<<nobr>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<set _passage1 to "ALLIE_HOUSE_SEX">>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<if $act_1 is "bathroom_knock">>
<<if $act_2 is "one">>
<<dialog $player "Knock knock.">><br>
<<dialog $girl1 "$player.name1? Is that you?!">><br>
<<dialog $player "Yeah, it's me! Just checking.">><br>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<<else>>
<<set _eethannearby to 0>>
<</if>>
<<set _g1e7 to $girl1.event.event7>>
<<disable _eethannearby is 1 or _g1e7.completed is 0 or $player.energy lte 0>>
<<button "Ask to join her" _passage1>><<set $act_2 to "two">><</button>>
<</disable>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "", $act_1 to "", $act_2 to "", $background1 to "">><</button>></span>
<<elseif $act_2 is "two">>
<<dialog $player "You up for some sexy time?">><br>
There was a quiet moment before you heard the door unlock softly. As it opened, you saw $girl1.name1's nude body.<br><br>
<<dialog $girl1 "Come on in, handsome.">><br>
<<button "Go in" _passage1>><<set $act_1 to "bathroom_sex_1", $act_2 to "opening", $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_sex_1">>
<<if $act_2 is "opening">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/housesex/bathroom/allie_shower_1.webp">
</div>
<div class="right">
She invites you in and continues her shower, giving you a private show. You've seen her body countless times, but her beauty never fails to amaze you.<br><br>
<<dialog $player "You sure you got all the spots clean baby? Maybe I can help out, clean a few holes or two.">><br>
You comment, hoping to get in on the action.<br><br>
<<dialog $girl1 "Why don't you come and join me then? (<i>bite lips</i>)">><br>
</div>
</div>
/%
<div class="center">
<img src="images/GPG1O/char/allie/housesex/bathroom/allie_shower_1.webp">
</div><br>
%/
<<elseif $act_2 is "one">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/bathroom/bathroom_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/bathroom/bathroom_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/bathroom/bathroom_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/bathroom/bathroom_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<<playspurt>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/cum/allie_facial2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl1 "Ahhhh... oh!">><br>
<<dialog $player "Oh fuckkkk (<i>grunt</i>)... You're the best baby.">><br>
<span id="back">
<<button "Clean up" "apartment1b">>
<<set $act to "hallway">>
<<addmins 55>>
<<finish_sex $girl1>>
<<addenergy -1>>
<</button>></span>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl1 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Blowjob" _passage1>><<set $act_2 to "one">><<LP_gains 30 80>><</button>>
<<button "Reverse Cowgirl" _passage1>><<set $act_2 to "two">><<LP_gains 20>><</button>>
<<button "Doggy" _passage1>><<set $act_2 to "three">><<LP_gains 20>><</button>>
<<button "Standing" _passage1>><<set $act_2 to "four">><<LP_gains 30>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "yoga">>
<<set _back_yoga to '
<span id="back"><<button "Finish up" $passage1>><<print _clean_used_vars>><<set $gameDate.setHours(11), $gameDate.setMinutes(0)>><</button>></span>
'>>
<<if $act_2 is "one">>
<<dialog $player "Need any help? I'm pretty good at stretching people.">><br> /% this is a sex joke %/
<<dialog $girl1 "(<i>smirks</i>) Sure.">><br>
<<button "Begin stretching" _passage1>><<set $act_2 to "one_fix_1">><</button>>
<span id="back"><<button "Cancel" $passage1>><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "one_fix_1">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You and $girl1.name1 start with some basic stretches. You chat casually while she lifts one leg onto your shoulder. You run your hands along her thigh, massaging slowly to help the blood flow.<br><br>
<<button "Continue" _passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She switches to the other leg, resting it on your shoulder while you keep massaging her thigh as she stretches.<br><br>
<<dialog $player "You have strong, beautiful legs, $girl1.name1. What's your secret?">><br>
<<dialog $girl1 "To what? My legs? Hmmm... I take regular walks, always use the stairs... and, you know, just staying active.">><br>
<<dialog $player "Oh, I know just how active you can be. (<i>suggestive</i>)">><br> /% this is a sex joke, as $player can have sex with $girl1.name1. %/
<<button "Continue" _passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You shift into the next stretch together. Her breathing is steady, her focus deep — but you can't help noticing just how exposed and trusting she is in this moment. Her butt looks amazing.<br><br>
<<dialog $player "Hold that position... and breathe through it. Just like that.">><br>
<<dialog $girl1 "Mhm, that feels great.">><br>
<<button "Continue" _passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 is now on her back, one leg raised toward the ceiling.<br><br>
<<dialog $girl1 "You're being awfully attentive down there.">><br>
<<dialog $player "It's because I care about you. I wouldn't want you getting restless legs syndrome.">><br>
<<dialog $girl1 "Oh, what's that?">><br>
<<dialog $player "Like the name says — your legs get restless. It's neurological. Makes you feel crawling, itching sensations that won't go away.">><br>
<<dialog $girl1 "That sounds awful! God I hope I never get that.">><br>
<<if $girl1.event.event7.completed is 1>>
<<dialog $player "You're probably safe. As long as this stays active...">><br>
You let your hand drift lower, thumb slipping between her thighs. Her expression shifts — surprise, then delight — as a soft smile spreads across her face.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_4_pussy_rub.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Should I focus more on this area? Might not have the same health benefits as stretching your legs... but I guarantee it'll feel good.">><br>
<<dialog $girl1 "Whatever you think is best... I trust you. (<i>horny, approving look on her face</i>)">><br>
<<button "Continue" _passage1>><<set $act_2 to "five">><</button>>
<<else>>
Progress $girl1.name1's story further to continue this scene.<br><br>
<<disable>><<button "Continue">><</button>><</disable>>
<</if>>
<<print _back_yoga>>
<<elseif $act_2 is "five">>
You keep working her with skilled fingers, focusing on her most sensitive spot — still hidden beneath the thin fabric of her shorts. Her body shifts between squirming and tensing, unable to fully relax under the intensity of your touch. Her hips begin to move on their own, responding to your every stroke.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_4_pussy_rub_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "How does it feel, $girl1.name1?">><br>
<<dialog $girl1 "(<i>bites her lip</i>) It's wonderful, $player.name1. Keep—oh... keep going.">><br>
You do exactly that, moving your fingers slow and deliberate, teasing her through the fabric. You trace gentle circles, searching for her clit. It's tricky with her panties still on, but when her breath catches and she lets out a soft moan, you know you've found it. It doesn't take long before you feel the heat of her wetness soaking through her shorts.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/leg_stretch_4_pussy_rub_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She moans and writhes beneath your touch — completely at your mercy, completely under your control.<br><br>
<<dialog $player "You're so wet, $girl1.name1.">><br>
<<dialog $girl1 "I can't—oh... help it. You're really... ahh... really good with your fingers.">><br>
<<dialog $player "Thank you. (<i>rubs harder</i>)">><br>
<<dialog $girl1 "You're welco—ahhn... welcome~">><br>
<<if $player.energy gt 0>>
<<button "Get the yoga ball" _passage1>><<set $act_2 to "seven", $act_3 to "one">><</button>>
<<else>>
<<disable>><<button "Get the yoga ball (<i>not enough energy</i>)">><</button>><</disable>>
<</if>>
<<print _back_yoga>>
/% i skipped "six" on purpose. it wasn't needed/removed for conciseness. %/
<<elseif $act_2 is "seven">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/yoga_ball_fingering_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/yoga_ball_fingering_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
$girl1.name1 sits on the yoga ball, legs spread wide, her shorts already tossed aside. You slide her panties to the side and start working her with your fingers — each motion pulling a new sound from her lips, like you're playing a living instrument tuned to pleasure.<br><br>
<<disable $act_3 is "one">><<button "Fingering (<i>angle 1</i>)" _passage1>><<set $act_3 to "one">><</button>><</disable>>
<<disable $act_3 is "two">><<button "Fingering (<i>angle 2</i>)" _passage1>><<set $act_3 to "two">><</button>><</disable>>
<<button "Undress" _passage1>><<set $act_2 to "eight", $act_3 to "one">><</button>>
<<elseif $act_2 is "eight">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/allie_removes_top.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 pulls her top over her head, baring a body that screams discipline — firm, flawless, the kind of figure men dream of. She used to be someone else's prize, a picture-perfect wife. Now she's your plaything, broken in and loving it.<br><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Her kiss is hungry, practiced — like someone who once kissed for love, and now kisses for lust. You feel her fit, pefect body melt into yours. This wasn't meant for you, but you took it anyway. And now she can't get enough.<br><br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/sucking_tits_while_fingering.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You latch onto her tit, sucking hard while your fingers slide deep between her legs. She gasps, squirms, but you don't let up — working her over until she's dripping and shaking, begging for more without a single word.<br><br>
<</if>>
<<disable $act_3 is "two">><<button "Kissing" _passage1>><<set $act_3 to "two">><</button>><</disable>>
<<disable $act_3 is "three">><<button "Fingering" _passage1>><<set $act_3 to "three">><</button>><</disable>>
<<button "Finish foreplay (<i>Fuck</i>)" _passage1>>
<<set $act_2 to "yoga_sex", $act_3 to "opening">>
<<set $metervalue1 to 69, $metervalue2 to 5>>
<</button>>
/% if i forgot what this is, can be deleted: either("sex2","sex3","sex4","sex5","sex6","sex7") %/
<<elseif $act_2 is "yoga_sex">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Her kiss is hungry, practiced — like someone who once kissed for love, and now kisses for lust. You feel her fit, pefect body melt into yours. This wasn't meant for you, but you took it anyway. And now she can't get enough.
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Her back arches over the yoga ball, upside down, mouth wrapped around your cock while you support yourself in a dip position — it's messy, intense, and athletic.
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/cow_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 straddles you, taking control as her hips roll with purpose, riding you at her own rhythm.
<<elseif $act_3 is "sex4">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She's stretched over the yoga ball, chest facing the ceiling, hands on the floor for support as your tongue works her soaked pussy — her abs flexing with every breathless moan.
<<elseif $act_3 is "sex5">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She's on all fours, ass raised high, while you take her from behind — deep, steady, and raw.
<<elseif $act_3 is "sex6">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You pound into her at a steady rhythm, one of her legs hooked over your shoulder, while your hand grips her perfect tit — squeezing, playing, owning her with every thrust.
<<elseif $act_3 is "sex7">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/yoga/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 faces away from you, riding your cock with her hands gripping your legs near your ankles for balance, her hips grinding and bouncing with total control.
<</if>>
<br><br>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl1 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Cowgirl" _passage1>><<set $act_3 to "sex3">><<LP_gains 20>><</button>>
<<button "Doggy" _passage1>><<set $act_3 to "sex5">><<LP_gains 20>><</button>>
<<button "Mission" _passage1>><<set $act_3 to "sex6">><<LP_gains 20>><</button>>
<<button "Ride" _passage1>><<set $act_3 to "sex7">><<LP_gains 20>><</button>>
<<button "Blowjob (<i>yoga</i>)" _passage1>><<set $act_3 to "sex2">><<LP_gains 20 50>><</button>>
<<button "Cunnilingus" _passage1>><<set $act_3 to "sex4">><<LP_gains 20 -300>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<addenergy -1>>
<<finish_sex $girl1>>
<<playspurt>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/cum/cumshot_facial_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You're past the edge. $girl1.name1 drops to her knees just in time — your cock throbs, and you unload all over her face. Thick, hot ropes hit her cheeks, her lips, her tongue. She closes her eyes and smiles, soaking it in like it's exactly what she wanted.<br><br>
<<dialog $player "Does all that still count as yoga?">><br>
<<dialog $girl1 "No, probably not... but I'd take your cum over yoga any day.">><br>
You both share a laugh and cleaned up.<br><br>
<<print _back_yoga>>
<</if>>
<<elseif $act_1 is "livingroom_1">>
<<set _back_livingroom to '
<span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<addhours 1>><</button>></span>
'>>
<<if $act_2 is "one">>
<<set _flirt_lines to [
"You know, if beauty were a crime, you'd be serving a life sentence.",
"Remind me again—how do you manage to look that good just sitting there?",
"Are you this distracting on purpose, or is it just natural talent?",
"You smile like that and expect me to focus on anything else?",
"If I said your body deserves a standing ovation... would that be too forward?",
"That shirt's working overtime trying to keep up with you."
]>>
<<dialog $player "<<print _flirt_lines.random()>>">><br>
Hearing your words, $girl1.name1 flashes a wide smile. The bond between you two has grown so close that she now openly enjoys your flirtation. She instinctively adjusts her shirt, letting just a bit more of her perfect curves peek into view.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/oggle_boobs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl1 "(<i>smiling</i>) You always know just what to say to get me flustered, don't you?">><br>
$girl1.name1 clearly enjoyed the attention.<br><br>
<<if $girl1.event.event7.completed is 1>>
<<button "More flirtation (<i>look at her eyes</i>)" _passage1>><<set $act_2 to "two">><</button>>
<</if>>
<<print _back_livingroom>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/eye_showcase.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You lock eyes with her — your faces close, your breath slow. Her eyes are piercing and bright, like frozen lakes under sunlight. You can't help but wonder what the world looks like through those icy-blue lenses of hers. Her German genes really doing some heavy lifting here.<br><br>
<<dialog $player "You have such pretty eyes.">><br>
<<dialog $girl1 "Yeah? I bet you say that to all the girls.">><br>
<<dialog $player "Yeah, but yours... they're so blue... it's like looking into the ocean. But you know what the hottest thing is? ">><br>
<<dialog $girl1 "What?">><br>
<<dialog $player "The way they look back at me.">><br>
You know your line hits well when she gives you a seductive, pleased look.<br><br>
<<dialog $girl1 "I wonder what else you'd say if I looked at you like <b>this</b>...">><br>
She bites her lower lip, eyes locked on yours, then slowly runs the tip of her tongue across it — a deliberate, almost challenging kind of sexy.<br><br>
<<dialog $player "Damn... when you look at me like that...">><br>
You lean in slightly, eyes tracing her expression.<br><br>
<<dialog $player "... it makes me wonder what else you're hiding.">><br>
<<dialog $girl1 "(<i>raises an eyebrow, teasing</i>) Oh yeah? Like what?">><br>
<<dialog $player "Maybe... what's between your legs.">><br>
<<set _enough_points to ($girl1.corruption gte 10 and $girl1.lust gte 20)>>
<<if _enough_points>>
She meets your gaze without flinching — then, with a slow, confident shift, $girl1.name1 spreads her legs.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay muted loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/allie_opens_legs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 shifts in her seat, spreading her legs as she plays with her hair and smiles — eyes locked on yours the entire time.<br><br>
<<dialog $player "You're so damn sexy, $girl1.name1. I want you — all of you — right here, right now.">><br>
<<dialog $girl1 "(<i>smirking, voice low</i>) Mmm... you really know how to get a girl worked up.">><br>
<<dialog $player "Then show me. Take your pants off, and show me what's underneath.">><br>
She stands up, ready and willing, excited even, to show you.<br><br>
<<button "Continue" _passage1>><<set $act_2 to "three">><</button>>
<<else>>
<<dialog $girl1 "(<i>face scrunches in playful resistance</i>) Mmm... nope, not for you.">><br>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/allie_closes_legs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 presses her legs shut, teasing you with a smirk.<br><br>
<<print _back_livingroom>>
<</if>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/allie_unbutton_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl1.name1 unbuttons her pants, teasing you with every slow, deliberate movement. She slides them down seductively, revealing smooth skin and soft panties that barely hide what you know so well.<br><br>
<<dialog $player "Show me, $girl1.name1. Spread your pussy.">><br>
<<dialog $girl1 "(<i>grinning</i>) Watch closely. This is all yours.">><br>
She obeys, parting herself with her fingers. Her soft, pink folds glisten in the light — familiar, inviting, soaked. That pussy has taken you in so many times… and still, it looks like it's begging for more.<br><br>
<div class="video_too_small_fix center ">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/allie_spreads_pussy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "It's so pretty.">><br>
<<dialog $girl1 "(<i>breathy</i>) It's all yours, $player.name1. Come take it.">><br>
<<if $player.energy gt 0>>
<<button "Fuck her right now" _passage1>>
<<set $act_2 to "sex_1", $act_3 to either("sex1", "sex2", "sex3", "sex5", "sex6")>>
<<set $metervalue1 to 5, $metervalue2 to 0>>
<</button>>
<<button "Blowjob" _passage1>><<set $act_2 to "four", $act_3 to "one">><<set $metervalue1 to 5, $metervalue2 to 0>><<LP_gains 20>><</button>>
<<else>>
<<disable>><<button "Fuck her right now (<i>not enough energy</i>)">><</button>><</disable>>
<<disable>><<button "Blowjob (<i>not enough energy</i>)" >><</button>><</disable>>
<br><<print _back_livingroom>>
<</if>>
<<elseif $act_2 is "four">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/blowjob_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Her lips wrap around your cock as she slides down slowly, then pulls back to lick and tease the tip with her tongue. She alternates between soft licks, deep swallows, and glancing up at you — eyes full of heat, never breaking contact. Every movement is deliberate, as if she's studying your reaction and loving every second of it.
<<link "Switch angle" _passage1>><<set $act_3 to "one_2">><</link>>
<<elseif $act_3 is "one_2">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You hold her head steady and thrust into her mouth like she's your personal fleshlight — firm, deep, but just controlled enough not to cross the line. $girl1.name1 rests a hand on your thigh, following your rhythm, eyes closed as she lets herself be used for your pleasure.
<<link "Switch angle" _passage1>><<set $act_3 to "one">><</link>>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/titjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She presses her perfect tits around your cock, squeezing them together and creating a tight, slippery tunnel. With each thrust of your hips, your shaft glides between her soft breasts, the head poking out near her lips. She watches you the whole time, her expression both playful and hungry.
<</if>>
<br><br>
<<disable $act_3 is "one" or $act_3 is "one_2">><<button "Blowjob" _passage1>><<set $act_3 to "one">><</button>><</disable>>
<<disable $act_3 is "two">><<button "Boobjob" _passage1>><<set $act_3 to "two">><</button>><</disable>>
<<button "Fuck her" _passage1>>
<<set $act_2 to "sex_1", $act_3 to either("sex1", "sex2", "sex3", "sex5", "sex6")>>
<<set $metervalue1 to 5>>
<</button>>
<<elseif $act_2 is "sex_1">>
<<if $act_3 is "opening">>
/% unused %/
<<elseif $act_3 is "sex1">>
<<if $act_4 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/standing_1_short.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/standing_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
You're fucking $girl1.name1 in a standing position, holding one of her legs up as you thrust into her from behind. Her hand is behind your neck for balance, gripping tight as you pound into her dripping hole — raw, close, intense.
<<link "Switch Angle" _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "You feel so fucking tight like this.">><br>
<<dialog $girl1 "(<i>gasping</i>) I can barely stand—don't stop.">><br>
<<elseif $act_3 is "sex2">>
<<if $act_4 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/doggy_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You slow down, and like her body can't stand the pause, $girl1.name1 starts grinding back into you — chasing your cock with eager, rhythmic thrusts of her own. Her hips roll hypnotically, and when you slap her ass, she lets out a sharp, breathy moan, reacting just how you like. <<link "Change pace" _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "Keep going. Show me how bad you want it.">><br> <<dialog $girl1 "(<i>moaning, breathy</i>) I need it—don't stop watching me.">><br>
<<else>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You take $girl1.name1 from behind in the doggy position, your thrusts coming in hard and rhythmic — two deep strokes per second. You grip her wrist like a handle, pulling her back into you, fucking her just the way she needs it. <<link "Change pace." _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "You love getting pulled into it, don't you?">><br>
<<dialog $girl1 "Yes—fuck, I love it when you use me like this.">><br>
<</if>>
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She's on top, straddling you in the cowgirl position — but you're the one in control. You thrust hard from below, making her bounce with each impact, her tits jiggling, body jolting like she's being juggled on your cock.
<<elseif $act_3 is "sex5">>
<<if $act_4 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/mating_press_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You press $girl1.name1 down onto the couch and fold her into the perfect mating position. Your cock drives deep — balls-deep — with each thrust, and as your speed picks up, her moans rise with it, raw and shameless. <<link "Alternate Clip." _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "Take it all. Every fucking inch.">><br>
<<dialog $girl1 "I am—oh my god—don't stop!">><br>
<<else>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/mating_press_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You're fucking her with full strokes — nearly pulling all the way out, then slamming back in with every inch. $girl1.name1 cries out as you hold her legs down and pound into her, her body pinned under your full weight and desire. <<link "Alternate Clip." _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "You're taking it so well... but you can take more, can't you?">><br> <<dialog $girl1 "(<i>panting, barely coherent</i>) Y-yes... yes! Just keep fucking me!">><br>
<</if>>
<<elseif $act_3 is "sex6">>
<<if $act_4 is "two">>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/4x slowmo.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She slows the pace, riding you with control and finesse. Her hips lift just enough for your glans to peek out, then slide smoothly back down before your cock slips free — her pussy lips gripping you perfectly the whole way. <<link "$girl1.name1 changes pace." _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "You know exactly what you're doing.">><br>
<<dialog $girl1 "(<i>looking over her shoulder</i>) I've had plenty of practice—with you.">><br>
<<else>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/housesex/livingroom/reverse_cow.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You lie back on the floor while $girl1.name1 climbs on top, facing away. She controls the pace — until you slap her ass like you're spurring a wild ride. Her moan turns into a sharp, sexy scream, the kind that tells you she loves being pushed harder. <<link "$girl1.name1 changes pace." _passage1>><<if $act_4 is "one">><<set $act_4 to "two">><<else>><<set $act_4 to "one">><</if>><</link>><br><br>
<<dialog $player "Come on, ride me like you mean it.">><br>
<<dialog $girl1 "(<i>moaning loudly</i>) Then don't hold back—make me scream again.">><br>
<</if>>
<</if>>
<br><br>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl1 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Standing" _passage1>><<set $act_3 to "sex1", $act_4 to "one">><<LP_gains 20>><</button>>
<<button "Doggy" _passage1>><<set $act_3 to "sex2", $act_4 to "one">><<LP_gains 20>><</button>>
<<button "Cowgirl" _passage1>><<set $act_3 to "sex3">><<LP_gains 20>><</button>>
<<button "Mating press" _passage1>><<set $act_3 to "sex5", $act_4 to "one">><<LP_gains 20>><</button>>
<<button "Reverse Cow" _passage1>><<set $act_3 to "sex6", $act_4 to "one">><<LP_gains 20>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<finish_sex $girl1>>
<<playspurt>>
<<addenergy -1>>
<div class="video_too_small_fix center ">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/allie/cum/cumshot_facial_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You're past the edge. $girl1.name1 drops to her knees just in time — your cock throbs, and you unload all over her face. Thick, hot ropes hit her cheeks, her lips, her tongue. She closes her eyes and smiles, soaking it in like it's exactly what she wanted.<br><br>
<<set _end_statements to [
["You look perfect painted in my cum.", "(<i>soft moan</i>) Then make me your canvas anytime."],
["Messy girl. You love when I do that, don't you?", "(<i>giggling</i>) I really, really do."],
["Just like that... you wear it so well.", "(<i>smiling, licking her lips</i>) I'll take that as a compliment."],
["God, that was a lot... you took it like a champ.", "Mmm, I wasn't gonna waste a drop."],
["Fuck... you make me lose control every time.", "(<i>grinning</i>) Then I'm doing something right."],
["Look at you, all covered and still smiling.", "(<i>playfully</i>) You're the one who made me like this."],
["Damn... you make it hard not to cum on you.", "So don't hold back. I can take it."],
["I could get used to finishing on that pretty face.", "Good. I want you to."]
]>>
<<set _ahs_l1c_random1 to random(0,2)>>
<<dialog $player "<<print _end_statements[_ahs_l1c_random1][0]>>">><br>
<<dialog $girl1 "<<print _end_statements[_ahs_l1c_random1][1]>>">><br>
<<print _back_livingroom>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "socialize">>
You bought some drinks and joined the crowds in the lively bar, where laughter and clinking glasses beckon you to join the vibrant crowd and make new memories.<br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to ["bar12.mp4", "bar5.mp4", "bar4.mp4", "bar2.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to random(0,1)>>
<<if _temp2 is 1>>
<<set _list1 to ["bar1.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(0,8) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 2>>
<img src="images/GPG1O/char/general/bar/pics/anikka_albrite.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 3>>
<img src="images/GPG1O/char/general/bar/pics/dee_delmar.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 4>>
<img src="images/GPG1O/char/general/bar/pics/heather_knox.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 5>>
<img src="images/GPG1O/char/general/bar/pics/kelly_chaos.webp"><br><br>
As you were having fun, your attention was caught by one waitress in the bar.<br>
<<elseif _temp2 is 6>>
<img src="images/GPG1O/char/general/bar/pics/madison_ivy.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 7>>
<img src="images/GPG1O/char/general/bar/pics/tamara_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 8>>
<img src="images/GPG1O/char/general/bar/pics/sophie_moone.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
<</if>>
<<else>>
I've gone ahead and messed up, silly me.<br><br>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/beach_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "stroll">>
<<set _stress_reduced to 1>>
<<set _statement to "You took a stroll along the beach. Despite the surrounding chaos, the sound of the waves made you feel more relaxed as you walked. (-<<print _stress_reduced>> Stress)">>
<<if !$gvar.var1>>
<<set _random to random(0,7)>>
<<if _random gt 2>>
<<set _temp to either(
"beach_1.mp4", "walk1.mp4", "walk2.mp4", "walk3.mp4", "walk4.mp4", "walk5.mp4", "walk6.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/beach/' + _temp + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<print _statement>>
<<else>>
<<set _temp to "mikayla_mico.webp">>
<<print '<img src="images/GPG1O/char/general/beach/' + _temp + '">'>><br><br>
<<print _statement>>
You see a stunning girl on a boat.<br><br>
<<disable>><<button "Peep closer (N/A)">><</button>><</disable>>
<</if>>
<<else>>
<<set _temp to either(
"walk_night.gif"
)>>
<img src="images/GPG1O/char/general/beach/walk_night1.gif">
<<print _statement>>
<</if>>
<<set $player.stress to Math.clamp($player.stress -=_stress_reduced, 0, 100)>>
<<addmins 55>>
<br><br><span id="back"><<button "Back" "CITY1">><<set $act to "beach">><</button>></span>
<<else>>
Oops soreyyyyy. 1234f9d2<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "beach">><</button>></span>
<</if>>
<</nobr>><<nobr>>
/%<div style="display: flex;flex-wrap: wrap;">
<div style="flex: 0 0 50%;">
<div class="wide-button"><<button "Boobs">><<inDialog "CHARACTER">><</button>></div><br>
</div>
<div style="flex: 0 0 50%;">
<div class="wide-button"><<button "Boobless">><<inDialog "CHARACTER">><</button>></div><br>
</div>
</div>
%/
<<set $gvar.var13 to "">>
<<set _character_list to [
{name:"girl1", gender:"f", location:"neighbour", met:$girl1.var.var1},
{name:"girl2", gender:"f", location:"", met:$girl2.var.var1},
{name:"girl3", gender:"f", location:"university", met:$girl3.var.var1},
{name:"girl4", gender:"f", location:"hospital", met:$girl4.var.var1},
{name:"girl5", gender:"f", location:"", met:$girl5.var.var1},
{name:"girl6", gender:"f", location:"", met:$girl6.var.var1},
{name:"girl7", gender:"f", location:"hospital", met:$girl7.var.var1},
{name:"girl8", gender:"f", location:"university", met:$girl8.var.var1},
{name:"girl9", gender:"f", location:"university", met:$girl9.var.var1},
{name:"girl10", gender:"f", location:"", met:$girl10.var.var1},
{name:"girl11", gender:"f", location:"hospital", met:$girl11.var.var1},
{name:"girl12", gender:"f", location:"office", met:$girl12.var.var1},
{name:"girl13", gender:"f", location:"office", met:$girl13.var.var1},
{name:"girl14", gender:"f", location:"office", met:$girl14.var.var1},
{name:"girl15", gender:"f", location:"office", met:$girl15.var.var1},
{name:"girl16", gender:"f", location:"office", met:$girl16.var.var1},
{name:"girl17", gender:"f", location:"office", met:$girl17.var.var1},
{name:"girl18", gender:"f", location:"office", met:$girl18.var.var1},
{name:"girl19", gender:"f", location:"office", met:$girl19.var.var1},
{name:"girl20", gender:"f", location:"office", met:$girl20.var.var1},
{name:"girl21", gender:"f", location:"office", met:$girl21.var.var1},
{name:"girl22", gender:"f", location:"office", met:$girl22.var.var1},
{name:"girl23", gender:"f", location:"office", met:$girl23.var.var1},
{name:"girl24", gender:"f", location:"office", met:$girl24.var.var1},
{name:"girl25", gender:"f", location:"university", met:$girl25.var.var1},
{name:"girl26", gender:"f", location:"other", met:$girl26.var.var1},
{name:"girl27", gender:"f", location:"other", met:$girl27.var.var1},
{name:"girl28", gender:"f", location:"neighbour", met:$girl28.var.var1},
{name:"man1", gender:"m", location:"neighbour", met:$man1.var.var1},
{name:"man3", gender:"m", location:"", met:$man3.var.var1},
{name:"man9", gender:"m", location:"university", met:$man9.var.var1},
{name:"man10", gender:"m", location:"", met:$man10.var.var1},
{name:"man28", gender:"m", location:"neighbour", met:$man28.var.var1},
{name:"man1_2", gender:"m", location:"office", met:$man1_2.var.var1},
{name:"man1_3", gender:"m", location:"office", met:$man1_3.var.var1},
{name:"man1_4", gender:"m", location:"office", met:$man1_4.var.var1},
{name:"man1_5", gender:"m", location:"office", met:$man1_5.var.var1},
{name:"man1_6", gender:"m", location:"office", met:$man1_6.var.var1},
{name:"man1_7", gender:"m", location:"office", met:$man1_7.var.var1}
]>>
<<set _chars_combined to filterCharacters(_character_list, $character_cri.cr1, $character_cri.cr2, $character_cri.cr3)>>
<style>
.character_filter_container {
//border: thick solid green;
display: flex;
flex-direction: column; /* explicitly column layout */
height: 5em; /* or a min-height if you prefer */
}
.character_filter_container .filter_top {
//border: thin dotted pink;
display: flex;
align-items: baseline;
flex: 1 1 50%;
}
.character_filter_container .filter_bottom {
//border: thin dotted orange;
display: flex;
align-items: baseline;
flex: 1 1 50%;
}
.character_filter_container .left {
flex:1 1 10%;
//border: thick solid white;
height:100%;
}
.character_filter_container .right {
flex:1 1 90%;
//border: thick solid red;
height:100%;
}
.invisible_button button {
border-color: transparent;
outline-color:transparent;
color:transparent;
}
.invisible_button button:hover,
.invisible_button button:focus,
.invisible_button button:active {
cursor: default; /* ensure it doesn't change on hover/focus/active */
outline-color: transparent;
border-color: transparent;
background-color: transparent;
}
</style>
<div class="character_filter_container">
<div class="filter_top">
<div class="left">
<span style="font-size:1.25em;"><b>FILTERS: </b></span>
</div>
<div class="right">
<div class="filter_button">
<<button "Gender ( $character_cri.cr1 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr1 to "">><<inDialog "CHARACTER">><</button>>
<<button "boobs">><<set $character_cri.cr1 to "f">><<inDialog "CHARACTER">><</button>>
<<button "boobless">><<set $character_cri.cr1 to "m">><<inDialog "CHARACTER">><</button>>
<<button "bober">><<set $character_cri.cr1 to "bober">><<inDialog "CHARACTER">><</button>>
</div>
<</replace>>
<</button>>
<<button "Location ( $character_cri.cr2 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr2 to "">><<inDialog "CHARACTER">><</button>>
<<button "office">><<set $character_cri.cr2 to "office">><<inDialog "CHARACTER">><</button>>
<<button "university">><<set $character_cri.cr2 to "university">><<inDialog "CHARACTER">><</button>>
<<button "hospital">><<set $character_cri.cr2 to "hospital">><<inDialog "CHARACTER">><</button>>
<<button "neighbour">><<set $character_cri.cr2 to "neighbour">><<inDialog "CHARACTER">><</button>>
<<button "other">><<set $character_cri.cr2 to "other">><<inDialog "CHARACTER">><</button>>
</div>
<</replace>>
<</button>>
<<button "Met ( $character_cri.cr3 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr3 to ''>><<inDialog "CHARACTER">><</button>>
<<button "met">><<set $character_cri.cr3 to 1>><<inDialog "CHARACTER">><</button>>
<<button "unmet">><<set $character_cri.cr3 to 0>><<inDialog "CHARACTER">><</button>>
<<button "unavailable">><<set $character_cri.cr3 to -1>><<inDialog "CHARACTER">><</button>>
</div>
<</replace>>
<</button>>
</div>
</div>
</div>
<div class="filter_bottom">
<div class="left">
<span style="font-size:1.25em;"><b>OPTIONS: </b></span>
</div>
<div class="right">
<span id="character_options">
<span class="invisible_button">
<<button "E">><</button>>
</span>
</span>
</div>
</div>
</div>
<<if $character_cri.cr1 isnot "bober">>
<div class="image-row-chara">
<div class="image-container-chara">
<<button '<img src="images/GPG1O/others/ccd.jpg">'>><<set $gvar.var13 to "me">><<inDialog "chars">><</button>>
<div class="overlay-text2">CCD</div>
</div>
<div class="image-container-chara">
<<button '<<mc_picture>>' >><<set $gvar.var13 to "player">><<inDialog "chars">><</button>>
<div class="overlay-text2">$player.name1 (You)</div>
</div>
<<for _char_key range _chars_combined>>
<<capture _char_key>>
<<set _char_person to State.variables[_char_key]>>
<div class="image-container-chara">
<<if _char_person.var.var1 is 1 or _char_person.var.var1 is -1>>
<<print '<<button "<img src=\\"images/GPG1O/char/thumb/'+ _char_person.profile +'.webp\\">">><<set $gvar.var13 to _char_key>><<inDialog "chars">><</button>>'>>
<<if _char_person.var.var1 is -1>>
<span class="button-disabled"><div class="overlay-text2">_char_person.name1</div></span>
<<else>>
<div class="overlay-text2">_char_person.name1</div>
<</if>>
<<else>>
<<set _firstLetter to _char_key.charAt(0).toLowerCase()>>
<span class="button-disabled">
<<if _firstLetter is "g">>
<<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>>
<<else>>
<<button '<img src="images/GPG1O/char/thumb/random_man.webp">' >><</button>>
<</if>>
</span>
<div class="overlay-text2">_char_person.name1</div>
<</if>>
</div>
<</capture>>
<</for>>
</div>
<<else>>
<div class=" center">
<video id="vid" autoplay loop><source src="images\GPG1O\char\general\tv\bober_19_sec.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<div class="center font_size_2_5"><<link "Youtube source">>
<<run window.open
('https://www.youtube.com/watch?v=1ZtwWHzvfFg', '_blank')>>
<</link>>
</div>
<</if>>
<</nobr>><<nobr>>
<<set _tempmins to $gameDate.getMinutes(), _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set _psg_this to "CHURCH">>
<<set _priest_name to "Priest/Pastor", _priest_pic to "robert_morris">>
<<set _ss_starts to 12, _ss_ends to 15>>
<<if $background1 is "interior_main">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/church_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "confessional_booth">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/confession_booth.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "fellowship_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/fellowship_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "confessional_booth_inside">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/confession_booth_inside.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/church_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "">>
<<if $act2 is "">>
<<addmins $traveltime.one>>
You are inside the church. What to do, oh what to do.<br><br>
<<set _canEnterFellowshipRoom to (
$girl1.event.event11.completed == 1 /* always open if done */
or ( $girl1.event.event11.active == 1
and $girl1.event.event11.report_allie.one == 1 ) /* quest in progress & reported */
)>>
<div class="image-row">
<div class="image-container3">
<<if _canEnterFellowshipRoom>>
<<button '<img src="images/GPG1O/loca/guvment/church/thumb/fellowship_room.webp">' _psg_this>>
<<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">>
<</button>>
<div class="overlay-text2">FELLOWSHIP ROOM</div>
<<else>>
<span class="button-disabled">
<<button '<img src="images/GPG1O/loca/guvment/church/thumb/fellowship_room.webp">' _psg_this>>
<<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">>
<</button>>
<div class="overlay-text2">FELLOWSHIP ROOM</div>
</span>
<</if>>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/church/thumb/confession_booth.webp">' _psg_this>><<set $act to "", $act2 to "confessional_booth", $background1 to "confessional_booth">><</button>>
<div class="overlay-text2"><<print "Confession Booth".toUpperCase()>></div>
</div>
</div>
<br>
<<if (_temphour gte _ss_starts and _temphour lt _ss_ends) and _tempday is 0>>
<<button "Attend sunday service" _psg_this>><<set $act to "sunday_service">><</button>>
<</if>>
<<button "Sit around (<i>5 minutes</i>)" _psg_this>><</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "church">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "confessional_booth">>
<<set _confession_has_active_quest_girl to false>>
<<set _confession_has_active_quest_eventnum to 0>>
<i>"Repent, ye who grief!""</i><br><br>
<<if !((_temphour gte _ss_starts and _temphour lt _ss_ends) and _tempday is 0)>>
<<button "Go in, confess your sins" _psg_this>><<set $act to "confession_1", $act2 to "one", $background1 to "confessional_booth_inside">><</button>>
<<else>>
<<disable>><<button "Go in, confess your sins (<i>it's not open</i>)">><</button>><</disable>>
<</if>>
<br><span id="back"><<button "Back" _psg_this>><<set $act to "", $act2 to "", $background1 to "interior_main">><</button>></span>
<<elseif $act2 is "fellowship_room">>
You're inside the fellowship room.<br><br>
<<set _g1e11 to $girl1.event.event11>>
<<set _fellowship_room_has_active_quest_girl to false>>
<<set _fellowship_room_has_active_quest_eventnum to 0>>
<<if _g1e11.completed is 0 and $girl1.event.event9.completed is 1>>
<<if _g1e11.active is 1>>
<<set $act_1 to $act, $act_2 to $act2, $act_3 to "check", $background2 to "">>
<<include "allie_event_11">>
<</if>>
<</if>>
<<if _fellowship_room_has_active_quest_girl is false>>
<<if _temphour is 15 and _g1e11.completed is 1>>
<<button "Attend Fellowship (<i>_fellowship_room_has_active_quest_eventnum</i>)" "allie_event_11">><<set $act_1 to "fellowship_rounds_generic_1", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<<else>>
<<disable>><<button "Attend Fellowship (<i>3pm-4pm</i>)">><</button>><</disable>>
<</if>>
<<else>>
/% events here %/
<<if _fellowship_room_has_active_quest_girl is 1>>
<<if _fellowship_room_has_active_quest_eventnum is 11>>
<<set $act_1 to $act, $act_2 to $act2, $act_3 to "buttons", $background2 to "">>
<<include "allie_event_11">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
/% same as if fellowhisp_room_has_active_quest is true %/
<<if _temphour is 15 and _g1e11.completed is 1>>
<<button "Attend Fellowship (<i>_fellowship_room_has_active_quest_eventnum</i>)" "allie_event_11">><<set $act_1 to "fellowship_rounds_generic_1", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<<else>>
<<disable>><<button "Attend Fellowship (<i>need to complete $girl1.name1's event 11</i>)">><</button>><</disable>>
<</if>>
<</if>>
<</if>>
<<girl_loca $man1>>
<<if $man1.location is "fellowship_room" and _temphour gte 15>>
<span class="npc_here"><<button "$man1.name1 is here" _psg_this>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "man1", $act_1 to "default", $act_2 to "", $passage1 to _psg_this>><</button>></span>
/% only the most bottom if has this br%/
<</if>>
<br><span id="back"><<button "Back" _psg_this>><<set $act to "", $act2 to "", $background1 to "interior_main">><</button>></span>
<</if>>
<<elseif $act is "sunday_service">>
<<set _svs_over_hr to 15, _svs_over_min to 5>>
<<dreamMusic "2025/church_choir_1.opus">>
<<set _sermons to [
["Romans 12:11 - 'Never be lacking in zeal, but keep your spiritual fervor, serving the Lord.'", "This encourages us to stay passionate and committed in our service to the Lord, especially within His holy Church."],
["1 Peter 4:10 - 'Each of you should use whatever gift you have received to serve others, as faithful stewards of God's grace in its various forms.'", "God has given each of us unique talents, and through the Church, we can use them to serve others and glorify Him."],
["Hebrews 13:17 - 'Have confidence in your leaders and submit to their authority, because they keep watch over you as those who must give an account.'", "This teaches us the importance of honoring Church leadership and understanding their divine responsibility to guide us."],
["Matthew 5:14 - 'You are the light of the world. A town built on a hill cannot be hidden.'", "As servants of the Church, we are called to be visible examples of God's love and truth in a darkened world."],
["Psalm 84:10 - 'Better is one day in your courts than a thousand elsewhere; I would rather be a doorkeeper in the house of my God than dwell in the tents of the wicked.'", "This verse expresses the joy and honor of even the humblest service in God's house over any worldly pleasure."],
["Galatians 6:9 - 'Let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up.'", "Serving the Church can be hard, but this reminds us that perseverance in righteousness brings great reward."],
["1 Corinthians 15:58 - 'Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.'", "Every act of service within the Church has eternal significance and is seen and valued by God."]
]>>
<<set _g1e11_index_1 to random(0,6)>>
You're inside the church, seated among a quietly attentive congregation. The Sunday Service begins.<br><br>
<<dialog $random_man "We find such comforting words in the book of <<print _sermons[_g1e11_index_1][0]>>" _priest_name _priest_pic>><br>
The sermon flows smoothly, filled with warmth and conviction. Still, your focus wavers now and then—distracted by the surprisingly high number of good-looking people in the room.<br><br>
<<dialog $random_man "<<print _sermons[_g1e11_index_1][1]>>" _priest_name _priest_pic>><br>
Roughly an hour and a half passes in reflection and quiet contemplation. The service concludes as the congregation begins to rise and file out.<br>
<<set $gameDate.setHours(_svs_over_hr), $gameDate.setMinutes(_svs_over_min)>>
<<if $girl1.event.event9.completed is 1 and $girl1.event.event11.completed is 0>>
<br>
<<set $act_1 to $act, $act_2 to "", $background2 to "">>
<<include "allie_event_11">>
<</if>>
<br><span id="back"><<button "Leave" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "">><</button>></span>
<<elseif $act is "confession_1">>
<<if $act2 is "one">>
<<dialog $player "Bless me, Father, for I have sinned.">><br>
<<button "Confess (<i>45 minutes</i>)" _psg_this>><<set $act2 to "two", $act3 to "one">><</button>>
<br><span id="back"><<button "Back" _psg_this>><<set $act to "", $act2 to "confessional_booth", $background1 to "confessional_booth">><</button>></span>
<<elseif $act2 is "two">>
<<if $act3 is "one">>
<<set _confessions to [
["Forgive me, Father. I used holy water to make spaghetti.", "Did it at least taste divine?", "Honestly, no. It was a sin against pasta too."],
["Forgive me, Father. I tried to baptize my cat.", "How did that go?", "She's now the Antichrist. And also wet."],
["Forgive me, Father. I skipped church to watch a soap opera.", "Was the drama at least biblical?", "There was betrayal, plagues, and a lot of wine."],
["Forgive me, Father. I replaced the communion wine with grape soda.", "I did notice a suspicious fizz.", "The body of Christ deserved a little pop."],
["Forgive me, Father. I told someone 'Bless you' before they sneezed.", "Premeditated blessing? That's bold.", "I sensed the sneeze in my soul."],
["Forgive me, Father. I used the confession booth as a hiding spot during tag.", "That's not what we mean by seeking refuge in the Lord.", "I won, though. No regrets."],
["Forgive me, Father. I tried to turn water into wine... with food coloring and vinegar.", "That's more alchemy than miracle.", "It tasted like regret and false hope."]
]>>
<<set _confession_random_church to random(0,6)>>
You began your confession, <br><br>
<<cont append>>
<<dialog $player "_confessions[_confession_random_church][0]">><br>
<<cont append>>
<<dialog $random_man "_confessions[_confession_random_church][1]" "Priest">><br>
<<cont append>>
<<dialog $player "_confessions[_confession_random_church][2]">><br>
<<cont append>>
He assigns you a penance, pronounces the words of absolution, through which God forgives your sins. You leave the confessional.
(-1 stress)<<addstress -1>><<addmins 45>><br>
<br><span id="back"><<button "Back" _psg_this>><<set $act to "", $act2 to "confessional_booth", $background1 to "confessional_booth">><</button>></span>
<</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "talk">>
<<if $act2 is "man1" or $act2.toLowerCase() is "eethan">>
<<include "man1_talk_interface">>
<<elseif $act2 is "girl26" or $act2.toLowerCase() is "pristine">>
<<include "girl26_talk_interface">>
<</if>>
/%<span id="back"><<button "Back" _psg_this>><<set $act to $back1, $act2 to $back2>><</button>></span>%/
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>/*to loosely reset any variables that needs resetting. loosely because it's not gamebreaking if they're not resetted, just ugly or annoying.*/
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<if _temptime lt 18 and _temptime gte 7>><<set _unioh to true>><<else>><<set _unioh to false>><</if>> /%_unioh is "university operating hour"%/
<<if _tempday is 6 or _tempday is 0>><<set _weekend to true>><<else>><<set _weekend to false>><</if>>
<<set $gvar.var7 to 1>>
<<if $act is "beach">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the beach.<br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/beach_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the beach.<br><br>
<</if>>
<<if $player.energy gte 1>>
<<button "Take a walk (-0.5 energy)" "BEACH">><<set $act to "stroll", $player.energy -=0.5>><</button>>
<<else>>
<span class="button-disabled"><<button "Take a walk (-0.5 energy)">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "downtown">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/realtor.webp">' "DOWNTOWN">><<set $act to "real", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Realtor Agency".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/dealership.webp">' "DOWNTOWN">><<set $act to "card", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Car Dealership".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/restaurant.webp">' "DOWNTOWN">><<set $act to "rest", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Restaurant".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/bar.webp">' "DOWNTOWN">><<set $act to "bar", $act2 to "">>
<</button>>
<div class="overlay-text2"><<print "Bar".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/stripclub.webp">' "DOWNTOWN">><<set $act to "stri", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Stripclub".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/bank.webp">' "DOWNTOWN">><<set $act to "bank", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Bank".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/hospital.webp">' "DOWNTOWN">><<set $act to "hosp", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Hospital".toUpperCase()>></div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "gym">>
<<set $gymtempvar to {"var1":0, "var2":0}>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the 24/7 gym.<br><br>
<img src="images/GPG1O/loca/gym.webp"><br><br>
<<if $player.energy gte Math.round($player.fitness/2)>><<button "Workout (-55% Energy, 1 hr)" "GYM">><<set $act to "workout">><</button>><<else>><span class="button-disabled"><<button "Workout (55% Energy, 1 hr)" "GYM">><</button>></span><</if>>
/%check if player knows anyone at the gym, to enable the - look around for... - button. this is checked manually, meaning i have to know what girl is available and if the player has introduced himself to them. %/
<<set _total to $girl6.var.var1>>/% adding up all the girl's var.var1 should indicate how many people the player knows/has unlocked at the gym %/
<<if _total gt 0>>
<<set _playerknowssomeoneatthegym to true>>
<</if>>
<<if _playerknowssomeoneatthegym>><br>
<<message 'Look around for...' btn>>
<div style="margin-left:30px;">
<<if $girl6.var.var1 is 1>><<button "$girl6.name1" "CITY1">><<set $act to "gym_waitfor", $act2 to "cayenne">><</button>><</if>>
</div>
<</message>>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city", $gvar.var7 to 1>><<unset $gymtempvar>><</button>></span>
<<elseif $act is "gym_waitfor">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<addmins 30>>
<<if $act2 is "cayenne">>
<<include "GYM_CAYENNE">>
<<else>>
That person does not exist.<br><br>
<</if>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<<elseif $act is "highschool">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/highschool.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/highschool_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at St. Cleavage school.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "mall">>
<<set_gvar_var3>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/mall_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the mall. It usually opens at 9 a.m.<br><br>
<<check_operatingStatus $buildingOperatingHours.mall "one">>
<<if $buildingOperatingHours.mall.operatingHour.one.status>>
<<button "Enter" "MALL">><<set $act to "main">>
<<cacheaudio "mallsong" "images/GPG1O/sound/mallsong.m4a">>
<<audio "mallsong" volume 0 fadeoverto 3 0.5 loop>>/%play audio%/
<</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "park">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/park_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the park.<br>
<<check_nextevent $girl2>>
<<if $girl2.var.var7 is 1>>
<<if $girl2.nextevent.one.detail.status isnot "overdue">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lte 16 and $gameDate.getDay() is 6 >>
<<set _date_lila to true>>
<</if>>
<<else>>
<<set $girl2.var.var7 to 0, $girl2.love-=$girl2.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl2.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<<if $player.energy gt 1>><br><<button "Go for a walk" "PARK">><<set $act to "walk">><<set_gvar_var3 0 100>><</button>><<else>><br><span class="button-disabled"><<button "Go for a walk">><</button>></span><</if>>
<<if _date_lila>><<button "Go on a date with $girl2.name1" "PARK">><<set $act to "LILA", $act2 to "date1", $girl2.var.var7 to 0>><</button>><</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "subwaystation">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/subway_station.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/subway_station_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in the subway station.<br><br>
/*<img src="images/GPG1O/loca/subway_station.webp"><br><br>*/
<<check_operatingStatus $buildingOperatingHours.subway "one">>
<<if $buildingOperatingHours.subway.operatingHour.one.status and $player.cash gt 7>>
<<disable>><<button "Go to the Main District">><</button>><</disable>>
<<button "Go to Guvment District" "GUVMENTDISTRICT">><<set $act to "main", $player.cash -=5>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<button "Go to Dreamdale (Suburb)" "NAVIGATE1">><<set $act to "suburb1", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<else>>
<<if $player.cash lt 7>>
<span class="button-disabled"><<button "Not enough money ($player.cash)">><</button>></span>
<<else>>
<span class="button-disabled"><<button "(CLOSED)">><</button>></span>
<</if>>
<</if>>
<br> <span id="back"><<button "Exit the station" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "university">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<</if>>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<if $univar.var2 is 1>>
<<if $buildingOperatingHours.university.operatingHour.one.status and _tempmonth gt 0>>
<<set _button_enter_uni to '
<span id="next"><<button "Enter" "UNI">><<set $act to "hallway", $act2 to "">><</button>></span>
'>>
<<set $passage1 to passage(), $act_1 to $act, $act_2 to "">>
<<set _has_active_quest_girl to "">>
<<set _has_active_quest to false>>
<<if $girl9.event.event9.completed is 0 and $girl9.event.event9.active is 1>>
<<silent>>
<<set $act_1 to $act, $act_2 to "check", $gvar.var7 to 1>>
<<include "kenzie_event_9">>
<</silent>>
<</if>>
<<if $girl9.event.event10.completed is 0 and $girl9.event.event10.active is 1>>
<<silent>>
<<set $act_1 to $act, $act_2 to "check", $gvar.var7 to 1>>
<<include "kenzie_event_10">>
<</silent>>
<</if>>
<<if setup.getPregPhase($girl3, "looking_for_player") and !setup.getPregPhase($girl3, "inform")>>
<<set $act_3 to "checks", $background2 to "">>
<<include "eva_pregnant_event">>
<</if>>
<<if _has_active_quest is false>>
<<button "Enter">>
<<set _g9e8 to $girl9.event.event8>>
<<if _g9e8.completed is 0 and _g9e8.active is 1>>
<<if _g9e8.initiate_breakup is 1>>
<<if _g9e8.broken_up is 0 and _g9e8.gave_material is 1>>
<<set $act_1 to "breakup", $act_2 to "one", $background1 to "uni_hallway", _g9e8.broken_up to 1>>
<<goto "kenzie_event_8">>
<<elseif _g9e8.broken_up is 0 and _g9e8.gave_material is 0>>
<<set $act_1 to "route_2_bad", $act_2 to "one", $background1 to "uni_hallway", _g9e8.broken_up to 1>>
<<goto "kenzie_event_8">>
<<elseif _g9e8.broken_up is 1 and _g9e8.man10_enraged is 1>>
<<set $act_1 to "ambush", $act_2 to "one", $background1 to "uni_hallway">>
<<goto "kenzie_event_8">>
<<else>>
<<set $act to "hallway">>
<<goto "UNI">>
<</if>>
<<else>>
<<set $act to "hallway">>
<<goto "UNI">>
<</if>>
<<else>>
<<set $act to "hallway">>
<<goto "UNI">>
<</if>>
<</button>>
<<else>>
<<if _has_active_quest_girl is "girl9">>
<<if _has_active_quest is 9>>
<<set $act_1 to $act, $act_2 to "", $gvar.var7 to 1>>
<<include "kenzie_event_9">>
<<elseif _has_active_quest is 10>>
<<print _button_enter_uni>>
<<else>>
<<print _button_enter_uni>>
<</if>>
<<elseif _has_active_quest_girl is 3>>
<<if _has_active_quest is "preg">>
<<set $act_3 to "buttons", $act_4 to "enteruni", $background2 to "">>
<<include "eva_pregnant_event">>
<</if>>
<<else>>
<<print _button_enter_uni>>
<</if>>
<</if>>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)" "UNI">><</button>></span>
<</if>>
<<else>>
<<button "Check out the poster" "CITY1">><<set $act to "university_checkposter">><</button>>
<</if>>
<<button "Loiter" "CITY1">><</button>>
<<set $act4 to passage()>>
/*Kenzie's encounter*/
<<if $girl9.var.var1 is 0>>
<<set _kenziebuttonname to "A girl sitting on a bench">>
<<else>>
<<set _kenziebuttonname to "You see $girl9.name1">>
<</if>>
<<girl_loca $girl9>>
<<if $girl9.location is "outside_uni" and $girl9.var.var9 isnot (-1)>>
<<set _kenzieavailable to true>>
<</if>>
<<set _g9e9 to $girl9.event.event9>>
<<if _has_active_quest_girl isnot "girl9">>
<<if !((_g9e9.completed is 0 and _g9e9.active is 1) and _g9e9.avoiding is 1)>>
<<if _kenzieavailable and $girl9.event.event1.bbfshowcase_outside_date isnot $gameDate.getDate()>>
<span class="npc_here"><<button "_kenziebuttonname" "kenzie_uni_outside">>
<<if $girl9.var.var1 is 0>>
<<if $girl9.var.var8[0] is 0 or $girl9.var.var8[0] is undefined>>
<<set $act_1 to "kenzie_intro", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 1>>
<<set $act_1 to "kenzie_intro_2", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 2>>
<<set $act_1 to "kenzie_intro_3", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 3>>
<<set $act_1 to "kenzie_intro_4", $act_2 to "one", $act_3 to $act>>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<<else>>
<<if $girl9.event.event1.completed isnot 1 and ($girl9.event.event1.met_bf is 0 or $girl9.event.event1.met_bf === undefined or $girl9.event.event1.met_bf === null)>>
<<set $act_1 to "kenzie_bf_here", $act_2 to "one", $act_3 to $act, $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<elseif $girl9.event.event2.completed is 1 and $girl9.event.event3.completed is 0>>
<<set $act_1 to "g9e3_meeting_kenzies_girlfriends", $act_2 to "one", $act_3 to $act, $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<set $girl9.var.var3 to 1>>/% to disable kenzie's -has_something_to_say- check this completely shuts it off.%/
<<elseif $girl9.event.event3.completed is 1 and $girl9.event.event4.completed is 0>>
<<if $girl9.event.event4.active is 0 or $girl9.event.event4.see_nerd_and_kenzie is 0>>
<<set $act_1 to "kenzie_no_homework", $act_2 to "one">>
<<set $girl9.var.var3 to 1>> /% to disable -has_something_to_say and its else while an event is going. %/
<<set $girl9.event.event4 to {completed:0, active:1, see_nerd_and_kenzie:0, talk_to_nerd_1:0, talk_to_nerd_2:0, locker_room_event_1:0, has_lockerroom_key:0, girl9_angry_nerds_quit:0, first_study:0, study_count:0}>>
<<else>>
<<check_nextevent $girl9>>
<<if $girl9.event.event4.talk_to_nerd_2 is 1 and $girl9.nextevent.one.status is true>>
<<set $girl9.var.var3 to 1>> /% to disable -has_something_to_say and its else while an event is going. %/
<<set $act_1 to "kenzie_angry_at_nerds", $act_2 to "one", $background1 to "university">>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<</if>>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<</if>>
<</button>></span>
<</if>>
<</if>>
<<else>>/% if _has_active_quest_girl is "girl9" %/
<<if _has_active_quest is 10>>
<<set $act_1 to $act, $act_2 to "", $gvar.var7 to 1>>
<<include "kenzie_event_10">>
<</if>>
<</if>>
/*end for Kenzie's encounter*/
/*Eva's encounter*/
<<if $girl3.var.var1 is 1>>
<<set _eva_button_name to "You see $girl3.name1">>
<<girl_loca $girl3>>
<<if $girl3.location is "outside_uni">>
<<set _eva_outside_uni to true>>
<</if>>
<<if _eva_outside_uni>>
<<set _youseegirl3 to '
<span class="npc_here"><<button "_eva_button_name" "eva_elfie_uni_outside">>
<<set $act_1 to "eva_interract_outside_uni", $act_2 to "one", $act_3 to "university">>
<</button>></span>
'>>
<<if !_has_active_quest_girl>>
<<print _youseegirl3>>
<<else>>
<<if _has_active_quest_girl is 3>>
<<if _has_active_quest is "preg">>
<<set $act_3 to "buttons", $act_4 to "youseegirl3", $background2 to "">>
<<include "eva_pregnant_event">>
<<else>>
<<print _youseegirl3>>
<</if>>
<<else>>
<<print _youseegirl3>>
<</if>>
<</if>>
<</if>>
<</if>>
/*end for Eva's encounter*/
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "university_checkposter">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You carefully inspect the university enrollment poster. There's some mispellings here and there but the important details are present. It looks like a new semester is about to start.
The enrollment fee is $ $univar.var3.<br><br>
<img src="images/GPG1O/others/uni_poster.webp"><br><br>
Your highschool life was miserable, but maybe college is going to be different. You decide to: <br><br>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<if $buildingOperatingHours.university.operatingHour.one.status>>
<<button "Enroll" "UNI">>
<<if $player.cash gte $univar.var3>>
<<set $act to "enroll">><<addhours 2>>
<<else>>
<<set $act to "enroll_notEnoughMoney">>
<</if>>
<</button>>
<span id="back"><<button "Not enroll" "CITY1">><<set $act to "university">><</button>></span>
<<else>>
<<button "The uni isn't open. Come back another time." "CITY1">><<set $act to "university">><</button>><br>
<</if>>
<<else>>
Fuckkkk, sorry brotha, my bad. This is an error, you shouldn't be here.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _psg_city2_bg to $background1>>
<<set _psg_city2 to "CITY2">>
<<set $gvar.var7 to 1>>
<<if _psg_city2_bg is "library">>
<<if !$gvar.var1>>
<style> body {background-image: url("images/GPG1O/loca/uptown/library.webp");background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<else>>
<style> body {background-image: url("images/GPG1O/loca/uptown/library_night.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<</if>>
<</if>>
<<if $act is "library">>
<<if $act2 is "">>
<<set _boh_city_library to {
"operatingHour":
{"one":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}}>>
<<check_operatingStatus _boh_city_library "one">>
<<set _liboh to _boh_city_library.operatingHour.one.status>>
You're in front of the city library.<br><br>
<<if _liboh>>
<<button "Enter" "LIBRARY">><<set $act to "", $act2 to "", $background1 to "main">><</button>>
<<else>>
<<disable>><<button "Enter (<i>CLOSED</i>)">><</button>><</disable>>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<clean_used_vars>><<set $act to "city_2", $act2 to "", $background1 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<if $act_1 is "citycenter_temp">>
You are at the city center, or was it in? is?<br><br>
There are things to do and places to visit, but the time isn't right, or rather, the time hasn't come. Soon, my child, soon.<br><br>
<<button "Take a walk" "CITY_CENTER_takeawalk">><<set $act to "takeawalk">><</button>><br>
<<elseif $act_1 is "">>
You are at the city center, or was it in? is?<br><br>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<div class="image-row">
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/nightclub.webp">' $act2>><<set $act_1 to "nightclub">><<if _nightoh>><<playclubsong>><</if>><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/nightclub_night.webp">' $act2>><<set $act_1 to "nightclub">><<if _nightoh>><<playclubsong>><</if>><</button>>
<</if>>
<div class="overlay-text2"><<print "Nightclub".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/pawnshop.webp">' $act2>><<set $act_1 to "pawnshop">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/pawnshop_night.webp">' $act2>><<set $act_1 to "pawnshop">><</button>>
<</if>>
<div class="overlay-text2"><<print "Pawn shop".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/alley.webp">' $act2>><<set $act_1 to "alley">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/alley_night.webp">' $act2>><<set $act_1 to "alley">><</button>>
<</if>>
<div class="overlay-text2"><<print "The Alleys".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/occultshop.webp">' $act2>><<set $act_1 to "occultshop">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/occultshop_night.webp">' $act2>><<set $act_1 to "occultshop">><</button>>
<</if>>
<div class="overlay-text2"><<print "Witch Shop".toUpperCase()>></div>
</div>
</div>
<br>
<<if $player.energy gte 1>>
<<button "Take a stroll" "CITY_CENTER_takeawalk">><<set $act to "takeawalk", $player.energy -=1>><</button>>
<<else>>
<span class="button-disabled"><<button "Take a stroll">><</button>></span>
<</if>>
/% event button area start %/
<<set $passage1 to passage()>>
<<include "girl4_event_4">>
/% gvar to 1 area %/
<<set $gvar.var7 to 1>>
/% event button area end %/
<br><span id="back"><<button "Back" $act2>><<set $act to "main", $act2 to "">><</button>></span>
<<elseif $act_1 is "nightclub">>
<<set _tempday to $gameDate.getDay()>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _clubchargeentrance to 50>>
<<audio ":playing" volume 0.2>>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<<if _nightoh>>
<i>Dubz dubz dubz dubz dubz dubz dubz</i><br>
<<if $player.cash gt _clubchargeentrance>>
<br><<button "Go in ($<<=_clubchargeentrance>>)" "CITY_CENTER_nightclub">><<set $act to "", $player.cash -= _clubchargeentrance>><</button>>
<<else>>
<br><span class="button-disabled"><<button "Go in" >><</button>></span> NO MONEY<br>
<</if>>
<<else>>
The silence was palpable, except for the sound of traffic, the planes going by, and people walking around you. The club is closed.<br>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><<audio ":playing" fadeoverto 1 0>><<timed 1s>><<audio ":playing" stop>><</timed>><</button>></span>
<<elseif $act_1 is "pawnshop">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.pawnshop "one">>
<<set _pawnoh to $buildingOperatingHours.pawnshop.operatingHour.one.status>>
Pawnshop bebe. <<if !_pawnoh>> It's not open. <</if>><br>
<<if _pawnoh>>
<br><<button "Go in" "CITY_CENTER_pawnshop">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<elseif $act_1 is "alley">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if _temptime gte 0 and _temptime lte 5>>
<<set _sleeppossible to 1>>
<</if>>
<<set _sellerhere to 1>>
*checks surrounding*<<if _sellerhere is 1>><br> There's a guy standing around, possibly a merchant of some kind.<</if>><br><br>
<<if _sleeppossible is 1>>
<<button "Sleep" "sleep">><<set $act2 to $act, $act to "sleep_homeless", $act3 to passage()>><<audio ":playing" stop>><<addstress 2>><</button>>
<</if>>
<<if _sellerhere is 1>>
<<button "Merchant">>
<<if $man10.var.var1 is 0 and ($gameDate.getHours() gte 10 and $gameDate.getHours() lte 15)>>
<<set $act_1 to "first_meeting_man10", $act_2 to "one", $background1 to "alley">>
<<goto "girl10_event_1">>
<<else>>
<<set $act_1 to "talk_to_merchant", $act_2 to "one">>
<<goto "CITY_CENTER">>
<</if>>
<</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<elseif $act_1 is "talk_to_merchant">>
<<set _sellername to "Guy in alley", _sellerpic to "dope_seller">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<div class="center"><img src="images/GPG1O/char/other/dope_seller.webp"></div> <br>
<<dialog $random_man "(<i>looks at you with shaded face</i>) How can I help-brah?" _sellername _sellerpic>><br>
<<button "Do you, uh... sell dope?" "CITY_CENTER">><<set $act_1 to "talk_to_merchant", $act_2 to "two", $count_bought_from_seller to 0>><</button>>
<br><span id="back"><<button "Back" "CITY_CENTER">><<set $act_1 to "alley", $act_2 to "">><<unset $count_bought_from_seller>><</button>></span>
<<elseif $act_2 is "two">>
<<if $count_bought_from_seller lt 1>>
<<dialog $random_man "Ohoh? Of course I do. Take a look-brah." _sellername _sellerpic>><br>
<<else>>
<<dialog $random_man "Thank you for the bussiness-brah." _sellername _sellerpic>><br>
<</if>>
<<set $count_bought_from_seller +=1>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to 20>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/dope.webp">' "CITY_CENTER">><<set $item.item83.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/dope.webp">'>><</button>></span><</if>>
Dope<br>
Price: _price1 $
</div>
</div>
<span id="back"><<button "Back" "CITY_CENTER">><<set $act_1 to "alley", $act_2 to "">><<unset $count_bought_from_seller>><</button>></span>
<</if>>
<<elseif $act_1 is "occultshop">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.witchshop "one">>
<<set _witchoh to $buildingOperatingHours.witchshop.operatingHour.one.status>>
Oo-ee-oo-ah-ah<<if !_witchoh>> It's not open. <</if>><br>
<<if _witchoh>>
<br><<button "Go in" "CITY_CENTER_witchshop">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<<if !_nightoh>>
<<set $act to "getout">>
<</if>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 1>>
<div class="image-row">
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_bar.webp">' "CITY_CENTER_nightclub">><<set $act to "bar">><</button>>
<div class="overlay-text2"><<print "Bar".toUpperCase()>></div>
</div>
<div class="image-container3">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_vip.webp">'>><</button>>
<div class="overlay-text2"><<print "Vip".toUpperCase()>></div></span>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_toilet.webp">' "CITY_CENTER_nightclub">><<set $act to "washroom">><</button>>
<div class="overlay-text2"><<print "Washroom".toUpperCase()>></div>
</div>
</div>
<<if $player.energy gt 1>>
<<set _canclub to true>>
<</if>>
<<if _canclub>>
<br><<button "It's clubbin time" "CITY_CENTER_nightclub">><<set $act to "clubbin", $player.energy -=1>><<addstress -1>><</button>>
<<else>>
<br><span class="button-disabled"><<button "It's clubbin time">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "getout">>
Your fun times were abruptly cut short as the club is now closing. <br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "clubbin">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random to random(1,2)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to ["club_ns_1.mp4", "club_ns_2.mp4", "club_ns_3.mp4", "club_ns_4.mp4", "club_ns_5.mp4", "club_ns_6.mp4", "club_ns_7.mp4",
"club_ns_8.mp4", "club_ns_9.mp4", "club_ns_11.mp4", "club_ns_12.mp4", "club_ns_13.mp4", "club_ns_14.mp4", "club_ns_15.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/nightclub/nsexy/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Feeling the bass thump and the lights pulse, you let the night and the alcohol wash away your worries. It's all about fun and forgetting everything else for a while, like these guys.<br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to 1>>
<<if _temp2 is 1>>
<<set _list1 to ["club_sexy_1.mp4", "club_sexy_2.mp4", "club_sexy_3.mp4", "club_sexy_4.mp4", "club_sexy_5.mp4", "club_sexy_6.mp4", "club_sexy_7.mp4", "club_sexy_8.mp4", "club_sexy_9.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/nightclub/sexy/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You're clubbin it, and you notice the stunning girls around you. Oh what you would to with these gyatts if you could.<br>
<<else>>/*can actually be deleted, if i forgot what this does*/
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(0,8) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "washroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_toilet.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 0.4>>
It is unheard of to have a washroom this clean at a nightclub this big.<br>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "bar">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 0.75>>
Nothing to do here yet. You can't even order drinks... I know, smh too rn.<br>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "vip">>
This should be impossible for you to see, uh because, you're not supposed to be here, like at all. wtf bro.<br>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_vip.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temporaryname to "Man">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<check_operatingStatus $buildingOperatingHours.pawnshop "one">>
<<set _pawnoh to $buildingOperatingHours.pawnshop.operatingHour.one.status>>
<<if !_pawnoh>>
<<set $act to "getout">>
<</if>>
<<if $act is "">>
There are some pretty cool stuffs here, if only you could actually buy any of them...<br>
<br><<button "Talk to the guy at the counter" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "getout">>
<<dialog $random_man "Oye, carnal, ya llevas un buen rato aquí nomás dando vueltas. Si no vas a comprar ni vender nada, mejor vete. No puedes estar aquí nomás haciendo nada. ¡Órale, no estés de homeless en mi tienda!" _temporaryname>><br>
<<elseif $act is "sell">>
<<for _key range Object.keys($item)>> /*Quick check if there's anything the player can sell, which will be saved to _sellpossible*/
<<if $item[_key]["quantity"] gt 0 and $item[_key]["resell"] is 1 and _key isnot "item30">> <!-- Check if item quantity is greater than 0 -->
<<set _sellpossible to 1>>
<</if>>
<</for>>
<<if _sellpossible is 1>>
<div class="inventory-row"> <!-- Start of inventory row -->
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["resell"] is 1 and _key isnot "item30">> <!-- Check if item quantity is greater than 0 -->
<<capture _key>>/*to make sure that the tempvariables prints the current item instead of rewriting them everytime to the current values. DO NOT DELETE.*/
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<br><<print "Price: " + ($item[_key]["price"]/2) + "$">>
<br><<button "Sell">>
<<set $item[_key]["quantity"]-=1, $player.cash += $item[_key]["price"]/2>>
<<goto "CITY_CENTER_pawnshop">>
<</button>>
</div>
<</capture>>
<</if>>
<</for>>
</div> <!-- End of inventory row -->
<<else>>
You don't have anything to sell.<br>
<</if>>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>></span>
<<elseif $act is "buy">>
<<dialog $random_man "Quieres comprar algo, ¿eh? No tengo mucho, pero aquí está lo que tengo:" _temporaryname>><br>
<div class="image-row">
<<if $item.item39.quantity is 0>>
<div class="shopitem">
<<set _price1 to $item.item39.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/map.webp">' "CITY_CENTER_pawnshop">><<set $act to "buy", $item.item39.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/map.webp">'>><</button>></span><</if>>
A kid's drawing<br>
Price: _price1 $
</div>
<</if>>
</div>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>></span>
<<elseif $act is "talk">>
<<dialog $random_man "Bienvenido a mi tienda, ¿qué onda? What can I do for you today? We have a little bit of everything aquí, desde electronics hasta jewelry. Are you looking for something in particular o solo quieres echar un vistazo? " _temporaryname>><br>
<<button "<<dialog $player \"I want to buy things.\">>" "CITY_CENTER_pawnshop">><<set $act to "buy">><</button>>
<<button "<<dialog $player \"I want to sell things.\">>" "CITY_CENTER_pawnshop">><<set $act to "sell">><</button>>
<<button "<<dialog $player \"What is this place?\">>" "CITY_CENTER_pawnshop">><<set $act to "talk_whatisthisplace">><</button>>
<br><br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "">><</button>></span>
<<elseif $act is "talk_whatisthisplace">>
<<dialog $random_man "¿Qué es este lugar? Pues, ¿qué parece, carnal? ¡Es un pawnshop! Aquí compramos y vendemos de todo un poco. ¿Traes algo que quieras vender o cambiar? Let's get to it, man." _temporaryname>><br>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "takeawalk">>
<<addstress -1>>
<<set _random to random(999)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to []>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to random(0,1)>>
<<if _temp2 is 1>>
<<set _list1 to ["bar1.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(999) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<addmins 55>>
/*<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>*/
Taking a walk here, no events yet. (+1 hour) <br><br>
<</if>>
<</if>>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<else>>
apsdpfoiauerj adpisfuasdf.908239408-34<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
There are some pretty cool stuffs here, if only you could actually buy any of them...<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Nothing here yet.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<if $act is "hosp">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You in front of the hospital.<br><br>
<img src="images/GPG1O/loca/downtown/hospital.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.hospital "one">>
<<if $buildingOperatingHours.hospital.operatingHour.one.status>>
<<button "Enter" "HOSPITAL">><<set $act to "", $act3 to "">><</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "real">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the real estate agency.<br><br>
<img src="images/GPG1O/loca/downtown/realtor.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.real_estate "one">>
<<if $buildingOperatingHours.real_estate.operatingHour.one.status>>
<<button "Enter" "REALTOR">><<set $act to "">><</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "card">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/dealership.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/dealership_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at the car dealership.<br><br>
<img src="images/GPG1O/loca/downtown/dealership.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.dealership "one">>
<<set _cardoh to $buildingOperatingHours.dealership.operatingHour.one.status>>
<<if _cardoh>><<button "Buy a car" "DOWNTOWN">><<set $act to "card", $act2 to "buycar">><</button>><br><<else>><span class="button-disabled"><<button "Buy a car">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "buycar">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item30.price>>
<<if $player.cash gte _price1 and $item.item30.quantity is 0>><<button'<img src="images/GPG1O/item/car_blue.webp">' "DOWNTOWN">><<set $act to "card", $item.item30.quantity +=1, $player.cash -= _price1, $traveltime.two to 10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/car_blue.webp">'>><</button>></span><</if>>
$item.item30.name<br>
Price: _price1 $
</div>
<div class="shopitem">
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "card", $act2 to "">><</button>></span>
<<else>>
This is an error inside act2. Please report this to me with as much detail as you can, thank you!<br>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<</if>>
<<elseif $act is "bank">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank_inside_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You're at the bank.<br><br>
<img src="images/GPG1O/loca/downtown/bank.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.bank "one">>
<<set _banoh to $buildingOperatingHours.bank.operatingHour.one.status>>
<<if _banoh>><<button "Enter" "DOWNTOWN">><<set $act to "bank", $act2 to "inside">><</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "inside">>
<img src="images/GPG1O/loca/downtown/bank_inside.webp"><br><br>
<<button "Check account" "DOWNTOWN">><<set $act2 to "account">><</button>>
<<button "Check Investment Account" "DOWNTOWN">><<set $act2 to "invest">><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "">><</button>></span>
<<elseif $act2 is "account">>
Balance: $bankvar.var1 $<br>
Investment-account balance: <<print Math.trunc($bankvar.var3)>> $<br><br>
<<button "Withdraw money" "check">><<set $act to "withdraw">><</button>>
<<button "Deposit money""check">><<set $act to "deposit">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "inside">><</button>></span>
<<elseif $act2 is "invest">>
Investment-account balance: <<print Math.trunc($bankvar.var3)>> $<br><br>
<<button "Withdraw money" "check">><<set $act to "withdrawinvest">><</button>>
<<button "Deposit money""check">><<set $act to "depositinvest">><</button>>
/*<<button "Get 1 month worth of interest""check">><<set $act to "invest">><</button>>*/<br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "inside">><</button>></span>
<<else>>
Sowwyy, the sheems to bwe an ewwor, tell me if you get this ewwor okay? Lwyove wyu.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<<elseif $act is "rest">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/restaurant.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/restaurant_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at the restaurant. <<if $playervar.var4 is 0>>There are posters on the walls.<</if>><br><br>
<img src="images/GPG1O/loca/downtown/restaurant.webp"><br>
<<check_operatingStatus $buildingOperatingHours.restaurant "one">>
<<set _restoh to $buildingOperatingHours.restaurant.operatingHour.one.status>>
<<if _restoh and $player.cash gte 50>><br><<button "Dine in" "DOWNTOWN">><<set $act2 to "dinein">><<addhours 1>><</button>><<else>><span class="button-disabled"><br><<button "Dine in">><</button>></span><</if>>
<<if $playervar.var4 is 0 and _restoh>><<button "Check the poster out" "DOWNTOWN">><<set $act2 to "checkposter">><</button>><</if>>
<<if $playervar.var4 is 1>><<if _restoh and $player.energy gt 0>><<button "Work" "DOWNTOWN">><<set $act2 to "work1", $player.cash +=20, $player.energy-=1, $player.stress +=0.5>><<addhours 1>><</button>><<else>><span class="button-disabled"><<button "Work">><</button>></span><</if>><</if>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "dinein">>
<<set _random2 to random(700, 1000)>>
<<set _random3 to random(0, 100)>>
<<set _random to random(10, 30)>>
You ate good. The food is terrific, reducing your stress. (-2 Stress). <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/mc/eat_restaurant.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _random3 lte 15>>
<<cont append>>
The bill arrived and it says "Total : $<<= _random2>>".<br><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/panda_shock.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Pay and leave" "DOWNTOWN">><<set $act2 to "", $player.cash -= _random2>><</button>>
<<button "Double check" "DOWNTOWN">><<set $act2 to "dinein_doublecheck">><</button>>
<</cont>>
<</cont>>
<<else>>
<<set $player.cash -=_random, $player.stress to Math.clamp($player.stress -=2, 0, $player.fitness)>>
<<cont append>>
The bill arrived and it says "Total : $<<= _random>>".<br><br>
<<cont append>>
<span id="back"><<button "Pay and leave" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<</cont>>
<</cont>>
<</if>>
<<elseif $act2 is "dinein_doublecheck">>
<<set $player.cash -= 20>>
You looked at the bill carefully and noticed that the table number is different. You quickly called the waiter and told them about it. The restaurant has offered you a discount for your meals as a token of apology. You only paid $20.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "checkposter">>
<img src="images/GPG1O/others/jobs/jobposting_restaurant.webp"><br>
You read the poster carefully. It's a pretty nice poster, after all. Someone must've spent quite some time making it.
Anyway, the restaurant is looking to hire waiters. It shouldn't be that hard to work as a server, right? <br><br>
<<button "Sign up" "DOWNTOWN">><<set $act2 to "signupjob", $playervar.var4 to 1>><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "signupjob">>
You walk into the restaurant and inquired whether the job is still available or not. Unfortunately, they're only looking for part-timers for now. You took the job anyway.<br><br>
<img src="images/GPG1O/char/general/handshake.webp"><br>
You can start working here whenever the restaurant is open.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "work1">>
<<set _tips to random(0,30)>>
<<set $player.cash += _tips>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/work/work_restaurant_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You worked for an hour and earned $<<print "20," + " plus $" + _tips + " in tips.">>.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun. 123345<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "downtown">><</button>></span>
<</if>>
<<elseif $act is "bar">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the bar.<br><br>
<img src="images/GPG1O/loca/downtown/bar.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.bar "one">>
<<set _baroh to $buildingOperatingHours.bar.operatingHour.one.status>>
<<if _baroh>><<button "Enter" "DOWNTOWN">><<set $act to "bar_interior">>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.75 >>/%play audio%/
<<cacheaudio "chatter" "images/GPG1O/sound/chatter_background.opus">>
<<audio "chatter" play loop volume 0.4>>/%play audio%/
<</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><<audio ":playing" stop>><</button>></span>
<<elseif $act is "bar_interior">>
<<check_operatingStatus $buildingOperatingHours.bar "one">>
<<if !$buildingOperatingHours.bar.operatingHour.one.status>>
<<set $act2 to "getout_bar">>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar/bar_interior2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
You are inside the bar.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/bar/thumb/bar_counter.webp">' "DOWNTOWN">><<set $act2 to "counter">><</button>>
<div class="overlay-text2">COUNTER</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/bar/thumb/bar_bathroom1.webp">' "DOWNTOWN">><<set $act2 to "toilet">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
</div>
<<if $player.energy gt 0>>
<br><<button "Have fun and socialize" "DOWNTOWN">><<set $act_1 to "socialize", $act2 to "socialize", $player.energy -=1>><<addstress -1>><</button>>
<<else>>
<br><span class="button-disabled"><<button "Have fun and socialize">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bar", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "socialize">>
<<include "BAR">>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "getout_bar">>
The bar is closing. You check for all your stuff before leaving.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bar", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "toilet">>
You are in the toilet. It's a shared bathroom, how nice.<br><br>
<img src="images/GPG1O/loca/downtown/bar/bar_bathroom1.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "counter">>
You take a seat on the seat in front of the counter.<br><br>
<img src="images/GPG1O/loca/downtown/bar/bar_counter.webp"><br>
<br><<if $player.cash gte 10>><<button "Order a drink" "DOWNTOWN">><<set $act2 to "order_drink", $player.cash -= 5>><</button>><<else>><span class="button-disabled"><<button "Order a drink">><</button>></span><</if>>
<<button "Talk to the bartender" "DOWNTOWN">><<set $act2 to "talk_barista">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "order_drink">>
<<set _drinks to ["Beer", "Wine", "Whiskey", "Vodka", "Rum", "Tequila", "Gin", "Cider", "Martini", "Margarita", "Mojito", "Old Fashioned", "Cosmopolitan", "Bloody Mary", "Negroni", "Pina Colada", "Daiquiri", "Long Island Iced Tea", "Mocktails", "Softdrinks", "Juice", "Sparkling water"]>>
<<set _chosen_drink to _drinks.random()>>
<<set $player.intelligence -= 0.25>>
<<set $player.stress to Math.clamp ($player.stress -=5, 0, 100)>>
You ordered and drank _chosen_drink. (-1 Stress, -5 Cash, -0.25 Intelligence)<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/bar/bar11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "counter">><</button>></span>
<<elseif $act2 is "talk_barista">>
You made some small talk to the bartender.<br><br>
<<dialog $player "Hey">><br>
<<dialog $random_man "Hey" "Bartender">><br>
<<talk_general $player>><br>
<<talk_response_general $random_man "Bartender">><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "counter">><</button>></span>
<</if>>
<<elseif $act is "stri">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the stripclub.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.stripclub "one">>
<<set _stroh to $buildingOperatingHours.stripclub.operatingHour.one.status>>
<<if _stroh>><<button "Enter" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "stri_interior">>
<<check_operatingStatus $buildingOperatingHours.stripclub "one">>
<<if !$buildingOperatingHours.stripclub.operatingHour.one.status>>
<<set $act2 to "getout_stripclub">>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
You are inside the stripclub.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_counter.webp">' "DOWNTOWN">><<set $act2 to "counter">><</button>>
<div class="overlay-text2">COUNTER</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_stage.webp">' "DOWNTOWN">><<set $act2 to "stage">><</button>>
<div class="overlay-text2">STAGE</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_vip.webp">' "DOWNTOWN">><<set $act2 to "vip">><</button>>
<div class="overlay-text2">VIP AREA</div>
</span>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_toilet.webp">' "DOWNTOWN">><<set $act2 to "toilet">><</button>>
<div class="overlay-text2">TOILET</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "vip">>
You're at the VIP section.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_vip.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "stage">>
You're next to the stage with some of the other guys.<br><br>
<<talk_general $random_man "encouragement" "Casual stripclub enjoyer">><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_stage.webp"><br>
<br><<button "Watch" "STRIPCLUB">><<set $act to "adelle">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "counter">>
You take a seat on the seat in front of the counter.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_counter.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "toilet">>
You are in the toilet.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_toilet.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "getout_stripclub">>
The stripclub is closing. You check for all your stuff before leaving.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri", $act2 to "">><<audio ":playing" stop>><</button>></span>
<</if>>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "downtown">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl3 "one">>
<<if $girl3.var.var4 is 0>>
<<if !$girl3.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $act2 is "" or $act2 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif $act2 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set _temphour to $gameDate.getHours(), _day to $gameDate.getDay()>>
<<set $gvar.var7 to 1>>
<<set _talkbutton_girl3 to '
<<button "Interract with $girl3.name1" "EVA_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "eva_talk", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<set _talkbutton_man3 to '
<<button "Interract with $man3.name1" "EVA_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "man3_talk", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<girl_loca $girl3>>
<<girl_loca $man3>>
<<if $act is "">>
<<if $act2 is "">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "livingroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "livingroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom5.webp">' "EVA_HOUSE">><<set $act2 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bathroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "bathroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom1.webp">' "EVA_HOUSE">><<set $act2 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "kitchen">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "kitchen">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen5.webp">' "EVA_HOUSE">><<set $act2 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bedroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "bedroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom29.webp">' "EVA_HOUSE">><<set $act2 to "bedroom">><</button>>
<div class="overlay-text2">BEDROOM 1</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "office">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "office">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/other/thumb/home_office_1.webp">' "EVA_HOUSE">><<set $act2 to "office">><</button>>
<div class="overlay-text2">OFFICE</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl3">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if $girl3.location is "livingroom" or $man3.location is "livingroom">>
<<if $girl3.location is "livingroom" and $man3.location is "livingroom">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "livingroom">>
You see $girl3.name1 in the livingroom.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/eva_livingroom_default.webp">
</div><br>
<<print _talkbutton_girl3>><br>
<<elseif $man3.location is "livingroom">>
$man3.name1 is here.<br><br>
<<print _talkbutton_man3>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's livingroom.<br><br>
<<if _playerhasenergy>><<button "Watch TV" "EVA_HOUSE">><<set $act to "watch_tv">><</button>><br><</if>>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if $girl3.location is "kitchen" or $man3.location is "kitchen">>
<<if $girl3.location is "kitchen" and $man3.location is "kitchen">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "kitchen">>
You see $girl3.name1 in the kitchen.<br><br>
<<print _talkbutton_girl3>><br>
<<elseif $man3.location is "kitchen">>
$man3.name1 is here.<br><br>
<<print _talkbutton_man3>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's kitchen.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if $girl3.location is "bathroom" or $man3.location is "bathroom">>
<<if $man3.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. Someone is using the bathroom.<br><br>
<<button "Knock" "eva_house_nonsexevents">><<set $act_1 to "knock_bathroom_door", $act_2 to "lukas">><</button>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $girl3.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. Someone is using the bathroom.<br><br>
<<button "Knock" "eva_house_nonsexevents">><<set $act_1 to "knock_bathroom_door", $act_2 to "eva">><</button>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's bathroom.<br><br>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom">>
<<if $girl3.location is "bedroom" or $man3.location is "bedroom">>
<<if $girl3.location is "bedroom" and $man3.location is "bedroom">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "bedroom">>
<<if (_tempday is 0 or _tempday is 6) and _temphour lt 10>>
You see $girl3.name1 sleeping in the bedroom.<br><br>
<img src="images/GPG1O/char/eva/house/eva_sleeping.webp"><br><br>
With $man3.name1 away, you've got the perfect opportunity to catch a glimpse of $girl3.name1 in a more intimate setting. Just hope she doesn't wake up and get upset.<br><br>
<<if ($man3.location isnot "kitchen" and $man3.location isnot "office" and $man3.location isnot "bathroom" and $man3.location isnot "livingroom" and $man3.location isnot "bedroom")>>
<<set _lukasIsHome to 0>>
<<else>>
<<set _lukasIsHome to 1>>
<</if>>
<<if $player.energy gt 0 and _lukasIsHome is 0>>
<<button "Take advantage of the situation" "eva_event_7">><<set $act_1 to "bedroom_sleeping", $act_2 to "one", $background2 to "eva_bedroom">><</button>><br>
<<else>>
<<if _lukasIsHome is 1>>
<<disable>><<button "Take advantage of the situation (Lukas is here)">><</button>><</disable>><br>
/% if you ask, why can't you have sex if lukas is here, you already have sneaky sex behind him. well the answer is, he's only oblivious when he's working. %/
<<else>>
<<disable>><<button "Take advantage of the situation (Not enough energy)">><</button>><</disable>><br>
<</if>>
<</if>>
<<else>>
You see $girl3.name1 in the bedroom.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/eva_bedroom_default_2.webp"><br>
</div>
<<print _talkbutton_girl3>>
<<disable $girl3.event.event6.completed is 0>><<button "Sit next to $girl3.name1" "eva_event_9">><<set $act_1 to "start", $act_2 to "one", $background2 to $act2, $passage1 to passage()>><</button>><</disable>>
<br>
<</if>>
<<elseif $man3.location is "bedroom">>
$man3.name1 is here.<br><br>
<<print _talkbutton_man3>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's bedroom.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "office">>
<<if $girl3.location is "office" or $man3.location is "office">>
<<if $girl3.location is "office" and $man3.location is "office">>
$man3.name1 and $girl3.name1 is here.<br><br>
<img src="images/GPG1O/char/eva/house/eva_lukas_office.webp"><br><br>
<<disable $player.energy <= 0>>
<<button "Hangout" "eva_event_8">><<set $act_1 to "office_hangout_1", $act_2 to "one">><</button>><br>
<</disable>>
<<elseif $girl3.location is "office">>
$girl3.name1 is here.<br><br>
<<elseif $man3.location is "office">>
$man3.name1 is here.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/lukas.webp">
</div><br>
<<print _talkbutton_man3>><br>
<</if>>
<<else>>
You are in the $man3.name1's office.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<else>>
this is an error, sorry.<br><br>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "getout">>
The hour is getting late, and you were minding your own business when $man3.name1 noticed you while heading to another part of the house.<br><br>
<<dialog $man3 "It's getting late. Go home already.">><br>
<<dialog $player "Oh my bad, sorry dude.">><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act is "eva_talk">>
<<set _minustime to ($traveltime.one * (-1))>>
<<addmins _minustime>>
<<include "eva_interract">>
<<elseif $act is "man3_talk">>
<<set _minustime to ($traveltime.one * (-1))>>
<<addmins _minustime>>
<<include "man3_interract">>
<<elseif $act is "watch_tv">>
<<set $player.energy -=1>>
<<watch_tv>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<check_operatingStatus $girl3 "one">>
<<if $girl3.var.var4 is 0>>
<<if !$girl3.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<set _psg_g3_house to "EVA_HOUSE_2">>
<<set _g3h_btn_backtohallway to '
<span id="back"><<button "Back" _psg_g3_house>><<set $act to "", $act2 to "", $background1 to $act2>><</button>></span>
'>>
<<set _talkbutton_girl3 to '
<<button "Interract with $girl3.name1" "EVA_HOUSE_2">><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl3", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<set _temphour to $gameDate.getHours()>>
<<girl_loca $girl3>>
<<if $girl3.var.var1 is 1>>
<<set _g3_loc to $girl3.location>>
<<else>>
<<set _g3_loc to "character_unavailable">>
<</if>>
<<set _g3_present to (_g3_loc is "livingroom" or _g3_loc is "bedroom" or _g3_loc is "kitchen" or _g3_loc is "bathroom" or _g3_loc is "nursery" or _g3_loc is "office")>>
<<set _g3_activity_schedule to {
mon:{"22-23":"sleep_night", "0-6":"sleep_night", "20-20":"dinner"},
tue:{"22-23":"sleep_night", "0-6":"sleep_night", "20-20":"dinner"},
wed:{"22-23":"sleep_night", "0-6":"sleep_night", "20-20":"dinner"},
thu:{"22-23":"sleep_night", "0-6":"sleep_night", "20-20":"dinner"},
fri:{"22-23":"sleep_night", "0-6":"sleep_night", "20-20":"dinner"},
sat:{"23-23":"sleep_night", "0-9":"sleeping_in", "10-10":"breakfast", "11-12":"console_gaming", "16-16":"on_phone", "20-20":"dinner"},
sun:{"23-23":"sleep_night", "0-9":"sleeping_in", "10-10":"breakfast", "11-12":"console_gaming", "16-16":"on_phone", "20-20":"dinner"},
}>>
<<if $act is "" or $act is "hallway" or $act is "main">>
<<addmins $traveltime.one>>
<<if $act2 is "" or $act2 is "hallway" or $act2 is "main">>
You are inside $girl3.name1's apartment.<br><br>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if _g3_loc is "livingroom">><<cornerimage_many $girl3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/z0011_livingroom.webp">' _psg_g3_house>><<set $act2 to "livingroom", $background1 to $act2>><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if _g3_loc is "kitchen">><<cornerimage_many $girl3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/z0011_kitchen.webp">' _psg_g3_house>><<set $act2 to "kitchen", $background1 to $act2>><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if _g3_loc is "bathroom">><<cornerimage_many $girl3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/z0011_bathroom_1.webp">' _psg_g3_house>><<set $act2 to "bathroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if _g3_loc is "bedroom">><<cornerimage_many $girl3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0011_bedroom_1.webp">' _psg_g3_house>><<set $act2 to "bedroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if _g3_loc is "nursery" or _g3_loc is "office">><<cornerimage_many $girl3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/other/baby_nursery/thumb/baby_nursery_1.webp">' _psg_g3_house>><<set $act2 to "nursery", $background1 to $act2>><</button>>
<div class="overlay-text2">Nursery</div>
</div>
</div>
<br><span id="back"><<button "Outside">>
<<set _activeeventsuddenlyhere to 0>>
<<if _activeeventsuddenlyhere is 1>>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<</button>></span>
<<elseif $act2 is "livingroom">>
<<if _g3_loc is "livingroom">>
$girl3.name1 is here.<br><br>
<<if setup.girl_activity(_g3_activity_schedule) is "console_gaming">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/game/eva_playing_game.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Watch her play" "eva_house_sexevents">><<record_current_position>><<set $act_1 to "eva_console_gaming", $act_2 to "one", $act_3 to "one", $background2 to "livingroom">><</button>>
<</if>>
<<button "Watch tv together" _psg_g3_house>><<record_current_position>><<set $act to "house_activity", $act2 to "watch_tv", $act_3 to "one">><</button>>
<<button "Get a quick blowjob" "eva_house_sexevents">><<record_current_position>><<set $act_1 to "quick_bj_livingroom", $background2 to "livingroom">><</button>>
<<print _talkbutton_girl3>>
<<else>>
You are in the livingroom.<br><br>
<<if $player.energy gt 0>>
<<button "Watch TV (-0.5 Stress, -0.5 Energy, 30 minutes)" _psg_g3_house>>
<<record_current_position>>
<<set $act to "house_activity", $act2 to "watch_tv_alone", $act_3 to "one">>
<</button>>
<<else>>
<span class="button-disabled"><<button "Watch TV (-1 Stress, -1 Energy, 1 hr)" "">><</button>></span><br>
<</if>>
<</if>>
<br><<print _g3h_btn_backtohallway>>
<<elseif $act2 is "kitchen">>
<<if _g3_loc is "kitchen">>
<<if setup.girl_activity(_g3_activity_schedule) is "breakfast">>
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<<button "Have breakfast together" "eva_house_nonsexevents">>
<<record_current_position>>
<<set $act_1 to "house_activity", $act_2 to "breakfast_w_eva", $act_3 to "one">>
<<set $background2 to "kitchen">>
<</button>>
<<elseif setup.girl_activity(_g3_activity_schedule) is "dinner">>
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<<button "Have dinner together" "eva_house_nonsexevents">>
<<record_current_position>>
<<set $act_1 to "house_activity", $act_2 to "dinner_w_eva">>
<<set $background2 to "kitchen">>
<</button>>
<</if>>
<<else>>
You are in the kitchen.<br>
<</if>>
<br><<print _g3h_btn_backtohallway>>
<<elseif $act2 is "bathroom">>
<<if _g3_loc is "bathroom">>
$girl3.name1 is using the bathroom.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<br><<disable>><<button "Knock" _psg_g3_house>><</button>><</disable>>
<<button "Take a little peep" _psg_g3_house>><<record_current_position>><<set $act to "house_sex_activity", $act2 to "bathroom_1", $act_3 to "one">><</button>>
<<else>>
You are in the bathroom.<br><br>
<<button "Take a shower" "eva_house_nonsexevents">><<record_current_position>><<set $act_1 to "shower_alone", $act_2 to "one", $background2 to "bathroom">><</button>>
<</if>>
<br><<print _g3h_btn_backtohallway>>
<<elseif $act2 is "bedroom">>
<<if _g3_loc is "bedroom">>
<<if setup.girl_activity(_g3_activity_schedule) is "sleeping_in">>
You see $girl3.name1 sleeping in the bedroom.<br><br>
<div class="center">
<img src="images/GPG1O/char/eva/house/eva_sleeping.webp">
</div><br>
$girl3.name1 is sleeping in, clearly enjoying her weekends off, away from the usual daily routine. There's no shame on it at all, sleep is important for one's health after all.<br><br>
<<if $player.energy gt 0>>
<<button "Do some morning shenanigans" "eva_event_7">>
<<record_current_position>>
<<set $act_1 to "bedroom_sleeping_e15_buyhouse", $act_2 to "one", $background2 to "eh2_bedroom">>
<</button>>
<</if>>
<<elseif setup.girl_activity(_g3_activity_schedule) is "sleep_night">>
It's night-time, and $girl3.name1 is asleep.<br><br>
<div class="center">
<img src="images/GPG1O/char/eva/house/eva_sleeping_night.webp">
</div><br>
<<button "Sleep together" _psg_g3_house>><<record_current_position>><<set $act to "sleep", $act2 to "with_girl3">><</button>>
<<elseif setup.girl_activity(_g3_activity_schedule) is "on_phone">>
You see $girl3.name1 in the bedroom.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/eva_bedroom_default_2.webp"><br>
</div>
<<print _talkbutton_girl3>>
<<button "Sit next to her" "eva_house_sexevents">>
<<record_current_position>>
<<set $act_1 to "start", $act_2 to "one", $background2 to $act2>>
<</button>>
<<else>>
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<</if>>
<<else>>
You are in the bedroom.<br>
<br><<button "Sleep" _psg_g3_house>><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "alone">><</button>>
<</if>>
<<disable _temphour gte 22 or _temphour lt 7>>
<<button "Nap" "eva_house_nonsexevents">>
<<record_current_position>>
<<set $act_1 to "nap_woken_by_eva", $act_2 to "one", $background2 to $background1>>
<</button>><</disable>>
<br><<print _g3h_btn_backtohallway>>
<<elseif $act2 is "nursery">>
<<if _g3_loc is "nursery" or _g3_loc is "office">>
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<<else>>
You are in the nursery.<br><br>
<</if>>
<<if setup.get_pregdetails_record($girl3, "count") gt 0>>
<<set _g3h2_baby to setup.get_pregdetails_record($girl3, "baby_names")>>
<<button "Look at _g3h2_baby[0][0]" _psg_g3_house>><<record_current_position>><<set $act to "nursery", $act2 to "look_at_baby">><</button>>
<</if>>
<br>
<<print _g3h_btn_backtohallway>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "getout">>
Time for you to leave.<br>
<br><span id="back"><<button "Outside">>
<<set _activeeventsuddenlyhere to 0>>
<<if _activeeventsuddenlyhere is 1>>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<</button>></span>
<<elseif $act is "sleep">>
<<set _back_sleep to '
<span id="back"><<button "Wake up">>
<<audio ":playing" stop>>
<<backto_current_position>>
<</button>></span>
'>>
<<if setup.girl_activity(_g3_activity_schedule) is "sleep_night">>
<<set $act2 to "with_girl3">>
<<else>>
<<set $act2 to "alone">>
<</if>>
<<if $act2 is "alone">>
<<sleep>>
<<print _back_sleep>>
<<elseif $act2 is "with_girl3">>
Sleeping next to $girl3.name1 reduces your stress level (<i><<addstress_2 -1>></i>).
<<sleep>>
<<if $gameDate.getHours() is 6 or $gameDate.getHours() is 7>>
<span id="back"><<button "Wake up " "eva_house_nonsexevents">>
<<set $act_1 to "wake_up_next_to_eva", $act_2 to "one", $background2 to "bedroom">>
<</button>></span>
<<else>>
<<print _back_sleep>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "talk">>
<<if $act2 is "girl3">>
<<set $background2 to "">>
<<include "eva_interract">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "nursery">>
<<if $act2 is "look_at_baby">>
<div class="center">
<img src="images/GPG1O/char/general/baby/baby_sleeping_1.webp">
</div><br>
You sit by the cradle, watching the baby you and $girl3.name1 made.
This was meant for Lukas, but you're the one here now.
Plans change — a child doesn't. She's not yours by right, but you're the only one who's been here. That has to count for something.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<</if>>
<<elseif $act is "house_sex_activity">>
<<if $act2 is "bathroom_1">>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "eva_house_sexevents">>
<<elseif $act2 is "after_wakeup_morning_blowjob_1">>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "eva_house_sexevents">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "house_activity">>
<<if $act2 is "watch_tv">>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "eva_house_nonsexevents">>
<<elseif $act2 is "watch_tv_alone">>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "eva_house_nonsexevents">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act is "gameover">>
<div style="text-align: center;">
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br><br>
You let the stress pile up like a tower, and as it reached dizzying heights, your fitness crumbled, ultimately costing you your life. <br><br>
<<link "THE END" "Init">><</link>> <br><br>
Thanks for playing.<br><br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
</div>
<<elseif $act is "gameover_debt">>
<div style="text-align: center;">
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br><br>
You racked up so much debt that the FBI decided to make you their top priority. They didn't just knock—they <b>kicked</b> your door down like it owed them money too. Before you could even blink, you were whisked off to prison faster than you could say "minimum payment." Now, your hopes and dreams? Yeah, they're serving life without parole.<br><br>
<<link "THE END" "Init">><</link>> <br><br>
Thanks for playing.<br><br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
</div>
<</if>>
<<script>>
UIBar.hide().stow(true);
<</script>>
<</nobr>><<nobr>>
/% __________________________ start checks __________________________ %/
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set _temptime to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set $gvar.var7 to 1>>
/% __________________________ end checks __________________________ %/
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl10.color + ';}</style>'>>
<</if>>
<<girl_loca $man10>>
<<set _m10_location to $man10.location>>
<<girl_loca $girl10>>
<<set _g10_location to $girl10.location>>
<<set _talkbutton_man10 to '
<<button "Interract with $man10.name1" "GIRL10_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "interract_man10", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<set _talkbutton_girl10 to '
<<button "Interract with $girl10.name1" "GIRL10_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "interract_girl10", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<if $act is "" or $act is "main">>
<<addmins $traveltime.one>>
<<set _housename to "GIRL10_HOUSE">>
<<if $act2 is "hallway" or $act2 is "">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/z0002_livingroom.webp">' _housename>><<set $act2 to "livingroom", $background1 to $act2>><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_kitchen">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "kitchen">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/z0002_kitchen.webp">' _housename>><<set $act2 to "kitchen", $background1 to $act2>><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_bathroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "bathroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/z0002_bathroom1.webp">' _housename>><<set $act2 to "bathroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_bedroom1">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "bedroom1">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0002_bedroom1.webp">' _housename>><<set $act2 to "bedroom1", $background1 to $act2>><</button>>
<div class="overlay-text2"><<print ($girl10.name1 + "'s BEDROOM").toUpperCase()>></div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_bedroom2">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "bedroom2">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0002_bedroom2.webp">' _housename>><<set $act2 to "bedroom2", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM 2</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_bedroom3">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "bedroom3">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0002_bedroom3.webp">' _housename>><<set $act2 to "bedroom3", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM 3</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_backyard">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "backyard">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/backyard/thumb/z0002_backyard.webp">' _housename>><<set $act2 to "backyard", $background1 to $act2>><</button>>
<div class="overlay-text2">BACKYARD</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "suburb1", $act2 to "girl10">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if _g10_location is "livingroom" and _m10_location isnot "g_livingroom">>
<<if _temptime gte 11 and _temptime lte 13>>
$girl10.name1 is here. She's about to work out.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/chloe_surreal/house/chloe_work_out_1.webp"><br>
</div>
<<print _talkbutton_girl10>>
<<disable>><<button "Help her workout (not implemented)">><</button>><</disable>><br>
<<else>>
$girl10.name1 is here. <br><br>
<<print _talkbutton_girl10>>
<<button "Hangout with $girl10.name1" "girl10_house_sex">><<set $act_1 to "livingroom_1", $act_2 to "one", $passage1 to passage(), $background2 to $background1, $background1 to $girl10.location>><</button>><br>
<</if>>
<<elseif _m10_location is "g_livingroom" and _g10_location isnot "livingroom">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "livingroom" and _g10_location is "m_livingroom">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<<button "Watch TV" _housename>><<set $back1 to $act, $back2 to $act2, $act to "watch_tv">><</button>><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if _g10_location is "bathroom" and _m10_location isnot "g_bathroom">>
$girl10.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
<<button "Knock" "girl10_house_sex">><<set $act_1 to "bathroom_knock", $act_2 to "one", $background1 to "else">><<playsound "knock_short.m4a">><</button>> <br>
<<elseif _m10_location is "g_bathroom" and _g10_location isnot "bathroom">>
$man10.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<<elseif _m10_location is "g_bathroom" and _g10_location is "bathroom">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if _g10_location is "kitchen" and _m10_location isnot "g_kitchen">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "g_kitchen" and _g10_location isnot "kitchen">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "g_kitchen" and _g10_location is "kitchen">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom1">>
<<if _g10_location is "bedroom1" and _m10_location isnot "g_bedroom1">>
<<if _temptime gte 23 or _temptime lte 6>>
$girl10.name1 is sleeping.<br><br>
<<else>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/chloe_surreal/house/chloe_chill_bedroom_1.webp"><br>
</div>
<<print _talkbutton_girl10>><<button "Sit around" "girl10_house_sex">><<set $act_1 to "bedroom1_watch_girl10", $act_2 to "one", $passage1 to passage()>><</button>><br>
<</if>>
<<elseif _m10_location is "g_bedroom1" and _g10_location isnot "bedroom1">>
<<if _temptime gte 23 or _temptime lte 6>>
$man10.name1 is sleeping.<br><br>
<<else>>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<</if>>
<<elseif _m10_location is "g_bedroom1" and _g10_location is "bedroom1">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<<button "Look around" "girl10_house_nonsexevent">><<set $act_1 to "look_for_preferences", $act_2 to "one">><</button>><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom2">>
<<if _g10_location is "bedroom2" and _m10_location isnot "g_bedroom2">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "g_bedroom2" and _g10_location isnot "bedroom2">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "g_bedroom2" and _g10_location is "bedroom2">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom3">>
<<if _g10_location is "bedroom3" and _m10_location isnot "g_bedroom3">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "g_bedroom3" and _g10_location isnot "bedroom3">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "g_bedroom3" and _g10_location is "bedroom3">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<<button "Sleep" _housename>><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "else">><</button>><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "backyard">>
<<if _g10_location is "backyard" and _m10_location isnot "g_backyard">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "g_backyard" and _g10_location isnot "backyard">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "g_backyard" and _g10_location is "backyard">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<</if>>
<<elseif $act is "suburb1">>
<<if $act2 is "chloe_surreal" or $act2 is "girl10">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/suburb1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/suburb1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<img src="images/GPG1O/loca/houses/front/z0002_front1.webp"><br><br>
<<set _checks to 1>>
<<if _checks is 1>>
<span id="next"><<button "Enter" "GIRL10_HOUSE">><<set $act to "", $act2 to "">><</button>></span>
<<else>>
<span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "interract_man10">> /% in case i forgot why i dont directly go to man10_talk_interface, its because of the background.%/
<<include "man10_talk_interface">>
<<elseif $act is "interract_girl10">> /% in case i forgot why i dont directly go to girl10_talk_interface, its because of the background.%/
<<include "girl10_talk_interface">>
<<elseif $act is "sleep">>
<<set _back_sleep to '
<<button "Wake up" "GIRL10_HOUSE">>
<<audio ":playing" stop>>
<<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">>
<</button>>
'>>
<<if $act2 is "w_chloe">>
<<sleep>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/dudes_just_sleeping.webp">
</div><br>
<span id="back"><<print _back_sleep>></span>
<<else>>
<<sleep>>
<div class="video_too_small_fix center">
<<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
</div><br>
<span id="back"><<print _back_sleep>></span>
<</if>>
<<elseif $act is "watch_tv">>
<<watch_tv>>
<br><span id="back"><<button "Back" "GIRL10_HOUSE">><<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set $gvar.var7 to 1>>
<<if $act is "main">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/goverment_district_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/goverment_district_1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the Guvment District. There is nothing here yet.<br><br>
<div class="image-row">
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_center.webp">' "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_center_night.webp">' "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "">><</button>>
<</if>>
<div class="overlay-text2"><<print "City Center".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_hall.webp">' "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/thumb/city_hall_night.webp">' "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>>
<</if>>
<div class="overlay-text2"><<print "City Hall".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/church.webp">' "GUVMENTDISTRICT">><<set $act to "church">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/church_night.webp">' "GUVMENTDISTRICT">><<set $act to "church">><</button>>
<</if>>
<div class="overlay-text2"><<print "Church".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/hotel.webp">' "GUVMENTDISTRICT">><<set $act to "hotel">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/hotel_night.webp">' "GUVMENTDISTRICT">><<set $act to "hotel">><</button>>
<</if>>
<div class="overlay-text2"><<print "Hotel".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/pd.webp">' "GUVMENTDISTRICT">><<set $act to "pd">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/pd_night.webp">' "GUVMENTDISTRICT">><<set $act to "pd">><</button>>
<</if>>
<div class="overlay-text2"><<print "P.D.".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/mall_2.webp">' "GUVMENTDISTRICT">><<set $act to "mall_2">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/mall_2_night.webp">' "GUVMENTDISTRICT">><<set $act to "mall_2">><</button>>
<</if>>
<div class="overlay-text2"><<print "Expensive Mall".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/business_area.webp">' "GUVMENTDISTRICT">><<set $act to "business_area">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/business_area_night.webp">' "GUVMENTDISTRICT">><<set $act to "business_area">><</button>>
<</if>>
<div class="overlay-text2"><<print "Business Area".toUpperCase()>></div>
</div>
</div>
<br><span id="back"><<button "Train Station" "STATIONS">><<set $act5 to "guvmentdistrict", $act4 to $act, $act3 to passage(), $act to "station1" >><</button>></span>
<<elseif $act is "business_area">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.office "one">>
<<set _offoh to $buildingOperatingHours.office.operatingHour.one.status>>
<div class="image-row">
<div class="image-container3">
<<if _offoh>>
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_1.webp">' "GUVMENTDISTRICT">><<set $act to "business_area_lobies", $act2 to "building_1">><</button>>
<div class="overlay-text2"><<print "Vanguard Tower ".toUpperCase()>></div>
<<else>>
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_1.webp">'>><</button>>
<div class="overlay-text2"><<print "Vanguard Tower ".toUpperCase()>></div>
</span>
<</if>>
</div>
<div class="image-container3">
<<if _offoh>>
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_2.webp">'>><</button>>
<div class="overlay-text2"><<print "Mercer Point ".toUpperCase()>></div>
<<else>>
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_2.webp">'>><</button>>
<div class="overlay-text2"><<print "Mercer Point ".toUpperCase()>></div>
</span>
<</if>>
</div>
<div class="image-container3">
<<if _offoh>>
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_3.webp">'>><</button>>
<div class="overlay-text2"><<print "Slate & Co.".toUpperCase()>></div>
<<else>>
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/guvment/business_area/building_3.webp">'>><</button>>
<div class="overlay-text2"><<print "Slate & Co.".toUpperCase()>></div>
</span>
<</if>>
</div>
</div><br>
This is where $girl9.name1's sister works at, specifically at Vanguard Global Solutions, also known at VAGS. The buildings are usually open at 7AM - 11PM, weekdays.<br>
<br>
/%<<button "Go job hunting" "WORK">><<set $back1 to $act, $back2 to $act2, $passage1 to passage(), $act to "job_interview_1", $act2 to "one", $interview_score = 0>><</button>>
<<button "Go job hunting 2" "WORK">>
<<set $back1 to $act, $back2 to $act2, $passage1 to passage(), $act to "job_interview_2", $act2 to "one">>
<<set $interview_score = 0, $interview_rounds to 0>>
<<script>>
let workQuestions = setup.questions_quizzes.work;
let workKeys = Object.keys(workQuestions);
let list1 = getRandomSubarray(workKeys, 10);
State.variables.interview_list = list1;
<</script>>
<</button>>%/
<<button "Loiter (5 minutes)" "GUVMENTDISTRICT">><</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "business_area_lobies">>
<<check_operatingStatus $buildingOperatingHours.office "one">>
<<if !$buildingOperatingHours.office.operatingHour.one.status>>
<<set $act2 to "getout">>
<</if>>
<<if $act2 is "building_1">>
<<set $gvar.var7 to 1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/lobby_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl9.event.event5.completed is 1>>/% has met Laney %/
<<button "To floor #7" "busi_area_workplace_1">>
<<if $playervar.var14.noti_number.length gt 0>>
<<set $act to "main", $act2 to "reception", $act3 to "has_notification", $background1 to "reception">>
<<else>>
<<set $act to "main", $act2 to "reception", $act3 to "", $background1 to "reception">>
<</if>>
<</button>>
<</if>>
<br><<disable>><<button "To the Fine and Dine floor (<i>not implemented</i>)">><</button>> <</disable>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "business_area", $act2 to "">><</button>></span>
<<elseif $act2 is "building_2">>
Nothing here yet.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "business_area", $act2 to "">><</button>></span>
<<elseif $act2 is "building_3">>
Nothing here yet.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "business_area", $act2 to "">><</button>></span>
<<elseif $act2 is "getout">>
The building is closing. You've been shoo-ed out by the security.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "business_area", $act2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "church">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/church.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/church_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.church "one">>
<<set _churchoh to $buildingOperatingHours.church.operatingHour.one.status>>
You stand before the church entrance. A notice reads: <i>Sunday service, 12pm-3pm.</i> <<if _churchoh>>The doors are locked.<</if>><br>
<<disable !_churchoh>>
<br><<button "Enter" "CHURCH">><<set $act to "", $act2 to "">>
<<set $background1 to "interior_main">>
/%<<cacheaudio "dmc3" "images/GPG1O/sound/dmc3_64_22050.m4a">>
<<audio "dmc3" volume 0 fadeoverto 2 0.75 loop>>/%play audio%/
<</button>>
<</disable>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "city_hall">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.cityhall "one">>
<<set _choh to $buildingOperatingHours.cityhall.operatingHour.one.status>>
You are in front of the city hall building.<br>
<<if _choh>>
<br><<button "Go in" "CITY_HALL">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "city_center">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $act2 to passage()>>
<<include "CITY_CENTER">>
<<elseif $act is "hotel">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front the hotel.<br><br>
<<button "Enter" "HOTEL">><<set $act to "">>
<<audio ":playing" stop>>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.4 loop>>/%play audio fadeoverto time level loop%/
<</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "pd">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.policedepartment "one">>
<<set _pdoh to $buildingOperatingHours.policedepartment.operatingHour.one.status>>
You are in front of the police department.<br>
<<if _pdoh>>
<br><<button "Go in" "PD">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "mall_2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front of the mall (The expensive one).<br>
<<check_operatingStatus $buildingOperatingHours.mall "two">>
<<set _ma2oh to $buildingOperatingHours.mall.operatingHour.two.status>>
<<if _ma2oh>>
<br><<button "Go in" "MALL_2">><<set $act to "", $background1 to "">><</button>>
<<else>>
<br><span class="button-disabled"><<button "It's closed">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<else>>
Error #094830dc0-8v. Sorry. Teehee.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 1>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "workout">>
<<if $gymtempvar.var1 is 0>>
<<set $gymtempvar.var1 to random(0,3)>>
<<set $player.energy -= Math.ceil($player.fitness/2)>><<addhours 1>>
<<add_fitness>>/*this is auto based on fitness level. the nubmer is the penalty*/
<<addstress -1>>
<</if>>
<<if $gymtempvar.var1 is 1>>
<<set $gymtempvar.var2 to either(
"3.mp4","4.mp4","5.mp4","6.mp4","7.mp4","8.mp4","9.mp4","10.mp4","11.mp4","12.mp4","13.mp4","14.mp4","15.mp4","16.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/gym/sexy/' + $gymtempvar.var2 + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var1 is 2>>
<<set $gymtempvar.var2 to either(
"gym1.mp4","gym2.mp4", "gym4.mp4","gym5.mp4","gym6.mp4","gym7.mp4","gym8.mp4","gym9.mp4","gym10.mp4","gym11.mp4","gym12.mp4","gym13.mp4","gym14.mp4","gym15.mp4","gym16.mp4","gym17.mp4","gym18.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/gym/' + $gymtempvar.var2 + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Your attention was drawn to stranger working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var1 is 3>>
<<if $gymtempvar.var2 is 0>>
<<set $gymtempvar.var2 to either(0,1,2)>>
<</if>>
<<if $gymtempvar.var2 is 1>>
<img src="images/GPG1O/char/general/gym/sexy/1.webp"><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var2 is 2>>
<img src="images/GPG1O/char/general/gym/sexy/2.webp"><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<else>>
<<set $act to "cayenne_gym_normal">>
<<include "GYM_CAYENNE">>
<</if>>
<<else>>
<<if $player.fitness lte 20>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/workout1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<img src="images/GPG1O/char/mc/workout2.gif"><br><br>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<img src="images/GPG1O/char/mc/workout3.gif"><br><br>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<img src="images/GPG1O/char/mc/workout4.gif"><br><br>
<<elseif $player.fitness gt 80>>
<img src="images/GPG1O/char/mc/workout5.gif"><br><br>
<</if>>
<<dialog $player "(Good job buddy, consistency is key,)">><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym", $gvar.var7 to 1>><</button>></span>
<<else>>
Woops, another error! Sorry! Don't hesitate to report this to me okay. Love you.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym", $gvar.var7 to 1>><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _g6e1 to $girl6.event.event1>>
<<if $act3 is "gym">>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act is "gym_waitfor">>
<<set _chancescayenneatthegym to 15>>
<<if (_temptime gt 13 and _temptime lte 15) and (_tempday gte 1 and _tempday lte 5)>>
<<set _chancescayenneatthegym += 75>>
<</if>>
<<if (_temptime lt 7 or _temptime gt 22)>>
<<set _chancescayenneatthegym = 1>>
<</if>>
<<set _randomcayenneatthegym to random(0,100)>>
<<if _randomcayenneatthegym lte _chancescayenneatthegym>>
<<button "You spot her" "GYM">><<set $act to "workout", $gymtempvar.var1 to 3, $gymtempvar.var2 to "cayenne">><</button>>
<<else>>
$girl6.name1 was nowhere to be seen. She's usually here weekdays between 2 and 4 PM.<br>
<</if>>
<<elseif $act is "cayenne_gym_normal">>
<<set _randomcayennepic to random(0,4)>>
<<if _randomcayennepic is 1>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_1.webp"><br><br>
<<elseif _randomcayennepic is 2>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_2.webp"><br><br>
<<elseif _randomcayennepic is 3>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_4.webp"><br><br>
<<elseif _randomcayennepic is 4>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_5.webp"><br><br>
<<else>>
<img src="images/GPG1O/char/general/gym/sexy/17.webp"><br><br>
<</if>>
<<if _g6e1.active is 1 or _g6e1.complete is 0>>
<<if _g6e1.introduce is 1>>
Your attention was drawn to $girl6.name1, who is working out just a few feet away from you.<br><br>
<<else>>
<<if _g6e1.active is 0>>
<<set _g6e1.keeplooking1 to 0, _g6e1.introduce to 0>>
<</if>>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<</if>>
<<else>>
Your attention was drawn to $girl6.name1, who is working out just a few feet away from you.<br><br>
<</if>>
<<if _g6e1.complete is 0>>
<<if _g6e1.keeplooking1 is 0>>
<<button "Keep looking" "GYM_CAYENNE">><<set $act to "keeplooking1", $act2 to "one">><</button>><br>
<<else>>
<<button "Keep looking 2" "GYM_CAYENNE">><<set $act to "keeplooking2", $act2 to "one">><</button>><br>
<</if>>
<<else>>
<<button "Make small talks" "GYM_CAYENNE">><<set $act to "talking1", $act2 to "talk1_general", $act_2 to "one">><</button>><br>
<</if>>
<<elseif $act is "keeplooking1">>
<<if $act2 is "one">>
<<if $girl6.event.event1.active is 0>>/% initialize event variables. meaning these variables will become available once g6e1.active is 1 %/
<<set $girl6.event.event1.active to 1, $girl6.event.event1.keeplooking1 to 1>>
<</if>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_1.webp"><br><br>
As you watch her stretch, there's a mesmerizing ease to the way she moves, like she’s in her own world,
completely unaware of just how stunning she looks. Her beauty isn't just in her appearance but in
the way she carries herself, so naturally confident, so effortlessly alluring. <br><br>
<<button "Can't avert your gaze now" "GYM_CAYENNE">><<set $act2 to "two">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_2.webp"><br><br>
She’s wearing a simple blue sports bra and a pair of snug yellow shorts,
but there’s nothing ordinary about the way she wears them. The outfit clings to her in all
the right ways, highlighting the smooth lines of her body.<br><br>
<<button "How long have you been staring at her..." "GYM_CAYENNE">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_3.webp"><br><br>
Too long, obviously, as she looks at you with a faint smirk on her face. Not wanting to come off as a creep, you quickly look away. In the words of the wise Leslie, you should've taken a picture; they last longer.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "keeplooking2">>
<<if $act2 is "one">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_5.webp"><br><br>
She leans forward, eyes closed, fully immersed in the stretch, and yet,
there’s something undeniably captivating about her. Just look at the way her long, wavy hair cascades over her shoulders,
paired with that effortless grace which makes her even more mesmerizing.<br><br>
<<button "Staring for a few seconds doesn't make you a creep right?" "GYM_CAYENNE">><<set $act2 to "two">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_4.webp"><br><br>
The way she places her hand on her thigh with a soft, almost contemplative touch makes you wonder what thoughts might be crossing her mind. In her simple yet revealing outfit, she exudes a quiet confidence, a blend of sensuality that you find absolutely irresistible.<br><br>
<<button "Be the man and introduce yourself" "GYM_CAYENNE">><<set $act to "introduce", $act2 to "one">><</button>><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "introduce">>
<<if $act2 is "one">>
<<add_love $girl6>>
<<set $girl6.event.event1 to {"complete":1,"active":0}, $girl6.var.var1 to 1>>
<<dialog $player "Hey, um, excuse me? I don't mean to interrupt your workout, but I just wanted to say you seem really focused. It's very impressive.">><br>
You said, interrupting her mid-workout. She pauses, raising an eyebrow.<br><br>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_6.webp"><br><br>
<<dialog $girl6 "(<i>a little bit perplexed</i>) What's that?">><br>
<<dialog $player "I'm saying that it's impressive how focused you are with your workout.">><br>
<<dialog $girl6 "Hah thanks. Yeah, just trying to keep that zone, you know?">><br>
<<dialog $player "Totally. I see you here quite often, so I thought I'd introduce myself.">><br>
<<dialog $girl6 "Can't say I haven't noticed (<i>smirked faintly</i>). I'm $girl6.name1.">><br>
She wipes a bead of sweat from her forehead.<br><br>
<<dialog $player "It's really nice to meet you $girl6.name1, I'm $player.name1.">><br>
<<dialog $girl6 "It's a pleasure to meet you too, $player.name1.">><br>
After a brief, pleasant chat, you both head back to your workouts ♥♥♥.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<<elseif $act2 is "two">>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "talking1">>
<<if $act2 is "talk1_general">>
<<set $act_1 to $act2>>
<<include "cayenne_talk">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set _tempname to "Nurse">>
<<check_operatingStatus $buildingOperatingHours.hospital "one">>
<<set _hospoh to $buildingOperatingHours.hospital.operatingHour.one.status>>
<<if !_hospoh>>
<<set $act to "getout">>
<</if>>
<<if $act3 is "">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "office_liya" >>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "extraction_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_extraction_room_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "maternity_ward" >>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "">>
<<set $gvar.var7 to 1>>
<<set $act3 to "">>
You are inside the hospital.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_reception.webp">' "HOSPITAL">><<set $act to "reception">><</button>>
<div class="overlay-text2">RECEPTION</div>
</div>
<<if $hospvar.var1 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_sperm_collection_room.webp">' "HOSPITAL">><<set $act to "sperm_collection_room", $act2 to "", $act3 to "extraction_room">><</button>>
<div class="overlay-text2">COLLECTION ROOM</div>
</div>
<</if>>
<<if $girl4.event.event1.completed is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/office_door_liya.webp">' "HOSPITAL">><<set $act to "office_liya", $act2 to "", $act3 to $act>><</button>>
<div class="overlay-text2"><<print $girl4.name1.toUpperCase() + "'S OFFICE">></div>
</div>
<</if>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_maternity_ward.webp">' "HOSPITAL">><<set $act to "maternity_ward", $act3 to $act, $act_1 to "", $act_2 to "">><</button>>
<div class="overlay-text2">MATERNITY WARD</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "hosp", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><</button>></span>
<<elseif $act is "getout">>
The hospital is closing. You quickly pack your stuff and head out.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "hosp", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><</button>></span>
<<elseif $act is "office_liya">>
<<if $act2 is "">>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to "HOSPITAL", $background2 to "">>
<img src="images/GPG1O/loca/downtown/hospital/office_interior_liya_2.webp"><br><br>
<<girl_loca $girl4>>
<<if $girl4.location is "rest">>
<<set _liyahere to 1>>
<<else>>
$girl4.name1 is not here. She's usually here on her breaks at 12 PM to 2PM. Her days off is Tuesday and Wednesday.<br>
<br><<button "Wait 5 minutes" "HOSPITAL">><</button>>
<</if>>
<<if _liyahere is 1>>
<<set _btn_liya_is_here to '<<button "$girl4.name1 is here" "hospital_liya">><<set $act to "interract">><</button>>'>>
<<if $girl4.event.event2.active is 1 or $girl4.event.event2.details.missed_last_date is 1 or $girl4.event.event2.details.liya_mad is 1>>
<<include "girl4_event_2">>
<<else>>
<<print _btn_liya_is_here>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<else>>
Exquizimoahhhh.<br><br>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<</if>>
<<elseif $act is "maternity_ward">>
<<set $act4 to passage()>>
<<include "hospital_maternity_ward">>
<<elseif $act is "sperm_collection_room">>
<<if $act2 is "">>
You are at the collection room.<br><br>
<img src="images/GPG1O/loca/downtown/hospital/hospital_sperm_collection_room.webp"><br>
<<if $hospvar.var2 is 1>>
<<if $hospvar.var3 is 0>>
<br><<button "Extract sperm" "HOSPITAL">><<set $act2 to "extract_sperm1", $hospvar.var3 to 1, $act3 to "extraction_room">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<elseif $act2 is "extract_sperm1">>
<video autoplay loop muted><source src="images/GPG1O/char/mc/ejaculation1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<span id="back"><<button "Clean up and scoop your jizz into the cum collection jar and get out" "HOSPITAL">><<set $act to "sperm_collection_room", $act2 to "", $act3 to "">><</button>></span>
<</if>>
<<elseif $act is "reception">>
You are at the reception.<br><br>
<img src="images/GPG1O/loca/downtown/hospital/hospital_reception.webp"><br>
<br><<button "Talk to the receptionist" "HOSPITAL">><<set $act to "talk_receptionist", $act2 to "">><</button>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<elseif $act is "talk_receptionist">>
<<if $act2 is "">>
<<check_nextevent $girl4>>
<<set _normalcheckupcost to 150, _fertilitycheckupcost to 250>>
<<dialog $random_woman "Hello there! Welcome to Sunshine Hospital." _tempname>><br>
<<girl_loca $girl4>>
<<if $hospvar.var2 is 0 and $player.cash gte _normalcheckupcost>>
<<button "Get a regular health checkup ($<<print _normalcheckupcost>>)" "HOSPITAL">>
<<set $act to "MC_checkup", $act2 to "one", $player.cash -= _normalcheckupcost, $hospvar.var4 +=1>>
<</button>>
<</if>>
<<if $hospvar.var2 is 1>>/*check if an event is on, which in this case is the fertility check. this is rather not robust in design.*/
<<button "Questions about the checkup" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "ask", $act3 to "">><</button>>
<<if $hospvar.var3 is 1>>
<<button "Hand over the freshly filled container and wait" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "wait_before_result", $hospvar.var3 to 0>><</button>>
<</if>>
<<else>>
<<if $player.cash gte _fertilitycheckupcost and $girl4.nextevent.five.status>>
<<button "Get a fertility checkup ($<<print _fertilitycheckupcost>>)" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "one", $hospvar.var2 to 1, $player.cash -= _fertilitycheckupcost>><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "reception">><</button>></span>
<</if>>
<<elseif $act is "MC_fertility_checkup">>
<<include "hospital_fertility_checkup_mc">>
<<elseif $act is "MC_checkup">>
<<include "hospital_liya_checkup_1">>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_interior_lobby.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Let me tell you, you're inside the hotel, and it's a fantastic hotel, believe me. It's huge, just huge. A thousand people could fit in here, easy. And they could all do whatever they want. It's tremendous, really.<br><br>
<div class="image-row">
<div class="image-container3">
/*<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>*/
<<button '<img src="images/GPG1O/loca/guvment/hotel/thumb/hotel_reception.webp">' "HOTEL">><<set $act to "reception", $act2 to "">><</button>>
<div class="overlay-text2">RECEPTION</div>
</div>
<<if $hotelvar.playerhasroom is 1>>/*if player has booked a room or paid for a room.*/
<<check_nextevent $hotelvar>>
<<if $hotelvar.nextevent.normal_book.detail.status isnot "overdue">>
<<set _roomavailable to 1>>
<<else>>
<<set _roomavailable to 0, $hotelvar.playerhasroom to 0>>
<</if>>
<<if _roomavailable is 1>>
<div class="image-container3">
/*<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>*/
<<button '<img src="images/GPG1O/loca/guvment/hotel/thumb/hotel_hallway.webp">' "HOTEL_playerroom">><<set $act to "room", $act2 to "">><<audio ":playing" stop>><</button>>
<div class="overlay-text2">YOUR ROOM</div>
</div>
<</if>>
<</if>>
</div>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "hotel">>
<<audio ":playing" stop>>
<</button>></span>
<<elseif $act is "reception">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_reception.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _roomprice1 to 200>>
<<if $act2 is "">>
You are at the hotel's reception area.<<if $hotelvar.playerhasroom is 1>> You already have a room.<</if>><br><br>
<<if $hotelvar.playerhasroom is 0 && $player.cash gt _roomprice1>>
<<set _cangetroom to 1>>
<</if>>
<<if _cangetroom is 1>><<button "Get a Room" "HOTEL">><<set $act2 to "reception_getaroom">><<set $act_1 to "reception_getaroom1">><</button>><</if>>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "">><</button>></span>
<<elseif $act2 is "reception_getaroom">>
<<include "HOTEL_reception">>
<<else>>
Error #oiupd9f879d;a000. Duly noted.<br><br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>/*End for act2 of act=reception */
<<else>>
Error #as87f3er4 d6s9er==-. Duly noted, like forreal.<br><br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<check_nextevent $hotelvar>>
<<set _status to $hotelvar.nextevent.normal_book.detail.status>>
<<if _status is "overdue">>
<<set $hotelvar.playerhasroom to 0>>
<<set $act to "getout">>
<</if>>
<<if $act is "room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are in your hotel room.<<if _status is "perfect">> It's your last day here.<</if>><br><br>
<<if $hotelvar.playerhasroom is 1>>
<<button "Sleep" "sleep">><<set $act2 to $act, $act to "sleep_freelocation", $act3 to passage()>><<audio ":playing" stop>><</button>>
<</if>>
<<button "Bathroom" "HOTEL_playerroom">><<set $act to "bathroom">><</button>>
<br><span id="back"><<button "Back" "HOTEL">>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.25 loop>>/%play audio fadeoverto time level loop%/
<<set $act to "">><</button>></span>
<<elseif $act is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are in the bathroom.<br>
<br><span id="back"><<button "Back" "HOTEL_playerroom">><<set $act to "room">><</button>></span>
<<elseif $act is "getout">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_hallway_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Your stay is over. You've checked out and are now at the hotel's lobby.<br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "">>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.25 loop>>/%play audio fadeoverto time level loop%/
<</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "reception_getaroom1">>
<<set $player.cash -= _roomprice1>>
<<set $hotelvar.playerhasroom to 1>>
<<set_nextevent "hotelvar" "normal_book" 1>>
<<dialog $player "I would like to get a room, just for one night.">><br>
<<dialog $random_woman "Of course sir, let me get a few things prepared." "Receptionists">><br>
The receptionist keyed in your informations and payments. You chose the cheapest room but it was still expensive. (- $ _roomprice1)<br><br>
<img src="images/GPG1O/char/general/card_receive.webp"><br><br>
<<dialog $random_woman "Here you go sir, enjoy your stay!" "Receptionists">><br>
<span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "", $act_1 to "">><</button>></span><br>
<<else>>
SoWWYWYWYWYW.<br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
/%VARIABLE INITIALIZATION%/
<<set _year to 2023>>
<<set $gameDate to new Date(_year, 0, 1, 7, 0);>>
<<set $act to "", $act2 to "", $act3 to "", $act4 to "", $act5 to"">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to"">>
<<set $act_1_1 to "", $act_1_2 to "", $act_1_3 to "", $act_1_4 to "", $act_1_5 to"">>
<<set $mypatrons to "">>
<<set $traveltime to {"one":5, "two":55, "three":19, "four":6, "five":30, "six":0, "seven":0, "eight":0, "nine":0, "ten":0}>>
<<set $soundEnabled to true>>
<<set $gvar to {"var1":false, "var2":0, "var3":0, "var4":0, "var5":"", "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0}>>
<<set $generalsdet to {"sex":0, "blowjob":0, "tities":0, "cunnilingus":0, "kiss":0, "vaginal":0, "anal":0,}>>
<<set $background1 to "", $background2 to "", $passage1 to "", $passage2 to "">>
<<set $back1 to "", $back2 to "", $back3 to "", $back4 to "", $back5 to "">>
<<set $p1 to "", $p2 to "", $p3 to "", $p4 to "", $p5 to "">>
<<set $choice1 to "", $choice2 to "", $choice3 to "">>
<<set $metervalue1 to "", $metervalue2 to "">>
<<set $interview_cheat to 0, $interview_list to "", $interview_result to 0, $interview_score to 0, $interview_rounds to 0, $interview_max_score to 0, $interview_highest_score to 0>>
<<set $news to {
"news1":{"index":0, "happened":0, "date":0, "month":0, "year":0},
"news2":{"index":1,"happened":0, "date":0, "month":0, "year":0}
}>>
<<set $character_cri to {cr1:"", cr2:"", cr3:"", cr4:"", cr5:"", cr6:"", cr7:"", cr8:"", cr9:"", cr10:""}>>
<<set $minigames to {psg_width:0, vars:{var1:0, var2:0, var3:0, var4:0, var5:0}, score:0}>>
<<set $cheat to {"showcash":true, "showenergy":true, "showfitness":true, "showsexskill":false, "showintelligence":true, "timecontrol":false, "showtitle":false, "showcosmetics":false, "showenv":false, "daycontrol":false, "infiniteenergy":false, "showstress":true, "showquick":false, "alarm":0, "quick1":false, "preg_chance":false, "pregedit":false, "girl_loc":false, "track":false, "smalltitle":false, "cheat2_shortcut":true, "repeat":false, "infinitesexturn":0, "cumwhenever":0}>>
<<set $item to {
"item1": {"resell":1, "inventory":0, "gift": 0, "index":0, "name": "Computer", "picture": "computer.webp", "quantity": 0, "price":1999},
"item2": {"resell":1, "inventory":1, "gift": 0, "index":1, "name": "Phone", "picture": "phone.webp", "quantity": 0, "price":700},
"item3": {"resell":1, "inventory":1, "gift": 0, "index":2, "name": "Camera", "picture": "camera.webp", "quantity": 0, "price":1899},
"item4": {"resell":1, "inventory":1, "gift": 1, "index":3, "name": "Wine", "picture": "wine.webp", "quantity": 0, "price":50},
"item5": {"resell":1, "inventory":1, "gift": 1, "index":4, "name": "Beer", "picture": "beer.webp", "quantity": 0, "price":30},
"item6": {"resell":1, "inventory":1, "gift": 2, "index":5, "name": "Condom", "picture": "condom.webp", "quantity": 0, "price":2},
"item7": {"resell":1, "inventory":1, "gift": 2, "index":6, "name": "Birth-control pills", "picture": "pill1.webp", "quantity": 0, "price":12},
"item8": {"resell":0, "inventory":1, "gift": 2, "index":7, "name": "Lube", "picture": "lube.webp", "quantity": 0, "price":16},
"item9": {"resell":0, "inventory":1, "gift": 1, "index":8, "name": "Sunscreen", "picture": "sunscreen.webp", "quantity": 0, "price":21},
"item10": {"resell":0, "inventory":1, "gift": 2, "index":9, "name": "Sleeping Pills", "picture": "sleep_pill.webp", "quantity": 0, "price":25},
"item11": {"resell":0, "inventory":1, "gift": 1, "index":10, "name": "Flowers", "picture": "flowers.webp", "quantity": 0, "price":12},
"item12": {"resell":1, "inventory":1, "gift": 1, "index":11, "name": "Chocolate", "picture": "chocolate.webp", "quantity": 0, "price":30},
"item13": {"resell":1, "inventory":1, "gift": 2, "index":12, "name": "Ring", "picture": "ring.webp", "quantity": 0, "price":129},
"item14": {"resell":1, "inventory":1, "gift": 1, "index":13, "name": "Bracelet", "picture": "bracelet.webp", "quantity": 0, "price":89},
"item15": {"resell":1, "inventory":1, "gift": 1, "index":14, "name": "Necklace", "picture": "necklace.webp", "quantity": 0, "price":222},
"item16": {"resell":1, "inventory":1, "gift": 1, "index":15, "name": "An Empty Book, 3rd edition", "picture": "book1.webp", "quantity": 0, "price":12},
"item17": {"resell":1, "inventory":1, "gift": 1, "index":16, "name": "Moby Duck", "picture": "book2.webp", "quantity": 0, "price":26},
"item18": {"resell":1, "inventory":1, "gift": 1, "index":17, "name": "The Grape Gatsby", "picture": "book3.webp", "quantity": 0, "price":22},
"item19": {"resell":1, "inventory":1, "gift": 1, "index":18, "name": "War and Peas", "picture": "book4.webp", "quantity": 0, "price":19},
"item20": {"resell":1, "inventory":1, "gift": 1, "index":19, "name": "Harry Squatter and the Olympic Stone", "picture": "book5.webp", "quantity": 0, "price":45},
"item21": {"resell":1, "inventory":1, "gift": 1, "index":20, "name": "To Grill a Mockingbird", "picture": "book6.webp", "quantity": 0, "price":32},
"item22": {"resell":1, "inventory":1, "gift": 1, "index":21, "name": "How to Rinse Friends and Incinerate People", "picture": "book7.webp", "quantity": 0, "price":18},
"item23": {"resell":1, "inventory":1, "gift": 1, "index":22, "name": "The art of ROARRR", "picture": "book8.webp", "quantity": 0, "price":10},
"item24": {"resell":1, "inventory":1, "gift": 1, "index":23, "name": "How to get Rich", "picture": "book9.webp", "quantity": 0, "price":102},
"item25": {"resell":1, "inventory":1, "gift": 1, "index":24, "name": "How to be Smart", "picture": "book10.webp", "quantity": 0, "price":13},
"item26": {"resell":1, "inventory":1, "gift": 1, "index":25, "name": "Book for dumb people", "picture": "book11.webp", "quantity": 0, "price":100},
"item27": {"resell":1, "inventory":1, "gift": 1, "index":26, "name": "Book for smart people", "picture": "book15.webp", "quantity": 0, "price":23},
"item28": {"resell":1, "inventory":1, "gift": 1, "index":27, "name": "Book for pretty people", "picture": "book13.webp", "quantity": 0, "price":39},
"item29": {"resell":1, "inventory":1, "gift": 1, "index":28, "name": "Book for ugly humans", "picture": "book14.webp", "quantity": 0, "price":38},
"item30": {"resell":1, "inventory":1, "gift": 0, "index":29, "name": "Car (Blue)", "picture": "car_blue.webp", "quantity": 0, "price":14699},
"item31": {"resell":0, "inventory":1, "gift": 0, "index":30, "name": "Alien-ware", "picture": "alien-ware.webp", "quantity": 0, "price":100000},
"item32": {"resell":0, "inventory":1, "gift": 0, "index":31, "name": "Notebook", "picture": "notebook.webp", "quantity": 0, "price":3},
"item33": {"resell":1, "inventory":1, "gift":0, "index":32, "name":"Mens Attire 1", "picture":"men_clothes_1.webp", "quantity":0, "price":299},
"item34": {"resell":1, "inventory":1, "gift":0, "index":33, "name":"Mens Attire 2", "picture":"men_clothes_2.webp", "quantity":0, "price":2000},
"item35": {"resell":1, "inventory":1, "gift":0, "index":34, "name":"Mens Attire 3", "picture":"men_clothes_3.webp", "quantity":0, "price":125},
"item36": {"resell":1, "inventory":1, "gift":0, "index":35, "name":"Mens Attire 4", "picture":"men_clothes_4.webp", "quantity":0, "price":99},
"item37": {"resell":1, "inventory":1, "gift":0, "index":36, "name":"Mens Attire 5", "picture":"men_clothes_5.webp", "quantity":0, "price":30},
"item38": {"resell":1, "inventory":1, "gift":0, "index":37, "name":"Mens Attire 6", "picture":"men_clothes_6.webp", "quantity":0, "price":66},
"item39": {"resell":1, "inventory":1, "gift":0, "index":38, "name":"A map of the park maybe", "picture":"map.webp", "quantity":0, "price":10},
"item40": {"resell":1, "inventory":1, "gift":0, "index":39, "name":"Bug Repellent", "picture":"bug_repellent.webp", "quantity":0, "price":20},
"item41": {"resell":1, "inventory":1, "gift":1, "index":40, "name":"Plushie of a Bee", "picture":"plushie_bee.webp", "quantity":0, "price":74.99 },
"item42": {"resell":1, "inventory":1, "gift":1, "index":41, "name":"Plushie of a Blobfish", "picture":"plushie_blobfish.webp", "quantity":0, "price":74.99 },
"item43": {"resell":1, "inventory":1, "gift":1, "index":42, "name":"Plushie of a Crab", "picture":"plushie_crab.webp", "quantity":0, "price":74.99 },
"item44": {"resell":1, "inventory":1, "gift":1, "index":43, "name":"Plushie of a Dog", "picture":"plushie_dog.webp", "quantity":0, "price":74.99 },
"item45": {"resell":1, "inventory":1, "gift":1, "index":44, "name":"Plushie of a Honda", "picture":"plushie_honda.webp", "quantity":0, "price":74.99 },
"item46": {"resell":1, "inventory":1, "gift":1, "index":45, "name":"Plushie of a Otter", "picture":"plushie_otter.webp", "quantity":0, "price":74.99 },
"item47": {"resell":1, "inventory":1, "gift":1, "index":46, "name":"Plushie of a Snail", "picture":"plushie_snail.webp", "quantity":0, "price":74.99 },
"item48": {"resell":1, "inventory":1, "gift":1, "index":47, "name":"Plushie of a Snake", "picture":"plushie_snake.webp", "quantity":0, "price":74.99 },
"item49": {"resell":1, "inventory":1, "gift":1, "index":48, "name":"Plushie of a Sunbear", "picture":"plushie_sunbear.webp", "quantity":0, "price":74.99 },
"item50": {"resell":1, "inventory":1, "gift":1, "index":49, "name":"A bag worth of clothes", "picture":"clothes_stacked.webp", "quantity":0, "price":482.30 },
"item51": {"resell":1, "inventory":1, "gift":1, "index":50, "name":"Sunglasses", "picture":"sunglasses.webp", "quantity":0, "price":259.90 },
"item52": {"resell":1, "inventory":1, "gift":1, "index":51, "name":"Rolex Cosmograph Daytona Yellow Gold Green Dial - FULL FACTORY STICKERS - 2021", "picture":"watch_1.webp", "quantity":0, "price": 61000},
"item53": {"resell":1, "inventory":1, "gift":1, "index":52, "name":"Vintage Rolex GMT-Master 1675 Nipple Dial Steel and Yellow Gold - 1973", "picture":"watch_2.webp", "quantity":0, "price": 11000},
"item54": {"resell":1, "inventory":1, "gift":1, "index":53, "name":"Omega Seamaster Diver 300M Co-Axial Master Chronometer Chronograph 44mm - 2024", "picture":"watch_3.webp", "quantity":0, "price": 8200},
"item55": {"resell":1, "inventory":1, "gift":1, "index":54, "name":"Rolex Datejust 36 Wimbledon - 2024", "picture":"watch_4.webp", "quantity":0, "price": 9350},
"item56": {"resell":1, "inventory":1, "gift":1, "index":55, "name":"Omega Seamaster Diver 300M Titanium 42mm 007 Edition - 2022", "picture":"watch_5.webp", "quantity":0, "price": 6600},
"item57": {"resell":1, "inventory":1, "gift":1, "index":56, "name":"40mm Fluted Bezel Yellow Gold Champagne Baguette Diamond Dial Presidential Band", "picture":"watch_6.webp", "quantity":0, "price": 34000},
"item58": {"resell":1, "inventory":1, "gift":1, "index":57, "name":"MISSION TO URANUS SO33L100", "picture":"watch_7.webp", "quantity":0, "price": 240},
"item59": {"resell":1, "inventory":1, "gift":1, "index":58, "name":"Hermès Pre-Owned - 1990 Kelly 32 handbag", "picture":"bag_1.webp", "quantity":0, "price": 13347},
"item60": {"resell":1, "inventory":1, "gift":1, "index":59, "name":"Hermès Birkin 25 Vert d'eau 6J Alligator Matt", "picture":"bag_2.webp", "quantity":0, "price": 67493.8},
"item61": {"resell":1, "inventory":1, "gift":1, "index":60, "name":"Louis Vuitton - Goat Hair Transsiberian Bag", "picture":"bag_3.webp", "quantity":0, "price": 4750},
"item62": {"resell":1, "inventory":1, "gift":1, "index":61, "name":"Original Chicken Handbag Cute Hen Purse Tote Bag Novelty for Women.", "picture":"bag_4.webp", "quantity":0, "price": 34.99},
"item63": {"resell":1, "inventory":1, "gift":1, "index":62, "name":"SAINT LAURENT - Loulou Medium Quilted Leather Shoulder Bag In Beige", "picture":"bag_5.webp", "quantity":0, "price": 2250},
"item64": {"resell":1, "inventory":1, "gift":1, "index":63, "name":"Hermès Sac Bijou Birkin Bag", "picture":"bag_6.webp", "quantity":0, "price": 2000000},
"item65": {"resell":1, "inventory":1, "gift":1, "index":64, "name":"GOYARD Saint Louis Handbags", "picture":"bag_7.webp", "quantity":0, "price": 3524},
"item66": {"resell":1, "inventory":1, "gift":1, "index":65, "name":"Louis Vuitton Double Jeu Neo-Alma Bag", "picture":"bag_8.webp", "quantity":0, "price": 4500},
"item67": {"resell":1, "inventory":1, "gift":1, "index":66, "name":"Le Montrachet Grand Cru - Burgundy, France, WHITE WINE", "picture":"wine_1.webp", "quantity":0, "price": 3406},
"item68": {"resell":1, "inventory":1, "gift":1, "index":67, "name":"Penfolds, Penfolds Bin 707, RED WINE, Australia/South Australia", "picture":"wine_2.webp", "quantity":0, "price": 3022},
"item69": {"resell":1, "inventory":1, "gift":1, "index":68, "name":"Port Ellen (silent) - Private Collection - Single Cask #290-1981 42 year old Whisky 70cl 52.5% ABV", "picture":"wine_3.webp", "quantity":0, "price": 12001},
"item70": {"resell":1, "inventory":1, "gift":1, "index":69, "name":"Tomatin - Exclusive Single Sherry Cask - 1971 50 year old Whisky 70cl + 5cl 44% ABV", "picture":"wine_4.webp", "quantity":0, "price": 18899},
"item71": {"resell":1, "inventory":1, "gift":1, "index":70, "name":"Brora (silent) - 2015 Special Release 1977 37 year old Whisky 70cl 50.4% ABV", "picture":"wine_5.webp", "quantity":0, "price": 5999.95},
"item72": {"resell":1, "inventory":1, "gift":1, "index":71, "name":"Kare Design Turtle Deco Figurine, Multi-Colour, 32 x 60 x 40 cm", "picture":"gift_1.webp", "quantity":0, "price": 299},
"item73": {"resell":1, "inventory":1, "gift":1, "index":72, "name":"LLADRÓ Bulldog With Lollipop Dog Figurine. Porcelain Figure Figure", "picture":"gift_2.webp", "quantity":0, "price": 2018},
"item74": {"resell":1, "inventory":1, "gift":1, "index":73, "name":"VOIV Deer Statue Figurines Decor Nordic Ornament", "picture":"gift_3.webp", "quantity":0, "price": 1820},
"item75": {"resell":1, "inventory":1, "gift":1, "index":74, "name":"Jewelili Enchanted Disney Fine Jewelry", "picture":"gift_4.webp", "quantity":0, "price": 1098.77},
"item76": {"resell":1, "inventory":1, "gift":1, "index":75, "name":"Star Wars™ Fine Jewelry 1/6 Ct.Tw. Diamonds and Morganite", "picture":"gift_5.webp", "quantity":0, "price": 913.4},
"item77": {"resell":1, "inventory":1, "gift":1, "index":76, "name":"DEPHINI - 18k Gold Necklace, Yellow Heart Pendant", "picture":"gift_6.webp", "quantity":0, "price": 1028.14},
"item78": {"resell":1, "inventory":1, "gift":1, "index":77, "name":"(Bracelet) JEWELLERY CRAFT - Lab Created Diamond Bangle", "picture":"gift_7.webp", "quantity":0, "price": 4473},
"item79": {"resell":1, "inventory":1, "gift":1, "index":78, "name":"Tom Ford Rose Prick Eau De Parfum 50ml", "picture":"gift_8.webp", "quantity":0, "price": 249.9},
"item80": {"resell":1, "inventory":1, "gift":1, "index":79, "name":"Balenciaga Paris Eau De Parfum", "picture":"gift_9.webp", "quantity":0, "price": 349.99},
"item81": {"resell":1, "inventory":1, "gift":1, "index":80, "name":"Escentric Molecules M03, Molecule 03 100ml", "picture":"gift_10.webp", "quantity":0, "price": 89.9},
"item82": {"resell":0, "inventory":1, "gift":1, "index":81, "name":"One year subscription for Sports Streaming Services", "picture":"streaming_service_1.webp", "quantity":0, "price": 248.99},
"item83": {"resell":1, "inventory":1, "gift": 1, "index":82, "name": "Dope", "picture": "dope.webp", "quantity": 0, "price":20},
"item84": {"resell":1, "inventory":1, "gift": 1, "index":83, "name": "White Fishnet Sheer Bikini ", "picture": "fishnet_bikini.webp", "quantity": 0, "price":21},
"item85": {"resell":1, "inventory":1, "gift": 1, "index":84, "name": "Women's Faux Jeans ", "picture": "clothes_women_pants_faux_jeans.webp", "quantity": 0, "price":32.95},
"item86": {"resell":1, "inventory":1, "gift": 1, "index":85, "name": "Totebag - Sudoku", "picture": "totebag_1.webp", "quantity": 0, "price":5},
"item87": {"resell":1, "inventory":1, "gift": 1, "index":86, "name": "Puzzlebook, third edition", "picture": "book_puzzle_1.webp", "quantity": 0, "price":42.9},
"item88": {"resell":1, "inventory":1, "gift": 1, "index":87, "name": "Giftcard - bookstore 1", "picture": "giftcard_bookstore_1.webp", "quantity": 0, "price":65}
}>>
<<set $properties to {
"building1":{"price":225000, "bought":0, "toggle":1, "name":"Serenity Heights", "location":"Dreamdale", "number":45, "pic":"building1.webp"},
"building2":{"price":1275000, "bought":0, "toggle":1, "name":"Modernity Villa", "location":"N\A", "number":163, "pic":"building2.webp"},
"building3":{"price":5757000, "bought":0, "toggle":1, "name":"Azure Horizon Estate", "location":"N\A", "number":98, "pic":"building3.webp"},
"building4":{"price":7595000, "bought":0, "toggle":1, "name":"Harmony Residences", "location":"Parkview Terrace", "number":452, "pic":"building4.webp"}
}>>
<<set $player to {"name1":"Mitø", "name2": "Chøndria", "energy":5, "cash":20000, "fitness": 5, "sexskill":0, "intelligence":10, "stress":0, "color":"87CEEB", "profile":"player"}>>
<<set $playervar to {
"var1":0, "var2":1, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":1960, "var13":0,
"var14":{
hired:0, position:"", exp:0, office_access:0, temp1:0, noti_number:[], fired:0, promo_eligible:0,
event:{
event1:{completed:0, active:0}
}
},
"var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0
}>>
<<set $bankvar to {"var1":10002, "var2":0, "var3":639, "var4":4.5, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $univar to {"var1":0, "var2":0, "var3":5000, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $hospvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $hotelvar to {"playerhasroom":0,
"nextevent":{
"normal_book":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
}
}>>
<<set $buildingOperatingHours to{
"office":
{"operatingHour":
{"one":
{"open":7,
"close":21,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}},
"witchshop":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[0,1,2,3,4,6],
"status":false,
"toggle":1
}}},
"pawnshop":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"nightclub":
{"operatingHour":
{"one":
{"open":20,
"close":4,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"cityhall":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}},
"church":
{"operatingHour":
{"one":
{"open":6,
"close":20,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"policedepartment":
{"operatingHour":
{"one":
{"open":0,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"subway":
{"operatingHour":
{"one":
{"open":5,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"hospital":
{"operatingHour":
{"one":
{"open":7,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"bank":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"mall":
{"operatingHour":
{"one":
{"open":9,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1},
"two":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1}
}},
"university":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}},
"gym":
{"operatingHour":
{"one":
{"open":0,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"bar":
{"operatingHour":
{"one":
{"open":9,
"close":4,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"restaurant":
{"operatingHour":
{"one":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"stripclub":
{"operatingHour":
{"one":
{"open":16,
"close":6,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"dealership":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"real_estate":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}}
}>>
<<set $ss_comp to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_soci to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_spor to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_buss to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_scie to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $man1_1 to {"index":0, "name1": "Steven", "name2":"Willems", "age":49, "partner_index":"", "children":2, "color":"b2c489", "location":"", "profile":"steven", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"tue":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"wed":{"8-11": "rest", "12-12": "rest", "13-5":"rest"},
"thu":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"fri":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<set $random_man to {"name1":"Man", "profile":"random_man", "color":"fff000"}, $random_woman to {"name1":"Woman", "profile":"random_woman", "color":"fff000"}>>
<<silent>>
<<set _chars_list_init to [
"girl1", "girl2", "girl3", "girl4", "girl5", "girl6", "girl7",
"girl8", "girl9", "girl10", "girl11", "girl12", "girl13", "girl14",
"girl15", "girl16", "girl17", "girl18", "girl19", "girl20", "girl21",
"girl22", "girl23", "girl24", "girl25", "girl26", "girl27", "girl28",
"man1_2", "man1_3", "man1_4", "man1_5", "man1_6", "man1_7"
]>>
<<for _char range _chars_list_init>>
<<set $act to _char>>
<<include "character_set_page">>
<</for>>
<</silent>>
<<audio ":playing" stop>>
<img src="images/GPG1O/others/gpg10.webp"><br><br>
HELLO!<br>
Welcome to <b>"Generic Porn Game 1 - ORIGINATION"</b>. Made and compiled by me, Creatively Challenged Developer. Thanks for downloading the game! And also, shout out to the internet for providing me with all these materials. <<textbox "$mypatrons" "" "before_intro">>
<span id="enter"><<link "Continue" "disclaimer">><</link>></span><br><br>
<<script>>
UIBar.show().stow(true);
<</script>>
<</nobr>><<nobr>>
/% __________________________ start checks __________________________ %/
<<check_operatingStatus $girl9 "one">>
<<if $girl9.var.var4 is 0>>
<<if !$girl9.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set _temptime to $gameDate.getHours()>>
<<set $gvar.var7 to 1>>
<<set _g9e8 to $girl9.event.event8>>
<<set _g9e7 to $girl9.event.event7>>
/% __________________________ end checks __________________________ %/
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen27.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<girl_loca $girl9>>
<<set _g9_location to $girl9.location>>
<<set _talkbutton to '
<<button "Interract with $girl9.name1" "KENZIE_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "talk_kenzie", $act_1 to "kenzie_talk_2", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<if $act is "" or $act is "main">>
<<addmins $traveltime.one>>
<<set _g9_housename to "KENZIE_HOUSE">>
<<if $act2 is "hallway" or $act2 is "">>
<div class="image-row">
<div class="image-container3">
<<if $girl9.location is "livingroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom13.webp">' _g9_housename>><<set $act2 to "livingroom", $background1 to $act2>><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $girl9.location is "bathroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom6.webp">' _g9_housename>><<set $act2 to "bathroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<<if $girl9.location is "kitchen">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen27.webp">' _g9_housename>><<set $act2 to "kitchen", $background1 to $act2>><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<<if $girl9.location is "bedroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom47.webp">' _g9_housename>><<set $act2 to "bedroom1", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if _g9_location is "livingroom">>
<<set _day to $gameDate.getDay(), _hour to $gameDate.getHours()>>
<<if (_day is 6 or _day is 0) and _hour lte 14>>
/% Kenzie's weekend activity %/
$girl9.name1 is here.<br><br>
<img src="images/GPG1O/char/kenzie_madison/livingroom/kenzie_cleaning_livingroom.webp"><br><br>
<<print _talkbutton>>
<<button "Get a better look" "kenzie_event_house_sexes">><<set $act_1 to "livingroom", $act_2 to "one">><</button>>
<<else>>
$girl9.name1 is here.<br><br>
<<print _talkbutton>>
<</if>>
<<else>>
<</if>>
<<button "Wait 30 minutes" "KENZIE_HOUSE">><<addmins 25>><</button>>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if _g9_location is "kitchen">>
$girl9.name1 is here.<br><br>
<<print _talkbutton>><br>
<<else>>
<</if>>
<span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if _g9_location is "bathroom">>
$girl9.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<br><<button "Knock" "kenzie_event_house_sexes">><<set $act_1 to "bathroom_2", $act_2 to "one">><</button>>
<<else>>
<<button "Spend time in the bathroom">>
<<addhours 1>>
<<girl_loca $girl9>>
<<if $girl9.location is "bathroom" and (_temptime is 8 or _temptime is 7) >>
<<goto "kenzie_event_house_sexes">>
<<set $act_1 to "bathroom", $act_2 to "one">>
<<else>>
<<goto _g9_housename>>
<</if>>
<</button>>
<</if>>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom1">>
<<if _g9_location is "bedroom">>
<<if _temptime gte 23 or _temptime lte 7>>
$girl9.name1 is sleeping.<br>
<br><<button "Sleep" "KENZIE_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "w_kenzie">><</button>>
<<else>>
$girl9.name1 is here.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/kenzie_madison/bedroom/set1/kenzie_on_bed_1.webp"><br>
</div>
<<print _talkbutton>>
<<disable _g9e7.completed is 0>>
<<button "Slap that ass" "kenzie_event_house_sexes">><<set $act_1 to "bedroom_1", $act_2 to "one">><</button>>
<</disable>>
<</if>>
<<else>>
<<button "Sleep" "KENZIE_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "else">><</button>>
<</if>>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<else>>
&**0289j34i7fa0d8sf - Error <br>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<</if>>
<<elseif $act is "talk_kenzie">>
<<if $act_1 is "kenzie_talk_2">>
<<include "kenzie_talk_interface">>
<</if>>
<<elseif $act is "sleep">>
<<set _back_sleep to '
<<button "Wake up" "KENZIE_HOUSE">>
<<audio ":playing" stop>>
<<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">>
<</button>>
'>>
<<if $act2 is "w_kenzie">>
<<sleep>>
<div class="video_too_small_fix center">
<video autoplay controls loop muted><source src="images/GPG1O/char/general/sleeping_together_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<span id="back"><<print _back_sleep>></span>
<<else>>
<<sleep>>
<div class="video_too_small_fix center">
<<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
</div><br>
<span id="back"><<print _back_sleep>></span>
<</if>>
<<elseif $act is "house_not_open">>
<<set $act_1 to "house_not_open", $act_2 to "one">>
<<include "kenzie_event_4">>
<<elseif $act is "getout">>
It seems you've overstayed your welcome; $girl9.name1 gives you a pointed look, her patience clearly wearing thin.<br><br>
<<dialog $girl9 "It's late. Can you just leave already?">><br>
<<dialog $player "(grinning) Woah, sorry, I didn't realize I was having so much fun.">><br>
She crosses her arms, clearly not amused. It's time to head out.<br><br>
<<button "Get out" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">><</button>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_libr to "LIBRARY">>
<<set _psg_libr_bg to $background1>>
<<if _psg_libr_bg is "reception">>
<style> body {background-image: url("images/GPG1O/loca/uptown/reception.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<elseif _psg_libr_bg is "main">>
<style> body {background-image: url("images/GPG1O/loca/uptown/main.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<elseif _psg_libr_bg is "computer">>
<style> body {background-image: url("images/GPG1O/loca/uptown/computer.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<elseif _psg_libr_bg is "event_area">>
<style> body {background-image: url("images/GPG1O/loca/uptown/event_area.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<elseif _psg_libr_bg is "lounge">>
<style> body {background-image: url("images/GPG1O/loca/uptown/lounge.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<</if>>
<<set _boh_city_library to {
"operatingHour":
{"one":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}}>>
<<check_operatingStatus _boh_city_library "one">>
<<set _liboh to _boh_city_library.operatingHour.one.status>>
<<if !_liboh>>
<<set $act to "getout">>
<</if>>
<<if $act is "getout">>
The library is closing. You quickly pack your stuff and leave.<br>
<br><span id="back"><<button "Back" "CITY2">><<clean_used_vars>><<set $act to "library", $act2 to "", $background1 to "library">><</button>></span>
<<elseif $act is "">>
<<if $act2 is "">>
<div class="image-row">
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/uptown/thumb/reception.webp">' _psg_libr>><<set $act2 to "reception", $background1 to "reception">><</button>>
<div class="overlay-text2">RECEPTION</div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/uptown/thumb/computer.webp">' _psg_libr>><<set $act2 to "computer", $background1 to "computer">><</button>>
<div class="overlay-text2">COMPUTERS</div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/uptown/thumb/event_area.webp">' _psg_libr>><<set $act2 to "event_area", $background1 to "event_area">><</button>>
<div class="overlay-text2">EVENT AREA</div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/uptown/thumb/lounge.webp">' _psg_libr>><<set $act2 to "lounge", $background1 to "lounge">><</button>>
<div class="overlay-text2">LOUNGE</div>
</div>
</div>
<br><span id="back"><<button "Back" "CITY2">><<clean_used_vars>><<set $act to "library", $act2 to "", $background1 to "library">><</button>></span>
<<elseif $act2 is "reception">>
The reception desk handles all visitor inquiries.<br>
<br><span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "", $background1 to "main">><</button>></span>
<<elseif $act2 is "computer">>
Public computers available for internet, research, or printing.<br><br>
<<button "Computer" _psg_libr>><<set $act to "use_computer", $act2 to "one", $act_1 to "computer">><</button>>
<br><span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "", $background1 to "main">><</button>></span>
<<elseif $act2 is "event_area">>
A space for workshops, readings, and community events.
<<if $girl4.event.event3.completed is 1 or $girl4.event.event3.active is 1>>
Every Wednesday at 4PM, the library hosts a free Sudoku event.
<</if>>
<br><br>
<<set _li_ev_ar_st_back to '<span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "", $background1 to "main">><</button>></span>'>>
/%<<set _has_event_girl to false, _has_event_number to false, $passage1 to _psg_libr>> %/
<<set $act_1 to $act, $act_2 to $act2, $background2 to "", $passage1 to _psg_libr>>
<<set $act_3 to "buttons">>
<<include "girl4_event_3">>
<br><<print _li_ev_ar_st_back>>
<<elseif $act2 is "lounge">>
A quiet space for reading and studying.<br><br>
<<disable $gvar.var7 is 0>><<button "Read something" _psg_libr>><<set $act to "read", $act2 to "one">><</button>><</disable>>
<br><span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "", $background1 to "main">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "use_computer">>
<<if $act2 is "one">>
<<include "computer">>
<br><br><span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "computer">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "read">>
<<if $act2 is "one">>
You, reading something here, not made.<br><br>
<span id="back"><<button "Back" _psg_libr>><<set $act to "", $act2 to "lounge">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act is "talkaftersex">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act2 is "one">>
<<dialog $player "So... is this - are we a thing now?">><br>
<<dialog $girl2 "I don't know. How about we just keep doing what we're doing now and we'll see how things go?">><br>
<<button '<<dialog $player \"I\'m okay with that. It\'s better to not put a label on us yet.\">>' "LILA1">><<set $act2 to "two", $act4 to "accept", $girl2.event.event2.var5 to "nolabel">><</button>>
<<button '<<dialog $player \"Are you interested in just being... friends with benefits?\" >>' "LILA1">><<set $act2 to "two", $act4 to "fwb", $girl2.event.event2.var5 to "fwb">><</button>>
<<elseif $act2 is "two">>
<<if $act4 is "accept">>
<<dialog $girl2 "Thank you for understanding $player.name1.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, though not quite as a couple... yet.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb_wfeelings">>
<<dialog $girl2 "Alright. I'm okay with that.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, now as friends with benefits, with room for a committed relationship.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb_nofeelings">>
<<dialog $girl2 "Alright.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, now as friends with benefits, with NO potential for a committed relationship.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb">>
<<if $player.sexskill gt 50>>
<<dialog $girl2 "Sure... but what will you do if one of us develop feelings and wants more than a FWB relationship?">><br>
<<button '<<dialog $player \"I\'m always open for more... If you want it too of course.\">>' "LILA1">><<set $act2 to "two", $act4 to "fwb_wfeelings", $girl2.event.event2.var5 to "fwb_wfeelings">><</button>>
<<button '<<dialog $player \"If either of us catches feelings, we should end the relationship.\" >>' "LILA1">><<set $act2 to "two", $act4 to "fwb_nofeelings", $girl2.event.event2.var5 to "fwb_nofeelings">><</button>>
<<else>>
<<dialog $girl2 "Unfortunately, your performance just now wasn't impressive enough for me to want to accept that.">><br>
<<button '<<dialog $player \"I think that\'s a you problem. My cock is perfect. Maybe you should do some kegel exercises instead.\">>' "LILA1">><<set $act2 to "three", $act4 to "youproblem", $girl2.event.event2.var5 to "kegel">><</button>>
<<button '<<dialog $player \"I willing to work on it $girl2.name1. Give me a chance. I\'ll become a sex machine if you let me be.\" >>' "LILA1">><<set $act2 to "three", $act4 to "givemeachance">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "three">>
<<if $act4 is "youproblem">>
<<if $player.fitness lt 50>>
<<set _statement to "Wha- you piece of shit. Your cock is tiny, average at best. Maybe if you weren't so fat, you'd actually be able to make a woman feel good.">><br>
<<else>>
<<set _statement to "Wha- you piece of shit. How typical of a man, blaming women for their own incompetence.">><br>
<</if>>
<<dialog $girl2 _statement>><br>
You see $girl2.name1's face turns red with anger, as she quickly dresses up. She leaves the room screaming at you.<br><br>
<<dialog $girl2 "GET YOUR SORRY ASS OUT OF HERE!">><br>
<br><span id="back"><<button "Looks like someone's insecure. Anyway, that's one way to kill a relationship. Leave." "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.var.var1 to -1>><</button>></span>
<<elseif $act4 is "givemeachance">>
<<if $girl2.love gte 50>>
<<dialog $girl2 "Okay, but only because you've been a good boy.">><br>
<<dialog $player "Oh thank you $girl2.name1. We'll fuck everyday now yeah?">><br>
<<dialog $girl2 "Woah woah woah, hold on there buddy.">><br>
The two of you discuss the terms and conditions of your relationship. You can now have sex with $girl2.name1 as friends-with-benefits aka FWB.
Though you still have to butter her up a lot with flirtations and gifts if you want to fuck her often.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.event.event2.var5 to "fwb2", $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<else>>
<<set $player.stress +=15>>
<<dialog $girl2 "I'm sorry $player.name1, I'd rather not. This is awkward, you should leave...">><br>
You've been rejected. You thought it was that easy? Unfortunately you've gone and screwed this one up.
The relationship is over. The humilliation and "breakup" is causing your stress level to increase monumentally. (+15 stress) <br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $girl2.var.var1 to -1, $gvar.var7 to 1, $girl2.event.event2.var5 to "rejection">><</button>></span>
<</if>>
<</if>>
<<else>>
aoiusodf080-fd08f-f<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "sex1_after_date1">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _blowjob to ["blowjob2", "blowjob4", "blowjob5" ]>>
<<set _sex to ["sex2","sex3","sex4","sex5"]>>
<<sex_limit "ongoing">>
<<if $act2 is "tease">>
<<audio ":playing" stop>>
<<playsexytime>>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/tease1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Does this feel good $player.name1?">><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "blowjob4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "(gluck gluck gluck gluck)">><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "sex1">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "panting">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "panting">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Oh yes, just like that $player.name1.">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl2 "dick" $player.name1>><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Mnmmm... keep going $player.name1">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "cum_in">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl2 "Cum for me $player.name1, fill me up.">><br>
<<button "Afterwards" "LILA1" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_out">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_hand_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Cumming. <br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl2 "Mmmm, keep cumming.">><br>
<<button "Afterwards" "LILA1" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<woman_cumlocation $girl2>><br>
<<button "Cum inside" "LILA1">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "LILA1">><<set $act2 to "cum_out">><</button>>
<<elseif $act2 is "after_sex">>
<<audio ":playing" stop>>
<<set $player.stress to Math.clamp($player.stress-=5, 0,100)>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "That was amazing $girl2.name1. Thanks">><br>
<<if $generalsdet.vaginal is 0>>
<<dialog $girl2 "Um, you're welcome.">><br>
<<addlove $girl2 -1>>
<<else>>
<<during_sex_compliment $girl2 "woman_after" $player.name1>>
<</if>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_after1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/% <<impreg $girl2>> %/
<</if>>
<<set $act4 to "", $act5 to "">>
<<update_sdet $girl2 "stop">>
<<sex_limit "stop">>
<<if $girl2.var.var8 is 0>>/*for -what are we- talk if it hasn't happened yet.*/
<br><<button "Talk" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1>><</button>>
<<else>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>> <<addhours 1>><</button>></span>
<</if>>
<<else>>
Oops as98d90f-df<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<if $act2 is "tease">>/*To show the first blowjob or sex, with clothes which will not be repeatable after either one is chosen.*/
<<button "Blowjob" "LILA1">><<set $act2 to "blowjob">><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1">><<set $act2 to "sex1">><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<elseif $act2 isnot "cum_decide" and $act2 isnot "cum_in" and $act2 isnot "cum_out" and $act2 isnot "after_sex">>
<<if $playervar.var6 gt 0>>
<<button "Blowjob" "LILA1">><<set $act5 to ($act5 + 1) % _blowjob.length>>
<<set $act2 to _blowjob[$act5]>>
<<update_sdet $girl2 "add" "blowjob">>
<<add_lust_duringsex $girl2>>
<</button>>
<<button "Sex" "LILA1">><<set $act4 to ($act4 + 1) % _sex.length>>
<<set $act2 to _sex[$act4]>>
<<update_sdet $girl2 "add" "vaginal">>
<<add_lust_duringsex $girl2>>
<</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<<else>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act is "lila_home_afterdate1">>
<<if $act2 is "one">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $girl2.var.var2 to 1, $girl2.event.event2.var1>>/*This is redundant and both stores the same data, but its okay i think.*/
<<addmins 35>>
<img src="images/GPG1O/loca/houses/front/house1.webp"><br><br>
<<if $girl2.event.event2.var1 is 0>>
<<dialog $player "Well, here we are. Your house is really nice, almost as nice as you.">><br>
<<dialog $girl2 "(Laugh) Thanks for dropping me off, $player.name1...">><br>
<<else>>
<<dialog $player "Here we are, safely arrived.">><br>
<<dialog $girl2 "That was a fun date, thanks $player.name1.">><br>
<</if>>
<<if $girl2.love gte 30>>
<<dialog $player "Oh, it's the least I could do.">><br>
<<dialog $girl2 "Wanna come in?">><br>
<<button "Go in" "LILA1">><<set $act2 to "three">><</button>>
<<button "Excuse yourself" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>><br>
<<else>>
<<button '<<dialog $player \"You have a good night $girl2.name1.\">>' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>><br>
<<button '<<dialog $player \"Goodbye (while making puppy eyes)">>' "LILA1">><<set $act2 to "two">><</button>><br>
<</if>>
<<elseif $act2 is "two">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl2.love gte 20 and $girl2.lust gte 10>>
<<dialog $girl2 "Or maybe... Do you want to go inside?">><br>
<<button '<<dialog $player \"Woof woof (barking)">>' "LILA1">><<set $act2 to "three", $act4 to "woof">><</button>><br>
<<button '<<dialog $player \"(wag your butt like its your tail)">>' "LILA1">><<set $act2 to "three", $act4 to "yeah">><</button>><br>
<<else>>
<<dialog $girl2 "Bye. (smiles)">><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>></span>
<</if>>
<<elseif $act2 is "three">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $girl2.event.event2.var4 isnot 1>>
The interior of Lila's house was beautifully decorated. The furniture, drapes, carpets, and even the scent of the place were selected with exquisite taste. <br><br>
<<dialog $player "I really like your place. I can definitely see why you became a fashion designer.">><br>
<</if>>
<<dialog $girl2 "Want to chill and watch TV for a bit?">><br>
<<dialog $player "<<print setup.synonym.yes.random()>>.">><br>
<<button "Watching TV" "LILA1">><<set $act2 to "four">><</button>>
<<set $girl2.event.event2.var4 to 1>> /*whether the player has been inside her house or not. 0 is no, 1 is yes.*/
<<elseif $act2 is "four">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $girl2.var.var5 is 0>>
Lila turned the TV on, and the two of you are sitting shoulder to shoulder on the couch, watching a random show on TV. Your heart beats faster.<br><br>
<<button '<<dialog $player \"(I don\'t want to make things weird, I should just finish the show and go home.)\">>' "LILA1">><<set $act2 to "five", $act4 to "dontmakethingsweird">><<addlove $girl2 1>><</button>>
<<button '<<dialog $player \"(How do I do this? Should I make a move? I\’m not misreading the signs, am I?)\">>' "LILA1">><<set $act2 to "five", $act4 to "howdoidothis">><</button>>
<<else>>
Lila turned the TV on, and the two of you are sitting shoulder to shoulder on the couch, watching a random show on TV. In your head, you are thinking about how...<br><br>
<<button '<<dialog $player \"(I\'m not that horny today, I\'ll just watch some TV.)\">>' "LILA1">><<set $act2 to "five", $act4 to "dontmakethingsweird">><<addlove $girl2 1>><</button>>
<<button '<<dialog $player \"(I am in the mood for some sexy time. )\">>' "LILA1">><<set $act2 to "five", $act4 to "doingit">><</button>>
<</if>>
<<elseif $act2 is "five">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act4 is "doingit">>
You gently slid your hands up to $girl2.name1's shoulders, your eyes meeting hers in a silent exchange of unspoken words. In that moment, you shared a tender kiss.<br><br>
<<dialog $girl2 "Mmm, somebody's up for a good time.">><br>
<<if $player.energy gt 0>>
<<button "Do the horizontal monster mash" "LILA1">>
<<set $act to "sex1_after_date1", $act2 to "tease", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<</button>>
<<else>>
<span id="button-disabled"><<button "Do the horizontal monster mash" "">><</button>></span> No energy
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<elseif $act4 is "dontmakethingsweird">>
You continued watching the show, not making a single move, until the show was over.<br><br>
<<dialog $player "That's a good show! I like the explosion and stuff. Anyway, I should leave now. Goodbye.">><br>
<<if $girl2.lust gte 20>>
<<dialog $girl2 "Bye...">><br>
<<else>>
<<dialog $girl2 "Bye.">><br>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "howdoidothis">>
<<addbaselust $girl2 2>>
You slowly moved your hands up to $girl2.name1's shoulder. Then you looked at her, and she looks at you.
You two kith'ed. <br><br>
<<if ($girl2.lust gte $girl2.personality.flirtpoint.two) or $girl2.event.event2.var3 is 1>>
<<button "Shaboink" "LILA1">>
<<set $act to "sex1_after_date1", $act2 to "tease", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<</button>>
<<else>>
<<dialog $girl2 "$player.name1... We should wait, I still want to get to know you better.">><br>
<<button '<<dialog $player \"Pleaseeeeee... I\'m rock hard now.\">>' "LILA1">><<set $act2 to "six", $act4 to "please">><<addbaselust $girl2 1>><</button>>
<<button '<<dialog $player \"That\'s okay, we\'ll take it slow.\">>' "LILA1">><<set $act2 to "six", $act4 to "thatsokay", $girl2.event.event2.var3 to 1>><</button>>
<<button '<<dialog $player \"I think having sex is a good way to get to know each other.\">>' "LILA1">><<set $act2 to "six", $act4 to "ithink">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "six">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act4 is "please">>
<<dialog $girl2 "No.">><br>
$girl2.name1 was not ready to have sex with you, despite your begging. You felt like a fool, but the show on TV was good enough to distract from the whole thing. You left as soon as it was over.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "thatsokay">>
<<addlove $girl2 2>>
<<dialog $girl2 "Thank you... $player.name1.">><br>
Both of you continued watching the show with your arm around her shoulder the whole time. After it was over, you excused yourself to go home.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "ithink">>
<<set $girl2.love -=$girl2.personality.angerpenalty>>
<<dialog $girl2 "That's what men says when all they want is sex.">><br>
$girl2.name1 is mad.
You apologized and left as soon as the show was over.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<else>>
asdfiufoip 098098908d0f0fa;<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "mall_encounter">>
<<if $act2 is "one">>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/lila/lila_1.webp"><br><br>
As you head towards the exit, strolling past the many stores in the mall, your attention is caught by a girl walking out of a clothing store.
You have to do a triple head turn before you finally just stare in awe of her beauty.<br>
<br><<button "<<dialog $player \"Oh wow, what a babe, I should talk to her and say hi.\">>" "LILA1">><<set $act2 to "two">><</button>><br>/*DONE: if player chooses to say hi, check/tick var here.*/
<<button "<<dialog $player \"Oh wow, what a babe, I should avert my gaze to avoid making her feel uncomfortable.\">>" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>>
<<elseif $act2 is "two">>
<<set $girl2.var.var1 to 1>>
<<set $girl2.event.event1.talk2 to 0, $girl2.event.event1.talk3 to 0, $girl2.event.event1.talk4 to 0, $girl2.event.event1.talk1 to 0>>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Against the anxious feelings in your head, you braced up and made yourself walk towards the girl in the tight blue dress. <br><br>
<<dialog $player "Hey, you are very beaut- you are exquisite!">><br>
<<dialog $girl2 "Exquisite? Well, thank you." "Pretty woman">><br>
...<br><br>
<<dialog $girl2 "..." "Pretty woman">><br>
<<dialog $player "Can I bring you... do you want to covfefe - get some coffee with me?">><br>
<<dialog $girl2 "Oh. I’m $girl2.name1.">><br>
<<dialog $player "Sorry, I completely forgot to introduce myself. I'm $player.name1, and I find you very attractive.">><br>
<<dialog $girl2 "I appreciate your directness, and... sure! I'd love to have coffee with you. Let's go!">><br>
<<dialog $player "Wait, right now?">><br>
You said, surprised by her reaction, expecting rejection after you completely fumbled your introduction. The two of you then went to a nearby coffee shop.<br><br>
<<button "At the coffee shop" "LILA1">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
So both you and $girl2.name1 entered the coffee shop, which was rather empty at the time. You chose a table by the window and sat down facing each other.<br><br>
<<dialog $girl2 "So... You must think I'm really pretty huh?">><br>
<<button "<<dialog $player \"On a scale of 1 to 10, you are a solid 8. Maybe a 9 if you let me have a peek of what's under (while looking at her chest). \">>" "LILA1">>
<<set $girl2.love -= 1, $act2 to "four", $act4 to "peekunder", $girl2.event.event1.talk1 -=1>>>
<</button>><br>/*-1 points*/
<<button "<<dialog $player \"Yes I do, you are beautiful and I'm sorry for fumbling my introduction to you earlier.\">>" "LILA1">>
<<set $girl2.love += 1, $act2 to "four", $act4 to "yesido", $girl2.event.event1.talk1 +=1>>>
<</button>><br>/*+1 love*/
<<button "<<dialog $player \"Of course! I don't know what it is, but I just had to talk to you. Do you think I'm beautiful?\">>" "LILA1">>
<<if $player.fitness gte 50>>><<set $girl2.lust +=5>><</if>>
<<set $girl2.love +=2, $act2 to "four", $act4 to "ofcourse", $girl2.event.event1.talk1 +=2>>
<</button>><br> /*if fitness is gte 50, +2 love and + 5lust*/
<<elseif $act2 is "four">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act4 is "peekunder">>
<<dialog $player "(What in the fuck did I just say?)">><br>
<<dialog $girl2 "Woah, hold on there tiger, let's take it slow.">><br>
<<elseif $act4 is "yesido">>
<<dialog $girl2 "That’s bold of you, and I like that. I like bold men.">><br>
<<dialog $player "I can shave my head if that’s what you like...">><br>
<<dialog $girl2 "Ah and you’re a funny too.">><br>
<<elseif $act4 is "ofcourse">>
<<dialog $player "(What am I even asking?)">><br>
<<if $player.fitness gte 50>>
<<dialog $girl2 "You are, you're very handsome, and I can see that you've been working out too.">><br>
<<else>>
<<dialog $girl2 "I think you look good. You dress well, smell good, and your face definitely has a nice structure to it.">><br>
<</if>>
<</if>>
Both of you continued to converse.<br><br>
<<button "<<dialog $player \"You go shopping here often? \">>" "LILA1">><<set $act2 to "yougo", $girl2.event.event1.talk2 to 1>><</button>><br>
<<button "<<dialog $player \"This coffee shop is pretty nice huh?\">>" "LILA1">><<set $act2 to "thiscoffee", $girl2.event.event1.talk3 to 1>><</button>><br>
<<button "<<dialog $player \"Are you a model?\">>" "LILA1">><<set $act2 to "areyou", $girl2.event.event1.talk4 to 1>><</button>><br><br>
<<elseif $act2 is "yougo">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "You-">><br>
<<dialog $girl2 "So, what brings you to the mall today? Just the usual shopping spree, or is there something special you're hunting for?">><br>
<<dialog $player "I'm not really the kind to go on a shopping spree. This is where I usually go to buy supplies and household items. How about you? You shop here often?">><br>
<<dialog $girl2 "I do come here quite a bit, actually. It's a nice place to find some unique pieces for my wardrobe, and to look for inspirations.">><br>
<<button "<<dialog $player \"Inspirations? Are you an artist? Beauty with brains huh.\">>" "LILA1">><<set $act2 to "base", $act4 to "inspirations", $girl2.event.event1.talk1 +=0>><</button>><br>
<<button "<<dialog $player \"It's crazy how today's the first time I've noticed you.\">>" "LILA1">><<set $act2 to "base", $act4 to "itscrazy", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "thiscoffee">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "This coffee shop is pretty nice huh?">><br>
<<dialog $girl2 "Yeah, it's not bad, but I prefer the coffee shop at the other mall on the other side of the city. This one isn't too shabby though.">><br>
<<button "<<dialog $player \"Speaking of coffee, I think they should be regulated, like alcohols. Some people are so miserable without them, and when you stop, you get withdrawals!\">>" "LILA1">><<set $act2 to "base", $act4 to "ithink", $girl2.event.event1.talk1 +=1>><</button>><br>
<<button "<<dialog $player \"I don't think I've been to that mall before. Maybe you can show me around when we go on a date there later?\">>" "LILA1">><<set $act2 to "base", $act4 to "idontthink", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "areyou">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Are you a model? Because you look like you could be a model.">><br>
<<dialog $girl2 "I do some modeling occasionally, mostly for brands that align with the clothing I design. What gives it away?">><br>
<<dialog $player "I figured. You have this <i>aura</i> of confidence around you, and I think it's awesome.">><br>
<<dialog $girl2 "Thank you. What about you? What kind of job do you do?">><br>
<<button "<<dialog $player \"I'm a garbage man, and I pickup trash for a living.\">>" "LILA1">><<set $act2 to "base", $act4 to "imagarbage", $girl2.event.event1.talk1 +=0>><</button>><br>
<<button "<<dialog $player \"I am self-employed, and I do some odd jobs here and there.\">>" "LILA1">><<set $act2 to "base", $act4 to "iamselfemployed", $girl2.event.event1.talk1 +=1>><</button>><br>
<<button "<<dialog $player \"Work? None really. I have some money I got from my parents, and I'm living off of that.\">>" "LILA1">><<set $act2 to "base", $act4 to "moneyfromparents", $girl2.event.event1.talk1 -=1>><</button>><br>
<<button "<<dialog $player \"This is embarrasing, but I don't know yet. I'm still taking my time to figure things out.\">>" "LILA1">><<set $act2 to "base", $act4 to "stillfiguringout", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "base">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $girl2.event.event1.talk5 to $act4>>/*What lila remembers about your answer when she asks -what job do you do- */
<<if $act4 is "inspirations">>
<<dialog $girl2 "I will take that as a compliment, thank you.">><br>
<<dialog $player "Oh it definitely is, in the best way possible!">><br>
<<elseif $act4 is "itscrazy">>
<<dialog $girl2 "And you certainly took your chances didn't you?">><br>
<<dialog $player "I did, and I still can't believe you said yes. You’re not gonna start selling me diet pills and essential oils, are you?">><br>
<<dialog $girl2 "No, no sales pitches from me today! Maybe another day.">><br>
<<elseif $act4 is "ithink">>
<<dialog $girl2 "I can't argue with that, but I don't care about what people choose to drink. If they decide to get addicted to coffee or whatever, let them be, but that's just my opinion.">><br>
<<dialog $player "That's a fair opinion.">><br>
<<elseif $act4 is "idontthink">>
<<dialog $girl2 "Sure mister, as long as you pay for dinner, I'm game.">><br>
<<dialog $player "Cool cool cool.">><br>
<<elseif $act4 is "imagarbage">>
<<dialog $girl2 "Really? Oh that's interesting, I've never been on a date with a garbage-man before.">><br>
<<dialog $player "I lied. I'm sorry, I don't know why I said that.">><br>
/*<<dialog $girl2 "Oh, I guess I still haven't gone on a date with a garbage man, then.">><br>*/
<<dialog $girl2 "Oh, that's too bad.">><br>
<<elseif $act4 is "iamselfemployed">>
<<dialog $girl2 "And how is that working out for you?">><br>
<<dialog $player "Not that good, but it still pays the bill, so it's fine I guess.">><br>
<<elseif $act4 is "moneyfromparents">>
<<dialog $girl2 "Are your parents rich?">><br>
<<dialog $player "Yes...">><br>
<<dialog $girl2 "I see...">><br>
<<elseif $act4 is "stillfiguringout">>
<<dialog $girl2 "You do look young. I think that's a perfectly reasonable action to take. Good for you.">><br>
<<dialog $player "Thank you.">><br>
<</if>>
<<if $girl2.event.event1.talk2 is 0>><<button "<<dialog $player \"You go shopping here often? \">>" "LILA1">><<set $act2 to "yougo", $girl2.event.event1.talk2 to 1>><</button>><br><</if>>
<<if $girl2.event.event1.talk3 is 0>><<button "<<dialog $player \"This coffee shop is pretty nice huh?\">>" "LILA1">><<set $act2 to "thiscoffee", $girl2.event.event1.talk3 to 1>><</button>><br><</if>>
<<if $girl2.event.event1.talk4 is 0>><<button "<<dialog $player \"Are you a model?\">>" "LILA1">><<set $act2 to "areyou", $girl2.event.event1.talk4 to 1>><</button>><br><br><</if>>
<<if $girl2.event.event1.talk2 is 1 and $girl2.event.event1.talk3 is 1 and $girl2.event.event1.talk4 is 1>>
<<button "Wrap up the coffee date" "LILA1">><<set $act2 to "five">><</button>>
<</if>>
<<elseif $act2 is "five">>
<<addlove $girl2 $girl2.event.event1.talk1>>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
The two of you conversed a bit longer, getting to know each other better during your impromptu coffee date.<br><br>
<<dialog $player "I would love to get to know you more, but I'm sure you have things to do, and I don't want to hold you up for so long.">><br>
<<dialog $girl2 "I should get going then. This was fun!">><br>
<<dialog $player "It was! Can I maybe get your contact number?">><br>
<<dialog $girl2 "Sure.">><br>
After getting her number, both of you went your separate ways. ($girl2.event.event1.talk1)<br>
<br><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><<set $girl2.event.event1.completed to 1, $girl2.var.var6 to 1>><</button>>
<<else>>
EROOOOOOOOOOOOOOOOOOOOR #77488f972<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<<else>>
EROOOOOOOOOOOOOOOOOOOOR<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
/*
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
*/
<<if $act is "regular_sex_bedroom_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom16.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _blowjob to ["blowjob2", "blowjob4", "blowjob5" ]>>
<<set _sex to ["sex2","sex3","sex4","sex5"]>>
<<sex_limit "ongoing">>
<<if $act2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "blowjob4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "cum_in">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<button "Afterwards" "LILA1_regularsex" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_out">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_hand_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Cumming. <br><br>
<<cum_man_during $player "outside">><br>
<<button "Afterwards" "LILA1_regularsex" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<woman_cumlocation $girl2>><br>
<<button "Cum inside" "LILA1_regularsex">><<set $act2 to "cum_in">><<set $player.stress to Math.clamp($player.stress-=5, 0,100)>><</button>>
<<button "Cum outside" "LILA1_regularsex">><<set $act2 to "cum_out">><<set $player.stress to Math.clamp($player.stress-=5, 0,100)>><</button>>
<<elseif $act2 is "after_sex">>
<<audio ":playing" stop>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "That was amazing $girl2.name1. Thanks">><br>
<<if $generalsdet.vaginal is 0>>
<<dialog $girl2 "Um, you're welcome.">><br>
<<addlove $girl2 -1>>
<<else>>
<<during_sex_compliment $girl2 "woman_after" $player.name1>>
<</if>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_after1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/%
<<impreg $girl2>>
<<set $gvar.var10 to $girl2, $gvar.var11 to 0>>
%/
<</if>>
<<update_sdet $girl2 "stop">>
<<sex_limit "stop">>
<<if $girl2.var.var8 is 0>>/*for -what are we- talk if it hasn't happened yet.*/
<br><<button "Talk" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1>><</button>>
<<else>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway", $act3 to "", $act4 to "", $act5 to "", $gvar.var7 to 1>> <<addhours 1>><</button>></span>
<</if>>
<<else>>
Oops as98d90f-df<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<if $act2 is "tease">>/*To show the first blowjob or sex, with clothes which will not be repeatable after either one is chosen.*/
<<button "Blowjob" "LILA1">><<set $act2 to "blowjob">><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1">><<set $act2 to "sex1">><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<elseif $act2 isnot "cum_decide" and $act2 isnot "cum_in" and $act2 isnot "cum_out" and $act2 isnot "after_sex">>
<<if $playervar.var6 gt 0>>
<<button "Blowjob" "LILA1_regularsex">><<set $act5 to ($act5 + 1) % _blowjob.length>><<set $act2 to _blowjob[$act5]>><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1_regularsex">><<set $act4 to ($act4 + 1) % _sex.length>><<set $act2 to _sex[$act4]>><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<<else>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<</if>>
<<else>>
SOWWWYWYWYWYWY #679456as6c8<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl2 "one">>
<<if $girl2.var.var4 is 0>>
<<if !$girl2.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $girl2.doorstep_event is 1>>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 1>>
<<if $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<set $act to "event3", $act2 to "family_visit">>
<</if>>
<</if>>
<</if>>
<<if $act2 is "" or $act2 is "hallway">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<elseif $act2 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen8.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom16.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<if $act is "">>
<<if $act2 is "hallway">>
<<girl_loca $girl2>>
<div class="image-row">
<div class="image-container3">
<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom1.webp">' "LILA_house">><<set $act2 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bathroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom7.webp">' "LILA_house">><<set $act2 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<<if $girl2.location is "kitchen">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen8.webp">' "LILA_house">><<set $act2 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bedroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom16.webp">' "LILA_house">><<set $act2 to "bedroom1">><</button>>
<div class="overlay-text2">BEDROOM 1</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bedroom2">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom1.webp">' "LILA_house">><<set $act2 to "bedroom2">><</button>>
<div class="overlay-text2">BEDROOM 2</div>
</div>
</div>
/*<<button "Surprise visit from $girl2.name1's family" "lila_talk_event_three">><<set $act_1_1 to "lila_parents_visit", $act_1_2 to "one">><</button>>*/
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2", $act3 to "", $act4 to "">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if $girl2.location is "livingroom">>
You see $girl2.name1 in the livingroom.<br><br>
<img src="images/GPG1O/char/lila/lila_livingroom_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
/*<img src="images/GPG1O/loca/houses/livingroom/livingroom1.webp"><br><br>*/
You are in $girl2.name1's livingroom.<br><br>
<<if _playerhasenergy>><<button "Watch TV" "LILA_house">><<set $act to "watch_tv">><</button>><br><</if>>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "kitchen">>
<<if $girl2.location is "kitchen">>
You see $girl2.name1 in the kitchen.<br><br>
<img src="images/GPG1O/char/lila/lila_kitchen_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's kitchen.<br><br>
/*<img src="images/GPG1O/loca/houses/kitchen/kitchen8.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bathroom">>
<<if $girl2.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. $girl2.name1 is using the bathroom.<br>
<br><<button "Take a peek" "lila_event_house_sexes">><<set $act_1 to "bathroom_peek", $act_2 to "one">><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's bathroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bathroom/bathroom7.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom1">>
<<if $girl2.location is "bedroom">>
You see $girl2.name1 in her bedroom.<br><br>
<img src="images/GPG1O/char/lila/lila_bedroom_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<<button "Sexy time" "LILA1_regularsex">>
<<set $act to "regular_sex_bedroom_1", $act2 to "blowjob2", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<<playsexytime>>
<</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's bedroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bedroom/bedroom16.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom2">>
<<if $girl2.location is "bedroom2">>
You see $girl2.name1 in the second bedroom.<br><br>
<img src="images/GPG1O/char/lila/lila_bedroom_1.webp"><br><br><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's second bedroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bedroom/bedroom1.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "watch_tv">>
<<set $player.energy -=1>>
<<watch_tv>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "">><</button>></span>
<<elseif $act is "talk">>
<<include "lila_talk_1">>
<<elseif $act is "gift">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<gift $girl2 1 "gift2" "LILA_house">><br>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "gift2">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<gift_response $girl2>><br><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "joke">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<joke>><br>
<<joke_response $girl2>><br><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "event3">>
<<if $act2 is "family_visit">>
<<set $act_1_1 to "lila_parents_visit", $act_1_2 to "one", $background1 to "">>
<<include "lila_talk_event_three">>
<<else>>
<<set $act to "", $act2 to "hallway">>
<<goto "LILA_house">>
<</if>>
<<elseif $act is "getout">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
You looked at the clock, realized it was getting late, and excused yourself.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2">><</button>></span>
<<else>>
oipaidsfu ))3830*** <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<check_operatingStatus $buildingOperatingHours.mall "one">>
<<if !$buildingOperatingHours.mall.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<<if $act is "main">>
<<addmins $traveltime.one>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the mall.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/electronic_store_thumb.webp">' "MALL">><<set $act to "elec">><</button>>
<div class="overlay-text2">Electronic Store</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/general_thumb.webp">' "MALL">><<set $act to "gene">><</button>>
<div class="overlay-text2">General Goods</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/clothes_thumb.webp">' "MALL">><<set $act to "clot">><</button>>
<div class="overlay-text2">Clothing Store</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/pharmacy_thumb.webp">' "MALL">><<set $act to "phar">><</button>>
<div class="overlay-text2">Pharmacy</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/gift_shop_thumb.webp">' "MALL">><<set $act to "gift">><</button>>
<div class="overlay-text2">Gift Shop</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/book_shop_thumb.webp">' "MALL">><<set $act to "book">><</button>>
<div class="overlay-text2">Book Shop</div>
</div>
<div class="image-container2">
</div>
<div class="image-container2">
</div>
</div>
<<set $act_1 to $act, $act_2 to "", $background2 to "", $passage1 to "MALL">>
/*-------------------------------------------------------------- Below is for Conditions check for Liya's date --------------------------------------------------------------------------------------*/
<<check_nextevent $girl4>>
<<if $girl4.var.var2 is 1 and (_temptime is 11 or _temptime is 12) and _tempday is 2>>
<<if $girl4.nextevent.one.detail.status isnot "overdue">>
<<set _date_liya to true>>
<<else>>
<<set $girl4.var.var2 to 0, $girl4.love-=$girl4.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl4.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
/*-------------------------------------------------------------- Below is for buttons before the "back" button --------------------------------------------------------------------------------------*/
<br><<button "Loiter (<i>5 minutes</i>)" "MALL">><</button>>
<<if _date_liya is true>><<button "Meet up with $girl4.name1" "mall_liya">><<set $act to "date1", $act2 to "one", $girl4.var.var2 to 0, $girl4.var.var3 +=1>><</button>><</if>>
<<include "girl4_event_2">>
<<set $gvar.var7 to 1>>
/*-------------------------------------------------------------- Below is for back button --------------------------------------------------------------------------------------*/
<<if $gvar.var3 lte 30>>/*EVENT SETTER; if chance roll is less than 30*/
<<set _event to true>>
<<if !$gvar.var1>>/*if not night*/
<<set _event2 to either(1,2)>>/*in case multiple girls can be met this way, for now it's just lila.*/
<<else>>
/*night events here?*/
<</if>>
<</if>>
<<if _event>>
<<if (_event2 is 1 or _event2 is 2) and $girl2.event.event1.completed is 0>>
<br><span id="back"><<button "Back" "LILA1">><<set $act to "mall_encounter", $act2 to "one">><<audio ":playing" stop>><</button>></span>
<<else>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><<clean_used_vars>><</button>></span>
<</if>>
<<else>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><<clean_used_vars>><</button>></span>
<</if>>
<<elseif $act is "getout">>
It's late and the shops are closing. You hurriedly get out of the mall.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>></span>
<<elseif $act is "elec">>
<style>body {background-image: url("images/GPG1O/loca/mall/electronic_store.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the electronic store.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _computerprice to $item.item1.price>>
<<if $player.cash gte _computerprice and $item.item1.quantity is 0>><<button'<img src="images/GPG1O/item/computer.webp">' "MALL">><<set $act to "elec", $item.item1.quantity +=1, $player.cash -= _computerprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/computer.webp">'>><</button>></span><</if>>
$item.item1.name<br>
Price: _computerprice $
</div>
<div class="shopitem">
<<set _phoneprice to $item.item2.price >>
<<if $player.cash gte _phoneprice and $item.item2.quantity is 0>><<button'<img src="images/GPG1O/item/phone.webp">' "MALL">><<set $act to "elec", $item.item2.quantity +=1, $player.cash -= _phoneprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/phone.webp">'>><</button>></span><</if>>
$item.item2.name<br>
Price: _phoneprice $
</div>
<div class="shopitem">
<<set _cameraprice to $item.item3.price >>
<<if $player.cash gte _cameraprice and $item.item3.quantity is 0>><<button'<img src="images/GPG1O/item/camera.webp">' "MALL">><<set $act to "elec", $item.item3.quantity +=1, $player.cash -= _cameraprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/camera.webp">'>><</button>></span><</if>>
$item.item3.name<br>
Price: _cameraprice $
</div>
<<if $girl3.event.event2.askphone isnot 0 and $girl3.event.event2.hasphone is 0 and $girl3.event.event2.playerboughtphone is 0>>
<div class="shopitem">
<<set _phoneprice to 599 >>
<<if $player.cash gte _phoneprice>>
<<button'<img src="images/GPG1O/item/phone2.webp">' "MALL">>
<<set $act to "elec", $player.cash -= _phoneprice, $girl3.event.event2.playerboughtphone to 1>>
<</button>>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/item/phone2.webp">'>><</button>></span>
<</if>>
Phone (for Eva)<br>
Price: _phoneprice $
</div>
<</if>>
<div class="image-container2">
</div>
<div class="image-container2">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "gene">>
<style>body {background-image: url("images/GPG1O/loca/mall/general.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the general goods store.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item4.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/wine.webp">' "MALL">><<set $act to "gene", $item.item4.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine.webp">'>><</button>></span><</if>>
$item.item4.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item5.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/beer.webp">' "MALL">><<set $act to "gene", $item.item5.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/beer.webp">'>><</button>></span><</if>>
$item.item5.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item40.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/bug_repellent.webp">' "MALL">><<set $act to "gene", $item.item40.quantity +=4, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bug_repellent.webp">'>><</button>></span><</if>>
$item.item40.name (x4)<br>
Price: _price3 $
</div>
<div class="shopitem">
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "clot">>
<style>body {background-image: url("images/GPG1O/loca/mall/clothes.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the glothing store.<br><br>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item33.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/men_clothes_1.webp">' "MALL">><<set $act to "clot", $item.item33.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_1.webp">'>><</button>></span><</if>>
$item.item33.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item34.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/men_clothes_2.webp">' "MALL">><<set $act to "clot", $item.item34.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_2.webp">'>><</button>></span><</if>>
$item.item34.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item35.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/men_clothes_3.webp">' "MALL">><<set $act to "clot", $item.item35.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_3.webp">'>><</button>></span><</if>>
$item.item35.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item36.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/men_clothes_4.webp">' "MALL">><<set $act to "clot", $item.item36.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_4.webp">'>><</button>></span><</if>>
$item.item36.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item37.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/men_clothes_5.webp">' "MALL">><<set $act to "clot", $item.item37.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_5.webp">'>><</button>></span><</if>>
$item.item37.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item38.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/men_clothes_6.webp">' "MALL">><<set $act to "clot", $item.item38.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_6.webp">'>><</button>></span><</if>>
$item.item38.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item84.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/fishnet_bikini.webp">' "MALL">><<set $act to "clot", $item.item84.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/fishnet_bikini.webp">'>><</button>></span><</if>>
$item.item84.name<br>
Price: _price7 $
</div>
<div class="shopitem">
<<set _price8 to $item.item85.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/clothes_women_pants_faux_jeans.webp">' "MALL">><<set $act to "clot", $item.item85.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/clothes_women_pants_faux_jeans.webp">'>><</button>></span><</if>>
$item.item85.name<br>
Price: _price8 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "phar">>
<style>body {background-image: url("images/GPG1O/loca/mall/pharmacy.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the pharmacy.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item6.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/condom.webp">' "MALL">><<set $act to "phar", $item.item6.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/condom.webp">'>><</button>></span><</if>>
$item.item6.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item7.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/pill1.webp">' "MALL">><<set $act to "phar", $item.item7.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/pill1.webp">'>><</button>></span><</if>>
/*$item.item7.name */ Antibabypillen<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item8.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/lube.webp">' "MALL">><<set $act to "phar", $item.item8.quantity +=10, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/lube.webp">'>><</button>></span><</if>>
$item.item8.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item9.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/sunscreen.webp">' "MALL">><<set $act to "phar", $item.item9.quantity +=10, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/sunscreen.webp">'>><</button>></span><</if>>
$item.item9.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item10.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/sleep_pill.webp">' "MALL">><<set $act to "phar", $item.item10.quantity +=5, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/sleep_pill.webp">'>><</button>></span><</if>>
$item.item10.name<br>
Price: _price5 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "gift">>
<style>body {background-image: url("images/GPG1O/loca/mall/gift_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the gift shop.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item11.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/flowers.webp">' "MALL">><<set $act to "gift", $item.item11.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/flowers.webp">'>><</button>></span><</if>>
$item.item11.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item12.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/chocolate.webp">' "MALL">><<set $act to "gift", $item.item12.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/chocolate.webp">'>><</button>></span><</if>>
$item.item12.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item13.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/ring.webp">' "MALL">><<set $act to "gift", $item.item13.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/ring.webp">'>><</button>></span><</if>>
$item.item13.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item14.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/bracelet.webp">' "MALL">><<set $act to "gift", $item.item14.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bracelet.webp">'>><</button>></span><</if>>
$item.item14.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item15.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/necklace.webp">' "MALL">><<set $act to "gift", $item.item15.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/necklace.webp">'>><</button>></span><</if>>
$item.item15.name<br>
Price: _price5 $
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "book">>
<style>body {background-image: url("images/GPG1O/loca/mall/book_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the book shop.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price0 to $item.item32.price>>
<<if $player.cash gte _price0>><<button'<img src="images/GPG1O/item/notebook.webp">' "MALL">><<set $act to "book", $item.item32.quantity +=1, $player.cash -= _price0>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/notebook.webp">'>><</button>></span><</if>>
$item.item32.name<br>
Price: _price0 $
</div>
<div class="shopitem">
<<set _price1 to $item.item16.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/book1.webp">' "MALL">><<set $act to "book", $item.item16.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book1.webp">'>><</button>></span><</if>>
$item.item16.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item17.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/book2.webp">' "MALL">><<set $act to "book", $item.item17.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book2.webp">'>><</button>></span><</if>>
$item.item17.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item18.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/book3.webp">' "MALL">><<set $act to "book", $item.item18.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book3.webp">'>><</button>></span><</if>>
$item.item18.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item19.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/book4.webp">' "MALL">><<set $act to "book", $item.item19.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book4.webp">'>><</button>></span><</if>>
$item.item19.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item20.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/book5.webp">' "MALL">><<set $act to "book", $item.item20.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book5.webp">'>><</button>></span><</if>>
$item.item20.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item21.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/book6.webp">' "MALL">><<set $act to "book", $item.item21.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book6.webp">'>><</button>></span><</if>>
$item.item21.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price8 to $item.item22.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/book7.webp">' "MALL">><<set $act to "book", $item.item22.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book7.webp">'>><</button>></span><</if>>
$item.item22.name<br>
Price: _price8 $
</div>
<div class="shopitem">
<<set _price9 to $item.item23.price>>
<<if $player.cash gte _price9>><<button'<img src="images/GPG1O/item/book8.webp">' "MALL">><<set $act to "book", $item.item23.quantity +=1, $player.cash -= _price9>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book8.webp">'>><</button>></span><</if>>
$item.item23.name<br>
Price: _price9 $
</div>
<div class="shopitem">
<<set _price10 to $item.item24.price>>
<<if $player.cash gte _price10>><<button'<img src="images/GPG1O/item/book9.webp">' "MALL">><<set $act to "book", $item.item24.quantity +=1, $player.cash -= _price10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book9.webp">'>><</button>></span><</if>>
$item.item24.name<br>
Price: _price10 $
</div>
<div class="shopitem">
<<set _price11 to $item.item25.price>>
<<if $player.cash gte _price11>><<button'<img src="images/GPG1O/item/book10.webp">' "MALL">><<set $act to "book", $item.item25.quantity +=1, $player.cash -= _price11>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book10.webp">'>><</button>></span><</if>>
$item.item25.name<br>
Price: _price11 $
</div>
<div class="shopitem">
<<set _price12 to $item.item26.price>>
<<if $player.cash gte _price12>><<button'<img src="images/GPG1O/item/book11.webp">' "MALL">><<set $act to "book", $item.item26.quantity +=1, $player.cash -= _price12>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book11.webp">'>><</button>></span><</if>>
$item.item26.name<br>
Price: _price12 $
</div>
<div class="shopitem">
<<set _price13 to $item.item27.price>>
<<if $player.cash gte _price13>><<button'<img src="images/GPG1O/item/book15.webp">' "MALL">><<set $act to "book", $item.item27.quantity +=1, $player.cash -= _price13>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book15.webp">'>><</button>></span><</if>>
$item.item27.name<br>
Price: _price13 $
</div>
<div class="shopitem">
<<set _price14 to $item.item28.price>>
<<if $player.cash gte _price14>><<button'<img src="images/GPG1O/item/book13.webp">' "MALL">><<set $act to "book", $item.item28.quantity +=1, $player.cash -= _price14>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book13.webp">'>><</button>></span><</if>>
$item.item28.name<br>
Price: _price14 $
</div>
<div class="shopitem">
<<set _price15 to $item.item29.price>>
<<if $player.cash gte _price15>><<button'<img src="images/GPG1O/item/book14.webp">' "MALL">><<set $act to "book", $item.item29.quantity +=1, $player.cash -= _price15>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book14.webp">'>><</button>></span><</if>>
$item.item29.name<br>
Price: _price15 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/mall_2_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "arcade">>
<style>body {background-image: url("images/GPG1O/loca/other/arcade.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bag">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/bags.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "clothes_formal">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/clothes_formal.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "coffee_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "gen_clothes">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/gen_clothes.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "gift_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/gift_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "shoes_and_bag">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/shoes_and_bag.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "watch_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/watch_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/mall_2_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.mall "two">>
<<if !$buildingOperatingHours.mall.operatingHour.two.status>>
<<set $act to "getout">>
<</if>>
<<begonescroll>>
<<if $act is "">>
<<addmins $traveltime.one>>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/arcade.webp">' "MALL_2">><<set $act to "arcade", $act2 to "", $background1 to "arcade">><</button>>
<div class="overlay-text2">Arcade</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/bag.webp">' "MALL_2">><<set $act to "bag", $background1 to $act>><</button>>
<div class="overlay-text2">Bags</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/clothes_formal.webp">' "MALL_2">><<set $act to "clothes_formal", $background1 to $act>><</button>>
<div class="overlay-text2">Formal Clothes</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/coffee_shop.webp">' "MALL_2">><<set $act to "coffee_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Coffee</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/gen_clothes.webp">' "MALL_2">><<set $act to "gen_clothes", $background1 to $act>><</button>>
<div class="overlay-text2">Generic</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/gift_shop.webp">' "MALL_2">><<set $act to "gift_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Gift</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/shoes_and_bag.webp">' "MALL_2">><<set $act to "shoes_and_bag", $background1 to $act>><</button>>
<div class="overlay-text2">Shoes</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/watch_shop.webp">' "MALL_2">><<set $act to "watch_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Watch</div>
</div>
</div>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "mall_2", $background1 to "">><</button>></span>
<<elseif $act is "getout">>
<<audio ":playing" stop>>
<div class="center"><img src="images/GPG1O/others/closed_1.webp"></div><br><br>
The mall is closing, and security + staff are ushering people like you out. <br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "mall_2", $background1 to "">><</button>></span>
<<elseif $act is "arcade">>
<<if $act2 is "">>
<<audio ":playing" stop>>
<<button "Play some arcade games" "MALL_2">>
<<if $playervar.var13 is $gameDate.getDate()>>
<<set $act2 to "play_arcades", $act3 to "">>
<<else>>
<<set $act2 to "need_pass">>
<</if>>
<</button>>
<<button "Go to the counter" "MALL_2">><<set $act2 to "counter", $act3 to "">><</button>>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "", $act2 to "", $act3 to "">><</button>></span>
<<elseif $act2 is "counter">>
<<set _girlatcountername to "Girl at the counter", _unlimited_p_price to 420>>
<<if $act3 is "">>
<div class="center">
<img src="images/GPG1O/loca/guvment/mall_2/arcade_counter.webp"><br><br>
</div>
<<if $playervar.var13 is $gameDate.getDate()>>
<<dialog $random_woman "Hey, are you winning?" _girlatcountername>><br>
<<else>>
<<dialog $random_woman "Hiya, how can I help you?" _girlatcountername>><br>
<<button "<<dialog $player \"Hiya, I need want to play some arcade games.\">>" "MALL_2">><<set $act3 to "buy_pass">><</button>><br>
<</if>>
<span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "buy_pass">>
<<dialog $random_woman "Of course, that'll be $ _unlimited_p_price!" _girlatcountername>><br>
<<button "<<dialog $player \"Alright, here's the money.\">>" "MALL_2">><<set $act3 to "", $player.cash -= _unlimited_p_price, $playervar.var13 to $gameDate.getDate()>><</button>><br>
<<button "<<dialog $player \"Nevermind, I changed my mind.\">>" "MALL_2">><<set $act2 to "counter", $act3 to "">><</button>><br>
<</if>>
<<elseif $act2 is "play_arcades">>
<<if $player.energy lte 0>>
<<set $act3 to "too_tired">>
<</if>>
<<if $act3 is "too_tired">>
You're too tired to play any game.<br><br>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "">>
<<audio ":playing" stop>>
Choose what you want to play:<br><br>
<<button "The VR" "MALL_2">><<set $act3 to "vr">><</button>>
<<button "The Claw Machine" "MALL_2">><<set $act3 to "claw", $z_arcade_claw_machine_retries = 1, $clawmachine_chance to random(0,15), $reward_list to []>><</button>>
<<button "A racing game" "MALL_2">><<set $act3 to "fight">><</button>>
<<if $girl9.event.event10.completed is 0 and $girl9.event.event10.active is 1>>
<<set $act_1 to "arcade", $act_2 to "play_arcades", $act_3 to "", $background2 to "">>
<<include "kenzie_event_10">>
<<elseif $girl9.event.event10.completed is 1>>
<<set $act_1 to "arcade", $act_2 to "play_arcades", $act_3 to "">>
<<include "kenzie_event_10">>
<</if>>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "claw">>
<<addmins 30>>
<<addenergy -0.1>>
<<playsound_loop "funky_jazz.opus" 0.4>>
<<set _chances to "*There's a 2 in 15 chances of winning something from the claw machine.<br>">>
<<set _max_try to 5>>
<<set _randomclawmachine to $clawmachine_chance>>
<div class="video_too_small_fix">
<<if _randomclawmachine lte 1>>
<<playsound "success_1.opus" 0.4>>
<<addstress -1>>
_chances
<h1>You managed to snatch something from the claw machine!</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set $reward_list.push(either("item41","item42","item43","item44","item45","item46","item47","item48","item49"))>>
<<button "Keep trying ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<elseif _randomclawmachine gte 2 and _randomclawmachine lte 13>>
<<addstress 0.1>>
_chances
<h1>You tried so hard and got so far,<br>
But in the end, it doesn't even matter</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<if $reward_list.length gt 0>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<else>>
<span id="back"><<button "Stop playing" "MALL_2">><<set $act3 to "">><</button>></span>
<</if>>
<<else>>
<<addstress 0.1>>
_chances
<h1>You managed to snatch some— oh... nevermind.</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><br>
<<button "Try again ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<if $reward_list.length gt 0>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<else>>
<span id="back"><<button "Stop playing" "MALL_2">><<set $act3 to "">><</button>></span>
<</if>>
<</if>>
</div>
<<elseif $act3 is "claw_win">>
<<audio ":playing" stop>>
You got a...
<<for _key range $reward_list>>
<<set _clawmachinereward to $item[_key]>>
<<set _clawmachinereward.quantity +=1>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + _clawmachinereward.picture + '" alt="Image" />'>><br>
<<print _clawmachinereward.name>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
</div>
<</for>>
<br>
<<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<elseif $act3 is "vr">>
<<addhours 1>>
<<addstress -2>>
<<addenergy -1>>
<<addfitness 0.1>>
<<playsound "machine_gun.opus" 0.4>>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "(<i>comming</i>)... He's on me! He's loaded, shoot him!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $player "(<i>comming</i>) I'm such a natural at this.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "(<i>comming</i>) I can't see anything! This fog is terrible!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $player "(<i>comming</i>) I think I see the boss. Behind that crate.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "(<i>comming</i>) Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<else>>
<<dialog $player "(<i>comming</i>) I think I found the enemy's weak spot.">><br>
<</if>>
<span id="back">
<<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<</button>>
</span>
<<elseif $act3 is "fight">>
<<playsound "8bit_1.opus" 0.4>>
<<addstress -2>>
<<addhours 1>>
<<addenergy -0.25>>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_multiplayer.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random_arcade_multiplayer to random(1,12)>>
<<if _random_arcade_multiplayer is 1>>
<<dialog $player "Are you even trying? Do you need a handicap?">><br>
<<dialog $girl9 "Fuck you." "Random kid" "random_man">><br>
<<elseif _random_arcade_multiplayer is 2>>
<<dialog $player "You're way out of your league here.">><br>
<<dialog $girl9 "Dream on, you're just lucky." "Random girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 3>>
<<dialog $player "Almost had you that time!">><br>
<<dialog $girl9 "Haha, close one! You're pretty good!" "Friendly girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 4>>
<<dialog $player "Is that all you got? I expected more!">><br>
<<dialog $girl9 "Just wait, I'm just warming up." "Competitive girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 5>>
<<dialog $player "Trying your best, I see.">><br>
<<dialog $girl9 "Oh, I'm shaking in my boots." "Sarcastic girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 6>>
<<dialog $girl9 "Can you stop spamming that move?" "Annoyed girl" "random_woman">><br>
<<dialog $player "Learn to deal with it, dude." >><br>
<<elseif _random_arcade_multiplayer is 7>>
<<dialog $player "Stop bumping into me!">><br>
<<dialog $random_man "You suck loser! Get a life." "Random kid" "random_man">><br>
<<elseif _random_arcade_multiplayer is 8>>
<<dialog $player "Watch it, you're blocking the screen!">><br>
<<dialog $random_man "Learn to play, rookie." "Random guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 9>>
<<dialog $random_man "Nice move, I didn't see that coming!" "Friendly guy" "random_man">><br>
<<dialog $player "Thanks! You've got some skills too." >><br>
<<elseif _random_arcade_multiplayer is 10>>
<<dialog $player "Getting nervous yet?">><br>
<<dialog $random_man "Not even close. Bring it on!" "Competitive guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 11>>
<<dialog $player "Nice try, maybe next time.">><br>
<<dialog $random_man "Sure, let's pretend that was impressive." "Sarcastic guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 12>>
<<dialog $random_man "Really? Same move again?" "Annoyed guy" "random_man">><br>
<<dialog $player "It's working, isn't it?" >><br>
<<else>>
<<dialog $player "Stop bumping in to me!">><br>
<<dialog $random_man "You suck loser! Get a life." "Random kid" "random_man">><br>
<</if>>
<span id="back"><<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<</button>></span>
<</if>>
<<elseif $act2 is "need_pass">>
Access is restricted to customers only. An RFID bracelet is required to activate the machines, which can be obtained at the counter.<br><br>
<span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "bag">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item59.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/bag_1.webp">' "MALL_2">><<set $act to "bag", $item.item59.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_1.webp">'>><</button>></span><</if>>
$item.item59.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item60.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/bag_2.webp">' "MALL_2">><<set $act to "bag", $item.item60.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_2.webp">'>><</button>></span><</if>>
$item.item60.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item61.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/bag_3.webp">' "MALL_2">><<set $act to "bag", $item.item61.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_3.webp">'>><</button>></span><</if>>
$item.item61.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item62.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/bag_4.webp">' "MALL_2">><<set $act to "bag", $item.item62.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_4.webp">'>><</button>></span><</if>>
$item.item62.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item63.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/bag_5.webp">' "MALL_2">><<set $act to "bag", $item.item63.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_5.webp">'>><</button>></span><</if>>
$item.item63.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item64.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/bag_6.webp">' "MALL_2">><<set $act to "bag", $item.item64.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_6.webp">'>><</button>></span><</if>>
$item.item64.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item65.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/bag_7.webp">' "MALL_2">><<set $act to "bag", $item.item65.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_7.webp">'>><</button>></span><</if>>
$item.item65.name<br>
Price: _price7 $
</div>
<div class="shopitem">
<<set _price8 to $item.item66.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/bag_8.webp">' "MALL_2">><<set $act to "bag", $item.item66.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_8.webp">'>><</button>></span><</if>>
$item.item66.name<br>
Price: _price8 $
</div>
</div>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "clothes_formal">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "coffee_shop">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "gen_clothes">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item84.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/fishnet_bikini.webp">' "MALL_2">><<set $act to "gen_clothes", $item.item84.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/fishnet_bikini.webp">'>><</button>></span><</if>>
$item.item84.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item85.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/clothes_women_pants_faux_jeans.webp">' "MALL_2">><<set $act to "gen_clothes", $item.item85.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/clothes_women_pants_faux_jeans.webp">'>><</button>></span><</if>>
$item.item85.name<br>
Price: _price2 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "gift_shop">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item67.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/wine_1.webp">' "MALL_2">><<set $act to "gift_shop", $item.item67.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_1.webp">'>><</button>></span><</if>>
$item.item67.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item68.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/wine_2.webp">' "MALL_2">><<set $act to "gift_shop", $item.item68.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_2.webp">'>><</button>></span><</if>>
$item.item68.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item69.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/wine_3.webp">' "MALL_2">><<set $act to "gift_shop", $item.item69.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_3.webp">'>><</button>></span><</if>>
$item.item69.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item70.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/wine_4.webp">' "MALL_2">><<set $act to "gift_shop", $item.item70.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_4.webp">'>><</button>></span><</if>>
$item.item70.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item71.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/wine_5.webp">' "MALL_2">><<set $act to "gift_shop", $item.item71.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_5.webp">'>><</button>></span><</if>>
$item.item71.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item72.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/gift_1.webp">' "MALL_2">><<set $act to "gift_shop", $item.item72.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_1.webp">'>><</button>></span><</if>>
$item.item72.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item73.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/gift_2.webp">' "MALL_2">><<set $act to "gift_shop", $item.item73.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_2.webp">'>><</button>></span><</if>>
$item.item73.name<br>
Price: _price7 $
</div>
<div class="shopitem">
<<set _price8 to $item.item74.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/gift_3.webp">' "MALL_2">><<set $act to "gift_shop", $item.item74.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_3.webp">'>><</button>></span><</if>>
$item.item74.name<br>
Price: _price8 $
</div>
<div class="shopitem">
<<set _price9 to $item.item75.price>>
<<if $player.cash gte _price9>><<button'<img src="images/GPG1O/item/gift_4.webp">' "MALL_2">><<set $act to "gift_shop", $item.item75.quantity +=1, $player.cash -= _price9>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_4.webp">'>><</button>></span><</if>>
$item.item75.name<br>
Price: _price9 $
</div>
<div class="shopitem">
<<set _price10 to $item.item76.price>>
<<if $player.cash gte _price10>><<button'<img src="images/GPG1O/item/gift_5.webp">' "MALL_2">><<set $act to "gift_shop", $item.item76.quantity +=1, $player.cash -= _price10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_5.webp">'>><</button>></span><</if>>
$item.item76.name<br>
Price: _price10 $
</div>
<div class="shopitem">
<<set _price11 to $item.item77.price>>
<<if $player.cash gte _price11>><<button'<img src="images/GPG1O/item/gift_6.webp">' "MALL_2">><<set $act to "gift_shop", $item.item77.quantity +=1, $player.cash -= _price11>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_6.webp">'>><</button>></span><</if>>
$item.item77.name<br>
Price: _price11 $
</div>
<div class="shopitem">
<<set _price12 to $item.item78.price>>
<<if $player.cash gte _price12>><<button'<img src="images/GPG1O/item/gift_7.webp">' "MALL_2">><<set $act to "gift_shop", $item.item78.quantity +=1, $player.cash -= _price12>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_7.webp">'>><</button>></span><</if>>
$item.item78.name<br>
Price: _price12 $
</div>
<div class="shopitem">
<<set _price13 to $item.item79.price>>
<<if $player.cash gte _price13>><<button'<img src="images/GPG1O/item/gift_8.webp">' "MALL_2">><<set $act to "gift_shop", $item.item79.quantity +=1, $player.cash -= _price13>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_8.webp">'>><</button>></span><</if>>
$item.item79.name<br>
Price: _price13 $
</div>
<div class="shopitem">
<<set _price14 to $item.item80.price>>
<<if $player.cash gte _price14>><<button'<img src="images/GPG1O/item/gift_9.webp">' "MALL_2">><<set $act to "gift_shop", $item.item80.quantity +=1, $player.cash -= _price14>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_9.webp">'>><</button>></span><</if>>
$item.item80.name<br>
Price: _price14 $
</div>
<div class="shopitem">
<<set _price15 to $item.item81.price>>
<<if $player.cash gte _price15>><<button'<img src="images/GPG1O/item/gift_10.webp">' "MALL_2">><<set $act to "gift_shop", $item.item81.quantity +=1, $player.cash -= _price15>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_10.webp">'>><</button>></span><</if>>
$item.item81.name<br>
Price: _price15 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "shoes_and_bag">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "watch_shop">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item52.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/watch_1.webp">' "MALL_2">><<set $act to "watch_shop", $item.item52.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_1.webp">'>><</button>></span><</if>>
$item.item52.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item53.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/watch_2.webp">' "MALL_2">><<set $act to "watch_shop", $item.item53.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_2.webp">'>><</button>></span><</if>>
$item.item53.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item54.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/watch_3.webp">' "MALL_2">><<set $act to "watch_shop", $item.item54.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_3.webp">'>><</button>></span><</if>>
$item.item54.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item55.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/watch_4.webp">' "MALL_2">><<set $act to "watch_shop", $item.item55.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_4.webp">'>><</button>></span><</if>>
$item.item55.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item56.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/watch_5.webp">' "MALL_2">><<set $act to "watch_shop", $item.item56.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_5.webp">'>><</button>></span><</if>>
$item.item56.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item57.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/watch_6.webp">' "MALL_2">><<set $act to "watch_shop", $item.item57.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_6.webp">'>><</button>></span><</if>>
$item.item57.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item58.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/watch_7.webp">' "MALL_2">><<set $act to "watch_shop", $item.item58.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_7.webp">'>><</button>></span><</if>>
$item.item58.name<br>
Price: _price7 $
</div>
</div>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
/% __________________________ start checks __________________________ %/
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set $gvar.var7 to 1>>
<<set _temptime to $gameDate.getHours()>>
/% __________________________ end checks __________________________ %/
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<</if>>
<<girl_loca $man10>>
<<set _m10_location to $man10.location>>
<<girl_loca $girl10>>
<<set _g10_location to $girl10.location>>
<<set _talkbutton_man10 to '
<<button "Interract with $man10.name1" "MAN10_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "interract_man10", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<set _talkbutton_girl10 to '
<<button "Interract with $girl10.name1" "MAN10_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "interract_girl10", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
'>>
<<if $act is "" or $act is "main">>
<<addmins $traveltime.one>>
<<set _m10_housename to "MAN10_HOUSE">>
<<if $act2 is "hallway" or $act2 is "">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/z0001_livingroom.webp">' _m10_housename>><<set $act2 to "livingroom", $background1 to $act2>><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "kitchen">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_kitchen">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/z0001_kitchen.webp">' _m10_housename>><<set $act2 to "kitchen", $background1 to $act2>><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "bathroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_bathroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/z0001_bathroom.webp">' _m10_housename>><<set $act2 to "bathroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "bedroom1">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_bedroom1">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0001_bedroom1.webp">' _m10_housename>><<set $act2 to "bedroom1", $background1 to $act2>><</button>>
<div class="overlay-text2"><<print ($man10.name1 + "'s BEDROOM").toUpperCase()>></div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "bedroom2">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_bedroom2">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0001_bedroom2.webp">' _m10_housename>><<set $act2 to "bedroom2", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM 2</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "bedroom3">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_bedroom3">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/z0001_bedroom3.webp">' _m10_housename>><<set $act2 to "bedroom3", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM 3</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "backyard">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "m_backyard">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/backyard/thumb/pool12.webp">' _m10_housename>><<set $act2 to "backyard", $background1 to $act2>><</button>>
<div class="overlay-text2">BACKYARD</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "suburb1", $act2 to "man10">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if _g10_location is "m_livingroom" and _m10_location isnot "livingroom">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>>
<<button "Hangout with $girl10.name1" "girl10_house_sex">><<set $act_1 to "livingroom_1", $act_2 to "one", $passage1 to passage(), $background2 to $background1, $background1 to $girl10.location>><</button>>
<br>
<<elseif _m10_location is "livingroom" and _g10_location isnot "m_livingroom">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "livingroom" and _g10_location is "m_livingroom">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<<button "Watch TV" _m10_housename>><<set $back1 to $act, $back2 to $act2, $act to "watch_tv">><</button>><br>
<</if>>
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if _g10_location is "m_bathroom" and _m10_location isnot "bathroom">>
$girl10.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<br><<button "Knock" "girl10_house_sex">><<set $act_1 to "bathroom_knock", $act_2 to "one", $background1 to "else">><<playsound "knock_short.m4a">><</button>>
<<elseif _m10_location is "bathroom" and _g10_location isnot "m_bathroom">>
$man10.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<<elseif _m10_location is "bathroom" and _g10_location is "m_bathroom">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<<else>>
<<button "Spend time in the bathroom" _m10_housename>><<addhours 1>><</button>>
<</if>>
<br><span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if _g10_location is "m_kitchen" and _m10_location isnot "kitchen">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "kitchen" and _g10_location isnot "m_kitchen">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "kitchen" and _g10_location is "m_kitchen">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom1">>
<<set _backbutton to '
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
'>>
<<if _g10_location is "m_bedroom1" and _m10_location isnot "bedroom1">>
<<if _temptime gte 23 or _temptime lte 6>>
$girl10.name1 is sleeping.<br><br>
<<print _backbutton>>
<<else>>
<div class="dual_container">
<div class="left">
<div class="center">
<img src="images/GPG1O/char/chloe_surreal/house/chloe_chill_bedroom_2_2.webp"><br>
</div>
</div>
<div class="right">
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>>
<<disable>><<button "Do activities together">><</button>><</disable>>
<br><<print _backbutton>>
</div>
</div>
<</if>>
<<elseif _m10_location is "bedroom1" and _g10_location isnot "m_bedroom1">>
<<if _temptime gte 23 or _temptime lte 6>>
$man10.name1 is sleeping.<br><br>
<<button "Sleep (with $man10.name1)" _m10_housename>><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "w_jester">><</button>><br>
<<else>>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<</if>>
<<print _backbutton>>
<<elseif _m10_location is "bedroom1" and _g10_location is "m_bedroom1">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<print _backbutton>>
<<else>>
Nobody is here.<br><br>
<<print _backbutton>>
<</if>>
<<elseif $act2 is "bedroom2">>
<<if _g10_location is "m_bedroom2" and _m10_location isnot "bedroom2">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "bedroom2" and _g10_location isnot "m_bedroom2">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "bedroom2" and _g10_location is "m_bedroom2">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom3">>
<<if _g10_location is "m_bedroom3" and _m10_location isnot "bedroom3">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "bedroom3" and _g10_location isnot "m_bedroom3">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "bedroom3" and _g10_location is "m_bedroom3">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<<button "Sleep" _m10_housename>><<set $back1 to $act, $back2 to $act2, $act to "sleep", $act2 to "else">><</button>><br>
<</if>>
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "backyard">>
<<if _g10_location is "m_backyard" and _m10_location isnot "backyard">>
$girl10.name1 is here.<br><br>
<<print _talkbutton_girl10>><br>
<<elseif _m10_location is "backyard" and _g10_location isnot "m_backyard">>
$man10.name1 is here.<br><br>
<<print _talkbutton_man10>><br>
<<elseif _m10_location is "backyard" and _g10_location is "m_backyard">>
Both $man10.name1 and $girl10.name1 is here.<br><br>
<<else>>
Nobody is here.<br><br>
<</if>>
<span id="back"><<button "Back" _m10_housename>><<set $act to "", $act2 to "", $background1 to "hallway">><</button>></span>
<</if>>
<<elseif $act is "suburb1">>
<<if $act2 is "jester" or $act2 is "man10">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/suburb1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/suburb1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<img src="images/GPG1O/loca/houses/front/z0001_front.webp"><br><br>
<<set _checks to 1>>
<<if _checks is 1>>
<span id="next"><<button "Enter" "MAN10_HOUSE">><<set $act to "", $act2 to "">><</button>></span>
<<else>>
<span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "interract_man10">> /% in case i forgot why i dont directly go to man10_talk_interface, its because of the background.%/
<<include "man10_talk_interface">>
<<elseif $act is "interract_girl10">> /% in case i forgot why i dont directly go to girl10_talk_interface, its because of the background.%/
<<include "girl10_talk_interface">>
<<elseif $act is "sleep">>
<<set _back_sleep to '
<<button "Wake up" "MAN10_HOUSE">>
<<audio ":playing" stop>>
<<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">>
<</button>>
'>>
<<if $act2 is "w_jester">>
<<sleep>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/dudes_just_sleeping.webp">
</div><br>
<span id="back"><<print _back_sleep>></span>
<<else>>
<<sleep>>
<div class="video_too_small_fix center">
<<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
</div><br>
<span id="back"><<print _back_sleep>></span>
<</if>>
<<elseif $act is "watch_tv">>
<<watch_tv>>
<br><span id="back"><<button "Back" "MAN10_HOUSE">><<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "" or $background1 is "hallway">>
<style>body {background-color: #b0dbf1;}</style>
/% <<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>> %/
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
/%<<= '<style>body {background-color: #' + $player.color + ';}</style>'>>%/
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<set _temptime to $gameDate.getHours()>>
<<set $gvar.var7 to 1>>
<<addmins $traveltime.one>>
<<if $act is "hallway" or $act is "">>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/livingroom.webp">' "MCHOUSE">><<set $act to "livingroom", $act2 to "", $background1 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/bathroom.webp">' "MCHOUSE">><<set $act to "bathroom", $act2 to "", $background1 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/kitchen.webp">' "MCHOUSE">><<set $act to "kitchen", $act2 to "", $background1 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/bedroom.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $background1 to "bedroom">><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
</div>
<<set _phonenotif to false>>
<<if $item.item2.quantity gt 0 or $item.item31.quantity gt 0>>
<<run setup.check_has_message();>>
<<if _hasmessage>>
/*<br><span class="animated-button"><<button "Check your phone" "PHONE">><<set $act to "">><</button>></span> This works.*/
<br><span class="button-container">
<span class="button-with-badge"><<button "Check your phone" "PHONE">><<record_current_position>><<set $act to "">><</button>></span>
<span class="badge"><<print _message_amount>></span>
</span>
<<else>>
<br><<button "Check your phone" "PHONE">><<record_current_position>><<set $act to "">><</button>>
<</if>>
<</if>>
<<check_nextevent $girl3>>
<<if $girl3.event.event3.date1 is 1>>
<<if $girl3.nextevent.one.detail.status isnot "overdue">>
<<if _temptime gte 15 and _temptime lt 17>>
<<set _evacomingover to true>>
<</if>>
<<else>>
<<set _penalty to $girl3.personality.angerpenalty*-1>>
<<set $girl3.event.event3.date1 to 0>><<addlove $girl3 _penalty>>
<<notify 5s>>You forgot that you're supposed to be hanging out with $girl3.name1. (-$girl3.personality.angerpenalty Love)<</notify>>
<</if>>/*overdue closing*/
<</if>>
<<if _evacomingover>><<button "Eva is here" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "arrived", $girl3.event.event3.date1 to 0>><</button>><</if>> /*hanging out with eva*/
<br><<mchouse_outside>>
<<elseif $act is "watchtv">>
<<watch_tv>>
<br><span id="back"><<button "Back" "MCHOUSE" id="backButton">><<set $act to "livingroom">><</button>></span>
<<elseif $act is "shower">>
<<if $player.fitness gte 70>>
You take a nice refreshing shower. You are now squeaky clean. (-1 stress)<br><br>
<img src="images/GPG1O/char/mc/shower2.gif"><br><br>
<<else>>
After some shenanigans, you take a nice refreshing shower. You are now squeaky clean.<br><br>
<img src="images/GPG1O/char/mc/shower1.gif"><br><br>
<</if>>
<<if $player.stress gt 0>><<set $player.stress -=1>><</if>><<addmins 25>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act is "livingroom">>
You are in the livingroom.<br><br>
<<if $player.energy gt 0>><<button "Watch TV (-1 Stress, -1 Energy, 1 hr)" "MCHOUSE">><<set $act to "watchtv", $player.energy -=1>><</button>><br><<else>><span class="button-disabled"><<button "Watch TV (-1 Stress, -1 Energy, 1 hr)" "">><</button>></span><br><</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $background1 to "">><</button>></span>
<<elseif $act is "bathroom">>
You are in the bathroom.<br><br>
<<if $player.energy gt 0>><<button "Shower (-1 Stress, 30 mins)" "MCHOUSE">><<set $act to "shower">><</button>><br><<else>><span class="button-disabled"><<button "Shower (-1 Stress, 30 mins)" "">><</button>></span><br><</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $background1 to "">><</button>></span>
<<elseif $act is "kitchen">>
You are in the kitchen.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $background1 to "">><</button>></span>
<<elseif $act is "mcbedroom">>
<<set_gvar_var3 0 120>>
<<if $act2 is "">>
You are in your room.<br><br>
<span id="sleepoption">
<<button "Sleep">>
<<replace "#sleepoption">>
<<button "Sleep" "sleep">><<set $act to "sleep">><<audio ":playing" stop>><</button>>
<<button "Sleep (until morning)" "sleep">><<set $act2 to $act, $act to "sleep_until_morning", $act3 to passage()>><<audio ":playing" stop>><</button>>
<</replace>>
<</button>>
</span>
<<button "Skip day" "MCHOUSE">><<adddays 1>><</button>>
<<button "Turn <<if $cheat.alarm is 1>>off<<else>>on<</if>> Alarm Clock (6AM)" "MCHOUSE">><<if $cheat.alarm is 1>><<set $cheat.alarm to 0>><<else>><<set $cheat.alarm to 1>><</if>><<addmins -5>><</button>>
<<if $item.item1.quantity isnot 0>><<button "Computer" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>><</if>>
<<button "Toggles" "cheat">><</button>><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $background1 to "">><</button>></span>
<<elseif $act2 is "computer">>
<<include "computer">>
<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "">><</button>></span>
<<else>>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Phuck, this is an error, sorry about that. <br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<</if>>
<<else>>
Phuck, this is an error, sorry about that. <br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + "b0dbf1" + ';}</style>'>>
<</if>>
<<if $act is "include1_allie">>
<<set $gvar.var7 to 0>>
<<if $act2 is "allie_comeover">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "sex_bedroom_1">>
<<set $act_3 to "bedroom">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_bedroom_sex">>
<<elseif $act2 is "footsies_to_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "livingroom_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_livingroom_sex">>
<<elseif $act2 is "leave">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "leave_after_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _temptime to $gameDate.getHours()>>
<<if $act is "EVA">>
<<if $act2 is "whatdoyouwanttodoeva">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_whatdohangout">>
<<elseif $act2 is "conclude_game">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin1">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin3">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin4">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin5_repeatable">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "sex_repeatable_2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_repeatable1">>
<<elseif $act2 is "eva_win_not_horny">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin1">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin2">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin3">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin4">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin5">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin5_justthetip">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_onetimes">>
<<elseif $act2 is "playerwin5_justthetip_repeatable">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_onetimes">>
<<elseif $act2 is "playerwin6_final">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "sex_repeatable">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_repeatable1">>
<<elseif $act2 is "chess">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_whatdohangout">>
<<elseif $act2 is "makeout_1">>
<<if $act3 is "kiss">>
Making out with eva here.<br><br>
<<button "Afterwards" "MCHOUSE_events_eva">><<set $act3 to "afterkiss1">><</button>>
<<elseif $act3 is "afterkiss1">>
<<dialog $player "That was nice.">><br>
<<dialog $girl3 "Yeah... I better get going.">><br>
$girl3.name1 leaves.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gameDate.setHours(19)>><</button>></span>
<</if>>
<<elseif $act2 is "arrived">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You hear the doorbell being pressed. You open the door and see $girl3.name1.<br><br>
<<dialog $girl3 "Hey.">><br>
<<dialog $player "Come on in, <<print setup.synonym.baby.random()>>.">><br>
<<button "$girl3.name1 goes in" "MCHOUSE_events_eva">><<set $act2 to "one">><</button>>
<<elseif $act2 is "one">>
<<if $girl3.event.event2.visitmchouse is 0>>
<<dialog $player "Welcome to my humble abode! The kitchen is over here and next to it is my bedroom, (walks) and if you go here, that's the bathroom. Don't worry, there's no hidden cameras in there.">><br>
<<dialog $girl3 "(<i>chuckles</i>) Thanks for the tour. ">><br>
<<dialog $player "Take a seat anywhere you like, I'm going to go make us a drink.">><br>
<</if>>
<<set $girl3.event.event2.visitmchouse +=1>>
$girl3.name1 finds a seat on the sofa in the living room. A few minutes later, you come back with two cups of coffee in your hands.<br><br>
<<dialog $girl3 "So, what do you want to do?">><br>
<<button '<<dialog $player "Let\'s watch a movie.">>' "MCHOUSE_events_eva">><<set $act2 to "one_pointfive", $act3 to "movie">><<addlove $girl3 2>><</button>><br>
<<button "<<dialog $player \"What do you want to do?\">>" "MCHOUSE_events_eva">><<set $act2 to "whatdoyouwanttodoeva", $act_2 to "one">><</button>><br>
/*<<button '<<dialog $player "--Second activity here--">>' >><</button>> [NOT IMPLEMENTED]<br>*/
/*<<button '<<dialog $player "-- Third activity here --">>' >><</button>> [NOT IMPLEMENTED]<br>*/
<<button '<<dialog $player "I feel sick all of the sudden. This could be contagious, you should leave. (Excuse)">>' "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gvar.var7 to 1>><<>><</button>><br>
<<elseif $act2 is "one_pointfive">>
<<if $act3 is "movie">>
A few minutes later, you and $girl3.name1 are sitting shoulder to shoulder on the sofa, watching TV together. The movie you're watching is called '$girl3.preference.movie,' $girl3.name1's favorite movie.<br><br>
<<button "Put your arms around her shoulder" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "pretend">><<addlust $girl3 2>><</button>>
<<button "Finish watching the movie" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "finish">><</button>>
<<else>>
<</if>>
<<elseif $act2 is "two">>
<<if $act5 is "pretend">>
<<dialog $player "(Yawns) oh it's getting chilly here, it's kinda making me sleepy">><br>
You yawned and, as sly as a fox, slipped your arm around $girl3.name1's shoulder while lowering your arms. To your delight, Eva leaned into you.<br><br>
<<dialog $girl3 "Yeah, it is a bit chilly. Thanks for making it warmer.">><br>
$girl3.name1 looks at you with a playful smile.<br><br>
<<dialog $girl3 "You always this smooth, or am I just special?">><br>
<<dialog $player "Oh you are special baby, really, really special... ">><br>
<<button "Lean in for a kiss" "MCHOUSE_events_eva">><<set $act2 to "makeout_2", $act_2 to "one">><</button>><br>
<span id="back"><<button "Don't go for a kiss" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "finish", $gvar.var7 to 1>><</button>></span>
<<elseif $act5 is "finish">>
The movie soon ended. You two had a great time watching a movie you both liked.<br><br>
<<dialog $girl3 "Ah that was fun. <i>$girl3.preference.movie</i> is always a treat to watch.">><br>
<<dialog $player "I can't agree more. It's nice that you can watch the whole movie for free on <b>ThouHose</b>">><br>
<<dialog $girl3 "Okay, I should leave now, thanks for having me.">><br>
<<dialog $player "See ya.">><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gameDate.setHours(19), $gvar.var7 to 1>><</button>></span>
<<else>>
Nothing.1230812930- 2#$23<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $gvar.var7 to 1>><</link>>
<</if>>
<<elseif $act2 is "makeout_2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_hangout_livingroom_1">>
<<elseif $act2 is "finish_hangout">>
<<set _evalove to $girl3.love>>
<<if _evalove lte 25>>
<<dialog $girl3 "It's getting late, I should leave.">><br>
<<dialog $player "Alright, see you later.">><br>
<<elseif _evalove gt 25 and _evalove lte 50>>
<<dialog $girl3 "It's getting late, I should leave now. Good bye.">><br>
<<dialog $player "Alright, see you later.">><br>
<<elseif _evalove gt 50 and _evalove lte 75>>
<<dialog $girl3 "It's getting late. See you later $player.name1.">><br>
<<dialog $player "Alright, see you later.">><br>
<<else>>
<<dialog $girl3 "It's getting pretty late... I should leave.">><br>
She gathers her things and walks toward the door. <br><br>
<<dialog $girl3 "Goodbye.">><br>
<</if>>
<span id="back"><<button "$girl3.name1 left" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><<addhours 2>><</button>></span>
<</if>>
<<elseif $act is "somethinglese">>
<<else>>
aspdofu 34op od ffldd<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $gvar.var7 to 1>><</link>>
<</if>>
<</nobr>><<nobr>>
<<set_gvar_var3>>
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<set $gvar.var7 to 1>>
<<if $act is "neighbourhood1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building.jpg"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front of your apartment building.<br><br>
<div class="image-row">
<div class="image-container2">
<<if !$gvar.var1>><<button '<img src="images/GPG1O/loca/thumb/neighbourhood2.webp">' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/thumb/neighbourhood2_night.webp">' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>>
<</if>>
<div class="overlay-text2"><<print "Harmony Hills".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/thumb/neighbourhood1.webp">' "NAVIGATE1">><<set $act to "neighbourhood3", $act2 to "">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/thumb/neighbourhood1_night.webp">' "NAVIGATE1">><<set $act to "neighbourhood3", $act2 to "">><</button>>
<</if>>
<div class="overlay-text2"><<print "Picket Fence".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/thumb/city1.webp">' "NAVIGATE1">><<set $act to "city">><<addmins $traveltime.two>><</button>>
<<else>><<button'<img src="images/GPG1O/loca/thumb/city1_night.webp">' "NAVIGATE1">><<set $act to "city">><<addmins $traveltime.two>><</button>>
<</if>>
<div class="overlay-text2"><<print "The City".toUpperCase()>></div>
</div>
</div>
<br>
<<set _button_enter_apartment_normal to '<span id="next"><<button "Enter apartment" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>'>>
<<set _has_active_quest to false>>
<<set _has_active_quest_girl to false>>
<<if $girl1.event.event12.completed is 0 and $girl1.event.event12.active is 1>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "check", $background2 to "", $passage1 to passage()>>
<<include "allie_event_12">>
<<elseif $girl28.event.event1.completed is 0 and $girl28.event.event1.active is 1>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "check", $background2 to "", $passage1 to passage()>>
<<include "girl28_event_1">>
<<elseif $girl3.pregdetails.current_pregnancy.active>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "check", $background2 to "", $passage1 to passage()>>
<<include "eva_pregnant_event">>
<</if>>
<<if _has_active_quest is false>>
<<if $girl1.var.var1 is 0 and _tempmonth gte 1>>
<<button "Enter apartment" "apartment1b">><<set $act to "meet_girl1", $girl1.var.var4 to 1>><</button>><br>/%First time meeting Allie and her husband, the teacher. %/
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<<else>>
<<if _has_active_quest_girl is 1>>
<<if _has_active_quest is 12>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "button", $background2 to "", $passage1 to passage()>>
<<include "allie_event_12">>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<<elseif _has_active_quest_girl is 3>>
<<if _has_active_quest is "preg">>
<<set $act_1 to $act, $act_2 to "", $act_3 to "button", $background2 to "", $passage1 to passage()>>
<<include "eva_pregnant_event">>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<<elseif _has_active_quest_girl is 28>>
<<if _has_active_quest is 1>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "button", $background2 to "", $passage1 to passage()>>
<<include "girl28_event_1">>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<</if>>
<<elseif $act is "suburb1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/suburb1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/suburb1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are in the suburbs of Dreamdale. <br><br>
<div class="image-row">
<<if $girl10.event.event1.completed is 1 and $man10.var.var1 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/z0001_front.webp">' "NAVIGATE1">><<set $act2 to "man10">><</button>>
<div class="overlay-text2">$man10.name1's House</div>
</div>
<</if>>
<<if $girl10.event.event1.completed is 1 and $girl10.var.var4 is 1 and $girl10.var.var4 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/z0002_front1.webp">' "NAVIGATE1">><<set $act2 to "girl10">><</button>>
<div class="overlay-text2">$girl10.name1's House</div>
</div>
<</if>>
</div>
<br><span id="back"><<button "Train Station" "STATIONS">><<set $act5 to "suburb1", $act4 to $act, $act3 to passage(), $act to "station1" >><</button>></span>
<<elseif $act2 is "man10" or $act2 is "jester">>
<<include "MAN10_HOUSE">>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "girl10" or $act2 is "chloe_surreal">>
<<include "GIRL10_HOUSE">>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "neighbourhood2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at Harmony Hills. <br><br>
<div class="image-row">
<<if $girl2.var.var2 is 1>>/*if player knows where girl2 lives*/
<<if $girl2.var.var1 is 1>>/*if player has met girl2*/
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' "NAVIGATE1">><<set $act2 to "girl2">><</button>>
<div class="overlay-text2">$girl2.name1's House</div>
</div>
<<elseif $girl2.var.var1 is -1>>/*if player screwed up and girl2 is now unavailable.*/
<div class="image-container2">
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' >><</button>>
<div class="overlay-text2">Unavailable</div>
</span>
</div>
<<else>>
<div class="image-container2">
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' >><</button>>
<div class="overlay-text2">$girl2.name1's House</div>
</span>
</div>
<</if>>
<</if>>
<<if $girl3.event.event6.completed is 1 and $girl3.var.var1 gt 0>>
<<set _g3_m3_separated to ($girl3.event.event15.completed is 1 and $girl3.event.event15.route is "buyhouse")>>
<<if !_g3_m3_separated>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house6.webp">' "NAVIGATE1">><<set $act2 to "girl3">><</button>>
<div class="overlay-text2">$girl3.name1's House</div>
</div>
<</if>>
<</if>>
<<if $girl9.var.var5 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1_1.webp">' "NAVIGATE1">><<set $act2 to "girl9">><</button>>
<div class="overlay-text2">$girl9.name1's House</div>
</div>
<</if>>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>></span>
<<elseif $act2 is "girl2">>
<img src="images/GPG1O/loca/houses/front/house1.webp"><br>
<<check_operatingStatus $girl2 "one">>
<<if $girl2.operatingHour.one.status or $girl2.var.var4 is 1>>
<br><span id="next"><<button "Enter" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "girl3">>
<img src="images/GPG1O/loca/houses/front/house6.webp"><br>
<<check_operatingStatus $girl3 "one">>
<<if ($girl3.operatingHour.one.status or $girl3.var.var4 is 1)>>
<<set _enter_eva_house_1 to '<span id="next"><<button "Enter" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>></span>'>>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to passage(), $background2 to "">>
<<set _has_active_quest_girl to false>>
<<set _has_active_quest_event to false>>
<<if $girl3.event.event15.active is 1>>
<<set $act_3 to "check">>
<<include "eva_event_15">>
<</if>>
<<if !_has_active_quest_girl>>
<br><<print _enter_eva_house_1>>
<<else>>
<<if _has_active_quest_girl is 3>>
<<if _has_active_quest_event is 15>>
<<set $act_3 to "button">>
<<include "eva_event_15">>
<<else>>
<br><<print _enter_eva_house_1>>
<</if>>
<<else>>
<br><<print _enter_eva_house_1>>
<</if>>
<</if>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "girl9">>
<img src="images/GPG1O/loca/houses/front/house1_1.webp"><br>
<<check_operatingStatus $girl9 "one">>
<<if $girl9.operatingHour.one.status or $girl9.var.var4 is 1>>
<<set _g9e7 to $girl9.event.event7.completed>>
<<set _g9e9 to $girl9.event.event9>>
<<set _g9e10 to $girl9.event.event10>>
<<set _g9_has_active_quest to false>>
<<if $girl9.event.event8.completed is 1>>
<<set _unlocked_house_whenever to true>>
<<else>>
<<set _unlocked_house_whenever to false>>
<</if>>
<<if _g9e9.completed is 0 and _g9e9.active is 1>>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "kenzie_event_9">>
<</if>>
<<if _g9e10.completed is 0 and _g9e10.active is 1>>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "kenzie_event_10">>
<</if>>
<br>
<<if _g9_has_active_quest is false>>
<span id="next">
<<button "Enter" "KENZIE_HOUSE">>
<<if $girl9.event.event4.completed is 1 and _g9e7 is 1 and _unlocked_house_whenever>>
<<set $act to "", $act2 to "">>
<<else>>
<<set $act to "house_not_open">>
<</if>>
<</button>>
</span>
<<else>>
<<if _g9_has_active_quest is 9>>
<<button "Enter" "kenzie_event_9">>
<<set $act_1 to "house_locked", $act_2 to "one", $background2 to "neighbourhood2">>
<</button>>
<<elseif _g9_has_active_quest is 10>>
<<button "Enter" "kenzie_event_10">>
<<set $act_1 to "house_locked", $act_2 to "one", $background2 to "neighbourhood2">>
<</button>>
<<else>>
<<disable>><<button "Error: _g9_has_active_quest">><</button>><</disable>>
<</if>>
<</if>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "neighbourhood3">>
<<set _navigate1_back_n3 to '
<span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
'>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at Picket Fence Point. <br><br>
<div class="image-row">
<<if $girl25.var.var1 is 1 and $girl25.var.var2 is 1>>/*if player has met girl25/DAPHNE and if player knows where girl25 lives*/
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/z0007_front.webp">' "NAVIGATE1">><<set $act2 to "girl25">><</button>>
<div class="overlay-text2">$girl25.name1's House</div>
</div>
<</if>>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>></span>
<<elseif $act2 is "girl25">>
<img src="images/GPG1O/loca/houses/front/z0007_front.webp"><br><br>
<<disable>><<button "Enter">><</button>><</disable>>
<br><<print _navigate1_back_n3>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "apartment_hallway1">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway", $background1 to "">><</button>>
<div class="overlay-text2">1A (Your apartment)</div>
</div>
<div class="image-container2">
<<if $girl1.var.var1 is 0>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1B</div>
<<else>>
<<check_operatingStatus $girl1 "one">>
<<if $girl1.operatingHour.one.status or $girl1.var.var4 is 1>>
<<button'<img src="images/GPG1O/loca/apartment/door.webp">' "apartment1b">>
<<girl_loca $girl1>>
<<if ($girl1.preg is 1 and $girl1.pregdetails.current_pregnancy.active) or $girl1.location is "maternity_ward">>
<<if setup.getPregPhase($girl1, "warning_close")>>
<<set $act to "no_one_home">>
<<else>>
<<set $act to "hallway", $act3 to "else">>
<</if>>
<<else>>
<<set $act to "hallway", $act3 to "else">>
<</if>>
<</button>>
<div class="overlay-text2">1B (<<print $girl1.name1 + " and " + $girl1.partner>>)</div>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">'>><</button>>
<div class="overlay-text2">1B (<<print $girl1.name1 + " and " + $girl1.partner>>)</div></span>
<</if>>
<</if>>
</div>
<div class="image-container2">
<<set _eva_moved_in to $girl3.event.event15.route is "buyhouse">>
<<if _eva_moved_in>>
<<set $act_1 to $act, $background2 to "">>
<<include "eva_event_15">>
<<set $gvar.var7 to 1>>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1C</div>
<</if>>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1D</div>
</div>
</div>
<<check_nextevent $girl1>>
<<if $girl1.var.var1 is 1 and !$girl1.event.event1.completed and $girl1.nextevent.one.status is true and (_temptime is 7 or _temptime is 8) and _tempday isnot 6 and _tempday isnot 0 and _tempday isnot 3>><<set _event1_req1 to true>><<else>><<set _event1_req1 to false>><</if>>
<<if _event1_req1>>As you got into the hallway, you see $girl1.name1.<br><</if>>
<br><<button "Go upstairs" "NAVIGATE1">><<set $act to "apartment_hallway2">><</button>>
<<if _event1_req1>>
<<if $girl1.event.event1.talk lt 2>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "crosspath1">><</button>>
<<elseif $girl1.event.event1.talk gte 2 and $girl1.event.event1.talk lte 4>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "crosspath_done">><</button>>
<<elseif $girl1.event.event1.talk gte 5>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "cangointohouse1">><</button>>
<</if>>
<</if>>
<br><span id="back">
<<button "Outside" "NAVIGATE1">>
<<set $act to "neighbourhood1">>
<<girl28_random_trigger "event1">>
<</button>>
</span>
<<elseif $act is "apartment_hallway2">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway">><</button>></span>
<div class="overlay-text2">2A</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">2B</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">2C</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">'>><</button>>
<div class="overlay-text2">2D (<<print $girl28.name1 + " and " + $girl28.partner>>)</div></span>
</div>
</div>
<br><<button "Go upstairs" "NAVIGATE1">><<set $act to "apartment_hallway3">><</button>>
<br><span id="back"><<button "Downstairs" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "apartment_hallway3">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway">><</button>></span>
<div class="overlay-text2">3A</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3B</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3C</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3D</div>
</div>
</div>
<br><span id="back"><<button "Downstairs" "NAVIGATE1">><<set $act to "apartment_hallway2">><</button>></span>
<<elseif $act is "city_2">>
<<addmins $traveltime.one>>
<<if !$gvar.var1>>
<style> body {background-image: url("images/GPG1O/loca/uptown/uptown.webp");background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<else>>
<style> body {background-image: url("images/GPG1O/loca/uptown/uptown_night.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<</if>>
<div class="image-row">
<div class="image-container3">
<<set _tempnavigate1 to "<<set $act to 'library', $act2 to '', $background1 to 'library'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/uptown/thumb/library.webp">' "CITY2">>_tempnavigate1<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/uptown/thumb/library_night.webp">' "CITY2">>_tempnavigate1<</button>>
<</if>>
<div class="overlay-text2">LIBRARY</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "city">>
<<if !$gvar.var1>>
<style> body {background-image: url("images/GPG1O/loca/city1.webp");background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<else>>
<style> body {background-image: url("images/GPG1O/loca/city1_night.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<</if>>
<div class="image-row">
<div class="image-container2">
<<set _tempnavigate1 to "<<set $act to 'beach'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/beach.webp">' "CITY1">>_tempnavigate1<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/beach_night.webp">' "CITY1">>_tempnavigate1<</button>>
<</if>>
<div class="overlay-text2">BEACH</div>
</div>
/%<div class="image-container2">
<<set _tempnavigate2 to "<<set $act to 'downtown'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/downtown.webp">' "CITY1">>_tempnavigate2<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/downtown_night.webp">' "CITY1">>_tempnavigate2<</button>>
<</if>>
<div class="overlay-text2">DOWNTOWN</div>
</div>%/
<div class="image-container2">
<<set _tempnavigate3 to "<<set $act to 'gym'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/gym.webp">' "CITY1">>_tempnavigate3<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/gym_night.webp">' "CITY1">>_tempnavigate3<</button>>
<</if>>
<div class="overlay-text2">GYM</div>
</div>
<div class="image-container2">
<<set _tempnavigate4 to "<<set $act to 'highschool'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/highschool.webp">' "CITY1">>_tempnavigate4<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/highschool_night.webp">' "CITY1">>_tempnavigate4<</button>>
<</if>>
<div class="overlay-text2">SCHOOL</div>
</div>
<div class="image-container2">
<<set _tempnavigate5 to "<<set $act to 'mall'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/mall_out.webp">' "CITY1">>_tempnavigate5<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/mall_night.webp">' "CITY1">>_tempnavigate5<</button>>
<</if>>
<div class="overlay-text2">MALL</div>
</div>
<div class="image-container2">
<<set _tempnavigate6 to "<<set $act to 'park'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/park.webp">' "CITY1">>_tempnavigate6<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/park_night.webp">' "CITY1">>_tempnavigate6<</button>>
<</if>>
<div class="overlay-text2">PARK</div>
</div>
<div class="image-container2">
<<set _tempnavigate7 to "<<set $act to 'subwaystation'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/subway_station.webp">' "CITY1">>_tempnavigate7<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/subway_station_night.webp">' "CITY1">>_tempnavigate7<</button>>
<</if>>
<div class="overlay-text2">SUBWAY STATION</div>
</div>
<div class="image-container2">
<<set _tempnavigate8 to "<<set $act to 'university', $act_1 to '', $act_2 to ''>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/university.webp">' "CITY1">>_tempnavigate8<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/university_night.webp">' "CITY1">>_tempnavigate8<</button>>
<</if>>
<div class="overlay-text2">UNIVERSITY</div>
</div>
</div>/*closing div for first image-row*/
<<if $item.item30.quantity gt 0>>
<<set _hascar to true>>
<<else>>
<<set _hascar to false>>
<</if>>
<br>
<<button "Uptown areas" "NAVIGATE1">><<set $act to "city_2">><</button>>
<<button "Downtown areas" "CITY1">><<set $act to "downtown">><</button>>
<<if $playervar.var3 is 1>>
<<if $player.energy gt 0 and _hascar>>
<<button "Deliver food (+0.25 stress)" "WORK">><<set $act to "deliver_food", $player.energy -=1, $player.stress +=0.25>><<addmins 25>><</button>>
<<else>>
<span class="button-disabled"><<button "Deliver food (+0.25 stress)">><</button>></span>
<</if>>
<</if>>
<<if $playervar.var5 is 1>>
<<if $player.energy gt 0 and _hascar>>
<<button "Deliver people (+1 stress)" "WORK">><<set $act to "deliver_people", $player.energy -=1, $player.stress +=1>><<addhours 2>><</button>>
<<else>><span class="button-disabled"><<button "Deliver people (+1 stress)">><</button>></span>
<</if>>
<</if>>
<br>
<<button "Back to your neighbourhood" "NAVIGATE1">><<set $act to "neighbourhood1">><<addmins $traveltime.two>><</button>><br>
<<else>>
Oh no, it's an error, you shouldn't be here.<br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>><br></span>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/park_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "walk">>
<<set $player.stress to Math.clamp ($player.stress -=1, 0, 100)>>
<<set $player.energy to Math.clamp ($player.energy -=0.5, 0, $player.fitness)>>
<<if $gvar.var1>>
<<if $gvar.var3 lt 5 and $playervar.var7 is 0>>
<img src="images/GPG1O/char/general/alien/shooting_star.webp"><br><br>
<<button "A shooting star!" "PARK">><<set $act to "shooting_star", $act2 to "one", $gvar.var7 to 0>><</button>><br>
<<else>>
<<set _temp to random(0,2)>>
<<if _temp is 0>>
You went for a walk in the park and saw a couple having fun under the moonlight, using the trees as their props. (-1 Stress, -0.5 Energy)<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk_night1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
You went for a walk in the park. (-1 Stress, -0.5 Energy)<br><br>
<</if>>
<</if>>
<<else>>
<<set _temp to random(0,1)>>
<<if _temp is 1>>/*SEXY EVENTS*/
<<set _temp2 to random(0,5)>>
<<if _temp2 is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You saw a woman doing public indecency. Thankfully, only you were there to appreciate her glorious tits.<br><br>
<<elseif _temp2 is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You were taking a walk in the park before a lady decided to flash you her ass. She quickly ran away afterwards, leaving you with a semi-erection as her scent marked the trail.<br><br>
<<elseif _temp2 is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you sit on the bench, enjoying the calmness, a pantless woman casually walks by in front of you.<br><br>
<<elseif _temp2 is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You saw a couple having public sex. She doesn't seem to mind you looking.<br><br>
<<elseif _temp2 is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk8.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You see yet another couple having sneaky sex in a secluded part of the park.<br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You went for a short walk before deciding to sit on an empty bench; nothing out of the ordinary happened.<br><br>
<</if>>
<<else>>/*NORMAL EVENTS*/
<<set _temp2 to random(0,2)>>
<<if _temp2 is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You see people exercising.<br><br>
<<elseif _temp2 is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You spotted a racoon in a hollowed-out tree stump.<br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You went for a short walk before deciding to sit on an empty bench; nothing out of the ordinary happened.<br><br>
<</if>>
<</if>>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<<addmins 55>>
<<elseif $act is "LILA">>
<<set $gvar.var7 to 0>>
<<if $act2 is "date1">>
<<set $girl2.event.event2.completed +=1>>
Not long after you arrived at the park, $girl2.name1 arrived to the meeting destination: <Br><Br>
<<if $girl2.event.event2.completed lte 1>>
<<dialog $girl2 "$player.name1! I hope I didn't keep you waiting too long.">><br>
<<dialog $player "No, not at all. I've just arrived here myself.">><br>
<<else>>
<<dialog $girl2 "Hey $player.name1!">><br>
<<dialog $player "Hey!">><br>
<</if>>
<<dialog $girl2 "Should we start our date now?">><br>
<<dialog $player "<<print setup.synonym.yes.random()>>, let's find a nice and cozy place to sit.">><br>
Without any shyness, you extend your left hand toward $girl2.name1. She gladly takes your hand, and the two of you start walking.
With the blankets and a food basket in your right hand, your left hand holds Lila's. A few minutes later, you find a spot to sit on the grass.<br><br>
<<button "A nice picnic" "PARK">><<set $act2 to "date2">><</button>>
<<elseif $act2 is "date2">>
<<addhours 2>>
You neatly set up the blanket on the ground and put the food basket on it. As the two of you falls into comfortable position, the conversations starts flowing.<br><br>
<<dialog $girl2 "What have you got stocked up in that basket, because I'm smelling something good.">><br>
<<dialog $player "You've got a sharp nose on you don't cha. I hope you don't mind, but I went ahead and bought some Tacos. A few for you and few plus some for me.">><br>
<<dialog $girl2 "I love tacos!">><br>
Both of you start munching. While you were eating, you got something on your cheek and $girl2.name1 points it out. But she also has something on her face, which you point out.
Now, both of you are cleaning each other's faces. You take your time to look at her while doing so.<br><br>
<<dialog $girl2 "How did we get so messy eating tacos?">><br>
<<dialog $player "I'll take the blame for that, I'm so funny you almost vomitted your food out right?">><br>
<<dialog $girl2 "Of course you did.">><br>
After some fun times together, the sun is starting to set.<br><br>
<<dialog $player "Do you want to take a quick stroll around the park? It helps with digestions I hear.">><br>
<<dialog $girl2 "Absolutely, I would love that.">><br>
<<button "A walk around the park" "PARK">><<set $act2 to "date3">><</button>>
<<elseif $act2 is "date3">>
<<addhours 2>>
The two of you got up, packed your things, and walked around the park. Again, with $girl2.name1's hand in your left, and the food basket in your right.
Thankfully, the food basket was nearly empty, as the two of you had eaten all of its contents.<br><br>
<<if $girl2.event.event2.completed lte 1>>
<<dialog $player "I can't remember when the last time I went on a picnic.">><br>
<<dialog $girl2 "Well then, I'm glad we're making some fresh memories today.">><br>
<<else>>
<<dialog $player "I like going to the park with you $girl2.name1.">><br>
<<dialog $girl2 "Me too, $player.name1. It's weird how I never seem to get bored of our date at the park. (laughs)">><br>
<</if>>
After a bunch walking and talking and then a bit more walking and more talking, the night has finally come.<br><br>
<<button "It's time to end the date" "PARK">><<set $act2 to "date4">><</button>>
<<elseif $act2 is "date4">>
<<addlove $girl2 2>>/*I put add love here, because the logic is, you got to know each other better, and now you gain love. Plus if the first date went well, the player gets to take lila home or go to her place.*/
<<if $girl2.event.event2.completed lte 1>>
<<dialog $player "It's getting really dark.">><br>
<<dialog $girl2 "What’s the matter? You scared we might bump into a ghost?">><br>
<<dialog $player "You're not?">><br>
<<dialog $girl2 "Not at all. In fact, I'd be happy to meet one.">><br>
<<dialog $player "I'll be sure to let you know when I meet one that's willing to talk.">><br>
After a little bit more talking and bantering,<br><br>
<<else>>
Time flies when you're having fun. You blink and it's dark.<br><br>
<</if>>
<<dialog $player "I guess we should call it day now?">><br>
<<dialog $girl2 "Yeah.">><br>
<<button "<<dialog $player \"So... Your place or mine?\">>" "PARK">><<set $act2 to "end_date1", $act4 to "yourplaceormine">><</button>>
<<button "<<dialog $player \"Do you want me to drop you off?\">>" "PARK">><<set $act2 to "end_date1", $act4 to "wantmetodropyouoff">><</button>>
<<button "<<dialog $player \"I'll see you later then, alligator.\">>" "PARK">><<set $act2 to "end_date1", $act4 to "seeyoulateralligator">><</button>>
<<elseif $act2 is "end_date1">>
<<if $act4 is "yourplaceormine">>
<<if $girl2.base_lust lt 20>><<addbaselust $girl2 4>><</if>>/*only adds base_lust if girl2 has less than 20 base_lust. to avoid abuse.*/
<<if ($girl2.love gt 15 and $girl2.lust gt 10) or $girl2.var.var5 is 1>>
<<dialog $girl2 "How about... yours.">><br>
A smile leaks out on your face, as you hold her hand and brought her to your house.<br><br>
<span class="button-disabled"><<button "TO YOUR HOUSE!" "MCHOUSE_events_eva">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>></span> [NA]
<br><<button "To $girl2.name1's house instead! " "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<<else>>
<<dialog $girl2 "I don't think I'm ready to do that yet, I still want to know you better.">><br>
<<button "<<dialog $player \"I respect your opinion. I'll see you later then.\">>" "NAVIGATE1">><<set $act2 to "", $act to "city">><<set $gvar.var7 to 1>><</button>><br>
<<button "<<dialog $player \"You fuckin- bitch, I bought you tacos, and this is what I get?\">>" "PARK">><<set $act2 to "end_date2", $act4 to "youfuckingbitch", $girl2.var.var3 to "bitch">><<set $gvar.var7 to 1>><</button>><br>
<</if>>
<<elseif $act4 is "wantmetodropyouoff">>
<<addlove $girl2 4>>
<<if $girl2.love lt 20>>
<<dialog $girl2 "You don't have to, I'll be okay. See you later $player.name1.">><br>
<<dialog $player "See ya!">><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><<set $gvar.var7 to 1>><</button>></span>
<<else>>
<<dialog $girl2 "I'll take you up on that.">><br>
<<dialog $player "And I, will take you to your house.">><br>
<<button "Arriving at $girl2.name1's door" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<</if>>
<<elseif $act4 is "seeyoulateralligator">>
<<if $girl2.love lt 20>>
<<dialog $girl2 "See you in a while, crocodile.">><br>
As the date ended, you each went your separate ways.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><</button>></span>
<<else>>
<<dialog $girl2 "Wait, $player.name1, can you drop me off at my place? I'm afraid to walk alone.">><br>
<<dialog $player "Of course! Sorry, I didn't think to drop you off.">><br>
<<button "Arriving at $girl2.name1's door" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "end_date2">>
<<if $act4 is "youfuckingbitch">>
The moment the word <i><b>bitch</b></i> came out of your mouth, $girl2.name1's jaw dropped.<br><br>
<<dialog $girl2 "You fucking pig, how dare you call me a bitch. You-">><br>
You could see her clench her fist, ready to give you one. But she instead turns around and walks away from you. angrily. Somebody's got anger issues... Anyhow, that's the last time you'll see $girl2.name1.<br><br>
<<set $girl2.var.var1 to -1, $girl2.love=-100, $girl2.base_lust=-100, $girl2.corruption=-100>>
<<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><<set $gvar.var7 to 1>><</button>>
<<else>>
Nothingnessssss.<br><br>
<<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><</button>>
<</if>>
<</if>>
<<elseif $act is "shooting_star">>
<<if $act2 is "one">>
<img src="images/GPG1O/char/general/alien/shooting_star.webp"><br><br>
<<cont append>>
As you walk in the empty park, you see a bright light in the sky. Your eyes follow its movement as it seems to move faster the longer you look at it. A few seconds later, you realize that
it is headed straight toward you.<br><br>
<<cont append>><video autoplay loop muted><source src="images/GPG1O/char/general/realization.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
<<button "<<dialog $player \"Guess this is it. Goodbye life.\">>" "PARK">><<set $act2 to "two">><</button>> <<button "<<dialog $player \"I am in danger. I need to run!\">>" "PARK">><<set $act2 to "two">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/general/alien/shooting_star_2.webp"><br><br>
As panic grips your heart and your legs freeze in place, the bright object hurtles directly toward you. Just as it was about to hit you, it swerved sharply to the side, heading straight for the forest adjacent to the park. <br><br>
<<button "Go and check it" "PARK">><<set $act2 to "three">><</button>> <<button "Time to skedadle" "PARK">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
Despite your initial reaction, a strong instinct pulled you toward the wreckage. You felt compelled to check it out as you began to carefully walk toward the fiery mess.
After a few minutes of nervous walking, you arrived at the site of the wreckage. <br><br>
You couldn't believe what you saw as you hid behind the trees. There were two creatures, unlike anything you had ever seen before, standing around the wrecked ship.
They looked confused, likely assessing the damage. You could hear them communicating in a foreign, alien language.<br><br>
<<button "<<dialog $player \"I should really run now.\">>" "PARK">><<set $act2 to "four">><</button>> <<button "<<dialog $player \"I should say hello.\">>" "PARK">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
Before you could execute your next step, your feet landed on a bunch of dry sticks, making a rather loud sound.
The two aliens looked around, alarmed. One of them saw you, shrieked, grabbed its partner, and shook them while screaming. <br><br>
<img src="images/GPG1O/char/general/alien/hello_alien_1.webp"><br><br>
You lifted your arm to say hi, but it only made them more panicked. You saw one of the aliens pull a device from nowhere and hurriedly tap on it.<br><br>
<<dialog $player "I've come to-">><br>
Before you could finish your words, a bright beam from the sky shone on the two aliens, teleporting them away. They disappeared just as quickly as they had appeared.<br><br>
<<button "Wake up from your dream" "PARK">><<set $act2 to "five">><</button>>
<<elseif $act2 is "five">>
<img src="images/GPG1O/char/general/alien/abandoned_alien_ship.webp"><br><br>
You give yourself a slap, but you're still not waking up. "I guess this isn't a dream," you thought to yourself as you walked closer to the abandoned ship. You see a nice box next to it, laying on the ground. <br><br>
<<button "Pick up the box" "PARK">><<set $act2 to "six">><</button>>
<<elseif $act2 is "six">>
<<cont append>>
The box is now in your hands. Perhaps it belonged to those cute aliens. You opened it and saw a familliar-looking device. What could it be?
<<cont append>>
It looks like... a smartphone? Damn, that's lame...<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/alien/phone_in_box.webp"><br><br>
<<button "But wait!" "PARK">><<set $act2 to "seven">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "seven">>
<<cont append>>
<img src="images/GPG1O/item/alien-ware.webp"><br><br>
You turn on the phone and see normal phone features such as cameras, browsers, contacts, messages, calls, and even free unlimited internet.
<<cont append>>
As you scroll through and check the phone, you come across an app that catches your eye called "Scanner 101."
You launch it, but the screen turns white and nothing happens. <br><br>
<<button "Take this and go home" "NAVIGATE1">><<set $act to "neighbourhood1", $act2 to "", $gvar.var7 to 1, $playervar.var7 to 1, $item.item31.quantity to 1>><</button>> <<button "Look for more items" "PARK">><<set $act2 to "eight">><</button>>
<</cont>>
<</cont>>
<<elseif $act2 is "eight">>
<<cont append>>
You wandered around the area to see if there was anything else of interest. The ship looked cool, but it was too hot to touch, preventing you from opening the hatch or door to go inside.
<<cont append>>
After a thorough inspection, nothing else caught your interest.<br><br>
<<button "Go home" "NAVIGATE1">><<set $act to "neighbourhood1", $act2 to "" , $gvar.var7 to 1, $playervar.var7 to 1, $item.item31.quantity to 1>><</button>>
<</cont>>
<</cont>>
<<else>>
Error 789d56f, sorry for the inconvenience. <br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<</if>>
<<else>>
Oopsie woopsie, sorry dudes and dudettes!<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd/pd_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Nothing here yet.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "pd">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "pd">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>
//body {background-color: #8DB600;}
/*_____________________________________ to avoid using the body tag _____________________________*/
.bodysecond{
//border:thick dotted pink;
position:relative;
display: flex;
justify-content: center;
align-items: center;
margin: 0; /* Removes any default margin from the body */
}
/*_____________________________________ for the phone's main div _____________________________*/
.main {
//border: thick solid pink;
height: 80vh;
width: 45vh;
position:relative;
display: flex;
flex-direction:column;
justify-content: flex-start;
align-items: center;
background-image: url('images/GPG1O/others/phone/5_borderonly.webp'); /* Set your image path here */
background-color: #202020;
background-size: cover; /* Ensures the image covers the entire div */
background-position: center; /* Centers the image */
background-repeat: no-repeat; /* Prevents tiling */
}
/*_____________________________________ For the three button at the bottom _____________________________*/
.main_nav_button{
//border: thick solid red;
height:75%;
width:80%;
border-radius:26px;
background-color: rgba(128, 128, 128, 0.9); /* Use rgba to set opacity only for background */
display: flex; /* Enables Flexbox */
justify-content: space-around; /* Distributes space between buttons evenly */
align-items: center; /* Centers buttons vertically */
//padding: 10px; /* Optional: Adds space inside the container */
}
.main_nav_button .buttons_box{
flex: 0 1 100%;
display:flex;
//border: thin solid blue;
justify-content:space-around;
align-items:center;
padding-top:2.5%;/* I don't know why this doesn't align properly naturally.*/
}
.main_nav_button a {
background-color: transparent; /* Makes button backgrounds transparent */
//border: thick solid blue; /* Optional: Removes default button borders */
}
.main_nav_button .notification {
position: relative;
}
.main_nav_button .notification .badge {
position: absolute;
top: -5px;
right: -10px;
background-color: rgba(255, 0, 0, 1);
z-index: 10;
color: white;
border-radius: 50%; /* Ensures the badge is circular */
padding: 5px; /* Equal padding on all sides */
font-size: 12px;
font-weight: bold;
width: 20px; /* Ensure width and height are equal */
height: 20px; /* Ensures the element is a perfect circle */
display: flex; /* Align content inside the red dot */
justify-content: center; /* Align content inside the red dot */
align-items: center; /* Centers the text inside the badge */
pointer-events: none;
}
/*_____________________________________ for the "close" button at the top right of passage _____________________________*/
.closephone{
position:absolute;
top:10px;
right:10px;
}
/*_____________________________________ battery and time at the top of the phone _____________________________*/
.status-bar-container{
width:100%;
flex:0 1 7%;
//border: thick dotted green;
display:flex;
justify-content:center;
align-items:center;
}
.status-bar {
//border: thin solid yellow;
width: 100%; /* Span across the width of the container */
display: flex;
padding-top: 3%;
color: white;
font-size: 0.75em;
}
.clock {
//border:thin dotted purple;
flex:0 1 50%;
display: flex; /* Make it a flex container */
justify-content: flex-start; /* Centers content horizontally */
padding-left:8%;
}
.battery {
//border:thin dotted pink;
flex:0 1 50%;
display: flex; /* Make it a flex container */
justify-content: flex-end; /* Centers content horizontally */
padding-right:13%;
}
/*_____________________________________ middle flex box _____________________________*/
.middle {
//border: thick dotted red;
width:100%;
flex:0 1 78%;
display:flex;
justify-content:center;
align-items:center;
padding-bottom:2.5%;
}
.bottom {
//border: thick dotted blue;
width:100%;
flex:0 1 15%;
display:flex;
justify-content: center;
}
/*_____________________________________ contact plus message main div _____________________________*/
.contact{
//border:thick dotted orange;
position:relative;
width: 95%; /* 95% of the parent's width */
height:100%;
display: flex;
justify-content: center;
align-items: center;
overflow-y: scroll; /* Allows vertical scrolling when content overflows */
overflow-x: hidden;
}
.contact .image-row{
flex-direction:column;
}
.contact .contact-contents{
//border:thin solid magenta;
position:absolute;
width: 100%;
top: 10%;
}
.contact .contact-title{
//border:thin solid cyan;
position:absolute;
width: 95%;
top: 1%;
z-index:1;
}
.contact .image-row img{
//border: thin solid purple;
width: 6vh;
height: 6vh;
border-radius: 4px;
}
.contact .contact-letter-guide {
margin-left:4%;
}
.contact a,
.conversation a{
color: #cac9cd; /* white*/
transition: transform 0.5s ease; /* Smooth transition for scaling */
display: inline-block; /* Required for transform */
transform: scale(1); /* Default scale */
}
.contact a:hover,
.conversation a:hover {
color: #f8f8ff; !important; /* */
transform: scale(1.05);
text-decoration:none;
}
/*_____________________________________ contacts/phone _____________________________*/
.contact .contact-contents .contact-item{
//border: thin solid chocolate;
width: 95%;
display: flex;
margin: 0 auto; /* Automatically centers the element */
box-sizing: border-box;
}
.contact-item .pic{
//border:thin solid blue;
position:relative;
flex: 1;
left: 1%;
}
.contact-item:hover{
background-color: #303030;
border-radius:16px;
}
.contact-item .name{
//border:thin solid red;
position:relative;
flex: 4;
left: 1%;
display:flex;
align-items: center;
justify-content: left;
}
/*_____________________________________ message _____________________________*/
.contact .contact-contents .message-item{
//border: thin solid chocolate;
width: 95%;
display: flex;
margin: 0 auto; /* Automatically centers the element */
box-sizing: border-box;
border-top:thin solid #505050;
border-bottom:thin solid #505050;
padding-top:1%;
padding-bottom:1%;
}
.message-item:hover{
background-color: #303030;
border-radius:16px;
}
.message-item .pic{
//border:thin solid blue;
position:relative;
flex: 1;
left: 1%;
display:flex;
align-items: center;
justify-content: center;
}
.message-item .name{
//border:thin solid red;
position:relative;
flex: 4;
left: 4%;
margin-right:5%;
display:flex;
flex-direction:column;
width:200px;
}
.message-item .name .top{
flex: 1;
color: #fff;
}
.message-item .name .bottom{
flex: 1;
color: #91908a;
text-overflow: ellipsis !important;
white-space: nowrap;
overflow: hidden;
bottom:20%;
}
.message-item .more{
position:relative;
flex: 1;
display:flex;
align-items: center;
justify-content: right;
}
.message-item .more img{
//border: thin solid purple;
width: 3vh;
height: 3vh;
border-radius: 4px;
}
/*_____________________________________ girl-detailed-page _____________________________*/
.girl-detailed-page{
//border:thin solid blue;
position:relative;
width: 99%;
height: 99%;
display: flex;
flex-direction: column;
}
.girl-detailed-page .top{
//border:thick solid red;
border-radius:10px;
background-color: rgba(128, 128, 128, 0.9); /* Use rgba to set opacity only for background */
flex:0 1 30%;
display: flex;
justify-content: center; /* Centers horizontally */
align-items: center; /* Centers vertically */
}
.content-container {
//border:thick solid cyan;
display: flex;
flex-direction: column;
align-items: center;
}
.girl-detailed-page .bottom{
//border:thick solid yellow;
padding:0.75em;
width:100%;
height:100%;
flex:0 1 70%;
display:flex;
justify-content:flex-start;
flex-wrap:wrap;
align-items:flex-start;
align-content:flex-start;
}
.girl-detailed-page .top .red-square {
//border: 2px dashed red;
width: 100px;
height: 100px;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content:center;
}
.girl-detailed-page .top .red-square img{
border-radius:50%;
aspect-ratio:1/1;
width: 90%;
height: 90%;
}
.girl-detailed-page .top .square-text {
margin-top: 5px; /* Space between square and text */
font-size: 16px; /* Adjust font size as needed */
color: black;
text-align: center; /* Aligns the text to the center */
font-size:24px;
color:#fff;
}
/*________________________________ chat _______________________*/
.conversation{
//border:thick dotted orange;
position:absolute;
width: 95%; /* 95% of the parent's width */
top: 7%;
bottom: 17%;
display: flex;
justify-content: center;
align-items: center;
flex-direction:column;
}
.conversation .contact-title-sticky{
//border:thin solid cyan;
position:sticky;
width: 95%;
top: 1px;
z-index:1;
flex-basis:10%;
}
.chat-container {
//border:thick solid green;
position:relative;
width: 92%; /* Adjust width as needed */
height: 92%; /* Adjust height as needed */
flex-basis:90%;
flex-grow: 1; /* Allow chat container to grow and take remaining space */
display: flex;
flex-direction: column;
justify-content: flex-start;
overflow-y: auto;
padding-bottom:10vh;
//box-sizing: border-box
}
.chat-container .message {
max-width: 80%; /* Limit message bubble width */
min-width:15%;
padding:5px;
margin: 2px 0;
border-radius: 16px;
display: inline-block;
}
.chat-container .button-container {
display: flex;
justify-content: center; /* Horizontally center the button */
align-items: center; /* Vertically center the button if necessary */
margin: 20px 0; /* Adjusts the space above and below the button */
//overflow:hidden;
//overflow-y:auto;
}
.chat-container .button_1 {
max-width:85%;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
}
.chat-container .left {
align-self: flex-start; /* Align receiver's message to the left */
background-color:rgba(142, 142, 147, 1); /* Optional color for differentiation */
}
.chat-container .emoji img{
height: 1.5em;
width: auto;
border-radius:2px;
object-fit: cover;
}
.chat-container .right {
align-self: flex-end; /* Align sender's message to the right */
background-color:rgba(0, 120, 254, 1); /* Optional color for differentiation */
}
.chat-container .chat-date {
text-align: center; /* Center the date text */
color: #888888; /* Light grey color */
font-size: 0.8em; /* Smaller font size */
margin: 15px 0; /* Spacing above and below the date */
}
.chat-container .narrate {
text-align: center; /* Center the date text */
margin: 15px 0; /* Spacing above and below the date */
}
.chat-container video{
max-width:100%;
height: auto;
}
</style>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<if $playervar.var7 is 1 and $item.item31.quantity gt 0>>
<<set _alienware to 1>>
<</if>>
<<set _backbutton to '<strong style="font-size:24px;">←</strong>'>>
<div class="bodysecond">
<div class="main">
<div class="status-bar-container">
<div class="status-bar">
<span class="clock"><b><<time12hr>></b></span>
<span class="battery"><b>11%</b></span>
</div>
</div>
<div class="middle">
<<if $act is "">>
<script>
$(document).ready(function() {
let images = [
'1_wborder.webp',
'2_wborder.webp',
'3_wborder.webp',
'4_wborder.webp'
];
let randomIndex = Math.floor(Math.random() * images.length);
$('.main').css({
'background-image': 'url("images/GPG1O/others/phone/' + images[randomIndex] + '")'
});
});
</script>
<<elseif $act is "inbox">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;">MESSAGES</strong>
</div>
<div class="contact-contents">
<div class="image-row">
/% setting the contacts here and putting them into a temporary var and then putting them in a link, separating logic (set or link) and presentation (css and html)%/
<<set $act_3 to "">>
<<set _contactHTML_girl1 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl2 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom"></div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl3 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl4 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">
<div class="top">$girl4.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
/% end set %/
<<set $act_1 to "girl1", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl2", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl3", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl4", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl9", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
/% <<link _contactHTML_girl1 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1>><</link>>
<<link _contactHTML_girl3 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3>><</link>>
<<link _contactHTML_girl4 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl4>><</link>>
%/
</div>
</div>
</div>
<<elseif $act is "contacts">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;">CONTACT</strong>
</div>
<div class="contact-contents">
<div class="image-row">
/% setting the contacts here and putting them into a temporary var and then putting them in a link, separating logic (set or link) and presentation (css and html)%/
<<set _contactHTML_girl1 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">$girl1.name1</div>
</div>
'>>
<<set _contactHTML_girl2 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">$girl2.name1</div>
</div>
'>>
<<set _contactHTML_girl3 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">$girl3.name1</div>
</div>
'>>
<<set _contactHTML_girl4 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">$girl4.name1</div>
</div>
'>>
<<set _contactHTML_girl9 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/kenzie_madison.webp">
</div>
<div class="name">$girl9.name1</div>
</div>
'>>
<<set _contactHTML_girl10 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/chloe_surreal.webp">
</div>
<div class="name">$girl10.name1</div>
</div>
'>>
/% end of setting %/
<br><span class="contact-letter-guide">A</span> /% start of contacts that starts with A %/
<div class="full-line"></div>
<<if $girl1.var.var1 is 1 and $girl1.var.var6 is 1>>
<<link _contactHTML_girl1 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl1>><</link>>
<div class="full-line"></div>
<</if>>
<br><span class="contact-letter-guide">C</span> /% start of contacts that starts with C %/
<div class="full-line"></div>
<<set _haschloenumber to 0>>
<<if $girl10.var.var1 is 1 and _haschloenumber is 1>>
<<link _contactHTML_girl10 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl10>><</link>>
<div class="full-line"></div>
<</if>>
<br><span class="contact-letter-guide">E</span> /% start of contacts that starts with E %/
<div class="full-line"></div>
<<if $girl3.var.var6 is 1 and $girl3.var.var1 is 1>>
<<link _contactHTML_girl3 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl3>><</link>>
<div class="full-line"></div>
<</if>>
<br><span class="contact-letter-guide">K</span> /% start of contacts that starts with K %/
<<if $girl9.var.var1 is 1 and $girl9.var.has_phone_num is 1>>
<<link _contactHTML_girl9 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl9>><</link>>
<div class="full-line"></div>
<</if>>
<div class="full-line"></div>
<br><span class="contact-letter-guide">L</span> /% start of contacts that starts with L %/
<div class="full-line"></div>
<<if $girl2.var.var6 is 1 and $girl2.var.var1 is 1>>
<<link _contactHTML_girl2 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl2>><</link>>
<div class="full-line"></div>
<</if>>
<<if $girl4.var.var4 is 1 and $girl4.var.var1 is 1>>
<<link _contactHTML_girl4 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl4>><</link>>
<div class="full-line"></div>
<</if>>
</div>
</div>
</div>
<<elseif $act is "contact_player_initiate">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "contacts", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;"></strong>
</div>
<div class="girl-detailed-page">
<div class="top">
<div class="content-container">
<div class="red-square">
<<= '<img src="images/GPG1O/char/thumb/' + $act3.profile +'.webp">'>>
</div>
<div class="square-text">$act3.name1
</div>
</div>
</div>
<div class="bottom">
<<set _tempwhichgirl to ($act3.name1+"_"+$act3.name2).toLowerCase()>>
<<set $act_1 to _tempwhichgirl, $act_2 to "">>
<<if _alienware is 1>><<button "Scan (Alien phone's feature)" "PHONE">><<set $act to "scan">><</button>><</if>><br>
<<include "phone_girls">>
</div>
</div>
</div>
<<elseif $act is "conversation">>
<div class="conversation">
<div class="contact-title-sticky">
<span id="back"><<link _backbutton "PHONE">><<set $act to "contact_player_initiate", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<include "phone_girls">>
</div>
/%
<div class="chat-date">September 18, 2024</div>
<div class="message left">Hello, how are you?</div>
<div class="message right">I'm doing well, thanks!</div>
<div class="message left">Are you free later?</div>
<div class="message right">Yes, I should be free after 5 PM.</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
</div>
%/
</div>
<<elseif $act is "inbox_per_girl">>
<div class="conversation">
<div class="contact-title-sticky">
<<link _backbutton "PHONE">><<set $act to "inbox", $act2 to "">><</link>> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<include "phone_girls">>
</div>
</div>
<<elseif $act is "scan">>
<div class="conversation">
<div class="contact-title-sticky">
<<link _backbutton "PHONE">><<set $act to "contact_player_initiate", $act2 to "">><</link>> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<scanner101_phone_1 $act3>>
</div>
</div>
<<else>>
Error : 33d88f55z58cv75def<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act_1 to "hallway">><</button>></span>
<</if>>
</div>/% div class=middle closer %/
<div class="bottom">
<div class="main_nav_button">
<<run setup.check_has_message();>>
<div class="buttons_box">
<<link '<img src="images/GPG1O/others/phone/contact.webp">' "PHONE">><<set $act to "contacts">><</link>>
<<link '<img src="images/GPG1O/others/phone/home.webp">' "PHONE">><<set $act to "">><</link>>
<<if _hasmessage>>
<div class="notification">
<<link '<img src="images/GPG1O/others/phone/message.webp">' "PHONE">><<set $act to "inbox">><</link>>
<span class="badge">_message_amount</span>
</div>
<<else>>
<<link '<img src="images/GPG1O/others/phone/message.webp">' "PHONE">><<set $act to "inbox">><</link>>
<</if>>
</div>
</div>
</div>/% div class=bottom closer %/
</div> /% closer class=main %/
<span class="closephone"><<button "CLOSE">><<backto_current_position>><</button>></span>
</div>/% closer class=bodysecond %/
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor/lobby_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover;
/* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor/lobby_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover;
/* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "">>
You are Inside the building, at it's lobby.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/thumb/office_interior_1.webp">' "REALTOR">><<set $act to "office1", $act2 to "">><</button>>
<div class="overlay-text2">BUSINESS ROOM</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "real">><</button>></span>
<<elseif $act is "office1">>
<<if $act2 is "">>
<img src="images/GPG1O/loca/downtown/realtor/office_interior_1.webp"><br>
<br><<button "Inquire about houses" "REALTOR">><<set $act2 to "inquire">><</button>>
<br><span id="back"><<button "Back" "REALTOR">><<set $act to "">><</button>></span>
<<elseif $act2 is "inquire">>
<<dialog $player "I want to buy a house.">><br>
<<dialog $random_man "Of course! Please, take a seat." "Ashton" "ashton">><br>
<<button "Take a seat" "REALTOR">><<set $act2 to "properties">><</button>>
<<elseif $act2 is "properties">>
<<dialog $random_man "Well then, how can I help you?" "Ashton" "ashton">><br>
<div class="center">
<<button "<<dialog $player \"Who are you? If you don't mind me asking.\">>" "REALTOR">><<set $act2 to "name_ashton">><</button>>
<<button "<<dialog $player \"I'm interested in looking at the properties you have for sale.\">>" "REALTOR">><<set $act2 to "look_properties">><</button>>
<<button "<<dialog $player \"What do you do here?\">>" "REALTOR">><<set $act2 to "ashton_whatdo">><</button>>
<span id="back"><<button "<<dialog $player \"I have to leave now.\">>" "REALTOR">><<set $act2 to "">><</button>></span>
</div>
<<elseif $act2 is "name_ashton">>
<<dialog $random_man "Me? My name is Ashton, but that's not important. What's more important is you! Now, let's get back to talking about business." "Ashton" "ashton">><br>
<span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "ashton_whatdo">>
<<dialog $random_man "Well, as your go-to real estate agent, my job is to guide you through the process of purchasing your perfect home or properties. I handle everything from scouting properties that match your criteria and budget, to arranging viewings at your convenience." "Ashton" "ashton">><br>
<span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "look_properties">>
<<dialog $random_man "Here are the lists of buildings that might be of interest to you." "Ashton" "ashton">><br>
<div class="image-row">
<<if $properties.building1.bought is 0 and $properties.building1.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building1.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building1">><</button>>
<div class="overlay-text2">House 1</div>
</div>
<</if>>
<<if $properties.building2.bought is 0 and $properties.building2.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building2.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building2">><</button>>
<div class="overlay-text2">House 2</div>
</div>
<</if>>
<<if $properties.building3.bought is 0 and $properties.building3.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building3.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building3">><</button>>
<div class="overlay-text2">House 3</div>
</div>
<</if>>
<<if $properties.building1.bought is 1 and $properties.building2.bought is 1 and $properties.building3.bought is 1 and $properties.building4.bought is 0 and $properties.building4.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building4.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building4">><</button>>
<div class="overlay-text2">Apartment Complex</div>
</div>
<</if>>
</div>
<br><br><span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "look_properties_detail">>
<<set _building to $properties[$act4]>>
<<= '<img src="images/GPG1O/loca/downtown/realtor/houses/' + _building.pic + '">'>><br><br>
<b>Name: </b>_building.name<br>
<b>Location: </b>_building.location<br>
<b>Number: </b>_building.number<br>
<b>Price: </b>$ _building.price<br><br>
/*<b>Description: </b>*/
<<if $act4 is "building1">>
<<dialog $random_man
"Nestled atop the tranquil hills of Crestview Summit, Serenity Heights boasts a blend of traditional charm and modern comfort.
This stately home features 4 bedrooms, 3.5 baths, an open-concept gourmet kitchen, and a three-car garage. The wraparound porch provides a picturesque view of the sunset, making it an ideal retreat for those seeking a peaceful haven."
"Ashton" "ashton">>
<<elseif $act4 is "building2">>
<<dialog $random_man
"A testament to contemporary design, Modernity Villa stands out with its bold architecture and luxurious amenities.
It includes 6 bedrooms, 5 bathrooms, floor-to-ceiling windows, and an infinity pool overlooking the adjacent lake. The state-of-the-art home theater and private gym make it perfect for those who value sophistication and entertainment."
"Ashton" "ashton">>
<<elseif $act4 is "building3">>
<<dialog $random_man
"Azure Horizon Estate is an architectural masterpiece perched above the scenic coastline. The property features 7 bedrooms, 8 bathrooms, multiple terraces, and expansive living spaces with panoramic ocean views.
Complete with a private spa, helipad, and a cascading outdoor pool, this estate redefines luxury living in a secluded paradise."
"Ashton" "ashton">>
<<elseif $act4 is "building4">>
<<dialog $random_man
"The Harmony Residences offer a blend of comfort and convenience in the heart of Parkview Terrace. This modern apartment building is composed of 12 units, with 4 units on each of its three levels.
Each unit boasts 2 bedrooms, 2 bathrooms, a private balcony, and open-plan living spaces. The building features a secure entry system, private parking, and is just a stone's throw away from local parks and amenities,
providing an urban oasis for professionals and small families alike."
"Ashton" "ashton">>
<<else>>
An error has occured here, sorry.<br><br>
<</if>>
<<if $player.cash gt _building.price and _buyhousepossible>>
<<if _building.bought is 0>>
<br><<button "<<dialog $player \"I want to buy this house.\">>" "REALTOR">>
<<set $act2 to "look_properties_detail", $player.cash -= _building.price, _building.bought to 1>>
<</button>>
<<else>>
<br><span class="button-disabled"><<button "<<dialog $player \"(You already own this house)\">>" >><</button>></span>
<</if>>
<<else>>
<<if _building.bought is 0>>
<br><span class="button-disabled"><<button "<<dialog $player \"I want to buy this house.\">>" >><</button>></span>
<<else>>
<br><span class="button-disabled"><<button "<<dialog $player \"(You already own this house)\">>" >><</button>></span>
<</if>>
<</if>>
<br><br><span id="back"><<button "Back" "REALTOR">><<set $act2 to "look_properties", $act4 to "">><</button>></span>
<<else>>
Sorry bou't that. Error 346d6ge4.<br>
<br><span id="back"><<button "Back" "REALTOR">><<set $act to "">><</button>></span>
<</if>>
<<else>>
Else<br><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "real">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>/*to loosely reset any variables that needs resetting. loosely, because it's not gamebreaking if they're not resetted, just ugly or annoying.*/
<<addmins $traveltime.one>>
<<if $act is "station1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/subway_station2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/subway_station2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in the subway station.<br><br>
<<check_operatingStatus $buildingOperatingHours.subway "one">>
<<if $buildingOperatingHours.subway.operatingHour.one.status and $player.cash gte 7>>
<<button "Go to the Main District" "NAVIGATE1">><<set $act to "city", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<if $act5 isnot "guvmentdistrict">>
<<button "Go to Guvment District" "GUVMENTDISTRICT">><<set $act to "main", $player.cash -=5, $act5 to "">><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<else>>
<<disable>><<button "Go to Guvment District">><</button>><</disable>>
<</if>>
<<if $act5 isnot "suburb1">>
<<button "Go to Dreamdale (Suburb)" "NAVIGATE1">><<set $act to "suburb1", $act2 to "", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<else>>
<<disable>><<button "Go to Dreamdale (Suburb)">><</button>><</disable>>
<</if>>
<<else>>
<<if $player.cash lt 7>>
<span class="button-disabled"><<button "Not enough money ($player.cash)">><</button>></span>
<<else>>
<span class="button-disabled"><<button "(CLOSED)">><</button>></span>
<</if>>
<</if>>
<br><span id="back"><<button "Exit the train station" $act3>><<set $act to $act4>><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _tempdate to $gameDate.getDate()>>
<<audio ":playing" volume 0.4>>
<<if $act is "adelle">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You shift your focus to one of the girl on stage.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Throw $50" "STRIPCLUB">><<set $act to "adelle2", $player.cash -=50>><<addlust $girl5 1>><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle2">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl5.var.var2 isnot _tempdate>>
<<button "Pay $100 for a private dance" "STRIPCLUB">><<set $act to "adelle3", $player.cash -=100, $girl5.event.event1.private_dance_stripclub_count +=1>><<set $girl5.var.var2 to _tempdate>><<addlove $girl5 1>><</button>><br>
<</if>>
<span id="back"><<button "Stop watching" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle3">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $random_woman "You like these?" "Adelle" "adelle">><br>
<<dialog $player "I love them.">><br><br>
<<button '<<dialog $player \"Turn around, let me see your ass.\">>' "STRIPCLUB">><<set $act to "adelle4">><</button>><br>
<span id="back"><<button '<<dialog $player \"Ok, I\'ve seen enough for tonight. Bye.\">>' "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle4">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl5.event.event1.private_dance_stripclub_count is 1>>
<<dialog $girl5 "Too bad you can't touch me mister.">><br>
<<dialog $player "Why not.">><br>
<<dialog $girl5 "Because the rules says so. If you were a regular however, that could be a different story... maybe.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 2>>
<<dialog $girl5 "Do you want to touch my ass?">><br>
<<dialog $player "God yes.">><br>
<<dialog $girl5 "If you keep visiting, maybe I'll consider it.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 3>>
<<dialog $girl5 "Oh mister, I'm feeling so hot right now. Do you feel the same?">><br>
<<dialog $player "Yes, I do.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 4>>
<<set $girl5.var.var1 to 1>>
<<dialog $girl5 "What's your name mister?">><br>
<<dialog $player "I'm $player.name1. What's yours?">><br>
<<dialog $girl5 "You can call me $girl5.name1... but I'm fine with whatever you want to call me.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 5>>
<<dialog $player "I really want to put my hands on you $girl5.name1. You're so sexy.">><br>
<<dialog $girl5 "I want that too... but I can't let you.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 6>>
<<dialog $girl5 "You've been a very good customer, $player.name1. I'm willing to let you lay your hands on me... for a price.">><br>
<<dialog $player "But what about the rules?">><br>
<<dialog $girl5 "For such a good customer like you, I'm willing to break a rule or two.">><br>
<<button "Pay $100 for a blowjob" "STRIPCLUB">><<set $act to "adelle5", $player.cash -=100, $girl5.event.event1.blowjob +=1>><<addbaselust $girl5 1>><<addlust $girl5 1>><</button>>/*<<button "Pay $150 for sex" "STRIPCLUB">><<set $act to "adelle6", $player.cash -=150>><</button>>*/<br>
<span id="back"><<button "Don't" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<else>>
<<set _playerrefered to either($player.name1, "baby")>>
<<set _templist to ["I'm really hot right now _playerrefered. I need a dick in me.", "I am so ready for you right now _playerrefered.", "I feel so hot when you're watching me _playerrefered."]>>
<<dialog $girl5 "<<= _templist.random()>>">><br>
<<button "Pay $100 for a blowjob" "STRIPCLUB">><<set $act to "adelle5", $player.cash -=100, $girl5.event.event1.blowjob +=1>><<addbaselust $girl5 1>><<set $girl5.sdet.blowjob +=1>>>><</button>>
<<if $girl5.event.event1.sex_possible is 1>>
<<button "Pay $150 for sex" "STRIPCLUB">>
<<set $act to "adelle6", $player.cash -=150>>
<<addbaselust $girl5 1>>
<<add_lust_duringsex $girl5>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<</button>><br>
<</if>>
<span id="back"><<button "Don't" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</if>>
<<elseif $act is "adelle_askforesex">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl5.lust gte 10>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<<if $girl5.event.event1.ask_for_sex is 0>>
<<dialog $player "Can we do more? I want to feel you $girl5.name1, and my dick's aching for it.">><br>
<<dialog $girl5 "Okay, but only because I've been sucking your dick so much. I'm all horny now.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<elseif $girl5.event.event1.ask_for_sex is 1>>
<<dialog $player "I want to fuck you $girl5.name1.">><br>
<<dialog $girl5 "Again? Are you not satisfied with my blowjob?">><br>
<<dialog $player "Of course I am, but I like how good your pussy feels $girl5.name1.">><br>
<<dialog $girl5 "Really? Well, if you like my pussy that much, then I guess I'll have to let you fuck me now.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<elseif $girl5.event.event1.ask_for_sex is 2>>
<<dialog $player "Oh baby, I want to put my dick in you again.">><br>
<<dialog $girl5 "You're asking me to break the rules again here, $player.name1.">><br>
<<dialog $player "Come on, haven't I been a good customer?">><br>
<<dialog $girl5 "(Sigh) Okay fine, but only because you've been coming here so often.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<else>>
<<dialog $player "Sex?">><br>
<<dialog $girl5 "We've already done it a couple of times... I might as well charge you for it.">><br>
<<dialog $player "Maybe you could give me one last free one?">><br>
<<dialog $girl5 "Hmmm, okay.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6", $girl5.event.event1.sex_possible to 1, $girl5.corruption_level to 1>><<add_lust_duringsex $girl5>><</button>><br>
<</if>>
<<else>>
<<dialog $girl5 "We can't, that's too big of a rule to break.">><br>
<<button "Just cum" "STRIPCLUB">><<set $act to "adelle5_cum1">><<add_lust_duringsex $girl5>><</button>>
<</if>>
<<set $girl5.event.event1.ask_for_sex +=1>>
<<elseif $act is "adelle5">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl5 "Let me help wake the monster up.">><br>
<<button "Blowjob" "STRIPCLUB">><<set $act to "adelle5_1">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl5 "You've been very patient haven't you. Your balls are so... full.">><br>
<<button "Blowjob" "STRIPCLUB">><<set $act to "adelle5_2">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_2">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh fuck yeah. Suck my dick $girl5.name1. I'm gonna use you like the slut you are.">><br>
<<button "Cum" "STRIPCLUB">><<set $act to "adelle5_cum1">><<add_lust_duringsex $girl5>><</button>>
<<if $girl5.event.event1.sex_possible is 1>>
<<button "Pay $150 for sex" "STRIPCLUB">>
<<set $act to "adelle6", $player.cash -=150>>
<<add_lust_duringsex $girl5>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<</button>><br>
<<else>>
<<if $girl5.event.event1.blowjob gte 2>>
<<button "Ask for sex" "STRIPCLUB">><<set $act to "adelle_askforesex">><</button>><br>
<</if>>
<</if>>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_cum1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<playspurt>>
<<cont append>>
<<addstress -5>>
And you nutted...<br><br>
<<cum_man_during $player "outside">><br><br>
<<cont append>>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/general/cumshot_mouth_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _randomnum to random(0,2)>>
<<if _randomnum is 1>>
<<dialog $girl5 "(Swallows your cum) Mmmm delicious. That was fun, come again, $player.name1">><br>
<<elseif _randomnum is 2>>
<<dialog $girl5 "(Swallows your cum) If you keep cumming in my mouth, I might get addicted to it. Come again, $player.name1">><br>
<<else>>
<<dialog $girl5 "(Swallows your cum) So much cum... Did that feel good $player.name1? You're welcome to come again.">><br>
<</if>>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</cont>>
<</cont>>
<<elseif $act is "adelle6">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_6_0.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl5.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep fucking" "STRIPCLUB">><<set $act to "adelle6_1">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle6_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/adelle/adelle_stripclub_6_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $random_woman mister "Adelle" "adelle">><br><br>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/adelle/adelle_stripclub_6_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<man_duringsex $player>><br><br>
<<button "More" "STRIPCLUB">><<set $act to "adelle7">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle7">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl5 "dick" $player.name1>><br>
<<cum_warning $player>><br><br>
<<button "Cum" "STRIPCLUB">><<set $act to "adelle8", $player.stress to Math.clamp($player.stress-=10,0,$player.fitness)>><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle8">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<addstress -5>>
<<playspurt>>
<<cum_man_during $player "inside">><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_cum1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Look at the aftermath" "STRIPCLUB">><<set $act to "adelle8_afterwards">><</button>><br>
<<elseif $act is "adelle8_afterwards">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_cum2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _randomnum to random(0,3)>>
<<if _randomnum is 1>>
<<dialog $girl5 "That was fun, come fuck me again later, $player.name1.">><br>
<<elseif _randomnum is 2>>
<<dialog $girl5 "If you keep cumming in me, you're gonna make a very big mess $player.name1.">><br>
<<elseif _randomnum is 3>>
<<dialog $girl5 "I hope you don't do that to other women, cumming inside without asking first...">><br>
<<else>>
<<during_sex_compliment $girl5 "woman_after">>
<</if>>
<<impreg $girl5>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<else>>
Nuthin...<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<checkpatrons>>
<<if $cheat.timecontrol is true>>
<<set _timecontrol to true>>
<</if>>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back_2.png">'>><<addmins -5>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back.png">'>><<addhours -1>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<</if>>
<span id="displaytime"><<time12hr>></span>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward.png">'>><<addhours 1>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward_2.png">'>><<addmins 5>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<</if>>
<br>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back.png">'>><<adddays -1>><<replace "#displayday">><<date>><</replace>><</link>></span>
<</if>>
<span id="displayday"><<date>></span>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward.png">'>><<adddays 1>><<replace "#displayday">><<date>><</replace>><</link>></span>
<</if>>
<br><br>
<<if $cheat.showcash is true>><div class="stat-row"><span class="stat-name">Cash:</span><span class="stat-value"><<print ($player.cash.toFixed(1))>> $</span></div><</if>>
<<if $cheat.showenergy is true>><div class="stat-row"><span class="stat-name">Energy:</span><span class="stat-value"><<print ($player.energy.toFixed(1))>>/<<print ($player.fitness.toFixed(1))>></span></div><</if>>
<<if $cheat.showfitness is true>><div class="stat-row"><span class="stat-name">Fitness:</span><span class="stat-value"><<print ($player.fitness.toFixed(1))>></span></div><</if>>
<<if $cheat.showintelligence is true>><div class="stat-row"><span class="stat-name">Intelligence:</span><span class="stat-value"><<print ($player.intelligence.toFixed(1))>></span></div><</if>>
<<if $cheat.showsexskill is true>><div class="stat-row"><span class="stat-name">Sex Skill:</span><span class="stat-value"><<print ($player.sexskill.toFixed(1))>></span></div><</if>>
<<if $cheat.showstress is true>><div class="stat-row"><span class="stat-name">Stress:</span><span class="stat-value"><<print ($player.stress.toFixed(1))>></span></div><</if>>
<br>
<<if $cheat.cheat2_shortcut and _patrons>>
<<if $gvar.var7 is 1>>
<<link '<img src="images/GPG1O/others/dick.webp">' "cheat2">><<set $act to "girlvars">><</link>>
<<else>>
<<link '<img src="images/GPG1O/others/dick.webp">'>><</link>>
<</if>>
<</if>>
<<if $cheat.repeat and _patrons>><<link '<img src="images/GPG1O/others/repeat.webp">'>><<onrepeat>><</link>>
<</if>>
<<if $cheat.track and _patrons>><br><br><div style="border: 1px solid #4c4d52; border-radius: 4px;"><<trackGirlIndex>></div><br><</if>>
<</nobr>><<nobr>>
<<if $cheat.showtitle>>
<<else>>
<<if $gvar.var7 is 1>>
<<if $cheat.smalltitle>>
<<link '<img src="images/GPG1O/others/gpg10_small4.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $background1 to "bedroom">><</link>>
<<else>>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $background1 to "bedroom">><</link>>
<</if>>
<<else>>
<<if $cheat.smalltitle>>
<img src="images/GPG1O/others/gpg10_small4.webp">
<<else>>
<img src="images/GPG1O/others/gpg10.webp">
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<link "CHARACTERS">>
<<script>>
Dialog.create("Character");
Dialog.wiki(Story.get("CHARACTER").processText());
Dialog.open();
<</script>>
<</link>>
<<link "INVENTORY">>
<<script>>
Dialog.create("Inventory");
Dialog.wiki(Story.get("inventory").processText());
Dialog.open();
<</script>>
<</link>>
/%
<<link "Test">>
<<script>>
Dialog.create("Test");
Dialog.wiki(Story.get("test").processText());
Dialog.open();
<</script>>
<</link>>
%/
<</nobr>><<nobr>>
<br>
<<checkpatrons>>
<<if $gvar.var7 is 1 and _patrons>>
<<timed 40ms transition>>
<div class="cheat_nav">
<<include "quicknav">>
</div>
<</timed>>
<</if>>
<span class="font_size_0_5">
<<link "warning: for stuck only" "NAVIGATE1">>
<<set $act to "city", $act2 to "", $act3 to "", $act4 to "", $act5 to "">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "">>
<<set $choice1 to "", $choice2 to "", $back1 to "", $back2 to "">>
<</link>>
</span>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<set _tempyear to $gameDate.getFullYear()>>
<<set $gvar.var7 to 1>>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<set _unioh to $buildingOperatingHours.university.operatingHour.one.status>>
<<if !_unioh>>
<<set $act to "getout">>
<</if>>
<<if $act is "hallway" or $act is "">>
<<set _addmins_uni_hallway to '<<addmins $traveltime.one>>'>>
<<addmins $traveltime.one>>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/auditorium.webp">' "UNI">><<set $act to "audi", $act2 to "one">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Auditorium".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/cafeteria.webp">' "UNI">><<set $act to "cafe">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Cafeteria".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/field.webp">' "UNI">><<set $act to "fiel">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Field".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/library.webp">' "UNI">><<set $act to "libr">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Library".toUpperCase()>></div>
</div>
</div>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/lockers.webp">' "UNI">><<set $act to "lock">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Locker Room".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/principals_office.webp">' "UNI">><<set $act to "prin">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Office".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/toilet.webp">' "UNI">><<set $act to "toil">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Restroom".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/classroom.webp">' "UNI">><<set $act to "class">><<print _addmins_uni_hallway>><</button>>
<div class="overlay-text2"><<print "Classroom".toUpperCase()>></div>
</div>
</div>
<br><<if $player.energy gt 0 and _unioh>>
<<button "Attend your class" "UNI_contents">>
<<if _temptime gte 8 and _temptime lt 10>>
<<set $act to "class1", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(10), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 10 and _temptime lt 12>>
<<set $act to "class2", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(12), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 14 and _temptime lt 16>>
<<set $act to "class3", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 16 and _temptime lt 18>>
<<set $act to "class4", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(18), $gameDate.setMinutes(0)>>
<<else>>
<<set $act to "noclass">>
<</if>>
<</button>>
<<else>>
<span class="button-disabled"><<button "Attend Class">><</button>></span>
<</if>>
<span class="npc_here">
<<button "Look for">>
<<script>>
Dialog.create("Look For");
Dialog.wiki(Story.get("look_for_popup").processText());
Dialog.open();
<</script>>
<</button>>
</span>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "person_looked_for_nothere">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
No luck.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "getout">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
The university is closing. You quickly pack your stuff and head out.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "audi">>
<style>body {background-image: url("images/GPG1O/loca/uni/auditorium.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "one">>
You're in the auditorium. It's a nice auditorium, a bit chilly though.<br>
<<if $girl9.event.event10.completed is 0 and $girl9.event.event10.active is 1>>
<<set $act_1 to $act, $act_2 to "", $passage1 is passage(), $background2 to "">>
/% there's a br from the include here, only the top if should have it %/<<include "kenzie_event_10">>
<<elseif $girl9.event.event10.completed is 1>>
<<set $act_1 to $act, $act_2 to "", $passage1 is passage(), $background2 to "">>
/% there's a br from the include here, only the top if should have it %/<<include "kenzie_event_10">>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "talk">>
<<set $passage1 to passage()>>
<<if $act3 is "girl25">>
<<include "girl25_talk_interface">>
<</if>>
<</if>>
<<elseif $act is "cafe">>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the cafeteria.<br><br>
<<set $act4 to passage()>> /% idk what this does so im afraid to remove it. It's definitely not for mira_intro though %/
<<set $act_1 to "cafe", $act_2 to "">>
<<include "mira_intro_refactor">>
<<if $girl9.var.var1 is 1 >>
<<girl_loca $girl9>>
<<set _breakwithbf to $girl9.var.var2>>
<<if _breakwithbf is 0>>/*if kenzie is still dating kevin, this will go through*/
<<if $girl9.event.event1.bbfshowcase_date is $gameDate.getDate()>><<set _eavesdroppedcafeteria to true>><</if>>
<<if $girl9.location is "cafeteria" and !_eavesdroppedcafeteria and ($girl9.event.event1.active is 1 or $girl9.event.event1.completed is 1)>>
<span class="npc_here">
<<button "$girl9.name1 is here, with her group of friends + $man9.name1" "UNI">>
<<set $act to "cafe_interraction", $act2 to "kenzie", $act3 to "normal_w_friends_and_bf", $girl9.event.event1.bbfshowcase_date to $gameDate.getDate()>>
<</button>>
</span>
<</if>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "cafe_interraction">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "kenzie">>
<<if $act3 is "normal_w_friends_and_bf">>
<<play_background_chatter 0.25>>
<img src="images/GPG1O/char/general/cafeteria_group.webp"><br><br>
<<set $act_1 to "kenzie_bf_here_repeatable", $act_2 to either("1", "2", "3", "4", "5")>>
<<include "kenzie_event_1">>
<<cont append>><<cont append>>
<span id="back"><<button "Stop eavesdropping" "UNI">><<set $act to "cafe", $act2 to "", $act3 to "", $act_1 to "", $act_2 to "", $act_3 to "", $gvar.var7 to 1>><<audio ":playing" stop>><</button>></span>
<</cont>><</cont>>
<</if>>
<<elseif $act2 is "girl8">>
<<include "mira_talk_interface">>
<</if>>
<<elseif $act is "fiel">>
<style>body {background-image: url("images/GPG1O/loca/uni/field.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the fields. It appears that not many people are using this place at the moment.<br><br>
<<if $player.energy gte 1 and $univar.var7 isnot _tempdate>>
<<button "Exercise" "UNI">><<set $player.energy -= 1, $univar.var7 to _tempdate, $act to "exercise" >><<addmins 50>><<add_fitness 80>>/*this is auto based on fitness level. the nubmer is the penalty*/<</button>><br>
<<else>>
<span class="button-disabled"><<button "Exercise" "UNI">><</button>><br></span>
<</if>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "exercise">>
<style>body {background-image: url("images/GPG1O/loca/uni/field.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $player.fitness lte 50>>
<<set _temp to "field1">>
<<else>>
<<set _temp to "field2">>
<</if>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You went and did some light exercises at the fields, increasing your fitness by a tiny amount.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "libr" or $act is "library">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the library. "Donde está la biblioteca", "Así que esta es la biblioteca."<br><br>
<<if $player.energy gt 0>>
<<button "Read a book (<i>60 minutes</i>)" "UNI">><<set $act to "read", $player.energy -=1, $player.intelligence +=0.1>><<addmins 60>><</button>>
<<else>>
<<disable>><<button "Read a book (<i>Not enough energy</i>)">><</button>><</disable>>
<</if>>
/% start of girl9 - kenzie's library event%/
<<if $girl9.event.event4.active is 1 and $girl9.event.event4.completed is 0 and $girl9.event.event4.talk_to_nerd_2 is 0>>
<span class="npc_here"><<button "You see the nerd" "kenzie_event_4">>
<<if $girl9.event.event4.talk_to_nerd_1 is 0>>
<<set $act_1 to "talk_to_the_nerd_1", $act_2 to "one">>
<<elseif $girl9.event.event4.talk_to_nerd_1 is 1 and $girl9.event.event4.locker_room_event_1 is 0>>
<<set $act_1 to "talk_to_the_nerd_not_done", $act_2 to "one">>
<<else>>
<<set $act_1 to "talk_to_the_nerd_2", $act_2 to "one">>
<</if>>
<</button>>
</span>
<<else>>
<<if $girl9.event.event4.completed is 1>>
<span class="npc_here"><<button "You see the nerd" "kenzie_event_4">>
<<set $act_1 to "talk_to_the_nerd_event_complete", $act_2 to "one">>
<</button>></span>
<</if>>
<</if>>
<<if $girl8.var.var1 is 1>>
<<set $act_1 to "libr", $act_2 to "", $background2 to "", $passage1 to passage()>>
<<include "mira_event_1">>
<</if>>
/% end of girl9-kenzie's library event%/
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "libr_talk">>
<style>body {background-image: url("images/GPG1O/loca/uni/library_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "girl8" or $act2 is "mira">>
<<include "mira_talk_interface">>
<</if>>
<<elseif $act is "read">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _temp to either("book1","book2")>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You picked a random book in the library and sat on an empty desk to read it. Two hours went by and you've become just a little bit smarter.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "libr">><</button>></span>
<<elseif $act is "lock">>
<<if $girl9.event.event4.active is 1 and $girl9.event.event4.talk_to_nerd_1 is 1 and $girl9.event.event4.completed is 0 and $girl9.event.event4.locker_room_event_1 is 0 and _temptime is 15>>
<<set $act2 to "locked">>
<<else>>
<<set $act2 to "">>
<</if>>
<<if $act2 is "" or $act2 is "default">>
<style>body {background-image: url("images/GPG1O/loca/uni/lockers.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the locker room.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "locked">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/general/locked_door.webp"><br><br>
You try to open the door but find that it is locked. You hear faint giggles inside.<br><br>
<<if $girl9.event.event4.has_lockerroom_key is 0>>
<span class="button-disabled"><<button "Use the janitor's master key (<i>you don't have it</i>)">><</button>></span>
<<button "Look for the janitor" "kenzie_event_4">><<set $act_1 to "look_for_janitor", $act_2 to "one">><</button>>
<<else>>
<<button "Use the janitor's master key" "kenzie_event_4">><<set $act_1 to "catch_jocks_1", $act_2 to "one">><</button>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<<elseif $act is "prin">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're at the principle's office. <br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "toil">>
<style>body {background-image: url("images/GPG1O/loca/uni/toilet.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in male restroom. It's really clean.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "class">>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the classroom.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "checkposter">>
not used perhaps.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "enroll">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You head to the university's administration department and inquired about the enrollment process. <br><br>
<<dialog $player "Hi, I would like become a student at this university.">><br>
<<if $player.fitness lt 20>><<dialog $random_woman "(Looks at you up and down and rolls her eyes) Yeah sure, whatever ." "Clerk">><br><<else>><<dialog $random_woman "(she looks at you up and down) Oh, of course! Please fill out these forms and submit them as soon as you can." "Clerk">><br><</if>>
She hands you mutiple forms, which you spent some time filling. You submitted it the same day, along with the payment of $<<print $univar.var3>>.
You can start going to class starting in February.<br>
<<set $player.cash -= $univar.var3, $univar.var2 to 1, $univar.var4 to _tempdate, $univar.var5 to _tempmonth, $univar.var6 to _tempyear >>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "enroll_notEnoughMoney">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<addstress 10>>
<<addhours 2>>
You went to the clerk and filled out the form, only to find out that you didn't have the money for the enrollment fee. It was humiliating. (+10 stress)<br><br>
<<button "NOT ENOUGH MONEY" "CITY1">><<set $act to "university">><</button>>
<<else>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "lore1">>
<<set _world_fact_list to ["pregnancy_risk", "over", "entryway_sprint", "pregnancy_duration", "ufo", "gacrp", "disease_eradication", "std_eradication", "same_sex_marriage", "men_reduced_virility"]>>
<<set $act_2 to _world_fact_list.random()>>
<<set _speaker to $man1_1, _title to "Prof. $man1_1.name1">>
<<if $act_2 is "pregnancy_risk">>
<<dialog _speaker "... and that's why we should be thankful for the progress that science has brought us. Without these advancements, the female population of the world would still be at risk of complications during childbirth, which is now much more manageable and less discomforting than it once was." _title>><br>
<<elseif $act_2 is "over">>
<<dialog _speaker "... and that's how OVER took over and monopolized the carpool business. With their efficient and reliable service, no other company could compete, effectively making OVER the only choice for transportation in our world." _title>><br>
<<elseif $act_2 is "entryway_sprint">>
<<dialog _speaker "... Entryway Sprint has completely transformed how we think about food delivery. With just a few taps, a meal can be at your door in minutes, often still hot, as if the food defies the laws of time itself." _title>><br>
<<elseif $act_2 is "pregnancy_duration">>
<<dialog _speaker "... and thus medical advancements have shortened the human pregnancy cycle to just three months. This breakthrough has drastically reduced complications and has been a game changer for population growth strategies." _title>><br>
<<elseif $act_2 is "ufo">>
<<dialog _speaker "... As such, the presence of extraterrestrial beings has led to an increase in supernatural occurrences across the globe. While the government urges calm, the influence of these beings on our world cannot be ignored." _title>><br>
<<elseif $act_2 is "gacrp">>
<<dialog _speaker "... with that in mind, the Government Assisted Child Raising Program, or GACRP, has become a cornerstone of our society's efforts to combat population decline. While it may be cumbersome to pronounce, its impact on securing the future generation is undeniable." _title>><br>
<<elseif $act_2 is "disease_eradication">>
<<dialog _speaker "... and science has prevailed yet again, thanks to scientific advancements, we've eradicated most serious diseases. Common ailments like colds and flus remain, but the absence of life-threatening illnesses has greatly improved our quality of life." _title>><br>
<<elseif $act_2 is "std_eradication">>
<<dialog _speaker "... but thankfully for the human race, sexually transmitted diseases are a thing of the past. With their complete eradication, public health has seen tremendous benefits, particularly in areas of reproductive health and relationships." _title>><br>
<<elseif $act_2 is "same_sex_marriage">>
<<dialog _speaker "... such were the atrocities of the world; however, in our society, love knows no bounds. Same-sex marriage is not only legal but celebrated as part of the diversity that makes our world vibrant and inclusive." _title>><br>
<<elseif $act_2 is "men_reduced_virility">>
<<dialog _speaker "... but one sector that we still have not conquered is the fact that more and more men are suffering from a mysterious phenomenon of reduced virility. Despite extensive research, science has yet to crack this perplexing mystery, leaving many questions unanswered.">><br>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
Class is dimissed.<br>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act is "class1">>
<<if $univar.var1 is 0 or $girl3.event.event1.introduce is 0>>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
You are now in class.<<if $univar.var1 is 0>> This is your first class for the semester, and there are many interesting faces in the class.<</if>> (+0.2 Intelligence)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/loca/uni/classes.webp">
</div><br><br>
<<if $girl3.event.event1.introduce is 0>>
As the professor, Mr. $man1_1.name1 began to explain about the subject that you will be learning, a girl knocked on the door and apologized for being late.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/uni/eva1.webp">
</div>
<br><br>
Mr. $man1_1.name1 directed her to take a seat, and she quickly made her way to an empty table at the back of the classroom.<br><br>
<<button "Wait after the class is over" "UNI_contents">><<set $act to "eva", $act2 to "afterclass">><</button>>
<</if>>
<<button "Leave after the class is over" "UNI">><<set $act to "hallway">><</button>>
<<else>>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/loca/uni/classes.webp">
</div><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<<girl_loca $girl3>>
<<if $girl3.var.var1 is 1 and $girl3.location is "class1">><br>
<<button "Talk to $girl3.name1" "UNI_contents">>
<<set $act to "eva", $act2 to "talk">><<add_love $girl3>>
<</button>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<</if>>
<<elseif $act is "class2">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/loca/uni/classes.webp">
</div><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span><br>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "class3">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/loca/uni/classes.webp">
</div><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<<girl_loca $girl3>>
<<if $girl3.var.var1 is 1 and $girl3.location is "class2">><br>
<<button "Talk to $girl3.name1" "UNI_contents">>
<<set $act to "eva", $act2 to "talk">><<add_love $girl3>>
<</button>>
<<elseif $girl3.var.var1 is -1 and $girl3.location is "class1">><span class="button-disabled"><br><<button "Talk to $girl3.name1 [She doesn't want to talk to you]">><</button>></span><</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "class4">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<div class="video_too_small_fix center"><img src="images/GPG1O/loca/uni/classes.webp">
</div><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "noclass">>
<<addmins -5>>
There is no class for you to attend right now. <br><br>
/*<<button "Wait until the your next class" "UNI_contents">><<set $act to "class3", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(16), $gameDate.setMinutes(0)>><</button>><br>*/
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "gift2">>
<<gift_response $girl3>><br><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to $act3, $act to "eva">><</button>></span>
<<elseif $act is "eva">>
<<include "eva_university">>
<<else>>
Oops, there has been an error. Apologies. <br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<widget "allie_check_event_8">>
<<if $girl1.event.event8.completed is 0>>
<<if $girl1.event.event8.active is 0>>
<<set $girl1.event.event8 to {completed:0, active:1, kitchen:0,bedroom:0,phone:0,booty:0,gave_eethan_pass:0}>>
<<set $girl1.bbydesire to 2>>
<</if>>
<</if>>
<</widget>>
<<widget "g1e8_ethan_interrupts">>
<<addhours 1>>
<<audio ":playing" stop>>
<<if $act_3 is "one">>
As you near ejaculation, you were interrupted by $man1.name1's voice, all the way from the livingroom.<br><br>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethan_isnt_here to true>>
<</if>>
<<if _ethan_isnt_here>>
<<dialog $man1 "Baby... where are you? I'm back!">><br>
<<else>>
<<dialog $man1 "Baby... where are you? I need you!">><br>
<</if>>
You hear $man1.name1's voice calling out for $girl1.name1, growing closer with each moment. You and $girl1.name1 quickly put your clothes back on, and she moves to meet $man1.name1, trying to act casual. Maybe you should get him something to keep him more occupied.<br><br>
<<button "Wait till $girl1.name1 and $man1.name1 is further away before sneaking out">>
<<goto "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<</button>>
<<elseif $act_3 is "two">>
Just as things start heating up, $girl1.name1 phone suddenly buzzes, cutting through the moment like a siren. <br><br>
<<dialog $man1 "(<i>On the phone</i>) Baby... where are you? I need you.">><br>
$girl1.name1 scrambles to grab her phone, glancing at you with wide eyes as she checks the screen. It's $man1.name1, his name flashing insistently.
She takes a deep breath, trying to compose herself, then answers with a sweet, slightly shaky voice.<br><br>
<<dialog $girl1 "(<i>On the phone</i>) Hey, honey… what's up?">><br>
You didn't get to finish. Maybe you should get him something to keep him more occupied.<br><br>
<<button "Clean up">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $gameDate.setHours(13), $gameDate.setMinutes(0)>>
<</if>>
<</button>>
<</if>>
<</widget>>
<<widget "fellowship_score_gain">> /% for Allie's event 11%/
<<set _g1e11 to $girl1.event.event11>>
<<set _index to _args[0]>>
<<set _headnods_widget to [
["", "", {man1:1, group:1, girl26:0}],
["", "" , {man1:0, group:1, girl26:1}],
["", "", {man1:0, group:0, girl26:2}]
]>>
<<if _g1e11.active is 1>>
<<set $girl1.event.event11.flwship_pts.man1 += _headnods_widget[_index][2].man1>>
<<set $girl1.event.event11.flwship_pts.fellowship += _headnods_widget[_index][2].group>>
<<set $girl1.event.event11.flwship_pts.girl26 += _headnods_widget[_index][2].girl26>>
<</if>>
<</widget>>
<<widget "girl28_random_trigger">>/% molly's introduction %/
<<set _wgse_person to $girl28>>
<<set _wgse_which_event to _args[0]>> /% holds value such as "event1"/"event2"/.../"event20" %/
<<if _wgse_which_event is "event1">>
<<set _g28e1 to _wgse_person.event.event1>>
<<set _g1e7 to $girl1.event.event7>>
<<if _g1e7.completed is 1 and _g28e1.completed is 0>>
<<if random(0,100) lte 8>>
<<if _g28e1.active is 0>>
<<set $girl28.event.event1 to {completed:0, active:1}>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "addstress_mira">>
<<set _stress to $args[0]>>
<<set $girl8.var.var2 to Math.clamp($girl8.var.var2 += _stress, 0 , 100)>>
<</widget>>
<<widget "special_case_impreg_eva">>
<<if _args[0] isnot undefined and _args[0] isnot null>>
<<set _penalty to _args[0]>>
<<else>>
<<set _penalty to 0>>
<</if>>
<<set _g3e12 to $girl3.event.event12>>
<<set _g3e15 to $girl3.event.event15>>
<<if _g3e12.completed is 1 and _g3e15.completed is 0>>
<<impreg $girl3 -100>>
<<else>>
<<impreg $girl3>>
<</if>>
<</widget>>
<<widget "g3e15_mistake">>
<<set _g3e15 to $girl3.event.event15>>
<<if _g3e15.completed is 0>>
<<if _g3e15.talk_about_lukas is 1 and (_g3e15.whispered_away is 0 or _g3e15.whispered_away is undefined)>>
<<if _g3e15.offer_help is 0 or _g3e15.offer_help is "mistake">>
/%<<run alert("$girl3.name1 is gone, and you never saw her again.")>>%/
<<set $girl3.event.event15.whispered_away to 1>>
<<set $girl3.var.var4 to 1>>/% unlimited access to her house %/
<<set $girl3.schedule = {
mon:{},
tue:{},
wed:{},
thu:{},
fri:{},
sat:{},
sun:{}
}>>
<<set $girl3.location to "">>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "g4e2_date_checks">>
<<set _g4e2 to $girl4.event.event2>>
<<if _g4e2.details.date_on is 1>>
<<set _g4e2_time_difference to time_difference(_g4e2.details.last_date_date)>>
<<run console.log(State.temporary.g4e2_time_difference);>>
<<if _g4e2_time_difference[1] gt 0>>
<<set _g4e2.details.date_on to 0, _g4e2.details.missed_last_date to 1, _g4e2.details.missed_date_count+=1>>
<<notify 5s>>You missed your date with $girl4.name1. (<i>-4 love</i>)<</notify>>
<</if>>
<</if>>
<</widget>>
<<widget "g4e3_event_trigger">>
<<set _g4e2 to $girl4.event.event2>>
<<set _g4e3 to $girl4.event.event3>>
<<if _g4e2.details.date_on is 0>>
<<set _wgse_g4e2_time_difference to time_difference(_g4e2.details.last_date_date)>>
<<if _wgse_g4e2_time_difference[1] gte 14>>
<<set $girl4.has_message to 1>>
<<set $girl4.event.event3 to {
completed:0, active:1,
details: {date_on:0, r1_score:0, r2_score:0, r3_score:0, cooldown:0}
}>>
<<set _events_to_disable to ['event2']>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, true)>>
<</if>>
<</if>>
<</widget>>
<<widget "checkdates">>
<<if $girl2.var.var7 is 1>>
<<check_nextevent $girl2>>
<<if $girl2.nextevent.one.detail.status is "overdue">>
<<set $girl2.var.var7 to 0, $girl2.love-=$girl2.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl2.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<<if $girl4.var.var2 isnot 0>>
<<check_nextevent $girl4>>
<<if $girl4.nextevent.one.detail.status is "overdue">>
<<set $girl4.var.var2 to 0, $girl4.love-=$girl4.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl4.name1. (-$girl4.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<<if $girl3.event.event15.active is 1>>
<<g3e15_mistake>>
<</if>>
<<if $girl4.event.event2.details.date_on is 1>>
<<g4e2_date_checks>>
<</if>>
<<if $girl4.event.event2.completed is 1 and ($girl4.event.event3.completed is 0 and $girl4.event.event3.active is 0)>>
<<g4e3_event_trigger>>
<</if>>
<<if $girl4.event.event5.active is 1>>
<<set _g4e5 to $girl4.event.event5>>
<<set _wgse_g4e5_time_difference to time_difference(_g4e5.details_temporary.date_message_sent)>>
<<if _wgse_g4e5_time_difference[1] gte 0>>
<<set $girl4.has_message to 1>>
<<set _g4e5.details_temporary.sent_text to 1>>
<</if>>
<</if>>
<</widget>>
<<widget "g4e2_skip_to_date_conditions">>
<<if _g4e2.details_temporary.date1 is 0>>
<<set $act_1 to "g4e2_date1", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<elseif _g4e2.details_temporary.date1 is 1 and _g4e2.details_temporary.date2 is 0>>
<<set $act_1 to "g4e2_date2", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<elseif _g4e2.details_temporary.date2 is 1 and _g4e2.details_temporary.date3 is 0>>
<<set $act_1 to "g4e2_date3", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<elseif _g4e2.details_temporary.date3 is 1>>
<<set $act_1 to "g4e2_date_repeatable", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<</if>>
<</widget>>
/%
Was going to make a date system, but probably not necessary
<<set $girl4.date to {active:0, last_date:null, missed_date:false, hour:0, code:null}>>
active: if theres a date or not
last_date: the date for the date. Even next date uses this variable
missed_date: if you missed the date, this goes to true. It only resets to false when you go on another date with the girl
hour: time(in hours) for the date.
code: different codes to flag the dates to a specific one if not a general one.
%/
<</nobr>><<nobr>>
<<widget "mchouse_outside">>
<<set _has_active_quest to false>>
<<if $girl3.pregdetails.current_pregnancy.active>>
<<set $act_1 to $act, $act_2 to "", $act_3 to "check", $background2 to "", $passage1 to passage()>>
<<include "eva_pregnant_event">>
<</if>>
<<if !_has_active_quest>>
<span id="back"><<button "Outside">>
<<if $girl1.event.event9.completed is 0>>
<<if $girl1.preg is 1 and $girl1.event.event9.active is 1 and $girl1.event.event9.eethan_and_allie_announced is 0>>
<<set $act_1 to "eethan_and_allie_at_door", $act_2 to "check", $background1 to "hallway">>
<<include "allie_event_9">>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<</button>></span>
<<else>>
<<if _has_active_quest_girl is 3>>
<<if _has_active_quest is "preg">>
<<set $act_1 to $act, $act_2 to "", $act_3 to "button", $background2 to "", $passage1 to passage()>>
<<include "eva_pregnant_event">>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<<else>>
<<print _button_enter_apartment_normal>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "pregnancy_dialogs">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _char to _args[0]>>
<<set _char_index to _char.index+1>>
<<if _char.pregdetails.know !== undefined and _char.pregdetails.know !== null>>
<<calculatedaystillbirth _char_index>>
<<if _reserved_temp_for_dayslefttillbirth gt 80>>/% month 1 %/
<<set _statement_preg_dialogs to [
"I'm feeling okay, just a little more tired than usual.",
"Not much to report yet, but I feel a little different, you know?",
"I'm just starting to feel some changes, but I'm good!",
"Pretty good, just a bit sleepy more often."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 70 and _reserved_temp_for_dayslefttillbirth lte 80>>/% month 2 %/
<<set _statement_preg_dialogs to [
"I've been pretty queasy lately, but it's not too bad.",
"Starting to feel a little more tired and hungry. It's interesting!",
"Mostly fine, just adjusting to some new... cravings!",
"A little off some days, but still managing."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 60 and _reserved_temp_for_dayslefttillbirth lte 70>>/% month 3 %/
<<set _statement_preg_dialogs to [
"I think I can smell everything right now! It's wild.",
"I'm finally starting to feel like myself again. Mostly!",
"I've been pretty good lately, just getting used to everything.",
"Oh, just navigating a few more mood swings than usual!"
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 50 and _reserved_temp_for_dayslefttillbirth lte 60>>/% month 4 %/
<<set _statement_preg_dialogs to [
"I actually feel pretty energetic today, which is a nice change!",
"Starting to show a little bump, and it feels real now.",
"I think I'm finally past the queasiness, which is a relief!",
"Feeling pretty good! Just getting used to all these changes."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 40 and _reserved_temp_for_dayslefttillbirth lte 50>>/% month 5 %/
<<set _statement_preg_dialogs to [
"The baby's moving a lot! It's such a strange but amazing feeling.",
"I feel like I'm finally in the swing of things, just with more snacks.",
"I feel like I'm always hungry now, but overall, doing great!",
"Definitely feeling more of a bump now, it's exciting and a little surreal."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 30 and _reserved_temp_for_dayslefttillbirth lte 40>>/% month 6 %/
<<set _statement_preg_dialogs to [
"I'm getting used to this whole routine! Though my feet hurt more lately.",
"It's a little tiring now, but the baby kicks make up for it.",
"I'm doing good, though it's getting a bit harder to find comfortable positions.",
"Pretty good, though I can tell my balance is different!"
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 20 and _reserved_temp_for_dayslefttillbirth lte 30>>/% month 7 %/
<<set _statement_preg_dialogs to [
"I'm doing alright, just noticing my back more these days!",
"Getting a bit harder to move around, but I'm hanging in there.",
"Just a bit more tired, but those baby kicks keep me going!",
"Honestly? Just a little sore here and there, but overall good."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 10 and _reserved_temp_for_dayslefttillbirth lte 20>>/% month 8 %/
<<set _statement_preg_dialogs to [
"I'm alright, but definitely feeling the weight now.",
"I'm good, though I feel like I'm running out of room!",
"Mostly just trying to get comfortable at this point.",
"I'm okay, but I think my feet might disagree with me."
]>>
<<else>>/% month 9 %/
<<set _statement_preg_dialogs to [
"Just waiting at this point! Ready whenever the baby is.",
"I'm excited but definitely ready for this baby to arrive soon.",
"I feel like I'm carrying a watermelon, but I'm hanging in there.",
"Mostly just trying to stay comfortable and ready for whenever!"
]>>
<</if>>/% closing if for, the days-left-till-birth tempvar %/
<<print _statement_preg_dialogs.random()>>
<<else>>
<<set _statement_preg_dialogs to [
"Hey! Nothing much. I'm just waiting for you actually.",
"Hey! Oh you know, just the usual."
]>>
<<print _statement_preg_dialogs.random()>>
<</if>>/% closer for if _char.pregdetails.know is undefined or null %/
<</if>>/% closing if for if _args is undefined or null %/
<</widget>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<set _passage_work to "WORK">>
<<if !$gvar.var1>>
<style>
body {
background-image: url("images/GPG1O/loca/city1.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<<else>>
<style>
body {
background-image: url("images/GPG1O/loca/city1_night.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<</if>>
<<set _tips to random (0,100)>>
<<if $act is "deliver_food">>
<<set _random2 to random(20,40)>>
<<if $gvar.var1>>
<<set _temp to either(
"drive_night1",
"drive_night2",
"drive_night3",
"drive_night4",
"drive_night5"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<<set _temp to either(
"drive5",
"drive2",
"drive3",
"drive4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
You delivered food for 30 minutes and got $ _random2 plus $ _tips in tips.<br><br>
<<set $player.cash +=_random2+_tips>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "deliver_people">>
<<set _random2 to random(5,150)>>
<<if $gvar.var1>>
<<set _random to random(0,5)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/work/over_couple_fun_night.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
During one of your deliveries, a couple decided to have a bit of fun in the back seat, which left you a bit hard.
<<else >>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<else>>
<<set _random to random(0,5)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/work/over_couple_fun.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
During one of your deliveries, a couple decided to have a bit of fun in the back seat, which left you a bit hard.
<<else >>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<</if>>
You drove people around for 2 hours and got $ _random2 plus $ _tips in tips.<br><br>
<<set $player.cash +=_random2+_tips>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "job_interview_2">>
<<set _score_visible to true>>
<<if _score_visible>>
<<set _score_0 to "(0)", _score_1 to "(1)", _score_2 to "(2)", _score_3 to "(3)">>
<<else>>
<<set _score_0 to "", _score_1 to "", _score_2 to "", _score_3 to "">>
<</if>>
<<set _interviewer_1_name to "Interviewer Man">>
<<set _interviewer_2_name to "Interviewer Man">>
<<set _length to $interview_list.length>>
<<if $interview_rounds lt _length>>
<span class="font_size_2_5">Question <<print $interview_rounds+1>> <<if _score_visible>>($interview_score)<</if>>:</span><br><br>
<<set _question to setup.questions_quizzes.work[$interview_list[$interview_rounds]].q>>
<<dialog $random_man "_question" _interviewer_1_name>><br>
<<script>>
let workQuestions = setup.questions_quizzes.work[1].a;
let workKeys = Object.keys(workQuestions);
console.log(workKeys);
<</script>>
<<set _a_length to Object.keys(setup.questions_quizzes.work[$interview_list[$interview_rounds]].a).length>>
<<for _loop2 = 0; _loop2 < _a_length; _loop2++>>
<<set _x_1 to ["a_0", "a_1", "a_2", "a_3"]>>
<<set _answer1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].text>>
<<set _score1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].score>>
<<capture _score1>>
<<if _score_visible>>
<<button "<<dialog $player \"(_score1) _answer1\">>" _passage_work>><<set $interview_score += _score1, $interview_rounds += 1>><</button>><br>
<<else>>
<<button "<<dialog $player \"_answer1\">>" _passage_work>><<set $interview_score += _score1, $interview_rounds +=1>><</button>><br>
<</if>>
<</capture>>
<</for>>
<<else>>
The interview ends, or result here. ($interview_score)
<br><br><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
<</if>>
<br><br><<button "MASTER BACK" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
<<else>>
122233334444, this is an error. sowwy. <br>
<span id="back"><<button "To the city" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>>/*
Date & Time Widget Setup
*/
<<nobr>>
<<widget "isitnight">>
<<set _temptime to $gameDate.getHours()>>
<<if _temptime gte $traveltime.three or _temptime lte $traveltime.four>><<set $gvar.var1 to true>><<else>><<set $gvar.var1 to false>><</if>>
<</widget>>
<<widget "stresseffects">>
<<set _stresspenalty1 to 1, _stresspenalty2 to 3, _stresspenalty3 to 5>>
<<if $player.stress gt 25 and $player.stress lte 50>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty1, -2, 100)>>
<<elseif $player.stress gt 50 and $player.stress lte 75>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty2, -2, 100)>>
<<elseif $player.stress gt 75>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty3, -2, 100)>>
<</if>>
<<if $player.fitness lt 0>>
<<set $act to "gameover", $act2 to "gameover", $act3 to "gameover", $act4 to "gameover", $act5 to "gameover">><<goto "GAMEOVER">>
<<elseif $player.cash lt -10000>>
<<set $act to "gameover_debt", $act2 to "gameover", $act3 to "gameover", $act4 to "gameover", $act5 to "gameover">><<goto "GAMEOVER">>
<</if>>
<</widget>>
<<widget "monthly_report">>
<<set _statement1 to "", _statement2 to "">>
<<if $bankvar.var3 gte 100>>
<<set _temp1 to $bankvar.var3>>
<<set _temp2 to $bankvar.var3*(1 + (($bankvar.var4/100)/12))**(12*(1/12))>>
<<set $bankvar.var3 = $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
<<set _statement1 to "$<<print Math.trunc((_temp2 - _temp1))>> has been added to your investment account.">>
<</if>>
<<if $playervar.var2 is 1>>
<<set $player.cash -= 800>>
<<set _statement2 to "You paid $800 for rent.">>
<<if $player.cash lt 0>>
<<set $player.stress +=25>>
<</if>>
<<elseif $playervar.var2 is 2>>
<<set $player.cash -= 50>>
<<set _statement2 to "You paid $50 for bills and utilities.">>
<<if $player.cash lt 0>>
<<set $player.stress +=25>>
<</if>>
<</if>>
<<notify 10s>><<print ("1." + _statement1 + "<br><br>2." + _statement2)>><</notify>>
<</widget>>
<<widget "monthly_expenses">>/*CURRENTLY UNUSED, but code works*/
<<if $playervar.var2 is 1>>
<<set $player.cash -= 1200>>
<<notify 5s>>You paid $1200 for rent.<</notify>>
<</if>>
<</widget>>
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2014, 2, 17, 3, 24); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>
<<set _date_for_compare to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<CheckRandomText>>
<<if _dateOld != _date_for_compare>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<<run setup.check_abortion_events()>>
<<CheckRandomText>>
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<<work_monthly_promotion_check $playervar.var14.promo_eligible $playervar.var14.hired $playervar.var14.fired>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>
<<set _date_for_compare to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<CheckRandomText>>
<<if _dateOld != _date_for_compare>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<<run setup.check_abortion_events()>>
<<CheckRandomText>>
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<<work_monthly_promotion_check $playervar.var14.promo_eligible $playervar.var14.hired $playervar.var14.fired>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>
<<set _date_for_compare to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<CheckRandomText>>
<<if _dateOld != _date_for_compare>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<<run setup.check_abortion_events()>>
<<CheckRandomText>>
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<<work_monthly_promotion_check $playervar.var14.promo_eligible $playervar.var14.hired $playervar.var14.fired>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>
<<print String.format("{0}, {2} {1}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>
<<if $gvar.var1 is true>>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<span style="color: #ffd700 ;"><<if $gameDate.getHours() gte 12>> pm<<else>> am<</if>> </span>
<<else>>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<span style="color: #00FF00 ;"><<if $gameDate.getHours() gte 12>> pm<<else>> am<</if>> </span>
<</if>>
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>
<<if $gvar.var1 is true>>
<span style="color: #ffd700 ;">
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
</span>
<<else>>
<span style="color: #00FF00 ;">
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
</span>
<</if>>
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>>
<</nobr>><<nobr>>
<<widget "example">>
<<if $args[0] is 1 and $args[1] is 0>>
<</if>>
<</widget>>
<<widget "fired_office_job">>
<<set $playervar.var14 to {
hired:0, exp:0, has_message:0, noti_number:0, office_access:0, position:0, temp1:0, fired:1,
event:{event1:{completed:0, active:0}}
}>>
<<run console.log("You are... FIRED!")>>
<</widget>>
<<widget "record_current_position">>
<<set $passage1 to passage(), $back1 to $act, $back2 to $act2, $back3 to $act3, $back4 to $act4, $back5 to $act5>>
<</widget>>
<<widget "backto_current_position">>
<<goto $passage1>>
<<set $act to $back1, $act2 to $back2, $act3 to $back3, $act4 to $back4, $act5 to $back5>>
<<set $back1 to "", $back2 to "", $back3 to "", $back4 to "", $back5 to "">>
<</widget>>
<<widget "clean_used_vars">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
<</widget>>
<<widget "sleep">>
<span class="no-select">
<<set _temphour to $gameDate.getHours() >>
<<if $cheat.alarm is 1>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
<<dream>><br>
<<audio ":playing" stop>>
<<cacheaudio "wakeup" "images/GPG1O/sound/wakeup.m4a">>
<<audio "wakeup" play>>/%play audio%/
You've slept for roughly <<print (7 - _temphour)>> hour(s) before the ringing from your alarm woke you up.
<<set $gameDate.setHours(6), $gameDate.setMinutes(0), _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<<elseif $gameDate.getHours() lte 23 and $gameDate.getHours() gte 6 >>
<<dream>><br>
You've slept an adequate amount of hour, perhaps even more, and got a nice rest. Your energy is fully replenished.
<<addhours 7>><<set $player.energy to $player.fitness>>
<</if>>
<br><br><<if $player.fitness gte 70>>
/% sleeping pic here %/
<</if>>
<<else>>
You quickly dozed off and went to the dreamlands.
<<dream>>
<<addhours 7>><<set $player.energy to $player.fitness>>
<br><br><<if $player.fitness gte 70>>
/% sleeping pic here %/
<</if>>
<</if>>/%closing if for cheat alarm.%/
</span>
<</widget>>
<<widget "completeornot_2">>
<<if _args[0] !== null and _args[0] !== undefined>>
<<if _args[1] !== null and _args[1] !== undefined>>
<<set _tempcompleteornot to _args[0]>>
<<set _temptext to _args[1]>>
<<if _tempcompleteornot is 0 or _tempcompleteornot is false>>
<span style="color:#ff476c;">_temptext</span>
<<elseif _tempcompleteornot is 1 or _tempcompleteornot is true>>
<span style="color:#b0fc38;">_temptext</span>
<<else>>
<span style="color:#ffffff;">_temptext</span>
<</if>>
<<else>>
<span style="color:#ff476c;">Args not supported/available.</span>
<</if>>
<<else>>
<span style="color:#ffffff;">_args[1]</span>
<</if>>
<</widget>>
<<widget "completeornot">>
<<if _args[0] !== null and _args[0] !== undefined>>
<<set _tempcompleteornot to _args[0]>>
<<if _tempcompleteornot is 0 or _tempcompleteornot is false>>
<span style="color:#ff476c;">Not complete</span>
<<elseif _tempcompleteornot is 1 or _tempcompleteornot is true>>
<span style="color:#b0fc38;">Complete</span>
<<elseif _tempcompleteornot lt 0>>
<span style="color:#b0fc38;">Complete (<i>disabled for event <<print Math.abs(_tempcompleteornot)>></i>)</span>
<<else>>
<span style="color:#ff476c;">Not complete... Maybe, this isn't supposed to be here.</span>
<</if>>
<<else>>
<span style="color:#ff476c;">Not complete</span>
<</if>>
<</widget>>
<<widget "emote">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _emotename to _args[0]>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<set _extension to _args[1]>>
<<else>>
<<set _extension to "webp">>
<</if>>
<span class="emoji">
<<print "<img src='images/GPG1O/others/emote/" + _emotename + "." + _extension + "'>">>
</span>
<</if>>
<</widget>>
<<widget "watch_tv">>
<<set _selecttv to random (0,7)>>
<<if _selecttv is 1>>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/char/mc/watchtv.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "This makes me feel like I'm tripping.">>
<<elseif _selecttv is 2>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/mc/left_right_by_Kirill_Kortes.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<set _thoughts to ["Is my earphone messed up, or my ear is?", "Hell yeah, my sound system is set up correctly.", "It's louder on right... right?", "It's slightly louder on left... right?"]>>
<<dialog $player "<<print _thoughts.random()>>">>
<<elseif _selecttv is 3>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "Now this is my kind of gameshow.">>
<<elseif _selecttv is 4>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "I gotta find more of this.">>
<<elseif _selecttv is 5>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "That is neat.">>
<<elseif _selecttv is 6>>
<div class="video_too_small_fix center">
<video autoplay loop><source src="images/GPG1O/char/general/tv/tv4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "How... deep! I could see that the chaotic absurdity is a brilliant metaphor for the disarray of modern existentialism.">>
<<elseif _selecttv is 7>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/onion_news_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "Quionebouché? Quionibougey? Quionibouchey!">>
<<else>>
<div class="video_too_small_fix center">
<video autoplay loop controls><source src="images/GPG1O/char/mc/ihaveabadcaseofdiarrhea.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $player "Why did he have to ask? He should've just called an ambulance.">>
<</if>>
<<addstress -1>>
<<addmins 55>>
<</widget>>
<<widget "scanner101_phone_1">>
<<set _char to $args[0]>>
<<set _girlnumber to _char.index+1>> /% I really should be more consistent, and this will bite me in the future when i try to clean the codes up. %/
<style>
.container {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
border: 1px solid white;
border-radius:10px;
justify-content:center;
}
.left-side {
//border:thick solid red;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 7px;
flex:1 1 55%;
padding: 6px;
}
.left-side .info-box {
border: 1px solid white;
display: flex;
flex:1 1;
flex-direction: column;
justify-content: center;
align-items: center;
text-align: center; /* Ensure the text is centered */
//height: 100%;
border-radius: 10px;
}
.left-side .info-box b {
margin-bottom: 5px; /* Add some space between the bold text and the text underneath */
}
.left-side .info-box img {
margin-top: 2px; /* Adds space between the image and the text */
margin-right: 5px;
}
.right-side {
//border:thick solid blue;
flex:1 1 35%;
display: flex;
justify-content: center;
align-items: center;
padding: 20px;
}
.child-count {
color: #87CEEB;
}
.info-main {
font-size: 30px;
}
</style>
<div class="container">
<!-- Left Side -->
<div class="left-side">
/% %/
<div class="info-box">
<span><img src="images/GPG1O/others/calendar_icon.webp"><b>Ovulation date:</b></span>
<span class="info-main">_char.odate</span>
</div>
<div class="info-box">
<span><img src="images/GPG1O/others/pregnancy_test_icon.webp"><b>Pregnancy status:</b></span>
<span class="info-main"><<if _char.preg is 1>>True<<else>>False<</if>></span>
</div>
<div class="info-box">
<span><img src="images/GPG1O/others/baby_inhand_icon.webp"> <b>Children:</b></span>
<span class="info-main">
<<set _childrensObject to setup.getChildrenStats(_char)>>
<<if _childrensObject.total gt 0>>/*check that char has childrens or not, if not, then shows 0 */
<<if _childrensObject.withoutPlayer gt 0>>
/*check if char's children the same amount as char's children with player, if yes, its blue and no plus sign.*/
<<print _childrensObject.withoutPlayer>>
<<if _childrensObject.withPlayer gt 0>> /*the plus and blue number here.*/
+ <span class="child-count"> _childrensObject.withPlayer</span>
<</if>>
<<else>>
/*if children + children with player is the same.*/
<span class="child-count"> _childrensObject.withPlayer</span>
<</if>>
<<else>>
0
<</if>>
</span>
</div>
<<if _char.preg is 1>>
<div class="info-box">
<span><img src="images/GPG1O/others/hourglass_icon.webp"> <b>Trimester:</b></span>
<span class="info-main">
<<calculatedaystillbirth _girlnumber>>
<<set _daysPassed = 90 - _reserved_temp_for_dayslefttillbirth>>
<<if _daysPassed lte 30>>
1<sup>st</sup>
<<elseif _daysPassed gt 30 and _daysPassed lte 60>>
2<sup>nd</sup>
<<else>>
3<sup>rd</sup>
<</if>>
</span>
</div>
<</if>>
/% %/
</div>
<!-- Right Side -->
<div class="right-side">
<<check_nextevent _char>>
<<if _char.preg is 1>>
<<calculatedaystillbirth _girlnumber>>
<<set _daysPassed = 90 - _reserved_temp_for_dayslefttillbirth>>
<<if _daysPassed lte 30>>
<<set _imageIndex = Math.ceil(_daysPassed / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<<elseif _daysPassed gt 30 and _daysPassed lte 60>>
<<set _imageIndex = 10 + Math.ceil((_daysPassed - 30) / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<<else>>
<<set _imageIndex = 20 + Math.ceil((_daysPassed - 60) / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<</if>>
<<else>>
<img src="images/GPG1O/fert/scanner/womb_default.webp">
<</if>><br>
</div>
</div>
<</widget>>
<<widget "constant_reset">>
/%<<set $gvar.var10 to "", $gvar.var11 to 0>>var10 is the variable used to store girl value for <<impreg2>>, and var11 is the penalty for <<impreg2>> %/
<</widget>>
<<widget "news">>/*print latest news using $news variable.*/
<<set $gvar.var9 to []>>
<<for _newsItem range Object.keys($news)>>
<<set _temp to $news[_newsItem].index>>
<<if $news[_newsItem].happened is 1>>
<<set $gvar.var9.push(_temp)>>
<</if>>
<</for>>
<<set _news to [
"Did you hear about the alien ship that crashed near the park? Isn't that something?",
"Did you hear about the yada yada yada"
]>>
<<if $gvar.var9.length > 0>>
<<print _news[$gvar.var9.random()]>>
<<else>>
<<print "hadn't heard anything interesting yet buddy.">>
<</if>>
<<set $gvar.var9 to 0>>
<</widget>>
<<widget "loremipsum">>/*print stuff long so that the dialog.open is at full width even though there's only one item in it.*/
<span class="invisiblestuff">
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam nec diam risus.
Fusce aliquam, purus non consequat finibus, dolor metus vehicula ex, vitae auctor justo felis nec libero.
</span>
<</widget>>
<<widget "mc_picture">>/*print mc's picture based on fitness.*/
<<if $player.fitness lte 20>><img src="images/GPG1O/char/mc/fat2.webp">
<<elseif $player.fitness gt 20 and $player.fitness lte 40>><img src="images/GPG1O/char/mc/fat3.webp">
<<elseif $player.fitness gt 40 and $player.fitness lte 60>><img src="images/GPG1O/char/mc/fat4.webp">
<<elseif $player.fitness gt 60 and $player.fitness lte 80>><img src="images/GPG1O/char/mc/fat5.webp">
<<elseif $player.fitness gt 80>><img src="images/GPG1O/char/mc/fat6.webp">
<</if>>
<</widget>>
<<widget "check_operatingStatus">>
<<set _entity to $args[0]>>
<<set _temp1 to $args[1]>>
<<set _entity.operatingHour[_temp1].status to false>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<if _entity.operatingHour[_temp1].toggle is 1>>
<<if _entity.operatingHour[_temp1].open > _entity.operatingHour[_temp1].close>> <!-- Handling the overnight scenario -->
<<if _temptime gte _entity.operatingHour[_temp1].open or _temptime lte _entity.operatingHour[_temp1].close>>
<<for _i range _entity.operatingHour[_temp1].days>>
<<if _i == _tempday or _i == (_tempday - 1) % 7>> <!-- Adjusting for day change -->
<<set _entity.operatingHour[_temp1].status to true>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if _temptime gte _entity.operatingHour[_temp1].open and _temptime lte _entity.operatingHour[_temp1].close>>
<<for _i range _entity.operatingHour[_temp1].days>>
<<if _i == _tempday>>
<<set _entity.operatingHour[_temp1].status to true>>
<</if>>
<</for>>
<</if>>
<</if>>/% closer for check for open is bigger than closing%/\
<</if>>/%closing for toggle%/
<</widget>>
<<widget "gift_response">>
<<set _char to $args[0]>>
<<set _gift to _char.daily.giftchosen>>
<<if _gift.index is _char.preference.gift1.index>>
<<dialog _char "Oh my gosh, how did you know? This is absolutely my favorite! I love these so much! Thank you!">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She loves it! (+_char.preference.gift1.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift1.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift2.index>>
<<dialog _char "Wow, thank you! They're not something I get for myself often, but I always enjoy them when I do.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She likes it! (+_char.preference.gift2.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift2.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift3.index>>
<<dialog _char "Ahh, you naugty naugty man.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She absolutely adores it. (+_char.preference.gift3.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift3.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift4.index>>
<<dialog _char "I am insulted that you think I would like this as a gift.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She hated it. (+_char.preference.gift4.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift4.score), 0, 100)>>
<<else>>
<<dialog _char "Oh, you got this for me? That's really thoughtful of you, thank you! ">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She appreciates your gift. (+2 Love)
<<set _char.love to Math.clamp((_char.love + 2), 0, 100)>>
<</if>>
<</widget>>
<<widget "gift">>/%example <<gift $girl1 1 "gift2">>%/
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _char to $args[0], _giftlevel to 1, _giftavailable to 0, _back to "", _currentPassage to passage()>>
<<set _tempdategift to $gameDate.getDate()>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _giftlevel to $args[1]>>
<</if>>
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _back to $args[2]>>
<</if>>
<<if $args[3] !== undefined && $args[3] !== null>>
<<set _currentPassage to $args[3]>>
<</if>>
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["gift"] lte _giftlevel and $item[_key]["gift"] gt 0>> <!-- Check if item quantity is greater than 0 -->
<<set _giftavailable to 1>>
<</if>>
<</for>>
<<if _char.daily.gift is _tempdategift>>
You've already given _char.name1 a gift today.<br>
<<else>>
<<if _giftavailable is 1>>
You give _char.name1 a:<br><br>
<div class="inventory-row"> <!-- Start of inventory row -->
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and _key isnot "item1" and $item[_key]["gift"] is _giftlevel>> <!-- Check if item quantity is greater than 0 -->
<<capture _key>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<br><<button "Select">>
<<set _char.daily.gift to _tempdategift, _char.daily.giftchosen to $item[_key], $item[_key]["quantity"]-=1>>
<<goto _currentPassage>>
<<set $act to _back>>
<</button>>
</div>
<</capture>>
<</if>>
<</for>>
</div> <!-- End of inventory row -->
<<else>>
You don't have anything to give.<br>
<</if>>
<</if>>
<</widget>>
<<widget "dream">>
<<set _index to "default", $temp_dream_var to "">>
<<if $gvar.var5 !== undefined && $gvar.var5 !== null>>
<<audio ":playing" stop>>
<<dreamMusic "2025/dream_relaxing.opus">>
<<if Number.isInteger($gvar.var5)>>
<<set _index to $gvar.var5>>
<<script>>
let varname = "girl" + (State.variables.gvar.var5 + 1);
State.variables.temp_dream_var = State.variables[varname];
<</script>>
<</if>>
<</if>>
<span class="no-select">
You dream about
<<if _index is 0>>
$temp_dream_var.name1<br><br>
<<set _random_widget_dream to random(0,5)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 4>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 5>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/allie/dream/dream6.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 1>>
$temp_dream_var.name1.
<<elseif _index is 2>>
$temp_dream_var.name1.<br><br>
<<set _random_widget_dream to random(0,2)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/dream/dream2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/dream/dream3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 3>>
$temp_dream_var.name1.
<<elseif _index is 4>>
$temp_dream_var.name1.
<<elseif _index is 5>>
$temp_dream_var.name1.
<<elseif _index is 6>>
$temp_dream_var.name1.<br><br>
<<set _random_widget_dream to random(0,2)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/aj_applegate/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/aj_applegate/dream/dream2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/aj_applegate/dream/dream3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 7>>
$temp_dream_var.name1. <br><br>
<<set _random_widget_dream to random(0,2)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/mira/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/mira/dream/dream4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/mira/dream/dream5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 8>>
$temp_dream_var.name1<br><br>
<<set _random_widget_dream to random(0,4)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/dream/dream2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/dream/dream3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 4>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/dream/dream4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/dream/dream5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 9>>
$temp_dream_var.name1<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/chloe_surreal/dream/dream_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
How nice of her to have sex with you in your dreams.
<<elseif _index is 10>>
$temp_dream_var.name1.<br><br>
<<set _random_widget_dream to random(0,3)>>
<<if _random_widget_dream is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/danielle_delauney/dream/dream1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 2>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/danielle_delauney/dream/dream2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif _random_widget_dream is 3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/danielle_delauney/dream/dream3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/danielle_delauney/dream/dream4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<</if>>
<<elseif _index is 25>>
$temp_dream_var.name1.<br><br>
<<set _widget_dream_list to ["dream1.mp4", "dream2.mp4", "dream3.mp4", "dream4.mp4"]>>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/pristine_edge/dream/'+ _widget_dream_list.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div>
<<elseif _index is 26>>
$temp_dream_var.name1.<br><br>
<<set _widget_dream_list to ["dream1.mp4", "dream2.mp4"]>>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/devon/dream/'+ _widget_dream_list.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div>
<<else>>
no one, and nothing... Hmmm.
<</if>>
</span>
<<set $gvar.var5 to "">>
<<unset $temp_dream_var>>
<</widget>>
<<widget "check_nextevent">>/%example: <<check_nextevent $girl1>>; notice that this takes a single args, because it's only checking, not setting.%/
<<set _char to $args[0]>>
<<set _day to $gameDate.getDate()>>
<<set _month to $gameDate.getMonth()>>
<<set _year to $gameDate.getFullYear()>>
<<for _key range Object.keys(_char["nextevent"])>>
<<set _event to _char["nextevent"][_key]>>
<<if (_year > _event.year) || (_year === _event.year && _month > _event.month) || (_year === _event.year && _month === _event.month && _day >= _event.day)>>
<<set _event.status to true>>/%the most important part%/
<<if _day gt _event.day or _month gt _event.month or _year gt _event.year>>/*no plans to really use this, but could be useful.*/
<<set _event.detail.status to "overdue">>
<<set _event.detail.day to _day - _event.day>>
<<set _event.detail.month to _month - _event.month>>
<<set _event.detail.year to _year - _event.year>>
<<else>>
<<set _event.detail.status to "perfect">>
<<set _event.detail.day to _day - _event.day>>
<<set _event.detail.month to _month - _event.month>>
<<set _event.detail.year to _year - _event.year>>
<</if>>
<<else>>
<<set _event.status to false>>/%the most important part%/
<<set _event.detail.status to "upcoming">>
<<set _event.detail.day to _event.day - _day>>
<<set _event.detail.month to _event.month - _month>>
<<set _event.detail.year to _event.year - _year>>
<</if>>
<</for>>
<</widget>>
<<widget "cornerimage">>
<div class="small-images-container">
<div class="overlay-image"><<= '<img src="images/GPG1O/char/thumb/' + $args[0].profile + '.webp">'>></div>
</div>
<</widget>>
<<widget "cornerimage_many">>
<div class="overlay-image"><<= '<img src="images/GPG1O/char/thumb/' + $args[0].profile + '.webp">'>></div>
<</widget>>
<<widget "dialog">>
<<set _char1 to $args[0], _statement to $args[1]>>
<<set _displayedname to _char1.name1, _pic to _char1.profile>>
<<if $args[2] !== undefined && $args[2] !== null>><<set _displayedname to $args[2]>><</if>>
<<if $args[3] !== undefined && $args[3] !== null>><<set _pic to $args[3]>><</if>>
<<if _char1>>
<div class="dialog-container">
<div class="dialog-image">
<<= '<img src="images/GPG1O/char/thumb/' + _pic + '.webp">'>>
</div>
<div class="dialog-text">
<<= '<span style="color:#' + _char1.color + ';">' + _displayedname + "</span>">>
<br>_statement<br>
</div>
</div>
<</if>>
<</widget>>
<<widget "set_gvar_var3">>/%set a random value for $gvar.var3. default values are 0 and 120. if i want to specify the min and max, i have to put specify both and not just the max or min.%/
<<set _minimum to 0, _maximum to 120>>
<<if $args.length > 0 and $args[0] isnot "">><<set _minimum to $args[0]>><</if>>
<<if $args.length > 1 and $args[1] isnot "">><<set _maximum to $args[1]>><</if>>
<<set $gvar.var3 to random(_minimum, _maximum)>>
<</widget>>
<<widget "girl_loca">>/*find a girl's location and set it to $gvar.var2 or $girl#.location*/
<<set _time to $gameDate.getHours()>>
<<set _day to $gameDate.getDay()>>
<<set _daystr to ["sun", "mon", "tue", "wed", "thu", "fri", "sat"][_day]>>
<<for _key range Object.keys($args[0]["schedule"][_daystr])>>
<<set _range to _key.split("-")>> <!-- Splits the time range into start and end -->
<<if _time gte parseInt(_range[0]) and _time lte parseInt(_range[1])>>
<<set $gvar.var2 to $args[0]["schedule"][_daystr][_key], $args[0].location to $args[0]["schedule"][_daystr][_key]>>
<<break>> <!-- Found the time range, no need to continue looping -->
<<else>>
<<set $gvar.var2 to "", $args[0].location to "">>
<</if>>
<</for>>
<</widget>>
<<widget "girl_loca_print">>
<<set _temphour to $gameDate.getHours()>>
<<set _day to $gameDate.getDay()>>
<<set _daystr to ["sun", "mon", "tue", "wed", "thu", "fri", "sat"][_day]>>
<style>
.schedule_container{
display:flex;
//border: thick solid pink;
flex-direction: row;
flex-wrap:wrap;
justify-content: flex-start;
align-content:center;
gap: 0.5em 1em;
}
.schedule_content{
display:flex;
border: thin solid #191c27;
flex: 0 1 auto;
border-radius:5px;
padding:0.4em;
}
.schedule_content .correct_time {
background-color:coral;
border-radius:5px;
}
</style>
<<for _day range Object.keys($args[0]["schedule"])>>
<<set _times = $args[0].schedule[_day]>>
<<set _sortedTimes = Object.keys(_times)>>
<<run _sortedTimes.sort(function(a, b) {
let startA = parseInt(a.split("-")[0]);
let startB = parseInt(b.split("-")[0]);
return startA-startB;
})>>
<div class="expand_container">
<p class="no-select"><strong><<print _day.toUpperCase()>></strong>
<<if _daystr is _day>>← current <</if>></p>
<div class="expand_content">
<p class="no-select">
<div class="schedule_container">
<<for _time range _sortedTimes>>
<div class="schedule_content">
<<set _hours to _time.split("-")>>
/%<<print "START:" + _hours[0]>><<print " - END:" + _hours[1]>>%/
<<if _temphour gte _hours[0] and _temphour lte _hours[1]>>
<div class="correct_time"><b><<print _time>></b>: <<print _times[_time]>></div>
<<else>>
<b><<print _time>></b>: <<print _times[_time]>>
<</if>>
</div>
<</for>>
</div><br>
</p>
</div>
</div>
<</for>>
/% bare code
<<for _day range Object.keys($args[0]["schedule"])>>
<<set _times = $args[0].schedule[_day]>>
<p><strong><<print _day.toUpperCase()>></strong></p>
<<set _sortedTimes = Object.keys(_times)>>
<<run _sortedTimes.sort(function(a, b) {
let startA = parseInt(a.split("-")[0]);
let startB = parseInt(b.split("-")[0]);
return startA-startB;
})>>
<<for _time range _sortedTimes>>
<b><<print _time>></b>: <<print _times[_time]>>
<</for>>
<</for>> %/
<</widget>>
<</nobr>><<nobr>>
<<widget "print_vars_for_errors">>
<<set _label to (_args.length > 0 ? _args[0] : "")>>
<style>
.error_container {
display: flex;
justify-content: flex-start;
align-items: flex-start;
gap: 1em;
flex-wrap: wrap;
}
.child_1 {
display: flex;
flex: 1 0 auto;
border: thick dotted white;
padding: 1em;
}
</style>
<div class="wide-button">
<<button "Back" "NAVIGATE1">>
<<set $act to "city">>
<</button>>
</div>
<br>
<div class="error_container">
<div class="child_1">
optional_string: <<print _label>><br>
Relevant vars list:<br><br>
act = $act<br>
act2 = $act2<br>
act3 = $act3<br>
act4 = $act4<br>
act5 = $act5<br><br>
</div>
<div class="child_1">
act_1 = $act_1<br>
act_2 = $act_2<br>
act_3 = $act_3<br>
act_4 = $act_4<br>
act_5 = $act_5<br><br>
</div>
<div class="child_1">
act_1_1 = $act_1_1<br>
act_1_2 = $act_1_2<br>
act_1_3 = $act_1_3<br>
act_1_4 = $act_1_4<br>
act_1_5 = $act_1_5<br><br>
</div>
<div class="child_1">
Passage: <<print passage()>><br>
</div>
<div class="child_1">
choice1 = $choice1<br>
choice2 = $choice2<br>
choice3 = $choice3<br><br>
</div>
<div class="child_1">
back1 = $back1<br>
back2 = $back2<br>
back3 = $back3<br>
back4 = $back4<br>
back5 = $back5<br><br>
</div>
<div class="child_1">
p1 = $p1<br>
p2 = $p2<br>
p3 = $p3<br>
p4 = $p4<br>
p5 = $p5<br><br>
</div>
</div>
<</widget>>
<</nobr>><<nobr>>
<<widget "joke">> /%<<$joke(0=joke_text_only, none=with $player.name1), joke $jokelevel(1-5) >>%/
<<set _joke1 to [
"What has 148 teeth and holding back a monster? - My zipper.",
"What did one butt cheek say to the other? - Together we can stop this shit.",
"What’s the difference between you and an egg? - An egg gets laid.",
"Two deer walk out of a gay bar. - One says to the other, \“I can’t believe I blew fifty bucks in there.\”",
"What does the Mafia and a pussy have in common? - One slip of the tongue and you're in deep shit.",
"Two men broke into a drugstore and stole all the Viagra. - The police put out an alert to be on the lookout for the two hardened criminals",
"What’s the difference between a G-spot and a golf ball? - A guy will actually search for a golf ball.",
"What does the receptionist at a sperm bank say as clients leave? - Thanks for coming!-"
]>>
<<set _joke2 to [
"What do women and noodles have in common? – Both wriggle when you eat them.",
"What’s the difference between your boyfriend and a condom? – Condoms have evolved, they’re not so thick and insensitive anymore.",
"Why did the woman leave her husband after he spent all their money on a penis enlarger? - She just couldn’t take it any longer.",
"How does a woman scare their gynecologist? – By becoming a ventriloquist.",
"What did the hurricane say to the coconut tree? – Hold on to your nuts, this ain’t no ordinary blowjob.",
"How is sex like a game of bridge? - If you have a great hand, you don’t need a partner.",
"What did the toaster say to the slice of bread? – I want you inside me.",
"What do tofu and dildos have in common? - They are both meat substitutes."
]>>
<<set _joke3 to [
"What are the three shortest words in the English language? - Is it in?",
"What does Pinocchio's lover say to him? - Lie to me! Lie to me!",
"What's long and hard and full of semen? - A submarine.",
"What's the difference between a pickpocket and a peeping tom? - One snatches your watch. The other watches your snatch.",
"A guy is sitting at the doctor's office. The doctor walks in and says, \"I have some bad news. I'm afraid you're going to have to stop masturbating.\" \"I don't understand, doc,\" the patient says. \"Why?\" \"Because,\" the doctor says. \"I'm trying to examine you.\"",
"What's the process of applying for a job at Hooters? They just give you a bra and say, \"Here, fill this out.\"",
"What’s the best thing about gardening? Getting down and dirty with your hoes.",
"What’s the difference between you and the refrigerator? - The refrigerator doesn’t moan when I put my meat in it.",
"What do a boyfriend and a spider have in common? - Women always exaggerate how big it is.",
]>>
<<set _joke4 to [
"What does a near-sighted gynecologist and a puppy have in common? - Both have a wet nose.",
"What’s another name for a vagina? – The box a penis comes in.",
"What did the penis say to the vagina? – Don’t make me come in there!",
"What’s the difference between a tire and 365 used condoms? One’s a Goodyear. The other’s a great year.",
"What did the leper say to the sex worker? - Keep the tip.",
"What's the difference between hungry and horny? - Where you stick the cucumber.",
"How are men like diapers? - They're usually full of shit, but thankfully disposable.",
"What’s the difference between a job and marriage? - A job still sucks after 10 years.",
"What’s the difference between me/you and a mosquito? - A mosquito will stop sucking once you slap it."
]>>
<<set _joke5 to [
"What’s the best part about sex with twenty eight year olds? – There are twenty of them.",
"How do you embarrass an archaeologist? - Give him a used tampon and ask him which period it came from.",
"Why do they say that eating yogurt and oysters will improve your sex life? - Because if you eat that stuff, you'll eat anything.",
"How do you spot a blind guy at a nude beach? - It’s not hard.",
"How do you turn a fox into an elephant? - Marry her.",
"Why do Scotsmen wear kilts? – Because a sheep can hear a zipper from 20 meters away.",
"I heard that the Welsh invented the practice of using sheep intestines to prevent impregnating their wives. The English later refined this concept by removing the intestines from the sheep first."
]>>
<<set _combinedjokes to _joke1, _joke2, _joke3, _joke4, _joke5>>
<<set _thejoke to "">>
<<if $args[0] is "plain">>
<<if $args[1] is 1>>
<<= _joke1.random() >>
<<elseif $args[1] is 2>>
<<= _joke2.random() >>
<<elseif $args[1] is 3>>
<<= _joke3.random() >>
<<elseif $args[1] is 4>>
<<= _joke4.random() >>
<<elseif $args[1] is 5>>
<<= _joke5.random() >>
<<else>>
<<= _combinedjokes.random() >>
<</if>>
<<else>>
<<if $args[1] is 1>>
<<set _thejoke to _joke1.random()>>
<<elseif $args[1] is 2>>
<<set _thejoke to _joke2.random() >>
<<elseif $args[1] is 3>>
<<set _thejoke to _joke3.random() >>
<<elseif $args[1] is 4>>
<<set _thejoke to _joke4.random() >>
<<elseif $args[1] is 5>>
<<set _thejoke to _joke5.random() >>
<<else>>
<<set _thejoke to _combinedjokes.random() >>
<</if>>
<<dialog $player "<<print _thejoke>>">>
<</if>>
<</widget>>
<<widget "joke_response">> /%<<joke_response $girl1or_whatever $response("plain"=response_text_only, none=with $args[0].name1:) >>%/
<<set $gvar.var5 to _args[0].index>>/*from the dream widget, can be ignored mostly*/
<<set _char to $args[0]>>
<<set _temp1 to "$args[0].name1 was offended by your joke. (-1 Love)">>
<<set _temp2 to "$args[0].name1 did not like the joke you made. (+0 Love & Lust)" >>
<<set _temp3 to "$args[0].name1 shows a mild reaction to the joke you made. (+0.5 Love & Lust)" >>
<<set _temp4 to "$args[0].name1 is receptive to the joke you made. (+1 Love & Lust)" >>
<<set _temp5 to "$args[0].name1 enjoyed your joke. (+1.5 Love & Lust)" >>
<<set _theresponse to "", _theconclusion to "", _highvar to _char.love>>
<<set _tolerance to _char.personality.jokepoint>>
<<if _highvar gte _tolerance.five>>
<<set _response5 to [
"(Laugh) That was quite the spicy joke! It's a good thing I've got a taste for spice... and for you.",
"(Laugh) That's hilariously inappropriate.",
"(Laugh) You're lucky I love a good laugh as much as I love you.",
"Hahaha, you always know how to make me giggle. What would I do without you?"
]>>
<<set _theresponse to _response5.random() >>
<<set _theconclusion to _temp5>>
<<set $args[0].love to Math.clamp($args[0].love+1.5 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+1.5 , 0 ,100)>>
<<elseif _highvar lt _tolerance.five and _highvar gte _tolerance.four>>
<<set _response4 to [
"Oh, you! That's so naughty.",
"Haha, that's hilarious!",
"Haha, you've got a wicked sense of humor!",
"Haha, that's so bad it's good! You've really got a way with words.",
"Haha, that was unexpected! You always surprise me with your jokes.",
"Haha, that's definitely not safe for work, but it's hilarious!",
"Haha, you're walking a fine line with that one.",
"Oh my god, I can't believe you just said that!",
"You're terrible! But I love your sense of humor.",
"Haha, you're so bad! It's a good thing I like your kind of trouble.",
"Haha, that's so funny! Wait, can you explain it to me slowly?",
"Lol, that's so naughty! But I have to admit, it's pretty funny.",
"Oh wow, I can't believe you went there!",
"Oh my, that's quite the joke! I guess you know how to make even a dirty joke charming."
]>>
<<set _theresponse to _response4.random() >>
<<set _theconclusion to _temp4>>
<<set $args[0].love to Math.clamp($args[0].love+1 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+1 , 0 ,100)>>
<<elseif _highvar lt _tolerance.four and _highvar gte _tolerance.three>>
<<set _response3 to [
"That's quite the joke. I'm not sure what to say...",
"Hmm, that's an interesting sense of humor you've got there. Lucky for you, I like interesting.",
"Wow, that was something. Not your best, but I appreciate the effort.",
"That was... unexpected. Not quite my taste, but I appreciate the diversity of your humor.",
"Oh wow, I didn't see that coming! You've got a knack for this."
]>>
<<set _theresponse to _response3.random() >>
<<set _theconclusion to _temp3>>
<<set $args[0].love to Math.clamp($args[0].love+0.5 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+0.5 , 0 ,100)>>
<<elseif _highvar lt _tolerance.three and _highvar gte _tolerance.two>>
<<set _response2 to [
"You're lucky I know you're more than your jokes. But let's keep it a bit classier next time, okay?",
"I see what you did there. Not exactly my style.",
"That was... bold. Maybe next time we can aim for something a bit more subtle?",
"You're walking a fine line with that one. I'll let it slide because it's you. Just be careful, okay?",
"I'm not sure how to react to that.",
"I know you meant that as a joke, but it didn't really sit right with me. It felt a bit insensitive.",
"Hmm, I think that joke might have crossed a line. It's important to be mindful of what we joke about.",
"That joke wasn't really funny to me; it felt more hurtful than humorous. Let's try to be more considerate.",
"I understand humor can vary, but that felt a bit too far. We should be careful not to offend.",
"I know you might not have realized, but that joke could be hurtful. Let's be more thoughtful next time.",
"That was a bit off for me. It's good to laugh, but not at the expense of sensitivity and kindness.",
"That didn't come off as funny, more like insensitive."
]>>
<<set _theresponse to _response2.random() >>
<<set _theconclusion to _temp2>>
<<else>>
<<set _response1 to [
"That was completely out of line. I can't believe you'd think that was okay to joke about.",
"That's not funny, not even a little. It's offensive, and I'm disappointed you'd say something like that.",
"I'm honestly shocked you thought that was appropriate. I don't like that.",
"That was in poor taste, to say the least. I expected better from you.",
"How could you think that was funny? It's downright disrespectful, and I'm angry you'd even go there.",
"That's beyond insensitive; it's hurtful.",
"Jokes are supposed to be funny, not hurtful. What you said was not okay, and I'm not going to just laugh it off.",
"I'm not laughing because it's not funny. It's actually pretty offensive. You've really upset me with that one.",
"That was not okay. Not as a joke. I'm really disappointed."
]>>
<<set _theresponse to _response1.random() >>
<<set _theconclusion to _temp1>>
<<set $args[0].love -=1>>
<</if>>
<<if $args[1] is "plain">>
<<= _theresponse>>
<<else>>
<<dialog $args[0] "<<= _theresponse>>">><br>
<<print _theconclusion>>
<</if>>
<</widget>>
<<widget "flirt">>/%takes two arg, $girl1 and ( "neighbour" or "general"). default is "general"%/
<<if $args[0] !== undefined && $args[0] !== null>>
<<set _char to $args[0].name1>>
<<else>>
<<set _char to "Girl">>
<</if>>
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _flirtneighbour to either(
"Hey sexy, how's my favorite neighbor doing?",
"Do you believe in fate? Because I think it was fate that we're neighbors.",
"_char, I must've wished upon a lucky star to have a neighbour like you."
)>>
<<set _flirtgeneral to either(
"Is it just me, or did it just get brighter in here when you smiled?",
"If I had a garden, I'd put your tulips and my tulips together.",
"I was feeling a little off today, but seeing you definitely turned my day around.",
"Has anyone ever told you that your smile brightens up the whole room?",
"Hey, I was wondering if you have a map? I keep getting lost in your eyes.",
"Can you remind me what your name was again... or can I call you mine?",
"_char, I hope you know CPR, because you just took my breath away.",
"I'm not a photographer, but I can definitely picture us together."
)>>
<<if $args.length > 1>>
<<if $args[1] is "neighbour">>
<<dialog $player "<<print _flirtneighbour>>">>
<<elseif $args[1] is "general">>
<<dialog $player "<<print _flirtgeneral>>">>
<</if>>
<<else>>
<<dialog $player "<<print _flirtgeneral>>">>
<</if>>
<</widget>>
<<widget "flirt_response">>/% takes 1 arg $girl1 %/
<<set _char to $args[0]>>
<<set _tolerance to $args[0].personality.flirtpoint>>
<<set _lowresponse to either(
"Well, aren't we bold today?",
"Haha, you're funny!",
"You have a knack for making people smile, huh?"
)>>
<<set _goodresponse to either(
"You're quite the charmer, aren't you?",
"You've got a way with words, haven't you?",
"Looks like someone's on their A-game today.",
"Trying to win me over, are we?"
)>>
<<if _char.love lte _tolerance.one>>
$args[0].name1 looked a uncomfortable with your attempt to flirt with her. Clearly you're not as close to her as you think you are.<br><br>
<<dialog $args[0] "Oh, hey $player.name1.">><br>
She says a bit hesitantly. You noticed $args[0].name1's reaction and try to brush it off, changing the topic of the conversation as if nothing embarrasing just happened. <br><br>
<<dialog $player "By the way, did you hear about the....">>
<<elseif _char.love gt _tolerance.one and _char.love lte _tolerance.two>>
After hearing what you said, _char.name1 let out a huge smile. You two have a good enough relationship that $girl1.name1 now entertains your flirtiness.<br><br>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/'+$args[0].name1.toLowerCase()+'/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<dialog $args[0] "<<print _lowresponse>>">><br>
She responds positively. $args[0].name1 doesn't mind your compliments.<br><br>
<<dialog $player "By the way, did you hear about the....">><br>
You both continued the conversation a bit more. (+ Lust)
<<add_lust _char>>
<<elseif _char.love gt _tolerance.two>>
After hearing what you said, _char.name1 let out a huge smile. You two have close relationship that $girl1.name1 now entertains you flirting with her.<br><br>
<div class="video_too_small_fix center">
<<= '<video autoplay loop muted><source src="images/GPG1O/char/'+$args[0].name1.toLowerCase()+'/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div>
<br><br>
<<dialog $args[0] "<<print _goodresponse>>">><br>
She answers happily. You could tell that $args[0].name1 liked your compliments.<br><br>
<<dialog $player "By the way, did you hear about the....">><br>
You both continued the conversation a bit more. (+ Lust)
<<add_lust _char>>
<<else>>
Something went wrong, and you shouldn't be here #6481359
<</if>>
<</widget>>
<<widget "talk_response_general">>
<<set _char to $args[0]>>
<<set _withdialogorplain to $args[1]>>
<<set _general_responses to [
"That's an interesting point.",
"I hadn't thought of it that way.",
"You might be onto something there.",
"I see what you mean.",
"That's a good perspective.",
"Certainly gives you something to think about.",
"I agree, it's worth considering.",
"That's one way to look at it, for sure.",
"Makes you wonder, doesn't it?",
"I can understand why you'd say that.",
"It's always good to hear different viewpoints.",
"That's quite a thought.",
"Absolutely, it's an important aspect.",
"You're right, it does seem that way.",
"Indeed, it's a perspective to ponder."
]>>
<<if _withdialogorplain === undefined or _withdialogorplain === null>>
<<dialog _char "<<print _general_responses.random()>>">>
<<elseif _withdialogorplain is "plain">>
<<print _general_responses.random()>>
<<else>>
<<dialog _char "<<print _general_responses.random()>>">>
<</if>>
<</widget>>
<<widget "talk">>
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _girlname to $args[0].name1>>
<<set _random to either(
"Hi! Just taking a break and scrolling through my phone.",
"Hey! I'm currently diving into a new book I got last weekend. It's really good so far.",
"Oh, just trying to decide what to cook for dinner. I'm thinking something quick and tasty.",
"Hey! Just finishing up some work. Looking forward to relaxing this evening. ",
"I'm thinking of going out for a walk, to enjoy the nice weather. It's too lovely to stay indoors. ",
"Just catching up on some of my favorite shows. Do you have any recommendations?",
"Hey! I'm in the middle of a creative project at the moment. It's a bit challenging but fun.",
"Currently organizing my room. It's a bit of a mess but getting there. ",
"I'm planning my next vacation. Thinking about somewhere warm and sunny."
)>>
<<dialog $player "Hey <<print _girlname>>, what're you doin?">><br>
<<dialog $girl1 "<<print _random>>">><br>
<<dialog $player "Oh cool, so did you hear about the....">><br>
You and $args[0].name1 conversed about a similar topic that you both liked. Both of you got to know each other better. $args[0].name1 likes you a little bit more. (+1 Love)
<<if $args[0].love lt 100>><<set $args[0].love +=1>><<else>><<set $args[0].love to 100>><</if>>
<</widget>>
<<widget "talk_general">>
<<set _char to $args[0]>>
<<set _option to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<set _withdialogorplain to $args[4]>>
<<if _option is "encouragement">>
<<set _general_talk to [
"Go on!",
"Yeah!",
"Get it!",
"Whoo!",
"Let's go!",
"That's what I'm talking about!",
"Show 'em what you got!",
"You got this!"
]>>
<<elseif _option is "notyetdetermined">>
<<set _general_talk to [
"",
"",
"",
"",
"",
""
]>>
<<else>>
<<set _general_talk to [
"Busy day, isn't it?",
"Seems like things are going well.",
"It's quite a time we're living in, right?",
"Can't believe how fast time is flying by.",
"There's always something new happening these days.",
"Everyone's got a lot on their plate, it seems.",
"It's important to find some time to relax, don't you think?",
"Making any interesting plans lately?",
"It's always nice to take a moment to breathe.",
"Hope everything's going well with you.",
"Life's full of surprises, wouldn't you say?",
"Always something interesting going on, if you look for it.",
"Feels like the days are just zooming past, doesn't it?",
"There's a lot to be thankful for, even in small things.",
"Everyone's journey is unique, you know?",
"It's the little moments that make life big, I think.",
"Finding joy in the everyday is an art, don't you think?",
"A lot can happen in a day, right?",
"Staying positive is half the battle sometimes.",
"It's a good day to try something new, I'd say.",
"The world is full of possibilities.",
"Keeping an open mind can lead to surprising places.",
"It's nice to have a moment of peace in busy times.",
"Every day brings a chance to start fresh.",
"Appreciating the here and now is so important."
]>>
<</if>>
<<if _withdialogorplain === undefined or _withdialogorplain === null>>
<<dialog _char "<<print _general_talk.random()>>" _name _pic>>
<<elseif _withdialogorplain is "plain">>
<<print _general_talk.random()>>
<<else>>
<<dialog _char "<<print _general_talk.random()>>" _name _pic>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "during_sex_compliment">>/% <<during_sex_compliment $player "tits" "Allie">>%/
<<set _char to $args[0]>>
<<set _bodypart to $args[1]>>
<<set _persontalkedto to "">>
<<set _name to $args[3]>>
<<set _pic to $args[4]>>
<<set _compliment to "">>
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _persontalkedto to $args[2]>>
<</if>>
<<if _bodypart is "tits">>
<<set _compliment to [
"These puppies are the most wonderful pair of boobs I've ever seen.",
"Your tits are perfect _persontalkedto",
"I could play with these all day.",
"These definitely does not feel like a bag of sand.",
"I feel like a kid again playing with your tits.",
"Oh _persontalkedto, I love your tits."
]>>
<<elseif _bodypart is "cunnilingus">>
<<set _compliment to [
"Oh my god, right there! Don't stop!",
"Oh fuck, that's so good!",
"Slow down... I need a second to catch my breath.",
"I'm close, keep going!",
"Fuck, that feels so good!",
"Oh shit, I love it when you use your fingers like that.",
"Don't stop, please!"
]>>
<<elseif _bodypart is "blowjob">>
<<set _compliment to [
"You're blowing my mind right now _persontalkedto, both of them.",
"Oooh baby, _persontalkedto, you're doing god's work right now.",
"You're making me feel like I'm in heaven, _persontalkedto.",
"You look beautiful with my dick in your mouth _persontalkedto.",
"Oohh ahh, you're doing great, mhnmmm.",
"Mnmm, you're so talented at pleasuring my cock _persontalkedto.",
"Oh lordy lord."
]>>
<<elseif _bodypart is "woman_after">>
<<if $player.sexskill gte 50>>
<<set _compliment to [
"That was amazing, you really know how to please a woman.",
"Best. Sex. Ever. You're amazing!",
"Wow, that was awesome. You really know what you're doing!",
"I'm impressed with your stamina _persontalkedto.",
"I'm still shaking, you really know how to make a woman feel satisfied _persontalkedto",
"You're so good at this _persontalkedto, it's unreal.",
"I'm seriously blown away. That was amazing _persontalkedto!",
"Great, I'm going to think about this all day now.",
"We're gonna have to do this again... soon...",
"I had a great time, that was seriously fun.",
"That was mind-blowing, you know all the right moves.",
"That was perfect, just what I needed.",
"Okay, that was hot. You're incredible, you know that?",
"Thank you baby, you made me feel so good.",
"I'm still tingling all over, you were touching me in all the right places.",
"Wow! That was intense.",
"Damn that was good."
]>>
<<dialog _char "<<print _compliment.random()>>" _name _pic>><br>
<</if>>
<<elseif _bodypart is "oral">>
<<set _compliment to [
"Oh yeah, just like that _persontalkedto. Your mouth feels so good.",
"I can't believe how amazing this feels. Keep going, please.",
"I could get used to this, _persontalkedto. Keep going.",
"Mmm, your lips are incredible _persontalkedto. I could stay here all day.",
"Just let me know if you need a break, but I hope you don't.",
"I love watching you pleasure me like that _persontalkedto. It's such a turn on.",
"I can't believe how lucky I am to have you doing this to me.",
"Oh _persontalkedto, I love how you use your tongue, it's driving me wild.",
"I love how you look up at me while you're down there.",
"You know just how to hit all the right spots. Don't stop.",
"Oh _persontalkedto, baby, you are INCREDIBLE."
]>>
<<elseif _bodypart is "lips">>
<<set _compliment to [
"I could kiss your lips all day.",
"Your lips were made for kissing.",
"I never want to stop kissing you.",
"I love the way your lips feel against mine.",
"Mlem-mlem-mlem"
]>>
<<elseif _bodypart is "face">>
<<set _compliment to [
"I love the face you're making right now _persontalkedto.",
"You like this don't you _persontalkedto, I could see it on your face.",
"That's it _persontalkedto, keep looking at me with those pretty eyes of yours.",
"Oh what a beauty you are _persontalkedto.",
"I could cum from just looking at you _persontalkedto.",
"Oh you're so beautiful.",
"I love the face you're making right now _persontalkedto."
]>>
<<elseif _bodypart is "pussy">>
<<set _compliment to [
"Oh _persontalkedto, baby, your pussy is incredible.",
"I love how tight you're gripping on to me right now _persontalkedto.",
"What a slutty pussy you have.",
"Your pussy is milking me like crazy right now.",
"Your pussy feels amazing _persontalkedto, it's so wet."
]>>
<<elseif _bodypart is "dick" or _bodypart is "cock">>
<<set _compliment to [
"Oh _persontalkedto baby, your cock feels so good inside me.",
"Your strokes are driving me crazy.",
"Ohhh mmnhhh _persontalkedto, you're stretching me.",
"Oh god _persontalkedto, your cock is perfect, it's hitting all the right spots.",
"Oooh _persontalkedto, your cock is making me feel so- Ahh... full."
]>>
<<elseif _bodypart is "ass">>
<<set _compliment to [
"Oh _persontalkedto, your ass is so perfect. I can't get enough of it.",
"Your ass is a masterpiece _persontalkedto. It's driving me wild.",
"Your ass is perfection.",
"I have to say, you have the most incredible backside.",
"I could stare at your ass all day, _persontalkedto"
]>>
<<else>>
<<set _compliment to [
"Oh you're making me feel so good.",
"I could watch you all night _persontalkedto, your movements are mesmerizing.",
"You're a natural _persontalkedto, I love the way you move.",
"You move like it's your own personal dance, and I'm loving every second this.",
"I can't get enough of you _persontalkedto, it's intoxicating.",
"You know just how to move to make me lose control.",
"You are the definition of sexy when you move like that."
]>>
<</if>>
<<if _bodypart isnot "woman_after">>
<<dialog _char "<<print _compliment.random()>>" _name _pic>>
<</if>>
<</widget>>
<<widget "woman_creampiereaction">> /% woman_creampiereaction $girl1 %/
<<set _char to $args[0]>>
<<set _bbydesire to _char.bbydesire>>
<<set _ovulating_cr_reaction to false>>
/* calculate days since ovulation. */
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - _char.odate + _cycleLength) % _cycleLength>>
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<if _daysSinceOvulation == 0>>
<<set _ovulating_cr_reaction to true>>
<<else>>
<<set _ovulating_cr_reaction to true>>
<</if>>
<</if>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _bbydesire to $args[1]>>
<</if>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _char.preg is 1 and _char.pregdetails.inform is 1>>
<<if _char.corruption gt 50>>
<<set _after to [
"Haha, I guess we're just making sure, huh?",
"I mean, I'm already having a baby, so what's a little more, right?",
"You always go all in, don't you?",
"I'm pretty sure we're good on the whole birth control thing.",
"Well, I'm already knocked up, so I guess it's all good.",
"You always know how to make me feel loved, even when I'm already pregnant!"
]>>
<<elseif _char.corruption lte 50 and _char.corruption gt 20>>
<<set _after to [
"I didn't even think about it, but I guess it's not a big deal, right?",
"We're already having a baby, so I guess this is just a little extra somethin'.",
"You always make me feel so loved and special, even when I'm pregnant!",
"I didn't think about protection, but I guess it's not a huge deal anymore, huh?",
"I guess it's nice that we don't have to worry about birth control",
"I love how we can just do this without worry about pregnancies anymore."
]>>
<<else>>
<<set _after to [
"Well, I'm already pregnant, so it's not like it's going to make a difference either way.",
"It's nice that we don't have to worry about birth control. It makes things a bit easier, I suppose.",
"It's just one less thing to think about, which is always a good thing."
]>>
<</if>>
<<elseif _char.bcs is 1>>
<<set _after to [
"You really filled me up... Thank goodness for birth control!",
"Wow, that was intense. Good thing I'm on birth control.",
"Oh man I hope I didn't forget to take the pill.",
"I hope you don't mind, but I'm definitely taking a shower right after this.",
"I'm on the pill, but let's make sure to use condoms next time too, just to be extra careful.",
"I can't believe we did that. My heart is racing right now.",
"I'm so glad I'm on the pill. "
]>>
<<else>>
<<if _bbydesire is 5>> /%want to get pregnant by you%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"I hope this one will take root. I can't wait to have your baby in me.",
"Oh god yes, I'm so ready for this, it's my fertile window.",
"I hope that'll do the trick, it's my dangerous days, after all."
]>>
<<else>>
<<set _after to [
"I don't care if I get pregnant, I just can't get enough of you.",
"Oh my god, that was amazing. I hope you knocked me up with that shot.",
"I want to feel your baby growing inside me.",
"I'm not ovulating, but I hope your little tadpoles keeps trying anyway."
"I don't care if I get pregnant, I just can't get enough of you.",
"Oh my god, that was amazing. I hope I'm pregnant now.",
"I'll do whatever it takes to make sure you impregnate me.",
"I'm not ovulating, but I hope your little tadpoles keeps trying anyway."
]>>
<</if>>
<<elseif _bbydesire is 4>> /%want a baby%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Mmmm, so much, and on my dangerous day too. You might've just made me a mother, $player.name1.",
"Oh god, I think that might've done it. I'm ovulating today.",
"Oh god... Your sperms are probably swarming my eggs right now...",
"Oh no...",
"This is bad, we should've used protection...",
"Maybe you should've pulled out..."
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"I just can't handle the thought of having another man's child, but...",
"Oh god, I want _char.partner's baby, not yours.",
"I hope you didn't just put YOUR baby in me.",
"You can't keep cumming in me, I want _char.partner's baby, not yours."
]>>
<<else>>
<<set _after to [
"Look at how much cum is in me...",
"You might've just put a baby in me.",
"You're gonna get me pregnant soon if this continues."
]>>
<</if>>
<<set _interchangeable to [
"Look at how much cum is in me...",
"Oh god, we're being so reckless.",
"If I get pregnant, I'll know who the father is...",
"If I get pregnant, I know it's meant to be.",
"You're really gonna get me pregnant is you keep cumming inside..."
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<<elseif _bbydesire is 3>> /%Doesn't mind getting pregnant%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Mmmm, so much, and on my dangerous day too. You might've just made me a mother.",
"I'm ovulating... You're playing a dangerous game here $player.name1",
"Guess you really wanted to leave your mark huh? We'll just have to see what happens now.",
"We probably should've used a condom."
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"I hope _char.partner doesn't notice your cum in my pussy.",
"I feel like such a slut for letting you do this to me behind _char.partner's back...",
"I'm such a terrible person.",
"I can't believe I let you fill me up like that. Let's hope _char.partner doesn't realize it."
]>>
<<else>>
<<set _after to [
"I'm not on birth control, so let's be careful next time.",
"I'll take an emergency contraceptive, just to be safe.",
"I feel like such a slut."
]>>
<</if>>
<<set _interchangeable to [
"Oh my god $player.name1! You came in me... It's not a safe day today.",
"I wonder if I'll get pregnant from this.",
"Maybe we should be more careful next time since I'm off the pill.",
"Maybe we should have used protection.",
"Oh god I hope you didn't just put a baby in me.",
"I can't believe I let you fill me up like that.",
"You really want to leave your mark oh me huh?"
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<<elseif _bbydesire is 2>> /%would like to not pregnant%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Oh god, why didn't you pull out? I'm ovulating.",
"Oh no, I just remembered that I'm ovulating.",
"This could be bad... It's my dangerous day.",
"Why did I let you go raw... I'm ovulating.",
"I really hope your little tadpoles doesn't find their target. It's my dangerous day today.",
"$player.name1, why'd you have to cum inside when I'm on my fertile days?"
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"Oh my God, what have we done...",
"I really can't get pregnant right now, my husband would leave me.",
"I can't believe I cheated on _char.partner, what if I get pregnant?",
"I can't believe I risked everything for this moment.",
"I can't believe I let my guard down like that, I could get pregnant now.",
"I can't believe I let you do that to me.",
"I hope I don't get pregnant.",
"I can't believe I enjoyed it.",
"I can't believe I let you do that without a condom.",
"I hope I don't have to explain a pregnancy to _char.partner..."
]>>
<<else>>
<<set _after to [
"Oh my God, what have we done...",
"I can't believe I risked everything for this moment.",
"I can't believe I let my guard down like that, I could get pregnant now.",
"I can't believe I let you do that to me.",
"I hope I don't get pregnant.",
"I can't believe I let you do that without a condom.",
"Oh god I hope you didn't just put a baby in me."
]>>
<</if>>
<<set _interchangeable to [
"You came so much, but I think it'll be fine, I'm on my safe days.",
"Thank god I'm not ovulating.",
"You might've knocked me up with that one if I had been ovulating."
]>>
<<set _after to _after.concat("lolou")>>
<</if>>
<<else>>
<<if _ovulating_cr_reaction>>
<<set _after to [
"Oh god, why didn't you pull out? I'm ovulating.",
"Oh no, I just remembered that I'm ovulating.",
"This could be bad... It's my dangerous day.",
"Why did I let you go raw... I'm ovulating.",
"I really hope your little tadpoles doesn't find their target. It's my dangerous day today.",
"$player.name1, why'd you have to cum inside when I'm on my fertile days?"
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"What have I done?",
"I can't believe I betrayed _char.partner like this.",
"I can't believe I cheated on _char.partner like this.",
"I hope I don't have to explain a pregnancy to my husband.",
"Fuck we're being so reckless."
]>>
<<else>>
<<set _after to [
"I really need to get on birth control, I can't afford to have a baby right now.",
"I can't believe I just did that, I don't even know if I'm ovulating.",
"I can't believe I let my guard down like that, I could be pregnant now.",
"Oh god you came so much, I need to get a plan B real quick.",
"Oh god, we're being so reckless."
]>>
<</if>>
<<set _interchangeable to [
"You came so much, but I think it'll be fine, I'm on my safe days.",
"Thank god I'm not ovulating.",
"You might've knocked me up with that one if I had been ovulating."
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<</if>>/* Closing if for if _char.bbydesire is 5*/
<</if>>/* Closing if for if _char.bcs is 0 */
<<dialog _char "<<print _after.random() >>" _name _pic>>
<</widget>>
<<widget "man_aftercreampie">>
<<set _char to $args[0]>>
<<set _after to [
"That was amazing.",
"You feel so good.",
"I can't believe how tight you are.",
"I'm sorry, it just felt so good.",
"You're so sexy, I couldn't resist.",
"I hope you don't mind.",
"I couldn't help myself.",
"I didn't mean to get carried away.",
"I'll be more careful next time.",
"I'll make sure it doesn't happen again."
]>>
<<set _after_joke to [
"Looks like we're going to have to start picking out baby names.",
"Guess we'll have to cancel our plans for the next nine months.",
"I think I just gave you a little something extra.",
"Well, that's one way to make sure you won't be wearing a bikini this summer.",
"Congratulations, we're officially trying for a baby now.",
"I hope you're ready for a little bundle of joy.",
"Looks like we'll be joining the parents club sooner than we thought.",
"I think I just planted a seed for a future mini-me.",
"Looks like we'll be starting our own family tree.",
"I hope you're ready for some morning sickness and cravings.",
"Well, that's one way to guarantee a future together.",
"I think we just made a little miracle happen.",
"Looks like we'll be trading in our late nights for late night feedings.",
"I guess we'll have to start saving up for diapers now."
]>>
<<set _after_crazy to [
"I can't believe I just did that. Your partner is in for a surprise.",
"I feel bad for your partner, but I can't help how I feel about you.",
"Your partner won't know what hit them. I'm not sorry at all.",
"I know I shouldn't have done that, but I couldn't resist you.",
"I feel guilty for your partner, but I can't deny that I enjoyed every moment.",
"I know I'm wrong, but I can't help but feel satisfied right now.",
"I feel bad for your partner, but I can't deny that I wanted this.",
"I want to make sure you have a piece of me with you always.",
"I know you probably shouldn't, but I can't help but want to make you mine.",
"I have to admit, I love the idea of you carrying my baby.",
"I know this may complicate things, but I can't help but want to give you a child.",
"I can't wait to see a little version of us running around.",
"I hope you don't mind if I leave a lasting mark on you.",
"I know it's wrong, but I can't help but want to plant my seed in you.",
"I want to make sure you remember me, even when you're with him.",
"I want to be the one who gives you a child, not him.",
"I hope you understand how much I want to impregnate you.",
"I want to be the father of your child, not just your lover.",
"I know I shouldn't, but I can't help but want to make you mine in every way.",
"I hope you're ready to have my baby, because I can't hold back any longer.",
"I hope I'm not overstepping, but I want to give you something that belongs to just us.",
"I know this may cause complications, but I can't help but want to impregnate you.",
"I want to leave my mark on you, in the form of a child.",
]>>
<<set _after_wow to [
"I can't wait to see you pregnant with my baby.",
"I hope your partner never finds out about this, I want you all to myself.",
"I want to keep making you my breeding slut every chance we get.",
"I don't care about your partner, I just want to keep filling you up.",
"I know you're cheating, but I can't resist making you mine in every way.",
"Let's keep this our little secret, I want to keep impregnating you.",
"I'm going to keep making you my breeding whore whenever I want.",
"I know you're with someone else, but I want you to bear my children.",
"I can't wait to see how many babies I can put in you behind your partner's back."
]>>
<<dialog _char "<<print _after.random()>>">>
<</widget>>
<<widget "man_duringsex">>
<<set _char to $args[0]>>
<<set _manduringsex to [
"This feels~ohh, fuck! I'm gonna nut real fast like this.",
"Your body is amazing.",
"You're so sexy.",
"You're so tight.",
"I could do this all night.",
"Your moans are turning me on.",
"You're so wet.",
"I wanna do this again and again.",
"Your body is perfect.",
"You're a goddess.",
"Your curves are driving me crazy.",
"I want to feel you everywhere.",
"Oohh yeahhh, baby!",
"You're incredible.",
"Your body is perfection.",
"You're so hot, it's insane.",
"I want to make you cum like crazy."
]>>
<<dialog _char "<<print _manduringsex.random()>>">>
<</widget>>
<<widget "woman_duringsex">>
<<set _char to $args[0]>>
<<set _name to $args[1]>>
<<set _pic to $args[2]>>
<<set _womanduringsex to [
"Oh you're fucking me so good.",
"Oh god, that feels so good.",
"Harder, faster.",
"Yes, yes, yes!",
"You're making me feel amazing.",
"Just like that, keep going.",
"I can't get enough of you.",
"I love the way you're touching me.",
"I'm so turned on.",
"Do you like it when I do this?",
"You're incredible at this.",
"I can't believe how good this feels.",
"You're making me lose control.",
"You have no idea how good you feel.",
"I want you to make me scream.",
"I'm so turned on by you.",
"Don't stop, I'm almost there.",
"I love you, don't stop fucking me.",
"Don't stop.",
"I want to feel your lips all over me.",
"Your cock is stretching me so much."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<</widget>>
<<widget "woman_duringsex_moans">> /% <<woman_duringsex_moans $girl1 "neutral">> %/
<<set _char to $args[0]>>
<<set _mode to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _mode is "rough">>
<<set _womanduringsex to [
"Yes... yes... YES!",
"Ah!",
"Oh!",
"Mmm!",
"Ohh!",
"Hmmph!",
"Ugh!",
"Yes!",
"Oh, God!",
"Please don't stop.",
"Don't hold back, take what you want.",
"Yes! Right there..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<elseif _mode is "blowjob">>
<<set _womanduringsex to [
"Mmmphh",
"(Slurp)",
"(Gag)",
"Ah",
"Hmm",
"(Slosh)",
"(Suck)",
"(Moan)",
"Hmm!"
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<elseif _mode is "panting">>
<<set _womanduringsex to [
"Ahh... Ahh... Ahh...",
"Ohh... Ohh... Ohh...",
"Yes... Yes... Yes...",
"Mmm... Mmm... Mmm...",
"Hmm... Ah... Hmm...",
"More... More... More...",
"Oh, $player.name1... Ahhh... Ohh..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<else>>
<<set _womanduringsex to [
"Mmm-ahh.",
"A-aahh...",
"Ahn...",
"A-a-ahhmmn.",
"Ah. Ah.",
"Mmmm-mmh",
"Nnmm...",
"Ohh... Ahh",
"Mmmph!",
"Ooh, wah-ah-ah-ah!",
"Ooooh..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<</if>>
<</widget>>
<<widget "cum_warning">>
<<set _char to $args[0]>>
<<set _cumwarning to [
"I'm gonna cum! I'm gonna cum!",
"I'm getting close.",
"Oh, you feel so good. I'm gonna cum soon.",
"I'm about to come.",
"I'm going to explode.",
"I can't hold it back any longer. I'm cumming!",
"I'm almost there.",
"I'm going to come soon.",
"I'm almost there baby.",
"I'm almost there, just a little longer.",
"You're making me feel so good, I can't hold back. I'm about to-",
"I'm going to cum with everything I've got."
]>>
<<dialog _char "<<print _cumwarning.random()>>">>
<</widget>>
<<widget "cum_man_during">>
<<set _char to $args[0]>>
<<set _mode to $args[1]>>
<<if _mode is "inside">>
<<set _cumduring to [
"Oh lord, you're so tight, I can't stop cumming.",
"Oh god! I'm filling you up.",
"Fuuuuuuuck, I'm cumming so deep inside you.",
"Oh fuck I'm still cumming.",
"Nghhhh!!!",
"Cooooominggggg!",
"Oh yeah, I'm busting my nut right in there... Ooooh.",
"Oh fuck (spurt), there's still (spurt) more to (spurtttttttt) cum.",
"HGGGGNNNNHHHHGGGGNNNNN!",
"(Grunt) Arggghhhhhh!",
"Fuuuuuuuck-uh!"
]>>
<<else>>
<<set _cumduring to [
"Ah ah ohh ahh ooo ohhh hah.",
"Nghhhh!",
"Cooooominggggg!",
"Oh fuck (spurt), there's still (spurt) more to (spurtttttttt) cum.",
"HGGGGNNNNHHHHGGGGNNNNN!",
"(Grunt) Arggghhhhhh!",
"Fuuuuuuuck-uh!"
]>>
<</if>>
<<dialog _char "<<print _cumduring.random()>>">>
<</widget>>
<<widget "woman_cumlocation">>
<<set _char to $args[0]>>
<<set _cumloc to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _cumloc is "in">>
<<set _cumduring to [
"I don't want any mess, just cum inside.",
"Don't hold back. I want you to finish inside me.",
"Give it to me, fill me up.",
"Just let go and let it all out inside me.",
"I want to feel you pulsing inside me as you climax.",
"I need you to finish inside me, it's all I can think about.",
"Give me everything you've got and cum inside me.",
"Please, please cum inside me. I want to feel connected to you.",
"I want you to finish inside me and make me yours completely.",
"Don't worry about a thing, just focus on finishing inside me.",
"I want you to leave your mark inside me, finish with all you've got.",
"I want to feel your warmth and love inside me, please let it out all in me."
]>>
<<elseif _cumloc is "out">>
<<set _cumduring to [
"Wait, pull out, I don't want it inside me.",
"I don't want to risk getting pregnant, please cum outside.",
"I don't want to clean up a mess, please pull out.",
"Please don't cum inside, I'm not on birth control.",
"I'm not ready to have kids, pull out before you ejaculate.",
"Not inside me, please. Pull out.",
"Do you mind ejaculating outside of me?",
"I don't want to ruin the moment, but could you finish somewhere else? like not in me."
]>>
<<else>>
<<set _cumduring to [
"Okay!",
"Please!",
"Do it!",
"Me too!",
"Let's come together!",
"Really?",
"OhmygodOhmygodOhmygodOhmygod."
]>>
<</if>>
<<dialog _char "<<print _cumduring.random()>>" _name _pic>>
<</widget>>
<<widget "male_grunt">>
<<set _malesounds to [
"(<i>deep moan</i>) Mmrrrrr",
"(<i>softly</i>) Ahhhh",
"(<i>panting</i>) Mmm… Uuuuh",
"(<i>gasping for air</i>) Aaaaah",
"(<i>throaty and husky</i>)",
"(<i>low growling moan</i>)",
"Hahhh-ahhh",
"(<i>choked out, between thrusts</i>) Gnaaah",
"(<i>urgently</i>) Mmmmmm, Aahhh",
"(<i>whisperingly</i>) Mmmm…",
"(<i>estatically</i>) Yeaaaahh, Uuhhhh",
"(<i>slurred</i>) Wwwhhhhaaaa",
"Owwww-ah"
]>>
<<print _malesounds.random() + ".">>
<</widget>>
<<widget "male_cunnilingus">>
<<set _malesounds to [
"Mlmmm, Sluurp",
"Mlem mlem",
"Slurp slurp",
"Mmmm, Aahh",
"(<i>Flick flick</i>)"
]>>
<<print _malesounds.random() + ".">>
<</widget>>
<</nobr>><<nobr>>
<<widget "LP_gains">>
<<if _args[0] !== null and _args[0] !== undefined>>
<<set _action_points to _args[0]>>
<<set _adjustment to 0>>
<<if _args[1] !== null and _args[1] !== undefined>>
<<set _adjustment to _args[1]>>
<</if>>
<<set _fight_skill = Math.clamp($player.sexskill,0,100)>>
/* Calculate LP-gain (damage the player takes) */
<<set _lp_gain = ((-1*_fight_skill +150)/100) * _action_points>>
/* Calculate LP-sent (damage dealt to the opponent) */
<<set _lp_sent = _action_points/100 * (50+150*(1-Math.exp(-0.0168*_fight_skill)))>>
<<if _adjustment isnot 0>>
/* Adjustment logic */
<<set _adjustment_factor = 1 - (_adjustment / 100)>>
<<if _adjustment_factor < 0>>
<<set _adjustment_factor = 1 + (Math.abs(_adjustment) / 100)>>
<</if>>
/* Apply adjustment to LP-sent */
<<set _lp_sent = _adjustment_factor * (_action_points * (0.25 + (0.75 * _fight_skill / 100)))>>
/% If i want to make it much simpler, i can just change the above to <<set _lp_sent = _adjustment_factor * _lp_sent>>%/
/% negative adjustment factor is supposed to increase _lp_sent %/
/% positive adjustment factor is supposed to decrease _lp_sent %/
/% at player.sexskill = 100, the player takes almost halved gains on arousal, and sends 1.x amount of lp_sent. %/
<</if>>
<<if $cheat.infinitesexturn>>
<<set $metervalue2 = 50>>/* if metervalue2 reaches 100, the player cums. limit points gain for the player */
<<else>>
<<set $metervalue2 += _lp_gain>>/* if metervalue2 reaches 100, the player cums. limit points gain for the player */
<</if>>
<<set $metervalue1 += _lp_sent>>/* if metervalue1 reaches 100, the girl cum. limit points gain for the girl*/
/% i think i might've mislabbed lp_sent and lp_gain here, but idk. It's not switched. CORRECTION: It is correct. %/
/% Additional Details which can be used in certain situations %/
<<set _original_metervalue1 to $metervalue1-_lp_sent>>/% metervalue1 here already holds the future value since _lp_sent is already added to it %/
<<set _original_metervalue1_fmtd to Math.floor(_original_metervalue1/100)>>
<<set _metervalue1_fmtd to Math.floor($metervalue1 / 100)>>
<<if _original_metervalue1_fmtd isnot _metervalue1_fmtd>>
<<set _LP_gains_orgasm to true>>
<<else>>
<<set _LP_gains_orgasm to false>>
<</if>>
/%<<set _LP_gains_p_close to (99-(((-1*$player.sexskill +150)/100) * _action_points))>>%/
<</if>>
<</widget>>
<<widget "display_sex_meter">>
<<if _args[3] !== null and _args[3] !== undefined>>
<<set _player to _args[0], _girl to _args[2], _playersmetervalue to _args[1], _girlsmetervalue to _args[3]>>
<div class="sex_meter_container">
<div class="left">
<div class="name">You:</div>
<div class="numbers"><<print Math.clamp(_playersmetervalue, 0 , 100).toFixed(1)>>/100</div>
</div>
<div class="right"> <<sex_meter_guy $metervalue2>></div>
</div>
<div class="sex_meter_container">
<div class="left">
<div class="name">_girl.name1:</div>
<<set _girlsmetervalue_last2 = _girlsmetervalue % 100;>>
<div class="numbers"><<print _girlsmetervalue_last2.toFixed(1)>>/100</div>
</div>
<div class="right">
<<sex_meter_gal $metervalue1>><br>
</div>
</div>
<<add_lust_duringsex _girl>>
<<else>>
no param.<br><br>
<</if>>
<</widget>>
<<widget "sex_meter_guy">>
<<set _metervalue_guy_tempwidget to 0>>
<<if _args[0] != undefined and _args[0] != null>>
<<set _metervalue_guy_tempwidget to _args[0]>>
<</if>>
<<if _metervalue_guy_tempwidget lte 45>>
<style>
meter {width: 80%;}
/* The yellow (sub-optimum) bar in Firefox */
meter#orgasm_guy:-moz-meter-sub-optimum::-moz-meter-bar {background: #00ff00;}
/* The yellow (sub-optimum) bar in Chrome etc. */
meter#orgasm_guy::-webkit-meter-suboptimum-value {background: #00ff00;}
</style>
<<print '<meter id="orgasm_guy" min="0" low="45" max="100" value="' + _metervalue_guy_tempwidget + '">$metervalue1/100</meter>'>>
<<elseif _metervalue_guy_tempwidget gt 45 and _metervalue_guy_tempwidget lte 80>>
<style>
meter {width: 80%;}
/* The green (optimum) bar in Firefox */
meter#orgasm_guy:-moz-meter-optimum::-moz-meter-bar {background: #ffde21;}
/* The green (optimum) bar in Chrome etc. */
meter#orgasm_guy::-webkit-meter-optimum-value {background: #ffde21;}
</style>
<<print '<meter id="orgasm_guy" min="0" optimum="45" max="100" value="' + _metervalue_guy_tempwidget + '">$metervalue1/100</meter>'>>
<<else>>
<style>
meter {width: 80%;}
/* The green (optimum) bar in Firefox */
meter#orgasm_guy:-moz-meter-optimum::-moz-meter-bar {background: #ff0000;}
/* The green (optimum) bar in Chrome etc. */
meter#orgasm_guy::-webkit-meter-optimum-value {background: #ff0000;}
</style>
<<print '<meter id="orgasm_guy" min="0" optimum="80" max="100" value="' + _metervalue_guy_tempwidget + '">$metervalue1/100</meter>'>>
<</if>>
<</widget>>
<<widget "sex_meter_gal">>
<<set _metervalue_gal_tempwidget to 0, _overthelimit to 0>>
<<if _args[0] != undefined and _args[0] != null>>
<<set _metervalue_gal_tempwidget to _args[0]>>
<<if _metervalue_gal_tempwidget gt 100>>
<<extractParts _metervalue_gal_tempwidget>>
/*remember that in extractParts, the _metervalue_gal_tempwidget is set to the second part, the last 2 digit of the original _metervalue_gal_tempwidget*/
<</if>>
<</if>>
<<if _metervalue_gal_tempwidget lte 25>>
<style>
meter {width: 80%;}
/* The yellow (sub-optimum) bar in Firefox */
meter#orgasm_gal:-moz-meter-sub-optimum::-moz-meter-bar {background: #ff0000;}
/* The yellow (sub-optimum) bar in Chrome etc. */
meter#orgasm_gal::-webkit-meter-suboptimum-value {background: #ff0000;}
</style>
<<print '<meter id="orgasm_gal" min="0" low="25" max="100" value="' + _metervalue_gal_tempwidget + '">$metervalue1/100</meter>'>>
<<elseif _metervalue_gal_tempwidget gt 25 and _metervalue_gal_tempwidget lte 75>>
<style>
meter {width: 80%;}
/* The green (optimum) bar in Firefox */
meter#orgasm_gal:-moz-meter-optimum::-moz-meter-bar {background: #ffde21;}
/* The green (optimum) bar in Chrome etc. */
meter#orgasm_gal::-webkit-meter-optimum-value {background: #ffde21;}
</style>
<<print '<meter id="orgasm_gal" min="0" optimum="26" max="100" value="' + _metervalue_gal_tempwidget + '">$metervalue1/100</meter>'>>
<<else>>
<style>
meter {width: 80%;}
/* The green (optimum) bar in Firefox */
meter#orgasm_gal:-moz-meter-optimum::-moz-meter-bar {background: #00ff00;}
/* The green (optimum) bar in Chrome etc. */
meter#orgasm_gal::-webkit-meter-optimum-value {background: #00ff00;}
</style>
<<print '<meter id="orgasm_gal" min="0" optimum="75" max="100" value="' + _metervalue_gal_tempwidget + '">$metervalue1/100</meter>'>>
<</if>>
<<if _part1 !== undefined and _part1 !== null>>
x _part1
<</if>>
<</widget>>
<<widget "finish_sex">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _girl to _args[0]>>
<<sex_limit "stop">>
<<update_sdet _girl "stop" >>
<<set $metervalue1 to 0, $metervalue2 to 0>>
<</if>>
<</widget>>
<<widget "limitplusupdate" >>
<<set _char to $args[0]>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _action to $args[1]>>
<<else>>
<<set _action to "sex">>
<</if>>
<<add_lust_duringsex _char>>
<<sex_limit "ongoing">>
<<update_sdet _char "add" _action>>
<</widget>>
<<widget "sex_limit">>/*For sex, to start, ongoing, and stop. start calculates how many rounds the player can go, ongoing is rounds -1, and stop is redundant (like start, to calculate $playervar.var6) AND adds sex skill by 1.*/
<<set _status to $args[0]>>
<<if _status is "start">>
<<set _temp to 0>>
<<set _temp to Math.clamp($player.sexskill,0,100)>>
<<if _temp lte 20>>
<<set $playervar.var6 to 1>>
<<elseif _temp gt 20 and _temp lte 40>>
<<set $playervar.var6 to 2>>
<<elseif _temp gt 40 and _temp lte 60>>
<<set $playervar.var6 to 3>>
<<elseif _temp gt 60 and _temp lte 80>>
<<set $playervar.var6 to 4>>
<<else>>
<<set $playervar.var6 to 5>>
<</if>>
<<set $playervar.var6 +=1>>
<<elseif _status is "stop">>
<<set _temp to Math.clamp($player.sexskill/100,0,100)>>
<<set _sexskill to $player.sexskill>>
<<set _sexskillgained to 0>>
<<if _temp lte 20>>
<<set $playervar.var6 to 1>>/% var6 is the player's sex turn %/
<<elseif _temp gt 20 and _temp lte 40>>
<<set $playervar.var6 to 2>>
<<elseif _temp gt 40 and _temp lte 60>>
<<set $playervar.var6 to 3>>
<<elseif _temp gt 60 and _temp lte 80>>
<<set $playervar.var6 to 4>>
<<else>>
<<set $playervar.var6 to 5>>
<</if>>
<<set $playervar.var6 +=1>>/*number of turns/actions possible during sex.*/
<<if _sexskill lte 20>>
<<set _sexskillgained to 1>>
<<elseif _sexskill gt 20 and _sexskill lte 40>>
<<set _sexskillgained to 0.8>>
<<elseif _sexskill gt 40 and _sexskill lte 60>>
<<set _sexskillgained to 0.6>>
<<elseif _sexskill gt 60 and _sexskill lte 80>>
<<set _sexskillgained to 0.4>>
<<elseif _sexskill gt 80 and _sexskill lte 100>>
<<set _sexskillgained to 0.2>>
<<else>>
<<set _sexskillgained to 0.1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+_sexskillgained,0,100)>>
<<addstress -5>>
<<elseif _status is "ongoing">>
<<if $cheat.infinitesexturn or $cheat.infinitesexturn is true>>
<<set $playervar.var6 =99>>
<<else>>
<<set $playervar.var6 -=1>>
<</if>>
<</if>>/*Closing for (if _status is "start")*/
<</widget>>
<<widget "check_daily">>/*looks like a bit outdated, and unused. i'll keep it anyway.*/
<<set _char to $args[0]>>
<<set _whattocheck to $args[1]>>
<<if _char.daily.sex isnot $gameDate.getDate()>>/*Automatically returns 0 if no sex for the day and set "count" to zero*/
<<set _char.daily.sex to $gameDate.getDate()>>
<<set _char.daily.count.blowjob to 0>>
<<set _char.daily.count.tities to 0>>
<<set _char.daily.count.cunnilingus to 0>>
<<set _char.daily.count.kiss to 0>>
<<set _char.daily.count.vaginal to 0>>
<<set _char.daily.count.anal to 0>>
<<print 0>>
<<else>>
<<if _whattocheck is "blowjob">>
<<print _char.daily.count.blowjob>>
<<elseif _whattocheck is "tities">>
<<print _char.daily.count.tities>>
<<elseif _whattocheck is "cunnilingus">>
<<print _char.daily.count.cunnilingus>>
<<elseif _whattocheck is "vaginal">>
<<print _char.daily.count.vaginal>>
<<elseif _whattocheck is "anal">>
<<print _char.daily.count.anal>>
<<else>>
<<print 1>>
<</if>>
<</if>>
<</widget>>
<<widget "update_sdet">>
<<set _generalsdet to $generalsdet>>
<<set _char to $args[0]>>
<<set _mode to $args[1]>> /*start/add/stop*/
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _action to $args[2]>>/*blowjob/sex/cunnilingus/stop*/
<<else>>
<<set _action to "sex">>/*blowjob/sex/cunnilingus/stop*/
<</if>>
<<if _mode is "start">>
<<set _generalsdet.sex to 0, _generalsdet.blowjob to 0, _generalsdet.tities to 0, _generalsdet.cunnilingus to 0, _generalsdet.kiss to 0, _generalsdet.vaginal to 0, _generalsdet.anal to 0>>
<<if _char.daily.sex isnot $gameDate.getDate()>>
<<set _char.daily.sex to $gameDate.getDate()>>
<<set _char.daily.count.blowjob to 0>>
<<set _char.daily.count.tities to 0>>
<<set _char.daily.count.cunnilingus to 0>>
<<set _char.daily.count.kiss to 0>>
<<set _char.daily.count.vaginal to 0>>
<<set _char.daily.count.anal to 0>>
<</if>>
<<elseif _mode is "add">>
<<if _action is "sex">>
<<set _generalsdet.sex += 1>>
<<elseif _action is "blowjob">>
<<set _generalsdet.blowjob += 1>>
<<elseif _action is "tities">>
<<set _generalsdet.tities += 1>>
<<elseif _action is "cunnilingus">>
<<set _generalsdet.cunnilingus += 1>>
<<elseif _action is "kiss">>
<<set _generalsdet.kiss += 1>>
<<elseif _action is "vaginal">>
<<set _generalsdet.vaginal += 1>>
<<elseif _action is "anal">>
<<set _generalsdet.anal += 1>>
<</if>>
<<elseif _mode is "stop">>
<<add_corruption _char 0>>/*for corruption increase , the "0" is the penalty. how much corruption is gained depends on the sex skill.*/
<<set _char.sdet.blowjob += Math.clamp(_generalsdet.blowjob , 0, 1)>>
<<set _char.sdet.tities += Math.clamp( _generalsdet.tities, 0, 1)>>
<<set _char.sdet.cunnilingus += Math.clamp(_generalsdet.cunnilingus , 0, 1)>>
<<set _char.sdet.kiss += Math.clamp(_generalsdet.kiss , 0, 1)>>
<<set _char.sdet.vaginal += Math.clamp(_generalsdet.vaginal , 0, 1)>>
<<set _char.sdet.anal += Math.clamp(_generalsdet.anal , 0, 1)>>
<<set _char.sdet.sex += Math.clamp(Math.max(_generalsdet.sex, _generalsdet.blowjob, _generalsdet.tities, _generalsdet.cunnilingus, _generalsdet.kiss, _generalsdet.vaginal, _generalsdet.anal), 1, 1)>>
<<if $girl1.daily.sex is $gameDate.getDate()>>
<<set _char.daily.count.blowjob += Math.clamp(_generalsdet.blowjob , 0, 1)>>
<<set _char.daily.count.tities += Math.clamp( _generalsdet.tities, 0, 1)>>
<<set _char.daily.count.cunnilingus += Math.clamp(_generalsdet.cunnilingus , 0, 1)>>
<<set _char.daily.count.kiss += Math.clamp(_generalsdet.kiss , 0, 1)>>
<<set _char.daily.count.vaginal += Math.clamp(_generalsdet.vaginal , 0, 1)>>
<<set _char.daily.count.anal += Math.clamp(_generalsdet.anal , 0, 1)>>
<</if>>
<<set _generalsdet.sex to 0, _generalsdet.blowjob to 0, _generalsdet.tities to 0, _generalsdet.cunnilingus to 0, _generalsdet.kiss to 0, _generalsdet.vaginal to 0, _generalsdet.anal to 0>>
<<set _temp91995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
/% add base_lust by 1 if base_lust has higher value than any stats in sdet.%/
<<if _char.base_lust gte _temp91995>>
<<addbaselust _char 1>>
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "pregnancy_controls">>
<<if _args[0] !== undefined or _args[0] !== null>>
<<set _girl to _args[0]>>
<<set _g_number to _girl.index+1>>
<<set _curr_p to _girl.pregdetails.current_pregnancy>>
<<if _girl.preg is 1>>
<<if _curr_p.active>>
_girl.name1 is pregnant.<br>
Date of conception: _curr_p.conception_date <<button "Set to today - Irreversible" "cheat2">><</button>><br>
Find out date: <<formatted_date_phone _curr_p.conception_date _curr_p.phases.know>><<print _reserved_temp_for_formatted_date_phone>><br>
<<set _dayslefttillbirth to setup.calculatedaystillbirth(_g_number)>>
<<print "Pregnancy Days left: " + _dayslefttillbirth>>
<<button "+1" "cheat2">>
<<run setup.plus_minus_conception_date(_girl, 1)>>
<</button>>
<<button "-1" "cheat2">>
<<if _dayslefttillbirth gt 0>>
<<run setup.plus_minus_conception_date(_girl, -1)>>
<</if>>
<</button>>
<<button "Days left to 1" "cheat2">>
<<if _dayslefttillbirth gt 0>>
<<run setup.conception_date_adjust_to_daysleft(_girl, 1)>>
<</if>>
<</button>>
<<button "Days left to 5" "cheat2">>
<<if _dayslefttillbirth gt 0>>
<<run setup.conception_date_adjust_to_daysleft(_girl, 5)>>
<</if>>
<</button>>
<br>
<<set _wid_se_ut_v1 to setup.getPregPhase(_girl, "inform")>>
<<set _wid_se_ut_v2 to setup.getPregPhase(_girl, "warning_close")>>
Message - Informed about pregnancy:
<<link _wid_se_ut_v1 "cheat2">>
<<if setup.getPregPhase(_girl, "inform")>>
<<run setup.setPregPhase(_girl, "inform", false)>>
<<else>>
<<run setup.setPregPhase(_girl, "inform")>>
<</if>>
<</link>><br>
Message - Close to giving birth:
<<link _wid_se_ut_v2 "cheat2">>
<<if setup.getPregPhase(_girl, "warning_close")>>
<<run setup.setPregPhase(_girl, "warning_close", false)>>
<<else>>
<<run setup.setPregPhase(_girl, "warning_close")>>
<</if>>
<</link>><br>
No. of child with you: _girl.sdet.childwp<br>
Reset (pregnancy to false):
<<disable>><<button "Whoops! Undo Baby (<i>no-time to implement, and it's not that important</i>)">>
<</button>><</disable>><br>
Finish pregnancy:
<<button "Complete pregnancy" "cheat2">>
<<finishPregnancy _girl>>
<<run setup.finish_pregnancy_event(_girl)>>
<</button>>
<<else>>
_girl.name1's pregnancy is inactive.
<</if>>
<<else>>
_girl.name1 is not pregnant.
<<button "Set pregnancy to true" "cheat2">>
<<set_pregnancy _girl>>
<</button>><br>
<</if>>
<</if>>
<</widget>>
<<widget "ovulation_status">> /% <<ovulation_status $girl1>> %/
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - _args[0].odate + _cycleLength) % _cycleLength>>
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<script>>
State.temporary.reserved_temp_ovulation_status = true;
<</script>>
<<else>>
<<script>>
State.temporary.reserved_temp_ovulation_status = false;
<</script>>
<</if>>
<<else>>
No args given.<br><br>
<</if>>
<</widget>>
<<widget "impreg2_basic">> /% <<impreg_2_basic>> %/
<<set _char to State.variables[_impreg2_summon]>>
<<set _mode to _impreg2_summon_mode>>/% "interract" or null/undefined %/
<<set _girlnumber to _char.index+1>>
<<calculatedaystillbirth _girlnumber>>
/% reserved temp for dayslefttillbirth is set in the macro -calculatedaystillbirth- %/
<<if _reserved_temp_for_dayslefttillbirth gte _char.pregdetails.config.preg_length-1>>
<<set _pregrecent to true>>
<<else>>
<<set _pregrecent to false>>
<</if>>
/% char is pregnant %/
<<if _char.preg is 1 and !_pregrecent>>
/% <div style="text-align: center;">_char.name1 is already pregnant.</div><br> %/
<<scanner101_phone_1 _char>>
<<else>>
/% char is NOT pregnant %/
<<if _pregrecent>>
<<if _char.sdet.childwp is 0>>
You've impregnated _char.name1, _char.age years old, for the first time.
<<else>>
You've impregnated _char.name1, _char.age years old, for the <<print setup.ordinal(_char.sdet.childwp+1)>> time.
<</if>>
<br><br>
<div class="center">
<video autoplay loop muted><source src="images/GPG1O/fert/bullseye_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<<if _mode is "interract">>
<div class="center">Nothing, Nada.</div><br>
<<else>>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/fert/sperm_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<</if>>
<</if>>
<</if>>/% closer for if pregnant or not %/
<</widget>>
<<widget "impreg2">> /%take $girl<#> and penalty: for half spurts or something where the chances are lower by percentage, eg 50 will cause chances to go 50 percent lower (higher, but you know what i mean.)%/
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
<<set _girlnumber to _char.index+1>>
<<calculatedaystillbirth _girlnumber>>
/% reserved temp for dayslefttillbirth is set in the macro -calculatedaystillbirth- %/
<<if _reserved_temp_for_dayslefttillbirth is 90>>
<<set _pregrecent to true>>
<<else>>
<<set _pregrecent to false>>
<</if>>
/% char is pregnant %/
<<if _char.preg is 1 and !_pregrecent>>
/% <div style="text-align: center;">_char.name1 is already pregnant.</div><br> %/
<<scanner101_phone_1 _char>>
/% char is NOT pregnant %/
<<else>>
<<if _pregrecent>>
Mission... accomplished!
<<if _char.sdet.childwp is 0>>
You've impregnated _char.name1, _char.age years old, for the first time.
<<else>>
You've impregnated _char.name1, _char.age years old, for the <<print setup.ordinal(_char.sdet.childwp+1)>> time.
<</if>>
<br><br>
<div class="center">
<video autoplay loop muted><source src="images/GPG1O/fert/bullseye_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/fert/sperm_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<</if>>
<<preg_chance _char _random _player_fertility _penalty _spermplusluck _fertilityLevel>>
<</if>>/% closer for if pregnant or not %/
<</widget>>
<<widget "impreg">> /%take $girl<#> and penalty: for half spurts or something where the chances are lower by percentage, eg 50 will cause chances to go 50 percent lower (higher, but you know what i mean.)%/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _char.sdet.creampie +=1, _penalty to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<<else>>
<<set _penalty to 0>>
<</if>>
<<set _random to $gvar.var3>>
<<script>>/*For impreg2 to find out the object name.*/
State.temporary.reserved_temp_for_impreg = findVariableName(State.temporary.char);
<</script>>
/% to check if the player has already creampied the girl or not today.%/
<<if _char.sdet.last_creampie_date is $gameDate.getDate()>>
<<set _char.sdet.creampie_today+=1>>
<<else>>
<<set _char.sdet.creampie_today to 1>>
<<set _char.sdet.last_creampie_date to $gameDate.getDate()>>
<</if>>
/% calculating player's fertility%/
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
<<if _char.preg is 1>>
<<if _char.var.var2 is 1878945>>/*this character has announced that they are pregnant/you know that they are pregnant.*/
_char.name1 is already pregnant.<br>
<</if>>
<<else>>
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - $args[0].odate + _cycleLength) % _cycleLength>>
<<set _beforepenalty = _random - Math.clamp((_player_fertility/5),0,20) -$args[0].sdet.creampie_today>> /% *LOWER IS BETTER* randomchance - player fertility - number of times girl is creampied today. %/
<<set _spermplusluck = _beforepenalty * (1 + (_penalty/100))>>
<<if _char.bcs is 1>>/%if girl is on birth control%/
<<set _fertilityLevel to 0>>
<<else>>/%if girl is not on birth control%/
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<if _daysSinceOvulation == 0>>
<<set _fertilityLevel = 30>>
<<else>>
<<set _fertilityLevel = 20>>
<</if>>
<<else>>
<<set _fertilityLevel to 2>>
<</if>>
<<set _fertilityLevel += $args[0].sdet.fertilitybon>>
<</if>>
Your sperm is on their way to fertilize _char.name1's precious egg.<br><br>
<div class="center">
<video autoplay loop muted><source src="images/GPG1O/fert/sperm_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
/% impregnation successful%/
<<if _spermplusluck lte _fertilityLevel>>
<<set_pregnancy _char>>
<</if>>
<<if $cheat.preg_chance>>
<<preg_chance _char _random _player_fertility _penalty _spermplusluck _fertilityLevel>>
<</if>>
<</if>>
<</widget>>
<<widget "preg_chance">>
/* 1) the names of the six args we expect */
<<set _required = [
"_char",
"_random",
"_player_fertility",
"_penalty",
"_spermplusluck",
"_char_fertility"
]>>
/* 2) initialize an empty “missing” array */
<<set _missing = []>>
/* 3) loop from 0 through 5 (the indexes of _required/_args) */
<<set _i to 0>>
<<for _i range (_required.length - 1)>>
/* if that argument wasn’t passed in… */
<<if _args[_i] === undefined || _args[_i] === null>>
/* push its name onto _missing */
<<run _missing.push(_required[_i])>>
<</if>>
<</for>>
/* 4) if anything is missing, show a warning… */
<<if _missing.length gt 0>>
<<if _args[0] !== undefined and _args[0] !== null>>
<<if _char.preg is 1>>
No pregnancy report. _char.name1 is already pregnant.
<<else>>
No pregnancy report, missing args:
<<print _missing.join(", ")>>
<</if>>
<</if>>
<<else>>
<<set _char to _args[0]>>
<<set _random to _args[1]>>
<<set _player_fertility to _args[2]>>
<<set _penalty to _args[3]>>
<<set _spermplusluck to _args[4]>>
<<set _char_fertility to _args[5]>>
<div style="border: thin solid white; border-radius: 8px; padding:10px; margin:10px;">
Luck(<<print _random>>) – your fertility (
<<print Math.clamp((_player_fertility/5), 0, 20)>>
) – the volume of cum inside <<print _char.name1>> (
<<print _char.sdet.creampie_today>>
) <b>:</b> <<print _beforepenalty>><br>
The penalty is: <<print _penalty>> (after penalty the chances are:
<<print _spermplusluck>>
)<br>
The ovulation date for <<print _char.name1>> is
<<print _char.odate>><br>
Today's date is: <<print $gameDate.getDate()>><br>
Last creampie date: <<print _char.sdet.last_creampie_date>><br>
<<print _char.name1>>'s final fertility is <<print _char_fertility>>.<br>
</div><br>
<</if>>
<</widget>>
<<widget "set_pregnancy">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _char to _args[0]>>
/% allie, lila, eva %/
<<set _possible_preg to [0,2]>>
<<if _possible_preg.includes(_char.index)>>/* allie and eva can get pregnant */
/%<<set _char.sdet.childwp +=1, _char.children +=1>>%/
<<start_pregdetails _char>>
/% in case players doensn't interract with the pregnancy.
<<set _widget_temporary_baby_gender to either("boy","girl")>>
<<set _widget_temporary_baby_gender_2 to (_widget_temporary_baby_gender is "boy") ? "m" : "f">>
<<generate_random_name _widget_temporary_baby_gender>>
<<set _char.pregdetails2 to {
name: _temp_generate_random_name, gender: _widget_temporary_baby_gender_2
}>>
<<set _char.pregdetails.schedule to _char.schedule>>
<<set _char.temporary_schedule to {}>>%/
/%<<set _char.event.r_preg.active to 1,
_char.event.r_preg.this_event_count +=1,
_char.event.r_preg.baby_names.push([_temp_generate_random_name, _widget_temporary_baby_gender_2])
>>%/
<<else>>
<<run console.log("No pregnancy possible for this girl yet. Operation aborted.");>>
<</if>>
<</if>>
<</widget>>
<<widget "create_pregdetails">>
<<if _args.length < 1>>
<<error "Need to pass a character object">>
<</if>>
<<set _char = _args[0]>>
<<run if (!_char.pregdetails) setup.createPregDetails(_char)>>
<</widget>>
<<widget "show_pregdetails">>
<<if _args.length < 1>>
<<error "show_pregdetails needs a character object">>
<</if>>
<<set _char = _args[0]>>
<<set _details = setup.getCurrentPregDetails(_char)>>
<<if !_details>>
<p><em>No current pregnancy data available.</em></p>
<<else>>
<ul>
<li><strong>active</strong>: <<= _details.active>></li>
<li><strong>bcs</strong>: <<= _details.bcs>></li>
<li><strong>children</strong>: <<= _details.children>></li>
<li><strong>childwp</strong>: <<= _details.childwp>></li>
<li><strong>conception date</strong>: <<= _details.conception_date>></li>
<li><strong>days_passed</strong>: <<= _details.days_passed>></li>
<li><strong>daysleft</strong>: <<= _details.daysleft>></li>
<li><strong>odate</strong>: <<= _details.odate>></li>
<li><strong>scheduleMatch</strong>: <<= _details.scheduleMatch>></li>
<li><strong>phases</strong>:
<ul>
<<for _key, _val range _details.phases>>
<<if _key is "know">>
<li><strong><<print "Know">></strong>: <<= _val>> days after conception</li>
<<else>>
<li><strong><<print _key>></strong>: <<= _val>></li>
<</if>>
<</for>>
</ul>
</li>
/%<li><strong>planned</strong>:
<ul>
<<for _key, _val range _details.planned>>
<li><strong><<= _key>></strong>: <<= _val>></li>
<</for>>
</ul>
</li>%/
</ul>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "play_background_chatter">>
<<set _volume to 0.4>>
<<if $args[0] !== undefined && $args[0] !== null>>
<<set _volume to $args[0]>>
<</if>>
<<cacheaudio "chatter" "images/GPG1O/sound/chatter_background.opus">>
<<audio "chatter" play volume _volume loop>>/%play audio%/
<</widget>>
<<widget "playclubsong">>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 1 or _tempday is 3>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/hard.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 5 or _tempday is 0>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/trippin.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 2>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/nightclub1.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 4>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/dontwait.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 6>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/nightclub2.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<else>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/hard.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<</if>>
<</widget>>
<<widget "playspurt">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<</widget>>
<<widget "playsexytime">>
<<if _args[0] !== undefined and _args[0]!==null>>
<<set _volume to _args[0]>>
<<else>>
<<set _volume to 0.5>>
<</if>>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume _volume loop>>/%play audio%/
<</widget>>
<<widget "playmidnight">>
<<cacheaudio "midnight" "images/GPG1O/sound/midnight.opus">>
<<audio "midnight" play volume 0.5 loop>>/%play audio%/
<</widget>>
<<widget "playreggae">>
<<cacheaudio "reggae" "images/GPG1O/sound/reggae.opus">>
<<audio "reggae" play volume 0.5 loop>>/%play audio%/
<</widget>>
<<widget "sound_subway_arrived">>
<<cacheaudio "subway_chime" "images/GPG1O/sound/subway_arrived.opus">>
<<audio "subway_chime" play volume 0.5>>/%play audio%/
<</widget>>
<<widget "playsound">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _soundname to 'images/GPG1O/sound/' + _args[0]>>
<<cacheaudio "soundnamereserved" _soundname>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<audio "soundnamereserved" play volume _args[1]>>/%play audio%/
<<else>>
<<audio "soundnamereserved" play volume 0.5>>/%play audio%/
<</if>>
<</if>>
<</widget>>
<<widget "playsound_loop">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _soundname to 'images/GPG1O/sound/' + _args[0]>>
<<cacheaudio "soundnamereserved" _soundname>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<audio "soundnamereserved" play volume _args[1] loop>>/%play audio%/
<<else>>
<<audio "soundnamereserved" play volume 0.5 loop>>/%play audio%/
<</if>>
<</if>>
<</widget>>
<<widget "dreamMusic">>
<span id="dreamMusicMarker">
<<if _args[0] !== undefined && _args[0] !== null>>
<<set _soundname to "images/GPG1O/sound/" + _args[0]>>
<<cacheaudio "soundnamereserved" _soundname>>
<<if _args[1] !== undefined && _args[1] !== null>>
<<audio "soundnamereserved" play volume _args[1] loop>>
<<else>>
<<audio "soundnamereserved" play volume 0.5 loop>>
<</if>>
<</if>>
</span>
<<run startDreamMusic(_args[0])>>
<</widget>>
<</nobr>><<nobr>>
<<widget "GACRP_cost">>
/%
GACRP fee (₡400) is symbolic:
discourages abuse, ensures the choice feels intentional.
Not free to avoid public backlash ("gov buying babies"), and gives parents a sense of agency.
also, it goes to the "processing fees" or "upkeep fees" or something like that.
%/
<<set _char to _args[0]>>
<<if setup.pregdetails_baby_quota_filled(_char)>>
<<set _gacrp_lump_sum_cost to 400, _gacrp_lump_sum_cost_neg to _gacrp_lump_sum_cost*-1>>
<<addcash _gacrp_lump_sum_cost_neg>>
You paid $<<print _gacrp_lump_sum_cost>> to _char.name1 for the government custody transfer under the GACRP.
<</if>>
<</widget>>
<<widget "addcash">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _money to _args[0]>>
<<set $player.cash to $player.cash+=_money>>
<<run window.playRawSound("images/GPG1O/sound/2025/kaching.opus", 1)>>
<</if>>
<</widget>>
<<widget "add_fitness">>
<<set _penalty to 0>>
<<set _fitness to $player.fitness>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if _fitness lte 20>>
<<set _fitnessgained to 1>>
<<elseif _fitness gt 20 and _fitness lte 40>>
<<set _fitnessgained to 0.8>>
<<elseif _fitness gt 40 and _fitness lte 60>>
<<set _fitnessgained to 0.6>>
<<elseif _fitness gt 60 and _fitness lte 80>>
<<set _fitnessgained to 0.4>>
<<elseif _fitness gt 80 and _fitness lte 100>>
<<set _fitnessgained to 0.2>>
<<else>>
<<set _fitnessgained to 0.1>>
<</if>>
<<set _fitnessgained to _fitnessgained * (1 - (_penalty / 100))>>
<<set $player.fitness to Math.clamp($player.fitness+_fitnessgained,0,100)>>
<</widget>>
<<widget "addfitness">>
<<set _fitness to $args[0]>>
<<set $player.fitness to Math.clamp($player.fitness += _fitness, 0 , 100)>>
<</widget>>
<<widget "addstress">>
<<set _stress to $args[0]>>
<<set $player.stress to Math.clamp($player.stress += _stress, 0 , 100)>>
<</widget>>
<<widget "addstress_2">>
<<set _stress to $args[0]>>
<<addstress _stress>>
<<if _stress gte 0>>
<<set _operator to "+">>
<<else>>
<<set _operator to "">>
<</if>>
<<print "_operator " + _stress + " stress">>
<</widget>>
<<widget "addsexskill">>
<<set _sexskill to $args[0]>>
<<set $player.sexskill to Math.clamp($player.sexskill += _sexskill, 0 , 100)>>
<</widget>>
<<widget "addenergy">>
<<set _energy to $args[0]>>
<<set $player.energy to Math.clamp($player.energy += _energy, 0 , $player.fitness)>>
<</widget>>
<<widget "addintelligence">>
<<set _intelligence to $args[0]>>
<<set $player.intelligence to Math.clamp($player.intelligence += _intelligence, 0 , 100)>>
<</widget>>
<<widget "add_love">>/*Add lust based on player's fitness. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _loveplus to 0>>
<<set _penalty to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if $player.fitness lte 5>>
<<set _loveplus to 0.5>>
<<elseif $player.fitness lte 10 and $player.fitness lte 20>>
<<set _loveplus to 1>>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<<set _loveplus to 1.5>>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<<set _loveplus to 2>>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<<set _loveplus to 2.5>>
<<elseif $player.fitness gt 80>>
<<set _loveplus to 3>>
<<else>>
<<set _loveplus to 2.5>>
<</if>>
<<set _loveplus to _loveplus * (1 - (_penalty / 100))>>
<<set _char.love += _loveplus>>
<<set _char.love to Math.clamp(_char.love, 0, 100)>>
<</widget>>
<<widget "add_lust_duringsex">>/*Add lust based on player's sex skill, only for sex. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _lustplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>/*making sure that args[0] is not null*/
<<set _penalty to $args[1]>>
<</if>>
<<set _temp9995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
<<if _char.base_lust gte _temp9995>>
/*nothing happens in this case, it remains the same*/
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<<set _char.base_lust to Math.clamp(_char.base_lust, 0, 100)>> /*this is correct, do not delete this.*/
/* how much lust is gained based on players sex skills */
<<if $player.sexskill lte 20>>
<<set _lustplus to 1>>
<<elseif $player.sexskill gt 20 and $player.sexskill lte 40>>
<<set _lustplus to 2>>
<<elseif $player.sexskill gt 40 and $player.sexskill lte 60>>
<<set _lustplus to 3>>
<<elseif $player.sexskill gt 60 and $player.sexskill lte 80>>
<<set _lustplus to 4>>
<<elseif $player.sexskill gt 80>>
<<set _lustplus to 5>>
<</if>>
<<set _lustplus to _lustplus * (1 - (_penalty / 100))>>
<<if _char.lustdate is $gameDate.getDate()>>
<<set _char.lust += _lustplus>>
<<else>>
<<set _char.lust to _char.base_lust + _lustplus>>
<<set _char.lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "add_lust">>/*Add lust based on player's fitness. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _lustplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<set _temp9995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
<<if _char.base_lust gte _temp9995>>
/*nothing happens in this case, it remains the same*/
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<<set _char.base_lust to Math.clamp(_char.base_lust, 0, 100)>> /*this is correct, do not delete this.*/
<<if $player.fitness lte 20>>
<<set _lustplus to 1>>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<<set _lustplus to 2>>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<<set _lustplus to 3>>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<<set _lustplus to 4>>
<<elseif $player.fitness gt 80>>
<<set _lustplus to 5>>
<</if>>
<<set _lustplus to _lustplus * (1 - (_penalty / 100))>>
<<if $args[0].lustdate is $gameDate.getDate()>>
<<set $args[0].lust += _lustplus>>
<<else>>
<<set $args[0].lust to _char.base_lust + _lustplus>>
<<set $args[0].lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "add_corruption">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _corplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if $player.sexskill lte 20>>
<<set _corplus to 0.2>>
<<elseif $player.sexskill gt 20 and $player.sexskill lte 40>>
<<set _corplus to 0.4>>
<<elseif $player.sexskill gt 40 and $player.sexskill lte 60>>
<<set _corplus to 0.6>>
<<elseif $player.sexskill gt 60 and $player.sexskill lte 80>>
<<set _corplus to 0.8>>
<<elseif $player.sexskill gt 80>>
<<set _corplus to 1>>
<</if>>
<<set _corplus to _corplus * (1 - (_penalty / 100))>>
<<set _maxCorruption to ((_char.corruption_level + 1) * 10)>>
<<set _char.corruption to Math.clamp(_char.corruption + _corplus, 0, _maxCorruption)>>
<</widget>>
<<widget "addlove">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.love to Math.clamp(_char.love += _amount, 0, 100)>>
<</widget>>
<<widget "addbaselust">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.base_lust to Math.clamp(_char.base_lust += _amount, 0, 100)>>
<</widget>>
<<widget "addlust">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<if _char.lustdate is $gameDate.getDate()>>
<<set _char.lust to Math.clamp(_char.lust += _amount, 0, 100)>>
<<else>>
<<set _char.lust to _char.base_lust + _amount>>
<<set _char.lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "addcorruption">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.corruption to Math.clamp(_char.corruption += _amount, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl5.event.event1.sex_possible>><br>
Details: First encounter at the stripclub + getting a lapdance + blowjobs + sex.<br><br>
<</nobr>><<nobr>>
<<if $act_1 is "sex_bedroom_1">>
<<set _cunnilingus to ["cunnilingus1_1", "cunnilingus1_2" ]>>
<<set _blowjob to ["blowjob1_1", "blowjob1_2" ]>>
<<set _sex1 to ["sex1_1", "sex1_2", "sex1_3", "sex1_4"]>>
<<set _sex2 to ["sex2_1", "sex2_2", "sex2_3"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "cunnilingus1_1">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "cunnilingus" $player.name1>><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "cunnilingus1_2">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oooh yeah, oh god, just like that $player.name1.">><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "blowjob_initial">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "A-ahh, oo-oohh!">><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex1_4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "Aahhh, keep fuck me $player.name1, don't stop.">><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "I can feel how hard you are, $player.name1, does my pussy feel that good?">><br>
<<elseif $act_2 is "sex2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "Mhmmm, you like how I'm riding you?">><br>
<<dialog $player "Oh yes baby, you make me feel like I'm in heaven.">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_4 is "stomach">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Ah, ahh-ah, mhmmm.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act to "include1_allie", $act2 to "leave_after_sex", $act_2 to "", $act_4 to "">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
You're feeling all warm and fuzzy, with all your blood going to your dick. Your perception suffers, and everything looks like it's running on a slower framerate.<br><br>
<<set _girl to $girl1>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob_initial">><<button "The blowjob option" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var4]>><<limitplusupdate _girl "blowjob">><</button>><</if>>
<<button "Cunnilingus" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _cunnilingus.length>><<set $act_2 to _cunnilingus[$tempvar.var1]>><<limitplusupdate _girl "oral">><</button>>
<<button "Reverse Cowgirl" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Missionary" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var3]>><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her stomach" $act4>><<set $act_2 to "cum", $act_4 to "stomach">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her stomach" $act4>><<set $act_2 to "cum", $act_4 to "stomach">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "talk_about_the_date">>
<<if $act_2 is "one">>
<<if $girl1.event.event6.completed is 0>>
<<if $girl1.event.event6.active is 0>>
<<set $girl1.event.event6.active to 1, $girl1.event.event6.creamcount to 0>>
<</if>>
<</if>>
<<dialog $player "Are you okay? You kinda just... left the other day.">><br>
<<dialog $girl1 "I... panicked, that's all. (<i>her eyes meet yours, conflicted</i>)">><br>
<<dialog $player "I'm sorry. I didn't mean to pressure you. What's going on?">><br>
<<dialog $girl1 "It's not you... I panicked because, I think... I'm starting to have feelings for you.">><br>
That's a lot to take in. One creampie, and she's starting to have feelings already? <br><br>
<<button "What to say oh what to say" $passage1>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
<<dialog $player "I'm... not sure what to say.">><br>
<<dialog $girl1 "Maybe we should stop seeing each other. (<i>her voice falters</i>)">><br>
<<dialog $player "We're neighbours, that's basically impossible.">><br>
<<dialog $girl1 "What else can we do? ">><br>
<<dialog $player "How about... nothing? We keep things going the way they are now.">><br>
<<button "Nothing" $passage1>><<set $act_2 to "three">><</button>><br>
<<elseif $act_2 is "three">>
<<dialog $girl1 "But that just... doesn't feel right.">><br>
<<dialog $player "Yeah, but it's all we have to work with.">><br>
For a moment, neither of you spoke. You could see it in her eyes: the guilt, the fear—and something else she tried hard not to show. A hint of relief, perhaps?<br><br>
<<dialog $girl1 "This is going to be so hard, I'm not sure I'll be able to do this...">><br>
You go in for a hug. She's horny for you, and she wants a baby. You know where this is going. <br><br>
<<button "A lingering hug... and more!" $passage1>><<set $act_2 to "from_hug_to_sex">><</button>><br>
<<elseif $act_2 is "from_hug_to_sex">>
What a wonderful smell she's giving off, you thought to yourself. You nuzzled her neck softly. A tender kiss follows, and she responds with a quiet sigh of contentment.<br><br>
<<dialog $girl1 "Ohh $player.name1...">><br>
<<dialog $player "I want you, $girl1.name1...">><br>
<<button "She takes your hand and brings you to the bedroom" "allie_event6">>
<<set $act_1 to "sex_1", $act_2 to "one", $background1 to "bedroom", $passage1 to "allie_event6">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
$act_1_1, $act_2_2, $act_1_3, $act_1_4, $act_1_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $act_2 is "one">>
She takes your hand and brings you to the bedroom, the very same one she and Eethan slept in every night.
Once inside, the door closes softly behind you, and you both pause for a moment, the tension between you palpable. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Make out" $passage1>>
<<set $act_2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<button "Make out (skip foreplay)" $passage1>>
<<set $act_2 to "five", $sex_buttons_toggle to true>>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" $passage1>><<set $act_2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" $passage1>><<set $act_2 to "five", $sex_buttons_toggle to true>><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
/*<<button "Enough licking, start dicking" $passage1>><<set $act_2 to "six">><</button>> if i forgot what this do and why i left it here, just delete it.*/
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<elseif $act_2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<elseif $act_2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<elseif $act_2 is "cum_decide">>
<<if $act_3 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<span id="dialogs">
<<dialog $player "I wanna cum inside you...">><br>
<<if $girl1.event.event6.completed is 1>>
<<set _checkifevent6isdoneornot to true>>
<<else>>
<<set _checkifevent6isdoneornot to false>>
<</if>>
<<if !_checkifevent6isdoneornot>>
<<if $girl1.event.event6.creamcount gte 2>>
<<set $girl1.event.event6 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 5>>
<<set $girl1.corruption_level to 5>>
<<addbaselust $girl1 5>>
<<addcorruption $girl1 5>>
<</if>>
<</if>>
<<set _minigamerandom1 to random(0,3), _allieline to "">>
<<if _minigamerandom1 is 0>>
<<set _allieline to "You can't...">>
<<elseif _minigamerandom1 is 1>>
<<set _allieline to "You shouldn't... Only $girl1.partner should be cumming inside me.">>
<<elseif _minigamerandom1 is 2>>
<<set _allieline to "I... I shouldn't let you.">>
<<elseif _minigamerandom1 is 3>>
<<set _allieline to "You could get me pregnant...">>
<<else>>
<<set _allieline to "You could get me pregnant...">>
<</if>>
<<dialog $girl1 _allieline>><br>
<<set _tempifyes to `
<<replace "#dialogs">>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</replace>>
`>>
<<set _tempifno to `
<<replace "#dialogs">>
<<dialog $girl1 'Ahh... no, cum on my stomach.'>><br>
<<button "On her stomach" $passage1>><<set $act_2 to 'cum', $act_3 to 'stomach'>><</button>>
<</replace>>
`>>
<<button "<<dialog $player \"It doesn't matter if you get pregnant by me or $girl1.partner, what difference does it make.\">>" >>
<<if _minigamerandom1 is 1>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"Give in to your desires $girl1.name1, let me fill you up.\">>" >>
<<if _minigamerandom1 is 2>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"You wanted to get pregnant anyway, right? I could help with that, if you let me...\">>" >>
<<if _minigamerandom1 is 3>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"But I really, really, like really want to cum inside you.\">>" >>
<<if _minigamerandom1 is 0>>
_tempifyes
<<else>>
_tempifno
<</if>>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</button>><br>
<<else>> /*else - event 6 is done*/
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</if>> /*closing if to check if event 6 is done or not*/
</span>
/*
<<cum_warning $player>><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" $passage1>><<set $act_2 to "eight">><</button>>
*/
<<elseif $act_2 is "eight">>
<<if $girl1.event.event6.completed is 0>>
<<set $girl1.event.event6.creamcount +=1>>
<</if>>
<<addhours 1>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Aftermath" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Another womb, doused with your semen.<br><br>
<<woman_creampiereaction $girl1>><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: passage()<br>
$act, $act_2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum" and $sex_buttons_toggle>>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Muff diving" _passage>><<set $act_2 to "five", $playervar.var6 += 0.75>><<limitplusupdate _girl "cunnilingus">><</button>>
<<button "Missionary" _passage>><<set $act_2 to "six">><<limitplusupdate _girl "vaginal">><</button>>
<<button "The snapping turtle" _passage>><<set $act_2 to "six_extend_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Passionate cowgirl" _passage>><<set $act_2 to "six_extend_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" _passage>><<set $act_2 to "seven">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "cleanup">>
<<addmins 20>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $sex_buttons_toggle>>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "">>
<<dialog $player "Can't wait to do this again.">><br>
<<dialog $girl1 "(<i>chuckles</i>) Not too soon though.">><br>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<addlove $girl1 2.5>>
<<elseif $act_1 is "sex_repeatable">>
<<if $act_2 is "one">>
She takes your hand and brings you to the bedroom, the very same one she and Eethan slept in every night. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Make out" $passage1>>
<<set $act_2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<button "Make out (skip foreplay)" $passage1>>
<<set $act_2 to "five", $sex_buttons_toggle to true>>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" $passage1>><<set $act_2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" $passage1>><<set $act_2 to "five", $sex_buttons_toggle to true>><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
/*<<button "Enough licking, start dicking" $passage1>><<set $act_2 to "six">><</button>> if i forgot what this do and why i left it here, just delete it.*/
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<elseif $act_2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<elseif $act_2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<elseif $act_2 is "cum_decide">>
<<if $act_3 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<if $girl1.event.event6.completed is 1>>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<<dialog $player "I wanna cum inside you...">><br>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<<else>>asdfioupieurpoje<br><br>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<span id="dialogs">
<<dialog $player "I wanna cum inside you...">><br>
<<set _minigamerandom1 to random(0,3), _allieline to "">>
<<if _minigamerandom1 is 0>>
<<set _allieline to "You can't...">>
<<elseif _minigamerandom1 is 1>>
<<set _allieline to "You shouldn't... Only $girl1.partner should be cumming inside me.">>
<<elseif _minigamerandom1 is 2>>
<<set _allieline to "I... I shouldn't let you.">>
<<elseif _minigamerandom1 is 3>>
<<set _allieline to "You could get me pregnant...">>
<<else>>
<<set _allieline to "You could get me pregnant...">>
<</if>>
<<dialog $girl1 _allieline>><br>
<<set _tempifyes to `
<<replace "#dialogs">>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</replace>>
`>>
<<set _tempifno to `
<<replace "#dialogs">>
<<dialog $girl1 'Cum on my stomach.'>><br>
<<button "On her stomach" $passage1>><<set $act_2 to 'cum', $act_3 to 'stomach'>><</button>>
<</replace>>
`>>
<<button "<<dialog $player \"It doesn't matter if you get pregnant by me or $girl1.partner, what difference does it make.\">>" >>
<<if _minigamerandom1 is 1>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"Give in to your desires $girl1.name1, let me fill you up.\">>" >>
<<if _minigamerandom1 is 2>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"You want to get pregnant right? I could help with that, if you let me...\">>" >>
<<if _minigamerandom1 is 3>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"But I really, really, like really want to cum inside you.\">>" >>
<<if _minigamerandom1 is 0>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
</span>
/*
<<cum_warning $player>><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" $passage1>><<set $act_2 to "eight">><</button>>
*/
<</if>>
<<elseif $act_2 is "eight">>
<<addhours 1>>
<<addbaselust $girl1 4>>
<<addcorruption $girl1 4>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Aftermath" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Were you always this way, or did life weave its intricate threads to turn you into someone who finds dark satisfaction in such moments? You creampie loving monster.<br><br>
<<woman_creampiereaction $girl1>><br>
/*<<impreg $girl1>><br>*/
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: passage()<br>
$act, $act_2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum" and $sex_buttons_toggle>>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Muff diving" _passage>><<set $act_2 to "five", $playervar.var6 += 0.75>><<limitplusupdate _girl "cunnilingus">><</button>>
<<button "Missionary" _passage>><<set $act_2 to "six">><<limitplusupdate _girl "vaginal">><</button>>
<<button "The snapping turtle" _passage>><<set $act_2 to "six_extend_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Passionate cowgirl" _passage>><<set $act_2 to "six_extend_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" _passage>><<set $act_2 to "seven">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
$act_1_1, $act_2_2, $act_1_3, $act_1_4, $act_1_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "wedonthavetofuck">>
<<if $act_2 is "one">>
<<if $girl1.event.event7.completed is 1>>
<<dialog $girl1 "Okay, but you really shouldn't put your cock in me...">><br>
<<dialog $player "Only if you ask me to...">><br>
<<button "(Don't) Fuck, in the bedroom" $passage1>><<set $act_1 to "not_fucking_1", $act_2 to "one", $background1 to "bedroom">><</button>><br>
<<else>>
<<dialog $girl1 "How do we do that?">><br>
<<dialog $player "Let me... demonstrate.">><br>
<<button "Demonstrate, in the bedroom" $passage1>><<set $act_1 to "not_fucking_1", $act_2 to "one", $background1 to "bedroom">><</button>><br>
<</if>>
<<if $girl1.event.event7.completed is undefined or $girl1.event.event7.completed is null>>
<<set $girl1.event.event7 to {completed:1}, $girl1.bbydesire to 3, $girl1.base_lust +=5>>
<<if $girl1.corruption_level lt 6>>
<<set $girl1.corruption_level to 6>>
<</if>>
<<else>>
<<if $girl1.event.event7.completed is 0>>
<<set $girl1.event.event7 to {completed:1}, $girl1.bbydesire to 3, $girl1.base_lust +=5 >>
<<if $girl1.corruption_level lt 6>>
<<set $girl1.corruption_level to 6>>
<</if>>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "not_fucking_1">>
<<if $act_2 is "one">>
<<playsound_loop "sexytime1.m4a" 0.5>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/before_sex.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
In a frenzy of desire, you swiftly peeled Allie's clothes off her like she was a delectable present, leaving her exposed and vulnerable to your sensual advances. You explored every inch of her trembling body, savoring the taste of her sweet flesh and inhaling her intoxicating scent, driving her wild with every lingering lick and teasing nibble.<br><br>
<<button "Play with those magnificent tits" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/tits_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your hand finds her breast, the soft flesh awakening a primal urge. You eagerly take her nipple into your mouth, teasing and sucking until she writhes from pleasure.<br><br>
<<during_sex_compliment $player "tits" "Allie">><br>
<<dialog $girl1 "Ahh...">><br>
<<button "Begin operation muff diving" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/cunnilingus_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your expert tongue delves into her velvety folds, savoring the nectar of her desire, made sweeter by her ovulating body. You can't get enough of the heady, intoxicating flavor that she gives off.<br><br>
<<dialog $girl1 "Oh fuck... yeah, right there.">><br>
<<dialog $player "You tashteshh unbefwevable. (<i>you taste unbelievable.</i>)">><br>
<<button "Kiss" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Mmm...">><br>
<<dialog $girl1 "Ah...">><br>
<<dialog $player "I love kissing you.">><br>
You say, as you passionately make out with her. She looks at you with deep desire, biting her lip, signaling her arousal.<br><br>
<<button "Tease her pussy, with your cock!" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust, the fat head of your cock rubs against her glistening folds, and those plump, pink lips part like they're eager to give you a peek under the hood, begging for that promised deep dive.<br><br>
<<dialog $player "I don't even have to be inside you...">><br>
<<dialog $girl1 "Oh you're so hard...">><br>
<<button "Keep teasing" $passage1>><<set $act_2 to "seven">><</button>>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
She moaned lustfully as your slippery, throbbing shaft teased her sopping folds, threatening to dive in every now and then. Each brush against her sweet spot made her tremble and let out an urgent, guttural moan.<br><br>
<<dialog $girl1 "A-ahh... oh...">><br>
<<button "More teasing" $passage1>><<set $act_2 to "eight">><</button>>
<<elseif $act_2 is "eight">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You shove your rock-hard erection onto her juicy folds, the friction electric as you thrust against her in rough, frenzied motions—it's like you're fucking her in every sense of the word, except for the fact that you haven't plunged inside yet.<br><br>
<<dialog $player "Mmmm... imagine if I was inside you like this, $girl1.name1. I'll fuck you hard, mess up your tight ovulating pussy.">><br>
<<dialog $girl1 "Ah oohh... fuck...">><br>
<<button "The final tease" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<<set _allie_event7_random to random(0,100)>>
<<set _scaled_sskill to Math.pow($player.sexskill - 15, 2) + 15>>
<<if _allie_event7_random gte _scaled_sskill>>
<<audio ":playing" stop>>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/cum_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Oh... welp, you came, prematurely. Looks like you're not fucking $girl1.name1's ovulating pussy today. Maybe try raising your sex skill to at least 15 points.<br><br>
<<dialog $player "P-phfuckk!">><br>
<<button "Clean up" $passage1>><<set $act_2 to "premature_end">><</button>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Gazing down at her quivering, glistening pussy, it's crystal clear that she's more than ready for you to pound her into oblivion. Your pulsating shaft teases her sensitive folds mercilessly, inching ever closer to the promised land but stopping just shy of that heavenly entrance.<br><br>
<<dialog $player "Oh what I wouldn't give to be inside your right now...">><br>
<<dialog $girl1 "Ohh $player.name1... I want it, I want you to fuck me, please.">><br>
<<button "Put it in, fuck $girl1.name1's ovulating pussy, you bastard" $passage1>><<set $act_2 to "ten">>
<<audio ":playing" stop>>
<<playsexytime>>
<</button>>
<</if>>
<<elseif $act_2 is "premature_end">>
<<addmins 20>>
<<addbaselust $girl1 1>>
<<set _allie_event7_random2 to random(0,1)>>
<<if _allie_event7_random2 is 1>>
<<dialog $girl1 "Mhmmm, that was pretty hot. We should do that more often.">><br>
<<dialog $player "A bit too hot, I'd say. Hoping for a less hot one next time.">><br>
<<else>>
<<dialog $girl1 "Mhmmm, that was pretty hot. Who knows what would've happened if you'd fucked me today.">><br>
<<dialog $player "Oh you know exactly what would happen.">><br>
<</if>>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<elseif $act_2 is "ten">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With an uncontrollable moan, she surrenders to your seductive torture, and your swollen cock finally plunges into her eager, slick pussy. The feeling of finally sinking into her wet warmth after all that teasing is pure ecstasy, as you begin to claim her body with every deep, satisfying stroke.<br><br>
<<dialog $girl1 "Ahhh... Mmmm...">><br>
<<dialog $player "Oh fuuuuccckkk, your pussy's going to make me fall in love.">><br>
<<button "Plunge your huge dick, deep into her unprotected pussy" $passage1>>
<<set $act_1 to "fucking_1", $act_2 to "one">>
/*<<playsexytime>>*/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<<elseif $act_2 is "eleven">>
<</if>>
<<elseif $act_1 is "fucking_1">>
<<set _sex1 to ["sex2", "sex3"]>>
<<set _sex2 to ["sex4", "spoon1", "spoon2"]>>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/* <<button "Sex" $act4>><<set $act_2 to "sex1">><</button>> */
She gasps as you enter her, a pleasured moan escaping her lips. Her walls clench around you, soaking wet and eager for more.<br><br>
<<dialog $player "Oh you feel so good right now... I wonder if it's because you're ovulating.">><br>
<<dialog $girl1 "A-ahhh... ohhh, that could be why.">><br>
<<elseif $act_2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 rides your cock, her hips undulating in perfect rhythm, the movements seamlessly flowing into the next as if she's dancing to an erotic symphony.<br><br>
<<dialog $girl1 "Ahh do you like that $player.name1?">><br>
<<dialog $player "Oh yeah, you're incredible $girl1.name1, keep going.">><br>
<<elseif $act_2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 gracefully rides your cock, her hips undulating in perfect rhythm, the movements seamlessly flowing into the next as if she's dancing to an erotic symphony, her movements oozing with sensual efficiency.<br><br>
<<dialog $player "Oh yeah, keep doing that $girl1.name1.">><br>
<<dialog $girl1 "Oohh your dick is so deep inside me.">><br>
<<elseif $act_2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You're hammering away, rubbing that fat head of yours all up in her wetness, and damn if her pussy lips don't spread open like the Red Sea, giving you a VIP tour inside.
<br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<elseif $act_2 is "spoon1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_spooning_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
"Thwack, thwack, thwack"—the sound of your hips smacking against hers fills the room as you hammer your cock into her wet, welcoming pussy. Holy shit, she feels like heaven on earth. Your balls ache with the need to fill her with your cum.<br><br>
<<dialog $player "<<male_grunt>>">><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "spoon2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_spooning_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The sound of skin meeting skin, a rhythmic symphony of hips meeting hips, as you drive into her with an insatiable hunger. The heat and slickness of her desire envelopes you, and you can't help but be consumed by the intense pleasure of it all. <br><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "standing_doggy">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/standing_doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You slam into her from behind, both of you in the primal doggie position, lost in the carnal beast that lies at the core of your being. You're no longer man and woman, but animals, driven by raw, primal instinct, as your bodies collide in a frenzied dance of sex.<br><br>
<<set _allie_moans to ["Oh, yes! Pound me, $player.name1. I'm all yours.", "Fuck, yes. Take me, $player.name1. I'm your obedient little toy.", "Ahh, fuck yes. Fuck me like you own me."]>>
<<dialog $girl1 "<<print _allie_moans.random()>>">><br>
<<elseif $act_2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "(<i>gluck gluck gluck gluck gluck</i>)">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "cum">>
<<audio ":playing" stop>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_3 is "inside">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Watch cum flows" $passage1>><<set $act_1 to "afterwards_1">><</button>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob1">><<button "Blowjob" _passage>>
<<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
<</if>>
/%<<button "Ride 1" _passage>><<set $act_2 to "sex2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Ride 2" _passage>><<set $act_2 to "sex3">><<limitplusupdate _girl "vaginal">><</button>>
%/
<<button "Riding Cowgirl" _passage>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spoon" _passage>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
/%<<button "Sex 4" _passage>><<set $act_2 to "sex4">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning 1" _passage>><<set $act_2 to "spoon1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning 2" _passage>><<set $act_2 to "spoon2">><<limitplusupdate _girl "vaginal">><</button>> %/
<<button "Standing doggy" _passage>><<set $act_2 to "standing_doggy">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>><<set $act_2 to "cum", $act_3 to "inside">><</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>><<set $act_2 to "cum", $act_3 to "inside">><</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "afterwards_1">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
<<set _random_afterwards_1 to random(0,1)>>
<<if _random_afterwards_1 is 1>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<dialog $girl1 "Oh god, why do I keep letting you cum inside me...">><br>
<</if>>
/*<<impreg $girl1>><br>*/
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_1 is "cleanup">>
<<addmins 55>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "">>
<<dialog $girl1 "We probably went a bit too far there...">><br>
<<dialog $player "Yeah, probably...">><br>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<addlove $girl1 2.5>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "vacation_or_outside_activity">>
<<set $gvar.var7 to 0>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "streetshops">>
<style>body {background-image: url("images/GPG1O/loca/other/street_shops.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set $passage1 to "allie_event_10">>
<<if $act_2 is "unused_one">>
<<dialog $girl1 "You know, I was just thinking about you. I haven't seen you in a while, and I miss our little... sessions together.">><Br>
She bites her lower lip, looking up at you with innocent, yet sultry eyes.<br><br>
<<dialog $girl1 "Do you think we could... revisit that massage idea again soon? For, uh, research purposes of course! (<i>winks playfully</i>)">><br>
<<button "<<dialog $player \"Of course, but...\">>" $passage1>><<set $act_2 to "two">><</button>><br>
<<button "<<dialog $player \"Maybe another time.\">>" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>><br>
<<elseif $act_2 is "one">>
<<dialog $player "What do you say we head out for a bit? You know, unwind, enjoy ourselves, and have some fun together.">><br>
<<dialog $girl1 "Oh that sounds perfect! I could really use a break.">><br>
<<dialog $player "Awesome!">><br>
You quickly call in a trusted, qualified babysitter to sit for the <<if setup.getChildrenStats($girl1).withinLimit gte 2>>babies<<else>>baby<</if>>.
<br><br>
<<button "Outing with $girl1.name1" $passage1>><<set $act_2 to "three", $background1 to "streetshops">><</button>>
<<elseif $act_2 is "three">>
<img src="images/GPG1O/char/general/physical_intimacy/hand_on_ass_blonde_1.webp"><br><br>
You've spent the morning together, having a great time. Now, as the sun reaches its peak at noon, you're still enjoying the outdoors.<br><br>
<<dialog $player "Want to take a detour to a hotel?">><br>
She looks up at you, her eyes sparkling with a knowing glint. She can tell exactly what's on your mind, but she asks anyway, her voice husky with a mix of curiosity and anticipation.<br><br>
<<dialog $girl1 "And do what?">><br>
You subtly tighten your grasp on her ass, your voice taking on a seductive tone as you whisper in her ear.<br><br>
<<dialog $player "I wanna make you moan, without having to hold back or worry about anything.">><br>
<<button "Stop by a love hotel" $passage1>><<set $act_2 to "four">><</button>><br>
<<button "Go home and end the activity (+3 allie love, -1 stress)" "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<<addlove $girl1 3>>
<<addstress -1>>
<<set $gvar.var7 to 1>>
<</button>>
<<elseif $act_2 is "four">>
$girl1.name1 looks around discreetly, then nods eagerly, a naughty gleam in her eyes.<br><br>
<<dialog $girl1 "Mmm, I've been dying to get you alone all morning.">><br>
She giggles softly and takes your hand, leading you towards the nearest hotel with a sultry stride.<br><br>
<<dialog $girl1 "We should make it a quickie, though. I don't want $man1.name1 to get suspicious.">><br>
<<dialog $player "A quickie huh? Then I'll have to pound your pussy extra hard to make up for lost time. ">><br>
You give her butt a slap. She gasps and yelps in surprise at the spank, then looks back at you with a mischievous grin.<br><br>
<<dialog $girl1 "Oh, you'd better deliver on that promise. I'm craving a good, hard fuck.">><br>
You both continued walking towards the hotel entrance with a seductive sway of her hips, her eyes locked on yours with a sultry gaze.<br><br>
<<button "You're in the hotel" $passage1>><<set $act_2 to "five", $background1 to "hotel">><</button>>
<<elseif $act_2 is "five">>
<<set _random_g1e10 to random(0,1)>>
<<if _random_g1e10 is 1>>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/touch_butt.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<else>>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/pussy_rub.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<</if>>
<<dialog $player "I'm so ready to fuck you right now.">><br>
<<if _random_g1e10 is 1>>
You growl, your hands instinctively reaching for her, cupping her firm, rounded ass through the thin fabric of her pink shorts. The softness of her skin and the gentle curve of her cheeks only fuel your desire, unleashing a primal urge to claim her as your own.<br><br>
<<else>>
You whisper, your thumb tracing gentle circles around her exposed clitoris, coaxing out a rush of moisture as her body responds to your touch. The delicate skin is sensitive to your caress, and you can feel her arousal building as she trembles beneath your fingers.<br><br>
<</if>>
<<dialog $girl1 "I want you so bad, you have no idea what a naughty little slut I've become for you.">><br>
<<button "Allie" $passage1>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 moans around your shaft as she sucks you, clearly enjoying the taste and feeling of your cock in her mouth.<br><br>
<<dialog $player "You are such a goddess with your mouth. Do you really love my cock that much?">><br>
She swallows hard around your length, then gazes up at you with lust-clouded eyes.<br><br>
<<dialog $girl1 "Yes... it's like a drug. I crave it, need it... You bring out the slut in me.">><br>
Electrolites, it's what plants crave. She picks up speed, taking you deeper, her moans growing louder as she services you.<br><br>
<<button "So much talking, not enough fucking" $passage1>>
<<set $act_1 to "sex_1", $act_2 to "one", $background1 to "hotel">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_afterwards">>
<<if $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<set _random_g1e10 to random(0,1)>>
<<if _random_g1e10 is 1>>
<<dialog $player "Let's clean up, we don't wanna get home late, do we?">><br>
<<else>>
<<dialog $girl1 "Mmmm, baby, that was incredible... now let's get cleaned up before I have to head home.">><br>
<</if>>
You both cleaned up, and left for home.<br><br>
<<button "Home" "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<addhours 1>><<addmins 30>>
<<addlove $girl1 3>>
<<addstress -1>>
<<set $gvar.var7 to 1>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "maternity_ward_1_repeatable">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
/% Scene: The player enters the maternity ward room where Allie is resting in bed, looking both nervous and excited. Eethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling as you enter the room.<br><br>
<<dialog $man1 "Hey, you're here!">><br>
<<dialog $player "Hey! Another little one on the way, huh?">><br>
$girl1.name1 smiles warmly. Her hands rest gently on her rounded belly, a glow of quiet joy radiating from her.<br><br>
<<dialog $girl1 "Yep, another bundle of joy, right around the corner.">><br>
<<dialog $player "How're you holding up?">><br>
<<dialog $girl1 "Great! I can't wait to meet this baby!">><br>
<<dialog $man1 "(<i>chuckles</i>) She's been trying to talk the nurses into speeding things up. But they say we've just got to wait it out.">><br>
There's a moment of comfortable silence. $man1.name1 starts chatting enthusiastically about last-minute baby names, while $girl1.name1 catches your eye again, her gaze steady, as if to say, <i>"We've been here before."</i><br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
<<dialog $man1 "Thank you $player.name1. I think so too and I appreciate you making time to visit.">><br>
<<dialog $player "No worries, like I said, we're families.">><br>
<<set _g1e9_daysleft to $girl1.pregdetails.current_pregnancy.daysleft>>
<<button "Wait (<i>skip until after the birth - _g1e9_daysleft days left</i>)" "allie_event_10">><<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">><<adddays _g1e9_daysleft>><</button>>
<br><span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "maternity_ward", $act2 to "">>
<<set $act_1 to "", $act_2 to "">>
<<set $choice1 to "">>
<</button>>
</span>
<<elseif $act_2 is "give_privacy">>
/% Scene: The player enters the maternity ward room where Allie is resting in bed, looking both nervous and excited. Ethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling as you enter the room. <br><br>
<<dialog $girl1 "Hey!">><br>
<<dialog $player "Hey!">><br>
$girl1.name1 rests in bed, her hands gently tracing circles on her rounded belly. $girl1.name1 smiles warmly, her eyes meeting yours.
You chat with them for a while, the conversation light but meaningful. <br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
Ethan squeezes Allie's hand, a soft laugh escaping him.<br><br>
<<dialog $man1 "Thank you, $player.name1. I think so too, and I appreciate you making time to visit.">><br>
<<dialog $player "No worries. Like I said, we're family.">> <br>
<<set _g1e9_daysleft to $girl1.pregdetails.current_pregnancy.daysleft>>
<<button "Wait (<i>skip until after the birth - _g1e9_daysleft days left</i>)" "allie_event_10">><<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">><<adddays _g1e9_daysleft>><</button>>
<br><span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "maternity_ward", $act2 to "">>
<<set $act_1 to "", $act_2 to "">>
<<set $choice1 to "">>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "maternity_ward_2_repeatable">>
<<set $passage1 to "allie_event_10">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<set $choice3 to "player_named_baby_done">>
<<set $allie_repeatable_pregnancy_bby_name_temporary to setup.get_planned_baby($girl1)[0]>>
<<set $temporary_baby_gender to setup.get_planned_baby($girl1)[1]>>
<<if $temporary_baby_gender is "f">>
<<set $temporary_baby_pronoun to "her">>
<<set $temporary_baby_pronoun_2 to "she">>
<<set $temporary_baby_pronoun_3 to "her">>
<<else>>
<<set $temporary_baby_pronoun to "m">>
<<set $temporary_baby_pronoun_2 to "he">>
<<set $temporary_baby_pronoun_3 to "his">>
<</if>>
You quietly enter the hospital room. $girl1.name1 is cradling a tiny newborn, looking exhausted but radiant, while $man1.name1 sits nearby, gazing at the baby with awe. They both smile warmly as you walk in.<br><br>
<<dialog $man1 "Hey! Meet our newest little one.">><br>
You step closer, positioning yourself beside $girl1.name1's bed.<br><br>
<<dialog $girl1 "Isn't $temporary_baby_pronoun_2 perfect? I can't believe $temporary_baby_pronoun_2's here.">><br>
<<dialog $player "Oh, $temporary_baby_pronoun_2's so adorable! Congrats, you two!">><br>
$girl1.name1 smiles and gestures for you to hold the baby. Gently, you take $temporary_baby_pronoun into your arms, marveling at the incredible little life you and $girl1.name1 created together.<br><br>
<<dialog $player "What's $temporary_baby_pronoun_3 name going to be?">><br>
<<dialog $man1 "(<i>scratching the back of his head</i>) I'm really bad with making up names. Got any ideas?">><br>
<<dialog $girl1 "I want something adorable to call our cute baby $temporary_baby_gender here. Don't give $temporary_baby_pronoun a weird name, okay!">><br>
<<dialog $player "Okay. How about...">><br>
<<textbox "$allie_repeatable_pregnancy_bby_name_temporary" $allie_repeatable_pregnancy_bby_name_temporary>>
<span id="enter">
<<button "Continue" $passage1>>
<<run setup.set_planned_baby_lastitem($girl1, $allie_repeatable_pregnancy_bby_name_temporary)>>
<<unset $allie_repeatable_pregnancy_bby_name_temporary>>
<<set $act_2 to "two">>
<</button>>
</span>
<<elseif $act_2 is "two">>
<<set _allieslatestbabyname to setup.get_planned_baby($girl1)[0]>>
<<dialog $man1 "That's a great name. <strong>_allieslatestbabyname</strong>, I like it.">><br>
<<dialog $girl1 "It's perfect! A strong name.">><br>
<<dialog $player "I just know $temporary_baby_pronoun_2's going to be one special kid.">><br>
$man1.name1 gazes down at the baby, eyes soft with wonder and pride.<br><br>
<<dialog $man1 "Welcome to the world, little <strong>_allieslatestbabyname</strong>. We're so glad you're here.">><br>
<span id="back">
<<button "Back to the hospital" "HOSPITAL">>
<<unset $temporary_baby_pronoun_2, $temporary_baby_pronoun, $temporary_baby_gender>>
<<set $act_1 to "", $act_2 to "", $act_3 to "">>
<<set $act to "", $act2 to "", $act3 to "">>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<</button>>
</span>
<<elseif $act_2 is "repeat">>
As you peek into the room, you catch a tender moment between $girl1.name1 and $man1.name1, with $girl1.name1 gently cradling their newborn.<br><br>
/%baby_names is list and im accessing index [current_preg_number][second item in this array] %/
<<set _baby_gender to setup.get_planned_baby($girl1)[1]>>
<<if _baby_gender is "f">>
<<set _baby_pronouns to {one:"her", two:"she", three:"her"}>>
<<else>>
<<set _baby_pronouns to {one:"him", two:"he", three:"his"}>>
<</if>>
<<dialog $girl1 "Just look at _baby_pronouns.one... _baby_pronouns.two's absolutely perfect!">><br>
<<dialog $man1 "_baby_pronouns.two's got your eyes, no doubt about it. But that hair? Definitely mine.">><br>
You quietly step back, leaving the new parents to enjoy this precious time together.<br><br>
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<<run setup.setPregPhase($girl1, "gave_birth_inform")>>
<</button>>
<</if>>
<<elseif $act_1 is "default">>
<<if $act_2 is "chat_about">>
<<if $act_3 is "dad_life">>
<<dialog $player "How's life as a new dad treating you?">><br>
<<dialog $man1 "(<i>laughs</i>) It's been amazing, thanks for asking. I'm still getting used to the whole 'dad' thing, but it's been a really smooth transition so far.">><br>
<<dialog $player "That's great to hear. How's $girl1.name1 doing? I'm sure she's loving every minute of being a new mom.">><br>
<<dialog $man1 "She's doing fantastic. The whole process was really easy for her, and she's just been enjoying every moment with the baby.">><br>
<<dialog $player "How are you doing? It must be tough with schools and now a baby at home.">><br>
<<dialog $man1 "It's been keeping me busy — it'll be nice to have some time off and just focus on being a dad for a bit.">><br>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g1e10_new_dad_2">>
<<if $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<dialog $player "How's life been treating you? I feel like I haven't seen you around as much lately.">><br>
<<dialog $man1 "(<i>laughs</i>) It's been crazy, to be honest. We just found out that $girl1.name1 is pregnant again.">><br>
<<dialog $player "Oh, wow! Congratulations! I didn't expect that to happen so soon.">><br>
He nods appreciatively, a small wave of relief crossing his face.<br><br>
<<dialog $man1 "Yeah, neither did we. It was a bit of a surprise, but we're really happy about it. We're just trying to wrap our heads around it all right now.">><br>
<<dialog $player "I'm sure it's a lot to take in. How's $girl1.name1 doing? Is she feeling okay?">><br>
<<dialog $man1 "Great! She's just a bit more tired than usual, but that's to be expected. We're just trying to enjoy the ride and not worry too much about the details.">><br>
<<dialog $player "Yeah, that's probably for the best. So, are you guys thinking about moving to a bigger place or anything?">><br>
<<dialog $man1 "(laughs) Yeah, we've been talking about it. We'll have to see what happens, but we're definitely going to need more space soon.">><br>
You try to change the subject.<br><br>
<<dialog $player "So, how's the school year going? I feel like I haven't seen you around as much lately.">><br>
<<dialog $man1 "(<i>oblivious</i>) It's been keeping me busy, but I'm managing. Just trying to balance work and family life, you know?">><br>
<<dialog $player "Yeah, I can imagine. Well, congratulations again, and I'll let you get back to things.">><br>
<span id="back">
<<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
</span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g1e10_new_dad_repeatable">>
<<if $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<dialog $player "Hey, I heard the news about $girl1.name1 being pregnant again.">><br>
<<dialog $man1 "(<i>laughs</i>) Yeah, it's a bit of a shock, honestly. We're happy, of course, but we didn't think it would happen so soon.">><br>
<<dialog $player "(<i>teasingly</i>) Wow, $girl1.name1's turning into a baby factory, and you're the CEO running the whole operation.">><br>
<<dialog $man1 "(laughs) That's one way to put it! But really, it's been a lot to think about. With more babies on the way, we're talking about sending them to GACRP.">><br>
$man1.name1 shrugs, his smile fading slightly.<br><br>
<<dialog $player "Oh, yeah, that makes sense. GACRP does a great job, right? It's not so bad to have them help out.">><br>
<<dialog $man1 "(sighs) Yeah, I know. It's just hard. The thought of handing them over—even if it's for their own good—it's tough. But we'll figure it out, like we always do.">><br>
<<dialog $player "(<i>with a grin</i>) You're doing great. Honestly, if you two keep this up, maybe GACRP will send you a trophy or something.">><br>
<<dialog $man1 "(laughs) Hey, maybe that's the plan! Just need a shelf for all those awards.">><br>
GACRP → <<print setup.lores.gacrp>><br><br>
<span id="back">
<<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
</span>
<<elseif $act_2 is "repeatable_2">>
<<dialog $player "I heard $girl1.name1's pregnant again!">><br>
<<dialog $man1 "(laughs) Yeah, I know. It's getting to be a habit.">><br>
<<dialog $player "Congrats, man! You guys are going to have a whole crew of kids.">><Br>
<<dialog $man1 "(laughs) Yeah, it's getting chaotic.">><br>
<span id="back">
<<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
</span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<style>
.simpleborder{
border: thick solid green;
}
</style>
<<set $passage1 to "allie_event_10">>
<<if $act_2 is "one">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/missionary.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "How does it feel $girl1.name1? Does your slutty pussy wants more? Do you need me to fuck you even harder?">><br>
<<dialog $girl1 "Oh fuck yes! Your cock feels so good inside me... I need more, harder, deeper!">><br>
<<elseif $act_2 is "sex_1">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/missionary_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "How does it feel $girl1.name1? Does your slutty pussy wants more? Do you need me to fuck you even harder?">><br>
<<dialog $girl1 "Don't hold back, give it to me like you mean it! I'm your slutty little plaything, remember? Use me however you want!">><br>
<<elseif $act_2 is "sex_2">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Oh yes, that's it, ride my cock like the slut you are.">><br>
<<dialog $girl1 "Yes, baby! I'm your dirty little slut!">><br>
<<elseif $act_2 is "sex_3">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/lazy_cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Oh yeah, your pussy is so fucking tight.">><br>
<<dialog $girl1 "Mmmm, yeah, just like that! Use my pussy, fill me up with your seed! I'm gonna cum all over your big cock! ">><br>
<<elseif $act_2 is "sex_4">>
You grab $girl1.name1's waist and starts thrusting furiously fast into her wet slutty pussy.<br><br>
<<dialog $player "This slutty pussy of yours belongs to me!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! My body, my mind, my everything... I'm your slutty little cock-sleeve!">><br>
<<elseif $act_2 is "blowjob">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 leans down and wraps her lips around the head of your cock, moaning softly as she begins to suck.<br><br>
<<dialog $girl1 "Mmmm, you taste so delicious... ">><br>
<<elseif $act_2 is "bonus_list">>
<<dialog $girl1 "Oh god, don't stop, keep fucking me like this! I'm gonna cum so hard on your big dick!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! My body, my mind, my soul - everything belongs to you! ">><br>
<<dialog $girl1 "I'm just a slutty little plaything for you to use whenever you want! Fill me up with your hot cum, mark me as yours inside and out! ">><br>
<<dialog $girl1 "Ahhh, I'm gonna cum, I'm gonna cum on your big dick! Don't stop, don't ever stop!">><br>
<<dialog $girl1 "Oh god yes, it's all yours! I'm just your dirty little cocksleeve!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! Use me, claim me, fill me up! I'm your personal fucktoy, your dirty little cumdump!">><br>
<<dialog $girl1 "Oh god, don't stop, don't ever stop! I'm gonna cum, I'm gonna cum on your huge cock!">><br>
<<elseif $act_2 is "cum">>
<<if $act_3 is "cum_inside">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/long_unseen_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "I'm going to cum!">><br>
<<dialog $girl1 "Fill me up! I want to feel you cum deep inside me!">><br>
She begs for your release, her voice trembling with desperation as she urges you to let go. With one final thrust, you unleash a torrent of cum deep into her womb. Her body shudders in response, her muscles contracting around you as she's flooded with your seed.<br><br>
<<impreg $girl1>>
<<button "Try to dig out your cum" $passage1>><<set $act_3 to "dig_out_cum">><</button>> <br>
<<elseif $act_3 is "dig_out_cum">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/digging_for_cum.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 spreads her legs wide, allowing you to insert your finger and gently probe for the cum that's still lodged deep within her. Your finger glides through the sticky residue, but it's clear that most of it aren't coming out.<br><br>
<<dialog $player "It's really deep inside of you...">><br>
She moans softly as your finger explores her inner depths, the sensation sending shivers of pleasure through her body.<br><br>
<<dialog $girl1 "Fuck... yeah...">><br>
<<button "Tell her to push it out" $passage1>><<set $act_3 to "cum_leak_1">><</button>> <br>
<<elseif $act_3 is "cum_leak_1">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/creampie_leak.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You instruct $girl1.name1 to push the cum out of her pussy, and she obliges, her muscles contracting as she releases a stream of your seed. Some of it flows out, a testament to the depth of your penetration.<br><br>
<<dialog $player "Look at that... I did a great job putting it deep in there. What do you think $girl1.name1? Do you think that'll knock you up?">><br>
She lets out a sultry moan as she continues to push out more of your cum, her body still responding to the aftershocks of your lovemaking.<br><br>
<<if $girl1.preg is 1 and ($girl1.pregdetails.inform isnot 0 or $girl1.pregdetails.warning_close isnot 0)>>
<<dialog $girl1 "I'm already pregnant silly.">><br>
<<else>>
<<dialog $girl1 "I don't know... but I hope it does. I want another one of your babies inside me. ">><br>
<</if>>
/%
<<dialog $girl1 "Give it to me, give me your hot seed! I need it so bad!">><br>
<<dialog $player "Let's make a sibling for little $girl1.event.event9.baby_name1, shall we? $man1.name1 could wait for his turn...">><br>
$girl1.name1 shudders and moans in ecstasy as your hot seed fills her up, the feeling of your thick cum coating her insides making her legs tremble.<br><br>
<div class="simpleborder">
<<dialog $girl1 "Ohhh, yes, please! I want another baby from you, another little secret we can keep together!">><br>
</div>
or<br>
<div class="simpleborder">
<<dialog $girl1 "Oh god, yes... please, give me another baby... ">><br>
<<dialog $girl1 "We'll keep it a secret, just like $girl1.event.event9.baby_name1... $man1.name1 will never know the truth.">><br>
She gazes up at you with adoring eyes, already craving your touch and affection once more.<br><br>
<<dialog $girl1 "My perfect, naughty baby maker...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Oh yes, fill me up, breed me! I want to carry your child again, to feel it growing inside me...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Mmm, yes, please! I want another baby from you, another precious little secret only you know about!">><br>
panting heavily, she collapses onto your chest, nuzzling into your neck.<br><br>
<<dialog $girl1 "$man1.name1 will just have to wait his turn...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Oh, god yes... I'd love to have another baby with you!">><br>
She leans down to capture your lips in a passionate kiss, tasting the mix of sweat and sex on both your mouths.<br><br>
<<dialog $girl1 "$man1.name1 can wait, I don't need him for this. You're the one who really satisfies me, makes me feel alive and complete.">><br>
nuzzles into your neck, basking in the afterglow of your intense lovemaking.<br><br>
<<dialog $girl1 "Just keep filling me up with that delicious cum, baby. I want to be dripping with it when we leave here.">><br>
</div>
%/
<</if>>
<<button "Wrap up" $passage1>><<set $act_1 to "sex_afterwards", $act_2 to "one">><</button>> <br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<div class="has_sound">
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Mission 1" $passage1>><<set $act_2 to "one">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Mission 2" $passage1>><<set $act_2 to "sex_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "sex_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Girl on top" $passage1>><<set $act_2 to "sex_3">><<limitplusupdate _girl "vaginal">><</button>>
/%<<button "Sex four" $passage1>><<set $act_2 to "sex_4">><</button>>%/
<<button "Head" $passage1>><<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
/%<<button "Unused" $passage1>><<set $act_2 to "bonus_list">><</button>>%/
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum Inside" $passage1>><<set $act_2 to "cum", $act_3 to "cum_inside">><</button>><</if>>
<<else>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $act_3 to "cum_inside">><</button>>
<</if>>
</div>
</div>
<</if>>
<<elseif $act_1 is "">>
<<if $act_2 is "dfdf546">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g1e11_bg to $background2>>
<<if _psg_g1e11_bg is "">>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<<elseif _psg_g1e11_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "school_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/highschool.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/highschool_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g1e11_bg is "school_hallway">>
<style>body {background-image: url("images/GPG1O/loca/cleavage/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "school_teachers_office_main">>
<style>body {background-image: url("images/GPG1O/loca/cleavage/teachers_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "school_office_joined_cubicle">>
<style>body {background-image: url("images/GPG1O/loca/cleavage/teachers_office_pair_cube.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "school_teachers_lounge">>
<style>body {background-image: url("images/GPG1O/loca/cleavage/teachers_lounge.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "church">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/church_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "fellowship_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/fellowship_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "city_center">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g1e11_bg is "chill_bar_cafe">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/other/chill_bar_cafe_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "apartment_hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "cafe_cat">>
<style>body {background-image: url("images/GPG1O/loca/other/cafe_cat_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "cafe_book">>
<style>body {background-image: url("images/GPG1O/loca/other/cafe_book_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "restaurant_normal_1">>
<style>body {background-image: url("images/GPG1O/loca/other/restaurant_normal_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e11_bg is "restaurant_highend_1">>
<style>body {background-image: url("images/GPG1O/loca/other/restaurant_highend_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<set $gvar.var7 to 0>>
<<set _priest_name to "Priest/Pastor", _priest_pic to "robert_morris">>
<<set _fs_name to "Group Leader", _fs_pic to "fellowship_leader">>
<<set _headnods to [
["You catch a few nods from around the circle, but it's $man1.name1 who responds the most—his nod is steady, thoughtful. The group seems quietly receptive to your words.", "$man1.name1 +1, FellowshipCred +1", {man1:1, group:1, girl26:0}],
["As soon as you finish, a soft wave of approval moves through the group—heads nodding, a few smiles exchanged. It's clear your words struck a chord with everyone present.", "$girl26.name1 +1, FellowshipCred +1" , {man1:0, group:1, girl26:1}],
["Your words seem to hang in the air a moment longer. $girl26.name1's gaze lingers on you, and she nods slowly—more than anyone else, you can tell it meant something to her.", "Pristine +2", {man1:0, group:0, girl26:2}]
]>>
<<set _svs_over_hr to 15, _svs_over_min to 5>>
<<set _fwshp_over_hr to 16, _fwshp_over_min to 0>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set _g1e11 to $girl1.event.event11>>
<<checkpatrons>>
<<set _patrons_copy to _patrons>>
<<set _psg_g1e11 to "allie_event_11">>
<<if $act_1 is "talk" and ($act2 is "allie" or $act2 is "girl1")>>
<<if $act_2 is "whatsoverhere">>
<<else>>
<<if $girl1.event.event11.completed is 0 and $girl1.event.event9.completed is 1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom" and $man1.location isnot "bathroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if $girl1.event.event11.active is 0>>
<<if (_temphour gte 8 and _temphour lte 12) and _tempday isnot 0 and _tempday isnot 6 and _ethannotpresent>>
<<button "You see a lunchbox lying around" _psg_g1e11>>
<<set $act_1 to "eethan_forgot_something", $act_2 to "one", $background2 to $act3>>
<<set $girl1.event.event11 to {
completed:0, active:1,
visited_school:0,
flwship_pts:{man1:0, girl26:0, fellowship:0},
flwship_events:{first:0, rounds:0},
hangout_man1:{first:0, choices:0, dislike_flag:0, clue:0},
ooo_girl26:{first:0, rounds:0, completed:0, decision:0, back_off_of_man1:0},
report_allie:{one:0, two:0, final:0}
}>>
<</button>>
<<else>>
<<disable>><<button "You see a lunchbox lying around (<i>8am-12pm, weekdays</i>)">><</button>><</disable>>
<</if>>
<<else>>
<<if $girl1.event.event11.visited_school is 0>>
<<if (_temphour gte 8 and _temphour lte 12) and _tempday isnot 0 and _tempday isnot 6 and _ethannotpresent>>
<<button "You see a lunchbox lying around" _psg_g1e11>>
<<set $act_1 to "eethan_forgot_something", $act_2 to "one", $background2 to $act3>>
<</button>>
<<else>>
<<disable>><<button "You see a lunchbox lying around (<i>8am-12pm, weekdays</i>)">><</button>><</disable>>
<</if>>
<<elseif $girl1.event.event11.visited_school is 1 and $girl1.event.event11.report_allie.one is 0>>
<<if _ethannotpresent>>
<<button "Tell $girl1.name1 about the school visit" _psg_g1e11>><<set $act_1 to "talk_school_visit_allie_1", $act_2 to "one", $background2 to $act3>><</button>>
<<else>>
<<button "Tell $girl1.name1 about the school visit (<i>$man1.name1 is here</i>)">><</button>><</disable>>
<</if>>
<<elseif _g1e11.ooo_girl26.completed is 1 and _g1e11.report_allie.final is 0>>
<<if _ethannotpresent>>
<<button "Tell her about $girl26.name1" _psg_g1e11>><<set $act_1 to "final_report_girl1", $act_2 to "one", $background2 to $act3>><</button>>
<</if>>
<</if>>
/% buttons for allies active event 11 here %/
<</if>>
<</if>>
/%
<<button "_psg_g1e11 - To church (first)" _psg_g1e11>><<set $act_1 to "church_first", $act_2 to "one", $background2 to "church", $gameDate.setHours(13), $gameDate.setMinutes(0)>><</button>>
<<button "_psg_g1e11 - To church (second)" _psg_g1e11>><<set $act_1 to "church_two", $act_2 to "one", $background2 to "church">><</button>>
<<button "_psg_g1e11 - To the city center for one-on-one with $girl26.name1" _psg_g1e11>><<set $act_1 to "one_on_one_1", $act_2 to "one", $background2 to "city_center">><</button>>
%/
/% I'm not sure if I want to create possible story ending here. The ANSWER IS NO! Because whether pristine will choose to go deeper into the hole or not will happen at a later event, maybe an ending sub-event in Allie's event 11. Possibly when $player starts suggesting more extreme stuff, if she doesn't have enough points, she'll stop there, but if yes, that's a win.
Though I still have to think what'll happens to the fellowship after? I think most likely I'll need to create a repeatable version, with Eethan there, and depending on how things go, Pristine.
%/
<</if>>
<<elseif $act_1 is "final_report_girl1">>
<<if $act_2 is "one">>
<<set _backoff to _g1e11.ooo_girl26.back_off_of_man1>>
<<set _girl26_decision to _g1e11.ooo_girl26.decision>>
<<set $girl1.event.event11 to {
completed: 1,
active: 0,
flwship_pts: $girl1.event.event11.flwship_pts,
fellowship_bonus: $girl1.event.event11.fellowship_bonus,
backoff: _backoff,
girl26: _girl26_decision
}>>
<<if _backoff is 0>>
You tell $girl1.name1 what happened—how you failed to present enough evidence to convince $girl26.name1 to stop confiding in $man1.name1. It's understandable. $man1.name1 was more than willing to help, and she truly needed his support.<br><br>
<<dialog $girl1 "That's okay. At least you tried...">><br>
<<dialog $player "Sorry.">><br>
<<button "Back" $passage1>>
<<set $act to $back1, $act2 to $back2>>
<<print _clean_used_vars>>
<</button>>
<<elseif _backoff is 1>>
<<dialog $player "It's done.">><br>
She looks at you, confused.<br><br>
<<dialog $girl1 "What is?">><br>
You glance around, making sure $man1.name1 isn't nearby.<br><br>
<<dialog $player "$girl26.name1 is no more.">><br>
<<dialog $girl1 "(<i>chuckles</i>) What did you do?">><br>
<<dialog $player "We talked. She agreed it would be unfair to you—for her to rely on $man1.name1 for emotional support.">><br>
<<dialog $girl1 "Talked? Metaphorically or literally? I'm guessing you offered her a little incentive.">><br>
<<dialog $player "Well, she has me to talk to now.">><br>
<<dialog $girl1 "Oh? Are you planning to...">><br>
<<dialog $player "(<i>playing dumb</i>) Planning to...?">><br>
She saunters closer, eyes full of mischief. Her chest presses against yours as she slides a hand between your legs with a wicked smile.<br><br>
<<dialog $girl1 "Are you planning to steal her away too? Gonna seduce her with that big cock of yours? (<i>rubbing your crotch</i>)">><br>
<<if _g1e11.ooo_girl26.decision is 1>>
<<dialog $player "Yesh. That is the plan.">><br>
<<dialog $girl1 "Perfect. As long as she stays away from $man1.name1.">><br>
<<else>>
<<dialog $player "That was the plan... It didn't go well.">><br>
<<dialog $girl1 "Aww, at least you still have me. (<i>sad face</i>)">><br>
<</if>>
She takes your hand and leads you to the living room. It doesn't take long before you're both in your birthday suits.<br><br>
<<addlove $girl1 10>>
<<addcorruption $girl1 10>>
<<addbaselust $girl1 5>>
<<set $girl1.corruption_level +=1>>
<<button "Sex (<i>Reward</i>)" _psg_g1e11>>
<<set $act_1 to "reward_sex_1", $act_2 to "one", $background2 to "livingroom">>
<<set $metervalue1 to 0, $metervalue2 to 0>>
<</button>>
<</if>>
/%
< < < if $act_3 is "success" > >
< < elseif $act_3 is "no_house_entry" > >
<dialog $player "It's done.">><br>
She looks at you befuddled.<br><br>
<<dialog $girl1 "What is?">><br>
You look around to make sure $man1.name1 isn't around.<br><br>
<<dialog $player "$girl26.name1 is no more.">><br>
<<dialog $girl1 "(<i>chuckles</i>) What did you do?">><br>
<<dialog $player "We talked. And she agreed that it would be unfair to you, for her to be dependent on $man1.name1 for emotional support.">><br>
<<dialog $girl1 "Talked? Metaphorically or literally? Surely you used something to sweeten the deal.">><br>
<<dialog $player "Well, she has me to talk to now.">><br>
<<dialog $girl1 "Oh, are you planning to...">><br>
<<dialog $player "(<i>playing dumb</i>) Planning to...?">><br>
She seductively walks close to you, pressing her chest on your strong body. With an absolute mischievous smile, she puts her hand on your crotch.<br><br>
<<dialog $girl1 "Are you planning to steal her away too? Using your big cock to seduce her? (<i>rubbing on your crotch</i>)">><br>
<<dialog $player "Yesh. That is the plan.">><br>
<<dialog $girl1 "That is... wonderful. As long as she stays away from $man1.name1. Although...">><br>
<<dialog $player "Although...?">><br>
She looks at you, a serious look on her face.<br><br>
<<dialog $girl1 "What happened with you and $man1.name1? He says he doesn't want you to be around the house anymore.">><br>
<<dialog $player "He doesn't? Why?">><br>
<<dialog $girl1 "He wasn't being very clear, but something about you being morally corrupt, and willing to sleep with \"married women\"...">><br>
Her hand still rubbing lightly on your crotch, her fingers playing with the outline of your erection.<br><br>
<<dialog $girl1 "And he's not wrong... but what happened?">><br>
<<dialog $player "Maybe a slip of tongue of my part.">><br>
You grope her ass.<br><br>
<<dialog $player "What will I do now? I love fucking you in your marital bedroom. We have so many... intimate memories in here too.">><br>
<<dialog $girl1 "We'll have to be more secretive. And the house is out of bound now, so that leaves only your place now.">><br>
<<dialog $player "Remind me to not be so rough, or else, $man1.name might hear us. (<i>smirks</i>)">><br>
<<dialog $girl1 "Why don't you show me how rough you can be.">><br>
She takes your hand to the bedroom. It didn't take long before you two are in your birthday suit.<br><br>
<<set $girl1.operatingHour.one.toggle to 0>>
<<set $girl1.event.event11 to {completed:1, active:0, fellowship_bonus: $girl1.event.event11.fellowship_bonus}>>
<<button "Sex (<i>Reward</i>)" _psg_g1e11>><<set $act_1 to "reward_sex_1", $act_2 to "one">><</button>>
< < / if > >
%/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "reward_sex_1">>
<<if $act_2 is "one">>
<<set $choice1 to "first">>
<<dialog $girl1 "This time... I want you to be <b>rough</b>, $player.name1. No holding back. Use me—treat me like your personal slut.">><br>
<<dialog $player "Spicy! Just remember—if it gets too much, the safeword is \"Pineapple\"... or any fruit.">><br>
<<dialog $girl1 "Got it. (<i>her voice drops as she slips into character</i>) Fuck me, $player.name1.">><br>
You take her to the living room and firmly guide her to her knees. Your cock's already hard as you pull it out in front of her face.<br><br>
<<dialog $player "Be a good little toy... and suck my cock.">><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/blowjob_1.mp4">Your browser does not support the video tag.</video>
</div><br>
When you've had enough of her mouth, you shove her back onto the couch, watching her body bounce slightly with the force.<br><br>
<<dialog $girl1 "Ah—wait, what are you—">><br>
<<dialog $player "Shut up. Sluts don't speak unless told to.">><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two", $act_3 to "opening">><</button>>
<<elseif $act_2 is "repeatable_one">>
<<dialog $player "Just remember—if it gets too much, the safeword is \"Pineapple\"... or any fruit.">><br>
<<dialog $girl1 "(<i>giggles</i>) Okay.">><br>
You take her to the living room and firmly guide her to her knees. Your cock's already hard as you pull it out in front of her face.<br><br>
<<dialog $player "Now be a good little toy... and suck my cock.">><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/blowjob_1.mp4">Your browser does not support the video tag.</video>
</div><br>
When you've had enough of her mouth, you shove her back onto the couch, watching her body bounce slightly with the force.<br><br>
<<dialog $girl1 "Ah—wait, $player.name1—">><br>
<<dialog $player "Shut up. Sluts don't speak unless told to.">><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two", $act_3 to "opening">><</button>>
<<elseif $act_2 is "two">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/rip_pants.mp4">Your browser does not support the video tag.</video>
</div><br>
You grab her pants and tear them open without hesitation, not even bothering to pull them down properly. It's rough. Dirty. Exactly what this moment calls for.<br><br>
The fabric splits, leaving her lower half exposed—her panties barely clinging on. You slide them aside instead of tearing them too, choosing to savor that little strip of restraint.<br><br>
<<dialog $girl1 "Ahh! Oh, fuck, $player.name1!">><br>
<<elseif $act_3 is "sex0">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/licking_fingering.mp4">Your browser does not support the video tag.</video>
</div><br>
You take a brief moment to taste her—your tongue gliding over her folds, teasing her clit, lapping up every bit of that growing arousal. She squirms under your control, her breath shaky, her legs twitching. Even as you eat her out, your voice stays firm, possessive—filthy.<br><br>
You whisper against her heat, telling her exactly how you're going to ruin her tight little pussy. How it won't be gentle. How she'll feel you for hours.<br><br>
<<elseif $act_3 is "sex1">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/doggy_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You slam into $girl1.name1 from behind, each thrust hard and deep, your grip firm on her hips. The angle doesn't show just how rough you're fucking her—but if it did, no one would doubt it.<br><br>
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/blowjob.mp4">Your browser does not support the video tag.</video>
</div><br>
You drop down onto the couch and pull $girl1.name1 between your legs. It's not just a blowjob—this is about control. Her mouth is your toy now.<br><br>
You grip her head firmly, guiding her rhythm, then take over completely—thrusting into her mouth like you would her pussy. Wet, tight, and all yours to use.<br><br>
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/cowgirl_1.mp4">Your browser does not support the video tag.</video>
</div><br>
Things get hotter fast—so hot, you nearly forget it's a roleplay. You call her a filthy little slut, using her body without holding back. You give her a nice slap on her butt. She glares at you, breathless, and spits back,<br><br>
<<dialog $girl1 "You're such a jerk!">><br>
You just smirk, give her ass a slap again. Back and forth you go—filthy names, dirty laughs, and bodies moving like they know the game by heart.<br><br>
/% allie says oh you're such a jerk %/
<<elseif $act_3 is "sex4">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/missionary_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You drive into her tight, dripping pussy in deep, steady strokes, your fingers circling her clit with practiced pressure. Her moans grow louder with every thrust
<<if $choice2 is "eethan_nearby">>
—so loud, in fact, that for a split second you glance toward the hallway, half-expecting $man1.name1 to come stumbling in from his drunken sleep.
<<else>>
.
<</if>><br><br>
<<dialog $player "You're such a slut, you're not even trying to keep your voice down.">><br>
<<dialog $girl1 "Mmm—I can't help it... you feel too good.">><br>
<<elseif $act_3 is "sex6">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/side_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You slide in from the side and wrap your hand around $girl1.name1's neck, fucking her steadily but firmly while calling her your little slut. You keep your grip just tight enough. Her body gives you all the answers, her pussy clenching hard around your cock with every squeeze, every thrust, like she <b>wants</b> it rough, <b>needs</b> it.<br><br>
<<dialog $player "You like that, you little slut? Want me to choke you harder while I keep fucking you?">><br>
<<dialog $girl1 "Ahh... Oh fuck!">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl1 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<if $act_3 is "opening">>
<<button "Lick her pussy" _psg_g1e11>><<set $act_3 to "sex0">><<LP_gains 5 -300>><</button>>
<</if>>
<<set _bonus_allie_points to -250>>
<<button "Doggy" _psg_g1e11>><<set $act_3 to "sex1">><<LP_gains 20 _bonus_allie_points>><</button>>
<<button "BJ" _psg_g1e11>><<set $act_3 to "sex2">><<LP_gains 20 _bonus_allie_points>><</button>>
<<button "Ride" _psg_g1e11>><<set $act_3 to "sex3">><<LP_gains 20 _bonus_allie_points>><</button>>
<<button "Mission" _psg_g1e11>><<set $act_3 to "sex4">><<LP_gains 20 _bonus_allie_points>><</button>>
<<button "Side" _psg_g1e11>><<set $act_3 to "sex6">><<LP_gains 20 _bonus_allie_points>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_g1e11>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_g1e11>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<set $gameDate.setHours(19), $gameDate.setMinutes(0)>>
<<finish_sex $girl1>>
<<playspurt>>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event11/cum_cumshot.mp4">Your browser does not support the video tag.</video>
</div><br>
With your hand still around her neck, you stroke your cock fast, the pressure building fast. Then, with a sharp groan, you unload all over $girl1.name1's pretty, fucked-out face—thick streaks marking just how hard you lost control. The room slowly settles, both of you catching your breath, coming down from the high.<br><br>
<<dialog $player "How was that?">><br>
<<dialog $girl1 "(<i>satisfied</i>) Amazing. But... did you really have to rip my pants? I actually liked those.">><br>
<<dialog $player "Yeah... my bad. Got a little too caught up in the moment. I'll buy you a new pair, promise.">><br>
<<if $choice1 isnot "first">>
<i>-2 Love for $girl1.name1—because you keep ripping off her pants.<<addlove $girl1 -2>></i><br><br>
<</if>>
<<if $item.item85.quantity gt 0>>
<<button "Give her a new pair of pants" _psg_g1e11>><<set $act_2 to "new_pants">><</button>><br>
<<else>>
<<disable>><<button "Give her a new pair of pants (<i>You don't have it in your inventory, you can buy it at the mall</i>)">><</button>><</disable>><br>
<</if>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "new_pants">>
You surprise her with a new pair of faux women's jeans. She's clearly delighted by the gesture. (<i>+ 10 love</i>)<<addlove $girl1 10>><br><br>
<<dialog $girl1 "Aww, thank you $player.name1.">><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><<print _clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eethan_forgot_something">>
<<if $act_2 is "one">>
<<dialog $girl1 "$man1.name1 left his lunchbox again. I might have to start sneaking them into his bag at this point.">><br>
<<dialog $player "Doesn't the school have a cafeteria or something?">><br>
<<dialog $girl1 "It does, but we always have so much food at home. I like making snacks for him. Just so he doesn't forget about me, you know?">><br>
<<button "<<dialog $player \"I haven't been to the school yet. Maybe I could swing by, deliver the lunch, and check out the place while I'm at it.\">>" _psg_g1e11>><<set $act_2 to "two">><</button>><br>
<<button "<<dialog $player \"No one in their right mind would forget about you—especially not after seeing how sexy you are.\">>" _psg_g1e11>><<set $act_2 to "sexy_1">><</button>><br>
<<elseif $act_2 is "two">>
<<dialog $girl1 "Oh, you'd really do that for me?">><br>
<<dialog $player "Yeah, we can't have $man1.name1 going hungry while he's working.">><br>
<<dialog $girl1 "You're a godsend! Let me grab the lunchbox.">><br>
A few seconds later, she comes back holding a neatly packed lunchbox.<br><br>
<<dialog $player "Let's just hope I don't get hungry on the way.">><br>
<<dialog $girl1 "(<i>chuckles</i>) Maybe I should throw in some extra crackers, just in case.">><br>
After a bit more chatting and joking around, you're all set to head to the school.<br><br>
<<button "Go to St Cleavage" _psg_g1e11>><<set $act_1 to "to_school_1", $act_2 to "one", $background2 to "school_front">><</button>>
<<elseif $act_2 is "sexy_1">>
<<dialog $girl1 "Mmm... You're trouble, you know that? Keep talking like that and I'll forget we're trying to be careful around the house.">><br>
<<dialog $player "(<i>playful</i>) That's exactly what trouble does, isn't it?">><br>
<<dialog $girl1 "(<i>chuckles</i>) It sure is.">><br>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "to_school_1">>
<<set _se_name to "Security", _se_pic to "clea_security_1">>
<<if $act_2 is "one">>
You're standing in front of St. Cleavage. This is where $man1.name1 works.<br><br>
<<button "Go in" _psg_g1e11>><<set $act_2 to "two", $background2 to "school_hallway">><</button>>
<<elseif $act_2 is "two">>
As you enter the building, you notice a small booth in the corner of the entrance. Inside, a man is slumped in his chair, clearly asleep.<br><br>
<<dialog $player "<sub><sub>Hello...</sub></sub>">><br>
No response.<br><br>
<<dialog $player "<sub>Hey...</sub>">><br>
Still nothing.<br><br>
<<dialog $player "Hello...">><br>
Still no reaction.<br><br>
<<dialog $player "
<audio controls>
<source src=\"images/GPG1O/sound/human_sounds/cough_1.opus\" type=\"audio/mpeg\">
Your browser does not support the audio element.
</audio> (<i>coughing</i>)">><br>
He finally jolts awake, startled by your loud cough. His eyes are red and unfocused as he quickly stands up, still dazed.<br><br>
<<dialog $random_man "Yes, Ma'am!" _se_name _se_pic>><br>
It takes him a few seconds to realize he's mistaken you for someone else.<br><br>
<<dialog $random_man "Wait... oh, thank god. I thought you were someone else." _se_name _se_pic>><br>
He relaxes his posture.<br><br>
<<dialog $random_man "I was having such a good dream too..." _se_name _se_pic>><br>
<<button "<<dialog $player \"What were you dreaming about?\">>" _psg_g1e11>><<set $act_2 to "dream">><</button>><br>
<<button "<<dialog $player \"I'm here to deliver a lunchbox to Mr. $man1.name1 $man1.name2.\">>" _psg_g1e11>><<set $act_2 to "three">><</button>><br>
<<elseif $act_2 is "dream">>
/% It really was a great dream, but he's already forgotten most of it—like dreams usually go. %/
<<dialog $random_man "Oh man, it was awesome. There was me and a girl. We were fighting for anarchy, teaming up with gangs and stuff. Then we got married and... probably had like ten kids or something..." _se_name _se_pic>><br>
He looks off to the side, clearly trying to remember.<br><br>
<<dialog $player "I've had dreams like that. It's sad how fast we forget them.">><br>
<<dialog $random_man "I didn't forget her name though. It was An... Ta... Anita? I don't know... Ah, fuck me, it just happened." _se_name _se_pic>><br>
He lets out a big sigh.<br><br>
<<dialog $player "Sorry, man.">><br>
<<dialog $random_man "Ah, it doesn't matter. I'll dream about her again... So, what brings you here?" _se_name _se_pic>><br>
<<button "<<dialog $player \"I'm here to deliver a lunchbox to Mr. $man1.name1 $man1.name2.\">>" _psg_g1e11>><<set $act_2 to "three">><</button>><br>
<<elseif $act_2 is "three">>
<<dialog $random_man "Oh, for $man1.name1? And you are?" _se_name _se_pic>><br>
<<dialog $player "I'm his neighbor. We live right next to each other, and his wife asked me—ever so kindly—to deliver her poor husband's food.">><br>
<<dialog $random_man "His missus, huh? Yeah, I bet she's got her hands full with the little one. Makes sense she'd rope you in." _se_name _se_pic>><br>
<<dialog $player "(<i>laughs</i>) Yeah.">><br>
<<dialog $random_man "Newborns, man. Beautiful chaos. Anyway, just drop the lunchbox here, I'll pass it along to $man1.name1." _se_name _se_pic>><br>
<<dialog $player "I was actually hoping to take a look around the school. Thought I'd hand it to him myself.">><br>
He tilts his head, considering you.<br><br>
<<dialog $random_man "Hmm. Visitors don't usually get past the front without paperwork or some high-level excuse." _se_name _se_pic>><br>
<<dialog $player "Well, you are technically my excuse, if you think about it. Escort me, and we're golden, right?">><br>
<<dialog $random_man "Heh. Clever. Sure, why not? Beats nodding off behind this desk again." _se_name _se_pic>><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four", $background2 to "school_teachers_office_main">><</button>>
<<elseif $act_2 is "four">>
He leads you through the school, weaving past classrooms toward the teachers' office wing.<br><br>
<<dialog $player "Cubicles, huh?">><br>
<<dialog $random_man "You should've seen it back when it was just rows of desks. No walls, no privacy—total chaos. Looked like a pigsty, if I'm being polite." _se_name _se_pic>><br>
<<dialog $player "(<i>laughs</i>) That's a bit harsh.">><br>
<<dialog $random_man "Harsh, but fair. I'm just calling it like it was." _se_name _se_pic>><br>
He continues walking, leading you deeper into the office maze. Around you, teachers hunch over their desks, absorbed in work, barely registering your presence. At last, he stops at a corner office connected to a lone cubicle.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "five", $background2 to "school_office_joined_cubicle">><</button>>
<<elseif $act_2 is "five">>
You spot $man1.name1 hunched over his desk, scribbling something intently. The security guard knocks on the wall to announce your presence. $man1.name1 swivels around in surprise.<br><br>
<<dialog $random_man "Hey, Mr. $man1.name1, you've got a visitor. It's your wife." _se_name _se_pic>><br>
You smile and give a small wave. $man1.name1's face scrunches up in confusion, his brows knitting together.<br><br>
<<dialog $random_man "Kidding, kidding—it's your neighbor. (<i>glances at you</i>) Uh, remind me, what was your name again?" _se_name _se_pic>><br>
<<dialog $man1 "$player.name1? Well this is a surprise! What brings you all the way here?">><br>
<<dialog $player "Just visiting. I've never seen the school before, oh, and…">><br>
You lift the lunchbox from the bag you've been carrying and hand it to him.<br><br>
<<dialog $player "$girl1.name1 was giving you grief again, said you forgot your lunch. So I figured I'd do the honors.">><br>
<<dialog $man1 "Oh! Wow, that's incredibly kind of you. You really didn't have to go out of your way.">><br>
<<dialog $random_man "(<i>gives your shoulder a friendly pat</i>) Why can't I have neighbors like you!" _se_name _se_pic>><br>
<<dialog $player "She was all like, \"I want my husband to think of me all day,\" so... here I am, playing Cupid with a lunchbox.">><br>
The three of you chat and share a few laughs, <<cont append>>the atmosphere light and easy.<br><br>
<<cont append>>
<<dialog $girl26 "Sorry, gents—mind if I squeeze through?" "Woman">><br>
<<cont append>>
<div class="center">
<img src="images/GPG1O/char/pristine_edge/pristine_first.webp">
</div>
You and the guard are standing in the way of the cubicle beside $man1.name1's, blocking the woman's path.<br><br>
<<dialog $random_man "Ah, our bad, Mrs. $girl26.name1." _se_name _se_pic>><br>
You both shuffle aside to let her pass.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "six">><</button>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "six">>
<<dialog $girl26 "What's all the commotion about?">><br>
<<dialog $random_man "Mr. $man1.name1's wife sent him a lunchbox." _se_name _se_pic>><br>
She glances around, curious.<br><br>
<<dialog $girl26 "Where is she?">><br>
<<dialog $man1 "She's not here. This is $player.name1, my neighbor.">><br>
He fumbles a bit as he introduces you.<br><br>
<<dialog $man1 "$player.name1, this is Pristine. She's a colleague and teaches literature just down the hall. She's really good at it, too.">><br>
<<dialog $player "Nice to meet you, $girl26.name1. I'm the lunchbox delivery guy today.">><br>
<<dialog $girl26 "Well, nice to meet you too, $player.name1! You must be quite the neighbor, showing up with food like that!">><br>
<<dialog $random_man "Right? That's what I said!" _se_name _se_pic>><br>
<<dialog $player "Ah, it's nothing, really.">><br>
<<dialog $girl26 "Well, good thing you did—wouldn't want $man1.name1 teaching on an empty stomach, right? (<i>chuckles</i>)">><br>
<<dialog $man1 "(<i>laughs, loudly</i>)">><br>
<<dialog $random_man "Alright, we've been loitering long enough. You've seen enough now, yeah $player.name1?" _se_name _se_pic>><br>
<<dialog $player "Yeah, it's been nice.">><br>
<<dialog $girl26 "Wait! You came all this way, why not join us in the teachers' lounge for lunch?">><br>
You glance at the security guard.<br><br>
<<dialog $random_man "Go ahead, you've got my blessing." _se_name _se_pic>><br>
<<dialog $player "What about you?">><br>
<<dialog $random_man "Can't. The wifey's waiting. I trust you'll find your way out without me." _se_name _se_pic>><br>
<<dialog $player "(<i>laughs</i>) Yeah, thanks, man.">><br>
You, $girl26.name1, and $man1.name1 head toward the teachers' lounge together.<br><br>
<<button "To the teacher's lounge" _psg_g1e11>>
<<set $act_1 to "lunch_1_first", $act_2 to "one", $background2 to "school_teachers_lounge">>
<<set $gameDate.setHours(12), $gameDate.setMinutes(25)>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "lunch_1_first">>
<<if $act_2 is "one">>
The lounge is mostly empty, with only one person inside.<br><br>
<<dialog $player "Is it always this quiet around here?">><br>
<<dialog $man1 "Most folks just eat at their desks. Less noise, more grading.">><br>
<<dialog $girl26 "Or they sneak off campus for lunch when no one's looking.">><br>
The lounge holds a few modest tables, enough for six. $girl26.name1 and $man1.name1 sit across from each other. You slide in beside her.<br><br>
<<dialog $player "Now that I think about it, I didn't bring anything to eat...">><br>
<<dialog $girl26 "Oh, you're in luck! I always bring extra.">><br>
She pulls out two containers from her bag. Inside are a mix of snacks: strawberries, cookies, chocolate whips, and even onigiris. It's a well-balanced spread between indulgent and healthy.<br><br>
<<dialog $girl26 "$man1.name1 loves the Japanese <i>onigiri</i> I make, so I always bring extras.">><br>
<<dialog $man1 "They're fantastic. You've got to try one, $player.name1. $girl26.name1 puts a lot of care into her cooking... with her hands.">><br>
<<dialog $girl26 "What can I say? It's a gift from God. Praise the Lord.">><br>
<<dialog $man1 "Amen.">><br>
<<dialog $player "Hallelujah, am I right?!">><br>
Laughter bubbles up between you all. You begin eating, and the conversation flows with ease.<br><br>
<<button "Let the lunch chatter flow" _psg_g1e11>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "So what's it like, teaching? Some people say it's an easy gig.">><br>
<<dialog $girl26 "Those people probably never stepped inside a real classroom.">><br>
<<dialog $man1 "(<i>chuckles</i>) It's fulfilling, sure—but easy? No chance.">><br>
<<dialog $girl26 "It's a calling more than a job. If your heart's not in it, you'll burn out fast. You'd be better off in tech.">><br>
<<dialog $man1 "And with fewer people becoming teachers... we might run out someday.">><br>
<<dialog $player "People follow the money, I guess.">><br>
<<dialog $girl26 "(<i>with a tired sigh</i>) Ah yes, money—the root of all evil.">><br>
<<dialog $player "You really believe that?">><br>
<<dialog $girl26 "Greed distorts the soul. The more you chase it, the further you drift from what matters.">><br>
<<dialog $man1 "It's easy to lose your way. You start with good intentions... then get blinded.">><br>
<<dialog $player "Huh...">><br>
<<dialog $girl26 "As a Christian, I believe money's just a tool—to serve God, not replace Him. You earn what you need, and give the rest back in service.">><br>
<<dialog $player "What if you're poor and don't have time to serve God, you know too busy trying to survive.">><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
/%Conversation shifts toward religion.
It feels slightly off—Eethan starts sounding preachy toward Pristine. The context: Pristine ($girl26) has previously confessed to $man1 (Eethan) that she's struggling with her faith. This triggers his "hero complex"—he wants to save her.%/
<<dialog $girl26 "There's always time for God. Even in struggle. Especially in struggle.">><br>
She pauses, eyes cast downward, as if searching for something inside herself.<br><br>
<<dialog $girl26 "For example, I believe He put me here to teach. To guide. That's my worship.">><br>
Her voice softens with conviction.<br><br>
<<dialog $girl26 "I serve Him by shaping the future, by being the shepherd, even when I don't feel strong enough.">><br>
<<dialog $man1 "That's beautiful, $girl26.name1. And true.">><br>
He looks at her, steadily, purposefully. Something in his gaze sharpens, as though he's trying to hold her together with it.<br><br>
<<dialog $man1 "Even when you doubt, your purpose remains. That light is still in you... even when you feel far from it.">><br>
$girl26.name1 nods slowly, clearly moved. Her eyes linger on $man1.name1 longer than before.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $girl26 "Oh wow, look at the time. Lunch is almost over.">><br>
You help clean up, tossing onigiri wrappers and cookie crumbs into the trash.<br><br>
<<dialog $girl26 "It's a shame we had to cut it short. This was really nice.">><br>
<<dialog $man1 "It was. I enjoyed your company, $player.name1. If you're ever interested, $girl26.name1 and I usually join a small fellowship group after church on Sundays.">><br>
<<dialog $girl26 "Yes! You should totally come, $player.name1. We're always up for new voices—and a good conversation.">><br>
<<dialog $player "I'll think about it. No promises though.">><br>
<<dialog $man1 "(<i>laughs</i>) That's fair. Just show up if the spirit moves you.">><br>
And with that, lunch comes to a close. Not long after, you step out of the school, the air feeling just a little lighter.<br><br>
<span id="back"><<button "Back" "CITY1">>
<<set $act to "highschool", $act2 to "">>
<<if $girl1.event.event11.active is 1>>
<<set $girl1.event.event11.visited_school to 1>>
<</if>>
<<set $girl26.var.var1 to 1>>
<<print _clean_used_vars>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "church_first">>
<<if $act_2 is "one">>
<<dreamMusic "2025/church_choir_1.opus">>
You're inside the church, attending Sunday service. Scanning the congregation, you spot $man1.name1 and $girl26.name1 seated a few rows apart—not too close, not too far. The atmosphere is reverent as the service begins.<br><br>
<<dialog $random_man "We find such comforting words in the book of Jeremiah, chapter 29, verse 11: 'For I know the plans I have for you,' declares the Lord, 'plans to prosper you and not to harm you, plans to give you hope and a future.'" _priest_name _priest_pic>><br>
The message echoes through the space, calm and steady. Yet your attention drifts—distracted by the surprising number of attractive people scattered throughout the pews.<br><br>
<<dialog $random_man "This reminds us that even in times of uncertainty or difficulty, God has a purpose and a loving intention for each of us." _priest_name _priest_pic>><br>
Time flows by. Before long—roughly an hour and a half—the service comes to a close. You make your way to the exit and wait for $man1.name1.<br><br>
<<elseif $act_2 is "two">>
Upon seeing you, $man1.name1 walks over with a big smile lighting up his face.<br><br>
<<dialog $man1 "$player.name1! You made it!">><br>
<<dialog $player "Here I am, in the flesh. Figured I'd check it out andsee what this is all about.">><br>
<<dialog $man1 "That's great! Maybe you'll start showing up regularly now. (<i>laughs</i>)">><br>
You laugh along, giving nothing away—neither a yes nor a no.<br><br>
<<dialog $man1 "Since you're here, you should come to the fellowship. There's a bunch of us hanging out there.">><br>
<<dialog $player "Alright.">><br>
<<dialog $man1 "Alright!">><br>
You follow $man1.name1 down the hall, heading toward the fellowship room.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "three", $background2 to "fellowship_room">><</button>>
<<elseif $act_2 is "three">>
You notice a few people already seated when you arrive—$man1.name1 greets them warmly as you both enter. After a brief round of introductions, you find an open spot and settle into the circle of chairs arranged for the gathering.<br><br>
<<dialog $random_man "We'll start in a few minutes, so hang tight, guys." _fs_name _fs_pic>><br>
Just before things begin, the sound of approaching footsteps catches your attention. You glance toward the door—and it's $girl26.name1. She gives $man1.name1 a quick hug, waves to the group, and then spots you.<br><br>
<<dialog $girl26 "$player.name1! You made it!">><br>
<<dialog $player "Yeah, I figured I'd come see what it's all about.">><br>
<<dialog $girl26 "That's awesome. Mind if I sit next to you?">><br>
<<dialog $player "Not at all.">><br>
She smiles and takes the seat beside you just as the fellowship begins.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_1 to "fellowship_rounds_1", $act_2 to "one">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_1">>
<<if $act_2 is "one">>
The group leader begins with an opening prayer and offers you a warm welcome to the group.<br><br>
<<dialog $random_man "To start us off, what's one thing you're grateful for this week?" _fs_name _fs_pic>><br>
Each person will take a turn answering while everyone listens, and you're up first. All eyes are on you.
What kind of answer should you give? One that speaks to $man1.name1, the group, or $girl26.name1?<br>
<div class="expand_container">
<p>Note: Read this if you want more details, tee-hee</p>
<div class="expand_content">
<p>- Hey there,</p>
<p>- Check the event progress on $girl1.name1's character page to view the scores. It's recommended to follow the quotas.</p>
<p>- The group score is the least important—it only determines how much stress is removed each time you attend the fellowship, after $girl1.name1's Event 11 is completed.</p>
<p>- To get the key clue about $girl26.name1 from $man1.name1, you need at least 3 Fellowship points with him. This will prompt him to open up when hanging out at the city center.</p>
<p>- To unlock $girl26.name1's route, you need at least 8 Pristine score. If it's lower, her route will be blocked/ended.</p>
<p>- If you're not interested in Pristine, you can get 3 points with $man1.name1 and focus the rest on the Group. It's possible to reach the maximum Group score of 10, which gives you -10 stress every time you attend the fellowship.</p>
<p>- If you fail to get the clue from $man1.name1 and bring it up to $girl26.name1, you won't unlock the sex scene with $girl1.name1 at the end.</p>
</div>
</div>
<h2><b>Note</b>: </h2>
<<button "<<dialog $player \"(<i>$man1.name1</i>) I'm grateful to $man1.name1 for inviting me here—even if it's a little unexpected and I'm a little out of place.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a1">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Honestly? I'm thankful for community. Just... being around people who believe in something bigger than themselves.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a2">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) I'm really grateful for purpose. Even when things are messy, having something that pulls you forward... it means a lot.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a3">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "a1">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "a2">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $random_man "Let's begin this week's fellowship with this verse: 'No temptation has overtaken you except what is common to mankind.' Can someone share their interpretation of this verse?" _fs_name _fs_pic>><br>
This is your chance to shape the scripture to your own narrative. The real question is—who are you tailoring it for?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) God gives us the strength to resist any temptation. It's about willpower and discipline.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "eethan_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Sometimes acknowledging temptation is more powerful than denying it. It reminds us we're all human.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "pristine_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) Maybe temptation is God's way of helping us understand what we truly desire. It's not always wrong to explore it.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "pristine_corruption">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "eethan_fellowship">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "pristine_fellowship">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
/% pristine_corruption %/
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
As the fellowship begins to wind down, you spend a few moments interacting with the group.<br><br>
<<if $choice1 is "eethan_fellowship">>
<<dialog $man1 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $man1.name1.">><br>
<<elseif $choice1 is "pristine_fellowship">>
<<dialog $girl26 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1.">><br>
<<else>>
<<dialog $girl26 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1.">><br>
<</if>>
Soon after, everyone begins to disperse.<br><br>
<span id="back"><<button "Back" "CHURCH">>
<<print _clean_used_vars>>
<<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">>
<<if _g1e11.active is 1>>
<<set $girl1.event.event11.flwship_events.first to 1>>
<</if>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_2">>
<<if $act_2 is "one">>
There are already a few people here. You greet them and take a seat. The room hums with light conversation as the members chat with one another.<br><br>
<<dialog $random_man "We'll start in a few minutes, so don't go anywhere guys." _fs_name _fs_pic>><br>
Just before things begin, the sound of approaching footsteps catches your attention. You glance toward the door—and it's $girl26.name1.
She gives $man1.name1 a quick hug, waves to the group, and then notices you.<br><br>
<<dialog $girl26 "Good afternoon, $player.name1.">><br>
<<dialog $player "Good afternoon, $girl26.name1.">><br>
She finds an empty seat—not next to you, and not next to $man1.name1 either. The group leader begins the opening prayer, signaling the start of the fellowship.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $random_man "What's something that brought you joy or made you smile this week?" _fs_name _fs_pic>><br>
Each person takes their turn answering while everyone listens. It's currently $girl26.name1's turn.<br><br>
<<dialog $girl26 "Something that brought me joy this week is that I get to come home to a clean and well-maintained house after a full day of teaching our future generation.">><br>
Then it's $man1.name1's turn.<br><br>
<<dialog $man1 "What brought me joy this week was being able to dedicate time to being with all of you—and our returning member, $player.name1.">><br>
He flashes you a warm smile. A few more people share, and then it's your turn. All eyes are on you.
What kind of answer should you give? One that speaks to $man1.name1, the group, or $girl26.name1?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) Honestly? What made me smile this week was being invited back. It means a lot to be remembered and welcomed like this.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a1">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) I had a random moment where I just stopped to appreciate the sun coming through my window. It reminded me how joy can come from the simplest things.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a2">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) I cleaned my place top to bottom this week. I didn't expect it, but it made me feel calm—and yeah, kind of proud.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a3">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "a1">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "a2">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_2">><</button>>
<<elseif $act_2 is "two_fix_2">>
<<dialog $random_man "Let's begin this week's fellowship with this verse:\"Forgive one another, just as God forgave you,\" from Ephesians 4:32. Anyone wants to start?" _fs_name _fs_pic>><br>
This is your chance to shape the scripture to your own narrative. The real question is—who are you tailoring it for?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) We must forgive others, no matter what. That's obedience to God's command.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "man1_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Forgiveness is a journey. Sometimes, we need to heal first before we're ready.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) Forgiveness is just letting go of control. Maybe it's not about right or wrong—just about who makes us feel safe.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_corruption">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "man1_fellowship">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "girl26_fellowship">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
/% girl26_corruption %/
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
As the fellowship is nearing its end for today, you interact with the group.<br><br>
<<if $choice1 is "man1_fellowship">>
<<dialog $man1 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $man1.name1. That one felt straightforward to me—obedience doesn't always need to be complicated.">><br>
<<dialog $man1 "Exactly. Sometimes it's just about trusting the Word and living it out, even when it's hard.">><br>
<<dialog $player "Yeah. I'm trying to keep things simple lately. One step at a time.">><br>
<<elseif $choice1 is "girl26_fellowship">>
<<dialog $random_man "Some really good perspectives today. Thanks for sharing, everyone." "Fellowship member 1">><br>
<<dialog $girl26 "I liked how you interpreted the verse earlier, $player.name1. It felt honest.">><br>
<<dialog $player "Thanks, $girl26.name1. I think forgiveness takes time. You can't force it.">><br>
<<dialog $girl26 "Yeah... sometimes healing has to come first. I really relate to that.">><br>
<<else>> /% girl26_corruption %/
<<dialog $girl26 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1. I guess I just see forgiveness as more personal than people admit.">><br>
<<dialog $girl26 "Can you explain more on what you meant? I just want to understand your thought process.">><br>
<<dialog $player "It's like... sometimes it's not about right or wrong. It's about what brings peace. And maybe that peace comes from letting go of rules that weren't written for you.">><br>
<<dialog $girl26 "(<i>quietly</i>) I've... never heard it put like that.">><br>
<</if>>
Soon after, everyone begins to disperse.<br><br>
<span id="back"><<button "Back" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_3">>
<<if $act_2 is "one">>
There are already a few people here. You greet them and take a seat. The members chat casually among themselves.
Moments later, more people arrive—including $girl26.name1. She greets everyone, including you, and takes the seat next to yours this time.<br><br>
<<dialog $girl26 "Good afternoon, $player.name1.">><br>
<<dialog $player "Good afternoon, $girl26.name1.">><br>
She adjusts her seat, nudging it into place so it lines up with the others.<br><br>
<<dialog $player "How come you're always late?">><br>
<<dialog $girl26 "Late? (<i>checks her watch</i>) I'm not late—I'm always on time.">><br>
<<dialog $player "You're usually one of the last to show up, though.">><br>
<<dialog $girl26 "Oh! My husband and I like to stop and talk with other church members. We usually cut it close.">><br>
<<dialog $player "I see. Where is he today?">><br>
<<dialog $girl26 "My husband? He's got \"important matters\' to attend to... or at least, that's what he always says.">><br>
<<dialog $player "I see.">><br>
You chat a bit more with $girl26.name1 as the fellowship is about to begin.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
The group leader begins with an opening prayer, setting a calm and thoughtful tone for the fellowship.<br><br>
<<dialog $random_man "What's a moment where you felt God's presence or favor this week?" _fs_name _fs_pic>><br>
Each person takes their turn answering while everyone listens closely. It's currently $girl26.name1's turn.<br><br>
<<dialog $girl26 "Something that brought me joy this week is that I've had some quiet time to reflect—and to simply relax in my own home.">><br> /% hinting that her husband was gone during that period of time. %/
Then it's $man1.name1's turn.<br><br>
<<dialog $man1 "This week, I felt God's favor when someone returned my wallet after I left it in a taxi.">><br>
Now it's your turn. All eyes are on you.<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) I think I felt God's favor in the way people show up when you least expect it. Reminded me that trust isn't always misplaced.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a1">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) I felt it in a really small way—just waking up and realizing I had peace in my heart for once. Sometimes that's all it takes.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a2">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) I had a rare moment of stillness this week too. It felt... sacred. Like God was asking me to just be, instead of do.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a3">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "a1">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "a2">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $random_man "Let's begin this week's fellowship with this verse from Mark 10:9,\"What God has joined together, let no man separate.\" Can someone give me their interpretation of this verse?" _fs_name _fs_pic>><br>
This is your chance to shape the scripture to your own narrative. The real question is—who are you tailoring it for?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) Marriage is sacred. It's a lifelong covenant that reflects Christ and the Church.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "man1_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Some marriages survive only because of appearance. I think God cares more about what's real in our hearts.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) Sometimes, God puts people in your life to show you what love could've been. Even if you're already married.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_corruption">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "man1_fellowship">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "girl26_fellowship">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
/% girl26_corruption %/
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
As the fellowship is nearing its end for today, you interact with the group.<br><br>
<<if $choice1 is "man1_fellowship">>
<<dialog $man1 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $man1.name1. It just felt important to acknowledge how sacred marriage really is.">><br>
<<dialog $man1 "Exactly. People forget it's not just a contract—it's a covenant. One that reflects God's design.">><br>
<<dialog $player "I agree. I think that truth gets lost in today's world.">><br>
<<elseif $choice1 is "girl26_fellowship">>
<<dialog $random_woman "You're really outspoken, $player.name1! I admire that.">><br>
<<dialog $girl26 "I liked how you interpreted the verse earlier, $player.name1. It was honest.">><br>
<<dialog $player "Thanks, $girl26.name1. I guess I just think God values authenticity more than appearances.">><br>
<<dialog $girl26 "That really resonated. It's something I've been thinking about a lot lately.">><br>
<<else>> /% girl26_corruption %/
<<dialog $girl26 "I found the way you interpreted the verse earlier to be... intriguing, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1. Just sharing what's been on my heart.">><br>
<<dialog $girl26 "(<i>softly</i>) Sometimes I wonder if we cling to commitments out of fear, not faith.">><br>
<<dialog $player "Or maybe... we're afraid to admit when something sacred has stopped feeling holy.">><br>
<</if>>
Soon after, everybody dispersed.<br><br>
<span id="back"><<button "Back" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_4">>
<<if $act_2 is "one">>
There are already a few people here. You greet them and take a seat. The members chat casually among themselves.
Moments later, more people arrive—including $girl26.name1. She greets everyone, including you.<br><br>
<<dialog $girl26 "Good afternoon $player.name1.">><br>
<<dialog $player "Good afternoon $girl26.name1.">><br>
This time she sits next to $man1.name1. <br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
The group leader begins with an opening prayer, setting a calm and thoughtful tone for the fellowship.<br><br>
<<dialog $random_man "What's on your heart today that you'd like to share?" _fs_name _fs_pic>><br>
Each person takes their turn answering while everyone listens closely. It's currently $man1.name1's turn.<br><br>
<<dialog $man1 "I feel God's presence in all of us today. No matter what obstacles come our way, we need to stand firm in faith. He is with us—always.">><br>
$girl26.name1 places a hand gently over $man1.name1's, giving it a soft squeeze and a warm smile. Her turn comes next.<br><br>
<<dialog $girl26 "I don't have anything specific to share, but I really appreciated what $man1.name1 just said.">><br>
A few others speak. Then it's your turn. All eyes shift toward you.<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) I've been thinking a lot about spiritual resilience too. Trusting that God's presence doesn't waver, even when our own strength does.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a1">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) What's on my heart today is gratitude. Just being here, hearing everyone's honesty—it reminds me how powerful community can be.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a2">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) I've been thinking... Maybe it's okay to not always feel God's presence. Maybe doubt is a part of faith too—and we shouldn't be afraid to sit with that.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a3">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "a1">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "a2">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_2">><</button>>
<<elseif $act_2 is "two_fix_2">>
<<dialog $random_man "Let's begin this week's fellowship with this verse from Mark 9:24,\"Lord, I believe; help my unbelief!\" Can someone give me their interpretation of this verse? $player.name1?" _fs_name _fs_pic>><br>
This is your chance to shape the scripture to your own narrative. The real question is—who are you tailoring it for?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) Doubt is natural, but we must push through it with prayer and study.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "man1_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Sometimes doubt leads us to a more personal faith. Questioning can deepen belief.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) Maybe doubt isn't weakness. Maybe it's how we find the freedom to choose what feels true for us.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_corruption">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "man1_fellowship">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "girl26_fellowship">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
/% girl26_corruption %/
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
As the fellowship is nearing its end for today, you interact with the group.<br><br>
<<if $choice1 is "man1_fellowship">>
<<dialog $man1 "I liked how you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $man1.name1. I think discipline in faith doesn't mean we won't struggle—it just means we won't stop trying.">><br>
<<dialog $man1 "Well said. It's the trying that matters. God sees the effort even when we fall short.">><br>
<<dialog $player "Exactly. The struggle means we're still reaching for Him.">><br>
<<elseif $choice1 is "girl26_fellowship">>
<<dialog $random_man "For someone who's only been here a few times, I'm glad you're so comfortable sharing your thoughts, $player.name1.">><br>
<<dialog $girl26 "Indeed, I liked how you interpreted the verse earlier, $player.name1. It was honest and reflective.">><br>
<<dialog $player "Thank you, $girl26.name1. I just think doubt is part of growth—it makes belief more personal.">><br>
<<dialog $girl26 "Yes... like you're not just handed faith—you walk into it on your own terms. That really spoke to me.">><br>
<<else>> /% girl26_corruption %/
<<dialog $girl26 "I'm very intrigued by the way you interpreted the verse earlier, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1. I guess I've always believed that questions aren't the enemy of faith—they're the start of it.">><br>
<<dialog $girl26 "Mmm... That idea makes me feel seen. Sometimes faith feels more like pressure than peace.">><br>
<<dialog $player "Then maybe peace is what you're actually being called toward—not perfection.">><br>
<</if>>
Soon after, everyone begins to disperse.<br><br>
<span id="back"><<button "Back" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_5">>
<<if $act_2 is "one">>
There are already a few people here, and unusually, $girl26.name1 has arrived early today.
You greet everyone, including $girl26.name1, and take a seat beside her. While waiting for others to arrive, the two of you start chatting.<br><br>
<<dialog $player "It's rare to see you here this early, $girl26.name1. Not many people at church yet?">><br>
<<dialog $girl26 "(<i>laughs, joking</i>) No, that husband of mine disappeared somewhere again—left me to come to church on my own today.">><br> /% keeps it casual but hints subtly at a pattern without sounding resentful %/
<<dialog $player "Oh? Does that happen often?">><br>
<<dialog $girl26 "Sometimes... probably more than I'd like, but I try not to make a big deal out of it. If he's busy, he's busy.">><br>
<<dialog $player "Sorry if I'm prying, but what does your husband do for work?">><br>
<<dialog $girl26 "Ah, no worries. I don't mind sharing. He's a superintendent at a big construction firm—always running around from site to site.">><br>
<<dialog $player "That sounds intense. Must be nice though—being the one calling the shots.">><br>
<<dialog $girl26 "(<i>chuckles</i>) Maybe. If he's always out somewhere, I guess that's part of the job.">><br>
<<dialog $player "Have you tried praying more about it?">><br>
<<button "Consolation" _psg_g1e11>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
<<dialog $girl26 "(<i>chuckles</i>) Oh, I pray every night—for God's guidance—but it feels like...">><br>
From all the choices you've made up to this point, $girl26.name1 has come to trust you. She opens up, just a little more.<br><br>
/% Here, the player smartly reframes her doubt with surprising clarity. Unlike the usual “just keep praying” advice she's used to, your words resonate deeply. %/
<<dialog $player "Sometimes... I think people confuse praying with waiting. But even in the Bible, when people prayed, they *moved*.">><br>
You hold her gaze, and with a near-whisper, you continue:<br><br>
<<dialog $player "Noah built the ark. David stepped forward to face Goliath. Maybe God's guidance doesn't come to those who wait... but to those who start walking.">><br>
$girl26.name1 turns her head slowly toward you, blinking—as if something just clicked into place inside her.<br><br>
<<dialog $girl26 "(<i>softly</i>) That's... actually a really powerful way to put it. I've never thought of it like that before.">><br>
She looks away, visibly moved, fingers gently fidgeting with the edge of her sleeve. A faint smile forms—somewhere between relief and curiosity.<br><br>
<<dialog $girl26 "Most people just say, \"keep praying and God will show the way,\" but... what you said feels more real. It feels like something I needed to hear.">><br>
/% This is a pivotal moment. $girl26.name1 now sees $player.name1 as someone with insight and depth. His use of scripture—clever, grounded, and different—lands deeply. A crack has opened. Trust and emotional vulnerability increase. %/
With her hands gently pressed to her chest, she looks at you with genuine admiration.<br><br>
<<dialog $girl26 "Thank you, $player.name1.">><br>
The fellowship is about to begin.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
The group leader begins the opening prayer before starting the fellowship.<br><br>
<<dialog $random_man "What's something that brought you joy or made you smile this week?" _fs_name _fs_pic>><br>
Each person takes their turn answering while everyone listens. It's currently $girl26.name1's turn.<br><br>
<<dialog $girl26 "Something that brought me joy this week... was coming home to a clean, quiet house. I used to overlook how comforting that can be—until recently.">><br>
She glances briefly in your direction, as if recalling a conversation that shifted something in her. Then it's $man1.name1's turn.<br><br>
<<dialog $man1 "This week, what brought me joy was being able to dedicate time to being with all of you.">><br>
Now it's your turn. All eyes are on you.<br><br>
<<button "<<dialog $player \"Honestly? Just getting to slow down and breathe this week. I think peace shows up when we finally give it space to.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a1">><</button>><br>
<<button "<<dialog $player \"I found joy in being intentional with small things—cleaning, cooking, setting order. It's weird, but it made me feel grounded.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a2">><</button>><br>
<<button "<<dialog $player \"I smiled thinking about a conversation I had with someone quite recently. They reminded me that joy doesn't always come from answers... sometimes it's in the permission to keep asking.\">>" _psg_g1e11>><<set $act_2 to "two", $choice1 to "a3">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "a1">>
_headnods[2][0]
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<<elseif $choice1 is "a2">>
_headnods[2][0]
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<<else>>
_headnods[2][0]
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "two_fix_2">><</button>>
<<elseif $act_2 is "two_fix_2">>
<<dialog $random_man "Let's begin this week's fellowship with this verse from Matt 5:28,\"Anyone who looks at a woman lustfully has already committed adultery.\" I know you got one for use, let's hear it $player.name1." _fs_name _fs_pic>><br>
This is your chance to shape the scripture to your own narrative. The real question is—who are you tailoring it for?<br><br>
<<button "<<dialog $player \"(<i>$man1.name1</i>) It's clear—lust is sin. We should guard our eyes and hearts diligently.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "man1_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>Group</i>) Attraction is natural. It's what we do with it that matters, not the feeling itself.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_fellowship">><</button>><br>
<<button "<<dialog $player \"(<i>$girl26.name1</i>) What if attraction isn't sin, but a kind of spiritual hunger—for connection, for intimacy? That's not evil.\">>" _psg_g1e11>><<set $act_2 to "three", $choice1 to "girl26_corruption">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "man1_fellowship">>
_headnods[0][0]
<<fellowship_score_gain 0>>
<<if _patrons_copy>>(<i>_headnods[0][1]</i>)<</if>>
<<elseif $choice1 is "girl26_fellowship">>
_headnods[1][0]
<<fellowship_score_gain 1>>
<<if _patrons_copy>>(<i>_headnods[1][1]</i>)<</if>>
<<else>>
/% girl26_corruption %/
_headnods[2][0]
<<fellowship_score_gain 2>>
<<if _patrons_copy>>(<i>_headnods[2][1]</i>)<</if>>
<</if>><br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
As the fellowship begins to wind down, $girl26.name1 walks up to you and gently pulls you aside for a more private conversation.<br><br>
<<dialog $girl26 "You're an intriguing man, $player.name1.">><br>
<<dialog $player "Thank you, $girl26.name1.">><br>
<<dialog $girl26 "I find myself agreeing with so much of what you said today. It really... resonated with me. Deeply.">><br>
You smile, holding her gaze a little longer than usual.<br><br>
<<dialog $player "I'm glad to hear that, $girl26.name1. If you'd ever like to talk more—just one-on-one—I think we'd both get something meaningful out of it.">><br>
<<dialog $girl26 "Yes! I'd love that.">><br>
<<dialog $player "And where do you think that kind of conversation should take place?">><br>
She pauses for a moment, clearly thinking it through.<br><br>
<<disable>><<button "Here (<i>don't pick this, $man1.name1 is here</i>)">><</button>><</disable>>
<<disable>><<button "At the expensive mall (<i>can't be here either</i>)">><</button>><</disable>>
<<button "Somewhere at the city center" _psg_g1e11>><<set $act_2 to "five">><</button>><br>
/%
Soon after, everybody dispersed.<br><br>
<span id="back"><<button "Back" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "">><</button>></span>
%/
<<elseif $act_2 is "five">>
<<dialog $player "There are probably a lot of nice spots in the city center. Plenty of places to choose from.">><br>
<<dialog $girl26 "Sounds great! Let's say goodbye to everyone first.">><br>
<<dialog $player "Sure.">><br>
The two of you make your way around, saying goodbye to the group.<br><br>
<<dialog $man1 "You two look like you're heading out together!">><br> /% He doesn't know you've made plans with Pristine. %/
<<dialog $girl26 "We are! $player.name1 and I are going to talk more about God—and what it means to live as a Christian.">><br>
You catch the slightest twitch in $man1.name1's expression as he hears that.<br><br> /% Context: Eethan has a subtle crush on Pristine despite being married. He can't openly confront the situation without risking his image—or his relationship with you, his neighbor. %/
<<dialog $man1 "Oh! Haha! That's... Have fun!">><br>
You flash him a polite smile, saying nothing—better to leave it unspoken and avoid adding fuel to any suspicions he might already have.<br><br>
<<dialog $girl26 "We better get going.">><br>
<<dialog $man1 "See you at school, $girl26.name1!">><br>
<<dialog $girl26 "See you, $man1.name1.">><br>
<<button "To the city center" _psg_g1e11>>
<<print _clean_used_vars>>
<<set $act_1 to "one_on_one_1", $act_2 to "one", $background2 to "city_center">>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "church_two">>
<<if $act_2 is "one">>
<<dreamMusic "2025/church_choir_1.opus">>
<<set _sermons to [
["Romans 12:11 - 'Never be lacking in zeal, but keep your spiritual fervor, serving the Lord.'", "This encourages us to stay passionate and committed in our service to the Lord, especially within His holy Church."],
["1 Peter 4:10 - 'Each of you should use whatever gift you have received to serve others, as faithful stewards of God's grace in its various forms.'", "God has given each of us unique talents, and through the Church, we can use them to serve others and glorify Him."],
["Hebrews 13:17 - 'Have confidence in your leaders and submit to their authority, because they keep watch over you as those who must give an account.'", "This teaches us the importance of honoring Church leadership and understanding their divine responsibility to guide us."],
["Matthew 5:14 - 'You are the light of the world. A town built on a hill cannot be hidden.'", "As servants of the Church, we are called to be visible examples of God's love and truth in a darkened world."],
["Psalm 84:10 - 'Better is one day in your courts than a thousand elsewhere; I would rather be a doorkeeper in the house of my God than dwell in the tents of the wicked.'", "This verse expresses the joy and honor of even the humblest service in God's house over any worldly pleasure."],
["Galatians 6:9 - 'Let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up.'", "Serving the Church can be hard, but this reminds us that perseverance in righteousness brings great reward."],
["1 Corinthians 15:58 - 'Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.'", "Every act of service within the Church has eternal significance and is seen and valued by God."]
]>>
<<set _g1e11_index_1 to random(0,6)>>
You're inside the church, seated among a quietly attentive congregation. The Sunday Service begins.<br><br>
<<dialog $random_man "We find such comforting words in the book of <<print _sermons[_g1e11_index_1][0]>>" _priest_name _priest_pic>><br>
The sermon flows smoothly, filled with warmth and conviction. Still, your focus wavers now and then—distracted by the surprisingly high number of good-looking people in the room.<br><br>
<<dialog $random_man "<<print _sermons[_g1e11_index_1][1]>>" _priest_name _priest_pic>><br>
Roughly an hour and a half passes in reflection and quiet contemplation. The service concludes as the congregation begins to rise and file out.<br><br>
<<set $gameDate.setHours(_svs_over_hr), $gameDate.setMinutes(_svs_over_min)>>
<<button "Wait for $man1.name1 and go to the fellowship 2" _psg_g1e11>><<set $act_1 to "fellowship_rounds_2", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<<button "Wait for $man1.name1 and go to the fellowship 3" _psg_g1e11>><<set $act_1 to "fellowship_rounds_3", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<<button "Wait for $man1.name1 and go to the fellowship 4" _psg_g1e11>><<set $act_1 to "fellowship_rounds_4", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<<button "Wait for $man1.name1 and go to the fellowship 5" _psg_g1e11>><<set $act_1 to "fellowship_rounds_5", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<br><span id="back"><<button "Leave" "CHURCH">><<print _clean_used_vars>><<set $act to "", $act2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
/% proofred until here %/
/% up to here is polished - 8/4/2025%/
<<elseif $act_1 is "talk_school_visit_allie_1">>
<<if $act_2 is "one">>
<<dialog $girl1 "How was your <i>site visit</i> at the school?">><br>
<<dialog $player "Amazing—absolutely incredible!">><br>
<<dialog $girl1 "(<i>chuckles</i>) Incredible? What made it so oh-so incredible?">><br>
<<dialog $player "They've got cubicles—in a teachers' office! Can you believe that?">><br>
<<dialog $girl1 "Oh wow, cubicles? (<i>playful fake interest</i>) Like a little square just for you to sit in?!">><br>
<<dialog $player "Exactly! And get this—they even have a teachers' lounge. You won't believe it, but I actually had lunch there.">><br>
<<dialog $girl1 "You didn't eat $man1.name1's lunch, did you?">><br>
<<dialog $player "Ah, come on. What do you take me for? I didn't eat $man1.name1's lunch—I ate $girl26.name1's lunch.">><br>
Her brows furrowed.<br><br>
<<dialog $player "We went to the lounge, and I realized I was the only one without a lunchbox. Then she says, \"I always bring extra—$man1.name1 loves my Japanese onigiri.\"">><br>
<<dialog $girl1 "Wow, onigiri!">><br>
<<dialog $player "Gotta give it to her—it was delicious.">><br>
<<dialog $girl1 "Oh, (<i>chuckles</i>) that's great. I'm glad you had fun... And what did you guys talk about?">><br>
<span id="next"><<button "Continue" _psg_g1e11>><<set $act_2 to "two", $tbu_g1e11_tsva1o to [0,0,0,0]>><</button>></span>
<<elseif $act_2 is "two">>
<<dialog $player "About teaching, the future generations, God, purpose, and all that.">><br>
<<dialog $girl1 "Such deep topics—over lunch?">><br>
<<dialog $player "I might've been a little blunt with my wording, which kicked things off. I didn't realize $man1.name1 was a man of God.">><br>
<<dialog $girl1 "He doesn't show it often, but he is. Ever notice how he's gone every Sunday? He's at church.">><br>
<<button "<<dialog $player \"What about you? Are you a religious woman?\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "whataboutyou", $tbu_g1e11_tsva1o[0] to 1>><</button>><br>
<<button "<<dialog $player \"How much do you know about $girl26.name1?\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "how_much", $tbu_g1e11_tsva1o[1] to 1>><</button>><br>
<<button "<<dialog $player \"$man1.name1 seems... I don't know, preachy to $girl26.name1.\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "preachy", $tbu_g1e11_tsva1o[2] to 1>><</button>><br>
<<elseif $act_2 is "three">>
<<if $act_3 is "whataboutyou">>
<<dialog $girl1 "(<i>chuckles</i>) Not really. If I'm honest, I don't care much about that stuff.">><br>
<<dialog $player "(<i>gasp</i>) Witchhh!">><br>
<<dialog $girl1 "(<i>chuckles</i>) I'm just... not religious. $man1.name1 cares, and that's about as far as I go with it.">><br>
<<dialog $player "And he's not pushy about it?">><br>
<<dialog $girl1 "Mmm... sometimes. But he knows how I am.">><br>
<<elseif $act_3 is "how_much">>
<<dialog $girl1 "Errm... Not much, aside from what you just told me.">><br>
<<dialog $player "Did you know their cubicles are right next to each other? Tucked in the corner of the teachers' office.">><br>
She responds with a slightly hesitant tone.<br><br>
<<dialog $girl1 "No...">><br>
<<dialog $player "How about their little group meetings after church?">><br>
<<dialog $girl1 "Well, he mentioned them—but never who he was meeting with.">><br>
<<dialog $player "Not to stir the pot, but isn't that a little suspicious? You don't know much about the people he works with.">><br>
<<dialog $girl1 "I do know! Just... not about $girl26.name1...">><br>
She looks at you, unsure.<br><br>
<<dialog $girl1 "I'm sure he's told me something about her at some point. Maybe I just forgot.">><br>
<<else>>
/% preachy %/
<<dialog $girl1 "Preachy? In what way?">><br>
<<dialog $player "Well, you did just say he's a religious man—so maybe it's not that weird.">><br>
<<dialog $girl1 "I wanna hear it anyway.">><br>
<<dialog $player "$girl26.name1 was talking about her 'purpose,' and $man1.name1 said, \"Yes $girl26.name1, God is with you always—even when you don't feel it.\" And I swear, they had a moment.">><br>
You look at $girl1.name1 and shrug.<br><br>
<<dialog $player "But then again, that's probably normal among religious folks, right?">><br>
<<dialog $girl1 "Yeah, maybe...">><br>
<</if>>
<<if $tbu_g1e11_tsva1o[0] is 1 and $tbu_g1e11_tsva1o[1] is 1 and $tbu_g1e11_tsva1o[2] is 1>>
<<set $tbu_g1e11_tsva1o[3] to 1>>
<</if>>
<<disable $tbu_g1e11_tsva1o[0] is 1>><<button "<<dialog $player \"What about you? Are you a religious woman?\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "whataboutyou", $tbu_g1e11_tsva1o[0] to 1>><</button>><</disable>><br>
<<disable $tbu_g1e11_tsva1o[1] is 1>><<button "<<dialog $player \"How much do you know about $girl26.name1?\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "how_much", $tbu_g1e11_tsva1o[1] to 1>><</button>><</disable>><br>
<<disable $tbu_g1e11_tsva1o[2] is 1>><<button "<<dialog $player \"$man1.name1 seems mighty preachy to $girl26.name1.\">>" _psg_g1e11>><<set $act_2 to "three", $act_3 to "preachy", $tbu_g1e11_tsva1o[2] to 1>><</button>><</disable>><br>
<<disable $tbu_g1e11_tsva1o[3] is 0>><<button "<<dialog $player \"They invited me to go to church and attend a religious group meeting after... Should I go?\">>" _psg_g1e11>><<set $act_2 to "four", $act_3 to "">><</button>><</disable>>
<<elseif $act_2 is "four">>
You can see her mulling it over, hesitant to answer. It's clear she wants you to go, but she's not quite sure if she has any right to ask you to spy on her husband and his co-worker.<br><br>
<<dialog $girl1 "If you want to go... then go.">><br>
<<dialog $player "What if I don't want to?">><br>
<<dialog $girl1 "Then you don't have to...">><br>
<<dialog $player "But you'd rather I did, right? Be your little spy?">><br>
She gives you a sweet, almost begging look.<br><br>
<<dialog $girl1 "Would you... do that for me?">><br>
You nod. A smile starts forming on her face.<br><br>
<<dialog $girl1 "$player.name1, will you please spy on my husband?">><br>
<<dialog $player "Of course, my lovely little minx. Anything to ease your worries.">><br>
You pull her into a hug.<br><br>
<<dialog $player "It's probably nothing. Don't worry, okay?">><br>
You spank her playfully, then grip her soft curves with purpose.<br><br>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/allie/event8/butt_grope.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl1 "Ahh... (<i>giggles</i>) Okay.">><br>
<span id="back"><<button "Back" $passage1>>
<<print _clean_used_vars>>
<<unset $tbu_g1e11_tsva1o>>
<<if $girl1.event.event11.active is 1>>
<<set $girl1.event.event11.report_allie.one to 1>>
<</if>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "default" and ($act2 is "eethan" or $act2 is "man1")>>
<<if $act_2 is "">>
<<if _g1e11.completed is 0 and _g1e11.active is 1>>
<<button "Ask what he's up to" _psg_g1e11>>
<<set $act_1 to "man1_at_church", $background2 to "fellowship_room">>
<<if _temphour is 15>>
<<set $act_2 to "fellowship_1">>
<<elseif _temphour gte 15>>
<<set $act_2 to "cleaning_up">>
<</if>>
<</button>>
<<elseif _g1e11.completed is 1 and _g1e11.active is 0>>
/% same as above, so this is just a precaution to split them up. %/
<<if $back2 is "fellowship_room">>
<<button "Ask what he's up to" _psg_g1e11>>
<<set $act_1 to "man1_at_church", $background2 to "fellowship_room">>
<<if _temphour is 15>>
<<set $act_2 to "fellowship_1">>
<<elseif _temphour gte 15>>
<<set $act_2 to "cleaning_up_repeatable">>
<</if>>
<</button>>
<</if>>
<</if>>
<<else>>
comeout Allie! If you see this, this is a bug.<br><br>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "default" and ($act2.toLowerCase() is "pristine]" or $act2 is "girl26")>>
<<if $act_2 is "">>
<<if _g1e11.completed is 0 and _g1e11.active is 1>>
<<button "One-on-one spritual meeting" _psg_g1e11>>
<<set $act_1 to "one_on_one_1", $act_2 to "one", $background2 to "city_center">>
<</button>>
<<else>>
<<if _g1e11.girl26 is 1>>
<<button "One-on-one spritual meeting (<i>repeatable</i>)" _psg_g1e11>>
<<set $act_1 to "one_on_one_repeatable", $act_2 to "one", $background2 to "city_center">>
<</button>>
<<else>>
<<disable>><<button "One-on-one spritual meeting (<i>route ended</i>)">><</button>><</disable>>
<</if>>
<</if>>
<<else>>
comeout Allie! If you see this, this is a bug.<br><br>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sunday_service">>
<<if $act_2 is "">>
<<if _g1e11.report_allie.one is 1>>
<<if _g1e11.flwship_events.first is 0>>
<<button "You see $man1.name1 and waved at him" _psg_g1e11>>
<<set $act_1 to "church_first", $act_2 to "two", $background2 to "church">>
<<set $gameDate.setHours(_svs_over_hr), $gameDate.setMinutes(_svs_over_min)>>
<</button>>
<<else>>
<<set _g1e11_rounds to _g1e11.flwship_events.rounds>>
<<if _g1e11_rounds is 0>>
<<button "Wait for $man1.name1 and go to the fellowship (2)" _psg_g1e11>>
<<set $act_1 to "fellowship_rounds_2", $act_2 to "one", $background2 to "fellowship_room">>
<<set $girl1.event.event11.flwship_events.rounds to 1>>
<</button>>
<<elseif _g1e11_rounds is 1>>
<<button "Wait for $man1.name1 and go to the fellowship (3)" _psg_g1e11>>
<<set $act_1 to "fellowship_rounds_3", $act_2 to "one", $background2 to "fellowship_room">>
<<set $girl1.event.event11.flwship_events.rounds to 2>>
<</button>>
<<elseif _g1e11_rounds is 2>>
<<button "Wait for $man1.name1 and go to the fellowship (4)" _psg_g1e11>>
<<set $act_1 to "fellowship_rounds_4", $act_2 to "one", $background2 to "fellowship_room">>
<<set $girl1.event.event11.flwship_events.rounds to 3>>
<</button>>
<<elseif _g1e11_rounds is 3>>
<<button "Wait for $man1.name1 and go to the fellowship (5)" _psg_g1e11>>
<<set $act_1 to "fellowship_rounds_5", $act_2 to "one", $background2 to "fellowship_room">>
<<set $girl1.event.event11.flwship_events.rounds to 4>>
<</button>>
<<else>>
<<button "Go to the fellowship room" "CHURCH">><<print _clean_used_vars>>
<<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">>
<</button>>
<</if>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "">>
<<if $act_2 is "fellowship_room">>
<<if $act_3 is "check">>
<<set _fellowship_room_has_active_quest_girl to 1>>
<<set _fellowship_room_has_active_quest_eventnum to 11>>
<<elseif $act_3 is "buttons">>
<<if _temphour is 15>>
<<if _fellowship_room_has_active_quest_eventnum is 11 and $girl1.event.event11.flwship_events.rounds lt 4>>
<<button "Attend Fellowship (<i>_fellowship_room_has_active_quest_girl:_fellowship_room_has_active_quest_eventnum</i>)" _psg_g1e11>>
<<set $background2 to "fellowship_room">>
<<if _g1e11.flwship_events.first is 0>>
<<set $act_1 to "church_first", $act_2 to "two">>
<<set $girl1.event.event11.flwship_events.rounds to 0>>
<<elseif _g1e11.flwship_events.rounds is 0>>
<<set $act_1 to "fellowship_rounds_2", $act_2 to "one">>
<<set $girl1.event.event11.flwship_events.rounds to 1>>
<<elseif _g1e11.flwship_events.rounds is 1>>
<<set $act_1 to "fellowship_rounds_3", $act_2 to "one">>
<<set $girl1.event.event11.flwship_events.rounds to 2>>
<<elseif _g1e11.flwship_events.rounds is 2>>
<<set $act_1 to "fellowship_rounds_4", $act_2 to "one">>
<<set $girl1.event.event11.flwship_events.rounds to 3>>
<<elseif _g1e11.flwship_events.rounds is 3>>
<<set $act_1 to "fellowship_rounds_5", $act_2 to "one">>
<<set $girl1.event.event11.flwship_events.rounds to 4>>
<</if>>
<</button>>
<<else>>
<<button "Attend Fellowship (<i>_fellowship_room_has_active_quest_girl:_fellowship_room_has_active_quest_eventnum</i>)" "allie_event_11">><<set $act_1 to "fellowship_rounds_generic_1", $act_2 to "one", $background2 to "fellowship_room">><</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "man1_at_church">>
<<if $act_2 is "fellowship_1">>
<<dialog $player "How's it going?">><br>
<<dialog $man1 "Great! The fellowship's about to start, and you're just in time!">><br>
<span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>
<<elseif $act_2 is "cleaning_up">>
<<dialog $player "You're still here?">><br>
<<dialog $man1 "I like to spend some alone time here while I clean the place up.">><br>
He picks up a few unfinished plastic bottles to throw them away.<br><br>
<<dialog $player "Lots of things to think about?">><br>
<<dialog $man1 "(<i>laughs</i>) Not too many, just enough to keep me here a little longer.">><br>
<<if $girl1.event.event11.hangout_man1.dislike_flag is 0 and _g1e11.flwship_events.first gt 0>>
<<button "Stick around and grab a beer after" _psg_g1e11>><<set $act_2 to "help_ask_hangout">><</button>>
<<else>>
<<disable>><<button "Stick around and grab a beer after (<i>attend the fellowship first</i>)" >><</button>><</disable>>
<</if>>
<br><span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>
<<elseif $act_2 is "cleaning_up_repeatable">>
<<dialog $player "You're still here?">><br>
<<dialog $man1 "I like to spend some alone time here while I clean the place up.">><br>
He picks up a few unfinished plastic bottles to throw them away.<br><br>
<<dialog $player "Lots of things to think about?">><br>
<<dialog $man1 "(<i>laughs</i>) Not too many, just enough to keep me here a little longer.">><br>
<<button "Stick around and grab a beer after" _psg_g1e11>><<set $act_2 to "help_ask_hangout">><</button>>
<br><span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>
<<elseif $act_2 is "help_ask_hangout">>
<<dialog $player "Wanna go for beer after?">><br>
<<dialog $man1 "Yeah, I'm down, but only if you're buying the first round. (<i>grins</i>)">><br>
<<dialog $player "For you, I could buy all the rounds!">><br>
Sharing a small laugh, you and $man1.name1 tidy up together, making small talk as you go. Soon enough, everything is tidy and you're both ready to leave. $man1.name1 locks the door to the fellowship room.<br><br>
<<if _g1e11.completed is 0>>
<<button "To the city center" _psg_g1e11>><<set $act_1 to "hangout_one_on_one_man1", $act_2 to "one", $background2 to "city_center">><</button>>
<<else>>
<<button "To the city center" _psg_g1e11>><<set $act_1 to "hangout_one_on_one_man1_repeatable", $act_2 to "one", $background2 to "city_center">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "hangout_one_on_one_man1">>
<<if $act_2 is "one">>
<<addmins 15>>
You're walking along the sidewalk in the city center with $man1.name1.<br><br>
<<dialog $man1 "Strange how there's so many buildings here, but it feels like there's so little to do. (<i>laughs</i>)">><br>
<<dialog $player "You're not a fan of the nightclubs?">><br>/% there's a nightclub here closeby %/
<<dialog $man1 "(<i>laughs</i>) No, can't say I am. I've never entered one in my entire life.">><br>
<<dialog $player "Well, you're not missing much to be honest.">><br> /% cheeky meta joke since the nightclub has no content %/
You spot a chill bar and café and head inside.<br><br>
<<if _g1e11.hangout_man1.first is 0>>
<<button "Inside the cafe-bar" _psg_g1e11>>
<<set $act_2 to "two", $background2 to "chill_bar_cafe">>
<<if _g1e11.active is 1>>
<<set $girl1.event.event11.hangout_man1.first to 1>>
<</if>>
<</button>>
<<else>>
<<button "Inside the cafe-bar (<i>repeat</i>)" _psg_g1e11>><<set $act_2 to "repeat_1", $act_3 to "one", $background2 to "chill_bar_cafe">><</button>>
<</if>>
<<elseif $act_2 is "two">>
You quickly buy two giant mugs of beer—each one roughly the size of three regular bottles. When you bring them to $man1.name1, his eyes widen at the sight.<br><br>
<<dialog $man1 "Whoa! What is this?">><br>
<<dialog $player "You said one or two is fine, right? (<i>smiles</i>)">><br>
<<dialog $man1 "(<i>laughs</i>) Jesus $player.name1, I'm going to die from beer poisoning!">><br>
<<dialog $player "Come on, we don't do this often! I also didn't realize the mugs were this massive when I picked that option. Prayers for us both. (<i>laughs</i>)">><br>
You take a long mouthful from your mug—it only goes down by about five percent.<br><br>
<<dialog $player "Ahhhhh.">><br>
$man1.name1 shakes his head and takes a sip too.<br><br>
<<dialog $man1 "Ahhh.">><br>
<<dialog $player "Good?">><br>
<<dialog $man1 "Terrible. (<i>laughs</i>)">><br>
You both share a laugh over beer. The moment is surprisingly easy, even warm. You wonder how you haven't done this sooner.<br>
Then you remember why—you've been sleeping with his wife, and now you're spying on him.<br><br>
<<button "Do some talking" _psg_g1e11>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
/% $man1.name1 is actually a great conversationalist here.<br><br> %/
You take another drink from the giant mug.<br><br>
<<dialog $player "I don't know much about you $man1.name1.">><br>
<<dialog $man1 "(<i>chuckles, leaning back</i>) That's funny. I feel like I know even less about you, and we're neighbors. What does that say about us, huh?">><br>
<<dialog $player "(<i>laughs</i>) That's just what guys do right? We hangout and do some kind of activity together. But I get it, you're always busy with work, and I'm nowhere to be found on the weekends.">><br>
<<dialog $man1 "So tell me something then. Something real. What's been on your mind lately? Doesn't have to be deep. Just honest.">><br>
/% choosing the pristine option will cause $player to not be able to enter Allie and Eethan's house anymore, as Eethan is now wary of player willing to chase married women. %/
<<disable>><<button "<<dialog $player \"Honestly? I'm gunning for $girl26.name1 (<i>disabled on purpose</i>).\">>" _psg_g1e11>><<set $act_2 to "four", $choice1 to "gunning">><</button>><</disable>><br>
<<button "<<dialog $player \"University, rent, girls, pretty much everything.\">>" _psg_g1e11>><<set $act_2 to "four", $choice1 to "everything">><</button>><br>
<<elseif $act_2 is "four">>
<<if $choice1 is "gunning">>
$man1.name1 blinks. He wasn't expecting that. He lets out a small laugh—but it's tight. He nurses his beer before speaking.<br><br>
<<dialog $man1 "$girl26.name1, huh? You don't waste time.">><br>
He doesn't sound angry—just surprised. And maybe something else, buried deeper.<br><br>
<<dialog $player "Are you... Okay with that?">><br>
$man1.name1 looks down at his drink, swirls it once, then sets it aside like he suddenly doesn't want it.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_2 to "gunning_1", $act_3 to "one">><</button>>
<<else>>
/% everything %/
<<dialog $man1 "Yeah… that about sums it up.">><br>
He pauses, then glances sideways at you.<br><br>
<<dialog $man1 "Girls, though? That's a tricky one. That stress usually starts out fun... until it doesn't.">><br>
<<dialog $player "Speaking from experience? I have been wondering what your love like was like before meeting $girl1.name1.">><br>
$man1.name1 huffs a quiet laugh, not defensive—more like someone dusting off a memory that hasn't been visited in a while. He traces a faint ring on the table with his finger.<br><br>
<<dialog $man1 "There were a few. Nothing dramatic. A couple I thought would last... until they didn't. I wasn't exactly the guy girls lined up for. I was the \"safe\" choice. The friend. The guy you call when your tire's flat.">><br>
He smiles faintly, almost at himself.<br><br>
<<dialog $man1 "And then came Allie. Out of nowhere, like she saw something in me I didn't. (<i>shrughs</i>) Still trying to be that guy she saw.">><br>
He turns back his attention to you.<br><br>
<<dialog $man1 "What about you? Any lucky girl or girls you've set your eyes on?">><br>
<<button "<<dialog $player \"There is, but she's taken, so maybe that's a bit difficult if not impossible.\">>" _psg_g1e11>><<set $act_2 to "everything_1", $act_3 to "one", $choice1 to "there_is">><</button>><br>
<<button "<<dialog $player \"No, girls are too complicated to figure out. I'd rather keep things simple. \">>" _psg_g1e11>><<set $act_2 to "everything_1", $act_3 to "one", $choice1 to "no">><</button>><br>
<</if>>
<<elseif $act_2 is "gunning_1">>
<<if $act_3 is "one">>
He doesn't answer right away. When he finally does, his voice is lower.<br><br>
<<dialog $man1 "Does it matter if I am?">><br>
<<dialog $player "Maybe.">><br>
<<dialog $man1 "Well... I guess I've always believed that people make their own choices. Whether or not they're the right ones—">><br>
he taps the side of his mug lightly<br><br>
<<dialog $man1 "—that part shows up later.">><br>
He studies you for a moment. <br><br>
/%
<<dialog $man1 "You think she's happy?">><br>
<<dialog $player "What do you mean?">><br>
$man1.name1 shrugs a little, like he's trying to play it casual, but the edge in his voice slips through.<br><br>
<<dialog $man1 "I mean... you see her. You talk to her.">><br>
He pauses, then continues, quieter.<br><br>
<<dialog $man1 "You think she's happy? With her life.">><br>
<<dialog $player "She certainly has dissatisfactions, but she needs to look deep into herself to find what makes her happy. It's not me that she needs to look at.">><br>
<<dialog $man1 "That's... surprisingly mature. Maybe even noble.">><br>
He glances up, meets your eyes.<br><br>
<<dialog $man1 "But then, why are you sitting across from me telling me you're gunning for her?">><br>
<<dialog $player "Well... You asked me to be honest, and you knew her before I did. I don't know...">><br>
$man1.name1 lets out a short breath—not quite a laugh, not quite a sigh. He leans forward, resting his forearms on the table, looking a little more worn now.<br><br>
<<dialog $man1 "I did know her before you. And maybe that's exactly why I can't say anything.">><br>
He picks up his mug, but doesn't drink. Just holds it.<br><br>
<<dialog $man1 "You ever meet someone and think... Doesn't matter.">><br>
He trails off, then shakes his head.<br><br>
%/
<<dialog $man1 "Just... don't break her more than she already is.">><br>
<<button "Continue" _psg_g1e11>><<set $act_3 to "two">><</button>>
<<elseif $act_3 is "two">>
<<dialog $player "You're not going to stop me? I thought you were going to go bring up god, and how this is sinful.">><br>
$man1.name1 finally takes that sip. It's slower now, thoughtful. He sets the mug down with a soft clink and leans back in his seat.<br><br>
<<dialog $man1 "Would it change anything if I did?">><br>
<<dialog $player "Maybe.">><br>
He shrugs—not in apathy, but in recognition. Like he's had this conversation with himself already.<br><br>
<<dialog $man1 "I could throw a verse at you, sure. Say something about covenants, about guarding your heart, about temptation. (<i>taps his chest lightly</i>) But truth is, I've seen people quote scripture and still destroy each other.">><br>
<<dialog $man1 "God doesn't need me to shame you. He just asks me not to hate you.">><br>
His words cut deep.<br><br>
<<dialog $player "You're a good man $man1.name1. You deserve more than what you have.">><br>
<<dialog $man1 "No, a good man would've never... never let this happen.">><br>
The athmosphere is gloomy now, neither of you really know what more to say.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_3 to "three">><</button>>
<<elseif $act_3 is "three">>
<<dialog $player "I know I'm not doing the right thing, in fact, this is the wrong thing, but... are we good?">><br>
$man1.name1 doesn't answer right away. He sits there, shoulders a little lower than before, eyes on the grain of the table. You can almost hear the sound of everything he's not saying. Then he speaks. Quiet. Careful.<br><br>
/%
<<dialog $man1 "You ever realize how strange it is... that pain doesn't always come from enemies?">><br>
He looks at you—not angry, not bitter. Just human. Tired. Honest.<br><br>
%/
<<dialog $man1 "I don't know if we can be what we were before. But...">><br>
He pauses. Swallows.<br><br>
<<dialog $man1 "...maybe we can figure out what comes next. One day at a time.">><br>
He picks up his mug again, raises it slightly toward you.<br><br>
<<dialog $man1 "To whatever this is.">><br>
<<dialog $player "Cheers.">><br>
In the end, despite his initial reaction to the size of the beer mug, $man1.name1 finished it all up anyway. You could read his body language mopey. You both leave the premise, going your own way.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">>
<<print _clean_used_vars>>
<<set $act to "city_center">>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<<if _g1e11.active is 1>>
<<set $girl1.event.event11.hangout_man1.dislike_flag to 1>>
<</if>>
<</button>></span>
<</if>>
<<elseif $act_2 is "everything_1">>
<<if $act_3 is "one">>
/% respond to "Is there any girls you've set your eyes on" %/
<<if $choice1 is "there_is">>
<<dialog $man1 "Taken, huh? (<i>leans back</i>) Yeah... that tends to complicate things.">><br>
A pause. He's quiet, not prying—but the weight of that word, “taken”, lingers between you both. Finally, he speaks again, a little softer.<br><br>
<<dialog $man1 "You think she's worth all that?">><br>
<<dialog $player "No maybe not, but it's fun to imagine (<i>laughs</i>). There's just something about going for things you can't have. You ever get that?">><br>
$man1.name1 smirks faintly. He leans back in his seat, one hand loosely around his mug.<br><br>
<<dialog $man1 "Sure. I think we all do, from time to time. It's human. Wanting something that feels... just out of reach.">><br>
He takes a slow sip, then sets the mug down.<br><br>
<<dialog $man1 "Sometimes it's not even about the person, y'know? It's about the idea of them. What they represent. Peace. Meaning. Maybe even a way out of something you didn't know you were stuck in.">><br>
A beat. He chuckles lightly, trying to shake it off.<br><br>
<<dialog $player "That's very deep.">><br>
<<dialog $man1 "Anyway, I'm talking too much. Beer's getting to me.">><br>
<<dialog $player "That's when things get interesting!">><br>
You lift your mug, going for a cheer, as you both drank more beer together.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_3 to "two">><</button>>
<<else>>
<<dialog $man1 "Simple's underrated, man. People chase all these fireworks and drama, but peace? That's what lasts.">><br>
He glances around the bar, watching a couple at a nearby table laugh over something on a phone. Then he looks back at you, more thoughtful now.<br><br>
<<dialog $man1 "But even simple gets complicated sometimes. Especially when feelings sneak in through the side door.">><br>
A pause.<br><br>
<<dialog $man1 "You ever find yourself catching feelings when you weren't planning to?">><br>
<<dialog $player "All the time. One time, a really pretty, totally random girl smiled at me, and she was in my head for days!">><br>
$man1.name1 laughs—genuinely this time.<br><br>
<<dialog $man1 "Man, I get that. It's wild what a smile can do, right? Like your brain just goes, 'Yup, this is our person now. Get emotionally attached, go!'" >><br>
He shakes his head, amused, but there's a trace of something more in his expression—like he's remembering someone specific.<br><br>
<<dialog $man1 "Funny thing is, it's never really about that one smile. It's about what you were needing in that moment. Attention. Warmth. A little bit of light.">><br>
<<dialog $player "Yeah. Thinking back, I was single then. I guess being single and lonely makes you fall in love—or maybe lust—pretty easily.">><br>
$man1.name1 nods slowly, his fingers drumming once against the side of his mug. He looks like he's about to agree—then stops himself. His voice comes quieter this time, a little more careful.<br><br>
<<dialog $man1 "Yeah... maybe. But I don't think being single's always the reason people catch your heart.">><br>
He glances away as he says it, like the thought came out before he could filter it.<br><br>
<<dialog $man1 "Sometimes it's not about being alone. It's about... something you see in them. Something you forgot you were looking for.">><br>
<<dialog $player "Like what?">><br>
$man1.name1 doesn't answer right away. hen he finally speaks, his voice is low.<br><br>
<<dialog $man1 "Like... steadiness. Or maybe softness. Someone who listens without fixing. Someone who just gets it—without you needing to explain.">><br>
He shrugs.<br><br>
<<dialog $man1 "Anyway. I'm just rambling.">><br>
<<dialog $player "That's when things get interesting, when you ramble like there's no tomorrow!">><br>
You lift your mug, going for a cheer, as you both drank more beer together.<br><br>
<<button "Continue" _psg_g1e11>><<set $act_3 to "two">><</button>>
<</if>>
<<elseif $act_3 is "two">>
After a bit more conversation—wandering through various topics—you eventually land on his workplace. By now, you're both a little tipsy.<br><br>
<<dialog $player "You know, you seem really close with $girl26.name1.">><br>
<<dialog $man1 "Yeah, I guess so.">><br>
He lets that sit for a beat before continuing, voice measured, casual—but maybe a little too casual.<br><br>
<<dialog $man1 "She's easy to talk to. Thoughtful. Always knows when to say the right thing. Working with someone like that—it helps, especially on the bad days.">><br>
He finally glances your way, a flicker of a smile crossing his face.<br><br>
<<dialog $man1 "But it's all professional. Always has been.">><br>
The way he adds that last line feels like a boundary he's reinforcing more for himself than for you.<br><br>
<<dialog $player "(<i>jokingly</i>) Wiat! Don't tell me more, 'cause I'm totally going to accidentally blabber to $girl1.name1. But off the record... are you... crushing on her?">><br>
$man1.name1 laughs, but there's tension behind it—like you've nudged something he'd been carefully keeping beneath the surface. He rubs his jaw, eyes narrowing slightly as he exhales.<br><br>
<<dialog $man1 "Off the record? (<i>leaning back, pausing</i>) ...I think I admire her. Maybe a little more than I should.">><br>
There's a small pause.<br><br>
<<dialog $man1 "But that's not the same as doing something about it. And that line... matters to me.">><br>
<<dialog $player "Good answer. (<i>smiles</i>)">><br>
<<dialog $man1 "(<i>chuckles</i>) Glad it passed the test.">><br>
He raises his mug slightly toward you, as if to toast—not to anything grand, just to the moment.<br><br>
<<dialog $man1 "To lines that keep us honest… and drinks that make us toe them.">><br>
You both share a laugh, drifting into more casual topics as the giant mugs of beer finally run dry. Choosing not to drink more, you part ways and leave the premises.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">>
<<print _clean_used_vars>>
<<set $act to "city_center">>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "repeat_1">>
<<set _eethan_fellowship_score to _g1e11.flwship_pts.man1>>
<<set _back_btn_g1e11_hooomr1 to '
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<print _clean_used_vars>><<set $act to "city_center">><</button>></span>
'>>
<<if $act_3 is "one">>
You and $man1.name1 find yourselves back at the familiar bar in the city center. The lighting's warm, the music low, and the place isn't too crowded.<br><br>
<<dialog $man1 "Okay—small mug this time. I'm not letting you talk me into beer buckets again.">><br>
<<dialog $player "(<i>laughs</i>) Alright alright.">><br>
You and $man1.name1 hang out for a while, sharing beers and trading stories. When the drinks run dry, you both get ready head off in your own directions.<br><br>
<<button "Drink a little bit more" _psg_g1e11>>
<<if _eethan_fellowship_score gte 1>>
<<set $act_3 to "more_1">>
<<else>>
<<set $act_3 to "no_more">>
<</if>>
<</button>> /% If $man1.name1 points from fellowship is at least 1 %/<br>
<<print _back_btn_g1e11_hooomr1>>
<<elseif $act_3 is "more_1">>
You managed to get $man1.name1 to stay longer. You've built enough creds with him during the fellowship that he trusts you more. Naturally the drunker he gets, the more he lets out.<br><br>
<<dialog $man1 "You know, uh, $girl26.name1, she struggling with things.">><br>
<<dialog $player "Oh, what could a woman like her struggle with?">><br>
<<dialog $man1 "See, that's the thing. People look at her and think she's got it all figured out. Smart, kind, respected… but that doesn't mean she's not drowning a little.">><br>
He leans foward.<br><br>
<<dialog $man1 "She talks about feeling disconnected. Like... like God's gone quiet. And I know what that sounds like, but it's real. She says it's like walking through fog—like she's doing everything right, but none of it feels like it's hers anymore.">><br>
<<dialog $player "That's a real bummer.">><br>
<<button "Drink a little bit more" _psg_g1e11>>
<<if _eethan_fellowship_score gte 2>>
<<set $act_3 to "more_2">>
<<else>>
<<set $act_3 to "no_more">>
<</if>>
<</button>> /% If $man1.name1 points from fellowship is at least 2 %/<br>
<<print _back_btn_g1e11_hooomr1>>
<<elseif $act_3 is "more_2">>
You ask if $man1.name1 wants another beer. He shrugs and says yes, continuing to talk—sharing what $girl26.name1 told him, maybe not even sure himself how to respond when she said it.<br><br>
<<dialog $man1 "And her husband? He doesn't see it. Or maybe he does and just doesn't know what to do with it.">><br>
<<dialog $player "I've never seen her husband. Do you know him?">><br>
$man1.name1 nods, a bit sluggish now. He leans his elbows on the table, gaze unfocused as he stares past you.<br><br>
<<dialog $man1 "Yeah... I've met him a few times. Big guy in the church—real polished, real confident. Talks like every word he says is scripture.">><br>
He scoffs lightly, more at the thought than the man.<br><br>
<<dialog $man1 "One of those people who makes faith feel like a podium, y'know? Like it's something to stand on, not something to wrestle with.">><br>
He shakes his head, slower this time.<br><br>
<<dialog $man1 "I don't think he's a bad guy. Just... too sure of everything. And I don't think she needs certainty right now. I think she needs someone who can sit with the doubt.">><br>
<<dialog $player "He must be pretty pompous if even you find him too much.">><br>
<<button "Drink a little bit more" _psg_g1e11>>
<<if _eethan_fellowship_score gte 3>>
<<set $act_3 to "more_3">>
<<else>>
<<set $act_3 to "no_more">>
<</if>>
<</button>> /% If $man1.name1 points from fellowship is at least 3 %/<br>
<<print _back_btn_g1e11_hooomr1>>
<<elseif $act_3 is "more_3">>
<<if _g1e11.active is 1>>
<<set $girl1.event.event11.hangout_man1.clue to 1>>
<</if>>
/%<h2>Eethan starts talking about all the small things $girl26.name1 has told her, like maybe past stories, funny experiences, childhood story, favorite food, favorite color, favorite singer/song/movies and what not.</h2>
%/
You ask if $man1.name1 wants another beer. He shrugs and says yes. He's pretty drunk at this point, but still talkative.<br><br>
<<dialog $man1 "...and it's funny how she named her horse <b>Sherlock Hooves</b>. How creative is that?">><br>
<<dialog $player "Respectably creative. I never would've come up with that name.">><br>
<<dialog $man1 "One time she spent twenty minutes trying to convince a vending machine to give her chips—talking to it like it was a stubborn old friend. I just stood there, watching her bargain with a machine.">><br>
He smiles widely, eyes resting on his hand wrapped around the mug.<br><br>
<<dialog $player "You really care about $girl26.name1 don't you? ">><br>
<<dialog $man1 "I do. I really do.">><br>
He laughs under his breath, rubbing the side of his face.<br><br>
<<dialog $man1 "I mean—she's just... one of those people, y'know? The kind that makes you breathe easier when they're in the room. Like... the way she talks, the way she thinks. I love that.">><br>
The way he says “I love that” is casual, almost sleepy. Like someone saying they love quiet mornings or hot showers. It's not a confession—just a crack in the wall.
He leans back again, eyes on the ceiling now.<br><br>
<<dialog $man1 "I think the world's hard for people like her. Sensitive people. Kind ones. They feel everything, and the world doesn't care.">><br>
Then softer, almost like he's talking to himself:<br><br>
<<dialog $man1 "Someone should care.">><br>
<<button "Drink a little bit more" _psg_g1e11>><<set $act_3 to "more_4">><</button>> /% no requirement %/ <br>
<<print _back_btn_g1e11_hooomr1>>
<<elseif $act_3 is "more_4">>
You ask if $man1.name1 wants another beer. He agrees, but ends up falling asleep on the table instead.<br><br>
<span id="back"><<button "Carry $man1.name1 home" _psg_g1e11>><<set $act_3 to "more_4_at_home", $background2 to "apartment_hallway">><</button>></span>
<<elseif $act_3 is "more_4_at_home">>
You both make it back to the apartment safely, with $man1.name1 barely able to walk on his own, drool all over his chin. You ring $girl1.name1's doorbell and carry $man1.name1 to the couch.<br><br>
<<dialog $girl1 "What happened? Why are you guys so drunk on a Sunday?">><br>
<<dialog $player "Too drunk to think... (<i>slurred</i>) Goodnight.">><br>
You leave $girl1.name1 and head to your own apartment, falling asleep the moment you hit the bed.<br><br>
<span id="back"><<button "To the dream world" "sleep">><<set $act2 to "mcbedroom", $act to "sleep_until_morning", $act3 to "MCHOUSE", $background1 to "bedroom">><<audio ":playing" stop>><</button>></span>
<<elseif $act_3 is "no_more">>
You asked if $man1.name1 wanted more beer, he says no.<br><br>
<<print _back_btn_g1e11_hooomr1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "hangout_one_on_one_man1_repeatable">>
<<if $act_2 is "one">>
<<addmins 15>>
You're walking along the sidewalk in the city center with $man1.name1.<br><br>
<<dialog $man1 "Strange how there's so many buildings here, but it feels like there's so little to do.">><br>
<<dialog $player "You're not a fan of the nightclubs?">><br>/% there's a nightclub here closeby %/
<<dialog $man1 "(<i>laughs</i>) No, can't say I am. I've never entered one in my entire life.">><br>
<<dialog $player "Well, you're not missing much to be honest.">><br> /% cheeky meta joke since the nightclub has no content %/
You spot a chill bar and café and head inside.<br><br>
<<button "Inside the cafe-bar (<i>repeatable</i>)" _psg_g1e11>><<set $act_2 to "two", $background2 to "chill_bar_cafe">><</button>>
<<elseif $act_2 is "two">>
You and $man1.name1 kick back with light beers in oversized mugs.<br><br>
<<if $girl1.event.event11.flwship_pts.man1 gte 3>>
<<set _drunk_possible to true>>
<<else>>
<<set _drunk_possible to false>>
<</if>>
<<button "Keep it chill" _psg_g1e11>>
<<set $act_2 to "three", $choice1 to 0, $act_3 to "one">>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<</button>>
<<disable !_drunk_possible>><<button "Get absolutely wrecked" _psg_g1e11>>
<<set $act_2 to "three", $choice1 to 1, $act_3 to "one">>
<<set $gameDate.setHours(19), $gameDate.setMinutes(0)>>
<</button>><</disable>>
<<disable !_drunk_possible>><<button "Get absolutely wrecked (<i>stop early</i>)" _psg_g1e11>>
<<set $act_2 to "three", $choice1 to 2, $act_3 to "one">>
<<set $gameDate.setHours(18), $gameDate.setMinutes(0)>>
<</button>><</disable>>
<<elseif $act_2 is "three">>
<<set _drinking_statements to [
[
"You ever feel like God puts people in your life to test you?",
"You ever just... <b>know</b> something's wrong, but still wanna do it anyway?",
"Hey—hey, you ever look at someone and just... <b>ache</b>? Not like... not like lust. Like your soul's just tired, man."
],
[
"Man, I love my wife, I do... but sometimes, I think I get too comfortable.",
"I mean—look, I love my wife. I really do. She's amazing. But sometimes I catch myself thinking about... someone else.",
"Don't tell her, okay? Please... she's a good woman. She <b>deserves</b> better than this mess I'm makin' in my head."
],
[
"Fellowship last night really hit me hard. Pastor talked about temptation.",
"They always say temptation's from the devil, but what if it's just... loneliness, you know?",
"I pray, man. I <b>do</b>. Every night. But then I see her at work and it's like... like God ain't listenin'."
],
[
"I've never been to a club or anything like that. Just not my scene, you know?",
"Never been to a nightclub. Never wanted to. But lately I been wonderin' what I missed.",
"You think I'm a bad guy? Be honest. I'd rather hear it from you than from Jesus on judgment day."
],
[
"She smiled at me at work today. She is so friendly...",
"She laughed at my joke today. Like, <b>really</b> laughed. Am I funny or what today?",
"I can't even <b>look</b> at her in church without feelin' like the whole damn choir knows what I'm thinkin'. This is so not me."
]
]>>
<<set _drinking_description to ["You and $man1.name1 drank lightly, not going overboard.", "You and $man1.name1 drank way too much, laughing louder and getting sloppy with your words.", "You kept the drinks coming. $man1.name1 didn't stop you. He's slouched, rambling—drunker than you, so you called it quits early."]>>
<<if $act_3 is "one">>
<<print _drinking_description[$choice1]>><br><br>
<<dialog $man1 "<<print _drinking_statements[random(0,4)][$choice1]>>">><br>
You listened to his tales and woes.<br><br>
<<if $choice1 is 2>>
<span id="back"><<button "Send $man1.name1 home" _psg_g1e11>><<set $act_2 to "four", $act_3 to "one", $background2 to "apartment_hallway">><</button>></span>
<<elseif $choice1 is 1>>
<span id="back"><<button "Wake up" "sleep">><<set $act2 to "mcbedroom", $gvar.var5 to 25, $act to "sleep_until_morning", $act3 to "MCHOUSE", $background1 to "bedroom">><<audio ":playing" stop>><</button>></span>
<<else>>
<span id="back"><<button "Finish up" "GUVMENTDISTRICT">><<print _clean_used_vars>><<set $act to "city_center">><</button>></span>
<</if>>
<</if>>
<<elseif $act_2 is "four">>
<<if $act_3 is "one">>
<<if $choice1 is 1>>
You both make it back to the apartment safely, with $man1.name1 barely able to walk on his own, drool all over his chin. You ring $girl1.name1's doorbell and carry $man1.name1 to the couch.<br><br>
<<dialog $girl1 "What happened? Why are you guys so drunk on a Sunday?">><br>
<<dialog $player "Too drunk to think... (<i>slurred</i>) Goodnight.">><br>
You leave $girl1.name1 and head to your own apartment, falling asleep as soon as you hit the bed.<br><br>
<span id="back">
<<button "To the dream world" "sleep">>
<<set $act2 to "mcbedroom", $act to "sleep_until_morning", $act3 to "MCHOUSE", $background1 to "bedroom">>
<<audio ":playing" stop>>
<</button>>
</span>
<<else>>
You both make it back to the apartment safely, with $man1.name1 barely able to walk on his own, drool dripping down his chin. You ring $girl1.name1's doorbell and carry him to the couch.<br><br>
<<dialog $girl1 "What happened? Why are you guys so drunk on a Sunday?">><br>
<<dialog $player "I'm not that drunk. $man1.name1 was out of it early, so I cut it short.">><br>
<<dialog $girl1 "Oh gosh, you need to stop getting him drunk. What if he becomes an alcoholic?">><br>
<<dialog $player "(<i>laughs</i>) He won't, but okay—we'll take it easier next time.">><br>
You slide your hands around her waist.<br><br>
<<dialog $player "Wanna sexy time?">><br>
<<if $girl1.preg is 1 or _g1e11.backoff is 0>>
<<dialog $girl1 "(<i>laughs</i>) You smell like you got beer spilled all over you. Not in the mood, $player.name1.">><br>
<<dialog $player "Ey, your loss. I'm feeling like I could fuck for hours!">><br>
You leave $girl1.name1 and head to your own apartment, falling asleep the moment you hit the bed.<br><br>
<span id="back">
<<button "To the dream world" "sleep">>
<<set $act2 to "mcbedroom", $act to "sleep_until_morning", $act3 to "MCHOUSE", $background1 to "bedroom">>
<<audio ":playing" stop>>
<</button>>
</span>
<<else>>
<<dialog $girl1 "Will you fuck me rough?">><br>
<<dialog $player "Is a elephant heavy?">><br>
Her brows furrow slightly.<br><br>
<<dialog $girl1 "Yes...?">><br>
<<dialog $player "Exactly.">><br>
<<if $player.energy gt 0>>
<<button "Sex (<i>rough-er</i>)" _psg_g1e11>>
<<set $act_1 to "reward_sex_1", $act_2 to "repeatable_one", $background2 to "livingroom", $choice2 to "eethan_nearby">>
<<addenergy -1>>
<<set $metervalue1 to 0, $metervalue2 to 0>>
<</button>>
<<button "Back/Cancel" "NAVIGATE1">><<print _clean_used_vars>><<set $act to "apartment_hallway1", $act2 to "">><</button>>
<<else>>
<<disable>><<button "Sex (<i>rough-er</i>) - <i>not enough energy</i>">><</button>><</disable>>
<<button "Back/Cancel" "NAVIGATE1">><<print _clean_used_vars>><<set $act to "apartment_hallway1", $act2 to "">><</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "one_on_one_1">>
<<if $act_2 is "one">>
/%
Nothign here yet.<br><br>
Roadmap is:<br><br>
if enough $girl26.name1 poings during fellowship, she's willing to be open/open her mind to new things.<br><br>
elseif not enough points, Pristine will realize that this is wrong, and that she is not willing to accept your idealogy.<br>
{
}<br>
Regardless of whether you have enough points or not, these will be true:
- $girl26.name1 will stop opening up to $man1.name1, as player would have brought up that it's unfair to $girl1.name1 for her to be opening up to $man1.name1 like this.<br><br>
%/
You're in the city center, where do you take $girl26.name1? You go to:<br><br>
<<button "A book cafe ($ 20)" _psg_g1e11>><<set $background2 to "cafe_book">><<set $act_2 to "choose_topic", $choice1 to "book cafe">><<addcash -20>><</button>>
<<button "A cat cafe ($ 20)" _psg_g1e11>><<set $background2 to "cafe_cat">><<set $act_2 to "choose_topic", $choice1 to "cat cafe">><<addcash -20>><<addlove $girl26 1>><<playsound "animal/animal_cat_meow.opus">><</button>>
<<button "A normal restaurant ($ 40)" _psg_g1e11>><<set $background2 to "restaurant_normal_1">><<set $act_2 to "choose_topic", $choice1 to "restaurant">><<addcash -40>><</button>>
<<button "A high-end restaurant ($ 200)" _psg_g1e11>><<set $background2 to "restaurant_highend_1">><<set $act_2 to "choose_topic", $choice1 to "high-end restaurant">><<addbaselust $girl26 2>><<addcorruption $girl26 2>><<addcash -200>><</button>><br>
/% <<button "Peak" _psg_g1e11>><<set $act_2 to "">><</button>>
<br><span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>%/
<<elseif $act_2 is "choose_topic">>
You and $girl26.name1 goes into the building of your choice, a $choice1.<br><br>
<<if $background2 is "cafe_book">>
<<dialog $girl26 "(<i>glancing around, smiling softly</i>) This place is... really peaceful. I love the smell of old books and tea. It feels like the kind of place where you're allowed to be honest.">><br>
<<elseif $background2 is "cafe_cat">>
<<dialog $girl26 "(<i>laughing as a tabby brushes past her</i>) I wasn't expecting this, but... I kind of love it. It's silly, but relaxing. I feel like I can just be myself around you here.">><br>
<<elseif $background2 is "restaurant_normal_1">>
<<dialog $girl26 "(<i>folding her napkin, looking around</i>) Nice choice. Comfortable, not too flashy. It's good to just sit down and talk sometimes, without anything extra.">><br>
<<elseif $background2 is "restaurant_highend_1">>
<<dialog $girl26 "(<i>adjusting her hair slightly</i>) Wow... this place is kind of fancy. Are you sure this isn't a date, $player.name1?">><br>
<</if>>
Choose topic:<br><br>
<<if _g1e11.ooo_girl26.rounds is 0>>
<<button "Spiritual talk (1)" _psg_g1e11>><<set $act_2 to "subtopic_1">><</button>>
<<elseif _g1e11.ooo_girl26.rounds is 1>>
<<button "Spiritual talk (2)" _psg_g1e11>><<set $act_2 to "subtopic_2">><</button>>
<<elseif _g1e11.ooo_girl26.rounds is 2>>
<<button "Spiritual talk (3)" _psg_g1e11>><<set $act_2 to "subtopic_3">><</button>>
<<elseif _g1e11.ooo_girl26.rounds is 3>>
<<button "Open your mind" _psg_g1e11>><<set $act_2 to "open_your_mind">><</button>> <i> No going back after this—make sure you've talked to $man1.name1 if you had the chance but haven't yet. </i><br>
<<elseif _g1e11.ooo_girl26.rounds is 4>>
<<button "$girl26.name1's decision" _psg_g1e11>><<set $act_2 to "peak">><</button>>
<</if>>
<<if _g1e11.ooo_girl26.back_off_of_man1 is 0>>
<<disable _g1e11.ooo_girl26.back_off_of_man1 isnot 0>><<button "About $man1.name1" _psg_g1e11>><<set $act_2 to "about_man1", $act_3 to "one">><</button>><</disable>>
<<else>>
<<disable>><<button "About $man1.name1 (<i>already talked about</i>)">><</button>><</disable>>
<</if>>
<<button "Chit chat about non-religious stuff (<i>ends one-on-one</i>)" _psg_g1e11>><<set $act_2 to "chit_chat">><</button>>
<<elseif $act_2 is "chit_chat">>
You and $girl26.name1 bond over shared interests. Nearly half an hour passes. You end the one-on-one without bringing up religion this time. (+ love $girl26.name1)<br><br>
<<add_love $girl26 1>>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "about_man1">>
<<if $act_3 is "one">>
<<dialog $player "What is your relation to $man1.name1?">><br>
She freezes for a second, clearly not expecting such a direct question. Her brows furrow, and she pulls a funny, almost confused face before recovering.<br><br>
<<dialog $girl26 "$man1.name1 and I… we've only worked together for a short while. He's kind, passionate... a little intense sometimes.">><br>
<<dialog $player "Intense? That's almost never a good way to describe someone...">><br>
She lets out a quiet laugh, then shakes her head slightly.<br><br>
<<dialog $girl26 "No, I suppose not. But with $man1.name1, it's not aggression—it's more like... urgency. Like he's afraid of wasting time, or getting it wrong.">><br>
<<dialog $player "Yeah, well... I think he has feelings for you.">><br>
<<dialog $girl26 "(<i>flattered laugh</i>) What? That's nonsense. He's happily married. Why would he have feelings for someone like me? Always so miserable with my problems... and not to mention, I'm older than he is.">><br>
<<if _g1e11.hangout_man1.clue is 1>>
<<button "Tell her what $man1.name1 told you in his drunken stupor" _psg_g1e11>><<set $act_3 to "two">><</button>>
<<else>>
<<disable>><<button "Tell her what $man1.name1 told you in his drunken stupor">><</button>><</disable>> <i>You don't have the clue</i>
<</if>>
<br><span id="back"><<button "Back" _psg_g1e11>><<set $act_2 to "choose_topic">><</button>></span>
<<elseif $act_3 is "two">>
<<dialog $player "Well, why does he remember Mr. <b>Sherlock Hooves</b> then? That's clear proof he loves you more than he should!">><br>
*<b>Note</b>: I know this is a weak-ass, far-fetched “proof,” but time is running short, so you'll have to accept it for what it is.*<br><br>
$girl26.name1 comes to a realization.<br><br>
<<dialog $girl26 "Oh my god, I never meant to... I mean, there was a time I might have… felt something too. But I kept pushing it down. I told myself it was just admiration. Just spiritual closeness.">><br>
<<dialog $player "I understand how you feel, but...">><br>
You pause for a moment. She looks at you, curious about what you're going to say.<br><br>
<<dialog $player "It would be best if you stopped relying on him as your emotional crutch. It's not fair to his wife, you know?">><br>
She looks down, eyes fixed on the table.<br><br>
<<dialog $player "I know $girl1.name1, and I care about her—as a neighbor. So consider this a favor she's asking from you, through me. (<i>small laugh</i>) And in exchange, I'll happily listen to all your problems. Deal?">><br>
She blinks, caught off guard by your blend of honesty and kindness. Then, slowly, a smile forms—soft, a little rueful.<br><br>
<<dialog $girl26 "You're not wrong. I think… part of me needed someone to say that out loud.">><br>
She studies you for a beat, then nods with a quiet laugh of her own.<br><br>
<<dialog $girl26 "Alright. Deal. But just so you know, I have <b>a lot</b> of problems.">><br>
<<dialog $player "You don't know this about me, but I love problems!">><br>
She lets out a genuine laugh this time, one hand gently covering her mouth.<br><br>
<<dialog $girl26 "Then I suppose you've found the right dinner companion.">><br>
Her eyes soften as she looks at you.<br><br>
<<dialog $girl26 "Just don't say I didn't warn you.">><br>
<span id="back"><<button "Back to main topics" _psg_g1e11>>
<<set $act_2 to "choose_topic", $act_3 to "">>
<<set $girl1.event.event11.ooo_girl26.back_off_of_man1 to 1>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "subtopic_1">>
<<set $girl1.event.event11.ooo_girl26.first to 1>>
<<if $girl1.event.event11.ooo_girl26.rounds is 0>>
<<set $girl1.event.event11.ooo_girl26.rounds to 1>>
<</if>>
<<dialog $player "You can tell me what's been bothring you, $girl26.name1.">><br>
<<dialog $girl26 "Well... I used to feel so sure of everything. Like I knew who I was, and what God wanted from me. But now... it's like praying into an empty room.">><br>
She looks down at her lap, fingers loosely clasped.<br><br>
<<dialog $player "A lot of people feel that way, more than they'd admit. Maybe you're not losing your faith, Pristine. Maybe it's just evolving.">><br>
<<dialog $girl26 "Is that even allowed? I thought faith was supposed to be constant. Unshakable.">><br>
<<dialog $player "Even the disciples doubted. Even Jesus cried out 'Why have you forsaken me?' in His darkest hour. Faith isn't about never questioning—it's about <b>what you do</b> in the doubt.">><br>
She's quiet for a long moment, her expression unreadable.<br><br>
<<dialog $girl26 "Lately it feels like I'm doing everything right—praying, serving, attending... and still I feel nothing. Like I'm not even seen.">><br>
<<dialog $player "Maybe that's because you're following a path meant for someone else. Maybe God is trying to show you something new—but you're too busy repeating the old steps to notice.">><br>
<<dialog $girl26 "You think so?">><br>
<<dialog $player "I think God speaks in more ways than one. Scripture, sure—but also through people.">><br>
<<dialog $girl26 "That's not how $man1.name1 sees it. He says this is a test. That I just need to endure it.">><br>
<<dialog $player "Enduring isn't always the answer. Sometimes the right thing to do is stop and ask: \"Is this really what I believe… or just what I've been told to?\"">><br>
She slowly nods, eyes still lowered, absorbing everything.<br><br>
<<dialog $girl26 "It's scary, thinking outside the lines. But when you say it like that, it doesn't sound wrong... just different.">><br>
<<dialog $player "It's not wrong, Pristine. It's brave. And maybe—just maybe—it's the beginning of something more honest.">><br>
A breeze moves through the air, lifting a few strands of her hair. She tucks them behind her ear, glancing at you with something between admiration and relief.<br><br>
<<dialog $girl26 "Thank you, $player.name1. I don't know if I'm there yet... but I feel like I'm not crazy for thinking this way anymore.">><br>
<<dialog $player "You're not crazy. You're just waking up.">><br>
<span id="back"><<button "Back" _psg_g1e11>><<set $act_2 to "choose_topic">><<addmins 10>><<addcorruption $girl26 1>><</button>></span>
/%<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>%/
<<elseif $act_2 is "subtopic_2">>
<<if $girl1.event.event11.ooo_girl26.rounds is 1>>
<<set $girl1.event.event11.ooo_girl26.rounds to 2>>
<</if>>
<<dialog $girl26 "I don't know if you've ever felt this way, but... sometimes I wake up and feel like I'm just going through the motions.">><br>
She stirs her cup, not drinking—just watching the tea swirl like a thought she can't hold still.<br><br>
<<dialog $girl26 "I know I'm doing good work. Teaching, helping kids, supporting my husband. It should feel meaningful. But lately, it just feels... quiet. Empty. Like something's missing, and I don't know what.">><br>
<<dialog $player "You're allowed to feel that way. Purpose doesn't always shout—it can fade, evolve. Just because it was enough doesn't mean it always will be.">><br>
<<dialog $girl26 "But that's selfish, right? To want something more when I already have so much?">><br>
<<dialog $player "Wanting more doesn't make you selfish. It makes you honest.">><br>
<<dialog $girl26 "But I told myself my purpose was to guide others. To give. To serve.">><br>
<<dialog $player "And maybe it still is. But who says purpose can't include your own joy, too?">><br>
She looks at you, unsure. Her hands are still now, cupped around the warmth of her mug.<br><br>
<<dialog $player "Let me ask you something. When's the last time you did something just because <b>you</b> wanted to? Not out of duty, or service, or guilt—just... because it made you feel alive?">><br>
<<dialog $girl26 "...I don't remember.">><br>
<<dialog $player "Maybe that's what's missing. Not a lack of purpose—but a lack of permission. To feel. To explore. To want.">><br>
<<dialog $girl26 "But how do I know if I'm not just... being tempted?">><br>
<<dialog $player "Maybe temptation is just truth in disguise—something your soul knows you need, even if your mind won't accept it yet.">><br>
The words hang between you for a moment, soft but weighty. Her lips part like she might speak, then close again.<br><br>
<<dialog $girl26 "I keep thinking, 'What if this is all there is?' And then I panic, because... what if it is?">><br>
<<dialog $player "Then maybe it's time to find out what else is possible. Not later. Not after retirement. Now.">><br>
She meets your gaze. There's no rejection in her eyes now—just conflict, curiosity, and something quietly aching.<br><br>
<<dialog $girl26 "You're dangerous, $player.name1. You make things sound... reasonable.">><br>
<<dialog $player "(<i>smiles</i>) I'm just honest.">><br>
<span id="back"><<button "Back" _psg_g1e11>><<set $act_2 to "choose_topic">><<addmins 10>><<addcorruption $girl26 1>><</button>></span>
/%<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>%/
<<elseif $act_2 is "subtopic_3">>
<<if $girl1.event.event11.ooo_girl26.rounds is 2>>
<<set $girl1.event.event11.ooo_girl26.rounds to 3>>
<</if>>
<<dialog $girl26 "Can I tell you something I've never said out loud?">><br>
You nod, and she exhales like she's been holding this in for a long time.<br><br>
<<dialog $girl26 "Sometimes... I feel more alone in my marriage than when I was single.">><br>
<<dialog $player "You don't have to explain. I'm listening.">><br>
<<dialog $girl26 "He's a good man. A respected one. People love him at church, kids love him at school, he's a loving father. He's doing everything right... on paper.">><br>
<<dialog $girl26 "But I don't feel seen anymore. Not as a woman. Not as a person who's... hurting.">><br>
She pauses, folding her hands in her lap, as if trying to keep herself from unraveling.<br><br>
<<dialog $player "Sometimes being with someone who follows all the rules can still feel like being completely alone.">><br>
<<dialog $girl26 "Exactly. I try to talk to him, to tell him what I'm feeling, and he just says I need to pray harder. That it's \"a phase.\"">><br>
<<dialog $player "But phases don't feel like this. Phases don't leave you waking up with silence next to you.">><br>
<<dialog $girl26 "...Yeah.">><br>
<<dialog $player "You deserve to be heard, Pristine. Not as a wife. Not as a role. Just... as you.">><br>
She finally looks at you—<b>really</b> looks. Her expression is a mixture of gratitude and quiet yearning.<br><br>
<<dialog $girl26 "When I talk to you, it feels like I'm allowed to say things I'm not supposed to think.">><br>
<<dialog $player "Maybe that's what you've needed all along. Not a solution. Just someone who doesn't judge what's in your heart.">><br>
<<dialog $girl26 "It scares me how easy it is to talk to you.">><br>
<<dialog $player "It's only easy because it's real.">><br>
She doesn't respond, but the way her eyes stay locked on yours tells you enough. The air between you is thick now—not with lust, but with unspoken understanding.<br><br>
<span id="back"><<button "Back" _psg_g1e11>><<set $act_2 to "choose_topic">><<addmins 10>><<addcorruption $girl26 1>><</button>></span>
/%<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span> %/
<<elseif $act_2 is "open_your_mind">>
<<set $girl1.event.event11.ooo_girl26.rounds to 4>>
<<dialog $player "If nothing changes, you'll keep circling the same pain, $girl26.name1. Over and over.">><br>
She looks down, lips pressed together. Her voice is quiet when she replies.<br><br>
<<dialog $girl26 "Then tell me... what should I do?">><br>
<<dialog $player "You need something real. A spark. A break in the walls you've built around yourself. You're too guarded, too used to carrying everything alone.">><br>
She exhales sharply, almost a laugh, but not quite.<br><br>
<<dialog $girl26 "That's easy to say. But changing who I am? That's terrifying.">><br>
<<dialog $player "I'm not asking you to change overnight. I'm asking you to stop hiding from the life you could have. Let yourself want more.">><br>
She goes quiet, fingers tracing circles on the table's surface.<br><br>
<<dialog $player "Let me be there for you. Not to fix you—just to walk beside you while you figure things out. Use me if it helps. Lean on me if you need to.">><br>
<<dialog $girl26 "I... I wouldn't even know where to begin.">><br>
<<dialog $player "Start with trust. Follow my lead. And try to imagine a world that isn't shaped entirely by fear.">><br>
She looks at you now—really looks. Her eyes are searching for something, maybe a reason to believe.<br><br>
<<dialog $girl26 "$player.name1... this is a lot. I need time to think.">><br>
<<dialog $player "Then take all the time you need. Just know—I'm not going anywhere.">><br>
She stands, hesitates. For a moment, you think she might say something more. But instead, she nods, turns, and leaves.
You can feel it, though—she heard you. And maybe, just maybe, she wants to believe you're right.<br><br>
/%<<button "dev back" _psg_g1e11>><<set $act_2 to "choose_topic">><</button>> %/
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<addcorruption $girl26 1>><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "peak">>
/% _g1e11.ooo_girl26.back_off_of_man1 is 0 or %/
<<if _g1e11.flwship_pts.girl26 lt 8>>
<<set $choice1 to "dont_accept">>
<<else>>
<<set $choice1 to "accept">>
<</if>>
<<if $choice1 is "accept">>
<<dialog $girl26 "I've been thinking about everything you said... about faith—and desire.">><br>
She looks at you, eyes soft but shaded with uncertainty. There's a quiet vulnerability there, like she's still trying to reconcile two worlds inside herself.<br><br>
<<dialog $girl26 "You're not like the others at church. Even $man1.name1. They speak in absolutes. Like doubt is a flaw to be fixed.">><br>
She pauses, her hands resting in her lap, fingers nervously twisting the edge of her sleeve.<br><br>
<<dialog $girl26 "But you... you make room for doubt. For questions. A part of me wants to believe that maybe... wanting something isn't the same as sinning. That maybe it's okay to feel.">><br>
<<dialog $player "It's not about turning away from God, Pristine. It's about accepting everything He made you to be. Including this.">><br>
She looks at you like she's waiting for the ground to shift beneath her—but it doesn't. Just the quiet hum of breath between words.<br><br>
<<dialog $girl26 "So... what would you say, then? That this—these moments, our connection—is part of God's plan?">><br>
<<dialog $player "I'd say there's no shame in being human. In wanting closeness. In reaching for something real—something kind.">><br>
Her breath hitches—subtle, but there. She swallows hard, as if letting go of a weight she's carried too long.<br><br>
<<dialog $girl26 "Then show me.">><br>
Her hand reaches out and rests gently on yours.<br><br>
<<dialog $girl26 "Show me how to be happy.">><br>
<<dialog $player "I will.">><br>
You tell $girl26.name1 that you'll come up with a syllabus—a plan tailored for her—but that you'll need some time to put it together. She nods, understanding, and agrees to wait.<br><br>
<<set $girl1.event.event11.ooo_girl26.decision to 1>>
/% She leans in, hesitant—but ready.* <br>
*This is the moment it becomes physical, emotional, and deeply charged.* <br>
*The player has successfully "turned" her faith toward them.* <br>%/
<<else>>
/% pristine unwilling %/
<<dialog $girl26 "I've been thinking about everything we've talked about. And I… I just can't shake this feeling.">><br>
She shifts uncomfortably, her eyes dropping to her hands, folded tightly in her lap.<br><br>
<<dialog $girl26 "You make everything sound so... comforting. So easy. But maybe that's the problem. Faith isn't supposed to be easy.">><br>
<<dialog $player "You don't have to suffer to be faithful, Pristine.">><br>
<<dialog $girl26 "Maybe not. But I'm afraid that if I keep listening to you… I'll start believing that everything I feel is okay. Even when I know it's not.">><br>
She stands, slowly. Tries to smile. But there's pain behind it—like she's letting go of something she almost wanted to reach for.<br><br>
<<dialog $girl26 "I think I need to step back from these one-on-ones... before I do something I can't take back.">><br>
She turns away. Whatever was building between you—whatever chance there might have been—fades quietly in her absence.
You've failed to convince her. The opportunity is lost. Her path ends here.<br><br>
<</if>>
/% <h2>Need to report to allie for event completion.</h2> %/
<<set $girl1.event.event11.fellowship_bonus to $girl1.event.event11.flwship_pts.fellowship, $girl1.event.event11.ooo_girl26.completed to 1>>
Report back to $girl1.name1.<br><br>
/% <<button "dev back" _psg_g1e11>><<set $act_2 to "choose_topic">><</button>> %/
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "temp">>
Nothing here yet. donno what do to here.<br>
<br><span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "one_on_one_repeatable">>
<<if $act_2 is "one">>
You're in the city center, where do you take $girl26.name1? You go to:<br><br>
<<button "A book cafe ($ 20)" _psg_g1e11>><<set $background2 to "cafe_book">><<set $act_2 to "choose_topic", $choice1 to "book cafe">><<addcash -20>><</button>>
<<button "A cat cafe ($ 20)" _psg_g1e11>><<set $background2 to "cafe_cat">><<set $act_2 to "choose_topic", $choice1 to "cat cafe">><<addcash -20>><<addlove $girl26 1>><<playsound "animal/animal_cat_meow.opus">><</button>>
<<button "A normal restaurant ($ 40)" _psg_g1e11>><<set $background2 to "restaurant_normal_1">><<set $act_2 to "choose_topic", $choice1 to "restaurant">><<addcash -40>><</button>>
<<button "A high-end restaurant ($ 200)" _psg_g1e11>><<set $background2 to "restaurant_highend_1">><<set $act_2 to "choose_topic", $choice1 to "high-end restaurant">><<addbaselust $girl26 2>><<addcorruption $girl26 2>><<addcash -200>><</button>><br>
/% <<button "Peak" _psg_g1e11>><<set $act_2 to "">><</button>>
<br><span id="back"><<button "Back" $passage1>><<print _clean_used_vars>><<set $act to $back1, $act2 to $back2, $passage1 to "">><</button>></span>%/
<<elseif $act_2 is "choose_topic">>
You and $girl26.name1 goes into the building of your choice, a $choice1.<br><br>
<<if $background2 is "cafe_book">>
<<dialog $girl26 "(<i>glancing around, smiling softly</i>) This place is... really peaceful. I love the smell of old books and tea. It feels like the kind of place where you're allowed to be honest.">><br>
<<elseif $background2 is "cafe_cat">>
<<dialog $girl26 "(<i>laughing as a tabby brushes past her</i>) I wasn't expecting this, but... I kind of love it. It's silly, but relaxing. I feel like I can just be myself around you here.">><br>
<<elseif $background2 is "restaurant_normal_1">>
<<dialog $girl26 "(<i>folding her napkin, looking around</i>) Nice choice. Comfortable, not too flashy. It's good to just sit down and talk sometimes, without anything extra.">><br>
<<elseif $background2 is "restaurant_highend_1">>
<<dialog $girl26 "(<i>adjusting her hair slightly</i>) Wow... this place is kind of fancy. Are you sure this isn't a date, $player.name1?">><br>
<</if>>
Choose topic:<br><br>
* <b>Note</b>: As of version 0.10, this is where $girl26.name1's story currently ends.<br><br>
<<button "Listen to her woes (<i>ends one-on-one</i>)" _psg_g1e11>><<set $act_2 to "woes">><<addlove $girl26 1>><</button>>
<<disable>><<button "Progress her story (<i>not implemented</i>)">><</button>><</disable>>
<<elseif $act_2 is "woes">>
<<set _girl26_statements to [
"... and while I'm struggling with my faith, this new kid who just enrolled is really testing my patience. Sometimes I wonder if God is punishing me through her.",
"... sometimes I wonder if my students are learning anything at all, or if I'm just background noise to their tiny dramas.",
"... and she keeps recommending books I don't have time to read—does she think I'm not busy?",
"... my husband signed us up to host a prayer group next week and forgot to tell me—again.",
"... I know it's silly, but I cried in the car over a commercial. I think I just needed the release.",
"... the new curriculum changes are a mess, and I'm the one who has to make sense of them for the kids.",
"... someone from church told me I 'look tired' today—like, thank you, that's exactly what I needed to hear.",
"... there's a girl in my class who reminds me of myself at that age, and it's… harder than I expected.",
"... I caught myself zoning out during worship last Sunday, and I spent the rest of the day feeling guilty.",
"... I've been bringing my lunch from home to save money, but all I want is one stupid overpriced smoothie.",
"... and my daughter—she's in her rebellious phase. She's old enough to know better than to bring boys home when no one else is around.",
"... and Andrew, my son… he keeps telling me he's fine, but I *know* he's struggling at school. He just won't talk to me about it."
]>>
You and $girl26.name1 spent some time together as you helped her de-stress by letting her vent about her everyday struggles.<br><br>
<<dialog $girl26 "<<print _girl26_statements.random()>>">><br>
After being a good listener, you comforted her, and the outing ends on a gentler note.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><<set $gameDate.setHours(17), $gameDate.setMinutes(0)>><<print _clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "fellowship_rounds_generic_1">>
<<if $act_2 is "one">>
<<set _stress_reduced to 1*-1>>
<<if $girl1.event.event11.completed is 1>>
<<if $girl1.event.event11.fellowship_bonus isnot undefined and $girl1.event.event11.fellowship_bonus isnot null>>
<<set _stress_reduced to $girl1.event.event11.fellowship_bonus*-1>>
<</if>>
<</if>>
<<addstress _stress_reduced>>
<<set $gameDate.setHours(_fwshp_over_hr), $gameDate.setMinutes(_fwshp_over_min)>>
<<set _girl26_here to true, _man1_here to true>>
You arrive to a softly lit room filled with the low murmur of conversation.
<<cont append>>A few members are already seated, smiling and engaged in friendly discussion.<br><br>
<<dialog $random_man "Thanks for coming, everyone. We'll get started in just a bit." _fs_name _fs_pic>><br>
<<cont append>>
As more people trickle in, the mood remains warm and open. Chairs shift as latecomers find a spot. The session begins with a brief welcome and a quiet moment of reflection.<br><br>
<<set _g1e11_frg1_events to [
"Participants take turns reflecting on how these verses relate to recent experiences, or what they mean personally. There are no right answers—just honest thoughts.",
"Some share stories of small reconciliations at work, others mention internal struggles, or quiet moments of clarity throughout the week. A few remain silent, simply listening. The tone is respectful and open-ended.",
"One attendee summarizes: \"Forgiveness doesn't always feel easy, but it feels necessary. Maybe not all at once—but as a direction.\"",
"Laughter bubbles up once or twice. There are moments of stillness, too. The session closes with a brief word of thanks and an optional prayer, though some participants choose to quietly step out.",
"As the group begins to wrap up, people linger for a few minutes to chat or pack up in pairs. It feels like a good pause point—not an ending, just a moment shared."
]>>
<<set _g1e11_frg1_verses to [
["Ephesians 4:32", "Be kind and compassionate to one another, forgiving each other, just as in Christ God forgave you."],
["Romans 12:18", "If it is possible, as far as it depends on you, live at peace with everyone."],
["Colossians 3:13", "Bear with each other and forgive one another if any of you has a grievance against someone."],
["Proverbs 17:9", "Whoever would foster love covers over an offense, but whoever repeats the matter separates close friends."]
]>>
<<set _g1e11_frg1_random to random(0,3)>>
<<dialog $random_man "..., \"_g1e11_frg1_verses[_g1e11_frg1_random][1]\", - _g1e11_frg1_verses[_g1e11_frg1_random][0]. Anyone want to share how they might apply this in their everyday life?" _fs_name _fs_pic>><br>
<<cont append>>
The fellowship went as usual. <<print _g1e11_frg1_events.random()>>
<<if _girl26_here and _man1_here>>
Both $man1.name1 and $girl26.name1 are here too.
<<elseif _man1_here and !_girl26_here>>
$man1.name1 is here.
<<elseif !_man1_here and _girl26_here>>
$girl26.name1 is here.
<<elseif !_man1_here and !_girl26_here>>
Both $girl26.name1 and $man1.name1 are absent today.
<</if>>
(_stress_reduced stress; <i>Note: The value here depends on how much you impressed the group during $girl1.name1's Event 11</i>)
<br><br>
<<if _girl26_here>>
<span class="npc_here"><<button "Talk to $girl26.name1" "CHURCH">><<set $back1 to $act, $back2 to $act2, $act2 to "girl26", $act3 to $act, $act to "talk", $passage1 to "CHURCH", $act_1 to "default", $act_2 to "", $background1 to "fellowship_room">><</button>></span>
<</if>>
<<if _man1_here>>
<span class="npc_here"><<button "Talk to $man1.name1" "CHURCH">><<set $back1 to $act, $back2 to $act2, $act2 to "man1", $act3 to $act, $act to "talk", $passage1 to "CHURCH", $act_1 to "default", $act_2 to "", $background1 to "fellowship_room">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "CHURCH">><<set $act to "", $act2 to "fellowship_room", $background1 to "fellowship_room">><</button>></span>
<</cont>><</cont>><</cont>>
<<else>>
<</if>>
<<elseif $act_1 is "report_to_allie_1">>
<<if $act_2 is "one">>
<<dialog $player "">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g1e12_bg to $background2>>
<<if _psg_g1e12_bg is "">>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<<elseif _psg_g1e12_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "apartment_hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "mchouse_hallway">>
<style>body {background-color: #b0dbf1;}</style>
<<elseif _psg_g1e12_bg is "front_apartment_building">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building.jpg"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g1e12_bg is "restaurant">>
<style>body {background-image: url("images/GPG1O/loca/downtown/restaurant_inside.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "mc_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "mc_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "mc_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g1e12_bg is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
/%<<= '<style>body {background-color: #' + $player.color + ';}</style>'>>%/
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set _g1e12 to $girl1.event.event12>>
<<set _psg_g1e12 to "allie_event_12">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "neighbourhood1" and $passage1 is "NAVIGATE1">>
<<if $act_2 is "">>
<<if $act_3 is "check">>
<<if $girl1.event.event12.active is 1>>
<<if _temphour gte 12 and _temphour lte 18>>
<<set _has_active_quest_girl to 1, _has_active_quest to 12>>
<</if>>
<</if>>
<<elseif $act_3 is "button">>
<<set _met_devon to $girl27.var.var1>>
<<if _met_devon is 0>>
<<button "Enter Apartment (_has_active_quest_girl:_has_active_quest)" _psg_g1e12>><<set $act_1 to "meet_devon", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "talk" and ($act2 is "allie" or $act2 is "girl1")>>
<<if $act_2 is "whatsoverhere">>
<<else>>
/%
<<if $girl1.event.event12.active is 1>>
<<button "Go to dinner" _psg_g1e12>><<set $act_1 to "dinner_1", $act_2 to "one", $background2 to "kitchen">><</button>>
<</if>>
%/
<</if>>
<<elseif $act_1 is "talk_girl1_2">>
<<if $act2 is "">>
<<button "About $girl27.name1" $passage1>><<set $act2 to "topics_includes", $act4 to "e12", $act_2 to "about_g27">><</button>>
<<button "$girl27.name1's partner, $girl27.partner" $passage1>><<set $act2 to "topics_includes", $act4 to "e12", $act_2 to "about_g27_partner">><</button>>
<<button "$girl27.name1's engagement" $passage1>><<set $act2 to "topics_includes", $act4 to "e12", $act_2 to "about_g27_engagement">><</button>>
<<button "Where does $girl27.name1 live and why she doesn't visit so often" $passage1>><<set $act2 to "topics_includes", $act4 to "e12", $act_2 to "where_g27_lives">><</button>>
<<elseif $act2 is "topics_includes">>
<<if $act_2 is "about_g27">>
<<dialog $player "You didn't tell me you have such a nice mom.">><br>
<<dialog $girl1 "She's not that nice. She's just... normal. Nothing special.">><br>
<<dialog $player "Well, she is... hot.">><br>
<<dialog $girl1 "(<i>gasp</i>) $player.name1! That's my mom!">><br>
<<dialog $player "It's a compliment! You'll be just as hot when you're her age too.">><br>
<<dialog $girl1 "(<i>giggles</i>) I don't know how to feel about that.">>
<<elseif $act_2 is "about_g27_partner">>
<<dialog $player "What's your soon-to-be stepdad's name again?">><br>
<<dialog $girl1 "$girl27.partner. Why? Do you know him?">><br>
<<dialog $player "No, I don't. Do you?">><br>
<<dialog $girl1 "Not really. I've only met him once, and I don't think he's right for her.">><br>
<<dialog $player "Why not? It's not just 'cause he's short, is it?">><br>
<<dialog $girl1 "(<i>chuckles</i>) How would you know if he's short? But no, it's not that. It's more the vibe. He kind of... looks at me weird.">><br>
<<dialog $player "Can't blame him. You are smoking hot.">><br>
<<dialog $girl1 "Mmm, okay now you're being weird. But I don't think that's it. I just don't know. Something feels off.">>
<<elseif $act_2 is "about_g27_engagement">>
<<dialog $player "So you're okay with $girl27.name1 being engaged now?">><br>
<<dialog $girl1 "(<i>loud sigh</i>) No... But she's not gonna listen to me. You saw what happened.">><br>
<<dialog $player "It's like that \"<i>watching a friend make a mistake and letting them, because they have to learn the hard way,</i>\" thing, huh?">><br>
<<dialog $girl1 "Yeah, except worse, 'cause it's my mom—and she never learns.">><br>
<<dialog $player "I mean, she's got needs, sure... but it kinda feels like she needs an intervention more than a honeymoon.">>
<<elseif $act_2 is "where_g27_lives">>
<<dialog $player "How come I don't see $girl27.name1 around more often?">><br>
<<dialog $girl1 "She lives pretty far away, in <b>Oak Haven Bend</b>. Ever heard of it?">><br>
<<dialog $player "Nope. How long does it take to get there?">><br>
<<dialog $girl1 "Like three or four hours by train. She hates long trips—and always loses something on the way.">><br>
<<dialog $player "Is that where you grew up?">><br>
<<dialog $girl1 "Yeah.">><br>
She tells you about Oak Haven Bend—how it's a small town where everyone knows each other, with forests, rivers, bridges, and those scenic views you only ever see on postcards.<br>
<</if>>
<</if>>
<<elseif $act_1 is "meet_devon">>
<<if $act_2 is "one">>
You enter the apartment unit, and as you get close to your unit, you notice $girl1.name1's door slightly ajar. Probably nothing, but you decide to check on them, stepping quietly inside. <br><br>
<<button "Inside $girl1.name1's apartment unit" _psg_g1e12>><<set $act_2 to "one_fix_1", $background2 to "livingroom">><</button>>
<<elseif $act_2 is "one_fix_1">>
<<set _devon_unk_name to "Unfamiliar Woman's Voice", _devon_unk_pic to "random_woman">>
As the door clicks shut behind you, you hear $girl1.name1 talking with someone you've never heard before.<br><br>
<<dialog $girl27 "Wait, where's my lipstick? Please don't tell me it rolled under the taxi seat again." _devon_unk_name _devon_unk_pic>><br>
<<dialog $girl1 "No, it's in your purse. With your wallet. And your charger. I double-checked everything.">><br>
You peek into the living room. $girl1.name1 is speaking to a woman who's mid-gesture, animated, and definitely not a local face.<br><br>
<<dialog $girl27 "Oh! Look at you being all responsible." _devon_unk_name>><br>
The unfamiliar woman suddenly turns and locks eyes with you—startled, like she's just seen a ghost creeping through the hallway.<br><br>
<<dialog $girl27 "WHO'S THAT?" _devon_unk_name>><br>
$girl1.name1 spins around, alarmed—then sighs in relief when she sees you, stepping further inside.<br><br>
<<dialog $girl1 "Oh, $player.name1, it's just you. (<i>turns back to the woman</i>) You gave us a mini heart attack.">><br>
<<dialog $girl27 "I thought a floating head was sneaking in! Well, now that you've got a body, who are you, handsome?" _devon_unk_name>><br>
<<dialog $player "Hey, I'm $player.name1. Sorry for the scare, the door was cracked open. I just wanted to make sure everything was okay.">><br>
<<dialog $girl27 "Chivalrous and cute? Oh, I like you already." _devon_unk_name>><br>
$girl1.name1 shakes her head with a sigh that says <i>"here we go again"</i>.<br><br>
<<button "Continue" _psg_g1e12>><<set $act_2 to "two">><</button>>
<<set $girl27.var.var1 to 1>>
<<elseif $act_2 is "two">>
<<dialog $girl1 "Really? You left the door open? We're lucky a stranger didn't wander in.">><br>
<<dialog $girl27 "Don't be mad, honey—it was an accident. Besides, what's there to worry about? We've got $player.name1 here to save the day." _devon_unk_name>><br>
You smile as $girl1.name1 sighs, clearly used to this kind of chaos.<br><br>
<<dialog $girl1 "You need to be careful. This isn't the small town you're used to—people actually steal things here.">><br>
<<dialog $girl27 "Alright, alright, no need to get feisty. I get it, I'll be careful next time. But enough about that—aren't you going to introduce me to your handsome neighbor?" _devon_unk_name>><br>
$girl1.name1 gives her a flat look, then glances at you, then back at her mom.<br><br>
<<dialog $girl1 "No.">><br>
<<dialog $girl27 "(<i>laughs</i>) Oh, isn't my daughter hilarious, $player.name1? That <b>is</b> your name, right? Sorry, my hearing sometimes fails me." _devon_unk_name>><br>
<<dialog $player "Yeah, that's me. I'm the neighbor across the hall.">><br>
<<dialog $girl27 "Well well well, good to know $girl1.name1 has a man nearby while $man1.name1's off doing who-knows-what. I'm $girl27.name1, her delightful mother." _devon_unk_name>><br>
<<dialog $player "I never would've guessed! You two look like sisters.">><br>
<<dialog $girl27 "(<i>laughs loudly</i>) Oh, what a charmer! You hear that, $girl1.name1? Your mom's still got it. You sure you married the right man? (<i>keeps laughing</i>)" _devon_unk_name>><br>
$girl1.name1 looks like she's trying very hard not to roll her eyes into another dimension.<br><br>
<<dialog $girl1 "Oh god, you're being so embarrassing.">><br>
<<dialog $girl27 "I'm just excited to see you, honey. Can't I be a little dramatic?" _devon_unk_name>><br>
You decide this is the perfect time to bow out now that things seem... relatively under control. You excuse yourself to give them some space.<br><br>
<<button "Excuse yourself" _psg_g1e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "I should probably head out now. It was nice meeting you, $girl27.name1.">><br>
<<dialog $girl27 "Wait—how about dinner tonight? All of us together.">><br>
<<dialog $player "Oh? Is there a special occasion?">><br>
<<dialog $girl27 "Not at all! I'd just rather not be a lonely third wheel watching my daughter and her husband smooch over takeout.">><br>
You glance at $girl1.name1 to gauge her reaction. She gives you a look that says, <b><i>"Up to you."</i></b><br><br>
<<dialog $player "Alright, sure. But only if you promise to tell me embarrassing stories about $girl1.name1.">><br>
<<dialog $girl1 "(<i>gasps audibly</i>) Oh no, she won't. (<i>looks sharply at $girl27.name1</i>) Don't even think about it.">><br>
<<dialog $girl27 "That's a fair trade for such delightful company. Deal!" _devon_unk_name>><br>
Eventually, the three of you share a laugh and settle on a time and place for dinner.<br><br>
<<button "Head home to get dressed" _psg_g1e12>><<set $act_2 to "cleaned_up", $background2 to "mc_bedroom">><</button>>
<<disable>><span id="back"><<button "Back" "NAVIGATE1">>
<<print _clean_used_vars>>
<<set $act to "apartment_hallway1">>
<</button>></span><</disable>>
<<elseif $act_2 is "cleaned_up">>
You freshen up at your place and pick out something nice—nothing too fancy, just enough to make an impression. When the designated time comes, you head back to $girl1.name1's. They're already ready and waiting.<br><br>
<<button "Head out together" _psg_g1e12>>
<<set $act_1 to "dinner_1", $act_2 to "one", $background2 to "livingroom">>
<<set $gameDate.setHours(18), $gameDate.setMinutes(30)>>
<</button>>
<</if>>
<<elseif $act_1 is "dinner_1">>
<<if $act_2 is "one">>
<<dialog $player "Dinner still on?">><br>
<<dialog $girl1 "It sure is. You ready to head out?">><br>
<<dialog $girl27 "Of course he is—just look at him, all dressed up and handsome!" _devon_unk_name>><br>
<<dialog $girl1 "Let's just wait a minute for $man1.name1. He's almost done getting ready.">><br>
You all wait for $man1.name1 for a few minutes. He doesn't take long, and soon enough, you're all piling into the same ride, heading to a nice restaurant for dinner.<br><br>
<<button "At the restaurant" _psg_g1e12>>
<<set $act_2 to "two", $background2 to "restaurant">>
<<cacheaudio "piano_chill" "images/GPG1O/sound/piano_chill_neutral.opus">>
<<audio "piano_chill" play volume 0.5 loop>>/%play audio%/
<<cacheaudio "background_noises_restaurant" "images/GPG1O/sound/chatter_background.opus">>
<<audio "background_noises_restaurant" play volume 0.1 loop>>/%play audio%/
<</button>>
<<elseif $act_2 is "two">>
/%<<playsound_loop "piano_chill_neutral.opus">>%/
You arrive at the restaurant and are quickly seated at a comfortable table for four. The atmosphere is warm and relaxed—soft lighting, background chatter, and the scent of grilled dishes drifting through the air. Everyone settles in, ready for what should be a nice evening out.<br><br>
/%
* Conversations to be made here to:<br>
1. Show $man1.name1 and $girl27.name1's relationship dynamic. $girl27.name1 likes to tease $man1.name1, and he's too polite to straight up to tell her to stop.<br>
2. $girl27.name1 asking about how the baby/babies are.<br>
3. $girl27.name1 tells $girl1.name1 what she's been up to. They all catch up basically and you chip in as well.<br>
4. Near the end of the dinner, $girl27.name1 tells everyone that she has great news, that she's engaged to her boyfriend, $girl27.partner.<br>
5. $man1.name1 and you congratulate $girl27.name1, but not $girl1.name1, as there's a quiet, awkward moment between you four where $girl27.name1 waits for $girl1.name1 to respond but she's not responding, in fact she just keeps eating or maybe swirling her drinks or whatever. "Aren't you going to say anything honey?" says $girl27.name1.<br>
6. $girl1.name1 gets angry (not too serious) on $girl27.name1 about her bad relationship choices and how this one is going to fail too, and that she's only going to get hurt.<br>
7. The dinner ends with a fight. $girl27.name1 sulks, and doesn't want to go back to $girl1.name1's place. You offer your place, and she gladly takes it, ignoring $girl1.name1, who's just worried about her, like a mother being worried about their daughter for their stubborness seeing the mistake they're about to make, but the roles are switched, with $girl1.name1 being the worried on.<br><br>
%/
<<button "Order your food" _psg_g1e12>><<set $act_2 to "orderfood">><</button>>
<<elseif $act_2 is "orderfood">>
You glance over the menu, filled with tempting choices from all corners of the culinary world.<br><br>
<<dialog $girl27 "Wow, big city restaurants really don't hold back, do they? So many options.">><br>
<<dialog $man1 "(<i>laughs</i>) They really don't. Pick whatever you like, $girl27.name1—it's on me tonight.">><br>
$girl1.name1 leans over to $man1.name1 and points to something on the menu.<br><br>
<<dialog $girl1 "Oh baby, let's try this one. I've never had it before.">><br>
<<dialog $man1 "Are you sure? Isn't that the one with sesame seeds? You'll be scratching all night. (<i>chuckles</i>)">><br>
<<dialog $girl1 "Nope. That's poppy seeds I'm allergic to. I can eat this just fine.">><br>
While they decide, you glance at $girl27.name1, who's scanning every item on the menu like she's preparing for a food competition.<br><br>
<<dialog $player "Having trouble choosing?">><br>
<<dialog $girl27 "Ugh, yes. Everything looks so good, it's almost depressing I can't order it all. What about you? Decided yet?">><br>
<<button "<<dialog $player \"I think I'll just get the <b>Fried Chicken Chop</b>.\">>" _psg_g1e12>><<set $choice1 to "fried", $act_2 to "three">><</button>><br>
<<button "<<dialog $player \"I'll order the <b>same</b> as you.\">>" _psg_g1e12>><<set $choice1 to "same", $act_2 to "three">><</button>><br>
<<button "<<dialog $player \"The <b>Seared Scallops with Corn Risotto</b> sounds delicious.\">>" _psg_g1e12>><<set $choice1 to "scallop", $act_2 to "three">><</button>><br>
/%
The option here affects $player's performance later in the night. Only the scallops choice keeps them hard enough for vaginal sex after receiving oral from Devon.
The fried chicken and "same as $girl27.name1" result in a loss of erection after the blowjob.
Options:
- Fried Chicken Chop
- Eat what $girl27.name1 picks
- Seared Scallops with Corn Risotto
%/
<<elseif $act_2 is "three">>
As you all wait for your food, conversation flows easily at first—until $girl27.name1 turns her attention to $man1.name1 with a playful grin.<br><br>
<<dialog $girl27 "So, $man1.name1, how's married life treating you? Blink twice if you're being held hostage." _devon_unk_name>><br>
<<dialog $man1 "(<i>smiling politely</i>) Oh, it's great. I'm very happy." >><br>
<<dialog $girl27 "Happy, huh? She must be doing something right. Or maybe you just like being bossed around." _devon_unk_name>><br>
<<dialog $girl1 "Mom. That's enough." >><br>
You catch yourself smiling as Devon playfully lifts her hands in surrender. The moment eases, and the conversation shifts.<br><br>
<<button "The topic shifts, the food will arrive anytime now" _psg_g1e12>><<set $act_2 to "four">><<addhours 1>><</button>>
<<elseif $act_2 is "four">>
The food arrives, and you all gladly start eating, especially $girl27.name1 and $girl1.name1.<br><br>
<<if setup.getChildrenTotal($girl1).totalWithinLimit gt 1>>
<<set _baby to "babies", _baby_pronoun to "they're">>
<<else>>
<<set _baby to "a baby", _baby_pronoun to "he/she">>
<</if>>
<<dialog $girl27 "How are things going now that you have _baby in the house? I still remember how difficult $girl1.name1 was as a toddler—always trying to eat things she shouldn't." _devon_unk_name>><br>
<<dialog $man1 "It's been great. $girl1.name1's amazing at keeping them active during the day, so _baby_pronoun usually sleeps through the night.">><br>
<<dialog $girl27 "She takes after me, you know. I was supermom once, before I realized sleep was optional." _devon_unk_name>><br>
<<dialog $girl1 "Optional? I'm pretty sure you just napped with the TV on." >><br>
They laugh and continue chatting about diaper disasters, messy feedings, and how fast kids grow. You listen quietly, smiling at the warmth between them.<br><br>
<<button "The food's nearly gone, but the talk continues" _psg_g1e12>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<if setup.getChildrenTotal($girl1).totalWithinLimit gt 1>>
<<set _baby to "babies", _baby_pronoun to "they're", _babyes to "baby">>
<<else>>
<<set _baby to "a baby", _baby_pronoun to "he/she", _babyes to "babies">>
<</if>>
The conversation shifts to what everyone's been up to lately.<br><br>
<<dialog $girl27 "Well, I'm sure you're all dying to know—I've been traveling a lot with $girl27.partner. Our last trip was to Prainha Beach in Brazil. It was <b>gorgeous</b>, like something out of a dream." _devon_unk_name>><br>
<<dialog $girl1 "I've mostly just been busy with childcare.">><br>
<<dialog $man1 "Same here, but with work. (<i>glances at $girl1.name1</i>) Sorry we haven't done anything romantic lately, honey. Maybe we should go to Brazil too sometime soon.">><br>
<<dialog $girl1 "Aw, it's okay baby. No rush. We can go after the _babyes all grown up.">><br>
It's your turn to speak, prompted by $girl27.name1's curious glance—though everyone seems genuinely interested.<br><br>
<<dialog $player "Oh, me? I've just been keeping busy—uni, workouts, work... a bit of everything. Honestly, this dinner's a nice change of pace.">><br>
<<dialog $girl27 "Workouts too? I knew I wasn't imagining those arms. Keep it up, sweetheart—you're doing us all a favor." _devon_unk_name>><br>
$girl1.name1 sighs softly into her glass, clearly used to this.<br><br>
<<button "There's no more food on the plate" _psg_g1e12>><<set $act_2 to "six">><<addhours 1>><</button>>
<<elseif $act_2 is "six">>
The night is winding down, the plates nearly empty and conversations softening.<br><br>
<<dialog $girl1 "I'm full... and honestly kind of tired. Should we head back to the apartment?">><br>
You all start gathering your things and tidying the table, making it easier for the staff to clear once you leave.<br><br>
<<dialog $girl27 "Wait—before we go, I have a little announcement to make!" _devon_unk_name>><br>
She claps her hands together, eyes bright with excitement.<br><br>
<<dialog $girl27 "As you all know, my boyfriend, $girl27.partner, and I have been together for a while now... and we've decided to take the next step—we're engaged!" _devon_unk_name>><br>
She beams with pride, clearly expecting applause.<br><br>
<<dialog $player "Congratulations!">><br>
<<dialog $man1 "That's wonderful news, $girl27.name1—congratulations!">><br>
<<dialog $girl27 "Thank you! We haven't picked a date yet, but I just couldn't wait to share it with you all." _devon_unk_name>><br>
She glances over at $girl1.name1, her smile faltering slightly when she realizes her daughter hasn't said a word.<br><br>
$girl1.name1 sits quietly, her fingers idly stirring her still-warm chai tea. The silence grows, stretching too long. Her gaze stays fixed on the cup, not even flickering upward.<br><br>
The table falls quiet. All eyes settle on her.<br><br>
<<dialog $girl27 "...Aren't you going to say anything, honey?" _devon_unk_name>><br>
<<button "Continue" _psg_g1e12>>
<<set $act_2 to "seven">>
<<audio ":playing" stop>>
<</button>>
<<elseif $act_2 is "seven">>
It's clear $girl1.name1 is not thrilled by the news. You glance at $man1.name1—he gives you a helpless shrug. Across the table, $girl27.name1's excitement dims, her smile fading into something smaller and uncertain.<br><br>
More silence. Then finally, $girl1.name1 speaks, her voice low but steady.<br><br>
<<dialog $girl1 "Mom... how many times are you going to hurt yourself?">><br>
<<dialog $girl27 "(<i>calm</i>) What do you mean?">><br>
$girl1.name1 hesitates, clearly trying to word things gently—but failing to hide the frustration underneath.<br><br>
<<dialog $girl1 "You're rushing into this. Again. Why not just... take your time? Date him longer. You don't <b>have</b> to get married, you know.">><br>
The mood shifts sharply. $girl27.name1 sits up straighter, her tone defensive, but still trying to hold warmth.<br><br>
<<dialog $girl27 "Don't you want to see your mother happy? I know he's the right one for me. This feels different.">><br>
The two go back and forth—$girl27.name1 speaking with a kind of desperate hopefulness, and $girl1.name1 countering each point like someone who's lived this too many times.<br><br>
<<dialog $man1 "Alright, everyone—let's take a breath. Maybe we get some sleep, and pick this up tomorrow, okay?">><br>
Neither $girl1.name1 nor $girl27.name1 responds. Both look away, their silence sharp and stubborn.<br><br>
The ride home is quiet. Only you and $man1.name1 speak—idle small talk to fill the silence while the two women stew in their thoughts. When you arrive back at the apartment, the tension still lingers in the air.<br><br>
<<button "At the apartment hallway" _psg_g1e12>><<set $act_2 to "eight", $background2 to "apartment_hallway">><<addmins 45>><</button>>
<<elseif $act_2 is "eight">>
In the apartment hallway.<br><br>
<<dialog $girl27 "(<i>not looking at $girl1.name1</i>) I'll be staying at $player.name1's place tonight.">><br>
<<dialog $girl1 "What? Oh, come on. Stop being a baby. $player.name1 doesn't need you barging in like that.">><br>
$girl27.name1 stays quiet, her body turned toward $girl1.name1 but her eyes looking away. $girl1.name1 shoots you a look—clearly expecting you to back her up.<br><br>
<<dialog $player "It's fine, $girl1.name1. I really don't mind. $girl27.name1 can stay with me for a night or two.">><br>
<<dialog $girl27 "At least <b>someone</b> cares about me.">><br>
You open your apartment door, and she steps inside without hesitation.<br><br>
<<dialog $man1 "I'll go grab her things.">><br>
$man1.name1 heads off.<br><br>
<<dialog $girl1 "I'm sorry, $player.name1... She's always so stubborn. I don't know why she keeps doing this.">><br>
<<dialog $player "No worries. Hopefully she'll calm down after a good night's sleep.">><br>
<<dialog $girl1 "I hope so. Thank you, $player.name1.">><br>
$man1.name1 returns a short while later—empty-handed.<br><br>
<<dialog $man1 "Sorry, honey, I couldn't actually tell which stuff was hers.">><br>
<<dialog $girl1 "I'll get it.">><br>
$girl1.name1 walks off to gather her mom's things. The hallway is quiet for a moment.<br><br>
<<dialog $man1 "Eventful night, huh?">><br>
<<dialog $player "Definitely. Do they fight like this often?">><br>
<<dialog $man1 "Not usually this bad. But $girl27.name1 does enjoy pushing her buttons—maybe a bit too much.">><br>
A few minutes later, $girl1.name1 returns with a suitcase. You take it and roll it into your apartment.<br><br>
<<button "Inside your apartment" _psg_g1e12>><<set $act_2 to "nine", $background2 to "mc_kitchen">><</button>>
<<elseif $act_2 is "nine">>
You step into your apartment and find $girl27.name1 in the kitchen, already making herself at home. She's drinking one of your canned drinks, a cigarette lazily resting between her fingers.<br><br>
<div class="center">
<img src="images/GPG1O/char/allie/event13/girl27_in_kitchen_w_cig.webp">
</div><br>
<<dialog $girl27 "I hope you don't mind.">><br>
<<dialog $player "Not at all.">><br>
You lean casually against the counter, watching her for a moment.<br><br>
<<dialog $player "I smoke too when I'm stressed. Helps me think.">><br>
<<dialog $girl27 "You really shouldn't. It's terrible for you.">><br>
She lights the cigarette anyway, takes a long drag, and exhales slowly.<br><br>
<<dialog $girl27 "But who wants to live past sixty anyway.">><br>
<<dialog $player "Yeah, I get that… Sorry the night turned out the way it did.">><br>
She takes another puff, then exhales a slow stream of smoke, letting it drift into the air and stain the calm of your kitchen.<br><br>
<<dialog $girl27 "Oh, sorry.">><br>
She turns around to open the window behind her, waving a hand to clear the air before facing you again.<br><br>
<<dialog $girl27 "You know, I've been married five times. Every one ended in divorce. Dated more men than I can count, but none of them lasted more than a year or two." _devon_unk_name>><br>
<<dialog $player "Sounds like you've been through a lot... or maybe a lot's been through you.">><br>
She's mid-drag when you say it. She chokes slightly on the smoke, coughing out a laugh between puffs.<br><br>
<<button "Continue" _psg_g1e12>><<set $act_2 to "ten">><</button>>
<<elseif $act_2 is "ten">>
<<dialog $girl27 "(<i>chuckles</i>) I sure have." _devon_unk_name>><br>
She takes a long drag from her cigarette, her eyes distant, focused on nothing in particular. The tension in her shoulders hasn't eased since the fight at the restaurant.<br><br>
<<dialog $girl27 "Every time something goes wrong, it's like I end up right back where I started. Alone, again. No ring, no plans, just... nothing." _devon_unk_name>><br>
She laughs softly, but there's no humor in it. Just habit.<br><br>
<<dialog $girl27 "You've been really sweet to me tonight. Not a lot of men like that anymore." _devon_unk_name>><br>
She leans against the counter beside you, cigarette still burning between her fingers. Her voice lowers just a touch.<br><br>
<<dialog $girl27 "So... want me to give you head?" _devon_unk_name>><br>
You blink at the bluntness. She doesn't even flinch, just takes another slow drag.<br><br>
<<dialog $player "$girl1.name1 would be pissed at me. And it kinda feels like I'd be taking advantage of someone who's having a rough night.">><br>
<<dialog $girl27 "Why would she be? You're not hers. (<i>exhales smoke</i>) And trust me—if I didn't want to, I wouldn't offer." _devon_unk_name>><br>
She looks at you, her expression unreadable—but there's that familiar glint in her eyes. The kind that says she's used to this kind of closeness fixing things, even if just for a little while.<br><br>
<<dialog $player "Alright then...">><br>
You're about to receive a blowjob.<br><br>
<<button "Get blown" _psg_g1e12>><<set $act_1 to "blowjob_girl27_1", $act_2 to "one">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "blowjob_girl27_1">>
<<if $act_2 is "one">>
$girl27.name1 has her hand on your crotch, fingers casually exploring through the fabric. The cigarette rests between two fingers of her other hand, a thin trail of smoke rising beside her cheek.<br><br>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/hand_on_crotch.mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "You really don't waste time, do you?">><br>
<<dialog $girl27 "When you've been around as long as I have, you learn not to." _devon_unk_name>><br>
She smirks, taking a drag from the cigarette without missing a beat. Her hand squeezes a little firmer, testing the reaction.<br><br>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/well_surprise.mp4">Your browser does not support the video tag.</video>
</div><br>
She finally undoes your pants, and your cock springs free. Her eyebrows rise with genuine appreciation.<br><br>
<<dialog $girl27 "Well... surprise suprise. No one warned me you were hiding all that." _devon_unk_name>><br>
<<dialog $player "You sure you can handle it? You're multitasking with that cigarette.">><br>
<<dialog $girl27 "Sweetheart, I've done worse things with both hands full." _devon_unk_name>><br>
<<button "Continue" _psg_g1e12>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/dump_cig_to_blow.mp4">Your browser does not support the video tag.</video>
</div><br>
She ashes the cigarette in her hand into the nearby tray, then bends down and takes your cock into her mouth—her lips parting slowly, and with her smaller mouth wrapped around you, it makes your dick look even bigger by contrast.<br><br>
<<button "Continue" _psg_g1e12>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/smoking_handjob.mp4">Your browser does not support the video tag.</video>
</div><br>
Like an artist searching for inspiration, she inhales while her other hand casually strokes your cock. Then she blows all the smoke onto your shaft, her eyes lazer focused on it. You've never had anything like this before.<br><br>
<<dialog $player "You're unreal...">><br>
<<dialog $girl27 "Mmm, just a woman with a few bad habits and a lot of practice." _devon_unk_name>><br>
She sets the cigarette down with a slow, deliberate motion, then leans back in with focus—trading the smoke between her lips for your cock.<br><br>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/blowjob_1.mp4">Your browser does not support the video tag.</video>
</div><br>
Her mouth works you with the kind of steady rhythm that speaks of experience, her tongue circling your tip with teasing precision. One hand stays wrapped around the base, keeping you steady, while the other rests oh the chair, holding on for extra stability.<br><br>
<<dialog $girl27 "Hope you're not the quiet type, darling. I like a little noise when I'm doing good work." _devon_unk_name>><br>
<<dialog $player "You're doing more than good...">><br>
<<button "Continue" _psg_g1e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/smoke_to_blow_2.mp4">Your browser does not support the video tag.</video>
</div><br>
She takes another slow drag from the cigarette, her lips wrapped around the filter with practiced ease. There's no urgency in her movements—this isn't about getting you off quickly. It's about the act itself, the rhythm, the control.<br><br>
She leans in close again and exhales a soft, steady stream of smoke right onto your cock. Somewhere out there, someone's just now realizing this could be their fetish.<br><br> /% breaking the fourth wall a little here, intentionally %/
<<button "Continue" _psg_g1e12>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/blowjob_2.mp4">Your browser does not support the video tag.</video>
</div><br>
Maybe it's the cigarette catching up with her, or maybe she just wants to finish you off before she tires out—but $girl27.name1 starts picking up the pace. Her lips work faster, her throat taking you deeper with each bob, like she's reading your body and racing your endurance.<br><br>
<<dialog $player "Just like that, $girl27.name1... I'm close.">><br>
She doesn't stop. If anything, she pushes herself harder, locked in with focused determination as your climax begins to crest.<br><br>
<<button "Cum" _psg_g1e12>><<set $act_2 to "cum">><</button>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/cumshot_facial_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You groan as release crashes through you, thick ropes of cum painting $girl27.name1's face. She shuts her eyes instinctively, but a smirk still plays on her lips as some lands across her cheeks—and a bit into her mouth. You pause, catching your breath, as the moment lingers in the air.<br><br>
<<set _correct_food to $choice1 is "scallop">>
<<if _correct_food>>
<<dialog $player "Fuck... I'm still hard.">><br>
<<dialog $girl27 "Mmm. Guess you're not done with me yet.">><br>
<<button "Yes, go more more" _psg_g1e12>><<set $act_2 to "before_vaginal_sex", $act_3 to "opening">><</button>>
<<button "No, go to sleep" _psg_g1e12>><<set $act_2 to "sleep", $background2 to "mc_bedroom">><</button>>
<<else>>
<<dialog $player "Fuck... I'm done.">><br>
<<dialog $girl27 "Good. You'll sleep like a baby.">><br>
<<button "Go to sleep" _psg_g1e12>><<set $act_2 to "sleep", $background2 to "mc_bedroom">><</button>>
<</if>>
<<elseif $act_2 is "before_vaginal_sex">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/suck_tits_kissing_pussy_rub.mp4">Your browser does not support the video tag.</video>
</div><br>
$girl27.name1 lies back on the sofa, legs spread wide with no hesitation. You tease her nipples with your tongue while your fingers rub slow, steady circles against her clit—returning the favor she gave you moments ago. <br><br>
<<dialog $player "You're so fucking ready for me... I can feel you begging for it.">><br>
<<dialog $girl27 "Then stop teasing and give me what I want, sweetheart." _devon_unk_name>><br>
You hadn't planned for things to go this far, but she's so eager, so open, practically pulling you into it. A small part of you wonders if $girl1.name1 could ever forgive you—if she ever finds out.<br><br>
<<button "Fuck" _psg_g1e12>><<set $metervalue1 to 0, $metervalue2 to 0, $act_2 to "vaginal_sex_1", $act_3 to "opening">><</button>>
<<elseif $act_2 is "vaginal_sex_1">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/doggy_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You're fucking her in the doggy position—you can't believe how tight she is. Each thrust pulls a soft gasp from her lips, her back arching perfectly to take every inch.
/% *add one more description of similar length, can be independent or relating to the previous description.<br><br>%/
<<elseif $act_3 is "sex1">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/doggy_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You're fucking her in the doggy position—you can't believe how tight she is. Each thrust pulls a soft gasp from her lips, her back arching perfectly to take every inch.
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/reverse_cow_1.mp4">Your browser does not support the video tag.</video>
</div><br>
$girl27.name1 is on top, controlling the pace as she alternates between swirling her hips and rocking them up and down your shaft. Her back arches with every motion, ass rippling with each bounce—it's a hypnotic sight you can't look away from.
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/side_1_short.mp4">Your browser does not support the video tag.</video>
</div><br>
You're buried deep inside her from behind, your bodies pressed close in a spooning position. Each slow thrust makes her hips push back into you, her soft moans brushing against your neck as your hand roams freely across her body.
<<elseif $act_3 is "sex4">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/mission_choke_2.mp4">Your browser does not support the video tag.</video>
</div><br>
You fuck $girl27.name1 in the missionary position, one hand wrapped around her neck—not tight, but firm, letting her feel your control. She doesn't resist; if anything, she leans into it, her fingers working her clit in sync with your thrusts. The sounds she makes are softer than usual—hitching, breathless moans like she's drowning in sensation.
<<elseif $act_3 is "sex5">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/chair_2.mp4">Your browser does not support the video tag.</video>
</div><br>
You use the single-seat sofa to your advantage, guiding $girl27.name1 into a near-floating split with her legs draped over the armrests. She's weightless above you, letting you thrust deep with ease—her breasts swinging in front of your face, and you can't help but play with them.
<<elseif $act_3 is "sex6">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/suck_tits_kissing_pussy_rub.mp4">Your browser does not support the video tag.</video>
</div><br>
$girl27.name1 lies back on the sofa, legs spread wide with no hesitation. You tease her nipples with your tongue while your fingers rub slow, steady circles against her clit—returning the favor she gave you moments ago.
<</if>>
<br><br>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl27 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Doggy" _psg_g1e12>><<set $act_3 to "sex1">><<LP_gains 20>><</button>>
<<button "Ride" _psg_g1e12>><<set $act_3 to "sex2">><<LP_gains 20>><</button>>
<<button "Side" _psg_g1e12>><<set $act_3 to "sex3">><<LP_gains 20>><</button>>
<<button "Mission (<i>choke</i>)" _psg_g1e12>><<set $act_3 to "sex4">><<LP_gains 20>><</button>>
<<button "Chair" _psg_g1e12>><<set $act_3 to "sex5">><<LP_gains 20>><</button>>
<<button "Suck tits" _psg_g1e12>><<set $act_3 to "sex6">><<LP_gains 10 -300>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_g1e12>><<set $act_2 to "cum2">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_g1e12>><<set $act_2 to "cum2">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum2">>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/cumshot_facial_1.mp4">Your browser does not support the video tag.</video>
</div><br>
You explode across $girl27.name1's face, thick streaks coating her cheeks and lips, and she just takes it—eyes closed, a soft hum of satisfaction on her breath.<br><br>
<<dialog $player "Phew... We probably shouldn't have done that huh?">><br>
<<dialog $girl27 "Probably not. But let's be honest—you're not sorry.">><br>
She leans in again, gently sucking the last drops of cum from your cock—slow, like she's savoring it.<br><br>
<div class="video_too_small_fix center">
<video class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/devon/nonself_event/g1e12/post_cumshot_suck.mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl27 "Now that should be enough to drain you.">><br>
You and $girl27.name1 clean up and head to the bedroom, slipping under the sheets without saying much more. The night finally quiets down.<br><br>
<<button "Go to sleep" _psg_g1e12>><<set $act_2 to "sleep", $background2 to "mc_bedroom">><</button>>
<<elseif $act_2 is "sleep">>
<<sleep>>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
<<addmins 5>>
/% <<dream>> %/
<<button "Wake up" _psg_g1e12>><<set $act_1 to "wakeup", $act_2 to "one", $background2 to "mc_bedroom">><</button>>
<</if>>
<<elseif $act_1 is "wakeup">>
<<if $act_2 is "one">>
You wake up alone. The other side of the bed is cold.<br><br>
<<button "See if $girl27.name1 is still here" _psg_g1e12>><<set $act_2 to "two", $background2 to "mc_bathroom">><</button>>
<<elseif $act_2 is "two">>
She's not in the bathroom.<br><br>
<<button "Check the kitchen" _psg_g1e12>><<set $act_2 to "three", $background2 to "mc_kitchen">><</button>>
<<elseif $act_2 is "three">>
She's not in the kitchen either.<br><br>
<<button "Check the living room" _psg_g1e12>><<set $act_2 to "four", $background2 to "mc_livingroom">><</button>>
<<elseif $act_2 is "four">>
She's not in the living room either. Her bag is there, packed and ready by the door.<br><br>
<<button "Freshen up, then look over at $girl1.name1's place" _psg_g1e12>><<set $act_1 to "girl27_says_goodbye", $act_2 to "one", $background2 to "kitchen">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "girl27_says_goodbye">>
<<if $act_2 is "one">>
You knock, then step into $girl1.name1's place. Inside, you find $girl1.name1 and $girl27.name1 sitting at the kitchen table, sipping morning coffee like nothing ever happened.<br><br>
<<dialog $girl27 "Ah, morning, $player.name1. Worried I'd slipped out without saying goodbye?">><br>
<<dialog $player "Morning! I actually was a little worried. Thought you'd forgotten your luggage at my place.">><br>
<<dialog $girl27 "$girl1.name1 can always post it to me if I did.">><br>
<<dialog $girl1 "And I'll make sure you pay extra for making me go all the way to the post office.">><br>
<<dialog $girl27 "Ah, so heartless! You'd overcharge your own mother?">><br>
They both laugh—genuinely, like the night before never happened. You sense the tension's been buried, at least for now. It doesn't feel right to bring it up, so you change the subject instead.<br><br>
<<dialog $player "Man, I'm starving. Any toast left?">><br>
The conversation flows easily in $girl1.name1's kitchen—no talk of engagements, no lingering arguments, just small talk and quiet recovery. After a while, $girl27.name1 stands and starts getting ready to leave.<br><br>
<<button "Continue, at the livingroom" _psg_g1e12>><<set $act_2 to "two", $background2 to "livingroom">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
After saying goodbye to her grandchildren, $girl27.name1 is nearly ready to leave.<br><br>
<<dialog $girl27 "Say goodbye to $man1.name1 for me. That boy is always gone when I'm about to leave.">><br>
<<dialog $girl1 "You know he's working. I'll make sure to let him know you said goodbye. And give my regards to $girl27.partner, too. Tell him I'll send $player.name1 to hunt him down if he ever hurts you.">><br>
<<dialog $player "I approve of that message.">><br>
$girl1.name1 smiles and gives your arm a gentle squeeze.<br><br>
<<dialog $girl27 "I'm sure he'll be thrilled to hear that." _devon_unk_name>><br>
They hug, gently patting each other's backs like they've done it a hundred times—familiar, soft, forgiving.<br><br>
<<dialog $girl27 "I'm sorry about last night, honey. You know I love you, right?">><br>
<<dialog $girl1 "I know. I'm sorry too. I love you, mom.">><br>
They share a quiet nod, then part ways with a calm finality. $girl27.name1 steps out the door with you, heading straight to your apartment to collect her luggage.<br><br>
<<button "Inside your apartment with $girl27.name1" _psg_g1e12>><<set $act_2 to "three", $background2 to "mc_livingroom">><<addmins 10>><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl27 "Well, thank you, $player.name1. I really appreciate your kindness for letting me stay the night.">><br>
<<dialog $player "No, it's nothing. You've... more than compensated for that, or... you know.">><br>
She knows exactly what you meant.<br><br>
<<dialog $girl27 "Listen, $player.name1—that was a one-time thing. It won't happen again. Understand?">><br>
<<dialog $player "Got it. Still, gotta say... you give one hell of a blowjob.">><br>
<<dialog $girl27 "(<i>proud laugh</i>) So I've heard." _devon_unk_name>><br>
You walk her to the door.<br><br>
<<dialog $girl27 "Take care of my daughter for me, will you?">><br>
<<dialog $player "You got it. Safe travels, $girl27.name1.">><br>
She steps outside, her ride already waiting out front. Without another word, she's gone.<br><br>
<<set $girl1.event.event12 to {completed:1, active:0}>>
<span id="back"><<button "Back" "NAVIGATE1">>
<<print _clean_used_vars>>
<<set $act to "apartment_hallway1">>
<<addmins 5>>
<</button>></span>
<</if>>
<<elseif $act_1 is "asdfasdfasdf">>
<<if $act_2 is "one">>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $background2 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background2 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "allie_on_the_phone_at_12_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $background1 to "alliesbedroom">>/% this will send it to else at 'sex_1's backgrounds ifelses %/
<<set $gvar.var7 to 0>>
<<set $passage1 to "allie_event_8">>
<<if $act_2 is "one">>
You climbed onto the bed, and starts touching $girl1.name1 all over. $girl1.name1 gasps and moans into the phone as your hands roam over her body, but she tries to keep her voice steady, not wanting to arouse suspicion. <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/on_the_phone_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mmm, yeah... I just got out of the shower, honey...">><br>
She trails off, a pleasured whimper escaping as you pinch her nipple through her top.<br><br>
<<button "Tell her to hang up the phone" $passage1>>
<<if $girl1.event.event7.completed is 1>>
<<set $act_2 to "two">>
<<else>>
<<set $act_2 to "two_fail">>
<</if>>
<</button>>
<<elseif $act_2 is "two_fail">>
She swats your hand away with a playful glint in her eye.<br><br>
<<dialog $girl1 "(<i>silently mouthing</i>) Go away!">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act_1 to "", $act_2 to "", $background1 to "">><<set $gameDate.setHours(13), $gameDate.setMinutes(0)>><</button>></span>
<<elseif $act_2 is "two">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.phone to 1>>
<</if>>
<<dialog $girl1 "(<i>On the phone</i>) I love you too... I'll talk to you later.">><br>
She murmurs, as she ends the call, dropping the phone on the bed.<br><br>
<<dialog $girl1 "Oh... what are you doing? He could've heard you!">><br>
She asks, but makes no move to push you away.<br><br>
<<dialog $player "I thought it'd be funny to make you moan while you're on the phone with $girl1.partner, hehe.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/touching_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You're such a bad boy...">><br>
Her words trail off into a moan as you slide your fingers onto her panty.<br><br>
<<button "Slip under her panty" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/touching_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your hand slowly moves downwards, towards her panties. After much rubbing on the fabric, you slip your hand under to touch her pussy with your fingers, unobstructed. <br><br>
<<dialog $girl1 "Ohh... don't stop, your finger feels so good.">><br>
$girl1.name1's legs quiver as your finger circles her sensitive nub, a moan escaping her parted lips. Her fingers dig into the sheets as she arches her back, pushing her pelvis harder against your hand. <br><br>
<<dialog $player "Look at how wet you are... You're such a slut, aren't you? A slut who enjoys getting touched while she's on the phone with her hubby.">><br>
<<dialog $girl1 "Yes... yes, I am.">><br>
She admits, her voice husky with arousal.<br><br>
<<dialog $girl1 "I love it when you touch me like this, make me feel so dirty and wrong... it's so hot.">><br>
<<dialog $player "A slut you like deserves punishment. I'll use my rod of justice to set you straight.">><br>
She spreads her legs wider, offering herself to you, her sex glistening with arousal. <br><br>
<<dialog $girl1 "Yes, punish me. Use me however you want... I'm all yours.">><br>
She whispers, her voice needy and pleading.<br><br>
<<button "Stop touching, start fucking" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
You pull out your cock and position it on her wet pussy. The warmth of her wet folds attracts the attention of your hardened member.<br><br>
<<dialog $player "Are you ready?">><br>
<<dialog $girl1 "Yes, I'm ready">><br>
She whispers, her voice trembling with anticipation.<br><br>
<<dialog $girl1 "But... please, be careful. You shouldn't cum inside me">><br>
She takes a deep breath, steadying herself for what's to come. With a soft nod, $girl1.name1 guides the head of your cock to her entrance.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Missionary" $passage1>><<set $act_1 to "sex_1", $act_2 to "missionary">><</button>>
<<button "Cowgirl" $passage1>><<set $act_1 to "sex_1", $act_2 to "cowgirl">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_1 to "sex_1", $act_2 to "reverse_cowgirl">><</button>>
<<button "Side" $passage1>><<set $act_1 to "sex_1", $act_2 to "side">><</button>>
<span class="has_sound">
<<button "Rough" $passage1>><<set $act_1 to "sex_1", $act_2 to "rough">><</button>>
</span>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $playervar.var6-=1>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<set $passage1 to "allie_event_8">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "missionary">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "bj">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "reverse_cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Do you like my tight pussy?">><br>
You thrust faster, indicating your affirmation.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_20.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You like that? Does your dick feel good in my pussy?">><br>
<<dialog $player "It feels incredible!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_21.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ymmmm yes thats so good.">><br>
<<elseif $act_2 is "side">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "We really shouldn't be doing this, but you're so irresistable!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Bury that dick deep in me.">><br>
<<elseif $act_2 is "rough">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/bedroom2/sound_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 moans loudly as you fill her with your hot cum, her body shaking with the intensity of her own orgasm. As the last of your seed drips out into her depth, you pull your dick out to see your cum overflowing from her wet pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ohh fuck, that was awesome. I came really deep in there.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status or $girl1.preg is 1>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "It's incredible.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_2 to "reverse_cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
<span class="has_sound"><<button "Rough" $passage1>><<set $act_2 to "rough">><<limitplusupdate _girl "vaginal">><</button>></span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "sex_1_booty_call">>
<<set $passage1 to "allie_event_8">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "missionary">>
<div class="has_sound center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/mission_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<<elseif $act_2 is "opening_bj">>
<div class="has_sound center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/into_blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "nelson">>
<div class="has_sound center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/full_nelson_loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Ahhh! Oh god yes, don't stop.">><br>
<<elseif $act_2 is "cowgirl">>
<div class="has_sound center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "side">>
<div class="has_sound center">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/side_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<set _statementg1e8 to ["We really shouldn't be doing this, but you're so irresistable!","Bury that dick deep in me."]>>
<<dialog $girl1 "<<= _statementg1e8.random()>>">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event8/cumshot_to_blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "It's incredible.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "", $act3 to "else">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<span class="has_sound">
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Full-nelson" $passage1>><<set $act_2 to "nelson">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
</span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<</replace>>
<</button>>
/%<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>%/
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "sex_1_partner_home_bedroom">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $passage1 to "allie_event_8">>
<<set _girl to $girl1>>
<<if $act_2 is "one">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed isnot 1>>
<<set $girl1.event.event8.bedroom to 1>>
<</if>>
<<girl_loca $man1>>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
You're making out with $girl1.name1, despite her $girl1.partner being in the house. She stops you.<br><br>
<<if _eethannearby is 1>>
<<dialog $girl1 "$girl1.partner, he... he's gonna hear us.">><br>
<<dialog $player "He won't, if we're quiet. I want to see you try and hold in your moans, $girl1.name1.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<<dialog $player "I promise I'll be quick.">><br>
<</if>>
She bites her lips, seriously considering your persuasive words while you wander your hands and touch her all over.<br><br>
<<dialog $girl1 "Okay, but you really need to hurry up and cum.">><br>
<<button "Quick fuck" $passage1>><<set $act_2 to "sex1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "sex1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With the door locked, the two of you quickly strip naked. $girl1.name1 starts by giving you a blowjob in hopes to help you get off quicker. <br><br>
<<dialog $player "Oh you are absolutely breathtaking $girl1.name1">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Another position" $passage1>><<set $act_2 to "vaginal1">><<limitplusupdate _girl "blowjob">><</button>>
<<elseif $act_2 is "vaginal1">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
$girl1.name1 tightly clenches on your dick while suppressing her usual moans. Despite the risk, you can't resist making her moan louder as you thrust harder and harder into her.<br><br>
<<dialog $girl1 "Ahh oh ahh, $player.name1, don't go too hard, we're making too much sound.">><br>
<<button "Slow it down" $passage1>><<set $act_2 to "position2">><<limitplusupdate _girl "vaginal">><</button>>
<<elseif $act_2 is "position2">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
You slowed down your thrust, focusing more on $girl1.name1 herself by making out while you thrust into her. There's nothing quite like fucking a committed woman in her marital bedroom, especially one as sexy as $girl1.name1.<br><br>
<<dialog $girl1 "Ahh ah, mnmmm... Keep fucking me with your huge dick $player.name1.">><br>
<<button "Final position" $passage1>><<set $act_2 to "position3">><<limitplusupdate _girl "vaginal">><</button>>
<<elseif $act_2 is "position3">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
$girl1.name1's riding you with a vice grip. Is it due to fear of getting caught or the excitement of it? It doesn't really matter, all you cared about was to fuck her like she's yours. That's what she is at this point, yours.<br><br>
<<dialog $girl1 "Oh god yes $player.name1! Your dick feels so good inside me.">><br>
<<button "Decide where to cum" $passage1>><<set $act_2 to "cum_decide">><</button>>
<<elseif $act_2 is "cum_decide">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
As you thrust into her wet pussy, you ask $girl1.name1 where she wants you to cum. <br><br>
<<dialog $player "I'm gonna cum $girl1.name1. Where do you want it?">><br>
<<if $girl1.corruption lte 40>>
<<dialog $girl1 "Ahhh, oh god, cum all over my pussy.">><br>
<<else>>
<<dialog $girl1 "Ahhh, oh god, fill me up with your cum.">><br>
<</if>>
<<if $girl1.corruption gt 40>>
<<button "cum INSIDE" $passage1>><<set $act_1 to "sex_1", $act_2 to "cum", $choice1 to "inside">><</button>>
<</if>>
<<button "cum OUTSIDE" $passage1>><<set $act_2 to "cum_outside">><</button>>
<<elseif $act_2 is "cum_inside">>
This is an error. This is at passage <<print passage()>><br><br>
$act, $act2, $act3, $act4, $act5<br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<<elseif $act_2 is "cum_outside">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<<else>>
Looks like $girl1.name1 still had her senses to her as she pleads you to pull out instead of letting you inseminate her. You obliged, and pulled out last minute, maybe a drop or two of your cum landed in her pussy, but you got most of it on her stomach.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<span id="back"><<button "Back" "apartment1b">>
<<set $act to "hallway", $act3 to "hallway">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<</button>></span>
<</if>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<</if>>
<<elseif $act_1 is "invite_allie_quickie_to_apartment_at_night">>
<<set $gvar.var7 to 0>>
<<set $passage1 to "allie_event_8">>
<<if $act_2 is "one">>
<div class="message left">I can't. Maybe another day.</div>
<div class="message right"><img src="images/GPG1O/char/mc/dick_pic_1.webp"></div>
<div class="message left"><span class="emoji"><<emote "surprised">><<emote "thirsty">><<emote "thirsty">><<emote "thirsty">><<emote "thirsty">></span></div>
<div class="message left">Okay. Be there in a jiffy.</div>
<div class="button_1">
<<disable ($player.energy <= 0)>><<button "Minutes later, you hear someone knocking on your door" $passage1>><<set $act_2 to "two">><</button>><</disable>>
</div>
<<elseif $act_2 is "two">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.booty to 1>>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="has_sound">
<video controls autoplay loop><source src="images/GPG1O/char/allie/event8/butt_grope.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
The two of you got straight into it, now wasting anytime to be in each other's embrace.<br><br>
<<dialog $girl1 "We can't be long.">><br>
You stop for a moment, looking at her face, with your hand still squeezing her exposed buttocks.<br><br>
<<dialog $player "(<i>looking in to her eyes</i>) I'm really glad I have you as my neighbour.">><br>
She returns a smile.<br><br>
<<dialog $girl1 "Of course you do, you're the one who made me like this.">><br>
She takes your cock out and began sucking.<br><br>
<span class="has_sound"><<button "What a hottie (warning - sex sounds)" $passage1>>
<<set $act_1 to "sex_1_booty_call", $act_2 to "opening_bj", $background1 to "mc_bedroom">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<playsexytime 0.35>>
<</button>></span>
<</if>>
<<elseif $act_1 is "g1e8_give_sport_stream_pass">>
<<if $act_2 is "one">>
<<dialog $player "Hey, I've got something for you.">><br>
$man1.name1 glances at you, eyebrows raised in curiosity.<br><br>
<<dialog $man1 "Oh? For me? What's the occasion?">><br>
<<dialog $player "Well, funny story... I accidentally bought an extra one-year pass for <i>Sportify</i>. They wouldn't refund it, so I figured, why let it go to waste? Thought you might enjoy it.">><br>
<<dialog $man1 "Seriously? That's awesome! I'd be happy to take it off your hands.">><br>
<<dialog $player "Great!">><br>
<<dialog $man1 "Thanks, $player.name1. You know, you should come by more often, we could catch a few games together.">><br>
<<dialog $player "Sounds like a plan.">><br>
<<if $girl1.event.event8.completed is 0>>
<<set $girl1.event.event8.gave_eethan_pass to 1>>
<<set $item.item82.quantity -= 1>>
<<addlove $man1 20>>
<</if>>
<span id="back">
<<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>>
</span>
<</if>>
<<elseif $act_1 is "eethan_looks_for_allie">>
<<audio ":playing" stop>>
<<if $act_2 is "one">>
As you near ejaculation, you were interrupted by $man1.name1's voice, all the way from the livingroom.<br><br>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethan_isnt_here to true>>
<</if>>
<<if _ethan_isnt_here>>
<<dialog $man1 "Baby... where are you? I'm back!">><br>
<<else>>
<<dialog $man1 "Baby... where are you? I need you!">><br>
<</if>>
You hear $man1.name1's voice calling out for $girl1.name1, growing closer with each moment. You and $girl1.name1 quickly put your clothes back on, and she moves to meet $man1.name1, trying to act casual.<br><br>
<<button "Wait till $girl1.name1 and $man1.name1 is further away before sneaking out">>
<<goto "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<</button>>
<<elseif $act_2 is "two">>
Just as things start heating up, $girl1.name1 phone suddenly buzzes, cutting through the moment like a siren. <br><br>
<<dialog $man1 (phone) "Baby... where are you? I need you.">><br>
$girl1.name1 scrambles to grab her phone, glancing at you with wide eyes as she checks the screen. It's $man1.name1, his name flashing insistently.<br><br>
<<dialog $girl1 "I… I have to answer this.">><br>
She takes a deep breath, trying to compose herself, then answers with a sweet, slightly shaky voice.<br>
<<dialog $girl1 "Hey, honey… what's up?">><br>
<</if>>
<<elseif $act_1 is "b">>
<<if $act_2 is "one">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "feels_nauseous">>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_house_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
/%
<div class="temporary_absolute">
<<button "From one" "allie_event_9">><<set $act_2 to "one">><</button>> <br>
</div>
%/
<<set $passage1 to "allie_event_9">>
<<if $act_2 is "one">>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if _ethannotpresent and $gameDate.getDay() isnot 6 and $gameDate.getDay() isnot 0>>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/normal.webp"><br><br>
</div>
<div class="right">
You look around to make sure that $man1.name1 isn't around.<br><br>
<<dialog $player "Hey there, how's my favorite, most sexiest neighbour?">><br>
<<dialog $girl1 "Hey charmer! I'm doing okay, but a bit tired and sick-ish today.">><br>
She pauses and fidgets slightly, rubbing her tummy.<br><br>
<<dialog $girl1 "Not just today, I've been feeling a little off lately, but I'm not sure what it is.">><br>
She gives an anxious little laugh.<br><br>
<<dialog $player "Oh well, I hope you get better soon. Or maybe...">><br>
You purposely leave a long pause.<br><br>
<<dialog $girl1 "Maybe what? You have some remedy up your sleeve for me?">><br>
<<button "Maybe..." $passage1>><<set $act_2 to "two">><</button>>
</div>
</div>
<<else>>/% if eethan is here %/
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
You glance around to make sure $man1.name1 isn't nearby, but he's there. $girl1.name1 leans in and whispers to you.<br><br>
<<dialog $girl1 "$man1.name1 is here. Can we go to your place, just to talk for a bit?">><br>
<<dialog $player "Oh? I like the sound of that. Let's go.">><br>
After expertly sneaking out, you both arrive at your apartment.<br><br>
<<button "At your apartment" $passage1>><<set $act_2 to "one_fix_1", $background1 to "mc_bedroom">><</button>>
</div>
</div>
<</if>>
<<elseif $act_2 is "one_fix_1">>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/normal.webp"><br><br>
</div>
<div class="right">
<<dialog $player "How are you feeling? Any better?">><br>
<<dialog $girl1 "I'm doing okay, but a bit tired and sick-ish today.">><br>
She pauses and fidgets slightly, rubbing her tummy.<br><br>
<<dialog $girl1 "Not just today, I've been feeling a little off lately, but I'm not sure what it is.">><br>
She gives an anxious little laugh.<br><br>
<<dialog $player "Oh well, I hope you get better soon. Or maybe...">><br>
You purposely leave a long pause.<br><br>
<<dialog $girl1 "Maybe what? You have some remedy up your sleeve for me?">><br>
<<button "Maybe..." $passage1>><<set $act_2 to "two">><</button>>
</div>
</div>
<<elseif $act_2 is "two">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "Not a remedy per se... maybe you're pregnant. You know, from the massage treatment and all. (<i>smirks</i>)">><br>
$girl1.name1 looks at you with a mix of surprise and embarrassment, her face flushing even deeper red.<br><br>
<<dialog $girl1 "Oh gosh, really? You think so?">><br>
She fiddles with the hem of her shirt.<br><br>
<<dialog $girl1 " Well, I suppose it's possible...">><br>
<<dialog $player "What's wrong? You don't seem thrilled about this. I thought you'd be more... happy?">><br>
<<dialog $girl1 "Honestly, I kind of had a hunch about it but, it's so... overwhelming. This should be more exciting.">><br>
She pauses, biting her lip.<br><br>
<<dialog $girl1 "I don't know, it just feels so sudden. And, well...">><br>
<<button "Well?" $passage1>><<set $act_2 to "three">><</button>>
</div>
</div>
<<elseif $act_2 is "three">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $girl1 "Well, you know, with his fertility issues, it's been really difficult.">><br>
She pauses, searching for the right words.<br><br>
<<dialog $girl1 "So if this baby is real. Then... it's not...">><br>
She trails off, unable to say it out loud.<br><br>
<<dialog $player "Are you saying that...">><br>
She nods, taking a deep breath.<br><br>
<<dialog $girl1 "Yes, if I'm really pregnant, it wouldn't be... $man1.name1's.">><br>
A weight lifts as she says the words. She looks at you with pleading eyes, hoping for reassurance.<br><br>
<<dialog $girl1 "It would mean... it's someone else's. Yours.">><br>
Her voice barely above a whisper, a mix of fear and shame in her gaze.<br><br>
<<dialog $player "That... wouldn't be too surprising, I guess. But we can't be absolutely sure who the father is.">><br>
You continue.<br><br>
<<dialog $player "I mean, I know we've been having raw, unprotected sex, and I've been cumming inside on your dangerous days.">><br>
$girl1.name1 blushes fiercely, looking down in embarrassment and guilt.<br> <br>
<<dialog $girl1 "It's almost daily now...">><br>
She admits softly, rubbing her tummy.<br><br>
<<dialog $player "Yes, almost daily, and sometimes multiple times a day.">><br>
<<dialog $girl1 "I've been feeling so full too...">><br>
<<dialog $player "But there's no way to be certain, right?">><br>
You said, tossing in a sarcastic joke to break the tension. $girl1.name1 looks embarrassed, with a hint of guilt and arousal in her gaze. Why are you being sarcastic here, you jerk.<br><br>
<<dialog $girl1 "N-no, I'm pretty certain it's yours.">><br>
<<button "See if the bump is visible" $passage1>><<set $act_2 to "four">><</button>>
</div>
</div>
<<elseif $act_2 is "four">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "Is the bump visible yet?">><br>
She looks down at her tummy, gently running her hand over the slight and unpronounced curve.<br><br>
<<dialog $girl1 "Not really... it's barely noticeable unless you're looking closely. But I can definitely feel it..">><br>
<<dialog $player "Can I see it?">><br>
<<button "See it" $passage1>><<set $act_2 to "five">><</button>>
</div>
</div>
<<elseif $act_2 is "five">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/lift_shirt.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes deeply, hesitating for a moment before slowly lifting her shirt to reveal her currently flat belly.<br><br>
<<dialog $girl1 "Like this?">><br>
You're looking at $girl1.name1's flat belly before the bump starts to show, and the evidence of your trysts emerges. <br><br>
<<dialog $girl1 "It's really hard to believe it could be yours...">><br>
<<dialog $player "You look absolutely beautiful Allie, you'll be the hottest MILF on earth when the baby's born.">><br>
She blushes even deeper at the compliment, a small, shy smile playing on her lips.<br><br>
<<dialog $girl1 "Oh my god, shut up!">><br>
She laughs nervously, trying to play off the compliment <br><br>
<<dialog $girl1 "You're making me feel like a total slut...">><br>
<<dialog $player "Well, you're in luck because I love sluts! Just kidding.">><br>
You said jokingly before moving on to the bigger topic.<br><br>
<<button "Next topic" $passage1>><<set $act_2 to "six">><</button>>
</div>
</div>
<<elseif $act_2 is "six">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "So... What'll you tell $man1.name1? Or... should this be our little secret?">><br>
$girl1.name1's expression turns pensive as she considers your suggestion.<br><br>
<<dialog $girl1 "I don't know... It's such a big secret to keep. But at the same time, telling him would complicate things so much.">><br>
She sighs heavily, rubbing her temples.<br><br>
<<dialog $girl1 "This is all so confusing and overwhelming... I never meant for any of this to happen. It just did, and now I'm carrying your child.">><br>
<<dialog $player "Exactly. I was just trying to help, and things just accidentally went sideways. It's not like we planned this.">><Br>
You pause for a bit, looking at $girl1.name1's worried face.<br><br>
<<dialog $player "This child, our child shouldn't suffer from our mistake. It deserves a proper family. ">><Br>
$girl1.name1 looks at you with a mix of relief and guilt in her eyes, nodding slowly.<br><br>
<<dialog $girl1 "You're right... this is our mess. Keeping it a secret might be for the best.">><br>
She sighs heavily, taking your hand in hers.<br><br>
<<button "One secret at a time" $passage1>><<set $act_2 to "seven">><</button>>
</div>
</div>
<<elseif $act_2 is "seven">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $girl1 "I don't know how I'll deal with this guilt.">><br>
<<dialog $player "Don't worry, you'll be fine, we'll be fine, everything will be okay. Nobody will know.">><br>
You said reassuringly.<br><br>
<<dialog $player "Next time you'll have his baby and you can have lots of them to compensate. So what if one of them is mine, you know? Or maybe a few... ">><br>
Wow what kind of joke is that? Is that even a joke? <br><br>
<<dialog $player "Okay sorry, that was a bad joke.">><br>
$girl1.name1 blushes at your words, a mix of shock and amusement on her face.<br><br>
<<dialog $girl1 "Oh my god, you really are a perverted bastard, aren't you? ">><br>
<<dialog $player "Oh you know me, I'm the sickest of them all.">><br>
She laughs softly, shaking her head.<br><br>
<<dialog $girl1 "But... you might be onto something. If $man1.name1's sperm count is that low, it could take months for me to get pregnant again.">><br>
She pauses before continuing.<br><br>
<<dialog $girl1 "And who knows how many times we'll need to... ">><br>
She trails off, biting her lip, looking at you with a calculating gaze, considering the implications. Then she leans in closer, her voice lowering to a whisper.<br><br>
<<dialog $girl1 "You're playing a very dangerous game here, $player.name1. But god help me, I think I like it.">><br>
She smiles mischievously, a spark of excitement in her eyes.<br><br>
<<dialog $player "Fuck me, I might be the luckiest guy in the world.">><br>
Of course you are, you're the main fucking character.<br><br>
<<dialog $player "This calls for a celebratory sex, don't you think? All that baby talk has got me a bit... in the mood.">><br>
<<button "So was I when I made this" $passage1>>
<<set $act_2 to "eight">>
<</button>>
</div>
</div>
<<elseif $act_2 is "eight">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/mischievous.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes even harder at your words, her face burning with embarrassment and arousal.<br><br>
<<dialog $girl1 "Oh my god, you really are insatiable, aren't you?">><br>
<<dialog $player "Not when it comes to you.">><br>
She bites her lip, gazing up at you with lustful eyes<br><br>
<<dialog $girl1 "We really shouldn't, but fuck it... I need you.">><br>
She grasps your hand and pulls you closer, her other hand reaching for the hem of her shirt to lift it up.<br><br>
<<dialog $girl1 "Come on, give me that big hard cock of yours. I want to feel you deep inside me again.">><br>
<<button "Sex" "allie_event_8">>
<<run setup.setPregPhase($girl1, "inform")>>
<<set $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<<set $girl1.event.event9 to {
completed:0, active:1, eethan_and_allie_announced:0, hospital_visit_1:0, hospital_visit_2:0, baby_name1:"John Deshaun"
}>>
<<set $act_1 to "sex_1_booty_call", $act_2 to "opening_bj">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $playervar.var6-=1>>
<<if $background1 isnot "mc_bedroom">><<set $background1 to "other">><</if>>
<</button>>
</div>
</div>
<</if>>
<<elseif $act_1 is "sex_1">>/% unused, originally used in the sex after allie finds out she's pregnant but not anymore. %/
<<set $passage1 to "allie_event_9">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "rough">>
<div class="has_sound center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/bedroom2/sound_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "test">><<set $("#vid")[0].volume = 0.1>><<run $("#vid")[0].play()>><</button>>/% why does this work in a button, but not outside? %/
<<elseif $act_2 is "missionary">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "bj">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "reverse_cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Do you like my tight pussy?">><br>
You thrust faster, indicating your affirmation.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_20.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You like that? Does your dick feel good in my pussy?">><br>
<<dialog $player "It feels incredible!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_21.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ymmmm yes thats so good.">><br>
<<elseif $act_2 is "side">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "We really shouldn't be doing this, but you're so irresistable!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Bury that dick deep in me.">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 moans loudly as you fill her with your hot cum, her body shaking with the intensity of her own orgasm. As the last of your seed drips out into her depth, you pull your dick out to see your cum overflowing from her wet pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ohh fuck, that was awesome. I came really deep in there.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "No, you're hot.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_2 to "reverse_cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
<span class="has_sound"><<button "Rough" $passage1>><<set $act_2 to "rough">><<limitplusupdate _girl "vaginal">><</button>></span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "congratulate_allie_eethan">>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
/%
<div class="temporary_absolute">
<<button "Back" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
</div>
%/
<<if $act_2 is "one">>
/%Scene: The player is relaxing at home when there's a cheerful knock at the door. They open it to find Allie and Eethan, both grinning. Eethan looks overjoyed, while
Allie has a mischievous glint in her eye.%/
This is the most you've ever seen $man1.name1 so excited.<br><br>
<<dialog $man1 "Hey! We've got some incredible news, and we couldn't wait to share it with you.">><br>
<<dialog $girl1 "Yeah, it's... (<i>takes a quick look at you</i>) pretty big news.">><br>
<<dialog $player "Let me guess, you got a new puppy and it's really really cute?">><Br>
$man1.name1 laughs, shaking his head.<br><br>
<<dialog $man1 "Nope, even better. We're going to have a baby! Can you believe it? $girl1.name1's pregnant!">><br>
You make a surprised face, looking from $man1.name1 to $girl1.name1 as she smiles, shrugging playfully.<br><br>
<<dialog $girl1 "Surprise!">><Br>
<<button "Act surprised" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
You do your best to show excitement, making sure your expression is just right.<br><br>
<<dialog $player "Wow, that's amazing! Congratulations to both of you!">><Br>
<<dialog $man1 "Thank you! Honestly, I almost didn't believe it was possible, but here we are.">><br>
With his voice full of joy and relief, he nods and puts an arm around $girl1.name1 proudly.<br><br>
<<dialog $man1 "We're going to be parents!">><br>
$girl1.name1 throws a quick, knowing look your way, then turns back to $man1.name1 with an innocent smile.<br><br>
<<dialog $girl1 "Yup. It's... a miracle.">><br>
<<dialog $player "A miracle, indeed. I'm thrilled for you both.">><Br>
Oblivious, $man1.name1 beams with pride.<br><br>
<<dialog $man1 "We thought you should know, especially since you'll be hearing baby noises all night too once it arrives. I can't believe we're finally starting our own family.">><Br>
$girl1.name1 smiles warmly, leaning into $man1.name1 while her eyes subtly meet yours.<br><br>
<<dialog $girl1 "Yup, a family. We'll make it work, right?">><Br>
<<dialog $player "Couldn't have happened to a better couple.">><Br>
<<dialog $man1 "Thanks, neighbor! We're lucky to have such great friends here to share in this journey. We're gonna need all the advice we can get!">><Br>
$girl1.name1 smiles at you, almost flirtatiously.<br><br>
<<dialog $girl1 "Well, I think we're in <i>good</i> hands.">><br>
There's a playful energy in the air as $man1.name1 starts excitedly talking about names, leaving you and $girl1.name1 to share one last shared, knowing smile.<br><br>
<<button "Back" "NAVIGATE1">>
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.eethan_and_allie_announced to 1>>
<</if>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
<</if>>
<<elseif $act_1 is "girl1">>
<<if $act_2 is "inbox">>
<<if $act_3 is "pregtalks">>
<<if $act_4 is "birth_close_watch_the_house">>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey! It's me $man1.name1. Just wanted to give you a heads-up. $girl1.name1's about to pop! We're at the hospital now. 😊</div>
<div class="message left">Could you keep an eye on the house for us? And if anyone comes looking for us, just let them know we'll be out for a bit!</div>
<div class="message left">Thanks a ton! I owe you one! 🙏</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_4 is "weneedtotalk">>
<<formatted_date_phone $girl1.pregdetails.current_pregnancy.inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey... Wanna hang out? I'm feeling a bit sick and I miss you...</div>
<div class="button-container">
<div class="button_1">
/%<<button "Go to $girl1.name1's place" "apartment1b">><<set $act3 to "bedroom", $act to "talk">><<addmins 15>><</button>>%/
</div>
</div>
<<elseif $act_4 is "the_baby_is_here">><br>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">The baby's here. Just wanted to let you know.</div>
<</if>>
<</if>>/% if $act_4 is 'topics here' closer %/
<</if>>/% if $act_3 is pregtalks closer%/
<<elseif $act_1 is "maternity_ward_visit_1">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/% Scene: The player walks into the maternity ward room where Allie is resting in bed, looking both nervous and excited. Eethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling, looking up as you enter the room.<br><br>
<<dialog $man1 "Hey! Glad you made it. Can you believe it? Any moment now… we're going to be parents.">><br>
$girl1.name1 rolls her eyes with a playful smile.<br><br>
<<dialog $girl1 "Well, maybe not <i>any</i> moment, but soon enough. They said it could still be a little while.">><br>
<<dialog $player "I wouldn't want to miss the big day. How's the lady of the hour holding up?">><br>
<<dialog $girl1 "Mostly just waiting around and getting told to 'relax,' which is harder than it sounds. You know me, patience isn't exactly my strong suit.">><br>
<<dialog $man1 "She's been trying to talk the nurses into speeding things up. But they say we've just got to wait it out.">><br>
With a playful sigh, $girl1.name1 looks at you.<br><br>
<<dialog $girl1 "Guess I'm just... ready to meet <i>our</i> baby. All the waiting is the worst part.">><br>
There's a moment of comfortable silence. $man1.name1 starts chatting enthusiastically about last-minute baby names, while $girl1.name1 sneaks a quick, subtle glance at the player, a mixture of excitement and nerves in her eyes.<br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
<<dialog $man1 "Thank you $player.name1. I think so too and I appreciate you making time to visit.">><br>
$girl1.name1 smiles warmly, reaching over to squeeze $man1.name1's hand.<br><br>
<<dialog $player "Hey no problem. We're practically family.">><br>
$man1.name1's phone buzzes, and he steps out to take a quick call, leaving you and $girl1.name1 alone for a moment.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $girl1 "So... are you ready for a little bundle of joy just across the hall?">><br>
She says, lowering her voice, grinning slightly.<br><br>
<<dialog $player "I'm ready if you are.">><br>
<<dialog $girl1 "Well, here we go... no turning back now.">><br>
Moments later, $man1.name1 returns.<br><br>
<<dialog $man1 "Alright, looks like we're all set for the waiting game.">><Br>
You leave to give them some privacy.<br><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_1 to 1>>
<</if>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<</button>>
</span>
<<elseif $act_2 is "give_privacy">>
Not wanting to intrude on such an intimate moment, you quietly take a step back, allowing $man1.name1 and $girl1.name1 the space to focus on each other. <br><br>
<<set _g1e9_daysleft to $girl1.pregdetails.current_pregnancy.daysleft>>
<<button "Wait (<i>skip until after the birth - _g1e9_daysleft days left</i>)" "allie_event_9">><<set $act_1 to "maternity_ward_visit_2", $act_2 to "one">><<adddays _g1e9_daysleft>><</button>>
<br><span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_1 to 1>>
<</if>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "maternity_ward_visit_2">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
You walk quietly into the hospital room. $girl1.name1 is cradling a tiny newborn, looking exhausted but radiant, while $man1.name1 sits close, gazing at the baby with awe. As the player enters, they both look up, smiling warmly.<br><br>
<<dialog $man1 "Hey! Meet the newest little member of the family.">><br>
With a soft, tired smile, gently rocking the baby.<br><br>
<<dialog $girl1 "Isn't he perfect? I can't believe he's really here.">><br>
<<dialog $player "Oh he's absolutely perfect. Congratulations, you two!">><br>
There's a pause as you look at the baby, admiring him.<br><br>
<<dialog $player "So… have you thought of a name yet? Or do you need a little help? I can throw lots of names at you.">><br>
$man1.name1 chuckles, looking a bit stumped, then glances at $girl1.name1, who raises her eyebrows with a knowing smile. $man1.name1 scratches his head, a bit uncertain.<br><br>
<<dialog $man1 "I mean, usually, it's the father who names the baby, but I'm kind of stumped... so I wouldn't mind hearing some ideas.">><br>
$girl1.name1 smiles, giving you an encouraging nod, clearly enjoying the idea of your input.<br><br>
<<dialog $player "How about... ">><br>
<<set _planned_baby_name to setup.get_planned_baby($girl1)>>
<<textbox "$girl1.event.event9.baby_name1" _planned_baby_name[0]>>
<span id="enter">
<<button "Continue" $passage1>>
<<set $girl1.event.event9.baby_name1 to $girl1.event.event9.baby_name1.trim(), $act_2 to "two">>
<<if $girl1.event.event9.baby_name1 eq "">>
<<set $girl1.event.event9.baby_name1 to "John Deshaun">>
<</if>>
<</button>>
</span>
<<elseif $act_2 is "two">>
<<run setup.set_planned_baby_lastitem($girl1, $girl1.event.event9.baby_name1)>>
$man1.name1 looks surprised for a moment, then slowly nods, a soft smile spreading on his face.<br><br>
<<dialog $man1 "That's… actually really nice. <strong>$girl1.event.event9.baby_name1</strong>, I like it. It has a good ring to it, doesn't it?">><br>
<<dialog $girl1 "I think it's perfect. A strong name.">><br>
<<dialog $player "I'm glad you both like it. He's going to be one special kid.">><br>
$girl1.name1 turns to the baby, speaking softly.<br><br>
<<dialog $man1 "Welcome to the world, little <strong>$girl1.event.event9.baby_name1</strong>. We're so glad you're here.">><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1, $girl1.has_something_to_say to 0, $girl1.has_message to 0>>
<</button>>
</span>
<<elseif $act_2 is "repeat">>
As you peek into the room, you catch a tender moment between $girl1.name1 and $man1.name1, with $girl1.name1 gently cradling their newborn.<br><br>
<<dialog $girl1 "Just look at him... he's absolutely perfect!">><br>
<<dialog $man1 "He's got your eyes, no doubt about it. But that hair? Definitely mine.">><br>
You quietly step back, leaving the new parents to enjoy this precious time together.<br><br>
<span id="back"><<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1, $girl1.has_something_to_say to 0, $girl1.has_message to 0>>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "baby_room_description">>
<<if $act_2 is "one">>
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<set $girl1.event.event9 to {
completed:1, active:0
}>>
<<if $girl1.corruption_level lt 8>><<set $girl1.corruption_level to 8>><</if>>
<<addcorruption $girl1 5>><<addlove $girl1 5>><<addbaselust $girl1 5>>
<</if>>
<<set _ae9_baby_count to setup.getChildrenStats($girl1).withinLimit>>
<<set _ae9_baby_names to setup.get_pregdetails_record($girl1, "baby_names_printed")>>
<<if _ae9_baby_count is 1>>
<img src="images/GPG1O/char/general/baby/baby_sleeping_1.webp"><br><br>
You step quietly into the baby's room, taking in the soft toys and tiny clothes on the dresser. In the crib, the baby lies peacefully, their delicate features subtly mirroring yours. A surge of pride rises within you—this child is truly yours, though $man1.name1 will never know. His presence in the house only heightens the thrill of this hidden truth.<br>
<<elseif _ae9_baby_count is 2>>
You glance around the nursery, now warm and lively, with two cribs side by side. Both babies, <strong>_ae9_baby_names</strong>, sleeping soundly, their tiny faces reflecting your own in ways only you would notice. The secret lies in plain sight, and $man1.name1's joyful additions to the room deepen the intensity of what you hold close.<br>
<<elseif _ae9_baby_count gte 3>>
The nursery feels almost surreal, with rows of cribs, each holding a sleeping baby, <strong>_ae9_baby_names</strong>. You scan their little faces, noticing details only you would recognize, wondering if $man1.name1 will ever see the truth. The colorful walls, decorated by his hand, make the secret feel even more thrilling. Quietly, you slip away, keeping your secret safe…for now. <br>
<</if>>
<</if>>
<<elseif $act_1 is "eethan_and_allie_at_door">>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<if $act_2 is "check">>
<<set _informDate = new Date($girl1.pregdetails.current_pregnancy.phases.inform_date)>>
<<set _daysDifference = Math.floor(($gameDate.getTime()-_informDate.getTime()) / (1000 * 60 * 60 * 24))>>
<<if _daysDifference > 7>>
<<set _a_week_afterinform to true>>
<<set $act4 to _daysDifference>>
<<else>>
<<set _a_week_afterinform to false>>
<<set $act4 to _daysDifference>>
<</if>>
<<if setup.getPregPhase($girl1, "inform") and !setup.getPregPhase($girl1, "gave_birth") and !setup.getPregPhase($girl1, "warning_close") and _a_week_afterinform>>
<<set $act_1 to "eethan_and_allie_at_door", $act_2 to "one">>
<<goto "allie_event_9">>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<<elseif $act_2 is "one">>
Just as you opened your door, you see $man1.name1 and $girl1.name1 in front of your door. $man1.name1's face painted with excitement, less so for $girl1.name1 as a muted smile painted hers.<br><br>
<<button "<<dialog $player \"Oh, hey!\">>" "allie_event_9">><<set $act_1 to "congratulate_allie_eethan", $act_2 to "one">><</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _g1e5 to $girl1.event.event5>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
/% act holds the main event, act2 holds the subevents, act3 holds the background, act4 holds subevents variables, act5 holds the score, act_1 holds wine dranked amount, act_2 holds subevents vars%/
<<if $act3 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "wine_tasting">>
<style>body {background-image: url("images/GPG1O/loca/other/wine_tasting.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "winery">>
<style>body {background-image: url("images/GPG1O/loca/other/winery.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "beach">>
<style>body {background-image: url("images/GPG1O/loca/other/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "street">>
<style>body {background-image: url("images/GPG1O/loca/other/street.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bar">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "on_the_road">>
<style>body {background-image: url("images/GPG1O/loca/other/on_the_road.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "scenic_road">>
<style>body {background-image: url("images/GPG1O/loca/other/scenic_road_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "mall">>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "movie_theather">>
<style>body {background-image: url("images/GPG1O/loca/other/movie_theather.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "fast_food">>
<style>body {background-image: url("images/GPG1O/loca/other/fast_food.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "phone">>
<<= '<style>body {background-color: #' + "8DB600" + ';}</style>'>>
<<else>>
<<= '<style>body {background-color: #' + "000000" + ';}</style>'>>
<</if>>
<<if $act is "date1">>
<<if $act2 is "one">>
<<if _g1e5.completed is 0>>
<<if _g1e5.active is 0>>
<<set _g1e5.active to 1>>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</if>>
<</if>>
<<check_nextevent $girl1>>
<<if (_tempday isnot 6 and _tempday isnot 0) and (_temphour gte 10 and _temphour lte 14)>>
<<set _timeappropriate to true>>
<</if>>
<<if $girl1.nextevent.one.status and _timeappropriate>>
<<set $act5 to 0, $act_1 to 0>>
<<dialog $player "Hey, wanna go out?">><br>
<<dialog $girl1 "Where to?">><br>
<<dialog $player "I don't know, just drive around and see stuff.">><br>
<<if $item.item30.quantity isnot 0>>
<<dialog $girl1 "Okay, I'll get prepared and come over later.">><br>
<<dialog $player "Cool.">><br>
<<button "Get dressed" "allie_first_creampie_sequence">><<set $act2 to "two_fix_1", $act3 to "bedroom">><</button>>
<<else>>
<<dialog $girl1 "Do you have a car?">><br>
<<dialog $player "No.">><br>
<<dialog $girl1 "How are we going to drive around then?">><br>
<<dialog $player "We can use <i>Over</i>.">><br>
<<dialog $girl1 "Err... no thanks.">><br>
<<dialog $player "Oh, okay. Bye.">><br>
<br><span id="back"><<button "No car, no date it seems like" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<<else>>
<<dialog $player "Hey, wanna go out?">><br>
<<dialog $girl1 "Where to?">><br>
<<dialog $player "I don't know, just drive around and see stuff.">><br>
<<if !$girl1.nextevent.one.status>>
<<dialog $girl1 "We've already gone on one recently.">><br>
<<dialog $player "So?">><br>
<<dialog $girl1 "What'll the neighbours think if they see us going out together all the time?">><br>
<<dialog $player "We could ask them to join us.">><br>
<<dialog $girl1 "(<i>chuckles</i>) Not a fan of that. Ask again in around... $girl1.nextevent.one.detail.day day(s).">><br>
<br><span id="back"><<button "It's a solid no, one date a week it seems like." "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<elseif _tempday is 0 or _tempday is 6>>
<<dialog $girl1 "I can't.">><br>
<<dialog $player "What? Why not?">><br>
<<dialog $girl1 "I'm hanging out with $girl1.partner today.">><br>
<br><span id="back"><<button "It's a no go" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<else>>
<<dialog $girl1 "I can't.">><br>
<<dialog $player "What? Why not?">><br>
<<if _temphour lt 10>>
<<dialog $girl1 "It's too early, I've got chores waiting for me. they’re giving me the <i>\"don’t forget about us\"</i> look.">><br>
<<else>>
<<dialog $girl1 "It's too late. I don't want to get home late.">><br>
<</if>>
<br><span id="back"><<button "It's a no" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act2 is "two_fix_1">>
* Note: You could get more clothes at the mall.<br><br>
You dig through your closet for the right outfit for your date. You settle on: <br><br>
<div class="image-row">
<<if $item.item33.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_1.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 1, $act5 -= 2>><</button>>
<div class="overlay-text2">Option 1</div>
</div>
<</if>>
<<if $item.item34.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_2.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 2, $act5 += 1>><</button>>
<div class="overlay-text2">Option 2</div>
</div>
<</if>>
<<if $item.item35.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_3.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 3, $act5 += 1>><</button>>
<div class="overlay-text2">Option 3</div>
</div>
<</if>>
<<if $item.item36.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_4.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 4, $act5 += 2>><</button>>
<div class="overlay-text2">Option 4</div>
</div>
<</if>>
<<if $item.item37.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_5.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 5, $act5 -= 5>><</button>>
<div class="overlay-text2">Option 5</div>
</div>
<</if>>
<<if $item.item38.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_6.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 6>><</button>>
<div class="overlay-text2">Option 6</div>
</div>
<</if>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_default.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 0>><</button>>
<div class="overlay-text2">Default option</div>
</div>
</div>
<<elseif $act2 is "two">>
<<addhours 1>>
Roughly an hour later, you hear a knock on your door. Opening it, you see $girl1.name1 standing there in a stylish crop top and white skirt, looking absolutely stunning.<br><br>
<img src="images/GPG1O/char/allie/attires/allie_attire_1.webp"><br><br>
<<dialog $player "<<= setup.synonym.amazement.random()>> You look absolutely incredible. My jaw's about to hit the floor.">><br>
<<if $act4 isnot 2 and $act4 isnot 3 and $act4 isnot 4 and $act4 isnot 0>>
<<dialog $girl1 "Thank you! You look... okay... too... That's what you're wearing?">><br>
<<dialog $player "Yeah, do I look bad? Should I change?">><br>
<<dialog $girl1 "No, you don't have to change, but if you feel like you should...">><br>
<<dialog $player "Nah, I okay with this. Let's get going!">><br>
<<else>>
<<if $act4 is 2>>
<<dialog $girl1 "Wow, you look dashing, are we going for a business meeting or something?">><br>
<<dialog $player "I spent quite a lot on this, so I'm wearing it proudly. ">><br>
<<dialog $girl1 "I wish you would've told me earlier, I feel a bit underdressed now.">><br>
<<dialog $player "No, you look amazing, should we get going?">><br>
<<dialog $girl1 "Let's go.">><br>
<<elseif $act4 is 0>>
<<dialog $girl1 "Thank you. You look like your usual self.">><br>
<<dialog $player "Yeah, I haven't had the chance to update my drawer. You should help me pick better clothes.">><br>
<<dialog $girl1 "We can definitely do that. Should we get going?">><br>
<<dialog $player "Yep.">><br>
<<elseif $act4 is 4>>
<<dialog $girl1 "Haha, you look great too.">><br>
<<dialog $player "Should we get going?">><br>
<<dialog $girl1 "Yeah, let's go.">><br>
<<else>>
<<dialog $girl1 "Thank you! You look great too.">><br>
<<dialog $player "Let's get going then!">><br>
<</if>>
<</if>>
<<button "To your car!" "allie_first_creampie_sequence">><<set $act2 to "two_fix_one", $act3 to "hallway">><</button>>
<<elseif $act2 is "two_fix_one">>
Before you start the date, you need to know that the little things matter. This can make or break the date. Continueing on, as you and $girl1.name1 head out to your car, you decide to:<br><br>
<<button "Walk in front of her" "allie_first_creampie_sequence">><<set $act2 to "three", $act_2 to "front", $act3 to "street">><</button>>
<<button "Walk next to her" "allie_first_creampie_sequence">><<set $act2 to "three", $act_2 to "side", $act3 to "street">><</button>>
<<elseif $act2 is "three">>
<<if $act_2 is "front">>
<<dialog $player "Oh I'm so excited to go out with you... —<i>You babbled as you walked in front of $girl1.name1</i>— ... and it's gonna be great!">><br>
<<dialog $girl1 "Yeah, where you are taking me anyway?">><br>
<<dialog $player "We go where our hearts tells us to!">><br>
<<dialog $girl1 "(<i>raises eyebrow</i>) Okay, if you say so. As long as you don't get us lost.">><br>
<<dialog $player "I won't, and even if I do, it's part of the adventure anyway.">><br>
<<else>>
<<set $act5 +=1>>
<<dialog $player "Oh I'm so excited to go out with you... —<i>You babbled as you walked next to $girl1.name1</i>— ... and it's gonna be great!">><br>
<<dialog $girl1 "You're making me excited too! Where you are taking me anyway?">><br>
<<dialog $player "We go where our hearts tells us to!">><br>
<<dialog $girl1 "(<i>raises eyebrow</i>) Okay, if you say so. As long as you don't get us lost.">><br>
<<dialog $player "I won't, and even if I do, it's part of the adventure anyway.">><br>
<</if>>
Some walking later, you're now approaching your car. As you get closer, you decide to:<br><br>
<<button "Open the door for her" "allie_first_creampie_sequence">><<set $act2 to "four", $act3 to "street", $act_2 to "open">><</button>>
<<button "Tell her to be gentle to the door" "allie_first_creampie_sequence">><<set $act2 to "four", $act3 to "street", $act_2 to "gentle">><</button>>
<<elseif $act2 is "four">>
As you arrived at the car you decide to:<br><br>
<<if $act_2 is "open">>
<<set $act5 +=1>>
<<dialog $player "(<i>opens door</i>) Here you go, my lady. Don't want your dirty hands touching my car.">><br>
<<dialog $girl1 "HAH! Okay, I see how it is.">><br>
<<dialog $player "I jest, I love your hands. (<i>smiles</i>)">><br>
<<else>>
<<dialog $player "The door handle is a bit like me, fragile, so be gentle when you pull them.">><br>
<<dialog $girl1 "Oh don't worry, I know how to be gentle. I'll go real slow.">><br>
<<dialog $player "Mhmm, just how I like it.">><br>
<</if>>
Now that you're both inside the car, you turn the key and let the car warms up for a minute. There's two main route you can take to your destination. You choose: <br><br>
<<button "Shorter route" "allie_first_creampie_sequence">><<set $act2 to "five", $act3 to "on_the_road">><<addmins 20>><</button>>
<<button "Scenic route" "allie_first_creampie_sequence">><<set $act2 to "five", $act3 to "scenic_road", $act5 +=1>><<addmins 40>><</button>>
<<elseif $act2 is "five">>
<<dialog $girl1 "So, where are we going?">><br>
<<dialog $player "Why don't you guess?">><br>
<<dialog $girl1 "Are we going to the... I don't know, I hate guessing. To Wendys maybe?">><br>
<<dialog $player "Wendys? I didn't have that in my list. Are you hungry?">><br>
<<dialog $girl1 "Ahah... no... (<i>stomach grumbles</i>)">><br>
<<dialog $player "Don't worry, we'll stop by for food on the way. Let's get you filled up!">><br>
<<button "Get her filled up, with food!" "allie_first_creampie_sequence">><<set $act2 to "five_fix_1", $act3 to "fast_food">><</button>>
<<elseif $act2 is "five_fix_1">>
<img src="images/GPG1O/char/general/burger.webp"><br><br>
You go to a drive by and got some incredibly tasty looking burger, enough to fill you for the rest of the date, or at least get rid of the grumblings. Now, where next?<br><br>
<<button "The mall" "allie_first_creampie_sequence">><<set $act2 to "date_end_premature_1", $act3 to "mall", $player.cash -=50>><<addhours 1>><</button>>
<<button "The movie theather" "allie_first_creampie_sequence">><<set $act2 to "date_end_premature_1", $act3 to "movie_theather", $player.cash -=50>><<addmins 30>><</button>>
<<button "The winery" "allie_first_creampie_sequence">><<set $act2 to "six_fix_1", $act3 to "winery">><<addmins 45>><</button>>
<<elseif $act2 is "six_fix_1">>
You arrived at an upscale-looking winery with a rustic charm, nestled among colorful trees. A few people are milling around, and the scenic views are absolutely stunning.<br><br>
<<dialog $girl1 "What is this place? What are we doing here?">><br>
<<dialog $player "It's a winery. I heard they serve the good stuff here.">><br>
<<dialog $girl1 "This is a first for me. I'm kind of nervous, haha. I don't know what to expect.">><br>
<<dialog $player "That's even better, and it's perfectly fine to be nervous. Just follow my lead.">><br>
<<dialog $girl1 "Lead the way!">><br>
<<button "Lead the way" "allie_first_creampie_sequence">>
<<set $act2 to "six", $act3 to "wine_tasting", $act_2 to "", $player.cash -=50>>
<<play_background_chatter 0.2>>
<<cacheaudio "piano_chill_neutral" "images/GPG1O/sound/piano_chill_neutral.opus">>
<<audio "piano_chill_neutral" play volume 0.4 loop>>/%play audio%/
<</button>>
<<elseif $act2 is "six">>
<<addmins 5>>
Entering the wine tasting venue, you're greeted by the rich scent of oak barrels and the soft glow of overhead lights reflecting off polished wooden tables. You start from the first table, where glasses gleam invitingly beside elegantly arranged flowers.<br><br>
<img src="images/GPG1O/char/general/wine_toast.webp"><br><br>
After selecting your first wine, you both raise your glasses in a quiet toast, the delicate clink echoing softly in the room. You then take a sip, the flavors unfolding on your palate, before you say:<br><br>
<<button "<<dialog $player \"Now, this is what I call a good wine.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act_2 to "goodwine">><</button>>
<<button "<<dialog $player \"Ah, the bouquet is simply exquisite, don't you think?\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act_2 to "exquisite">><</button>>
<<button "<<dialog $player \"I'm no expert, but I think I just tasted a hint of... grapes!\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act5 +=1, $act_2 to "grapes">><</button>> /% correct option %/
<<elseif $act2 is "seven">>
<<if $act_2 is "goodwine">>
<<dialog $girl1 "It's not what I'm used to, that's for sure.">><br>
<<dialog $player "You don't like it?">><br>
<<dialog $girl1 "I do, but I prefer something sweeter. Anything too bitter is just... yuck, but this one isn't bad.">><br>
<<elseif $act_2 is "exquisite">>
<<dialog $girl1 "A wine connoisseur are we?">><br>
<<dialog $player "Well, listen to this. The wine presents a bold and assertive tannic structure, with a slight bitterness that lingers on the palate, offering a sophisticated contrast to the more pedestrian sweet notes. It’s a daring choice for those who appreciate a wine with character, rather than something that panders to the masses.">><br>
<<dialog $girl1 "That is impressive. You know your stuff!">><br>
<<else>>
<<dialog $girl1 "Hah! Really? You have quite the refined palate there. I as well, taste a hint of grape in this wine.">><br>
<<dialog $player "Look at us, so sophisticated.">><br>
You both giggled among the rest of the adults in the room.
<</if>>
<<set $act_1 = 2>>
Moving on, you go to another table, with a different bottle of wine. Upon drinking it, you say: <br><br>
<<button "<<dialog $player \"This is my kind of wine. Sweet, not bitter.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act5 +=1, $act_2 to "sweet">><</button>> /% correct option %/
<<button "<<dialog $player \"This wine has such a refined, complex profile. It's absolutely divine.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act_2 to "complex">><</button>>
<<button "<<dialog $player \"Well, this definitely isn't the boxed stuff from college, right?\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act_2 to "boxed">><</button>>
<<elseif $act2 is "seven_fix_1">>
<<if $act_2 is "sweet">>
<<dialog $girl1 "Right? This one I could imagine myself drinking every day.">><br>
<<dialog $player "This better not be me being a bad influence to you. Everything in moderation $girl1.name1, ying and yang.">><br>
<<dialog $girl1 "I know, I know. These things are probably too expensive for my liking anyway.">><br>
<<elseif $act_2 is "complex">>
<<dialog $girl1 "Really? tell me more.">><br>
<<dialog $player "Laissez-moi vous expliquer en détail. The wine greets you with vibrant notes of ripe berries and a touch of honey. As it unfolds, there’s a lovely floral undertone, almost like a whisper of jasmine. It finishes with a smooth, lingering sweetness that leaves a delightful impression on the palate.">><br>
<<dialog $girl1 "Whoaa, you know french? Okay I'm convince you know your stuff.">><br>
<<dialog $player "Eh, just a little bit. Only to impress the ladies. (<i>wink</i>)">><br>
<<else>>
<<dialog $girl1 "It better not be. It would be so embarassing if this turned out to be a social experiment and all these wine are actually just cheap off the shelf stuffs.">><br>
<<dialog $player "Haha, that would be the funniest thing ever.">><br>
<<dialog $girl1 "(<i>laughs</i>) Right?">><br>
You both giggled among the rest of the adults in the room.
<</if>>
The two of you are having a good time. Should you cork it now, or let the wine flow even more?<br><br>
<<button "Drink more" "allie_first_creampie_sequence">>
<<set $act2 to "eight">>
<<cacheaudio "clink1" "images/GPG1O/sound/clink1.opus">>
<<audio "clink1" play volume 0.6>>/%play audio%/
<</button>>
<<button "This is enough" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<<elseif $act2 is "eight">>
<<set $act_1 +=1>>
You continued moving from table to table, pouring a new one into both you and $girl1.name1's glasses. You've had <h1>$act_1</h1> drinks so far, do you go for more? <br><br>
<<if $act_1 lte 20>>
<<button "Yes" "allie_first_creampie_sequence">><<set $act2 to "eight">>
<<addmins 20>>
<<cacheaudio "clink1" "images/GPG1O/sound/clink1.opus">>
<<audio "clink1" play volume 0.6>>/%play audio%/
<</button>>
<<button "No" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<<else>>
Yo what the fuck, I'm going to stop you here. Stop clicking yes, you curious person. Anyways, you've drank way too much and you're being escorted out. <br><br>
<<button "Outside" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<</if>>
<<elseif $act2 is "nine">>
<<audio ":playing" stop>>
After having a bit of drinking, now you decide what to do next. You are both now at the parking lot, sitting in your car. What should you do next? <br><br>
<<button "<<dialog $player \"Want to go to the beach?\">>" "allie_first_creampie_sequence">><<set $act2 to "nine_fix_1">><</button>>
<<elseif $act2 is "nine_fix_1">>
<<if $act_1 is 6 or $act_1 is 7>>
<<dialog $girl1 "I'd love that. The beach would be so perfect right now.">><br>
<<dialog $player "I know, there's just something magical or mystical about going to the beaches with the right person.">><br>
You both got into your car and drove to the beach.<br><br>
<<button "Scenic stroll at the beach" "allie_first_creampie_sequence">>
<<set $act2 to "ten", $act3 to "beach">>
<<cacheaudio "waves" "images/GPG1O/sound/beach.mp3">>
<<audio "waves" play volume 0.5>>/%play audio%/
<<cacheaudio "romantic_1" "images/GPG1O/sound/romantic_1.opus">>
<<audio "romantic_1" play volume 0.5>>/%play audio%/
<</button>>
<<elseif $act_1 gt 7>>
<<dialog $girl1 "I think I drank too much $player.name1. I don't feel like going. Let's go home.">><br>
<<dialog $player "Okay let's go home darling.">><br>
To make sure she doesn't fall off, you wrap your hand around her waist, brought her to your car and drove home.<br><br>
<<button "At the apartment hallway" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>><br>
<<else>>
<<dialog $girl1 "That sounds like a nice idea, but I don't want to get home late.">><br>
<<dialog $player "Whaaaat, it's still early.">><br>
<<dialog $girl1 "I'm not risking it. Who knows, maybe a big wave will come and get us stranded.">><br>
<<dialog $player "Hah, yeah right. We'd have bigger things to worry about if that happened. Alright, let's go home.">><br>
The two of you got into your car, and you drove back home, with daylight still shining on you.<br><br>
<<button "At the apartment hallway" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>><br>
<</if>>
<<elseif $act2 is "ten">>
<<addhours 1>>
You've made it to the beach. It's a lucky day, barely anyone's around. You've got the place all to yourselves. A little tipsy from the wine, you both stroll barefoot on the sand, shoes in hand. You say: <br><br>
<<button "<<dialog $player \"Sometimes, you meet someone who makes you question everything you thought you knew.\">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act5 +=1, $act_2 to "questioning">><</button>> /% minimum reward %/
<<button "<<dialog $player \"I bet if the seagulls could talk, they’d be gossiping about us right now. <i>'Look at those two, pretending the ocean isn't freezing!</i>' \">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act_2 to "seagul">><</button>>
<<button "<<dialog $player \"I never realized how calming the sound of the waves could be. Or maybe it’s just the company.\">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act_2 to "calming", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "eleven">>
<<addmins 10>>
<<if $act_2 is "questioning">>
<<dialog $girl1 "What's the matter $player.name1? Are you in love with a girl and it's making it hard to think?">><br>
<<dialog $player "Yeah you could say that. Or maybe it just lust, I'm such a horny bastard sometimes.">><br>
<<dialog $girl1 "(<i>laughs</i>) I can attest to that.">><br>
<<elseif $act_2 is "seagul">>
<<dialog $girl1 "Don't put words into the seagulls's mouth, or beak. They could be saying nice things about us. Maybe they're saying '<i>Hey let's not pry into other people's business and mind our of stuff</i>' or something.">><br>
<<dialog $player "Oh yeah? I don't think that's true, they'be been looking at us every few seconds.">><br>
<<dialog $girl1 "Haha, just let them be.">><br>
<<else>>
<<dialog $girl1 "Aww, you like being with me, don't you?">><br>
<<dialog $player "I really do, you've got nice tits.">><br>
<<dialog $girl1 "Are you being serious right now?">><br>
<<dialog $player "I am, you do have nice tits.">><br>
<<dialog $girl1 "Oh shut up.">><br>
<</if>>
You continued walking a bit more. The sun is slowly setting down, it going to get dark in a few hours. As you continued walking, $girl1.name1 asks you a question, <br><br>
<<dialog $girl1 "$player.name1, do you think I'm a bad person?">><br>
<<button "<<dialog $player \"Yes, but so am I.\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "yesbut", $act5 +=1>><</button>> /% minimum reward %/
<<button "<<dialog $player \"No, I'm the bad one.\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "noiam">><</button>>
<<button "<<dialog $player \"Of course not. Why?\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "nowhy", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "twelve">>
<<addmins 10>>
<<if $act_2 is "yesbut">>
<<dialog $girl1 "Hah, well... I guess that's why we like hanging out together so much.">><br>
<<dialog $player "(<i>jokingly</i>) Not just that, it's also because we live next to each other. If you had lived further away, I probably wouldn't be around as much.">><br>
<<dialog $girl1 "(<i>laughs</i>) And here I thought we had a strong connection between us.">><br>
<<elseif $act_2 is "noiam">>
<<dialog $girl1 "No, you're not. You were willing to help me and $girl1.partner. You're not a bad person.">><br>
<<dialog $player "Listen, I want you to be happy, but I won't lie, I do things for my own interest as well, not just yours.">><br>
<<dialog $girl1 "That sounds pretty normal to me.">><br>
<<else>>
<<dialog $girl1 "I feel like I've been spending more time with you lately than I have with $girl1.partner.">><br>
<<dialog $player "Oh... he's busy, I get it. But even if I'm just a stand-in, I’ll gladly be the one you lean on. Everyone needs someone, and I'm here for you, always, especially when he’s not.">><br>
<<dialog $girl1 "Thank you, $player.name1. I really appreciate you being around.">><br>
<<dialog $player "Anything for you, $girl1.name1.">><br>
<</if>>
After walking for a while, you're now ready to head back to your car, parked at the beach parking lot. As the two of you walked towards the car, you say: <br><br>
<<button "<<dialog $player \"You know, I think the sand is going to follow us home. It's already claimed my shoes as its new kingdom.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "sand">><</button>>
<<button "<<dialog $player \"I'm going to remember this night for a long time. There's something about it... about us... that just feels right.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "remember", $act5 +=1>><</button>> /% minimum reward %/
<<button "<<dialog $player \"If tonight was a story, I wouldn't want this chapter to end. Being here with you just feels... special.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "chapter", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "thirteen">>
<<addmins 10>>
<<if $act_2 is "sand">>
<<dialog $girl1 "And that's exactly why I said you shouldn't put it on yet. Now you're going to have a tough time cleaning those off haha.">><br>
<<dialog $player "Ugh, silly me, why don't I ever listen.">><br>
<<elseif $act_2 is "remember">>
<<dialog $girl1 "I've enjoyed it too... maybe more than I should have. But we should probably keep it just like this.">><br>
<<dialog $player "Maybe...">><br>
<<else>>
<<dialog $girl1 "$player.name1... tonight... tonight was nice. Let’s just leave it at that.">><br>
<<dialog $player "If that's what you want...">><br>
<</if>>
<img src="images/GPG1O/char/general/beach_hold_hand.webp"><br><br>
You reach for $girl1.name1's hand as you near your car, just a few hundred feet away. At first, her fingers hesitate, but then she looks at you, and her grip tightens, locking your hands together.<br><br>
<<button "Drive home" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><<audio ":playing" stop>><</button>>
<<elseif $act2 is "fourteen">>
<<addmins 30>>
You got home and walked her to the doorstep, which was unavoidable since you're going the same way, and your apartment is literally right in front of hers. You say: <br><br>
<<button "<<dialog $player \"Today was fun... See you later I guess (<i>smile handsomely</i>) \">>" "allie_first_creampie_sequence">><<set $act2 to "fifteen_no_invite">><</button>>
<<button "<<dialog $player \"Do you want to... come over for a quick drink? (<i>smile seductively</i>)\">>" "allie_first_creampie_sequence">><<set $act2 to "fifteen", $act5 += 1>><</button>>
<<elseif $act2 is "fifteen_no_invite">>
<<if $act5 gte 12 and _temphour lte 15>>
<<dialog $girl1 "Do you... want to come in?">><br>
<<dialog $player "Yeah... but how about we go over to my place instead.">><br>
<<dialog $girl1 "That's probably a better idea.">><br>
<<button "Into your apartment unit you go" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>>
<<else>>
<<if _temphour gt 15>>
<<dialog $girl1 "I had a great time, and I wish we could keep going... but it's getting really late. I guess I’ll see you later, $player.name1.">><br>
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">>
<<set_nextevent "girl1" "one" 7>>
<</button>>
<<else>>
<<dialog $girl1 "It was great. See you later $player.name1.">><br>
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">>
<<set_nextevent "girl1" "one" 7>>
<</button>>
<</if>>
<</if>>
<<elseif $act2 is "fifteen">>
<<if ($act5 gte 12 and _temphour lte 15) or $act5 gte 16>>
<<dialog $girl1 "Yeah, that sounds perfect... as long as it's just a drink.">><br>
<<button "Into your apartment unit you go" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>>
<<else>>
<<dialog $girl1 "I... I don't think I should. It's getting late, $girl1.partner could come back at any time.">><br>
You catch the longing in her eyes, the hint that she wants to, but in the end, she decides against it. Perhaps if the evening had gone differently, she might have said yes.<br><br>
/% Then the player has to repeat the date, but this a once in a month thing, so when the player asks again, Allie will say, "we can't do that too often, people will catch on" or something..<br><br> %/
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">><<set_nextevent "girl1" "one" 7>><</button>> <br>
<</if>>
<<elseif $act2 is "date_end_normal_notenoughscore">>
/% <<set $gameDate.setHours(16), $gameDate.setMinutes(30)>> %/
The date ended, and you bonded with $girl1.name1, though the ending was a bit anti-climatic.<br>
<br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<elseif $act2 is "date_end_premature_1">>
<<if $act3 is "movie_theather" and $act_2 isnot "movie_theather_2">>
You arrived at the theather, a bit empty, but that makes it even better.<br><br>
<<dialog $girl1 "This is so nostalgic! I haven't gone to a movie theather in such a long time. This almost feels like the date I had back in high-school.">><br>
<<dialog $player "Wow, who's the lucky guy that got to date you in high-school?">><br>
<<dialog $girl1 "I can't remember his name. It was a guy from another school. He had a car and all, so I thought I'd gave him a chance, but things didn't work out.">><br>
<<dialog $player "Too bad for him. Anyway, what kind of movie do you want to watch?">><br>
<<dialog $girl1 "I'm fine with whatever. How about you choose.">><br>
<<dialog $player "Oight, don't blame me if it's bad.">><br>
<<button "The Sexorcist" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "sexorcist">><</button>>
<<button "Dude, Where’s My Carrot?" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "carrot">><</button>>
<<button "The Girl with the Dragon Tattoo Removal" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "dragon">><</button>>
<<button "Pride and Pizza" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "pride">><</button>>
<<elseif $act3 is "movie_theather" and $act_2 is "movie_theather_2">>
<<addhours 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/movie_date.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $act_3 is "sexorcist">>
<<dialog $player "(<i>startled</i>) What the fuck, that is some freaky ass ghost. Holy fuck the guy's about to literally get fucked.">><br>
<<dialog $girl1 "$player.name1, shhhhh." >><br>
<<elseif $act_3 is "carrot">>
<<dialog $player "(<i>startled</i>) Ah! What the fuck is that jumpscare. Where did his carrot go? This is way too intense.">><br>
<<dialog $girl1 "$player.name1, shhhhh." >><br>
<<elseif $act_3 is "dragon">>
<<dialog $player "(<i>startled</i>) Fuck me, this is why I'll never get a tattoo. This whole movie is making me nervous.">><br>
<<dialog $girl1 "$player.name1, shhhhh.">><br>
<<else>>
<<dialog $player "(<i>startled</i>) Holy cow! They prided and prejudiced all over them. That's the shit, oh my god.">><br>
<<dialog $girl1 "$player.name1, shhhhh.">><br>
<</if>>
You didn't choose to be like this, but you're a blabbermouth when watching movies at the cinema. You had fun, $girl1.name1, on the other hand, not as much. By the end of the movie, the sun was already starting to set. The two of you hurriedly went back home.<br>
<br><<button "Afterwards" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<<elseif $act3 is "mall">>
<video autoplay loop muted><source src="images/GPG1O/char/general/shopping_clothes.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh god, why did you bring me out? $girl1.partner's going to be furious when he sees all these bags.">><br>
<<dialog $player "Hey, my bad, I didn't know you were like that... I thought you'd be more of a window shopper.">><br>
$girl1.name1 pauses for a bit. You see tears pooling in her eyes.<br><br>
<<dialog $girl1 "(<i>sniffles</i>) I know, I know... but I just can't help it! I see a cute dress, and then... and then... (<i>her voice cracks as tears well up</i>) the next thing you know, I’ve bought the whole store!">><br>
<<dialog $player "Whoa, oh no, I'm sorry, I didn't mean to offend you. It's okay, it's not that bad. We all have our vices.">><br>
<<dialog $girl1 "Oh god, this is stupid, I don't know why I'm crying all of a sudden.">><br>
You gently guide $girl1.name1 to a nearby bench and spend some time consoling her. <br>
<br><<button "Afterwards" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<<else>>
The two of you had fun, but it didn't seem like the date was going terrifically enough for you to continue this further.<br>
<br><<button "Next" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<<elseif $act is "in_mc_house">>
<<add_lust $girl1 0>>
<<if $act2 is "one">>
Once inside, the door closes softly behind you, and you both pause for a moment, the tension between you palpable. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Bring this to the bedroom" "allie_first_creampie_sequence">>
<<set $act2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<elseif $act2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" "allie_first_creampie_sequence">><<set $act2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It feels like you can't get enough of each other, your lips remaining locked in an unbroken kiss. Her fingers wrapped around your throbbing cock, gripping it with a firm yet gentle touch. Each slow, teasing stroke up and down the shaft mirrored the ebb and flow of your kisses.<br><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" "allie_first_creampie_sequence">><<set $act2 to "five">><</button>>
<<elseif $act2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
<<button "Enough licking, start dicking" "allie_first_creampie_sequence">><<set $act2 to "six">><</button>>
<<elseif $act2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "six_extend_1">><</button>>
<<elseif $act2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "six_extend_2">><</button>>
<<elseif $act2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<button "Oh the pleasure" "allie_first_creampie_sequence">><<set $act2 to "seven">><</button>>
<<elseif $act2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<button "Keep fucking her pussy" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1">><</button>>
<<elseif $act2 is "seven_fix_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<<dialog $player "I'm close, I'm going to cum $girl1.name1. Your pussy is going to make me cum.">><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" "allie_first_creampie_sequence">><<set $act2 to "eight">><</button>>
<<elseif $act2 is "eight">>
<<addhours 1>>
<<addbaselust $girl1 10>>
<<addcorruption $girl1 10>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. You are committing a grave sin—ejaculating into another man's woman, who you know is trying to get pregnant.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Aftermath" "allie_first_creampie_sequence">><<set $act2 to "nine">><</button>>
<<elseif $act2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Were you always this way, or did life weave its intricate threads to turn you into someone who finds dark satisfaction in such moments? You creampie loving monster.<br><br>
<<dialog $player "Sorry.">><br>
<<dialog $girl1 "I should get back to my place.">><br>
Your hot, sticky seed coated the inner walls of $girl1.name1's newly fucked pussy as she exits your apartment, leaving behind the intimate remnants of your passionate encounter to make her way back to her apartment.<br><br>
<<button "Go to sleep and replenish your empty ballsacks" "sleep">>
<<set $gameDate.setHours(0), $gameDate.setMinutes(0)>>
<<set $act to "sleep", $act2 to "">><<audio ":playing" stop>>
<<set _g1e5.completed to 1, _g1e5.active to 0>>
<<if $girl1.corruption_level lt 4>><<set $girl1.corruption_level to 4>><</if>>
<</button>>
<<else>>
passsage: passage()<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: passage()<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "surprise1">>
<<if $act_2 is "one">>
You expertly sneak up on $girl1.name1, who is occupied with her task.<br><br>
<<dialog $player "Heya, $girl1.name1!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Gah! $player.name1!">><br>
<<if $girl1.event.event3.surprise1 is 0>>
<<set $girl1.event.event3.surprise1 to 1>>
<<button "<<dialog $player \"What're you cooking? I'm smelling something good.\">>" $act4>><<set $act_2 to "two">><</button>>
<<else>>
<<button "<<dialog $player \"You are looking might fine right now $girl1.name1. What're up to?\">>" $act4>><<set $act_2 to "two">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Just some breakfast and some quick snacks to start the day.">><br>
<<dialog $player "Speaking of snacks... Look at you, baby. You are looking mega extra giga hot right now mmmmnm...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl1.event.event3.kitchensex1_count is 0>>
<<dialog $girl1 "(<i>chuckle</i>) Oh stop it...">><br>
<<dialog $player "I have no idea what you're talking about. Stop what exactly? ">><br>
<<dialog $girl1 "You're obviously groping me.">><br>
<<dialog $player "But I grope you all the time.">><br>
<<dialog $girl1 "(<i>huffed with amusement</i>) You're so helpless.">><br>
<<dialog $player "I am, I'm helpless for you $girl1.name1... so so pitifully helpless.">><br>
<<else>>
<<dialog $girl1 "(<i>chuckles</i>) Aren't you a charmer.">><br>
<</if>>
<<button "Go for more" $act4>><<set $act_2 to "three">><</button>>
<<button "Stop it here" $act4>><<set $act_2 to "stop1">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl1.event.event3.kitchensex1_count is 0 and $girl1.event.event3.completed is 0>>
<<dialog $player "My dick is literally swollen, all because of you. You won't let me leave like this, would you?">><br>
<<dialog $girl1 "Why don't we do it later? You know, like during- I mean, after, the massage.">><br>
<<dialog $player "I want to fuck you here too, plus I've got some things to do later. Please...">><br>
<<dialog $girl1 "$player.name1... This still feels so wrong...">><br>
<<dialog $player "Don't worry, I get it, but I just want you to know that I'm really horny and I would love to put my dick in your pussy right now.">><br>
<<dialog $girl1 "(<i>chuckle</i>) I know... ">><br>
<<dialog $player "God, you smell so good too...">><br>
You keep fondling her for a bit, swaying her to say yes as you playfully play with her braless tits.<br><br>
<<dialog $girl1 "You and your naughty hands... (<i>sigh</i>) I'll let you fuck me this time.">><br>
<<else>>
<<set _random to random(0,1)>>
<<if _random is 0>>
<<dialog $player "$girl1.name1, how about we do one quick, secretive fucking. It won't take long.">><br>
<<dialog $girl1 "(<i>sigh</i>) You're so persistent, you know that... let's do it quickly.">><br>
<<elseif _random is 1>>
<<dialog $player "Permission to fuck, ma'am?">><br>
<<dialog $girl1 "(<i>chuckles</i>) Permission is... granted.">><br>
<<else>>
<<dialog $player "I'm dying to make you moan again $girl1.name1. I want to be inside you again.">><br>
<<dialog $girl1 "(<i>Chuckles</i>) Oh are you now. Let's be quick with it then.">><br>
<</if>>
<</if>>
<<button "Kitchen sex" $act4>>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<set $act_2 to "sex_start_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<elseif $act_2 is "sex_start_1">>
<<limitplusupdate $girl1 "vaginal">>
<<audio ":playing" stop>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen9.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random221 to random(0,2)>>
<<if _random221 is 1>>
<<dialog $player "Oh mamma mia, you're so tight $girl1.name1. I'm sorry I have to bother you so early in the morning like this, you know how it is with men and our morning woods.">><br>
<<dialog $girl1 "It's fine $player.name1, I'm oh... enjoying this too...">><br>
<<elseif _random221 is 2>>
<<dialog $player "I'm so lucky to have someone like you $girl1.name1. Someone as horny as me, maybe more.">><br>
<<dialog $girl1 "Ahh I'm so lucky to have you too, $player.name1.">><br>
<<else>>
<<dialog $player "You're like a succubus $girl1.name1. I could never get enough of you.">><br>
<<dialog $girl1 "You ahh, better be careful or else I'll mnmm... I'll suck you dry.">><br>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen10.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The slap of flesh against flesh as you thrust, the wet sound mingling with her moans,
the scent of spices and pheromones creates a heady, intoxicating arousal.
The risk, the illicitness, the forbidden nature of it all fuels your passion as you explore $girl1.name1's delightful depths. <br><br>
<<button "Ejaculate incoming" $act4>>
<<set $act_2 to "cum_decide">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<unset $tempvar>>
<</button>>
<<elseif $act_2 is "cum_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "Oh yeah, cum on my ass.">><br>
<<button "Cum" $act4>><<set $act_2 to "cum", $act_3 to "out">><</button>>
<<elseif $act_2 is "cum">>
<<playspurt>>
<<if $act_3 is "in">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
cumming inside here.<br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "back" $act4>><<set $act to $act3>><</button>></span>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, let's get cleaned up now">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif $act_2 is "stop1">>
<<dialog $player "You can't blame me for trying haha.">><br>
<<dialog $girl1 "Yeah right.">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act2 to "">><<set $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "kitchensex1_ask">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Hmm sure, but let's be quick. I don't want my food to get stale.">><br>
<<dialog $player "A quickie it is!">><br>
<<button "Fuck $girl1.name1 in the kitchen" $act4>>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<set $act_2 to "sex_start_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
asdifuo3403409(F*()@#41kl.223<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "surprise1_eethan_present">>
<<if $act_2 is "one">>
You sneak up on her.<br><br>
<<dialog $player "Hey! $girl1.name1.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Gah! $player.name1!">><br>
<<button "<<dialog $player \"What're you cooking? I'm smelling something good.\">>" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Just some breakfast for me and $girl1.partner.">><br>
<<dialog $player "That looks delicious.">><br>
<<if $girl1.event.event3.surprise1 isnot 0 and $girl1.event.event3.kitchensex1_count isnot 0>>
<<disable ($player.energy <= 0)>><<button "Get frisky" $act4>><<set $act_2 to "three">><</button>><</disable>>
<</if>>
<<button "Stop it here" $act4>><<set $act_2 to "stop1">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You look left and right to check your surrounding. Once you see that $girl1.partner is nowhere near the kitchen, you start groping $girl1.name1 all over.<br><br>
<<dialog $player "Speaking of delicious...">><br>
<<dialog $girl1 "$player.name1! Oh... stop, $girl1.partner is here.">><br>
<<dialog $player "I'm just coping a feel baby. I can't help myself around you.">><br>
<<if $girl1.corruption lte 40 or $girl1.event.event7.completed is 0>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen_stop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1, stop. You're being crazy.">><br>
<<dialog $player "Yeah, sorry.">><br>
<span id="back"><<button "Back" $act4>><<set $act to "kitchen">><<set $gameDate.setHours(9), $gameDate.setMinutes(0)>><</button>></span>
<<else>>
<<dialog $girl1 "You're going to get us caught.">><br>
<<button "Pull your dick out" $act4>>
<<set $act_2 to "four">>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<allie_check_event_8>>
<<playsound_loop "sneaky_1.opus" 0.5>>
<</button>>
<</if>>
<<elseif $act_2 is "four">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.kitchen to 1>>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1! You're really going to get us caught...">><br>
<<dialog $player "Not if we're quick, and be real <sub>quiet</sub>.">><br>
She bites her lips, excited by the idea.<br><br>
<<dialog $girl1 "You're such a troublemaker... ">><br>
She looks at you with a complicit smile, deviousness in her eyes.<br><br>
<<dialog $girl1 "Just one minute, okay?">><br>
<<dialog $player "Of course baby. You might wanna try and keep your voice down though.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
She slips out a moan as you enter her.<br><br>
<<dialog $girl1 "Ahh, ohh... don't go too hard, $girl1.partner's gonna hear us.">><br>
<<button "Fuck, quietly" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen13.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen14.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep thrusting away." $act4>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<cum_warning $player>><br>
<<dialog $girl1 "Don't make a mess.">><br>
<<button "Cum without making a mess" $act4>><<set $act_2 to "seven">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<unset $tempvar>>
<<audio ":playing" stop>>
<</button>>
<<elseif $act_2 is "seven">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<<else>>
<<playspurt>>
<div class="video_too_small_fix video">
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "A-Ahh ohh... mnmm...">><br>
<<button "You painted $girl1.name1's insides with your seed" $act4>><<set $act_2 to "eight">><</button>>
<</if>>
<<elseif $act_2 is "eight">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay? I don't want you to get me pregnant.">><br>
<<elseif _random is 2>>
<<dialog $player "You're not ovulating are you?">><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<dialog $girl1 "Oh god, I am. I need to go buy a plan B...">><br>
<<else>>
<<dialog $girl1 "You're lucky that I'm not.">><br>
<</if>>
<<else>>
<<dialog $player "Let's hope $girl1.partner doesn't realize my cum dripping out of you.">><br>
<<dialog $girl1 "You're terrible.">><br>
<</if>>
<<impreg $girl1>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "kitchen", $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "cum">>
<<playspurt>>
<<if $act_3 is "in">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
cumming inside here.<br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "That was close. Now let's get cleaned up now">><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif $act_2 is "stop1">>
<<dialog $player "I'll get out of your way then. See ya later sexy.">><br>
<<dialog $girl1 "Shhh! $girl1.partner'll hear you... Bye...">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act2 to "">><<set $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "kitchensex1_ask">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "God, we're playing with fire here. Just... make it quick $player.name1.">><br>
<<dialog $player "Of course my love.">><br>
<<button "Have sneaky sex" $act4>>
<<set $act_2 to "four">>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
asdifuo3403409(F*()@#41kl.223<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
asdui354098(*()234kldf7<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "">>
<<if $act_2 is "">>
BACK BUTTON HERE.<br><br>
<</if>>
<<else>>
BACK BUTTON HERE.<br><br>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "sex">>
<<set _blowjob to ["blowjob1_1", "blowjob1_2", "blowjob1_3" ]>>
<<set _sex1 to ["sex1_1", "sex1_2"]>>
<<set _sex2 to ["sex2_1", "sex2_2"]>>
<<set _sex3 to ["sex3_1", "sex3_2"]>>
<<set _sex4 to ["sex4_1", "sex4_2"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/switch1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<button "Continue" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl#>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob1">><<button "The blowjob option" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate _girl "blowjob">><</button>><</if>>
<<button "Do the first position" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Or the second position" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "This is the third position" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Fourth position's right here" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "livingroom_sex">>
<<set _sex1 to ["sex1_1"]>>
<<set _sex2 to ["sex2_2", "sex2_3"]>>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/tease.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Sorry $girl1.name1, but I'm going to have to use your pussy.">><br>
<<dialog $girl1 "Shove that dick into my womanly hole.">><br>
<<button "Shove your dick into her womanly hole" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "A-ahh, oh my god.">><br>
<<button "Fuck!" $act4>><<set $act_2 to "sex1_1">><<limitplusupdate $girl1 "vaginal">><</button>>
<<elseif $act_2 is "cunni">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cunni.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oooh yeah, oh god, just like that $player.name1.">><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Aah! oooh mmm, hmmm.">><br>
<<elseif $act_2 is "sex2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cowgirl_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/sofa_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "<<male_grunt>>">><br>
<<dialog $girl1 "Aah! oooh mmm, hmmm.">><br>
<<elseif $act_2 is "cum_decide">>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_4 is "feet">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cumshot_on_feet.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Haha-ah that's it, mhmm.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act2 to "leave_after_sex", $act_2 to "", $act_4 to "">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
/*<<button "Back to hanging out" $act4>><<set $act2 to "allie_comeover", $act_2 to "two">><</button>><br> //incase i need to reuse this*/
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>/%end for sex medias%/
<<if $act_2 isnot "" and $act_2 isnot "cum" and $act_2 isnot "one" and $act_2 isnot "two" and $act_2 isnot "cum_decide">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Mouth to south resuscitation" $act4>><<set $act_2 to "cunni">><<limitplusupdate _girl "oral">><</button>>
<<button "Missionary-ish" $act4>><<set $act_2 to "sex1_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Sofa" $act4>><<set $act_2 to "sex3">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "massage2">>
<<if $act_2 is "one">>
<<playmidnight>>
<<add_lust_duringsex $girl1>>
<img src="images/GPG1O/char/allie/massage/waiting.webp"><br><br>
You enter and see her already lying on the table. Before starting the massage, you gently spread some oil on her smooth, soft skin, feeling the warmth and subtle contours of her feminine body beneath your hands.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Just tell me if it's too much okay.">><br>
<<dialog $girl1 "Alright.">><br>
<<button "Massage" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage4_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Oh, how wonderful her breast feels in your hand as you squeeze on them, her nipples becoming more erect every time you fondle them.<br><br>
<<dialog $player "Remember, just relax... and enjoy.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Massage" $act4>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Now we relax the muscles over here.">><br>
<<woman_duringsex_moans $girl1>><br>
You expertly sneak in a few rubs on her pussy, as $girl1.name1 responded by arching her back to lift her hips invitingly.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_ass_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Massage" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With your gentle but strong hands, you tenderly massages her stomach and pelvic areas. <br><br>
<<dialog $player "You might feel a bit of pressure in this area. Just breathe and relax the pelvic muscles.">><br>
<<if $girl1.lust lt 20>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
<<dialog $girl1 "Ah, oh, god... $player.name1, I think that's enough for today.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<dialog $girl1 "Mmm... it's so intense...">><br>
<<button "Continue" $act4>><<set $act2 to "massage_seduce_1", $act_2 to "one">><</button>><br><br>
<</if>>
<<elseif $act_2 is "notenoughstats1">>
<<audio ":playing" stop>>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<<else>>
<<addbaselust $girl1 1
<<addlust $girl1 1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+0.1,0,100)>>
<<dialog $player "Okay, that went great! We'll probably have to do another couple of sessions to get the full benefits.">><br>
<<dialog $girl1 "Thank you, $player.name1. I can't say enough how much I appreciate you doing this for me.">><br>
<<dialog $player "Hey, no problem, I'm just glad to help.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
You've experienced premature ejaculation #99d77f3.<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span><br><br>
<</if>>
<<elseif $act_1 is "massage1">>
<<if $act_2 is "one">>
<<dialog $player "You ready for the <i>special</i> massage?">><br>
<<dialog $girl1 "I am! I almost couldn't sleep last night thinking about this.">><br>
<<button "Go to the bedroom" $act4>><<set $act_2 to "one_fix_1">><<set $act3 to "bedroom">>/*to change the background*/<</button>>
<<elseif $act_2 is "one_fix_1">>
<<set $act3 to "bedroom">>
<<playmidnight>>
<<dialog $player "I'll try not to disappoint then. Now you just get comfy on the table, and I'll bring in any other stuff we need.">><br>
<<dialog $girl1 "Okay.">><br>
<<dialog $player "And since I'll be using therapeutic oil, it's better if you remove all your clothes.">><br>
<<dialog $girl1 "Uhhh, what? Is that really necessary? I can't be in my underwear?">><br>
<img src="images/GPG1O/char/allie/massage/thinking.webp"><br><br>
<<dialog $player "Trust me, it'll make things way easier.">><br>
<<dialog $girl1 "I don't know $player.name1...">><br>
<<dialog $player "There's nothing to worry about. Plus, it'll be difficult to get rid of the oil once it gets onto any piece of fabric.">><br>
<<dialog $girl1 "I guess if I have to...">><br>
<<button "Get things ready" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<img src="images/GPG1O/char/allie/massage/waiting.webp"><br><br>
You enter and see her already lying on the table. Before starting the massage, you gently spread some oil on her smooth, soft skin, feeling the warmth and subtle contours of her feminine body beneath your hands.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Your shoulders are so tense, have you been exercising hard lately?">><br>
<<dialog $girl1 "They have actually been bothering me for a bit, and I hate to admit it, but I feel like I'm starting to sound old saying that.">><br>
<<button "More massage" $act4>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage2_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Let me focus a little bit on the chest over here.">><br>
You could feel the softness of her supple breast, pressed against the table as you move your hand to massage the surrounding area.<br><br>
<<button "More massage" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage3_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "How are you feeling?">><br>
<<dialog $girl1 "It feels amazing. I could get used to this.">><br>
<<button "Very chest focused" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage4_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
At this point, all you're doing is fondling her breast. She lets out a small moan as you occasionally pinch on her nipple.<br><br>
<<dialog $girl1 "Ah... $player.name1, do you really have to focus so much on my chest?">><br>
<<dialog $player "Oh definitely. There are chakra points that start from the chest and go down to the womb.">><br>
<<dialog $girl1 "It just feels so weird.">><br>
<<dialog $player "It's supposed to make you feel good, and it'll work better if you enjoy it too, $girl1.name1.">><br>
<<dialog $girl1 "Mnhmm, really? If you say so...">><br>
<<button "Turn your attention to the ass" $act4>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage5_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "$girl1.partner said you were a runner? You're all stiff in your glutes.">><br>
<<dialog $girl1 "Haha, I was, but I haven't run in a while. I mostly do my exercises at home now.">><br>
<<dialog $player "Oh, I see how it is. You caught your prey, and now you're just sitting at home huh?">><br>
<<dialog $girl1 "What do you mean?">><br>
<<dialog $player "You know, you probably showed off these perfect asses of yours, and $girl1.partner was just the lucky victim who was lured in.">><br>
<<dialog $girl1 "<i>(Laughs)</i> Maybe.">><br>
<<dialog $player "You minx! I knew it. ">><br>
Before moving on to the next step, you ask $girl1.name1 for permission to proceed, ensuring she is comfortable and willing (horny enough) to continue.<br><br>
<<dialog $player "Alright, I'm going to increase the intensity. Are you ready?">><br>
<<dialog $girl1 "Let's do it!">><br>
<<button "Continue" $act4>><<set $act_2 to "seven">><</button>><br><br>
<<elseif $act_2 is "seven">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "These right here play an essential role in your body's circulation and energy flow.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Continue" $act4>><<set $act_2 to "eight">><</button>><br><br>
<<elseif $act_2 is "eight">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage7_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I have to admit... You have unbelievably amazing tits. $girl1.name1. I hope $girl1.partner are treating these twins well.">><br>
<<dialog $girl1 "He does, but you're certainly giving them extra attention.">><br>
<<dialog $player "These are gonna get so big when you're all knocked-up.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage8_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you would expect, getting touched all over has left $girl1.name1 all hot and bothered. Without any rest in between, you shift your attention to her tight pink slit, giving her no time to come to her senses.<br><br>
<<button "Continue" $act4>><<set $act_2 to "nine">><</button>><br><br>
<<elseif $act_2 is "nine">>/*at this point allie is so horny that she stopped questioning anything.*/
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage9_pussy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Can't leave this one out for attention.">><br>
<<dialog $girl1 "Ahh fuck.">><br>
Not a sliver of complaint or worry was uttered. With the way $girl1.name1's body moves and her moans respond to your focused attention, it's clear she's all yours for the taking, or rather, fucking. <br><br>
<<button "Continue" $act4>><<set $act_2 to "ten">><</button>><br><br>
<<elseif $act_2 is "ten">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<<dialog $player "Okay that's it, you're sucking my dick $girl1.name1.">><br>
<<dialog $girl1 "Mhmm give it to me.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage10_startblow.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Continue" $act4>><<set $act_2 to "eleven">><</button>><br><br>
<<elseif $act_2 is "eleven">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage11_bj.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
At long last, you get to feel Allie's pretty mouth pleasuring your heat-seeking moisture missile. You make sure to let her know how well she's doing by using encouragement and your finger rubbing on her clit.<br><br>
<<dialog $player "That's it $girl1.name1. Just like that.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "blowjob1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<else>>
apsiopd344989d/e696fd66#@$@)<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span><br><br>
<</if>>/*closing for $act_2*/
<<elseif $act_1 is "sex_first">>
<<set _blowjob to ["blowjob1_1", "blowjob1_2", "blowjob1_3" ]>>
<<set _sex1 to ["sex1_1", "sex1_2"]>>
<<set _sex2 to ["sex2_1", "sex2_2"]>>
<<set _sex3 to ["sex3_1", "sex3_2"]>>
<<set _sex4 to ["sex4_1", "sex4_2"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/switch1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Get on your knees $girl1.name1, I want to see you all over my cock.">><br>
You tell her to get on her knees, as she seductively does so, allowing her to better focus on pleasuring you with her mouth. You see a woman lost in heat in front of you, eager to please with her sexy body.<br><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so gorgeous when you're sucking my cock.">><br>
<<elseif $act_2 is "blowjob1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh my god, you're doing god's work $girl1.name1.">><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh fuck, keep fucking me like that.">><br>
<<elseif $act_2 is "sex4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mnmmm, you like that $player.name1?">><br>
<<dialog $player "Oh $girl1.name1, you keep moving like that, I won't last very long.">><br>
<<elseif $act_2 is "sex4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Mhmm, so much cum.","Mmmm, cum for me $player.name1." , "Oh yeah, shoot all your cum all over me baby.", "Oh my... god, fuck yeah..."]>>
<<dialog $girl1 "<<print _statements.random()>>">><br>
<<button "Continue" $act4>>
<<audio ":playing" stop>>
<<if $girl1.event.event2.talk8_aftermassagefirstsex is 0>>
<<set $act2 to "afterward_sex_first", $act_2 to "one">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<elseif $girl1.event.event2.talk9_agreementcanhavesex is 0>>
<<set $act2 to "afterward_sex_2", $act_2 to "one">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<else>>
<<set $act2 to "after_cum">>
<</if>>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<if $act_2 isnot "blowjob1">><<button "The blowjob option" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate $girl1 "blowjob">><</button>><</if>>
<<button "Do the first position" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "Or the second position" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "This is the third position" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "Fourth position's right here" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "after_cum">>
<<if _placeholdermeanttobefalse>>
<<else>>
<<dialog $player "Another day, another productive day.">><br>
<<dialog $girl1 "(<i>laughs</i>) It sure is.">><br>
<span id="back"><<button "Back" $act4>>
<<set $act to $act3, $act_1 to "", $act_2 to "">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<</button>></span>
<</if>>
<<elseif $act_1 is "afterward_sex_first">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The post-sex clarity hits $girl1.name1 as she lays there on the table, still tingling with pleasures but slowly coming to her senses. <br><br>
<<dialog $girl1 "Oh... god... what did we just do.">><br>
<<dialog $player "I don't know, one moment I was massaging you, another moment I was in you, thrusting like an animal.">><br>
<<dialog $girl1 "(<i>takes a deep breath</i>) Fuck, okay... $girl1.partner can't know about this, so please...">><br>
<<dialog $player "No, of course not, my mouth is *making a zipping action*.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><<set $gameDate.setHours(19)>><</button>></span>
<<elseif $act_1 is "afterward_sex_2">>
<<set $girl1.event.event2.completed to 1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Phew, I think we should do this more regularly.">><br>
<<dialog $girl1 "We absolutely cannot do this regularly.">><br>
<<dialog $player "I'm okay with every other day too, if that's fine with you.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "(<i>laughs</i>) $player.name1... seriously.">><br>
<<dialog $player "Let's just make this a thing. Let's just say it's a way for you to repay me for the massage or something.">><br>
She thinks for moment about your suggestion before giving her response.<br><br>
<<dialog $girl1 "Oh god, I'm such a terrible person for this, but... fine, you can fuck me. But we have to be careful about this.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
a8sdpf8-0304kjd;8f90-8LPPZpsr03<br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>/*closing for $act_1*/
<</nobr>><<nobr>>
<<if $act_1 is "massage_seduce_1">>
<<if $act_2 is "one">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage8_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I can't wait to see these, all grown-up.">><br>
<<dialog $girl1 "(<i>bites her lips</i>) Who says you'll get to see them then.">><br>
<<if $girl1.lust lt 25>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
You smirk at her, knowing that it's just a matter of time before you get through to her. Heck, who knows? Maybe you'll get her pregnant before her partner does.<br><br>
<<dialog $girl1 "I think that's enough for today.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<button "Continue" $act4>><<set $act_2 to "two">><</button>><br><br>
<</if>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_breast_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Is it wrong that I want to fuck you <b>again</b>?">><br>
<<if $girl1.lust lt 30>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
<<dialog $girl1 "Yeah... it is, $player.name1. We are not having sex. Let's stop here before we do anything stupid.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<dialog $girl1 "(<i>laughs</i>) $player.name1! I told you, we can't...">><br>
<<button "Continue" $act4>><<set $act_2 to "three">><</button>><br><br>
<</if>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<<dialog $player "I'm so hard right now, I can't stop thinking about how good you felt.">><br>
<<dialog $girl1 "It was hot... but... it's wrong. I-we can't do this to $girl1.partner.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_breast_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What about him? It's just a massage. Think with your pussy $girl1.name1. Is your wet, slutty pussy excited when you think about my cock inside you?">><br>
<<dialog $girl1 "Yeah, it makes me feel... excited.">><br>
<<dialog $player "Why don't you ask nicely where I should put my cock?">><br>
<<dialog $girl1 "In me. I want you to fuck me.">><br>
<<dialog $player "Show me.">><br>
<<button "Continue" $act4>><<set $act_2 to "four">><</button>><br><br>
<<elseif $act_2 is "four">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/pussy_showcase_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, that's hot.">><br>
<<dialog $girl1 "Do you like what you see, $player.name1? Can you please put your dick inside me?">><br>
<<dialog $player "Don't you worry $girl1.name1, I'm gonna fuck you like you need it.">><br>
And just like that, you are once again in a position to fuck your married neighbor, with full consent as she spreads her leg, inviting you into her wet pussy.<br><br>
<<button "Continue" $act4>><<set $act_2 to "five">><</button>><br><br>
<<elseif $act_2 is "five">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal_insertion_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh yeah, that's it. Fuck me, Mitø. Fuck my tight pussy.">><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You began thrusting away into $girl1.name1, as your dick is at its peak hardness, knowing that you've managed to seduce a perfect specimen of a woman into having sex with you, not to mention the taboo aspect of fucking another man's wife.
Imagine dumping all your load deep into her in this position...<br><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "notenoughstats1">>
<<audio ":playing" stop>>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<<else>>
<<addbaselust $girl1 1
<<addlust $girl1 1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+0.1,0,100)>>
<<dialog $player "Aright, that's it for today.">><br>
<<dialog $girl1 "Okay, thank you for your hard work, $player.name1.">><br>
<<dialog $player "Don't worry about it, it's my passion.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "normal_massage_sex_possible">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<playmidnight>>
<<if $girl1.lust gte 50>>
You enter the room and see $girl1.name1 in an unusual pose.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/allie_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What a pleasant surprise! Somebody's raring to go.">><br>
<<set _statements to ["I am so ready to take your cock in me, $player.name1. Can you please fill up my hole with your hard plunger?", "I've been thinking about you all day $player.name1. I'm already so wet.", "You're not going to disappoint me, are you?"]>>
<<dialog $girl1 "<<print _statements.random()>>">>
<br><<button "Fuck this horny woman" $act4>><<set $act2 to "sex_first", $act_2 to "sex4_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<else>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_normal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You focus on massaging her tense traps, feeling the tightness beneath your fingers. $girl1.name1 lets out a few soft moans, reassuring you that you're hitting just the right spots.<br><br>
<<dialog $girl1 "Mmm... that feels good.">><br>
<<button "continue" $act4>><<set $act_2 to "two">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_pussy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "And how does this one feel?">><br>
<<dialog $girl1 "Ah... Mmm, that's perfect... right there.">><br>
It didn't take much for you to get her all wet and ready for another massage-themed coitus.<br><br>
<<button "Keep massaging" $act4>><<set $act_2 to "three">><</button>><<button "Fuck" $act4>><<set $act_2 to "fuck1">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<<dialog $player "Now we focus on the buttocks.">><br>
<<dialog $girl1 "Oh please do...">>
<<elseif _random is 2>>
<<dialog $player "Did I tell you already how amazing your cake is?">><br>
<<dialog $girl1 "(laughs) I don't know, have you?">><br>
<<dialog $player "Well, they are absolutely sublime, just like you.">>
<<else>>
<<dialog $player "Have you heard or consider doing a Brazillian Butt Lift?">><br>
<<dialog $girl1 "No... what's that?">><br>
<<dialog $player "Exactly. Let's keep it that way.">>
<</if>>
<br><<button "Continue" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,3)>>
<<if _random is 1>>
<<dialog $player "And to finish up the massage, let's focus on this area for a bit.">><br>
<<elseif _random is 2>>
<<dialog $player "And for the closer, let's do the healing womb massage.">><br>
<<elseif _random is 3>>
<<dialog $player "Let's get your womb all ready for your hubby's sperm. They need all the assistance we can give them.">><br>
<<else>>
<<dialog $player "On to the most important area!">><br>
<</if>>
<<dialog $girl1 "Oooh... I think I can feel it working already!">>
<br><<button "Finish the massage" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<</if>>
<<dialog $player "Alright, that's our massage for the day.">><br>
<<if $girl1.lust gte 50>>
<<add_lust_duringsex $girl1>>
<<dialog $girl1 "Over already? Maybe we could extend this a little bit more... if you want.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/pussy_showcase_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Only a fool would decline such an invitation. Are you a fool, or are you a despicable human being who takes advantage of your neighbor, who is trying to conceive with her partner? She's not even making you wear a condom, for god's sake.<br>
<br><<button "FUCK!" $act4>><<set $act_2 to "six">><</button>>
<br><<button "NO FUCK!" $act4>><<set $act_2 to "playersaysno">><</button>>
<<else>>
<<audio ":playing" stop>>
<<addbaselust $girl1 1>>
<<dialog $girl1 "That felt great. Thanks $player.name1.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "six">>
<<add_lust_duringsex $girl1>>
<<dialog $player "Oh? Beg for it then, where do you want <b>this</b> to go. (<i>whips out your gun</i>) ">><br>
<<dialog $girl1 "Please put it in my wet pussy.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/allie_ask_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh don't you worry, I'll fuck you till you're dry.">>
<br><<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "fuck1">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_setting_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1's pleasure stopped as you halted your pussy-rubbing massage and lifted her butt to position them facing you, setting her up for a surprise fuck.<br><br>
<<set _alliesay to ["Ooh, $player.name1?", "Wait, you're not goi-", "Ah, are you goin-.", "Ahh...", "Kya...", "Wait, not again!"]>>
<<dialog $girl1 "<<= _alliesay.random()>>">><br>
<<button "Put your dick in" $act4>><<set $act_2 to "fuck2">><</button>>
<<elseif $act_2 is "fuck2">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal5_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You swfitly pulled down your pants and plunged your dick into her wet clam. She seemed a little surprised by this.<br><br>
<<dialog $girl1 "O-oooh! oh... mmmm, yeah.">><br>
<<dialog $player "Mmm, you don't mind, do you, $girl1.name1?">><br>
<<dialog $girl1 "(<i>moaningly</i>) No, just keep, oh... fucking me like that.">><br>
<<button "Fuck" $act4>><<set $act_2 to "fuck3">><</button>>
<<elseif $act_2 is "fuck3">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal5_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _allietempname to ["baby", "$girl1.name1", "you slutty minx."]>>
<<dialog $player "Oh yeah, keep moaning <<= _allietempname.random()>>.">><br>
<<dialog $girl1 "Ahh, oh... fuck me you brute.">><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "playersaysno">>
<<addlove $girl1 -2>>
<<dialog $player "Oh $girl1.name1, I really want to, but I have some stuff that I have to do. I'll make it up to you, I promise.">><br>
<<dialog $girl1 "Oh... okay. Thanks anyway.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _g1e4 to $girl1.event.event4>>
<<if $act_1 is "allie_comeover">>
<<if $act_2 is "one">>
<<dialog $girl1 "Hey!">><br>
<<dialog $player "Hey, come on in.">><br>
<<if _g1e4.invite_count is 0>>
<<button "She comes in (1)" $act4>><<set $act_2 to "first", $act_3 to "livingroom">><</button>>
<<else>>
<<button "She comes in" $act4>><<set $act_2 to "two", $act_3 to "livingroom">><</button>>
<</if>>
<<if _g1e4.active is 1>>
<<set _g1e4.invite_count +=1>>
<</if>>
<<elseif $act_2 is "first">>
<<dialog $girl1 "I can't believe I've never been inside your house before.">><br>
<<dialog $player "Sorry, it didn't occur to me to invite you and $girl1.partner here, but there's not much to see anyway.">><br>
<<dialog $girl1 "That's not true, the view from your place is, beau—(<i>pausing, looking at the plain street outside your window</i>)—tiful... uh I mean, it's nice.">><br>
<<dialog $player "Yeah, look at those wide, newly tarred double laned roads, am I right?">><br>
<<dialog $girl1 "And you clearly know how to keep a place clean. That shows good character.">><br>
<<button "Hangout" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<addlove $girl1 2>>
<<set _randomwhichhangout to random(0,15)>>
<<if _g1e4.fun_before_leaving gte 3 and (_randomwhichhangout-($girl1.lust/10)) lte 5>> /%it depends on rng whether allie wants to have some fun or not + her lust will sway this decision.%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/eyeing_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
There you were, looking all majestic, with the TV on and $girl1.name1 by your side, both of you just lounging on the couch, enjoying each other's company.<br><br>
<<button "She adjusts her position" $act4>><<set $act_2 to "three_alternate_allie_horny", _g1e4.allie_initiate_foot_stuff to 1>><</button>>
<<if _g1e4.allie_initiate_foot_stuff is 1 or _g1e4.completed is 1>>
<<button "Straight to fucking" $act4>><<set $act_2 to "three_alternate_allie_horny">>
<<set $act2 to "livingroom_sex", $act_2 to "sex3">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<</if>>
<<button "Yawn ($girl1.name1 leaves)" $act4>><<set $act_2 to "player_tells_allie_to_leave">><</button>><br>
<<else>>
The two of you finds a comfortable seat, ready to hang out.<br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "... and then I said, \"but I'm bored\" and he completely lost it.">><br>
<<dialog $player "Uhuh, that sounds terrible. I would've felt the same!">><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "... and wouldn't you believe it, a few days later the perpetrator was found out. The kid who smeared shit all over the school was non other than...">><br>
<<dialog $girl1 "Who was it?">><br>
<<dialog $player "I don't think I should tell you. Maybe you know the gal.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "... ever since then, I've always been terrified to enter the locker room alone. You just... never know when someone might jump you and shove a broomstick up your ass.">><br>
<<dialog $girl1 "Awh... That's horrible.">><br>
<</if>>
The two of you hung out for some time.<br><br>
<<button "Enough hanging out, $girl1.name1 is leaving" $act4>><<set $act_2 to "leave">><</button>>
<<if _g1e4.invite_count gte 3 or _g1e4.completed is 1>><<button "Wanna have some fun?" $act4>><<set $act_2 to "three">><</button>><</if>>
<</if>>
<<elseif $act_2 is "three_alternate_allie_horny">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/action_start.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 turns toward you, placing her feet on your crotch. Could she be hinting at a different kind of activity?<br><br>
<<button "Let her continue" $act4>><<set $act_2 to "three_foot_on_crotch_1">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/foot_on_crotch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Whether you're into feet or not, it's undeniably hot to have a woman do this to you. Unsure of how to react or what to say, you remained quiet. You're impressed that she's taking the initiative.<br><br>
<<button "Continue" $act4>><<set $act_2 to "three_foot_on_crotch_1_fix">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_1_fix">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/foot_on_crotch_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Then suddenly...<br><br>
<<dialog $girl1 "$player.name1, unzip your pants.">><br>
<<button "Do as she says" $act4>><<set $act_2 to "three_foot_on_crotch_2">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/unzip_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you began unzipping your pants, to unleash your erect phallus, $girl1.name1 kept encouraging you with her feet.<br><br>
<<button "Continue" $act4>><<set $act2 to "footsies_to_sex", $act_2 to "one">><</button>>
<<elseif $act_2 is "three">>
<<if _g1e4.fun_before_leaving is 0 and _g1e4.completed is 0>>
<<dialog $player "Wait, why don't we have a little bit of... fun before you leave?">><br>
<<dialog $girl1 "What're you suggesting?">><br>
<<dialog $player "You, me, in my room, doing some gland-to-gland combat.">><br>
<<dialog $girl1 "Combat?">><br>
<<dialog $player "Let me feed your cat.">><br>
<<dialog $girl1 "What? $player.name1 you know I don't have a cat.">><br>
<<dialog $player "Yeah... Wanna have sex instead?">><br>
<<dialog $girl1 "Oh. But you haven't massaged me today.">><br>
<<dialog $player "Let's just call it an advance payment.">><br>
<<dialog $girl1 "Well, if you say it like that...">><br>
<<button "Have sex" $act4>>
<<set $act_3 to "bedroom", _g1e4.fun_before_leaving +=1>>
<<set $act2 to "sex_bedroom_1", $act_2 to "blowjob_initial">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, }>>
<</button>>
<<else>>
<<dialog $player "<<print setup.synonym.sex.random()>>">><br>
<<if $girl1.lust gte 30>>
<<dialog $girl1 "If you mean advance payment sex for the massage, yes! Let's do it!">><br>
<<button "Sex!" $act4>>
<<set $act_3 to "bedroom", _g1e4.fun_before_leaving +=1>>
<<set $act2 to "sex_bedroom_1", $act_2 to "blowjob_initial">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, }>>
<</button>>
<<button "Cancel" $act4>><<set $act_2 to "leave">><</button>>
<<else>>
<<dialog $girl1 "No, maybe later? I have chores to do.">><br>
<<button "Enough hanging out, $girl1.name1 is leaving" $act4>><<set $act_2 to "leave">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "leave">>
<<addhours 1>>
<<dialog $girl1 "Well, I'd better get back to my place. The work isn't going to get done by itself.">><br>
<<dialog $player "Thanks for coming over, see you later sexy.">><br>
<<button "She left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_2 is "player_tells_allie_to_leave">>
<<addhours 1>>
<<dialog $player "(<i>Yawn</i>), I'm getting sleepy. I'm gonna take a nap.">><br>
<<dialog $girl1 "Awh... Okay I'll leave then.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "leave">>
<<addhours 1>>
<<dialog $girl1 "Well, I'd better get back to my place. The work isn't going to get done by itself.">><br>
<<dialog $player "Thanks for coming over, see you later sexy.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "leave_after_sex">>
<<addhours 1>>
<<dialog $girl1 "That was fun, but I better get back to my place.">><br>
<<dialog $player "See you later sexy.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "footsies_to_sex">>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/footjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
This doesn't happen often, but $girl1.name1's feet are absolutely captivating, perfectly shaped with smooth, soft skin that looks almost velvety to the touch. Each toe is elegantly aligned, with just the right length, and her toenails are neatly trimmed. <br><br>
<<dialog $player "A-oh...">><br>
<<dialog $girl1 "Are you into feet $player.name1?">><br>
<<dialog $player "If it's yours, yes.">><br>
<<button "More footsies" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/footjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mmm do you like it when i jerk you off with my feet?">><br>
<<dialog $player "(<i>moaningly</i>) Yeah, you're incredible at this. How do you control your legs so well?">><br>
<<dialog $girl1 "A pro never reveals her secret.">><br>
<<button "That's enough footsies, it's time to fuck now." $act4>>
<<set $act2 to "livingroom_sex", $act_2 to "one">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _g1epreg_girl to $girl1>>
<<set _psg_g1epreg to "allie_pregnant_event">>
<<set _g1_pdet_curr to _g1epreg_girl.pregdetails.current_pregnancy>>
<<set _temphour to $gameDate.getHours()>>
<<set _g1e9 to _g1epreg_girl.event.event9>>
<<set _time_right to _temptime gte 7 and _temptime lte 23>>
<<if $girl1.pregdetails.record.count + $girl1.pregdetails.record.gacrp + $girl1.pregdetails.record.abort is 0>>
<<set _g1_first_preg to 1>>
<<else>>
<<set _g1_first_preg to 0>>
<</if>>
<<if $act_1 is "asdfausiofuasdf">>
<<elseif $act_1 is "girl1" and $passage1 isnot "HOSPITAL">>
<<set _pgg1_girl to $girl1>>
<<set _pgg1_allie_pregnant to _pgg1_girl.preg is 1>>
<<set _pgg1_pdets_cur to _pgg1_girl.pregdetails.current_pregnancy>>
<<set _pgg1_abortion to _pgg1_girl.pregdetails.abortion>>
<<if $act_2 is "inbox">>
<<if $act_3 is "">>
<<set _weneedtotalk_girl1 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">Hey... Wanna hang out? I\'m feeling a bit sick and I miss you...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _close_to_pop to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/man1.webp">
</div>
<div class="name">
<div class="top">$man1.name1</div>
<div class="bottom">Hey! Just wanted to give you a heads-up.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _baby_here to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">The baby\'s here. Just wanted to let you know.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if $girl1.has_message is 1>>
/* a bunch of if elses here, manually ordered by priority */
/%
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
%/
<<if _pgg1_allie_pregnant and _pgg1_pdets_cur.active>>
<<if setup.getPregPhase(_pgg1_girl, "looking_for_player") and !setup.getPregPhase(_pgg1_girl, "inform")>>
<<link _weneedtotalk_girl1 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "weneedtotalk">><</link>>
<<elseif setup.getWhichPregPhase(_pgg1_girl) is "warning_close">>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "birth_close_watch_the_house">><</link>>
<<run setup.setPregPhase(_pgg1_girl, "warning_close")>>
<<run setup.set_has_msg_and_smthng_to_say(_pgg1_girl, 0)>>
<<elseif setup.getWhichPregPhase(_pgg1_girl) is "gave_birth">>
<<link _baby_here "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "the_baby_is_here">>
<<run setup.set_has_msg_and_smthng_to_say(_pgg1_girl, 0)>>
<<run setup.setPregPhase(_pgg1_girl, "gave_birth_inform")>>
<</link>>
<<else>>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<</if>>
<<else>>
<<run setup.set_has_msg_and_smthng_to_say(_pgg1_girl, 0)>>
<</if>>
<<else>>
<<if $girl1.preg is 1 and _pgg1_pdets_cur.active>>
<<if setup.getPregPhase(_pgg1_girl, "inform")>>
<<link _weneedtotalk_girl1 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "weneedtotalk">><</link>>
<</if>>
<<if setup.getPregPhase(_pgg1_girl, "warning_close")>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "birth_close_watch_the_house">><</link>>
<</if>>
<<if setup.getPregPhase(_pgg1_girl, "gave_birth")>>
<<link _baby_here "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "the_baby_is_here">>
<</link>>
<</if>>
<</if>>
/* shows nothing if there's no message. */
<</if>>
<<elseif $act_3 is "pregtalks">>
<<if _g1_first_preg is 1>>
<<include "allie_event_9">>
<<else>>
/% repeatable, non event 9 here %/
<<if $act_4 is "weneedtotalk">>
<<formatted_date_phone $girl1.pregdetails.current_pregnancy.inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey... Wanna hang out? I'm feeling a bit sick and I miss you...</div>
<div class="button-container">
<div class="button_1">
/%<<button "Go to $girl1.name1's place" "apartment1b">><<set $act3 to "bedroom", $act to "talk">><<addmins 15>><</button>>%/
</div>
</div>
<<elseif $act_4 is "birth_close_watch_the_house">>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey! It's me $man1.name1. Just wanted to give you a heads-up. $girl1.name1's about to pop! We're at the hospital now. 😊</div>
<div class="message left">Could you keep an eye on the house for us? And if anyone comes looking for us, just let them know we'll be out for a bit!</div>
<div class="message left">Thanks a ton! I owe you one! 🙏</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_4 is "the_baby_is_here">><br>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">The baby's here. Just wanted to let you know.</div>
<</if>>
<</if>>
<</if>>/% if act_3 is "" closer %/
<</if>>/% if act_2 is "inbox" closer %/
<<elseif $act_1 is "" and $passage1 is "HOSPITAL">>
<<if $act_2 is "">>
<<girl_loca $girl1>>
<<if $girl1.location is "maternity_ward">>
<br><<button "Look for $girl1.name1">>
<<if _g1_first_preg>>
<<if !setup.getPregPhase(_g1epreg_girl, "gave_birth")>>
<<if $girl1.event.event9.hospital_visit_1 is 0 >>
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "one">>
<<elseif $girl1.event.event9.hospital_visit_1 is 1 >>
/%repeatable here%/
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "give_privacy">>
<<else>>
/%repeatable incase of errors anywhere.%/
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "give_privacy">>
<</if>>
<<else>>
<<if $girl1.event.event9.hospital_visit_2 is 0>>
<<set $act_1 to "maternity_ward_visit_2", $act_2 to "one">>
<<else>>
/% after birth - repeatable here%/
<<set $act_1 to "maternity_ward_visit_2", $act_2 to "repeat">>
<</if>>
<</if>>
<<set $background1 to "maternity_ward">>
<<goto "allie_event_9">>
<<else>>
/% repeatable pregnancies here %/
<<if !setup.getPregPhase(_g1epreg_girl, "gave_birth")>>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<<if random(0,1) is 1 >>
<<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "one">>
<<else>>
/% repeatable incase of errors anywhere.%/
<<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "give_privacy">>
<</if>>
<<else>>
<<if $choice3 isnot "player_named_baby_done">>
<<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">>
<<else>>
/% after birth - repeatable here%/
<<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "repeat">>
<</if>>
<</if>>
<<set $background1 to "maternity_ward">>
<<goto "allie_event_10">>
/%
< < else > >
<<set $act_1 to "error_girl_not_here_disguised_error">>
<<goto "HOSPITAL">>
< < / if > >
%/
<</if>>
<</button>>
<</if>>
<</if>>
<<elseif $act_1 is "pregnant_again">>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_house_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<run setup.setPregPhase($girl1, "inform")>>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if _ethannotpresent>>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/normal.webp"><br><br>
</div>
<div class="right">
You glance around to make sure $man1.name1 isn't nearby.<br><br>
<<dialog $player "Hey there. How's my favorite, and sexiest, neighbor doing?">><br>
<<dialog $girl1 "Hey charmer, I'm doing okay... but I think I'm pregnant again.">><br>
She's gently rubbing her tummy, eyes flicking up to gauge your reaction.<br><br>
<<dialog $player "Seriously? Again? Congrats! So... who's the lucky father?">><br>
She shoots you a playful glare.<br><br>
<<dialog $girl1 "(<i>giving you a knowing look</i>) Of course it's $man1.name1.">><br>
<<dialog $player "Naturally. Who else would it be?">><br>
<<button "Ask to see her belly again" _psg_g1epreg>>
<<set $act_2 to "two">>
<</button>>
<br><<button "Back" "apartment1b">>
<<set $act to $back1, $act2 to $back2>>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
</div>
</div>
<<else>>/% if eethan is here %/
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
You glance around to make sure $man1.name1 isn't nearby, but he's there. $girl1.name1 leans in and whispers to you.<br><br>
<<dialog $girl1 "(<i>whispering</i>) $man1.name1 is here. Can we go to your place?">><br>
<<dialog $player "Oh? I like the sound of that. Let's go.">><br>
After expertly sneaking out, you both arrive at your apartment.<br><br>
<<button "At your apartment" _psg_g1epreg>><<set $act_2 to "one_fix_1", $background1 to "mc_bedroom">><</button>>
</div>
</div>
<</if>>
<<elseif $act_2 is "one_fix_1">>
<<dialog $girl1 "Hey... I think I'm pregnant again.">><br>
She's gently rubbing her tummy, eyes flicking up to gauge your reaction.<br><br>
<<dialog $player "Seriously? Again? Congrats! So... who's the lucky father?">><br>
She shoots you a playful glare.<br><br>
<<dialog $girl1 "(<i>giving you a knowing look</i>) Of course it's $man1.name1.">><br>
<<dialog $player "Naturally. Who else would it be?">><br>
<<button "Ask to see her belly again" _psg_g1epreg>>
<<set $act_2 to "two">>
<</button>>
<br><<button "Back" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
<<elseif $act_2 is "two">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "Is the bump visible yet?">><br>
She looks down at her tummy, gently running her hand over the slight and unpronounced curve.<br><br>
<<dialog $girl1 "Not really... it's barely noticeable unless you're looking closely. But I can definitely feel it..">><br>
<<dialog $player "Can I see it?">><br>
<<button "See it" _psg_g1epreg>><<set $act_2 to "three">><</button>>
</div>
</div>
<<elseif $act_2 is "three">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/lift_shirt.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes deeply, hesitating for a moment before slowly lifting her shirt to reveal her currently flat belly.<br><br>
<<dialog $girl1 "Like this?">><br>
You're gazing at $girl1.name1's smooth, flat stomach—still untouched by the coming change, but already bearing the weight of your shared secret.<br><br>
<<dialog $girl1 "Well... here we are, again.">><br>
<<dialog $player "I can't believe I knocked you up, again... I fucking love how slutty you get just for me, $girl1.name1.">><br>
Her blush deepens, but there's a small, shy smile tugging at her lips—like she's both embarrassed and secretly thrilled by your words.<br><br>
<<dialog $girl1 "Oh my god, shut up!">><br>
She lets out a nervous laugh, trying to brush off the heat rising in her cheeks.<br><br>
<<dialog $girl1 "You're making me feel like a total slut...">><br>
<<dialog $player "Good. I LOVE sluts.">><br>
You flash her a teasing grin before shifting gears to the bigger topic.<br><br>
<<button "Next topic" _psg_g1epreg>><<set $act_2 to "four">><</button>>
</div>
</div>
<<elseif $act_2 is "four">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $girl1 "I'm so bad for letting you keep doing this...">><br>
<<dialog $player "Come on, how can I not? You're just too damn sexy... and way too breedable.">><br>
You say it like it's a compliment, like it's the most natural thing in the world.<br><br>
<<dialog $girl1 "(<i>laughs</i>) Ew. Don't say breedable. That word is disgusting.">><br>
<<dialog $player "Fine, fine. Maybe next time you'll finally have his baby... if I ever stop knocking you up first.">><br>
Was that a joke? Half a joke? At this point, even you're not sure anymore.<br><br>
<<dialog $girl1 "Oh my god...">><br>
$girl1.name1 blushes hard, caught between disbelief and a laugh she tries to swallow.<br><br>
<<dialog $girl1 "You really are a perverted bastard, you know that?">><br>
<<dialog $player "And proud. Sickest one you've ever let knock you up.">><br>
She shakes her head, laughing softly, but her eyes are smoldering now.<br><br>
<<dialog $girl1 "Maybe you are...">><br>
Her voice dips. She bites her lip, giving you a look that makes your pulse quicken. Then she leans in closer, her tone dropping to a whisper.<br><br>
<<dialog $girl1 "You're playing a very dangerous game here, $player.name1. But god help me... I think I like it.">><br>
That spark in her eyes? It's not just lust. It's challenge. Excitement. Trouble.<br><br>
<<dialog $player "Fuck me... I might be the luckiest bastard alive.">><br>
Of course you are. You're the main fucking character.<br><br>
<<dialog $player "Sounds like we need a little... celebratory sex, don't you think? All this baby talk's got me feeling real inspired.">><br>
<<button "Continue" _psg_g1epreg>><<set $act_2 to "six">><</button>>
</div>
</div>
<<elseif $act_2 is "six">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/mischievous.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes even harder at your words, her face burning with a mix of embarrassment and arousal.<br><br>
<<dialog $girl1 "Oh my god, you really are insatiable, aren't you?">><br>
<<dialog $player "Not when it comes to you.">><br>
She bites her lip, gazing up at you with eyes full of heat.<br><br>
<<dialog $girl1 "We really shouldn't... but fuck it. I need you.">><br>
She grabs your hand and pulls you in close, her other hand lifting her shirt with deliberate urgency.<br><br>
<<dialog $girl1 "Come on. Give me that big, hard cock. I want to feel you deep inside me again.">><br>
<<button "Sex" "allie_event_8">>
<<set $act_1 to "sex_1_booty_call", $act_2 to "opening_bj">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $playervar.var6 -= 1>>
<<if $background1 isnot "mc_bedroom">><<set $background1 to "other">><</if>>
<</button>>
</div>
</div>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "howsthebabymakinggoing">>
<<dialog $player "So how's the babymaking process going? I heard some rather... loud moaning last night... Was that you?">><br>
<<dialog $girl1 "(<i>gasp</i>) No way did you hear that. This is so embarrassing. Were we really being that loud?">><br>
<<dialog $player "Hah gotcha! I didn't hear anything actually. I was joking.">><br>
<<dialog $girl1 "$player.name1! You really had me worried there.">><br>
<<dialog $player "Haha, I'm sorry, it's just so easy to tease you.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "howsthebabymakinggoing2">>
<<dialog $player "How are things going? Have you guys gone and gotten a check-up?">><br>
<<dialog $girl1 "Check-up? What for?">><br>
<<dialog $player "What do you mean, <i>\"what for\"</i>, to see if everything's alright or course. You know, maybe for a fertility check or just a regular health screening, something like that.">><br>
<<dialog $girl1 "Oh my god, I'm such an idiot! Why didn't I think of that? I'll get an appointment ASAP, thanks. $player.name1.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "howsthebabymakinggoing3">>
<<dialog $player "You look like you have something to say. Did you guys get an appointment yet?">><br>
<<dialog $girl1 "We did! The check-up's already done. Thank God you told me about that. The doctors and nurses were so kind, and we got all sorts of tips and counseling.">><br>
<<dialog $player "I'm glad things went well.">><br>
<<dialog $girl1 "Well, uh, not everything went well...">><br>
<<dialog $player "Oh god, are you sick?">><br>
<<dialog $girl1 "No! It's nothing like that. It's just... the doctor said that we might have trouble conceiving... but that we should keep trying and see how it goes.">><br>
<<dialog $player "Okay, that's not that bad. What's causing the trouble?">><br>
<<dialog $girl1 "I don't know, it's something about the sperm motil... mobility? I didn't catch all of it, but basically, the sperms couldn't move very well.">><br>
<<dialog $player "That's unfortunate, but you'll be fine. Thoughts and prayers tho.">><br>
<<dialog $girl1 "Yeah, thanks... ">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution1">>
<<dialog $player "You know, I've been thinking... about the whole sperm thing.">><br>
<<dialog $girl1 "Really? Me too.">><br>
<<dialog $player "I never told you this, but I used to be a masseur.">><br>
<<dialog $girl1 "Oh, that's interesting! I've never been to a masseur before. So you like cracking people's bones, huh?">><br>
<<dialog $player "Haha, no, that's a chiropractor's job, I just did simple massages. Anyway, while I was there, I heard some interesting stories...">><br>
<<dialog $girl1 "Hmm It's a little early for gossip, but go on.">><br>
<<dialog $player "Well, it's kind of like gossip. One of my coworkers told me about a client, a woman who was, like you, trying to have a baby. She requested a very particular massage, which supposedly... helps increase fertility.">><br>
<<dialog $girl1 "<i>(Excitedly)</i> Oh my god, really? Did it... did it work?">><br>
<<dialog $player "I think so! She got pregnant pretty quickly afterwards. I was thinking, maybe this is something you could try.">><br>
<<dialog $girl1 "Oh $player.name1, you're a genius! I've never heard of anything like this. I'd love to try it, but where do I even begin? Where do I go?">><br>
<<dialog $player "You can't go to any random places, but I could ask that co-worker for more details if you want.">><br>
<<dialog $girl1 "Oh, please do, anything would help.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution2">>
<<dialog $player "Great news! I managed to get a hold of the guy.">><br>
<<dialog $girl1 "How did it go? What did he say?">><br>
<<dialog $player "He sent me a bunch of materials about the technique for the massage, but I had to pay him for it. Apparently it was an exclusive technique and that they are a rare find.">><br>
<<dialog $girl1 "Oh, I'm sorry, $player.name1. I didn't know it was going to cost you money. Was it a lot?">><br>
<<dialog $player "Err... yeah, but you know, it's okay. It just means that I'll have to keep these things to myself...">><br>
<<dialog $girl1 "But you're still going to give me the special massage, right?">><br>
<<dialog $player "I don't know $girl1.name1, I would be happy to, but... wouldn't $girl1.partner be weirded out by this?">><br>
<<dialog $girl1 "I guess that's true...">><br>
<<dialog $player "That's a shame, I really wanted to see how this goes too.">><br>
<<dialog $girl1 "Maybe... maybe we could do it without telling him?">><br>
<<dialog $player "(<i>Rubs your hand together</i>) Yeah... I guess we could. We'll just have to keep it under wraps. Plus, you're doing it for him anyway right? ">><br>
<<dialog $girl1 "Exactly!">><br>
<<dialog $player "Just give me some time. I need to make sure I really study the technique. I don’t want to risk anything going wrong.">><br>
<<dialog $girl1 "Thank you, $player.name1, I appreciate you doing this for me.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution3">>
<<dialog $player "Hey, I think I got it... We can go through with the massage now.">><br>
<<dialog $girl1 "Oh my god, that's so quick! I'm so excited, I can't wait. When can we start?">><br>
<<dialog $player "I'm okay with whenever.">><br>
<<dialog $girl1 "Sometime during the weekdays, then? But what about the location?">><br>
<<dialog $player "Sounds good. I'll come over and bring all the stuff we need here.">><br>
<<dialog $girl1 "Perfect!">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "talk_after_first_sex">>
<<dialog $player "Hey.">><br>
<<dialog $girl1 "Hey...">><br>
<<dialog $player "Uh, about the... <i>massage</i>.">><br>
<<dialog $girl1 "Listen, $player.name1, that was a mistake. We shouldn't have done that.">><br>
<<dialog $player "I know... It went quite well, honestly, except for the last few bits.">><br>
<<dialog $girl1 "Maybe it went too well... Look, let's just forget about it and pretend it never happened.">><br>
<<dialog $player "What about the massage?">><br>
<<dialog $girl1 "We'll have to find other ways...">><br>
<<dialog $player "$girl1.name1, what we did was a mistake, but I assure you the massage will work. Trust me.">><br>
<<dialog $girl1 "$player.name1... I don't know... I can't.">><br>
<<dialog $player "Help me help you, $girl1.name1. Imagine how happy you'll be after this is all done and dusted. Imagine holding that baby in your arms. How amazing would that be?">><br>
$girl1.name1 pauses for a moment, clearly grappling with a difficult decision.<br><br>
<<dialog $girl1 "(<i>sigh</i>) Okay, but only a couple more times, right?">><br>
<<dialog $player "Yeah, and we'll be all done.">>
<br><<button "Get to massagin" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>>
<<elseif $act_1 is "normal_massage_sex_possible_no">>
<<dialog $player "Massage?">><br>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
<<if _eethannearby is 1>>
<<dialog $girl1 "(<i>Looks at you with disbelief</i>) Are you crazy? $girl1.partner's here.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<</if>>
No bueno, amigo. Ve a buscar otras chicas para divertirte.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "ask_phone_number">>
<<dialog $player "I should get your phone number.">><br>
<<dialog $girl1 "Isn't that a bit weird?">><br>
<<dialog $player "(<i>laughs</i>) Why would it be weird? You think I'm a scammer or something?">><br>
<<dialog $girl1 "No, I just... I think it's weird.">><br>
<<dialog $player "Well, if you say so...">><br>
<<dialog $girl1 "Wait, okay, it's not weird. You can have my number.">><br>
<<dialog $player "And here's mine, in case you want to call me, for whatever reason. *<i>wink wink</i>*">><br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<<else>>
asdipfu**&(#$"DF)(D*F_#$;;f;df8-()_<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _impreg2_summon to "girl1", _impreg2_summon_mode to "interract">>
/% to set pregnancy event to off, for _g1e10 after she gives birth %/
/% <<end_event_preg_add_names_if_null $girl1.index "girl1.event.event10">> %/
<<set _alliechangelocation to '
<<girl_loca $girl1>>
<<if $girl1.location isnot $act3>>
<<set $act to $act3>>
<</if>>
'>>
<<if $act_1 is "talk">>
<<if $girl1.has_something_to_say is 1>>
<<if $girl1.preg is 1 and $girl1.pregdetails.current_pregnancy.active>>
<<if setup.getPregPhase($girl1, "looking_for_player") and !setup.getPregPhase($girl1, "inform")>>
<<if $girl1.event.event9.completed is 0>>
<<set $act_1 to "feels_nauseous", $act_2 to "one", $background1 to $act3>>
<<include "allie_event_9">>
<<else>>
<<set $act_1 to "pregnant_again", $act_2 to "one", $background1 to $act3>>
<<include "allie_pregnant_event">>
<</if>>
<<else>>
<<set $girl1.has_something_to_say to 0>>
<<goto "apartment1b">>
<</if>>
<<elseif $girl1.name1 is "sdfasdfsdf">>/% just a filler condition, can be removed. %/
<<else>>
<<set $girl1.has_something_to_say to 0>>
<<goto "apartment1b">>
<</if>>
<<else>>
<<addmins -5>>
<<if $act3 is "kitchen">>
<<add_love $girl1>>
<<dialog $player "Hey $girl1.name1, what's up?">><br>
<<set _list to ["Hey, nothing much. I'm just making breakfast.","Hey! I'm just fixing up some snacks.","Morning $player.name1! I'm getting breakfast ready to start my day."]>>
<<dialog $girl1 "<<= _list.random()>>">><br>
<<else>>
<<if $girl1.preg is 1 and ($girl1.pregdetails.inform isnot 0 or $girl1.pregdetails.warning_close isnot 0)>>
<<set _random_g1_normal_plus_preg to random(1,10)>>
<<if _random_g1_normal_plus_preg lte 3>>
<<talk $girl1>><br>
<<else>>
<<dialog $player "Hey, how's the pregnancy going?">><br>
<<dialog $girl1 "<<pregnancy_dialogs $girl1>>">>
<</if>>
<<else>>
<<talk $girl1>><br>
<</if>>
<</if>>
<br><<button "Chat" "apartment1b">><<set $act to "talk_girl1_chat_normal">><</button>>
<<button "Chat about..." "apartment1b">><<set $act to "talk_girl1_2", $act2 to "">><</button>>
/*event 2*/
<<check_nextevent $girl1>>
<<if $girl1.love gte 20 and $girl1.event.event2.talk1 is 0 and $man1.var.var1 is 1>>
<<button "Talk about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner">><</button>>
<</if>>
<<if $girl1.love gte 20 and $girl1.event.event2.talk1 is 1 and $girl1.event.event2.talk2 is 0 and $girl1.nextevent.one.status>>
<<button "Talk more about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner2">><</button>>
<</if>>
<<if $girl1.event.event2.completed is 0>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk2 is 1 and $girl1.event.event2.talk3 is 0 and $girl1.nextevent.one.status>>
<<button "Somebody moaned last night..." "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing">><</button>>
<</if>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk3 is 1 and $girl1.event.event2.talk4_checkup is 0 and $girl1.nextevent.one.status>>
<<button "Check-up" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing2">><</button>>
<</if>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk4_checkup is 1 and $girl1.event.event2.talk4_checkup_status is 0 and $girl1.nextevent.one.status>>
<<button "Check-up status" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing3">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk4_checkup_status is 1 and $girl1.event.event2.talk5_secretmassage is 0 and $girl1.nextevent.one.status>>
<<button "About $girl1.partner's sperms" "apartment1b">><<set $act to "talk_include", $act2 to "solution1">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk5_secretmassage is 1 and $girl1.event.event2.talk6_gotholdofguy is 0 and $girl1.nextevent.one.status>>
<<button "I got a hold of the guy" "apartment1b">><<set $act to "talk_include", $act2 to "solution2">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk6_gotholdofguy is 1 and $girl1.event.event2.talk7_canmassagetalk1 is 0 and $girl1.nextevent.one.status>>
<<button "We can do the massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution3">><</button>>
<</if>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk7_canmassagetalk1 is 1 and $girl1.event.event2.talk8_aftermassagefirstsex is 0 and $girl1.event.event2.massage1 is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Do the massage" "apartment1b">><<set $act to "talk_include", $act2 to "massage1", $act_2 to "one", $girl1.event.event2.massage_qty+=1>><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.massage1 isnot 0 and $girl1.event.event2.talk8_aftermassagefirstsex is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Talk about the sex" "apartment1b">><<set $act to "talk_include", $act2 to "talk_after_first_sex">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk8_aftermassagefirstsex is 1 and $girl1.event.event2.talk9_agreementcanhavesex is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>>
<</if>>
<<elseif $girl1.event.event2.completed is 1>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk9_agreementcanhavesex is 1 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible", $act_2 to "one">><<set_nextevent "girl1" "one" 1>><</button>>
<<elseif $girl1.love gte 30 and $girl1.event.event2.talk9_agreementcanhavesex is 1 and $girl1.nextevent.one.status and !_ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible_no", $act_2 to "one">><</button>>
<</if>>
<</if>>
/*event 3*/
<<if $girl1.event.event3.completed is 0>>
<<if $girl1.event.event3.active is 1>>
<<if $girl1.event.event3.surprise1 is 1 and $girl1.event.event3.kitchensex1_count gte 1 and $girl1.event.event3.hasphonenumber is 0>>
<<button "Ask for her phone number" "apartment1b">><<set $act to "talk_include2", $act2 to "ask_phone_number", $act_2 to "one">><</button>>
<</if>>
<</if>>
<<else>>
<</if>>
<<if $girl1.event.event5.completed is 1 and ($girl1.event.event6.completed is 0 and $girl1.event.event6.active is 0)>>
<<button "Talk about the date" "apartment1b">><<set $act to "include_allie_event6", $act2 to "talk_about_the_date", $act_2 to "one">><</button>>
<</if>>
/% event 9 - allie finds out she's pregnant
<<button "Allie says she's feeling nauseous" "allie_event_9">><<set $act_1 to "feels_nauseous", $act_2 to "one">><</button>>
<<button "Allie and Eethan bring the news to the player" "allie_event_9">><<set $act_1 to "congratulate_allie_eethan", $act_2 to "one">><</button>>
<<button "Maternity ward visit number 1" "allie_event_9">><<set $act_1 to "maternity_ward_visit_1", $act_2 to "one">><</button>>
<<button "Maternity ward visit number 2" "allie_event_9">><<set $act_1 to "maternity_ward_visit_2", $act_2 to "one">><</button>>
<<button "Visit baby room in $girl1.name1's house" "allie_event_9">><<set $act_1 to "baby_room_description", $act_2 to "one">><</button>>
end of event 9%/
/% start event 10 %/
<<if $girl1.event.event9.completed is 1>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<if $player.energy gt 0>>
<<set _ethannotpresent to true>>
<<else>>
<<set _ethannotpresent to false>>
<</if>>
<</if>>
<</if>>
<<disable !_ethannotpresent>><<button "Go out" "allie_event_10">><<set $act_1 to "vacation_or_outside_activity", $act_2 to "one", $background1 to $act3>><</button>><</disable>>
/%
<<button "Full breeding sex scene" "allie_event_10">><<set $act_1 to "sex_1", $act_2 to "one", $background1 to "hotel">><</button>>
<<button "Pregnant again + plus future pregs" "allie_event_10">><<set $act_1 to "pregnant_again", $act_2 to "one">><</button>>
<<button "Talking to Eethan about allie's recent pregnancy + future pregs (go talk to eethan, the buttons are there)" >><</button>>
<<button "Maternity ward 1" "allie_event_10">><<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "one">><</button>>
<<button "Maternity ward 2" "allie_event_10">><<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">><</button>>
%/
<</if>>
/% end event 10 %/
/% start event 11 %/
<<if $girl1.event.event9.completed is 1>>
<<set $background2 to "">>
<<include "allie_event_11">>
<</if>>
/% end event 11 %/
/% start event 11 %/
<<if $girl1.event.event9.completed is 1 and $girl1.event.event12.completed is 0>>
<<set $background2 to "">>
<<include "allie_event_12">>
<</if>>
/% end event 11 %/
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
/*old work, that might be worth salvaging*/
/%
<br><<button "Talk more" "apartment1b_events">><<set $act to "talk_more_1">><</button>>
<br><<button "Talk more 2" "apartment1b_events">><<set $act to "talk_more_3">><</button>>
<br><<button "Talk more 3" "apartment1b_events">><<set $act to "talk_more_5">><</button>>
%/
<</if>>
<<elseif $act_1 is "talkaboutpartner">>
<<set $girl1.event.event2.talk1 to 1, $girl1.var.var4 to 1>><<addmins 55>><<set_nextevent "girl1" "one" 7>>
<<cont append>>
<<dialog $player "I noticed that I haven't seen $girl1.partner around lately.">><br>
<<cont append>>
<<dialog $girl1 "Yeah... he's been busy (sigh).">><br>
<<cont append>>
<<dialog $player "I didn't realize you could be so busy working as a teacher.">><br>
<<dialog $girl1 "Things have been a bit hectic lately, with his job and all. When he gets home, he's always too tired and doesn't want to do much. I feel like we're not doing fun things together anymore.">><br>
<<cont append>>
"Didn't they just move in?" you thought to yourself. Nonetheless, you could see that $girl1.name1 dissatisfied with the current state of her relationship.<br><br>
<<cont append>>
<<dialog $girl1 "I know that he has big responsibilities as a teacher, but I wish he'd be more excited to spend more times together. Maybe it's me, maybe I'm not doing enough. Sometimes I feel like he doesn't love me as much as he used to anymore.">><br>
<<cont append>>
<<dialog $player "Oh come on, I'm sure that $girl1.partner's just too ocupied with his work. I think you need to communicate and let him know about how you're feeling right now. You can't keep it all to yourself.">><br>
<<dialog $girl1 "You're right, I shouldn't be so dimissive of my own feelings.">><br>
The conversation continued a bit more. $girl1.name1 trust you more and her love towards you has increased.<br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act2 to "", $act to "bedroom", $girl1.var.var4 to 0>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1 is "talkaboutpartner2">>
<<set $girl1.event.event2.talk2 to 1, $girl1.var.var4 to 1>><<addmins 55>><<set_nextevent "girl1" "one" 1>>
<<cont append>>
<<dialog $player "So did you talk with $girl1.partner?">><br>
<<cont append>>
<<dialog $girl1 "I did and... We decided that we're gonna have a baby!">><br>
<<dialog $player "Whoa, a baby? That's great news! But how did \"I'm feeling neglected\" become \"We're going to have a baby!\"?">><br>
<<cont append>>
<<dialog $girl1 "Well, we were talking during dinner, and I brought up the topic with $girl1.partner about how we hardly get to hang out these days. He admitted he's been kinda ignoring me without meaning to, and I owned up to not speaking up about it until now. ">><br>
<<dialog $player "Uhuh.">><br>
<<cont append>>
<<dialog $girl1 "We've always wanted to start a family but we didn't think it was time yet.
But now that $girl1.partner has a secure job, and I can work from home, it would be the perfect time to have our first baby.">><br>
<<cont append>>If $girl1.partner is busy now, he's going to be a whole lot busier when the baby comes. It's like trying to fix a leaking fish tank with duct tape.<br><br>
<<cont append>>
<<dialog $player "Well I'll just congratulate you early then.">><br>
<<dialog $girl1 "Thank you! I can't wait to be a mom!">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act2 to "", $act to "bedroom", $girl1.var.var4 to 0>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1 is "talk_girl1_chat_normal">>
<<add_love $girl1>>
<<addmins 25>>
Talking with $girl1.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<set $act to "talk">>
<<print _alliechangelocation>>
<<goto "apartment1b">>
<</button>></span>
<<elseif $act_1 is "talk_girl1_2">>
<<set _back_tg1_2 to '
<span id="back"><<button "Back" "apartment1b">><<set $act to "talk_girl1_2", $act2 to "">><</button>></span>
'>>
<<if $act2 is "">>
<<button "How did you and $girl1.partner meet?" "apartment1b">><<set $act2 to "how_meet">><</button>>
<<button "What did you say your work was?" "apartment1b">><<set $act2 to "whatjob">><</button>>
<<button "On an unrelated note..." "apartment1b">><<set $act2 to "bonus_question">><</button>>
<<if $girl1.event.event12.completed is 1>>
<<set $background2 to "">>
<<include "allie_event_12">>
<</if>>
<<if $girl28.event.event1.completed is 1>>
<<set $background2 to "">>
<<include "girl28_event_1">>
<</if>>
<br><br><span id="back"><<button "Back">>
<<set $act to "talk", $act2 to "girl1">>
<<print _alliechangelocation>>
<<goto "apartment1b">>
<</button>></span>
<<elseif $act2 is "how_meet">>
<<dialog $player "How did you and $girl1.partner meet?">><br>
<<dialog $girl1 "Oh, we actually met at a charity run for a local library, which was trying to raise funds to renovate its children’s section.
I remember it was a really sunny day, and I was feeling super energized. I guess I was a bit too enthusiastic because I ended up speeding ahead without even realizing it!">><br>
<<dialog $player "You must be quite the runner!">><br>
<<dialog $girl1 "I was, but not so much these days! Anyway, $girl1.partner caught up with me at the finish line, all out of breath, and the first thing he said was something like,
\"You run like the wind. Ever thought of slowing down to enjoy the view?\" It was so cheesy, but I couldn't help but laugh. We ended up talking over smoothies afterwards, and, well, the rest is history.">><br>
<br><<print _back_tg1_2>>
<<elseif $act2 is "bonus_question">>
<<dialog $player "On an unrelated note, if animals could talk, which species do you think would be the rudest of them all?">><br>
<<dialog $girl1 "Awww, I don't think animals can be rude, they're so cute and adorable.">><br>
<<dialog $player "But if you had to pick one anyway?">><br>
<<dialog $girl1 "Hmm, if I had to... probably a goose.">><br>
<br><<print _back_tg1_2>>
<<elseif $act2 is "whatjob">>
<<dialog $player "What did you say your work was again? Something something about working from home?">><br>
<<dialog $girl1 "(Laughs) It's definitely not \"something something\". I do a bit of everything related to graphic design, mostly working with small businesses and startups on their branding, whatever fits the customer's requirements.">><br>
<<dialog $player "That sounds pretty fun.">><br>
<<dialog $girl1 "Oh it's been good. Dealing with new customers is always a new experience, plus working from home means that I can take a break whenever I want.">><br>
<<dialog $player "Breaks on your own times sounds incredible.">><br>
<<if $girl1.var.var5 is 0>>
<<dialog $girl1 "What about you? I don't think you've mentioned what work you do.">><br>
<<button "<<dialog $player \"I don't know.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4 to "dontknow", $girl1.var.var5 to "dontknow">><</button>> <br>
<<button "<<dialog $player \"Oh just some freelancing.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4 to "freelance", $girl1.var.var5 to "freelance">><</button>> <br>
<<button "<<dialog $player \"I don't want to work.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4to "caninotwork", $girl1.var.var5 to "caninotwork">><</button>> <br>
<<button "<<dialog $player \"You know what, I still have to figure that out.\">>" "apartment1b">><<set $act2 to "ask_player_job", $gvar.var4 to "itstooearlytoknow", $act4 to "itstooearlytoknow">><</button>> <br>
<<else>>
<br><<print _back_tg1_2>>
<</if>>
<<elseif $act2 is "ask_player_job">>
<<add_love $girl1>>
<<if $act4 is "dontknow">>
<<dialog $player "I dont know yet $girl1.name1, I'm still looking for one.">><br>
<<dialog $girl1 "Oh, well, you can take it slow, you'll find a nice job you'll like eventually.">><br>
<<elseif $act4 is "freelance">>
<<dialog $player "I'm just do some freelance or part time work for now. Restaurants, Over, Entryway Spring and all those kind of stuffs. It's not the best, but it's something, you know.">><br>
<<dialog $girl1 "You're a jack of all trades $player.name1, you're can work in any place and environments.">><br>
<<elseif $act4 is "caninotwork">>
<<dialog $player "Oh my god, if I could just not work, like, EVER, that would be great. Working is such a drag, eh?">><br>
<<dialog $girl1 "(Laughs) Yeah that would be great, but having things to do sounds fun too.">><br>
<<else>>
<<dialog $player "At this point of my life, I'm still undecided about it, but for now, I'm just one unemployed man.">><br>
<<dialog $girl1 "That's okay. I think it's nice that you're taking real deliberations into your own future.">><br>
<</if>>
<<print _back_tg1_2>>
<<elseif $act2 is "topics_includes">>
<<if $act4 is "e12">>
<<include "allie_event_12">>
<<elseif $act4 is "g28e1">>
<<include "girl28_event_1">>
<</if>>
<br><<print _back_tg1_2>>
<<else>>
Woot woot error woot woot <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act_1 is "meet_girl1">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
A new neighbour has moved in! They are in apartment 1B, right in front of yours. You thought nothing of it. <<cont append>>As you insert your key to open the door to your apartment, you are greeted by an unfamiliar voice.<br><br>
<<cont append>>
<<dialog $girl1 "Hi there! you must be the new neighbour." "Woman's voice" "random_woman">><br>
New neighbour? You turn your head back...<<cont append>> and see a beautiful goddess standing behind you.<br><br>
<img src="images/GPG1O/char/allie/allie_1.webp"><br><br>
<<dialog $girl1 "I'm $girl1.name1! I hope we can become good neighbours.">><br>
<<dialog $player "Oh, hi! Yep, that's me, the new neighbour. The name's $player.name1. It's nice to meet you!">><br>
<<dialog $girl1 "You have a really unique name $player.name1, it's so... cool!">><br>
After some chit-chat, you found out that $girl1.name1 moved to the area because her partner, $girl1.partner, got a job as a teacher in a nearby school. The conversation ended soon after. <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1", $girl1.var.var4 to 0>><<set_nextevent "girl1" "one" 1, $gvar.var7 to 1>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</if>>
<</nobr>><<nobr>>
<<set _atec_girl to $girl1>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl1.event.event1.completed>><br>
Details: First encounter + meeting her at the hallways + getting access to her house.<br><br>
Event 2: <<completeornot $girl1.event.event2.completed>><br>
Details: $girl1.name1's plan with $girl1.partner + The massages.<br><br>
Event 3: <<completeornot $girl1.event.event3.completed>><br>
Details: Having sex in the kitchen + asking for her phone number.<br><br>
Event 4: <<completeornot $girl1.event.event4.completed>><br>
Details: Hanging out at your house + sex at your house<br><br>
Event 5: <<completeornot $girl1.event.event5.completed>><br>
Details: The date you go to where you get to creampie her for the first time.<br><br>
Event 6: <<completeornot $girl1.event.event6.completed>><br>
Details: Talking about the date + more creampies.<br><br>
Event 7: <<completeornot $girl1.event.event7.completed>><br>
Details: Sex during her ovulation date.<br><br>
Event 8: <<completeornot $girl1.event.event8.completed>><br>
Details:
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set _g1e8 to $girl1.event.event8>>
<<completeornot_2 _g1e8.kitchen "Sneaky sex-kitchen">> + <<completeornot_2 _g1e8.bedroom "sneaky sex-bedroom 1 (while $girl1.partner is home)">> + <<completeornot_2 _g1e8.phone "sneaky sex-bedroom 2 (at 12 while $girl1.name1's on the phone with $girl1.partner)">> + <<completeornot_2 _g1e8.booty "booty-call (by inviting her over to your place at night, or when $girl1.partner is home)">> + <<completeornot_2 _g1e8.gave_eethan_pass "find distraction for $man1.name1">><br><br>
<<else>>
Sneaky sex-kitchen + sneaky sex-bedroom 1 (while $girl1.partner is home) + sneaky sex-bedroom 2 (at 12 while $girl1.name1's on the phone with $girl1.partner) + booty-call (by inviting her over to your place at night, or when $girl1.partner is home) + find distraction for $man1.name1<br><br>
<</if>>
Event 9: <<completeornot _atec_girl.event.event9.completed>><br>
Details:
<<if _atec_girl.event.event9.completed is 0 and _atec_girl.event.event9.active is 1>>
<<set _g1e9_record_count to setup.get_pregdetails_record($girl1, "count")>>
<<set _g1e9 to _atec_girl.event.event9, _curr_p to _atec_girl.pregdetails.current_pregnancy>>
<<set _informed_sent to (setup.getPregPhase(_atec_girl, "inform_date") or _g1e9_record_count gt 0)>>
<<completeornot_2 _informed_sent "$girl1.name1 sends you a text to come over">> +
<<set _looking_for_player to (setup.getPregPhase(_atec_girl, "looking_for_player") or _g1e9_record_count gt 0)>>
<<completeornot_2 _looking_for_player "$girl1.name1 finds out she's pregnant">> +
<<completeornot_2 _g1e9.eethan_and_allie_announced "$man1.name1 and $girl1.name1 announce her pregnancy to you (not necessary)">> +
<<set _warning_close_sent to (setup.getPregPhase(_atec_girl, "warning_close_date") or _g1e9_record_count gt 0) >>
<<completeornot_2 _warning_close_sent "$girl1.name1 is close to labor">> +
<<completeornot_2 _g1e9.hospital_visit_1 "visiting $girl1.name1 at the hospital before she gives birth (optional)">> +
<<completeornot_2 _g1e9.hospital_visit_2 "visiting $girl1.name1 at the hospital after she gives birth and naming the baby (optional)">> +
<<completeornot_2 _g1e9.completed "visiting the new baby at their house.">><br><br>
<<else>>
$girl1.name1 sends you a text to come over + $girl1.name1 finds out she's pregnant + $man1.name1 and $girl1.name1 announce her pregnancy to you + $girl1.name1 is close to labor + visiting $girl1.name1 at the hospital before she gives birth + visiting $girl1.name1 at the hospital after she gives birth + visiting the new baby at their house.<br><br>
<</if>>
Event 10: Skipped, and probably will be removed in the future. <br>
Details: None
<br><br>
Event 11: <<completeornot_2 $girl1.event.event11.completed "Complete">><br>
Details:
<<if $girl1.event.event11.active is 1>>
<<set _g1e11 to $girl1.event.event11>>
<<completeornot_2 _g1e11.active "Talk to $girl1.name1 and see a lunchbox">> +
<<completeornot_2 _g1e11.visited_school "Deliver the lunchbox to $man1.name1 while visiting St. Cleavage">> +
<<completeornot_2 _g1e11.report_allie.one "Talk to $girl1.name1 about the visit">> +
<<completeornot_2 _g1e11.flwship_events.first "Go to church on Sunday between 12pm–3pm, and then go to the fellowship meeting with $man1.name1">> +
<<set _fship_rounds to _g1e11.flwship_events.rounds gt 3>>
<<completeornot_2 _fship_rounds "Fellowship rounds: _g1e11.flwship_events.rounds/4">> +
Fellowship scores:
<<set _f_scores_man1 to _g1e11.flwship_pts.man1 gte 3, _f_scores_group to _g1e11.flwship_pts.fellowship gte 0, _f_scores_girl26 to _g1e11.flwship_pts.girl26 gte 8>>
($man1.name1: <<completeornot_2 _f_scores_man1 "_g1e11.flwship_pts.man1/3">>) +
(Group: <<completeornot_2 _f_scores_group "_g1e11.flwship_pts.fellowship">>) +
($girl26.name1: <<completeornot_2 _f_scores_girl26 "_g1e11.flwship_pts.girl26/8">>) +
<<completeornot_2 _g1e11.hangout_man1.first "Hang out with $man1.name1 (first) by finding him after the fellowship ends and going for beer">> +
/% <<completeornot_2 _g1e11.hangout_man1.dislike_flag "(<i>optional</i>) During the first hangout with $man1.name1, confess that you're gunning for $girl26.name1.">> + %/
<<completeornot_2 _g1e11.hangout_man1.clue "Get the important clue while hanging out with $man1.name1 (<i>he needs to be really drunk, requires 3 $man1.name1 fellowship score</i>)">> +
<<completeornot_2 _g1e11.ooo_girl26.first "One-on-one spiritual discussion with $girl26.name1 (<i>first</i>)">> +
<<completeornot_2 _g1e11.ooo_girl26.back_off_of_man1 "Tell $girl26.name1 to back off from $man1.name1">> +
<<set _ooo_rounds to _g1e11.ooo_girl26.rounds gt 4>>
<<completeornot_2 _ooo_rounds "One-on-one spiritual discussion with $girl26.name1 (_g1e11.ooo_girl26.rounds/4)">> +
<<completeornot_2 _g1e11.ooo_girl26.decision "$girl26.name1 tells you her resolve">> +
<<completeornot_2 _g1e11.completed "Report to $girl1.name1 (final)">>
<<else>>
<<set _g1e11 to $girl1.event.event11>>
<<if _g1e11.completed is 1>>
Talk to $girl1.name1 and see a lunchbox +
Deliver the lunchbox to $man1.name1 while visiting St. Cleavage +
Talk to $girl1.name1 about the visit +
Go to church on Sunday between 12pm–3pm, and then go to the fellowship meeting with $man1.name1 +
Fellowship rounds: 4/4 +
($man1.name1: _g1e11.flwship_pts.man1/3) +
(Group: _g1e11.flwship_pts.fellowship) +
($girl26.name1: _g1e11.flwship_pts.girl26/8) +
Hang out with $man1.name1 (first) by finding him after the fellowship ends and going for beer +
Get the important clue while hanging out with $man1.name1 (<i>he needs to be really drunk, requires 3 $man1.name1 fellowship score</i>) +
One-on-one spiritual discussion with $girl26.name1 (<i>first</i>) +
Tell $girl26.name1 to back off from $man1.name1 +
One-on-one spiritual discussion with $girl26.name1 (_g1e11.ooo_girl26.rounds/4) +
$girl26.name1 tells you her resolve +
Report to $girl1.name1 (final)
<<else>>
Talk to $girl1.name1 and see a lunchbox +
Deliver the lunchbox to $man1.name1 while visiting St. Cleavage +
Talk to $girl1.name1 about the visit +
Go to church on Sunday between 12pm–3pm, and then go to the fellowship meeting with $man1.name1 +
Fellowship rounds: 4/4 +
($man1.name1: #/3) +
(Group: #) +
($girl26.name1: #/8) +
Hang out with $man1.name1 (first) by finding him after the fellowship ends and going for beer +
Get the important clue while hanging out with $man1.name1 (<i>he needs to be really drunk, requires 3 $man1.name1 fellowship score</i>) +
One-on-one spiritual discussion with $girl26.name1 (<i>first</i>) +
Tell $girl26.name1 to back off from $man1.name1 +
One-on-one spiritual discussion with $girl26.name1 (#/4) +
$girl26.name1 tells you her resolve +
Report to $girl1.name1 (final)
<</if>>
<</if>><br><br>
Event 12: <<completeornot_2 $girl1.event.event12.completed "Complete">><br>
Details:
<<if $girl1.event.event12.active is 1>>
<<set _g1e12 to $girl1.event.event12>>
<<completeornot_2 _g1e12.active "Unexpected Guest">> +
<<set _scallop_chosen to $choice1 is "scallop">>
<<completeornot_2 _scallop_chosen "<i>pst, pick the scallop to get the full sex scene</i>">>
<br><b>Note</b>: This event will trigger randomly after you complete her Event 9. Try exiting and entering $girl1.name1's apartment unit a few times to activate it. You'll know the event is active when you exit the apartment building and see the "Enter Apartment" button has a number next to it, showing (1:12). This can only be triggered if $girl1.name1's event12 is incomplete.
<<else>>
Unexpected Guest + <i>pst, pick the scallop</i>
<br><b>Note</b>: This event will trigger randomly after you complete her Event 9. Try exiting and entering $girl1.name1's apartment unit a few times to activate it. You'll know the event is active when you exit the apartment building and see the "Enter Apartment" button has a number next to it, showing (1:12). This can only be triggered if $girl1.name1's event12 is incomplete.
<</if>><br><br>
Event (Pregnancy): <<completeornot_2 $girl1.pregdetails.current_pregnancy.active "Active status">><br>
<<if $girl1.pregdetails.current_pregnancy.active>>
Pregnancy details:
<<show_pregdetails $girl1>>
<<else>>
<<set _g1_pdet to $girl1.pregdetails>>
Pregnancy count: (<<print _g1_pdet.record.count>>) +
Baby names:
(
<<for _baby_name range _g1_pdet.record.baby_names>>
<<if _baby_name !== undefined and _baby_name !== null>>
<<print "+ " + _baby_name[0]>>
<</if>>
<</for>>
) max is <<print $girl1.pregdetails.config.baby_limit>>, while the rest is at GACRP.
<</if>><br><br>
Event (Abortion): <<completeornot_2 $girl3.pregdetails.abortion.active "Active status">><br><br>
<</nobr>><<nobr>>
<<if $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set_gvar_var3 0 100>>
<<set _tempday to $gameDate.getDay()>>
<<set _temphour to $gameDate.getHours()>>
<<set $gvar.var7 to 1>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl1 "one">>
<<if $girl1.var.var4 is 0>>
<<if !$girl1.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<set _talk_allie to '
<<button "Talk to $girl1.name1" "apartment1b">><<set $back1 to $act, $back2 to $act2, $act2 to "girl1", $act3 to $act, $act to "talk", $passage1 to passage()>><</button>>
'>>
<<set _talk_eethan to '
<<button "Talk to $man1.name1" "apartment1b">><<set $back1 to $act, $back2 to $act2, $act2 to "man1", $act3 to $act, $act to "talk", $passage1 to passage(), $act_1 to "default", $act_2 to "">><</button>>
'>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if $girl1.event.event12.completed is 0 and $girl1.event.event12.active is 0 and $girl1.event.event9.completed is 1>>
<<if random(0,100) lte 7>>
<<set $girl1.event.event12.active to 1>>
<</if>>
<</if>>
<<if $act is "hallway" or $act is "">>
<<girl_loca $man1>>
<<girl_loca $girl1>>
You are inside $girl1.name1 and $girl1.partner's apartment. <br><br>
<div class="image-row">
<div class="image-container3">
<<if $gvar.var2 is "livingroom">><<cornerimage $girl1>><</if>><<if $man1.location is "livingroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/livingroom.webp">' "apartment1b">><<set $act to "livingroom", $act2 to "">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "bathroom">><<cornerimage $girl1>><</if>><<if $man1.location is "bathroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/bathroom.webp">' "apartment1b">><<set $act to "bathroom", $act2 to "">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "bedroom">><<cornerimage $girl1>><</if>><<if $man1.location is "bedroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/bedroom.webp">' "apartment1b">><<set $act to "bedroom", $act2 to "">><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "kitchen">><<cornerimage $girl1>><</if>><<if $man1.location is "kitchen">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/kitchen.webp">' "apartment1b">><<set $act to "kitchen", $act2 to "">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<<if $girl1.event.event9.completed is 1 or $girl1.event.event9.active is 1>>
<<if $girl1.event.event9.completed is 1>>
<<set _baby_room_available to true>>
<<elseif $girl1.event.event9.active is 1>>
<<if $girl1.sdet.childwp gt 0 and $girl1.location isnot "maternity_ward" and $girl1.preg is 0>>
<<set _baby_room_available to true>>
<</if>>
<<else>>
<<set _baby_room_available to false>>
<</if>>
<<if _baby_room_available and $girl1.sdet.childwp gt 0>>
<div class="image-container3">
<<if $girl1.location is "baby_room">><<cornerimage $girl1>><</if>><<if $man1.location is "baby_room">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp">' "apartment1b">><<set $act to "baby_nursery", $act2 to "else">><</button>>
<div class="overlay-text2">BABY NURSERY</div>
</div>
<</if>>
<</if>>
</div>
<br><span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "no_one_home">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You knocked on the door, but no one answered.<br><br>
<span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $act is "getout">>
You looked at the clock, realized it was getting late, and excused yourself.<br><br>
<span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $act is "baby_nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "look_at_baby_1">>
<<set $act_1 to "baby_room_description", $act_2 to "one">>
<<include "allie_event_9">>
<<else>>
You are at the babyroom.<br><br>
<<if setup.getChildrenTotal($girl1).totalWithinLimit gte 2>>
<<set _button_name to "Look at the babies">>
<<else>>
<<set _apartment_baby_name to setup.get_pregdetails_record($girl1, "baby_names_printed")>>
<<set _button_name to "Look at _apartment_baby_name">>
<</if>>
<<button "_button_name" "apartment1b">><<set $act2 to "look_at_baby_1">><</button>>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $girl1>>
<<if $girl1.location is "bathroom">>
$girl1.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
<<button "Knock" "ALLIE_HOUSE_SEX">><<set $act_1 to "bathroom_knock", $act_2 to "one", $background1 to "bathroom", $passage1 to passage()>><</button>>
<<else>>
You are in the bathroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $man1>>
<<girl_loca $girl1>>
<<if $girl1.location is "livingroom">>
You find $girl1.name1 in the livingroom.<br><br>
<img src="images/GPG1O/char/allie/gene/livingroom_1.webp"><br><br>
<<print _talk_allie>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<if $girl1.love gte 10>>
/%<<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>>%/
<<button "Flirt" "ALLIE_HOUSE_SEX">><<set $act_1 to "livingroom_1", $act_2 to "one", $background1 to "livingroom", $passage1 to passage()>><</button>>
<</if>>
<<elseif $man1.location is "livingroom">>
<img src="images/GPG1O/char/general/man_watch_tv.webp"><br>
You see $man1.name1 sitting in the livingroom watching tv.<br> <br>
/%<<button "Hang out with $man1.name1" "apartment1b">><<set $act3 to $act, $act to "talk_man1", $act_1 to "talk_man1">><</button>>/%talk_button%/
<<print _talk_eethan>>
<<else>>
You are in the livingroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $man1>>
<<girl_loca $girl1>>
<<if $girl1.location is "kitchen">>
You find $girl1.name1 in the kitchen, without her pants on. <br><br>
<div class="center">
<img src="images/GPG1O/char/allie/gene/kitchen_1.webp">
</div><br>
<<print _talk_allie>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
/%
<<if $girl1.love gte 10>><<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>><</if>>
%/
<<if $girl1.event.event2.completed is 1>>/*start of event 3*/
<<if _ethannotpresent>>
<<button "Surprise her" "apartment1b">><<set $act3 to $act, $act to "talk_include2", $act2 to "surprise1", $act_2 to "one">><</button>>
<<else>>
<<button "Surprise her..." "apartment1b">><<set $act3 to $act, $act to "talk_include2", $act2 to "surprise1_eethan_present", $act_2 to "one">><</button>>
<</if>>
<<else>>
<</if>>
<<elseif $man1.location is "kitchen">>
<img src="images/GPG1O/char/general/man_read_newspaper.webp"><br><br>
/%<<button "Hang out with $man1.name1" "apartment1b">><<set $act3 to $act, $act to "talk_man1", $act_1 to "talk_man1">><</button>>/%talk_button%/
You see $man1.name1 sitting at the kitchen table, reading his newspaper.<br><br>
<<print _talk_eethan>>
<<else>>
You are in the kitchen.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $girl1>>
<<if $girl1.location is "bedroom">>
<<if _temphour is 10>>
You enter the room and see $girl1.name1 doing her yoga routine. She glances your way as you step in.<br><br>
<img src="images/GPG1O/char/allie/housesex/yoga/allie_yoga_1.webp" alt="yoga"><br><br>
<<print _talk_allie>>
<<button "Help her stretch" "ALLIE_HOUSE_SEX">><<set $act_1 to "yoga", $act_2 to "one", $background1 to "bedroom", $passage1 to passage()>><</button>>
<<elseif _temphour is 12 and _tempday isnot 6 and _tempday isnot 0>>
You enter the room and see $girl1.name1 lying on the bed, engrossed in a call with $man1.name1. <br><br>
<div class="center">
<img src="images/GPG1O/char/allie/bedroom2/on_the_phone_pic.webp" alt="Allie on her phone">
</div><br>
<<if $girl1.event.event2.talk9_agreementcanhavesex is 1>>
<<disable ($player.energy <= 0)>>
<<button "Quietly sneak onto the bed" "allie_event_8">><<set $act_1 to "allie_on_the_phone_at_12_livingroom", $act_2 to "one">><<addenergy -1>><</button>>
<</disable>>
<<else>>
<<disable>>
<<button "Quietly sneak onto the bed" "allie_event_8">><<set $act_1 to "allie_on_the_phone_at_12_livingroom", $act_2 to "one">><<addenergy -1>><</button>>
<</disable>>
<</if>>
<<else>>
You find $girl1.name1 sitting in her room.<br><br>
<img src="images/GPG1O/char/allie/gene/sitting.webp"><br><br>
<<print _talk_allie>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<if $girl1.love gte 10>><<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>><</if>>
/*
<<button "Sex [normal sex]" "apartment1b_events">><<set $act3 to $act, $act to "sex_1", $act2 to "">><<update_sdet $girl1 "start" "none">><</button>>
<<button "Sex [normal sex but $girl1.partner is home]" "apartment1b_events" >><<set $act3 to $act, $act to "sex_1_partner_home", $act2 to "">><<update_sdet $girl1 "start" "none">><</button>>
*/
<</if>>
<<else>>
You are in the bedroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "talk">>
<<if $act2 is "girl1" or $act2 is "allie">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<else>>
<<include "man1_talk_interface">>
<</if>>
<<elseif $act is "include_allie_event6">>
<<set $passage1 to passage()>>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
/*setting done*/
<<if $act2 is "talk_about_the_date">>
<<set $act_1 to $act2>>
<<include "allie_event6">>
<</if>>
<<elseif $act is "talk_include2">>
<<set $act4 to passage()>>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
<<if $act2 is "surprise1">>
<<if $girl1.event.event3.active is 0>>
<<set $girl1.event.event3.active to 1>>
<<set $girl1.event.event3.hasphonenumber to 0, $girl1.event.event3.surprise1 to 0, $girl1.event.event3.kitchensex1_count to 0>>
<</if>>
/**/
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_1">>
<<elseif $act2 is "allie_kitchen_sex_1">>
<<set $act_1 to $act2, $girl1.event.event3.surprise1 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_sex_1">>
<<elseif $act2 is "surprise1_eethan_present">>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_1">>
<<elseif $act2 is "ask_phone_number">>
<<set $act_1 to $act2, $girl1.event.event3.hasphonenumber to 1, $girl1.var.var6 to 1>>
<<set $girl1.event.event3 to {"completed":1, "active":0}>>
<<if $girl1.corruption_level lt 2>><<set $girl1.corruption_level to 2>><</if>>
<<include "allie_talk">>
<<else>>
<</if>>
<<elseif $act is "talk_include">>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
<<if $act2 is "howsthebabymakinggoing">>
<<set $act_1 to $act2, $girl1.event.event2.talk3 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "howsthebabymakinggoing2">>
<<set $act_1 to $act2, $girl1.event.event2.talk4_checkup to 1>><<set_nextevent "girl1" "one" "mon">>
<<include "allie_talk">>
<<elseif $act2 is "howsthebabymakinggoing3">>
<<set $act_1 to $act2, $girl1.event.event2.talk4_checkup_status to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "solution1">>
<<set $act_1 to $act2, $girl1.event.event2.talk5_secretmassage to 1>><<set_nextevent "girl1" "one" 2>>
<<include "allie_talk">>
<<elseif $act2 is "solution2">>
<<set $act_1 to $act2, $girl1.event.event2.talk6_gotholdofguy to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "solution3">>
<<set $act_1 to $act2, $girl1.event.event2.talk7_canmassagetalk1 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "massage1">>
<<set $act_1 to $act2, $girl1.event.event2.massage1 to 1>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "sex_first">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "afterward_sex_first">>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "talk_after_first_sex">>
<<set $act_1 to $act2, $girl1.event.event2.talk8_aftermassagefirstsex to 1>>
<<include "allie_talk">>
<<elseif $act2 is "massage2">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "massage_seduce_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage_2">>
<<elseif $act2 is "afterward_sex_2">>
<<if $girl1.corruption_level lt 1>><<set $girl1.corruption_level to 1>><</if>>
<<set $act_1 to $act2, $girl1.event.event2.talk9_agreementcanhavesex to 1, $girl1.event.event2.completed to 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "normal_massage_sex_possible">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage_2">>
<<elseif $act2 is "after_cum">>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "normal_massage_sex_possible_no">>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_talk">>
<<else>>
<</if>>
<<elseif $act is "talk_girl1_2">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "talk_girl1_chat_normal">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "joke">>
<<joke>><br>
<<joke_response $girl1>><br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "gift">>
<<gift $girl1 1 "gift2" "apartment1b">><br> /*gift 1.character 2.gift_level 3.set_act 4.set_pasage*/
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "gift2">>
<<gift_response $girl1>><br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "flirt">>
<<flirt $girl1>><br>
<<flirt_response $girl1>><br>
<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.one>><br><<button "Do some casual touching" "apartment1b_events">><<set $act to "flirt_1">><</button>><</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "meet_girl1">>/*meeting allie at the hallway for the first time*/
<<set $act_1 to $act>>
<<set $girl1.var.var1 to 1>>
<<include "allie_talk_normal">>
<<elseif $act is "talkaboutpartner">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "talkaboutpartner2">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "flirt2_unused">>/*can be deleted probably*/
<h1>TEMPORARY PAGE ONLY</h1>
<<dialog $player "You know, I've been wanting to thank you for the gift. (pause) I’ve been wearing this smile ever since you gave it to me.">><br>
After hearing what you said, Allie let out a huge smile.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh my god, that is so cheezy John.">><br>
<<dialog $player "You: Hey as long as you like it, I'm gonna keep being cheezy">><br>
You notice Allie blushing a bit.<br><br>
/%<<flirt $girl1 "neighbour">><br><br>%/
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
You shouldn't be here, this is an error, SOREEY <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
<<if $act is "crosspath1">>
<<set $girl1.event.event1.talk +=1, $girl1.love +=1>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/allie/gene/talk_1.webp"><br><br>
<<talk $girl1>><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "sex_1_partner_home">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.bedroom to 1>>
<</if>>
You start touching $girl1.name1, signaling your interest in having sex with her, despite her partner being in the same house.
What level of corruption does $girl1.name1 has and will she be willing to have sneak sneaky sex with you?<br><br>
<<dialog $girl1 "$player.name1! What're you doing! $girl1.partner's home!">><br>
<<dialog $player "Doesn't that make this exiting? Come one $girl1.name1, let's do a quick one.">><br>
<<dialog $girl1 "Are you crazy? $girl1.partner is going to find out.">><br>
<<dialog $player "He won't find out if we start fucking now. Come on baby, I'm not the only one getting turned on by this am I?">><br>
<<dialog $girl1 "(sigh) okay fine, but hurry up and cum.">><br>
<<button "Quick fuck" "apartment1b_events">><<set $act2 to "sex1">><<sex_limit "start">><</button>>
<<elseif $act2 is "sex1">>
You and $girl1.name1 locked the door, stripped naked and prepare to have sex. $girl1.name1 starts by sucking your dick off to help you get off quicker.
Her blowjob feels extra nice today, you're gonna wanna make it a habit if having sneaky sex means that she'll suck you better.<br>
<br><<button "Another position" "apartment1b_events">><<set $act2 to "vaginal1">><</button>>
<<elseif $act2 is "vaginal1">>
While giving you a blowjob, it seems that this whole situation, with it's taboo nature and $girl1.partner being home has made $girl1.name1 wetter than usual.
Looks like she is just as much of a freak as you are. You quickly take position to fuck her cheating pussy.<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Another position" "apartment1b_events">><<set $act2 to "position2">><</button>>
<<elseif $act2 is "position2">>
You changed position and starts fucking her like a mad man. Thankfully $girl1.name1 and $girl1.partner's marital bed are made of solid wood and doesn't creak too much as you pound into $girl1.name.
There nothing quite like fucking a commited women in her own home on her own marital bed..<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Final position" "apartment1b_events">><<set $act2 to "position3">><</button>>
<<elseif $act2 is "position3">>
You changed position again. You sense that you're getting close. $girl1.name1's gripping you tightly, very tightly. Is it due to fear of getting caught or the excitement of it? It doesn't really matter, all you cared about was to fuck her like she's yours.
That's what she is at this point, yours. You're at your limit.<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Decide where to cum" "apartment1b_events">><<set $act2 to "cum_decide">><</button>>
<<elseif $act2 is "cum_decide">>
As you thrust into her wet pussy, you ask $girl1.name1 where she wants you to cum. <br><br>
<<dialog $player "I'm gonna cum baby, I'm real close. Maybe you should let me cum in you, it'll be easier to clean.">><br>
<br>
[$girl1.name1's decision here]<br><br>
<<dialog $girl1 "">><br>
[$girl1.name1's decision here]<br><br>
<<button "cum INSIDE" "apartment1b_events">><<set $act2 to "cum_inside">><</button>><<button "cum OUTSIDE" "apartment1b_events">><<set $act2 to "cum_outside">><</button>>
<<elseif $act2 is "cum_inside">>
You gladly dumped all your load into $girl1.name1's fertile womb. Consequences be damned, you'll deal with it when it comes, but for today, you're gonna try and breed this cheating wife.<br><br>
<<dialog $player "That's my good obedient slut.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act2 is "cum_outside">>
Looks like $girl1.name1 still had her senses to her as she pleads you to pull out instead of letting you inseminate her. You obliged, and pulled out last minute, maybe a drop or two of your cum landed in her pussy, but you got most of it on her stomach.<br><br>
<<dialog $player "One day, you're going to beg me to knock you up $girl1.name1">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act is "sex_kitchen_with_partner_0">>
<<if $act2 is "surprise">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You sneak up beind $girl1.name1 as she prepares food in the kitchen. She didn't hear you come in.<br><br>
<<dialog $player "Boo!">><br>
<<dialog $girl1 "Ah! $player.name1! You scared me there">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Ask what she's making" "apartment1b_events">><<set $act2 to "kitchen1">><</button>>
<<elseif $act2 is "kitchen1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What're you making">><br>
<<dialog $girl1 "Just some breakfast for me and $girl1.partner.">><br>
<<button "Get frisky" "apartment1b_events">><<set $act2 to "kitchen2">><</button>>
<<elseif $act2 is "kitchen2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You look left and right to check your surrounding. Once you see that $girl1.partner is nowhere near the kitchen, you start groping $girl1.name1 all over.<br><br>
<<dialog $girl1 "$player.name1! Oooh, stop $girl1.partner is here.">><br>
<<dialog $player "I'm just coping a feel baby. I can't help myself around you.">><br>
[if not high enough corruption]<br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen_stop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<br><br> [if high enough corruption]<br>
<<button "Pull out your dick and fuck $girl1.name1" "apartment1b_events">><<set $act2 to "kitchen3">><</button>>
<<elseif $act2 is "kitchen3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You might wanna keep your voice down $girl1.name1.">><br>
<<dialog $girl1 "$player.name1! Don't go too hard, $girl1.partner's gonna hear us.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep fucking $girl1.name1" "apartment1b_events">><<set $act2 to "kitchen4">><</button>>
<<elseif $act2 is "kitchen4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen13.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen14.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep thrusting away." "apartment1b_events">><<set $act2 to "kitchen5">><</button>>
<<elseif $act2 is "kitchen5">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<cum_warning $player>><br>
<<dialog $girl1 "Cum for me baby but don't make it a mess.">><br>
<<button "Cum" "apartment1b_events">><<set $act2 to "kitchen6">><</button>>
<<elseif $act2 is "kitchen6">>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "Ooohhhh.">><br>
<<button "Sorry baby" "apartment1b_events">><<set $act2 to "kitchen7">><</button>>
<<elseif $act2 is "kitchen7">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
[i should make an if else here, where what allie says depends on her corruption. and if her corruption is really high, the player can say something like "I hope Eethan doesn't realize my cum dripping out of you today" or somethin.]<br><br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "kitchen", $gameDate.setHours(9)>><</button>></span>
<<else>>
It's not done, it's just not done man. <br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<<elseif $act is "sex_kitchen_no_partner_0">>
<<if $act2 is "surprise">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You sneak up beind $girl1.name1 as she prepares food in the kitchen. She didn't hear you come in.<br><br>
<<dialog $player "Boo!">><br>
<<dialog $girl1 "Hah! $player.name1! You scared me there">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Ask what she's making" "apartment1b_events">><<set $act2 to "kitchen1">><</button>>
<<elseif $act2 is "kitchen1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What're you making">><br>
<<dialog $girl1 "Just some breakfast and some quick snacks to start the day.">><br>
<<dialog $player "Snacks? That's what you are baby. You are looking mega hot mmmmnm...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1 stop, the food's gonna get cold.">><br>
<<button "Pleaseeee" "apartment1b_events">><<set $act2 to "kitchen2">><</button>>
<<elseif $act2 is "kitchen2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Baby please, just one quick fuck? It won't take long I swear.">><br>
<<dialog $girl1 "Hmmmm... Okay fine, just a quick one okay.">><br>
<<button "Wet your dick" "apartment1b_events">><<set $act2 to "kitchen3">><</button>>
<<elseif $act2 is "kitchen3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen9.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh mamma mia, you're so tight $girl1.name1. I'm sorry I have to bother you so early in the morning like this, you know how it is with men and our morning woods.">><br>
<<dialog $girl1 "Ooooh it's fine $player.name1, I'm enjoying this too.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen10.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "You're at your limit" "apartment1b_events">><<set $act2 to "cum_decide">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum" "apartment1b_events">><<set $act2 to "cum_out">><</button>>
<<elseif $act2 is "cum_out">>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "That was fun, now let's get cleaned up now">><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act is "talk_more_1">>
<<dialog $player "You know, $girl1.name1, honestly I just miss looking at you and your beautiful face, so i just came here so that I don't miss you anymore. you might as well tell me any interesting stories you have while im here.">><br>
<<dialog $girl1 "Well, aren't you sweet, $player.name1? As for stories, hmm, let me think. Oh, here's one. Last week, me and $girl1.partner went on a spontaneous road trip to the countryside~">><br>
You listened as $girl1.name1 talks about her adventures while doing some casual touching whenever something funny is being said. <br><br>
<<dialog $player "oh that's so funny. seems like things are going well.">><br>
<<dialog $girl1 "Yeah, it was a really fun trip. And yeah, things are going pretty well overall. Thanks for noticing, $player.name1. You always know how to make a girl feel appreciated.">><br>
<<button "More Talking" "apartment1b_events">><<set $act to "talk_more_2">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "talk_more_2">>
The two of you continued talking and your have your hand around $girl1.name1's shoulder.<br><br>
<<dialog $player "ohh really? who would've thought that could happen hahaha? ">><br>
<<dialog $girl1 "Haha, yeah, life can be full of surprises sometimes. So, what's been on your mind lately, $player.name1? You seem to have something you want to share.">><br>
She smile warmly, feeling your hand on her shoulder. You look at her lovingly, appreciating her beauty. As you look into her eyes, you replied,<br><br>
<<dialog $player "I don't even know $girl1.name1, I seem to forget all my troubles when I'm with you. ">><br>
<<dialog $girl1 "I'm glad I can be a source of comfort for you, $player.name1. It's nice to have someone to share moments with, especially during busy or stressful times. ">><br>
She responded, meeting your gaze. Soon, the conversation finished.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_3">>
Another day comes. You find yourself talking with $girl1.name1 again. This time, you didn't hesitate to put your arms around her as you sat next to each other.<br><br>
<<dialog $player "I think i've been gaining weight recently, I really have to watch what i eat.">><br>
<<dialog $girl1 "It's important to take care of yourself, $player.name1. Eating well and staying active are key to maintaining a healthy weight. But hey, a little indulgence now and then is nothing to worry about.">><br>
You grab and pinched your love handles.<br><br>
<<dialog $player "It's not fun being this big haha. You in comparison is as healthy as an ox, and you smell really good too.">><br>
You said as you smelled her neck, taking in all her womanly smell.<br><br>
<<dialog $girl1 "Oh haha, you know, I actually just finished taking a shower before you came. Maybe it's because of that? But anyway, it makes me feel good knowing that someone appreciates how I smell.">><br>
You could see her cheek flush at your compliment.<br><br>
<<button "Playfully nibble on her neck" "apartment1b_events">><<set $act to "talk_more_4">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_4">>
You playfully nibble on $girl1.name1's neck.<br><br>
<<dialog $player "You smell so good I feel like I wanna eat you haha.">><br>
$girl1.name1 giggles softly and squirms slightly under your nibbling. <br><br>
<<dialog $girl1 "Ooh, stop teasing!">><br>
<<dialog $player "Okay okay">><br>
You said before giving her another quick nibbles.<br><br>
<<dialog $girl1 "Oohhh $player.name1!">><br>
<<dialog $player "Just playing with you.">><br>
Then you both went your separate ways.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_5">>
Without much talking, you find yourself nibbling and kissing $girl1.name1's neck once again. She is letting out moans of approval.<br><br>
<<dialog $girl1 "O-oh!">><br>
She's letting you do this to her willy nilly. After much teasing, you look at $girl1.name1 straight into her eyes.<br><br>
<<dialog $player "I...">><br>
She looks at you, waiting for you to finish your sentence. You could see her flushed cheek and seductive lips, all yours for the taking, and you went for it.<br><br>
<<button "Making out" "apartment1b_events">><<set $act to "talk_more_6">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_6">>
You could feel $girl1.name1's breath hitched as your lips met. There was hesitancy at first, but it quickly turned into a passionate make out session.<br><br>
<<dialog $player "You're so sexy $girl1.name1, I want to make love to you.">><br>
Pulling away from the kiss, $girl1.name1 let out a soft moan at the loss of contact. You continue to nibble on her neck though.<br><br>
<<dialog $girl1 "Oh $player.name1, please do.">><br>
As the two of you resume your passionate kissing, the clothes starts to go one by one.<br><br>
<<button "Your dick is out on full display" "apartment1b_events">><<set $act to "first_see_dick">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "first_see_dick">>
As soon as your dick is freed from it's containment, it sprung right up. <br><br>
<<dialog $player "Look at how hard you made me $girl1.name1.">><br>
<<dialog $girl1 "Woah">><br>
Slowly lowering herself onto the couch beside you, she reached out tentatively to touch it - impress at its size and texture on her fingertips.<br><br>
<<dialog $girl1 "It's bigger than I imagined...">><br>
<<button "Oh yes $girl1.name1, pleasure me with your mouth" "apartment1b_events">><<set $act to "sex0", $act2 to "blowjob_1">><<sex_limit "start">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "sex0">>
<<sex_limit "ongoing">>
<<if $act2 is "cum_warning_and_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<elseif $act2 is "cum_out_after">>
<<dialog $girl1 "oh god, I can't believe we just did that.">><br>
<<dialog $player "Yeah I know right? I can't wait to do it again!">><br>
<<dialog $girl1 "We can't do it \"again\", this is a one time thing. Let's just act like this never happened okay?">><br>
<<dialog $player "I don't know if I can forget the experience we had, but if that's what you want... sure.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "cum_out">>
<<sex_limit "stop">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You pulled out at the last minute, as you began squirting your love juice all over $girl1.name1's stomach, sparing her married fertile pussy from getting flooded by your sperm armies. You feel the stresses leaving your body in the form of your sperms.
It probably would've felt better an had been more intimate if you'd came inside $girl1.name1, but you respect her request. You are a gentle lover after all.<br><br>
<<cum_man_during $player "outside">><br>
<br><span id="back"><<button "Afterwards" "apartment1b_events">><<set $act2 to "cum_out_after">><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "sex_1">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Once you feel her become wet enough, you start moving your hips faster into $girl1.name1, pounding into her. The sound of the creaking bed, $girl1.name1 moaning, and you grunting echos the room.
You can't believe you're balls deep inside another man's wife right now. The way $girl1.name1 is moaning, you would think that she is your wife. You can't believe how good it feels right now.<br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<button "You are at your limit" "apartment1b_events">><<set $act2 to "cum_warning_and_decide">><</button>>
<<elseif $act2 is "sex_0_1">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You start thrusting slowly while making out with $girl1.name1, before getting ready to increase the pace. You want to savor every moment you can being inside her.
You continued doing this for a bit more time, warming up your dick in her while you have lovey dovey kiss with her.<br><br>
<<dialog $player "Do you want me to fuck you hard $girl1.name1?">><br>
<<dialog $girl1 "Oh yes fuck me $player.name1, fuck me like you own me.">><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<<elseif $act2 is "sex_0">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You licked her long enough, you could feel her getting antsy, giving you a sign that she wants you to fuck her with your dick. You got up and positioned your dick on her wet pussy, slowly moving in.
You could see her gasp the moment your dick went in. Her pussy is pure bliss, as you feel her warmth slowly engulf your dick whole. Both of you are enjoying this as much as the other.<br><br>
<<dialog $player "Mmmmm.">><br>
<<dialog $girl1 "Ooohh.">><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_0_1">><</button>>
<<elseif $act2 is "cunnilingus_1">>
<<set $playervar.var6 +=1>>
<<update_sdet $girl1 "add" "cunnilingus">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
After wetting your dick using her mouth, you tell $girl1.name1 to spread her legs. As she spreads her legs, you see her beautiful pussy for the first time.
Your dick tingles with joy, but before you stick your dick in her, you first return the favor for her earlier blowjob. She tasted as good as she looked, a woman at her prime age ready for a good fuck.<br><br>
<<woman_duringsex_moans $girl1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum" "apartment1b_events">><<set$act2 to "cum_out_face">><</button>>
<<else>>
<<button "Sex" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<<elseif $act2 is "blowjob_1">>
<<update_sdet $girl1 "add" "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 proceeds to get down on her knees to give you a blowjob. You feel a jolt of electricity as her lips touches your glans, oh how heavenly does her mouth feels.
It's hard to believe that $girl1.name1 is now sucking your dick. She is way out of your league, and not to mention, married too, and yet here she is, using her mouth to pleasure you.<br><br>
<<during_sex_compliment $player "face" $girl1.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Return the favor" "apartment1b_events">><<set $act2 to "cunnilingus_1">><</button>><<button "Vaginal" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<</if>>
<<elseif $act is "sex">>
<<sex_limit "ongoing">>
<<if $act2 is "cum_in">>
Lost in the pleasure, you began ejaculating in $girl1.name1's unprotected pussy while going balls deep into her. All you could feel right now is the euphoric sensation of your miracle juice being shot through your urethra.<br><br>
<<cum_man_during $player "inside">><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/creampie_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhhh, hnmm... oh $player.name1">><br>
$girl1.name1 lets out a moan, feeling your intense ejaculation as you continue to deliver a few more batch of your cum deep into her. She seems to enjoy getting a creampie despite her initial objection.<br><br>
<<button "Look at the aftermath" "apartment1b_events">><<set $act2 to "cum_in_after">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "cum_in_after">>
<<if $girl1.sdet.creampie_today gt 0>>
<<dialog $girl1 "Oh $player.name1, you can't keep cumming in me, I want $girl1.partner's baby, not yours.">><br>
<<else>>
<<dialog $girl1 "Oh $player.name1, you can't cum in me $player.name1, I want $girl1.partner's baby, not yours.">><br>
<</if>>
$girl1.name1 says meekly. You hear what she's saying, but good lord, all you can think about is how to do it again. Your perverted, sick mind wants to leave your mark inside her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/creampie_leak_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Sorry $girl1.name1, I lost control of myself. I swear I'm gonna pull out next time.">><br>
<<cont append>>
<<impreg $girl1>><<sex_limit "stop">>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<</cont>>
<<elseif $act2 is "cum_out">>
<<sex_limit "stop">>
<<cum_man_during $player "outside">><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "sex_3">>
<<update_sdet $girl1 "add" "vaginal">>
You enjoy the way $girl1.name1's tits jiggles as you thrust into her sweet pink pussy. <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_2_faster">>
<<update_sdet $girl1 "add" "vaginal">>
$girl1.name1 is riding your dick like a pro.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Slower" "apartment1b_events">><<set $act2 to "sex_2">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_2">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "ass" $girl1.name1>><br>
<<dialog $girl1 "Mnmmmm...">><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Faster" "apartment1b_events">><<set $act2 to "sex_2_faster">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_1_rough">>
<<update_sdet $girl1 "add" "vaginal">>
You start fucking $girl1.name1 faster, making her moan with pleasure.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Missionary" "apartment1b_events">><<set $act2 to "sex_3">><</button>><<button "Reverse cowgirl" "apartment1b_events">><<set $act2 to "sex_2">><</button>>
<</if>>
<<elseif $act2 is "sex_1">>
<<update_sdet $girl1 "add" "vaginal">>
Once you feel her become wet enough, you start thrusting faster into $girl1.name1. The sound of the creaking bed, $girl1.name1 moaning, and you grunting echos the room.
You can't believe you're balls deep inside another man's wife right now.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Faster" "apartment1b_events">><<set $act2 to "sex_1_rough">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_3">><</button>><<button "Reverse cowgirl" "apartment1b_events">><<set $act2 to "sex_2">><</button>>
<</if>>
<<elseif $act2 is "sex_0_1">>
<<update_sdet $girl1 "add" "vaginal">>
You start thrusting slowly while making out with $girl1.name1, before getting ready to increase the pace. You wanna last as long as possible, savoring every moment you can.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<<elseif $act2 is "sex_0">>
<<set $playervar.var6 +=1>>
<<dialog $player "I'm going in.">><br>
You said as you slowly insert your dick into $girl1.name1's wet pussy. You could see her gasp the moment your dick went in. Her pussy is pure bliss, as you feel her warmth slowly engulf your dick whole.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_0_1">><</button>>
<<elseif $act2 is "cunnilingus_1">>
<<set $playervar.var6 +=1>>
<<update_sdet $girl1 "add" "cunnilingus">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Sex" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<<elseif $act2 is "blowjob_1">>
<<update_sdet $girl1 "add" "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "face" $girl1.name1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Return the favor" "apartment1b_events">><<set $act2 to "cunnilingus_1">><</button>><<button "Vaginal" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<</if>>
<<elseif $act is "kiss_1">>
<<update_sdet $girl1 "add" "kiss">>
<<add_lust $girl1 50>>
Before long, you and $girl1.name1 starts making out.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "lips">><br>
<<dialog $girl1 "$player.name1...">><br>
<<ovulation_status $girl1>>
<<if $girl1.preg is 0>>
<<set _girl_know_pregnant to false>>
<<else>>
<<if $girl1.pregdetails.inform is 1>>
<<set _girl_know_pregnant to true>>
<<else>>
<<set _girl_know_pregnant to false>>
<</if>>
<</if>>
<<if !_reserved_temp_ovulation_status or _girl_know_pregnant>>
<<button "<<dialog $player \"I want to be inside you.\">>" "allie_event6">>
<<if $girl1.event.event6.completed is 1>>
<<set $act_1 to "sex_repeatable", $act_2 to "one", $passage1 to "allie_event6", $background1 to "bedroom">>
<<else>>
<<set $act_1 to "sex_1", $act_2 to "one", $passage1 to "allie_event6", $background1 to "bedroom">>
<</if>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
<<button "<<dialog $player \"I want to be inside you.\">>" "apartment1b_events">><<set $act to "unsafeday", $act2 to "one">><</button>>
<</if>>
<span id="back"><<button "<<dialog $player \"I gotta be somewhere else.\">>" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "unsafeday">>
<<if $act2 is "one">>
<<dialog $girl1 "We can't... It's not a safe day.">><br>
<<button "<<dialog $player \"I understand. We'll do it another day.\">>" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<if $girl1.event.event6.completed is 1>>
<<button "<<dialog $player \"Maybe we can do it without actually having sex...\">>" "allie_event7">><<set $act_1 to "wedonthavetofuck", $act_2 to "one", $background1 to $act3, $passage1 to "allie_event7">><</button>>
<<else>>
<span class="button-disabled"><<button "<<dialog $player \"Maybe we can do it without fucking... <br>(<i>you need to finish event 6</i>)\">>">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "flirt_stop">>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
You're making out with $girl1.name1, despite her $girl1.partner being in the house. She stops you.<br><br>
<<if _eethannearby is 1>>
<<dialog $girl1 "We have to stop, $girl1.partner could catch us.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<</if>>
<<button "Stop here" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<if $girl1.event.event7.completed is 1>>
<<disable ($player.energy <= 0)>><<button "Be persuasive" "allie_event_8" >><<set $act_1 to "sex_1_partner_home_bedroom", $act_2 to "one">><</button>> <</disable>>
<</if>>
<<elseif $act is "flirt_2">>
<<dialog $player "Now, let me tell you about my journey through the Sahara,">><br>
you said, launching into your tale while you nonchalantly put your hand on $girl1.name1's leg as you're talking about random stuffs. $girl1.name1 is listening attentively to your story, unbothered by your hand on her thigh.<br><br>
<<add_lust $girl1 50>>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/char/general/touch_leg.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<br><br>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if ($girl1.event.event6.completed is 1 or $girl1.event.event6.active is 1) and _ethannotpresent>>
<<set _event6check to true>>/*if this is completed - $girl1.event.event6.completed or active*/
<</if>>
<<if _event6check>>
<<button "Kiss" "apartment1b_events">><<set $act to "kiss_1">><<update_sdet $girl1 "start" "none">><</button>>
<<else>>
<<button "Kiss" "apartment1b_events">><<set $act to "flirt_stop", $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $background1 to "", $passage1 to "">><</button>>
<</if>>
/*<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.three>><br><<button "Kiss" "apartment1b_events">><<set $act to "kiss_1">><<update_sdet $girl1 "start" "none">><</button>><</if>>*/
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "flirt_1">>
<<dialog $player "How do you keep your hands so soft, mine is always so calloused.">><br>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/char/general/touch_hand.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<br><br>
You said as you casually take them into yours. She doesn't seem to mind your touch.<br><<add_lust $girl1 50>>
<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.two>><br><<button "Casually put your hand on her leg" "apartment1b_events">><<set $act to "flirt_2">><</button>><</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "cangointohouse1_2">>
<<cont append>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Okay, that story was crazy, in a good way.">><br>
<<cont append>>
Sometime later, after she's finished telling her story, and after you've recovered from the plot twists, she opens up to you.<br><br>
<<dialog $girl1 "It's so nice to have someone to talk to. When we first came here, I was worried that I'd have difficulties making friends. So... I'm so glad you're my neighbour, $player.name1. ">><br>
<<cont append>>
<<dialog $player "You? struggling to have friends? That's crazy, in fact, that's the craziest thing I've heard all day!">><br>
You said, trying to cheer her up. Allie appreciated your kind words, and your friendship with her deepened, just like your dick will. Now, you can visit her anytime during the day.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $girl1.operatingHour.one.toggle to 1>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act is "thestory">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $girl1 "You're not gonna believe what happened.">><br>
<<dialog $player "Oh don't tease me any further, spill the beans already.">><br>
<<dialog $girl1 "Alright, alright, so you remembered when I told you about--">><br>
You nod, leaning in as she goes on with the story. Even the most trivial things become interesting when a pretty girl tells them.<br><br>
<<button "She continues with the latest housewives gossip she's heard." "apartment1b_events">><<set $act to "cangointohouse1_2">><</button>><br>
<<elseif $act is "cangointohouse1">>
<<set $girl1.love +=1, $girl1.event.event1.completed to true>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<cont append>>
<<if $girl1.love lt 5>>
<img src="images/GPG1O/char/allie/gene/talk_1.webp">
<<else>>
<img src="images/GPG1O/char/allie/allie_1.webp">
<</if>>
<br><br>
<<cont append>>
As usual, you and $girl1.name1 crossed path again in the hallways, and started chatting. <br><br>
<<cont append>>
<<dialog $girl1 "$player.name1! There's been an interesting development!">><br>
She says, referring to the story she told you the other day.<br><br>
<<cont append>>
<<addhours 1>>
<<button "She invites you into her house to tell you all about it. " "apartment1b_events">><<set $act to "thestory">><</button>><br>
<</cont>><</cont>>
<</cont>><</cont>>
<<elseif $act is "crosspath_done">>
<<set $girl1.event.event1.talk +=1, $girl1.love +=1>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl1.love lt 5>>
<img src="images/GPG1O/char/allie/gene/talk_1.webp">
<<else>>
<img src="images/GPG1O/char/allie/allie_1.webp">
<</if>>
<br><br>
<<cont append>>
<<cont append>>
As usual, you and $girl1.name1 crossed path again in the hallways, and started chatting.<br><br>
<<cont append>>
<<dialog $player "Did you see the news last night? It was scary right?" >><br>
<<dialog $girl1 "Really? I didn't see it. I don't like watching the news anyway, they're always about negative stuff.">><br>
The two of you continued to chat even more.<br><br>
<<cont append>>
<<dialog $girl1 "Speaking of which, I have got to tell you about this thing I saw recently.">><br>
She opens the door to her apartment while talking, and then went in. You're not sure if you're invited, so you stood there listening as her voice fluctuated in volume as she moved around inside.<br><br>
<<cont append>>
<<dialog $player "...">><br>
A few seconds passed before she starts looking for you.<br><br>
<<dialog $girl1 "$player.name1? where are you?- oh there you are! Why didn't you come in? Come on in.">><br>
You obliged and went inside $girl1.name1's house, and listened to her gossip even more.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<</cont>><</cont>>
<</cont>><</cont>>
<</cont>>
<<else>>
opopsiw woopsie. 122kii3<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<</nobr>><<set $act to "intro1">>
<<goto "intro">><<nobr>>
<<check_operatingStatus $buildingOperatingHours.office "one">>
<<if !$buildingOperatingHours.office.operatingHour.one.status>>
<<set $act to "getout", $act2 to "one">>
<</if>>
<<set _background_buarwo1 to $background1>>
<<if _background_buarwo1 is "reception">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/reception_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "office_hallway">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/office_hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "seating_area">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/seating_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "workspace">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/workspace_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "meeting_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/meeting_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "pantry">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/pantry.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "washroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/washroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "office_boss">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/boss_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "office_normal">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_buarwo1 is "interview_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/interview_room_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _positions to {
"intern":{"payrate":"13-18", "exp":{"min":0, "max":200}},
"junior":{"payrate":"21-28","exp":{"min":201, "max":400} },
"associate":{"payrate":"31-38","exp":{"min":401, "max":800}},
"cons":{"payrate":"43-58","exp":{"min":801, "max":1200}},
"senior":{"payrate":"63-78","exp":{"min":1201, "max":1600}},
"manager":{"payrate":"83-103","exp":{"min":1600, "max":2400}},
"director":{"payrate":"123-153","exp":{"min":2401, "max":3200}}
}>>
<<set $gvar.var7 to 0>>
<<set _passage_buarwo1 to "busi_area_workplace_1">>
<<set _temphour to $gameDate.getHours(), _tempmins to $gameDate.getMinutes(), _tempdate to $gameDate.getDate(), _tempday to $gameDate.getDay()>>
<<set _boh_office to $buildingOperatingHours.office.operatingHour.one>>/% boh is building operating hour and _ office %/
<<if (_temphour gte _boh_office.open and _temphour lt _boh_office.close) and $player.energy gt 0>><<set _can_work to true>><<else>><<set _can_work to false>><</if>>
<<set _officevar to $playervar.var14>>
<<if $girl24.var.var1 is 1>>
<<set _receptionist_name to $girl24.name1 >>
<<else>>
<<set _receptionist_name to "Receptionist">>
<</if>>
<<if $act is "main" or $act is "">>
<<if $act2 is "">>
<<addmins 5>>
<div class="image-row">
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/workspace_1.webp">' _passage_buarwo1>><<set $act to "main", $act2 to "workspace", $background1 to "workspace">><</button>>
<div class="overlay-text2"><<print "Workspace".toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/meeting_room.webp">' _passage_buarwo1>><<set $act to "main", $act2 to "meeting_room", $background1 to "meeting_room">><</button>>
<div class="overlay-text2"><<print "Meeting Room".toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/pantry.webp">' _passage_buarwo1>><<set $act to "main", $act2 to "pantry", $background1 to "pantry">><</button>>
<div class="overlay-text2"><<print "Pantry".toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/washroom_1.webp">' _passage_buarwo1>><<set $act to "main", $act2 to "washroom", $background1 to "washroom">><</button>>
<div class="overlay-text2"><<print "Washroom".toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_hallway.webp">' _passage_buarwo1>><<set $act to "main", $act2 to "offices", $background1 to "office_hallway">><</button>>
<div class="overlay-text2"><<print "Offices".toUpperCase()>></div>
</div>
</div>
<br><span id="back"><<button "Back" _passage_buarwo1>>
<<if $playervar.var14.noti_number.length gt 0>>
<<set $act to "main", $act2 to "reception", $act3 to "has_notification", $background1 to "reception">>
<<else>>
<<set $act to "main", $act2 to "reception", $act3 to "", $background1 to "reception">>
<</if>>
<</button>></span>
<<elseif $act2 is "workspace">>
Your job position is $playervar.var14.position.<br><br>
<<if $girl12.event.event1.completed is 1>>
<<disable !_can_work>><<button "Work 1 hour" _passage_buarwo1>><<set $act to "work_normal_1", $act2 to "1_hour">><</button>><</disable>>
<<disable !_can_work or _temphour gte 12>><<button "Work until lunchbreak" _passage_buarwo1>><<set $act to "work_normal_1", $act2 to "lunch_time">><</button>><</disable>>
<<disable !_can_work or _temphour gte 17>><<button "Work until 5PM" _passage_buarwo1>><<set $act to "work_normal_1", $act2 to "5pm">><</button>><</disable>>
<<disable !_can_work>><<button "Work overtime (until building closes)" _passage_buarwo1>><<set $act to "work_normal_1", $act2 to "building_closes">><</button>><</disable>>
<<else>>
<<if $girl12.event.event1.active is 0>>
<<disable>><<button "Work (<i>introduce yourself to the boss first</i>)">><</button>><</disable>>
<<else>>
<<disable>><<button "Work (<i>finish the assignment from $girl12.name1 first</i>)">><</button>><</disable>>
<</if>>
<</if>>
<br><span class="npc_here"><<button "Look for...">>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to passage(), $back1 to $act, $back2 to $act2>>
<<script>>
Dialog.create("Look For");
Dialog.wiki(Story.get("look_for_popup").processText());
Dialog.open();
<</script>>
<</button>></span>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "", $background1 to "seating_area">><</button>></span>
<<elseif $act2 is "meeting_room">>
<span class="npc_here"><<button "Look for...">>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to passage(), $back1 to $act, $back2 to $act2>>
<<script>>
Dialog.create("Look For");
Dialog.wiki(Story.get("look_for_popup").processText());
Dialog.open();
<</script>>
<</button>></span>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "", $background1 to "seating_area">><</button>></span>
<<elseif $act2 is "pantry">>
<<disable $girl12.event.event1.completed is 0>>
<<button "Have some snacks" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $passage1 to passage(), $act to "non_work", $act2 to "have_snacks">><</button>>
<</disable>>
<br><span class="npc_here"><<button "Look for...">>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to passage(), $back1 to $act, $back2 to $act2>>
<<script>>
Dialog.create("Look For");
Dialog.wiki(Story.get("look_for_popup").processText());
Dialog.open();
<</script>>
<</button>></span>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "", $background1 to "seating_area">><</button>></span>
<<elseif $act2 is "washroom">>
<<disable $girl12.event.event1.completed is 0>>
<<button "Smoke (- stress)" _passage_buarwo1>><<set $act to "non_work", $act2 to "smoke">><</button>>
<</disable>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "", $background1 to "seating_area">><</button>></span>
<<elseif $act2 is "boss_office">>
<<set _buarwo1_m_bo_active_events to false>>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<girl_loca $girl12>>
<<if $girl12.event.event1.completed is 0>>
<<set _buarwo1_m_bo_active_events to "g12e1">>
<<elseif $playervar.var14.event.event1.active is 0 and $playervar.var14.promo_eligible is 1>>
/%this if should should be at the bottom before else because it's pretty low priority%/
<<set $act_3 to "check">>
<<include "busi_area_workplace_1_promotion">>
<</if>>
<<if _buarwo1_m_bo_active_events is false>>/% normal- no events %/
<<if $girl12.location is $act2>>
<<button "Talk to $girl12.name1" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl12", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
<<if $playervar.var14.noti_number.includes(0)>>
<<button "Ask what she called you in for" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl12", $act_1 to "office_noti", $act_2 to "catch_stray_notifications", $passage1 to passage()>><</button>>
<</if>>
<<else>>
$girl12.name1 is not here.<br>
<</if>>
<<else>>
<<if _buarwo1_m_bo_active_events is "g12e1">>
<<include "girl12_event_1">>
<<elseif _buarwo1_m_bo_active_events is "promotion_1">>
<<set $act_3 to "">>
<<include "busi_area_workplace_1_promotion">>
<<else>>
<<if $girl12.location is $act2>>
<<disable>><<button _buarwo1_m_bo_active_events>><</button>>
<</if>>
<</if>>
<</if>>
/%
<<button "Test getting fired - dev" _passage_buarwo1>>
<<fired_office_job>>
<</button>>
%/
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "offices", $background1 to "office_hallway">><</button>></span>
<<elseif $act2 is "office_girl22">>
<<girl_loca $girl22>>
<<if $girl22.location is $act2>>
$girl22.name1 is here.<br><br>
<<button "Talk to $girl22.name1" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl22", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
<<if $playervar.var14.event.event1.active is 1>>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "busi_area_workplace_1_promotion">>
<</if>>
<<else>>
$girl22.name1 is not here.<br>
<</if>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act2 to "offices", $background1 to "office_hallway">><</button>></span>
<<elseif $act2 is "office_girl23">>
<<girl_loca $girl23>>
<<if $girl23.location is $act2>>
$girl23.name1 is here.<br><br>
<<button "Talk to $girl23.name1" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl23", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
<<if $playervar.var14.event.event1.active is 1>>
<<set $act_1 to $act, $act_2 to $act2, $background2 to "">>
<<include "busi_area_workplace_1_promotion">>
<</if>>
<<else>>
$girl23.name1 is not here.<br>
<</if>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act2 to "offices", $background1 to "office_hallway">><</button>></span>
<<elseif $act2 is "office_man1_5">>
<<girl_loca $man1_5>>
<<if $man1_5.location is $act2>>
$man1_5.name1 is here.<br><br>
<<button "Talk to $man1_5.name1" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "man1_5", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
<<else>>
$man1_5.name1 is not here.<br>
<</if>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act2 to "offices", $background1 to "office_hallway">><</button>></span>
<<elseif $act2 is "office_girl20">>
<<girl_loca $girl20>>
<<if $girl20.location is $act2>>
$girl20.name1 is here.<br><br>
<<button "Talk to $girl20.name1" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $act to "talk", $act2 to "girl20", $act_1 to "default", $act_2 to "", $passage1 to passage()>><</button>>
<<else>>
$girl20.name1 is not here.<br>
<</if>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act2 to "offices", $background1 to "office_hallway">><</button>></span>
<<elseif $act2 is "offices">>
<div class="image-row">
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/boss_office_1.webp">' _passage_buarwo1>><<set $act to "", $act2 to "boss_office", $background1 to "office_boss", $background2 to $background1>><</button>>
<div class="overlay-text2"><<print "Boss Office".toUpperCase()>></div>
</div>
<<if $girl12.event.event1.completed is 0>>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_1.webp">'>><</button>>
<div class="overlay-text2"><<print "Offices".toUpperCase()>></div>
</div>
<<else>>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_1.webp">' _passage_buarwo1>><<set $act2 to "office_girl22", $background1 to "office_normal">><</button>>
<div class="overlay-text2"><<print ($girl22.name1).toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_1.webp">' _passage_buarwo1>><<set $act2 to "office_girl23", $background1 to "office_normal">><</button>>
<div class="overlay-text2"><<print ($girl23.name1).toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_1.webp">' _passage_buarwo1>><<set $act2 to "office_man1_5", $background1 to "office_normal">><</button>>
<div class="overlay-text2"><<print ($man1_5.name1).toUpperCase()>></div>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/business_area/workplace1/thumb/office_1.webp">' _passage_buarwo1>><<set $act2 to "office_girl20", $background1 to "office_normal">><</button>>
<div class="overlay-text2"><<print ($girl20.name1).toUpperCase()>></div>
</div>
<</if>>
</div>
<br><span class="npc_here"><<button "Look for...">>
<<set $act_1 to $act, $act_2 to $act2, $passage1 to passage(), $back1 to $act, $back2 to $act2>>
<<script>>
Dialog.create("Look For");
Dialog.wiki(Story.get("look_for_popup").processText());
Dialog.open();
<</script>>
<</button>></span>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act2 to "", $background1 to "seating_area">><</button>></span>
<<elseif $act2 is "reception">>
<<if $act3 is "one" or $act3 is "">>
<<set $gvar.var7 to 1>>
<<set _player_has_access to _officevar.office_access>>
<<if _temphour lt 17 and _tempday isnot 6 and _tempday isnot 0>><<set _correct_time to true>><<else>><<set _correct_time to false>><</if>>
This is Vanguard Global Solutions (VAGS).
<<if $playervar.var14.fired is 0 and $playervar.var14.hired is 1>>
You work at this company.
<<elseif $playervar.var14.fired is 1 and $playervar.var14.hired is 0>>
You've been fired from this company.
<</if>><br>
You're in front of the office's entrance. <<if _correct_time>>_receptionist_name is here.<<else>>It's not open.<</if>><br><br>
<<disable _player_has_access is 0 or !_correct_time>>
<<button "To the office" _passage_buarwo1>><<set $act2 to "", $background1 to "seating_area">><</button>>
<</disable>>
<<if _correct_time>>
<<set _g12e1 to $girl12.event.event1>>
<<if _g12e1.completed is 0>>
<<if _g12e1.active is 1 and _g12e1.met_who.g12[0] is 0>>
<<button "Talk to _receptionist_name" "girl12_event_1">><<set $act_1 to "office_introduction", $act_2 to "girl12", $act_3 to "one", $background2 to $background1>><</button>>
<<else>>
<<button "Talk to _receptionist_name" _passage_buarwo1>><<set $act to "greet_receptionist", $act2 to "one">><</button>>
<</if>>
<<else>>
<<button "Talk to _receptionist_name" _passage_buarwo1>><<set $back1 to $act, $back2 to $act2, $passage1 to passage(), $act to "talk", $act2 to "girl24">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back to lobby" "GUVMENTDISTRICT">><<set $act to "business_area_lobies", $act2 to "building_1">><</button>></span>
<<elseif $act3 is "has_notification">>
<<set _player_has_access to _officevar.office_access>>
<<set _disable_back to false>>
<<if _temphour lt 17 and _tempday isnot 6 and _tempday isnot 0>><<set _correct_time to true>><<else>><<set _correct_time to false>><</if>>
This is Vanguard Global Solutions (VAGS).<<if $playervar.var14.fired is 0 and $playervar.var14.hired is 1>>You work at this company. <<elseif $playervar.var14.fired is 1 and $playervar.var14.hired is 0>>You've been fired from this company. <</if>><br>You're in front of the office's entrance. <<if _correct_time>>_receptionist_name is here.<<else>>It's not open.<</if>><br><br>
<<if _player_has_access is 1 and _correct_time>>
<<set _buarwo1_noti to $playervar.var14.noti_number[0]>>
<<if _buarwo1_noti is 0>>
<<dialog $girl24 "Hey $player.name1, $girl12.name1 says to meet her ASAP.">><br>
<<dialog $player "Oh, sure thing. Thanks $girl24.name1.">><br>
<<button "To the office" _passage_buarwo1>>
<<set $act2 to "boss_office", $background1 to "office_boss">>
<</button>>
<<elseif _buarwo1_noti is 1>>
<<dialog $girl24 "Hey $player.name1, there's a company meeting today, don't be late!">><br>
<<dialog $player "Oh, sure thing. Thanks $girl24.name1.">><br>
<<button "To the office" _passage_buarwo1>>
<<set $act2 to "meeting_room", $background1 to "meeting_room">>
<</button>>
<<elseif _buarwo1_noti is 22>>
<<dialog $girl24 "Hey $player.name1, $girl22.name1 says to meet her ASAP.">><br>
<<dialog $player "Oh, sure thing. Thanks $girl24.name1.">><br>
<<button "To the office" _passage_buarwo1>>
<<set $act2 to "office_girl22", $background1 to "office_normal">>
<</button>>
<<elseif _buarwo1_noti is 23>>
<<dialog $girl24 "Hey $player.name1, $girl23.name1 says to meet her ASAP.">><br>
<<dialog $player "Oh, sure thing. Thanks $girl24.name1.">><br>
<<button "To the office" _passage_buarwo1>>
<<set $act2 to "office_girl23", $background1 to "office_normal">>
<</button>>
<<else>>
<<button "To the office" _passage_buarwo1>>
<<set $act2 to "", $background1 to "seating_area">>
<</button>>
<</if>>
<<else>>
<<if !_correct_time>>
<<disable>><<button "To the office (<i>the office is closed</i>)">><</button>><</disable>>
<<else>>
<<disable>><<button "To the office (<i>you're not employed here</i>)">><</button>><</disable>>
<</if>>
<</if>>
<<disable _disable_back>>
<br><span id="back"><<button "Back to lobby" "GUVMENTDISTRICT">><<set $act to "business_area_lobies", $act2 to "building_1">><</button>></span>
<</disable>>
<</if>>
/% below is to catch error, if player is not employed but noti_number contains stuffs. %/
<<if (_officevar.hired is 0 and _officevar.office_access is 0) or _officevar.fired is 1>>
<<set $playervar.var14.noti_number to []>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "work_normal_1">>
<<playsound "2025/fast-typing.opus">>
<<audio ":playing" stop>>
/% consultation ranks %/
<<set _player_position to $playervar.var14.position>>
<<set _stress_factor to 4>>
<<if $playervar.var14.exp gte _positions[_player_position].exp.max>>
<<set $playervar.var14.promo_eligible to 1>>
<<else>>
<<set $playervar.var14.promo_eligible to 0>>
<</if>>
<<if $act2 is "1_hour">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/work/computer_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You worked, and gained <<calculate_salary 1 _positions[_player_position].payrate _positions[_player_position].exp.min _positions[_player_position].exp.max>> $.<br>
<<addhours 1>>
<<set _diffHours to 1>>
<<addstress _diffHours/_stress_factor>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "workspace">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "lunch_time">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/work/computer_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<set _currentTotalMins to (_temphour * 60) + _tempmins>>
<<set _noonMins to 12 * 60>>
<<set _diffMins to _noonMins - _currentTotalMins>>
<<set _diffHours to (_diffMins / 60).toFixed(2)>>
<<set $gameDate.setHours(12), $gameDate.setMinutes(0)>>
<<addstress _diffHours/_stress_factor>>
From _temphour:_tempmins AM to 12:00 PM is: <<print _diffHours>> hours. You gained <<calculate_salary _diffHours _positions[_player_position].payrate _positions[_player_position].exp.min _positions[_player_position].exp.max>> $.<br>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "workspace">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "5pm">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/work/computer_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<set _currentTotalMins to (_temphour * 60) + _tempmins>>
<<set _noonMins to 17 * 60>>
<<set _diffMins to _noonMins - _currentTotalMins>>
<<set _diffHours to (_diffMins / 60).toFixed(2)>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<<addstress _diffHours/_stress_factor>>
From _temphour:_tempmins AM/PM to 5:00 PM is: <<print _diffHours>> hours. You gained <<calculate_salary _diffHours _positions[_player_position].payrate _positions[_player_position].exp.min _positions[_player_position].exp.max>> $.<br>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "workspace">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "building_closes">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/work/computer_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<set _currentTotalMins to (_temphour * 60) + _tempmins>>
<<set _noonMins to 22 * 60>>
<<set _diffMins to _noonMins - _currentTotalMins>>
<<set _diffHours to (_diffMins / 60).toFixed(2)>>
<<set $gameDate.setHours(22), $gameDate.setMinutes(0)>>
<<addstress _diffHours/_stress_factor>>
From _temphour:_tempmins AM/PM to 10:00 PM is: <<print _diffHours>> hours. You gained <<calculate_salary _diffHours _positions[_player_position].payrate _positions[_player_position].exp.min _positions[_player_position].exp.max>> $.<br>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "workspace">><<audio ":playing" stop>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "non_work">>
<<if $act2 is "smoke">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/smoking_ciggarete.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You smoked, even though you know it's bad for you. (-1 stress, -0.1 fitness, + 30 minutes)<br>
<<addstress -1>><<addmins 30>><<addfitness -0.1>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "washroom">><</button>></span>
<<elseif $act2 is "have_snacks">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/eating_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Eating some snacks. [-1 stress, -0.2 fitness].<br>
<<addstress -1>><<addfitness -0.2>><<addmins 10>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to $back1, $act2 to $back2, $back1 to "", $back2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "find">>
<<script>>Dialog.close();<</script>>
<<set _p_person to State.variables[$act2]>>
<<girl_loca _p_person>>
<<set _p_loc to _p_person.location>>
<<if _p_loc is "workspace" or _p_loc is "meeting_room" or _p_loc is "pantry" or _p_loc is "washroom" or _p_loc is "offices" or _p_loc is "office">>
You've found _p_person.name1.<br><br>
<<button "Talk" _passage_buarwo1>><<set $act to "talk">><</button>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<<else>>
_p_person.name1 is not here. <br><br>
<span id="back"><<button "Back" _passage_buarwo1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<elseif $act is "talk">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<set _person to State.variables[$act2]>>
<<set _back_talk to '
<span id="back"><<button "Back" _passage_buarwo1>><<set $act to $back1, $act2 to $back2>><</button>></span>
'>>
<<if $act2 is "girl12">>
<<include "girl12_talk_interface">>
<<elseif $act2 is "girl13">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hello.">><br>
<<print _back_talk>>
<<elseif $act2 is "girl14">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "(<i>minimal smile</i>) Hey.">><br>
<<print _back_talk>>
<<elseif $act2 is "girl15">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey!">><br>
<<print _back_talk>>
<<elseif $act2 is "girl16">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "What?">><br>
<<print _back_talk>>
<<elseif $act2 is "girl17">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey.">><br>
<<print _back_talk>>
<<elseif $act2 is "girl18">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey handsome.">><br>
<<print _back_talk>>
<<elseif $act2 is "girl19">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hi.">><br>
<<print _back_talk>>
<<elseif $act2 is "girl20">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey!">><br>
<<print _back_talk>>
<<elseif $act2 is "girl21">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Heyyy!">><br>
<<print _back_talk>>
<<elseif $act2 is "girl22">>
<<include "girl22_talk_interface">>
<<elseif $act2 is "girl23">>
<<include "girl23_talk_interface">>
<<elseif $act2 is "girl24">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "(<i>radiant smile</i>) Hey!">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_2">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "(<i>friendly smile</i>) Hey!">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_3">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey.">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_4">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Sup?">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_5">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey buddy.">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_6">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hello.">><br>
<<print _back_talk>>
<<elseif $act2 is "man1_7">>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "H-hi.">><br>
<<print _back_talk>>
<</if>>
<<elseif $act is "greet_receptionist">>
<<if $act2 is "one">>
She's writing something on paper, but stops as you greet her.<br><br>
<<dialog $player "Hi.">><br>
<<dialog $girl24 "(<i>bright smile</i>) Hi there." _receptionist_name>><br>
<<if _officevar.hired is 0>>
<<if _officevar.fired is 0>>
<<button "Ask if there's job opening" _passage_buarwo1>><<set $act to "greet_receptionist", $act2 to "job_opening">><</button>>
<<else>>
<<disable>><<button "Ask if there's job opening (<i>you've been fired from VAGS</i>)">><</button>><</disable>>
<</if>>
<</if>>
<<if _officevar.hired is 1 and _officevar.office_access is 0>>
<<button "How can I enter the office?" _passage_buarwo1>><<set $act to "first_day_at_work", $act2 to "one">><</button>>
<</if>>
<<if _officevar.hired is 1 and _officevar.office_access is 1>>
/%<<disable>><<button "Ask... (<i>not implemented</i>)">><</button>><</disable>>%/
<</if>>
<br><span id="back"><<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "reception", $act3 to "">><</button>></span>
<<elseif $act2 is "job_opening">>
<<dialog $player "Do you have any job openings I can apply for?">><br>
She scans you up and down, rests her pen against her lip, and thinks for a moment.<br><br>
<<dialog $girl24 "(<i>thinking</i>) Yes, we do! A position just opened up recently. Would you like to try for a walk-in interview?" _receptionist_name>><br>
<<button "Go for it" _passage_buarwo1>><<set $act to "greet_receptionist", $act2 to "waiting_job_interview", $background1 to "seating_area">><</button>>
<<disable>><<button "Don't go for it" _passage_buarwo1>><<set $act to "", $act2 to "reception", $act3 to "">><</button>><</disable>>
<<elseif $act2 is "waiting_job_interview">>
Waiting here.<br><br>
<<button "A few minutes later, you get called in" _passage_buarwo1>><<set $act to "job_interview", $act2 to "one", $background1 to "interview_room">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "job_interview">>
<<set _interviewer_1_name to "Man">>
<<if $act2 is "one">>
<<dialog $man1_5 "Hey there! How are you doing today?" _interviewer_1_name>><br>
<<dialog $player "Hey! I'm doing great. How about you?">><br>
<<dialog $man1_5 "Can't complain! So, you're here for the interview, huh?" _interviewer_1_name>><br>
<<dialog $player "Yep! All ready for that office job life.">><br>
<<dialog $man1_5 "I like the enthusiasm." _interviewer_1_name>><br>
He flips through your resume, the one you always keep ready for moments like this, where you have to ad-lib your way into an interview. Every so often, you catch him chuckling quietly as he reads. After a few minutes of sitting in awkward silence, he finally looks up, finished with his review.<br><br>
<<dialog $man1_5 "Alright, we can proceed to the interview now. Are you ready?" _interviewer_1_name >><br>
<<button "<<dialog $player \"Ready as I'll ever be!\">>" _passage_buarwo1>>
<<set $act2 to "interview", $interview_score = 1, $interview_rounds to 0, $interview_cheat to false>>
<<script>>
let workQuestions = setup.questions_quizzes.work;
let workKeys = Object.keys(workQuestions);
let list1 = getRandomSubarray(workKeys, 10);
State.variables.interview_list = list1;
<</script>>
<</button>><br>
<<button "<<dialog $player \"Not, but what options do I have.\">>" _passage_buarwo1>>
<<set $act2 to "interview", $interview_score = 0, $interview_rounds to 0, $interview_cheat to false>>
<<script>>
let workQuestions = setup.questions_quizzes.work;
let workKeys = Object.keys(workQuestions);
let list1 = getRandomSubarray(workKeys, 10);
State.variables.interview_list = list1;
<</script>>
<</button>><br>
<<button "<<dialog $player \"Of course, but go easy on me.\">>" _passage_buarwo1>>
<<set $act2 to "interview", $interview_score = 2, $interview_rounds to 0, $interview_cheat to false>>
<<script>>
let workQuestions = setup.questions_quizzes.work;
let workKeys = Object.keys(workQuestions);
let list1 = getRandomSubarray(workKeys, 10);
State.variables.interview_list = list1;
<</script>>
<</button>><br>
<<elseif $act2 is "interview">>
<<set _score_visible to $interview_cheat>>
<<checkpatrons>>
<<if _score_visible>>
<<set _score_0 to "(0)", _score_1 to "(1)", _score_2 to "(2)", _score_3 to "(3)">>
<<else>>
<<set _score_0 to "", _score_1 to "", _score_2 to "", _score_3 to "">>
<</if>>
<<set _length to $interview_list.length>>
<<if $interview_rounds lt _length>>
<span class="font_size_2_5">
Question <<print $interview_rounds+1>>
<<if _patrons>>
(<<if _score_visible>>$interview_score<</if>>
Score: <<link "$interview_cheat" _passage_buarwo1>><<toggle "interview_cheat">><</link>> )
<</if>>:
</span><br><br>
<<set _question to setup.questions_quizzes.work[$interview_list[$interview_rounds]].q>>
<<dialog $man1_5 "_question" _interviewer_1_name >><br>
<<script>>
let workQuestions = setup.questions_quizzes.work[1].a;
let workKeys = Object.keys(workQuestions);
<</script>>
<<set _a_length to Object.keys(setup.questions_quizzes.work[$interview_list[$interview_rounds]].a).length>>
<<for _loop2 = 0; _loop2 < _a_length; _loop2++>>
<<set _x_1 to ["a_0", "a_1", "a_2", "a_3"]>>
<<set _answer1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].text>>
<<set _score1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].score>>
<<capture _score1>>
<<if _score_visible>>
<<button "<<dialog $player \"(_score1) _answer1\">>" _passage_buarwo1>><<set $interview_score += _score1, $interview_rounds += 1>><</button>><br>
<<else>>
<<button "<<dialog $player \"_answer1\">>" _passage_buarwo1>><<set $interview_score += _score1, $interview_rounds +=1>><</button>><br>
<</if>>
<</capture>>
<</for>>
<<else>>
The interview ends. /%with the result being: ($interview_score)%/<br><br>
<<dialog $man1_5 "Alright, hang tight for a bit. I need to go discuss a few things with the higher-ups first." _interviewer_1_name>><br>
<<dialog $player "Of course.">><br>
<<button "Waiting" _passage_buarwo1>><<set $act to "job_interview", $act2 to "interview_result">><</button>>
<</if>>
<<elseif $act2 is "interview_result">>
<<cont append>>Waiting...
<<cont append>>waiting...
<<cont append>>waiting...
<<cont append>>
<<if $interview_score gte 15>>
You wait for a few minutes. Eventually, he returns, carrying a contract. It outlines the job scope and the payment details.<br><br>
<<dialog $man1_5 "If you sign this now, you'll be officially part of the company. You'll start at the second-lowest position, junior consultant." _interviewer_1_name>><br>
<<dialog $player "I can work with that.">><br>
<<dialog $man1_5 "Good! Keep working hard, and you'll climb the ladder in no time. Who knows, you might even end up as my boss one day. (<i>laughs</i>)" _interviewer_1_name>><br>
<<dialog $player "Maybe I will, ha!">><br>
<<dialog $man1_5 "Let's hope not! As your senior at work, that'd be embarrassing! (<i>laughs</i>)" _interviewer_1_name>><br>
Eager to start, you sign the contract. Probably should've hired a lawyer to read it over, but excitement wins out. Starting tomorrow, you'll officially be working here as a junior consultant.<br><br>
<<set _officevar.position to "junior">>
<<else>>
You wait for a few minutes. Eventually, he returns.<br><br>
<<dialog $man1_5 "Alright, here's the deal, kid. Your answers didn't exactly blow the bosses away, but I'm willing to take a chance on you." _interviewer_1_name>><br>
<<dialog $player "Really? Dude, _interviewer_1_name, thank you!">><br>
<<dialog $man1_5 "We're seriously short on workers, but the bosses haven't been too keen on just hiring any random person off the street." _interviewer_1_name>><br>
He sighs.<br><br>
<<dialog $man1_5 "But I've got a good feeling about you. That said, you'll be starting at the very bottom, intern." _interviewer_1_name>><br>
<<dialog $player "That's totally fine! As long as I get the chance to prove myself, I'm all for it.">><br>
<<dialog $man1_5 "That's the spirit. Some might find the hours grueling, but hey, we aim to be the best." _interviewer_1_name>><br>
Eager to start, you sign the contract. Probably should've hired a lawyer to read it through, but excitement wins out. Starting tomorrow, you'll officially be working here as an intern.<br><br>
<<set _officevar.position to "intern">>
<</if>>
<<set _officevar.hired = 1, _officevar.temp1 to _tempdate>>
<<button "Back" _passage_buarwo1>><<set $act to "", $act2 to "reception", $act3 to "", $background1 to "reception">><</button>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "first_day_at_work">>
<<if $act2 is "one">>
<<if _officevar.temp1 is _tempdate>>
<<dialog $player "Hey, how do I enter the office? The door's locked." >><br>
<<dialog $girl24 "(<i>bright smile</i>) Oh that's normal. You can only go in if you're a staff member or a client." _receptionist_name >><br>
<<dialog $player "I went to an interview here, and I was hired. Signed the contract and all.">><br>
<<dialog $girl24 "Oh, congratulations! Let me just check the system real quick. What's your name?" _receptionist_name >><br>
<<dialog $player "First name $player.name1, last name $player.name2.">><br>
<<dialog $girl24 "$player.name1 $player.name2... got it, let's see." _receptionist_name >><br>
Her nails tap softly against the keyboard as she types, her eyes flicking between the screen and you with an encouraging smile.<br><br>
<<dialog $girl24 "Hmm, looks like your name isn't in the system just yet. Sometimes it takes a little time to process new hires. I'd check back tomorrow or the day after, but don't worry, it happens all the time!" _receptionist_name >><br>
<<button "You'll have to come here at a later date" _passage_buarwo1>><<set $act to "", $act2 to "reception", $act3 to "", $background1 to "reception">><</button>>
<<else>>
<<dialog $player "Hey, how do I enter the office? The door's locked." >><br>
<<dialog $girl24 "(<i>bright smile</i>) Oh that's normal. You can only go in if you're a staff member or a client." _receptionist_name >><br>
<<dialog $player "I went to an interview here, and I was hired. Signed the contract and all.">><br>
<<dialog $girl24 "Oh, congratulations! Let me just check the system real quick. What's your name?" _receptionist_name >><br>
<<dialog $player "First name $player.name1, last name $player.name2.">><br>
<<dialog $girl24 "$player.name1 $player.name2... got it, let's see." _receptionist_name >><br>
Her nails tap softly against the keyboard as she types, her eyes flicking between the screen and you with an encouraging smile.<br><br>
<<dialog $girl24 "There you are! Right, you can come with me, I'll give you a swift tour of the place." _receptionist_name >><br>
<<button "Follow her" _passage_buarwo1>>
<<set $act to "first_day_at_work", $act2 to "two", $background1 to "office_hallway">>
<<if _temphour lt 8>>
<<set $gameDate.setHours(8), $gameDate.setMinutes(0)>>
<</if>>
<</button>>
<</if>>
<<elseif $act2 is "two">>
<<dialog $girl24 "And here we have the offices! These are mostly for managers and above, though once in a while, a senior might snag one if there's an empty room lying around." _receptionist_name >><br>
<<button "Continue" _passage_buarwo1>><<set $act to "first_day_at_work", $act2 to "three", $background1 to "washroom">><</button>>
<<elseif $act2 is "three">>
<<dialog $girl24 "This is the washroom. Oh! And just so you know, smoking's allowed, but please make sure to toss your cigarette butts properly. Nobody likes a messy bathroom!" _receptionist_name >><br>
<<button "Continue" _passage_buarwo1>><<set $act to "first_day_at_work", $act2 to "four", $background1 to "pantry">><</button>>
<<elseif $act2 is "four">>
<<dialog $girl24 "Here's the pantry — feel free to help yourself to anything in the cupboards. The fridge is shared though, so unless you want an awkward chat with someone, best not to 'accidentally' eat their lunch." _receptionist_name >><br>
<<button "Continue" _passage_buarwo1>><<set $act to "first_day_at_work", $act2 to "five", $background1 to "meeting_room">><</button>>
<<elseif $act2 is "five">>
<<dialog $girl24 "And this is the meeting room, for, well, meetings. Not the most exciting spot, but you'll end up here often enough." _receptionist_name >><br>
<<button "Continue" _passage_buarwo1>><<set $act to "first_day_at_work", $act2 to "six", $background1 to "workspace">><</button>>
<<elseif $act2 is "six">>
<<dialog $girl24 "And last but not least, the workspace! This is where you'll be spending most of your time. Lucky you, you've already got a colleague right next to you." _receptionist_name >><br>
She flashes a quick smile, clearly envious of the company, since her receptionist desk leaves her sitting up front alone most of the day.<br><br>
<<dialog $girl24 "Oh, and be sure to swing by the Boss's office when you can! Always good to say hello early on." _receptionist_name >><br>
<<dialog $player "Will do.">><br>
With a friendly wave, she leaves you to settle in.<br><br>
<<button "Continue" _passage_buarwo1>><<set $act to "", $act2 to "workspace", _officevar.office_access to 1>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "getout">>
<<if $act2 is "one">>
The building is closing. You've been shoo-ed out by the security.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "business_area", $act2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_baw1p_bg to $background2>>
<<if _psg_baw1p_bg is "office_boss">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/boss_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_baw1p_bg is "office_normal">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _temphour to $gameDate.getHours()>>
<<set _psg_baw1p to "busi_area_workplace_1_promotion">>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<if $act_1 is "main" or $act_1 is "">>
<<if $act_2 is "boss_office">>
<<if $act_3 is "check">>
<<if $playervar.var14.event.event1.active is 0>>
<<set _buarwo1_m_bo_active_events to "promotion_1">>
<<else>>
<<set _buarwo1_m_bo_active_events to false>>
<</if>>
<<else>>
<<if _buarwo1_m_bo_active_events is "promotion_1">>
<<button "Talk to $girl12.name1 (<i>she called you in</i>)" _psg_baw1p>>
<<set $act_1 to "laney_talk_1", $act_2 to "one", $background2 to "office_boss">>
<</button>>
<</if>>
<</if>>
<<elseif $act_2 is "office_girl22">>
<<if $playervar.var14.event.event1.p_test is 0>>
<<button "Talk about the promotion" _psg_baw1p>><<set $act_1 to "performance_test_1", $act_2 to "one", $choice1 to "girl22", $background2 to "office_normal">><</button>>
<</if>>
<<elseif $act_2 is "office_girl23">>
<<if $playervar.var14.event.event1.p_test is 0>>
<<button "Talk about the promotion" _psg_baw1p>><<set $act_1 to "performance_test_1", $act_2 to "one", $choice1 to "girl23", $background2 to "office_normal">><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "laney_talk_1">>
<<if $act_2 is "one">>
<<dialog $player "You called?">><br>
<<dialog $girl12 "(<i>correcting</i>) Yes, but $player.name1, that's not how you address your superior.">><br>
<<dialog $player "Oh, sorry. Good morning to you, the ever-so-lovely Miss $girl12.name1. I've been informed you were looking for me.">><br>
With a smile, she straightens her posture, ready to conduct business.<br><br>
<<dialog $girl12 "(<i>clears her throat</i>) Since you've been here, you've worked very diligently. By all criteria and standards, I believe it's time to promote you from the $playervar.var14.position position.">><br>
She pauses to pull out a form.<br><br>
<<dialog $girl12 "In our company, once you're eligible for a promotion, you'll need to go through a performance assessment... or the gladiator pit, depending on who you ask. Here's your form and do be careful not to lose it.">><br>
She hands the paper over to you.<br><br>
<<dialog $girl12 "Now go to either $girl23.name1 or $girl22.name1, whichever one you prefer, to conduct the test. Any questions?">><br>
<<dialog $player "No! I'm ready to go.">><br>
<<dialog $girl12 "Good.">><br>
<span id="back">
<<button "Back" "busi_area_workplace_1">>
<<print _clean_used_vars>>
<<set $playervar.var14.event.event1 to {completed:0, active:1, p_test:0}>>
<<set $playervar.var14.noti_number.splice(0,1)>>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "performance_test_1">>
<<set _baw1ppt1_person to State.variables[$choice1]>>
<<if $act_2 is "one">>
<<if $choice1 is "girl22">>
<<dialog $player "Hi, I'm here for the performance assessment.">><br>
<<dialog _baw1ppt1_person "Already? Wow. Someone's eager. Fine, come in and have a seat.">><br>
You sit down across from her desk as she gives the form you handed over a quick, almost dismissive glance.<br><br>
<<dialog _baw1ppt1_person "Climbing the ranks fast, aren't we? Guess some people just can't wait.">><br>
<<dialog $player "I'm just doing my responsibilities.">><br>
She opens a drawer and pulls out a file — probably the list of questions, though she makes no effort to confirm.<br><br>
<<dialog _baw1ppt1_person "Let's get started, then. Don't stress — I'll try not to make it <b>too</b> hard on you.">><br>
<<else>>
<<dialog $player "Hi, I'm here for the performance assessment.">><br>
<<dialog _baw1ppt1_person "Yes. You're right on time. Please, have a seat.">><br>
You take your place across from her desk as she reviews the form you handed over, her expression focused and unreadable.<br><br>
<<dialog _baw1ppt1_person "I see you've been progressing steadily. Good. Let's make sure that progress is well-earned.">><br>
<<dialog $player "I'm just doing my responsibilities.">><br>
She reaches into a drawer and retrieves a neatly labeled file — most likely the questions for the assessment.<br><br>
<<dialog _baw1ppt1_person "We'll begin shortly. Answer honestly, and you'll do just fine.">><br>
<</if>>
<<button "Start" _psg_baw1p>>
<<set $act_2 to "two", $interview_score = 0, $interview_rounds to 0, $interview_cheat to false, $interview_max_score =0, $interview_highest_score to 0>>
<<script>>
let workQuestions = setup.questions_quizzes.performance_review;
let workKeys = Object.keys(workQuestions);
let list1 = getRandomSubarray(workKeys, 10);
State.variables.interview_list = list1;
<</script>>
<</button>>
<<elseif $act_2 is "two">>
<<set _score_visible to $interview_cheat>>
<<checkpatrons>>
<<set _length to $interview_list.length>>
<<if $interview_rounds lt _length>>
<span class="font_size_2_5">
Question <<print $interview_rounds+1>>
<<if _patrons>>
(<<if _score_visible>>$interview_score<</if>>
Score: <<link "$interview_cheat" _psg_baw1p>><<toggle "interview_cheat">><<set $interview_max_score -= $interview_highest_score>><</link>> )
<</if>>:
</span><br><br>
<<set _question to setup.questions_quizzes.work[$interview_list[$interview_rounds]].q>>
<<dialog _baw1ppt1_person "_question" >><br>
<<script>>
let workQuestions = setup.questions_quizzes.work[1].a;
let workKeys = Object.keys(workQuestions);
<</script>>
<<set _a_length to Object.keys(setup.questions_quizzes.work[$interview_list[$interview_rounds]].a).length>>
<<for _loop2 = 0; _loop2 < _a_length; _loop2++>>
<<set _x_1 to ["a_0", "a_1", "a_2", "a_3"]>>
<<set _answer1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].text>>
<<set _score1 to setup.questions_quizzes.work[$interview_list[$interview_rounds]].a[_x_1[_loop2]].score>>
<<if _score1 gte $interview_highest_score>><<set $interview_highest_score to _score1>><</if>>
<<capture _score1>>
<<if _score_visible>>
<<button "<<dialog $player \"(_score1) _answer1\">>" _psg_baw1p>><<set $interview_score += _score1, $interview_rounds += 1>><</button>><br>
<<else>>
<<button "<<dialog $player \"_answer1\">>" _psg_baw1p>><<set $interview_score += _score1, $interview_rounds +=1>><</button>><br>
<</if>>
<</capture>>
<</for>>
<<set $interview_max_score += $interview_highest_score>>
<<else>>
<<checkpatrons>>
The interview ends. /%with the result being: ($interview_score)%/<br><br>
<<if _patrons>>
* <i>You can only see this if you're a patron.</i>*<br>
You managed to get
<<link "-" _psg_baw1p>><<set $interview_score to Math.clamp(($interview_score -= 1),0,$interview_max_score)>><</link>>
$interview_score
<<link "+" _psg_baw1p>><<set $interview_score to Math.clamp(($interview_score += 1),0,$interview_max_score)>><</link>>
out of $interview_max_score.<br><br>
<</if>>
<<if $choice1 is "girl22">>
<<set _baw1p_pt1_lena_has_active_event to false>>
/%
<<if $girl22.event.event#.completed is 0 and $girl22.event.event#.active is 1
<<include "girl22_event_#">>
<</if>>
<<if $girl22.event.event#.completed is 0 and $girl22.event.event#.active is 1
<<include "girl22_event_#">>
<</if>>
%/
<<if _baw1p_pt1_lena_has_active_event is false>>
<<button "Continue" _psg_baw1p>><<set $act_2 to "three">><</button>>
<<else>>
<<if _baw1p_pt1_lena_has_active_event is "">>
<<else>>
<<button "Continue" _psg_baw1p>><<set $act_2 to "three">><</button>>
<</if>>
<</if>>
<<elseif $choice1 is "girl23">>
<<set _baw1p_pt1_tommy_has_active_event to false>>
/%
<<if $girl23.event.event#.completed is 0 and $girl23.event.event#.active is 1
<<include "girl23_event_#">>
<</if>>
<<if $girl2girl232.event.event#.completed is 0 and $girl23.event.event#.active is 1
<<include "girl23_event_#">>
<</if>>
%/
<<if _baw1p_pt1_tommy_has_active_event is false>>
<<button "Continue" _psg_baw1p>><<set $act_2 to "three">><</button>>
<<else>>
<<if _baw1p_pt1_tommy_has_active_event is "">>
<<else>>
<<button "Continue" _psg_baw1p>><<set $act_2 to "three">><</button>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $act_2 is "three">>
/%this should be the non-event, normal route, if no lena and no tommy. %/
<<if $choice1 is "girl22">>
<<dialog _baw1ppt1_person "Now, step outside. I need absolute silence while I <b>very carefully</b> go through your answers.">><br>
<<dialog $player "Of course.">><br>
<<else>>
<<dialog _baw1ppt1_person "Please wait outside. I'll need a few moments to review your answers thoroughly.">><br>
<<dialog $player "Of course.">><br>
<</if>>
<<button "Waiting" _psg_baw1p>><<set $act_2 to "result">><</button>>
/%
this should be in Lena's event passage.
< < elseif $act_2 is "final_question_lena">>
<<dialog $girl22 "Now final question, would you use sexual favors to advance your position?">><br>
<<button "<<dialog $player \"I wouldn't feel comfortable doing that, and it would undermine my professional reputation.\">>" _psg_baw1p>><<>><</button>><br>
<<button "<<dialog $player \"I'd consider it if I was really desperate for the role.\">>" _psg_baw1p>><<>><</button>><br>
%/
<<elseif $act_2 is "result">>
<<if $playervar.var14.event.event1.active is 1>>
<<set $playervar.var14.event.event1.p_test to 1>>
<</if>>
Much waiting later, _baw1ppt1_person.name1 calls you back to reveal the result.<br><br>
<<set _pass_or_not to ($interview_score / $interview_max_score * 100) >= 90>>
/% i purposely set it to 90, which is definitely high, because I want to open up rooms for some other routes/bribes to get the promotion. %/
<<if _pass_or_not>>
/% if true meaning player gets the promotion %/
<<if $choice1 is "girl22">>
<<dialog _baw1ppt1_person "Well, I'll admit — you did better than expected. Some of your answers were actually impressive.">><br>
<<dialog $player "So that means I get the promotion?">><br>
<<dialog _baw1ppt1_person "Yes. Congratulations, I suppose. Try not to let it go to your head.">><br>
<<dialog $player "Thank you.">><br>
<<else>>
<<dialog _baw1ppt1_person "It appears you've done well. Your answers were thoughtful and thorough — very well done.">><br>
<<dialog $player "So that means I get the promotion?">><br>
<<dialog _baw1ppt1_person "Yes. Congratulations. You've earned it.">><br>
<<dialog $player "Thank you.">><br>
<</if>>
You previous position was the "$playervar.var14.position" position, but now you've been promoted to
<!-- First, define the array of positions in order. -->
<<set _positionOrder to ["intern","junior","associate","cons","senior","manager","director"]>>
<!-- Find the player's current position in _positionOrder. -->
<<set _currentIndex to _positionOrder.indexOf($playervar.var14.position)>>
<!-- If the player isn't already at the last position, move them up one. -->
<<if _currentIndex >= 0 and _currentIndex < _positionOrder.length - 1>>
<<set $playervar.var14.position = _positionOrder[_currentIndex + 1]>>
<</if>>
the "$playervar.var14.position" position.<br><br>
<<button "Back" "busi_area_workplace_1">><<print _clean_used_vars>><</button>>
<<else>>
/% if false meaning player DO NOT get the promotion %/
<<if $choice1 is "girl22">>
<<dialog _baw1ppt1_person "Well, that was... disappointing. Your answers lacked depth, to say the least.">><br>
<<dialog $player "Oh... Do I still get the promotion...?">><br>
<<dialog _baw1ppt1_person "No. Not this time. You'll just have to try again — preferably with a bit more effort next time.">><br>
<<else>>
<<dialog _baw1ppt1_person "It seems your performance fell short. Your answers didn't meet the standard we expect.">><br>
<<dialog $player "Oh... Do I still get the promotion...?">><br>
<<dialog _baw1ppt1_person "Not this time. You'll have another opportunity in the future. I suggest you take time to better prepare.">><br>
<</if>>
<<button "Back" "busi_area_workplace_1">><<print _clean_used_vars>><</button>>
<</if>>
<<set $playervar.var14.event.event1 to {completed:0, active:0, p_test:0}>>
<<set $playervar.var14.promo_eligible = 0>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "talk1_general">>
<<if $act_2 is "one">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_6.webp"><br><br>
As a fellow gym-goer, you greeted $girl6.name1. The two of you made some small talks.<br><br>
<<add_love $girl6 0>>
<<set _randomtalkgeneral to random(0,7)>>
<<if _randomtalkgeneral is 1>>
<<dialog $girl6 "You know, before I was a regular, I always thought the gym was just for buff guys. But honestly, it's kinda fun.">><br>
<<dialog $player "Yeah, it's a great way to clear your mind, too. Plus, you meet some interesting people. Case in point, I'm now acquainted with you.">><br>
<<elseif _randomtalkgeneral is 2>>
<<dialog $player "... So there I was, trying to impress everyone with a new bench press record... and I got stuck halfway up.">><br>
<<dialog $girl6 "Oh that is embarassing.">><br>
<<dialog $player "Right? I had to call for help. Most embarrassing moment ever, but hey, at least I got a good story out of it.">><br>
<<elseif _randomtalkgeneral is 3>>
<<dialog $player "Ever since I started working out, I've realized how much confidence it gives you. It's like... every rep makes you feel stronger inside and out.">><br>
<<dialog $girl6 "I get that. I felt the same after my first few sessions. It's addictive, in a good way.">><br>
<<elseif _randomtalkgeneral is 4>>
<<dialog $player "I remember my first day at the gym. I thought I was gonna crush it... ended up sore for a week.">><br>
<<dialog $girl6 "(<i>laughs</i>) That's the initiation process, right? No pain, no gain.">><br>
<<dialog $player "That's certainly what everyone keeps saying. Personally, I'd prefer a little less pain next time.">><br>
<<elseif _randomtalkgeneral is 5>>
<<dialog $player "Do you ever feel like the gym is a bit intimidating? All those machines and serious faces...">><br>
<<dialog $girl6 "No. Maybe at first, but once you're in the zone, it's like you're the only one there.">><br>
<<elseif _randomtalkgeneral is 6>>
<<dialog $player "Look at that guy over there, he lifts like he's in a competition. I'm just trying to survive my workout.">><br>
<<dialog $girl6 "(<i>laughs</i>) Lifting heavy are overrated anyways. Maybe you should do more yoga, it's more relaxing.">><br>
<<dialog $player "Yeah, I've seen people do the downward dogs position. I wonder if I could do it.">><br>
<<elseif _randomtalkgeneral is 7>>
<<dialog $player "Ever have one of those days where nothing goes right? Even at the gym?">><br>
<<dialog $girl6 "All the time, $player.name1. But hey, at least we keep showing up.">><br>
<<else>>
<<dialog $girl6 "You're pretty dedicated, huh? What's your goal?">><br>
<<dialog $player "Just trying to stay fit... maybe impress a few people along the way. Do I impressed you?">><br>
<<dialog $girl6 "If you keep showing up, and I might be.">><br>
<</if>>
<span id="back"><<button "After a brief, pleasant chat, you both head back to your workouts." "CITY1">><<set $act to "gym">><</button>></span>
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl6.event.event1.complete>><br>
Details: First encounter at the gym.<br><br>
<</nobr>><<nobr>>
<<set _psg_this to "change_char_color">>
<div class="cheat2">
<<if $act is "">>
<<if $act2 is "">>
<span id="back"><div class="wide-button"><<button "Back">><<backto_current_position>><</button>></div></span><br>
<<set $gvar.var13 to "">>
<<set _character_list to [
{name:"girl1", gender:"f", location:"neighbour", met:$girl1.var.var1},
{name:"girl2", gender:"f", location:"", met:$girl2.var.var1},
{name:"girl3", gender:"f", location:"university", met:$girl3.var.var1},
{name:"girl4", gender:"f", location:"hospital", met:$girl4.var.var1},
{name:"girl5", gender:"f", location:"", met:$girl5.var.var1},
{name:"girl6", gender:"f", location:"", met:$girl6.var.var1},
{name:"girl7", gender:"f", location:"hospital", met:$girl7.var.var1},
{name:"girl8", gender:"f", location:"university", met:$girl8.var.var1},
{name:"girl9", gender:"f", location:"university", met:$girl9.var.var1},
{name:"girl10", gender:"f", location:"", met:$girl10.var.var1},
{name:"girl11", gender:"f", location:"hospital", met:$girl11.var.var1},
{name:"girl12", gender:"f", location:"office", met:$girl12.var.var1},
{name:"girl13", gender:"f", location:"office", met:$girl13.var.var1},
{name:"girl14", gender:"f", location:"office", met:$girl14.var.var1},
{name:"girl15", gender:"f", location:"office", met:$girl15.var.var1},
{name:"girl16", gender:"f", location:"office", met:$girl16.var.var1},
{name:"girl17", gender:"f", location:"office", met:$girl17.var.var1},
{name:"girl18", gender:"f", location:"office", met:$girl18.var.var1},
{name:"girl19", gender:"f", location:"office", met:$girl19.var.var1},
{name:"girl20", gender:"f", location:"office", met:$girl20.var.var1},
{name:"girl21", gender:"f", location:"office", met:$girl21.var.var1},
{name:"girl22", gender:"f", location:"office", met:$girl22.var.var1},
{name:"girl23", gender:"f", location:"office", met:$girl23.var.var1},
{name:"girl24", gender:"f", location:"office", met:$girl24.var.var1},
{name:"girl25", gender:"f", location:"university", met:$girl25.var.var1},
{name:"girl26", gender:"f", location:"other", met:$girl26.var.var1},
{name:"girl27", gender:"f", location:"other", met:$girl27.var.var1},
{name:"girl28", gender:"f", location:"neighbour", met:$girl28.var.var1},
{name:"man1", gender:"m", location:"neighbour", met:$man1.var.var1},
{name:"man3", gender:"m", location:"", met:$man3.var.var1},
{name:"man9", gender:"m", location:"university", met:$man9.var.var1},
{name:"man10", gender:"m", location:"", met:$man10.var.var1},
{name:"man28", gender:"m", location:"neighbour", met:$man28.var.var1},
{name:"man1_2", gender:"m", location:"office", met:$man1_2.var.var1},
{name:"man1_3", gender:"m", location:"office", met:$man1_3.var.var1},
{name:"man1_4", gender:"m", location:"office", met:$man1_4.var.var1},
{name:"man1_5", gender:"m", location:"office", met:$man1_5.var.var1},
{name:"man1_6", gender:"m", location:"office", met:$man1_6.var.var1},
{name:"man1_7", gender:"m", location:"office", met:$man1_7.var.var1}
]>>
<<set _chars_combined to filterCharacters(_character_list, $character_cri.cr1, $character_cri.cr2, $character_cri.cr3)>>
<style>
.character_filter_container {
//border: thick solid green;
display: flex;
flex-direction: column; /* explicitly column layout */
height: 5em; /* or a min-height if you prefer */
}
.character_filter_container .filter_top {
//border: thin dotted pink;
display: flex;
align-items: baseline;
flex: 1 1 50%;
}
.character_filter_container .filter_bottom {
//border: thin dotted orange;
display: flex;
align-items: baseline;
flex: 1 1 50%;
}
.character_filter_container .left {
flex:1 1 10%;
//border: thick solid white;
height:100%;
}
.character_filter_container .right {
flex:1 1 90%;
//border: thick solid red;
height:100%;
}
.invisible_button button {
border-color: transparent;
outline-color:transparent;
color:transparent;
}
.invisible_button button:hover,
.invisible_button button:focus,
.invisible_button button:active {
cursor: default; /* ensure it doesn't change on hover/focus/active */
outline-color: transparent;
border-color: transparent;
background-color: transparent;
}
</style>
<div class="character_filter_container">
<div class="filter_top">
<div class="left">
<span style="font-size:1.25em;"><b>FILTERS: </b></span>
</div>
<div class="right">
<div class="filter_button">
<<button "Gender ( $character_cri.cr1 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr1 to "">><<goto _psg_this>><</button>>
<<button "boobs">><<set $character_cri.cr1 to "f">><<goto _psg_this>><</button>>
<<button "boobless">><<set $character_cri.cr1 to "m">><<goto _psg_this>><</button>>
<<button "bober">><<set $character_cri.cr1 to "bober">><<goto _psg_this>><</button>>
</div>
<</replace>>
<</button>>
<<button "Location ( $character_cri.cr2 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr2 to "">><<goto _psg_this>><</button>>
<<button "office">><<set $character_cri.cr2 to "office">><<goto _psg_this>><</button>>
<<button "university">><<set $character_cri.cr2 to "university">><<goto _psg_this>><</button>>
<<button "hospital">><<set $character_cri.cr2 to "hospital">><<goto _psg_this>><</button>>
<<button "neighbour">><<set $character_cri.cr2 to "neighbour">><<goto _psg_this>><</button>>
<<button "other">><<set $character_cri.cr2 to "other">><<goto _psg_this>><</button>>
</div>
<</replace>>
<</button>>
<<button "Met ( $character_cri.cr3 )">>
<<replace "#character_options">>
<div class="filter_button">
<<button "all">><<set $character_cri.cr3 to ''>><<goto _psg_this>><</button>>
<<button "met">><<set $character_cri.cr3 to 1>><<goto _psg_this>><</button>>
<<button "unmet">><<set $character_cri.cr3 to 0>><<goto _psg_this>><</button>>
<<button "unavailable">><<set $character_cri.cr3 to -1>><<goto _psg_this>><</button>>
</div>
<</replace>>
<</button>>
</div>
</div>
</div>
<div class="filter_bottom">
<div class="left">
<span style="font-size:1.25em;"><b>OPTIONS: </b></span>
</div>
<div class="right">
<span id="character_options">
<span class="invisible_button">
<<button "E">><</button>>
</span>
</span>
</div>
</div>
</div>
<<if $character_cri.cr1 isnot "bober">>
<div class="image-row-chara">
<div class="image-container-chara">
<<button '<<mc_picture>>' >><<set $gvar.var13 to "player">><<goto _psg_this>><<set $choice1 to _char_key, $act to "change_color", $act2 to "">><</button>>
<div class="overlay-text2">$player.name1 (You)</div>
</div>
<<for _char_key range _chars_combined>>
<<capture _char_key>>
<<set _char_person to State.variables[_char_key]>>
<div class="image-container-chara">
<<if _char_person.var.var1 is 1 or _char_person.var.var1 is -1>>
<<print '<<button "<img src=\\"images/GPG1O/char/thumb/'+ _char_person.profile +'.webp\\">" _psg_this>><<set $choice1 to _char_key, $choice2 to State.variables[_char_key].color, $act to "change_color", $act2 to "">><</button>>'>>
<<if _char_person.var.var1 is -1>>
<span class="button-disabled"><div class="overlay-text2">_char_person.name1</div></span>
<<else>>
<div class="overlay-text2">_char_person.name1</div>
<</if>>
<<else>>
<<set _firstLetter to _char_key.charAt(0).toLowerCase()>>
<span class="button-disabled">
<<if _firstLetter is "g">>
<<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>>
<<else>>
<<button '<img src="images/GPG1O/char/thumb/random_man.webp">' >><</button>>
<</if>>
</span>
<div class="overlay-text2">_char_person.name1</div>
<</if>>
</div>
<</capture>>
<</for>>
</div>
<<else>>
<div class=" center">
<video id="vid" autoplay loop><source src="images\GPG1O\char\general\tv\bober_19_sec.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<div class="center font_size_2_5"><<link "Youtube source">>
<<run window.open
('https://www.youtube.com/watch?v=1ZtwWHzvfFg', '_blank')>>
<</link>>
</div>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "change_color">>
<<if $act2 is "">>
<<set _ccc_default_colors to [
["girl1","fb7f98"], ["man1","964B00"],
["girl2","ffc300"],
["girl3","f12aea"], ["man3","b6ef07"],
["girl4","843e62"], ["man4","bdd351"],
["girl5","3ab01b"], ["man5","21eb81"],
["girl6","520ace"],
["girl7","bea579"], ["man7","9b2002"],
["girl8","3ab01b"],
["girl9","b2c489"], ["man9","0165fc"],
["girl10","bee4C3"], ["man10","d3ec71"],
["girl11","FFD700"], ["man11","FFD700"],
["girl12","9b89c4"],
["girl13","ba9274"],
["girl14","ffffc5"],
["girl15","ba9274"],
["girl16","c07f32"],
["girl17","f0d7c0"],
["girl18","bdb7ab"],
["girl19","cc9966"],
["girl20","3b919b"],
["girl21","dcbe8a"],
["girl22","a91b0d"],
["girl23","ee4b2b"],
["girl24","ff8da1"],
["girl25","ffb5c2"],
["girl26","669E8E"],
["girl27","00cf76"],
["girl28","e3efe3"], ["man28","b5bfb5"],
["man1_2","00c000"],
["man1_3","c0c0c0"],
["man1_4","c0c000"],
["man1_5","ff4b33"],
["man1_6","8080c0"],
["man1_7","c0c040"]
]>>
<<set _matches = _ccc_default_colors.filter(item => item[0] === $choice1)>>
<<if _matches.length>>
<<set _defaultColor = _matches[0][1]>>
<<else>>
No such entry.
<</if>>
<<set _ccc_person to State.variables[$choice1]>>
Character chosen: _ccc_person.name1<br><br>
<<if $background2 is "">>
<<elseif $background2 is "colored">>
<<= '<style>body {background-color: #' + _ccc_person.color + ';}</style>'>>
<</if>>
<<set _oldColor = $choice2>>
<<set _newColor = _ccc_person.color>>
<<dialog _ccc_person "Hey there! Fancy seeing you here. Participating in a bit of custom fuckery, are we? Well well, it ain't much, but it's something. We take the wins we can.">><br>
<<dialog $player "Is me, das personified! Guten tag to custom fuckery, ja?">><br>
<!-- Container to hold both color swatches side by side -->
<div style="
display: flex;
justify-content: center;
align-items: center;
gap: 2rem;
margin-top: 2rem;
">
<!-- Current Color Box -->
<div style="text-align: center;">
<<=
'<div style="background-color:#' + _defaultColor + ';' +
' width:100px;' +
' height:100px;' +
' border:1px solid #000;' +
' margin-bottom:0.5rem;"></div>'
>>
<div>Default Color</div>
</div>
<div style="text-align: center;">
<<=
'<div style="background-color:#' + _oldColor + ';' +
' width:100px;' +
' height:100px;' +
' border:1px solid #000;' +
' margin-bottom:0.5rem;"></div>'
>>
<div>Old Color</div>
</div>
<!-- New Color Box (preview) -->
<div style="text-align: center;">
<<=
'<div id="newPreview" style="' +
' width: 100px;' +
' height: 100px;' +
' background-color: #' + _newColor + ';' +
' border: 1px solid #000;' +
' margin-bottom: 0.5rem;"></div>'
>>
<div>New Color</div>
</div>
</div>
<!-- …the three color boxes from above… -->
<div style="text-align: center; margin-top: 1rem;">
<form id="colorForm">
<input
id="newColorInput"
type="text"
size="6"
maxlength="6"
placeholder="ABC123"
value=""
style="text-transform: uppercase;"
oninput="document.getElementById('newPreview').style.backgroundColor = '#' + this.value;"
>
<<button "Apply Color" _psg_this>><<run setup.applyColor($choice1)>><</button>>
</form>
</div>
<!-- Revert and Back buttons -->
<br>
<<button "Revert Color (<i>to default</i>)" _psg_this>>
<<set _ccc_person.color to _defaultColor>>
<!-- Immediately update preview so it shows the old color again: -->
<script>document.getElementById('newPreview').style.backgroundColor = '#'+_defaultColor;</script>
<</button>>
<<button "Revert Color (<i>to old</i>)" _psg_this>>
<<set _ccc_person.color to $choice2>>
<!-- Immediately update preview so it shows the old color again: -->
<script>document.getElementById('newPreview').style.backgroundColor = '#'+_oldColor;</script>
<</button>>
<<button "Toggle background" _psg_this>><<cycle_var "background2" `["colored",""]`>><</button>>
<br>
<span id="back">
<<button "Back (<i>changes will apply</i>)" _psg_this>>
<<set $act to "">><<set $act2 to "", $background2 to "">><<set $choice1 to "">>
<</button>>
</span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
</div>
<</nobr>><<nobr>>
DONE!<br><br>
<<set _year to 2023, _tempyear to 2023>>
<style>body {background-color: #8b0000;}</style>
<<if $choice1 is "freecheat">>
<<set _backbutton_csp to '
<span id="back"><<button "Back" "cheat">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $choice1 to "">><</button>></span>
'>>
<<else>>
<<set _backbutton_csp to '
<span id="back"><<button "Back" "cheat2">>
<<set $act to $act2, $act2 to "", $choice1 to "">>
<</button>></span>
'>>
<</if>>
<<if $act is "">>
<<button "reset Allie" "character_set_page">><<set $act to "allie">><</button>><br>
<<button "reset Lila" "character_set_page">><<set $act to "lila">><</button>><br>
<<button "reset Eva" "character_set_page">><<set $act to "eva">><</button>><br>
<<button "reset Liya" "character_set_page">><<set $act to "liya">><</button>><br><br>
<<elseif $act is "allie" or $act is "girl1">>
<<set $girl1 to {"index":0, "name1":"Allie", "name2":"Rae", "age": 28, "partner":"Eethan", "job": "Housewife", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":2, "corruption_level":0, "corruption":0, "bcs":0, "odate":2, "preg":0, "color":"fb7f98", "location":"", "profile":"allie",
"sdet": {
"fertilitybon":10, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"tue":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"wed":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"thu":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"fri":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"sat":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"},
"sun":{"7-8": "kitchen", "9-9":"bathroom", "10-14": "bedroom", "15-17":"livingroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Building rapport", "talk":0, "talk2":0, "talk3":0, "talk4":0, "talk5":0, "completed":false},
"event2":{"title":"Talk about partner", "talk1":0, "talk2":0, "talk3":0, "talk4_checkup":0, "talk4_checkup_status":0, "talk5_secretmassage":0, "talk6_gotholdofguy":0, "talk7_canmassagetalk1":0, "massage1":0, "talk8_aftermassagefirstsex":0, "massage_qty":0, "talk9_agreementcanhavesex":0, "completed":0},
"event3":{"completed":0, "active":0},
"event4":{"completed":0, "active":0},
"event5":{"completed":0, "active":0},
"event6":{"completed":0, "active":0},
"event7":{"completed":0, "active":0},
"event8":{"completed":0, "active":0},
"event9":{"completed":0, "active":0},
"event11":{"completed":0, "active":0},
"event12":{"completed":0, "active":0},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":10, "score":5.5},
"gift2":{"index":13, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Fish fingers with corn dip",
"activity":"Cooking",
"song":"Lady by Little River Band",
"movie":"Love Actually"
},
"operatingHour":{
"one":{"open":8, "close":18, "days":[0,1,2,3,4,5, 6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":20, "two":30, "three":50, "four":60, "five":70},
"jokepoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"corruptionpoint":{"one":10, "two":25, "three":40, "four":60, "five":80},
"angerpenalty":5,
"angercooldown":7
},
pregdetails : {
record: { count: 0, gacrp:0, baby_names: [], abort: 0, aborted_latest:false },
config: { baby_limit: 3, preg_length: 90, abort:false },
current_pregnancy: { active: false, schedule: null, conception_date: null, days_passed: 0, daysleft: 0, bcs: null, odate: null, children: null, childwp: null, planned: null,
phases: {
know: null, looking_for_player: false, inform: false, warning_close: false, gave_birth: false, gave_birth_inform: false, at_maternity_ward: false, inform_date: null, warning_close_date: null, gave_birth_inform_date:null
}
},
abortion: { active: false, inform: false, claim_money: false}
}
}>>
<<set $man1 to {"index":0, "name1": $girl1.partner, "name2":"Stone", "age":29, "partner_index":$girl1.name1, "job":"Teacher", "children":$girl1.children, "religion":"Christian", "color":"964B00", "location":"", "profile":"man1", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "kitchen", "6-7": "bedroom"},
"tue":{"19-23": "kitchen", "6-7": "bedroom"},
"wed":{"19-23": "kitchen", "6-7": "bedroom"},
"thu":{"19-23": "kitchen", "6-7": "bedroom"},
"fri":{"19-23": "kitchen", "6-7": "bedroom"},
"sat":{"7-9": "livingroom", "10-12": "kitchen"},
"sun":{"10-12": "kitchen", "7-9": "livingroom", "13-14":"church", "15-16":"fellowship_room"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "lila" or $act is "girl2">>
<<set $girl2 to {"index":1, "name1":"Lila", "name2":"Love", "age": 26, "partner":"", "job": "Designer", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":13, "preg":0, "color":"ffc300", "location":"", "profile":"lila",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"doorstep_event":0,
"schedule": {
"mon":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom" , "21-23": "bedroom"},
"tue":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"wed":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"thu":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "21-23": "bedroom"},
"fri":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"sat":{"7-8":"bathroom", "18-20": "kitchen", "10-12": "bedroom", "16-17":"livingroom", "21-23":"bedroom"},
"sun":{"7-8":"bathroom", "18-20": "kitchen", "10-12": "bedroom", "16-17":"livingroom", "21-23":"bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"random_activity_1":0, "gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Introduction", "completed":0, "talk1":0, "talk2":0, "talk3":0, "talk4":0, "talk5":0},
"event2":{"title":"Dates at the park", "completed":0, "var1":0},
"event3":{completed:0, active:0},
"event4":{},
"event5":{},
"event6":{},
"event7":{},
"event8":{},
"event9":{},
"event10":{},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":14, "score":5.5},
"gift2":{"index":3, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Quesadilla",
"activity":"Shopping",
"song":"Take On Me",
"movie":"The Shining"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5, 6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"jokepoint":{"one":0, "two":5, "three":5, "four":5, "five":5},
"corruptionpoint":{"one":0, "two":30, "three":60, "four":70, "five":90},
"angerpenalty":7,
"angercooldown":7
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "eva" or $act is "girl3">>
<<set $girl3 to {"index":2, "name1":"Eva", "name2":"Elfie", "age": 20, "partner":"Lukas", "job": "", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":1, "corruption_level":0, "corruption":0, "bcs":1, "odate":6, "preg":0, "color":"f12aea", "location":"", "profile":"eva_elfie",
"sdet": {
"fertilitybon":2, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"tue":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"wed":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"thu":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"fri":{"8-10": "class1", "12-12": "outside_uni", "13-13":"livingroom", "14-14":"kitchen", "15-16":"bedroom", "17-17":"bathroom", "18-18":"kitchen", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"sat":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom", "0-6":"bedroom"},
"sun":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom", "0-6":"bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":"Harmony Hills", "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Introduction", "completed":0, "introduce":0, "areyousingle":0, "excuse":"", "touchface":0},
"event2":{"title":"Getting Closer", "visitmchouse":0, "hasphone":0, "askphone":0, "playerboughtphone":0},
"event3":{"title":"Activities", "date1":0},
"event4":{"start":0, "bet_status":0, "playerwin":0, "evawin":0, "sexpossible":0, "eva_win1":0, "eva_win2":0, "eva_win3":0, "eva_win4":0, "player_win1":0, "player_win1_count":0, "player_win2":0, "player_win2_count":0, "player_win3":0, "player_win4":0, "player_win5":0, "player_win5_count":0 },
"event5":{completed:0, active:0},
"event6":{completed:0, active:0},
"event7":{completed:0, active:0},
"event8":{completed:0, active:0},
"event9":{completed:0, active:0},
"event10":{completed:0, active:0},
"event11":{completed:0, active:0, toilet_sex:0, man3_here:0, big_bet:0, big_bet_result:0},
"event12":{completed:0, active:0, days_stayed:0, girl_cover:"", man10_question:0, count:0, eva_showered:0, month:{month:0, month_count:0}},
"event13":{},
"event14":{},
"event15":{completed:0, active:0, route:0, creampie_banned:0, ending:0}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":11, "score":5.5},
"gift2":{"index":14, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Vatrushka",
"activity":"Outdoor activities",
"song":"Life Letters by Never Get Used To People",
"movie":"Ivan Vasilievich changes his profession"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"jokepoint":{"one":0, "two":5, "three":5, "four":5, "five":5},
"corruptionpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"angerpenalty":4,
"angercooldown":4
},
pregdetails : {
record: { count: 0, gacrp:0, baby_names: [], abort: 0, aborted_latest:false },
config: { baby_limit: 1, preg_length: 90, abort:true },
current_pregnancy: { active: false, schedule: null, conception_date: null, days_passed: 0, daysleft: 0, bcs: null, odate: null, children: null, childwp: null, planned: null,
phases: {
know: null, looking_for_player: false, inform: false, warning_close: false, gave_birth: false, gave_birth_inform: false, at_maternity_ward: false, inform_date: null, warning_close_date: null, gave_birth_inform_date:null
}
},
abortion: { active: false, inform: false, claim_money: false}
}
}>>
<<set $man3 to {"index":1, "name1": $girl3.partner, "name2":"Petrov", "age":22, "partner_index":$girl3.name1, "job":"Crypto Trader", "children":$girl3.children, "religion":"Christian", "color":"b6ef07", "location":"", "profile":"lukas", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"tue":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"wed":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"thu":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"fri":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-12": "office", "13-17": "outside", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sat":{"7-7":"bathroom", "8-12":"outside", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sun":{"7-7":"bathroom", "8-12":"livingroom", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "liya" or $act is "girl4">>
<<set $girl4 to {"index":3, "name1":"Liya", "name2":"Silver", "age": 29, "partner":"Ty", "job": "Doctor", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":5, "preg":0, "color":"843e62", "location":"", "profile":"liya_silver",
"sdet": {
"fertilitybon":4, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"8-11": "work", "12-13": "rest", "14-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-23":"bedroom", "0-5":"bedroom"},
"tue":{"8-8": "bathroom", "9-9": "kitchen", "10-12":"livingroom", "13-14":"bedroom", "18-18":"bathroom", "19-19":"kitchen", "20-22": "livingroom", "23-23":"bedroom", "0-7":"bedroom"},
"wed":{"8-8": "bathroom", "9-9": "kitchen", "10-12":"livingroom", "13-14":"bedroom", "18-18":"bathroom", "19-19":"kitchen", "20-22": "livingroom", "23-23":"bedroom", "0-7":"bedroom"},
"thu":{"8-11": "work", "12-13": "rest", "14-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-23":"bedroom", "0-5":"bedroom"},
"fri":{"8-11": "work", "12-13": "rest", "14-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-23":"bedroom", "0-5":"bedroom"},
"sat":{"8-11": "work", "12-13": "rest", "14-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-23":"bedroom", "0-5":"bedroom"},
"sun":{"8-11": "work", "12-13": "rest", "14-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-23":"bedroom", "0-5":"bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"completed":0}, /*title: introduction*/
"event2":{completed:0, active:0, details:{date_on:0, last_date_date:null, missed_last_date:0, missed_date_count:0, cooldown:0, liya_mad:0, liya_mad_date_end:null}},
"event3":{completed:0, active:0, details:{date_on:0, r1_score:0, r2_score:0, r3_score:0, cooldown:0}},
"event4":{completed:0, active:0, details:{}},
"event5":{},
"event6":{},
"event7":{},
"event8":{},
"event9":{},
"event10":{},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"five":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":20, "score":5.5},
"gift2":{"index":8, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Chicken breast",
"activity":"Collecting artifacts.",
"song":"3D by Alexandra Lenus",
"movie":"Se7en"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":30, "two":40, "three":50, "four":60, "five":80},
"jokepoint":{"one":20, "two":20, "three":30, "four":30, "five":30},
"corruptionpoint":{"one":25, "two":40, "three":65, "four":80, "five":95},
"angerpenalty":4,
"angercooldown":4
}
}>>
<<set $man4 to {"index":2, "name1": $girl4.partner, "name2":"Neadik", "age":29, "partner_index":$girl4.name1, "job":"Lawyer", "children":$girl4.children, "religion":"Christian", "color":"bdd351", "location":"", "profile":"ty", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "unknown", "6-7": "unknown"},
"tue":{"19-23": "unknown", "6-7": "unknown"},
"wed":{"19-23": "unknown", "6-7": "unknown"},
"thu":{"19-23": "unknown", "6-7": "unknown"},
"fri":{"13-19": "livingroom"},
"sat":{"7-12": "livingroom"},
"sun":{"14-20": "livingroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "adelle" or $act is "girl5">>
<<set $girl5 to {"index":4, "name1":"Adelle", "name2":"Sabelle", "age": 24, "partner":"Maurice", "job": "Stripper", "children":0, "religion":"Unknown", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":7, "preg":0, "color":"3ab01b", "location":"", "profile":"adelle",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"tue":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"wed":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"thu":{"0-23": "notwork"},
"fri":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"sat":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"sun":{"0-23": "notwork"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"private_dance_stripclub_count":0, "blowjob":0, "ask_for_sex":0 , "sex_possible":0}, /*title: stripclubstuff*/
"event2":{},
"event3":{},
"event4":{},
"event5":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"five":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":13, "score":5.5},
"gift2":{"index":14, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":12, "score":-5},
"food":"Bananas",
"activity":"Being sexy",
"song":"Timber by Pitbull and Ke$ha",
"movie":"Fifty Shades of Grey"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"jokepoint":{"one":0, "two":0, "three":0, "four":0, "five":10},
"corruptionpoint":{"one":5, "two":10, "three":15, "four":20, "five":25},
"angerpenalty":4,
"angercooldown":4
}
}>>
<<set $man5 to {"index":3, "name1": $girl5.partner, "name2":"Kholis", "age":39, "partner_index":$girl5.name1, "job":"unemployed", "children":$girl5.children, "religion":"Christian", "color":"21eb81", "location":"", "profile":"maurice", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "unknown", "6-7": "unknown"},
"tue":{"19-23": "unknown", "6-7": "unknown"},
"wed":{"19-23": "unknown", "6-7": "unknown"},
"thu":{"19-23": "unknown", "6-7": "unknown"},
"fri":{"13-19": "livingroom"},
"sat":{"7-12": "livingroom"},
"sun":{"14-20": "livingroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "cayenne" or $act is "girl6">>
<<set $girl6 to {"index":5, "name1":"Cayenne", "name2":"Klein", "age": 20, "partner":"", "job": "", "children":0, "religion":"Unknown", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":0, "odate":22, "preg":0, "color":"520ace", "location":"", "profile":"cayenne",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"0-23": "none"},
"tue":{"0-23": "none"},
"wed":{"0-23": "none"},
"thu":{"0-23": "none"},
"fri":{"0-23": "none"},
"sat":{"0-23": "none"},
"sun":{"0-23": "none"},
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"complete":0, "active":0},
"event2":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":3, "score":5.5},
"gift2":{"index":13, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":28, "score":-5},
"food":"None",
"activity":"Staying fit",
"song":"Szomorú vasárnap by Reszo Seress",
"movie":"Moszkva tér (2001)"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"jokepoint":{"one":0, "two":0, "three":0, "four":0, "five":10},
"corruptionpoint":{"one":5, "two":10, "three":20, "four":25, "five":40},
"angerpenalty":5,
"angercooldown":5
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "mira" or $act is "girl8">>
<<set $girl8 to {}>>
<<set _tempyear to 2023>>
<<set $girl8 to {
index: 7,
name1: "Mira",
name2: "Monroe",
age: 21,
partner: "",
job: "student",
children: 0,
religion: "Christian",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 2,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 3,
preg: 0,
color: "3ab01b",
location: "",
profile: "mira",
sdet: {
fertilitybon: 0,
sex: 0,
kiss: 0,
last_creampie_date: 0,
creampie_today: 0,
creampie: 0,
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0,
childwp: 0,
climax: 0
},
has_something_to_say:0,
has_message:0,
schedule: {
mon:{"12-13":"cafe", "14-14":"library", "15-17":"class"},
tue:{"12-13":"cafe", "14-14":"library", "15-17":"class"},
wed:{"12-13":"cafe", "14-14":"library", "15-17":"class"},
thu:{"12-13":"cafe", "14-14":"library", "15-17":"class"},
fri:{"12-13":"cafe", "14-17":"class"},
sat:{},
sun:{}
},
var: {
var1: 0,
var2: 50,
var3: 0,
var4: 0,
var5: 0,
var6: 0,
var7: 0,
var8: [0,0,0,0,0],
var9: 0,
var10: 0
},
daily: {
gift: 0,
talk: 0,
sex: 0,
count: {
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0
}
},
event: {
event0: {completed:0, active:0},
event1: {completed:0, active:0, next_event:0},
event2: {completed:0, active:0}
},
nextevent: {
one: {
day: 0,
month: 0,
year: _tempyear,
status: "",
detail: {
status: "",
day: "",
month: "",
year: ""
}
},
two: {
day: 0,
month: 0,
year: _tempyear,
status: "",
detail: {
status: "",
day: "",
month: "",
year: ""
}
}
},
preference: {
gift1: { index: 22, score: 5.5 },
gift2: { index: 10, score: 3.5 },
gift3: { index: 0, score: 0 },
gift4: { index: 24, score: -5 }
},
operatingHour: {
one: { open: 7, close: 22, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
},
personality: {
angerpenalty: 2,
angercooldown: 1
}
}>>
<<print _backbutton_csp>>
<<elseif $act is "kenzie_madison" or $act is "girl9">>
<<set $girl9 = {}>>
<<set $girl9 to {
index: 8,
name1: "Kenzie",
name2: "Madison",
age: 20,
partner: "Kevin",
job: "student",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 2,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 12,
preg: 0,
color: "b2c489",
location: "",
profile: "kenzie_madison",
sdet: {
fertilitybon: 1,
sex: 0,
kiss: 0,
last_creampie_date: 0,
creampie_today: 0,
creampie: 0,
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0,
childwp: 0,
climax: 0
},
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"0-7":"bedroom", "8-8":"bathroom", "9-11":"class", "12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-23":"bedroom"},
tue: {"0-7":"bedroom", "8-8":"bathroom", "9-11":"class", "12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-23":"bedroom"},
wed: {"0-7":"bedroom", "8-8":"bathroom", "9-11":"class", "12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-23":"bedroom"},
thu: {"0-7":"bedroom", "8-8":"bathroom", "9-11":"class", "12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-23":"bedroom"},
fri: {"0-7":"bedroom", "8-8":"bathroom", "9-11":"class", "12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-23":"bedroom"},
sat: {"0-7":"bedroom", "8-8":"bathroom", "9-9": "kitchen","10-10": "shopping","11-12": "pool","13-15": "livingroom","16-18": "kitchen","19-20": "livingroom","21-23": "bedroom"},
sun: {"0-7":"bedroom", "8-8":"bathroom", "9-9": "kitchen", "10-10": "pool", "11-13": "shopping", "14-17": "livingroom", "18-18": "kitchen", "19-20": "livingroom", "21-23": "bedroom"}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0, has_phone_num:0
},
daily: {
gift: 0,
talk: 0,
sex: 0,
count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 }
},
event: {
event1: { completed:0, active:0, bbfshowcase_date:0, bbfshowcase_outside_date:0},
event2: { completed:0, active:0, hungout_count:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
preference: {
gift1: { index: 14, score: 5.5 },
gift2: { index: 13, score: 3.5 },
gift3: { index: 0, score: 0 },
gift4: { index: 23, score: -5 }
},
operatingHour: {
one: { open: 7, close: 21, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
},
personality: {
angerpenalty: 1,
angercooldown: 0
},
emotion:0,
random_message:{status:0, date_assigned:0, date:0, rate: 9}
}>>
<<print _backbutton_csp>>
<<set $man9 to {"index":0, "name1": $girl9.partner, "name2":"Teacup", "age":20, "partner_index":$girl9.name1, "job":"student", "children":0, "religion":"Christian", "color":"0165fc", "location":"", "profile":"man9", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{},
"tue":{},
"wed":{},
"thu":{},
"fri":{},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0
}
}>>
<<elseif $act is "chloe_surreal" or $act is "girl10">>
<<set $girl10 to {"name1":"Chloe", "name2":"Surreal", "index":9, "age":20, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"bee4C3", "profile":"chloe_surreal", "odate":6,
sdet: {
fertilitybon: 15,
sex: 0,
kiss: 0,
last_creampie_date: 0,
creampie_today: 0,
creampie: 0,
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0,
childwp: 0,
climax: 0
},
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"11-13":"m_bedroom1", "14-15":"m_backyard", "16-17":"m_livingroom", "18-18":"m_bathroom", "19-19":"m_kitchen", "20-23":"m_bedroom1"},
tue: {"11-13":"m_bedroom1", "14-15":"m_backyard", "16-17":"m_livingroom", "18-18":"m_bathroom", "19-19":"m_kitchen", "20-23":"m_bedroom1"},
wed: {"11-13":"m_bedroom1", "14-15":"m_backyard", "16-17":"m_livingroom", "18-18":"m_bathroom", "19-19":"m_kitchen", "20-23":"m_bedroom1"},
thu: {"0-7":"bedroom1", "8-8":"bathroom", "9-9":"kitchen", "11-13":"livingroom", "14-15":"backyard", "16-17":"livingroom", "18-18":"bathroom", "19-19":"kitchen", "20-23":"bedroom1"},
fri: {"0-7":"bedroom1", "8-8":"bathroom", "9-9":"kitchen", "11-13":"livingroom", "14-15":"backyard", "16-17":"livingroom", "18-18":"bathroom", "19-19":"kitchen", "20-23":"bedroom1"},
sat: {"0-7":"bedroom1", "8-8":"bathroom", "9-9":"kitchen", "11-13":"livingroom", "14-15":"backyard", "16-17":"livingroom", "18-18":"bathroom", "19-19":"kitchen", "20-23":"bedroom1"},
sun: {"0-7":"m_bedroom1", "8-8":"m_bathroom", "9-9":"m_kitchen", "11-13":"m_livingroom", "14-15":"m_backyard", "16-17":"m_livingroom", "18-18":"m_bathroom", "19-19":"m_kitchen", "20-23":"m_bedroom1"}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0,
talk: 0,
sex: 0,
count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 }
},
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
preference: {
gift1: { index: 14, score: 5.5 },
gift2: { index: 13, score: 3.5 },
gift3: { index: 0, score: 0 },
gift4: { index: 23, score: -5 }
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
},
personality: {
angerpenalty: 1,
angercooldown: 0
}
}>>
<<set $man10 to {"name1":"Jester", "name2":"Nester", "index":9, "age":20, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"d3ec71", "profile":"man10", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"tue":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"wed":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"thu":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"fri":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"sat":{"0-10":"bedroom1", "11-13":"livingroom", "14-14":"kitchen", "15-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"},
"sun":{"0-10":"bedroom1", "17-17":"bedroom1", "18-18":"kitchen", "19-19":"bathroom", "20-23":"bedroom1"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0
},
"event":
{"event1":{"completed":0, "active":0, "dope_smoked":0}
},
"daily":{"smoke_dope":0, "smoke_dope_date":0}
}>>
<<print _backbutton_csp>>
<<elseif $act is "aj_applegate" or $act is "girl7">>
<<set $girl7 to {"name1":"AJ", "name2":"Applegate", "index":6, "age":28, "partner":"Henry", "lust":0, "base_lust":0, "lustdate":0, "love":0, "bbydesire": 1, "corruption":0, "corruption_level":0, "color":"bea579", "profile":"aj", "odate":5, "bcs": 1, "children":0, "preg": 0, "location": "",
sdet: {
fertilitybon: 2, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {},
tue: {},
wed: {},
thu: {},
fri: {},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<set $man7 to {"name1":"Henry", "name2":"Heimeric", "index":6, "age":30, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"9b2002", "profile":"man7", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{},
"tue":{},
"wed":{},
"thu":{},
"fri":{},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0
},
"event":
{"event1":{"completed":0, "active":0}
},
"daily":{}
}>>
<<print _backbutton_csp>>
<<elseif $act is "danielle_delaunay" or $act is "girl11">>
<<set $girl11 to {"name1":"Danielle", "name2":"Delauney", "partner":"Johniey", "index":10, "age":28, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":1, "love":0, "corruption":0, "corruption_level":0, "color":"FFD700", "bcs":1, "location":"", "preg":0, "profile":"danielle_delauney", "odate":28, "children":0,
sdet: {
fertilitybon: 1, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {},
tue: {},
wed: {},
thu: {},
fri: {},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<set $man11 to {"name1":"Johniey", "name2":"Jarko", "index":10, "age":30, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"FFD700", "profile":"man11", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{},
"tue":{},
"wed":{},
"thu":{},
"fri":{},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0
},
"event":
{"event1":{"completed":0, "active":0}
},
"daily":{}
}>>
<<print _backbutton_csp>>
<<elseif $act is "laney_grey" or $act is "girl12">>
<<set $girl12 to {"name1":"Laney", "name2":"Grey", "partner":"Jock", "index":11, "age":25, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"9b89c4", "bcs":1, "location":"", "preg":0, "profile":"laney_grey", "odate":13, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"10-11":"boss_office", "13-19":"boss_office"},
tue: {"8-11":"boss_office", "13-16":"boss_office"},
wed: {"8-11":"boss_office", "13-16":"boss_office"},
thu: {"8-11":"boss_office", "13-18":"boss_office"},
fri: {"8-11":"boss_office", "13-18":"boss_office"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "angelina_diamanti" or $act is "girl13">>
<<set $girl13 to {"name1":"Angelina", "name2":"Diamanti", "partner":"", "index":12, "age":31, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"ba9274", "bcs":0, "location":"", "preg":0, "profile":"angelina_diamanti", "odate":20, "children":2,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "13-16":"workspace"},
tue: {"8-11":"workspace", "13-16":"workspace"},
wed: {"8-11":"workspace", "13-16":"workspace"},
thu: {"8-11":"workspace", "13-16":"workspace"},
fri: {"8-11":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "cutie_kim" or $act is "girl14">>
<<set $girl14 to {"name1":"Cutie", "name2":"Kim", "partner":"", "index":13, "age":20, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"ffffc5", "bcs":0, "location":"", "preg":0, "profile":"cutie_kim", "odate":20, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "12:12":"workspace", "13-16":"workspace"},
tue: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
wed: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
thu: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
fri: {"8-11":"workspace", "12:12":"", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "layla_london" or $act is "girl15">>
<<set $girl15 to {"name1":"Layla", "name2":"London", "partner":"Mael", "index":14, "age":27, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":1, "love":0, "corruption":0, "corruption_level":0, "color":"ba9274", "bcs":0, "location":"", "preg":0, "profile":"layla_london", "odate":16, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
tue: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
wed: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
thu: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
fri: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "brooke_beretta" or $act is "girl16">>
<<set $girl16 to {"name1":"Brooke", "name2":"Beretta", "partner":"Vardan", "index":15, "age":34, "lust":0, "base_lust":20, "lustdate":0, "bbydesire":2, "love":0, "corruption":20, "corruption_level":2, "color":"c07f32", "bcs":0, "location":"", "preg":0, "profile":"brooke_beretta", "odate":6, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "13-16":"workspace"},
tue: {"8-11":"workspace", "13-16":"workspace"},
wed: {"8-11":"workspace", "13-16":"workspace"},
thu: {"8-11":"workspace", "13-16":"workspace"},
fri: {"8-11":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "daisy_stone" or $act is "girl17">>
<<set $girl17 to {"name1":"Daisy", "name2":"Stone", "partner":"", "index":16, "age":28, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"f0d7c0", "bcs":1, "location":"", "preg":0, "profile":"daisy_stone", "odate":9, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "13-16":"workspace"},
tue: {"8-11":"workspace", "13-16":"workspace"},
wed: {"8-11":"workspace", "13-16":"workspace"},
thu: {"8-11":"workspace", "13-16":"workspace"},
fri: {"8-11":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "noelle_easton" or $act is "girl18">>
<<set $girl18 to {"name1":"Noelle", "name2":"Easton", "partner":"Daxton", "index":17, "age":30, "lust":0, "base_lust":10, "lustdate":0, "bbydesire":1, "love":0, "corruption":10, "corruption_level":1, "color":"bdb7ab", "bcs":0, "location":"", "preg":0, "profile":"noelle_easton", "odate":1, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "13-16":"workspace"},
tue: {"8-11":"workspace", "13-16":"workspace"},
wed: {"8-11":"workspace", "13-16":"workspace"},
thu: {"8-11":"workspace", "13-16":"workspace"},
fri: {"8-11":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "paige_turnah" or $act is "girl19">>
<<set $girl19 to {"name1":"Paige", "name2":"Turnah", "partner":"Dorian", "index":18, "age":34, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"cc9966", "bcs":1, "location":"", "preg":0, "profile":"paige_turnah", "odate":11, "children":2,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
tue: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
wed: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
thu: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
fri: {"8-11":"workspace", "12:12":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "sophia_burns" or $act is "girl20">>
<<set $girl20 to {"name1":"Sophia", "name2":"Burns", "partner":"Enrique", "index":19, "age":27, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"3b919b", "bcs":1, "location":"", "preg":0, "profile":"sophia_burns", "odate":12, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"office_girl20", "12:12":"pantry", "13-16":"office_girl20"},
tue: {"8-11":"office_girl20", "12:12":"pantry", "13-16":"office_girl20"},
wed: {"8-11":"office_girl20", "12:12":"pantry", "13-16":"office_girl20"},
thu: {"8-11":"office_girl20", "12:12":"pantry", "13-16":"office_girl20"},
fri: {"8-11":"office_girl20", "12:12":"pantry", "13-16":"office_girl20"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "kayla_kayden" or $act is "girl21">>
<<set $girl21 to {"name1":"Kayla", "name2":"Kayden", "partner":"Eamon", "index":20, "age":30, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"dcbe8a", "bcs":1, "location":"", "preg":0, "profile":"kayla_kayden", "odate":13, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
tue: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
wed: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
thu: {"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
fri: {"8-11":"workspace", "12:12":"workspace", "13-16":"workspace"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "lena_paul" or $act is "girl22">>
<<set $girl22 to {"name1":"Lena", "name2":"Paul", "partner":"Jorin", "index":21, "age":27, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"a91b0d", "bcs":1, "location":"", "preg":0, "profile":"lena_paul", "odate":16, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"office_girl22", "13-16":"office_girl22"},
tue: {"8-11":"office_girl22", "13-16":"office_girl22"},
wed: {"8-11":"office_girl22", "13-16":"office_girl22"},
thu: {"8-11":"office_girl22", "13-16":"office_girl22"},
fri: {"8-11":"office_girl22", "13-16":"office_girl22"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "tommy_king" or $act is "girl23">>
<<set $girl23 to {"name1":"Tommy", "name2":"King", "partner":"Jaxon", "index":22, "age":27, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"ee4b2b", "bcs":1, "location":"", "preg":0, "profile":"tommy_king", "odate":17, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"office_girl23", "13-16":"office_girl23"},
tue: {"8-11":"office_girl23", "13-16":"office_girl23"},
wed: {"8-11":"office_girl23", "13-16":"office_girl23"},
thu: {"8-11":"office_girl23", "13-16":"office_girl23"},
fri: {"8-11":"office_girl23", "13-16":"office_girl23"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "sunny_lane" or $act is "girl24">>
<<set $girl24 to {"name1":"Sunny", "name2":"Lane", "partner":"", "index":23, "age":21, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"ff8da1", "bcs":1, "location":"", "preg":0, "profile":"sunny_lane", "odate":18, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"8-11":"reception", "13-16":"reception"},
tue: {"8-11":"reception", "13-16":"reception"},
wed: {"8-11":"reception", "13-16":"reception"},
thu: {"8-11":"reception", "13-16":"reception"},
fri: {"8-11":"reception", "13-16":"reception"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "daphne_dare" or $act is "girl25">>
<<set $girl25 to {"name1":"Daphne", "name2":"Dare", "partner":"", "index":24, "age":20, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"ffb5c2", "bcs":1, "location":"", "preg":0, "profile":"daphne_dare", "odate":18, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"12-13":"audi"},
tue: {"12-13":"audi"},
wed: {"12-13":"audi"},
thu: {"12-13":"audi"},
fri: {"12-13":"audi"},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0},
event9: { completed:0, active:0},
event10: { completed:0, active:0},
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "pristine_edge" or $act is "girl26">>
<<set $girl26 to {"name1":"Pristine", "name2":"Edge", "partner":"Elijah", "index":25, "age":36, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"669E8E", "bcs":1, "location":"", "preg":0, "profile":"pristine_edge", "odate":20, "children":2,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {},
tue: {},
wed: {},
thu: {},
fri: {},
sat: {},
sun: {"13-15":"church"}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "devon_marie" or $act is "girl27">>
<<set $girl27 to {"name1":"Devon", "name2":"Marie", "partner":"Diego", "index":26, "age":45, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"00cf76", "bcs":1, "location":"", "preg":0, "profile":"devon_marie", "odate":29, "children":1,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {},
tue: {},
wed: {},
thu: {},
fri: {},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<elseif $act is "molly_jane" or $act is "girl28">>
<<set $girl28 to {"name1":"Molly", "name2":"Jane", "partner":"Paul", "index":27, "age":27, "lust":0, "base_lust":0, "lustdate":0, "bbydesire":0, "love":0, "corruption":0, "corruption_level":0, "color":"e3efe3", "bcs":1, "location":"", "preg":0, "profile":"molly_jane", "odate":1, "children":0,
sdet: {
fertilitybon: 0, sex: 0, kiss: 0, last_creampie_date: 0, creampie_today: 0, creampie: 0, blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0, childwp: 0, climax: 0 },
has_something_to_say:0,
has_message:0,
schedule: {
mon: {},
tue: {},
wed: {},
thu: {},
fri: {},
sat: {},
sun: {}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0, talk: 0, sex: 0, count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 } },
event: {
event1: { completed:0, active:0},
event2: { completed:0, active:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0}
},
operatingHour: {
one: { open: 0, close: 23, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
}
}>>
<<set $man28 to {"name1":"Paul", "name2":"Harris", "index":27, "age":29, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"b5bfb5", "profile":"man28", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{},
"tue":{},
"wed":{},
"thu":{},
"fri":{},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "hunter_whyt" or $act is "man1_2">>
<<set $man1_2 to {"name1":"Hunter", "name2":"Whyt", "index":1, "age":26, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"00c000", "profile":"man_1_2", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"tue":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"wed":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"thu":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"fri":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "darryl_stubbs" or $act is "man1_3">>
<<set $man1_3 to {"name1":"Darryl", "name2":"Stubbs", "index":2, "age":29, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"c0c0c0", "profile":"man_1_3", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"tue":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"wed":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"thu":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"fri":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "naythan_grigsby" or $act is "man1_4">>
<<set $man1_4 to {"name1":"Naythan", "name2":"Grigsby", "index":3, "age":29, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"c0c000", "profile":"man_1_4", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"tue":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"wed":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"thu":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"fri":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "jock_chumbley" or $act is "man1_5">>
<<set $man1_5 to {"name1":"Jock", "name2":"Chumbley", "index":4, "age":32, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"ff4b33", "profile":"man_1_5", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"office_man1_5", "13-16":"office_man1_5"},
"tue":{"8-11":"office_man1_5", "13-16":"office_man1_5"},
"wed":{"8-11":"office_man1_5", "13-16":"office_man1_5"},
"thu":{"8-11":"office_man1_5", "13-16":"office_man1_5"},
"fri":{"8-11":"office_man1_5", "13-16":"office_man1_5"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "andrew_fellman" or $act is "man1_6">>
<<set $man1_6 to {"name1":"Andrew", "name2":"Fellman", "index":5, "age":31, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"8080c0", "profile":"man_1_6", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"tue":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"wed":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"thu":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"fri":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<elseif $act is "therence_watdaheck" or $act is "man1_7">>
<<set $man1_7 to {"name1":"Therence", "name2":"Watdaheck", "index":6, "age":23, "lust":0, "base_lust":0, "love":0, "corruption":0, "corruption_level":0, "color":"c0c040", "profile":"man_1_7", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"tue":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"wed":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"thu":{"8-11":"workspace", "12:12":"pantry", "13-16":"workspace"},
"fri":{"8-11":"workspace", "12:12":"workspace", "13-16":"workspace"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0},
"event":{},
"daily":{}
}>>
<<else>>
Not available for this character.<br><br>
<<print _backbutton_csp>>
<</if>>
<</nobr>><<nobr>>
<<checkpatrons>>
<<if $gvar.var13 is "me">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/others/ccd.jpg">
</div>
<div class="descriptionchar">
<u>Creatively Challenged Developer</u><br>
Hey, fancy meeting you here. Check me out on patreon to get early access, cheats and most importantly, to support me!
<br><br><<button "My Patreon page">>
<<run window.open
('https://patreon.com/CreativelyChallengedDev?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink', '_blank')>>
<</button>>
<br><br>VERSION : <<print setup.version>><br><br>
</div>
</div>
<<elseif $gvar.var13 is "player">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<div class="rowchar">
<div class="imagechar">
<<mc_picture>>
</div>
<div class="descriptionchar">
<u>$player.name1 $player.name2</u><br>
This is you, the guy in the mirror. You're starting with the man in the mirror. You're asking him to change his ways.
And no message could've any clearer, if you wanna make the world a better place, take a look at yourself and then make a change!
<br><br>
Cash: <<print ($player.cash.toFixed(1))>> $ <br>
Energy: <<print ($player.energy.toFixed(1))>>/<<print ($player.fitness.toFixed(1))>><br>
Fitness: <<print ($player.fitness.toFixed(1))>><br>
Intelligence: <<print ($player.intelligence.toFixed(1))>><br>
Sex skills: <<print ($player.sexskill.toFixed(1))>><br>
Stress: <<print ($player.stress.toFixed(1))>><br>
<br>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
</div>
</div>
<<elseif $gvar.var13 is "girl1" or $gvar.var13 is "allie">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl1.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/allie/allieraemain.jpg">
</div>
<div class="descriptionchar">
<u>$girl1.name1</u><br>
$girl1.name1 is your neighbour. She is a blonde in her middle twenties. She lives with her boyfriend, $girl1.partner in an apartment next to yours.
Both of them doesnt believe in marriage however they want to start a family together.
$girl1.partner works as a teacher while $girl1.name1 does online work which allows her to always be at home.
<br><br>Love: $girl1.love
<br>Lust: <<if $girl1.base_lust gte $girl1.lust>>$girl1.lust<<else>><span style="color: #f28500 ;">$girl1.lust</span><</if>>
<br>Corruption: $girl1.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl1>><<if $gvar.var2 is "" or $girl1.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to $girl1.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "allie_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl1>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%if $girl1.var.var1 closer%/
<<elseif $gvar.var13 is "allie_partner" or $gvar.var13 is "man1">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man1.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/allie/partner.webp">
</div>
<div class="descriptionchar">
<u>$man1.name1</u><br>
$man1.name1 is your neighbour. He is $girl1.name1's husband, boyfriend, they don't believe in marriages.
He teaches at a nearby school. From what you've seen, he's a good bloke. He is of the opinion that cats would be rude if they could talk.
<br><br>Love: $man1.love
<br>Lust: $man1.lust
<br>Corruption: $man1.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $man1>><<if $gvar.var2 is "" or $man1.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $man1.index>><</button>><</disable>>
<</if>>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man1>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%if $man1.var.var1 closer%/
<<elseif $gvar.var13 is "girl2" or $gvar.var13 is "lila">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl2.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/lila/lila_main2.webp">
</div>
<div class="descriptionchar">
<u>$girl2.name1</u><br>
$girl2.name1 is a 26-year-old woman you met at the mall.
She is a graphic designer and occasional model who also designs clothing for a company.
She's nice when she's nice, but she has a very short fuse, so be careful not to accidentally light them up.
<br><br>Love: $girl2.love
<br>Lust: <<if $girl2.base_lust gte $girl2.lust>>$girl2.lust<<else>><span style="color: #f28500 ;">$girl2.lust</span><</if>>
<br>Corruption: $girl2.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl2>><<if $gvar.var2 is "" or $girl2.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl2.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "lila_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl2>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 2 closer%/
<<elseif $gvar.var13 is "girl3" or $gvar.var13 is "eva_elfie">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl3.var.var1 is 1 or $girl3.var.var1 is -1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/eva/eva_elfie_main1.webp">
</div>
<div class="descriptionchar">
<u>$girl3.name1</u><br>
$girl3.name1, $girl3.age years old, is a beautiful blonde that you met at the University. You two take a few of the same classes.
<<if $girl3.var.var2 is 1>>She lives in $girl3.var.var5<</if >><<if $girl3.var.var3 is 1>>, with her fiance, $girl3.partner.<</if>>
She is built like an expensive sex doll and is very conventionally attractive.
<br><br>Love: $girl3.love
<br>Lust: <<if $girl3.base_lust gte $girl3.lust>>$girl3.lust<<else>><span style="color: #f28500 ;">$girl3.lust</span><</if>>
<br>Corruption: $girl3.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl3>><<if $gvar.var2 is "" or $girl3.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl3.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "eva_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl3>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 3 closer%/
<<elseif $gvar.var13 is "man3" or $gvar.var13 is "lukas">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man3.var.var1 is 1 or $man3.var.var1 is -1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/thumb/lukas.webp">
</div>
<div class="descriptionchar">
<u>$man3.name1</u><br>
$man3.name1 is the man of $girl3.name1's dreams. He's a trader who works from home, and when he's locked into his work, talking to him is like shouting into the void. You'll get a polite 'Mm-hmm' in response, but it's anyone's guess if he even realized you were there.
<br><br>Love: $man3.love
<br>Lust: $man3.lust
<br>Corruption: $man3.corruption
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $man3.index>><</button>><</disable>>
<</if>>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man3>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 3 closer%/
<<elseif $gvar.var13 is "girl4" or $gvar.var13 is "liya_silver">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl4.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/liya/liya_main.webp">
</div>
<div class="descriptionchar">
<u>$girl4.name1</u><br>
$girl4.name1 is an attractive doctor you've met while getting your regular checkup. She takes her job seriously and maintains professionalism despite your advances.
She takes coffee talks seriously and will look down on you if you get your information about coffee wrong.
<br><br>Love: $girl4.love
<br>Lust: <<if $girl4.base_lust gte $girl4.lust>>$girl4.lust<<else>><span style="color: #f28500 ;">$girl4.lust</span><</if>>
<br>Corruption: $girl4.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl4>><<if $gvar.var2 is "" or $girl4.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl4.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "liya_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl4>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 4 closer%/
<<elseif $gvar.var13 is "girl5" or $gvar.var13 is "adelle">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl5.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/adelle/adelle_main.webp">
</div>
<div class="descriptionchar">
<u>$girl5.name1</u><br>
$girl5.name1 is a stripper you've met at the stripclub in town. Before you even knew her name, you'd already seen her ass, and oh boy, her body sure is nice.
Through your persistence, she'd finally acknowledged your presence at the stripclub.
<br><br>Love: $girl5.love
<br>Lust: <<if $girl5.base_lust gte $girl5.lust>>$girl5.lust<<else>><span style="color: #f28500 ;">$girl5.lust</span><</if>>
<br>Corruption: $girl5.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl5>><<if $girl5.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl5.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "adelle_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl5>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 5 closer%/
<<elseif $gvar.var13 is "adelle_partner" or $gvar.var13 is "man5">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man5.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/thumb/maurice.webp">
</div>
<div class="descriptionchar">
<u>$man5.name1</u><br>
$man5.name1 is $girl5.name1's romantic partner. Seems like a nice guy.
<br><br>Love: $man5.love
<br>Lust: $man5.lust
<br>Corruption: $man5.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $man5>><<if $gvar.var2 is "" or $man5.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl5.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "adelle_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man5>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man5 closer%/
<<elseif $gvar.var13 is "girl6" or $gvar.var13 is "cayenne">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl6.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/cayenne/cayenne_main.webp">
</div>
<div class="descriptionchar">
<u>$girl6.name1</u><br>
$girl6.name1 is the girl you've met at the gym. You occasionally oggle her as she does her stretches.
<br><br>Love: $girl6.love
<br>Lust: <<if $girl6.base_lust gte $girl6.lust>>$girl6.lust<<else>><span style="color: #f28500 ;">$girl6.lust</span><</if>>
<br>Corruption: $girl6.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl6>><<if $girl6.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl6.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "cayenne_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl6>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 8 closer%/
<<elseif $gvar.var13 is "girl8" or $gvar.var13 is "mira">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl8.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/mira/mira_main.webp">
</div>
<div class="descriptionchar">
<u>$girl8.name1</u><br>
$girl8.name1 is a girl you've met at the university's cafeteria. From what you've seen, she is not much of a talker, perhaps due to her shyness, or maybe you just don't know her enough. From your interactions with her, you've learned that she is majoring in computer stuff.
<br><br>
Stress: $girl8.var.var2
<br>Love: $girl8.love
<br>Lust: <<if $girl8.base_lust gte $girl8.lust>>$girl8.lust<<else>><span style="color: #f28500 ;">$girl8.lust</span><</if>>
<br>Corruption: $girl8.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl8>><<if $girl8.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl8.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "mira_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl8>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 8 closer%/
<<elseif $gvar.var13 is "girl9" or $gvar.var13 is "kenzie_madison">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl9.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/kenzie_madison/kenzie_madison_main.webp">
</div>
<div class="descriptionchar">
<u>$girl9.name1</u><br>
$girl9.name1 is a girl you've met outside of the university; she sits on the bench close to the entrance.
<br><br>Love: $girl9.love
<br>Lust: <<if $girl9.base_lust gte $girl9.lust>>$girl9.lust<<else>><span style="color: #f28500 ;">$girl9.lust</span><</if>>
<br>Corruption: $girl9.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl9>><<if $girl9.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to $girl9.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "madison_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl9>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 9 closer%/
<<elseif $gvar.var13 is "man9" or $gvar.var13 is "kevin">>
<<set _person to $man9>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/kenzie_madison/man9.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
_person.name1, the wealthy family's son, a jock, and a total jerk—also $girl9.name1's boyfriend. As the self-appointed alpha, he's aggressive and surrounds himself with like-minded friends, forming an unbeatable clique at the university. Trust me, he could mess you up if he wanted to.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "madison_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man 9 closer%/
<<elseif $gvar.var13 is "girl10" or $gvar.var13 is "chloe_surreal">>
<<set _person to $girl10>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/chloe_surreal/chloe_1.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
_person.name1 is a girl who's thick in all the right places, rocking her lovely, womanly curves with confidence. She's studying psychology and keeps a bright, almost overly positive outlook on the world, always choosing to see the good in every situation. She currently lives in Dreamdale with her parent.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)">><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "girl10_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 10 closer%/
<<elseif $gvar.var13 is "man10" or $gvar.var13 is "jester_lester">>
<<set _person to $man10>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/chloe_surreal/man10.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
_person.name1 is a laid-back yet hardcore stoner, evidenced by the fact that he once borrowed money from you—a total stranger at the time—just to score weed. He currently lives in Dreamdale, with his parent.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man 10 closer%/
<<elseif $gvar.var13 is "girl11" or $gvar.var13 is "danielle_delauney">>
<<set _person to $girl11>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/danielle_delauney/danielle_delauney_main_1.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "girl11_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 11 closer%/
<<elseif $gvar.var13 is "girl7" or $gvar.var13 is "aj">>
<<set _person to $girl7>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/aj_applegate/aj_main_1.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "girl7_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 7 closer%/
<<elseif $gvar.var13 is "girl12" or $gvar.var13 is "laney_grey">>
<<set _person to $girl12>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/laney_grey/laney_main.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "girl12_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 12 closer%/
<<elseif $gvar.var13 is "girl13" or $gvar.var13 is "angelina_diamanti">>
<<set _person to $girl13>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/angelina_diamanti/angelina_diamanti.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 13 closer%/
<<elseif $gvar.var13 is "girl14" or $gvar.var13 is "cutie_kim">>
<<set _person to $girl14>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/cutie_kim/cutie_kim.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 14 closer%/
<<elseif $gvar.var13 is "girl15" or $gvar.var13 is "layla_london">>
<<set _person to $girl15>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/layla_london/layla_london.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 15 closer%/
<<elseif $gvar.var13 is "girl16" or $gvar.var13 is "brooke_beretta">>
<<set _person to $girl16>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/brooke_beretta/brooke_beretta.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 16 closer%/
<<elseif $gvar.var13 is "girl17" or $gvar.var13 is "daisy_stone">>
<<set _person to $girl17>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/daisy_stone/daisy_stone.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 17 closer%/
<<elseif $gvar.var13 is "girl18" or $gvar.var13 is "noelle_easton">>
<<set _person to $girl18>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/noelle_easton/noelle_easton.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 18 closer%/
<<elseif $gvar.var13 is "girl19" or $gvar.var13 is "paige_turnah">>
<<set _person to $girl19>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/paige_turnah/paige_turnah.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 19 closer%/
<<elseif $gvar.var13 is "girl20" or $gvar.var13 is "sophia_burns">>
<<set _person to $girl20>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/sophia_burns/sophia_burns.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 20 closer%/
<<elseif $gvar.var13 is "girl21" or $gvar.var13 is "kayla_kayden">>
<<set _person to $girl21>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/kayla_kayden/kayla_kayden.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 21 closer%/
<<elseif $gvar.var13 is "girl22" or $gvar.var13 is "lena_paul">>
<<set _person to $girl22>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/lena_paul/lena_paul.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 22 closer%/
<<elseif $gvar.var13 is "girl23" or $gvar.var13 is "tommy_king">>
<<set _person to $girl23>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/tommy_king/tommy_king.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 23 closer%/
<<elseif $gvar.var13 is "girl24" or $gvar.var13 is "sunny_lane">>
<<set _person to $girl24>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/sunny_lane/sunny_lane.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 24 closer%/
<<elseif $gvar.var13 is "man1_2">>
<<set _person to $man1_2>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_2.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man1_2 closer%/
<<elseif $gvar.var13 is "man1_3">>
<<set _person to $man1_3>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_3.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl1_3 closer%/
<<elseif $gvar.var13 is "man1_4">>
<<set _person to $man1_4>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_4.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl1_4 closer%/
<<elseif $gvar.var13 is "man1_5">>
<<set _person to $man1_5>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_5.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man1_5 closer%/
<<elseif $gvar.var13 is "man1_6">>
<<set _person to $man1_6>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_6.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man1_6 closer%/
<<elseif $gvar.var13 is "man1_7">>
<<set _person to $man1_7>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/vags_1/men/man_1_7.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
<i>Description yet to be added.</i>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<disable>><<button "Track ($cheat.track)" >><<toggle "cheat.track">><<set $gvar.var4 to _person.index>><</button>><</disable>>
<</if>>
<<button "Events progress">>/%<<inDialog "girl12_track_event_completion">>%/<</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man1_7 closer%/
<<elseif $gvar.var13 is "girl25">>
<<set _person to $girl25>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/daphne_dare/daphne_dare.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
A friend of $girl9.name1. <<if $girl9.event.event10.completed is 1>> She likes emo music, watching movies, and, uh, eating weed. She lives at Picket Fence. She also has a boyfriend whom she met through a dating app. <</if>>
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >>
<<toggle "cheat.track">><<set $gvar.var4 to _person.index>>
<</button>>
<</if>>
<<button "Events progress">><<inDialog "girl25_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man1_7 closer%/
<<elseif $gvar.var13 is "girl26">>
<<set _person to $girl26>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/pristine_edge/pristine_edge.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
A teacher at St. Cleavage and a coworker of $man1.name1. She's a devout Christian woman who has been struggling with her faith, and $man1.name1 has been helping her through it—bringing them closer in the process.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >>
<<toggle "cheat.track">><<set $gvar.var4 to _person.index>>
<</button>>
<</if>>
<<disable>><<button "Events progress">><<inDialog "girl25_track_event_completion">><</button>><</disable>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl26 closer%/
<<elseif $gvar.var13 is "girl27">>
<<set _person to $girl27>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/devon/devon_marie.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
$girl27.name1 is $girl1.name1's mother. Although she's 45, she looks much younger. She's a flirt, a fiancée, and undeniably a MILF. Despite being the parent, it's often $girl1.name1 who acts like the adult around her.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >>
<<toggle "cheat.track">><<set $gvar.var4 to _person.index>>
<</button>>
<</if>>
<<disable>><<button "Events progress">><<inDialog "girl25_track_event_completion">><</button>><</disable>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl26 closer%/
<<elseif $gvar.var13 is "girl28">>
<<set _person to $girl28>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/molly_jane/molly_jane.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
An attractive neighbor recently moved into your building with her husband. You don't know much about her beyond that.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >>
<<toggle "cheat.track">><<set $gvar.var4 to _person.index>>
<</button>>
<</if>>
<<button "Events progress">><<inDialog "girl28_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl28 closer%/
<<elseif $gvar.var13 is "man28">>
<<set _person to $man28>>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if _person.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/molly_jane/man28.webp">
</div>
<div class="descriptionchar">
<u>_person.name1</u><br>
A cop and $girl28.name1's husband. Keeps to himself. Social skills need some polish.
<br><br>Love: _person.love
<br>Lust: <<if _person.base_lust gte _person.lust>>_person.lust<<else>><span style="color: #f28500 ;">_person.lust</span><</if>>
<br>Corruption: _person.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca _person>><<if _person.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track ($cheat.track)" >>
<<toggle "cheat.track">><<set $gvar.var4 to _person.index>>
<</button>>
<</if>>
<<disable>><<button "Events progress">><<inDialog "girl25_track_event_completion">><</button>><</disable>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print _person>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man28 closer%/
<</if>>/*gvar.var13 closer*/
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<div class="cheat2">
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if _patrons>>
<<else>>
<<button "ACTIVATE CHEAT" "check">><<set $act to "patronscheck">><</button>><br><br>
<</if>>
/%
<div class="cheatborder6">
<h2><<link "Settings" "cheat">>
<<if $freecheat == undefined or $freecheat == null>>
<<set $freecheat to 1>>
<<else>>
<<toggle "freecheat">>
<</if>>
<</link>></h2>
<<if $freecheat is 1 or $freecheat is true>>
Set rollback amount:
<<button "1" "cheat">><<set $rollback_limit to 1>><</button>>
<<button "2" "cheat">><<set $rollback_limit to 2>><</button>>
<<button "3" "cheat">><<set $rollback_limit to 3>><</button>>
<<button "4" "cheat">><<set $rollback_limit to 4>><</button>>
<<button "5" "cheat">><<set $rollback_limit to 5>><</button>>
<<button "10" "cheat">><<set $rollback_limit to 10>><</button>>
<<button "15" "cheat">><<set $rollback_limit to 15>><</button>><br>
<</if>>
</div>
%/
<div class="cheatborder5">
<h2><<link "Cosmetics" "cheat">><<set $cheat.showcosmetics>><<if $cheat.showcosmetics>><<set $cheat.showcosmetics to false>><<else>><<set $cheat.showcosmetics to true>><</if>><</link>></h2>
<<if $cheat.showcosmetics>>
<<button "Hide title" "cheat">><<if $cheat.showtitle>><<set $cheat.showtitle to false>><<else>><<set $cheat.showtitle to true>><</if>><</button>> $cheat.showtitle<br>
<<button "Small title" "cheat">><<if $cheat.smalltitle>><<set $cheat.smalltitle to false>><<else>><<set $cheat.smalltitle to true>><</if>><</button>> $cheat.smalltitle<br>
<<button "Cash sidebar" "cheat">><<if $cheat.showcash>><<set $cheat.showcash to false>><<else>><<set $cheat.showcash to true>><</if>><</button>> $cheat.showcash<br>
<<button "Energy sidebar" "cheat">><<if $cheat.showenergy>><<set $cheat.showenergy to false>><<else>><<set $cheat.showenergy to true>><</if>><</button>> $cheat.showenergy<br>
<<button "Fitness sidebar" "cheat">><<if $cheat.showfitness>><<set $cheat.showfitness to false>><<else>><<set $cheat.showfitness to true>><</if>><</button>> $cheat.showfitness<br>
<<button "Sex Skills sidebar" "cheat">><<if $cheat.showsexskill>><<set $cheat.showsexskill to false>><<else>><<set $cheat.showsexskill to true>><</if>><</button>> $cheat.showsexskill<br>
<<button "Intelligence sidebar" "cheat">><<if $cheat.showintelligence>><<set $cheat.showintelligence to false>><<else>><<set $cheat.showintelligence to true>><</if>><</button>> $cheat.showintelligence<br>
<<button "Stress sidebar" "cheat">><<if $cheat.showstress>><<set $cheat.showstress to false>><<else>><<set $cheat.showstress to true>><</if>><</button>> $cheat.showstress<br>
<<button "Cum soundeffect" "cheat">><<if $soundEnabled>><<set $soundEnabled to false>><<else>><<set $soundEnabled to true>><<run setup.toggleSound()>><</if>><</button>> $soundEnabled<br>
<<button "Audio to 1 (apply to active sound only)" "cheat">><<audio ":playing" fadeoverto 1 1>><</button>>
<</if>>
</div>
<div class="cheatborder4">
<h2><<link "Environments" "cheat">><<set $cheat.showenv>><<if $cheat.showenv>><<set $cheat.showenv to false>><<else>><<set $cheat.showenv to true>><</if>><</link>></h2>
<<if _patrons and $cheat.showenv>>
<<button "Hours Control" "cheat">><<if $cheat.timecontrol>><<set $cheat.timecontrol to false>><<else>><<set $cheat.timecontrol to true>><</if>><</button>> $cheat.timecontrol<br>
<<button "Days Control" "cheat">><<if $cheat.daycontrol>><<set $cheat.daycontrol to false>><<else>><<set $cheat.daycontrol to true>><</if>><</button>> $cheat.daycontrol<br>
<<button "REPEAT" "cheat">><<if $cheat.repeat>><<set $cheat.repeat to false>><<else>><<set $cheat.repeat to true>><</if>><</button>> $cheat.repeat (Use at your own risk)<br>
<</if>>
</div>
<div class="cheatborder3">
<h2><<link "Quick Locations" "cheat">><<set $cheat.showquick>><<if $cheat.showquick>><<set $cheat.showquick to false>><<else>><<set $cheat.showquick to true>><</if>><</link>></h2>
<<if _patrons and $cheat.showquick>>
<<button "Shortcut to bedroom (GPG1O LOGO)" "cheat">><<if $gvar.var7 is 1>><<set $gvar.var7 to 0>><<else>><<set $gvar.var7 to 1>><</if>><</button>> $gvar.var7 <br>
<<button "Shortcut to CHEAT 2" "cheat">><<set $cheat.cheat2_shortcut>><<if $cheat.cheat2_shortcut>><<set $cheat.cheat2_shortcut to false>><<else>><<set $cheat.cheat2_shortcut to true>><</if>><</button>> $cheat.cheat2_shortcut <br>
<</if>>
</div>
<div class="cheatborder2">
<h2><<link "Characters" "cheat">><<set $cheat.pregedit>><<if $cheat.pregedit>><<set $cheat.pregedit to false>><<else>><<set $cheat.pregedit to true>><</if>><</link>></h2>
<<if _patrons and $cheat.pregedit>>
<<button "Pregnancy Chances" "cheat">><<set $cheat.preg_chance>><<if $cheat.preg_chance>><<set $cheat.preg_chance to false>><<else>><<set $cheat.preg_chance to true>><</if>><</button>> $cheat.preg_chance<br>
/%<<button "Locations (at CHARACTERS page)" "cheat">><<set $cheat.girl_loc>><<if $cheat.girl_loc>><<set $cheat.girl_loc to false>><<else>><<set $cheat.girl_loc to true>><</if>><</button>> $cheat.girl_loc<br>%/
<<button "Track a girl (enable at CHARACTERS page)" "cheat">><<set $cheat.track>><<if $cheat.track>><<set $cheat.track to false>><<else>><<set $cheat.track to true, $gvar.var4 to 99907>><</if>><</button>> $cheat.track<br>
<<button "Edit Characters Variables (AT YOUR OWN RISK)" "cheat2">><<set $act to "girlvars">><</button>><br>
<</if>>
</div>
<div class="cheatborder1">
<h2><<link "Free Cheats for everybody! (Change Character's Color)" "change_char_color">><<record_current_position>><<set $act to "", $act2 to "">><</link>></h2>
</div>
<div class="cheatborder1">
<h2><<link "Free Cheats for everybody! (Character Reset)" "cheat">><<set $cheat_freereset>><<if $cheat_freereset>><<set $cheat_freereset to false>><<else>><<set $cheat_freereset to true>><</if>><</link>></h2>
<<if $cheat_freereset>>
<h2>Warning, use at your own risk! </h2>
Note: These will reset the chosen character.<br><br>
<<set _freecheat to '<<set $choice1 to "freecheat">>'>>
<<set _passageforfreecheat to "character_set_page">>
<<button "$girl1.name1" _passageforfreecheat>><<set $act2 to $act, $act to "allie">><<print _freecheat>><</button>>
<<button "$girl2.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl2">><<print _freecheat>><</button>>
<<button "$girl3.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl3">><<print _freecheat>><</button>>
<<button "$girl4.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl4">><<print _freecheat>><</button>>
<<button "$girl5.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl5">><<print _freecheat>><</button>>
<<button "$girl6.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl6">><<print _freecheat>><</button>>
<<button "$girl7.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl7">><<print _freecheat>><</button>>
<<button "$girl8.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl8">><<print _freecheat>><</button>>
<<button "$girl9.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl9">><<print _freecheat>><</button>>
<<button "$girl10.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl10">><<print _freecheat>><</button>>
<<button "$girl11.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl11">><<print _freecheat>><</button>>
<<button "$girl28.name1" _passageforfreecheat>><<set $act2 to $act, $act to "girl28">><<print _freecheat>><</button>>
<</if>>
</div>
<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $background1 to "bedroom">><<unset $cheat_freereset>><</button>></span>
<<begonescroll>>
</div>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<div class="cheat2">
<<if $act is "girlvars">>
<div class="image-row">
<div class="image-container2">
<<button '<<mc_picture>>' "cheat2">><<set $act to "mc">><</button>>
<div class="overlay-text2">$player.name1 (You)</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/allie.webp">' "cheat2">><<set $act to "girl1">><</button>>
<div class="overlay-text2">$girl1.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/lila.webp">' "cheat2">><<set $act to "girl2">><</button>>
<div class="overlay-text2">$girl2.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/eva_elfie.webp">' "cheat2">><<set $act to "girl3">><</button>>
<div class="overlay-text2">$girl3.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/liya_silver.webp">' "cheat2">><<set $act to "girl4">><</button>>
<div class="overlay-text2">$girl4.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/adelle.webp">' "cheat2">><<set $act to "girl5">><</button>>
<div class="overlay-text2">$girl5.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/cayenne.webp">' "cheat2">><<set $act to "girl6">><</button>>
<div class="overlay-text2">$girl6.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/mira.webp">' "cheat2">><<set $act to "girl8">><</button>>
<div class="overlay-text2">$girl8.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/kenzie_madison.webp">' "cheat2">><<set $act to "girl9">><</button>>
<div class="overlay-text2">$girl9.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/chloe_surreal.webp">' "cheat2">><<set $act to "girl10">><</button>>
<div class="overlay-text2">$girl10.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/aj.webp">' "cheat2">><<set $act to "girl7">><</button>>
<div class="overlay-text2">$girl7.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/danielle_delauney.webp">' "cheat2">><<set $act to "girl11">><</button>>
<div class="overlay-text2">$girl11.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/laney_grey.webp">' "cheat2">><<set $act to "girl12">><</button>>
<div class="overlay-text2">$girl12.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/molly_jane.webp">' "cheat2">><<set $act to "girl28">><</button>>
<div class="overlay-text2">$girl28.name1</div>
</div>
</div>
<br><span id="back"><<button "Back" "cheat">><<set $act to "">><</button>></span>
<<elseif $act is "mc">>
<<begonescroll>>
<div class="font_size_2_5">$player.name1 (You)</div><br>
<<button "Events progress">><<set $gvar.var13 to "player">><<inDialog "man_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
<<button "+ 9999 cash" "cheat2">><<set $player.cash +=9999>><</button>> OR <<button "- 9999 cash" "cheat2">><<set $player.cash -=9999>><</button>><br>
<<button "Infinite energy" "cheat2">><<if $cheat.infiniteenergy>><<set $cheat.infiniteenergy to false>><<else>><<set $cheat.infiniteenergy to true>><</if>><</button>> $cheat.infiniteenergy<br>
<<button "Infinite sex turn" "cheat2">><<if $cheat.infinitesexturn>><<set $cheat.infinitesexturn to false>><<else>><<set $cheat.infinitesexturn to true, $cheat.cumwhenever to true>><</if>><</button>> $cheat.infinitesexturn<br>
<<button "Cum whenever" "cheat2">><<if $cheat.cumwhenever>><<set $cheat.cumwhenever to false, $cheat.infinitesexturn to false>><<else>><<set $cheat.cumwhenever to true>><</if>><</button>> $cheat.cumwhenever<br>
Fitness
<<button "+ 1" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness +=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness -=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness -= 10,1,100)>><</button>><br>
Intelligence
<<button "+ 1" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence +=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence -=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence -=10,1,100)>><</button>><br>
Sex Skills
<<button "+ 1" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill+=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill+=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill-=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill-=10,1,100)>><</button>><br>
Stress
<<button "+ 1" "cheat2">><<set $player.stress = Math.clamp($player.stress +=1,1,100)>><</button>><<button " + 10" "cheat2">><<set $player.stress = Math.clamp($player.stress +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.stress = Math.clamp($player.stress -=1,1,100)>><</button>><<button " - 10" "cheat2">><<set $player.stress = Math.clamp($player.stress -=10,1,100)>><</button>><br>
<div class="line-text"><span>↓ events ↓</span></div>
<<button "Enroll In University" "UNI">><<set $act to "enroll">><</button>> $univar.var2<br>
<<button "The Alien Encounter/A shooting star!" "PARK">><<set $act to "shooting_star", $act2 to "one">><</button>> $playervar.var7 <br>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "Toggle car (Blue)" "cheat2">><<if $item.item30.quantity isnot 0>><<set $item.item30.quantity to 0, $playervar.var1 to 0>><<else>><<set $item.item30.quantity = 1, $playervar.var1 to 1>><</if>><</button>> $item.item30.quantity<br>
<<button "Toggle Alien-ware (From the alien encounter)" "cheat2">><<if $item.item31.quantity isnot 0>><<set $item.item31.quantity to 0, $playervar.var7 to 0>><<else>><<set $item.item31.quantity = 1, $playervar.var7 to 1>><</if>><</button>> $item.item31.quantity<br>
<<button "Signed up for Over" "cheat2">><<if $playervar.var5 isnot 0>><<set $playervar.var5 to 0>><<else>><<set $playervar.var5 to 1>><</if>><</button>> $playervar.var5 <br>
<<button "Signed up for Entryway Sprint" "cheat2">><<if $playervar.var3 isnot 0>><<set $playervar.var3 to 0>><<else>><<set $playervar.var3 to 1>><</if>><</button>> $playervar.var3 <br>
<<button "Can work as partime waiter" "cheat2">><<if $playervar.var4 isnot 0>><<set $playervar.var4 to 0>><<else>><<set $playervar.var4 to 1>><</if>><</button>> $playervar.var4 <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<<elseif $act is "girl1">>
<<include "cheat2_girl1">>
<<elseif $act is "girl2">>
<<include "cheat2_girl2">>
<<elseif $act is "girl3">>
<<include "cheat2_girl3">>
<<elseif $act is "girl4">>
<<include "cheat2_girl4">>
<<elseif $act is "girl5">>
<<include "cheat2_girl5">>
<<elseif $act is "girl6">>
<<include "cheat2_girl6">>
<<elseif $act is "girl7">>
<<include "cheat2_girl7">>
<<elseif $act is "girl8">>
<<include "cheat2_girl8">>
<<elseif $act is "girl9">>
<<include "cheat2_girl9">>
<<elseif $act is "girl10">>
<<include "cheat2_girl10">>
<<elseif $act is "girl11">>
<<include "cheat2_girl11">>
<<elseif $act is "girl12">>
<<include "cheat2_girl12">>
<<elseif $act is "girl28">>
<<include "cheat2_girl28">>
<<else>>
Errorrorororo, yameteeeeeee, korosu sudoku toyota hilux.<br><br>
/*Nothing here yet, sorry kudasai. <br>*/
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<</if>>
</div>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _girl1_e2 to $girl1.event.event2>>
<<set _g1e4 to $girl1.event.event4>>
<<set _backpassage to "cheat2">>
<<set _person to $girl1>>
<div class="font_size_2_5">$girl1.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "allie">><<inDialog "allie_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl1.love)
<<button "ZERO" "cheat2">><<set $girl1.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.love to 100>><</button>>
<br>Lust ($girl1.lust)
<<button "ZERO" "cheat2">><<set $girl1.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.lust to 100>><</button>>
<br>Base Lust ($girl1.base_lust)
<<button "ZERO" "cheat2">><<set $girl1.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
These are the real event(s), not a copy. Any choices you make (<i>if any</i>) here will affect the story<br><br>
<<message 'Event 1' btn>>
<div style="margin-left:30px;">
<<button "Meet $girl1.name1" "apartment1b">><<set $act to "meet_girl1", $girl1.var.var4 to 1>><</button>>
<<link "$girl1.var.var1" "cheat2">><<toggle "girl1.var.var1">><</link>> <br>
<<button "Talking with $girl1.name1 in the apartment hallway" "apartment1b_events">><<set $act to "crosspath1">><</button>> $girl1.event.event1.talk<br>
<<button "Talking with $girl1.name1 in the apartment hallway 2" "apartment1b_events">><<set $act to "crosspath_done", $girl1.love += Math.clamp($girl1.love+=5, 0, 100)>>>><</button>> $girl1.event.event1.talk<br>
<<button "Talking with $girl1.name1 in the apartment hallway Final" "apartment1b_events">><<set $act to "cangointohouse1">><</button>>
<<link "$girl1.event.event1.completed" "cheat2">><<toggle "girl1.event.event1.completed">><</link>> <br>
<<button "Meet $girl1.partner" "apartment1b">><<set $act to "talk_man1">><</button>>
<<link "$man1.var.var1 " "cheat2">><<toggle "man1.var.var1">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 2 (Talking)' btn>>
<div style="margin-left:30px;">
<<button "Talk about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner", $girl1.var.var4 to 1>><</button>>
<<link "$girl1.event.event2.talk1" "cheat2">><<toggle "girl1.event.event2.talk1">><</link>> <br>
<<button "Talk more about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner2", $girl1.var.var1 to 1, $girl1.var.var4 to 1>><</button>>
<<link "$girl1.event.event2.talk2" "cheat2">><<toggle "girl1.event.event2.talk2">><</link>> <br>
<<button "Somebody moaned last night..." "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing">><</button>>
<<link "$girl1.event.event2.talk3" "cheat2">><<toggle "girl1.event.event2.talk3">><</link>> <br>
<<button "Check-up" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing2">> $girl1.event.event2.talk4_checkup<</button>>
<<link "$girl1.event.event2.talk4_checkup" "cheat2">><<toggle "girl1.event.event2.talk4_checkup">><</link>> <br>
<<button "Check-up status" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing3">> $girl1.event.event2.talk4_checkup_status<</button>>
<<link "$girl1.event.event2.talk4_checkup_status" "cheat2">><<toggle "girl1.event.event2.talk4_checkup_status">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 2 (Massage)' btn>>
<div style="margin-left:30px;">
<<button "Solution (1) tell about secret massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution1">><</button>>
<<link "$girl1.event.event2.talk5_secretmassage" "cheat2">><<toggle "girl1.event.event2.talk5_secretmassage">><</link>> <br>
<<button "Solution (2) managed to get hold of guy" "apartment1b">><<set $act to "talk_include", $act2 to "solution2">><</button>>
<<link "$girl1.event.event2.talk6_gotholdofguy" "cheat2">><<toggle "girl1.event.event2.talk6_gotholdofguy">><</link>> <br>
<<button "Solution (3) can go through with massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution3">><</button>>
<<link "$girl1.event.event2.talk7_canmassagetalk1" "cheat2">><<toggle "girl1.event.event2.talk7_canmassagetalk1">><</link>> <br>
<<button "Massage (1)" "apartment1b">><<set $act to "talk_include", $act2 to "massage1", $act_2 to "one">><</button>>
<<link "$girl1.event.event2.massage1" "cheat2">><<toggle "girl1.event.event2.massage1">><</link>> <br>
<<button "Talk after first sex (1)" "apartment1b">><<set $act to "talk_include", $act2 to "talk_after_first_sex">><</button>>
<<link "$girl1.event.event2.talk8_aftermassagefirstsex" "cheat2">><<toggle "girl1.event.event2.talk8_aftermassagefirstsex">><</link>> <br>
<<button "Massage (2)" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>> repeatable<br>
<<button "Normal Massage (sex possible)" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible", $act_2 to "one">> <</button>>
<<link "$girl1.event.event2.talk9_agreementcanhavesex" "cheat2">><<toggle "girl1.event.event2.talk9_agreementcanhavesex">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 3 (Kitchen)' btn>>
<div style="margin-left:30px;">
<<button "Surprise her" "apartment1b">><<set $act to "kitchen", $act3 to $act, $act to "talk_include2", $act2 to "surprise1", $act_2 to "one">><</button>> <br>
<<button "Surprise her (no)" "apartment1b">><<set $act to "kitchen", $act3 to $act, $act to "talk_include2", $act2 to "surprise1_eethan_present", $act_2 to "one">><</button>><br>
<<button "Ask for her phone number" "apartment1b">><<set $act to "talk_include2", $act3 to "bedroom", $act2 to "ask_phone_number", $act_2 to "one">><</button>><br>
</div>
<</message>>
<br>
<<message 'Event 4 (Hangout at your house)' btn>>
<div style="margin-left:30px;">
<<button "Event 4 (Hangout at your place)" "MCHOUSE_EVENTS">>
<<set $act to "include1_allie", $act2 to "allie_comeover", $act_2 to "one", $act_3 to "hallway">>
<<addmins 5>>
<<if _g1e4.completed is 0>>
<<if _g1e4.active is 0>>
<<set _g1e4.active to 1, _g1e4.invite_count to 0, _g1e4.fun_before_leaving to 0, _g1e4.allie_initiate_foot_stuff to 0>>
<</if>>
<<if _g1e4.allie_initiate_foot_stuff is 1>>
<<set $girl1.event.event4 to {"completed":1, "active":0}, $girl1.corruption_level to 3>>
<</if>>
<</if>>
<<set $girl1.var.var7 to _tempdate>>/%so that the players can only ask to hangout with her once per day. decided to use this instead of nextevent for simplicity and less computational burden, if at all.%/
<</button>> <br>
</div>
<</message>><br>
<<message 'Event 5 (Date)' btn>>
<div style="margin-left:30px;">
<<button "Start date" "allie_first_creampie_sequence">><<set $act to "date1", $act2 to "two_fix_1", $act3 to "bedroom">><</button>> <br>
<<button "In your apartment (Date successful)" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>><br>
</div>
<</message>> <br>
<<message 'Event 12 (Unexpected guest) <<completeornot $girl1.event.event12.completed>>' btn>>
<div style="margin-left:30px;">
<<button "Enter Apartment (<i>event start</i>)" "allie_event_12">><<set $act_1 to "meet_devon", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
<<button "Inside your apartment (before sex with $girl27.name1)" "allie_event_12">><<set $act_1 to "dinner_1", $act_2 to "nine", $background2 to "mc_kitchen", $choice1 to "scallop">><</button>>
</div>
<</message>> <br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "Event 1 ($girl1.name1 available and house open)" "cheat2">>
<<set $girl1.event.event1.completed to true, $girl1.var.var1 to 1, $girl1.operatingHour.one.toggle to 1>>
<<set $man1.var.var1 to 1>>
<</button>> $girl1.operatingHour.one.toggle<br>
<<message 'Event 2 (Event Toggle ($girl1.event.event2.talk9_agreementcanhavesex)): ' btn>>
<div style="margin-left:30px;">
<<button "Complete" "cheat2">>
<<set $girl1.event.event2.talk9_agreementcanhavesex to 1, _girl1_e2.talk8_aftermassagefirstsex to 1,
_girl1_e2.talk3 to 1, _girl1_e2.talk4_checkup to 1, _girl1_e2.talk4_checkup_status to 1,
_girl1_e2.talk5_secretmassage to 1, _girl1_e2.talk6_gotholdofguy to 1, _girl1_e2.talk7_canmassagetalk1 to 1,
_girl1_e2.massage1 to 1, _girl1_e2.completed to 1, $girl1.event.event2.talk1 to 1, $girl1.event.event2.talk2 to 1>>
<<if $girl1.love lt 50>><<set $girl1.love to 50>><</if>>
<<if $girl1.base_lust lt 30>><<set $girl1.base_lust to 30>><</if>>
<<if $girl1.corruption_level lt 1>><<set $girl1.corruption_level to 1>><</if>>
<<if $girl1.corruption lt 10>><<set $girl1.corruption to 10>><</if>>
<</button>> /
<<button "Reset" "cheat2">>
<<set _girl1_e2.talk5_secretmassage to 0, _girl1_e2.talk6_gotholdofguy to 0,
_girl1_e2.talk7_canmassagetalk1 to 0, _girl1_e2.talk8_aftermassagefirstsex to 0,
_girl1_e2.talk9_agreementcanhavesex to 0, _girl1_e2.massage_qty to 0, _girl1_e2.massage1 to 0,
_girl1_e2.completed to 0>>
<</button>> <br>
</div>
<</message>><br>
<<message 'Event 3 (Kitchen) <<completeornot $girl1.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl1.event.event3.completed" "cheat2">>
<<toggle "girl1.event.event3.completed">>
<<if $girl1.corruption_level lt 2>><<set $girl1.corruption_level to 2>><</if>>
<<if $girl1.corruption lt 20>><<set $girl1.corruption to 20>><</if>>
<<set $girl1.var.var6 to 1>> /% has allie's phone number %/
<</link>> <br>
Active: <<link "$girl1.event.event3.active" "cheat2">><<toggle "girl1.event.event3.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event3 to {"completed":0, "active":0}>><</button>>
</div>
<</message>><br>
<<message 'Event 4 (Hanging out at your place) <<completeornot $girl1.event.event4.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl1.event.event4.completed" "cheat2">>
<<toggle "girl1.event.event4.completed">>
<<if $girl1.corruption_level lt 3>><<set $girl1.corruption_level to 3>><</if>>
<<if $girl1.corruption lt 30>><<set $girl1.corruption to 30>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event4.active" "cheat2">><<toggle "girl1.event.event4.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event4 to {"completed":0, "active":0}>><</button>>
</div>
<</message>><br>
<<message 'Event 5 (Date) <<completeornot $girl1.event.event5.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event5.completed" "cheat2">>
<<toggle "girl1.event.event5.completed">>
<<if $girl1.corruption_level lt 4>><<set $girl1.corruption_level to 4, $girl1.corruption to 40>><</if>>
<<if $girl1.corruption lt 40>><<set $girl1.corruption to 40>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event5.active" "cheat2">><<toggle "girl1.event.event5.active">><</link>> <br>
Next date available: $girl1.nextevent.one.day<br>
<<button "Set to today" "cheat2">>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</button>>
<<button "- 1" "cheat2">>
<<set_nextevent "girl1" "one" -1>>
<</button>>
<<button "+ 1" "cheat2">>
<<set_nextevent "girl1" "one" 1>>
<</button>>
<br>
<<button "Reset" "cheat2">><<set $girl1.event.event5 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 6 (creampies) <<completeornot $girl1.event.event6.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event6.completed" "cheat2">>
<<toggle "girl1.event.event6.completed">>
<<if $girl1.event.event6.completed is 1>>
<<set $girl1.event.event6 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 5>><<set $girl1.corruption_level to 5, $girl1.corruption to 50>><</if>>
<<if $girl1.corruption lt 50>><<set $girl1.corruption to 50>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event6.active" "cheat2">><<toggle "girl1.event.event6.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event6 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 7 (sex during ovulation) <<completeornot $girl1.event.event7.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event7.completed" "cheat2">>
<<toggle "girl1.event.event7.completed">>
<<if $girl1.event.event7.completed is 1>>
<<set $girl1.event.event7 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 6>><<set $girl1.corruption_level to 6, $girl1.corruption to 60>><</if>>
<<if $girl1.corruption lt 60>><<set $girl1.corruption to 60>><</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event7 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 8 (sneaky sex) <<completeornot $girl1.event.event8.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event8.completed" "cheat2">>
<<toggle "girl1.event.event8.completed">>
<<if $girl1.event.event8.completed is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7, $girl1.corruption to 70>><</if>>
<<if $girl1.corruption lt 70>><<set $girl1.corruption to 70>><</if>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event8 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 9 (First pregnancy) <<completeornot $girl1.event.event9.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event9.completed" "cheat2">>
<<if _person.pregdetails.current_pregnancy.active>>
<<finishPregnancy _person>>
<</if>>
<<toggle "girl1.event.event9.completed">>
<<if $girl1.event.event9.completed is 1>>
<<run setup.set_pregdetails_record_baby_name(_person, "to", 1)>>
<<set $girl1.event.event9 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 8>>
<<set $girl1.corruption_level to 8, $girl1.corruption to 80>>
<</if>>
<<if $girl1.corruption lt 80>>
<<set $girl1.corruption to 80>>
<</if>>
<<else>>
<<set $girl1.event.event9 to {completed:0, active:0}>>
<<run setup.set_pregdetails_record_baby_name(_person, "empty")>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset, and all of your babies if any will also be reset.<br>
</div>
<</message>> <br>
<<message 'Event 11 (Lunchbox) <<completeornot $girl1.event.event11.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g1e11 to $girl1.event.event11>>
Completed:
<<link _g1e11.completed _backpassage>>
<<toggle "girl1.event.event11.completed">>
<<set _c2g1e11_temp1 to _g1e11.completed>>
<<if _c2g1e11_temp1 is 1>>
<<set $girl1.event.event11 to {
completed: 1,
active: 0,
flwship_pts:{man1:3, girl26:9, fellowship:7},
fellowship_bonus: 7,
backoff: 1,
girl26: 1
}>>
<<addlove $girl1 10>>
<<addcorruption $girl1 5>>
<<addbaselust $girl1 5>>
<<set $girl1.corruption_level +=1>>
<<addlove $girl26 10>>
<<addcorruption $girl26 10>>
<<addbaselust $girl26 10>>
<<else>>
<<set $girl1.event.event11 to {
completed: 0,
active: 0
}>>
<<addcorruption $girl1 -5>>
<<addbaselust $girl1 -5>>
<<set $girl1.corruption_level -=1>>
<<addlove $girl26 -10>>
<<addcorruption $girl26 -10>>
<<addbaselust $girl26 -10>>
<</if>>
<<set $girl26.var.var1 to _g1e11.completed>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
<br>
<<if _g1e11.completed is 1>>
<br>$girl26.name1 back-off of $man1.name1:
<<link _g1e11.backoff _backpassage>>
<<toggle "girl1.event.event11.girl26">>
<</link>>
<br>fellowship_bonus (for stress reduced during fellowship after event finishes):
<<link "- 1" _backpassage>><<set $girl1.event.event11.fellowship_bonus -=1>><</link>>
<<link "- 5" _backpassage>><<set $girl1.event.event11.fellowship_bonus -=5>><</link>>
( _g1e11.fellowship_bonus )
<<link "+ 1" _backpassage>><<set $girl1.event.event11.fellowship_bonus +=1>><</link>>
<<link "+ 5" _backpassage>><<set $girl1.event.event11.fellowship_bonus +=5>><</link>>
<br>Fellowship points (<i>during fellowship</i>):<br>
<div style="margin-left:30px;">
$girl26.name1 (_g1e11.flwship_pts.girl26):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=10>><</link>>
<br>
$man1.name1 (_g1e11.flwship_pts.man1):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=10>><</link>>
<br>
Fellowship (_g1e11.flwship_pts.fellowship):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=10>><</link>>
</div>
<<else>>
<<if _g1e11.active is 1>>
<br>Fellowship points (<i>during fellowship</i>):<br>
<div style="margin-left:30px;">
$girl26.name1 (_g1e11.flwship_pts.girl26):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.girl26 +=10>><</link>>
<br>
$man1.name1 (_g1e11.flwship_pts.man1):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.man1 +=10>><</link>>
<br>
Fellowship (_g1e11.flwship_pts.fellowship):
<<link "-1" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=1>><</link>>
<<link "-5" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=5>><</link>>
<<link "-10" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship -=10>><</link>>
| <<link "+1" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=1>><</link>>
<<link "+5" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=5>><</link>>
<<link "+10" _backpassage>><<set $girl1.event.event11.flwship_pts.fellowship +=10>><</link>>
</div>
<</if>>
<</if>>
</div>
<</message>><br>
<<message 'Event 12 (Unexpected visitor) <<completeornot $girl1.event.event12.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g1e12 to $girl1.event.event12>>
Completed:
<<link _g1e12.completed _backpassage>>
<<toggle "girl1.event.event12.completed">>
<<if _g1e12.completed is 0>>
<<set $girl1.event.event12 to {completed:0, active:0}>>
<<else>>
<<set $girl1.event.event12 to {completed:1, active:0}>>
<</if>>
<<set $girl27.var.var1 to _g1e12.completed>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
<br>Active:
<<link _g1e12.active _backpassage>>
<<toggle "girl1.event.event12.active">>
<</link>>
</div>
<</message>><br>
<<message 'Pregnancy controller' btn>>
<div style="margin-left:30px;">
<<pregnancy_controls $girl1>>
</div>
<</message>><br>
<br><br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "allie">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<div class="font_size_2_5">$girl10.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl10">><<inDialog "girl10_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl10.love)
<<button "ZERO" "cheat2">><<set $girl10.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl10 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl10 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl10 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl10 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl10.love to 100>><</button>>
<br>Lust ($girl10.lust)
<<button "ZERO" "cheat2">><<set $girl10.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl10 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl10 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl10 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl10 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl10.lust to 100>><</button>>
<br>Base Lust ($girl10.base_lust)
<<button "ZERO" "cheat2">><<set $girl10.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl10 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl10 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl10 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl10 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl10.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
incomplete.<br><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<message 'Event 1 (Meeting $man10.name1 and $girl10.name1) <<completeornot $girl10.event.event1.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl10.event.event1.completed" "cheat2">>
<<toggle "girl10.event.event1.completed">>
<<if $girl10.event.event1.completed is 1>>
<<set $girl10.event.event1 to {completed:1, active: 0}>>
<<set $girl10.var.var1 to 1, $man10.var.var1 to 1>>
<<addlove $man10 75>>
<<addlove $girl10 5>>
<<else>>
<<set $girl10.event.event1 to {completed:0, active: 0}>>
<<set $girl10.var.var1 to 0, $man10.var.var1 to 0>>
<<addlove $girl10 -5>>
<<addlove $man10 -75>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 2 (First sex with $girl10.name1) <<completeornot $girl10.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
Completed (High score):
<<if $girl10.event.event2.completed is 1 and $girl10.event.event2.score gte 70>>
<<set _highscore to 1>>
<<else>>
<<set _highscore to 0>>
<</if>>
<<link "_highscore" "cheat2">>
<<toggle "girl10.event.event2.completed">>
<<if $girl10.event.event2.completed is 1>>
<<set $girl10.event.event2 to {completed:1, active: 0, score: 169, end:"tie"}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<set $girl10.corruption_level += 1>>
<<else>>
<<set $girl10.event.event2 to {completed:0, active: 0, score: 0, end:""}>>
<<addbaselust $girl10 -5>>
<<addcorruption $girl10 -5>>
<<addlove $girl10 -5>>
<<set $girl10.corruption_level -= 1>>
<<set $man10.var.var1 to 1, $man10.love to 80>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
Completed (Middle/Low score):
<<if $girl10.event.event2.completed is 1 and $girl10.event.event2.score lt 70>>
<<set _lowscore to 1>>
<<else>>
<<set _lowscore to 0>>
<</if>>
<<link "_lowscore" "cheat2">>
<<toggle "girl10.event.event2.completed">>
<<if $girl10.event.event2.completed is 1>>
<<set $girl10.event.event2 to {completed:1, active: 0, score: 50, end:"tie"}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<set $girl10.corruption_level += 1>>
<<else>>
<<set $girl10.event.event2 to {completed:0, active: 0, score: 0, end:""}>>
<<addbaselust $girl10 -5>>
<<addcorruption $girl10 -5>>
<<addlove $girl10 -5>>
<<set $girl10.corruption_level -= 1>>
<<set $man10.var.var1 to 1, $man10.love to 80>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 3 (Practice sex with $girl10.name1) <<completeornot $girl10.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl10.event.event3.completed" "cheat2">>
<<toggle "girl10.event.event3.completed">>
<<if $girl10.event.event3.completed is 1>>
<<set $girl10.event.event3 to {completed:1, active: 0}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<set $girl10.corruption_level += 1>>
<<else>>
<<set $girl10.event.event3 to {completed:0, active: 0}>>
<<addbaselust $girl10 -5>>
<<addcorruption $girl10 -5>>
<<addlove $girl10 -5>>
<<set $girl10.corruption_level -= 1>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "girl10">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl11, _personcheat_string to "girl11">>
<div class="font_size_2_5">_personcheat.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to _personcheat_string>><<inDialog "girl11_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love (_personcheat.love)
<<button "ZERO" _backpassage>><<set _personcheat.love to 0>><</button>>
<<button "+1" _backpassage>><<addlove _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlove _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlove _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlove _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.love to 100>><</button>>
<br>Lust (_personcheat.lust)
<<button "ZERO" _backpassage>><<set _personcheat.lust to 0>><</button>>
<<button "+1" _backpassage>><<addlust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.lust to 100>><</button>>
<br>Base Lust (_personcheat.base_lust)
<<button "ZERO" _backpassage>><<set _personcheat.base_lust to 0>><</button>>
<<button "+1" _backpassage>><<addbaselust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addbaselust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addbaselust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addbaselust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
incomplete.<br><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<set _g11e1 to $girl11.event.event1>>
<<message 'Event 1 (First Encounter) <<completeornot _g11e1.completed>>' btn>>
<div style="margin-left:30px;">
Completed : <<link "_g11e1.completed" _backpassage>>
<<if _g11e1.completed is 1>>
<<set $girl11.event.event1 to {completed:0, active:0}>>
<<set $girl11.corruption_level -= 1>>
<<set $girl11.var.var1 to 1>>
<<addcorruption $girl11 -10>>
<<addlove $girl11 -25>>
<<else>>
<<set $girl11.event.event1 to {completed:1, active:0, result:1, encounter:6}>>
<<set $girl11.var.var1 to 1>>
<<set $girl11.corruption_level += 1>>
<<addcorruption $girl11 10>>
<<addlove $girl11 25>>
<</if>>
<</link>><br>
<<if _g11e1.completed is 1>>
Result: <<link "_g11e1.result" _backpassage>><<toggle "girl11.event.event1.result">><</link>>
<br>Encounter: <<link "_g11e1.encounter" _backpassage>>
<<if _g11e1.encounter is 0>>
<<set _g11e1.encounter to 1>>
<<elseif _g11e1.encounter is 1>>
<<set _g11e1.encounter to 2>>
<<elseif _g11e1.encounter is 2>>
<<set _g11e1.encounter to 3>>
<<elseif _g11e1.encounter is 3>>
<<set _g11e1.encounter to 4>>
<<elseif _g11e1.encounter is 4>>
<<set _g11e1.encounter to 5>>
<<elseif _g11e1.encounter is 5>>
<<set _g11e1.encounter to 6>>
<<else>>
<<set _g11e1.encounter to 0>>
<</if>>
<</link>>
<</if>><br>
<<button "Reset" _backpassage>><<set $girl11.event.event1 to {completed:0, active:0}>><</button>>
</div>
<</message>><br>
<span id="back"><<button "Back" _backpassage>><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to _personcheat_string>><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl12, _personcheat_string to "girl12">>
<div class="font_size_2_5">_personcheat.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to _personcheat_string>><<inDialog "girl12_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love (_personcheat.love)
<<button "ZERO" _backpassage>><<set _personcheat.love to 0>><</button>>
<<button "+1" _backpassage>><<addlove _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlove _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlove _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlove _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.love to 100>><</button>>
<br>Lust (_personcheat.lust)
<<button "ZERO" _backpassage>><<set _personcheat.lust to 0>><</button>>
<<button "+1" _backpassage>><<addlust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.lust to 100>><</button>>
<br>Base Lust (_personcheat.base_lust)
<<button "ZERO" _backpassage>><<set _personcheat.base_lust to 0>><</button>>
<<button "+1" _backpassage>><<addbaselust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addbaselust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addbaselust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addbaselust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
incomplete.<br><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<set _g12e1 to $girl12.event.event1>>
<<message 'Event 1 (Get a job at $girl12.name1\'s company) <<completeornot _g12e1.completed>>' btn>>
<div style="margin-left:30px;">
Completed : <<link "_g12e1.completed" _backpassage>>
<<set _c2g12e1_list1 to [
"girl13","girl14","girl15","girl16","girl17","girl18",
"girl19","girl20","girl21","girl22","girl23","girl24",
"man1_2","man1_3","man1_4","man1_5","man1_6","man1_7"
]>>
<<if _g12e1.completed is 1>>
<<set $girl12.event.event1 to {completed:0, active:0}>>
<<set $girl12.var.var1 to 0>>
<<addlove $girl12 -3>>
<<for _c2g12e1_key1 range _c2g12e1_list1>>
<<set State.variables[_c2g12e1_key1].var.var1 to 0>>
<</for>>
<<set $playervar.var14 to {hired:0, position:"", exp:0, office_access:0, temp1:0, has_message:0, noti_number:0}>>
<<else>>
<<set $girl12.event.event1 to {completed:1, active:0}>>
<<set $girl12.var.var1 to 1>>
<<addlove $girl12 3>>
<<for _c2g12e1_key1 range _c2g12e1_list1>>
<<set State.variables[_c2g12e1_key1].var.var1 to 1>>
<</for>>
<<set $playervar.var14 to {hired:1, position:"junior", exp:0, office_access:1, temp1:0, has_message:0, noti_number:0}>>
<</if>>
<</link>><br>
<<if _g12e1.completed is 1>>
Position:
<<link $playervar.var14.position _backpassage>>
<<if $playervar.var14.position is "intern">>
<<set $playervar.var14.position to "junior">>
<<else>>
<<set $playervar.var14.position to "intern">>
<</if>>
<</link>>
<</if>><br>
<<button "Reset" _backpassage>>
<<set $girl12.event.event1 to {completed:0, active:0}>>
<<set _c2g12e1_list1 to [
"girl13","girl14","girl15","girl16","girl17","girl18",
"girl19","girl20","girl21","girl22","girl23","girl24",
"man1_2","man1_3","man1_4","man1_5","man1_6","man1_7"
]>>
<<for _c2g12e1_key1 range _c2g12e1_list1>>
<<set State.variables[_c2g12e1_key1].var.var1 to 0>>
<</for>>
<<set $playervar.var14 to {hired:0, position:"", exp:0, office_access:0, temp1:0, has_message:0, noti_number:0}>>
<</button>>
</div>
<</message>><br>
<span id="back"><<button "Back" _backpassage>><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to _personcheat_string>><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<div class="font_size_2_5">$girl2.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl2">><<inDialog "lila_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl2.love)
<<button "ZERO" "cheat2">><<set $girl2.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl2 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl2 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.love to 100>><</button>>
<br>Lust ($girl2.lust)
<<button "ZERO" "cheat2">><<set $girl2.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl2 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl2 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.lust to 100>><</button>>
<br>Base Lust ($girl2.base_lust)
<<button "ZERO" "cheat2">><<set $girl2.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl2 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl2 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<button "Event 1 (First encounter) " "LILA1">><<set $act to "mall_encounter", $act2 to "one">><</button>> <br>
<<message 'Event 2 (The date at the park) $girl2.event.event2.completed' btn>>
<div style="margin-left:30px;">
<<button "Date at the park" "PARK">><<set $act2 to "date1", $act to "LILA">><</button>> <br>
<<button "On the couch after date" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "five", $act4 to "howdoidothis", $girl2.lust, $girl2.event.event2.var3 to 0, $girl2.var.var2 to 1>><</button>> $girl2.var.var5<br>
<<button "After first sex" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1, $girl2.var.var5 to 1, $girl2.var.var1 to 1, $girl2.var.var2 to 1, $girl2.var.var6 to 1>><</button>> $girl2.var.var8<br>
</div>
<</message>>
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "Event 1 ($girl2.name1 met and available) <<completeornot $girl2.event.event1.completed>>" "cheat2">> /% toggle lila met and completed event 1, the date at the coffee shop + max date score + getting her phone number%/
<<set $girl2.event.event1.completed to $girl2.var.var1, $girl2.var.var6 to $girl2.var.var1>>
<<toggle "girl2.event.event1.completed">>
<<toggle "girl2.var.var1">>
<<toggle "girl2.var.var6">>
<<if $girl2.var.var1 is 1 and $girl2.love lte 9>>
<<set $girl2.love to 9>>
<</if>>
<</button>><br>
<<message 'Event 2 (The date at the park) <<completeornot $girl2.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
<<button "Event 2 (date at the park + house available + sex)" "cheat2">> /% after the whole date at the park is done. %/
<<toggle "girl2.event.event2.completed">>
<<set _tempg2e2 to $girl2.event.event2.completed,
$girl2.event.event2.var1 to _tempg2e2,
$girl2.event.event2.var2 to _tempg2e2,
$girl2.event.event2.var3 to _tempg2e2,
$girl2.event.event2.var4 to _tempg2e2,
$girl2.event.event2.var5 to ""
>>
<<if $girl2.love lte 40>>
<<set $girl2.love to 40>>
<</if>>
<<if $girl2.corruption_level lt 1>><<set $girl2.corruption_level to 1>><</if>>
<<if $girl2.corruption lt 10>><<set $girl2.corruption to 10>><</if>>
<</button>> $girl2.event.event2.completed<br>
<<message 'Relationship title: $girl2.event.event2.var5' btn>>
<div style="margin-left:30px;">
<<button "nolabel" "cheat2">><<set $girl2.event.event2.var5 to "nolabel">><</button>>
<<button "fwb" "cheat2">><<set $girl2.event.event2.var5 to "fwb">><</button>>
<<button "kegel" "cheat2">><<set $girl2.event.event2.var5 to "kegel">><</button>>
<<button "rejection" "cheat2">><<set $girl2.event.event2.var5 to "rejection">><</button>>
<<button "fwb_wfeelings" "cheat2">><<set $girl2.event.event2.var5 to "fwb_wfeelings">><</button>>
<<button "fwb_nofeelings" "cheat2">><<set $girl2.event.event2.var5 to "fwb_nofeelings">><</button>>
</div>
<</message>>
</div>
<</message>> <br>
<<message 'Event 3 (What are we plus family visits) <<completeornot $girl2.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl2.event.event3.completed" "cheat2">>
<<toggle "girl2.event.event3.completed">>
<<if $girl2.event.event3.completed is 1>>
<< set $girl2.event.event3 to {completed: 1, active: 0, what_happens_if: 'friends', decision: 1, areyousure: 'no', sv_score:4}>>
<</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl2.event.event3 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "lila">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl28, _personcheat_string to "girl28">>
<div class="font_size_2_5">_personcheat.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to _personcheat_string>><<inDialog "girl28_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love (_personcheat.love)
<<button "ZERO" _backpassage>><<set _personcheat.love to 0>><</button>>
<<button "+1" _backpassage>><<addlove _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlove _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlove _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlove _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.love to 100>><</button>>
<br>Lust (_personcheat.lust)
<<button "ZERO" _backpassage>><<set _personcheat.lust to 0>><</button>>
<<button "+1" _backpassage>><<addlust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.lust to 100>><</button>>
<br>Base Lust (_personcheat.base_lust)
<<button "ZERO" _backpassage>><<set _personcheat.base_lust to 0>><</button>>
<<button "+1" _backpassage>><<addbaselust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addbaselust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addbaselust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addbaselust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<set _g28e1 to $girl28.event.event1>>
These are the real event(s), not a copy. Any choices you make (<i>if any</i>) here will affect the story<br><br>
<<message 'Event 1 (Met _personcheat.name1 and her husband) <<completeornot _g28e1.completed>>' btn>>
<div style="margin-left:30px;">
<<button "Enter Apartment (<i>first encounter</i>)" "girl28_event_1">><<set $act_1 to "intro_1", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
</div>
<</message>>
<div class="line-text"><span>↓ variables ↓</span></div>
<<message 'Event 1 (Met _personcheat.name1 and her husband) <<completeornot _g28e1.completed>>' btn>>
<div style="margin-left:30px;">
Completed :
<<link "_g28e1.completed" _backpassage>>
<<toggle "girl28.event.event1.completed">>
<<if _g28e1.completed is 1>>
<<set $girl28.event.event1 to {completed:1, active:0}>>
<<else>>
<<set $girl28.event.event1 to {completed:0, active:0}>>
<</if>>
<<set $girl28.var.var1 to _g28e1.completed>>
<<set $man28.var.var1 to _g28e1.completed>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
<br>Active:
<<link _g28e1.active _backpassage>>
<<toggle "girl28.event.event1.active">>
<</link>>
</div>
<</message>><br>
<span id="back"><<button "Back" _backpassage>><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to _personcheat_string>><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl3, _personcheat_string to "girl3">>
<div class="font_size_2_5">_personcheat.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl3">><<inDialog "eva_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love (_personcheat.love)
<<button "ZERO" _backpassage>><<set _personcheat.love to 0>><</button>>
<<button "+1" _backpassage>><<addlove _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlove _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlove _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlove _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.love to 100>><</button>>
<br>Lust (_personcheat.lust)
<<button "ZERO" _backpassage>><<set _personcheat.lust to 0>><</button>>
<<button "+1" _backpassage>><<addlust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.lust to 100>><</button>>
<br>Base Lust (_personcheat.base_lust)
<<button "ZERO" _backpassage>><<set _personcheat.base_lust to 0>><</button>>
<<button "+1" _backpassage>><<addbaselust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addbaselust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addbaselust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addbaselust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1 (Uni)' btn>>
<div style="margin-left:30px;">
<<button "Introduce" "UNI_contents">><<set $act to "eva", $act2 to "afterclass">><</button>> <<link "$girl3.event.event1.introduce" _backpassage>><<toggle "girl3.event.event1.introduce">><<toggle "girl3.var.var1">><</link>> <br>
<<button "Talk to Eva (After class)" "UNI_contents">><<set $act to "eva", $act2 to "talk">><<add_love $girl3>><</button>> /*$girl3.event.event1.completed*/<br>
<<button "Ask if she's single" "UNI_contents">><<set $act to "eva", $act2 to "isshesingle">><<add_love $girl3>><</button>> <<link "$girl3.event.event1.areyousingle " _backpassage>><<toggle "girl3.event.event1.areyousingle">><</link>> <br>
<<button "She's really close" "UNI_contents">><<if $girl3.love lt 30>><<set $girl3.love to 30>><</if>><<set $act to "eva", $act2 to "flirty1">> <</button>> $girl3.event.event1.touchface<br>
</div>
<</message>><br>
<<message 'Event 2' btn>>
<div style="margin-left:30px;">
<<button "Invite $girl3.name1 to your house" "UNI_contents">><<set $act to "eva", $act2 to "house_invite">><</button>> $girl3.event.event2.visitmchouse<br>
<<button "Ask for her phone number" "UNI_contents">>
<<if $girl3.event.event2.hasphone is 0>>
<<set $act to "eva", $act2 to "getherdigits", $act3 to "ask">>
<<else>>
<<set $act to "eva", $act2 to "getherdigits", $act3 to "ask", $girl3.event.event2.playerboughtphone to 1, $girl3.var.var6 to 1>>
<</if>>
<</button>> <<link "$girl3.event.event2.hasphone" _backpassage>><<toggle "girl3.event.event2.hasphone">><</link>> <br>
</div>
<</message>><br>
<<button "Event 3 (Hanging out with $girl3.name1 at your place)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "arrived", $girl3.event.event3.date1 to 0, $gameDate.setHours(15)>><</button>> <br>
<<message 'Event 4 (Chess)' btn>>
<<set _girl3_e4 to $girl3.event.event4>>
<div style="margin-left:30px;">
<<button "Play chess" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "whatdoyouwanttodoeva", $act_2 to "upforanygame">>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1500>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<</button>><br>
Player won (_girl3_e4.playerwin) VS $girl3.name1 won (_girl3_e4.evawin)<br>
Event Started: <<link "_girl3_e4.start" _backpassage>><<toggle "girl3.event.event4.start">><</link>> <br>
<<button "Make a bet" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "chess", $act_2 to "makeabet">><</button>>
<<link "_girl3_e4.bet_status" _backpassage>><<toggle "girl3.event.event4.bet_status">><</link>> <br>
<<button "Eva won (1)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin1", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win1" _backpassage>><<toggle "girl3.event.event4.eva_win1">><</link>> <br>
<<button "Eva won (2)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin2", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win2" _backpassage>><<toggle "girl3.event.event4.eva_win2">><</link>> <br>
<<button "Eva won (3)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin3", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win3" _backpassage>><<toggle "girl3.event.event4.eva_win3">><</link>> <br>
<<button "Eva won (4)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin4", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win4" _backpassage>><<toggle "girl3.event.event4.eva_win4">><</link>> <br>
<<button "Eva won (5)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin5_repeatable", $act_2 to "one">><</button>>
<<link "_girl3_e4.sexpossible " _backpassage>><<if _girl3_e4.sexpossible is 0>><<set _girl3_e4.sexpossible to 1>><<elseif _girl3_e4.sexpossible is 1>><<set _girl3_e4.sexpossible to 2>><<else>><<set _girl3_e4.sexpossible to 0>><</if>><</link>> <br>
<br>
<<button "Player won (1)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin1", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win1" _backpassage>><<toggle "girl3.event.event4.player_win1">><</link>> <br>
<<button "Player won (2)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin2", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win2" _backpassage>><<toggle "girl3.event.event4.player_win2">><</link>> <br>
<<button "Player won (3)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin3", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win3" _backpassage>><<toggle "girl3.event.event4.player_win3">><</link>> <br>
<<button "Player won (4)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin4", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win4" _backpassage>><<toggle "girl3.event.event4.player_win4">><</link>> <br>
<<button "Player won (5)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin5", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win5" _backpassage>><<toggle "girl3.event.event4.player_win5">><</link>> <br>
<<button "Player won (5+)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin6_final", $act_2 to "one">><</button>> repeatable<br>
</div>
<</message>><br>
<<message 'Event 15 - First pregnancy' btn>>
<div style="margin-left:30px;">
/%<<set $background2 to "", $act_1 to "cheat2", $act_2 to "girl3", $act_3 to "events", $passage1 to passage()>>
<<include "eva_event_15">>%/
<<button "First sex at the new house" "eva_event_15">><<record_current_position>><<set $act_1 to "first_sex", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><</button>>
</div>
<</message>><br>
/%
<<message 'Event 13 - anal' btn>>
<</message>><br>
<<message 'Event 14 - costume' btn>>
<</message>><br>
<<message 'Event 16 - $man3.name1 sus' btn>>
<</message>><br>
%/
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "$girl3.name1 met and introduced self" _backpassage>>
<<set $girl3.event.event1.introduce to $girl3.var.var1>>
<<toggle "girl3.event.event1.introduce">>
<<toggle "girl3.var.var1">>
<</button>> $girl3.var.var1 <br>
<<message 'Event 4 (Chess)' btn>>
<div style="margin-left:30px;">
Chess Event Toggle:
<<button "Complete" _backpassage>>
<<set _temp to $girl3.event.event4>>
<<set _temp.start to 1, _temp.bet_status to 1, _temp.playerwin = 6, _temp.evawin = 6, _temp.sexpossible to 2,
_temp.eva_win1 to 1, _temp.eva_win2 to 1, _temp.eva_win3 to 1, _temp.eva_win4 to 1,
_temp.player_win1 to 1, _temp.player_win1_count to 2, _temp.player_win2 to 1, _temp.player_win2_count to 2, _temp.player_win3 to 1, _temp.player_win4 to 1, _temp.player_win5 to 1, _temp.player_win5_count to 2
>>
<<if $girl3.corruption_level lt 2>><<set $girl3.corruption_level to 2>><</if>>
<<if $girl3.corruption lt 20>><<set $girl3.corruption to 20>><</if>>
<</button>>
<<button "Reset" _backpassage>>
<<script>>
let eventObject = State.variables.girl3.event.event4;
for (let key in eventObject) {
eventObject[key] = 0;
}
<</script>>
<</button>><br>
</div>
<</message>><br>
<<message 'Event 5 (Park date) <<completeornot $girl3.event.event5.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event5.completed" _backpassage>>
<<toggle "girl3.event.event5.completed">>
<<if $girl3.event.event6.completed is 1>>
<<set $girl3.event.event6 to {completed: 1, active: 0, cancel_jillian: 0}>>
<</if>>
<</link>> <br>
<<if $girl3.corruption_level lt 3>><<set $girl3.corruption_level to 3, $girl3.corruption to 30>><</if>>
<<if $girl3.corruption lt 30>><<set $girl3.corruption to 30>><</if>>
<<button "Reset" _backpassage>><<set $girl3.event.event5 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 6 (Meeting lukas and opening house) <<completeornot $girl3.event.event6.completed>>' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event6.completed" _backpassage>>
<<toggle "girl3.event.event6.completed">>
<<if $girl3.event.event6.completed is 1>>
<<set $girl3.event.event6 to {completed: 1, active: 0, lukas_attitude: 0}>>
<</if>>
<<if $girl3.corruption_level lt 4>>
<<set $girl3.corruption_level to 4, $girl3.corruption to 40>>
<<else>>
<<set $girl3.corruption_level -= 1, $girl3.corruption -= 10>>
<</if>>
<<if $girl3.corruption lt 40>>
<<set $girl3.corruption to 40>>
<<else>>
<<set $girl3.corruption -= 10>>
<</if>>
<</link>> <br>
<<button "Reset" _backpassage>><<set $girl3.event.event6 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 9 (Bedroom sex) <<completeornot $girl3.event.event9.completed>>' btn>>
<<set _g3e9 to $girl3.event.event9>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event9.completed" _backpassage>>
<<toggle "girl3.event.event9.completed">>
<<set $girl3.event.event9 to {completed:_g3e9.completed, active:0}>>
<<if $girl3.event.event9.completed is 1>>
<<addcorruption $girl3 10>>
<<addlove $girl3 10>>
<<set $girl3.corruption_level +=1>>
<<else>>
<<addcorruption $girl3 -10>>
<<addlove $girl3 -10>>
<<set $girl3.corruption_level -=1>>
<</if>>
<</link>> <br>
<<button "Reset" _backpassage>><<set $girl3.event.event9 to {completed:0, active:0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 10 (Hiking next to the beach) <<completeornot $girl3.event.event10.completed>>' btn>>
<<set _g3e10 to $girl3.event.event10>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event10.completed" _backpassage>>
<<toggle "girl3.event.event10.completed">>
<<set $girl3.event.event10 to {completed:_g3e10.completed, active:0}>>
<<if $girl3.event.event10.completed is 1>>
<<addcorruption $girl3 10>>
<<addlove $girl3 10>>
<<set $girl3.corruption_level +=1>>
<<else>>
<<addcorruption $girl3 -10>>
<<addlove $girl3 -10>>
<<set $girl3.corruption_level -=1>>
<</if>>
<</link>> <br>
<<button "Reset" _backpassage>><<set $girl3.event.event10 to {completed:0, active:0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 11 (Going to the bar) <<completeornot $girl3.event.event11.completed>>' btn>>
<<set _g3e11 to $girl3.event.event11>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event11.completed" _backpassage>>
<<toggle "girl3.event.event11.completed">>
<<set $girl3.event.event11 to {completed:_g3e11.completed, active:_g3e11.active, toilet_sex:_g3e11.toilet_sex, man3_here:0, big_bet:_g3e11.big_bet, big_bet_result:_g3e11.big_bet_result}>>
<</link>> <br>
<<if _g3e11.completed is 1>>
Toilet Sex: <<link _g3e11.toilet_sex _backpassage>><<toggle "girl3.event.event11.toilet_sex">><</link>> - penetration sex is only possible if you return the money to $girl3.name1<br>
Big Bet: <<link _g3e11.big_bet _backpassage>><<toggle "girl3.event.event11.big_bet">><</link>> - whether the $10,000 bet has happened or not <br>
Big Bet Result: <<link _g3e11.big_bet_result _backpassage>><<toggle "girl3.event.event11.big_bet_result">><</link>> - whether you won the $10,000 bet or not <br> /% 1 = win, 0 = lose %/
<</if>>
<<button "Reset" _backpassage>><<set $girl3.event.event11 to {completed:0, active:0, toilet_sex:0, man3_here:0, big_bet:0, big_bet_result:0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 12 ($girl3.name1 stays over at your place) <<completeornot $girl3.event.event12.completed>>' btn>>
<<set _g3e12 to $girl3.event.event12>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event12.completed" _backpassage>>
<<toggle "girl3.event.event12.completed">>
/%
<<set $girl3.event.event12.completed to {completed:1, active:0, days_stayed:_g3e12.days_stayed, girl_cover:_g3e12.girl_cover, man10_question:_g3e12.man10_question, count:_g3e12.man10_question, month:{month:_g3e12.month.month, month_count:_g3e12.month.month_count}
}>>
%/
<<if $girl3.event.event12.completed is 1>>
<<addcorruption $girl3 10>>
<<addlove $girl3 10>>
<<set $girl3.corruption_level +=1>>
<<set $girl3.event.event12.girl_cover to either("allie","chloe")>>
<<else>>
<<addcorruption $girl3 -10>>
<<addlove $girl3 -10>>
<<set $girl3.corruption_level -=1>>
<<set $girl3.event.event12.girl_cover to "">>
<</if>>
<</link>> <br>
Active: _g3e12.active<br>
Days_stayed: _g3e12.days_stayed<br>
Girl_cover:
<<link "_g3e12.girl_cover ~ " _backpassage>>
<<if _g3e12.girl_cover.toLowerCase() is "allie">>
<<set _g3e12.girl_cover to "Chloe">>
<<else>>
<<set _g3e12.girl_cover to "Allie">>
<</if>>
<</link>><br>
<<if _g3e12.girl_cover.toLowerCase() is "chloe">>
man10_question: <<link "_g3e12.man10_question" _backpassage>><<toggle "girl3.event.event12.man10_question">><</link>><br>
<</if>>
Count (_g3e12.count):
<<link "- 1" _backpassage>><<set $girl3.event.event12.count to Math.clamp(0,1000, $girl3.event.event12.count -=1)>><</link>>
<<link "- 10" _backpassage>><<set $girl3.event.event12.count to Math.clamp(0,1000, $girl3.event.event12.count -=10)>><</link>>
<<link "+ 10" _backpassage>><<set $girl3.event.event12.count to Math.clamp(0,1000, $girl3.event.event12.count +=10)>><</link>>
<<link "+ 1" _backpassage>><<set $girl3.event.event12.count to Math.clamp(0,1000, $girl3.event.event12.count +=1)>><</link>><br>
Month: (Month: _g3e12.month.month, Count: _g3e12.month.month_count)<br>
<<button "Reset" _backpassage>><<set $girl3.event.event12 to {completed:0, active:0, days_stayed:0, girl_cover:"", man10_question:0, count:0, month:{month:0, month_count:0}
}>><</button>>
</div>
<</message>> <br>
<<message 'Event 15 - First pregnancy <<completeornot $girl3.event.event15.completed>>' btn>>
<<set _g3e15 to $girl3.event.event15>>
<div style="margin-left:30px;">
completed:
<<link _g3e15.completed _backpassage>>
<<toggle "girl3.event.event15.completed">>
<<if _g3e15.completed is 1>>
<<run setup.girl3_event_flags_controller("event15", "complete_1_full_completion")>>
<<else>>
<<run setup.girl3_event_flags_controller("event15", "reset")>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset, and any/all of your babies if any will also be reset.<br>
<<if _g3e15.completed is 1>>
route: <<link _g3e15.route _backpassage>>
<<if _g3e15.route is "abtn">>
<<run setup.girl3_event_flags_controller("event15", "complete_1_full_completion")>>
<<set _g3e15.route to "buyhouse">>
<<else>>
<<run setup.girl3_event_flags_controller("event15", "complete_1_abortion_route")>>
<<set _g3e15.route to "abtn">>
<</if>><</link>><br>
/% route is either "abtn" or "buyhouse" %/
<<if _g3e15.route is "abtn">>
creampie banned: <<link _g3e15.creampie_banned _backpassage>><<toggle "girl3.event.event15.creampie_banned">><</link>>
<<else>>
ending:
<<link _g3e15.ending _backpassage>>
<<set _listtocyclethrough to [1,2,3,4]>>
<<cycle_var "girl3.event.event15.ending" _listtocyclethrough>>
<<if _g3e15.ending is 1>>
<<run setup.girl3_event_flags_controller("event15", "ending_normal")>>
/% you help pick up stuff, but lose the fight with lukas %/
/% no special effect here %/
<<elseif _g3e15.ending is 2>>
<<run setup.girl3_event_flags_controller("event15", "ending_normal")>>
/% you help pick up stuff, but lose the fight with lukas %/
/% no special effect here %/
<<elseif _g3e15.ending is 3>>
<<run setup.girl3_event_flags_controller("event15", "ending_normal")>>
/% picking stuff up together %/
/% no special effect here %/
<<else>>
/% letting eva pick up her own stuff - mistake %/
<<run setup.girl3_event_flags_controller("event15", "ending_4")>>
<</if>>
<</link>> (1=fight $man3.name1,win || 2=fight $man3.name1, lose || 3=pickup stuff, together || 4=pickup stuff, eva alone) <br>
<</if>><br>
<</if>>
</div>
<</message>><br>
<<message 'Pregnancy controller' btn>>
<<set _g3preg to $girl3.pregdetails>>
<div style="margin-left:30px;">
<<pregnancy_controls _personcheat>>
</div>
<</message>><br>
<br><span id="back"><<button "Back" _backpassage>><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "eva">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<div class="font_size_2_5">$girl4.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl4">><<inDialog "liya_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl4.love)
<<button "ZERO" "cheat2">><<set $girl4.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl4 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl4 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.love to 100>><</button>>
<br>Lust ($girl4.lust)
<<button "ZERO" "cheat2">><<set $girl4.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl4 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl4 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.lust to 100>><</button>>
<br>Base Lust ($girl4.base_lust)
<<button "ZERO" "cheat2">><<set $girl4.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl4 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl4 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
These are the real event(s), not a copy. Any choices you make (<i>if any</i>) here will affect the story<br><br>
<<message 'Event 1 (Check up)' btn>>
<div style="margin-left:30px;">
<<button "Normal health checkup" "HOSPITAL">><<set $act to "MC_checkup", $act2 to "two", $hospvar.var4 +=1>><</button>> $hospvar.var4<br>
<<button "Normal Health Checkup (Final)" "HOSPITAL">>
<<if $girl4.love lt 25>>
<<set $girl4.love to 25>>
<</if>>
<<if $hospvar.var4 lt 7 lte 25>>
<<set $hospvar.var4 to 7>>
<</if>>
<<set $act to "MC_checkup", $act2 to "two", $hospvar.var4 +=1>>
<</button>> $hospvar.var4 <br>
<<button "First date with $girl4.name1" "mall_liya">><<set $act to "date1", $act2 to "one", $girl4.var.var2 to 0, $girl4.var.var3 +=1>><</button>> $girl4.event.event1.completed<br>
</div>
<</message>><br>
<<disable $girl4.event.event2.details.liya_mad is 1>><<button "Talk to $girl4.name1 (In her office)" "hospital_liya">><<set $act to "interract", $gameDate.setHours(12), $gameDate.setMinutes(0)>><</button>><</disable>><br>
<<message 'Event 2 (More dates) <<completeornot $girl4.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
<<button "Meet up with $girl4.name1 (1)" "girl4_event_2">>
<<set $act_1 to "g4e2_date1", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<record_current_position>>
<</button>>
<<button "Meet up with $girl4.name1 (2)" "girl4_event_2">>
<<set $act_1 to "g4e2_date2", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<record_current_position>>
<</button>>
<<button "Meet up with $girl4.name1 (3)" "girl4_event_2">>
<<set $act_1 to "g4e2_date3", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<record_current_position>>
<</button>>
<<button "Meet up with $girl4.name1 (r)" "girl4_event_2">>
<<set $act_1 to "g4e2_date_repeatable", $act_2 to "one", $background2 to "cafe">>
<<record_current_position>>
<</button>>
</div>
<</message>><br>
<<message 'Event 3 (More dates) <<completeornot $girl4.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
<<button "At the event with $girl4.name1" "girl4_event_3">>
<<record_current_position>>
<<set $act_1 to "sudoku_event_w_liya", $act_2 to "one", $background2 to "event_area">>
<</button>>
</div>
<</message>><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "$girl4.name1 available and the tedious event 1 done <<completeornot $girl4.event.event1.completed>>" "cheat2">>
<<set _temp293 to $girl4.var.var1>> /% The value to look at %/
<<set $girl4.event.event1.completed to _temp293, $girl4.var.var4 to _temp>> /% to make for easier toggle as everything looks at only one value %/
<<toggle "girl4.event.event1.completed">> /% completed event 1 or not %/
<<toggle "girl4.var.var4">> /% has phone number or not %/
<<toggle "girl4.var.var1">> /% met or not %/
<<if $girl4.event.event1.completed is 1>> /% completed event 1 or not %/
<<if $girl4.love lte 25>><<set $girl5.love to 25>><</if>>
<<set $hospvar.var4 to 7>>
<<else>>
<<set $hospvar.var4 to 0>>
<</if>>
<</button>> <br>
<<message 'Event 2 (More dates) <<completeornot $girl4.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g4e2 to $girl4.event.event2>>
Completed:
<<link _g4e2.completed _backpassage>>
<<toggle "girl4.event.event2.completed">>
<<if _g4e2.completed is 0>>
<<set $girl4.event.event2 to {completed:0, active:0, details:{date_on:0, last_date_date:null, missed_last_date:0, missed_date_count:0, cooldown:0, liya_mad:0, liya_mad_end_date:null} }>>
<<set $girl4.love -=10>>
<<addcorruption $girl4 -5>>
<<else>>
<<set $girl4.event.event2 to {completed:1, active:0, details:{date_on:0, last_date_date:$gameDate.getTime(), missed_last_date:0, missed_date_count:0, cooldown:0, liya_mad:0, liya_mad_end_date:null}}>>
<<set $girl4.love +=10>>
<<addcorruption $girl4 5>>
<<if $girl4.corruption_level lte 0>>
<<set $girl4.corruption_level to 1>>
<</if>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
<br>
Toggles:<br>
<div style="margin-left:15px;">
Date on/off: <<link "_g4e2.details.date_on" _backpassage>>
<<toggle "girl4.event.event2.details.date_on">>
<<if _g4e2.details.date_on is 0>>
<<else>>
<<set _g4e2.details.date_on to 1, _g4e2.details.liya_mad to 0, _g4e2.details.missed_last_date to 0, _g4e2.details.last_date_date to setDateToNext($gameDate.getTime(),2)>>
<</if>>
<</link>><br>
Missed date: <<link "_g4e2.details.missed_last_date" _backpassage>>
<<toggle "girl4.event.event2.details.missed_last_date">>
<<if _g4e2.details.missed_last_date is 1>>
<<set _g4e2.details.date_on to 0>>
<</if>>
<</link>><br>
$girl4.name1 mad: <<link "_g4e2.details.liya_mad" _backpassage>>
<<toggle "girl4.event.event2.details.liya_mad">>
<<if _g4e2.details.liya_mad is 1>>
<<set _g4e2.details.date_on to 0>>
<</if>>
<</link>><br>
<<set _c3g4_time_difference to time_difference(_g4e2.details.last_date_date)>>
<<set _date_on_notice to "date with $girl4.name1 must be off to change this value">>
Days since last date (_c3g4_time_difference[1]):
<<if _g4e2.details.date_on is 0>>
<<button "set to 14" _backpassage>><<set _g4e2.details.last_date_date to $gameDate.getTime(), _g4e2.details.last_date_date to addToDateMs(_g4e2.details.last_date_date, -14)>><</button>>
<<button "set to 0" _backpassage>><<set _g4e2.details.last_date_date to $gameDate.getTime()>><</button>>
<<else>>
<<disable>><<button "set to 14">><</button>><</disable>>
<<disable>><<button "set to 0">><</button>><</disable>>
(_date_on_notice)
<</if>>
</div>
</div>
<</message>><br>
<<message 'Event 3 (Sudoku Competition) <<completeornot $girl4.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g4e3 to $girl4.event.event3>>
<<set _events_to_disable to ['event2']>>
Completed:
<<link _g4e3.completed _backpassage>>
<<toggle "girl4.event.event3.completed">>
<<if _g4e3.completed is 1>>
<<set $girl4.event.event3 to {completed:1, active:0, details:{date_on:0, r1_score:0, r2_score:0, r3_score:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, false)>>
<<addlove $girl4 5>>
<<else>>
<<set $girl4.event.event3 to {completed:0, active:0, details:{date_on:0, r1_score:0, r2_score:0, r3_score:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, false)>>
<<addlove $girl4 -5>>
<</if>>
<</link>><br>
Active:
<<link _g4e3.active _backpassage>>
<<toggle "girl4.event.event3.active">>
<<if _g4e3.active is 1>>
<<set $girl4.event.event3 to {completed:0, active:1, details:{date_on:0, r1_score:0, r2_score:0, r3_score:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, true)>>
<<else>>
<<set $girl4.event.event3 to {completed:0, active:0, details:{date_on:0, r1_score:0, r2_score:0, r3_score:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, false)>>
<</if>>
<</link>>
</div>
<</message>><br>
<<set _events_to_disable_for_event5 to ['event2', 'event3', 'event4']>>
<<message 'Event 4 (Real Date) <<completeornot $girl4.event.event4.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g4e4 to $girl4.event.event4>>
<<set _events_to_disable to ['event2', 'event3']>>
Completed:
<<link _g4e4.completed _backpassage>>
<<toggle "girl4.event.event4.completed">>
<<if _g4e4.completed is 1>>
<<set $girl4.event.event4 to {completed:1, active:0, details:{}}>>
<<run setup.resetEventsToNeutral($girl4, _events_to_disable)>>
<<addlove $girl4 10>>
<<set $girl4.corruption_level to 2>>
<<set $girl4.corruption to 20>>
/% activating Liya's event 5 %/
<<set $girl4.event.event5 to {completed:0, active:1, details:{}, details_temporary:{date_message_sent:addToDate($gameDate.getTime(), 2), sent_text:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<<else>>
<<set $girl4.event.event4 to {completed:0, active:0, details:{}}>>
<<run setup.resetEventsToNeutral($girl4, _events_to_disable)>>
<<addlove $girl4 -10>>
<<set $girl4.corruption_level to 1>>
<<set $girl4.corruption to 10>>
/% de-activating Liya's event 5 %/
<<set $girl4.event.event5 to {completed:0, active:0, details:{}}>>
<<run setup.resetEventsToNeutral($girl4, _events_to_disable_for_event5)>>
<</if>>
<</link>><br>
Active:
<<link _g4e4.active _backpassage>>
<<toggle "girl4.event.event4.active">>
<<if _g4e4.active is 1>>
<<set $girl4.event.event5 to {completed:0, active:0, details:{}}>>
<<run setup.resetEventsToNeutral($girl4, _events_to_disable_for_event5)>>
<<set $girl4.event.event4 to {completed:0, active:1, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event4", _events_to_disable, true)>>
<<else>>
<<set $girl4.event.event4 to {completed:0, active:0, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event4", _events_to_disable, false)>>
<</if>>
<</link>>
</div>
<</message>><br>
<<message 'Event 5 ($girl4.name1\'s explanation) <<completeornot $girl4.event.event5.completed>>' btn>>
/% the logic here is pretty iffy i gotta say. I just did this based on trials and errors and my logic is barely computing for all the posibility. For now it feels sufficient but i certainly have not considered all the pussibility. %/
/% the placement of toggleCompletedToActive() here is a bit all over the place because it's unique where we want the previous events to remain disabled despite event 5 having been completed. This goes against our safeguard built it into that function where to disable other events, the disabling (active event) must be active. So this is a bit of a unique case. Event 6,7,8 and 9 will most likely also have this. %/
<div style="margin-left:30px;">
<<set _g4e4 to $girl4.event.event4>>
<<set _g4e5 to $girl4.event.event5>>
Completed:
<<link _g4e5.completed _backpassage>>
<<toggle "girl4.event.event5.completed">>
<<if _g4e5.completed is 1>>
<<set _g4e5.active to 1>>
<<set $girl4.event.event4 to {completed:1, active:0, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<<set $girl4.event.event5 to {completed:1, active:0, details:{}}>>
<<else>>
<<set $girl4.event.event4 to {completed:1, active:0, details:{}}>>
<<set $girl4.event.event5 to {completed:0, active:1, details:{}, details_temporary:{date_message_sent:addToDate($gameDate.getTime(), 2), sent_text:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<</if>>
<</link>>
<br>
Active:
<<link _g4e5.active _backpassage>>
<<toggle "girl4.event.event5.active">>
<<if _g4e5.active is 1>>
<<set $girl4.event.event4 to {completed:1, active:0, details:{}}>>
<<set $girl4.event.event5 to {completed:0, active:1, details:{}, details_temporary:{date_message_sent:addToDate($gameDate.getTime(), 2), sent_text:0}}>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<<else>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, false)>>
<<set $girl4.event.event4 to {completed:0, active:0, details:{}}>>
<<set $girl4.event.event5 to {completed:0, active:0, details:{}}>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<</if>>
<</link>>
<br>
</div>
<</message>><br><br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "liya">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<div class="font_size_2_5">$girl5.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl5">><<inDialog "adelle_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl5.love)
<<button "ZERO" "cheat2">><<set $girl5.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl5 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl5 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.love to 100>><</button>>
<br>Lust ($girl5.lust)
<<button "ZERO" "cheat2">><<set $girl5.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl5 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl5 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.lust to 100>><</button>>
<br>Base Lust ($girl5.base_lust)
<<button "ZERO" "cheat2">><<set $girl5.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl5 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl5 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1 <<completeornot $girl5.event.event1.sex_possible>>' btn>>
<div style="margin-left:30px;">
<<button "Watch her at the stripclub" "STRIPCLUB">><<set $act to "adelle">>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>><br>
<<button "Private dance" "STRIPCLUB">><<set $act to "adelle3", $player.cash -=100, $girl5.event.event1.private_dance_stripclub_count +=1>><<addlove $girl5 1>>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>> $girl5.event.event1.private_dance_stripclub_count<br>
<<button "Sex possible" "cheat2">>
<<if $girl5.lust lt 15>><<set $girl5.lust to 15>><</if>>
<<if $girl5.event.event1.private_dance_stripclub_count lt 7>><<set $girl5.event.event1.private_dance_stripclub_count to 7>><</if>>
<<set $girl5.event.event1.sex_possible to 1>>
<<if $girl5.corruption_level lt 1>><<set $girl5.corruption_level to 1>><</if>>
<<if $girl5.corruption lt 10>><<set $girl5.corruption to 10>><</if>>
<</button>> $girl5.event.event1.sex_possible<br>
</div>
<</message>>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "adelle">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<div class="font_size_2_5">$girl6.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl6">><<inDialog "cayenne_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl6.love)
<<button "ZERO" "cheat2">><<set $girl6.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl6 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl6 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.love to 100>><</button>>
<br>Lust ($girl6.lust)
<<button "ZERO" "cheat2">><<set $girl6.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl6 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl6 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.lust to 100>><</button>>
<br>Base Lust ($girl6.base_lust)
<<button "ZERO" "cheat2">><<set $girl6.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl6 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl6 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1' btn>>
<div style="margin-left:30px;">
<<button "Keep looking 1" "GYM_CAYENNE">><<set $act to "keeplooking1", $act2 to "one">><</button>>
<<if $girl6.event.event1.active is 1>><<link "$girl6.event.event1.keeplooking1" "cheat2">><<toggle "girl6.event.event1.keeplooking1">><</link>>
<<else>> Event not active or completed
<</if>><br>
<<button "Keep looking 2" "GYM_CAYENNE">><<set $act to "keeplooking2", $act2 to "one">><</button>>
<<link "$girl6.event.event1.complete" "cheat2">><<toggle "girl6.event.event1.complete">><</link>> <br>
<<button "Introduce" "GYM_CAYENNE">><<set $act to "introduce", $act2 to "one">><</button>>
<<link "$girl6.event.event1.complete" "cheat2">><<toggle "girl6.event.event1.complete">><</link>> <br>
<<button "You spot her" "GYM">><<set $act to "workout", $gymtempvar to {"var1":3, "var2":"cayenne"}>><</button>>
</div>
<</message>>
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "$girl6.name1 met and introduced self <<completeornot $girl6.event.event1.complete>>" "cheat2">>
<<toggle "girl6.event.event1.complete">>
<<if $girl6.event.event1.complete is 1>>
<<set $girl6.event.event1 to {"complete":1, "active":0}>>
<</if>>
<</button>> <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "cayenne">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl7, _personcheat_string to "girl7">>
<div class="font_size_2_5">_personcheat.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to _personcheat_string>><<inDialog "girl7_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love (_personcheat.love)
<<button "ZERO" _backpassage>><<set _personcheat.love to 0>><</button>>
<<button "+1" _backpassage>><<addlove _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlove _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlove _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlove _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.love to 100>><</button>>
<br>Lust (_personcheat.lust)
<<button "ZERO" _backpassage>><<set _personcheat.lust to 0>><</button>>
<<button "+1" _backpassage>><<addlust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addlust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addlust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addlust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.lust to 100>><</button>>
<br>Base Lust (_personcheat.base_lust)
<<button "ZERO" _backpassage>><<set _personcheat.base_lust to 0>><</button>>
<<button "+1" _backpassage>><<addbaselust _personcheat 1>><</button>>
<<button "+10" _backpassage>><<addbaselust _personcheat 10>><</button>>
<<button "-1" _backpassage>><<addbaselust _personcheat -1>><</button>>
<<button "-10" _backpassage>><<addbaselust _personcheat -10>><</button>>
<<button "MAX" _backpassage>><<set _personcheat.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
incomplete.<br><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<set _g7e1 to $girl7.event.event1>>
<<message 'Event 1 (First Encounter) <<completeornot _g7e1.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g7e1 to $girl7.event.event1>>
Completed : <<link "_g7e1.completed" _backpassage>>
<<if _g7e1.completed is 1>>
<<set $girl7.event.event1 to {completed:0, active:0}>>
<<set $girl7.var.has_p_num to 0>>
<<set $girl7.corruption_level -= 2>>
<<addcorruption $girl7 -20>>
<<addlove $girl7 -50>>
<<else>>
<<set $girl7.event.event1 to {completed:1, active:0, result:1, end:"free"}>>
<<set $girl7.var.has_p_num to 1>>
<<set $girl7.corruption_level += 2>>
<<addcorruption $girl7 20>>
<<addlove $girl7 50>>
<</if>>
<</link>><br>
<<if _g7e1.completed is 1>>
Result: <<link "_g7e1.result"_backpassage>><<toggle "girl7.event.event1.result">><</link>><br>
End: <<link "_g7e1.end" _backpassage>><<if _g7e1.end is "free">><<set _g7e1.end to "loyal">><<else>><<set _g7e1.end to "free">><</if>><</link>><br>
<</if>>
</div>
<</message>><br>
<span id="back"><<button "Back" _backpassage>><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to _personcheat_string>><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _girl1_e2 to $girl8.event.event2>>
<<set _g1e4 to $girl8.event.event4>>
<<set _backpassage to "cheat2">>
<div class="font_size_2_5">$girl8.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl8">><<inDialog "mira_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl8.love)
<<button "ZERO" "cheat2">><<set $girl8.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.love to 100>><</button>>
<br>Lust ($girl8.lust)
<<button "ZERO" "cheat2">><<set $girl8.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.lust to 100>><</button>>
<br>Base Lust ($girl8.base_lust)
<<button "ZERO" "cheat2">><<set $girl8.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
Incomplete<br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<message 'First encounter (Cafeteria) <<completeornot $girl8.event.event0.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl8.event.event0.completed" _backpassage>>
<<set _g8e0 to $girl8.event.event0>>
<<toggle "girl8.event.event0.completed">>
<<if _g8e0.completed is 0>>
<<set $girl8.event.event0 to {completed:0, active:0}>>
<<set $girl8.var.var1 to 0>>
<<addlove $girl8 -15>>
<<else>>
<<set $girl8.event.event0 to {completed:1, active:0}>>
<<set $girl8.var.var1 to 1>>
<<addlove $girl8 15>>
<</if>>
<</link>>
</div>
<</message>>
<br>
<<message 'Event 1 (Library Hangout) <<completeornot $girl8.event.event1.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g8e1 to $girl8.event.event1>>
Completed:
<<link "_g8e1.completed" _backpassage>>
<<toggle "girl8.event.event1.completed">>
<<if _g8e1.completed is 1>>
<<set $girl8.event.event1 to {completed:1, active:0, next_event: addToDateMs($gameDate.getTime(), 7)}>>
<<else>>
<<set $girl8.event.event1 to {completed:0, active:0, next_event: 0}>>
<</if>>
<</link>>
<span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
</div>
<</message>><br>
<<message 'Event 2 ($girl8.name1 stressed out) <<completeornot $girl8.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g8e2 to $girl8.event.event2>>
Completed:
<<link "_g8e2.completed" _backpassage>>
<<toggle "girl8.event.event2.completed">>
<<if _g8e2.completed is 1>>
<<set $girl8.event.event2 to {completed:1, active:0}>>
<<addlove $girl8 14>>
<<else>>
<<set $girl8.event.event2 to {completed:0, active:0}>>
<<addlove $girl8 -14>>
<</if>>
<</link>>
<span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
</div>
<</message>><br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "mira">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _backpassage to "cheat2">>
<<set _personcheat to $girl9, _personcheat_string to "girl9">>
<div class="font_size_2_5">$girl9.name1</div><br>
<<button "Events progress">><<set $gvar.var13 to "girl9">><<inDialog "madison_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl9.love)
<<button "ZERO" "cheat2">><<set $girl9.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl9 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl9 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.love to 100>><</button>>
<br>Lust ($girl9.lust)
<<button "ZERO" "cheat2">><<set $girl9.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl9 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl9 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.lust to 100>><</button>>
<br>Base Lust ($girl9.base_lust)
<<button "ZERO" "cheat2">><<set $girl9.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl9 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl9 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 8 (The break-up)' btn>>
Stay longer at the hospital (the unfinished route):
<<link "At the hospital-end" "kenzie_event_8">>
<<set $act_1 to "ambush", $act_2 to "five", $background1 to "hospital">>
<<playsound_loop "heartbeat_monitor_steady.opus" 1>>
<</link>>
<</message>><br>
<div class="line-text"><span>↓ variables ↓</span></div>
<<button "Kenzie met and available" "cheat2">>
<<toggle "girl9.var.var1">>
<<if $girl9.var.var1 is 1>>
<<set $girl9.var.var8[0] to 4>>
<<else>>
<<set $girl9.var.var8[0] to 0>>
<</if>>
<</button>> $girl9.var.var1<br>
<<message 'Event 1 (Meeting Kevin) <<completeornot $girl9.event.event1.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event1.completed" "cheat2">>
<<toggle "girl9.event.event1.completed">>
<<if $girl9.event.event1.completed is 1>>
<<set $girl9.event.event1 to {completed:1, active: 0, bbfshowcase_date:0, bbfshowcase_outside_date:0}>>
<<run $girl9.schedule.mon["12-13"] = "cafeteria"; $girl9.schedule.tue["12-13"] = "cafeteria"; $girl9.schedule.wed["12-13"] = "cafeteria"; $girl9.schedule.thu["12-13"] = "cafeteria"; $girl9.schedule.fri["12-13"] = "cafeteria";>>
<<run $girl9.schedule.thu["16-16"] = "outside_uni"; $girl9.schedule.fri["16-16"] = "outside_uni";>>
<<else>>
<<set $girl9.event.event1 to {completed:0, active: 0, bbfshowcase_date:0, bbfshowcase_outside_date:0}>>
<</if>>
<<if $girl9.corruption_level lt 1>><<set $girl9.corruption_level to 1>><</if>>
<<if $girl9.corruption lt 10>><<set $girl9.corruption to 10>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 2 (Arcade and hangouts) <<completeornot $girl9.event.event2.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event2.completed" "cheat2">>
<<toggle "girl9.event.event2.completed">>
<<if $girl9.event.event2.completed is 1>>
<<set $girl9.event.event2 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event2 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 2>><<set $girl9.corruption_level to 2>><</if>>
<<if $girl9.corruption lt 20>><<set $girl9.corruption to 20>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 3 (Meeting her friends - Naomi) <<completeornot $girl9.event.event3.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event3.completed" "cheat2">>
<<toggle "girl9.event.event3.completed">>
<<if $girl9.event.event3.completed is 1>>
<<set $girl9.event.event3 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event3 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 3>><<set $girl9.corruption_level to 3>><</if>>
<<if $girl9.corruption lt 30>><<set $girl9.corruption to 30>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 4 (Study sessions) <<completeornot $girl9.event.event4.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event4.completed" "cheat2">>
<<toggle "girl9.event.event4.completed">>
<<if $girl9.event.event4.completed is 1>>
<<set $girl9.event.event4 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event4 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 4>><<set $girl9.corruption_level to 4>><</if>>
<<if $girl9.corruption lt 40>><<set $girl9.corruption to 40>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 5 (Meeting $girl9.name1\'s rival) <<completeornot $girl9.event.event5.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event5.completed" "cheat2">>
<<toggle "girl9.event.event5.completed">>
<<if $girl9.event.event5.completed is 1>>
<<set $girl9.event.event5 to {completed:1, active: 0}>>
<<set $girl12.var.var1 to 1>>
<<else>>
<<set $girl9.event.event5 to {completed:0, active: 0}>>
<<set $girl12.var.var1 to 0>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 6 (Story progress - adding tension, gone sexual) <<completeornot $girl9.event.event6.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event6.completed" "cheat2">>
<<toggle "girl9.event.event6.completed">>
<<if $girl9.event.event6.completed is 1>>
<<set $girl9.event.event6 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event6 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 5>><<set $girl9.corruption_level to 5>><</if>>
<<if $girl9.corruption lt 50>><<set $girl9.corruption to 50>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 7 (Making mistakes/first sex) <<completeornot $girl9.event.event7.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event7.completed" "cheat2">>
<<toggle "girl9.event.event7.completed">>
<<if $girl9.event.event7.completed is 1>>
<<set $girl9.event.event7 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event7 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 6>><<set $girl9.corruption_level to 6>><</if>>
<<if $girl9.corruption lt 60>><<set $girl9.corruption to 60>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 8 (The break-up) <<completeornot $girl9.event.event8.completed>>' btn>>
<div style="margin-left:30px;">
<<set _g9e8 to $girl9.event.event8>>
Completed (ambush):
<<if _g9e8.completed is 1>>
<<if _g9e8.route is "ambush">>
<<set _goodend to 0, _ambush to 1>>
<<else>>
<<set _goodend to 1, _ambush to 0>>
<</if>>
<<else>>
<<set _goodend to 0, _ambush to 0>>
<</if>>
<<set _operatingHourUpdate to '
<<set $girl9.operatingHour.one.open to 0, $girl9.operatingHour.one.close to 23>>
'>>
<<set _operatingHourRegress to '
<<set $girl9.operatingHour.one.open to 7, $girl9.operatingHour.one.close to 22>>
'>>
<<link "_ambush" "cheat2">>
<<toggle "girl9.event.event8.completed">>
<<if $girl9.event.event8.completed is 1>>
<<if _g9e8.n_bj isnot undefined and _g9e8.n_bj isnot null>>
<<set _n_bj to _g9e8.n_bj>>
<<else>>
<<set _n_bj to 0>>
<</if>>
<<if _g9e8.n_help isnot undefined and _g9e8.n_help isnot null>>
<<set _n_help to _g9e8.n_help>>
<<else>>
<<set _n_help to 0>>
<</if>>
<<set $girl9.event.event8 to {completed:1, active: 0, route:"ambush", n_help:_n_help, n_bj:_n_bj}>>
<<set $girl9.var.var2 to 1>>/% 1 means kenzie has broken up with Kevin %/
<<set $girl9.corruption_level += 1>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<print _operatingHourUpdate>>
<<else>>
<<set $girl9.event.event8 to {completed:0, active: 0, route:"", n_help:0, n_bj:0}>>
<<set $girl9.var.var2 to 0>>/% 1 means kenzie has NOT broken up with Kevin %/
<<set $girl9.corruption_level -= 1>>
<<addcorruption $girl9 -5>>
<<addlove $girl9 -5>>
<<print _operatingHourRegress>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
Completed (good end):
<<link "_goodend" "cheat2">>
<<if _g9e8.n_bj isnot undefined and _g9e8.n_bj isnot null>>
<<set _n_bj to _g9e8.n_bj>>
<<else>>
<<set _n_bj to 0>>
<</if>>
<<toggle "girl9.event.event8.completed">>
<<if $girl9.event.event8.completed is 1>>
<<set $girl9.event.event8 to {completed:1, active: 0, route:"good_end", n_help:1, n_bj:_n_bj}>>
<<set $girl9.var.var2 to 1>>/% 1 means kenzie has broken up with Kevin %/
<<set $girl9.corruption_level += 1>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<print _operatingHourUpdate>>
<<else>>
<<set $girl9.event.event8 to {completed:0, active: 0, route:"", n_help:0, n_bj:0}>>
<<set $girl9.var.var2 to 0>>/% 1 means kenzie has NOT broken up with Kevin %/
<<set $girl9.corruption_level -= 1>>
<<addcorruption $girl9 -5>>
<<addlove $girl9 -5>>
<<print _operatingHourRegress>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
Naomi help:
<<link "$girl9.event.event8.n_help" "cheat2">>
<<toggle "girl9.event.event8.n_help">>
<</link>>
<br>Naomi blowjob:
<<link "$girl9.event.event8.n_bj" "cheat2">>
<<toggle "girl9.event.event8.n_bj">>
<<if _g9e8.n_bj is 1>>/% if n_bj is 1, then, it is certain that n_help is also 1, but if n_help is 1, it does not mean that n_bj is necessarily 1 %/
<<set _g9e8.n_help to 1>>
<</if>>
<</link>>
</div>
<</message>><br>
<<set _c2g9_activate_e10 to '
<<set $girl9.event.event10 to {
completed:0, active: 1,
met_new_friend:0,
relationship_cooldown:0,
closer_to_new_friend:0,
girl25_topics:[0,0,0,0,0,0,0,0],
girl25_hangout_1:0,
arcade_trigger:0,
arcade_trigger_date:0,
ask_kenzie_location:0,
kenzie_found:0,
waiting: {house:0, uni:0, laney:0}
}>>
<<set $girl25.var.var1 to 0, $girl25.var.var2 to 0>>
'>>
<<set _g9e9 to $girl9.event.event9>>
<<message 'Event 9 (After the break-up) <<completeornot _g9e9.completed>>' btn>>
<div style="margin-left:30px;">
<div style="margin-left:30px;">
Completed:
<<link _g9e9.completed _backpassage>>
<<toggle "girl9.event.event9.completed">>
<<if _g9e9.completed is 0>>
<<set $girl9.event.event9 to {completed:0, active:0}>>
<<set $girl9.event.event10 to {completed:0, active:0}>>
<<else>>
<<set $girl9.event.event9 to {completed:1, active:0}>>
<<print _c2g9_activate_e10>>/% kenzie's event 10 starts when her event 9 ends. %/
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<set _g9e10 to $girl9.event.event10>>
<<message 'Event 10 (Relationship cooldown) <<completeornot _g9e10.completed>>' btn>>
<div style="margin-left:30px;">
Completed:
<<link _g9e10.completed _backpassage>>
<<toggle "girl9.event.event10.completed">>
<<if _g9e10.completed is 0>>
<<if _g9e9.completed is 1>>/% kenzie's event 10 starts when her event 9 ends. %/
<<print _c2g9_activate_e10>>
<<else>>
<<set $girl9.event.event10 to {completed:0, active:0}>>
<</if>>
<<else>>
<<set $girl9.event.event10 to {completed:1, active:0, ask_laney:0}>>
<</if>>
<<set $girl25.var.var1 to _g9e10.completed, $girl25.var.var2 to _g9e10.completed>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.
<<if _g9e10.completed is 0>>
<br>Active:
<<link _g9e10.active _backpassage>>
<<toggle "girl9.event.event10.active">>
<<if _g9e10.active is 1>>
<<print _c2g9_activate_e10>>
<</if>>
<</link>>
<</if>>
<<if _g9e10.completed is 1>>
<br>Asked $girl12.name1 of $girl9.name1's whereabout:
<<link _g9e10.ask_laney _backpassage>>
<<if _g9e10.ask_laney is 0>>
<<set $girl9.event.event10.ask_laney to 1>>
<<else>>
<<set $girl9.event.event10.ask_laney to 0>>
<</if>>
<</link>>
<</if>>
</div>
<</message>><br>
<br><br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "kenzie_madison">><</link>></span>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if $act is "patronscheck">>
<<if _patrons>>
It's already activated!<br><br>
<<link "Back" "cheat">><</link>>
<<else>>
Enter catchphrase here <<textbox "$mypatrons" "">> <<link "Continue" "check">><<set $act to "patronscheck2">><</link>>
<</if>>
<<elseif $act is "patronscheck2">>
<<if _patrons>>
From the depth of my throbbing dic-heart, I thank you very much for your support!<br><br>
<img src="images/GPG1O/item/beating_heart.gif"><br><br>
<<set $cheat.daycontrol to true, $cheat.timecontrol to true>>
<<else>>
I don't think that's it buddy.<br><br>
<</if>>
<span id="back"><<button "Back" "cheat">><</button>></span>
<<elseif $act is "withdraw">>
Current available balance in bank account: <<print ($bankvar.var1-31)>><br><br>
Enter withdraw amount here: <<textbox "$bankvar.var5" "">> <<link "Continue" "check">><<set $act to "checkwithdraw", $bankvar.var5 to parseFloat($bankvar.var5)>><</link>>
<<elseif $act is "checkwithdraw">>
<<set _canwithdraw to $bankvar.var1-30>>
<<if $bankvar.var5 lt _canwithdraw and _canwithdraw gte 1>>
<<set $player.cash += $bankvar.var5, $bankvar.var1-=$bankvar.var5>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "account">><</button>></span>
<</if>>
<<elseif $act is "deposit">>
Current balance in bank account: $bankvar.var1<br><br>
Enter deposit amount here: <<textbox "$bankvar.var6" "">> <<link "Continue" "check">><<set $act to "checkdeposit", $bankvar.var6 to parseFloat($bankvar.var6)>><</link>>
<<elseif $act is "checkdeposit">>
<<set _temp1 to $player.cash>>
<<if $bankvar.var6 lte _temp1 and _temp1 gte 0>>
<<set $bankvar.var1 += $bankvar.var6, $player.cash -=$bankvar.var6>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "account">><</button>></span>
<</if>>
<<elseif $act is "withdrawinvest">>
Current available balance in bank account: <<print Math.trunc(($bankvar.var1-31))>>$<br>
Amounts in investment-account: <<print Math.trunc($bankvar.var3)>>$ <br><br>
Enter withdraw amount here: <<textbox "$bankvar.var5" "">> <<link "Continue" "check">><<set $act to "checkwithdrawinvest", $bankvar.var5 to parseFloat($bankvar.var5)>><</link>>
<<elseif $act is "checkwithdrawinvest">>
<<set _canwithdraw to $bankvar.var3>>
<<if $bankvar.var5 lt _canwithdraw and _canwithdraw gte 1>>
<<set $player.cash += $bankvar.var5, $bankvar.var3-=$bankvar.var5>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<</if>>
<<elseif $act is "depositinvest">>
Current available balance in bank account: <<print Math.trunc($bankvar.var1-31)>>$<br>
Amounts in investment-account: <<print Math.trunc($bankvar.var3)>>$ <br>
<b>Note: You can only deposit money from your bank account.</b><br><br>
Enter deposit amount here: <<textbox "$bankvar.var6" "">> <<link "Continue" "check">><<set $act to "checkdepositinvest", $bankvar.var6 to parseFloat($bankvar.var6)>><</link>>
<<elseif $act is "checkdepositinvest">>
<<set _temp1 to ($bankvar.var1-30)>>
<<if $bankvar.var6 lte _temp1 and _temp1 gte 30>>
<<set $bankvar.var3 += $bankvar.var6, $bankvar.var1 -=$bankvar.var6>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<</if>>
<<elseif $act is "invest">>
<<set _temp1 to $bankvar.var3>>
<<set _temp2 to $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
<<set $bankvar.var3 = $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
You got <<print Math.trunc((_temp2 - _temp1))>><br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "invest">><</button>></span>
<<else>>
Fuckkkkkk, it's not you, it's me. I've made and error and you are among the casualties. Sorry.
<span id="back"><<link "Back" "MCHOUSE">><<set $act to "hallway">><</link>></span>
<</if>>
<</nobr>><<nobr>>
<<cacheaudio "click" "images/GPG1O/sound/click.opus">>
<<audio "click" play volume 0.5>>/%play audio%/
<<if $act_1 is "computer">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Computer stuff here.<br><br>
<<if $player.energy gte 1>>
<<button "Look for jobs advertisements online" "MCHOUSE">><<set $act_1 to "lookforjob", $player.energy -=0.2>><</button>>
<<else>><span class="button-disabled">
<<button "Look for jobs advertisements online">><</button>></span>
<</if>>
<<button "Online Store" "MCHOUSE">><<set $act_1 to "buy_online">><</button>>
<<button "Tips and tricks" "MCHOUSE">><<set $act_1 to "tricktips">><</button>>
<<button "Changelog(s)" "MCHOUSE">><<set $act_1 to "changelog">><</button>>
<<button "Test 1" "testpage">><</button>>
<<button "Minigame test 1" "minigame_2">>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "", $passage1 to passage()>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
location.reload();
<</script>>
<</button>>
<<button "Sudoku Test" "testpage2">>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "", $passage1 to "MCHOUSE">>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
location.reload();
<</script>>
<</button>>
/*
<<button "Test 2" "test">><</button>>
<<button "Turn on kenzie's random_message" "computer">><<randomTextToggle $girl9 "start">><</button>>
<<button "Turn off kenzie's random_message" "computer">><<randomTextToggle $girl9 "off">><</button>>
<<button "PRINT VARS" "printvars">><</button>><br>
*/
/*<span onmouseover="window.stopSound = playSound('images/GPG1O/sound/ambatukam_harmony.mp3')" onmouseleave="window.stopSound && window.stopSound()"><<button "Cum">><<notify 5s>>The source for the sound is: ambatukam.<</notify>><</button>></span>*/
/%<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "">><</button>></span>%/
<<elseif $act_1 is "lookforjob">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random to random (1,8)>>
You surfed the web to find a job opening. Most of them are either too far from where you live or requires some sort of qualifications. You continued digging until you find a job listing for: <br><br>
<<if $playervar.var3 is 0 and _random is 1>>
<img src="images/GPG1O/others/jobs/jobposting_entryway_sprint.webp"><br>
<<if $item.item30.quantity is 1>>
<b>Entryway Sprint, </b>a food delivery company. Since you already have a car, this job is definitely an option.<br><br>
<<button "Sign up" "MCHOUSE">><<set $act_1 to "signupjob", $playervar.var3 to 1>><</button>>
<<else>>
Unfortunately, this job requires you to have a vehicle.<br><br>
<</if>>
<<elseif $playervar.var5 is 0 and _random is 2>>
<img src="images/GPG1O/others/jobs/jobposting_over.webp"><br>
<<if $item.item30.quantity is 1>>
<b>Over, </b>a hailing service company. Since you already have a car, this job is definitely an option.<br><br>
<<button "Sign up" "MCHOUSE">><<set $act_1 to "signupjob", $playervar.var5 to 1>><</button>>
<<else>>
Unfortunately, this job requires you to have a vehicle.<br><br>
<</if>>
<<else>>
Nothing, unfortunately.<br><br>
<</if>>
<<if $player.energy gte 1>>
<<button "Keep Looking (-0.2 energy)" "MCHOUSE">><<set $act_1 to "lookforjob", $player.energy -=0.2>><<addmins 10>><</button>><br>
<<else>><span class="button-disabled">
<<button "Keep Looking (-0.2 energy)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "signupjob">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Successful!<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "tricktips">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<h2>Tips: </h2>
<ol>
<li>The game's title is also a button that sends you to your bedroom.</li>
<li>Failing to manage your stress level will cause you to lose your fitness (Higher stress leads to higher penalty). You can die.</li>
</ol>
<h2>Shortcuts: </h2>
<ol>
<li>You can press the "b" key on your keyboard which activates the back button on most page that has it.</li>
<li>You can press the "v" key on your keyboard which scrolls the page to the bottom.</li>
<li>You can press the "c" key on your keyboard to stow or unstow the sidebar.</li>
<li>You can press the "n" key on your keyboard to open/close the notebook popup (only available if you have a notebook).</li>
<li>You can press the "s" key on your keyboard to open/close the scanner popup (only available if you have the alien phone).</li>
</ol>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "buy_online">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item82.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/streaming_service_1.webp">' "MCHOUSE">><<set $act_1 to "buy_online", $item.item82.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/streaming_service_1.webp">'>><</button>></span><</if>>
$item.item82.name<br>
Price: _price1 $
</div>
</div>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "changelog">>
<<begonescroll>>
<div class="wide-button"><span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><<audio ":playing" stop>><</button>></span></div><br>
CHANGELOG!: <br><br>
<<message '0.01 - First release' btn>>
<ol>
<li>First release.</li>
</ol>
<</message>><br>
<<message '0.02 - Second release' btn>>
<ol>
<li>Added places to the "Guvement district". You now have more pictures to see. The new places includes:<br>
-city center <br>
-nightclubs (no event here yet, but there are some nice pictures here)<br>
-pawnshop (You can sell stuff here)<br>
-one alley (no event here yet, but you can sleep here as well)<br>
-witch shop (no event here yet)<br><br>
-city hall<br>
-church (are you religious? because I have some sick sick ideas)<br>
-hotel (You can sleep here in case you miss the train)<br>
-police department (no event here yet)<br><br></li>
<li>Reworked the UI a bit to reduce redundancy, particularly the background and the image at some locations.</li>
<li>Reworked some scene when talking with characters, to make it more obvious where you are.</li>
<li>Reworked the "Characters page" so that it's easy to find people instead of having to scroll a lot, everytime you open it.</li>
<li>I have figured out the way to let players continue from their previous saves (saves from version 0.01) into this version.</li>
<li>Adjusted the fitness gain from working out. The fitter your character is, the harder it is to gain fitness. This also applies to sex skills.</li>
<li>Added a new cheat called "infinite turn" or something where you can fuck for an inifinite amount of turns and cum whenenver. (Player's bedroom -> toggles -> characters -> edit characters variables -> You -> new cheat here)</li>
<li>I added some music during the sex scene, and also a "spurt" effect when you cum. Be sure to let me know if the music choice is annoying you.</li>
</ol>
<ol>
Girls: <br>
<li> Added story progress with Allie<br>
- It is now possible to have sex with her. You need to do a bit of talking and some cunning excuses to get this beauty let you fuck her.</li>
<li>Added story progress with Eva<br>
- You can play a game of chess with her at your house. At the end of it all, you can have sex with her.</li>
</ol>
<</message>><br>
<<message '0.03 - Third release' btn>>
<ol>
<li>Only Allie's story has progressed in this update. More info beeeelow.</li>
<li>Updated the cheat pages for the girls to organize buttons by events. I think it looks cleaner and feels more intuitive to use.</li>
<li>I have included six new items, all of which are available at the mall's clothing store. Spend carefully because dem suits are expensive!</li>
<li>Changed the "Backward" button to allow only 1 backtrack possible. It's not that I hate you guys; this is just for stability purposes, I think. This game is going to get big, and I'd like to minimize the computational burden as much as possible. It's better early than late.</li>
<li>Added "lessons" during class where the person teaching will mention tidbits of the world of GPG1O. It's like a bunch of lore of some sort.</li>
<li>I've been deceiving you guys; the "Impregnation" gif at the end of your creampies doesn't lead to pregnancies yet; it won't and it can't, not even in this update. Why? Because I haven't figured out the pregnancy mechanics, which will be the focus of the next update.</li>
</ol>
<br>Minor:
<ol>
<li>Added sound when you arrive at a destination in the subways.</li>
<li>Some behind-the-scenes work, like streamlining codes for easier future maintenance, making code templates for interaction mechanics + sex interface + others.</li>
<li>Had to upgrade my Twine version from 2.36 to 2.37.3, which ended being a bit of a hassle, requiring me to update deprecated codes. This is necessary because I switched from using the Twine Editor to using Visual Studio + Tweego due to increasing game size. I couldn't get Tweego to work with the original Sugarcube version I was using, hence needing to update it.</li>
<li>The font changed a bit after updating the Twine version, or at least that's what I assume, because I didn't change anything else. Sorry if the new font is "bad." I personally like it.</li>
<li>Released some bonus/prototypes for Tier 3 patrons. From now on, every girl that will appear in GPG1O will likely have a prototype "game" where I explore their stories prior to porting them into the main game.</li>
<li>A bunch of new sounds and audio, which mostly debuted at Allie's scene.</li>
<li>Updated Lila's cheat page so that you can skip the "Date at the Park" event.</li>
<li>The images are now not draggable anymore. You know how, when you sometimes click an image button and accidentally drag it? That is no more; it is poof-ed out.</li>
<li>A couple of bug fixes here and there, like Allie's love not being raised to the minimum level when you press on "Complete" event 2, and that there would still be remnants of the event 2 talking topics such as "talk about Eethan's sperm" or having to meet Eethan first, despite the event being completed. </li>
<li>Adjusted the lust gain during Allie's massage, where you can gain 5 base lust per massage, up to 25. This lust gain will happen as you finish the massage (no sex in the middle, meaning don't click the "Fuck" button).</li>
</ol>
<br>Girls:
<ol>
<li>Added story progress with Allie</li>
<ul>
<li>Sex in the kitchen is now possible, but it's a quick one. Plus, currently, she would only agree to this if Eethan is not home.</li>
<li>You can get her number and invite her to hang out at your unit, which is... right in front of hers. There's also some minor interactions with her through the phone.</li>
<li>After hanging out at your house a couple of times, you can ask Allie for "advance payment." A couple rounds of "advance payments" later, Allie will initiate some debaucheries, going into fetishes that you may or may not like.</li>
<li>Once you've completed the "hanging out at your house" event with Allie, you can bring her on a very special date, where at the end of it, something special could happen. It depends on how well the date went.</li>
<li>The date is the end of content for Allie in this update.</li>
</ul>
<li>Added a new girl, kinda. It's Cayenne! The girl from the gym.</li>
- It's only an introduction to her character.
<li>Added a new girl. Her name is Mira, and you can find her at the university's cafeteria during lunch.</li>
- Introduction only
<li>Added a new girl, Kenzie, who's sitting on a bench outside of the university's entrance. She's there at 4 pm on Monday, Tuesday and Wednesday.</li>
- Introduction only
</ol>
<</message>><br>
<<message '0.04 - fourth release' btn>>
<ol>
<h2>MAJOR:</h2>
<li>Pregnancy system—it's done! Now the only thing missing is the actual content. I decided against making them cookie cutters here because the girls would react and say things differently. The only character that currently has any sort of pregnancy content right now is Lila, but there's no proper route to it yet, and it kind of just happens when it does. The pregnancies take 90 days.</li>
<li>A NEW PHONE INTERFACE!—There's finally a phone interface. I know nobody asked for it, and the one guy that did only wanted it to be accessible from other locations, but I guess that's for another time. I totally didn't steal the design from a famous phone company. Anyway, the reason why I had to make this is because the pregnancy system relies on the girl sending you a message about "needing to talk," and the interface-less phone was terrible to look at and would be very difficult to navigate through, hence this (or that or whatever).</li>
</ol>
<ol>
<h2>Minor:</h2>
<li>Bug fixes/code updates as usual</li>
<li>The dialog boxes can now show pictures/emojis/emotes.</li>
<li>You can watch TV at other people's houses to pass the time.</li>
<li>Updated/refreshed some older codes to automatically show appropriate dialogs reacting to creampies to factor in birth controls, ovulation dates, relationship status, and their willingness to have a baby.</li>
<li>Pregnancies can be paused, for when a girl can be impregnated but doesn't have any pregnancy "talks" or "events" yet.</li>
<li>Added a new item, mosquito repellent for Eva's park date, and a map of the park sold at the pawnshop.</li>
<li>It is now possible to hide all your stats on the sidebar and check them through the "CHARACTER" button and clicking on your character.</li>
<li>I updated the Scanner101 from the Alien-ware phone to show a bit more details and even show the girl's pregnancy progress.</li>
<li>A notification system on the phone, where, again, like a famous phone company, you'll get a red dot to show that you've got texts.</li>
<li>It is now possible for NPC's to initiate a topic, as shown with Lila's "Do you want to hang out?" scene.</li>
<li>A new location, the maternity ward at the hospital.</li>
<li>The game now has disclaimers. If you're under 18, or whatever the legal age in your area is, and you're reading this, please press alt+f4, or was it alt+f5?</li>
<li>When you press track on the "Character" page, it automatically enables tracking, and you don't have to enable it first from the cheat page anymore.</li>
<li>Edited the Allie encounter to reduce the grind. Instead of meeting her 10 times in the hallway, it is now only 5 or 6 times.</li>
<li>Added a "Sleep until morning" button in the bedroom. </li>
</ol>
<ol>
<h2>Story Progress: </h2>
<li>
Allie
<ol>
<li>2 new scenes/events (both have sex scenes)</li>
<li>You can talk to her about the date, kinda.</li>
<li>It is now possible to creampie her, although she will offer some resistance at first, but after a certain number of creampies, she won't stop you anymore. This can be accessed through Flirt → touching a lot → sex.</li>
<li>Another event where initially she won't let you have sex with her when she's ovulating, but you can do it anyway by choosing the option "Maybe we can do it without fucking."</li>
</ol>
</li>
<li>
Lila
<ol>
<li>1 big event, but has many smaller ones in it (no new sex scenes).</li>
<li>You can hang out with her and do activities together like running errands and going to swimming pools or playing billiards.</li>
<li>the story progresses to where Lila's questioning about your relationship and its direction, which is a bit dramatic.</li>
<li>You can meet her family, in a one off event where they do a surprise visit, and they'll be asking you questions.</li>
</ol>
</li>
<li>
Eva
<ol>
<li>2 new events (1 new sex scene)</li>
<li>You can go for a date at the park, and you know what happens at the park—you have sex! Though there's some minigames that you need to get through to get to those scenes. The navigation minigames might be difficult without any hints, so there's a map being sold at the Pawnshop that you can refer to to achieve your destination.</li>
<li>You can finally meet Lukas, and hang out at Eva's house. Currently, there's no content in their house yet, and the interactions are minimal. </li>
</ol>
</li>
</ol>
<</message>><br>
<<message '0.05 - fifth release' btn>>
<ol>
<h2>Major:</h2>
<ul>
<li>
Added an "Event Progress" button on the character page: CHARACTERS → PICK ANYONE → EVENT PROGRESS.
<ul>
<li>This feature should help players track each character's progress.</li>
<li>It's not fully implemented yet, but you can see a complete version on Allie's Event 8 and Event 9, and Kenzie's Event 4, where it functions like a checklist.</li>
</ul>
</li>
<li>
Added a new location, the Luxurious Mall.
<ul>
<li>When you hang out with Kenzie, she'll take you here.</li>
<li>I realized I created these fancy arcades but hadn't placed them anywhere, so I made a new mall with lots of expensive (and currently mostly useless) items.</li>
<li>You can win plushies and sell them if you'd like!</li>
</ul>
</li>
<li>
Added story progress for Allie and Kenzie, plus one behind-the-scenes character.
</li>
</ul>
<h2>Minor:</h2>
<ul>
<li>Fixed the phone layout to be more consistent across different screen sizes.</li>
<li>Updated Kenzie's schedule so that she's available outside the university on weekdays, not just on Mon, Tue, and Wed.</li>
<li>Added around 41 new items, most of which are sellable at pawnshops.</li>
<li>
Created a new button to indicate when you see a known character, with gradient green colors.
<ul>
<li>There may still be areas where this button doesn't apply, so feel free to report any inconsistencies.</li>
</ul>
</li>
<li>Added a 5-minute travel time when moving between cities for consistency.</li>
<li>Fixed an error where Girl 9's cheat page “Edit All” was incorrectly linked to Girl 1's stats.</li>
<li>Other minor bug fixes throughout the game.</li>
</ul>
<h2>Behind the Scenes:</h2>
<ul>
<li>Updated general widgets to accommodate dialogues that match pregnancy status.</li>
<li>Improved functions, macros, and widgets used in this update, particularly those related to pregnancy mechanics.</li>
<li>Created prototypes and mockups for a new character, Maria, available to highest-tier supporters only.</li>
</ul>
<h2>Other:</h2>
<ul>
<li>Experimenting with a new layout, showcased in Allie's “I'm feeling nauseous” scene, where the image appears on the left and the text on the right.</li>
<li>Let me know if you dislike this layout.</li>
</ul>
<h2>Story Progress:</h2>
<ol>
<li>
Kenzie
<ul>
<li>4 new events added (no sex yet):</li>
<ol>
<li>Meeting her boyfriend, Kevin</li>
<li>Hanging out with Kenzie after she had a fight with Kevin (multiple variations) - as a bonus, Kenzie's wealth gets you different perks at different locations, all for free!</li>
<li>Meeting her girlfriends for the first time</li>
<li>Tutoring Kenzie</li>
</ol>
</ul>
</li>
<li>
Allie
<ul>
<li>2 new events added (4 sneaky sex scenes + first pregnancy in the game).</li>
<li>1 new scene with full sound effects (the booty call scene).</li>
</ul>
</li>
</ol>
</ol>
<</message>><br>
<<message '0.06 - sixth release' btn>>
<ol>
<h2>Major:</h2>
<ul>
<li>You can now use the time cheat to move minutes, instead of only the hours.</li>
<li>For patrons only - Added a new sidebar on the right, which can be stowed/unstowed by pressing "Shift + C."
<ul>
<li>Currently, it only contains one cheat: quick navigation.</li>
<li>Je m'excuse for the crude design—there's always room to add more types of cheats here.</li>
<li>These JavaScripts are killing me because I know very little about them.</li>
</ul>
</li>
<li>The interaction mechanics have been changed.
<ul>
<li>Previously, when you chose to "talk" to someone, time would automatically skip forward, and love would increase, even when it was for event purposes.</li>
<li>This has been updated so that you can now pick "chat" or "small talk" to increase love and skip time forward.</li>
<li>The time for this interaction has been reduced from 1 hour to 30 minutes.</li>
<li>This currently applies to seven characters: Eva, Lukas, Kenzie, Lila, Allie, Eethan, and Liya.</li>
</ul>
</li>
<li>After completing Kenzie's Event 7, she'll interact with you differently, as she is now less mean.</li>
<li>A more robust pregnancy system has been added.
<ul>
<li>If you don't interact with it at all, the baby will still be born and automatically assigned a random name based on their gender.</li>
<li>This currently only applies to Allie.</li>
</ul>
</li>
<li>Removed support for save versions 0.02 and below.</li>
</ul>
</ol>
<ol>
<h2>Minor:</h2>
<ul>
<li>On the cheat page, for each of the girls, I've added an "Event Progress" button so you can quickly check their event status.</li>
<li>Added a game logo to the browser tab.</li>
<li>Any sex scenes where most of the clips have audio won't include the "sexytime.m4a" background music.</li>
<li>Made it so that event listeners for keyboard keys like C, B, S, and so on won't activate if you press buttons like Ctrl, Shift, and Alt at the same time.
<ul>
<li>Additionally, these keys won't activate when you're typing.</li>
</ul>
</li>
<li>Fixed a bug with Allie where the option to "Talk about the date" was available even though you hadn't done it yet.</li>
</ul>
</ol>
<ol>
<h2>Bug Fixes:</h2>
<ul>
<li>Fixed an error during the date at the park with Lila, where the shortcut button was still clickable.
<ul>
<li>This is no longer the case, to avoid potential errors from leaving events unfinished.</li>
</ul>
</li>
<li>Fixed a bug where, when trying to edit your own stats for stress, it kept redirecting to another page, making it super tedious.</li>
</ul>
</ol>
<ol>
<h2>Girls:</h2>
<ul>
<li>Lila:
<ul>
<li>Added one new scene in the bathroom. Just go there when she's using the bathroom.</li>
</ul>
</li>
<li>Allie:
<ul>
<li>Repeatable pregnancy is now possible.</li>
<li>Added one new scene at the hotel. This can be accessed by talking to her and choosing "Go out."</li>
<li>Added pregnancy controls for Allie.</li>
</ul>
</li>
<li>Eva:
<ul>
<li>Added one scene in her house, in the office.
<ul>
<li>Just go there when Lukas is hanging out with Eva.</li>
<li>If you've tried interacting with Lukas when he's working, you'll know that he's really, REALLY into it and just ignores everything else.</li>
<li>And when you're so consumed with something else, you'll be unaware of the things happening around you—in this case, behind you and next to you even.</li>
</ul>
</li>
<li>Added one scene in her bedroom when she's sleeping.
<ul>
<li>Go to their house early in the morning on the weekends.</li>
<li>You'll find that Lukas is out, which is rare. This gives you an opportunity to have some morning fun with Eva.</li>
<li>Why does it matter if he's out or not since he's oblivious, you ask? Well, because Lukas is only oblivious when he's working, duh.</li>
</ul>
</li>
</ul>
</li>
<li>Kenzie:
<ul>
<li>Event 5: Meeting her number one rival.</li>
<li>Event 6: Adding sexual tension to the study sessions.</li>
<li>Event 7: First sex.
<ul>
<li>Her house is unlocked after finishing Event 7.</li>
<li>To access the study sessions after finishing Event 7, you can interact with her between 5 PM and 8 PM.</li>
<li>There are some teasers for future events when you roam around the house, particularly in the living room, where you'll find her cleaning, and in her bathroom. If you use the bathroom before a certain time, she'll barge in to use it even though you're there.</li>
</ul>
</li>
</ul>
</li>
</ul>
</ol>
<</message>><br>
<<message '0.07 - seventh release' btn>>
<ol>
<li><strong>Major:</strong>
<ul>
<li>The schedule has been updated with a pointer/marker/arrow indicating the current day and time. Time blocks inside the schedule are now highlighted to match the current time, eliminating the need to manually check and remember these details. Blocks are also sorted incrementally from hour 0 to hour 24.</li>
<li>Introduced a new sex mechanics system with pleasure meters. While still basic, it offers more functionality than the previous system, which lacked an indication of how many turns remained.</li>
<li>Provided a free character reset for non-patrons to address potential game-stopping bugs, catering to players who may not feel comfortable or skilled in handling variables.</li>
<li>The sidebar (accessible via shift+c) is now visible (it was accidentally hidden before).</li>
</ul>
</li><br>
<li><strong>Minor:</strong>
<ul>
<li>Added a "no-select" class to prevent text from being highlighted. This is currently applied when printing schedules.</li>
<li>Introduced a new shortcut (shift + B) that interacts with any button with id="next". This is presently available only in front of houses, allowing you to skip clicking the small "Enter" button.</li>
<li>Added two new items: Dope and a Swimsuit.</li>
<li>Enhanced train station navigation: instead of hiding irrelevant buttons, they are now disabled. This ensures buttons remain in the same position regardless of the player's location.</li>
<li>You can now buy Dope from the shady guy in the alley at the City Center in the Government District.</li>
<li>At the pawnshop (City Center, Government District), you can now see the sale price of items before selling them, which was previously hidden.</li>
</ul>
</li><br>
<li><strong>Bug Fixes:</strong>
<ul>
<li>Fixed a minor alignment issue with the location name and picture in Kenzie's house.</li>
<li>Resolved a bug allowing players to "small talk" with characters who were no longer present at a location.</li>
<li>Corrected an issue where the sidebar navigation was hidden for patrons due to a missing function call checking patron status. Apologies to the patrons for this oversight.</li>
</ul>
</li><br>
<li><strong>Revisits:</strong>
<ul>
<li>Revised Allie's booty call scene in "allie_event_8" by removing the <<playsexytime>> background music since the scene clips already have audio.</li>
</ul>
</li><br>
<li><strong>Girls:</strong>
<ol>
<li><strong>[NEW] Chloe</strong>
<ul>
<li>Added Chloe's Event 1 (first meeting):
<ul>
<li>Meet Jester in the alley at the City Center in the Government District while interacting with a shady character.</li>
<li>Unlock Jester's house.</li>
<li>Meet Chloe for the first time.</li>
</ul>
</li>
<li>Added Chloe's Event 2 (the bet with Jester):
<ul>
<li>Make a bet with Jester while smoking weed.</li>
<li>Inform Chloe about the bet.</li>
<li>Give Chloe the correct presents twice.</li>
<li>First sex scene with Chloe.</li>
<li>Report back to Jester about the events.</li>
</ul>
</li>
<li>Added Chloe's Event 3 (practice):
<ul>
<li>Ask Chloe to help you practice and improve at sex.</li>
<li>Gain double sex skills up to a limit of 40 (then 1 skill per practice). You can practice once a day.</li>
</ul>
</li>
<li>Unlock Chloe's house by asking her where she lives after unlocking Jester's house. Both houses are accessible 24/7.</li>
<li>You can sleep at Jester's house in his bedroom.</li>
<li>Smoking weed with Jester reduces stress by 2 but slightly decreases intelligence.</li>
<li>Dream sequences featuring Chloe have been added.</li>
<li>Teaser scenes for Chloe's future activities:
<ul>
<li>Living room (workout, hangout).</li>
<li>Bedroom (offer to do something for her).</li>
<li>Bathroom ("Can I come in?"; not implemented yet).</li>
</ul>
</li>
</ul>
</li>
<li><strong>Kenzie</strong>
<ul>
<li>Added Kenzie's Event 8 (The Breakup):
<ul>
<li>Initiate the breakup with Kenzie.</li>
<li>Seek Naomi's help.</li>
<li>Naomi proves her capability after some encouragement.</li>
<li>Take explicit pictures of Kevin.</li>
<li>Reconvene with Naomi.</li>
<li>Provide Kenzie with evidence to facilitate the breakup with Kevin.</li>
<li>Kenzie and Kevin break up.</li>
<li>Kevin becomes enraged.</li>
<li>Kenzie warns you that Kevin is looking for you.</li>
<li>You get ambushed and beaten up.</li>
<li>Spend several days in the hospital.</li>
<li>Share closing moments with Kenzie about the breakup.</li>
<li><em>Two obvious routes and one less obvious route are available.</em></li>
</ul>
</li>
<li>Kenzie's Event 8 is incomplete, with a missing segment involving new characters (a doctor and another nurse).</li>
<li>Expanded Kenzie's schedule as her house is now accessible anytime after completing Event 8.</li>
<li>Added new activities:
<ul>
<li><strong>Bedroom:</strong> After Event 8, visit her bedroom to find her lying on her bed and choose "Slap that ass." Consumes 1 energy.</li>
<li><strong>Bathroom:</strong> After Event 8, visit her bathroom in the afternoon (after 12:00 PM) and choose "Knock." The brushing scene remains available in the morning (before 8:00 AM) via "Spend time." Still not fully implemented.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Allie</strong>
<ul>
<li>Added a new time block to Allie's schedule at 9:00 AM, where she will be in the bathroom.</li>
<li>Added a bathroom scene:
<ul>
<li>Requirements: Ethan must not be home, energy must be above 0, and Allie's Event 7 must be completed.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Naomi</strong>
<ul>
<li>Added a blowjob scene with Naomi during Kenzie's Event 8 if the correct options are selected.</li>
<li>Interaction with Naomi is unavailable after completing Kenzie's Event 8.</li>
</ul>
</li>
</ol>
</li>
</ol>
<</message>><br>
<<message '0.08 - eight release' btn>>
<h1>Changelog 0.08</h1>
<h2>Major:</h2>
<ul>
<li>A hospital location that is normally inaccessible. You can only go here when you get into a severe accident. Only 2 events here so far (Danielle and AJ's events), but more to be added down the road.</li>
<li>2 New characters introduced.</li>
<li>4 new events for Eva.</li>
</ul>
<h2>Minor:</h2>
<ul>
<li>A new feature, where if there are two or more videos playing in a single passage, scrolling will play the video with the biggest screen or the last video.</li>
<li>Changed the bar's opening time to 9 AM.</li>
<li>Changed the bar's song. It was too upbeat.</li>
<li>New dream media for Allie, Eva, Kenzie, AJ, and Danielle, which use mostly slowed clips plus new dream background music.</li>
<li>Updated the Cheat's UI slightly for improvements. The girls' names are now at the very top with a smaller gap.</li>
<li>I've been messing around with slow-motion videos. Let me know if it's too much.</li>
<li>You can press the "Tab" key to open up the "Characters" window.</li>
<li>Removed support for saves version 0.02 and below.</li>
</ul>
<h2>Bug Fixes:</h2>
<ul>
<li>Fixed a bug with Allie's pregnancies where every time you talk to her, the babies keep piling (adding to the list, one at a time). It was a logic error.</li>
<li>Cleaned up the logic for the pregnancy system to make it slightly more robust.</li>
</ul>
<h2>Girls:</h2>
<ol>
<li>
<h3>[NEW] Danielle</h3>
<ul>
<li>New character.</li>
<li>Danielle is the doctor who is in charge of you.</li>
<li>No sex scenes yet.</li>
<li>At the end of the event, you'll leave it to her whether she wants to contact you or not.</li>
<li>The "game" is to find where she is during lunch breaks. You need to find her 6 times.</li>
<li>Check the "Event Progress" for clues.</li>
</ul>
</li>
<li>
<h3>[NEW] AJ</h3>
<ul>
<li>New character.</li>
<li>The nurse who takes care of you every morning.</li>
<li>You can shower her with flirtations and compliments to win her over.</li>
<li>Just choose the flirtiest option.</li>
<li>1 sex scene (if you score enough).</li>
<li>1 extra "goodbye" sex scene (if you've increased her lust enough).</li>
<li>Balance out the "score" and "lust" to get both scenes.</li>
<li>If successful, AJ will give you her number for future contacts, but this is not implemented yet.</li>
</ul>
</li>
<li>
<h3>Eva</h3>
<h4>New Events:</h4>
<ul>
<li>
<strong>Event 9</strong>
<ul>
<li>A new sex scene at Eva's house.</li>
<li>Go to her bedroom at 4 PM and see her chilling on the bed. You can mess around with her.</li>
</ul>
</li>
<li>
<strong>Event 10</strong>
<ul>
<li>You can go on a hike with Eva. Talk to her and choose "Go on a hike."</li>
<li>This will only be available before 4 PM.</li>
</ul>
</li>
<li>
<strong>Event 11</strong>
<ul>
<li>You can go to the bar with Eva and Lukas.</li>
<li>2 variations where either Lukas decides to tag along or not.</li>
<li>You can bet with Eva and Lukas.</li>
<li>You can win $10,000 from Lukas. If you accept, choose team blue when he proposes the $10,000 bet.</li>
<li>Some bathroom fun with Eva here. You can unlock PIV sex if you've won the $10,000 from Lukas and return it (per her request).</li>
</ul>
</li>
<li>
<strong>Event 12</strong>
<ul>
<li>Eva stays over at your house.</li>
<li>Use the phone to invite her over on a Friday. Then watch a movie together, go for a kiss, bring it to the bedroom.</li>
<li>After you have sex, she'll notice that it's late. You ask if she wants to stay over.</li>
<li>Eva's events 9, 10, and 11 must be completed for her to be willing to stay over.</li>
<li>To set up an excuse to tell Lukas, you can employ Allie or Chloe's help. Eva will meet either Chloe or Allie for the first time.</li>
<li>The next morning (the day must be on weekends), as Eva tells you her plan for the day, you can ask her, "What if... we hang out here all day?"</li>
<li>She'll say yes, and you can spend the entire day exploring the house to discover new sex scenes.</li>
<li>Use the "Event Progress" to see the list of activities.</li>
</ul>
</li>
</ul>
</li>
</ol>
<</message>>
<br>
<<message '0.09 - ninth release' btn>>
<h1>Changelog 0.09</h1>
<ol>
<li>Major:
<ul>
<li>A new area in the Guvment District called the "Business Area," where all the office jobs are.
<ul>
<li>There are three buildings there, but you can only enter the first one for now — the Vanguard Tower.</li>
</ul>
</li>
<li>Minigames — actual minigames.
<ul>
<li>Two so far: one in Kenzie's Event 9, and one on the computer.</li>
<li>This opens up potential for new gameplay mechanics — sports, fighting, tournaments, etc., involving player skill.</li>
</ul>
</li>
<li>You can now get an office job at the Vanguard Tower, working for Laney's company, VAGS.
<ul>
<li>Only available if you've completed Kenzie's Event 5.</li>
<li>No promotion system yet. Driving is still the best money-maker.</li>
<li>Future plans include colleague work trips and workplace storylines.</li>
<li>Work has an EXP system — higher EXP means better pay; working also increases stress (0.25 per hour).</li>
</ul>
</li>
<li>New filter added to the “CHARACTERS” page.
<ul>
<li>Filter by criteria like gender or NPC location.</li>
</ul>
</li>
<li>New quiz/interview system.
<ul>
<li>Debuts during Laney's Event 1. Can be reused in future content.</li>
</ul>
</li>
</ul>
</li>
<li>Minor:
<ul>
<li>Text message system.
<ul>
<li>Only Kenzie can text you for now, after Event 10.</li>
<li>Sends one random text every 9 days. Respond for a scene, or it disappears.</li>
</ul>
</li>
<li>Rebalanced love gain from "Chat".</li>
<li>Toggle character tracking via the “Track” button on the CHARACTERS page.</li>
<li>Removed save support for version 0.03 and below.</li>
<li>Added "Guvment District" and "Business Area" to the quick-navigation sidebar.</li>
</ul>
</li>
<li>Bug Fixes:
<ul>
<li>Disabled “Track” button for male characters due to poor implementation.</li>
<li>Fixed entry bug at Allie's house after childbirth (logic error).</li>
<li>Fixed dialogue loop bug with Kenzie involving button visibility.</li>
</ul>
</li>
<li>Girls:
<ol>
<li>Kenzie Madison
<ul>
<li>2 new events:
<ul>
<li>Event 9 (no sex scene)</li>
<li>Event 10 (1 optional sex scene)</li>
</ul>
</li>
<li>3 new house scenes after Event 10:
<ul>
<li>Cleaning in the living room</li>
<li>Watching TV in the living room</li>
<li>Bathroom scene in the morning</li>
</ul>
</li>
<li>Kenzie can now text you.
<ul>
<li>Temporary button in contact entry: “Kenzie booty calls you - Temporary ()”</li>
</ul>
</li>
</ul>
</li>
<li>Laney
<ul>
<li>Event 1:
<ul>
<li>Get a job at Laney's company.</li>
<li>Interview process determines job rank.</li>
<li>Meet new office characters.</li>
</ul>
</li>
</ul>
</li>
<li>Daphne Dare
<ul>
<li>Kenzie's new friend. Introduced in Event 10.</li>
<li>Can be found at the Auditorium.</li>
</ul>
</li>
<li>Office Girls/Guys
<ul>
<li>12 new office girls (not including Laney)</li>
<li>6 new office guys</li>
<li>Introduced during Laney's Event 1</li>
</ul>
</li>
<li>Other Teaser Characters:
<ul>
<li>Scarlet Mae — seen at the arcade during Kenzie's Event 10</li>
<li>Still not interactable</li>
</ul>
</li>
</ol>
</li>
</ol>
<</message>>
<br>
<<message '0.10 - tenth release' btn>>
<h1>Changelog 0.10</h1>
<ol>
<li><strong>Major:</strong>
<ol>
<li>
The promotion system is mostly complete. Promotions occur once a month. You can check your EXP in <em>CHARACTERS → You → Event Progress</em>, where you can also view your job position. Intelligence affects EXP gain per hour worked:
<ul>
<li>Intelligence 0-5: 1 hour = 0.5 EXP</li>
<li>Intelligence 6-20: 1 hour = 1 EXP</li>
<li>Intelligence >20: EXP = Intelligence * 0.05 * hoursWorked</li>
</ul>
Promotions are currently capped at Consultant.
</li>
<li>The firing mechanic is finished, though no events use it yet.</li>
<li>I've been approved on SubscribeStar. You can now support me there as an alternative to Patreon.</li>
<li>You can now attend church every Sunday from 12 PM to 3 PM. Confessions reduce stress. After completing Allie's Event 11, you may attend a fellowship that reduces stress more efficiently.</li>
</ol>
</li>
<br>
<li><strong>Minor:</strong>
<ol>
<li>Added new criteria to the CHARACTERS page: met/unmet.</li>
<li>Removed support for saves from version 0.04 and earlier.</li>
<li>Refactored Eethan's talk mechanic to current standards—now talkable at church and invitational for outings.</li>
<li>Added a new item: “Women's faux jeans” for gifting to Allie after certain scenes.</li>
<li>Added dreams for Pristine.</li>
<li>Added new characters: Molly, Paul, Devon, and Pristine.</li>
</ol>
</li>
<br>
<li><strong>Bug Fixes:</strong>
<ol>
<li>Fixed Allie's Event 9 cheat: variable $girl1.sdet.childwp wasn't incrementing; baby room wasn't unlocking; baby name undefined when clicked.</li>
<li>Fixed typo in Kenzie's Event 10 (was incorrectly declared as Event 9).</li>
<li>Fixed version 0.08 bug where suggesting a BJ with Eva during hiking led to a dead-end page.</li>
<li>Fixed issue with missing images during weekend morning creampie scene with Eva due to HandBrake conversion error.</li>
<li>Corrected logic in scanner101 for impregnation count display.</li>
<li>Fixed Allie-only pregnancy inform date bug in CheckPregnancy function—now uses the correct dynamic variable.</li>
<li>Fixed Allie's Event 10 not ending properly.</li>
<li>Fixed Kenzie's bootycall notification not disappearing after visit.</li>
</ol>
</li>
<br>
<li><strong>Girls:</strong>
<ol>
<li><strong>Allie</strong>
<ul>
<li><strong>Event 11:</strong> Visit Eethan's workplace, meet Pristine, and unlock her. Investigate Eethan for Allie. Religion-themed event. Includes 1 repeatable sex scene:
<ul>
<li>Go to church on Sunday, hang out with Eethan, get him drunk, send him home.</li>
<li>You'll have sex with Allie and rip her jeans—buy new ones or lose -1 Love.</li>
<li>Scene only available if event is successful.</li>
</ul>
</li>
<li><strong>Event 12:</strong> Shorter event meeting Allie's guest. Includes 1 sex scene. Replayable from Allie's cheat page → Events → Event 12.</li>
<li><strong>Yoga Sex Scene:</strong> At 10 AM in Allie's bedroom. Requires Event 7 completion.</li>
<li><strong>Living Room Sex Scene:</strong> Flirting now leads to a new scene. Kitchen flirting removed to better reflect location-based outcomes.</li>
</ul>
</li>
<li><strong>Molly (New):</strong> 1 event, no sex scene. New neighbor introduced as a friend for Allie and for future clubbing scenes.</li>
<li><strong>Pristine (New):</strong> No event yet. Unlocked through Allie's Event 11.</li>
<li><strong>Devon (New):</strong> No event yet. Introduced in Allie's Event 12.</li>
</ol>
</li>
</ol>
<</message>>
<br>
<<message '0.11 - eleventh release' btn>>
<h1>Changelog 0.11</h1>
<h3>Major Changes</h3>
<ul>
<li><b>New Pregnancy System</b>: Replaces the old garbage one (honestly, ass). Uses a new object, currently only for Eva and Allie.</li>
<li><b>Abortion System</b>: Some girls (right now, just Eva) can auto-abort if you ignore them long enough.</li>
<li><b>Pregnancy Control Function</b>: Pulled from Allie's cheat page; now works with any girl using the new system.</li>
<li><b>Unavailable Characters</b>: Characters who are locked out (bad ends) now appear in red on the character page (Eva, Lukas for now).</li>
</ul>
<h3>Minor Changes</h3>
<ul>
<li>Added “kaching” sound when gaining/losing money.</li>
<li><b>Alien-ware Phone + Scanner</b>: Press “S” while chatting to show pregnancy status (if she's pregnant). Only works if you have the phone.</li>
<li>Upscaled fertilization/internal cum gif.</li>
<li>Tweaked fertility values:
<ul>
<li>Not ovulating: fertility = 2</li>
<li>On pill: fertility = 0 (1/100 chance still possible)</li>
</ul>
</li>
<li>Removed the pause/unpause pregnancy feature (too clunky).</li>
<li>New <code>pregnancy_report</code> widget: View pregnancy stats on Eva and Allie's event pages (when pregnant).</li>
<li>Allie Event 12 trigger chance changed to 7% (was 9%).</li>
<li>Disabled Lila's pregnancy flag (no event for it yet).</li>
<li>Centered video clips in Allie's love hotel scene.</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed receptionist bug at VAGS job inquiry.</li>
<li>Fixed missing pics in Eva's video call and gaming scenes (Event 12).</li>
<li>Fixed shortcut logo bug after leaving hospital stay scene.</li>
</ul>
<h3>Character Reworks / Additions</h3>
<ul>
<li><b>Mira Monroe</b>
<ul>
<li>Reworked intro — redo it to unlock Event 1 and 2.</li>
<li>Event 1 (New): Study session unlocks at 25 love.</li>
<li>Event 2 (New): Mira's stressed-out arc.</li>
<li>You can now dream about her.</li>
</ul>
</li>
<li><b>Eva</b>
<ul>
<li>Event 15 (New): Pregnancy route. Moves to a new place ("Buyhouse").</li>
<li>Repeat pregnancies only work if she stays with you. Otherwise, she aborts — and you pay.</li>
<li>No more creampies after first abortion (unless you cheat).</li>
<li>Old scenes revised. More content coming.</li>
</ul>
</li>
<li><b>Allie</b>
<ul>
<li>No new event, but now on the new pregnancy system.</li>
<li>Minor tweaks; added option to "Ask to see her belly" post-announcement.</li>
</ul>
</li>
</ul>
<</message>>
<br>
<<message '0.12 - Twelfth release' btn>>
<h1>Changelog 0.12</h1>
<ol>
<li><strong>Major:</strong>
<ul>
<li>The Phone is now accessible anywhere. Open the inventory popup and click the Nokia brick phone.</li>
<li>You can now change an NPC's name text color (and background color) at their house. This is a free cheat for everyone—for quality of life.</li>
<li>New minigame: <em>Sudoku</em>, introduced in Liya's Event 3. After completing it, you can attend the Sudoku event alone every Wednesday at 3 PM at the City Library (Uptown).</li>
<li>New area: <strong>Uptown</strong>. Currently has only the library (used in Liya's Event 3). The library includes a public computer if you don't want to buy one for home.</li>
<li>The Downtown button has been moved outside the regular navigation to accommodate Uptown. Apologies for the layout change.</li>
</ul>
</li>
<li><strong>Minor:</strong>
<ul>
<li>In Kenzie's Event 9 (chase minigame), added a "Give up" button to allow retrying later if it's too hard.</li>
<li>Made Kenzie's minigame easier: increased line width and extended the time limit.</li>
<li>Updated CSS to eliminate the brief blur effect when hovering over buttons.</li>
<li>Removed button animation on the girls' cheat page.</li>
<li>Dropped support for save versions 0.06 and below.</li>
<li>Added a simple popup (like the rent report) when a girl announces a pregnancy.</li>
</ul>
</li>
<li><strong>Bug Fixes:</strong>
<ul>
<li>Fixed Kenzie's Event 1 bug where "Talk about Kevin" did nothing and the button vanished.</li>
<li>Fixed crash from using the alien phone on girls not yet capable of pregnancy (missing <code>pregdetails</code> object).</li>
<li>Fixed a bug in Eva's Event 15 where she could still call Lukas after agreeing to stay over during a specific freeroam period.</li>
<li>Eva no longer remains in unit 1C after running away with Lukas. The unit is now empty as intended.</li>
<li>Fixed time rewind bug after Eva becomes pregnant—no more crash if you rewind to before conception.</li>
<li>Fixed crash when Eva tries to announce a second pregnancy as you're entering the apartment building.</li>
<li>Fixed redirect error after Eva's “I'm pregnant again” scene when hitting "Back."</li>
</ul>
</li>
<li><strong>Girls:</strong>
<ul>
<li><strong>Liya:</strong>
<ul>
<li>4 new events.</li>
<li>1 kiss scene, no sex yet.</li>
<li>Intended as a slow-burn story. First sex scene planned for Event 7.</li>
</ul>
</li>
<li><strong>Eva:</strong>
<ul>
<li>3 quick scenes added to Eva's apartment (1C), refactored from Event 12:
<ul>
<li>Morning blowjob (wake at 6-7 AM).</li>
<li>Gaming in the living room at 11 AM on weekends.</li>
<li>Shower event—once per day, only if she's home.</li>
</ul>
</li>
<li>You can now watch TV and shower at Eva's place.</li>
</ul>
</li>
</ul>
</li>
</ol>
<</message>>
<br>
<</if>>
<</nobr>><<nobr>>
<h1>Disclaimer:</h1>
<b>Age Restriction: </b>
This game is intended for an adult audience only. You must be 18 years or older (or the age of majority in your jurisdiction) to play.<br><br>
<b>Content Warning: </b>
This game contains explicit sexual content, adult themes, and strong language. Viewer discretion is advised.<br><br>
<b>Fictional Content: </b>
All characters and events in this game are fictional. Any resemblance to actual persons or events is purely coincidental.<br><br>
<b>Legal Responsibility: </b>
It is your responsibility to ensure that accessing this game is legal in your country or region. By continuing, you confirm that you meet the age and legal requirements to play.<br><br>
<span id="enter"><<link "Continue" "intro">><<set $act to "intro1">><</link>></span><br><br>
<</nobr>><<nobr>>
<<if $background1 is "">>
<<elseif $background1 is "park">>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "trail">>
<style>body {background-image: url("images/GPG1O/loca/other/trail.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "walk_at_the_park2">>
<<if $act2 is "one">>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "It's such a beautiful day, isn't it?">><br>
<<dialog $girl3 "It is, you picked a nice day to go the park.">><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Do you like parks? I always find them pretty relaxing.">><br>
<<dialog $girl3 "Yeah, they're nice. I like them more when they're quiet, like today.">><br>
The two of you continued your walk.<br><br>
<<cont append>>
<<dialog $player "I think I saw a squirrel giving us side-eye. Maybe we're in its territory.">><br>
<<dialog $girl3 "There's no such thing. Squirrels aren't territorial.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_approach_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
A squirrel approaches $girl3.name1, instantly catching her attention. The pigeons are there too, but, of course, they're ignored.<br><br>
<<dialog $player "Careful, he might bite.">><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_smells_candy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your date is trying to give a wild squirrel candy.<br><br>
<<dialog $player "$girl3.name1, don't! You're gonna give him diabeetus.">><br>
<<dialog $girl3 "Shhh, you're scaring him.">><br>
Thankfully, the little squirrel runs away, probably knowing what's best for him.<br><br>
<<dialog $girl3 "Oh... his loss.">><br>
<<button "Find a place to sit" "eva_elfie_activity_park">><<set $act2 to "bench">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act2 is "bench">>
<img src="images/GPG1O/char/eva/park/eva_on_bench_1.webp"><br><br>
The two of you sat on separate benches opposing each other to avoid arousing suspicion. $girl3.name1 is on her phone.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_flashes_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 would occasionally flash you a glimpse of her panties while on her phone, keeping you entertained as she multitasked.<br><br>
<<dialog $player "Oh yeah, I don't mind this at all.">><br>
<<button "Go to the secluded space again" "eva_elfie_activity_park">><<set $act2 to "picnic">><</button>> <br>
<<button "End the date" "eva_elfie_activity_park">><<set $act2 to "end">><</button>>
<<elseif $act2 is "picnic">>
<<dialog $player "Picnic?">><br>
<<dialog $girl3 "(<i>grin mischievously</i>) Lead the way.">><br>
<<button "Lead the way" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<<elseif $act2 is "end">>
<<addmins 40>>
It's time for the two of you to conclude your hangout at the park. (<i><<addstress_2 -1.5>></i>)<br><br>
<<dialog $player "This was a fun day at the park.">><br>
<<dialog $girl3 "Yeah.">><br>
<<dialog $player "You wanna do this more often?">><br>
<<if $girl3.event.event15.route is "buyhouse">>
<<dialog $girl3 "I'm always up for it you are.">><br>
<<button "$girl3.name1 goes back home first" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<<else>>
<<dialog $girl3 "If I'm up for it, sure.">><br>
<<button "You part ways" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<<elseif $act is "walk_at_the_park">>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<if $act2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "It's such a beautiful day, isn't it?">><br>
<<dialog $girl3 "It is, you picked a nice day to go the park.">><br>
More conversation here.<br><br>
<<button "More walking" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
/*<<button "Back" "CITY1">><<set $act to "university", $act to "", $act2 to "", $act_3 to "">><</button>> */
<<elseif $act2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Do you like parks? I always find them pretty relaxing.">><br>
<<dialog $girl3 "Yeah, they're nice. I like them more when they're quiet, like today.">><br>
<<button "Keep walking" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<<dialog $player "I think I saw a squirrel giving us side-eye. Maybe we're in its territory.">><br>
<<dialog $girl3 "There's no such thing. Squirrels aren't territorial.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_approach_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
A squirrel approaches $girl3.name1, instantly catching her attention. The pigeons are there too, but, of course, they're ignored.<br><br>
<<dialog $player "Careful, he might bite.">><br>
<<button "$girl3.name1 offers it a candy" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_smells_candy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your date is trying to give a wild squirrel candy.<br><br>
<<dialog $player "$girl3.name1, don't! You're gonna give him diabeetus.">><br>
<<dialog $girl3 "Shhh, you're scaring him.">><br>
Thankfully, the little squirrel runs away, probably knowing what's best for him.<br><br>
<<dialog $girl3 "Oh... his loss.">><br>
<<button "Find a place to sit" "eva_elfie_activity_park">><<set $act2 to "bench">><</button>>
<<elseif $act2 is "bench">>
<img src="images/GPG1O/char/eva/park/eva_on_bench_1.webp"><br><br>
The two of you sat on separate benches opposing each other. $girl3.name1 is on her phone.<br><br>
<<dialog $player "Kids these days, always on their mobile phones.">><br>
<<dialog $girl3 "Where?">><br>
<<dialog $player "Right there. (<i>you point at $girl3.name1</i>)">><br>
<<dialog $girl3 "(<i>smirks</i>) I was just checking my emails.">><br>
<<dialog $player "(<i>playfully</i>) Come on, lets enjoy nature, and each other's company.">><br>
<<dialog $girl3 "We can do both at once.">><br>
<<button "Enjoying each other's company" "eva_elfie_activity_park">><<set $act2 to "enjoying_company">><</button>>
<<elseif $act2 is "enjoying_company">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_flashes_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 would occasionally flash you a glimpse of her panties while on her phone, keeping you entertained as she multitasked.<br><br>
<<dialog $player "Oh yeah, I don't mind this at all.">><br>
<<if $girl3.event.event4.sexpossible is 2>>
<<button "Embrace nature even more" "eva_elfie_activity_park">><<set $act to "embrace_nature", $act2 to "one">><</button>> <br>
<<else>>
<span class="button-disabled"><<button "Embrace nature even more (Must complete chess event)">><</button>></span> <br>
<</if>>
<<button "End the date" "eva_elfie_activity_park">><<set $act2 to "end">><</button>>
<<elseif $act2 is "end">>
<<addmins 40>>
It's time for the two of you to conclude your hangout at the park. (<i><<addstress_2 -1.5>></i>)<br><br>
<<dialog $player "This was a fun day at the park.">><br>
<<dialog $girl3 "Yeah.">><br>
<<dialog $player "You wanna do this more often?">><br>
<<if $girl3.event.event15.route is "buyhouse">>
<<dialog $girl3 "I'm always up for it you are.">><br>
<<button "$girl3.name1 goes back home first" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<<else>>
<<dialog $girl3 "If I'm up for it, sure.">><br>
<<button "You part ways" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<<elseif $act is "embrace_nature">>
<<if $act2 is "one">>
<<if $girl3.event.event5.convinced_picnic is 0>>
<<set $tempscore to 0>>
<<dialog $player "Hey, you know what would make this day even better?">><br>
<<dialog $girl3 "I don't know, what?">><br>
<<dialog $player "If we snuck over to that secluded spot at the end of the park for a little... <i>picnic.</i>">><br>
<<dialog $girl3 "A picnic?" >><br>
<<dialog $player "Yeah, a quick, passionate picnic. (<i>wink</i>)">><br>
She bites her lip, clearly intrigued by your impromptu idea.<br><br>
<<dialog $girl3 "Sounds tempting, but I'm not sure...">><br>
<<button "Dispel her worries away with your wit and charm!" "eva_elfie_activity_park">><<set $act2 to "concern1">><</button>>
<<else>>
<<dialog $player "Wanna go to the secret spot again?">><br>
<<dialog $girl3 "(<i>grin mischievously</i>) Lead the way.">><br>
<<button "Lead the way" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<</if>>
<<elseif $act2 is "concern1">>
<<dialog $girl3 "What if someone sees us?">><br>
<<button "<<dialog $player \"Don't worry, that spot is totally hidden. No one ever goes there.\">>" "eva_elfie_activity_park">><<set $act2 to "concern2">><</button>><br>
<<button "<<dialog $player \"It'll be fine, I'll keep an eye out while we're there.\">>" "eva_elfie_activity_park">><<set $act2 to "concern2">><</button>><br>
<<button "<<dialog $player \"That's not a problem, we're just having a picnic, right?\">>" "eva_elfie_activity_park">><<set $act2 to "concern2", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern2">>
<<dialog $girl3 "Okay, but what if it starts raining or something?">><br>
<<button "<<dialog $player \"A little rain never hurt anyone! It'll make things more exciting.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3">><</button>><br>
<<button "<<dialog $player \"I checked the forecast—it's clear skies all day.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3">><</button>><br>
<<button "<<dialog $player \"Even better, it'll make you wet, like soaking wet.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern3">>
<<dialog $girl3 "Did you bring a condom?">><br>
<<button "<<dialog $player \"What? Condoms? For picnics? Come on $girl3.name1.\">>" "eva_elfie_activity_park">><<set $act2 to "concern4">><</button>><br>
<<button "<<dialog $player \"Don't worry about it, my pull out game is strong.\">>" "eva_elfie_activity_park">><<set $act2 to "concern4">><</button>><br>
<<button "<<dialog $player \"We never used one, so why should we start now?\">>" "eva_elfie_activity_park">><<set $act2 to "concern4", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern4">>
<<dialog $girl3 "Hmmm, what if it's uncomfortable out there?">><br>
<<button "<<dialog $player \"A little discomfort is part of the adventure!\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not">><</button>><br>
<<button "<<dialog $player \"Don't worry, we can always find another spot if this one doesn't work.\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not", $tempscore +=1>><</button>><br>
<<button "<<dialog $player \"Don't be a princess. The cavemen did it, so why can't we?\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not">><</button>><br>
<<elseif $act2 is "concerns_addressed_or_not">>
<<addmins 5>>
You've addressed all her concerns, but have you convinced her enough?<br><br>
<<dialog $player "Come on, you don't have to be shy about it.">><br>
<<dialog $girl3 "Wait, let me think about it...">><br>
<<if $tempscore gte 3>>
<<button "Wait for her to finish processing" "eva_elfie_activity_park">><<set $act2 to "yestopicnic">><</button>>
<<else>>
<<button "Wait for her to finish processing" "eva_elfie_activity_park">><<set $act2 to "notopicnic">><</button>>
<</if>>
<<if $tempscore !== undefined and $tempscore !== null>>
<<unset $tempscore>>
<</if>>
<<elseif $act2 is "notopicnic">>
<<dialog $girl3 "Hmmm, I'm still not convinced...">><br>
<<dialog $player "How about a <i>pleaseeeeee-uh...</i>">><br>
<<dialog $girl3 "No, It's too risky.">><br>
The lady says no, so it's a no.<br><br>
<<dialog $player "Well, it was worth a try. Maybe another day, when you're feeling more frisky.">><br>
<<dialog $girl3 "(<i>chuckles</i>) Maybe if you did a better job convincing me...">><br>
<<button "End the date" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "end">><</button>>
<<elseif $act2 is "yestopicnic">>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5.convinced_picnic to 1>>
<</if>>
<<dialog $girl3 "Hmmm... Okay, you've convinced me enough, but we have to be quick.">><br>
<<dialog $player "I can't promise that. I'm want to enjoy being inside you for as long as I can.">><br>
She bites her lips and looks at you with seducement in her eyes.<br><br>
<<dialog $girl3 "Well, let's hurry up and get this going then.">><br>
<<button "Get to the picnic location" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<</if>>
<<elseif $act is "path_to_secret_place">>
Steps left: $steps<br><br>
<<if $steps lte 0>>
<<set $act2 to "outoftime">>
<</if>>
<<set $steps -=1>>
<<if $act2 is "one">>
You are now at the bench next to the pond, you must pick the correct path to reach the secluded part of the park.
Get there before you run out of steps. If its too difficult, maybe you should find a map or something.<br><br>
*<b>NOTE</b>: Each move will get you to the next intersection.<br><br>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
<<if $girl3.event.event5.completed is 1>>
<<button "Skip" "eva_elfie_activity_park">><<set $act2 to "goal", $background1 to "trail">><</button>>
<</if>>
<<checkpatrons>><<if _patrons>><span class="cheat_button"><<button "Cheat (skip)" "eva_elfie_activity_park">><<set $act2 to "goal", $background1 to "trail">><</button>></span><</if>>
<<elseif $act2 is "two">>
You right right next to the pond, and the bench is on your north.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<<elseif $act2 is "towards_restaurant">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "toilet">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "restaurant">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "deadend_near_restaurant">><</button>>
<<elseif $act2 is "deadend_near_restaurant">>
You've reached a dead-end.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "restaurant">>
You're at the restaurant.<br><br>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "toilet">>
You're at the toilet area.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "four">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "five">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<elseif $act2 is "six">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "six_2">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<<elseif $act2 is "six_2">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<<elseif $act2 is "seven">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<<elseif $act2 is "eight">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<elseif $act2 is "nine">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "dead_end_nine">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "fifteen">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c1">><<set $background1 to "trail">><</button>>
<<elseif $act2 is "dead_end_nine">>
You've reached a dead-end.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "ten">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "eleven">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "six_2">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "eleven">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "twelve">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<<elseif $act2 is "twelve">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "eleven">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<<elseif $act2 is "thirteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "fifteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "twelve">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "fourteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<elseif $act2 is "fifteen">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<<elseif $act2 is "sixteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "seventeen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "seventeen">>
You've reached a dea-dend.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c1">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "nine", $background1 to "park">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c2">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c2">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c1">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c3">><</button>>
<<elseif $act2 is "c3">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c4">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "c2">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c4">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c3">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c5">><</button>>
<<elseif $act2 is "c5">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "c4">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c6">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c6">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c5">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "goal">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "goal">>
You've reached the secluded part of the forest.<br><br>
<<button"Have outdoor sex!" "eva_elfie_activity_park">>
<<set $act to "park_sex", $act2 to "one", $background1 to "trail">>
<<unset $steps>>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl3 "start" "none">>
<</button>>
<<elseif $act2 is "outoftime">>
You've ran out of time/steps. You should check for any shop that might sell maps, like a pawn shop or something.<br><br>
<<dialog $girl3 "We're lost aren't we? Let's just go home $player.name1. I'm not in the mood anymore.">><br>
<<button "$girl3.name1 left" "CITY1">><<set $act to "park", $act2 to "", $background to "", $act3 to "", $gameDate.setHours(18), $gameDate.setMinutes(0)>><<unset $steps>><</button>><br>
<<button "Never give up and try again!" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>><br>
<</if>>
<<elseif $act is "park_sex">>
<<if $act2 is "one">>
<<if $nature_sound === undefined or $nature_sound>>
<<set $nature_sound to random(0,10)>>
<<if $nature_sound lte 3>>
<<set $nature_sound to true>>
<<cacheaudio "mosquito" "images/GPG1O/sound/mosquito.opus">>
<<audio "mosquito" volume 0 fadeoverto 2 0.4 loop>>/%play audio%/
<<else>>
<<set $nature_sound to false>>
<</if>>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_opening_players_zipper.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "I hope no one else comes here.">><br>
<<dialog $player "They won't, don't worry.">><br>
<<elseif $act2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Looking good down there $girl3.name1.">><br>
<<elseif $act2 is "vaginal1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, I love your pussy $girl3.name1.">><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<elseif $act2 is "vaginal_loop_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "<<male_grunt>>">><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act2 is "vaginal_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_variation_2_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<man_duringsex $player>><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<elseif $act2 is "vaginal_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_variation_3_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ahhh.">><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act2 is "cum">>
<<playspurt>>
<<if $act3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/cum/eva_facial_outdoor.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/player_cumming_into_evas_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "Oh fuckkkk.">><br>
<<dialog $girl3 "Ahhh...">><br>
<<button "Clean up" "eva_elfie_activity_park">>
<<set $act to "after_park_sex", $act2 to "one">>
<<audio ":playing" stop>>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<addmins 30>>
<<unset $nature_sound>>
<</button>>
<</if>>
<<if $act2 isnot "" and $act2 isnot "cum">>
<<if $nature_sound is true>>
Nature sure is loud today. Maybe you could bring bug repellents next time.<br><br>
<</if>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl3>>
<<button "Fellatio" "eva_elfie_activity_park">><<set $act2 to "blowjob1">><<limitplusupdate _girl "blowjob">><</button>>
<<button "Ride 1" "eva_elfie_activity_park">><<set $act2 to "vaginal1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Ride 1 (2)" "eva_elfie_activity_park">><<set $act2 to "vaginal_loop_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "B. Cowgirl" "eva_elfie_activity_park">><<set $act2 to "vaginal_2_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "F. Cowgirl" "eva_elfie_activity_park">><<set $act2 to "vaginal_3">><<limitplusupdate _girl "vaginal">><</button>>
<<if $nature_sound and $item.item40.quantity gt 0>>
<<button "Use bug repellent" "eva_elfie_activity_park">>
<<set $nature_sound to null, $item.item40.quantity -=1>>
<<audio "mosquito" stop>>
<</button>>
<</if>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her panties" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "panty">><</button>>
<<button "On her face" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her panties" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "panty">><</button>>
<<button "On her face" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
/*<<button "Restart" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "one">><<addhours -1>><</button>>*/
<<elseif $act is "after_park_sex">>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5 to {completed:1, active:0, cancel_jillian:$girl3.event.event5.cancel_jillian}>>
<<if $girl3.corruption_level lt 3>>
<<set $girl3.corruption_level to 3, $girl3.corruption +=2.5, $girl3.base_lust += 2.5>>
<</if>>
<</if>>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<if $act2 is "one">>
<<dialog $player "That wasn't so bad now was it?">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/after_sex.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "It was... very fun. (<i>smiles cutely</i>)">><br>
<<button "End the date" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "end", $background1 to "park">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "university">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "car_waiting_area">>
<style>body {background-image: url("images/GPG1O/loca/other/car_waiting_area_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "park">>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "eva_interract_outside_uni">>
<<if $act_2 is "one">>
<<dialog $player "Hey">><br>
<<dialog $girl3 "oh, hey $player.name1.">><br>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl3 "Nothing, just waiting for my <b>Over</b>.">><br>
<</if>>
<<if $girl3.love gte 20>>
<<button "Go to the park" "eva_elfie_uni_outside">><<set $act_1 to "walk_at_the_park", $act_2 to "one">><</button>>
<<else>>
<span class="button-disabled"><<button "Go to the park with her (Not enough love)">><</button>></span>
<</if>>
<<include "eva_event_10">>
<<include "eva_event_11">>
<br><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "walk_at_the_park">>
<<if $act_2 is "one">>
<<dialog $player "I was thinking, maybe we could hangout at the park today.">><br>
She looks at you, weighing her options.<br><br>
<<if $girl3.event.event5.completed is 0 and $girl3.event.event5.active is 0>>
<<dialog $girl3 "Hmmmm...">><br>
<<dialog $player "No? not a fan or parks?">><br>
<<dialog $girl3 "I am, but what about my <b>Over</b>?">><br>
<<dialog $player "I'm sure he won't mind dropping us off at the park. It's not that far.">><br>
<<dialog $girl3 "Okay, but you're the one telling him.">><br>
<<else>>
<<dialog $girl3 "I'm up for that.">><br>
<</if>>
<<if $girl3.event.event5.completed is 0>>
<<if $girl3.event.event5.active is 0>>
<<set $girl3.event.event5.active to 1, $girl3.event.event5.met_jillian to 0, $girl3.event.event5.convinced_picnic to 0, $girl3.event.event5.cancel_jillian to 0>>
<</if>>
<</if>>
<<if $girl3.event.event5.met_jillian is 0>>
<<button "The <b>Over</b> has arrived" "eva_elfie_uni_outside">><<set $act_1 to "inside_over", $act_2 to "one", $act_3 to "car_waiting_area">><</button>>
<<else>>
<<button "The <b>Over</b> has arrived" "eva_elfie_uni_outside">><<set $act_1 to "inside_over_2", $act_2 to "one", $act_3 to "car_waiting_area">><</button>>
<</if>>
<<else>>
<</if>>
<<elseif $act_1 is "arrived_at_the_park">>
<<addmins 15>>
<<if $total !== undefined and $total !== null>>
<<set $player.cash -= $total>>
<<unset $total, $threaten>>
<</if>>
You've arrived at the park,<br><br>
<<button "Walk around with $girl3.name1" "eva_elfie_activity_park">>
<<if $girl3.event.event5.completed is 0>>
<<set $act to "walk_at_the_park", $act2 to "one", $background1 to "park">>
<<else>>
<<set $act to "walk_at_the_park2", $act2 to "one", $background1 to "park">>
<</if>>
<</button>>
<<elseif $act_1 is "inside_over_2">>
<<set _drivername to "Uber driver">>
<<set _driverpic to "random_man">>
<<if $act_2 is "one">>
<<set $threaten to false, $total to 0>>
<img src="images/GPG1O/char/general/car_back_seat.webp" alt="[car waiting area]"><br><br>
The <b>over</b> driver stopped at the designated car waiting areas, and both you and $girl3.name1 gets in. You greet the driver.<br><br>
<<dialog $player "Hey.">><br>
<<dialog $random_man "Hey, how are you?" _drivername _driverpic>><br>
<<dialog $player "Good. You don't mind dropping us off at the park, do you? ">><br>
<<dialog $random_man "Oh, the park, huh? Not where you put in the app." _drivername _driverpic>><br>
<<dialog $player "You know how it is, last minute changes.">><br>
<<dialog $random_man "Yeah, happens to the best of us. I'll get you there in no time!" _drivername _driverpic>><br>
<<dialog $player "Thank you.">><br>
<<dialog $girl3 "Yes, thank you.">><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<</if>>
<<elseif $act_1 is "inside_over">>
<<set _drivername to "Woman uber driver">>
<<set _driverpic to "jillian_janson">>
<<if $act_2 is "one">>
<<set $threaten to false, $total to 0>>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5.met_jillian to 1>>
<</if>>
<img src="images/GPG1O/char/general/car_back_seat.webp" alt="[car waiting area]"><br><br>
Your designated car stopped at the designated over waiting areas, and both you and $girl3.name1 gets in. The driver turned out to be a woman.<br><br>
<<dialog $player "Hey.">><br>
You greet the driver.<br><br>
<<dialog $random_woman "Hey, how are you." _drivername _driverpic>><br>
<<dialog $player "Good good. You don't mind dropping us off at the park, do you? ">><br>
<<dialog $random_woman "Oh, the park, huh? Not where you put in the app." _drivername _driverpic>><br>
<<dialog $player "You know how it is, last minute changes.">><br>
<<dialog $random_woman "I see… Well, that's a bit out of the way, you know. The thing is, if I go off-route, <b>Over</b> won't really like it." _drivername _driverpic>><br>
<<dialog $girl3 "(<i>whispering</i>) Maybe we should just go home.">><br>
/*You decide to:<br><br>*/
<<button "Offer extra incentives" "eva_elfie_uni_outside">><<set $act_2 to "two", $act_4 to "incentive">><</button>>
/*<<button "Threaten to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "two", $act_4 to "">><</button>>*/
<<elseif $act_2 is "two">>
<<if $act_4 is "incentive">>
<<set $total+=10>>
<<dialog $player "The way i see it, what happens in this car...">><br>
<img src="images/GPG1O/char/general/slides_money_sneakily.webp" alt="[slides money sneakily]"><br><br>
You slide her ten bucks. She glances down at the $10, then back at you through the rearview mirror, smirking as if amused.<br><br>
<<dialog $random_woman "Hmm, interesting philosophy. But $5? Come on, that's barely a coffee these days." _drivername _driverpic>><br>
Damn, she's playing hard to get.<br><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop">><</button>>
<<button "Threathen to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "threaten">><</button>>
<<else>>
<</if>>
<<elseif $act_2 is "loop">>
<<if $threaten>>
<<set $total+=10>>
<<dialog $random_woman "After that little threat, I'm thinking $total ain't gonna cut it anymore. See, now I gotta make it worth my time." _drivername _driverpic>><br>
She tells you her demand.<br><br>
<<dialog $random_woman "Let's call it an even $50, and we forget all about this, go straight to the park, your rating stays nice and shiny. If not, well… we both know how <b>Over</b>'s review system works. Your choice." _drivername _driverpic>><br>
She leans back into her seat, casually tapping on the app, as if considering canceling herself, clearly confident you'll cave.<br><br>
<<button "Give her the 50$" "eva_elfie_uni_outside">><<set $act_2 to "loop", $total +=50, $threaten to false>><</button>>
<<button "Cancel the ride anyway" "eva_elfie_uni_outside">><<set $act_2 to "cancel", $total to 0>><</button>>
<<else>>
<<if $total gte 80>>
<<dialog $random_woman "Alright, you've convinced me. To the park we go!" _drivername _driverpic>><br>
This fucking gal eh?<br><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<<else>>
<<set $total+=10>>
<<dialog $player "Well, another 15 for a gentlewoman like you shouldn't be a problem.">><br>
<<dialog $random_woman "Oh, $total? Now you're getting warmer." _drivername _driverpic>><br>
<<dialog $player "You don't play around do you?">><br>
<<dialog $girl3 "(<i>whispering</i>) Come on $player.name1, let's just get out of here.">><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop">><</button>>
<<button "Threathen to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "threaten">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "threaten">>
<<set $threaten to true>>
<<dialog $player "It seems like our philosophies do not align. I think we'd be better off finding another <b>Over</b> ride.">><br>
Her smirk fades slightly as she leans back in her seat, giving a quick glance at $girl3.name1 in the rearview mirror before turning back to you.<br><br>
<<dialog $random_woman "Ahh, now hold on a second. You wanna bail? Fine, that's your choice. But here's the thing..." _drivername _driverpic>><br>
She adjusts her sitting posture.<br><br>
<<dialog $random_woman "See, <b>Over</b> keeps track of these things. If I cancel, I gotta explain why. And, well, it'd be real easy to leave a... not-so-nice review. You know, just being honest about how difficult the passengers were." _drivername _driverpic>><br>
$girl3.name1's the one who ordered this ride, this could potentially affect her ability to get an <b>Over</b> ride next time.<br><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop", $act_4 to "add">><</button>>
<<button "Cancel anyway" "eva_elfie_uni_outside">><<set $act_2 to "cancel">><</button>>
<<elseif $act_2 is "cancel">>
<<set $total to 5>>
<<addlove $girl3 -5>>
<<set $girl3.event.event5.cancel_jillian to 1>>
<<dialog $player "You know what dude, it doesn't matter. I'll report you and then make a new account. Let's get out $girl3.name1.">><br>
<<dialog $girl3 "Okay.">><br>
<<dialog $random_woman "Alright, alright, wait, hold on! No need to get drastic here." _drivername _driverpic>><br>
She glances at her phone, clearly reconsidering, and then looks back at you with a forced grin.<br><br>
<<dialog $random_woman "Look, maybe I was pushing a little too hard. Let's not make this messy for any of us, yeah? How about we drop the whole fifty thing? Let's just settle on… twenty-five, and I'll take you to the park, no hassle, no bad ratings, no reports. Everyone wins. What do you say?" _drivername _driverpic>><br>
<<dialog $player "No, I'm willing to give you five bucks, plus the initial rate <b>Over</b> gave, and I'm not going to budge.">><br>
<<dialog $random_woman "Alright, fine. Five bucks on top of the fare it is. Let's just get you to the park and call it a day." _drivername _driverpic>><br>
She grumbles under her breath, adjusting herself in the driver's seat. She shifts the car into gear, resigned but clearly still a little sour, ready to take you to your destination. Was that a win? IDK, that just felt like a waste of time. Anyway -5 $girl3.name1 love.<br><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<<elseif $act_2 is "four">>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif $background1 is "class">>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "outside_uni">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "harmony_hills">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "event6_talkaboutlukas">>
<<if $act_2 is "one">>
<<dialog $player "How's uh... Luc- Lukie- $girl3.partner? Haven't heard about him in a while.">><br>
<<dialog $girl3 "$girl3.partner? He's doing fine, always with his work, as usual. Why do you ask?">><br>
<<dialog $player "Nothing. I'm just interested in knowing about the man you'll one day marry.">><br>
<<dialog $girl3 "Oh, well, he's $man3.age years old. He works with his computer and does online trading. He's also handsome, hardworking, and I love him dearly.">><br>
<<button "Inquire more" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Online trading? That's very interesting. I've always wanted to learn more about those. He must be loaded with cash if he's doing it all day.">><br>
<<dialog $girl3 "Of course. He always goes on and on about how he \"<i>should've kept his bitcoin back then and didn't spend it on pizza.</i>\" I just think it's great how he could buy real things with internet money.">><br>
<<dialog $player "He sounds like a cool and knowledgeable guy, maybe you should introduce us.">><br>
Her brows furrow the moment the words leave your mouth.<br><br>
<<dialog $girl3 "Hmmm... Why?">><br>
<<dialog $player "Oh you know, to talk about internet money.">><br>
<<button "She gives it a thought" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl3 "And you're not going to make any trouble, right?">><br>
<<dialog $player "No, of course not, absolutely no trouble from me.">><br>
She narrows her eyes slightly, as if testing whether your words can be trusted.<br><br>
<<dialog $girl3 "Okay, I trust you... Let's meet at the university's entrance at 12.">><br>
<<dialog $player "Alright, can't wait!">><br>
<<button "Outside the uni, at 12" $passage1>><<set $act_2 to "four", $background1 to "outside_uni">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(12), $gameDate.setMinutes(15)>>
You arrived at the meeting location before $girl3.name1 did, and had to wait a couple minutes before she appeared.<br><br>
<<dialog $girl3 "Sorry I'm late, there were some girls causing trouble.">><br>
<<dialog $player "Is somebody messing with you? Do you need me to d-deal with them?">><br>
<<dialog $girl3 "No need. It's fine.">><br>
<<if $playervar.var1 is 1 or $item.item30.quantity gt 0>>
$girl3.name1 was about to call an <b>Over</b> before you suggested using your car instead. The two of you go to her house. The fact that you have a car impressed $girl3.name1. (+1 love).<br><br> <<addlove $girl3 1>>
<<else>>
$girl3.name1 promptly call an <b>Over</b>, and the two of you go to her house.<br><br>
<</if>>
<<button "Arriving at the house" $passage1>><<set $act_1 to "at_evas_house_1", $act_2 to "one", $background1 to "harmony_hills">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "at_evas_house_1">>
<<if $act_2 is "one">>
<<addmins 30>>
<img src="images/GPG1O/loca/houses/front/house6.webp"><br><br>
The car stopped in front of a blue Colonial Revival-style house, which stood out in the neighborhood because of its vibrant color. You wouldn't usually expect someone like $girl3.name1 to live in a house like this, but it's silly to assume that certain people belong in certain types of homes anyway.<br><br>
<<dialog $girl3 "We're here.">><br>
<<dialog $player "Oh it's cute.">><br>
<<button "Go in" $passage1>><<set $act_2 to "two", $background1 to "livingroom">><</button>>
<<elseif $act_2 is "two">>
As you go into the house, you're greeted with a pristine and elegantly decorated house. It's always a relief to find out that the girl you've been having coitus with is hygienic around the house too.<br><br>
<<dialog $player "I gotta say, this really feels like a home. You've done a great job decorating it.">><br>
<<dialog $girl3 "Thank you.">><br>
You hear a man's voice from the kitchen area.<br><br>
<<dialog $man3 "Baby girl, is that you?" $girl3.partner "random_man">><br>
<<dialog $girl3 "Yes, it's me baby.">><br>
She shouts, assuring him that it's not a burglar breaking into the house and trying to commit burglary. <br><br>
<<button "Go meet the man of the house" $passage1>><<set $act_2 to "three", $background1 to "kitchen">><</button>>
<<elseif $act_2 is "three">>
The two of you walked into the kitchen, where you see a man sitting and leaning against kitchen table, focused on his laptop.<br><br>
<<dialog $man3 "How was your day baby?">><br>
He says, not even noticing that you're there.<br><br>
<<dialog $girl3 "It was pretty normal, but baby, my classmate wants to meet you.">><br>
<<dialog $man3 "Oh baby, you know I'm busy. I can't afford the time to go and meet someone.">><br>
He replies while clicking his mouse, still very much focused on the wriggly lines on his computer's screen. $girl3.name1 looks at you and shrugs.<br><br>
<<button "Make your presence known" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $man3.var.var1 to 1>>
<<set $eva_event6_lukas_score to 0>>
<<dialog $player "Hey there.">><br>
You wait for a response, but the room remains silent.<br><br>
<<dialog $player "Hey buddy...">><br>
Again, no reaction. It's like he can't even hear you.<br><br>
<<dialog $player "HEY!">><br>
The shout shatters the quiet. $man3.name1 jolts upright from his chair, his eyes wide with shock as he whirls around to face you.<br><br>
<<dialog $man3 "What the fuck! Who are you?">><br>
His face is a mix of confusion and fury, clearly rattled by the sudden interruption.<br><br>
<<button "<<dialog $player \"I'm a fellow stocks and currency trading enthusiast.\">>" $passage1>><<set $act_2 to "five", $act_3 to "fellow">><</button>><br>
<<button "<<dialog $player \"I don't know, who are you and what are you doing here? \">>" $passage1>><<set $act_2 to "five", $act_3 to "dontknow">><</button>><br>
<<button "<<dialog $player \"I'm $girl3.name1's classmate. Sorry for shouting. I called you a couple times, but you didn't hear me.\">>" $passage1>><<set $act_2 to "five", $act_3 to "sorry">><</button>><br>
<<elseif $act_2 is "five">>
<<if $act_3 is "fellow">>
<<set $eva_event6_lukas_score += 1>>
<<dialog $man3 "Huh, what? Fellow enthusiast?">><br>
<<dialog $girl3 "He's the classmate I was talking about baby, the one who wants to meet you.">><br>
<<dialog $player "Yeah, $girl3.name1 told me you do online trading, so I figured I'd drop by and see if I could learn a thing or two from a master.">><br>
<<elseif $act_3 is "dontknow">>
<<dialog $man3 "Kurva, you better not mess with me.">><br>
<<dialog $player "Whoa, sorry, bad joke on my part. $girl3.name1 invited me in.">><br>
<<dialog $girl3 "He's the classmate I was talking about baby, the one who wants to meet you.">><br>
$girl3.name1 speaks softly, her calm tone helping $man3.name1 collect himself. You see his fists unclench as he takes a deep breath and relaxes.<br><br>
<<dialog $man3 "Alright, why do you want to meet me?">><br>
<<dialog $player "$girl3.name1 said you're into online trading. I thought I could learn something from an expert like you.">><br>
<<else>>
<<set $eva_event6_lukas_score += 0.5>>
<<dialog $man3 "I was really in the zone there.">><br>
<<dialog $player "Yeah, I could see that! Honestly, it's pretty impressive.">><br>
<<dialog $man3 "So, why'd you want to meet me?">><br>
<<dialog $player "$girl3.name1 said you do online trading. I thought I might pick up some tips from a pro.">><br>
<</if>>
You notice his posture loosening as he starts to show a mix of curiosity and guarded indifference, the tension slowly draining from his expression.<br><br>
<<dialog $man3 "Look, I'm not really interested in taking on students, okay?">><br>
<<dialog $player "That's cool, we don't have to make it formal. I just heard a lot about how successful you are. $girl3.name1 really admires what you do.">><br>
A slight smirk crosses his face as he straightens up in his seat. Your words have stroked his ego just enough.<br><br>
<<dialog $man3 "Well, my baby girl isn't wrong... I suppose a little chat wouldn't hurt.">><br>
<<button "A little chat with $man3.name1" $passage1>>
<<set $act_2 to "six">>
<<cacheaudio "quiz_music" "images/GPG1O/sound/quiz_music_1.opus">>
<<audio "quiz_music" volume 0 fadeoverto 5 0.5 loop>>/%play audio%/
<</button>>
<<elseif $act_2 is "six">>
<<dialog $player "It's nice to finally meet you $girl3.partner, I'm $player.name1.">><br>
<<dialog $man3 "And you said that you want to learn more about online trading? Why?">><br>
<<button "<<dialog $player \"I heard you can make a lot of money really fast. I'm hoping to get rich quickly and quit my job.\">>" $passage1>><<set $act_2 to "seven">><</button>><br>
<<button "<<dialog $player \"Honestly, I don't know much about trading, but it seems like something everyone's doing these days, so I figured I'd give it a shot.\">>" $passage1>><<set $act_2 to "seven">><</button>><br>
<<button "<<dialog $player \"I want to have more financial independence. It's smart to have backup plans in these days and age.\">>" $passage1>><<set $act_2 to "seven", $eva_event6_lukas_score += 1>><</button>><br>
<<elseif $act_2 is "seven">>
<<dialog $man3 "Interesting. Now, what do you think is the most important thing to keep in mind when trading?">><br>
<<button "<<dialog $player \"It's all about being patient and managing risk. I know you can't win every trade, so I'm more focused on consistent learning and long-term success.\">>" $passage1>><<set $act_2 to "eight", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"You just need to go with your gut, right? I think I've got a pretty good intuition for these things.\">>" $passage1>><<set $act_2 to "eight">><</button>><br>
<<button "<<dialog $player \"I guess it's about finding that one big trade that makes you rich overnight, isn't it?\">>" $passage1>><<set $act_2 to "eight">><</button>><br>
<<elseif $act_2 is "eight">>
<<dialog $man3 "That's bold, but what would you do if you made a big loss on a trade?">><br>
<<button "<<dialog $player \"I'd probably quit trading. If you're losing money, it's not worth continuing.\">>" $passage1>><<set $act_2 to "nine">><</button>><br>
<<button "<<dialog $player \"I'd try to double down and make the money back as quickly as possible. You have to chase losses, right?\">>" $passage1>><<set $act_2 to "nine">><</button>><br>
<<button "<<dialog $player \"I'd step back and assess what went wrong, learn from the mistake, and adjust my strategy. Losses are part of the process.\">>" $passage1>><<set $act_2 to "nine", $eva_event6_lukas_score += 1>><</button>><br>
<<elseif $act_2 is "nine">>
<<dialog $man3 "What an answer! If you had $10,000 to invest right now, what would you do first?">><br>
<<button "<<dialog $player \"I'd put it all into a trending stock or crypto.\">>" $passage1>><<set $act_2 to "ten">><</button>><br>
<<button "<<dialog $player \"I'd diversify it across different assets to manage risk.\">>" $passage1>><<set $act_2 to "ten", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"I'd wait for the perfect opportunity and then go all-in.\">>" $passage1>><<set $act_2 to "ten">><</button>><br>
<<elseif $act_2 is "ten">>
<<dialog $man3 "I see... Last question. My baby girl here, (<i>grabs $girl3.name1 by her waist</i>), she's beautiful isn't she.">><br>
<<button "<<dialog $player \"Wait, $girl3.name1... you're a female human?\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score += 0.5>><</button>><br>
<<button "<<dialog $player \"Yeah, she's great. You've got great taste, man.\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"No, she's ugly as hell.\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score -= 2>><</button>><br>
<<elseif $act_2 is "eleven">>
<<audio ":playing" stop>>
<<if $eva_event6_lukas_score gte 5>>
<<set $girl3.event.event6.lukas_attitude to 0>>/*good attitude*/
<<dialog $man3 "It looks like you're already quite knowledgeable in this topic. You should go for it. Just ask me anything if there's anything you don't understand.">><br>
<<dialog $player "I will, thank you!">><br>
<<set $girl3.operatingHour to {"one":{"open":7, "close":18, "days":[0, 1, 2, 3, 4, 5, 6], "status":false, "toggle":1}}>>
$man3.name1 was quite impressed with your answers. From now on he has allowed you to hangout at their house <b>everyday</b>, from 7 AM to 6 PM.<br><br>
<<else>>
<<set $girl3.event.event6.lukas_attitude to 1>>/*bad attitude*/
<<dialog $man3 "You're hopeless. You don't even know the basics. I can't teach you anything and I don't think you should go for it, but you do whatever you want.">><br>
<<dialog $player "Oh... Okay. I'll do what I can.">><br>
<<set $girl3.operatingHour to {"one":{"open":7, "close":18, "days":[0,5, 6], "status":false, "toggle":1}}>>
$man3.name1 was not impressed with your answers. From now on he has allowed you to hangout at their house only on <b>friday</b>, <b>saturday</b>, and <b>sunday</b>, from 7 AM to 6 PM.<br><br>
<</if>>
<<set $girl3.schedule to {
"mon":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"tue":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"wed":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"thu":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"fri":{"8-10": "class1", "12-12": "outside_uni", "13-13":"livingroom", "14-14":"kitchen", "15-16":"bedroom", "17-17":"bathroom", "18-18":"kitchen", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"sat":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"},
"sun":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"}
}>>
<<set $man3.schedule to {
"mon":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"tue":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"wed":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"thu":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"fri":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-12": "office", "13-17": "outside", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sat":{"7-7":"bathroom", "8-12":"outside", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sun":{"7-7":"bathroom", "8-12":"livingroom", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"}
}>>
<<button "Back" "EVA_HOUSE">>
<<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">>
<<set $girl3.event.event6 to {completed:1, active:0, lukas_attitude: $girl3.event.event6.lukas_attitude}>>
<<if $girl3.corruption_level lt 4>>
<<set $girl3.corruption_level to 4>>
<</if>>
<<addlove $girl3 5>>
<<addbaselust $girl3 5>>
<<addcorruption $girl3 5>>
<<unset $eva_event6_lukas_score>>
<<addmins 30>>
<</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _g3e12 to $girl3.event.event12>>
<<set _background_g3e10 to $background2>>
<<if $act_1 isnot "default">>
<<if _background_g3e10 is "university">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<</if>>
<<elseif _background_g3e10 is "beachside_trail">>
<style>body {background-image: url("images/GPG1O/loca/other/beachside_trail.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $girl3.event.event15.route is "buyhouse">>
<<if _background_g3e10 is "" or _background_g3e10 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _background_g3e10 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<elseif _g3e12.active is 0>>
<<if _background_g3e10 is "" or _background_g3e10 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _background_g3e10 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _g3e12.active is 1>>
<<if _background_g3e10 is "" or _background_g3e10 is "hallway">>
<style>body {background-color: #b0dbf1;}</style>
/% <<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>> %/
<<elseif _background_g3e10 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e10 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<</if>>
<</if>>
<<set _passage_g3e10 to "eva_event_10">>
<<set _temphour to $gameDate.getHours()>>
<<set _set_navigate1_city to '<<set $act to "city", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $choice1 to "", $background2 to "">>'>>
<<if $act_1 is "default">>
<<if $act_2 is "" or $act_2 is "else">>
<<if $girl3.event.event6.completed is 1>>
<<set _temphour to $gameDate.getHours()>>
<<girl_loca $girl3>>
<<if $player.energy lte 0 or $girl3.event.event6.completed is 0 or (_temphour lte 6 or _temphour gte 16) or $girl3.event.event12.active is 1 or $girl3.event.event15.active is 1>>
<<set _external_conditions to true>>
<<else>>
<<set _external_conditions to false>>
<</if>>
<<disable _external_conditions>>
<<if $girl3.location is "outside_uni">>
<<button "Go hiking" "eva_event_10">><<set $act_1 to "outside_university", $act_2 to "one", $background2 to $act2>><</button>>
<<else>>
<<if $girl3.event.event15.route is "buyhouse">>
<<button "Go hiking" "eva_event_10">><<set $act_1 to "outside_university", $act_2 to "one_g3e15_route_buyhouse", $background2 to $background1>><</button>>
<<else>>
<<button "Go hiking" "eva_event_10">><<set $act_1 to "outside_university", $act_2 to "one_not_uni", $background2 to $act2>><</button>>
<</if>>
<</if>>
<</disable>>
<</if>>
<</if>>
<<elseif $act_1 is "eva_interract_outside_uni">>
<<if $player.energy lte 0 or $girl3.event.event6.completed is 0 or (_temphour lte 6 or _temphour gte 16) or $girl3.event.event12.active is 1>>
<<set _external_conditions to true>>
<<else>>
<<set _external_conditions to false>>
<</if>>
<<disable _external_conditions>>
<<if $girl3.location is "outside_uni">>
<<button "Go hiking" "eva_event_10">><<set $act_1 to "outside_university", $act_2 to "one", $background2 to $act2>><</button>>
<<else>>
<<button "Go hiking" "eva_event_10">><<set $act_1 to "outside_university", $act_2 to "one_not_uni", $background2 to $act2>><</button>>
<</if>>
<</disable>>
<<elseif $act_1 is "outside_university">>
<<if $act_2 is "one">>
<<dialog $player "I was thinking... how about we go on a hike this afternoon? It's such a nice day, and it'd be a great way to unwind after class.">><br>
<<dialog $girl3 "A hike? Hmm... I have a lot of studying to do.">><br>
<<dialog $player "Come on, it'll be fun. Just an hour or two. You deserve a break.">><br>
<<dialog $girl3 "Okay.">><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "two",$background2 to "beachside_trail">><</button>>
<<elseif $act_2 is "one_not_uni">>
<<dialog $player "I was thinking... how about we go on a hike? It's such a nice day, and it'd be a great way to unwind.">><br>
<<dialog $girl3 "A hike? Hmm... That sounds fun.">><br>
<<if $girl3.event.event12.active is 0>>
<<dialog $player "Do you wanna bring $man3.name1?">><br>
<<dialog $girl3 "Probably not. He doesn't like going on hikes. He just can't stand bugs.">><br>
<<else>>
<<set $girl3.event.event12.active to 0>><<unset $g3e12_housevars>>
<</if>>
You change into appropriate clothing, and travelled to the hiking spots.<br><br>
<<button "Go hiking" _passage_g3e10>><<set $act_2 to "two",$background2 to "beachside_trail">><<addhours 1>><</button>>
<<elseif $act_2 is "one_g3e15_route_buyhouse">>
<<dialog $player "I was thinking... how about we go on a hike? It's such a nice day, and it'd be a great way to unwind.">><br>
<<dialog $girl3 "A hike? Hmm... That sounds fun.">><br>
<<dialog $player "We're going?">><br>
<<dialog $girl3 "Yeah.">><br>
<<button "Go hiking" _passage_g3e10>><<set $act_2 to "two",$background2 to "beachside_trail">><<addhours 1>><</button>>
<<elseif $act_2 is "two">>
<<addenergy -1>>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop><source src="images/GPG1O/char/eva/outdoor/event10/scene_panning_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
After a bit of travel, you and $girl3.name1 reached the beach. The hiking trail runs right alongside it. It's a mix of hiking and beachside relaxation, but today, you're focused on the hike.<br><br>
<<dialog $player "See? I told you it'd be worth it. This place is amazing.">><br>
<<dialog $girl3 "It is beautiful... but let's not stay here too long.">><br>
You've walked quite a bit, taking in the beautiful scenery. What should you do next?<br><br>
<<button "Walk around the trail" _passage_g3e10>><<set $act_2 to "two_fix_1">><</button>><br>
<<button "Finish up and go back (To the city)" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "no_sex">><</button>>
</div>
</div>
<<elseif $act_2 is "two_fix_1">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop><source src="images/GPG1O/char/eva/outdoor/event10/walking_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
The two of you kept walking up the trail as the elevation got higher. You could see the ocean stretching out below, waves crashing against the shore.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "three">><</button>>
</div>
</div>
<<elseif $act_2 is "three">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_tease_show_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
<<dialog $player "Hey, look at that, there's a— (<i>sees $girl3.name1 flash her bare butt</i>)">><br>
<<dialog $girl3 "Look at what?">><br>
<<dialog $player "I forgor.">><br>
Seems like $girl3.name1 is in the mood for some outdoor shenanigans.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "three_fix_1">><</button>>
</div>
</div>
<<elseif $act_2 is "three_fix_1">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/walking_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
The two of you continued walking the trail, climbing higher in elevation. Below, the coastline curved along the land, waves rolling in steady rhythm, while a gentle breeze carried the scent of salt and pine.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "four">><</button>>
</div>
</div>
<<elseif $act_2 is "four">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_tease_show_boobs.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
<<dialog $player "This trail is really pretty.">><br>
<<dialog $girl3 "Yes, very pretty. But you know what else is pretty?">><br>
She turns around and pulls her bra to the side, briefly flashing her boobs.<br><br>
<<dialog $player "I'm not sure how to react here, but here I go... <<emote 'pog' 'webp'>><<emote 'pog' 'webp'>><<emote 'pog' 'webp'>>">><br>
She covers them back up and keeps walking.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "four_fix_1">><</button>>
</div>
</div>
<<elseif $act_2 is "four_fix_1">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/walking_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
As you kept walking, you're focused on the narrow path was lined with rugged rock formations, their jagged edges smoothed by time, while patches of moss and wildflowers clung to the cracks. A few small lizards darted between the stones, disappearing into the shadows.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "five">><</button>>
</div>
</div>
<<elseif $act_2 is "five">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_tease_show_boobs_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
</div>
</div>
<div class="right hideoverflow">
<<dialog $player "$girl3.name1, if you get me any harder, I might just have to rub one of, right here, right now.">><br>
<<dialog $girl3 "Oh, but that would be public indecency. You could go to jail for that.">><br>
She says it so innocently, smiling, as if she wasn't the one teasing you this entire walk.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "six">><</button>>
</div>
</div>
<<elseif $act_2 is "six">>
<<dialog $girl3 "We've walked quite far. Should we go back now?">><br>
<<if $girl3.event.event10.completed is 1>>
<<button "Suggest blowjob" _passage_g3e10>><<set $act_2 to "seven">><</button>>
<<button "Finish the walk" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "no_sex">><</button>>
<<else>>
<<dialog $player "Sure, but.... You wouldn't leave me hanging like this, right? (<i>you subtly adjust your pants, drawing attention to the noticeable bulge</i>).">><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/dick_bulge_1.webp"><br><br>
</div>
<<dialog $girl3 "Hanging? I don't see you hanging. You're clearly on your feet, aren't you? (<i>teehee</i>)">><br>
<<button "<<dialog $player \"Feet? The only feet here is my cock.\">>" _passage_g3e10>><<set $act_2 to "seven", $choice1 to "feet">><</button>><br>/% fodder, fail option, eva will say no. %/
<<button "<<dialog $player \"I mean don't blueball me.\">>" _passage_g3e10>><<set $act_2 to "seven", $choice1 to "uhm">><</button>><br>/% fail option, Eva wants to blueball player %/
<<button "<<dialog $player \"Yeah, and I could really use you being on your knees.\">>" _passage_g3e10>><<set $act_2 to "seven", $choice1 to "yeah">><</button>><br> /% correct option, aggresive and player can challenge eva a bit after this. %/
<</if>>
<<elseif $act_2 is "seven">>
<<if $girl3.event.event10.completed is 1>>
<<set _random_g3e10 to random(0,10)>>
<<if _random_g3e10 lte 1>>
<<dialog $girl3 "No, there's too many people here today, (<i>cheeky smile</i>) plus you cum is getting a little thin, maybe you should save up a little.">><br>
<<else>>
<<dialog $girl3 "You're impossible... but I can't say no to you.">><br>
<<button "Risky activity here" _passage_g3e10>><<set $act_1 to "sex_scene_1", $act_2 to "one">><</button>>
<</if>>
<<else>>
<<if $choice1 is "feet">>
<<dialog $girl3 "(<i>visibly cringes</i>) Let's just go home.">><br>
<<dialog $player "What's the matter? Not feeling it?">><br>
<<dialog $girl3 "No...">><br>
<<dialog $player "Okay.">><br>
<<button "Finish the walk" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "no_sex">><</button>>
<<elseif $choice1 is "uhm">>
<<dialog $girl3 "Blue... balls? I heard it's good to abstain sometimes. (<i>cheeky smile</i>)">><br>
<<dialog $player "Does this really have to be one of those times?">><br>
$girl3.name1 gives you a firm grip on your hardness, leaning in close before whispering.<br><br>
<<dialog $girl3 "(<i>whisper</i>) But it is.">><br>
<<button "Finish the walk" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "no_sex">><</button>>
<<else>>
<<dialog $girl3 "And why would that be useful?">><br>
<<dialog $player "Because... Eh, It's fine if you don't wanna. I just thought you'd be the more adventerous one. Guess I was wrong! (<i>provoking</i>)">><br>
A slight fire lit up in her eyes—she took that as a challenge.<br><br>
<<dialog $girl3 "Luck you, I'm am. (<i>checks surrounding</i>) But just this once.">><br>
<<button "Risky activity here" _passage_g3e10>><<set $act_1 to "sex_scene_1", $act_2 to "one">><</button>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_scene_1">>
/% $act_2.<br> %/
<<if $act_2 is "one">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_removes_players_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
Eva checks around real quick, then unbuttons your pants and pulls your cock out. You can tell she's a little on edge, though. Like, she knows we could get caught, or someone could be filming.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to either("two", "five")>><</button>>
</div>
</div>
<<elseif $act_2 is "two">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
She starts with a slow lick along the length of you, then takes you fully into her mouth. Her movements are hurried, and she keeps glancing around, checking the surroundings.<br><br>
<<button "Continue" _passage_g3e10>>
<<set _random_g3e10 to random (0,10)>>
<<if _random_g3e10 gte 2>>
<<set $act_2 to "three">>
<<else>>
<<audio ":playing" stop>>
<<set $act_2 to "disrupted">>
<</if>>
<</button>>
</div>
</div>
<<elseif $act_2 is "three">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
</div>
</div>
<div class="right hideoverflow">
She flashes you, pulling down her top. It's a quick peek, to hurry you up. The longer this takes, the more likely you'll get caught.<br><br>
<<button "Just cum already" _passage_g3e10>><<set $act_2 to "cum">><</button>>
</div>
</div>
<<elseif $act_2 is "four">>/% purposely not used %/
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/eva_blowjob_1_8x.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
</div>
</div>
<div class="right hideoverflow">
Just as you're getting close to a climax, $girl3.name1 adds her mouth to the mix, trying to get you to finish faster. Her lips send you close to the edge.<br><br>
<<button "Emit Semen" _passage_g3e10>><<set $act_2 to "cum">><<audio ":playing" stop>><</button>>
</div>
</div>
<<elseif $act_2 is "five">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/handjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
As soon as $girl3.name1 has your cock out, she starts jerking you off. She strokes you fast, squeezing tight, and pulls out her tits to speed things up. She's looking around, determined to get you off before you're busted.<br><br>
<<button "Continue" _passage_g3e10>><<set $act_2 to "five_fix_2">><</button>>
</div>
</div>
<<elseif $act_2 is "five_fix_2">>
<<playsound_loop "2025/pastel_memories.opus" 0.5>>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/handjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
When you see something gorgeous, suddenly a second feels like a slow-motion movie scene.<br><br>
<<button "Continue" _passage_g3e10>>
<<set _random_g3e10 to random (0,10)>>
<<if _random_g3e10 gte 2>>
<<set $act_2 to "four">>
<<else>>
<<audio ":playing" stop>>
<<set $act_2 to "disrupted">>
<</if>>
<</button>>
</div>
</div>
<<elseif $act_2 is "disrupted">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event10/disrupted.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
</div>
<div class="right hideoverflow">
You were nearing your climax when approaching noises cut things short.<br> <br>
<<button "Wrap up" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "no_sex">><</button>>
</div>
</div>
<<elseif $act_2 is "cum">>
<<playspurt>>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/eva_facial_outdoor_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
</div>
</div>
<div class="right hideoverflow">
You finally give in to the pleasure and come on $girl3.name1's pretty face, just in time—you've managed to keep your sneaky activity under wraps. This could've ended badly, but your luck today was good.<br><br>
<<button "Afterwards" _passage_g3e10>><<set $act_1 to "afterwards", $act_2 to "one">><</button>>
</div>
</div>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "afterwards">>
<<set _lovetobeadded to 2.5>>
<<addlove $girl3 _lovetobeadded>>
<<addmins 30>>
<<if $act_2 is "one">>
<div class="dual_container">
<div class="left">
<div class="center">
<video id="vid" autoplay loop controls muted><source src="images/GPG1O/char/eva/outdoor/event10/post_facial.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
</div>
</div>
<div class="right hideoverflow">
<<if $girl3.event.event10.completed is 1>>
<<dialog $girl3 "That was... intense. I can't believe we just did that.">><br>
<<dialog $player "Intensely hot that is. Let's do this again sometime.">><br>
<<else>>
<<dialog $girl3 "You're really pushing your luck, you know that?">><br>
<<dialog $player "Maybe we'll push it even further next time.">><br>
<</if>>
A smile forms on her face, clearly not against the idea. After spending some time at the beach and the trail, you and $girl3.name1 decided to part ways. ($girl3.name1's love + _lovetobeadded, <<addstress_2 -5>>)<br><br>
<span id="back">
<<button "Back to the city" "NAVIGATE1">>
<<set $act to "city", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $choice1 to "", $background2 to "">>
<<set $girl3.event.event10.completed to 1>>
<</button>></span>
</div>
</div>
<<elseif $act_2 is "no_sex">>
After spending some time at the beach and the trail, you and $girl3.name1 parted ways. ($girl3.name1's love + _lovetobeadded)<br><br>
<span id="back"><<button "Go back to the city" "NAVIGATE1">><<print _set_navigate1_city>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "copypaste1">>
<<if $act_2 is "one">>
<<dialog $player "">><br>
<<dialog $girl3 "">><br>
<<elseif $act_2 is "two">>
<<dialog $player "">><br>
<<dialog $girl3 "">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _g3e12 to $girl3.event.event12>>
<<set _background_g3e11 to $background2>>
<<if $act_1 isnot "default">> /% i put this here because the background is leaking into "eva_interract", becahse there's a <<include "eva_event_11">> there. %/
<<if _background_g3e11 is "university" or _background_g3e11 is "girl3">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _background_g3e11 is "bar_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar/bar_interior2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bar_1_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar/bar_bathroom1_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $girl3.event.event15.route is "buyhouse">>
<<if _background_g3e11 is "" or _background_g3e11 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _background_g3e11 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<elseif _g3e12.active is 0>>
<<if _background_g3e11 is "" or _background_g3e11 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _background_g3e11 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _g3e12.active is 1>>
<<if _background_g3e11 is "" or _background_g3e11 is "hallway">>
<style>body {background-color: #b0dbf1;}</style>
/% <<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>> %/
<<elseif _background_g3e11 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e11 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<</if>>
<<set _passage_g3e11 to "eva_event_11">>
<<set $gvar.var7 to 0>>
<<set _temphour to $gameDate.getHours()>>
<<if $girl3.preg is 1 or $player.energy lte 0 or $girl3.event.event12.active is 1 or $girl3.event.event15.active is 1>>
<<set _g3e11_external_conditions to true>>
<<else>>
<<set _g3e11_external_conditions to false>>
<</if>>
<<if $act_1 is "default">>
<<if $act_2 is "" or $act_2 is "else">>
<<if $girl3.event.event6.completed is 1>>
<<disable (_temphour gte 22 or _temphour lte 7) or _g3e11_external_conditions>>
<<button "Go to the bar" "eva_event_11">>
<<if $girl3.event.event12.active is 1>>
<<set $act_1 to "bar_invite", $act_2 to "one_non_house">>
<<elseif $girl3.event.event15.route is "buyhouse">>
<<set $act_1 to "bar_invite", $act_2 to "one_g3e15_buyhouse", $background2 to $background1>>
<<else>>
<<set $act_1 to "bar_invite", $act_2 to "one", $background2 to $act2>>
<</if>>
<</button>>
<</disable>>
<</if>>
<</if>>
<<elseif $act_1 is "eva_interract_outside_uni">>
<<if $girl3.event.event6.completed is 1>>
<<disable (_temphour gte 19 or _temphour lte 7) or _g3e11_external_conditions>><<button "Go to the bar" "eva_event_11">><<set $act_1 to "bar_invite", $act_2 to "one_non_house", $background2 to $act>><</button>><</disable>>
<</if>>
<<elseif $act_1 is "bar_invite">>
<<if $girl3.event.event11.completed is 0 or ($girl3.event.event11.completed is undefined or $girl3.event.event11.completed is null)>>
<<set $girl3.event.event11 to {completed:0, active:0, toilet_sex:0, man3_here:0, big_bet:0, big_bet_result:0}>>
<</if>>
<<set $girl3.event.event11.active to 1>>
<<if $act_2 is "one">>
<<dialog $player "Wanna go to the bar?">><br>
<<dialog $girl3 "Yeah, sure. Let's go.">><br>
<<dialog $player "Great!">><br>
<<dialog $girl3 "I'll ask $man3.name1 to come too.">><br>
$girl3.name1 goes to find her fiance, $man3.name1.<br><br>
<<button "Wait for them" _passage_g3e11>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "one_g3e15_buyhouse">>
<<dialog $player "Wanna go to the bar?">><br>
<<dialog $girl3 "Yeah, sure. But let's not drink too much, okay?">><br>
<<dialog $player "Of course.">><br>
<<button "To the bar" _passage_g3e11>>
<<set $act_1 to "bar_eva_no_lukas", $act_2 to "one", $background2 to "bar_1", $girl3.event.event11.man3_here to 0>>
<</button>>
<<elseif $act_2 is "one_non_house">>
<<dialog $player "Wanna go to the bar? I'm buying.">><br>
<<dialog $girl3 "(<i>smirks playfully</i>) Are you trying to get me drunk?">><br>
<<dialog $player "No, of course not! Why would I do that?">><br>
<<dialog $girl3 "Maybe you want to take advantage of me?">><br>
<<dialog $player "I plan to do no such thing!">><br>
She grinned, clearly enjoying the banter, then shrugged.<br><br>
<<dialog $girl3 "Alright, why not?">><br>
With that, the two of you headed off to the bar together. <br><br>
<<button "To the bar" _passage_g3e11>>
<<set $act_1 to "bar_eva_no_lukas", $act_2 to "one", $background2 to "bar_1", $girl3.event.event11.man3_here to 0>>
<<if _g3e12.active is 1>>
<<set $girl3.event.event12.active to 0>>
<<unset $g3e12_housevars>>
<</if>>
<</button>>
<<elseif $act_2 is "two">>
<<girl_loca $man3>>
<<set _man3_location to $man3.location>>
<<if _man3_location is "office">>
After waiting for some time, $girl3.name1 comes up to you, ready to go with no $man3.name1 in sight.<br><br>
<<dialog $player "$man3.name1?">><br>
<<dialog $girl3 "He's working.">><br>
<<dialog $player "Okay, just us two then. You ready?">><br>
<<dialog $girl3 "Yes, let's go.">><br>
The two of you left to go to the bar.<br><br>
<<button "To the bar" _passage_g3e11>><<set $act_1 to "bar_eva_no_lukas", $act_2 to "one", $background2 to "bar_1", $girl3.event.event11.man3_here to 0>><</button>>
<<else>>
After waiting for some time, $girl3.name1 comes up to you, ready to go, $man3.name1 right behind her.<br><br>
<<dialog $player "Ready?">><br>
<<dialog $girl3 "Ready.">><br>
<<dialog $man3 "Let's take *insert road name here*. It'll have the least traffic.">><br>
With that, the three of you headed to the bar.<br><br>
<<button "To the bar" _passage_g3e11>><<set $act_1 to "bar_eva_lukas", $act_2 to "one", $background2 to "bar_1", $girl3.event.event11.man3_here to 1>><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bar_eva_no_lukas">>
<<set _go_home_button to '
<span id="back"><<button "Go home" _passage_g3e11>><<set $act_1 to "bar_eva_no_lukas", $act_2 to "go_home">><</button>></span>
'>>
<<set _go_home_button2 to '
<span id="back"><<button "Go home" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl3", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "", $background2 to "">><</button>></span>
'>>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<playsound_loop "chatter_background.opus" 0.25>>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.5 >>/%play audio%/
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_smiles.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
The two of you finds an empty table next to a wall. It didn't take long before the conversatino starts flowing.<br><br>
<<set _random_g3e11 to random(1,3)>>
<<if _random_g3e11 is 1>>
<<dialog $girl3 "... and then I said, \"but I'm not your ex!\" and he was so mad.">><br>
<<dialog $player "Uhuh, that sounds terrible, but I would've felt the same!">><br>
<<elseif _random_g3e11 is 2>>
<<dialog $player "... and the guy looked straight into my soul and said, \"Bro...,\" then asked if I could lend him money. Can you believe it?">><br>
<<dialog $girl3 "Did you give it to him?">><br>
<<dialog $player "Well, yeah, but you know... He promised to pay it back.">><br>
<<else>>
<<dialog $girl3 "... and my mother yelled, \"You can't live as a waitress forever! You have to study, get a good job, and become rich!\" And that's why I left home.">><br>
<<dialog $player "Parents huh? Do you miss her?">><br>
<<dialog $girl3 "Sometimes, but I'm having a lot of fun here.">><br>
<</if>>
<<addlove $girl3 2.5>>
You've become even closer with $girl3.name1. (+ 2.5 love) <br><br>
<<button "Pick up more drink at the bar" _passage_g3e11>><<set $act_2 to "two">><</button>>
<br><<print _go_home_button>>
<<elseif $act_2 is "two">>
<<set _random_g3e11 to random(0,10)>>
<<if _random_g3e11 lte 3>>
You go to pick up more drinks at the bar. As you got back to the table, there's a bloke talking to $girl3.name1. Seems like a flirty type. As you arrived at the table, he keeps talking with $girl3.name1 for a bit before leaving.<br><br>
<div class="video_too_small_fix center">
<video id="vid"><source src="images/GPG1O/char/eva/outdoor/event11/eva_stranger.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Tease $girl3.name1" _passage_g3e11>><<set $act_2 to "two_fix_1">><</button>>
<<else>>
You go to pick up more drinks at the bar. You hand over the drinks to $girl3.name1 as you got back to the table.<br><br>
<<dialog $player "Cheers?">><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/cheers_beer.webp">
</div><br>
<<dialog $girl3 "Cheers.">><br>
<<button "Watch the game on TV together (bet)" _passage_g3e11>><<set $act_2 to "three", $act_3 to "normal">><</button>>
<</if>>
<br><<print _go_home_button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $player "I've only been gone for a few minutes and a guy in a watermelon shirt swoops in.">><br>
<<dialog $girl3 "That's what you get for taking so long.">><br>
<<if $girl3.event.event15.route isnot "buyhouse">>
<<dialog $player "Lucky you, I won't snitch on $man3.name1.">><br>
<<dialog $girl3 "Like you would ever dare!">><br>
<</if>>
<<button "Watch the game on TV together (bet)" _passage_g3e11>><<set $act_2 to "three", $act_3 to "normal">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/bar_tv_sports.webp">
</div><br>
You shift your attention to the foot—ehem, soccer match about to start on TV.<br><br>
<<dialog $girl3 "Alright, I'll make this interesting. I bet my team wins.">><br>
<<dialog $player "You're on. Which one is your team?">><br>
<<dialog $girl3 "No, you pick first.">><br>
<<button "<<dialog $player \"I choose Team Red!\">>" _passage_g3e11>><<set $act_2 to "three_fix_one", $choice1 to "red">><</button>><br>
<<button "<<dialog $player \"I choose Team Blue!\">>" _passage_g3e11>><<set $act_2 to "three_fix_one", $choice1 to "blue">><</button>><br>
<<button "<<dialog $player \"I choose you!\">>" _passage_g3e11>><<set $act_2 to "three_fix_one", $choice1 to "else">><</button>><br>
<<elseif $act_2 is "three_fix_one">>
<<set _random_g3e11_matchwinner to random(1,100)>>
<<if _random_g3e11_matchwinner lte 60>>
<<set $match_winner to "red">>
<<else>>
<<set $match_winner to "blue">> /% team blue is the underdog %/
<</if>>
<<if $choice1 is "red">>
<<dialog $player "Alright, I choose Team Red!. When my team wins, you owe me a drink.">><br>
<<dialog $girl3 "And if my team wins, you owe me two.">><br>
<<elseif $choice1 is "blue">>
<<dialog $player "Alright, I choose Team Blue!. When my team wins, you owe me a drink.">><br>
<<dialog $girl3 "And if my team wins, you owe me two.">><br>
<<else>>
<<set $choice1 to either("red","blue")>>
<<dialog $player "I choose... you!">><br>
<<dialog $girl3 "(<i>pouts cutely</i>) I am not in the option. I'll pick then, I'm taking $choice1.">><br>
<<dialog $player "Alright, that's fine, but when my team wins, you owe me a drink.">><br>
<<dialog $girl3 "And if my team wins, you owe me two.">><br>
<<if $choice1 is "red">>
<<set $choice1 to "blue">>
<<else>>
<<set $choice1 to "red">>
<</if>>
<</if>>
<<dialog $player "Two? That's not how betting works.">><br>
<<dialog $girl3 "I'm making my own rules.">><br>
<<dialog $player "Fine. Just don't cry when you lose.">><br>
<<dialog $girl3 "You'll be the one crying.">><br>
<<dialog $player "We'll see about that—oh! Look at that pass! This'll be over sooner than I thought.">><br>
You two waited and watched intently, cheering for your own team to win.<br><br>
<<button "Watching the game" _passage_g3e11>><<set $act_2 to "four_fix_one">><</button>>
<<elseif $act_2 is "four_fix_one">>
<<cacheaudio "soccer_crowd" "images/GPG1O/sound/2025/crowd_rowdy_1.opus">>
<<audio "soccer_crowd" play loop volume 0.6>>/%play audio%/
<<dialog $girl3 "It's starting! I'm feeling lucky today!">><br>
<<dialog $player "Lucky? We'll see about that.">><br>
<<set _videolist_soccer to ["soccer_1.mp4","soccer_2.mp4","soccer_3.mp4","soccer_4.mp4","soccer_5.mp4","soccer_6.mp4","soccer_7.mp4","soccer_8.mp4","soccer_9.mp4","soccer_10.mp4","soccer_11.mp4"]>>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer/'+_videolist_soccer.random()+'" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div><br>
You two wait and watch intently, cheering for your own team to win.<br><br>
<<set _girl3_curses to ["Da pizdec, I've seen turtles move faster than these idiots!","Ebat', their defense is more useless than a chocolate teapot!","Oy blyat, did they even train or just drink vodka all week?","Da suka, they run like my babushka on ice!"]>>
<<dialog $girl3 "<<print _girl3_curses.random()>>">><br>
<<dialog $player "(<i>laughs</i>) Oh yeah! That money's about to be mine, $girl3.name1—oh, there it goes...">><br>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer/'+_videolist_soccer.random()+'" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div><br>
$girl3.name1's team gains the upper hand.<br><br>
<<dialog $girl3 "(<i>gloating</i>) What was that? You were saying something about my money?">><br>
<<dialog $player "The game's not over yet.">><br>
<<button "The match ends" _passage_g3e11>>
<<set $act_2 to "four">>
<<audio ":playing" stop>>
<<playsound_loop "chatter_background.opus" 0.25>>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.5 >>/%play audio%/
<</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer_red_win_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<if $choice1 is $match_winner>>
<<playsound "2025/crowd_cheer_1.opus" 0.2>>
Your team won!<br><br>
<<dialog $player "Hah! Pay up, buttercup!">><br>
<<dialog $girl3 "(<i>trailing</i>) Actually... I didn't bring my wallet today. Maybe there's another way I can pay you?(<i>smirks, batting her lashes</i>) ">><br>
You look into her pretty green eyes, wondering if she's suggesting what you think she is.<br><br>
<<button "Accept" _passage_g3e11>><<set $act_2 to "five", $choice1 to "accept">><</button>>
<<button "Don't accept" _passage_g3e11>><<set $act_2 to "five", $choice1 to "dont_accept">><</button>>
<<else>>
<<playsound "2025/crowd_awh_1.opus" 0.2>>
Your team lost!<br><br>
<<dialog $girl3 "Woooo! Easy money! Cough up the money, mister.">><br>
<<dialog $player "Alright alright.">><br>
You pay two drinks worth of money to her.<br><br>
<<print _go_home_button>>
<<addcash -20>>
<</if>>
<<elseif $act_2 is "five">>
<<if $choice1 is "accept">>
<<dialog $player "What would I be if not a gentleman. Of course you can pay me in other ways.">><br>
A playful and mischievous glint appears in $girl3.name1's eyes as she takes your hand and brings you to the washroom area downstairs.<br><br>
<<button "At the washroom" _passage_g3e11>>
<<set $act_1 to "bathroom_sex_1", $act_2 to "one", $background2 to "bar_1_bathroom", $metervalue1 to 0, $metervalue2 to 0>><<audio ":playing" stop>>
<</button>>
<<elseif $choice1 is "dont_accept">>
<<dialog $player "I'm pretty sure I saw more than enough cash in your cute little bag just now. Pay up or I'm calling you a scammer forever. A pretty little scammer.">><br>
She begrudingly pulls out her stash of money from her small handbag and hands some over to you.<br><br>
<<dialog $girl3 "You're no fun.">>
<<addcash 20>>
<<addlove $girl3 -0.2>>
<br><<print _go_home_button>>
<</if>>
<<elseif $act_2 is "go_home">>
<<if $girl3.event.event11.completed is 0>>
<<set $girl3.event.event11.completed to 1>>
<</if>>
<<if $girl3.event.event15.route is "buyhouse">>
You make sure to clean up and not leave anything behind, and go back home with $girl3.name1. (<i><<addstress_2 -1.5>></i>)<br><br>
<span id="back"><<button "Back" "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "", $girl3.event.event11.active to 0, $gvar.var7 to 1>>
<<clean_used_vars>>
<<unset $match_winner>>
<<audio ":playing" stop>>
<<addhours 2>>
<<addenergy -1>>
<</button>></span>
<<else>>
You make sure to clean up and not leave anything behind, before dropping $girl3.name1 off in front of her house.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl3", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "", $background2 to "", $girl3.event.event11.active to 0, $gvar.var7 to 1>>
<<unset $match_winner>>
<<audio ":playing" stop>>
<<addhours 2>>
<<addenergy -1>>
<</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bar_eva_lukas">>
<<set _go_home_button to '
<span id="back"><<button "Go home" _passage_g3e11>><<set $act_1 to "bar_eva_lukas", $act_2 to "go_home">><</button>></span>
'>>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<playsound_loop "chatter_background.opus" 0.25>>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.5 >>/%play audio%/
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_smiles.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
After arriving, you spot an empty table by the wall and claim it. Once settled, you start the conversation.<br><br>
<<dialog $player "You guys come here often?">><br>
$man3.name1 is already on his phone.<br><br>
<<dialog $girl3 "Not really, we don't go out much, not together at least.">><br>
<<dialog $player "Why not?">><br>
<<dialog $man3 "(<i>still focused on his phone</i>) Work.">><br>
<<dialog $player "Oh.">><br>
<<button "Get more drinks" _passage_g3e11>><<set $act_2 to "two">><</button>>
<br><<print _go_home_button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_on_her_phone.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You go to pick up more drinks at the bar. When you get back to the table, both $man3.name1 and $girl3.name1 are on their phones. $girl3.name1 puts hers down as you set the drinks on the table.<br><br>
<<dialog $girl3 "Let's not get too drunk.">><br>
<<dialog $player "Not a fan of binge drinking?">><br>
<<dialog $girl3 "Well, when you're like me, you have to take care of the body. You wouldn't like me chubby, would you?">><br>
<<dialog $player "(<i>grins</i>) I'm sure $man3.name1 would appreciate that, right, $man3.name1?">><br>
<<dialog $man3 "(<i>glances up from his phone</i>) Yes, you preserve your value and health longer.">><br>
He immediately returns to his phone.<br><br>
<<if $girl3.event.event11.toilet_sex is 1>>
<<button "Sneakily hint at $girl3.name1 to go to the washroom" _passage_g3e11>><<set $act_2 to "three_fix_1", $background2 to "bar_1_bathroom">><</button>>
<</if>>
<<disable $player.cash lte 50>>
<<button "Watch the game on TV (bet)" _passage_g3e11>>
<<if $girl3.event.event11.big_bet is 0>>
<<set $act_2 to "three">>
<<else>>
<<set $act_2 to "three_repeatable">>
<</if>>
<</button>>
<</disable>>
<br><<print _go_home_button>>
<<elseif $act_2 is "three_repeatable">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/bar_tv_sports.webp">
</div><br>
You shift your attention to the foot— ahem, soccer match about to start on TV.<br><br>
<<dialog $girl3 "Alright, let's make this interesting. I bet my team wins.">><br>
<<dialog $player "Game on. Which team are you rooting for?">><br>
<<dialog $man3 "(<i>cutting in</i>) Another bet? Count me in.">><br>
As usual, a topic compelling enough for $man3.name1 to join.<br><br>
<<dialog $man3 "How much are we betting?">><br>
<<dialog $player "Let's go with the usual.">><br>
<<dialog $man3 "Alright, 50 it is. Do you want to pick, or should I?">><br>
<<button "<<dialog $player \"I pick Blue!\">>" _passage_g3e11>><<set $act_2 to "four_repeatable", $choice1 to "blue">><</button>><br>
<<button "<<dialog $player \"I pick Red!\">>" _passage_g3e11>><<set $act_2 to "four_repeatable", $choice1 to "red">><</button>><br>
<<button "<<dialog $player \"I pick You!\">>" _passage_g3e11>><<set $act_2 to "four_repeatable", $choice1 to "you">><</button>><br>
<<elseif $act_2 is "three_fix_1">>
After making sure that $girl3.name1 understands your hints, you excuse yourself to step outside to "make a phone call". You wait for a minute or two before she arrives. Glancing around, you open the stall door and lock it before pulling <<print $girl3.name1>> into a deep kiss.<br><br>
<<dialog $girl3 "We have five minutes before $man3.name1 starts wondering where I am">><br>
<<dialog $player "Five is plenty.">><br>
You lean in, your lips tracing a slow path down her neck, feeling her shiver under your touch.<br><br>
<<dialog $girl3 "Mmm... just don't stop.">><br>
<<button "Receive a blowjob" _passage_g3e11>><<set $act_1 to "bathroom_sex_3_repeatable_penetration_allowed", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/bar_tv_sports.webp">
</div><br>
You shift your attention to the foot—ehem, soccer match about to start on TV.<br><br>
<<dialog $girl3 "Alright, let's make this interesting. I bet my team wins.">><br>
<<dialog $player "Game on. Which one is your team?">><br>
<<dialog $man3 "(<i>cutting in</i>) A bet? Baby, let me handle this.">><br>
Finally, a topic compelling enough for $man3.name1 to join.<br><br>
<<dialog $man3 "How much do you want to bet?">><br>
<<dialog $player "Oh, how about one beer?">><br>
<<dialog $man3 "(<i>scoffs</i>) What are we, kids? Let's add some real stakes. I'll bet 10,000.">><br>
He looks at you smugly, clearly enjoying the fact that you can't—or won't—match his bet. This is more than just a wager; he's establishing status.<br><br>
<<dialog $man3 "I'll make it easier for you. You only have to bet half of that. 5,000 for 10,000. That's a great deal, don't you think?">><br>
<<button "<<dialog $player \"That's too much for me bossman. I don't have that kind of money.\">>" _passage_g3e11>><<set $act_2 to "four", $choice1 to "bossman", $betamount to 50>><</button>><br>
<<disable $player.cash lte 10000>><<button "<<dialog $player \"That is a great deal. I'll play along.\">>" _passage_g3e11>><<set $act_2 to "four", $choice1 to "playalong", $betamount to 10000, $girl3.event.event11.big_bet to 1>><</button>><</disable>><br>
<<elseif $act_2 is "four_repeatable">>
<<if $choice1 is "red">>
<<dialog $player "I pick Red!">><br>
<<dialog $man3 "We'll pick team blue then.">><br>
<<elseif $choice1 is "blue">>
<<dialog $player "I pick Blue!">><br>
<<dialog $man3 "We'll pick team red then.">><br>
<<else>>
<<set $choice1 to either("red","blue")>>
<<dialog $player "I choose... you!">><br>
<<dialog $man3 "(<i>smiles adorably</i>) Cute. I'll pick then, we'll take team $choice1.">><br>
<<dialog $player "Fair enough.">><br>
<<if $choice1 is "red">>
<<set $choice1 to "blue">>
<<else>>
<<set $choice1 to "red">>
<</if>>
<</if>>
<<button "Watch the game" _passage_g3e11>><<set $act_2 to "four_fix_two", $choice1 to "blue", $betamount to 50>><</button>><br>
<<elseif $act_2 is "four">>
<<set _random_g3e11_matchwinner to random(1,100)>>
<<if _random_g3e11_matchwinner lte 60>>
<<set $match_winner to "red">>
<<else>>
<<set $match_winner to "blue">>
<</if>>
<<if $choice1 is "bossman">>
ou catch a tiny smirk on $man3.name1's face.<br><br>
<<dialog $man3 "Oh well. Let's just make it 50 dollar then.">><br>
<<dialog $player "That's more like it. I could do 50.">><br>
<<dialog $man3 "Okay, which team do you bet on?">><br>
<<else>>
You see the gears turning in $man3.name1's head, caught off guard that you actually agreed to the bet. Maybe now he's calculating the real risk.<br><br>
<<dialog $man3 "(<i>raising his eyebrows</i>) Oh? So you do have some guts.">><br>
<<dialog $player "Yeah. Like you said, it's a good deal.">><br>
<<dialog $man3 "Alright. Which team do you bet on?">><br>
<</if>>
<<button "<<dialog $player \"I choose team Blue!\">>" _passage_g3e11>><<set $act_2 to "four_fix_two", $choice1 to "blue">><</button>><br>
<<button "<<dialog $player \"I choose team Red!\">>" _passage_g3e11>><<set $act_2 to "four_fix_two", $choice1 to "red">><</button>><br>
<<elseif $act_2 is "four_fix_two">>
<<cacheaudio "soccer_crowd" "images/GPG1O/sound/2025/crowd_rowdy_1.opus">>
<<audio "soccer_crowd" play loop volume 0.6>>/%play audio%/
He writes that on paper, to make sure no one can gaslit each other later, as the game is about to start.<br><br>
<<dialog $man3 "Let's hope your luck is good.">><br>
<<dialog $player "Luck? (<i>grins</i>)">><br>
<<set _videolist_soccer to ["soccer_1.mp4","soccer_2.mp4","soccer_3.mp4","soccer_4.mp4","soccer_5.mp4","soccer_6.mp4","soccer_7.mp4","soccer_8.mp4","soccer_9.mp4","soccer_10.mp4","soccer_11.mp4"]>>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer/'+_videolist_soccer.random()+'" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div><br>
You two wait and watch intently, cheering for your own team to win.<br><br>
<<dialog $man3 "(<i>slaps the table</i>) Blyat! Why would you pass to that guy?! He's wide open on the right, идиоты!">><br>
<<dialog $player "(<i>laughs</i>) Oh yeah! That money's about to be mine, $man3.name1—oh, there it goes...">><br>
<div class="video_too_small_fix center">
<<print '<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer/'+_videolist_soccer.random()+'" type="video/mp4">Your browser does not support the video tag.</video>'>>
</div><br>
$man3.name1's team gains the upper hand.<br><br>
<<dialog $man3 "(<i>smirks</i>) Huh, weird. I could've sworn you were just talking about <i><span class='font_size_2_5'>my</span></i> money. What happened?">><br>
<<dialog $player "Don't get cocky, the game's not over yet.">><br>
<<button "The match ends" _passage_g3e11>>
<<set $act_2 to "four_fix_one">>
<<audio ":playing" stop>>
<<playsound_loop "chatter_background.opus" 0.25>>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.5 >>/%play audio%/
<</button>>
<<elseif $act_2 is "four_fix_one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sports/soccer_blue_win_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<if $betamount gte 9999>>
<<if $choice1 is "blue">>
<<set $girl3.event.event11.big_bet_result to 1>>
<<playsound "2025/crowd_cheer_1.opus" 0.2>>
Your team won!<br><br>
<<dialog $player "Hah! Pay up, buttercup!">><br>
<<dialog $man3 "(<i>takes a deep breath</i>) Just... give me your banking details.">><br>
You hand over the details. He pulls out his phone again, clearly irritated. Meanwhile, you notice <<print $girl3.name1>> eyeing you, signaling for you to go somewhere private.<br><br>
<<button "Go to the washroom" _passage_g3e11>><<set $act_2 to "five", $background2 to "bar_1_bathroom">><</button>>
<<addcash 10000>>
<<else>>
<<playsound "2025/crowd_awh_1.opus" 0.5>>
<<set $girl3.event.event11.big_bet_result to 0>>
Your team lost!<br><br>
<<dialog $man3 "Well, they say fortune favors the bold. Maybe you'll win next time.">><br>
<<dialog $player "Right...">><br>
You pay $man3.name1 $10,000. You look at $girl3.name1, who pouts at your misfortune.<br><br>
<<addcash -10000>>
<<print _go_home_button>>
<</if>>
<<else>>
<<if $choice1 is $match_winner>>
<<playsound "2025/crowd_cheer_1.opus" 0.2>>
Your team won!<br><br>
<<dialog $player "Hah! Pay up!">><br>
<<dialog $man3 "Oy blyat, that team plays like shit. Give me your banking details.">><br>
<<dialog $girl3 "Da suka, they run like my babushka on ice!">><br>
You hand over the details, and he swiftly tranfers the money to you. <br><br>
<<print _go_home_button>>
<<addcash 50>>
<<else>>
<<playsound "2025/crowd_awh_1.opus" 0.5>>
Your team lost!<br><br>
<<dialog $man3 "Maybe pick the better team next time">><br>
<<dialog $player "It's just not my day today.">><br>
You pay $50 to $man3.name1.<br><br>
<<print _go_home_button>>
<<addcash -50>>
<</if>>
<</if>>
<<elseif $act_2 is "five">>
In the washroom.<br><br>
<<dialog $player "What's up?">><br>
<<dialog $girl3 "You won a lot of money from $man3.name1...">><br>
<<dialog $player "I'm rich baby! I could give you some, if you want?">><br>
<<dialog $girl3 "No. I was hoping maybe you could give it back to him.">><br>
<<dialog $player "What? Why?">><br>
<<dialog $girl3 "He worked so hard for that money, and 10,000 is a lot.">><br>
<<dialog $player "<<print $girl3.name1>>, he's an online trader. I'm sure he has plenty more where that came from.">><br>
She takes your hand in hers, looking at you cutely.<br><br>
<<dialog $girl3 "Please, $player.name1?">><br>
<<button "Return the money" _passage_g3e11>><<set $act_2 to "six", $choice1 to "return">><</button>>
<<button "Keep the money" _passage_g3e11>><<set $act_2 to "six", $choice1 to "keep">><</button>>
<<elseif $act_2 is "six">>
<<if $choice1 is "return">>
<<set $girl3.event.event11.toilet_sex to 1>>
<<addcorruption $girl3 10>>
<<addlove $girl3 10>>
<<set $girl3.corruption_level +=1>>
<<dialog $player "That's a lot of money, but since you've been so nice to me, sure. I'll give it back.">><br>
<<dialog $girl3 "(<i>happy, hugs you</i>) Yay! Thank you, <<print $player.name1>>. I really appreciate it.">><br>
<<dialog $player "$man3.name1 is so lucky to have such a caring fiancée.">><br>
You're still hugging $girl3.name1, your bodies pressed close together.<br><br>
<<dialog $player "Losing ten grand feels terrible though. That's like a year's worth of rent, you know?">><br>
<<dialog $girl3 "Let me make it up to you.">><br>
Her hand moves toward your nether region, and gently presses against your crotch as she starts to rub you in a slow and sensual motion.<br><br>
<<dialog $girl3 "But we have to be quick, <<print $man3.name1>> is waiting.">><br>
<<button "Blowjob" _passage_g3e11>><<set $act_1 to "bathroom_sex_2", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<else>>
<<dialog $player "He shouldn't have bet if he wasn't willing to lose that much.">><br>
<<dialog $girl3 "Well, you know $man3.name1, he's—always too overconfident.">><br>
<<dialog $player "I'm sorry, but I just don't want to. You won't change my mind, $girl3.name1.">><br>
She pouts, making a sad face.<br><br>
<<dialog $girl3 "Okay.">><br>
<<button "Back" _passage_g3e11>><<set $act_2 to "after_bathroom_w_eva", $act_3 to $choice1, $background2 to "bar_1">><</button>>
<</if>>
<<elseif $act_2 is "after_bathroom_w_eva">>
<<if $act_3 is "keep">>
You and $girl3.name1 return to the table. $man3.name1 still looks a bit dejected.<br><br>
<<dialog $man3 "Let's go home, baby. I'm not feeling well.">><br>
You've been here for a while anyway, so it's a good time to leave.<br><br>
<<print _go_home_button>>
<<else>>
You and $girl3.name1 return to the table. $man3.name1 still looks a bit dejected.<br><br>
<<dialog $man3 "Let's go home, baby. I'm not feeling well.">><br>
<<dialog $player "$man3.name1, wait. I want to give your money back.">><br>
<<dialog $man3 "(<i>confused</i>) Why?">><br>
<<dialog $player "It feels like I stole from you. I don't like it.">><br>
You open your phone and start tapping away.<br><br>
<<dialog $man3 "Is it because you feel sorry for me?">><br>
<<dialog $player "No, not at all.">><br>
<<dialog $man3 "(<i>sarcastically</i>) Oh, so you're just a chill guy, huh?">><br>
You finish transferring the money back to $man3.name1 and show him the receipt.<br><br>
<<dialog $player "There. No more betting crazy amounts like this, deal? We're back to zero. (<i>extends hand for a handshake</i>)">><br>
<<dialog $man3 "(<i>reluctantly shakes your hand</i>) Deal...">><br>
After hanging out a bit longer, the three of you decide to leave. You've been here for a while anyway.<br><br>
<<addcash -10000>>
<<print _go_home_button>>
<</if>>
<<elseif $act_2 is "after_bathroom_w_eva_repeatable">>
You and <<print $girl3.name1>> return to the table, making sure not to arrive at the same time to avoid arousing suspicion. After hanging out a bit longer, it's time to call it a day.<br><br>
<<dialog $man3 "Time to go home.">><br>
<<dialog $girl3 "Already?">><br>
<<dialog $player "Time sure flies, doesn't it?">><br>
<<print _go_home_button>>
<<elseif $act_2 is "go_home">>
<<if $girl3.event.event11.completed is 0>>
<<set $girl3.event.event11.completed to 1>>
<</if>>
As it was time to go home, $man3.name1 and $girl3.name1 left before you did. After checking that you hadn't left anything behind, you exited the bar.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">>
<<set $act to "bar", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "", $background2 to "", $girl3.event.event11.active to 0, $gvar.var7 to 1>>
<<unset $match_winner>>
<<audio ":playing" stop>>
<<addhours 2>>
<<addenergy -1>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_sex_1">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_pulls_player_pants_down.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Wow... you're already hard?">><br>
<<dialog $player "I just can't help myself around you.">><br>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/from_behind_bottom_pov_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/handjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/cumshot_facial_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "(<i>jerking off your cock slowly</i>) Mhmm, does that work as a payment?">><br>
<<dialog $player "(<i>satisfied</i>) Oh yes it does.">><br>
<<finish_sex $girl3>>
<span id="back"><<button "Go home" _passage_g3e11>><<set $act_1 to "bar_eva_no_lukas", $act_2 to "go_home">><</button>></span>
<<else>>
<span class="font_size_2_5">No media</span><br><br>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<set _sex_unlocked to $girl3.event.event15.route is "buyhouse">>
<<button "Blowjob" _passage_g3e11>><<set $act_2 to "sex_2">><<LP_gains 20 80>><</button>>
<<button "Handjob" _passage_g3e11>><<LP_gains 30 80>><<set $act_2 to "sex_4">><</button>>
<<disable $girl3.event.event11.toilet_sex is 0 and !_sex_unlocked>><<button "Behind" _passage_g3e11>><<set $act_2 to "sex_3">><<LP_gains 20>><</button>><</disable>>
<<disable $girl3.event.event11.toilet_sex is 0 and !_sex_unlocked>><<button "Behind 2" _passage_g3e11>><<LP_gains 20>><<set $act_2 to "sex_1">><</button>><</disable>>
<<if $metervalue2 gte 100>><<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>><</if>>
/%<<button "Veggie-nail" $act4>><<set $act_2 to "sex_2">><</button>>%/
<<else>>
<<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "bathroom_sex_2">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_pulls_player_pants_down.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "You're already so hard...">><br>
<<dialog $player "I just can't help myself around you.">><br>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/from_behind_bottom_pov_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/handjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/cumshot_facial_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "(<i>jerking off your cock slowly</i>) Mhmm, is that enough to make it up to you?">><br>
<<dialog $player "(<i>satisfied</i>) Only if you let me put it in everytime we go here.">><br>
<<dialog $girl3 "(<i>cheeky smile</i>) Deal!">><br>
<<finish_sex $girl3>>
<span id="back"><<button "Back to $man3.name1" _passage_g3e11>><<set $act_1 to "bar_eva_lukas", $act_2 to "after_bathroom_w_eva", $background2 to "bar_1">><</button>></span>
<<else>>
<span class="font_size_2_5">No media</span><br><br>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<button "Blowjob" _passage_g3e11>><<set $act_2 to "sex_2">><<LP_gains 20 80>><</button>>
<<button "Handjob" _passage_g3e11>><<LP_gains 30 80>><<set $act_2 to "sex_4">><</button>>
<<disable $girl3.event.event11.toilet_sex is 0>><<button "Behind" _passage_g3e11>><<set $act_2 to "sex_3">><<LP_gains 20>><</button>><</disable>>
<<disable $girl3.event.event11.toilet_sex is 0>><<button "Behind 2" _passage_g3e11>><<LP_gains 20>><<set $act_2 to "sex_1">><</button>><</disable>>
<<if $metervalue2 gte 100>><<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>><</if>>
/%<<button "Veggie-nail" $act4>><<set $act_2 to "sex_2">><</button>>%/
<<else>>
<<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "bathroom_sex_3_repeatable_penetration_allowed">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls muted><source src="images/GPG1O/char/eva/outdoor/event11/eva_pulls_player_pants_down.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Mhmm, you're already hard...">><br>
<<dialog $player "I just can't help myself around you.">><br>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/from_behind_bottom_pov_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex_4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/handjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/outdoor/event11/cumshot_facial_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "(<i>getting sprayed down</i>) Ahhh... Mhmm">><br>
<<dialog $player "(<i>satisfied</i>) Ohhh, yeah... (<i>taking a breath</i>) I think I got some on your hair.">><br>
<<dialog $girl3 "(<i>cheeky smile</i>) Don't worry, it'll dry out.">><br>
<<finish_sex $girl3>>
<span id="back"><<button "Back to $man3.name1" _passage_g3e11>><<set $act_1 to "bar_eva_lukas", $act_2 to "after_bathroom_w_eva_repeatable", $background2 to "bar_1">><</button>></span>
<<else>>
<span class="font_size_2_5">No media</span><br><br>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<button "Blowjob" _passage_g3e11>><<set $act_2 to "sex_2">><<LP_gains 20 80>><</button>>
<<button "Handjob" _passage_g3e11>><<LP_gains 30 80>><<set $act_2 to "sex_4">><</button>>
<<button "Behind" _passage_g3e11>><<set $act_2 to "sex_3">><<LP_gains 20>><</button>>
<<button "Behind 2" _passage_g3e11>><<LP_gains 20>><<set $act_2 to "sex_1">><</button>>
<<if $metervalue2 gte 100>><<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>><</if>>
/%<<button "Veggie-nail" $act4>><<set $act_2 to "sex_2">><</button>>%/
<<else>>
<<button "Cum" _passage_g3e11>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _background_g3e12 to $background2>>
<<if _background_g3e12 is "" or _background_g3e12 is "hallway">>
<style>body {background-color: #b0dbf1;}</style>
<<elseif _background_g3e12 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "dark">>
/%purposely empty to make it dark%/
<<else>>
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<set _g3e12 to $girl3.event.event12>>
<<set _passage_g3e12 to "eva_event_12">>
<<set _passage_g3e12_fh to "eva_event_12_fake_house">>
<<set _no_phone_number_text to "no phone number">>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay(), _tempdate to $gameDate.getDate()>>
<<set _backtorealhouse to '
<<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "", $girl3.event.event12.active to 0>><<unset $g3e12_housevars>>
'>>
<<set _backtofakehouse to '
<<set $act to "house_fake", $act3 to "", $act4 to "", $act5 to "", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">>
'>>
<<set _g3e15 to $girl3.event.event15>>
<<if _g3e15.completed is 1 and _g3e15.creampie_banned is 1>>
<<set _creampie_banned to true>>
<<else>>
<<set _creampie_banned to false>>
/% this should be false, but it is true for the sake of testing. %/
<</if>>
<<set _g3e15_route to $girl3.event.event15.route>>
/% i was thinking of setting a variable to track if the abortion happened or not, but then i realized.
If the abortion didn't happen, you can't see this scene anymore because eva would move to 1C, or the relationship has ended.
Hence, if you're still able to access this and event 15 is completed, then that means you've chosen the abortion route.
%/
<<if $act_1 is "makeout_2">>
<<if $act_2 is "one">>
<<button "Bring this to the bedroom" _passage_g3e12>><<set $act_1 to "sex_1", $act_2 to "one", $background2 to "bedroom">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/sixty_nine.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 is in the sixty-nine position with you, returning favors as you both pleasure each other. You gently pull down her panties and start working your magic on her.<br><br>
<<dialog $girl3 "Ah...">><br>
After some time, and much intimate play, $girl3.name1 gets on top of you. She doesn't take you in just yet, instead, she adds more spit and strokes you with her hand. <br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/pre_penetration.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "You're so hard... What if I only jerk you off? (<i>playful</i>)">><br>
You feel her soft fingers, so delicate, playing on your tip. She uses her spit, rubbing it all around.<br><br>
<<dialog $player "Ah-ahh, $girl3.name1... I need to be inside you.">><br>
She continues to slowly stroke your cock, showing no signs of hurries, clearly enjoying making you beg.<br><br>
<<dialog $girl3 "But you are a bad boy. A bad boy who might... finish inside without asking.">><br>
<<dialog $player "I won't... ohhh (<i>she uses her nail to put lightly scratch your glans</i>).... Ah, I won't. I promise.">><br>
<<dialog $girl3 "Are you sure? Do you know how bad it'll be if you got me pregnant? I don't even let $man3.name1 finish inside me, you know? (<i>playfully, seductively</i>)">><br>
<<dialog $player "I promise, baby.">><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/pre_penetration_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She teases you further, grinding on your cock with her pussy, jerking you off with her pussy lips as she moves her hips up and down your tormented shaft.<br><br>
<<dialog $girl3 "I really want to put it in.">><br>
<<dialog $player "Oh baby, please. Please let me in.">><br>
She smirked, satisfied with the control she had over you, as she raised her hips to accommodate your grand entrance while still staying on top of you.<br><br>
<<button "Penetration" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/shallow_ride.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She finally lets you in, and you feel her tight warmth enveloping you. At first, she doesn't take you fully—her inviting heat needs a bit more coaxing and lubrication before embracing your entire length. She carefully admits just the tip in and out.<br><br>
<<dialog $girl3 "Mhmmm... ">><br>
It isn't long before she comfortably accepts your well-endowed member in its entirety, riding you with pleasure and without any hint of pain.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "four", $act_3 to "sex_1">><<set $metervalue1 to 5, $metervalue2 to 10>><</button>>
<<elseif $act_2 is "four">>
<<if $act_3 is "sex_1">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/ride_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "sex_3">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/ride_6.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "sex_4">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/ride_7_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "sex_5">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
<<if $metervalue1 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lte 100>>
<<button "Ride (1)" _passage_g3e12>><<set $act_3 to "sex_1">><<LP_gains 20>><</button>>
<<button "Ride (2)" _passage_g3e12>><<set $act_3 to "sex_3">><<LP_gains 20>><</button>>
<<button "Ride (3)" _passage_g3e12>><<set $act_3 to "sex_4">><<LP_gains 20>><</button>>
<<button "Doggy" _passage_g3e12>><<set $act_3 to "sex_5">><<LP_gains 20>><</button>>
<<else>>
<<button "Cum" _passage_g3e12>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/cumshot_back.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<playspurt>>
<<dialog $player "Oh fuck!">><br>
<<dialog $girl3 "Ahhh... Mnhmmm...">><br>
<<button "On bed, post sex" _passage_g3e12>><<set $act_1 to "post_sex", $act_2 to "one">><<finish_sex $girl3>><<addhours 3>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "post_sex">>
<<if $act_2 is "one">>
<<if _g3e12.completed is 0>>
<<dialog $girl3 "(<i>looking at the clock</i>) Oh, I didn't realize how late it is. I need to leave now.">><br>
<<dialog $player "You could stay over...">><br>
As she puts on her clothes, she stops, turns, and looks at you—her eyes showing surprise at your suggestion.<br><br>
<<dialog $girl3 "That's crazy. You know I can't do that—$man3.name1 would be looking for me.">><br>
<<dialog $player "Just tell him you're at a friend's house for a group study sleepover.">><br>
<<if $girl3.event.event6.completed is 0 or $girl3.event.event9.completed is 0 or $girl3.event.event10.completed is 0 or $girl3.event.event11.completed is 0>>
<<dialog $girl3 "I don't think that's going to work.">><br>
She continues dressing up anyway, clearly not keen on the idea or getting caught by her fiancé, $man3.name1. You haven't done enough sneaky things with her to change her mind about this.<br><br>
*You <b>need</b> to complete her event 9, 10 and 11*<br><br>
<span id="back"><<button "$girl3.name1 left" "MCHOUSE">><<print _backtorealhouse>><<addhours 2>><</button>></span>
<<else>>
<<set $g3_e12_arr to [0,0,0,0,0,0,0,0,0,0,0]>>/% currently 11 slots, depends on number of girls %/
<<dialog $girl3 "He's going to ask for proof, and there's only you and me here.">><br>
You think for a moment. You're considering a girl you can invite over to serve as <i>proof</i>. Who would be willing to help?<br><br>
<<set _g3e12.girl_cover to "">>
<<button "Make a call" _passage_g3e12>><<set $act_1 to "make_another_call">><</button>>
<<button "Call no one" "MCHOUSE">><<print _backtorealhouse>><<addhours 2>><</button>>
<</if>>/% closing if for eva's event 6 completed or not %/
<<else>>/% closing if for eva's event 12 is completed %/
<<set _g3e12.days_stayed to 0>>
<<if _g3e15_route is "buyhouse">>
<<dialog $girl3 "(<i>looking at the clock</i>) Oh, I didn't realize how late it is.">><br>
<<button "<<dialog $player \"You wanna stay over?\">>" _passage_g3e12>><<set $act_1 to "event_15_stuff", $act_2 to "stayover", $act_3 to "one", $background2 to "mc_bedroom">><</button>><br>
<<button "<<dialog $player \"Need me to send you home?\">>" _passage_g3e12>><<set $act_1 to "event_15_stuff", $act_2 to "sendyouhome", $act_3 to "one", $background2 to "mc_bedroom">><</button>><br>
<<else>>
<<dialog $girl3 "(<i>looking at the clock</i>) Oh, I didn't realize how late it is. I need to leave now.">><br>
<<button "<<dialog $player \"You wanna stay over?\">>" _passage_g3e12>><<set $act_2 to "two", $choice1 to "stay_over">><</button>><br>
<<button "<<dialog $player \"Need me to send you home?\">>" _passage_g3e12>><<set $act_2 to "two", $choice1 to "sendyouhome">><</button>><br>
<</if>>
<</if>>/% closing if for when this isn't the first time, the player asked and eva has stayed over before %/
<<elseif $act_2 is "two">>
<<if $choice1 is "stay_over">>
<<dialog $girl3 "(<i>considering it</i>) Let me call $man3.name1 first.">><br>
She calls him up to see if he will allow her to stay. You hear her nodding, murmuring "uh-huh," "okay," and then she hangs up the phone. She smiles, shrugs cutely, and gives you a thumbs-up.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_1 to "eva_allowed_to_spend_overnight", $act_2 to "one">><</button>>
<<else>>
<<dialog $girl3 "I'll be okay.">><br>
She quickly gets ready, taking a fast shower and barely needing any makeup. With a final glance your way, she grabs her things and heads out.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<print _backtorealhouse>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "invite_as_proof">>
<<set _make_another_call_button to '
<<button "Make another call" _passage_g3e12>><<set $act_1 to "make_another_call">><</button>>
'>>
<<if $act_2 is "girl1" and $girl1.location isnot "maternity_ward">>
<<if $act_3 is "one">>
You quickly make a call to $girl1.name1 to ask for her favor. She comes over. You expertly introduce $girl3.name1 to $girl1.name1, while leaving out the fact that you're hooking up—or trying to hook-up—with both.<br><br>
<<dialog $girl1 "It's really nice to meet you, $girl3.name1! You're so pretty! I can see why $player.name1 would have you over. (<i>playful</i>)">><br>
<<dialog $girl3 "(<i>almost blushing, having a girl crush on $girl1.name1</i>) Oh, no, you're prettier.">><br>
You explain the situation to $girl1.name1, while excluding some <i>unnecessary</i> details. She agrees to help. Moments later, $girl3.name1 calls $man3.name1. You hide in the closet in case he asks for a look around.<br><br>
<<button "$girl3.name1 video calls $man3.name1" _passage_g3e12>><<set $act_3 to "two">><</button>>
<<elseif $act_3 is "two">>
<<set _lukas_name to "$man3.name1 (on video call)">>
$girl3.name1, $girl1.name1, and $man3.name1 are on video call.<br><br>
<<dialog $girl3 "Hello baby.">><br>
<<dialog $man3 "Baby, where are you?" _lukas_name>><br>
He immediately asks for her whereabouts.<br><br>
<<dialog $girl3 "I'm at a friend's house. We're studying for an upcoming test.">><br>
She pans to $girl1.name1, who is at her side.<br><br>
<<dialog $girl1 "Hey! (<i>waves to $man3.name1</i>) I'm $girl1.name1, and you must be $man3.name1. Oh, $girl3.name1! You didn't tell me he was so handsome!">><br>
<<dialog $man3 "(<i>clears throat</i>) Yes, yes, that's me. Hello to you too." _lukas_name>><br>
$girl3.name1 then turns the phone back toward herself.<br><br>
<<dialog $girl3 "$girl1.name1's helping me study, baby. She's really smart.">><br>
<<dialog $man3 "Hmmm, well, I see." _lukas_name>><br>
<<dialog $girl3 "It's okay if I say I'm over at $girl1.name1's place, right, baby?">><br>
<<dialog $man3 "Yes, you two be good. And baby... please don't cheat on me with a girl." _lukas_name>><br>
<<dialog $girl3 "(<i>nervous laugh</i>) No, of course not! $girl1.name1 and I aren't like that!">><br>
<<dialog $man3 "Ha ha ha, I'm just playing, baby." _lukas_name>><br>
They talk a little more before $girl3.name1 hangs up.<br><br>
<<button "Exit the closet" _passage_g3e12>><<set $act_3 to "three">><</button>>
<<elseif $act_3 is "three">>
<<dialog $player "(<i>whispering</i>) Is it over? I'm coming out.">><br>
You exit the closet. $girl1.name1 quickly looks at you, squinting as if sensing something between you and $girl3.name1. She knows what kind of man you are, but chooses not to comment.<br><br>
<<dialog $girl1 "Anything else I can help with?">><br>
<<dialog $girl3 "Nothing else. Thank you.">><br>
<<dialog $player "Thanks, $girl1.name1. I owe you one.">><br>
This arrangement should allow $girl3.name1 to visit your place from time to time, as she now has a reason to do so. $girl1.name1 leaves, leaving only you and $girl3.name1.<br><br>
<<button "Talk to $girl3.name1" _passage_g3e12>><<set $act_1 to "eva_allowed_to_spend_overnight", $act_2 to "one">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "girl10" and $girl10.location isnot "maternity_ward">>
<<if $act_3 is "one">>
You quickly call $girl10.name1 to ask for her favor. She comes over but brings $man10.name1 with her. You expertly introduce $girl3.name1, $girl10.name1, and $man10.name1 while omitting the fact that you're hooking up—or trying to hook up—with both girls.<br><br>
<<dialog $girl3 "Hi, I'm $girl3.name1. It's nice to meet you.">><br>
<<dialog $girl10 "Hi $girl3.name1! I'm $girl10.name1, and this is my boyfriend, $man10.name1.">><br>
<<dialog $man10 "What's up, I'm $girl10.name1, eh wait, no, I'm $man10.name1. (<i>shakes $girl3.name1's hand.</i>)">><br>
$girl3.name1 chuckles at $man10.name1's unintentional joke. You see him grinning widely and laughing along with $girl3.name1.<br><br>
<<dialog $girl10 "(<i>looking at $man10.name1</i>) What's so funny?">><br>
<<dialog $man10 "Baby, I just introduced myself as you! (<i>laughs</i>)">><br>
<<dialog $girl10 "(<i>giggles</i>) You did? That's so funny!">><br>
You explain the situation—excluding some "unnecessary" details—to $girl10.name1 and $man10.name1, and they agree to help. Moments later, $girl3.name1 video calls $man3.name1, and you and $man10.name1 hide in the closet in case he comes ask for a look around.<br><br>
<<button "Continue (listen to the video call)" _passage_g3e12>><<set $act_3 to "two">><</button>>
<<button "Continue (talk with $man10.name1)" _passage_g3e12>><<set $act_3 to "two_alternate", $background2 to "dark">><</button>>
<<elseif $act_3 is "two">>
<<set _lukas_name to "$man3.name1 (on video call)">>
$girl3.name1, $girl10.name1, and $man3.name1 are on a video call.<br><br>
<<dialog $girl3 "Hello, baby.">><br>
<<dialog $man3 "Baby, where are you?" _lukas_name>><br>
He immediately asks about her whereabouts.<br><br>
<<dialog $girl3 "I'm at a friend's house. We're studying for an upcoming test.">><br>
She pans to show $girl10.name1 by her side.<br><br>
<<dialog $girl10 "(<i>excitedly</i>) Hi! (<i>waves to $man3.name1</i>) I'm $girl10.name1, and you must be... Lu—Li—Low... (<i>thinking</i>) Lucky?">><br>
<<dialog $man3 "Lucky? No, no, I'm $man3.name1." _lukas_name>><br>
<<dialog $girl10 "Sorry! It's nice to meet you, $man3.name1." >><br>
<<dialog $man3 "Yes, nice to meet you too." _lukas_name>><br>
$girl3.name1 then turns the phone back to show herself.<br><br>
<<dialog $girl3 "$girl10.name1's helping me study, baby. She's really smart.">><br>
<<dialog $man3 "Hmmm? Really? Well... if you say so." _lukas_name>><br>
<<dialog $girl3 "It's okay if I say I'll be over at $girl10.name1's place, right, baby?">><br>
<<dialog $man3 "Are you sure she's... Nevermind. Alright, you can stay over." _lukas_name>><br>
<<dialog $girl10 "Yay! Thank you, $man3.name1! We're going to have such a great time! And we're going to... (<i>continues to ramble</i>)">><br>
They talk a bit more before $girl3.name1 hangs up.<br><br>
<<button "Exit the closet and go to the livingroom" _passage_g3e12>><<set $act_3 to "three">><</button>>
<<elseif $act_3 is "two_alternate">>
Closeted conversation ($man3.name1 and you are inside a closet).<br><br>
<<dialog $man10 "Dude, that girl is hot. She's, like, not from here—like a European or something, right? Dude, you gotta tell me, are you, like, banging her?">><br>
<<button "<<dialog $player \"Yes.\">>" _passage_g3e12>><<set $act_3 to "two_alternate_2", $choice1 to "yes", _g3e12.man10_question to 1>><</button>><br>
<<button "<<dialog $player \"No.\">>" _passage_g3e12>><<set $act_3 to "two_alternate_2", $choice1 to "no", _g3e12.man10_question to 0>><</button>><br>
<<elseif $act_3 is "two_alternate_2">>
<<if $choice1 is "yes">>
<<dialog $player "Yes, I am banging her.">><br>
<<dialog $man10 "Dude, that's is sick! She's super hot.">><br>
<<else>>
<<dialog $player "No, I am not banging her.">><br>
<<dialog $man10 "Dude, so like, I have a chance with her then? She totally digs me—I just know it.">><br>
<</if>>
You notice something poking you. You can't see what it is, but it's warm and bendy.<br><br>
<<dialog $player "Something is poking me, that better not be your dick dude.">><br>
<<dialog $man10 "Dude, fuck, that is my dick. The way she laughs at my joke—it's making me hard.">><br>
You try to shift into a more comfortable position, away from $man10.name1's hardened member.<br><br>
<<dialog $player "Why the fuck didn't we just wait outside?">><br>
<<dialog $man10 "Dude, duuude, like stop moving. You're like, hitting my dick and all. I'm gonna jizz in here if you keep it up.">><br>
<<dialog $player "Dude, stop being weird!">><br>
<<dialog $man10 "I can't help it! It smells like her in here—I can't hold back, oh my g—god, I'm so close!">><br>
You stop moving, but $man10.name1's breathing grows heavier. He's about to cream his pants, and you're there to witness it.<br><br>
<<button "Get out of the closet, let $man3.name1 see you" _passage_g3e12>><<set $act_3 to "two_alternate_3", $choice1 to "get_out", $background2 to "bedroom">><</button>>
<<button "Listen to $man10.name1 ejaculate" _passage_g3e12>><<set $act_3 to "two_alternate_3", $choice1 to "accept", $background2 to "bedroom">><</button>>
<<elseif $act_3 is "two_alternate_3">>
<<if $choice1 is "get_out">>
This isn't your cup of tea—you exit the closet, unsure if the video call has ended yet. You weren't going to wait around. To your surprise, $girl10.name1 is standing right in front of the closet.<br><br>
<<dialog $girl10 "(<i>surprised</i>) Whoa! What's all the commotion about?">><br>
You move next to her, away from the closet door.<br><br>
<<else>>
<<playsound "2025/crowd_awh_1.opus">>
You accept your fate and prepare to take it all in, ready for whatever comes—but fate had other plans.<br><br>
<<dialog $girl10 "(<i>opening the closet door</i>) You guys can come out now!">><br>
You jump out of the closet.<br><br>
<</if>>
<<dialog $player "$girl10.name1! Is it over?">><br>
<<dialog $girl10 "The call? Yes! $man3.name1 said that $girl3.name1 can stay here.">><br>
<<button "Go to the livingroom" _passage_g3e12>><<set $act_3 to "three", $background2 to "livingroom">><</button>>
<<elseif $act_3 is "three">>
You thanked $man10.name1 and $girl10.name1 in the living room.<br><br>
<<dialog $girl10 "What do we do next? Oh, I know! We can do... (<i>continues to ramble, listing unrelated activities</i>)">><br>
You gave $man10.name1 a look, subtly nodding towards $girl10.name1, who was now talking about something completely off-topic.<br><br>
<<dialog $man10 "We have to go, baby. We can hang out here next time.">><br>
<<dialog $girl10 "But we just got here!">><br>
He extends his hand to shake $girl3.name1's hand.<br><br>
<<dialog $man10 "Looking forward to meeting you again $girl3.name1... (<i>lingering handshake, smiling like a fool</i>). Oh and you too dude (<i>fist bumps you</i>).">><br>
<<dialog $girl10 "(<i>hugs $girl3.name1 tightly, bouncing excitedly</i>) Yes! I can't wait to meet you again, $girl3.name1! I just know we can be best friends!">><br>
<<dialog $girl3 "(<i>trapped in $girl10.name1's hug, but smiling</i>) Oh! Uh—thank you, $girl10.name1. You've been really kind. I'd be happy to see you again.">><br>
After an overly dramatic, long-winded goodbye filled with repeated hugs and waves, they both finally headed out.<br><br>
<<button "Talk with $girl3.name1" _passage_g3e12>><<set $act_1 to "eva_allowed_to_spend_overnight", $act_2 to "one">><</button>>
<</if>>
<<elseif $act_2 isnot "girl1" and $act_2 isnot "girl10">>
<<if $act_2 is "girl2">>
You quickly make a call to $girl2.name1 to ask her for a favor.<br><br>
<<dialog $girl2 "You want me to do what?">><br>
<<dialog $player "I need you to pretend to be a college student.">><br>
<<dialog $girl2 "To cover for a girl you're clearly banging? (<i>smelling your bullshit and scoffs</i>) No thanks.">><br>
She hangs up on you. ($girl2.name1's love -3) <<addlove $girl2 -3>><br><br>
<<elseif $act_2 is "girl4">>
You quickly make a call to $girl4.name1 to ask for her favor.<br><br>
<<dialog $girl4 "Cover for who?">><br>
<<dialog $player "For my friend, $girl3.name1. Trust me, you'll love her.">><br>
<<dialog $girl4 "Can't you find someone else, $player.name1? I'm really busy, and I'd prefer not to do something I don't have to.">><br>
$girl4.name1 declines to help you.<br><br>
<<elseif $act_2 is "girl7">>
You quickly make a call to $girl7.name1 to ask for her favor.<br><br>
<<dialog $girl7 "Cover for who?">><br>
<<dialog $player "For my friend, $girl3.name1.">><br>
There's silence on the phone.<br><br>
<<dialog $player "Hello...">><br>
<<dialog $girl7 "(<i>aggressive</i>) No. Find someone else. (<i>hangs up</i>)">><br>
$girl7.name1 is angry at you. ($girl7.name1's love -3) <<addlove $girl7 -3>><br><br>
<<else>>
Your call wasn't answered.<br><br>
<</if>>
<span id="back"><<print _make_another_call_button>></span>
<<else>>
Your call wasn't answered.<br><br>
<span id="back"><<print _make_another_call_button>></span>
<</if>>
<<elseif $act_1 is "make_another_call">>
/% This is the main. The bottom version copies from this. %/
You make a call to: <br><br>
<<girl_loca $girl1>>
<<if $girl1.var.var1 is 1 and $girl1.location isnot "maternity_ward">><<disable $g3_e12_arr[$girl1.index] is 1>>
<<button "$girl1.name1" _passage_g3e12>>
<<set $act_1 to "invite_as_proof", $act_2 to "girl1", $act_3 to "one", $background2 to "livingroom", $g3_e12_arr[$girl1.index] to 1, _g3e12.girl_cover to $girl1.name1>>
<<girl_loca $girl1>>
<</button>>
<</disable>><</if>>
<<if $girl2.var.var1 is 1>><<disable $g3_e12_arr[$girl2.index] is 1>>
<<button "$girl2.name1" _passage_g3e12>>
<<set $act_1 to "invite_as_proof", $act_2 to "girl2", $background2 to "livingroom", $g3_e12_arr[$girl2.index] to 1, _g3e12.girl_cover to $girl2.name1>>
<</button>>
<</disable>><</if>>
<<if $girl4.var.var1 is 1>><<disable $g3_e12_arr[$girl4.index] is 1>>
<<button "$girl4.name1" _passage_g3e12>>
<<set $act_1 to "invite_as_proof", $act_2 to "girl4", $background2 to "livingroom", $g3_e12_arr[$girl4.index] to 1, _g3e12.girl_cover to $girl4.name1>>
<</button>>
<</disable>><</if>>
<<if $girl5.var.var1 is 1>><<disable>><<button "$girl5.name1 (_no_phone_number_text) " >><<set $act_2 to "girl5">><</button>><</disable>><</if>>
<<if $girl6.var.var1 is 1>><<disable>><<button "$girl6.name1 (_no_phone_number_text) ">><<set $act_2 to "girl6">><</button>><</disable>><</if>>
<<if $girl7.var.var1 is 1>><<disable $g3_e12_arr[$girl7.index] is 1>>
<<button "$girl7.name1" _passage_g3e12>>
<<set $act_1 to "invite_as_proof", $act_2 to "girl7", $background2 to "livingroom", $g3_e12_arr[$girl7.index] to 1, _g3e12.girl_cover to $girl7.name1>>
<</button>>
<</disable>><</if>>
<<if $girl8.var.var1 is 1>><<disable>><<button "$girl8.name1 (_no_phone_number_text) ">><<set $act_2 to "girl8">><</button>><</disable>><</if>>
<<if $girl9.var.var1 is 1>><<disable>><<button "$girl9.name1 (_no_phone_number_text) ">><<set $act_2 to "girl9">><</button>><</disable>><</if>>
<<if $girl10.var.var1 is 1>>
<<disable $g3_e12_arr[$girl1.index] is 1>>
<<button "$girl10.name1" _passage_g3e12>>
<<set $act_1 to "invite_as_proof", $act_2 to "girl10", $act_3 to "one", $background2 to "livingroom", $g3_e12_arr[$girl10.index] to 1, _g3e12.girl_cover to $girl10.name1>><<girl_loca $girl10>>
<</button>>
<</disable>>
<</if>>
<<if $girl11.var.var1 is 1>><<disable>><<button "$girl11.name1 (_no_phone_number_text) ">><<set $act_2 to "girl11">><</button>><</disable>><</if>>
<br><br><<button "Call no one" "MCHOUSE">><<print _backtorealhouse>><<addhours 2>><</button>>
<<elseif $act_1 is "eva_allowed_to_spend_overnight">>
<<if $act_2 is "one">>
<<if $girl3.event.event12.completed is 0>>
<<set $girl3.event.event12 to {completed:1, active:0, days_stayed:0, girl_cover:"", man10_question:0, count:0, month:{month:0, month_count:0}
}>>
<</if>>
<<set _g3e12.count +=1>>
/% variables that needs to be resseted daily %/
<<set $g3e12_housevars to {"date_started":_tempdate, "current_day":_tempday, "eva_bathed": 0, "video_call_masturbation": 0, "eva_gaming":0, sex_count:0, "eva_woke_you_up":0, "sleep":0, "dinner":0, "breakfast":0, "movie":0}>>
<<set $girl3.event.event12.active to 1>>
/%calculate how many times eva has stayed at players place in the same month %/
<<if $gameDate.getMonth() isnot _g3e12.month.month>>
<<set _g3e12.month.month to $gameDate.getMonth(), _g3e12.month.month_count to 0>>
<<else>>
<<set _g3e12.month.month_count +=1>>
<</if>>
<<dialog $player "Guess you're staying over?">><br>
<<if _g3e12.completed is 1 and _g3e12.count gt 1>>
<<dialog $girl3 "Yes, and this time, I brought extra clothes.">><br>
<<dialog $player "Clothes? We could've just hung out naked!">><br>
<<else>>
<<dialog $girl3 "Yes, but I didn't bring any extra clothes.">><br>
<<dialog $player "Clothes? Who needs 'em anyway?">><br>
<</if>>
She settles in and starts making dinner without you even asking.<br><br>
<<button "At the kitchen" _passage_g3e12>><<set $act_1 to "dinner_1", $act_2 to "one", $act_3 to "", $choice1 to "", $background2 to "kitchen">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "dinner_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_kitchen.webp">
</div><br>
$girl3.name1 moves around the kitchen with practiced ease, pulling out ingredients from your shelves with a quiet confidence. The rhythmic sound of chopping, the sizzle of something hitting the pan, and the rich aroma filling the air create a cozy, intimate atmosphere. <br><br>
<<dialog $player "The kitchen has never smelled this good before. I think I'm already in love with whatever you're making.">><br>
<<dialog $girl3 "Mmm… Wait until you taste it. Then you can love it.">><br>
You stay close, offering small helps—passing her a knife, stirring when she asks, but mostly, you're just watching, enjoying the moment. There's something soothing about it, like this is how things are supposed to be. The minutes stretch into nearly an hour, but you don't mind. Then, finally, she steps back, wiping her hands on a towel, and gestures to the finished meal.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/food/food_1.webp">
</div><br>
The moment the first bite touches your tongue, the flavors melt together perfectly—warm, rich, and comforting in a way that lingers.<br><br>
<<dialog $player "This is incredible! Easily the best meal I've ever had... in this house, at least.">><br>
<<dialog $girl3 "Only in this house? Not best ever?">><br>
<<dialog $player "Hey, that's still high praise! Not everyone can cook like this. Where did you learn to cook?">><br>
<<dialog $girl3 "Ah… many places. My mother, mostly. But also, you try, you fail, you learn. Simple.">><br>
She pauses for a moment, a thoughtful look in her eyes. Then, with a small smirk, she adds:<br><br>
<<dialog $girl3 "Cooking is like… other things. You must have patience, know what you are doing with your hands… and never rush.">><br>
The words hang between you for a second, their meaning not lost. She gives you a small, knowing glance before turning her attention back to her plate, as if nothing was said at all.<br><br>
The conversation flows easily as you eat, slipping between lighthearted topics and the occasional quiet moment that says more than words ever could. Laughter comes naturally, and for a while, it feels as if nothing outside this room exists. Just you, her, and a meal shared in quiet understanding.<br><br>
<<set $gameDate.setHours(21), $gameDate.setMinutes(0)>>
<<button "Go to bed" _passage_g3e12>><<set $act_1 to "go_to_bed", $act_2 to "one", $background2 to "bedroom">><</button>>
<br><span id="back"><<button "Back" _passage_g3e12_fh>><<set $act to "house_fake", $act2 to "kitchen", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "go_to_bed">>
<<if $act_2 is "one">>
<<set $g3e12_housevars.sleep to 1>>
After a long day and a full belly, exhaustion settles over both of you. You change into pajamas while $girl3.name1 ties her hair back and adjusts the air conditioner. With the bed comfortable, you both slide in, ready for rest.<br><br>
<<dialog $player "Do you need the night lights?">><br>
<<dialog $girl3 "No, I like sleeping in the dark.">><br>
Without another word, you reach over and flick off the lights, darkness wrapping around the room.<br><br>
<<dialog $player "Goodnight, $girl3.name1.">><br>
<<dialog $girl3 "Goodnight, $player.name1.">><br>
You shift closer, feeling the warmth of her body against yours as you settle in. The steady rhythm of her breathing soothes you, and with a quiet sigh, you close your eyes, letting sleep take over.<br><br>
<<button "Sleep" _passage_g3e12>><<set $act_2 to "two", $gvar.var5 to 2, _g3e12.days_stayed+=1>><</button>>
<<elseif $act_2 is "eva_already_asleep">>
You quietly sneak onto the bed to avoid wake $girl3.name1 up, as she is already soundly asleep.<br><br>
<<button "To the dream world" _passage_g3e12>><<set $act_2 to "two", $gvar.var5 to 2>><</button>>
<<elseif $act_2 is "one_sleep_early">>
You lay on the bed for some shut-eye, a long one.<br><br>
<<button "To the dream world" _passage_g3e12>><<set $act_2 to "two", $gvar.var5 to 2>><</button>>
<<elseif $act_2 is "two">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<sleep>>
<<silently>>
<<set _g3e12_total_marks to (
$g3e12_housevars.eva_bathed +
$g3e12_housevars.video_call_masturbation +
$g3e12_housevars.eva_gaming +
$g3e12_housevars.eva_woke_you_up +
$g3e12_housevars.breakfast +
$g3e12_housevars.dinner +
$g3e12_housevars.movie +
$g3e12_housevars.sleep)>>
<</silently>>
<<button "Wake up" _passage_g3e12>>
<<set $act_1 to "wake_up_1", $act_2 to "one">>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
/%
if
Cancelled due to not enough media.
<<set $act_1 to "wake_up_2", $act_2 to "one">>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
%/
<</button>>
</div>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "wake_up_1">>
<<if $act_2 is "one">>
<<set _random_g3e12 to random(0,10)>>
<<if _random_g3e12 lte 7>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_sleep_next_to_you.webp">
</div><br>
You wake up to $girl3.name1's peaceful face, her breath slow and steady in sleep. For a moment, you simply watch, taking in the quiet intimacy of the morning.<br><br>
<<button "Wait for her to wake up" _passage_g3e12>><<set $act_2 to "two", $choice1 to "first">><</button>>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/eva_straigtens_hair.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You wake up to $girl3.name1 sitting beside you, quietly fixing her hair. She glances down, already awake before you.<br><br>
<<dialog $girl3 "Morning.">><br>
<<button "Say good morning" _passage_g3e12>><<set $act_2 to "two", $choice1 to "last">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<<if $choice1 is "first">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_wakes_up.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
<<dialog $player "Good morning... How was your sleep?">><br>
<<dialog $girl3 "Good. And you?">><br>
<<dialog $player "I slept great. I even dreamt about you...">><br>
<<dialog $girl3 "Oh? Really? What was it about?">><br>
<<dialog $player "I can't remember, but everything was in slow motion.">><br>
She chuckles, shaking her head before stretching her arms with a quiet sigh.<br><br>
<<dialog $girl3 "I didn't dream at all. I closed my eyes, and then it's morning.">><br>
<<if $choice1 is "last">>
She pauses for a moment, then shifts, lying down beside you again. The warmth of her presence lingers as she settles in, ready to enjoy a slow morning with you.<br><br>
<</if>>
<<button "Talk about her plans for the day" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "What's your plan for the day? Anything interesting?">><br>
<<dialog $girl3 "Nothing interesting...">><br>
She pauses, thinking for a moment as she recalls her usual schedule.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/talking_with_eva_in_bed.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<set _days_stayed to _g3e12.days_stayed>>
<<if _days_stayed lte 1>>
<<if _tempday is 0 or _tempday is 6>>/% on the weekends %/
<<dialog $girl3 "Usually I'd sleep a little bit longer. And then me and $man3.name1 would watch movies together. For lunch, usually... (<i>continues talking</i>)">><br>
You watch her as she talks, her expression lively, hands occasionally gesturing. She looks adorable, completely lost in her thoughts.<br><br>
<<dialog $girl3 "And I'll have to get some snacks with that... That's all. What about you?">><br>
Her question snaps you back to reality—you'd been too caught up just watching her.<br><br>
<<dialog $player "Let's see... (<i>thinking</i>)">><br>
<<button "<<dialog $player \"What if... we hangout here all day?\">>" _passage_g3e12>><<set $act_2 to "four", $choice1 to "hangout">><</button>><br>
<<button "<<dialog $player \"I don't know yet, but I'll figure out what to do. ($girl3.name1 leaves)\">>" _passage_g3e12>><<set $act_2 to "four", $choice1 to "dontknow">><</button>><br>
<<else>> /% on the weekdays, needs to go to uni %/
<<dialog $girl3 "I have classes today. But after that... I have to pick up some stuff from the post-office, and then maybe (<i>continues talking</i>)">><br>
You watch her as she talks, her expression lively, hands occasionally gesturing. She looks adorable, completely lost in her thoughts.<br><br>
<<dialog $girl3 "And I'll have to get some snacks with that... That's all. What about you?">><br>
Her question snaps you back to reality—you'd been too caught up just watching her.<br><br>
<<dialog $player "Let's see... (<i>thinking</i>)">><br>
You briefly share your plans for the day, keeping it casual.<br><br>
<<dialog $girl3 "I better get ready to leave.">><br>
<<disable>><<button "<<dialog $player \"What if... we hangout here all day? (today must not be on weekdays)\">>" >><</button>><</disable>>
<<button "<<dialog $player \"How about some sexy time before you leave?\">>" _passage_g3e12>><<set $act_1 to "blowjob_after_wakeup_2_quick", $act_2 to "one">><</button>><br>
<<button "<<dialog $player \"Alright, you go do that.\">>" _passage_g3e12>><<set $act_2 to "three_fix_1">><</button>><br>
<</if>>
<<else>>
<<if _tempday is 0 or _tempday is 6>>/% on the weekends %/
<<dialog $girl3 "Usually I'd sleep in, and... I'll go home after this. $man3.name1's really going to suspect something if I'm gone for any longer... (<i>continues talking</i>)">><br>
<<else>>
<<dialog $girl3 "Not much, usually I'd sleep a little bit longer. I have class today, and after that I'll go back home. I can't stay here any longer, or $man3.name1 would really start suspecting something.... (<i>continues talking</i>)">><br>
<</if>>
You watch her as she talks, her expression lively, hands occasionally gesturing. She looks adorable, completely lost in her thoughts.<br><br>
<<dialog $girl3 "And I'll have to get some snacks with that... What about you?">><br>
Her question snaps you back to reality—you'd been too caught up just watching her.<br><br>
<<dialog $player "Oh, I don't know yet, let's see... (<i>thinking</i>)">><br>
<<disable>><<button "<<dialog $player \"I would really love it if you can stay for another day.\">>" _passage_g3e12>><<set $act_2 to "three_fix_1">><</button>><br><</disable>>
<<button "<<dialog $player \"I'm not sure yet, but I'll figure it out.\">>" _passage_g3e12>><<set $act_2 to "three_fix_1">><</button>><br>
<</if>>
<<elseif $act_2 is "three_fix_1">>
She quickly gets ready for university, taking a quick shower and barely needing any makeup. With a final glance your way, she grabs her things and heads out.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<print _backtorealhouse>><</button>></span>
<<elseif $act_2 is "four">>
<<if $choice1 is "hangout">>
<<dialog $player "What if... we hang out here all day?">><br>
<<dialog $girl3 "All day? What are we going to do all day?">><br>
<<dialog $player "We do whatever it is we usually do, but here, and together.">><br>
She pauses, considering it.<br><br>
<<if _g3e12.completed is 1>>
<<dialog $girl3 "I don't know, $player.name1. If I'm gone too long, $man3.name1 will start worrying.">><br>
<<else>>
<<dialog $girl3 "I don't know, $player.name1. If I'm gone too long, $man3.name1 will start worrying. We've never not spent our weekends together.">><br>
<</if>>
<<dialog $player "Come on, you're always with $man3.name1. It's not like we do this often, right? Just here and there.">><br>
She hesitates, thinking it over, then finally gives in.<br><br>
<<dialog $girl3 "You're right. But we can't do this too often, or he'll really start suspecting something's off.">><br>
You smile and lean in, pressing a soft kiss to her lips.<br><br>
<<button "Get off from the bed" "eva_event_12_fake_house">><<set $act to "house_fake", $act2 to "hallway", $background2 to "else">><</button>>
<<button "Start the day with a nice morning blowjob" _passage_g3e12>><<set $act_1 to "blowjob_after_wakeup_1", $act_2 to "one">><</button>>
<<else>>
<<dialog $player "I don't know yet, but I'll figure out what to do.">><br>
<<dialog $girl3 "You're not going to sleep all day, are you?">><br>
<<dialog $player "(<i>laughs</i>) No, of course not. I'm not a lazy slob, you know.">><br>
You and $girl3.name1 share a lighthearted laugh.<br><br>
<<dialog $girl3 "I better get ready to leave. $man3.name1 will start looking for me if I'm gone too long.">><br>
She takes a quick shower to freshen up, then grabs her things and heads out soon after.<br><br>
<<button "Back" "MCHOUSE">><<print _backtorealhouse>><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "blowjob_after_wakeup_2_quick">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/oh-dear-youre-so-hard_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "You're always so horny.">><br>
She peels out your underwear to reveal your erection. Before she could stroke you further, her phone began ringing. Without any hesitation, $girl3.name1 picks it up.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_strokes_cock_lukas_called.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_strokes_cock_on_call.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "How was my morning? Oh it was great! I just woke up, so I haven't had any breakfast.">><br>
Her delicate fingers dances around your shaft, stroking it as she's talking with her fiancé on the phone.<br><br>
<<dialog $girl3 "Really? Wow... ">><br>
She smirks at you as your cockhead is next to her pretty face while she's on the phone. The smell of your morning erection corrupting her.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_blowjob_on_call_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
The smell was too much, as she instinctively began using her mouth and wraps her lips around your shining pole.<br><br>
<<dialog $girl3 "Mhmmm (<i>giggles</i>)... Yeah.">><br>
All the while $man3.name1 has no idea that you're listening to their whole conversation. $girl3.name1 expertly take her timing, waiting for lukas to speak before gulping and licking you. $man3.name1 must be hearing some strange sounds.<br><br>
<<dialog $girl3 "... I'm just brushing my teeth. I'm getting ready to go to class. I'll see you this evening.">><br>
Continues sucking you off.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_blowjob_on_call_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Mhmmm... Sounds? I don't hear it. I think it's the toothbrush.">><br>
She continues sucking you off.<br><br>
<<dialog $girl3 "I just woke up baby, maybe that's why I sound weird. I forgot to drink water last night.">><br>
Look at her go, lying like a champ, with your cock in her sweet liar mouth.<br><br>
<<dialog $girl3 "Okay baby, I have to go. I'll call you later okay?">><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<set $g3e12_housevars.sex_count +=1>>
She hangs up up the call and focus on making you cum. It didn't take long before you start cumming. She took it all inside her mouth.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Thank you $girl3.name1, that was wonderful.">><br>
<<dialog $girl3 "You're welcome. Now I really need to brush my teeth. I'll be using your toothbrush, okay?">><br>
You don't know how to feel about that. Sharing toothbrush is gross, but she just sucked your dick, which is honestly even grosser. So you let her be.<br><br>
<<button "$girl3.name1 gets ready to leave" _passage_g3e12>><<set $act_1 to "wake_up_1", $act_2 to "three_fix_1">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "blowjob_after_wakeup_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/oh-dear-youre-so-hard_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "You're so horny.">><br>
She smoothly pulls away your underwear to unveil your hard erection. Just as she is about to continue her gentle, teasing strokes, her phone rings. Without a moment's hesitation, $girl3.name1 picks up the call.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls>
<source src="images/GPG1O/char/eva/house/event12/eva_strokes_cock_lukas_called.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div> <br>
It turns out that $man3.name1 is calling her. Even as she chats with her fiancé, $girl3.name1 doesn't release her delicate grip on your cock, continuing to stroke your morning wood with practiced ease.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls muted>
<source src="images/GPG1O/char/eva/house/event12/eva_strokes_cock_on_call.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div> <br>
<<dialog $girl3 "How was my morning? Oh, it was great! I just woke up, so I haven't had any breakfast.">><br>
Her delicate fingers dance around your shaft as she chats with her fiancé on the phone, each stroke precise and teasing.<br><br>
<<dialog $girl3 "Really? Wow...">><br>
She flashes a knowing smirk, her pretty face close to your cockhead while she's still on the call. The subtle scent of your morning erection lingers around her, adding to the charged atmosphere.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_blowjob_on_call_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
The heady scent overwhelms her, and she instinctively begins taking you into her mouth, wrapping her soft lips around your gleaming pole.<br><br>
<<dialog $girl3 "Mhmmm (<i>giggles</i>)... Yeah.">><br>
Meanwhile, $man3.name1 remains oblivious to your silent eavesdropping on their conversation. $girl3.name1 times her actions expertly, waiting for Lukas to speak before gulping and licking you in rhythm. $man3.name1 might even be hearing some unfamiliar sounds on the other end.<br><br>
<<dialog $girl3 "... I don't know when I'll be back, baby. We didn't get to cover everything last night. I'll let you know.">><br>
/% She continues to suck you off.<br><br> %/
<<button "Continue" _passage_g3e12>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_blowjob_on_call_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Mhmmm... Sounds? I don't hear it.">><br>
$man3.name1 comments on the unusual noises, yet she continues to suck you off with unwavering focus.<br><br>
<<dialog $girl3 "I just woke up, baby. Maybe that's why I sound off—I forgot to drink water last night.">><br>
Look at her go, lying like a champ, with your cock nestled in her sweet, teasing mouth.<br><br>
<<dialog $girl3 "Okay, baby, I have to go. I'll call you later, alright?">><br>
$girl3.name1 hangs up the call as she senses your impending climax. You cling to the edge, waiting for her to finish the call before you let go and bust a nut.<br><br>
<<button "Ejaculate" _passage_g3e12>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<set $g3e12_housevars.sex_count +=1>>
The call ended, and $girl3.name1's attention was entirely yours. She immediately resumed her ministrations, and you were instantly on the verge. Your climax hit you like a tidal wave, and she met it with an open mouth, savoring the taste of your release.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "That was wonderful.">><br>
<<button "Start your day" "eva_event_12_fake_house">>
<<set $act to "house_fake", $act2 to "hallway", $background2 to "else">>
<<addhours 1>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "nap_woken_by_eva">>
<<if $act_2 is "one">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
You take a quick nap, not long enough to dream about anyone.<br><br>
<<addenergy 1>>
<<if _temphour gte 13 and _temphour lt 16 and $g3e12_housevars.eva_woke_you_up is 0>>
<span id="back"><<button "You are woken up" _passage_g3e12>><<set $act_2 to "two", $g3e12_housevars.eva_woke_you_up to 1>><<addmins 60>><</button>> </span>
<<else>>
<span id="back"><<button "Wake up" _passage_g3e12_fh>><<print _backtofakehouse>><<addmins 60>><</button>> </span>
<</if>>
</div>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/good_morning.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Good morning.">><br>
<<dialog $player "Morning... <<emote 'just_woke_up' 'gif'>> (<i>brainfogged</i>)">><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_feels_up_players_cock.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Did you dream about me again?">><br>
<<dialog $player "I can't remember, but I'm sure I did.">><br>
$girl3.name1 leans in close, her face brushing against your crotch, with only your underwear separating her from your now semi-hardened desire.<br><br>
<<button "Let her continue" _passage_g3e12>><<set $act_2 to "four">><</button>>
<<button "Ask her to stop" _passage_g3e12>><<set $act_2 to "stop">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/i-want-to-see-him.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
She pulls down your underwear to reveal your hard shaft, then proceeds to give it a few licks along its length and lightly on your glans. She looks at you as she does so, gauging your reaction—no words needed.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "six">><</button>>
<<button "Watch it in slow motion" _passage_g3e12>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/slowmo_4x_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
She pulls down your underwear to reveal your hard shaft, then proceeds to give it a few licks along its length and lightly on your glans. She looks at you as she does so, gauging your reaction—no words needed.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_lightly_touches_cock_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "It's so hard... (<i>squeezes your balls</i>) and so full...">><br>
She continues to feel you up.<br><br>
<<dialog $girl3 "I'll help you calm it down.">><br>
<<button "Continue" _passage_g3e12>>
<<set $act_2 to "seven", $act_3 to "one", $metervalue1 to 0, $metervalue2 to 0>>
<<set $g3e12_arr_2 to [0,0,0,0,0]>>
<</button>>
<<elseif $act_2 is "seven">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_balls.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<</if>>
<<disable $g3e12_arr_2[0] is 1 or $metervalue2 gte 100>>
<<button "One" _passage_g3e12>><<set $act_3 to "one">><<LP_gains 20>><<set $g3e12_arr_2[0] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[1] is 1 or $metervalue2 gte 100>>
<<button "Two" _passage_g3e12>><<set $act_3 to "two">><<LP_gains 20>><<set $g3e12_arr_2[1] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[2] is 1 or $metervalue2 gte 100>>
<<button "Three" _passage_g3e12>><<set $act_3 to "three">><<LP_gains 20>><<set $g3e12_arr_2[2] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[3] is 1 or $metervalue2 gte 100>>
<<button "Four" _passage_g3e12>><<set $act_3 to "four">><<LP_gains 20>><<set $g3e12_arr_2[3] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[4] is 1 or $metervalue2 gte 100>>
<<button "Five" _passage_g3e12>><<set $act_3 to "five">><<LP_gains 20>><<set $g3e12_arr_2[4] to 1>><</button>>
<</disable>>
<br><br>You can have sex with $girl3.name1 here if you can hold off from ejaculating early. Must go through all five (5) blowjob variation. This is dependent on your sex skills.<br><br>
<div class="sex_meter_container">
<div class="left">
<div class="name">You:</div>
<div class="numbers"><<print Math.clamp($metervalue2, 0 , 100).toFixed(1)>>/100</div>
</div>
<div class="right"> <<sex_meter_guy $metervalue2>></div>
</div><br>
<<if ($g3e12_arr_2[0] is 0 or $g3e12_arr_2[1] is 0 or $g3e12_arr_2[2] is 0 or $g3e12_arr_2[3] is 0 or $g3e12_arr_2[4] is 0) or $metervalue2 gte 100>>
<<disable>><<button "Fuck (must not ejaculate)" _passage_g3e12>><<set $act_2 to "eight", $act_3 to "">><</button>><</disable>>
<<else>>
<<button "Fuck (you managed to not ejaculate)" _passage_g3e12>><<set $act_2 to "eight", $act_3 to "">><</button>>
<</if>>
<<if $metervalue2 gte 100>>
<<button "Cum" _passage_g3e12>><<set $act_2 to "seven_premature_cum">><</button>>
<</if>>
<<elseif $act_2 is "seven_premature_cum">>
<<set $g3e12_housevars.sex_count +=1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4 " type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Overwhelmed by $girl3.name1's relentless, artful pleasuring, you lose all restraint, and the pleasure builds into an unstoppable, explosive moment of pure bliss.<br><br>
<span id="back">
<<button "Clean up (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<set $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<</button>>
</span>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_removes_clothes.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Your cock is so stubborn. Looks like I'll have to use my pussy.">><br>
In one fluid motion, she discards her shirt, letting her marvelous breasts and svelte figure take center stage.<br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "nine", $act_3 to "opening">><</button>>
<<elseif $act_2 is "nine">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/nap/tease_before_insertion_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "You've been quiet... Do you want to be inside me?">><br>
<<dialog $player "I'm admiring your beauty, and I'd love to feel you, with my cock inside of you.">><br>
<<button "Continue" _passage_g3e12>><<set $act_3 to "opening_2">><<set $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<elseif $act_3 is "opening_2">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/insertion_to_sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As she usually does, she slips the tip of your cock into her pussy, teasing you without taking you in completely. She needs a moment to get fully lubricated before she can welcome your entire member. In the meantime, she rides you slowly, savoring each inch of you before gradually taking you all in.<br><br>
<<dialog $girl3 "Mnhmmm...">><br>
<<elseif $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_2_slowmo.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_3_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "cum">>
<<set $g3e12_housevars.sex_count +=1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Your climax hit you like a tidal wave, and she met it with an open mouth, savoring the taste of your release.<br><br>
<<dialog $player "(<i>moaningly</i>) Ah...">><br>
<span id="back"><<button "Clean up (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<set $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<<finish_sex $girl3>>
<</button>>
</span>
<</if>>
<<if $act_3 isnot "opening" and $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100>>
<<button "One" _passage_g3e12>><<set $act_3 to "one">><<LP_gains 20 -50>><</button>>
<<button "Two" _passage_g3e12>><<set $act_3 to "two">><<LP_gains 20 -50>><</button>>
<<button "Three" _passage_g3e12>><<set $act_3 to "three">><<LP_gains 20 -50>><</button>>
<<button "Four" _passage_g3e12>><<set $act_3 to "four">><<LP_gains 20 -50>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage_g3e12>><<set $act_3 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage_g3e12>><<set $act_3 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "stop">>
<<dialog $player "Sorry $girl3.name1, I can't do this right now. I'm just not in the mood.">><br>
<<dialog $girl3 "(<i>sad</i>) Oh...">><br>
<<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><</button>>
<<else>>
<</if>>
<<elseif $act_1 is "eva_makes_food">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_makes_food_for_player.webp">
</div><br>
<<dialog $player "You made this for me?">><br>
<<dialog $girl3 "Yes, why? You're not hungry?">><br>
<<dialog $player "No, I am! But you didn't have to go out of your way to make it for me.">><br>
She shrugs, as if it's nothing, but you can't help feeling grateful that she took the time to cook for you.<br><br>
<<button "Have your breakfast together" _passage_g3e12>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_eats_strawberry.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 moaned as she ate, completely lost in the taste. It's the kind of reaction you either find amusing or unbearable—no in-between.<br><br>
<<dialog $girl3 "(<i>enjoying her food</i>) Mmmmm… mmm… oooh… mmmmmm…">><br>
<<dialog $player "(<i>grinning, quoting a movie</i>) <i>I'll have what she's having!</i>">><br>
She pauses mid-bite, blinking at you in confusion.<br><br>
<<dialog $girl3 "What?">><br>
<<dialog $player "Nothing, just an old movie reference.">><br>
Curious, she presses you for details, leading to a casual discussion about films as you continue eating together.<br><br>
<span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><<addmins 60>><</button>></span>
<</if>>
<<elseif $act_1 is "eva_plays_console">>
<<set _button_stop_bothering to '
<<button "Let her play in peace" _passage_g3e12_fh>><<print _backtofakehouse>><<addhours 1>><</button>>
'>>/% the $act and $act2 hasn't been altered so i dont have to set it to anything else %/
<<set _continue_button_name to "Keep messing with her">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $random_man "Aw shiet, he got me! Good luck, guys!" "Man (player from the game)">><br>
<<dialog $player "Watch out, you're going to run out of ammo soon.">><br>
<<dialog $girl3 "Yes, I know.">><br>
You lightly trail your fingers over her exposed buttocks.<br><br>
<<button "_continue_button_name" _passage_g3e12>><<set $act_2 to "two">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $random_woman "(<i>mocking $girl3.name1</i>) Dude's brain is afk." "Woman (enemy player from the game)">><br>
<<dialog $girl3 "(<i>frustrated</i>) I almost got her!" >><br>
<<dialog $player "Yeah, you almost did. She just got lucky.">><br>
You give her a playful slap on the butt to help her move past her dramatic in-game death.<br><br>
<<button "_continue_button_name" _passage_g3e12>><<set $act_2 to "three">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "You died again! Do you need me to swap in?">><br>
<<dialog $girl3 "It's because you're distracting me!">><br>
She moves her butt away from your hand, aware that your touch is causing adverse effects on her in-game performance.<br><br>
<<button "_continue_button_name" _passage_g3e12>><<set $act_2 to "four">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 died again, in-game.<br><br>
<<dialog $player "Another one? That's okay.">><br>
You slap her butt, harder than last time.<br><br>
<<dialog $player "You just need to avoid that area. There's no way to get past their crossfire.">><br>
She grunts, knowing you are right, yet still feeling annoyed.<br><br>
<<dialog $girl3 "I <b>know</b>!">><br>
<<button "Keep watching her play the game" _passage_g3e12>><<set $act_2 to "five">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/eva_lightly_kicks_player.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Go do something else. I can't focus when you're right behind me.">><br>
<<dialog $player "But I like watching you play!">><br>
She continues playing the game, even with your constant tickling on her backside.<br><br>
<<button "_continue_button_name" _passage_g3e12>><<set $act_2 to "six">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "(<i>dies again, frustrated</i>) This isn't fair, I can't focus!">><br>
<<dialog $player "Yeah, you really seem like something is bothering you.">><br>
You know very well that you're partly the reason for her poor performance.<br><br>
<<button "_continue_button_name" _passage_g3e12>><<set $act_2 to "seven">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_6_eva_responding.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your fingers are rubbing her pussy up and down while she's playing the game. You're not being subtle about it either.<br><br>
<<dialog $random_man "(<i>to $girl3.name1</i>) With all that feeding, we could end world hunger." "Man (player from the game)">><br>
<<dialog $girl3 "(<i>moaning</i>) Ahhh... Fuck you." >><br>
You continue to rub her pussy through her panties.<br><br>
<<dialog $player "No, don't fuck him. Fuck me." >><br>
<<button "Take off her panties" _passage_g3e12>><<set $act_2 to "eight">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/removing_evas_panties.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You pull her panties down, leaving her bare pussy exposed to the air. Looks like $girl3.name1 is playing along as she lifts her butt in response, ready for more of your constant but pleasurable teasing. She doesn't mind your fingers rubbing her clit while she plays the game.<br><br>
<<button "Tease her exposed pussy" _passage_g3e12>><<set $act_2 to "nine">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "nine">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_7.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
As you continue to rub her pussy, $girl3.name1's moaning becomes increasingly louder.<br><br>
<<dialog $girl3 "Ah... Oh.... Haa.">><br>
<<dialog $random_man "God, stop breathing down the mic, weirdos." "Man (player from the game)">><br>
<<dialog $random_woman "Yeah, ew!" "Woman (player from the game)">><br>
<<button "Use your cock to make her moan even louder" _passage_g3e12>><<set $act_2 to "ten">><</button>>
<<print _button_stop_bothering>>
<<elseif $act_2 is "ten">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/tease_pussy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You use your glans to part her pussy lips, sometimes teasing her with the promise of entrance to keep her on the edge, leaving her guessing when you'll finally do it—the moment you thrust your dick into her gamer pussy.<br><br>
<<dialog $girl3 "Ahh... Mhmmm...">><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "eleven">><</button>>
<<elseif $act_2 is "eleven">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
As you entered $girl3.name1, her moaning grew louder, bemusing her in-game teammates.<br><br>
<<dialog $girl3 "Ahh... Oh my god... Ahn...">><br>
<<dialog $random_man "I swear someone is getting fucked IRL." "Man (player from the game)">><br>
<<dialog $random_man "Yeah, what the fuck, what is all that moaning." "Man 2 (player from the game)">><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "twelve">><</button>>
<<elseif $act_2 is "twelve">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/doggy_2_perfect_loop_or_what.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Once the sound of her moaning, mixed with the noise of your bodies bumping together, made it clear that you two were fucking.<br><br>
<<dialog $girl3 "(<i>moaning loudly</i>) Ahh... Oh my god... Ahn...">><br>
<<dialog $random_woman "Go get a room! Oh my goddddd-uh!" "Woman (player from the game)">><br>
<<dialog $random_man "Not gonna lie, this is kinda turning me on." "Man (player from the game)">><br>
<<dialog $random_woman "You guys are disgusting!" "Woman 2 (player from the game)">><br>
This is a press-to-talk game, so $girl3.name1 intentionally wanted everyone to hear.<br><br>
<<button "Keep fucking $girl3.name1" _passage_g3e12>><<set $act_2 to "thirteen">><</button>>
<<elseif $act_2 is "thirteen">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/doggy_4_eva_distracted_fully.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You decide to put on a show for them, thrusting faster and harder on purpose, and by the sound of her moaning, $girl3.name1 is doing the same.<br><br>
<<dialog $girl3 "(<i>moaning even louder</i>) Ahh... Oh my god... Ahn...">><br>
<<dialog $random_woman "..." "Woman (player from the game)">><br>
<<dialog $random_man "(<i>grunting</i>) Oh yeah, ahh... keep fucking her like that, man. You're doing great." "Man (player from the game)">><br>
<<dialog $random_woman "(<i>starts moaning</i>) Ah ah oh... mnhmm.... ah ah ah, fuck her and fuck her hard." "Woman 2 (player from the game)">><br>
<<dialog $random_man "(<i>deep breathing</i>) I can smell you all the way from here." "Man 2 (player from the game)">><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "fourteen">><</button>>
<<elseif $act_2 is "fourteen">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/doggy_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Ahh... yes...">><br>
You feel your orgasm building—it's coming at you fast. Where should you unload?<br><br>
<<button "Outside" _passage_g3e12>><<set $act_2 to "cum", $choice1 to "out">><</button>>
<<if _creampie_banned>>
<<disable>><<button "Inside (<i>not allowed</i>)">><</button>><</disable>>
<<else>>
<<button "Inside" _passage_g3e12>><<set $act_2 to "cum", $choice1 to "in">><</button>>
<</if>>
<<elseif $act_2 is "cum">>
<<set $g3e12_housevars.sex_count +=1>>
<<finish_sex $girl3>>
<<playspurt>>
<<if $choice1 is "in">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<div class="center">
<i>
In the night's embrace, we lose control, <br>
Passion peaks—a messy goal.<br>
Spurt, spurt, a reckless tide,<br>
Collapsing, tangled, satisfied.<br><br>
</i>
</div>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/creampie_livingroom_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<special_case_impreg_eva>>
<<if _g3e15.completed is 1>>
Since the unexpected pregnancy, $girl3.name1 watches you closely when things get heated.<br><br>
<<dialog $girl3 "...Did you just cum inside me?">><br>
<<dialog $player "It felt too good... I'm sorry.">><br>
<<dialog $girl3 "(<i>cold</i>) I told you never again. I'm not risking that.">><br>
<<dialog $player "It won't happen again. Promise.">><br>
<<dialog $girl3 "It better not.">><br>
She lets it slide—this time.<br><br>
<<set $girl3.event.event15.creampie_banned to 1>>
<<else>>
<<button "Wait until she notices" _passage_g3e12>><<set $act_2 to "cum_react">><</button>>
<</if>>
<span id="back"><<button "Clean up (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addhours 1>>
<</button>></span>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/facial_livingroom_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "(<i>performative</i>) Ahhh... Oh yeah, I'm cumming all over that pretty face!">><br>
<<dialog $girl3 "Ahh...">><br>
<<dialog $random_woman "You're such a slut!" "Woman (player from the game)">><br>
<<dialog $random_man "(<i>grunting</i>) Oh yeah, AHHHH! OH YEAH!... I'M CUMMING TOO!" "Man (player from the game)">><br>
<<dialog $random_woman "(<i>starts moaning</i>) Yeah, paint her face with that white spunk. Spray it all over her." "Woman 2 (player from the game)">><br>
<<dialog $random_man "I'm so proud of you, son." "Man 2 (player from the game)">><br>
<span id="back"><<button "Clean up (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addhours 1>>
<</button>></span>
<</if>>
<<elseif $act_2 is "cum_react">>
<<set _impreg2_summon to "girl3">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/creampie_livingroom_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "You came inside me?">><br>
<<dialog $player "Yeah.">><br>
Enter the voice comms.<br><br>
<<dialog $random_woman "Get knocked-up, you slut." "Woman (player from the game)">><br>
<<dialog $random_man "OHHHHH! You've gone ahead and done it!" "Man (player from the game)">><br>
<<dialog $random_woman "(<i>presumably orgasming</i>) Ah ah ah ah ah! Ohhh! Ahh!" "Woman 2 (player from the game)">><br>
<<dialog $random_man "Me next! I wanna cum inside her too." "Man 2 (player from the game)">><br>
<span id="back"><<button "Clean up (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addhours 1>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
/% stopped here for the rewrites %/
<<elseif $act_1 is "eva_video_call_with_lukas">>
<<set _lukas_name to "$man3.name1 (on video call)">>
<<set _stopwatching to '
<<button "Stop watching" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addhours 1>>
<</button>>
'>>
<<if $act_2 is "one">>
<<dialog $girl3 "Hello baby... I'm alone at the house now, _g3e12.girl_cover is out.">><br>
<<dialog $man3 "I can't wait until you come back. I need release, soon." _lukas_name>><br>
<<dialog $girl3 "You miss me already? I'll be back tomorrow, baby, but for now...">><br>
She started taking off her clothes until she was in her underwear.<br><br>
<<button "Keep watching" _passage_g3e12>><<set $act_2 to "two">><</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_video_call_lukas.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $man3 "Mhmm, you look stunning in those. Can you give me a little show? Last night was... lonely." _lukas_name>><br>
<<dialog $girl3 "Like this? (<i>fingers trailing her own body</i>)">><br>
<<dialog $man3 "Wait, I need to get the tissues ready.">><br>
$girl3.name1 is about to give a show for $man3.name1.<br><br>
<<button "$girl3.name1 starts touching herself" _passage_g3e12>>
<<set $act_2 to "three">>
<</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_video_call_lukas_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $man3 "(<i>horny</i>) I need to release so bad, keep playing with yourself, baby." _lukas_name>><br>
$girl3.name1's hands drift across her skin, a slow, deliberate dance, her eyes fixed on her fiancé, and you, watching from the sideline.<br><br>
<<dialog $girl3 "Oh, are you touching yourself, baby? Are you masturbating to me?">><br>
<<dialog $man3 "Ahhh... (<i>moaning</i>) Keep going, show me your pussy." _lukas_name>><br>
<<button "She keeps going" _passage_g3e12>>
<<set $act_2 to "four">>
<</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_video_call_lukas_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $man3 "Ohh, ahh, that's it baby, pull out your tits. I haven't seen those in a while." _lukas_name>><br>
She laughs, even though they have only been apart for 2-3 days. She removes her bra and leans forward, letting her breasts jiggle enticingly in front of the computer screen.<br><br>
<<dialog $girl3 "Here I go baby. I'm so hot right now. I want your cock inside me.">><br>
<<button "Keep watching" _passage_g3e12>><<set $act_2 to "five">><</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_video_call_lukas_6.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 began touching herself, using one hand to finger her pussy while the other gently rubbed her clit. She gives a sly wink, unnoticed by $man3.name1 who is busy pleasuring himself to her display.<br><br>
<<dialog $man3 "(<i>grunt</i>) ahh ahh ahhh." _lukas_name>><br>
<<dialog $girl3 "Oh baby, I can feel your cock inside me, you're so hard!" >><br>
<<dialog $man3 "I—I—I—I'm getting close—let's cum together!" _lukas_name>><br>
<<dialog $girl3 "Yes baby, cum with me!" >><br>
<<button "Keep watching" _passage_g3e12>><<set $act_2 to "six">><</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_video_call_lukas_7.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
A wave of shuddering release washed over her.<br><br>
<<dialog $girl3 "(<i>moaning</i>) Oh, fuck, ahhh baby (<i>orgasms</i>) it feels so good, mnhmmmm.... ahhh...">><br>
<<dialog $man3 "(<i>grunting and moaning</i>) Argh, ahh, o-ooh... A-ARGH! OH! Shh—ahh—AHHHH!" _lukas_name>><br>
The air crackled with the raw energy of $man3.name1's climax, his audibly intense release a symphony of stuttering, guttural moanings.<br><br>
<<button "Are they going to continue?" _passage_g3e12>><<set $act_2 to "ends_call">><</button>>
<br><<print _stopwatching>>
<<elseif $act_2 is "ends_call">>
<<dialog $girl3 "Ok baby, see you tomorrow. I need to clean up. I don't want _g3e12.girl_cover to see me like this.">><br>
<<dialog $man3 "Hah, good session. See you tomorrow baby. I need to get back to work anyway." _lukas_name>><br>
She ends the call and closes her laptop before turning to you, her loyal spectator.<br><br>
<<dialog $girl3 "(<i>smirks</i>) Did you enjoy the show too?">><br>
<<dialog $player "Very much.">><br>
Her eyes linger on you, her smirk deepening as she leans in slightly, her presence magnetic. A playful hum escapes her lips, as if savoring your response. The air between you grows heavier, charged with unspoken temptation.<br><br>
<<button "$girl3.name1 looks at you with lust as her eyes move to your groin, focusing on your bulging erection." _passage_g3e12>>
<<set $act_2 to "seven">>
<</button>>
<br><span id="back"><<button "Stop here" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<set $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<</button>></span>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/eva_calls_for_player.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Come here.">><br>
She tilts her head, her lips still parted from her lingering breaths, eyes locked onto you with something darker—something hungry. The show was for him, but this? This is for <b>you.</b> <br><br>
<<button "Continue" _passage_g3e12>><<set $act_2 to "eight", $act_3 to "opening">><<set $g3e12_rounds to 0>><</button>>
<<elseif $act_2 is "eight">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Aw, look at you, so hard. Did you feel lonely watching me and $man3.name1 from the side?" >><br>
<<dialog $player "(<i>moaning</i>) Mmhm, yeah..." >><br>
She starts pleasuring your cock, still aroused from her session with $man3.name1 and missing some real man meat during it.<br><br>
<<elseif $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/balls_licking.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/titjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
<<if $g3e12_rounds gte 3>>
<<dialog $girl3 "Don't cum yet, I still need you inside me.">><br>
She makes sure you're at your peak hardness before she wants you inside her wet pussy.<br><br>
<</if>>
<<disable $g3e12_rounds gte 3>><<button "Blowjob" _passage_g3e12>><<set $act_3 to "one", $g3e12_rounds+=1>><</button>><</disable>>
<<disable $g3e12_rounds gte 3>><<button "Ball licking" _passage_g3e12>><<set $act_3 to "two", $g3e12_rounds+=1>><</button>><</disable>>
<<disable $g3e12_rounds gte 3>><<button "Titjob" _passage_g3e12>><<set $act_3 to "three", $g3e12_rounds+=1>><</button>><</disable>>
<<disable $g3e12_rounds lt 3>><<button "Pener" _passage_g3e12>><<set $act_2 to "nine">><</button>> <</disable>>
<<elseif $act_2 is "nine">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/put-your-dick-inside-me.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She settles onto the sofa, her legs widening to display her slick, inviting entrance. Her passion burns with an intensity equal to, if not greater than, yours.<br><br>
<<dialog $girl3 "Put it in.">><br>
<<button "Put it in" _passage_g3e12>><<set $act_2 to "ten", $act_3 to "opening">><<set $metervalue1 to 50, $metervalue2 to 10>><</button>>
<<elseif $act_2 is "ten">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/insertion_to_show_evas_face.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "Ah...">><br>
<<elseif $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/ride_2_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/office/ride_3_touch_boobs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Missionary" _passage_g3e12>><<set $act_3 to "one">><<LP_gains 20>><</button>>
<<button "Blowjob" _passage_g3e12>><<set $act_3 to "two">><<LP_gains 20 80>><</button>>
<<button "Ride" _passage_g3e12>><<set $act_3 to "three">><<LP_gains 20>><</button>>
<<button "Ride 2" _passage_g3e12>><<set $act_3 to "four">><<LP_gains 20>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage_g3e12>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage_g3e12>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<set $g3e12_housevars.sex_count +=1>>
<<finish_sex $girl3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_facial_livingroom_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You flooded $girl3.name1's face with a hot rush, a thick layer of your release coating her skin. The warmth spread, a satisfying weight against her, filling the space she craved.<br><br>
<<dialog $girl3 "Ah!">><br>
<span id="back"><<button "Back" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addhours 1>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "peep_eva_shower">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/peep_eva_shower.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You turned the door know to find it unlocked. You opened the door slightly to catch a peep of $girl3.name1 inside. You leave her to her own device.<br><br>
<span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><<addmins 10>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eva_sleeping_in">>
<<if $act_2 is "one">>
<<dialog $player "(<i>whispering</i>) $girl3.name1... $girl3.name1... ohhh, $girl3.name1...">><br>
You gently nudge her shoulder. She stirs, slowly opening her eyes, clearly woken up for absolutely no reason.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_stretches.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "(<i>sleepy, half-conscious</i>) ...What?">><br>
<<dialog $player "Oh, nothing. Just wanted to say... sleep well.">><br>
She lets out a tired scoff, flashing a brief, amused smile before turning over and going right back to sleep, completely ignoring you.<br><br>
<span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><<addmins 5>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "player_activities">>
<<set _backbutton to '
<span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><</button>></span>
'>>
<<if $act_2 is "watch_tv">>
<<watch_tv>>
<br><<print _backbutton>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "player_shower">>
<<if $act_2 is "one">>
<<set _eva_showered to $g3e12_housevars.eva_bathed>>
<<if _eva_showered is 1>>
<<if $player.fitness gte 70>>
You take a nice refreshing shower. You are now squeaky clean. (-1 stress)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower2.gif">
</div><br><br>
<<else>>
After some shenanigans, you take a nice refreshing shower. You are now squeaky clean. (-1 stress)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower1.gif">
</div><br><br>
<</if>>
<<addstress -1>><<addmins 25>>
<span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><</button>></span>
<<else>>
You're in the shower, taking your time to clean every part of yourself. Some people swear by showering twice a day, but that's too much for you. If you're mostly sedentary, one shower a day is plenty.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower2.gif"> /% this is the perfect gif because it doesn't show if the player is fat or not %/
</div><br>
The door creaks open. You look over and see $girl3.name1 coming into the bathroom. She greets you by licking the glass shower walls, and you return the gesture by licking the glass back, sharing a kiss through the barrier.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted>
<source src="images/GPG1O/char/eva/house/event12/bathroom/eva_comes_into_bathroom_licks_glass.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $girl3 "Can I join? We can save water." >><br>
<<dialog $player "Come on in." >><br>
<<button "Save water and shower with $girl3.name1" _passage_g3e12>><<set $act_1 to "eva_joins_player_shower", $act_2 to "one", $act_3 to "one", $g3e12_housevars.eva_bathed to 1>><</button>>
<<button "Decline, let her shower alone" _passage_g3e12_fh>><<print _backtofakehouse>><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eva_joins_player_shower">>
<<if $act_2 is "one">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/eva_reveals_boobs_looks_at_dick.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She looks at you, her eyes signaling a feeling deeper than just wanting to clean up. She holds your gaze as she removes her swimsuit, silently inviting you closer, with a smirk that hints at much more than a quick rinse.<br><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/mutual_groping.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your hand slides over to her breast, gently cupping it, "washing" her. A soft moan escapes her lips. Then, with a playful tug, she pulls your pants down, "washing" you in return, her touch lingering.<br><br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/put_thumb_in_evas_mouth.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your hand moves to her face, your thumb parting her lips. She yields, opening her mouth, and then closes around your thumb, the gentle suction a silent affirmation, a preview of what's to come.<br><br>
<</if>>
<<button "Clean her shapely tits" _passage_g3e12>><<set $act_3 to "two">><</button>>
<<button "Check her oral hygene" _passage_g3e12>><<set $act_3 to "three">><</button>>
<<button "Blowjob" _passage_g3e12>><<set $act_2 to "two", $act_3 to "one">><</button>>
<<elseif $act_2 is "two">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 is working her magic, leaving your "fleshy rod" so spotless, it's practically emitting its own halo. It's so clean, you're half expecting it to start singing a choir of angels.<br><br>
<<button "Clean her <i>dirty</i> hole" _passage_g3e12>><<set $act_3 to "two">><</button>>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/from_behind_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
The shower walls steam up, the sound of your bodies mingling with the rushing water.<br><br>
<<dialog $player "Fuck, you feel so good.">><br>
<<dialog $girl3 "Harder. Give it to me harder.">><br>
You gave it to her harder for a good minute, pushing closer to your limit. It's a quickie, after all. Plus, you can't linger in the shower; you'll catch a chill.<br><br>
<<button "Cum" _passage_g3e12>><<set $act_2 to "two", $act_3 to "cum">><</button>>
<<elseif $act_3 is "cum">>
<<set $g3e12_housevars.sex_count +=1>>
<<finish_sex $girl3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/facial_bathroom_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your body tensed, then released, a hot pulse from your rod. To avoid unwanted consequences, $girl3.name1 moved swiftly, kneeling to receive your release, her face now bearing the warm, thick evidence of your climax.<br><br>
<<dialog $player "(<i>still recovering, joking</i>) We should really finish the shower now.">><br>
<<dialog $girl3 "(<i>looking up at you</i>) Or we could stay in here a little longer... and get dirty again." >><br>
A moment of shared smiles, and the sound of running water fills the air as you both begin to wash.<br><br>
/%
Your rod has reached its maximum work capacity. $girl3.name1 gets on her knees to active the release mechanism to get rid of the pressure. She willingly takes all the residue ejaculated from your rod to her face.<br><br>
<<dialog $player "(<i>grunting</i>) Ahhh, ohhh">><br>
<<dialog $girl3 "Ahhh.">><br>
%/
<span id="back"><<button "Finish showering (Back)" _passage_g3e12_fh>>
<<print _backtofakehouse>>
<<addstress -1>><<addmins 60>>
<</button>>
</span>
<</if>>
<</if>>/% closing for if act_2 is ** %/
<<elseif $act_1 is "watch_movie_night">>
<<if $act_2 is "one">>
You settle in next to $girl3.name1, the soft glow of the TV screen casting a warm light over both of you as you scroll through your movie collection.<br><br>
<<dialog $player "What do you think about my movie collection?">><br>
<<dialog $girl3 "(<i>smirking</i>) I'm impressed... that you're a data hoarder, but do you have any old movies? I was thinking, maybe we can watch <i><u>movie name here</u></i>.">><br>
<<dialog $player "I've never heard of that one, let me look it up online.">><br>
After a quick search, you manage to find it. You put it on, dimming the lights as you pull $girl3.name1 a little closer, her warmth settling against you. The soft rustle of blankets and the distant hum of the TV create a cozy cocoon, wrapping you both in quiet comfort as the movie plays. The scent of her lingers in the air, her presence making the film's two-hour runtime pass in a slow, easy blur.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/movie/ivan_changes_profession_movie_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
The credits roll, the last notes of the soundtrack fading into the quiet of the room.<br><br>
<<dialog $player "I'm getting sleepy.">><br>
<<dialog $girl3 "(<i>softly</i>) Me too… we should go to bed.">><br>
<<addhours 2>>
<<button "Go to sleep" _passage_g3e12>><<set $act_1 to "go_to_bed", $act_2 to "one">><</button>>
<br><span id="back"><<button "Back" _passage_g3e12_fh>><<print _backtofakehouse>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "event_15_stuff">>
<<include "eva_event_15">>
<br><span id="back"><<button "Back" "MCHOUSE">><<print _backtorealhouse>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _background_g3e12 to $background2>>
<<if _background_g3e12 is "" or _background_g3e12 is "hallway">>
<style>body {background-color: #b0dbf1;}</style>
<<elseif _background_g3e12 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e12 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<set _passage_g3e12_fh to "eva_event_12_fake_house">>
<<set _passage_g3e12 to "eva_event_12">>
<<set _g3e12 to $girl3.event.event12>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay(), _tempdate to $gameDate.getDate()>>
<<if _temphour gte 23 or _temphour lt 7>>
<<set _noactivities_allowed to true>>
<<else>>
<<set _noactivities_allowed to false>>
<</if>>
/% reset daily house events for eva %/
<<if $g3e12_housevars.current_day isnot _tempday>>
<<set $g3e12_housevars.eva_bathed to 0, $g3e12_housevars.video_call_masturbation to 0, $g3e12_housevars.eva_gaming, $g3e12_housevars.current_day to _tempday, $g3e12_housevars.eva_woke_you_up to 0, $g3e12_housevars.sleep to 0, $g3e12_housevars.dinner to 0, $g3e12_housevars.movie to 0, $g3e12_housevars.breakfast to 0>>
<</if>>
<<if $act is "house_fake">>
<<girl_loca $girl3>>
<<set $passage1 to _passage_g3e12_fh>>
<<set _backtohallway to '
<span id="back"><<button "Back" _passage_g3e12_fh>><<set $act2 to "", $background2 to "else">><</button>></span>
'>>
<<set _talkbutton_girl3 to '
<<button "Interract with $girl3.name1" _passage_g3e12_fh>><<set $back1 to $act, $back2 to $act2, $act to "eva_talk", $act_1 to "default", $act_2 to "">><</button>>
'>>
<<if $act2 is "" or $act2 is "hallway">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "livingroom" or $girl3.location is "office">><<cornerimage_many $girl3>><</if>>
</div>
<<button'<img src="images/GPG1O/loca/mchouse/livingroom.webp">' _passage_g3e12_fh>><<set $act2 to "livingroom", $background2 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bathroom">><<cornerimage_many $girl3>><</if>>
</div>
<<button'<img src="images/GPG1O/loca/mchouse/bathroom.webp">' _passage_g3e12_fh>><<set $act2 to "bathroom", $background2 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "kitchen">><<cornerimage_many $girl3>><</if>>
</div>
<<button'<img src="images/GPG1O/loca/mchouse/kitchen.webp">' _passage_g3e12_fh>><<set $act2 to "kitchen", $background2 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bedroom" or (_temphour gte 0 and _temphour lte 6)>><<cornerimage_many $girl3>><</if>>
</div>
<<button'<img src="images/GPG1O/loca/mchouse/bedroom.webp">' _passage_g3e12_fh>><<set $act2 to "mcbedroom", $background2 to "bedroom">><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
</div>
<br><<disable _noactivities_allowed>><<button "Pass time (5 minutes)" _passage_g3e12_fh>><<addmins 5>><</button>><</disable>>
<<disable _noactivities_allowed>><<button "Pass time (30 minutes)" _passage_g3e12_fh>><<addmins 30>><</button>><</disable>>
<<disable _g3e12.days_stayed lte 0 or _noactivities_allowed>><<button "Leave ($girl3.name1 will leave too)" "NAVIGATE1">><<set $act to "apartment_hallway1", $background1 to "hallway", $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "", $background2 to "", $girl3.event.event12.active to 0>><<unset $g3e12_housevars>><</button>>
<</disable>>
<<elseif $act2 is "livingroom">>
<<if $girl3.location is "livingroom">>
<<if _temphour lte 18>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/game/eva_playing_game.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 is here, and she is playing a First Person Shooter (FPS) game.<br><br>
<<print _talkbutton_girl3>>
<<disable $g3e12_housevars.eva_gaming is 1>><<button "Be an annoyance" _passage_g3e12>><<set $act_1 to "eva_plays_console", $act_2 to "one", $g3e12_housevars.eva_gaming to 1>><</button>><</disable>>
/%
<div class="video_too_small_fix center">
<img src="images/GPG1O/.webp">
</div> <br> %/
<<else>>
/% watching movie with eva here %/
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<<button "Watch a movie together" _passage_g3e12>><<set $act_1 to "watch_movie_night", $act_2 to "one", $g3e12_housevars.movie to 1>><</button>>
<</if>>
<<elseif $girl3.location is "office">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/office/eva_on_laptop.webp">
</div><br>
<<set _eva_videocalled_lukas to $g3e12_housevars.video_call_masturbation>>
<<if _eva_videocalled_lukas is 0>>
$girl3.name1 is here. She is on her laptop, and it sounds like she is on a video call or about to join one with $man3.name1.<br><br>
<<button "Watch $girl3.name1's video call with $man3.name1" _passage_g3e12>><<set $act_1 to "eva_video_call_with_lukas", $act_2 to "one", $g3e12_housevars.video_call_masturbation to 1>><</button>>
<<else>>
$girl3.name1 is here, on her laptop, working on her university assignments. She's already finished her video call with $man3.name1.<br><br>
<<print _talkbutton_girl3>>
<</if>>
<<else>>
No one is here.<br><br>
<<disable _noactivities_allowed>><<button "Watch TV" _passage_g3e12>><<set $act_1 to "player_activities", $act_2 to "watch_tv">><</button>><</disable>>
<</if>>
<br><<print _backtohallway>>
<<elseif $act2 is "kitchen">>
<<if $girl3.location is "kitchen">>
<<if _temphour lte 12>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/eva_making_food.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 is here, and she's making food.<br><br>
<<print _talkbutton_girl3>><<button "Have breakfast with $girl3.name1" _passage_g3e12>><<set $act_1 to "eva_makes_food", $act_2 to "one", $g3e12_housevars.breakfast to 1>><</button>>
/%
<div class="video_too_small_fix center">
<img src="images/GPG1O/.webp">
</div> <br> %/
<<else>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_kitchen.webp">
</div><br>
$girl3.name1 is here, and she's making food.<br><br>
<<print _talkbutton_girl3>>
<<button "Help her make dinner" _passage_g3e12>><<set $act_1 to "dinner_1", $act_2 to "one", $g3e12_housevars.dinner to 1>><</button>>
<</if>>
<<else>>
No one is here.<br>
<</if>>
<br><<print _backtohallway>>
<<elseif $act2 is "bathroom">>
<<if $girl3.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
$girl3.name1 is here.<br><br>
<<button "Take a peep" _passage_g3e12>><<set $act_1 to "peep_eva_shower", $act_2 to "one">><</button>>
/%
<div class="video_too_small_fix center">
<img src="images/GPG1O/.webp">
</div> <br> %/
<<else>>
No one is here.<br><br>
<<disable _noactivities_allowed>><<button "Shower" _passage_g3e12>><<set $act_1 to "player_shower", $act_2 to "one">><</button>><</disable>>
<</if>>
<br><<print _backtohallway>>
<<elseif $act2 is "mcbedroom">>
<<if $girl3.location is "bedroom" or (_temphour gte 0 and _temphour lte 6)>>
<<if _temphour gte 7 and _temphour lte 9>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_sleep_next_to_you.webp">
</div><br>
$girl3.name1 is here. She is sleeping in.<br><br>
<<button "Wake her up" _passage_g3e12>><<set $act_1 to "eva_sleeping_in", $act_2 to "one">><</button>>
<<else>>
<<if _temphour lte 22 and _temphour gt 9>>
$girl3.name1 is here.<br><br>
<<print _talkbutton_girl3>>
<<else>>
$girl3.name1 is here, and she's already asleep.<br><br>
<</if>>
<</if>>
/%
<div class="video_too_small_fix center">
<img src="images/GPG1O/.webp">
</div> <br> %/
<<else>>
No one is here.<br><br>
<</if>>
<<disable _temphour gte 22 or _temphour lt 7>><<button "Nap" _passage_g3e12>><<set $act_1 to "nap_woken_by_eva", $act_2 to "one">><</button>><</disable>>
<<button "Sleep (until tomorrow morning)" _passage_g3e12>>
<<if _temphour lte 22>>
<<set $act_1 to "go_to_bed", $act_2 to "one_sleep_early">>
<<else>>
<<set $act_1 to "go_to_bed", $act_2 to "eva_already_asleep">>
<</if>>
<</button>>
<br><<print _backtohallway>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "eva_talk">>
<<include "eva_interract">>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g3e15_bg to $background2>>
<<if _psg_g3e15_bg is "apartment_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building.jpg"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g3e15_bg is "uni_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<</if>>
<<elseif _psg_g3e15_bg is "eva_neighbourhood">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g3e15_bg is "empty_room">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/empty/empty_room_white.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "empty_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/empty/bathroom_empty.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "empty_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/empty/kitchen_empty.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "empty_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/empty/bedroom_empty.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "empty_bedroom_2">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/empty/bedroom_empty_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "empty_room_w_matress_night">>
<style>body {background-image: url("images/GPG1O/loca/other/empty_room_w_matress_dark.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "realtor_agency">>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor/office_interior_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "heckyeah">>
<style>body {background-image: url("images/GPG1O/loca/other/HeckYeah.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "heckyeah2">>
<style>body {background-image: url("images/GPG1O/loca/other/HeckYeah_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "mc_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "apartment_hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "eva_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "eva_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "eva_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "eva_nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "eva_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _psg_g3e15_bg is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "first_player_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "outside_uni">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<</if>>
<<set _psg_g3e15 to "eva_event_15">>
<<set _g3e15 to $girl3.event.event15>>
<<set _temptime to $gameDate.getHours(), _tempdate to $gameDate.getDate()>>
<<set _g3e15_back_main_set to '<<set $passage1 to passage(), $back1 to $act, $back2 to $act2>>'>>
<<set _pay_for_abortion_set to '<<set $act_1 to "player_made_up_mind", $act_2 to "claim_money", $act_3 to "yes">>'>>
<<set _abrtn_price to 8000>>
<<set _ashton to {name1:"Ashton", name2:"Kereutz", color:"ffdb00", profile:"ashton"}>>
<<set _time_right to _temptime gte 7 and _temptime lte 23>>
<<set _set_route_to_buyhouse to '<<set $girl3.event.event15.route = "buyhouse">>'>>
<<set _set_hasmsg_smthg_to_say to '<<set $girl3.has_message to 0, $girl3.has_something_to_say to 0>>'>>
<<set _furniture_store_name to "HeckYeah">>
<<set _girl3_know_pregnant to setup.getPregPhase($girl3, "know")>>
<<set $gvar.var7 to 0>>
/% below is "EVA_HOUSE.tw" in subindex 0, and "EVA_HOUSE_2.tw" for subindex 1 %/
<<set _background_translation to [
["livingroom","kitchen","bathroom","bedroom","office"],
["eva_livingroom","eva_kitchen","eva_bathroom","eva_bedroom","eva_eva_nursery"]
]>>
<<if $act_1 is "default">>
<<if $act_2 is "" or $act_2 is "else">>
<<if $girl3.event.event15.completed is 0 and $girl3.event.event15.active is 1>>
/% need to create widget to find/set background here %/
<<if _g3e15.active is 1>>
<<if _g3e15.route is 0>>
<<button "You've made up your mind" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "player_made_up_mind", $act_2 to "player_has_made_decision", $choice1 to "no_back", $background2 to $act2>>
<</button>>
<<elseif _g3e15.route is "buyhouse">>
<<if _g3e15.talk_about_lukas is 0>>
<<button "Ask about $man3.name1" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "ask_about_man3", $act_2 to "one">>
<<if passage() is "EVA_HOUSE_2">>
<<set _g3e15_index1 to _background_translation[0].indexOf($background1)>>
<<set $background2 to _background_translation[1][_g3e15_index1]>>
<<else>>
<<set $background2 to $background1>>
<</if>>
<</button>>
<<elseif _g3e15.talk_about_lukas is 1>>
<<if _g3e15.offer_help is 0 or _g3e15.offer_help is "mistake">>
<<button "Ask about $man3.name1" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "ask_about_man3", $act_2 to "wait">>
<<if passage() is "EVA_HOUSE_2">>
<<set _g3e15_index1 to _background_translation[0].indexOf($background1)>>
<<set $background2 to _background_translation[1][_g3e15_index1]>>
<<else>>
<<set $background2 to $background1>>
<</if>>
<</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_2 is "chat_about">>
<<if $act_3 is "topics">>
<<if $act_4 is "topic_g3e15">>
<<if $act_5 is "how_pregnant_with_pills">>
<<dialog $girl3 "I don't know, I thought I was too. Maybe I accidentally skipped a day or two.">><br>
<<dialog $player "Or maybe you actually wanted me to get you pregnant.">><br>
<<dialog $girl3 "(<i>smirks</i>) Maybe... but no. I didn't plan for it.">><br>
<<elseif $act_5 is "how_did_you_know_im_at_hospital">>
<<dialog $girl3 "A mean bird told me.">><br>
<<dialog $player "Mean bird? Who's that?">><br>
<<dialog $girl3 "$man3.name1, after I went to check up at the house.">><br>
<<dialog $player "Did he say he was sorry?">><br>
<<dialog $girl3 "No... he said you deserved it.">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</if>>
<<elseif $act_3 is "buttons">>
<<button "How did you get pregnant? Weren't you on the pill?" $passage1>><<set $act_3 to "topics", $act_4 to "topic_g3e15", $act_5 to "how_pregnant_with_pills">><</button>>
<<if _g3e15.ending is 2>>
<<button "How did you know I was at the hospital?" $passage1>><<set $act_3 to "topics", $act_4 to "topic_g3e15", $act_5 to "how_did_you_know_im_at_hospital">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "apartment_hallway1">>
<<set _g3e15_temp_person1 to $girl3>>
<<check_operatingStatus _g3e15_temp_person1 "one">>
<<if _g3e15_temp_person1.operatingHour.one.status>>
<<set _has_active_quest_person to false>>
<<set _has_active_quest_event to false>>
/% < < i f _g3e15.active is 1>>
< < i f _g3e15.whispered_away is 1>>
<<set _has_active_quest to 3, _has_active_quest_event to 15>>
< < / i f > >
< < / i f > >
%/
<<if _has_active_quest_person is false>>
<span id="next">
<<button'<img src="images/GPG1O/loca/apartment/door.webp">' "EVA_HOUSE_2">>
<<set $act to "", $act2 to "">>
<</button>>
<div class="overlay-text2">1C ($girl3.name1)</div>
</span>
<<else>>
<<if _has_active_quest_person is 3>>
<<if _has_active_quest_event is 15>>
<<disable>><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><</button>><</disable>>
<div class="overlay-text2">1C ($girl3.name1)</div>
<</if>>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">'>><</button>></span>
<span class="button-disabled"><div class="overlay-text2">1C ($girl3.name1) Err: _g9_has_active_quest</div></span>
<</if>>
<</if>>
<<else>>
/% if operating time returns false, ie, not the correct time %/
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><</button>></span>
<span class="button-disabled"><div class="overlay-text2">1C ($girl3.name1)</div></span>
<</if>>
<<elseif $act_1 is "cheat2">>
<<if $act_2 is "girl3">>
<<if $act_3 is "events">>
<<button "eva_informs_pregnancy_1" _psg_g3e15>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $choice1 to "yes_back">>
<<print _g3e15_back_main_set>>
<</button>>
<<button "You've made up your mind" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "player_made_up_mind", $act_2 to "player_has_made_decision", $choice1 to "no_back">>
<</button>>
<div style="margin-left:20px;">
<<button "\"Sure as I'll ever be.\"" _psg_g3e15>><<set $act_1 to "have_money", $act_2 to "letsdothis", $boughtownhouse to 0, $background2 to "realtor_agency">><</button>>
<<button "\"I'll pay for the abortion\"" _psg_g3e15>><<set $act_1 to "player_made_up_mind", $act_2 to "claim_money", $act_3 to "yes">><</button>>
<<button "Go furniture hunting" _psg_g3e15>><<set $act_1 to "furniture_hunt", $act_2 to "one", $background2 to "heckyeah">><</button>>
<<button "Sleep over at your house while waiting for the furniture to arrive tomorrow" _psg_g3e15>><<set $act_1 to "sleep_over", $act_2 to "zero", $background2 to "mc_livingroom">><</button>>
<<button "Sleep. Next day, wait for the furnitures to arrive" _psg_g3e15>><<set $act_1 to "house_tour_2", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
<<button "Check out the furnished house" _psg_g3e15>><<set $act_1 to "house_tour_2", $act_2 to "one_fix_1">><</button>>
<<button "First house sex" _psg_g3e15>><<set $act_1 to "first_sex", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><</button>><br>
Route: <<link "$girl3.event.event15.route" $passage1>><<if _g3e15.route is "buyhouse">><<set $girl3.event.event15.route to "abtn">><<else>><<set $girl3.event.event15.route to "buyhouse">><</if>><</link>><br>
Ask about $man3.name1: <<link "_g3e15.talk_about_lukas" $passage1>><<if _g3e15.talk_about_lukas isnot undefined and _g3e15.talk_about_lukas isnot null>><<toggle "girl3.event.event15.talk_about_lukas">><<else>><<set $girl3.event.event15.talk_about_lukas to 0>><</if>><</link>>
</div>
<br>
<<button "Ask about $man3.name1" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "ask_about_man3", $act_2 to "one">>
<</button>>
<br>
<<disable>><<button "Confrontation with $man3.name1">>
<</button>><</disable>>
<br>
<<button "New house - Apartment unit 1C" "EVA_HOUSE_2">>
<<set $act to "", $act2 to "">>
<</button>>
<<disable>><<button "Baby progresses" _psg_g3e15>>
<<print _g3e15_back_main_set>>
<<set $act_1 to "", $act_2 to "">>
<</button>>
<</disable>>
<<elseif $act_3 is "non-events">>
<</if>>
<</if>>
<<elseif $act_1 is "eva_informs_pregnancy_1">>
<<if $act_2 is "one">>
<<if $act_3 is "called_her">>
$girl3.name1 shows up at your place not long after.<br><br>
<<button "She goes inside" _psg_g3e15>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<<elseif $act_3 is "one_eva_outside">>
As you open the door to leave, you find $girl3.name1 standing right outside. You both flinch in surprise.<br><br>
<<button "She goes inside" _psg_g3e15>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<<elseif $act_3 is "outside_uni">>
As you see her, she sees you too and calls you over.<br><br>
<<dialog $player "Hey, are you excited to see me today or what?">><br>
<<dialog $girl3 "Not so much excited... more like anxious.">><br>
<<dialog $player "About what?">><br>
She leads you to a more private place.<br><br>
<<button "Talk" _psg_g3e15>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_3 is "entering_uni">>
As you step onto the stairs leading to the university's main entrance, you hear a familiar voice calling your name. You turn around and see $girl3.name1 running up to you.<br><br>
<<dialog $player "$girl3.name1?">><br>
<<dialog $girl3 "(<i>breathing heavily from running</i>) $player.name1, I need to talk to you.">><br>
She leads you to a more private place.<br><br>
<<button "Talk" _psg_g3e15>><<set $act_2 to "one_fix_1">><</button>>
<<else>>
As you head into your building, you spot $girl3.name1 waiting just outside your door. You open the door for her.<br><br>
<<button "She goes inside" _psg_g3e15>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<</if>>
<<elseif $act_2 is "one_fix_1">>
<<run setup.set_has_msg_and_smthng_to_say($girl3, 0)>>
<<if _g3e15.active is 0>>
<<set _g3e15_creampie_banned to _g3e15.creampie_banned>>
<<set $girl3.event.event15 to {completed:0, active:1, route:0, creampie_banned:_g3e15_creampie_banned, ending:0, talk_about_lukas:0, offer_help:0, schedule:setup._clone($girl3.schedule)}>>
<</if>>
<<if setup.get_pregdetails_record($girl3, "aborted_latest")>>
<<set _informed_preg to $girl3.pregdetails.abortion.inform>>
<<if _informed_preg>>
<<dialog $girl3 "So hey...">><br>
<<dialog $player "Hey.">><br>
She looks disappointed, though she tries to hide it.<br><br>
<<dialog $girl3 "You remember when I told you I was pregnant?">><br>
<<dialog $player "Of course.">><br>
<<dialog $girl3 "Well... I went through with the abortion. I waited for you, but you were gone too long. I couldn't risk waiting any more.">><br>
<<dialog $player "Oh... I'm sorry. I didn't mean for it to come to this.">><br>
<<dialog $girl3 "Yeah, well... can I claim my money now?">><br>
<<else>>
<<dialog $girl3 "I'm pregnant... I already took a test.">><br>
<<dialog $player "Oh... I don't know what to say... Yay...?">><br>
She looks anxious.<br><br>
<<dialog $girl3 "It's your baby.">><br>
<<dialog $player "Are you... sure? You don't seem happy about it.">><br>
<<dialog $girl3 "Of course I'm not. But it's fine because... I already took care of it.">><br>
<<dialog $player "What... do you mean?">><br>
<<dialog $girl3 "I did the abortion... I couldn't find you, so I had to decide.">><br>
<<dialog $player "Oh...">><br>
<<dialog $girl3 "Can I claim my money now?">><br>
<</if>>
<<run setup.finish_pregdetail_abortion($girl3)>>
<<button "Give her the money" _psg_g3e15>><<set $act_1 to "player_made_up_mind", $act_2 to "claim_money", $act_3 to "yes">><</button>>
<<button "Don't give her the money" _psg_g3e15>><<set $act_1 to "player_made_up_mind", $act_2 to "claim_money", $act_3 to "no">><</button>>
<<else>>
<<run setup.setPregPhase($girl3, 'inform')>>
<<dialog $girl3 "I'm pregnant... I already took a test.">><br>
<<dialog $player "Oh... I don't know what to say... Yay...?">><br>
She looks anxious.<br><br>
<<dialog $girl3 "It's your baby.">><br>
<<dialog $player "Are you... sure? You don't seem happy about it.">><br>
<<dialog $girl3 "Of course I'm not. This is bad. We need to get an abortion.">><br>
<<dialog $player "Whoa, hold on. Can't you just tell $man3.name1 it's his?">><br>
She glares at you.<br><br>
<<dialog $girl3 "You know he doesn't cum inside me. We're not ready for a child, and he's been careful.">><br>
She looks down, thinking.<br><br>
<<dialog $girl3 "Since it's your baby, You need to pay. I can't afford it alone.">><br>
You knocked up $girl3.name1, and there's no one to pin it on. What to do?<br><br>
<<button "<<dialog $player \"I'll give you the money. How much is it?\">>" _psg_g3e15>><<set $act_2 to "discussion_rounds", $act_3 to "alright">><</button>><br>
<<button "<<dialog $player \"Why don't you just leave $man3.name1? Be with me instead?\">>" _psg_g3e15>><<set $act_2 to "discussion_rounds", $act_3 to "leave">><</button>><br>
<<disable $choice1 is "no_back">><<button "<<dialog $player \"Give me a little time. I'll figure something out.\">>" _psg_g3e15>><<set $act_2 to "need_to_think_about_this", $act_3 to "one">><</button>><br><</disable>>
<</if>>
<<elseif $act_2 is "button_options">>
<<button "<<dialog $player \"I'll give you the money. How much is it?\">>" _psg_g3e15>><<set $act_2 to "discussion_rounds", $act_3 to "alright">><</button>><br>
<<button "<<dialog $player \"Why don't you just leave $man3.name1? Be with me instead?\">>" _psg_g3e15>><<set $act_2 to "discussion_rounds", $act_3 to "leave">><</button>><br>
<<disable $choice1 is "no_back">><<button "<<dialog $player \"Give me a little time. I'll figure something out.\">>" _psg_g3e15>><<set $act_2 to "need_to_think_about_this", $act_3 to "one">><</button>><br><</disable>>
<<elseif $act_2 is "discussion_rounds">>
<<if $act_3 is "leave">>
She looks at you, caught off guard—like she didn't expect you to say that.<br><br>
<<dialog $girl3 "What?">><br>
<<dialog $player "You know, break up with him. Be with me instead.">><br>
She lets out a short, dry laugh—half amused, half stunned.<br><br>
/%she is just surprised, she hadn't thought of this before. She does like player, but likes Lukas for what he can provide, money/engagement/they're from the same country (russia)%/
<<dialog $girl3 "I enjoy playing with you $player.name1, but you can't provide for me like $man3.name1 can.">><br>
<<dialog $player "Oh yeah? What does he have that I don't?">><br>
<<dialog $girl3 "Well... Money, lots of them. A house. A stable job that pays well. Security. I'm not willing to throw all that away to have your baby.">><br>
<<dialog $player "How much money are we even talking about?">><br>
<<dialog $girl3 "Hmm... maybe two million. Around that.">><br>
You know she's right. Unless you're rich like him, handsome like him, and workaholic like him, you don't stand a chance.<br><br>
<<if $player.cash gte 2000000>>
<<button "<<dialog $player \"But I do have money.\">>" _psg_g3e15>><<set $act_1 to "have_money", $act_2 to "one">><</button>><br>
<<else>>
<<disable>><<button "<<dialog $player \"But I do have money.\">>">><</button>><</disable>><br>
<<checkpatrons>>
<<if _patrons>>
<<button "<<dialog $player \"But I do have money (<i>cheat, patrons only, +2 million money</i>).\">>" _psg_g3e15>><<set $act_1 to "have_money", $act_2 to "one">><<addcash 2000000>><</button>><br>
<</if>>
<</if>>
<<button "<<dialog $player \"... (<i>back</i>)\">>" _psg_g3e15>><<set $act_2 to "button_options", $act_3 to "">><</button>><br>
<<elseif $act_3 is "alright">>
<<dialog $girl3 "Around $ _abrtn_price...">><br>
<<dialog $player "_abrtn_price?! A-are you sure? That's really, really expensive.">><br>
<<dialog $girl3 "Yes I checked, on their website and I called them too.">><br>
<<button "<<dialog $player \"Holy crapshoot, why is it so expensive? I don't want to pay for it.\">>" _psg_g3e15>><<set $act_2 to "abrtn_talks", $act_3 to "no_pay">><</button>><br>
<<if $player.cash gte _abrtn_price>>
<<button "<<dialog $player \"That is really expensive, but here's the money to pay for it.\">>" _psg_g3e15>><<set $act_2 to "abrtn_talks", $act_3 to "yes_pay">><</button>><br>
<<else>>
<<disable>><<button "<<dialog $player \"That is really expensive, but here's the money to pay for it.\">>">><</button>><</disable>><br>
<</if>>
<<disable $choice1 is "no_back">><<button "<<dialog $player \"Wait, I need to think about this.\">>" _psg_g3e15>><<set $act_2 to "need_to_think_about_this", $act_3 to "one">><</button>><</disable>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "abrtn_talks">>
/% the scene here is BEFORE eva aborted %/
<<if $act_3 is "no_pay">>
<<dialog $girl3 "What?! Why not? You're the one who got me pregnant.">><br>
<<dialog $player "Can we even be totally sure about that?">><br>
<<dialog $girl3 "Yes. I'm completely sure. You're the only one who cums in me.">><br>
<<dialog $player "I think it only happened once... maybe twice. So... You need to deal with this yourself.">><br>
She is flabbergasted.<br><br>
<<dialog $girl3 "Y—You're terrible, I hate you.">><br>
<<dialog $player "It's not like I did it on purpose.">><br>
<<dialog $girl3 "So you really don't want to pay?">><br>
<<dialog $player "No, I don't.">><br>
She punches you in the face—hard enough to leave you disoriented. Okay, no, she didn't actually, but you would have deserved it if she had. Instead, she's just gutted and disappointed.<br><br>
<<dialog $girl3 "You are a pig. You're greedy and hogs money. Our relationship is over.">><br>
$girl3.name1 walks away. And just like that, both $girl3.name1 and $man3.name1 are gone from your life.<br><br>
<<run setup.girl3_event_flags_controller("event15", "complete_1_abortion_route_bad")>>
<<if $passage1 is "EVA_HOUSE">>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<clean_used_vars>><</button>></span>
<<else>>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><<clean_used_vars>><</button>></span>
<</if>>
<<elseif $act_3 is "yes_pay">>
<<set _abrtn_price_negative to _abrtn_price*-1>>
<<addcash _abrtn_price_negative>>
You transfer the money to her. (<i>_abrtn_price_negative</i>)<br><br>
<<dialog $player "Didn't think a small mistake would cost that much.">><br>
<<dialog $girl3 "I told you to be careful, but you didn't listen.">><br>
<<dialog $player "Yeah... When are you going to the clinic?">><br>
<<dialog $girl3 "Tomorrow maybe?">><br>
<<dialog $player "Want me to come with you?">><br>
<<dialog $girl3 "No need. I can deal with this part on my own.">><br>
<<if setup.get_pregdetails_record($girl3, "abort") gt 0>>
<<dialog $player "Did you stop taking the pill or something?">><br>
<<set _girl_3_stop_taking_pills to false>>
<<if _girl_3_stop_taking_pills>>
<<dialog $girl3 "Yeah... I'm not on the pill anymore.">><br>
<<dialog $player "Oh... okay.">><br>
<<else>>
<<dialog $girl3 "No. That's what's so weird. (<i>looks at you</i>) How do you keep getting me pregnant? Do you have, like, super sperm or something?">><br>
<<dialog $player "(<i>laughs</i>) If you keep getting pregnant, maybe.">><br>
<</if>>
<</if>>
You two share a quick, slightly awkward hug.<br><br>
<<dialog $player "Sorry I got you pregnant.">><br>
<<dialog $girl3 "It's okay, it happens. But you can't cum inside me anymore, okay?">><br>
$girl3.name1 leaves. And just like that, she's not pregnant anymore.<br><br>
<<run setup.girl3_event_flags_controller("event15", "complete_1_abortion_route")>>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><<clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "need_to_think_about_this">>
<<if $act_3 is "one">>
<<dialog $player "Hold on—I need time to think. This is all a bit much.">><br>
<<dialog $girl3 "Think about what?">><br>
<<dialog $player "I just need a little space to get my head straight.">><br>
<<dialog $girl3 "Oh, um... okay. But don't take more than 3 days, alright? I don't want it to be too late.">><br>
<<dialog $player "Got it.">><br>
If you don't reach a decision in around 30 days, she'll go through with the abortion.<br><br>
<<print _set_hasmsg_smthg_to_say>>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><<clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "player_made_up_mind">>
<<if $act_2 is "player_has_made_decision">>
<<set _eva_aborted to false>>
<<if !_eva_aborted>>
<<dialog $player "I've thought it through.">><br>
<<dialog $girl3 "Okay.">><br>
She looks serious as she waits for your answer.<br><br>
<<button "Tell her your decision" _psg_g3e15>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "button_options", $choice1 to "no_back">>
<</button>>
<<else>>
<<dialog $player "I've thought it through.">><br>
<<dialog $girl3 "Oh... but I already decided. I went ahead with the abortion. You took too long.">><br>
<<dialog $player "Noooooooo.">><br>
<<dialog $girl3 "Can I claim my money now?">><br>
<<button "Give her the money" _psg_g3e15>><<set $act_2 to "claim_money", $act_3 to "yes">><</button>>
<<button "Don't give her the money" _psg_g3e15>><<set $act_2 to "claim_money", $act_3 to "no">><</button>>
<</if>>
<<elseif $act_2 is "claim_money">>
/% the scene here is AFTER eva aborted %/
<<if $act_3 is "yes">>
<<set _abrtn_price_negative to _abrtn_price*-1>>
<<addcash _abrtn_price_negative>>
<<dialog $player "Here's the money.">><br>
You transfer the money to her. (<i>_abrtn_price_negative $</i>)<br><br>
<<dialog $player "I didn't realize it would cost that much for a \"<i>small accident</i>.\"">><br>
<<dialog $girl3 "I told you to be careful, but you didn't listen.">><br>
<<if setup.get_pregdetails_record($girl3, "abort") gt 0>>
<<dialog $player "Did you stop taking the pill or something?">><br>
<<set _girl_3_stop_taking_pills to false>>
<<if _girl_3_stop_taking_pills>>
<<dialog $girl3 "Yeah... I'm not on the pill anymore.">><br>
<<dialog $player "Oh... okay.">><br>
<<else>>
<<dialog $girl3 "No. That's what's so weird. (<i>looks at you</i>) How do you keep getting me pregnant? Do you have, like, super sperm or something?">><br>
<<dialog $player "(<i>laughs</i>) If you keep getting pregnant, maybe.">><br>
<</if>>
<</if>>
You two share a quick, slightly awkward hug. <br><br>
<<dialog $player "Sorry I got you pregnant?">><br>
<<dialog $girl3 "It's okay. It happens. But you can't cum inside me anymore, okay?">><br>
$girl3.name1 leaves, and with that, the matter of the abortion is settled.<br><br>
<<run setup.finish_pregdetail_abortion($girl3)>>
<<run setup.girl3_event_flags_controller("event15", "complete_1_abortion_route")>>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><<clean_used_vars>><</button>></span>
<<elseif $act_3 is "no">>
<<dialog $player "I'm not paying that.">><br>
<<dialog $girl3 "What?! Why not? You're the one who got me pregnant.">><br>
<<dialog $player "Well, we can't be a hundred percent sure, can we?">><br>
<<dialog $girl3 "No, I am one hundred percent sure. You're the only one who cums in me.">><br>
<<dialog $player "I'm pretty sure I only did it once, or twice at most. You need to deal with this yourself.">><br>
She is flabbergasted.<br><br>
<<dialog $girl3 "Y-you're terrible, I hate you.">><br>
<<dialog $player "It's not like I did it on purpose.">><br>
<<dialog $girl3 "You really don't want to pay?">><br>
<<dialog $player "No, I don't.">><br>
She punches your face, strongly, enough to leave you disorriented. Ok, no she didn't, but you would've deserved it if she did. Instead she's just gutted and disappointed.<br><br>
<<dialog $girl3 "You are a pig. You're greedy and hogs money. Our relationship is over.">><br>
$girl3.name1 leaves. And thus no more $girl3.name1 or $man3.name1 in your life.<br><br>
<<run setup.girl3_event_flags_controller("event15", "complete_1_abortion_route_bad")>>
<<if $passage1 is "EVA_HOUSE">>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<clean_used_vars>><</button>></span>
<<else>>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><<clean_used_vars>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "have_money">>
<<if $act_2 is "one">>
She gives you a skeptical look.<br><br>
<<dialog $girl3 "Really? I don't believe you.">><br>
<<dialog $player "No, seriously. I have the money.">><br>
<<dialog $girl3 "Can you prove it?">><br>
You open your wallet, revealing <b>more than two million</b> inside. It's a little heavier than it should be.<br><br>
/% yes, it's a joke. two million in a wallet is ridiculous. that's the point. %/
<<dialog $girl3 "Wow... you really are rich. But if you have that much, why do you live here?">><br>
<<dialog $player "I have my reasons.">><br>
<<dialog $girl3 "Okay, fine. You have money. But that doesn't mean anything unless you give it to me.">><br>
<<dialog $player "How much are we talking?">><br>
<<dialog $girl3 "I want a house, and then enough money to live feed 2 person, enough for 18 years.">><br>
<<dialog $player "Holy schmoly—a house and life expenses? You're going to suck me dry.">><br>
<<dialog $girl3 "You're right. So it would be easier if you just give me the money for abortion. Less things to think about.">><br>
<<dialog $player "If I do that... you'll leave $man3.name1 and be with me?">><br>
<<dialog $girl3 "Yes...">><br>
<<dialog $player "And how many babies of mine will you sire?">><br>
<<dialog $girl3 "S-sire? What's that?">><br>
<<dialog $player "You know... make. How many can I make with you?">><br>
She pauses, really thinking it over.<br><br>
<<dialog $girl3 "Uhh... as many as you want... (<i>changes her mind</i>) No, wait. Once a year.">><br>
<<dialog $girl3 "But... I'll only take care of one. The rest go to GACRP.">><br>
<<dialog $player "Damn... An annual breeding contract? With you?">><br>
<<dialog $girl3 "(<i>pretend mad</i>) Hey! Not unlimited!">><br>
<<button "<<dialog $player \"Let's discuss the deal if it were to happen.\">>" _psg_g3e15>><<set $act_2 to "two">><</button>><br>
<<button "<<dialog $player \"I'll pay for the abortion.\">>" _psg_g3e15>><<print _pay_for_abortion_set>><</button>><br>
<<elseif $act_2 is "two">>
<<set $g3e15_hm_topics_1 to [0,0,0]>>
<<dialog $girl3 "Okay, let's do it.">><br>
<<dialog $player "Can you repeat your demands?">><br>
<<dialog $girl3 "A house, on my name, and money for daily expenses for 18 years.">><br>
<<dialog $player "In return, you'll leave $man3.name1, stay with me, and we keep our thing going?">><br>
<<dialog $girl3 "Yes. We can have sex anytime. One baby a year.">><br>
<<dialog $player "But you'll only raise one, and the rest go to GACRP?">><br>
<<dialog $girl3 "Yes. That's the deal.">><br>
<<disable $g3e15_hm_topics_1[0] is 1>><<button "<<dialog $player \"What kind of house do you want?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "one", $g3e15_hm_topics_1[0] to 1>><</button>><</disable>><br>
<<disable $g3e15_hm_topics_1[1] is 1>><<button "<<dialog $player \"How much are the monthly expenses?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "two", $g3e15_hm_topics_1[1] to 1>><</button>><</disable>><br>
<<disable $g3e15_hm_topics_1[2] is 1>><<button "<<dialog $player \"Will you really be willing to leave $man3.name1?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "three", $g3e15_hm_topics_1[2] to 1>><</button>><</disable>><br>
<<elseif $act_2 is "discussion">>
<<if $act_3 is "one">>
<<dialog $girl3 "At least somewhere with a roof, well insulated. And not too far from you.">><br>
<<dialog $player "What about here?">><br>
<<dialog $girl3 "No, I want my own space. Not here.">><br>
<<dialog $player "Not my place—the unit next door. 1C is empty, I'll buy it.">><br>
She pauses to think.<br><br>
<<dialog $girl3 "Er... yeah, I guess that's fine.">><br>
<<dialog $player "Awesome.">><br>
<<dialog $girl3 "But it has to be under my name.">><br>
<<dialog $player "Yeah, I got it.">><br>
<<elseif $act_3 is "two">>
<<dialog $girl3 "Hmm... wait, let me calculate.">><br>
She pulls out her phone and starts tapping.<br><br>
<<dialog $girl3 "...new clothes, food, bills...">><br>
A few minutes later, she finishes.<br><br>
<<dialog $girl3 "Around $2000 a month.">><br>
<<dialog $player "So $2000 times 18 is...">><br>
<<dialog $girl3 "$2000 times 18 is 36,000.">><br>
<<dialog $player "Oh, wow that's not that ba-">><br>
<<dialog $girl3 "Then times that by 12, we have $432,000.">><br>
<<dialog $player "Oh...">><br>
<<else>>
/% willing to leave $man3.name1 %/
<<dialog $girl3 "He's nice, but even marrying him wouldn't guarantee this much... if you're really offering it.">><br>
<<dialog $player "Doesn't it feel like I'm just buying you out?">><br>
<<dialog $girl3 "You are. But so what? Everyone's got a price.">><br>
<<dialog $player "Fair enough.">><br>
<</if>>
<<button "<<dialog $player \"What kind of house do you want?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "one", $g3e15_hm_topics_1[0] to 1>><</button>><br>
<<button "<<dialog $player \"How much are the monthly expenses?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "two", $g3e15_hm_topics_1[1] to 1>><</button>><br>
<<button "<<dialog $player \"Will you really be willing to leave $man3.name1?\">>" _psg_g3e15>><<set $act_2 to "discussion", $act_3 to "three", $g3e15_hm_topics_1[2] to 1>><</button>><br>
<br><br>
Decision here.
<<if $g3e15_hm_topics_1.includes(0)>>
Go through the topic above ($g3e15_hm_topics_1[0], $g3e15_hm_topics_1[1], $g3e15_hm_topics_1[2]) to continue.
<</if>>
<br><br>
<<disable $g3e15_hm_topics_1.includes(0)>><<button "<<dialog $player \"Let's do this.\">>" _psg_g3e15>><<set $act_2 to "lets_do_this">><</button>><br><</disable>>
<<button "<<dialog $player \"I'll just pay for the abortion.\">>" _psg_g3e15>><<print _pay_for_abortion_set>><</button>><br>
<<elseif $act_2 is "lets_do_this">>
<<dialog $girl3 "R-really?">><br>
<<dialog $player "Yeah. What's wrong? Getting cold feet?">><br>
<<dialog $girl3 "No... but are you sure? This is... it's going to change my life.">><br>
<<button "<<dialog $player \"As sure as I'll ever be.\">>" _psg_g3e15>><<set $act_2 to "letsdothis", $boughtownhouse to 0, $background2 to "realtor_agency">><</button>><br>
<<button "<<dialog $player \"Actually... no. I'm changing my mind. I'll just pay for the abortion.\">>" _psg_g3e15>><<print _pay_for_abortion_set>><</button>><br>
<<elseif $act_2 is "letsdothis">>
<<set _unit_price to 378499.99>>
<<set _unit_price_negative to -1*378499.99>>
<<print _set_route_to_buyhouse>>
<<run setup.set_pregdetails_config($girl3, "abort", false)>>
<<if _g3e15.active is 1>>
<<set $girl3.var.var4 to 1>>
<<set $girl3.operatingHour.one.open to 0, $girl3.operatingHour.one.close to 23>>
<</if>>
<<if $boughtownhouse is 0>>
<<addcash -432000>>
After transferring $432,000 to her, you and $girl3.name1 head to the realtor agency to buy the unit next to yours.<br><br>
<<dialog $player "So, how much for the unit?">><br>
<<dialog _ashton "It is _unit_price Spuria Dollars.">><br>
<<addcash _unit_price_negative>>
<<dialog $player "I'll take it. Put this lady's name on the deed.">><br>
<<dialog _ashton "And your name, miss?">><br>
<<dialog $girl3 "$girl3.name1, $girl3.name1 $girl3.name2.">><br>
<<dialog _ashton "Splendid name! I can see why Mr. $player.name1 would buy you a home.">><br>
She smiles at him, then at you—hand resting on her belly.<br><br>
You can also buy your own unit. Would you like to?<br><br>
<<if $playervar.var15 is 0>>
<<button "Buy your unit too" _psg_g3e15>>
<<set $boughtownhouse to 1>>
<<set $playervar.var2 to 2>>
<<addcash _unit_price_negative>>
<<set $playervar.var15 to 1>>
<</button>>
<</if>>
<<else>>
You've also bought your own unit. No more rent—but you'll still pay $50 a month for utilities like water and electricity.<br><br>
<</if>>
<<button "House tour" _psg_g3e15>><<set $act_1 to "house_tour", $act_2 to "one", $background2 to "empty_room">><<unset $boughtownhouse>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "house_tour">>
/% the joke here is that all background picture in each room stays the same, but $player, and $girl3 talks as if they're different. %/
<<if $act_2 is "one">>
You're at the livingroom.<br><br>
<<dialog $player "Picture us right here. TV on, lights low, just... relaxing.">><br>
<<dialog $girl3 "It's quiet.">><br>
<<dialog $player "Not for long I hope. (<i>smirks</i>)">><br>
<<dialog $girl3 "(<i>smirks back</i>) Then we better get a strong couch.">><br>
/% Alt responses:
<<dialog $girl3 "(<i>rolls eyes</i>) You're terrible. But... maybe I like terrible.">><br>
<<dialog $girl3 "(<i>laughs</i>) And here I thought this tour was PG-rated.">><br>
%/
<<button "Check the bathroom" _psg_g3e15>><<set $act_2 to "one_fix_1", $background2 to "empty_bathroom">><</button>>
<<elseif $act_2 is "one_fix_1">>
The bathroom is not big, but enough, especially for one person and a toddler.<br><br>
<<dialog $player "That's nice, you have a tub.">><br>
<<dialog $girl3 "(<i>happy</i>) I've always wanted one. I can't wait to try it out.">><br>
<<dialog $player "Don't go overboard though, you'll have wrinkly feets, you know.">><br>
<<dialog $girl3 "(<i>grinning</i>) So? Maybe I like being a raisin.">><br>
/% Alt responses:
<<dialog $girl3 "(<i>mock serious</i>) I'll take that risk. For science.">><br>
<<dialog $girl3 "If I drown in bubbles, you can rescue me. Maybe.">><br>
%/
<<button "Check the kitchen" _psg_g3e15>><<set $act_2 to "two", $background2 to "empty_kitchen">><</button>>
<<elseif $act_2 is "two">>
You're at the kitchen.<br><br>
<<dialog $player "Not bad, right? It's got space. You could cook... or not. No pressure.">><br>
<<dialog $girl3 "(<i>smiles a little</i>) We'll see if I have the energy to. But I like how it smells clean here. New.">><br>
<<dialog $player "Already spoken like a mom-to-be.">><br>
<<dialog $girl3 "Maybe. I don't know. One step at a time.">><br>
/% Alt responses:
<<dialog $girl3 "(<i>quietly</i>) Don't get ahead of yourself. I'm still figuring things out.">><br>
<<dialog $girl3 "(<i>shrugs</i>) Let's just see how the house looks first.">><br>
%/
<<button "Check the first empty room" _psg_g3e15>><<set $act_2 to "three", $background2 to "empty_bedroom">><</button>>
<<elseif $act_2 is "three">>
You're at the empty room 1. Could be an office. Or anything.<br><br>
<<dialog $player "What would you do with this one?">><br>
<<dialog $girl3 "Hmm. Maybe books. A chair. Just a room for thinking.">><br>
<<button "Check the next empty room" _psg_g3e15>><<set $act_2 to "four", $background2 to "empty_bedroom_2">><</button>>
<<elseif $act_2 is "four">>
You're at the empty room 2, which should be the main bedroom.<br><br>
<<dialog $player "This... This is our love nest.">><br>
<<dialog $girl3 "(<i>quieter</i>) I used to imagine this kind of room. But it wasn't you I pictured.">><br>
<<dialog $player "Maybe that's not a bad thing. New room. New picture.">><br>
You both share a laugh. But there's something unspoken in the air—like you're rewriting someone else's chapter.<br><br>
<<dialog $player "Should we go furniture shopping?">><br>
<<dialog $girl3 "So soon? Why are we in a rush?">><br>
<b>Note:</b> Because the complexity of having these events separated, and leaving you guys to remember to do stuff is a coding task/mission I don't even want to think of. This is a time-sensitive event you see, so that's why everything happens in one go—except for the giving birth part.<br><br>
<<dialog $player "Why procrastinate when we can have everything here by tomorrow, right?">><br>
<<dialog $girl3 "I still feel weird... but okay. Let's just go.">><br>
/% Alternate responses:
<<dialog $girl3 "(<i>small smile</i>) If we're doing this, might as well go all in.">><br>
<<dialog $girl3 "Sure. I mean, what's one more big decision today, right?">><br>
<<dialog $girl3 "I still feel weird... but okay. Let's just go.">><br>
%/
<<button "Go furniture hunting" _psg_g3e15>><<set $act_1 to "furniture_hunt", $act_2 to "one", $background2 to "heckyeah">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "furniture_hunt">>
<<if $act_2 is "one">>
You're now at <b class="font_size_2_5">_furniture_store_name</b>, a bright and sprawling furniture store franchise all the way from the Netherlenz. It's massive, modern, and packed with endless choices. $girl3.name1's eyes are practically sparkling.<br><br>
<<dialog $girl3 "Okay! First—bed. We need one that doesn't squeak. Or break.">><br>
<<dialog $player "Heavy sleeper, huh?">><br>
<<dialog $girl3 "(<i>grins</i>) You wish.">><br>
She darts over to a mattress and flops onto it, arms spread out like she's claiming land.<br><br>
<<dialog $girl3 "Mmm... this is heaven. Try it. You'll thank me.">><br>
<<dialog $player "What if I fall asleep? You'll just leave me here?">><br>
<<dialog $girl3 "If I do, at least you're comfy.">><br>
A sales guy walks by. You both quickly get up like teenagers caught doing something dumb.
Then it's off to the couch section. $girl3.name1 starts testing every one like she's in Goldilocks mode—too stiff, too soft, just right.<br><br>
<<dialog $girl3 "We need one good for naps and cuddles.">><br>
<<dialog $player "We need one that forgives coffee spills.">><br>
<<dialog $girl3 "Yes, nap-proof, cuddle-friendly, and liquid-resistant.">><br>
<<button "Continue" _psg_g3e15>><<set $act_2 to "two", $background2 to "heckyeah2">><</button>>
<<elseif $act_2 is "two">>
The cart's getting full: bed, couch, some lighting. $girl3.name1 insists on a rug <i>“with texture”</i> and a coffee table <i>“that has personality.”</i><br><br>
<<dialog $player "Do you even know what that means?">><br>
<<dialog $girl3 "(<i>proudly</i>) No. But it sounded cool.">><br>
In the dining section, she pauses in front of a table with six chairs.<br><br>
<<dialog $girl3 "This one's... too many chairs.">><br>
<<dialog $player "You expecting company?">><br>
<<dialog $girl3 "(<i>quietly</i>) Not really. I think I just like small tables better. Feels less lonely.">><br>
You end up choosing a four-seater. Finally, she grabs a big, ridiculous lamp with a wobbly shade.<br><br>
<<dialog $player "We don't need that.">><br>
<<dialog $girl3 "No, but I want it. Baba Man used to have one just like this. It's stupid but I love it!">><br>
<<dialog $player "You just described me.">><br>
<<dialog $girl3 "(<i>smirks cutely</i>) I did?">><br>
$girl3.name1 has finished shopping.<br><br>
<<button "Pay for everything" _psg_g3e15>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<set _g3e15_furnitures_cost to 12357.48>>
<<set _g3e15_furnitures_cost_negative to _g3e15_furnitures_cost*-1>>
The cashier hands you the receipt, and everything totalled to a measly $ _g3e15_furnitures_cost. Delivery is tomorrow.<br><br>
<<addcash _g3e15_furnitures_cost_negative>>
<<dialog $girl3 "Wow. We really did that. It's starting to feel... real.">><br>
<<dialog $player "It really does, doesn't it?">><br>
<<button "Sleep over at your house while waiting for the furniture to arrive tomorrow" _psg_g3e15>><<set $act_1 to "sleep_over", $act_2 to "zero", $background2 to "mc_livingroom">><</button>>
<</if>>
<<elseif $act_1 is "sleep_over">>
<<if $act_2 is "zero">>
You're both back at your apartment. It's quiet, dim, and your arms are sore from shopping. $girl3.name1 drops the grocery bag she was holding and stretches out.<br><br>
<<dialog $girl3 "Wait... why are we sleeping here? Shouldn't we just sleep in 1C?">><br>
<<dialog $player "Because there's no bed in 1C?">><br>
<<dialog $girl3 "So? You have a mattress. We drag it over.">><br>
<<dialog $player "It's not exactly light.">><br>
<<dialog $girl3 "(<i>smirks</i>) Can't be that heavy. I'll carry the sheet. You carry the bed.">><br>
She's already halfway to your bedroom before you can argue.<br><br>
<<dialog $player "Do we need the mattress? I have some pretty thick blankets. We could sleep on those instead.">><br>
<<dialog $girl3 "No, it wouldn't be comfortable.">><br>
<b>Ten minutes later</b>, you're wobbling down the hall with the mattress over your back. $girl3.name1 is holding a crumpled blanket and a pillow under each arm.<br><br>
<<dialog $player "(<i>grunting</i>) Thank god this isn't king sized.">><br>
<<dialog $girl3 "Thank god for making you strong too.">><br>
You finally manage to shove the mattress through the door to unit 1C. It's still empty and echoey, but there's a quiet kind of excitement to it. $girl3.name1 throws the sheet over it with a proud little spin.<br><br>
<<dialog $girl3 "There, perfect. Ready for us to sleep on.">><br>
<<dialog $player "Perfect indeed.">><br>
She chuckles, sitting down on the mattress with a bounce.<br><br>
<<dialog $girl3 "Come on. Before karma catches up and we get struck by lightning or something.">><br>
<<button "Join her and settle in" _psg_g3e15>><<set $act_2 to "one", $background2 to "empty_room_w_matress_night">><</button>>
<<elseif $act_2 is "one">>
The house is still empty, except for a mattress on the floor and a few grocery bags doubling as storage. But the moonlight is soft, and the silence is easy. You and $girl3.name1 lie together on the mattress, against the wall—face to face.<br><br>
<<dialog $girl3 "(<i>quietly</i>) This is all happening so fast.">><br>
<<dialog $player "It is... You don't like that?">><br>
<<dialog $girl3 "I don't hate it... That's the problem. I feel like I should be more... careful.">><br>
<<dialog $girl3 "Like... maybe I'm chasing the feeling and ignoring the fallout.">><br>
She turns to face the ceiling, lying on her back.<br><br>
<<dialog $girl3 "What I did to $man3.name1... it wasn't kind. He didn't deserve that.">><br>
<<dialog $player "No. But you didn't plan this. And you don't owe someone your life just because they gave you a plan.">><br>
<<dialog $girl3 "(<i>soft laugh</i>) He was security, you know? I thought that was enough. I thought that made it love.">><br>
<<dialog $girl3 "Now I'm scared. That karma's gonna come swinging.">><br>
A breeze slips through the slightly open window. The house creaks, like it's listening in.<br><br>
<<dialog $player "Then I guess we'll share the hit when it comes.">><br>
<<dialog $girl3 "(<i>looks at you</i>) That's not how karma works.">><br>
<<dialog $player "No, but it's how I work. You fall, I fall.">><br>
She's quiet for a moment.<br><br>
<<dialog $girl3 "What if I do this to you too? Just... change my mind one day.">><br>
<<dialog $player "Then I'll still be grateful for the good parts.">><br>
<<dialog $player "You think I'd regret the laughs, the sex, all the fun we've had? Not a chance.">><br>
<<dialog $girl3 "You're serious?">><br>
You lean your head back and grin.<br><br>
<<dialog $player "Dead serious. But at least let's have lots and lots of sex and make lots and lots of babies before you consider leaving me.">><br>
<<dialog $girl3 "(<i>laughs</i>) That's your strategy? Breed me out of betrayal?">><br>
<<dialog $player "I'm a man with a plan. And that plan is pleasure.">><br>
<<dialog $girl3 "God. I'm sorry but that is so... I don't know... dumb.">><br>
<<dialog $player "Dumb and stupid in love. Big difference.">><br>
She leans into your side, and for a while, you just lie like that—quiet, close, breathing the same air.<br><br>
<<dialog $girl3 "(<i>softly</i>) Thank you. For not judging me. And for... this.">><br>
<<dialog $player "For what it's worth... I think you're braver than you feel.">><br>
The lights dim. The room is still. Maybe tomorrow brings consequences. But tonight, it's just the two of you.<br><br>
<<button "Sleep until the next day" _psg_g3e15>><<set $act_1 to "house_tour_2", $act_2 to "one", $background2 to "apartment_hallway">><</button>> /% wait for the furniture to arrive %/
<</if>>
<<elseif $act_1 is "house_tour_2">>
<<if $act_2 is "one">>
<<set _mover_name to "Mover">>
<<set _mover_pic to "mover_1">>
<<playsound "knock_short.m4a" 1>>
A knock echoes from the door.
The movers have arrived. You hear a second knock, then see a man standing outside.<br><br>
/% Yes, “movers” is the right term for furniture delivery workers. %/
<<dialog $random_man "Hey, you $player.name1 $player.name2? Did you order a fuckton of furniture yesterday?" "Man">><br>
<<dialog $player "Uh... yeah. Why?">><br>
<<dialog $random_man "We're here for the delivery, and it's a lot, so tell me where you want everything.">><br>
<<dialog $player "Oh, yeah. Sure.">><br>
<<cont append>>
While $girl3.name1 waits inside your unit, you guide him through 1C, pointing out where things should go. A few minutes later, he and his crew start hauling in the furniture with impressive speed.
All the commotion in the hallway catches attention. $girl1.name1 steps out from her apartment to see what's going on. She spots you directing the movers.<br><br>
/% Context: $girl1.name1 lives in 1B, across from the player. She's married, recently moved in, and is also secretly pregnant by the player. She doesn't know about $girl3.name1 yet. In this setting, polygamy is normalized due to low fertility in most men. %/
<<dialog $girl1 "$player.name1, what's going on?">><br>
<<dialog $player "We've got a new neighbor.">><br>
<<dialog $girl1 "(<i>gasp</i>) Really? (<i>excited</i>) Oh my god, I can't wait to meet them!">><br>
<<cont append>>
<<playsound "2025/wolf_whistle.opus">>
One of the movers walks by and lets out a playful whistle, “Whee-whew!” His eyes are locked on $girl1.name1. You two continue your conversation unfazed.<br><br>
<<cont append>>
<<if $girl3.event.event12.girl_cover.toLowerCase() is "allie">>
<<dialog $player "Oh, you've met her already.">><br>
<<dialog $girl1 "What? Who?">><br>
<<dialog $player "It's $girl3.name1—my friend from the other day. The one you had to cover for.">><br>
<<dialog $girl1 "Oooohhh... I see. (<i>nodding slowly</i>) When's she moving in?">><br>
<<dialog $player "Not sure yet. She's at my place if you wanna meet her.">><br>
<<else>>
<<dialog $player "Her name's $girl3.name1. A friend of mine.">><br>
<<dialog $girl1 "Oh? Where's she from?">><br>
<<dialog $player "Uh... (<i>thinking</i>) I can't remember the name. She moved recently—lot going on in her life. You should ask her if you're curious. She's at my place.">><br>
<</if>>
<<dialog $girl1 "Oh no, I'm not ready! I'm severely underdressed. (<i>shows off her casualwear</i>)">><br>
<<dialog $player "Come on, you look fine.">><br>
<<dialog $girl1 "(<i>smiles</i>) I'll go get ready and swing by later!">><br>
She heads back into her unit. After a long stretch of hauling, the movers finally finish the job. You sign the delivery form confirming everything arrived in good condition. As they prepare to leave, the whistling mover stops to chat.<br><br>
<<cont append>>
<<dialog $random_man "Hey, uhh... you got that girl's number? She's a baddie that one. I wouldn't mind some o' that." "Whistling man" _mover_pic>><br>
<<dialog $player "Can't. Her husband would kill me.">><br>
<<dialog $random_man "(<i>clicks tongue</i>) Damn. The hot ones are always taken." "Whistling man" _mover_pic>><br>
<<dialog $player "What, you don't go after married women?">><br>
<<dialog $random_man "I do. But you're clearly shaggin' her, so outta respect for a fellow playa, I'll back off." "Whistling man" _mover_pic>><br>
<<dialog $player "I am doing no such thing.">><br>
He grins and offers a fist bump. You bump it. Then he heads out with the crew. You and $girl3.name1 spend the next few hours unpacking and setting up. Later, $girl1.name1 comes by to help too.<br><br>
<<button "Check out the furnished house" _psg_g3e15>><<set $act_2 to "one_fix_1", $background2 to "eva_livingroom">><</button>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "one_fix_1">>
This is the living room. Way better now—barely recognizable from before.<br><br>
<<button "Next" _psg_g3e15>><<set $act_2 to "two", $background2 to "eva_kitchen">><</button>>
<<elseif $act_2 is "two">>
Let's hope that fridge doesn't die the day after the warranty ends.<br><br>
<<button "Next" _psg_g3e15>><<set $act_2 to "three", $background2 to "eva_bathroom">><</button>>
<<elseif $act_2 is "three">>
I wish I had a tub...<br><br>
<audio controls loop>
<source src="images/GPG1O/sound/musicbytes/imblue.opus" type="audio/mpeg">
Your browser does not support the audio element.
</audio><br><br>
<<button "Next, the extra room" _psg_g3e15>><<set $act_2 to "three_fix_1", $background2 to "eva_nursery">><</button>>
<<elseif $act_2 is "three_fix_1">>
A room for the babies! *checks note*—oh, right... for <b>the</b> baby.<br><br>
<<button "Next" _psg_g3e15>><<set $act_2 to "four", $background2 to "eva_bedroom">><</button>>
<<elseif $act_2 is "four">>
You find $girl3.name1 in the bedroom, organizing things neatly on the makeup table.<br><br>
<<dialog $player "You know...">><br>
She turns to look at you.<br><br>
<<dialog $girl3 "Yes?">><br>
<<dialog $player "I've always wanted to break in new furniture properly...">><br>
<<dialog $girl3 "Break them!? Why?">><br>
<<dialog $player "Not break, break-in, which means using them.">><br>
<<dialog $girl3 "Oh... OH! But we don't have extra sheets yet. I don't want cum getting everywhere.">><br>
<<dialog $player "Don't worry. I'll finish in your mouth.">><br>
<<dialog $girl3 "(<i>smiles</i>) Okay.">><br>
<<button "First sex at the new house" _psg_g3e15>><<set $act_1 to "first_sex", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "first_sex">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/foreplay_hand_rub_on_pussy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your mouths meet in a deep, hungry kiss. One hand cups her breast, the other sliding down to tease her soaked heat. She gasps, her body arching into your touch. You whisper low promises as her breath quickens in your ear.<br><br>
<<dialog $girl3 "Nnh... don't stop...">><br>
<<dialog $player "You feel that? That's mine now. All of you.">><br>
<<dialog $girl3 "Then take it... make me yours.">><br>
<<button "Taste her surrender" _psg_g3e15>><<set $act_2 to "two">><<LP_gains 2.5 -400>><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<if _girl3_know_pregnant>>
Your tongue glides slowly over her folds, tasting her warmth, her want. It's surreal—$girl3.name1, carrying your child, legs open just for you. Her tummy still flat, but filled with proof of what you've done to her. And now she trembles for more.
<<else>>
Your tongue glides slowly over her folds, savoring the taste of her arousal. Her legs are open for you, soft and willing, her breath catching with every stroke. You've bred this beautiful body before—and right now, she's yours again, trembling for more.
<</if>><br><br>
<<dialog $girl3 "God... your mouth—don't stop.">><br>
<<dialog $player "Not until you forget your own name.">><br>
Your fingers slide in deep, curling against her soft walls. Your thumb works her clit in tight, steady circles, coaxing louder moans with every motion. You keep going, chasing that sweet sound spilling from her lips.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/cunnilingus_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Continue" _psg_g3e15>><<set $act_2 to "sex_1", $act_3 to "sex_1">><<LP_gains 2.5 -450>><</button>>
<<elseif $act_2 is "sex_1">>
<<if $act_3 is "sex_1">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She's on her knees now, lips wrapped around your cock, and she looks breathtaking. You watch your tip press out against her cheek as she slowly sucks you deeper, deliberately showing off. Her eyes flick up to meet yours—teasing, locked in total control. The wet heat of her mouth makes it almost too good to handle.<br><br>
<<dialog $player "You're beautiful, $girl3.name1.">><br>
<<dialog $girl3 "(<i>smiles with your cock still in her mouth</i>) Mhmm.">><br>
<<dialog $player "Don't stop. I want to remember this forever.">><br>
<<elseif $act_3 is "sex_2">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/missionary_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You start thrusting faster, each motion making her body bounce beneath you. Her breasts jiggle wildly with every deep push, her moans turning louder, more desperate. The sound of skin meeting skin fills the room, matched by her rising cries of pleasure. She's losing herself completely in the way you move inside her.<br><br>
<<dialog $girl3 "Ah—! Yes, fuck me harder!">><br>
<<dialog $player "You feel that? That's what being mine feels like.">><br>
<<dialog $girl3 "Yes I love it, don't stop...">><br>
<<elseif $act_3 is "sex_3">>
<<if $choice1 is "closeup">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/missionary_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
You thrust slowly into $girl3.name1, her legs wrapped loosely around your waist. Her body rocks gently with each motion, soft gasps escaping her lips. You watch her face shift between tension and bliss, holding eye contact as you move inside her. <<link "Closeup" _psg_g3e15>><<if $choice1 is "closeup">><<set $choice1 to "else">><<else>><<set $choice1 to "closeup">><</if>><</link>><br><br>
<<dialog $girl3 "Mmh... right there... don't stop.">><br>
<<dialog $player "I can't stop, this feels too good.">><br>
<<elseif $act_3 is "sex_4">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/ride_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You feel her wet heat wrapped tightly around you as she rides—slow, steady, and in control. Each bounce is deliberate, like she's savoring every inch of you. Her hips roll at a teasing rhythm, just enough to keep you right on the edge. She moves like she knows exactly what she's doing—and how good it feels.<br><br>
<<dialog $player "That's it, $girl3.name1... your pussy feels fucking perfect.">><br>
<<dialog $girl3 "Don't finish yet, I still need more.">><br>
<<elseif $act_3 is "sex_5">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/side_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You slide into her from the side as she lifts one leg, giving you full access to her dripping warmth. Her body molds perfectly against yours, soft and responsive with every thrust. The angle lets you hit deep, slow, and tight.<br><br>
<<dialog $girl3 "Mmh... you feel so deep like this.">><br>
<<dialog $player "Yeah? Bet $man3.name1 never reached you like this.">><br>
<<dialog $girl3 "Not even close... he never made me feel it in my stomach.">><br>
<<dialog $player "Oh fuck... that's a great answer.">><br>
<<elseif $act_3 is "sex_6">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/event15/set1/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You take her from behind as she pushes her hips back to meet each thrust, hungry for more. Your pace quickens, and the sound of skin on skin fills the room. She moans louder with every slap of your hips, craving every inch of you.<br><br>
<<dialog $girl3 "Ahh—just like that! Don't hold back!">><br>
<<dialog $player "You want it bad, huh? Like a needy little thing in heat.">><br>
<<dialog $girl3 "I can't help it... you make me feel too good.">><br>
<</if>>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lte 100>>
<<button "BJ" _psg_g3e15>><<set $act_3 to "sex_1">><<LP_gains 20 80>><</button>>
<<button "Mission (chill)" _psg_g3e15>><<set $act_3 to "sex_3", $choice to "else">><<LP_gains 20 -100>><</button>>
<<button "Mission (less-chill)" _psg_g3e15>><<set $act_3 to "sex_2">><<LP_gains 20>><</button>>
<<button "Ride" _psg_g3e15>><<set $act_3 to "sex_4">><<LP_gains 20>><</button>>
<<button "Side" _psg_g3e15>><<set $act_3 to "sex_5">><<LP_gains 30>><</button>>
<<button "Doggy" _psg_g3e15>><<set $act_3 to "sex_6">><<LP_gains 20>><</button>>
<<else>>
<<button "Cum" _psg_g3e15>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<finish_sex $girl3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/creampie_bedroom_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<playspurt>>
You release inside $girl3.name1, pumping her full<<if _girl3_know_pregnant>> even though she's already pregnant<</if>>. It won't make a difference now—but that never stopped you before.<br><br>
<<set _responses = []>>
<<if _girl3_know_pregnant>>
<<run _responses.push("Mmm... Good thing I'm already knocked up, huh?")>>
<</if>>
<<run _responses.push("Liar. You just love stuffing me too much to pull out.")>>
<<run _responses.push("(<i>teasing</i>) We might get twins like this.")>>
<<run _responses.push("(<i>mock scolding</i>) Naughty boy... can't even keep your promises.")>>
<<dialog $player "Oh fuck!">><br>
<<dialog $girl3 "Ahhh... Mnhmmm... Thought you said you were gonna finish in my mouth.">><br>
<<dialog $player "Couldn't help it. Giving you creampies is the best feeling ever.">><br>
<<dialog $girl3 _responses.random()>><br>
<<print _set_hasmsg_smthg_to_say>>
<<button "Finish up" "EVA_HOUSE_2">>
<<clean_used_vars>>
<<set $act to "", $act2 to "">>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "event_15_stuff">>
<<if $act_2 is "stayover">>
<<if $act_3 is "one">>
/% context: both $player and $girl3 live in the same apartment building, and their units are right next to each other. %/
/% $player asks "Do you want to stay over?" %/
<<dialog $girl3 "How about you stay at my place instead? The new couch we got is really comfy.">><br>
<<dialog $player "I'll have to think about it.">><br>
<<dialog $girl3 "Don't think too hard—wrinkles might show on your face.">><br>
She pecks your cheek, then she cleans up and leaves your apartment.<br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "sendyouhome">>
<<if $act_3 is "one">>
/% context: both $player and $girl3 live in the same apartment building, and their units are right next to each other. %/
/% $player asks "Do you need me to send you home?" %/
<<dialog $girl3 "Why? Is there a Baba Yaga nearby I need to worry about?">><br>
<<dialog $player "Who knows—I've heard some eerie whispers past midnight… especially at unit 1D, right in front of yours.">><br>
<<dialog $girl3 "(<i>playful shivers</i>) Just keep an ear open in case I see something weird and scream.">><br>
<<dialog $player "Shout my name so I'll know it's you.">><br>
She pecks your cheek, then she cleans up and leaves your apartment.<br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "neighbourhood1" and $passage1 is "NAVIGATE1">>
<<if $act_2 is "">>
<<if $act_3 is "button">>
<<button "Enter Apartment (_has_active_quest_girl:_has_active_quest)" _psg_g3e15>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "else", $choice1 to "yes_back", $background2 to "apartment_hallway">>
<<print _g3e15_back_main_set>>
<</button>>
<</if>>
<</if>>
<<elseif $act_1 is "neighbourhood2" and $passage1 is "NAVIGATE1">>
<<if $act_2 is "girl3">>
<<if $act_3 is "check">>
<<if _g3e15.active is 1>>
<<if _g3e15.route is "buyhouse">>
<<set _has_active_quest_girl to 3, _has_active_quest_event to 15>>
<</if>>
<</if>>
<<elseif $act_3 is "button">>
<<if _g3e15.talk_about_lukas is 1 and _g3e15.whispered_away is 1>>
<br><<button "Enter (_has_active_quest_girl:_has_active_quest_event)" _psg_g3e15>>
<<set $act_1 to "eva_and_lukas_gone", $act_2 to "one", $background2 to "livingroom">>
<<print _g3e15_back_main_set>>
<</button>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<</if>>
<</if>>
<<elseif ($act_1 is "hallway" or $act_1 is "") and $passage1 is "MCHOUSE">>
<<if $act_2 is "">>
<<if $act_3 is "button">>
<<button "Outside (_has_active_quest_girl:_has_active_quest)" _psg_g3e15>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "one_eva_outside", $choice1 to "yes_back", $background2 to "apartment_hallway">>
<<print _g3e15_back_main_set>>
<</button>>
<</if>>
<</if>>
<<elseif $act_1 is "girl3">>
<<if $act_2 is "inbox">>
<<if $act_3 is "pregtalks">>
<<set _curr_p to $girl3.pregdetails.current_pregnancy>>
<<set _phases to _curr_p.phases>>
<<if $act_4 is "need_to_talk">>
<<formatted_date_phone _phases.inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">We need to talk now.</div>
<div class="message left">I'm waiting for you.</div>
<div class="button-container">
<div class="button_1">
<<disable !_time_right or $girl3.pregdetails.current_pregnancy.phases.inform>><<button "Call her to come over" _psg_g3e15>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "called_her", $choice1 to "yes_back", $background2 to "apartment_hallway">>
<<set $passage1 to "MCHOUSE", $back1 to "hallway", $back2 to "">>
<</button>><</disable>>
/%<<button "eva_informs_pregnancy_1" _psg_g3e15>>%/
</div>
</div>
<<elseif $act_4 is "warning_close">>
<<formatted_date_phone _phases.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey, I'm pretty close to giving birth... </div>
<div class="message right">Alright baby, I'll see you soon.</div>
<div class="message left">Okay.<<emote "love">></div>
<<print _set_hasmsg_smthg_to_say>>
<<run setup.setPregPhase($girl3, "warning_close")>>
<<elseif $act_4 is "gave_birth">>
<<formatted_date_phone _phases.gave_birth_inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey, the baby's here. It's a <<BabyNoun $girl3 'boy'>>.</div>
<<print _set_hasmsg_smthg_to_say>>
<<run setup.setPregPhase($girl3, "gave_birth_inform")>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "ask_about_man3">>
<<if $act_2 is "one">>
<<if _g3e15.active is 1>>
<<set $girl3.event.event15.talk_about_lukas to 1>>
<</if>>
<<dialog $player "Have you... talked to $man3.name1 yet?">><br>
<<dialog $girl3 "Yeah. He's not happy.">><br>
<<dialog $player "What did he say?">><br>
<<dialog $girl3 "Oh, nothing... (<i>looks away</i>)">><br>
<<dialog $player "Really? Nothing?">><br>
<<dialog $girl3 "He mentioned something about hiring Gopniks...">><br>
<<dialog $player "Gopniks? What's that?">><br>
<<dialog $girl3 "They're like... guys who hang out in tracksuits and groups. (<i>struggling</i>) You'll know one when you see how they squat.">><br>
<div class="center">
<img src="images/GPG1O/char/general/people/gopniks.webp">
</div><br>
<<dialog $player "That doesn't sound great. Are we safe here? He doesn't know where we are, does he?">><br>
<<dialog $girl3 "No. I didn't tell him it was you. And even if he suspects, $man3.name1's not reckless—he's careful. I don't think he going to risk doing anything stupid.">><br>
<<dialog $player "Alright... I'll take your word for it. You know him better than I do.">><br>
<<dialog $girl3 "Anyway... I'm going back later to pick up my stuff from the house.">><br>
<<button "<<dialog $player \"I can't let you do that. I'll pick them up for you.\">>" _psg_g3e15>><<set $act_2 to "two", $choice1 to "cant">><</button>><br>
<<button "<<dialog $player \"Okay. Just... be careful, alright?\">>" _psg_g3e15>><<set $act_2 to "two", $choice1 to "okay">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "cant">>
<<dialog $girl3 "(<i>chuckles</i>) Why? Afraid he might steal me back?">><br>
<<dialog $player "Of course I am! But seriously, I'm scared he might do something rash.">><br>
<<dialog $girl3 "Okay, but promise me to not fight. I don't want either of you getting hurt.">><br>
<<dialog $player "If anything happens, it'll be self-defense.">><br>
She pouts at you.<br><br>
<<dialog $player "Alright, alright. No fights, I'll just run away.">><br>
<<dialog $girl3 "(<i>smiles</i>) Thank you $player.name1.">><br>
<<button "Go pick up $girl3.name1's stuff at $man3.name1's place" _psg_g3e15>><<if _g3e15.active is 1>><<set $girl3.event.event15.offer_help to 1>><</if>><<set $act_1 to "pick_up_stuff", $act_2 to "one", $choice1 to "you", $background2 to "office">><</button>>
<<elseif $choice1 is "okay">>
<<dialog $girl3 "Don't worry, I'll be quick. He already packed up all my stuff.">><br>
<<dialog $player "You sure you can carry it all yourself?">><br>
<<dialog $girl3 "Yeah, it's just two or three boxes. No big deal.">><br>
<<button "<<dialog $player \"(<i>playful</i>) Don't be out too long, I'll miss you.\">>" _psg_g3e15>><<set $act_1 to "pick_up_stuff", $act_2 to "one", $choice1 to "mistake", $background2 to "apartment_hallway">><<if _g3e15.active is 1>><<set $girl3.event.event15.offer_help to 0>><</if>><</button>><br>
<<button "<<dialog $player \"I'm coming with you. What if there are Gopniks waiting in the house?\">>" _psg_g3e15>><<print _offerhelp_to_1>><<set $act_1 to "pick_up_stuff", $act_2 to "one", $choice1 to "together", $background2 to "office">><<if _g3e15.active is 1>><<set $girl3.event.event15.offer_help to 1>><</if>><</button>><br>
<</if>>
<<elseif $act_2 is "wait">>
<<dialog $player "Have you picked up your stuff from $man3.name1 yet?">><br>
<<dialog $girl3 "No, not yet, why?">><br>
<<button "<<dialog $player \"I changed my mind about it.\">>" _psg_g3e15>><<set $act_2 to "two", $choice1 to "cant">><</button>><br>
<<button "<<dialog $player \"Nothing, just asking. (<i>back</i>)\">>" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "event_conclusion">>
<<if $act_2 is "one">>
<<if _g3e15.active is 1>>
<<run setup.girl3_event_flags_controller("event15", "complete_1")>>
<</if>>
<<if $act_3 is "fight_w_lukas_win">>
<<set $girl3.event.event15.ending to 1>>
This would be the last time you'd see $man3.name1. The humiliation you've caused was too much to endure, so he moved somewhere else. You shouldn't be too worried—he's plenty capable of finding another partner, as long as he doesn't run into anyone else like you.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<clean_used_vars>><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act_3 is "fight_w_lukas_lose">>
<<set $girl3.event.event15.ending to 2>>
*siren sound here (<i>sorry you gotta use your imagination for this one too</i>)<br><br>
It seems you have $man3.name1's blessing—but only after he bashed your head into a pulp. That kind of beating should've caused brain damage, but you were already messed up anyway, so it didn't really matter. All that mattered was that you could still fuck.<br><br>
<<button "Damage reports" _psg_g3e15>><<set $act_1 to "pick_up_stuff", $act_2 to "fight_w_lukas", $act_3 to "lose_2", $background2 to "first_player_room">><</button>>
<<elseif $act_3 is "pick_up_stuff_together">>
<<set $girl3.event.event15.ending to 3>>
This would be the last time you'd see $man3.name1. The humiliation you've caused was too much to endure, so he moved somewhere else. You've successfully gotten $girl3.name1 to become your concubine, more or less. Was it worth it? Only you know.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<clean_used_vars>><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $act_3 is "pick_up_stuff_mistake">>
<<run setup.girl3_event_flags_controller("event15", "ending_4")>>
<<if _g3e15.active is 1>>
<<set $girl3.event.event15.completed to 1>>
/% this had to be called here in case of ending 4, where setup.unlock_girl_setters turns all completed events into -1 in case of it's second args being a -1 %/
<</if>>
And so ends the story of $girl3.name1 and $man3.name1.<br><br>
You had her, but stumbled near the end. You left an opening, enough for them to reconcile—and she ran with $man3.name1.<br><br>
What happens to the pregnancy? No one knows. On the bright side, you still have the key to Unit 1C. So... that's something, if anything.<br><br>
This turn of events shakes you to your core, spiking your cortisol levels through the roof.
(<i><<addstress_2 50>></i>)<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<clean_used_vars>><<set $act to "neighbourhood2", $act2 to
"">><<audio ":playing" stop>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "pick_up_stuff">>
<<if $act_2 is "one">>
<<if $choice1 is "you">>
You arrive at $man3.name1's house. There are no boxes outside, so they're probably still inside.
<<cont append>>
The front door is unlocked. You step in and check the hallway—still nothing. After searching every room, there's only one place left: $man3.name1's office.
<<cont append>>
You slowly open the door.<br><br>
<<cont append>>
<<dialog $man3 "Well, well... look who it is.">><br>
<<dialog $player "Hey $man3.name1. Is $girl3.name1's stuff here? She asked me to pick it up.">><br>
<<dialog $man3 "So you're the one who took her away from me.">><br>
<<dialog $player "(<i>playing dumb</i>) Sorry, what? I have no idea what you're talking about. I'm just here to grab her things.">><br>
<<dialog $man3 "I should've known something was off when she brought you home to meet me. I just didn't think she'd be bold enough to introduce her secret lover to her fiancé.">><br>
<<dialog $player "Lover? Dude, I'm just her classmate. You're tripping. I'm out.">><br>
<<dialog $man3 "YOU DON'T LEAVE UNTIL I SAY SO.">><br>
You keep walking, ignoring him.<br><br>
<<dialog $man3 "YOU BASTARDDDDD!!!!!">><br>
He lunges at you, swinging wildly—before you know it, he's giving you the <i>Gomu Gomu no Gatling (<i>barages of punches</i>)</i>.<br><br>
<<button "Defend yourself" _psg_g3e15>><<set $act_2 to "fight_w_lukas", $act_3 to "one">><</button>>
<</cont>><</cont>><</cont>>
<<elseif $choice1 is "mistake">>
You leave the apartment.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<clean_used_vars>><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $choice1 is "together">>
<<cont append>>
You and $girl3.name1 arrive at $man3.name1's house to collect her things. The front door is unlocked. You step inside and begin searching room by room, but there's no sign of the boxes. Only one room remains: the office.
<<cont append>>
You exchange a look. Without a word, $girl3.name1 steps forward and opens the door to $man3.name1's office.<br><br>
<<cont append>>
<<dialog $man3 "(<i>calm, but clearly agitated</i>) Well, well... The happy couple.">><br>
<<dialog $player "We're just here for her stuff.">><br>
<<dialog $man3 "(<i>ignoring you</i>) $girl3.name1, baby... Tell me what I have to do. Just tell me, and I'll do it.">><br>
<<dialog $girl3 "Nothing... $player.name1 gave me everything I needed. And... (<i>she trails off</i>)...">><br>
<<dialog $man3 "Is that it? What if I outbid him? A house? More money? I'll double whatever he gave. Whatever you want—it's yours. I mean it.">><br>
You glance at $girl3.name1—her expression uncertain, caught between discomfort and disbelief. So you speak up.<br><br>
<<dialog $player "She's not a contract to be outbid.">><br>
<<dialog $man3 "(<i>snaps</i>) Then what is she to you? A trophy? A prize for screwing over someone else's engagement?">><br>
<<dialog $player "If she was happy with you, she wouldn't have come to me. I give her what you couldn't—in more ways than one.">><br>
$man3.name1's face flushes red, jaw clenched. Tension crackles. Voices rise. Before it can boil over, $girl3.name1 steps in between you.<br><br>
<<dialog $girl3 "Stop. Both of you.">><br>
<<dialog $girl3 "I'm pregnant. It's $player.name1's.">><br>
The room falls silent. $man3.name1 just stares, blinking slowly, as if trying to process the words.<br><br>
<<dialog $man3 "(<i>stammering</i>) Y-You're... pregnant? H-How? I thought... I mean, you never let me... you never let me finish inside...">><br>
<<dialog $girl3 "You... You never asked to.">><br>
He takes a step back, the wind knocked out of him. His face hardens, then softens—shoulders sagging. He straightens his posture, but his voice is quiet.<br><br>
<<dialog $man3 "...It's not too late. You could still... end it. Abort. You're not ready to be a mother, $girl3.name1, and I'm still willing to take you back.">><br>
<<dialog $girl3 "(<i>soft, hesitant—too much happening at once</i>) ...">><br>
<<dialog $man3 "Come on. We'll go to that park you liked—the one with the big stone cliffs. Paris too, if you want. Anywhere you want. I swear, just say the word.">><br>
<<dialog $girl3 "No. I'm staying with $player.name1. And I'm keeping the baby.">><br>
You watch the emotion shift behind $man3.name1's eyes—the sharp flash of hope fading into quiet devastation. His gaze lingers on her, as though trying to burn her face into memory. But he says nothing. Just stands there—silent, still, defeated.<br><br>
<<dialog $man3 "...">><br>
<<dialog $player "Come on. Let's get the boxes.">><br>
You gather the boxes stacked in the corner. As you turn to leave, he speaks—one last time, barely above a whisper.<br><br>
<<dialog $man3 "$girl3.name1...">><br>
<<dialog $girl3 "Goodbye, $man3.name1.">><br>
The door closes behind you with a soft click. Neither of you say much on the drive back. Some endings don't need words.<br><br>
<<button "That was the last time you'd see $man3.name1" _psg_g3e15>><<set $act_1 to "event_conclusion", $act_2 to "one", $act_3 to "pick_up_stuff_together">><</button>>
<</cont>><</cont>><</cont>>
<</if>>
<<elseif $act_2 is "fight_w_lukas">>
<<if $act_3 is "one">>
Minigame here, but I didn't actually have the time to make one, sooo... you'll have to use your imagination.<br><br>
<<button "You win" _psg_g3e15>><<set $act_3 to "win">><</button>>
<<button "You lose" _psg_g3e15>><<set $act_3 to "lose">><</button>>
<<elseif $act_3 is "win">>
You've held your ground, dodging and blocking every blow. In the end, $man3.name1 collapses, out of breath and out of fight.<br><br>
<<dialog $player "I'm not sorry, $man3.name1. $girl3.name1 made her choice. You can't force her to stay.">><br>
$man3.name1 is on all fours, trembling, tears hitting the floor.<br><br>
<<dialog $player "She was never yours to begin with. If anything, I just did you a favor.">><br>
<<dialog $man3 "(<i>quietly</i>) How could I not have seen this coming... there were no signs.">><br>
<<dialog $player "There were plenty.">><br>
You walk past him, collecting the boxes stacked near the corner. As you reach the door—<br><br>
<<dialog $man3 "It's only a matter of time before she cheats on you too.">><br>
<<dialog $player "Then I'd deserve it.">><br>
You leave the house, heavy with silence, and make your way back to deliver the boxes to $girl3.name1.<br><br>
<<button "Continue" _psg_g3e15>><<set $act_1 to "event_conclusion", $act_2 to "one", $act_3 to "fight_w_lukas_win">><</button>>
<<elseif $act_3 is "lose">>
You try to defend yourself, but $man3.name1 overpowers you. You're left bruised, dazed, barely conscious as you hear him dialing a number.<br><br>
<<dialog $man3 "Hello, 911? I'd like to report an emergency. An intruder came into my house... Yeah, no danger. I've neutralized him. I just need you to send someone to pick him up.">><br>
<<dialog $player "(<i>weakly</i>) That's... not true. I was leaving...">><br>
<<dialog $man3 "Nobody invited you in.">><br>
<<dialog $player "(<i>labored breathing</i>) $girl3.name1 did...">><br>
He sits on the floor beside you, his fists still shaking. The rage seems to have drained from him—replaced by something colder.<br><br>
<<dialog $man3 "You can have her. Won't be long before she cheats on you too.">><br>
<<dialog $player "(<i>coughing</i>) Probably... but I plan to enjoy every minute before that.">><br>
<<dialog $man3 "(<i>long exhale</i>) You deserve each other then.">><br>
Not long after, the police and an ambulance arrive. You're taken to the hospital. The situation is chalked up to a mutual misunderstanding—no charges filed on either side.<br><br>
<<button "You're in the ambulance" _psg_g3e15>><<set $act_1 to "event_conclusion", $act_2 to "one", $act_3 to "fight_w_lukas_lose", $background2 to "first_player_room">><</button>>
<<elseif $act_3 is "lose_2">>
<<addstress 50>><<addfitness -10>><<addsexskill -10>><<addintelligence -2.5>>
You drift in and out of consciousness. Through the haze, a familiar voice calls your name—soft, steady, and unmistakably hers.<br><br>
<<dialog $girl3 "$player.name1, can you hear me? They finally let me in.">><br>
<<dialog $player "(<i>groggy</i>) $girl3.name1...? What are you doing here?">><br>
<<dialog $girl3 "I'm visiting you... You're at the hospital... Sorry I didn't come earlier.">><br>
<<dialog $player "It's fine, I wasn't even awake anyway.">><br>
<<dialog $girl3 "It was really difficult to get here. At first, they said, \"<i>You're not family or officially related—you can't go in</i>,\" but I waited, then they said they'd call when you were stable enough.">><br>
<<dialog $player "Then I guess that means I'm okay now that you're here.">><br>
<<dialog $girl3 "(<i>chuckles</i>) Yeah, maybe. How do you feel?">><br>
<<dialog $player "Not... great. My head feels like it's about to explode.">><br>
<<dialog $girl3 "Yeah... the nurse said it's a concussion. But you're going to be okay.">><br>
<<dialog $player "A concussion's not so bad, right? I'll be out in a jiffy.">><br>
<<dialog $girl3 "(<i>chuckles</i>) In a jiffy... How did this happen? Were you jumped by the gopniks?">><br>
<<dialog $player "I... don't really remember.">><br>
<<dialog $girl3 "I'm sorry you got hurt. I didn't think $man3.name1 would turn violent. He's never been like that before.">><br>
<<dialog $player "It's alright. I probably had it coming. But... I'm glad you're here.">><br>
She gently takes your hand and presses it to her cheek, letting your fingers trace her skin. It's quiet, intimate, and comforting. She stays like that for a while before the nurses come to escort her out.<br><br>
<<dialog $girl3 "Goodbye, $player.name1.">><br>
<<dialog $player "Bye, love.">><br>
$man3.name1 was a medium-sized guy—but he beat you badly enough to leave you with a concussion, +50 stress points, -10 fitness, -10 in sexual skill, and -2.5 intelligence. You're not sure how long it's been, but you don't care. All you want to do is sleep.<br><br>
<<button "Dream deeply and heal" "prolonged_hospital_stay">><<set $act to "sleep", $act2 to "first_player_room">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "asdfasdfasdf">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eva_and_lukas_gone">>
<<if $act_2 is "one">>
You enter the house. It's empty. No sign of $girl3.name1 or $man3.name1. Nothing of real value remains, just furniture and a few basic utensils. As you turn to leave, you spot an envelope with your name on it, taped to the inside of the door. You didn't notice it when you came in.<br><br>
<<button "Read what it says" _psg_g3e15>><<set $act_2 to "two", $background2 to "">><</button>>
<<elseif $act_2 is "two">>
<<playsound_loop "2025/sad_violin_1.opus">>
It reads<<cont append>>:<br><br>
<<cont append>>
<i>"Sorry, $player.name1. $man3.name1 and I have decided to stay together.</i><<cont append>> <i>We're moving to a new place to start a new life.</i><<cont append>> <i>I hope you can forgive me.</i>"<<cont append>><br><br>
She made her choice, and this time, you're the one left behind.<br><br>
<<button "Continue" _psg_g3e15>><<set $act_1 to "event_conclusion", $act_2 to "one", $act_3 to "pick_up_stuff_mistake">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<set _g3e15_buyhouse_schedule to {
"mon":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"tue":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"wed":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"thu":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"fri":{"8-10": "class1", "12-12": "outside_uni", "13-13":"livingroom", "14-14":"kitchen", "15-16":"bedroom", "17-17":"bathroom", "18-18":"kitchen", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom", "0-6":"bedroom", "7-7":"bathroom"},
"sat":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom", "0-6":"bedroom"},
"sun":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom", "0-6":"bedroom"}
}
>>
<</nobr>><<nobr>>
<<set _psg_g3e7 to "eva_event_7">>
<<set _psg_g3e7_bg to $background2>>
<<if _psg_g3e7_bg is "eva_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e7_bg is "eh2_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $gvar.var7 to 0>>
<<set _g3e15 to $girl3.event.event15>>
<<if _g3e15.completed is 1 and _g3e15.creampie_banned is 1>>
<<set _creampie_banned to true>>
<<else>>
<<set _creampie_banned to false>>
/% this should be false, but it is true for the sake of testing. %/
<</if>>
/% i was thinking of setting a variable to track if the abortion happened or not, but then i realized.
If the abortion didn't happen, you can't see this scene anymore because eva would move to 1C, or the relationship has ended.
Hence, if you're still able to access this and event 15 is completed, then that means you've chosen the abortion route.
%/
<<if $act_1 is "bedroom_sleeping">>
<<set _stop to '<br><<button "Stop" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><</button>>'>>
<<set _triplebutton to '
<<button "Play with her tits" _psg_g3e7>><<set $act_2 to "eight">><</button>>
<<button "Pussy Spread" _psg_g3e7>><<set $act_2 to "nine">><</button>>
<<button "Blowjob" _psg_g3e7>><<set $act_2 to "seven_repeat">><</button>>
<<button "Fuck" _psg_g3e7>>
<<set $act_1 to "bedroom_sleeping_sex", $act_2 to "one">>
<<sex_limit "start">>
<<update_sdet $girl3 "start" "none">>
<</button>>
'>>
<<if $act_2 is "one">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/pulling_blanket.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
As you gently pull the blanket away, you catch a glimpse of $girl3.name1 sleeping topless, wearing only her panties. She hasn't woken up yet.<br><br>
<<button "Play with her pussy" _psg_g3e7>><<set $act_2 to "two", $temp_blowjob_counter to 0>><</button>>
<<print _stop>>
<<elseif $act_2 is "two">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/slid_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
As you slide her shorts down, you get a glimpse of her bare pussy. Your fingers brush against her folds, and you can't help but feel a surge of desire as you touch her.<br><br>
<<button "Get your dick out" _psg_g3e7>><<set $act_2 to "three">><</button>>
<<print _stop>>
<<elseif $act_2 is "three">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/rub_dick_on_butt.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
It didn't take much for you to get aroused. You press your hard cock against $girl3.name1's ass, feeling her smooth skin against your erection. Your excitement grows as your dick brushes against her wet folds.<br><br>
<<if $girl3.event.event4.sexpossible is 2 or $girl3.event.event5.completed is 1>>
<<button "Put it in her mouth" _psg_g3e7>><<set $act_2 to "four">><</button>>
<<else>>
<<disable>>
<<button "Put it in her mouth (must have completed $girl3.name1's event 4 or 5)">><</button>>
<</disable>>
<</if>>
<<print _stop>>
<<elseif $act_2 is "four">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/what_are_you_doing_here.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
You climb on top of $girl3.name1, your cock inches from her face. Just as you're about to get into position, she stirs and turns over, her eyes snapping open as she wakes up to find you hovering above her. A sly smile spreads across her face. <br><br>
<<button "You've woken her up" _psg_g3e7>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $player "Morning $girl3.name1, you up for some morning fun?">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/put_your_dick_away.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
Waking up to your cock in her face might not be the most pleasant morning surprise for her.<br><br>
<<button "Persuade" _psg_g3e7>><<set $act_2 to "six">><</button>>
/% <<button "Eva declined" _psg_g3e7>><<set $act_2 to "eva_declined">><</button>> %/
<<print _stop>>
<<elseif $act_2 is "eva_declined">>
<<dialog $girl3 "No, I want to sleep.">><br>
<<button "Let her sleep" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><</button>>
<<elseif $act_2 is "six">>
<<dialog $player "At least give it a lick...">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/a_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm.
<br><br>
<<button "Blowjob" _psg_g3e7>><<set $act_2 to "seven_repeat">><</button>>
<<print _stop>>
<<elseif $act_2 is "seven">>
<<set $temp_blowjob_counter +=1>>
<<dialog $player "At least give it a lick.">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/a_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm.
<br><br>
<<print _stop>>
<<elseif $act_2 is "seven_repeat">>
<<set $temp_blowjob_counter +=1>>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/where_to_cut.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm. <br><br>
<<if $temp_blowjob_counter is 2>>
<<button "Cum" _psg_g3e7>><<set $act_1 to "bedroom_sleeping_sex", $act_2 to "cum", $choice1 to "outside">><</button>>
<<else>>
<<print _triplebutton>>
<<print _stop>>
<</if>>
<<elseif $act_2 is "eight">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/do-you-like-my-tits.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
After she'd gotten you nice and hard with her mouth, you took a moment to play with her breasts, teasing her nipples and enjoying the feel of her soft skin, before moving on to the main event and focusing your attention on her pussy.<br><br>
<<print _triplebutton>>
<<print _stop>>
<<elseif $act_2 is "nine">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/pussy_spread_longer.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
As $girl3.name1 spreads her legs wide, she uses her hands to gently part her lips, revealing the soft, pink flesh within. The sweet scent of her arousal wafts up, mingling with the sight of her exposed pussy, and it's enough to make your heart skip a beat and your cock throb with anticipation.<br><br>
<<print _triplebutton>>
<<print _stop>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bedroom_sleeping_sex">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "two">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/spooning_3.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "three">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "five">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "cum">>
<<set _girl to $girl3>>
<<set _cleanup_button to '
<<button "Clean up" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><<finish_sex _girl>><<unset $temp_blowjob_counter>><<addlove $girl3 3>><<addbaselust $girl3 3>><<addcorruption $girl3 3>><<addhours 1>><</button>>
'>>
<<playspurt>>
<<if $choice1 is "inside">>
<<special_case_impreg_eva>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/fake_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div><br>
<<if _g3e15.completed is 1>>
Since the unexpected pregnancy, $girl3.name1 watches you closely when things get heated.<br><br>
<<dialog $girl3 "...Did you just cum inside me?">><br>
<<dialog $player "It felt too good... I'm sorry.">><br>
<<dialog $girl3 "(<i>cold</i>) I told you never again. I'm not risking that.">><br>
<<dialog $player "It won't happen again. Promise.">><br>
<<dialog $girl3 "It better not.">><br>
She lets it slide—this time.<br><br>
<<set $girl3.event.event15.creampie_banned to 1>>
<<else>>
<<dialog $player "A-ahh, ohh, baby your pussy is the best.">><br>
<<button "Creampies are the best" _psg_g3e7>><<set $choice1 to "inside_2">><</button>> <br>
<</if>>
<<print _cleanup_button>>
<<elseif $choice1 is "inside_2">>
<<set _impreg2_summon to "girl3">>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_before.webp"><br>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_after.webp"><br>
<<cont append>>
<<dialog $girl3 "What are you looking at down there?">><br>
<<button "<<dialog $player \"My cum dripping out of you.\">>" _psg_g3e7>><<set $choice1 to "inside_3">><</button>><br>
<<button "<<dialog $player \"Nothing.\">>" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><<finish_sex _girl>><</button>>
<</cont>><</cont>><</cont>>
<<elseif $choice1 is "inside_3">>
<<set _impreg2_summon to "girl3">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/did-you-cum-inside-me.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<br>
She's not exactly thrilled that you just busted a nut inside her.<br><br>
<<print _cleanup_button>>
<<else>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div><br>
<<dialog $player "Thank you baby, that was great.">>
<br><<print _cleanup_button>>
<</if>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl3>>
<div class="has_sound">
<<button "Missionary" _psg_g3e7>><<set $act_2 to "one">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" _psg_g3e7>><<set $act_2 to "two">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" _psg_g3e7>><<set $act_2 to "three">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Handjob" _psg_g3e7>><<set $act_2 to "five">><<limitplusupdate _girl "blowjob">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" >>
<<replace #cum_options>>
<<button "Outside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<if _creampie_banned>>
<<disable>><<button "Inside (<i>not allowed</i>)">><</button>><</disable>>
<<else>>
<<button "Inside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</if>>
<</replace>>
<</button>>
<span id="cum_options">
</span>
<</if>>
</div>
<<else>>
<<button "Cum">>
<<replace #cum_options>>
<<button "Outside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<if _creampie_banned>>
<<disable>><<button "Inside (<i>not allowed</i>)">><</button>><</disable>>
<<else>>
<<button "Inside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</if>>
<</replace>>
<</button>>
<span id="cum_options">
</span>
<</if>>
<</if>>/% if isnot cum closer %/
<<elseif $act_1 is "bedroom_sleeping_e15_buyhouse">>
<<set _stop to '<br><<button "Stop">><<backto_current_position>><<set $gvar.var7 to 1>><</button>>'>>
<<set _triplebutton to '
<<button "Play with her tits" _psg_g3e7>><<set $act_2 to "eight">><</button>>
<<button "Pussy Spread" _psg_g3e7>><<set $act_2 to "nine">><</button>>
<<button "Blowjob" _psg_g3e7>><<set $act_2 to "seven_repeat">><</button>>
<<button "Fuck" _psg_g3e7>>
<<set $act_1 to "bedroom_sleeping_sex_e15_buyhouse", $act_2 to "one">>
<<set $metervalue1 to 10, $metervalue2 to 15>>
<</button>>
'>>
<<set _cleanup_button to '
<<button "Clean up">>
<<clean_used_vars>>
<<backto_current_position>>
<<set $gvar.var7 to 1>>
<<finish_sex _girl>>
<<unset $temp_blowjob_counter>>
<<addlove $girl3 3>>
<<addbaselust $girl3 3>>
<<addhours 1>>
<</button>>
'>>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/pulling_blanket.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
As you gently peel the blanket back, you catch a glimpse of $girl3.name1 sleeping topless in just her soft, low-riding shorts. Her pussy lips press subtly against the fabric, barely concealed by the thin material. <br><br>
<<dialog $player "(<i>whispering</i>) $girl3.name1... wake up... I'm horny.">><br>
She stirs slightly at the chill left by the missing blanket, but doesn't wake. Your whispering only seems to draw her deeper into sleep. You let your hand drift lower, exploring more boldly. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/slid_pants.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
You slowly ease her shorts down, revealing her bare pussy. As your fingers graze her folds, a surge of raw desire pulses through you—she's so warm and soft to the touch. <br><br>
<<button "Get your dick out, maybe the smell will wake her up" _psg_g3e7>><<set $act_2 to "three", $temp_blowjob_counter to 0>><</button>>
<<print _stop>>
<<elseif $act_2 is "three">>
<div class="center">
<video id="vid" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/rub_dick_on_butt.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div> <br>
It doesn't take much to get you hard. You press your cock against $girl3.name1's ass, her warm skin smooth beneath you. Each subtle grind sends shivers up your spine, your tip nudging her pussy through the thin barrier of her shorts. <br><br>
<<dialog $player "(<i>whispering</i>) Can you feel me in your dreams, $girl3.name1?">><br>
She doesn't respond. Her breathing stays slow and steady, lost in sleep—while you're throbbing with need, desperate to be inside her. <br><br>
<<button "Keep going until she wakes up" _psg_g3e7>><<set $act_2 to "four">><</button>>
<<print _stop>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/what_are_you_doing_here.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
You climb on top of $girl3.name1, your cock just inches from her face. You casually rub your glans across her nipples, fascinated by the way her body reacts. Her nipples stiffen against your shaft — A subtle shift in her breathing tells you she's starting to wake up.<br><br>
<<dialog $player "(<i>horny</i>) Morning, $girl3.name1... you up for some morning fun?">><br>
A sly smile tugs at her lips. She's clearly used to waking up like this — with you already teasing her before she even opens her eyes. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/put_your_dick_away.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $girl3 "(<i>laughing</i>) Put away your dick.">><br>
Waking up to your cock in her face might not be the gentlest morning greeting — but it's not the first time you've pulled this move, and she's not exactly surprised.<br><br>
<<button "Ask her to give it a lick" _psg_g3e7>><<set $act_2 to "six">><</button>>
<<print _stop>>
<<elseif $act_2 is "six">>
<<set $temp_blowjob_counter +=1>>
<<dialog $player "At least give it a lick...">><br>
<<dialog $girl3 "(<i>a short sigh</i>) Alright... just a lick.">><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/a_lick.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
After a little coaxing, $girl3.name1 leans in and gives your tip a slow lick. She pauses, glancing up at you to gauge your reaction. Another lick — slower this time — and another look, teasing you with her eyes. By the third, she stops pretending to resist. Her tongue starts working in steady rhythm, and it isn't long before she's fully into it, taking you into her mouth with growing hunger. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/where_to_cut.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $girl3 "Mhmm...">><br>
She hums around your shaft, her lips working with practiced ease as she sucks you deeper, eyes fluttering with lust. <br><br>
<<if $temp_blowjob_counter gte 2>>
<<button "Cum" _psg_g3e7>><<set $act_1 to "bedroom_sleeping_sex", $act_2 to "cum", $choice1 to "outside">><</button>>
<<else>>
<<print _triplebutton>>
<</if>>
<<elseif $act_2 is "seven_repeat">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/where_to_cut.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $girl3 "Mhmm...">><br>
$girl3.name1 keeps working your cock with that wickedly talented mouth, edging you over and over. Every time you get close, she pulls back just enough — like it's her way of getting back at you for waking her up with your dick in her face. <br><br>
<<dialog $player "Fuck...">><br>
<<dialog $girl3 "(<i>teasing</i>) Are you going to cum yet?">><br>
<<dialog $player "Oh yes, baby, I want to cum all over your pretty face.">><br>
She finally gives in, dropping the teasing — and with her lips wrapped around you, it only takes seconds before you're pushed over the edge. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/cumshot.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
Her soft hands stroke your cock as you release, thick spurts of cum splashing across her skin — a messy, unmistakable sign of your pleasure peaking. $girl3.name1 ends up covered in it.<br><br>
<<dialog $player "Thank you, baby... that was amazing.">><br>
<<print _cleanup_button>>
<<elseif $act_2 is "eight">>
<video id="vid" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/do-you-like-my-tits.mp4" type="video/mp4">
Your browser does not support the video tag.
</video><br><br>
After she got you nice and hard with her mouth, you took a moment to enjoy her breasts — teasing her nipples and running your hands over her soft, warm skin. Ever since you got her pregnant, $girl3.name1's breasts have become a constant obsession for you, their fullness and shape too mesmerizing to resist. <br><br>
<<dialog $girl3 "Do you like my tits?">><br>
<<dialog $player "That's an understatement, baby. I love them. I think about sucking on them all day.">><br>
<<dialog $girl3 "(<i>playful</i>) Pervert.">><br>
<<print _triplebutton>>
<<elseif $act_2 is "nine">>
<div class="center">
<video id="vid" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/pussy_spread_longer.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
As $girl3.name1 spreads her legs wide, she uses her fingers to gently part her lips, revealing the soft, pink flesh inside. The sweet scent of her arousal drifts up, mixing with the sight of her glistening pussy — enough to make your heart race and your cock ache with need. <br><br>
<<dialog $player "Your pussy is so beautiful, $girl3.name1... especially when you spread it like that.">><br>
<<dialog $girl3 "Mmm, I spread it just for you. Don't keep me waiting.">><br>
<<print _triplebutton>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bedroom_sleeping_sex_e15_buyhouse">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
You press yourself between her legs, hips meeting as your bodies connect. Her warmth surrounds you, and you can see every expression as you move inside her.<br><br>
<<dialog $player "I love watching your face as I fuck you like this.">><br>
<<dialog $girl3 "Mmm... I want you deep, just like that...">><br>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/spooning_3.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
Lying behind her, you slide into her from the side. Her body molds perfectly against yours, every thrust wild and intimate as your arms wrap around her. <br><br>
<<dialog $player "That's it, moan for me $girl3.name1. You feel so good like this… I could stay inside you forever.">><br>
<<dialog $girl3 "(<i>moaning</i>) Don't stop... I'm so close.">><br>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
She's on all fours, presenting herself to you. You grip her hips and sink in from behind, each thrust sending ripples through her body as she moans beneath you.<br><br>
<<dialog $girl3 "(<i>softly</i>) I want to feel you take me completely">><br>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
Her soft fingers wrap around your shaft, stroking you with slow, teasing motions. Her eyes stay locked on yours, reading every twitch of pleasure on your face.<br><br>
<<dialog $player "You really know how to use those hands..">><br>
<<dialog $girl3 "You like that baby? I can feel you throbbing already.">><br>
<<dialog $player "You're amazing $girl3.name1, just keep going.">><br>
<<elseif $act_2 is "cum">>
<<set _girl to $girl3>>
<<set _cleanup_button to '
<<button "Clean up">>
<<set $gvar.var7 to 1>>
<<finish_sex _girl>>
<<unset $temp_blowjob_counter>>
<<addlove $girl3 3>>
<<addbaselust $girl3 3>>
<<addhours 1>>
<<backto_current_position>>
<</button>>
'>>
<<playspurt>>
<<if $choice1 is "inside">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/fake_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<div class="center">
<<special_case_impreg_eva>>
</div>
<<dialog $player "A-ahh, ohh, baby your pussy is the best.">><br>
<<dialog $girl3 "Ahh, mnhmm...">><br>
<<button "Creampies are the best" _psg_g3e7>><<set $choice1 to "inside_2">><</button>> <br>
<<print _cleanup_button>>
<<elseif $choice1 is "inside_2">>
<<set _impreg2_summon to "girl3">>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_before.webp"><br>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_after.webp"><br>
<<cont append>>
<<dialog $girl3 "What are you looking at down there?">><br>
<<button "<<dialog $player \"My cum dripping out of you.\">>" _psg_g3e7>><<set $choice1 to "inside_3">><</button>><br>
<<button "<<dialog $player \"Nothing.\">>" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><<finish_sex _girl>><</button>>
<</cont>><</cont>><</cont>>
<<elseif $choice1 is "inside_3">>
<<set _impreg2_summon to "girl3">>
<div class="has_sound">
<video id="vid" controls autoplay loop>
<source src="images/GPG1O/char/eva/house/bedroom_sleeping/did-you-cum-inside-me.mp4" type="video/mp4">
Your browser does not support the video tag.
</video><br>
</div><br>
<<if setup.getPregPhase($girl3, "looking_for_player")>>
<<dialog $girl3 "You're lucky I'm already pregnant.">><br>
<<dialog $girl3 "If you weren't though, this one might've done the job!">><br>
<<else>>
<<dialog $girl3 "Planning to get me pregnant again?">><br>
<<dialog $player "Hell yeah. Never pulling out, ever.">><br>
<</if>>
<<print _cleanup_button>>
<<else>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div><br>
Her soft hands stroke your cock as you release, thick spurts of cum splashing across her skin — a messy, unmistakable sign of your pleasure peaking. $girl3.name1 ends up covered in it.<br><br>
<<dialog $player "Thank you baby, that was great.">>
<br><<print _cleanup_button>>
<</if>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lte 100>>
<<button "Missionary" _psg_g3e7>><<set $act_2 to "one">><<LP_gains 20>><</button>>
<<button "Spooning" _psg_g3e7>><<set $act_2 to "two">><<LP_gains 20>><</button>>
<<button "Doggy" _psg_g3e7>><<set $act_2 to "three">><<LP_gains 20>><</button>>
<<button "Handjob" _psg_g3e7>><<set $act_2 to "five">><<LP_gains 20 80>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" >><<replace #cum_options>>
<<button "Outside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<button "Inside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>><</button>>
<span id="cum_options">
</span>
<</if>>
<<else>>
<<button "Cum">><<replace #cum_options>>
<<button "Outside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<button "Inside" _psg_g3e7>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>><</button>>
<span id="cum_options">
</span>
<</if>>
</div>
<</if>>/% if isnot cum closer %/
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "eva_event_8">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "office_hangout_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _leave to '
<<button "Leave" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><<finish_sex _girl>><<unset $temp_blowjob_counter>><<set $gvar.var7 to 1>><<addmins 5>><</button>>
'>>
<<if $act_2 is "one">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/hanging_out_office.webp"><br><br>
</div>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Volatile.">><br>
$man3.name1 is busy with his work and couldn't talk with you much. It's probably better to not bother him.<br><br>
<<button "Sit somewhere" $passage1>><<set $act_2 to "two">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/next_to_bf_0.webp"><br><br>
</div>
<<button "Take a sneak peek at $girl3.name1's butt" $passage1>><<set $act_2 to "three">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
As $girl3.name1 leans on the counter while talking to her $man3.name1, you took your chance to observe her butt. Imagining what's underneath those skirts make your dick tingle. It seemed she caught on to your gaze, as she lifted the hem of her skirt, giving you a tantalizing glimpse of her rounded buttocks.<br><br>
<<button "She goes near you" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<cont append>>
With a sly, cheeky smile spreading across her face, she slowly lifted her white top, teasingly revealing the underside of her supple breasts. <<cont append>> Braless and unapologetic, she flashed a glimpse of her curves without exposing her nipples, all while her fiancé sat just a few feet away, completely oblivious.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_2.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
The teasing continued for a few more seconds, building the anticipation, before she finally lifted her top all the way up, revealing her perfectly shaped breasts in all their glory. They looked almost too good to be true, leaving you breathless.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_4.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
After the brief, tantalizing display, she quickly changed into a black top, replacing the white one, and returned to stand beside $man3.name1.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "five">><</button>>
<</cont>><</cont>><</cont>><</cont>>
</div>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/next_to_bf.webp"><br><br>
</div>
<<button "Wait till she comes to you again" $passage1>><<set $act_2 to "six">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix">>
<video id="vid" autoplay loop><source src="images/GPG1O/char/eva/house/office/eva_lip_bite.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<cont append>>
As she returned to her fiancé's side, you waited with bated breath to see if she'd make another move.
<<cont append>>
Moments later, she turned around, her eyes locking onto yours, and took a step closer, her lips curled into a sly smile as she bit them seductively.<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/gestures/lewd_gesture_1.webp"><br><br>
Given the proximity of her fiancé, you responded with a discreet yet unmistakable gesture, one that only she would understand. The message was clear, and the air was electric with anticipation.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_lift_skirt_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The smile on her face grew wider, her eyes sparkling with mischief, as the teasing continued to escalate. She lifted her skirt, and with a slow, sensual motion, began to pull her panties down, revealing her bare, glistening flesh to you. The sight was almost too much to bear.
<<cont append>>With a final, flirtatious glance, she returned to stand beside $man3.name1.<br><br>
<<button "Back" $passage1>><<set $act_2 to "seven">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
</div>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_daring_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<if $girl3.event.event4.sexpossible is 2 or $girl3.event.event5.completed is 1>>
<<button "Get closer" $passage1>><<set $act_2 to "eight">><</button>>
<<button "Call her closer" $passage1>><<set $act_2 to "eight_branch_2">><</button>>
<<else>>
<<disable>>
<<button "Get closer (must complete $girl3.name1's event 4 or 5)" $passage1>><<set $act_2 to "eight">><</button>>
<</disable>>
<<disable>>
<<button "Call her closer (must complete $girl3.name1's event 4 or 5)" $passage1>><<set $act_2 to "eight_branch_2">><</button>>
<</disable>>
<</if>>
<br><<print _leave>>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_daring_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As she stood beside her fiancé, who was completely absorbed in his computer screen, $girl3.name1 began to tantalize you once more, lifting her skirt to flash glimpses of her pantyless pussy. The teasing had reached a fever pitch, and you couldn't resist the urge to get closer. You crawled nearer, your heart racing with anticipation, until you were positioned behind her. <br><br>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/get_behind_eva_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
With a gentle yet deliberate motion, you lifted her skirt, exposing her fully to your gaze. The sight that greeted you was almost too much to bear: her pussy was visibly wet, a testament to her own arousal. In that moment, you were consumed by an overwhelming desire to take her, to claim her as your own, right there and then. The temptation was almost too great to resist.<br><br>
<<button "Risk it all (<i>warning: you could get caught</i>)" $passage1>><<set $act_2 to "nine">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "nine">>
<<playsound_loop "carefully.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
* Goofy music starts playing.<br>
The temptation proved too great, and you succumbed to your desires. With a primal urge driving you, you freed your cock from its confines and guided it into her waiting, wet pussy. The act was reckless, yet irresistible, and you couldn't help but give in to your lust. Her fiancé, inches away, remained completely clueless. <br><br>
<<button "Keep fucking her" $passage1>><<set $act_2 to "ten", $act_3 to "three">><</button>>
<<elseif $act_2 is "ten">>
<div class="video_too_small_fix">>
<<if $act_3 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "two">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
</div>
<<button "Angle 1" $passage1>><<set $act_3 to "one">><</button>>
<<button "Angle 2" $passage1>><<set $act_3 to "two">><</button>>
<<button "Angle 3" $passage1>><<set $act_3 to "three">><</button>>
<br><br>
<<if $act_3 is "one">>
The pleasure was like no other, a sensation that was both exhilarating and terrifying. As you thrust into her, you felt her pussy wrap around you like a vice, her juices dripping down your shaft like honey. Her body seemed to melt into yours, her wetness enveloping you in a warm, sticky embrace. <br><br>
<<elseif $act_3 is "two">>
You couldn't quite put your finger on what made it so intense - was it the way her muscles seemed to grip yours with an extra ferocity, or was it the sheer gravity of the situation, the knowledge that you were taking a risk that could have disastrous consequences? <br><br>
<<else>>
Whatever the reason, the result was the same: a pleasure that was almost overwhelming, a sensation that threatened to consume you whole. Her pussy was a furnace, burning hot and wet, and you were helpless to resist its allure.<br><br>
<</if>>
<<button "Almost there" $passage1>><<set $act_2 to "eleven">><</button>>
<<elseif $act_2 is "eleven">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As the pleasure reached a fever pitch, you felt yourself hurtling towards the edge, stars bursting in your vision. Your thrusts grew more urgent and insistent, but you struggled to maintain control. Your body screamed for release as you teetered on the brink. The world around you melted away, leaving only the sensation of her warm, wet pussy enveloping you.<br><br>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<elseif $act_2 is "cum">>
<<audio ":playing" stop>>
<<playspurt>>
<<addlove $girl3 3>>
<<addcorruption $girl3 3>>
<<addbaselust $girl3 3>>
<<addhours 1>>
<div class="video_too_small_fix">
<video id="vid" autoplay controls loop muted><source src="images/GPG1O/char/eva/cum/facial_office.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As you reached the point of no return, $girl3.name1 swiftly dropped to her knees, positioning herself to receive the full force of your climax. With a final, shuddering thrust, you released a torrent of cum onto her face, coating her skin with a warm, sticky layer of your own DNA. It was a miracle that you'd managed to pull out in time.<br>
<br><<print _leave>>
<<elseif $act_2 is "eight_branch_2">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/calling_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You waited, gesturing to $girl3.name1 to come closer as soon as she turned around. Her eyes sparkled with understanding, and she quickly moved in, her finger pressed to her lips in a silent warning to keep quiet. It was clear that she was ready to indulge in more illicit pleasures, and you were more than happy to oblige. <br><br>
<<button "The illicit pleasures (<i>warning: you can get caught</i>)" $passage1>><<set $act_2 to "eight_branch_3">><</button>>
<br><<button "Stop and leave" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><<finish_sex _girl>><<unset $temp_blowjob_counter>><<set $gvar.var7 to 1>><</button>>
<<elseif $act_2 is "eight_branch_3">>
<<playsound_loop "carefully.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cont append>>
With a sly smile, she unzipped your pants and freed your rock-hard cock,<<cont append>> already glistening with precum.
She lavished attention on your glans, tracing a slow, sensual path from the base of the head to the tip of your cock with her tongue, and then pressed a gentle kiss to the crown, as if savoring a precious gift.<br><br>
<<cont append>>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cont append>>
As she began to suck, the pleasure was almost overwhelming, her mouth a warm, wet haven that seemed to draw every last drop of tension from your body. The sensation was heightened by the view of $man3.name1 was mere feet away, oblivious to the illicit activity unfolding behind him, and the thrill of being caught only added to the excitement.<br><br>
<<button "Sex" $passage1>><<set $act_2 to "eight_branch_4", $act_3 to "one">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "eight_branch_4">>
<div class="video_too_small_fix">>
<<if $act_3 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "two">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
</div>
<<button "One" $passage1>><<set $act_3 to "one">><</button>>
<<button "Two" $passage1>><<set $act_3 to "two">><</button>>
<<button "Three" $passage1>><<set $act_3 to "three">><</button>>
<br><br>
<<if $act_3 is "one">>
The pleasure was like no other, a sensation that was both exhilarating and terrifying. As she rides you, you feel her pussy wrap around you like a vice, her juices dripping down your shaft like honey. Her body seemed to melt into yours, her wetness enveloping you in a warm, sticky embrace. <br><br>
<<elseif $act_3 is "two">>
You couldn't quite put your finger on what made it so intense - was it the way her muscles seemed to grip yours with an extra ferocity, or was it the sheer gravity of the situation, the knowledge that you were taking a risk that could have disastrous consequences? <br><br>
<<else>>
Whatever the reason, the result was the same: a pleasure that was almost overwhelming, a sensation that threatened to consume you whole. Her pussy was a furnace, burning hot and wet, and you were helpless to resist its allure.<br><br>
<</if>>
<<button "Almost there" $passage1>><<set $act_2 to "eight_branch_5">><</button>>
<<elseif $act_2 is "eight_branch_5">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As the pleasure reached a fever pitch, you felt yourself hurtling towards the edge, stars bursting in your vision. As if intuitively sensing your impending climax, $girl3.name1 began to rotate her hips in a slow, sensual circle, expertly milking every last drop of pleasure from your body. Your body screamed for release as you teetered on the brink. The world around you melted away, leaving only the sensation of her warm, wet pussy enveloping you. <br><br>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _background_g3e9 to $background2>>
<<if _background_g3e9 is "" or _background_g3e9 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _background_g3e9 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e9 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e9 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e9 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g3e9 is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<set _passage_g3e9 to "eva_event_9">>
/%<<set $gvar.var7 to 0>>%/
<<set _backbtn_g3e9 to '
<span id="back"><<button "Back" $passage1>><<set $act_1 to "", $act_2 to "", $gvar.var7 to 1>><</button>></span>
'>>
<<set _g3e15 to $girl3.event.event15>>
<<if _g3e15.completed is 1 and _g3e15.creampie_banned is 1>>
<<set _creampie_banned to true>>
<<else>>
<<set _creampie_banned to false>>
/% this should be false, but it is true for the sake of testing. %/
<</if>>
/% i was thinking of setting a variable to track if the abortion happened or not, but then i realized.
If the abortion didn't happen, you can't see this scene anymore because eva would move to 1C, or the relationship has ended.
Hence, if you're still able to access this and event 15 is completed, then that means you've chosen the abortion route.
%/
<<if $act_1 is "start">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_chilling_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You sat on the bed next to $girl3.name1. She's not giving you any attention, too focused on what looks like a mobile slot machine game, the reels spinning as she chases a win.<br><br>
<<button "Touch" _passage_g3e9>><<set $act_2 to "two">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/touch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Gang gang, ass-cream so good!">><br>
<<dialog $girl3 "Hey, hands off!">><br>
Grabbing her butt seems to have gotten her attention, as she playfully tells you to stop.<br><br>
<<button "Panty check" _passage_g3e9>><<set $act_2 to "three">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/reveal_eva_no_panties.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You go for more than just a grab. Your fingers trail to the soft fabric between her thighs, tugging it aside just enough to expose what little it was covering—prompting a stronger reaction from $girl3.name1.<br><br>
<<dialog $girl3 "Hey! $man3.name1 is home.">><br>
<<dialog $player "He is... Oooh no panties?">><br>
<<dialog $girl3 "I'm at home, so it's okay to go commando.">><br>
<<button "Assure her you just want to have a look" _passage_g3e9>><<set $act_2 to "four">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/rubbing_crotch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Come on, you know $man3.name1, he's way too focused with work. He's not going to notice anything.">><br>
<<dialog $girl3 "What if he does?">><br>
<<dialog $player "He won't.">><br>
<<dialog $girl3 "But what if he does?">><br>
<<dialog $player "But he won't.">><br>
You pull her shorts to the side, revealing her bare pussy. She doesn't put any real effort into stopping you despite having voiced her concerns.<br><br>
<<button "Go for more pusseh rub" _passage_g3e9>><<set $act_2 to "five">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_covers_pussy_shorter.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Before you could go further, $girl3.name1 finally stopped you, slapping your hand away.<br><br>
<<dialog $girl3 "Okay that's enough. Go play with someone else's pussy now.">><br>
With a serious face, she adjust her shorts to cover up her tight slit. You know you can push this further.<br><br>
<<dialog $player "Just a little bit more... I promise. (<i>grins playfully</i>) ">><br>
She shoots you an unserious glare before rolling onto her side to keep playing on her phone. You, of course, would take that as a yes.<br><br>
<<button "Continue" _passage_g3e9>><<set $act_2 to "six">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/keep_touching.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As your fingers explore $girl3.name1's pussy, you're struck by the warmth and delicate fragrance that wafts up from her, a potent mix of heat and scent that's uniquely feminine. <br><br>
<<dialog $player "Your pussy is really pretty, $girl3.name1... and this shade of pink (puts finger in her pink insides) is my favorite.">><br>
<<dialog $girl3 "(<i>bites her lips but doesn't say anything</i>) ">><br>
You continue to play with her pink slit, as she starts to let out a moan, and you use your finger to spread her pussy, revealing the bright, inviting pink of her inner folds.<br><br>
<<button "$girl3.name1 has become moist" _passage_g3e9>><<set $act_2 to "seven">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_getting_turned_on.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl3.name1 starts moaning, almost too loudly. You're doing a great job using your fingers to arouse her. As expected, she gets turned on. A few rubs on her tiny hidden spots, and $girl3.name1's already all excited, looking at you with a messed-up expression.<br><br>
<<dialog $player "Do you like that? Should I stop now?">><br>
<<dialog $girl3 "(<i>horny, her nipples visible through her top</i>) No...">><br>
<<dialog $player "(<i>teasing</i>) Is that a <i>\"No, don't stop\" or a \"No, I don't like it?\"</i>">><br>
<<dialog $girl3 "(<i>her hand already on her breast</i>) Just keep going.">><br>
You continue for a bit longer, but as her arousal intensifies, you stop to demand more from her.<br><br>
<<button "Ask to see her tits" _passage_g3e9>><<set $act_2 to "eight">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls muted><source src="images/GPG1O/char/eva/house/bedroom_2/lemme_see_boobs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Lift up your top $girl3.name1, let me see those lovely pair of milkers.">><br>
She entertains you and lifts off her top, showing off her magnificent tits. Your hand is immediately glued to them. The softness is intoxicating. You want more; you want to fuck her now.<br><br>
<<dialog $player "(<i>mischievously</i>) We shouldn't but... Do you wanna fuck?">><br>
<<dialog $girl3 "I knew it would turn out like this. (<i>bites her lower lips</i>)">><br>
Her hand reaches out towards your crotch, tentatively feeling your hard cock through your underwear, ready for some further action. Then she pulls it out of its confines and starts teasing the glans of your cock with her soft, feminine fingers, acting like a handussy.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_getting_turned_on_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "That's it baby, play with my cock that pretty little hand.">><br>
She smirks as she does so.<br><br>
<<button "Blowjob" _passage_g3e9>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/blowjob_pants_on_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As Eva starts sucking your cock, you tell her to stop before you ejaculate too early.<br><br>
<<dialog $player "$girl3.name1, pause. I must put my cock inside you.">><br>
You could've finished with the blowjob, but it's too tempting to pass up fucking her now. You want to feel her from the inside before you cum, to slide your cock into her tight hole.<br><br>
<<if $player.energy gt 0>>
<<button "Get ready for sex" _passage_g3e9>><<set $act_1 to "sex_1", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>><<addenergy -1>><</button>>
<<else>>
<<disable>><<button "Get ready for sex (Not enough energy)">><</button>><</disable>>
<br><<print _backbtn_g3e9>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom">>
<<if $act_2 is "one">>
<<set _impreg2_summon to "girl3">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/show_cum_drip.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You got into the bathroom just as $girl3.name1 did. She just lets you do your thing and watches as your cum begins leaking out of her freshly inseminated pussy.<br><br>
<<print _backbtn_g3e9>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "creampie_reaction">>
<<set _impreg2_summon to "girl3">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_shocked_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl3 "You came inside me!">><br>
<<dialog $player "Sorry, it felt to good. Couldn't stop.">><br>
<<dialog $girl3 "I can't believe you did that. $man3.name1's going to notice if I don't wash this off.">><br>
She doesn't sound too happy about your lack of warning.<br><br>
<<button "Offer an obvious solution" _passage_g3e9>><<set $act_2 to "two">><</button>>
<br><<print _backbtn_g3e9>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_wears_clothes.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Why don't you just say it's <i>his</i> cum, easy right?">><br>
<<dialog $girl3 "No, not easy. He doesn't cum inside of me, ever!">><br>
<<dialog $player "Oh...">><br>
As $girl3.name1 rushes to put on her clothes, she stops momentarily, noticing the cum still oozing out of her. She gives you a look, then parts her pussy lips with her hand, almost as if to say "look what you've done".<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls muted><source src="images/GPG1O/char/eva/house/bedroom_2/your_work.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Catch her in the bathroom, washing off" _passage_g3e9>><<set $act_1 to "bathroom", $act_2 to "one">><</button>>
<br><<print _backbtn_g3e9>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $act_2 is "one">>
<<set _random to random(0,1)>>
<<if _random is 1>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_wiggles_ass_topless.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl3.name1 wiggles her butt as an open invitation for you to plunge your cock into her wet cunt.<br><br>
<<dialog $player "Just you wait, I'll be there in a minute. Just gotta remove my pants first.">><br>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_ready_for_penetration.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Eva sits on top of you, stroking your cock as her crotch presses against yours. She jerks you off for a bit before sliding your hard erection inside her.<br><br>
<<dialog $girl3 "This big cock needs to be punished for being so naughty. You must not move. I'm the one doing the fucking today!">><br>
<<dialog $player "Yes, use me, please.">><br>
<</if>>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_6_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<<elseif $act_2 is "cum">>
<<special_case_impreg_eva>>
<<playspurt>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/unseen_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "(<i>grunts</i>) A-ahh-oohhh... C-cu-cu... Ahhhh">> <br>
You're cumming, but $girl3.name1 doesn't let up, keeping the rhythm going until she's felt the full effect of your release inside her. Then, and only then, does she stop.<br><br>
<<if _g3e15.completed is 1>>
Since the unexpected pregnancy, $girl3.name1 watches you closely when things get heated.<br><br>
<<dialog $girl3 "...Did you just cum inside me?">><br>
<<dialog $player "It felt too good... I'm sorry.">><br>
<<dialog $girl3 "(<i>cold</i>) I told you never again. I’m not risking that.">><br>
<<dialog $player "It won’t happen again. Promise.">><br>
<<dialog $girl3 "It better not.">><br>
She lets it slide—this time.<br><br>
<<set $girl3.event.event15.creampie_banned to 1>>
<<print _backbtn_g3e9>>
<<else>>
<<dialog $girl3 "Oh, what, did you...">><br>
<<button "Continue" _passage_g3e9>>
<<set $act_1 to "creampie_reaction", $act_2 to "one">>
<<if $girl3.event.event9.completed is 0>>
<<set $girl3.event.event9 to {"completed":1, "active":0}>>
<<addcorruption $girl3 10>>
<<addlove $girl3 10>>
<<set $girl3.corruption_level +=1>>
<</if>>
<<addhours 1>>
<</button>>
<</if>>
<<elseif $act_2 is "cum_creampie_banned">>
<<playspurt>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You used to finish inside her—but not anymore. She's quick to pull off now, guiding you to her mouth instead. You came hard, and she swallowed it eagerly, stroking you fast to drain every drop.<br><br>
<<dialog $player "(<i>shuddering</i>) Ahh...">><br>
<<dialog $girl3 "(<i>breathless</i>) Mmm...">><br>
<<print _backbtn_g3e9>>
<</if>>
<br>
<<if _creampie_banned>>
<<set _cum_btn_name to "Warn her that you're about to cum">>
<<else>>
<<set _cum_btn_name to "Cum">>
<</if>>
<<if $act_2 isnot "cum" and $act_2 isnot "cum_creampie_banned">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<button "Ride 1" _passage_g3e9>><<set $act_2 to "sex_1">><<LP_gains 20 -150>><</button>>
<<button "Ride 2" _passage_g3e9>><<set $act_2 to "sex_2">><<LP_gains 20 -150>><</button>>
<<button "Ride 3" _passage_g3e9>><<set $act_2 to "sex_3">><<LP_gains 30 -150>><</button>>
<<if $metervalue2 gte 100>>
<<button _cum_btn_name _passage_g3e9>>
<<finish_sex $girl3>>
<<if _creampie_banned>>
<<set $act_2 to "cum_creampie_banned">>
<<else>>
<<set $act_2 to "cum">>
<</if>>
<</button>>
<</if>>
/%<<button "Veggie-nail" $act4>><<set $act_2 to "sex_2">><</button>>%/
<<else>>
<<button _cum_btn_name _passage_g3e9>>
<<finish_sex $girl3>>
<<if _creampie_banned>>
<<set $act_2 to "cum_creampie_banned">>
<<else>>
<<set $act_2 to "cum">>
<</if>>
<</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "temp0">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "temp1">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "temp2">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _dickname to ($player.name1 + " Jr")>>
<<if $act_1 is "playerwin1">>
<<if $act_2 is "one">>
<<set $girl3.event.event4.player_win1 to 1, $girl3.event.event4.player_win1_count += 1>>
<<dialog $player "Now let me see your tits.">><br>
<<dialog $girl3 "Hmph! Whatever.">><br>
$girl3.name1 proceeds to slowly take off her top, unveiling her fantastic breasts. You stare at them, menacingly. This is the first time you've seen $girl3.name1's tits.<br><br>
<img src="images/GPG1O/char/eva/chess/boobs_show1.webp"><br>
<br><<button "Get a better look" $act4>><<set $act_2 to "takeacloserlook">><</button>>
<<elseif $act_2 is "takeacloserlook">>
<img src="images/GPG1O/char/eva/chess/boobs_show_closer.webp"><br><br>
<<dialog $player "They're so... beautiful. What sizes are they?">><br>
<<dialog $girl3 "Why don't you guess?">><br>
<<dialog $player "Alright, but if I get it right, I get to touch them. They are sized...">><br>
<<button "32A" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<button "32B" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<button "32C" $act4>><<set $act_2 to "titsize_guess_correct">><</button>>
<<button "32D" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<elseif $act_2 is "titsize_guess">>
<<cont append>>
You guessed...
<<cont append>>
Incorrectly.<br><br>
<<cont append>>
<<dialog $girl3 "Booo, you've got it wrong.">><br>
Eva quickly covers herself, shielding her lovely breasts from your hungry gaze. You miss the opportunity to cope a feel.<br><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "titsize_guess_correct">>
<<addbaselust $girl3 2>>
<<cont append>>
You guessed...
<<cont append>>
Correctly. You instantly start fondling $girl3.name1's breasts. They're soft and pliant, perfect for the touch, especially yours.<br><br>
<<cont append>>
<<dialog $girl3 "Eek, how did you know?">><br>
<<dialog $player "Lucky guess. These are really nice.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/boobs_squeeze_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You've taken the liberty to cope a feel before $girl3.name1 gives her express permission, spending a short 5 seconds admiring and playing with her beautiful and femininely shaped breasts.<br><br>
<<dialog $girl3 "Ok that's enough.">><br>
She puts away her tatas.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin2">>
<<set $girl3.event.event4.player_win2 to 1, $girl3.event.event4.player_win2_count += 1>>
<<if $act_2 is "one">>
<<dialog $player "How about you let me see your pussy this time?">><br>
Without even questioning your order, $girl3.name1 began stripping away her clothes until only her panties were left to cover her silky smooth skin. <br><br>
<<dialog $girl3 "You must be cheating, how are you beating me so easily?">><br>
<<dialog $player "Just accept it $girl3.name1, you lost.">><br>
She reluctantly removes the last piece of her clothes, before she lies down, exposing her intimate area to you. A hint of annoyance is apparent on her face, but you can't miss the spark of excitement, too.<br><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $player "They're so beautiful. $girl3.partner likes them shaved huh?">><br>
You couldn't help but admire the way $girl3.name1's body looked, from her soft curves to the intoxicating scent she radiated. Each time you blew a warm breath near her exposed pussy, she'd shudder just a little. Your desire grows, and so does hers.<br><br>
<<dialog $girl3 "Ok that's enough.">><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin3">>
<<set $girl3.event.event4.player_win3 to 1>>
<<if $act_2 is "one">>
<<dialog $player "How about you... suck my dick this time?">><br>
<<dialog $girl3 "No way, that wasn't part of the bet.">><br>
<<dialog $player "Bailing out, are we? That's okay, I knew you couldn't match my fire, $girl3.name1. (<i>imitating chicken sound here</i>)">><br>
<<dialog $girl3 "<i>Hah!</i> I'm not a chicken.">><br>
<<dialog $player "Well, why don't you prove it then?">>
<br><<button "$girl3.name1 gets on her knees" $act4>><<set $act_2 to "one_fix_1">><</button>><br>
<<elseif $act_2 is "one_fix_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As she knelt before you, she unzipped your pants and pulled out your stiff cock. You could see her eyes lit up as she gauges your size and hardness.<br><br>
<<dialog $player "Any uh... thoughts?">><br>
<<dialog $girl3 "It's really small. (<i>smile</i>)">><br>
<<dialog $player "Hah!">>
<br><<button "Continue" $act4>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<dialog $player "You're quite good at this $girl3.name1. You must've sucked lots of cocks.">><br>
<<dialog $girl3 "No, I haven't. *<i>takes your cock in her mouth</i>*. I’m jus’ talen’ed at this. ( I'm just talented at this.)">><br>
Indeed she was, as you could feel your impending explosion getting near with every moment. <br><br>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<dialog $player "Oh oh, oh yeah. I-I-I-I'm... CUMMING!!!!!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<dialog $girl3 "Ahhh... I told you I'm not a chicken.">><br>
<<dialog $player "Ahhh, phuckkkk.... *<i>thinks about chicken, climax ruined.</i>*">><br>
<img src="images/GPG1O/char/general/sexychicken.webp"><br><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin4">>
<<set $girl3.event.event4.player_win4 to 1>>
<<if $act_2 is "one">>
<<dialog $player "I think you should let me lick your clean shaven pussy this time.">><br>
<<dialog $girl3 "Why? Don't you want me to suck you off instead?">><br>
<<dialog $player "I just want to see how you taste. I've been wondering if you taste as good as you look.">><br>
$girl3.name1 bit her bottom lip, nervously spreading her legs. Once again, she exposed her smooth, hairless pussy to your gaze.<br><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $player "I hope you've been eating lots of pineapples $girl3.name1.">><br>
<<button "Start licking, sensually" $act4>><<set $act_2 to "lickpussy_fix_1">><</button>>
<<elseif $act_2 is "lickpussy_fix_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You started by trailing your tongue from the base of $girl3.name1's pussy to the very top, savoring her taste. Her body jerked in response, her muscles tensing as you lavished her with your skilled tongue. <br><br>
<<dialog $girl3 "Ahhhh...">><br>
<<button "Lickly licky" $act4>><<set $act_2 to "lickpussy">><</button>>
<<elseif $act_2 is "lickpussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The headier her scent grew, the more she seemed to crave your touch, her arousal becoming undeniable. Her hips started to buck gently, unconsciously moving to your rhythm. <br><br>
<<dialog $player "God, you taste amazing $girl3.name1.">><br>
<<dialog $girl3 "Ohhh... not bad, ah... at all, $player.name1.">><br>
<<button "Finish up" $act4>><<set $act_2 to "lickpussy2">><</button>>
<<elseif $act_2 is "lickpussy2">>
<img src="images/GPG1O/char/eva/chess/cunnilingus1_3.webp"><br><br>
<<dialog $girl3 "So? How'd you like my taste?">><br>
<<dialog $player "I love it. Baby, you're the sexiest girl I've ever put my mouth on. I'll gladly eat you out again next time...">><br>
$girl3.name1's lips curl into a slow, seductive smile at your compliment. You finish up, with pussy juices all over your face.<br><br>
<<dialog $girl3 "We'll see if there is a next time.">><br>
<<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin5">>
<<if $act_2 is "one">>
<<set $girl3.event.event4.player_win5 to 1, $girl3.event.event4.player_win5_count +=1>>
<<if $girl3.event.event4.player_win5_count is 1>>
<<dialog $player "Eva, I am dying to be connected to you. Can I put my dick in you?">><br>
<<dialog $girl3 "No, we can't... that's going too far. ">><br>
<<dialog $player "You didn't complain when I licked your pussy though.">><br>
<<dialog $girl3 "That's different. You know I have $girl3.partner. This is on another level of betrayal... ">><br>
<<button "Use your brain and find a shitty excuse" $act4>><<set $act_2 to "gettingprepared_fix_1">><</button>>
<<else>>
<<dialog $player "Spread your legs wide $girl3.name1.">><br>
<<dialog $girl3 "You want to put your cock in my pussy again?">><br>
<<dialog $player "Yeah, just like that last time.">><br>
<<button "Tip shenanigan" $act4>><<set $act_2 to "gettingprepared">><</button>>
<</if>>
<<elseif $act_2 is "gettingprepared_fix_1">>
<<dialog $player "Come on, it's just a bet. It's not like we're actually fucking. I'm just putting my dick in you to see how you feel. I promise I won't even move much!">><br>
SMH, the shit that I write sometimes... Anyway, the look on $girl3.name1's face says otherwise. She is actually thinking about it. The stupid excuse that you used is... working?<br><br>
<<dialog $girl3 "I... don't know about this.">><br>
<<dialog $player "It's just a bet. Like, it's not your fault you lost a bet, right?">><br>
<<dialog $girl3 "(<i>after a lingering pause</i>) Ok, but make sure you don't go too deep.">><br>
<<dialog $player "I see... alright then, just the tip it is.">><br>
<<button "Yeah, just the tip, totally" $act4>><<set $act_2 to "gettingprepared">><</button>>
<<elseif $act_2 is "gettingprepared">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/getting_ready.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl3.event.event4.player_win5_count is 1>>
You aligned your throbbing cock with $girl3.name1's pussy, the wet heat enveloping you as you gently rubbed against her outer lips. The softness and slickness of her folds made your cock twitch, yearning for full entry. <br><br>
<<button "Put the tip of your cock into $girl3.name1's pussy" $act4>><<set $act2 to "playerwin5_justthetip", $act_2 to "one">><</button>><br>
<<else>>
As you rubbed your throbbing cock against Eva's slick, wet folds, the friction sent a shiver of pleasure through you. The anticipation rises, as you couldn't help but remember how delightful it was to hear her sweet moans even when it wasn't a full penetration.<br><br>
<<button "Wet your dick" $act4>><<set $act2 to "playerwin5_justthetip_repeatable", $act_2 to "one">>
<<set $girl3.event.event4.player_win5_count +=1>>
<</button>><br>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin6_final">>
<<audio ":playing" stop>>
<<if $act_2 is "one">>
<<if $girl3.event.event4.player_win5 is 1>>
<<if $girl3.event.event4.sexpossible is 1>>
<<if $girl3.corruption_level lt 2>>
<<set $girl3.corruption_level to 2, $girl3.corruption +=2.5, $girl3.base_lust +=2.5>>
<</if>>
<</if>>
<<set $girl3.event.event4.player_win5 to 2, $girl3.event.event4.sexpossible to 2>>
<<dialog $player "Sex?">><br>
<<dialog $girl3 "What? No! That's cheating.">><br>
<<dialog $player "But... we already fucked? ">><br>
<<dialog $girl3 "No we haven't.">><br>
<<dialog $player "I'm pretty sure we have.">><br>
<<dialog $girl3 "That doesn't count.">><br>
<<dialog $player "Of course it does.">><br>
<<dialog $girl3 "...">><br>
<<dialog $player "...">><br>
...<br><br>
<<dialog $girl3 "Fine, but it's not sex, it's your reward for winning.">><br>
<<dialog $player "Well then. I'm here to claim my prize.">><br>
<<else>>
<<dialog $player "Hello, I’m here to claim my prize. I believe I’m entitled to *<i>pretends to check note</i>* your pussy.">><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<</if>>
<<button "Claim the prize, it's all yours" $act4>><<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<</button>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin1">>
<<set $girl3.event.event4.eva_win1 to 1>>
<<if $act_2 is "one">>
<<addbaselust $girl3 1>>
<<dialog $girl3 "I want to see your dick. Show it to me.">><br>
<<dialog $player "Oh no, not my dick, nooo...">><br>
Feigning concern, you move closer to $girl3.name1 as she begins unzipping your pants. She gently pulls out your cock, freeing it from the shackles that are your underwear. Her eyes lit up as she gauged your size and hardness.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Looking at it so closely... you're quite big $player.name1, but do you know how to use it?">><br>
<<dialog $player "Well, there's only one way to find out.">><br>
<<dialog $girl3 "(<i>mischievous smile</i>) Hmmm.">><br>
$girl3.name1 gives you a flirtatious glance before starting to stroke your hard cock. Your pleasure built as her soft fingers enveloped your shaft and head.
Just when you neared release, she suddenly stopped, leaving you blueballed. + 2.5 stress from being denied a finish.<br><br>
<<addstress 2.5>>
<span id="back"><<button "Finish up" $act4>><<set $act2 to "conclude_game">><</button>></span><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin2">>
<<set $girl3.event.event4.eva_win2 to 1>>
<<if $act_2 is "one">>
<<dialog $girl3 "I want to see your dick again.">><br>
<<dialog $player "Oh no, again?">><br>
Feigning concern, you move closer to $girl3.name1 as she begins unzipping your pants. She gently pulls out your cock, freeing it from the shackles that are your underwear. Her eyes lit up as she gauged your size and hardness.<br><br>
<<dialog $girl3 "What's his name?">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I haven't given it any thought. For now, you can call him _dickname.">><br>
<<dialog $girl3 "(<i>stroking your cock</i>) Ah, _dickname is starting to wake up.">><br>
<<dialog $player "How very typical of _dickname, getting erect when someone touches him.">><br>
<<button "Continue" $act4>><<set $act_2 to "suck">><</button>><br>
<<elseif $act_2 is "suck">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 leaned forward and took the tip of your slightly throbbing cock into her warm, wet mouth. Her tongue flicked playfully over the head, drawing pre-cum while she bobbed her head ever so slightly, teasing you mercilessly.<br><br>
<<dialog $girl3 "He's really hard now.">><br>
<<dialog $player "Ah ahh...">><br>
She strokes your saliva-covered cock a couple more times. Just when you neared release, she suddenly stopped, leaving you blueballed. + 4 stress from being teased and denied a happy ending.<br><br>
<<dialog $girl3 "Okay, I've seen enough.">><br>
<<addstress 4>> <<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin3">>
<<add_lust $girl3>>
<<set $girl3.event.event4.eva_win3 to 1>>
<<if $act_2 is "one">>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "I want you to lick my pussy. $player.name1. I've been sweating all day, so I need you to make sure I'm thoroughly clean down there.">><br>
<<dialog $player "What an awful punishment! I have no choice but to do it.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<<addbaselust $girl3 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. This went on for 10 minutes.<br><br>
<<dialog $girl3 "Mhmm, good job $player.name1. That's good enough.">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin4">>
<<add_lust $girl3>>
<<set $girl3.event.event4.eva_win4 to 1>>
<<if $act_2 is "one">>
<<set _lickmypussyvar to ["Come here, I need your tongue on my pussy again.","Lick my pussy like you're tasting ice cream. Don't hold back.","Eat me out, I want to feel you all over my clit.","Suck and lick my pussy until I cum on your face.","Make me scream with your mouth $player.name1."]>>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "<<= _lickmypussyvar.random()>>">><br>
<<dialog $player "Yes, ma'am.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy3">><</button>>
<<elseif $act_2 is "lick_pussy3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/in_pleasure_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Finish up" $act4>><<set $act_2 to "lick_pussy4">><</button>>
<<elseif $act_2 is "lick_pussy4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Did you enjoy that as much as I did $player.name1?">><br>
<<dialog $player "I sure did. ">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin5_repeatable">>
<<add_lust $girl3>>
<<if $act_2 is "one">>
<<set _lickmypussyvar to ["Come here, I need your tongue on my pussy again.","Lick my pussy like you're tasting ice cream. Don't hold back.","Eat me out, I want to feel you all over my clit.","Suck and lick my pussy until I cum on your face.","Make me scream with your mouth $player.name1."]>>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "<<= _lickmypussyvar.random()>>">><br>
<<dialog $player "Don't mind if I do.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy3">><</button>>
<<elseif $act_2 is "lick_pussy3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/in_pleasure_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Keep licking" $act4>><<set $act_2 to "lick_pussy4">><</button>>
<<button "Fuck" $act4>><<set $act_2 to "getting_fuck_ready">><</button>>
<<elseif $act_2 is "lick_pussy4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Mnmm, that's good enough $player.name1. Did you enjoy that as much as I did $player.name1?">><br>
<<dialog $player "I did. I could eat you out all day.">><br>
<<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif $act_2 is "getting_fuck_ready">>
<<dialog $player "My tongue's getting a little bit tired, $girl3.name1. You don't mind if I use _dickname over here, right?">><br>
<<dialog $girl3 "(<i>moaningly</i>) But this was supposed to be my prize...">><br>
<<dialog $player "You can consider this, a bonus gift *<i>positions dick on her already wet pussy</i>.*">><br>
<<dialog $girl3 "(<i>gasp excitedly</i>) Ah...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/getting_ready.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Steal her prize" $act4>><<set $act2 to "sex_repeatable_2", $act_2 to "insertion1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0 }>>
<</button>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "eva_win_not_horny">>
<<set _evareward to 50>>
<<dialog $girl3 "I can't think of any suitable punishment right now. So, cough up the money, $player.name1.">><br>
<<if $player.cash lt _evareward>>/*Not enough money.*/
<img src="images/GPG1O/char/general/empty_wallet.webp"><br><br>
You open your wallet only to find old worn out receipts, and not enough cash.<br><br>
<<dialog $player "Oooh... I'm actually kinda short on cash right now.">><br>
<<dialog $girl3 "(<i>annoyed</i>) I won nothing? Eugh.">><br>
<<set _angerpenalty to $girl3.personality.angerpenalty>>
She's mad at you for not honoring your betting agreements. (- <<print _angerpenalty>> love, - _angerpenalty lust)<br><br>
<<set $girl3.love -= _angerpenalty, $girl3.base_lust -=_angerpenalty>>
<<else>>/*player has enough money*/
<img src="images/GPG1O/char/general/receive_money.webp"><br><br>
<<dialog $player "I'll get you next time.">><br>
You pay _evareward bucks to $girl3.name1.<br><br>
<<set $player.cash -= _evareward>>
<</if>>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif $act_1 is "conclude_game">>
<<audio ":playing" stop>>
<<addlove $girl3 1>>
<<if $act3 is "evawon">>
<<dialog $player "That was fun, let's hang out more.">><br>
<<dialog $girl3 "Yeah, next time!">><br>
<<elseif $act3 is "playerwon">>
<<dialog $player "That was fun, let's hang out more.">><br>
<<dialog $girl3 "It would've been more fun if I won.">><br>
<<else>>/*if straight to sex*/
<<dialog $player "That was fun.">><br>
<<set _evalove to $player.sexskill>>/*this should be _playersexskill but this is a reuse code and im too lazy to change it*/
<<if _evalove lte 25>>
<<dialog $girl3 "Hmm, it's not bad.">><br>
<<elseif _evalove gt 25 and _evalove lte 50>>
<<dialog $girl3 "It was.">><br>
<<elseif _evalove gt 50 and _evalove lte 75>>
<<dialog $girl3 "You're fun...">><br>
<<else>>
<<dialog $girl3 "You make me feel funny.">><br>
<</if>>
<</if>>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
/*$act_1 AND $act_2 (WILL BE DELETED)<br>*/
<<if $act_1 is "makeout_2">>
<<if $act_2 is "one">>
<<if $girl3.event.event4.sexpossible is 2>>
<<add_lust $girl3>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/kiss.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<include "eva_event_12">>
<br><<button "Finish up" $act4>><<set $act2 to "finish_hangout">><</button>><br>
<<else>>
<<if $player.fitness lte 25 and $girl3.love lte 25 and $girl3.lust lte 25>>
<<dialog $girl3 "Actually, no, ew, let's stop.">><br>
<<dialog $player "Oh, um, sure...">>
<<else>>
<<dialog $girl3 "Let's stop this here.">><br>
<<dialog $player "Oh, yeah, okay.">>
<</if>>
<br><span id="back"><<button "Finish up" $act4>><<set $act2 to "finish_hangout">><</button>></span><br>
<</if>>
<<else>>
OOPsd73493d90)(Ase34jl<br><br>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<else>>
09830df-0-sd09a34zlLLLFLdas<br><br>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _psg_ehns to "eva_house_nonsexevents">>
<<set _psg_ehns_bg to $background2>>
<<if _psg_ehns_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_ehns_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_ehns_bg is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _temphour to $gameDate.getHours(), _tempdate to $gameDate.getDate()>>
<<set _g3_loc to $girl3.location>>
<<set _g3_present to (_g3_loc is "livingroom" or _g3_loc is "bedroom" or _g3_loc is "kitchen" or _g3_loc is "bathroom" or _g3_loc is "nursery" or _g3_loc is "office")>>
<<if $act_1 is "knock_bathroom_door">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "lukas">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
You knocked on the door.<br><br>
<<dialog $man3 "(<i>shouting</i>) Who is it!">><br>
<<dialog $player "Oh sorry.">><br>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>></span>
<<elseif $act_2 is "eva">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
You knocked on the door.<br><br>
<<dialog $girl3 "(<i>shouting</i>) Who is it!">><br>
<<dialog $player "Oh sorry.">><br>
<<disable>><<button "Ask to come in">><</button>><</disable>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "house_activity">>
<<if $act_2 is "watch_tv">>
<<if $act_3 is "one">>
You and $girl3.name1 sat on the sofa, comfy,
<<cont append>>
as you watched the TV together. It was some over-the-top drama called Heart Street — all breakups, betrayals, and people yelling in kitchens.<br><br>
<<cont append>>
<<dialog $player "Oh here comes the funny part, he's going to—">><br>
<<dialog $girl3 "Shhh, $player.name1, no spoilers.">><br>
<<cont append>>
<<dialog $player "Oops, sorry.">><br>
You two kept watching. Then a character $girl3.name1 hates walks in and does something awful — classic Heart Street drama.<br><br>
<<cont append>>
<<dialog $girl3 "Oh no... This... bitch! I can't believe she said that to her.">><br>
<<dialog $player "Oh don't worry, she loses at the end.">><br>
<<dialog $girl3 "(<i>gasp</i>) $player.name1! You spoiled it! (<i>cutely angry</i>)">><br>
<<dialog $player "Just kidding, she totally lives. Happily ever after.">><br>
You kept watching. Every time you tried to explain something, $girl3.name1 would give you a look, then cover your mouth with her hand like a censor bar. It became a game — one you were losing. (<i>
+$girl3.name1 love, <<addstress_2 -1.5>>, +30 minutes</i>)<br><br>
<<addlove $girl3 1.5>>
<<addmins 30>>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "breakfast_w_eva">>
<<if $act_3 is "one">>
<<addmins 25>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_makes_food_for_player.webp">
</div><br>
She hands you a warm bowl of food she made just for you.<br><br>
<<dialog $girl3 "I used my special recipe, just for you.">><br>
<<dialog $player "Thanks, babydoll. This looks really good.">><br>
She shrugs like it's no big deal, but you can tell she put care into it. Even something this simple feels special when it comes from her. You both eat together. (<i><<addstress_2 -1.5>></i>)<br><br>
<<button "Finish eating">><<backto_current_position>><</button>>
<<button "Watch her eat" _psg_ehns>><<set $act_3 to "two">><</button>>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_eats_strawberry.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 moans softly as she eats, clearly enjoying herself. The kind of over-the-top reaction that's either funny or a little ridiculous—no in-between.<br><br>
<<dialog $girl3 "(<i>enjoying her food</i>) Mmmmm… mmm… oooh… mmmmmm…">><br>
<<dialog $player "(<i>grinning</i>) I'll have what she's having.">><br>
She pauses mid-bite and blinks at you, totally lost.<br><br>
<<dialog $girl3 "What?">><br>
<<dialog $player "Nothing. Just a line from an old movie.">><br>
She tilts her head, curious now, and starts asking questions. One thing leads to another, and soon you're chatting about movies while finishing your breakfast side by side.<br><br>
<span id="back">
<<button "Back">>
<<backto_current_position>>
<</button>>
</span>
<</if>>
<<elseif $act_2 is "dinner_w_eva">>
<<set $gameDate.setHours(21), $gameDate.setMinutes(0)>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_kitchen.webp">
</div><br>
The soft sound of chopping and the sizzle from the pan fill the air with warmth and the smell of home.
You talk casually while she finishes cooking. Before long, you're both seated and eating together.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/general/food/food_1.webp">
</div><br>
<<dialog $player "This is amazing.">><br>
<<dialog $girl3 "(<i>playful</i>) You sure? Not just saying that to make me happy?">><br>
<<dialog $player "No way. You nailed it.">><br>
Afterwards, you help wash the dishes together. (<i><<addstress_2 -1.5>></i>)
<br><br>
<<button "Finish eating">><<backto_current_position>><</button>>
<<elseif $act_2 is "watch_tv_alone">>
<<addstress 0.5>>
<<addmins -25>>
<<addenergy -0.5>>
<<watch_tv>>
<br><span id="back"><<button "Back">><<clean_used_vars>><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "wake_up_next_to_eva">>
<<if $act_2 is "one">>
<<addstress -1>>
<<if _temphour lte 6>>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/eva/house/event12/eva_sleep_next_to_you.webp">
</div><br>
You wake up to $girl3.name1's peaceful face, her breath slow and steady in sleep. For a moment, you simply watch, taking in the quiet intimacy of the morning.<br><br>
<<button "Wait for her to wake up" _psg_ehns>>
<<set $act_2 to "two", $choice1 to "first">>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
<</button>>
<<button "Get up from bed">><<backto_current_position>><</button>>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/eva_straigtens_hair.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You wake up to $girl3.name1 sitting beside you, quietly fixing her hair. She glances down, already awake before you.<br><br>
<<dialog $girl3 "Morning.">><br>
<<button "Morning salutations" _psg_ehns>><<set $act_2 to "two", $choice1 to "last">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<<dialog $player "Morning...">><br>
<<if $choice1 is "first">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/eva_wakes_up.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
<<if $choice1 is "first">>
<<dialog $girl3 "Morning... (<i>looking softly at you, still a little hazy</i>) How was your sleep?">><br>
<<dialog $player "Amazing. You look like you had a great sleep too.">><br>
<<else>>
<<dialog $girl3 "How was your sleep? Did you dream anything interesting?">><br>
<<dialog $player "I don't know... I always forget. You?">><br>
<</if>>
You admire her freshly woken face—soft, relaxed, and real. You could get used to waking up like this.<br><br>
<<dialog $girl3 "I did. I feel so well rested.">><br>
<<if $choice1 is "last">>
She pauses, then slides back down beside you. Her body relaxes into yours, and for a while, you just lay there in calm silence, soaking in the warmth of the moment.<br><br>
<</if>>
You chat briefly about the day ahead—nothing serious, just light plans and small jokes—before finally deciding it's time to get moving.<br><br>
<<button "Get morning blowjob" "eva_house_sexevents">><<set $act_1 to "house_sex_activity", $act_2 to "after_wakeup_morning_blowjob_1", $act_3 to "one">><</button>>
<br><span id="back"><<button "Back">><<backto_current_position>><<addmins 60>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "nap_woken_by_eva">>
<<if $act_2 is "one">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
You take a quick nap, not long enough to dream about anyone.<br><br>
<<addenergy 1>>
<<addmins 60>>
<<if (_temphour gte 12 and _temphour lt 17) and _g3_present and $girl3.var.var8 isnot _tempdate>>
<span id="back"><<button "You are woken up" _psg_ehns>><<set $act_2 to "two">><</button>> </span>
<<else>>
<span id="back"><<button "Wake up">><<backto_current_position>><</button>> </span>
<</if>>
</div>
<<elseif $act_2 is "two">>
<<set $girl3.var.var8 to _tempdate>>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/good_morning.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You wake up to find $girl3.name1 lying on top of you, her face resting right over your crotch. Her soft fingers gently trace the shape of your erection through the fabric of your underwear.<br><br>
<<dialog $girl3 "Good morning.">><br>
She leans in and presses a soft kiss onto your bulge.<br><br>
<<dialog $player "Morning...? <<emote 'just_woke_up' 'gif'>> (<i>brainfogged</i>)">><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_feels_up_players_cock.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "What did you dream about?">><br>
She asks, her hand still teasing, her lips leaving soft kisses along your covered shaft. Her tongue flicks playfully over the fabric at your tip, coaxing an involuntary twitch from your cock.<br><br>
<<dialog $player "I can't remember. It's... oh... hard to remember...">><br>
$girl3.name1 leans in closer, her cheek brushing against your length, separated from her warmth by nothing but the thin cotton of your underwear.<br><br>
<<button "Let her continue" _psg_ehns>><<set $act_2 to "four">><</button>>
<<button "Ask her to stop" _psg_ehns>><<set $act_2 to "stop">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/i-want-to-see-him.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
With slow, deliberate movements, she pulls down your underwear, revealing your throbbing shaft. Her warm breath grazes the tip before her tongue glides along your length, sending a shiver up your spine. When she reaches your glans, she gives it a gentle flick, then a soft lick, her eyes always on yours, clearly in the mood for some light teasing.<br><br>
<<dialog $player "W-woah...">><br>
<<dialog $girl3 "(<i>smiles</i>)">><br>
<<button "Continue" _psg_ehns>><<set $act_2 to "six">><</button>>
<<button "Watch it in slow motion" _psg_ehns>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/slowmo_4x_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
With slow, deliberate movements, she pulls down your underwear, revealing your throbbing shaft. Her warm breath grazes the tip before her tongue glides along your length, sending a shiver up your spine. When she reaches your glans, she gives it a gentle flick, then a soft lick, her eyes always on yours, clearly in the mood for some light teasing.<br><br>
<<dialog $player "W-woah...">><br>
<<dialog $girl3 "(<i>smiles</i>)">><br>
<<button "Continue" _psg_ehns>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_lightly_touches_cock_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "It's so hard... (<i>squeezes your balls</i>) and so full... full with your babyjuice.">><br>
<<dialog $player "Ah...">><br>
Her touch grows bolder now, shifting from soft caresses to firmer strokes. Each movement sends sparks through your core, her fingers exploring every inch with eager curiosity.<br><br>
<<dialog $girl3 "I should drain you... before you make me pregnant again.">><br>
<<dialog $player "Mhmm, you can certainly try.">><br>
<<button "Continue" _psg_ehns>>
<<set $act_2 to "seven", $act_3 to "one", $metervalue1 to 0, $metervalue2 to 10>>
<<set $g3e12_arr_2 to [0,0,0,0,0]>>
<</button>>
<<elseif $act_2 is "seven">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_cock_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_3 is "five">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_licks_balls.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<</if>>
<<disable $g3e12_arr_2[0] is 1 or $metervalue2 gte 100>>
<<button "One" _psg_ehns>><<set $act_3 to "one">><<LP_gains 20>><<set $g3e12_arr_2[0] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[1] is 1 or $metervalue2 gte 100>>
<<button "Two" _psg_ehns>><<set $act_3 to "two">><<LP_gains 20>><<set $g3e12_arr_2[1] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[2] is 1 or $metervalue2 gte 100>>
<<button "Three" _psg_ehns>><<set $act_3 to "three">><<LP_gains 20>><<set $g3e12_arr_2[2] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[3] is 1 or $metervalue2 gte 100>>
<<button "Four" _psg_ehns>><<set $act_3 to "four">><<LP_gains 20>><<set $g3e12_arr_2[3] to 1>><</button>>
<</disable>>
<<disable $g3e12_arr_2[4] is 1 or $metervalue2 gte 100>>
<<button "Five" _psg_ehns>><<set $act_3 to "five">><<LP_gains 20>><<set $g3e12_arr_2[4] to 1>><</button>>
<</disable>>
<br><br>You can have sex with $girl3.name1 here if you can hold off from ejaculating early. Must go through all five (5) blowjob variation. This is dependent on your sex skills.<br><br>
<div class="sex_meter_container">
<div class="left">
<div class="name">You:</div>
<div class="numbers"><<print Math.clamp($metervalue2, 0 , 100).toFixed(1)>>/100</div>
</div>
<div class="right"> <<sex_meter_guy $metervalue2>></div>
</div><br>
<<if ($g3e12_arr_2[0] is 0 or $g3e12_arr_2[1] is 0 or $g3e12_arr_2[2] is 0 or $g3e12_arr_2[3] is 0 or $g3e12_arr_2[4] is 0) or $metervalue2 gte 100>>
<<disable>><<button "Fuck (must not ejaculate)" _psg_ehns>><<set $act_2 to "eight", $act_3 to "">><</button>><</disable>>
<<else>>
<<button "Fuck (you managed to not ejaculate)" _psg_ehns>><<set $act_2 to "eight", $act_3 to "">><</button>>
<</if>>
<<if $metervalue2 gte 100>>
<<button "Cum" _psg_ehns>><<set $act_2 to "seven_premature_cum">><</button>>
<</if>>
<<elseif $act_2 is "seven_premature_cum">>
<<finish_sex $girl3>>
You wanted to hold back but watching $girl3.name1—her lips wrapped around your shaft, her tongue swirling and teasing with hungry, focused devotion—was too much. She looked so damn sexy like that, so eager, so beautiful... and you cracked.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
The pressure surges beyond your control, your hips twitch, and before you can stop it, you're cumming hard into her mouth—your plan to fuck her thoroughly lost to the waves of your release.<br><br>
<<dialog $girl3 "Mmm... there. Fully drained.">><br>
<<dialog $player "You were cheating. Looking that hot should be illegal.">><br>
<span id="back">
<<button "Clean up (Back)">>
<<backto_current_position>>
<</button>>
</span>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/eva_removes_clothes.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "Your cock is so stubborn. Looks like I'll have to use my pussy.">><br>
In one fluid motion, she discards her shirt, letting her marvelous breasts and svelte figure take center stage.<br><br>
<<button "Continue" _psg_ehns>><<set $act_2 to "nine", $act_3 to "opening">><</button>>
<<elseif $act_2 is "nine">>
<<if $act_3 is "opening">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/event12/nap/tease_before_insertion_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $girl3 "You've been quiet... You don't want me to do this?">><br>
<<dialog $player "I'm admiring your beauty baby. Please take my cock inside of you.">><br>
<<button "Continue" _psg_ehns>><<set $act_3 to "opening_2">><<set $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<elseif $act_3 is "opening_2">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/insertion_to_sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As she usually does, she eases the tip of your cock into her pussy, teasing you without going all the way just yet. She's still getting wet enough to take you fully. For now, she moves slowly, letting her body adjust as she grinds down and gradually slides more of you in.<br><br><br><br>
<<dialog $girl3 "Mnhmmm...">><br>
<<elseif $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl3.name1 starts riding your cock, her hips moving with smooth, practiced rhythm. You can feel her walls gripping you tightly, like she's trying to milk you with every stroke.<br><br>
<<dialog $player "Oh, baby, that is gorgeous...">><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br> .
$girl3.name1 picks up the pace, her hips moving faster. A creamy mix starts coating your shaft—you can't even tell if it's her lube or if you've already started to leak. Everything just feels too good. The second she took you inside her, your whole body's been drowning in pleasure.<br><br>
<<dialog $girl3 "Ah... I'm getting so wet...">><br>
<<dialog $player "This feels, ooh... way too good.">><br>
<<elseif $act_3 is "four">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/nap/ride_3_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl3.name1 changes her rhythm. Her hips move to take you deeper, pausing at the bottom to grind against you with a little wiggle before rising again—almost letting you slip out—then slamming you back in, fully and tight. She's making sure you feel every inch of her.<br><br>
<<dialog $player "Oh, fuck... You're making me feel so good baby.">><br>
<<dialog $girl3 "Mhmmm... You too baby.">><br>
<<elseif $act_3 is "cum">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Your climax hits you like a tidal wave. Her teasing—those slow licks, the way her tongue played with your tip, how she moaned just to turn you on—had pushed you over the edge. You explode into her mouth, thick bursts spilling out as she stays right there, eyes on you, drinking in every drop without flinching.<br><br>
<<dialog $player "(<i>moaningly</i>) Ah...">><br>
<<dialog $girl3 "Mmm... there. Fully drained.">><br>
<span id="back"><<button "Clean up (Back)">>
<<backto_current_position>>
<<finish_sex $girl3>>
<</button>>
</span>
<</if>>
<<if $act_3 isnot "opening" and $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100>>
<<button "One" _psg_ehns>><<set $act_3 to "one">><<LP_gains 50 -50>><</button>>
<<button "Two" _psg_ehns>><<set $act_3 to "two">><<LP_gains 50 -50>><</button>>
<<button "Three" _psg_ehns>><<set $act_3 to "four">><<LP_gains 50 -50>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_ehns>><<set $act_3 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_ehns>><<set $act_3 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "stop">>
<<dialog $player "Sorry baby, we can't do this right now. I have something important to take care of.">><br>
<<dialog $girl3 "Do what?">><br>
<<dialog $player "Hmmm, you know, work.">><br>
<<dialog $girl3 "(<i>sad</i>) Oh... okay...">><br>
(<i>- $girl3.name1 love</i>)<br><br>
<<addlove $girl3 -1>>
<<button "Back" _psg_ehns>><<print _backtofakehouse>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "shower_alone">>
<<if $act_2 is "one">>
<<set _eva_showered to $girl3.event.event12.eva_showered>>
<<if _eva_showered is _tempdate or !_g3_present>>
<<if $player.fitness gte 70>>
You take a nice refreshing shower. You are now squeaky clean. (<i>-0.5 stress</i>)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower2.gif">
</div><br><br>
<<else>>
After some shenanigans, you take a nice refreshing shower. You are now squeaky clean. (<i>-0.5 stress</i>)<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower1.gif">
</div><br><br>
<</if>>
<<addstress -0.5>><<addmins 25>><<addenergy -0.5>>
<span id="back">
<<button "Back">><<clean_used_vars>><<backto_current_position>><</button>>
</span>
<<else>>
<<set $girl3.event.event12.eva_showered to _tempdate>>
You're in the shower, taking your time to clean every part of yourself. Some people swear by showering twice a day, but that's too much for you. If you're mostly sedentary, one shower a day is plenty.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/shower2.gif"> /% this is the perfect gif because it doesn't show if the player is fat or not %/
</div><br>
The door creaks open. You look over and see $girl3.name1 coming into the bathroom. She greets you by licking the glass shower walls, and you return the gesture by licking the glass back, sharing a kiss through the barrier.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted>
<source src="images/GPG1O/char/eva/house/event12/bathroom/eva_comes_into_bathroom_licks_glass.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $girl3 "Can I join? We can save water." >><br>
<<dialog $player "Come on in." >><br>
<<button "Save water and shower with $girl3.name1" "eva_house_sexevents">><<set $act_1 to "eva_joins_player_shower", $act_2 to "one", $act_3 to "one", $background2 to "bathroom">><</button>>
<br><span id="back">
<<button "Back">><<clean_used_vars>><<backto_current_position>><</button>>
</span>
<</if>>
<<else>>
<<print_vars_for_errors "ehn_sa_act_2">>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _psg_ehse to "eva_house_sexevents">>
<<set _psg_ehse_bg to $background2>>
<<if _psg_ehse_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_ehse_bg is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_ehse_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _stop to '
<span id="back"><<button "Stop bothering her">><<backto_current_position>><<clean_used_vars>><</button>></span>
'>>
<<if $act_1 is "house_sex_activity">>
<<if $act_2 is "bathroom_1">>
Through a small crack in the door, you catch a glimpse of the bathroom. You can smell the faint scent of the soap she always uses — something floral, clean, and soft.<br><br>
<div class="center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bathroom/eva_showers_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 stands under the water, rinsing herself slowly with the detachable shower head.
You've been with her more times than you can count, but still, something about catching her like this — unaware, relaxed — makes it hard to look away.
You spend a few seconds enjoying the view before moving on to other things, less creepy things.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<elseif $act_2 is "after_wakeup_morning_blowjob_1">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/oh-dear-youre-so-hard_2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
<br>
With a sleepy grin, you ask $girl3.name1 for a little morning attention. She giggles softly, leaning down onto your crotch, and tugs your underwear down, her eyes lighting up with playful glee at the sight of your hard-on.
<br><br>
<<set _ehs_hsa_eva_lines_1 to [
"Mmm~ someone's eager this morning... should I give it a kiss?",
"You're so hard already~ you're such a naughty boy.",
"Don't worry, I'll take good care of you...",
"You're twitching so much... are you that excited from just seeing me?"
]>>
<<dialog $girl3 "<<print _ehs_hsa_eva_lines_1.random()>>">><br>
She plants soft, teasing kisses all over your shaft—barely touching, just enough to make you throb. Her lips brush lightly along your length, trailing warmth as she playfully avoids going too deep too fast, clearly enjoying watching you squirm awake under her gentle touch.
<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/eva_blowjob_on_call_2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
<br>
As she begins working her magic with slow, rhythmic strokes of her tongue, her phone suddenly rings. Without hesitation, she picks it up with one hand, cheerily answering while still bobbing her head up and down. The sound of her voice switching from sultry to sweet as she talks casually is almost surreal—and insanely hot.
<br><br>
<<dialog $girl3 "Mhmm... I'm great! Just a lazy morning...">><br>
While her mouth isn't full, she carries the conversation with perfect innocence. Her voice lilts with practiced ease, even as her free hand fondles your shaft like it's second nature.
<br><br>
<<dialog $girl3 "Mmm? Nothing! Just... brushing my teeth.">><br>
She lies with such innocent charm, her voice sugary sweet, with twinkles of mischief in her eyes.<br><br>
<<dialog $girl3 "You should come visit me sometime... We haven't seen each other in a while.">><br>
You can't hold back any longer. Just as she ends the call, you bust—groaning as your climax hits. $girl3.name1 doesn't flinch, her lips wrapped around your tip while her hand strokes you through every pulse. She takes it all without a word, eyes half-lidded like she's savoring it. When you're done, she pulls back with a hum, licking her lips like she just tasted something sweet.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/cum/cumshot_oral_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
A perfect way to start the day. <<finish_sex $girl3>>(<i>- stress</i>)<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors "ehshsaawmb1o">>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eva_console_gaming">>
<<set _man0 to {name1:"Guy (<i>game voice comm</i>)", name2:"", color:"bf2c34", profile:"random_man"}>>
<<set _man1 to {name1:"Guy (<i>game voice comm</i>)", name2:"", color:"a300a3", profile:"random_man"}>>
<<set _man2 to {name1:"Guy (<i>game voice comm</i>)", name2:"", color:"5cd65c", profile:"random_man"}>>
<<set _woman1 to {name1:"Girl (<i>game voice comm</i>)", name2:"", color:"d49137", profile:"random_woman"}>>
<<set _woman2 to {name1:"Girl (<i>game voice comm</i>)", name2:"", color:"bcc07b", profile:"random_woman"}>>
<<if $act_2 is "one">>
<<set _btn_back_eva_gaming to '<span id="back"><<button "Back">><<backto_current_position>><</button>></span>'>>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/game/player_bothering_eva_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog _man0 "I've got hostiles closing in at grid 9-Charlie! I need suppressing fire NOW or I'm gonna get pinned down. Fuck, I'm hit! Flank left, breach that corridor, and clear the room. MOVE, MOVE, MOVE!">><br>
Some people take their games more seriously than others.<br><br>
<<dialog $player "$girl3.name1, you gotta cover for the guy.">><br>
<<dialog $girl3 "Yes, I know.">><br>
You trail your fingers lightly across her exposed buttocks.<br><br>
<<button "Mess around" _psg_ehse>><<set $act_3 to "two">><</button>>
<br><<print _btn_back_eva_gaming>>
<<elseif $act_3 is "two">>
You have $girl3.name1 raising her hips, presenting herself eagerly from behind as you tease her pussy with the tip of your cock. Her moans begin to slip out in rising pitches—soft and breathy at first, but quickly becoming louder with every teasing stroke. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/game/tease_pussy_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
/% dick teasing eva's pussy here %/
<<dialog $girl3 "Ah... mhmm... Haa...">><br>
<<dialog _woman1 "God, stop breathing down the mic, weirdos.">><br>
<<dialog _woman2 "Yeah, like... the mute button exist.">><br>
This is a press-to-talk game, so $girl3.name1 clearly wanted everyone to hear. With one firm grip on her hip, you press into $girl3.name1 from behind. The warmth, the wetness—she gasps, arching slightly as your length slides deep inside her. Her moans get louder with every slow, deliberate thrust, and it doesn't take long before her in-game mic picks them up again.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/game/doggy_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
/% insertion thrusting here %/
<<dialog $girl3 "Ahh... Fuck... Ahn...">><br>
<<dialog _woman1 "What is all that moaning? That better be porn and not someone actually having sex. That would just be gross.">><br>
<<dialog _man2 "Natasha? That's you, isn't it? Are you fucking someone else again?">><br>
You don't answer. You just grab her tighter and start moving your hips faster, each thrust deeper and more deliberate than the last. She clutches at the sheets, trembling under you. <br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/game/doggy_5.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
/% calm thrusting here %/
You start to thrust faster and harder, the wet sounds of skin slapping skin blending with $girl3.name1's escalating cries. <br><br>
<<dialog $girl3 "(<i>moaning louder</i>) Ahh... Yeah, right there!">><br>
<<dialog _man1 "(<i>grunting</i>) Oh hell yeah, brother... fuck her like the slut she is. Wreck that pussy.">><br>
<<dialog _man2 "Oh we're being freaky now? (<i>exaggerated moaning</i>) Ahh... OH YEAH... mnhmm... MGHMMM ahhhh!">><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop controls>
<source src="images/GPG1O/char/eva/house/event12/game/doggy_4_eva_distracted_fully.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
/% fast thrusting here %/
<<dialog $girl3 "Ahhh... yes... yes! Don't stop!">><br>
Your orgasm builds fast, and the voices become nothing but static noise. your focus narrowed to the heat of her body, the rhythm of your thrusts, and the sound of her coming undone beneath you. She's shaking now, gasping with every impact. You're close.<br><br>
<<button "Outside" _psg_ehse>><<set $act_3 to "cum", $choice1 to "out">><</button>>
<<button "Inside" _psg_ehse>><<set $act_3 to "cum", $choice1 to "in">><</button>>
<<elseif $act_3 is "cum">>
<<finish_sex $girl3>>
<<playspurt>>
<<if $choice1 is "in">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted>
<source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
As you bury yourself to the hilt, your climax surges through you—hot, unstoppable. You feel your cock twitch deep inside her, releasing thick, pulsing waves of cum straight into $girl3.name1's warm, receptive core.
There's nothing like it. No barrier, no restraint—just raw intimacy. Your essence spills into her like it was meant to be there, filling her greedy little hole with everything you have.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls>
<source src="images/GPG1O/char/eva/cum/creampie_livingroom_1_3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<if !setup.getPregPhase($girl3, "inform")>>
<<if setup.ovulation_status($girl3)>>
/%- ovulating<br>%/
<<dialog $girl3 "Are you trying to get me pregnant again? Because I'm ovulating.">><br>
<<dialog $player "Of course I am.">><br>
<<else>>
/%- not ovulating<br>%/
<<dialog $girl3 "Thankfully today's a safe day.">><br>
<<dialog $player "I'll try again when it's not.">><br>
<</if>>
<<else>>
/%2. when eva is pregnant<br>%/
<<dialog $girl3 "Lucky I'm already pregnant.">><br>
<<dialog $player "Lucky me.">><br>
<</if>>
Enter the voice comms.<br><br>
<<dialog _woman2 "Get knocked-up, you slut.">><br>
<<dialog _man1 "OHHHHH! A banger and satisfying ending.">><br>
<<dialog _man2 "Can I be next? I wanna cum inside her too.">><br>
<<special_case_impreg_eva>>
<<set _impreg2_summon to "girl3">>
<<else>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls>
<source src="images/GPG1O/char/eva/cum/facial_livingroom_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
<<dialog $player "(<i>dramatic</i>) Ahhh... fuck, yeah... take it, take all of it. Right on that pretty face!">><br>
<<dialog $girl3 "(<i>giggling</i>) Ahh...">><br>
With that final stroke, you unload across her face—thick ropes landing on her cheek, lips, and tongue. That was the finale. The audience can now give their feedback.<br><br>
<<dialog _woman1 "Jesus... what a fucking slut.">><br>
<<dialog _man2 "(<i>loud, exaggerated</i>) AHHH! OH FUCK! I'M CUMMING TOO! BRO I'M CUMMING!!">><br>
<<dialog _man1 "I'm so proud of you, son.">><br>
<</if>>
<span id="back"><<button "Clean up (Back)">>
<<backto_current_position>>
<<addhours 1>>
<</button>></span>
<<elseif _end>>
<<print _btn_back_eva_gaming>>
<<else>>
<<print_vars_for_errors "ehsecg_act_3">>
<</if>>
<<else>>
<<print_vars_for_errors "ehsecg_act_2">>
<</if>>
<<elseif $act_1 is "start">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_chilling_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You sit down on the bed next to $girl3.name1. She's lying back comfortably, eyes glued to her phone. She scoots over slightly to make room, but doesn't look at you—too focused on a mobile slot machine game, watching the reels spin while hoping for a lucky combo.<br><br>
<<dialog $player "What're you up to?">><br>
<<dialog $girl3 "Nothing. Just playing some slot machine games.">><br>
<<dialog $player "(<i>peeking on her phone</i>) Are you winning?">><br>
<<dialog $girl3 "(<i>hides it away from you</i>) Mnmm... yes...">><br>
<<button "Touch her ass" _psg_ehse>><<set $act_2 to "two">><</button>>
<<if $player.energy gt 0>>
<<button "Straight to fucking" _psg_ehse>>
<<set $act_1 to "sex_1", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>>
<<addenergy -1>>
<</button>>
<<else>>
<<disable>><<button "Straight to fucking (<i>not enough energy</i>)">><</button>><</disable>>
<</if>>
<br><<print _stop>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/touch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Gang gang, ass-cream so good!">><br>
<<dialog $girl3 "Hey!">><br>
You grab a handful of her ass, giving it a firm squeeze. She lets out a soft squeak and throws you a smirking glance, halfheartedly swatting your hand away. She's clearly pretending to be annoyed, but you can see the corners of her mouth twitch with amusement.<br><br>
<<dialog $girl3 "You're going to make me get bad rolls!">><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/rubbing_crotch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You slip your fingers under the waistband of her shorts and ease them to the side, revealing her already bare, clean shaven pussy. She lets out a soft noise of protest—but it's weak, half-hearted. One of her legs shifts just enough to make room for you.<br><br>
<<dialog $player "I'm a lucky guy. This is helping you, trust me.">><br>
<<dialog $girl3 "Ahh...">><br>
She's still got her phone in hand, but she's not really playing anymore. Her attention's starting to drift, and she's letting out little moans here and there, barely trying to hide them.<br><br>
<<button "Continue" _psg_ehse>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/keep_touching.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As your fingers explore $girl3.name1's pussy, you're hit with her warmth and a faint, intoxicating scent—a soft, musky sweetness that's unmistakably hers. The heat of her arousal only makes you harder, knowing just how turned on she is now.<br><br>
<<dialog $player "It's so pretty, $girl3.name1... and so tight. I still can't believe you manage to take all of me inside this little hole.">><br>
You tease her, your fingers brushing deliberately slow.<br><br>
<<dialog $girl3 "(<i>bites her lips but doesn't say anything</i>) Ah... Mhmm...">><br>
You trail your finger between her folds, spreading her gently and revealing the soft, glistening pink inside. Her hips twitch just a little, and her breathing grows heavier.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_getting_turned_on.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Her phone's gone now—tossed aside. She watches your hand work between her legs, eyes half-lidded, her fingers hovering near her chest, ready to start playing with herself like she always does when she's really getting into it.<br><br>
<<dialog $player "Not playing anymore? Am I that distracting?">><br>
<<dialog $girl3 "(<i>horny</i>) No... don't stop. I'll play later.">><br>
You keep going, slowly, carefully, watching her body react. She's getting wetter with every second, and you're just getting started.<br><br>
<<button "Continue" _psg_ehse>><<set $act_2 to "eight">><</button>>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls muted><source src="images/GPG1O/char/eva/house/bedroom_2/lemme_see_boobs.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Lift up your top, $girl3.name1. Let me see those lovely milkers.">><br>
She humors you and lifts her top, revealing her incredible breasts. Your hand moves to them instantly—the softness is addictive. You want more. You want to fuck her right now.<br><br>
<<dialog $girl3 "I knew it would turn out like this. (<i>bites her lower lip</i>)">><br>
She reaches toward your crotch, fingers gently feeling your hard cock through your underwear. A moment later, she pulls it free and starts stroking your tip with her soft, feminine touch—like a tease wrapped in silk.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_getting_turned_on_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "That's it, baby. Play with my cock using that pretty little hand.">><br>
She smirks and obeys, then without needing to be told, slips down to her knees. Her tongue glides along your shaft before she takes you into her warm, wet mouth—coating your cock in her saliva as she starts to suck you off.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/blowjob_pants_on_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
As Eva works your cock with her mouth, you feel yourself getting close—too close. You stop her before it's too late. You're not done with her yet.<br><br>
<<dialog $player "(<i>mischievously</i>) Get your panties off, $girl3.name1. I need your pussy.">><br>
<<dialog $girl3 "Mhmm, okay.">><br>
You could've finished with the blowjob, but it's too tempting. You want to feel her tight, warm insides wrapped around your cock. You need to be inside her before you cum.<br><br>
<<if $player.energy gt 0>>
<<button "Get ready for sex" _psg_ehse>>
<<set $act_1 to "sex_1", $act_2 to "one", $metervalue1 to 0, $metervalue2 to 0>>
<<addenergy -1>>
<</button>>
<<else>>
<<disable>><<button "Get ready for sex (Not enough energy)">><</button>><</disable>>
<br><<print _stop>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/eva_ready_for_penetration.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Eva straddles you, her bare hips pressing down against yours. She grips your cock in one hand, slowly stroking it as she grinds her slick pussy along your length. After a few teasing slides, she shifts her hips and sinks down, letting you slip inside her inch by inch.<br><br>
<<dialog $girl3 "I can feel your heartbeat in it...">><br>
<<dialog $player "That's how bad I want you.">><br>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 has your cock inside her now—just the first few inches—her tight pussy gripping you snugly. She starts to move slowly, rocking her hips in short, careful motions. Her body is still adjusting to your size, her inner walls stretching little by little as she takes you deeper, savoring the growing fullness.<br><br>
<<dialog $girl3 "Mmm... you're so thick.">>
<<dialog $player "And you're not even halfway down yet.">>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your cock is fully buried inside $girl3.name1 now, wrapped in her warm, velvety walls. She moves with slow, deliberate rhythm—each roll of her hips designed to grind you against all the right spots inside her. Her pace is steady, controlled, like she knows exactly how to make both of you feel every inch.<br><br>
<<dialog $girl3 "Ahh... You fit so perfectly inside me...">>
<<dialog $player "That's because you're made for me.">>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/ride_6_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl3.name1 rides you in a slow, controlled rhythm, her hips rolling as she takes every inch of you. Each time she rises, she stops just before your tip slips out—then sinks back down with a soft gasp. It's like she's mesmerized by the feeling, watching with focused intensity as your cock disappears into her over and over, her eyes locked on where your bodies meet.<br><br>
<<dialog $player "Oh baby, look at how wet you are just from riding me.">><br>
<<dialog $girl3 "Ah... ha... oh...">><br>
<<elseif $act_2 is "cum">>
<<finish_sex $girl3>>
<<playspurt>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/bedroom_2/unseen_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "(<i>grunts</i>) A-ahh—ooohhh... C-cu-cu... Ahhhh">><br>
Your orgasm crashes through you, and you unload deep inside her. But $girl3.name1 doesn't stop—she keeps moving, riding through every spurt with steady rhythm, like she's milking you on purpose. Only once you've completely finished does she finally slow to a stop.<br><br>
<<dialog $girl3 "Oh? Wait... did you just—">><br>
<<dialog $player "(<i>satisfied</i>) Yeah... I came deep in there, baby.">><br>
<<if setup.getPregPhase($girl3, "looking_for_player")>>
<<dialog $girl3 "Well. I'm already pregnant, so it's no problem.">><br>
<<else>>
<<dialog $girl3 "Hmmm... You're gonna get me pregnant again.">><br>
<</if>>
<<special_case_impreg_eva>>
You and $girl3.name1 cleaned up.<br><br>
<<button "Back">>
<<backto_current_position>>
<<addhours 1>>
<</button>>
<<elseif $act_2 is "cum_creampie_banned">>
<<finish_sex $girl3>>
<<playspurt>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You used to finish inside her—but not anymore. She's quick to pull off now, guiding you to her mouth instead. You came hard, and she swallowed it eagerly, stroking you fast to drain every drop.<br><br>
<<dialog $player "(<i>shuddering</i>) Ahh...">><br>
<<dialog $girl3 "(<i>breathless</i>) Mmm...">><br>
<<print _stop>>
<</if>>
<br>
<<if $act_2 isnot "cum" and $act_2 isnot "cum_creampie_banned">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl3 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<button "Ride 1" _psg_ehse>><<set $act_2 to "sex_1">><<LP_gains 20 -150>><</button>>
<<button "Ride 2" _psg_ehse>><<set $act_2 to "sex_2">><<LP_gains 20 -150>><</button>>
<<button "Ride 3" _psg_ehse>><<set $act_2 to "sex_3">><<LP_gains 30 -150>><</button>>
<<if $metervalue2 gte 100>><<button "Cum" _psg_ehse>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" _psg_ehse>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "quick_bj_livingroom">>
You're lounging on the couch when you glance over at $girl3.name1. She's sprawled across the floor cushion in front of you, flipping through something on her phone.You shift slightly and let out a deliberate sigh, which she notices.<br><br>
<<dialog $player "Hey. Mind helping me out real quick?">><br>
<<dialog $girl3 "(<i>glancing at your crotch</i>) Mmm? Here?">><br>
You don't say anything. Just unzip slowly.
With a smirk, she sets her phone down and crawls over, removing your pants. Her warm breath hits the tip before her lips wrap around it—soft, wet, and welcoming. She starts slow, working her tongue along your shaft, her eyes flicking up to catch your reaction every so often.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/house/livingroom/set1/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Just like that...">><br>
She moans softly around your cock, the vibration adding a jolt of pleasure. One hand strokes your base while the other cradles your balls. She's focused, unhurried, clearly enjoying herself too.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay loop controls><source src="images/GPG1O/char/eva/cum/cumshot_titjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
When she notices you twitching, she pulls back with a grin and pushes her breasts together around your cock, letting you thrust between the pillowy softness. It doesn't take long.<br><br>
<<dialog $player "Argh!">><br>
You groan as the pressure finally bursts. Ropes of cum streak across her chest and neck while she gently strokes out the last of your release between her tits.<br><br>
<<dialog $girl3 "(<i>smirking</i>) You look very happy now.">><br>
<<dialog $player "Can you blame me? You're too good at that.">><br>
She giggles and leans back, grabbing a tissue with a casual grace that only comes from having done this a few times too many. (<i><<addstress_2 -5>></i>)<br><br>
<<addmins 30>>
<<button "Back to chilling">><<backto_current_position>><</button>>
<<elseif $act_1 is "eva_joins_player_shower">>
<<if $act_2 is "one">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/eva_reveals_boobs_looks_at_dick.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She looks at you, her eyes signaling a feeling deeper than just wanting to clean up. She holds your gaze as she removes her swimsuit, silently inviting you closer, with a smirk that hints at much more than a quick rinse.<br><br>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/mutual_groping.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your hand slides over to her breast, gently cupping it, "washing" her. A soft moan escapes her lips. Then, with a playful tug, she pulls your pants down, "washing" you in return, her touch lingering.<br><br>
<<elseif $act_3 is "three">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/put_thumb_in_evas_mouth.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Your hand moves to her face, your thumb parting her lips. She yields, opening her mouth, and then closes around your thumb, the gentle suction a silent affirmation, a preview of what's to come.<br><br>
<</if>>
<<button "Clean her shapely tits" _psg_ehse>><<set $act_3 to "two">><</button>>
<<button "Check her oral hygene" _psg_ehse>><<set $act_3 to "three">><</button>>
<<button "Blowjob" _psg_ehse>><<set $act_2 to "two", $act_3 to "one">><</button>>
<<elseif $act_2 is "two">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/eva/house/event12/bathroom/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl3.name1 is working her magic, leaving your "fleshy rod" so spotless, it's practically emitting its own halo. It's so clean, you're half expecting it to start singing a choir of angels.<br><br>
<<button "Clean her <i>dirty</i> hole" _psg_ehse>><<set $act_3 to "two">><</button>>
<<elseif $act_3 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls>
<source src="images/GPG1O/char/eva/house/event12/bathroom/from_behind_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
The shower fogs around you, heat rising with every breath. The water flows over your bodies, but it's the warmth between you and $girl3.name1 that makes your skin truly burn. Each thrust echoes softly off the tiled walls, slow at first, like you're savoring her. <br><br>
<<dialog $player "God... you feel incredible. I could stay like this forever.">><br>
<<dialog $girl3 "(<i>softly</i>) Then don't stop... stay with me.">><br>
You wrap an arm around her, pulling her closer as your hips begin to move faster—deeper. Not just for pleasure, but to be connected, to lose yourself in her completely. You won't last long, not with the way her body responds to yours.<br><br>
<<button "Cum" _psg_ehse>><<set $act_2 to "two", $act_3 to "cum">><</button>>
<<elseif $act_3 is "cum">>
<<finish_sex $girl3>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop controls>
<source src="images/GPG1O/char/eva/cum/facial_bathroom_1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div><br>
Your body tenses, then releases—waves of pleasure rolling through you as thick, hot pulses spill from your tip. $girl3.name1 moves smoothly, lowering herself in time to catch it all, her lips parted just slightly as the warmth paints her face.
She looks up at you, face dripping so much it could pass for a lathered-up conditioner ad—if conditioner came straight from your dick.
<br><br>
<<dialog $player "(<i>breathless, smiling</i>) We should probably finish the shower now…">><br>
<<dialog $girl3 "(<i>grinning</i>) Or we could stay in here a little longer... and get dirty again.">><br>
You both laugh quietly, her head resting briefly against your thigh before rising. The water keeps running, the steam wraps around you both again, and for a little while, you forget the rest of the world.
<br><br>
<span id="back"><<button "Finish showering (Back)">>
<<backto_current_position>>
<<addstress -1>><<addmins 60>>
<</button>></span>
<</if>>
<</if>>/% closing for if act_2 is ** %/
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _evachangelocation to '
<<girl_loca $girl3>>
<<if $girl3.location isnot $back2>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "">>
<</if>>
'>>
<<set _impreg2_summon to "girl3", _impreg2_summon_mode to "interract">>
<<if $act_1 is "default">>
<<if $act_2 is "">>
<<if $girl3.has_something_to_say is 1>>
<<if $girl3.preg is 1 and setup.getCurrentPregDetails($girl3).active and !setup.getPregPhase("inform")>>
<<set $act_3 to "pregnancy_active", $background2 to "">>
<<include "eva_pregnant_event">>
<<elseif $girl3.pregdetails.abortion.active>>
<<set $act_3 to "abortion_active", $background2 to "">>
<<include "eva_pregnant_event">>
<<else>>
<<include "eva_talk_details">>
<<set $girl3.has_somethign_to_say to 0>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<else>>
<<include "eva_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "eva_talk_details">>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _evachangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "eva_talk_details">>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g3e15_bg to $background2>>
<<if _psg_g3e15_bg is "apartment_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building.jpg"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g3e15_bg is "uni_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<</if>>
<<elseif _psg_g3e15_bg is "mc_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "apartment_hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0011_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0011_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0011_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0011_bathroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g3e15_bg is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif _psg_g3e15_bg is "outside_uni">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<</if>>
<<set _g3epreg_girl to $girl3>>
<<set _psg_g3epreg to "eva_pregnant_event">>
<<set _g3_pdet_curr to $girl3.pregdetails.current_pregnancy>>
<<set _temphour to $gameDate.getHours()>>
<<set _g3e15 to $girl3.event.event15>>
<<set _time_right to _temptime gte 7 and _temptime lte 23>>
<<set _set_hasmsg_smthg_to_say to '<<set $girl3.has_message to 0, $girl3.has_something_to_say to 0>>'>>
<<if $girl3.pregdetails.record.count is 0>>
<<set _g3_first_preg to 1>>
<<else>>
<<set _g3_first_preg to 0>>
<</if>>
<<if $act_1 is "neighbourhood1" and $passage1 is "NAVIGATE1">>
<<if $act_2 is "">>
<<if $act_3 is "check">>
<<if _time_right>>
<<if _g3_pdet_curr.phases.looking_for_player and !_g3_pdet_curr.phases.inform>>
<<set _has_active_quest_girl to 3, _has_active_quest to "preg">>
<</if>>
<</if>>
<<elseif $act_3 is "button">>
<<if _g3_pdet_curr.phases.looking_for_player and !_g3_pdet_curr.phases.inform>>
<<if _g3_first_preg is 1>>
<<include "eva_event_15">>
<<else>>
<<button "Enter Apartment (_has_active_quest_girl:_has_active_quest)" _psg_g3epreg>><<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif ($act_1 is "hallway" or $act_1 is "") and $passage1 is "MCHOUSE">>
<<if $act_2 is "">>
<<if $act_3 is "check">>
<<if _time_right>>
<<if _g3_pdet_curr.phases.looking_for_player and !_g3_pdet_curr.phases.inform>>
<<set _has_active_quest_girl to 3, _has_active_quest to "preg">>
<</if>>
<</if>>
<<elseif $act_3 is "button">>
<<if _g3_pdet_curr.phases.looking_for_player and !_g3_pdet_curr.phases.inform>>
<<if _g3_first_preg is 1>>
<<include "eva_event_15">>
<<else>>
<<button "Outside (_has_active_quest_girl:_has_active_quest)" _psg_g3epreg>>
<<record_current_position>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "one_eva_outside", $background2 to "apartment_hallway">>
<</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "girl3" and $passage1 isnot "HOSPITAL">>
<<set _pgg3_eva_pregnant to $girl3.preg is 1>>
<<set _pgg3_pdets_cur to $girl3.pregdetails.current_pregnancy>>
<<set _pgg3_abortion to $girl3.pregdetails.abortion>>
<<if $act_2 is "inbox">>
<<if $act_3 is "">>
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">We need to talk now.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _warning_close to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">Hey, I\'m pretty close to giving birth...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _gave_birth to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">Hey, the baby\'s here. It\'s a...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _claim_abortion_pay to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">I need to tell you about something.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if $girl3.has_message is 1>>
/% not sure if below will cause an error or not. i moved the .active from above to below%/
<<if _pgg3_eva_pregnant and _pgg3_pdets_cur.active>>
<<if !_pgg3_pdets_cur.phases.inform>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "need_to_talk">><</link>>
<</if>>
<<if setup.getWhichPregPhase($girl3) is "warning_close">>
<<link _warning_close "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "warning_close">><</link>>
<</if>>
<<if setup.getWhichPregPhase($girl3) is "gave_birth">>
<<link _gave_birth "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "gave_birth">><</link>>
<</if>>
<<elseif _pgg3_abortion.active>>
<<link _claim_abortion_pay "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "abortion_talk", $act_4 to "need_to_talk">><</link>>
<</if>>
<<else>>
<<if _pgg3_eva_pregnant and _pgg3_pdets_cur.active>>
<<set _pgg3_pdets_cur to $girl3.pregdetails.current_pregnancy>>
<<if _pgg3_pdets_cur.active>>
<<if setup.getPregPhase($girl3, "inform")>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "need_to_talk">><</link>>
<</if>>
<<if setup.getPregPhase($girl3, "warning_close")>>
<<link _warning_close "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "warning_close">><</link>>
<</if>>
<<if setup.getPregPhase($girl3, "gave_birth")>>
<<link _gave_birth "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3, $act_1 to "girl3", $act_2 to "inbox", $act_3 to "pregtalks", $act_4 to "gave_birth">><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_3 is "pregtalks">>
<<if _g3_first_preg is 1>>
<<include "eva_event_15">>
<<else>>
<<set _curr_p to $girl3.pregdetails.current_pregnancy>>
<<set _phases to _curr_p.phases>>
<<if $act_4 is "need_to_talk_abtn">>
asdfasdfasdfiu
<<elseif $act_4 is "need_to_talk">>
<<formatted_date_phone _phases.inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">We need to talk now.</div>
<div class="message left">I'm waiting for you.</div>
<div class="button-container">
<div class="button_1">
<<disable !_time_right or $girl3.pregdetails.current_pregnancy.phases.inform>>
<<button "Call her to come over" _psg_g3epreg>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "called_her", $choice1 to "yes_back", $background2 to "apartment_hallway">>
<<set $passage1 to "MCHOUSE", $back1 to "hallway", $back2 to "">>
<</button>>
<</disable>>
/%<<button "eva_informs_pregnancy_1" _psg_g3epreg>>%/
</div>
</div>
<<elseif $act_4 is "warning_close">>
<<formatted_date_phone _phases.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey, I'm pretty close to giving birth... </div>
<div class="message right">Alright baby, I'll see you soon.</div>
<div class="message left">Okay <<emote "love">></div>
<<print _set_hasmsg_smthg_to_say>>
<<run setup.setPregPhase($girl3, "warning_close")>>
<<elseif $act_4 is "gave_birth">>
<<formatted_date_phone _phases.gave_birth_inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey, the baby's here. It's a <<BabyNoun $girl3 'boy'>>.</div>
<<print _set_hasmsg_smthg_to_say>>
<<run setup.setPregPhase($girl3, "gave_birth_inform")>>
<<run setup.set_has_msg_and_smthng_to_say($girl3, 0)>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</if>>
<<elseif $act_3 is "abortion_talk">>
<<if $act_4 is "need_to_talk">>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "date unavailable">></div>
<div class="message left">I need to tell you about something.</div>
<div class="message left">It's really important.</div>
<div class="button-container">
<div class="button_1">
<<disable !_pgg3_abortion.active>>
<<button "Call her to come over" "eva_event_15">>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "called_her", $choice1 to "yes_back", $background2 to "apartment_hallway">>
<<set $passage1 to "MCHOUSE", $back1 to "hallway", $back2 to "">>
<</button>>
<</disable>>
/%<<button "eva_informs_pregnancy_1" _psg_g3epreg>>%/
</div>
</div>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</if>>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if $girl3.has_something_to_say is 1>>
<<if $act_3 is "pregnancy_active">>
<<if setup.getPregPhase($girl3, "looking_for_player") and !setup.getPregPhase($girl3, "inform")>>
<<dialog $girl3 "We need to talk.">><br>
<<dialog $player "Oh, what kind of <i>talking</i> do you have in mind?">><br>
<<if $girl3.event.event15.route is "buyhouse">>
<<dialog $girl3 "A very important and life changing one. (<i>smiles</i>)">><br>
<<else>>
<<dialog $girl3 "A very serious one.">><br>
The two made sure you were in private before having that serious talk.<br><br>
<</if>>
<<if $girl3.event.event15.completed is 0>>
<<button "Have a serious talk" "eva_event_15">>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one_fix_1", $choice1 to "yes_back", $background2 to $act2>>
<<print _g3e15_back_main_set>>
<</button>>
<<else>>
<<button "Talk" _psg_g3epreg>>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one_fix_1", $background2 to $background1>>
<<print _g3e15_back_main_set>>
<</button>>
<</if>>
<</if>>
<<elseif $act_3 is "abortion_active">>
<<dialog $girl3 "I need to tell you something. Let's go talk somewhere else.">><br>
<<dialog $player "Oh, what kind of <i>talking</i> do you have in mind?">><br>
<<dialog $girl3 "A very serious one.">><br>
The two made sure you were in private before having that serious talk.<br><br>
<<button "Have a serious talk" "eva_event_15">>
<<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one_fix_1", $choice1 to "no_back", $background2 to $act2>>
<<print _g3e15_back_main_set>>
<</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "university" and $passage1 is "CITY1">>
<<if $act_2 is "">>
<<if $act_3 is "checks">>
<<set _has_active_quest_girl to 3>>
<<set _has_active_quest to "preg">>
<<elseif $act_3 is "buttons">>
<<if $act_4 is "enteruni">>
<<if $girl3.event.event15.completed is 0>>
<<button "Enter (_has_active_quest_girl:_has_active_quest)" "eva_event_15">><<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "entering_uni", $background2 to "outside_uni">><<record_current_position>><</button>>
<<else>>
<<button "Enter (_has_active_quest_girl:_has_active_quest)" _psg_g3epreg>><<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "entering_uni", $background2 to "outside_uni">><<record_current_position>><</button>>
<</if>>
<<elseif $act_4 is "youseegirl3">>
<<if $girl3.event.event15.completed is 0>>
<span class="npc_here">
<<button "You see $girl3.name1 (_has_active_quest_girl:_has_active_quest)" "eva_event_15">><<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "outside_uni", $background2 to "outside_uni">><<record_current_position>><</button>>
</span>
<<else>>
<span class="npc_here">
<<button "You see $girl3.name1 (_has_active_quest_girl:_has_active_quest)" _psg_g3epreg>><<set $act_1 to "eva_informs_pregnancy_1", $act_2 to "one", $act_3 to "outside_uni", $background2 to "outside_uni">><<record_current_position>><</button>>
</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "" and $passage1 is "HOSPITAL">>
<<if $act_2 is "">>
<<if setup.getPregPhase($girl3, "at_maternity_ward")>>
<br><<button "Look for $girl3.name1" $act4>>
<<if setup.getWhichPregPhase($girl3) is "warning_close">>
<<set $act_1 to "girl3", $act_2 to "talk", $act_3 to "one">>
<<elseif setup.getWhichPregPhase($girl3) is "gave_birth">>
<<set $act_1 to "girl3", $act_2 to "after_gave_birth", $act_3 to "one">>
<</if>>
<</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif ($act_1 is "eva_elfie" or $act_1 is "girl3") and $passage1 is "HOSPITAL">>
<<if $act_2 is "talk">>
<<if $act_3 is "one">>
<<dialog $player "Hey, how're you doing?">><br>
<<dialog $girl3 "Hey! I'm okay... just kind of nervous.">><br>
<<dialog $player "Yeah, me too.">><br>
You sit and chat with $girl3.name1 for a while, helping her relax and keeping her company through the final days. You know it won't be long now, and she seems to feel better with you close by.<br><br>
<<button "Stay with her until after the birth (<i>_g3_pdet_curr.daysleft days left</i>)" $passage1>>
<<adddays _g3_pdet_curr.daysleft>>
<<set $act_2 to "after_gave_birth", $act_3 to "one">>
<</button>>
<br><span id="back"><<button "Back" $act4>><<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "after_gave_birth">>
<<if $act_3 is "one">>
<<set _g3pe_baby to setup.get_planned_baby($girl3)>>
After the birth, you look at the baby, resting peacefully in $girl3.name1's arms as she cradles them gently. Her eyes are filled with wonder at the new life she's brought into the world with you.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/baby/newborn.webp">
</div><br>
<<dialog $girl3 "$player.name1, come here. Take a look. It's a <<BabyNoun $girl3 'boy'>>.">><br>
<<dialog $player "Oh, <<BabyNoun $girl3 'he'>>'s so cute and wrinkly. <<BabyNoun $girl3 'He'>> definitely looks like you.">><br>
<<dialog $girl3 "Hey! That's not nice. I'm not wrinkly... yet.">><br>
You both share a quiet laugh, enjoying the moment as you admire the baby together.<br><br>
<<dialog $player "Should I name <<BabyNoun $girl3 'him'>>?">><br>
<<dialog $girl3 "I already have a name in mind. <<BabyNoun $girl3 'he'>> will be _g3pe_baby[0].">><br>
She glances at you, curious to see your reaction.<br><br>
<<dialog $player "I love it. It's perfect.">><br>
<<dialog $girl3 "Right? It sounds really cool and normal.">><br>
You spend some time with $girl3.name1 while she does skin-to-skin bonding, gently holding the baby against her. You watch her, completely mesmerized by the peaceful scene — a moment that feels quietly magical.<br><br>
<span id="back"><<button "Back" $act4>><<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "eva_informs_pregnancy_1">>
<<if $act_2 is "one">>
<<if $act_3 is "called_her">>
$girl3.name1 shows up at your place not long after.<br><br>
<<button "She goes inside" _psg_g3epreg>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<<elseif $act_3 is "one_eva_outside">>
As you open the door to leave, you find $girl3.name1 standing right outside. You both flinch in surprise.<br><br>
<<dialog $girl3 "Oh $player.name1, I was just about to knock.">><br>
<<dialog $player "Babymomma! Well, come on in!">><br>
<<button "She goes inside" _psg_g3epreg>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<<elseif $act_3 is "outside_uni">>
As you spot her, she sees you too — and waves you over with a bright smile. <br><br>
<<dialog $player "Hey, are you excited to see me today or what?">><br>
<<dialog $girl3 "I am! I've got really good news.">><br>
<<dialog $player "Yeah? About what?">><br>
<<dialog $girl3 "Hmmm... (<i>cutely</i>) I think you can guess.">><br>
<<button "Guess" _psg_g3epreg>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_3 is "entering_uni">>
As you step onto the stairs leading to the university's main entrance, you hear a familiar voice calling your name. You turn around and see $girl3.name1 running up to you.<br><br>
<<dialog $player "$girl3.name1? What's the matter?">><br>
<<dialog $girl3 "(<i>catching her breath</i>) $player.name1, I need to tell you something. (<i>pauses for a moment</i>) Whew... I didn't realize you walk so fast.">><br>
<<dialog $player "(<i>chuckle</i>) Sorry, baby. I didn't realize you called.">><br>
She leads you to a slightly more private place. <br><br>
<<button "Talk" _psg_g3epreg>><<set $act_2 to "one_fix_1">><</button>>
<<else>>
As you head into your building, you spot $girl3.name1 waiting just outside your door. You open the door for her.<br><br>
<<button "She goes inside" _psg_g3epreg>><<set $act_2 to "one_fix_1", $background2 to "mc_livingroom">><</button>>
<</if>>
<<elseif $act_2 is "one_fix_1">>
<<run setup.set_has_msg_and_smthng_to_say($girl3, 0)>>
<<run setup.setPregPhase($girl3, 'inform')>>
<<dialog $player "I think I know what you're going to say.">><br>
<<dialog $girl3 "Maybe you do... (<i>smiles cutely</i>) I'm pregnant... again!">><br>
<<dialog $player "I knew it!">><br>
She watches your reaction closely — then gives a small smile, almost like she's relieved. She doesn't say much, but the way she touches her belly and leans into you says enough. <br><br>
<<dialog $girl3 "You and your sperms, always so happy to get girls pregnant.">><br>
<<dialog $player "You know me, baby. One look at your body and the urge comes rushing in. I'd repopulate the world with you if I could.">><br>
<<dialog $girl3 "(<i>smiling</i>) Well, if that's your mission… I guess I'll follow along.">><br>
You and $girl3.name1 talk a bit more about the pregnancy. <<GACRP_cost $girl3>><br><br>
<span id="back"><<button "Back" "MCHOUSE">><<clean_used_vars>><<set $act to "", $act2 to "">><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _evalust to $girl3.lust>>
<<if $act_1 is "playerwin5_justthetip">>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Finally, you couldn't resist any longer. With a slow, deliberate thrust, you pushed into $girl3.name1, feeling your cock part her wet folds and stretch her tight entrance wide open. A gasp of pleasure escaped her lips, as the tease was finally over.<br><br>
<<button "You cock is resting peacefully inside $girl3.name1's tight pussy" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<img src="images/GPG1O/char/eva/chess/enough_yet.webp"><br><br>
<<dialog $girl3 "Have you felt enough yet?">><br>
<<dialog $player "Not at all. I think I need to go deeper... just to make sure.">><br>
<<dialog $girl3 "(<i>smiles</i>) How about... I let you thrust, three times.">><br>
<<button "Thrust once" $act4>><<set $act_2 to "thrust1">><</button>><br>
<<elseif $act_2 is "thrust1">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You moved inside Eva as deliberately and slowly as you could, savoring every inch of her warm, velvet-like walls.<br><br>
<<dialog $girl3 "Ahhh... one... hah...">><br>
<<button "Thrust second" $act4>><<set $act_2 to "thrust2">><</button>><br>
<<elseif $act_2 is "thrust2">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>moaningly</i>) two.">><br>
<<button "Thrust third" $act4>><<set $act_2 to "thrust3">><</button>><br>
<<elseif $act_2 is "thrust3">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Ahh three. That felt really, really good, too bad time's up.">><br>
<<dialog $player "Aw...">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin5_justthetip_repeatable">>
<<if $act_2 is "one">>
<<addbaselust $girl3 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,3)>>
You moved inside Eva as deliberately and slowly as you could, savoring every inch of her warm, velvet-like walls.<br><br>
<<if _random is 1>>
<<dialog $player "Three times?">><br>
<<dialog $girl3 "Three times, yeah...">><br>
<<elseif _random is 2>>
<<dialog $girl3 "Just three times okay...">><br>
<<dialog $player "Yeah, three...">><br>
<<elseif _random is 3>>
<<dialog $girl3 "Remember, three thrusts, ah... only.">><br>
<<dialog $player "That's a bit of an arbitrary numbers don't you think?">><br>
<<dialog $girl3 "Not... ah, not at all.">><br>
<<else>>
<<dialog $player "What're we up to know, five?">><br>
<<dialog $girl3 "(<i>moaningly</i>) No... still three...">><br>
<</if>>
<<button "Thrust once" $act4>><<set $act_2 to "thrust1">><</button>><br>
<<elseif $act_2 is "thrust1">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust as slow as you can, and tries to enjoy every last bit of $girl3.name1's pussy.<br><br>
<<dialog $girl3 "Ahhh... one... hah...">><br>
<<button "Thrust second" $act4>><<set $act_2 to "thrust2">><</button>><br>
<<elseif $act_2 is "thrust2">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/*You even managed to sneaky in an extra pump halfway through the first thrust here. <br><br> I saw wrong, this wasn't the right vid where the double pump is.*/
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Thrust third" $act4>><<set $act_2 to "thrust3">><</button>><br>
<<elseif $act_2 is "thrust3">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 20>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
$girl3.name1 doesn't remind you that it's three thrusts in already, you put in another one. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust4">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust4">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 24>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
And another one. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust5">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust5">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 28>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
She's letting this happen on purpose right?<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust6_final">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust6_final">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 32>>
Right before you've reached your long teased eruption, $girl3.name1 stops you.<br><br>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
$girl3.name1 doesn't remind you to that it's three thrusts in already, you put in another one. Your dick is stimulated enough that you're close to ejaculation. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Thrust away!" $act4>><<set $act_2 to "final_thrusts">><</button>><br>
<</if>>
<<elseif $act_2 is "final_thrusts">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_pov2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 positions her finger on her pussy to guide your moving shaft, as if trying to make sure that you don't wander off. This added a delightful squeeze to your cock, amplifying the sensations as you filled her. <br><br>
<<woman_duringsex_moans $girl3>><br>
<<dialog $player "(<i>panting</i>) Oh lord, your pussy is so good $girl3.name1, it's making me nut so quick. ">><br>
<<button "Nut" $act4>><<set $act_2 to "cum">><</button>><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<set $girl3.event.event4.sexpossible to 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<dialog $girl3 "Ah, looks like someone's a premature ejaculator.">><br>
<<dialog $player "(<i>breathing heavy</i>) Pfttt, yeah right, ccouldn't be me.">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _evaname to either($girl3.name1, "baby", "you little slut", "gurl")>>
<<if $act_1 is "sex_repeatable">>
<<set _cunny to ["cunnilingus_1", "cunnilingus_2"]>>
<<set _blowjob to ["blowjob_1", "blowjob_2"]>>
<<set _sex1 to ["sex_1_2", "sex_1_1"]>>
<<set _sex2 to ["sex_2_2", "sex_2_1", "sex_2_3"]>>
<<set _sex3 to ["sex_3_2", "sex_3_1"]>>
<<set _sex4 to ["sex_4_2", "sex_4_1"]>>
<<if $act_2 is "one">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Get on your knees $girl3.name1, I want to see you all over my cock.">><br>
<<elseif $act_2 is "cunnilingus_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "cunnilingus_2">>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "blowjob_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<during_sex_compliment $player "blowjob" $girl3.name1>><br>
<<elseif $act_2 is "blowjob_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<dialog $player "You're so gorgeous when you're sucking my cock.">><br>
<<elseif $act_2 is "sex_1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust from behind, you drove into $girl3.name1's body, her moans mingling with your own.<br><br>
<<during_sex_compliment $girl3 "dick" $player.name1>><br>
<<dialog $player "Ahh... ah...">><br>
<<elseif $act_2 is "sex_1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust from behind, you drove into $girl3.name1's body, her moans mingling with your own. She never said kissing was off limit, so you brought her face towards yours, locking lips in a fervent, hungry kiss. <br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<dialog $player "Mmm, you're so sexy $girl3.name1.">><br>
<<elseif $act_2 is "sex_2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "rough">><br>
<<elseif $act_2 is "sex_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "sex_2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<elseif $act_2 is "sex_3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's ample breasts jiggled enticingly as she rode you. You marvelled at the sight of her body undulating above yours. <br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<during_sex_compliment $player "tits" _evaname>><br>
<<else>>
<<dialog $player "Mmm yeah, keep riding me _evaname, your boobs looks incredible.">><br>
<</if>>
<<elseif $act_2 is "sex_3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's ample breasts jiggled enticingly as she rode you. You marvelled at the sight of her body undulating above yours. <br><br>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<during_sex_compliment $player "pussy" _evaname>><br>
<<else>>
<<dialog $player "Ahh... yeah... Keep milking my cock like that _evaname, I'm gonna bust real soon.">><br>
<</if>>
<<dialog $girl3 "Oh fuck me $player.name1, don't stop.">><br>
<<elseif $act_2 is "sex_4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's tight, wet heat of her pussy enveloped and stroked your cock in perfect harmony with her movements, making every inch of your shaft tingle with pleasure.<br><br>
<<dialog $girl3 "Mnmmm, you like that $player.name1?">><br>
<<dialog $player "Oh _evaname, you're going to make me cum so quick.">><br>
<<elseif $act_2 is "sex_4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's tight, wet heat of her pussy enveloped and stroked your cock in perfect harmony with her movements, making every inch of your shaft tingle with pleasure.<br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<dialog $player "Ahhh... _evaname, oh damn... Argh!">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Mhmm, so much cum.","Mmmm, cum for me $player.name1." , "Oh yeah, shoot all your cum all over me $player.name1.", "Oh my... mhmm yeah..."]>>
<<dialog $girl3 "<<print _statements.random()>>">><br>
<<button "Clean up" $act4>>
<<set $act_1 to "", $act_2 to "">>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<audio ":playing" stop>>
<<set $act2 to "conclude_game">>
<</button>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<button "Cunny" $act4>><<set $tempvar.var6 to ($tempvar.var6 + 1) % _cunny.length>><<set $act_2 to _cunny[$tempvar.var6], $playervar.var6+=0.75>><<limitplusupdate $girl3 "cunnilingus">><</button>>
<<button "BJ" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate $girl3 "blowjob">><</button>>
<<button "Oath" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Spoon" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Cowgirl (1)" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Cowgirl (2)" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "sex_repeatable_2">>
<<set _sex1 to ["sex_1_2", "sex_1_1", "sex_1_3"]>>
<<set _sex2 to ["sex_2_1", "sex_2_2", "sex_2_3", "sex_2_4"]>>
<<if $act_2 is "one">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "insertion1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 >><br>
<<elseif $act_2 is "sex_1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 >><br>
<<during_sex_compliment $player "pussy" _evaname>><br>
<<elseif $act_2 is "sex_1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_repeat_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Put your dick deep inside me $player.name1, please...">><br>
<<dialog $player "Ah... oh... hah....">><br>
<<elseif $act_2 is "sex_1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_pov2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<elseif $act_2 is "sex_2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Oh, God!">><br>
<<dialog $player "Fuuuuuuckkkk.">><br>
<<elseif $act_2 is "sex_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, keep wiggling your ass like that $girl3.name1. ">><br>
<<woman_duringsex_moans $girl3>><br>
<<elseif $act_2 is "sex_2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "sex_2_4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3>><br>
<<dialog $player "Oh yeah, keep moving like that _evaname. Take all of my dick in you.">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Ah, it's so hot.","Cum for me $player.name1." , "Oh yeah, shoot all your cum all over me $player.name1.", "Oh my... god, fuck yeah..."]>>
<<dialog $girl3 "<<print _statements.random()>>">><br>
<<button "Clean up" $act4>>
<<set $act_1 to "", $act_2 to "">>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<audio ":playing" stop>>
<<set $act2 to "conclude_game">>
<</button>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<button "Missionary" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Doggie" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<else>>
asodfud(((734ldf7kl34f58<br><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "default">>
<<if $act_2 is "" or $act_2 is "else">>
<<dialog $player "Hey.">><br>
<<dialog $girl3 "Hi.">><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "buttons">><</button>>
<<include "eva_event_10">>
<<include "eva_event_11">>
<<include "eva_event_15">>
<<elseif $act_2 is "chat_normal">>
<<addmins 30>>
Talking with $girl3.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and $girl3.name1 bonded over shared interests. (+ love $girl3.name1)<br><br>
<<add_love $girl3>>
<<elseif $act_2 is "chat_about">>
/% note that the GT below stands for General Topic %/
<<if $act_3 is "topics">>
<<if $act_4 is "GT1_man3">>
<<dialog $player "He doesn't get out much, does he?">><br>
<<dialog $girl3 "Not really. Just on Fridays and weekends—either meeting clients or going to some social event.">><br>
<<dialog $player "So, he's like a guard dog... but human.">><br>
<<dialog $girl3 "More like just a guard, really.">><br>
<<elseif $act_4 is "topic_g3e15">>
<<include "eva_event_15">>
<</if>>
<span id="back"><<button "Back" $passage1>><<set $act_3 to "buttons">><</button>></span>
<<elseif $act_3 is "buttons">>
<<if $girl3.event.event15.route isnot "buyhouse">>
<<button "$man3.name1" $passage1>><<set $act_3 to "topics", $act_4 to "GT1_man3">><</button>>
<</if>>
<<if $girl3.event.event15.completed is 1>>
<<set $background2 to "">>
<<include "eva_event_15">>
<</if>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _evachangelocation>>
<<goto $passage1>>
<</button>></span>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl3.event.event1.completed>><br>
Details: First encounter + asking if she's single + touching her face.<br><br>
<<if $girl3.event.event2.hasphone is 1 and $girl3.event.event2.visitmchouse gt 1>>
<<set _g3e2_completion_status to 1>>
<<else>>
<<set _g3e2_completion_status to 0>>
<</if>>
Event 2: <<completeornot _g3e2_completion_status>><br>
Details: Asking for her phone number + giving/buying her a phone + inviting her to your house.<br><br>
Event 3: -<br>
Details: None, unused variable, accidentally skipped this.<br><br>
<<if $girl3.event.event4.sexpossible is 2>>
<<set _g3e4_completion_status to 1>>
<<else>>
<<set _g3e4_completion_status to 0>>
<</if>>
Event 4: <<completeornot _g3e4_completion_status>><br>
Details: Playing chess + making bets + sexual rewards + possible to "<i>just</i> hangout" naked.<br><br>
Event 5: <<completeornot $girl3.event.event5.completed>><br>
Details: Date/hangout at the park + outdoor sex at the secluded part of the park.<br><br>
Event 6: <<completeornot $girl3.event.event6.completed>><br>
Details: Asking about $girl3.partner + meeting $girl3.partner + unlocking $girl3.name1's house.<br><br>
Event 7: - <br>
Details: Morning sex while $girl3.name1 is sleeping (weekend, $man3.name1 must not be at home)<br><br>
Event 8: - <br>
Details: Sneaky sex behind $man3.name1 at the office<br><br>
Event 9: <<completeornot $girl3.event.event9.completed>><br>
Details: Sex in $girl3.name1 and $man3.name1's bedroom (4PM) while $man3.name1 is at home.<br><br>
Event 10: <<completeornot $girl3.event.event10.completed>><br>
Details: Go on a hike with $girl3.name1 on a trail next to the beach.<br><br>
Event 11: <<completeornot $girl3.event.event11.completed>><br>
<<if $girl3.event.event11.active is 1>>
Details: <<completeornot_2 $girl3.event.event11.active "Go to the bar with $girl3.name1">> and <<completeornot_2 $girl3.event.event11.man3_here "$man3.name1 (only when he's not working, and $girl3.name1 is at home)">> +
betting (<<completeornot_2 $girl3.event.event11.big_bet "big">> and small) +
<<completeornot_2 $girl3.event.event11.toilet_sex "toilet fun".>>
<<else>>
Details: Go to the bar with $girl3.name1 and $man3.name1 (only when he's not working, and $girl3.name1 is at home) + betting (big and small) + toilet fun.
<</if>><br><br>
Event 12: <<completeornot $girl3.event.event12.completed>><br>
<<if $g3e12_housevars isnot undefined and $g3e12_housevars isnot null>>
Event is <<completeornot_2 $girl3.event.event12.active "active">>:<br>
Number of times she has stayed at your place: _g3e12.count +
Date started: $g3e12_housevars.date_started +
Current Day: $g3e12_housevars.current_day +
Sex count: $g3e12_housevars.sex_count +
Days stayed: _g3e12.days_stayed + <br>
Activity list (all optional): <br>
1. <<completeornot_2 $g3e12_housevars.eva_bathed "$girl3.name1 joined you for a bath (anytime before 7PM)">> + <br>
2. <<completeornot_2 $g3e12_housevars.video_call_masturbation "$girl3.name1 video called with $man3.name1">> +<br>
3. <<completeornot_2 $g3e12_housevars.eva_gaming "Bother $girl3.name1 while she plays games in the living room. (11AM-1PM)">>+ <br>
4. <<completeornot_2 $g3e12_housevars.eva_woke_you_up "$girl3.name1 wakes you up during your 2pm-4pm nap.">>+ <br>
5. <<completeornot_2 $g3e12_housevars.breakfast "Have breakfast together (10 AM)">>+ <br>
6. <<completeornot_2 $g3e12_housevars.dinner "Have dinner together.">>+ <br>
7. <<completeornot_2 $g3e12_housevars.movie "Watch a movie together.">>+ <br>
8. <<completeornot_2 $g3e12_housevars.sleep "Sleep together (just sleep).">>+
<<else>>
Details: $girl3.name1 stays over at your place. Event is currently not <<completeornot_2 $girl3.event.event12.active "active">>.
<</if>><br><br>
Event 15: <<completeornot $girl3.event.event15.completed>><br>
Details:
<<if $girl3.event.event15.active is 1>>
<<set _g3e15 to $girl3.event.event15>>
<<set _curr_p to $girl3.pregdetails.current_pregnancy.phases>>
<<completeornot_2 _curr_p.inform "$girl3.name1 confronts and tells you she's pregnant">> +
<<set _route_abtn to _g3e15.route is "abtn">>
<<set _route_buyhouse to _g3e15.route is "buyhouse">>
(<<completeornot_2 _route_abtn "Give her money for abortion">> OR
<<completeornot_2 _route_buyhouse "Buy her a house">>) +
/% route is either "abtn" or "buyhouse" %/
<<if _g3e15.route is "buyhouse">>
<br>Buyhouse route:
<<completeornot_2 _route_buyhouse "Long event sequence here">> +
<<completeornot_2 _g3e15.talk_about_lukas "Ask about $man3.name1">> +
<<completeornot_2 _g3e15.offer_help "Offer help to pick up her stuff (<i>optional</i>)">>
<<if _g3e15.whispered_away is 1>>
+ <<completeornot_2 _g3e15.completed "$girl3.name1 hasn't been home since she went to pick up her stuff from $man3.name1. Look for her">>
<</if>>
<br><b>NOTE : </b> You lose access to the house at Picket Fence because $girl3.name1 won't live there anymore.
<<elseif _g3e15.route is "unused">>
<<completeornot_2 _g3e15.inform "You buy $girl3.name1 a house, no actually, an apartment! no, not quite. You bought her an apartment UNIT, next to yours no less.">> +
<<completeornot_2 _g3e15.empty_house_tour "empty house tour">> +
<<completeornot_2 _g3e15.buy_furnitures "buy furnitures">> +
<<completeornot_2 _g3e15.night_scene "sleepover at your place + maybe (just maybe), lukas blasting her phone with calls and messages and $girl3.name1 is ignoring it.">> +
<<completeornot_2 _g3e15.furniture_arrives "Furnitures arrives">> +
<<completeornot_2 _g3e15.furnished_house_tour "Furnished house tour">> +
<<completeornot_2 _g3e15.furnished_house_tour "first house sex">> +
/%<<completeornot_2 _g3e15.completed "unit 1C unlocked with selected and improved sex scenes from the past events.">><br>%/
<<else>>
<<completeornot_2 _g3e15.creampie_banned "$girl3.name1 doesn't want you to creampie her anymore">>
<</if>>
<<if $girl3.pregdetails.abortion.active>>
+ <<completeornot_2 $girl3.pregdetails.abortion.active "$girl3.name1 had an abortion">>
<</if>>
<<else>>
<<if $girl3.event.event15.completed>>
<<if $girl3.event.event15.route is "buyhouse">>
<<if $girl3.var.var1 is -1 or $girl3.event.event15.ending is 4>>
You messed up, but that's okay. There are a million other rabbits in the world.
<<else>>
Happily ever after?
<</if>>
<<else>>
<<if setup.girl_unlocked_status($girl3)>>
$girl3.name1 doesn't want you to creampie her anymore.
<<else>>
Bad end.
<</if>>
<</if>>
<<else>>
There's a few variation, so just play on your own to see it. Don't worry, once the event activates, you'll see walkthrough.
<</if>>
<</if>><br><br>
Event (Pregnancy): <<completeornot_2 $girl3.pregdetails.current_pregnancy.active "Active status">><br>
<<if $girl3.pregdetails.current_pregnancy.active>>
<br>Pregnancy details:
<<show_pregdetails $girl3>>
<<else>>
<<set _g3_pdet to $girl3.pregdetails>>
Pregnancy count: (<<print _g3_pdet.record.count>>) +
Baby names:
(
<<for _baby_name range _g3_pdet.record.baby_names>>
<<if _baby_name !== undefined and _baby_name !== null>>
<<print "+ " + _baby_name[0]>>
<</if>>
<</for>>
) max is <<print $girl3.pregdetails.config.baby_limit>>, while the rest is at GACRP.
<</if>><br><br>
Event (Abortion): <<completeornot_2 $girl3.pregdetails.abortion.active "Active status">><br><br>
<</nobr>><<nobr>>
<<if $act2 is "afterclass">>
<img src="images/GPG1O/char/eva/uni/eva2.webp"><br><br>
After the class has ended, you noticed that the girl from earlier were still at her table working on some papers.<br><br>
<<button "Introduce yourself to her" "UNI_contents">><<set $act2 to "introduce">><</button>>
<<elseif $act2 is "introduce">>
<<set $girl3.event.event1.introduce to 1, $girl3.var.var1 to 1>>
<img src="images/GPG1O/char/eva/uni/eva3.webp"><br><br>
/*You pulled a chair and positioned it in front of the table, facing her.<br><br>*/
<<dialog $player "Hey.">><br>
<<dialog $girl3 "Hello." "The late girl">><br>
You've managed to introduce yourself and found out that her name is $girl3.name1. She didn't seem too keen on having a conversation with you,
as she was more focused on writing than talking. So, you decided to keep the conversation short and say goodbye.<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "isshesingle">>
<<set $girl3.event.event1.areyousingle to 1>>
<<dialog $player "Hey $girl3.name1, I have something to ask you.">><br>
<<dialog $girl3 "What?">><br>
<<dialog $player "Why do you always stay late after class, don't you have anyone waiting for you? Like a family or...">><br>
<<dialog $girl3 "Not really. I don't live with my family anymore. I moved out a year ago to live with my fiance. We're renting a house together at $girl3.var.var5.">><br>
<<dialog $player "Wow a fiance. So he doesn't mind you going home late?">><br>
<<dialog $girl3 "Why would he? He understands that I'm doing this for my future. He wants me to succeed and find a nice job after graduating.">><br>
<<dialog $player "He sounds like a good guy.">><br>
<<dialog $girl3 "He is. His name is $girl3.partner by the way, and I love him very much. ">><br>
The conversation went on for a little while before it ended.<br><br>
<<button "Exit the class" "UNI">><<set $act to "hallway">><</button>>
<<elseif $act2 is "endflirt">>
<<if $act5 is "normal">>
Nothing much happened after as the two of you parted ways.<br><br>
<<elseif $act5 is "">>
Nothing much happened after as the two of you parted ways.<br><br>
<<else>>
Nothing much happened after as the two of you parted ways.<br><br>
<</if>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act2 to "", $act5 to "">><</button>></span>
<<elseif $act2 is "flirty1">>
<img src="images/GPG1O/char/eva/uni/eva6.webp"><br><br>
You enjoyed watching $girl3.name1 as she spoke to you, captivated by the way her face lit up and how her lips moved so charmingly.
You know how things start to look weird if you stare at them too long? Not with $girl3.name1; instead, your brain lights up, flooding you with a rush of endorphins.<br>
<<if $girl3.love gte 30>>
<br><<button "Be slick" "UNI_contents">><<set $act2 to "flirty2", $girl3.event.event1.touchface +=1>><<addlust $girl3 2>><</button>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "flirty3">>
<<set $girl3.corruption_level to 1>>
<<if $act4 is "iwish">>
<<set _temp to 5>>
<<addbaselust $girl3 _temp>><<addlust $girl3 _temp>>
<<set $girl3.event.event1.completed to 1>>
<<dialog $girl3 "That's very bold of you... but I have a fiance.">><br>
<<dialog $player "I know. We're just playing around. He has nothing to worry about.">><br>
You can see $girl3.name1 thinking. A couple of seconds later,<br><br>
<<dialog $girl3 "Mmmm, I agree. There's nothing wrong with touching your friends.">><br>
<<dialog $player "Yeah, plus I would't want to jeopardize your relationship with your fiance.">><br>
<<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>>
<<else>>
<<set _temp to 2.5>>
<<addbaselust $girl3 _temp>><<addlust $girl3 _temp>>
<<set $girl3.event.event1.completed to 1>>
<<dialog $girl3 "Well then, as an engaged person, I am obligated to tell you that you shouldn't be touching my face like this.">><br>
<<dialog $player "I'm just appreciating your beauty, that's all. I swear.">><br>
She let a smile slip.<br><br>
<<dialog $girl3 "If that's what you say.">><br>
<<dialog $player "It's all true baby.">><br>
<<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>>
<</if>>
<<elseif $act2 is "flirty2">>
<<if $girl3.event.event1.touchface is 1>>
<<dialog $player "$girl3.name1, I gotta admit...">><br>
<<dialog $girl3 "What is it?">><br>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<dialog $girl3 "$player.name1, why are you touching my face?">><br>
<<button '<<dialog $player \"There\'s something on your cheek, I\'ve been staring at it for a while now.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "theressomething", $girl3.event.event1.excuse to $act4>><</button>> <br>
<<button '<<dialog $player \"I could tell these strayed hairs are bothering you, I\'m just moving it away.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "hairstrands", $girl3.event.event1.excuse to $act4>><</button>><br>
<<button '<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "radiates", $girl3.event.event1.excuse to $act4>><</button>><br>
<<elseif $girl3.event.event1.touchface gte 4>>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<dialog $girl3 "$player.name1, I'm starting to think that you just want to touch my face.">><br>
It seems that $girl3.name1 has become suspicious of your excuses to touch her. <br><br>
<<button '<<dialog $player \"I wish I could touch more than just your face.\">>' "UNI_contents">><<set $act2 to "flirty3", $act4 to "iwish">><</button>> <br>
<<button '<<dialog $player \"I won\'t say no, but I\'m not saying yes either. \">>' "UNI_contents">><<set $act2 to "flirty3", $act4 to "iwont">><</button>> <br>
<<else>>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<set _temp to either("theressomething","hairstrands","else")>>/*_temp can be replaced with $girl3.event.event1.excuse*/
<<if _temp is "theressomething">>
<<dialog $player "You've got something on your face again.">><br>
<<dialog $girl3 "Oh no, again?">>
<<elseif _temp is "hairstrands">>
<<dialog $player "I'm just moving these strayed hairs, it's bothering me.">><br>
<<dialog $girl3 "Oh thank you.">>
<<else>>
<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.">><br>
<<dialog $girl3 "Even though you've said that like $girl3.event.event1.touchface times already, thank you. ">>
<</if>>
<br><span id="back"><<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>></span>
<</if>>
<<elseif $act2 is "flirty2_2">>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<if $act4 is "theressomething">>
/*<<dialog $player "There's something on your cheek, I've been staring at it for a while now.">><br>*/
<<dialog $girl3 "Oh. It's not a booger, is it? Can you help me remove them? ">><br>
<<dialog $player "It's... not.">><br>
<<elseif $act4 is "hairstrands">>
/*<<dialog $player "I could tell these strayed hairs are bothering you, let me help move it away.">><br>*/
<<dialog $girl3 "Oh? They are... Thank you.">><br>
<<else>>
/*<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.">><br>*/
<<dialog $girl3 "Wow, thank you... $player.name1.">><br>
<</if>>
<br><span id="back"><<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>></span>
<<elseif $act2 is "gift">>
<<gift $girl3 1 "gift2" "UNI_contents">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to $act3>><</button>></span>
<<elseif $act2 is "house_invite">>
<<if $girl3.event.event2.visitmchouse is 0>>
<<dialog $player "Say... you wanna come over to my place later?">><br>
<<dialog $girl3 "What for?">><br>
<<dialog $player "Just to hang out.">><br>
<<dialog $girl3 "Eh... You know I've got $girl3.partner at home. Maybe we could find another time or place to hang out? Let's not make things too complicated.">><br>
<<dialog $player "Come on. Treat me like I'm one of the girls. He lets you have friends right?">><br>
<<dialog $girl3 "Of course he does, but...">><br>
<<dialog $player "Perfect! There shouldn't be any problem then.">><br>
<<dialog $girl3 "I guess I can swing by for a bit, but remember, you're just a friend.">><br>
<<dialog $player "Totally.">><br>
<<button "Later that day, at your house..." "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "one", $gvar.var7 to 0, $gameDate.setHours(15)>><</button>>
<<else>>
<<dialog $player "Wanna come over to my place again later?">><br>
<<dialog $girl3 "Sure.">><br>
<<button "Later that day, at your house..." "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "one", $gvar.var7 to 0, $gameDate.setHours(15)>><</button>>
<</if>>
<<elseif $act2 is "getherdigits">>
<<if $act3 is "ask">>
<<if $girl3.event.event2.hasphone is 0>>
<<if $girl3.event.event2.askphone lte 0>>
<<dialog $player "I like hanging out with you, I wish we can do more of that. You reckon I could get your number?">><br>
<<dialog $girl3 "Like for my telephone?">><br>
<<dialog $player "For your mobile phone.">><br>
<<dialog $girl3 "Oh I don't have those.">><br>
$girl3.name1 doesn't have a freaking phone. You should buy her one.<br><br>
<<else>>
<<dialog $player "So... you still don't have a phone?">><br>
<<dialog $girl3 "Nope, still phone-free.">><br>
<<dialog $player "That's pretty impressive in this day and age.">><br>
<<dialog $girl3 "I like keeping things simple.">><br>
<</if>>
<<set $girl3.event.event2.askphone +=1>>
<<if $girl3.event.event2.playerboughtphone is 1>>
<<button '<<dialog $player \"I actually have an extra phone with me that I don\'t use. You should have it.\">>' "UNI_contents">><<set $act2 to "getherdigits", $act3 to "givephone">><</button>> <br>
<</if>>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<<else>>/*if eva already has a phone*/
<<dialog $player "I like hanging out with you, I wish we can do more of that. You reckon I could get your number?">><br>
<<dialog $girl3 "You already have my number silly. You gave me a phone, remember?">><br>
<<dialog $player "Oh sorry, I got things mixed up. Tee-hee.">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<</if>>
<<elseif $act3 is "givephone">>
<<dialog $girl3 "Oh no, I can't. That's too much.">><br>
<<dialog $player "No, no, it's fine. I was going to give it to a random person anyway. Plus, I can call you anytime with this.">><br>
<<dialog $girl3 "Well... okay, but only because you insist.">><br>
<<dialog $player "Great! My contact details are already in it, under <i><b>\'A $player.name1\'</b></i>. ">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<<set $girl3.event.event2.hasphone to 1, $girl3.var.var6 to 1>>
<</if>>
<<elseif $act2 is "event6_talkaboutlukas">>
<<set $passage1 to "eva_event6">>
<<include "eva_event6">>
<<elseif $act2 is "talk">>
<<if $girl3.love lte 10>>
You see Eva still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva4.webp"><br><br>
<<dialog $player "What are you writing?">><br>
<<print either (
"<<dialog $girl3 \"Just my homework.\">><br>",
"<<dialog $girl3 \"Oh you know, assignments.\">><br>",
"<<dialog $girl3 \"I'm updating my notes.\">><br>")>>
You've managed to find a somewhat interesting topic that she seemed to like talking about and you two had an okay conversation.
After a while, you decided to end the conversation to let her do her work. $girl3.name1 likes you more. (+ Love)<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $girl3.love gt 10 and $girl3.love lt 20>>
<<set $girl3.var.var2 to 1, $girl3.var.var3 to 1>>
You see $girl3.name1 still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva5.webp"><br><br>
<<dialog $player "What are you writing?">><br>
<<print either (
"<<dialog $girl3 \"Another day, another homework it seems.\">><br>",
"<<dialog $girl3 \"Oh just some ideas I've had in my head, take a look at this. (She shows you the paper)\">><br>",
"<<dialog $girl3 \"What's it to you? (playfully)\">><br>")>>
You notice that $girl3.name1 seems to be more receptive to your company as she starts to smile more when you're talking to her.<br>
<<if $girl3.event.event1.areyousingle is 0>>
<br><<button "Ask if she's single" "UNI_contents">><<set $act2 to "isshesingle">><</button>>
<<else>>
<br>
<</if>>
<<button "Gift" "UNI_contents">><<set $act3 to $act2, $act2 to "gift">><</button>>
<br><span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $girl3.love gt 20>>
Talking with $girl3.name1 after class has become almost a daily routine for you. <br><br>
<img src="images/GPG1O/char/eva/uni/eva6.webp"><br><br>
<<print either(
"<<dialog $player \"... It\'s midnight, and we\'re on the roof talking about life, and he just blurts out, \'Think we'll actually remember any of this after we graduate...\'\">><br>
<<dialog $girl3 \"Mmm hmm.\">><br>",
"<<dialog $girl3 \"... and I'm like \'Why don't scientists trust atoms anymore? Because they make up everything!\'\">><br>
<<dialog $player \"HA HA HA HA - Oh man that's a good one.\">><br>",
"<<dialog $player \"... So it\'s her turn to present, and right before she starts, she looks at me and said, \'What are the odds I can fake a power outage?\'\">><br>
<<dialog $girl3 \"Haha she\'s hilarious.\">><br>"
)>>
As you conversed with $girl3.name1, you couldn't help but notice how close her face was to yours. Her beautiful face, framed by those captivating blue eyes, thin pink lips, and rosy cheeks, right in front of you.<br>
<<if $girl3.event.event1.areyousingle is 0>>
<br><<button "Ask if she's single" "UNI_contents">><<set $act2 to "isshesingle">><</button>>
<<else>>
<br>
<</if>>
<<if $girl3.love gte 25 and $girl3.event.event1.completed is 0 >>
<<button "She's really close" "UNI_contents">><<set $act2 to "flirty1">><</button>>
<</if>>
<<set _event2 to $girl3.event.event2>>
<<if $girl3.event.event1.completed is 1>>
<<button "Invite $girl3.name1 to your house" "UNI_contents">><<set $act2 to "house_invite">><</button>>
<</if>>
<<if $girl3.event.event1.completed is 1 and _event2.visitmchouse gt 0 and _event2.hasphone is 0>>
<<button "Ask for her number" "UNI_contents">><<set $act2 to "getherdigits", $act3 to "ask">><</button>>
<</if>>
<<if $girl3.event.event6.completed is 0 and $girl3.event.event4.sexpossible is 2>>
<<if $girl3.event.event6.active is 0>>
<<set $girl3.event.event6 to {completed:0, active:1, talk_abt_lukas1:0, met_lukas:0, lukas_attitude: 0}>>
<</if>>
<<if $girl3.event.event6.talk_abt_lukas1 is 0 and $gameDate.getHours() lte 11>>
<<button "Ask more about $girl3.partner" "eva_university">><<set $act2 to "event6_talkaboutlukas", $act_1 to $act2, $act_2 to "one", $background1 to "class">><</button>>
<</if>>
<</if>>
<<button "Gift" "UNI_contents">><<set $act3 to $act2, $act2 to "gift">><</button>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<else>>
You see Eva still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva4.webp"><br><br>
You've managed to find an interesting topic that she seemed to like talking about and you two had a great conversation.
After a while, you decided to end the conversation to let her do her work. $girl3.name1 likes you more. (+ Love)<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _evaname to either("sister","girl",$girl3.name1, "gurl", "little princess")>>
<<set _tempday to $gameDate.getDay()>>
<<if $act_1 is "whatdoyouwanttodoeva">>
<<if $act_2 is "one">>
<<dialog $girl3 "I'm bored with movies, how about we play a game? What game do we play...">><br>
<<button "<<dialog $player \"Sure, I'm up for any game.\">>" $act4>>
<<set $act_2 to "upforanygame">>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1500>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<</button>><br>
<<if $girl3.var.var7 is 0 or $girl3.event.event4.sexpossible isnot 2>><<button "<<dialog $player \"What about we... fuck instead?\">>" $act4>><<set $act_2 to "wefuckinstead">><</button>><br>
<<else>><<button "<<dialog $player \"Let's <i>hang out</i> naked instead.\">>" $act4>><<set $act_2 to "wefuckinstead">><</button>><br>
<</if>>
<<button "<<dialog $player \"You know what? Let's just watch a TV\">>" "MCHOUSE_events_eva">><<set $act2 to "one_pointfive", $act3 to "movie">><<addlove $girl3 1>><</button>><br>
<<elseif $act_2 is "wefuckinstead">>
<<if $girl3.event.event4.sexpossible isnot 2>>
<<set $girl3.var.var1 to -1, $girl3.love to -100, $girl3.base_lust to -100, $girl3.lust = -100>>
<<dialog $girl3 "(<i>gasp</i>) What do you think I am, an easy girl for you to sleep with? I shouldn't have come here, this was a mistake.">><br>
<<dialog $player "Chill, $girl3.name1. Like I said, we're just playin. Plu-">><br>
<<dialog $girl3 "No, suggesting sex is not playing. I'm out of here and I don't want to hangout with you anymore.">><br>
<<dialog $player "Wait wait wait, I'm really just tryi-">><br>
$girl3.name1 stood up and quickly left your house before you could convince her otherwise. Broooooo, what a throw brooooo.<br><br>
<span id="back"><<button "Aw shucks" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<<if $girl3.var.var7 is 1>>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<dialog $girl3 "I'm already wet. How about we waste no time and go for it?">><br>
<<dialog $player "I like that.">><br>
<<else>>
<<dialog $girl3 "I'm starting to think that you're only calling me here to do... this.">><br>
<<dialog $player "Is that a... no?">><br>
<<dialog $girl3 "I didn't say that.">><br>
<</if>>
<<button "Fuck" $act4>>
<<if _tempday is 1 or _tempday is 3 or _tempday is 5>>
<<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<<else>>
<<set $act2 to "sex_repeatable_2", $act_2 to "insertion1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0 }>>
<</if>>
<</button>>
<<button "Don't fuck" "MCHOUSE_events_eva">><<set $act2 to "one">><</button>>
<<else>>/*else for if girl3.var.var7 is 1*/
<<set $girl3.var.var7 to 1>>
<<dialog $girl3 "$player.name1, don't call it sex. ">><br>
<<dialog $player "Well, what should we call it then?">><br>
<<dialog $girl3 "I don't know, but it can't be sex. Why don't we play chess instead?">><br>
<<dialog $player "What if we hang out, but naked? Whatever happens after is just... hanging out.">><br>
<<dialog $girl3 "(<i>laughs</i>) Alright, that sounds like an idea.">><br>
<<button "Hangout, but nakedly" $act4>><<set $act_2 to "hangout_naked_first">><</button>>
<</if>>/*closing for if girl3.var.var7 is 1*/
<</if>>
<<elseif $act_2 is "hangout_naked_first">>
<img src="images/GPG1O/char/eva/chess/hangout_naked.webp"><br><br>
The two of you sat there, casually hanging out, both naked. It didn't take long before you began to get a full erection, captivated by Eva's alluringly slim yet curvy figure.<br><br>
<<dialog $player "Maybe you can do me a favor (<i>flexing your penis</i>). I need a little... release.">><br>
<<dialog $girl3 "Why would I do a favor for you?">><br>
<<dialog $player "Because... Please, please, please, please, pleaseeee... please?">><br>
<<dialog $girl3 "(<i>chuckle</i>) Fine. Let's get to it.">><br>
<<button "Get some release" $act4>><<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<</button>>
<<elseif $act_2 is "upforanygame">>
<<dialog $girl3 "I want to play chess.">><br>
<<if $girl3.event.event4.playerwin gt $girl3.event.event4.evawin>>
<<dialog $player "I'm not very good at that, but I'm down.">><br>
<<dialog $girl3 "You liar.">><br>
<<else>>
<<dialog $player "I'm not very good at that, but I'm down.">><br>
<<dialog $girl3 "Don't worry, I'll go easy on you, but don't cry if you can't win.">><br>
<</if>>
<<button "Play chess" $act4>><<set $act2 to "chess", $act_2 to "one", $playervar.var12 to 1960>><</button>>
<<button "Play chess (lose on purpose)" $act4>><<set $act2 to "chess", $act_2 to "one">><<set $playervar.var12 to 0>><</button>>
<<checkpatrons>><<if _patrons>><span class="cheat_button"> <<button "Play chess (cheat-win)" $act4>><<set $act2 to "chess", $act_2 to "one">><<set $playervar.var12 to 3500>><</button>></span><</if>><br><br>
<</if>>
<<elseif $act_1 is "chess">>
<<set _winnername to "">>
<<set _winningmoves to [
"With a swift knight maneuver to f6, _winnername checks the king. The board is scanned, but it's clear: there's no escape. _winnername has won.",
"_winnername moves the queen to h7, and with that, it's checkmate. No matter where one looks, there's no way out. _winnername has won.",
"After a series of precise moves, _winnername slides the rook to g8, securing checkmate. The game is over. _winnername has won.",
"In a brilliant display of tactical prowess, _winnername positions the knight on e5, leading to a checkmate that can't be countered. _winnername has won.",
"With a confident smile, _winnername places the queen on d8. Checkmate. There are no more moves. _winnername has won.",
"Just when it seemed there was a chance, _winnername moves the pawn to f7, and it's checkmate. There's no way out. _winnername has won.",
"_winnername calmly moves the rook to h1. It's checkmate, and there's no escape for the king. The game is over. _winnername has won.",
"With a final, decisive move, _winnername advances the bishop to g6. Checkmate. The king is cornered. _winnername has won.",
"_winnername places the knight on f3, and with that move, it's checkmate. There's no escaping this. _winnername has won."
]>>
<<if $act_2 is "one">>
<<set _evachances to random(0,100), _evachesslevel to 2000>>
<<set _playerchances to random(0,100)>>
<<if $girl3.event.event4.bet_status is 0>>/*whether the bet has been made or not. This is if the bet hasnt been made.*/
<<if ($playervar.var12 + _playerchances) gt (_evachances + _evachesslevel)>>
<<set $act3 to "playerwon">>
<<set $girl3.event.event4.playerwin +=1>>
<<set _winnername to "$player.name1 (You)">>
<<print _winningmoves.random()>>
<h3>Winner: $player.name1</h3>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/eva_loses.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "<<dialog $player \"Nice try _evaname, looks like I'm the winner today. (<i>with a nice smile</i>)\">>" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<button "<<dialog $player \"Better luck next time, if you dare to challenge me again! (<i>laugh annoyingly</i>)\">>" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif ($playervar.var12 + _playerchances) lt (_evachances + _evachesslevel)>>
<<set $act3 to "evawon">>
<<set $girl3.event.event4.evawin +=1>>
<<set _winnername to $girl3.name1>>
<<print _winningmoves.random()>>
<h3>Winner: $girl3.name1</h3>
<img src="images/GPG1O/char/eva/chess/eva_wins.webp"><br><br>
<<if $girl3.event.event4.evawin lt 5>>
<<set _mock to ["Easy!","Were you trying, $player.name1?","Are you winning, $player.name1? Ha ha ha, or course not.", "Awh, better luck next time $player.name1.","$player.name1, you play like a beginner. "]>>
<<dialog $girl3 "<<= _mock.random()>>">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<button "Make a bet" $act4>><<set $act_2 to "makeabet">><</button>>
<<elseif $girl3.event.event4.evawin gte 5>>
<<dialog $girl3 "Hmm, maybe we should start playing other games? I'll let you pick too. I feel bad seeing you lose so many times.">><br>
Maybe you should take a chess class or tuition or something.<br><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<button "She can't keep getting away with this" $act4>><<set $act_2 to "makeabet">><</button>>
<</if>>
<<else>>
It's a tie!!!!!<br><br>.
<<dialog $girl3 "Wow, that's impressive $player.name1.">><br>
<<dialog $player "You're not so bad yourself.">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<else>>/*Bet has been made*/
<<if ($playervar.var12 + _playerchances) gt (_evachances + _evachesslevel)>>
<<set $act3 to "playerwon", _buttonname to "Get your reward">>
<<set $girl3.event.event4.playerwin +=1>>
<<set _winnername to "$player.name1 (You)">>
<<print _winningmoves.random()>>
<h3>Winner: $player.name1</h3>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/eva_loses.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _evalosewhine to [
"No fair! You must have cheated somehow. There's no way I could lose this bad!",
"Ugh, how did you manage to beat me? I was sure I had this one in the bag.",
"Urgh, you anal-bead cheater.",
"This is so unfair! You always win.",
"I can't believe I lost again!",
"How are you suddenly so good at this?"
]>>
<<dialog $player "I won!">><br>
<<dialog $girl3 "<<= _evalosewhine.random()>>">><br>
<<if $girl3.event.event4.player_win1 is 0>><<button "_buttonname (1)" $act4>><<set $act2 to "playerwin1", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win2 is 0 and $girl3.event.event4.player_win1 is 1>><<button "_buttonname (2)" $act4>><<set $act2 to "playerwin2", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win3 is 0 and $girl3.event.event4.player_win2 is 1>><<button "_buttonname (3)" $act4>><<set $act2 to "playerwin3", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win4 is 0 and $girl3.event.event4.player_win3 is 1>><<button "_buttonname (4)" $act4>><<set $act2 to "playerwin4", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win5 is 0 and $girl3.event.event4.player_win4 is 1>><<button "_buttonname (5)" $act4>><<set $act2 to "playerwin5", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win5 isnot 0 and $girl3.event.event4.sexpossible is 1>>
<<button "Player win 5+ (FINAL)" $act4>><<set $act2 to "playerwin6_final", $act_2 to "one">><</button>>
<<else>>
<<button "_buttonname (5)" $act4>><<set $act2 to "playerwin5", $act_2 to "one">><</button>>
<</if>>
/%if corruption is really high [5. ask eva to fuck at her house]<br><br> %/
<br><br>
<<elseif ($playervar.var12 + _playerchances) lt (_evachances + _evachesslevel)>>
<<set $act3 to "evawon", _buttonname to "Eva asks for...">>
<<set $girl3.event.event4.evawin +=1>>
<<set _winnername to $girl3.name1>>
<<print _winningmoves.random()>>
<h3>Winner: $girl3.name1 </h3>
<img src="images/GPG1O/char/eva/chess/eva_wins.webp"><br><br>
<<set _playerlosewhine to [
"Wow, I didn't see that coming at all.",
"I was so close to beating you.",
"You keep winning like this, I might have to check your butt next time.",
"I'm going to bring a metal detector next time.",
"That was a blunder from me."
]>>
<<dialog $girl3 "I won! Aha ha ha ha (<i>villainous laugh</i>)">><br>
<<dialog $player "<<= _playerlosewhine.random()>>">><br>
<<if $girl3.lust gte 5>>
<<if $girl3.event.event4.player_win3 is 1>>
<<if $girl3.event.event4.eva_win1 is 0>><<button "_buttonname (1)" $act4>><<set $act2 to "evawin1", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.eva_win1 is 1 and $girl3.event.event4.eva_win2 is 0>><<button "_buttonname (2)" $act4>><<set $act2 to "evawin2", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.player_win4 is 1 and $girl3.event.event4.eva_win2 is 1 and $girl3.event.event4.eva_win3 is 0>><<button "_buttonname (3)" $act4>><<set $act2 to "evawin3", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.eva_win3 is 1 and $girl3.event.event4.eva_win4 is 0>><<button "_buttonname (4)" $act4>><<set $act2 to "evawin4", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.sexpossible is 2 and $girl3.event.event4.eva_win4 is 1>>
<<button "_buttonname (5)" $act4>><<set $act2 to "evawin5_repeatable", $act_2 to "one">><<playsexytime>><</button>>
<<else>>
<<button "_buttonname (4)" $act4>><<set $act2 to "evawin4", $act_2 to "one">><<playsexytime>><</button>>
<</if>>
<<else>>
<<button "_buttonname (0)" $act4>><<set $act2 to "eva_win_not_horny">><</button>><br>
<</if>>/*closer for has_seen_dick*/
<<else>>
<<button "_buttonname (0)" $act4>><<set $act2 to "eva_win_not_horny">><</button>><br>
<</if>>
<<else>>
It's a tie!!!!!<br><br>.
<<dialog $girl3 "Wow, that's impressive $player.name1.">><br>
<<dialog $player "You're not so bad yourself.">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act_2 is "makeabet">>
<<if ($girl3.event.event4.evawin - $girl3.event.event4.playerwin) gte 5>><<set _evawinning to true>><</if>>
<<if $girl3.event.event4.evawin gte 5 and _evawinning>>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1960>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<<set $girl3.event.event4.bet_status to 1, $girl3.event.event4.playerwin to 0, $girl3.event.event4.evawin to 0>>
<<dialog $player "Let's spice things up then. You're clearly more skilled at this, so how about a small bet?">><br>
<<dialog $girl3 "Oh? What do you have in mind?">><br>
<<dialog $player "If I win, I get to see your knockers, and by that I mean your breast.">><br>
<<dialog $girl3 "And what do I get if I win?">><br>
<<dialog $player "You can make me do whatever you want, provided it does not result in bodily injury to myself, any other person, or any creature.">><br>
<<dialog $girl3 "Hmm, that sounds tempting, but I need more if I'm going to play this with you. I have more to lose, after all.">><br>
<<dialog $player "I'll give you money too if you win, on top of what I mentioned earlier. Plus, I know a guy or two at Uni who can help make sure your grades are always top-notch.">><br>
<<dialog $girl3 "Okay then, that makes it much more interesting.">><br>
The two of you shook hands, solidifying the bet.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<<dialog $player "Let's spice things up then. You're clearly more skilled at this, so how about a small bet?">><br>
<<dialog $girl3 "Oh? What do you have in mind?">><br>
<<dialog $player "If I win, I get to see your knockers, and by that I mean your breast.">><br>
<<dialog $girl3 "Hah! You wish. I don't want to.">><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<script>>
let board;
let boardWidth = 360;
let boardHeight = 640;
let context;
let birdWidth = 34;
let birdHeight = 24;
let birdX = boardWidth/8;
let birdY = boardHeight/2;
let birdImg;
let bird = {
x : birdX,
y : birdY,
width : birdWidth,
height : birdHeight
}
let pipeArray = [];
let pipeWidth = 64;
let pipeHeight = 512;
let pipeX = boardWidth;
let pipeY = 0;
let topPipeImg;
let bottomPipeImg;
let velocityX = -2;
let velocityY = 0;
let gravity = 0.4;
let gameOver = false;
let score = 0;
let gameStarted = false;
let volume = 0.5;
let jumpSound = new Audio("images/flappy/sfx_wing.wav");
jumpSound.volume = 0.4;
let gameOverSound = new Audio("images/flappy/sfx_hit.wav");
gameOverSound.volume = 0.5;
let scoreSound = new Audio("images/flappy/sfx_point.wav");
scoreSound.volume = 0.4;
let offboundSound = new Audio("images/flappy/sfx_die.wav");
offboundSound.volume = 1;
function initialize_flappy() {
alert("<<initialize>> macro called!");
$(document).one(':passagedisplay', (ev) => {
console.log("Passage fully loaded, executing macro logic!");
board = document.getElementById("board");
if (board !== null) {
board.height = boardHeight;
board.width = boardWidth;
context = board.getContext("2d");
birdImg = new Image();
birdImg.src = "images/flappy/flappydick.png";
birdImg.onload = function() {
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
}
topPipeImg = new Image();
topPipeImg.src = "images/flappy/toppipe.png";
bottomPipeImg = new Image();
bottomPipeImg.src = "images/flappy/bottompipe.png";
requestAnimationFrame(update);
setInterval(placePipes, 1500);
document.addEventListener("keydown", moveBird);
} else {
alert("null");
}
});
}
function update() {
requestAnimationFrame(update);
if (gameOver) {
return;
}
context.clearRect(0, 0, board.width, board.height);
if (!gameStarted) {
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
context.fillStyle = "white";
context.font = "30px sans-serif";
context.fillText("Press Space to Start", boardWidth / 8, boardHeight / 2);
return;
}
velocityY += gravity;
bird.y = Math.max(bird.y + velocityY, 0);
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
if (bird.y > board.height) {
gameOver = true;
offboundSound.play();
}
for (let i = 0; i < pipeArray.length; i++) {
let pipe = pipeArray[i];
pipe.x += velocityX;
context.drawImage(pipe.img, pipe.x, pipe.y, pipe.width, pipe.height);
if (!pipe.passed && bird.x > pipe.x + pipe.width) {
score += 0.5;
pipe.passed = true;
scoreSound.play();
}
if (detectCollision(bird, pipe)) {
gameOverSound.play();
gameOver = true;
}
}
while (pipeArray.length > 0 && pipeArray[0].x < -pipeWidth) {
pipeArray.shift();
}
context.fillStyle = "white";
context.font="45px sans-serif";
context.fillText(score, 5, 45);
if (gameOver) {
context.fillText("GAME OVER", boardWidth / 8, boardHeight / 2);
State.variables.flappyscore = score;
}
}
function placePipes() {
if (!gameStarted || gameOver) {
return;
}
let randomPipeY = pipeY - pipeHeight/4 - Math.random()*(pipeHeight/2);
let openingSpace = board.height/4;
let topPipe = {
img : topPipeImg,
x : pipeX,
y : randomPipeY,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(topPipe);
let bottomPipe = {
img : bottomPipeImg,
x : pipeX,
y : randomPipeY + pipeHeight + openingSpace,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(bottomPipe);
}
function moveBird(e) {
if (e.code == "Space" || e.code == "ArrowUp" || e.code == "KeyX") {
jumpSound.currentTime = 0;
jumpSound.play();
event.preventDefault();
velocityY = -6;
if (!gameStarted) {
gameStarted = true;
return;
}
if (gameOver) {
bird.y = birdY;
pipeArray = [];
score = 0;
gameOver = false;
gameStarted = false;
}
}
}
function detectCollision(a, b) {
return a.x < b.x + b.width &&
a.x + a.width > b.x &&
a.y < b.y + b.height &&
a.y + a.height > b.y;
}
Macro.add('turn_off_flappy', {
handler: function () {
resetGame();
}
});
function resetGame() {
console.log("Resetting game state...");
bird.y = birdY;
velocityY = 0;
pipeArray = [];
score = 0;
gameOver = false;
gameStarted = false;
context.clearRect(0, 0, board.width, board.height);
context.fillStyle = "white";
context.font = "30px sans-serif";
context.fillText("Press Space to Start", boardWidth / 6, boardHeight / 2);
location.reload();
}
<</script>>
<style>
.flappy_dick_container{
text-align: center;
}
#board {
/* background-color: skyblue; */
background-image: url("images/flappy/flappybirdbg.png");
}
</style>
<<script>>
setTimeout(() => {
console.log('listTracks: timeout callback fired');
}, 500);
<</script>>
<div class="flappy_dick_container">
<canvas id="board"></canvas>
</div>
<br>
<<button "Back" "testpage">><<turn_off_flappy>><</button>><br>
This is flappy dick, ALL the credit goes to Kenny Yip Coding, on youtube.
<</nobr>><<nobr>>
<<if $act_1 is "look_for_preferences">>
<<button "1">><<set $choice1 to "one">><<inDialog "girl10_diary_entries">><</button>>
<<button "2">><<set $choice1 to "two">><<inDialog "girl10_diary_entries">><</button>>
<br><br>
<<if $choice1 is "one">>
<h1>Title: Diary entry number... why is the previous page missing? Oh well, whatever.</h1>
<i>
Dear Diary,<br><br>
Today was... interesting. I told $girl8.name1 that her new haircut looked “like a broom that went through a tornado,” and now she's not talking to me? I don't understand. It's not like I said anything bad—just the truth! I thought people wanted honesty, but maybe I'm missing something here. Maybe I need to get a book on how people actually like being talked to. There must be a trick to it... like, can I say honest things but with sprinkles on top? I should look for a book like that. Something like “How to Be Honest but Not Scare Everyone Away.” Or “How to Rinse Friends and Incinerate People.” Okay, maybe not that last one, but you know what I mean... maybe...<br><br>
Also, side note, I think I need a new bikini. Mine is starting to look like it belongs to a 12-year-old at summer camp, and I'm not 12 anymore. Do people look for specific things in bikinis? Because I just pick the first one that fits, but maybe I should get one that... I don't know... makes me look hot? Do people even notice that kind of thing? Anyway, just a thought. Maybe $girl8.name1 would be less mad if I wore a cute bikini? Probably not. People are complicated.<br><br>
Love, $girl10.name1<br>
</i>
<<elseif $choice1 is "two">>
<h1>Title: Diary entry number... It's about $man10.name1 ♥</h1>
<i>
Dear Diary,<br><br>
So, today I went to Jester's house—again. I mean, I love hanging out with him (he's super fun, and not just because he sometimes shares his weed!), but it's like, we do the same thing every single time. Sit on his couch, watch some random show, smoke a little, then stare at the ceiling talking about how the paint kinda looks like clouds. Not that I don't enjoy time with Jester or anything, it's just... do normal couples have actual adventures? Should we, like, go to the beach or something? Or maybe the mall? I don't know, I'm kinda craving an ice cream date that doesn't end with me lying on a beanbag in a cloudy daze. But I'm sure I'm just overthinking it. Jester's house is comfy, after all.<br><br>
Anyway, earlier I asked him if we could maybe try painting or going roller-skating. He just grinned and said, “Sure, babe, maybe next time.” I nodded, but then five minutes later we were back on the couch, picking at some leftover Cheetos. I tried to mention it again, but I got distracted by a commercial of a monkey riding a tiny bike (seriously, who wouldn't?). And then I forgot... I think Jester did, too.<br><br>
Also, I'm wondering if my shorts are too tight. Like, are they supposed to hug your butt this much, or do I just have a big butt? Maybe I should get a different style if we're going to be sitting around so much, because it keeps riding up in places I'd rather not talk about. But oh well, guess it's a sign I should do some actual walking or something. Someday.<br><br>
Anyway, gotta go. Jester just texted me: “Come over?” Of course I'm going—it's not like there's anything better to do. Right?<br><br>
Love,<br>
$girl10.name1
</i>
<<else>>
You opened the diary and sees many entries. You go towards the recent ones.<br><br>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "first_meeting_man10">>
<<if $background1 is "alley">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<else>>
<style>body {background-color: #000;}</style>
<</if>>
<<set $passage1 to "girl10_event_1">>
<<set _jestername to "Guy who owes you money">>
<<set _sellername to "Guy in alley", _sellerpic to "dope_seller">>
<<if $act_2 is "one">>
As you approach the probable seller, you see him talking with another guy.<br><br>
<<cont append>>
<<dialog $man10 "Come on dude, I'm like, really dry on money. I promise I'll be back with cash ASAP." "Guy">><br>
<<dialog $random_man "You think I'm dumb or what brah? I wouldn't be here if I give everyone free dope brah. Begone, brah!" _sellername _sellerpic>><br>
The guy arounds all sad, and starts walking away, towards you. He stops for a bit, as your eyes crosses path, and a smile forms on his face.<br><br>
<<cont append>>
<<dialog $man10 "Dude." "Dude">><br><<cont append>>
<<dialog $player "Dude?">><br><<cont append>>
<<button "Dude" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<<dialog $man10 "Dude, I can feel auras from you dude. Like, you're glowing, real bright. You're a kind person aren't you?" "Guy with weird question">><br>
<<dialog $player "Well I wouldn't say that I'm a kind person necessarily, bu—">><br>
<<dialog $man10 "I knew it dude! You wouldn't mind helping a fellow dude out, would you? I'm a bit low on cash, see, and I promised my girl that we'd share some dope today." "Guy who wants to borrow money">><br>
<<dialog $player "Oh... I don't know.">><br>
<<dialog $man10 "Come on dude, I swear I'll pay it back." "Guy who swears he'll pay your money back">><br>
He looks at you straight into your eyeballs, clearly expecting that you'd lend him money to impress his girl. You can almost admire his brazenness.<br><br>
<<button "Help the poor fellow" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<set _moneydeduct to 200>>
<<addlove $man10 75>>
<<set $player.cash -= _moneydeduct>>
<<dialog $player "Okay, I respect it.">><br>
You pull out your wallet, and out comes 200 bucks, from your hand onto his.<br><br>
<<dialog $man10 "No way... dude! no way! This much?" _jestername>><br>
<<dialog $player "Yeah, just pay me back when you see me, okay?">><br>
<<dialog $man10 "Dude, like, I don't know what to say." _jestername>><br>
<<dialog $player "A thank you would be enough man.">><br>
<<dialog $man10 "Dude, of course, thank you very much dude, like, really, thank you. " _jestername>><br>
<<button "You've just made someone's day a bit brighter" $passage1>><<set $act_2 to "three_fix_1">><</button>>
<<elseif $act_2 is "three_fix_1">>
He turns around and walks back to the seller, who had just shooed him away minutes ago for not having enough cash. But now, without a single question, the seller immediately starts getting buddy-buddy with him, as they negotiate prices like old pals. After a bit of chatting, he turns towards you and stops to talk to you again.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $man10 "Holy shit, dude, look at this." _jestername>><br>
He shows you all the dope he bought with the money you just lent him—there's not a dollar left.<br><br>
<<dialog $man10 "Dude, this is the most dope I've ever had in my life." _jestername>><br>
<<dialog $player "Nice. You'll be high as a kite.">><br>
<<dialog $man10 "You're cool, dude. How about we smoke some of these together, like at my house or some shit." _jestername>><br>
<<dialog $player "I don't really smoke, but... I'm up for it.">><br>
<<dialog $man10 "Hell yeah dude, like at least you'd know where I live, if you wanna get your money back. My parents haven't given me my allowance yet." _jestername>><br>
<<button "Smoke dope at a stranger's house" $passage1>><<set $act_2 to "five", $background1 to "dark">><<addmins 30>><</button>>
<<elseif $act_2 is "five">>
<<playsound_loop "psychidelic_1.opus" 1>>
<div class="videobackground">
You went and followed the dude home, and smoked a blunt he rolled himself with the dope he just bought.<br><br>
<<dialog $player "Fuckkkk, dudeeee, what am I watching?">><br>
<<dialog $man10 "This is siiiiiickkkk dudeeeee." _jestername>><br>
<<button "Time passes quickly when you're high" $passage1>><<set $act_2 to "six">><<addhours 1>><</button>>
</div>
<<elseif $act_2 is "six">>
<div class="videobackground">
<<set _story to [
"... and she's like 'dude, it's like I'm living in a TikTok cringe compilation!'",
"... and he's like 'dude, this is giving major Stranger Things upside-down vibes!'",
"... and she's like 'dude, this is like Snoop Dogg levels of chill right now.'",
"... and he's like 'dude, it's like I just stepped into a Travis Scott concert in my head!'",
"... and she's like 'dude, I'm feeling more lost than a Kanye rant right now!'",
"... and they're like 'dude, it's like Shrek just walked in and told me, 'get outta my swamp'!'",
"... and she's like 'dude, I feel like I'm in a Lo-fi beats to chill and study to video.'"
]>>
<<dialog $man10 "<<print _story.random()>>" _jestername>><br>
<<dialog $player "Duuude, that is hilarous.">><br>
As the two of you enjoyed the blunt you smoked together, you hear the door open, and then a woman's voice.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/silhouette_woman.webp"> <br>
</div>
<<dialog $girl10 "Baby?" "Woman" "random_woman">><br>
<<button "Look who it is" $passage1>><<set $act_2 to "seven">><</button>>
</div>
<<elseif $act_2 is "seven">>
<div class="videobackground">
A bubbly blonde wearing snug denim shorts and a playful top greets you with a bright, carefree smile.<br><br>
<div class="center">
<img src="images/GPG1O/char/chloe_surreal/chloe_1.webp"> <br>
</div>
<<dialog $man10 "Baby bae! You're here! Sorry we smoked without you. This is..." _jestername>><br>
You watch him as he stares blankly at you for a moment. <br><br>
<<dialog $man10 "Dude... I don't know your name!" _jestername>><br>
<<dialog $player "Dude... I don't know your name either!">><br>
<<dialog $man10 "Fuuuuuuckkkkk, I'm $man10.name1, nice to meet you dude.">><br>
<<dialog $player "Nice to meet you too dude, I'm $player.name1.">><br>
Then his gaze shifts to the girl, who's been silently observing your exchange. <br><br>
<<dialog $man10 "Baby, this is $player.name1. I met him when I was buying weed.">><br>
<<dialog $girl10 "Oh. It's nice to meet you $player.name1, I'm $girl10.name1.">><br>
You shake her hand, noticing how soft her skin is and how delicate her fingers are—no doubt she's all woman.<br><br>
<<dialog $player "You're so pretty.">><br>
<<dialog $girl10 "(<i>giggles</i>) Thank you!">><br>
<<dialog $man10 "Dudeee, that's my girlfriend. Her name's $girl10.name1.">><br>
<<dialog $player "Dudeee, your girlfriend's really pretty.">><br>
Shortly after, she slips out of the room, leaving him to spark up another blunt.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "eight">><</button>>
</div>
<<elseif $act_2 is "eight">>
<div class="videobackground">
<<set $girl10.event.event1.completed to 1, $girl10.var.var1 to 1, $man10.var.var1 to 1>>
<<addlove $girl10 5>>
<<dialog $player "Dude, now I see why you wanna impress your girl.">><br>
<<dialog $man10 "Yeah dude, she gets freaky when she's high.">><br>
<<button "Go home" "NAVIGATE1">><<set $act to "suburb1", $act2 to "">><<audio ":playing" stop>><</button>>
<<button "Excuse yourself (Roam $man10.name1's house)" "MAN10_HOUSE">><<set $act to "", $act2 to "">><<audio ":playing" stop>><</button>>
</div>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "smoke_blunt_1">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<else>>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<</if>>
<<set $passage1 to "girl10_event_2">>
<<if $act_2 is "one">>
<<dialog $player "Look what I brought (<i>dangles the dope in your hand</i>)">><br>
<<dialog $man10 "Hell yeah dude, let me roll some for you.">><br>
You give him the bag and he rolls up a few new blunt.<br><br>
<<button "Smoke" $passage1>>
<<set $act_2 to "two", $background1 to "high">>
<<playsound_loop "psychidelic_1.opus" 1>>
<<if $man10.daily.smoke_dope_date isnot $gameDate.getDate()>>
<<set $man10.daily.smoke_dope to 0>>
<<set $man10.daily.smoke_dope_date to $gameDate.getDate()>>
<</if>>
<<set $man10.daily.smoke_dope +=1>>
<<addintelligence -0.1>>
<<addstress -2>>
<<addlove $man10 3>>
<<set $item.item83.quantity-=0.5>>
<</button>>
<<elseif $act_2 is "two">>
<<addmins 15>>
<div class="videobackground">
<<if $man10.daily.smoke_dope lt 3>>
<<set _story to [
"... and she's like 'dude, it's like I'm living in a TikTok cringe compilation!'",
"... and he's like 'dude, this is giving major Stranger Things upside-down vibes!'",
"... and she's like 'dude, this is like Snoop Dogg levels of chill right now.'",
"... and he's like 'dude, it's like I just stepped into a Travis Scott concert in my head!'",
"... and she's like 'dude, I'm feeling more lost than a Kanye rant right now!'",
"... and they're like 'dude, it's like Shrek just walked in and told me, 'get outta my swamp'!'",
"... and she's like 'dude, I feel like I'm in a Lo-fi beats to chill and study to video.'"
]>>
<<dialog $man10 "<<print _story.random()>>" _jestername>><br>
<<dialog $player "Dude, that is so funny.">><br>
You have $item.item83.quantity $item.item83.name left. <i>(-0.1 int , -2 stress , +3 $man10.name1's love, -0.5 $item.item83.name )</i><br><br>
<<elseif $man10.daily.smoke_dope gte 3 and $man10.daily.smoke_dope lt 5>>
<<dialog $man10 "Dude, this is craaaaazy. I'm so baked rn.">><br>
<<dialog $player "Dude you just said, \"rn\" irl, that's like, so funny.">><br>
<<dialog $man10 "(<i>speaks incoherently</i>)">><br>
<<if $girl10.event.event2.completed is 0 and $girl10.event.event2.active is 0>>
<<button "Ask how good he fucks" $passage1>>
<<set $act_1 to "g10_e2_whofucksbetter1", $act_2 to "one", $background1 to "high">>
<<set $girl10.event.event2 to {
completed:0, active:1, told_girl10:0, score:0, told_jester_what:0, cpresent1:0, cpresent2:0
}>>
<</button>>
<</if>>
<<else>>
<<set $man10.has_something_to_say to 1>>
<<dialog $player "Dude, are you okay?">><br>
<<dialog $man10 "(<i>stares blankly, barely able to move</i>)">><br>
<<dialog $player "Oh man, you're totally couch-locked.">><br>
<<dialog $man10 "... *mumbles* ... yeah.">><br>
<<dialog $player "You look like you're trying to figure out the meaning of life... or just how to stand up.">><br>
<<dialog $man10 "... can't... move...">><br>
You smoked so much dope with $man10.name1 that he became temporarily incapacitated.<br><br>
<</if>>
<<if $man10.daily.smoke_dope lt 5>>
<<if $item.item83.quantity gt 0>>
<<button "Keep smoking" $passage1>>
<<set $man10.daily.smoke_dope +=1>>
<<addintelligence -0.1>>
<<addstress -2>>
<<set $item.item83.quantity-=0.5>>
<<addlove $man10 3>>
<</button>>
<<else>>
<<disable>><<button "Keep smoking (No more $item.item83.name)">><</button>><</disable>>
<</if>>
<</if>>
<<button "Excuse yourself" "MAN10_HOUSE">><<set $act to "", $act2 to "">><<audio ":playing" stop>><</button>>
</div>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g10_e2_whofucksbetter1">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<else>>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<</if>>
<div class="videobackground">
<<if $act_2 is "one">>
<<dialog $player "Dude, I gotta ask you, how good are you in bed?">><br>
<<dialog $man10 "What do you mean dude?">><br>
<<dialog $player "How good are you in bed?">><br>
<<dialog $man10 "Oh dude, like, I am a fucking god in bed! I never fail to make any girl cum dude. Like they start shaking and their eyes goes white and all.">><br>
<<dialog $player "I don't believe you dude. I bet I can fuck better than you.">><br>
<<dialog $man10 "Nahhh dude, sorry, but I definitely fuck better than you. I'm like, really confident.">><br>
<<dialog $player "If you so confident, how about we test it. We fuck a girl and then we ask her who's better.">><br>
<<dialog $man10 "Oh! Dude! That would be so sickkkk, but... $girl10.name1 would be pissed if she finds out I fucked another girl.">><br>
<<dialog $player "It's easy dude, we both have sex with $girl10.name1, and she'll tell us who's better.">><br>
<<dialog $man10 "Fuuuuckk, that's smart. Aight, how much do you wanna bet?">><br>
<<dialog $player "If you win, I'll let you fuck my girl, if I win, I got to fuck your girl.">><br>
<<dialog $man10 "Dude, that's so hot. I'm game.">><br>
<<dialog $player "Awesome dude! I'll go find $girl10.name1 now. You better hope you don't hear any moaning, cause that means I'm winning dude.">><br>
<<dialog $man10 "Dude, you wish. My girl's pussy will only feel pleasure if it's my cock.">><br>
<<button "The bet is made" "MAN10_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><<audio ":playing" stop>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
</div>
<<elseif $act_1 is "g10_e2_tellheraboutthebet">>
<<set $passage1 to "girl10_event_2">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<if $girl10.event.event2.active is 1 and $girl10.event.event2.completed is 0>>
<<set $girl10.event.event2.told_girl10 to 1>>
<</if>>
<<dialog $player "Guess what?">><br>
<<dialog $girl10 "Mmmm, I'm guessing that you're about to give me a present.">><br>
<<dialog $player "You could say that. Me, and $man10.name1—">><br>
<<dialog $girl10 "$man10.name1?!">><br>
<<dialog $player "Yes, your boyfriend, $man10.name1 and I has made a bet.">><br>
<<dialog $girl10 "(<i>excited</i>) I'm rooting for $man10.name1! ">><br>
<<dialog $player "You don't even know what the bet is.">><br>
<<dialog $girl10 "(<i>curious</i>) What's the bet?">><br>
<<dialog $player "We're having a friendly competition to see who's the ultimate champion in the bedroom, and you're going to be the judge!">><br>
<<dialog $girl10 "(<i>surprised</i>) Me? How can I help?">><br>
<<button "Explain" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "one_ver2">>
<<dialog $player "I have a present for you!">><br>
<<dialog $girl10 "For me! Really?!">><br>
<<button "Give her something that she might like." $passage1>><<set $act_2 to "give_something">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Well, since you know both me and $man10.name1, I figured you'd be the most qualified person to solve this question.">><br>
<<dialog $girl10 "Oh I get it! I'm going to watch you two have sex!">><br>
<<dialog $player "What? No! The bet was, who can fuck a GIRL better. And since me and $man10.name1 are both male, we have to find another person that isn't a male and is willing to participate.">><br>
You clarified.<br><br>
<<dialog $player "$man10.name1 agrees that it would be fair for me to have sex with you. So...">><br>
Waiting for her to get it and interject.<br><br>
<<dialog $girl10 "(<i>looks at you with a happy expression</i>)">><br>
<<dialog $player "What do you think? Are you up for it?">><br>
<<if $bought_maria_personal_gift is 1>>
<<dialog $girl10 "Alright then, I guess we'll just have to go for it. But promise me you won't hurt me, okay? I'm not used to being with anyone but $man10.name1...">><br>
<<dialog $player "Of course, I'll try and make you feel really good.">><br>
<<dialog $girl10 "(<i>bites lip nervously, fidgeting with hands</i>) So, um, how do we proceed with this bet? What exactly are the rules again?">><br>
<<dialog $player "Well it's simple. me and you have sex, and then afterwards, you'll have to decide on who you felt fucked you better. Get it?">><br>
<<dialog $girl10 "(<i>nods slowly, looking a bit dazed </i> Oh I think so... You and me, we, um, do the whole... sexual thing, and then afterwards, I have to pick which one felt better, yours or $man10.name1's?">><br>
<<dialog $player "Yep, that's basically how it goes. ">><br>
<<dialog $girl10 "So, like, how do we start? Do you just... strip and get in bed with me or something?">><br>
<<dialog $player "Yeah, let's go to $man10.name1's room. We'll have more privacy there. Wouldn't want his parent to catch us.">><br>
<<button "At $man10.name1's room." $passage1>><<set $act to "girl10_sex_first">><</button>>
<<else>>
<<dialog $girl10 "Oh wow, that's... quite intense! I don't think I'm comfortable to do that with you, because I feel like, we don't know each other enough.">><br>
<<dialog $player "I do know a lot about you. I know that you... you're $man10.name1's girlfriend, that you sometimes smoke dope, and that... uh, that you have blonde hair! And did I mention that you're very pretty?">><br>
<<dialog $girl10 "Wow you do know alot about me!">><br>
She shies around, before continuing.<br><br>
<<dialog $girl10 "But I feel like, you don't reaaaally actually know who I am as a person. If you can give me a present, something that I like, maybe that'll prove how much you do know about me!">><br>
<<button "Give her something that she might like" $passage1>><<set $act_2 to "give_something">><</button>>
<</if>>
<<elseif $act_2 is "give_something">>
<<set _giftlevel to 99>>
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["gift"] lte _giftlevel and $item[_key]["gift"] gt 0>> <!-- Check if item quantity is greater than 0 -->
<<set _giftavailable to 1>>
<</if>>
<</for>>
<<if _giftavailable is 1>>
<<set _char to $girl10>>
<h2>You decide to give $girl10.name1 a:</h2>
<div class="inventory-row"> <!-- Start of inventory row -->
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and _key isnot "item1" and $item[_key]["gift"] isnot 0>> <!-- Check if item quantity is greater than 0 -->
<<capture _key>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<br><<button "Select">>
<<set $giftchosen to $item[_key], $item[_key]["quantity"]-=1>>
<<goto $passage1>>
<<set $act_2 to "gift_reaction">>
<</button>>
</div>
<</capture>>
<</if>>
<</for>>
</div> <!-- End of inventory row -->
<<else>>
You don't have anything to give.<br>
<br><<button "Back" $passage2>><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $passage2 to "">><</button>>
<</if>>
<<elseif $act_2 is "gift_reaction">>
<<set _conditionsmet = $girl10.event.event2.cpresent1 + $girl10.event.event2.cpresent2>>
<<if $giftchosen.index is 21 or $giftchosen.index is 83>>/*if the gift is one of the two correct ones*/
<<if $giftchosen.index is 21>>
<<set $girl10.event.event2.cpresent1 = 1>>
<<dialog $girl10 "Oh my god, you bought me... $giftchosen.name! How did you know I wanted a book like this?">><br>
<<dialog $player "Just a hunch.">><br>
<<elseif $giftchosen.index is 83>>
<<set $girl10.event.event2.cpresent2 = 1>>
<<dialog $girl10 "Oh my god, you bought me... A $giftchosen.name! It's perfect, I'm going to look so hot in this! How did you know I wanted a bikini?">><br>
<<dialog $player "Just a hunch.">><br>
<</if>>
<<set _conditionsmet = $girl10.event.event2.cpresent1 + $girl10.event.event2.cpresent2>>
<<if _conditionsmet gte 2>>
<<dialog $girl10 "This is great, thank you $player.name1.">><br>
<<dialog $player "Glad you liked it! So... we can have do the bet now? You, me having sex? One-on-one?">><br>
<<dialog $girl10 "Alright then, I guess we'll just have to go for it. But promise me you won't hurt me, okay? I'm not used to being with anyone but $man10.name1...">><br>
<<dialog $player "Of course, I'll try and make you feel really good.">><br>
<<dialog $girl10 "(<i>bites lip nervously, fidgeting with hands</i>) So, um, how do we proceed with this bet? What exactly are the rules again?">><br>
<<dialog $player "Well it's simple. me and you have sex, and then afterwards, you'll have to decide on who's the better lover, the more pleasurable experience. Easy right?">><br>
<<dialog $girl10 "(<i>nods slowly, looking a bit dazed </i> Oh I think so... You and me, we, um, do the whole... sexual thing, and then afterwards, I have to pick which one felt better, yours or $man10.name1's?">><br>
<<dialog $player "Yep, that's basically how it goes. ">><br>
<<dialog $girl10 "So, like, how do we start? Do you just... strip and get in bed with me or something?">><br>
<<dialog $player "Yeah, let's go to the bedroom. We'll have more privacy there. Wouldn't want the parent to catch us.">><br>
<<button "Onto the bedroom" $passage1>>
<<set $act_1 to "first_sex", $act_2 to "opening">>
<<addmins 5>>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<</button>>
<<else>>
<<dialog $girl10 "This is great, thank you $player.name1.">><br>
<<dialog $player "Glad you liked it! So... we can have do the bet now? You, me having sex? One-on-one?">><br>
<<dialog $girl10 "Sex? Hmmm, this is great, but I need more proof. Let's see if your hunch is right twice.">><br>
You've given her _conditionsmet/2 of the correct gift.<br>
<</if>>
<<else>>/*if its the wrong gift?*/
<<dialog $girl10 "You're so nice!">><br>
<<dialog $player "Ah it's nothing.">><br>
<<dialog $girl10 "Thank you so much!">><br>
<<dialog $player "So... we can have sex now?">><br>
<<dialog $girl10 "No, I don't think so. It still doesn't feel like you really know me.">><br>
That was not the correct gift. You've given her _conditionsmet/2 of the correct gift.<br>
<</if>>
<<addlove $girl10 3>>
<<disable _conditionsmet gte 2>><br><<button "Back" $passage2>><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $passage2 to "", $background1 to "">><</button>>
<</disable>>
<</if>>
<<elseif $act_1 is "first_sex">>
<<set $passage1 to "girl10_event_2">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "precursor">>
First sex here, no pics because my internet is down.
<<button"Sex prototype" $passage1>><<set $act_2 to "opening">><</button>>
I'm thinking of a series of choices of actions and words that the player has to say and do, for $girl10.name1 to undoubtedly pick them as the winner.<br><br>
The outcomes would be<br>
1. High-perfect score = $girl10.name1 is flabbergasted by how good that was compared to sex with $man10.name1, and wants more.<br>
2. Normal score = $girl10.name1 picks you over $man10.name1. You win the bet, and you got to have sex with $girl10.name1 once, this time only, with possible route to open up in the future.<br>
3. Low score = $girl10.name1 says that you're more or less equal to $man10.name1. You do not have the edge, resulting in a draw. All future route is closed, and when the player tries to ask $girl10.name1 for sex again, she'll say something like, "Don't wanna, it doesn't feel that good."<br>
<<elseif $act_2 is "opening">>
<<set $metervalue1 to 0>>
<<set $metervalue2 to 0>>
<<dialog $player "You ready? I'm going to fuck you really good, you know. Don't blame me if you fall in love with my dick, okay?">><br>
<<dialog $girl10 "Hehe, okay $player.name1, I'll try my best not to!">><br>
She spreads her legs invitingly, exposing her pink, glistening folds.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/chloe_surreal/event2/opening_1_2.webp"><br>
</div>
<<dialog $girl10 "Go ahead and show me what you've got! (<i>smiles shyly</i>)">>
<<elseif $act_2 is "sex1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
/*<<set _playerreply to ["Bigger than $man10.name1?","How big do you think I am?","You slut!","It's pretty average, really."]>>
<<dialog $girl10 "(<i>moan</i>) Oh my gosh, $player.name1... it's so big">><br>
<<dialog $player "<<print _playerreply.random()>>">><br>
<<button "Bigger than $man10.name1?">><</button>>
<<button "How big do you think I am?">><</button>>
<<button "You slut.">><</button>>
<<button "It's pretty average, really.">><</button>>
*/
<<elseif $act_2 is "sex2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/doggy_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
/*<<set _playerreply to ["And I can feel every inch of you.","Doesn't it feel amazing?","$man10.name1 doesn't reach this deep?","Every inch?"]>>
<<dialog $girl10 "(<i>moan</i>) I can feel every inch of you inside me...">><br>
<<dialog $player "<<print _playerreply.random()>>">><br>
<<button "Bigger than $man10.name1?">><</button>>
<<button "How big do you think I am?">><</button>>
<<button "You slut.">><</button>>
<<button "It's pretty average, really.">><</button>>
*/
<<elseif $act_2 is "sex3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/ride_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
/*<<set _playerreply to ["I won't stop.","I can't stop.","I will never stop.","Only if you ask me to."]>>
<<dialog $girl10 "(<i>moan</i>) Don't stop, please...">><br>
<<dialog $player "<<print _playerreply.random()>>">><br>
<<button "I won't stop.">><</button>>
<<button "I can't stop.">><</button>>
<<button "I will never stop.">><</button>>
<<button "Only if you ask me to.">><</button>>
*/
<<elseif $act_2 is "sex4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/cunnilingus_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "(<i>moan</i>) Ah, yeah, just like that... take your time, $player.name1.">><br>
<<dialog $player "<i><<male_cunnilingus>></i>">><br>
<<elseif $act_2 is "sex5">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<set _playerreply to ["$man10.name1's got nothing on me!","Don't think about him, think about me!"]>>
<<dialog $girl10 "(<i>moan</i>) Your penis is soo big compared to $man10.name1...">><br>
<<dialog $player "<<print _playerreply.random()>>">><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/cum/titjob_cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "<i>I-I'm... going to cum.</i>">><br>
<<dialog $girl10 "<i>Ahhh.</i>">><br>
<<if $girl10.event.event2.completed is 0 and $girl10.event.event2.active is 1>>
<<set $girl10.event.event2.score to Math.trunc($metervalue1)>>
<</if>>
<<button "Afterwards" $passage1>>
<<set $act_1 to "after_first_sex", $act_2 to "", $background1 to "m_bedroom3">>
<<set $metervalue1 to 0, $metervalue2 to 0>>
<<finish_sex $girl10>>
<</button>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom has_sound">
<<display_sex_meter $player $metervalue2 $girl10 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<if $debug is 1>><<button "Opening" $passage1>><<set $act_2 to "opening">><</button>><</if>>
<<set _negativevalue1 to -50>>
<<button "Missionary" $passage1>><<set $act_2 to "sex1">><<LP_gains 20>><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "sex2">><<LP_gains 20>><</button>>
<<button "Ride" $passage1>><<set $act_2 to "sex3">><<LP_gains 20>><</button>>
<<button "Cunnilingus" $passage1>><<set $act_2 to "sex4">><<LP_gains 15 -80>><</button>>
<<button "Handjob" $passage1>><<set $act_2 to "sex5">><<LP_gains 30 80>><</button>>
<<if $debug is 1 or $metervalue2 gte 100>><<button "Cum" $passage1>><<set $act_2 to "cum">><<set $metervalue1 +=0>><</button>><</if>>
<<else>>
<<if $metervalue2 gte 100>><<button "Cum" $passage1>><<set $act_2 to "cum">><<set $metervalue2 to 0>><</button>><</if>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "after_first_sex">>
<<set $passage1 to "girl10_event_2">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _score to $girl10.event.event2.score>>
/%<<set _score to 30>>%/
<<if _score lte 30>>
<<set $act_2 to "low">>
<<elseif _score gt 30 and _score lte 70>>
<<set $act_2 to "normal">>
<<else>>
<<set $act_2 to "high">>
<</if>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/chloe_surreal/event2/thatwasamazing.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "That was really fun, wasn't it?">><br>
<<if $act_2 is "high">>
<<dialog $girl10 "Oh my goodness, yeah... that was incredible! I can't even describe how good that felt. I've never experienced anything like it before. ">><br>
<<dialog $player "Never? That means I've won right?">><br>
<<dialog $girl10 "Oh my gosh, yes! Absolutely! I've slept with $man10.name1 a bazillion times, but this... wow, this was practically intergalactic! (<i>on a whole other planet</i>)">><br>
<<dialog $player "Awesome! Happy to know I know didn't dissapoint.">><br>
<<if _score gte 100>>
<<dialog $girl10 "(<i>smiles shyly up at you</i>) So, um, now that the bet is over... would you maybe want to do it again sometime? Just for fun, of course!">><br>
<<dialog $player "Of course! $man10.name1 probably wouldn't like that though... Unless we do this secretly. (<i>hinting at debauchery</i>)">><br>
<<else>>
<<dialog $girl10 "(<i>chuckles</i>) You certainly didn't.">><br>
<<dialog $player "I'd love to do this with you again, $girl10.name1. What do you think?">><br>
<<dialog $girl10 "You're going to bet with $man10.name1 again?">><br>
<<dialog $player "No... I just want to have sex with you, no bet. It's just for fun. I really like feeling good with you.">><br>
<<dialog $girl10 " Oh, I don't know... wouldn't he get upset if he found out?">><br>
<<dialog $player "Yeah...">><br>
<</if>>
<<dialog $girl10 "Um, maybe we could keep this just between us? Like, a little secret fling? It's fine if we only do it sometimes, right?">><br>
<<dialog $player "Yes! Totally fine! I even saw it on the news—they said it's okay!">><br>
<<dialog $girl10 "Really? Oh, that's amazing! I was so worried about cheating on $man10.name1.">><br>
<<set $girl10.var.var4 to 1>>
<<elseif $act_2 is "normal">>
<<dialog $girl10 "Oh definitely! That was super fun and new for me. I'm glad we did this bet. ">><br>
<<dialog $player "Me too.">><br>
<<dialog $girl10 "You're pretty skilled! I had a blast, for sure.">><br>
<<dialog $player "So, who do you think won?">><br>
<<dialog $girl10 "Hmm... Well, you were definitely different from $man10.name1, but in a good way! It all felt really nice and pleasurable. I don't know if I can even compare the two...">><br>
<<dialog $player "It was pleasureable for me too.">><br>
<<dialog $girl10 "I guess I'll just have to say you both did great in your own ways. That's what matters most to me, that it feels good for both of us.">><br>
<<dialog $player "So that's like a tie then?">><br>
<<dialog $girl10 "Yep. I just can't choose!">><br>
<<else>>
<<dialog $girl10 "I'm glad we did this for the bet! You were really sweet and gentle with me, thank you.">><br>
<<dialog $player "Anytime.">><br>
<<dialog $girl10 "But, um, now that it's over, I have to be honest... I think $man10.name1 might still feel like he's the best at sex for me. He's just so passionate and confident in the bedroom. ">><br>
<<dialog $player "Mhmm...">><br>
<<dialog $girl10 "I hope you don't mind me saying that! It's not because you're bad or anything, it's just that we have a certain... chemistry, you know?">><br>
<<dialog $player "Well, at least I tried, you know. It was nice fucking you.">><br>
<<dialog $girl10 "Thank you!">><br>
<</if>>
<<button "Talk to $man10.name1">>
<<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">>
<<addmins 30>>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<goto "MAN10_HOUSE">>
<<else>>
<<goto "GIRL10_HOUSE">>
<</if>>
<</button>>
<<elseif $act_1 is "betresult">>
<<set $passage1 to "girl10_event_2">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<else>>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<dialog $player "Dude, you're not gonna believe this.">><br>
<<dialog $man10 "Whoaa... I won't?">><br>
<<dialog $player "I had sex with $girl10.name1!">><br>
<<dialog $man10 "No wayyyy, dudeee, really? Did she say who's better? She picked me right?">><br>
/%Here, the player can decide what to tell $man10.name1. The only way the player can have more than one option here is if they scored a perfect or high score with $girl10.name1. Why is this? so that the player can freely choose options.<br><br>
The option "I won" would cause $man10.name1 to be skepticle, and he'll call $girl10.name1 over to confirm. She will say the truth, and this would cause $man10.name1 to have a bad relationship with you. He won't be all "Dudeee" with you anymore. He won't get over the fact that you fucked his girlfriend better.<br><br>
Choosing "It's a tie" means that the bet ends here, and you don't have to bring a girl for $man10.name1 to fuck. <br><br>
The option "I lost" would lead to the player having to share a girlfriend with $man10.name1.<br><br>
%/
<<if $girl10.event.event2.score gte 70>>
<<button "I won!" $passage1>><<set $act_2 to "two", $act_3 to "playerwon">><</button>>
<</if>>
<<if $girl10.event.event2.score gte 30>>
<<button "It's a tie!" $passage1>><<set $act_2 to "two", $act_3 to "tie">><</button>>
<</if>>
<<if $girl10.event.event2.score gte 0>>
<<button "I lost" $passage1>><<set $act_2 to "two", $act_3 to "lost">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<<set _finish_g10e2 to '
<<set $girl10.event.event2 to {
completed:1, active:0, score:$girl10.event.event2.score, end:$act_3
}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<if $girl10.corruption_level lt 1>>
<<set $girl10.corruption_level to 1>>
<</if>>
'>>
<<if $act_3 is "playerwon">>
<<dialog $player "No, I won actually. $girl10.name1 said I fucked her waaaay better than you did.">><br>
<<dialog $man10 "Dude, you're shitting me. (<i>in disbelief</i>)">><br>
<<dialog $player "No, dude, I'm being for real.">><br>
<<dialog $man10 "I don't believe you.">><br>
$man10.name1 calls $girl10.name1. <br><br>
<<dialog $man10 "Babe, did $player.name1 really fuck you better than me?">><br>
<<dialog $girl10 "Yes! I'm sorry you lost the bet baby.">><br>
<<dialog $player "See, I told you.">><br>
<<dialog $man10 "Dudeeee! Babyyyyy... I can't believe this.">><br>
<<dialog $player "Dude it's fine, it's just a bet, don't worry about it.">><br>
<<dialog $girl10 "He's right baby. You're still my boyfriend, and I still love you no matter what!">><br>
<<dialog $man10 "Oh man....">><br>
$man10.name1 continued to sulk, his day ruined—dissapointment, immeasureable. You know what they say: play stupid games, win stupid prizes. You left to give these two sometime.<br><br>
<<button "Back" "MAN10_HOUSE">>
<<set $act to "">>
<<set $man10.love to 1>>/% he's sad that the player fucked chloe better. %/
<<print _finish_g10e2>>
<</button>>
<<elseif $act_3 is "tie">>
<<dialog $player "She said she couldn't decide, so that means it's a tie.">><br>
<<dialog $man10 "Dude, not bad dude. I didn't expect for a tie.">><br>
<<dialog $player "I guess we're destined to be dudes with each other.">><br>
<<dialog $man10 "Yeah dude, we're two dudes with the same dick.">><br>
<<dialog $player "Thanks for being so cool with this dude. You're a homie for that.">><br>
<<dialog $man10 "No problem dude. You're my homie too.">><br>
<<button "Back" "MAN10_HOUSE">>
<<set $act to "">>
<<print _finish_g10e2>>
<</button>>
<<elseif $act_3 is "lost">>
<<dialog $player "She said \"<i>Thank you for being gentle, but it felt more special with my boyfriend</i>\" or something.">><br>
<<dialog $man10 "I told you dude, I always make her cum.">><br>
<<dialog $player "(<i>sigh</i>) It always feels bad to lose, but since it's you, I guess it's not so bad dude. You're cool.">><br>
<<dialog $man10 "Thanks dude, you'll get em next time, just not my girl. So, since I won, you'll let me fuck your girl now, right?">><br>
<<disable $player.cash lt 500>>
<<button "Offer him money instead ($500)" $passage1>><<set $act_3 to "lost_2_money">><</button>>
<</disable>>
<<button "No money, no girlfriend, nothing." $passage1>><<set $act_3 to "lost_2_total_lost">><</button>>
<<elseif $act_3 is "lost_2_money">> /* Because im too lazy to implement the -sharing a girl with lester- thing, so i just make the player lose money. maybe if im up for it and it turnes out to be easy, i will implement it. */
<<set _moneypenalty to 500>>
<<dialog $player "Dude, don't be pissed, but I don't have actually have a girlfriend (<i>pulls out _moneypenalty bucks</i>), but I do have this though.">><br>
<<dialog $man10 "Dudeeee (<i>eyes bulging, looking at the wad of cash</i>)">><br>
<<dialog $player "Will you accept this apology from me dude?">><br>
<<dialog $man10 "Dudeeee, yeah, I'm going to buy so much weed tomorrow.">><br>
You hand over the cash to him.<br><br>
<<dialog $player "You buy everything you need dude, you deserve it all.">><br>
<<button "Back" "MAN10_HOUSE">><<set $act to "">><<addcash -500>>
<<print _finish_g10e2>>
<</button>>
<<elseif $act_3 is "lost_2_total_lost">> /* when player lost and then has no money or girlfriend - too lazy to implement the actually scene of sharing a girl with Jester. But maybe if im up for it, i can make it. */
<<dialog $player "Dude, I don't actually have a girlfriend...">><br>
<<dialog $man10 "Dude... (<i>looks at you with disgust</i>) Really dude?">><br>
<<dialog $player "Yeah... sorry dude.">><br>
<<dialog $man10 "Nah dude, this is unforgiveable. You fucked my girl and lost, and now you're not honoring your end of the deal.">><br>
<<dialog $player "I know dude, I messed up, I'm sorry.">><br>
<<dialog $man10 "Nah, dude, you're a snake. I don't want to be your friend anymore.">><br>
<<dialog $player "Come on dude, I'm sorry. I'll make up for it.">><br>
<<dialog $man10 "Nah dude, please leave. I don't wanna see you here again.">><br>
You left, and this would be the last time you'll ever see $man10.name1 and $girl10.name1 (unless this is a lie, and you actually got a high score. You can still go to $girl10.name1's house and have sex with her there).<br><br>
<<button "Back" "NAVIGATE1">><<set $act to "suburb1", $act2 to "">>
<<set $man10.var.var1 to -1>>
<<addlove $man10 -100>>
<<print _finish_g10e2>>
<</button>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "default">>
<<set _g10e2 to $girl10.event.event2>>
<<set _g10e3 to $girl10.event.event3>>
<<if $act_2 is "">>
<<if _g10e2.completed is 1>>
<<if _g10e3.completed is 0>>
<<if _g10e3.active is 0>>
<<if _g10e2.score lt 70>>
<<button "Talk about the bet" "girl10_event_3">>
<<set $act_1 to "opening", $act_2 to "one">>
<<set $girl10.event.event3 to {
completed:0, active:1
}>>
<</button>>
<<else>>
<<button "Talk about the bet" "girl10_event_3">>
<<set $act_1 to "won_event_2", $act_2 to "one">>
<<set $girl10.event.event3 to {
completed:0, active:1
}>>
<</button>>
<</if>>
<<elseif _g10e3.active is 1>>
<<button "Practice" "girl10_event_3">>
<<if _g10e3.daily is $gameDate.getDate()>>
<<set $act_1 to "repeatable", $act_2 to "already_today">>
<<else>>
<<set $act_1 to "repeatable", $act_2 to "one">>
<</if>>
<</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_2 is "chat_about">>
<<if _g10e2.completed is 1>>
<<if _g10e3.completed is 1>>
<<disable $player.energy lte 0>>
<<button "Practice (repeatable)" "girl10_event_3">>
<<if _g10e3.daily is $gameDate.getDate()>>
<<set $act_1 to "complete_repeatable_talk", $act_2 to "already_today">>
<<else>>
<<set $act_1 to "complete_repeatable_talk", $act_2 to "one">>
<<addenergy -1>>
<</if>>
<</button>>
<</disable>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "opening">>
<<set _background to $girl10.location>>
<<if _background is "" or _background is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif _background is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "high" or _background is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif _background is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _passage to "girl10_event_3">>
<<if $act_2 is "one">>
<<dialog $player "I'm still sad I lost that bet to $man10.name1. I really thought I was good at pleasuring girls.">><br>
<<dialog $girl10 "Oh I'm sorry, you did really well! $man10.name1 was just better, but you know what they say, comparison is the enemy of happiness!">><br>
<<dialog $player "I just wonder if there's a way for me to get better at it, you know?">><br>
<<dialog $girl10 "(<i>making a thinking face</i>) Hmmm, maybe you could hire a tutor, but for sex! I'm sure they can help you.">><br>
<<dialog $player "Yeah, but that would be expensive, and I think... I have a better idea. Do you wanna hear it?">><br>
<<dialog $girl10 "(<i>curious</i>) Yes! Tell me all about it!">><br>
<<dialog $player "Simple! We, the two of us, you and me, should practice together! You fuck me, I fuck you!">><br>
<<dialog $girl10 "(<i>gasp in excitement</i>) Ahhh! That's genius! That way, we both can learn!">><br>
<<dialog $player "Exactly! It's the best thing for us to do. There's just no other way. None better anyway.">><br>
<<dialog $girl10 "But!">><br>
<<button "But!" _passage>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "But! (<i>slowly</i>) But...?">><br>
<<dialog $girl10 "Wouldn't I be cheating on $man10.name1 if we do this?">><br>
<<dialog $player "Of course not, because we're just doing it to learn. Or else, how else would we improve, right?">><br>
<<dialog $girl10 "(<i>thinking really hard</i>) You're right! But I have this feeling that I shouldn't do this or something...">><br>
<<dialog $player "You don't have to think that hard about it, we're doing a good thing here, for the benefit of all! ALL I tell you.">><br>
<<dialog $girl10 "You're right! We're doing good things by helping each other!">><br>
<<dialog $player "Exactly! Now... should we get started? My cock's already all hard.">><br>
<<dialog $girl10 "(<i>bounces up and down excitedly</i>) Let's do it!">><br>
<<button "Do it" _passage>>
<<set $act_1 to "practice_sex", $act_2 to "opening", $metervalue1 to 0, $metervalue2 to 0 >>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "repeatable">>
<<set _background to $girl10.location>>
<<if _background is "" or _background is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif _background is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "high" or _background is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif _background is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _passage to "girl10_event_3">>
<<if $act_2 is "one">>
<<dialog $player "You ready our fun and non-romantic sex practice?">><br>
<<dialog $girl10 "Yes I'm ready! Let's do it!">><br>
<<button "Do it" _passage>>
<<set $act_1 to "practice_sex", $act_2 to "opening", $metervalue1 to 0, $metervalue2 to 0 >>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<</button>>
<<elseif $act_2 is "already_today">>
<<dialog $player "You ready our fun and non-romantic sex practice?">><br>
<<dialog $girl10 "Hmm? (<i>thinking</i>) Didn't we already do it today? How about tomorrow instead?">>
<br><span id="back"><<button "Back" $passage1>><<set $act_1 to "default", $act_2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "practice_sex">>
<<set _passage to "girl10_event_3">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "precursor">>
First sex here, no pics because my internet is down.
<<button"Sex prototype" _passage>><<set $act_2 to "opening">><</button>>
I'm thinking of a series of choices of actions and words that the player has to say and do, for $girl10.name1 to undoubtedly pick them as the winner.<br><br>
The outcomes would be<br>
1. High-perfect score = $girl10.name1 is flabbergasted by how good that was compared to sex with $man10.name1, and wants more.<br>
2. Normal score = $girl10.name1 picks you over $man10.name1. You win the bet, and you got to have sex with $girl10.name1 once, this time only, with possible route to open up in the future.<br>
3. Low score = $girl10.name1 says that you're more or less equal to $man10.name1. You do not have the edge, resulting in a draw. All future route is closed, and when the player tries to ask $girl10.name1 for sex again, she'll say something like, "Don't wanna, it doesn't feel that good."<br>
<<elseif $act_2 is "opening">>
<<set $metervalue1 to 0>>
<<set $metervalue2 to 0>>
<<dialog $player "You ready? I'm going to go all out.">><br>
<<dialog $girl10 "Hehe, okay $player.name1, don't hold back!">><br>
She spreads her legs invitingly, exposing her pink, glistening folds.<br><br>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/pussy_showcase_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Go ahead and show me what you've got! (<i>smiles warmly</i>)">>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Ahh... $player.name1 you need to slow down a bit. Don't rush it, just take your time and feel me.">><br>
<<dialog $player "Got it, I'll try to pace myself. But it's hard when you're so tight and feel so good.">><br>
<<elseif $act_2 is "sex_1_orgasm">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/ORGASM_missionary_shorter.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/doggy_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah, that's it! Right there, don't stop! And remember, it's all about the rhythm.">><br>
<<dialog $player "Rhythm? I thought it was all about the motion?">><br>
<<dialog $girl10 "No, no, no! Motion is important, but rhythm is key. You gotta find the right beat and stick to it.">><br>
<<elseif $act_2 is "sex3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/riding_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "(<i>moan</i>) Don't stop, please...">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/cunnilingus_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<set _randomg10e3a1 to random(0,1)>>
<<if _randomg10e3a1 is 1>>
<<dialog $girl10 "Ooh, yeah... (<i>gasp</i>)... tha'ts it. Right there. Don't stop. (<i>moan</i>)">><br>
<<dialog $player "I won't stop, I promise. Just let go and enjoy it.">><br>
<<else>>
<<dialog $girl10 "Mmm... (<i>moan</i>)... I don't know what you're doing, but it feels amazing. Just keep doing that.">><br>
<<dialog $player "(<i>continues doing the same thing</i>)">><br>
<</if>>
/%
<<dialog $player "I don't know, I feel like I'm not doing it right. You're not coming, are you?">><br>
<<dialog $girl10 "Oh, don't worry about that! I'm having fun, and that's what matters.">><br>
%/
<<elseif $act_2 is "annilingus">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/lick_asshole_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<set _randomg10e3a1 to random(0,1)>>
<<if _randomg10e3a1 is 1>>
<<dialog $girl10 "Ooh, yeah... (<i>gasp</i>)... tha'ts it. Right there. Don't stop. (<i>moan</i>)">><br>
<<dialog $player "I won't stop, I promise. Just let go and enjoy it.">><br>
<<else>>
<<dialog $girl10 "Mmm... (<i>moan</i>)... I don't know what you're doing, but it feels amazing. Just keep doing that.">><br>
<<dialog $player "(<i>continues doing the same thing</i>)">><br>
<</if>>
/%
<<dialog $player "I don't know, I feel like I'm not doing it right. You're not coming, are you?">><br>
<<dialog $girl10 "Oh, don't worry about that! I'm having fun, and that's what matters.">><br>
%/
<<elseif $act_2 is "sex5">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah! That's it. Now, try to imagining that you're a tree, and your penis is a branch... Just let it sway in the wind, you know?">><br>
<<dialog $player "Uh, okay... I think I get it.">><br>
<<elseif $act_2 is "foreplay2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/suck_tits_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah... that feels so good. You're really talented at this.">><br>
<<dialog $player "Thanks. You have really beautiful breasts. It's easy to get lost in them.">><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/cum/titjob_cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "<i>I-I'm... going to cum.</i>">><br>
<<dialog $girl10 "<i>Ahhh.</i>">><br>
<<if $girl10.event.event2.completed is 0 and $girl10.event.event2.active is 1>>
<<set $girl10.event.event2.score to $metervalue1>>
<</if>>
<<button "Afterwards" _passage>>
<<set $girl10.event.event3.daily to $gameDate.getDate()>>
<<set $act_1 to "after_practice_sex", $act_2 to "one">>
<<set $g10e3a1_score to $metervalue1>>/% used below in talk after sex %/
<<set $metervalue1 to 0, $metervalue2 to 0>>
<<finish_sex $girl10>>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<<if $player.sexskill lt 40>>
<<addsexskill 1>>
<</if>>
<</button>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl10 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<set _orgasmornot_calculation_simply to '
<<set _temp_g10e3a1_1 = ( 20/100 * (50+150*(1-Math.exp(-0.0168*$player.sexskill))))>>
<<set _temp_futurevalue to ($metervalue1 + _temp_g10e3a1_1)>> /%can be written as <<set _temp_futurevalue to ($metervalue2 + (((-1*$player.sexskill +150)/100) * 20))>> %/
<<set _temp_g10e3a1_2 to Math.floor($metervalue1 / 100)>>
<<set _temp_g10e3a1_3 to Math.floor(_temp_futurevalue / 100)>>
'>>
<<if $debug is 1>><<button "Opening" _passage>><<set $act_2 to "opening">><</button>><</if>>
<<set _metervalueadjusted to $metervalue1%100>>
<<set _closetoejaculation to (99-(((-1*$player.sexskill +150)/100) * 20))>>
<div class="has_sound">
<<button "Missionary">>
<<print _orgasmornot_calculation_simply>>
<<if _temp_g10e3a1_2 isnot _temp_g10e3a1_3>>
<<set $act_2 to "sex_1_orgasm">>
<<goto _passage>>
<<else>>
<<set $act_2 to "sex_1">>
<<goto _passage>>
<</if>>
<<LP_gains 20>>
<</button>>
<<button "Doggy">>
<<print _orgasmornot_calculation_simply>>
<<if _temp_g10e3a1_2 isnot _temp_g10e3a1_3>>
<<set $act_2 to "sex_1_orgasm">>
<<goto _passage>>
<<else>>
<<set $act_2 to "sex2">>
<<goto _passage>>
<</if>>
<<LP_gains 20>>
<</button>>
<<button "Ride">>
<<print _orgasmornot_calculation_simply>>
<<if _temp_g10e3a1_2 isnot _temp_g10e3a1_3>>
<<set $act_2 to "sex_1_orgasm">>
<<goto _passage>>
<<else>>
<<set $act_2 to "sex3">>
<<goto _passage>>
<</if>>
<<LP_gains 20>>
<</button>>
<<disable _metervalueadjusted gte _closetoejaculation>><<button "Cunnilingus" _passage>><<set $act_2 to "sex4">><<LP_gains 15 -80>><</button>><</disable>>
<<disable _metervalueadjusted gte _closetoejaculation>><<button "Anilingus" _passage>><<set $act_2 to "annilingus">><<LP_gains 15 -200>><</button>><</disable>>
<<disable _metervalueadjusted gte _closetoejaculation>><<button "Suck Tits" _passage>><<set $act_2 to "foreplay2">><<LP_gains 15 -100>><</button>><</disable>>
<<disable _metervalueadjusted gte _closetoejaculation>><<button "Handjob" _passage>><<set $act_2 to "sex5">><<LP_gains 30 80>><</button>><</disable>>
<<if $metervalue2 gte 100>><<button "Cum" _passage>><<set $act_2 to "cum">><<set $metervalue1 +=0>><</button>><</if>>
</div>
<<else>>
<div class="has_sound">
<<if $metervalue2 gte 100>><<button "Cum" _passage>><<set $act_2 to "cum">><<set $metervalue2 to 0>><</button>><</if>>
</div>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "after_practice_sex">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<div class="video_too_small_fix center sticky-top">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/chloe_surreal/event2/thatwasamazing.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "How was that?">><br>
<<if $g10e3a1_score lte 30>>
<<dialog $girl10 "You're getting better, but I think we need to practice more!">><br>
<<dialog $player "If you say so!">><br>
You finish up today's practice session.<br>
<<elseif $g10e3a1_score gt 30 and $g10e3a1_score lte 99>>
<<dialog $girl10 "It was great! I really enjoyed it! I don't think you need any more practice.">><br>
<<dialog $player "I'm still not that confident, maybe a little bit more? I really want to impress, you know?">><br>
<<dialog $girl10 "Don't sell yourself short, you're already impressive! But I'll gladly do more practice sessions with you.">><br>
You finish up today's practice session.<br>
<<else>>
<<dialog $girl10 "It's incredible! You made me cum so hard!">><br>
<<dialog $player "Even better than with $man10.name1?">><br>
<<dialog $girl10 "Yes! I've never felt that good during sex. You really know what you're doing $player.name1! I don't think there's anything more I can teach you!">><br>
<<dialog $player "It's all thanks to you! In case I forget all about this, we can still do this again, right?">><br>
<<dialog $girl10 "(<i>giving it a long thought</i>) But only sometimes okay? We can't do it too many times.">><br>
You finish up today's practice session.<br>
/%set event completion here, and make repeatable version with some/no constraints?%/
<<if $girl10.event.event3.completed is 0>>
<<set $girl10.event.event3 to {
completed:1, active:0, daily:0
}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<set $girl10.corruption_level += 1>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" $passage1>>
<<set $act to $back1, $act2 to $back2>>
<<unset $g10e3a1_score>>
<<addmins 55>>
<<set $background1 to "bedroom3">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "complete_repeatable_talk">>
<<set _background to $girl10.location>>
<<if _background is "" or _background is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif _background is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "high" or _background is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif _background is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _passage to "girl10_event_3">>
<<if $act_2 is "already_today">>
<<dialog $player "Hey, wanna practice sex?">><br>
<<dialog $girl10 "Hmm? (<i>thinking</i>) Didn't we already do it today? We can only do it <b><i>sometimes</i></b>, not <b><i>ALL</i></b> the time, remember?">><br>
<span id="back"><<button "Back" $passage1>><<set $act_1 to "default", $act_2 to "">><</button>></span>
<<elseif $act_2 is "one">>
<<dialog $player "Hey, wanna practice sex?">><br>
<<dialog $girl10 "Hmm? (<i>thinking</i>) Yes!">><br>
<<button "Practice" _passage>>
<<set $act_1 to "complete_repeatable", $act_2 to "opening">>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "complete_repeatable">>
<<set _passage to "girl10_event_3">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "opening">>
<<set $metervalue1 to 0>>
<<set $metervalue2 to 0>>
<<dialog $player "You ready? I'm going to go all out.">><br>
<<dialog $girl10 "Hehe, okay $player.name1, don't hold back!">><br>
She spreads her legs invitingly, exposing her pink, glistening folds.<br><br>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/pussy_showcase_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Go ahead and show me what you've got! (<i>smiles warmly</i>)">>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Ahh... $player.name1 you need to slow down a bit. Don't rush it, just take your time and feel me.">><br>
<<dialog $player "Got it, I'll try to pace myself. But it's hard when you're so tight and feel so good.">><br>
<<elseif $act_2 is "sex_1_orgasm">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/ORGASM_missionary_shorter.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "sex2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/doggy_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah, that's it! Right there, don't stop! And remember, it's all about the rhythm.">><br>
<<dialog $player "Rhythm? I thought it was all about the motion?">><br>
<<dialog $girl10 "No, no, no! Motion is important, but rhythm is key. You gotta find the right beat and stick to it.">><br>
<<elseif $act_2 is "sex3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/riding_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "(<i>moan</i>) Don't stop, please...">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/cunnilingus_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<set _randomg10e3a1 to random(0,1)>>
<<if _randomg10e3a1 is 1>>
<<dialog $girl10 "Ooh, yeah... (<i>gasp</i>)... tha'ts it. Right there. Don't stop. (<i>moan</i>)">><br>
<<dialog $player "I won't stop, I promise. Just let go and enjoy it.">><br>
<<else>>
<<dialog $girl10 "Mmm... (<i>moan</i>)... I don't know what you're doing, but it feels amazing. Just keep doing that.">><br>
<<dialog $player "(<i>continues doing the same thing</i>)">><br>
<</if>>
/%
<<dialog $player "I don't know, I feel like I'm not doing it right. You're not coming, are you?">><br>
<<dialog $girl10 "Oh, don't worry about that! I'm having fun, and that's what matters.">><br>
%/
<<elseif $act_2 is "annilingus">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/lick_asshole_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<set _randomg10e3a1 to random(0,1)>>
<<if _randomg10e3a1 is 1>>
<<dialog $girl10 "Ooh, yeah... (<i>gasp</i>)... tha'ts it. Right there. Don't stop. (<i>moan</i>)">><br>
<<dialog $player "I won't stop, I promise. Just let go and enjoy it.">><br>
<<else>>
<<dialog $girl10 "Mmm... (<i>moan</i>)... I don't know what you're doing, but it feels amazing. Just keep doing that.">><br>
<<dialog $player "(<i>continues doing the same thing</i>)">><br>
<</if>>
/%
<<dialog $player "I don't know, I feel like I'm not doing it right. You're not coming, are you?">><br>
<<dialog $girl10 "Oh, don't worry about that! I'm having fun, and that's what matters.">><br>
%/
<<elseif $act_2 is "sex5">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event2/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah! That's it. Now, try to imagining that you're a tree, and your penis is a branch... Just let it sway in the wind, you know?">><br>
<<dialog $player "Uh, okay... I think I get it.">><br>
<<elseif $act_2 is "foreplay2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/event3_alternate/suck_tits_5.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl10 "Mmm, yeah... that feels so good. You're really talented at this.">><br>
<<dialog $player "Thanks. You have really beautiful breasts. It's easy to get lost in them.">><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/cum/titjob_cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "<i>I-I'm... going to cum.</i>">><br>
<<dialog $girl10 "<i>Ahhh.</i>">><br>
<<if $girl10.event.event2.completed is 0 and $girl10.event.event2.active is 1>>
<<set $girl10.event.event2.score to $metervalue1>>
<</if>>
<<button "Afterwards" _passage>>
<<set $act_1 to "repeatable_after_practice_sex", $act_2 to "one">>
<<set $g10e3a1_score to $metervalue1>>/% used below in talk after sex %/
<<set $metervalue1 to 0, $metervalue2 to 0>>
<<finish_sex $girl10>>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<<if $player.sexskill lt 40>>
<<addsexskill 1>>
<</if>>
<</button>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl10 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<if $debug is 1>><<button "Opening" _passage>><<set $act_2 to "opening">><</button>><</if>>
<<set _metervalueadjusted to $metervalue1%100>>
<<set _limit_foreplay to 80>>
<div class="has_sound">
<<button "Missionary">>
<<LP_gains 20>>
<<if _LP_gains_orgasm>>
<<set $act_2 to "sex_1_orgasm">>
<<else>>
<<set $act_2 to "sex_1">>
<</if>>
<<goto _passage>>
<</button>>
<<button "Doggy">>
<<LP_gains 20>>
<<if _LP_gains_orgasm>>
<<set $act_2 to "sex_1_orgasm">>
<<else>>
<<set $act_2 to "sex2">>
<</if>>
<<goto _passage>>
<</button>>
<<button "Ride">>
<<LP_gains 20>>
<<if _LP_gains_orgasm>>
<<set $act_2 to "sex_1_orgasm">>
<<else>>
<<set $act_2 to "sex3">>
<</if>>
<<goto _passage>>
<</button>>
<<disable _metervalueadjusted gte _limit_foreplay>><<button "Cunnilingus" _passage>><<set $act_2 to "sex4">><<LP_gains 15 -80>><</button>><</disable>>
<<disable _metervalueadjusted gte _limit_foreplay>><<button "Anilingus" _passage>><<set $act_2 to "annilingus">><<LP_gains 15 -200>><</button>><</disable>>
<<disable _metervalueadjusted gte _limit_foreplay>><<button "Suck Tits" _passage>><<set $act_2 to "foreplay2">><<LP_gains 15 -100>><</button>><</disable>>
<<disable _metervalueadjusted gte _limit_foreplay>><<button "Handjob" _passage>><<set $act_2 to "sex5">><<LP_gains 30 80>><</button>><</disable>>
<<if $metervalue2 gte 100>><<button "Cum" _passage>><<set $act_2 to "cum">><<set $metervalue1 +=0>><</button>><</if>>
</div>
<<else>>
<div class="has_sound">
<<if $metervalue2 gte 100>><<button "Cum" _passage>><<set $act_2 to "cum">><<set $metervalue2 to 0>><</button>><</if>>
</div>
<</if>>/% cum_closer %/
</div>
<</if>>
<<elseif $act_1 is "repeatable_after_practice_sex">>
<<if $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<div class="video_too_small_fix center sticky-top">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/chloe_surreal/event2/thatwasamazing.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "How was that?">><br>
<<if $g10e3a1_score lte 30>>
<<dialog $girl10 "You're getting better, but I think we need to practice more!">><br>
<<dialog $player "If you say so!">><br>
You finish up today's practice session.<br>
<<elseif $g10e3a1_score gt 30 and $g10e3a1_score lte 70>>
<<dialog $girl10 "It was great! I really enjoyed it! I don't think you need any more practice.">><br>
<<dialog $player "I'm still not that confident, maybe a little bit more? I really want to impress, you know?">><br>
<<dialog $girl10 "You're already impressive! But I'll gladly do more practice sessions with you.">><br>
You finish up today's practice session.<br>
<<else>>
<<if $g10e3a1_score gte 100>>
<<dialog $girl10 "It's incredible! You made me cum so hard!">><br>
<<dialog $player "Even better than with $man10.name1?">><br>
<<dialog $girl10 "Yes! I've never felt that good during sex. You really know what you're doing $player.name1! I don't think there's anything more I can teach you!">><br>
<<dialog $player "It doesn't hurt to keep practicing, right?">><br>
<<dialog $girl10 "You're right! It's the opposite of hurting, even!">><br>
<<else>>
<<dialog $girl10 "It's incredible and it felt really good! You really know what you're doing $player.name1!">><br>
<</if>>
You finish up today's practice session.<br>
/%set event completion here, and make repeatable version with some/no constraints?%/
<</if>>
<br><span id="back"><<button "Back" $passage1>>
<<set $act to $back1, $act2 to "">>
<<unset $g10e3a1_score>>
<<addmins 55>>
<<set $background1 to "">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "won_event_2">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _passage to "girl10_event_3">>
<<if $act_2 is "one">>
<<dialog $player "So... wanna do the <i>thing</i> again?">><br>
<<dialog $girl10 "(<i>confused</i>) Ahmmmm? Thing? What thing, again?">><br>
<<dialog $player "You know... the sex thing? From that bet I had with $man10.name1—remember? You enjoyed it so much that you said you <i>“wanted to do it again”</i>, and that <i>“$man10.name1 doesn't have to know about it.”</i>">><br>
<<dialog $girl10 "(<i>remembers</i>) Ohhh, right! (<i>bites her lip</i>) I don't know, $player.name1. It felt really good and super amazing, but now I'm not so sure if we should do it again...">><br>
<<dialog $player "Why not?">><br>
<<dialog $girl10 "Well, I just thought, last time it was part of the bet between you and $man10.name1. But now, without a reason, it feels like I'm just cheating on $man10.name1.">><br>
<<dialog $player "Oh, that's what you're worried about! Don't sweat it. Let's just say we're doing it... (<i>thinking</i>) for practice. Yeah, practice!">><br>
As soon as you blurted out the lame "practice" excuse, the gullible $girl10.name1's face lit up like she'd just discovered a secret treasure.<br><br>
<<dialog $girl10 "(<i>excitedly</i>) That's genius! You're right! We're doing this to help each other get better at sex!">><br>
<<dialog $player "Exactly. So... should we get started? I'm already all worked up from this talk.">><br>
<<dialog $girl10 "(<i>bounces up and down excitedly</i>) Let's do it!">><br>
<<button "Do it" _passage>>
<<set $act_1 to "complete_repeatable", $act_2 to "opening">>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<set $background1 to "m_bedroom3">>
<<else>>
<<set $background1 to "bedroom3">>
<</if>>
<<if $girl10.event.event3.completed is 0>>
<<set $girl10.event.event3 to {
completed:1, active:0, daily:$gameDate.getDate()
}>>
<<addbaselust $girl10 5>>
<<addcorruption $girl10 5>>
<<addlove $girl10 5>>
<<set $girl10.corruption_level += 1>>
<</if>>
<</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "wanna_go_out">>
<<set $passage1 to "girl10_event_3">>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<elseif $background1 is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0001_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0001_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "m_backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/pool12.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "high" or $background1 is "dark">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/bgvideo/high.mp4" type="video/mp4">
</video>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/z0002_kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom3">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "backyard">>
<style>body {background-image: url("images/GPG1O/loca/houses/backyard/z0002_backyard.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<button "First variation" $passage1>><<set $variation1 to 1>><</button>><<button "Second variation - repeatable" $passage1>><<set $variation1 to 2>><</button>><br><Br>
<<if $variation1 is 1>>
<<dialog $player "Do you want to go out with me? Go get food or watching birds fly?">><Br>
<<dialog $girl10 "Um, I think you must be mistaken! I'm already taken. My boyfriend, $man10.name1 is the only one for me. We have so much fun together! But thanks for offering to take me out. That's really sweet of you." >><br>
She blushes slightly blushes slightly.<br><br>
<<dialog $player "Oh no, but we can still hangout as friends right? Wanna go out, but as friends instead?">><br>
Looks at you with a confused expression.<br><br>
<<dialog $girl10 "Um, sure... I guess we could do that. But just as friends though, right? Max and I have a special bond. ">><br>
smiles innocently, unaware of your intentions .<br><br>
<<dialog $girl10 "Just don't tell Max, okay? He can be a bit possessive sometimes. So what did you have in mind to do as friends? ">><br>
<<else>>
<<dialog $player "Do you want to go out with me? Go get food or watching birds fly?">><Br>
<<dialog $girl10 "Oh, umm, sure! That sounds fun! Let's go get some food first, maybe some sushi?">><br>
She bounces up and down excitedly.<br><br>
<<dialog $girl10 "Oh, and then we can totally watch the birds! I love observing nature. (<i>smiles innocently</i>)">><br>
<</if>>
<<if $variation1 is 1 or $variation1 is 2>>
<<button "Go out with $girl10.name1" $passage1>><<set $act_1 to "go_out_1", $act_2 to "one">><<unset $variation1>><</button>>
<</if>>
<<button "Cancel (this button is incomplete, gotta set it to go back to either to man10's house or chloe's house)" "MAN10_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><</button>>
<</if>>
<<elseif $act_1 is "go_out_1">>
<<if $act_2 is "one">>
Outing here, need to make a completely new one.<br><br>
<<button "End Date" $passage1>><<set $act_2 to "end_date">><</button>>
<<elseif $act_2 is "end_date">>
<<dialog $player "This has been fun and all. Should we go home now?">><br>
She looks around, taking in the sights one last time.<br><br>
<<dialog $girl10 "Yeah, I suppose we should head back soon. Max will be wondering where I am. ">><br>
<<dialog $player "We haven't been gone for that long.">><br>
$girl10.name1 starts walking towards the exit with you.<br><br>
<<dialog $girl10 "Say, have you ever been to my place before? I don't think you have. We could hang out there sometime, just the two of us. No pressure, though!">><br>
She gives you an innocent, friendly smile.<br><br>
<<button "Go to her house" $passage1>><<set $act_1 to "girl10_house_first", $act_2 to "one">><</button>>
<<button "Don't go to her house" "GUVMENTDISTRICT">><<set $act to "main", $act2 to "", $act_1 to "", $act_2 to "">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "girl10_house_first">>
<<set $passage1 to "girl10_event_3">>
<<if $act_2 is "one">>
<<dialog $player "Oh i'd love to go to your house, just the two of us...">><br>
$girl10.name1 clutches her purse tighter as you walk out of the museum together, oblivious to the innuendo.<br><br>
<<dialog $girl10 "Oh, that sounds lovely! I'm sure $man10.name1 won't mind if we spend a bit more time together. He trusts us, right?">><br>
<<dialog $player "You're right, it sounds lovely indeed.">><br>
She smiles innocently and continues walking beside you.<br><br>
<<dialog $girl10 "So, what do you want to do at my place? We could always order some pizza and watch a movie... or play a board game! I just got this new Monopoly set that's really fun.">><br>
<<dialog $player "I don't know, but we can have looots of fun, for sure.">><br>
<<button "At Maria's house" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">><br>
You arrive at $girl10.name1's place.<br><br>
<<dialog $player "Wow your room is so pretty.">><br>
She twirls around, showing off her bedroom.<br><br>
<<dialog $girl10 "Thank you! I just love decorating and making my space feel cozy and inviting.">><br>
She sits on the bed.<br><br>
<img src="images/mariaprototype/char/maria_kazi/date/on_bed_normal.jpg"> <br>
<<dialog $player "Mhmm, speaking of <i>inviting</i>... you look exactly that $girl10.name1, you're giving off major inviting vibes right now.">><br>
She blushes slightly and giggles.<br><br>
<<dialog $girl10 "Oh my goodness, you're such a flirt! (<i>plays with a strand of hair</i>) I guess I did put on my favorite outfit today. ">><br>
<<dialog $player "If you spread your legs right now, i'll get real hard looking at you.">><br>
$girl10.name1 looks down and notices the growing bulge in your pants.<br><br>
<<dialog $girl10 "Oh my! You're already getting excited just from looking at me?">><br>
She giggles.<br><br>
<<dialog $girl10 "That's so cute!">><br>
Then she tentatively parts her thighs slightly, still sitting on the bed.<br><br>
<img src="images/mariaprototype/char/maria_kazi/date/on_bed_spread_legs_1.jpg"> <br>
<<dialog $girl10 "Is this what you want to see? ">><Br>
<<dialog $player "Yeah, that's it.">><br>
She bites her lower lip, a hint of curiosity in her eyes.<br><br>
<<dialog $girl10 "I didn't know you were such a pervert,">><br>
<<dialog $player "I wasn't, but looking at you, I became one.">><br>
<<button "Continue" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "I want to see your pussy again... I can't forget how good it felt when we had sex back then, you know, when we had the bet thing going on. ">><br>
She bites her lip, considering your request for a moment.<br><br>
<<dialog $girl10 "Alright, if you really want to see...">><br>
$girl10.name1 enticingly removes more of her clothes, until her bare pussy is uncovered. She even used her fingers to give you a better look of her folds.<br><br>
<img src="images/mariaprototype/char/maria_kazi/date/on_bed_pussy_spread_1.jpg"> <br>
<<dialog $girl10 "Like this? (<i>smiles shyly, her cheeks flushed</i>) You can take a peek if you want. But don't tell $man1.name10, okay? He might get jealous again.">><br>
You take a deep breath, inhaling the femini scent of $girl10.name1's lady part.<br><br>
<<dialog $player "Like roast beef, the best kind.">><Br>
She shifts her weight on the bed, unconsciously parting her thighs further.<br><br>
<<dialog $girl10 "You really enjoyed yourself that day, didn't you?">><br>
She looks at you with a mix of shyness and curiosity, her eyes flickering down to the bulge in your pants.<br><br>
<<dialog $girl10 "I wonder how much you'd like it if we did it again...">><br>
<<dialog $player "You'd let me do that? Even though the bet is already settled?">><br>
<<button "Again" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
$girl10.name1 looks at you with a playful, almost mischievous glint in her eyes.<br><br>
<<dialog $girl10 "It's just... everytime me and $man10.name1 do the thing, I can't help but remember how good you were. (<i>bites her lip</i>)">><br>
/%<<dialog $girl10 "Well, you did win the bet, didn't you? And $man10.name1 hasn't exactly... as good <sub>as you...</sub>.">><br>%/
<<dialog $player "I, too, remembered how good it felt to be inside you.">><br>
<<dialog $girl10 "Maybe we can do it again? If you want to, with me...">><br>
/%<<dialog $girl10 "I could let you... revisit your conquest. ">><br>%/
She bites her lower lip.<br><br>
<<dialog $girl10 "But of course this doesn't mean anything! I'm still $man10.name1's girlfriend. This is just a little something special, something different for you.">><br>
<img src="images/mariaprototype/char/maria_kazi/date/on_bed_showcase_doggie.jpg"> <br>
<<dialog $girl10 "And can we be quiet about this? $man10.name1 sometimes likes to snoop around, and I don't want him to find out.">><br>
<<dialog $player "Since you asked nicely, of course.">><br>
<<button "Sex" $passage1>>
<<set $act_1 to "first_sex", $act_2 to "opening">>
/%<<set $backpassage to "maria_event_3", $backact1 to "after_sex_talk", $backact2 to "one">>%/
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "look_for_preferences">>
<<set $passage1 to "girl10_house_nonsexevent">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _backbutton to '
<<button "Back" "GIRL10_HOUSE">><<set $act to "", $act2 to "bedroom1", $act_1 to "", $act_2 to "">><</button>>
'>>
<<if $act_2 is "one">>
You see a psychology book, a bookshelf filled with books a drawer full of fashionable clothes, and a
<<link "diary">>
<<inDialog "girl10_diary_entries">>
<</link>>.<br><br>
<span id="back"><<print _backbutton>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _backbutton to '
<<button "Back" $passage1>><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><</button>>
'>>
<<set _passage1 to "girl10_house_sex">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "bathroom_knock">>
<<set _background1 to $background1>>
<<if _background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0001_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background1 is "m_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/z0002_bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 0 or _tempday is 1 or _tempday is 2 or _tempday is 3>>
<<= '<style>body {background-color: #' + $man10.color + ';}</style>'>>
<<else>>
<<= '<style>body {background-color: #' + $girl10.color + ';}</style>'>>
<</if>>
<</if>>
<<if $act_2 is "one">>
<<dialog $player "(<i>knocking</i>) Hello? Who's in there?">><br>
<<dialog $girl10 "Hello! It's me $girl10.name1!">><br>
<<button "Ask to come in" _passage1>><<set $act_2 to "two">><</button>>
<br><<print _backbutton>>
<<elseif $act_2 is "two">>
<<dialog $player "Can I come in?">><br>
<<dialog $girl10 "No, you can't come in!">><br>
<span id="back"><<print _backbutton>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bedroom1_watch_girl10">>
<<if $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0002_bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl10.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
Upon entering the room, you are greeted warmly by $girl10.name1. After exchanging a few words, you find a seat and settle in, quietly observing as she goes about her activities.<br><br>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/chloe_surreal/house/bedroom1/chloe_on_her_phone_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<disable>><<button "Offer to lick her muff" _passage1>><</button>><</disable>>
<br><<print _backbutton>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "livingroom_1">>
<<if $background1 is "m_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0001_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0002_livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/chloe_surreal/house/livingroom/talking_to_chloe_chloe_talks_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<addlove $girl10 2.5>>
You and $girl10.name1 relaxed together in the living room, chatting about whatever topics caught your interest. (+ Love $girl10.name1)<br><br>
<<disable>><<button "Go for a kiss (not implemented)">><</button>><</disable>>
<br><span id="back"><<button "Back" $passage1>><<set $background1 to $background2, $background2 to "">><<addmins 40>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<set _g10_chat_normal to random(0,6)>>
<<if _g10_chat_normal is 1>>
<<dialog $girl10 "I was reading this thing on cognitive biases, and now I'm questioning every decision I make.">><br>
<<dialog $player "Welcome to the world of psychology, $girl10.name1. Maybe don't overthink it too much.">><br>
<<dialog $girl10 "I can't help it. It's so interesting that our brains can trick us without us realizing it.">><br>
<<dialog $player "Just remember, not everyone is out to trick you—though sometimes you might want to keep your guard up.">><br>
<<dialog $girl10 "I know. But I'd rather believe people are good until proven otherwise!">><br>
<<elseif _g10_chat_normal is 2>>
<<dialog $girl10 "I tried cooking a new recipe last night, but I didn't realize how many steps there were. Ended up burning half of it...">><br>
<<dialog $player "That's rough. Did you salvage anything?">><br>
<<dialog $girl10 "I ate what wasn't burnt. It wasn't pretty, but at least it was honest cooking!">><br>
<<dialog $player "Honest cooking? That's a new one.">><br>
<<dialog $girl10 "Well, it was a straightforward disaster. I'm going to try again tonight, though. Practice makes perfect!">><br>
<<elseif _g10_chat_normal is 3>>
<<dialog $player "You look a bit down. Everything okay?">><br>
<<dialog $girl10 "I found out someone in class lied to me about the assignment deadline. I turned it in late.">><br>
<<dialog $player "They lied on purpose? That's messed up. Are you sure?">><br>
<<dialog $girl10 "At first I thought maybe they misunderstood, but... no. They laughed when I asked.">><br>
<<dialog $player "I'm sorry, $girl10.name1. Not everyone's as straightforward as you.">><br>
<<dialog $girl10 "I guess I have to learn to spot that kind of thing. It still hurts, though.">><br>
<<elseif _g10_chat_normal is 4>>
<<dialog $girl10 "I just had the weirdest conversation. Someone tried to sell me some magical study pills.">><br>
<<dialog $player "Please tell me you didn't buy them.">><br>
<<dialog $girl10 "I almost did! But then I remembered I should double-check the facts first. Baby steps, right?">><br>
<<dialog $player "Absolutely. I'm proud of you for not falling for it.">><br>
<<dialog $girl10 "Yeah, me too. Now I just have to study the normal way—by reading and taking notes.">><br>
<<elseif _g10_chat_normal is 5>>
<<dialog $player "I heard you've been volunteering at the local shelter. How's that going?">><br>
<<dialog $girl10 "It's amazing! The people there really appreciate any little bit of help.">><br>
<<dialog $player "Sounds rewarding. Do you ever feel overwhelmed?">><br>
<<dialog $girl10 "Sometimes, but everyone's so open and honest about needing help. It makes me feel useful, you know?">><br>
<<dialog $player "You've got a big heart, $girl10.name1. Just remember to take care of yourself, too.">><br>
<<dialog $girl10 "Thanks, I will!">><br>
<<elseif _g10_chat_normal is 6>>
<<dialog $girl10 "...and then my parents called to remind me how important it is to study, study, study. I know they just want the best for me.">><br>
<<dialog $player "That's parents for you. At least they're supportive, right?">><br>
<<dialog $girl10 "Definitely! But sometimes I feel like I'm letting them down if I don't excel in everything.">><br>
<<dialog $player "You can't be perfect all the time. Just do your best.">><br>
<<dialog $girl10 "I guess you're right. Thanks for the reminder—I needed that.">><br>
<<else>>
<<dialog $player "Any big plans for the weekend?">><br>
<<dialog $girl10 "I'm thinking of starting a new journal. My old one's all filled up.">><br>
<<dialog $player "You go through journals pretty fast, huh?">><br>
<<dialog $girl10 "I like to write down every interesting thought or moment I have. It helps me remember to stay honest with myself.">><br>
<<dialog $player "That's actually pretty cool. Maybe I should start journaling.">><br>
<<dialog $girl10 "You should! It's like having a personal therapist who never judges you.">><br>
<</if>>
You and $girl10.name1 bonded over shared interests. (+ love $girl10.name1)<br><br>
<<add_love $girl10>>
<<elseif $act_2 is "chat_about">>
/% note that the GT below stands for General Topic %/
<<if $act_3 is "GT1_opinion_on_me">>
/% im thinking that this should be an evolving answer. the more you sex-up $girl10.name1, the more positive her answer will be. Not implemented. <br><br>%/
<<dialog $player "What's your opinion on me?">><br>
<<dialog $girl10 "You're pretty chill. I love that $man10.name1 is your friend.">><br>
<<if $girl10.event.event2.completed is 1 and $girl10.event.event2.score gt 100>>
She pauses, trying to think of the correct words.<br><br>
<<dialog $girl10 "And you're really good in bed!">><br>
<<dialog $player "Yeah? You like it when we have sex?">><br>
<<dialog $girl10 "(<i>with unapologetic candor</i>) Yes, I love it. You're just so good!">><br>
<</if>>
<<elseif $act_3 is "GT2_whatdoyoulike">>
<<dialog $player "Imagine it's your birthday, and you can choose any present you want. What would it be?">><br>
<<dialog $girl10 "(excited) Anything? Oh my gosh, I'd want a giant zoo filled with baby elephants and fluffy penguins!">><br>
<<dialog $player "That's quite a gift. I bet you'd spend all day feeding the elephants. Anything else on your wish list?">><br>
<<dialog $girl10 "Totally! A huge house so everyone I love can live with me. You can come too!">><br>
<<dialog $player "Really? I get a room, maybe with a big window? That'd be awesome.">><br>
<<dialog $girl10 "Absolutely! I'd decorate it in bright colors—like pink walls and sparkles everywhere.">><br>
<<dialog $player "Sounds like a wild paradise. But how do you plan on paying for all this?">><br>
<<dialog $girl10 "Easy! I'd have a weed farm for Jester. We'd make tons of money and live happily ever after!">><br>
<<dialog $player "Well, that's a plan. So, a zoo, a big house, a weed farm... anything else?">><br>
<<dialog $girl10 "Yep! I'd also want a spaceship so we can zoom around the galaxy whenever we feel like it!">><br>
<<elseif $act_3 is "GT3_wheredoyoulive">>
<<dialog $player "Don't your parents mind that you're always at $man10.name1's place? Did you drive on your own?">><br>
<<dialog $girl10 "Not at all! I actually live just a few houses down the street, so it's an easy walk.">><br>
<<dialog $player "Oh, I see. Do they worry about you staying out so much?">><br>
<<dialog $girl10 "Well, I'm 20, so I'm basically a grown-up now! They trust me—plus, Jester's house is right down the street.">><br>
<<dialog $player "That sounds nice. Thank gods for non-strict parents, huh? (<i>laughs</i>)">><br>
<<dialog $girl10 "(<i>chuckles</i>) It's not like I'm out wrestling bears or anything. I just hang here, and they're cool with it.">><br>
<<dialog $player "You're lucky. So you just pop over whenever you feel like it?">><br>
<<dialog $girl10 "Pretty much. It's just a quick stroll, and I get to see $man10.name1—whenever I want!">><br>
You now know where $girl10.name1 lives.<br><br>
<<set $girl10.var.var4 to 1>>
<<elseif $act_3 is "GT4_imhorny">>
<<dialog $player "$girl10.name1, looking at you has me feeling all kind of ways.">><br>
<<dialog $girl10 "What do you mean? What kind of feelings do you feel?">><br>
<<dialog $player "I feel love, I feel funny, and I feel... lusty. I'd be totally on for some good, passionate sex right about now.">><br>
<<dialog $girl10 "Ooh, yeah! You do look like it. Just like $man10.name1 when he hasn't seen me in a while.">><br>
<<dialog $player "I feel like I just want to grab you and take you to bed.">><br>
<<dialog $girl10 "Mmm, that sounds amazing! I love it when you're all aggressive and stuff.">><br>
<<dialog $player "I want to rip your clothes off and just devour your pussy. I'm talking licking, sucking, everything.">><br>
<<dialog $girl10 "Oh my god, yes! Do it! I mean, not right now, or... soon, please? (<i>giggles</i>) You're making me so wet just thinking about it!">><br>
<<dialog $player "I'm not kidding, I'm so hard right now. I just want to bury my face in your pussy and make you scream.">><br>
<<dialog $girl10 "Ahhh, (<i>squeals</i>) That sounds so good! You always know just what to say to get me going! (<i>bounces up and down excitedly</i>)">><br>
<</if>>
<<button "What is your opinion on me?" $passage1>><<set $act_3 to "GT1_opinion_on_me">><</button>>
<<button "What do you like?" $passage1>><<set $act_3 to "GT2_whatdoyoulike">><</button>>
<<button "Where do you live?" $passage1>><<set $act_3 to "GT3_wheredoyoulive">><</button>>
/% all events based topics. can put if/else here if i need to temporarily disable any actions. %/
<<include "girl10_event_3">>
/%<<button "I'm feeling lusty" $passage1>><<set $act_3 to "GT4_imhorny">><</button>>%/
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["insertsomethinghere1","insertsomethinghere12"]>>
<<dialog $player "$girl10.name1!">><br>
<<dialog _person "$player.name1!">><br>
Some chitchat here.<br><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "">><</button>>
<<if $girl10.event.event2.completed is 0 and $girl10.event.event2.active is 1>>
<<set _g10e2 to $girl10.event.event2>>
<<if _g10e2.told_girl10 is 0>>
<<button "Tell her about the bet" "girl10_event_2">><<set $act_1 to "g10_e2_tellheraboutthebet", $act_2 to "one", $background1 to $girl10.location, $passage2 to passage()>><</button>>
<<elseif _g10e2.told_girl10 is 1 and (_g10e2.cpresent1 is 0 or _g10e2.cpresent2 is 0)>>
<<button "Give her a present" "girl10_event_2">><<set $act_1 to "g10_e2_tellheraboutthebet", $act_2 to "one_ver2", $background1 to $girl10.location, $passage2 to passage()>><</button>>
<</if>>
<</if>>
/% for event 3's button %/
<<include "girl10_event_3">>
/%<<button "Invite her out" "girl10_event_3">><<set $act_1 to "wanna_go_out", $act_2 to "one", $background1 to $girl10.location, $passage2 to passage()>><</button>>%/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl10>>
<<set _impreg2_summon to "girl10", _impreg2_summon_mode to "interract">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if _person.location isnot $back2 or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include "girl10_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "girl10_talk_details">>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "girl10_talk_details">>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include "girl10_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl10.event.event1.completed>><br>
Details: Meeting $man10.name1 at the alley + unlocking $man10.name1's house + meeting $girl10.name1.<br><br>
Event 2: <<completeornot $girl10.event.event2.completed>><br>
<<if $girl10.event.event2.active is 0>>
Details: Make a bet with $man10.name1 when smoking weed + Tell $girl10.name1 about the bet + Give correct present to $girl10.name1 (1) + Give correct present to $girl10.name1 (2) + First sex with $girl10.name1 + Tell $man10.name1 what happened
<<else>>
Details:
<<completeornot_2 $girl10.event.event2.active "Make a bet with $man10.name1 when smoking weed">> +
<<completeornot_2 $girl10.event.event2.told_girl10 "Tell $girl10.name1 about the bet">> +
<<completeornot_2 $girl10.event.event2.cpresent1 "Give correct present to $girl10.name1 (1)">> +
<<completeornot_2 $girl10.event.event2.cpresent2 "Give correct present to $girl10.name1 (2)">> +
<<if $girl10.event.event2.score gt 0>>
<<set _fuckedgirl10 to 1>>
<<else>>
<<set _fuckedgirl10 to 0>>
<</if>>
<<completeornot_2 _fuckedgirl10 "First sex with $girl10.name1">> +
<<completeornot_2 $girl10.event.event2.told_jester_what "Tell $man10.name1 what happened">>
<</if>> <br><br>
Event 3: <<completeornot $girl10.event.event3.completed>><br>
Details: Talk to $girl10.name1 to get her help to you practice and get better at sex.<br><br>
/%
Event 4: <<completeornot $girl10.event.event4.completed>><br>
Details: Go out with $girl10.name1 and have sex at her house AFTER the date.<br><br>
%/
<</nobr>><<nobr>>
<<if $background1 is "first_player_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_cafeteria">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_cafeteria_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_waiting_area">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_waiting_area_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_balcony_east">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_balcony_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<set _passage_g11e1 to "girl11_event_1">>
<<set _temphour to $gameDate.getHours()>>
<<set _g11e1 to $girl11.event.event1>>
<<set _back to '
<span id="back"><<button "Back" "prolonged_hospital_stay">>
<<set $act to "", $act2 to "", $act3 to "two">>
<<set $background1 to "first_floor">>
<<audio ":playing" stop>>
<<if _temphour gte 7 and _temphour lte 8>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 11 and _temphour lte 12>>
<<set $gameDate.setHours(13), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 15 and _temphour lte 16>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<</if>>
<</button>></span>
'>>
<<if $act_1 is "" and $act_2 is "first_player_room">>
<<disable !_doctorvisits>>
<<if _g11e1.active is 1>>
<<button "Doctor's visit" "girl11_event_1">>
<<set _days = ["day_one", "day_two", "day_three", "day_four", "day_five", "day_six", "day_seven"]>>
<<set _counts = ["one", "two", "three"]>>
<<set _found = false>>
<<set _foundDay = -1>>
<<set _foundTime = -1>>
<!-- 1) Find the earliest "0" in $g11e1.visits -->
<<for _day = 0; _day < 7 && !_found; _day++>>
<<for _time = 0; _time < 2 && !_found; _time++>>
<<if _g11e1.visits[_day][_time] == 0>>
<<set _foundDay = _day>>
<<set _foundTime = _time>>
<<set $act_1 to _days[_day], $act_2 to _counts[_time]>>
<<set _g11e1.visits[_day][_time] = 1>>
<<if _time is 0>>
<<set $gameDate.setHours(7)>>
<<else>>
<<set $gameDate.setHours(15)>>
<</if>>
<<set _found = true>>
<<else>>
<<set $act_1 to "no_visit", $act_2 to "no_visit">>
<</if>>
<</for>>
<</for>>
/% If we found a '1' anywhere in the array, then adjust. %/
<<if _found>>
/% 1) Set everything *before* that slot to 1. %/
/% That means all days < _foundDay get all time slots set to 1 %/
<<for _day = 0; _day < _foundDay; _day++>>
<<for _time = 0; _time < 2; _time++>>
<<set _g11e1.visits[_day][_time] = 1>>
<</for>>
<</for>>
/% On the *found* day, for all time slots < _foundTime, set 1. %/
<<for _time = 0; _time < _foundTime; _time++>>
<<set _g11e1.visits[_foundDay][_time] = 1>>
<</for>>
/% _foundDay, _foundTime stays 1 (earliest 1) %/
/% 2) Set everything *after* that slot to 0. %/
/% On the same day, for time slots after _foundTime, set 0. %/
<<for _time = _foundTime + 1; _time < 2; _time++>>
<<set _g11e1.visits[_foundDay][_time] = 0>>
<</for>>
/% For days after _foundDay, set all time slots 0. %/
<<for _day = _foundDay + 1; _day < 7; _day++>>
<<for _time = 0; _time < 2; _time++>>
<<set _g11e1.visits[_day][_time] = 0>>
<</for>>
<</for>>
<</if>>
<</button>>
<<if (_temphour gte 11 and _temphour lt 14) and _g11e1.visits[4][0] is 1 and _g11e1.visits[4][2] is 0 and _g11e1.visits[5][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "three">><</button>>
<</if>>
<<else>>
<<button "Doctor's visit" "girl11_event_1">>
<<set $girl11.event.event1 to {completed:0, active:1, days_left:7,
visits:[
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]}>>
<<set $act_1 = "day_one">>
<<set $act_2 = "one">>
<</button>>
<</if>>
<</disable>>
<<elseif ($act_1 is "" or $act_1 is "navigate")>>
<<if _temphour gte 11 and _temphour lt 14>>
<<if $act_2 is "first_vending_machine">>
<<if _g11e1.visits[0][0] is 1 and _g11e1.visits[0][2] is 0 and _g11e1.visits[1][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_one", $act_2 to "three">><</button>>
<</if>>
<<elseif $act_2 is "ground_cafeteria">>
<<if _g11e1.visits[1][0] is 1 and _g11e1.visits[1][2] is 0 and _g11e1.visits[2][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "three">><</button>>
<<elseif _g11e1.visits[5][0] is 1 and _g11e1.visits[5][2] is 0 and _g11e1.visits[6][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "three">><</button>>
<</if>>
<<elseif $act_2 is "ground_waiting_area">>
<<if _g11e1.visits[2][0] is 1 and _g11e1.visits[2][2] is 0 and _g11e1.visits[3][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "three">><</button>>
<</if>>
<<elseif $act_2 is "first_balcony_east">>
<<if _g11e1.visits[3][0] is 1 and _g11e1.visits[3][2] is 0 and _g11e1.visits[4][0] is 0>>
<<button "You see Dr. $girl11.name1" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "three">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "day_one">>/% day one %/
<<set $girl11.var.var1 to 1>>
<<set _buttons_123 to '
<<button "Day 1 - Morning" _passage_g11e1>><<set $act_1 to "day_one", $act_2 to "one">><</button>>
<<button "Day 1 - Midday" _passage_g11e1>><<set $act_1 to "day_one", $act_2 to "three">><</button>>
<<button "Day 1 - Evening" _passage_g11e1>><<set $act_1 to "day_one", $act_2 to "two">><</button>>
<br><<button "Next Day" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 1, Morning</span><br><br>
It's Dr. $girl11.name1 visiting you for your morning routine check.<br><br>
<<dialog $girl11 "Good morning $player.name1. How are you feeling today?">><br>
<<dialog $player "Better now that you're here, Doc. I've been waiting to see my favorite person in the entire hospital.">><br>
She raises an eyebrow but there's a small smile on her lips.<br><br>
<<dialog $girl11 "Favorite person? It's only day one. I see you're quick to form attachments.">><br>
<<dialog $player "(<i>playful</i>) Well, you do have the purdiest (<i>prettiest</i>) eyes here. Hard not to notice.">><br>
$girl11.name1 jots down some notes, trying to maintain a professional demeanor, but her expression betrays amusement.<br><br>
<<dialog $girl11 "I appreciate the compliment, but let's keep it about your health for now.">><br>
She checks the IV line and scans the monitors briefly.<br><br>
<<dialog $player "I'm doing fine. No headaches or dizziness anymore. Just a lingering soreness in my shoulder.">><br>
<<dialog $girl11 "That's normal. We'll adjust your pain meds and keep an eye on it. If there's anything—">><br>
<<dialog $player "(<i>interrupting, in a light tone</i>) Anything? Like dinner recommendations, maybe?">><br>
She looks up from the clipboard, lips curving into a gentle smile.<br><br>
<<dialog $girl11 "As your doctor, I'm prescribing rest. Though I doubt hospital dinner qualifies as a gourmet recommendation. Let's not get ahead of ourselves.">><br>
She turns to leave, her gaze lingering a fraction too long.<br><br>
<<dialog $player "I'll look forward to any prescription you give… especially if it involves seeing you more often.">><br>
A small laugh escapes $girl11.name1 before she masks it with a polite nod.<br><br>
<<dialog $girl11 "I'll check on you later.">><br>
<<set _g11e1.visits[0][0] to 1>>
<<set _g11e1.days_left to 6>>
<<elseif $act_2 is "two">>
<<dialog $girl11 "Any issues this afternoon? Pain levels still manageable?">><br>
She moves closer to adjust the pillow and examine the arm sling.<br><br>
<<dialog $player "(<i>grateful smile</i>) All good. I took your advice—didn't overdo the walk. Just spent time thinking… about you, mostly.">><br>
A faint flush colors $girl11.name1's cheeks.<br><br>
<<dialog $girl11 "You really are something else, aren't you?">><br>
<<dialog $player "(<i>chuckling</i>) I'm just telling the truth.">><br>
$girl11.name1 finishes checking the vitals, then stands upright. There's a pause, a charged silence.<br><br>
<<dialog $girl11 "I do appreciate your sense of humor. Sometimes, patients can be quite depressed in recovery. Your positivity helps.">><br>
<<dialog $player "(<i>smiling</i>) Positivity, or flirtation?">><br>
<<dialog $girl11 "(<i>with a slight laugh</i>) Maybe both. But let's not blur too many lines on the first day, okay?">><br>
She takes a step toward the door, but your voice stops her.<br><br>
<<dialog $player "Wait, one last thing—thanks for looking out for me. It means a lot.">><br>
She hesitates, then nods.<br><br>
<<dialog $girl11 "You're welcome. Get some rest, and we'll see how you're feeling tomorrow.">><br>
<<set _g11e1.visits[0][1] to 1>>
<<elseif $act_2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_vending_machine_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "(<i>greeting gesture</i>) Hey, Doc. Fancy meeting you out here.">><br>
$girl11.name1 pauses, half-smiling.<br><br>
<<dialog $girl11 "You're supposed to be resting in your room. Does your shoulder not hurt?">><br>
<<dialog $player "(<i>shrugging</i>) It does, but it's good to stretch my legs. And who knows, maybe I'd run into someone interesting.">><br>
$girl11.name1 sighs, though she's not truly annoyed.<br><br>
<<dialog $girl11 "I see the painkillers haven't dulled your sense of humor.">><br>
She glances at the vending machine, debating a snack.<br><br>
<<dialog $player "If you're hungry, I could share half of my chips with you. Hospital food isn't exactly five-star, right?">><br>
<<dialog $girl11 "(<i>raising an eyebrow</i>) And you think sharing chips is going to improve my lunch experience?">><br>
<<dialog $player "(<i>laughs</i>) Maybe not, but the company might.">><br>
She looks around to ensure no one is listening. A nurse passes by, nods politely, and moves on.<br><br>
<<dialog $girl11 "(<i>lowering her voice</i>) You're quite bold, aren't you? I'll have to warn you—flattery and jokes are poor replacements for actual medical compliance.">><br>
<<dialog $player "(<i>feigning innocence</i>) I'm very compliant, I promise. Though if you have any advice on spicing up my downtime, I'm all ears.">><br>
<<dialog $girl11 "(<i>smiling despite herself</i>) Rest is the best advice. And you should remember, I'm your doctor.">><br>
She picks a bag of crackers from the vending machine.<br><br>
<<dialog $girl11 "Let's not extend your walk too long; we don't want to aggravate your injuries. Back to your room, please.">><br>
<<set _g11e1.visits[0][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<if $girl7.event.event1.completed is 1>>/% if AJ and Danielle's event 1 is active, player will dream both on diff days %/
<<set $gvar.var5 to 10>>
<</if>>
<<elseif $act_1 is "day_two">>
<<set _buttons_123 to '
<<button "Day 2 - Morning" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "one">><</button>>
<<button "Day 2 - Midday" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "three">><</button>>
<<button "Day 2 - Evening" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "two">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_one", $act_2 to "one">><</button>>
<<button "Next Day" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 2, Morning</span><br><br>
$girl11.name1 enters, looking fresh and alert. She checks the chart at the foot of the bed before approaching.<br><br>
<<dialog $girl11 "Good morning. How's the shoulder feeling today?">><br>
<<dialog $player "Sore enough to keep me here, but not sore enough to dull my enthusiasm for seeing you.">><br>
She gives you a measured look, but there's a slight twinkle in her eye.<br><br>
<<dialog $girl11 "I see you've decided to start the day with compliments again.">><br>
<<dialog $player "(<i>smiling</i>) What can I say? You're the highlight of my hospital stay.">><br>
She sets the clipboard aside, pulling on a pair of gloves to check the bandage. <br><br>
<<dialog $girl11 "Well, I suppose if it keeps your spirits high, I won't complain. But remember, it's purely professional on my part.">><br>
You chuckled, showing playfulness.<br><br>
<<dialog $player "Understood, Doc. Just know that my part might not be so purely professional.">><br>
She gently presses around the injured area, her expression focused, but the corners of her mouth lift slightly.<br><br>
<<dialog $girl11 "Let me know if that hurts.">><br>
<<dialog $player "(<i>through gritted teeth, but still playful</i>) It's a little uncomfortable… though nowhere near as uncomfortable as not being allowed to compliment my doctor.">><br>
$girl11.name1 shakes her head in mock exasperation.<br><br>
<<dialog $girl11 "You're quite the character, $player.name1.">><br>
She finishes her check-up and takes off the gloves.<br><br>
<<dialog $player "Doesn't seem like you mind it too much, though.">><br>
She pauses. A beat passes before she responds in a soft tone.<br><br>
<<dialog $girl11 "Focus on healing, please.">><br>
<<set _g11e1.days_left to 5>>
<<elseif $act_2 is "two">>
$girl11.name1 steps in, medical chart in hand. She pulls the curtain slightly for privacy.<br><br>
<<dialog $girl11 "Time for your final check of the day. Pain scale from one to ten?">><br>
<<dialog $player "I'd say it's about a three. Only really bothers me if I move too quickly.">><br>
She checks the dressing on your shoulder, carefully peeling back a corner of the bandage.<br><br>
<<dialog $girl11 "Good. That's an improvement from yesterday. Hopefully we'll keep trending that way.">><br>
As she finishes, she notices the your's gaze lingering on her.<br><br>
<<dialog $girl11 "What?">><br>
<<dialog $player "(<i>smiling faintly</i>) Nothing. It's just… you seem more at ease today.">><br>
She places the bandage back gently, avoiding your eyes for a moment.<br><br>
<<dialog $girl11 "Well, I'm used to your lines by now. They don't surprise me as much.">><br>
<<dialog $player "Does that mean I have to up my game to keep you intrigued?">><br>
<<dialog $girl11 "(<i>with a small laugh</i>) I'm not sure if I'd call it intriguing. More like exasperating.">><br>
She notes something in your chart.<br><br>
<<dialog $player "You're smiling, though.">><br>
She glances at you, then closes the chart with a subdued grin.<br><br>
<<dialog $girl11 "Maybe I am. But don't read too much into it.">><br>
You hold each other's gaze for a moment, a subtle tension lingering in the air.<br><br>
<<dialog $player "What if I already have?">><br>
$girl11.name1's lips part slightly as if she's about to speak.<br><br>
<<dialog $girl11 "Look… you're my patient. Let's just leave it at that.">><br>
You nod, though your expression remains suggestive.<br><br>
<<dialog $player "Alright. I'll behave for today.">><br>
She starts heading for the door but pauses, glancing back over her shoulder.<br><br>
<<dialog $girl11 "(<i>quietly</i>) Take care of that shoulder. I'll check on you in the morning.">><br>
The gentle click of the door closing behind her leaves the you all alone. You are both aware that lines have been blurred, even if you pretend otherwise.<br><br>
<<elseif $act_2 is "three">>
<<dialog $player "(<i>smiling</i>) Fancy seeing you here, Doc. Taking a well-deserved break?">><br>
$girl11.name1 looks up, faintly surprised but not displeased.<br><br>
<<dialog $girl11 "Yes, trying to squeeze in some lunch. Don't tell me you're roaming the halls just to find me.">><br>
You laugh, settling into a chair a polite distance away.<br><br>
<<dialog $player "The thought did cross my mind. Though, I'm under strict orders to do these walks. Doctor's orders, right?">><br>
She sips her coffee, letting a moment of silence pass.<br><br>
<<dialog $girl11 "So how's the pain level after this morning's check?">><br>
<<dialog $player "Manageable, thanks to my wonderful physician.">><br>
Your tone carries a mild flirtation, but it's not as overt as before—perhaps a sign you're trying to show you can dial it back, too. <br><br>
<<dialog $girl11 "(<i>nodding</i>) Good. We'll keep the same regimen for now.">><br>
A soft buzz from her phone catches her attention. She quickly glances at it, typing a short reply. The ring on her left hand reflects the overhead light briefly.<br><br>
<<dialog $player "It's nice to see you a bit more relaxed. You work so hard.">><br>
She gives a light chuckle.<br><br>
<<dialog $girl11 "This isn't exactly a spa. The hospital can be stressful, but it's part of the job.">><br>
<<dialog $player "You handle it well. Must be one of your many talents.">><br>
She arches an eyebrow at you but seems pleased by the remark.<br><br>
<<dialog $girl11 "I appreciate the compliment, but you should focus on your own recovery. Don't waste your energy trying to charm me.">><br>
<<dialog $player "(<i>leaning forward slightly</i>) But what if it's not wasted? What if you secretly enjoy being charmed?">><br>
There's a flicker in her expression—a playful spark—but she masks it quickly.<br><br>
<<dialog $girl11 "Finish your walk, get some rest. I'll see you later for your afternoon vitals.">><br>
You stand up, hands raised in surrender.<br><br>
<<dialog $player "Yes, ma'am. At your command.">><br>
She watches you leave, sipping her coffee, a faint, thoughtful smile on her lips.<br><br>
<<set _g11e1.visits[1][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<set $gvar.var5 to 10>>
<<elseif $act_1 is "day_three">>
<<set _buttons_123 to '
<<button "Day 3 - Morning" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "one">><</button>>
<<button "Day 3 - Midday" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "three">><</button>>
<<button "Day 3 - Evening" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "two">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_two", $act_2 to "one">><</button>>
<<button "Next Day" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 3, Morning</span><br><br>
$girl11.name1 arrives, looking slightly rushed, a gentle flush on her cheeks as if she's been hurrying between patients.<br><br>
<<dialog $girl11 "(<i>breathing lightly</i>) Good morning. Sorry I'm a bit late—had an unexpected call.">><br>
<<dialog $player "No worries. I figured I'd see you eventually. You're not exactly easy to replace.">><br>
Her lips quirk into a small smile despite herself.<br><br>
<<dialog $girl11 "Well, I appreciate the confidence. Let's see how you're feeling.">><br>
She unclips the chart, reviewing the latest notes.<br><br>
<<dialog $player "Shoulder's alright. I was more worried I wouldn't get my daily dose of banter.">><br>
<<dialog $girl11 "(<i>glancing up, amused</i>) Ah, yes, you'd suffer severe withdrawal symptoms without it, I'm sure.">><br>
She moves closer to gently examine the bandage again.<br><br>
<<dialog $player "(<i>wincing slightly</i>) Hey, doc… you ever get a chance to slow down? Seems like you're always on the move.">><br>
<<dialog $girl11 "(<i>hesitating a moment</i>) Sometimes. Work can be demanding, but I'm used to it. Why do you ask?">><br>
<<dialog $player "Just curious if you ever take time for yourself. For, you know, lunch breaks… coffee dates… that sort of thing.">><br>
She tenses slightly at the word "<i>dates</i>,"" carefully readjusting the wrap.<br><br>
<<dialog $girl11 "I do take breaks—just not usually the kind you're thinking of.">><br>
She steps back, removing her gloves.<br><br>
<<dialog $player "(<i>grinning</i>) One day, maybe I'll convince you.">><br>
$girl11.name1 shakes her head, though a faint smile lingers.<br><br>
<<dialog $girl11 "Keep dreaming. Now rest up, I'll be back later.">><br>
<<set _g11e1.days_left to 4>>
<<elseif $act_2 is "two">>
$girl11.name1 enters with a small stack of notes. She looks tired, but there's a mild spark in her eyes when she sees you.<br><br>
<<dialog $girl11 "Afternoon check-up time. How was your therapy session?">><br>
<<dialog $player "Grueling. But it's worth it if it means I can get out of here sooner.">><br>
You pat the bed, inviting her to sit, but she remains standing.<br><br>
<<dialog $girl11 "(<i>politely refusing</i>) I'll just stand, thanks. I won't be long.">><br>
She flips through the notes.<br><br>
<<dialog $girl11 "Your vitals look good, and you're healing on schedule. Keep this up, and we'll talk discharge soon.">><br>
<<dialog $player "(<i>with feigned disappointment</i>) Ah, so my days of enjoying your company are numbered?">><br>
Her lips twitch into a half-smile.<br><br>
<<dialog $girl11 "I suppose so. You must be eager to return to your normal life, though.">><br>
<<dialog $player "(<i>eyes fixed on her</i>) Honestly? I'd be lying if I said I wasn't going to miss seeing you every day.">><br>
A brief moment of charged silence. She sets the papers on the tray table.<br><br>
<<dialog $girl11 "(<i>quietly</i>) You're too kind. But remember, I'm just your doctor. You'll find plenty of other interesting people outside these walls.">><br>
You lean forward slightly, a playful gleam in your eye.<br><br>
<<dialog $player "You say that as if you're not interesting. Don't undersell yourself $girl11.name1.">><br>
She looks away, a flicker of uncertainty crossing her features.<br><br>
<<dialog $girl11 "Let's not forget I have responsibilities… boundaries I need to respect.">><br>
<<dialog $player "(<i>teasing</i>) I respect boundaries. Doesn't mean I won't test them from time to time.">><br>
She exhales, almost smiling at your nerve.<br><br>
<<dialog $girl11 "Just… don't push too hard. For both our sakes.">><br>
She picks up the notes, making a quick note in your chart.<br><br>
<<dialog $player "I hear you. I'll behave… mostly.">><br>
$girl11.name1 gives you a look—a mix of amusement and warning.<br><br>
<<dialog $girl11 "Thank you. I'll hold you to that.">><br>
She turns to leave, but pauses in the doorway, glancing back.<br><br>
<<dialog $girl11 "(<i>softening</i>) Get some rest. I'll see you tomorrow.">><br>
<<dialog $player "Looking forward to it.">><br>
She steps out, leaving you in the quiet room, a small, satisfied grin forming on your lips as you contemplates how far she's come in allowing—maybe even enjoying—your relentless flirtation.<br><br>
<<elseif $act_2 is "three">>
$girl11.name1 is reviewing a chart in her hands, next to the nurses' station.<br><br>
<<dialog $girl11 "(<i>noticing you</i>) You again? Are you following me around now?">><br>
<<dialog $player "(<i>raising you hands in mock surrender</i>) Hey, I'm just doing my mandatory walk. Pure coincidence I found you here.">><br>
She arches an eyebrow but seems more amused than annoyed.<br><br>
<<dialog $girl11 "Right. And I'm sure it's purely beneficial to your recovery.">><br>
The two of you stand to the side, letting a nurse pass by. A few monitors beep softly in the background.<br><br>
<<dialog $player "How's your morning been? You look… well, a little stressed.">><br>
<<dialog $girl11 "(<i>exhaling</i>) It's been hectic. A lot of back-to-back consults. But I'm managing.">><br>
<<dialog $player "Anything I can do to help? I might not be a doctor, but I'm a good listener.">><br>
She tilts her head, a flicker of gratitude in her eyes.<br><br>
<<dialog $girl11 "That's sweet. But I doubt discussing my patients would help either of us. Confidentiality, remember?">><br>
<<dialog $player "(<i>shrugging</i>) Fair enough. What about discussing you? Non-patient $girl11.name1—any interesting hobbies?">><br>
She gives a self-conscious laugh.<br><br>
<<dialog $girl11 "Hobbies? I used to love running, but my schedule's been… complicated.">><br>
You glance pointedly at the ring on her finger.<br><br>
<<dialog $player "Yeah, life can be complicated, huh?">><br>
Her gaze follows yours, and she quickly lowers her hand.<br><br>
<<dialog $girl11 "(<i>softly</i>) It can. Anyway, I should get going—still need to check on some charts. You should head back to your room soon.">><br>
You step aside, giving her room to pass.<br><br>
<<dialog $player "Alright, Doctor. Don't work too hard.">><br>
She flashes a guarded smile, moving off down the hall. You watches her leave, noting the slight tension in her shoulders.<br><br>
<<set _g11e1.visits[2][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<if $girl7.event.event1.completed is 1>>/% if AJ and Danielle's event 1 is active, player will dream both on diff days %/
<<set $gvar.var5 to 10>>
<</if>>
<<elseif $act_1 is "day_four">>
<<set _buttons_123 to '
<<button "Day 4 - Morning" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "one">><</button>>
<<button "Day 4 - Midday" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "three">><</button>>
<<button "Day 4 - Evening" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "two">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_three", $act_2 to "one">><</button>>
<<button "Next Day" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 4, Morning</span><br><br>
$girl11.name1 enters, looking a bit preoccupied, but she smiles as soon as she sees you.<br><br>
<<dialog $girl11 "(<i>with a polite nod</i>) Good morning. How's our star patient feeling today?">><br>
She sets her clipboard on the bedside table, glancing at your bandages.<br><br>
<<dialog $player "(<i>grinning</i>) Better than ever. Almost feels like I could walk out of here right now—though I'd miss my favorite doctor.">><br>
$girl11.name1 suppresses a laugh, checking the bandage carefully.<br><br>
<<dialog $girl11 "You're healing nicely. Another day or two and we'll see how you manage without the sling. Just don't push it.">><br>
She peels back the bandage, inspects the wound, and replaces it. You winces slightly, but keeps your tone light.<br><br>
<<dialog $player "You're really good at this, you know. Makes me wonder what other talents you have.">><br>
Her cheeks redden just a bit. She quickly refocuses on the chart, scribbling down some notes.<br><br>
<<dialog $girl11 "Flattery again. I thought I told you that wasn't necessary?">><br>
<<dialog $player "You did. But I can't help myself. Besides, maybe you like it more than you let on.">><br>
There's a small, teasing curve to her lips.<br><br>
<<dialog $girl11 "I'll be honest… it's a nice change of pace from the usual complaints we get.">><br>
She closes the clipboard, stepping back.<br><br>
<<dialog $player "(<i>smile sincerely</i>) I'm glad to be of service.">><br>
<<dialog $girl11 "Behave. I'll stop by later to see how you're doing.">><br>
<<set _g11e1.days_left to 3>>
<<elseif $act_2 is "two">>
$girl11.name1 arrives for the final check-up of the day. She closes the door partway behind her, giving you some privacy. <br><br>
<<dialog $girl11 "I see they removed the IV drip. Progress, hmm?">><br>
She busies herself with the chart, scanning vitals and writing notes. You sit upright on the bed, clearly more comfortable.<br><br>
<<dialog $player "Yeah, one step closer to walking out of here. Kind of bittersweet, though.">><br>
She looks up, arches an eyebrow.<br><br>
<<dialog $girl11 "Bittersweetm really? Most people can't wait to leave the hospital.">><br>
<<dialog $player "(<i>smiling</i>) I guess I'm not most people.">><br>
<<if _g11e1.visits[3][2] is 1>>
You go quiet for a moment, studying her expression.<br><br>
<<dialog $player "You seemed tense earlier. Everything okay?">><br>
$girl11.name1 hesitates, caught off guard by the concern in your voice.<br><br>
<<dialog $girl11 "Just a busy day, that's all. It happens.">><br>
<<dialog $player "(<i>leaning forward slightly</i>) I hope you know you can talk to me… as a friend, if you need to. I know we have this… dynamic, but I can listen, too.">><br>
She bites her lip, casting a glance at the closed door.<br><br>
<<dialog $girl11 "(<i>softly</i>) You're my patient. I shouldn't… I can't just confide in you like that. It's not right.">><br>
You reach out, not touching her but gesturing reassuringly.<br><br>
<<dialog $player "Hey, I get it. Boundaries. But if you ever want to talk… I'm here.">><br>
She lets out a slow breath, her guard momentarily lowered.<br><br>
<<dialog $girl11 "It's tempting, you know... You're funny, you make me forget the stress for a moment. But I shouldn't encourage this.">><br>
Your eyes lock on hers, the tension palpable.<br><br>
<<dialog $player "(<i>quiet confidence</i>) Sometimes we all need a little break from reality.">><br>
<<else>>
You go quiet for a moment, studying her expression.
<</if>>
Both of you linger in silence. Finally, $girl11.name1 tears her gaze away, clearing her throat.<br><br>
<<dialog $girl11 "Alright. That's enough… therapy for today. Your vitals look good, so—good job with the exercises.">><br>
She places the chart down, half-turning to go, then stops.<br><br>
<<dialog $girl11 "(<i>almost in a whisper</i>) I'll see you tomorrow morning. Sleep well.">><br>
$girl11.name1 remained guarded, but her barriers are getting thinner by the day.<br><br>
<<elseif $act_2 is "three">>
You've stepped out for your routine walk. $girl11.name1, between rounds, catches sight of you gazing out at the trees. You see her as she began walking towards you.<br><br>
<<dialog $girl11 "(<i>approaching softly</i>) Enjoying the view?">><br>
<<dialog $player "(<i>turning, smiling</i>) I was, but this view just got much better.">><br>
She looks both amused and slightly exasperated, folding her arms.<br><br>
<<dialog $girl11 "You'd think by now, you'd be running out of lines. But here we are.">><br>
<<dialog $player "Well, there's something about you that inspires them.">><br>
$girl11.name1's gaze drifts to her wedding ring briefly, then she forces a light smile.<br><br>
<<dialog $girl11 "(<i>trying to keep her tone even</i>) You're persistent, I'll give you that. Have you always been this way?">><br>
<<dialog $player "(<i>casual chuckle</i>) I like going after what I want. Even if it's a little… out of reach. And... It's like an outside force is guiding me to do these things.">><br>
She glances around to make sure no one's eavesdropping.<br><br>
<<dialog $girl11 "You know I'm… married, right? And that I'm your doctor. You realize how inappropriate this is.">><br>
Her words are stern, but her voice wavers, betraying her uncertainty.<br><br>
<<dialog $player "I know. And yet, here you are. Talking to me when you could've just walked away.">><br>
She exhales, as if acknowledging the truth in your statement.<br><br>
<<dialog $girl11 "(<i>softly</i>) I—well, yes. But I keep telling myself this is just a… brief distraction for you. Nothing more.">><br>
<<dialog $player "Doesn't have to be just that.">><br>
For a moment, she's silent, clearly torn.<br><br>
<<dialog $girl11 "I have responsibilities, boundaries… Let's just not cross any more lines today, okay?">><br>
She steps back, her posture rigid, but her eyes linger on you, suggesting the conversation is far from over.<br><br>
<<set _g11e1.visits[3][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<set $gvar.var5 to 10>>
<<elseif $act_1 is "day_five">>
<<set _buttons_123 to '
<<button "Day 5 - Morning" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "one">><</button>>
<<button "Day 5 - Midday" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "three">><</button>>
<<button "Day 5 - Evening" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "two">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_four", $act_2 to "one">><</button>>
<<button "Next Day" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 5, Morning</span><br><br>
<<dialog $girl11 "(<i>with a reserved smile</i>) Morning. How are you feeling?">><br>
<<dialog $player "Physically? Better every day. Mentally? I think I'm getting a bit too attached to this place—it's like a bad case of wanderlust... but the opposite.">><br>
$girl11.name1 let's out a small huff as her eyes flick to the chart, then back to you.<br><br>
<<dialog $girl11 "Well, the doctors—my colleagues—agrees that you can be discharged in a day or two. Your vitals look good.">><br>
<<dialog $player "(<i>with a teasing tone</i>) Great news. Although I'll miss the best part of being here… and I don't mean the gelatin cups.">><br>
$girl11.name1 tries to stay composed, flipping a page on the chart.<br><br>
<<dialog $girl11 "Let's focus on the positives. You've been making remarkable progress.">><br>
<<dialog $player "(<i>softly</i>) Progress I owe, in part, to a certain doctor's care. And, well… her presence.">><br>
<<dialog $girl11 "(<i>avoiding direct eye contact</i>) Don't read too much into that. I'm just doing my job.">><br>
An undercurrent of tension runs through the conversation. Both sense the impending end of your routine encounters.<br><br>
<<set _g11e1.days_left to 2>>
<<elseif $act_2 is "two">>
<<dialog $girl11 "(<i>knocks softly, stepping in</i>) Good evening, $player.name1. How are you feeling?">><br>
<<dialog $player "$girl11.name1! I'm doing fantastic! I think I might be ready to get out of here sooner rather than later.">><br>
<<dialog $girl11 "(<i>smiles</i>) Well, don't get too excited yet. We still have protocols to follow.">><br>
<<dialog $player "Ah, yes, <b>\"protocols.\"</b> Which protocols are we talking about again?">><br>
<<dialog $girl11 "Never mind that. (<i>sets a small takeout box on the bedside table</i>) I got you a little treat. It's nothing fancy—just some comfort food from a spot I like.">><br>
<<dialog $player "(<i>teasing</i>) Wow, comfort food from your secret stash? I must be pretty special.">><br>
<<dialog $girl11 "(<i>raises an eyebrow, feigning a professional tone</i>) Oh, you're special all right, in more ways than one.">><br>
<<dialog $player "(<i>grins</i>) That's dangerously open-ended. But hey, I'll take it. Thanks... for going the extra mile.">><br>
<<dialog $girl11 "(<i>soft laugh</i>) Just don't tell anyone, or all my patients will start expecting gourmet meals with every visit.">><br>
<<dialog $player "Your secret's safe with me… if you promise to join me for a real meal when I'm out of here. I'll make sure that it'll be extra special (<i>winks</i>).">><br>
<<dialog $girl11 "(<i>deflecting slightly</i>) Let's focus on your recovery first. One step at a time.">><br>
You take the container, looking forward to discovering what $girl11.name1 brought you. She lingers for a moment, then taps your chart and heads towards the door.<br><br>
<<dialog $girl11 "I'll see you tomorrow $player.name1.">><br>
<<elseif $act_2 is "three">>
$girl11.name1 has paid you a visit right before lunch.<br><br>
<<dialog $girl11 "(<i>hand on the doorframe</i>) I just thought I'd check up on you before lunch.">><br>
<<dialog $player "So, you're inviting me to lunch?">><br>
<<dialog $girl11 "No, unfortunately. My colleagues and I already have lunch plans outside the hospital today.">><br>
<<dialog $player "(<i>playfully</i>) I see. So it's not that you <b>don't</b> want to invite me—you just <b>can't</b>. Right?">><br>
<<dialog $girl11 "(<i>smiles</i>) I'll see if I can get you something better than the usual hospital pudding.">><br>
<<dialog $player "Oh, you don't have to. I'm fine with hospital food. But, you know, once I get out of here though, maybe we could have lunch together—just you and me? As a thank you.">><br>
<<dialog $girl11 "(<i>fiddling with her ID badge</i>) That kind of talk isn't helping me keep this professional.">><br>
<<dialog $player "(<i>soft laugh</i>) You're right. Sorry. But I've got to speak my mind—once I'm discharged, I don't really know how I'd find you again.">><br>
<<dialog $girl11 "(<i>voice low, almost a whisper</i>) Maybe that's for the best.">><br>
<<dialog $player "Do you really believe that?">><br>
<<dialog $girl11 "(<i>swallows, momentarily speechless</i>) I… I'm just trying to be realistic.">><br>
The tension ramps up as you openly contemplate meeting $girl11.name1 outside the hospital. $girl11.name1 is conflicted and flustered, yet there's a spark of mutual longing.<br><br>
<<set _g11e1.visits[4][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<if $girl7.event.event1.completed is 1>>/% if AJ and Danielle's event 1 is active, player will dream both on diff days %/
<<set $gvar.var5 to 10>>
<</if>>
<<elseif $act_1 is "day_six">>
<<set _buttons_123 to '
<<button "Day 6 - Morning" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "one">><</button>>
<<button "Day 6 - Midday" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "three">><</button>>
<<button "Day 6 - Evening" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "two">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_five", $act_2 to "one">><</button>>
<<button "Next Day" _passage_g11e1>><<set $act_1 to "day_seven", $act_2 to "one">><</button>>
'>>
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 6, Morning</span><br><br>
$girl11.name1 arrives with her usual clipboard, but there's an undercurrent of tension—this day feels different. <br><br>
<<dialog $girl11 "(<i>with a small smile</i>) Morning. Sleep okay?">><br>
She checks the your vitals with practiced efficiency, though her expression is softer than usual.<br><br>
<<dialog $player "(<i>stretching</i>) Best night's sleep I've had since I got here. Knowing it's probably my last full day might have helped.">><br>
$girl11.name1 pauses, then nods.<br><br>
<<dialog $girl11 "Right. I've reviewed the latest tests and it looks like you're clear to be discharged tomorrow.">><br>
She tries to sound strictly professional, but there's a flicker of something else in her eyes.<br><br>
<<dialog $player "(<i>quiet amusement</i>) I guess I'll finally be free from hospital food and sterile walls.">><br>
<<dialog $girl11 "And from me, technically. You'll be—">><br>
She swallows, catching herself. <br><br>
<<dialog $girl11 "You'll be in good shape. No more IVs or daily meds, aside from some painkillers for another week or so.">><br>
She adjusts the blankets, perhaps lingering a bit longer than needed.<br><br>
<<dialog $player "I appreciate everything you've done, $girl11.name1. Really. I wouldn't have recovered this smoothly without you.">><br>
She tucks a stray strand of hair behind her ear, a faint smile on her face.<br><br>
<<dialog $girl11 "(<i>softly</i>) I'm just doing my job… though I'm glad if I helped make things easier.">><br>
She sets the clipboard down, momentarily meeting your gaze.<br><br>
<<dialog $girl11 "I'll stop by in the afternoon as usual, to double-check a couple of things. Let's get through this last day smoothly, alright?">><br>
<<set _g11e1.days_left to 1>>
<<elseif $act_2 is "two">>
$girl11.name1 arrives for one of the final check-ups, her posture a bit tense. You notice the faint flush in her cheeks as she steps closer, the warmth of her presence setting your pulse racing.<br><br>
<<dialog $girl11 "Last check of the day. Any strange developments?">><br>
She leans over you, carefully examining the bandage, her fingertips brushing against your skin as she tests your range of motion. The slight contact sends a ripple of electricity through the air.<br><br>
<<dialog $player "(<i>wincing slightly</i>) Nope, I'm doing much better. You've worked wonders on me.">><br>
$girl11.name1 nods, satisfied with her observations, but there's an unmistakable flicker of something deeper in her gaze.<br><br>
<<dialog $girl11 "Alright, you're all set. Tomorrow morning, you'll sign the paperwork and get officially discharged.">><br>
She scribbles a note on the chart, then sets it aside with a hint of reluctance, as if she isn't quite ready to end this moment.<br><br>
<<dialog $player "Hard to believe it's almost over. Part of me will miss being fussed over by such a skilled doctor.">><br>
A small laugh escapes her lips, though her tone is subdued, and her eyes betray a lingering heat.<br><br>
<<dialog $girl11 "I wouldn't call our dynamic ‘<i>fussing.</i>' More like you giving me too many reasons to shake my head.">><br>
You chuckle, leaning back against the pillows, your heart pounding at her nearness.<br><br>
<<dialog $player "Well, I appreciate you not getting too mad at me. You made this hospital stay… interesting, $girl11.name1.">><br>
You hold each other's gaze for a moment, the unspoken tension of the past few days thick in the air. Her breath hitches, and you wonder if she feels it too.<br><br>
<<dialog $girl11 "I'm glad you're on the mend. I want you to keep up with the recommended exercises once you're out, okay?">><br>
<<dialog $player "(<i>nodding</i>) Of course. Don't worry, I'll do everything you told me.">><br>
She stands, smoothing down her coat, eyes flicking to the door in a silent check for privacy.<br><br>
<<dialog $player "(<i>melancholic</i>) I'm going to miss staring at the ceiling... Is it weird that I'm a bit sad about this?">><br>
<<dialog $girl11 "(<i>attempts to sound supportive</i>) Yes, it is. You should be happy that you'll finally be free from these sterile walls.">><br>
<<dialog $player "Free from the walls, maybe, but not free from thinking about you.">><br>
You notice the subtle tremor in her hands as she clutches the clipboard. Her eyes dart to the door again, and you sense her heartbeat quicken to match your own.<br><br>
<<button "Continue" _passage_g11e1>><<set $act_2 to "two_fix_one">><</button>>
<<elseif $act_2 is "two_fix_one">>
<<dialog $girl11 "That's—stop. We both know this can't go anywhere. I'm married. And ethically—">><br>
She tries to sound firm, but there's a tremble in her voice that betrays the conflict warring within her.<br><br>
<<dialog $player "(<i>interrupting gently</i>) I know. I'm not asking for anything you can't give. But… can we at least keep in touch? As friends, if nothing else?">><br>
<<dialog $girl11 "(<i>hesitates, looking down</i>) It wouldn't be right. But I… I also don't want to just say goodbye and never see you again.">><br>
A flush creeps across her cheeks, and she fidgets with her coat's lapel, unable to hide how close she is to crossing a line she vowed not to.<br><br>
<<dialog $player "(<i>soft voice</i>) Then let's not. I'll give you my number. Whether you use it or not… is up to you.">><br>
She takes a small step closer, the fabric of her coat brushing against your arm.<br><br>
<<dialog $girl11 "(<i>trembling slightly</i>) You're making this so hard.">><br>
<<dialog $player "I never meant to complicate your life. I just—can't pretend I don't feel something here.">><br>
$girl11.name1 meets your gaze, a mix of longing and guilt flickering across her face. You can see the desire in her eyes, warring with her sense of duty.<br><br>
<<dialog $girl11 "Neither can I.">><br>
A heavy pause stretches between you both, the air thick with unspoken possibilities and forbidden longing.<br><br>
<<dialog $player "No pressure. If you ever need someone to talk to… or you find yourself on a beach somewhere, wishing you had company—">><br>
You slip a small piece of paper into her hand, your fingers lingering over hers, the contact sending a faint shiver down your spine.<br><br>
<<dialog $girl11 "Thank you. I… I should go.">><br>
She looks at the slip of paper, swallowing hard before tucking it away. With a final, tense glance, she turns on her heel and heads for the door.<br><br>
<<elseif $act_2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_cafeteria_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are allowed more freedom now that you're nearly discharged. You sit at a small table when $girl11.name1 appears with a quick lunch tray, noticing you.<br><br>
<<dialog $girl11 "(<i>raising an eyebrow</i>) Worried you might miss hospital food?">><br>
She settles into a seat across from you, despite a hint of hesitation.<br><br>
<<dialog $player "(<i>light-hearted</i>) Yeah, there's just something about \"last days\" that makes everything feel a little nostalgic.">> <br>
$girl11.name1 sips her coffee, glancing around to ensure you have some privacy.<br><br>
<<dialog $girl11 "I need to finalize your discharge paperwork. You'll probably have it in hand by tomorrow morning.">> <br>
<<dialog $player "(<i>smiling</i>) Guess I should start packing, then.">> <br>
You share a brief pause, the hum of cafeteria chatter in the background.<br><br>
<<dialog $girl11 "(<i>lowering her voice</i>) You've been… an interesting patient. I'm used to people being grateful, but you—">> <br>
She exhales softly, letting out a small laugh.<br><br>
<<dialog $girl11 "You kind of… push the envelope.">> <br>
<<dialog $player "I like making connections, even if they're unexpected.">> <br>
She opens her lunch container, though her appetite seems overshadowed by the conversation.<br><br>
<<dialog $girl11 "I guess I've gotten a bit too used to your… lines. Going back to normal patients might feel strange after this.">> <br>
You tilt your head, a gentle smile on your lips.<br><br>
<<dialog $player "Strange good, or strange bad?">> <br>
She arches an eyebrow at you, though there's warmth in her eyes.<br><br>
<<dialog $girl11 "Let's just say you're a departure from the standard patient-doctor dynamic.">> <br>
The moment stretches—unspoken words lingering. Eventually, she stands to go, clearing her throat.<br><br>
<<dialog $girl11 "I have to get back to my rounds. Don't push yourself too hard walking around.">> <br>
Before she leaves, she offers the smallest of smiles.<br><br>
<<dialog $girl11 "I'll see you in a few hours to wrap things up for the day.">><br>
<<set _g11e1.visits[5][2] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<<print _buttons_123>>%/
<<print _back>>
<<set $gvar.var5 to 10>>
<<elseif $act_1 is "day_seven">>
<<set _buttons_123 to '
<<button "Day 7 - Morning" _passage_g11e1>><<set $act_1 to "day_seven", $act_2 to "one">><</button>>
<br>
<<button "Previous Day" _passage_g11e1>><<set $act_1 to "day_six", $act_2 to "one">><</button>>
'>>
/%
<<button "Day 7 - Midday" _passage_g11e1>><<set $act_1 to "day_seven", $act_2 to "two">><</button>>
<<button "Day 7 - Evening" _passage_g11e1>><<set $act_1 to "day_seven", $act_2 to "three">><</button>>
%/
<<if $act_2 is "one">>
<span class="font_size_2_5">Day 7, Morning</span><br><br>
Morning of your hospital discharge. The room is mostly empty, with your belongings packed neatly in a small bag by the bed. $girl11.name1 knocks softly on the open door, her grip on the discharge papers tight as she steps inside.<br><br>
<<dialog $girl11 "Good morning. I hope I'm not interrupting… but I have your final paperwork.">><br>
<<dialog $player "Not at all. You're right on time. I was just… taking in the last view from up here.">><br>
<<dialog $girl11 "(<i>approaches hesitantly, extending the clipboard</i>) Before I forget—there are a few places you need to sign. And I need to go over some instructions for your continued care at home.">><br>
You take the clipboard, running your thumb along its edge as your attention drifts back to $girl11.name1. A faint tension settles in her shoulders, and she shifts her weight from one foot to the other.<br><br>
<<dialog $player "Sure thing. But can we talk for a moment first?">><br>
<<dialog $girl11 "(<i>faces you, blinking rapidly as she tries to keep her tone steady</i>) Of course. What's on your mind?">><br>
You set the clipboard on the small tray table, inhaling slowly before speaking.<br><br>
<<dialog $player "I just… wanted to say thank you. Not just for the treatment, but for the chance to meet, and get to know you, $girl11.name1.">><br>
<<dialog $girl11 "(<i>manages a polite smile, though her breath stirs unevenly</i>) I-I was only doing my job.">><br>
<<dialog $player "(<i>shakes your head lightly</i>) You know it was more than that, $girl11.name1. Our talks… the way you'd linger sometimes… I know you felt something, too.">><br>
Her voice falters for a moment as she sets the discharge papers on the bed, her fingers slipping slightly on the pages. Her gaze flicks to the floor before lifting again, the slightest tremor in her exhale.<br><br>
<<set _g11e1.days_left to 0>>
<<button "Continue" _passage_g11e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<playsound_loop "romantic_1.opus">>
<<dialog $girl11 "I— I don't want to make this harder for you. Or for me. I'm married, and I have certain professional obligations.">><br>
<<dialog $player "(<i>nods, acknowledging the conflict</i>) I respect that. Truly. I'm not here to upend your life. But I also can't pretend I'm not attracted to you—or that I don't want to see you again.">><br>
<<dialog $girl11 "(<i>looks away, pressing her lips together</i>) I've spent the last few days trying to keep this strictly doctor-patient… but I'd be lying if I said I didn't enjoy our talks. You're... different. You make me laugh. You make me think.">><br>
<<dialog $player "(<i>softly, taking a step closer</i>) You don't have to decide anything right now. But I gave you my number. It's tucked away somewhere safe, I hope?">><br>
Her hand drifts toward the pocket of her lab coat, then she quickly folds her arms across her chest, pressing them tight against her body.<br><br>
<<dialog $girl11 "I do have it, yes. But calling you would be—complicated.">><br>
<<dialog $player "(<i>understanding</i>) Life's complicated. Doesn't mean it can't be lived. If you ever want to talk, or just need a friend outside these walls, you know how to reach me.">><br>
<<dialog $girl11 "(<i>a wave of emotion flickers across her face; she straightens her shoulders</i>) I can't promise anything. My husband… my career… everything is tied up in the life I have. Pursuing something else… it could break too many rules.">><br>
<<dialog $player "(<i>steps even closer</i>) I understand. Really. The power is in your hands. I'm not asking for you to throw away your life. I'm just offering a connection—one that felt real, at least to me.">><br>
<<dialog $girl11 "(<i>eyes brimming with unsaid words, lowers her gaze</i>) It felt real to me, too. That's what scares me.">><br>
<<dialog $player "(<i>voice gentle</i>) Maybe… maybe we're meant to scare each other a little. Sometimes, those are the connections that matter most.">><br>
$girl11.name1 taps the edge of the discharge papers with uneven, light taps. Her posture shifts uneasily, and she exhales in a shallow, unsteady rhythm before looking back at you.<br><br>
<<button "Continue" _passage_g11e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl11 "You're too good at this—you and your smooth lines.">><br>
<<dialog $player "Not a line. Just honesty. But it's your call">><br>
<<dialog $girl11 "(<i>takes a slow breath, straightening her shoulders</i>) Then let me be honest, too. In another life—if circumstances were different— I'd already be planning how to see you again outside these walls. But right now... I have to think about what's at stake.">><br>
<<dialog $player "(<i>nods</i>) I get it. And I'd never want to pressure you. Whatever happens next, know that I'm grateful for everything you've done for me… and that I care about you, no matter what you decide.">><br>
<<dialog $girl11 "(<i>quietly, taking the clipboard back and handing you a pen</i>) Thank you. That means a lot. Let's just… focus on getting you well at home. Sign here, here, and here.">><br>
You sign the paperwork.<br><br>
<<dialog $player "All set. Guess this makes it official—I'm no longer your patient.">><br>
<<dialog $girl11 "(<i>managing a tight smile, her eyes glimmering with unspoken emotion</i>) You're free to go. A nurse will stop by in a moment with final instructions. And—um—take care of yourself out there.">><br>
You pick up you bag, giving one last look around the room before turning to $girl11.name1.<br><br>
<<dialog $player "I will. Thanks for everything, $girl11.name1.">><br>
<<dialog $girl11 "(<i>formally, but her voice trembles at the edges</i>) You're welcome. Good luck.">><br>
<<dialog $player "(<i>pauses at the doorway, glancing over your shoulder</i>) The offer stands… in case you ever need me.">><br>
Her eyes meets yours for a long moment, her voice barely above a whisper.<br><br>
<<dialog $girl11 "I know.">><br>
/% modify days here so that it matches the date when the player entered the hospital
so that _daysleft will be 0.
%/
<<run
let date_entered_hospital = new Date($date_entered_hospital.getTime());
let currentdate = new Date($gameDate.getTime());
currentdate.setHours(0);
currentdate.setMinutes(0);
date_entered_hospital.setHours(0);
date_entered_hospital.setMinutes(0);
let timedifference = currentdate-date_entered_hospital;
let daysleft = Math.floor(timedifference / (1000 * 60 * 60 * 24));
let daysleft2 = 7-daysleft;
let daysleftClamped = Math.clamp(daysleft2, 0, 7);
State.temporary.daysleft to daysleftClamped;
>>
<<if _daysleft gt 0>>
<<adddays _daysleft>>
<</if>>
<<set _random_encounter_count to 0>>/% the encounters outside of doctor's visits %/
<<for _sixday = 0; _sixday < 6; _sixday++>>
<<if _g11e1.visits[_sixday][2] is 1>>
<<set _random_encounter_count +=1>>
<</if>>
<</for>>
<<set _g7e1 to $girl7.event.event1>>
<<if _g7e1.completed is 0 and _g7e1.active is 1 and _g7e1.visits[6][0] is 1>>
<<button "Wait for AJ (Need to be more thorough with the if else's check)" _passage_g11e1>><<set $act_1 to "day_7", $act_2 to "one">><</button>>
<</if>>
<<button "Leave the hospital" "DOWNTOWN">>
<<set $act to "hosp", $act2 to "", $background1 to "", $act_1 to "", $act_2 to "">>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<<set $cheat.timecontrol to false>>
<</button>>
<<set $girl11.event.event1 to {completed:1, active:0, result:1, encounter: _random_encounter_count}>>
<<set $girl11.corruption_level += 1>>
<<addcorruption $girl11 10>>
<<addlove $girl11 25>>
<<print _back>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<if $girl7.event.event1.completed is 1>>/% if AJ and Danielle's event 1 is active, player will dream both on diff days %/
<<set $gvar.var5 to 10>>
<</if>>
/% <<print _buttons_123>> %/
<<elseif $act_1 is "no_visit">>
<<if $act_2 is "no_visit">>
You don't get any more visits from $girl11.name1 today.<br><br>
<<else>>
You don't get any more visits from $girl11.name1 today.<br><br>
<</if>>
<<print _back>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl11.event.event1.completed>><br>
<<set _g11e1 to $girl11.event.event1>>
<<if _g11e1.active is 0>>
Details: Rizzing up $girl11.name1 through sheer will and persistence and being an absolute annoyance, and have "Random Encounters".
<<if _g11e1.completed is 1>>
<<if _g11e1.encounter isnot undefined and _g11e1.encounter isnot null>>
(<<print _g11e1.encounter>>)
<</if>>
<</if>><br><br>
<<else>>
Details: Rizzing up $girl11.name1 through sheer will and persistence and being an absolute annoyance, and have "Random Encounters".<br><br>
<<for _day = 0; _day < _g11e1.visits.length; _day++>>
Day <<= _day + 1>>:
Morning Visit: <b><<= _g11e1.visits[_day][0]>></b>,
Evening Visit: <b><<= _g11e1.visits[_day][1]>></b>,
Random Encounter (11am-2pm): <b><<= _g11e1.visits[_day][2]>></b> (
<<if _day is 0>>
Vending Machine
<<elseif _day is 1>>
Cafeteria
<<elseif _day is 2>>
Waiting Area on the ground floor
<<elseif _day is 3>>
East Balcony
<<elseif _day is 4>>
Your room
<<elseif _day is 5>>
Cafeteria
<</if>>
)<br>
<</for>>
<</if>>
<</nobr>><<nobr>>
<<set _background_g12e1 to $background2>>
<<if _background_g12e1 is "reception">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/reception_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "office_hallway">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/office_hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "seating_area">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/seating_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "workspace">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/workspace_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "meeting_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/meeting_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "pantry">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/pantry.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "washroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/washroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "office_boss">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/boss_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "office_normal">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _background_g12e1 is "interview_room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/interview_room_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _g12e1 to $girl12.event.event1>>
<<set _passage_g12e1 to "girl12_event_1">>
<<set _passage_buarwo1 to "busi_area_workplace_1">>
<<set _back_set to '<<set $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">>'>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "" or $act_1 is "main">>
<<if $act_2 is "boss_office">>
<<if _g12e1.completed is 0>>
<<if _g12e1.active is 0>>
<<button "Introduce yourself to the boss" _passage_g12e1>><<set $act_1 to "introduce_1", $act_2 to "one", $background2 to $background1>><</button>>
<<else>>
/%
<<set _count_met_e to 0>>
<<for _key range Object.keys($girl12.event.event1.met_who)>>
<<set _g12e1_loop1 to $girl12.event.event1.met_who[_key][0]>>
<<if _g12e1_loop1 is 1>>
<<set _count_met_e +=1>>
<</if>>
<</for>>
if _count_met_e gte 18>>
<<set _g12e1.met_everyone to 1>>
else>>
<<set _g12e1.met_everyone to 0>>
/if>>
%/
<<if Object.keys($girl12.event.event1.met_who).every(key => $girl12.event.event1.met_who[key][0] === 1)>>
<<set _g12e1.met_everyone = 1>>
<</if>>
<<disable _g12e1.met_everyone is 0>>
<<button "Tell her you've met everyone" _passage_g12e1>><<set $act_1 to "met_everyone", $act_2 to "one", $background2 to $background1>><</button>>
<</disable>>
<</if>>
<</if>>
<</if>>
<<if $passage1 is "busi_area_workplace_1">>
<<if $act2 is "workspace">>
<div class="image-row-chara">
<div class="image-container-chara">
<<disable _g12e1.met_who.g1[0] is 1>><<button '<img src="images/GPG1O/char/thumb/angelina_diamanti.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl1", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g1[0] is 1>><div class="overlay-text2">_g12e1.met_who.g1[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g2[0] is 1>><<button '<img src="images/GPG1O/char/thumb/cutie_kim.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl2", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g2[0] is 1>><div class="overlay-text2">_g12e1.met_who.g2[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g3[0] is 1>><<button '<img src="images/GPG1O/char/thumb/layla_london.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl3", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g3[0] is 1>><div class="overlay-text2">_g12e1.met_who.g3[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g4[0] is 1>><<button '<img src="images/GPG1O/char/thumb/brooke_beretta.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl4", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g4[0] is 1>><div class="overlay-text2">_g12e1.met_who.g4[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g5[0] is 1>><<button '<img src="images/GPG1O/char/thumb/daisy_stone.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl5", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g5[0] is 1>><div class="overlay-text2">_g12e1.met_who.g5[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g6[0] is 1>><<button '<img src="images/GPG1O/char/thumb/noelle_easton.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl6", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g6[0] is 1>><div class="overlay-text2">_g12e1.met_who.g6[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g7[0] is 1>><<button '<img src="images/GPG1O/char/thumb/paige_turnah.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl7", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g7[0] is 1>><div class="overlay-text2">_g12e1.met_who.g7[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g9[0] is 1>><<button '<img src="images/GPG1O/char/thumb/kayla_kayden.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl9", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.g9[0] is 1>><div class="overlay-text2">_g12e1.met_who.g9[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.m6[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_7.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man6", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.m6[0] is 1>><div class="overlay-text2">_g12e1.met_who.m6[1]</div><</disable>>
</div>
</div>
<</if>>
<<if $act2 is "offices">>
<div class="image-row-chara">
<div class="image-container-chara">
<<disable _g12e1.met_who.g10[0] is 1>><<button '<img src="images/GPG1O/char/thumb/lena_paul.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl10", $act_3 to "one", $background2 to "office_normal">><</button>><</disable>>
<<disable _g12e1.met_who.g10[0] is 1>><div class="overlay-text2">_g12e1.met_who.g10[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g11[0] is 1>><<button '<img src="images/GPG1O/char/thumb/tommy_king.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl11", $act_3 to "one", $background2 to "office_hallway">><</button>><</disable>>
<<disable _g12e1.met_who.g11[0] is 1>><div class="overlay-text2">_g12e1.met_who.g11[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.m4[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_5.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man4", $act_3 to "one", $background2 to "office_normal">><</button>><</disable>>
<<disable _g12e1.met_who.m4[0] is 1>><div class="overlay-text2">_g12e1.met_who.m4[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.g8[0] is 1>><<button '<img src="images/GPG1O/char/thumb/sophia_burns.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "girl8", $act_3 to "one", $background2 to "office_normal">><</button>><</disable>>
<<disable _g12e1.met_who.g8[0] is 1>><div class="overlay-text2">_g12e1.met_who.g8[1]</div><</disable>>
</div>
</div>
<</if>>
<<if $act2 is "pantry">>
<div class="image-row-chara">
<div class="image-container-chara">
<<disable _g12e1.met_who.m1[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_2.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man1", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.m1[0] is 1>><div class="overlay-text2">_g12e1.met_who.m1[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.m2[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_3.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man2", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.m1[0] is 1>><div class="overlay-text2">_g12e1.met_who.m2[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.m3[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_4.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man3", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.m3[0] is 1>><div class="overlay-text2">_g12e1.met_who.m3[1]</div><</disable>>
</div>
<div class="image-container-chara">
<<disable _g12e1.met_who.m5[0] is 1>><<button '<img src="images/GPG1O/char/thumb/man_1_6.webp">' _g12e1_passage>><<set $act_1 to "office_introduction", $act_2 to "man5", $act_3 to "one", $background2 to $background1>><</button>><</disable>>
<<disable _g12e1.met_who.m5[0] is 1>><div class="overlay-text2">_g12e1.met_who.m5[1]</div><</disable>>
</div>
</div>
<</if>>
<</if>>
<<elseif $act_1 is "introduce_1">>
<<if $act_2 is "one">>
You knock on the door, and waited to be called in.<br><br>
<<dialog $girl12 "Come in.">><br>
You step into the office, closing the door behind you as you prepare to introduce yourself to your new boss.<br><br>
<<dialog $player "Hey! The receptionist told me to introduce myself. I'm the new hire, $player.name1.">><br>
<<dialog $girl12 "(<i>squinting</i>) $player.name1? The same $player.name1 who's dating my little sister?">><br>
<<dialog $player "You remember me! I need to clear that up, $girl9.name1 and I aren't dating. We're just friends.">><br>
<<dialog $girl12 "$girl9.name1 would be heartbroken if she heard you say that.">><br>
<<dialog $player "(<i>polite smile</i>) She won't be.">><br>
She pulls a sad face.<br><br>
<<dialog $girl12 "So you're the new hire, huh? $girl9.name1 didn't send you here to spy on me, did she?">><br>
<<dialog $player "Of course not. You're really underestimating her if you think she'd send me.">><br>
She gives you a skeptical look, then shrugs it off.<br><br>
<<dialog $girl12 "Well, welcome aboard. Did you go through the full interview process? You know, you could've just called me, I would've slipped you in.">><br>
<<dialog $player "Oh no, I didn't want to cause any trouble.">><br>
The conversation drifts into small talk until she glances at the clock.<br><br>
<<dialog $girl12 "Wait, $player.name1, before you go, I have a little assignment for you. I want you to introduce yourself to everyone in the office. Come back here once you've memorized all their names.">><br>
<<dialog $player "Everyone? How many people are we talking about?">><br>
<<dialog $girl12 "Just eighteen. Think you can handle that?">><br>
<<dialog $player "Yes ma'am!">><br>
<<set $girl12.var.var1 to 1>>
<<button "Back" "busi_area_workplace_1">>
<<set $act to "", $act2 to "offices", $background1 to "office_hallway">>
<<if _g12e1.completed is 0>>
<<if _g12e1.active is 0>>
<<set _unk to "???">>
<<set $girl12.event.event1 to {
completed:0, active:1, met_everyone:0,
met_who:{g1:[0, _unk], g2:[0, _unk], g3:[0, _unk], g4:[0, _unk], g5:[0, _unk], g6:[0, _unk], g7:[0, _unk], g8:[0, _unk], g9:[0, _unk], g10:[0, _unk], g11:[0, _unk], g12:[0, _unk], m1:[0, _unk], m2:[0, _unk], m3:[0, _unk], m4:[0, _unk], m5:[0, _unk], m6:[0, _unk]}
}>>
<</if>>
<</if>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "met_everyone">>
<<if $act_2 is "one">>
<<dialog $player "I've introduced myself to everyone.">><br>
<<dialog $girl12 "Are you sure? I'm going to check you know?">><br>
<<dialog $player "Yes I'm sure, in no particular order, we have $girl13.name1, $girl14.name1, $girl15.name1, $girl16.name1, $girl17.name1, $girl18.name1, $girl19.name1, $girl20.name1, $girl21.name1, $girl22.name1, $girl23.name1, $girl24.name1. That's all the girls.">><br>
You take a deep breath, as saying all those names too a bit out of you, then you continued.<br><br>
<<dialog $player "For the guys, we have $man1_2.name1, $man1_3.name1, $man1_4.name1, $man1_5.name1, $man1_6.name1, and $man1_7.name1. Did I miss anyone?">><br>
<<dialog $girl12 "Wow, I'm very impressed! You even got $girl23.name1 in there.">><br>
<<dialog $player "I did, though I didn't really know everyone's position yet, not for sure at least.">><br>
<<dialog $girl12 "Knowing their name is a good start, you'll figure out the rest on your own time. But for now, you just have to know that everyone that has their own office is either a senior or a director.">><br>
<<dialog $player "Good to know.">><br>
<<dialog $girl12 "And you'd be best to mind your behaviour especially around $girl23.name1, and $girl22.name1. Everyone reports to them, before they report to me.">><br>
<<dialog $player "<<print setup.synonym.yes.random()>>.">><br>
<<button "Back" _passage_g12e1>>
<<set $act_2 to "two">>
<<set $girl12.event.event1 to {
completed:1, active:0
}>>
<<addlove $girl12 3>>
<</button>>
<<elseif $act_2 is "two">>
<div class="font_size_2_5">Congratulations!</div><br>
You're can now start working and gaining money. For now (as of version 0.09) there is no promotion system yet, but eventually, you'll be able to rank up from your current position and gain higher wages, and job position.<br><br>
<span id="back">
<<button "Back" _passage_buarwo1>>
<<print _back_set>>
<</button>>
</span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "office_introduction">>
<<run Dialog.close();>>
<<set _g12e1_temp_name to "Office girl", _g12e1_temp_name2 to "Office girl 2">>
<<set _g12e1_temp_name3 to "Man 1", _g12e1_temp_name4 to "Man 2", _g12e1_temp_name5 to "Man 3", _g12e1_temp_name6 to "Man 4">>
<<if $act_2 is "girl1">>
<<if $act_3 is "one">>
You see her sitting at her desk, jotting things down in a notebook. Her pen moves quickly across the page.<br><br>
<<dialog $player "Hi, sorry to bother you.">><br>
<<dialog $girl13 "Oh, hi. How can I help you?" _g12e1_temp_name>><br>
<<dialog $player "I'm new here, and I just wanted to introduce myself. I'm $player.name1, nice to meet you.">><br>
<<dialog $girl13 "Oh, well, nice to meet you too, $player.name1. I'm $girl13.name1." _g12e1_temp_name>><br>
<<button "<<dialog $player \"$girl13.name1? Like the famous actress, $girl13.name1 Jaw Lee?\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "famous">><</button>><br>
<<button "<<dialog $player \"Nice... I'll see you around!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "nice">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "famous">>
<<addlove $girl13 3>>
<<dialog $girl13 "Haha, yeah... I get that a lot. But no relation, I promise.">><br>
<<else>>
<<dialog $girl13 "See you! Good luck settling in.">><br>
<</if>>
You step away from her desk, leaving her to her notes.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g1[0] to 1, _g12e1.met_who.g1[1] to $girl13.name1, $girl13.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl2">>
<<if $act_3 is "one">>
You see her sitting at her desk, typing away at the computer.<br><br>
<<dialog $player "Hi, sorry to bother you.">><br>
She holds up a finger, signaling for you to wait. Her eyes stay locked on the screen as she finishes typing up a paragraph. You wait patiently, noticing a few spelling mistakes she has to backspace and correct.<br><br>
<<dialog $girl14 "(<i>typing</i>) ... (<i>typing</i>)" _g12e1_temp_name>><br>
<<button "<<dialog $player \"I think you misspelled the word color. There's no U in color.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "misspelled">><</button>><br>
<<button "<<dialog $player \"Hmm... mhmmm, beautiful... sublime choice of wordings.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "sublime">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "misspelled">>
<<dialog $girl14 "That's how it's spelled. In some places, at least. We're following the British standard." _g12e1_temp_name>><br>
<<else>>
<<addlove $girl14 3>>
<<dialog $girl14 "Thanks, I try my best." _g12e1_temp_name>><br>
<</if>>
She saves her work for a moment and looks at you.<br><br>
<<dialog $girl14 "What did you need?" _g12e1_temp_name>><br>
<<dialog $player "Oh, I wanted to introduce myself.">><br>
<<dialog $girl14 "I already know. You're $player.name1." _g12e1_temp_name>><br>
<<dialog $player "Oh wow, how'd you know?">><br>
<<dialog $girl14 "(<i>shrugs</i>) I just know. You can call me $girl14.name1." _g12e1_temp_name>><br>
<<dialog $player "You sure are.">><br>
The two of you chat for a little while, the conversation casual and easy. Eventually, she turns back to her work, her fingers finding the keyboard again.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g2[0] to 1, _g12e1.met_who.g2[1] to $girl14.name1, $girl14.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl3">>
<<if $act_3 is "one">>
You see her sitting at her desk, writing on a small post-it note with diligent handwriting.<br><br>
<<dialog $player "Hi, sorry to bother you.">><br>
She immediately stops writing, giving you her full attention.<br><br>
<<dialog $girl15 "Hi! Not at all, what can I help you with?" _g12e1_temp_name>><br>
<<dialog $player "Oh, I'm new here and I wanted to introduce myself. I'm $player.name1.">><br>
<<dialog $girl15 "(<i>stands up and offers a handshake</i>) $player.name1? That's a very unique name. You must be a unique person as well!" _g12e1_temp_name>><br>
<<button "<<dialog $player \"Oh, it's nothing that special. Maybe a little bit different, but nothing too special.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "nothing">><</button>><br>
<<button "<<dialog $player \"Well, people have called me daring and bold, but that's only true around people as pretty as yourself!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "well">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "nothing">>
<<dialog $girl15 "Different is good though. It keeps life interesting! I'm $girl15.name1 by the way." _g12e1_temp_name>><br>
<<else>>
<<addlove $girl15 3>>
<<dialog $girl15 "Oh, you are bold! But I appreciate the confidence. I'm $girl15.name1 by the way." _g12e1_temp_name>><br>
<</if>>
After a bit more small talk, you excuse yourself, leaving her to finish her note.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g3[0] to 1, _g12e1.met_who.g3[1] to $girl15.name1, $girl15.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl4" or $act_2 is "girl5">>
<<if $act_3 is "one">>
You walk toward them as they talk, but the closer you get, the more you realize they're not just discussing — they're arguing.<br><br>
<<dialog $girl17 "$girl16.name1, I've told you before, I don't want any mix of blue or white! Now I'll have to ask $girl14.name1 to redo everything again." _g12e1_temp_name>><br>
<<dialog $girl16 "No, you can't pin this on me. Last time you said it was fine, and now it's not. If you keep changing your mind, why don't you just do it yourself? Then I wouldn't have to listen to your constant complaining." _g12e1_temp_name2>><br>
<<dialog $girl17 "You don't seriously expect me to do everything. You know how busy I am. If you could just be a little more..." _g12e1_temp_name>><br>
<<button "<<dialog $player \"Competent!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "competent">><</button>><br>
<<button "<<dialog $player \"Understanding!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "understanding">><</button>><br>
<<elseif $act_3 is "two">>
They both turn to look at you, surprised that someone dared to interrupt their argument.<br><br>
<<if $choice1 is "competent">>
<<addlove $girl17 3>>
<<dialog $girl17 "Yes! Competent!" _g12e1_temp_name>><br>
<<dialog $girl16 "(<i>scoffs</i>) Huh? You're the one who's incompetent, always changing your mind at the last minute." _g12e1_temp_name2>><br>
<<dialog $girl17 "It wouldn't be last minute if you actually read my messages for once!" _g12e1_temp_name>><br>
They glare at each other briefly, clearly far from finished, but they set it aside to focus on you.<br><br>
<<dialog $girl17 "Sorry about that. Who are you?" _g12e1_temp_name>><br>
<<else>>
<<addlove $girl17 3>>
<<addlove $girl16 3>>
<<dialog $girl17 "Yes! Understanding!" _g12e1_temp_name>><br>
<<dialog $girl16 "(<i>rolls her eyes and sighs loudly</i>) Who are you?" _g12e1_temp_name2>><br>
<</if>>
<<dialog $player "I'm $player.name1, and I'm new here. I was just going around introducing myself.">><br>
<<dialog $girl16 "(<i>scoffs</i>) Hope you last longer than the last one." _g12e1_temp_name2>><br>
<<dialog $girl17 "Don't mind her. I'm $girl17.name1, and this is $girl16.name1. Welcome to the company." _g12e1_temp_name>><br>
The three of you chat a little longer, the tension between them still lingering under the surface. Eventually, they return to their work, and you head off to continue exploring the office.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g4[0] to 1, _g12e1.met_who.g4[1] to $girl16.name1, $girl16.var.var1 to 1>>
<<set _g12e1.met_who.g5[0] to 1, _g12e1.met_who.g5[1] to $girl17.name1, $girl17.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl6">>
<<if $act_3 is "one">>
As you scan the room, you notice her already looking at you. You decide to approach her.<br><br>
<<dialog $player "Hi, sorry to bother you. I was just going around the room introducing myself. I'm—">><br>
<<dialog $girl18 "$player.name1, right? I'm not deaf, you know." _g12e1_temp_name>><br>
<<button "<<dialog $player \"Oh, so you've got superhearing, innit?\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "superhearing">><</button>><br>
<<button "<<dialog $player \"Oh, sorry, I must've been way too loud.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "sorry">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "superhearing">>
<<addlove $girl18 3>>
<<dialog $girl18 "Hmm, bold, interesting." _g12e1_temp_name>><br>
<<dialog $player "Oh, it's just my inner Bri'ish coming out. My apologies.">><br>
<<else>>
<<dialog $girl18 "You were. I had to completely stop working because of it." _g12e1_temp_name>><br>
<<dialog $player "I'll try to keep it down. Sorry about that.">><br>
<</if>>
<<dialog $girl18 "I'm just kidding! I'm messing with you. It's hard not to notice such a handsome young thing walking into this gloomy office." _g12e1_temp_name>><br>
You glance around the room, pretending to look for the "handsome young thing" she's talking about.<br><br>
<<dialog $player "Wait, you're talking about me?">><br>
<<dialog $girl18 "Who else could I be talking about? I'm $girl18.name1, by the way." _g12e1_temp_name>><br>
The two of you chat for a bit longer, her teasing tone making the conversation easy and playful. Eventually, she returns to her work, leaving you to explore the rest of the office.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g6[0] to 1, _g12e1.met_who.g6[1] to $girl18.name1, $girl18.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl7" or $act_2 is "girl9" or $act_2 is "man6">>
<<if $act_3 is "one">>
You see a small group made up of a man and two women chatting and laughing.<br><br>
<<dialog $girl21 "Oh $man1_7.name1, you have to tell us how it went!" _g12e1_temp_name>><br>
<<dialog $girl19 "Yeah, $girl21.name1 went to a lot of trouble to set up that meeting for you. You gotta at least show us some results." _g12e1_temp_name2>><br>
<<dialog $man1_7 "Oh well... (<i>fidgeting</i>) I... it was... nice. She was nice..." _g12e1_temp_name3>><br>
<<dialog $girl21 "Nice? That's it?" _g12e1_temp_name>><br>
<<dialog $man1_7 "Um, she has a nice smile too." _g12e1_temp_name3>><br>
<<dialog $girl19 "Oh boy, you totally messed it up, didn't you? What happened? Was it too awkward?" _g12e1_temp_name2>><br>
<<dialog $girl21 "Yeah, did you stare at her boobs or something? She has, like, terrific boobs, so I'd get it, but that would definitely make things awkward if that's all you looked at." _g12e1_temp_name>><br>
<<dialog $man1_7 "No! Of course not! I didn't stare! (<i>keeps fidgeting</i>) I looked... but I swear it wasn't for very long!" _g12e1_temp_name3>><br>
You, a total stranger to these people, will now insert yourself into the conversation.<br><br>
<<button "<<dialog $player \"Just chalk it up to incompatibility and move on. That's probably for the best.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "chalkitup">><</button>><br>
<<button "<<dialog $player \"You should definitely message her and apologize. It never hurts to clear the air.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "apologize">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "chalkitup">>
<<addlove $man1_7 3>>
<<dialog $girl21 "Aw, but you can't just move on! You two would be such a cute couple... and amazing!" _g12e1_temp_name>><br>
<<dialog $girl19 "You'll have to tell us more before we can seriously figure out the next move." _g12e1_temp_name2>><br>
<<dialog $player "Agreed.">><br>
<<dialog $man1_7 "(<i>defeated sigh</i>) Yeah... It's just embarrassing to say the least..." _g12e1_temp_name3>><br>
<<dialog $player "Don't be. I've done WAY more embarrassing stuff than being caught staring at a girl's boobs.">><br>
<<else>>
<<addlove $girl21 3>>
<<addlove $girl19 3>>
<<dialog $girl21 "Yes! Women love it when you apologize. Just tell her she's really pretty — she'll understand." _g12e1_temp_name>><br>
<<dialog $girl19 "Let's not jump to conclusions. You'll have to tell us more before we can seriously figure out the next move." _g12e1_temp_name2>><br>
<<dialog $player "Agreed.">><br>
<<dialog $man1_7 "(<i>defeated sigh</i>) Yeah... It's just too embarrassing..." _g12e1_temp_name3>><br>
<<dialog $player "Don't be. I've done WAY more embarrassing stuff than being caught staring at a girl's boobs.">><br>
<</if>>
You end up going along with the story as $man1_7.name1 continues to spill the details, offering your own perspective here and there. You never actually get around to properly introducing yourself, but you do pick up their names. The brunette is $girl19.name1, the blonde is $girl21.name1, and the man is $man1_7.name1.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g7[0] to 1, _g12e1.met_who.g7[1] to $girl19.name1, $girl19.var.var1 to 1>>
<<set _g12e1.met_who.g9[0] to 1, _g12e1.met_who.g9[1] to $girl21.name1, $girl21.var.var1 to 1>>
<<set _g12e1.met_who.m6[0] to 1, _g12e1.met_who.m6[1] to $man1_7.name1, $man1_7.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl8">>
<<if $act_3 is "one">>
As you pass the office area, you peek inside one of the offices to see if anyone's inside. You spot a woman, so you knock on the door.<br><br>
<<dialog $girl20 "Hey, how can I help you?" _g12e1_temp_name>><br>
<<dialog $player "I'm just going around introducing myself. I'm $player.name1, and I'm new here.">><br>
<<dialog $girl20 "Oh, that's cool. I'm $girl20.name1. It's nice to meet you." _g12e1_temp_name>><br>
<<dialog $player "It's nice to meet you too.">><br>
<<button "<<dialog $player \"Your office is really pretty.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "pretty">><</button>><br>
<<button "<<dialog $player \"What's it like working here?\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "whatisitlike">><</button>><br>
<<elseif $act_3 is "two">>
<<addlove $girl20 3>> /% on purpose here because she is so nice and willing to socialize %/
<<if $choice1 is "pretty">>
<<dialog $girl20 "Thank you! I just finished decorating it recently, but I feel like it's still missing something. What do you think I should add?">><br>
<<else>>
<<dialog $girl20 "Oh, it's great! Most people here are really nice — well, not everyone, but most of them are.">><br>
She leans back slightly in her chair, tucking a loose strand of hair behind her ear, like she's thinking over her words before continuing.<br><br>
<<dialog $girl20 "The job's good too, and sometimes you even get to travel to new places. So yeah, I'd say it's pretty good overall.">><br>
<</if>>
You chat with $girl20.name1 for a bit longer. She's definitely one of the friendlier people you've met so far.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g8[0] to 1, _g12e1.met_who.g8[1] to $girl20.name1, $girl20.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl9">>
<<if $act_3 is "one">>
<<dialog $player "">><br>
<<dialog $girl21 "">><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "">>
<<else>>
<</if>>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g4[0] to 1, _g12e1.met_who.g4[1] to $girl16.name1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl10">>
<<if $act_3 is "one">>
As you pass the office area, you peek inside one of the offices to see if anyone's inside. You spot a woman, so you knock on the door.<br><br>
<<dialog $girl22 "Come in." _g12e1_temp_name>><br>
<<dialog $player "Hi, sorry to bother you. I'm just going around introducing myself.">><br>
<<dialog $girl22 "What for?" _g12e1_temp_name>><br>
<<dialog $player "$girl12.name1 told me to. She said it's an assignment. I'm $player.name1.">><br>
<<dialog $girl22 "(<i>chortles</i>) She's got you running around, huh? Well, I'm $girl22.name1." _g12e1_temp_name>><br>
<<dialog $player "It's a pleasure to meet you, $girl22.name1.">><br>
She eyes you up and down, slowly walking in a circle around you.<br><br>
<<dialog $girl22 "So, how many people have you introduced yourself to?" >><br>
<<dialog $player "A few. There's a lot of names to remember.">><br>
She places a finger on your chest.<br><br>
<<dialog $girl22 "Since you're new, do you know how prestigious our company is? You should feel extremely grateful to have a chance to work here.">><br>
<<button "<<dialog $player \"I'll do my best to impress.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "impress">><</button>><br>
<<button "<<dialog $player \"I am aware, and very grateful.\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "grateful">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "impress">>
<<addbaselust $girl22 3>>
<<dialog $girl22 "Mhmm, if you impress enough, I'll personally make sure you're rewarded extra (<i>small pause</i>) for your effort.">><br>
<<dialog $player "I look forward (<i>small pause</i>) to that.">><br>
<<else>>
<<dialog $girl22 "Good. I just wanted to make sure you know where you are. Wouldn't want you becoming extra weight.">><br>
<<dialog $player "Understood.">><br>
<</if>>
Without any extra chatter, you leave the office immediately.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g10[0] to 1, _g12e1.met_who.g10[1] to $girl22.name1, $girl22.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl11">>
<<if $act_3 is "one">>
As you pass the office area, you peek inside one of the offices to see if anyone's inside. You spot a woman, so you knock on the door.<br><br>
<<dialog $girl23 "Who is it?" _g12e1_temp_name "random_woman">><br>
<<dialog $player "It's $player.name1, the new hire here.">><br>
<<dialog $girl23 "Just wait there for a minute." _g12e1_temp_name "random_woman">><br>
Exactly one minute later, she tells you to come in.<br><br>
<<button "Go in" _passage_g12e1>><<set $act_3 to "one_fix_1", $background2 to "office_normal">><</button>>
<<elseif $act_3 is "one_fix_1">>
<<dialog $girl23 "Yes? What do you need?" _g12e1_temp_name>><br>
<<dialog $player "I'm here to introduce myself. I'm $player.name1.">><br>
<<dialog $girl23 "Oh... Good job. You can leave now." _g12e1_temp_name>><br>
She continues writing something on a piece of paper.<br><br>
<<button "<<dialog $player \"Alright, I'll see you around, miss... (<i>waits for her to answer</i>)\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "alright">><</button>><br>
<<button "<<dialog $player \"Wait, you haven't told me your name yet...\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "wait">><</button>>
<<elseif $act_3 is "two">>
<<if $choice1 is "alright">>
She notices you still standing there awkwardly and looks up from her desk.<br><br>
<<dialog $girl23 "Yes? Anything else?" _g12e1_temp_name>><br>
<<dialog $player "No, nothing else.">><br>
<<else>>
<<dialog $girl23 "Hmm? You came in here without even knowing my name?" _g12e1_temp_name>><br>
<<dialog $player "Was there a nameplate outside? If there was, I must've missed it.">><br>
<<dialog $girl23 "There isn't, but you should've done your due diligence, considering I'm your boss. I'll let you off the hook this time. Now leave, before I catch you in another infraction." _g12e1_temp_name>><br>
<</if>>
You manage to catch a glimpse of her nametag on the table before leaving. Her name is $girl23.name1.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g11[0] to 1, _g12e1.met_who.g11[1] to $girl23.name1, $girl23.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "girl12">>
<<if $act_3 is "one">>
You greet the receptionist, who is hunched over the reception desk, idly toying with her phone.<br><br>
<<dialog $player "Hey! Sorry to bother you, but I never got to ask your name.">><br>
<<dialog $girl24 "Oh hey! You're not bothering me at all. I'm $girl24.name1!" _g12e1_temp_name>><br>
<<dialog $player "It's nice to meet you, $girl24.name1. I hope we get along well since we'll be seeing each other pretty much every day.">><br>
<<dialog $girl24 "(<i>laughs</i>) I think we'll get along great. Just make sure to say hi when you walk past every morning, okay?">><br>
<<dialog $player "Of course!">><br>
<<addlove $girl24 3>>/% like sophia, this is also intentional because sunny is a friendly character. %/
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.g12[0] to 1, _g12e1.met_who.g12[1] to $girl24.name1, $girl24.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "man1" or $act_2 is "man2" or $act_2 is "man3" or $act_2 is "man5">>
<<if $act_3 is "one">>
As you walk into the pantry, you spot a group of guys. Your eyes meet with one of them. He elbows the guy next to him, motioning for him to look at you. One of them stands up and approaches you.<br><br>
<<dialog $man1_3 "Hey... (<i>goes for a handshake</i>)" _g12e1_temp_name3>><br>
<<dialog $player "(<i>handshaking</i>) Hey! I'm new here, and I just thought I'd introduce myself to everyone.">><br>
They all glance at each other, looking a bit surprised.<br><br>
<<dialog $man1_4 "And here I was, so sure you were a lost client or something. Wouldn't be the first time that's happened." _g12e1_temp_name4>><br>
<<dialog $man1_2 "(<i>laughs</i>) I thought the exact same thing!" _g12e1_temp_name5>><br>
<<dialog $man1_6 "(<i>laughs</i>)" _g12e1_temp_name6>><br>
<<dialog $man1_4 "There was this one guy who wasn't even on the right floor, and somehow he still made it all the way here! That guy was something else." _g12e1_temp_name4>><br>
<<button "<<dialog $player \"(<i>laughs</i>) That was so funny, wasn't it!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "so_funny">><</button>><br>
<<button "<<dialog $player \"(<i>laughs</i>) That must've been a hilarious interaction!\">>" _passage_g12e1>><<set $act_3 to "two", $choice1 to "mustvebeen">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "so_funny">>
The group goes quiet for a second, exchanging glances as they try to hold back smiles.<br><br>
<<dialog $man1_3 "(<i>supressing a smile</i>) Yeah, it really was. Should we introduce ourselves?" _g12e1_temp_name3>><br>
<<else>>
<<dialog $man1_3 "(<i>smiles</i>) Definitely was. Should we introduce ourselves?" _g12e1_temp_name3>><br>
<<addlove $man1_2 3>>
<<addlove $man1_3 3>>
<<addlove $man1_5 3>>
<<addlove $man1_6 3>>
<</if>>
<<dialog $man1_4 "I'll go first. I'm $man1_4.name1, but you can call me the office clown. I make people laugh the most around here." _g12e1_temp_name4>><br>
<<dialog $man1_2 "(<i>with a soft, genuine smile</i>) I'm $man1_2.name1, and $man1_4.name1's right. He really is the funniest guy around." _g12e1_temp_name5>><br>
<<dialog $man1_6 "(<i>laughs</i>) And sometimes he definitely takes it too far. Hey, I'm $man1_6.name1. Looking forward to working with you!" _g12e1_temp_name6>><br>
<<dialog $man1_3 "And I'm $man1_3.name1. Glad to have you on the team... buddy. (<i>shakes your hand</i>)" _g12e1_temp_name3>><br>
You hung out with them for a bit longer, chatting and getting a feel for their dynamic, before heading off to find someone else you haven't talked to yet.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.m1[0] to 1, _g12e1.met_who.m1[1] to $man1_2.name1, $man1_2.var.var1 to 1>>
<<set _g12e1.met_who.m2[0] to 1, _g12e1.met_who.m2[1] to $man1_3.name1, $man1_3.var.var1 to 1>>
<<set _g12e1.met_who.m3[0] to 1, _g12e1.met_who.m3[1] to $man1_4.name1, $man1_4.var.var1 to 1>>
<<set _g12e1.met_who.m5[0] to 1, _g12e1.met_who.m5[1] to $man1_6.name1, $man1_6.var.var1 to 1>>
<</button>>
<</if>>
<<elseif $act_2 is "man4">>
<<if $act_3 is "one">>
As you pass the office area, you peek inside one of the offices to see if anyone's inside. You spot a man, the same man who interviewed you for the job, so you knock on the door.<br><br>
<<dialog $man1_5 "Come on in!" _g12e1_temp_name3>><br>
<<dialog $player "Hey! I was just going around introducing myself. I didn't catch your name last time.">><br>
<<dialog $man1_5 "Ah, that's on me! It must've slipped my mind, how terribly unprofessional of me." _g12e1_temp_name3>><br>
He leans back in his chair with a self-deprecating smile, the kind that makes it clear he's used to laughing off his own mistakes.<br><br>
<<dialog $man1_5 "The name's $man1_5.name1, and I owe you an apology for the oversight. Can't have my future star employee not knowing who to blame when things go sideways." _g12e1_temp_name3>><br>
<<dialog $player "Oh, don't worry. It happens to the best of us.">><br>
<<dialog $man1_5 "No, no, in this line of work, forgetting something like that is practically a crime. Tell you what, next time we cross paths, coffee's on me. Deal?">><br>
The two of you chat for a bit longer, his easy charm making the conversation flow effortlessly, before you excuse yourself to let him get back to work.<br><br>
<<button "Back" _passage_buarwo1>><<print _back_set>>
<<set _g12e1.met_who.m4[0] to 1, _g12e1.met_who.m4[1] to $man1_5.name1, $man1_5.var.var1 to 1>>
<</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%<span id="back"><<button "Back" _passage_buarwo1>><<set $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">><</button>></span>%/
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<elseif $act_2 is "chat_about">>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey $player.name1.">><br>
<<disable>><<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>><</disable>>
<<disable>><<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "">><</button>><</disable>>
<<set _g9e10 to $girl9.event.event10>>
<<if _g9e10.completed is 0 and _g9e10.active is 1>>
<<include "kenzie_event_10">>
<</if>>
<</if>>
<<elseif $act_1 is "office_noti">>
<<if $act_2 is "catch_stray_notifications">>
<<dialog $player "You called me in?">><br>
<<dialog $girl12 "Oh, I did? Hmm.">><br>
She calmly checks her notes.<br><br>
<<dialog $girl12 "I don't see your name here, so it must've been a logistics error. You're free to go.">><br>
<<set $playervar.var14.noti_number to $playervar.var14.noti_number.filter(n => n !== 0)>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl12>>
<<set _impreg2_summon to "girl12", _impreg2_summon_mode to "interract">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if _person.location isnot $back2 or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include "girl12_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "girl12_talk_details">>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "girl12_talk_details">>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include "girl12_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<elseif $act_1 is "office_noti">>
<<if $act_2 is "catch_stray_notifications">>
<<include "girl12_talk_details">>
<span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<set _g12e1 to $girl12.event.event1>>
Event 1: <<completeornot $girl12.event.event1.completed>><br>
Details:
<<if _g12e1.active is 1>>
<<completeornot_2 _g12e1.active "Introducing yourself to $girl12.name1">> +
<<completeornot_2 $girl12.event.event1.met_everyone "Introducing yourself to everyone else at the office:">> <br>
<<for _key range Object.keys($girl12.event.event1.met_who)>>
Name (<<completeornot_2 $girl12.event.event1.met_who[_key][0] "Met">>): $girl12.event.event1.met_who[_key][1]<br>
<</for>>
<<completeornot_2 _g12e1.completed "Report back to $girl12.name1.">>
<<else>>
Introducing yourself to $girl12.name1 + Introducing yourself to everyone else at the office + Report back to $girl12.name1.
<</if>>
<br><br>
Event #: No details yet<br>
<</nobr>><<nobr>>
<<set _person to $girl22>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with _person.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and _person.name1 bonded over shared interests. (+ love)<br><br>
<<addlove _person 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "one_0">>
<</if>>
<<if $act_3 is "topics">>
<<button "No topic - test button" $passage1>><<set $act_3 to "one_0">><</button>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "$player.name1.">><br>
<<disable>><<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>><</disable>>
<<disable>><<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>><</disable>>
/% %/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl22>>
<<set _talkdetails_psg to "girl22_talk_details">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl23>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with _person.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and _person.name1 bonded over shared interests. (+ love)<br><br>
<<addlove _person 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "one_0">>
<</if>>
<<if $act_3 is "topics">>
<<button "No topic - test button" $passage1>><<set $act_3 to "one_0">><</button>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Yes?">><br>
<<disable>><<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>><</disable>>
<<disable>><<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>><</disable>>
/% %/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl23>>
<<set _talkdetails_psg to "girl23_talk_details">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with $girl25.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and $girl25.name1 bonded over shared interests. (+ love)<br><br>
<<addlove $girl25 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "one_0">>
<<dialog $player "It's lunchtime.">><br>
<<dialog $girl25 "Oh, okay. I'm still working on my assignments.">><br>
<<dialog $player "When's the deadline?">><br>
<<dialog $girl25 "Before midnight.">><br>
<<dialog $player "Do you usually do your assignments last minute?">><br>
<<dialog $girl25 "(<i>chuckles</i>) Not always, but sometimes, yeah. I mean, it's not really last minute. It's already more than halfway done. I'm just adding the finishing touches.">><br>
<<dialog $player "Oh, that doesn't stress you out? Last-minute stuff really gets to me.">><br>
<<dialog $girl25 "Hmm… nah, not really.">><br>
<<elseif $act_3 is "two">>
<<dialog $player "So, what's your field of study?">><br>
<<dialog $girl25 "My what?">><br>
<<dialog $player "Your field of study, like, what are you majoring in?">><br>
<<dialog $girl25 "Ohhh. Arts. What about you?">><br>
<<dialog $player "Honestly? No clue. Didn't really check the details when I enrolled.">><br>
<<dialog $girl25 "Oh, cool.">><br>
<<dialog $player "So, arts... You must be really good at drawing, then?">><br>
<<dialog $girl25 "Hmm… I mean, I'm okay. Not sure about <i>really good</i>, though.">><br>
<<elseif $act_3 is "three">>
<<dialog $player "So, what kind of hobbies do you have? Other than doing your assignments last minute?">><br>
<<dialog $girl25 "(<i>laughs</i>) If we're not counting this... I like watching movies and listening to music.">><br>
<<dialog $player "Oh, what kind of movies do you like?">><br>
<<dialog $girl25 "Hmm… I don't know. There are so many good ones.">><br>
<<dialog $player "What's your go-to movie, the one you can watch over and over?">><br>
<<dialog $girl25 "Probably <i>The Structure of Water</i>. I can watch that forever.">><br>
<<dialog $player "I don't think I've seen that one. What do you think about <i>Polp Hekushon</i>?">><br>
<<dialog $girl25 "Oh, I love that movie!">><br>
<<elseif $act_3 is "four">>
<<dialog $player "You said you like listening to music—what kind of music do you listen to?">><br>
<<dialog $girl25 "Hmm... mostly emo.">><br>
<<dialog $player "Oh, like <i>My Biological Romance</i> and... uh, what was it... Oh, <i>Paraless</i>!">><br>
<<dialog $girl25 "Yeah! I love <i>Paraless</i>, not so much <i>My Biological Romance</i>. What about you? What kind of music do you like?">><br>
<<dialog $player "I'm a musical chameleon—I can listen to anything.">><br>
<<dialog $girl25 "Wow, that's cool.">><br>
<<elseif $act_3 is "six">>
<<dialog $player "Do you have a boyfriend?">><br>
<<dialog $girl25 "Yeah, I do.">><br>
<<dialog $player "Oh. How'd you meet him?">><br>
<<dialog $girl25 "Hmm... through a dating app.">><br>
<<dialog $player "What's it like having a boyfriend?">><br>
<<dialog $girl25 "It's nice. Like, I have someone to talk to, so I'm not lonely all the time.">><br>
<<dialog $player "Now I want a boyfriend too.">><br>
<<dialog $girl25 "Oh, you don't have one?">><br>
<<dialog $player "Nope, but that's okay. I like girls more anyway.">><br>
<<dialog $girl25 "Cool.">><br>
<<elseif $act_3 is "eight">>
<<set _have_edibles to false>>
<<if !_have_edibles>>
<<dialog $player "How do you usually get your edibles?">><br>
<<dialog $girl25 "Oh, usually from a friend, but he's been skipping uni.">><br>
<<dialog $player "Why?">><br>
<<dialog $girl25 "I don't know. Probably just busy.">><br>
<<else>>
<<dialog $player "I've got some weed, and it's the edible type.">><br>
<<dialog $girl25 "Oh, cool!">><br>
<</if>>
<<elseif $act_3 is "g9e10_paid_hangout">>
<<dialog $player "So, $girl9.name1 paid you to hang out with her, huh?">><br>
<<dialog $girl25 "Uhm... no.">><br>
You give her a knowing smile. She smiles back, but looks away slightly.<br><br>
<<dialog $player "It's okay, $girl25.name1. Me and $girl9.name1—we're good now. She told me.">><br>
<<dialog $girl25 "Oh, she did? Yeah... I just wasn't sure.">><br>
<<dialog $player "You're pretty good at keeping secrets.">><br>
<<dialog $girl25 "(<i>giggles</i>) yeah, I'd say so.">><br>
<</if>>
<<if $act_3 is "topics">>
<<button "Studies" $passage1>><<set $act_3 to "one_0">><</button>>
<<button "Major" $passage1>><<set $act_3 to "two">><</button>>
<<button "Hobby" $passage1>><<set $act_3 to "three">><</button>>
<<button "Music" $passage1>><<set $act_3 to "four">><</button>>
<<button "Boyfriend" $passage1>><<set $act_3 to "six">><</button>>
<<button "Weed" $passage1>><<set $act_3 to "eight">><</button>>
<<button "About Kenzie" $passage1>><<set $act_3 to "g9e10_paid_hangout">><</button>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey $player.name1.">><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>>
/% %/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl25>>
<<set _talkdetails_psg to "girl25_talk_details">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<set _g9e10 to $girl9.event.event10>>
<<set _g25e1 to $girl25.event.event1>>
<<if _g9e10.completed is 0 and _g9e10.active is 1>>
Event 0: <<completeornot _g9e10.completed>><br>
Details:
<<if _g9e10.met_new_friend is 1>>
<<completeornot_2 $girl25.var.var1 "Meeting $girl25.name1">> +
<<completeornot_2 _g9e10.closer_to_new_friend "Get to know her:">>[
<<for _i range _g9e10.girl25_topics.length>>
<<set _x to _i+1>>
<<completeornot_2 _g9e10.girl25_topics[_i] "Topic _x">>,
<</for>>
] +
<<set _g9e10_g25_hungout to _g9e10.girl25_hangout_1 > 0>>
<<completeornot_2 _g9e10.girl25_hangout_1 "Hangout with $girl25.name1">>
<<else>>
Meeting $girl25.name1 + Get to know her + Hangout with $girl25.name1.
<</if>>
<<else>>
Event 1: <<completeornot $girl9.event.event10.completed>><br>
Details: Meeting $girl25.name1 + Get to know her + Hangout with $girl25.name1.
<</if>>
<br><br>
Event 2: No details yet<br>
<</nobr>><<nobr>>
<<set _person to $girl26>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with _person.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and _person.name1 bonded over shared interests. (+ love)<br><br>
<<addlove _person 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "one_0">>
<</if>>
<<if $act_3 is "topics">>
<<button "No topic - test button" $passage1>><<set $act_3 to "one_0">><</button>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey!">><br>
<<disable>><<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>><</disable>>
<<disable>><<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>><</disable>>
<<if $girl1.event.event11.completed is 1 or $girl1.event.event11.active is 1>>
<<set $background2 to "">>
<<include "allie_event_11">>
<</if>>
/% %/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl26>>
<<set _talkdetails_psg to "girl26_talk_details">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g28e1_bg to $background2>>
<<if _psg_g28e1_bg is "">>
<<= '<style>body {background-color: #' + $girl28.color + ';}</style>'>>
<<elseif _psg_g28e1_bg is "apartment_hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set _g28e1 to $girl28.event.event1>>
<<set _psg_g28e1 to "girl28_event_1">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "neighbourhood1" and $passage1 is "NAVIGATE1">>
<<if $act_2 is "">>
<<if $act_3 is "check">>
<<if $girl28.event.event1.active is 1>>
<<if _temphour gte 8 and _temphour lt 15>>
<<set _has_active_quest_girl to 28, _has_active_quest to 1>>
<</if>>
<</if>>
<<elseif $act_3 is "button">>
<<set _met_molly to $girl28.var.var1>>
<<if _met_molly is 0>>
<<button "Enter Apartment (_has_active_quest_girl:_has_active_quest)" _psg_g28e1>><<set $act_1 to "intro_1", $act_2 to "one", $background2 to "apartment_hallway">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "intro_1">>
<<set _girl28_unk_name to "New woman neighbour">>
<<if $act_2 is "one">>
You enter the apartment to see $girl1.name1 chatting with a woman you've never seen before — she's dressed casual, with a calm posture and a faint smile that suggests she's comfortable already. As you step closer, $girl1.name1 waves you over.<br><br>
<<dialog $girl1 "$player.name1! Guess who this is?">><br>
<<dialog $player "Your very pretty sister I've never heard about?">><br>
<<dialog $girl1 "I wish. She's our new upstairs neighbor!">><br>
<<dialog $player "Oh really? Welcome! Which unit are you guys in?">><br>
<<dialog $girl28 "Thank you. We're in 2D." _girl28_unk_name>><br>
$girl28.name1's voice is calm but warm, her tone carrying that hint of professionalism — like someone used to giving information clearly.<br><br>
<<dialog $player "Nice. Glad to see some new faces around here.">><br>
<<dialog $girl1 "Right? I'm honestly way too excited about this.">><br>
<<dialog $girl28 "Yeah, me too. (<i>laughs</i>)" _girl28_unk_name>><br>
The three of you share a light laugh, the mood easy and friendly.<br><br>
<<button "What was her name again?" _psg_g28e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Sorry, I didn't catch your name earlier. What was it again?">><br>
<<dialog $girl28 "I'm $girl28.name1, it's a pleasure to meet you." _girl28_unk_name>><br>
<<dialog $player "You too, $girl28.name1. I'm $player.name1 — I live in 1A, right across from $girl1.name1's.">><br>
<<dialog $girl28 "Oh. You've known each other long?">><br>
She nods at $girl1.name1 with a warm, curious smile.<br><br>
<<dialog $player "Not really. $girl1.name1's also pretty new here. (<i>looking at $girl1.name1</i>) What's it been, like three months?">><br>
<<dialog $girl1 "Yeah, something like that. We moved in February.">><br>
<<dialog $girl28 "Oh wow, we're not that far off.">><br>
<<dialog $girl1 "Yeah, I really look forward to getting to know you! Just knock if you need anything, okay?">><br>
<<dialog $girl28 "Aw, thank you. I will.">><br>
$girl28.name1's tone is polite and appreciative, her hands idly brushing some hair behind her ear as she eases into the conversation.<br><br>
<<dialog $player "You're moving here alone?">><br>
<<dialog $girl28 "(<i>chuckles</i>) No, not alone. I actually moved here with my husband. He just got relocated to the police department here. So I kinda just tagged along.">><br>
<<dialog $player "Basically the same story as $girl1.name1.">><br>
You glance toward $girl1.name1. She meets your gaze with a knowing smirk, lips curling in a way only you would catch.<br><br>
/% context, Allie is having an affair with Player. %/
<<dialog $girl28 "Oh (<i>chuckles</i>) What a coincidence. I guess it's pretty common for couples to follow each other.">><br>
As the three of you talk, a man walks in carrying a stack of boxes — tall enough to nearly block his face. He steps sideways to balance the weight as he enters the hallway.<br><br>
<<button "Continue" _psg_g28e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl28 "Jesus, $man28.name1, be careful — there's a stair in front of you.">><br>
<<dialog $man28 "I got it.">><br>
He walks past the three of you, balancing the heavy boxes like it's a race. You all instinctively step aside to give him space, watching as he climbs the stairs without so much as a glance your way.<br><br>
<<dialog $girl28 "That's my husband, $man28.name1.">><br>
<<dialog $girl1 "Oh, sorry! We must be holding you up — $man28.name1's doing all the lifting himself.">><br>
<<dialog $girl28 "(<i>chuckles</i>) Oh, no worries. He's the only one rushing around like that. I'll help him out in a bit.">><br>
She waves it off casually, but there's a tiny hint of apology in her smile.<br><br>
<<dialog $player "I could help, if you want. $girl1.name1's up for it too, right $girl1.name1?">><br>
<<dialog $girl1 "Yeah, gladly!">><br>
<<dialog $girl28 "(<i>friendly</i>) No, I couldn't ask you guys to do that. We just met, after all.">><br>
<<dialog $girl1 "It's really fine, but we won't insist.">><br>
Just then, you hear steady footsteps coming down the stairs again. You all turn to look — it's $man28.name1, returning with an empty box in hand, his expression unreadable.<br><br>
<<button "He joins the conversation" _psg_g28e1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
$man28.name1 steps back into the hallway, an empty box in his arms. He sets it down beside the door with a quiet grunt, wiping his hands on his jeans before finally addressing the group.<br><br>
<<dialog $man28 "Hey. Sorry for the late hello — I figured I'd knock out the heavier stuff first.">><br>
His voice is even, maybe a little too even. He offers a smile that doesn't quite reach his eyes.<br><br>
<<dialog $girl28 "Everyone, this is my husband, $man28.name1.">><br>
<<dialog $player "Nice to meet you. I'm $player.name1 — I'm in 1A.">><br>
<<dialog $man28 "Terrific. Good to meet you.">><br>
He gives a polite nod, eyes scanning the hall as if mentally tracking which units are occupied.<br><br>
<<dialog $girl1 "I'm $girl1.name1 — 1B, next door to him.">><br>
<<dialog $man28 "Living right across from her? That's gotta be convenient.">><br>
He smirks faintly at his own comment. It could be a joke — or something else. $girl28.name1 casts a brief glance his way, unreadable.<br><br>
<<dialog $girl28 "Don't mind him. He's been running around since morning.">><br>
<<dialog $man28 "Gotta stay busy. If I stop moving, I might crash and burn.">><br>
The joke is light, but the way he says feels like he actually meant it.<br><br>
<<dialog $man28 "I've got a few more boxes in the car. Just one, or maybe two more trip.">><br>
<<dialog $player "Need any help?">><br>
<<dialog $man28 "No need. (<i>nods</i>)">><br>
He turns on his heel and heads toward the exit again — brisk, controlled. As his footsteps fade, a quiet moment settles between the three of you.<br><br>
<<button "Continue" _psg_g28e1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $player "Well, we shouldn't keep you. If you need any help with anything, just let me or $girl1.name1 know.">><br>
<<dialog $girl1 "And please come hang out at our place once you;ve settled in, okay?">><br>
<<dialog $girl28 "Of course. Thank you, both of you. I'll go help that stubborn husband of mine.">><br>
She flashes a smile, already turning toward the apartment's main entrance with a half-laugh and a shake of her head.<br><br>
The group begins to break apart, casual goodbyes exchanged. And just like that, you;ve got another smoking hot neighbor — though this one might not be as easy to reach as $girl1.name1.<br><br>
<<set $girl28.event.event1 to {completed:1, active:0}>>
<<set $girl28.var.var1 to 1, $man28.var.var1 to 1>>
<span id="back"><<button "Back" "NAVIGATE1">><<print _clean_used_vars>><<set $act to "apartment_hallway1">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "talk_girl1_2">>
<<if $act2 is "">>
<<button "What she thinks about $girl28.name1 and $girl28.partner" $passage1>><<set $act2 to "topics_includes", $act4 to "g28e1", $act_2 to "about_g28_n_m28">><</button>>
<<elseif $act2 is "topics_includes">>
<<if $act_2 is "about_g28_n_m28">>
<<dialog $player "What do you think about $girl28.name1 and her husband?">><br>
<<dialog $girl1 "Oh, they seem great! I'm actually really excited to finally have a girlfriend my age around.">><br>
<<dialog $player "Let's make sure we're good neighbors, then. You two are totally going to hit it off—I can already tell.">><br>
<<dialog $girl1 "I hope so. Maybe we should throw some kind of welcome party or something?">><br>
<<dialog $player "Up to you. If you plan it, I'll be your backup.">><br>
<<dialog $girl1 "Hmm… I'll think about it.">>
<</if>>
<</if>>
<<elseif $act_1 is "asdf">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<set _g28e1 to $girl28.event.event1>>
Event 1: <<completeornot _g28e1.completed>><br>
Details:
<<if _g28e1.active is 1>>
<<completeornot_2 _g28e1 "Active Status">> + Character Introduction.
<<else>>
Active Status + Character Introduction.
<</if>>
<br><b>Note</b>: $girl28.name1 will move in at a random time after $girl1.name1's Event 7 has been completed. The event check/random trigger is tied to the "Outside" button in the apartment hallway, so spam this button to trigger it.
<br><br>
Event 2: No details yet.
<</nobr>><<nobr>>
<<set _psg_g4e2 to "girl4_event_2">>
<<set _psg_g4e2_bg to $background2>>
<<if _psg_g4e2_bg is "liya_office">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g4e2_bg is "mall">>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g4e2_bg is "cafe">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _btn_skip_to_event to '
<<button "Skip (<i>skip TO the event. Warning, time will be skipped too</i>)" _psg_g4e2>>
<<g4e2_skip_to_date_conditions>>
<<run $gameDate.setTime( window.setDateToNext( $gameDate.getTime(), 2));>>
<<set $gameDate.setHours(11), $gameDate.setMinutes(0)>>
<<addmins 5>>
<<set $passage1 to "MALL", $back1 to "main", $back2 to "", $back3 to "", $back4 to "", $back5 to "">>
<</button>>
'>>
<<set _g4e2 to $girl4.event.event2>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "interract">>
<<if $act_2 is "">>
<<if _g4e2.completed is 0>>
<<if _g4e2.active is 0>>
<<if $item.item11.quantity gt 0>>
<<button "Give Flowers" _psg_g4e2>>
<<set $act_1 to "give_flower", $act_2 to "one", $background2 to "liya_office">>
<<record_current_position>>
<</button>>
<<else>>
<span class="button-disabled"><<button "Give Flowers (<i>you don't have flowers</i>)">><</button>></span>
<</if>>
<<else>>
<<if _g4e2.details.date_on is 1>>
<<button "Talk about the upcoming date" _psg_g4e2>>
<<set $act_1 to "talk_about_date", $act_2 to "one", $background2 to "liya_office">>
<<record_current_position>>
<</button>>
<<else>>
<<if _g4e2.details.cooldown isnot $gameDate.getDate()>>
<<button "Coffee date" _psg_g4e2>>
<<record_current_position>>
<<if _g4e2.details_temporary.date1 is 0>>
<<set $act_1 to "give_flower", $act_2 to "two">>
<<else>>
<<set $act_1 to "plan_next_date", $act_2 to "one">>
<</if>>
<<set $background2 to "liya_office">>
<</button>>
<<else>>
<<disable>><<button "Coffee date (<i>on cooldown</i>)">><</button>><</disable>>
<</if>>
<</if>>
<</if>>/% closer of if active %/
<<elseif _g4e2.completed is 1>>
/% if liya's event 2 completed, repeatable here. %/
<<if _g4e2.details.date_on is 1>>
<<button "Talk about the upcoming date" _psg_g4e2>>
<<set $act_1 to "talk_about_date", $act_2 to "one", $background2 to "liya_office">>
<<record_current_position>>
<</button>>
<<else>>
<<if _liya_date_on is 2 or _liya_date_on is null>>
<<if _g4e2.details.cooldown isnot $gameDate.getDate()>>
<<button "Coffee date" _psg_g4e2>>
<<record_current_position>>
<<set $act_1 to "plan_next_date", $act_2 to "one">>
<<set $background2 to "liya_office">>
<</button>>
<<else>>
<<disable>><<button "Coffee date (<i>on cooldown</i>)">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Coffee date (<i>event <<print _liya_date_on>> is on</i>)">><</button>><</disable>>
<</if>>
<</if>>
<<else>>
<<disable>><<button "Coffee date (<i>disabled</i>)">><</button>><</disable>>
<</if>> /% closer of if completed %/
<</if>>
<<elseif $act_1 is "main" and $passage1 is "MALL">>
<<if $act_2 is "">>
<<set _temphour to $gameDate.getHours()>>
<<if _g4e2.details.date_on is 1 and $gameDate.getDay() is 2 and (_temphour gte 10 and _temphour lte 12)>>
<<if _g4e2.completed is 0>>
<<if _g4e2.details_temporary.date1 is 0>>
<<button "Meet up with $girl4.name1 (1)" _psg_g4e2>>
<<set $act_1 to "g4e2_date1", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<record_current_position>>
<</button>>
<<elseif _g4e2.details_temporary.date1 is 1 and _g4e2.details_temporary.date2 is 0>>
<<button "Meet up with $girl4.name1 (2)" _psg_g4e2>>
<<set $act_1 to "g4e2_date2", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<record_current_position>>
<</button>>
<<elseif _g4e2.details_temporary.date2 is 1 and _g4e2.details_temporary.date3 is 0>>
<<button "Meet up with $girl4.name1 (3)" _psg_g4e2>>
<<set $act_1 to "g4e2_date3", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<record_current_position>>
<</button>>
<<elseif _g4e2.details_temporary.date3 is 1>>
<<button "Meet up with $girl4.name1 (r)" _psg_g4e2>>
<<set $act_1 to "g4e2_date_repeatable", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<record_current_position>>
<</button>>
<</if>>
<<else>>
/% if completed, repeatable is here %/
<<button "Meet up with $girl4.name1 (r)" _psg_g4e2>>
<<set $act_1 to "g4e2_date_repeatable", $act_2 to "one", $background2 to "cafe">>
<<audio ":playing" stop>>
<<play_background_chatter 0.1>>
<<playsound_loop "2025/cafe_music_1.opus">>
<<record_current_position>>
<</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "office_liya" and $passage1 is "HOSPITAL">>
<<if _g4e2.details.liya_mad is 1>>
<<set _g4e2_time_difference to time_difference(_g4e2.details.liya_mad_end_date)>>
<<run console.log(State.temporary.g4e2_time_difference);>>
<<if _g4e2_time_difference[1] lt 0>>
<<set _liya_mad to true>>
<<else>>
<<set _liya_mad to false>>
<<set _g4e2.details.liya_mad to 0>>
<</if>>
<</if>>
/% basically an emulation of Liya's office but with talk and have lunch disabled in case player misses the date with her %/
<<if $act_2 is "">>
<<if $girl4.event.event2.details.missed_last_date is 1 or _liya_mad>>
<<button "$girl4.name1 is here" _psg_g4e2>><<set $act_2 to "fake_emulation", $background2 to "liya_office">><</button>>
<<else>>
<<print _btn_liya_is_here>>
<</if>>
<<elseif $act_2 is "fake_emulation">>
<div>
<img src="images/GPG1O/char/liya/liya_office_1.webp">
</div><br>
<<if _liya_mad>>
$girl4.name1 is still mad at you for missing the date and doesn't wanna do anything with you. She'll stop being mad after <<formatDate $girl4.event.event2.details.liya_mad_end_date>>.<br><br>
<</if>>
<<disable _liya_mad>><<button "Talk" _psg_g4e2>><<set $act_1 to "missed_date", $act_2 to "one">><</button>><</disable>>
<<disable _liya_mad>><<button "Have lunch together" _psg_g4e2>><<set $act_1 to "missed_date", $act_2 to "one">><</button>><</disable>>
<<disable _liya_mad>><<button "Coffee date" _psg_g4e2>><<set $act_1 to "missed_date", $act_2 to "one">><</button>><</disable>>
<<if _g4e2.details.missed_last_date is 1>>
<<button "Apologize for missing the date" _psg_g4e2>><<set $act_1 to "missed_date", $act_2 to "one">><</button>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">>
<<set $act to "office_liya", $act2 to "">>
<<set _traveltimecancel to $traveltime.one*-1>>
<<addmins _traveltimecancel>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "missed_date">>
<<if $act_2 is "one">>
<<if _g4e2.details.missed_date_count lt 1>>
<<set _g4e2.details.missed_last_date to 0>>
<<dialog $player "Hey!">><br>
$girl4.name1 doesn't look up right away. She keeps writing, deliberately slow, before finally lifting her gaze. Her expression is flat—none of her usual charm, just raised brows and silence.<br><br>
<<dialog $player "$girl4.name1, I'm so sorry I missed the date. I feel awful about it. Really, truly sorry.">><br>
<<dialog $girl4 "Hm.">><br>
She slowly rolls her pen back and forth across her desk, not speaking for a moment. Then her finger stills.<br><br>
<<dialog $girl4 "And what's your excuse?">><br>
<<dialog $player "That I'm stupid and careless with time—especially yours. And yeah... I'm really sorry.">><br>
<<dialog $girl4 "Not a very good excuse.">><br>
<<dialog $player "No, it's not.">><br>
...<br><br>
<<dialog $player "Will you forgive me?">><br>
<<dialog $girl4 "I will. But no one likes being stood up, $player.name1—least of all me. I've got better things to do than wait around for an absentee.">><br>
<<dialog $girl4 "Just don't let it happen again.">><br>
<<dialog $player "I won't. I promise.">><br>
You and $girl4.name1 made up. But next time, she might not be so forgiving.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<set _g4e2.details.missed_last_date to 0, _g4e2.details.liya_mad to 1, _g4e2.details.liya_mad_end_date to addToDateMs($gameDate.getTime(), 31)>>
<<dialog $player "Hey!">><br>
$girl4.name1 doesn't look up right away. She continues writing—slow, deliberate—then finally lifts her eyes to meet yours. Her face is expressionless, almost cold.<br><br>
<<dialog $player "$girl4.name1, I'm really sorry I missed the date. I feel terrible.">><br>
<<dialog $girl4 "Hm.">><br>
She rolls her pen back and forth along the desk again. A moment passes in silence.<br><br>
<<dialog $girl4 "You really bailed on me again. I'm honestly disappointed—in myself, for letting you do this more than once. Here we are, again.">><br>
<<dialog $player "I know. I just keep messing up... I don't even know what's wrong with me.">><br>
<<dialog $girl4 "Then figure it out. In the meantime, let's take a break from doing anything together.">><br>
$girl4.name1 doesn't want to spend time with you right now. You'll need to give her space and check back next month.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "talk_about_date">>
<<if $act_2 is "one">>
<<dialog $player "You ready for our date?">><br>
<<dialog $girl4 "Date? When did we agree it was a date?">><br>
She tilts her head slightly, a flicker of amusement in her eyes.<br><br>
<<dialog $player "I am shooketh. I have been misled.">><br>
<<dialog $girl4 "I recall agreeing to a rendezvous. Not a date.">><br>
<<dialog $player "Ah, we're playing the synonyms now? How about we just call it a hangout.">><br>
<<dialog $girl4 "That works. But just so we're clear, $player.name1, this is absolutely <b>not</b> a date. At least not that kind of date.">><br>
<<dialog $player "Got it, it's a hangout. Just confirming, it's on Tuesday, 11AM, right?">><br>
<<dialog $girl4 "Right.">><br>
<<print _btn_skip_to_event>>
<<button "Cancel the date" _psg_g4e2>><<set $act_2 to "two">><</button>>
<br><span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<elseif $act_2 is "two">>
<<set _g4e2.details.cooldown to $gameDate.getDate()>>
<<dialog $player "About the date... I can't make it. I'm really sorry.">><br>
<<dialog $girl4 "I see. Thanks for letting me know.">><br>
You cancel the meet-up with $girl4.name1. She doesn't seem particularly affected by it.<br><br>
<<set _g4e2.details.date_on to 0>>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g4e2_date_repeatable">>
<<if $act_2 is "one">>
<<set _g4e2.details.date_on to 0>>
You and $girl4.name1 are spending time together at the café yet again. You wonder what the café staff thinks about the two of you. At this point, they probably assume you're a couple.<br><br>
<<set _g4e2_random1 to random(0,4)>>
<<if _g4e2_random1 is 1>>
<<dialog $girl4 "You can't put that there. There's already more than two in the vertical line.">><br>
<<dialog $player "Oh—right. Let's erase that one.">><br>
<<elseif _g4e2_random1 is 2>>
<<dialog $girl4 "Do you know how many bones are in the human hand?">><br>
<<dialog $player "Wait, let me guess—twenty... something?">><br>
<<dialog $girl4 "Twenty-seven. And no, ‘twenty-something' doesn't count as accuracy.">><br>
<<elseif _g4e2_random1 is 3>>
<<dialog $player "If this were Sudoku, I'd already be done.">><br>
<<dialog $girl4 "Mmhmm. I'll remember that when I finally bring a Sudoku book.">><br>
<<elseif _g4e2_random1 is 4>>
<<dialog $player "Okay, I swear this is the right move.">><br>
<<dialog $girl4 "You swore that two steps ago—then we had to erase half the board.">><br>
<<elseif _g4e2_random1 is 0>>
<<dialog $player "You get really focused when you're solving these.">><br>
<<dialog $girl4 "I like things that have answers. It's a nice change.">><br>
<</if>>
You spent an hour together—half puzzling, half sipping coffee—before going your separate ways once again. (<i><<addstress_2 -2>>, –20 cash, +2 $girl4.name1 love</i>)<br><br>
<<addcash -20>><<addlove $girl4 2>><<addhours 1>>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g4e2_date3">>
<<if $act_2 is "one">>
<<if _g4e2.active is 1>>
<<set _g4e2.details_temporary.date3 to 1, _g4e2.details.date_on to 0>>
<<set _g4e2_details to _g4e2.details>>
<<set $girl4.event.event2 to {completed:1, active:0, details: _g4e2_details}>>
<<addcorruption $girl4 5>>
<<if $girl4.corruption_level lte 0>>
<<set $girl4.corruption_level to 1>>
<</if>>
<</if>>
<<set _player_tempname to "$player.name1 [narrating quietly]">>
You're at the café with $girl4.name1 again. She's focused on her puzzle book.<br><br>
<<dialog $player "You always have that book with you. What is that?">><br>
<<dialog $girl4 "It's a puzzle book. Keeps my brain from going soft between patients and awkward conversations.">><br>
She flips the page casually, glancing back at you.<br><br>
<<dialog $girl4 "Not everyone unwinds with small talk and caffeine, you know.">><br>
<<dialog $player "I can appreciate a good silence too. I'll prove it by watching you solve one puzzle and saying nothing.">><br>
<<dialog $girl4 "Alright. Nothing.">><br>
<<dialog $player "Okay... maybe not *nothing*. I might sprinkle in a few comments. If I can't help it.">><br>
$girl4.name1 exhales softly—almost a laugh, more like amused resignation. She taps her pen on the page, not looking at you just yet.<br><br>
<<dialog $girl4 "Your silence already comes with disclaimers. That doesn't inspire confidence.">><br>
She glances at you briefly, deadpan.<br><br>
<<dialog $girl4 "But fine. Observe if you want, just don't narrate it like it's a wildlife documentary.">><br>
You watch her work through the puzzle. It looks complicated. She's focused. Naturally, that's when you start whispering commentary, trying to get her attention, being an annoyance on purpose.<br><br>
<<dialog $player "I have no idea what she's trying to solve, but it looks extremely difficult." _player_tempname>><br>
You pause.<br><br>
<<dialog $player "She's doing it with grace though, even while struggling to pinpoint the solution." _player_tempname>><br>
Her pen moves slightly.<br><br>
<<dialog $player "Oh—she's making a move. She's got it. A solution is forming.">><br>
Then her pen stops again.<br><br>
<<dialog $player "False alarm. No progress since... three minutes ago." _player_tempname>><br>
$girl4.name1's pen freezes mid-air. She slowly turns to you—expression unreadable, then faintly amused in that quiet, surgical way of hers.<br><br>
<<dialog $girl4 "You must be very bored if my mental dead-ends are your entertainment of choice.">><br>
<<dialog $player "Sorry. I'm just excited to see you solve it. I'll tone it down. Promise.">><br>
She returns to her puzzle. Every time she makes progress, you let out a soft "<i>Yesss...</i>" or "<i>There we go...</i>". At first, she says nothing. Then—on your third whispered cheer—she pauses mid-sentence, breathes out slowly, and sets the pen down.<br><br>
<<dialog $girl4 "You said you'd tone it down. Not turn into my personal cheer squad.">><br>
She opens one eye, giving you a sidelong glance—dry, unimpressed, but not unkind. You know pushing more here might actually make her mad.<br><br>
<<dialog $player "Okay, okay. I'll really save the applause for when you finish.">><br>
<<dialog $girl4 "I'll hold you to that. I work better without narration, unfortunately.">><br>
She goes back to her puzzle. A few minutes later, $girl4.name1 finally finishes it. You forget to cheer—too distracted watching her solve it with such focused elegance. She looks at you like she's expecting something. You blink, then realize she's done.<br><br>
<<dialog $player "Oh! Oh—right!">><br>
/%
Liya prefers to stay low-key, to avoid drawing attention. She's naturally introverted and doesn't seek validation, especially in public.
%/
You slowly stand, making sure $girl4.name1 sees what you're about to do. The moment she realizes it, you start clapping.<br><br>
<<dialog $girl4 "(<i>mouthing</i>) $player.name1! Sit down!">><br>
Her eyes widen slightly as heads turn from nearby tables. She raises a hand—firm, subtle, practiced. Her expression is deadpan… but the light flush in her cheeks betrays her.<br><br>
<<dialog $girl4 "If you wanted attention, there are quieter ways.">><br>
<<dialog $player "Maybe. But I wanted you to know you deserved a standing ovation.">><br>
She lowers her gaze briefly, but when her eyes meet yours again, the smile is small, rare—and real.<br><br>
<<dialog $girl4 "Remind me never to bring you to a library.">><br>
<<button "Continue" _psg_g4e2>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "What kind of puzzle is that, anyway? I've never seen it before.">><br>
$girl4.name1 taps her pen once against the edge of the page, then flips it slightly toward you—just enough for you to glimpse a structured grid with tiny number clues.<br><br>
<<dialog $girl4 "Nonogram.">><br>
She leans back a little, letting you get a better look.<br><br>
<<dialog $girl4 "It's logic-based. You fill in the grid to make a picture using number clues. No guessing—just deduction.">><br>
A pause. Then, with a dry glance:<br><br>
<<dialog $girl4 "Which is probably why I like it. It rewards patience... and a refusal to quit when things get messy.">><br>
<<dialog $player "Never heard of it. How do you actually solve one?">><br>
$girl4.name1 turns the book fully toward you, tapping a row of numbers along the top and side with her pen.<br><br>
<<dialog $girl4 "Each number tells you how many filled squares are in a row or column. For example, '3 1' means a group of three filled squares, then at least one space, then one more filled square.">><br>
She draws a quick example—precise, clean.<br><br>
<<dialog $girl4 "You work from what's certain. No guessing. If you guess, you lose.">><br>
<<dialog $player "Seems doable. (<i>looks closer at the puzzle</i>) Doesn't look that hard.">><br>
Then, with a faint, knowing smile:<br><br>
<<dialog $girl4 "It's not a game for the impulsive. (<i>tilts head</i>) Feeling brave?">><br>
<<button "Continue" _psg_g4e2>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "(<i>not wanting to look dumb</i>) Trying is easier than listening, but I don't wanna mess up your book. Plus... my hand's a bit oily. So oily. (<i>rubbing them together</i>)">><br>
$girl4.name1 arches a brow—barely—but the shift in the air is noticeable. She taps the puzzle page once with her pen, then closes the book with a soft <i>thunk</i>, resting her hand over it.<br><br>
<<dialog $girl4 "Interesting. You flirt like it's second nature, but hand you a logic puzzle and suddenly you're shy.">><br>
Her voice is calm, even, but there's a trace of amusement tucked behind the delivery.<br><br>
<<dialog $player "I just don't wanna keep you stuck here all day. If it were Sudoku, I'd finish it in no time.">><br>
She leans back slightly, arms folding over the closed book. Her expression stays composed, but there's a subtle glint in her eyes.<br><br>
<<dialog $girl4 "I like Sudoku too. But I've finished all my books. And I don't recycle puzzles. (<i>thinking briefly</i>) When I finish this one, maybe I'll buy a new Sudoku book... and one for you too.">><br>
Her gaze lingers a second longer than usual before she looks away and picks up her cup again.<br><br>
<<dialog $girl4 "Try this one. I'll guide you, step by step.">><br>
<<dialog $player "Eh... alright. But only if you hold my hand.">><br>
She tilts her head slightly, brow furrowed—not in offense, just in scrutiny.<br><br>
<<dialog $girl4 "And why exactly would I need to do that?">><br>
<<dialog $player "It'll help my confidence. I really, really need it to solve this thing. (<i>looking at her with puppy eyes</i>)">><br>
You show her your purposely trembling hands. $girl4.name1 looks bemused.<br><br>
<<dialog $girl4 "Your craving for attention is... unique.">><br>
Still, without much fuss, she reaches out and holds your right hand as you use your left to fill in the puzzle. Her hand is surprisingly soft—cool to the touch at first, with a slight lavender scent lingering faintly from earlier. Her grip is steady, controlled, and light... except when you make a mistake. Then she gives your hand a subtle squeeze—not scolding, just corrective.<br><br>
The coffee date lasts longer than usual. It takes a while, but with her guidance—and a few more gentle squeezes—you eventually finish the puzzle. (<i><<addstress_2 -2>>, –20 cash, +2 $girl4.name1 love</i>)
<<addcash -20>><<addlove $girl4 2>><br><br>
<span id="back"><<button "The date ends (<i>back</i>)">><<backto_current_position>><<addhours 1>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g4e2_date2">>
<<if $act_2 is "one">>
<<if _g4e2.active is 1>>
<<set _g4e2.details_temporary.date2 to 1, _g4e2.details.date_on to 0>>
<</if>>
You're at the café again with $girl4.name1. The conversation drifts toward her years of medical training.<br><br>
<<dialog $player "Did it all come easy to you? I just can't imagine the amount of stuff you have to memorize. That'd probably drive me insane.">><br>
$girl4.name1 stirs her coffee slowly, eyes watching the swirling liquid like it's a memory, not just foam. When she finally speaks, her voice is quieter than usual.<br><br>
<<dialog $girl4 "It didn't come easy. Not at all.">><br>
She glances up, the corner of her mouth pulling just slightly—not quite a smile.<br><br>
<<dialog $girl4 "I used to get migraines from memorizing drug interactions.">><br>
<<dialog $player "Oh man, migraines are awful! Though... drug interactions do sound kind of interesting.">><br>
<<dialog $girl4 "Mhm... not in my experience. Not unless it's your real passion.">><br>
She seems momentarily distant—clearly reliving the stress of those years.<br><br>
<<dialog $girl4 "There were nights I stayed up so late reviewing anatomy, I'd forget what day it was. And if you missed a single word on an exam? They'd act like you were one mistake away from killing someone.">><br>
<<dialog $player "That sounds... oddly reasonable.">><br>
She leans back, taps her finger once against the ceramic.<br><br>
<<dialog $girl4 "And the worst part? Everyone expected me to be brilliant—just because of my family name. Even when I was barely holding it together.">><br>
<<dialog $player "You don't like that? I mean, coming from a respected family must have its perks too, right?">><br>
<<dialog $girl4 "It does... but it's complicated.">><br>
She doesn't elaborate. The way her eyes shift away says she doesn't want to go deeper into it.<br><br>
<<button "Divert the topic" _psg_g4e2>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
/%
The logic for the way Liya acts here is that she's proud she studied hard and became a doctor on her own effort.
So of course, she would try to make the player realize how difficult the stuff she was studying.
%/
<<dialog $player "Okay, I won't understand it, but entertain me—what drug interactions do you still remember?">><br>
$girl4.name1 raises an eyebrow at the word “entertain,” but doesn't object. Instead, she takes a sip of her coffee and sets it down with clinical precision.<br><br>
<<dialog $girl4 "Alright. Let's see if you can keep up.">><br>
<<dialog $player "Try me.">><br>
She meets your gaze—composed, but with a flicker of amusement.<br><br>
<<dialog $girl4 "Never mix MAO inhibitors with SSRIs—serotonin syndrome. Dangerous. Deadly.">><br>
A beat.<br><br>
<<dialog $girl4 "NSAIDs with ACE inhibitors and diuretics? That's called the ‘triple whammy.' Can wreck your kidneys.">><br>
Another beat.<br><br>
<<dialog $girl4 "Lisinopril plus Spironolactone? That's a potassium bomb. One lab slip and your heart just... quits. Looks routine until it isn't.">><br>
And another.<br><br>
<<dialog $girl4 "Simvastatin and grapefruit juice? Amateur mistake. Juice blocks the breakdown—statin builds up—muscles fall apart. Literally.">><br>
Then, with a dry tilt of her head—<br><br>
<<dialog $girl4 "So... did any of that land?">><br>
<<dialog $player "You're throwing big words and jargon at me—of course I won't get it!">><br>
You say it with a grin, clearly joking.<br><br>
<<dialog $player "But just hearing those acronyms makes my brain start to melt.">><br>
$girl4.name1 exhales—a quiet breath that lands somewhere between amusement and judgment. She leans back, arms crossing, brow raised like a professor watching a very dramatic student.<br><br>
<<dialog $girl4 "Good. That means your brain is still functioning.">><br>
She lifts her cup again, her voice dry, with a slight trace of teasing.<br><br>
<<dialog $girl4 "Try processing all that on no sleep and three cups into hospital coffee. Then we'll talk.">><br>
<<dialog $player "I wouldn't wish that on my worst enemy.">><br>
She lets out a short laugh—small, but genuine.<br><br>
<<button "Continue" _psg_g4e2>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "I hope you're getting fat paychecks now that you're a practicing doctor. What's your specialty, anyway?">><br>
/% Context: Liya is a general practitioner, no specialty. This scene includes a subtle nod to advanced health tech in this world. %/
<<dialog $girl4 "They pay well enough. Not for the hours, but for the responsibility.">><br>
She sets her cup down, brushing a stray drop from the rim with a finger.<br><br>
<<dialog $girl4 "I'm not specialized. General practice. You'd be surprised how complex that actually is... or maybe not, in this era.">><br>
A small pause—her tone tilts slightly dry, like she's gently poking at her own relevance.<br><br>
<<dialog $girl4 "These days, the machines catch half the diagnoses before I even walk into the room. I just make sense of the data.">><br>
<<dialog $player "Machines? Aren't you worried robots will replace you? Like—robot doctors everywhere. (<i>jokingly</i>)">><br>
<<dialog $girl4 "Let a robot survive five patients asking if garlic cures cancer, and then we'll talk.">><br>
She lets the joke settle, then leans back slightly, her expression turning more thoughtful.<br><br>
<<dialog $girl4 "But seriously... if a robot can navigate emotions, break bad news, and catch a lie buried under polite small talk—">><br>
<<dialog $girl4 "—then sure. I'll hand over my badge.">><br>
<<dialog $player "Yeah? I bet you've got some pretty wild stories.">><br>
<<dialog $girl4 "Depends on your definition of \"<i>wild.</i>\" I had a patient once—full-blown panic, convinced he had a tumor.">><br>
She pauses for effect, letting the suspense hang just a moment.<br><br>
<<dialog $girl4 "He just had... gas.">><br>
<<dialog $player "Gas? Like... a fart?">><br>
<<dialog $girl4 "Yes, a lot of farts. Didn't stop him from leaving a dramatic online review thanking me for \"<i>saving his life.</i>\"">><br>
<<dialog $player "You removed his fear. That's just as important as healing someone. Kinda.">><br>
$girl4.name1 raises an eyebrow slightly.<br><br>
<<dialog $girl4 "Maybe. Half the time, I'm not fixing anything—I'm just telling people they're fine so they can finally exhale.">><br>
She pauses, eyes flicking to you. A faint shrug follows.<br><br>
<<dialog $girl4 "Funny how often people need to hear something they already know.">><br>
<<dialog $player "That's just our emotions needing reassurance, I guess. For example...">><br>
She waits for the rest, but you just look at her like the sentence finished itself.<br><br>
<<dialog $girl4 "For example...? For example what?">><br>
<<dialog $player "I don't know. I forgot what I was gonna say.">><br>
She lets out a small, genuine chuckle. You two chat for a bit more before heading your separate ways. (<i><<addstress_2 -2>>, –20 cash, +2 $girl4.name1 love</i>)<br><br>
<<addcash -20>><<addlove $girl4 2>>
<span id="back"><<button "Back">><<backto_current_position>><<addhours 1>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g4e2_date1">>
<<if $act_2 is "one">>
<<if _g4e2.active is 1>>
<<set _g4e2.details_temporary.date1 to 1, _g4e2.details.date_on to 0>>
<</if>>
You arrive at the café and spot $girl4.name1 already seated—just like last time. She's early, even though you're right on time.<br><br>
<<dialog $player "You're early! Is that because you couldn't wait to see me, or is that just your thing?">><br>
$girl4.name1 looks up from her cup, one hand resting over a small puzzle booklet she'd been working on. Her expression is calm as always.<br><br>
<<dialog $girl4 "I'm early because I don't like being late. Don't flatter yourself so quickly, $player.name1.">><br>
You take a seat across from her.<br><br>
<<dialog $player "(<i>noticing her cup</i>) You already ordered? I thought you said I'd be paying today.">><br>
<<dialog $girl4 "(<i>still looking down, flipping a page</i>) I ordered mine early. It's just an old habit—caffeine first, conversation second.">><br>
She finally glances up, her tone softening just slightly.<br><br>
<<dialog $girl4 "You can cover the next round. I'm not unreasonable.">><br>
<<dialog $player "I love that. I love reasonable.">><br>
You grin at her. She glances at you with a look that reads, "<i>Do you really?</i>", then returns to her puzzle. You head to the counter, order your drink, and return.<br><br>
<<dialog $player "So how's life treating you?">><br>
$girl4.name1 tilts her head slightly, studying you for a moment. She sets her coffee down with quiet precision, her fingers lightly tracing the rim.<br><br>
<<dialog $girl4 "It's been... normal. Life is... scheduled. Predictable. Efficient.">><br>
<<dialog $player "Efficient huh?">><br>
<<dialog $girl4 "It's just doctor-speak for, nothing exciting, unless someone collapses.">><br>
<<dialog $player "Sounds drama free. At least you get to talk to people every day. That's gotta be good for the soul.">><br>
<<dialog $girl4 "So far, no one else has shown up five times in two weeks for completely normal blood pressure.">><br>
She looks at you—deadpan, but clearly aware of the absurdity.<br><br>
<<dialog $player "Ackthually, based on my home research, I had an undiagnosed condition where one of the symptoms was needing a small dose of you now and then to feel okay and alive. Don't know what the condition is called though.">><br>
You smirk, waiting.<br><br>
<<dialog $girl4 "Textbook case of Interpersonal Dependency Syndrome. Mild, but recurring. And as you said, the prescription is a weekly dosage of me, apparently.">><br>
<<dialog $player "That sounds about right.">><br>
She lets out a tiny breath. Almost a laugh.<br><br>
<<dialog $girl4 "That was a joke, not medical advice. Please don't quote me.">><br>
She exhales softly, almost like she's allowing herself to enjoy the moment.<br><br>
<<button "Continue" _psg_g4e2>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $girl4 "But other than you, most of my patients just want quick fixes. They don't even remember my name.">><br>
<<dialog $player "That's ridiculous. Even if not for your brilliance, people usually remember the person who helped change their life. Add beauty and kindness to the mix? They'd at least remember 'that pretty doctor' they met once.">><br>
$girl4.name1 exhales through her nose—part sigh, part laugh she won't give you entirely.<br><br>
<<dialog $girl4 "You're romanticizing a routine checkup, $player.name1... and I didn't fix anything. Not really.">><br>
<<dialog $player "What do you mean?">><br>
She meets your eyes—steady, precise, as if weighing each word like a diagnosis.<br><br>
<<dialog $girl4 "You walked in fine. You weren't sick. Not in any clinical sense. You just wanted... attention.">><br>
Then, after a pause—her voice lower, but still measured:<br><br>
<<dialog $girl4 "And maybe I gave it. But that doesn't mean I fixed anything.">><br>
<<dialog $player "Not just any attention... Yours. And you have no idea how much I appreciate that.">><br>
You smile, almost awkwardly. She doesn't look away, but her posture shifts—arms crossing, not defensively, just steadying herself. There's something unreadable in her eyes beneath the calm.<br><br>
<<dialog $girl4 "You really shouldn't say things like that so easily.">><br>
She lifts her coffee, holding it midair. Her voice softens, but stays cautious.<br><br>
<<dialog $girl4 "Especially not to someone you barely know.">><br>
<<dialog $player "I know. I came on too strong. I don't know what's up with me today. Maybe it's the butterflies. But I do mean it. I want to know you better.">><br>
$girl4.name1 studies you for a long moment—long enough to make you wonder if she'll say anything. Then she sets her cup down with a soft clink. Her expression eases slightly—less guarded, though still composed.<br><br>
<<dialog $girl4 "Boldness isn't always bad. Just… pace yourself. I'm not someone who opens up on a whim.">><br>
<<button "Continue" _psg_g4e2>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "Is that something you struggle with—opening up?">><br>
$girl4.name1 doesn't answer right away. She leans back, arms still crossed, eyes narrowing slightly.<br><br>
<<dialog $girl4 "(<i>with a hint of edge</i>) It's not a struggle. It's a choice. (<i>quieter</i>) And I don't make it often.">><br>
<<dialog $player "(<i>teasing</i>) Oh, a choice? Like when I choose to eat every day or else I'd starve?">><br>
She doesn't respond immediately, but the corner of her lips shifts just slightly. She flips a page in her puzzle book, then finally meets your eyes—calm and composed.<br><br>
<<dialog $girl4 "That's a false equivalence. One is biological necessity.">><br>
A beat. Her fingers linger on the page's edge.<br><br>
<<dialog $girl4 "The other is something I've learned to ration. Not everyone deserves to be fed by it.">><br>
<<dialog $player "I like that, and I get it. I feel the same way. I just hope someday you'll see me as someone worth opening up to.">><br>
She studies you—still unreadable, but something flickers behind her eyes. Without a word, she sets the puzzle book aside.<br><br>
<<dialog $girl4 "Friendship isn't an interview, $player.name1. You don't pass it with hopeful lines.">><br>
Then, with a small tilt of her head—cool, not cold:<br><br>
<<dialog $girl4 "But... showing up counts.">><br>
<<dialog $player "Showing up, huh? I guess I'll just drop by your office anytime I start missing you. Not too often though—you might get tired of me.">><br>
$girl4.name1 leans in slightly, elbows on the table, fingers laced. Her gaze sharpens a notch, but her tone stays level.<br><br>
<<dialog $girl4 "If you're worried about becoming a routine, pace yourself.">><br>
She holds your gaze, saying nothing suggestive—yet somehow, it still is.<br><br>
<<dialog $girl4 "I don't get bored easily. But I notice patterns... and people who don't know when to stop.">><br>
<<dialog $player "(<i>serious, leaning in</i>) And what if I underdo it? What if you miss me, but I'm not there?">><br>
She doesn't lean back, but she doesn't lean in either. Her stillness speaks more than movement. Her voice is low—not soft, but intentional.<br><br>
<<dialog $girl4 "I'll survive it. I always do.">><br>
A pause. Her eyes stay fixed on yours.<br><br>
<<dialog $girl4 "But if that ever happens... I'll let you know.">><br>
<<dialog $player "Well, you've got my number—for if, or when that happens. I'll always be glad to hear from you, so don't hesitate.">><br>
<<dialog $girl4 "If I decide to send that message, it won't be on a whim.">><br>
The date ends, and you both go your separate ways. (<i><<addstress_2 -2>>, –20 cash, +2 $girl4.name1 love</i>)<br><br>
<<addcash -20>><<addlove $girl4 2>>
<span id="back"><<button "Back">><<backto_current_position>><<addhours 1>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "give_flower">>
<<if $act_2 is "one">>
<<if _g4e2.active is 0>>
<<set $girl4.event.event2 to {
completed:0, active:1,
details:{date_on:0, last_date_date:null, missed_last_date:0, missed_date_count:0, cooldown:0, liya_mad:0, liya_mad_end_date:null},
details_temporary:{date1:0, date2:0, date3:0}
}>>
<</if>>
<<dialog $player "How's my favorite doctor doing?">><br>
You hold the flower behind your back. She looks up from her laptop, eyes narrowing slightly—already spotting it.<br><br>
/% context: Liya sees the player as a closer acquaintance, not a romantic interest yet. %/
<<dialog $girl4 "You're aware it's generally frowned upon to bring flowers to a doctor while they're working, right?">><br>
<<dialog $player "Wait, how'd you know? (<i>revealing the flower</i>)">><br>
<<dialog $girl4 "Just a guess. It seems like something you would do.">><br>
She stands, walks over, plucks a single flower from your hand gently, then returns to her chair. The faint scent of lavender lingers as she passes.<br><br>
<<dialog $girl4 "Still... thank you. It's pretty.">><br>
<<dialog $player "Glad you liked it.">><br>
You watch her inspect the flower as she settles back down.<br><br>
<<dialog $player "There's this little girl selling flowers on my way here. Said she was trying to pay for her brother's piano lessons. Talked me into it, to join the cause.">><br>
She raises a brow, not entirely buying it.<br><br>
<<dialog $girl4 "Really.">><br>
<<dialog $player "Totally! Those piano lessons are really expensive you know... Anyway I thought I'd just give it to anyone who deserves a flower.">><br>
$girl4.name1 leans back, the corner of her mouth lifting slightly.<br><br>
<<dialog $girl4 "Mm... anyone? That's charming.">><br>
<<dialog $player "(<i>whispering</i>) <span style='font-size: 0.75em;'> I hope it's not against policy, but I really got it for you.</span>">><br>
You toss her a mock-handsome smirk. <br><br>
<<dialog $girl4 "You're very confident, aren't you, $player.name1?">><br>
<<dialog $player "I am. Unnaturally so.">><br>
/% mild 4th wall nod – $player's boldness is part of his charm. %/
<<dialog $girl4 "Let's not blur lines that don't need blurring.">><br>
She turns her attention back to her screen.<br><br>
<<button "Try for another date" _psg_g4e2>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<set _g4e2.details.date_on to 1, _g4e2.details.missed_last_date to 0, _g4e2.details.last_date_date to setDateToNext($gameDate.getTime(),2)>>
<<dialog $player "Speaking of blurs... it's been a while since our coffee rendezvous. My memory's getting fuzzy. Want to go again? I'm too shy to go alone.">><br>
<<dialog $girl4 "You're shy, yet you waltz in here with a flower and that smirk?">><br>
$girl4.name1 leans back in her chair, arms crossed. One brow rises—equal parts skeptical and mildly amused.<br><br>
<<dialog $girl4 "I suppose... I could use another cup sometime.">><br>
<<dialog $player "That's great! Can't wait.">><br>
<<dialog $girl4 "But let's be clear, it's just coffee. Not a date.">><br>
Her gaze returns to the screen. Then, casually—<br><br>
<<dialog $girl4 "And this time, you're paying.">><br>
<<dialog $player "Whoa, with coffee prices these days? That's like a fortune! (<i>jokingly</i>)">><br>
<<dialog $player "But since you're making time for me... fair enough.">><br>
She lets out a short breath—barely audible, but it's there. Her fingers resume tapping at the keys, though the faintest smirk still lingers on her lips.
You both settle on the same time and place as last time: 11AM, Mall Cafe, next <span class="font_size_2_5">Tuesday</span>.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "plan_next_date">>
<<if $act_2 is "one">>
<<set _g4e2.details.date_on to 1, _g4e2.details.missed_last_date to 0, _g4e2.details.last_date_date to setDateToNext($gameDate.getTime(),2)>>
<<dialog $player "(<i>smiling</i>) Next date when?">><br>
/% primitive language by player on purpose %/
She eyes you, the corner of her mouth tugging upward—barely.<br><br>
<<dialog $girl4 "Don't you have anything better to do than chase me around?">><br>
<<dialog $player "Nope. I'd love to spend all my free time with you.">><br>
<<dialog $girl4 "This is starting to feel like a weekly ritual... But alright—we can go. And again, it's still not a date.">><br>
<<dialog $player "So, as usual?">><br>
<<dialog $girl4 "Yes. \"<i>As usual</i>\" is good.">><br>
As usual meaning 11AM, Tuesday, at the mall.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g4e3 to "girl4_event_3">>
<<set $gvar.var7 to 0>>
<<set _g4e3 to $girl4.event.event3>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
<<set _btn_skip_to_event to '
<<button "Skip (<i>skip TO the event. Warning, time will be skipped too</i>)" _psg_g4e3>>
<<set $act_1 to "sudoku_event_w_liya", $act_2 to "one", $background2 to "event_area">>
<<run $gameDate.setTime( window.setDateToNext( $gameDate.getTime(), 3 ));>>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<<addmins 5>>
<</button>>
'>>
<<set _psg_g4e3_bg to $background2>>
<<if _psg_g4e3_bg is "liya_office">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g4e3_bg is "event_area">>
<style> body {background-image: url("images/GPG1O/loca/uptown/event_area.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<elseif _psg_g4e3_bg is "library">>
<<if !$gvar.var1>>
<style> body {background-image: url("images/GPG1O/loca/uptown/library.webp");background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<<else>>
<style> body {background-image: url("images/GPG1O/loca/uptown/library_night.webp");background-attachment: fixed; background-repeat: -repeat;background-size: cover; /* maybe contain, based on the image and goals */}</style>
<</if>>
<</if>>
<<if $act_1 is "interract">>
<<if $act_2 is "">>
<<if _g4e3.completed is 0>>
<<if _g4e3.active is 1>>
<<if _g4e3.details.date_on is 0>>
<<button "Talk about the message" _psg_g4e3>><<set $act_1 to "talk_about_sudoku_message", $act_2 to "one", $background2 to "liya_office">><<record_current_position>><</button>>
<<else>>
<<button "Ask about the Sudoku Event" _psg_g4e3>><<set $act_1 to "ask_sudoku", $act_2 to "one", $background2 to "liya_office">><<record_current_position>><</button>>
<</if>>
<</if>>
<<else>>
/% for repeatables %/
/% temporarily disabled because this is taking too long to finish, plus it's not that important. I know it's going to be a headache to try and remember these codes in the future, but oh well.
<<if _liya_date_on is 3 or _liya_date_on is null>>
<<if _g4e3.details.cooldown is $gameDate.getDate()>>
<<disable>><<button "Sudoku date (<i>on cooldown</i>)">><</button>><</disable>>
<<elseif _liya_date_on is null>>
<<button "Sudoku date" _psg_g4e3>><<set $act_1 to "repeatable_sudoku_w_liya", $act_2 to "invite", $act_3 to "facetoface", $background2 to "liya_office">><<record_current_position>><</button>>
<<elseif _liya_date_on is 3>>
<<button "Ask about the sudoku date" _psg_g4e3>><<set $act_1 to "repeatable_sudoku_w_liya", $act_2 to "ask", $act_3 to "one", $background2 to "liya_office">><<record_current_position>><</button>>
<<else>>
<<disable>><<button "Sudoku date">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Sudoku date (<i>event <<print _liya_date_on>> is on</i>)">><</button>><</disable>>
<</if>>
%/
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "" and $passage1 is "LIBRARY">>
<<if $act_2 is "event_area">>
<<set _g4e3_time_correct to _tempday is 3 and (_temphour gte 7 and _temphour lte 16)>>
<<set _g4e3_time_correct_repeatable to _tempday is 3 and (_temphour gte 15 and _temphour lte 16)>>
<<if $act_3 is "buttons">>
<<if _g4e3.completed is 1>>
/% repeatable date here %/
<<if _g4e3.details.cooldown isnot $gameDate.getDate()>>
<<if _g4e3.details.date_on is 1>>
<<if _g4e3_time_correct>>
<<button "Wait for $girl4.name1 here" _psg_g4e3>><<set $act_1 to "repeatable_sudoku_w_liya", $act_2 to "one", $background2 to "event_area">><</button>>
<</if>>
<<else>>
/% solo sudoku here %/
<<if _g4e3_time_correct_repeatable>>
<<if $player.energy gt 0>>
<<button "Participate in Sudoku" _psg_g4e3>><<set $act_1 to "repeatable_sudoku_alone", $act_2 to "one", $background2 to "event_area">><</button>>
<<else>>
<<disable>><<button "Participate in Sudoku (<i>energy needed:1</i>)">><</button>><</disable>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if _g4e3_time_correct_repeatable>>
<<disable>><<button "Participate in Sudoku (<i>you've already done the event today</i>)">><</button>><</disable>>
<<else>>
<<disable>><<button "Participate in Sudoku (<i>only at Wednesay, 4PM</i>)">><</button>><</disable>>
<</if>>
<</if>>
<<elseif _g4e3_time_correct and _g4e3.active is 1 and _g4e3.details.date_on is 1>>
<<if _temphour lte 14>>
<<button "Wait early for $girl4.name1" _psg_g4e3>><<set $act_1 to "sudoku_event_w_liya", $act_2 to "one", $background2 to "event_area", $gameDate.setHours(15), $gameDate.setMinutes(0)>><</button>>
<<else>>
<<button "Look for $girl4.name1" _psg_g4e3>><<set $act_1 to "sudoku_event_w_liya", $act_2 to "one", $background2 to "event_area">><</button>>
<</if>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "contact_player_initiate" and $act_1 is "liya_silver">>
<<if $act_2 is "">>
<<button "Sudoku date" "PHONE">><<set $act to "conversation", $act_2 to "g4e3", $act_3 to "invite_sudoku">><</button>>
<</if>>
<<elseif $act is "conversation" and $act_1 is "liya_silver">>
<<if $act_2 is "g4e3">>
<<if $act_3 is "invite_sudoku">>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "Just now">></div>
<div class="message left">
<</if>>
<</if>>
<<elseif $act_1 is "girl4">>
<<if $act_2 is "inbox">>
<<if $act_3 is "">>
<<set _g4e3_attachment to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">
<div class="top">$girl4.name1</div>
<div class="bottom">Open to see attachment</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if $girl4.has_message is 1>>
<<if _g4e3.details.date_on is 0>>
<<link _g4e3_attachment "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl4, $act_1 to "girl4", $act_2 to "inbox", $act_3 to "liya_saw_poster_1", $act_4 to "one">><</link>>
<<elseif _g4e3.details.date_on is 1>>
<<link _g4e3_attachment "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl4, $act_1 to "girl4", $act_2 to "inbox", $act_3 to "liya_saw_poster_1", $act_4 to "two">><</link>>
<<else>>
<<run setup.set_has_msg_and_smthng_to_say($girl4,0)>>
<</if>>
<</if>>
<<elseif $act_3 is "liya_saw_poster_1">>
<<if $act_4 is "one">>
<<set _time_right to (_temphour gt 7 and _temphour lt 22)>>
<<formatted_date_phone $gameDate.getTime()>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "Just now">></div>
<div class="message left">
<<link '<img src="images/GPG1O/others/posters/sudoku_2_edited.webp">'>>
<<popover 'opaque'>> <img src="images/GPG1O/others/posters/sudoku_2_edited.webp"><</popover>>
<</link>>
</div>
<div class="message left">I saw this poster and thought that you might be interested.</div>
<div class="button-container">
<div class="button_1">
<<if _time_right>>
<<button "Attend the event together" "PHONE">>
<<set $act_4 to "two">>
<</button>>
<<else>>
<<disable>><<button "Attend the event together (<i>$girl4.name1 is sleeping</i>)">><</button>><</disable>>
<</if>>
/%<<button "eva_informs_pregnancy_1" _psg_g3e15>>%/
</div>
</div>
<<elseif $act_4 is "two">>
<<set _g4e3.details.date_on to 1>>
<<formatted_date_phone $gameDate.getTime()>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "Just now">></div>
<div class="message left">
<<link '<img src="images/GPG1O/others/posters/sudoku_2_edited.webp">'>>
<<popover 'opaque'>> <img src="images/GPG1O/others/posters/sudoku_2_edited.webp"><</popover>>
<</link>>
</div>
<div class="message left">I saw this poster and thought that you might be interested.</div>
<div class="message right">Wanna go together?</div>
<div class="message left">It's on Wednesday and I'm joining as a participant. Thought you might want to know.</div>
<div class="message right">I'm coming with you. We'd be competing against each other, right?</div>
<div class="message left">The more the merrier.</div>
<div class="message right"> As a puzzle lover, it would not reflect well on you if you lose to me during the competition. Just saying.</div>
<div class="message left">It's simple. I won't lose to you.</div>
<div class="message right">You're that confident huh? How about this, if I win, we go on a real date. Could be a dinner, or picnic, or even a walk at the park.</div>
<div class="message left">That's not a good idea.</div>
<div class="message right">Come on, it's just like our coffee dates, but without the coffee, and without the cafe. It'll be fun.</div>
<div class="message left">That's nothing like our usual coffee meets.</div>
<div class="message left">But</div>
<div class="message left">I'm fairly confident with my sudoku skills.</div>
<div class="message left">You're going to have a big task ahead of you to finish before I do.</div>
<div class="message right">That's more like it!</div>
<div class="message right">Just don't be surprised if I finished way ahead. I'm no chump.</div>
<div class="message left">Just don't forget. The event's on Wednesday, at the city library. I'll be there at 3PM.</div>
<div class="button-container">
<div class="button_1">
<<print _btn_skip_to_event>>
</div>
</div>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "talk_about_sudoku_message">>
<<if $act_2 is "one">>
<<set _g4e3.details.date_on to 1>>
<<dialog $player "I just saw your message about the sudoku event.">><br>
<<dialog $girl4 "It's on Wednesday and I'm joining as a participant. Thought you might want to know.">> <br>
<<dialog $player "I'm coming with you! We'd be competing against each other, right?">><br>
<<dialog $girl4 "Yes.">><br>
<<dialog $player "As a puzzle lover, it would not reflect well on you if you lose to me during the competition. Just saying.">><br>
<<dialog $girl4 "It's simple. I won't lose to you.">><br>
<<dialog $player "You're that confident huh? How about this, if I win, we go on a real date. Could be a dinner, or picnic, or even a walk at the park.">><br>
<<dialog $girl4 "That's not a good idea.">><br>
<<dialog $player "Come on, it's just like our coffee dates, but without the coffee, and without the cafe. It'll be fun.">><br>
<<dialog $girl4 "That's nothing like our usual coffee meets, but...">><br>
She throws a small pause here, probably for suspense purposes.<br><br>
<<dialog $girl4 "I'm fairly confident with my sudoku skills. So you're going to have a big task ahead of you to finish before I do.">><br>
<<dialog $player "That's more like it! Just don't be surprised if I finished way ahead. I'm no chump.">><br>
<<dialog $girl4 "Just don't forget. The event's on Wednesday, at the city library. I'll be there at three.">><br>
Remember, Wednesday, 3PM.<br><br>
<<button "Meet her there later (<i>back</i>)">><<backto_current_position>><</button>>
<<print _btn_skip_to_event>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "ask_sudoku">>
<<if $act_2 is "one">>
<<dialog $player "We're still going to the sudoku event, right?">><br>
<<dialog $girl4 "Yes, and in case you forgot, it's on Wednesday, around 3PM.">><br>
<<dialog $player "Got it. I didn't forget, but got it.">><br>
<<print _btn_skip_to_event>>
<br><<button "Back">><<backto_current_position>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "repeatable_sudoku_w_liya">>
<<if $act_2 is "ask">>
<<if $act_3 is "one">>
<<dialog $player "We're still on for Wednesday, right?">><br>
<<dialog $girl4 "Yes, unless something unexpected happen.">><br>
<<button "Something unexpected happened" _psg_g4e3>><<set $act_3 to "two">><</button>>
<span id="back"><<button "All good (<i>back</i>)">><<backto_current_position>><</button>></span>
<<elseif $act_3 is "two">>
<<set _g4e3.details.cooldown to $gameDate.getDate()>>
<<set _g4e3.details.date_on to 0>>
<<dialog $player "About the date... I can't make it. I'm really sorry.">><br>
<<dialog $girl4 "I see. Thanks for letting me know.">><br>
You cancel the meet-up with $girl4.name1. She doesn't seem particularly affected by it.<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "invite">>
<<set _g4e3.details.date_on to 1>>
<<set _g4e3_random1 to random(0,2)>>
<<set _g4e3_invitation_lines to [
["Sudoku?", "If you say so.", "A Sudoku date is set.", "A Sudoku date is set."],
["Sudoku rematch?", "If you insist.", "You've set up another Sudoku date."],
["I've got a Sudoku itch. Care to scratch it?", "Alright. Let's settle the score."]
]>>
<<if $act_3 is "facetoface">>
<<dialog $player "_g4e3_invitation_lines[_g4e3_random1][0]">><br>
<<dialog $girl4 "_g4e3_invitation_lines[_g4e3_random1][1]">><br>
_g4e3_invitation_lines[_g4e3_random1][2]<br><br>
<span id="back"><<button "Back">><<backto_current_position>><</button>></span>
<</if>>
<<elseif $act_2 is "one">>
<<run setup.set_has_msg_and_smthng_to_say($girl4,0)>>
You arrive at the venue and head to the event room, just a short walk from the entrance. $girl4.name1 is already there, seated and quietly taking in the room—effortlessly elegant, even in casual clothes.<br><br>
<<dialog $player "Hey, I'm not late, am I?">><br>
<<dialog $girl4 "You're right on time. Let's go register.">><br>
The two of you sign in at the registration table. There's no entry fee, just a suggested donation. $girl4.name1 puts in $50, so you match it. With lanyards in hand, you grab some snacks from the refreshment area for both of you.<br><br>
<<addcash -50>>
<div class="center">
<img src="images/GPG1O/char/general/food/refreshment_light.webp">
</div>
<br>
You chat casually while waiting. A few moments later, a staff member assigns your seats. Now, it's just a matter of time before the event begins.<br><br>
<<button "Go to your assigned seats" _psg_g4e3>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
The event organizer goes over the rules as you and $girl4.name1 take your seats.<br><br>
<<dialog $girl4 "Good luck, $player.name1.">><br>
<<dialog $player "Thanks, $girl4.name1. You too.">><br>
<<button "Start the event" _psg_g4e3>><<set $act_1 to "sudoku_event_start", $act_2 to "one">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "repeatable_sudoku_alone">>
<<set _btn_stop_playing_sudoku to '<<button "Stop playing and leave" "LIBRARY">><<set _g4e3.details.cooldown to $gameDate.getDate()>><<set $act to "", $act2 to "", $background1 to "main">><<script>>location.reload();<</script>><</button>>'>>
<<if $act_2 is "one">>
<<addcash -10>>
You sign in at the registration table, no fee, just a suggested donation.<<if $player.cash gte 5>> You chip in 5 bucks.<</if>> Lanyard in hand, you grab some snacks at the refreshment area. A staff member assigns your seats. Soon after, the event begins and the organizer reads out the rules.<br><br>
<<button "The rules" _psg_g4e3>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
A couple of things to note:<br>
<ol>
<li>There will be 3 rounds of Sudoku.</li>
<li>The player with the fastest total time across all three rounds wins.</li>
<li>There's no time limit per round.</li>
<li>You can enter 0 or press backspace to delete an entry.</li>
<li>If the game doesn't load or you see an error, reload the page. Note: this will reset the puzzle.</li>
<li>Click "Check my Grid" when you finish. Incorrect entries add 5 seconds to your time. You must keep trying until the solution is correct.</li>
</ol>
<<button "Start" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_1", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_1">>
<</button>>
<<elseif $act_2 is "sudoku_round_1">>
<<include "sudoku_1">>
<<print _btn_stop_playing_sudoku>>
<<if $debug is 1>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_1">>
<<set _g4e3.details.r1_score to $minigames.score>>
You raise your hand to stop the timer and submit your paper. While waiting for others to finish, staff begin handing out the next puzzle, placing each sheet face-down. You quietly write your name on the back of yours so you won't forget later.<br><br>
<<button "Start round two" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_2", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_2">>
<</button>>
<<elseif $act_2 is "sudoku_round_2">>
<<include "sudoku_1">>
<<print _btn_stop_playing_sudoku>>
<<if $debug is 1>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_2">>
<<set _g4e3.details.r2_score to $minigames.score>>
Once everyone's done, the second puzzle is handed out the same way—face-down to keep things fair. You flip it over when prompted and get to work, more focused now that you're warmed up.<br><br>
<<button "Start round three" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_3", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_3">>
<</button>>
<<elseif $act_2 is "sudoku_round_3">>
<<include "sudoku_1">>
<<print _btn_stop_playing_sudoku>>
<<if $debug is 1>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_3">>
You submit the final puzzle. Now, you wait for the results to be calculated and the winners announced.<br><br>
<<button "Wait for the announcement" _psg_g4e3>><<set $act_1 to "repeatable_winner_announced", $act_2 to "alone", $act_3 to "one">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sudoku_event_w_liya">>
<<if $act_2 is "one">>
<<run setup.set_has_msg_and_smthng_to_say($girl4,0)>>
You arrive at the venue and ask around for the event room. It's not far from the entrance. You spot $girl4.name1 seated, quietly observing the room, looking effortlessly elegant, even in casual clothes.<br><br>
<<dialog $player "Hey, I'm not late, am I?">><br>
<<dialog $girl4 "You're on time. The event starts at four, but we still need to register.">><br>
You both head to the registration table and sign in. There's no entry fee, just a suggested donation. $girl4.name1 puts in $50, so you match it. With lanyards in hand, you head to the refreshment area and grab some snacks for both of you.<br><br>
<<addcash -50>>
<div class="center">
<img src="images/GPG1O/char/general/food/refreshment_light.webp">
</div>
<br>
<<dialog $player "Crap, I forgot to bring pencils and erasers. I'll have to buy some real quick.">><br>
<<dialog $girl4 "Don't worry. I brought extras.">><br>
<<dialog $player "You're a lifesaver, thanks $girl4.name1. I got so used to playing Sudoku online, it didn't even occur to me to bring them.">><br>
<<dialog $girl4 "I hope that's not an excuse for when you lose.">><br>
She hands them over with a hint of a smile.<br><br>
<<dialog $player "It's a perfectly valid one!">><br>
You and $girl4.name1 continue chatting.<br><br>
<<button "A friendly event staff greets you" _psg_g4e3>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<set $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<<set _staff_1 to {name1: "Event staff", name2:"", color:"fff000", profile:"random_woman"}>>
<<dialog _staff_1 "Hey there! We're so excited to have you here today. I'm here to assign your seats.">><br>
<<dialog $player "Is it possible to seat us next to each other?">><br>
<<dialog _staff_1 "Oh! A couple! Let's see... (<i>checking her clipboard</i>)">><br>
<<dialog $girl4 "That's incorrect. We're just friends.">><br>
<<dialog $player "More than friends. I was her patient, and she was my doctor.">><br>
She gives you a quick sideways glance—clearly caught off guard. There's a hint of embarrassment in her eyes, though she says nothing. It's not anger, just mild discomfort.<br><br>
<<dialog $girl4 "Perhaps barely acquaintances, if he keeps talking like this.">><br>
<<dialog _staff_1 "Well, we have plenty of side-by-side seats. I've assigned you two next to each other.">><br>
She hands over the table numbers with a smile and moves on to the next participants. After a short wait, the event finally begins.<br><br>
<<button "Go to your assigned seats" _psg_g4e3>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
The event organizer reads out the rules. You and $girl4.name1 are at your seats.<br><br>
<<dialog $girl4 "$player.name1.">><br>
You turn to look at her.<br><br>
<<dialog $girl4 "Good luck.">><br>
She says it with a small smile and a warm expression. Maybe it's just your imagination, but it feels genuine—like she actually wants you to win.<br><br>
<<dialog $player "Thanks, $girl4.name1. You too.">><br>
<<button "Start the event" _psg_g4e3>><<set $act_1 to "sudoku_event_start", $act_2 to "one">><</button>>
<<elseif $act_2 is "planning">>
PRE-EVENT.<br>
*insert refreshments area and abit of small talks.<br>
*player forgot pencils and erasers, but liya brought extra, and the event also has them. Player is used to playing them on computers, and not on paper. Liya says "I hope that's not an excuse for when you lose.".*<br>
*A friendly librarian with a clipboard going around to make sure everything is in order. He is assigning chairs for player and liya, and player asks to be seated close together. He/she Asks if player and Liya are couples, and liya strongly says no, not even a hesitation, but he/she puts them seated close anyway.*<br>
<br>
Event Start<br>
*announcement of event about to start, so liya and player goes to their seat. Liya whispers, "good luck" to players. Maybe it's just the player's imagination, but it seems like she actually wants the player to win.*<br>
*instruction for puzzle here from me to players*<br>
*3 rounds of sudoku*<br>
*need to find out how they weed out the winner losers here.*<br>
*there are 3 rounds of easy sudoku. The person with the shortest total time*
Easy time x 1.0<br>
Medium time x 1.2<br>
Hard time x 1.5<br>
*short talk with liya in between puzzle swaps/checks*<br>
*Could include low-stakes drama, like someone accusing another of copying. There has to be something funny as well to say here.*<br>
<br>
Event Ends<br><br>
*Winners are announced.*<br>
*Small prizes (bookstore gift card, puzzle book, tote bag).*<br>
*The player doesn't have to win the event. They simply have to finish earlier than Liya.*<br>
*Liya will finish the easy one in 7, and the medium one in 15, but this is for normal, non-special events. For the special events, she'll finish them slower.*<br>
*To actually win the event, you need < 7 on easy, and < 15 on medium.<br>
*In this event, liya will finish in 10 for easy, and 20 on medium.*<br>
*players can keep retrying the event until they win. Or give up and try on another day, since this event is repeatable, but won't complete until the player actually won.*<br>
*Only patrons have access to cheats, to either win the event, or just win faster than liya.<br><br>
*One last romantic beat: maybe they linger at the refreshment table, or walk out into the golden hour sun together.*<br><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sudoku_event_start">>
<<if _g4e3.completed is 1>>
<<set _skip_btn_sudoku to '<<button "Skip (<i>take the 30 minutes penalty</i>)" _psg_g4e3>><<set $minigames.score to 1800, $act_1 to $minigames.act_1_next, $act_2 to $minigames.act_2_next>><<script>>location.reload()<</script>><</button>>'>>
<<else>>
<<set _skip_btn_sudoku to ''>>
<</if>>
<<if $act_2 is "one">>
A couple of things to note:<br>
<ol>
<li>There will be 3 rounds of Sudoku.</li>
<li>The player with the fastest total time across all three rounds wins.</li>
<li>There's no time limit per round.</li>
<li>You can enter 0 or press backspace to delete an entry.</li>
<li>If the game doesn't load or you see an error, reload the page. Note: this will reset the puzzle.</li>
<li>Click "Check my Grid" when you finish. Incorrect entries add 5 seconds to your time. You must keep trying until the solution is correct.</li>
<<if _g4e3.completed is 0>><li>You can retry if you lose to $girl4.name1.</li><</if>>
</ol>
<<button "Start" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_1", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_1">>
<</button>>
<<elseif $act_2 is "sudoku_round_1">>
<<include "sudoku_1">>
<<print _skip_btn_sudoku>>
<<checkpatrons>>
<<if (_patrons and _g4e3.completed is 0) or $debug is undefined>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_1">>
<<set _g4e3.details.r1_score to $minigames.score>>
You turn to $girl4.name1. She's already watching you, chin resting on her hand, a small, smug smile on her face.<br><br>
<<dialog $girl4 "Just finishing?">><br>
<<dialog $player "How long have you been done?">><br>
<<dialog $girl4 "Long enough to watch you struggle.">><br>
<<dialog $player "Wow. I'll get you on the next one, just you wait.">><br>
The staff starts handing out the next puzzle, placing each sheet face-down to prevent early starts. You quietly write your name on the back of yours, just so you won't forget later.<br><br>
<<button "Start round two" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_2", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_2">>
<</button>>
<<elseif $act_2 is "sudoku_round_2">>
<<include "sudoku_1">>
<<print _skip_btn_sudoku>>
<<checkpatrons>>
<<if (_patrons and _g4e3.completed is 0) or $debug is undefined>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_2">>
<<set _g4e3.details.r2_score to $minigames.score>>
You're not sure how you did, but you feel pretty good about it. You glance over and notice $girl4.name1 is still working. Mimicking her earlier pose, you rest your chin on your hand and wait for her to finish.<br><br>
<<dialog $player "How the tables have turned.">><br>
<<dialog $girl4 "Have they? The gap from the first round was bigger than this.">><br>
<<dialog $player "Was it? That sounds like... your assumption.">><br>
<<dialog $girl4 "Assumption? Perhaps you meant estimate. If so, my estimates are always accurate.">><br>
<<dialog $player "Accurate? Or did you mean precise? Because those are totally different things.">><br>
You and $girl4.name1 stay playful, trading logic jabs with smirks. The next round is about to begin.<br><br>
<<button "Start round three" _psg_g4e3>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "rest_between_round_3", $passage1 to passage()>>
<<set $act_2 to "sudoku_round_3">>
<</button>>
<<elseif $act_2 is "sudoku_round_3">>
<<include "sudoku_1">>
<<print _skip_btn_sudoku>>
<<checkpatrons>>
<<if (_patrons and _g4e3.completed is 0) or $debug is undefined>>
<span class="cheat_button"><<button "Cheat - finish">><<run onSudokuWin()>><</button>>
<<button "Reset">><<run resetSudoku();>><</button>></span>
<</if>>
<<elseif $act_2 is "rest_between_round_3">>
<<set _g4e3.details.r3_score to $minigames.score>>
The final round of Sudoku ends. It feels like you and $girl4.name1 finished around the same time.<br><br>
<<dialog $player "Think either of us made it to the podium?">><br>
<<dialog $girl4 "I think it's unlikely, but who knows. I definitely could've done better. How about you?">><br>
<<dialog $player "Feeling fairly optimistic. I'm already thinking about our date. (<i>smiles</i>)">><br>
<<dialog $girl4 "You'll be sorely disappointed then, because there's no way I'm losing.">><br>
<<dialog $player "We'll see about that.">><br>
<<button "Wait for winner to be announced" _psg_g4e3>><<set $act_2 to "two">><</button>>
/%
<<if _g4e3.completed is 0>>
<<button "Wait for winner to be announced" _psg_g4e3>><<set $act_2 to "two">><</button>>
<<else>>
<<button "Wait for winner to be announced" _psg_g4e3>><<set $act_1 to "repeatable_winner_announced", $act_2 to "w_liya", $act_3 to "one">><</button>>
<</if>>
%/
<<elseif $act_2 is "two">>
<<addmins 30>>
<<checkpatrons>>
<<set _score to _g4e3.details>>
/%_score.r1_score<br>
_score.r2_score<br>
_score.r3_score<br>
1. player wins over $girl4.name1 if their total is below 30 minutes. 30*60 = 1800<br>
2. player wins the competition if their total is below 21. 21*60 = 1260.<br>
%/
The winners are announced over the mic.<br><br>
<<set _mc_total_score to (_score.r1_score + _score.r2_score + _score.r3_score)>>
<<set _win_over_liya to 1800>>
<<set _win_competition to 1260>>
<<if _mc_total_score lte _win_competition>>
<<addstress -5>>
<<set $item.item86.quantity +=1, $item.item87.quantity +=1, $item.item88.quantity +=1>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>> (_score.r1_score s, _score.r2_score s, _score.r3_score s). Impressively, you not only beat $girl4.name1—you beat everyone, taking first place. You win a tote bag with a brand-new puzzle book and a bookstore gift card inside.<br><br>
<<dialog $player "(<i>smiling at $girl4.name1, waiting for her to say something</i>)">><br>
She throws a glare. Not quite annoyed. Not quite amused.<br><br>
<<dialog $girl4 "I can't help but feel that you've somehow planned all this from the beginning. Like I walked right into your trap.">><br>
<<dialog $player "I have no idea what you're talking about. I deny all allegations.">><br>
<<dialog $girl4 "I was under the impression you were a novice.">><br>
<<dialog $player "Maybe I am. Maybe I'm not.">><br>
<<dialog $girl4 "I underestimated you, $player.name1... but a word once given...">><br>
<<dialog $player "So it's on? We have a... date? Like a real date?">><br>
She sighs, places a hand on your forehead, and lightly shakes her head.<br><br>
<<dialog $girl4 "Yes, we have... a date.">><br>
<<dialog $player "It's not a promise. You can still say no.">><br>
<<dialog $girl4 "(<i>skeptical</i>) Really...?">><br>
<<dialog $player "Yeah, but I'd be really sad. (<i>makes a sad face</i>) I was really looking forward to it. (<i>continues the sad face</i>)">><br>
She lets out a small huff.<br><br>
<<dialog $girl4 "Fine. I'll go. But let's not make it more than what it is.">><br>
<<dialog $player "No pressure. Let's just have fun.">><br>
The details of the date are left for later. See her again to talk about it.<br><br>
<<button "Finish up" _psg_g4e3>><<set $act_1 to "finish_up", $act_2 to "one", $background2 to "library">><</button>>
<<elseif _mc_total_score lte _win_over_liya>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. You didn't win the competition, but that didn't matter—You narrowly finished ahead of $girl4.name1 overall.<br><br>
<<dialog $player "(<i>smiling at $girl4.name1, waiting for her to say something</i>)">><br>
She throws a glare. Not quite annoyed. Not quite amused.<br><br>
<<dialog $girl4 "I can't believe I lost. I'm a bit rusty, it seems.">><br>
<<dialog $player "Maybe you are, but I put in a lot of effort too.">><br>
<<dialog $girl4 "I underestimated you, $player.name1... but a word once given—">><br>
<<dialog $player "So it's on? We have a... date? Like a real date?">><br>
She sighs, places a hand on your forehead, and lightly shakes her head.<br><br>
<<dialog $girl4 "Yes, we have... a date.">><br>
<<dialog $player "It's not a promise. You can still say no.">><br>
<<dialog $girl4 "(<i>skeptical</i>) Really...?">><br>
<<dialog $player "Yeah, but I'd be really sad. (<i>makes a sad face</i>) I was really looking forward to it. (<i>continues the sad face</i>)">><br>
She lets out a small huff.<br><br>
<<dialog $girl4 "Fine. I'll go. But let's not make it more than what it is.">><br>
<<dialog $player "Alright. No pressure. Let's just have fun.">><br>
The details of the date were left for later. See her again to talk about it.<br><br>
<<button "Finish up" _psg_g4e3>><<set $act_1 to "finish_up", $act_2 to "one", $background2 to "library">><</button>>
<<else>>
<<addmins 10>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. You didn't win anything—not the tournament, and certainly not a date with $girl4.name1.<br><br>
<<dialog $girl4 "It seems there won't be any date.">><br>
<<dialog $player "No second chances?">><br>
<<dialog $girl4 "This was it. Take it as a sign—even fate doesn't want this to happen.">><br>
<<dialog $player "I'm absolutely gutted by this tragic turn of events.">><br>
<<dialog $girl4 "For what it's worth, today was fun.">><br>
<<button "Retry" _psg_g4e3>><<set $act_1 to "sudoku_event_start", $act_2 to "one">><</button>>
<</if>>
<br><<if _patrons>>
<span class="cheat_button">
<<button "set time to 31 minutes" _psg_g4e3>><<set _score.r1_score to 0, _score.r2_score to 0, _score.r3_score to 1860>><</button>>
<<button "set time to 25 minutes" _psg_g4e3>><<set _score.r1_score to 0, _score.r2_score to 0, _score.r3_score to 1500>><</button>>
<<button "set time to 19 minutes" _psg_g4e3>><<set _score.r1_score to 0, _score.r2_score to 0, _score.r3_score to 1140>><</button>>
</span>
<</if>>
<br><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "repeatable_winner_announced">>
<<set _score to _g4e3.details>>
<<set _mc_total_score to (_score.r1_score + _score.r2_score + _score.r3_score)>>
<<set _win_over_liya to 1070>>
<<set _win_competition to 890>>
<<if $act_2 is "w_liya">>
<<if $act_3 is "one">>
The winners are announced over the mic.
<<if _mc_total_score lte _win_competition>>
<<addstress -5>>
<<set $item.item86.quantity +=1, $item.item87.quantity +=1, $item.item88.quantity +=1>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>> (_score.r1_score s, _score.r2_score s, _score.r3_score s). Not only did you beat $girl4.name1—you outpaced everyone and took first place. Your prize: a tote bag filled with a brand-new puzzle book and a bookstore gift card.<br><br>
<<dialog $girl4 "Congratulations. Those are impressive times.">><br>
<<dialog $player "What can I say, I always do my best.">><br>
<<elseif _mc_total_score lte _win_over_liya>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. You didn't win overall, but you did finish just ahead of $girl4.name1. A small victory.<br><br>
<<dialog $player "I won this time.">><br>
<<dialog $girl4 "You did, but I was close to beating your time.">><br>
<<dialog $player "There's always next time.">><br>
<<else>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. This time, $girl4.name1 edges you out.<br><br>
<<dialog $player "I thought I was fast, but you were way quicker today. Congrats!">><br>
<<dialog $girl4 "Thanks, $player.name1. It feels good not having to hold back.">><br>
<<dialog $player "Was that smack talk? Because it sounded like excellent smack talk.">><br>
<<dialog $girl4 "(<i>smiling</i>) I only speak the truth.">><br>
<</if>>
<<button "Finish up" _psg_g4e3>><<set $act_3 to "two", _g4e3.details.cooldown to $gameDate.getDate(), $background2 to "library">><</button>>
<<elseif $act_3 is "two">>
You and $girl4.name1 pack up and leave the venue. Outside the library, you wait with her for her Over to arrive, sitting together in quiet companionship. When it pulls up, she stands and turns to you.<br><br>
<<button "Go for a hug" _psg_g4e3>><<set $act_3 to "three", $choice1 to "hug">><</button>>
<<button "Go for a handshake" _psg_g4e3>><<set $act_3 to "three", $choice1 to "handshake">><</button>>
<<elseif $act_3 is "three">>
<<if $choice1 is "hug">>
<div class="center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/hug_akward_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You go in for a hug—barely. It's more of a polite lean, your torsos just barely touching. $girl4.name1 stiffens slightly, surprised, but she doesn't pull away. Her arms rest lightly against you, uncertain but not resistant.<br><br>
<<dialog $player "Stay safe.">><br>
<<dialog $girl4 "I will. You too.">><br>
<<else>>
<div class="center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/handshake_successful_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She stares at your hand for a moment before extending hers. The handshake is firm, brief, and respectful. A small nod follows—her version of warmth.<br><br>
<<dialog $player "Stay safe.">><br>
<<dialog $girl4 "I will. You too.">><br>
<</if>>
<span id="back"><<button "Back" "CITY2">><<clean_used_vars>><<set $>><<set $act to "library", $act2 to "", $background1 to "library">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "alone">>
<<if $act_3 is "one">>
<<set _score to _g4e3.details>>
The winners are announced over the mic.<br><br>
<<if _mc_total_score lte _win_competition>>
<<addstress -5>>
<<set $item.item86.quantity +=1, $item.item87.quantity +=1, $item.item88.quantity +=1>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>> (_score.r1_score s, _score.r2_score s, _score.r3_score s). Impressively, you beat everyone, taking <b>first place</b>. You win a tote bag with a brand-new puzzle book and a bookstore gift card inside.<br><br>
<<elseif _mc_total_score lte _win_over_liya>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. You didn't win the competition, but you still placed well, finishing just ahead of a few strong contenders.<br><br>
<<else>>
You finished with a time of <<print setup.secondsToMinutes(_mc_total_score)>>. You didn't place in the top spots this time, but you gave it your best effort.<br><br>
<</if>>
<<button "Finish up" "LIBRARY">><<set $act to "", $act2 to "", $background1 to "main">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "finish_up">>
<<if $act_2 is "one">>
<<set $girl4.event.event3 to {completed:1, active:0, details:{date_on:0, r1_score: 0, r2_score: 0, r3_score:0, cooldown:0}}>>
<<addlove $girl4 5>>
<<set _events_to_disable to ['event2']>>
<<run setup.toggleCompletedToActive($girl4, "event3", _events_to_disable, false)>>
You and $girl4.name1 pack up to leave the venue. Outside the library, you wait with her for her Over to arrive, sitting quietly together.<br><br>
<<dialog $player "We should do this again sometime.">><br>
<<dialog $girl4 "I wouldn't be against that. I need to redeem myself for that performance.">><br>
<<dialog $player "Guess I'll just have to keep winning so you keep trying.">><br>
<<dialog $girl4 "I promise you, next time won't be so easy.">><br>
Her Over pulls up. She stands and turns toward you.<br><br>
<<button "Go for a hug" _psg_g4e3>><<set $act_2 to "two", $choice1 to "hug">><</button>>
<<button "Go for a handshake" _psg_g4e3>><<set $act_2 to "two", $choice1 to "handshake">><</button>>
<<elseif $act_2 is "two">>
<<if $choice1 is "hug">>
<div class="center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/hug_akward_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You go in for a hug—barely. It's more of a polite lean, your torsos just barely touching. $girl4.name1 stiffens slightly, surprised, but she doesn't pull away. Her arms rest lightly against you, uncertain but not resistant.<br><br>
<<dialog $player "Stay safe.">><br>
<<dialog $girl4 "I will. You too.">><br>
<<else>>
<div class="center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/handshake_successful_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She stares at your hand for a moment before extending hers. The handshake is firm, brief, and respectful. A small nod follows—her version of warmth.<br><br>
<<dialog $player "Stay safe.">><br>
<<dialog $girl4 "I will. You too.">><br>
<</if>>
<span id="back"><<button "Back" "CITY2">>
<<clean_used_vars>>
<<set _g4e3.details.cooldown to $gameDate.getDate(), _g4e3.details.date_on to 0>>
<<set $act to "library", $act2 to "", $background1 to "library">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "asasdf">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _g4e3 to $girl4.event.event3>>
<<set _g4e4 to $girl4.event.event4>>
<<set _psg_g4e4 to "girl4_event_4">>
<<set _psg_g4e4_bg to $background2>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
<<set _btn_skip_to_event to '<<button "Skip (<i>skip TO the event. Warning, time will be skipped too</i>)" _psg_g4e4>><<set $act_1 to "date_1", $act_2 to "one">><<set $background2 to "city_center">><<run $gameDate.setTime(window.setDateToNext( $gameDate.getTime(), 2 ));>><<set $gameDate.setHours(15), $gameDate.setMinutes(0)>><<addmins 5>><</button>>'>>
<<set _events_to_disable to ['event2', 'event3']>>
<<if _psg_g4e4_bg is "liya_office">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g4e4_bg is "city_center">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g4e4_bg is "restaurant_1">>
<style>body {background-image: url("images/GPG1O/loca/other/ambiguous_restaurant_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "interract">>
<<if $act_2 is "">>
<<if _g4e4.completed is 0 and _g4e3.completed isnot 0>>
<<if _g4e4.active is 0>>
<<button "Initiate <i>real</i> Date" _psg_g4e4>><<set $act_1 to "initiate_date", $act_2 to "one", $background2 to "liya_office">><<record_current_position>><</button>>
<<elseif _g4e4.active is 1>>
<<button "Talk about the date" _psg_g4e4>><<set $act_1 to "initiate_date", $act_2 to "ask_1", $background2 to "liya_office">><<record_current_position>><</button>>
<</if>>
<<else>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "" and $passage1 is "GUVMENTDISTRICT">>
<<if $girl4.event.event4.active is 1 and $girl4.event.event4.completed is 0>>
<<if _tempday is 2 and (_temphour gte 8 and _temphour lte 17)>>
<<if _temphour gte 15>>
<<set _g4e4_earlyornot to "">>
<<else>>
<<set _g4e4_earlyornot to "(<i>wait and skip time to 3PM</i>)">>
<</if>>
<<button "Date with $girl4.name1 _g4e4_earlyornot" _psg_g4e4>>
<<record_current_position>>
<<set $act_1 to "date_1", $act_2 to "one">>
<<set $background2 to "city_center">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(5)>>
<<addmins 5>>
<</button>>
<</if>>
<</if>>
<<elseif $act is "contact_player_initiate" and $act_1 is "liya_silver">>
<<if $act_2 is "">>
<<button "Initiate <i>real</i> Date" "PHONE">><<set $act to "conversation", $act_2 to "g4e4", $act_3 to "initiate_date">><</button>>
<</if>>
<<elseif $act_1 is "date_1">>
<<if $act_2 is "one">>
<<playsound_loop "lofi_1.opus">>
You see $girl4.name1 at the agreed meeting spot.<br><br>
<<dialog $player "$girl4.name1, how are you?">><br>
You go in for a hug, and she accepts it.<br><br>
<<dialog $girl4 "I'm doing fine. Nothing terrible, nothing amazing.">><br>
<<dialog $player "Well, you look absolutely... gorgeous. That's a good sign you're excited for the date.">><br>
<<dialog $girl4 "I'm just here because I said I would... And this is nothing special, just my usual outfit.">><br>
<<dialog $player "I guess you'd look pretty no matter what you wear.">><br>
She lets out a quiet, acknowledging laugh.<br><br>
<<dialog $player "Shall we get going?">><br>
You lift your arm to link elbows with her. Surprisingly, she doesn't resist, and the two of you walk arm-in-arm.<br><br>
<<dialog $girl4 "I'm curious to see what activity you've planned for us today.">><br>
<<dialog $player "Let's start with some sightseeing and see if anything catches our eye.">><br>
You two begin walking.<br><br>
<<button "Continue" _psg_g4e4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(20)>>
You spot a group of guys and gals practicing a synchronized dance routine in a public square. The crowd around them claps and cheers at every move. You and $girl4.name1 pause to watch, blending into the small gathering of spectators.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop muted><source src="images/GPG1O/char/general/dance/dance_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<div class="center"><<link "Youtube source">>
<<run window.open
('https://www.youtube.com/watch?v=GBH-_L1WWn0', '_blank')>>
<</link>>
</div><br>
<<dialog $player "This could be an Olympic sport.">><br>
<<dialog $girl4 "Olympic? It seems more like a subjective activity to me. Judging this would be... controversial, to say the least.">><br>
<<dialog $player "Yeah, definitely a point of contention. What about you? Do you know how to dance?">><br>
<<dialog $girl4 "Er... not really.">><br>
<<dialog $player "That's surprising. You're telling me you can't shake your booty?">><br>
<<dialog $girl4 "I'm a doctor, not a dancer. I simply never had the time to learn.">><br>
<<dialog $player "Then I'll have to teach you someday.">><br>
<<dialog $girl4 "You're a dancer?">><br>
<<dialog $player "No, but it can't be that hard, right? Just move your hand this way, and your leg that way, keep the rhythm... You'll be dancing in no time.">><br>
<<dialog $girl4 "(<i>rare chuckle</i>) Like the blind leading the blind.">><br>
<<button "Continue walking" _psg_g4e4>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(40)>>
You two continue walking, casually eyeing the items displayed in store windows—window shopping as you pass by the myriad of shops lining the street.<br><br>
<div class="center ">
<img src="images/GPG1O/char/general/branded/gucci_store.webp">
</div><br>
<<dialog $player "Anything in particular catching your eye?">><br>
<<dialog $girl4 "Nothing too interesting. Nothing worth stopping for, anyway.">><br>
<<dialog $player "Really? I saw you eyeing that Gucci bag just now.">><br>
<<dialog $girl4 "I already have a Gucci.">><br>
<<dialog $player "What's stopping you from getting another one?">><br>
<<dialog $girl4 "Nothing. But like I said, it's nothing that interesting.">><br>
<<dialog $player "I guess we'll see if you still say that when we pass a Hermès store.">><br>
She gently squeezes your arm in response.<br><br>
<<button "You hear something growling" _psg_g4e4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $player "We better find something to eat. I could hear your stomach growling already.">><br>
<<dialog $girl4 "What? My stomach did not growl. Must be your imagination.">><br>
<<dialog $player "I swear I heard something... Maybe it was me. Wanna grab a bite anyway?">><br>
<<dialog $girl4 "Are you buying?">><br>
<<dialog $player "Well, that depends, do you eat a lot?">><br>
She lets out a small huff of air, part amusement, part mock offense.<br><br>
<<dialog $girl4 "No, I eat moderately, like a normal person.">><br>
<<dialog $player "I would've offered to pay even if you were a big eater.">><br>
<<dialog $girl4 "Lucky you that I'm not, then.">><br>
You continue walking, casually scanning the area for a restaurant that strikes the right balance—stylish enough to feel like a proper date spot, but relaxed, and not too crowded. Eventually, you find one that fits the vibe. You lead $girl4.name1 inside and head up to the second floor, taking a seat beside a large glass window. Menus in hand, the two of you settle in.<br><br>
<<button "Inside the restaurant" _psg_g4e4>><<set $act_2 to "five", $background2 to "restaurant_1">><</button>>
<<elseif $act_2 is "five">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(55)>>
<div class="center">
<img src="images/GPG1O/char/general/interior/restaurant_1.webp">
</div><br>
You glance through the menu, scanning for anything that catches your interest.<br><br>
<<dialog $girl4 "I'm not sure what to pick... Hmm...">><br>
<<dialog $player "Nothing looks good?">><br>
<<dialog $girl4 "Everything looks delicious, but the portions seem... excessive.">><br>
<<dialog $player "Don't worry, I'll take care of the leftovers if that's what you're worried about.">><br>
<<dialog $girl4 "I'm not actually that hungry. I'll just order a drink.">><br>
<<dialog $player "You sure? Maybe at least a dessert? I don't want you getting hungry later.">><br>
<<dialog $girl4 "I'll just get a drink.">><br>
You call the waitress and place your orders. You go with the polenta fish and chips, served with tartar sauce, a side of fries, and an exotic mangosteen juice. $girl4.name1 settles on a coffee stout. The two of you chat casually while waiting. The drinks and fries arrive first. You sip your juice, and she enjoys her stout with calm appreciation.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/food/coffee_stout_fries.webp">
</div><br>
<<dialog $player "I didn't expect you to be the type to drink beer.">><br>
<<dialog $girl4 "Why not?">><br>
<<dialog $player "I don't know... maybe because you're a doctor? I kind of assumed you lived a super healthy lifestyle.">><br>
<<dialog $girl4 "A common misconception. Doctors are people too, susceptible to very human temptations, just like everyone else.">><br>
<<dialog $player "Hmm... temptations. That sounds sexy. What else has tempted you?">><br>
<<dialog $girl4 "A few things.">><br>
<<dialog $player "Like...?">><br>
Her hand moves slowly toward the center of the table. She doesn't say a word as her fingers reach for a fry and delicately pick one up.<br><br>
<<dialog $girl4 "Like your fries.">><br>
<<dialog $player "I knew it! You were hungry after all.">><br>
<<dialog $girl4 "No. I'm still not. But drinking alcohol on an empty stomach is inadvisable.">><br>
<<dialog $player "Alright, alright. We'll share the fries.">><br>
Your main dish arrives, and you begin eating. The conversation flows smoothly, and without realizing it, $girl4.name1 ends up eating most of the fries, leaving only a few behind. After relaxing for a while and finishing your drinks, you pay the bill and leave the restaurant with her.<br><br>
<<button "Continue the date" _psg_g4e4>><<set $act_2 to "six", $background2 to "city_center">><</button>>
<<elseif $act_2 is "six">>
<<set $gameDate.setHours(16), $gameDate.setMinutes(45)>>
<<audio ":playing" stop>>
<<playsound_loop "2025/amorous_evening.opus">>
/% this is the middle part %/
You two walk for a while and eventually find a bench beneath a tree, still within the city but in a quieter area. You both sit down. Neither of you speaks at first—you simply take in the surroundings together, letting the moment breathe.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop muted><source src="images/GPG1O/char/liya/event4/talk1_loop1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl4 "Do you do this often?">><br>
<<dialog $player "Do what?">><br>
<<dialog $girl4 "Go on dates.">><br>
/%
<<button "<<dialog $player \"No, I haven't gone on a date in a while—other than with you these past few weeks.\">>" _psg_g4e4>><<set $act_2 to "seven", $choice1 to "no">><</button>><br>
<<button "<<dialog $player \"Here and there, like single and normal people do.\">>" _psg_g4e4>><<set $act_2 to "seven", $choice1 to "here">><</button>><br>
%/
<<button "<<dialog $player \"Yes, I do. Girls ask me out all the time—but not you, it seems.\">>" _psg_g4e4>><<set $act_2 to "seven", $choice1 to "yes">><</button>><br>
<<elseif $act_2 is "seven">>
<<if $choice1 is "no">>
<<dialog $girl4 "I find that hard to believe. With your salacious behavior, you'd have no trouble getting dates.">><br>
<<dialog $player "Salacious? I am no such thing. I'm simply honest with myself.">><br>
<<elseif $choice1 is "here">>
<<dialog $girl4 "I'd say you're slightly above normal—dare I say, abnormal.">><br>
<<dialog $player "If being abnormal means I get to spend time with you, I'll be as extraordinary as I need to be.">><br>
<<else>>
<<dialog $girl4 "Good for you. I prefer to spend my personal time more privately, not... this.">><br>
You glance over at her, trying to read if she's being dismissive or just guarded. Her tone is calm, but her expression is unreadable.<br><br>
<<dialog $player "Well, it doesn't have to be dates. We could just spend some personal time together.">><br>
<<dialog $girl4 "And do what? Talk all day? Not really my thing.">><br>
<<dialog $player "There are plenty of things we could do without talking.">><br>
Her brows raise slightly as she gives you a sideways look, catching the implication.<br><br>
<<dialog $girl4 "(<i>with a suspicious smile</i>) I don't like what you're implying.">><br>
<<dialog $player "What exactly is it that I'm implying?">><br>
She leans back slightly, one corner of her mouth curling upward.<br><br>
<<dialog $girl4 "(<i>smiling</i>) That you want to play sudoku all day.">><br>
<<dialog $player "Exactly. Sudoku, puzzles, whatever you've got at home—all day long.">><br>
<<dialog $girl4 "I don't know what you think of me, but I don't do puzzles all day.">><br>
<<dialog $player "I wish I were a puzzle, so you could do me all the time.">><br>
She lets out a soft huff of air, somewhere between amusement and mild exasperation. Still, she doesn't look away.<br><br>
<<dialog $girl4 "It's almost admirable how quickly you come up with these lines.">><br>
<<dialog $player "I'm just making sure you know how I feel about you.">><br>
For a moment, she says nothing. Just the faintest shift in her expression—like she's carefully filing away what you just said.<br><br>
<<dialog $girl4 "Oh, don't worry. I know.">><br>
<<button "Continue" _psg_g4e4>><<set $act_2 to "eight">><</button>>
<</if>>
<<elseif $act_2 is "eight">>
<<dialog $player "I'm not looking for a fling, $girl4.name1. I'm looking for a connection. You and I, we have it.">><br>
<<dialog $girl4 "Do we? How do you know?">><br>
<<dialog $player "Because we gravitate to each other like magnets. I think you're pretty, and you can't get enough of my funny jokes.">><br>
<<dialog $girl4 "You're only mediumly funny... And that's what you think a connection is?">><br>
<<dialog $player "No. It's us being comfortable with each other—having enough trust to show our true selves. No judgment.">><br>
She goes quiet for a bit. You could say something else, but you wait for her to process your words, giving her time to respond. It doesn't take her long.<br><br>
<<dialog $girl4 "And how does one \"<i>show their true self</i>\"?">><br>
<<dialog $player "I don't know... Maybe it's like, how would you act if you were talking to yourself?">><br>
<<dialog $girl4 "I would still act like I do normally. I wouldn't suddenly be giddy or excited just because I'm talking to myself.">><br>
<<dialog $player "It's more like... you can't hide anything from yourself. That's the most honest interaction. Obviously, we all have secrets, but imagine how freeing it would be—not having to hide or pretend around someone.">><br>
She goes quiet again. It doesn't seem like she has anything to say, as she's lost in thought.<br><br>
<<dialog $player "In an effort to show more of our true selves... how about this—I tell you a secret of mine, and you tell me one of yours.">><br>
She pauses, her fingers lightly tracing the seam of her sleeve—a rare sign of discomfort.<br><br>
<<dialog $girl4 "I don't...">><br>
There's clear reluctance in her voice, but after a moment of quiet deliberation, she gives in with measured caution.<br><br>
<<dialog $girl4 "Okay. I'll play along. But I'm not giving more than I'm getting.">><br>
<<dialog $player "Alright! That'll work.">><br>
<<button "Tell her a secret" _psg_g4e4>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<<dialog $player "Hmmm, let's see. What do I begin with... Something light... Okay. When I was a kid, my parents fought a lot. They'd try to win me over with gifts and favors—just in case they divorced, so I'd pick one of them. Does that count as a secret?">><br>
<<dialog $girl4 "I'll allow it. So who did you end up favoring more?">><br>
<<dialog $player "I didn't know we were doing follow-up questions! That's like sneaking in a bonus secret. Your turn now.">><br>
<<dialog $girl4 "When I was little, I wasn't allowed to drink coffee at home, but I'd go to my grandma's place and drink as much as I wanted. I'd stay up all night with my cousins.">><br>
<<dialog $player "So that's why you love coffee, because it reminds you of rebelling against your parents?">><br>
<<dialog $girl4 "I thought we weren't doing follow-up questions?">><br>
<<dialog $player "Fair enough. I'll go again. I only had five friends in high school. We were the outcasts no one else wanted to hang out with. And before graduation, I slept with one of them. It was a deal, to mutually lose our v-cards.">><br>
$girl4.name1 chuckled.<br><br>
<<dialog $girl4 "Sorry, I didn't mean to laugh. I'm just picturing how that conversation went. What happened afterward? Where are they now, and what about you and the lucky girl?">><br>
<<dialog $player "Everyone went their separate ways after graduation. I lost touch when I moved here. As for the girl, nothing happened between us after that—it was just an agreement after all.">><br>
<<dialog $girl4 "That's... surprisingly candid. I don't think I ever made space for that kind of experience... My high school years were all about studying and keeping my grades up. If I have a secret... it's that I never dated during those years. I just didn't have the time—too busy with classes and extracurriculars.">><br>
<<dialog $player "So I lost my virginity before you did?">><br>
<<dialog $girl4 "Not having a boyfriend doesn't mean I didn't have sex. I just didn't have time for a relationship.">><br>
<<dialog $player "Oho... So who's the lucky guy?">><br>
<<dialog $girl4 "You don't need to know that.">><br>
<<dialog $player "Suspicious... but fair enough.">><br>
<<button "Tell her a deeper secret" _psg_g4e4>><<set $act_2 to "ten", $choice1 to "deeper">><</button>>
/%<<button "Tell her a sexual secret" _psg_g4e4>><<set $act_2 to "ten", $choice1 to "sexual">><</button>>%/
<<elseif $act_2 is "ten">>
<<if $choice1 is "deeper">>
<<dialog $player "I'm actually afraid of making friends. Letting people in feels like handing them a piece of yourself you can't take back. The more connections you build, the more ways you can be hurt. I still try, because the alternative is isolation… but honestly, most of the time I'm just winging it, hoping I won't end up alone.">><br>
<<dialog $girl4 "I... I can understand that. Perhaps I might even feel the same way. But unlike you, I don't really go out of my way to meet people. I meet my patients every day—it gives the illusion of connection, even if it isn't truly personal. It sort of hides the fact that I don't actually have many close friends outside of work.">><br>
<<dialog $player "I wouldn't have guessed. You seem like someone who has it all together. You're calm, focused, composed. Like your life's a well-run system.">><br>
<<dialog $girl4 "That's what people tend to assume. I think being private gets mistaken for being in control. But I have my chaos too—just tucked neatly behind the curtain.">><br>
<<dialog $player "Maybe we're two sides of the same coin. Not really lonely... just cautious about making our world any bigger than it needs to be.">><br>
<<dialog $girl4 "That's... a beautiful way to put it. I really like that.">><br>
She pauses for a moment, eyes thoughtful, carefully weighing her next words—as if trying to condense something vast into something she can say out loud.<br><br>
<<dialog $girl4 "It's safer to live in a world that fits inside your palm. No loose ends. No variables. But sometimes I wonder what I'm missing by playing it so safe.">><br>
<<dialog $player "Safe can be fun and exciting, you just need the right pieces. Or the right people.">><br>
<<dialog $girl4 "Spoken like a true player.">><br>
<<dialog $player "The only thing being played here is me.">><br>
She lets out the softest laugh, barely more than a breath, but you catch the hint of a smile tugging at the edge of her lips.<br><br>
<<button "Tell her a sexual secret" _psg_g4e4>><<set $act_2 to "ten", $choice1 to "sexual">><</button>>
<<else>>
<<dialog $player "I have another secret. There's something wrong with me. Stress hits me harder than it should. I can actually feel my body shutting down when life gets overwhelming. And weirdly enough... the fastest way to reset is when I have sex.">><br>
$girl4.name1 almost rolls her eyes, but there's a trace of amusement there too.<br><br>
<<dialog $girl4 "What a convenient solution. Though, technically—yes. It's supported by science. Stress relief, dopamine, oxytocin. The full package.">><br>
<<dialog $player "Right? I mean, I try to manage things, keep my life balanced. But sometimes, everything hits at once and... well, nothing else works quite like it.">><br>
<<dialog $girl4 "That's a method not everyone has immediate access to. Where do you get your fixes, then?">><br>
<<dialog $player "That's... another secret. Tell me one of yours first.">><br>
<<dialog $girl4 "I... (<i>thinking</i>) I collect old and historic medical equipment.">><br>
<<dialog $player "That doesn't count. That's just an elegant nerd hobby.">><br>
<<dialog $girl4 "Fine, let me think.">><br>
She folds her arms, leans back slightly. A pause. Her expression shifts—not guarded, just... quieter.<br><br>
<<dialog $girl4 "I don't know why I'm telling you this.">><br>
She looks away for a beat, as if reconsidering whether to say more.<br><br>
<<dialog $girl4 "I'm... complacent.">><br>
The word sits heavy in the air. She exhales through her nose, almost annoyed at herself.<br><br>
<<dialog $girl4 "But I wouldn't say I'm happy.">><br>
You stay silent, letting her fill the space on her own terms.<br><br>
<<dialog $girl4 "I'm living the life I trained for—years of study, sacrifices, ticking every box. And now that I'm here, it's all routine. I've bought everything I thought I wanted. But it's not what I needed. There's still this... absence. And I can't pinpoint what it is.">><br>
<<button "<<dialog $player \"Maybe you're not having enough sex.\">>" _psg_g4e4>><<set $act_2 to "eleven", $choice1 to "">><</button>><br>
<</if>>
<<elseif $act_2 is "eleven">>
She lets out an exasperated laugh, more amused than offended.<br><br>
<<dialog $girl4 "That is an incredibly wild assumption.">><br>
<<dialog $player "Am I wrong, though?">><br>
<<dialog $girl4 "I have enough sex.">><br>
<<dialog $player "Define \"<i>enough</i>.\"">><br>
<<dialog $girl4 "$player.name1, that's a highly inappropriate question.">><br>
<<dialog $player "You're the one who brought up the science. I'm just trying to... apply the theory. And if you're saying the frequency is enough, then it must be—">><br>
You stop, watching to see if she catches on and finishes the thought.<br><br>
<<dialog $girl4 "I don't want to hear—">><br>
<<dialog $player "The quality.">><br>
You cut in anyway. She groans loudly—half-laugh, half-defeated sigh.<br><br>
<<dialog $girl4 "Stop trying to diagnose me like I'm one of your little therapy projects. This has clearly gone way past secret-sharing.">><br>
<<dialog $player "I'm just saying, this could be another one of those... things.">><br>
<<dialog $girl4 "What things, exactly?">><br>
<<dialog $player "A mutual agreement. To help each other... relax.">><br>
You lob the ball back to your previous confession—just to see if she remembers.<br><br>
<<dialog $girl4 "Oh, I see. Just like you and your high school girlfriend? Very noble of you.">><br>
<<dialog $player "Except this is way more than that.">><br>
<<dialog $girl4 "Sure it is. I don't have any more secrets I'm willing to tell.">><br>
<<dialog $player "Alright. No more secrets today.">><br>
You stand up and offer your hand to her, like a gentleman—despite having just asked some wildly ungentlemanly questions. She eyes it for a second, then takes it anyway.<br><br>
<<button "Continue" _psg_g4e4>><<set $act_2 to "twelve">><</button>>
<<elseif $act_2 is "twelve">>
<<set $gameDate.setHours(17), $gameDate.setMinutes(5)>>
With arms interlocked, you stroll a bit more with $girl4.name1, eventually stopping by a flower shop. You try to buy her a bouquet, but she gently refuses — insists, even — so you let it go.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/date/flowershop_1.webp">
</div><br>
A nearby street stand catches your eye, selling handmade necklaces and bracelets. You offer again, but she declines just as firmly. It seems gifts aren't her thing — at least, not today.<br><br>
You settle for something simple: ice cream and pork-filled bao buns. The two of you eat as you watch a string of street performers — musicians, jugglers, furries and one guy in a Pikachu suit doing backflips. Between bites and bursts of laughter, you pause now and then to rest on benches.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/people/street_costume_1.webp">
</div><br>
Still, even with the breaks, you can tell her heels are starting to get to her. She hasn't said anything, but it's clear in the subtle shifts of her posture — the small wince when she stands up. It's time to wrap things up. You find a nearby spot with seating and wait there with her for her Over to arrive.<br><br>
/% for context, Over is the parody for Uber %/
<<button "Continue" _psg_g4e4>><<set $act_2 to "thirteen">><</button>>
<<elseif $act_2 is "thirteen">>
<<set $gameDate.setHours(17), $gameDate.setMinutes(20)>>
<<audio ":playing" stop>>
<<playsound_loop "separation.opus">>
You sit there quietly with $girl4.name1, the sounds of the city soft in the background.<br><br>
<<dialog $girl4 "I didn't have any expectations going into this date, but... this was really fun. Thank you, $player.name1.">><br>
<<dialog $player "Good enough to go on another one, I hope.">><br>
<<dialog $girl4 "We'll see about that.">><br>
<<dialog $player "Even if we don't, I had a great time tonight, $girl4.name1. Way more than I expected.">><br>
<<dialog $girl4 "Me too...">><br>
You both sit in silence as she leans gently against your shoulder — maybe tired from all the walking, maybe just comfortable. You catch the soft trace of her perfume, but beneath that, something warmer — her own scent, faint and natural, as her presence lingers inches from you. You glance at her, just as she turns to look at you.<br><br>
<<dialog $player "You know...">><br>
Her eyes meet yours, quiet but open. Her face is close — closer than before — her lips just slightly parted. Her beauty pulls at you like gravity. You find yourself leaning in, slow but certain.<br><br>
<<dialog $player "This spot is kind of perfect... (<i>leaning in</i>) Seems like the right place for a first kiss, doesn't it?">><br>
You watch her for a sign. There's hesitation, a flicker of uncertainty in her gaze, but she doesn't pull back. Her eyes steady. She stays with you. You close the distance, and finally, your lips meet. The moment is soft at first — delicate — until she leans in too, her kiss warm, deliberate, reciprocated.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" loop muted><source src="images/GPG1O/char/liya/event4/kissing_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You pull back slightly, just enough to look at her. Her eyes speak volumes — but mostly, they tell you not to stop. You lean in again, drawn to her lips like you've been all evening. You kiss her once more. Then again. And again. It feels impossible to stop now — and she doesn't try to, either. Something in her has finally dropped its guard.<br><br>
<<dialog $player "I don't want to stop... Want to take this somewhere else?">><br>
You move your hand slowly, resting it between her knees, feeling the warmth of her skin through the fabric. Her hand suddenly finds yours, not harsh, but firm. She stops you.<br><br>
<<dialog $girl4 "No, we can't. I can't. Sorry, this was a mistake.">><br>
<<button "Push for it" _psg_g4e4>><<set $act_2 to "fourteen", $choice1 to "push">><</button>>
<<button "Let it go" _psg_g4e4>><<set $act_2 to "fourteen", $choice1 to "let">><</button>>
<<elseif $act_2 is "fourteen">>
<<if $choice1 is "push">>
<<dialog $player "It didn't feel like a mistake to me. And I don't think it did to you either, $girl4.name1.">><br>
<<dialog $girl4 "...Maybe not. But that doesn't mean it should've happened.">><br>
She pauses, her hand hovering near yours for a second before she pulls it away.<br><br>
<<dialog $player "Then tell what's on your mind. I'm listening.">><br>
<<dialog $girl4 "Just... stop, $player.name1. I told you this was a mistake.">><br>
You tried to reach her with words, but she's already pulling away. When her car arrives, she gets in without another word — leaving behind only a quiet, unfinished goodbye.<br><br>
<<else>>
<<dialog $player "Alright, $girl4.name1. I'm sorry if that was too sudden.">><br>
<<dialog $girl4 "That's not it. It's my mistake. I shouldn't have let it happen.">><br>
She sits beside you, no longer leaning in. The silence between you stretches, heavy with things left unsaid. Her ride arrives.<br><br>
<<dialog $girl4 "Goodbye, $player.name1. And... thanks for today.">><br>
<<dialog $player "Goodbye, $girl4.name1.">><br>
With that, the door shuts, and the car pulls away — taking her with it, along with the warmth from earlier.<br><br>
<</if>>
<<set $girl4.event.event4 to {completed:1, active:0, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event4", _events_to_disable, false)>>
<<addlove $girl4 20>>
<<set $girl4.corruption_level to 2>>
<<set $girl4.corruption to 20>>
/% active Liya's event 5 %/
<<set $girl4.event.event5 to {completed:0, active:1, details:{}, details_temporary:{date_message_sent:addToDate($gameDate.getTime(), 2), sent_text:0}}>>
<<set _events_to_disable_for_event5 to ['event2', 'event3', 'event4']>>
<<run setup.resetEventsToNeutral($girl4, _events_to_disable_for_event5)>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<run setup.set_has_msg_and_smthng_to_say($girl4, 0)>>
<<button "The date ends" "NAVIGATE1">><<clean_used_vars>><<audio ":playing" stop>><<set $act to "city">><</button>>
<<elseif $act_2 is "unused_ideas">>
*maybe one of Liya's secret is that she purposely didn't finish the sudoku as fast as she could've, or maybe this is what player secretly thinks, and he'll say this to liya*<br><br>
*maybe for when the player first sees Liya's tatoo, he'll be surprised, saying "That's one secret you didn't tell me about."<br><br>
* At the end of the date, $girl4.name1 will feel brave enough to kiss the player after a series of exchanges of secrets. It's going to be a tender moment, as you share something deep in response to $girl4.name1's secret, and you lock eyes, her face tells you everything you needed to know, as you lean in for a kiss.<br><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "initiate_date">>
<<if $act_2 is "one">>
<<set $girl4.event.event4 to {completed:0, active:1, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event4", _events_to_disable, true)>>
<<dialog $player "I'm here to collect what's rightfully mine. You ready for our date?">><br>
<<dialog $girl4 "You make it sound like I'm a prize.">><br>
<<dialog $player "You did lose the bet. This is me being gracious in victory.">><br>
<<dialog $girl4 "Fine. Tell me when and where.">><br>
<<dialog $player "Let's meet at the City Center in the Guvment District. Tuesday at 3 PM. Don't be late.">><br>
<<dialog $girl4 "If anyone's showing up late, it won't be me. If you flake, I'm deleting your number.">><br>
<<dialog $player "I'll be there. You have my word, and my honor.">><br>
<<print _btn_skip_to_event>>
<br><<button "Back" _psg_g4e3>><<backto_current_position>><</button>>
<<elseif $act_2 is "ask_1">>
<<dialog $player "Just checking... our date still on?">><br>
<<dialog $girl4 "Unless you're chickening out, yes.">><br>
<<dialog $player "Me? Never. Just making sure you haven't changed your mind.">><br>
<<dialog $girl4 "I don't go back on my word. You better not either.">><br>
<<dialog $player "Wouldn't dream of it.">><br>
<<print _btn_skip_to_event>>
<br><<button "Back" _psg_g4e3>><<backto_current_position>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "conversation" and $act_1 is "liya_silver">>
<<if $act_2 is "g4e4">>
<<if $act_3 is "initiate_date">>
<<set $girl4.event.event4 to {completed:0, active:1, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event4", _events_to_disable, true)>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "Just now">></div>
<div class="message right">I'm here to collect what's rightfully mine. You ready for our date?</div>
<div class="message left">You make it sound like I'm a prize.</div>
<div class="message right">You did lose the bet. This is me being gracious in victory.</div>
<div class="message left">Fine. Tell me when and where.</div>
<div class="message right">Let's meet at the City Center in the Guvment District. Tuesday at 3 PM. Don't be late.</div>
<div class="message left">If anyone's showing up late, it won't be me. If you flake, I'm deleting your number.</div>
<div class="message right">I'll be there. You have my word—and my honor.</div>
<div class="button-container">
<div class="button_1">
<<print _btn_skip_to_event>>
</div>
</div>
<</if>>
<</if>>
<<elseif $act_1 is "df3434adsffasdfasdf222">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _g4e4 to $girl4.event.event4>>
<<set _g4e5 to $girl4.event.event5>>
<<set _psg_g4e5 to "girl4_event_5">>
<<set _psg_g4e5_bg to $background2>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
<<set _events_to_disable_for_event5 to ['event2', 'event3', 'event4']>>
<<if _psg_g4e5_bg is "liya_office">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g4e5_bg is "hospital_hallway">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "interract">>
<<if $act_2 is "">>
<<if _g4e4.completed is 1 and _g4e5.completed is 0 and _g4e5.active is 1>>
<<if _g4e5.details_temporary.sent_text is 1>>
<<button "Ask what she wanted to talk about" _psg_g4e5>><<set $act_1 to "meeting_liya_1", $act_2 to "one", $background2 to "liya_office">><<record_current_position>><</button>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors "g4e5_ielse">>
<</if>>
<<elseif $act_1 is "girl4">>
<<if $act_2 is "inbox">>
<<set _g4e5_message_text_1 to "Hey, do you have time to talk? I'd like to clear the air about something. See me at the office.">>
<<if $act_3 is "">>
<<set _g4e5_message1 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">
<div class="top">$girl4.name1</div>
<div class="bottom">_g4e5_message_text_1</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if $girl4.has_message is 1>>
<<link _g4e5_message1 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl4, $act_1 to "girl4", $act_2 to "inbox", $act_3 to "liya_wants_to_talk", $act_4 to "one">><</link>>
<</if>>
<<elseif $act_3 is "liya_wants_to_talk">>
<<if $act_4 is "one">>
<<set _g4e5_liyaAtOffice to (_tempday isnot 2 and _tempday isnot 3) and (_temphour is 12 or _temphour is 13)>>
<<formatted_date_phone $gameDate.getTime()>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "Just now">></div>
<div class="message left"><<print _g4e5_message_text_1>></div>
<div class="button-container">
<div class="button_1">
<<if _g4e5_liyaAtOffice>>
<<button "Go to $girl4.name1's office" _psg_g4e5>><<set $act_1 to "meeting_liya_1", $act_2 to "one", $background2 to "liya_office">><</button>>
<<else>>
<<disable >><<button "Go to $girl4.name1's office (<i>Available only 12-2pm, except Tue & Wed</i>)">><</button>><</disable>>
<</if>>
</div>
</div>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "meeting_liya_1">>
<<if $act_2 is "one">>
You arrive at $girl4.name1's office. She's seated at her desk, quietly focused on a clipboard, eyes scanning the paper with deliberate attention. A half-finished drink rests nearby.<br><br>
<<dialog $player "Hey, you wanted to talk?">><br>
<<dialog $girl4 "Yes... I thought it'd be better to say this face to face.">><br>
<<dialog $player "Of course.">><br>
<<dialog $girl4 "I've been thinking about the other day. About the kiss. About how I left. I didn't really explain myself.">><br>
<<dialog $player "I figured you had a lot on your mind.">><br>
<<dialog $girl4 "I did. Still do. But you deserve some clarity.">><br>
<<button "Continue" _psg_g4e5>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
There's a pause. You take the seat across from her. For a few seconds, neither of you speaks — the silence stretching just long enough to feel heavy.<br><br>
<<dialog $player "So...">><br>
<<dialog $girl4 "I wasn't sure if you'd come.">><br>
<<dialog $player "No way I wouldn't. I figured if you asked, it was serious.">><br>
<<dialog $girl4 "It is. I just... I don't want things to be unnecessarily awkward between us.">><br>
<<dialog $player "It's only awkward if we let it be.">><br>
She taps her fingers once against the clipboard, then stills them, eyes not quite meeting yours.<br><br>
<<dialog $girl4 "Yes. But I still think we should talk about it. Properly.">><br>
<<button "Talk about it, properly" _psg_g4e5>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl4 "I've been thinking about the date... and how it ended.">><br>
<<dialog $player "Yeah. You had a pretty strong reaction there... Did I come on too strong?">><br>
<<dialog $girl4 "No... I didn't mean to leave like that. I just needed space to think.">><br>
<<dialog $player "About the kiss?">><br>
<<dialog $girl4 "About everything.">><br>
She looks down at her drink, stirring it slowly. There's a flicker of something in her expression — hesitation, maybe even regret.<br><br>
<<dialog $girl4 "I shouldn't have let it happen. I let the moment get the better of me. That's not normally who I am. I just didn't want to leave things like that. You didn't deserve the silence.">><br>
<<dialog $player "Did I misread things? I thought we had something going on. It didn't feel wrong. Not for me, anyway.">><br>
<<dialog $girl4 "It's not about good or bad. It's about... whether it should've happened in the first place.">><br>
<<dialog $player "Why shouldn't it? Is it because of our previous doctor-patient thing?">><br>
<<dialog $girl4 "No, that's not why.">><br>
She pauses, her fingers tightening slightly around the glass, eyes fixed on the swirl of liquid like it might give her the words or perhaps the courage she's missing.<br><br>
<<dialog $girl4 "I've just been... trying to figure out how to say something important. But I'm not sure how to even start.">><br>
<<dialog $player "This sounds really big. You're making <b>me</b> nervous!">><br>
<<button "Continue" _psg_g4e5>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
She finally exhales and sets her drink down, as if she's made up her mind. Then she looks up — directly at you — her expression unreadable, but unmistakably serious.<br><br>
<<dialog $girl4 "I'm engaged.">><br>
A pause. You blink, processing the words. You're running through the possibilities — why she waited this long to say it, and whether this is her way of drawing a line or pushing you away.<br><br>
<<button "<<dialog $player \"I know...\">>" _psg_g4e5>><<set $act_2 to "four_fix_1", $choice1 to "iknow">><</button>><br>
<<button "<<dialog $player \"I don't know what to say...\">>" _psg_g4e5>><<set $act_2 to "four_fix_1", $choice1 to "dontknow">><</button>><br>
<<button "<<dialog $player \"(<i>say nothing</i>)\">>" _psg_g4e5>><<set $act_2 to "four_fix_1", $choice1 to "saynothing">><</button>><br>
<<elseif $act_2 is "four_fix_1">>
<<if $choice1 is "iknow">>
$girl4.name1 looks visibly surprised — her mouth slightly open, eyes searching yours, but no words come out.<br><br>
<<dialog $player "I'm sorry. That was a joke. I didn't know what else to say.">><br>
You've always had a knack for blurting things out in high-stakes moments.<br><br>
<<elseif $choice1 is "dontknow">>
<<dialog $girl4 "It's... okay. You don't have to say anything right now.">><br>
<<dialog $player "Wait — I still need to process this.">><br>
You pause, turning things over in your head — how you got here, and what this even means now.<br><br>
<<else>>
/% if $choice1 is "saynothing" %/
Neither of you speaks. You glance at $girl4.name1, who's looking down at her hand, hidden beneath the table. She looks... guilty. Maybe even uneasy.<br><br>
<<dialog $player "...">><br>
<<dialog $girl4 "...">><br>
<</if>>
<<dialog $player "...Well. That's one hell of a plot twist. You really kept that one tucked away. I honestly thought you were just playing hard to get.">><br>
She doesn't laugh, and she doesn't look angry — just distant. Like her thoughts are somewhere else entirely, weighed down by things left unsaid.<br><br>
<<dialog $girl4 "I didn't mean to mislead you. It wasn't supposed to go this far.">><br>
<<button "Continue" _psg_g4e5>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $girl4 "I crossed a line I shouldn't have. And I take full responsibility for that.">><br>
<<dialog $player "You didn't cross the line, I did. I initiated the kiss.">><br>
<<dialog $girl4 "Maybe. But I didn't stop it either.">><br>
She doesn't look at you as she says it — her eyes stay fixed somewhere just past your shoulder.<br><br>
<<dialog $girl4 "But it needs to stop here. I can't let it continue.">><br>
<<dialog $player "...So that's it?">><br>
<<dialog $girl4 "Yes. No more dates. No more coffee hangouts. No one-on-ones without other people around.">><br>
<<dialog $player "There has to be a way we can work this out.">><br>
<<dialog $girl4 "There isn't. My decision is final. I don't want to lead you on, and I won't betray someone who's never done anything to deserve it.">><br>
<<button "Get clarifications" _psg_g4e5>><<set $act_2 to "six", $act_3 to "one">><</button>>
<<elseif $act_2 is "six">>
<<if $act_3 is "one">>
<<dialog $player "Wait, I've got a few questions that need answering.">><br>
<<dialog $girl4 "Indubitably. Ask away.">><br>
<<elseif $act_3 is "whofiance">>
<<dialog $player "Who's your fiancé?">><br>
<<dialog $girl4 "His name is $man4.name1. He works at a private law firm.">><br>
<<dialog $player "Any chance he's gay and you just haven't found out yet?">><br>
She lets out a small chuckle — short, maybe a little forced. Probably the guilt leaking through.<br><br>
<<dialog $girl4 "No, he's not gay.">><br>
<<elseif $act_3 is "wherering">>
<<dialog $player "If you're really engaged, where's your ring?">><br>
<<dialog $girl4 "She pulls it out from her purse — a slim silver band set with a modest diamond.">><br>
<<dialog $player "Did I miss that completely, or have you just never worn it around me?">><br>
<<dialog $girl4 "I wasn't trying to hide it, exactly. I just got used to taking it off during work. Leftover habit from my residency days.">><br>
<<elseif $act_3 is "whatshelike">>
<<dialog $player "What's he like?">><br>
<<dialog $girl4 "He's kind. Ambitious. Reliable. The kind of man my parents always hoped I'd end up with.">><br>
<<dialog $player "Is he the kind of man you hoped to end up with?">><br>
She hesitates. It's a “yes,” but not a confident one. You don't press the issue.<br><br>
<<dialog $girl4 "Yes.">><br>
<<elseif $act_3 is "howlongengaged">>
<<dialog $player "How long have you been engaged?">><br>
<<dialog $girl4 "A little over a year. We kept it quiet. No big announcements.">><br>
<<dialog $player "Why no announcements?">><br>
<<dialog $girl4 "I didn't see the point. As long as the people who needed to know... knew.">><br>
<<elseif $act_3 is "doyoulovehim">>
<<dialog $player "Do you love him?">><br>
<<dialog $girl4 "...Yes. But not in the way I thought love would feel.">><br>
<<dialog $player "What do you mean?">><br>
<<dialog $girl4 "I don't know. It's just... not exactly what I imagined it would be.">><br>
/%<<dialog $girl4 "It's hard to explain. I grew up thinking love would feel like some grand, cinematic thing. Fairy tales. Soulmates. Reality is... quieter than that.">><br>%/
<<elseif $act_3 is "doesheknow">>
<<dialog $player "Does he know about... this?">><br>
<<dialog $girl4 "No. And he never will. That's why this has to stop.">><br>
<<dialog $player "I'm great at being a secret lover, you know.">><br>
<<dialog $girl4 "Good for you. I'm not.">><br>
<<elseif $act_3 is "whydidnttellsooner">>
<<dialog $player "Why didn't you tell me sooner?">><br>
<<dialog $girl4 "Because I didn't think it would get this far. It started out as just... casual. Friendly. Platonic. But you...">><br>
She trails off. The sentence never finishes.<br><br>
<<dialog $girl4 "I thought I was in control. I was wrong. I let things go too far.">><br>
<</if>>
<<set _br to '<br>'>>
<<set _br to ''>>
<<disable $act_3 is "wherering">><<button "Where's your ring?" _psg_g4e5>><<set $act_3 to "wherering">><</button>><</disable>><<print _br>>
<<disable $act_3 is "whofiance">><<button "Who is your fiancé?" _psg_g4e5>><<set $act_3 to "whofiance">><</button>><</disable>><<print _br>>
<<disable $act_3 is "whatshelike">><<button "What's he like?" _psg_g4e5>><<set $act_3 to "whatshelike">><</button>><</disable>><<print _br>>
<<disable $act_3 is "howlongengaged">><<button "How long have you been engaged?" _psg_g4e5>><<set $act_3 to "howlongengaged">><</button>><</disable>><<print _br>>
<<disable $act_3 is "doyoulovehim">><<button "Do you love him?" _psg_g4e5>><<set $act_3 to "doyoulovehim">><</button>><</disable>><<print _br>>
<<disable $act_3 is "doesheknow">><<button "Does he know?" _psg_g4e5>><<set $act_3 to "doesheknow">><</button>><</disable>><<print _br>>
<<disable $act_3 is "whydidnttellsooner">><<button "Why didn't you tell me sooner?" _psg_g4e5>><<set $act_3 to "whydidnttellsooner">><</button>><</disable>><<print _br>>
<br><br><<button "Stop asking questions? (<i>Continue</i>)" _psg_g4e5>><<set $act_2 to "seven", $act_3 to "one">><</button>>
<<elseif $act_2 is "seven">>
<<if $act_3 is "one">>
<<dialog $player "So... what happens now?">><br>
<<dialog $girl4 "Now, we go back to where we were supposed to be. Nothing more. No more dates. No more coffee. Not even a casual meet-up.">><br>
<<dialog $player "Even if I promised I won't go after you romantically?">><br>
<<dialog $girl4 "No, this ends here.">><br>
<<button "<<dialog $player \"I get it. It hurts, but I get it.\">>" _psg_g4e5>><<set $act_3 to "two", $choice1 to "igetit">><</button>><br>
<<button "<<dialog $player \"Guess I'll cancel my secret coffee budget for you.\">>" _psg_g4e5>><<set $act_3 to "two", $choice1 to "secretbudget">><</button>><br>
<<button "<<dialog $player \"You're cutting me off completely? Just like that?\">>" _psg_g4e5>><<set $act_3 to "two", $choice1 to "cutoff">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "igetit">>
<<dialog $girl4 "I know it's not easy. But this is the cleanest way. For both of us.">><br>
You nod slowly. There's nothing else to say that won't just make it harder.<br><br>
<<elseif $choice1 is "secretbudget">>
<<dialog $girl4 "You should probably redirect that to therapy.">><br>
<<dialog $player "Noted. But it won't taste the same.">><br>
She almost smiles — almost — but it fades before it fully forms.<br><br>
<<else>> /% if $choice1 is "cutoff" %/
<<dialog $girl4 "It's not about punishment. It's about drawing a boundary I should've set earlier.">><br>
<<dialog $player "Feels a lot like punishment.">><br>
<<dialog $girl4 "Maybe it does. But it's still necessary.">><br>
Her tone remains even, but she won't meet your eyes this time.<br><br>
<</if>>
<<dialog $girl4 "I want us to stay... cordial. I know I should've told you earlier. For that, I'm sorry.">><br>
<<button "<<dialog $player \"I wish you had, but I'm not mad. Just... disappointed.\">>" _psg_g4e5>><<set $act_3 to "three", $choice1 to "disappointed">><</button>><br>
<<button "<<dialog $player \"I can be cordial. I'm practically made of manners.\">>" _psg_g4e5>><<set $act_3 to "three", $choice1 to "cordial">><</button>><br>
<<elseif $act_3 is "three">>
<<if $choice1 is "disappointed">>
<<dialog $girl4 "You have every right to feel that way. I won't pretend this is fair.">><br>
<<dialog $player "No, maybe not, but that's... alright.">><br>
She nods, slowly, like she agrees but doesn't take any comfort in it.<br><br>
<<else>> /% if $choice1 is "cordial" %/
<<dialog $girl4 "Then I suppose we'll get along just fine.">><br>
<<dialog $player "Just fine it is.">><br>
There's the faintest smile at the corner of her mouth — not joy, just acknowledgment.<br><br>
<</if>>
<<dialog $girl4 "Please respect my decision, $player.name1. This isn't easy for me either.">><br>
<<button "<<dialog $player \"Of course. I won't make this harder than it already is.\">>" _psg_g4e5>><<set $act_2 to "eight", $act_3 to "", $choice1 to "ofcourse">><</button>><br>
<<button "<<dialog $player \"Respecting it doesn't mean I have to like it.\">>" _psg_g4e5>><<set $act_2 to "eight", $act_3 to "", $choice1 to "respecting">><</button>><br>
<<button "<<dialog $player \"If I say I respect it but still flirt a little, is that breaking the rules?\">>" _psg_g4e5>><<set $act_2 to "eight", $act_3 to "", $choice1 to "flirtalittle">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "eight">>
<<if $choice1 is "ofcourse">>
<<dialog $girl4 "Thank you. That means more than you probably realize.">><br>
<<dialog $player "I didn't want to add weight to something that's already heavy.">><br>
She nods, just once, like that small moment of understanding is all she needs.
<<elseif $choice1 is "respecting">>
<<dialog $girl4 "I know. And I don't expect you to like it. Just to accept it.">><br>
<<dialog $player "Fair enough. Doesn't make it suck any less.">><br>
Her gaze drops for a second, like she almost agrees, but she says nothing more.
<<else>> /% if $choice1 is "flirtalittle" %/
<<dialog $girl4 "Yes, it is. And I'd prefer you didn't test that theory.">><br>
<<dialog $player "Right. I'll try not to, <sub>maybe</sub>.">><br>
There's a slight raise of her brow, half a warning, half a farewell smirk, then it fades.
<</if>>
There's a quiet moment between you. No more arguments. No more pushing. Just silence.<br><br>
<<dialog $girl4 "Thank you for listening. And... for not making this harder than it already is. I should've told you sooner. I'm sorry.">><br>
<<dialog $player "You said that already. And I believe you.">><br>
The silence lingers. There's nothing left to say — no clever line or topic to soften the edge of what's already been decided. You know it's time to go, but walking away still feels harder than it should.<br><br>
<<dialog $girl4 "This was... a good talk. Not easy, but needed.">><br>
<<dialog $player "Yeah... Not thrilled that I don't get to take you out again though.">><br>
She glances at the corner of her desk — reflexively looking for a clock that isn't there.<br><br>
<<dialog $girl4 "I think it's time I get back to work.">><br>
<<dialog $player "Right. Good luck.">><br>
<<dialog $girl4 "You too, $player.name1.">><br>
You leave $girl4.name1's office.<br><br>
<<set $girl4.event.event5 to {completed:1, active:0, details:{}}>>
<<run setup.toggleCompletedToActive($girl4, "event5", _events_to_disable_for_event5, true)>>
<<button "Event conclusion" _psg_g4e5>><<set $background2 to "hospital_hallway", $act_2 to "conclusion">><</button>>
<<elseif $act_2 is "conclusion">>
<<playsound "2025/worlds_smallest_violin_1.opus">>
$girl4.name1 seemed firm in her decision. Out in the hallway, the noise of the hospital feels distant, like the world's moving on, even if part of you isn't ready to.<br><br><br>
<div class="font_size_2_5">Dev note 0.12:</div><br> As of version 0.12, this is where $girl4.name1's story ends, a dead end of sorts, until a new development develops. One more update for $girl4.name1, and you'll finally get a sex scene with her, trust, no bullshit(s). So if you're a patron, do vote for her, but only if you want to. <span class="font_size_0_5">I'm not telling you what to do, but I want this story with $girl4.name1 to "conclude" quickly too.</span>
<br><br><span id="back"><<button "Back" "HOSPITAL">><<audio ":playing" stop>><<clean_used_vars>><<set $act to "", $background1 to "", $act3 to "">><<set $gameDate.setHours(14), $gameDate.setMinutes(0)>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "asdfasdf">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors "lowest_else">>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "first_player_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<set _passage_g7e1 to "girl7_event_1">>
<<set _g7e1 to $girl7.event.event1>>
<<set _back1_g7e1 to '
<span id="back"><<button "Back" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "", $gvar.var5 to 6>><<addmins 30>><</button>></span>
'>>
<<if $act_1 is $act>>
<<if _g7e1.active is 0>>
<<button "Wake up" _passage_g7e1>>
<<set $act_1 to "day_one", $act_2 to "one">>
<<set $background1 to "first_player_room">>
<<set $girl7.event.event1 to {completed:0, active:1, choice1:0, choice2:0, score:0, end:"",
visits:[[1,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]}>>
<</button>>
<<elseif _g7e1.active is 1>>
<<button "Wake up" _passage_g7e1>>
<<set _days = ["day_one", "day_two", "day_three", "day_four", "day_five", "day_six", "day_seven"]>>
<<set $background1 to "first_player_room">>
<<if _g7e1.visits[0][0] is 0>>
<<set $act_1 to _days[0], $act_2 to "one">> /% <<set _g7e1.visits[3][0] to 2>> %/
<<elseif _g7e1.visits[1][0] is 0>>
<<set $act_1 to _days[1], $act_2 to "one">>
<<elseif _g7e1.visits[2][0] is 0>>
<<set $act_1 to _days[2], $act_2 to "one">>
<<elseif _g7e1.visits[3][0] is 0>>
<<set $act_1 to _days[3], $act_2 to "one">>
<<elseif _g7e1.visits[4][0] is 0 and _g7e1.visits[3][0] is 1>>
<<set $act_1 to _days[4], $act_2 to "one">>
<<elseif _g7e1.visits[4][0] is 0 and _g7e1.visits[3][0] is 2>>
<<set $act_1 to _days[4], $act_2 to "one">>/% currently it's no different from the above, but im just keeping this here in case i change plan .%/
<<elseif _g7e1.visits[5][0] is 0>>
<<set $act_1 to _days[5], $act_2 to "one">>
<<elseif _g7e1.visits[6][0] is 0>>
<<set $act_1 to _days[6], $act_2 to "one">>
<</if>>
<</button>>
<<else>>
<<button "Wake up" _passage_hospital>><<set $act to "", $background1 to $act2>><</button>>
<</if>>
<<elseif $act_1 is "day_one">>
<<if $act_2 is "one">>
You open your eyes, and your sight is blurry still. You awaken in a small, private room, the soft beeping of monitors filling the quiet space. Your bed is snug against the wall on one side, with just enough room to maneuver on the other.<br><br>
<<dialog $girl7 "Well, look who's finally awake.">><br>
You turn your head toward the voice and see her: a nurse in crisp, clean scrubs, standing by your bed with a soft smile.<br><br>
<<dialog $girl7 "Good morning, $player.name1. I imagine you're feeling a little disoriented. You're in the hospital. You had a bit of an accident, but don't worry—you're in good hands.">><br>
<<button "<<dialog $player \"An angel in scrubs? I must've hit my head harder than I thought. Are you sure I'm not in heaven?\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "heaven", _g7e1.score += 1>><</button>>
<<button "<<dialog $player \"An accident, huh? Be honest, did I lose anything important? Like...a leg? Or my sense of humor?\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "cut-off">><</button>>
<<elseif $act_2 is "two">>
<<set $girl7.event.event1.choice1 to $choice1>>
<<if $choice1 is "heaven">>
<<dialog $girl7 "(<i>blushes</i>) Well, it seems your sense of charm is intact. You're doing just fine. Let me go let the doctor know you're awake.">><br>
<<elseif $choice1 is "cut-off">>
<<dialog $girl7 "Relax, $player.name1. Nothing's missing, though you do look like you've been through the wringer. I'll go get the doctor now that you're up.">><br>
<</if>>
<<dialog $player "Don't keep me waiting too long, eye candy.">><br>
You wait for the doctor.<br><br>
<<set _g7e1.visits[0][0] to 1>>
<<set $girl7.var.var1 to 1>>
<<print _back1_g7e1>>
<</if>>
<<elseif $act_1 is "day_two">>
<<if $act_2 is "one">>
You were woken up by the sound of the door opening. It's the nurse from earlier, making sure that you're fine.<br><br>
<<dialog $player "Who's there? Masaka, a thief?!">><br>
<<dialog $girl7 "(<i>laughs</i>) No need to panic, $player.name1. It's just me—the nurse, remember?">><br>
<<dialog $player "Oh, right. You're the <<if _g7e1.choice1 is 'heaven'>> angel <<else>> nurse<</if>> from before.">><br>
<<dialog $girl7 "<<if _g7e1.choice1 is 'heaven'>>(<i>blushes</i>)<</if>> Well, I'm here to make sure you're doing okay. Sorry if I woke you.">><br>
<<dialog $player "No worries. I was bored out of my mind sleeping anyway.">><br>
<<dialog $girl7 "Glad to hear that. How are you feeling?">><br>
<<button "<<dialog $player \"Good, but even better now that you're here.\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "better", _g7e1.score += 1>><</button>><br>
<<button "<<dialog $player \"Bored to death, but otherwise good.\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "bored">><</button>><br>
<<elseif $act_2 is "two">>
<<if $choice1 is "better">>
<<dialog $girl7 "(<i>laughs</i>) That's great to hear. How about I grab you some magazines or books to pass the time?">><br>
<<elseif $choice1 is "bored">>
<<dialog $girl7 "Sorry to hear that. How about I bring you some magazines or books to keep you entertained?">><br>
<</if>>
<<dialog $player "Yeah, that'd be awesome.">><br>
<<dialog $girl7 "What do you like to read? Any favorite genres or topics?">><br>
<<button "<<dialog $player \"Nothing specific—I'll read anything and everything!\">>" _passage_g7e1>><<set $act_2 to "three", $choice1 to "anything">><</button>><br>
<<button "<<dialog $player \"Why don't you pick? I'm curious about what you're into.\">>" _passage_g7e1>><<set $act_2 to "three", $choice1 to "interesting", _g7e1.score += 1>><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "anything">>
<<dialog $girl7 "Alright, I'll bring some over next time I stop by.">><br>
<<elseif $choice1 is "interesting">>
You notice a small smile forming on her lips as your words sink in.<br><br>
<<dialog $girl7 "Okay, I'll do that.">><br>
<</if>>
<<dialog $player "Thanks... Sorry, did you tell me your name yet? The doctor said I had a concussion, so forgive me if I forgot.">><br>
<<dialog $girl7 "No, I haven't. You can call me $girl7.name1.">><br>
<<dialog $player "$girl7.name1? Is that short for something? What does it stand for?">><br>
<<dialog $girl7 "It's actually short for Ajay. My parents wanted something unique, so here I am. Most people just call me AJ—it's simpler.">><br>
<<dialog $player "Well, nice to meet you, $girl7.name1. I'm $player.name1, and for what it's worth, I think you're pretty wonderful.">><br>
<<dialog $girl7 "(<i>chuckles</i>) Thank you. It's nice getting to know you, too, $player.name1. I should check on a few other patients, but I'll see you later.">><br>
<<print _back1_g7e1>>
<<set _g7e1.visits[1][0] to 1>>
<<set $girl7.var.var1 to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "day_three">>
<<set _cleanername to "An older woman", _cleanerpic to "wendy_taylor">>
<<set _playerreferredtoas to "Sir">>
<<if $act_2 is "one">>
It's been a few days at the hospital, and you've gotten used to waking up early. With some free time on your hands, you turn on the TV to pass the time. Suddenly, the door creaks open. Without looking, you call out,<br><br>
<<dialog $player "$girl7.name1?">><br>
But it's not her. Instead, a different woman steps inside, dressed in a cleaner's uniform.<br><br>
<<dialog $random_woman "_playerreferredtoas? I'm just here to tidy up. Is this a bad time?" _cleanername _cleanerpic>><br>
<<dialog $player "Oh, no, not at all. Sorry, I thought you were someone else. Uh… no, not a bad time. Thanks for… cleaning and stuff.">><br>
<<dialog $random_woman "Oh, okay. I'll be quick, don't mind me." _cleanername _cleanerpic>><br>
She moves to start cleaning, but the silence feels a little heavy, so you try again.<br><br>
<<dialog $player "Uh, by the way, I really appreciate what you're doing. Like, seriously, thank you for your hard work.">><br>
<<dialog $random_woman "Oh! That's kind of you to say. Most people don't even notice us cleaners." _cleanername _cleanerpic>><br>
<<dialog $player "No, no, I mean it. I hope I didn't sound weird earlier—I wasn't trying to offend you or anything.">><br>
<<dialog $random_woman "(<i>chuckles awkwardly</i>) No offense taken. You're fine. Bless you." _cleanername _cleanerpic>><br>
She gets back to work, mopping the floor, changing the bed sheets, and replacing the little plastic bag in the dustbin by your bed. The room feels a little too quiet, but she finishes up and gives you a small, polite smile before leaving.<br><br>
<<button "The door opens again" _passage_g7e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "$girl7.name1?">><br>
<<dialog $random_woman "Oh no _playerreferredtoas, it's me again. I'm here to put a new plastic bag into the dustbin." _cleanername _cleanerpic>><br>
It's the cleaning lady from ealier.<br><br>
<<dialog $player "Oh.">><br>
She leaves after doing her thing.<br><br>
<<button "You wonder when $girl7.name1 will visit you" _passage_g7e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
You pace around the room, half-watching the TV, though nothing on it seems interesting. The door creaks open again, catching your attention. Curious, you peek behind the curtain. It's $girl7.name1.<br><br>
<<dialog $player "$girl7.name1! You're here!">><br>
<<dialog $girl7 "Good evening, $player.name1! You sound happy to see me. Let me guess, you're just excited about the books, right?">><br>
<<button "<<dialog $player \"Yeah, TV shows these days just aren't cutting it—reruns and endless news channels, that's all there is.\">>" _passage_g7e1>>
<<set $act_2 to "three_fix_1", $choice1 to "aintcuttinit">>
<</button>><br>
<<button "<<dialog $player \"You're right, I'm really excited to see you… and the books, of course. Can't forget about the books.\">>" _passage_g7e1>>
<<set $act_2 to "three_fix_1", $choice1 to "excited", _g7e1.score += 1>>
<</button>>
<<elseif $act_2 is "three_fix_1">>
<<set $girl1.event.event1.choice1 to $choice1>>
<<if $choice1 is "aintcuttinit">>
<<dialog $player "Yeah, TV shows these days just aren't cutting it—reruns and boring news channels, nothing else.">><br>
<<dialog $girl7 "That's true. Streaming services have spoiled us, haven't they? Anyway, I hope you don't mind my selection of books.">><br>
She places a small stack of books on the bedside table. You glance at them, noticing a mix of intriguing and quirky titles.<br><br>
<<dialog $player "You brought so many! I'm not sure I can finish all these unless the doctor tells me I'm secretly stuck here for months.">><br>
<<dialog $girl7 "Oh, I just wanted to bring a variety in case one didn't catch your interest. No pressure to read them all, you know.">><br>
<<dialog $player "That's fair. I'll aim to finish at least one, though—it'd be a crime not to.">><br>
<<else>>
<<dialog $player "You're right, I'm really excited to see you… and the books, of course. Can't forget about the books.">><br>
You and $girl7.name1 share a tense, lingering exchange of looks before she responds, her gaze betraying a hint of romantic interest.<br><br>
<<dialog $girl7 "(<i>smiling</i>) I'm happy to see you too. Hopefully, you'll enjoy what I brought.">><br>
She places a small stack of books on the bedside table. You glance at them, noticing a mix of intriguing and quirky titles.<br><br>
<<dialog $player "You brought so many! I'm not sure I can finish all these unless the doctor is hiding some long-term diagnosis from me.">><br>
<<dialog $girl7 "Don't worry, I didn't expect you to read them all. I just wanted to make sure there's something you'd like.">><br>
<<dialog $player "That's sweet. I'll at least try to finish one—it's only fair.">><br>
<</if>>
Which one do you want to read:<br><br>
<<button "Yoga for the Infinitely Stressed" _passage_g7e1>><<set $act_2 to "four", $choice1 to "yoga", _g7e1.score += 1>><</button>>
<<button "Dating Disasters: A Survivor's Guide" _passage_g7e1>><<set $act_2 to "four", $choice1 to "datingdisaster", _g7e1.score += 3>><</button>>
<<button "The Art of Napping Anywhere" _passage_g7e1>><<set $act_2 to "four", $choice1 to "napping", _g7e1.score += 1>><</button>>
<<button "Married Life: The Never-Ending To-Do List" _passage_g7e1>><<set $act_2 to "four", $choice1 to "marriedlife", _g7e1.score -= 1>><</button>>
<<button "Love in the Time of Laundry" _passage_g7e1>><<set $act_2 to "four", $choice1 to "laundry", _g7e1.score += 2>><</button>>
<<elseif $act_2 is "four">>
<<dialog $girl7 "I'll look forward to that.">><br>
The two of you share a warm, lingering glance, smiling like fools caught in something neither of you can quite define yet.<br><br>
<<dialog $girl7 "I should go. I have other patients to check on. But… I'll see you later. (<i>giving you a knowing look</i>)">><br>
<<dialog $player "Don't go stealing too many hearts out there, $girl7.name1. I was hoping to keep you all to myself.">><br>
She pauses at the door, throwing you one last playful, lingering look—a mixture of desire, teasing, and something deeper—before stepping out and leaving you alone with your thoughts.<br><br>
<<print _back1_g7e1>>
<<set _g7e1.visits[2][0] to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "day_four">>
<<if $act_2 is "one">>
This is day four, and $girl7.name1 is attending to you once more, making sure you're eating everything you need to recover properly.<br><br>
<<dialog $player "$girl7.name1, can you help me eat these meds? Aaaaaaa… (<i>you open your mouth like a child</i>)">><br>
<<dialog $girl7 "What's wrong with your hands?">><br>
<<dialog $player "Noffing… buh I like to feel carred and luffed for.">><br>
You mumble through your dramatic display, saying, "Nothing… but I like to feel cared and loved for."<br><br>
<<dialog $girl7 "Aww, okay. You stay put, and I'll get the meds ready.">><br>
She prepares a colorful assortment of pills, carefully placing them onto a spoon. The rainbow of shapes and sizes makes them look almost like candy—though far less appetizing.<br><br>
<<dialog $girl7 "Alright, open your mouth… aaaaaaa.">><br>
She holds the spoon up, playfully mimicking your earlier tone. The spoonful of pills flies toward your mouth. You decide to:<br><br>
<<button "Act like a kid, open your mouth wide, and say \"aaaaa\"" _passage_g7e1>><<set $act_2 to "two", $choice1 to "kid", _g7e1.score += 2>><</button>> (+2 score)<br>
<<button "Gently grab her hand, guide it (and the spoon) to your mouth" _passage_g7e1>><<set $act_2 to "two", $choice1 to "grab">><<addbaselust $girl7 1>><</button>>(+1 base lust)<br>
<<elseif $act_2 is "two">>
<<if $choice1 is "kid">>
An audible gulp can be heard as you swallowed the pills. <br><br>
<<dialog $player "Thank you, that was delicious.">><br>
<<dialog $girl7 "You're welcome.">><br>
<<elseif $choice1 is "grab">>
Your hand lingers on hers as you swallow the pills, though you gag slightly on one of them.<br><br>
<<dialog $player "Sorry, I swallowed that one wrong.">><br>
With one hand still on yours, $girl7.name1 uses her other hand to gently pat your back, rubbing small, soothing circles.<br><br>
<<dialog $girl7 "There, there.">><br>
She doesn't pull her hand away, letting you hold it for a moment longer. The warmth of her touch lingers, and the connection feels… intimate.<br><br>
<<dialog $player "Thank you, $girl7.name1. That feels a lot better.">><br>
<<dialog $girl7 "You're welcome.">><br>
<</if>>
As silence settles between you, you search for something to say.<br><br>
<<dialog $player "How long have I been here, anyway?">><br>
<<dialog $girl7 "This would be your… (<i>thinking</i>) fourth day?">><br>
<<dialog $player "Is it normal for me to stay this long?">><br>
<<dialog $girl7 "Everyone's different, but I heard your accident was pretty severe. They just want to make sure there are no delayed symptoms.">><br>
<<dialog $player "I just wish I had more to do, you know. Thank God you're here…">><br>
You reach out, your fingers lightly brushing against hers. Her hand is soft and warm, and you let your fingers linger, gently tracing along her knuckles. She doesn't pull away, her eyes flicking to your hand and then meeting yours. There's a softness in her gaze, an unspoken tension that speaks louder than words.<br><br>
<<dialog $girl7 "I get it. You're in an unfamiliar place with unfamiliar people—it's perfectly normal to feel that way.">><br>
Her voice is calm, but her expression gives away something deeper.<br><br>
<<button "<<dialog $player \"Is it also normal for patients to have crushes on their nurses? (-2 score, +10 lust)\">>" _passage_g7e1>><<set $act_2 to "three", $choice1 to "crush", _g7e1.score -= 2>><</button>><br>/% decreases love but, at the apology scene will increase baselust by 10 %/
<<button "<<dialog $player \"Speaking of doing thing, I wish I could do... (+8 lust)\">>" _passage_g7e1>><<set $act_2 to "three", $choice1 to "riskyjoke">><<addbaselust $girl7 5>><</button>><br>/% adds a bit of lust, %/
<<button "<<dialog $player \"Thank you. It really means a lot to me that you're here. I appreciate you… you know, a lot. (+2 score)\">>" _passage_g7e1>><<set $act_2 to "three", $choice1 to "meansalot", _g7e1.score += 2>><</button>><br> /% normal %/
<<elseif $act_2 is "three">>
<<if $choice1 is "crush">>
<<dialog $girl7 "(<i>gasp</i>) Nurses... Nurses?! You've been ogling the other nurses too?! (<i>angry, irritated</i>) Oh, I should've known!">><br>
<<dialog $player "What? No! Not at all. You're the prettiest one here. I only have eyes for you!">><br>
She quickly pulls her hand away, her expression unreadable.<br><br>
<<dialog $girl7 "I don't believe you. I'm leaving.">><br>
It seems like you've upset her. <br><br>
/%* Wasted an entire day here, add another one scene where they make up, before continuing to the main line.<br><br>%/
<<button "What a way to start the day" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "">><</button>><br>
<<set _g7e1.visits[3][0] to 2>>
<<elseif $choice1 is "meansalot">>
<<dialog $girl7 "I… like helping you too. You've made me happy to come to work every day.">><br>
<<dialog $player "I'm happy that you're happy. Nothing makes my day like seeing your smile.">><br>
You exchange a tender moment, gazing into each other's eyes while holding hands. It feels oddly intimate—like you're having hand sex.<br><br>
<<dialog $girl7 "Well, I better go. I'll see you later.">><br>
<<dialog $player "See you later, $girl7.name1. Don't take too long, or I might start getting withdrawal symptoms.">><br>
You see her lovely lady hips sways enticingly as she heads to the door, leaving you all alone.<br><br>
<<button "You read the book $girl7.name1 brought you to pass the time" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "">><<addmins 30>><</button>><br>
<<set _g7e1.visits[3][0] to 1>>
<<elseif $choice1 is "riskyjoke">>
<<dialog $girl7 "(<i>tilts her head</i>) Do what?">><br>
<<dialog $player "Do you...">><br>
She freezes for a moment, her eyes widening as your words sink in. Then, she lets out a breathy laugh, her cheeks turning a bright shade of pink.<br><br>
<<dialog $girl7 "$player.name1… you're impossible.">><br>
Despite her flustered tone, the playful glint in her eyes tells you she's not entirely offended.<br><br>
<<dialog $player "Impossibly in love with you, that is. <<emote 'flirty_1' 'gif'>>">><br>
She playfully squeezes your arm, but her hand lingers just a little longer than it should. As if realizing what she's doing, she quickly pulls away, looking slightly embarrassed.<br><br>
<<dialog $girl7 "Well, I better go. I'll see you later.">><br>
<<dialog $player "See you later, $girl7.name1. Don't take too long, or I might start getting withdrawal symptoms.">><br>
You see her lovely lady hips sways enticingly as she heads to the door, leave you all alone.<br><br>
<<button "You read the book $girl7.name1 brought you to pass the time" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "">><<addmins 30>><</button>><br>
<<set _g7e1.visits[3][0] to 1>>
<</if>>
<<elseif $act_2 is "four">>
Later that day, $girl7.name1 visits you again before departing, as her extra shift is nearing its end, resulting in an almost 18-hour workday.<br><br>
<<dialog $player "Hey, my favorite person. Fancy seeing you around at this hour.">><br>
<<dialog $girl7 "Yeah, it's a double shift today. We do that sometimes.">><br>
<<dialog $player "Aw, and you still found the time to visit me. I was just thinking about you.">><br>
<<dialog $girl7 "(<i>curiously</i>) Really? What were you thinking about?">><br>
She says as she finds a seat next to your bed.<br><br>
<<dialog $player "Oh, stuff like how nice you are for bringing these books for me, and just you in general.">><br>
<<dialog $girl7 "It's nothing, it's the least I could do for a nice... man... like you.">><br>
<<dialog $player "That's not all... but I'm not sure I should say it. Which is a shame because I want you to know...">><br>
<<button "You pause, waiting to see if she's interested in hearing more of what you think." _passage_g7e1>><<set $act_2 to "four_fix_1">><</button>>
<<elseif $act_2 is "four_fix_1">>
<<dialog $girl7 "(<i>adjusting her seating position</i>) You can say it. I don't mind.">><br>
<<dialog $player "I was thinking about how nice... how seductive and inviting you smell, and how you make me feel... you know.">><br>
<<dialog $girl7 "(<i>provocatively</i>) You like my smell?">><br>
<<dialog $player "(<i>leans in closer to take a sniff</i>) Oh, I love your scent. I could spend all day enjoying it.">><br>
She laughs at the way you say "spend all day."<br><br>
<<dialog $player "You just smell so... (<i>thinking</i>) sexy. Very sexy.">><br>
<<dialog $girl7 "(<i>bites her lip, her body tensing</i>) I'm glad you like it... Maybe I'll let you get a little closer to enjoy it more...">><br>
<<dialog $player "Maybe you should...">><br>
You both smile as you gaze into each other's eyes, the sexual tension reaching a new peak.<br><br>
<<dialog $player "Call me bold, but do you wan—">><br>
A sudden knock echoes through the room, and the door swings open.<br><br>
<<button "Who would dare to cockblock you at this hour" _passage_g7e1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<set _cleanername to "An older woman", _cleanerpic to "wendy_taylor">>
<<set _cleanername_real to "Wendy">>
<<set _playerreferredtoas to "Sir">>
<<dialog $random_woman "Good evening, _playerreferredtoas. I'm here to clea— (<i>sees you and $girl7.name1</i>) —oh, sorry, I'll come back another time." _cleanername _cleanerpic>><br>
<<dialog $girl7 "Wait, _cleanername_real, don't leave. We were just finishing up here.">><br>
$girl7.name1 stands up, gives you a smile, and then heads toward the door.<br><br>
<<dialog $girl7 "See you later, $player.name1, and you too, _cleanername_real.">><br>
<<dialog $random_woman "Have a good evening, Miss." _cleanername_real _cleanerpic>><br>
The cleaner, whose name you now know is _cleanername_real, starts cleaning your room. She leaves as soon as she finishes her task.<br><br>
<<dialog $random_woman "Have a good evening, _playerreferredtoas." _cleanername_real _cleanerpic>><br>
<<dialog $player "You too, _cleanername_real.">><br>
<<set $girl7.event.event1.visits[3][1] to 1>>
<<addbaselust $girl7 3>>/% if the player wants to get all the baselust gains, at this point they can collect 9, and the sex at the end should at another 1, result in 10, which equals goodbye sex. %/
<<set $girl7.event.event1.score +=1>>
<<print _back1_g7e1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "day_five">>
<<if $act_2 is "one">>
As usual, you're awake at 7 AM. Is it the fifth day, or the fourth? It's hard to tell when your days blend together, with not much happening.<br><br>
<<dialog $player "Who is it?">><br>
There's no response. You shrug and go back to what you were doing. A moment later, there's another knock. Curious, you walk to the door and open it.<br><br>
<<dialog $player "Yes?">><br>
Standing there is $girl7.name1, her arms full with a pillow in one hand and a bag in the other.<br><br>
<<dialog $girl7 "Hey! I was just about to knock again.">><br>
<<if _g7e1.visits[3][0] is 2>>
<<dialog $player "Oh hey, $girl7.name1! Before you say anything, I wanna apologize for the other day. I didn't mean to upset you. Will you forgive me?">><br>
<<dialog $girl7 "Oh, $player.name1, you don't need to apologize. I overreacted. I shouldn't have been mad at you like that.">><br>
<<dialog $player "I was careless with my words, and I hurt you regardless. I apologize.">><br>
<<dialog $girl7 "That really means a lot to me. I'm sorry too. (<i>touched</i>)">><br>
She places the pillow and bag on your bed and steps closer, pulling you into a warm hug.<br><br>
<<dialog $girl7 "Let's put all of that behind us, okay?">><br>
<<dialog $player "Agreed.">><br>
You give her a tight hug, but this time, you can't resist. Your hand moves daringly to her butt, giving it a playful slap. She gasps softly, her eyes widening in surprise. But instead of pulling away, she presses closer, her chest lightly brushing against yours. A faint, mischievous smile plays on her lips as she doesn't seem to mind.<br><br>
<<addbaselust $girl7 10>>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/butt_grab_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<<dialog $girl7 "Sorry for barging in like this, but my hands are full.">><br>
She steps into the room, holding the pillow and bag carefully.<br><br>
<</if>>
<<button "Ask what's in the bag" _passage_g7e1>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
<<dialog $player "What do you have there? (<i>checking out her bag</i>) I smell something good… (<i>sniffing dramatically like a dog</i>)">><br>
<<dialog $girl7 "I brought you something! (<i>smiling brightly</i>)">><br>
<<dialog $player "I think I know what it is, but I don't want to ruin the surprise.">><br>
She reaches into her bag with a little flourish, her excitement barely contained.<br><br>
<<dialog $girl7 "Tadaaa!">><br>
It's cookies!<br><br>
<<dialog $player "Cookies! You made these for me?">><br>
<<dialog $girl7 "Well, yes… I made them for you.">><br>
There's a brief pause, and then she quickly adds, almost shyly:<br><br>
<<dialog $girl7 "…Well, not just for you. I mean, I usually bake them anyway, so I just thought I'd bring some extra.">><br>
<<dialog $player "Oh wow, you really did? Gosh, I don't even know what to say. No one's ever baked chocolate cookies for me before.">><br>
<<dialog $girl7 "It's nothing, really. I just thought you might like them.">><br>
<<dialog $player "That's so sweet of you. You're honestly amazing, $girl7.name1.">><br>
<<button "You both eat them together while chatting" _passage_g7e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
You and $girl7.name1 sit together, sharing the cookies she brought. The sweet aroma fills the room as you take your first bite.<br><br>
<<dialog $player "Wow, these are incredible. I can feel the love you've put into this (<i>laughs</i>).">><br>
<<dialog $girl7 "(<i>smiling, a little proud</i>) It's nothing fancy, just an old recipe I've been using for years.">><br>
<<dialog $player "Years, huh? So you're a seasoned baker? Should I expect a three-tiered cake next time?">><br>
<<dialog $girl7 "(<i>laughs</i>) Oh, no, I save the cakes for… special occasions.">><br>
<<dialog $player "Special occasions, huh? Like what? Anniversaries? Birthdays?">><br>
She pauses for a moment, her eyes flicking down to the cookie in her hand.<br><br>
<<dialog $girl7 "(<i>quickly recovering</i>) Family gatherings, mostly. My parents love when I bake, and it's always fun to see everyone's reactions to my experiments.">><br>
<<dialog $player "Family gatherings, experiments… you're making it sound like a science lab.">><br>
<<dialog $girl7 "(<i>grinning</i>) Baking is science, you know. It's all about chemistry—get it wrong, and you'll end up with something inedible.">><br>
<<dialog $player "Fair enough, but these are perfection. You've got serious talent.">><br>
<<dialog $girl7 "(<i>blushing slightly</i>) You're too kind. I'm glad you like them.">><br>
<<button "As you both munch on cookies, she relaxes, her posture softening. The conversation flows, but you can't help feeling there's something more she's not saying." _passage_g7e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "You know, these cookies tell me something about you.">><br>
<<dialog $girl7 "(<i>playfully defensive</i>) Oh? And what's that?">><br>
<<dialog $player "That you're thoughtful, meticulous, and probably used to making people happy. But I get the sense there's a story behind them.">><br>
She looks at you straight into your eyes, as if trying to judge whether you're trustworthy or not, before her smile returns, soft and natural.<br><br>
<<dialog $girl7 "(<i>softly, reminiscing</i>) No big story. It's just… my grandma passed down this secret recipe to me, and she made me promise not to share it with anyone. You know, family tradition and all that.">><br>
You nod, sensing the subtle shift in her tone but deciding not to press further—talking about family feels a bit too personal for now.<br><br>
<<dialog $player "Sounds just like my grandma! Except she didn't leave me any recipe though... Thanks for sharing these with me, $girl7.name1.">><br>
<<dialog $girl7 "(<i>softly</i>) You're welcome. I'm glad I could bring a little sweetness to your day.">><br>
You both finish the cookies in comfortable silence, the unspoken tension lingering in the air like an unfinished thought.<br><br>
<<set _g7e1.visits[4][0] to 1>>
<span id="back"><<button "After the cookies, she leaves with a smile, and you wonder about her story" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "">><<addmins 30>><</button>></span>
/% <<print _back1_g7e1>> %/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "day_six">>
<<if $act_2 is "unused">>/% unused %/
/%
<<set _docname to "Whon Thue Thak">>
<<set _doc to "Doctor in his 40's">>
<<dialog $random_man "Wakey wakey champ, the sun is up." _doc>><br>
<<dialog $player "(<i>groggy</i>) Wha- $girl7.name1?">><br>
<<dialog $random_man "No, it's me, doctor _docname" _doc>><br>
<<dialog $player "Oh hey, what's up?">><br>
<<dialog $random_man "How are you feeling?" _doc >><br>
<<dialog $player "You know I was dreaming terrifically, and I'm sad you've cut that dream short, but otherwise, I feel good —healthy.">><br>
<<dialog $random_man "That's excellent. I have good news for you, It seems that all your health markers have gone up to good levels, so you'll be discharged soon." _doc>><br>
<<dialog $player "That's sick! Tomorrow you say? That means everythings good now right? ">><br>
<<dialog $random_man "Yes, you are all correct, in other words, okay. You can safely recover at home now." _doc>><br>
<<dialog $player "Thank you!">><br>
<<dialog $random_man "No, thank you, and I hope I never see you again ha, ha, ha, ha." _doc>><br>
He left with big strides. "Yet another patient I've succesfully saved" he thinks to himself.<br><br>
<<button "Finally, you can get out of the confinement of this hospital, but..." _passage_g7e1>><<set $act_2 to "two">><</button>>
%/
<<elseif $act_2 is "one">>
You know your days in the hospital are numbered. You're going to miss $girl7.name1, as you've growned accustomed to the routine of having her tend to you everyday. As usual, the door creaks open, and it's $girl7.name1.<br><br>
<<dialog $girl7 "There's my favorite patient. How are you doing today? Have you missed me?">><br>
<<dialog $player "I was just about to go into withdrawal, but really, I feel… incredible—terrific, actually. But also… a little sad.">><br>
<<dialog $girl7 "Sad? This early in the day? What's got you so gloomy? Did someone pull a bad prank? Or are you out of cookies already? Haha, I can always bake more, you know.">><br>
<<dialog $player "It's not that… I'm being discharged tomorrow.">><br>
There's a brief silence.<br><br>
<<dialog $girl7 "I know… the other nurses told me.">><br>
She hesitates, her usual cheer replaced by something more subdued. You extend your hand toward $girl7.name1. She steps closer, taking your hand gently.<br><br>
<<button "Continue" _passage_g7e1>><<set $act_2 to "one_fix_one">><</button>>
<<elseif $act_2 is "one_fix_one">>
<<dialog $player "I'm going to be so sad and devastated when I don't see you every morning.">><br>
<<dialog $girl7 "I know… and I'll miss you too.">><br>
You pull her closer.<br><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/pull_girl_closer_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Let me get one last good sniff of you, just so I won't forget. (<i>inhale deeply</i>) Ahhh, that's the good stuff.">><br>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/smell_hair_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She bursts into laughter at your ridiculous gesture, her face lighting up despite the tension.<br><br>
<<dialog $player "I want you to know how crazy I am about you. To put it eloquently… I'm obsessed with your beautiful curves, your delicate form. I long to taste all of you, every single part of you.">><br>
<<dialog $girl7 "(<i>blushing</i>) That is… unbelievably crass. You just want my body...">><br>
<<dialog $player "It's not just about your body, it's about you. I want to be with you, to make you feel amazing, to connect with you on every level.">><br>
You lean in, pressing a quick kiss to her neck, hoping it adds weight to your case. You might be overplaying your hand—but it's worth a shot.<br><br>
<<dialog $player "And I know you feel it too, I can sense it. Just be honest with yourself, and with me - I know you want this just as much as I do.">><br>
She seems to be thinking hard about it, struggling to step over the final line. The line that would bring you together, finally letting you experience her fully, in every sense of the word.
/% ORIGINAL - She seems to be thinking hard about it. She's struggling to step over the final line, the line that will let you finally have a taste of her, to unite your bodies in the sacred ritual of sex.%/<br><br>
<<dialog $player "That's my raw honesty, $girl7.name1. It's up to you now, whether you want to do the same.">><br>
She stays in your arms, her breath catching as she looks into your eyes. Slowly, she begins to pull back.<br><br>
<<dialog $girl7 "If we do this… you promise that you'll be loyal to me?">><br>
<<button "<<dialog $player \"No, I don't want to put labels on this.\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "free">><</button>><br>
<<button "<<dialog $player \"Yes, I'll be loyal.\">>" _passage_g7e1>><<set $act_2 to "two", $choice1 to "loyal">><</button>><br>
<<elseif $act_2 is "two">>
<<set _g7e1.visits[5][0] to 1>>
<<if $choice1 is "free">>
<<if _g7e1.score lt 6>>
/% Needs high enough love, else, she won't accept and her path ends right here.<br><br> %/
<<dialog $girl7 "(<i>hesitant</i>) I… I don't think I can do this.">><br>
<<dialog $player "$girl7.name1, wait—what do you mean? Why not?">><br>
<<dialog $girl7 "(<i>shakes her head</i>) I just… I can't risk putting my heart on the line for someone who isn't sure. I'm sorry, $player.name1.">><br>
She steps back, her eyes full of regret as she quickly leaves the room, ending your chances with her.<br><br>
<<set $girl7.event.event1 to {
completed:1, active:0, result:0, end: "free"
}>>
<span id="back"><<button "Back to reality" "prolonged_hospital_stay">><<set $act to "", $background1 to $act2, $act_1 to "", $act_2 to "", $choice1 to "">><<addmins 30>><</button>></span>
<<else>>
/% <<dialog $girl7 "That was a dumb request, It's not like I'm being loyal to you. I have a husband for god sake. I guess we'll both have to just wing it. Can you at least promise me that you'll treat me well?">><br>%/
<<dialog $girl7 "(<i>takes a deep breath</i>) What am I getting myself into… Alright. I guess we'll just have to wing it. But… promise me one thing, at least.">><br>
<<dialog $player "Anything, love. Just say the word.">> <br>
<<dialog $girl7 "Treat me well, okay? Don't make me regret this. (<i>her voice soft but firm</i>)" >><br>
<<dialog $player "Always, love, always.">><br>
<<set $girl7.event.event1.end to "free">>
She gives you a tentative smile, stepping closer, sealing her trust with her warmth.<br><br>
<<button "Continue" _passage_g7e1>><<set $act_2 to "three">><</button>>
<</if>>
<<elseif $choice1 is "loyal">>
<<dialog $girl7 "(<i>nodding slowly</i>) Okay… If you promise to be loyal, then I'll give us a chance.">><br>
<<dialog $player "I swear, $girl7.name1. You're all I'll ever need.">><br>
<<dialog $girl7 "Good. Because if you break that promise, $player.name1… (<i>her gaze sharpens</i>) I'll make sure everyone knows who you really are. Don't test me.">><br>
<<dialog $player "(<i>laughs nervously</i>) Loud and clear. You have my word.">><br>
She smiles, though her intensity lingers, as the room grows warm with anticipation of what comes next. <br><br>
/% she then agrees to, and you have sex right here right now, but this makes it so that if she ever finds out that you're fucking other women, she'll cut ties with you, and reveal this to everyone that knows you, that she also knows.<br><br> %/
<<set $girl7.event.event1.end to "loyal">>
<<button "Continue" _passage_g7e1>><<set $act_2 to "three">><</button>>
<</if>>
<<elseif $act_2 is "three">>
<<dialog $player "I'm so happy right now, I just can't wait anymore. I need you $girl7.name1, right here, right now.">><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/aj_applegate/event1/kissing_aj_1.webp">
</div><br>
You kiss her, your hands eager to explore her body.<br><br>
<<dialog $girl7 "Wait, we should lock the door.">><br>
As soon as she locks the door, you can see the desire in her eyes. She walks back to you, her body language saying she's ready for whatever's next.<br><br>
<<button "You know what's next" _passage_g7e1>>
<<set $act_1 to "aj_hospital_sex_1", $act_2 to "one">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<</button>>/* remember to remember this option*/
<<elseif $act_2 is "after_first_sex">>
<div class="video_too_small_fix center has_sound">
<img src="images/GPG1O/char/aj_applegate/cum/pic_cumshot_facial_1.webp">
</div><br>
<<dialog $player "That was amazing $girl7.name1, I really needed that.">><br>
<<dialog $girl7 "(<i>with cum on her face, her eyes sparkle</i>) There's so much... you were really pent up, weren't you?">><br>
<<dialog $player "All thanks to you. Do you have any idea how much you unknowingly tease me every day?">><br>
<<dialog $girl7 "(<i>smirks</i>) Glad I could help you find release.">><br>
After cleaning up, you share a brief moment before parting ways, as $girl7.name1 has nurse duties, looking forward to seeing each other again tomorrow morning.<br><br>
<<dialog $girl7 "I'll see you before you leave tomorrow (<i>gives you gentle kisses</i>).">><br>
<<print _back1_g7e1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "day_seven">>
<<set _g7e1.visits[6][0] to 1>>
<<if $act_2 is "one">>
<<if $girl7.base_lust gte 10>>
It's time for you to leave. You've finished the paperwork and are packing up your things. As you're putting your stuff away, you hear the door handle turn. $girl7.name1 pokes her head in, sees you, and then comes in, closing the door behind her.<br><br>/% Warning: bad nurse play fantasy here.<br><br>%/
<<cont append>>
<<dialog $player "Came to say goodbye? (<i>smile</i>)">><br>
<<cont append>>
<<dialog $girl7 "(<i>serious</i>) $player.name1... I can't let you leave... ">><br>
<<cont append>>
She locks the door behind her, her eyes locked on yours.<br><br>
<<cont append>>
<<dialog $girl7 "Not without a proper goodbye, at least. (<i>smirk</i>)">><br>
<<cont append>>
<<dialog $player "(<i>playfully</i>) Oh nurse $girl7.name1, what kind of goodbye did you have in mind?">><br>
<<dialog $girl7 "(<i>playing along</i>) I've seen the way you look at me. I know you've been fantasizing about me. And I'm here to make those fantasies a reality.">><br>
<<dialog $player "(<i>gasped</i>) God help me nurse $girl7.name1. I don't know what's wrong with me.">><br>
She pulls the blinds to cover the window, her movements deliberate and sensual. Then she approaches you and pushes you onto the bed.<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/aj_applegate/event1/removing_glove.webp">
</div><br>
<<dialog $girl7 "Let's take a closer look. (<i>pulls out your cock</i>)">><br>
<<dialog $player "I'm so hard, oh I'm so hard. Please, nurse $girl7.name1, help me.">><br>
$girl7.name1 begins to tease you, her words and touch sending shivers down your spine.<br><br>
<<button "Goodbye sex" _passage_g7e1>>
<<set $act_1 to "aj_hospital_sex_2", $act_2 to "remove_shirt">>
<<set $metervalue1 to 10, $metervalue2 to 5>>
<</button>><br>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<else>>
It's time for you to leave. You've finished the paperwork and are packing up your things. As you're putting your stuff away, you hear the door handle turn. $girl7.name1 pokes her head in, sees you, and then comes in, closing the door behind her.<br><br>/% Warning: bad nurse play fantasy here.<br><br>%/
<<cont append>>
<<dialog $player "Came to say goodbye? (<i>smile</i>)">><br>
<<cont append>>
<<dialog $girl7 "(<i>serious</i>) $player.name1... ">><br>
<<cont append>>
<<dialog $player "Yes, $girl7.name1?">><br>
She locks the door behind her, her eyes locked on yours, slowly approaching you.<br><br>
<<dialog $girl7 "I'm going to miss you.">><br>
<<dialog $player "<i>Going to miss me?</i> You say that like we're never going to see each other again.">><br>
<<dialog $girl7 "I don't know... are we?">><br>
<<button "Continue" _passage_g7e1>>
<<set $act_2 to "two">>
<</button>><br>
<</cont>><</cont>><</cont>>
<</if>>
<<elseif $act_2 is "two">>
<<if $choice2 is "had_sex">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/aj_applegate/event1/after_sex.webp">
</div><br>
You start tossing your clothes back on, but your eyes are still glued to her as she slips on her string panties - and, you're already thinking about round two.<br><br>
<</if>>
<<dialog $player "I can't get enough of you, $girl7.name1. I need more.">><br>
<<dialog $girl7 "(<i>smiling</i>) I'll give you my number. Just text me when you want to meet, but be careful. No one can find out about us. You get that, right?">><br>
<<dialog $player "Yeah, I get it. I'll be smart.">><br>
<<dialog $girl7 "Good. If you ever miss me, just text that you want to \"buy a cookie.\"">><br>
<<dialog $player "Hah! That's clever. I like it.">><br>
<<dialog $girl7 "Right? That way, you can say you need cookies, and I'll have to \"deliver\" them to you.">><br>
<<dialog $player "Damn, you're sneaky. I thought I was the mastermind, but you might just outdo me.">><br>
<<dialog $girl7 "Call it being careful. I'm not taking any chances.">><br>
You share a few soft kisses before parting ways.<br><br>
<<set $girl7.event.event1 to {completed:1, active:0, result:1, end:$girl7.event.event1.end}>>
<<set $girl7.var.has_p_num to 1>>
<<set $girl7.corruption_level += 2>>
<<addcorruption $girl7 20>>
<<addlove $girl7 50>>
<<print _back1_g7e1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "aj_hospital_sex_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/start_cunnilingus.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Oh, $girl7.name1, your pussy taste so good. (<i>eating her pussy out</i>)">><br>
<<dialog $girl7 "That's so hot, keep talking like that.">><br>
<<button "Put your dick into her clammy pussy" _passage_g7e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Fuck yeah.. ah... oh my god yeah, right there.">><br>
<<dialog $player "(<i>heavy breathing</i>)">><br>
<<button "Continue" _passage_g7e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/ride_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Mhmmm... ahhhh....">><br>
<<dialog $player "Oh fuck... $girl7.name1, keep moving like that, it's amazing.">><br>
<<button "LOOK.AT.THOSE.ASS.... Continue" _passage_g7e1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Ahh, oh my god, yes...">><br>
<<dialog $player "(<i>thrusting hard</i>)">><br>
<<button "Spray that load all over $girl7.name1's pretty face" _passage_g7e1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/cum/cumshot_facial_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "(<i>grunt</i>) Ahh-ohh my god! Fuck...">><br>
<<dialog $girl7 "Ahhh....">><br>
<<button "Afterwards" _passage_g7e1>><<set $act_1 to "day_six", $act_2 to "after_first_sex">><<finish_sex $girl7>><</button>>
<</if>>
<<elseif $act_1 is "aj_hospital_sex_2">>
<<if $act_2 is "somethinghere">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "remove_shirt">>
<<set _random_g7e1_sex to 0>>/% cause the rest of the media is AJ in clothing, so the remove shirt media doesn't apply %/
<<if _random_g7e1_sex is 1>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/remove_shirt_to_initiate_sex.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/start_cunnilingus.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Oh, $girl7.name1, your body is incredible, I can't get enough of you (<i>eating her pussy out</i>)">><br>
<</if>>
<<elseif $act_2 is "sex_1">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Fuck yeah.. ah... oh my god yeah, right there.">><br>
<<dialog $player "(<i>heavy breathing</i>)">><br>
<<elseif $act_2 is "sex_2">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/ride_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Mhmmm... ahhhh....">><br>
<<dialog $player "Oh fuck... you're a goddess with those hips.">><br>
<<elseif $act_2 is "sex_3">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/reverse_cowgirl_4.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Mhmmm... ahhhh....">><br>
<<dialog $player "Oh fuck... you're a goddess with those hips.">><br>
<<elseif $act_2 is "sex_4">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/event1/doggy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl7 "Ahh, oh my god, yes...">><br>
<<dialog $player "(<i>thrusting hard</i>) Take this you big assed woman.">><br>
<<dialog $girl7 "(<i>laughing</i>) Oh, you're going to pay for that later.">><br>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/aj_applegate/cum/cumshot_facial_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "(<i>grunt</i>) Ahh-ohh my god! Fuck...">><br>
<<dialog $girl7 "Ahhh....">><br>
<<button "Afterwards" _passage_g7e1>><<set $act_1 to "day_seven", $act_2 to "two", $choice2 to "had_sex">><</button>>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl7 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1>>
<<button "Missionary" _passage_g7e1>><<set $act_2 to "sex_1">><<LP_gains 20>><</button>>
<<button "Cowgirl" _passage_g7e1>><<LP_gains 30>><<set $act_2 to "sex_2">><</button>>
<<button "Ride" _passage_g7e1>><<set $act_2 to "sex_3">><<LP_gains 20>><</button>>
<<button "Doggy" _passage_g7e1>><<LP_gains 20>><<set $act_2 to "sex_4">><</button>>
<<if $metervalue2 gte 100>><<button "Cum" _passage_g7e1>><<set $act_2 to "cum">><</button>><</if>>
/%<<button "Veggie-nail" $act4>><<set $act_2 to "sex_2">><</button>>%/
<<else>>
<<button "Cum" _passage_g7e1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
/%<<print _back1_g7e1>>%/
<<else>>
<<print_vars_for_errors>>
<</if>>
/%
UNUSED : ORIGINALLY at act_1 ===day_5 and act_2 === 2
<<dialog $player "$girl7.name1... You're really going out of your way to make sure I'm comfortable. Your husband must be the luckiest guy in the world to have you taking care of him.">><br>
<<dialog $girl7 "Oh, you're sweet. But I'm just doing my job. And my husband… well, he's a good man, but sometimes I think he forgets how much I do for him.">><br>
Of course, a hint of dissatisfaction.<br><br>
<<dialog $player "Are things not going well at home? Should I be worried?">><br>
<<dialog $girl7 "No everything is fine... It's fine. It's just... not what it used to be. We've been together since high school, and, well, things stopped becoming exciting.">><br>
<<dialog $player "I can imagine. Marriage is... complicated. Sometimes people change, or maybe they were never who you thought they were.">><br>
<<dialog $girl7 "Yeah, I guess that's part of it. It's not that my husband doesn't care, but... it's like we're stuck in this routine.">><br>
You nod, allowing her to continue.<br><br>
<<dialog $girl7 "He used to be so attentive, so thoughtful, and now... I don't know, it's like something's missing.">><br>
<<dialog $player "I know exactly what you mean. It's... a slow death, when someone stops paying attention to the little things, the things that matter most. ">><br>
Wow serial killer much. Anyway, you hold her hand.<br><br>
<<dialog $player "You deserve to be showered with love $girl7.name1. I'm sorry you feel this way... I see who you are, your beauty, inside and out, but not everyone knows how to truly appreciate that.">><br>
<<dialog $girl7 "(<i>blushes slightly</i>) You're very kind to say that. I guess... I just miss feeling special, you know? Like I'm more than just a wife, more than just... part of the furniture.">><br>
<<dialog $player "Any man would be lucky to have you by his side.">><br>
<<dialog $girl7 "I don't know. Maybe I'm just being unrealistic, expecting too much...">><br>
<<dialog $player "Maybe, but wanting to feel loved, valued, and desired (<i>staring into her eyes</i>), you deserve all that, no matter what other people say.">><br>
Together, you embrace a delicate moment, sharing your innermost thoughts and feelings.<br><br>
<<button "Continue" _passage_g7e1>><<set $act_2 to "three">><</button>>
<<dialog $player "$girl7.name1... if I didn't know better, I'd say you are way too interesting to be tied down. Do you ever feel like you're missing out on something more... exciting?">><br>
<<dialog $girl7 "(<i>hesitant at first</i>) I... I shouldn't say this, but yes, sometimes I do. My husband is a good man, but we got married so young that... I sometime feels like I've missed out on something.">><br>
She pauses.<br><br>
<<dialog $girl7 "I never thought I'd be the kind of person to feel this way, but here I am, enjoying our conversations a little too much.">><br>
You take her hand on yours.<br><br>
<<dialog $player "I know this is selfish of me, but maybe... maybe I'm the right person to help you explore. To experience new things that you've been missing out on, together.">><br>
<<dialog $girl7 "(<i>softly</i>) I... Maybe... This is too much. I should leave.">><br>
She left. Overwhelmed by your suggestion.<br><br>
%/
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl7.event.event1.completed>><br>
<<set _g7e1 to $girl7.event.event1>>
<<if _g7e1.active is 0>>
Details: Pick the right dialogs to seduce $girl7.name1 as she tends to you every morning you're at the hospital.<br><br>
<<else>>
Details: Pick the right dialogs to seduce $girl7.name1 as she tends to you every morning you're at the hospital.<br>
Base lust: $girl7.base_lust<br>
Score: _g7e1.score<br><br>
<<for _day = 0; _day < _g7e1.visits.length; _day++>>
Day <<= _day + 1>>:
: <b><<= _g7e1.visits[_day][0]>></b>/%,
second: <b><<= _g7e1.visits[_day][1]>></b>,
third: <b><<= _g7e1.visits[_day][2]>></b>%/<br>
<</for>>
<</if>>
<</nobr>><<nobr>>
<<if $act2 is "one">>
<<set _tempname to "Nurse">>
<<dialog $player "I would like to get my sperm checked out.">><br>
<<dialog $random_woman "Absolutely! I can help you get that sorted out. Let me just pull up the informations necessary." _tempname>><br>
She asked you for your information and then handed you a <b>semen collection container</b>.<br><br>
<<dialog $random_woman "Here's a special container. Once you've finished, you can come back here and give this back to me. " _tempname>><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "reception", $act2 to "">><</button>></span>
<<elseif $act2 is "two">>
Cumming in bottle here.<br><br>
<<button "Get result" "HOSPITAL">><<set $act2 to "result">><</button>>
<<elseif $act2 is "wait_before_result">>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play volume 1>>/%play audio%/
<<set $gvar.var7 to 0>>
<<addhours 1>>
<<cont append>>The nurse took the container from you and brought it to the lab. You waited for some time...
<<cont append>>and continued waiting...
<<cont append>>and waiting,
<<cont append>>and waiting,
<<cont append>>before a nurse came up to you, handing you a piece of paper.<br><br>
<<cont append>>
<<button "Read the result" "HOSPITAL">><<set $act2 to "result">><</button>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "result">>
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
<<set $playervar.var10 to _player_fertility>>
It contains all the details about your sperm: volume, pH, concentration, motility, and all those delightful medical terms. At the bottom, there's a casually scribbled note summing up the key points of your test results.<br><br>
<<if _player_fertility lte 20>>
<span style="color:#ff0000;">"Your sperm count is pretty low, like a tumbleweed blowing through a desert. The motility is sluggish too, with these guys moving slower than a Monday morning.
You might want to consider some lifestyle changes if you're planning to add to the family tree."</span><br><br>
You feel sad after seeing the result. (+ 2 stress) <<set $player.stress to Math.clamp ($player.stress +=2,0,100)>>
<<elseif _player_fertility gt 20 and _player_fertility lte 40>>
<span style="color:#ffa700;">"Your sperm count is below average, kind of like a lukewarm coffee – not great, but not the worst. These little swimmers are taking their sweet time, like they're on a lazy river ride.
A bit more pep in their step would do wonders"</span><br><br>
You feel a little bit sad after seeing the result. (+ 1 stress) <<set $player.stress to Math.clamp ($player.stress +=1,0,100)>>
<<elseif _player_fertility gt 40 and _player_fertility lte 60>>
<span style="color:#fff400;">"You're sitting at an average sperm count, right in the middle of the pack. The motility is decent, like a C+ student just getting by. It's not bad, but there's definitely room for improvement.
Maybe cut back on the late-night pizzas?"</span><br><br>
You feel a bit relieved after seeing the result.
<<elseif _player_fertility gt 60 and _player_fertility lte 80>>
<span style="color:#a3ff00;">"Your sperm count is above average – you’ve got a decent crew in there. These guys are swimming along pretty well, like they're competing in a local swim meet.
Keep up the healthy habits, and you'll stay in the good lane."</span><br><br>
You feel more than relieved after seeing the result. (-1 stress) <<set $player.stress to Math.clamp ($player.stress -=1,0,100)>>
<<elseif _player_fertility gt 80 and _player_fertility lte 100>>
<span style="color:#ff0000;">"Wow, your sperm count is high, almost like a packed stadium on game day. The motility is impressive too – these swimmers are moving like they’ve got somewhere important to be.
Keep doing what you're doing, champ."</span><br><br>
You feel all gay seeing the result. (-2 stress) <<set $player.stress to Math.clamp ($player.stress -=2,0,100)>>
<<elseif _player_fertility gt 100>>
<span style="color:#ff0000;">"Okay, this is just ridiculous. Your sperm count is off the charts, like a clown car packed with more clowns than should be possible.
These guys are practically doing laps around the competition, with motility that makes them look like Olympic athletes. Whatever you're eating or drinking, bottle it and sell it, because this is abnormal – in a good way, of course."</span><br><br>
You are proud of your balls after seeing the result. (-3 stress) <<set $player.stress to Math.clamp ($player.stress -=3,0,100)>>
<</if>><br><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $hospvar.var2 to 0, $gvar.var7 to 1>><<set_nextevent "girl4" "five" 1>><</button>></span>
<<elseif $act2 is "ask">>
<<if $act3 is "">>
<<dialog $random_woman "Is there any issue?">><br>
<<elseif $act3 is "specialroom">>
<<if $hospvar.var1 is 0>>
<<dialog $random_woman "Yes, we do have a private room specifically for that purpose. It's designed to be comfortable and discreet. You can take your time there." _tempname>><br>
She shows you the direction to the room.<br><br>
<<else>>
<<dialog $random_woman "Absolutely. Just head down this hall, and you'll see a room with a 'Collection Room' sign on it. It's got a bit of a funky smell, but I assure you, it's very clean." _tempname>><br>
She shows you the direction to the room, again.<br><br>
<</if>>
<<set $hospvar.var1 to 1>>
<<elseif $act3 is "lastdate">>
<<dialog $random_woman "Generally, we ask that you deliver the sample within an hour of collection for the most accurate results. However, if you need more time or need to come back on a different day, that's okay too." _tempname>><br>
<<elseif $act3 is "contamination">>
<<dialog $random_woman "I understand exactly what you mean. For the most accurate results, it's important that the sample is collected without any additional fluids or substances that could potentially contaminate it." _tempname>><br>
<</if>>
<<if $act3 isnot "specialroom">>
<<if $hospvar.var1 is 0>>
<<button '<<dialog $player \"Is there any special room? For uhh... <sub>masturbating</sub>?\">>' "HOSPITAL">><<set $act3 to "specialroom">><</button>><br>
<<else>>
<<button '<<dialog $player \"Can you remind me where the masturbation room is again?\">>' "HOSPITAL">><<set $act3 to "specialroom">><</button>><br>
<</if>>
<</if>>
<<if $act3 isnot "lastdate">> <<button '<<dialog $player \"When is the last date I can deliver this sample?\">>' "HOSPITAL">><<set $act3 to "lastdate">><</button>><br><</if>>
<<if $act3 isnot "contamination">> <<button '<<dialog $player \"If I were to get help extracting my sperm, would it contaminate the sample? If you know what i mean...\">>' "HOSPITAL">><<set $act3 to "contamination">><</button>><br><</if>>
<<button '<<dialog $player \"No more questions. I\'ll get back to you soon, with the sample.\">>' "HOSPITAL">><<set $act to "reception", $act2 to "", $act3 to "">><</button>><br>
<<else>>
<</if>>
<</nobr>><<nobr>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $gameDate.getHours() isnot 12 and $gameDate.getHours() isnot 13>>
<<set $act to "getout">>
<</if>>
<<set _tempdate to $gameDate.getDate()>>
<<if $act is "interract">>
<<set $act_1 to $act, $act_2 to "", $background2 to "">>
<<set _g4e2 to $girl4.event.event2>>
<<set _g4e3 to $girl4.event.event3>>
<div>
<img src="images/GPG1O/char/liya/liya_office_1.webp">
</div><br>
<<button "Talk" "hospital_liya">><<set $back1 to $act, $passage1 to "hospital_liya", $back2 to $act2, $act to "talk", $act_1 to "", $back3 to $girl4.location>><</button>>
<<button "Have lunch together" "hospital_liya">><<set $act to "hospital_activity", $act2 to "one">><</button>>
/%<<button "Gift" "hospital_liya">><<set $act to "gift">><</button>>%/
<<if _g4e2.details.cooldown is _tempdate or _g4e3.details.cooldown is _tempdate>>
<<set _g4e2.details.cooldown to _tempdate, _g4e3.details.cooldown to _tempdate>>
<</if>>
<<if _g4e2.details.date_on is 1>>
<<set _liya_date_on to 2>>
<<elseif _g4e3.details.date_on is 1>>
<<set _liya_date_on to 3>>
<<else>>
<<set _liya_date_on to null>>
<</if>>
<<include "girl4_event_2">>
<<include "girl4_event_3">>
<<include "girl4_event_4">>
<<include "girl4_event_5">>
<br><span id="back"><<button "Back" "HOSPITAL">>
<<set $act to "office_liya", $act2 to "">>
<<set _traveltimecancel to $traveltime.one*-1>>
<<addmins _traveltimecancel>>
<</button>></span>
<<elseif $act is "getout">>
Time quickly went by and it's time for $girl4.name1 to resume her work. <br>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "office_liya", $act2 to "">><</button>></span>
<<elseif $act is "gift">>
<<gift $girl4 1 "gift2" "hospital_liya">><br>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><</button>></span><br>
<<elseif $act is "gift2">>
<<gift_response $girl4>><br><br>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><</button>></span><br>
<<elseif $act is "hospital_activity">>
<<if $act2 is "one">>
<<dialog $player "Hey, I figured you'd be here. Want to have lunch with me?">><br>
<<dialog $girl4 "Sure, why not.">><br>
The two of you shared lunch together. (+love, + 30 minutes)<br>
<<add_love $girl4>>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><<addmins 30>><</button>></span><br>
<</if>>
<<elseif $act is "talk">>
<<include "liya_talk_interface">>
<<else>>
Sowwy #asdf0834kd0.<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
<<addmins -5>>
<<if $act2 is "one">>
<<dialog $player "I would like to get a medical check up.">><br>
<<if $hospvar.var4 is 1>>
<<dialog $random_woman "Of course, we can get you all set up for a medical checkup. Just a few details, and we'll have you on your way to seeing one of our great doctors." _tempname>><br>
With a friendly smile, she clicks the mouse, presumably setting up the necessary form.<br><br>
<<dialog $random_woman "Can I get your name and any specific concerns or reasons for the checkup today? And don’t worry, we’re here to make sure everything goes smoothly. Breathe in, breathe out. We’re here to help." _tempname>><br>
<<button '<<dialog $player \"Umm, no reason in particular. I just feel like getting one.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<button '<<dialog $player \"I\'m here on a whim, like the zoos and the zah.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<elseif $hospvar.var4 gt 1 and $hospvar.var4 lt 5>>
<<dialog $random_woman "Welcome back! We'd be happy to assist you with a medical checkup.">><br>
<<dialog $player "(Smiles)">><br>
With a friendly yet slightly awkward smile, she clicks the mouse, likely setting up the necessary form.<br><br>
<<dialog $random_woman "Can I get your name and any specific concerns or reasons for the checkup today?" _tempname>><br>
<<button '<<dialog $player \"Umm, no reason in particular. I just feel like getting one.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<if $hospvar.var4 is 1>><<button '<<dialog $player \"I\'m here on a whim, like the zoos and the zah.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br><</if>>
<<elseif $hospvar.var4 gte 5>>
<<dialog $random_woman "Ahh, Mr. $player.name1! Welcome back! Is there anything specific you want to focus on during this checkup, or is it just a general health screening?">><br>
<<dialog $player "I'll just get the regular.">><br>
With a friendly and understanding smile, she clicks the mouse, setting up the necessary form. She likely already knows why you’re getting your checkups so regularly.<br><br>
<<dialog $random_woman "Let me get these forms ready. No need for the details, you're practically a regular here." _tempname>><br>
<<button '<<dialog $player \"Thank you _tempname.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<</if>>
<<elseif $act2 is "two">>
<<if $hospvar.var4 is 1>>
<<dialog $random_woman "That's perfectly fine! It's always a good idea to stay on top of your health. Regular checkups are a great way to make sure everything's in tip-top shape." _tempname>><br>
She finishes typing and gives you a reassuring smile.<br><br>
<<dialog $random_woman "Alright, I’ve got you all checked in. Please have a seat in the waiting area, and a nurse will call you shortly. Remember, every day is a new chance to shine! If you need anything while you wait, just let me know." _tempname>><br>
She hands you a small card with your appointment details and a friendly nod.<br><br>
<<dialog $random_woman "And if you're feeling a bit nervous, that's totally okay. We've got this, and we're here to take good care of you." _tempname>><br>
<<button "Wait" "HOSPITAL">><<set $act2 to "wait1">><</button>>
<<elseif $hospvar.var4 gt 1 and $hospvar.var4 lt 5>>
<<dialog $random_woman "It's good that you're getting your checkup so regularly." _tempname>><br>
She finishes typing and gives you a reassuring smile.<br><br>
<<dialog $random_woman "Alright, I’ve got you all checked in. Please have a seat in the waiting area, and a nurse will call you shortly. Remember, every day is a new chance to shine! If you need anything while you wait, just let me know." _tempname>><br>
She hands you a small card with your appointment details and a friendly nod.<br><br>
<<button "Wait" "HOSPITAL">><<set $act2 to "wait1">><</button>>
<<elseif $hospvar.var4 gte 5>>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play>>/%play audio%/
<<addmins 25>>
<<cont append>>You waited for your turn to be called in.
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>
<br><br>
<<if $girl4.event.event1.completed is 0>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "three">><</button>>
<<else>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "regular_checkup_normal">><</button>>
<</if>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</if>>
<<elseif $act2 is "wait1">>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play>>/%play audio%/
<<addmins 25>>
<<cont append>>You waited for your turn to be called in.
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>
<br><br>
<<if $girl4.event.event1.completed is 0>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "three">><</button>>
<<else>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "regular_checkup_normal">><</button>>
<</if>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "regular_checkup_normal">>
You go through the normal process, except the doctor in charge is not $girl4.name1 anymore. The doctor greets you and asks you to sit on the exam table. They check your temperature, blood pressure, and listen to your heartbeat with a stethoscope. <br><br>
Next, they examine your throat, eyes, and ears to make sure everything looks good. Finally, the doctor gives you a thumbs-up and says you’re all set!<br><br>
<<button "Done!" "HOSPITAL">><<set $act2 to "before_nine">><</button>>
<<elseif $act2 is "three">>
<<set $gvar.var7 to 0>>
<<if $hospvar.var4 is 1>>
After a few minutes of waiting, your name was called in. You walk into the room.<br><br>
<<dialog $girl4 "Take a seat.">><br>
You sat there while the doctor checks her notes.<br><br>
<<dialog $player "...">><br>
<<dialog $girl4 "Let's get started, then. Any new symptoms or concerns you want to discuss today?">><br>
<<dialog $player "No new symptoms, just the usual stuff.">><br>
<<dialog $girl4 "I'll run through the standard checks. Blood pressure first.">><br>
<<else>>
After a few minutes of waiting, your name was called in. You walk into the room.<br><br>
<<if $girl4.love gte 10>>
<<dialog $girl4 "Take a seat, $player.name1.">><br>
<<else>>
<<dialog $girl4 "Take a seat, Mr. $player.name1.">><br>
<</if>>
You sat there while $girl4.name1 checks her notes.<br><br>
<<print either("<<dialog $player \"This chair is surprisingly comfortable.\">><br><<dialog $girl4 \"I... can\'t imagine why you would find that surprising.\">><br>",
"<<dialog $player \"The receptionist was really friendly.\">><br><<dialog $girl4 \"I\'m guessing that\'s because she is new here. Let\'s see if she has the same spirit in a few years.\">><br>",
"<<dialog $player \"Your office is really clean. Do you clean them yourselves?\">><br><<dialog $girl4 \"Usually yes, but sometimes I\'ll have the janitors do it for me.\">><br>",
"<<dialog $player \"The weather\'s pretty nice today.\">><br><<dialog $girl4 \"You think so? I prefer cloudier days.\">><br>"
)>>
After some small talk, $girl4.name1 begins the checkup.<br><br>
<<dialog $girl4 "As usual, I'll start by checking your blood pressure first.">><br>
<</if>>
<<button "Blood pressure check" "HOSPITAL">><<set $act2 to "four">><</button>>
<<if $girl4.var.var1 is 0>><<set $hospvar.var4 to 1>><</if>>
<<elseif $act2 is "four">>
<<if $hospvar.var4 is 1>>
<<if $girl4.var.var1 is 1>>
<<set _name to $girl4.name1>>
<<else>>
<<set _name to "The doctor">>
<</if>>
_name adjusts the blood pressure cuff on your arm. The room is quiet, except for the sound of the medical equipment doing its thing. You figured it's a good time to strike a conversation.<br><br>
<<if $girl4.var.var1 is 1>>
<<button '<<dialog $player \"I\'m not sure my blood pressure reading will be accurate doctor...\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 1>><<addbaselust $girl4 0.5>><</button>>
<<button '<<dialog $player \"How do you like being a doctor? I heard it\'s very busy with the crazy work hours.\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 2>><<add_love $girl4>><</button>>
<<else>><<button '<<dialog $player \"Sorry, what did you say your name was, doctor...\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 3, $girl4.var.var1 to 1, $hospvar.var4 -=1>><</button>>
<</if>>
<<else>>
<<if $hospvar.var4 is 2>>
<<dialog $player "So, how long have you been a doctor?">><br>
<<dialog $girl4 "I've been practicing medicine for about seven years now. I went straight through medical school and residency, so it's been a while.">><br>
<<button '<<dialog $player \"Was it your dream to become a doctor?\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "wasityourdream">><<addlove $girl4 3>><</button>><br>
<<button '<<dialog $player \"The job must pay pretty well, right?\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "jobpayswell">><<add_love $girl4>><</button>><br>
<<elseif $hospvar.var4 is 3>>
<<dialog $player "I remembered you saying that you worked out regularly. Do you go to the gym or workout at home?">><br>
<<dialog $girl4 "I rarely do my workouts at home. Usually I go to a gym, <b>The 24/7 Gym</b>. It's close by, and they have all the equipment I like. They've got many different types of classes, too.">><br>
<<button '<<dialog $player \"What a coincidence! That\'s the gym I go to as well! Maybe we can workout together sometimes.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "gymconcidence">><<addlove $girl4 3>><</button>><br>
<<button '<<dialog $player \"It\'s more fun to workout around other people, right? You get that extra boost of energy when people are looking.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "workoutaroundpeople">><<add_love $girl4>><</button>><br>
<<elseif $hospvar.var4 is 4>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl4 "Fun? What could that be? Can you remind me what that is again?">><br>
<<button '<<dialog $player \"Oh surely you have things you enjoy doing? How about gaming? or cooking? or maybe even fashion.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "surely">><<add_love $girl4>><</button>><br>
<<button '<<dialog $player \"Fun, according to merriam-webster, is a state of enjoyment or amusement resulting from engaging activities that stimulate positive emotional responses.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "meriamwebster">>
<<addlove $girl4 2.5>>
<</button>><br>
<<elseif $hospvar.var4 is 5>>
<<dialog $player "Do you ever get bored of doing check-ups?">><br>
<<dialog $girl4 "Bored? Never. (<i>with a hint of sarcasm</i>)">><br>
<<button '<<dialog $player \"... (She sounds annoyed, don\'t say anything.)\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "dotdotdot">><<addlove $girl4 1>><</button>><br>
<<button '<<dialog $player \"Sorry, dumb question. With me coming here all the time, of course not.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "dumbquestion">><<addlove $girl4 3>><</button>>
<<elseif $hospvar.var4 is 6>>
<<dialog $player "There's a mole that I'm quite worried about...">><br>
You point out the mole on your check. $girl4.name1 checks the mole carefully using a magnifying glass.<br><br>
<<dialog $girl4 "It doesn't look abnormal, but you should keep monitoring it for any changes. You'll be fine.">><br>
<<button '<<dialog $player \"Okay dokey doc, I trust you.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>>
<<elseif $hospvar.var4 gt 6>>
<<set $act2 to "five_alternate", $act3 to "else">>
Regular checkup here.<br><br>
<<button "Small talks">><<goto "HOSPITAL">><<add_love $girl4>><</button>>
<</if>>
<</if>>
<<elseif $act2 is "four_alternate">>
<<if $act3 is "wasityourdream">>
<<dialog $girl4 "I grew up in a family of doctors, so I suppose it was a natural path for me.">><br>
<<dialog $player "It's a good thing you did. The world is a better place with you around, $girl4.name1.">><br>
<<dialog $girl4 "Thank you $player.name1. I think so too.">><br>
<<button "<<dialog $player \"You're welcome.\">>" "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>><br>
<<elseif $act3 is "jobpayswell">>
<<dialog $girl4 "Yes, being a doctor does come with a decent salary, but it's not just about the money. I believe that I'm good at what I do, and I find satisfaction in doing things I'm good at.">><br>
<<button '<<dialog $player "That\'s not all, you\'re also good at being beautiful-incredible, I might even say.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "thatsnotall">><</button>><br>
<<button '<<dialog $player "I think that\'s a good way to go about living life. Making money doing things you love.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "ithink">><</button>><br>
<<elseif $act3 is "gymconcidence">>
<<dialog $girl4 "Is that so? The <b> 24/7 Gym </b> is a fantastic place. If we happen to see each other there, we could certainly do that.">><br>
<<button '<<dialog $player \"Great! That\'ll be awesome.\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>><br>
<<elseif $act3 is "workoutaroundpeople">>
<<dialog $girl4 "Absolutely. Humans are social creatures after all.">><br>
<<button '<<dialog $player \"As such, would you like to workout together sometimes?\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "assuch">><<addlove $girl4 1>><</button>><br>
<<button '<<dialog $player \"Speaking of social, I enjoy our conversations very much.\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "enjoy">><<addlove $girl4 2.5>><</button>><br>
<<elseif $act3 is "surely">>
<<dialog $girl4 "Cooking, specifically brewing, and fashion could be fun, but gaming is not something I've done or have time to enjoy. Aside from that, I do enjoy myself a bit when solving puzzles.">><br>
<<button '<<dialog $player \"That\'s cool. It\'s a shame you don\'t play video games. I think you would\'ve enjoyed <b><i>InFirst</i></b>\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "outlast">><<add_love $girl4>><</button>><br>
<<elseif $act3 is "meriamwebster">>
<<dialog $girl4 "Well, when you put it that way, I guess I do have fun solving puzzles and collecting old and vintage medical instruments.">><br>
<<button '<<dialog $player \"I\'m glad to see that you actually have hobbies. Now, tell me more about these vintage medical equipments.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "vintagemed">><<add_love $girl4>><</button>><br>
<<elseif $act3 is "dotdotdot">>
<<dialog $girl4 "Sorry I didn't mean to be rude.">><br>
<<button '<<dialog $player \"No, not at all. I\'m the one who should apologize. It was a dumb question.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "dumbquestionanyway">><<addlove $girl4 3>><</button>><br>
<<elseif $act3 is "dumbquestion">>
You could see $girl4.name1 not expecting your answer as her eyebrows rose and a small, genuine smile formed on her lips.<br><br>
<<dialog $girl4 "Oh, you think so? (smiles)">><br>
<<button '<<dialog $player \"Oh I know so.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><<add_love $girl4>><</button>><br>
<</if>>
<<elseif $act2 is "five_alternate">>
<<if $act3 is "thatsnotall">>
A small, rare smile tugs at $girl4.name1's lips.<br><br>
<<dialog $girl4 "You certainly know your way with words. But don't get too ahead of yourself, I'm still your doctor.">><br>
<<elseif $act3 is "ithink">>
<<dialog $girl4 "Wise words to live by.">><br>
<<elseif $act3 is "assuch">>
<<dialog $girl4 "I wouldn't actively plan on it, but again, if we happen to see each other there, we could certainly do that.">><br>
<<elseif $act3 is "enjoy">>
<<dialog $girl4 "Well, I'm glad you find me tolerable. You're not so bad yourself.">><br>
<<elseif $act3 is "outlast">>
<<dialog $girl4 "Oh? What's it about?">><br>
<<dialog $player "It's where you roam around an old psychiatric facility. You meet the old residents there and get to interact with them. It's really fascinating.">><br>
<<dialog $girl4 "That does sound like an interesting premise.">><br>
<<elseif $act3 is "vintagemed">>
<<dialog $girl4 "It's pretty unique, if I do say so myself. I have these old stethoscopes and some antique syringes from the early 1900s. ">><br>
<<dialog $player "Wow, that's pretty old.">><br>
<<dialog $girl4 "Each piece has its own story, like this one stethoscope that was used during World War II. It's fascinating to see how far medical technology has come...">><br>
<<elseif $act3 is "dumbquestionanyway">>
<<dialog $girl4 "No, it's not a dumb question. Honestly, it can get a bit repetitive at times. But there are moments that stand out... (smiles softly while looking at you)">><br>
You smile back, meeting her eyes and holding her gaze for a moment longer than usual, a hint of something more in the air between you.<br><br>
<<else>>
As you chatted, $girl4.name1 continued with the checkup.<br><br>
<<print either("<<dialog $player \"You know, the other day I tried this new coffee blend, and it was absolutely terrible. It was really expensive too, and I had to throw it away...\">><br>
<<dialog $girl4 \"That sounds like a rough start to the day. What\'s your usual coffee blend?\">><br>",
"<<dialog $girl4 \"There\'s this puzzle I\'ve been working on for weeks now, and I just can\'t seem to solve it. It\'s driving me crazy...\">><br>
<<dialog $player \"It must be a really difficult puzzle if even you struggle to solve it. I\'d love to see it, though.\">><br>",
"<<dialog $girl4 \"I have this one colleague who always forgets to restock the supply closet. It\'s a small thing, but it drives me nuts...\">><br>
<<dialog $player \"Ugh that would drive me nuts too.\">><br>",
"<<dialog $girl4 \"I swear, my boyfriend thinks I\'m a bit crazy with my morning coffee ritual. He doesn\'t get why it has to be so precise...\">><br>
<<dialog $player \"Well... How precise are we talking about here?\">><br>"
)>>
<</if>>
<<button "Before you know it, $girl4.name1 has completed the checkup." "HOSPITAL">><<set $act2 to "seven_alternate">><</button>>
<<elseif $act2 is "five">>
<<if $act3 is 1>>
<<dialog $girl4 "And why is that?">><br>
<<dialog $player "You're very pretty and you're making my heart beat faster than normal.">><br>
She lets out a small sound of amusement before responding.<br><br>
<<dialog $girl4 "I appreciate the compliment, but it's important to stay relaxed for an accurate reading. Deep breaths, please.">><br>
<<elseif $act3 is 3>>
<<dialog $girl4 "You can call me Dr. $girl4.name1.">><br>
<<dialog $player "I'm $player.name1. It's a pleasure to meet you.">><br>
<<dialog $girl4 "I'm aware, I've read your file. It's good to meet you too, Mr. <b>$player.name1 $player.name2.</b>">><br>
<<else>>
<<dialog $girl4 "Being a doctor is demanding, yes. The hours can be long and the work intense. But it's also incredibly rewarding. I get to help people every day, and that makes it worthwhile.">><br>
<<dialog $player "I respect that.">><br>
<</if>>
She releases the pressure, noting down the numbers on a piece of paper clipped together. Her demeanor is calm, and she maintains eye contact without flinching.<br><br>
<<if $act3 is 1>>
<<dialog $girl4 "Your blood pressure is slightly elevated, but nothing concerning. However, if you're feeling anxious, it can affect your readings. Any issues with sleep or appetite recently?">><br>
<<else>>
<<dialog $girl4 "Everything is within the normal range. Any issues with sleep or appetite recently?">><br><br>
<</if>>
<<button '<<dialog $player \"I have been neglecting my sleep lately. I\'m all about that grind lifestyle.\">>' "HOSPITAL">><<set $act2 to "six", $act3 to 1>><<add_love $girl4>><</button>>
<<button '<<dialog $player \"No issues with sleeping, but I bet my sleep would be better if I\'m dreaming about you.\">>' "HOSPITAL">><<set $act2 to "six", $act3 to 2>><<addbaselust $girl4 0.5>><</button>>
<<elseif $act2 is "six">>
<<if $act3 is 1>>
<<dialog $girl4 "I understand the drive to push yourself, but neglecting sleep can have serious impacts on your health. ">><br>
/*If you don't improve your sleep schedule, you could suffer from impaired cognitive function, a weakened immue system, and an increased risk of hypertension and diabetes.*/
<<dialog $player "I get that, but-">><br>
<<dialog $girl4 "The grind lifestyle might seem productive in the short term, but it is not sustainable. Now, have you been keeping up with your exercise routine?">><br>
<<else>>
$girl4.name1's expression remains composed, though there's a slight narrowing of her eyes as she processes your comment. She responds with a calm, measured tone.<br><br>
<<dialog $girl4 "Flattery aside, I can't stress enough how important sleep is for your overall health and well-being.">><br>
<<dialog $player "I understand.">><br>
<<dialog $girl4 "If you want to improve your sleep, you should create a relaxing bedtime routine and limit your screen time before bed. Now, have you been keeping up with your exercise routine?">><br>
<</if>>
<<button '<<dialog $player \"I have. I\'ve been exercising regularly to keep my fitness level up.\">>' "HOSPITAL">><<set $act2 to "seven", $act3 to 1>><<add_love $girl4>><</button>>
<<button '<<dialog $player \"I have. How about you? Do you exercise often? Being a doctor must be so busy.\">>' "HOSPITAL">><<set $act2 to "seven", $act3 to 2>><<addlove $girl4 2>><</button>>
<<elseif $act2 is "seven">>
<<if $act3 is 1>>
<<dialog $girl4 "That's great to hear. What kind of exercises have you been doing? Are you focusing on any specific goals, like building strength, improving endurance, or just staying active in general?">><br>
<<dialog $player "Oh it's just general exercises. To keep the fats at bay.">><br>
<<dialog $girl4 "Very good. You should also include flexibility exercises, like yoga or stretching, to improve your range of motion and reduce the risk of injury. Any questions or concerns before we wrap up?">><br>
<<else>>
<<dialog $girl4 "That's good. My job does keep me busy, but I always find time to slot in a workout or three a week. ">><br>
<<dialog $player "Yeah, I bet that helps with stress too.">><br>
<<dialog $girl4 "It does. Any questions or concerns before we wrap up?">><br>
<</if>>
<<if $girl4.event.event1.completed is 0>>
<<if $girl4.love lte 40 >>/*goes through another sets of checks*/
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 1>><<addbaselust $girl4 0.5>><</button>><br>
<<else>>/*liya willl say yes*/
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 2>><</button>><br>
<</if>>
<</if>>
<<button '<<dialog $player \"No, no questions from me doc, all is good, all is well.\">>' "HOSPITAL">><<set $act2 to "before_nine">><<addlove $girl4 1>><</button>>
<<elseif $act2 is "seven_alternate">>
<<if $girl4.love lte 25 and $hospvar.var4 lte 7>>/*This is where the conditions matter. the true if else*/
She finishes her notes and puts her equipment away.<br><br>
<<dialog $girl4 "Okay, we're all done. Any questions or concerns before we wrap up?">><br>
<<if $girl4.event.event1.completed is 0>>
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 1>><<addbaselust $girl4 0.5>><</button>><br>
<</if>>
<<else>>
She finishes her notes and puts her equipment away.<br><br>
<<dialog $girl4 "Okay, we're all done! Any questions you would like to ask?">><br>
<<if $girl4.event.event1.completed is 0>>
<<button '<<dialog $player \"Would you want to have coffee with me sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 2>><<addbaselust $girl4 0.5>><</button>><br>
<</if>>
<</if>>
<<button '<<dialog $player \"No, zero questions from me Doctor $girl4.name1. I\'m all good.\">>' "HOSPITAL">><<set $act2 to "before_nine">><</button>>
<<elseif $act2 is "eight">>
<<set _love to $girl4.love>>
<<if _love lte 10>>
<<set _playername to "Mr. " + $player.name1>>
<<else>>
<<set _playername to $player.name1>>
<</if>>
<<if $act3 is 1>>
<<if _love lte 10>>/*Maybe i should use hospvar.var4*/
<<dialog $girl4 "I'm afraid I have to main professional boundaries, _playername. I will have to turn you down on that offer.">><br>
<<elseif _love gt 10 and _love lt 15>>
<<dialog $girl4 "I appreciate your interest, _playername, but as I mentioned before, I have to maintain professional boundaries with my patients.">><br>
<<elseif _love gte 15 and _love lt 20>>
$girl4.name1's expression remains composed, though there's a slight softening in her eyes as she considers your question<br><br>
<<dialog $girl4 "It's nice to know we enjoy each other's company, and I'm glad you feel comfortable here. But I'll have to decline, still.">><br>
<<elseif _love gte 25>>
$girl4.name1's expression remains composed, though there's a slight softening in her eyes as she considers your question<br><br>
<<dialog $girl4 "I can't. I know a good place for coffee though.">><br>
She proceeds to tell you about a coffee shop and the edge of the town you've never been to.<br><br>
<</if>>
<<else>>
<<check_nextevent $girl4>>
<<if $girl4.var.var2 is 0>>/*this is if there's no date*/
<<dialog $girl4 "You never give up do you... _playername, I usually don't mix my professional and personal life... But I do enjoy our conversations, and perhaps it wouldn't hurt to step out of the usual boundaries just this once.">><br>
She smiles slightly, a hint of warmth breaking through her usually reserved demeanor.<br><br>
<<dialog $girl4 "Alright, a coffee date it is. Just one. Let's keep it casual and see how it goes. But remember, this doesn't change our professional relationship here in the office. I am still your doctor.">><br>
<<dialog $player "Great! How about we meet at the mall, next Tuesday at 11 a.m.?">><br>
<<dialog $girl4 "I'll see you then.">><br>
<<set_nextevent "girl4" "one" "tue">>
<<set $girl4.var.var2 to 1>>
You've got yourself a date with Liya, let's just hope you don't forget about it.<br><br>
<<else>>
<<addlove $girl4 -1>>
With a look of disbelief on her face, she says,<br><br>
<<dialog $girl4 "$player.name1, are you okay? We already have a date, remember?">><br>
<<dialog $player "I know, I'm asking ahead for our next date!">><br>
<<dialog $girl4 "I don't believe you... You forgot about our date, didn't you? Am I really that forgettable?">><br>
<<dialog $player "No I did not! I swear I didn't forget!">><br>
<<dialog $girl4 "Hmph, whatever.">><br>
<</if>>
<</if>>
<<button "Wait for your test results" "HOSPITAL">><<set $act2 to "before_nine", $act3 to "">><</button>><span id="back"><<button "Skip the results" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $gvar.var7 to 1>><<set_nextevent "girl4" "four" 1>><</button>></span>
<<elseif $act2 is "before_nine">>
You waited for a bit outside the doctor's office. Some time later, a nurse hands your test results over.<br><br>
<<button "Read results" "HOSPITAL">><<set $act2 to "nine", $act3 to "">><</button>>
<<elseif $act2 is "nine">>
You receive a few pages detailing your bloodwork results, filled with medical jargon and terms that are hard to understand. On the last page, you find a note, likely written by the doctor, summarizing the key takeaways from your checkup.<br><br>
<<set _fitness to $player.fitness, _stress to $player.stress>>
<<if _fitness lte 20>>
<span style="color:#ff0000;">Your bloodwork indicates low levels of key fitness biomarkers such as hemoglobin and VO2 max. Additionally, there are signs of poor muscle recovery and elevated inflammation markers. Increasing physical activity is highly recommended.
It's important to start incorporating more physical activity into your routine. Consider consulting with a fitness trainer for a personalized plan.</span>
<<elseif _fitness gt 20 and _fitness lte 40>>
<span style="color:#ffa700;">The blood tests show below-average fitness. There's evidence of low hemoglobin levels and moderate inflammation. Enhancing your exercise routine could improve these markers and overall health.
Regular exercise and a balanced diet is recommended. Try to engage in at least 30 minutes of moderate activity daily.</span>
<<elseif _fitness gt 40 and _fitness lte 60>>
<span style="color:#fff400;">Your bloodwork reflects an average fitness level. Hemoglobin and VO2 max are within normal ranges, but there is room for improvement. Regular exercise and a balanced diet can help maintain or boost these levels.
Try to engage in at least 30 minutes of moderate activity daily.</span>
<<elseif _fitness gt 60 and _fitness lte 80>>
<span style="color:#a3ff00;">Your fitness biomarkers look good. Hemoglobin and VO2 max are above average, indicating strong cardiovascular health. Your muscle recovery markers are also favorable. Keep up the great work with your fitness regimen.
You're doing a great job staying active. Keep pushing yourself to achieve new fitness goals and maintain this healthy lifestyle.</span>
<<elseif _fitness gt 80>>
<span style="color:#2cba00;">Excellent fitness levels are evident in your bloodwork. High hemoglobin and optimal VO2 max values show superior cardiovascular and muscular health.
Your inflammation markers are low, reflecting efficient recovery and strong physical conditioning. You're in top shape and it shows.</span>
<</if>><br><br>
<div style="text-align: center;">AND</div><br><br>
<<if _stress lte 20>>
<span style="color:#2cba00;">Your stress level is very low. You're managing stress well, which is great for your overall health. Keep up with whatever stress-relief techniques you're using.
Cortisol and adrenaline levels are well within the optimal range, indicating excellent stress management. </span>
<<elseif _stress gt 20 and _stress lte 40>>
<span style="color:#a3ff00;">Your blood tests indicate low stress. Cortisol levels are slightly elevated but within a manageable range. Continue your current stress management techniques to maintain this balance.
Continue practicing your stress management strategies to maintain this balance.</span>
<<elseif _stress gt 40 and _stress lte 60>>
<span style="color:#fff400;">The bloodwork suggests moderate stress. Cortisol and adrenaline levels are higher than ideal, but not critically so. It's important to start incorporating more stress-relief activities into your daily routine.
Pay attention to any signs of burnout.</span>
<<elseif _stress gt 60 and _stress lte 80>>
<span style="color:#ffa700;">Your bloodwork shows high stress levels, with significantly elevated cortisol and adrenaline. These levels suggest chronic stress, which can impact your overall health. Consider seeking professional advice to manage this effectively
This might include speaking to a counselor, practicing mindfulness, or adjusting your workload.</span>
<<elseif _stress gt 80>>
<span style="color:#ff0000;">The blood tests reveal extremely high stress levels. Cortisol and adrenaline are at critical levels, indicating severe stress. Immediate intervention is necessary. Consult a healthcare provider to develop a comprehensive stress management plan.
Seek professional help, prioritize self-care, and make lifestyle changes to reduce your stress.</span>
<</if>><br><br>
You already know about these things, but seeing them on paper makes them more real. You are relieved that there are no unexpected surprises.<br><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $gvar.var7 to 1>><<set_nextevent "girl4" "four" 1>><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to passage()>>
<<if $act_1 is "">>
<<if $act_2 is "">>
<<set $gvar.var7 to 1>>
You are in the private maternity ward.<br>
<<girl_loca $girl3>>
<<if $girl3.pregdetails.current_pregnancy.active or $girl3.location is "maternity_ward">>
<<include "eva_pregnant_event">>
<</if>>
<<if $girl2.preg is 10000>>/% disabled because lila doesn't have a pregnancy event yet. %/
<<girl_loca $girl2>>
<<if $girl2.location is "maternity_ward">>
<br><<button "Look for $girl2.name1" $act4>><<set $act_1 to "lila", $act_6 to "maternity_talk", $act_7 to "one">><</button>>
<</if>>
<</if>>
<<girl_loca $girl1>>
<<if $girl1.pregdetails.current_pregnancy.active or $girl1.location is "maternity_ward">>
<<include "allie_pregnant_event">>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "", $act_1 to "", $act2 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "allie" or $act_1 is "girl1">>
<<elseif $act_1 is "lila" or $act_1 is "girl2">>
<<set $gvar.var7 to 0>>
<<include "lila_preg_talk">>
<span id="back"><<button "Back" $act4>><<set $act_1 to "", $act_2 to "", $act_6 to "", $act_7 to "">><</button>></span>
<<elseif $act_1 is "eva_elfie" or $act_1 is "girl3">>
<<include "eva_pregnant_event">>
<<elseif $act_1 is "error_girl_not_here_disguised_error">>
You search everywhere, but $girl1.name1 and $man1.name1 are nowhere to be found in the maternity ward. Maybe you're at the wrong hospital, on the wrong floor—or perhaps it's just a bug. Either way, it seems you can't visit $girl1.name1 right now. Don't give up, though; maybe things will sort themselves out if you try again.<br><br>
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<<if $girl2.var.var7 is 1>>/*date with lila (girl2) at the park*/
<<check_nextevent $girl2>>
- You have a date with $girl2.name1 at the park, on the <<print setup.ordinal($girl2.nextevent.one.day)>>, at 3 PM.<br><br>
<</if>>
<<if $girl4.var.var2 isnot 0>>
<<check_nextevent $girl4>>
- You have a date with $girl4.name1 at the mall, on the <<print setup.ordinal($girl4.nextevent.one.day)>>, at 11 AM.<br><br>
<</if>>
<<if $girl3.event.event3.date1 is 1>>/*eva is coming over to mc's house.*/
<<check_nextevent $girl3>>
<<if $girl3.nextevent.one.detail.status isnot "overdue">>
- $girl3.name1 is coming over to your house today, sometime between 3PM to 5PM.<br><br>
<</if>>/*overdue closing*/
<</if>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<script>
document.getElementById("ui-bar").style.display = "block";
</script>
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if _patrons>>
<<set $cheat.daycontrol to true, $cheat.timecontrol to true>>
<<else>>
<<run setup.audioEnabled = true>>
<<cacheaudio "knock" "images/GPG1O/sound/knock.m4a">>
<<audio "knock" play volume 0.25>>/%play audio%/
<</if>>
<<if $act is "intro1">>
<<set $gvar.var7 to 1>>
"What's up you <span class="stretched-text"><b>fat</b></span> bitch?" That's what the bullies at school would say to you. While their observation wasn't incorrect, a more respectful approach would have been appreciated.
You've acknowledged reality, and the reality is that you're a big boned human, who has encountered challenges in life that have brought you to your current situation.<br><br>
<img src="images/GPG1O/char/mc/fat1.webp"><br><br>
Growing up in a broken family, your father and mother were constantly at each other's throat, leading to affairs which resulted in more quarrelling.
There were threats going both ways of leaving and divorcing the marriage. <br><br>
<img src="images/GPG1O/char/mc/parent_fight1.webp"><br><br>
Due to the stresses, you had developed an eating disorder which caused rapid weight gain.
As a result of being massively overweight, you faced many difficulties during high-school, getting picked on by other students and physical activities being an automatic no go.
This experience tanked your self-esteem, as you failed to integrate yourself with other students, barely managing to graduate, and unable to experience the true joy of friendships, let alone romantic relationships. <br><br>
<<link "Continue" "intro">><<set $act to "intro2">><</link>>
<<elseif $act is "intro2">>
You were lucky enough that your parents comes from wealth, as they keep handing you considerable amount of money, hoping to win your favor in their ongoing disputes. This allowed you to fill up quite a few of those piggy banks.
After graduation, you decided to move out with the small fortune you had saved-up. <br><br>
<img src="images/GPG1O/item/piggy1.webp"><br><br>
Escaping from the turmoil that is your warring parents, you managed to find peace in a small single-room apartment where you learned how to live alone. Your weight drastically improved, as the number of stressors in your life had been reduced.
You're not in the obese category anymore.<br><br>
<img src="images/GPG1O/char/mc/fat2.webp"><br><br>
Okay well, at least not as obese as you used to be. You still carry a significant weight on you, but being able to reach the bathroom and toilet without huffing and puffing is pretty good. <br><br>
<<link "Continue" "intro">><<set $act to "intro3">><</link>>
<<elseif $act is "intro3">>
You are now a free-man, in the sense that you have no debt or responsibility towards anything.
All you have to do is choose what direction in life you want to go. <br><br>
<img src="images/GPG1O/char/mc/life_choices.webp"><br><br>
Before we go any further, you need a new name, to signify the start of your new adventure.<br><br>
Your name is... <<textbox "$player.name1" "Mitø">>
<span id="enter"><<link "Continue" "MCHOUSE">>
<<set $player.name1 to $player.name1.trim(), $act to "mcbedroom">>
<<if $player.name1 eq "">>
<<set $player.name1 to "Mitø">>
<</if>>
<<set $background1 to "bedroom">>
<</link>></span>
<<else>>
An error has occured. You shouldn't be here.<br><br>
<</if>>
<</nobr>>
<<script>>
UIBar.unstow().show();
<</script>><<nobr>>
<div class="inventory-row"> <!-- Start of inventory row -->
<<set _countInventory to 0>>
<<if $item.item31.quantity isnot 0>>/*Alien ware. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/alien-ware.webp">'>>
<<script>>
Dialog.setup("Scanner 101");
Dialog.wiki(Story.get("scanner101").processText());
Dialog.open();
<</script>>
<</link>>
<<print $item.item31.name>> (<<print $item.item31.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<if $item.item2.quantity isnot 0 or $item.item31.quantity isnot 0>>/*Alien ware. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<if $gvar.var7 is 1>>
<<set _check_has_message to setup.check_has_message()>>
<<if _check_has_message[0]>>
<span class="button-container">
<span class="button-with-badge">
<<link '<img src="images/GPG1O/item/phone.webp">' "PHONE">>
<<record_current_position>>
<<set $act to "">>
<<run Dialog.close();>>
<</link>>
</span>
<span class="badge"><<print _check_has_message[1]>></span>
</span>
<<else>>
<<link '<img src="images/GPG1O/item/phone.webp">' "PHONE">>
<<record_current_position>>
<<set $act to "">>
<<run Dialog.close();>>
<</link>>
<</if>>
<<print $item.item2.name>> (<<print $item.item31.quantity>>) <!-- Print item name and quantity -->
<<else>>
<span class="button-disabled">
<<link '<img src="images/GPG1O/item/phone.webp">'>>
<</link>>
(disabled: <<print $item.item2.name>> (<<print $item.item31.quantity>>)) <!-- Print item name and quantity -->
</span>
<</if>>
<<set _countInventory +=1>>
</div>
<</if>>
<<if $item.item32.quantity isnot 0>>/*Notebook. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/notebook.webp">'>>
<<script>>
Dialog.setup("IMPORTANT EVENTS");
Dialog.wiki(Story.get("importantevents").processText());
Dialog.open();
<</script>>
<</link>>
<<print $item.item32.name>> (<<print $item.item32.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<if $item.item39.quantity isnot 0>>/*Notebook. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/map.webp">'>>
<<dialogbox>>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<img src="images/GPG1O/others/map.webp">
<</dialogbox>>
<</link>>
<<print $item.item39.name>> (<<print $item.item39.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["inventory"] isnot 0>> <!-- Check if item quantity is greater than 0 -->
<<if _key is "item2">>
/*skip*/
<<elseif _key is "item31">>
/*skip*/
<<elseif _key is "item32">>
/*skip*/
<<elseif _key is "item39">>
/*skip*/
<<else>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<</if>>
<</for>>
<<if _countInventory lt 6>>
<<set _loopCounter to 6 - _countInventory>>
<<for _i to 0; _i lt _loopCounter; _i++>>
<div class="inventory-item" style="pointer-events:none;"><img src="images/GPG1O/others/empty.webp"></div>
<</for>>
<</if>>
</div>
/*<<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>>*/
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_bf_here">>
<<if $act_2 is "one_temporary">>
<<button "first time meeting $man9.name1" "kenzie_uni_outside">><<set $act_2 to "one_temporary">><</button>>
<<button "repeatable - snapshows of bad boyfriend showcase" "kenzie_uni_outside">><<set $act_1 to "kenzie_bf_here_repeatable", $act_2 to "one">><</button>><br>
<<elseif $act_2 is "one">>
<<if $girl9.event.event1.completed is 0>>
<<set $man9.var.var1 to 1>>
<<if $girl9.event.event1.active is 0>>
<<set $girl9.event.event1 to {
completed:0, active: 1, bbfshowcase_date:0, bbfshowcase_outside_date:0, met_bf:1, ignorebfwarning:0, overheard:0, debug:0
};>>
<</if>>
<</if>>
<<run $girl9.schedule.mon["12-13"] = "cafeteria"; $girl9.schedule.tue["12-13"] = "cafeteria"; $girl9.schedule.wed["12-13"] = "cafeteria"; $girl9.schedule.thu["12-13"] = "cafeteria"; $girl9.schedule.fri["12-13"] = "cafeteria";>>
<<run $girl9.schedule.thu["16-16"] = "outside_uni"; $girl9.schedule.fri["16-16"] = "outside_uni";>>
As you and $girl9.name1 and talked to her, you hear a voice from behind.<br><br>
<<cont append>>
<<dialog $man9 "Yo, bro.">><br>
<<cont append>>
You turn around and see a tall figure walking toward you. His swagger, his casual clothes, and the smug tone in his voice tell you right away, this must be $girl9.name1's boyfriend.<br><br>
<<dialog $man9 "What do you think you're doing talking to my girl? Do you even know who I am?">><br>
<<dialog $player "Whoa, relax man. It's not like that. I'm $player.name1. (You extend your hand for a handshake.)">><br>
He glances at you, then your outstretched hand, and finally back to $girl9.name1, clearly not interested in your attempt at peace.<br><br>
<<cont append>>
<<dialog $man9 "Hey babe, you know this clown or something?">><br>
<<dialog $girl9 "He's just a guy my class, don't worry about him.">><br>
He turns his attention back to you, his eyes narrowing slightly. <br><br>
<<dialog $man9 "I don't care who you are, just stay away from her, alright?">><br>
<<button "Give him the thumbs up" "kenzie_uni_outside">><<set $act_2 to "two">><</button>>
<<button "Give him the middle finger" "kenzie_uni_outside">><<set $act_2 to "two", $act_4 to "middlefinger">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "two">>
<<if $act_4 is "middlefinger">>
Hah, you wish. Let's not get too ahead of ourselves here. Play the long game instead.<br><br>
<</if>>
<<dialog $player "Alright, peace. <<emote 'sad_thumbs_up'>><<emote 'peace_out' 'gif'>>">><br>
You back away and then turn to walk off. As you get further away, their voices trail off. <br><br>
<<dialog $man9 "Let's go, babe. I gotta head out with the boys.">><br>
<<dialog $girl9 "What? But we were supposed to go out together tonight...">><br>
<<dialog $man9 "Not in the mood. That clown ruined it.">><br>
Damn, is he talking about you?<br><br>
<</if>>
<<elseif $act_1 is "kenzie_bf_here_repeatable">>
<<if $girl9.event.event1.completed is 0 and $girl9.event.event1.active is 1>>
<<set $girl9.event.event1.overheard +=1>>
<</if>>
<<if $act_2 is "one">>
/%
<<link "1" "kenzie_uni_outside">><<set $act_2 to "1">><</link>><br>
<<link "2" "kenzie_uni_outside">><<set $act_2 to "2">><</link>><br>
<<link "3" "kenzie_uni_outside">><<set $act_2 to "3">><</link>><br>
<<link "4" "kenzie_uni_outside">><<set $act_2 to "4">><</link>><br>
<<link "5" "kenzie_uni_outside">><<set $act_2 to "5">><</link>><br>
%/
<<elseif $act_2 is "1">>
<<cont append>>
As you walk through $girl9.name1's usual spot, you see her sitting with her jerk boyfriend, $man9.name1, and their group of friends.<br><br>
<<cont append>>
<<dialog $man9 "Damn, bro, I'm starving. Anyone wanna grab something to eat?">><br>
<<dialog $random_man "Yeah, dude. How about something French?" "One of the friend">><br>
<<dialog $girl9 "Ooh, I could go for a warm, flaky croissant right now. Maybe with some Nutella.">><br>
<<dialog $man9 "Babe, you don't really know what you're talking about, just stick to shopping, okay?">><br>
The guys laugh at $girl9.name1's expense, egging $man9.name1 on. <br><br>
<<dialog $man9 "You're good at looking pretty, so leave the decision making to us, hah!">><br>
<<dialog $girl9 "Haha... yeah, whatever.">><br>
$girl9.name1 brushes it off with a forced smile, but you notice the slight tightening of her shoulders, the flicker of discomfort in her eyes. The group doesn't seem to catch it, they're too busy laughing at $man9.name1's comment.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "2">>
<<cont append>>
As you pass by $girl9.name1 and $man9.name1, you overhear them discussing their next move with a few friends nearby.<br><br>
<<cont append>>
<<dialog $girl9 "What about that new restaurant downtown? I've heard their pasta is amazing. We could try it tonight.">><br>
<<dialog $man9 "Nah, we're going to my favorite place instead. You'll deal with it.">><br>
$girl9.name1 hesitates for a moment, clearly disappointed.<br><br>
<<dialog $girl9 "But I really wanted to go there...">><br>
<<dialog $man9 "I don't care, we're doing my thing. End of story.">><br>
$girl9.name1 sighs, her shoulders dropping slightly as she gives in.<br><br>
<<dialog $girl9 "Fine, whatever. You always get your way. ( <i>frustrated.</i>)">><br>
Her tone says it all. Surely she's tired of fighting over things like this. As they head off, it's clear $man9.name1 hasn't even noticed her reluctance, too caught up in his own plans.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "3">>
<<cont append>>
As you pass by, you spot $girl9.name1 with her boyfriend $man9.name1, hanging out with his usual group of friends. They're chatting and joking around when one of his buddies turns to $girl9.name1 with a sly grin.<br><br>
<<cont append>>
<<dialog $random_man "Hey $girl9.name1, you ever thought about getting a boob job? I mean, it's not like you can't afford it." "Guy 1">><br>
The group bursts out laughing, except for $girl9.name1, who stiffens slightly. She glances at $man9.name1, hoping he'll say something to shut his friend down. But instead, he just grins, offering nothing more than a weak, dismissive comment.<br><br>
<<dialog $man9 "Don't give her any ideas, man.">><br>
He clearly wasn't going to defend her honor.<br><br>
<<dialog $girl9 "At least I'm not compensating for something else.">><br>
Her words get a few chuckles from the group, but it's clear the joke hit its mark. She forces a laugh and tries to play it off, crossing her arms over her chest. The group moves on, laughing at the next joke.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "4">>
<<cont append>>
As you walk by $girl9.name1's usual hangout spot, you spot her with $man9.name1 and his group of friends, lounging around like usual. They're in the middle of a conversation when $man9.name1 casually turns to $girl9.name1.<br><br>
<<cont append>>
<<dialog $man9 "Hey, go grab me something from the store, will you?">><br>
<<dialog $girl9 "Huh? (<i>raises an eyebrow</i>)">><br>
<<dialog $man9 "Oh, and you're covering dinner tonight, right? You've got the cash.">><br>
He doesn't wait for her to respond, already talking to his friends again as if her compliance is a given. $girl9.name1 lets out a sigh, her voice dripping with sarcasm.<br><br>
<<dialog $girl9 "Sure, I'm only your personal assistant now, apparently.">><br>
The comment flies over $man9.name1's head as he laughs with his friends, completely ignoring her frustration. Her eyes flicker with annoyance, but she goes along with it, muttering under her breath.<br><br>
<<dialog $girl9 "He's rich too, but sure, let me handle it.">><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "5">>
<<set _girlname1 to "Naomi">>
<<set _girl1pic to "naomi_swann">>
<<cont append>>
As you pass by $girl9.name1's usual spot, you notice her hanging out with her boyfriend, $man9.name1, and her group of friends. The conversation is light until $man9.name1 turns to $girl9.name1's friend, _girlname1.<br><br>
<<cont append>>
<<dialog $man9 "_girlname1, you're looking really good today. Maybe you should be my date for the next party.">><br>
_girlname1 laughs, clearly not bothered by the comment.<br><br>
<<dialog $random_woman "Oh stop it, $man9.name1, you're too much!" _girlname1 _girl1pic>><br>
$girl9.name1's expression tightens, her eyes narrowing as she watches the interaction. But $man9.name1 doesn't stop.<br><br>
<<dialog $man9 "You're always so fun to hang out with, way more laid-back than $girl9.name1.">><br>
_girlname1 laughs again, going along with the flirtation.<br><br>
<<dialog $random_woman "You know me, I'm always chill." _girlname1 _girl1pic>><br>
$girl9.name1 cuts in, her voice sharp.<br><br>
<<dialog $girl9 "Excuse me? I'm sitting right here.">><br>
$man9.name1 just grins, ignoring the tension. $girl9.name1 forces a laugh, trying to keep things light in front of the group. She shoots him a glare, but both $man9.name1 and _girlname1 seem unfazed, brushing it off like it's no big deal.<br><br>
<</cont>>
<</cont>>
<</if>>
<<elseif $act_1 is "kenzie_talk_1" or $act_1 is "kenzie_talk_1_talk_about">>
<<if $act_2 is "talk_about_boyfriend">>
<<dialog $player "Dude, that boyfriend of yours... He's a total jerk.">><br>
<<dialog $girl9 "What are you talking about?">><br>
<<dialog $player "Are you playing dumb or are you just clueless?">><br>
<<dialog $girl9 "Did you eavesdrop or something? Anyway, you don't know him like I do. He's just joking most of the time, and sometimes he's just in a mood.">><br>
<<dialog $player "(<i>pretends to tick of a list</i>) Hmm, seems like I forgot to add denial to the list.">><br>
<<dialog $girl9 "Whatever. You're just jealous, or something.">><br>
She crosses her arms, looking away but the way she shifts her weight suggests she's more affected than she's letting on.<br><br>
<<dialog $player "Look, I'm not saying this to mess with you. I've just seen the way he treats you... and it's not cool.">><br>
<<dialog $girl9 "He's fine. I don't need a lecture from you.">><br>
<<elseif $act_2 is "talk_about_boyfriend_2">>
<<dialog $player "I'm telling you, your boyfriend... he's a total jerk.">><br>
<<dialog $girl9 "Oh my god, not this again. What is it now?">><br>
<<dialog $player "Seriously? You're still defending him? You know exactly what I'm talking about.">><br>
<<dialog $girl9 "You don't know him like I do, okay? He's just messing around most of the time, and when he's in a mood, he doesn't mean it.">><br>
<<dialog $player "(<i>pretends to tick off a list</i>) Yep, denial. Again. Should've seen that coming.">><br>
<<dialog $girl9 "Whatever. You're just jealous, and honestly, it's getting old.">><br>
She crosses her arms with an exasperated sigh, avoiding eye contact. There's a tension in her posture, like she's more bothered than she's letting on.<br><br>
<<dialog $player "Jealous? Really? Look, I'm not bringing this up for fun. I've seen how he treats you, and it sucks to watch.">><br>
<<dialog $girl9 "He's fine. Just drop this already. I don't need you trying to fix things for me.">><br>
<</if>>
<<elseif $act_1 is "ignore_bf_warning_to_stay_away">>
<<set $passage1 to "kenzie_uni_outside">>
<<if $act_2 is "one">>
As you approach $girl9.name1 again, knowing full well what happened last time with her boyfriend, she looks up at you with a raised eyebrow.<br><br>
<<dialog $girl9 "Seriously? You're back already?">><br>
<<dialog $player "Oh please, I was just walking through. I'm just making a quick stop so that people won't think you're a loner on this bench.">><br>
She crosses her arms, glancing around as if checking for $man9.name1. Her voice is sharp, but you can tell she's not entirely angry—just annoyed and a little concerned.<br><br>
<<dialog $girl9 "You know, for someone who likes breathing, you're really bad at self-preservation. You get that $man9.name1 might actually hurt you, right?">><br>
<<button "<<dialog $player \"Aww look at you, worrying about me. Did I grow on you or something?\">>" $passage1>><<set $act_2 to "two", $act_4 to "growonyou">><</button>><br>
<<button "<<dialog $player \"I don't care what he does. You're the only one who gets to decide who talks to you or not.\">>" $passage1>><<set $act_2 to "two", $act_4 to "idontcare">><</button>><br>
<<button "<<dialog $player \"Oh god I hope not. I would drop down and die if he does, so don't let him do that, okay?\">>" $passage1>><<<<set $act_2 to "two", $act_4 to "ihopenot">><</button>><br>
<<elseif $act_2 is "two">>
<<if $act_4 is "growonyou">>
<<dialog $girl9 "Don't flatter yourself. I just don't want to deal with the drama if $man9.name1 breaks your face.">><br>
You see a half smile on her face, maybe you really are growing on her. She did lie about you being her classmate to save you, after all.<br><br>
<<elseif $act_4 is "idontcare">>
<<dialog $girl9 "If you're that stubborn, fine, but don't say I didn't warn you.">><br>
You are that stubborn, aren't you?<br><br>
<<else>>/*ihopenot*/
<<dialog $girl9 "Oh, please. Like I'm going to save you from your own stupidity.">><br>
Let's just hope her boyfriend doesn't actually break your face.<br><br>
<</if>>
<<button "Back" "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act, $passage1 to "">><</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g9e10_bg to $background2>>
<<if _psg_g9e10_bg is "outside_uni">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g9e10_bg is "neighbourhood2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g9e10_bg is "uni_hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "secluded_spot">>
<style>body {background-image: url("images/GPG1O/loca/uni/uni_secluded_spot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "auditorium">>
<style>body {background-image: url("images/GPG1O/loca/uni/auditorium.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "picket_fence">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g9e10_bg is "daphne_house_front">>
<style>body {background-image: url("images/GPG1O/loca/houses/front/z0007_front.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "daphne_house_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/z0007_livingroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "daphne_room_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/z0007_bedroom_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "arcade">>
<style>body {background-image: url("images/GPG1O/loca/other/arcade.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "coffee_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "mall_interior">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/mall_2_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "kenzie_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "kenzie_bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "office_boss">>
<style>body {background-image: url("images/GPG1O/loca/guvment/business_area/workplace1/boss_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e10_bg is "kenzie_bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay()>>
<<set _psg_g9e10 to "kenzie_event_10">>
<<set $gvar.var7 to 0>>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<set _g9e10 to $girl9.event.event10>>
<<if $act_1 is "asdfasdf">>
<<if $act_2 is "one">>
<</if>>
<<elseif $act_1 is "neighbourhood2">>
<<if $act_2 is "girl9">>
<<if $girl9.event.event10.active is 1>>
<<set _g9_has_active_quest to 10>>
<</if>>
<</if>>
<<elseif $act_1 is "house_locked">>
<<if $act_2 is "one">>
You step onto $girl9.name1's porch and try your key, but while the doorknob turns, the deadbolt stays locked, barring your way.<br><br>
<<if _g9e10.arcade_trigger is 1>>
<<set _g9e10_temp_arcade_trigger_date to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<if _g9e10_temp_arcade_trigger_date[1] gte 7 and _g9e10.kenzie_found is 0>>/% and _g9e10.ask_kenzie_location is 0 %/
<<button "Wait for the missing $girl9.name1" _psg_g9e10>><<set $girl9.event.event10.waiting.house +=1>><<set $act_2 to "waiting">><<addhours 1>><</button>><br>
<</if>>
<</if>>
<span id="back"><<button "Back" "NAVIGATE1">>
<<set $girl9.event.event9.found_door_locked to 1>>
<<print _clean_used_vars>>
<</button>></span>
<<elseif $act_2 is "waiting">>
You waited for $girl9.name1, but she's still not here.
<<if $girl9.event.event10.waiting.house gte 16>>
You've waited here long enough. And there's still no sign of her. You should look for her somewhere else.
<</if>>
<br><br>
<<button "Keep waiting" _psg_g9e10>><<set $act_2 to "waiting">><<set $girl9.event.event10.waiting.house +=1>><<addhours 1>><</button>>
<br><span id="back"><<button "Back" "NAVIGATE1">>
<<set $girl9.event.event9.found_door_locked to 1>>
<<print _clean_used_vars>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "university">>
<<if $act_2 is "check">>
<<set _g9e10checkhere to true>>
<<if _g9e10checkhere>>
<<set _has_active_quest_girl to "girl9", _has_active_quest to 10, $background2 to "else">>
<</if>>
<<elseif $act_2 is "">>
<<if _kenzieavailable>>
<<if _g9e10.met_new_friend is 0>>
<span class="npc_here">
<<button "You see $girl9.name1" _psg_g9e10>><<set $act_1 to "kenzie_interract_1_w_other_person", $act_2 to "first", $background2 to "outside_uni">><</button>>
</span>
<<else>>
<<if _g9e10.arcade_trigger is 0>>
<span class="npc_here">
<<button "You see $girl9.name1" _psg_g9e10>><<set $act_1 to "kenzie_interract_1_w_other_person", $act_2 to "one", $background2 to "outside_uni">><</button>>
</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "hallway">>
<<if _g9e10.arcade_trigger is 1>>
<<set _g9e10_temp_arcade_trigger_date to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<if _g9e10_temp_arcade_trigger_date[1] gte 7 and _g9e10.kenzie_found is 0>>/% and _g9e10.ask_kenzie_location is 0 %/
<div class="image-container-chara">
<<button '<img src="images/GPG1O/char/thumb/kenzie_madison.webp">' _psg_g9e10>>
<<set $girl9.event.event10.waiting.uni +=1>>
<<set $act_1 to "waiting_uni", $act_2 to "waiting", $background2 to "uni_hallway">><<addhours 1>>
<<script>>Dialog.close()<</script>>
<</button>>
<div class="overlay-text2">$girl9.name1</div>
</div>
<</if>>
<</if>>
<<elseif $act_1 is "waiting_uni">>
<<if $act_2 is "waiting">>
You waited for $girl9.name1, but there's no sign of her here.
<<if _g9e10.waiting.uni gte 12>>
You've been waiting long enough, yet she still hasn't shown up. You should look for her somewhere else.
<</if>>
<br><br>
<<if _temphour lt 18>>
<<button "Keep waiting for her" _psg_g9e10>><<set $girl9.event.event10.waiting.uni +=1>><<addhours 1>><</button>>
<<else>>
<<disable>><<button "Keep waiting for her (The university is closing)">><</button>><</disable>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<print _clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "audi">>
<<if $act_2 is "" and passage() is "UNI">>
<<girl_loca $girl25>>
<<if $girl9.event.event10.completed is 0>>
<<if $girl25.location is "audi">>
<<if _g9e10.met_new_friend is 1>>
<br><span class="npc_here"><<button "You see $girl25.name1" "kenzie_event_10">><<set $act_1 to "get_to_know_daphne", $act_2 to "one", $background2 to "auditorium">><</button>></span>
<</if>>
<</if>>
<<else>>
<<if $girl25.location is "audi">>
<br><span class="npc_here"><<button "You see $girl25.name1" "UNI">><<set $back1 to $act, $back2 to $act2, $act2 to "talk", $act3 to "girl25", $act_1 to "default", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "kenzie_interract_1_w_other_person">>
<<set _g9e10_tempchar_unk_name to "Girl">>
<<set _g9e10_tempchar to $girl25>>
<<if $act_2 is "one">>
<<dialog $player "Hey!">><br>
<<dialog $girl9 "Hey.">><br>
<<dialog _g9e10_tempchar "Hey.">><br>
You chatted a bit with $girl9.name1 and $girl25.name1.<br><br>
<<if _g9e10.girl25_hangout_1 gte 1 and _g9e10.arcade_trigger is 0>>
<<button "Talk about movies" _psg_g9e10>><<set $act_1 to "talk_about_hangout_infront_kenzie", $act_2 to "one">><</button>>
<br>
<</if>>
<span id="back"><<button "Back" "CITY1">>
<<addmins 5>>
<<print _clean_used_vars>>
<</button>></span>
<<elseif $act_2 is "first">>
<<dialog $player "Heyyy.">><br>
<<dialog $girl9 "Hey.">><br>
A girl is sitting next to $girl9.name1, someone you don't recognize.<br><br>
<<dialog _g9e10_tempchar "Hey." _g9e10_tempchar_unk_name>><br>
<<dialog $player "Wait a second... I don't think we've met before.">><br>
You extend your hand for a handshake.<br><br>
<<dialog _g9e10_tempchar "Yeah. (<i>giggles</i>)" _g9e10_tempchar_unk_name>><br>
<<button "Talk to $girl9.name1 and the girl" _psg_g9e10>><<set $act_2 to "first_2">><</button>>
<<elseif $act_2 is "first_2">>
<<dialog $player "I didn't realize $girl9.name1 had any friends besides Naomi.">><br>
<<dialog $girl9 "(<i>scoffs</i>) I'd prefer to call her <i>a</i> classmate.">><br>
_g9e10_tempchar.name1 nods and smiles.<br><br>
<<dialog $player "Sorry, what was your name again?">><br>
<<dialog _g9e10_tempchar "Oh, uh, I'm _g9e10_tempchar.name1." _g9e10_tempchar_unk_name>><br>
<<dialog $player "_g9e10_tempchar.name1—now that's a really nice name.">><br>
<<dialog _g9e10_tempchar "(<i>chuckles</i>) Is it?">><br>
<<dialog $player "Yeah, and I'm telling you, I've never met a _g9e10_tempchar.name1 who isn't pretty. There's just something about that name.">><br>
<<dialog _g9e10_tempchar "(<i>giggles</i>) Oh, I don't know about that.">><br>
$girl9.name1 rolls her eyes so hard, you half-expect her to be possessed.<br><br>
<<dialog $girl9 "(<i>with annoyance</i>) Why are you here?">><br>
<<dialog $player "What? Can't I hang out with you guys?">><br>
<<dialog $girl9 "You've been here long enough. Shoo, go away.">><br>
That's your signal to leave.<br><br>
<<button "Back" "CITY1">>
<<print _clean_used_vars>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<<set $girl25.var.var1 to 1>>
<<set $girl9.event.event10.met_new_friend to 1, $girl9.event.event10.relationship_cooldown to $gameDate.getTime()>>
<</button>>
<</if>>
<<elseif $act_1 is "get_to_know_daphne">>
<<set _g9e10_back_gtkd_tb to '
<span id="back"><<button "Back" "UNI">>
<<print _clean_used_vars>>
<</button>>
</span>
'>>
<<set _g9e10_back_gtkd_main to '
<span id="back"><<button "Back" _psg_g9e10>>
<<set $act_2 to "one">>
<</button>>
</span>
'>>
<<set _g9e10_g25_topic to $girl9.event.event10.girl25_topics>>
<<set _g9e10_set_time_finish_daphne_talk to '<<set $gameDate.setHours(14), $gameDate.setMinutes(0)>>'>>
<<if $act_2 is "one">>
<<dialog $player "Hey.">><br>
<<dialog $girl25 "Oh, hey.">><br>
Chatting with $girl25.name1 here. You talk about:<br><br>
<<button "Studies" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "one_0">><</button>>
<<disable _g9e10_g25_topic[0] is 0>>
<<button "Kenzie 1" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "one">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[1] is 0>>
<<button "Studies 2" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "two">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[2] is 0>>
<<button "Hobbies" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "three">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[3] is 0>>
<<button "Songs" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "four">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[4] is 0>>
<<button "Movies" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "five">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[5] is 0>>
<<button "Relationship" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "six">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[6] is 0>>
<<button "Kenzie 2" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "seven">><</button>>
<</disable>>
<<disable _g9e10_g25_topic[7] is 0>>
<<button "Hangout" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "eight">><</button>>
<</disable>>
<<if _g9e10.arcade_trigger is 1>>
<<set _g9e10_temp_arcade_trigger_date to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<if _g9e10_temp_arcade_trigger_date[1] gte 7 and _g9e10.kenzie_found is 0>>/% and _g9e10.ask_kenzie_location is 0 %/
<<button "$girl9.name1's location" _psg_g9e10>><<set $act_2 to "talk_about", $act_3 to "girl9s_location">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<print _clean_used_vars>><</button>></span>
<<elseif $act_2 is "talk_about">>
<<if $act_3 is "one_0">>
<<dialog $player "Why are you here? It's lunchtime.">><br>
<<dialog $girl25 "Oh, just working on my assignments.">><br>
<<dialog $player "When's the deadline?">><br>
<<dialog $girl25 "Before midnight.">><br>
<<dialog $player "Do you usually do your assignments last minute?">><br>
<<dialog $girl25 "(<i>chuckles</i>) Not always, but sometimes, yeah. I mean, it's not really last minute. It's already more than halfway done. I'm just adding the finishing touches.">><br>
<<dialog $player "Oh, that doesn't stress you out? Last-minute stuff really gets to me.">><br>
<<dialog $girl25 "Hmm… nah, not really.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<<if _g9e10_g25_topic[0] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[0] to 1>>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "one">>
<<dialog $player "So, how do you know $girl9.name1?">><br>
<<dialog $girl25 "(<i>thinking</i>) We just kinda bumped into each other and… that was that.">><br>
<<dialog $player "Huh. Making friends is that easy, huh?">><br>
<<dialog $girl25 "(<i>giggles</i>) Yeah.">><br>
<<dialog $player "So, you've known her for a while?">><br>
<<dialog $girl25 "Hmm… not really.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<<if _g9e10_g25_topic[1] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[1] to 1>>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "two">>
<<if _g9e10_g25_topic[2] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[2] to 1>>
<<dialog $player "Another last-minute assignment?">><br>
<<dialog $girl25 "(<i>chuckles</i>) Yeah.">><br>
<<dialog $player "So, what's your field of study?">><br>
<<dialog $girl25 "My what?">><br>
<<dialog $player "Your field of study, like, what are you majoring in?">><br>
<<dialog $girl25 "Ohhh. Arts. What about you?">><br>
<<dialog $player "Honestly? No clue. Didn't really check the details when I enrolled.">><br>
<<dialog $girl25 "Oh, cool.">><br>
<<dialog $player "So, arts... You must be really good at drawing, then?">><br>
<<dialog $girl25 "Hmm… I mean, I'm okay. Not sure about <i>really good</i>, though.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "three">>
<<if _g9e10_g25_topic[3] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[3] to 1>>
<<dialog $player "So, what kind of hobbies do you have? Other than doing your assignments last minute?">><br>
<<dialog $girl25 "(<i>laughs</i>) If we're not counting this... I like watching movies and listening to music.">><br>
<<dialog $player "Oh, what kind of movies do you like?">><br>
<<dialog $girl25 "Hmm… I don't know. There are so many good ones.">><br>
<<dialog $player "What's your go-to movie, the one you can watch over and over?">><br>
<<dialog $girl25 "Probably <i>The Structure of Water</i>. I can watch that forever.">><br>
<<dialog $player "I don't think I've seen that one. What do you think about <i>Polp Hekushon</i>?">><br>
<<dialog $girl25 "Oh, I love that movie!">><br>
You chat with $girl25.name1 about movies for a bit before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "four">>
<<if _g9e10_g25_topic[4] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[4] to 1>>
<<dialog $player "You said you like listening to music—what kind of music do you listen to?">><br>
<<dialog $girl25 "Hmm... mostly emo.">><br>
<<dialog $player "Oh, like <i>My Biological Romance</i> and... uh, what was it... Oh, <i>Paraless</i>!">><br>
<<dialog $girl25 "Yeah! I love <i>Paraless</i>, not so much <i>My Biological Romance</i>. What about you? What kind of music do you like?">><br>
<<dialog $player "I'm a musical chameleon—I can listen to anything.">><br>
<<dialog $girl25 "Wow, that's cool.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "five">>
<<if _g9e10_g25_topic[5] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[5] to 1>>
<<dialog $player "You ever watched <i>Strange Days</i>? I saw it once, but I can't seem to find it anywhere nowadays.">><br>
<<dialog $girl25 "No, don't think I have. What's it about?">><br>
<<dialog $player "It's about a cop who sells memories. Cool premise, right?">><br>
<<dialog $girl25 "Yeah, that sounds cool.">><br>
<<dialog $player "Maybe we should watch it together sometime.">><br>
<<dialog $girl25 "Yeah, I'm down for that.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "six">>
<<if _g9e10_g25_topic[6] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[6] to 1>>
<<dialog $player "Do you have a boyfriend?">><br>
<<dialog $girl25 "Yeah, I do.">><br>
<<dialog $player "Oh. How'd you meet him?">><br>
<<dialog $girl25 "Hmm... through a dating app.">><br>
<<dialog $player "What's it like having a boyfriend?">><br>
<<dialog $girl25 "It's nice. Like, I have someone to talk to, so I'm not lonely all the time.">><br>
<<dialog $player "Now I want a boyfriend too.">><br>
<<dialog $girl25 "Oh, you don't have one?">><br>
<<dialog $player "Nope, but that's okay. I like girls more anyway.">><br>
<<dialog $girl25 "Cool.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "seven">>
<<if _g9e10_g25_topic[7] is 0>><<print _g9e10_set_time_finish_daphne_talk>><</if>>
<<set _g9e10_g25_topic[7] to 1>>
<<dialog $player "So, you've been hanging out with $girl9.name1 a lot, huh?">><br>
<<dialog $girl25 "Yeah.">><br>
<<dialog $player "Do you guys ever talk about me?">><br>
<<dialog $girl25 "Well, I asked what your name was the other day.">><br>
<<dialog $player "Wait, you didn't know my name?">><br>
<<dialog $girl25 "Yeah, 'cause you never told me.">><br>
<<dialog $player "Oh... sorry, must've forgotten! You know, $girl9.name1's actually been avoiding me.">><br>
<<dialog $girl25 "Oh? Why?">><br>
<<dialog $player "She said our relationship was moving too fast. She won't even let me hangout at her place now.">><br>
<<dialog $girl25 "Hmm...">><br>
<<dialog $player "And usually, she sits at the bench in front of the uni entrance alone, but now you're always there with her. Feels like she's making sure we're never alone together.">><br>
<<dialog $girl25 "I didn't realize you had that going on.">><br>
You chat with $girl25.name1 for a bit longer before leaving her to her work.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<elseif $act_3 is "eight">>
<<if _g9e10.closer_to_new_friend is 0>>
<<if _g9e10.closer_to_new_friend is 0>><</if>>
<<set _g9e10.closer_to_new_friend = 1>>
<<dialog $player "Are you really down to hang out?">><br>
<<dialog $girl25 "Yeah, sure. I mean, if you're down, then I'm down.">><br>
<<dialog $player "Of course I'd be down. So, what's the plan?">><br>
<<dialog $girl25 "Hmm... I don't know. Do you do weed?">><br>
<<dialog $player "If you mean recreationally, then yeah.">><br>
<<dialog $girl25 "We can do that, but I don't really have any on me.">><br>
<<dialog $player "I could get some.">><br>
Talk to $girl25.name1 again after you've procured the weed.<br>
<br><<print _g9e10_back_gtkd_tb>>
<<else>>
<<if $item.item83.quantity gt 0>>
<<if _g9e10.girl25_hangout_1 gte 1>>
<<dialog $player "How do you usually get your edibles?">><br>
<<dialog $girl25 "Oh, usually from a friend, but he's been skipping uni.">><br>
<<dialog $player "Why?">><br>
<<dialog $girl25 "I don't know. Probably just busy.">><br>
<br><<print _g9e10_back_gtkd_main>>
<<else>>
<<dialog $player "I've got some kush.">><br>
<<dialog $girl25 "Oh, nice.">><br>
<<button "Hang out (at $girl25.name1's place)" _psg_g9e10>><<set $act_1 to "hangout_daphne_1", $act_2 to "one", $background2 to "picket_fence">><</button>>
<</if>>
<<else>>
<<dialog $player "I don't have the weed with me yet.">><br>
<<dialog $girl25 "Oh, that's okay.">><br>
<br><<print _g9e10_back_gtkd_main>>
<</if>>
<</if>>
<<elseif $act_3 is "girl9s_location">>
<<dialog $player "Have you seen $girl9.name1? I haven't seen her in a while, and I can't find her anywhere.">><br>
<<dialog $girl25 "Hmm... Not really, but she did tell me she won't be at the bench anymore.">><br>
<<dialog $player "That's weird... Is she mad at me?">><br>
<<dialog $girl25 "I'm not sure. She just mentioned it in a text.">><br>
Maybe you should try looking for her outside the university.<br>
<<set $girl9.event.event10.ask_kenzie_location to 1>>
<br><<print _g9e10_back_gtkd_main>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "hangout_daphne_1">>
<<if $act_2 is "one">>
You've arrived at $girl25.name1's house. Located at Picket Fence.<br><br>
<img src="images/GPG1O/loca/houses/front/z0007_front.webp"><br>
<br><<button "Enter" _psg_g9e10>><<set $background2 to "daphne_house_livingroom", $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $girl25 "I'm home!">><br>
She pauses for a moment, listening for a response.<br><br>
<<dialog $player "Is anyone supposed to be home?">><br>
<<dialog $girl25 "Nope.">><br>
The two of you head to her bedroom.<br>
<br><<button "Enter" _psg_g9e10>><<set $background2 to "daphne_room_1", $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
You step into $girl25.name1's room for the first time. A laptop rests on the bed, and a TV is mounted on the wall, flanked by dual speakers. Other than a few used clothes scattered on the floor, the room is surprisingly tidy.<br><br>
<<dialog $player "Nice room. I love it.">><br>
<<dialog $girl25 "(<i>chuckles</i>) Thanks.">><br>
She sets her stuff down and moves a few things around to make more space. You pull out a small bag of weed.<br><br>
<<dialog $player "Do you usually roll your own joints?">><br>
<<dialog $girl25 "(<i>confused</i>) Joint?">><br>
<<dialog $player "Blunt?">><br>
She still looks confused.<br><br>
<<dialog $player "You know, for the weed.">><br>
<<dialog $girl25 "Ohhh! No, I don't do joints or blunts. I only do edibles. I just can't stand the smoke, especially the smell.">><br>
<<dialog $player "Well... I only have this.">><br>
You shake the small plastic bag, letting the weed inside shift around.<br><br>
<<dialog $girl25 "Oh...">><br>
<<dialog $player "Think we could just, like... chew it?">><br>
<<dialog $girl25 "Uh... That's probably not a great idea. (<i>chuckles</i>)">><br>
<<dialog $player "So... what do we do now?">><br>
<<dialog $girl25 "Hmm... I don't know... Maybe we can watch a movie?">><br>
<<dialog $player "I'm down.">><br>
<<button "Watch a movie with $girl25.name1" _psg_g9e10>><<set $act_2 to "four", $choice1 to random(0,3), $choice2 to random(0,9), $choice3 to random(0,1)>><</button>><br>
<<elseif $act_2 is "four">>
<<set _g9e10_movies_list to ["pu_fi_1","pu_fi_2","pu_fi_3","pu_fi_4"]>>
<<set _g9e10_movies_index = 0>>
<<set _g9e10_movies_index = $choice1>>
<div class="video_too_small_fix center">
<video autoplay loop muted>
<<print '<source src="images/GPG1O/char/general/tv/' + _g9e10_movies_list[_g9e10_movies_index] +'.mp4" type="video/mp4">'>>
Your browser does not support the video tag.</video><br>
</div>
She puts on Polp Hekushon. You and $girl25.name1 watched the movie together, as you randomly starts quoting the movie. Luckily, $girl25.name1 plays along.<br><br>
<<set _g9e10_pu_fi_quotes to [
"Say 'what' again. I dare you, I double dare you, motherfucker!",
"English, motherfucker! Do you speak it?",
"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men.",
"Zed's dead, baby. Zed's dead.",
"I'm gonna get medieval on your ass.",
"Do you know what they call a Quarter Pounder with Cheese in France?",
"Oh, I'm sorry, did I break your concentration?",
"That's when you know you've found somebody special. When you can just shut the fuck up for a minute and comfortably enjoy the silence.",
"You know what they call a Quarter Pounder with Cheese in France? They call it a Royale with Cheese.",
"Ain't no fucking ballpark neither. Now look, maybe your method of massage differs from mine, but touching his wife's feet, and sticking your tongue in her holiest of holies, ain't the same fucking ballpark, it ain't the same league, it ain't even the same fucking sport."
]>>
<<if $choice3 is 0>>
<<dialog $player "\"<i><<print _g9e10_pu_fi_quotes.random()>></i>\"">><br>
<<dialog $girl25 "(<i>giggles</i>) I like that.">><br>
<<else>>
<<dialog $girl25 "Oh I know this one, \"<i><<print _g9e10_pu_fi_quotes.random()>></i>\"">><br>
<<dialog $player "Yeah, you got it!">><br>
<</if>>
<<button "Finish watching" _psg_g9e10>><<set $act_2 to "finish_watching">><</button>>
<<elseif $act_2 is "finish_watching">>
It's time for you to leave. You thanked $girl25.name1 for the good time, and said your goodbye.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">>
<<print _clean_used_vars>>
<<set $choice2 to "", $choice3 to "">>
<<set $act to "neighbourhood3", $act2 to "">>
<<set $girl9.event.event10.girl25_hangout_1 = 1>>
<<set $girl25.var.var2 to 1>>
<</button>>
</span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "talk_about_hangout_infront_kenzie">>
<<if $act_2 is "one">>
/%
The player inquires about movies. Both Kenzie and Daphne give their takes.
Then Daphne will say, "I haven't seen that. Maybe we can watch it next time we hang out."
Kenzie reacts with, "That's impressive. You've only just met, and now you're already hanging out."
Daphne laughs, but the player senses there's a deeper emotion behind Kenzie's words.
Player responds with: "Well, you know me. I'm a friendly guy. You see me, you like me."
Kenzie replies with a feigned smile: "Of course you are."
* After this, Kenzie will no longer be sitting in her usual spot.
The player will have to ask Daphne where she went.
Daphne will just say:
<<dialog $girl25 "I don't know. She just said she won't be there.">>
<<dialog $player "That's strange... that's not like her.">>
* Kenzie will be at the arcade.
%/
<<dialog $player "So, $girl9.name1, what's your favorite movie?">><br>
<<dialog $girl9 "I don't know. I haven't watched any in a while. I don't even have time to watch <i>The Single Life</i>, let alone a movie.">><br>
<<dialog $player "You and your drama shows.">><br>
<<dialog $girl9 "It's not drama, it's a reality show.">><br>
<<dialog $player "That's basically the same thing.">><br>
<<dialog $girl9 "They're not the same thing at all! Drama makes you cry, reality makes you laugh.">><br>
<<dialog $player "Are you sure? 'Cause I'm pretty sure comedy makes me laugh, not reality.">><br>
$girl25.name1 smiles as she watches you and $girl9.name1 banter.<br><br>
<<dialog $player "What about you, $girl25.name1? Do you like drama too, like $girl9.name1 over here?">><br>
<<dialog $girl25 "(<i>chuckles</i>) I don't mind watching it.">><br>
<<dialog $player "Great, now you two can watch <i>The Fault in Our Stars</i> and cry on each other's shoulders.">><br>
<<dialog $girl25 "Oh... maybe we can. I haven't seen that one.">><br>
<<dialog $girl9 "Yeah, no thanks. I'm not crying on anyone's shoulder. I'd rather watch <i>The Single Life</i> a thousand times before I sit through a drama movie.">><br>
<<dialog $player "Passing on a free shoulder? So be it—I'll watch it with $girl25.name1 and cry on her shoulder instead.">><br>
You say jokingly.<br><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Please do.">><br>
<<dialog $girl25 "(<i>giggles</i>) I don't have that movie in my collection, though. You'd have to bring it.">><br>
<<dialog $player "(<i>laughs</i>) Neither do I, actually.">><br>
<<dialog $girl25 "Oh... well, maybe we can watch <i>The Structure of Water</i>. Unless you'd rather watch <i>Pulp Hekushon</i> again like last time.">><br>
<<dialog $player "I'll watch anything, as long as it's not a melodramatic movie.">><br>
<<dialog $girl25 "Cool.">><br>
You glance at $girl9.name1 and catch a forced smile on her lips—too tight to be sincere.<br><br>
<<dialog $girl9 "That's impressive, $player.name1. You've only just met $girl25.name1, and now you're already coming over." >><br>
<<button "<<dialog $player \"Well, you know me. I'm a friendly guy. You see me, you like me.\">>" _psg_g9e10>><<set $act_2 to "two", $choice1 to "">><</button>><br>
<<button "<<dialog $player \"Instead of being jealous, why don't you come too. It's just a movie.\">>" _psg_g9e10>><<set $act_2 to "two", $choice1 to "">><</button>><br>
<<elseif $act_2 is "two">>
<<dialog $girl9 "Whatever.">><br>
$girl9.name1 doesn't seem interested in playing along. You exchange a few more words before leaving.<br><br>
<span id="back"><<button "Back" "CITY1">>
<<print _clean_used_vars>>
<<set $girl9.event.event10.arcade_trigger to 1>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<<set $girl9.event.event10.arcade_trigger_date to $gameDate.getTime()>>
<</button>></span>
<</if>>
<<elseif $act_1 is "arcade">>
<<if $act_2 is "play_arcades">>
<<if $act_3 is "">>
<<if $girl9.event.event10.completed is 0>>
<<if _g9e10.arcade_trigger is 1>>
<<set _g9e10_temp_arcade_trigger_date to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<if _g9e10_temp_arcade_trigger_date[1] gte 7 and _g9e10.kenzie_found is 0>>
<<button "Stroll around to check if $girl9.name1 is here" _psg_g9e10>><<set $act_1 to "kenzie_search_arcade", $act_2 to "search", $act_3 to "", $background2 to "arcade">><</button>>
<</if>>
<</if>>
<<else>>
<<button "Stroll around" _psg_g9e10>><<set $act_1 to "arcade_girl", $act_2 to "one", $act_3 to "", $background2 to "arcade">><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "arcade_girl">>
<<if $act_2 is "one">>
<<if ((_temphour gte 14 and _temphour lte 17) and _tempday isnot 0 and _tempday isnot 6) or random(1,100) lte 60>>
You come across the girl again, the one you saw while looking for $girl9.name1. You looked around and noticed that you weren't the only one looking, but were the only one brave enough to stand right behind her.<br><br>
<div class="video_too_small_fix center">
<img src = "images/GPG1O/char/scarlet_mae/scarlet_mae_g9e10.webp"><br>
</div>
<<disable>><<button "Interract (<i>not implemented</i>)" _psg_g9e10>><<set $act_2 to "two">><</button>><</disable>>
<br><span id="back"><<button "Back" "MALL_2">><<print _clean_used_vars>><</button>></span>
<<else>>
You don't see anything particularly interesting.<br>
<br><span id="back"><<button "Back" "MALL_2">><<print _clean_used_vars>><</button>></span>
<</if>>
<</if>>
<<elseif $act_1 is "kenzie_search_arcade">>
<<if $act_2 is "search">>
<<if (_temphour gte 14 and _temphour lte 17) and _tempday isnot 0 and _tempday isnot 6>>
<<set _g9e10_timeisright_arcade to true>>
<<else>>
<<set _g9e10_timeisright_arcade to false>>
<</if>>
<<if _g9e10_timeisright_arcade>>
You start walking through the rows of arcade machines, one by one, searching for $girl9.name1. You paid 400 bucks to get in here—she better be around. You walk, and walk, and walk, and wa—Holy mother of buttocks...<br><br>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/scarlet_mae/scarlet_mae_g9e10.webp"><br>
</div>
But you keep walking, and walking, and walking... But no luck.<br><br>
<span id="back"><<button "Back" _psg_g9e10>><<set $act_2 to "one">><</button>></span>
<<else>>
You starts walking through the rows of arcade machines, one by one, to find $girl9.name1. You paid 400 bucks to enter this place. She better be here. You walked, and walked, and walked, and wa—Holy mother of buttocks...<br><br>
<div class="video_too_small_fix center">
<img src = "images/GPG1O/char/scarlet_mae/scarlet_mae_g9e10.webp"><br>
</div>
But you kept walking, and walking and walking... But no luck. Maybe try waiting here during the weekdays, sometime between 2pm-6pm.<br><br>
<span id="back"><<button "Back" "MALL_2">><<print _clean_used_vars>><</button>></span>
<</if>>
<<elseif $act_2 is "one">>
As you're about to step out of the arcade, you catch sight of $girl9.name1 standing at a whack-a-mole machine, her hand hovering over the mallet. You walk closer.<br><br>
<<dialog $player "I was wondering when you'd show up.">><br>
She freezes mid-motion, then sharply turns to face you.<br><br>
<<dialog $girl9 "(<i>smiles</i>) $player.name1!">><br>
Without another word, she slams the first mole that pops up and turns her focus back to the game. Like the concerned friend that you are, you step closer, watching her play.<br><br>
<<dialog $player "Can we please talk?">><br>
<<dialog $girl9 "There's nothing to talk about.">><br>
<<dialog $player "There clearly is.">><br>
She doesn't respond and just keeps whacking the moles as they pop up, her movements fast and deliberate. You sigh and decide to keep talking anyway.<br><br>
<<dialog $player "$girl9.name1, if you keep avoiding me, people are going to start thinking I'm stalking you.">><br>
<<dialog $girl9 "Then stop looking for me.">><br>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/char/general/whack-a-mole.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She says it casually, without even breaking rhythm, hammering down another mole with unnecessary force.<br><br>
<<dialog $player "Look, I know you're confused about this, about us. But so am I. What I do know is...">><br>
You hesitate, searching for the right words:<br><br>
<<button "<<dialog $player \"I care about you. I don't want to lose what we have, and I'm okay with taking things slow. But at the very least, I want us to stay friends. If we end up having sex along the way, that'd be a bonus. But if you really want to cut me off, fine, just don't ghost me like this.\">>" _psg_g9e10>>
<<set $act_2 to "two", $choice1 to "">><</button>><br>
<<button "<<dialog $player \"I care about you. I'm attracted to you. My life would be less amazing without you in it. I love the way we challenge each other, even when things get rough. I'll respect whatever decision you make, but please, don't leave me hanging.\">>" _psg_g9e10>>
<<set $act_2 to "two", $choice1 to "">><</button>><br>
<<button "<<dialog $player \"You know this isn't fair—to me or to you. There's got to be a better way than this endless game of cat and mouse. I won't force you to be with me or even stay friends, but I won't keep chasing you either. So you can either face this or I'm walking away, for good.\">>" _psg_g9e10>>
<<set $act_2 to "two", $choice1 to "">><</button>><br>
<<elseif $act_2 is "two">>
Her grip on the mallet loosens, and her hand—once furiously smashing moles—comes to a complete stop. The game continues without her, the moles popping up unchecked, but she doesn't move. It feels like an eternity, just staring at her back.<br><br>
<<dialog $girl9 "You know...">><br>
A pause. Long enough to make you wonder if you should ask <i>“what?”</i>—but then, she continues.<br><br>
<<dialog $girl9 "You sure yap a lot when you're emotional.">><br>
She finally turns around, and to your surprise, there's something different in her expression. It's not defiance. Not avoidance. Just... a quiet, almost amused kind of relief.<br><br>
<<dialog $player "Because I really want you to understand how I feel. It was my final gambit.">><br>
<<dialog $girl9 "Well, lucky you, it worked...">><br>
Without another word, she steps away from the whack-a-mole machine and moves toward another arcade game, one that supports multiplayer. She gestures to the seat next to her, tapping it lightly.<br><br>
<<dialog $girl9 "Come on, let's play.">><br>
<<dialog $player "Do I need to... Okay, Just so you know, I'm not holding back. Even though we just had a tender moment.">><br>
<<dialog $girl9 "We? You're the one pouring your heart out in public.">><br>
She starts the game.<br><br>
<<dialog $player "(<i>small laugh</i>) I really did, didn't I.">><br>
And just like that, you and Kenzie play. The tension from before eases as the game pulls you in. Time passes, and whatever emotions lingered before begin to fade. For now, you're just here, playing with her. You play a few rounds until $girl9.name1 calls it quits.<br><br>
<<button "Get out of the Arcade, together" _psg_g9e10>><<set $act_1 to "kenzie_conflict_resolution_1", $act_2 to "one", $background2 to "mall_interior">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "kenzie_conflict_resolution_1">>
<<script>>
window.filterQuestionNumbers = function(characterList, categoryFilter, askedFilter) {
return characterList.filter(function(item) {
return (categoryFilter === "" || item.category === categoryFilter) &&
(askedFilter === "" || item.asked === askedFilter);
}).map(function(item) {
return item.no;
});
};
<</script>>
<<if $act_2 is "one">>
<<set $questions_list to [
{no:1, category: "one", q:"I'm sorry you didn't trust me enough to share those feelings with me.", asked:0},
{no:2, category: "one", q:"Can you elaborate on the '<i>other adventures</i>' part?", asked:0},
{no:3, category: "one", q:"How do we move forward from here?", asked:0},
{no:4, category: "two", q:"How...?", asked:0},
{no:5, category: "two", q:"And you still want me? Even though I'm kind of a manwhore?", asked:0},
{no:6, category: "three", q:"", asked:0}
]>>
<<dialog $girl9 "I'm thirsty. Let's go get some coffee.">><br>
Getting out of the arcade, $girl9.name1 brings you to a coffee shop. Luckily, there's a very good one in this mall.<br><br>
<<button "Continue" _psg_g9e10>><<set $act_2 to "two", $background2 to "coffee_shop">><</button>>
<<elseif $act_2 is "two">>
<<playsound_loop "piano_chill_neutral.opus">>
After ordering, with the coffees in a tray, she picks a seat by the window, the farthest from the entrance. She carefully sips her scalding hot coffee.<br><br>
<<dialog $girl9 "(<i>slurps</i>) Ahh... (<i>slurps</i>) ahh...">><br>
<<dialog $player "It's that good, huh?">><br>
<<dialog $girl9 "Mhmmm...">><br>
A quiet moment settles between you. $girl9.name1 sips away at her drink while you watch her, unsure of what to say next.<br><br>
<<button "<<dialog $player \"Have you seen the weather forecast? They say it's going to rain tonight.\">>" _psg_g9e10>><<set $act_2 to "three", $choice1 to "">><</button>><br>
<<button "<<dialog $player \"Mmmmhmm, this coffee is so good, it feels like I'm drinking liquid gold, you know?\">>" _psg_g9e10>><<set $act_2 to "three", $choice1 to "">><</button>><br>
<<button "<<dialog $player \"How have things been? I haven't seen you in a while—or rather, you haven't seen me in a while? Eh? Hah...\">>" _psg_g9e10>><<set $act_2 to "three", $choice1 to "">><</button>><br>
<<elseif $act_2 is "three">>
<<cont append>>
She takes a final slurp before putting her cup down.<br><br>
<<cont append>>
<<dialog $girl9 "Okay, listen...">><br>
<<cont append>>
She pauses, looking at you, making sure she has your full attention.<br><br>
<<cont append>>
/%<<dialog $player "Listening with ears wide open.">><br>%/
<<dialog $girl9 "I've been thinking a lot. About you, me, my breakup with $man9.name1... about life in general.">><br>
<<cont append>>
She pauses again—this time, long enough that you feel the need to step in.<br><br>
<<dialog $player "It's fine, $girl9.name1. Take your time. I'll listen to everything you have to say.">><br>
<<button "Continue" _psg_g9e10>>
<<set $act_2 to "three_fix_1">>
<<audio ":playing" stop>>
<<playsound_loop "romantic_1.opus">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three_fix_1">>
<<dialog $girl9 "(<i>takes a deep breath</i>)... You and me—it's impossible. I know we agreed to take a step back, and stay friends, but...">><br>
<<cont append>>
<<dialog $girl9 "I've been doing things I never do, just to keep you at a distance... to push you away and hide from my own feelings. I thought I could handle it, but I feel like I'm suffocating. And the worst part? I have to do it alone...">><br>
<<cont append>>
<<dialog $girl9 "It's like I'm punishing myself for being too happy after my breakup, like I should be feeling worse. The truth is... it scares me how easily I moved on from $man9.name1.">><br>
<<cont append>>
<<dialog $girl9 "And I thought I deserved it—to see you with all your other <i>adventures.</i> But then... I realized it hurt even more watching you actually drift away from me.">><br>
She wipes at her face, her fingers brushing away the tears.<br><br>
<<cont append>>
<<dialog $player "I'm so sorry, $girl9.name1. That you had to go through all that alone.">><br>
<<dialog $girl9 "(<i>sniffs</i>) It's not your fault.">><br>
<<cont append>>
<<set _g9e10_combined_list to filterQuestionNumbers($questions_list, "one", 0)>>
<<for _g9e10_loop_questions range _g9e10_combined_list>>
<<set _g9e10_q_1 to $questions_list[_g9e10_loop_questions-1]>>
<<capture _g9e10_q_1>>
<<button "<<dialog $player _g9e10_q_1.q>>" _psg_g9e10>><<set $act_2 to "four", $choice1 to _g9e10_q_1.no, _g9e10_q_1.asked to 1>><</button>><br>
<</capture>>
<</for>>
/%
<<button "<<dialog $player \"I'm sorry you didn't trust me enough to share those feelings.\">>" _psg_g9e10>><<set $act_2 to "four", $choice1 to "share">><</button>><br>
<<button "<<dialog $player \"Can you please elaborate on the '<i>other adventures</i>' part?\">>" _psg_g9e10>><<set $act_2 to "four", $choice1 to "elaborate">><</button>><br>
<<button "<<dialog $player \"How do we go forward from here?\">>" _psg_g9e10>><<set $act_2 to "four", $choice1 to "forward">><</button>><br>
%/
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "four">>
<<set _g9e10_kcr1_back_1 to '<span id="back"><<button "Back" _psg_g9e10>><<set $act_2 to "questions_no_dialog_one">><</button>></span>'>>
<<set _g9e10_kcr1_back_2 to ''>>
<<if $choice1 is 1>>
<<dialog $girl9 "I do trust you, but I didn't want to go back on my word.">><br>
<<dialog $player "That's... understandable. I would've been such an annoying ass about it...">><br>
<<dialog $girl9 "And at the time, it felt like the best thing to do.">><br>
<<print _g9e10_kcr1_back_1>><br>
<<elseif $choice1 is 2>>
<<set _g9e10_list1 to []>>
<<if $girl1.var.var1 is 1 and $girl1.event.event2.completed is 1>>
<<set _g9e10_list1.push("your neighbour")>>
<</if>>
<<if $girl2.var.var1 is 1 and $girl2.event.event2.completed is 1>>
<<set _g9e10_list1.push("$girl2.name1")>>
<</if>>
<<if $girl3.var.var1 is 1 and $girl3.event.event4.start is 1>>
<<set _g9e10_list1.push("$girl3.name1")>>
<</if>>
<<if $girl10.var.var1 is 1 and $girl10.event.event2.completed is 1>>
<<set _g9e10_list1.push("$girl10.name1")>>
<</if>>
She looks down at her hand, hidden beneath the table.<br><br>
<<dialog $girl9 "I know what kind of man you are...">><br>
<<dialog $player "What... do you mean?">><br>
<<dialog $girl9 "I know about your relationships...">><br>
<<dialog $player "I'm almost afraid to ask... What relationships?">><br>
<<if _g9e10_list1.length gt 0>>
<<dialog $girl9 "The one with _g9e10_list1[0].">><br>
<<if _g9e10_list1.length gt 1>>
<<dialog $player "Oh... well, at least you didn't know abou—">><br>
<<set _g9e10_list1.shift()>>
<<set _g9e10_length to _g9e10_list1.length>>
<<set _g9e10_list1_end to _g9e10_list1[_g9e10_length-1]>>
<<set _g9e10_list1.splice(_g9e10_length-1, 1)>>
<<dialog $girl9 "And I also know about <<print _g9e10_list1.join(\", \")>>... and _g9e10_list1_end.">><br>
<<dialog $player "...">><br>
<</if>>
<<else>>
<<dialog $girl9 "I know how you talk to girls— even $girl25.name1 and Naomi.">><br>
<<set $questions_list[3].asked to 1, $questions_list[4].asked to 1>>
<<dialog $player "Yeah...">><br>
<<print _g9e10_kcr1_back_1>>
<</if>>
<<set _g9e10_combined_list to filterQuestionNumbers($questions_list, "two", 0)>>
<<for _g9e10_loop_questions range _g9e10_combined_list>>
<<set _g9e10_q_1 to $questions_list[_g9e10_loop_questions-1]>>
<<capture _g9e10_q_1>>
<<button "<<dialog $player _g9e10_q_1.q>>" _psg_g9e10>><<set $act_2 to "four", $choice1 to _g9e10_q_1.no, _g9e10_q_1, _g9e10_q_1.asked to 1>><</button>><br>
<</capture>>
<</for>>
<<elseif $choice1 is 3>>/% forward %/
<<audio ":playing" stop>>
<<playsound_loop "piano_chill_neutral.opus">>
<<dialog $girl9 "We can keep doing what we're doing, or, you know... we could go back to how it was before, but with explicit boundaries.">><br>
<<dialog $player "But what about the implicit boundaries?">><br>
<<dialog $girl9 "Huh? What do you mean?">><br>
<<dialog $player "Nothing, it's a stupid joke. What are the boundaries?">><br>
<<dialog $girl9 "Okay, first—when I call you, you come. One call, and you're there. ASAP.">><br>
<<dialog $girl9 "Second, we're still not going to be a thing. This agreement is just temporary—at least until I find someone good enough.">><br>
<<dialog $girl9 "Third, sex is allowed, but no creampies. I do not want to be pregnant anytime soon.">><br>
She pauses, thinking of more rules.<br><br>
<<dialog $girl9 "Oh—fourth, no peeing in the shower. And fifth, if anyone asks, you're with me because you owe me money.">><br>
<<dialog $player "What? I never pee in the shower!">><br>
<<dialog $girl9 "I just don't want you getting too comfortable.">><br>
<<button "Continue" _psg_g9e10>><<set $act_2 to "five", $act_3 to "one">><</button>>
<<elseif $choice1 is 4>>/% forward %/
<<dialog $girl9 "It's $girl12.name1. She's a busybody.">><br>
<<dialog $player "And how does this busybody know all these private details?">><br>
<<dialog $girl9 "She does this to everyone—even $man9.name1 and his friends. I usually just ignore her, but when she gave me your details... I couldn't help it.">><br>
<<set _g9e10_combined_list to filterQuestionNumbers($questions_list, "two", 0)>>
<<for _g9e10_loop_questions range _g9e10_combined_list>>
<<set _g9e10_q_1 to $questions_list[_g9e10_loop_questions-1]>>
<<capture _g9e10_q_1>>
<<button "<<dialog $player _g9e10_q_1.q>>" _psg_g9e10>><<set $act_2 to "four", $choice1 to _g9e10_q_1.no, _g9e10_q_1.asked to 1>><</button>><br>
<</capture>>
<</for>>
<<elseif $choice1 is 5>>/% forward %/
<<dialog $girl9 "(<i>chuckles softly</i>) I'll accept you for who you are—as long as it's within boundaries.">><br>
<<dialog $player "What boundaries, specifically?">><br>
<<dialog $girl9 "Like accidentally calling me by another girl's name... or lying. Just don't lie to me.">><br>
<<dialog $player "I won't.">><br>
<<print _g9e10_kcr1_back_1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%
* Discussion relationship here moving forward. Kenzie tells what she's really been thinking and going through. The guilt, plus not understanding how to move forward.<br><br>
* Regarding the latter point, Kenzie mentions that she knows about the player's other relationships, particularly Eva and Lila, as an investigator hired by her sister had found out. She will mention "That annoying sister of mine has done some digging" or something.<br><br>
* Kenzie will say the she cares about the player too, and that she doesn't care about his other relationship. But due to the expectation of her parents, she can't officially have $player as her partner. So he'll have to settle as her secret lover.
* In exchange for letting the player freely having relationships with other people, she'll be the one to set the mode for when the sex happens. This is a new mechanic, and the longer time goes, the hornier she gets.
* Kenzie also reveals about how she and Daphne came about, that she paid her to hangout together to avoid being one-on-one with the player, and that it backfired when player starts hanging out with Daphne instead. She was really worried and bothered that she's accidentally and unwillingly added even more distance between her and $player.
%/
<<elseif $act_2 is "questions_no_dialog_one">>
<<set _g9e10_combined_list to filterQuestionNumbers($questions_list, "one", 0)>>
<<for _g9e10_loop_questions range _g9e10_combined_list>>
<<set _g9e10_q_1 to $questions_list[_g9e10_loop_questions-1]>>
<<capture _g9e10_q_1>>
<<button "<<dialog $player _g9e10_q_1.q>>" _psg_g9e10>><<set $act_2 to "four", $choice1 to _g9e10_q_1.no, _g9e10_q_1, _g9e10_q_1.asked to 1>><</button>><br>
<</capture>>
<</for>>
<<elseif $act_2 is "five">>
<<if $act_3 is "one">>
<<dialog $player "So you really don't care if I see other people?">><br>
<<dialog $girl9 "Why would I? I don't own you.">><br>
She leans back slightly, tilting her head.<br><br>
<<dialog $girl9 "Look, I don't care what, or who you sleep with—Just don't touch my family or my friends. That's off-limits.">><br>
<<button "<<dialog $player \"(<i>jokingly</i>) Oh, that's too bad. I really wanted to sleep with $girl25.name1.\">>" _psg_g9e10>><<set $act_3 to "two", $choice1 to "jokingly">><</button>><br>
<<button "<<dialog $player \"(<i>seriously</i>) And what about you? Will you be seeing other people too?\">>" _psg_g9e10>><<set $act_3 to "two", $choice1 to "seriously">><</button>><br>
<<elseif $act_3 is "two">>
<<if $choice1 is "jokingly">>
<<dialog $girl9 "(<i>shrugs</i>) Sure, go ahead. Do whatever you want.">><br>
<<dialog $player "Seriously? Isn't she your best friend? You were hanging with her, though.">><br>
<<dialog $girl9 "I just paid her to sit on the bench with me. Nothing more.">><br>
<<dialog $player "And here I thought you two had amazing chemistry.">><br>
<<else>>
<<dialog $girl9 "Don't be a hypocrite $player.name1, of course I will. But don't worry, I'll only fuck someone else if you're not providing me with enough... loving.">><br>
<<dialog $player "I'm not being a hypocrite, just clarifying. And how much is 'enough'?">><br>
<<dialog $girl9 "That's a mystery for you to solve.">><br>
<<dialog $player "Alright, I'll just assume three times a day, then.">><br>
<</if>>
She lets out a small laugh, shaking her head.<br><br>
<<button "Wrap things up" _psg_g9e10>>
<<set $act_1 to "after_mall", $act_2 to "one", $background2 to "neighbourhood2">>
<<audio ":playing" stop>>
<</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "after_mall">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/loca/houses/front/house1_1.webp"><br>
</div>
You two leave the mall and arrive at $girl9.name1's place. Now, you're standing in front of her house.<br><br>
<<dialog $player "Oh boy, I almost forgot where your house was!">><br>
<<dialog $girl9 "You know what they say, if someone forgets something, it means people are gossiping about them. So, lucky you.">><br>
The two of you exchange playful banter as things finally start to feel normal again. $girl9.name1 steps onto her porch, then turns to face you.<br><br>
<<dialog $girl9 "(<i>deeper tone</i>) Okay... I'm home.">><br>
<<button "<<dialog $player \"Yes, you are. Safe and sound.\">>" _psg_g9e10>><<set $act_2 to "two", $choice1 to "yesyouare">><</button>><br>
<<button "<<dialog $player \"Maybe I should check inside for, uh, snakes or something...\">>" _psg_g9e10>><<set $act_2 to "two", $choice1 to "snakes", $background2 to "kenzie_livingroom">><</button>><br>
<<elseif $act_2 is "two">>
<<set $girl9.event.event10 to {completed:1, active:0, ask_laney:_g9e10.waiting.laney}>>
<<randomTextToggle $girl9 "start">>
<<set $girl9.var.has_phone_num to 1>>
/% completion variables here %/
/% remember to unset $questions_list here%/
<<if $choice1 is "yesyouare">>
<<dialog $player "Yes, you are. Safe and sound!">><br>
You both stand there in silence. Just as you realize she's waiting for you to say something, she speaks.<br><br>
<<dialog $girl9 "Okay, you can go home now, you dork.">><br>
<<dialog $player "I'll be seeing ya!">><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<print _clean_used_vars>><</button>></span>
<<else>>
/% Potential for a dick-as-snake joke here. %/
You step inside her house, a place you haven't been in what feels like weeks. Glancing around, you pretend to scan the room for snakes.<br><br>
<<dialog $player "Things look good here, but we should check the bedroom. There's definitely one in there.">><br>
<<dialog $girl9 "(<i>smirking</i>) If there is, it's probably a limp one.">><br> /% Or insert any dick joke here in response to $player's previous dialogue. %/
Without missing a beat, you hastily head to the bedroom, getting there before she does.<br><br>
<<dialog $player "$girl9.name1! Check this out—I found the snake.">><br>
<<button "The snake" _psg_g9e10>><<set $act_1 to "sex_scene_1", $act_2 to "one", $background2 to "kenzie_bedroom1">><</button>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_scene_1">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<img src="images/GPG1O/char/mc/dick_pic_2.webp"><br>
</div>
She steps into the room and finds you half exposed, the "snake" in your hand. Her eyes lock onto it—then back to you.<br><br>
/% The snake is $player's cock. %/
<<dialog $girl9 "(<i>smirking</i>) Where's the snake?">><br>
<<dialog $player "Right here. Come, take a closer look.">><br>
She moves with slow, deliberate steps, her seductive energy thick in the air. Climbing onto the bed, she leans in, her face just inches from your cock. You can feel the warmth of her breath as she speaks.<br><br>
<<dialog $girl9 "This isn't a snake... (<i>bites her lip</i>) It's a big, bad cock.">><br>
With a teasing smile, she wraps her fingers around you, her touch sending a shiver up your spine. And then, she gets to work.<br><br>
<<button "You receive: a blowjob" _psg_g9e10>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
After spending time apart, $girl9.name1 takes her time, starting slow—teasing, stroking, and making sure you're hard and slick, preparing you for her warm, eager mouth.<br><br>
<<dialog $girl9 "Mhmmm...">><br>
<<dialog $player "Oh yes, $girl9.name1... your mouth feels incredible.">><br>
<<button "Blowjob + 1" _psg_g9e10>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/blowjob_2_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 takes it up a notch, wrapping her lips around your glans, her tongue swirling as she bobs her head. Every motion sends waves of pleasure straight to that primal part of your brain—the one that exists for moments like this.<br><br>
<<dialog $girl9 "<i>slurp slurp slurp</i>">><br>
<<dialog $player "Ah—oh god, $girl9.name1... this should be illegal.">><br>
<<button "Fingering" _psg_g9e10>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/fingering.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Before the pleasure completely takes over, you shift gears—gently pushing $girl9.name1 onto her back. Your fingers trail down, slipping between her thighs, but the moment you touch her, you realize… she's already soaked. She's been ready for you this whole time.<br><br>
<<dialog $player "I'm gonna put it in, $girl9.name1.">><br>
<<dialog $girl9 "Oh my god... Ahhh... Stop talking and do it.">><br>
<<button "Put it in" _psg_g9e10>><<set $act_2 to "five", $act_3 to "one">><<set $metervalue1 to 10, $metervalue2 to 5>><</button>>
<<elseif $act_2 is "five">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1's warmth envelopes you as you slowly sink into her, her tight walls gripping you snugly. A gasp escapes her lips, followed by a soft, trembling moan—her body welcoming you back, just like before.<br><br>
<<dialog $player "Fuck... it's so good.">><br>
<<dialog $girl9 "Ahhh...">><br>
With no teeth in sight to hold you back, you let instinct take over, driving into $girl9.name1 with deep, hungry strokes—giving her exactly what she's been craving.<br><br>
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Having been apart for a while, you almost forgot how easily you can make $girl9.name1 squeal when you push too deep. A sharp gasp escapes her lips as you reach a spot that makes her whole body tense. You slow down for a moment, realizing you've hit something deep inside her—somewhere you weren't supposed to.<br><br>
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 takes control, pushing you onto your back as she straddles you. Settling into the cowgirl position, she rolls her hips, setting the pace exactly how she wants—slow, deliberate, and intoxicating.<br><br>
<<elseif $act_3 is "sex4">>
<<set _g9e10_ss1fs4s to "">>
<<if $choice1 is "slowmo">>
<<set _g9e10_ss1fs4s to "View it in normal-motion.">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/reverse_cowgirl_2_slowmo.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<<set _g9e10_ss1fs4s to "View it in slow-motion.">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/reverse_cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
$girl9.name1 steps it up, shifting into her ultimate move—the reverse cowgirl. With your cock buried deep inside her, she starts to move, effortlessly twerking on your length. Every bounce sends shockwaves through your body, her tight walls gripping and milking you with relentless intensity. The way she rides you, each stroke bringing you closer to the edge, feels almost dangerous.
<<link _g9e10_ss1fs4s _psg_g9e10>>
<<set $act_3 to "sex4">>
<<if $choice1 is "slowmo">>
<<set $choice1 to "normal">>
<<else>>
<<set $choice1 to "slowmo">>
<</if>>
<</link>><br><br>
<<elseif $act_3 is "sex5">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<</if>>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl9 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "A" _psg_g9e10>><<set $act_3 to "sex2">><<LP_gains 20>><</button>>
<<button "B" _psg_g9e10>><<set $act_3 to "sex3">><<LP_gains 20>><</button>>
<<button "C" _psg_g9e10>><<set $act_3 to "sex4", $choice1 to "normal">><<LP_gains 20>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/oralpie2_bedroom.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Sensing you're on the brink, $girl9.name1 leans forward, taking your cock into her mouth once more. Her lips wrap around you with perfect skill, her tongue working you over as she coaxes out every last drop. It doesn't take long before you reach your limit—your release hitting her tongue in thick, pulsing waves. She swallows effortlessly, her mouth still wrapped around you, milking you until there's nothing left.<br><br>
<<finish_sex $girl9>>
<<button "Clean up" _psg_g9e10>><<set $act_2 to "clean_up">><</button>>
<<elseif $act_2 is "clean_up">>
You both lay in bed, bodies warm and tangled, basking in the afterglow as you talk about what just happened.<br><br>
<<dialog $player "Look at us... our first make-up sex.">><br>
<<dialog $girl9 "First? (<i>giggles</i>) Let's not make a habit of it.">><br>
With a satisfied sigh, you pull her closer, feeling the steady rhythm of her breathing. Your eyelids grow heavy, and before you know it, sleep takes you. When you wake up, it's already morning.<br><br>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<print _clean_used_vars>><<set $gameDate.setHours(7), $gameDate.setMinutes(0)>><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
/%
*make-up sex scene here then some goodbyes.<br><br>
At the end:<Br><br>
<<dialog $player "Look at us, our first make-up sex.">><br>
<<dialog $girl9 "First? Let's not have too many.">><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<print _clean_used_vars>><</button>></span>
%/
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _g9e10.arcade_trigger is 1>>
<<set _g9e10_temp_arcade_trigger_date to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<if _g9e10_temp_arcade_trigger_date[1] gte 7 and _g9e10.kenzie_found is 0 and _g9e10.waiting.laney is 0>>
<<button "Ask about $girl9.name1" _psg_g9e10>><<set $act_1 to "ask_laney_where_kenzie", $act_2 to "one", $background2 to "office_boss">><</button>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "ask_laney_where_kenzie">>
<<if $act_2 is "one">>
<<dialog $player "I'm worried about $girl9.name1. I haven't seen her in like, at least a week.">><br>
<<dialog $girl12 "Oh?">><br>
She checks her phone, tapping away while you stand there waiting. A few seconds later, she looks up at you.<br><br>
<<dialog $girl12 "You have nothing to worry about. She's in safe hands. What happened?">><br>
<<dialog $player "Oh, a lot. She just broke up with her boyfriend, and now things are... weird between us.">><br>
<<dialog $girl12 "I see...">><br>
You're relieved to hear that $girl9.name1 is safe, at least according to $girl12.name1. You excuse yourself shortly after.<br>
<br><span id="back"><<button "Back" $passage1>>
<<set $girl9.event.event10.waiting.laney to 1>>
<<set $act to $back1, $act2 to $back2>>
<<print _clean_used_vars>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "girl9">>
<<if $act_2 is "inbox">>
<<if $act_3 is "">>/% messages here %/
<<set _kenzie_booty_call_you to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/kenzie_madison.webp">
</div>
<div class="name">
<div class="top">$girl9.name1</div>
<div class="bottom"><i>click to see media attachment...</i></div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if _g9e10.completed is 1>>
<<link _kenzie_booty_call_you "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl9, $act_1 to "girl9", $act_2 to "inbox", $act_3 to "kenzie_booty_call_you">><</link>>
<</if>>
<<elseif $act_3 is "kenzie_booty_call_you">>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print "just now">></div>
<div class="message left">Hey</div>
<div class="message left">
<div class="mvideo">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/kenzie_solo_video_cam_angle.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
</div>
<div class="message left">Come here now if you want it</div>
/% <div class="message right">You horny minx</div> %/
<div class="button-container">
<div class="button_1">
<<disable ($player.energy <= 0)>><<button "Go to $girl9.name1's place" "kenzie_event_10">><<set $act_1 to "kenzie_booty_call_you", $act_2 to "one", $background2 to "kenzie_bedroom1">><<run setNextRandomText($girl9)>><<set $girl9.has_message to 0>><</button>><</disable>>
</div>
</div>
<div style="text-align:center;"><i>Please note: This is a disappearing message and will no longer be available after 1 (one) day OR if you accept.</i></div><br>
<</if>>
<</if>>
<<elseif $act_1 is "kenzie_booty_call_you">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/kenzie_booty_call_the_player.mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Appreciate her exposed state" _psg_g9e10>><<set $act_2 to "two">><</button>>
<<button "Straight to ploughing $girl9.name1" _psg_g9e10>><<set $act_1 to "sex_scene_1_repeatable", $act_2 to "five", $act_3 to "sex4">><<set $metervalue1 to 10, $metervalue2 to 5>><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/slap_kenzies_ass.mp4">Your browser does not support the video tag.</video>
</div><br>
You give her mountainous ass a couple of firm slaps, savoring the bounce and shape.<br><br>
<<dialog $player "Fuck, look at this ass.">><br>
<<dialog $girl9 "(<i>giggles</i>)">><br>
<<button "Appreciate her exposed state 2" _psg_g9e10>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/rub_kenzies_pussy.mp4">Your browser does not support the video tag.</video>
</div><br>
You slide your hand down to her pussy — already slick, maybe from the video she sent you just minutes ago, rubbing herself for you. Your fingers tease along her folds, feeling her warmth, her need — her hips shifting slightly, inviting you in.<br><br>
<<button "Sex" _psg_g9e10>><<set $act_1 to "sex_scene_1_repeatable", $act_2 to "two">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_scene_1_repeatable">>
<<if $act_2 is "two">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 takes her time, starting slow—teasing, stroking, and making sure you're hard and slick, preparing you for her warm, eager mouth.<br><br>
<<dialog $girl9 "Mhmmm...">><br>
<<dialog $player "Oh yes, $girl9.name1... your mouth feels incredible.">><br>
<<button "Blowjob + 1" _psg_g9e10>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/blowjob_2_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 takes it up a notch, wrapping her lips around your glans, her tongue swirling as she bobs her head. Every motion sends waves of pleasure straight to that primal part of your brain—the one that exists for moments like this.<br><br>
<<dialog $girl9 "<i>slurp slurp slurp</i>">><br>
<<dialog $player "Ah—oh god, $girl9.name1... this should be illegal.">><br>
<<button "Fingering" _psg_g9e10>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/fingering.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Before the pleasure completely takes over, you shift gears—gently pushing $girl9.name1 onto her back. Your fingers trail down, slipping between her thighs, but the moment you touch her, you realize… she's already soaked. She's been ready for you this whole time.<br><br>
<<dialog $player "I'm gonna put it in, $girl9.name1.">><br>
<<dialog $girl9 "Oh my god... Ahhh... Stop talking and do it.">><br>
<<button "Put it in" _psg_g9e10>><<set $act_2 to "five", $act_3 to "one">><<set $metervalue1 to 50, $metervalue2 to 20>><</button>>
<<elseif $act_2 is "five">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1's warmth envelopes you as you slowly sink into her, her tight walls gripping you snugly. A gasp escapes her lips, followed by a soft, trembling moan—her body welcoming you back, just like before.<br><br>
<<dialog $player "Fuck... it's so good.">><br>
<<dialog $girl9 "Ahhh...">><br>
With no teeth in sight to hold you back, you let instinct take over, driving into $girl9.name1 with deep, hungry strokes—giving her exactly what she's been craving.<br><br>
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/missionary_3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Having been apart for a while, you almost forgot how easily you can make $girl9.name1 squeal when you push too deep. A sharp gasp escapes her lips as you reach a spot that makes her whole body tense. You slow down for a moment, realizing you've hit something deep inside her—somewhere you weren't supposed to.<br><br>
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 takes control, pushing you onto your back as she straddles you. Settling into the cowgirl position, she rolls her hips, setting the pace exactly how she wants—slow, deliberate, and intoxicating.<br><br>
<<elseif $act_3 is "sex4">>
<<set _g9e10_ss1fs4s to "">>
<<if $choice1 is "slowmo">>
<<set _g9e10_ss1fs4s to "View it in normal-motion.">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/reverse_cowgirl_2_slowmo.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<else>>
<<set _g9e10_ss1fs4s to "View it in slow-motion.">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/reverse_cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<</if>>
$girl9.name1 uses her ultimate move—the reverse cowgirl. With your cock buried deep inside her, she starts to move, effortlessly twerking on your length. Every bounce sends shockwaves through your body, her tight walls gripping and milking you with relentless intensity. The way she rides you, each stroke bringing you closer to the edge, feels almost dangerous.
<<link _g9e10_ss1fs4s _psg_g9e10>>
<<set $act_3 to "sex4">>
<<if $choice1 is "slowmo">>
<<set $choice1 to "normal">>
<<else>>
<<set $choice1 to "slowmo">>
<</if>>
<</link>><br><br>
<<elseif $act_3 is "sex5">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<</if>>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl9 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "A" _psg_g9e10>><<set $act_3 to "sex2">><<LP_gains 20>><</button>>
<<button "B" _psg_g9e10>><<set $act_3 to "sex3">><<LP_gains 20>><</button>>
<<button "C" _psg_g9e10>><<set $act_3 to "sex4", $choice1 to "normal">><<LP_gains 40>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/event10/bedroom/oralpie2_bedroom.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 leans in, taking your cock back into her mouth. Her lips and tongue work expertly, coaxing you to the edge. You cum hard, thick pulses hitting her tongue. She swallows without pause, her mouth still milking every drop.<br><br>
<<finish_sex $girl9>>
<<button "Clean up" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<print _clean_used_vars>><<addhours 1>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "livingroom">>
<<if $act_2 is "two">>
<<button "Keep watching as she cleans" _psg_g9e10>><<set $act_1 to "livingroom_cleaning_1_sex", $act_2 to "one", $background2 to "kenzie_livingroom">><</button>>
<<button "Ask for a quickie" _psg_g9e10>><<set $act_1 to "livingroom_cleaning_1_sex", $act_2 to "quickie_1", $background2 to "kenzie_livingroom">><</button>>
<</if>>
<<elseif $act_1 is "livingroom_cleaning_1_sex">>
<<if $act_2 is "one">>
You take a seat and let $girl9.name1's cleaning routine become your personal show. She probably has no idea how irresistible she looks in those tight shorts. The way her ass moves, it's like she's putting on a performance just for you.<br><br>
<<dialog $player "You look so womanly when you clean, $girl9.name1. I love seeing this side of you.">><br>
<<dialog $girl9 "You know some people might take that as an insult?">><br>
<<dialog $player "I'm just saying, you look amazing right now... especially in those shorts. I gotta be honest, I'm getting masturbatory urges.">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Ugh, men. Always so horny.">><br>
<<dialog $player "Alright, alright. No self-pleasuring, just watching. (<i>playful</i>)">><br>
She turns from you, but her side profile gives her away, a soft smirk playing on her lips, betraying her amusement.<br><br>
<div class="video_too_small_fix center">
<video id="vid" class="one_vid_only" autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/i-didnt-say-that-kenzie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl9 "(<i>playful</i>) I didn't say that.">><br>
That was all the invitation you needed—her way of telling you to go right ahead.<br><br>
<<dialog $player "Oh.">><br>
<<button "Rub one out, behind her" _psg_g9e10>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/does-it-turn-you-on-kenzie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 keeps cleaning while you stand behind her, casually stroking your cock. She knows exactly what you're doing, and the air is slowly being filled with the scent of sex and heat.<br><br>
<<dialog $player "Did I mention how sexy your ass is?">><br>
<<dialog $girl9 "Does it turn you on?">><br>
You glance at your cock, then back at her with a smirk.<br><br>
<<dialog $player "What does it look like?">><br>
She lets out a soft giggle and keeps cleaning, but there's a new tension in her movements—you can tell she's not entirely focused on the task anymore.<br><br>
<<button "Continue" _psg_g9e10>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
She keeps sneaking glances over her shoulder, clearly checking your <b>progress.</b> That chair is taking way too long to clean, especially with the way she keeps wiggling her ass like that. Finally, she turns around and locks eyes with you.<br><br>
<<dialog $girl9 "You are such a distraction. You know that, right?">><br>
<<dialog $player "I'm just standing here!">><br>
<<dialog $girl9 "(<i>sigh</i>) Let's just get this over with. I'm not letting you stalk me around the house like this.">><br>
She says it like an order, already sliding her pants down, clearly intent on helping you finish faster.<br><br>
<div class="video_too_small_fix center">
<video autoplay controls loop muted><source src="images/GPG1O/char/kenzie_madison/livingroom/kenzie_remove_panties.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "Get this over with" _psg_g9e10>><<set $act_2 to "fuck", $act_3 to "one">><<set $metervalue1 to 0, $metervalue2 to 5>><</button>>
<<elseif $act_2 is "quickie_1">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/lets-have-a-quickie_short.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<b>Note</b>: What do you do when the video already says everything you want it to? I guess I'll just provide a transcript. Also,quickies are great for Hormonal Happiness. Even short bursts of sex can release oxytocin (the “love hormone”) and endorphins, helping relieve stress and promote bonding.<br><br>
<<dialog $player "Let's have a quickie.">><br>
<<dialog $girl9 "A quickie? I haven't done that in a long time.">><br>
<<dialog $player "Psh, you don't know what a quickie is.">><br>
<<dialog $girl9 "Yes I do!">><br>
<<button "Do the quickie" _psg_g9e10>><<set $act_2 to "fuck", $act_3 to "sex2">><<set $metervalue1 to 20, $metervalue2 to 20>><</button>>
<<elseif $act_2 is "fuck">>
<<if $act_3 is "one">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1 bends over, arching her back to make her ass pop even more, giving you the perfect angle to slide in with more ease.<br><br>
<<dialog $player "Your pussy is so good, $girl9.name1.">><br>
<<dialog $girl9 "Ahh... just like that. Don't stop.">><br>
<<elseif $act_3 is "sex1">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You ease into a slow rhythm, sliding in and out of $girl9.name1. The unhurried pace lets you feel every inch of her, savoring the way her walls grip you with each motion.<br><br>
<<elseif $act_3 is "sex2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/doggy-2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You start thrusting faster into $girl9.name1, chasing the rising pleasure. Her round, supple ass cushions each impact as you drive harder into her soaked pussy. Her moans grow louder, echoing her growing need.<br><br>
<<elseif $act_3 is "sex3">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/doggy-3.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
$girl9.name1's moans grow louder as she starts moving with you, her ass pushing back to meet each thrust. You drive in, she pushes out—each motion syncing for deeper, harder strokes, both of you chasing the high together.<br><br>
<</if>>
<<if $act_3 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl9 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "A" _psg_g9e10>><<set $act_3 to "sex1">><<LP_gains 25>><</button>>
<<button "B" _psg_g9e10>><<set $act_3 to "sex2">><<LP_gains 25>><</button>>
<<button "C" _psg_g9e10>><<set $act_3 to "sex3">><<LP_gains 25>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_2 is "cum">>
<<finish_sex $girl9>>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/cum/cumshot_facial_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Overwhelmed, you grunt as you hit your climax, spraying your load across her face. She takes it eagerly, letting your cum paint her in thick, warm stripes. Looks like you just gave her something else to clean up today.<br><br>
<span id="back"><<button "Finish up" "KENZIE_HOUSE">><<print _clean_used_vars>><<set $gameDate.setHours(15), $gameDate.setMinutes(0)>><<addmins -5>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom">>
<<if $act_2 is "three">>
<<button "Keep poking her" _psg_g9e10>><<set $act_1 to "bathroom_morning_sex", $act_2 to "one", $background2 to "kenzie_bathroom">><</button>>
<</if>>
<<elseif $act_1 is "bathroom_morning_sex">>
<<if $act_2 is "one">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/bathroom/dick_on_kenzies_ass_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You keep poking your dick against $girl9.name1's thick ass as she stands at the sink, brushing her teeth. Her soft, meaty backside pushes back just enough to let you know she feels it.<br><br>
<<dialog $girl9 "(<i>still brushing her teeth</i>) What are you doing? Put that thing away!">><br>
<<dialog $player "I can't. It's an erection.">><br>
She keeps brushing, pretending to ignore you. Meanwhile, you manage to wedge your cock between her ass cheeks—still separated by your underwear and her thin sleep robe. Despite the grumbling, she eventually just lets you do your thing.<br><br>
<<dialog $player "You up for a quickie?">><br>
<<dialog $girl9 "I literally just woke up.">><br>
<<button "Suggest a thigh fuck" _psg_g9e10>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Okay, that's fine. Just let me thigh fuck you real quick... please.">><br>
She shoots you a glare, then sighs and sets her toothbrush down.<br><br>
<<dialog $girl9 "Fine, whatever. I gotta go, so you better make it quick.">><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/bathroom/kenzie_takes_panties_off.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You lift her sleeping robe, revealing that firm, supple ass you were just grinding against. She's wearing a thin pair of string panties underneath. Sure, her pussy would be better—but if she's not in the mood, a thigh fuck is a damn good second.<br><br>
<<button "Thigh fuck" _psg_g9e10>><<set $act_2 to "thigh_fuck_1">><</button>>
<<elseif $act_2 is "thigh_fuck_1">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/bathroom/thigh_fuck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
With $girl9.name1 facing away, she presses her thighs together, trapping your cock between them. You start thrusting, chasing a fast release. Each stroke rubs your shaft against the soft folds of her pussy, teasing your tip with every pass. Judging by her quiet reactions, she's feeling it too.<br><br>
<<dialog $player "Oh fuck, yeah... squeeze those thighs, $girl9.name1. I love your thighussy.">><br>
<<dialog $girl9 "Hmm...">><br>
<<button "Continue" _psg_g9e10>><<set $act_2 to "thigh_fuck_2">><</button>>
<<elseif $act_2 is "thigh_fuck_2">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/bathroom/thigh_fuck_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
You start thrusting harder, each motion landing with a smack that echoes like a constant round of butt slaps. $girl9.name1 has gone quiet too, clearly just as caught up in it as you are.<br><br>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/bathroom/cumshot_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
After a few more satisfying thrusts, you reach your limit. You quickly pull out from between $girl9.name1's thighs and unload all over her ass, thick streams coating her skin.<br><br>
<<dialog $girl9 "Hmm, okay. I need to go get ready, so... you're welcome.">><br>
<<dialog $player "(<i>panting</i>) Thanks, $girl9.name1.">><br>
<span id="back"><<button "Back" "KENZIE_HOUSE">><<print _clean_used_vars>><<set $gameDate.setHours(9), $gameDate.setMinutes(0)>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "watch_tv_for_abit_completed">>
/% this one is called at "kenzie_event_4" when watching the tv %/
<<if $act_2 is "two">>
<<button "Watch another episode" _psg_g9e10>><<set $act_1 to "tv_livingroom_blowjob", $act_2 to "one", $background2 to "kenzie_livingroom">><<addmins 30>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "tv_livingroom_blowjob">>
<<if $act_2 is "one">>
<<dialog $player "Let's watch another one.">><br>
<<dialog $girl9 "Another one? Hmm... oh! I know, there's this great episode— (<i>keeps talking</i>)">><br>
She switches the channel and immediately starts spoiling the plot, giving you a full rundown of what's about to happen before the episode even starts.<br><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/tv/what-are-you-looking-at.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
She catches you staring at her ass instead of the screen.<br><br>
<<dialog $girl9 "What are you looking at? Were you even listening?">><br>
<<dialog $player "I was! I just got distracted by your huge ass in my face.">><br>
<<button "Netflix and chill" _psg_g9e10>><<set $act_2 to "two">><</button>>
<<button "Go back to watching the show" _psg_g9e10>><<set $act_2 to "wrap_up_tv_normal">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "What if we, like... watch TV while you suck my cock?">><br>
She shoots you a look, clearly unimpressed—then reaches over and pulls your pants down, exposing your half-hard cock. With a few lazy strokes, she gets you fully hard before wrapping her lips around you. Her focus stays mostly on the show, but that doesn't stop her from working your shaft like a pro.<br><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/tv/distracted-blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Even without her full attention, she knows exactly what she's doing—effortlessly pleasuring you while still keeping up with her favorite show.<br><br>
<<dialog $player "Oh fuck...">><br>
<<button "Continue" _psg_g9e10>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
The show cuts to a commercial break, and $girl9.name1 finally turns her full attention to you. Locking eyes, she kicks things up with a twisting hand-and-mouth combo, determined to make you finish before the ads are over.<br><br>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/tv/sloppy-blowjob-2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Oh fuck, $girl9.name1... You're doing god's work.">><br>
<<dialog $girl9 "(<i>still sucking you off</i>) Hmmm...">><br>
<<button "Cum" _psg_g9e10>><<set $act_2 to "cum">><</button>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/kenzie_madison/livingroom/tv/oral-pie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Her firm control sends you over the edge. You grip her head, burying your load deep into her mouth. She swallows it all with ease—no mess, just in time for the episode to come back on.<br><br>
<<dialog $girl9 "Oh, it's starting again. Put your pants back on, you have to watch this.">><br>
<<button "Watch the episode" _psg_g9e10>><<set $act_2 to "wrap_up_tv_normal">><</button>>
<<elseif $act_2 is "wrap_up_tv_normal">>
You settle back on the couch and focus on the TV. $girl9.name1 keeps pausing to explain the intricate lore, catching you up on everything leading into this episode. Time passes, and the episode finally comes to an end.<br><br>
<span id="back"><<button "Back" "KENZIE_HOUSE">><<print _clean_used_vars>><<set $act to "", $act2 to "", $background1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_talk_2">>
<<if $act_2 is "chat_about">>
<<if $act_3 is "g9e10_location_when_missing">>
<<dialog $player "Where did you go when you went into hiding?">><br>
<<dialog $girl9 "To a land far, far away...">><br>
<<dialog $player "How far are we talking?">><br>
<<dialog $girl9 "I was at my parents' place.">><br>
<<dialog $player "I was really worried about you.">><br>
<<dialog $girl9 "Thanks... but I can handle myself, you know.">>
<</if>>
<<if $act_3 is "topics">>
<<button "Where did you hide when you went missing?" $passage1>><<set $act_3 to "g9e10_location_when_missing">><</button>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "dropoff">>
<style>body {background-image: url("images/GPG1O/loca/other/fancy_dropoff_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "university">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mall">>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "arcade">>
<style>body {background-image: url("images/GPG1O/loca/other/arcade.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "rooftopbar">>
<style>body {background-image: url("images/GPG1O/loca/other/rooftop_bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "lounge">>
<style>body {background-image: url("images/GPG1O/loca/other/lounge.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "popupshops">>
<style>body {background-image: url("images/GPG1O/loca/other/popup_shops.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "vr_room">>
<style>body {background-image: url("images/GPG1O/loca/other/vr_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "event2_sees_kenzie_crying_1">>
<<if $act_2 is "one">>
You see $girl9.name1 at her usual place.
<<cont append>>As you get closer to her, she noticed you and turns around a bit, hiding her face away from you.<br><br>
<<cont append>>
<<dialog $girl9 "(<i>sniffs</i>)">><br>
<<dialog $player "Did you catch a cold, or is allergy season hitting hard?">><br>
She doesn't say anything.<br><br>
<<cont append>>
<<dialog $girl9 "(<i>sniff sniff</i>)">><br>
<<dialog $player "Oh, wait, you're... crying.">><br>
<<dialog $girl9 "I'm not crying. (<i>she says with red eyes, and a napkin on her hand.</i>)">><br>
<<dialog $player "The dust got into your eye, did it? or... (<i>you stopped yourself from making a joke</i>) nevermind. Do you wanna talk about it?">><br>
<<dialog $girl9 "Ugh, why do you even care. (<i>sniff</i>)">><br>
<<button "<<dialog $player \"Is it really wrong if a guy worries about a girl crying?\">>" "kenzie_event_2">><<set $act_2 to "two", $choice1 to "machoguy", $background1 to "university">><</button>><br>
<<button "<<dialog $player \"Of course I care, you're like, my best friend.\">>" "kenzie_event_2">><<set $act_2 to "two", $choice1 to "bestfriend", $background1 to "university">><</button>><br>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<<if $choice1 is "machoguy">>
<<dialog $girl9 "I'm not crying!">><br>
<<dialog $player "Okay okay, I get it, you're just weeping.">><br>
<<else>>
<<dialog $girl9 "(<i>lets out a small huff</i>) Since when?">><br>
<<dialog $player "I'm hurt you'd even ask.">><br>
<</if>>
<<cont append>>
$girl9.name1 fixes her posture, and wipes the last of her tears before she puts her handkerchief down. <br><br>
<<cont append>>
<<dialog $girl9 "Whatever... It's not a big deal. $man9.name1, he just—he wouldn't let it go. I told him to stop trying to touch me, and then he said... ">><br>
<<cont append>>
She hesitates, then sighs.<Br><br>
<<cont append>>
<<dialog $girl9 "He said, \"<i>I don't wanna see your small tits anyway.</i>\"">><br>
<<button "<<dialog $player \"Oh, wow... That's fucked up. That's like, really messed up.\">>" $passage1>><<set $act_2 to "three">><</button>><br>
<<button "<<dialog $player \"Oh my gods, I'm sorry he said that to you. What an asshole.\">>" $passage1>><<set $act_2 to "three">><</button>><br>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
<<dialog $girl9 "Yeah, and then I lost it. I yelled at him, stormed off. Now I just... ugh, I don't know.">><br>
<<dialog $player "You should've left sooner if he talks to you like that. (<i>gently puts a hand on her shoulder.</i>)">><br>
<<dialog $girl9 "It's not always like that. He's just... forget it. (<i>$girl9.name1 shakes her head</i>) let's talk about something else. I don't wanna think about him right now.">><br>
<<button "Suggest fun activities to take her mind off of $man9.name1" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $player "Well, rather than talking about <i>you know who</i>, maybe you should do something fun, like bowling, surfing, or sight-seeing. Bring some girlfriends with you.">><br>
<<dialog $girl9 "Fun? (<i>she paused, thinking about it</i>) Yeah, maybe I could use a distraction. You'll come with me, right?">> <br>
<<dialog $player "Huh, me? Oh, uh... sure. Where do you want to go?">><br>
She pauses again.<br><br>
<<dialog $girl9 "How about we go to that new upscale arcade in town? They've got VRs and gourmet foods.">><br>
<<dialog $player "Sounds cool, but isn't that place crazy expensive? <sub>Not that I'm poor or anything.</sub>">><br>
<<dialog $girl9 "So what? Don't worry about it, I'll cover everything. (<i>shrugs</i>)">><br>
There's been rumours about that arcade and how expensive they are. If she bails and leaves the bills to you, you'll be washing dishes and cleaning toilets for weeks!<br><br>
<<dialog $player "That sounds... too good to be true. You're not gonna make me owe you or something, right?">><br>
<<dialog $girl9 "Owe me? Pfft, please. I don't need your money. Seriously, let's just go. It'll be fun. (<i>shows a genuine smile</i>)">><br>
For a brief second, she looked genuinely happy and excited, almost forgetting to keep up her usual demeanor.<br><br>
<<dialog $player "You're... actually really cute when you smile like that. Well, anyway, I'm up for it, let's go to the arcade.">><br>
She immediately wipes the smile off her face, as if catching herself in a rare moment of vulnerability. Realizing she had let her guard down, she clears her throat, glancing away with a hint of embarrassment.<br><br>
<<dialog $girl9 "I... didn't mean to get all smiley like that. Don't go getting any ideas.">><br>
She looks away, trying to mask her momentary enthusiasm, but there's still a faint blush on her cheeks.<br><br>
<<button "Go to the arcade" $passage1>><<set $act_1 to "arcade_1", $act_2 to "one", $girl9.event.event2.hungout_count +=1, $background1 to "arcade">><</button>>
<</if>>
<<elseif $act_1 is "kenzie_ask_to_hangout">>
/%
<span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br>
<span class="wide-button"><<button "Kenzie asks to hangout" $passage1>><<set $act_1 to "kenzie_ask_to_hangout", $act_2 to "one">><</button>></span><Br>
<span class="wide-button"><<button "Player Busy" $passage1>><<set $act to "kenzie_ask_to_hangout", $act_2 to "player_busy">><</button>></span><Br>
%/
<<set _hangout_synonym to ["hangout", "chill", "spend time with you"]>>
<<if $act_2 is "one">>
<h1>$girl9.name1 wants to <<= _hangout_synonym.random()>>.</h1>
<<set _random_kenzie_ask_hangout to random(0,4)>>
<<if _random_kenzie_ask_hangout is 1>>
<<dialog $girl9 "Hey you. Clear your schedule, we're going out. I'm bored, and I need someone to carry my shopping bags.">> <br>
<<dialog $player "What? You're just gonna order me around now?">> <br>
<<dialog $girl9 "Pfft, like you have better plans. Besides, I'm doing you a favor—shopping with me is a once-in-a-lifetime opportunity. (<i>smirks</i>)" >> <br>
<<set _random_hangout_location to "hangout_shopping", $background1 to "mall">>
<<elseif _random_kenzie_ask_hangout is 2>>
<<dialog $girl9 "Are you busy? There's this new-ish lounge downtown that's way out of your league, but I guess I could sneak you in.">> <br>
<<dialog $player "Oh, you're seriously inviting me?">> <br>
<<dialog $girl9 "Yeah, don't get any weird ideas. I just need someone to make fun of when things get boring.">> <br>
<<set _random_hangout_location to "hangout_lounge", $background1 to "lounge">>
<<elseif _random_kenzie_ask_hangout is 3>>
<<dialog $girl9 "I'm heading to the rooftop bar later, and you're coming with me.">><br>
<<dialog $player "Wait, when did I sign up for this?">> <br>
<<dialog $girl9 "You didn't. But you enjoyed it last time, so I'm giving you the opportunity to do it again." >> <br>
<<set _random_hangout_location to "hangout_rooftopbar", $background1 to "rooftopbar">>
<<elseif _random_kenzie_ask_hangout is 4>>
<<dialog $girl9 "I'm thinking of going to that pop-up shop that's opening later. You can tag along if you want.">> <br>
<<dialog $player "You want me to come?">><br>
<<dialog $girl9 "Obviously. I wouldn't have mentioned it if I didn't want you to come.">> <br>
<<set _random_hangout_location to "hangout_popup", $background1 to "popupshops">>
<<else>>
<<dialog $girl9 "Hey, do you want to go to the arcade again?">> <br>
<<dialog $player "I kinda feel bad that you're paying for everything.">><br>
<<dialog $girl9 "Stop worrying, it's not that much.">> <br>
<<set _random_hangout_location to "arcade_2", $background1 to "arcade">>
<</if>>
<<button "<<dialog $player \"Yes\">>" "kenzie_event_2">>
<<set $act_1 to _random_hangout_location, $passage1 to "kenzie_event_2">>
<<if $girl9.event.event2.completed is 0 and $girl9.event.event2.active is 1>>
<<set $girl9.event.event2.hungout_count +=1>>
<</if>>
<</button>><br>
<<button "<<dialog $player \"No\">>" "kenzie_event_2">><<set $act_2 to "player_busy", $background1 to "else">><</button>><br>
<<elseif $act_2 is "player_busy">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random_kenzie_ask_hangout_cant to random(0,3)>>
<<if _random_kenzie_ask_hangout_cant is 1>>
<<dialog $player "Sorry, I can't. I have to do something else.">><br>
<<dialog $girl9 "You're turning me down, even though I'm paying for everything?">><Br>
<<dialog $player "I would love to hangout, but I just can't, not today.">><Br>
<<dialog $girl9 "Okay, fine.">><br>
<<elseif _random_kenzie_ask_hangout_cant is 2>>
<<dialog $player "I can't today. I've got something else I need to do.">><br>
<<dialog $girl9 "Huh. Alright, no big deal. I'll just go by myself." >><br>
$girl9.name1 says it lightly, though there's a soft sigh as she looks away.<br><br>
<<dialog $player "We can hang out some other time, though.">> <br>
<<dialog $girl9 "Yeah, sure." >><br>
She gives a half-smile, but you can tell she's a little disappointed.<br><br>
/% for when her love is higher and the relationship is much further forward.
<br><br>Variation 3: <br>
<<dialog $player "I've got plans today, so I'll have to pass." >><br>
<<dialog $girl9 "Oh, wow, I'm so crushed. How will I survive?" >><br>
$girl9.name1 puts a hand to her chest, pretending to be dramatic.<br><br>
<<dialog $player "You'll be fine.">><br>
<<dialog $girl9 "Obviously. I mean, it's not like I planned my whole day around you or anything.">><br>
She gives a teasing smirk, but there's a playful challenge in her tone.<br><br>
%/
<<elseif _random_kenzie_ask_hangout_cant is 3>>
<<dialog $player "I've got other plans, so I can't make it this time." >><br>
<<dialog $girl9 "Oh... well, that's a bummer.">><br>
$girl9.name1's smile falters for a moment, but she quickly recovers.<br> <br>
<<dialog $player "We can hang out later this week, though.">><br>
<<dialog $girl9 "Kay.">><br>
She shrugs, already looking distracted by her phone or something else.<br><br>
<<else>>
<<dialog $player "Sorry, I've got something else to do today." >><br>
<<dialog $girl9 "Oh, too bad for you. You're missing out on the best night ever." >><br>
$girl9.name1 smirks.<br><br>
<<dialog $player "Right, because it'll be so much fun without me." >><br>
<<dialog $girl9 "Exactly. You'll be thinking about what you're missing the whole time. But hey, your loss." >><br>
She gives a an eye-roll before turning away.<br><br>
<</if>>
<<button "Back" "CITY1">><<set $act to "university">><</button>><Br>
<</if>>
<<elseif $act_1 is "arcade_1">>
/%<span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br>%/
<<set $passage1 to "kenzie_event_2">>
<<if $act_2 is "one">>
You follow $girl9.name1 to the upscale arcade. It's flashy, full of high-end machines and a chic crowd that screams “money.” You haven't been here before, so you felt a little out of place, but $girl9.name1's already at the counter, paying for everything like it's pocket change.<br><br>
<<dialog $girl9 "Alright, we've got the full package, unlimited play and the buffet pass. Let's see what you've got.">><br>
She grins, handing you a bracelet, which has RFID (<i>Radio-frequency Identification</i>) in them. It allows you to activate any of the arcade machines.<br><br>
<div class="center"><img src="images/GPG1O/item/arcade_wristband.webp"></div><br><br>
<<dialog $player "(<i>surprised</i>) Wow, this is a lot... ">><br>
<<dialog $girl9 "Just enjoy it. Come on, let's hit the VR shooters." >><br>
$girl9.name1 laughs, dragging you toward the VR Room.<br><br>
<<button "Play VR with $girl9.name1" $passage1>><<set $act_2 to "two", $background1 to "vr_room">><</button>>
<<elseif $act_2 is "two">>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "... He's on me! He's loaded, shoot him!">><br>
<<dialog $girl9 "Where? Where are you? I told you don't wander off!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $girl9 "I'm such a natural at this.">><br>
<<dialog $player "Yeah, yeah. Just don't shoot me again.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "I can't see anything! This fog is terrible!">><br>
<<dialog $girl9 "Well, stop complaining and shoot something!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $girl9 "I think I see the boss. Behind that crate.">><br>
<<dialog $player "Got it. Let's take him down together.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<dialog $girl9 "Oh, come on. That's the best cover he could find?">><br>
<<else>>
<<dialog $girl9 "I think I found the enemy's weak spot.">><br>
<<dialog $player "Oh, yeah? Let's exploit it.">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_2 to "three", $background1 to "lounge">>
<<addstress -2>>
<</button>>
<<elseif $act_2 is "three">>
Slowly, $girl9.name1's mood shifts. What started as a way to distract her from the fight with her boyfriend now has her genuinely having fun. She laughs more, forgets her problems for a bit, and seems almost carefree.<br><br>
<<dialog $girl9 "Okay, okay, I admit it...this was fun. You're not so bad to hang out with after all.">><br>
<<dialog $player "I could say the same thing to you!">><br>
The two of you gets out of the VR room to go for a fine dining. A belly full of food after a great workout always lifts the mood up. The dining area was spacious and expensive, as $girl9.name1 finds a comfortable spot for you both to sit in.<br><br>
<<dialog $player "Glad to see you smile again. You deserve better than how he treats you, y'know.">><br>
<<dialog $girl9 "Yeah, well... I guess that's something I need to figure out. ">><br>
<<dialog $player "Better do it quick. In the meantime, if he keeps making you cry though... I get to go here again and again.">><br>
<<dialog $girl9 "(<i>amused</i>) That's like, so messed up.">><br>
In the end, $girl9.name1 gives you a small, appreciative smile. Your playful banter has kept her entertained, making her feel at ease—though, to be fair, she was never one to hold back.<br><br>
<<button "Time to wrap things up" $passage1>><<set $act_2 to "wrap_things_up", $background1 to "dropoff">><<addmins 90>><</button>>
<<elseif $act_2 is "wrap_things_up">>
You finished dining and chatting, but it's time to go your separate ways as the two of you waited for $girl9.name1's <b>Over</b> to arrive. You're not quite sure what to expect hanging out with $girl9.name1, but one thing for sure, she spends money like it's sad, almost limitless.<br><br>
<<dialog $player "Are you really fine with paying for all that?">><br>
<<dialog $girl9 "Yeah, what's the problem?">><br>
<<dialog $player "I can pay on my own you know.">><br>
<<dialog $girl9 "I don't mind. Don't read too much into it.">><br>
<<dialog $player "Well well, aren't you a gentlewoman. Okay then, I thank you for your kindness, bestie $girl9.name1.">><br>
<<dialog $girl9 "(<i>with a supressed smile, she rolls her eyes</i>) Pftt, eww, whatever.">><br>
<<button "The activity ends" "NAVIGATE1">><<set $act to "city">><</button>>
<</if>>
<<elseif $act_1 is "arcade_2">>
<<if $act_2 is "one">>
Choose what you want to play: <br><br>
<<button "<<dialog $player \"The VR\">>" $passage1>><<set $act_2 to "vr">><</button>><br>
<<button "<<dialog $player \"The Claw Machine\">>" $passage1>><<set $act_2 to "claw", $z_arcade_claw_machine_retries = 1, $clawmachine_chance to random(0,15), $reward_list to []>><</button>><br>
<<button "<<dialog $player \"One where I can win against you.\">>" $passage1>><<set $act_2 to "fight">><</button>><br>
<<elseif $act_2 is "claw">>
<<playsound_loop "funky_jazz.opus" 0.4>>
<<set _chances to "*There's a 2 in 15 chances of winning something from the claw machine.<br>">>
<<set _max_try to 5>>
<<if $z_arcade_claw_machine_retries lte 4>>
<<set _randomclawmachine to $clawmachine_chance>>
<div class="video_too_small_fix">
<<if _randomclawmachine lte 1>>
<<playsound "success_1.opus" 0.4>>
_chances
<h1>You managed to snatch something from the claw machine!</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set $reward_list.push(either("item41","item42","item43","item44","item45","item46","item47","item48","item49"))>>
<<button "Keep trying ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<button "See what you got" $passage1>><<set $act_2 to "claw_win">><</button>>
<<elseif _randomclawmachine gte 2 and _randomclawmachine lte 13>>
_chances
<h1>You tried so hard and got so far,<br>
But in the end, it doesn't even matter</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<else>>
_chances
<h1>You managed to snatch some— oh... nevermind.</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<</if>>
</div>
<<else>>
<<if $reward_list.length lte 0>>
<br><video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
After a few unsuccessful tries at the claw machine, $girl9.name1 wanted to switch things up, so you moved from game to game around the arcade, playing and having fun together.<br><br>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<else>>
You could have kept trying, but $girl9.name1 wanted to play something else. At least you managed to snag a prize from the claw machine!<br><br>
<<button "See what you got" $passage1>><<set $act_2 to "claw_win">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "claw_win">>
<<audio ":playing" stop>>
You got a...
<<for _key range $reward_list>>
<<set _clawmachinereward to $item[_key]>>
<<set _clawmachinereward.quantity +=1>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + _clawmachinereward.picture + '" alt="Image" />'>><br>
<<print _clawmachinereward.name>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
</div>
<</for>>
<br>
<<if $reward_list.length gt 1>>
<<set _pronoun to "They're">>
<<else>>
<<set _pronoun to "It's">>
<</if>>
<<dialog $girl9 "<<print _pronoun>> so cute!">><br>
<<dialog $player "Do you want one?">><br>
<<dialog $girl9 "No thanks, I already have a few at home.">><br>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<set $choice1 to "">>
<<elseif $act_2 is "vr">>
<<playsound "machine_gun.opus" 0.4>>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "... He's on me! He's loaded, shoot him!">><br>
<<dialog $girl9 "Where? Where are you? I told you don't wander off!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $girl9 "I'm such a natural at this.">><br>
<<dialog $player "Yeah, yeah. Just don't shoot me again.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "I can't see anything! This fog is terrible!">><br>
<<dialog $girl9 "Well, stop complaining and shoot something!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $girl9 "I think I see the boss. Behind that crate.">><br>
<<dialog $player "Got it. Let's take him down together.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<dialog $girl9 "Oh, come on. That's the best cover he could find?">><br>
<<else>>
<<dialog $girl9 "I think I found the enemy's weak spot.">><br>
<<dialog $player "Oh, yeah? Let's exploit it.">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -2>>
<</button>>
<<elseif $act_2 is "fight">>
<<playsound "8bit_1.opus" 0.4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_multiplayer.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random_kenzie_fight_arcade to random(0,1)>>
<<if _random_kenzie_fight_arcade is 1>>
<<dialog $player "Are you even trying? Do need a handicap?">><br>
<<dialog $girl9 "Shut up, it's best of three.">><br>
<<else>>
<<dialog $girl9 "Stop bumping in to me!">><br>
<<dialog $player "No, you're the one who's bumping into me!">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">><<addlove $girl9 4>>
<<addstress -2>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_shopping">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>You're now shopping with $girl9.name1.</h1>
<<dialog $girl9 "Here, hold these.">><br>
$girl9.name1 hands over several shopping bags filled with clothes.<br><br>
<<dialog $player "I'm officially your pack mule now, huh?">>
<<dialog $girl9 "Oh, please. You should be thanking me. Some of this is for you.">><br>
She tosses a bag with shirts and accessories at you.<br><br>
<<dialog $player "(<i>surprised</i>) Wait, what? You didn't have to do that.">><br><br>
<<dialog $girl9 "Of course I didn't have to. But come on, you needed new clothes.">><br>
She glances at your outfit.<br><br>
<<dialog $girl9 "This is a serious upgrade. Trust me.">><br>
$girl9.name1 grins, proud of herself.<br><br>
<<dialog $player "Thanks, I guess.">><br>
<<dialog $girl9 "Don't mention it. Seriously, don't. Now let's check out that boutique over there.">><br>
She points to yet another expensive store.<br><br>
<<button "Some time later, after much shopping" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff", $item.item50.quantity +=1>>
<<addlove $girl9 0.5>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_rooftopbar">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the rooftop bar.</h1>
<<dialog $player "This place is fancy.">><br>
You look around at the upscale bar.<br><br>
<<dialog $girl9 "What, surprised I brought you somewhere with class?">><br>
<<dialog $player "Nah, just surprised they let you in. (<i>smirks</i>)">><br>
<<dialog $girl9 "Ha. Ha. Very funny. (<i>she smiles then rolls her eyes</i>) You know, you should be grateful. Not everyone gets the VIP treatment with me.">><br>
$girl9.name1 takes a sip of her drink.<br><br>
<<dialog $player "Oh, I feel so special now. (<i>chuckles, and tapes a sip from your own drink</i>) So, what's new with you?">><br>
<<dialog $girl9 "The usual. Drama with my boyfriend, drama with school... just drama everywhere. (<i>she shrugs</i>) But I guess that's life, right? What about you? Still living the middle-class dream?">><br>
<<dialog $player "Yeah, something like that.">><br>
You spent a little bit of time to get to know $girl9.name1.<Br><br>
<<button "Some time later, after much hanging out" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -1>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_lounge">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the lounge.</h1>
<<dialog $girl9 "This lounge is my go-to when I need to escape all the noise." >><br>
$girl9.name1 leans back on the plush sofa.<br><br>
<<dialog $player "It's pretty chill. Definitely beats my usual hangouts.">><br>
<<dialog $girl9 "You mean your local dive bar? Yeah, I'd imagine.">><br>
She takes a sip of her drink.<br><br>
<<dialog $girl9 "So, what do you think? Can you see yourself getting used to this?">><br>
<<dialog $player "I mean, I could. If I had a trust fund. " >><br>
<<dialog $girl9 "Details, details, it's not about the money, you know. It's about the vibe.">><br>
<<dialog $player "Right, the \"I'm richer than everyone else here\" vibe.">><br>
<<dialog $girl9 "Not everyone, but exactly (<i>grins</i>) glad you're finally getting it.">><br>
You spent a little bit of time to get to know $girl9.name1.<Br><br>
<<button "Some time later, after much hanging out" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -1>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_popup">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the pop-up shops.</h1>
<<dialog $girl9 "Look at this!" >><br>
$girl9.name1 picks up an odd but expensive-looking gadget.<br><br>
<<dialog $girl9 "I don't even know what it is, but I'm buying it.">><br>
She hands it to the cashier without hesitation.<br><br>
<<dialog $player "(<i>laughing</i>) Are you serious? You don't even know what it does.">><br>
<<dialog $girl9 "Does it matter? It looks cool.">><br>
She shrugs, moving on to the next shelf.<br><br>
<<dialog $player "You're really just gonna buy anything that catches your eye, huh?">><br>
<<dialog $girl9 "Obviously.">><br>
She grabs another item, a pair of sunglasses.<br><br>
<<dialog $girl9 "Here, these would look great on you. (<i>she tosses them to you</i>)" >>
<<dialog $player "You're buying me stuff again?">><br>
<<dialog $girl9 "Consider it my good deed of the day.">><br>
$girl9.name1 flashes a smile as she continues browsing without a care.<br><br>
<<button "Some time later, after much spending" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff", $item.item51.quantity+=1>>
<<addlove $girl9 0.5>>
<</button>>
<</if>>
<<elseif $act_1 is "end_hangout_repeatable">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<addstress -1>>
<<addhours 3>>
The fun was had and now it's time to part ways. As you wait for $girl9.name1's ride to arrive, a comfortable silence settles between you.<br> <br>
<<dialog $player "So, what's the plan for tonight?">><br>
<<dialog $girl9 "Oh, just the usual. Dinner, drinks, maybe a little shopping.">><br>
<<dialog $player "Shopping? At this hour?">><br>
<<dialog $girl9 "(<i>shrugs nonchalantly </i>) Why not? A girl's gotta do what a girl's gotta do.">><br>
Her ride pulls up, a sleek, high-end car.<br><br>
<<dialog $player "Well, alright then. I guess I'll see you around.">><br>
<<dialog $girl9 "See ya.">><br>
She steps into the car, and it pulls away.<br><br>
<<button "$girl9.name1 left" "NAVIGATE1">><<set $act to "city", $background1 to "", $gvar.var7 to 1>><</button>>
<<if $girl9.event.event2.completed is 0>>
<<if $girl9.event.event2.hungout_count gte 2>>
<<set $girl9.event.event2 to {completed:1, active:0}>>
<<if $girl9.corruption_level lte 2>>
<<set $girl9.corruption_level to 2>>
<</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<addbaselust $girl9 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $girl9.event.event3.debug is 1>><span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br><</if>>
<<set $g9e3_tempvar1 to {
girl1:{name:"Naomi", na_name:"Girl (leader of the group)", pic:"naomi_swann"},
girl2:{name:"Girl 2", na_name:"Girl 1", pic:"random_woman"}
}>>
<<if $act_1 is "g9e3_meeting_kenzies_girlfriends">>
<<if $act_2 is "one">>
<<addlove $girl9 2.5>>
You see $girl9.name1 in her usual spot. <br><br>
<<if $girl9.love lte 20>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "So... how's it going?">><br>
<<dialog $girl9 "Do you really care, or is this just filler?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Yeah, hi. Don't make this weird.">><br>
<<else>>
<<dialog $player "You look like you've had a long day.">><br>
<<dialog $girl9 "Thanks for the observation, Captain Obvious.">><br>
<</if>>
<<elseif $girl9.love gt 20 and $girl9.love lte 40>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Oh, it's you. What do you want this time?">><br>
<<elseif $girl9.love gt 40 and $girl9.love lte 60>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "It's fine. Why? Are you, like, checking up on me now?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl9 "Why, you planning to join me or just make small talk?">><br>
<<else>>
<<dialog $player "You seem different today, in a good way.">><br>
<<dialog $girl9 "Yeah, maybe you're rubbing off on me. Don't get used to it.">><br>
<</if>>
<<elseif $girl9.love gt 60 and $girl9.love lte 80>>
<<set _kenzietalkrandom to random(0,1)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "What's up?">><br>
<<dialog $girl9 "Not much, unless you're planning to make it interesting.">><br>
<<else>>
<<dialog $player "You're actually kinda nice when you let your guard down.">><br>
<<dialog $girl9 "Don't push it. But… yeah, maybe you're not so bad yourself.">><br>
<</if>>
<<elseif $girl9.love gt 80>>
<<set _kenzietalkrandom to random(0,1)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "Better now that you're here. Don't read too much into that.">><br>
<<else>>
<<dialog $player "We've been talking so much, it feels like you're my girlfriend now.">><br>
<<dialog $girl9 "Yeah, right. Like I'd want to be your girlfriend... (<i>hiding a small smile</i>)">><br>
<</if>>
<</if>>
As you spoke with her, you heard a chattering voice behind you—a group of girls had gathered nearby, stopping right beside you and $girl9.name1. You offered a polite smile, uncertain of who they were. <br><br>
<<dialog $player "<<emote 'hide_the_pain_harold'>>...">><br>
The girl at the front, likely the group's leader, fixed her gaze on you, her eyes narrowing in unimpressed scrutiny, causing your smile to falter.<br><br>
<<dialog $random_woman "Oh… hi. You're the… friend $girl9.name1 mentioned, huh?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "I don't know, am I?">><br>
The girl exchanges a look with her friends, one of whom stifles a giggle.<br><br>
<<dialog $random_woman "Didn't expect… well, this." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Without waiting for your response, she turns to $girl9.name1.<br><br>
<<dialog $random_woman "$girl9.name1, sweetie, you didn't tell us you were doing charity work this semester." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Her tone drips with superiority, a faux-friendly smile curving her lips. The other girls laugh.<br><br>
<<dialog $random_woman "So, how do you two even… know each other?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Her playful voice has an edge of derision, as though $girl9.name1 associating with you is inconceivable.<br><br>
<<button "<<dialog $player \"Oh funny story actually, (tell them the real story of how you met)\">>" $passage1>><<set $act_2 to "three", $choice1 to "three_real">><</button>><br>
<<button "<<dialog $player \"She's always sitting here all alone, I didn't want people to think she was a loner.\">>" $passage1>><<set $act_2 to "three", $choice1 to "three_alone">><<addlove $girl9 2>><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "three_real">>
You recount how you met $girl9.name1. The leader listens, arms crossed, looking entirely uninterested, but waited until you finished.<br><br>
<<dialog $random_woman "Wow, riveting (<i>sarcasticly</i>). So, you just… stumbled into her life?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "I like to think she stumbled into mine.">><br>
She rolls her eyes, glancing at $girl9.name1.<br><br>
<<dialog $random_woman "Adorable, $girl9.name1. You've got your own… project now." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
She turns back to her group with a mocking smile.<br><br>
<<dialog $random_woman "Well, I guess even $girl9.name1 needs her entourage, right?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
The other girls snicker, backing her up.<br><br>
<<else>>
The girl's jaw drops slightly, as if shocked that you had the nerve to say that, then she recovers with a cold laugh.<br><br>
<<dialog $random_woman "A loner? Oh, sweetie, $girl9.name1 doesn't sit alone. She's just selective." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "Right, of course she is.">><Br>
She throws a smug look at $girl9.name1, who hides an amused smile.<br><br>
<<dialog $random_woman "But cute that you thought you'd be helping. $girl9.name1 does like to, you know, keep an open mind." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
The other girls laugh, clearly pleased, while she gives you a last, condescending look. <br><br>
<</if>>
<<button "<<dialog $player \"Yeah, right. Anyway, who did you say your name was? I didn't catch it.\">>" $passage1>><<set $act_2 to "four", $choice1 to "">><</button>><br>
<<elseif $act_2 is "four">>
Her eyes narrow, an icy smile forming as she realizes you don't know her name. She scoffs, flipping her hair with a huff.<br><br>
<<dialog $random_woman "Oh, didn't catch it? I'm $g9e3_tempvar1.girl1.name, but I'm sure you knew that already. Most people do." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "Well...">><br>
She glances at $girl9.name1 with a smirk, then raises an eyebrow back at you.<br><br>
<<dialog $random_woman "But I wouldn't expect you to know anything about, like, who's <i>who</i> around here. Not everyone can keep up." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
The other girls laugh, nodding as if she's just made the joke of the century, while she holds her smug, expectant smile, daring you to respond.<br><br>
<<button "<<dialog $player \"Nice to meet you, $g9e3_tempvar1.girl1.name. Are you like, the leader or something?\">>" $passage1>><<set $act_2 to "five">><</button>><br>
<<elseif $act_2 is "five">>
<<dialog $random_woman "Cute, but no, we're more of a… collective of equals. I guess it's hard to get if you're not… part of it." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
She throws a pointed look at $girl9.name1, as if reminding everyone of her supposed status.<br><br>
<<dialog $player "Yeah, if you weren't so full of yourself, I'd probably be sad about it. (smiles back)">><br>
$g9e3_tempvar1.girl1.name's eyes widen, shocked. She recovers, her face twisting into an icy smile.<br><br>
<<dialog $random_woman "Wow, a little attitude! I guess $girl9.name1's charity project has a bite." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
$girl9.name1 laughs, trying to hide her amusement. The leader notices and grows more irritated, turning back to $girl9.name1.<br><br>
<<dialog $random_woman "$girl9.name1, are we still getting dinner? Somewhere exclusive, I hope. Not really in the mood for… basic company." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
$girl9.name1 shrugs, clearly entertained.<br><br>
<<dialog $girl9 "Yeah sure. (<i>smirks at you before joining them</i>)">><br>
They leave.<Br><br>
<span id="back">
<<button "Back" "CITY1">>
<<set $girl9.event.event3 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 3>><<set $girl9.corruption_level to 3>><</if>>
<<addcorruption $girl9 5>>
<<addbaselust $girl9 5>>
<<addlove $girl9 5>>
<<set $act to "university">>
<<set $girl9.var.var3 to 0>>/% to enable kenzie's -has_something_to_say- check. 0 = its on, 1 = its not on.%/
<<addhours 1>>
<</button>>
</span>
<</if>>
<</if>>
<</nobr>><<nobr>>
/% <span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br> %/
<<set $passage1 to "kenzie_event_4">>
<<set _profname to "(undetermined)">>
<<set _nerdname to "The Nerd", _nerdpic to "nerd_1">>
<<if $act_1 is "kenzie_no_homework">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
/*Scene Location: $girl9.name1's Usual Hangout Spot (maybe an upscale café or lounge on campus)<br>*/
<div class="center"><img src="images/GPG1O/char/thumb/nerd_1.webp"></div><br><br>
As you get close to $girl9.name1's usual spot, you notice $girl9.name1 talking to a short, nervous-looking student, who's holding a stack of papers. $girl9.name1 is clearly upset and speaking in an irritated, bossy tone.<br><br>
<<dialog $girl9 "Are you serious? I didn't get full marks on my last assignment. Full marks! What am I even paying you for if you can't get a simple essay right? (<i>arms crossed, looking down at the nerd</i>)">><br>
<<dialog $random_man "(<i>fidgeting, looking embarrassed</i>) I… I'm sorry, $girl9.name1. I did my best. Prof. _profname is just really strict. I'll try harder next time, I promise." _nerdname _nerdpic>><br>
<<dialog $girl9 "(<i>sighs in exasperation</i>) Yeah, you'd better. I don't need my grades slipping just because you can't handle a basic assignment. And don't expect me to pay you more for this kind of result.">><br>
The nerd looks even more uncomfortable, glancing down and mumbling apologies. After a moment, he hands her the completed assignment and quickly walks away. $girl9.name1 watches him go, rolling her eyes in frustration. As the poor guy walks past you and his bespectacled eyes meet yours, he spouts, <br><br>
<<dialog $random_man "What're you looking at... (<i>stares at you for a second before running away</i>)" _nerdname _nerdpic>><br>
Having witnessed this, you decide to approach $girl9.name1 as she's putting the papers away.<br><br>
<<button "Approach $girl9.name1" $passage1>><<set $act_2 to "two">><</button>><br><br>
<<elseif $act_2 is "two">>
<<dialog $player "Rough day?">><br>
<<dialog $girl9 "Oh, please. Just dealing with some… \"help\" that doesn't understand the meaning of quality. It's so hard to find reliable people these days.">><br>
<<dialog $player "Guess that's the price of not doing your own work.">><br>
<<dialog $girl9 "(<i>defensively</i>) Huh, excuse me? I have better things to do than sit around writing essays. That's what people like him are for.">><br>
<<dialog $player "Have you ever tried doing them yourself?">><br>
She snorts, crossing her arms.<br><br>
<<dialog $girl9 "Like I'd want to spend my time on boring assignments. Besides, I'm just… not the \"study type.\"">><br>
$girl9.name1 says this with a trace of insecurity, as if she's trying to convince herself more than you. You could see the slight shift in her tone and seizes the moment.<br><br>
<<button "Offer her your tutelage" $passage1>><<set $act_2 to "three">><</button>><br><br>
<<elseif $act_2 is "three">>
<<dialog $player "Well, if you need someone to tutor you, I am ready to offer you my services. And before you ask, no, I don't want to do your homework for you.">><br>
<<dialog $girl9 "Why would I ever do that? It's just easier this way. Nobody expects me to do this stuff on my own, so why bother?">><br>
<<dialog $player "Suit yourself. I'm just saying, I won't judge if you need any help.">><br>
<<dialog $girl9 "I don't need it.">><br>
She doesn't need your help... yet. Maybe you can find and have a <i>talk</i> with that nerd.<br><br>
<span id="back">
<<button "Back" "CITY1">>
<<set $act to "university", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.see_nerd_and_kenzie to 1>>
<<set $girl9.var.var3 to 0>>
<<addhours 1>>
<</button>></span><Br>
/%
Player: (adding, a bit playfully)
Look, if you're willing to give it a shot, I could help. You know, a “study buddy” session—no judgment. Just the two of us working on something together. What do you say?
$girl9.name1: (laughs lightly, trying to brush it off but intrigued)
You're serious? You want to be my “study buddy”? (smirks) Fine, but I'm not coming to some dingy library. If you want to tutor me, you'll have to come over to my place.
Player: (smiling)
Alright, deal. Just make sure you don't boss me around like you did that poor guy.
$girl9.name1: (rolls her eyes but smirks, clearly warming up to the idea)
Whatever. Just don't flake on me, or I'll find someone else. Not that I think you'd actually be able to help me, but… I guess we'll see.
(The scene ends with $girl9.name1 agreeing to a study session, which unlocks her house as a new location. This opens the door for further interactions and development in her character arc.)
%/
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_1">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/*Scene Location: Quiet Corner on Campus (or a secluded area of the library)*/
You spot the nerd sitting alone, working on his laptop. He's hunched over his screen, typing away with a smug look on his face. You approach him.<br><br>
<<dialog $player "Hey. You're the guy who's been helping $girl9.name1 with her assignments, right?">><br>
<<dialog $random_man "Depends on who's asking. And why should I care?" _nerdname _nerdpic>><br>
<<dialog $player "Just someone who noticed you might be doing a little too much for someone who doesn't appreciate it.">><br>
He scoffs, finally looking up with a smirk.<br><br>
<<dialog $random_man "Pfft, as if you'd understand. $girl9.name1's just another client. I'm good at what I do, and people like her pay for it. Not my fault if she can't keep up on her own." _nerdname _nerdpic>><br>
<<dialog $player "Actually, I do understand. Which is why I wanted to talk to you. I have a proposal.">><br>
<<dialog $random_man "Oh, a \"proposal,\" huh? And what exactly do you think you can offer me?" _nerdname _nerdpic>><br>
<<button "The proposal" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "You know that Ryan Gosling and Sandra Bullock movie? The Proposal?">><br>
<<dialog $random_man "Its Ryan Reynold, not Ryan Gosling. Ryan Gosling made a different movie with Sandra Bullock, but I doubt you'd have seen it." _nerdname _nerdpic>><br>
<<dialog $player "Yeah, anyway, I want you to stop doing $girl9.name1's assignments. And not just you—spread the word to your other… \"associates.\" No one helps her out anymore.">><br>
<<dialog $random_man "Yeah, right. Why would I give up easy money? $girl9.name1's assignments practically pay for themselves. And unlike some people around here, she actually respects the work I do." _nerdname _nerdpic>><br>
<<dialog $player "Respect huh? Yeah, I don't think that's respect, but whatever, I need you to stop.">><br>
<<dialog $random_man "Look, I don't need your opinion on my clients. Besides, I need that cash. You think I'm doing this for fun? That money goes to keeping my life a little less miserable around here." _nerdname _nerdpic>><br>
<<dialog $player "What do you mean?">><br>
<<button "What does he mean?" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
He hesitates, then sighs, before revealing his troubles.<br><br>
<<dialog $random_man "Look, since you're so nosy—fine. Some of the jocks around here, they're real pieces of work. They think it's funny to mess with me, shove me around, take my stuff. But with $girl9.name1's money, I can at least “convince” them to leave me alone. So yeah, I need the cash." _nerdname _nerdpic>><br>
<<dialog $player "I see what you mean... How about this—if I get them to stop, you, and your friends stop doing bussiness with $girl9.name1. A simple deal.">><br>
<<dialog $random_man "You? Deal with those guys? What makes you think they'll even listen to you?" _nerdname _nerdpic>><br>
<<dialog $player "I'll find a way. They'll leave you alone, I promise. All you have to do is walk away from this… arrangement with $girl9.name1.">><br>
He pauses, clearly weighing the offer.<br><br>
<<dialog $random_man "Hmm. Alright, fine. If you can actually get those meatheads to back off, I'll stop working for $girl9.name1. But don't expect me to go soft if you don't follow through." _nerdname _nerdpic>><br>
<<dialog $player "Deal. You just worry about your part, and I'll take care of the rest.">><br>
The nerd nods, still looking skeptical, but there's a hint of hope in his expression. Now, you just have to find the person responsible for bullying the nerd and his friends.<br><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.talk_to_nerd_1 to 1>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_not_done">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<dialog $player "Hey.">><br>
<<dialog $random_man "Oh, it's you. Have you dealt with the jocks yet?" _nerdname _nerdpic>><br>
<<dialog $player "No... Any clues where they could be?">><br>
<<dialog $random_man "Did you check the locker room, you doofus? They're usually there after practice, whenever that is." _nerdname _nerdpic>><br>
<<dialog $player "No, but don't call me a doofus, or else!">><Br>
You assert your dominance.<br><br>
<<dialog $random_man "Okay... <sub>sorry, I'm the doofus...</sub>." _nerdname _nerdpic>><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "look_for_janitor">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<set _janitorname to "Janitor", _janitorpic to "janitor">>
<<if $act_2 is "one">>
<<addmins 20>>
<<cont append>>
You spent quite a bit of time walking around the University campus, searching high and low for the janitor. <<cont append>> After what felt like ages, you finally managed to locate him.<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/janitor_1.webp"><br><br>
<<cont append>>
<<dialog $player "Heyyyy, you must be the janitor.">><br>
<<dialog $random_man "Oh, heyyyy yourself. Yes, yes, I must be the janitor. You're observant. Sharp as a marble. What gave it away? The mop, the unappreciated look in my eyes, or the smell of industrial-strength disinfectant?" _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "Oh just my intuition, and it's telling me that you're a funny guy. See, I need your help... I need the keys to the locker room. They're locked, and I left something there.">><br>
<<dialog $random_man "Ohhh, your intuition, huh? Yeah, that intuition must be really firing on all cylinders if it led you to ask me for keys to a locked room. Because, you know, I just love handing out keys to random people who ask nicely." _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "I don't want to trouble you, but I left my precious shoes there. A relative who recently passed away gave it to me. I would be so sad if they were to get stolen or something.">><br>
<<dialog $random_man "Ahhh, tugging on the ol' heartstrings now, are we? Clever move, kid. Shoes, you say. Precious, sentimental shoes. Shoes that… just happened to be left unattended in a locked room. Interesting." _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "Yes, it was very sad. I cried for months.">><br>
<<dialog $random_man " Alright, here's what I'll do. I'll give you exactly five minutes in there to grab those shoes and only those shoes. No detours, no distractions. You start checking other lockers, and I'll… let's just say I'll know." _janitorname _janitorpic>><br>
<<cont append>>
He hands over the keys slowly, eyes narrowed.<br><br>
<<dialog $random_man "Now, go on. Don't make me regret this, kid." _janitorname _janitorpic>><br>
<<dialog $player "Thanks old man.">><br>
You left, right to the locker room.<br><br>
<<button "To the locker room" "kenzie_event_4">><<set $act_1 to "catch_jocks_1", $act_2 to "one">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</if>>
<<elseif $act_1 is "catch_jocks_1">>
<style>body {background-image: url("images/GPG1O/loca/uni/lockers.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _jock1 to {name1: "Andrew", na_name: "Coach", pic:"coach_1"}>>
<<set _jock2 to {name1: "Tommy", na_name: "Jock 2", pic:"jock_1"}>>
<<if $act_2 is "one">>
<<playsound "door_creaking.opus">>
<img src="images/GPG1O/char/general/clothes_on_bench_lockerroom.webp"><br><br>
You slowly opened the door, but the hinges betrayed you as the door creaks loudly. Thankfully, no one noticed. You entered the locker room and found some clothes on the bench. From the sound of it, someone's here.<br><br>
<<button "Peep futher" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<playsexytime>>
<<cont append>>
<img src="images/GPG1O/char/general/caught_lockerroom.webp"><br><br>
<<cont append>>
<<dialog $player "Mios dio...">><br>
<<cont append>>
Caught red-handed, or rather, pants-down, they fumbled to regain their composure, their exposed state and undeniable hardness making it a comical challenge.<br><br>
<<dialog $random_man "What the fuck, who are you? How did you get in?" _jock1.na_name _jock1.pic>><br>
<<dialog $random_man "It-i-it's not what it looks like" _jock2.na_name _jock2.pic>><br>
<<button "<<dialog $player \"(<i>insert gay joke here</i>)\">>" $passage1>><<set $act_2 to "three", $choice1 to "join">><</button>><br>
<<button "<<dialog $player \"Chill out, it's no big deal.\">>" $passage1>><<set $act_2 to "three", $choice1 to "chill">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "three">>
<<if $choice1 is "join">>
<<dialog $random_man "The fuck?" _jock1.na_name _jock1.pic>><br>
<<dialog $player "No? What were you guys doing anyway?">><br>
<</if>>
<<dialog $random_man "We uh— we were just, just, uh..." _jock1.na_name _jock1.pic>><br>
<<dialog $random_man "C-coach _jock1.name1 and I j-just wanted to compare dick sizes. It's not gay to compare dick sizes." _jock2.na_name _jock2.pic>><br>
<<dialog $player "No, not gay at all. (<i>starts walking back incase they get dangerous</i>)">><br>
<<button "Backing away" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $random_man "W-wait! Don't leave, please, let's talk this out." _jock2.na_name _jock2.pic>><br>
<<dialog $player "Sorry, not a fan of voyeurism, candaulism or whatever this is.">><br>
<<dialog $random_man "You can't tell anyone man, please. My livelihood... my life is on the line, and... I'm the sole provider for my family. What'll they do without me!" _jock1.na_name _jock1.pic>><br>
<<dialog $player "Tell them what, that you two are comparing dick sizes? The thought hadn't even crossed my mind... ">><br>
You accidentally looked down, staring at their strangely still erect penises. These two must've really wanted to get caught; they probably have a fetish for it.<br><br>
<<dialog $player "Anyway, do you mind telling me who's been messing with the nerds? I need them to back off.">><Br>
<<dialog $random_man "Okay, we get it, we'll get em to stop. Just... don't say anything to anyone." _jock1.na_name _jock1.pic>><br>
<<dialog $player "Great! My mouth is S-E-A-L-E-D, sealed!">><br>
<<dialog $random_man "Thanks man, you're such a G for this." _jock2.na_name _jock2.pic>><br>
<<dialog $player "No problem amigo! And those dicks look fucking spectacular, no homo.">><br>
You left, but... is that an erection in your pants? Nah... couldn't be. It must be a concidence.<br><br>
<<button "Leave the locker room and return the key" $passage1>>
<<set $act_2 to "five">>
<<audio ":playing" stop>>
<</button>>
<<elseif $act_2 is "five">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You look for the janitor again to return the masterkey.<br><br>
<img src="images/GPG1O/char/general/janitor_1.webp"><br><br>
<<dialog $player "Okay, all done! Thanks man.">><br>
He snatches the keys back, giving you a scrutinizing look.<br><br>
<<dialog $random_man "Oh, all done, huh? You didn't… let's say, “accidentally” look into any other lockers or mess with anything you weren't supposed to? Because, remember, I have my ways of knowing. Janitor ways." "Janitor" "janitor">><br>
<<dialog $player "I swear, I'm as innocent as a newborn kitten. Well, maybe not that innocent.">><br>
<<dialog $random_man "Alright, alright… you seem genuine enough. I'll give you a pass. This time." "Janitor" "janitor">><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "hallway", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.locker_room_event_1 to 1>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_2">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/*Scene Location: Same Quiet Corner on Campus (or wherever the player previously met the nerd)*/
You approach the nerd, who's now sitting with a few other nerd friends, quietly discussing something in low voices. They all look up as the you got close.<br><br>
<<dialog $player "Hey. Got a minute?">><br>
<<dialog $random_man "Oh, it's you. " _nerdname _nerdpic>><br>
Says the nerd, dismissively.<br><br>
<<dialog $player "You might be interested to know that I took care of your \"problem.\" You won't have to worry about those jocks bothering you anymore.">><br>
<<dialog $random_man "(<i>surprised</i>) Wait… you're serious? Just like that?" _nerdname _nerdpic>><br>
<<dialog $player "Just like that. They won't be giving you or your friends here a hard time anymore. <sub><sub></sub><sub>Hopefully (<i>whispering to yourself</i>)</sub></sub>.">><br>
He is skeptical, glancing at his friends.<br><br>
<<dialog $random_man "But… how? Those guys were relentless. I've tried everything, even paid them off a few times. And you're telling me you got them to back off for good?" _nerdname _nerdpic>><br>
<<dialog $player "Yeah.">><br>
<<dialog $random_man "Come on! You can't just leave it at that. What did you say to them? Did you threaten them? Offer them something? I need to know!" _nerdname _nerdpic>><br>
He is frowning, clearly frustrated by the lack of information.<br><br>
<<dialog $player "I just asked nicely, I swear.">><br>
<<dialog $random_man "Fine, keep your secrets. I guess I should just be grateful they're out of my hair. But you'd better not be lying. If those guys come after me again..." _nerdname _nerdpic>><br>
<<dialog $player "If they do, just go work for $girl9.name1, I don't care.">><br>
<<dialog $random_man "Alright, fine. A deal's a deal. I'll stop doing $girl9.name1's assignments, and I'll make sure the others do the same. (<i>he looks at his friends</i>) You all heard that, right?" _nerdname _nerdpic>><br>
The other nerds nodded, murmuring in agreement.<br><br>
<<dialog $player "Great!">><br>
You turn around to leave, but the nerd calls out one last time.<br><br>
<<dialog $random_man "Hey... I don't know what you're doing this for, but... thanks." _nerdname _nerdpic>><br>
<<dialog $player "No, thank you!">><br>
You walked away, leaving the nerd and his friends to process what just happened. You've successfully completed the mission and ensured that $girl9.name1 will no longer have her assignments done for her. Now you wait for a few days (2) to see its effect.<br><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.talk_to_nerd_2 to 1>>
<<set_nextevent "girl9" "one" 2>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_event_complete">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<dialog $player "Hey.">><br>
<<dialog $random_man "What?" _nerdname _nerdpic>><br>
<<dialog $player "Nothing, just wanted to say hey.">><br>
<<dialog $random_man "(<i>Looks annoyed.</i>) Eh." _nerdname _nerdpic>><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "kenzie_angry_at_nerds">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
/*Scene Location: $girl9.name1's Usual Spot (maybe a café, campus lounge, or an outdoor seating area)*/
You approach and spots $girl9.name1 sitting alone, looking visibly frustrated and tapping her fingers on the table. She looks up as you arrive, her irritation evident.<br><br>
<<dialog $player "Hey, $girl9.name1. Everything okay?">><br>
<<dialog $girl9 "(<i>frowning, annoyed</i>) No, actually. Everything is not okay. You won't believe what those nerds pulled on me. They're refusing to do my assignments!">><br>
<<dialog $player "(<i>feigning surprise</i>) Really? That's… unexpected. Did they say why?">><br>
She rolls her eyes in exasperation, waving a hand as if to dismiss whatever excuse she'd been given.<br><br>
<<dialog $girl9 "They didn't give me any real reason! Just some nonsense about \"being too busy\" or whatever. I even offered to pay them double—double! Can you believe that? And they still wouldn't take it!">><br>
<<dialog $player "(<i>shrugs, still playing dumb</i>) Weird. You'd think they'd jump at an offer like that.">><br>
$girl9.name1 sighs, clearly frustrated and a little desperate.<br><br>
<<dialog $girl9 "I know, right? I don't understand it. They've been dependable for months, and now suddenly they're all \"no, we can't.\" Ugh.">><br>
She pauses, looking at you intently, as if a new idea has just crossed her mind.<br><br>
<<button "<<dialog $player \"Why are you looking at me like that.\">>" $passage1>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
$girl9.name1 leans in slightly, raising an eyebrow as she weighs her next words carefully.<br><br>
<<dialog $girl9 "So… I don't suppose you know anyone else who's good at this kind of thing? Or, I don't know, maybe someone who's willing to do it for a decent rate?">><br>
<<dialog $player "I mean I could, but I wouldn't do it... But remember the offer I made a few days ago? About tutoring you? That's still on the table.">><br>
She groans, rolling her eyes dramatically, clearly not thrilled by the suggestion.<br><br>
<<dialog $girl9 "Oh, not this again. I don't need a tutor; I need someone who can just… handle it. I don't have the time or patience to deal with all this academic stuff.">><br>
<<dialog $player "How about we give it a try? Just once. We can go over the assignment together, and if you hate them so much, you can forget about it.">><br>
$girl9.name1 narrows her eyes, clearly skeptical and reluctant, but she seems to be considering it.<br><br>
<<dialog $girl9 "I don't know… This feels like a huge waste of time. And if it doesn't work out, I'm back at square one with no backup plan.">><br>
<<dialog $player "I get that, but what's the harm in trying? Worst case, you learn a little bit about the material. Best case, you realize you don't need anyone else doing the work for you.">><br>
She sighs, clearly annoyed but beginning to relent, albeit grudgingly.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $girl9 "Fine. One session. But don't think I'm suddenly going to become some… study nerd, alright? This is just temporary.">><br>
<<dialog $player "Right, one session.">><br>
She scoffs, crossing her arms but glancing away.<br><br>
<<dialog $girl9 "Whatever. I'll text you my address. Just don't be late, and don't expect me to make you coffee or anything. This isn't some… tutoring friendship thing, okay?">><br>
<<dialog $player "(<i>gasp</i>) Not even coffee? Rough but okay, strictly business it is. I'll be there.">><br>
$girl9.name1 pulls out her phone, taps a few buttons, and sends you her house location. She puts her phone down, still looking a bit irritated but resigned to giving this a shot.<br><br>
<<dialog $girl9 "You better know what you're doing, because if this is a waste of my time, I'm charging you for it.">><br>
<<dialog $player "Fair enough. See you there.">><br>
$girl9.name1's house now unlocked, but only when she's there. This marks the beginning of your first tutoring session.<br><br>
<<set $girl9.operatingHour.one.toggle to 1, $girl9.var.var5 to 1>>/% girl operating hour 1 is turned on, and var5 is whether kenzie's house location is known or not %/
<span id="back"><<button "Go to $girl9.name1's house" $passage1>>
<<set $act_1 to "first_tuition_kenzie", $act_2 to "one", $background1 to "kenzie_front">>
<<set $girl9.event.event4.girl9_angry_nerds_quit to 1>>
<<set $girl9.var.var3 to 0>>
<<addmins 30>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "first_tuition_kenzie">>
<<set $passage1 to "kenzie_event_4">>
<<set $gvar.var7 to 0>>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<img src="images/GPG1O/loca/houses/front/house1_1.webp"><br><br>
You two arrived at $girl9.name1's house, which is a very nice house.<br><br>
<<dialog $player "Nice house.">><br>
<<dialog $girl9 "It's nothing. Shoes off before you go in.">><br>
<<dialog $player "Got it.">><br>
<<button "Go inside" $passage1>><<set $act_2 to "two", $background1 to "livingroom">><</button>>
<<elseif $act_2 is "two">>
You entered $girl9.name1's house for the first time.<br><br>
<<dialog $player "You know... You have a surpisingly modest place, relative to how you spend money.">><br>
<<dialog $girl9 "My mom says it's better to live under my means, so here I am. Plus, I don't keep everything here, most of them are at my parent's house.">><br>
You set your things down and got ready to start the tutoring session. You might not be the smartest, but you have a good grasp of the basics in Business and Management, $girl9.name1's major.<br><br>
<<button "Study" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<playsound "lofi_1.opus">>
/% Scene Location: $girl9.name1's Living Room %/
<div class="center"><img src="images/GPG1O/char/general/laptop_book.webp"></div><br><br>
You and $girl9.name1 sat in the modest and well-decorated living room. $girl9.name1's demeanor is a mix of reluctance and mild annoyance as she opens her notebook and laptop. You have the assignment instructions pulled up.<br><br>
<<dialog $player "Alright, let's start with the basics. Do you remember anything about this from class?">><br>
$girl9.name1 is shrugging, slightly defensive.<br><br>
<<dialog $girl9 "I mean, I remember some of it. Something about… supply and demand analysis? Or was it profit margins? I don't know, it's all kind of hazy.">><br>
<<dialog $player "(<i>nodding</i>) Supply and demand, yeah. That's part of it. We'll focus on how that ties into profit margins for this assignment. Let's take it step by step. First, think of demand as—">><br>
<<dialog $girl9 "Demand is basically how many people want the product, right? And supply is… how much of it is available. You don't need to explain it like I'm five.">><br>
$girl9.name1 interrupts, with a hint of impatience.<br><br>
<<dialog $player "Right, of course. So let's just dive into how we calculate the equilibrium point, where supply meets demand.">><br>
This is going much easier that you thought it would. The two of you work through a few calculations together. You made a small logical error in explaining something, and $girl9.name1 catches it.<br><br>
<<dialog $girl9 "(<i>pointing at the screen</i>) Wait, that doesn't make sense. If the price goes up, wouldn't demand go down? You said it would increase here.">><br>
<<dialog $player "Good catch. You're absolutely right. If the price increases, demand usually drops. I was totally just testing you.">><br>
$girl9.name1 rolls her eyes but smiles a little.<br><br>
<<dialog $girl9 "Sure you were. Maybe you should be paying me for this.">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
You continue working through more examples. $girl9.name1's interest slowly starts to grow, her focus sharpening as she catches onto the patterns and concepts, showing unexpected skill with the material.<br><br>
<<dialog $player "You know, you're actually pretty good at this. For someone who claims to hate studying, you've got a great intuition for these problems.">><br>
<<dialog $girl9 "Yeah, well, don't get used to it. I just… get bored easily, I guess. Doesn't mean I'm some kind of… I don't know, business genius.">><br>
She says, smirking, trying to stay aloof but clearly pleased.<br><br>
<<dialog $player "Hah! \"Business genius\" sounds pretty awesome. I can imagine you being on the cover of Business Weekly, super serious, maybe holding a fancy pen… Hopefully no food stuck in your teeth.">><br>
$girl9.name1 laughs, looking a little vulnerable as she lowers her gaze.<br><br>
<<dialog $girl9 "I mean... guess it's nice to know I'm not as dumb as I thought. Ever since I was a kid, someone else does all this stuff for me because I thought I couldn't do it myself.">><br>
<<dialog $player "You're way sharper than you give yourself credit for. You're already tackling this like a pro.">><br>
$girl9.name1 blushes slightly but quickly masks it. The two of you finish up the assignment material, and $girl9.name1, now noticeably more enthusiastic, scrolls through the assignment document, looking for more problems to solve.<br><br>
<<dialog $girl9 "(<i>excitedly</i>) Okay, what's next? Let's do another one. I want to see if I can figure it out on my own this time.">><br>
<<dialog $player "I hate to break it to you, but we're actually done. That's everything for this assignment.">><br>
<<dialog $girl9 "(<i>frowns, visibly disappointed</i>) Seriously? That's it? Just when I was starting to… you know, get the hang of it.">><br>
<<dialog $player "Hey, that's a good thing! We can always do more sessions if you want.">><br>
$girl9.name1 folds her arms, trying to hide her interest.<br><br>
<<dialog $girl9 "I don't know about \"sessions,\" but… maybe we could do this a few more times. Just to make sure I actually know what I'm doing. Don't get any ideas.">><br>
<<dialog $player "(<i>smiling</i>) Wouldn't dream of it. A few more times it is, then.">><br>
There's a moment of comfortable silence as $girl9.name1 closes her notebook, looking down thoughtfully. She then glances up at you, her expression softening slightly.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $girl9 "(<i>reluctantly</i>) For what it's worth, you're… not the worst teacher I've ever had.">><br>
<<dialog $player "Is that... a compliment? I'll take that as high praise coming from you.">><br>
<<dialog $girl9 "Yeah, well, don't let it go to your head. This doesn't mean I'm about to start studying all the time or anything.">><br>
<<dialog $player "Of course. Just a few more times.">><br>
She smiles, looking away, her cheeks showing a rare, faint blush.<br><br>
<<dialog $girl9 "Yeah… a few more times.">><br>
The day ends with $girl9.name1 showing an unexpected, genuine appreciation for the session as she walks you out. $girl9.name1 is slowly starting to value her own capabilities. You can study with $girl9.name1 everyday at 5pm-6pm.<br><br>
<span id="back"><<button "That's that for today's study session" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $girl9.event.event4.first_study to 1, $girl9.event.event4.study_count +=1>>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</if>>
<<elseif $act_1 is "study_session_repeatable">>
<<set $gvar.var7 to 0>>
<<set $passage1 to "kenzie_event_4">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session<<cont append>> together. <br><br> <<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
<<set _random_g9e4 to random(0,7)>>
<<if _random_g9e4 is 1>>
/% Variation 1: Humorous/Teasing %/
<<dialog $player "Alright, $girl9.name1, let's see if you remember what we covered last time. Think of supply and demand like a relationship: if you're playing hard to get, demand goes up, right?">><br>
<<dialog $girl9 "Oh, please. I'm way too good for those basic analogies. Just get to the actual point, genius.">><br>
<<elseif _random_g9e4 is 2>>
/% Variation 2: Serious %/
<<dialog $player "Okay, let's break down the profit margin calculations again. This time, think of it like you're balancing your personal shopping budget. We want to make sure revenue outpaces expenses.">><br>
<<dialog $girl9 "Ugh, do you have to make everything sound so boring? But… fine, I get it. Expenses down, revenue up. Got it.">><br>
<<elseif _random_g9e4 is 3>>
/% Variation 3: $girl9.name1's Already Knowledgeable %/
<<dialog $player "So, when we look at break-even analysis, we're aiming to understand the point where—">><br>
<<dialog $girl9 "—where total revenue meets total costs, right? I actually remember this one. Give me some credit!">><br>
<<elseif _random_g9e4 is 4>>
/% Variation 4: Playful %/
<<dialog $player "Alright, here's a management trick for you: the key to keeping a team happy is making sure everyone feels valued. Or you could just throw money at them.">><br>
<<dialog $girl9 "Throwing money at them sounds way easier. But… I guess the other thing makes sense too. Maybe.">> <br>
<<elseif _random_g9e4 is 5>>
/% Variation 5: $girl9.name1 Getting Irritated %/
<<dialog $player "So, if you were the CEO of your own company, what would be your approach to maximizing productivity?">><br>
<<dialog $girl9 "Why do I feel like you're just trying to mess with me? Can we please focus on something that'll actually be on the assignment?">><br>
<<elseif _random_g9e4 is 6>>
/% Variation 6: $girl9.name1 Showing Excitement %/
<<dialog $player "Alright, today's all about brand positioning. Let's think about where you'd place a luxury product, like… I don't know, your favorite designer bag.">><br>
<<dialog $girl9 "Oh! That's easy! You'd want it in high-end stores, with super exclusive marketing. I actually kind of like this topic!">><br>
<<elseif _random_g9e4 is 7>>
/% Variation 7: $girl9.name1 Playing Along %/
<<dialog $player "Imagine you're trying to create a monopoly in the fashion world. How would you go about it?">><br>
<<dialog $girl9 "Easy. Buy out all the competition and make everything ridiculously exclusive. See? I've got this business thing figured out.">><br>
<<else>>
/%Variation 8: $girl9.name1 Being Encouraging %/
<<dialog $player "Alright, let's tackle organizational behavior. It's all about how people work together in a company—like teamwork, but with fancy terms.">><br>
<<dialog $girl9 "Actually, that's not a bad explanation. Maybe you should teach the class, because my professor made it sound way more complicated.">><br>
<</if>>
<<cont append>>
The day went well, as you two finished up your study session.<br><br>
<<cont append>>
<<button "Wrap up today's session" $passage1>>
<<set $act_2 to "two">>
<</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<<set _g9_love to $girl9.love>>
<<set __random_g9e4 to 100>>
<<if $girl9.event.event4.completed is 0 and $girl9.event.event4.active is 1>>
<<set $girl9.event.event4.study_count +=1>>
<<set _random_g9e4 to $girl9.event.event4.study_count>>
<u>Study count: $girl9.event.event4.study_count</u><br><br>
<<if $girl9.event.event4.study_count gte 7>>
<<set $girl9.event.event4 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 4>><<set $girl9.corruption_level to 4>><</if>>
<<addcorruption $girl9 5>>
<<addbaselust $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</if>>
<<if _random_g9e4 lte 2>>
<<dialog $girl9 "That wasn't… terrible. I guess you actually know what you're talking about. Thanks, or whatever. Don't get used to me saying that, though.">><br>
<<dialog $player "You're welcome, $girl9.name1, or whatever. (<i>smiles</i>)">><br>
She gives a quick, almost dismissive nod of thanks before sending you out. $girl9.name1's starting to soften a bit and show more genuine appreciation, though she's still trying to keep it low-key.<br><br>
<<elseif (_random_g9e4 gte 3 and _random_g9e4 lte 4) or _g9_love lte 20>>
<<dialog $girl9 "Okay, you're actually… pretty decent at this tutoring thing. I might hate to admit it, but I think I'm actually learning something. So, thanks. Really.">><br>
<<dialog $player "And you're a decent tutee as well, surprisingly.">><br>
She glances away quickly, hiding a small smile, and mutters. $girl9.name1 is still distant and reluctant to show too much gratitude, but she's not ungrateful.<br><br>
<<dialog $girl9 "Don't let it go to your head.">><br>
<<elseif _random_g9e4 is 5 or _g9_love lte 30>>
<<dialog $girl9 "You know, I think you've ruined me. Now I actually look forward to these sessions. Ugh, what have you done to me?">><br>
She gives you a playful shove, her smile lingering a little longer than before.<br><br>
<<dialog $player "(<i>teasing</i>) Wow, that sounds so naughty. Oh my…">><br>
<<dialog $girl9 "Shut up. Seriously, though, thanks. I don't know if anyone's ever bothered to help me like this before. It means a lot.">><br>
$girl9.name1 is getting comfortable with you and is more openly appreciative, though she still maintains a playful edge to her gratitude.<br><br>
<<elseif _random_g9e4 is 6 or _g9_love lte 35>>
<<dialog $girl9 "You know, I actually feel… smarter after these sessions, if that makes sense.">><br>
<<dialog $player "That's because you are getting smarter. At this point, you probably don't even need me here anymore.">><br>
She hesitates, looking a bit vulnerable.<br><br>
<<dialog $girl9 "No, it would be boring to do this alone. And I… well, I kind of look forward to seeing you, too.">><br>
She gently nudges your arm, her expression softening as she holds her gaze a little longer than usual, as you share a sweet moment together. $girl9.name1's walls are coming down significantly, and she's genuinely appreciative, with hints of affection in her words. <br><br>
<<else>>
She stands up and heads to the kitchen, returning with a snack she's prepared. She sits down next to you, closer than usual, and hands them the treat with a warm smile.<br><br>
<img src="images/GPG1O/char/general/food/desert_1.webp"><br><br>
<<dialog $girl9 "I figured you deserved something special for doing all this.">><br>
<<dialog $player "You're being... suspiciously sweet. You didn't put anything... (<i>looks at the cookie</i>) in here, right?">><br>
<<dialog $girl9 "(<i>dry laugh</i>) Fine, don't eat them if you don't want to.">><br>
You take a few and shove them into your mouth, much to $girl9.name1's amusement. It's strange but also endearing how $girl9.name1 is showing genuine affection towards you.<br><br>
<<if $girl9.event.event4.completed is 1>>
<<button "<<dialog $player \"That was a solid study session! Mind if I just chill and unwind with a tv show for a bit before heading out?\">>" "kenzie_event_4">><<set $act_1 to "watch_tv_for_abit_completed", $act_2 to "one">><</button>><br>
/% kenzie event 5
<<button "Kenzie event 5 - sister visit" "kenzie_event_5">><<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one">><</button>>
<<button "Kenzie event 6 - adding sexual tension" "kenzie_event_6">><<set $act_1 to "adding_tension_1", $act_2 to "one">><</button>>
kenzie event 5 - end %/
<<audio ":playing" stop>>
<</if>>
<</if>>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</if>>
<<elseif $act_1 is "house_not_open">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/houses/front/house1_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<girl_loca $girl9>>
<<if $girl9.location is "kitchen" or $girl9.location is "livingroom" or $girl9.location is "bedroom" or $girl9.location is "bathroom">>
<<set _g9e7_sex_done to $girl9.event.event7.completed>>
<<if _g9e7_sex_done is 1>>
<<include "kenzie_event_7">>
<<else>>
<<if $act_2 is "one">>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lte 19>>
You knock on $girl9.name1's door, and waited for a few seconds before she opens it.<br><br>
<<dialog $girl9 "Oh, you're here. I thought you were going to skip out on me today.">><br>
<<dialog $player "I would never do such a thing. Now, who's ready to study.">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Get in.">><br>
<<button "Go in and study">>
<<if $girl9.event.event4.completed is 0 and $girl9.event.event4.active is 1>>
<<set $act_1 to "study_session_repeatable", $act_2 to "one">>
<<goto "kenzie_event_4">>
<<elseif $girl9.event.event5.completed is 0>>
<<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one", $background1 to "livingroom">>
<<goto "kenzie_event_5">>
<<elseif $girl9.event.event6.completed is 0>>
<<if $girl9.event.event6.active is 0>>
<<set $act_1 to "adding_tension_1", $act_2 to "one", $background1 to "livingroom">>
<<else>>
<<set $act_1 to "adding_tension_1", $act_2 to $girl9.event.event6.count, $background1 to "livingroom">>
<</if>>
<<goto "kenzie_event_6">>
<<elseif $girl9.event.event7.completed is 0>>
<<set $act_1 to "the_night_it_happens", $act_2 to "one", $background1 to "livingroom">>
<<goto "kenzie_event_7">>
<<else>>
<<set $act_1 to "study_session_repeatable", $act_2 to "one">>
<<goto "kenzie_event_4">>
<<script>>
alert("else");
<</script>>
<</if>>
<</button>>
/% debugs
<<button "Go in and study (meeting laney)" "kenzie_event_5">><<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one", $background1 to "livingroom">><</button>>
<<button "Go in and study (adding tension)" "kenzie_event_6">><<set $act_1 to "adding_tension_1", $act_2 to "one", $background1 to "livingroom">><</button>>
<<button "Go in and study (sex, finally)" "kenzie_event_7">><<set $act_1 to "the_night_it_happens", $act_2 to "one", $background1 to "livingroom">><</button>>
%/
<<else>>
You knock on $girl9.name1's door. She opens the door, looking at you with a raised eyebrow<br><br>
<<dialog $player "Hey!">><br>
<<dialog $girl9 "What do you want?">><br>
<<dialog $player "I was thinking, maybe we could hang out. You know, here.">><br>
<<dialog $girl9 "(<i>wrinkles her nose in distaste</i>) Uh, hard pass, not feeling it.">><br>
She rolls her eyes and closes the door without another word.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<</if>>
<</if>>
<<else>>
/% i can put some if elses here so that in the future if the player has the key to kenzies place, they can just come and go whenever. %/
You knocked, but $girl9.name1 isn't home.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<<elseif $act_1 is "watch_tv_for_abit_completed">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $passage1 to "kenzie_event_4">>
<<if $act_2 is "one">>
<<dialog $girl9 "Hmmm, kay. it's almost time for <i> The Single Life</i> anyway.">><br>
<<dialog $player "Is that the one where they, like, eliminate people from a big group until they find '<i>the one</i>' or something?">><br>
<<dialog $girl9 "Yes, that's the one.">><br>
<<button "Watch <i>The Single Life</i> with $girl9.name1" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<set _random_g9e4_tv to random(0,8)>>
<<set _random_g9e4_tv to 0>>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/general/tv/the_single_life_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<if _random_g9e4_tv is 1>>
<<set _statement_kenzie to [
"Because it's romantic! You wouldn't get it. And stop ruining it—this is the best part!",
"Yes, roses. Just go with it. You don't see us questioning all the sports rituals, do you?"
]>>
<<dialog $player "Wait, so he just hands out roses and they all just, what, line up like they're in a flower shop? Why the roses, though?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 2>>
<<set _statement_kenzie to [
"Oh, because people fall in love over dinner at chain restaurants? It's called fantasy, okay?",
"You're being annoying. Just enjoy the view and let them 'fall in love.'"
]>>
<<dialog $player "So he's known these girls for, like, a week, and they're already on a helicopter ride? Isn't that, I don't know… fast?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 3>>
<<set _statement_kenzie to [
"It's emotional, okay? You get super attached in these situations!",
"Look, it's intense. If you're not going to take this seriously, maybe you don't deserve to watch."
]>>
<<dialog $player "Why is she crying? They've only been on, like, one date.">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 4>>
<<set _statement_kenzie to [
"No! Some of them really are here for love, believe it or not.",
"Can you not overthink everything? Just let them be here for \"love,\" okay?"
]>>
<<dialog $player "What does it mean to be here for the \"right reasons\"? Isn't everyone here just to be on TV?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 5>>
<<set _statement_kenzie to [
"Oh, come on! Sometimes it takes a while to figure things out. It's all part of the journey!",
"Yes, he says it to multiple people. Welcome to dating, genius."
]>>
<<dialog $player "Didn't he say \"I think I'm falling for you\" to three different girls? Are they all falling or just tripping?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 6>>
<<set _statement_kenzie to [
"And they're not wrong! Every season just keeps getting better.",
"If you keep asking questions, you're going to be the most dramatic person here."
]>>
<<dialog $player "Don't they say \"most dramatic season ever\" every single season?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 7>>
<<set _statement_kenzie to [
"It's called romance, okay? People connect, and they don't need your negativity.",
"If you're going to mock every little thing, you're definitely not getting a rose."
]>>
<<dialog $player "If I hear \"we have a real connection\" one more time, I'm gonna lose it. Do they just hand out scripts for this?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 8>>
<<set _statement_kenzie to [
"Oh, because real life is so fun to watch? Exactly. This is fantasy!",
"Not everything has to be \"realistic.\" We're here for the drama, okay?"
]>>
<<dialog $player "Wait, they're talking about \"love\" after, like, four weeks? That's just… not how real life works.">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<else>>
<<set _statement_kenzie to [
"It's supposed to be awkward. That's the fun of it. You think I watch this for smooth love stories?",
"Yes, it's weird. That's why it's entertaining. Just let it happen!"
]>>
<<dialog $player "Why are they all on a date together? Isn't the point to, you know, have one-on-one time?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<</if>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_watchtv_together.webp"><br><br>
<<if $girl9.event.event7.completed is 1>>
<<button "The show is finished, stay at $girl9.name1's house" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<addmins 55>><<addstress -1>><</button>>
<</if>>
<<if $girl9.event.event10.completed is 1>>
<<set $background2 to "">>
<<include "kenzie_event_10">>
<<else>>
<<disable>><<button "Watch another episode">><</button>><</disable>>
<</if>>
<br>
<<button "The show is finished, go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
/% Meeting her sister %/
<<set _temp_laney_unseen to {
index: 10,
name1: "High-pitched voice",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "random_woman"
}>>
<<set _temp_laney_no_name to {
index: 10,
name1: "$girl9.name1's sister",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "laney_grey"
}>>
<<set _temp_laney to {
index: 10,
name1: "Laney",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "laney_grey"
}>>
<<set $gvar.var7 to 0>>
<<set $passage1 to "kenzie_event_5">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "door_to_outside">>
<style>body {background-image: url("images/GPG1O/loca/other/door_to_outside.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_1 is "first_meeting_kenzie_sister">>
<<if $act_2 is "one">>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session<<cont append>> together. <br><br> <<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
/% Variation 1: Humorous/Teasing %/
<<dialog $player "Alright, $girl9.name1, let's see if you remember what we covered last time. Think of supply and demand like a relationship: if you're playing hard to get, demand goes up, right?">><br>
<<dialog $girl9 "Oh, please. I'm way too good for those basic analogies. Just get to the actual point, genius.">><br>
<<cont append>>
You suddenly hear the doorbell ring. <br><br>
<<playsound "doorbell.opus">>
<<button "Who could that be? Oh god, is it $man9.name1?" $passage1>><<set $act_2 to "one_fix">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "one_fix">>
/% context: _temp_laney is $girl9's sister. She acts very naive and kind when talking to $player, but shows her witty and shrewd side when interracting with $girl9. %/
There's a knock on the door. $girl9.name1 glances your way before heading over to see who it is. As the door creaks open, an energetic voice fills the room.<br><br>
<<cont append>>
<<dialog _temp_laney_unseen "Heeeeeyyyy!">><br>
<<dialog $girl9 "Ugh, why are you here?">><br>
<<dialog _temp_laney_unseen "Can't I visit my one and only sister in this whole wide world?">><br>
<<dialog $girl9 "No, I'm busy. Go away.">><br>
Her words are sharp, but they clearly don't work. The visitor breezes in like she owns the place.<br><br>
<<dialog $girl9 "Hey! I didn't say you could come in!">><br>
<<cont append>>
Her protests are ignored. The sound of footsteps grows louder, drawing closer to where you're sitting. You straighten up instinctively. Soon enough, you find yourself face-to-face with an unfamiliar face—a woman with a cheerful expression and a curious glint in her eye.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "Oh? You didn't tell me you had company. Who's this?">><br>
She looks at you expectantly, her head tilted slightly.<br><br>
<<dialog $player "Oh, hi. I'm $player.name1. I'm tutoring $girl9.name1.">><br>
Her expression contorted as the words "tutoring $girl9.name1" left your mouth, as if you'd just said something utterly unbelievable. She raised an eyebrow, her head tilting slightly in disbelief.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/% Her expression contorted as the word "tutoring $girl9.name1" left your mouth, as if you just said something utterly unbelievable. <br><br>
*dialogs here on how the sister is perplexed as to why kenzie would start actually trying to learn now, when she can just hire people to do her homework for her. She says how that is what she'd always done things, but she praises $girl9.name1, in a way that unfortunately came out a bit backhanded, which casued $girl9.name1 to be mad.*<br><br>%/
<<dialog _temp_laney_no_name "Wait, wait, hold on. $girl9.name1? Actually studying? Like… seriously?">><br>
She blinked, then broke into a laugh—not mocking, but filled with genuine surprise.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "I mean, don't get me wrong, I'm happy for you, but… this is the same $girl9.name1 who's been paying people to do her homework for years. And now you're telling me she's trying to learn?">><br>
<<cont append>>
Her voice carried a mix of amusement and genuine curiosity, but the words hung heavily in the air. She seemed to realize this and quickly added, with a warm smile:<br><br>
<<dialog _temp_laney_no_name "But hey, that's great, really! I didn't think you had it in you to turn things around like this. It's... actually kind of impressive.">><br>
<<cont append>>
Her attempt at encouragement landed awkwardly. Despite her best intentions, it came out more like a comparison than a compliment. $girl9.name1's face tightened, her arms crossing defensively.<br><br>
<<dialog $girl9 "Wow. Thanks for the vote of confidence, I guess.">><br>
Her voice was icy, and you could tell she didn't appreciate the praise.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "I just meant that it's good to see you putting in the effort now. It's... something not everyone can do, you know? It shows character.">><br>
Her words seemed carefully chosen, skirting around any admission that she might have overstepped. She avoided looking directly at $girl9.name1 for a moment.<br><br>
<<dialog $girl9 "Right. Because you're the perfect student and I'm just the lazy one, huh? Always have been, right?">><br>
<<dialog _temp_laney_no_name "You know that's not what I'm saying. Don't twist my words, $girl9.name1. I was just trying to say you're doing something good. That's all.">><br>
<<cont append>>
Her tone carried a hint of defensiveness now, though she kept her voice light. It was clear she wasn't willing to admit any fault, but she was trying to diffuse the situation in her own way.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "three">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
<<dialog $girl9 "Oh, I'm sorry that I'm not as smart as you! You've always been the golden child, haven't you? Perfect grades, perfect everything. Must be nice to be you!">><br>
<<dialog _temp_laney_no_name "No, you're smart too. Really, you are. I mean, sure, I might be smarter, but I've always believed you had your own… unique strengths. Like how you can talk your way out of pretty much anything. That's a talent, you know!">><br>
<<dialog $girl9 "Oh, there you go again, with your 'compliments.' Do you really think I'm so dumb that I won't notice the little jabs you sneak into everything you say?">><br>
<<dialog _temp_laney_no_name "Now you're just saying things! I don't know what you're talking about.">><br>
<<dialog $girl9 "Mom and Dad might not see you behind your goody-two-shoes personality, but I know exactly what you are. You're not fooling me.">><br>
They continue going back and forth, their voices rising with each exchange. The tension in the room becomes almost unbearable as the argument spirals into familiar territory. Finally, $girl9.name1 throws up her hands in exasperation.<br><br>
<<dialog $girl9 "Just leave already. You're bothering us.">><br>
<<dialog _temp_laney_no_name "Okay, but only because I'm busy and have work to do. Unlike some people, I actually have responsibilities.">><br>
She turns sharply on her heel, heading toward the door. But just as she reaches it, she stops, her hand hovering over the handle. Slowly, she turns back, her eyes locking onto you. Her expression shifts slightly, a small, knowing smile forming as she takes a few steps closer—closer than she needs to be for someone who was supposed to leave.<br><br>
<<button "She's right where she was" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog _temp_laney_no_name "(<i>in a sweet naive demeanor</i>) $player.name1, right? I'm so sorry you had to see us playing a bit rough. I'm _temp_laney.name1, $girl9.name1's sister.">><br>
She flashes you a warm smile, her voice soft and pleasant—almost disarming after the earlier tension.<br><br>
<<dialog $player "Oh, it's nice to meet you. I'm $girl9.name1's, uh... friend.">><br>
<<dialog _temp_laney "You must be very smart if you're tutoring $girl9.name1! She doesn't just let anyone into her house, you know. It's good to see my little sister in such safe hands.">><br>
She tilts her head slightly, her eyes twinkling with a mix of curiosity and charm. The compliment feels sincere, even if there's an undertone of something else you can't quite place.<br><br>
<<dialog $player "Yes, I'm smart, and very safe to be around.">><br>
Your attempt at humor lands awkwardly, but _temp_laney.name1 giggles politely, either amused or just too polite to let it show otherwise.<br><br>
<<dialog _temp_laney "That's great! You know, once $girl9.name1 graduates, she'll be working at my company. So I really hope you can help her become as sharp and prepared as possible.">><br>
/%Her words carry a subtle authority, a reminder of her position, though her smile remains sweet.<br><br>%/
<<dialog $girl9 "Uh, excuse me? Your company? Please, it's not yours yet.">><br>
$girl9.name1 crosses her arms and glares at her sister, clearly irritated by the claim. You can almost feel the tension ripple through the room.<br><br>
<<dialog _temp_laney "You're right, I'm sorry. I've just been working there for so long, it feels like it's mine.">><br>
Her tone is light, almost dismissive, as though she's brushing off $girl9.name1's protest without fully acknowledging it. She glances at you, her smile returning.<br><br>
<<dialog $player "Oh, where do you work?">><br>
<<dialog _temp_laney "There's this building right in the middle of the corporate district. It's called <b>Vanguard Global Solutions</b>, also known as <b>VAGS</b>.">><br>
Her tone shifts slightly, still warm, but with a touch of pride as she mentions the name.<br><br>
<<button "Remember that, VAGS the name" $passage1>><<set $act_2 to "five">><<set $background1 to "door_to_outside">><</button>>
<<elseif $act_2 is "five">>
<<dialog $girl9 "Just leave alreadyyyyy.">><br>
$girl9.name1 has had enough of her sister's endless yapping. She places both hands on _temp_laney.name1's shoulders and begins pushing her toward the door with exaggerated frustration.<br><br>
<<dialog _temp_laney "Okay, okay, no need to get physical. I know where the door is. Geez.">><br>
She adjusts her shirt and starts walking toward the door, her movements slow and deliberate, as if she's making a point. But just as she reaches the exit, she stops. Turning back toward you, her expression shifts slightly.<br><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Here we go again...">><br>
<<cont append>>
<<dialog _temp_laney "I was just going to say... You seem like a nice guy, $player.name1. But I want to let you know...">><br>
<<cont append>>
She looks at you intently, her sweet and playful demeanor vanishing in an instant. Her face is serious now—stern, even. Her gaze locks onto yours, unwavering.<br><br>
<<cont append>>
<<dialog _temp_laney "If you hurt my little sister, you won't get away with it. I promise you.">><br>
<<cont append>>
The weight of her words hangs in the air. Her eyes remain fixed on yours, sharp and unyielding, ensuring that you understand exactly how serious she is.<br><br>
<<cont append>>
<<dialog $player "I understand.">><br>
Her expression softens immediately, the serious edge fading like it was never there. She smiles, her innocent, naive demeanor sliding effortlessly back into place.<br><br>
<<dialog _temp_laney "Thank you, $player.name1. I trust you.">><br>
With that, she turns around and exits $girl9.name1's house, the sound of her heels clicking faintly as she leaves. Moments later, you hear the quiet hum of a car engine as it pulls away down the street.<br><br>
<<button "Better not mess with $girl9.name1 or else..." $passage1 >><<set $act_2 to "six", $background1 to "livingroom">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "six">>
<<dialog $player "Your sister is very nice.">><br>
$girl9.name1 glares at you, her lips pressing into a thin line. The look she gives you could cut glass—it's clear she's not thrilled that you find her sister even remotely tolerable.<br><br>
<<dialog $girl9 "She's not nice. I hate her.">><br>
<<dialog $player "Hate? That's a strong word.">><br>
She crosses her arms and huffs, leaning back in her chair. The air between you feels charged as she starts to vent.<br><br>
<<dialog $girl9 "She acts like this perfect little angel all the time, but she's not. She's a total goody two-shoes—always has to be the best at everything.">><br>
<<cont append>>
She shifts in her seat, leaning forward slightly, as though the shift in posture prepares her to spill even more.<br><br>
<<cont append>>
<<dialog $girl9 "And don't even get me started on her annoying habits. She has this fake little laugh she does in front of people. And she's so bossy. Like, who even made her queen of the world?">><br>
<<cont append>>
You nod along, but her words carry a weight that feels deeper than the surface complaints. Her rant slows briefly, her eyes softening before she quickly looks away, as if she's revealed too much. These don't feel like the real reasons she resents her sister.<br><br>
<<cont append>>
<<dialog $girl9 "Well, should we get back to studying?">><br>
Her tone shifts abruptly, light and casual, as though the outburst never happened. You decide not to push her further.<br><br>
<<dialog $player "Of course!">><br>
You both return to your work, the earlier tension fading into the background as the day continues.<br><br>
<span id="back">
<<button "The study is finished, go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<if $girl9.event.event5.completed is 0>>
<<set $girl9.event.event5.completed to 1>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "kenzie_event_6">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "adding_tension_1">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"two"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
/%
Context:<br>
- Characters: <br>
- Player: Initially dislikes Kenzie due to her bratty and entitled attitude. However, as they spend more time together, they realize she's more complex than she seems, sparking a slow-burn attraction. <br>
- Kenzie: A rich girl with a sharp tongue, a guarded heart, and a boyfriend named Kevin, who treats her poorly. Beneath her surface persona lies insecurity and a yearning for genuine connection. <br>
- Setting: A series of study sessions where the Player tutors Kenzie at her house. The tone shifts over time from awkward and tense to warm and flirtatious, with moments of unspoken sexual tension. <br><br>
Day 1: Awkward Beginnings <br>
Setting: Kenzie's study room, lavishly decorated but slightly disorganized. <br><br>
%/
You and $girl9.name1 begin another study session <<cont append>>together.<br><br><<cont append>>
<<dialog $player "Alright, so let's start with algebra. Do you know how to solve equations with variables on both sides?">><br>
<<cont append>>
Kenzie sighs dramatically, flipping her hair over her shoulder as she slouches in her chair.<br><br>
<<cont append>>
<<dialog $girl9 "Ugh, algebra. My least favorite thing in the world. Besides $man9.name1 when he's mad.">><br>
<<dialog $player "(smirking) Didn't think anything could top Kevin.">><br>
<<cont append>>
Kenzie narrows her eyes at you, but there's a flicker of amusement in them. <br><br>
<<cont append>>
<<dialog $girl9 "Careful, tutor-boy. You're here to teach, not sass me.">><br>
<<cont append>>
You raise an eyebrow, holding her gaze for a second longer than necessary. She looks away first, pretending to focus on the notebook in front of her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
As the session continues, there's an unspoken tension in the air. You notice how close she leans toward you when you explain something, her perfume faint but distracting. She fidgets with her pen, occasionally brushing her hair behind her ear, her movements oddly captivating.<br><br>
<<cont append>>
<<dialog $player "See? That's how you isolate the variable. Simple, right?">><br>
<<dialog $girl9 "(grinning) Yeah, simple. Like your brain.">><br>
<<dialog $player "(playfully) Wow. That's the gratitude I get?">><br>
<<cont append>>
Kenzie laughs softly, and for a moment, her usual defenses seem to lower. <<cont append>>
The day went well, as you two finished up your study session.<br><br>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "two">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/%
Day 2: Unexpected Sparks <br>
Setting: Same study room, now tidier. Kenzie's wearing casual but slightly revealing clothes, unintentionally catching your attention. <br><br>
%/
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"three"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br><<cont append>>
<<dialog $girl9 "Okay, I actually tried doing the homework you gave me. You should feel honored.">><br>
<<dialog $player "Should I prepare a speech? Or will a simple 'thanks' do?">><br>
<<cont append>>
She rolls her eyes but hands over the notebook. As you scan her work, you feel her watching you intently. When you glance up, her eyes dart away, but a faint blush creeps up her cheeks.<br><br>
<<cont append>>
<<dialog $player "Not bad. You're getting the hang of it.">><br>
<<dialog $girl9 "(teasing) I guess I have a decent teacher. Emphasis on decent.">><br>
<<cont append>>
You chuckle, leaning closer to point at one of her mistakes. <br><br>
<<dialog $player "See here? You just need to flip the inequality sign when dividing by a negative.">><br>
<<cont append>>
As you explain, your hands accidentally brush. It's brief, but both of you freeze for a fraction of a second. You pull back slightly, clearing your throat. <br><br>
<<cont append>>
<<dialog $girl9 "(quickly) Got it. Flip the sign. Easy.">><br>
<<cont append>>
Her voice is casual, but she doesn't meet your eyes. The atmosphere feels heavier now, charged with something neither of you addresses. <<cont append>>
The day went well, as you two finished up your study session.<br><br>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "three">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
/%
Day 3: Cracks in the Armor <br>
Setting: Study room, dim lighting due to an overcast day. Kenzie seems distracted, not her usual sharp-tongued self. <br><br>
%/
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"four"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br><<cont append>>
<<dialog $player "Hey, you okay? You've been staring at the same equation for five minutes.">><br>
<<dialog $girl9 "(sighing) It's nothing. $man9.name1's just… ugh. Forget it.">><br>
<<cont append>>
You hesitate, unsure if you should press her. <br><br>
<<cont append>>
<<dialog $player "You look like you're losing a staring contest with the equation. Need to vent or something?">><br>
She snorts softly, a hint of her usual sass returning. <br><br>
<<cont append>>
<<dialog $girl9 "(smiling faintly) You're such an idiot. But thanks.">><br>
The moment feels oddly intimate. She looks at you for a beat too long, her expression uncharacteristically open, before shaking her head and refocusing on her notebook.<br><br>
<<cont append>>
<<dialog $player "(changing the subject) So, about this next question…">><br>
As you lean closer to explain, you notice her watching you again, her gaze lingering. This time, she doesn't look away. The day went well, as you two finished up your study session.<br><br>
<<cont append>>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "four">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "four">>
/%
Day 4: The Shift <br>
Setting: Late evening, study session running long. The room feels cozier, the conversation more relaxed. <br><br>
%/
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br> <<cont append>>
<<dialog $girl9 "(leaning back) You know, I used to think you were the most annoying person on the planet.">><br>
<<dialog $player "(grinning) And now?">><br>
<<cont append>>
<<dialog $girl9 "Still annoying. But… maybe tolerable. Sometimes.">><br>
Her tone is playful, but her smile feels genuine. <br><br>
<<cont append>>
<<dialog $player "High praise coming from you.">><br>
<<cont append>>
There's a comfortable silence as you both work for a bit, the only sound the scratch of pens on paper. <<cont append>>Then, out of nowhere:<br><br>
<<dialog $girl9 "(softly) Do you think I'm… spoiled?">><br>
<<cont append>>
<<playsound "separation.opus">>
Her question catches you off guard. You set your pen down, looking at her seriously. <br><br>
<<cont append>>
<<dialog $player "(carefully) I think you're more complicated than that.">><br>
<<cont append>>
She blinks, a mix of curiousity and surprised at your answer. <br><br>
<<cont append>>
<<dialog $girl9 "Complicated, huh? Thats one way to put it.">><br>
<<cont append>>
For a moment, the distance between you feels almost nonexistent. <<cont append>>The tension is thick, unspoken but undeniable. <<cont append>>She looks like she's about to say something else,
<<cont append>>
<<playsound "phone_buzzes.opus">>
but a loud notification buzzes on her phone, breaking the moment. <<cont append>>She glances at it and frowns.<br><br>
<<cont append>>
<<dialog $girl9 "(muttering) $man9.name1.">><br>
She stands abruptly, grabbing her phone. <br><br>
<<cont append>>
<<dialog $girl9 "I… I need to take this. Let's finish this tomorrow.">><br>
<<cont append>>
You watch her leave, a mix of emotions swirling in your chest. <<cont append>> The day went well.<br><br>
<<cont append>>
<span id="back">
<<button "Go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<audio ":playing" stop>>
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 5>><<set $girl9.corruption_level to 5>><</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "the_night_it_happens">>
<<set $passage1 to "kenzie_event_7">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
/%
Context:<br>
- Characters: <br>
- Player: Initially Kenzie's enemy, now her tutor and reluctant confidant. As the tension has built over time, the Player has started to see Kenzie in a different light, leading to conflicted feelings. <br>
- Kenzie: Once bratty and aloof, Kenzie has slowly opened up to the Player, revealing vulnerability beneath her sharp exterior. Though she has a boyfriend (Kevin), their relationship is strained, leaving her emotionally confused. <br>
- Setting: Late evening in Kenzie's lavish living room. The atmosphere is quiet and intimate, the only sound coming from faint music or a crackling fireplace (if applicable). <br>
Script: <br>
Setting: Kenzie and the Player are lounging on her plush couch, their study materials abandoned on the nearby coffee table. The room is dimly lit, casting a warm glow that softens the space around them.<br><br>
%/
<<if $girl9.event.event7.completed is 0>>
<<set $girl9.event.event7.active to 1>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br>
<<dialog $girl9 "You know, for a tutor, you're not half bad company.">><br>
<<cont append>>
$girl9.name1 stretches slightly, her movements fluid, the hem of her sweater rising just enough to catch your attention before she settles back against the cushions.
She's sitting closer than usual tonight—her knee brushing yours lightly.
<<cont append>><br><br>
<<dialog $player "(smirking) That almost sounds like a compliment.">><br>
<<dialog $girl9 "(grinning) Don't let it go to your head.">><br>
<<cont append>>
You both laugh softly, the sound fading into the cozy silence of the room.
<<cont append>>Your eyes wander to her, drawn to the way the soft light catches her hair,
<<cont append>>the relaxed curve of her lips, the way she seems… different tonight.
<<cont append>>More open. More real.
<<cont append>>
You don't realize how long you've been staring until her voice cuts through your thoughts.<br><br>
<<cont append>>
<<dialog $girl9 "What? Do I have something on my face?">><br>
<<cont append>>
You blink, a bit flustered, trying to find a witty response.<br><br>
<<cont append>>
<<dialog $player "No, nothing. You just… uh, looked lost in thought.">><br>
<<dialog $girl9 "(raising an eyebrow) Sure. Whatever you say.">><br>
<<cont append>>
She's smiling, but there's a flicker of something in her eyes—curiosity, maybe, or something warmer. She shifts slightly, leaning closer, her elbow resting on the back of the couch as she studies you. <br><br>
<<cont append>>
<<dialog $girl9 "(softly) You're weird tonight. What's going on?">><br>
<<cont append>>
Her tone is playful, but the proximity makes it feel intimate. You can feel the heat of her gaze, and for once, she doesn't look away first. The silence between you stretches, the air heavy and charged.<br><br>
<<cont append>>
<<dialog $player "(hesitant) I just… you look… different tonight.">><br>
<<cont append>>
<<dialog $girl9 "(amused) Different? What's that supposed to mean?">><br>
<<cont append>>
She tilts her head, her hair falling slightly over one shoulder. The faintest hint of color rises to her cheeks, but she doesn't pull back. Her voice is softer now, almost a whisper.<br><br>
<<cont append>>
<<dialog $girl9 "You're not making any sense, tutor-boy.">><br>
<<dialog $player "(quietly) Maybe I'm not.">><br>
<<cont append>>
There's a pause, the world outside the room falling away. It's just the two of you now, the unspoken tension finally bubbling to the surface.
<<cont append>>$girl9.name1's gaze flickers briefly to your lips, then back to your eyes. She opens her mouth to say something, but no words come out. <br><br>
<<cont append>>
<<dialog $girl9 "(softly) You're so weird.">><br>
<<cont append>>
Her voice trembles just slightly, and she doesn't move away.
<<cont append>>
You don't know who moves first—maybe it's her, maybe it's you—but the space between you closes.
<<cont append>>The heat of the moment sweeps you both up, the world narrowing to the quiet breaths and closeness of two people who've been tiptoeing around this for far too long.<br><br>
<<cont append>>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/%
Setting: The living room is still, the faint hum of the world outside barely noticeable. The warmth of the room contrasts with the cool tension between you and Kenzie.<br>
%/
Her breath hitches, just slightly, as the space between you closes even more. <<cont append>>Her gaze flits from your eyes to your lips, then back again. <br><br>
<<cont append>>
<<playsound "separation.opus">>
<<dialog $girl9 "(softly) You're really… looking at me like that, huh?">><br>
<<cont append>>
Her voice is barely above a whisper, a mix of curiosity and disbelief. <br><br>
<<cont append>>
<<dialog $player "(quietly) I can't help it.">><br>
<<cont append>>
She blinks, her lips parting as if she's about to say something, but the words don't come. Instead, she stays still, her usual confidence replaced by something more vulnerable.
<<cont append>>
You hesitate, your heart pounding so loudly you're sure she can hear it. <br><br>
<<cont append>>
<<dialog $player "(gently) Kenzie…">><br>
<<cont append>>
Her name hangs in the air between you, heavy with meaning.
She shifts closer, the fabric of her sweater brushing against your arm.
<<cont append>>Her hand, small and hesitant, rests on the cushion beside yours, her fingers curling slightly. <br><br>
<<dialog $girl9 "(breathlessly) What are you doing?">><br>
<<cont append>>
Her words are soft, but there's no resistance in her tone. If anything, there's a challenge—a dare laced with uncertainty.
<<cont append>>
You meet her gaze, the warmth of her proximity and the faint, sweet scent emanating from $girl9.name1 make it impossible to think clearly.<br><br>
<<cont append>>
<<dialog $player "I don't know. Do you want me to stop?">><br>
<<cont append>>
She doesn't answer right away, her teeth catching her bottom lip as she studies you. Her fingers shift slightly, brushing against yours, and the touch sends a jolt through you. <br><br>
<<cont append>>
<<dialog $girl9 "(almost inaudible) No.">><br>
<<cont append>>
The word is barely spoken, but it's enough. Enough to tip the scales.
You lean in slowly, giving her every chance to pull away.<<cont append>> She doesn't. Her eyes flutter shut as the tension finally snaps, the closeness between you dissolving in a moment of shared intent. <br><br>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/before_kiss.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<cont append>>
Your lips meet hers, tentative at first, testing the boundaries. She exhales sharply, her hand lifting to rest on your arm, her touch hesitant but deliberate. The kiss deepens, a mixture of softness and urgency as weeks of tension spill over into the moment. <br><br>
<<cont append>>
Her other hand moves to your chest, her fingers curling into the fabric of your shirt as though anchoring herself. The warmth of her body presses against yours as the kiss grows more heated, her movements bolder now, more certain. <br><br>
<<cont append>>
<<dialog $girl9 "(breaking away briefly, her voice trembling) This is…">><br>
<<cont append>>
Her words are cut off as your lips find hers again, both of you swept up in the heat of the moment. The world outside the room ceases to exist, the boundaries between you blurring entirely.<br><br>
<<cont append>>
/% Stopping Point: The scene cuts off here, just as the intimacy begins to escalate, leaving the full realization of the moment for the next event or interaction. <br><br>%/
<<button "$girl9.name1 brings you to the bedroom" $passage1>><<set $act_2 to "three", $background1 to "bedroom">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>>
<<elseif $act_2 is "three">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_shorter.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Her breath hitches as you cradle her face, her eyes fluttering closed when your lips meet again, a perfect blend of tenderness and passion.<br><br>
<<button "Next" $passage1>><<set $act_2 to "four">><<audio ":playing" fadeout>><<timed 3s>><<audio ":playing" stop>><</timed>><</button>>
<<elseif $act_2 is "four">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/neck_kisses.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl9.name1 surprises you with a soft, melodic giggle as your lips trail along her neck, her usual composed demeanor melting away in the heat of the moment. The sound is unguarded and infectious, a rare glimpse of her playful side, and it sends a warm rush through you, making her all the more irresistible.<br><br>
<<button "Next" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_pussy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
/%Your mouth on $girl9.name1's pussy makes her all giggly. You'd never seen her so vulnerable and playful.
context: $girl9.name1 is usually quite cold, and controlled, but during intimate moments, she's very giggly%/
As your mouth explores her most intimate places, $girl9.name1's usual reserve melts away, replaced by an uncharacteristic and endearing playfulness. Even through the thin fabric of her panties, the sweet taste of her arousal teases your senses, leaving you craving more.<br><br>
<<button "Get it on" $passage1>>
<<set $act_1 to "first_sex", $act_2 to "one", $background1 to "bedroom">>
<<sex_limit "start">>
<<set $playervar.var6+=1>>
<<update_sdet $girl9 "start" "none">>
<</button>>
<<elseif $act_2 is "after">>
/%
Context:<br>
- Setting: Kenzie's lavish bedroom, late at night. Both Kenzie and the Player are lying in bed together after a heated moment earlier. The room is dimly lit, the air heavy with unspoken thoughts and emotions. <br>
- Kenzie's State of Mind: Torn between guilt over what's happened, frustration with her relationship with Kevin, and a slow realization that the life she's trying to uphold doesn't align with what she truly wants. <br>
- Player's Role: Supportive, honest, and a bit blunt, providing clarity and humor while helping Kenzie process her feelings.<br>
Script:<br>
Setting:
%/
$girl9.name1 lies on her side, facing away from you at first. <<cont append>>The plush blankets are pulled up to her shoulders, but her rigid posture gives away the storm of thoughts swirling in her head. <br><br>
<<cont append>>
<<playsound "separation.opus">>
<<dialog $girl9 "(softly) This was a mistake.">><br>
<<cont append>>
Her voice is quiet but firm. She exhales slowly, almost as if trying to steady herself. You shift slightly, propping yourself up on your elbow to look at her. <br><br>
<<dialog $player "$girl9.name1...">><br>
<<cont append>>
She cuts you off, turning her head slightly but keeping her gaze away from you. <br><br>
<<dialog $girl9 "I'm not a cheater. That's not who I am. I don't… do this.">><br>
<<cont append>>
/%Her words are heavy with guilt, but you can hear the crack of vulnerability underneath. <br><br>%/
<<dialog $player "(gently) I know you're not.">><br>
<<cont append>>
You pause, searching for the right words. <br><br>
<<dialog $player "But let's be honest, if $man9.name1 didn't take you for granted, he'd be the one in bed with you right now.">><br>
<<cont append>>
She flinches slightly, but you press on, your tone softening. <br><br>
<<dialog $player "He's a prick, $girl9.name1. And you know that too, right?">><br>
<<cont append>>
She sighs, finally turning to face you. Her expression is conflicted, her lips pressing into a thin line before she answers. <br><br>
<<dialog $girl9 "(reluctantly) Yeah… I know.">><br>
<<cont append>>
She pulls the blanket tighter around her, almost like a shield, before continuing. <br><br>
<<dialog $girl9 "It's just… it's not that simple, okay? I've been with $man9.name1 because he's… well, you know. Rich. Like me. And, I don't know, he fits. It's what I'm used to. Dating when you're… me, it's not easy. Everyone expects you to end up with someone who's... '<i>on your level.</i>'">><br>
<<cont append>>
She hesitates, then adds with a small, self-deprecating laugh: <br><br>
<<cont append>>
<<dialog $girl9 "Plus, he's hot. Annoyingly hot. And every girl on campus practically throws themselves at him.">><br>
<<dialog $player "(raising an eyebrow) And that's a selling point because…?">><br>
<<dialog $girl9 "(mocking tone) Oh, I don't know. Maybe because it's nice to win every now and then?">><br>
<<cont append>>
You both chuckle softly, but the humor fades quickly. <br><br>
<<dialog $girl9 "(quietly) But seriously… I think it's more about what he represents. Like, being with him means I'm not failing. I'm keeping up appearances. It's stupid, I know.">><br>
<<cont append>>
She looks away, her voice faltering. <br><br>
<<dialog $girl9 "But he's not… good to me.">><br>
<<button "Continue" $passage1>><<set $act_2 to "after_2">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "after_2">>
You reach out, placing a hand gently on her shoulder.<<cont append>> <br><br>
<<dialog $player "(softly) Then maybe it's time to stop worrying about appearances and start worrying about you.">><br>
<<cont append>>
$girl9.name1 stays quiet for a moment, her fingers fiddling with the edge of the blanket. <br><br>
<<dialog $girl9 "I should break up with him, shouldn't I?">><br>
<<dialog $player "(smirking) If I say yes, does that mean you'll finally listen to me?">><br>
<<cont append>>
She rolls her eyes but smiles faintly, nudging your arm with hers. <br><br>
<<dialog $girl9 "Don't push your luck, tutor-boy.">><br>
<<cont append>>
The humor lingers for a moment before her face grows serious again. <br><br>
<<dialog $girl9 "But seriously… if I do this, it's going to be a mess. $man9.name1's not exactly the type to take rejection well. He might come after me. Or worse, you.">><br>
<<dialog $player "(shrugging) Let him. I can take a punch. Probably.">><br>
<<cont append>>
$girl9.name1 snorts despite herself, but the worry in her eyes doesn't fade. <br><br>
<<dialog $girl9 "(softly) It's not funny. You don't know what he's like when he's mad.">><br>
<<cont append>>
You tilt your head, meeting her gaze. <br><br>
<<dialog $player "Then he's proving my point. You deserve better, $girl9.name1. Way better.">><br>
She looks at you for a long moment, her expression unreadable. Finally, she sighs, sinking deeper into the blankets. <br><br>
<<cont append>>
<<dialog $girl9 "(quietly) I don't want to date you. Not yet, anyway.">><br>
You smile faintly, the corner of your mouth quirking up. <br><br>
<<dialog $player "I didn't ask.">><br>
<<cont append>>
She rolls her eyes again, but this time there's a flicker of warmth in her expression. <br><br>
<<dialog $girl9 "$man9.name1's going to lose it when I break up with him.">><br>
<<dialog $player "Then I'll be here. Whether that means helping you figure it out or just keeping him from showing up at your door like a lunatic.">><br>
<<cont append>>
$girl9.name1's gaze softens, and for a moment, the guarded walls she keeps up seem to lower completely. <br><br>
<<dialog $girl9 "(quietly) Thanks, $player.name1.">><br>
<span id="back">
<<button "That's a wrap on this scene!" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<audio ":playing" stop>>
<<if $girl9.event.event7.completed is 0>>
<<set $girl9.event.event7.completed to 1>>
<<if $girl9.corruption_level lt 6>><<set $girl9.corruption_level to 6>><</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "first_sex">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<set _girl to $girl9>>
<<set $passage1 to "kenzie_event_7">>
<<if $act_2 is "one">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cunnilingus_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "doggy">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "missionary">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/missionary_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "cowgirl">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "lazydog">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_thrusting.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "blowjob">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "cum">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cumshot_ass_short.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Afterwards" $passage1>>
<<set $act_1 to "the_night_it_happens", $act_2 to "after">>
<<sex_limit "stop">>
<<update_sdet _girl "stop" >>
<</button>>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<div class="has_sound">
<<if $playervar.var6 gt 0>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "doggy">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Lazy dog" $passage1>><<set $act_2 to "lazydog">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Head" $passage1>><<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
<<button "Cunnilingus" $passage1>><<set $act_2 to "one">><<limitplusupdate _girl "cunnilingus">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $passage1>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
</div>
<</if>>
<<elseif $act_1 is "house_not_open">>
<<if $act_2 is "one">>
<<if $gameDate.getHours() gte 170 and $gameDate.getHours() lte 19>>/% i purposely disabled this because i liked the flow better without it. Can be deleted if i forgot why i do this%/
<<set _random_kenzie_house to random(0,1)>>
<<if _random_kenzie_house is 0>>
You knock on $girl9.name1's door, and it swings open faster than you expected. $girl9.name1 stands there, leaning against the doorframe with a smirk, her arms crossed.<br><br>
<<dialog $girl9 "Well, well. Look who decided to show up. I was starting to think you'd forgotten about me.">><br>
<<dialog $player "(grinning) As if I'd miss out on my favorite part of the day.">><br>
She raises an eyebrow, her smirk softening into something closer to a smile.<br><br>
<<dialog $girl9 "Favorite part, huh? You must live a really boring life if *this* is the highlight.">><br>
<<dialog $player "(playfully) Hey, I could leave if you'd prefer.">><br>
<<dialog $girl9 "(rolling her eyes) Shut up and get in.">><br>
She steps aside, holding the door open just long enough for you to pass before closing it behind you. As you walk toward the living room, you can hear her mutter under her breath.<br><br>
<<dialog $girl9 "(quietly) Favorite part of the day… dork.">><br>
<<else>>
You knock on $girl9.name1's door. It takes a moment, but when she opens it, $girl9.name1 is standing there with a mock pout, arms crossed. <br> <br>
<<dialog $girl9 "You're late.">><br>
<<dialog $player "(grinning) You're adorable when you're mad.">><br>
She blinks, momentarily thrown off, before scoffing and stepping aside. <br> <br>
<<dialog $girl9 "(hiding a smile) Ugh, just get in here before I slam the door on you.">><br>
<</if>>
<<button "Go in and study" "kenzie_event_4">><<set $act_1 to "study_session_repeatable", $act_2 to "one">><</button>>
<<else>>
<<set _conditions_kenzie_allow_in_or_not to either(true,true)>>
<<set _relationship_level to either(0,0)>>
<<if _conditions_kenzie_allow_in_or_not>>
<<if _relationship_level is 1>>
You knock on $girl9.name1's door, and after a moment, it swings open. Kenzie leans against the frame, smirking.<br><br>
<<dialog $girl9 "What are you doing here? Thought you'd be off being boring somewhere else.">><br>
<<dialog $player "(grinning) You're my entertainment tonight. Lucky you.">><br>
She rolls her eyes but steps aside. <br><br>
<<dialog $girl9 "Fine, but only because I'm feeling generous.">><br>
<<else>>
You knock, and $girl9.name1 answers almost immediately, a small smile breaking across her face. <br><br>
<<dialog $girl9 "Hey, weren't we supposed to hang out tomorrow?">><br>
<<dialog $player "(grinning) Couldn't wait. You complaining?">><br>
She shakes her head, stepping aside with a smirk. <br><br>
<<dialog $girl9 "(softly) Get in here, you dork.">><br>
<</if>>
<<button "Go in" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>>
<<else>>
<<if _relationship_level is 1>>
You knock, and $girl9.name1 opens the door, her arms crossed. <br><br>
<<dialog $girl9 "Do you not understand the concept of '<i>personal space</i>'?">><br>
<<dialog $player "(grinning) Thought I'd stop by and say hi.">><br>
She raises an eyebrow, unimpressed, before starting to close the door. <br><br>
<<dialog $girl9 "Consider me greeted. Bye.">><br>
<<else>>
$girl9.name1 opens the door, raising an eyebrow as she spots you. <br><br>
<<dialog $girl9 "(smirking) What's the occasion?">><br>
<<dialog $player "(teasing) Just wanted to see my favorite girl.">><br>
She narrows her eyes playfully before shaking her head and stepping back slightly, blocking the entrance. <br><br>
<<dialog $girl9 "Flattering, but I'm busy. Try again later.">><br>
<</if>>
<span id="back"><<button "Not today" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _passage1 to "kenzie_event_8">>
<<set _g9e8 to $girl9.event.event8>>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen27.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "uni_hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "secluded_spot">>
<style>body {background-image: url("images/GPG1O/loca/uni/uni_secluded_spot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "sleep_lab">>
<style>body {background-image: url("images/GPG1O/loca/other/sleep_lab.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "rich_parking_lot_1">>
<style>body {background-image: url("images/GPG1O/loca/other/rich_parking_lot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "university">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<else>>
<</if>>
<<if $act_1 is "kenzie_talk_2">>
<<set _temp_man9 to $man9.name1, _temp_girl9 to $girl9.name1>>
<<if $act_2 is "">>
<<set _g9e8 to $girl9.event.event8>>
<<if _g9e8.man10_enraged is 1 and _g9e8.warning is 0>>
/%<h2>$girl9.name1 warns you</h2>%/
<<dialog $girl9 "Hey, you need to be careful. _temp_man9 is looking for you.">><br>
<<dialog $player "Yeah, I kind of figured that out when he screamed about killing me. What happened?">><br>
<<dialog $girl9 "My <i>friend</i> sold me out. She told him about us hanging out, and now he thinks you're the reason I broke up with him.">><br>
<<dialog $player "Wow. Betrayal at its finest.">><br>
<<dialog $girl9 "No kidding. I'm so sorry, but… you might want to avoid campus for a bit. He's seriously pissed.">><br>
<<dialog $player "No worries, I'll stay safe.">><br>
/%<<emote 'cute1' 'webp'>>%/
<<button "Back" $passage1>><<set $act to "", $act2 to "", $background1 to "">><</button>>
<<set _g9e8.warning to 1, $girl9.has_something_to_say to 0>>
<</if>>
<<if _g9e7.completed is 1 and (_g9e8.completed is 0)>>
<<if _g9e8.active is 0>>
<<button "Breaking up with $man9.name1" "kenzie_event_8">>
<<set $act_1 to "initiate_breakup", $act_2 to "one">>
<<set $girl9.event.event8 to {
completed:0, active:1, initiate_breakup:0, hold_off_breakeup:0, n_help:0, n_convince:0, n_bj:0, gave_material:0, broken_up:0, man10_enraged:0, warning_text:0, warning:0, beaten_up:0, at_the_hospital:0, thank_n:0, get_evidence:0, finishing_talk:0, penalty:{s_skill:-10, fitness:-10, stress:50}, stats_after:{s_skill:0, fitness:0, stress:0}
}>>
<</button>>/% kenzie event 8 - hold-off/start the breakup talk %/
<<else>>
<<if _g9e8.hold_off_breakeup is 1 and _g9e8.broken_up is 0 and _g9e8.initiate_breakup is 0>>
<<button "Initiate break-up with $man9.name1" "kenzie_event_8">>
<<set $act_1 to "can_breakup_now", $act_2 to "one">>
<</button>>/% kenzie event 8 - hold-off/start the breakup talk %/
<<if _g9e8.n_help is 1 and _g9e8.get_evidence is 1 and _g9e8.gave_material is 0>>
<<button "Give her the evidence" _passage1>><<set $act_1 to "giving_kenzie_evidence", $act_2 to "one">><</button>>
<</if>>
<</if>>
<<if _g9e8.broken_up is 1 and _g9e8.finishing_talk is 0>>
<<button "About the break-up" _passage1>><<set $act_1 to "post_breakup_talk_w_kenzie", $act_2 to "one">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act_2 is "chat_about">>
<<if $act_3 is "g9e8_how_are_things_w_kevin">>
<<dialog $player "How are things going with $man9.name1?">><br>
<<dialog $girl9 "Fine... I haven't told him yet about wanting to break up yet...">><br>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "initiate_breakup">>
<<if $act_2 is "one">>
<<dialog $player "Hey not to push you or anything, but how's the break up thing going with $man9.name1?">><br>
<<dialog $girl9 "(<i>unsurely</i>) I... I don't know. It's so nerve-wracking. I keep picturing him with his friends there—and our mutual friends too. What if they all side with him? What if I end up the outcast?">><br>
<<dialog $player "I see... I can't guarantee that won't happen, but postponing this is only going to make things harder in the long run, don't you think?">><br>
<<dialog $girl9 "(<i>annoyed</i>) Ugh... I know, I know. You're right.">><br>
<<dialog $player "And no matter what happens... I'll be there for you. I promise. If I break that promise, I'll swallow a million needles. (<i>playfully</i>)">><br>
<<dialog $girl9 "(<i>lets out a puff of air, amused</i>) You'd better not! Because if you do, I'll personally make sure you keep that promise!">><br>
You both laugh, easing some of the tension between you.<br><br>
<<button "Tell her to hold off and wait before breaking up" _passage1>><<set $act_2 to "hold">><</button>>
<<button "Tell her to initiate the breakup with $man9.name1" _passage1>><<set $act_2 to "start">><</button>>
<<elseif $act_2 is "hold">>
<<set $girl9.event.event8.hold_off_breakeup to 1>>
<<dialog $player "Could you hold off on the breakup for now? I need to get some things in order first.">><br>
<<dialog $girl9 "(<i>confused, brows furrowing</i>) Huh? What for? I'm the one doing the breakup here.">><br>
<<dialog $player "There are just a few things I need to handle first. Trust me, it'll help make things go more smoothly.">><br>
<<dialog $girl9 "(<i>stares at you skeptically</i>) Like what?">><br>
<<dialog $player "(<i>playfully serious</i>) I can't tell you. It might compromise the mission.">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Ugh, you idiot. Whatever. Fine, I'll hold off. Just let me know when your oh-so-important <i><b>MisSiOn</b></i> is done.">><br>
<<dialog $player "Thanks, baby girl. Love you. (<i>looking at her sweetly and playfully</i>)">><br>
<<dialog $girl9 "(<i>tries to hold back her smile, avoiding eye contact</i>) You dork...">><br>
<<button "Back" $passage1>><<set $act to "", $act_2 to "">><</button>>
<<elseif $act_2 is "start">>
<<set $girl9.event.event8.initiate_breakup to 1>>
<<dialog $player "Maybe you should go ahead and do it soon. I heard this is the best month for breakups.">><br>
<<dialog $girl9 "(<i>dumbfounded</i>) The best month for breakups? What does that even mean?">><br>
<<dialog $player "Hey, I'm just the messenger! Don't shoot me for delivering the news. (<i>raises hands in mock surrender</i>)">><br>
<<dialog $girl9 "(<i>rolls her eyes, and sighed</i>) Fine. It's not like waiting will make it any easier...">><br>
<<dialog $player "(<i>places your hands gently on her shoulders, pulling her closer</i>) It'll be okay, $girl9.name1. No matter what happens, I'll be there for you.">><br>
She leans into you, resting her head close to yours as you offer comfort.<br><br>
<<button "Back" $passage1>><<set $act to "", $act2 to "">><</button>>
<</if>>
<<elseif $act_1 is "can_breakup_now">>
<<set _g9e8 to $girl9.event.event8>>
<<if $act_2 is "one">>
<<dialog $player "Hey, just wanted to let you know—the mission or whatever? It's all handled now. You can break up with $man9.name1 whenever you're ready.">><br>
<<dialog $girl9 "(<i>blinks in surprise</i>) Wait... seriously? You're not gonna tell me what this 'mission' was about, are you?">><br>
<<dialog $player "(<i>grinning</i>) Nope. Classified information. But trust me, the timing's perfect now.">><br>
<<dialog $girl9 "(<i>crosses her arms, pretending to be annoyed</i>) You're such a weirdo, you know that?">><br>
<<dialog $player "(<i>smiling</i>) Yeah, but I'm <i>your</i> weirdo. Anyway, you've got this. I'll be right here if you need backup.">><br>
<<dialog $girl9 "(<i>inhales deeply, then nods</i>) Okay. You're right. It's time to do this. Thanks for, you know, everything.">><br>
<<button "Wait, actually, don't do that yet" $passage1>><<set $act to "", $act2 to "">><</button>>
<<button "Go through, and let $girl9.name1 break up with $man9.name1" $passage1>><<set $act to "", $act2 to "">><<set _g9e8.initiate_breakup to 1>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "hallway">>
<div class="image-container-chara">
<<button '<img src="images/GPG1O/char/thumb/naomi_swann.webp">'>>
<<if _temphour gte 12 or _temphour lt 14>>
<<set $act_1 to "see_naomi_hallway">>
<<goto "kenzie_event_8">>
<<else>>
<<set _random_g9e8_1 to random(0,100)>>
<<if _random_g9e8_1 lte 65>>
<<set $act_1 to "see_naomi_hallway">>
<<goto "kenzie_event_8">>
<<else>>
<<set $act to "person_looked_for_nothere">>
<<goto "UNI">>
<</if>>
<</if>>
<<script>>Dialog.close()<</script>>
<</button>>
<div class="overlay-text2">Naomi</div>
</div>
<<elseif $act_1 is "see_naomi_hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You see Naomi.<br><br>
<<button "Talk to her">>
<<set _g9e8 to $girl9.event.event8>>
<<if (_g9e8.n_help is 1 or _g9e8.get_evidence is 1) and _g9e8.thank_n is 0>>
<<set $act_1 to "negotiate_naomi", $act_2 to "three", $background1 to "uni_hallway", $background1 to "secluded_spot">>
<<goto "kenzie_event_8">>
<<elseif (_g9e8.n_help is 0 or _g9e8.get_evidence is 0)>>
<<set $act_1 to "negotiate_naomi", $act_2 to "one", $background1 to "uni_hallway">>
<<goto "kenzie_event_8">>
<<else>>
<<set $act_1 to "done_naomi", $act_2 to "one", $background1 to "uni_hallway">>
<<goto "kenzie_event_8">>
<</if>>
<</button>><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act_1 is "done_naomi">>
<<if $act_2 is "one">>
<<dialog $player "Hey!">><br>
<<dialog $random_woman "(<i>dismissively</i>) What? If it's not important, don't talk to me." "Naomi" "naomi_swann">><br>
<span id="back"><<button "Back" "UNI">><<set $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "negotiate_naomi">>
<<set _naomipic to "naomi_swann", _naominame to "Naomi">>
<<set _temp_girl9 to $girl9.name1, _temp_man9 to $man9.name1>>
<<set _stakeoutbutton to '
<<button "Stake out at the meeting location" _passage1>>
<<set $act_2 to "two", $background1 to "rich_parking_lot_1">>
<<set $gameDate.setHours(19), $gameDate.setMinutes(0)>>
<</button>>
'>>
/%
<div class="wide-button"><<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></div><br>
<<button "one_instruction" _passage1>><<set $act_1 to "instruction_main", $act_2 to "one_instruction">><</button>><br>
%/
<<if $act_2 is "one">>
/%<h2>Route 1 (Employing Naomi's Help)</h2>%/
As you watch _naominame walking down the university hallway with her friend group, you call out her name to get her attention.<br><br>
<<dialog $player "Hey! _naominame!">><br>
The group comes to a halt, and all of them turn around to look at you. You wave at _naominame, catching her eye.<br><br>
<<dialog $random_woman "Is he calling your name?" "_naominame's girlfriend 1">><br>
<<dialog $random_woman "Ugh, I think he wants to talk to you... ew, gross!" "_naominame's girlfriend 2">><br>
Her face twists slightly in reluctance.<br><br>
<<dialog $random_woman "Don't worry, girls. I've got this. You all can go ahead without me." _naominame _naomipic>> <br>
<<dialog $random_woman "He looks like a total creep. Be careful." "_naominame's girlfriend 3">><br>
_naominame sighs and begins walking toward you as her friends leave, intermittently glancing back to see what's happening between the two of you.<br><br>
<<button "Talk with _naominame" _passage1>><<set $act_2 to "one_fix_1">><</button>>
<<elseif $act_2 is "one_fix_1">>
<<dialog $player "I need to talk to you. It's important.">><br>
<<dialog $random_woman "(<i>looks up at you, raising a perfectly shaped brow</i>) Oh? To what do I owe this honor? Mister... what's your name again? It must be something bland and forgettable if I can't remember." _naominame _naomipic>><br>
<<dialog $player "It's $player.name1. (<i>ignoring her jab</i>) This is about _temp_girl9.">><br>
<<dialog $random_woman "(<i>feigning disinterest</i>) Ugh, please. If this is about your little infatuation with her, I don't have time for it. I already have to deal with her constant whining about _temp_man9 being \"so mean\" or whatever." _naominame _naomipic>> <br>
<<dialog $player "Actually, it's about you and _temp_man9.">> <br>
<<dialog $random_woman "Excuse me? You've lost me. What could I possibly have to do with this?" _naominame _naomipic >><br>
<<dialog $player "I'm proposing a deal. You help me out by… let's say, redirecting _temp_man9's attention. You get him, I get _temp_girl9. Everyone wins.">> <br>
<<dialog $random_woman "(<i>narrowing her eyes</i>) You want me to… what, seduce _temp_man9? Be serious." _naominame _naomipic >><br>
<<dialog $player "I am. You've been practically drooling over him whenever you're in a group. This just gives you the perfect excuse to go for it.">> <br>
<<dialog $random_woman "(<i>suspiciously</i>) What's the catch? Why should I do your dirty work for free?" _naominame _naomipic >><br>
<<dialog $player "There's room for negotiation, but let's talk somewhere else.">><br>
You bring _naominame to a more secluded spot before continuing the conversation.<br><br>
<<button "What does a rich girl want?" _passage1>><<set $act_2 to "one_fix_2", $background1 to "secluded_spot">><</button>>
<<elseif $act_2 is "one_fix_2">>
<<dialog $player "(<i>sighing</i>) Okay, what do I have to do to get you to help me?" >> <br>
<<dialog $random_woman "(<i>leaning forward, intrigued</i>) Oh, you're going to bargain with me? Darling, you're out of your league." _naominame _naomipic >><br>
<<dialog $player "I can't offer you money. You're already rich. But I can offer you favors. No questions asked. Whatever you want—as long as it's humanly doable." >> <br>
<<dialog $random_woman "(<i>tilts her head, tapping her chin</i>) Hmm. Tempting. But how many favors are we talking here?" _naominame _naomipic >> <br>
<<dialog $player "One.">> <br>
<<dialog $random_woman "(<i>snorts</i>) Please. My nail technician does more for me than that. Try again." _naominame _naomipic >><br>
<<dialog $player "Two." >> <br>
<<dialog $random_woman "Oh, darling, I could use two favors just deciding which shoes to wear to the next gala. Three." _naominame _naomipic >> <br>
<<dialog $player "(<i>firmly</i>) Two. And I'm being generous.">> <br>
<<dialog $random_woman "(<i>smirks</i>) Four." _naominame _naomipic>> <br>
<<dialog $player "Four?! Are you planning to use me as a personal assistant for the rest of my life?">> <br>
<<dialog $random_woman "(<i>mockingly</i>) You did say <b><i>\"no questions asked.\"</i></b> Or was that just a cute little lie?" _naominame _naomipic >><br>
<<dialog $player "Three. Final offer.">> <br>
<<dialog $random_woman "(<i>considering it, then smirks</i>) Five." _naominame _naomipic >> <br>
<<dialog $player "(<i>stares at her</i>) Girl I ain't playin around. That's way too much." >> <br>
<<dialog $random_woman "What? A girl has needs. And you're desperate. Five is fair." _naominame _naomipic>><br>
<<dialog $player "Four. And you're pushing it.">> <br>
<<dialog $random_woman "(<i>sighs dramatically</i>) Fine. Four. But I'm making you regret this. My favors might involve something <i><b>humiliating</b></i>. Just warning you." _naominame _naomipic >><br>
<<dialog $player "(<i>rolls eyes</i>) Deal. Now, here's the plan—" >><br>
<<dialog $random_woman "Hold up. How do you even expect me to pull this off? You want me to be caught in the act with _temp_man9? You realize my reputation will be shredded, right?" _naominame _naomipic>> <br>
<<dialog $player "Oh, come on. Your reputation won't take a hit. If anything, people will be jealous. _temp_man9 is one of the hottest guy on campus. Rich, handsome, jock—he's basically untouchable. No one's going to judge you for getting cozy with him." >><br>
<<dialog $random_woman "(<i>smirking again</i>) Flattery will get you nowhere, but you make a decent point. So what's the plan? A kiss? Or are you thinking of something more… dramatic?" _naominame _naomipic >><br>
<<dialog $player "A kiss is the minimum. But if you're feeling particularly bold, you could go for something more explicit. Enough to cause a scene and make _temp_girl9 finally dump his sorry ass.">> <br>
<<dialog $random_woman "(<i>leans back, laughing</i>) A few kisses it is then. Oh, this is going to be juicy! But remember, $player.name1, if you screw me, I promise I'll ruin your life. And you better keep your words." _naominame _naomipic >> <br>
<<dialog $player "Yeah, yeah. You'll get your favors. Just make sure you follow through." >><br>
<<dialog $random_woman "(<i>grinning maliciously</i>) Oh, I'll follow through. This is going to be fun. And you'd better pray _temp_girl9 is worth it." _naominame _naomipic>><br>
<<button "Convince her to blow $man9.name1" _passage1>><<set $act_2 to "blowjob_convincing">><</button>><br>
<<print _stakeoutbutton>>
<<elseif $act_2 is "blowjob_convincing">>
<<set $girl9.event.event8.n_convince to 1>>
<<dialog $player "You know what, I'm starting to think that a kiss might not be enough. A kiss can be written off as a mistake or a joke. We need something more... substantial.">><br>
<<dialog $random_woman "(<i>raising an eyebrow</i>) What are you saying?" _naominame _naomipic>><br>
<<dialog $player "Well, we need something that will leave no doubt in anyone's mind about what's going on...">><Br>
<<dialog $random_woman "(<i>pausing, then understanding what you mean</i>) I don't know if I'm comfortable with that, not on video." _naominame _naomipic>><br>
<<dialog $player "Think about it, _naominame. If you just give him a kiss, he can always claim that it was \"just a friendly gesture.\" But if you take it further... there's no way he can deny what's happening.">><br>
<<dialog $random_woman "How do you know he'll even go that far?" _naominame _naomipic>><br>
<<dialog $player "Oh, I think he'll want to. He's a guy, after all. And you're... well, you're you. I'm sure you can persuade him. No man can resist your beauty and all.">><br>
<<dialog $random_woman "Fine." _naominame _naomipic>><br>
<<dialog $player "That's the spirit! I knew I could count on you.">><br>
<<dialog $random_woman "Don't get too cocky, I'm just doing this, all so I can use the favors to humilliate yourself." _naominame _naomipic>><br>
<<button "Mention $girl9.name1's blowjob prowess" _passage1>><<set $act_2 to "convincing_2">><</button>><br>
<<print _stakeoutbutton>>
<<elseif $act_2 is "convincing_2">>
/%
<<dialog $player "The plan's great, but are you really sure you're up for this? I mean, $man9.name1's probably used to some... top-tier attention, if you catch my drift.">><br>
<<dialog $random_woman "Speaking from experience?" _naominame _naomipic>><br>
She shoots you a smug look, her tone dripping with condescension.<br><br>
<<dialog $player "Well, yeah. $girl9.name1's got some serious skills in that department.">><br>
<<dialog $random_woman "(<i>shocked</i>) Wait, what? How would you—She's... doing that for you?" _naominame _naomipic>><br>
<<dialog $player "Oh, absolutely. The enthusiasm, the technique—it's next level.">><br>
She glares at you, her expression shifting from disbelief to growing irritation.<br><br>
<<dialog $player "I'm just saying, you don't want $man9.name1 picturing her while you're, you know, on the job.">><br>
<<dialog $random_woman "(<i>offended</i>) Excuse me? Are you saying I can't measure up?" _naominame _naomipic>><br>
<<dialog $player "No, no! I didn't mean it like that. Forget I said anything.">><br>
<<dialog $random_woman "Oh, no. You've said enough. Pull down your pants." _naominame _naomipic>><br>
<<dialog $player "(<i>blinking</i>) What?">><br>
<<dialog $random_woman "(<i>leaning forward, smirking</i>) If you're so confident, let's see if you can even handle me. Or are you scared I'll prove you wrong?" _naominame _naomipic>><br>
<<dialog $player "No, I just didn't think.. Just don't make a scene.">><br>
With a sigh, you remove your pants.<br><br>
<<dialog $random_woman "(<i>grinning</i>) Let's see if you're still talking about $girl9.name1 after this." _naominame _naomipic>><br>
%/
<<dialog $player "The plan's great, but if you really want $man9.name1, you have to impress. I mean, he's probably used to some... top-tier attention, if you catch my drift. (<i>making cock sucking motion</i>)">><br>
<<dialog $random_woman "Speaking from experience?" _naominame _naomipic>><br>
She shoots you a smug look, her tone patronizing.<br><br>
<<cont append>>
<<dialog $player "Well, yeah. $girl9.name1's got some serious skills in that department. I would know.">><br>
<<dialog $random_woman "Huh? Wait, what? She blew you?" _naominame _naomipic>><br>
<<dialog $player "She sure did, and it's incredible. The enthusiasm, the technique—it's next level.">><br>
She glares at you, her expression shifting from disbelief to growing irritation.<br><br>
<<cont append>>
<<dialog $player "I'm just saying, you don't want $man9.name1 picturing $girl9.name1 while <i>you're</i> the one bobbing your head up and down his knob, do you?">><br>
<<dialog $random_woman "(<i>visibly offended</i>) Excuse me? Are you saying I can't measure up?" _naominame _naomipic>><br>
<<dialog $player "No. Well, kinda! I didn't mean it like that, though. Forget I said anything.">><br>
<<cont append>>
<<dialog $random_woman "(<i>snapping</i>) Oh no, you don't get to walk that back. You've been running your mouth this whole time. Let's see if your little princess is actually worth all that hype." _naominame _naomipic>><br>
<<dialog $player "What the hell are you talking about?">><br>
<<dialog $random_woman "(<i>coolly, smirking</i>) Drop. Your. Pants. Or I'll scrap this entire plan and walk away right now." _naominame _naomipic>><br>
<<dialog $player "Are you serious? This isn't even relevant to the plan.">><br>
<<dialog $random_woman "(<i>crossing her arms</i>) I don't care. I'm not letting this slide. If you think I'm scared of some charity case with a big mouth, you're dead wrong. Drop it." _naominame _naomipic>><br>
<<dialog $player "(<i>sighing</i>) Fine, fine. Let's not get dramatic, okay? We should at least go to a more private location.">><br>
<<dialog $random_woman "Why? Afraid people'll see your small dick?" _naominame _naomipic>><br>
You tolerate her insult in exchange for getting your wiener polished, as you both moved to a more private location.<br><br>
<<button "The two of you changed location to the nearby sleep laboratory" _passage1>><<set $act_2 to "convincing_3", $background1 to "sleep_lab">><</button>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "convincing_3">>
<<dialog $random_woman "(<i>mock serious</i>) Now sit tight. Let's see if you're still thinking about $girl9.name1 after this." _naominame _naomipic>><br>
<<button "A blowjob from _naominame" _passage1>><<set $act_2 to "blowjob_1">><<set $girl9.event.event8.n_bj to 1>><</button>>
<<elseif $act_2 is "blowjob_1">>
<div class="video_too_small_fix">
<video autoplay controls loop><source src="images/GPG1O/char/naomi/g9_e8/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
_naominame takes the initiative, as you watch intently.<br><br>
<<dialog $player "N-not bad, _naominame. Not bad at all. ">><br>
<<dialog $random_woman "(<i>pausing</i>) I'm not going to let <i>princess</i> one-up me." _naominame _naomipic>><br>
<<button "Continue" _passage1>><<set $act_2 to "blowjob_2">><</button>>
<<elseif $act_2 is "blowjob_2">>
<div class="video_too_small_fix">
<video autoplay controls loop><source src="images/GPG1O/char/naomi/g9_e8/blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
_naominame continues, and you received, as she fervently pleasures you.<br><br>
<<dialog $player "Oh, _naominame, slow down, I'm close.">><br>
<<dialog $random_woman "(<i>intensifies blowjob instead</i>)" _naominame _naomipic>><br>
<<button "Bust a load" _passage1>><<set $act_2 to "blowjob_cum">><</button>>
<<elseif $act_2 is "blowjob_cum">>
<div class="video_too_small_fix">
<video autoplay controls loop><source src="images/GPG1O/char/naomi/g9_e8/blowjob_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
Ignoring your plea to slow down, she sped up, and as you reached your limit, she took everything in, swallowing every last drop with a smile, clearly feeling triumphant.<br><br>
<<dialog $player "(<i>after a moment</i>) I gotta hand it to you, you know what you're doing.">><br>
<<dialog $random_woman "(<i>smiling, wiping her mouth</i>) Oh god, look at how much you came, you really filled my throat up. I bet $girl9.name1 wasn't on your mind then." _naominame _naomipic>><br>
<<dialog $player "That was quite impressive. A couple more times of that, then I'll know for sure who's better.">><br>
<<dialog $random_woman "(<i>smirking, completely unfazed</i>) You wish." _naominame _naomipic>><br>
<<print _stakeoutbutton>>
<<elseif $act_2 is "two">>
<<set _picture_capturing_device to either("camera", "phone")>>
It's dark. You're crouched near a row of cars at the edge of the university parking lot. Your phone buzzes—a text from Naomi.<br><br>
<<dialog $random_woman "He's coming. Hope you're ready to do your creepy little spy act." "_naominame [TEXT]" _naomipic>><br>
<<cont append>>
From your hiding spot, you see $man9.name1 exiting the main doors, laughing loudly with a group of friends. He walks with his usual swagger. Naomi steps out from the shadows. Her sleek black dress glints under the faint parking lot lights, her heels clicking sharply against the pavement. Her movements are deliberate, every step designed to catch his attention.<br><br>
<<if $girl9.event.event8.n_convince is 1>>
<<dialog $player "You go girl, give him the best blowjob of his life <<emote 'fire' 'svg'>>" "$player.name1 [TEXT]">> <br>
<<else>>
<<dialog $player "Creep is in position, go for it <<emote 'fire' 'svg'>>">><br>
<</if>>
<<cont append>>
Naomi gestures toward her gleaming sports car, her smirk subtle but effective. Without hesitation, $man9.name1 follows her, curiosity and interest clearly written across his face.<br><br>
<<cont append>>
They both slide into the car—Naomi taking the driver's seat. The engine roars to life, echoing through the quiet lot. She revs dramatically, then peels out, speeding off toward the overlook.<br><br>
<<cont append>>
You follow on foot, keeping to the shadows along a back path. The distant rumble of the engine grows faint as you near the secluded spot. You hide inside an empty trashcan, behind a thick bush, pulling out your _picture_capturing_device.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/general/taking_pictures_hidden_1.webp"><br><br>
</div>
<<dialog $player "(<i>whispering</i>) Just need one clear shot. Come on, don't mess this up.">><br>
<<cont append>>
Through the leaves, you see Naomi leaning toward $man9.name1. Her movements are bold, her intentions unmistakable. The glow from the dashboard lights their faces as she closes the gap. You raise your _picture_capturing_device, angling it carefully.
<<set _convince_naomi_blowjob to $girl9.event.event8.n_convince>>
<<if _convince_naomi_blowjob is 1>>
Finally, she begins to give him a blowjob. The perfect shot(s).<br><br>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/blowjob_outside_perspective.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<else>>
Finally, she kisses him. The perfect shot.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/general/physical_intimacy/car_makeout_1.webp"><br><br>
</div>
<</if>>
<<dialog $player "(<i>quietly</i>) Enjoy it while it lasts, $man9.name1.">><br>
After a few minutes,
Naomi pulls back with a smirk, shifts gears, and drives off, leaving $man9.name1 visibly dazed in her passenger seat. You tuck your _picture_capturing_device away and disappear into the shadows.<br><br>
<<button "Mission accomplished" "CITY1">>
<<set $act to "university">>
<<set _g9e8 to $girl9.event.event8>>
<<set _g9e8.get_evidence to 1>>
<<set _g9e8.n_help to 1>>
<<addmins 25>>
<</button>>
/%<<button "Mission accomplished (skip to event again)" _passage1>><<set $act_2 to "three", $background1 to "secluded_spot">><</button>>%/
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
You and Naomi are in the university courtyard. She sits perched on a stone bench, casually checking her nails, seemingly unfazed by the events of the previous night. You sit beside her, showing her a video on your phone.<br><br>
<<dialog $player "Who knew you'd be so quick to help.">><br>
<<dialog $random_woman "(<i>laughing lightly</i>) Help you? Please. That wasn't about helping you. It was mutual benefit—just with more benefit for me." _naominame _naomipic>><br>
<<dialog $player "Right, well, regardless of your motivations, you got the job done. _temp_girl9 is going to break up with _temp_man9 soon, so just… act dumb when it happens.">><br>
<<dialog $random_woman "(<i>frowning slightly</i>) Act dumb? Really? How dumb do you want me to be? Like, should I start drooling and forget how to tie my shoes, or would you prefer me to just stare blankly at the wall and mumble nonsense? " _naominame _naomipic>> <br>
<<dialog $player "I'm serious. If $man9.name1 suspects you were involved, this whole thing blows up. Just… keep your mouth shut, play it cool, and we're golden.">><br>
<<dialog $random_woman "(<i>sighing dramatically</i>) Ugh, fine. But for the record, I <b>hate</b> being told what to do. Just remember, you owe me." _naominame _naomipic>><br>
<<dialog $player "Trust me, I haven't forgotten, and you know... thanks.">><br>
<<button "Back" "CITY1">><<set $act to "university">><</button>>
/%<br><<button "Continue (to the next part)" _passage1>><<set $act_1 to "giving_kenzie_evidence", $act_2 to "one", $background1 to "bedroom1">><</button>>%/
<<set _g9e8.thank_n to 1>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "giving_kenzie_evidence">>
<<if $act_2 is "one">>
/%<<button "instruction" $passage1>><<set $act_1 to "instruction_main", $act_2 to "one_instruction">><</button>><br><br>
You see $girl9.name1 in the room. She is seated on a plush chair, scrolling through her phone. You stand in front of her, holding your phone with the video ready to play.<br><br>%/
<<dialog $player "Alright, here it is. This is everything you need to get rid of $man9.name1.">><br>
<<dialog $girl9 "(<i>raising a brow</i>) Get rid of him? You make it sound like I'm hiring a hitman.">><br>
<<dialog $player "You know what I mean. Look, this video is all the ammo you need. Show it to him, make it clear you're done, and walk away. He won't be able to spin this.">><br>
She watches the video for a moment, her expression remaining unreadable, as though the contents don't surprise her.<br><br>
<<dialog $girl9 "How did you even get this?">><br>
Before you could answer, she stops you.<br><br>
<<dialog $girl9 "Nevermind, I don't wanna know. (<i>leans forward</i>) And what about his stupid jock friends? They're practically his bodyguards.">><br>
<<dialog $player "They won't do anything. Be calm and stay in control. Just say what you need to say and don't give them a chance to intimidate you.">><br>
<<dialog $girl9 "(<i>smirks</i>) Calm and in control? Right, easy for you to say when you're not the one breaking up.">><br>
<<dialog $player "I'm serious, $girl9.name1. You've got this. You've got the power here. And if he tries anything, well… you can just send the video to, I don't know, the entire campus.">><br>
<<dialog $girl9 "(<i>grinning</i>) You're a little more devious than I gave you credit for.">><br>
<<dialog $player "(<i>chuckles</i>) Yeah, just a little... Don't let him manipulate you. Okay?">><br>
<<dialog $girl9 "Yeah, yeah, I got it. Stop worrying.">><br>
<<button "Back" $passage1>>
<<set $act to "", $act2 to "", $background1 to "", $act_1 to "", $act_2 to "">>
<<set _g9e8.gave_material to 1, _g9e8.initiate_breakup to 1>>
<</button>>
<</if>>
<<elseif $act_1 is "breakup">>
<<if $act_2 is "one">>
<h2>A Public Breakup</h2>
The next day, as you're about to enter the university building, you see a small crowd is milling about, and spots $girl9.name1 storming toward $man9.name1, who is laughing with a group of his friends near the water dispenser.
/%<<dialog $player "(<i>Oh boy. Here we go.</i>)">><br>%/
$girl9.name1 stops as she steps in front of $man9.name1, hands on her hips, drawing his full attention.<br><br>
<<dialog $girl9 "(<i>sharply</i>) I'm breaking up with you.">><br>
A stunned silence spreads through the hallway.<br><br>
<<dialog $man9 "(<i>blinking in disbelief</i>) What? Wait, what? Are you serious?">><br>
He stares at her face, trying to read if she's serious, while she stands there, confidently waiting for his response.<br><bR>
<<dialog $man9 "I thought you loved me?">><br>
<<dialog $girl9 "(<i>crossing her arms</i>) Loved you? Past tense. And even then, I must have been out of my mind.">><br>
<<dialog $man9 "(<i>laughs nervously</i>) Come on, babe. Don't do this. We're perfect together. You're just… overreacting or something. Did you not get enough sleep last night?">><br>
<<dialog $girl9 "(<i>sternly</i>) Oh, I got plenty of sleep. And clarity. Especially after seeing <i><b>this.</b></i>">><br>
She pulls out her phone, playing the video of $man9.name1 and Naomi being sexually explicit. The crowd murmurs as they catch a glimpse of the footage.<br><br>
<<dialog $man9 "(<i>stammering</i>) H-How did you get that? That's… that's not me! I don't know what kind of deepfake tech you're using, but—">><br>
<<dialog $girl9 "(<i>raising a brow</i>) Really? You're going with the deepfake excuse?">><br>
<<dialog $man9 "(<i>desperate</i>) I'm serious! That could be anyone! I mean, sure, it looks like me, but, but...">><br>
He sighs, not sure where to go with that excuse.<br><br>
<<dialog $man9 "Okay, it's a... an old video! Yeah, I just remembered, you know, before you and me were a thing.">><br>
<<dialog $girl9 "(<i>deadpan</i>) Old? That's Naomi's new car, she literally just bought it last month.">><br>
<<dialog $man9 "(<i>pulling at his collar, sweating</i>) Uh… uh… okay, maybe it's not that old, but it wasn't my fault! Naomi came onto me! You know how she is!">><br>
<<dialog $girl9 "(<i>cutting him off</i>) I don't care whose idea it was. I deserve better than you. Consider yourself dumped.">><br>
The crowd collectively gasps. Kevin looks like he's been hit by a truck, the campus's hotshot now publicly dumped.<br><br>
<<button "Continue" _passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $man9 "(<i>reaching out</i>) Wait, $girl9.name1! Don't go! Babe, please!">><br>
<<dialog $girl9 "(<i>walking away without looking back</i>) Bye, $man9.name1. Have fun with your new girl.">><br>
$man9.name1 stood there as his friends awkwardly patted him on the back, while the crowd murmured after witnessing the event.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "", $act_1 to "", $act_2 to "", _g9e8.broken_up to 1>><</button>></span>
/%<br><<button "Continue (to the next event)" $passage1>><<set $act_1 to "post_breakup_talk_w_kenzie", $act_2 to "one", $background1 to "bedroom1">><</button>>%/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "post_breakup_talk_w_kenzie">>
<<if $act_2 is "one">>
/%<h2>Post-Confrontation talk</h2>%/
<<dialog $player "I have to say, that was pretty impressive. You were awesome out there.">><br>
<<dialog $girl9 "(<i>smirking</i>) Awesome? Please. That was just me being me.">><br>
You both laughed for a bit, letting a small pause fills the room before you ask her,<br><br>
<<dialog $player "Hopefully that settles it. What are the chances that he'll try and do something stupid because of this?">><br>
<<dialog $girl9 "(<i>shrugs</i>) He may be bad-tempered, but he's not dumb enough to try anything when I've got the receipts.">><br>
<<dialog $player "Receipts like the video of him and Naomi?">><br>
<<dialog $girl9 "(<i>grinning</i>) Exactly. And even if he <i>did</i> try something, my family's lawyers would bury him so deep he'd never see daylight again.">><br>
<<button "Continue" _passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
You two continue chatting as the conversation turns more personal. $girl9.name1 leans back, watching you curiously.<br><br>
<<dialog $player "You know, after all that relationship drama, I'm sure you're not looking to date anyone anytime soon.">><br>
<<dialog $girl9 "(<i>tilting her head</i>) Oh, look at you, suddenly pretending to care about my emotional health.">><br>
<<dialog $player "(<i>grinning</i>) I do care. But, uh, we don't have to be dating to… you know… do some extracurricular activities. *wink wink*">><br>
<<dialog $girl9 "(<i>rolling her eyes, but smiling</i>) Extracurricular activities? Right after my breakup? Seriously?">><br>
<<dialog $player "I'm just saying, we're both single now, and we've got chemistry. That's gotta lead to something, right?">><br>
<<dialog $girl9 "(<i>leaning closer, smirking</i>) Hmm. Fine. But only if you promise to be gentle.">><br>
<<dialog $player "(<i>laughing</i>) Deal. Gentle it is.">><br>
<<dialog $girl9 "(<i>mock-serious</i>) And if you're not, my family's lawyers will hear about it.">><br>
<<dialog $player "That's kinky, but duly noted.">><br>
$girl9.name1 playfully taps your arm, a teasing smile still on her face. <br><br>
<<dialog $girl9 "Just making sure you're getting the message.">><br>
<<set $girl9.event.event8 to {completed:1, active:0, route:"good_end", n_help:_g9e8.n_help, n_bj:_g9e8.n_bj}>>
<<set $girl9.var.var2 to 1>>/% 1 means kenzie has broken up with Kevin %/
<<set $girl9.corruption_level += 1>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<set $girl9.operatingHour.one.open to 0, $girl9.operatingHour.one.close to 23>>
<span id="back"><<button "Back" "KENZIE_HOUSE">>
<<set $act to "", $act2 to "hallway", $background1 to "hallway">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "instruction_main">>
<<if $act_2 is "one_instruction">>
<<button "one scene" $passage1>><<set $act_2 to "one", $background1 to "hallway">><</button>>
<h2>Dialog Formatting</h2>
Commented, because it interferes with the elseifs.
/%
i have more scenes that i need help with but can you follow this coding schematics? For ANY dialogs, this is the format <<dialog $player "">>
Where after 'dialog' is speaker, so it should only be $naomi, $player, $man9, $girl9. Also, any dialog must be contained inside the double quotation, including description, for example <<dialog $naomi "(<i>grinning</i>) That's quite a compliment. (<i>touches his hand</i>) Your hand is so muscular.">>
%/
<br><br>
I need you to make a script for my game scene. Context, _temp_player slept with _temp_girl9, but _temp_girl9 has a boyfriend named _temp_man9. _temp_man9 is bad to _temp_girl9, so _temp_player convinces her to leave him. _temp_man9 is a rich jock with many friends so _temp_player has to be careful on how to tell _temp_girl9 on how to proceed.
Everyone in this scene is from rich millionaires families, except for _temp_player.
<ol>
<li>Route 1 (Employing Naomi's help):
Context: Naomi is _temp_girl9's friend, but she has been flirty with _temp_man9, even in front of _temp_girl9, on the pretense that it's just friendly flirting. Naomi is a bitchy character, very snobby and pretentious.
<ol>
Here are the outline:
<li>_temp_player goes to talk to Naomi to employ her help to seduce _temp_man9. His reasoning is: "You get _temp_man9, I get _temp_girl9."</li>
<li>Naomi is suspicious, but is interested in the idea.</li>
<li>"I need more than just that", she bargains with _temp_player.</li>
<li>"I can't offer you money because you're already rich, but I can offer you favors, no question asked, whatever you want, that is reasonably humanly doable." says _temp_player.</li>
<li>Make up conversation here about Naomi negotiating super hard for way too much favors, but the player counters her, and it ends up being only 4/5 favors. Need to make this humorous.</li>
<li>Naomi and _temp_player reaches an agreement.</li>
<li>"Okay, but how do we even do this?" she says. "Simple, I just need you to be caught in a compromising act with _temp_man9. Maybe a kiss? or you know, something more explicit" _temp_player responds. Continue this conversation where Naomi says her reputation will be tarnished, but _temp_player convinces her that it's no big deal because _temp_man9 is the hot stuff of the university and he's handsome and rich so nobody will care. Naomi agrees. </li>
</ol>
<<button "Two scene" $passage1>><<set $act_2 to "two">><</button>>
Part two, where _temp_player has to pull some strings to make Naomi and _temp_man9 to be alone, and _temp_player is ready with his phone to capture everything.
<ol>
<li>Write description of this event, from Naomi and _temp_man9 entering the car, where this event happened to _temp_player sneaking around and taking video evidences.</li>
<li>After this is done, the next day, Naomi and _temp_player is talking. "Who knew you'd be so quick to help." says the player. "Help? This has nothing to do with help. I can get any man I want, and yesterday was proof of that" Naomi responds.</li>
<li>"Okay _temp_girl9 is going to break up with _temp_man9 soon, so act dumb." says the player. Naomi responds, agreeing but annoyed that she was told to act dumb.</li>
</ol>
<<button "Three scene" $passage1>><<set $act_2 to "three">><</button>>
Part three, the breakup.
<ol>
<li>The player hands over the video evidence to _temp_girl9, and tells what to do with it. To use it as a reason to break up with _temp_man9, without having to suffer the repurcussions, and backlash from _temp_man9 and his jock friends. Make up the conversation here.</li>
<li>The next day, _temp_player arrives arrives at the university, and sees _temp_girl9.name1 about to confront _temp_man9.</li>
<li>Write that break up scene here. Include these dialogs, <br>
_temp_girl9:"I'm breaking up with you", _temp_girl9 says, firmly.<br>
_temp_man9:"What? Are you serious? I thought you loved me?", he says, and then continue this conversation where _temp_man9 tries to gaslit _temp_girl9 into not breaking up with him.<br>
_temp_girl9 shows video evidence of _temp_man9 and Naomi being sexually explicit, the video that _temp_player took.<br>
_temp_man9 tries to denies it, but he's a comically bad liar, and very obvious. Make this humorous.<br>
After much dialogs going back and forth, _temp_girl9 says "I deserve better than you. Consider yourself dumped."
</li>
<li>Later day day, make a conversation between _temp_player and _temp_girl9. _temp_player says how awesome and tough _temp_girl9 was. Context, _temp_girl9 was also a bitchy character at first but has turned around, but she is still sassy.</li>
<li>"Are you sure he won't come after you? Or me?" says _temp_player. "He may be bad tempered, but he's not dumb enough to do something rash when I have direct evidences of him being unfaithful" _temp_girl9 responds.</li>
<li>Also write the dialogs on _temp_girl9 saying that even if _temp_man9 does something, her rich family will sue him if does.</li>
<li>Write one more scene, dialogs between _temp_girl9 and _temp_player about their relationship status. _temp_player: "I'm sure after that relationship experience, you don't want to date anyone yet, but... We don't have to be dating to do some... extra marital activity, right? *wink wink*<br>
"Only if you're gentle" she playfully answers, rolling her eyes, but is excited to try new things with _temp_player. Keep the conversation playful and banterful. </li>
</ol>
</li>
<<button "route_2_bad" $passage1>><<set $act_1 to "route_2_bad", $act_2 to "one", $background1 to "hallway">><</button>>
Route 2
<ol>
The bad route, where $player gets beaten up.
<li>This is the route where the player didn't ask for Naomi's help, and just lets $girl9 break up with $man9 without any legit excuse/ammo.</li>
<li>$player arrives arrives at the university, and sees $girl about to confront $man9.</li>
<li>Write that break up scene here. Include these dialogs, <br>
$girl9:"I'm breaking up with you", _temp_girl9 says, firmly.<br>
$man9:"What? Are you serious? I thought you loved me?", he says, and then continue this conversation where $man9 tries to gaslit _temp_girl9 into not breaking up with him.<br>
</li>
<li>Suddenly one of $man9's friend says "Maybe it's that fatty/dork she's been hanging out with." referring to $player.</li>
<li>$man9: "Is that true? Is he why you're breaking up with me?"</li>
<li>$girl9: "Wh-what? Of course not, w-who are you even talking about?</li>
<li>$kenzie's girl-friend, betraying her, not naomi: "It's totally true, I've seen them hanging out together, just the two of them. He must be really funny cause you, like, laugh alot together.". $girl9 is a bit stunned, not knowing what to say.</li>
<li>$man9: "I'm going to kill that fucking son of a bitch.", he starts walking aggresively looking around for $player, was was hiding a distance away.</li>
<li>$girl9: "No, stop! He's just a friend!". End this part to move on to the next part</li>
<li>Short text conversation between $girl9 and $player, where $girl9 tells $player what happened, and that he needs to be careful.</li>
<<button "route_2_bad_ambush" $passage1>><<set $act_1 to "route_2_bad", $act_2 to "two">><</button>>
<li>New Scene: The next day, $player enters the university building, but he gets ambushed by $man9's jock friends, and they brought him to a secluded room. Write them trying to interrogate $player, and $player acting dumb. $man9 insults $girl9, causing $player to defend her (possibly something humorous, but triggers $man9), which leads to $player getting beaten up, quite severely, but make the beat-up description humorous, like "your bone snapped like a dog chewing on chicken bones, very unhealthy and can cause larcerations" or something.</li>
<li>Make two possible descriptions, both humorous, one short one where the player dies
<<button "route_2_bad_dead" $passage1>><<set $act_1 to "route_2_bad", $act_2 to "dead">><</button>>
, and another where he wakes up in the hospital.</li>
<li>
<<button "route_2_bad_in_hospital" $passage1>><<set $act_1 to "route_2_bad", $act_2 to "three">><</button>>
For when he wakes up at the hospital, include these details: $gir9 is there when $player opens his eyes. There's a quiet moment as $girl9 doesn't notice $player looking at her. $girl9's face shows obvious signs that she's been crying. "What's a girl like you, crying in a place like this?" the player jokes, with a cough in the middle as he has a collapsed lung. </li>
<li>$girl9 is stunned for a bit, and then she starts bawling, very opposite of her usual cool, uncaring demeanour. $girl9 says that this is all her fault, but the player convinces her that it's absolutely not. Make it heartfelt but quickly diffused by funny moments.</li>
<li>The player falls asleep again, and the next day, he wakes up and $girl9 is there. They talk about $man9, and how he is suspended and would likely be transferred to another university to avoid a criminal case. Since $man9 is rich, his parents managed to avoid jailtime, but $man9 and a few of his friends were made to leave.</li>
<li>Basically, the goal is achieved, but at the cost of the player's stats.</li>
</ol>
<br>
<<button "route_3_bodyguard" $passage1>><<set $act_1 to "route_2_bad", $act_2 to "one">><</button>>
Route 3, where the player hires bodyguards, so when he gets beaten up, he'll take less than 50 percent or even less of the original damage penalty.
<ol>
The bodyguard route.<br><br>
<li>first part, the bodyguard route. The player goes to an agency to hire bodyguards. He hires 1.</li>
<li>The next day, as the player enters the university buidling, he gets ambushed. The bodyguard quickly comes to save him, and a fight happens.</li>
<li>The bodyguard is dealing with the jocks/$man9's friends, while $player has to fight $man9.</li>
Some mini game here. Just ignore the minigame description.<br><br>
<li>The event ends, and the player still ends up in a hospital. I'll reuse the scene from route 2, but i need you to make a special description on how $player managed to prove that he isn't some pushover. Make two versions one for when the player the player takes 50 percent damage, like "Who knows how bad this would've gone if you didn't have backup with you."</li>
<li>The second description is "You didn't take much damage, if at all. but you were still sent to a hospital for checkup" and one additional description on how, due to $man9's status, this fight has been recorded and to avoid further tarnishing the family name, $man9 is sent to another university in another state, effectively the same ending as route 2.</li>
</ol>
</li>
</ol>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "route_2_bad">>
/%
<div class="wide-button"><<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></div><br>
<<button "Instruction" $passage1>><<set $act_1 to "instruction_main", $act_2 to "one_instruction">><</button>><br>
%/
<<set _temp_girl9 to $girl9.name1, _temp_man9 to $man9.name1>>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<if $act_2 is "one">>
<h2>A Public Breakup</h2>
As you arrived at the university, you notice a commotion near university's entrance where _temp_girl9 is standing, facing _temp_man9. A small group of students, including _temp_man9's jock friends, are gathered around, sensing tension in the air.
_temp_girl9, standing with her arms crossed and is looking directly at _temp_man9.<br><br>
<<dialog $man9 "What's up babe? Is this about what I did yesterday? Come on, I didn't mean it, you know that right?">><br>
<<dialog $girl9 "That's not what this is about (<i>sharply</i>). I'm breaking up with you.">><br>
A stunned silence spreads through the hallway.<br><br>
<<dialog $man9 "(<i>blinking in disbelief</i>) What? Wait, what? Are you serious? I thought you loved me?">><br>
The crowd murmurs as _temp_man9 steps closer to her, his tone shifting to one of confusion and manipulation.<br><br>
<<dialog $man9 "(<i>placing a hand on his chest</i>) After everything I've done for you? I've given you everything, _temp_girl9. The parties, the gifts, the status. Why would you throw that away?">><br>
<<dialog $girl9 "(<i>firmly</i>) Because I deserve better, that's why.">><br>
<<dialog $man9 "(<i>scoffing</i>) Treated like garbage? You're being dramatic. Everyone knows I treat you like a queen. Come on, babe. Don't ruin something perfect over a little misunderstanding.">><br>
He smiles at her, his tone softening as he tries to reel her back in.<br><br>
<<dialog $man9 "(<i>reaching for her hand</i>) Look, I know I can be rough sometimes, but it's only because I care so much about you. You bring out the best in me. You know that, right?">><br>
<<dialog $girl9 "(<i>pulling her hand away, her voice shaking slightly</i>) You don't care about me. You care about controlling me. And I'm done letting you.">><br>
<<button "Continue" _passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
/%<h2>The Tension Escalates</h2>%/
The murmurs in the crowd grow louder as one of _temp_man9's jock friends chimes in, grinning maliciously.<br><br>
<<dialog $random_man "(<i>snickering</i>) Maybe it's that fatty dork she's been hanging out with. You know, that loser who's always hovering around her." "Jock">><br>
You realized he's talking about you, who's hiding a safe distance away behind another person.
/% <<dialog $player "(<i>oh das nacth gut.</i>)">><br> %/
_temp_man9's expression darkens as he looks down at _temp_girl9.<br><br>
<<dialog $man9 "(<i>accusingly</i>) Is that true? Is <i><b>he</b></i> why you're breaking up with me?">><br>
<<dialog $girl9 "(<i>stammering, taken aback</i>) What? Of course not! W-who are you even talking about?">><br>
Suddenly, one of _temp_girl9's so-called friends betrays her, stepping forward with a fake, sugary smile.<br><br>
<<dialog $random_woman "(<i>smiling slyly</i>) It's totally true. I've seen them hanging out together, just the two of them. He must be really funny because you, like, laugh a lot when you're with him." "Kenzie's girlfriend/betrayer">><br>
The crowd gasps softly. _temp_girl9 is frozen for a moment, unsure how to respond. Her cheeks flush red, and her confidence wavers.<br><br>
<<dialog $girl9 "(<i>hesitantly</i>) I… it's not like that… I… he's just… a friend…">><br>
<<dialog $man9 "(<i>his face turning red with anger, stepping forward aggressively</i>) I'm going to kill that fucking son of a bitch.">><br>
He starts walking around, looking for you, aggresively, his body tense with fury. His jock friends follow him, hyping him up.<br><br>
<<dialog $random_man "(<i>grinning</i>) Yeah, man! Let's teach that loser a lesson. Nobody messes with you, bro." "Jock 2">><br>
_temp_girl9 grabs _temp_man9's arm, trying to stop him.<br><br>
<<dialog $girl9 "(<i>desperately</i>) No! Stop! He's just a friend, a nobody! You're being ridiculous!">><br>
<<dialog $man9 "(<i>shaking her off</i>) Ridiculous? You think I'm going to let some nobody steal what's mine?">><br>
$man9.name1 storms off, followed by his friends, as _temp_girl9 looks on helplessly.<br><br>
<<button "Back" "CITY1">><<set $act to "university">><<set $girl9.event.event8.broken_up to 1, $girl9.event.event8.man10_enraged to 1, $girl9.has_something_to_say to 1>><</button>>
/%<br><<button "Continue (to the next event)" _passage1>><<set $act_1 to "text", $act_2 to "one", $background1 to "">><</button>>%/
<</if>>
<<elseif $act_1 is "ambush">>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "secluded_spot">>
<style>body {background-image: url("images/GPG1O/loca/uni/uni_secluded_spot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "dimly_lit_room">>
<style>body {background-image: url("images/GPG1O/loca/other/dimly_lit_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hospital">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set _stabilize to '
<<set _g9e8_stats_after to $girl9.event.event8.stats_after>>
<<set $player.stress to _g9e8_stats_after.stress, $player.fitness to _g9e8_stats_after.fitness, $player.sexskill to _g9e8_stats_after.s_skill>>
'>>
<<if $act_2 is "one">>
/% <h2>Scene: The Ambush</h2> %/
As you entered the university, two large figures step out from either side of the hallway, blocking your path. It's $man9.name1's jock friends. One of them, a hulking figure nicknamed “Tank,” cracks his knuckles menacingly.<br><br>
<<dialog $random_man "(<i>grinning</i>) Look who decided to show up. Thought you'd skip today after all the rumors, huh?" "Tank">><br>
<<dialog $player "(<i>nervously</i>) Rumors? Oh, uh… I don't really listen to rumors. Bad for the soul, you know.">><br>
Another jock, shorter but wiry, grabs you by the collar and starts dragging you down the hall.
/% <<dialog $player "(<i>panicking</i>) Hey! What are you doing? I have a class to get to!">><br>%/
The jocks laugh and shove you into a dimly lit, windowless classroom. $man9.name1 is already there, leaning against a desk with his arms crossed, looking furious.<br><br>
<<button "Inside the dimly lit room" _passage1>><<set $act_2 to "two", $background1 to "dimly_lit_room">><</button>>
<<elseif $act_2 is "two">>
<<dialog $man9 "(<i>grinning coldly</i>) Well, well, if it isn't the comedian. Or should I say, <i><b>the homewrecker</b></i>.">><br>
<<dialog $player "(<i>putting your hands up</i>) Whoa, whoa, homewrecker? I think you've got the wrong guy.">><br>
The jocks shoves you into a chair, surrounding you like a pack of hyenas. $man9.name1 steps closer, his voice low and menacing.<br><br>
<<dialog $man9 "(<i>glaring</i>) Cut the crap. You've been sniffing around $girl9.name1, haven't you?">><br>
<<dialog $player "Sniffing? I promise, I've done no such thing.">><br>
<<dialog $random_man "(<i>smirking</i>) Oh yeah? Then why's she always laughing around you, huh? You think you're some kind of funny guy?" "Jock 2">><br>
The jocks chuckle, their laughter echoing off the walls.<br><br>
/% Well, I <b><i>am</i></b> pretty funny, sometimes. But trust me, %/
<<dialog $player "(<i>nervously</i>) $girl9.name1's just being polite at my stupid jokes.">><br>
This only makes $man9.name1 angrier. He slams his fist on the desk, causing you to flinch.<br><br>
<<dialog $man9 "(<i>gritting his teeth</i>) You think you're cute, huh? Let me tell you something about $girl9.name1. She's nothing but a stuck-up, spoiled little—">><br>
<<dialog $player "(<i>interrupting</i>) Keep her name out of your fucking mouth! $girl9.name1 is worth ten of you, buddy. At least she doesn't need an entourage to make her look cool.">><br>
The room goes silent for a beat as $man9.name1's face turns red. One of the jocks lets out a low whistle.<br><br>
<<dialog $random_man "(<i>mocking</i>) Oh man, you've done it now. He's gonna blow." "Tank">><br>
<<dialog $man9 "(<i>stepping closer, his voice icy, about to blow</i>) What did you just say to me?">><br>
Before you can backpedal, $man9.name1 grabs you by the shirt and throws you to the floor. The other jocks pile on, and the beatdown begins.<br><br>
<<button "You're getting gangbanged, and not in a good way" _passage1>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
/%<h2>Scene: The Beatdown</h2>%/
<div class="video_too_small_fix center">
<video autoplay controls loop><source src="images/GPG1O/char/general/beatenup_pov.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You're on the floor as punches and kicks rain down on your from all angles.<br><br>
<<dialog $player "(<i>I think I just heard a rib crack.</i>)">><br>
Another punch lands squarely on your nose.<br><br>
<<dialog $player "(<i>That, definitely is not supposed to bend that way.</i>) ">><br>
A kick to the side sends you rolling across the floor and one of the jocks picks you up and slams you back down onto the desk.<br><br>
<<dialog $player "(<i>Fuck.</i>)">><br>
The beating continues for another minute before $man9.name1 finally raises a hand, signaling his friends to stop.<br><br>
<<dialog $man9 "(<i>smirking</i>) Let that be a lesson to you. Stay away from $girl9.name1, or next time, you won't be able to walk away.">><br>
<<dialog $player "(<i>groaning, barely able to speak</i>) Crawling seems more my speed right now…">><br>
The jocks laugh and leave the room, leaving you crumpled on the floor. You don't feel the pain, but your consciousness slips in and out, the acrid smell of piss keeping you barely awake.<br><br>
<h2>*You should save here, incase you die.*</h2>
<<button "Fade into the void..." _passage1>>
<<if $girl9.event.event8.active is 1 and $girl9.event.event8.completed is 0>>
<<set $girl9.event.event8.beaten_up to 1>>
<<set _g9e8_penalty to $girl9.event.event8.penalty>>
<<addstress _g9e8_penalty.stress>><<addfitness _g9e8_penalty.fitness>><<addsexskill _g9e8_penalty.s_skill>>
<<set $girl9.event.event8.stats_after to {stress: $player.stress, fitness: $player.fitness, s_skill: $player.sexskill}>>
<</if>>
<<if $player.stress gte 100>>
<<set $act_2 to "dead", $background1 to "empty">>
<<else>>
<<set $act_2 to "three", $background1 to "hospital">>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
<</if>>
<<audio ":playing" stop>>
<<adddays 1>>
<<print _stabilize>>
<</button>>
<<elseif $act_2 is "dead">>
<<cacheaudio "dmc3" "images/GPG1O/sound/dmc3_64_22050.m4a">>
<<audio "dmc3" volume .2 fadeoverto 1 0.75 loop>>/%play audio%/
And thus, you, $player.name1 met your untimely demise. Cause of death? A lethal combination of hubris, a lack of self-defense skills, and being in the wrong place at the wrong time.<br><br>
Your injuries was so severe that doctors later described them as 'similar to what happens when you toss a watermelon into a jet engine.' Not pretty.<br><br>
<<link "THE END" "Init">><<audio ":playing" stop>><</link>> <br><br>
<<elseif $act_2 is "three">>
<<playsound_loop "heartbeat_monitor_steady.opus" 1>>
Your senses return slowly, and you find yourself lying in a hospital bed, the faint smell of antiseptic in the air.<<cont append>>
You turn your head to the side, revealing $girl9.name1 sitting in a chair by the bed. Her arms are crossed, and she's staring out the window. Her makeup is smudged, and it's obvious she's been crying, though her expression is cold and distant.<br><br><<cont append>>
<<dialog $player "(<i>coughing weakly</i>) What's a girl like you crying in a place like this?">><br>
<<cont append>>
She freezes, her eyes wide as she turns to look at you. For a moment, she just stares, her lips trembling. Then, suddenly, she bursts into tears, completely abandoning her usual aloof persona.<br><br>
<<dialog $girl9 "(<i>sobbing</i>) You… you idiot! You almost died! This is all my fault!">><br>
<<dialog $player "(<i>wheezing, trying to smile</i>) Hey, hey… don't cry. You're gonna flood the room, and I'm pretty sure insurance doesn't cover that.">><br>
<<cont append>>
She grabs your hand, holding it tightly as tears stream down her face.<br><br>
<<dialog $girl9 "(<i>sniffling</i>) Shut up! This isn't funny! If I hadn't confronted $man9.name1 directly… if I hadn't been so stupid, you wouldn't be lying here like this!">><br>
<<dialog $player "(<i>softly</i>) Hey… this isn't your fault. I mean, sure, I got the crap kicked out of me, but… that's on them, not you.">><br>
<<dialog $girl9 "(<i>shaking her head</i>) No, it is my fault! If I hadn't—">><br>
<<dialog $player "(<i>cutting her off</i>) Look, if it's anyone's fault, it's mine. I didn't run.<sub> Not that I could outrun them, but you know...</sub>">><br>
<<cont append>>
She lets out a small laugh through her tears, though she quickly starts crying again.<br><br>
<<dialog $girl9 "(<i>sobbing harder</i>) Stop joking, you...(<i>doesn't finish her sentence</i>) I thought… I thought you were going to die.">><br>
<<cont append>>
You squeezes her hand gently, your voice soft.<br><br>
<<dialog $player "Yeah... but I'm alive! So stop blaming yourself, alright? You've got nothing to apologize for.">><br>
<<cont append>>
There's a quiet moment between you as $girl9.name1 wipes her eyes, trying to compose herself.<br><br>
<<dialog $girl9 "(<i>sniffling, her voice still shaky</i>) You're such an idiot.">><br>
<<dialog $player "(<i>grinning weakly</i>) Yeah, but you love this idiot, don't you?">><br>
<<dialog $girl9 "(<i>lets out small laugh</i>) Of course I do.">><br>
<<cont append>>
She snorts softly, rolling her eyes as the tension begins to lift. You smiled, but the exhaustion quickly catches up to you, and your eyes start to close.<br><br>
<<dialog $player "(<i>murmuring</i>) Wake me up if they bring pudding, okay?">><br>
The screen fades to black as you drift back into unconsciousness.<br><br>
<<button "The next day" _passage1>><<set $act_2 to "three_fix_1_doctor_debrief">><<set $girl9.event.event8.at_the_hospital to 1>><<print _stabilize>><<>><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three_fix_1_doctor_debrief">>
<<adddays 1>>
<<set _doctorname to "Doctor", _doctorpic to "danielle_delauney">>
<<set _g9e8_penalty to $girl9.event.event8.penalty>>
/%<h1>Need to make second variation where the damage is less.</h1>%/
You wake up to the sound of doctors and nurses making their rounds, their voices breaking through the haze of your half-asleep state.<br><br>
<<dialog $random_woman "Good morning, $player.name1. Sorry to disturb your rest, but how are you feeling?" _doctorname _doctorpic>><br>
<<dialog $player "Terrible, doc. Like I got jumped by a gang of jocks and maybe... someone peed on me.">><br>
<<dialog $random_woman "That does sound awful. But don't worry, we've got excellent psychiatrists here if you need a chat. Just try to hang in there, alright?" _doctorname _doctorpic>><br>
<<dialog $player "I'll try. What're my injuries doc?">><br>
<<dialog $random_woman "(flipping through the chart) Alright, here we go. You've sustained the following injuries: a nasal fracture, multiple rib fractures, superficial and deep lacerations across your torso and limbs... should I continue?" _doctorname _doctorpic>><br>
<<dialog $player "Yes.">><br>
<<dialog $random_woman "Alright, you have a bacterial infection likely introduced through contaminated open wounds, minor internal bleeding in the abdominal cavity—specifically near the stomach—and significant facial swelling. It's quite the list." _doctorname _doctorpic>><br>
<<dialog $player "Uh... What's that in layman's term?">><br>
<<dialog $random_woman "(nodding) Of course. Here's the simple version: your nose is broken, your ribs are busted, you've got cuts all over, some of which have gotten infected—possibly because of that, uh, incident you mentioned earlier." _doctorname _doctorpic>><br>
She pauses for a bit to make sure you understand.<br><br>
<<dialog $random_woman "You're also dealing with some internal bleeding in your stomach area, and your face looks like it's gone ten rounds with a baseball bat. But hey, you're alive, and that's what matters." _doctorname _doctorpic>><br>
<<dialog $player "Awesome! And there's nothing to worry about because I'll make a full recovery, right?">><br>
<<dialog $random_woman "Yes, but you'll have to deal with some lingering effects. To sum it up: your stress levels are through the roof (+_g9e8_penalty.stress), your physical fitness has taken a hit (_g9e8_penalty.fitness), and—this might sting a bit—there's been a slight... suppression in sexual performance (_g9e8_penalty.s_skill). Let's just say emasculation doesn't help." _doctorname _doctorpic>><br>
<<dialog $player "(<i>worried</i>) Not my sexual performance!">><br>
<<dialog $random_woman "Don't worry, you'll bounce back. It'll take some work, but we'll be here to help. Rest up, Mr. $player.name1. We'll check on you again tomorrow." _doctorname _doctorpic>><br>
<<button "The next day" _passage1>>
<<set $act_2 to "four">>
<<print _stabilize>>
<</button>>
<<elseif $act_2 is "four">>
<<adddays 1>>
<<playsound_loop "heartbeat_monitor_steady.opus">>
/%<h2>The Next Day: Debrief with $girl9.name1.</h2>%/
After a long nap, you've woken up again, sunlight streaming through the hospital window. $girl9.name1 is sitting in the same chair as before, scrolling through her phone. She notices your stir and sets her phone down.<br><br>
<<dialog $girl9 "(<i>softly</i>) Hey. How are you feeling?">><br>
<<dialog $player "(<i>groaning</i>) Like I got hit by a truck. Then the truck backed up and hit me again.">><br>
<<dialog $girl9 "(<i>smirking slightly</i>) Sounds about right.">><br>
She leans forward, her expression growing more serious.<br><br>
<<dialog $girl9 "I wanted to let you know… $man9.name1 and his buddies got suspended. They're leaving the university.">><br>
<<dialog $player "(<i>raising an eyebrow</i>) Suspended? Not expelled?">><br>
<<dialog $girl9 "(<i>shrugging</i>) His family's rich. They pulled some strings, obviously. But he and a few of his friends are being sent to another school to avoid a criminal case.">><br>
<<dialog $player "(<i>sighing</i>) So he gets to walk away scot-free, huh?">><br>
<<dialog $girl9 "(<i>firmly</i>) No. He's humiliated, and his reputation is in shambles. Everyone on campus knows what happened. He's never going to live this down.">><br>
She smirks slightly, her usual sass returning.<br><br>
<<dialog $girl9 "And trust me, if he even THINKS about pulling something again, my family's lawyers will ruin his life.">><br>
<<dialog $player "(<i>grinning weakly</i>) Remind me to never get on your bad side.">><br>
<<button "The evening of next day" _passage1>><<set $act_2 to "five">><<print _stabilize>><</button>>
<<elseif $act_2 is "five">>
<<adddays 1>>
<<playsound_loop "heartbeat_monitor_steady.opus">>
/%<h2>Final Scene: Playful Banter About the Future</h2>%/
It's the evening, $girl9.name1 sits by your bed again. She looks more composed now, her usual confident attitude returning. You glance at her, and with a playful tone,<br><br>
<<dialog $player "So, uh… I guess you're single now.">><br>
<<dialog $girl9 "(<i>rolling her eyes</i>) Wow, way to state the obvious.">><br>
<<dialog $player "(<i>grinning</i>) I'm just saying… I know you probably don't want to jump into another relationship after all that drama with $man9.name1, but… we don't <i><b>have</b></i> to date to, you know, enjoy some… extracurricular activities.">><br>
<<dialog $girl9 "(<i>snorting</i>) Are you seriously hitting on me while you're hooked up to a heart monitor?">><br>
<<dialog $player "(<i>grinning wider</i>) Hey, they say laughter is the best medicine.">><br>
<<dialog $girl9 "(<i>playfully</i>) Yeah? Well, don't make me laugh too hard. You'll probably collapse a lung.">><br>
She leans forward, smirking as she taps you lightly on the forehead.<br><br>
<<dialog $girl9 "(<i>mock-serious</i>) Alright, fine. But only if you promise not to end up back in here. I'm not wasting my time on another hospital visit.">><br>
<<dialog $player "(<i>grinning</i>) Deal. Gentle bedroom rodeos only.">><br>
<<dialog $girl9 "(<i>rolling her eyes, but smiling</i>) Right, so that we don't break you any further (<i>smirks</i>).">><br>
<<if $girl9.event.event8.active is 1>>
<<set $girl9.event.event8 to {completed:1, active:0, route:$act_1, n_help:_g9e8.n_help, n_bj:_g9e8.n_bj}>>
<<set $girl9.var.var2 to 1>>/% 1 means kenzie has broken up with Kevin %/
<<set $girl9.corruption_level += 1>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<set $girl9.operatingHour.one.open to 0, $girl9.operatingHour.one.close to 23>>
<</if>>
<<set $girl11.var.var1 to 1>>/% make Danielle available %/
<h1>REMEMBER TO GET RID OF YOUR STRESS OR ELSE YOU'LL DIE WITHOUT WARNING!</h1>
<<button "Heal-up and go back out to the world" "DOWNTOWN">>
<<set $act to "hosp", $act2 to "", $background1 to "">>
<<audio ":playing" stop>>
<</button>>
<<button "Stay a bit longer (Sleep)">>
<<set _g11e1 to $girl11.event.event1>>
<<if _g11e1.completed is 0>>
<<if _g11e1.active is 0>>
/% nothing happens, because the set is done on Danielle's event 1 passage, at the "Doctor's visit" button %/
<<else>>
/% if Danielle's event is active, this resets it to default visits. %/
<<set $girl11.event.event1.visits to [[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]>>
<</if>>
<</if>>
<<set $act to "sleep", $act2 to "first_player_room", $background1 to "first_player_room">>
<<goto "prolonged_hospital_stay">>
<</button>>
/% Original button
<<button "Stay a bit longer" "girl11_event_1">>
<<set _g11e1 to $girl11.event.event1>>
<<if _g11e1.completed is 0>>
<<if _g11e1.active is 0>>
<<set $girl11.event.event1 to {completed:0, active:1, days_left:7, visits:[
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]}>>
<<else>>
<<set $girl11.event.event1.visits to [[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]>>
<</if>>
<</if>>
<<adddays 1>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<set $act_1 to "day_one", $act_2 to "one", $background1 to "first_player_room">>
<</button>>
%/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "route_3_better">>/% unused %/
<style>body {background-image: url("images/GPG1O/loca/other/office_w_gun_displays.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<h2>Hiring A Bodyguard</h2>
You walk into a small, well-decorated office labeled "Personal Security Agency." A man in a sharp suit sits behind the desk, scrolling through his computer. He looks up as you entered.<br><br>
<<dialog $random_man "(<i>greeting</i>) Welcome to Elite Protection Services. What can I do for you today?" "Agent">><br>
<<dialog $player "(<i>nervously</i>) Uh… I'm looking to hire a bodyguard. Someone… strong. Very strong.">><br>
<<dialog $random_man "(<i>smiling professionally</i>) We can certainly arrange that. May I ask what level of protection you're looking for?" "Agent">><br>
<<dialog $player "(<i>scratching the back of his neck</i>) Uh… the kind that stops me from getting my teeth kicked in.">><br>
<<dialog $random_man "(<i>chuckling</i>) Say no more. Let me introduce you to one of our best." "Agent">><br>
The agent presses a button, and a moment later, a tall, imposing bodyguard enters the room. He's dressed in all black and looks like he could bench-press a car.<br><br>
<<dialog $random_man "(<i>nodding</i>) Name's Axel. I'm your guy." "Axel" "axel">><br>
<<dialog $player "(<i>staring wide-eyed</i>) Oh, uh… great. I feel safer already. So, uh… how much do you charge?">><br>
Sorting out payments here. You had no choice but to pay for a hefty amount to secure Axel for an undetermined amount of time as your bodyguard.<br><br>
<<dialog $random_man "Congratulations! You've hired Axel, a professional bodyguard. He doesn't come cheap, but hey, what's money compared to your dignity… and your face?">><br>
<<button "Back" "CITY1">><<set $act to "downtown", $act2 to "">><</button>>
<br><<button "Continue (to the next event)" $passage1>><<set $act_1 to "ambush_has_bodyguard", $act_2 to "one", $background1 to "hallway">><</button>>
<</if>>
<<elseif $act_1 is "ambush_has_bodyguard">> /% unused %/
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "secluded_spot">>
<style>body {background-image: url("images/GPG1O/loca/uni/uni_secluded_spot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "dimly_lit_room">>
<style>body {background-image: url("images/GPG1O/loca/other/dimly_lit_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hospital">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<if $act_2 is "one">>
<h2>The Ambush</h2>
The next day, you walk into the university building, with Axel trailing a few steps behind. As expected, the jocks, led by $man9.name1, step out of the shadows, blocking the hallway.<br><br>
<<dialog $man9 "(<i>grinning</i>) Look who's back. You didn't learn your lesson the first time, huh?">><br>
<<dialog $player "(<i>pretending to be confident</i>) Oh, I've learned plenty. But, uh… have you?">><br>
Before the jocks can respond, Axel steps forward, cracking his knuckles loudly.<br><br>
<<dialog $random_man "(<i>calmly</i>) I suggest you all step aside." "Axel" "axel">><br>
<<dialog $random_man "(<i>laughing</i>) Oh, look, he brought a babysitter. What are you gonna do, big guy?" "Tank">><br>
The fight begins as the jocks lunge at Axel. The bodyguard easily takes down one after another, blocking punches and delivering powerful counterattacks. Meanwhile, $man9.name1 approaches you.<br><br>
<<dialog $man9 "(<i>mocking</i>) Don't think you can just hide behind your muscle, loser. You've still got me to deal with.">><br>
<<dialog $player "(<i>smiling nervously</i>) Oh, great. I was hoping we could talk this out, but sure, let's go with violence.">><br>
A fight mini-game ensues, where you have to fend off $man9.name1 while Axel deals with the rest of the jocks.*<br><br>
<<button "Mini game" $passage1>><<set $act_2 to "mini_game">><</button>>
<<elseif $act_2 is "mini_game">>
*insert minigame here*.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
[do calculations of damages based on results here]<br>
<h2>The Aftermath</h2>
The fight ends with Axel standing over a pile of defeated jocks, brushing dust off his suit. You, on the other hand, is either badly bruised or relatively unscathed, depending on how well you performed.<br><br>
<h2>Outcome 1: 50% Damage Taken</h2>
You managed to hold your own against $man9, but let's be real—it wasn't pretty. Your ribs are sore, your face looks like it lost a fight with a brick wall, and you're pretty sure you'll be walking funny for a week.<br><br>
Who knows how bad this would've gone if you didn't have backup with you? Axel was worth every penny.<br><br>
The screen fades to black as you get carried to the hospital for treatment.<br><br>
<h2>Outcome 2: Minimal Damage Taken</h2>
Surprisingly, you walked away from that fight in one piece. In fact, you barely took a scratch. Thanks to Axel and your surprisingly decent reflexes, you've proven you're not just a pushover.<br>
You didn't take much damage, if at all, but hospital protocol dictates a checkup anyway. Better safe than sorry, right?<br><br>
<<button "Continue" $passage1>><<set $act_2 to "three", $background1 to "hospital">><</button>>
<<elseif $act_2 is "three">>
<<adddays 1>>
<<playsound_loop "heartbeat_monitor_steady.opus">>
<h2>Hospital Debrief and $man9.name1's Fate</h2>
Despite the fight, you proved you weren't just some helpless victim. Even $man9.name1 had to admit you were tougher than expected. Not that it stopped you from ending up in the hospital. Gotta love medical bureaucracy.<br><br>
Later, $girl9.name1 sits by your bedside, and discussed $man9.name1's punishment.<br><br>
<<dialog $girl9 "(<i>calmly</i>) So… $man9.name1 got suspended. Again.">><br>
<<dialog $player "(<i>raising an eyebrow</i>) Suspended? That's it?">><br>
<<dialog $girl9 "(<i>smirking slightly</i>) His family's money can't get him out of trouble this time. They're sending him to another university out of state to avoid any more… incidents.">><br>
<<dialog $player "(<i>grinning weakly</i>) Let me guess. \"To focus on his studies.\"">><br>
<<dialog $girl9 "(<i>rolling her eyes</i>) Something like that. But trust me, he's humiliated. Everyone saw that fight, and his reputation is trashed.">><br>
<<dialog $player "(<i>chuckling</i>) Good. Serves him right.">><br>
Your stats have taken less damage thanks to your bodyguard, but Axel's invoice is a real pain in the wallet.<br><br>
<<button "You rest, then the next arrives" $passage1>><<set $act_1 to "ambush", $act_2 to "three_fix_1_doctor_debrief">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g9e9_bg to $background2>>
<<set _temphour to $gameDate.getHours()>>
<<if _psg_g9e9_bg is "outside_uni">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g9e9_bg is "neighbourhood2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif _psg_g9e9_bg is "uni_hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g9e9_bg is "secluded_spot">>
<style>body {background-image: url("images/GPG1O/loca/uni/uni_secluded_spot_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _psg_g9e9 to "kenzie_event_9">>
<<set _g9e9 to $girl9.event.event9>>
<<set $gvar.var7 to 0>>
<<set _clean_used_vars to '
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "", $background2 to "">>
'>>
<<if $act_1 is "kenzie_talk_1" or $act_1 is "kenzie_talk_2">>
<<if $act_2 is "" or $act_2 is "one">>
<<if _g9e9.active is 0>>
<<button "Plan a date together" _psg_g9e9>><<set $act_1 to "plan_a_date_1", $act_2 to "one", $passage1 to passage(), $background2 to "outside_uni">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "neighbourhood2">>
<<if $act_2 is "girl9">>
<<if $girl9.event.event9.avoiding is 1>>
<<set _g9_has_active_quest to 9>>
<</if>>
<</if>>
<<elseif $act_1 is "plan_a_date_1">>
<<if $act_2 is "one">>
<<dialog $player "Hey, you wanna do something special? Like a date or something?">><br>
$girl9.name1 looks a little caught off guard — you can see her thinking it over.<br><br>
/%
$girl9.name1 is still emotionally raw after just breaking up with Kevin, even though she's doing well to hide it.
%/
<<dialog $girl9 "Uhh... Date?">><br>
<<dialog $player "Yeah, like maybe get dinner somewhere nice? I mean, I'd surprise you with the location, but let's be real, you probably know all the best spots better than I do.">><br>
Her hesitant posture and lack of excitement suggest she's not really into the idea.<br><br>
<<dialog $player "I mean, if dinner's not your thing, how abou—">><br>
<<dialog $girl9 "That's not it...">><br>
She pauses for a moment.<br><br>
<<dialog $player "Well, what is it?">><br>
<<dialog $girl9 "I... can't make it.">><br>
<<dialog $player "Okay... why not?">><br>
<<dialog $girl9 "I'm busy.">><br>
<<dialog $player "We haven't even picked a time yet! We could go whenever you're free.">><br>
<<dialog $girl9 "I'm telling you, I can't make it. I'm not hungry.">><br>
<<dialog $player "(<i>teasing</i>) You're not afraid of putting on a few pounds, are you?">><br>
She doesn't respond, her mind seems elsewhere entirely.<br><br>
<<dialog $girl9 "Sorry, $player.name1. I just... forgot I had things to do.">><br>
She walks off without offering much more. Whatever's going on, it's clear something's weighing on her. The mood shifted fast.<br><br>
<<button "Back" "CITY1">>
<<set $act to "university", $act2 to "">>
<<print _clean_used_vars>>
<<set $girl9.event.event9 to {completed:0, active:1, avoiding:1, wait_time:$gameDate.getTime(), found_door_locked:0, needs_time:0, next_scene_date_1:""}>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "see_kenzie_hallway_1">>
<<if $act_2 is "one">>
You wait in the hallway for $girl9.name1. As you glance around, you spot her approaching from the far end, her eyes scanning the area. When your gazes meet, she suddenly halts in her tracks.<br><br>
Someone bumps into her from behind. She mutters something to the person before quickly turning away, walking briskly in the opposite direction.<br><br>
<<button "Go after $girl9.name1 (<i>minigame</i>)" _psg_g9e9>>
<<set $act_2 to "two">>
<<set $minigames.act_1_next to $act_1, $minigames.act_2_next to "three", $passage1 to passage()>>
<<script>>
const parent = document.querySelector('.passage');
State.variables.minigames.psg_width = parent.clientWidth;
<</script>>
<</button>>
<<elseif $act_2 is "two">>
<<include "keypress_game_1">>
<br>Note: If this page is blank, just refresh.
<<checkpatrons>>
<<if _patrons>><br><br><<button "(Cheat) You've caught up to Kenzie" _psg_g9e9>><<playsound "2025/minigames/success.opus">><<set $act_2 to "three">><</button>><</if>>
<<button "Give up" "UNI">><<set $act to "", $act2 to "">><<run location.reload();>><<clean_used_vars>><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "(<i>steps in front of her</i>) $girl9.name1! I almost didn't see you there, what a coincidence!">><br>
<<dialog $girl9 "Hey! $player.name1!">><br>
Her eyes dart around as if searching for the right words, a rare nervousness showing on her face.<br><br>
<<dialog $player "Why do I get the feeling that you've been avoiding me?">><br>
<<dialog $girl9 "N-no? Why would I ever do that? (<i>glances away</i>)">><br>
<<dialog $player "I don't know. I can't read your mind, $girl9.name1.">><br>
She exhales softly, her shoulders relaxing just a bit as she gathers her thoughts.<br><br>
<<dialog $girl9 "I just need... time, to think.">><br>
She looks at you, her expression serious, waiting for your reaction.<br><br>
<<dialog $player "How long... do you need?">><br>
<<dialog $girl9 "I don't know.">><br>
<<dialog $player "Can you at least tell me what's bothering you?">><br>
<<dialog $girl9 "(<i>stern</i>) $player.name1 stop, I said I need time.">><br>
<<dialog $player "Okay, I get it... Just, don't take too long. I'm going to miss you.">><br>
She averts her gaze, then lowers her head slightly before turning and walking away.<br><br>
<<button "Back" "UNI">>
<<print _clean_used_vars>>
<<set $girl9.event.event9.needs_time to 1, $girl9.event.event9.next_scene_date_1 to $gameDate.getTime()>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "hallway">>
<<set _g9e9_wait_time to time_difference($girl9.event.event9.wait_time)>>
<<if _g9e9.avoiding is 1 and _g9e9.needs_time is 0 and _g9e9_wait_time[1] gte 1 and _g9e9.found_door_locked is 1>>
<div class="image-container-chara">
<<button '<img src="images/GPG1O/char/thumb/kenzie_madison.webp">'>>
<<addmins 15>>
<<if random(0,100) lte 30>>
<<set $act_1 to "see_kenzie_hallway_1", $act_2 to "one", $background2 to "uni_hallway">>
<<goto "kenzie_event_9">>
<<else>>
<<set $act_1 to "person_looked_for_nothere", $act_2 to "one">>
<<set $background2 to "uni_hallway">>
<<goto _psg_g9e9>>
<</if>>
<<script>>Dialog.close()<</script>>
<</button>>
<div class="overlay-text2">$girl9.name1</div>
</div>
<</if>>
<<elseif $act_1 is "person_looked_for_nothere">>
<<if $act_2 is "one">>
No luck.<br><br>
<<if _temphour lt 18>>
<<button "Keep looking (<i>15 minutes</i>)" _psg_g9e9>>
<<set _random_g9e9_1 to random(0,100)>>
<<if _random_g9e9_1 lte 30>>
<<set $act_1 to "see_kenzie_hallway_1", $act_2 to "one", $background2 to "uni_hallway">>
<<goto "kenzie_event_9">>
<<else>>
<<goto _psg_g9e9>>
<</if>>
<<addmins 15>>
<</button>>
<<else>>
<<disable>><<button "Keep looking (<i>the university is closing</i>)" _psg_g9e9>><</button>><</disable>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<print _clean_used_vars>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "house_locked">>
<<if $act_2 is "one">>
You step onto $girl9.name1's porch and try your key, but while the doorknob turns, the deadbolt stays locked, barring your way.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">>
<<set $girl9.event.event9.found_door_locked to 1>>
<<print _clean_used_vars>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "university">>
<<if $act_2 is "check">>
<<set _g9e9_timepassed_since_needs_time to time_difference($girl9.event.event9.next_scene_date_1)>>
<<if _g9e9.avoiding is 1 and _g9e9.needs_time is 1 and _g9e9_timepassed_since_needs_time[1] gte 7>>
<<set _has_active_quest_girl to "girl9", _has_active_quest to 9>>
<</if>>
<<elseif $act_2 is "">>
<<button "Enter (event: kenzie (9))" _psg_g9e9>><<set $act_1 to "kenzie_waiting_uni_hallway", $act_2 to "one", $background2 to "uni_hallway">><</button>>
<</if>>
<<elseif $act_1 is "kenzie_waiting_uni_hallway">>
<<if $act_2 is "one">>
As you enter the university's main entrance, you spot $girl9.name1 leaning against the wall, her eyes flicking between her phone and the people coming in. The moment she sees you, she straightens up, tucks her phone away, and walks toward you.<br><br>
<<dialog $girl9 "We need to talk.">><br>
<<dialog $player "$girl9.name1! That sounded... serious. I feel like I need time to prepare.">><br>
<<dialog $girl9 "You don't even know what I'm going to say.">><br>
<<dialog $player "It's going to be something important, isn't it?">><br>
<<dialog $girl9 "Yes? So?">><br>
<<dialog $player "I don't know, this feels like a \"let's break up\" kind of vibe.">><br>
<<dialog $girl9 "(<i>unsure</i>) I...">><br>
Her pause tells you everything you need to know. Your "joke" might not be a joke at all.<br><br>
<<dialog $player "Oh... Okay, let's talk somewhere else.">><br>
The two of you head to a more secluded spot.<br><br>
<<button "At the secluded spot" _psg_g9e9>><<set $act_2 to "two", $background2 to "secluded_spot">><</button>>
<<elseif $act_2 is "two">>
<<playsound_loop "romantic_1.opus">>
You find a nice place to sit—an empty wooden chair under a sprawling tree, its branches casting a cool shade over both of you, shielding you from the harsh sun. As soon as you sit down, $girl9.name2 starts,<br><br>
<<dialog $girl9 "(<i>serious</i>) Okay, here's the thing. I'm not ready.">><br>
<<dialog $player "That's okay. We can talk about it anytime.">><br>
<<dialog $girl9 "I'm not ready for this... whatever <b>this</b> is between us.">><br>
<<dialog $player "I'm aware. You said it before—you weren't ready for a relationship yet.">><br>
<<dialog $girl9 "I know, but I feel like we're still moving too fast.">><br>
<<dialog $player "Fast? Feels perfect to me.">><br>
<<dialog $girl9 "Me and $man9.name1... we were together for a while. Even though things weren't so good at the end, I still loved him.">><br>
She pauses, her eyes glistening as she holds back tears.<br><br>
<<dialog $girl9 "I just can't move on that quickly. With you around all the time, it just... it feels wrong.">><br>
You stay quiet, giving her space to speak, nodding occasionally to show you're listening.<br><br>
<<dialog $girl9 "It's not fair to you, or me, and... I want to slow things down between us... (<i>looking at you, waiting for your answer</i>)">><br>
<<dialog $player "How long are we talking about here? (<i>locking eyes with her</i>)">><br>
<<dialog $girl9 "(<i>looks away</i>) Maybe we should just be friends.">><br>
<<button "<<dialog $player \"Friends... I hate to ask you this, but... with benefits?\">>" _psg_g9e9>><<set $act_2 to "three", $choice1 to "fwb">><</button>><br>
<<button "<<dialog $player \"Friends... That's not taking it slow, that's taking a step back!\">>" _psg_g9e9>><<set $act_2 to "three", $choice1 to "step_back">><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "fwb">>
<<dialog $girl9 "(<i>huffs</i>) Huh, you're unbelievable.">><br>
<<dialog $player "Hey, I'm just making sure.">><br>
<<else>>
<<dialog $girl9 "I know... but I can't see it going any other way.">><br>
<<dialog $player "If that's what you think is best...">><br>
<<dialog $girl9 "I'm sorry.">><br>
<</if>>
A heavy silence settles between you.<br><br>
<<dialog $player "But we could still hang out, right?">><br>
<<dialog $girl9 "Yeah, but... not at my place. And it can't be just the two of us.">><br>
<<dialog $player "But I love hanging out at your place!">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Yeah, right.">><br>
You talk a little longer before going your separate ways.<br><br>
<<button "Back" "UNI">>
<<set $girl9.event.event9 to {completed:1, active:0}>>
<<set $girl9.event.event10 to {
completed:0, active: 1,
met_new_friend:0,
relationship_cooldown:0,
closer_to_new_friend:0,
girl25_topics:[0,0,0,0,0,0,0,0],
girl25_hangout_1:0,
arcade_trigger:0,
arcade_trigger_date:0,
ask_kenzie_location:0,
kenzie_found:0,
waiting: {house:0, uni:0, laney:0}
}>>
<<audio ":playing" stop>>
<<set $act to "hallway", $act2 to "">>
<<print _clean_used_vars>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "dfdf23123">>
<<if $act_2 is "asdfa23sdf">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _passage1 to "kenzie_event_house_sexes">>
<<set $gvar.var7 to 0>>
<<set _temphour to $gameDate.getHours()>>
<<if $act_1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
As you mind your own business in $girl9.name1's bathroom, she suddenly barges into the room. She stops, glaring at you.<br><br>
<<dialog $girl9 "What are you doing here?">><br>
<<dialog $player "Uh, nothing much. You?">><br>
She rolls her eyes, grabbing her toothbrush.<br><br>
<<dialog $girl9 "Whatever. Scoot over, I need to brush my teeth.">><br>
<<button "Check Her Brushing" _passage1>><<set $act_2 to "two">><</button>><br>
<<button "Leave the bathroom" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/bathroom/kenzie_brushing_teeth.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
<<dialog $player "You missed a spot. Bottom left, second molar—In brushing, details matter, miss a spot, and you're giving cavities a free pass.">><br>
<<dialog $girl9 "(<i>still brushing, barely intelligible</i>) Mmm-hmm, dental expert over here.">><br>
<<dialog $player "I'm just saying, if you don't floss after this, all that brushing's pointless.">><br>
<<dialog $girl9 "(<i>annoyed but still brushing</i>) Mrrrhhmmm!">><br>
<<button "Poke her" _passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/bathroom/dick_on_kenzies_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
<<if $girl9.event.event10.completed is 1>>
<<set $background2 to "">>
<<include "kenzie_event_10">>
<<else>>
<<disable>><<button "Keep poking her (<i>must complete her event 10</i>)" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br><</disable>>
<</if>><br>
<<button "Leave the bathroom" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/livingroom/kenzie_cleaning_under_sofa.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
$girl9.name1's bosomous behind is beautifully accentuated by her bent-over stance. The opportunity is... tempting. Should you take the chance, or perhaps it's wiser to simply admire from a safe distance?<br><br>
<<button "Push your luck" _passage1>><<set $act_2 to "two">><</button>><br>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<elseif $act_2 is "two">>
<video id="vid" autoplay loop><source src="images/GPG1O/char/kenzie_madison/livingroom/touch_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
Your boldness earns you a reaction—$girl9.name1 turns, her amused smile saying more than words ever could. She shakes her head, leaving you to wonder just how far you can push it. <br><br>
<<if $girl9.event.event10.completed is 1>>
<<set $background2 to "">>
<<include "kenzie_event_10">>
<<else>>
<<disable>><<button "Keep watching as she cleans (<i>must complete her event 10</i>)" _passage1>><<set $act_2 to "three">><</button>><</disable>>
<</if>>
<br><<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<addmins 5>><</button>><br>
<<elseif $act_2 is "three">>
Not implemented.<br><br>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<set _g9e8 to $girl9.event.event8>>
<<if _g9e8.completed is 1>>
<<dialog $player "$girl9.name1!">><br>
<<dialog $girl9 "What?">><br>
<<dialog $player "I'm feeling a little lonely out here. Can I come in and join the party?">><br>
<<if _temphour gte 10>>/% to separate the brushing and the sex scene %/
You hear the knob rattle a bit as she unlocks the door. A pause lingers before it creaks open just a crack.<br><br>
<<dialog $girl9 "You can come in, but don't do anything crazy.">><br>
Her voice carries a tone of playful exasperation, willing to entertain.<br><br>
<<disable $player.energy lte 0>>
<<button "Go in" _passage1>>
<<set $act_1 to "bathroom_2_sex", $act_2 to "opening", $metervalue1 to 0, $metervalue2 to 0>>
<</button>>
<</disable>>
<<else>>
<<dialog $girl9 "(<i>brushing her teeth</i>) Lonely? Sounds like a you problem.">>
<</if>>
<<else>>
<<dialog $player "$girl9.name1!">><br>
<<dialog $girl9 "What?">><br>
<<dialog $player "Nothing, just checking.">>
<</if>>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><</button>></span>
<<elseif $act_2 is "two">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_2_sex">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "opening">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bathroom/set1/foreplay.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
The sight of $girl9.name1's curvy figure and your surging hormones made it impossible to resist, and it didn't take long before the two of you got caught up in the moment.<br><br>
<<dialog $player "Does this counts as \"doing something crazy?\"">><br>
<<dialog $girl9 "Mmmm... I'll allow it.">><br>
<<elseif $act_2 is "one">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bathroom/set1/foreplay.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bathroom/set1/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bathroom/set1/doggy_2_supernice.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bathroom/set1/cunnilingus_fingering_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<<playspurt>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/cum/cumshot_facial_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "Mmm... you're going to wear me like a badge of honor.">><br>
<<dialog $girl9 "(<i>cleaning your cock, not wasting anything</i>) Mhmmm... nmmm...">><br>
<span id="back"><<button "Back" "KENZIE_HOUSE">>
<<set $act_1 to "", $act_2 to "", $metervalue1 to 0, $metervalue2 to 0>><</button>>
<<addmins 55>>
<<finish_sex $girl9>>
<<addenergy -1>>
</span>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl9 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<button "Kissing" _passage1>><<set $act_2 to "one">><<LP_gains 30 80>><</button>>
<<button "Behind 1" _passage1>><<set $act_2 to "two">><<LP_gains 20>><</button>>
<<button "Behind 2" _passage1>><<set $act_2 to "three">><<LP_gains 20>><</button>>
<<button "Cunni/finger-lingus" _passage1>><<set $act_2 to "four">><<LP_gains 10 -250>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Cum" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<elseif $act_1 is "bedroom_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/butt_slap.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
Instead of slapping her ass, you gave $girl9.name1 a gentle love tap on her bosom.<br><br>
<<dialog $girl9 "Ugh. You're such a caveman.">><br>
<<dialog $player "(<i>caveman speak</i>) Me see nice ass, me hard.">><br>
<<dialog $girl9 "Me see idiot. Me roll eyes.">><br>
Her tone is sharp, but her grin gives her away as she turns over, inviting you closer.<br><br>
<<if $girl9.event.event8.completed is 1>>
<<disable $player.energy lte 0>><<button "Ask for zug zug" _passage1>><<set $act_2 to "two">><</button>><</disable>><br>
<<else>>
<<disable>><<button "Ask for zug zug">><</button>><</disable>><br>
<</if>>
<span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act_1 to "", $act_2 to "">><</button>></span>
<<elseif $act_2 is "two">>
<<dialog $player "Me want to zug zug. You want zug zug?">><br>
<<dialog $girl9 "(<i>laughing</i>) Okay, enough with that caveman talk.">><br>
She thinks about your proposition for a bit.<br><br>
<<dialog $player "Me promise, me no drag you by hair... unless you like that. Okay, I'll stop.">><br>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/kenzie_roll_eyes_and_sigh.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $girl9 "Fine, caveman. You win. Show me what you're working with.">><br>
<<button "Sex" _passage1>><<set $act_1 to "bedroom_1_sex", $act_2 to "opening", $hide_foreplay to 0>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bedroom_1_sex">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "opening">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/ask-and-you-shall-receive.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "one">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/idk_whats_this_position_called.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/reverse_cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/side_saddle_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/bedroom/set1/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<elseif $act_2 is "cum">>
<<playspurt>>
<div class="video_too_small_fix center has_sound">
<video id="vid" autoplay loop controls><source src="images/GPG1O/char/kenzie_madison/cum/cumshot_facial_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<dialog $player "(<i>grunt</i>) Mhmmm... You know, I think I just found my new favorite hobby. It involves you, a bed, and a lot of sweat.">><br>
<<dialog $girl9 "(<i>wiping cum off of her face</i>) Glad I could inspire a new passion in you.">><br>
<span id="back"><<button "Back" "KENZIE_HOUSE">>
<<set $act_1 to "", $act_2 to "", $metervalue1 to 0, $metervalue2 to 0>>
<<addmins 55>>
<<finish_sex $girl9>>
<<addenergy -1>>
<<unset $hide_foreplay>>
<</button>></span>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<<display_sex_meter $player $metervalue2 $girl9 $metervalue1>><br>
<<if $metervalue2 lt 100 or $debug is 1 >>
<<if $hide_foreplay is 0 and $metervalue2 lt 60>>/% because these are clothed so once sex is initiated, this wont be shown anymore. %/
<<button "Handjob" _passage1>><<set $act_2 to "one">><<LP_gains 30 80>><</button>>
<<button "Blowjob" _passage1>><<set $act_2 to "two">><<LP_gains 30 80>><</button>>
<</if>>
<<button "Doggy" _passage1>><<set $act_2 to "four", $hide_foreplay to 1>><<LP_gains 20>><</button>>
<<button "Ride" _passage1>><<set $act_2 to "five", $hide_foreplay to 1>><<LP_gains 20>><</button>>
<<button "Reverse-cowgirl" _passage1>><<set $act_2 to "six", $hide_foreplay to 1>><<LP_gains 20>><</button>>
<<button "Side" _passage1>><<set $act_2 to "seven", $hide_foreplay to 1>><<LP_gains 20>><</button>>
<<button "Missionary" _passage1>><<set $act_2 to "eight", $hide_foreplay to 1>><<LP_gains 20>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Ejaculate" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<else>>
<<button "Ejaculate" _passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_talk_2">>
<<set $background2 to "">>
<<if $act_2 is "chat_normal">>
<<set _g9_chat_normal to random(0,6)>>
<<if _g9_chat_normal is 1>>
<<dialog $player "... and that's how I ended up walking five miles home because my car broke down. Pretty rough, huh?">><br>
<<dialog $girl9 "Five miles? That's insane. Why didn't you just call for a driver or something?">><br>
<<dialog $player "Not everyone has a driver on speed dial, $girl9.name1.">><br>
<<dialog $girl9 "Oh, right. I forget that's not normal. Sorry, I guess?">><br>
<<elseif _g9_chat_normal is 2>>
<<dialog $player "... and then the professor said the deadline was tomorrow. Can you believe that? We just got the assignment!">><br>
<<dialog $girl9 "So? Just pay someone to do it. That's what I do when it gets crazy.">><br>
<<dialog $player "$girl9.name1, not everyone can afford that.">><br>
<<dialog $girl9 "Well, if you ever need help, I could lend you some cash... for a fee.">><br>
<<elseif _g9_chat_normal is 3>>
<<dialog $girl9 "... and so I told her to sit somewhere else. Like, hello? That's *my* table.">><br>
<<dialog $player "You really told her that?">><br>
<<dialog $girl9 "Of course. It's not like she belonged there anyway. What? Don't give me that look.">><br>
<<elseif _g9_chat_normal is 4>>
<<dialog $player "... and he had the nerve to say I was being entitled. Can you believe that?">><br>
<<dialog $girl9 "Sounds like he's projecting. You're not entitled. You just know what you want.">><br>
<<dialog $player "That's one way to put it. Thanks, $girl9.name1.">><br>
<<elseif _g9_chat_normal is 5>>
<<dialog $girl9 "You know, I've been thinking about how unfair my family is. My sister gets to inherit the company just because she's older.">><br>
<<dialog $player "That does sound unfair. But what would you do with it if you were in charge?">><br>
<<dialog $girl9 "I don't know... hire people to handle the boring stuff and throw amazing parties, I guess?">><br>
<<dialog $player "Of course. Classic $girl9.name1.">><br>
<<elseif _g9_chat_normal is 6>>
<<dialog $player "... and honestly, it's been tough keeping up with everything. Tuition, rent, food. It all adds up.">><br>
<<dialog $girl9 "That's why I don't understand why people don't just get help from their parents.">><br>
<<dialog $player "$girl9.name1, not everyone has parents who can help.">><br>
<<dialog $girl9 "Oh. Well... that's awful.">><br>
<<elseif _g9_chat_normal is 7>>
<<dialog $player "You're surprisingly quiet today. What's up?">><br>
<<dialog $girl9 "I was just... thinking. You know, about how hard things must be for you sometimes.">><br>
<<dialog $player "Uh, thanks? I think. That's not something I expected you to say.">><br>
<<dialog $girl9 "Well, I know I can come off as... difficult. But I think you're, um, doing amazing. Just so you know.">><br>
<<dialog $player "Wow, that's... really nice of you, $girl9.name1. Are you feeling okay?">><br>
<<dialog $girl9 "Don't make it weird, okay? I'm just saying what's true.">><br>
<<elseif _g9_chat_normal is 8>>
<<dialog $girl9 "... and then Naomi was all, '$girl9.name1, can you not be late next time?' Like she owns my schedule or something.">><br>
<<dialog $player "She does have that vibe.">><br>
<<dialog $girl9 "Exactly! But what's worse is when she starts talking about her *amazing* boyfriend. I swear, I'll scream the next time I hear about it.">><br>
<<dialog $player "So why do you hang out with her if she annoys you so much?">><br>
<<dialog $girl9 "Ugh, because she's good at making people think she's important. And I can't just leave the group—it'd be *drama*.">><br>
<<else>>
<<dialog $girl9 "When I was eight, I got caught cheating on a spelling test.">><br>
<<dialog $player "$girl9.name1, you? Cheating? Shocking.">><br>
<<dialog $girl9 "Shut up! Anyway, I was terrible at spelling, so I wrote all the answers on my arm. The teacher caught me, and I had to sit in detention for *hours*.">><br>
<<dialog $player "What did your parents say?">><br>
<<dialog $girl9 "Oh, my dad laughed. He said I was clever, but I should've hidden it better. I got ice cream after that.">><br>
<<dialog $player "And the lesson was...">><br>
<<dialog $girl9 "Be sneakier. Obviously.">><br>
<</if>>
You and $girl9.name1 bonded over shared interests. (+ love $girl9.name1)<br><br>
<<add_love $girl9>>
<<elseif $act_2 is "chat_about">>
<<if $act_3 is "g9e8_how_are_things_w_kevin">>
<<include "kenzie_event_8">>
<<elseif $act_3 is "g9e10_location_when_missing">>
<<include "kenzie_event_10">>
<<else>>
No topic chosen.<br>
<</if>>
<<if $act_3 is "topics">>
<<set _g9e7 to $girl9.event.event7>>
<<set _g9e8 to $girl9.event.event8>>
<<set _g9e9 to $girl9.event.event9>>
<<set _g9e10 to $girl9.event.event10>>
<br>
<<if _g9e7.completed is 1 and (_g9e8.completed is 0 and _g9e8.active is 1)>>
<<button "How are things with $man9.name1" $passage1>><<set $act_3 to "g9e8_how_are_things_w_kevin">><</button>>
<</if>>
<<if _g9e10.completed is 1>>
<<include "kenzie_event_10">>
<</if>>
<<else>>
<br><<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<if $girl9.emotion.status is "angry">>
<<set _kenzie_greetings to [
"(<i>furrowing brows</i>) Oh, fantastic. Just what I needed today.",
"(<i>crossing arms</i>) You've got some nerve showing up right now.",
"(<i>rolling eyes</i>) What do <b>you</b> want? Haven't I suffered enough?",
"(<i>letting out a sharp sigh</i>) Oh, great. Another interruption. Just my luck.",
"(<i>narrowing eyes</i>) Hey. If you're here to make my day worse, congratulations—you're off to a great start.",
"(<i>glancing away</i>) Oh, it's you. Because of course it is.",
"(<i>tapping fingers impatiently</i>) If you've got something important to say, make it quick. I'm not in the mood.",
"(<i>gritting teeth</i>) Not now. Seriously, just… not now.",
"(<i>narrowing eyes</i>) Oh, what now? Here to critique my mood too?",
"(<i>clenching fists</i>) I swear, if this is another pointless visit...",
"(<i>letting out an exasperated sigh</i>) Can't I get five minutes to myself? Is that too much to ask?",
"(<i>glaring</i>) If you're looking for pleasant company, try literally <b>anywhere else</b>.",
"(<i>raising a brow</i>) Look, either say what you want or leave me alone.",
"(<i>huffing</i>) Just so you know, I'm this close to throwing something.",
"(<i>sarcastic smirk</i>) Oh, <b>fantastic</b>. More social interaction. Exactly what I needed."
]>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl9 _kenzie_greetings.random()>><br>
$girl9.name1 is in an emotional state right now, she is $girl9.emotion.status at you.<br><br>
<<disable>><<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>><</disable>>
<<disable>><<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>><</disable>>
<<else>>
<<set _kenzie_greetings to ["Oh, look who decided to show up. Miss me already?",
"Well, if it isn't my tutor. What do I owe the honor?",
"Hey you. Let me guess, you're here to annoy me?",
"Oh, it's you. Thought I had the place to myself for a while.",
"Hey. Glad you're here.",
"Hi. I was just... thinking about stuff.",
"Hey, not much going on here. You?",
"Hey, what's up?",
"Hi. I wasn't really doing anything. What about you?",
"Hey, you're back. Couldn't stay away, huh?",
"Look who it is! I was starting to think you got lost.",
"You're here again? Am I really that irresistible?",
"Hey, door's open. Don't just loiter in the doorway!",
"Oh, great. My favorite person to argue with has arrived.",
"Hey, grab a seat or make yourself at home. Your call.",
"You again? Starting to feel like you live here.",
"Hey, you made it. What's the occasion?",
"Guess what? I was *just* about to do something super important. Now you've got my attention instead."]>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl9 _kenzie_greetings.random()>><br>
Some chitchat here.<br><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>>
<<set _g9e7 to $girl9.event.event7>>
<<set _g9e8 to $girl9.event.event8>>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lte 19>><<button "Study" "kenzie_event_4">><<set $act_1 to "study_session_repeatable", $act_2 to "one">><</button>><</if>>
<<if $girl9.location is "livingroom">>
<<button "Watch TV together" "kenzie_event_4">><<set $act_1 to "watch_tv_for_abit_completed", $act_2 to "one">><<addlove $girl9 2.5>><</button>>
<</if>>
/% kenzie's event 8 here %/
<<if _g9e7.completed is 1 and (_g9e8.completed is 0)>>
<<include "kenzie_event_8">>
<</if>>
/% end of kenzie's event 8 here %/
/% kenzie's event 9 here %/
<<if _g9e8.completed is 1 and (_g9e9.completed is 0)>>
<</if>>
/% end of kenzie's event 9 here %/
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _g9e8 to $girl9.event.event8>>
<<set _g9e9 to $girl9.event.event9>>
<<set _impreg2_summon to "girl9", _impreg2_summon_mode to "interract">>
<<if $act_1 is "kenzie_talk_1">>
<<set _talkhistory to $girl9.var.var8>>
<<if $act_2 is "one">>
<<if $girl9.love lte 50>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_1.webp"><br><br>
<<else>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_happy.webp"><br><br>
<</if>>
<<if $girl9.event.event7.completed is 1>>
<<set _g9e7_compl to true>>
<<else>>
<<set _g9e7_compl to false>>
<</if>>
<<if $girl9.love lte 20 and !_g9e7_compl>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "So... how's it going?">><br>
<<dialog $girl9 "Do you really care, or is this just filler?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Yeah, hi. Don't make this weird.">><br>
<<else>>
<<dialog $player "You look like you've had a long day.">><br>
<<dialog $girl9 "Thanks for the observation, Captain Obvious.">><br>
<</if>>
<<elseif ($girl9.love gt 20 and $girl9.love lte 40) and !_g9e7_compl>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Oh, it's you. What do you want this time?">><br>
<<elseif ($girl9.love gt 40 and $girl9.love lte 60) and !_g9e7_compl>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "It's fine. Why? Are you, like, checking up on me now?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl9 "Why, you planning to join me or just make small talk?">><br>
<<else>>
<<dialog $player "You seem different today, in a good way.">><br>
<<dialog $girl9 "Yeah, maybe you're rubbing off on me. Don't get used to it.">><br>
<</if>>
<<elseif $girl9.love gt 60 or _g9e7_compl>>
<<set _kenzietalkrandom to random(0,3)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "What's up?">><br>
<<dialog $girl9 "Not much, unless you're planning to make it interesting.">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "You're actually kinda nice when you let your guard down.">><br>
<<dialog $girl9 "Don't push it. But… yeah, maybe you're not so bad yourself.">><br>
<<elseif _kenzietalkrandom is 3>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "Better now that you're here. Don't read too much into that.">><br>
<<else>>
<<dialog $player "We've been talking so much, it feels like you're my girlfriend now.">><br>
<<dialog $girl9 "Yeah, right. Like I'd ever want to be your girlfriend... ">><br>
<</if>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<add_love $girl9>>
Talking with $girl9.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<girl_loca $girl9>>
<<if $girl9.location isnot "outside_uni">>
<<set $act to "university", $act2 to "", $act_1 to "", $act_2 to "", $act_5 to "">>
<<goto "CITY1">>
<<else>>
<<set $act_2 to "one", $act_5 to "", $girl9.var.var3 to 0>>
<<goto "kenzie_uni_outside">>
<</if>>
<</button>></span>
<<else>>
passsage: <<print passage()>><br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<if $act_5 isnot "hide">>
<<button "Chat" "kenzie_uni_outside">><<set $act_2 to "chat_normal", $act_5 to "hide", $girl9.var.var3 to 1>><<addmins 30>><</button>>
<<button "Chat about..." "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1_talk_about", $act_2 to "">><</button>>
/% kenzie's event 9 here %/
<<if _g9e8.completed is 1 and (_g9e9.completed is 0)>>
<<include "kenzie_event_9">>
<</if>>
/% end of kenzie's event 9 here %/
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "", $girl9.var.var3 to 0>><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_talk_1_talk_about">>
<<set $girl9.var.var3 to 1>>
<<set _talkhistory to $girl9.var.var8>>
<<if $act_2 is "alwayshere">>
<<dialog $player "How come you're always here, sitting all alone?">><br>
<<dialog $girl9 "Who says I'm here alone?">><br>
<<dialog $player "Well, me being here doesn't count.">><br>
<<if _talkhistory[1] is 0 or _talkhistory[1] is undefined >>
<<set _talkhistory[1] to 1>>
<<dialog $girl9 "(<i>rolls eyes</i>) I'm waiting for my boyfriend. He's a jock, so he's got practices.">><br>
<<else>>
<<if $girl9.event.event8.completed is 0>>
<<dialog $girl9 "Like i said, I'm waiting for $girl9.partner. He's got practices.">><br>
<<else>>
<<dialog $girl9 "Why not? I care about you, don't you care about me? (<i>with a straight face</i>)">><br>
<<dialog $player "Ehh... I don't know. I'll have to think about it.">><br>
<<dialog $girl9 "You jerk. (<i>playfully angry</i>)">><br>
<</if>>
<</if>>
<<set _talkhistory[1] to 1>>
<<elseif $act_2 is "wereyouinsulted">>
<<dialog $player "Do you still remember the first thing I said to you?">><br>
<<dialog $girl9 "No. Was it important?">><br>
<<dialog $player "It's not. Anyway, were you angry at me at that time? I was walking past you, and you weren't even looking at me anymore.">><br>
<<dialog $girl9 "No...">><br>
<<dialog $player "Really?">><br>
<<dialog $girl9 "A little bit...">><br>
<<dialog $player "Sorry about that.">><br>
<<dialog $girl9 "It's fine.">><br>
<<set _talkhistory[2] to 1>>
<<elseif $act_2 is "idonthavegirlfriend">>
<<if _talkhistory[3] is 0 or _talkhistory[3] is undefined>>
<<dialog $player "So, do you ACTUALLY have a boyfriend? or were you just saying that to get people get of your back?">><br>
<<dialog $girl9 "I do have a boyfriend. His name is $girl9.partner, and he's a jock.">><br>
<<dialog $player "Huh, that's a bit harsh, calling him a joke, but if you say so.">><br>
<<dialog $girl9 "Wait, what? I said 'jock,' not 'joke.'">><br>
<<dialog $player "Oh... That makes more sense. Anyway, this may come as a surprise to you, but... I don't actually have a girlfriend.">><br>
<<dialog $girl9 "Really? No way.">><br>
<<dialog $player "(<i>unsure if she's being sarcastic or genuine</i>) Yeah, for real. Did you actually believe me?">><br>
<<dialog $girl9 "Well, it didn't seem like you were lying.">><br>
<<else>>
<<dialog $player "Have I told you that I don't actually have a girlfriend?">><br>
<<dialog $girl9 "Uh, yeah, you told me that already, and I also told you I have $girl9.partner.">><br>
<</if>>
<<set _talkhistory[3] to 1>>
<<elseif $act_2 is "whysitlikethat">>
<<dialog $player "Why do you sit like that? Don't you feel bad hogging the bench all for yourself.">><br>
<<dialog $girl9 "I have no idea what you're talking about.">><br>
<<dialog $player "This bench can fit 3 people on it comfortably.">><br>
<<dialog $girl9 "Well, I was here first, so you don't get to tell me how to sit.">><br>
<<dialog $player "I'm just saying.">><br>
<<elseif $act_2 is "whydothat">>
<<dialog $player "Why do you always do that.">><br>
<<dialog $girl9 "Do what?">><br>
<<dialog $player "This (<i>rolls eyes</i>)">><br>
<<dialog $girl9 "(<i>rolls eyes</i>) I don't do that.">><br>
<<dialog $player "(<i>rolls eyes</i>) You clearly just did.">><br>
<<dialog $girl9 "I don't <b>always</b> do it.">><br>
<<dialog $player "Well, you've done it enough that I noticed.">><br>
She gives you a look, clearly not amused that you keep harping on this topic.<br><br>
<<button "Sorry" "kenzie_uni_outside">><<set $act_2 to "whydothat2">><</button>>
<<elseif $act_2 is "whydothat2">>
<<dialog $player "Sorry, you have a very good eye-roll, and I'm not being mean.">><br>
<<dialog $girl9 "What does that even mean?">><br>
<<dialog $player "There's people who have fetishes for that you know. You ever see those ahegao videos?">><br>
<<dialog $girl9 "Fetishes for what? Eye-rolls? Oh my god people are weird.">><br>
<<dialog $player "I know... those poor freaks, what a horrible fetish to be born with.">><br>
<<button "Back" "kenzie_uni_outside">><<set $act_2 to "whydothat3", $act_5 to "">><</button>>
<<elseif $act_2 is "whydothat3">>
<<dialog $girl9 "Easy on the 'freaks' thing. Not their fault they're like that.">><br>
<<dialog $player "Yeah I know, I'm one of them.">><br>
<<dialog $girl9 "(<i>raising an eyebrow</i>) Wait, seriously? You're into eye-rolls?">><br>
<<dialog $player "(grinning) Maybe... What can I say? You've got a talent.">><br>
<<dialog $girl9 "Oh god, you're gross. Now I can't roll my eyes without wondering what you're thinking.">><br>
<<dialog $player "Too late, you've already given me plenty of material to work with.">><br>
<<set _talkhistory[5] to 1>>
<<elseif $act_2 is "talk_about_boyfriend">>
<<set $girl9.var.var8[6] to 1>>
<<include "kenzie_event_1">>
<<elseif $act_2 is "talk_about_boyfriend_2">>
<<if $girl9.event.event1.completed is 0>>
<<set $girl9.event.event1 to {completed:1, active:0, bbfshowcase_date:$girl9.event.event1.bbfshowcase_date}>>
<<addlove $girl9 5>>
<<if $girl9.corruption_level lt 1>>
<<set $girl9.corruption_level to 1>>
<<addcorruption $girl9 5>>
<</if>>
<</if>>
<<include "kenzie_event_1">>
<<else>>
<</if>>
<<if $act_5 isnot "hide">>
<<button "How come you're always sitting here?" "kenzie_uni_outside">><<set $act_2 to "alwayshere">><</button>>
<<if _talkhistory[2] is 0 or _talkhistory[2] is undefined>>
<<button "Were you mad at me?" "kenzie_uni_outside">><<set $act_2 to "wereyouinsulted">><</button>>
<</if>>
<<if $girl9.event.event7.completed is 0>><<button "You know, I actually don't have a girlfriend" "kenzie_uni_outside">><<set $act_2 to "idonthavegirlfriend">><</button>><</if>>
<<if $girl9.love lte 50>>
<<button "Why do you sit like that?" "kenzie_uni_outside">><<set $act_2 to "whysitlikethat">><</button>>
<</if>>
<<if _talkhistory[5] is 0 or _talkhistory[5] is undefined>>
<<button "Why do you always do that..." "kenzie_uni_outside">><<set $act_2 to "whydothat", $act_5 to "hide">><</button>>
<</if>>
<<if ($girl9.event.event1.overheard gte 3 or $girl9.event.event1.completed is 1) and $girl9.var.var2 is 0 and $girl9.event.event1.bbfshowcase_outside_date isnot $gameDate.getDate()>>
<<if $girl9.event.event7.completed is 0 or ($girl9.event.event7.completed is undefined or $girl9.event.event7.completed is null)>>
<<button "Talk about $man9.name1" "kenzie_uni_outside">>
<<if $girl9.var.var8[6] is 0 or $girl9.var.var8[6] is undefined or $girl9.var.var8[6] is null>>
<<set $act_2 to "talk_about_boyfriend", $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<else>>
<<set $act_2 to "talk_about_boyfriend_2", $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<</if>>
<</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1", $act_2 to "one", $girl9.var.var3 to 0>><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_talk_2">>
<<set _person to $girl9>>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if _person.location isnot $back2>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_2 is "">>
<<if $girl9.has_something_to_say is 1>>
<<if _g9e8.completed is 0 and _g9e8.active is 1>>
<<if _g9e8.broken_up is 1 and _g9e8.man10_enraged is 1 and _g9e8.warning is 0>>
<<include "kenzie_event_8">>
<<else>>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "kenzie_talk_details">>
<span id="back"><<button "Back" $passage1>>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" $passage1>>
<<set $act_2 to "", $act_3 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>> </span>
<<else>>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "university">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _kenzietempname to "Girl on a bench">>
<<set $gvar.var7 to 0>>
<<if $girl9.var.var3 is 0>>/% to disable this while an event is going. %/
<<if $girl9.has_something_to_say is 1>>
<<if $girl9.event.event1.completed isnot 1 and $girl9.event.event1.active is 1 and $girl9.event.event1.met_bf is 1 and $girl9.event.event1.ignorebfwarning is 0>>
<<set $girl9.event.event1.ignorebfwarning to 1, $girl9.has_something_to_say to 0>>
<<set $act_1 to "ignore_bf_warning_to_stay_away", $act_2 to "one", $act_3 to "university">>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<<set $girl9.has_something_to_say to 0>>/*im not thoroughly sure if i should set this to 1 or 0, but incase of a stray where i forgot to set hsts to 0 back, i guess this is a good failsafe.*/
<</if>>
<<else>>/*random events kenzie would want to do but only if $has_something_to_say is 0.*/
<<set _random_kenzie_mundane_event to random(1,11)>>
<<if $girl9.event.event1.completed is 1>>
<<set _requirement_for_e2 to true>>
<<else>>
<<set _requirement_for_e2 to false>>
<</if>>
<<if _requirement_for_e2>>
<<if _random_kenzie_mundane_event lte 2 or $gameDate.getDay() is 3>>
<<if $girl9.event.event2.completed is 1 or $girl9.event.event2.active is 1>>
<<set $act_1 to "random_hangout_activity", $act_2 to "one">>
<<else>>
<<if $girl9.event.event2.active is 0>>
<<set $act_1 to "event2_sees_kenzie_crying_1", $act_2 to "one", $background1 to "", $passage1 to "kenzie_event_2">>
<<set $girl9.event.event2 to {completed:0, active:1, hungout_count:0}>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $act_1 is "kenzie_intro">>
<<set $girl9.var.var8[0] to 1>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the university's main entrance. She's hogging the bench all for herself.<br><br>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_1.webp" alt="[Kenzie sitting on a bench]"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "one_fix_1">><<addmins 30>><</button>>
<<elseif $act_2 is "one_fix_1">>
But first, <b>choose</b> your <i>weapon</i>:<br><br>
<<button "1" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 0>><</button>> "Is your dad an arms dealer? Cause you are the best bomb I've even seen."<br>
<<button "2" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 1>><</button>> "Are you drinking 2% milk because you think you're fat? Well you're not. You could be drinking whole if you wanted to."<br>
<<button "3" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 2>><</button>> "I don't mean to be cheesy, but your ass is grate."<br>
<<button "4" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 3>><</button>> "Do you believe in love at first sight, or should I walk by again?"<br>
<<button "Who needs a pickup line" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 4>><</button>>
<<elseif $act_2 is "two">>
<<set _tempmovielines to [
"Is your dad an arms dealer? Cause you are the best bomb I've ever seen.",
"Are you drinking 2% milk because you think you're fat? Well, you're not. You could be drinking whole if you wanted to.",
"I don't mean to be cheesy, but your ass is grate.",
"Do you believe in love at first sight, or should I walk by again?",
"Hey."
]>>
<<dialog $player "<<= _tempmovielines[$act_5]>>">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) I have a boyfriend." _kenzietempname>><br>
Damn, already rejected.<br><br>
<<dialog $player "Well, I know it's cliché, but it's easier to take on one person than to compete against a whole crowd">><br>
<<dialog $girl9 "What the fuck? What's that supposed to mean." _kenzietempname>><br>
<<dialog $player "Let me stop you right there— I have a girlfriend (<i>smug</i>).">><br>
/% <img src=\"images/GPG1O/char/general/smug.webp\"><br><br> %/
<div style="display: flex; justify-content: center; align-items: flex-start; gap: 20px;">
<!-- Left Side -->
<div style="text-align: right; width: 40%;">
<h1>You →</h1>
</div>
<div style="text-align: center; width: 30%;">
<img src="images/GPG1O/char/general/smug.webp"><br><br>
</div>
<!-- Right Side -->
<div style="text-align: left; width: 40%;">
<h1>← You </h1>
</div>
</div>
Whoooo, what a comeback. The girl is visibly annoyed but before she could say anything, you turn around and left. You hear her grumble to herself, <br><br>
<<dialog $girl9 "Whatever." _kenzietempname>><br>
<<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_2">>
<<set $girl9.var.var8[0] to 2>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the university's main entrance. It's the same girl from before.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
You walk up towards her, with a slight smile on your face. She glares at you and before you could say anything, she goes,<br><br>
<<dialog $girl9 "(<i>mockingly</i>) I hAvE a GiRlfrIeND." _kenzietempname>><br>
<<dialog $player "Yeah, she told me to remind you to stop staring. It's getting awkward.">><br>
<div style="display: flex; justify-content: center; align-items: flex-start; gap: 20px;">
<!-- Left Side -->
<div style="text-align: right; width: 40%;">
<h1>You →</h1>
</div>
<div style="text-align: center; width: 30%;">
<img src="images/GPG1O/char/general/smug.webp"><br><br>
</div>
<!-- Right Side -->
<div style="text-align: left; width: 40%;">
<h1>← You </h1>
</div>
</div>
Yeah, unless you're a kid, you're never having a comeback this good IRL.<br><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) As if I even noticed you were there." _kenzietempname>><br>
<<dialog $player "Course you did. With those dark circles under your eyes, you probably stayed up all night planning that comeback.">><br>
She looks at you, mouth slightly open, eyes glary, like you've actually insulted her. Then she pulls out her pocket mirror to check if she really had dark circles under her eyes.<br><br>
<<dialog $girl9 "(<i>applying powder on her face</i>) I have better things to do than worry about what some random guy thinks." _kenzietempname>><br>
<<dialog $player "Sure, whatever helps you sleep at night... Or, you know, keeps you up.">><br>
You could tell she was holding back from responding. You totally won this one.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_3">>
<<set $girl9.var.var8[0] to 3>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the univerisyt's main entrance. It's the same girl from before.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
Once again, you walk past the girl on the bench. She glares at you, just like last time, but it seems like she has nothing to say today.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_4">>
<<set $girl9.var.var8[0] to 4>>
<<if $act_2 is "one">>
The girl on the bench, you know who it is.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
You walk past her again, and this time, she doesn't even look your way. Have you perhaps hurt her feelings? Your interactions were just banter, right? Maybe it's more serious than you thought. "WIBTA if I don't apologize?" you thought to yourself.<br><br>
<<button "Say something" "kenzie_uni_outside">><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
You pause for a second, then turn back around and walk up to her.<br><br>
<<dialog $player "Hey.">><br>
She glances up, visibly surprised, but quickly masks it with her usual uninterested expression.<br><br>
<<dialog $girl9 "What do you want? Ran out of material for your terrible jokes?" _kenzietempname>><br>
<<dialog $player "I mean, I could keep going if you want, but... maybe we call a truce?">><br>
She raises an eyebrow, clearly suspicious.<br><br>
<<dialog $girl9 "A truce? Why, because you finally realized you're not as funny as you think?" _kenzietempname>><br>
<<dialog $player "Nah, I've always known I'm hilarious. But maybe we got off on the wrong foot. What do you say? Clean slate?">><br>
<<button "She looks at you for a long moment, considering." "kenzie_uni_outside">><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $girl9.var.var1 to 1>>
<<dialog $girl9 "A clean slate... What's the catch?" _kenzietempname>><br>
<<dialog $player "No catch. Just figured maybe we could talk like normal people for once. You know... actually get to know each other.">><br>
Her expression softens slightly, though she still looks skeptical.<br><br>
<<dialog $girl9 "Huh. And what makes you think I want to get to know you?" _kenzietempname>><br>
<<dialog $player "Call it a gut feeling.">><br>
She shakes her head, but you notice the faintest hint of a smile at the corner of her lips.<br><br>
<<dialog $girl9 "Fine. Truce. But if you try one more lame joke, I'm walking away." _kenzietempname>><br>
<<dialog $player "Deal. No jokes... unless they're really good. (<i>pause, small smirk</i>) So, we going to do this without names, or are we keeping it mysterious?">><br>
<<dialog $girl9 "(<i>with a playful eye-roll</i>) Ugh, fine. I'm $girl9.name1.">><br>
<<dialog $player "Nice to meet you, $girl9.name1. I'm $player.name1.">><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_no_homework">>
<<set $passage1 to "kenzie_event_4">>
<<include "kenzie_event_4">>
<<elseif $act_1 is "kenzie_angry_at_nerds">>
<<set $passage1 to "kenzie_event_4">>
<<include "kenzie_event_4">>
<<elseif $act_1 is "kenzie_bf_here">>
<<if $act_2 is "one">>
<<include "kenzie_event_1">>
<<elseif $act_2 is "two">>
<<include "kenzie_event_1">>
<span id="back"><<button "What a wanker" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><<addhours 1>><</button>></span>
<</if>>
<<elseif $act_1 is "ignore_bf_warning_to_stay_away">>
<<include "kenzie_event_1">>
<<elseif $act_1 is "kenzie_bf_here_repeatable">>
<<include "kenzie_event_1">>
<<addmins -50>>
<<cont append>><<cont append>>
<span id="back"><<button "Stop eavesdropping" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</cont>><</cont>>
<<elseif $act_1 is "random_hangout_activity">>
/*<<addmins -5>> to counterract the time movement*/
<<set $act_1 to "kenzie_ask_to_hangout", $background1 to "">>
<<include "kenzie_event_2">>
<<elseif $act_1 is "event2_sees_kenzie_crying_1">>
/*the act_1 in the include has the same name as this act_1.*/
<<include "kenzie_event_2">>
<<elseif $act_1 is "g9e3_meeting_kenzies_girlfriends">>
<<set $passage1 to "kenzie_uni_outside">>
<<include "kenzie_event_3">>
<<elseif $act_1 is "kenzie_talk_1">>
<<include "kenzie_talk_interface">>
<<elseif $act_1 is "kenzie_talk_1_talk_about">>
<<include "kenzie_talk_interface">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<style>
canvas {
display: block;
/* Remove any transforms or max-width settings that might interfere */
}
.custom-cursor {
position: fixed;
top: 0;
left: 0;
width: 2px; /* Diameter of 2px (change to 1px if desired) */
height: 2px;
background-color: red; /* Set your desired color here */
border-radius: 50%;
pointer-events: none;
transform: translate(-50%, -50%);
z-index: 9999;
}
</style>
<script>
let canvas = document.getElementById("keypress_game_1");
let ctx = canvas.getContext("2d");
const desiredWidth = SugarCube?.State?.variables?.minigames?.psg_width -40|| 800;
const desiredHeight = desiredWidth * (9 / 16);
canvas.width = desiredWidth;
canvas.height = desiredHeight;
canvas.style.width = desiredWidth + 'px';
canvas.style.height = desiredHeight + 'px';
canvas.style.background = "green";
let gameStarted = false;
let gameEnded = false;
let gameWon = false;
let timerInterval;
let countdown_sec = 40;
let countdown = countdown_sec;
const lineWidth = 30; /* Use this variable consistently for stroke width */
const customCursor = document.querySelector('.custom-cursor');
console.log(customCursor);
const points = [
[5, 55],
[70, 55],
[70, 80],
[100, 80],
[100, 30],
[130, 30],
[130, 55],
[200, 55],
[200, 80],
[230, 80],
[230, 105],
[215, 105],
[215, 120],
[200, 120],
[200, 135],
[185, 135],
[185, 150],
[170, 150],
[170, 165],
[280, 165]
];
/* Calculate scaling factors based on the max coordinate values.
The number 50 is subtracted from the canvas dimensions; consider
defining this as a constant (e.g. const margin = 50;) and document its purpose. */
const maxX = Math.max(...points.map(point => point[0]));
const maxY = Math.max(...points.map(point => point[1]));
const factorX = (desiredWidth - 50) / maxX;
const factorY = (desiredHeight - 50) / maxY;
/* Pre-calculate the endpoint (scaled) */
const endPoint = points[points.length - 1];
const endX = endPoint[0] * factorX;
const endY = endPoint[1] * factorY;
/* Calculate start area for clicking to start the game.
Adjusting the startY by subtracting half the line width for centering */
const startX = points[0][0] * factorX;
const startY = points[0][1] * factorY - lineWidth / 2;
const startWidth = lineWidth;
const startHeight = lineWidth;
/* Sound effects */
let volume = 0.5;
let jumpSound = new Audio("images/flappy/sfx_wing.wav");
jumpSound.volume = 0.4;
let offboundSound = new Audio("images/flappy/sfx_die.wav");
offboundSound.volume = 1;
let gameOn = new Audio("images/GPG1O/sound/2025/minigames/minigame_music_1.opus");
gameOn.loop = true;
gameOn.volume = 0.6;
let win_1 = new Audio("images/GPG1O/sound/2025/minigames/success.opus");
win_1.volume = 1;
/* example of usage offboundSound.play(); */
/*
Instead of relying on the current drawing path for hit testing,
it’s more reliable to use a Path2D object.
This way, we can reuse the path for both drawing and testing.
*/
let path = new Path2D();
function buildPath() {
path = new Path2D();
const firstPoint = points[0];
path.moveTo(firstPoint[0] * factorX, firstPoint[1] * factorY);
for (let i = 1; i < points.length; i++) {
const point = points[i];
path.lineTo(point[0] * factorX, point[1] * factorY);
}
}
function drawPath() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
buildPath();
ctx.lineCap = "round";
ctx.strokeStyle = 'black';
ctx.lineWidth = lineWidth; /* use the lineWidth variable */
ctx.stroke(path);
}
/* Draw a start screen overlay with the text. */
function drawStartScreen() {
canvas.style.background = "green";
drawPath();
drawTimer();
/* Draw semi-transparent overlay */
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
/* Draw the clickable start area */
ctx.fillStyle = "rgba(255, 255, 255, 1)";
ctx.fillRect(startX, startY, startWidth, startHeight);
ctx.font = "14px Arial";
ctx.textAlign = "left";
ctx.fillStyle = "white";
ctx.fillText("Click here to start", startX, startY - 15);
}
/* Draw a restart screen overlay. */
function drawRestartScreen() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.style.background = "red";
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "white";
ctx.font = "30px Arial";
ctx.textAlign = "center";
ctx.fillText("Game Over! Click to restart", canvas.width / 2, canvas.height / 2);
}
/* Draw a you win screen overlay. */
function drawWinScreen() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.style.background = "green";
ctx.fillStyle = "white";
ctx.font = "30px Arial";
ctx.textAlign = "center";
let girlname = SugarCube.State.variables.girl9.name1;
ctx.fillText("You've won and caught up to " + girlname + "!" + " Click again to continue.", canvas.width / 2, canvas.height / 2);
}
/* Initially, show the start screen. */
drawStartScreen();
/* Consolidated click event listener for both starting and restarting the game */
canvas.addEventListener('click', function(e) {
if (!gameWon){
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
/* If the game has ended, clicking anywhere resets the start screen */
if (!gameStarted && gameEnded) {
drawStartScreen();
stopTimer();
gameEnded = false;
return;
}
/* If the game hasn't started, only allow starting if the click is on the start area */
if (!gameStarted &&
(x >= startX && x <= startX + startWidth &&
y >= startY && y <= startY + startHeight)) {
gameStarted = true;
drawPath();
drawTimer();
jumpSound.play();
startTimer();
}
}else{
let passagename = SugarCube.State.variables.passage1;
SugarCube.State.variables.act_2 = SugarCube.State.variables.minigames.act_2_next;
SugarCube.Engine.play(passagename);
return;
}
});
/* Track the mouse on the canvas once the game has started */
canvas.addEventListener('mousemove', function(e) {
if (!gameStarted || gameEnded) return;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
/* Check if the player has reached the end (within a threshold) */
const threshold = 15;
if (Math.abs(x - endX) < threshold && Math.abs(y - endY) < threshold) {
stopTimer();
gameOn.pause();
gameOn.currentTime = 0;
win_1.play();
canvas.style.cursor = 'default';
gameEnded = true;
gameStarted = false;
gameWon = true;
drawWinScreen();
return;
}
/* Use the Path2D object to check if the mouse is on the stroke */
const isOnStroke = ctx.isPointInStroke(path, x, y);
/* Change the cursor based on whether it's on the stroke. */
if (isOnStroke) {
canvas.style.cursor = 'url("images/GPG1O/others/cursor_red_dot_4.webp") 5 5, pointer';
}else{
canvas.style.cursor = 'default';
}
if (!isOnStroke) {
stopTimer();
gameOn.pause();
gameOn.currentTime = 0;
offboundSound.play();
gameEnded = true;
gameStarted = false;
drawRestartScreen();
return;
}
});
function drawTimer() {
ctx.clearRect(canvas.width - 120, 0, 120, 40);
ctx.font = "20px Arial";
ctx.fillStyle = "white";
ctx.textAlign = "right";
ctx.fillText(countdown + "s", canvas.width - 10, 30);
}
function startTimer() {
timerInterval = setInterval(function() {
countdown--;
if (countdown <= 0) {
clearInterval(timerInterval);
gameOn.pause();
gameOn.currentTime = 0;
offboundSound.play();
gameEnded = true;
gameStarted = false;
drawRestartScreen();
stopTimer();
return;
}
drawTimer();
}, 1000);
}
function stopTimer() {
clearInterval(timerInterval);
countdown = countdown_sec;
}
</script>
<canvas id="keypress_game_1"></canvas>
<</nobr>><<nobr>>
<<if $act3 is "grocery_store">>
<style>body {background-image: url("images/GPG1O/loca/other/grocery_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen8.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "fancy_establishment">>
<style>body {background-image: url("images/GPG1O/loca/other/fancy_establishment_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "luxury_pool">>
<style>body {background-image: url("images/GPG1O/loca/other/luxury_pool.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $girl2.event.event3.completed is 0>>
<<if $girl2.event.event3.active is 1>>
<<if $girl2.event.event3.shopping gte 2 and $girl2.event.event3.pool gte 2 and $girl2.event.event3.what_are_we is 0>>
<<set $girl2.has_something_to_say to 1>>
<</if>>
<</if>>
<</if>>
<<if $act is "get_grocery">>
<<if $act2 is "one">>
<<set $lost to false>>
You and $girl2.name1 went to the nearest grocery store. With a long list in hand, you and $girl2.name1 starts the mission.<br><br>
<<button "Become \"$player.name1, The Cart Crusader\"" "lila_activities_random">><<set $act2 to "girl_buying_stuff">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/lila/grocery/grocery_1.webp"><br><br>
You and $girl2.name1 stroll through an aisle lined with sunglasses and other accessories. She casually picks up a pair, trying them on with a playful grin. She looks great with glasses on. With a confident look as she turns to face you.<br><br>
<<dialog $girl2 "How do I look?">><br>
<<dialog $player "You look smart, elegant... and ready to star in a spy movie.">><br>
She chuckles, giving the glasses a mock serious adjustment before sliding them off and putting them neatly back where they came from.<br><br>
<<button "Continue" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "three">>
<img src="images/GPG1O/char/lila/grocery/grocery_2.webp"><br><br>
You and $girl2.name1 walk down an aisle filled with candles and other related items. She picks one up and gives it a sniff.<br><br>
<<dialog $player "Does it smell like a certain celebrity's vagina?">><br>
<<dialog $girl2 "Ew, no! What the hell? Why would it smell like that?">><br>
<<dialog $player "Oh, I guess they only stock the cheap candles here.">><br>
<<button "Continue" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "lost">>
<video autoplay loop muted><source src="images/GPG1O/char/general/lost.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You lost track of $girl2.name1.<br><br>
<<set $lost to true>>
<<button "Wait at the checkout area" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "girl_buying_stuff">>
<video autoplay loop muted><source src="images/GPG1O/char/general/grocery_girl_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
There you are, pushing the trolley as you follow $girl2.name1 around. The cart quickly fills with snacks, revealing that her long shopping list is mostly made up of different kinds of treats.<br><br>
<<dialog $player "Are we having a party or are you just hungry?">><br>
<<dialog $girl2 "Neither. I'm stocking up, and it's all for me.">><br>
<<button "Continue" "lila_activities_random">><<set $act2 to either("two", "three", "lost")>><</button>>
/*
<<button "Continue 2" "lila_activities_random">><<set $act2 to "two">><</button>>
<<button "Continue 3" "lila_activities_random">><<set $act2 to "three">><</button>>
<<button "Continue lost" "lila_activities_random">><<set $act2 to "lost">><</button>>
*/
<<elseif $act2 is "checkout">>
<<playsound "checkout_beeps.opus">>
<img src="images/GPG1O/char/general/grocery_checkout.webp"> <br><br>
<<if $lost is true>>
<<set _lila_response to [
"I was about to put up missing posters. 'Last seen wandering in the dairy section.'",
"I thought you'd been taken hostage by a discount aisle. Don't worry, I was ready to negotiate.",
"Lost? Or were you contemplating your existential crisis in the spice rack?",
"I was starting to think you got swallowed by the store's infinite void of capitalism.",
"I figured you might've been pulled into a black hole between the freezer section and the chips."]>>
You waited for 30 minutes before you see $girl2.name1, with a trolley of her own because you decided to get lost.<br><br>
<<dialog $player "Sorry, I got lost.">><br>
<<dialog $girl2 "<<print _lila_response.random()>>">><br>
She replies jokingly before combining both trolleys into one. The two of you line up to pay, and after she settles the bill, everything is neatly packed into plastic bags.<br><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<else>>
<<set _random_lila to random(0,1)>>
<<if _random_lila is 1>>
With a trolley brimming with snacks and a few household essentials, the two of you lined up at the checkout. $girl2.name1 paid for everything, and soon the items were packed neatly into plastic bags.<br><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<else>>
With a trolley full of snacks and a few household items, the two of you lined up at the checkout. Just as there were only two people ahead, $girl2.name1 suddenly remembered she forgot to grab something.<br><br>
<<dialog $girl2 "Shit, I forgot something. Don't let anyone through, I'll grab it real quick.">><br>
<<button "Wait for her" "lila_activities_random">><<set $act2 to "checkout_lila_forgot_something">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "checkout_lila_forgot_something">>
<<playsound "checkout_beeps.opus">>
It's your turn to pay and $girl2.name1 still hasn't come back. You know she'll be pissed if you don't hold the line for her. (+ 1 stress)<br><br>
<<addstress 1>>
<<dialog $random_man "Is there anything wrong?" "Cashier">> <br>
<<dialog $player "No, not at all. Can you, like, slowly calculate these? My friend's gonna come soon.">><br>
<<dialog $random_man "Okey, I got'chu." "Cashier">><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/sloth.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You've encountered a chill cashier who's deliberately scanning your items slowly, giving $girl2.name1 more time to return. A minute or so later, she finally reappears, carrying the forgotten items in a basket.<br><br>
<<dialog $girl2 "Sorry, I forgot to add these to the list last night.">><br>
The cashier, now back to normal speed, scanned the items from $girl2.name1's basket. He packed everything into a couple of plastic bags, and $girl2.name1 paid the total displayed on the cash register.<br><br>
<<dialog $player "Thanks man.">><br>
<<dialog $random_man "No problem my dude. (<i>fistbumps you</i>)" "Cashier (what a bro)">><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<elseif $act2 is "end">>
<<audio ":playing" stop>>
<<addhours 1>>
The two of you left and went back to $girl2.name1's place.<br><br>
<<dialog $girl2 "Thanks for coming along $player.name1.">><br>
<<dialog $player "Anything for you, my lovely lady.">><br>
<<addlove $girl2 2>>
<<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act is "pool">>
<<if $act2 is "one">>
You're at an establishment, an expensive looking one. $girl2.name1 must be quite rich if she's bring you here. <br><br>
<<dialog $player "This place is sick.">><br>
<<dialog $girl2 "Oh you think this is sick? Wait till you see how I play pool.">><br>
There's pool tables, and swimming pools.<br><br>
<<dialog $player "So we're either playing the pool or playing in the pool?">><br>
<<dialog $girl2 "Yeah.">><br>
<<button "<<dialog $player \"Okay, let's play pool.\">>" "lila_activities_random">><<set $act to "pool_table", $act2 to "one">><</button>><br>
<<button "<<dialog $player \"How about we swim instead?\">>" "lila_activities_random">><<set $act to "swimming_pool", $act2 to "one", $act3 to "luxury_pool">><</button>><br>
<</if>>
<<elseif $act is "end">>
<<addhours 1>>
The two of you left and went back to $girl2.name1's place.<br><br>
<<set _randomlilaevent3 to random(0,5)>>
<<if _randomlilaevent3 is 1>>
<<dialog $girl2 "Thanks for coming along $player.name1.">><br>
<<dialog $player "Anything for you, my lovely lady.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $girl2 "Thanks for joining me today, $player.name1.">><br>
<<dialog $player "No, I should be the one thanking you. Thank you, for inviting me.">><br>
<<elseif _randomlilaevent3 is 3>>
<<dialog $girl2 "I had a great time tonight, $player.name1.">><br>
<<dialog $player "Me too, $girl2.name1.">><br>
<<elseif _randomlilaevent3 is 4>>
<<dialog $girl2 "I really enjoyed today, $player.name1.">><br>
<<dialog $player "Me too, being with you is always a good time.">><br>
<<elseif _randomlilaevent3 is 5>>
<<dialog $girl2 "That was fun! Thanks for coming, $player.name1.">><br>
<<dialog $player "Anytime. I'd follow you anywhere.">><br>
<<else>>
<<dialog $girl2 "I'm glad we went out today, $player.name1.">><br>
<<dialog $player "I wouldn't miss it for the world.">><br>
<</if>>
<<addlove $girl2 2>>
<<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>>
<<elseif $act is "pool_table">>
<<if $act2 is "one">>
<<playsound "billiard_balls.opus">>
A grin forms on her pretty face as the word "billiards" leaves your mouth.
You both choose your weapon of choice, and you opt for the straightest pool stick you can find.
You play a couple of rounds with her, and she wasn't lying about her skills—she beats you convincingly.<br><br>
<<print '<img src="images/GPG1O/char/lila/event3/' + either("billiard_1", "billiard_2") + '.webp">'>><br><br>
<<set _randomlilaevent3 to random(0,2)>>
<<if _randomlilaevent3 is 1>>
<<dialog $player "You sure know your ways with balls.">><br>
<<dialog $girl2 "Yeah, I know how to hit them real accurate, with a pointy stick.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $player "Remind me never to bet against you.">><br>
<<dialog $girl2 "Smart choice. I'm pretty much unbeatable.">><br>
<<else>>
<<dialog $player "I didn't know you were this competitive.">><br>
<<dialog $girl2 "There's a lot you don't know about me yet.">><br>
<</if>>
<<button "Fun times, but it ends" "lila_activities_random">><<set $act to "end", $act3 to "kitchen">><</button>>
<</if>>
<<elseif $act is "swimming_pool">>
<<if $act2 is "one">>
<<playsound "splash.opus">>
She pulls out her bag, and you assume it contains her swimsuit, but it's just towels—she's already wearing her swimsuit under her clothes.
You both head to the large pool, and with hardly anyone around, you enjoy some fun in the water together.<br><br>
<<print '<img src="images/GPG1O/char/lila/event3/' + either("pool_1", "pool_2") + '.webp">'>><br><br>
<<set _randomlilaevent3 to random(0,3)>>
<<if _randomlilaevent3 is 1>>
<<dialog $player "You're a menace with those swimsuits.">><br>
<<dialog $girl2 "And you'd love to see what's underneath, don't you?">><br>
<<dialog $player "Of course I do.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $player "You definitely know how to make a swimsuit look good.">><br>
<<dialog $girl2 "Flattery will get you everywhere.">><br>
<<elseif _randomlilaevent3 is 3>>
<<dialog $player "You look amazing out here. I could get used to this view.">><br>
<<dialog $girl2 "Better enjoy it while it lasts.">><br>
<<else>>
<<dialog $player "You're impossible to ignore in that swimsuit.">><br>
<<dialog $girl2 "Oh, I know. That's the idea.">><br>
<</if>>
<<button "Fun times, but it ends" "lila_activities_random">><<set $act to "end", $act3 to "kitchen">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "bathroom_peek">>
<<set $passage1 to "lila_event_house_sexes">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<playsound_loop "droplets_shower.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/lila/house/bathroom/lila_shower.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You're crouched behind the door, peering through a keyhole like some sneaky perv, even though you've already seen her naked.<br><br>
<<disable $player.energy < 1 >><<button "Have some bathroom fun" $passage1>><<set $act_1 to "bathroom_fun", $act_2 to "one">><<addenergy -1>><<audio ":playing" stop>><</button>><</disable>>
<br><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><<audio ":playing" stop>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_fun">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
You enter the bathroom, trying to be stealthy, but $girl2.name1 notices you immediately.<<cont append>><br><br>
<<dialog $girl2 "(<i>laughing</i>) Oh, really? You're sneaking up on me in the shower? What are you, 12?">><br>
<<dialog $player "I just thought it would be... fun.">><br>
<<dialog $girl2 "(<i>teasingly</i>) Fun? You call getting water everywhere and possibly slipping on the floor fun?">><br>
<<dialog $player "Well, when you put it that way... no. But I was thinking more along the lines of...">><br>
<<cont append>>
You try to sneak up behind her, but she sprays you with water.<br><br>
<<cont append>>
<<dialog $girl2 "(<i>laughing</i>) Ah-ah, no sneaking up on me! You want to play, you have to ask nicely.">><br>
<<dialog $player "Okay, okay! Can I please join you in the shower?">><br>
<<dialog $girl2 "(<i>smiling</i>) Maybe. But you have to promise to behave.">><br>
<<cont append>>
<<dialog $player "I premise.">><br>
You go into the shower to join $girl2.name1 for a bath.<br><br>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
The shower is a lot more interesting with $girl2.name1 in it. You can't help but stare at her naked body, and you feel yourself getting excited. You reach out and start touching her, and she doesn't seem to mind, despite her prior warning.<br><br>
<<button "Fuck" $passage1>><<set $act_2 to "three", $act_3 to "one", $temp_lehs_1 to 0>><</button>>
<<elseif $act_2 is "three">>
<<if $act_3 is "one">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<else>>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<set $temp_lehs_1 to 1>>
<</if>>
<<button "Fuck #1" $passage1>><<set $act_3 to "one">><</button>>
<<button "Fuck #2" $passage1>><<set $act_3 to "two">><</button>> <br><br>
You press Lila against the wall, the water pounding against your skin as you move together. Your bodies slide against each other, the soap making everything slippery. Lila's eyes are closed, her mouth open in a silent scream. <<if $temp_lehs_1 isnot 0>>You feel yourself getting closer and closer to the edge.<</if>><br><br>
<<if $temp_lehs_1 is 1>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_cum.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You release a warm load inside Lila, and she lets out a contented sigh, her body relaxing in your arms. You can't help but crack a joke. <br><br>
<<dialog $player "(<i>optimistic</i>) Good thing I came inside huh? Now you don't have to wash up again.">><br>
$girl2.name1 laughs and playfully teases you, but you can tell she's amused. Now, she just has to worry about your cum leaking out of her throughout the day.<br><br>
<<button "Finish up" "LILA_house">>
<<set $act to "", $act2 to "hallway", $act_1 to "", $act_2 to "", $act_3 to "", $gvar.var7 to 1>>
<<unset $temp_lehs_1>>
<<addlove $girl2 2>>
<<addbaselust $girl2 2>>
<<addhours 1>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_6 is "weneedtotalk">>
<<if $act_7 is "one">>
<<dialog $player "I got your text, what's up?">><br>
<<dialog $girl2 "Don't be alarmed but... I'm pregnant.">><br>
Her words land heavily in the space between you. There's a pause, and you notice her shifting slightly, as if waiting for your response.<br><br>
<<dialog $player "Wow, this is... a huge deal. Are you sure?">><br>
<<if $girl2.pregdetails.bcs is 1>>
<<dialog $girl2 "Yeah, I even checked twice. I dont' know how you did it, because I was on the pill.">><br>
<<dialog $player "Those damn swimmers, they're overachieving. What do we do now?">><br>
<<else>>
<<dialog $girl2 "Yeah, I even checked twice.">><br>
<<dialog $player "What do we do now?">><br>
<</if>>
The question hangs in the air. It's not easy to answer. <br><br>
<<dialog $girl2 "Guess I'll have a baby... You don't have to do anything, I just wanted to you to know.">><br>
<<dialog $player "I'm glad you told me, $girl2.name1, just tell me if I could help with anything.">><br>
You both sat there, unsure of what to say next. She reaches out for a hug—it's a moment of connection, though what it means for the future remains unclear.<br><br>
<<set $girl2.has_something_to_say to 0, $girl2.pregdetails.inform to 1, $girl2.has_message to 0>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_6 is "maternity_talk">>
<<if $girl2.pregdetails.gave_birth is 0>>
<<if $act_7 is "one">>
You enter the maternity ward to see $girl2.name1 resting in a hospital bed, waiting for the birth. <br><br>
<<dialog $player "Hey, how are you feeling?">><br>
<<dialog $girl2 "Nervous, but excited. It's almost time... the doctors say it could be any day now.">><br>
<<dialog $player "I'm sure everything will go smoothly. You're going to do great.">><br>
<<dialog $girl2 "(<i>with a smile</i>) I hope so.">><br>
<<else>>
Nothing here yet.<br><br>
<</if>>
<<else>>
<<if $act_7 is "one">>
You are visiting $girl2.name1, who is now recovering after giving birth. She's resting in bed, looking relieved but tired. <br><br>
<<dialog $player "Hey, how are you holding up?">><br>
<<dialog $girl2 "A bit tired, but it was all worth it. The baby's finally here...">><br>
<<dialog $player "I'm glad to hear it. How's the little one doing?">><br>
<<dialog $girl2 "Perfect, thanks to GACRP. I already took the liberty to sign all the documents. I hope you don't mind.">><br>
<<dialog $player "Not at all. You did great $girl2.name1, you deserve to take a giant nap.">><br>
<<dialog $girl2 "(<i>laughingly</i>) Oh you bet I will.">><br>
<<else>>
Nothing here yet.<br><br>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _impreg2_summon to "girl2", _impreg2_summon_mode to "interract">>
<<set _girl2changelocation to '
<<if $girl2.location isnot $back1>>
<<set $act to "", $act2 to $act3, $act_1 to "", $act_2 to "">>
<</if>>
'>>
<<if $act_2 is "">>
<<if $girl2.has_something_to_say is 1>>
<<if $girl2.daily.random_activity_1 is $gameDate.getDate() and $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
/*skip because same day*/
<<else>>
<<set _hsts to 1>>
<</if>>
<<else>>
<<set _hsts to 0>>
<<set _randomlila to random(0,10)>>
<<if _randomlila lte 2 and $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<set _hsts to 2>>
<</if>>
<</if>>
<<if _hsts is 1>>
<<if $girl2.preg is 1 and $girl2.pregdetails.inform is 0>>
<<dialog $player "<<print setup.synonym.hey.random()>>.">><br>
<<dialog $girl2 "Hey, you're here.">><br>
<<button "Ask what she wanted to talk about" "LILA_house">><<set $act_2 to "weneedtotalk">><</button>>
<<elseif $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 0>>
<<set $act_2 to "lila_ask_to_hangout", $act_1_2 to "one">>
<<goto "LILA_house">>
<<else>>
<br><span id="back"><<button "This shouldn't be here, there's probably an error" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<</if>>
<<elseif _hsts is 2>>
<<if $girl2.event.event3.completed is 0>>
<<if $girl2.event.event3.active is 0>>
<<set $girl2.event.event3 to {completed:0, active:1, shopping:0, pool:0, what_are_we:0, decision:0, what_happens_if:0, areyousure:0, surprise_visit:0, surprise_visit_score:0}>>
<<set _randomlila2 to 1>>
<<else>>
<<if $girl2.event.event3.shopping lt 2>>
<<set _randomlila2 to 1>>
<<elseif $girl2.event.event3.pool lt 2>>
<<set _randomlila2 to 2>>
<<else>>
<<set _randomlila2 to random(1,2)>>
<</if>>
<</if>>
<<else>>
<<set _randomlila2 to random(1,2)>>
<</if>>
<<if _randomlila2 is 1>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 "Hey, nothing much, but I'm about to go on some errands. Wanna come with?">><br>
<<button "<<dialog $player \"Yes.\">>" "lila_activities_random">>
<<set $act to "get_grocery", $gvar.var7 to 0, $act2 to "one", $act3 to "grocery_store">>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
<<set $girl2.event.event3.shopping +=1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<</if>>
<</button>>
<<button "<<dialog $player \"No.\">>" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>><br>
<<elseif _randomlila2 is 2>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 "Hey, nothing much, but now that you're here...">><br>
<<dialog $player "Now that I'm here...">><br>
<<dialog $girl2 "Do you wanna go out? Maybe play some pool or darts? What do you think?">><br>
<<button "<<dialog $player \"Yes.\">>" "lila_activities_random">>
<<set $act to "pool", $gvar.var7 to 0, $act2 to "one", $act3 to "fancy_establishment">>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
<<set $girl2.event.event3.pool +=1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<</if>>
<</button>>
<<button "<<dialog $player \"No.\">>" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>><br>
<</if>>
<<else>>
<<set $act5 to ["Hey handsome, nothing much, I'm just thinking about work.","Hey handsome, I'm just chillin over here.","Hey handsome, I was actually just thinking about you.","Hey handsome, what brings you here?","Hey handsome, you miss me?"]>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 $act5.random()>><br>
Some chitchat here.<br><br>
<<button "Small talk" "LILA_house">><<set $act_2 to "small_talk">><</button>>
<<button "Ask about her job" "LILA_house">><<set $act_2 to "work">><</button>>
<<button "What's her bodycount" "LILA_house">><<set $act_2 to "dating_history">><</button>>
<<button "Family?" "LILA_house">><<set $act_2 to "family">><</button>>
<<if $girl2.sdet.creampie gte 5>>
<<button "Contraception" "LILA_house">><<set $act_2 to "contraception">><</button>>
<</if>>
/*<<button "TEMPORARY 1" "LILA_house">><<set $act_2 to "lila_ask_to_hangout", $act_1_2 to "one">><</button>>*/
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 1 and $girl2.event.event3.decision is 0>>
<<if $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<button "Give her your response" "LILA_house">><<set $act_2 to "answer_to_lilas_whatdoyouwant", $act_1_2 to "one">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "small_talk">>
<<addmins 30>>
<<add_love $girl2>>
Talking with $girl2.name1 here about whatever topics both of you find interesting.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><<print _girl2changelocation>><</button>></span>
<<elseif $act_2 is "contraception">>
<<if $girl2.var.var11 is 0>>
<<set $girl2.var.var11 to 1>>
<<dialog $player "So...">><br>
<<dialog $girl2 "So?">><br>
<<dialog $player "We've been having sex.">><br>
<<dialog $girl2 "Have we? I can't say I've noticed.">><br>
<<dialog $player "Oh wow, ouch.">><br>
<<dialog $girl2 "Okay, sorry, that was unnecessary. Why are you bringing this up?">><br>
<<dialog $player "Well, I've been cumming inside you, and we never talked about contraception.">><br>
<<dialog $girl2 "Huh? Hmmm, it's too late to ask... I'm pregnant.">><br>
<<dialog $player "No way... Are you serious?">><br>
<<dialog $girl2 "No, but that's what I would be saying if I hadn't been taking the pill.">><br>
<<dialog $player "Being funny, are we?">><br>
<<else>>
<<dialog $player "You're still on the pill right?">><br>
<<dialog $girl2 "Yes, why? Do you want me to get off them?">><br>
<<dialog $player "You would?">><br>
<<dialog $girl2 "Of course not.">><br>
<</if>>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "work">>
<<dialog $player "$girl2.name1, can you tell me more about your job?">><br>
<<dialog $girl2 "I'm a designer, and I design clothes.">><br>
<<dialog $player "I know that, but like, who's your client? How do you find clients? Does it pay well?">><br>
<<dialog $girl2 "$player.name1, it's rude to ask someone how much money they make.">><br>
<<dialog $player "Oh, sorry.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "dating_history">>
<<if $girl2.var.var9 isnot 1>>
<<dialog $player "What's your bodycount?">><br>
<<dialog $girl2 "What kind of question is that? and why do you want to know?">><br>
<<dialog $player "Come on. I'm not gonna judge, I promise.">><br>
<<dialog $girl2 "Really? You're not gonna be insecure if I tell you about it?">><br>
<<button '<<dialog $player \"Yes, I\'m sure. I\'m a very secure man.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "yesimsure", $girl2.var.var9 to 1>><</button>><br>
<<button '<<dialog $player \"Nevermind, I don\'t wanna know anymore.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "nevermind">><</button>><br>
<<else>>
<<dialog $player "What's was your bodycount again?">><br>
<<dialog $girl2 "I thought I already told you?">><br>
<<dialog $player "Yea, but I forgot...">><br>
<<dialog $girl2 "It's somewhere around 10 to 20.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "dating_history_1">>
<<set $girl2.var.var10 to $act4>>
<<if $act4 is "yesimsure">>
<<dialog $girl2 "Somewhere around 10 to 20">><br>
<<button '<<dialog $player \"Oh! You little slut! I\'m just kidding.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "youlittleslut">><</button>><br>
<<button '<<dialog $player \"Cool. I like my woman experienced anyway...\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "experienced">><</button>><br>
<<elseif $act4 is "nevermind">>
<<dialog $girl2 "Alright.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "youlittleslut">>
<<dialog $girl2 "Ha ha, funny. Also, please don't call me that again.">><br>
<<dialog $player "Not even during sex?">><br>
<<dialog $girl2 "That depends...">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "experienced">>
<<dialog $girl2 "What's yours?">><br>
<<button '<<dialog $player \"Mmm, a slightly higher number than yours.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "slightlyhigher">><</button>><br>
<<button '<<dialog $player \"Not much, not at all. I am practically a virgin.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "notmuch">><</button>><br>
<<button '<<dialog $player \"Sorry, I\'d rather not answer that question.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "rathernot">><</button>><br>
<<elseif $act4 is "slightlyhigher">>
<<dialog $girl2 "Really? I see.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "notmuch">>
<<dialog $girl2 "Those stuffs are trivial anyway.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "rathernot">>
<<dialog $girl2 "You little shit.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "weneedtotalk">>
<<set $act_6 to "weneedtotalk", $act_7 to "one">>
<<include "lila_preg_talk">>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<<elseif $act_2 is "family">>
<<dialog $player "How about your family?">><br>
<<dialog $girl2 "There's nothing stronger than-">><br>
<<dialog $player "Family...">><br>
<<dialog $girl2 "Good boy! Both my parents are still alive and I have 2 siblings. We have family gatherings every once in a while, especially during the big holidays.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "lila_ask_to_hangout">>
<<set $act4 to passage()>>
<<set $act_1_1 to $act_2>>
<<include "lila_talk_event_three">>
<<elseif $act_2 is "answer_to_lilas_whatdoyouwant">>
<<set $act4 to passage()>>
<<set $act_1_1 to $act_2>>
<<include "lila_talk_event_three">>
<<else>>
aoiuspdofipudofu 0890123#23<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act_2 to "girl2">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1_1 is "lila_ask_to_hangout">>
<<addmins -5>>
<<if $act_1_2 is "one">>
<<set _tempyes to setup.synonym.yes.random()>>
<<dialog $girl2 "Hey look who's here. Haven't seen you in a while.">><br>
<<dialog $player "What do ya mean? I visit you all the time.">><br>
<<dialog $girl2 "Anyway, wanna hangout?">><br>
<<dialog $player "_tempyes.">><br>
<<button "_tempyes" $act4>>
<<set $act_1_2 to "two">>
<<playsound_loop "romantic_1.opus">>
<</button>>
<<elseif $act_1_2 is "two">>
Setting: Lila's apartment, cozy yet stylish, dimly lit in the evening. The player and Lila are sitting on the couch after a casual hangout. <br><br>
<<dialog $girl2 "So... This is waht we do, huh? We just hang out, have fun, no question asked?">><br>
<<dialog $player "Yeah, and I love hanging out with you.">><br>
<<dialog $girl2 "Mmmm, course you do. no labels, no strings, no complications.">><br>
She pauses, as she's about to say something big, potentially relationship changing.<br><br>
<<dialog $girl2 "But I wonder... how long do we keep this going? Until one of us gets bored?">><br>
<<button "<<dialog $player \"I'm making you bored? Should I ask you more questions? Let's not be bored.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "askmorequestion">><</button>><br>
<<button "<<dialog $player \"(<i>gasp</i>) Bored? You don't get butterflies when you see me? Because I still do.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "nobutterflies">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $act_1_3 is "askmorequestion">>
<<dialog $girl2 "No, you don' have to ask more question, that's not what I'm trying to say.">><br>
<<else>>
<<dialog $girl2 "I... don't know... but that's not what I'm trying to say.">><br>
<</if>>
<<dialog $player "Okay, what are you trying to say?">><br>
<<dialog $girl2 "I've been thinking... I've done this before, you know. Casual things. I'm good at them, but they don't really go anywhere, do they?">><br>
<<dialog $player "No, I guess they don't...">><br>
<<dialog $girl2 "I just... I don't know. I don't know what I want... Or maybe I do, but I'm afraid to say it.">><br>
She glances at you, checking your reaction.<br><br>
<<dialog $girl2 "What about you? What do you want?">><br>
<<button "<<dialog $player \"There's a lot I don't know, but I do know this. I want you, $girl2.name1.\">>" $act4>><<set $act_1_2 to "four", $act_1_3 to "iwantyou">><</button>><br>
<<button "<<dialog $player \"I don't know... Give me time to think about it.\">>" $act4>><<set $act_1_2 to "four", $act_1_3 to "givemetime">><</button>><br>
<<elseif $act_1_2 is "four">>
<<if $act_1_3 is "iwantyou">>
<<dialog $girl2 "You're just saying that because you think that's what I want to hear.">><br>
<<dialog $player "No, that is my true feeling.">><br>
<<dialog $girl2 "Give it some time, and think it through. Just... tell me when you really know what you want.">><br>
<<else>>
<<dialog $girl2 "Good, think long and hard about it too...">><br>
<</if>>
<<dialog $player "Alright, I will...">><br>
<<button "End talk" "LILA_house">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "">>
<<set $girl2.event.event3.what_are_we to 1, $girl2.has_something_to_say to 0>>
<<audio ":playing" stop>>
<<addmins 15>>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1_1 is "answer_to_lilas_whatdoyouwant">>
<<addmins -5>>
<<if $act_1_2 is "one">>
<<playsound_loop "romantic_1.opus">>
<<dialog $player "I had given it a thought, and I think I know what my answer is.">><br>
<<dialog $girl2 "Okay.">><br>
She gives you her full attention.<br><br>
<<button "<<dialog $player \"I want you... but...\">>" $act4>><<set $act_1_2 to "two", $act_1_3 to "but">><</button>><br>
<<button "<<dialog $player \"I want you. No ifs or buts.\">>" $act4>><<set $act_1_2 to "two", $act_1_3 to "hiddenbut">><</button>><br>
<<elseif $act_1_2 is "two">>
<<if $act_1_3 is "but">>
<<dialog $girl2 "But?">><br>
<<dialog $player "But... I'm not the type to get attached to one person. I want to live my life like a free bird, if you know what i mean...">><br>
<<dialog $girl2 "A free bird, huh? So you want me, but not just me. That's what you're saying?">><br>
<<else>>
<<dialog $girl2 "Really?">><br>
<<dialog $player "There is... a caveat. I'm seeing other girls too.">><br>
<<dialog $girl2 "A free bird, huh? So you want me, but not just me. That's what you're saying?">><br>
<</if>>
<<dialog $player "Yeah...">><br>
She turns her head towards the window, processing your answer. Was it perhaps not what she expected, or wanted?<br><br>
<<button "She continues" $act4>><<set $act_1_2 to "two_fix1">><</button>>
<<elseif $act_1_2 is "two_fix1">>
<<dialog $girl2 "I can understand that... I've lived most of my life trying not to get tied down. I like my freedom too...">><br>
<<dialog $player "But...">><br>
<<dialog $girl2 "But what happens when the bird wants to come back to the same tree? Or are you just going to keep flying around, looking for the next one?">><br>
<<dialog $player "Wait, sorry, am I still the bird? or are you the bird now?">><br>
<<dialog $girl2 "Yeah, you're still the bird. I'm just the tree, I guess.">><br>
She shrugs.<br><br>
<<button "<<dialog $player \"Not just any tree, a very beautiful tree.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "tree">><</button>><br>
<<button "<<dialog $player \"Or maybe you're a bird too? Maybe we're both birds.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "bird">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $act_1_3 is "tree">>
<<dialog $girl2 "And you'd be happy if you could fuck this tree anytime you want without commitment or worries, right?">><br>
<<dialog $player "A tree like you? Of course. But $girl2.name1, I think you're a bird too, just like me.">><br>
<<else>>
<<dialog $girl2 "I could be. I've never been good at staying in one place either.">><br>
<<dialog $player "We're both birds of the same feathers.">><br>
<</if>>
<<dialog $girl2 "So... if we're both birds, what are we really doing here? Just flying together until we get bored? Or is there something more to this?">><br>
<<dialog $player "Well... yes? I guess we keep flying. I'm sorry if this isn't what you wanted.">><br>
<<dialog $girl2 "It's... It's okay. I appreciate the honesty. Really.">><br>
She runs a hand through her hair, exhaling slowly.<br><br>
<<dialog $girl2 "I'm not gonna lie, the way you treat me, and how you make me feel... part of me thought maybe we'd get to something... more.">><br>
She shrugs, trying to mask any disappointment with a casual tone.<br><br>
<<dialog $girl2 "But I get it. You're not built for that. And I'm not the type to beg someone to change.">><br>
<<button "Continue" $act4>><<set $act_1_2 to "four">><</button>>
<<elseif $act_1_2 is "four">>
<<dialog $girl2 "I guess my question is... if I'm okay with this, if we keep things the way they are-no strings, no labels-what happens when you find someone else? Or I do? How do we handle that?">><br>
Isn't this reminiscent to the conversation you've had with her a while ago? Back when you had sex for the first time? Either way, you'll have to answer her again.<br><br>
<<button "<<dialog $player \"If that happens... We'll break things off.\">>" $act4>><<set $act_1_2 to "five", $girl2.event.event3.what_happens_if to "break">><</button>><br>
<<button "<<dialog $player \"If that happens... We could still be friends, right?\">>" $act4>><<set $act_1_2 to "five", $girl2.event.event3.what_happens_if to "friends">><</button>><br>
<<elseif $act_1_2 is "five">>
$girl2.name1 smiles softly, though there's a flicker of something deeper in her eyes—like she's not entirely convinced but doesn't want to push.<br><br>
<<dialog $girl2 "Alright, if that's what you want... and you're really sure about it?">><br>
She clearly wants you to reconsider.<br><br>
<<button "<<dialog $player \"Yeah, I'm sure. I can't afford to be tied down, $girl2.name1.\">>" $act4>><<set $act_1_2 to "six", $act_1_3 to "yeah">><</button>><br>
<<button "<<dialog $player \"No, but it is what it is. I'm nowhere ready to settle, $girl2.name1.\">>" $act4>><<set $act_1_2 to "six", $act_1_3 to "no">><</button>><br>
<<elseif $act_1_2 is "six">>
<<set $girl2.event.event3.areyousure to $act_1_3>>
There's a sadness behind her calm expression, but she quickly hides it with a small, almost resigned smile.<br><br>
<<dialog $girl2 "Just promise me one thing, okay? That we don't let this mess up whatever we've got now. I mean it. Don't you go disappearing on me.">><br>
<<dialog $player "I promise I won't. When it comes to it, we'll end things amicably.">><br>
<<button "It always sucks to dissapoint... but if you didn't, it'd be a game-over, you know." "LILA_house">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "">>
<<set $girl2.doorstep_event to 1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<<audio ":playing" stop>>
<<addmins 15>><<addlove $girl2 -2>>
<</button>>
<</if>>
<<elseif $act_1_1 is "lila_parents_visit">>
<<set $gvar.var7 to 0>>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "driveway">>
<style>body {background-image: url("images/GPG1O/loca/other/driveway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<</if>>
<<if $act_1_2 is "one">>
<<set $tempchar to {
one:{name:"Big eyed kid", pic:"lila_fam/lilbro"},
two:{name:"Pretty, older woman", pic:"lila_fam/mother"},
three:{name:"Handsome, older man", pic:"lila_fam/father"},
four:{name:"Masked, younger woman", pic:"lila_fam/sister"}
}>>
You go into the house and hear unfamiliar voices. It seems that $girl2.name1 has some guests over. Going home might be the better option here; it's not nice to intrude.<br><br>
<<button "Go outside" "lila_talk_event_three">><<set $act_1_2 to "two">><</button>>
<<elseif $act_1_2 is "two">>
<<cacheaudio "quiz_music" "images/GPG1O/sound/quiz_music_1.opus">>
<<audio "quiz_music" play volume 0.25 loop>>/%play audio%/
As you turn around to head towards the door, you see a kid with huge eyes looking at you.<br><br>
<<dialog $random_man "Who are you?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "Oh, Hi, I'm $player.name1, $girl2.name1's friend.">><br>
His wide eyes lock onto yours, open and unblinking, with that fearless curiosity only children seem to have. And like kids often do, he doesn't hesitate—there's no small talk, no dancing around the question.<br><br>
<<dialog $random_man "Are you her boyfriend?" $tempchar.one.name $tempchar.one.pic>><br>
<<button "<<dialog $player \"Yes, I am.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "yes">><</button>><br>
<<button "<<dialog $player \"No, I am not.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "no">><</button>><br>
<<button "<<dialog $player \"Uh, that's non of ya bussiness kid.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "nonya">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $player.fitness lt 20>>
<<dialog $random_man "Why are you so wide?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "I don't know. But I'm sur-">><br>
<<else>>
<<dialog $random_man "Do you know Teen Titans?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "No, sorry, what's that?">><br>
<</if>>
A voice disrupts your little conversation. <br><br>
<<dialog $random_woman "Ross? What you talking to?" $tempchar.two.name $tempchar.two.pic>><br>
<<set $tempchar.one.name to "Ross">>
You turn around to see a woman peeking around the corner, stepping closer with a glass of wine in her hand. Her large, magnificent curls frame a beautiful face, warm and striking.<br><br>
<<dialog $random_man "Mommy, it's $girl2.name1's boyfriend." $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $random_woman "Oh, is that so?" $tempchar.two.name $tempchar.two.pic>><br>
<<button "Introduce yourself" "lila_talk_event_three">><<set $act_1_2 to "four">><</button>>
<<button "Run" "lila_talk_event_three">><<set $act_1_2 to "four", $act_1_3 to "run">><</button>>
<<elseif $act_1_2 is "four">>
<<if $act_1_3 is "run">>
You can't run buddy, you're meeting her parents, no matter what.<br><br>
<</if>>
<<dialog $player "Hi there, I'm $player.name1.">><br>
<<set _tempmothername to "Love">>
<<dialog $random_woman "Nice to finally meet you $player.name1, I'm _tempmothername, $girl2.name1's mom." $tempchar.two.name $tempchar.two.pic>><br>
<<set $tempchar.two.name to _tempmothername>>
You shake her hand.<br><br>
<<dialog $random_woman "So, you're the guy $girl2.name1's been talking about?" $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $player "Oh, she's talked about me? She didn't say anything embarrassing, I hope?">><br>
<<dialog $random_woman "Nothing like that, at least, nothing <i>alarming</i>. But don't worry, I've only heard good things about you." $tempchar.two.name $tempchar.two.pic>><br>
She gives you a knowing smile.<br><br>
<<dialog $random_woman "I'm excited to know more about you, $player.name1. Come on, let's head to the living room,we can talk more there." $tempchar.two.name $tempchar.two.pic>><br>
<<button "You head to the livingroom" "lila_talk_event_three">><<set $act_1_2 to "five", $background1 to "livingroom">><</button>>
<<elseif $act_1_2 is "five">>
As you reach the livingroom, you see more unfamiliar faces.<br><br>
<<dialog $random_man "Who's this, my love? You've only been gone for a few minutes, and you already found another guy?" $tempchar.three.name $tempchar.three.pic>><br>
On the couch sits a man in a sharp business suit, his confident posture unmistakable. His white hair and visible wrinkles suggest he's in his 50s. Though he appears formal, the playful spark in his eyes hints at a man still full of wit and banter.<br><br>
<<dialog $random_woman "And I didn't even have to walk far. (<i>laughs</i>)" $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $girl2 "Stop it, both of you. (<i>turns her head towards you</i>) Sorry about that $player.name1, these are my parents, and I see that you've already met my mom.">><br>
You quickly head over for a handshake to $girl2.name1's dad and the girl sitting next to him, presumably, her sister.<br><br>
<<dialog $player "Nice to meet you all, I'm $player.name1.">><br>
<<set _tempfathername to "Don">>
<<dialog $random_woman "Ooooh, nice to meet you too! Looks like my sister's got herself a boyfriend!" $tempchar.four.name $tempchar.four.pic>><br>
<<dialog $random_man "I'm $girl2.name1's dad, but can call me _tempfathername. So you're the guy my daughter's been seeing, huh?" $tempchar.three.name $tempchar.three.pic>><br>
<<set $tempchar.three.name to _tempfathername>>
<<dialog $player "Yep, that's me! Unless, of course, I'm just the backup guy, and there's a main act I don't know about. (<i>laughs</i>)">><br>
You joke, pushing the boundaries a bit—especially considering you're the one juggling multiple girls.<br><br>
<<dialog $random_man "Hah! I can see why she likes you. (<i>with nods of possible approval</i>)" $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $player "Well, again, it's nice meeting you all, but I wouldn't want to intrude on your family gathering.">><br>
<<dialog $random_man "Nonsense! Take a seat and join us." $tempchar.three.name $tempchar.three.pic>><br>
You look at $girl2.name1, who shrugs and just smiled at you.<br><br>
<<button "You take a seat" "lila_talk_event_three">><<set $act_1_2 to "six">><</button>>
<<elseif $act_1_2 is "six">>
You converse with $girl2.name1's parents.<br><br>
<<dialog $player "Sorry I came empty handed, I didn't realize you guys would be here.">><br>
<<dialog $random_man "What? You didn't know? Is our girl so embarrassed of her own parents that she didn't tell her boyfriend about us?" $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $girl2 "Oh please, you didn't tell me you were coming. If you did, I would've had time to clean the second bedroom.">><br>
<<dialog $random_woman "We must've forgotten, honey." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $random_woman "Boooo, that's a lie, it was a last minute plan to come here." $tempchar.four.name $tempchar.four.pic>><br>
Said $girl2.name1's sister, whom you still don't know the name of, spilling her parents' secret.<br><br>
<<button "There's a bit of a pause, a lull in the room" "lila_talk_event_three">>
<<set $act_1_2 to "six_fix_1", $girl2.event.event3.surprise_visit_score = 0>>
<<audio ":playing" fadeoverto 3 0.5>>
<</button>>
<<elseif $act_1_2 is "six_fix_1">>
<<dialog $random_woman "Let's not dwell on that, how about we get to know you $player.name1? Tell us more about yourself." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $player "What would you like to know? You can ask me anything.">><br>
<<dialog $random_woman "How did you and $girl2.name1 meet? Was it love at first sight? It must be, right? Look at how beautiful my daughter is!" $tempchar.two.name $tempchar.two.pic>><br>
<<button "<<dialog $player \"I was walking at the mall, and my eyes were caught by this beautiful girl wearing a blue dress, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<button "<<dialog $player \"I was walking at the mall, and my eyes were caught by this beautiful girl, white top and ripped jeans, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven">><</button>><br>
<<button "<<dialog $player \"I was walking to the park, and my eyes were caught by this beautiful girl wearing a blue dress, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven">><</button>><br>
<<elseif $act_1_2 is "seven">>
<<dialog $random_man "Do you cook? Because our girl here can burn water." $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $girl2 "Ha ha, funny.">><br>
<<button "<<dialog $player \"Cooking? I thought that's what restaurants were for.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight">><</button>><br>
<<button "<<dialog $player \"Honestly, $girl2.name1 might need a fire extinguisher sometimes, but I'm no better.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight">><</button>><br>
<<button "<<dialog $player \"She doesn't burn water, she just likes to experiment with the flavor.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<elseif $act_1_2 is "eight">>
<<dialog $random_woman "Have you ever done anything to get on her bad side yet?" $tempchar.four.name $tempchar.four.pic>><br>
<<button "<<dialog $player \"Never, I've been the most perfect guy ever.\">>" "lila_talk_event_three">><<set $act_1_2 to "nine">><</button>><br>
<<button "<<dialog $player \"Errr... sorry, what's your name again?\">>" "lila_talk_event_three">><<set $act_1_2 to "nine", $act_1_3 to "whatname">><</button>><br>
<<button "<<dialog $player \"I haven't, but I think I've let her down.\">>" "lila_talk_event_three">><<set $act_1_2 to "nine", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<elseif $act_1_2 is "nine">>
<<audio ":playing" stop>>
<<cacheaudio "suspense" "images/GPG1O/sound/suspense.opus">>
<<audio "suspense" volume 0 fadeoverto 4 0.5>>/%play audio%/
<<if $act_1_3 is "whatname">>
<<set _tempname to "Lele">>
<<dialog $random_woman "Oh yeah, I forgot to introduce myself. I'm _tempname." $tempchar.four.name $tempchar.four.pic>><br>
<<set $tempchar.four.name to _tempname>>
<</if>>
They asked you a couple more questions, and you've managed to satisfy their curiosity. You've finished answering all their question.
<<cont append>>
Just as you thought you've succesfully weaved through the questions, a big one came from an (not-so) unexpected voice.<br><br>
<<cont append>>
<<dialog $random_man "Do you want to marry my sister? She talks about you a lot." $tempchar.one.name $tempchar.one.pic>><br>
The room goes quiet, and all eyes are on you. <br><br>
<<cont append>>
<<dialog $random_woman "..." $tempchar.two.name $tempchar.two.pic>><br>
<<cont append>>
<<dialog $random_man "..." $tempchar.three.name $tempchar.three.pic>><br>
<<cont append>>
<<dialog $random_woman "..." $tempchar.four.name $tempchar.four.pic>><br>
<<cont append>>
<<dialog $girl2 "...">><br>
<<cont append>>
<<dialog $random_man "..." "Family dog" "lila_fam/dog">><br>
<<cont append>>
Seems like everyone wants to know, even the family's pet dog.<br><br>
<<cont append>>
<<button "<<dialog $player \"Yeah, sure! Someday, maybe.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten">><</button>><br>
<<button "<<dialog $player \"Uh... no, that's not really the plan.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten">><</button>><br>
<<button "<<dialog $player \"We're still getting to know each other, but I really care about your sister.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1_2 is "ten">>
<<audio ":playing" stop>>
<<playsound "crowd_gasp_1.opus">>
Your response hung in the air for a moment, and you could feel everyone's eyes on you,especially $girl2.name1's. After that, the conversation shifted, and you found yourself relaxing, sharing a few more laughs and stories with her family as the evening wore on.<br><br>
<<dialog $random_woman "What an enjoyable day this has been! But I think it's about time for us to leave." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $girl2 "You don't have to leave today, it's almost nighttime.">><br>
<<dialog $random_man "We'd love to stay longer, but I've got a very important meeting with my client tomorrow." $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $random_woman "Sorry honey, maybe next time, we're a little busy this week. (<i>hugs $girl2.name1</i>)" $tempchar.two.name $tempchar.two.pic>><br>
As the evening drew to a close, each family member came forward to give warm hugs, even extending that same embrace to you. After all the goodbyes had been exchanged, you and $girl2.name1 walked them out to their car. <br><br>
<<button "Next" "lila_talk_event_three">><<set $act_1_2 to "ten_fix_1", $background1 to "driveway">><</button>>
<<elseif $act_1_2 is "ten_fix_1">>
<<dialog $girl2 "Alright, drive safe. Bye $tempchar.one.name, I'll miss you. (<i>pinchess his cheek lightly</i>) ">><br>
<<dialog $random_woman "What about me? Won't you miss your little sister?" $tempchar.four.name $tempchar.four.pic>><br>
<<dialog $girl2 "Sister? I barely know her.">><br>
With final waves and words of parting, Lila's family climbed into their car and pulled away, leaving only you and $girl2.name1.<br><br>
<<button "Go back inside the house" "lila_talk_event_three">><<set $act_1_2 to "eleven", $background1 to "livingroom">><</button>>
<<elseif $act_1_2 is "eleven">>
<<dialog $player "Your family is really nice. Now I know how you get your sense of humour.">><br>
<<dialog $girl2 "Yeah, when they're around that is... They're always so... busy.">><br>
There's something more in her voice, but it seems like she doesn't want to dive into her feelings right now. So, instead, you give her a long hug, offering a bit of temporary comfort.<br><br>
<<button "End the day (To next morning)" "sleep">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "", $gvar.var7 to 1, $background1 to "">>
<<set $girl2.doorstep_event to 0>>
<<set $act2 to "mcbedroom", $act to "sleep_until_morning", $act3 to "MCHOUSE">><<audio ":playing" stop>>
<<if $girl2.event.event3.completed is 0>>
<<set $girl2.event.event3 to {completed: 1, active:0, what_happens_if: $girl2.event.event3.what_happens_if, decision:1, areyousure: $girl2.event.event3.areyousure, sv_score: $girl2.event.event3.surprise_visit_score}>>
<<addbaselust $girl2 5>><<addlove $girl2 2>>
<</if>>
<</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl2.event.event1.completed>><br>
Details: First encounter, where you meet her at the mall, randomly.<br><br>
Event 2: <<completeornot $girl2.event.event2.completed>><br>
Details: Date with $girl2.name1 at the park + sex at her house at the end + unlocking her house.<br><br>
Event 3: <<completeornot $girl2.event.event3.completed>><br>
Details: Hanging out with $girl2.name1 and doing random activities + "What are we" conversation?" + meeting her family.<br><br>
<</nobr>><<nobr>>
<<set _impreg2_summon to "girl4", _impreg2_summon_mode to "interract">>
<<set _this_passage_name to "liya_talk_interface">>
<<if $act_1 is "">>
<<if $girl4.has_something_to_say is 1>>
<<else>>
<<set _temp to random(0,1)>>
<<if _temp is 1>>
<<dialog $player "Heya, I'm just dropping by to see my favorite doctor.">><br>
<<dialog $girl4 "Come on in.">><br>
<<else>>
<<dialog $player "Hey">><br>
<<dialog $girl4 "Hello $player.name1.">><br>
<</if>>
<<button "Chat" $passage1>><<set $act_1 to "miscellaneous", $act_2 to "chat_normal">><</button>>
<<disable>><<button "Chat about">><</button>><</disable>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span><br>
<</if>>
<<elseif $act_1 is "miscellaneous">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
<<add_love $girl4>>
Talking with $girl4.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<girl_loca $girl4>>
<<if $girl_loca isnot $back3>>
<<set $act to $back1, $act2 to $back2>>
<<goto $passage1>>
<<else>>
<<set $act_1 to "talk", $act_2 to "">>
<<goto $passage1>>
<</if>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl4.event.event1.completed>><br>
Details: First encounter + visiting her at the hospital for a ridiculous amount of time + going on a coffee date with her at the mall.<br><br>
Event 2: <<completeornot $girl4.event.event2.completed>><br>
Details:
<<if $girl4.event.event2.active is 1>>
<<set _g4e2 to $girl4.event.event2>>
<<completeornot_2 _g4e2.active "Buy flowers for $girl4.name1">> +
<<completeornot_2 _g4e2.details_temporary.date1 "Go on a date with $girl4.name1 (1)">> +
<<completeornot_2 _g4e2.details_temporary.date2 "Go on a date with $girl4.name1 (2)">> +
<<completeornot_2 _g4e2.details_temporary.date3 "Go on a date with $girl4.name1 (3)">>
<<else>>
Buy flowers for $girl4.name1 + Go on dates with $girl4.name1 (0/3)
<</if>><br>
Has a date scheduled: <<completeornot_2 $girl4.event.event2.details.date_on "status">><br>
Last/Next date: <b><<formatDate $girl4.event.event2.details.last_date_date>>, 11AM</b>
<<if $girl4.event.event2.details.liya_mad is 1>>
<br>$girl4.name1 will stop being mad at you after: <b><<formatDate $girl4.event.event2.details.liya_mad_end_date>></b>
<</if>>
<br><br>
Event 3: <<completeornot $girl4.event.event3.completed>><br>
Details:
<<if $girl4.event.event3.active is 1>>
<<set _g4e3 to $girl4.event.event3>>
<<completeornot_2 _g4e3.active "Wait two weeks after the date with $girl4.name1">> +
<<completeornot_2 _g4e3.active "She sends you a message">> +
<<completeornot_2 _g4e3.details.date_on "Reply to $girl4.name1’s message or talk to her about it">> +
<<completeornot_2 _g4e3.completed "Go to the city library on Wednesday at 3 PM to meet $girl4.name1">> +
<<completeornot_2 _g4e3.completed "Get a quicker time than $girl4.name1 (less than 30 minutes total)">>
<<else>>
Wait two weeks after the date with $girl4.name1 +
She sends you a message +
Reply to $girl4.name1’s message or talk to her about it +
Go to the city library on Wednesday at 3 PM to meet $girl4.name1 +
Get a quicker time than $girl4.name1 (less than 30 minutes total)
<</if>>
/%<br>
Has a date scheduled: <<completeornot_2 $girl4.event.event3.details.date_on "status">><br>
Last/Next date: <b><<formatDate $girl4.event.event2.details.last_date_date>>, 3-4PM</b>
<<if $girl4.event.event3.details.liya_mad is 1>>
<br>$girl4.name1 will stop being mad at you after: <b><<formatDate $girl4.event.event2.details.liya_mad_end_date>></b>
<</if>>
%/
<br><br>
Event 4: <<completeornot $girl4.event.event4.completed>><br>
Details:
<<if $girl4.event.event4.active is 1>>
<<set _g4e4 to $girl4.event.event4>>
<<completeornot_2 _g4e4.active "Initiate the date with $girl4.name1 by speaking to her or messaging her through your phone">> +
<<completeornot_2 _g4e4.completed "Go on the date with $girl4.name1 at the City Center on Tuesday at 3 PM">>
<<else>>
Initiate the date with $girl4.name1 by speaking to her or messaging her through your phone +
Go on the date with $girl4.name1 at the City Center on Tuesday at 3 PM
<</if>><br><br>
Event 5: <<completeornot $girl4.event.event5.completed>><br>
Details:
<<if $girl4.event.event5.active is 1>>
<<set _g4e5 to $girl4.event.event5>>
<<completeornot_2 _g4e5.details_temporary.sent_text "$girl4.name1 sends you a text (should be on <<formatDate _g4e5.details_temporary.date_message_sent>>)">> +
<<completeornot_2 _g4e5.completed "Visit her at her hospital office to see what she wants">>
<<else>>
$girl4.name1 sends you a text +
Visit her at her hospital office to see what she wants
<</if>><br><br>
<</nobr>><<nobr>>
<<if passage() is "UNI">>
<<if $act is "hallway">>
<div class="image-row-chara">
<<set _g9e8 to $girl9.event.event8>>
<<set _g9e9 to $girl9.event.event9>>
<<set _g9e10 to $girl9.event.event10>>
<<if _g9e8.completed is 0 and _g9e8.active is 1>>
<<set $act_1 to $act>>
<<include "kenzie_event_8">>
<<elseif _g9e9.completed is 0 and _g9e9.active is 1>>
<<set $act_1 to $act>>
<<include "kenzie_event_9">>
<<elseif _g9e10.completed is 0 and _g9e10.active is 1>>
<<set $act_1 to $act>>
<<include "kenzie_event_10">>
<<else>>
<</if>>
</div>
<</if>>
<br>
<<elseif $passage1 is "busi_area_workplace_1">>
<<set _g12e1 to $girl12.event.event1>>
<<set _g12e1_passage to "girl12_event_1">>
<<if _g12e1.completed is 0 and _g12e1.active is 1>>
<<include "girl12_event_1">>
<<elseif _g12e1.completed is 1>>
<<set _buarwo1_lookup_list_1 to [
"girl13","girl14","girl15","girl16","girl17","girl18",
"girl19","girl20","girl21","girl22","girl23","girl24",
"man1_2","man1_3","man1_4","man1_5","man1_6","man1_7"
]>>
<div class="image-row-chara">
<<for _bll1p range _buarwo1_lookup_list_1>>
<<capture _bll1p>>
<<set _bll1p_person to State.variables[_bll1p]>>
<<girl_loca _bll1p_person>>
<<if _bll1p_person.location is $act2>>
<div class="image-container-chara">
<<print '<<button "<img src=\\"images/GPG1O/char/thumb/'+ _bll1p_person.profile +'.webp\\">" "busi_area_workplace_1">><<set $act to "find", $act2 to _bll1p>><</button>>'>>
/%
<<button '<img src="images/GPG1O/char/thumb/'+_bll1p_person.profile+'.webp">' "busi_area_workplace_1">><<set $act to "find", $act2 to _bll1p>><</button>>
%/
<div class="overlay-text2">_bll1p_person.name1</div>
</div>
<</if>>
<</capture>>
<</for>>
</div>
<</if>>
<<else>>
Not available.<br><br>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 0: <<completeornot $girl9.var.var1>><br>
Details: First encounter in front of the university during the weekdays (monday + tuesday + wednesday) + making up and introducing yourselves.<br><br>
Event 1: <<completeornot $girl9.event.event1.completed>><br>
Details: Meeting her boyfriend + eavesdropping their interaction + telling her that her boyfriend is an asshole even though she denies it.<br><br>
Event 2: <<completeornot $girl9.event.event2.completed>><br>
Details: $girl9.name1 had a fight with $man9.name1 + going to the arcade with her + hangout out at other places.<Br><br>
Event 3: <<completeornot $girl9.event.event3.completed>><br>
Details: A short event where you meet $girl9.name1's girl-friends, outside the university, at her usual hangout spot.<br><br>
Event 4: <<completeornot $girl9.event.event4.completed>><br>
Details: See $girl9.name1 talking to a nerd + offering to tutor $girl9.name1 + find where the nerds hangout place + talking/making a deal with the nerd + who's bullying them + dealing with the bullies + becoming $girl9.name1's study buddy + going to her house + lots of study sessions (repeatable, sexless)<br><br>
Event 5: <<completeornot $girl9.event.event5.completed>><br>
Details: Meeting $girl9.name1's number one rival.<br><br>
Event 6: <<completeornot $girl9.event.event6.completed>><br>
<<if $girl9.event.event6.active is 1>>
Details: More studies, but with more spice (moving the story forward) + study sessions (<<completeornot_2 false $girl9.event.event6.count>>/ five)<br><br>
<<else>>
Details: More studies, but with more spice (moving the story forward) + study sessions <br><br>
<</if>>
Event 7: <<completeornot $girl9.event.event7.completed>><br>
Details: Making mistakes.<br><br>
Event 8: <<completeornot $girl9.event.event8.completed>><br> /% $girl9.name1 breaks up with $man9.name1. %/
<<if $girl9.event.event8.active is 1>>
<<set _g9e8 to $girl9.event.event8>>
Details:
<<completeornot_2 _g9e8.active "Talk to $girl9.name1 about the break-up with $man9.name1">> +
<<completeornot_2 _g9e8.initiate_breakup "Tell $girl9.name1 to initiate breakup">> +
<<completeornot_2 _g9e8.n_help "Ask for Naomi's help">> +
<<completeornot_2 _g9e8.n_bj "Naomi proves her capability to you (after a little bit goading)">> +
<<completeornot_2 _g9e8.get_evidence "Take explicit pictures of $man9.name1">> +
<<completeornot_2 _g9e8.thank_n "Reconvene with Naomi">> +
<<completeornot_2 _g9e8.gave_material "Give $girl9.name1 evidence to help facilitate the breakup with $man9.name1">> +
<<completeornot_2 _g9e8.broken_up "$girl9.name1 and $man9.name1 broke up">> +
<<completeornot_2 _g9e8.man10_enraged "$man9.name1 enraged">> +
<<completeornot_2 _g9e8.warning "$girl9.name1 warning you that $man9.name1 is looking for you">> +
<<completeornot_2 _g9e8.beaten_up "You get ambushed and beaten-up">> +
<<completeornot_2 _g9e8.at_the_hospital "Spending a few days at the hospital">> +
<<completeornot_2 _g9e8.finishing_talk "A few closing moments with $girl9.name1 about the break-up">>
<<else>>
Details: Talk to $girl9.name1 about the break-up with $man9.name1 +
Tell $girl9.name1 to initiate breakup +
Ask for Naomi's help +
Naomi proves her capability to you (after a little bit goading) +
Take explicit pictures of $man9.name1 +
Reconvene with Naomi +
Give $girl9.name1 evidence to help facilitate the breakup with $man9.name1 +
$girl9.name1 and $man9.name1 broke up +
$man9.name1 enraged +
$girl9.name1 warning you that $man9.name1 is looking for you +
You get ambushed and beaten-up +
Spending a few days at the hospital +
A few closing moments with $girl9.name1 about the break-up
<</if>>
<br><br>
Event 9: <<completeornot $girl9.event.event9.completed>><br>
Details:
<<if $girl9.event.event9.active is 1>>
<<set _g9e9 to $girl9.event.event9>>
/% <<set $girl9.event.event9 to {completed:0, active:1, avoiding:1, found_door_locked:0, needs_time:0}>> %/
<<completeornot_2 _g9e9.active "Make a plan for a date with $girl9.name1">> +
<<completeornot_2 _g9e9.avoiding "$girl9.name1 is... avoiding you?">> +
<<completeornot_2 _g9e9.found_door_locked "Visit $girl9.name1 at her house">> +
<<completeornot_2 _g9e9.needs_time "Look for $girl9.name1 at the university hallway">> +
<<if _g9e9.needs_time is 1>>
<<set _time_difference to time_difference($girl9.event.event9.next_scene_date_1)>>
<<set _time_to_think to Math.clamp(7-_time_difference[1], 0 , 7)>>
<<completeornot_2 _g9e9.completed "Give her time to think (_time_to_think)">>
<<else>>
<<set _time_to_think to "">>
<<completeornot_2 _g9e9.completed "Give her time to think">>
<</if>>
<<else>>
Make a plan for a date with $girl9.name1 +
$girl9.name1 is... avoiding you? +
Visit $girl9.name1 at her house +
Look for $girl9.name1 at the university hallway +
Give her time to think
<</if>>
<br><br>
Event 10: <<completeornot $girl9.event.event10.completed>><br>
<<if $girl9.event.event10.active is 1>>
<<set _g9e10 to $girl9.event.event10>>
<<completeornot_2 _g9e10.active "Active status">> +
<<if _g9e10.met_new_friend is 1>>
<<set _time_difference to time_difference($girl9.event.event10.relationship_cooldown)>>
<<set _time_to_think to Math.clamp(_time_difference[1], 0 , _time_difference[1])>>
<<set _one_month_passed to Math.clamp(_time_difference[1], 0, _time_difference[1]) >= 7>>
<<completeornot_2 _one_month_passed "Relationship Cooldown (_time_to_think)">>
<<else>>
<<set _time_to_think to "">>
<<completeornot_2 _g9e10.completed "Relationship Cooldown">>
<</if>> +
<<completeornot_2 _g9e10.met_new_friend "Met friend">> +
<<completeornot_2 _g9e10.closer_to_new_friend "Get to know $girl9.name1's friend">> +
<<set _g9e10_g25_hungout to _g9e10.girl25_hangout_1 > 0>>
<<completeornot_2 _g9e10.girl25_hangout_1 "Hangout with $girl25.name1">> +
<<completeornot_2 _g9e10.arcade_trigger "Hangout with $girl9.name1 and $girl25.name1 at the bench and talk about...">> +
<<if _g9e10.arcade_trigger is 1>>
<<set _time_difference to time_difference($girl9.event.event10.arcade_trigger_date)>>
<<set _time_to_think to Math.clamp(_time_difference[1], 0 , _time_difference[1])>>
<<set _one_week_passed to Math.clamp(_time_difference[1], 0, _time_difference[1]) >= 7>>
<<completeornot_2 _one_week_passed "You haven't seen $girl9.name1 (for at least a week: _time_to_think)">>
<<else>>
<<set _time_to_think to "">>
<<completeornot_2 _g9e10.arcade_trigger "You haven't seen $girl9.name1 (for at least a week)">>
<</if>> +
<<completeornot_2 _g9e10.kenzie_found "find $girl9.name1">>
(
<<completeornot_2 _g9e10.ask_kenzie_location "Ask $girl25.name1 (optional)">>,
<<set _g9e10_waiting_house to _g9e10.waiting.house gte 16>>
<<completeornot_2 _g9e10_waiting_house "$girl9.name1's house">>,
<<set _g9e10_waiting_uni to _g9e10.waiting.uni gte 12>>
<<completeornot_2 _g9e10_waiting_uni "University">>,
<<completeornot_2 _g9e10.waiting.laney "Ask $girl12.name1 (optional)">>,
<<completeornot_2 _g9e10.kenzie_found "Arcade">>
)
<<else>>
<<if $girl9.event.event10.completed is 0 and $girl9.event.event9.completed is 1>><<completeornot_2 $girl9.event.event10.active "Active status">> <<else>>Active status<</if>>
+ Relationship Cooldown + Met friend + Get to know $girl9.name1's friend + Hangout with $girl25.name1 + Hangout with $girl9.name1 and $girl25.name1 at the bench and talk about... + You haven't seen $girl9.name1 (for at least a week) + Ask $girl25.name1 about $girl9.name1's location (optional) + find $girl9.name1 (Ask $girl25.name1, $girl9.name1's house, University, At $girl12.name1's, Arcade).
<</if>>
<br><br>
<</nobr>><<nobr>>
<<if $act is "date1">>
<<if $act2 is "one">>
<<audio ":playing" fadeoverto 1 0.2>>
<<set $gvar.var7 to 0>>
<<set $temp to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "hideoptions":0 }>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You went to the agreed-upon meetup spot but didn't have to wait at all. $girl4.name1 arrived earlier than you.<br><br>
<<dialog $player "Hey. You're early!">><br>
<<dialog $girl4 "Hi $player.name1. I'm perfectly on time actually. On-the-dot.">><br>
<<dialog $player "Sasuga doctor-kun. Let's start our date shall we?">><br>
<<dialog $girl4 "Yes, let us begin.">><br>
<<button "Go to the coffee shop" "mall_liya">><<set $act2 to "two">><<play_background_chatter 0.2>><</button>>
<<elseif $act2 is "two">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Have you ever been here before?">><br>
<<dialog $girl4 "Yes, and to be blunt, the coffee they serve is subpar, so I don't come often. I get espressos here if I'm too occupied with work to drive far.">><br>
<<dialog $player "Oh, that's like the hard stuff. What's going on in life that you need an espresso, Doctor?">><br>
<<dialog $girl4 "Well, Mitø, staying up late tends to make you drowsy the next morning. That's where espresso saves the day, especially after a few late shifts.">><br>
<<dialog $player "Well, well, well, a doctor who doesn’t follow her own advice. Doctor, do you know it’s important to get enough sleep? I know the grind may seem worth it now, but it's bad for you in the long term.">><br>
$girl4.name1 gives you a playful, slightly amused look as you repeat what she told you during one of your check-ups.<br><br>
/*<<dialog $girl4 "Hey look everybody, we have Mr smartpants here.">><br>*/
<<dialog $girl4 "I'm glad to see you keep my advice so close to your heart.">><br>
<<button "<<dialog $player \"Is this okay? Are you skipping work to go on a date with me?\">>" "mall_liya">><<set $act2 to "three", $act3 to "one", $temp.var1 to 1>><<addlove $girl4 2>><</button>>
<<button "<<dialog $player \"Hypotethically, if I want to see you at the hospital, what would be the best time?\">>" "mall_liya">><<set $act2 to "three", $act3 to "two", $temp.var2 to 1, $temp.hideoptions to 1>><<addlove $girl4 1>><</button>>
<<button "<<dialog $player \"Did you know about the mitochondria? It's the powerhouse of the cell.\">>" "mall_liya">><<set $act2 to "three", $act3 to "three", $temp.var3 to 1>><<addlove $girl4 2>><</button>>
<<elseif $act2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act3 is "one">>
<<dialog $girl4 "I didn't skip work. Tuesday and Wednesday are my days off.">><br>
<<dialog $player "That's strange. Most people have their day off during the weekends. ">><br>
<<dialog $girl4 "That's one of the perks of being a doctor, and I like to do things different from most people.">><br>
<<dialog $player "Oh yeah? Like what?">><br>
<<dialog $girl4 "Normal things, but in a different way. Like when I read, I always start with the last chapter to see if the ending is worth the journey.">><br>
<<dialog $player "Really? That sounds... unconventional indeed.">><br>
<<dialog $girl4 "Or when I eat a sandwich, I deconstruct it and eat each ingredient separately. It’s like a mini buffet.">><br>
<<dialog $player "Huh, very interesting.">><br>
<<dialog $girl4 "And when I go for a walk, I like to recite medical terms in alphabetical order as a mental exercise.">><br>
<<dialog $player "That is definitely different. I've never done that.">><br>
<<elseif $act3 is "two">>
<<dialog $girl4 "For what reasons do you want to see me at the hospital?">><br>
<<button "<<dialog $player \"For some shenanigous activities of course...\">>" "mall_liya">><<set $act3 to "two_2", $temp.var4 to 1, $temp.hideoptions to 0>><<addbaselust $girl4 1>><</button>>
<<button "<<dialog $player \"Well, it's just a hypothetical situation you know.\">>" "mall_liya">><<set $act3 to "two_2", $temp.var4 to 2, $temp.hideoptions to 0>><<addlove $girl4 1>><</button>>
<<elseif $act3 is "two_2">>
<<if $temp.var4 is 1>>
<<dialog $girl4 "Oh? What kind of mischievous activity do you have in mind?">><br>
<<dialog $player "Let's see... How do you feel about vibrating anal beads?">><br>
<<dialog $girl4 "$player.name1, let's not talk about that... I was joking.">><br>
<<elseif $temp.var4 is 2>>
<<dialog $girl4 "Hypothetically, the best time to visit would be during lunch time at 12 p.m.">><br>
<<dialog $player "In your office, I would assume?">><br>
<<dialog $girl4 "Your assumption is correct.">><br>
<</if>>
<<elseif $act3 is "three">>
<<dialog $girl4 "Ah, the mitochondria. Yes, I'm quite familiar.">><br>
<<dialog $player "Is it actually the powerhouse of the cell?">><br>
<<dialog $girl4 "Yes, it is. They generate a cell's supply of adenosine triphosphate, also known as ATP, which is its source of chemical energy. I suppose it's a catchy way to help people remember its function.">><br>
<<dialog $player "And it works. It's the only thing I remember from biology class, aside from the chapter on the human reproductive system.">><br>
<<dialog $girl4 "Well, it seems the education system's mnemonic devices are effective, if not a bit selective.">><br>
<br>
<</if>>
<<if $temp.hideoptions is 0>>
<<if $temp.var1 is 0>><<button "<<dialog $player \"Is this okay? Are you skipping work to go on a date with me?\">>" "mall_liya">><<set $act3 to "one", $temp.var1 to 1>><<addlove $girl4 2>><</button>><</if>>
<<if $temp.var2 is 0>><<button "<<dialog $player \"Hypotethically, if I want to see you at the hospital, what would be the best time?\">>" "mall_liya">><<set $act3 to "two", $temp.var2 to 1, $temp.hideoptions to 1>><<addlove $girl4 1>><</button>><</if>>
<<if $temp.var3 is 0>><<button "<<dialog $player \"Did you know about the mitochondria? It's the powerhouse of the cell.\">>" "mall_liya">><<set $act3 to "three", $temp.var3 to 1>><<addlove $girl4 2>><</button>><</if>>
<<if $temp.var1 is 1 and $temp.var2 is 1 and $temp.var3 is 1>><<button "More small talks here, but now it's time to end the date" "mall_liya">><<set $act2 to "end">><</button>><</if>>
<</if>>
<<elseif $act2 is "end">>
<<set $girl4.var.var4 to 1>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "I had a great time in there, $girl4.name1. We should do this again.">><br>
<<dialog $girl4 "Likewise. I didn't expect to enjoy that as much as I did.">><br>
<<dialog $player "Well, you know what they say, it's the company that makes the night, or something like that.">><br>
<<dialog $girl4 "I don't think I've heard that one. Either way, I should go home now.">><br>
<<dialog $player "Wait, I should get your number so that we can do this again.">><br>
<<dialog $girl4 "I don't know about that, $player.name1... I told you this was a casual thing. Giving you my number would be... inappropriate, to say the least.">><br>
<<dialog $player "I know you're worried about the whole patient doctor thing, but see it this way: we're just two people, friends who enjoys hanging out and getting coffee together. Plus, I'll stop going for medical check-ups, and we'll be free from the patient-doctor relationship.">><br>
<<dialog $girl4 "You're right... Alright, I'm convinced. Here's my number, but don't stop getting your check-ups because of this. I just won't be your doctor anymore.">><br>
You both exchanged numbers. <br><br>
<<dialog $player "See you later, $girl4.name1.">><br>
<<dialog $girl4 "Goodbye.">><br>
You got a lot done today as you now have $girl4.name1's number and can visit her during lunchtime in her office.<br><br>
<<button "$girl4.name1 left" "CITY1">><<set $act2 to "", $act to "mall", $gvar.var7 to 1, $girl4.event.event1.completed to 1>><<unset $temp>><<audio ":playing" stop>><</button>>
<</if>>
<<else>>
Whoppsieeeeeeeeeeeee<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><<audio ":playing" stop>><</link>>
<</if>>
/*<<button "THE OUTBack" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>>*/
<</nobr>><<nobr>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<set _man10_chat_normal to random(0,9)>>
<<if _man10_chat_normal is 0>>
<<dialog $man10 "Duuude, I just finished this documentary about outer space. We're basically tiny specs on a rock flying through the universe, man.">><br>
<<dialog $player "It's wild when you think about it that way. Kinda humbling, right?">><br>
<<dialog $man10 "Totally humbling, bro. Makes me want to chill out and appreciate the small things—like a good bud and a comfy couch.">><br>
<<elseif _man10_chat_normal is 1>>
<<dialog $man10 "Dudeee, do you ever wonder why they call them 'munchies'? It's like my stomach just says, 'Feed me now, bro!'">><br>
<<dialog $player "Yeah, man, I've seen you demolish an entire pizza in one sitting.">><br>
<<dialog $man10 "Takes skill, dude. Besides, $girl10.name1 thinks it's hilarious watching me inhale food.">><br>
<<dialog $player "As long as she's cool with it, right?">><br>
<<elseif _man10_chat_normal is 2>>
<<dialog $man10 "You know how sometimes you're lying in bed, and you suddenly remember something embarrassing from like five years ago?">><br>
<<dialog $player "All the time, man. The good old 'midnight cringe.'">><br>
<<dialog $man10 "Right?! It's like your brain just wants you to remember the weirdest stuff at the worst time.">><br>
<<elseif _man10_chat_normal is 3>>
<<dialog $man10 "Dude, I took this long walk earlier, and the trees were swaying in the breeze like they were dancing.">><br>
<<dialog $player "Sounds peaceful. You do that before or after lighting up?">><br>
<<dialog $man10 "Both, man. It's like, nature plus a nice chill session equals pure bliss.">><br>
<<elseif _man10_chat_normal is 4>>
<<dialog $player "You look extra mellow today, $man10.name1. What's up?">><br>
<<dialog $man10 "Oh, dude, I had this insane dream last night—like, I was floating on clouds and stuff. Woke up feeling super zen.">><br>
<<dialog $player "Sounds… relaxing. You sure it was just a dream?">><br>
<<dialog $man10 "Haha, yeah, man, just a dream. Might've had a little bedtime herb, though. Helps me sleep, y'know?">><br>
<<elseif _man10_chat_normal is 5>>
<<dialog $man10 "Bro, I was telling $girl10.name1 about this idea: what if we open, like, a weed-friendly café someday?">><br>
<<dialog $player "A stoner café, huh? That's… definitely a market.">><br>
<<dialog $man10 "Right?! We'd have comfy bean bags, chill music, and all the munchies you can handle.">><br>
<<dialog $player "Sounds like you've got a business plan in the making, dude.">><br>
<<dialog $man10 "Yeah, man, maybe someday. For now, it's just a pipe dream—literally.">><br>
<<elseif _man10_chat_normal is 6>>
<<dialog $player "So, how's the relationship going when you're both high? Ever get too zoned to talk?">><br>
<<dialog $man10 "Sometimes we just stare at each other and laugh, dude. It's, like, telepathic or something.">><br>
<<dialog $player "That actually sounds kind of sweet in a weird way.">><br>
<<dialog $man10 "Yeah, it's totally chill. I mean, we do real couple stuff too—like, I take her out for actual dates and everything.">><br>
<<elseif _man10_chat_normal is 8>>
<<dialog $player "So, is $girl10.name1 cool with your constant references to weed? Or does she, like, roll her eyes?">><br>
<<dialog $man10 "She's pretty chill about it, man. She's into psychology, so she tries to analyze my 'dependency,' but it's all good.">><br>
<<dialog $player "Haha, well at least she's not judging you too hard.">><br>
<<dialog $man10 "Totally, dude. She's more curious than anything. Sometimes she'll ask me weird questions about how I feel when I'm high.">><br>
<<elseif _man10_chat_normal is 9>>
<<dialog $man10 "Bro, I nearly forgot—$girl10.name1 and I are celebrating our six-month anniversary soon. Gotta do something special, right?">><br>
<<dialog $player "Yeah, man, you can't just get her a new bong or something. Maybe actual flowers?">><br>
<<dialog $man10 "Dudeeeee, that's genius. I'll get her real flowers. She'll love that. Then maybe we'll share a mellow evening, just the two of us.">><br>
<<dialog $player "Romantic and chill. I dig it.">><br>
<<else>>
<<dialog $player "You good, man? You seem spaced out.">><br>
<<dialog $man10 "Just thinking about life, and the universe, bro. I'm baked and I'm like... horny, but for food.">><br>
<<dialog $player "...You mean you're hungry?">><br>
<<dialog $man10 "That's it dude!">><br>
<</if>>
You and $man10.name1 bonded over shared interests. (+ love $man10.name1)<br><br>
<<add_love $man10>>
<<elseif $act_2 is "chat_about">>
/% note that the GT below stands for General Topic %/
<<if $act_3 is "GT1_wheres_girl10">>
* perhaps this one should also be evolving *<br><br>
<<dialog $man10 "Why are you looking for my girl, dude?">><br>
<<dialog $player "Your girl is hot as fuck dude, you can't blame me for wanting to look at her.">><br>
<<dialog $man10 "Yeah, you're right, can't blame you at all.">><br>
<<dialog $player "I bet you're having fun tapping that all day.">><br>
<<dialog $man10 "No dude, $girl10.name1 and I aren't like that. We only do it when no one is around. I really wish we have our own place, like, dude, we'd be smashing all day dude.">><br>
<<dialog $player "Me too dude, me too.">><br>
<<elseif $act_3 is "GT2_what_gifts">>
<<dialog $player "Dude, help me out, what kind of gift does $girl10.name1 like?">><br>
<<dialog $man10 "Dude, why are you buying my girlfriend gifts?">><br>
<<dialog $player "Because she told me to, dude...">><br>
<<dialog $man10 "Oh dude, you can't let her order you around. You gotta stand-out for yourself, man.">><br>
<<dialog $player "How do I stand-out, dude?">><br>
<<dialog $man10 "I don't know, just say no or something. I'm sure it's easy if you put your mind to it. Just make a mantra and repeat it infront of a mirror, dude, like \"<i>I will stand out for myself today.</i> \"">><br>
<<dialog $player "Thanks dude, I'll try and stand out for myself.">><br>
Stand out for yourselves people.<br><br>
<</if>>
<<button "Where's $girl10.name1" $passage1>><<set $act_3 to "GT1_wheres_girl10">><</button>>
<<button "What kind of gift does $girl10.name1 like?" $passage1>><<set $act_3 to "GT2_what_gifts">><</button>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _m10love to $man10.love>>
<<dialog $player "Hey dude!">><br>
<<if _m10love lt 10>>
<<dialog _person "Oh... hey...">><br>
<<elseif _m10lovee gte 10 and _m10love lt 20>>
<<dialog _person "Hey...">><br>
<<elseif _m10lovee gte 20 and _m10love lt 50>>
<<dialog _person "Hey!">><br>
<<elseif _m10lovee gte 50 and _m10love lt 74>>
<<dialog _person "Hey man!">><br>
<<else>>
<<dialog _person "Dudeeee!">><br>
<</if>>
Some chitchat here.<br><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "">><</button>>
<<if $item.item83.quantity gt 0>>
<<button "Smoke blunt together" "girl10_event_2">><<set $act_1 to "smoke_blunt_1", $act_2 to "one", $background1 to $back2>><</button>>
<<else>>
<<disable>><<button "Smoke blunt together (<i>need dope</i>)">><</button>><</disable>>
<</if>>
<<set _g10e2 to $girl10.event.event2>>
<<if _g10e2.completed is 0 and _g10e2.active is 1>>
<<if _g10e2.score gt 0>>
<<button "Tell him you had sex with $girl10.name1" "girl10_event_2">><<set $act_1 to "betresult", $act_2 to "one", $background1 to $back2>><</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $man10>>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if _person.location isnot $back2 or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
<<if _person.daily.smoke_dope gte 5 and _person.daily.smoke_dope_date is $gameDate.getDate()>>
<<dialog $player "Dude are you okay?">><br>
<<dialog $man10 "(<i>stares blankly</i>) ... *mumbles* ... bakedddd....">><br>
_person.name1 is glonked.<br>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<<else>>
<<set _person.has_something_to_say to 0>>
<<include "man10_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<include "man10_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "man10_talk_details">>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "man10_talk_details">>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include "man10_talk_details">>
<br><span id="back"><<button "Back" $passage1>>
<<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $man1>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with _person.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and _person.name1 bonded over shared interests. (+ love)<br><br>
<<addlove _person 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "meet_allie_how">>
<<dialog $player "So, how did you and $girl1.name1 meet? You are one lucky man, you know that.">><br>
<<dialog $man1 "(Laughs proudly) You don't have to tell me. $girl1.name1 and I actually met during a charity run.
We both signed up for a 5K to raise funds for local libraries.
She beat me by a solid two minutes, and I just had to meet the person who left me in the dust like that.">><br>
<<dialog $player "Oh wow, she must've been quite the runner.">><br>
<<dialog $man1 "Oh, definitely. She's always been into sports. Running, yoga, you name it. She is always saying how being active keeps her energized and happy.">><br>
<<if $man1.var.var2 is 0>>
<<set $man1.var.var2 to 1>>
<<dialog $man1 "How about you, $player.name1? Do you have any hobbies or sports you're into?">><br>
<<button "<<dialog $player \"I like MMA.\">>" $passage1>><<set $act_3 to "ask_player_hobby", $choice1 to "mma">><</button>>
<<button "<<dialog $player \"I like music.\">>" $passage1>><<set $act_3 to "ask_player_hobby", $choice1 to "music">><</button>>
<<button "<<dialog $player \"I like Slap Fighting.\">>" $passage1>><<set $act_3 to "ask_player_hobby", $choice1 to "slap">><</button>>
<<button "<<dialog $player \"I like eating food.\">>" $passage1>><<set $act_3 to "ask_player_hobby", $choice1 to "food">><</button>>
<</if>>
<<elseif $act_3 is "ask_player_hobby">>
<<if $choice1 is "mma">>
<<dialog $player "I like watching MMA. Being a heavier person that I am, I live vicariously through other people's physical activity.">><br>
<<dialog $man1 "MMA, shit's intense huh! I've caught a few matches myself, and the skill level is just mind-blowing.">><br>
<<elseif $choice1 is "music">>
<<dialog $player "Oh I love music, I listen to them whenever I can, but I'm more of an old soul because I like listening to older music.">><br>
<<dialog $man1 "Really? Same man! Who do you listen to?">><br>
You continued talking about music, as you two found that you have the same type in music. <br><br>
<<elseif $choice1 is "slap">>
<<dialog $player "It's a little bit odd, but I like watching Slap Fighting... There's just something about the stupidity of it all, and I can't stop watching.">><br>
<<dialog $man1 "Oh man, that shit's brutal. Can't say I enjoy watching those, but I get what you mean.">><br>
<<else>>
<<dialog $player "I'm sure you can guess from looking, but I love food. I think food is the reason why life is worth living.
Taking a bite from a delicious *insert food here* makes you appreciate life like nothing else.">><br>
<<dialog $man1 "I wouldn't dare assume. Food is cool though.">><br>
<</if>>
<<elseif $act_3 is "how_job">>
<<dialog $player "How's the new job going? Must be tough handling kids.">><br>
<<dialog $man1 "It's definitely been an adventure, I could tell you that. The kids are a lively bunch, so it's never dull.">><br>
<<dialog $player "Well, I hope those kids are enjoying school better than I did. Anyway, $girl1.name1 said that you've been really busy at school? You can't leave a girl like that lonely dude.
Thirsty men would come sweeping in.">><br>
<<dialog $man1 "(Laughs) You've got a point there buddy, but I don't think I have anything to worry about. $girl1.name1 is as loyal as they come!">><br>
<<elseif $act_3 is "bonus_question">>
<<dialog $player "On an unrelated note, if animals could talk, which species do you think would be the rudest of them all?">><br>
<<dialog $man1 "That's a funny question! I'd probably say cats. Don't get me wrong, I think they're great, but you know they'd be all aloof and sarcastic, throwing shade with every other purr.">><br>
<<dialog $player "You know what, that is a very logical answer.">><br>
<<elseif $act_3 is "dad_life">>
<<include "allie_event_10">>
<<else>>
<i>Choose a topic</i><br><br>
<</if>>
<<if $act_3 is "topics">>
<<button "How did you and $girl1.name1 meet?" $passage1>><<set $act_3 to "meet_allie_how">><</button>>
<<button "Things going well at school?" $passage1>><<set $act_3 to "how_job">><</button>>
<<button "Animal question" $passage1>><<set $act_3 to "bonus_question">><</button>>
<<if $girl1.event.event9.completed is 1>>
<<button "What's it like being a new dad" $passage1>><<set $act_3 to "dad_life">><</button>>
<</if>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _m1_td_index to 0>>
<<set _greeting_set to [
["Hey.", "$player.name1.", ""],
["Anything interesting happening in the world lately?", "Ah, you know, just the usual. Nothing majorly concerning, yet.", "$man1.name1 is reading a newspaper.<br><br>"],
["Hey man, what're you watching?", "Hey! Oh, just watching some old reruns of 'Friends.' It's one of mine and Allie's favorites.", "$man1.name1 is watching the TV.<br><br>"]
]>>
<<if $back1 is "livingroom">>
<<set _m1_td_index to 2>>
<<elseif $back1 is "kitchen">>
<<set _m1_td_index to 1>>
<<else>>
<<set _m1_td_index to 0>>
<</if>>
<<dialog $player "<<print _greeting_set[_m1_td_index][0]>>">><br>
<<dialog _person "<<print _greeting_set[_m1_td_index][1]>>">><br>
<<print _greeting_set[_m1_td_index][2]>>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1 and $item.item82.quantity gt 0>>
<<if $girl1.event.event8.gave_eethan_pass is 0>>
<<button "Gift Sportify pass" "allie_event_8">><<set $act_1 to "g1e8_give_sport_stream_pass", $act_2 to "one", $background2 to $act3>><</button>>
<</if>>
<</if>>
/% allie - repeatable pregnancy %/
<<set _m1td_girl to $girl1>>
<<set _g1_curr_p to _m1td_girl.pregdetails.current_pregnancy>>
<<set _g1_record to _m1td_girl.pregdetails.record>>
<<set _g1e9 to _m1td_girl.event.event9>>
<<set _g1_baby_names to _g1_record.baby_names, _baby_count to _g1_baby_names.length>>
<<if _g1e9.completed is 1 and _g1_curr_p.active and setup.getPregPhase(_m1td_girl, "inform")>>
<<if _baby_count lte 1>>
<<button "$girl1.name1's latest pregnancy (<i>_baby_count</i>)" "allie_event_10">>
<<set $act_1 to "g1e10_new_dad_2", $act_2 to "one">>
<<set $background1 to $act3>>
<</button>>
<<elseif _baby_count is 2>>
<<button "$girl1.name1's latest pregnancy (<i>_baby_count</i>)" "allie_event_10">>
<<set $act_1 to "g1e10_new_dad_repeatable", $act_2 to "one">>
<<set $background1 to $act3>>
<</button>>
<<elseif _baby_count gte 3>>
<<button "$girl1.name1's latest pregnancy (<i>_baby_count</i>)" "allie_event_10">>
<<set $act_1 to "g1e10_new_dad_repeatable", $act_2 to "repeatable_2">>
<<set $background1 to $act3>>
<</button>>
<<else>>
<</if>>
<</if>>
/% end of allie event 10 %/
<<if $girl1.event.event11.completed is 1 or $girl1.event.event11.active is 1>>
<<set $background2 to "">>
<<include "allie_event_11">>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $man1>>
<<set _talkdetails_psg to "man1_talk_details">>
<<if $man1.var.var1 is 0>>
<<set $act_1 to "first_meeting">>
<</if>>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<elseif $act_1 is "first_meeting">>
<<dialog $player "Hey man! I'm $player.name1. It's nice to finally meet you.">><br>
<<dialog $man1 "Hey! I'm $man1.name1, nice to meet you too. I've heard a lot about you from $girl1.name1. How long have you been living around here?">><br>
<<dialog $player "Oh I haven't been here long. I moved in roughly three or four months ago. Sorry I haven't made an effort to get to know you sooner, I heard you've been busy though.">><br>
<<dialog $man1 "No worries, bud! Don't you just hate moving? It's been a hectic few weeks with the school year starting and getting everything sorted out at home. What brought you to this area anyway? Work, family, love?">><br>
<<dialog $player "A little bit of those, but I just wanted to have a fresh start.">><br>
The conversation continued for a bit longer before you excused yourself to go do something else.<br>
<<set $man1.var.var1 to 1>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _personchangelocation to '
<<girl_loca $man3>>
<<if $man3.location isnot $back2>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">>
<</if>>
'>>
<<if $act_1 is "default">>
<<if $act_2 is "">>
<<if $man3.has_something_to_say is 1>>
<<else>>
<<dialog $player "Hey.">><br>
<<dialog $man3 "Hey.">><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about">><</button>>
<br><span id="back"><<button "Back" $passage1>><<set $act to "", $act2 to $back1, $act_1 to "", $act_2 to "", $act_3 to "", $choice1 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "man3_talk_details">>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "man3_talk_details">>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<set _busyornot to '
<<if $man3.location isnot "office">>
<<set $choice1 to "normal">>
<<else>>
<<set $choice1 to "busy">>
<</if>>
'>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<print _busyornot>>
<<if $choice1 is "normal">>
<<addmins 30>>
Talking with $man3.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and $man3.name1 bonded over shared interests. (+ love $man3.name1)<br><br>
<<add_love $man3>>
<<else>>
<<addmins 10>>
You try to strike up a conversation with $man3.name1, but it's like talking to a brick wall. He's just too busy to care.
<h2>+ 10 minutes of awkward non-interraction.</h2>
Well, that didn't go as planned. No love gained this time.<br><br>
<<addlove $man3 0>>
<</if>>
<<elseif $act_2 is "chat_about">>
/% note that the GT below stands for General Topic %/
<<print _busyornot>>
<<if $choice1 is "normal">>
<<if $act_3 is "GT1_edging">>
<<dialog $man3 "Edging? You probably meant hedging.">><br>
<<dialog $player "Oh yeah that.">><br>
<<dialog $man3 "It's smart if you want to reduce risk, but it can limit profits. Useful in volatile markets, but not always necessary.">><br>
<<dialog $player "That makes sense... but edging's pretty fun too, huh?">><br>
<<dialog $man3 "I don't see any point to it. If I could cum faster, why would I delay.">><br>
<<elseif $act_3 is "GT2_markethow">>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Oh, predictable as always—for those who know what they're doing.">><br>
<<dialog $player "Predictable? It seems all over the place to me.">><br>
<<dialog $man3 "That's because amateurs confuse noise for signal. The market rewards those with discipline and punishes the impulsive.">><br>
<<dialog $player "Guess that explains why I'm not swimming in cash.">><br>
<<dialog $man3 "Exactly. The market isn't a casino; it's a chessboard. Sadly, most people can't even play checkers.">><br>
<</if>>
<<elseif $choice1 is "busy">>
<<if $act_3 is "GT1_edging">>
<<dialog $player "What do you think about edging?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<<elseif $act_3 is "GT2_markethow">>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<<elseif $act_3 is "normal">>
<<dialog $player "So... how's life?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<</if>>
<</if>>
<<button "Talk about edging" $passage1>><<set $act_3 to "GT1_edging">><</button>>
<<button "About the market" $passage1>><<set $act_3 to "GT2_markethow">><</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<if $gvar.var13 is "man1" or $gvar.var13 is "allie_partner">>
Event 1: <<completeornot $man1.var.var1>><br>
Details: First encounter in their house during the weekends, after you've progressed the story with $girl1.name1 and you've got everyday access to their apartment unit.<br><br>
<<elseif $gvar.var13 is "player">>
University Enrollment: <<completeornot $univar.var2>><br>
Detail: Whether you've enrolled in the university or not.<br><br>
Alien-encounter: <<completeornot $playervar.var7>><br>
Detail: If you've seen the alien spaceships that crashed into the forest during your night walk at the park.<br><br>
<b>Entryway Sprint</b>: <<completeornot $playervar.var3>><br>
Detail: If you've signed up with Entrayway Sprint, and can deliver food around, for money.<br><br>
The local restaurant: <<completeornot $playervar.var4>><br>
Detail: If you've signed up for work as a part-timer at the local restaurant, for money.<br><br>
<b>Over</b>: <<completeornot $playervar.var5>><br>
Detail: If you've signed up and could work for Over, the e-hailing service and drive people around, also for money.<br><br>
Office: <<completeornot_2 $playervar.var14.hired "Employed">><br>
<<if $playervar.var14.hired is 1 and $playervar.var14.fired is 0>>
Details: <br>
<div style="margin-left:30px;">
<<set _mtec_mc_var14 to $playervar.var14>>
Experience: _mtec_mc_var14.exp<br>
Current Position: _mtec_mc_var14.position<br>
Eligible for Promotion: <<completeornot_2 _mtec_mc_var14.promo_eligible "Status">><br>
</div>
<<else>>
None.<br>
<</if>>
<br>
Office job promotion: <<completeornot_2 $playervar.var14.event.event1.active "Active Status">><br>
Details:
<<if $playervar.var14.event.event1.active is 1>>
<<set _pv_v14_e_e1 to $playervar.var14.event.event1>>
<<completeornot_2 _pv_v14_e_e1.p_test "Performance test (Go to $girl22.name1 or $girl23.name1)">><br>
<<else>>
Not active.
<</if>>
<br><br>
<<elseif $gvar.var13 is "man3" or $gvar.var13 is "lukas">>
Event 1: <<completeornot $man3.var.var1>><br>
Details: Meeting him for the first time after $girl3.name1 brought you to their house.<br><br>
<<else>>
This is either an error, or the character doesn't exist. Which one do you think it is?<br>
<</if>>
<</nobr>><<nobr>>
<style>
canvas {
display: block;
/* Remove any transforms or max-width settings that might interfere */
}
</style>
<script>
let canvas = document.getElementById("keypress_game_1");
let context = canvas.getContext("2d");
const desiredWidth = SugarCube.State.variables.minigames.psg_width-40; /* this is to cancel 20 padding to the left and 20 padding to the right */
const desiredHeight = desiredWidth * (9 / 16);
canvas.width = desiredWidth;
canvas.height = desiredHeight;
canvas.style.width = desiredWidth + 'px';
canvas.style.height = desiredHeight + 'px';
const particleArray = [];
canvas.style.background = "red";
context.fillStyle= "blue";
const mouse = {
x: null,
y: null,
};
canvas.addEventListener('click', function(event) {
const rect = canvas.getBoundingClientRect();
mouse.x = event.clientX - rect.left;
mouse.y = event.clientY - rect.top;
});
canvas.addEventListener('mousemove', function(event){
const rect = canvas.getBoundingClientRect();
mouse.x = event.clientX - rect.left;
mouse.y = event.clientY - rect.top;
});
class Particle{
constructor(){
/* this.x = mouse.x;
this.y = mouse.y;
*/
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = Math.random()*5 + 1;
this.speedX = Math.random()*3 - 1.5;
this.speedY = Math.random()*3 - 1.5;
}
update(){
this.x += this.speedX;
this.y += this.speedY;
}
draw(){
context.fillStyle = "blue";
context.beginPath();
context.arc(this.x, this.y, 20, 0, Math.PI*2, false);
context.fill();
}
};
function init(){
for(let i = 0; i < 100; i++){
particleArray.push(new Particle());
}
};
init();
function handleParticles(){
for(let i = 0; i< particleArray.length; i++){
particleArray[i].update();
particleArray[i].draw();
}
}
function animate(){
context.clearRect(0,0, canvas.width, canvas.height);
handleParticles();
requestAnimationFrame(animate);
};
animate();
</script>
<canvas id="keypress_game_1">
</canvas>
<</nobr>><<nobr>>
<style>
canvas {
display: block;
/* Remove any transforms or max-width settings that might interfere */
}
.custom-cursor {
position: fixed;
top: 0;
left: 0;
width: 2px;
height: 2px;
background-color: red;
border-radius: 50%;
pointer-events: none;
transform: translate(-50%, -50%);
z-index: 9999;
}
</style>
<script>
let canvas = document.getElementById("keypress_game_1");
let ctx = canvas.getContext("2d");
const desiredWidth = SugarCube?.State?.variables?.minigames?.psg_width - 40 || 800;
const desiredHeight = desiredWidth * (9 / 16);
canvas.width = desiredWidth;
canvas.height = desiredHeight;
canvas.style.width = desiredWidth + 'px';
canvas.style.height = desiredHeight + 'px';
canvas.style.background = "green";
let gameStarted = false;
let gameEnded = false;
let waitingToStart = true;
let isFirstStart = true;
let timerInterval;
const countdown_sec = 20;
let countdown = countdown_sec;
let score = 0;
let muted = false;
const availableNumbers = ['1','2','3','4','5','6','7','8','9','0'];
const numbersPerRow = 8;
const allowRepeats = true;
const activeRowY = 150;
const nextRowY = 300;
let rows = [];
let currentIndex = 0;
let animations = [];
let scoreSound = new Audio("images/flappy/sfx_point.wav");
scoreSound.volume = 0.4;
let wrongSound = new Audio("images/flappy/sfx_hit.wav");
wrongSound.volume = 0.4;
function getRandomNumber() {
const randomIndex = Math.floor(Math.random() * availableNumbers.length);
return availableNumbers[randomIndex];
}
function generateRow() {
let row = [];
for (let i = 0; i < numbersPerRow; i++) {
let newNum;
if (allowRepeats) {
newNum = getRandomNumber();
} else {
do {
newNum = getRandomNumber();
} while (i > 0 && newNum === row[i - 1]);
}
row.push(newNum);
}
return row;
}
function initRows() {
rows = [];
rows.push(generateRow());
rows.push(generateRow());
currentIndex = 0;
}
function completeRow() {
animations.push({ row: rows[0].slice(), y: activeRowY, dy: -20 });
rows.shift();
rows.push(generateRow());
currentIndex = 0;
}
function drawRow(row, y) {
ctx.font = '100px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
for (let i = 0; i < numbersPerRow; i++) {
let cellWidth = canvas.width / numbersPerRow;
let x = cellWidth / 2 + i * cellWidth;
ctx.fillStyle = 'black';
ctx.fillText(row[i], x, y);
}
}
function drawHighlight(row, y, index) {
let cellWidth = canvas.width / numbersPerRow;
let x = cellWidth / 2 + index * cellWidth;
let textMetrics = ctx.measureText(row[index]);
let textWidth = textMetrics.width;
let radius = Math.max(textWidth, 80) / 2 + 10;
ctx.beginPath();
ctx.strokeStyle = 'red';
ctx.lineWidth = 5;
ctx.arc(x, y, radius, 0, Math.PI * 2);
ctx.stroke();
}
function updateAnimations() {
for (let i = animations.length - 1; i >= 0; i--) {
let anim = animations[i];
anim.y += anim.dy;
if (anim.y < -100) {
animations.splice(i, 1);
}
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawRow(rows[0], activeRowY);
drawRow(rows[1], nextRowY);
animations.forEach(anim => {
drawRow(anim.row, anim.y);
});
if (gameStarted) {
drawHighlight(rows[0], activeRowY, currentIndex);
ctx.font = "20px Arial";
ctx.fillStyle = "white";
ctx.textAlign = "right";
ctx.fillText(countdown + "s", canvas.width - 10, 30);
ctx.textAlign = "left";
ctx.fillText("Score: " + score, 10, 30);
}
if (waitingToStart && !gameEnded) {
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
ctx.font = "30px Arial";
ctx.textAlign = "center";
ctx.fillText("Press the first number to start", canvas.width / 2, canvas.height - 50);
}
if (gameEnded) {
ctx.fillStyle = "rgba(0, 0, 0, 0.7)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "white";
ctx.font = "30px Arial";
ctx.textAlign = "center";
ctx.fillText("Time's Up!", canvas.width / 2, canvas.height / 2 - 60);
ctx.fillText("Your Score: " + score, canvas.width / 2, canvas.height / 2 - 20);
ctx.fillText("Press the Enter key to restart", canvas.width / 2, canvas.height / 2 + 20);
}
}
function loop() {
updateAnimations();
draw();
requestAnimationFrame(loop);
}
initRows();
loop();
function startTimer() {
timerInterval = setInterval(function() {
countdown--;
if (countdown <= 0) {
clearInterval(timerInterval);
gameEnded = true;
gameStarted = false;
waitingToStart = true;
}
}, 1000);
}
function stopTimer() {
clearInterval(timerInterval);
countdown = countdown_sec;
}
function beginGame() {
waitingToStart = false;
gameStarted = true;
startTimer();
}
function resetToStartScreen() {
gameEnded = false;
waitingToStart = true;
gameStarted = false;
isFirstStart = true;
score = 0;
countdown = countdown_sec;
initRows();
animations = [];
stopTimer();
draw();
}
function restartGame() {
gameEnded = false;
waitingToStart = false;
gameStarted = true;
score = 0;
countdown = countdown_sec;
initRows();
animations = [];
startTimer();
}
function processKey(key) {
if (key === rows[0][currentIndex]) {
scoreSound.currentTime = 0;
scoreSound.play();
score++;
currentIndex++;
if (currentIndex >= numbersPerRow) {
completeRow();
}
} else {
wrongSound.currentTime = 0;
wrongSound.play();
score--;
}
}
document.addEventListener('keydown', function(event) {
if (waitingToStart) {
if (gameEnded) {
if (event.key === "Enter") {
resetToStartScreen();
return;
}
return;
} else if (isFirstStart) {
beginGame();
isFirstStart = false;
processKey(event.key);
return;
}
}
if (gameStarted) {
processKey(event.key);
}
});
document.getElementById("muteButton").addEventListener("click", function(){
muted = !muted;
scoreSound.muted = muted;
wrongSound.muted = muted;
this.textContent = muted ? "Unmute" : "Mute";
});
document.getElementById("restartButton").addEventListener("click", function(){
gameEnded = true;
gameStarted = false;
waitingToStart = true;
stopTimer();
draw();
});
</script>
<canvas id="keypress_game_1"></canvas>
<<button "Back" $passage1>><<run location.reload();>><</button>>
<button id="muteButton">Mute</button>
<button id="restartButton">Restart</button>
<script>
</script>
<</nobr>><<nobr>>
<<set _psg_g8e1_bg to $background2>>
<<if _psg_g8e1_bg is "">>
<<= '<style>body {background-color: #' + $girl8.color + ';}</style>'>>
<<elseif _psg_g8e1_bg is "library">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g8e1_bg is "library_2">>
<style>body {background-image: url("images/GPG1O/loca/uni/library_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay(), _tempdate to $gameDate.getDate()>>
<<set _g8e1 to $girl8.event.event1>>
<<set _g8e2 to $girl8.event.event2>>
<<set _psg_g8e1 to "mira_event_1">>
<<set $gvar.var7 to 0>>
<<if _g8e1.active is 1>>
<<set _talkedtoday to _g8e1.temp_date is _tempdate>>
<</if>>
<<if $player.energy gt 0>>
<<set _enough_energy_to_study to true>>
<<else>>
<<set _enough_energy_to_study to false>>
<</if>>
<<if $act_1 is "default">>
<<if $act is "libr_talk">>
<<if $act_2 is "">>
<<set _can_hangout to $girl8.event.event0.completed>>
<<if _can_hangout is 1>>
<<if $girl8.love gt 25>>
<<if _g8e2.active is 1>>
<<set _g8e1_active_psg to "mira_event_2">>
<<else>>
<<set _g8e1_active_psg to "mira_event_1">>
<</if>>
<<button "Hangout here" _g8e1_active_psg>><<set $act_1 to "hangout_1", $act_2 to "one", $background2 to "library_2">><</button>>
<<else>>
<<disable>><<button "Hangout here (<i>not enough love</i>)">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Hangout here (<i>need to finish her intro event</i>)">><</button>><</disable>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "libr">>
<<if $act_2 is "">>
<<girl_loca $girl8>>
<<if $girl8.location is "library">>
<span class="npc_here"><<button "You see $girl8.name1" _psg_g8e1>><<set $act_1 to "mira_at_library", $act_2 to "one", $background2 to "library_2">><</button>></span>
/%<span class="npc_here"><<button "You see $girl8.name1" "UNI">><<set $back1 to $act, $back2 to $act2, $act to "libr_talk", $act2 to "girl8", $background2 to "library_2", $act_1 to "default", $act_2 to "">><</button>></span>%/
<</if>>
<</if>>
<<elseif $act_1 is "mira_at_library">>
<<set _g8e1_back_libr to '
<span id="back"><<button "Back" "UNI">>
<<set $gameDate.setHours(14), $gameDate.setMinutes(0)>>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
'>>
<<if $act_2 is "one">>
<<if _g8e1.completed is 1 and _g8e2.completed is 0>>
<<set $background2 to "", $act_3 to "to_activate">>
<<include "mira_event_2">>
<</if>>
<<set _mira_action_description_1 to [
"You see her diligently reading and writing, highlighting her textbook until almost the whole page has a different shade.",
"You see her hunched over her textbook, her pen tapping nonstop against the page.",
"Mira's forehead is pressed against her notebook, her notes looking more like scribbles than words.",
"She stares blankly at a page, highlighter in hand, completely frozen mid-sentence.",
"Mira's reading the same paragraph over and over, her lips silently mouthing the words.",
"She flips through her textbook with growing frustration, her eyes glassy from too much reading.",
"Mira's fingers drum against the desk in a frantic rhythm as she mutters study terms under her breath.",
"You see her highlighting so much, her textbook looks like a neon advertisement.",
"Mira's got three pens in her hand at once and somehow still can't decide what to write.",
"She's writing notes so fast, the paper is starting to rip under her pen.",
"Mira's pile of crumpled flashcards could bury a small dog at this point.",
"She's surrounded by open books like a little academic dragon hoarding treasure.",
"Mira highlights an entire page, realizes it, and awkwardly tries to un-highlight it with her finger."
]>>
You make your way to Mira, who doesn't even notice you through her intense concentration. <<print _mira_action_description_1.random()>><br><br>/% this is a joke that Mira just highlights everything. %/
<<set _g8e1_active_events to false>>
<<set $act_3 to "check">>
<<if $girl8.event.event2.active is 1>>
<<include "mira_event_2">>
<</if>>
<<set _g8e1_talk_to_her to '
<<button "Talk to her" "UNI">><<set $back1 to "library", $back2 to $act2, $act to "libr_talk", $act2 to "girl8", $background2 to "library_2", $act_1 to "default", $act_2 to "">><<addmins 5>><</button>>
'>>
<<if !_g8e1_active_events>>
<<print _g8e1_talk_to_her>>
<<else>>
<<if _g8e1_active_events is 2>>
<<set $act_3 to "buttons">>
<<include "mira_event_2">>
<<else>>
<<print _g8e1_talk_to_her>>
<</if>>
<</if>>
<<if _g8e1.active is 1>>
<<if _g8e1.peek_1 is 0 and _g8e1.study_together gte 2 and !_talkedtoday>>
<<button "Take a peek at what she's reading" _psg_g8e1>><<set $act_1 to "peek_reading_1", $act_2 to "one">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Leave her be" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<</if>>
<<elseif $act_1 is "hangout_1">>
<<set _g8e1_back_libr to '
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
'>>
<<if $act_2 is "one">>
<<if _g8e1.completed is 0>>
<<if _g8e1.active is 0>>
<<set $girl8.event.event1 to {completed:0, active:1, study_together:0, peek_1:0, temp_date:0, talk:{t1:{flag:0, date:-1}, t2:{flag:0, date:-1}, t3:{flag:0, date:-1}}}>>
<</if>>
<</if>>
The library feels chilly, quiet, and perfect for hanging out.<br><br>
<<set _mira_responses to [
"I'm just trying to get through this coding assignment... it's not going well, but, um, I'm hanging in there!",
"I had a pop quiz today... I think I did okay? Maybe. Hopefully. Probably not. Haha...",
"I spilled coffee all over my notes this morning... so, you know, a pretty typical day for me!",
"I stayed up way too late watching anime last night... totally worth it though.",
"Not much... just studying, stressing, maybe crying a little inside. You know, college stuff!",
"My mom made pancakes this morning, so honestly, that was the highlight of my entire week.",
"I'm still trying to memorize like, a hundred terms for class. It's... um... going *great.*",
"I found this really cool fantasy book yesterday! I'm probably going to ignore all my responsibilities and read it tonight. Heh."
]>>
<<dialog $player "So, what's new with you?">><br>
<<dialog $girl8 "<<print _mira_responses.random()>>">><br>
$girl8.name1 shifts in her seat, her voice soft but eager as she shares the messy, ordinary chaos of her week.<br><br>
<<if _enough_energy_to_study>>
<<button "Study together" _psg_g8e1>><<set $act_2 to "two">><<addenergy -1>><</button>>
<<else>>
<<disable>><<button "Study together (<i>not enough energy</i>)">><</button>><</disable>>
<</if>>
<<if _g8e1.active is 1>>
<<set _notewhydisabled to "(<i>on cooldown - 1 day</i>)">>
<<set _notewhydisabled2 to "(<i>need previous topic</i>)">>
<<if _g8e1.peek_1 is 1>>
<<if !_talkedtoday>>
<<button "Ask about using computers" _psg_g8e1>><<set $act_1 to "peek_reading_2", $act_2 to "one", $act_3 to "one">><</button>>
<<else>>
<<disable>><<button "Ask about using computers _notewhydisabled">><</button>><</disable>>
<</if>>
<<if _g8e1.talk.t1.flag is 1>>
<<if _g8e1.talk.t1.date isnot _tempdate>>
<<button "Ask if she likes her major" _psg_g8e1>><<set $act_1 to "peek_reading_2", $act_2 to "two", $act_3 to "one">><</button>>
<<else>>
<<disable>><<button "Ask if she likes her major _notewhydisabled">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Ask if she likes her major _notewhydisabled2">><</button>><</disable>>
<</if>>
<<if _g8e1.talk.t2.flag is 1>>
<<if _g8e1.talk.t2.date isnot _tempdate>>
<<button "Talk about tutors" _psg_g8e1>><<set $act_1 to "peek_reading_2", $act_2 to "three", $act_3 to "one">><</button>>
<<else>>
<<disable>><<button "Talk about tutors _notewhydisabled">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Talk about tutors _notewhydisabled2">><</button>><</disable>>
<</if>>
<<if _g8e1.talk.t3.flag is 1>>
<<if _g8e1.talk.t3.date isnot _tempdate>>
<<button "Offer to tutor her" _psg_g8e1>><<set $act_1 to "peek_reading_2", $act_2 to "four", $act_3 to "one">><</button>>
<<else>>
<<disable>><<button "Offer to tutor her _notewhydisabled">><</button>><</disable>>
<</if>>
<<else>>
<<disable>><<button "Offer to tutor her _notewhydisabled2">><</button>><</disable>>
<</if>>
<</if>>
<</if>>
<br><<print _g8e1_back_libr>>
<<elseif $act_2 is "two">>
<<set _g8e1_girl8_responses to [
"O-Oh, um... sure!",
"(<i>tiny smile</i>) I'd like that.",
"(<i>nervous laugh</i>) I-I guess it couldn't hurt...",
"Y-Yeah! I mean—yes. I'd like that.",
"(<i>soft voice</i>) Okay... if you don't mind."
]>>
<<dialog $player "Wanna study together? Like on our own, but close to each other?">><br>
<<dialog $girl8 "<<print _g8e1_girl8_responses.random()>>">><br>
You take the seat across from her, studying "together" — not really working together, just sharing the same quiet space.<br><br>
<<set _g8e1_temp_btn_name to "Study Literature">>
<<if _g8e1.active is 1>>
<<if _g8e1.study_together is 0>>
<<button "_g8e1_temp_btn_name (1)" _psg_g8e1>>
<<set $act_1 to "study_together", $act_2 to "one">>
<<set $girl8.event.event1.study_together to 1>>
<</button>>
<<else>>
<<button "_g8e1_temp_btn_name (1r)" _psg_g8e1>>
<<set $act_2 to "repeatable_study">>
<<set $girl8.event.event1.study_together +=1>>
<</button>>
<</if>>
<<else>>
<<button "_g8e1_temp_btn_name" _psg_g8e1>><<set $act_2 to "repeatable_study">><</button>>
<</if>>
<<elseif $act_2 is "repeatable_study">>
You sit at the table in front of $girl8.name1, the divider between you. Your book, <b>The Great Catsby</b>, is open in front of you, while $girl8.name1 is busy studying.<br><br>
/%
Parody from the real The Great Gatsby book:
This is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout like wildflowers into lumpy hills and tangled jungles; where forgotten yarn balls form the skeletons of furniture, and, with an absurd burst of energy, of cats who dart clumsily and nap dramatically in the chaotic, fuzzy gloom.
%/
<<dialog $player "... is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout like wildflowers into lumpy hills and tangled jungles; where forgo..." "$player.name1 (whisper-reading)">><br>
She taps her pen against her notes, flips through pages too fast to actually read them, and lets out the occasional frustrated sigh.<br><br>
<<set _mira_sounds to ["(<i>long sigh</i>)", "Tch,", "(<i>deep sigh</i>)"]>>
<<dialog $girl8 "<<print _mira_sounds.random()>>">><br>
You quietly read another ridiculous line about lost toys while she battles her textbook like it's a personal enemy.<br> (<i>+ 0.2 intelligence</i>)<br><br>
<<addintelligence 0.2>>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<span id="back"><<button "Finish studying" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<<elseif $act_2 is "finish_up">>
You two finished up.<br>
<br><<print _g8e1_back_libr>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "study_together">>
<<set _g8e1_back_libr to '
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
'>>
<<set _player_temp_name to "$player.name1 (whisper-reading)">>
<<if $act_2 is "one">>
You have your book open, and $girl8.name1 is in front of you, separated by the divider between the tables. You're reading literature, <b>The Great Catsby.</b><br><br>
/%
Parody from the real The Great Gatsby book:
This is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout like wildflowers into lumpy hills and tangled jungles; where forgotten yarn balls form the skeletons of furniture, and, with an absurd burst of energy, of cats who dart clumsily and nap dramatically in the chaotic, fuzzy gloom.
%/
<<dialog $player "This is a valley of lost to—" _player_temp_name>><br>
<<dialog $girl8 "Tch,">><br>
$girl8.name1 clicks her tongue sharply, cutting you off mid-sentence. You glance at her — but she's hunched over her notes, utterly focused. You shrug and pick up where you left off.<br><br>
<<dialog $player "This is a valley of lost toys — a ridiculous land whe—" _player_temp_name>><br>
<<dialog $girl8 "(<i>long sigh</i>)">><br>
A heavy sigh rolls over the divider like a slow-moving storm. You glance again. Still, she doesn't meet your eyes, flipping a page instead with exaggerated calm.<br><br>
<<dialog $player "This is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout li—" _player_temp_name>><br>
<<dialog $girl8 "(<i>loud thumping sound</i>)">><br>
A sudden <b>thud</b> startles you — $girl8.name1 has disappeared. You lean sideways, peering around the divider, and spot her collapsed face-first into her book.<br><br>
<div class="center">
<img src="images/GPG1O/char/general/woman_face_planted_on_book.webp">
</div><br>
<<dialog $player "Are you... okay?">><br>
<<dialog $girl8 "I'm fine...! I'm just... super stressed. It's nothing, r-really.">><br>
<<dialog $player "Wanna vent?">><br>
<<dialog $girl8 "Maybe a little...">><br>
She lifts her head just enough to peek over the divider, her eyes looking tired but grateful.
She lets out a shaky breath and speaks softly.<br><br>
<<button "She continues" _psg_g8e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
/% Mira talks about the stress here, broken up for flow, concise version %/
<<dialog $girl8 "It's just... I-I keep trying to study, but... it feels like I'm just going in circles.">><br>
She tugs nervously at the corner of her book, her gaze flickering down.<br><br>
<<dialog $girl8 "I keep rereading the same pages, trying to understand what's right in front of me, but... it feels like I should already know this stuff.">><br>
<<dialog $player "Maybe you're trying too hard? Zoom out a little, maybe?">><br>
She gives a tiny, embarrassed smile, then quickly hides her face behind her hand.<br><br>
<<dialog $girl8 "Maybe... I don't know... I just... I really wish I could learn faster.">><br>
<<dialog $player "How exactly are you studying?">><br>
<<button "Continue" _psg_g8e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
/% Mira describes her study method, concise and broken up for flow %/
<<dialog $girl8 "I just try to cram everything into my head... every tiny detail. It feels like... if I miss even one thing, I'll fail.">><br>
She squeezes her eyes shut for a second, frustrated.<br><br>
<<dialog $girl8 "How do you do it?">><br>
<<dialog $player "I don't know. I mostly focus on the logic so I only have to memorize the minimum.">><br>
She fidgets with her pen, tapping it nervously against the table.<br><br>
<<dialog $girl8 "(<i>frustrated</i>) B-But... how do I even start doing that? It just feels... impossible. Like, it's soo hard.">><br>
<<dialog $player "I'm not too sure, $girl8.name1. The brain works in mysterious ways.">><br>
You flash a small grin to lighten the mood. She lets out a tiny laugh — but the stress still lingers in her eyes.<br><br>
<<button "Offer to study together and help her" _psg_g8e1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<<dialog $player "We could study together if you want.">><br>
<<dialog $girl8 "(<i>quickly, almost defensively</i>) I-It's fine! I can handle it.">><br>
She flutters her hands in a quick, nervous wave, then pulls them back to her chest, clutching her notebook like a shield.<br><br>
<<dialog $girl8 "(<i>softer</i>) But... thanks for offering.">><br>
<<dialog $player "Alright, but don't be afraid to ask if you change your mind.">><br>
$girl8.name1 dips her head in a quick, shy nod and buries herself back into her notes.
She's quieter now, shoulders a little hunched, and every so often you catch her letting out a tiny, shaky breath — still trying hard to stay composed.<br>
<br><span id="back"><<button "Finish studying" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<</if>>
<<elseif $act_1 is "peek_reading_1">>
<<set _g8e1_back_libr to '
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
'>>
<<if $act_2 is "one">>
<<if _g8e1.active is 1>>
<<set $girl8.event.event1.peek_1 to 1, $girl8.event.event1.temp_date to _tempdate>>
<</if>>
/%
Reveal that she's reading a coding-book. This is absolutely the worst way you can try to learn coding. But $girl8.name1 has a misguided understanding on how to improve her coding skill. But take not, she does not have an affinity for coding/computer science to begin with.<br><br>
%/
Curious, you come up behind $girl8.name1, peeking over her shoulder. In front of her is a thick coding manual, its pages packed with confusing diagrams and endless blocks of sample code. It's the kind of book that looks like it was designed to scare people away rather than teach them.<br><br>
You realize quickly that this is an absolutely terrible way to learn programming — by brute memorization — but $girl8.name1 seems completely focused, furrowing her brow as she diligently highlights almost every other sentence.<br><br>
<<button "Ask her what she's reading" _psg_g8e1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "I didn't realize they have books for coding.">><br>
$girl8.name1's body jolts as she quickly turns around.<br><br>
<<dialog $girl8 "(<i>surprised</i>) Oh! $player.name1! (<i>nervous laughter</i>) Y-Yeah, they do. It's very uhm... thick!">><br> /% remember she's akward when you put her in a situation she's not familiar with. %/
/% Like she's afraid that $player.name1 will realize she's dumb:<br><br> %/
<<dialog $player "What coding language is that?">><br>
<<dialog $girl8 "Oh, this one? It's Thread. It's, um, full of... coding stuff. Really complicated stuff.">><br> /% a made up language %/
<<dialog $player "Sounds familiar.">><br>
<<dialog $girl8 "The full name is actually Thread-snek, but most people just call it Thread for short...">><br>
<<dialog $player "Oh, I see, it's like a play on Python? Because Python is big, and a thread snake is small, right? That's really funny, and creative. Bravo (<i>claps hand</i>), who-ever came up with that name is a genius. (<i>shakes head</i>) God that's so brilliant.">><br> /% this is like a 4th wall joke, but Thread-snek is an absolutely horrible name. and it's a self-ribbing joke on myself. %/
<<dialog $girl8 "(<i>polite laugh</i>) O-Oh, y-yeah, exactly! Python! It's, um... p-pretty funny.">><br> /% Mira has no idea what Python is. In this world, it doesn't exist. %/
<<button "Ask how she learns coding through books" _psg_g8e1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $player "How do you learn coding through books? Don't you need, like... an actual computer?">><br>
/%
Context:
- She's shy, awkward, but lightly defensive — trying to defend her idea without being confrontational.
%/
<<dialog $girl8 "(<i>nervous laugh</i>) W-Well... not everyone has a computer, you know...">><br>
<<dialog $player "You don't have a computer?">><br>
She hugs her book closer to her chest.<br><br>
<<dialog $girl8 "I do... But I figured... I'd be learning more if I don't rely on them.">><br>
<<dialog $player "Huh. That sounds pretty tough...">><br>
<<dialog $girl8 "(<i>quietly, a little stubborn</i>) Y-Yeah, but I think it's working! A-And it's better than nothing, right?">><br>
<<dialog $player "True that.">><br>
You talk a little longer, the soft flutter of pages between you, before you leave her to her studying.<br>
<br><<print _g8e1_back_libr>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "peek_reading_2">>
<<set _g8e1_back_libr to '
<span id="back"><<button "Back" _psg_g8e1>>
<<set $act_1 to "hangout_1", $act_2 to "one">>
<</button>></span>
'>>
/%
This becomes obselete after we make the back button go to the $act_1 to "hangout_1", and $act_2 to "one"
<<set _g8e1_study_together to '
<<button "Study together" _psg_g8e1>><<set $act_1 to "hangout_1", $act_2 to "two">><</button>>
'>>
%/
<<if $act_2 is "one">>
<<if $act_3 is "one">>
<<if _g8e1.active is 1 and _g8e1.talk.t1.flag is 0>>
<<set $girl8.event.event1.talk.t1.flag to 1, $girl8.event.event1.talk.t1.date to _tempdate>>
<</if>>
<<dialog $player "Hey, have you thought about maybe... trying some real coding? Like on a library computer or something?">><br>
<<dialog $girl8 "(<i>awkward laugh</i>) I-I mean... maybe...">><br>
She taps her fingers nervously against her book.<br><br>
<<dialog $girl8 "But I really think reading first is better. That way I won't mess up as much when it counts.">><br>
<<dialog $player "Practice could help though. It's okay to mess up.">><br>
<<dialog $girl8 "(<i>soft but firm</i>) I just... I want to be ready first.">><br>
She clutches her book a little tighter, her eyes flicking away but her voice steady.<br><br>
<<dialog $player "(<i>smiling</i>) You're pretty determined, huh.">><br>
<<dialog $girl8 "(<i>tiny smile</i>) I-I guess... maybe a little.">><br>
You can't help but admire how even through her shyness, there's a quiet stubbornness she won't let go of.<br>
<br><<print _g8e1_back_libr>>
<</if>>
<<elseif $act_2 is "two">>
<<if $act_3 is "one">>
<<if _g8e1.active is 1 and _g8e1.talk.t2.flag is 0>>
<<set $girl8.event.event1.talk.t2.flag to 1, $girl8.event.event1.talk.t2.date to _tempdate>>
<</if>>
<<dialog $player "So... do you actually like coding?">><br>
<<dialog $girl8 "(<i>awkward laugh</i>) Um... well...">><br>
She presses the tip of her pen against her notebook, leaving tiny dots on the page.<br><br>
<<dialog $girl8 "I guess I like the idea of it. Like, it's... useful. You can make cool things.">><br>
<<dialog $player "Yeah, but do you enjoy it? Like, for real?">><br>
<<dialog $girl8 "(<i>quietly</i>) I... don't know.">><br>
Her shoulders sag just a little, her earlier energy fading into something smaller.<br><br>
<<dialog $girl8 "(<i>softly</i>) I just thought... maybe if I got good at it, everything else would work out too.">><br>
<<dialog $player "(<i>gently</i>) Hey, that's not a bad reason.">><br>
<<dialog $girl8 "(<i>tiny laugh</i>) Maybe... but it's kind of silly when I say it out loud, huh.">><br>
She brushes a loose strand of hair behind her ear, a small, embarrassed smile on her lips.<br>
<br><<print _g8e1_back_libr>>
<</if>>
<<elseif $act_2 is "three">>
<<if $act_3 is "one">>
<<if _g8e1.active is 1 and _g8e1.talk.t3.flag is 0>>
<<set $girl8.event.event1.talk.t3.flag to 1, $girl8.event.event1.talk.t3.date to _tempdate>>
<</if>>
/% Suggest a tutor, and ask why she's so against having a tutor/someone helping her. She gets defensive, though in a cute, awkward way, non-threatening at all. %/
<<dialog $player "$girl8.name1, you're always so stressed out. Maybe you could get a tutor? Or just have someone explain things a little? It really helps, you know.">><br>
<<dialog $girl8 "(<i>awkward laugh</i>) I-I don't need a tutor! I'm fine! Really!">><br>
She waves her hands a little too fast, knocking one of her pens off the table with a soft clatter.<br><br>
<<dialog $player "(<i>teasing</i>) Whoa, why so jumpy? Bad experience with a scary tutor or something?">><br>
<<dialog $girl8 "N-No! My tutors—my tutor was great! No problems! Everything was fine!">><br>
<<dialog $player "$girl8.name1...">><br>
You lean in a little, giving her a knowing look — playful, curious, and impossible to dodge.<br><br>
<<dialog $girl8 "(<i>cutely</i>) Y-Yes...?">><br>
<<dialog $player "(<i>grinning</i>) You're totally hiding something.">><br>
<<dialog $girl8 "(<i>tiny pout</i>) I'm not...! I-I swear! You can trust me!">><br>
She crosses her arms, puffing her cheeks just a little — trying to look serious, but only ending up even more adorable.<br><br>
<<dialog $player "Alright, alright. I'll let you keep your secret. For now.">><br>
She flashes a quick, shy smile before ducking her head back into her book, cheeks still a little pink.<br>
<br><<print _g8e1_back_libr>>
<</if>>
<<elseif $act_2 is "four">>
<<if $act_3 is "one">>
/%
Event completion: Offer to help her again, and promises to not judge her at all if that's what she's worried about. $girl8.name1 is adamant that she learns this on her own. And you leave it at that. Waiting for Event 2.
%/
<<dialog $player "Hey... if you ever want help, you can ask me, you know. I promise I won't judge. Not even a little.">><br>
<<dialog $girl8 "(<i>small but firm</i>) Thank you... but I really want to figure this out by myself.">><br>
She presses her hands against her book, clutching it close like a shield and a promise all at once.<br><br>
<<dialog $player "I get it. I'll be cheering for you from the sidelines, then.">><br>
She looks up at you, her expression shy but glowing with quiet determination.<br><br>
<<dialog $girl8 "(<i>soft smile</i>) Thank you. I promise to do my best.">><br>
You leave her to her studies.<br>
<<set $girl8.event.event1 to {completed:1, active:0, next_event: addToDateMs($gameDate.getTime(), 7)}>>
<br><<print _g8e1_back_libr>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g8e2_bg to $background2>>
<<if _psg_g8e2_bg is "">>
<<= '<style>body {background-color: #' + $girl8.color + ';}</style>'>>
<<elseif _psg_g8e2_bg is "library">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g8e2_bg is "library_2">>
<style>body {background-image: url("images/GPG1O/loca/uni/library_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif _psg_g8e2_bg is "cafeteria">>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _temphour to $gameDate.getHours(), _tempday to $gameDate.getDay(), _tempdate to $gameDate.getDate()>>
<<set _g8e1 to $girl8.event.event1>>
<<set _g8e2 to $girl8.event.event2>>
<<set _psg_g8e2 to "mira_event_2">>
<<set $gvar.var7 to 0>>
<<set _g8e2_btn_backtotalk to '
<span id="back"><<button "Back to talk" $passage1>><<set $act_1 to "default", $act_2 to "">><</button>></span>
'>>
<<set _g8e2_btn_study_together to '
<<button "Study Together" _psg_g8e2>><<set $act_1 to "study_together_1", $act_2 to "one">><</button>>
'>>
<<if $act_1 is "mira_at_library">>
<<if $act_2 is "one">>
<<if $act_3 is "to_activate">>
<<if _g8e2.active is 0>>
<<set _g8e2_time_difference to time_difference(_g8e1.next_event)>>
<<run console.log(State.temporary.g8e2_time_difference[1]);>>
<<if _g8e2_time_difference[1] gte 0>>
<<set $girl8.event.event2 to {completed:0, active:1, study_together_1:0, mira_cant_talk:0, tempdate:0, mira_missed_assignment:0, cafeteria_breakdown:0, sleep_deprived:0, tips_organize_notes:0, buy_mira_coffee:0, help_fix_notes:0, mira_accepts_help:0, next_date:0}>>
Pst... $girl8.name1's event 2 is now active!<br><br>
<</if>>
<</if>>
<<elseif $act_3 is "check">>
<<set _g8e1_active_events to 2>>
<<elseif $act_3 is "buttons">>
<<if _g8e2.study_together_1 gte 1 and _g8e2.mira_cant_talk is 0 and _g8e2.temp_date isnot _tempdate>>
<<button "Talk to her" _psg_g8e2>><<set $act_1 to "missed_assignments", $act_2 to "one", $background2 to "library_2">><</button>>
<<elseif _g8e2.study_together_1 gte 1 and _g8e2.mira_cant_talk is 1 and _g8e2.temp_date is _tempdate and _g8e2.mira_missed_assignment is 0>>
<<button "Talk to her" _psg_g8e2>><<set $act_1 to "missed_assignments", $act_2 to "one", $background2 to "library_2">><</button>>
<<elseif _g8e2.mira_cant_talk is 1 and _g8e2.mira_missed_assignment is 0 and _g8e2.temp_date isnot _tempdate>>
<<button "Talk to her" _psg_g8e2>><<set $act_1 to "missed_assignments", $act_2 to "two", $background2 to "library_2">><</button>>
<<elseif _g8e2.mira_cant_talk is 1 and _g8e2.mira_missed_assignment is 1 and _g8e2.temp_date is _tempdate>>
<<button "Talk to her" _psg_g8e2>><<set $act_1 to "missed_assignments", $act_2 to "two_talkagainsameday", $background2 to "library_2">><</button>>
<<elseif _g8e2.mira_missed_assignment is 1 and _g8e2.cafeteria_breakdown and _g8e2.sleep_deprived is 1>>
<<print _g8e1_talk_to_her>>
<<if _g8e2.tips_organize_notes is 0>>
<<button "Watch how she does her notes" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "organize_notes", $act_3 to "one", $background2 to "library_2">><</button>>
<</if>>
<<if _g8e2.buy_mira_coffee is 0>>
<<button "Be a patron and buy her a coffee" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "buy_coffee", $act_3 to "one", $background2 to "library_2">><</button>>
<</if>>
<<if _g8e2.help_fix_notes is 0>>
<<button "A glaring mistake in her note" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "fix_notes_mistake", $act_3 to "one", $background2 to "library_2">><</button>>
<</if>>
<<else>>
<<print _g8e1_talk_to_her>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if $act_3 is "stressed">>
<<set _g8e2_stressed_response to [
["Hey... you holding up okay?", "Oh—hey. Um... sorry, I'm kind of focused right now, but it's really nice to see you."],
["You look a little tired. Everything alright?", "Hi... I'm okay, just a little behind on stuff. I hope your day's going well."],
["Mind if I say hi, even if you're busy?", "Oh! Uh, hey. I might not talk much, but I'm glad you're here."],
["Just checking in on you.", "Hey... sorry if I'm a bit quiet today. There's just a lot on my mind."],
["Hey. Wanted to see how you're doing.", "Hi. I'm just trying to stay on top of things... but thanks for stopping by."]
]>>
<<set _g8e2_sr_r to _g8e2_stressed_response.random()>>
<<dialog $player "_g8e2_sr_r[0]">><br>
<<dialog $girl8 "_g8e2_sr_r[1]">><br>
<</if>>
/%
<<button "Hangout here" "mira_event_2">><<set $act_1 to "hangout_1", $act_2 to "one", $background2 to "library_2">><</button>>
%/
<<if $act_3 is "buttons">>
/%
<br>
<div style="margin-left:15px;">
Mira's event 2:<br>
<<button "Visible burnout" _psg_g8e2>><<set $act_1 to "visible_burnout", $act_2 to "plan", $background2 to "library_2">><</button>>
<<button "Missed Assignments" _psg_g8e2>><<set $act_1 to "missed_assignments", $act_2 to "plan", $background2 to "library_2">><</button>>
<<button "Near Breakdown in Cafeteria" _psg_g8e2>><<set $act_1 to "near_breakdown", $act_2 to "plan", $background2 to "library_2">><</button>>
<<button "Sleep Deprivation" _psg_g8e2>><<set $act_1 to "sleep_deprivation", $act_2 to "plan", $background2 to "library_2">><</button>>
<<button "Peak" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "plan", $background2 to "library_2">><</button>>
</div>
%/
<</if>>
<</if>>
<<elseif $act_1 is "hangout_1">>
<<if $act_2 is "one">>
$girl8.name1 looks completely worn out from studying—red eyes, messy hair, clinging to her coffee like it's life support, surrounded by smudged notes and silent stress.<br><br>
<<set _mira_burnout_responses to [
"I'm running on caffeine, tears, and sheer panic right now. Ask me again after finals... or never.",
"I honestly don't even know what day it is. I thought today was Thursday. It's Monday. So that's how I'm doing.",
"I've reread the same paragraph five times and I still have no idea what it says. I think my brain just gave up.",
"My notes are covered in coffee and I cried on my keyboard. That's... probably not good for the laptop, huh?",
"I stayed up all night rewriting my essay because I thought it was due. It's due next week. I want to scream.",
"I tried to nap, but I just lay there thinking about all the stuff I should be doing instead of sleeping. So now I'm tired and behind.",
"I keep dreaming about study guides. Not passing dreams—like, actual anxiety loops where I forget everything and cry in the exam.",
"I told myself I'd take a break after this chapter, but that was three hours and one mental breakdown ago."
]>>
<<dialog $player "You sure you're okay? You look really stressed.">><br>
<<dialog $girl8 "<<print _mira_burnout_responses.random()>>">><br>
$girl8.name1 gives you a tired smile that doesn't quite reach her eyes. Her voice trembles with exhaustion.<br><br>
<<set _g8e2_nextdate to time_difference(_g8e2.next_date)>>
<<set _g8e2_nextdate2 to (_g8e2_nextdate[0] gt 0)>>
<<if _g8e2.mira_missed_assignment is 1 and _g8e2.temp_date isnot _tempdate and _g8e2.sleep_deprived is 0 and _g8e2_nextdate2>>
<<button "Study Together" _psg_g8e2>><<set $act_1 to "sleep_deprivation", $act_2 to "one">><</button>>
<<elseif _g8e2.mira_accepts_help is 1>>
<<button "Study Together" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "finally", $act_3 to "one">><</button>>
<<else>>
<<print _g8e2_btn_study_together>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "visible_burnout">>
<<if $act_2 is "plan">>
1. Visible Burnout: <<button "Demo" _psg_g8e2>><<set $act_2 to "one">><</button>><br>
Player catches Mira visibly stressed:<br>
Red eyes from crying.<br>
Disheveled hair.<br>
Coffee spills on her notes.<br>
Frustrated sighs.<br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_2 is "one">>
$girl8.name1 looks completely worn out from studying—red eyes, messy hair, clinging to her coffee like it's life support, surrounded by smudged notes and silent stress.<br><br>
<<set _mira_burnout_responses to [
"I'm running on caffeine, tears, and sheer panic right now. Ask me again after finals... or never.",
"I honestly don't even know what day it is. I thought today was Thursday. It's Monday. So that's how I'm doing.",
"I've reread the same paragraph five times and I still have no idea what it says. I think my brain just gave up.",
"My notes are covered in coffee and I cried on my keyboard. That's... probably not good for the laptop, huh?",
"I stayed up all night rewriting my essay because I thought it was due. It's due next week. I want to scream.",
"I tried to nap, but I just lay there thinking about all the stuff I should be doing instead of sleeping. So now I'm tired and behind.",
"I keep dreaming about study guides. Not passing dreams—like, actual anxiety loops where I forget everything and cry in the exam.",
"I told myself I'd take a break after this chapter, but that was three hours and one mental breakdown ago."
]>>
<<dialog $player "Hey... you okay? You look really stressed.">><br>
<<dialog $girl8 "<<print _mira_burnout_responses.random()>>">><br>
$girl8.name1 gives you a tired smile that doesn't quite reach her eyes. Her voice trembles with exhaustion.<br><br>
<<print _g8e2_btn_study_together>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "missed_assignments">>
<<if $act_2 is "plan">>
Missed Assignment:<br>
-She's trying to do her assignments last minute.<<button "Last minute assignment" _psg_g8e2>><<set $act_2 to "one">><</button>><br>
-She misses the submission deadline for a small homework. <<button "She's crying, hunched over the table" _psg_g8e2>><<set $act_2 to "two">><</button>><br>
-Blames herself: <<dialog $girl8 "I'm so stupid... I can't even keep up with the deadlines.">><br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_2 is "one">>
<<if _g8e2.active is 1>>
<<set $girl8.event.event2.mira_cant_talk to 1>>
<<set $girl8.event.event2.temp_date to _tempdate>>
<</if>>
<<dialog $player "Hey $girl8.name1.">><br>
You greet her as usual. She turns quickly—eyes dark, hair messy, the faint smell of coffee clinging to her. Her smile is tired, trying to look okay but clearly stretched thin.<br><br>
<<dialog $girl8 "Hey $player.name1... I'm really sorry, I wish I could chat, but I have to finish this before I crash.">><br>
<<dialog $player "Oh no worries.">><br>
<span id="back"><<button "Leave her to study" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
/%<<print _g8e2_btn_backtotalk>>%/
<<elseif $act_2 is "two">>
<<if _g8e2.active is 1>>
<<set $girl8.event.event2.mira_missed_assignment to 1>>
<<set $girl8.event.event2.next_date to setDateToNext($gameDate.getTime(), 1)>>
<<set $girl8.event.event2.temp_date to _tempdate>>
<</if>>
You approach her, hunched over the table, sobbing quietly—because she's in the library.<br><br>
<<dialog $player "Hey... are you okay?">><br>
<<dialog $girl8 "I'm so stupid... I can't even keep up with the deadlines.">><br>
<<dialog $player "Just breathe, I'm listening.">><br>
<<dialog $girl8 "My assignment... I—I (<i>sob</i>) I missed the deadline for the submission.">><br>
<<dialog $player "I'm so sorry. That must feel awful. Was it an important one?">><br>
<<dialog $girl8 "It was just a small assignment... (<i>sniff</i>) nothing huge. But still... I needed those points.">><br>
<<dialog $girl8 "I know it sounds dumb, but it feels like everything's (<i>sniff</i>) piling up and I just—(<i>sob</i>) can't fall behind, not even a little.">><br>
<<dialog $player "Oh, that doesn't seem that bad. A few assignments here and there wouldn't affect your grade that much.">><br>
<<dialog $girl8 "No, it does matter! I need every last bit I can (<i>sniff</i>) from these assignments because I know I'm not going to ace the tests.">><br>
You sit next to her, gently helping her calm down. Once the tears stop, she goes right back to her books—no break, no pause. You quietly leave to let her focus.<br><br>
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
/%<<print _g8e2_btn_backtotalk>>%/
<<elseif $act_2 is "two_talkagainsameday">>
She's back in her seat, buried in her notes, face calm but distant.
It doesn't feel right to interrupt her again—not today.<br><br>
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "near_breakdown">>
<<if $act_2 is "plan">>
Near Breakdown in Cafeteria:<br>
-She studies during lunch, barely eating.<<button "At the cafeteria, you spot $girl8.name1 with piles of books on the cafeteria table" _psg_g8e2>><<set $act_2 to "one", $background2 to "cafeteria">><</button>><br>
-If player offers help:<br>
-Mira:<br> <<dialog $girl8 "No, no... I need to figure it out. It has to be me who does it.">><br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_2 is "one">>
<<if _g8e2.active is 1>>
<<if _g8e2.cafeteria_breakdown is 0>>
<<set $girl8.event.event2.temp_date to _tempdate>>
<</if>>
<<set $girl8.event.event2.cafeteria_breakdown to 1>>
<</if>>
<<dialog $player "Hey $girl8.name1.">><br>
<<dialog $girl8 "Oh, hey $player.name1. What're you doing here?">><br>
She looks seriously sleep-deprived, with heavy eye bags and a dazed, slow-blinking stare.<br><br>
<<dialog $player "Just walking around. What about you?">><br>
<<dialog $girl8 "Oh yeah, me too. (<i>dazed smile</i>)">><br>
<<dialog $player "Oh boy, you must be really tired.">><br>
<<dialog $girl8 "No, not really. I feel just normal.">><br>
You pull up a chair and sit across from her. There's an unfinished sandwich off to the side, barely touched.<br><br>
<<dialog $girl8 "You don't mind... if I, like, study, do you? Sorry, we have a quiz later.">><br>
<<dialog $player "No, not at all. I'll just sit here... like an emotional support bear.">><br>
<<dialog $girl8 "Yeah... (<i>chuckles</i>) bears are cute.">><br>
She leans over her book and starts reading again, eyes still a little unfocused.<br><br>
<<button "Watch her study" _psg_g8e2>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
You watched as she studied. Normally she would be very shy being looked at like this, but she's so focused—or maybe just so tired—that she pays it no attention.<br><br>
<<dialog $girl8 "(<i>muttering quietly</i>) ... recursively traverse the stack by simultaneously pushing and conditionally peeking at each element such that the act of popping triggers an inversion of...">><br>
Her hand freezes mid-page. Her eyes dart back to a diagram, then to the wall, then back again. She blinks slowly, breathing shallow. You can see the panic setting in.<br><br>
<<dialog $girl8 "W-What even is this... This doesn't make sense...">><br>
<<dialog $player "What part are you stuck on?">><br>
<<cont append>>
She rubs her temples, trying to focus, then stares at the page again like it's mocking her.<br><br>
<<dialog $girl8 "I've read this three times already... (<i>voice cracking</i>) and I still don't get it...">><br>
<<dialog $player "Hey, hey, it's okay. Let's take it slow.">><br>
<<cont append>>
<<playsound_loop "2025/woman_crying.opus">>
She sniffs, covering her face briefly with both hands, her voice trembling as she lowers them.<br><br>
<<dialog $girl8 "(<i>shaky</i>) Why is this so hard...">><br>
<<dialog $player "Let's look at the problem together, okay?">><br>
You look down at the page, scanning through it while she wipes her eyes beside you, trying to hold back sobs.<br><br>
<<dialog $player "I think I get it. It's about stacks, right? So basically... it's first-in, last-out. Like a stack of plates—last one added is the first one taken off. And when it's empty, you just push in a new item.">><br>
She leans over to look, staring blankly at where you're pointing. A moment later, the tears spill over again, and she begins crying harder.<br><br>
<<dialog $girl8 "(<i>breaking down</i>) Bwaaaaaa—I'm so dumb...">>
<<dialog $player "Oh, no, wait, what's wrong?">><br>
She doesn't respond—just buries her face in her arms, trying to muffle her sobs.
People nearby glance over, whispering among themselves. You ignore them.<br><br>
<<button "Offer her a tissue... or something" _psg_g8e2>><<set $act_2 to "three">><</button>>
<</cont>><</cont>>
<<elseif $act_2 is "three">>
You awkwardly dig through your bag and offer her a slightly crumpled tissue—or something like a tissue, at least. She takes it with a soft, watery laugh, dabbing at her eyes and nose.<br><br>
<<dialog $player "There there, let it all out. Cry as long as you need to.">><br>
She's still leaning a little against you, shoulder brushing yours. You gently rub her back in slow circles, and she doesn't pull away. She smells like cold coffee and worn-out notebooks… but beneath that, there's something softer—faint skin, warm and just a little musky. You almost can't get enough of it.<br><br>
<<dialog $player "Maybe we should go get some snacks? Take your mind off things? My treat.">><br>
<<dialog $girl8 "(<i>still sobbing slightly</i>) No... I'm not hungry.">><br>
She wipes her eyes again, this time a little more firmly, straightening in her seat.<br><br>
<<dialog $player "Do you need help with these? I think I got the gist of it.">><br>
<<dialog $girl8 "No, no... I need to figure it out. It has to be me who does it.">><br>
There's no bitterness in her voice—just quiet determination, and a little fear beneath it.<br><br>
<<dialog $player "Okay. (<i>you rub her back</i>) Do you want me to stay here? Keep you company?">><br>
<<dialog $girl8 "I'll be okay, $player.name1. (<i>sniff</i>) But thank you. I'll read a bit more before class starts.">><br>
She gives you a small, tired smile—barely there, but real. You give her space and leave her to study.<br><br>
/%<<print _g8e2_btn_backtotalk>>%/
<span id="back"><<button "Back" "UNI">><<clean_used_vars>><<audio ":playing" stop>><<set $act to "cafe", $act2 to "">><</button>></span>
<<set $gameDate.setHours(14), $gameDate.setMinutes(0)>>
<<elseif $act_2 is "no_talk">>
She's focused now—almost like nothing happened. But the half-crumpled tissue beside her notebook tells a different story.<br><br>
<span id="back"><<button "Back" "UNI">><<clean_used_vars>><<set $act to "cafe", $act2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sleep_deprivation">>
<<if $act_2 is "plan">>
Sleep Deprivation: <<button "Study Together" _psg_g8e2>><<set $act_1 to "sleep_deprivation", $act_2 to "one">><</button>><br>
-Player notices her nodding off mid-study session.<br>
-Player teases: <br>
<<dialog $player "Hey, are you even awake right now?">><br>
-Mira, embarrassed but defensive:<br>
<<dialog $girl8 "I'm fine... I'm just resting my eyes.">><br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_2 is "one">>
You sit at the table in front of $girl8.name1, a divider between you. You're reading <b>The Great Catsby</b>.<br><br>
<<dialog $player "... (<i>muttering, reading</i>)..." "$player.name1 (whisper-reading)">><br>
$girl8.name1 is unusually quiet today—no hissing, no tongue-clicking, no muttering.<br><br>
<<dialog $player "Hey neighbor, is everything alright? You're awfully quiet today.">><br>
No response from $girl8.name1. You lean sideways to peek around the divider. She's fast asleep at her desk, drooling onto her notebook. Despite the puddle, there's something peaceful about her resting face—soft, elegant in its own way. You gently move her things aside so she doesn't knock anything over in her sleep.<br><br>
<<dialog $girl8 "(<i>suddenly woken up</i>) Wh- (<i>confused</i>) Wh-, $player.name1?">><br>
<<dialog $player "Hey, I was just moving your stuff so you wouldn't knock it off the table.">><br>
She notices the drool on her notebook. Her eyes go wide, and her face turns bright red as she hurriedly wipes it away.<br><br>
<<dialog $girl8 "(<i>embarrassed</i>) T-Thank you. I was just, um, taking a short nap. I heard they, uh... improve brain function.">><br>
<<dialog $player "Oh, don't worry about it. I drool all the time too. (<i>joking</i>)">><br>
She flushes even redder and wipes again, double-checking that every trace is gone. Then she buries herself back in her notebook. You return to your seat across from her as the familiar sounds of sighs and page-turning resume.<br><br>
<<dialog $player "... (<i>muttering, reading</i>)..." "$player.name1 (whisper-reading)">><br>
A few minutes pass in calm silence. Then it goes quiet again. You glance over and see her napping once more—this time in a sitting position, head wobbling upright with no support.<br><br>
<<dialog $player "(<i>whispering</i>) $girl8.name1... $girl8.name1... Don't sleep like that. You're going to hurt your neck.">><br>
She stirs awake to your gentle voice.<br><br>
<<dialog $girl8 "I'm fine... I'm just resting my eyes.">><br>
<<dialog $player "Okay, but at least lean on the table if you're going to do that.">><br>
You return to your book as $girl8.name1 nods off again, arms folded on the desk. Near 3 PM, you gently wake her. She lifts her head, eyes red, cheek creased, and drool clinging to her mouth. Normally, she'd be mortified. Today, she's too tired to care. She shuffles off to class, and you part ways.<br><br>
<<if _g8e2.active is 1>>
<<if _g8e2.sleep_deprived is 0>>
<<set $girl8.event.event2.temp_date to _tempdate>>
<</if>>
<<set $girl8.event.event2.sleep_deprived to 1>>
<</if>>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
/%<<print _g8e2_btn_backtotalk>>%/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "mira_accepts_help">>
<<set _g8e2_mah_back_to_main to '
<span id="back"><<button "Finish studying" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<</button>></span>
'>>
<<if $act_2 is "plan">>
A pretty big event here, where player can slowly try to help $girl8.name1.<br><br>
Player doesn't push — he just stays beside her, showing he believes in her even when she's failing.<br>
A small gesture like:<br>
- Helping organize her notes without asking.<<button "Help organize notes" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "organize_notes", $act_3 to "one">><</button>><br>
- Buying her a coffee. <<button "Buying her a coffee." _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "buy_coffee", $act_3 to "one">><</button>><br>
- Quietly fixing a simple mistake in her notes without making a big deal out of it. <<button "Help fix notes mistake" _psg_g8e2>><<set $act_1 to "mira_accepts_help", $act_2 to "fix_notes_mistake", $act_3 to "one">><</button>><br><br>
After seeing that Player isn't judging her, Mira hesitantly says: <<button "Finally!" _psg_g8e2>><<set $act_2 to "finally", $act_3 to "plan">><</button>><br>
- <<dialog $girl8 "...Maybe... you could explain this one part to me? Just this one... if you have time.">><br>
- 🎯 This shows: Mira is lowering her guard — but only a little — and you EARN her trust, not force it. <br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_2 is "organize_notes">>
<<if $act_3 is "one">>
<<dialog $player "Maybe you don't have to write everything down.">><br>
<<dialog $girl8 "Huh? But... then how will I remember it all?">><br>
You pull one of her pages closer and point to a line that's just a direct copy from the textbook.<br><br>
<<dialog $player "See this? You already have it in the book. Instead of copying, try summarizing it in your own words.">><br>
<<dialog $girl8 "Oh... like, rewrite it shorter?">><br>
<<dialog $player "Exactly. That way, you're thinking about it while you write—not just transcribing.">><br>
She nods, a bit unsure, then rewrites one of the lines. It's still clumsy, but it's hers.<br><br>
<<dialog $girl8 "Like this...? Or is that too short?">><br>
<<dialog $player "That's good! You're capturing the idea. You'll remember it better this way.">><br>
You gently help sort a few of her more chaotic pages, stacking them by topic. She watches closely.<br><br>
<<dialog $player "This way, you won't hurt your hands writing everything, and it's easier to study later too.">><br>
<<dialog $girl8 "Yeah! I think... I think I get it!">><br>
Her eyes light up, excited and a little proud. It's a small thing, but it means the world to her.<br><br>
<<if _g8e2.active is 1>>
<<set $girl8.event.event2.tips_organize_notes to 1>>
<</if>>
/%<<print _g8e2_btn_backtotalk>>%/
<<addlove $girl8 3>>
<<print _g8e2_mah_back_to_main>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "buy_coffee">>
<<if $act_3 is "one">>
<<dialog $player "Hey, I got you some more coffee. It's your favorite—hazelnut latte, right? Let me toss these old cups for you.">><br>
You gently take the used cups from beside her arm. She blinks at the new one you've placed in front of her.<br><br>
<<dialog $girl8 "(<i>softly</i>) Y-You remembered...">><br>
Tears pool up in her eyes, catching the light. She presses her sleeve to her face before they can fall.<br><br>
<<dialog $player "Wait—what? You don't want it? It's totally fine if you don't.">><br>
<<dialog $girl8 "N-No! I do! I mean—I don't mind!">><br>
You hand the cup over with a small smile. She takes it carefully, like it's something delicate.<br><br>
<<dialog $girl8 "Thank you, $player.name1. I... I'll pay you back. I promise.">><br>
<<dialog $player "Nah, it's on me. Just drink and take a breather.">><br>
<<dialog $girl8 "Oh no, I can't do that. I have to pay you back!">><br>
<<dialog $player "Then pay me back by taking care of yourself, alright? Don't push so hard.">><br>
She clutches the cup a little tighter. Her head dips, and more tears gather in her lashes—but this time, she's smiling too. You quietly toss the used cups into the bin as she returns to her notes. Her eyes are still red, but steadier now.<br><br>
<<addlove $girl8 3>>
<<if _g8e2.active is 1>>
<<set $girl8.event.event2.buy_mira_coffee to 1>>
<</if>>
/%<<print _g8e2_btn_backtotalk>>%/
<<print _g8e2_mah_back_to_main>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "fix_notes_mistake">>
<<if $act_3 is "one">>
/%
You help $girl8.name1 fix an error in her notes. She's embarassed by the very simple mistake she makes, and that it was very important to help her understand the topic she's on. Need to:<br><br>
1. Come up with topic,<br>
2. Moments of realization from $girl8.name1. This is part of why the current topic has been so difficult, because she misunderstood something.<br>
3. Her being embarassed but also very thankful to you, calling herself dumb for not noticing it, an attempt at a self deprecating joke.<br>
4. You offer to help skim her notes for any more obvious errors, but she declines but is very thankful.<br><br>
%/
You glance over at $girl8.name1's notebook as she flips back and forth between two pages, brows furrowed deep. Her pen hovers, unmoving.<br><br>
<<dialog $player "Hey... not to pry, but I think you might've miswritten something here.">><br>
She looks at you, startled, then down at her notes.<br><br>
<<dialog $girl8 "Huh? Where?">><br>
You point gently to a formula on the page. It's a logic diagram—truth tables for boolean operators. She's been using an inverted symbol for “AND” the entire time.<br><br>
<<dialog $player "This one's for 'OR,' not 'AND.' That might be why some of the examples felt off.">><br>
She stares at it. Then stares harder. Her eyes widen slowly.<br><br>
<<dialog $girl8 "I—I've been using this wrong since... since two days ago.">><br>
She flips back through a mess of pages, checking old examples—realizing they've all been based on that one small error.<br><br>
<<dialog $girl8 "(<i>voice cracking</i>) No wonder everything's been a nightmare.">><br>
She covers her face briefly with one hand, groaning.<br><br>
<<dialog $girl8 "Ugh, I'm so dumb. I practically gaslit myself with the wrong symbol.">><br>
You chuckle gently. She peeks at you through her fingers, cheeks red.<br><br>
<<dialog $player "Hey, even professors make dumb mistakes. That's why we have study buddies.">><br>
<<dialog $girl8 "Still... thanks. I would've kept banging my head on this all week.">><br>
<<dialog $player "Want me to skim the rest of your notes for anything else sneaky like that?">><br>
She clutches her notebook like a shield.<br><br>
<<dialog $girl8 "N-No! I mean—I'll check. Myself. Just... thank you. Really.">><br>
She hides her face behind her bangs, but the little smile there says everything.<br><br>
<<if _g8e2.active is 1>>
<<set $girl8.event.event2.help_fix_notes to 1>>
<</if>>
/%<<print _g8e2_btn_backtotalk>>%/
<<print _g8e2_mah_back_to_main>>
<<addlove $girl8 3>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "finally">>
<<if $act_3 is "plan">>
<<button "1" _psg_g8e2>><<set $act_3 to "one">><</button>>1. As they study together, or as you talk to her, $girl8.name1, shyly, asks for your help to understand something.<br><br>
<<dialog $girl8 "...Maybe... you could explain this one part to me? Just this one... if you have time.">><br><br>
<<button "2" _psg_g8e2>><<set $act_3 to "two">><</button>>2. You read it, and you also don't know and ask her to help you understand some other small things which she helped you with. Basically, it's a team effort to understand a new topic. Show $girl8.name1 gradually understanding it, coming up with her own understanding as you two learn it together.<br><br>
<<button "3" _psg_g8e2>><<set $act_3 to "three">><</button>>3. She's very excited and happy, surprised at how quickly she understood it with your help. You congratulate her and praised her, saying all she needed was a bit of guidance. <br><br>
<<button "4" _psg_g8e2>><<set $act_3 to "four">><</button>>4. Need to come up with how $girl8.name1 will bring up that she wants more of your help, but in a wya that fits her, shy, sweet, akward, and afraid to be seen as dumb for real. Please give me ideas/examples chatgpt.<br><br>
<<button "5" _psg_g8e2>><<set $act_3 to "five">><</button>>5. You agree to #4, but $girl8.name1 needs to get her parent's permission first, and she also needs to clean her room or something like that, so player needs to wait for her confirmation before they can start.<br><br>
<<button "6" _psg_g8e2>><<set $act_3 to "six">><</button>>6. Mira's event 2 concludes here. A good place to stop before we go to her event 3.<br><br>
<<print _g8e2_btn_backtotalk>>
<<elseif $act_3 is "one">>
/%<h1>need to include the normal study together start before weaving into this one.</h1>%/
You sit at the table in front of $girl8.name1, the divider between you.<<cont append>> You're reading <b>The Great Catsby</b><br><br>
<<dialog $player "... (<i>muttering, reading</i>)..." "$player.name1 (whisper-reading)">><br>
<<cont append>>
She's hunched over a programming book, eyes dull and twitchy. Then she takes a tiny breath.<br><br>
/%
Parody from the real The Great Gatsby book:
This is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout like wildflowers into lumpy hills and tangled jungles; where forgotten yarn balls form the skeletons of furniture, and, with an absurd burst of energy, of cats who dart clumsily and nap dramatically in the chaotic, fuzzy gloom.
%/
<<cont append>>
<<dialog $girl8 "(<i>quietly</i>) Um... hey, $player.name1...">><br>
/%
She taps her pencil against the margin of her notebook. Lightly. Once. Twice.<br><br>
%/
<<cont append>>
You look up. She's not quite meeting your eyes, instead poking the corner of her notes with her eraser.<br><br>
<<cont append>>
<<dialog $girl8 "...Maybe... could you explain this one part to me? Just this one... if you have time. I mean, I know you're busy, so if not that's okay...">><br>
<<cont append>>
She trails off, already bracing for rejection.<br><br>
<<dialog $player "Of course I have time. Which part?">><br>
<<cont append>>
Her shoulders relax just slightly. She turns the notebook toward you, tapping a line of confusing instructions and diagrams with her pen.<br><br>
<<cont append>>
<<dialog $girl8 "It's just... this part. I—I get the rest, kind of. But this one keeps breaking my brain.">><br>
She gives a small, sheepish laugh. You scoot your chair closer. <br><br>
<<cont append>>
<<button "You look where she's pointing" _psg_g8e2>><<set $act_3 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
/%<<print _g8e2_btn_backtotalk>>%/
<<elseif $act_3 is "two">>
You scan the diagram she pointed to.<<cont append>> It's a mess of overlapping conditionals and stacked logic gates. You tilt your head.<br><br>
<<cont append>>
<<dialog $player "Okay… yeah, I have no idea what I'm looking at either.">><br>
She blinks. Then laughs—just a little, nervous and surprised.<br><br>
<<dialog $girl8 "W-Wait, really? I thought you were, like, super good at this.">><br>
<<cont append>>
<<dialog $player "I'm good at pretending I know what I'm doing.">><br>
You both lean in, studying it side by side. She starts flipping through her notes, and you catch a small chart that actually lines up with the mess in the diagram.<br><br>
<<cont append>>
<<dialog $player "Hey, wait. This looks kind of like that example we saw earlier…">><br>
<<dialog $girl8 "Yeah, but… oh!" >><br>
She straightens, jabbing her pen toward a section.<br><br>
<<cont append>>
<<dialog $girl8 "These ones cancel each other out! That's why the second condition looks weird.">><br>
<<dialog $player "Nice catch. So if that's true, then the whole second half is redundant, right?">><br>
<<dialog $girl8 "Y-Yeah! Oh my gosh, that's why it never made sense! I was trying to solve a step that wasn't even supposed to be there!">><br>
She scribbles in the margin quickly, crossing out the fluff. You follow along, nodding.<br><br>
<<cont append>>
<<dialog $player "Looks like we're both figuring it out together. I'm impressed.">><br>
<<dialog $girl8 "(<i>half-smiling</i>) I… I kind of am too.">><br>
She giggles softly, surprised at how easily it's coming together now that you're thinking it through side-by-side.<br><br>
<<button "Continue" _psg_g8e2>><<set $act_3 to "three">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
/%<<print _g8e2_btn_backtotalk>>%/
<<elseif $act_3 is "three">>
She finishes copying the cleaned-up version of the problem and stares at it for a second, wide-eyed.<br><br>
<<cont append>>
<<dialog $girl8 "Wait… that's it? That's actually it?">><br>
She flips back through her older notes, comparing her past attempts. Her eyes widen again as the pieces click into place.<br><br>
<<cont append>>
<<dialog $girl8 "Oh wow. It makes so much sense now. I've been stuck on this for days—and now it's just... there.">><br>
She looks up at you, breathless, like she's not quite sure it's real.<br><br>
<<cont append>>
<<dialog $player "It's easy to miss things. No big deal. Glad we figured it out together.">><br>
Her cheeks flush slightly, but this time she doesn't look away. She's smiling now—genuinely, not politely or nervously.<br><br>
<<cont append>>
<<dialog $girl8 "I didn't think I could ever understand this stuff, at least... not this easy. But this… this was kind of fun?">><br>
<<dialog $player "That's great! I'm having fun if you're having fun.">><br>
She presses her notebook to her chest, like she's trying to hold onto the feeling before it slips away.<br><br>
<<cont append>>
<<dialog $girl8 "(<i>softly</i>) Thank you, $player.name1. Really. I—I feel kinda... smart. For once.">><br>
<<dialog $player "That's because you are.">><br>
She looks like she might cry again—but this time, it's for a completely different reason.<br><br>
<<button "You both fall quiet, and for a second it feels like she might say something" _psg_g8e2>><<set $act_3 to "four">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
/%<<print _g8e2_btn_backtotalk>>%/
<<elseif $act_3 is "four">>
$girl8.name1 is hugging her notebook again, gently tapping the edge of it with her pen, not looking at you.
<<cont append>>
She opens her mouth once to say something—but stops. Then tries again.<br><br>
<<dialog $girl8 "(<i>awkward pause</i>) So… um... I was thinking…">><br>
She glances up, then immediately looks back down at the table.<br><br>
<<cont append>>
<<dialog $girl8 "Not like all the time or anything! B-But maybe sometimes... maybe you could—if you're not busy—help me study again?">><br>
She's bright red now, clutching her pen like a lifeline.<br><br>
<<cont append>>
<<dialog $girl8 "(<i>trying to laugh it off</i>) I-I promise I won't cry all over the table this time. Maybe. No guarantees.">><br>
You smile. She's clearly terrified you'll say no.<br><br>
<<cont append>>
<<dialog $player "You want to study together again? With me?">><br>
<<dialog $girl8 "N-Not because I'm dumb or anything! Just—sometimes it's easier when you're around. Like… I don't feel so... stuck.">><br>
She fidgets with the corner of a sticky note.<br><br>
<<cont append>>
<<dialog $girl8 "(<i>mumbling</i>) Plus, um… you're nice to be around. That too.">><br>
<<button "Yes" _psg_g8e2>><<set $act_3 to "five">><</button>>
<<disable>><<button "No (<i>i will not let you disappoint this girl</i>)">><</button>><</disable>>
/%<<print _g8e2_btn_backtotalk>>%/
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_3 is "five">>
<<dialog $player "(<i>nod, smiling</i>) Yeah, I'd like that. Just let me know when.">><br>
<<cont append>>
Her eyes light up—but then she hesitates, biting her lip.<br><br>
<<dialog $girl8 "O-Okay! I just… um… I need to ask my mom first.">><br>
<<cont append>>
She pauses, as if realizing how that might sound.<br><br>
<<dialog $girl8 "Not like I need permission for everything! Just… she gets nervous when I hang out with, uh… people.">><br>
She clears her throat and quickly looks down at her bag.<br><br>
<<cont append>>
<<dialog $girl8 "Also I kinda... maybe need to clean my room before I can invite anyone over. It's—it's not messy! I mean, just… kind of... a little bit messy...">><br>
<<dialog $player "Messy? Not a problem. I don't mind helping you clean your room, do some vacuuming here and there.">><br>
<<dialog $girl8 "(<i>blushing, flustered</i>) N-No! I mean—th-that's sweet, but you'd probably get buried alive under a hoodie pile or something.">><br>
<<dialog $player "I'm joking, sorry—was that a bad joke?">><br>
<<dialog $girl8 "N-No! Not at all! I just forgot to uhm... to laugh.">><br>
She fidgets with her bag strap, a smile tugging at her lips no matter how hard she tries to play it cool.<br><br>
<<cont append>>
<<dialog $girl8 "I'll let you know once I, um… get parental clearance and defeat the dust bunnies.">><br>
<<dialog $player "Looking forward to it.">><br>
She gives you a small nod—eyes down, smile soft—and starts packing her bag with just a little more energy than before.<br><br>
<<button "Finish event" _psg_g8e2>><<set $act_3 to "six">><</button>>
/%<<print _g8e2_btn_backtotalk>>%/
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_3 is "six">>
As you walk away, you glance back.
She's still at the table, organizing her notes with quiet focus and a faint, honest smile.
A few days ago, she was unraveling. Now she's piecing herself back together—one page, one moment at a time.<br><br>
And you're going to be there.
But will you be a blessing or a curse—her guiding light, or the devil in the details?
A helping hand… or just a horndog in sheep's clothing?<br><br>
<div class="font_size_2_5">End of $girl8.name1's event 2</div>
<b>Note:</b> As of version 0.11, $girl8.name1's event ends here.<br><br>
/%<<print _g8e2_btn_backtotalk>>%/
<<addlove $girl8 5>>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<<set $girl8.event.event2 to {completed:1, active:0}>>
<span id="back"><<button "Back" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<if _g8e2.active is 1>>
<<if _g8e2.tips_organize_notes and _g8e2.buy_mira_coffee and _g8e2.help_fix_notes>>
<<set $girl8.event.event2.mira_accepts_help to 1>>
<</if>>
<</if>>
<<elseif $act_1 is "study_together_1">>
<<if $act_2 is "one">>
You sit at the table in front of $girl8.name1, the divider between you. You're reading <b>The Great Catsby</b><br><br>
<<dialog $player "... (<i>muttering, reading</i>)..." "$player.name1 (whisper-reading)">><br>
She's hunched over a programming book, eyes dull and twitchy.<br><br>
/%
Parody from the real The Great Gatsby book:
This is a valley of lost toys — a ridiculous land where squeaky mice and crumpled feathers sprout like wildflowers into lumpy hills and tangled jungles; where forgotten yarn balls form the skeletons of furniture, and, with an absurd burst of energy, of cats who dart clumsily and nap dramatically in the chaotic, fuzzy gloom.
%/
<<set _mira_sounds_burnout to [
["(<i>frustrated whisper</i>) Come on, $girl8.name1, focus...", "She knocks on her head like she's trying to reset it."],
["Ugh, why does nothing stick?", "She rubs her temples and squints at the same page for the third time."],
["Nope. Still don't get it.", "She flips the page back and forth rapidly, as if expecting the answers to magically appear."],
["Tch. Whatever.", "She slams her highlighter down and leans back in her chair with a tired groan."],
["(<i>shaky exhale</i>)", "She presses her palms into her eyes and sits completely still for a moment."],
["(<i>muttering</i>) I'm so screwed...", "She cradles her forehead in her hand, barely glancing at her notes."],
["(<i>quiet groan</i>)", "She slouches even lower, burying her face in her folded arms for a beat."],
["(<i>deep sigh</i>)", "She slowly exhales and starts underlining the same sentence again, for no clear reason."]
]>>
<<set _burnout_line to _mira_sounds_burnout.random()>>
<<dialog $girl8 "<<print _burnout_line[0]>>">><br>
<<print _burnout_line[1]>>
A second coffee cup—empty—lies sideways on her notebook. (<i>+ 0.2 intelligence</i>)<br><br>
<<addintelligence 0.2>>
<<set $gameDate.setHours(15), $gameDate.setMinutes(0)>>
<<if $girl8.event.event2.active>>
<<if $girl8.event.event2.study_together_1 is 0>>
<<set $girl8.event.event2.study_together_1 to 1>>
<<set $girl8.event.event2.temp_date to _tempdate>>
<<else>>
<<set $girl8.event.event2.study_together_1 +=1>>
<</if>>
<</if>>
<span id="back"><<button "Finish studying" "UNI">>
<<clean_used_vars>><<set $act to "libr", $act2 to "">>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "cafe">>
<<if $act_2 is "">>
<<if $act_3 is "check">>
<<if _g8e2.sleep_deprived is 1 and _g8e2.temp_date isnot _tempdate and _g8e2.cafeteria_breakdown is 0>>
<<set _g8_i_r_active_events_1 to 2>>
<<elseif _g8e2.sleep_deprived is 1 and _g8e2.temp_date is _tempdate>>
<<set _g8_i_r_active_events_1 to 2>>
<</if>>
<</if>>
<<if $act_3 is "buttons">>
<<if _g8e2.mira_missed_assignment is 1 and _g8e2.temp_date isnot _tempdate and _g8e2.cafeteria_breakdown is 0>>
<span class="npc_here"><<button "You see $girl8.name1 (g8:_g8_i_r_active_events_1)" _psg_g8e2>><<set $act_1 to "near_breakdown", $act_2 to "one", $background2 to "cafeteria">><</button>></span>
<<elseif _g8e2.cafeteria_breakdown is 1 and _g8e2.temp_date is _tempdate>>
<span class="npc_here"><<button "You see $girl8.name1" _psg_g8e2>><<set $act_1 to "near_breakdown", $act_2 to "no_talk", $background2 to "cafeteria">><</button>></span>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "asdfa33322sdf">>
<<if $act_2 is "one">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _psg_g8_i_bg to $background2>>
<<if _psg_g8_i_bg is "cafe">>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _psg_g8_i to "mira_intro_refactor">>
<<set _g8e0 to $girl8.event.event0>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "cafe">>
<<if $act_2 is "">>
<<girl_loca $girl8>>
<<if $girl8.location is "cafe">>
<<if $girl8.var.var1 is 0>>
<span class="npc_here"><<button "Cute girl detected" _psg_g8_i>><<set $act_1 to "intro", $act_2 to "one", $background2 to "cafe">><</button>></span>
<<else>>
<<set _g8_i_r_active_events_1 to false>>
<<if $girl8.event.event2.active is 1>>
<<set $act_3 to "check">>
<<include "mira_event_2">>
<</if>>
<<set _you_see_g8 to '
<span class="npc_here"><<button "You see $girl8.name1" "UNI">><<set $back1 to $act, $back2 to $act2, $passage1 to passage(), $act to "cafe_interraction", $act2 to "girl8", $act_1 to "default", $act_2 to "", $background2 to "cafe">><</button>></span>
'>>
<<if !_g8_i_r_active_events_1>>
<<print _you_see_g8>>
<<else>>
<<if _g8_i_r_active_events_1 is 2>>
<<set $background2 to "", $act_3 to "buttons">>
<<include "mira_event_2">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "intro">>
<<set _miratempname to "Girl with kind face">>
<<if $act_2 is "one">>
<<set $girl8.var.var1 to 1>>
<div class="center">
<img src="images/GPG1O/char/mira/mira_cafeteria.webp"><br><br>
</div>
You see a girl with a soft, composed demeanor. You've never seen anyone with a kinder face than hers. She wears a fitted, ribbed gray dress with thin straps, accentuating her slender figure. She turned towards you as you approached.<br><br>
<<button "Talk to her" _psg_g8_i>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Hey, sorry, I'm a bit lost. Do you which way the cafeteria is?">><br>
<<dialog $girl8 "Oh. The cafeteria is... (<i>realization</i>) w-wait, we're already in the cafeteria." _miratempname>><br>
<<dialog $player "It is? Oh, right. Sorry, I'm new here. I'm $player.name1.">><br>
You extend your arm for a handshake, but she meets it with a blank, curious expression, staring at your hand. It goes on long enough that you begin lowering your hand<br><br>
<div class="center">
<video autoplay loop muted><source src="images/GPG1O/char/general/handshake_ignored.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<button "She's probably a germaphobe" _psg_g8_i>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
As you're pulling your hand back, she suddenly realizes it's a handshake and quickly extends hers, leading to an awkward slap. There's a moment of silence as you both process what just happened.<br><br>
<<dialog $girl8 "Oh god, s-sorry. I didn't mean to." _miratempname>><br>
<<dialog $player "Don't worry, high-fives are just as good as handshakes—maybe even better!">><br>
Your quick-witted response brought a smile to her face, easing the awkward moment that just happened and helping her relax.<br><br>
<<dialog $girl8 "(<i>small laugh, red cheeks</i>) Sorry, what did you say your name was?">><br>
<<dialog $player "It's $player.name1, but you can call me... yours.">><br>
<<dialog $girl8 "(<i>blushing</i>) Oh... I'm $girl8.name1.">><br>
<<dialog $player "Nice name, $girl8.name1. It suits you. How about I buy you lunch?">><br>
<<button "Lunch with $girl8.name1... maybe" _psg_g8_i>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $girl8 "Lunch? F-for me?">><br>
Her voice wavers slightly, and she fidgets with her hands.<br><br>
<<dialog $player "(<i>notices her fidgeting</i>) Yeah... but only if you want to.">><br>
<<dialog $girl8 "Umm... no, you don't have to.">><br>
<<dialog $player "Alright, but it was nice meeting you.">><br>
<<dialog $girl8 "(<i>quietly</i>) <sub>It's nice to meet you too.</sub>">><br>
She gives you a shy smile before quickly walking away.<br><br>
<<addlove $girl8 5>>
<<set $girl8.event.event0 to {completed:0, active:1, initial_topics:[0,0,0,0,0]}>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if $act_3 is "evolving_convo">>
<<if $act is "cafe_interraction">>
<div class="center">
<img src="images/GPG1O/char/mira/mira_cafeteria.webp"><br><br>
</div>
<</if>>
<<if _girl.love lte 5>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey.">><br>
<<dialog _girl "Oh, uh, hi.">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's it going?">><br>
<<dialog _girl "It's fine, I guess. How about you?">><br>
<<dialog $player "I'm doing perfect!">><br>
<<else>>
<<dialog $player "What are you up to?">><br>
<<dialog _girl "Just figuring out what to eat... Nothing special.">> <br>
<</if>>
<<elseif _girl.love gt 5 and _girl.love lte 10>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey!">><br>
<<dialog _girl "Oh, hey there!">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's your day?">>
<<dialog _girl "It's okay. Just a little stressed from school, but it's fine.">><br>
<<else>>
<<if $act is "cafe_interraction">>
<<dialog $player "What are you working on?">><br>
<<dialog _girl "Oh, just some programming stuff. Kind of tough, honestly.">><br>
<<else>>
<<dialog $player "Hey!">><br>
<<dialog _girl "Oh, hey there!">><br>
<</if>>
<</if>>
<<elseif _girl.love gt 10 and _girl.love lte 20>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, $girl8.name1.">><br>
<<dialog _girl "Hey! How are you?">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "Been busy?">><br>
<<dialog _girl "Yeah, kinda. School's always hectic, you know?">><br>
<<else>>
<<dialog $player " What's up?">><br>
<<dialog _girl "Not much, just trying to get through another assignment.">><br>
<</if>>
<<elseif _girl.love gt 40 and _girl.love lte 60>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Oh, hey! ">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's everything going?">><br>
<<dialog _girl "It's a bit stressful, but I'm hanging in there!">><br>
<<else>>
<<dialog $player "Any plans later?">><br>
<<dialog _girl "I might take a break and do some drawing. You wanna join?">><br>
<</if>>
<<elseif _girl.love gt 60 and _girl.love lte 80>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Hey! I was hoping I'd see you.">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How have you been?">><br>
<<dialog _girl "Good! You're always so nice to talk to.">><br>
<<dialog $player "I like talking to you too _girl.name1.">><br>
<<else>>
<<dialog $player "Doing anything fun today?">><br>
<<dialog _girl "I was thinking of doodling or watching something. Maybe we could hang out?">><br>
<</if>>
<<elseif _girl.love gt 80>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Hey! I've missed you!">><br>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How are you feeling today?">><br>
<<dialog _girl "Much better now that you're here. You always make me smile.">><br>
<<else>>
<<dialog $player "Any plans for later?">><br>
<<dialog _girl "Well, I was hoping we could spend some time together. What do you think?">><br>
<</if>>
<<else>>
<<set _greeting1 to ["Hey.","Hi."]>>
<<dialog $player "<<print _greeting1.random()>>">><br>
<<dialog _person "Hey!">><br>
<</if>>
<<elseif $act_3 is "buttons">>
<<if $act is "cafe_interraction">>
<<if _g8e0.active is 1>>
<<if $girl8.love gte 10>>
<<button "She looks a bit stressed out" _psg_g8_i>><<set $act_1 to "talk_topics", $act_2 to "stressed", $act_3 to "one", $background2 to "cafe">><</button>>
<<else>>
<<disable>><<button "She looks a bit stressed out (<i>need more love</i>)">><</button>><</disable>>
<</if>>
<<elseif _g8e0.completed is 1>>
<<if $girl8.event.event2.active is 0>>
<<if $girl8.var.var2 gte 25 and $girl8.var.var2 lte 75>>
<<button "She looks a bit stressed out" _psg_g8_i>><<set $act_1 to "talk_topics", $act_2 to "stressed", $act_3 to "one_repeatable", $background2 to "cafe">><</button>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $act_1 is "talk_topics">>
<<if $act_2 is "stressed">>
<<set _complete_event0 to '
<<set $girl8.event.event0 to {completed:1, active:0}>>
'>>
<<if $act_3 is "one">>
<<set _topic to _g8e0.initial_topics>>
<<if _topic[0] is undefined or _topic[0] is 0>>
<<addlove $girl8 2.5>>
<<set _topic[0] to 1>>
<<dialog $player "Hey, $girl8.name1! How's it going?">><br>
<<dialog $girl8 "Oh, hey, $player.name1... I'm okay, I guess.">><br>
There's a brief pause as $girl8.name1 seems to gather her thoughts.<br><br>
<<dialog $player "Are you okay? You look a bit... stressed out.">><br>
<<dialog $girl8 "(<i>sighing softly</i>) You can see that? It's just... I'm not sure if I'm doing it right.">><br>
<<dialog $player "Doing what right?">><br>
<<dialog $girl8 "My programming class... I feel so lost, and it's so hard to memorize everything.">><br>
<<dialog $player "I'm sorry to hear that, but I know you'll get through it. I'm cheering for you!">><br>
<<dialog $girl8 "(<i>smiling faintly</i>) Thanks... I'll try.">><br>
<<elseif _topic[0] is 1 and _topic[1] is 0>>
<<set _topic[1] to 1>>
<<addlove $girl8 5>>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Let's go grab some food. My treat. (<i>jokingly</i>) Just don't order too much, alright? ">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) I'll take you up on that offer today, haha.">><br>
You both go out to get food. You end up paying 80 bucks for everything, because $girl8.name1 picked an unassuming slice of cake that turned out to be a super expensive gourmet dessert. (<i>-80 cash</i>)<br><br>
<<addcash -80>>
<<elseif _topic[1] is 1 and _topic[2] is 0>>
<<set _topic[2] to 1>>
<<addlove $girl8 2.5>>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Wanna go fill up our bellies to wash it out?">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) That could definitely help.">><br>
You both go out to get food, and had lunch together. (<i>-25 cash</i>)<br><br>
<<addcash -25>>
<<addlove $girl8 2.5>>
<<addstress_mira -1>>
<<addstress -1>>
<<print _complete_event0>>
<<else>>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Wanna go fill up our bellies to wash it out?">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) That could definitely help.">><br>
You both go out to get food, and had lunch together. (<i>-25 cash, -1 $girl8.name1 stress, -1 your stress</i>) <br><br>
<<addcash -25>>
<<addlove $girl8 2.5>>
<<addstress_mira -1>>
<<addstress -1>>
<<print _complete_event0>>
<</if>>
<span id="back"><<button "Back" "UNI">>
<<set $act to "hallway", $act_1 to "", $act_2 to "">>
<<set $gameDate.setHours(14), $gameDate.setMinutes(0)>>
<</button>></span>
<<elseif $act_3 is "one_repeatable">>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Wanna go fill up our bellies to wash it out?">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) That could definitely help.">><br>
You both go out to get food, and had lunch together. (<i>-25 cash, -1 $girl8.name1 stress, -1 your stress</i>) <br><br>
<<addcash -25>>
<<addlove $girl8 2.5>>
<<addstress_mira -1>>
<<addstress -1>>
<span id="back"><<button "Back" "UNI">>
<<set $act to "hallway", $act_1 to "", $act_2 to "">>
<<set $gameDate.setHours(14), $gameDate.setMinutes(0)>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_2 is "unused#897d9as0uq34">>
<<if $act_3 is "one">>
<<set $girl8.var.var8[1] to 1>>
<<dialog $girl8 "Hey, $player.name1! I've been meaning to ask you something.">><br>
<<dialog $player "Sure, what's up?">><br>
<<dialog $girl8 "You know how I struggle with my programming class, and how I'm always stressed out because of it?">><br>
<<dialog $player "Yeah?">><br>
<<dialog $girl8 "I don't know how or why, but I'm struggling so much. My classmates seem to have it easy, like they don't even have to try. I just... I feel so dumb.">><br>
<<dialog $player "Don't say that. You're not dumb. Please don't think of yourself like that.">><br>
<<dialog $girl8 "(<i>with frustration</i>) But... why do I struggle so much? I've been studying so, so hard and my hand is starting to feel numb from writing so much, and I'm still so... lost.">><br>
<<dialog $player "I'm sorry you feel this way. It's hard, and I'm not going to tell you that it's going to get easier, but I'm here to listen to you.">><br>
<<dialog $girl8 "(<i>starts to sob</i>) bwaaaa...">><br>
/%
<<dialog $player "I do know this, $girl8.name1: if it pains you this much, maybe it's not worth pursuing. It's not too late to change course.">><br>
<<dialog $girl8 "But... I'm already a year in. It feels too late to try something else now.">><br>
<<dialog $player "I know. Just let it all out. We'll figure things out eventually.">><br>
%/
In the end, you never found out what she wanted to ask. But in the moment, it didn't feel right to ask.<br><br>
<<addlove $girl8 5>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl8>>
<<if $act_1 is "default">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
Talking with _person.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
You and _person.name1 bonded over shared interests. (+ love)<br><br>
<<addlove _person 1>>
<<elseif $act_2 is "chat_about">>
/% not needed.
<<set _backbtn_g25td to '<span id="back"><<button "Back" $passage1>><<set $act_2 to "">><</button>></span>'>>
%/
<<if $act_3 is "one_0">>
<</if>>
<<if $act_3 is "topics">>
<<button "No topic - test button" $passage1>><<set $act_3 to "one_0">><</button>>
<<else>>
<<button "Choose a different topic" $passage1>><<set $act_3 to "topics">><</button>>
<</if>>
<<elseif $act_2 is "" or $act_2 is "else">>
<<set _girl to $girl8>>
<<if $girl8.event.event2.active is 1 and $girl8.event.event2.mira_missed_assignment is 1>>
<<set $background2 to "", $act_3 to "stressed">>
<<include "mira_event_2">>
<<else>>
<<set $background2 to "", $act_3 to "evolving_convo">>
<<include "mira_intro_refactor">>
<</if>>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "topics">><</button>>
<<set $background2 to "", $act_3 to "buttons">>
<<include "mira_intro_refactor">>
<<include "mira_event_1">>
<<include "mira_event_2">>
<<if $girl8.event.event2.completed is 1>><<disable>><<button "Check if she’s defeated the dust bunnies yet (<i>not implemented</i>)">><</button>><</disable>><</if>>
/% %/
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _person to $girl8>>
<<set _talkdetails_psg to "mira_talk_details">>
<<set _impreg2_summon to "girl8", _impreg2_summon_mode to "interract">>
<<set _personchangelocation to '
<<girl_loca _person>>
<<if !(_person.location is $back2 or _person.location is $back1) or ($gameDate.getHours() gte 23 or $gameDate.getHours() lte 6)>>
<<set $act to $back1, $act2 to $back2, $act_1 to "", $act_2 to "", $act_3 to "">>
<</if>>
'>>
<<if $act_1 is "othermodesoftalking">>
<<elseif $act_1 is "default">>
<<if $act_2 is "">>
<<if _person.has_something_to_say is 1>>
Nothing here yet.<br><br>
<<print_vars_for_errors>>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include _talkdetails_psg>>
<span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "chat_about">>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back">>
<<set $act_2 to "">>
<<print _personchangelocation>>
<<goto $passage1>>
<</button>></span>
<<else>>
<<include _talkdetails_psg>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
First encounter: <<completeornot $girl8.event.event0.completed>><br>
Details:
<<if $girl8.event.event0.active is 1>>
<<set _g8e0 to $girl8.event.event0>>
<<completeornot_2 $girl8.var.var1 "First encounter at the university's cafeteria at noon, 12 o'cock">> +
<<set _mira_tec_familiar to $girl8.love gte 10>>
<<completeornot_2 _mira_tec_familiar "Get familiar with her ($girl8.love/10)">> +
<<set _ones to _g8e0.initial_topics.filter(n => n === 1).length>>
<<completeornot_2 _g8e0.completed "Go through a few conversation topics (_ones/3 )">>
<<else>>
First encounter at the university's cafeteria at noon, 12 o'cock + Get familiar with her + Go through a few conversation topics (#/3)
<</if>><br><br>
Event 1: <<completeornot $girl8.event.event1.completed>><br>
Details:
<<if $girl8.event.event1.active is 1>>
<<set _g8e1 to $girl8.event.event1>>
<<completeornot_2 _g8e1.active "Go to the library and study together">> +
<<set _mtec_g8e1_stt to _g8e1.study_together gte 2>>
<<completeornot_2 _mtec_g8e1_stt "Study together twice (_g8e1.study_together/2)">> +
<<completeornot_2 _g8e1.talk.t1.flag "Ask about using computers">> +
<<completeornot_2 _g8e1.talk.t2.flag "Ask if she likes her major">> +
<<completeornot_2 _g8e1.talk.t3.flag "Talk about tutors">> +
<<completeornot_2 _g8e1.completed "Offer to tutor her">> +
<<else>>
Go to the library and study together +
Study together twice (#/2) +
Ask about using computers +
Ask whether she likes her major +
Talk about tutors +
Offer to tutor her
<<if $girl8.event.event1.completed is 1>> + Next event (2) after: <b><<formatDate $girl8.event.event1.next_event>></b><</if>>
<</if>>
<br><br>
Event 2: <<completeornot $girl8.event.event2.completed>><br>
Details:
<<if $girl8.event.event2.active is 1>>
<<set _g8e2 to $girl8.event.event2>>
<<set _g8e2_studied_together_1 to _g8e2.study_together_1 gte 1>>
Note: This event will active after the "next-event" stated in event 1's details +
<<completeornot_2 _g8e2_studied_together_1 "Study with her once">> +
<<completeornot_2 _g8e2.mira_cant_talk "Wait at least a day, then go to the library and find her scrambling to finish an assignment">> +
<<completeornot_2 _g8e2.mira_missed_assignment "Wait at least a day, then go to the library and find $girl8.name1 crying">> +
<<set _mtec_g8e2_nextdate to time_difference(_g8e2.next_date)>>
<<set _mtec_g8e2_nextdate2 to (_mtec_g8e2_nextdate[0] gt 0 and _g8e2.mira_missed_assignment gt 0)>>
<<completeornot_2 _mtec_g8e2_nextdate2 "Wait until next monday (<<formatDate $girl8.event.event2.next_date>>)">> +
<<completeornot_2 _g8e2.sleep_deprived "Have another study session with $girl8.name1, who is sleep deprived">> +
<<completeornot_2 _g8e2.cafeteria_breakdown "Wait at least a day, then go to the cafeteria and talk to $girl8.name1">> +
In the library: (
<<completeornot_2 _g8e2.tips_organize_notes "help organize her notes">> ,
<<completeornot_2 _g8e2.buy_mira_coffee "buy her coffee">>,
<<completeornot_2 _g8e2.help_fix_notes "spot a mistake in her note">>) +
<<completeornot_2 _g8e2.completed "Have another study session with her, where she worked her guts up to...">>
<<else>>
Note: This event will active <span class="font_size_2_5">after</span> the "next-event" stated in event 1's details +
Study with her once + Wait at least a day, then go to the library and find her scrambling to finish an assignment +
Wait at least a day, then go to the library and find $girl8.name1 crying +
Wait until next monday +
Have another study session with $girl8.name1, who is sleep deprived +
Wait at least a day, then go to the cafeteria and talk to $girl8.name1 +
help organize her notes + buy her coffee + spot a mistake in her note +
Have another study session with her, where she worked her guts up to...
<</if>>
<br><br>
<</nobr>><<nobr>>
<<set _temphour to $gameDate.getHours()>>
<<set _defaultnoanswer to " did not respond. She is probably busy or sleeping.">> /*set up so that i can use this with print to put the girl's name at the front.*/
<<if $act_1 is "girl1" or $act_1.toLowerCase() is "allie_rae">>
<<include "phone_girls_girl1">>
<<elseif $act_1 is "girl4" or $act_1.toLowerCase() is "liya_silver">>
<<if setup.girl_unlocked_status($girl4)>>
<<include "phone_girls_girl4">>
<</if>>
<<elseif $act_1 is "girl3" or $act_1.toLowerCase() is "eva_elfie">>
<<if setup.girl_unlocked_status($girl3)>>
<<include "phone_girls_girl3">>
<</if>>
<<elseif $act_1 is "girl2" or $act_1.toLowerCase() is "lila_love">>
<<if $act_2 is "">>
<<if $girl2.var.var7 is 0>><<button "Wanna go on a date?" "PHONE">><<set $act to "conversation", $act_2 to "date">><</button>><<else>><<button "Wanna go on a date?">><</button>> (You already have a date wit her on Saturday, at the park, 3PM.)<</if>><br><br>
<<elseif $act_2 is "date">>
<<if $girl2.event.event2.completed gt 0>>
<<set _temp to "Hey! Wanna go on a date again?">>
<<else>>
<<set _temp to "Hey! It's me, $player.name1. Do you want to go on a date?">>
<</if>>
<div class="chat-date">Today</div>
<div class="message right">_temp</div>
<<if _temphour lte 23 and _temphour gt 7>>
<<set $girl2.var.var7 to 1>>
<<set_nextevent "girl2" "one" "sat">>
<div class="message left">I would love to.</div>
<div class="message right">Alright, I'll meet you at the park on saturday. Is 3PM okay with you?</div>
<div class="message left">Yes it is, see you later! Ciao.</div>
<<else>>
<<print $girl2.name1 + _defaultnoanswer>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $girl2.has_message is 1>>
/%calculate when lila will find out, lets say that she knows already%/
<<set _lila_hasmessage to true>>
<</if>>
<<if $act_3 is "">>
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Hey... We need to talk. Come over later.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _warning_close to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Hey, just wanted to let you know I\'m feeling different today... I think the baby\'s coming soon. Might be time to get ready for the hospital!</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _gavebirth to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Good news! The baby is here, and everything went well. We\'re both doing fine.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if _lila_hasmessage>>
/% need to set order of operation here. but for now, lets say that the first of the operations is the pregnancy news.%/
<<if $girl2.preg is 1>>
<<if $girl2.pregdetails.inform is 0>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<elseif $girl2.pregdetails.inform is 1 and $girl2.pregdetails.warning_close is 0>>
<<link _warning_close "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">>
<<set $girl2.pregdetails.warning_close to 1, $girl2.has_message to 0, $girl2.has_something_to_say to 0>>
<</link>>
<<elseif $girl2.pregdetails.gave_birth is 1>>
<<link _gavebirth "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "babyishere">>
<<set $girl2.has_message to 0, $girl2.has_something_to_say to 0, $girl2.pregdetails.gave_birth_inform to 1>>
<</link>>
<</if>>
<</if>>
<<else>>
/% i can put permanent message here, which of course needs if elses, but this is where it would be. %/
<<if $girl2.preg is 1>>
<<if $girl2.pregdetails.completed is 0 and $girl2.pregdetails.warning_close is 1 and $girl2.pregdetails.gave_birth is 0>>
<<link _warning_close "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">><</link>>
<</if>>
<<if $girl2.pregdetails.completed is 0 and $girl2.pregdetails.gave_birth is 1>>
<<link _gavebirth "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">><</link>>
<</if>>
<</if>>
<</if>>
<<elseif $act_3 is "weneedtotalk">>
<<set _first_message to "Hey... We need to talk. Come over later.">>
<div style="text-align:center;">Worry not, your data is <i>safe with us.</i></div><br>
<div class="chat-date">Yesterday</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_3 is "gettingclose">>
<<set _first_message to "Hey, just wanted to let you know I'm feeling different today... I think the baby's coming soon. Might be time to get ready for the hospital!">>
<div style="text-align:center;"></div><br>
<div class="chat-date">Today</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_3 is "babyishere">>
<<set _first_message to "Good news! The baby is here, and everything went well. We're both doing fine. I'll be at the hospital for a bit longer.">>
<div style="text-align:center;"></div><br>
<div class="chat-date">Today</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<</if>>
<</if>>
<<elseif $act_1 is "girl10" or $act_1.toLowerCase() is "chloe_surreal">>
<<include "phone_girls_girl10">>
<<elseif $act_1 is "girl9" or $act_1.toLowerCase() is "kenzie_madison">>
<<include "phone_girls_girl9">>
<<else>>
Error : 33d88f55z58cv75def<br><br>
<<button "Back" "MCHOUSE">><<set $act_1 to "hallway">><</button>>
<</if>>
<</nobr>><<nobr>>
<<if $act_2 is "">>
<<set _allie_available to true>>
<<if $girl1.preg is 1>>
<<if $girl1.pregdetails.warning_close_date isnot 0>>
<<set _allie_available to false>>
<</if>>
<</if>>
<<disable !_allie_available>><<button "I miss you" "PHONE">><<set $act to "conversation", $act_2 to "imissyou">><</button>><br><</disable>>
<<disable !_allie_available>><<button "Invite her over" "PHONE">><<set $act to "conversation", $act_2 to "inviteherover">><</button>><br><</disable>>
<<if $girl1.event.event4.completed is 1 and $girl1.event.event5.completed is 0>>
/*<<button "Go on a date" "allie_first_creampie_sequence">><<set $act to "conversation", $act to "date1", $act2 to "one", $act_3 to "phone">><</button>><br>*/
<<disable !_allie_available>>
<<button "Go on a date" "PHONE">><<set $act to "conversation", $act_2 to "date1">><</button>><br>
<</disable>>
<</if>>
<<elseif $act_2 is "inviteherover">>
<<if $girl1.var.var7 isnot _tempdate>>
<<if (_temptime gt 7 and _temptime lte 16 and (_tempday isnot 0 and _tempday isnot 6))>>
<<set _timeappropriate to 1>>
<</if>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _eethannotpresent to 1>>
<</if>>
<<if _timeappropriate is 1 and _eethannotpresent is 1>>
<<set _g1e4 to $girl1.event.event4>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<div class="message left">Leftovers huh? I guess I could swing by for a bit, I need a break anyway.</div>
<div class="button-container">
<span id="back" class="button_1"><<button "A few minutes later, she knocks on your door" "MCHOUSE_EVENTS">>
<<set $act to "include1_allie", $act2 to "allie_comeover", $act_2 to "one", $act_3 to "hallway">>
<<addmins 5>>
<<if _g1e4.completed is 0>>
<<if _g1e4.active is 0>>
<<set _g1e4.active to 1, _g1e4.invite_count to 0, _g1e4.fun_before_leaving to 0, _g1e4.allie_initiate_foot_stuff to 0>>
<</if>>
<<if _g1e4.allie_initiate_foot_stuff is 1>>
<<set $girl1.event.event4 to {"completed":1, "active":0}>>
<<if $girl1.corruption_level lt 3>><<set $girl1.corruption_level to 3>><</if>>
<</if>>
<</if>>
<<set $girl1.var.var7 to _tempdate>>/%so that the players can only ask to hangout with her once per day. decided to use this instead of nextevent for simplicity and less computational burden, if at all.%/
<</button>></span>
</div>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<<if _temptime gte 0 and _temptime lte 6>>
<br><<print $girl1.name1 + _defaultnoanswer>>
<<else>>
<<if $girl1.event.event7.completed is 0>>
<div class="message left">I can't. Maybe another day.</div>
<<else>>
<<set $act_1 to "invite_allie_quickie_to_apartment_at_night", $act_2 to "one">>
<<include "allie_event_8">>
<</if>>
<</if>>
<</if>>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<div class="message left">We already hung out today. Maybe another day.</div>
<</if>>
<<elseif $act_2 is "imissyou">>
<div class="chat-date">Today</div>
<div class="message right">I miss you...</div>
<<if _temptime gte 0 and _temptime lte 6>>
<<print $girl1.name1 + _defaultnoanswer>>
<<else>>
<<if $girl1.love lt 20>>
<div class="message left">You were just here.</div>
<<elseif $girl1.love gte 20 and $girl1.love lt 40>>
<div class="message left">$player.name1, don't say that here. $girl1.partner could see it.</div>
<<elseif $girl1.love gte 40 and $girl1.love lt 60>>
<div class="message left">I miss you too...</div>
<<elseif $girl1.love gte 60 and $girl1.corruption gte 50>>
<div class="message left">Want me to come over?</div>
[She can't come over yet because I haven't coded it.]<br><br>
<<else>>
<div class="message left">Lol, miss you too neighbour.</div>
<</if>>
<</if>>
<<elseif $act_2 is "date1">>
<<set _g1e5 to $girl1.event.event5>>
<<if _g1e5.completed is 0>>
<<if _g1e5.active is 0>>
<<set _g1e5.active to 1>>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</if>>
<</if>>
<<check_nextevent $girl1>>
<<if (_tempday isnot 6 and _tempday isnot 0) and (_temphour gte 10 and _temphour lte 14)>>
<<set _timeappropriate to true>>
<</if>>
<<if $girl1.nextevent.one.status and _timeappropriate>>
<<set $act5 to 0, $act_1 to 0>>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna go out?</div>
<div class="message left">Where to?</div>
<div class="message right">I don't know, just drive around and see stuff.</div>
<<if $item.item30.quantity isnot 0>>
<div class="message left">Okay, I'll get prepared and come over later.</div>
<div class="message right">Cool.</div>
<div class="button-container">
<div class="button_1">
<<button "Get dressed" "allie_first_creampie_sequence">><<set $act to "date1", $act2 to "two_fix_1", $act3 to "bedroom">><</button>>
</div>
</div>
<<else>>
<div class="message left">Do you have a car?.</div>
<div class="message right">No.</div>
<div class="message left">How are we going to drive around then?.</div>
<div class="message right">We can use <i>Over</i>.</div>
<div class="message left">Err... no thanks.</div>
<div class="message right">Oh, okay. Bye.</div>
<div class="narrate">No car, no date it seems like</div>
<</if>>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna go out?</div>
<div class="message left">Where to?</div>
<div class="message right">I don't know, just drive around and see stuff.</div>
<<if !$girl1.nextevent.one.status>>
<div class="message left">We've already gone on one recently.</div>
<div class="message right">So?</div>
<div class="message left">What'll the neighbours think if they see us going out together all the time?</div>
<div class="message right">We could ask them to join us.</div>
<div class="message left">LOL Not a fan of that. Ask again in around... $girl1.nextevent.one.detail.day day(s).</div>
<div class="narrate">It's a solid no, one date a week it seems like.</div>
<<elseif _tempday is 0 or _tempday is 6>>
<div class="message left">I can't.</div>
<div class="message left">I'm hanging out with $girl1.partner today.</div>
<div class="narrate">It's a no go.</div>
<<else>>
<div class="message left">I can't.</div>
<div class="message right">What? Why not?</div>
<<if _temphour lt 10>>
<div class="message left">It's too early, I've got chores waiting for me. they're giving me the <i>\"don't forget about us\"</i> look.</div>
<<else>>
<div class="message left">It's too late. I don't want to get home late.</div>
<</if>>
<div class="narrate">It's a no go.</div>
<</if>>
<</if>>
<<elseif $act_2 is "inbox">>
<<set _pgg1_allie_pregnant to $girl1.pregdetails.current_pregnancy.active>>
<<if $act_3 is "">>
<<if $girl1.has_message is 1>>
<<if _pgg1_allie_pregnant>>
<<include "allie_pregnant_event">>
<<elseif $girl3.pregdetails.abortion.active>>
<<include "allie_pregnant_event">>
<<else>>
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
/% i should make a widget that checks for messages active events or wahtever here, before i set the set .has_message to 0 %/
<</if>>
<<else>>/% permanent message under here %/
<<if _pgg1_allie_pregnant>>
<<include "allie_pregnant_event">>
<<else>>
/* shows nothing if there's no message. */
<<run setup.set_has_msg_and_smthng_to_say($girl1, 0)>>
<</if>>
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "pregtalks">>
<<include "allie_pregnant_event">>
<<elseif $act_3 is "weneedtotalk">>
<<include "allie_event_9">>
<<elseif $act_3 is "birth_close_watch_the_house">>
<<include "allie_event_9">>
<<elseif $act_3 is "the_baby_is_here">>
<<include "allie_event_9">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _PHONE to "PHONE">>
<<if $act_2 is "">>
<<button "Booty Call" _PHONE>><<set $act to "conversation", $act_2 to "booty_call">><</button>>
<<elseif $act_2 is "booty_call">>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna come over? I miss you... My penner misses you too...</div>
<div class="message left">Oh, hi there! I miss you too, and your big, thick cock of course! I've been thinking about it all day!</div>
<div class="message left">I wanna come over, but $man10.name1 is coming over later... He'll get suspicious if he sees that I'm out for a long time.</div>
<div class="message right">Maybe I should come over real quick? That way, you won't have to worry about going back home in a rush.</div>
<div class="message left">Oh, I'd love that! Just let yourself in. Can't wait to see you again and feel your big cock inside me! <<emote "love_eyes">></div>
<div class="button-container">
<span id="back" class="button_1">
<<disable>>
<<button "Go to $girl10.name1's house">>
<</button>>
<</disable>>
</span>
</div>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_2 is "">>
<<check_nextevent $girl3>>
<<if $girl3.event.event3.date1 is 0 and $girl3.nextevent.one.detail.status isnot "perfect" and $girl3.nextevent.one.detail.status isnot "upcoming" >>
<<button "Ask her to hangout" "PHONE">><<set $act to "conversation", $act_2 to "hangout_athouse">><</button>><br>
<<else>>
<<button "Ask her to hangout">><</button>>
<<if $girl3.event.event3.date1 is 0>>(On cooldown) <<else>>(Eva is coming by later, at 3PM)<</if>><br>
<</if>>
<<elseif $act_2 is "hangout_athouse">>
<<set _g3e15 to $girl3.event.event15>>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna hang out?</div>
<<if _temphour lt 15 and _temphour gt 6>>
<<if $girl3.corruption gt 50 and (_g3e15.completed is 0 or _g3e15.route is "abtn")>>
<div class="message left">Sure. I'll come over later.</div>
<<set $girl3.event.event3.date1 to 1>><<set_nextevent "girl3" "one" 0>>
<<else>>
<<if _tempday isnot 0 and _tempday isnot 6>>
<<if _temptime lte 15>>/*if the time is before 6 pm, and it's not sunday, saturday or friday*/
<<set $girl3.event.event3.date1 to 1>><<set_nextevent "girl3" "one" 0>>
<div class="message left">Sure. I'll come over later.</div>
<<else>>
<<if _g3e15.completed is 1 and _g3e15.route is "buyhouse">>
<div class="message left">Why are you texting? You could just come knocking...</div>
<div class="message right">Because I miss you so much, and the couch is really comfy.</div>
<div class="message left">haha</div>
<div class="message left">love you too, but you should come over.</div>
<<else>>
<div class="message left">I can't. $girl3.partner and I already have plans.</div>
<</if>>
<</if>>/*temptime closer*/
<<else>>/*tempday else*/
<<if _g3e15.completed is 1 and _g3e15.route is "buyhouse">>
<div class="message left">Yeah</div>
<div class="message left">but you come over</div>
<<else>>
<div class="message left">Sorry $player.name1, I'm hanging with $girl3.partner today.</div>
<</if>>
<</if>>/*tempday closer*/
<</if>>/*corruption closer*/
<<else>>
<<print $girl3.name1 + _defaultnoanswer>>
<</if>>
<<elseif $act_2 is "inbox">>
<<set _pgg3_eva_pregnant to $girl3.pregdetails.current_pregnancy.active>>
<<if $act_3 is "">>
/% a bunch of if elses here, manually ordered by priority %/
/%i put this outside so it can be accessed by any ifs %/
<<if $girl3.has_message is 1>>
<<if _pgg3_eva_pregnant>>
<<include "eva_pregnant_event">>
<<elseif $girl3.pregdetails.abortion.active>>
<<include "eva_pregnant_event">>
<<else>>
/% i should make a widget that checks for messages active events or wahtever here, before i set the set .has_message to 0 %/
<</if>>
<<else>>
<<if _pgg3_eva_pregnant>>
<<include "eva_pregnant_event">>
<<else>>
/* shows nothing if there's no message. */
<</if>>
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "message_name_here">>
<<elseif $act_3 is "pregtalks">>
<<include "eva_pregnant_event">>
<<elseif $act_3 is "abortion_talk">>
<<include "eva_pregnant_event">>
<</if>>
<</if>>/*act2 closer*/
<</nobr>><<nobr>>
<<if $act_2 is "">>
<<button "Text" "PHONE">><<set $act to "conversation", $act_2 to "smalltalk">><</button>>
/%<<include "girl4_event_3">>%/
<<set _g4e3 to $girl4.event.event3>>
<<set _g4e4 to $girl4.event.event4>>
<<if _g4e3.completed is 1 and _g4e4.completed is 0 and _g4e4.active is 0>>
<<include "girl4_event_4">>
<</if>>
<<elseif $act_2 is "g4e3">>
<<include "girl4_event_3">>
<<elseif $act_2 is "g4e4">>
<<include "girl4_event_4">>
<<elseif $act_2 is "smalltalk">>
<div class="chat-date">Today</div>
<<if _temphour gt 22 or _temphour lt 6>>
<div class="message right">Hey</div>
<<print $girl4.name1 + _defaultnoanswer>>
<<else>>
<<set _random to random(0,2)>>
<<if _random is 1>>
<div class="message right">$girl4.name1!</div>
<div class="message left">$player.name1?</div>
<div class="message right"><<talk_general $player "" "" "" "plain">></div>
<div class="message left"><<talk_response_general $girl4 "plain">></div>
<<elseif _random is 2>>
<div class="message right">Hey, are you busy?</div>
<div class="message left">That depends on what you're about to say.</div>
<div class="message right">Oh it's nothing, I was just thinking about you. Have a good day.</div>
<div class="message left">Okay, you too.</div>
<<else>>
<div class="message right">Hey, are you busy?</div>
<div class="message left">Yes, why?</div>
<div class="message right">Nothing. Have a good day.</div>
<</if>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
<<if $girl4.has_message is 1>>
<<if $girl4.event.event3.active is 1>>
<<include "girl4_event_3">>
<<elseif $girl4.event.event5.active is 1>>
<<include "girl4_event_5">>
<<else>>
<<run setup.set_has_msg_and_smthng_to_say($girl4,0)>>
<</if>>
<<else>>
/* shows nothing if there's no message. */
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "liya_saw_poster_1">>
<<include "girl4_event_3">>
<<elseif $act_3 is "liya_wants_to_talk">>
<<include "girl4_event_5">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _PHONE to "PHONE">>
<<if $act_2 is "">>
/% <<button "Bawty Call" _PHONE>><<set $act to "conversation", $act_2 to "">><</button>> %/
<<button "$girl9.name1 booty calls you - Temporary ($girl9.has_message)" _PHONE>><<toggle "girl9.has_message">><<randomTextToggle $girl9 "to_today">><</button>>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
<<if $girl9.has_message is 1>>
<<set _g9e10 to $girl9.event.event10>>
/% active events %/
<<if _g9e10.completed is 0 and _g9e10.active is 1>>
<<include "kenzie_event_10">>
<<else>>
/% NON-active events, probability of random text is controlled manually here.%/
/% The rules is, only one random message at once. %/
<<set _no_of_events_pgg9 to 1>>
<<set _random_pgg9 to random(0,_no_of_events_pgg9)>>
<<if _random_pgg9 is 1>>
<<include "kenzie_event_10">>
<<else>>
<<include "kenzie_event_10">>
<</if>>
<</if>>
<<else>>
<</if>>
<<elseif $act_3 is "kenzie_booty_call_you">>
<<include "kenzie_event_10">>
<</if>>
<</if>>
<</nobr>><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom", $act2 to "computer">><</button>></span><br><br>
<<script>>
var allVariables = State.variables;
var variablesString = safeStringify(allVariables, 2);
window.variablesString = variablesString;
<</script>>
<pre><<print window.variablesString>></pre><<nobr>>
<<if $background1 is "" or $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "extraction_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/extraction_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_balcony_east">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_balcony_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_balcony_west">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_balcony_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_cafeteria">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_cafeteria_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hospital_hallway_dark_2">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_hallway_dark_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hospital_lab">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_lab.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_garden">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_mini_garden.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hospital_morgue_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_morgue_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_patients_room_open">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_patients_room_open.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_restricted_area">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/restricted_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "second_rooftop">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_rooftop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_vending_machine">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_vending_machine_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_waiting_area">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_waiting_area_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_player_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_room_private_.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "secret_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/secret_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "computer">>
<style>body {background-image: url("images/GPG1O/others/computer_bg_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "ground_floor">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_lounge_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "first_floor">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/hospital_hallway_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "second_floor">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/expansion/staircase_3.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "dark">>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _g11e1 to $girl11.event.event1>>
<<set _g7e1 to $girl7.event.event1>>
/% _daysleft calculations %/
<<if $date_entered_hospital === undefined or $date_entered_hospital === null>>
<<set $date_entered_hospital = new Date($gameDate.getTime())>>
<</if>>
<<if _g11e1.completed is 0 or _g7e1.completed is 0>>/% based on which doctor is attending to the player, they decide when the player gets discharged. %/
<<set _daysleft_g11 to 0, _daysleft_g7 to 0>>
<<if _g11e1.completed is 0>>
<<if _g11e1.active is 0>>
<<set _daysleft_g11 to 7>>
<<else>>
<<set _daysleft_g11 to _g11e1.days_left>>
<</if>>
<</if>>
<<if _g7e1.completed is 0>>
<<if _g7e1.active is 1>>
/% how to calculate days left based on arrays here %/
<<run
let currentDayIndex = $girl7.event.event1.visits.findIndex(function(day) {
return day[0] === 0;
});
State.temporary.daysleft_g7 = 7-currentDayIndex;
>>
<</if>>
<</if>>
<<set _daysleft to Math.max(_daysleft_g11, _daysleft_g7)>>
<<else>>
<<run
let date_entered_hospital = new Date($date_entered_hospital.getTime());
let currentdate = new Date($gameDate.getTime());
currentdate.setHours(0);
currentdate.setMinutes(0);
date_entered_hospital.setHours(0);
date_entered_hospital.setMinutes(0);
let timedifference = currentdate-date_entered_hospital;
let daysleft = Math.floor(timedifference / (1000 * 60 * 60 * 24));
let daysleft2 = 7-daysleft;
let daysleftClamped = Math.clamp(daysleft2, 0, 7);
State.temporary.daysleft to daysleftClamped;
>>
<</if>>
/% Check for any active event or unfinished event. This is here for global's sake %/
<<if _g7e1.completed is 1 and _g11e1.completed is 1>>
<<set _all_event_completed to true>>
<</if>>
<<if _g7e1.active is 1 or _g11e1.active is 1>>
<<set _has_active_event to true>>
<</if>>
<<set $cheat.timecontrol to false>>
<<set _passage_hospital to "prolonged_hospital_stay">>
<<set _temphour to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _backbutton_ground to '<span id="back"><<button "Back" _passage_hospital>><<set $act to "", $act2 to "", $act3 to "one", $background1 to "ground_floor">><</button>><<addmins 0>></span>'>>
<<set _backbutton_first to '<span id="back"><<button "Back" _passage_hospital>><<set $act to "", $act2 to "", $act3 to "two", $background1 to "first_floor">><</button>><<addmins 0>></span>'>>
<<set _backbutton_second to '<span id="back"><<button "Back" _passage_hospital>><<set $act to "", $act2 to "", $act3 to "three", $background1 to "second_floor">><</button>><<addmins 0>></span>'>>
<<set _buttontopasstime to '<<disable _doctorvisits or _needsleep or _daysleft lte 0>><<button "Do something to pass time" _passage_hospital>><<addmins 30>><</button>><</disable>>'>>
/% doctor's visit is at 8am, 12pm, and 4pm %/
/% the nurse visit will be an hour before the doctor %/
/% so the time blocks will be [7-8], [11-12], [3-4] %/
<<if (_temphour gte 7 and _temphour lte 8) or (_temphour gte 15 and _temphour lte 16)>>
<<set _doctorvisits to true>>
<<else>>
<<set _doctorvisits to false>>
<</if>>
<<if _temphour gte 23 or _temphour lte 6>><<set _needsleep to true>><<else>><<set _needsleep to false>><</if>>
<<if _temphour gte 20 or _temphour lte 6>><<set _night to true>><<else>><<set _night to false>><</if>>
<<if $act is "" or $act is "navigate">>
<<if $act2 is "" or $act2 is "hallway">>
<<if $act3 is "one">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_mini_garden.webp">' _passage_hospital>><<set $act2 to "ground_garden", $background1 to $act2>><</button>>
<div class="overlay-text2">Ground Level Garden</div>
</div>
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_waiting_area_2.webp">' _passage_hospital>><<set $act2 to "ground_waiting_area", $background1 to $act2>><</button>>
<div class="overlay-text2">Waiting Area</div>
</div>
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_cafeteria_1.webp">' _passage_hospital>><<set $act2 to "ground_cafeteria", $background1 to $act2>><</button>>
<div class="overlay-text2">Cafeteria</div>
</div>
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/restricted_area.webp">' _passage_hospital>><<set $act2 to "ground_restricted_area", $background1 to $act2>><</button>>
<div class="overlay-text2">Restricted Area</div>
</div>
</div>
<<elseif $act3 is "two">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_room_private_.webp">' _passage_hospital>><<set $act2 to "first_player_room", $background1 to $act2>><</button>>
<div class="overlay-text2">Your room</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_balcony_1.webp">' _passage_hospital>><<set $act2 to "first_balcony_east", $background1 to $act2>><</button>>
<div class="overlay-text2">Balcony East</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_kitchen">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "kitchen">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_balcony_2.webp">' _passage_hospital>><<set $act2 to "first_balcony_west", $background1 to $act2>><</button>>
<div class="overlay-text2">Balcony West</div>
</div>
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_patients_room_open.webp">' _passage_hospital>><<set $act2 to "first_patients_room_open", $background1 to $act2>><</button>>
<div class="overlay-text2">Patient's room</div>
</div>
<div class="image-container3">
<div class="small-images-container">
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_vending_machine_1.webp">' _passage_hospital>><<set $act2 to "first_vending_machine", $background1 to $act2>><</button>>
<div class="overlay-text2">Vending Machine</div>
</div>
</div>
<<elseif $act3 is "three">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_rooftop.webp">' _passage_hospital>><<set $act2 to "second_rooftop", $background1 to $act2>><</button>>
<div class="overlay-text2">Rooftop Area</div>
</div>
</div>
<<elseif $act3 is "basement">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_morgue_1.webp">' _passage_hospital>><<set $act2 to "basement_morgue", $background1 to $act2>><</button>>
<div class="overlay-text2">Morgue</div>
</div>
</div>
<</if>>
<br>
<<disable $act3 is "one">><<button "Ground floor" _passage_hospital>><<set $act3 to "one", $background1 to "ground_floor">><</button>><</disable>>
<<disable $act3 is "two">><<button "First floor" _passage_hospital>><<set $act3 to "two", $background1 to "first_floor">><</button>><</disable>>
<<disable $act3 is "three">><<button "Second floor" _passage_hospital>><<set $act3 to "three", $background1 to "second_floor">><</button>><</disable>>
<<if !_has_active_event or _all_event_completed>>
/% this check here is the same as the check done in the players hospital room. So that, if there are no events, the player can just wrap up their hospital stay and a few days will go by %/
<<button "Finish up your stay (_daysleft days to be added to time)" "DOWNTOWN">>
<<set $act to "hosp", $act2 to "", $background1 to "">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "">>
<<adddays _daysleft>>
<<unset $date_entered_hospital>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<<set $cheat.timecontrol to true>>
<</button>>
<</if>>
<br><br>
<<if _daysleft gt 0>>
<span class="font_size_2_5">Days until discharge: _daysleft</span><br>
<<else>>
<span class="font_size_2_5">Days until discharge:
<<link "_daysleft - LEAVE" "DOWNTOWN">>
<<set $act to "hosp", $act2 to "", $background1 to "">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $choice1 to "", $choice2 to "">>
<<unset $date_entered_hospital>>
<<set $gvar.var7 to 1>>
<<set $cheat.timecontrol to true>>
<<audio ":playing" stop>>
<</link>>
</span><br>
<</if>>
<br>Doctor's visit at 7AM and 3PM (in your room), breaks at 11AM-2PM.
<<elseif $act2 is "ground_restricted_area">>
<<button "Enter" _passage_hospital>><<set $act to "basement", $act2 to "", $background1 to "hospital_hallway_dark_2">><<playsound_loop "2025/horror_1.opus" 1>><</button>>
<br><<print _backbutton_ground>>
<<elseif $act2 is "ground_garden">>
<<print _buttontopasstime>>
<br><<print _backbutton_ground>>
<<elseif $act2 is "ground_waiting_area">>
<<if _g11e1.completed is 0 and _g11e1.active is 1>>
<<set $act_1 to $act, $act_2 to $act2>>
<<include "girl11_event_1">>
<</if>>
<<print _buttontopasstime>>
<br><<print _backbutton_ground>>
<<elseif $act2 is "ground_cafeteria">>
<<if _g11e1.completed is 0 and _g11e1.active is 1>>
<<set $act_1 to $act, $act_2 to $act2>>
<<include "girl11_event_1">>
<</if>>
<<print _buttontopasstime>>
<br><<print _backbutton_ground>>
<<elseif $act2 is "first_player_room">>
<<disable _temphour lt 17 and _temphour gte 7 or _daysleft lte 0>>
<<button "Sleep" >>
<<if _g7e1.completed is 0 and _g7e1.active is 1>>
<<if _g7e1.visits[3][0] is 1 and _g7e1.visits[3][1] is 0>>
<<set $act_1 to "day_four", $act_2 to "four">>
<<goto "girl7_event_1">>
<<else>>
<<set $act to "sleep", $background1 to "dark">>
<<goto _passage_hospital>>
<</if>>
<<else>>
<<set $act to "sleep", $background1 to "dark">>
<<goto _passage_hospital>>
<</if>>
<</button>>
<</disable>>
<<set $act_1 to $act, $act_2 to $act2>>
<<if _g11e1.completed is 0>>/% purposely structured this way based on priority events/characters %/
<<include "girl11_event_1">>
<<else>>
<<disable !_doctorvisits>><<button "Doctor's visit" _passage_hospital>><<set $act to "in_hospital_scene", $act2 to "doctors_visit">><</button>><</disable>>
<</if>>
<<if _g11e1.completed is 0>>/% must check for any doctor's event here. %/
<<disable _temphour gt 16 or _doctorvisits>><<button "Wait until the next doctor's visit" _passage_hospital>>
<<if _temphour lt 7>>
<<set $gameDate.setHours(7)>>
<<elseif _temphour lt 15>>
<<set $gameDate.setHours(15)>>
<</if>>
<</button>>
<</disable>>
<<else>>
<<disable _temphour lte 7 or _doctorvisits or _temphour gt 16 or _daysleft lte 0>>
<<button "Finish up all the doctor's visit for the day" _passage_hospital>>
<<set $gameDate.setHours(17)>>
<</button>>
<</disable>>
<</if>>
<<print _buttontopasstime>>
<br><<print _backbutton_first>>
<<elseif $act2 is "first_balcony_west">>
<<print _buttontopasstime>>
<br><<print _backbutton_first>>
<<elseif $act2 is "first_balcony_east">>
<<if _g11e1.completed is 0 and _g11e1.active is 1>>
<<set $act_1 to "", $act_2 to $act2>>
<<include "girl11_event_1">>
<</if>>
<<print _buttontopasstime>>
<br><<print _backbutton_first>>
<<elseif $act2 is "first_patients_room_open">>
<<print _buttontopasstime>>
<br><<print _backbutton_first>>
<<elseif $act2 is "first_vending_machine">>
<<if _g11e1.completed is 0 and _g11e1.active is 1>>
<<set $act_1 to "", $act_2 to "first_vending_machine">>
<<include "girl11_event_1">>
<</if>>
<<print _buttontopasstime>>
<br><<print _backbutton_first>>
<<elseif $act2 is "second_rooftop">>
<<print _buttontopasstime>>
<br><<print _backbutton_second>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "basement">>
<<if $act2 is "">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/hospital_morgue_1.webp">' _passage_hospital>><<set $act2 to "hospital_morgue_1", $background1 to $act2>><</button>>
<div class="overlay-text2">The Morgue</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $man10.location is "g_livingroom">><<cornerimage_many $man10>><</if>>
<<if $girl10.location is "livingroom">><<cornerimage_many $girl10>><</if>>
</div>
<<checkpatrons>>
<<disable _patron>>
<<button '<img src="images/GPG1O/loca/downtown/hospital/expansion/thumb/secret_room.webp">' _passage_hospital>><<set $act2 to "secret_room", $background1 to $act2>><</button>>
<div class="overlay-text2">Secret Room</div>
<</disable>>
</div>
</div>
<br><span id="back"><<button "Back" _passage_hospital>><<set $act to "", $act2 to "", $background1 to "ground_floor">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "secret_room">>
A secret room, only for patrons, to access cheats while they're stuck at the hospital.<br><br>
<<button "Use a computer" _passage_hospital>><<set $act to "computer", $act2 to "", $background1 to "computer">><</button>>
<br><span id="back"><<button "Back" _passage_hospital>><<set $act to "basement", $act2 to "", $background1 to "hospital_hallway_dark_2">><</button>></span>
<<elseif $act2 is "hospital_morgue_1">>
<<button "Crack a... nevermind">><</button>><br>
<span id="back"><<button "Back" _passage_hospital>><<set $act to "basement", $act2 to "", $background1 to "hospital_hallway_dark_2">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "sleep">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<if $player.stress gte 5>>
<<set $player.stress to 5>>
<</if>>
<<sleep>>
<<set $gameDate.setHours(7), $gameDate.setMinutes(0)>>
<<if _g7e1.completed is 0>>
<<set $act_1 to $act>>
<<include "girl7_event_1">>
<<else>>
<<button "Wake up" _passage_hospital>><<set $act to "", $background1 to $act2>><</button>>
<</if>>
</div>
<<elseif $act is "computer">>
<<set _backtomainscreen to '
<span id="back"><<button "Back" _passage_hospital>><<set $act to "computer", $act2 to "">><</button>></span>
'>>
<<if $act2 is "">>
<<button "Free Cheat 1 - Reset Hospital Stay" _passage_hospital>>
<<set $girl7.event.event1 to {completed:0, active:1, choice1:0, choice2:0, score:0, end:"",
visits:[[1,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]}>>
<<set $girl11.event.event1 to {completed:0, active:1, days_left:7,
visits:[
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0],
[0,0,0]]}>>
<</button>> <span style="color:#ff476c;">Warning</span> Will reset all events at the hospital <br>
<<checkpatrons>>
<<disable !_patrons>><<button "Access deeper hacks (patron's only)" _passage_hospital>><<set $act2 to "hackerman">><</button>><</disable>>
<br><br><span id="back"><<button "Back" _passage_hospital>><<set $act to "basement", $act2 to "secret_room", $background1 to "secret_room">><</button>></span>
<<elseif $act2 is "hackerman">>
<span class="font_size_2_5">Time Controls</span><br>
Day: <<button "+ 1" _passage_hospital>><<adddays 1>><</button>><<button "- 1" _passage_hospital>><<adddays -1>><</button>><br>
Hour:<<button "+ 1" _passage_hospital>><<addhours 1>><</button>><<button "- 1" _passage_hospital>><<addhours -1>><</button>><br>
Minute:<<button "+ 5" _passage_hospital>><<addminutes 5>><</button>><<button "- 5" _passage_hospital>><<addminutes -5>><</button>><br>
<br>
<span class="font_size_2_5">Cheat (GIRLS)</span><br>
<<button "$girl11.name1" _passage_hospital>><<set $act2 to "girl11">><</button>>
<<button "$girl7.name1" _passage_hospital>><<set $act2 to "girl7">><</button>><br>
<br><<print _backtomainscreen>>
<<elseif $act2 is "girl11">>
<span class="font_size_2_5">Event 1</span> <br>
<<if _g11e1.completed is 0 and _g11e1.active is 1>>
Completed : <<link "_g11e1.completed" _passage_hospital>>
<<if _g11e1.completed is 1>>
<<set $girl11.event.event1 to {completed:0, active:0}>>
<<set $girl11.corruption_level -= 1>>
<<set $girl11.var.var1 to 1>>
<<addcorruption $girl11 -10>>
<<addlove $girl11 -25>>
<<else>>
<<set $girl11.event.event1 to {completed:1, active:0, result:1}>>
<<set $girl11.corruption_level += 1>>
<<set $girl11.var.var1 to 1>>
<<addcorruption $girl11 10>>
<<addlove $girl11 25>>
<</if>>
<</link>><br>
<<button "Day 1:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[0][0]">>
<<set _leadervalue to $girl11.event.event1.visits[0][0]>>
<<set _g11e1.visits[0][1] to _leadervalue, _g11e1.visits[0][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[0][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[0][0]">><</link>> —
<<link "_g11e1.visits[0][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[0][1]">><</link>> —
<<link "_g11e1.visits[0][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[0][2]">><</link>> <br>
<<button "Day 2:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[1][0]">>
<<set _leadervalue to $girl11.event.event1.visits[1][0]>>
<<set _g11e1.visits[1][1] to _leadervalue, _g11e1.visits[1][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[1][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[1][0]">><</link>> —
<<link "_g11e1.visits[1][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[1][1]">><</link>> —
<<link "_g11e1.visits[1][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[1][2]">><</link>> <br>
<<button "Day 3:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[2][0]">>
<<set _leadervalue to $girl11.event.event1.visits[2][0]>>
<<set _g11e1.visits[2][1] to _leadervalue, _g11e1.visits[2][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[2][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[2][0]">><</link>> —
<<link "_g11e1.visits[2][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[2][1]">><</link>> —
<<link "_g11e1.visits[2][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[2][2]">><</link>> <br>
<<button "Day 4:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[3][0]">>
<<set _leadervalue to $girl11.event.event1.visits[3][0]>>
<<set _g11e1.visits[3][1] to _leadervalue, _g11e1.visits[3][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[3][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[3][0]">><</link>> —
<<link "_g11e1.visits[3][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[3][1]">><</link>> —
<<link "_g11e1.visits[3][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[3][2]">><</link>> <br>
<<button "Day 5:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[4][0]">>
<<set _leadervalue to $girl11.event.event1.visits[4][0]>>
<<set _g11e1.visits[4][1] to _leadervalue, _g11e1.visits[4][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[4][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[4][0]">><</link>> —
<<link "_g11e1.visits[4][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[4][1]">><</link>> —
<<link "_g11e1.visits[4][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[4][2]">><</link>> <br>
<<button "Day 6:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[5][0]">>
<<set _leadervalue to $girl11.event.event1.visits[5][0]>>
<<set _g11e1.visits[5][1] to _leadervalue, _g11e1.visits[5][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[5][0]" _passage_hospital>><<toggle "girl11.event.event1.visits.5.0">><</link>> —
<<link "_g11e1.visits[5][1]" _passage_hospital>><<toggle "girl11.event.event1.visits.5.1">><</link>> —
<<link "_g11e1.visits[5][2]" _passage_hospital>><<toggle "girl11.event.event1.visits.5.2">><</link>> <br>
<<button "Day 7:" _passage_hospital>>
<<toggle "girl11.event.event1.visits[6][0]">>
<<set _leadervalue to $girl11.event.event1.visits[6][0]>>
<<set _g11e1.visits[6][1] to _leadervalue, _g11e1.visits[6][2] to _leadervalue>>
<</button>>
<<link "_g11e1.visits[6][0]" _passage_hospital>><<toggle "girl11.event.event1.visits[6][0]">><</link>> —
<<link "_g11e1.visits[6][1]" _passage_hospital>><<toggle "girl11.event.event1.visits[6][1]">><</link>> —
<<link "_g11e1.visits[6][2]" _passage_hospital>><<toggle "girl11.event.event1.visits[6][2]">><</link>> <br>
<<else>>
Completed : <<link "_g11e1.completed" _passage_hospital>>
<<if _g11e1.completed is 1>>
<<set $girl11.event.event1 to {completed:0, active:0}>>
<<set $girl11.corruption_level -= 1>>
<<addcorruption $girl11 -10>>
<<addlove $girl11 -25>>
<<else>>
<<set $girl11.event.event1 to {completed:1, active:0, result:1, encounter:6}>>
<<set $girl11.corruption_level += 1>>
<<addcorruption $girl11 10>>
<<addlove $girl11 25>>
<</if>>
<</link>><br>
<<if _g11e1.completed is 1>>
Result: <<link "_g11e1.result" _backpassage>><<toggle "girl11.event.event1.result">><</link>>
<br>Encounter: <<link "_g11e1.encounter" _backpassage>>
<<if _g11e1.encounter is 0>>
<<set _g11e1.encounter to 1>>
<<elseif _g11e1.encounter is 1>>
<<set _g11e1.encounter to 2>>
<<elseif _g11e1.encounter is 2>>
<<set _g11e1.encounter to 3>>
<<elseif _g11e1.encounter is 3>>
<<set _g11e1.encounter to 4>>
<<elseif _g11e1.encounter is 4>>
<<set _g11e1.encounter to 5>>
<<elseif _g11e1.encounter is 5>>
<<set _g11e1.encounter to 6>>
<<else>>
<<set _g11e1.encounter to 0>>
<</if>>
<</link>>
<</if>><br>
/% <<link "$girl11.event.event1.completed" _passage_hospital>><<toggle "girl3.event.event2.hasphone">><</link>> %/
<</if>>
<br>
<span id="back"><<button "Back" _passage_hospital>><<set $act2 to "hackerman">><</button>></span>
<<elseif $act2 is "girl7">>
<span class="font_size_2_5">Event 1</span> <br>
Completed : <<link "_g7e1.completed" _passage_hospital>>
<<if _g7e1.completed is 1>>
<<set $girl7.event.event1 to {completed:0, active:0}>>
<<set $girl7.var.var1 to 0, $girl7.var.has_p_num to 0>>
<<set $girl7.corruption_level -= 2>>
<<addcorruption $girl7 -20>>
<<addlove $girl7 -50>>
<<else>>
<<set $girl7.event.event1 to {completed:1, active:0, result:1, end:"free"}>>
<<set $girl7.var.var1 to 1, $girl7.var.has_p_num to 1>>
<<set $girl7.corruption_level += 2>>
<<addcorruption $girl7 20>>
<<addlove $girl7 50>>
<</if>>
<</link>><br>
<<if _g7e1.completed is 1>>
Result: <<link "_g7e1.result"_passage_hospital>><<toggle "girl7.event.event1.result">><</link>><br>
End: <<link "_g7e1.end" _passage_hospital>><<if _g7e1.end is "free">><<set _g7e1.end to "loyal">><<else>><<set _g7e1.end to "free">><</if>><</link>><br>
<</if>>
<<if _g7e1.completed is 0 and _g7e1.active is 1>>
<<button "Day 1:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[0][0]">>
<<set _leadervalue to $girl7.event.event1.visits[0][0]>>
<<set _g7e1.visits[0][1] to _leadervalue, _g7e1.visits[0][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[0][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[0][0]">><</link>> /%—
<<link "_g7e1.visits[0][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[0][1]">><</link>> —
<<link "_g7e1.visits[0][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[0][2]">><</link>> %/<br>
<<button "Day 2:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[1][0]">>
<<set _leadervalue to $girl7.event.event1.visits[1][0]>>
<<set _g7e1.visits[1][1] to _leadervalue, _g7e1.visits[1][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[1][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[1][0]">><</link>> /%—
<<link "_g7e1.visits[1][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[1][1]">><</link>> —
<<link "_g7e1.visits[1][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[1][2]">><</link>> %/<br>
<<button "Day 3:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[2][0]">>
<<set _leadervalue to $girl7.event.event1.visits[2][0]>>
<<set _g7e1.visits[2][1] to _leadervalue, _g7e1.visits[2][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[2][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[2][0]">><</link>>/% —
<<link "_g7e1.visits[2][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[2][1]">><</link>> —
<<link "_g7e1.visits[2][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[2][2]">><</link>> %/<br>
<<button "Day 4:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[3][0]">>
<<set _leadervalue to $girl7.event.event1.visits[3][0]>>
<<set _g7e1.visits[3][1] to _leadervalue, _g7e1.visits[3][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[3][0]" _passage_hospital>>
<<if _g7e1.visits[3][0] is 0>>
<<set _g7e1.visits[3][0] to 1>>
<<elseif _g7e1.visits[3][0] is 1>>
<<set _g7e1.visits[3][0] to 2>>
<<else>>
<<set _g7e1.visits[3][0] to 0>>
<</if>>
<</link>> /%—
<<link "_g7e1.visits[3][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[3][1]">><</link>> —
<<link "_g7e1.visits[3][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[3][2]">><</link>> %/<br>
<<button "Day 5:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[4][0]">>
<<set _leadervalue to $girl7.event.event1.visits[4][0]>>
<<set _g7e1.visits[4][1] to _leadervalue, _g7e1.visits[4][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[4][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[4][0]">><</link>> /%—
<<link "_g7e1.visits[4][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[4][1]">><</link>> —
<<link "_g7e1.visits[4][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[4][2]">><</link>> %/<br>
<<button "Day 6:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[5][0]">>
<<set _leadervalue to $girl7.event.event1.visits[5][0]>>
<<set _g7e1.visits[5][1] to _leadervalue, _g7e1.visits[5][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[5][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[5][0]">><</link>> /%—
<<link "_g7e1.visits[5][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[5][1]">><</link>> —
<<link "_g7e1.visits[5][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[5][2]">><</link>> %/<br>
<<button "Day 7:" _passage_hospital>>
<<toggle "girl7.event.event1.visits[6][0]">>
<<set _leadervalue to $girl7.event.event1.visits[6][0]>>
<<set _g7e1.visits[6][1] to _leadervalue, _g7e1.visits[6][2] to _leadervalue>>
<</button>>
<<link "_g7e1.visits[6][0]" _passage_hospital>><<toggle "girl7.event.event1.visits[6][0]">><</link>>/% —
<<link "_g7e1.visits[6][1]" _passage_hospital>><<toggle "girl7.event.event1.visits[6][1]">><</link>> —
<<link "_g7e1.visits[6][2]" _passage_hospital>><<toggle "girl7.event.event1.visits[6][2]">><</link>>%/ <br>
<</if>>
<br><span id="back"><<button "Back" _passage_hospital>><<set $act2 to "hackerman">><</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act is "in_hospital_scene">>
<<if $act2 is "doctors_visit">>
<<if _daysleft is 0>>
You've already done all the necessary paperwork. You should be able to leave the hospital now.<br><br>
<span id="back"><<button "Back" "prolonged_hospital_stay">>
<<set $act to "", $act2 to "", $act3 to "two">>
<<set $background1 to "first_floor">>
<<audio ":playing" stop>>
<</button>>
</span>
<<elseif _daysleft gt 2>>
The doctor came to see how you were feeling and to check your healing progress. He didn't talk much, but he seemed very smart. You're not ready to go home yet.<br><br>
<span id="back"><<button "Back" "prolonged_hospital_stay">>
<<set $act to "", $act2 to "", $act3 to "two">>
<<set $background1 to "first_floor">>
<<audio ":playing" stop>>
<<if _temphour gte 7 and _temphour lte 8>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 11 and _temphour lte 12>>
<<set $gameDate.setHours(13), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 15 and _temphour lte 16>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<</if>>
<</button>>
</span>
<<elseif _daysleft is 2 or _daysleft is 1>>
The doctor came to see how you were feeling and to check your healing progress. He didn't talk much, but he seemed very smart. Good news—you might be able to go home soon.<br><br>
<span id="back"><<button "Back" "prolonged_hospital_stay">>
<<set $act to "", $act2 to "", $act3 to "two">>
<<set $background1 to "first_floor">>
<<audio ":playing" stop>>
<<if _temphour gte 7 and _temphour lte 8>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 11 and _temphour lte 12>>
<<set $gameDate.setHours(13), $gameDate.setMinutes(0)>>
<<elseif _temphour gte 15 and _temphour lte 16>>
<<set $gameDate.setHours(17), $gameDate.setMinutes(0)>>
<</if>>
<</button>>
</span>
<</if>>
/% checks to clean things up incase there are stray variables or some unknown bug %/
/% to be added %/
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<script>>
$(function () {
$("#menuNavSidebar").menu();
});
<</script>>
<style>
#menuNavSidebar, #menuNavSidebar .ui-menu {
white-space: nowrap; /* Prevents text wrapping */
border-radius: 4px;
min-width:20ch;
max-width: 100%; /* Set your desired maximum width */
word-wrap: break-word; /* Ensures long words break to fit within the width */
overflow-wrap: break-word; /* Modern equivalent to handle long words */
}
#menuNavSidebar a{
color:black;
text-decoration:none;
background:none;
border: thin solid rgba(255, 255, 255, 0);
outline: none !important;
display: inline !important;
}
#menuNavSidebar a:hover{
text-decoration:none;
transform:none;
background:none;
border: thin solid black;
outline: none !important;
color:black;
display: inline !important;
}
</style>
<ul id="menuNavSidebar">
<li class="has_content">
Apartment Complex Area
<ul>
<li><<link "Inside Apartment" "NAVIGATE1">><<set $act to "apartment_hallway1">><</link>></li>
<li><<link "Harmony Hills" "NAVIGATE1">><<set $act to "neighbourhood2">><</link>></li>
<li><<link "Picket Fence" "NAVIGATE1">><<set $act to "neighbourhood3", $act2 to "">><</link>></li>
</ul>
</li>
<li class="has_content">
City
<ul>
<li><<link "City" "NAVIGATE1">><<set $act to "city">><</link>></li>
<li><<link "Beach" "CITY1">><<set $act to "beach">><</link>></li>
<li><<link "Gym" "CITY1">><<set $act to "gym">><</link>></li>
<li><<link "School" "CITY1">><<set $act to "highschool">><</link>></li>
<li><<link "University" "CITY1">><<set $act to "university">><</link>></li>
<li><<link "Subway Station" "CITY1">><<set $act to "subwaystation">><</link>></li>
<li><<link "Park" "CITY1">><<set $act to "park">><</link>></li>
<li><<link "Mall" "CITY1">><<set $act to "mall">><</link>></li>
<li class="has_content">
Uptown
<ul>
<li><<link "Library" "CITY2">><<set $act to "library", $act2 to "", $background1 to "library">><</link>></li>
</ul>
</li>
<li class="has_content">
Downtown
<ul>
<li><<link "Downtown" "CITY1">><<set $act to "downtown">><</link>></li>
<li><<link "Realtor" "DOWNTOWN">><<set $act to "real">><</link>></li>
<li><<link "Car Dealership" "DOWNTOWN">><<set $act to "card">><</link>></li>
<li><<link "Restaurant" "DOWNTOWN">><<set $act to "rest">><</link>></li>
<li><<link "Bar" "DOWNTOWN">><<set $act to "bar">><</link>></li>
<li><<link "Stripclub" "DOWNTOWN">><<set $act to "stri">><</link>></li>
<li><<link "Bank" "DOWNTOWN">><<set $act to "bank">><</link>></li>
<li><<link "Hospital" "DOWNTOWN">><<set $act to "hosp">><</link>></li>
</ul>
</li>
</ul>
</li>
<li class="has_content">
Guvment District
<ul>
<li><<link "Guvment District" "GUVMENTDISTRICT">><<set $act to "main">><</link>></li>
<li class="has_content">
City Center
<ul>
<li><<link "City Center" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to ''>><</link>></li>
<li><<link "Nightclub" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "nightclub">><</link>></li>
<li><<link "Pawn shop" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "pawnshop">><</link>></li>
<li><<link "The Alleys" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "alley">><</link>></li>
<li><<link "Witch Shop" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "occultshop">><</link>></li>
</ul>
</li>
<li><<link "City Hall" "GUVMENTDISTRICT">><<set $act to "city_hall">><</link>></li>
<li><<link "Church" "GUVMENTDISTRICT">><<set $act to "church">><</link>></li>
<li><<link "Hotel" "GUVMENTDISTRICT">><<set $act to "hotel">><</link>></li>
<li><<link "Police Dept" "GUVMENTDISTRICT">><<set $act to "pd">><</link>></li>
<li><<link "Mall" "GUVMENTDISTRICT">><<set $act to "mall_2">><</link>></li>
<li><<link "Business Area" "GUVMENTDISTRICT">><<set $act to "business_area">><</link>></li>
</ul>
</li>
<li><<link "Dreamdale" "NAVIGATE1">><<set $act to "suburb1", $act2 to "">><</link>></li>
</ul>
<</nobr>><<nobr>>
<div class="inventory-row">
</div>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<<if _reserved_temp_for_impreg !== undefined && _reserved_temp_for_impreg !== null>>
<<impreg2>><br>
<<elseif _impreg2_summon !== undefined && _impreg2_summon !== null>>
<<impreg2_basic>><br>
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>
<<set _temp1 to 0>>
<<switch $act>>
<<case "sleep">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
<<if $cheat.alarm is 1>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
<<cacheaudio "wakeup" "images/GPG1O/sound/wakeup.m4a">>
<<audio "wakeup" play>>/%play audio%/
<<dream>><br>
You've slept for roughly <<print (7 - _temphour)>> hour(s) before the ringing from your alarm woke you up.
<<set $gameDate.setHours(6), $gameDate.setMinutes(0), _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<<elseif $gameDate.getHours() lte 23 and $gameDate.getHours() gte 6 >>
<<dream>><br>
You've slept an adequate amount of hour, perhaps even more, and got a nice rest. Your energy is fully replenished.
<<addhours 7>><<set $player.energy to $player.fitness>>
<</if>>
<br><br><span id="back"><<button "Wake up" "MCHOUSE">><<set $act to "mcbedroom">><<audio ":playing" stop>><</button>></span>
<<else>>
You quickly dozed off and went to the dreamlands.
<<dream>>
<<addhours 7>><<set $player.energy to $player.fitness>>
<br><br><span id="back"><<button "Wake up" "MCHOUSE">><<set $act to "mcbedroom">><</button>></span>
<</if>>/%closing if for cheat alarm.%/
</div>/*Closing for div class= videobackground*/
<<case "sleep_until_morning">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
You quickly dozed off and entered the dreamlands, sleeping all the way to 6 AM.<br><br>
<<dream>>
<<set $gameDate.setHours(6), $gameDate.setMinutes(0)>>
<<if _temphour lte 23 and _temphour gte 6>>
<<adddays 1>>
<<set $player.energy to $player.fitness>>
<<else>>
/% energy restoration formula %/
<<set _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
</div>/*Closing for div class= videobackground*/
<<case "sleep_freelocation">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
<<if $cheat.alarm is 1>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
<<cacheaudio "wakeup" "images/GPG1O/sound/wakeup.m4a">>
<<audio "wakeup" play>>/%play audio%/
<<dream>><br>
You've slept for roughly <<print (7 - _temphour)>> hour(s) before the ringing from your alarm woke you up.
<<set $gameDate.setHours(6), $gameDate.setMinutes(0), _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<<elseif $gameDate.getHours() lte 23 and $gameDate.getHours() gte 6 >>
<<dream>><br>
You've slept an adequate amount of hour, perhaps even more, and got a nice rest. Your energy is fully replenished.
<<addhours 7>><<set $player.energy to $player.fitness>>
<</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
<<else>>
You quickly dozed off and went to the dreamlands.
<<dream>>
<<addhours 7>><<set $player.energy to $player.fitness>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
<</if>>/%closing if for cheat alarm.%/
</div>/*Closing for div class= videobackground*/
<<case "sleep_homeless">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
You quickly dozed off and entered the dreamlands. However, you didn't sleep well due to the lack of proper sleepwear and a safe environment.
<<dream>>
<<addhours 5>><<set $player.energy to $player.fitness-1>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
</div>/*Closing for div class= videobackground*/
<<case "nap">>/*So far, this is not being used as of 29/4/2024*/
You napped for an hour.
<br><br><<button "Nap again" "sleep">><</button>>
<br><<button "Get up" "BEDROOMMC">><</button>>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to $player.energy += 1>>
<<addhours 1>>
<<else>>
<<set $player.energy to $player.fitness>>
<<addhours 1>>
<</if>>
<<default>>
this is the default option, you shouldn't be here.
<span id="back"><<button "Click here to return to the navigation page" "MCHOUSE">><</button>><span id="back">
<</switch>>
<</nobr>><<nobr>>
<div id="timerArea" style="margin-bottom:10px; font-size:1.2em;">Time: 0s</div>
<canvas id="sudoku_1"></canvas>
<br><button id="toggleNote">Annotate</button><button id="sudokuCheck">Check My Grid</button><br>
<style>
canvas {
display: block;
/* Remove any transforms or max-width settings that might interfere */
}
button {
margin-top: 10px;
font-size: 1em;
padding: 5px 10px;
}
</style>
<script>
let gameOn = new Audio("images/GPG1O/sound/2025/minigames/minigame_music_2.opus");
gameOn.loop = true;
gameOn.volume = 0.6;
/** ------------------------------
STEP 0. Variables for Timer
------------------------------ **/
let timerInterval = null;
let startTime = null;
let elapsedSeconds = 0;
let timerStarted = false;
function formatTime(sec) {
/** Convert total seconds into mm:ss **/
const minutes = Math.floor(sec / 60);
const seconds = sec % 60;
const m = minutes.toString().padStart(2, '0');
const s = seconds.toString().padStart(2, '0');
return m + ':' + s;
}
function startTimer() {
if (timerStarted) {
return;
}
timerStarted = true;
startTime = Date.now() - elapsedSeconds * 1000;
timerInterval = setInterval(function() {
elapsedSeconds = Math.floor((Date.now() - startTime) / 1000);
document.getElementById('timerArea').innerText = 'Time: ' + formatTime(elapsedSeconds);
}, 1000);
}
function stopTimer() {
if (timerInterval !== null) {
clearInterval(timerInterval);
timerInterval = null;
}
}
/** ------------------------------
STEP 1. Generate Puzzle & Canvas Setup
------------------------------ **/
const difficulty = "Easy";
let sudokuData = generateSudoku(difficulty);
const canvas = document.getElementById("sudoku_1");
const ctx = canvas.getContext("2d");
const maxWidth = SugarCube?.State?.variables?.minigames?.psg_width || 800;
const desiredWidth = maxWidth - 40;
const desiredHeight = desiredWidth * (9 / 13);
canvas.width = desiredWidth;
canvas.height = desiredHeight;
canvas.style.width = desiredWidth + "px";
canvas.style.height = desiredHeight + "px";
canvas.style.background = "#ffffff"; /** white background **/
/** 2. Calculate padding/offset so the 9×9 grid and completed-list sit away from edges **/
const rectW = canvas.width;
const rectH = canvas.height;
const padding = 10; /** px **/
/** Compute a "raw" square that will contain both the grid and the list on the left **/
const rawSide = Math.min(rectW, rectH) - 2 * padding;
/** Reserve one‐ninth of that rawSide for the completed‐numbers list **/
const listWidth = rawSide / 9;
/** The remaining eight‐ninths is for the actual 9×9 grid **/
const squareSide = rawSide - listWidth;
/** 3. Each Sudoku cell is squareSide / 9 **/
const cell = squareSide / 9;
/** 4. Compute offsets so the combined rawSide is centered, with the grid shifted right by listWidth **/
const offsetX = (rectW - rawSide) / 2 + listWidth;
const offsetY = (rectH - squareSide) / 2;
/** 5. We need two grids in memory:
• grid[]: what the player actually sees and can edit
• solution[]: the correct, filled grid (never mutated by the player)
**/
let grid = [];
let puzzleArray = sudokuData.puzzle;
let solutionArray = sudokuData.solution;
for (let r = 0; r < 9; r++) {
grid[r] = [];
for (let c = 0; c < 9; c++) {
/** Copy the puzzle’s initial clues (0 = empty). Player will overwrite. **/
grid[r][c] = puzzleArray[r][c];
}
}
/** 6. Set up an array for "notes" (annotations) in each cell **/
let notes = [];
for (let r = 0; r < 9; r++) {
notes[r] = [];
for (let c = 0; c < 9; c++) {
notes[r][c] = []; /** will hold an array of candidate digits for that cell **/
}
}
/** 7. Track which cell is “selected” (null = none) **/
let selectedRow = null;
let selectedCol = null;
/** 8. Track which number (1–9) to highlight across the grid (0 = none) **/
let highlightValue = 0;
/** 9. Track whether we’re in annotation mode **/
let annotationMode = false;
/** ------------------------------
STEP 2. Drawing Functions
------------------------------ **/
function drawGridLines() {
for (let i = 0; i <= 9; i++) {
/** thicker stroke every 3 cells **/
ctx.lineWidth = (i % 3 === 0) ? 3 : 1;
ctx.strokeStyle = "#000000";
/** vertical **/
ctx.beginPath();
ctx.moveTo(offsetX + i * cell, offsetY);
ctx.lineTo(offsetX + i * cell, offsetY + squareSide);
ctx.stroke();
/** horizontal **/
ctx.beginPath();
ctx.moveTo(offsetX, offsetY + i * cell);
ctx.lineTo(offsetX + squareSide, offsetY + i * cell);
ctx.stroke();
}
}
function drawHighlight() {
if (selectedRow !== null && selectedCol !== null) {
const x = offsetX + selectedCol * cell;
const y = offsetY + selectedRow * cell;
ctx.fillStyle = "rgba(200, 200, 255, 0.5)";
ctx.fillRect(x, y, cell, cell);
}
}
function drawCompletedNumbers() {
/** For each digit 1–9, check if the player has placed exactly 9 of them **/
ctx.font = (cell * 0.6) + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "#000000";
for (let d = 1; d <= 9; d++) {
let count = 0;
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
if (grid[r][c] === d) {
count++;
}
}
}
if (count === 9) {
/** draw this digit centered in the left list area **/
const x = offsetX - listWidth / 2;
const y = offsetY + (d - 1) * cell + cell / 2;
ctx.fillText(d, x, y);
}
}
}
function drawNotes() {
/** Draw small candidate notes in each cell that has them **/
ctx.font = (cell * 0.2) + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = "#aaaaaa"; /** light gray for notes **/
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
if (grid[r][c] === 0 && notes[r][c].length > 0) {
/** Sort the notes so they display in numeric order **/
const sortedNotes = notes[r][c].slice().sort((a, b) => a - b);
sortedNotes.forEach(num => {
const idx = num - 1;
const row = Math.floor(idx / 3);
const col = idx % 3;
const x = offsetX + c * cell + col * (cell / 3) + cell / 6;
const y = offsetY + r * cell + row * (cell / 3) + cell / 6;
ctx.fillText(num, x, y);
});
}
}
}
}
function drawNumbers() {
ctx.font = (cell * 0.6) + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
const val = grid[r][c];
if (val !== 0) {
/** center of that cell **/
const x = offsetX + c * cell + cell / 2;
const y = offsetY + r * cell + cell / 2;
/** If it’s a pre‐filled clue, draw in gray; else blue **/
if (puzzleArray[r][c] !== 0) {
ctx.fillStyle = "#555555"; /** clues are gray **/
} else {
ctx.fillStyle = "#0000ff"; /** player entries in blue **/
}
ctx.fillText(val, x, y);
}
}
}
}
function drawAll() {
/** 0) Clear entire canvas **/
ctx.clearRect(0, 0, canvas.width, canvas.height);
/** 1) Draw completed‐numbers list on the left **/
drawCompletedNumbers();
/** 2) If highlightValue ≠ 0, paint matching cells with light green **/
if (highlightValue !== 0) {
ctx.fillStyle = "rgba(200, 255, 200, 0.5)";
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
if (grid[r][c] === highlightValue) {
const x = offsetX + c * cell;
const y = offsetY + r * cell;
ctx.fillRect(x, y, cell, cell);
}
}
}
}
/** 3) Draw the standard grid lines on top **/
drawGridLines();
/** 4) Highlight the selected cell (if any) **/
drawHighlight();
/** 5) Draw any notes (annotations) before the big numbers **/
drawNotes();
/** 6) Finally, draw all numbers (clues + player entries) **/
drawNumbers();
}
/** ------------------------------
STEP 3. Click‐to‐Select + Highlight Logic
------------------------------ **/
canvas.addEventListener("click", function(e) {
/** 1) Get mouse coords relative to canvas **/
const rect = canvas.getBoundingClientRect();
const clickX = e.clientX - rect.left;
const clickY = e.clientY - rect.top;
/** 2) If clicked outside the square (grid area), deselect everything **/
if (
clickX < offsetX ||
clickX > offsetX + squareSide ||
clickY < offsetY ||
clickY > offsetY + squareSide
) {
selectedRow = null;
selectedCol = null;
highlightValue = 0;
drawAll();
return;
}
/** 3) Otherwise compute row/col **/
const c = Math.floor((clickX - offsetX) / cell);
const r = Math.floor((clickY - offsetY) / cell);
/** 4) If it’s a clue cell (puzzleArray[r][c] ≠ 0), set highlightValue but don’t select **/
if (puzzleArray[r][c] !== 0) {
selectedRow = null;
selectedCol = null;
highlightValue = puzzleArray[r][c];
} else {
/** 5) Select that empty cell **/
selectedRow = r;
selectedCol = c;
/** 6) If that cell already has a digit, highlight same digits; else clear highlight **/
const v = grid[r][c];
highlightValue = (v !== 0 ? v : 0);
}
drawAll();
});
/** ------------------------------
STEP 4. Keyboard Input + Timer Start + Annotation Logic
------------------------------ **/
window.addEventListener("keydown", function(e) {
if (selectedRow !== null && selectedCol !== null) {
const key = e.key;
/** If user is in annotation mode and presses 1…9, toggle that note **/
if (annotationMode && /^[1-9]$/.test(key)) {
/** Add/remove from notes[selectedRow][selectedCol] **/
const digit = parseInt(key);
const idx = notes[selectedRow][selectedCol].indexOf(digit);
if (idx === -1) {
notes[selectedRow][selectedCol].push(digit);
} else {
notes[selectedRow][selectedCol].splice(idx, 1);
}
e.preventDefault();
drawAll();
}
/** If not in annotation mode, process as a normal entry **/
else if (!annotationMode && /^[1-9]$/.test(key)) {
/** Start timer if this is the first entry **/
if (!timerStarted) {
startTimer();
}
grid[selectedRow][selectedCol] = parseInt(key);
/** Clear any notes for that cell once a definitive digit is placed **/
notes[selectedRow][selectedCol] = [];
highlightValue = parseInt(key); /** highlight all same digits **/
e.preventDefault();
drawAll();
}
/** If user pressed Backspace, 0, or Delete and not in annotation mode, clear the cell **/
else if (!annotationMode && (key === "Backspace" || key === "0" || key === "Delete")) {
/** Start timer if this is the first interaction **/
if (!timerStarted) {
startTimer();
}
grid[selectedRow][selectedCol] = 0;
highlightValue = 0; /** no digit to highlight any longer **/
e.preventDefault();
drawAll();
}
/** In annotation mode, Backspace/Delete/0 do nothing **/
}
});
/** ------------------------------
STEP 5. Toggle Annotation Mode Button
------------------------------ **/
document.getElementById("toggleNote").addEventListener("click", function() {
annotationMode = !annotationMode;
if (annotationMode) {
this.style.backgroundColor = "#00aa00"; /** green when active **/
} else {
this.style.backgroundColor = ""; /** default when off **/
}
});
/** ------------------------------
STEP 6. “Check My Grid” Button + Completion Logic
------------------------------ **/
document.getElementById("sudokuCheck").addEventListener("click", function() {
const mask = checkSudoku(grid, solutionArray);
/** 2. Redraw everything so we start fresh **/
drawAll();
/** 3. Check completeness and correctness **/
let allFilled = true;
let allCorrect = true;
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
if (grid[r][c] === 0) {
allFilled = false;
}
if (mask[r][c] === false) {
allCorrect = false;
}
}
}
if (!allFilled || !allCorrect) {
/** 3a. Puzzle is incomplete or has wrong numbers **/
alert("You haven't got it all right, but keep trying, you're so close! (maybe)");
/** Apply 5-second penalty **/
elapsedSeconds += 5;
/** update the visible timer (assumes you have a formatTime() and #timerArea) **/
document.getElementById('timerArea').innerText = 'Time: ' + formatTime(elapsedSeconds);
/** 3b. Draw a red translucent box on each incorrect cell **/
for (let r = 0; r < 9; r++) {
for (let c = 0; c < 9; c++) {
if (mask[r][c] === false && grid[r][c] !== 0) {
const x = offsetX + c * cell;
const y = offsetY + r * cell;
ctx.fillStyle = "rgba(255, 100, 100, 0.5)";
ctx.fillRect(x, y, cell, cell);
}
}
}
} else {
/** 4. Puzzle is completely filled and all numbers are correct **/
stopTimer();
alert("Congratulations! You solved the puzzle in " + formatTime(elapsedSeconds) + "!");
let passagename = SugarCube.State.variables.passage1;
SugarCube.State.variables.act_2 = SugarCube.State.variables.minigames.act_2_next;
SugarCube.State.variables.minigames.score = elapsedSeconds;
SugarCube.Engine.play(passagename);
location.reload();
return;
}
});
function onSudokuWin() {
/* stop the timer exactly as in your existing code */
stopTimer();
/* (optional) call your grid‐checker to preserve any side‐effects */
/* let mask = checkSudoku(grid, solutionArray); */
/* alert to the player (you can omit or customize this) */
alert("Cheater! You’ve skipped the puzzle in " + formatTime(elapsedSeconds) + "!");
/* replicate exactly what you do on a real win: */
let passagename = SugarCube.State.variables.passage1;
SugarCube.State.variables.act_2 = SugarCube.State.variables.minigames.act_2_next;
SugarCube.State.variables.minigames.score = elapsedSeconds;
SugarCube.Engine.play(passagename);
location.reload();
}
/** ------------------------------
STEP 7. Initial Draw When Passage Appears
------------------------------ **/
drawAll();
startTimer();
gameOn.play();
</script>
<</nobr>><<nobr>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "computer">><</button>></span>
<<girl_loca_print $girl10>>
<div class="expand_container">
<p>Something</p>
<div class="expand_content">
<p>Hey there</p>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non eleifend lacus, quis volutpat turpis. Vestibulum congue porttitor eros, vitae porta diam congue nec. Phasellus sit amet tellus fermentum, euismod dolor at, feugiat justo. Integer ut interdum massa, sed porttitor nibh. Nulla placerat faucibus elit, ut gravida massa rutrum non.</p>
<p>Hey asdi u3iop 40 809ikjd;o fj;as djfo ;3ijo4; j;ofj;doj;a</p>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing =ue porttitor eros, vitae porta diam congue nec. Phasellus sit amet tellus fermentum, euismod dolor at, feugiat justo. Integer ut interdum massa, sed porttitor nibh. Nulla placerat faucibus elit, ut gravida massa rutrum non.</p>
<p>7803u4ioh3o 0af7d 9foi37u48yuq df789a7893403 there</p>
</div>
</div>
<div class="expand_container">
<p>Not something </p>
<div class="expand_content">
<p>Weueuruerueuru</p><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
</div>
</div>
<p class="no-select">This text cannot be highlighted.</p>
<p>This text is still selectable.</p>
<</nobr>><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "computer">><</button>></span>
/%<<button "Play Flaapy dick" "flappy_dick">><</button>>%/
<<set _difference to time_difference($girl8.event.event1.next_event)>>
$girl8.name1:<br>
Next event (2) after: <b><<formatDate $girl8.event.event1.next_event>></b>
Time difference between now and Mira's event 2's date: In hours: _difference[0], in days _difference[1].
<br><br>
<<include "keypress_game_1">>
/%<<button "toggle eva abort" "testpage">><<run setup.set_pregdetails_config($girl3, "abort", 0);>><</button>>%/
/%
<<nobr>>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; ;/* maybe contain, based on the image and goals */ }</style>
<<button "<<dialog $player \"AYAYAYAYAYA a\">>" "">><<>><</button>><br>
<<button "<<dialog $player \"That's so funny damn. <<emote 'emote1'>>\">>" "">><<>><</button>><br>
<<button "<<dialog $player \"That's so funny damn. <<emote 'emote1'>> fuioaspu i34iop34u iodfu90d7f89 aujswfj 3kpo47389fakdjsfka usd 73u4ijkl fjkdujaofi jokawe rjp \">> " "">><<>><</button>><br>
<<dialog $man1 "Heyyy, don't forget me, im here too! <<emote 'emote1'>>">><br>
<<dialog $player "That's so funny damn. <<emote 'emote1'>>">><br>
<<dialog $girl1 "<<emote 'marshmellow'>> I know right?" >><br>
<<dialog $girl2 "<<emote 'emote1'>> Look at our jokester over here." >><br>
<<dialog $girl3 "<<emote 'emote1'>> My god, why does <<emote 'marshmellow'>> that even happen? <<emote 'emote1'>>" >><br>
<<dialog $girl4 "Right? Someone has to fix this shit, right now. <<emote 'marshmellow'>>">><br>
<<dialog $girl5 "I don't care, <<emote 'emote1'>> I have no idea why you guys are complaining.">><br>
<<dialog $girl6 "Boo hoo! <<emote 'emote1'>>">><br>
<<dialog $girl7 "<<emote 'emote1'>> Yeet!">><br>
<<dialog $girl8 "Mommy please come pick me up, I'm scared. <<emote 'emote1'>> bhuaaaaaaaa!">><br>
<<dialog $girl9 "Don't cry my little one. <<emote 'marshmellow'>>">><br>
<<button "test_1 macro" "testpage">><<test_1 $girl1.schedule "kitchen">><</button>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "computer", $gvar.var10 to "">><</button>></span>
<</nobr>>
%/<<nobr>>
<<include "sudoku_1">>
<br>If the game doesn't appear, try reloading the page. But do keep in mind that reloading will give you a new puzzle. <br>
<p>The game gets a bit wonky on different screen sizes, so I apologize for not knowing how to fix that. For the mean time, you can zoom in or out to get your desired game display size. The command for zoom in most browsers are usuall either:</p>
<ul>
<li>(CTRL + mouse scrollwheel up/down)</li>
<li>(CTRL + plus/minus on your computer keyboard)</li>
<li>(find the magnifying glass logo on your browser)</li>
</ul>
<br><<button "Back" "MCHOUSE">>
<<script>>
location.reload();
<</script>>
<</button>>
<</nobr>>