<<nobr>>
<<if $act_1 is "socialize">>
You bought some drinks and joined the crowds in the lively bar, where laughter and clinking glasses beckon you to join the vibrant crowd and make new memories.<br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to ["bar12.mp4", "bar5.mp4", "bar4.mp4", "bar2.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to random(0,1)>>
<<if _temp2 is 1>>
<<set _list1 to ["bar1.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(0,8) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 2>>
<img src="images/GPG1O/char/general/bar/pics/anikka_albrite.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 3>>
<img src="images/GPG1O/char/general/bar/pics/dee_delmar.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 4>>
<img src="images/GPG1O/char/general/bar/pics/heather_knox.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 5>>
<img src="images/GPG1O/char/general/bar/pics/kelly_chaos.webp"><br><br>
As you were having fun, your attention was caught by one waitress in the bar.<br>
<<elseif _temp2 is 6>>
<img src="images/GPG1O/char/general/bar/pics/madison_ivy.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 7>>
<img src="images/GPG1O/char/general/bar/pics/tamara_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<elseif _temp2 is 8>>
<img src="images/GPG1O/char/general/bar/pics/sophie_moone.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
<</if>>
<<else>>
I've gone ahead and messed up, silly me.<br><br>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/beach_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "stroll">>
<<set _stress_reduced to 1>>
<<set _statement to "You took a stroll along the beach. Despite the surrounding chaos, the sound of the waves made you feel more relaxed as you walked. (-<<print _stress_reduced>> Stress)">>
<<if !$gvar.var1>>
<<set _random to random(0,7)>>
<<if _random gt 2>>
<<set _temp to either(
"beach_1.mp4", "walk1.mp4", "walk2.mp4", "walk3.mp4", "walk4.mp4", "walk5.mp4", "walk6.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/beach/' + _temp + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<print _statement>>
<<else>>
<<set _temp to "mikayla_mico.webp">>
<<print '<img src="images/GPG1O/char/general/beach/' + _temp + '">'>><br><br>
<<print _statement>>
You see a stunning girl on a boat.
<<disable>><<button "Peep closer (N/A)">><</button>><</disable>>
<</if>>
<<else>>
<<set _temp to either(
"walk_night.gif"
)>>
<img src="images/GPG1O/char/general/beach/walk_night1.gif">
<<print _statement>>
<</if>>
<<set $player.stress to Math.clamp($player.stress -=_stress_reduced, 0, 100)>>
<<addmins 55>>
<br><br><span id="back"><<button "Back" "CITY1">><<set $act to "beach">><</button>></span>
<<else>>
Oops soreyyyyy. 1234f9d2<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "beach">><</button>></span>
<</if>>
<</nobr>><<nobr>>
/%<div style="display: flex;flex-wrap: wrap;">
<div style="flex: 0 0 50%;">
<div class="wide-button"><<button "Boobs">><<inDialog "CHARACTER">><</button>></div><br>
</div>
<div style="flex: 0 0 50%;">
<div class="wide-button"><<button "Boobless">><<inDialog "CHARACTER">><</button>></div><br>
</div>
</div>
%/
<<set $gvar.var13 to "">>
<div class="image-row-chara">
<div class="image-container-chara">
<<button '<img src="images/GPG1O/others/ccd.jpg">'>><<set $gvar.var13 to "me">><<inDialog "chars">><</button>>
<div class="overlay-text2">CCD</div>
</div>
<div class="image-container-chara">
<<button '<<mc_picture>>' >><<set $gvar.var13 to "player">><<inDialog "chars">><</button>>
<div class="overlay-text2">$player.name1 (You)</div>
</div>
<div class="image-container-chara">
<<if $girl1.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/allie.webp">' >><<set $gvar.var13 to "girl1">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl1.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl1.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $man1.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/man1.webp">' >><<set $gvar.var13 to "man1">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl1.partner </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_man.webp">' >><</button>></span>
<div class="overlay-text2">$girl1.partner </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl2.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/lila.webp">' >><<set $gvar.var13 to "girl2">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl2.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl2.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl3.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/eva_elfie.webp">' >><<set $gvar.var13 to "girl3">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl3.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl3.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $man3.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/lukas.webp">' >><<set $gvar.var13 to "man3">><<inDialog "chars">><</button>>
<div class="overlay-text2">$man3.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_man.webp">' >><</button>></span>
<div class="overlay-text2">$man3.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl4.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/liya_silver.webp">'>><<set $gvar.var13 to "girl4">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl4.name1</div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl4.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl5.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/adelle.webp">' >><<set $gvar.var13 to "girl5">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl5.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl5.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl6.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/cayenne.webp">' >><<set $gvar.var13 to "girl6">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl6.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl6.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl8.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/mira.webp">' >><<set $gvar.var13 to "girl8">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl8.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl8.name1 </div>
<</if>>
</div>
<div class="image-container-chara">
<<if $girl9.var.var1 is 1>>
<<button '<img src="images/GPG1O/char/thumb/kenzie_madison.webp">' >><<set $gvar.var13 to "girl9">><<inDialog "chars">><</button>>
<div class="overlay-text2">$girl9.name1 </div>
<<else>>
<span class="button-disabled"><<button '<img src="images/GPG1O/char/thumb/random_woman.webp">' >><</button>></span>
<div class="overlay-text2">$girl9.name1 </div>
<</if>>
</div>
</div>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/church/church_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are inside the church. What to do, oh what to do.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "church">><<audio ":playing" stop>><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>/*to loosely reset any variables that needs resetting. loosely because it's not gamebreaking if they're not resetted, just ugly or annoying.*/
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<if _temptime lt 18 and _temptime gte 7>><<set _unioh to true>><<else>><<set _unioh to false>><</if>> /%_unioh is "university operating hour"%/
<<if _tempday is 6 or _tempday is 0>><<set _weekend to true>><<else>><<set _weekend to false>><</if>>
<<set $gvar.var7 to 1>>
<<if $act is "beach">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the beach.<br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/beach_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the beach.<br><br>
<</if>>
<<if $player.energy gte 1>>
<<button "Take a walk (-0.5 energy)" "BEACH">><<set $act to "stroll", $player.energy -=0.5>><</button>>
<<else>>
<span class="button-disabled"><<button "Take a walk (-0.5 energy)">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "downtown">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/realtor.webp">' "DOWNTOWN">><<set $act to "real", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Realtor Agency".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/dealership.webp">' "DOWNTOWN">><<set $act to "card", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Car Dealership".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/restaurant.webp">' "DOWNTOWN">><<set $act to "rest", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Restaurant".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/bar.webp">' "DOWNTOWN">><<set $act to "bar", $act2 to "">>
<</button>>
<div class="overlay-text2"><<print "Bar".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/stripclub.webp">' "DOWNTOWN">><<set $act to "stri", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Stripclub".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/bank.webp">' "DOWNTOWN">><<set $act to "bank", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Bank".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/thumb/hospital.webp">' "DOWNTOWN">><<set $act to "hosp", $act2 to "">><</button>>
<div class="overlay-text2"><<print "Hospital".toUpperCase()>></div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "gym">>
<<set $gymtempvar to {"var1":0, "var2":0}>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the 24/7 gym.<br><br>
<img src="images/GPG1O/loca/gym.webp"><br><br>
<<if $player.energy gte Math.round($player.fitness/2)>><<button "Workout (-55% Energy, 1 hr)" "GYM">><<set $act to "workout">><</button>><<else>><span class="button-disabled"><<button "Workout (55% Energy, 1 hr)" "GYM">><</button>></span><</if>>
/%check if player knows anyone at the gym, to enable the - look around for... - button. this is checked manually, meaning i have to know what girl is available and if the player has introduced himself to them. %/
<<set _total to $girl6.var.var1>>/% adding up all the girl's var.var1 should indicate how many people the player knows/has unlocked at the gym %/
<<if _total gt 0>>
<<set _playerknowssomeoneatthegym to true>>
<</if>>
<<if _playerknowssomeoneatthegym>><br>
<<message 'Look around for...' btn>>
<div style="margin-left:30px;">
<<if $girl6.var.var1 is 1>><<button "$girl6.name1" "CITY1">><<set $act to "gym_waitfor", $act2 to "cayenne">><</button>><</if>>
</div>
<</message>>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city", $gvar.var7 to 1>><<unset $gymtempvar>><</button>></span>
<<elseif $act is "gym_waitfor">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<addmins 30>>
<<if $act2 is "cayenne">>
<<include "GYM_CAYENNE">>
<<else>>
That person does not exist.<br><br>
<</if>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<<elseif $act is "highschool">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/highschool.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the St. Cleavage school.<br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/highschool_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the St. Cleavage school.<br><br>
<</if>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "mall">>
<<set_gvar_var3>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/mall_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the mall. It usually opens at 9 a.m.<br><br>
<<check_operatingStatus $buildingOperatingHours.mall "one">>
<<if $buildingOperatingHours.mall.operatingHour.one.status>>
<<button "Enter" "MALL">><<set $act to "main">>
<<cacheaudio "mallsong" "images/GPG1O/sound/mallsong.m4a">>
<<audio "mallsong" volume 0 fadeoverto 3 0.5 loop>>/%play audio%/
<</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "park">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/park_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the park.<br>
<<check_nextevent $girl2>>
<<if $girl2.var.var7 is 1>>
<<if $girl2.nextevent.one.detail.status isnot "overdue">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lte 16 and $gameDate.getDay() is 6 >>
<<set _date_lila to true>>
<</if>>
<<else>>
<<set $girl2.var.var7 to 0, $girl2.love-=$girl2.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl2.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<<if $player.energy gt 1>><br><<button "Go for a walk" "PARK">><<set $act to "walk">><<set_gvar_var3 0 100>><</button>><<else>><br><span class="button-disabled"><<button "Go for a walk">><</button>></span><</if>>
<<if _date_lila>><<button "Go on a date with $girl2.name1" "PARK">><<set $act to "LILA", $act2 to "date1", $girl2.var.var7 to 0>><</button>><</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "subwaystation">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/subway_station.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/subway_station_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in the subway station.<br><br>
/*<img src="images/GPG1O/loca/subway_station.webp"><br><br>*/
<<check_operatingStatus $buildingOperatingHours.subway "one">>
<<if $buildingOperatingHours.subway.operatingHour.one.status and $player.cash gt 7>>
<<button "Go to Guvment District" "GUVMENTDISTRICT">><<set $act to "main", $player.cash -=5>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<button "Go to Dreamdale (Suburb)" "NAVIGATE1">><<set $act to "suburb1", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<else>>
<<if $player.cash lt 7>>
<span class="button-disabled"><<button "Not enough money ($player.cash)">><</button>></span>
<<else>>
<span class="button-disabled"><<button "(CLOSED)">><</button>></span>
<</if>>
<</if>>
<br> <span id="back"><<button "Exit the station" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "university">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the Local University. <<if $univar.var2 is 0>>There's an enrollment poster pinned on the boards next to the entrance.<<else>> You are a student at this university.<</if>><br><br>
<</if>>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<if $univar.var2 is 1>>
<<if $buildingOperatingHours.university.operatingHour.one.status and _tempmonth gt 0>>
<<button "Enter" "UNI">><<set $act to "hallway">><</button>>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)" "UNI">><</button>></span>
<</if>>
<<else>>
<<button "Check out the poster" "CITY1">><<set $act to "university_checkposter">><</button>>
<</if>>
<<set $act4 to passage()>>
/%<<button "Kenzie_Event_2_ask to hangout" "kenzie_event_2">><<set $act_1 to "kenzie_ask_to_hangout", $act_2 to "one">><</button>>%/
/%<<button "Kenzie_Event_3 (meeting her girl friends)" "kenzie_event_3">><<set $act_1 to "meeting_kenzies_girlfriends", $act_2 to "one">><</button>>
<br><<button "Kenzie_Event_4 (Talk about homework)" "kenzie_event_4">><<set $act_1 to "kenzie_no_homework", $act_2 to "one">><</button>><br>
<<button "Kenzie_Event_4 (Talk to the nerd 1)" "kenzie_event_4">><<set $act_1 to "talk_to_the_nerd_1", $act_2 to "one">><</button>><br>
<<button "Kenzie_Event_4 (Go to locker room - catch Jocks being gay)" "kenzie_event_4">><<set $act_1 to "catch_jocks_1", $act_2 to "one">><</button>><br>
<<button "Kenzie_Event_4 (Talk to the nerds 2 - its done)" "kenzie_event_4">><<set $act_1 to "talk_to_the_nerd_2", $act_2 to "one">><</button>><br>
<<button "Kenzie_Event_4 (Kenzie angry at nerds)" "kenzie_event_4">><<set $act_1 to "kenzie_angry_at_nerds", $act_2 to "one">><</button>><br>
<<button "Kenzie_Event_4 (tutoring - repeatable)" "kenzie_event_4">><<set $act_1 to "study_session_repeatable", $act_2 to "one", $background1 to "livingroom">><</button>><br>
%/
/*Kenzie's encounter*/
<<if $girl9.var.var1 is 0>>
<<set _kenziebuttonname to "A girl sitting on a bench">>
<<else>>
<<set _kenziebuttonname to "You see $girl9.name1">>
<</if>>
<<girl_loca $girl9>>
<<if $girl9.location is "outside_uni" and $girl9.var.var9 isnot (-1)>>
<<set _kenzieavailable to true>>
<</if>>
<<if _kenzieavailable and $girl9.event.event1.bbfshowcase_outside_date isnot $gameDate.getDate()>>
<span class="npc_here"><<button "_kenziebuttonname" "kenzie_uni_outside">>
<<if $girl9.var.var1 is 0>>
<<if $girl9.var.var8[0] is 0 or $girl9.var.var8[0] is undefined>>
<<set $act_1 to "kenzie_intro", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 1>>
<<set $act_1 to "kenzie_intro_2", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 2>>
<<set $act_1 to "kenzie_intro_3", $act_2 to "one", $act_3 to $act>>
<<elseif $girl9.var.var8[0] is 3>>
<<set $act_1 to "kenzie_intro_4", $act_2 to "one", $act_3 to $act>>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<<else>>
<<if $girl9.event.event1.completed isnot 1 and ($girl9.event.event1.met_bf is 0 or $girl9.event.event1.met_bf === undefined or $girl9.event.event1.met_bf === null)>>
<<set $act_1 to "kenzie_bf_here", $act_2 to "one", $act_3 to $act, $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<elseif $girl9.event.event2.completed is 1 and $girl9.event.event3.completed is 0>>
<<set $act_1 to "g9e3_meeting_kenzies_girlfriends", $act_2 to "one", $act_3 to $act, $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<set $girl9.var.var3 to 1>>/% to disable kenzie's -has_something_to_say- check this completely shuts it off.%/
<<elseif $girl9.event.event3.completed is 1 and $girl9.event.event4.completed is 0>>
<<if $girl9.event.event4.active is 0 or $girl9.event.event4.see_nerd_and_kenzie is 0>>
<<set $act_1 to "kenzie_no_homework", $act_2 to "one">>
<<set $girl9.var.var3 to 1>> /% to disable -has_something_to_say and its else while an event is going. %/
<<set $girl9.event.event4 to {completed:0, active:1, see_nerd_and_kenzie:0, talk_to_nerd_1:0, talk_to_nerd_2:0, locker_room_event_1:0, has_lockerroom_key:0, girl9_angry_nerds_quit:0, first_study:0, study_count:0}>>
<<else>>
<<check_nextevent $girl9>>
<<if $girl9.event.event4.talk_to_nerd_2 is 1 and $girl9.nextevent.one.status is true>>
<<set $girl9.var.var3 to 1>> /% to disable -has_something_to_say and its else while an event is going. %/
<<set $act_1 to "kenzie_angry_at_nerds", $act_2 to "one", $background1 to "university">>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<</if>>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<</if>>
<</if>>
<</button>></span>
<</if>>
/*end for Kenzie's encounter*/
/*Eva's encounter*/
<<if $girl3.var.var1 is 1>>
<<set _eva_button_name to "You see $girl3.name1">>
<<girl_loca $girl3>>
<<if $girl3.location is "outside_uni">>
<<set _eva_outside_uni to true>>
<</if>>
<<if _eva_outside_uni>>
<span class="npc_here"><<button "_eva_button_name" "eva_elfie_uni_outside">>
<<set $act_1 to "eva_interract_outside_uni", $act_2 to "one", $act_3 to "university">>
<</button>></span>
<</if>>
<</if>>
/*end for Eva's encounter*/
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "university_checkposter">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/university_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You carefully inspect the university enrollment poster. There's some mispellings here and there but the important details are present. It looks like a new semester is about to start.
The enrollment fee is $ $univar.var3.<br><br>
<img src="images/GPG1O/others/uni_poster.webp"><br><br>
Your highschool life was miserable, but maybe college is going to be different. You decide to: <br><br>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<if $buildingOperatingHours.university.operatingHour.one.status>>
<<button "Enroll" "UNI">>
<<if $player.cash gte $univar.var3>>
<<set $act to "enroll">><<addhours 2>>
<<else>>
<<set $act to "enroll_notEnoughMoney">>
<</if>>
<</button>>
<span id="back"><<button "Not enroll" "CITY1">><<set $act to "university">><</button>></span>
<<else>>
<<button "The uni isn't open. Come back another time." "CITY1">><<set $act to "university">><</button>><br>
<</if>>
<<else>>
Fuckkkk, sorry brotha, my bad. This is an error, you shouldn't be here.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<if $act_1 is "citycenter_temp">>
You are at the city center, or was it in? is?<br><br>
There are things to do and places to visit, but the time isn't right, or rather, the time hasn't come. Soon, my child, soon.<br><br>
<<button "Take a walk" "CITY_CENTER_takeawalk">><<set $act to "takeawalk">><</button>><br>
<<elseif $act_1 is "">>
You are at the city center, or was it in? is?<br><br>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<div class="image-row">
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/nightclub.webp">' $act2>><<set $act_1 to "nightclub">><<if _nightoh>><<playclubsong>><</if>><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/nightclub_night.webp">' $act2>><<set $act_1 to "nightclub">><<if _nightoh>><<playclubsong>><</if>><</button>>
<</if>>
<div class="overlay-text2"><<print "Nightclub".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/pawnshop.webp">' $act2>><<set $act_1 to "pawnshop">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/pawnshop_night.webp">' $act2>><<set $act_1 to "pawnshop">><</button>>
<</if>>
<div class="overlay-text2"><<print "Pawn shop".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/alley.webp">' $act2>><<set $act_1 to "alley">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/alley_night.webp">' $act2>><<set $act_1 to "alley">><</button>>
<</if>>
<div class="overlay-text2"><<print "The Alleys".toUpperCase()>></div>
</div>
<div class="image-container3">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/cc/thumb/occultshop.webp">' $act2>><<set $act_1 to "occultshop">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/cc/thumb/occultshop_night.webp">' $act2>><<set $act_1 to "occultshop">><</button>>
<</if>>
<div class="overlay-text2"><<print "Witch Shop".toUpperCase()>></div>
</div>
</div>
<br>
<<if $player.energy gte 1>>
<<button "Take a stroll" "CITY_CENTER_takeawalk">><<set $act to "takeawalk", $player.energy -=1>><</button>><br>
<<else>>
<span class="button-disabled"><<button "Take a stroll">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" $act2>><<set $act to "main", $act2 to "">><</button>></span>
<<elseif $act_1 is "nightclub">>
<<set _tempday to $gameDate.getDay()>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _clubchargeentrance to 50>>
<<audio ":playing" volume 0.2>>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<<if _nightoh>>
<i>Dubz dubz dubz dubz dubz dubz dubz</i><br>
<<if $player.cash gt _clubchargeentrance>>
<br><<button "Go in ($<<=_clubchargeentrance>>)" "CITY_CENTER_nightclub">><<set $act to "", $player.cash -= _clubchargeentrance>><</button>>
<<else>>
<br><span class="button-disabled"><<button "Go in" >><</button>></span> NO MONEY<br>
<</if>>
<<else>>
The silence was palpable, except for the sound of traffic, the planes going by, and people walking around you. The club is closed.<br>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><<audio ":playing" fadeoverto 1 0>><<timed 1s>><<audio ":playing" stop>><</timed>><</button>></span>
<<elseif $act_1 is "pawnshop">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.pawnshop "one">>
<<set _pawnoh to $buildingOperatingHours.pawnshop.operatingHour.one.status>>
Pawnshop bebe. <<if !_pawnoh>> It's not open. <</if>><br>
<<if _pawnoh>>
<br><<button "Go in" "CITY_CENTER_pawnshop">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<elseif $act_1 is "alley">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/alley_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if _temptime gte 0 and _temptime lte 5>>
<<set _sleeppossible to 1>>
<</if>>
*checks surrounding*<br>
<<if _sleeppossible is 1>>
<br><<button "Sleep" "sleep">><<set $act2 to $act, $act to "sleep_homeless", $act3 to passage()>><<audio ":playing" stop>><<addstress 2>><</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<elseif $act_1 is "occultshop">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.witchshop "one">>
<<set _witchoh to $buildingOperatingHours.witchshop.operatingHour.one.status>>
OooOOOooooh.<<if !_witchoh>> It's not open. <</if>><br>
<<if _witchoh>>
<br><<button "Go in" "CITY_CENTER_witchshop">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" $act2>><<set $act_1 to "">><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<check_operatingStatus $buildingOperatingHours.nightclub "one">>
<<set _nightoh to $buildingOperatingHours.nightclub.operatingHour.one.status>>
<<if !_nightoh>>
<<set $act to "getout">>
<</if>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 1>>
<div class="image-row">
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_bar.webp">' "CITY_CENTER_nightclub">><<set $act to "bar">><</button>>
<div class="overlay-text2"><<print "Bar".toUpperCase()>></div>
</div>
<div class="image-container3">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_vip.webp">'>><</button>>
<div class="overlay-text2"><<print "Vip".toUpperCase()>></div></span>
</div>
<div class="image-container3">
<<button'<img src="images/GPG1O/loca/guvment/cc/nightclub/thumb/nightclub_toilet.webp">' "CITY_CENTER_nightclub">><<set $act to "washroom">><</button>>
<div class="overlay-text2"><<print "Washroom".toUpperCase()>></div>
</div>
</div>
<<if $player.energy gt 1>>
<<set _canclub to true>>
<</if>>
<<if _canclub>>
<br><<button "It's clubbin time" "CITY_CENTER_nightclub">><<set $act to "clubbin", $player.energy -=1>><<addstress -1>><</button>>
<<else>>
<br><span class="button-disabled"><<button "It's clubbin time">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "getout">>
Your fun times were abruptly cut short as the club is now closing. <br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "clubbin">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random to random(1,2)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to ["club_ns_1.mp4", "club_ns_2.mp4", "club_ns_3.mp4", "club_ns_4.mp4", "club_ns_5.mp4", "club_ns_6.mp4", "club_ns_7.mp4",
"club_ns_8.mp4", "club_ns_9.mp4", "club_ns_11.mp4", "club_ns_12.mp4", "club_ns_13.mp4", "club_ns_14.mp4", "club_ns_15.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/nightclub/nsexy/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Feeling the bass thump and the lights pulse, you let the night and the alcohol wash away your worries. It's all about fun and forgetting everything else for a while, like these guys.<br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to 1>>
<<if _temp2 is 1>>
<<set _list1 to ["club_sexy_1.mp4", "club_sexy_2.mp4", "club_sexy_3.mp4", "club_sexy_4.mp4", "club_sexy_5.mp4", "club_sexy_6.mp4", "club_sexy_7.mp4", "club_sexy_8.mp4", "club_sexy_9.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/nightclub/sexy/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You're clubbin it, and you notice the stunning girls around you. Oh what you would to with these gyatts if you could.<br>
<<else>>/*can actually be deleted, if i forgot what this does*/
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(0,8) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "washroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_toilet.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 0.4>>
It is unheard of to have a washroom this clean at a nightclub this big.<br>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "bar">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<audio ":playing" volume 0.75>>
Nothing to do here yet. You can't even order drinks... I know, smh too rn.<br>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<elseif $act is "vip">>
This should be impossible for you to see, uh because, you're not supposed to be here, like at all. wtf bro.<br>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/nightclub/nightclub_vip.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<br><span id="back"><<button "Back" "CITY_CENTER_nightclub">><<set $act to "">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temporaryname to "Man">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/pawnshop_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<check_operatingStatus $buildingOperatingHours.pawnshop "one">>
<<set _pawnoh to $buildingOperatingHours.pawnshop.operatingHour.one.status>>
<<if !_pawnoh>>
<<set $act to "getout">>
<</if>>
<<if $act is "">>
There are some pretty cool stuffs here, if only you could actually buy any of them...<br>
<br><<button "Talk to the guy at the counter" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<elseif $act is "getout">>
<<dialog $random_man "Oye, carnal, ya llevas un buen rato aquí nomás dando vueltas. Si no vas a comprar ni vender nada, mejor vete. No puedes estar aquí nomás haciendo nada. ¡Órale, no estés de homeless en mi tienda!" _temporaryname>><br>
<<elseif $act is "sell">>
<<for _key range Object.keys($item)>> /*Quick check if there's anything the player can sell, which will be saved to _sellpossible*/
<<if $item[_key]["quantity"] gt 0 and $item[_key]["resell"] is 1 and _key isnot "item30">> <!-- Check if item quantity is greater than 0 -->
<<set _sellpossible to 1>>
<</if>>
<</for>>
<<if _sellpossible is 1>>
<div class="inventory-row"> <!-- Start of inventory row -->
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["resell"] is 1 and _key isnot "item30">> <!-- Check if item quantity is greater than 0 -->
<<capture _key>>/*to make sure that the tempvariables prints the current item instead of rewriting them everytime to the current values. DO NOT DELETE.*/
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<br><<button "Sell">>
<<set $item[_key]["quantity"]-=1, $player.cash += $item[_key]["price"]/2>>
<<goto "CITY_CENTER_pawnshop">>
<</button>>
</div>
<</capture>>
<</if>>
<</for>>
</div> <!-- End of inventory row -->
<<else>>
You don't have anything to sell.<br>
<</if>>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "">><</button>></span>
<<elseif $act is "buy">>
<<dialog $random_man "Quieres comprar algo, ¿eh? No tengo mucho, pero aquí está lo que tengo:" _temporaryname>><br>
<div class="image-row">
<<if $item.item39.quantity is 0>>
<div class="shopitem">
<<set _price1 to $item.item39.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/map.webp">' "CITY_CENTER_pawnshop">><<set $act to "buy", $item.item39.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/map.webp">'>><</button>></span><</if>>
A kid's drawing<br>
Price: _price1 $
</div>
<</if>>
</div>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>></span>
<<elseif $act is "talk">>
<<dialog $random_man "Bienvenido a mi tienda, ¿qué onda? What can I do for you today? We have a little bit of everything aquí, desde electronics hasta jewelry. Are you looking for something in particular o solo quieres echar un vistazo? " _temporaryname>><br>
<<button "<<dialog $player \"I want to buy things.\">>" "CITY_CENTER_pawnshop">><<set $act to "buy">><</button>>
<<button "<<dialog $player \"I want to sell things.\">>" "CITY_CENTER_pawnshop">><<set $act to "sell">><</button>>
<<button "<<dialog $player \"What is this place?\">>" "CITY_CENTER_pawnshop">><<set $act to "talk_whatisthisplace">><</button>>
<br><br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "">><</button>></span>
<<elseif $act is "talk_whatisthisplace">>
<<dialog $random_man "¿Qué es este lugar? Pues, ¿qué parece, carnal? ¡Es un pawnshop! Aquí compramos y vendemos de todo un poco. ¿Traes algo que quieras vender o cambiar? Let's get to it, man." _temporaryname>><br>
<br><span id="back"><<button "Back" "CITY_CENTER_pawnshop">><<set $act to "talk">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "takeawalk">>
<<addstress -1>>
<<set _random to random(999)>>
<<if _random is 1>>/*normal events*/
<<set _list1 to []>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<elseif _random is 2>>/*sexy events*/
<<set _temp2 to random(0,1)>>
<<if _temp2 is 1>>
<<set _list1 to ["bar1.mp4"]>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + _list1.random() + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<img src="images/GPG1O/char/general/bar/pics/nameless.webp"><br><br>
<</if>>
<<else>>/*Interractable events*/
<<set _temp2 to random(999) >>
<<if _temp2 is 1>>
<img src="images/GPG1O/char/general/bar/pics/alexa_grace.webp"><br><br>
As you were having fun, your attention was caught by one of the girls in the bar.<br>
<<else>>
<<addmins 55>>
/*<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/bar/' + "bar12.mp4" + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>*/
Taking a walk here, no events yet. (+1 hour) <br><br>
<</if>>
<</if>>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<else>>
apsdpfoiauerj adpisfuasdf.908239408-34<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/cc/occultshop_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
There are some pretty cool stuffs here, if only you could actually buy any of them...<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_center">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Nothing here yet.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<if $act is "hosp">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You in front of the hospital.<br><br>
<img src="images/GPG1O/loca/downtown/hospital.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.hospital "one">>
<<if $buildingOperatingHours.hospital.operatingHour.one.status>>
<<button "Enter" "HOSPITAL">><<set $act to "", $act3 to "">><</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "real">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the real estate agency.<br><br>
<img src="images/GPG1O/loca/downtown/realtor.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.real_estate "one">>
<<if $buildingOperatingHours.real_estate.operatingHour.one.status>>
<<button "Enter" "REALTOR">><<set $act to "">><</button>><br>
<<else>>
<span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "card">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/dealership.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/dealership_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at the car dealership.<br><br>
<img src="images/GPG1O/loca/downtown/dealership.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.dealership "one">>
<<set _cardoh to $buildingOperatingHours.dealership.operatingHour.one.status>>
<<if _cardoh>><<button "Buy a car" "DOWNTOWN">><<set $act to "card", $act2 to "buycar">><</button>><br><<else>><span class="button-disabled"><<button "Buy a car">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "buycar">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item30.price>>
<<if $player.cash gte _price1 and $item.item30.quantity is 0>><<button'<img src="images/GPG1O/item/car_blue.webp">' "DOWNTOWN">><<set $act to "card", $item.item30.quantity +=1, $player.cash -= _price1, $traveltime.two to 10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/car_blue.webp">'>><</button>></span><</if>>
$item.item30.name<br>
Price: _price1 $
</div>
<div class="shopitem">
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "card", $act2 to "">><</button>></span>
<<else>>
This is an error inside act2. Please report this to me with as much detail as you can, thank you!<br>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<</if>>
<<elseif $act is "bank">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank_inside_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bank_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You're at the bank.<br><br>
<img src="images/GPG1O/loca/downtown/bank.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.bank "one">>
<<set _banoh to $buildingOperatingHours.bank.operatingHour.one.status>>
<<if _banoh>><<button "Enter" "DOWNTOWN">><<set $act to "bank", $act2 to "inside">><</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "inside">>
<img src="images/GPG1O/loca/downtown/bank_inside.webp"><br><br>
<<button "Check account" "DOWNTOWN">><<set $act2 to "account">><</button>>
<<button "Check Investment Account" "DOWNTOWN">><<set $act2 to "invest">><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "">><</button>></span>
<<elseif $act2 is "account">>
Balance: $bankvar.var1 $<br>
Investment-account balance: <<print Math.trunc($bankvar.var3)>> $<br><br>
<<button "Withdraw money" "check">><<set $act to "withdraw">><</button>>
<<button "Deposit money""check">><<set $act to "deposit">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "inside">><</button>></span>
<<elseif $act2 is "invest">>
Investment-account balance: <<print Math.trunc($bankvar.var3)>> $<br><br>
<<button "Withdraw money" "check">><<set $act to "withdrawinvest">><</button>>
<<button "Deposit money""check">><<set $act to "depositinvest">><</button>>
/*<<button "Get 1 month worth of interest""check">><<set $act to "invest">><</button>>*/<br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "inside">><</button>></span>
<<else>>
Sowwyy, the sheems to bwe an ewwor, tell me if you get this ewwor okay? Lwyove wyu.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<<elseif $act is "rest">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/restaurant.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/restaurant_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at the restaurant. <<if $playervar.var4 is 0>>There are posters on the walls.<</if>><br><br>
<img src="images/GPG1O/loca/downtown/restaurant.webp"><br>
<<check_operatingStatus $buildingOperatingHours.restaurant "one">>
<<set _restoh to $buildingOperatingHours.restaurant.operatingHour.one.status>>
<<if _restoh and $player.cash gte 50>><br><<button "Dine in" "DOWNTOWN">><<set $act2 to "dinein">><<addhours 1>><</button>><<else>><span class="button-disabled"><br><<button "Dine in">><</button>></span><</if>>
<<if $playervar.var4 is 0 and _restoh>><<button "Check the poster out" "DOWNTOWN">><<set $act2 to "checkposter">><</button>><</if>>
<<if $playervar.var4 is 1>><<if _restoh and $player.energy gt 0>><<button "Work" "DOWNTOWN">><<set $act2 to "work1", $player.cash +=20, $player.energy-=1, $player.stress +=0.5>><<addhours 1>><</button>><<else>><span class="button-disabled"><<button "Work">><</button>></span><</if>><</if>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act2 is "dinein">>
<<set _random2 to random(700, 1000)>>
<<set _random3 to random(0, 100)>>
<<set _random to random(10, 30)>>
You ate good. The food is terrific, reducing your stress. (-2 Stress). <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/mc/eat_restaurant.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _random3 lte 15>>
<<cont append>>
The bill arrived and it says "Total : $<<= _random2>>".<br><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/panda_shock.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Pay and leave" "DOWNTOWN">><<set $act2 to "", $player.cash -= _random2>><</button>>
<<button "Double check" "DOWNTOWN">><<set $act2 to "dinein_doublecheck">><</button>>
<</cont>>
<</cont>>
<<else>>
<<set $player.cash -=_random, $player.stress to Math.clamp($player.stress -=2, 0, $player.fitness)>>
<<cont append>>
The bill arrived and it says "Total : $<<= _random>>".<br><br>
<<cont append>>
<span id="back"><<button "Pay and leave" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<</cont>>
<</cont>>
<</if>>
<<elseif $act2 is "dinein_doublecheck">>
<<set $player.cash -= 20>>
You looked at the bill carefully and noticed that the table number is different. You quickly called the waiter and told them about it. The restaurant has offered you a discount for your meals as a token of apology. You only paid $20.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "checkposter">>
<img src="images/GPG1O/others/jobs/jobposting_restaurant.webp"><br>
You read the poster carefully. It's a pretty nice poster, after all. Someone must've spent quite some time making it.
Anyway, the restaurant is looking to hire waiters. It shouldn't be that hard to work as a server, right? <br><br>
<<button "Sign up" "DOWNTOWN">><<set $act2 to "signupjob", $playervar.var4 to 1>><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "signupjob">>
You walk into the restaurant and inquired whether the job is still available or not. Unfortunately, they're only looking for part-timers for now. You took the job anyway.<br><br>
<img src="images/GPG1O/char/general/handshake.webp"><br>
You can start working here whenever the restaurant is open.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "work1">>
<<set _tips to random(0,30)>>
<<set $player.cash += _tips>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/work/work_restaurant_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You worked for an hour and earned $<<print "20," + " plus $" + _tips + " in tips.">>.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun. 123345<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "downtown">><</button>></span>
<</if>>
<<elseif $act is "bar">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the bar.<br><br>
<img src="images/GPG1O/loca/downtown/bar.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.bar "one">>
<<set _baroh to $buildingOperatingHours.bar.operatingHour.one.status>>
<<if _baroh>><<button "Enter" "DOWNTOWN">><<set $act to "bar_interior">>
<<cacheaudio "barsong" "images/GPG1O/sound/piano_bar.opus">>
<<audio "barsong" play loop volume 0.75 >>/%play audio%/
<<cacheaudio "chatter" "images/GPG1O/sound/chatter_background.opus">>
<<audio "chatter" play loop volume 0.4>>/%play audio%/
<</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><<audio ":playing" stop>><</button>></span>
<<elseif $act is "bar_interior">>
<<check_operatingStatus $buildingOperatingHours.bar "one">>
<<if !$buildingOperatingHours.bar.operatingHour.one.status>>
<<set $act2 to "getout_bar">>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar/bar_interior2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
You are inside the bar.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/bar/thumb/bar_counter.webp">' "DOWNTOWN">><<set $act2 to "counter">><</button>>
<div class="overlay-text2">COUNTER</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/bar/thumb/bar_bathroom1.webp">' "DOWNTOWN">><<set $act2 to "toilet">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
</div>
<<if $player.energy gt 0>>
<br><<button "Have fun and socialize" "DOWNTOWN">><<set $act_1 to "socialize", $act2 to "socialize", $player.energy -=1>><<addstress -1>><</button>>
<<else>>
<br><span class="button-disabled"><<button "Have fun and socialize">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bar", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "socialize">>
<<include "BAR">>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "getout_bar">>
The bar is closing. You check for all your stuff before leaving.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bar", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "toilet">>
You are in the toilet. It's a shared bathroom, how nice.<br><br>
<img src="images/GPG1O/loca/downtown/bar/bar_bathroom1.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "counter">>
You take a seat on the seat in front of the counter.<br><br>
<img src="images/GPG1O/loca/downtown/bar/bar_counter.webp"><br>
<br><<if $player.cash gte 10>><<button "Order a drink" "DOWNTOWN">><<set $act2 to "order_drink", $player.cash -= 5>><</button>><<else>><span class="button-disabled"><<button "Order a drink">><</button>></span><</if>>
<<button "Talk to the bartender" "DOWNTOWN">><<set $act2 to "talk_barista">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "order_drink">>
<<set _drinks to ["Beer", "Wine", "Whiskey", "Vodka", "Rum", "Tequila", "Gin", "Cider", "Martini", "Margarita", "Mojito", "Old Fashioned", "Cosmopolitan", "Bloody Mary", "Negroni", "Pina Colada", "Daiquiri", "Long Island Iced Tea", "Mocktails", "Softdrinks", "Juice", "Sparkling water"]>>
<<set _chosen_drink to _drinks.random()>>
<<set $player.intelligence -= 0.25>>
<<set $player.stress to Math.clamp ($player.stress -=1, 0, 100)>>
You ordered and drank _chosen_drink. (-1 Stress, -5 Cash, -0.25 Intelligence)<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/bar/bar11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "counter">><</button>></span>
<<elseif $act2 is "talk_barista">>
You made some small talk to the bartender.<br><br>
<<dialog $player "Hey">><br>
<<dialog $random_man "Hey" "Bartender">><br>
<<talk_general $player>><br>
<<talk_response_general $random_man "Bartender">><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act2 to "counter">><</button>></span>
<</if>>
<<elseif $act is "stri">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the stripclub.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub.webp"><br><br>
<<check_operatingStatus $buildingOperatingHours.stripclub "one">>
<<set _stroh to $buildingOperatingHours.stripclub.operatingHour.one.status>>
<<if _stroh>><<button "Enter" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>><br><<else>><span class="button-disabled"><<button "Enter (CLOSED)">><</button>></span><br><</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "downtown">><</button>></span>
<<elseif $act is "stri_interior">>
<<check_operatingStatus $buildingOperatingHours.stripclub "one">>
<<if !$buildingOperatingHours.stripclub.operatingHour.one.status>>
<<set $act2 to "getout_stripclub">>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
You are inside the stripclub.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_counter.webp">' "DOWNTOWN">><<set $act2 to "counter">><</button>>
<div class="overlay-text2">COUNTER</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_stage.webp">' "DOWNTOWN">><<set $act2 to "stage">><</button>>
<div class="overlay-text2">STAGE</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_vip.webp">' "DOWNTOWN">><<set $act2 to "vip">><</button>>
<div class="overlay-text2">VIP AREA</div>
</span>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/stripclub/stripclub_toilet.webp">' "DOWNTOWN">><<set $act2 to "toilet">><</button>>
<div class="overlay-text2">TOILET</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri", $act2 to "">><<audio ":playing" stop>><</button>></span>
<<elseif $act2 is "vip">>
You're at the VIP section.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_vip.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "stage">>
You're next to the stage with some of the other guys.<br><br>
<<talk_general $random_man "encouragement" "Casual stripclub enjoyer">><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_stage.webp"><br>
<br><<button "Watch" "STRIPCLUB">><<set $act to "adelle">><</button>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "counter">>
You take a seat on the seat in front of the counter.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_counter.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "toilet">>
You are in the toilet.<br><br>
<img src="images/GPG1O/loca/downtown/stripclub/stripclub_toilet.webp"><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "">><</button>></span>
<<elseif $act2 is "getout_stripclub">>
The stripclub is closing. You check for all your stuff before leaving.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri", $act2 to "">><<audio ":playing" stop>><</button>></span>
<</if>>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "downtown">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl3 "one">>
<<if $girl3.var.var4 is 0>>
<<if !$girl3.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $act2 is "" or $act2 is "hallway">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif $act2 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "office">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set _temphour to $gameDate.getHours(), _day to $gameDate.getDay()>>
<<set $gvar.var7 to 1>>
<<if $act is "">>
<<girl_loca $girl3>>
<<girl_loca $man3>>
<<if $act2 is "">>
<div class="image-row">
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "livingroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "livingroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom5.webp">' "EVA_HOUSE">><<set $act2 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bathroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "bathroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom1.webp">' "EVA_HOUSE">><<set $act2 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "kitchen">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "kitchen">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen5.webp">' "EVA_HOUSE">><<set $act2 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "bedroom">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "bedroom">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom29.webp">' "EVA_HOUSE">><<set $act2 to "bedroom">><</button>>
<div class="overlay-text2">BEDROOM 1</div>
</div>
<div class="image-container3">
<div class="small-images-container">
<<if $girl3.location is "office">><<cornerimage_many $girl3>><</if>>
<<if $man3.location is "office">><<cornerimage_many $man3>><</if>>
</div>
<<button '<img src="images/GPG1O/loca/houses/other/thumb/home_office_1.webp">' "EVA_HOUSE">><<set $act2 to "office">><</button>>
<div class="overlay-text2">OFFICE</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl3">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if $girl3.location is "livingroom" or $man3.location is "livingroom">>
<<if $girl3.location is "livingroom" and $man3.location is "livingroom">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "livingroom">>
You see $girl3.name1 in the livingroom.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/eva_livingroom_default.webp">
</div><br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "eva_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<<elseif $man3.location is "livingroom">>
$man3.name1 is here.<br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "man3_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's livingroom.<br><br>
<<if _playerhasenergy>><<button "Watch TV" "EVA_HOUSE">><<set $act to "watch_tv">><</button>><br><</if>>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if $girl3.location is "kitchen" or $man3.location is "kitchen">>
<<if $girl3.location is "kitchen" and $man3.location is "kitchen">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "kitchen">>
You see $girl3.name1 in the kitchen.<br><br>
<img src="images/GPG1O/char/eva/house/eva_kitchen_default.webp"><br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "eva_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<<elseif $man3.location is "kitchen">>
$man3.name1 is here.<br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "man3_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's kitchen.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if $girl3.location is "bathroom" or $man3.location is "bathroom">>
<<if $man3.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. Someone is using the bathroom.<br><br>
<<button "Knock" "eva_house_nonsexevents">><<set $act_1 to "knock_bathroom_door", $act_2 to "lukas">><</button>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $girl3.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. Someone is using the bathroom.<br><br>
<<button "Knock" "eva_house_nonsexevents">><<set $act_1 to "knock_bathroom_door", $act_2 to "eva">><</button>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's bathroom.<br><br>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom">>
<<if $girl3.location is "bedroom" or $man3.location is "bedroom">>
<<if $girl3.location is "bedroom" and $man3.location is "bedroom">>
$man3.name1 and $girl3.name1 is here.<br><br>
<<elseif $girl3.location is "bedroom">>
<<if _tempday is 0 or _tempday is 6 and _temphour lt 10>>
You see $girl3.name1 sleeping in the bedroom.<br><br>
<img src="images/GPG1O/char/eva/house/eva_sleeping.webp"><br><br>
With $man3.name1 away, you've got the perfect opportunity to catch a glimpse of $girl3.name1 in a more intimate setting. Just hope she doesn't wake up and get upset.<br><br>
<<if ($man3.location isnot "kitchen" and $man3.location isnot "office" and $man3.location isnot "bathroom" and $man3.location isnot "livingroom" and $man3.location isnot "bedroom")>>
<<set _lukasIsHome to 0>>
<<else>>
<<set _lukasIsHome to 1>>
<</if>>
<<if $player.energy gt 0 and _lukasIsHome is 0>>
<<button "Take advantage of the situation" "eva_event_7">><<set $act_1 to "bedroom_sleeping", $act_2 to "one">><</button>><br>
<<else>>
<<if _lukasIsHome is 1>>
<<disable>><<button "Take advantage of the situation (Lukas is here)">><</button>><</disable>><br>
/% if you ask, why can't you have sex if lukas is here, you already have sneaky sex behind him. well the answer is, he's only oblivious when he's working. %/
<<else>>
<<disable>><<button "Take advantage of the situation (Not enough energy)">><</button>><</disable>><br>
<</if>>
<</if>>
<<else>>
You see $girl3.name1 in the bedroom.<br><br>
<img src="images/GPG1O/char/eva/house/eva_bedroom_default.webp"><br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "eva_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<</if>>
<<elseif $man3.location is "bedroom">>
$man3.name1 is here.<br><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "man3_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<</if>>
<<else>>
You are in $girl3.name1 and $man3.name1's bedroom.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "office">>
<<if $girl3.location is "office" or $man3.location is "office">>
<<if $girl3.location is "office" and $man3.location is "office">>
$man3.name1 and $girl3.name1 is here.<br><br>
<img src="images/GPG1O/char/eva/house/eva_lukas_office.webp"><br><br>
<<disable $player.energy <= 0>>
<<button "Hangout" "eva_event_8">><<set $act_1 to "office_hangout_1", $act_2 to "one">><</button>><br>
<</disable>>
<<elseif $girl3.location is "office">>
$girl3.name1 is here.<br><br>
<<elseif $man3.location is "office">>
$man3.name1 is here.<br><br>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/lukas.webp">
</div><br>
<<button "Talk" "EVA_HOUSE">><<set $passage1 to passage(), $act to "man3_talk", $act_1 to "", $act_2 to "", $back1 to $act2>><</button>><br>
<</if>>
<<else>>
You are in the $man3.name1's office.<br><br>
<</if>>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<<else>>
this is an error, sorry.<br><br>
<span id="back"><<button "Back" "EVA_HOUSE">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "getout">>
The hour is getting late, and you were minding your own business when $man3.name1 noticed you while heading to another part of the house.<br><br>
<<dialog $man3 "It's getting late. Go home already.">><br>
<<dialog $player "Oh my bad, sorry dude.">><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act is "eva_talk">>
<<set _minustime to ($traveltime.one * (-1))>>
<<addmins _minustime>>
<<include "eva_interract">>
<<elseif $act is "man3_talk">>
<<set _minustime to ($traveltime.one * (-1))>>
<<addmins _minustime>>
<<include "man3_interract">>
<<elseif $act is "watch_tv">>
<<set $player.energy -=1>>
<<watch_tv>>
<br><span id="back"><<button "Back" "EVA_HOUSE">><<set $act to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "gameover">>
<div style="text-align: center;">
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br><br>
You let the stress pile up like a tower, and as it reached dizzying heights, your fitness crumbled, ultimately costing you your life. <br><br>
<<link "THE END" "Init">><</link>> <br><br>
Thanks for playing.<br><br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
</div>
<<elseif $act is "gameover_debt">>
<div style="text-align: center;">
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br><br>
You racked up so much debt that the FBI decided to make you their top priority. They didn't just knock—they <b>kicked</b> your door down like it owed them money too. Before you could even blink, you were whisked off to prison faster than you could say "minimum payment." Now, your hopes and dreams? Yeah, they're serving life without parole.<br><br>
<<link "THE END" "Init">><</link>> <br><br>
Thanks for playing.<br><br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
GAMEOVER<br>
</div>
<</if>>
<<script>>
UIBar.hide().stow(true);
<</script>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<if $act is "main">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/goverment_district_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/goverment_district_1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at the Guvment District. There is nothing here yet.<br><br>
<div class="image-row">
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_center.webp">' "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_center_night.webp">' "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "">><</button>>
<</if>>
<div class="overlay-text2"><<print "City Center".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/city_hall.webp">' "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/guvment/thumb/city_hall_night.webp">' "GUVMENTDISTRICT">><<set $act to "city_hall">><</button>>
<</if>>
<div class="overlay-text2"><<print "City Hall".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/church.webp">' "GUVMENTDISTRICT">><<set $act to "church">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/church_night.webp">' "GUVMENTDISTRICT">><<set $act to "church">><</button>>
<</if>>
<div class="overlay-text2"><<print "Church".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/hotel.webp">' "GUVMENTDISTRICT">><<set $act to "hotel">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/hotel_night.webp">' "GUVMENTDISTRICT">><<set $act to "hotel">><</button>>
<</if>>
<div class="overlay-text2"><<print "Hotel".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/pd.webp">' "GUVMENTDISTRICT">><<set $act to "pd">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/pd_night.webp">' "GUVMENTDISTRICT">><<set $act to "pd">><</button>>
<</if>>
<div class="overlay-text2"><<print "P.D.".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/guvment/thumb/mall_2.webp">' "GUVMENTDISTRICT">><<set $act to "mall_2">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/guvment/thumb/mall_2_night.webp">' "GUVMENTDISTRICT">><<set $act to "mall_2">><</button>>
<</if>>
<div class="overlay-text2"><<print "Expensive Mall".toUpperCase()>></div>
</div>
</div>
<br><span id="back"><<button "Train Station" "STATIONS">><<set $act5 to "guvmentdistrict", $act4 to $act, $act3 to passage(), $act to "station1" >><</button>></span>
<<elseif $act is "church">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/church.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/church_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.church "one">>
<<set _churchoh to $buildingOperatingHours.church.operatingHour.one.status>>
You are in front of the church's entrance. <<if _churchoh>>The doors are locked.<</if>><br>
<<if _churchoh>>
<br><<button "Enter" "CHURCH">><<set $act to "">>
<<cacheaudio "dmc3" "images/GPG1O/sound/dmc3_64_22050.m4a">>
<<audio "dmc3" volume 0 fadeoverto 2 0.75 loop>>/%play audio%/
<</button>>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "city_hall">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_hall_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.cityhall "one">>
<<set _choh to $buildingOperatingHours.cityhall.operatingHour.one.status>>
You are in front of the city hall building.<br>
<<if _choh>>
<br><<button "Go in" "CITY_HALL">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "city_center">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/city_center_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $act2 to passage()>>
<<include "CITY_CENTER">>
<<elseif $act is "hotel">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front the hotel.<br><br>
<<button "Enter" "HOTEL">><<set $act to "">>
<<audio ":playing" stop>>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.4 loop>>/%play audio fadeoverto time level loop%/
<</button>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "pd">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.policedepartment "one">>
<<set _pdoh to $buildingOperatingHours.policedepartment.operatingHour.one.status>>
You are in front of the police department.<br>
<<if _pdoh>>
<br><<button "Go in" "PD">><<set $act to "">><</button>>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<elseif $act is "mall_2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front of the mall (The expensive one).<br>
<<check_operatingStatus $buildingOperatingHours.mall "two">>
<<set _ma2oh to $buildingOperatingHours.mall.operatingHour.two.status>>
<<if _ma2oh>>
<br><<button "Go in" "MALL_2">><<set $act to "", $background1 to "">><</button>>
<<else>>
<br><span class="button-disabled"><<button "It's closed">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<<else>>
Error #094830dc0-8v. Sorry. Teehee.<br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "main">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 1>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "workout">>
<<if $gymtempvar.var1 is 0>>
<<set $gymtempvar.var1 to random(0,3)>>
<<set $player.energy -= Math.ceil($player.fitness/2)>><<addhours 1>>
<<add_fitness>>/*this is auto based on fitness level. the nubmer is the penalty*/
<<addstress -1>>
<</if>>
<<if $gymtempvar.var1 is 1>>
<<set $gymtempvar.var2 to either(
"3.mp4","4.mp4","5.mp4","6.mp4","7.mp4","8.mp4","9.mp4","10.mp4","11.mp4","12.mp4","13.mp4","14.mp4","15.mp4","16.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/gym/sexy/' + $gymtempvar.var2 + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var1 is 2>>
<<set $gymtempvar.var2 to either(
"gym1.mp4","gym2.mp4", "gym4.mp4","gym5.mp4","gym6.mp4","gym7.mp4","gym8.mp4","gym9.mp4","gym10.mp4","gym11.mp4","gym12.mp4","gym13.mp4","gym14.mp4","gym15.mp4","gym16.mp4","gym17.mp4","gym18.mp4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/gym/' + $gymtempvar.var2 + '" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
Your attention was drawn to stranger working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var1 is 3>>
<<if $gymtempvar.var2 is 0>>
<<set $gymtempvar.var2 to either(0,1,2)>>
<</if>>
<<if $gymtempvar.var2 is 1>>
<img src="images/GPG1O/char/general/gym/sexy/1.webp"><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<elseif $gymtempvar.var2 is 2>>
<img src="images/GPG1O/char/general/gym/sexy/2.webp"><br><br>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<<else>>
<<set $act to "cayenne_gym_normal">>
<<include "GYM_CAYENNE">>
<</if>>
<<else>>
<<if $player.fitness lte 20>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/workout1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<img src="images/GPG1O/char/mc/workout2.gif"><br><br>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<img src="images/GPG1O/char/mc/workout3.gif"><br><br>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<img src="images/GPG1O/char/mc/workout4.gif"><br><br>
<<elseif $player.fitness gt 80>>
<img src="images/GPG1O/char/mc/workout5.gif"><br><br>
<</if>>
<<dialog $player "(Good job buddy, consistency is key,)">><br>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym", $gvar.var7 to 1>><</button>></span>
<<else>>
Woops, another error! Sorry! Don't hesitate to report this to me okay. Love you.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym", $gvar.var7 to 1>><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _g6e1 to $girl6.event.event1>>
<<if $act3 is "gym">>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/gym.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act is "gym_waitfor">>
<<set _chancescayenneatthegym to 15>>
<<if (_temptime gt 13 and _temptime lte 15) and (_tempday gte 1 and _tempday lte 5)>>
<<set _chancescayenneatthegym += 75>>
<</if>>
<<if (_temptime lt 7 or _temptime gt 22)>>
<<set _chancescayenneatthegym = 1>>
<</if>>
<<set _randomcayenneatthegym to random(0,100)>>
<<if _randomcayenneatthegym lte _chancescayenneatthegym>>
<<button "You spot her" "GYM">><<set $act to "workout", $gymtempvar.var1 to 3, $gymtempvar.var2 to "cayenne">><</button>>
<<else>>
$girl6.name1 was nowhere to be seen. She's usually here weekdays between 2 and 4 PM.<br>
<</if>>
<<elseif $act is "cayenne_gym_normal">>
<<set _randomcayennepic to random(0,4)>>
<<if _randomcayennepic is 1>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_1.webp"><br><br>
<<elseif _randomcayennepic is 2>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_2.webp"><br><br>
<<elseif _randomcayennepic is 3>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_4.webp"><br><br>
<<elseif _randomcayennepic is 4>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_5.webp"><br><br>
<<else>>
<img src="images/GPG1O/char/general/gym/sexy/17.webp"><br><br>
<</if>>
<<if _g6e1.active is 1 or _g6e1.complete is 0>>
<<if _g6e1.introduce is 1>>
Your attention was drawn to $girl6.name1, who is working out just a few feet away from you.<br><br>
<<else>>
<<if _g6e1.active is 0>>
<<set _g6e1.keeplooking1 to 0, _g6e1.introduce to 0>>
<</if>>
Your attention was drawn to a girl working out just a few feet away from you.<br><br>
<</if>>
<<else>>
Your attention was drawn to $girl6.name1, who is working out just a few feet away from you.<br><br>
<</if>>
<<if _g6e1.complete is 0>>
<<if _g6e1.keeplooking1 is 0>>
<<button "Keep looking" "GYM_CAYENNE">><<set $act to "keeplooking1", $act2 to "one">><</button>><br>
<<else>>
<<button "Keep looking 2" "GYM_CAYENNE">><<set $act to "keeplooking2", $act2 to "one">><</button>><br>
<</if>>
<<else>>
<<button "Make small talks" "GYM_CAYENNE">><<set $act to "talking1", $act2 to "talk1_general", $act_2 to "one">><</button>><br>
<</if>>
<<elseif $act is "keeplooking1">>
<<if $act2 is "one">>
<<if $girl6.event.event1.active is 0>>/% initialize event variables. meaning these variables will become available once g6e1.active is 1 %/
<<set $girl6.event.event1.active to 1, $girl6.event.event1.keeplooking1 to 1>>
<</if>>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_1.webp"><br><br>
As you watch her stretch, there's a mesmerizing ease to the way she moves, like she’s in her own world,
completely unaware of just how stunning she looks. Her beauty isn't just in her appearance but in
the way she carries herself, so naturally confident, so effortlessly alluring. <br><br>
<<button "Can't avert your gaze now" "GYM_CAYENNE">><<set $act2 to "two">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_2.webp"><br><br>
She’s wearing a simple blue sports bra and a pair of snug yellow shorts,
but there’s nothing ordinary about the way she wears them. The outfit clings to her in all
the right ways, highlighting the smooth lines of her body.<br><br>
<<button "How long have you been staring at her..." "GYM_CAYENNE">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_3.webp"><br><br>
Too long, obviously, as she looks at you with a faint smirk on her face. Not wanting to come off as a creep, you quickly look away. In the words of the wise Leslie, you should've taken a picture; they last longer.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "keeplooking2">>
<<if $act2 is "one">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_5.webp"><br><br>
She leans forward, eyes closed, fully immersed in the stretch, and yet,
there’s something undeniably captivating about her. Just look at the way her long, wavy hair cascades over her shoulders,
paired with that effortless grace which makes her even more mesmerizing.<br><br>
<<button "Staring for a few seconds doesn't make you a creep right?" "GYM_CAYENNE">><<set $act2 to "two">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_4.webp"><br><br>
The way she places her hand on her thigh with a soft, almost contemplative touch makes you wonder what thoughts might be crossing her mind. In her simple yet revealing outfit, she exudes a quiet confidence, a blend of sensuality that you find absolutely irresistible.<br><br>
<<button "Be the man and introduce yourself" "GYM_CAYENNE">><<set $act to "introduce", $act2 to "one">><</button>><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "introduce">>
<<if $act2 is "one">>
<<add_love $girl6>>
<<set $girl6.event.event1 to {"complete":1,"active":0}, $girl6.var.var1 to 1>>
<<dialog $player "Hey, um, excuse me? I don't mean to interrupt your workout, but I just wanted to say you seem really focused. It's very impressive.">><br>
You said, interrupting her mid-workout. She pauses, raising an eyebrow.<br><br>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_6.webp"><br><br>
<<dialog $girl6 "(<i>a little bit perplexed</i>) What's that?">><br>
<<dialog $player "I'm saying that it's impressive how focused you are with your workout.">><br>
<<dialog $girl6 "Hah thanks. Yeah, just trying to keep that zone, you know?">><br>
<<dialog $player "Totally. I see you here quite often, so I thought I'd introduce myself.">><br>
<<dialog $girl6 "Can't say I haven't noticed (<i>smirked faintly</i>). I'm $girl6.name1.">><br>
She wipes a bead of sweat from her forehead.<br><br>
<<dialog $player "It's really nice to meet you $girl6.name1, I'm $player.name1.">><br>
<<dialog $girl6 "It's a pleasure to meet you too, $player.name1.">><br>
After a brief, pleasant chat, you both head back to your workouts ♥♥♥.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<<elseif $act2 is "two">>
<span id="back"><<button "Back" "CITY1">><<set $act to "gym">><</button>></span>
<</if>>
<<elseif $act is "talking1">>
<<if $act2 is "talk1_general">>
<<set $act_1 to $act2>>
<<include "cayenne_talk">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set _tempname to "Nurse">>
<<check_operatingStatus $buildingOperatingHours.hospital "one">>
<<set _hospoh to $buildingOperatingHours.hospital.operatingHour.one.status>>
<<if !_hospoh>>
<<set $act to "getout">>
<</if>>
<<if $act3 is "">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "office_liya" >>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "extraction_room">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_extraction_room_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "maternity_ward" >>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "">>
<<set $gvar.var7 to 1>>
<<set $act3 to "">>
You are inside the hospital.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_reception.webp">' "HOSPITAL">><<set $act to "reception">><</button>>
<div class="overlay-text2">RECEPTION</div>
</div>
<<if $hospvar.var1 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_sperm_collection_room.webp">' "HOSPITAL">><<set $act to "sperm_collection_room", $act2 to "", $act3 to "extraction_room">><</button>>
<div class="overlay-text2">COLLECTION ROOM</div>
</div>
<</if>>
<<if $girl4.event.event1.completed is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/office_door_liya.webp">' "HOSPITAL">><<set $act to "office_liya", $act2 to "", $act3 to $act>><</button>>
<div class="overlay-text2"><<print $girl4.name1.toUpperCase() + "'S OFFICE">></div>
</div>
<</if>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/hospital/thumb/hospital_maternity_ward.webp">' "HOSPITAL">><<set $act to "maternity_ward", $act3 to $act, $act_1 to "", $act_2 to "">><</button>>
<div class="overlay-text2">MATERNITY WARD</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "hosp", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><</button>></span>
<<elseif $act is "getout">>
The hospital is closing. You quickly pack your stuff and head out.<br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "hosp", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><</button>></span>
<<elseif $act is "office_liya">>
<<if $act2 is "">>
<img src="images/GPG1O/loca/downtown/hospital/office_interior_liya_2.webp"><br><br>
<<girl_loca $girl4>>
<<if $girl4.location is "rest">>
<<set _liyahere to 1>>
<<else>>
$girl4.name1 is not here.<br>
<br><<button "Wait 30 minutes" "HOSPITAL">><<addmins 25>><</button>>
<</if>>
<<if _liyahere is 1>><<button "$girl4.name1 is here" "hospital_liya">><<set $act to "interract">><</button>><</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<else>>
Exquizimoahhhh.<br><br>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<</if>>
<<elseif $act is "maternity_ward">>
<<set $act4 to passage()>>
<<include "hospital_maternity_ward">>
<<elseif $act is "sperm_collection_room">>
<<if $act2 is "">>
You are at the collection room.<br><br>
<img src="images/GPG1O/loca/downtown/hospital/hospital_sperm_collection_room.webp"><br>
<<if $hospvar.var2 is 1>>
<<if $hospvar.var3 is 0>>
<br><<button "Extract sperm" "HOSPITAL">><<set $act2 to "extract_sperm1", $hospvar.var3 to 1, $act3 to "extraction_room">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<elseif $act2 is "extract_sperm1">>
<video autoplay loop muted><source src="images/GPG1O/char/mc/ejaculation1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<span id="back"><<button "Clean up and scoop your jizz into the cum collection jar and get out" "HOSPITAL">><<set $act to "sperm_collection_room", $act2 to "", $act3 to "">><</button>></span>
<</if>>
<<elseif $act is "reception">>
You are at the reception.<br><br>
<img src="images/GPG1O/loca/downtown/hospital/hospital_reception.webp"><br>
<br><<button "Talk to the receptionist" "HOSPITAL">><<set $act to "talk_receptionist", $act2 to "">><</button>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "">><</button>></span>
<<elseif $act is "talk_receptionist">>
<<if $act2 is "">>
<<check_nextevent $girl4>>
<<set _normalcheckupcost to 150, _fertilitycheckupcost to 250>>
<<dialog $random_woman "Hello there! Welcome to Sunshine Hospital." _tempname>><br>
<<girl_loca $girl4>>
<<if $hospvar.var2 is 0 and $player.cash gte _normalcheckupcost>>
<<button "Get a regular health checkup ($<<print _normalcheckupcost>>)" "HOSPITAL">>
<<set $act to "MC_checkup", $act2 to "one", $player.cash -= _normalcheckupcost, $hospvar.var4 +=1>>
<</button>>
<</if>>
<<if $hospvar.var2 is 1>>/*check if an event is on, which in this case is the fertility check. this is rather not robust in design.*/
<<button "Questions about the checkup" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "ask", $act3 to "">><</button>>
<<if $hospvar.var3 is 1>>
<<button "Hand over the freshly filled container and wait" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "wait_before_result", $hospvar.var3 to 0>><</button>>
<</if>>
<<else>>
<<if $player.cash gte _fertilitycheckupcost and $girl4.nextevent.five.status>>
<<button "Get a fertility checkup ($<<print _fertilitycheckupcost>>)" "HOSPITAL">><<set $act to "MC_fertility_checkup", $act2 to "one", $hospvar.var2 to 1, $player.cash -= _fertilitycheckupcost>><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "reception">><</button>></span>
<</if>>
<<elseif $act is "MC_fertility_checkup">>
<<include "hospital_fertility_checkup_mc">>
<<elseif $act is "MC_checkup">>
<<include "hospital_liya_checkup_1">>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_interior_lobby.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Let me tell you, you're inside the hotel, and it's a fantastic hotel, believe me. It's huge, just huge. A thousand people could fit in here, easy. And they could all do whatever they want. It's tremendous, really.<br><br>
<div class="image-row">
<div class="image-container3">
/*<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>*/
<<button '<img src="images/GPG1O/loca/guvment/hotel/thumb/hotel_reception.webp">' "HOTEL">><<set $act to "reception", $act2 to "">><</button>>
<div class="overlay-text2">RECEPTION</div>
</div>
<<if $hotelvar.playerhasroom is 1>>/*if player has booked a room or paid for a room.*/
<<check_nextevent $hotelvar>>
<<if $hotelvar.nextevent.normal_book.detail.status isnot "overdue">>
<<set _roomavailable to 1>>
<<else>>
<<set _roomavailable to 0, $hotelvar.playerhasroom to 0>>
<</if>>
<<if _roomavailable is 1>>
<div class="image-container3">
/*<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>*/
<<button '<img src="images/GPG1O/loca/guvment/hotel/thumb/hotel_hallway.webp">' "HOTEL_playerroom">><<set $act to "room", $act2 to "">><<audio ":playing" stop>><</button>>
<div class="overlay-text2">YOUR ROOM</div>
</div>
<</if>>
<</if>>
</div>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "hotel">>
<<audio ":playing" stop>>
<</button>></span>
<<elseif $act is "reception">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_reception.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _roomprice1 to 200>>
<<if $act2 is "">>
You are at the hotel's reception area.<<if $hotelvar.playerhasroom is 1>> You already have a room.<</if>><br><br>
<<if $hotelvar.playerhasroom is 0 && $player.cash gt _roomprice1>>
<<set _cangetroom to 1>>
<</if>>
<<if _cangetroom is 1>><<button "Get a Room" "HOTEL">><<set $act2 to "reception_getaroom">><<set $act_1 to "reception_getaroom1">><</button>><</if>>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "">><</button>></span>
<<elseif $act2 is "reception_getaroom">>
<<include "HOTEL_reception">>
<<else>>
Error #oiupd9f879d;a000. Duly noted.<br><br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>/*End for act2 of act=reception */
<<else>>
Error #as87f3er4 d6s9er==-. Duly noted, like forreal.<br><br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<check_nextevent $hotelvar>>
<<set _status to $hotelvar.nextevent.normal_book.detail.status>>
<<if _status is "overdue">>
<<set $hotelvar.playerhasroom to 0>>
<<set $act to "getout">>
<</if>>
<<if $act is "room">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are in your hotel room.<<if _status is "perfect">> It's your last day here.<</if>><br><br>
<<if $hotelvar.playerhasroom is 1>>
<<button "Sleep" "sleep">><<set $act2 to $act, $act to "sleep_freelocation", $act3 to passage()>><<audio ":playing" stop>><</button>>
<</if>>
<<button "Bathroom" "HOTEL_playerroom">><<set $act to "bathroom">><</button>>
<br><span id="back"><<button "Back" "HOTEL">>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.25 loop>>/%play audio fadeoverto time level loop%/
<<set $act to "">><</button>></span>
<<elseif $act is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are in the bathroom.<br>
<br><span id="back"><<button "Back" "HOTEL_playerroom">><<set $act to "room">><</button>></span>
<<elseif $act is "getout">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_hallway_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Your stay is over. You've checked out and are now at the hotel's lobby.<br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "">>
<<cacheaudio "lounge1" "images/GPG1O/sound/lounge1.opus">>
<<audio "lounge1" volume 0 fadeoverto 1 0.25 loop>>/%play audio fadeoverto time level loop%/
<</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "reception_getaroom1">>
<<set $player.cash -= _roomprice1>>
<<set $hotelvar.playerhasroom to 1>>
<<set_nextevent "hotelvar" "normal_book" 1>>
<<dialog $player "I would like to get a room, just for one night.">><br>
<<dialog $random_woman "Of course sir, let me get a few things prepared." "Receptionists">><br>
The receptionist keyed in your informations and payments. You chose the cheapest room but it was still expensive. (- $ _roomprice1)<br><br>
<img src="images/GPG1O/char/general/card_receive.webp"><br><br>
<<dialog $random_woman "Here you go sir, enjoy your stay!" "Receptionists">><br>
<span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "", $act_1 to "">><</button>></span><br>
<<else>>
SoWWYWYWYWYW.<br>
<br><span id="back"><<button "Back" "HOTEL">><<set $act to "", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
/%VARIABLE INITIALIZATION%/
<<set _year to 2023>>
<<set $gameDate to new Date(_year, 0, 1, 7, 0);>>
<<set $act to "", $act2 to "", $act3 to "", $act4 to "", $act5 to"">>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to"">>
<<set $act_1_1 to "", $act_1_2 to "", $act_1_3 to "", $act_1_4 to "", $act_1_5 to"">>
<<set $mypatrons to "">>
<<set $traveltime to {"one":5, "two":55, "three":19, "four":6, "five":30, "six":0, "seven":0, "eight":0, "nine":0, "ten":0}>>
<<set $soundEnabled to true>>
<<set $gvar to {"var1":false, "var2":0, "var3":0, "var4":0, "var5":"", "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0}>>
<<set $generalsdet to {"sex":0, "blowjob":0, "tities":0, "cunnilingus":0, "kiss":0, "vaginal":0, "anal":0,}>>
<<set $background1 to "", $background2 to "", $passage1 to "", $passage2 to "">>
<<set $back1 to "", $back2 to "", $back3 to "", $back4 to "", $back5 to "">>
<<set $p1 to "", $p2 to "", $p3 to "", $p4 to "", $p5 to "">>
<<set $choice1 to "", $choice2 to "", $choice3 to "">>
<<set $news to {
"news1":{"index":0, "happened":0, "date":0, "month":0, "year":0},
"news2":{"index":1,"happened":0, "date":0, "month":0, "year":0}
}>>
<<set $cheat to {"showcash":true, "showenergy":true, "showfitness":true, "showsexskill":false, "showintelligence":true, "timecontrol":false, "showtitle":false, "showcosmetics":false, "showenv":false, "daycontrol":false, "infiniteenergy":false, "showstress":true, "showquick":false, "alarm":0, "quick1":false, "preg_chance":false, "pregedit":false, "girl_loc":false, "track":false, "smalltitle":false, "cheat2_shortcut":false, "repeat":false, "infinitesexturn":0, "cumwhenever":0}>>
<<set $item to {
"item1": {"resell":1, "inventory":0, "gift": 0, "index":0, "name": "Computer", "picture": "computer.webp", "quantity": 0, "price":1999},
"item2": {"resell":1, "inventory":1, "gift": 0, "index":1, "name": "Phone", "picture": "phone.webp", "quantity": 0, "price":700},
"item3": {"resell":1, "inventory":1, "gift": 0, "index":2, "name": "Camera", "picture": "camera.webp", "quantity": 0, "price":1899},
"item4": {"resell":1, "inventory":1, "gift": 1, "index":3, "name": "Wine", "picture": "wine.webp", "quantity": 0, "price":50},
"item5": {"resell":1, "inventory":1, "gift": 1, "index":4, "name": "Beer", "picture": "beer.webp", "quantity": 0, "price":30},
"item6": {"resell":1, "inventory":1, "gift": 2, "index":5, "name": "Condom", "picture": "condom.webp", "quantity": 0, "price":2},
"item7": {"resell":1, "inventory":1, "gift": 2, "index":6, "name": "Birth-control pills", "picture": "pill1.webp", "quantity": 0, "price":12},
"item8": {"resell":0, "inventory":1, "gift": 2, "index":7, "name": "Lube", "picture": "lube.webp", "quantity": 0, "price":16},
"item9": {"resell":0, "inventory":1, "gift": 1, "index":8, "name": "Sunscreen", "picture": "sunscreen.webp", "quantity": 0, "price":21},
"item10": {"resell":0, "inventory":1, "gift": 2, "index":9, "name": "Sleeping Pills", "picture": "sleep_pill.webp", "quantity": 0, "price":25},
"item11": {"resell":0, "inventory":1, "gift": 1, "index":10, "name": "Flowers", "picture": "flowers.webp", "quantity": 0, "price":12},
"item12": {"resell":1, "inventory":1, "gift": 1, "index":11, "name": "Chocolate", "picture": "chocolate.webp", "quantity": 0, "price":30},
"item13": {"resell":1, "inventory":1, "gift": 2, "index":12, "name": "Ring", "picture": "ring.webp", "quantity": 0, "price":129},
"item14": {"resell":1, "inventory":1, "gift": 1, "index":13, "name": "Bracelet", "picture": "bracelet.webp", "quantity": 0, "price":89},
"item15": {"resell":1, "inventory":1, "gift": 1, "index":14, "name": "Necklace", "picture": "necklace.webp", "quantity": 0, "price":222},
"item16": {"resell":1, "inventory":1, "gift": 1, "index":15, "name": "An Empty Book, 3rd edition", "picture": "book1.webp", "quantity": 0, "price":12},
"item17": {"resell":1, "inventory":1, "gift": 1, "index":16, "name": "Moby Duck", "picture": "book2.webp", "quantity": 0, "price":26},
"item18": {"resell":1, "inventory":1, "gift": 1, "index":17, "name": "The Grape Gatsby", "picture": "book3.webp", "quantity": 0, "price":22},
"item19": {"resell":1, "inventory":1, "gift": 1, "index":18, "name": "War and Peas", "picture": "book4.webp", "quantity": 0, "price":19},
"item20": {"resell":1, "inventory":1, "gift": 1, "index":19, "name": "Harry Squatter and the Olympic Stone", "picture": "book5.webp", "quantity": 0, "price":45},
"item21": {"resell":1, "inventory":1, "gift": 1, "index":20, "name": "To Grill a Mockingbird", "picture": "book6.webp", "quantity": 0, "price":32},
"item22": {"resell":1, "inventory":1, "gift": 1, "index":21, "name": "How to Rinse Friends and Incinerate People", "picture": "book7.webp", "quantity": 0, "price":18},
"item23": {"resell":1, "inventory":1, "gift": 1, "index":22, "name": "The art of ROARRR", "picture": "book8.webp", "quantity": 0, "price":10},
"item24": {"resell":1, "inventory":1, "gift": 1, "index":23, "name": "How to get Rich", "picture": "book9.webp", "quantity": 0, "price":102},
"item25": {"resell":1, "inventory":1, "gift": 1, "index":24, "name": "How to be Smart", "picture": "book10.webp", "quantity": 0, "price":13},
"item26": {"resell":1, "inventory":1, "gift": 1, "index":25, "name": "Book for dumb people", "picture": "book11.webp", "quantity": 0, "price":100},
"item27": {"resell":1, "inventory":1, "gift": 1, "index":26, "name": "Book for smart people", "picture": "book15.webp", "quantity": 0, "price":23},
"item28": {"resell":1, "inventory":1, "gift": 1, "index":27, "name": "Book for pretty people", "picture": "book13.webp", "quantity": 0, "price":39},
"item29": {"resell":1, "inventory":1, "gift": 1, "index":28, "name": "Book for ugly humans", "picture": "book14.webp", "quantity": 0, "price":38},
"item30": {"resell":1, "inventory":1, "gift": 0, "index":29, "name": "Car (Blue)", "picture": "car_blue.webp", "quantity": 0, "price":14699},
"item31": {"resell":0, "inventory":1, "gift": 0, "index":30, "name": "Alien-ware", "picture": "alien-ware.webp", "quantity": 0, "price":100000},
"item32": {"resell":0, "inventory":1, "gift": 0, "index":31, "name": "Notebook", "picture": "notebook.webp", "quantity": 0, "price":3},
"item33": {"resell":1, "inventory":1, "gift":0, "index":32, "name":"Mens Attire 1", "picture":"men_clothes_1.webp", "quantity":0, "price":299},
"item34": {"resell":1, "inventory":1, "gift":0, "index":33, "name":"Mens Attire 2", "picture":"men_clothes_2.webp", "quantity":0, "price":2000},
"item35": {"resell":1, "inventory":1, "gift":0, "index":34, "name":"Mens Attire 3", "picture":"men_clothes_3.webp", "quantity":0, "price":125},
"item36": {"resell":1, "inventory":1, "gift":0, "index":35, "name":"Mens Attire 4", "picture":"men_clothes_4.webp", "quantity":0, "price":99},
"item37": {"resell":1, "inventory":1, "gift":0, "index":36, "name":"Mens Attire 5", "picture":"men_clothes_5.webp", "quantity":0, "price":30},
"item38": {"resell":1, "inventory":1, "gift":0, "index":37, "name":"Mens Attire 6", "picture":"men_clothes_6.webp", "quantity":0, "price":66},
"item39": {"resell":1, "inventory":1, "gift":0, "index":38, "name":"A map of the park maybe", "picture":"map.webp", "quantity":0, "price":10},
"item40": {"resell":1, "inventory":1, "gift":0, "index":39, "name":"Bug Repellent", "picture":"bug_repellent.webp", "quantity":0, "price":20},
"item41": {"resell":1, "inventory":1, "gift":1, "index":40, "name":"Plushie of a Bee", "picture":"plushie_bee.webp", "quantity":0, "price":74.99 },
"item42": {"resell":1, "inventory":1, "gift":1, "index":41, "name":"Plushie of a Blobfish", "picture":"plushie_blobfish.webp", "quantity":0, "price":74.99 },
"item43": {"resell":1, "inventory":1, "gift":1, "index":42, "name":"Plushie of a Crab", "picture":"plushie_crab.webp", "quantity":0, "price":74.99 },
"item44": {"resell":1, "inventory":1, "gift":1, "index":43, "name":"Plushie of a Dog", "picture":"plushie_dog.webp", "quantity":0, "price":74.99 },
"item45": {"resell":1, "inventory":1, "gift":1, "index":44, "name":"Plushie of a Honda", "picture":"plushie_honda.webp", "quantity":0, "price":74.99 },
"item46": {"resell":1, "inventory":1, "gift":1, "index":45, "name":"Plushie of a Otter", "picture":"plushie_otter.webp", "quantity":0, "price":74.99 },
"item47": {"resell":1, "inventory":1, "gift":1, "index":46, "name":"Plushie of a Snail", "picture":"plushie_snail.webp", "quantity":0, "price":74.99 },
"item48": {"resell":1, "inventory":1, "gift":1, "index":47, "name":"Plushie of a Snake", "picture":"plushie_snake.webp", "quantity":0, "price":74.99 },
"item49": {"resell":1, "inventory":1, "gift":1, "index":48, "name":"Plushie of a Sunbear", "picture":"plushie_sunbear.webp", "quantity":0, "price":74.99 },
"item50": {"resell":1, "inventory":1, "gift":1, "index":49, "name":"A bag worth of clothes", "picture":"clothes_stacked.webp", "quantity":0, "price":482.30 },
"item51": {"resell":1, "inventory":1, "gift":1, "index":50, "name":"Sunglasses", "picture":"sunglasses.webp", "quantity":0, "price":259.90 },
"item52": {"resell":1, "inventory":1, "gift":1, "index":51, "name":"Rolex Cosmograph Daytona Yellow Gold Green Dial - FULL FACTORY STICKERS - 2021", "picture":"watch_1.webp", "quantity":0, "price": 61000},
"item53": {"resell":1, "inventory":1, "gift":1, "index":52, "name":"Vintage Rolex GMT-Master 1675 Nipple Dial Steel and Yellow Gold - 1973", "picture":"watch_2.webp", "quantity":0, "price": 11000},
"item54": {"resell":1, "inventory":1, "gift":1, "index":53, "name":"Omega Seamaster Diver 300M Co-Axial Master Chronometer Chronograph 44mm - 2024", "picture":"watch_3.webp", "quantity":0, "price": 8200},
"item55": {"resell":1, "inventory":1, "gift":1, "index":54, "name":"Rolex Datejust 36 Wimbledon - 2024", "picture":"watch_4.webp", "quantity":0, "price": 9350},
"item56": {"resell":1, "inventory":1, "gift":1, "index":55, "name":"Omega Seamaster Diver 300M Titanium 42mm 007 Edition - 2022", "picture":"watch_5.webp", "quantity":0, "price": 6600},
"item57": {"resell":1, "inventory":1, "gift":1, "index":56, "name":"40mm Fluted Bezel Yellow Gold Champagne Baguette Diamond Dial Presidential Band", "picture":"watch_6.webp", "quantity":0, "price": 34000},
"item58": {"resell":1, "inventory":1, "gift":1, "index":57, "name":"MISSION TO URANUS SO33L100", "picture":"watch_7.webp", "quantity":0, "price": 240},
"item59": {"resell":1, "inventory":1, "gift":1, "index":58, "name":"Hermès Pre-Owned - 1990 Kelly 32 handbag", "picture":"bag_1.webp", "quantity":0, "price": 13347},
"item60": {"resell":1, "inventory":1, "gift":1, "index":59, "name":"Hermès Birkin 25 Vert d'eau 6J Alligator Matt", "picture":"bag_2.webp", "quantity":0, "price": 67493.8},
"item61": {"resell":1, "inventory":1, "gift":1, "index":60, "name":"Louis Vuitton - Goat Hair Transsiberian Bag", "picture":"bag_3.webp", "quantity":0, "price": 4750},
"item62": {"resell":1, "inventory":1, "gift":1, "index":61, "name":"Original Chicken Handbag Cute Hen Purse Tote Bag Novelty for Women.", "picture":"bag_4.webp", "quantity":0, "price": 34.99},
"item63": {"resell":1, "inventory":1, "gift":1, "index":62, "name":"SAINT LAURENT - Loulou Medium Quilted Leather Shoulder Bag In Beige", "picture":"bag_5.webp", "quantity":0, "price": 2250},
"item64": {"resell":1, "inventory":1, "gift":1, "index":63, "name":"Hermès Sac Bijou Birkin Bag", "picture":"bag_6.webp", "quantity":0, "price": 2000000},
"item65": {"resell":1, "inventory":1, "gift":1, "index":64, "name":"GOYARD Saint Louis Handbags", "picture":"bag_7.webp", "quantity":0, "price": 3524},
"item66": {"resell":1, "inventory":1, "gift":1, "index":65, "name":"Louis Vuitton Double Jeu Neo-Alma Bag", "picture":"bag_8.webp", "quantity":0, "price": 4500},
"item67": {"resell":1, "inventory":1, "gift":1, "index":66, "name":"Le Montrachet Grand Cru - Burgundy, France, WHITE WINE", "picture":"wine_1.webp", "quantity":0, "price": 3406},
"item68": {"resell":1, "inventory":1, "gift":1, "index":67, "name":"Penfolds, Penfolds Bin 707, RED WINE, Australia/South Australia", "picture":"wine_2.webp", "quantity":0, "price": 3022},
"item69": {"resell":1, "inventory":1, "gift":1, "index":68, "name":"Port Ellen (silent) - Private Collection - Single Cask #290-1981 42 year old Whisky 70cl 52.5% ABV", "picture":"wine_3.webp", "quantity":0, "price": 12001},
"item70": {"resell":1, "inventory":1, "gift":1, "index":69, "name":"Tomatin - Exclusive Single Sherry Cask - 1971 50 year old Whisky 70cl + 5cl 44% ABV", "picture":"wine_4.webp", "quantity":0, "price": 18899},
"item71": {"resell":1, "inventory":1, "gift":1, "index":70, "name":"Brora (silent) - 2015 Special Release 1977 37 year old Whisky 70cl 50.4% ABV", "picture":"wine_5.webp", "quantity":0, "price": 5999.95},
"item72": {"resell":1, "inventory":1, "gift":1, "index":71, "name":"Kare Design Turtle Deco Figurine, Multi-Colour, 32 x 60 x 40 cm", "picture":"gift_1.webp", "quantity":0, "price": 299},
"item73": {"resell":1, "inventory":1, "gift":1, "index":72, "name":"LLADRÓ Bulldog With Lollipop Dog Figurine. Porcelain Figure Figure", "picture":"gift_2.webp", "quantity":0, "price": 2018},
"item74": {"resell":1, "inventory":1, "gift":1, "index":73, "name":"VOIV Deer Statue Figurines Decor Nordic Ornament", "picture":"gift_3.webp", "quantity":0, "price": 1820},
"item75": {"resell":1, "inventory":1, "gift":1, "index":74, "name":"Jewelili Enchanted Disney Fine Jewelry", "picture":"gift_4.webp", "quantity":0, "price": 1098.77},
"item76": {"resell":1, "inventory":1, "gift":1, "index":75, "name":"Star Wars™ Fine Jewelry 1/6 Ct.Tw. Diamonds and Morganite", "picture":"gift_5.webp", "quantity":0, "price": 913.4},
"item77": {"resell":1, "inventory":1, "gift":1, "index":76, "name":"DEPHINI - 18k Gold Necklace, Yellow Heart Pendant", "picture":"gift_6.webp", "quantity":0, "price": 1028.14},
"item78": {"resell":1, "inventory":1, "gift":1, "index":77, "name":"(Bracelet) JEWELLERY CRAFT - Lab Created Diamond Bangle", "picture":"gift_7.webp", "quantity":0, "price": 4473},
"item79": {"resell":1, "inventory":1, "gift":1, "index":78, "name":"Tom Ford Rose Prick Eau De Parfum 50ml", "picture":"gift_8.webp", "quantity":0, "price": 249.9},
"item80": {"resell":1, "inventory":1, "gift":1, "index":79, "name":"Balenciaga Paris Eau De Parfum", "picture":"gift_9.webp", "quantity":0, "price": 349.99},
"item81": {"resell":1, "inventory":1, "gift":1, "index":80, "name":"Escentric Molecules M03, Molecule 03 100ml", "picture":"gift_10.webp", "quantity":0, "price": 89.9},
"item82": {"resell":0, "inventory":1, "gift":1, "index":81, "name":"One year subscription for Sports Streaming Services", "picture":"streaming_service_1.webp", "quantity":0, "price": 248.99}
}>>
<<set $properties to {
"building1":{"price":225000, "bought":0, "toggle":1, "name":"Serenity Heights", "location":"Dreamdale", "number":45, "pic":"building1.webp"},
"building2":{"price":1275000, "bought":0, "toggle":1, "name":"Modernity Villa", "location":"N\A", "number":163, "pic":"building2.webp"},
"building3":{"price":5757000, "bought":0, "toggle":1, "name":"Azure Horizon Estate", "location":"N\A", "number":98, "pic":"building3.webp"},
"building4":{"price":7595000, "bought":0, "toggle":1, "name":"Harmony Residences", "location":"Parkview Terrace", "number":452, "pic":"building4.webp"}
}>>
<<set $player to {"name1":"Mitø", "name2": "Chøndria", "energy":5, "cash":20000, "fitness": 5, "sexskill":0, "intelligence":10, "stress":0, "color":"87CEEB", "profile":"player"}>>
<<set $playervar to {"var1":0, "var2":1, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":1960, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0}>>
<<set $bankvar to {"var1":10002, "var2":0, "var3":639, "var4":4.5, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $univar to {"var1":0, "var2":0, "var3":5000, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $hospvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0}>>
<<set $hotelvar to {"playerhasroom":0,
"nextevent":{
"normal_book":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
}
}>>
<<set $buildingOperatingHours to{
"witchshop":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[0,1,2,3,4,6],
"status":false,
"toggle":1
}}},
"pawnshop":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"nightclub":
{"operatingHour":
{"one":
{"open":20,
"close":4,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"cityhall":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}},
"church":
{"operatingHour":
{"one":
{"open":6,
"close":20,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"policedepartment":
{"operatingHour":
{"one":
{"open":0,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"subway":
{"operatingHour":
{"one":
{"open":5,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"hospital":
{"operatingHour":
{"one":
{"open":7,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"bank":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"mall":
{"operatingHour":
{"one":
{"open":9,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1},
"two":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1}
}},
"university":
{"operatingHour":
{"one":
{"open":7,
"close":17,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}},
"gym":
{"operatingHour":
{"one":
{"open":0,
"close":23,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"bar":
{"operatingHour":
{"one":
{"open":13,
"close":4,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"restaurant":
{"operatingHour":
{"one":
{"open":7,
"close":21,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"stripclub":
{"operatingHour":
{"one":
{"open":16,
"close":6,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"dealership":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[0,1,2,3,4,5,6],
"status":false,
"toggle":1
}}},
"real_estate":
{"operatingHour":
{"one":
{"open":8,
"close":18,
"days":[1,2,3,4,5],
"status":false,
"toggle":1
}}}
}>>
<<set $ss_comp to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_soci to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_spor to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_buss to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $ss_scie to {"level":0, "exp": 0, "perk1":0, "perk2":0, "perk3": 0, "perk4":0, "perk5":0, "perk6":0, "perk7":0, "perk8":0, "perk9":0, "perk10":0}>>
<<set $man1_1 to {"index":0, "name1": "Steven", "name2":"Willems", "age":49, "partner_index":"", "children":2, "color":"b2c489", "location":"", "profile":"steven", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"tue":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"wed":{"8-11": "rest", "12-12": "rest", "13-5":"rest"},
"thu":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"fri":{"8-11": "teaching", "12-12": "rest", "13-5":"teaching2"},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<<set $random_man to {"name1":"Man", "profile":"random_man", "color":"fff000"}, $random_woman to {"name1":"Woman", "profile":"random_woman", "color":"fff000"}>>
<<silent>>
<<set $act to "girl1">>
<<include "character_set_page">>
<<set $act to "girl2">>
<<include "character_set_page">>
<<set $act to "girl3">>
<<include "character_set_page">>
<<set $act to "girl4">>
<<include "character_set_page">>
<<set $act to "girl5">>
<<include "character_set_page">>
<<set $act to "girl6">>
<<include "character_set_page">>
<<set $act to "girl8">>
<<include "character_set_page">>
<<set $act to "girl9">>
<<include "character_set_page">>
<</silent>>
<<audio ":playing" stop>>
<img src="images/GPG1O/others/gpg10.webp"><br><br>
HELLO!<br>
Welcome to <b>"Generic Porn Game 1 - ORIGINATION"</b>. Made and compiled by me, Creatively Challenged Developer. Thanks for downloading the game! And also, shout out to the internet for providing me with all these materials. <<textbox "$mypatrons" "" "before_intro">>
<span id="enter"><<link "Continue" "disclaimer">><</link>></span><br><br>
<<script>>
UIBar.show().stow(true);
<</script>>
<</nobr>><<nobr>>
/% __________________________ start checks __________________________ %/
<<check_operatingStatus $girl9 "one">>
<<if $girl9.var.var4 is 0>>
<<if !$girl9.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<set _temptime to $gameDate.getHours()>>
/% __________________________ end checks __________________________ %/
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen27.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<girl_loca $girl9>>
<<set _g9_location to $girl9.location>>
<<set _talkbutton to '
<<button "Interract with $girl9.name1" "KENZIE_HOUSE">><<set $back1 to $act, $back2 to $act2, $act to "talk_kenzie", $act_1 to "kenzie_talk_2", $act_2 to "else", $passage1 to passage()>><</button>>
'>>
<<if $act is "" or $act is "main">>
<<addmins $traveltime.one>>
<<set _g9_housename to "KENZIE_HOUSE">>
<<if $act2 is "hallway" or $act2 is "">>
<div class="image-row">
<div class="image-container3">
<<if $girl9.location is "livingroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom13.webp">' _g9_housename>><<set $act2 to "livingroom", $background1 to $act2>><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $girl9.location is "bathroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom6.webp">' _g9_housename>><<set $act2 to "bathroom", $background1 to $act2>><</button>>
<div class="overlay-text2">BATHROOM</div>background1
</div>
<div class="image-container3">
<<if $girl9.location is "kitchen">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen27.webp">' _g9_housename>><<set $act2 to "kitchen", $background1 to $act2>><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<<if $girl9.location is "bedroom">><<cornerimage $girl9>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom47.webp">' _g9_housename>><<set $act2 to "bedroom1", $background1 to $act2>><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if _g9_location is "livingroom">>
<<set _day to $gameDate.getDay(), _hour to $gameDate.getHours()>>
<<if (_day is 6 or _day is 0) and _hour lte 18>>
/% Kenzie's weekend activity %/
$girl9.name1 is here.<br><br>
<img src="images/GPG1O/char/kenzie_madison/livingroom/kenzie_cleaning_livingroom.webp"><br><br>
<<print _talkbutton>>
<<button "Get a better look" "kenzie_event_house_sexes">><<set $act_1 to "livingroom", $act_2 to "one">><</button>>
<<else>>
$girl9.name1 is here.<br><br>
<<print _talkbutton>>
<</if>>
<<else>>
<</if>>
<<button "Wait 30 minutes" "KENZIE_HOUSE">><<addmins 25>><</button>>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "kitchen">>
<<if _g9_location is "kitchen">>
$girl9.name1 is here.<br><br>
<<print _talkbutton>><br>
<<else>>
<</if>>
<span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bathroom">>
<<if _g9_location is "bathroom">>
$girl9.name1 is here.<br><br>
<img src="images/GPG1O/char/general/door2.webp"><br>
<<else>>
<<button "Spend time in the bathroom">>
<<addhours 1>>
<<girl_loca $girl9>>
<<if $girl9.location is "bathroom">>
<<goto "kenzie_event_house_sexes">>
<<set $act_1 to "bathroom", $act_2 to "one">>
<<else>>
<<goto _g9_housename>>
<</if>>
<</button>>
<</if>>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<elseif $act2 is "bedroom1">>
<<if _g9_location is "bedroom">>
$girl9.name1 is here.<br><br>
<<print _talkbutton>>
<<else>>
<</if>>
<span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<<else>>
&**0289j34i7fa0d8sf - Error <br>
<br><span id="back"><<button "Back" _g9_housename>><<set $act to "", $act2 to "hallway", $background1 to "hallway">><</button>></span>
<</if>>
<<elseif $act is "talk_kenzie">>
<<if $act_1 is "kenzie_talk_2">>
<<include "kenzie_talk_interface">>
<</if>>
<<elseif $act is "house_not_open">>
<<set $act_1 to "house_not_open", $act_2 to "one">>
<<include "kenzie_event_4">>
<<elseif $act is "getout">>
It seems you've overstayed your welcome; $girl9.name1 gives you a pointed look, her patience clearly wearing thin.<br><br>
<<dialog $girl9 "It's late. Can you just leave already?">><br>
<<dialog $player "(grinning) Woah, sorry, I didn't realize I was having so much fun.">><br>
She crosses her arms, clearly not amused. It's time to head out.<br><br>
<<button "Get out" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">><</button>>
<</if>>
<</nobr>><<nobr>>
<<if $act is "talkaftersex">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act2 is "one">>
<<dialog $player "So... is this - are we a thing now?">><br>
<<dialog $girl2 "I don't know. How about we just keep doing what we're doing now and we'll see how things go?">><br>
<<button '<<dialog $player \"I\'m okay with that. It\'s better to not put a label on us yet.\">>' "LILA1">><<set $act2 to "two", $act4 to "accept", $girl2.event.event2.var5 to "nolabel">><</button>>
<<button '<<dialog $player \"Are you interested in just being... friends with benefits?\" >>' "LILA1">><<set $act2 to "two", $act4 to "fwb", $girl2.event.event2.var5 to "fwb">><</button>>
<<elseif $act2 is "two">>
<<if $act4 is "accept">>
<<dialog $girl2 "Thank you for understanding $player.name1.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, though not quite as a couple... yet.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb_wfeelings">>
<<dialog $girl2 "Alright. I'm okay with that.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, now as friends with benefits, with room for a committed relationship.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb_nofeelings">>
<<dialog $girl2 "Alright.">><br>
You both cleaned up and went your separate ways. You've moved forward in your relationship with $girl2.name1, now as friends with benefits, with NO potential for a committed relationship.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<elseif $act4 is "fwb">>
<<if $player.sexskill gt 50>>
<<dialog $girl2 "Sure... but what will you do if one of us develop feelings and wants more than a FWB relationship?">><br>
<<button '<<dialog $player \"I\'m always open for more... If you want it too of course.\">>' "LILA1">><<set $act2 to "two", $act4 to "fwb_wfeelings", $girl2.event.event2.var5 to "fwb_wfeelings">><</button>>
<<button '<<dialog $player \"If either of us catches feelings, we should end the relationship.\" >>' "LILA1">><<set $act2 to "two", $act4 to "fwb_nofeelings", $girl2.event.event2.var5 to "fwb_nofeelings">><</button>>
<<else>>
<<dialog $girl2 "Unfortunately, your performance just now wasn't impressive enough for me to want to accept that.">><br>
<<button '<<dialog $player \"I think that\'s a you problem. My cock is perfect. Maybe you should do some kegel exercises instead.\">>' "LILA1">><<set $act2 to "three", $act4 to "youproblem", $girl2.event.event2.var5 to "kegel">><</button>>
<<button '<<dialog $player \"I willing to work on it $girl2.name1. Give me a chance. I\'ll become a sex machine if you let me be.\" >>' "LILA1">><<set $act2 to "three", $act4 to "givemeachance">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "three">>
<<if $act4 is "youproblem">>
<<if $player.fitness lt 50>>
<<set _statement to "Wha- you piece of shit. Your cock is tiny, average at best. Maybe if you weren't so fat, you'd actually be able to make a woman feel good.">><br>
<<else>>
<<set _statement to "Wha- you piece of shit. How typical of a man, blaming women for their own incompetence.">><br>
<</if>>
<<dialog $girl2 _statement>><br>
You see $girl2.name1's face turns red with anger, as she quickly dresses up. She leaves the room screaming at you.<br><br>
<<dialog $girl2 "GET YOUR SORRY ASS OUT OF HERE!">><br>
<br><span id="back"><<button "Looks like someone's insecure. Anyway, that's one way to kill a relationship. Leave." "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.var.var1 to -1>><</button>></span>
<<elseif $act4 is "givemeachance">>
<<if $girl2.love gte 50>>
<<dialog $girl2 "Okay, but only because you've been a good boy.">><br>
<<dialog $player "Oh thank you $girl2.name1. We'll fuck everyday now yeah?">><br>
<<dialog $girl2 "Woah woah woah, hold on there buddy.">><br>
The two of you discuss the terms and conditions of your relationship. You can now have sex with $girl2.name1 as friends-with-benefits aka FWB.
Though you still have to butter her up a lot with flirtations and gifts if you want to fuck her often.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1, $girl2.event.event2.var5 to "fwb2", $girl2.operatingHour.one.toggle to 1>><</button>></span>
<<else>>
<<set $player.stress +=15>>
<<dialog $girl2 "I'm sorry $player.name1, I'd rather not. This is awkward, you should leave...">><br>
You've been rejected. You thought it was that easy? Unfortunately you've gone and screwed this one up.
The relationship is over. The humilliation and "breakup" is causing your stress level to increase monumentally. (+15 stress) <br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $girl2.var.var1 to -1, $gvar.var7 to 1, $girl2.event.event2.var5 to "rejection">><</button>></span>
<</if>>
<</if>>
<<else>>
aoiusodf080-fd08f-f<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "sex1_after_date1">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _blowjob to ["blowjob2", "blowjob4", "blowjob5" ]>>
<<set _sex to ["sex2","sex3","sex4","sex5"]>>
<<sex_limit "ongoing">>
<<if $act2 is "tease">>
<<audio ":playing" stop>>
<<playsexytime>>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/tease1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Does this feel good $player.name1?">><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "blowjob4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "(gluck gluck gluck gluck)">><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "sex1">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "panting">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "panting">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Oh yes, just like that $player.name1.">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl2 "dick" $player.name1>><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl2 "Mnmmm... keep going $player.name1">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "cum_in">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl2 "Cum for me $player.name1, fill me up.">><br>
<<button "Afterwards" "LILA1" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_out">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_hand_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Cumming. <br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl2 "Mmmm, keep cumming.">><br>
<<button "Afterwards" "LILA1" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<woman_cumlocation $girl2>><br>
<<button "Cum inside" "LILA1">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "LILA1">><<set $act2 to "cum_out">><</button>>
<<elseif $act2 is "after_sex">>
<<audio ":playing" stop>>
<<set $player.stress to Math.clamp($player.stress-=5, 0,100)>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "That was amazing $girl2.name1. Thanks">><br>
<<if $generalsdet.vaginal is 0>>
<<dialog $girl2 "Um, you're welcome.">><br>
<<addlove $girl2 -1>>
<<else>>
<<during_sex_compliment $girl2 "woman_after" $player.name1>>
<</if>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_after1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<impreg $girl2>>
<</if>>
<<set $act4 to "", $act5 to "">>
<<update_sdet $girl2 "stop">>
<<sex_limit "stop">>
<<if $girl2.var.var8 is 0>>/*for -what are we- talk if it hasn't happened yet.*/
<br><<button "Talk" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1>><</button>>
<<else>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>> <<addhours 1>><</button>></span>
<</if>>
<<else>>
Oops as98d90f-df<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<if $act2 is "tease">>/*To show the first blowjob or sex, with clothes which will not be repeatable after either one is chosen.*/
<<button "Blowjob" "LILA1">><<set $act2 to "blowjob">><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1">><<set $act2 to "sex1">><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<elseif $act2 isnot "cum_decide" and $act2 isnot "cum_in" and $act2 isnot "cum_out" and $act2 isnot "after_sex">>
<<if $playervar.var6 gt 0>>
<<button "Blowjob" "LILA1">><<set $act5 to ($act5 + 1) % _blowjob.length>>
<<set $act2 to _blowjob[$act5]>>
<<update_sdet $girl2 "add" "blowjob">>
<<add_lust_duringsex $girl2>>
<</button>>
<<button "Sex" "LILA1">><<set $act4 to ($act4 + 1) % _sex.length>>
<<set $act2 to _sex[$act4]>>
<<update_sdet $girl2 "add" "vaginal">>
<<add_lust_duringsex $girl2>>
<</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<<else>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<</if>>
<<elseif $act is "lila_home_afterdate1">>
<<if $act2 is "one">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $girl2.var.var2 to 1, $girl2.event.event2.var1>>/*This is redundant and both stores the same data, but its okay i think.*/
<<addmins 35>>
<img src="images/GPG1O/loca/houses/front/house1.webp"><br><br>
<<if $girl2.event.event2.var1 is 0>>
<<dialog $player "Well, here we are. Your house is really nice, almost as nice as you.">><br>
<<dialog $girl2 "(Laugh) Thanks for dropping me off, $player.name1...">><br>
<<else>>
<<dialog $player "Here we are, safely arrived.">><br>
<<dialog $girl2 "That was a fun date, thanks $player.name1.">><br>
<</if>>
<<if $girl2.love gte 30>>
<<dialog $player "Oh, it's the least I could do.">><br>
<<dialog $girl2 "Wanna come in?">><br>
<<button "Go in" "LILA1">><<set $act2 to "three">><</button>>
<<button "Excuse yourself" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>><br>
<<else>>
<<button '<<dialog $player \"You have a good night $girl2.name1.\">>' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>><br>
<<button '<<dialog $player \"Goodbye (while making puppy eyes)">>' "LILA1">><<set $act2 to "two">><</button>><br>
<</if>>
<<elseif $act2 is "two">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl2.love gte 20 and $girl2.lust gte 10>>
<<dialog $girl2 "Or maybe... Do you want to go inside?">><br>
<<button '<<dialog $player \"Woof woof (barking)">>' "LILA1">><<set $act2 to "three", $act4 to "woof">><</button>><br>
<<button '<<dialog $player \"(wag your butt like its your tail)">>' "LILA1">><<set $act2 to "three", $act4 to "yeah">><</button>><br>
<<else>>
<<dialog $girl2 "Bye. (smiles)">><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><<set $gvar.var7 to 1>><</button>></span>
<</if>>
<<elseif $act2 is "three">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $girl2.event.event2.var4 isnot 1>>
The interior of Lila's house was beautifully decorated. The furniture, drapes, carpets, and even the scent of the place were selected with exquisite taste. <br><br>
<<dialog $player "I really like your place. I can definitely see why you became a fashion designer.">><br>
<</if>>
<<dialog $girl2 "Want to chill and watch TV for a bit?">><br>
<<dialog $player "<<print setup.synonym.yes.random()>>.">><br>
<<button "Watching TV" "LILA1">><<set $act2 to "four">><</button>>
<<set $girl2.event.event2.var4 to 1>> /*whether the player has been inside her house or not. 0 is no, 1 is yes.*/
<<elseif $act2 is "four">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $girl2.var.var5 is 0>>
Lila turned the TV on, and the two of you are sitting shoulder to shoulder on the couch, watching a random show on TV. Your heart beats faster.<br><br>
<<button '<<dialog $player \"(I don\'t want to make things weird, I should just finish the show and go home.)\">>' "LILA1">><<set $act2 to "five", $act4 to "dontmakethingsweird">><<addlove $girl2 1>><</button>>
<<button '<<dialog $player \"(How do I do this? Should I make a move? I\’m not misreading the signs, am I?)\">>' "LILA1">><<set $act2 to "five", $act4 to "howdoidothis">><</button>>
<<else>>
Lila turned the TV on, and the two of you are sitting shoulder to shoulder on the couch, watching a random show on TV. In your head, you are thinking about how...<br><br>
<<button '<<dialog $player \"(I\'m not that horny today, I\'ll just watch some TV.)\">>' "LILA1">><<set $act2 to "five", $act4 to "dontmakethingsweird">><<addlove $girl2 1>><</button>>
<<button '<<dialog $player \"(I am in the mood for some sexy time. )\">>' "LILA1">><<set $act2 to "five", $act4 to "doingit">><</button>>
<</if>>
<<elseif $act2 is "five">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act4 is "doingit">>
You gently slid your hands up to $girl2.name1's shoulders, your eyes meeting hers in a silent exchange of unspoken words. In that moment, you shared a tender kiss.<br><br>
<<dialog $girl2 "Mmm, somebody's up for a good time.">><br>
<<if $player.energy gt 0>>
<<button "Do the horizontal monster mash" "LILA1">>
<<set $act to "sex1_after_date1", $act2 to "tease", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<</button>>
<<else>>
<span id="button-disabled"><<button "Do the horizontal monster mash" "">><</button>></span> No energy
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<elseif $act4 is "dontmakethingsweird">>
You continued watching the show, not making a single move, until the show was over.<br><br>
<<dialog $player "That's a good show! I like the explosion and stuff. Anyway, I should leave now. Goodbye.">><br>
<<if $girl2.lust gte 20>>
<<dialog $girl2 "Bye...">><br>
<<else>>
<<dialog $girl2 "Bye.">><br>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "howdoidothis">>
<<addbaselust $girl2 2>>
You slowly moved your hands up to $girl2.name1's shoulder. Then you looked at her, and she looks at you.
You two kith'ed. <br><br>
<<if ($girl2.lust gte $girl2.personality.flirtpoint.two) or $girl2.event.event2.var3 is 1>>
<<button "Shaboink" "LILA1">>
<<set $act to "sex1_after_date1", $act2 to "tease", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<</button>>
<<else>>
<<dialog $girl2 "$player.name1... We should wait, I still want to get to know you better.">><br>
<<button '<<dialog $player \"Pleaseeeeee... I\'m rock hard now.\">>' "LILA1">><<set $act2 to "six", $act4 to "please">><<addbaselust $girl2 1>><</button>>
<<button '<<dialog $player \"That\'s okay, we\'ll take it slow.\">>' "LILA1">><<set $act2 to "six", $act4 to "thatsokay", $girl2.event.event2.var3 to 1>><</button>>
<<button '<<dialog $player \"I think having sex is a good way to get to know each other.\">>' "LILA1">><<set $act2 to "six", $act4 to "ithink">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "six">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<if $act4 is "please">>
<<dialog $girl2 "No.">><br>
$girl2.name1 was not ready to have sex with you, despite your begging. You felt like a fool, but the show on TV was good enough to distract from the whole thing. You left as soon as it was over.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "thatsokay">>
<<addlove $girl2 2>>
<<dialog $girl2 "Thank you... $player.name1.">><br>
Both of you continued watching the show with your arm around her shoulder the whole time. After it was over, you excused yourself to go home.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<<elseif $act4 is "ithink">>
<<set $girl2.love -=$girl2.personality.angerpenalty>>
<<dialog $girl2 "That's what men says when all they want is sex.">><br>
$girl2.name1 is mad.
You apologized and left as soon as the show was over.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<else>>
asdfiufoip 098098908d0f0fa;<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "mall_encounter">>
<<if $act2 is "one">>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/lila/lila_1.webp"><br><br>
As you head towards the exit, strolling past the many stores in the mall, your attention is caught by a girl walking out of a clothing store.
You have to do a triple head turn before you finally just stare in awe of her beauty.<br>
<br><<button "<<dialog $player \"Oh wow, what a babe, I should talk to her and say hi.\">>" "LILA1">><<set $act2 to "two">><</button>><br>/*DONE: if player chooses to say hi, check/tick var here.*/
<<button "<<dialog $player \"Oh wow, what a babe, I should avert my gaze to avoid making her feel uncomfortable.\">>" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>>
<<elseif $act2 is "two">>
<<set $girl2.var.var1 to 1>>
<<set $girl2.event.event1.talk2 to 0, $girl2.event.event1.talk3 to 0, $girl2.event.event1.talk4 to 0, $girl2.event.event1.talk1 to 0>>
<style>body {background-image: url("images/GPG1O/loca/mall_out.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Against the anxious feelings in your head, you braced up and made yourself walk towards the girl in the tight blue dress. <br><br>
<<dialog $player "Hey, you are very beaut- you are exquisite!">><br>
<<dialog $girl2 "Exquisite? Well, thank you." "Pretty woman">><br>
...<br><br>
<<dialog $girl2 "..." "Pretty woman">><br>
<<dialog $player "Can I bring you... do you want to covfefe - get some coffee with me?">><br>
<<dialog $girl2 "Oh. I’m $girl2.name1.">><br>
<<dialog $player "Sorry, I completely forgot to introduce myself. I'm $player.name1, and I find you very attractive.">><br>
<<dialog $girl2 "I appreciate your directness, and... sure! I'd love to have coffee with you. Let's go!">><br>
<<dialog $player "Wait, right now?">><br>
You said, surprised by her reaction, expecting rejection after you completely fumbled your introduction. The two of you then went to a nearby coffee shop.<br><br>
<<button "At the coffee shop" "LILA1">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
So both you and $girl2.name1 entered the coffee shop, which was rather empty at the time. You chose a table by the window and sat down facing each other.<br><br>
<<dialog $girl2 "So... You must think I'm really pretty huh?">><br>
<<button "<<dialog $player \"On a scale of 1 to 10, you are a solid 8. Maybe a 9 if you let me have a peek of what's under (while looking at her chest). \">>" "LILA1">>
<<set $girl2.love -= 1, $act2 to "four", $act4 to "peekunder", $girl2.event.event1.talk1 -=1>>>
<</button>><br>/*-1 points*/
<<button "<<dialog $player \"Yes I do, you are beautiful and I'm sorry for fumbling my introduction to you earlier.\">>" "LILA1">>
<<set $girl2.love += 1, $act2 to "four", $act4 to "yesido", $girl2.event.event1.talk1 +=1>>>
<</button>><br>/*+1 love*/
<<button "<<dialog $player \"Of course! I don't know what it is, but I just had to talk to you. Do you think I'm beautiful?\">>" "LILA1">>
<<if $player.fitness gte 50>>><<set $girl2.lust +=5>><</if>>
<<set $girl2.love +=2, $act2 to "four", $act4 to "ofcourse", $girl2.event.event1.talk1 +=2>>
<</button>><br> /*if fitness is gte 50, +2 love and + 5lust*/
<<elseif $act2 is "four">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act4 is "peekunder">>
<<dialog $player "(What in the fuck did I just say?)">><br>
<<dialog $girl2 "Woah, hold on there tiger, let's take it slow.">><br>
<<elseif $act4 is "yesido">>
<<dialog $girl2 "That’s bold of you, and I like that. I like bold men.">><br>
<<dialog $player "I can shave my head if that’s what you like...">><br>
<<dialog $girl2 "Ah and you’re a funny too.">><br>
<<elseif $act4 is "ofcourse">>
<<dialog $player "(What am I even asking?)">><br>
<<if $player.fitness gte 50>>
<<dialog $girl2 "You are, you're very handsome, and I can see that you've been working out too.">><br>
<<else>>
<<dialog $girl2 "I think you look good. You dress well, smell good, and your face definitely has a nice structure to it.">><br>
<</if>>
<</if>>
Both of you continued to converse.<br><br>
<<button "<<dialog $player \"You go shopping here often? \">>" "LILA1">><<set $act2 to "yougo", $girl2.event.event1.talk2 to 1>><</button>><br>
<<button "<<dialog $player \"This coffee shop is pretty nice huh?\">>" "LILA1">><<set $act2 to "thiscoffee", $girl2.event.event1.talk3 to 1>><</button>><br>
<<button "<<dialog $player \"Are you a model?\">>" "LILA1">><<set $act2 to "areyou", $girl2.event.event1.talk4 to 1>><</button>><br><br>
<<elseif $act2 is "yougo">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "You-">><br>
<<dialog $girl2 "So, what brings you to the mall today? Just the usual shopping spree, or is there something special you're hunting for?">><br>
<<dialog $player "I'm not really the kind to go on a shopping spree. This is where I usually go to buy supplies and household items. How about you? You shop here often?">><br>
<<dialog $girl2 "I do come here quite a bit, actually. It's a nice place to find some unique pieces for my wardrobe, and to look for inspirations.">><br>
<<button "<<dialog $player \"Inspirations? Are you an artist? Beauty with brains huh.\">>" "LILA1">><<set $act2 to "base", $act4 to "inspirations", $girl2.event.event1.talk1 +=0>><</button>><br>
<<button "<<dialog $player \"It's crazy how today's the first time I've noticed you.\">>" "LILA1">><<set $act2 to "base", $act4 to "itscrazy", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "thiscoffee">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "This coffee shop is pretty nice huh?">><br>
<<dialog $girl2 "Yeah, it's not bad, but I prefer the coffee shop at the other mall on the other side of the city. This one isn't too shabby though.">><br>
<<button "<<dialog $player \"Speaking of coffee, I think they should be regulated, like alcohols. Some people are so miserable without them, and when you stop, you get withdrawals!\">>" "LILA1">><<set $act2 to "base", $act4 to "ithink", $girl2.event.event1.talk1 +=1>><</button>><br>
<<button "<<dialog $player \"I don't think I've been to that mall before. Maybe you can show me around when we go on a date there later?\">>" "LILA1">><<set $act2 to "base", $act4 to "idontthink", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "areyou">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Are you a model? Because you look like you could be a model.">><br>
<<dialog $girl2 "I do some modeling occasionally, mostly for brands that align with the clothing I design. What gives it away?">><br>
<<dialog $player "I figured. You have this <i>aura</i> of confidence around you, and I think it's awesome.">><br>
<<dialog $girl2 "Thank you. What about you? What kind of job do you do?">><br>
<<button "<<dialog $player \"I'm a garbage man, and I pickup trash for a living.\">>" "LILA1">><<set $act2 to "base", $act4 to "imagarbage", $girl2.event.event1.talk1 +=0>><</button>><br>
<<button "<<dialog $player \"I am self-employed, and I do some odd jobs here and there.\">>" "LILA1">><<set $act2 to "base", $act4 to "iamselfemployed", $girl2.event.event1.talk1 +=1>><</button>><br>
<<button "<<dialog $player \"Work? None really. I have some money I got from my parents, and I'm living off of that.\">>" "LILA1">><<set $act2 to "base", $act4 to "moneyfromparents", $girl2.event.event1.talk1 -=1>><</button>><br>
<<button "<<dialog $player \"This is embarrasing, but I don't know yet. I'm still taking my time to figure things out.\">>" "LILA1">><<set $act2 to "base", $act4 to "stillfiguringout", $girl2.event.event1.talk1 +=2>><</button>><br>
<<elseif $act2 is "base">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $girl2.event.event1.talk5 to $act4>>/*What lila remembers about your answer when she asks -what job do you do- */
<<if $act4 is "inspirations">>
<<dialog $girl2 "I will take that as a compliment, thank you.">><br>
<<dialog $player "Oh it definitely is, in the best way possible!">><br>
<<elseif $act4 is "itscrazy">>
<<dialog $girl2 "And you certainly took your chances didn't you?">><br>
<<dialog $player "I did, and I still can't believe you said yes. You’re not gonna start selling me diet pills and essential oils, are you?">><br>
<<dialog $girl2 "No, no sales pitches from me today! Maybe another day.">><br>
<<elseif $act4 is "ithink">>
<<dialog $girl2 "I can't argue with that, but I don't care about what people choose to drink. If they decide to get addicted to coffee or whatever, let them be, but that's just my opinion.">><br>
<<dialog $player "That's a fair opinion.">><br>
<<elseif $act4 is "idontthink">>
<<dialog $girl2 "Sure mister, as long as you pay for dinner, I'm game.">><br>
<<dialog $player "Cool cool cool.">><br>
<<elseif $act4 is "imagarbage">>
<<dialog $girl2 "Really? Oh that's interesting, I've never been on a date with a garbage-man before.">><br>
<<dialog $player "I lied. I'm sorry, I don't know why I said that.">><br>
/*<<dialog $girl2 "Oh, I guess I still haven't gone on a date with a garbage man, then.">><br>*/
<<dialog $girl2 "Oh, that's too bad.">><br>
<<elseif $act4 is "iamselfemployed">>
<<dialog $girl2 "And how is that working out for you?">><br>
<<dialog $player "Not that good, but it still pays the bill, so it's fine I guess.">><br>
<<elseif $act4 is "moneyfromparents">>
<<dialog $girl2 "Are your parents rich?">><br>
<<dialog $player "Yes...">><br>
<<dialog $girl2 "I see...">><br>
<<elseif $act4 is "stillfiguringout">>
<<dialog $girl2 "You do look young. I think that's a perfectly reasonable action to take. Good for you.">><br>
<<dialog $player "Thank you.">><br>
<</if>>
<<if $girl2.event.event1.talk2 is 0>><<button "<<dialog $player \"You go shopping here often? \">>" "LILA1">><<set $act2 to "yougo", $girl2.event.event1.talk2 to 1>><</button>><br><</if>>
<<if $girl2.event.event1.talk3 is 0>><<button "<<dialog $player \"This coffee shop is pretty nice huh?\">>" "LILA1">><<set $act2 to "thiscoffee", $girl2.event.event1.talk3 to 1>><</button>><br><</if>>
<<if $girl2.event.event1.talk4 is 0>><<button "<<dialog $player \"Are you a model?\">>" "LILA1">><<set $act2 to "areyou", $girl2.event.event1.talk4 to 1>><</button>><br><br><</if>>
<<if $girl2.event.event1.talk2 is 1 and $girl2.event.event1.talk3 is 1 and $girl2.event.event1.talk4 is 1>>
<<button "Wrap up the coffee date" "LILA1">><<set $act2 to "five">><</button>>
<</if>>
<<elseif $act2 is "five">>
<<addlove $girl2 $girl2.event.event1.talk1>>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
The two of you conversed a bit longer, getting to know each other better during your impromptu coffee date.<br><br>
<<dialog $player "I would love to get to know you more, but I'm sure you have things to do, and I don't want to hold you up for so long.">><br>
<<dialog $girl2 "I should get going then. This was fun!">><br>
<<dialog $player "It was! Can I maybe get your contact number?">><br>
<<dialog $girl2 "Sure.">><br>
After getting her number, both of you went your separate ways. ($girl2.event.event1.talk1)<br>
<br><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><<set $girl2.event.event1.completed to 1, $girl2.var.var6 to 1>><</button>>
<<else>>
EROOOOOOOOOOOOOOOOOOOOR #77488f972<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<<else>>
EROOOOOOOOOOOOOOOOOOOOR<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
/*
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
*/
<<if $act is "regular_sex_bedroom_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom16.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _blowjob to ["blowjob2", "blowjob4", "blowjob5" ]>>
<<set _sex to ["sex2","sex3","sex4","sex5"]>>
<<sex_limit "ongoing">>
<<if $act2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "blowjob4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl2.name1>><br>
<<elseif $act2 is "blowjob5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/blowjob5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" "baby">><br>
<<elseif $act2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" "baby">><br>
<<elseif $act2 is "sex5">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/sex7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl2 "undefined">><br>
<<during_sex_compliment $player "pussy" $girl2.name1>><br>
<<elseif $act2 is "cum_in">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<button "Afterwards" "LILA1_regularsex" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_out">>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_hand_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Cumming. <br><br>
<<cum_man_during $player "outside">><br>
<<button "Afterwards" "LILA1_regularsex" >>><<set $act4 to $act2, $act2 to "after_sex">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<woman_cumlocation $girl2>><br>
<<button "Cum inside" "LILA1_regularsex">><<set $act2 to "cum_in">><<set $player.stress to Math.clamp($player.stress-=5, 0,100)>><</button>>
<<button "Cum outside" "LILA1_regularsex">><<set $act2 to "cum_out">><<set $player.stress to Math.clamp($player.stress-=5, 0,100)>><</button>>
<<elseif $act2 is "after_sex">>
<<audio ":playing" stop>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "That was amazing $girl2.name1. Thanks">><br>
<<if $generalsdet.vaginal is 0>>
<<dialog $girl2 "Um, you're welcome.">><br>
<<addlove $girl2 -1>>
<<else>>
<<during_sex_compliment $girl2 "woman_after" $player.name1>>
<</if>>
<<if $act4 is "cum_in">>
<video autoplay loop muted><source src="images/GPG1O/char/lila/one/cum_in_after1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<impreg $girl2>>
<<set $gvar.var10 to $girl2, $gvar.var11 to 0>>
<</if>>
<<update_sdet $girl2 "stop">>
<<sex_limit "stop">>
<<if $girl2.var.var8 is 0>>/*for -what are we- talk if it hasn't happened yet.*/
<br><<button "Talk" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1>><</button>>
<<else>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway", $act3 to "", $act4 to "", $act5 to "", $gvar.var7 to 1>> <<addhours 1>><</button>></span>
<</if>>
<<else>>
Oops as98d90f-df<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "", $gvar.var7 to 1>><</button>></span>
<</if>>
<<if $act2 is "tease">>/*To show the first blowjob or sex, with clothes which will not be repeatable after either one is chosen.*/
<<button "Blowjob" "LILA1">><<set $act2 to "blowjob">><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1">><<set $act2 to "sex1">><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<elseif $act2 isnot "cum_decide" and $act2 isnot "cum_in" and $act2 isnot "cum_out" and $act2 isnot "after_sex">>
<<if $playervar.var6 gt 0>>
<<button "Blowjob" "LILA1_regularsex">><<set $act5 to ($act5 + 1) % _blowjob.length>><<set $act2 to _blowjob[$act5]>><<update_sdet $girl2 "add" "blowjob">><<add_lust_duringsex $girl2>><</button>>
<<button "Sex" "LILA1_regularsex">><<set $act4 to ($act4 + 1) % _sex.length>><<set $act2 to _sex[$act4]>><<update_sdet $girl2 "add" "vaginal">><<add_lust_duringsex $girl2>><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<<else>>
<<if $generalsdet.vaginal is 0>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_out">><</button>>
<<else>>
<<button "Cum" "LILA1_regularsex">><<set $act2 to "cum_decide">><</button>>
<</if>>
<</if>>
<</if>>
<<else>>
SOWWWYWYWYWYWY #679456as6c8<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl2 "one">>
<<if $girl2.var.var4 is 0>>
<<if !$girl2.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $girl2.doorstep_event is 1>>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 1>>
<<if $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<set $act to "event3", $act2 to "family_visit">>
<</if>>
<</if>>
<</if>>
<<if $act2 is "" or $act2 is "hallway">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<elseif $act2 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen8.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom1">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom16.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act2 is "bedroom2">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<</if>>
<<if $player.energy gt 0>>
<<set _playerhasenergy to true>>
<</if>>
<<if $act is "">>
<<if $act2 is "hallway">>
<<girl_loca $girl2>>
<div class="image-row">
<div class="image-container3">
<<if $girl2.location is "livingroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/livingroom/thumb/livingroom1.webp">' "LILA_house">><<set $act2 to "livingroom">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bathroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bathroom/thumb/bathroom7.webp">' "LILA_house">><<set $act2 to "bathroom">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<<if $girl2.location is "kitchen">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/kitchen/thumb/kitchen8.webp">' "LILA_house">><<set $act2 to "kitchen">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bedroom">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom16.webp">' "LILA_house">><<set $act2 to "bedroom1">><</button>>
<div class="overlay-text2">BEDROOM 1</div>
</div>
<div class="image-container3">
<<if $girl2.location is "bedroom2">><<cornerimage $girl2>><</if>>
<<button '<img src="images/GPG1O/loca/houses/bedroom/thumb/bedroom1.webp">' "LILA_house">><<set $act2 to "bedroom2">><</button>>
<div class="overlay-text2">BEDROOM 2</div>
</div>
</div>
/*<<button "Surprise visit from $girl2.name1's family" "lila_talk_event_three">><<set $act_1_1 to "lila_parents_visit", $act_1_2 to "one">><</button>>*/
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2", $act3 to "", $act4 to "">><</button>></span>
<<elseif $act2 is "livingroom">>
<<if $girl2.location is "livingroom">>
You see $girl2.name1 in the livingroom.<br><br>
<img src="images/GPG1O/char/lila/lila_livingroom_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
/*<img src="images/GPG1O/loca/houses/livingroom/livingroom1.webp"><br><br>*/
You are in $girl2.name1's livingroom.<br><br>
<<if _playerhasenergy>><<button "Watch TV" "LILA_house">><<set $act to "watch_tv">><</button>><br><</if>>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "kitchen">>
<<if $girl2.location is "kitchen">>
You see $girl2.name1 in the kitchen.<br><br>
<img src="images/GPG1O/char/lila/lila_kitchen_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's kitchen.<br><br>
/*<img src="images/GPG1O/loca/houses/kitchen/kitchen8.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bathroom">>
<<if $girl2.location is "bathroom">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
The door is closed. $girl2.name1 is using the bathroom.<br>
<br><<button "Take a peek" "lila_event_house_sexes">><<set $act_1 to "bathroom_peek", $act_2 to "one">><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's bathroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bathroom/bathroom7.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom1">>
<<if $girl2.location is "bedroom">>
You see $girl2.name1 in her bedroom.<br><br>
<img src="images/GPG1O/char/lila/lila_bedroom_1.webp"><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<<button "Sexy time" "LILA1_regularsex">>
<<set $act to "regular_sex_bedroom_1", $act2 to "blowjob2", $act5 to 0, $act4 to 0, $gvar.var7 to 0, $girl2.var.var5 to 1>>
<<sex_limit "start">>
<<update_sdet $girl2 "start" "none">>
<<playsexytime>>
<</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's bedroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bedroom/bedroom16.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<<elseif $act2 is "bedroom2">>
<<if $girl2.location is "bedroom2">>
You see $girl2.name1 in the second bedroom.<br><br>
<img src="images/GPG1O/char/lila/lila_bedroom_1.webp"><br><br><br><br>
<<button "Talk" "LILA_house">><<set $act3 to $act2, $act to "talk", $act_2 to "">><</button>>
<<button "Gift" "LILA_house">><<set $act3 to $act2, $act to "gift">><<addmins 5>><</button>>
<<button "Make a joke" "LILA_house">><<set $act3 to $act2, $act to "joke">><<addmins 20>><</button>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<<else>>
You are in $girl2.name1's second bedroom.<br><br>
/*<img src="images/GPG1O/loca/houses/bedroom/bedroom1.webp"><br><br>*/
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "watch_tv">>
<<set $player.energy -=1>>
<<watch_tv>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "">><</button>></span>
<<elseif $act is "talk">>
<<include "lila_talk_1">>
<<elseif $act is "gift">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<gift $girl2 1 "gift2" "LILA_house">><br>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "gift2">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<gift_response $girl2>><br><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "joke">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<joke>><br>
<<joke_response $girl2>><br><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act2 to $act3>><</button>></span>
<<elseif $act is "event3">>
<<if $act2 is "family_visit">>
<<set $act_1_1 to "lila_parents_visit", $act_1_2 to "one", $background1 to "">>
<<include "lila_talk_event_three">>
<<else>>
<<set $act to "", $act2 to "hallway">>
<<goto "LILA_house">>
<</if>>
<<elseif $act is "getout">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
You looked at the clock, realized it was getting late, and excused yourself.<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2">><</button>></span>
<<else>>
oipaidsfu ))3830*** <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl2">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<check_operatingStatus $buildingOperatingHours.mall "one">>
<<if !$buildingOperatingHours.mall.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<<if $act is "main">>
<<addmins $traveltime.one>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You are at the mall.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/electronic_store_thumb.webp">' "MALL">><<set $act to "elec">><</button>>
<div class="overlay-text2">Electronic Store</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/general_thumb.webp">' "MALL">><<set $act to "gene">><</button>>
<div class="overlay-text2">General Goods</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/clothes_thumb.webp">' "MALL">><<set $act to "clot">><</button>>
<div class="overlay-text2">Clothing Store</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/pharmacy_thumb.webp">' "MALL">><<set $act to "phar">><</button>>
<div class="overlay-text2">Pharmacy</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/gift_shop_thumb.webp">' "MALL">><<set $act to "gift">><</button>>
<div class="overlay-text2">Gift Shop</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mall/book_shop_thumb.webp">' "MALL">><<set $act to "book">><</button>>
<div class="overlay-text2">Book Shop</div>
</div>
<div class="image-container2">
</div>
<div class="image-container2">
</div>
</div>
/*-------------------------------------------------------------- Below is for Conditions check for Liya's date --------------------------------------------------------------------------------------*/
<<check_nextevent $girl4>>
<<if $girl4.var.var2 is 1 and (_temptime is 11 or _temptime is 12) and _tempday is 2>>
<<if $girl4.nextevent.one.detail.status isnot "overdue">>
<<set _date_liya to true>>
<<else>>
<<set $girl4.var.var2 to 0, $girl4.love-=$girl4.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl4.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
/*-------------------------------------------------------------- Below is for buttons before the "back" button --------------------------------------------------------------------------------------*/
<<if _date_liya is true>><br><<button "Meet up with $girl4.name1" "mall_liya">><<set $act to "date1", $act2 to "one", $girl4.var.var2 to 0, $girl4.var.var3 +=1>><</button>><</if>>
/*-------------------------------------------------------------- Below is for back button --------------------------------------------------------------------------------------*/
<<if $gvar.var3 lte 30>>/*EVENT SETTER; if chance roll is less than 30*/
<<set _event to true>>
<<if !$gvar.var1>>/*if not night*/
<<set _event2 to either(1,2)>>/*in case multiple girls can be met this way, for now it's just lila.*/
<<else>>
/*night events here?*/
<</if>>
<</if>>
<<if _event>>
<<if (_event2 is 1 or _event2 is 2) and $girl2.event.event1.completed is 0>>
<br><span id="back"><<button "Back" "LILA1">><<set $act to "mall_encounter", $act2 to "one">><<audio ":playing" stop>><</button>></span>
<<else>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>></span>
<</if>>
<<else>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>></span>
<</if>>
<<elseif $act is "getout">>
It's late and the shops are closing. You hurriedly get out of the mall.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>></span>
<<elseif $act is "elec">>
<style>body {background-image: url("images/GPG1O/loca/mall/electronic_store.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the electronic store.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _computerprice to $item.item1.price>>
<<if $player.cash gte _computerprice and $item.item1.quantity is 0>><<button'<img src="images/GPG1O/item/computer.webp">' "MALL">><<set $act to "elec", $item.item1.quantity +=1, $player.cash -= _computerprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/computer.webp">'>><</button>></span><</if>>
$item.item1.name<br>
Price: _computerprice $
</div>
<div class="shopitem">
<<set _phoneprice to $item.item2.price >>
<<if $player.cash gte _phoneprice and $item.item2.quantity is 0>><<button'<img src="images/GPG1O/item/phone.webp">' "MALL">><<set $act to "elec", $item.item2.quantity +=1, $player.cash -= _phoneprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/phone.webp">'>><</button>></span><</if>>
$item.item2.name<br>
Price: _phoneprice $
</div>
<div class="shopitem">
<<set _cameraprice to $item.item3.price >>
<<if $player.cash gte _cameraprice and $item.item3.quantity is 0>><<button'<img src="images/GPG1O/item/camera.webp">' "MALL">><<set $act to "elec", $item.item3.quantity +=1, $player.cash -= _cameraprice>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/camera.webp">'>><</button>></span><</if>>
$item.item3.name<br>
Price: _cameraprice $
</div>
<<if $girl3.event.event2.askphone isnot 0 and $girl3.event.event2.hasphone is 0 and $girl3.event.event2.playerboughtphone is 0>>
<div class="shopitem">
<<set _phoneprice to 599 >>
<<if $player.cash gte _phoneprice>>
<<button'<img src="images/GPG1O/item/phone2.webp">' "MALL">>
<<set $act to "elec", $player.cash -= _phoneprice, $girl3.event.event2.playerboughtphone to 1>>
<</button>>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/item/phone2.webp">'>><</button>></span>
<</if>>
Phone (for Eva)<br>
Price: _phoneprice $
</div>
<</if>>
<div class="image-container2">
</div>
<div class="image-container2">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "gene">>
<style>body {background-image: url("images/GPG1O/loca/mall/general.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the general goods store.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item4.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/wine.webp">' "MALL">><<set $act to "gene", $item.item4.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine.webp">'>><</button>></span><</if>>
$item.item4.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item5.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/beer.webp">' "MALL">><<set $act to "gene", $item.item5.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/beer.webp">'>><</button>></span><</if>>
$item.item5.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item40.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/bug_repellent.webp">' "MALL">><<set $act to "gene", $item.item40.quantity +=4, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bug_repellent.webp">'>><</button>></span><</if>>
$item.item40.name (x4)<br>
Price: _price3 $
</div>
<div class="shopitem">
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "clot">>
<style>body {background-image: url("images/GPG1O/loca/mall/clothes.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the glothing store.<br><br>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item33.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/men_clothes_1.webp">' "MALL">><<set $act to "clot", $item.item33.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_1.webp">'>><</button>></span><</if>>
$item.item33.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item34.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/men_clothes_2.webp">' "MALL">><<set $act to "clot", $item.item34.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_2.webp">'>><</button>></span><</if>>
$item.item34.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item35.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/men_clothes_3.webp">' "MALL">><<set $act to "clot", $item.item35.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_3.webp">'>><</button>></span><</if>>
$item.item35.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item36.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/men_clothes_4.webp">' "MALL">><<set $act to "clot", $item.item36.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_4.webp">'>><</button>></span><</if>>
$item.item36.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item37.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/men_clothes_5.webp">' "MALL">><<set $act to "clot", $item.item37.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_5.webp">'>><</button>></span><</if>>
$item.item37.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item38.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/men_clothes_6.webp">' "MALL">><<set $act to "clot", $item.item38.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/men_clothes_6.webp">'>><</button>></span><</if>>
$item.item38.name<br>
Price: _price6 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "phar">>
<style>body {background-image: url("images/GPG1O/loca/mall/pharmacy.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the pharmacy.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item6.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/condom.webp">' "MALL">><<set $act to "phar", $item.item6.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/condom.webp">'>><</button>></span><</if>>
$item.item6.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item7.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/pill1.webp">' "MALL">><<set $act to "phar", $item.item7.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/pill1.webp">'>><</button>></span><</if>>
/*$item.item7.name */ Antibabypillen<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item8.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/lube.webp">' "MALL">><<set $act to "phar", $item.item8.quantity +=10, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/lube.webp">'>><</button>></span><</if>>
$item.item8.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item9.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/sunscreen.webp">' "MALL">><<set $act to "phar", $item.item9.quantity +=10, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/sunscreen.webp">'>><</button>></span><</if>>
$item.item9.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item10.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/sleep_pill.webp">' "MALL">><<set $act to "phar", $item.item10.quantity +=5, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/sleep_pill.webp">'>><</button>></span><</if>>
$item.item10.name<br>
Price: _price5 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "gift">>
<style>body {background-image: url("images/GPG1O/loca/mall/gift_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the gift shop.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item11.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/flowers.webp">' "MALL">><<set $act to "gift", $item.item11.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/flowers.webp">'>><</button>></span><</if>>
$item.item11.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item12.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/chocolate.webp">' "MALL">><<set $act to "gift", $item.item12.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/chocolate.webp">'>><</button>></span><</if>>
$item.item12.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item13.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/ring.webp">' "MALL">><<set $act to "gift", $item.item13.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/ring.webp">'>><</button>></span><</if>>
$item.item13.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item14.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/bracelet.webp">' "MALL">><<set $act to "gift", $item.item14.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bracelet.webp">'>><</button>></span><</if>>
$item.item14.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item15.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/necklace.webp">' "MALL">><<set $act to "gift", $item.item15.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/necklace.webp">'>><</button>></span><</if>>
$item.item15.name<br>
Price: _price5 $
</div>
<div class="shopitem">
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<elseif $act is "book">>
<style>body {background-image: url("images/GPG1O/loca/mall/book_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the book shop.<br><br>
<<begonescroll>>
<div class="image-row">
<div class="shopitem">
<<set _price0 to $item.item32.price>>
<<if $player.cash gte _price0>><<button'<img src="images/GPG1O/item/notebook.webp">' "MALL">><<set $act to "book", $item.item32.quantity +=1, $player.cash -= _price0>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/notebook.webp">'>><</button>></span><</if>>
$item.item32.name<br>
Price: _price0 $
</div>
<div class="shopitem">
<<set _price1 to $item.item16.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/book1.webp">' "MALL">><<set $act to "book", $item.item16.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book1.webp">'>><</button>></span><</if>>
$item.item16.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item17.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/book2.webp">' "MALL">><<set $act to "book", $item.item17.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book2.webp">'>><</button>></span><</if>>
$item.item17.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item18.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/book3.webp">' "MALL">><<set $act to "book", $item.item18.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book3.webp">'>><</button>></span><</if>>
$item.item18.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item19.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/book4.webp">' "MALL">><<set $act to "book", $item.item19.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book4.webp">'>><</button>></span><</if>>
$item.item19.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item20.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/book5.webp">' "MALL">><<set $act to "book", $item.item20.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book5.webp">'>><</button>></span><</if>>
$item.item20.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item21.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/book6.webp">' "MALL">><<set $act to "book", $item.item21.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book6.webp">'>><</button>></span><</if>>
$item.item21.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price8 to $item.item22.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/book7.webp">' "MALL">><<set $act to "book", $item.item22.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book7.webp">'>><</button>></span><</if>>
$item.item22.name<br>
Price: _price8 $
</div>
<div class="shopitem">
<<set _price9 to $item.item23.price>>
<<if $player.cash gte _price9>><<button'<img src="images/GPG1O/item/book8.webp">' "MALL">><<set $act to "book", $item.item23.quantity +=1, $player.cash -= _price9>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book8.webp">'>><</button>></span><</if>>
$item.item23.name<br>
Price: _price9 $
</div>
<div class="shopitem">
<<set _price10 to $item.item24.price>>
<<if $player.cash gte _price10>><<button'<img src="images/GPG1O/item/book9.webp">' "MALL">><<set $act to "book", $item.item24.quantity +=1, $player.cash -= _price10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book9.webp">'>><</button>></span><</if>>
$item.item24.name<br>
Price: _price10 $
</div>
<div class="shopitem">
<<set _price11 to $item.item25.price>>
<<if $player.cash gte _price11>><<button'<img src="images/GPG1O/item/book10.webp">' "MALL">><<set $act to "book", $item.item25.quantity +=1, $player.cash -= _price11>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book10.webp">'>><</button>></span><</if>>
$item.item25.name<br>
Price: _price11 $
</div>
<div class="shopitem">
<<set _price12 to $item.item26.price>>
<<if $player.cash gte _price12>><<button'<img src="images/GPG1O/item/book11.webp">' "MALL">><<set $act to "book", $item.item26.quantity +=1, $player.cash -= _price12>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book11.webp">'>><</button>></span><</if>>
$item.item26.name<br>
Price: _price12 $
</div>
<div class="shopitem">
<<set _price13 to $item.item27.price>>
<<if $player.cash gte _price13>><<button'<img src="images/GPG1O/item/book15.webp">' "MALL">><<set $act to "book", $item.item27.quantity +=1, $player.cash -= _price13>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book15.webp">'>><</button>></span><</if>>
$item.item27.name<br>
Price: _price13 $
</div>
<div class="shopitem">
<<set _price14 to $item.item28.price>>
<<if $player.cash gte _price14>><<button'<img src="images/GPG1O/item/book13.webp">' "MALL">><<set $act to "book", $item.item28.quantity +=1, $player.cash -= _price14>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book13.webp">'>><</button>></span><</if>>
$item.item28.name<br>
Price: _price14 $
</div>
<div class="shopitem">
<<set _price15 to $item.item29.price>>
<<if $player.cash gte _price15>><<button'<img src="images/GPG1O/item/book14.webp">' "MALL">><<set $act to "book", $item.item29.quantity +=1, $player.cash -= _price15>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/book14.webp">'>><</button>></span><</if>>
$item.item29.name<br>
Price: _price15 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL">><<set $act to "main">><</button>></span>
<<else>>
You shouldn't be here, this is an error. Gomenasai playa-kun.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/mall_2_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "arcade">>
<style>body {background-image: url("images/GPG1O/loca/other/arcade.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bag">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/bags.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "clothes_formal">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/clothes_formal.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "coffee_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "gen_clothes">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/gen_clothes.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "gift_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/gift_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "shoes_and_bag">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/shoes_and_bag.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "watch_shop">>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/watch_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/guvment/mall_2/mall_2_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<check_operatingStatus $buildingOperatingHours.mall "two">>
<<if !$buildingOperatingHours.mall.operatingHour.two.status>>
<<set $act to "getout">>
<</if>>
<<begonescroll>>
<<if $act is "">>
<<addmins $traveltime.one>>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/arcade.webp">' "MALL_2">><<set $act to "arcade", $act2 to "", $background1 to "arcade">><</button>>
<div class="overlay-text2">Arcade</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/bag.webp">' "MALL_2">><<set $act to "bag", $background1 to $act>><</button>>
<div class="overlay-text2">Bags</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/clothes_formal.webp">' "MALL_2">><<set $act to "clothes_formal", $background1 to $act>><</button>>
<div class="overlay-text2">Formal Clothes</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/coffee_shop.webp">' "MALL_2">><<set $act to "coffee_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Coffee</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/gen_clothes.webp">' "MALL_2">><<set $act to "gen_clothes", $background1 to $act>><</button>>
<div class="overlay-text2">Generic</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/gift_shop.webp">' "MALL_2">><<set $act to "gift_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Gift</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/shoes_and_bag.webp">' "MALL_2">><<set $act to "shoes_and_bag", $background1 to $act>><</button>>
<div class="overlay-text2">Shoes</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/guvment/mall_2/thumb/watch_shop.webp">' "MALL_2">><<set $act to "watch_shop", $background1 to $act>><</button>>
<div class="overlay-text2">Watch</div>
</div>
</div>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "mall_2", $background1 to "">><</button>></span>
<<elseif $act is "getout">>
<<audio ":playing" stop>>
<div class="center"><img src="images/GPG1O/others/closed_1.webp"></div><br><br>
The mall is closing, and security + staff are ushering people like you out. <br><br>
<span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "mall_2", $background1 to "">><</button>></span>
<<elseif $act is "arcade">>
<<if $act2 is "">>
<<audio ":playing" stop>>
<<button "Play some arcade games" "MALL_2">>
<<if $playervar.var13 is $gameDate.getDate()>>
<<set $act2 to "play_arcades", $act3 to "">>
<<else>>
<<set $act2 to "need_pass">>
<</if>>
<</button>>
<<button "Go to the counter" "MALL_2">><<set $act2 to "counter", $act3 to "">><</button>>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "", $act2 to "", $act3 to "">><</button>></span>
<<elseif $act2 is "counter">>
<<set _girlatcountername to "Girl at the counter", _unlimited_p_price to 420>>
<<if $act3 is "">>
<img src="images/GPG1O/loca/guvment/mall_2/arcade_counter.webp"><br><br>
<<if $playervar.var13 is $gameDate.getDate()>>
<<dialog $random_woman "Hey, are you winning?" _girlatcountername>><br>
<<else>>
<<dialog $random_woman "Hiya, how can I help you?" _girlatcountername>><br>
<<button "<<dialog $player \"Hiya, I need want to play some arcade games.\">>" "MALL_2">><<set $act3 to "buy_pass">><</button>><br>
<</if>>
<span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "buy_pass">>
<<dialog $random_woman "Of course, that'll be $ _unlimited_p_price!" _girlatcountername>><br>
<<button "<<dialog $player \"Alright, here's the money.\">>" "MALL_2">><<set $act3 to "", $player.cash -= _unlimited_p_price, $playervar.var13 to $gameDate.getDate()>><</button>><br>
<<button "<<dialog $player \"Nevermind, I changed my mind.\">>" "MALL_2">><<set $act2 to "counter", $act3 to "">><</button>><br>
<</if>>
<<elseif $act2 is "play_arcades">>
<<if $player.energy lte 0>>
<<set $act3 to "too_tired">>
<</if>>
<<if $act3 is "too_tired">>
You're too tired to play any game.<br><br>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "">>
<<audio ":playing" stop>>
Choose what you want to play:<br><br>
<<button "The VR" "MALL_2">><<set $act3 to "vr">><</button>>
<<button "The Claw Machine" "MALL_2">><<set $act3 to "claw", $z_arcade_claw_machine_retries = 1, $clawmachine_chance to random(0,15), $reward_list to []>><</button>>
<<button "A racing game" "MALL_2">><<set $act3 to "fight">><</button>>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<<elseif $act3 is "claw">>
<<addmins 30>>
<<addenergy -0.1>>
<<playsound_loop "funky_jazz.opus" 0.4>>
<<set _chances to "*There's a 2 in 15 chances of winning something from the claw machine.<br>">>
<<set _max_try to 5>>
<<set _randomclawmachine to $clawmachine_chance>>
<div class="video_too_small_fix">
<<if _randomclawmachine lte 1>>
<<playsound "success_1.opus" 0.4>>
<<addstress -1>>
_chances
<h1>You managed to snatch something from the claw machine!</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set $reward_list.push(either("item41","item42","item43","item44","item45","item46","item47","item48","item49"))>>
<<button "Keep trying ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<elseif _randomclawmachine gte 2 and _randomclawmachine lte 13>>
<<addstress 0.1>>
_chances
<h1>You tried so hard and got so far,<br>
But in the end, it doesn't even matter</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<if $reward_list.length gt 0>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<else>>
<span id="back"><<button "Stop playing" "MALL_2">><<set $act3 to "">><</button>></span>
<</if>>
<<else>>
<<addstress 0.1>>
_chances
<h1>You managed to snatch some— oh... nevermind.</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><br>
<<button "Try again ($reward_list.length)" "MALL_2">><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<if $reward_list.length gt 0>>
<<button "See what you got" "MALL_2">><<set $act3 to "claw_win">><</button>>
<<else>>
<span id="back"><<button "Stop playing" "MALL_2">><<set $act3 to "">><</button>></span>
<</if>>
<</if>>
</div>
<<elseif $act3 is "claw_win">>
<<audio ":playing" stop>>
You got a...
<<for _key range $reward_list>>
<<set _clawmachinereward to $item[_key]>>
<<set _clawmachinereward.quantity +=1>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + _clawmachinereward.picture + '" alt="Image" />'>><br>
<<print _clawmachinereward.name>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
</div>
<</for>>
<br>
<<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<elseif $act3 is "vr">>
<<addhours 1>>
<<addstress -2>>
<<addenergy -1>>
<<addfitness 0.1>>
<<playsound "machine_gun.opus" 0.4>>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "(<i>comming</i>)... He's on me! He's loaded, shoot him!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $player "(<i>comming</i>) I'm such a natural at this.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "(<i>comming</i>) I can't see anything! This fog is terrible!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $player "(<i>comming</i>) I think I see the boss. Behind that crate.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "(<i>comming</i>) Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<else>>
<<dialog $player "(<i>comming</i>) I think I found the enemy's weak spot.">><br>
<</if>>
<span id="back">
<<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<</button>>
</span>
<<elseif $act3 is "fight">>
<<playsound "8bit_1.opus" 0.4>>
<<addstress -2>>
<<addhours 1>>
<<addenergy -0.25>>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_multiplayer.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random_arcade_multiplayer to random(1,12)>>
<<if _random_arcade_multiplayer is 1>>
<<dialog $player "Are you even trying? Do you need a handicap?">><br>
<<dialog $girl9 "Fuck you." "Random kid" "random_man">><br>
<<elseif _random_arcade_multiplayer is 2>>
<<dialog $player "You're way out of your league here.">><br>
<<dialog $girl9 "Dream on, you're just lucky." "Random girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 3>>
<<dialog $player "Almost had you that time!">><br>
<<dialog $girl9 "Haha, close one! You're pretty good!" "Friendly girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 4>>
<<dialog $player "Is that all you got? I expected more!">><br>
<<dialog $girl9 "Just wait, I'm just warming up." "Competitive girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 5>>
<<dialog $player "Trying your best, I see.">><br>
<<dialog $girl9 "Oh, I'm shaking in my boots." "Sarcastic girl" "random_woman">><br>
<<elseif _random_arcade_multiplayer is 6>>
<<dialog $girl9 "Can you stop spamming that move?" "Annoyed girl" "random_woman">><br>
<<dialog $player "Learn to deal with it, dude." >><br>
<<elseif _random_arcade_multiplayer is 7>>
<<dialog $player "Stop bumping into me!">><br>
<<dialog $random_man "You suck loser! Get a life." "Random kid" "random_man">><br>
<<elseif _random_arcade_multiplayer is 8>>
<<dialog $player "Watch it, you're blocking the screen!">><br>
<<dialog $random_man "Learn to play, rookie." "Random guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 9>>
<<dialog $random_man "Nice move, I didn't see that coming!" "Friendly guy" "random_man">><br>
<<dialog $player "Thanks! You've got some skills too." >><br>
<<elseif _random_arcade_multiplayer is 10>>
<<dialog $player "Getting nervous yet?">><br>
<<dialog $random_man "Not even close. Bring it on!" "Competitive guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 11>>
<<dialog $player "Nice try, maybe next time.">><br>
<<dialog $random_man "Sure, let's pretend that was impressive." "Sarcastic guy" "random_man">><br>
<<elseif _random_arcade_multiplayer is 12>>
<<dialog $random_man "Really? Same move again?" "Annoyed guy" "random_man">><br>
<<dialog $player "It's working, isn't it?" >><br>
<<else>>
<<dialog $player "Stop bumping in to me!">><br>
<<dialog $random_man "You suck loser! Get a life." "Random kid" "random_man">><br>
<</if>>
<span id="back"><<button "Back" "MALL_2">>
<<set $act to "arcade", $act2 to "play_arcades", $act3 to "">>
<</button>></span>
<</if>>
<<elseif $act2 is "need_pass">>
You need the RFID bracelett to turn on the machines, and you can get them at the counter.<br><br>
<span id="back"><<button "Back" "MALL_2">><<set $act to "arcade", $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "bag">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item59.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/bag_1.webp">' "MALL_2">><<set $act to "bag", $item.item59.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_1.webp">'>><</button>></span><</if>>
$item.item59.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item60.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/bag_2.webp">' "MALL_2">><<set $act to "bag", $item.item60.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_2.webp">'>><</button>></span><</if>>
$item.item60.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item61.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/bag_3.webp">' "MALL_2">><<set $act to "bag", $item.item61.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_3.webp">'>><</button>></span><</if>>
$item.item61.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item62.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/bag_4.webp">' "MALL_2">><<set $act to "bag", $item.item62.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_4.webp">'>><</button>></span><</if>>
$item.item62.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item63.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/bag_5.webp">' "MALL_2">><<set $act to "bag", $item.item63.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_5.webp">'>><</button>></span><</if>>
$item.item63.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item64.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/bag_6.webp">' "MALL_2">><<set $act to "bag", $item.item64.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_6.webp">'>><</button>></span><</if>>
$item.item64.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item65.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/bag_7.webp">' "MALL_2">><<set $act to "bag", $item.item65.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_7.webp">'>><</button>></span><</if>>
$item.item65.name<br>
Price: _price7 $
</div>
<div class="shopitem">
<<set _price8 to $item.item66.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/bag_8.webp">' "MALL_2">><<set $act to "bag", $item.item66.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/bag_8.webp">'>><</button>></span><</if>>
$item.item66.name<br>
Price: _price8 $
</div>
</div>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "clothes_formal">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "coffee_shop">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "gen_clothes">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "gift_shop">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item67.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/wine_1.webp">' "MALL_2">><<set $act to "gift_shop", $item.item67.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_1.webp">'>><</button>></span><</if>>
$item.item67.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item68.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/wine_2.webp">' "MALL_2">><<set $act to "gift_shop", $item.item68.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_2.webp">'>><</button>></span><</if>>
$item.item68.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item69.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/wine_3.webp">' "MALL_2">><<set $act to "gift_shop", $item.item69.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_3.webp">'>><</button>></span><</if>>
$item.item69.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item70.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/wine_4.webp">' "MALL_2">><<set $act to "gift_shop", $item.item70.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_4.webp">'>><</button>></span><</if>>
$item.item70.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item71.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/wine_5.webp">' "MALL_2">><<set $act to "gift_shop", $item.item71.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/wine_5.webp">'>><</button>></span><</if>>
$item.item71.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item72.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/gift_1.webp">' "MALL_2">><<set $act to "gift_shop", $item.item72.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_1.webp">'>><</button>></span><</if>>
$item.item72.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item73.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/gift_2.webp">' "MALL_2">><<set $act to "gift_shop", $item.item73.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_2.webp">'>><</button>></span><</if>>
$item.item73.name<br>
Price: _price7 $
</div>
<div class="shopitem">
<<set _price8 to $item.item74.price>>
<<if $player.cash gte _price8>><<button'<img src="images/GPG1O/item/gift_3.webp">' "MALL_2">><<set $act to "gift_shop", $item.item74.quantity +=1, $player.cash -= _price8>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_3.webp">'>><</button>></span><</if>>
$item.item74.name<br>
Price: _price8 $
</div>
<div class="shopitem">
<<set _price9 to $item.item75.price>>
<<if $player.cash gte _price9>><<button'<img src="images/GPG1O/item/gift_4.webp">' "MALL_2">><<set $act to "gift_shop", $item.item75.quantity +=1, $player.cash -= _price9>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_4.webp">'>><</button>></span><</if>>
$item.item75.name<br>
Price: _price9 $
</div>
<div class="shopitem">
<<set _price10 to $item.item76.price>>
<<if $player.cash gte _price10>><<button'<img src="images/GPG1O/item/gift_5.webp">' "MALL_2">><<set $act to "gift_shop", $item.item76.quantity +=1, $player.cash -= _price10>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_5.webp">'>><</button>></span><</if>>
$item.item76.name<br>
Price: _price10 $
</div>
<div class="shopitem">
<<set _price11 to $item.item77.price>>
<<if $player.cash gte _price11>><<button'<img src="images/GPG1O/item/gift_6.webp">' "MALL_2">><<set $act to "gift_shop", $item.item77.quantity +=1, $player.cash -= _price11>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_6.webp">'>><</button>></span><</if>>
$item.item77.name<br>
Price: _price11 $
</div>
<div class="shopitem">
<<set _price12 to $item.item78.price>>
<<if $player.cash gte _price12>><<button'<img src="images/GPG1O/item/gift_7.webp">' "MALL_2">><<set $act to "gift_shop", $item.item78.quantity +=1, $player.cash -= _price12>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_7.webp">'>><</button>></span><</if>>
$item.item78.name<br>
Price: _price12 $
</div>
<div class="shopitem">
<<set _price13 to $item.item79.price>>
<<if $player.cash gte _price13>><<button'<img src="images/GPG1O/item/gift_8.webp">' "MALL_2">><<set $act to "gift_shop", $item.item79.quantity +=1, $player.cash -= _price13>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_8.webp">'>><</button>></span><</if>>
$item.item79.name<br>
Price: _price13 $
</div>
<div class="shopitem">
<<set _price14 to $item.item80.price>>
<<if $player.cash gte _price14>><<button'<img src="images/GPG1O/item/gift_9.webp">' "MALL_2">><<set $act to "gift_shop", $item.item80.quantity +=1, $player.cash -= _price14>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_9.webp">'>><</button>></span><</if>>
$item.item80.name<br>
Price: _price14 $
</div>
<div class="shopitem">
<<set _price15 to $item.item81.price>>
<<if $player.cash gte _price15>><<button'<img src="images/GPG1O/item/gift_10.webp">' "MALL_2">><<set $act to "gift_shop", $item.item81.quantity +=1, $player.cash -= _price15>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/gift_10.webp">'>><</button>></span><</if>>
$item.item81.name<br>
Price: _price15 $
</div>
</div>
<br><span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "shoes_and_bag">>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<elseif $act is "watch_shop">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item52.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/watch_1.webp">' "MALL_2">><<set $act to "watch_shop", $item.item52.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_1.webp">'>><</button>></span><</if>>
$item.item52.name<br>
Price: _price1 $
</div>
<div class="shopitem">
<<set _price2 to $item.item53.price>>
<<if $player.cash gte _price2>><<button'<img src="images/GPG1O/item/watch_2.webp">' "MALL_2">><<set $act to "watch_shop", $item.item53.quantity +=1, $player.cash -= _price2>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_2.webp">'>><</button>></span><</if>>
$item.item53.name<br>
Price: _price2 $
</div>
<div class="shopitem">
<<set _price3 to $item.item54.price>>
<<if $player.cash gte _price3>><<button'<img src="images/GPG1O/item/watch_3.webp">' "MALL_2">><<set $act to "watch_shop", $item.item54.quantity +=1, $player.cash -= _price3>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_3.webp">'>><</button>></span><</if>>
$item.item54.name<br>
Price: _price3 $
</div>
<div class="shopitem">
<<set _price4 to $item.item55.price>>
<<if $player.cash gte _price4>><<button'<img src="images/GPG1O/item/watch_4.webp">' "MALL_2">><<set $act to "watch_shop", $item.item55.quantity +=1, $player.cash -= _price4>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_4.webp">'>><</button>></span><</if>>
$item.item55.name<br>
Price: _price4 $
</div>
<div class="shopitem">
<<set _price5 to $item.item56.price>>
<<if $player.cash gte _price5>><<button'<img src="images/GPG1O/item/watch_5.webp">' "MALL_2">><<set $act to "watch_shop", $item.item56.quantity +=1, $player.cash -= _price5>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_5.webp">'>><</button>></span><</if>>
$item.item56.name<br>
Price: _price5 $
</div>
<div class="shopitem">
<<set _price6 to $item.item57.price>>
<<if $player.cash gte _price6>><<button'<img src="images/GPG1O/item/watch_6.webp">' "MALL_2">><<set $act to "watch_shop", $item.item57.quantity +=1, $player.cash -= _price6>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_6.webp">'>><</button>></span><</if>>
$item.item57.name<br>
Price: _price6 $
</div>
<div class="shopitem">
<<set _price7 to $item.item58.price>>
<<if $player.cash gte _price7>><<button'<img src="images/GPG1O/item/watch_7.webp">' "MALL_2">><<set $act to "watch_shop", $item.item58.quantity +=1, $player.cash -= _price7>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/watch_7.webp">'>><</button>></span><</if>>
$item.item58.name<br>
Price: _price7 $
</div>
</div>
<span id="back"><<button "Back" "MALL_2">><<set $act to "", $background1 to "">><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<<set _temptime to $gameDate.getHours()>>
<<set $gvar.var7 to 1>>
<<addmins $traveltime.one>>
<<if $act is "hallway">>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/livingroom.webp">' "MCHOUSE">><<set $act to "livingroom", $act2 to "">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/bathroom.webp">' "MCHOUSE">><<set $act to "bathroom", $act2 to "">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/kitchen.webp">' "MCHOUSE">><<set $act to "kitchen", $act2 to "">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/mchouse/bedroom.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
</div>
<<set _phonenotif to false>>
<<if $item.item2.quantity gt 0 or $item.item31.quantity gt 0>>
<<script>>
/* to see if there's any message so that i can make the red circle on the message app */
let numberofgirls = 9;
let count_message = 0;
for (let i = 1; i <= numberofgirls; i++){
let girlvarname = "girl" + i;
/* Check if the girl exists before proceeding */
if(State.variables[girlvarname] !== undefined){
if(State.variables[girlvarname].has_message == 1){
count_message ++;
}
}
}
if(count_message > 0){
State.temporary.hasmessage = true;
State.temporary.message_amount = count_message;
}
<</script>>
<<if _hasmessage>>
/*<br><span class="animated-button"><<button "Check your phone" "PHONE">><<set $act to "">><</button>></span> This works.*/
<br><span class="button-container">
<span class="button-with-badge"><<button "Check your phone" "PHONE">><<set $act to "">><</button>></span>
<span class="badge"><<print _message_amount>></span>
</span>
<<else>>
<br><<button "Check your phone" "PHONE">><<set $act to "">><</button>>
<</if>>
<</if>>
<<check_nextevent $girl3>>
<<if $girl3.event.event3.date1 is 1>>
<<if $girl3.nextevent.one.detail.status isnot "overdue">>
<<if _temptime gte 15 and _temptime lt 17>>
<<set _evacomingover to true>>
<</if>>
<<else>>
<<set _penalty to $girl3.personality.angerpenalty*-1>>
<<set $girl3.event.event3.date1 to 0>><<addlove $girl3 _penalty>>
<<notify 5s>>You forgot that you're supposed to be hanging out with $girl3.name1. (-$girl3.personality.angerpenalty Love)<</notify>>
<</if>>/*overdue closing*/
<</if>>
<<if _evacomingover>><<button "Eva is here" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "arrived", $girl3.event.event3.date1 to 0>><</button>><</if>> /*hanging out with eva*/
<br><span id="back">
<<button "Outside">>
<<if $girl1.event.event9.completed is 0>>
<<if $girl1.preg is 1 and $girl1.event.event9.active is 1 and $girl1.event.event9.eethan_and_allie_announced is 0>>
<<set $act_1 to "eethan_and_allie_at_door", $act_2 to "check", $background1 to "hallway">>
<<include "allie_event_9">>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<</button>>
</span>
<<elseif $act is "watchtv">>
<<set _selecttv to random (0,6)>>
<<if _selecttv is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/watchtv.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "This makes me feel like I'm tripping.">>
<<elseif _selecttv is 2>>
<video autoplay loop controls><source src="images/GPG1O/char/mc/left_right_by_Kirill_Kortes.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Hell yeah, my sound system is set up correctly.">>
<<elseif _selecttv is 3>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Now this is my kind of gameshow.">>
<<elseif _selecttv is 4>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I gotta find more of this.">>
<<elseif _selecttv is 5>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "That is neat.">>
<<elseif _selecttv is 6>>
<video autoplay loop><source src="images/GPG1O/char/general/tv/tv4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "How... deep! I could see that the chaotic absurdity is a brilliant metaphor for the disarray of modern existentialism.">>
<<else>>
<video autoplay loop controls><source src="images/GPG1O/char/mc/ihaveabadcaseofdiarrhea.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Why did he have to ask? He should've just called an ambulance.">>
<</if>>
<<set $player.stress to Math.clamp($player.stress-=1,0,100)>><<addmins 55>>
<br><span id="back"><<button "Back" "MCHOUSE" id="backButton">><<set $act to "livingroom">><</button>></span>
<<elseif $act is "shower">>
<<if $player.fitness gte 70>>
You take a nice refreshing shower. You are now squeaky clean. (-1 stress)<br><br>
<img src="images/GPG1O/char/mc/shower2.gif"><br><br>
<<else>>
After some shenanigans, you take a nice refreshing shower. You are now squeaky clean.<br><br>
<img src="images/GPG1O/char/mc/shower1.gif"><br><br>
<</if>>
<<if $player.stress gt 0>><<set $player.stress -=1>><</if>><<addmins 25>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act is "livingroom">>
You are in the livingroom.<br><br>
<img src="images/GPG1O/loca/mchouse/livingroom.webp"><br><br>
<<if $player.energy gt 0>><<button "Watch TV (-1 Stress, -1 Energy, 1 hr)" "MCHOUSE">><<set $act to "watchtv", $player.energy -=1>><</button>><br><<else>><span class="button-disabled"><<button "Watch TV (-1 Stress, -1 Energy, 1 hr)" "">><</button>></span><br><</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act is "bathroom">>
You are in the bathroom.<br><br>
<img src="images/GPG1O/loca/mchouse/bathroom.webp"><br><br>
<<if $player.energy gt 0>><<button "Shower (-1 Stress, 30 mins)" "MCHOUSE">><<set $act to "shower">><</button>><br><<else>><span class="button-disabled"><<button "Shower (-1 Stress, 30 mins)" "">><</button>></span><br><</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act is "kitchen">>
You are in the kitchen.<br><br>
<img src="images/GPG1O/loca/mchouse/kitchen.webp"><br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act is "mcbedroom">>
<<set_gvar_var3 0 120>>
<<if $act2 is "">>
You are in your room.<br><br>
<img src="images/GPG1O/loca/mchouse/bedroom.webp"><br><br>
<span id="sleepoption">
<<button "Sleep">>
<<replace "#sleepoption">>
<<button "Sleep" "sleep">><<set $act to "sleep">><<audio ":playing" stop>><</button>>
<<button "Sleep (until morning)" "sleep">><<set $act2 to $act, $act to "sleep_until_morning", $act3 to passage()>><<audio ":playing" stop>><</button>>
<</replace>>
<</button>>
</span>
<<button "Skip day" "MCHOUSE">><<adddays 1>><</button>>
<<button "Turn <<if $cheat.alarm is 1>>off<<else>>on<</if>> Alarm Clock (6AM)" "MCHOUSE">><<if $cheat.alarm is 1>><<set $cheat.alarm to 0>><<else>><<set $cheat.alarm to 1>><</if>><</button>>
<<if $item.item1.quantity isnot 0>><<button "Computer" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>><</if>>
<<button "Toggles" "cheat">><</button>><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "computer">>
<<include "computer">>
/*<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "">><</button>></span>*/
<<else>>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Phuck, this is an error, sorry about that. <br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<</if>>
<<else>>
Phuck, this is an error, sorry about that. <br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/kitchen_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bathroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + "b0dbf1" + ';}</style>'>>
<</if>>
<<if $act is "include1_allie">>
<<set $gvar.var7 to 0>>
<<if $act2 is "allie_comeover">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "sex_bedroom_1">>
<<set $act_3 to "bedroom">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_bedroom_sex">>
<<elseif $act2 is "footsies_to_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "livingroom_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_livingroom_sex">>
<<elseif $act2 is "leave">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<elseif $act2 is "leave_after_sex">>
<<set $act4 to passage()>>
<<set $act_1 to $act2>>
<<include "allie_mchouse">>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _temptime to $gameDate.getHours()>>
<<if $act is "EVA">>
<<if $act2 is "whatdoyouwanttodoeva">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_whatdohangout">>
<<elseif $act2 is "conclude_game">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin1">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin3">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin4">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "evawin5_repeatable">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "sex_repeatable_2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_repeatable1">>
<<elseif $act2 is "eva_win_not_horny">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin1">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin2">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin3">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin4">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin5">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "playerwin5_justthetip">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_onetimes">>
<<elseif $act2 is "playerwin5_justthetip_repeatable">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_onetimes">>
<<elseif $act2 is "playerwin6_final">>
<<add_lust $girl3>>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_gameresults">>
<<elseif $act2 is "sex_repeatable">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_sex_repeatable1">>
<<elseif $act2 is "chess">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_whatdohangout">>
<<elseif $act2 is "makeout_1">>
<<if $act3 is "kiss">>
Making out with eva here.<br><br>
<<button "Afterwards" "MCHOUSE_events_eva">><<set $act3 to "afterkiss1">><</button>>
<<elseif $act3 is "afterkiss1">>
<<dialog $player "That was nice.">><br>
<<dialog $girl3 "Yeah... I better get going.">><br>
$girl3.name1 leaves.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gameDate.setHours(19)>><</button>></span>
<</if>>
<<elseif $act2 is "arrived">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You hear the doorbell being pressed. You open the door and see $girl3.name1.<br><br>
<<dialog $girl3 "Hey.">><br>
<<dialog $player "Come on in, <<print setup.synonym.baby.random()>>.">><br>
<<button "$girl3.name1 goes in" "MCHOUSE_events_eva">><<set $act2 to "one">><</button>>
<<elseif $act2 is "one">>
<<if $girl3.event.event2.visitmchouse is 0>>
<<dialog $player "Welcome to my humble abode! The kitchen is over here and next to it is my bedroom, (walks) and if you go here, that's the bathroom. Don't worry, there's no hidden cameras in there.">><br>
<<dialog $girl3 "(<i>chuckles</i>) Thanks for the tour. ">><br>
<<dialog $player "Take a seat anywhere you like, I'm going to go make us a drink.">><br>
<</if>>
<<set $girl3.event.event2.visitmchouse +=1>>
$girl3.name1 finds a seat on the sofa in the living room. A few minutes later, you come back with two cups of coffee in your hands.<br><br>
<<dialog $girl3 "So, what do you want to do?">><br>
<<button '<<dialog $player "Let\'s watch a movie.">>' "MCHOUSE_events_eva">><<set $act2 to "one_pointfive", $act3 to "movie">><<addlove $girl3 2>><</button>><br>
<<button "<<dialog $player \"What do you want to do?\">>" "MCHOUSE_events_eva">><<set $act2 to "whatdoyouwanttodoeva", $act_2 to "one">><</button>><br>
/*<<button '<<dialog $player "--Second activity here--">>' >><</button>> [NOT IMPLEMENTED]<br>*/
/*<<button '<<dialog $player "-- Third activity here --">>' >><</button>> [NOT IMPLEMENTED]<br>*/
<<button '<<dialog $player "I feel sick all of the sudden. This could be contagious, you should leave. (Excuse)">>' "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gvar.var7 to 1>><<>><</button>><br>
<<elseif $act2 is "one_pointfive">>
<<if $act3 is "movie">>
A few minutes later, you and $girl3.name1 are sitting shoulder to shoulder on the sofa, watching TV together. The movie you're watching is called '$girl3.preference.movie', $girl3.name1's favorite movie.<br><br>
<<button "Put your arms around her shoulder" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "pretend">><<addlust $girl3 2>><</button>>
<<button "Finish watching the movie" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "finish">><</button>>
<<else>>
<</if>>
<<elseif $act2 is "two">>
<<if $act5 is "pretend">>
<<dialog $player "(Yawns) oh it's getting chilly here, it's kinda making me sleepy">><br>
You yawned and, as sly as a fox, slipped your arm around $girl3.name1's shoulder while lowering your arms. To your delight, Eva leaned into you.<br><br>
<<dialog $girl3 "Yeah, it is a bit chilly. Thanks for making it warmer.">><br>
$girl3.name1 looks at you with a playful smile.<br><br>
<<dialog $girl3 "You always this smooth, or am I just special?">><br>
<<dialog $player "Oh you are special baby, really, really special... ">><br>
<<button "Lean in for a kiss" "MCHOUSE_events_eva">><<set $act2 to "makeout_2", $act_2 to "one">><</button>><br>
<span id="back"><<button "Don't go for a kiss" "MCHOUSE_events_eva">><<set $act2 to "two", $act5 to "finish", $gvar.var7 to 1>><</button>></span>
<<elseif $act5 is "finish">>
The movie soon ended. You two had a great time watching a movie you both liked.<br><br>
<<dialog $girl3 "Ah that was fun. <i>$girl3.preference.movie</i> is always a treat to watch.">><br>
<<dialog $player "I can't agree more. It's nice that you can watch the whole movie for free on <b>ThouHose</b>">><br>
<<dialog $girl3 "Okay, I should leave now, thanks for having me.">><br>
<<dialog $player "See ya.">><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "", $gameDate.setHours(19), $gvar.var7 to 1>><</button>></span>
<<else>>
Nothing.1230812930- 2#$23<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $gvar.var7 to 1>><</link>>
<</if>>
<<elseif $act2 is "makeout_2">>
<<set $act4 to passage(), $act_1 to $act2>>
<<include "eva_hangout_livingroom_1">>
<<elseif $act2 is "finish_hangout">>
<<set _evalove to $girl3.love>>
<<if _evalove lte 25>>
<<dialog $girl3 "It's getting late, I should leave.">><br>
<<dialog $player "Alright, see you later.">><br>
<<elseif _evalove gt 25 and _evalove lte 50>>
<<dialog $girl3 "It's getting late, I should leave now. Good bye.">><br>
<<dialog $player "Alright, see you later.">><br>
<<elseif _evalove gt 50 and _evalove lte 75>>
<<dialog $girl3 "It's getting late. See you later $player.name1.">><br>
<<dialog $player "Alright, see you later.">><br>
<<else>>
<<dialog $girl3 "It's getting pretty late... Прощай, красавчик. ">><br>
<<dialog $player "P-prosh-ee... sorry, what?">><br>
<<dialog $girl3 "Goodbye!">><br>
<</if>>
<span id="back"><<button "$girl3.name1 left" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "", $act5 to "">><<addhours 2>><</button>></span>
<</if>>
<<elseif $act is "somethinglese">>
<<else>>
aspdofu 34op od ffldd<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "", $gvar.var7 to 1>><</link>>
<</if>>
<</nobr>><<nobr>>
<<set_gvar_var3>>
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<set $gvar.var7 to 1>>
<<if $act is "neighbourhood1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building.jpg"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/apartment_building_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in front of your apartment building.<br><br>
<div class="image-row">
<div class="image-container2">
<<if !$gvar.var1>><<button '<img src="images/GPG1O/loca/thumb/neighbourhood2.webp">' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>>
<<else>><<button '<img src="images/GPG1O/loca/thumb/neighbourhood2_night.webp">' "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "">><</button>>
<</if>>
<div class="overlay-text2"><<print "Harmony Hills".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/thumb/neighbourhood1.webp">' "NAVIGATE1">><<set $act to "neighbourhood3">><</button>>
<<else>><<button'<img src="images/GPG1O/loca/thumb/neighbourhood1_night.webp">' "NAVIGATE1">><<set $act to "neighbourhood3">><</button>>
<</if>>
<div class="overlay-text2"><<print "Picket Fence".toUpperCase()>></div>
</div>
<div class="image-container2">
<<if !$gvar.var1>><<button'<img src="images/GPG1O/loca/thumb/city1.webp">' "NAVIGATE1">><<set $act to "city">><<addmins $traveltime.two>><</button>>
<<else>><<button'<img src="images/GPG1O/loca/thumb/city1_night.webp">' "NAVIGATE1">><<set $act to "city">><<addmins $traveltime.two>><</button>>
<</if>>
<div class="overlay-text2"><<print "The City".toUpperCase()>></div>
</div>
</div>
<br>
<<if $girl1.var.var1 is 0 and _tempmonth gte 1>>
<<button "Enter apartment" "apartment1b">><<set $act to "meet_girl1", $girl1.var.var4 to 1>><</button>><br>/%First time meeting Allie and her boyfriend, the teacher. %/
<<else>>
<<button "Enter apartment" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>><br>
<</if>>
<<elseif $act is "suburb1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/suburb1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/suburb1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in the suburbs of Dreamdale. <br><br>
<div class="image-row">
</div>
<br><span id="back"><<button "Train Station" "STATIONS">><<set $act5 to "suburb1", $act4 to $act, $act3 to passage(), $act to "station1" >><</button>></span>
<<elseif $act is "neighbourhood2">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act2 is "">>
You are at Harmony Hills. <br><br>
<div class="image-row">
<<if $girl2.var.var2 is 1>>/*if player knows where girl2 lives*/
<<if $girl2.var.var1 is 1>>/*if player has met girl2*/
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' "NAVIGATE1">><<set $act2 to "girl2">><</button>>
<div class="overlay-text2">$girl2.name1's House</div>
</div>
<<elseif $girl2.var.var1 is -1>>/*if player screwed up and girl2 is now unavailable.*/
<div class="image-container2">
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' >><</button>>
<div class="overlay-text2">Unavailable</div>
</span>
</div>
<<else>>
<div class="image-container2">
<span class="button-disabled">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1.webp">' >><</button>>
<div class="overlay-text2">$girl2.name1's House</div>
</span>
</div>
<</if>>
<</if>>
<<if $girl3.event.event6.completed is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house6.webp">' "NAVIGATE1">><<set $act2 to "girl3">><</button>>
<div class="overlay-text2">$girl3.name1's House</div>
</div>
<</if>>
<<if $girl9.var.var5 is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/houses/front/thumb/house1_1.webp">' "NAVIGATE1">><<set $act2 to "girl9">><</button>>
<div class="overlay-text2">$girl9.name1's House</div>
</div>
<</if>>
</div>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>></span>
<<elseif $act2 is "girl2">>
<img src="images/GPG1O/loca/houses/front/house1.webp"><br>
<<check_operatingStatus $girl2 "one">>
<<if $girl2.operatingHour.one.status or $girl2.var.var4 is 1>>
<br><<button "Enter" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "girl3">>
<img src="images/GPG1O/loca/houses/front/house6.webp"><br>
<<check_operatingStatus $girl3 "one">>
<<if $girl3.operatingHour.one.status or $girl3.var.var4 is 1>>
<br><<button "Enter" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<<elseif $act2 is "girl9">>
<img src="images/GPG1O/loca/houses/front/house1_1.webp"><br>
<<check_operatingStatus $girl9 "one">>
<<if $girl9.operatingHour.one.status or $girl9.var.var4 is 1>>
<<set _g9e7 to $girl9.event.event7.completed>>
<<set _unlocked_house_whenever to false>>
<br><<button "Enter" "KENZIE_HOUSE">>
<<if $girl9.event.event4.completed is 1 and _g9e7 is 1 and _unlocked_house_whenever>>
<<set $act to "", $act2 to "">>
<<else>>
<<set $act to "house_not_open">>
<</if>>
<</button>>
<<else>>
<br><span class="button-disabled"><<button "Enter">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act2 to "">><</button>></span>
<</if>>
<<elseif $act is "neighbourhood3">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood1_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are at Picket Fence Point. <br><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>></span>
<<elseif $act is "apartment_hallway1">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway">><</button>>
<div class="overlay-text2">1A (Your apartment)</div>
</div>
<div class="image-container2">
<<if $girl1.var.var1 is 0>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1B</div>
<<else>>
<<check_operatingStatus $girl1 "one">>
<<if $girl1.operatingHour.one.status or $girl1.var.var4 is 1>>
<<button'<img src="images/GPG1O/loca/apartment/door.webp">' "apartment1b">>
<<if $girl1.preg is 1>>
<<if $girl1.pregdetails.warning_close_date isnot 0>>
<<set $act to "no_one_home">>
<<else>>
<<set $act to "hallway", $act3 to "else">>
<</if>>
<<else>>
<<set $act to "hallway", $act3 to "else">>
<</if>>
<</button>>
<div class="overlay-text2">1B (<<print $girl1.name1 + " and " + $girl1.partner>>)</div>
<<else>>
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">'>><</button>>
<div class="overlay-text2">1B (<<print $girl1.name1 + " and " + $girl1.partner>>)</div></span>
<</if>>
<</if>>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1C</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">1D</div>
</div>
</div>
<<check_nextevent $girl1>>
<<if $girl1.var.var1 is 1 and !$girl1.event.event1.completed and $girl1.nextevent.one.status is true and (_temptime is 7 or _temptime is 8) and _tempday isnot 6 and _tempday isnot 0 and _tempday isnot 3>><<set _event1_req1 to true>><<else>><<set _event1_req1 to false>><</if>>
<<if _event1_req1>>As you got into the hallway, you see $girl1.name1.<br><</if>>
<br><<button "Go upstairs" "NAVIGATE1">><<set $act to "apartment_hallway2">><</button>>
<<if _event1_req1>>
<<if $girl1.event.event1.talk lt 2>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "crosspath1">><</button>>
<<elseif $girl1.event.event1.talk gte 2 and $girl1.event.event1.talk lte 4>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "crosspath_done">><</button>>
<<elseif $girl1.event.event1.talk gte 5>>
<<button "Talk to $girl1.name1" "apartment1b_events">><<set $act to "cangointohouse1">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>></span>
<<elseif $act is "apartment_hallway2">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway">><</button>></span>
<div class="overlay-text2">2A</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">2B</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">2C</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">2D</div>
</div>
</div>
<br><<button "Go upstairs" "NAVIGATE1">><<set $act to "apartment_hallway3">><</button>>
<br><span id="back"><<button "Downstairs" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "apartment_hallway3">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "MCHOUSE">><<set $act to "hallway">><</button>></span>
<div class="overlay-text2">3A</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3B</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3C</div>
</div>
<div class="image-container2">
<span class="button-disabled"><<button'<img src="images/GPG1O/loca/apartment/door.webp">' "">><<set $act to "">><</button>></span>
<div class="overlay-text2">3D</div>
</div>
</div>
<br><span id="back"><<button "Downstairs" "NAVIGATE1">><<set $act to "apartment_hallway2">><</button>></span>
<<elseif $act is "city">>
<<if !$gvar.var1>>
<style>
body {
background-image: url("images/GPG1O/loca/city1.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<<else>>
<style>
body {
background-image: url("images/GPG1O/loca/city1_night.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<</if>>
<div class="image-row">
<div class="image-container2">
<<set _tempnavigate1 to "<<set $act to 'beach'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/beach.webp">' "CITY1">>_tempnavigate1<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/beach_night.webp">' "CITY1">>_tempnavigate1<</button>>
<</if>>
<div class="overlay-text2">BEACH</div>
</div>
<div class="image-container2">
<<set _tempnavigate2 to "<<set $act to 'downtown'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/downtown.webp">' "CITY1">>_tempnavigate2<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/downtown_night.webp">' "CITY1">>_tempnavigate2<</button>>
<</if>>
<div class="overlay-text2">DOWNTOWN</div>
</div>
<div class="image-container2">
<<set _tempnavigate3 to "<<set $act to 'gym'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/gym.webp">' "CITY1">>_tempnavigate3<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/gym_night.webp">' "CITY1">>_tempnavigate3<</button>>
<</if>>
<div class="overlay-text2">GYM</div>
</div>
<div class="image-container2">
<<set _tempnavigate4 to "<<set $act to 'highschool'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/highschool.webp">' "CITY1">>_tempnavigate4<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/highschool_night.webp">' "CITY1">>_tempnavigate4<</button>>
<</if>>
<div class="overlay-text2">SCHOOL</div>
</div>
<div class="image-container2">
<<set _tempnavigate5 to "<<set $act to 'mall'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/mall_out.webp">' "CITY1">>_tempnavigate5<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/mall_night.webp">' "CITY1">>_tempnavigate5<</button>>
<</if>>
<div class="overlay-text2">MALL</div>
</div>
<div class="image-container2">
<<set _tempnavigate6 to "<<set $act to 'park'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/park.webp">' "CITY1">>_tempnavigate6<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/park_night.webp">' "CITY1">>_tempnavigate6<</button>>
<</if>>
<div class="overlay-text2">PARK</div>
</div>
<div class="image-container2">
<<set _tempnavigate7 to "<<set $act to 'subwaystation'>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/subway_station.webp">' "CITY1">>_tempnavigate7<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/subway_station_night.webp">' "CITY1">>_tempnavigate7<</button>>
<</if>>
<div class="overlay-text2">SUBWAY STATION</div>
</div>
<div class="image-container2">
<<set _tempnavigate8 to "<<set $act to 'university', $act_1 to '', $act_2 to ''>>">>
<<if !$gvar.var1>>
<<button'<img src="images/GPG1O/loca/thumb/university.webp">' "CITY1">>_tempnavigate8<</button>>
<<else>>
<<button'<img src="images/GPG1O/loca/thumb/university_night.webp">' "CITY1">>_tempnavigate8<</button>>
<</if>>
<div class="overlay-text2">UNIVERSITY</div>
</div>
</div>/*closing div for first image-row*/
<<if $item.item30.quantity gt 0>>
<<set _hascar to true>>
<<else>>
<<set _hascar to false>>
<</if>>
<<if $playervar.var3 is 1>>
<<if $player.energy gt 0 and _hascar>><br><<button "Deliver food (+0.25 stress)" "WORK">><<set $act to "deliver_food", $player.energy -=1, $player.stress +=0.25>><<addmins 25>><</button>>
<<else>><span class="button-disabled"><<button "Deliver food (+0.25 stress)">><</button>></span>
<</if>>
<</if>>
<<if $playervar.var5 is 1>>
<<if $player.energy gt 0 and _hascar>><<button "Deliver people (+1 stress)" "WORK">><<set $act to "deliver_people", $player.energy -=1, $player.stress +=1>><<addhours 2>><</button>>
<<else>><span class="button-disabled"><<button "Deliver people (+1 stress)">><</button>></span>
<</if>>
<</if>>
<br>
<<button "Back to your neighbourhood" "NAVIGATE1">><<set $act to "neighbourhood1">><<addmins $traveltime.two>><</button>><br>
<<else>>
Oh no, it's an error, you shouldn't be here.<br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood1">><</button>><br></span>
<</if>>
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/park_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "walk">>
<<set $player.stress to Math.clamp ($player.stress -=1, 0, 100)>>
<<set $player.energy to Math.clamp ($player.energy -=0.5, 0, $player.fitness)>>
<<if $gvar.var1>>
<<if $gvar.var3 lt 5 and $playervar.var7 is 0>>
<img src="images/GPG1O/char/general/alien/shooting_star.webp"><br><br>
<<button "A shooting star!" "PARK">><<set $act to "shooting_star", $act2 to "one", $gvar.var7 to 0>><</button>><br>
<<else>>
<<set _temp to random(0,2)>>
<<if _temp is 0>>
You went for a walk in the park and saw a couple having fun under the moonlight, using the trees as their props. (-1 Stress, -0.5 Energy)<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk_night1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
You went for a walk in the park. (-1 Stress, -0.5 Energy)<br><br>
<</if>>
<</if>>
<<else>>
<<set _temp to random(0,1)>>
<<if _temp is 1>>/*SEXY EVENTS*/
<<set _temp2 to random(0,5)>>
<<if _temp2 is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You saw a woman doing public indecency. Thankfully, only you were there to appreciate her glorious tits.<br><br>
<<elseif _temp2 is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You were taking a walk in the park before a lady decided to flash you her ass. She quickly ran away afterwards, leaving you with a semi-erection as her scent marked the trail.<br><br>
<<elseif _temp2 is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you sit on the bench, enjoying the calmness, a pantless woman casually walks by in front of you.<br><br>
<<elseif _temp2 is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You saw a couple having public sex. She doesn't seem to mind you looking.<br><br>
<<elseif _temp2 is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk8.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You see yet another couple having sneaky sex in a secluded part of the park.<br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You went for a short walk before deciding to sit on an empty bench; nothing out of the ordinary happened.<br><br>
<</if>>
<<else>>/*NORMAL EVENTS*/
<<set _temp2 to random(0,2)>>
<<if _temp2 is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You see people exercising.<br><br>
<<elseif _temp2 is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/walk1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You spotted a racoon in a hollowed-out tree stump.<br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/park/park_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You went for a short walk before deciding to sit on an empty bench; nothing out of the ordinary happened.<br><br>
<</if>>
<</if>>
<</if>>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<<addmins 55>>
<<elseif $act is "LILA">>
<<set $gvar.var7 to 0>>
<<if $act2 is "date1">>
<<set $girl2.event.event2.completed +=1>>
Not long after you arrived at the park, $girl2.name1 arrived to the meeting destination: <Br><Br>
<<if $girl2.event.event2.completed lte 1>>
<<dialog $girl2 "$player.name1! I hope I didn't keep you waiting too long.">><br>
<<dialog $player "No, not at all. I've just arrived here myself.">><br>
<<else>>
<<dialog $girl2 "Hey $player.name1!">><br>
<<dialog $player "Hey!">><br>
<</if>>
<<dialog $girl2 "Should we start our date now?">><br>
<<dialog $player "<<print setup.synonym.yes.random()>>, let's find a nice and cozy place to sit.">><br>
Without any shyness, you extend your left hand toward $girl2.name1. She gladly takes your hand, and the two of you start walking.
With the blankets and a food basket in your right hand, your left hand holds Lila's. A few minutes later, you find a spot to sit on the grass.<br><br>
<<button "A nice picnic" "PARK">><<set $act2 to "date2">><</button>>
<<elseif $act2 is "date2">>
<<addhours 2>>
You neatly set up the blanket on the ground and put the food basket on it. As the two of you falls into comfortable position, the conversations starts flowing.<br><br>
<<dialog $girl2 "What have you got stocked up in that basket, because I'm smelling something good.">><br>
<<dialog $player "You've got a sharp nose on you don't cha. I hope you don't mind, but I went ahead and bought some Tacos. A few for you and few plus some for me.">><br>
<<dialog $girl2 "I love tacos!">><br>
Both of you start munching. While you were eating, you got something on your cheek and $girl2.name1 points it out. But she also has something on her face, which you point out.
Now, both of you are cleaning each other's faces. You take your time to look at her while doing so.<br><br>
<<dialog $girl2 "How did we get so messy eating tacos?">><br>
<<dialog $player "I'll take the blame for that, I'm so funny you almost vomitted your food out right?">><br>
<<dialog $girl2 "Of course you did.">><br>
After some fun times together, the sun is starting to set.<br><br>
<<dialog $player "Do you want to take a quick stroll around the park? It helps with digestions I hear.">><br>
<<dialog $girl2 "Absolutely, I would love that.">><br>
<<button "A walk around the park" "PARK">><<set $act2 to "date3">><</button>>
<<elseif $act2 is "date3">>
<<addhours 2>>
The two of you got up, packed your things, and walked around the park. Again, with $girl2.name1's hand in your left, and the food basket in your right.
Thankfully, the food basket was nearly empty, as the two of you had eaten all of its contents.<br><br>
<<if $girl2.event.event2.completed lte 1>>
<<dialog $player "I can't remember when the last time I went on a picnic.">><br>
<<dialog $girl2 "Well then, I'm glad we're making some fresh memories today.">><br>
<<else>>
<<dialog $player "I like going to the park with you $girl2.name1.">><br>
<<dialog $girl2 "Me too, $player.name1. It's weird how I never seem to get bored of our date at the park. (laughs)">><br>
<</if>>
After a bunch walking and talking and then a bit more walking and more talking, the night has finally come.<br><br>
<<button "It's time to end the date" "PARK">><<set $act2 to "date4">><</button>>
<<elseif $act2 is "date4">>
<<addlove $girl2 2>>/*I put add love here, because the logic is, you got to know each other better, and now you gain love. Plus if the first date went well, the player gets to take lila home or go to her place.*/
<<if $girl2.event.event2.completed lte 1>>
<<dialog $player "It's getting really dark.">><br>
<<dialog $girl2 "What’s the matter? You scared we might bump into a ghost?">><br>
<<dialog $player "You're not?">><br>
<<dialog $girl2 "Not at all. In fact, I'd be happy to meet one.">><br>
<<dialog $player "I'll be sure to let you know when I meet one that's willing to talk.">><br>
After a little bit more talking and bantering,<br><br>
<<else>>
Time flies when you're having fun. You blink and it's dark.<br><br>
<</if>>
<<dialog $player "I guess we should call it day now?">><br>
<<dialog $girl2 "Yeah.">><br>
<<button "<<dialog $player \"So... Your place or mine?\">>" "PARK">><<set $act2 to "end_date1", $act4 to "yourplaceormine">><</button>>
<<button "<<dialog $player \"Do you want me to drop you off?\">>" "PARK">><<set $act2 to "end_date1", $act4 to "wantmetodropyouoff">><</button>>
<<button "<<dialog $player \"I'll see you later then, alligator.\">>" "PARK">><<set $act2 to "end_date1", $act4 to "seeyoulateralligator">><</button>>
<<elseif $act2 is "end_date1">>
<<if $act4 is "yourplaceormine">>
<<if $girl2.base_lust lt 20>><<addbaselust $girl2 4>><</if>>/*only adds base_lust if girl2 has less than 20 base_lust. to avoid abuse.*/
<<if ($girl2.love gt 15 and $girl2.lust gt 10) or $girl2.var.var5 is 1>>
<<dialog $girl2 "How about... yours.">><br>
A smile leaks out on your face, as you hold her hand and brought her to your house.<br><br>
<span class="button-disabled"><<button "TO YOUR HOUSE!" "MCHOUSE_events_eva">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>></span> [NA]
<br><<button "To $girl2.name1's house instead! " "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<<else>>
<<dialog $girl2 "I don't think I'm ready to do that yet, I still want to know you better.">><br>
<<button "<<dialog $player \"I respect your opinion. I'll see you later then.\">>" "NAVIGATE1">><<set $act2 to "", $act to "city">><<set $gvar.var7 to 1>><</button>><br>
<<button "<<dialog $player \"You fuckin- bitch, I bought you tacos, and this is what I get?\">>" "PARK">><<set $act2 to "end_date2", $act4 to "youfuckingbitch", $girl2.var.var3 to "bitch">><<set $gvar.var7 to 1>><</button>><br>
<</if>>
<<elseif $act4 is "wantmetodropyouoff">>
<<addlove $girl2 4>>
<<if $girl2.love lt 20>>
<<dialog $girl2 "You don't have to, I'll be okay. See you later $player.name1.">><br>
<<dialog $player "See ya!">><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><<set $gvar.var7 to 1>><</button>></span>
<<else>>
<<dialog $girl2 "I'll take you up on that.">><br>
<<dialog $player "And I, will take you to your house.">><br>
<<button "Arriving at $girl2.name1's door" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<</if>>
<<elseif $act4 is "seeyoulateralligator">>
<<if $girl2.love lt 20>>
<<dialog $girl2 "See you in a while, crocodile.">><br>
As the date ended, you each went your separate ways.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><</button>></span>
<<else>>
<<dialog $girl2 "Wait, $player.name1, can you drop me off at my place? I'm afraid to walk alone.">><br>
<<dialog $player "Of course! Sorry, I didn't think to drop you off.">><br>
<<button "Arriving at $girl2.name1's door" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "one">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "end_date2">>
<<if $act4 is "youfuckingbitch">>
The moment the word <i><b>bitch</b></i> came out of your mouth, $girl2.name1's jaw dropped.<br><br>
<<dialog $girl2 "You fucking pig, how dare you call me a bitch. You-">><br>
You could see her clench her fist, ready to give you one. But she instead turns around and walks away from you. angrily. Somebody's got anger issues... Anyhow, that's the last time you'll see $girl2.name1.<br><br>
<<set $girl2.var.var1 to -1, $girl2.love=-100, $girl2.base_lust=-100, $girl2.corruption=-100>>
<<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><<set $gvar.var7 to 1>><</button>>
<<else>>
Nothingnessssss.<br><br>
<<button "Back" "CITY1">><<set $act to "park", $act2 to "", $act4 to "">><</button>>
<</if>>
<</if>>
<<elseif $act is "shooting_star">>
<<if $act2 is "one">>
<img src="images/GPG1O/char/general/alien/shooting_star.webp"><br><br>
<<cont append>>
As you walk in the empty park, you see a bright light in the sky. Your eyes follow its movement as it seems to move faster the longer you look at it. A few seconds later, you realize that
it is headed straight toward you.<br><br>
<<cont append>><video autoplay loop muted><source src="images/GPG1O/char/general/realization.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
<<button "<<dialog $player \"Guess this is it. Goodbye life.\">>" "PARK">><<set $act2 to "two">><</button>> <<button "<<dialog $player \"I am in danger. I need to run!\">>" "PARK">><<set $act2 to "two">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/general/alien/shooting_star_2.webp"><br><br>
As panic grips your heart and your legs freeze in place, the bright object hurtles directly toward you. Just as it was about to hit you, it swerved sharply to the side, heading straight for the forest adjacent to the park. <br><br>
<<button "Go and check it" "PARK">><<set $act2 to "three">><</button>> <<button "Time to skedadle" "PARK">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
Despite your initial reaction, a strong instinct pulled you toward the wreckage. You felt compelled to check it out as you began to carefully walk toward the fiery mess.
After a few minutes of nervous walking, you arrived at the site of the wreckage. <br><br>
You couldn't believe what you saw as you hid behind the trees. There were two creatures, unlike anything you had ever seen before, standing around the wrecked ship.
They looked confused, likely assessing the damage. You could hear them communicating in a foreign, alien language.<br><br>
<<button "<<dialog $player \"I should really run now.\">>" "PARK">><<set $act2 to "four">><</button>> <<button "<<dialog $player \"I should say hello.\">>" "PARK">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
Before you could execute your next step, your feet landed on a bunch of dry sticks, making a rather loud sound.
The two aliens looked around, alarmed. One of them saw you, shrieked, grabbed its partner, and shook them while screaming. <br><br>
<img src="images/GPG1O/char/general/alien/hello_alien_1.webp"><br><br>
You lifted your arm to say hi, but it only made them more panicked. You saw one of the aliens pull a device from nowhere and hurriedly tap on it.<br><br>
<<dialog $player "I've come to-">><br>
Before you could finish your words, a bright beam from the sky shone on the two aliens, teleporting them away. They disappeared just as quickly as they had appeared.<br><br>
<<button "Wake up from your dream" "PARK">><<set $act2 to "five">><</button>>
<<elseif $act2 is "five">>
<img src="images/GPG1O/char/general/alien/abandoned_alien_ship.webp"><br><br>
You give yourself a slap, but you're still not waking up. "I guess this isn't a dream," you thought to yourself as you walked closer to the abandoned ship. You see a nice box next to it, laying on the ground. <br><br>
<<button "Pick up the box" "PARK">><<set $act2 to "six">><</button>>
<<elseif $act2 is "six">>
<<cont append>>
The box is now in your hands. Perhaps it belonged to those cute aliens. You opened it and saw a familliar-looking device. What could it be?
<<cont append>>
It looks like... a smartphone? Damn, that's lame...<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/alien/phone_in_box.webp"><br><br>
<<button "But wait!" "PARK">><<set $act2 to "seven">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "seven">>
<<cont append>>
<img src="images/GPG1O/item/alien-ware.webp"><br><br>
You turn on the phone and see normal phone features such as cameras, browsers, contacts, messages, calls, and even free unlimited internet.
<<cont append>>
As you scroll through and check the phone, you come across an app that catches your eye called "Scanner 101."
You launch it, but the screen turns white and nothing happens. <br><br>
<<button "Take this and go home" "NAVIGATE1">><<set $act to "neighbourhood1", $act2 to "", $gvar.var7 to 1, $playervar.var7 to 1, $item.item31.quantity to 1>><</button>> <<button "Look for more items" "PARK">><<set $act2 to "eight">><</button>>
<</cont>>
<</cont>>
<<elseif $act2 is "eight">>
<<cont append>>
You wandered around the area to see if there was anything else of interest. The ship looked cool, but it was too hot to touch, preventing you from opening the hatch or door to go inside.
<<cont append>>
After a thorough inspection, nothing else caught your interest.<br><br>
<<button "Go home" "NAVIGATE1">><<set $act to "neighbourhood1", $act2 to "" , $gvar.var7 to 1, $playervar.var7 to 1, $item.item31.quantity to 1>><</button>>
<</cont>>
<</cont>>
<<else>>
Error 789d56f, sorry for the inconvenience. <br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<</if>>
<<else>>
Oopsie woopsie, sorry dudes and dudettes!<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "park", $act2 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act is "">>
<style>body {background-image: url("images/GPG1O/loca/guvment/pd/pd_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Nothing here yet.<br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "pd">><</button>></span>
<<else>>
aisduof#P7df789fa0d983l<br><br>
<br><span id="back"><<button "Back" "GUVMENTDISTRICT">><<set $act to "pd">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>
body {background-color: #8DB600;}
/*_____________________________________ to avoid using the body tag _____________________________*/
.bodysecond{
//border:thick dotted pink;
position:relative;
display: flex;
justify-content: center;
align-items: center;
margin: 0; /* Removes any default margin from the body */
}
/*_____________________________________ for the phone's main div _____________________________*/
.main {
//border: thick solid pink;
height: 80vh;
width: 45vh;
position:relative;
display: flex;
flex-direction:column;
justify-content: flex-start;
align-items: center;
background-image: url('images/GPG1O/others/phone/5_borderonly.webp'); /* Set your image path here */
background-color: #202020;
background-size: cover; /* Ensures the image covers the entire div */
background-position: center; /* Centers the image */
background-repeat: no-repeat; /* Prevents tiling */
}
/*_____________________________________ For the three button at the bottom _____________________________*/
.main_nav_button{
//border: thick solid red;
height:75%;
width:80%;
border-radius:26px;
background-color: rgba(128, 128, 128, 0.9); /* Use rgba to set opacity only for background */
display: flex; /* Enables Flexbox */
justify-content: space-around; /* Distributes space between buttons evenly */
align-items: center; /* Centers buttons vertically */
//padding: 10px; /* Optional: Adds space inside the container */
}
.main_nav_button .buttons_box{
flex: 0 1 100%;
display:flex;
//border: thin solid blue;
justify-content:space-around;
align-items:center;
padding-top:2.5%;/* I don't know why this doesn't align properly naturally.*/
}
.main_nav_button a {
background-color: transparent; /* Makes button backgrounds transparent */
//border: thick solid blue; /* Optional: Removes default button borders */
}
.main_nav_button .notification {
position: relative;
}
.main_nav_button .notification .badge {
position: absolute;
top: -5px;
right: -10px;
background-color: rgba(255, 0, 0, 1);
z-index: 10;
color: white;
border-radius: 50%; /* Ensures the badge is circular */
padding: 5px; /* Equal padding on all sides */
font-size: 12px;
font-weight: bold;
width: 20px; /* Ensure width and height are equal */
height: 20px; /* Ensures the element is a perfect circle */
display: flex; /* Align content inside the red dot */
justify-content: center; /* Align content inside the red dot */
align-items: center; /* Centers the text inside the badge */
pointer-events: none;
}
/*_____________________________________ for the "close" button at the top right of passage _____________________________*/
.closephone{
position:absolute;
top:10px;
right:10px;
}
/*_____________________________________ battery and time at the top of the phone _____________________________*/
.status-bar-container{
width:100%;
flex:0 1 7%;
//border: thick dotted green;
display:flex;
justify-content:center;
align-items:center;
}
.status-bar {
//border: thin solid yellow;
width: 100%; /* Span across the width of the container */
display: flex;
padding-top: 3%;
color: white;
font-size: 0.75em;
}
.clock {
//border:thin dotted purple;
flex:0 1 50%;
display: flex; /* Make it a flex container */
justify-content: flex-start; /* Centers content horizontally */
padding-left:8%;
}
.battery {
//border:thin dotted pink;
flex:0 1 50%;
display: flex; /* Make it a flex container */
justify-content: flex-end; /* Centers content horizontally */
padding-right:13%;
}
/*_____________________________________ middle flex box _____________________________*/
.middle {
//border: thick dotted red;
width:100%;
flex:0 1 78%;
display:flex;
justify-content:center;
align-items:center;
padding-bottom:2.5%;
}
.bottom {
//border: thick dotted blue;
width:100%;
flex:0 1 15%;
display:flex;
justify-content: center;
}
/*_____________________________________ contact plus message main div _____________________________*/
.contact{
//border:thick dotted orange;
position:relative;
width: 95%; /* 95% of the parent's width */
height:100%;
display: flex;
justify-content: center;
align-items: center;
overflow-y: scroll; /* Allows vertical scrolling when content overflows */
overflow-x: hidden;
}
.contact .image-row{
flex-direction:column;
}
.contact .contact-contents{
//border:thin solid magenta;
position:absolute;
width: 100%;
top: 10%;
}
.contact .contact-title{
//border:thin solid cyan;
position:absolute;
width: 95%;
top: 1%;
z-index:1;
}
.contact .image-row img{
//border: thin solid purple;
width: 6vh;
height: 6vh;
border-radius: 4px;
}
.contact .contact-letter-guide {
margin-left:4%;
}
.contact a,
.conversation a{
color: #cac9cd; /* white*/
transition: transform 0.5s ease; /* Smooth transition for scaling */
display: inline-block; /* Required for transform */
transform: scale(1); /* Default scale */
}
.contact a:hover,
.conversation a:hover {
color: #f8f8ff; !important; /* */
transform: scale(1.2);
text-decoration:none;
}
/*_____________________________________ contacts/phone _____________________________*/
.contact .contact-contents .contact-item{
//border: thin solid chocolate;
width: 95%;
display: flex;
margin: 0 auto; /* Automatically centers the element */
box-sizing: border-box;
}
.contact-item .pic{
//border:thin solid blue;
position:relative;
flex: 1;
left: 1%;
}
.contact-item:hover{
background-color: #303030;
border-radius:16px;
}
.contact-item .name{
//border:thin solid red;
position:relative;
flex: 4;
left: 1%;
display:flex;
align-items: center;
justify-content: left;
}
/*_____________________________________ message _____________________________*/
.contact .contact-contents .message-item{
//border: thin solid chocolate;
width: 95%;
display: flex;
margin: 0 auto; /* Automatically centers the element */
box-sizing: border-box;
border-top:thin solid #505050;
border-bottom:thin solid #505050;
padding-top:1%;
padding-bottom:1%;
}
.message-item:hover{
background-color: #303030;
border-radius:16px;
}
.message-item .pic{
//border:thin solid blue;
position:relative;
flex: 1;
left: 1%;
display:flex;
align-items: center;
justify-content: center;
}
.message-item .name{
//border:thin solid red;
position:relative;
flex: 4;
left: 4%;
margin-right:5%;
display:flex;
flex-direction:column;
width:200px;
}
.message-item .name .top{
flex: 1;
color: #fff;
}
.message-item .name .bottom{
flex: 1;
color: #91908a;
text-overflow: ellipsis !important;
white-space: nowrap;
overflow: hidden;
bottom:20%;
}
.message-item .more{
position:relative;
flex: 1;
display:flex;
align-items: center;
justify-content: right;
}
.message-item .more img{
//border: thin solid purple;
width: 3vh;
height: 3vh;
border-radius: 4px;
}
/*_____________________________________ girl-detailed-page _____________________________*/
.girl-detailed-page{
//border:thin solid blue;
position:relative;
width: 99%;
height: 99%;
display: flex;
flex-direction: column;
}
.girl-detailed-page .top{
//border:thick solid red;
border-radius:10px;
background-color: rgba(128, 128, 128, 0.9); /* Use rgba to set opacity only for background */
flex:0 1 30%;
display: flex;
justify-content: center; /* Centers horizontally */
align-items: center; /* Centers vertically */
}
.content-container {
//border:thick solid cyan;
display: flex;
flex-direction: column;
align-items: center;
}
.girl-detailed-page .bottom{
//border:thick solid yellow;
padding:0.75em;
width:100%;
height:100%;
flex:0 1 70%;
display:flex;
justify-content:flex-start;
flex-wrap:wrap;
align-items:flex-start;
align-content:flex-start;
}
.girl-detailed-page .top .red-square {
//border: 2px dashed red;
width: 100px;
height: 100px;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content:center;
}
.girl-detailed-page .top .red-square img{
border-radius:50%;
aspect-ratio:1/1;
width: 90%;
height: 90%;
}
.girl-detailed-page .top .square-text {
margin-top: 5px; /* Space between square and text */
font-size: 16px; /* Adjust font size as needed */
color: black;
text-align: center; /* Aligns the text to the center */
font-size:24px;
color:#fff;
}
/*________________________________ chat _______________________*/
.conversation{
//border:thick dotted orange;
position:absolute;
width: 95%; /* 95% of the parent's width */
top: 7%;
bottom: 17%;
display: flex;
justify-content: center;
align-items: center;
flex-direction:column;
}
.conversation .contact-title-sticky{
//border:thin solid cyan;
position:sticky;
width: 95%;
top: 1px;
z-index:1;
flex-basis:10%;
}
.chat-container {
//border:thick solid green;
position:relative;
width: 92%; /* Adjust width as needed */
height: 92%; /* Adjust height as needed */
flex-basis:90%;
flex-grow: 1; /* Allow chat container to grow and take remaining space */
display: flex;
flex-direction: column;
justify-content: flex-start;
overflow-y: auto;
padding-bottom:10vh;
//box-sizing: border-box
}
.chat-container .message {
max-width: 80%; /* Limit message bubble width */
min-width:15%;
padding:5px;
margin: 2px 0;
border-radius: 16px;
display: inline-block;
}
.chat-container .button-container {
display: flex;
justify-content: center; /* Horizontally center the button */
align-items: center; /* Vertically center the button if necessary */
margin: 20px 0; /* Adjusts the space above and below the button */
//overflow:hidden;
//overflow-y:auto;
}
.chat-container .button_1 {
max-width:85%;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
}
.chat-container .left {
align-self: flex-start; /* Align receiver's message to the left */
background-color:rgba(142, 142, 147, 1); /* Optional color for differentiation */
}
.chat-container .emoji img{
height: 1.5em;
width: auto;
}
.chat-container .right {
align-self: flex-end; /* Align sender's message to the right */
background-color:rgba(0, 120, 254, 1); /* Optional color for differentiation */
}
.chat-container .chat-date {
text-align: center; /* Center the date text */
color: #888888; /* Light grey color */
font-size: 0.8em; /* Smaller font size */
margin: 15px 0; /* Spacing above and below the date */
}
.chat-container .narrate {
text-align: center; /* Center the date text */
margin: 15px 0; /* Spacing above and below the date */
}
</style>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<if $playervar.var7 is 1 and $item.item31.quantity gt 0>>
<<set _alienware to 1>>
<</if>>
<<set _backbutton to '<strong style="font-size:24px;">←</strong>'>>
<div class="bodysecond">
<div class="main">
<div class="status-bar-container">
<div class="status-bar">
<span class="clock"><b><<time12hr>></b></span>
<span class="battery"><b>11%</b></span>
</div>
</div>
<div class="middle">
<<if $act is "">>
<script>
$(document).ready(function() {
let images = [
'1_wborder.webp',
'2_wborder.webp',
'3_wborder.webp',
'4_wborder.webp'
];
let randomIndex = Math.floor(Math.random() * images.length);
$('.main').css({
'background-image': 'url("images/GPG1O/others/phone/' + images[randomIndex] + '")'
});
});
</script>
<<elseif $act is "inbox">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;">MESSAGES</strong>
</div>
<div class="contact-contents">
<div class="image-row">
/% setting the contacts here and putting them into a temporary var and then putting them in a link, separating logic (set or link) and presentation (css and html)%/
<<set $act_3 to "">>
<<set _contactHTML_girl1 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl2 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom"></div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl3 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _contactHTML_girl4 to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">
<div class="top">$girl4.name1</div>
<div class="bottom">Hey...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
/% end set %/
<<set $act_1 to "girl1", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl2", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl3", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
<<set $act_1 to "girl4", $act_2 to "inbox", $act3 to "">>
<<include "phone_girls">>
/% <<link _contactHTML_girl1 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1>><</link>>
<<link _contactHTML_girl3 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl3>><</link>>
<<link _contactHTML_girl4 "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl4>><</link>>
%/
</div>
</div>
</div>
<<elseif $act is "contacts">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;">CONTACT</strong>
</div>
<div class="contact-contents">
<div class="image-row">
/% setting the contacts here and putting them into a temporary var and then putting them in a link, separating logic (set or link) and presentation (css and html)%/
<<set _contactHTML_girl1 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">$girl1.name1</div>
</div>
'>>
<<set _contactHTML_girl2 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">$girl2.name1</div>
</div>
'>>
<<set _contactHTML_girl3 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">$girl3.name1</div>
</div>
'>>
<<set _contactHTML_girl4 to '
<div class="contact-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">$girl4.name1</div>
</div>
'>>
/% end of setting %/
<br><span class="contact-letter-guide">A</span> /% start of contacts that starts with A %/
<div class="full-line"></div>
<<if $girl1.var.var1 is 1 and $girl1.var.var6 is 1>>
<<link _contactHTML_girl1 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl1>><</link>>
<div class="full-line"></div>
<</if>>
<br><span class="contact-letter-guide">E</span> /% start of contacts that starts with E %/
<div class="full-line"></div>
<<if $girl3.var.var6 is 1 and $girl3.var.var1 is 1>>
<<link _contactHTML_girl3 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl3>><</link>>
<div class="full-line"></div>
<</if>>
<br><span class="contact-letter-guide">L</span> /% start of contacts that starts with L %/
<div class="full-line"></div>
<<if $girl2.var.var6 is 1 and $girl2.var.var1 is 1>>
<<link _contactHTML_girl2 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl2>><</link>>
<div class="full-line"></div>
<</if>>
<<if $girl4.var.var4 is 1 and $girl4.var.var1 is 1>>
<<link _contactHTML_girl4 "PHONE">><<set $act to "contact_player_initiate", $act2 to "", $act3 to $girl4>><</link>>
<div class="full-line"></div>
<</if>>
</div>
</div>
</div>
<<elseif $act is "contact_player_initiate">>
<div class="contact">
<div class="contact-title">
<span id="back"><<link _backbutton "PHONE">><<set $act to "contacts", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;"></strong>
</div>
<div class="girl-detailed-page">
<div class="top">
<div class="content-container">
<div class="red-square">
<<= '<img src="images/GPG1O/char/thumb/' + $act3.profile +'.webp">'>>
</div>
<div class="square-text">$act3.name1
</div>
</div>
</div>
<div class="bottom">
<<set _tempwhichgirl to $act3.name1.toLowerCase()>>
<<set $act_1 to _tempwhichgirl, $act_2 to "">>
<<if _alienware is 1>><<button "Scan (Alien phone's feature)" "PHONE">><<set $act to "scan">><</button>><</if>><br>
<<include "phone_girls">>
</div>
</div>
</div>
<<elseif $act is "conversation">>
<div class="conversation">
<div class="contact-title-sticky">
<span id="back"><<link _backbutton "PHONE">><<set $act to "contact_player_initiate", $act2 to "">><</link>></span> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<include "phone_girls">>
</div>
/%
<div class="chat-date">September 18, 2024</div>
<div class="message left">Hello, how are you?</div>
<div class="message right">I'm doing well, thanks!</div>
<div class="message left">Are you free later?</div>
<div class="message right">Yes, I should be free after 5 PM.</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
<div class="message left">Great, let's meet then.</div>
<div class="message right">Sounds good!</div>
<div class="chat-date">September 18, 2024</div>
<div class="message right">Hellooo, you there?</div>
</div>
%/
</div>
<<elseif $act is "inbox_per_girl">>
<div class="conversation">
<div class="contact-title-sticky">
<<link _backbutton "PHONE">><<set $act to "inbox", $act2 to "">><</link>> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<include "phone_girls">>
</div>
</div>
<<elseif $act is "scan">>
<div class="conversation">
<div class="contact-title-sticky">
<<link _backbutton "PHONE">><<set $act to "contact_player_initiate", $act2 to "">><</link>> <strong style="font-size:24px; padding-left:5%;"> $act3.name1</strong>
</div>
<div class="chat-container">
<<scanner101_phone_1 $act3>>
</div>
</div>
<<else>>
Error : 33d88f55z58cv75def<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act_1 to "hallway">><</button>></span>
<</if>>
</div>/% div class=middle closer %/
<div class="bottom">
<div class="main_nav_button">
<<script>>
/* to see if there's any message so that i can make the red circle on the message app */
let numberofgirls = 9;
let count_message = 0;
for (let i = 1; i <= numberofgirls; i++){
let girlvarname = "girl" + i;
/* Check if the girl exists before proceeding */
if(State.variables[girlvarname] !== undefined){
if(State.variables[girlvarname].has_message == 1){
count_message ++;
}
}
}
if(count_message > 0){
State.temporary.hasmessage = true;
State.temporary.message_amount = count_message;
}
<</script>>
<div class="buttons_box">
<<link '<img src="images/GPG1O/others/phone/contact.webp">' "PHONE">><<set $act to "contacts">><</link>>
<<link '<img src="images/GPG1O/others/phone/home.webp">' "PHONE">><<set $act to "">><</link>>
<<if _hasmessage>>
<div class="notification">
<<link '<img src="images/GPG1O/others/phone/message.webp">' "PHONE">><<set $act to "inbox">><</link>>
<span class="badge">_message_amount</span>
</div>
<<else>>
<<link '<img src="images/GPG1O/others/phone/message.webp">' "PHONE">><<set $act to "inbox">><</link>>
<</if>>
</div>
</div>
</div>/% div class=bottom closer %/
</div> /% closer class=main %/
<span class="closephone"><<button "CLOSE" "MCHOUSE">><<set $act to "hallway">><</button>></span>
</div>/% closer class=bodysecond %/
<</nobr>><<nobr>>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor/lobby_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover;
/* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/downtown/realtor/lobby_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover;
/* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "">>
You are Inside the building, at it's lobby.<br><br>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/thumb/office_interior_1.webp">' "REALTOR">><<set $act to "office1", $act2 to "">><</button>>
<div class="overlay-text2">BUSINESS ROOM</div>
</div>
</div>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "real">><</button>></span>
<<elseif $act is "office1">>
<<if $act2 is "">>
<img src="images/GPG1O/loca/downtown/realtor/office_interior_1.webp"><br>
<br><<button "Inquire about houses" "REALTOR">><<set $act2 to "inquire">><</button>>
<br><span id="back"><<button "Back" "REALTOR">><<set $act to "">><</button>></span>
<<elseif $act2 is "inquire">>
<<dialog $player "I want to buy a house.">><br>
<<dialog $random_man "Of course! Please, take a seat." "Ashton" "ashton">><br>
<<button "Take a seat" "REALTOR">><<set $act2 to "properties">><</button>>
<<elseif $act2 is "properties">>
<<dialog $random_man "Well then, how can I help you?" "Ashton" "ashton">><br>
<div class="center">
<<button "<<dialog $player \"Who are you? If you don't mind me asking.\">>" "REALTOR">><<set $act2 to "name_ashton">><</button>>
<<button "<<dialog $player \"I'm interested in looking at the properties you have for sale.\">>" "REALTOR">><<set $act2 to "look_properties">><</button>>
<<button "<<dialog $player \"What do you do here?\">>" "REALTOR">><<set $act2 to "ashton_whatdo">><</button>>
<span id="back"><<button "<<dialog $player \"I have to leave now.\">>" "REALTOR">><<set $act2 to "">><</button>></span>
</div>
<<elseif $act2 is "name_ashton">>
<<dialog $random_man "Me? My name is Ashton, but that's not important. What's more important is you! Now, let's get back to talking about business." "Ashton" "ashton">><br>
<span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "ashton_whatdo">>
<<dialog $random_man "Well, as your go-to real estate agent, my job is to guide you through the process of purchasing your perfect home or properties. I handle everything from scouting properties that match your criteria and budget, to arranging viewings at your convenience." "Ashton" "ashton">><br>
<span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "look_properties">>
<<dialog $random_man "Here are the lists of buildings that might be of interest to you." "Ashton" "ashton">><br>
<div class="image-row">
<<if $properties.building1.bought is 0 and $properties.building1.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building1.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building1">><</button>>
<div class="overlay-text2">House 1</div>
</div>
<</if>>
<<if $properties.building2.bought is 0 and $properties.building2.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building2.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building2">><</button>>
<div class="overlay-text2">House 2</div>
</div>
<</if>>
<<if $properties.building3.bought is 0 and $properties.building3.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building3.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building3">><</button>>
<div class="overlay-text2">House 3</div>
</div>
<</if>>
<<if $properties.building1.bought is 1 and $properties.building2.bought is 1 and $properties.building3.bought is 1 and $properties.building4.bought is 0 and $properties.building4.toggle is 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/downtown/realtor/houses/blur/building4.webp">' "REALTOR">><<set $act2 to "look_properties_detail", $act4 to "building4">><</button>>
<div class="overlay-text2">Apartment Complex</div>
</div>
<</if>>
</div>
<br><br><span id="back"><<button "Back" "REALTOR">><<set $act2 to "properties">><</button>></span>
<<elseif $act2 is "look_properties_detail">>
<<set _building to $properties[$act4]>>
<<= '<img src="images/GPG1O/loca/downtown/realtor/houses/' + _building.pic + '">'>><br><br>
<b>Name: </b>_building.name<br>
<b>Location: </b>_building.location<br>
<b>Number: </b>_building.number<br>
<b>Price: </b>$ _building.price<br><br>
/*<b>Description: </b>*/
<<if $act4 is "building1">>
<<dialog $random_man
"Nestled atop the tranquil hills of Crestview Summit, Serenity Heights boasts a blend of traditional charm and modern comfort.
This stately home features 4 bedrooms, 3.5 baths, an open-concept gourmet kitchen, and a three-car garage. The wraparound porch provides a picturesque view of the sunset, making it an ideal retreat for those seeking a peaceful haven."
"Ashton" "ashton">>
<<elseif $act4 is "building2">>
<<dialog $random_man
"A testament to contemporary design, Modernity Villa stands out with its bold architecture and luxurious amenities.
It includes 6 bedrooms, 5 bathrooms, floor-to-ceiling windows, and an infinity pool overlooking the adjacent lake. The state-of-the-art home theater and private gym make it perfect for those who value sophistication and entertainment."
"Ashton" "ashton">>
<<elseif $act4 is "building3">>
<<dialog $random_man
"Azure Horizon Estate is an architectural masterpiece perched above the scenic coastline. The property features 7 bedrooms, 8 bathrooms, multiple terraces, and expansive living spaces with panoramic ocean views.
Complete with a private spa, helipad, and a cascading outdoor pool, this estate redefines luxury living in a secluded paradise."
"Ashton" "ashton">>
<<elseif $act4 is "building4">>
<<dialog $random_man
"The Harmony Residences offer a blend of comfort and convenience in the heart of Parkview Terrace. This modern apartment building is composed of 12 units, with 4 units on each of its three levels.
Each unit boasts 2 bedrooms, 2 bathrooms, a private balcony, and open-plan living spaces. The building features a secure entry system, private parking, and is just a stone's throw away from local parks and amenities,
providing an urban oasis for professionals and small families alike."
"Ashton" "ashton">>
<<else>>
An error has occured here, sorry.<br><br>
<</if>>
<<if $player.cash gt _building.price and _buyhousepossible>>
<<if _building.bought is 0>>
<br><<button "<<dialog $player \"I want to buy this house.\">>" "REALTOR">>
<<set $act2 to "look_properties_detail", $player.cash -= _building.price, _building.bought to 1>>
<</button>>
<<else>>
<br><span class="button-disabled"><<button "<<dialog $player \"(You already own this house)\">>" >><</button>></span>
<</if>>
<<else>>
<<if _building.bought is 0>>
<br><span class="button-disabled"><<button "<<dialog $player \"I want to buy this house.\">>" >><</button>></span>
<<else>>
<br><span class="button-disabled"><<button "<<dialog $player \"(You already own this house)\">>" >><</button>></span>
<</if>>
<</if>>
<br><br><span id="back"><<button "Back" "REALTOR">><<set $act2 to "look_properties", $act4 to "">><</button>></span>
<<else>>
Sorry bou't that. Error 346d6ge4.<br>
<br><span id="back"><<button "Back" "REALTOR">><<set $act to "">><</button>></span>
<</if>>
<<else>>
Else<br><br>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "real">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>/*to loosely reset any variables that needs resetting. loosely, because it's not gamebreaking if they're not resetted, just ugly or annoying.*/
<<addmins $traveltime.one>>
<<if $act is "station1">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/subway_station2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/subway_station2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
You are in the subway station.<br><br>
<<check_operatingStatus $buildingOperatingHours.subway "one">>
<<if $buildingOperatingHours.subway.operatingHour.one.status and $player.cash gte 7>>
<<button "Go to the Main District" "NAVIGATE1">><<set $act to "city", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>>
<<if $act5 isnot "guvmentdistrict">><<button "Go to Guvment District" "GUVMENTDISTRICT">><<set $act to "main", $player.cash -=5, $act5 to "">><<addmins $traveltime.five>><<sound_subway_arrived>><</button>><</if>>
<<if $act5 isnot "suburb1">><<button "Go to Dreamdale (Suburb)" "NAVIGATE1">><<set $act to "suburb1", $player.cash -=6>><<addmins $traveltime.five>><<sound_subway_arrived>><</button>> <</if>>
<<else>>
<<if $player.cash lt 7>>
<span class="button-disabled"><<button "Not enough money ($player.cash)">><</button>></span>
<<else>>
<span class="button-disabled"><<button "(CLOSED)">><</button>></span>
<</if>>
<</if>>
<br><span id="back"><<button "Exit the train station" $act3>><<set $act to $act4>><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _tempdate to $gameDate.getDate()>>
<<audio ":playing" volume 0.4>>
<<if $act is "adelle">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You shift your focus to one of the girl on stage.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Throw $50" "STRIPCLUB">><<set $act to "adelle2", $player.cash -=50>><<addlust $girl5 1>><</button>><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle2">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl5.var.var2 isnot _tempdate>>
<<button "Pay $100 for a private dance" "STRIPCLUB">><<set $act to "adelle3", $player.cash -=100, $girl5.event.event1.private_dance_stripclub_count +=1>><<set $girl5.var.var2 to _tempdate>><<addlove $girl5 1>><</button>><br>
<</if>>
<span id="back"><<button "Stop watching" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle3">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $random_woman "You like these?" "Adelle" "adelle">><br>
<<dialog $player "I love them.">><br><br>
<<button '<<dialog $player \"Turn around, let me see your ass.\">>' "STRIPCLUB">><<set $act to "adelle4">><</button>><br>
<span id="back"><<button '<<dialog $player \"Ok, I\'ve seen enough for tonight. Bye.\">>' "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle4">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl5.event.event1.private_dance_stripclub_count is 1>>
<<dialog $girl5 "Too bad you can't touch me mister.">><br>
<<dialog $player "Why not.">><br>
<<dialog $girl5 "Because the rules says so. If you were a regular however, that could be a different story... maybe.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 2>>
<<dialog $girl5 "Do you want to touch my ass?">><br>
<<dialog $player "God yes.">><br>
<<dialog $girl5 "If you keep visiting, maybe I'll consider it.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 3>>
<<dialog $girl5 "Oh mister, I'm feeling so hot right now. Do you feel the same?">><br>
<<dialog $player "Yes, I do.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 4>>
<<set $girl5.var.var1 to 1>>
<<dialog $girl5 "What's your name mister?">><br>
<<dialog $player "I'm $player.name1. What's yours?">><br>
<<dialog $girl5 "You can call me $girl5.name1... but I'm fine with whatever you want to call me.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 5>>
<<dialog $player "I really want to put my hands on you $girl5.name1. You're so sexy.">><br>
<<dialog $girl5 "I want that too... but I can't let you.">><br>
<span id="back"><<button "Leave" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $girl5.event.event1.private_dance_stripclub_count is 6>>
<<dialog $girl5 "You've been a very good customer, $player.name1. I'm willing to let you lay your hands on me... for a price.">><br>
<<dialog $player "But what about the rules?">><br>
<<dialog $girl5 "For such a good customer like you, I'm willing to break a rule or two.">><br>
<<button "Pay $100 for a blowjob" "STRIPCLUB">><<set $act to "adelle5", $player.cash -=100, $girl5.event.event1.blowjob +=1>><<addbaselust $girl5 1>><<addlust $girl5 1>><</button>>/*<<button "Pay $150 for sex" "STRIPCLUB">><<set $act to "adelle6", $player.cash -=150>><</button>>*/<br>
<span id="back"><<button "Don't" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<else>>
<<set _playerrefered to either($player.name1, "baby")>>
<<set _templist to ["I'm really hot right now _playerrefered. I need a dick in me.", "I am so ready for you right now _playerrefered.", "I feel so hot when you're watching me _playerrefered."]>>
<<dialog $girl5 "<<= _templist.random()>>">><br>
<<button "Pay $100 for a blowjob" "STRIPCLUB">><<set $act to "adelle5", $player.cash -=100, $girl5.event.event1.blowjob +=1>><<addbaselust $girl5 1>><<set $girl5.sdet.blowjob +=1>>>><</button>>
<<if $girl5.event.event1.sex_possible is 1>>
<<button "Pay $150 for sex" "STRIPCLUB">>
<<set $act to "adelle6", $player.cash -=150>>
<<addbaselust $girl5 1>>
<<add_lust_duringsex $girl5>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<</button>><br>
<</if>>
<span id="back"><<button "Don't" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</if>>
<<elseif $act is "adelle_askforesex">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl5.lust gte 10>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<<if $girl5.event.event1.ask_for_sex is 0>>
<<dialog $player "Can we do more? I want to feel you $girl5.name1, and my dick's aching for it.">><br>
<<dialog $girl5 "Okay, but only because I've been sucking your dick so much. I'm all horny now.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<elseif $girl5.event.event1.ask_for_sex is 1>>
<<dialog $player "I want to fuck you $girl5.name1.">><br>
<<dialog $girl5 "Again? Are you not satisfied with my blowjob?">><br>
<<dialog $player "Of course I am, but I like how good your pussy feels $girl5.name1.">><br>
<<dialog $girl5 "Really? Well, if you like my pussy that much, then I guess I'll have to let you fuck me now.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<elseif $girl5.event.event1.ask_for_sex is 2>>
<<dialog $player "Oh baby, I want to put my dick in you again.">><br>
<<dialog $girl5 "You're asking me to break the rules again here, $player.name1.">><br>
<<dialog $player "Come on, haven't I been a good customer?">><br>
<<dialog $girl5 "(Sigh) Okay fine, but only because you've been coming here so often.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6">><<add_lust_duringsex $girl5>><</button>><br>
<<else>>
<<dialog $player "Sex?">><br>
<<dialog $girl5 "We've already done it a couple of times... I might as well charge you for it.">><br>
<<dialog $player "Maybe you could give me one last free one?">><br>
<<dialog $girl5 "Hmmm, okay.">><br>
<<button "Sex" "STRIPCLUB">><<set $act to "adelle6", $girl5.event.event1.sex_possible to 1, $girl5.corruption_level to 1>><<add_lust_duringsex $girl5>><</button>><br>
<</if>>
<<else>>
<<dialog $girl5 "We can't, that's too big of a rule to break.">><br>
<<button "Just cum" "STRIPCLUB">><<set $act to "adelle5_cum1">><<add_lust_duringsex $girl5>><</button>>
<</if>>
<<set $girl5.event.event1.ask_for_sex +=1>>
<<elseif $act is "adelle5">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl5 "Let me help wake the monster up.">><br>
<<button "Blowjob" "STRIPCLUB">><<set $act to "adelle5_1">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl5 "You've been very patient haven't you. Your balls are so... full.">><br>
<<button "Blowjob" "STRIPCLUB">><<set $act to "adelle5_2">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_2">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_5_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh fuck yeah. Suck my dick $girl5.name1. I'm gonna use you like the slut you are.">><br>
<<button "Cum" "STRIPCLUB">><<set $act to "adelle5_cum1">><<add_lust_duringsex $girl5>><</button>>
<<if $girl5.event.event1.sex_possible is 1>>
<<button "Pay $150 for sex" "STRIPCLUB">>
<<set $act to "adelle6", $player.cash -=150>>
<<add_lust_duringsex $girl5>>
<<set $girl5.sdet.sex +=1, $girl5.sdet.vaginal +=1>>
<<set $player.sexskill to Math.clamp($player.sexskill+=1,0,100)>>
<</button>><br>
<<else>>
<<if $girl5.event.event1.blowjob gte 2>>
<<button "Ask for sex" "STRIPCLUB">><<set $act to "adelle_askforesex">><</button>><br>
<</if>>
<</if>>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle5_cum1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<playspurt>>
<<cont append>>
<<addstress -5>>
And you nutted...<br><br>
<<cum_man_during $player "outside">><br><br>
<<cont append>>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/general/cumshot_mouth_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _randomnum to random(0,2)>>
<<if _randomnum is 1>>
<<dialog $girl5 "(Swallows your cum) Mmmm delicious. That was fun, come again, $player.name1">><br>
<<elseif _randomnum is 2>>
<<dialog $girl5 "(Swallows your cum) If you keep cumming in my mouth, I might get addicted to it. Come again, $player.name1">><br>
<<else>>
<<dialog $girl5 "(Swallows your cum) So much cum... Did that feel good $player.name1? You're welcome to come again.">><br>
<</if>>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</cont>>
<</cont>>
<<elseif $act is "adelle6">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_6_0.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl5.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep fucking" "STRIPCLUB">><<set $act to "adelle6_1">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle6_1">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/adelle/adelle_stripclub_6_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $random_woman mister "Adelle" "adelle">><br><br>
<video autoplay loop muted preload="auto"><source src="images/GPG1O/char/adelle/adelle_stripclub_6_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<man_duringsex $player>><br><br>
<<button "More" "STRIPCLUB">><<set $act to "adelle7">><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle7">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl5 "dick" $player.name1>><br>
<<cum_warning $player>><br><br>
<<button "Cum" "STRIPCLUB">><<set $act to "adelle8", $player.stress to Math.clamp($player.stress-=10,0,$player.fitness)>><<add_lust_duringsex $girl5>><</button>><br>
<span id="back"><<button "Stop" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<elseif $act is "adelle8">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<addstress -5>>
<<playspurt>>
<<cum_man_during $player "inside">><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_cum1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Look at the aftermath" "STRIPCLUB">><<set $act to "adelle8_afterwards">><</button>><br>
<<elseif $act is "adelle8_afterwards">>
<style>body {background-image: url("images/GPG1O/loca/downtown/stripclub/stripclub_interior.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<video autoplay loop muted><source src="images/GPG1O/char/adelle/adelle_stripclub_cum2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _randomnum to random(0,3)>>
<<if _randomnum is 1>>
<<dialog $girl5 "That was fun, come fuck me again later, $player.name1.">><br>
<<elseif _randomnum is 2>>
<<dialog $girl5 "If you keep cumming in me, you're gonna make a very big mess $player.name1.">><br>
<<elseif _randomnum is 3>>
<<dialog $girl5 "I hope you don't do that to other women, cumming inside without asking first...">><br>
<<else>>
<<during_sex_compliment $girl5 "woman_after">>
<</if>>
<<impreg $girl5>>
<br><span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<<else>>
Nuthin...<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "stri_interior", $act2 to "stage">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<checkpatrons>>
<<if $cheat.timecontrol is true>>
<<set _timecontrol to true>>
<</if>>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back_2.png">'>><<addmins -5>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back.png">'>><<addhours -1>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<</if>>
<span id="displaytime"><<time12hr>></span>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward.png">'>><<addhours 1>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward_2.png">'>><<addmins 5>><<replace "#displaytime">><<time12hr>><</replace>><</link>></span>
<</if>>
<br>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/back.png">'>><<adddays -1>><<replace "#displayday">><<date>><</replace>><</link>></span>
<</if>>
<span id="displayday"><<date>></span>
<<if _timecontrol and _patrons>>
<span class="timecontrols"><<link '<img src="images/GPG1O/others/forward.png">'>><<adddays 1>><<replace "#displayday">><<date>><</replace>><</link>></span>
<</if>>
<br><br>
<<if $cheat.showcash is true>><div class="stat-row"><span class="stat-name">Cash:</span><span class="stat-value"><<print ($player.cash.toFixed(1))>> $</span></div><</if>>
<<if $cheat.showenergy is true>><div class="stat-row"><span class="stat-name">Energy:</span><span class="stat-value"><<print ($player.energy.toFixed(1))>>/<<print ($player.fitness.toFixed(1))>></span></div><</if>>
<<if $cheat.showfitness is true>><div class="stat-row"><span class="stat-name">Fitness:</span><span class="stat-value"><<print ($player.fitness.toFixed(1))>></span></div><</if>>
<<if $cheat.showintelligence is true>><div class="stat-row"><span class="stat-name">Intelligence:</span><span class="stat-value"><<print ($player.intelligence.toFixed(1))>></span></div><</if>>
<<if $cheat.showsexskill is true>><div class="stat-row"><span class="stat-name">Sex Skill:</span><span class="stat-value"><<print ($player.sexskill.toFixed(1))>></span></div><</if>>
<<if $cheat.showstress is true>><div class="stat-row"><span class="stat-name">Stress:</span><span class="stat-value"><<print ($player.stress.toFixed(1))>></span></div><</if>>
<br>
<<if $cheat.cheat2_shortcut and _patrons>>
<<if $gvar.var7 is 1>>
<<link '<img src="images/GPG1O/others/dick.webp">' "cheat2">><<set $act to "girlvars">><</link>>
<<else>>
<<link '<img src="images/GPG1O/others/dick.webp">'>><</link>>
<</if>>
<</if>>
<<if $cheat.repeat and _patrons>><<link '<img src="images/GPG1O/others/repeat.webp">'>><<onrepeat>><</link>>
<</if>>
<<if $cheat.quick1 and _patrons>><br><br>
<<link "Apartment 1" "NAVIGATE1">><<set $act to "apartment_hallway1">><</link>>|
<<link "City" "NAVIGATE1">><<set $act to "city">><</link>>|
<<link "Neighbourhood 1" "NAVIGATE1">><<set $act to "neighbourhood1">><</link>>|
<<link "Downtown" "CITY1">><<set $act to "downtown">><</link>>|
<<if $univar.var2 is 1 and $gameDate.getMonth() is 1>><<link "University" "UNI">><<set $act to "hallway">><</link>>|<</if>>
<<link "Subway" "CITY1">><<set $act to "subwaystation">><</link>>|
<<link "Gym" "CITY1">><<set $act to "gym">><</link>>|
/*<<link "University_TEST" "UNI">><<set $act to "hallway">><</link>>| can be deleted if i forget what this is*/
<</if>>
<<if $cheat.track and _patrons>><br><br><div style="border: 1px solid #4c4d52; border-radius: 4px;"><<trackGirlIndex>></div><br><</if>>
<</nobr>><<nobr>>
<<if $cheat.showtitle>>
<<else>>
<<if $gvar.var7 is 1>>
<<if $cheat.smalltitle>>
<<link '<img src="images/GPG1O/others/gpg10_small4.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<<else>>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<<else>>
<<if $cheat.smalltitle>>
<img src="images/GPG1O/others/gpg10_small4.webp">
<<else>>
<img src="images/GPG1O/others/gpg10.webp">
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<link "CHARACTERS">>
<<script>>
Dialog.create("Character");
Dialog.wiki(Story.get("CHARACTER").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "INVENTORY">>
<<script>>
Dialog.create("Inventory");
Dialog.wiki(Story.get("inventory").processText());
Dialog.open();
<</script>>
<</link>>
/%
<<link "Test">>
<<script>>
Dialog.create("Test");
Dialog.wiki(Story.get("test").processText());
Dialog.open();
<</script>>
<</link>>
%/
<</nobr>><<nobr>>
<br>
<<checkpatrons>>
<<if $gvar.var7 is 1 and _patrons>>
<<timed 40ms transition>>
<div class="cheat_nav">
<<include "quicknav">>
</div>
<</timed>>
<</if>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<<addmins $traveltime.one>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<set _tempdate to $gameDate.getDate()>>
<<set _tempmonth to $gameDate.getMonth()>>
<<set _tempyear to $gameDate.getFullYear()>>
<<set $gvar.var7 to 1>>
<<check_operatingStatus $buildingOperatingHours.university "one">>
<<set _unioh to $buildingOperatingHours.university.operatingHour.one.status>>
<<if !_unioh>>
<<set $act to "getout">>
<</if>>
<<if $act is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/auditorium.webp">' "UNI">><<set $act to "audi">><</button>>
<div class="overlay-text2"><<print "Auditorium".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/cafeteria.webp">' "UNI">><<set $act to "cafe">><</button>>
<div class="overlay-text2"><<print "Cafeteria".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/field.webp">' "UNI">><<set $act to "fiel">><</button>>
<div class="overlay-text2"><<print "Field".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/library.webp">' "UNI">><<set $act to "libr">><</button>>
<div class="overlay-text2"><<print "Library".toUpperCase()>></div>
</div>
</div>
<div class="image-row">
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/lockers.webp">' "UNI">><<set $act to "lock">><</button>>
<div class="overlay-text2"><<print "Locker Room".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/principals_office.webp">' "UNI">><<set $act to "prin">><</button>>
<div class="overlay-text2"><<print "Office".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/toilet.webp">' "UNI">><<set $act to "toil">><</button>>
<div class="overlay-text2"><<print "Restroom".toUpperCase()>></div>
</div>
<div class="image-container2">
<<button'<img src="images/GPG1O/loca/uni/thumb/classroom.webp">' "UNI">><<set $act to "class">><</button>>
<div class="overlay-text2"><<print "Classroom".toUpperCase()>></div>
</div>
</div>
<br><<if $player.energy gt 0 and _unioh>>
<<button "Attend your class" "UNI_contents">>
<<if _temptime gte 8 and _temptime lt 10>>
<<set $act to "class1", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(10), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 10 and _temptime lt 12>>
<<set $act to "class2", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(12), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 14 and _temptime lt 16>>
<<set $act to "class3", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(16), $gameDate.setMinutes(0)>>
<<elseif _temptime gte 16 and _temptime lt 18>>
<<set $act to "class4", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(18), $gameDate.setMinutes(0)>>
<<else>>
<<set $act to "noclass">>
<</if>>
<</button>>
<<else>>
<span class="button-disabled"><<button "Attend Class">><</button>></span>
<</if>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "getout">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
The university is closing. You quickly pack your stuff and head out.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "audi">>
<style>body {background-image: url("images/GPG1O/loca/uni/auditorium.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the auditorium. It's a nice auditorium, a bit chilly though.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "cafe">>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the cafeteria.<br><br>
<<set $act4 to passage()>>
<<include "mira_intro">>
<<if $girl9.var.var1 is 1 >>
<<girl_loca $girl9>>
<<set _breakwithbf to $girl9.var.var2>>
<<if _breakwithbf is 0>>/*if kenzie is still dating kevin, this will go through*/
<<if $girl9.event.event1.bbfshowcase_date is $gameDate.getDate()>><<set _eavesdroppedcafeteria to true>><</if>>
<<if $girl9.location is "cafeteria" and !_eavesdroppedcafeteria and ($girl9.event.event1.active is 1 or $girl9.event.event1.completed is 1)>>
<span class="npc_here">
<<button "$girl9.name1 is here, with her group of friends + $man9.name1" "UNI">>
<<set $act to "cafe_interraction", $act2 to "kenzie", $act3 to "normal_w_friends_and_bf", $girl9.event.event1.bbfshowcase_date to $gameDate.getDate()>>
<</button>>
</span>
<</if>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "cafe_interraction">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "kenzie">>
<<if $act3 is "normal_w_friends_and_bf">>
<<play_background_chatter 0.25>>
<img src="images/GPG1O/char/general/cafeteria_group.webp"><br><br>
<<set $act_1 to "kenzie_bf_here_repeatable", $act_2 to either("1", "2", "3", "4", "5")>>
<<include "kenzie_event_1">>
<<cont append>><<cont append>>
<span id="back"><<button "Stop eavesdropping" "UNI">><<set $act to "cafe", $act2 to "", $act3 to "", $act_1 to "", $act_2 to "", $act_3 to "", $gvar.var7 to 1>><<audio ":playing" stop>><</button>></span>
<</cont>><</cont>>
<</if>>
<</if>>
<<elseif $act is "fiel">>
<style>body {background-image: url("images/GPG1O/loca/uni/field.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the fields. It appears that not many people are using this place at the moment.<br><br>
<<if $player.energy gte 1 and $univar.var7 isnot _tempdate>>
<<button "Exercise" "UNI">><<set $player.energy -= 1, $univar.var7 to _tempdate, $act to "exercise" >><<addmins 50>><<add_fitness 80>>/*this is auto based on fitness level. the nubmer is the penalty*/<</button>><br>
<<else>>
<span class="button-disabled"><<button "Exercise" "UNI">><</button>><br></span>
<</if>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "exercise">>
<style>body {background-image: url("images/GPG1O/loca/uni/field.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $player.fitness lte 50>>
<<set _temp to "field1">>
<<else>>
<<set _temp to "field2">>
<</if>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You went and did some light exercises at the fields, increasing your fitness by a tiny amount.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "libr">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the library. "Donde está la biblioteca", "Así que esta es la biblioteca."<br><br>
<<if $player.energy gt 0>>
<<button "Read a book" "UNI">><<set $act to "read", $player.energy -=1, $player.intelligence +=0.1>><<addmins 110>><</button>>
<</if>>
/% start of girl9 - kenzie's library event%/
<<if $girl9.event.event4.active is 1 and $girl9.event.event4.completed is 0 and $girl9.event.event4.talk_to_nerd_2 is 0>>
<<button "You see the nerd" "kenzie_event_4">>
<<if $girl9.event.event4.talk_to_nerd_1 is 0>>
<<set $act_1 to "talk_to_the_nerd_1", $act_2 to "one">>
<<elseif $girl9.event.event4.talk_to_nerd_1 is 1 and $girl9.event.event4.locker_room_event_1 is 0>>
<<set $act_1 to "talk_to_the_nerd_not_done", $act_2 to "one">>
<<else>>
<<set $act_1 to "talk_to_the_nerd_2", $act_2 to "one">>
<</if>>
<</button>>
<<else>>
<<if $girl9.event.event4.completed is 1>>
<<button "You see the nerd" "kenzie_event_4">>
<set $act_1 to "talk_to_the_nerd_event_complete", $act_2 to "one">>
<</button>>
<</if>>
<</if>>
/% end of girl9-kenzie's library event%/
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "read">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _temp to either("book1","book2")>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
You picked a random book in the library and sat on an empty desk to read it. Two hours went by and you've become just a little bit smarter.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "libr">><</button>></span>
<<elseif $act is "lock">>
<<if $girl9.event.event4.active is 1 and $girl9.event.event4.talk_to_nerd_1 is 1 and $girl9.event.event4.completed is 0 and $girl9.event.event4.locker_room_event_1 is 0 and _temptime is 15>>
<<set $act2 to "locked">>
<<else>>
<<set $act2 to "">>
<</if>>
<<if $act2 is "" or $act2 is "default">>
<style>body {background-image: url("images/GPG1O/loca/uni/lockers.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the locker room.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "locked">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/general/locked_door.webp"><br><br>
You try to open the door but find that it is locked. You hear faint giggles inside.<br><br>
<<if $girl9.event.event4.has_lockerroom_key is 0>>
<span class="button-disabled"><<button "Use the janitor's master key (<i>you don't have it</i>)">><</button>></span>
<<button "Look for the janitor" "kenzie_event_4">><<set $act_1 to "look_for_janitor", $act_2 to "one">><</button>>
<<else>>
<<button "Use the janitor's master key" "kenzie_event_4">><<set $act_1 to "catch_jocks_1", $act_2 to "one">><</button>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<<elseif $act is "prin">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're at the principle's office. <br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "toil">>
<style>body {background-image: url("images/GPG1O/loca/uni/toilet.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in male restroom. It's really clean.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "class">>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You're in the classroom.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "checkposter">>
not used perhaps.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "enroll">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You head to the university's administration department and inquired about the enrollment process. <br><br>
<<dialog $player "Hi, I would like become a student at this university.">><br>
<<if $player.fitness lt 20>><<dialog $random_woman "(Looks at you up and down and rolls her eyes) Yeah sure, whatever ." "Clerk">><br><<else>><<dialog $random_woman "(she looks at you up and down) Oh, of course! Please fill out these forms and submit them as soon as you can." "Clerk">><br><</if>>
She hands you mutiple forms, which you spent some time filling. You submitted it the same day, along with the payment of $<<print $univar.var3>>.
You can start going to class starting in February.<br>
<<set $player.cash -= $univar.var3, $univar.var2 to 1, $univar.var4 to _tempdate, $univar.var5 to _tempmonth, $univar.var6 to _tempyear >>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university">><</button>></span>
<<elseif $act is "enroll_notEnoughMoney">>
<style>body {background-image: url("images/GPG1O/loca/uni/principals_office.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<addstress 10>>
<<addhours 2>>
You went to the clerk and filled out the form, only to find out that you didn't have the money for the enrollment fee. It was humiliating. (+10 stress)<br><br>
<<button "NOT ENOUGH MONEY" "CITY1">><<set $act to "university">><</button>>
<<else>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "lore1">>
<<set _world_fact_list to ["pregnancy_risk", "over", "entryway_sprint", "pregnancy_duration", "ufo", "gacrp", "disease_eradication", "std_eradication", "same_sex_marriage", "men_reduced_virility"]>>
<<set $act_2 to _world_fact_list.random()>>
<<set _speaker to $man1_1, _title to "Prof. $man1_1.name1">>
<<if $act_2 is "pregnancy_risk">>
<<dialog _speaker "... and that's why we should be thankful for the progress that science has brought us. Without these advancements, the female population of the world would still be at risk of complications during childbirth, which is now much more manageable and less discomforting than it once was." _title>><br>
<<elseif $act_2 is "over">>
<<dialog _speaker "... and that's how OVER took over and monopolized the carpool business. With their efficient and reliable service, no other company could compete, effectively making OVER the only choice for transportation in our world." _title>><br>
<<elseif $act_2 is "entryway_sprint">>
<<dialog _speaker "... Entryway Sprint has completely transformed how we think about food delivery. With just a few taps, a meal can be at your door in minutes, often still hot, as if the food defies the laws of time itself." _title>><br>
<<elseif $act_2 is "pregnancy_duration">>
<<dialog _speaker "... and thus medical advancements have shortened the human pregnancy cycle to just three months. This breakthrough has drastically reduced complications and has been a game changer for population growth strategies." _title>><br>
<<elseif $act_2 is "ufo">>
<<dialog _speaker "... As such, the presence of extraterrestrial beings has led to an increase in supernatural occurrences across the globe. While the government urges calm, the influence of these beings on our world cannot be ignored." _title>><br>
<<elseif $act_2 is "gacrp">>
<<dialog _speaker "... with that in mind, the Government Assisted Child Raising Program, or GACRP, has become a cornerstone of our society's efforts to combat population decline. While it may be cumbersome to pronounce, its impact on securing the future generation is undeniable." _title>><br>
<<elseif $act_2 is "disease_eradication">>
<<dialog _speaker "... and science has prevailed yet again, thanks to scientific advancements, we've eradicated most serious diseases. Common ailments like colds and flus remain, but the absence of life-threatening illnesses has greatly improved our quality of life." _title>><br>
<<elseif $act_2 is "std_eradication">>
<<dialog _speaker "... but thankfully for the human race, sexually transmitted diseases are a thing of the past. With their complete eradication, public health has seen tremendous benefits, particularly in areas of reproductive health and relationships." _title>><br>
<<elseif $act_2 is "same_sex_marriage">>
<<dialog _speaker "... such were the atrocities of the world; however, in our society, love knows no bounds. Same-sex marriage is not only legal but celebrated as part of the diversity that makes our world vibrant and inclusive." _title>><br>
<<elseif $act_2 is "men_reduced_virility">>
<<dialog _speaker "... but one sector that we still have not conquered is the fact that more and more men are suffering from a mysterious phenomenon of reduced virility. Despite extensive research, science has yet to crack this perplexing mystery, leaving many questions unanswered.">><br>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
Class is dimissed.<br>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act is "class1">>
<<if $univar.var1 is 0 or $girl3.event.event1.introduce is 0>>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
You are now in class.<<if $univar.var1 is 0>> This is your first class for the semester, and there are many interesting faces in the class.<</if>> (+0.2 Intelligence)<br><br>
<img src="images/GPG1O/loca/uni/classes.webp"><br><br>
<<if $girl3.event.event1.introduce is 0>>
As the professor, Mr. $man1_1.name1 began to explain about the subject that you will be learning, a girl knocked on the door and apologized for being late.<br><br>
<img src="images/GPG1O/char/eva/uni/eva1.webp"><br><br>
Mr. $man1_1.name1 directed her to take a seat, and she quickly made her way to an empty table at the back of the classroom.<br><br>
<<button "Wait after the class is over" "UNI_contents">><<set $act to "eva", $act2 to "afterclass">><</button>>
<</if>>
<<button "Leave after the class is over" "UNI">><<set $act to "hallway">><</button>>
<<else>>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<img src="images/GPG1O/loca/uni/classes.webp"><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<<girl_loca $girl3>>
<<if $girl3.var.var1 is 1 and $girl3.location is "class1">><br><<button "Talk to $girl3.name1" "UNI_contents">><<set $act to "eva", $act2 to "talk">><<add_love $girl3>><</button>>
<<elseif $girl3.var.var1 is -1 and $girl3.location is "class1">><span class="button-disabled"><br><<button "Talk to $girl3.name1 [She doesn't want to talk to you]">><</button>></span><</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<</if>>
<<elseif $act is "class2">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<img src="images/GPG1O/loca/uni/classes.webp"><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span><br>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "class3">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<img src="images/GPG1O/loca/uni/classes.webp"><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<<girl_loca $girl3>>
<<if $girl3.var.var1 is 1 and $girl3.location is "class2">><br><<button "Talk to $girl3.name1" "UNI_contents">><<set $act to "eva", $act2 to "talk">><<add_love $girl3>><</button>>
<<elseif $girl3.var.var1 is -1 and $girl3.location is "class1">><span class="button-disabled"><br><<button "Talk to $girl3.name1 [She doesn't want to talk to you]">><</button>></span><</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "class4">>
You attended class and got smarter. (+1/5 Intelligence)<br><br>
<img src="images/GPG1O/loca/uni/classes.webp"><br>
<<set $act_1 to "lore1">>
<br><<include "UNI_class_contents">>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<set $player.intelligence to Math.clamp($player.intelligence +=0.2,0,100)>>
<<elseif $act is "noclass">>
<<addmins -5>>
There is no class for you to attend right now. <br><br>
/*<<button "Wait until the your next class" "UNI_contents">><<set $act to "class3", $univar.var1 +=1, $player.energy-=1>><<run $gameDate.setHours(16), $gameDate.setMinutes(0)>><</button>><br>*/
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act is "gift2">>
<<gift_response $girl3>><br><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to $act3, $act to "eva">><</button>></span>
<<elseif $act is "eva">>
<<include "eva_university">>
<<else>>
Oops, there has been an error. Apologies. <br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<widget "allie_check_event_8">>
<<if $girl1.event.event8.completed is 0>>
<<if $girl1.event.event8.active is 0>>
<<set $girl1.event.event8 to {completed:0, active:1, kitchen:0,bedroom:0,phone:0,booty:0,gave_eethan_pass:0}>>
<<set $girl1.bbydesire to 2>>
<</if>>
<</if>>
<</widget>>
<<widget "g1e8_ethan_interrupts">>
<<addhours 1>>
<<audio ":playing" stop>>
<<if $act_3 is "one">>
As you near ejaculation, you were interrupted by $man1.name1's voice, all the way from the livingroom.<br><br>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethan_isnt_here to true>>
<</if>>
<<if _ethan_isnt_here>>
<<dialog $man1 "Baby... where are you? I'm back!">><br>
<<else>>
<<dialog $man1 "Baby... where are you? I need you!">><br>
<</if>>
You hear $man1.name1's voice calling out for $girl1.name1, growing closer with each moment. You and $girl1.name1 quickly put your clothes back on, and she moves to meet $man1.name1, trying to act casual. Maybe you should get him something to keep him more occupied.<br><br>
<<button "Wait till $girl1.name1 and $man1.name1 is further away before sneaking out">>
<<goto "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<</button>>
<<elseif $act_3 is "two">>
Just as things start heating up, $girl1.name1 phone suddenly buzzes, cutting through the moment like a siren. <br><br>
<<dialog $man1 "(<i>On the phone</i>) Baby... where are you? I need you.">><br>
$girl1.name1 scrambles to grab her phone, glancing at you with wide eyes as she checks the screen. It's $man1.name1, his name flashing insistently.
She takes a deep breath, trying to compose herself, then answers with a sweet, slightly shaky voice.<br><br>
<<dialog $girl1 "(<i>On the phone</i>) Hey, honey… what's up?">><br>
You didn't get to finish. Maybe you should get him something to keep him more occupied.<br><br>
<<button "Clean up">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $gameDate.setHours(13), $gameDate.setMinutes(0)>>
<</if>>
<</button>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "pregnancy_dialogs">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _char to _args[0]>>
<<set _char_index to _char.index+1>>
<<if _char.pregdetails.know !== undefined and _char.pregdetails.know !== null>>
<<calculatedaystillbirth _char_index>>
<<if _reserved_temp_for_dayslefttillbirth gt 80>>/% month 1 %/
<<set _statement_preg_dialogs to [
"I'm feeling okay, just a little more tired than usual.",
"Not much to report yet, but I feel a little different, you know?",
"I'm just starting to feel some changes, but I'm good!",
"Pretty good, just a bit sleepy more often."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 70 and _reserved_temp_for_dayslefttillbirth lte 80>>/% month 2 %/
<<set _statement_preg_dialogs to [
"I've been pretty queasy lately, but it's not too bad.",
"Starting to feel a little more tired and hungry. It's interesting!",
"Mostly fine, just adjusting to some new... cravings!",
"A little off some days, but still managing."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 60 and _reserved_temp_for_dayslefttillbirth lte 70>>/% month 3 %/
<<set _statement_preg_dialogs to [
"I think I can smell everything right now! It's wild.",
"I'm finally starting to feel like myself again. Mostly!",
"I've been pretty good lately, just getting used to everything.",
"Oh, just navigating a few more mood swings than usual!"
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 50 and _reserved_temp_for_dayslefttillbirth lte 60>>/% month 4 %/
<<set _statement_preg_dialogs to [
"I actually feel pretty energetic today, which is a nice change!",
"Starting to show a little bump, and it feels real now.",
"I think I'm finally past the queasiness, which is a relief!",
"Feeling pretty good! Just getting used to all these changes."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 40 and _reserved_temp_for_dayslefttillbirth lte 50>>/% month 5 %/
<<set _statement_preg_dialogs to [
"The baby's moving a lot! It's such a strange but amazing feeling.",
"I feel like I'm finally in the swing of things, just with more snacks.",
"I feel like I'm always hungry now, but overall, doing great!",
"Definitely feeling more of a bump now, it's exciting and a little surreal."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 30 and _reserved_temp_for_dayslefttillbirth lte 40>>/% month 6 %/
<<set _statement_preg_dialogs to [
"I'm getting used to this whole routine! Though my feet hurt more lately.",
"It's a little tiring now, but the baby kicks make up for it.",
"I'm doing good, though it's getting a bit harder to find comfortable positions.",
"Pretty good, though I can tell my balance is different!"
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 20 and _reserved_temp_for_dayslefttillbirth lte 30>>/% month 7 %/
<<set _statement_preg_dialogs to [
"I'm doing alright, just noticing my back more these days!",
"Getting a bit harder to move around, but I'm hanging in there.",
"Just a bit more tired, but those baby kicks keep me going!",
"Honestly? Just a little sore here and there, but overall good."
]>>
<<elseif _reserved_temp_for_dayslefttillbirth gt 10 and _reserved_temp_for_dayslefttillbirth lte 20>>/% month 8 %/
<<set _statement_preg_dialogs to [
"I'm alright, but definitely feeling the weight now.",
"I'm good, though I feel like I'm running out of room!",
"Mostly just trying to get comfortable at this point.",
"I'm okay, but I think my feet might disagree with me."
]>>
<<else>>/% month 9 %/
<<set _statement_preg_dialogs to [
"Just waiting at this point! Ready whenever the baby is.",
"I'm excited but definitely ready for this baby to arrive soon.",
"I feel like I'm carrying a watermelon, but I'm hanging in there.",
"Mostly just trying to stay comfortable and ready for whenever!"
]>>
<</if>>/% closing if for, the days-left-till-birth tempvar %/
<<print _statement_preg_dialogs.random()>>
<<else>>
<<set _statement_preg_dialogs to [
"Hey! Nothing much. I'm just waiting for you actually.",
"Hey! Oh you know, just the usual."
]>>
<<print _statement_preg_dialogs.random()>>
<</if>>/% closer for if _char.pregdetails.know is undefined or null %/
<</if>>/% closing if for if _args is undefined or null %/
<</widget>>
<</nobr>><<nobr>>
<<set _temptime to $gameDate.getHours()>>
<<if !$gvar.var1>>
<style>
body {
background-image: url("images/GPG1O/loca/city1.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<<else>>
<style>
body {
background-image: url("images/GPG1O/loca/city1_night.webp");
background-attachment: fixed;
background-repeat: no-repeat;
background-size: cover; /* maybe contain, based on the image and goals */
}</style>
<</if>>
<<set _tips to random (0,100)>>
<<if $act is "deliver_food">>
<<set _random2 to random(20,40)>>
<<if $gvar.var1>>
<<set _temp to either(
"drive_night1",
"drive_night2",
"drive_night3",
"drive_night4",
"drive_night5"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<else>>
<<set _temp to either(
"drive5",
"drive2",
"drive3",
"drive4"
)>>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/general/' + _temp + '.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<</if>>
You delivered food for 30 minutes and got $ _random2 plus $ _tips in tips.<br><br>
<<set $player.cash +=_random2+_tips>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<elseif $act is "deliver_people">>
<<set _random2 to random(5,150)>>
<<if $gvar.var1>>
<<set _random to random(0,5)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/work/over_couple_fun_night.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
During one of your deliveries, a couple decided to have a bit of fun in the back seat, which left you a bit hard.
<<else >>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive_night5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<else>>
<<set _random to random(0,5)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 3>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif _random is 5>>
<video autoplay loop muted><source src="images/GPG1O/char/general/work/over_couple_fun.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
During one of your deliveries, a couple decided to have a bit of fun in the back seat, which left you a bit hard.
<<else >>
<video autoplay loop muted><source src="images/GPG1O/char/general/drive5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<</if>>
You drove people around for 2 hours and got $ _random2 plus $ _tips in tips.<br><br>
<<set $player.cash +=_random2+_tips>>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></span>
<<else>>
122233334444, this is an error. sowwy. <br>
<span id="back"><<button "To the city" "NAVIGATE1">><<set $act to "city">><</button>></span>
<</if>>
<</nobr>>/*
Date & Time Widget Setup
*/
<<nobr>>
<<widget "checkdates">>
<<if $girl2.var.var7 is 1>>
<<check_nextevent $girl2>>
<<if $girl2.nextevent.one.detail.status is "overdue">>
<<set $girl2.var.var7 to 0, $girl2.love-=$girl2.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl2.name1. (-$girl2.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<<if $girl4.var.var2 isnot 0>>
<<check_nextevent $girl4>>
<<if $girl4.nextevent.one.detail.status is "overdue">>
<<set $girl4.var.var2 to 0, $girl4.love-=$girl4.personality.angerpenalty>>
<<notify 5s>>You missed your date with $girl4.name1. (-$girl4.personality.angerpenalty Love)<</notify>>
<</if>>
<</if>>
<</widget>>
<<widget "isitnight">>
<<set _temptime to $gameDate.getHours()>>
<<if _temptime gte $traveltime.three or _temptime lte $traveltime.four>><<set $gvar.var1 to true>><<else>><<set $gvar.var1 to false>><</if>>
<</widget>>
<<widget "stresseffects">>
<<set _stresspenalty1 to 1, _stresspenalty2 to 3, _stresspenalty3 to 5>>
<<if $player.stress gt 25 and $player.stress lte 50>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty1, -2, 100)>>
<<elseif $player.stress gt 50 and $player.stress lte 75>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty2, -2, 100)>>
<<elseif $player.stress gt 75>>
<<set $player.fitness to Math.clamp($player.fitness -=_stresspenalty3, -2, 100)>>
<</if>>
<<if $player.fitness lt 0>>
<<set $act to "gameover", $act2 to "gameover", $act3 to "gameover", $act4 to "gameover", $act5 to "gameover">><<goto "GAMEOVER">>
<<elseif $player.cash lt -10000>>
<<set $act to "gameover_debt", $act2 to "gameover", $act3 to "gameover", $act4 to "gameover", $act5 to "gameover">><<goto "GAMEOVER">>
<</if>>
<</widget>>
<<widget "monthly_report">>
<<set _statement1 to "", _statement2 to "">>
<<if $bankvar.var3 gte 100>>
<<set _temp1 to $bankvar.var3>>
<<set _temp2 to $bankvar.var3*(1 + (($bankvar.var4/100)/12))**(12*(1/12))>>
<<set $bankvar.var3 = $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
<<set _statement1 to "$<<print Math.trunc((_temp2 - _temp1))>> has been added to your investment account.">>
<</if>>
<<if $playervar.var2 is 1>>
<<set $player.cash -= 800>>
<<set _statement2 to "You paid $800 for rent.">>
<<if $player.cash lt 0>>
<<set $player.stress +=25>>
<</if>>
<</if>>
<<notify 10s>><<print ("1." + _statement1 + "<br><br>2." + _statement2)>><</notify>>
<</widget>>
<<widget "monthly_expenses">>/*CURRENTLY UNUSED, but code works*/
<<if $playervar.var2 is 1>>
<<set $player.cash -= 1200>>
<<notify 5s>>You paid $1200 for rent.<</notify>>
<</if>>
<</widget>>
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2014, 2, 17, 3, 24); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>
<<set _date to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<if _dateOld != _date>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>
<<set _date to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<if _dateOld != _date>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>
<<set _dateOld to $gameDate.toDateString()>>
<<set _monthOld to $gameDate.getMonth()>>
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>
<<set _date to $gameDate.toDateString()>>
<<set _month to $gameDate.getMonth()>>
<<isitnight>>
<<if _dateOld != _date>>
<<stresseffects>>
<<checkdates>>
<<check_pregnancies>>/% A javascript function to check the progress of all the girl's pregnancy.%/
<</if>>
<<if _monthOld != _month>>
<<monthly_report>>
<</if>>
<<if $cheat.infiniteenergy>><<set $player.energy to $player.fitness>><</if>>
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>
<<print String.format("{0}, {2} {1}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>
<<if $gvar.var1 is true>>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<span style="color: #ffd700 ;"><<if $gameDate.getHours() gte 12>> pm<<else>> am<</if>> </span>
<<else>>
<<if $gameDate.getHours() eq 0>>
12
<<elseif $gameDate.getHours() gt 12>>
<<print $gameDate.getHours() - 12>>
<<else>>
<<print $gameDate.getHours()>>
<</if>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
<span style="color: #00FF00 ;"><<if $gameDate.getHours() gte 12>> pm<<else>> am<</if>> </span>
<</if>>
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>
<<if $gvar.var1 is true>>
<span style="color: #ffd700 ;">
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
</span>
<<else>>
<span style="color: #00FF00 ;">
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>
</span>
<</if>>
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>>
<</nobr>><<nobr>>
<<widget "example">>
<<if $args[0] is 1 and $args[1] is 0>>
<</if>>
<</widget>>
<<widget "completeornot_2">>
<<if _args[0] !== null and _args[0] !== undefined>>
<<if _args[1] !== null and _args[1] !== undefined>>
<<set _tempcompleteornot to _args[0]>>
<<set _temptext to _args[1]>>
<<if _tempcompleteornot is 0 or _tempcompleteornot is false>>
<span style="color:#ff476c;">_temptext</span>
<<elseif _tempcompleteornot is 1 or _tempcompleteornot is true>>
<span style="color:#b0fc38;">_temptext</span>
<<else>>
<span style="color:#ffffff;">_temptext</span>
<</if>>
<<else>>
<span style="color:#ff476c;">Args not supported/available.</span>
<</if>>
<<else>>
<span style="color:#ffffff;">_args[1]</span>
<</if>>
<</widget>>
<<widget "completeornot">>
<<if _args[0] !== null and _args[0] !== undefined>>
<<set _tempcompleteornot to _args[0]>>
<<if _tempcompleteornot is 0 or _tempcompleteornot is false>>
<span style="color:#ff476c;">Not complete</span>
<<elseif _tempcompleteornot is 1 or _tempcompleteornot is true>>
<span style="color:#b0fc38;">Complete</span>
<<else>>
<span style="color:#ff476c;">Not complete... Maybe, this isn't supposed to be here.</span>
<</if>>
<<else>>
<span style="color:#ff476c;">Not complete</span>
<</if>>
<</widget>>
<<widget "emote">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _emotename to _args[0]>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<set _extension to _args[1]>>
<<else>>
<<set _extension to "webp">>
<</if>>
<<print "<img src='images/GPG1O/others/emote/" + _emotename + "." + _extension + "'>">>
<</if>>
<</widget>>
<<widget "watch_tv">>
<<set _selecttv to random (0,6)>>
<<if _selecttv is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/mc/watchtv.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "This makes me feel like I'm tripping.">>
<<elseif _selecttv is 2>>
<video autoplay loop controls><source src="images/GPG1O/char/mc/left_right_by_Kirill_Kortes.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Hell yeah, my sound system is set up correctly.">>
<<elseif _selecttv is 3>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Now this is my kind of gameshow.">>
<<elseif _selecttv is 4>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I gotta find more of this.">>
<<elseif _selecttv is 5>>
<video autoplay loop controls><source src="images/GPG1O/char/general/tv/tv3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "That is neat.">>
<<elseif _selecttv is 6>>
<video autoplay loop><source src="images/GPG1O/char/general/tv/tv4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "How... deep! I could see that the chaotic absurdity is a brilliant metaphor for the disarray of modern existentialism.">>
<<else>>
<video autoplay loop controls><source src="images/GPG1O/char/mc/ihaveabadcaseofdiarrhea.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Why did he have to ask? He should've just called an ambulance.">>
<</if>>
<<set $player.stress to Math.clamp($player.stress-=1,0,100)>><<addmins 55>>
<</widget>>
<<widget "scanner101_phone_1">>
<<set _char to $args[0]>>
<<set _girlnumber to _char.index+1>> /% I really should be more consistent, and this will bite me in the future when i try to clean the codes up. %/
<style>
.container {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
border: 1px solid white;
border-radius:10px;
justify-content:center;
}
.left-side {
//border:thick solid red;
display: grid;
grid-template-columns: 1fr 1fr;
gap: 7px;
flex:1 1 55%;
padding: 6px;
}
.left-side .info-box {
border: 1px solid white;
display: flex;
flex:1 1;
flex-direction: column;
justify-content: center;
align-items: center;
text-align: center; /* Ensure the text is centered */
//height: 100%;
border-radius: 10px;
}
.left-side .info-box b {
margin-bottom: 5px; /* Add some space between the bold text and the text underneath */
}
.left-side .info-box img {
margin-top: 2px; /* Adds space between the image and the text */
margin-right: 5px;
}
.right-side {
//border:thick solid blue;
flex:1 1 35%;
display: flex;
justify-content: center;
align-items: center;
padding: 20px;
}
.child-count {
color: #87CEEB;
}
.info-main {
font-size: 30px;
}
</style>
<div class="container">
<!-- Left Side -->
<div class="left-side">
/% %/
<div class="info-box">
<span><img src="images/GPG1O/others/calendar_icon.webp"><b>Ovulation date:</b></span>
<span class="info-main">_char.odate</span>
</div>
<div class="info-box">
<span><img src="images/GPG1O/others/pregnancy_test_icon.webp"><b>Pregnancy status:</b></span>
<span class="info-main"><<if _char.preg is 1>>True<<else>>False<</if>></span>
</div>
<div class="info-box">
<span><img src="images/GPG1O/others/baby_inhand_icon.webp"> <b>Children:</b></span>
<span class="info-main">
<<if _char.children gt 0>>/*check that char has childrens or not, if not, then shows 0 */
<<if _char.children isnot _char.sdet.childwp>> /*check if char's children the same amount as char's children with player, if yes, its blue and no plus sign.*/
<<print _char.children - _char.sdet.childwp>>
<<if _char.sdet.childwp gt 0>> /*the plus and blue number here.*/
+ <span class="child-count"> _char.sdet.childwp</span>
<</if>>
<<else>>/*if children + children with player is the same.*/
<span class="child-count"> _char.sdet.childwp</span>
<</if>>
<<else>>
0
<</if>>
</span>
</div>
<<if _char.preg is 1>>
<div class="info-box">
<span><img src="images/GPG1O/others/hourglass_icon.webp"> <b>Trimester:</b></span>
<span class="info-main">
<<calculatedaystillbirth _girlnumber>>
<<set _daysPassed = 90 - _reserved_temp_for_dayslefttillbirth>>
<<if _daysPassed lte 30>>
1<sup>st</sup>
<<elseif _daysPassed gt 30 and _daysPassed lte 60>>
2<sup>nd</sup>
<<else>>
3<sup>rd</sup>
<</if>>
</span>
</div>
<</if>>
/% %/
</div>
<!-- Right Side -->
<div class="right-side">
<<check_nextevent _char>>
<<if _char.preg is 1>>
<<calculatedaystillbirth _girlnumber>>
<<set _daysPassed = 90 - _reserved_temp_for_dayslefttillbirth>>
<<if _daysPassed lte 30>>
<<set _imageIndex = Math.ceil(_daysPassed / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<<elseif _daysPassed gt 30 and _daysPassed lte 60>>
<<set _imageIndex = 10 + Math.ceil((_daysPassed - 30) / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<<else>>
<<set _imageIndex = 20 + Math.ceil((_daysPassed - 60) / 3)>>
<<= '<img src="images/GPG1O/fert/scanner/' + _imageIndex + '.webp">'>>
<</if>>
<<else>>
<img src="images/GPG1O/fert/scanner/womb_default.webp">
<</if>><br>
</div>
</div>
<</widget>>
<<widget "constant_reset">>
<<set $gvar.var10 to "", $gvar.var11 to 0>>/*var10 is the variable used to store girl value for <<impreg2>>, and var11 is the penalty for <<impreg2>> */
<</widget>>
<<widget "news">>/*print latest news using $news variable.*/
<<set $gvar.var9 to []>>
<<for _newsItem range Object.keys($news)>>
<<set _temp to $news[_newsItem].index>>
<<if $news[_newsItem].happened is 1>>
<<set $gvar.var9.push(_temp)>>
<</if>>
<</for>>
<<set _news to [
"Did you hear about the alien ship that crashed near the park? Isn't that something?",
"Did you hear about the yada yada yada"
]>>
<<if $gvar.var9.length > 0>>
<<print _news[$gvar.var9.random()]>>
<<else>>
<<print "hadn't heard anything interesting yet buddy.">>
<</if>>
<<set $gvar.var9 to 0>>
<</widget>>
<<widget "loremipsum">>/*print stuff long so that the dialog.open is at full width even though there's only one item in it.*/
<span class="invisiblestuff">
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam nec diam risus.
Fusce aliquam, purus non consequat finibus, dolor metus vehicula ex, vitae auctor justo felis nec libero.
</span>
<</widget>>
<<widget "mc_picture">>/*print mc's picture based on fitness.*/
<<if $player.fitness lte 20>><img src="images/GPG1O/char/mc/fat2.webp">
<<elseif $player.fitness gt 20 and $player.fitness lte 40>><img src="images/GPG1O/char/mc/fat3.webp">
<<elseif $player.fitness gt 40 and $player.fitness lte 60>><img src="images/GPG1O/char/mc/fat4.webp">
<<elseif $player.fitness gt 60 and $player.fitness lte 80>><img src="images/GPG1O/char/mc/fat5.webp">
<<elseif $player.fitness gt 80>><img src="images/GPG1O/char/mc/fat6.webp">
<</if>>
<</widget>>
<<widget "check_operatingStatus">>
<<set _entity to $args[0]>>
<<set _temp1 to $args[1]>>
<<set _entity.operatingHour[_temp1].status to false>>
<<set _temptime to $gameDate.getHours()>>
<<set _tempday to $gameDate.getDay()>>
<<if _entity.operatingHour[_temp1].toggle is 1>>
<<if _entity.operatingHour[_temp1].open > _entity.operatingHour[_temp1].close>> <!-- Handling the overnight scenario -->
<<if _temptime gte _entity.operatingHour[_temp1].open or _temptime lte _entity.operatingHour[_temp1].close>>
<<for _i range _entity.operatingHour[_temp1].days>>
<<if _i == _tempday or _i == (_tempday - 1) % 7>> <!-- Adjusting for day change -->
<<set _entity.operatingHour[_temp1].status to true>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if _temptime gte _entity.operatingHour[_temp1].open and _temptime lte _entity.operatingHour[_temp1].close>>
<<for _i range _entity.operatingHour[_temp1].days>>
<<if _i == _tempday>>
<<set _entity.operatingHour[_temp1].status to true>>
<</if>>
<</for>>
<</if>>
<</if>>/% closer for check for open is bigger than closing%/\
<</if>>/%closing for toggle%/
<</widget>>
<<widget "gift_response">>
<<set _char to $args[0]>>
<<set _gift to _char.daily.giftchosen>>
<<if _gift.index is _char.preference.gift1.index>>
<<dialog _char "Oh my gosh, how did you know? This is absolutely my favorite! I love these so much! Thank you!">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She loves it! (+_char.preference.gift1.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift1.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift2.index>>
<<dialog _char "Wow, thank you! They're not something I get for myself often, but I always enjoy them when I do.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She likes it! (+_char.preference.gift2.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift2.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift3.index>>
<<dialog _char "Ahh, you naugty naugty man.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She absolutely adores it. (+_char.preference.gift3.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift3.score), 0, 100)>>
<<elseif _gift.index is _char.preference.gift4.index>>
<<dialog _char "I am insulted that you think I would like this as a gift.">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She hated it. (+_char.preference.gift4.score Love)
<<set _char.love to Math.clamp((_char.love + _char.preference.gift4.score), 0, 100)>>
<<else>>
<<dialog _char "Oh, you got this for me? That's really thoughtful of you, thank you! ">><br>
You gave _char.name1 ~ <b><<print _gift.name>></b> ~ She appreciates your gift. (+2 Love)
<<set _char.love to Math.clamp((_char.love + 2), 0, 100)>>
<</if>>
<</widget>>
<<widget "gift">>/%example <<gift $girl1 1 "gift2">>%/
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _char to $args[0], _giftlevel to 1, _giftavailable to 0, _back to "", _currentPassage to passage()>>
<<set _tempdategift to $gameDate.getDate()>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _giftlevel to $args[1]>>
<</if>>
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _back to $args[2]>>
<</if>>
<<if $args[3] !== undefined && $args[3] !== null>>
<<set _currentPassage to $args[3]>>
<</if>>
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["gift"] lte _giftlevel and $item[_key]["gift"] gt 0>> <!-- Check if item quantity is greater than 0 -->
<<set _giftavailable to 1>>
<</if>>
<</for>>
<<if _char.daily.gift is _tempdategift>>
You've already given _char.name1 a gift today.<br>
<<else>>
<<if _giftavailable is 1>>
You give _char.name1 a:<br><br>
<div class="inventory-row"> <!-- Start of inventory row -->
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and _key isnot "item1" and $item[_key]["gift"] is _giftlevel>> <!-- Check if item quantity is greater than 0 -->
<<capture _key>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<br><<button "Select">>
<<set _char.daily.gift to _tempdategift, _char.daily.giftchosen to $item[_key], $item[_key]["quantity"]-=1>>
<<goto _currentPassage>>
<<set $act to _back>>
<</button>>
</div>
<</capture>>
<</if>>
<</for>>
</div> <!-- End of inventory row -->
<<else>>
You don't have anything to give.<br>
<</if>>
<</if>>
<</widget>>
<<widget "dream">>
<<set _index to "default", $temp_dream_var to "">>
<<if $gvar.var5 !== undefined && $gvar.var5 !== null>>
<<if Number.isInteger($gvar.var5)>>
<<set _index to $gvar.var5>>
<<script>>
let varname = "girl" + (State.variables.gvar.var5 + 1);
State.variables.temp_dream_var = State.variables[varname];
<</script>>
<</if>>
<</if>>
You dream about
<<if _index is 0>>
$temp_dream_var.name1<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
How nice of her to visit you in your dreams.
<<elseif _index is 1>>
$temp_dream_var.name1.
<<elseif _index is 2>>
$temp_dream_var.name1.
<<elseif _index is 3>>
$temp_dream_var.name1.
<<elseif _index is 4>>
$temp_dream_var.name1.
<<elseif _index is 5>>
$temp_dream_var.name1.
<<elseif _index is 6>>
$temp_dream_var.name1.
<<elseif _index is 7>>
$temp_dream_var.name1.
<<elseif _index is 8>>
$temp_dream_var.name1.
<<elseif _index is 9>>
$temp_dream_var.name1.
<<else>>
no one, and nothing... Hmmm.
<</if>>
<<set $gvar.var5 to "">>
<<unset $temp_dream_var>>
<</widget>>
<<widget "check_nextevent">>/%example: <<check_nextevent $girl1>>; notice that this takes a single args, because it's only checking, not setting.%/
<<set _char to $args[0]>>
<<set _day to $gameDate.getDate()>>
<<set _month to $gameDate.getMonth()>>
<<set _year to $gameDate.getFullYear()>>
<<for _key range Object.keys(_char["nextevent"])>>
<<set _event to _char["nextevent"][_key]>>
<<if (_year > _event.year) || (_year === _event.year && _month > _event.month) || (_year === _event.year && _month === _event.month && _day >= _event.day)>>
<<set _event.status to true>>/%the most important part%/
<<if _day gt _event.day or _month gt _event.month or _year gt _event.year>>/*no plans to really use this, but could be useful.*/
<<set _event.detail.status to "overdue">>
<<set _event.detail.day to _day - _event.day>>
<<set _event.detail.month to _month - _event.month>>
<<set _event.detail.year to _year - _event.year>>
<<else>>
<<set _event.detail.status to "perfect">>
<<set _event.detail.day to _day - _event.day>>
<<set _event.detail.month to _month - _event.month>>
<<set _event.detail.year to _year - _event.year>>
<</if>>
<<else>>
<<set _event.status to false>>/%the most important part%/
<<set _event.detail.status to "upcoming">>
<<set _event.detail.day to _event.day - _day>>
<<set _event.detail.month to _event.month - _month>>
<<set _event.detail.year to _event.year - _year>>
<</if>>
<</for>>
<</widget>>
<<widget "cornerimage">>
<div class="small-images-container">
<div class="overlay-image"><<= '<img src="images/GPG1O/char/thumb/' + $args[0].profile + '.webp">'>></div>
</div>
<</widget>>
<<widget "cornerimage_many">>
<div class="overlay-image"><<= '<img src="images/GPG1O/char/thumb/' + $args[0].profile + '.webp">'>></div>
<</widget>>
<<widget "dialog">>
<<set _char1 to $args[0], _statement to $args[1]>>
<<set _displayedname to _char1.name1, _pic to _char1.profile>>
<<if $args[2] !== undefined && $args[2] !== null>><<set _displayedname to $args[2]>><</if>>
<<if $args[3] !== undefined && $args[3] !== null>><<set _pic to $args[3]>><</if>>
<<if _char1>>
<div class="dialog-container">
<div class="dialog-image">
<<= '<img src="images/GPG1O/char/thumb/' + _pic + '.webp">'>>
</div>
<div class="dialog-text">
<<= '<span style="color:#' + _char1.color + ';">' + _displayedname + "</span>">>
<br>_statement<br>
</div>
</div>
<</if>>
<</widget>>
<<widget "set_gvar_var3">>/%set a random value for $gvar.var3. default values are 0 and 120. if i want to specify the min and max, i have to put specify both and not just the max or min.%/
<<set _minimum to 0, _maximum to 120>>
<<if $args.length > 0 and $args[0] isnot "">><<set _minimum to $args[0]>><</if>>
<<if $args.length > 1 and $args[1] isnot "">><<set _maximum to $args[1]>><</if>>
<<set $gvar.var3 to random(_minimum, _maximum)>>
<</widget>>
<<widget "girl_loca">>/*find a girl's location and set it to $gvar.var2 or $girl#.location*/
<<set _time to $gameDate.getHours()>>
<<set _day to $gameDate.getDay()>>
<<set _daystr to ["sun", "mon", "tue", "wed", "thu", "fri", "sat"][_day]>>
<<for _key range Object.keys($args[0]["schedule"][_daystr])>>
<<set _range to _key.split("-")>> <!-- Splits the time range into start and end -->
<<if _time gte parseInt(_range[0]) and _time lte parseInt(_range[1])>>
<<set $gvar.var2 to $args[0]["schedule"][_daystr][_key], $args[0].location to $args[0]["schedule"][_daystr][_key]>>
<<break>> <!-- Found the time range, no need to continue looping -->
<<else>>
<<set $gvar.var2 to "", $args[0].location to "">>
<</if>>
<</for>>
<</widget>>
<<widget "girl_loca_print">>
<<set _time to $gameDate.getHours()>>
<<set _day to $gameDate.getDay()>>
<<set _daystr to ["sun", "mon", "tue", "wed", "thu", "fri", "sat"][_day]>>
<<for _day range Object.keys($args[0]["schedule"])>>
<<set _times = $args[0].schedule[_day]>>
<strong><<print _day.toUpperCase()>></strong>
<ul>
<<for _time,_location range _times>>
<li><<print _time>>: <<print _location>></li>
<</for>>
</ul>
<</for>>
<</widget>>
<</nobr>><<nobr>>
<<widget "print_vars_for_errors">>
<style>
.error_container{
display:flex;
//border: thick solid pink;
justify-content: flex-start;
align-contents:flex-start;
gap: 1em;
flex-wrap:wrap;
}
.child_1{
display:flex;
flex:1 0 auto;
border: thick dotted white;
padding: 1em;
}
</style>
<div class="wide-button"><<button "Back" "NAVIGATE1">><<set $act to "city">><</button>></div><br>
<div class="error_container">
<div class="child_1">
Relevant vars list: <br><br>
act = $act<br>
act2 = $act2<br>
act3 = $act3<br>
act4 = $act4<br>
act5 = $act5<br><br>
</div>
<div class="child_1">
act_1 = $act_1<br>
act_2 = $act_2<br>
act_3 = $act_3<br>
act_4 = $act_4<br>
act_5 = $act_5<br><br>
</div>
<div class="child_1">
act_1_1 = $act_1_1<br>
act_1_2 = $act_1_2<br>
act_1_3 = $act_1_3<br>
act_1_4 = $act_1_4<br>
act_1_5 = $act_1_5<br><br>
</div>
<div class="child_1">
Passage: <<print passage()>><br>
</div>
<div class="child_1">
choice1 = $choice1<br>
choice2 = $choice2<br>
choice3 = $choice3<br><br>
</div>
<div class="child_1">
back1 = $back1<br>
back2 = $back2<br>
back3 = $back3<br>
back4 = $back4<br>
back5 = $back5<br><br>
</div>
<div class="child_1">
p1 = $p1<br>
p2 = $p2<br>
p3 = $p3<br>
p4 = $p4<br>
p5 = $p4<br><br>
</div>
</div>
<</widget>>
<</nobr>><<nobr>>
<<widget "joke">> /%<<$joke(0=joke_text_only, none=with $player.name1), joke $jokelevel(1-5) >>%/
<<set _joke1 to [
"What has 148 teeth and holding back a monster? - My zipper.",
"What did one butt cheek say to the other? - Together we can stop this shit.",
"What’s the difference between you and an egg? - An egg gets laid.",
"Two deer walk out of a gay bar. - One says to the other, \“I can’t believe I blew fifty bucks in there.\”",
"What does the Mafia and a pussy have in common? - One slip of the tongue and you're in deep shit.",
"Two men broke into a drugstore and stole all the Viagra. - The police put out an alert to be on the lookout for the two hardened criminals",
"What’s the difference between a G-spot and a golf ball? - A guy will actually search for a golf ball.",
"What does the receptionist at a sperm bank say as clients leave? - Thanks for coming!-"
]>>
<<set _joke2 to [
"What do women and noodles have in common? – Both wriggle when you eat them.",
"What’s the difference between your boyfriend and a condom? – Condoms have evolved, they’re not so thick and insensitive anymore.",
"Why did the woman leave her husband after he spent all their money on a penis enlarger? - She just couldn’t take it any longer.",
"How does a woman scare their gynecologist? – By becoming a ventriloquist.",
"What did the hurricane say to the coconut tree? – Hold on to your nuts, this ain’t no ordinary blowjob.",
"How is sex like a game of bridge? - If you have a great hand, you don’t need a partner.",
"What did the toaster say to the slice of bread? – I want you inside me.",
"What do tofu and dildos have in common? - They are both meat substitutes."
]>>
<<set _joke3 to [
"What are the three shortest words in the English language? - Is it in?",
"What does Pinocchio's lover say to him? - Lie to me! Lie to me!",
"What's long and hard and full of semen? - A submarine.",
"What's the difference between a pickpocket and a peeping tom? - One snatches your watch. The other watches your snatch.",
"A guy is sitting at the doctor's office. The doctor walks in and says, \"I have some bad news. I'm afraid you're going to have to stop masturbating.\" \"I don't understand, doc,\" the patient says. \"Why?\" \"Because,\" the doctor says. \"I'm trying to examine you.\"",
"What's the process of applying for a job at Hooters? They just give you a bra and say, \"Here, fill this out.\"",
"What’s the best thing about gardening? Getting down and dirty with your hoes.",
"What’s the difference between you and the refrigerator? - The refrigerator doesn’t moan when I put my meat in it.",
"What do a boyfriend and a spider have in common? - Women always exaggerate how big it is.",
]>>
<<set _joke4 to [
"What does a near-sighted gynecologist and a puppy have in common? - Both have a wet nose.",
"What’s another name for a vagina? – The box a penis comes in.",
"What did the penis say to the vagina? – Don’t make me come in there!",
"What’s the difference between a tire and 365 used condoms? One’s a Goodyear. The other’s a great year.",
"What did the leper say to the sex worker? - Keep the tip.",
"What's the difference between hungry and horny? - Where you stick the cucumber.",
"How are men like diapers? - They're usually full of shit, but thankfully disposable.",
"What’s the difference between a job and marriage? - A job still sucks after 10 years.",
"What’s the difference between me/you and a mosquito? - A mosquito will stop sucking once you slap it."
]>>
<<set _joke5 to [
"What’s the best part about sex with twenty eight year olds? – There are twenty of them.",
"How do you embarrass an archaeologist? - Give him a used tampon and ask him which period it came from.",
"Why do they say that eating yogurt and oysters will improve your sex life? - Because if you eat that stuff, you'll eat anything.",
"How do you spot a blind guy at a nude beach? - It’s not hard.",
"How do you turn a fox into an elephant? - Marry her.",
"Why do Scotsmen wear kilts? – Because a sheep can hear a zipper from 20 meters away.",
"I heard that the Welsh invented the practice of using sheep intestines to prevent impregnating their wives. The English later refined this concept by removing the intestines from the sheep first."
]>>
<<set _combinedjokes to _joke1, _joke2, _joke3, _joke4, _joke5>>
<<set _thejoke to "">>
<<if $args[0] is "plain">>
<<if $args[1] is 1>>
<<= _joke1.random() >>
<<elseif $args[1] is 2>>
<<= _joke2.random() >>
<<elseif $args[1] is 3>>
<<= _joke3.random() >>
<<elseif $args[1] is 4>>
<<= _joke4.random() >>
<<elseif $args[1] is 5>>
<<= _joke5.random() >>
<<else>>
<<= _combinedjokes.random() >>
<</if>>
<<else>>
<<if $args[1] is 1>>
<<set _thejoke to _joke1.random()>>
<<elseif $args[1] is 2>>
<<set _thejoke to _joke2.random() >>
<<elseif $args[1] is 3>>
<<set _thejoke to _joke3.random() >>
<<elseif $args[1] is 4>>
<<set _thejoke to _joke4.random() >>
<<elseif $args[1] is 5>>
<<set _thejoke to _joke5.random() >>
<<else>>
<<set _thejoke to _combinedjokes.random() >>
<</if>>
<<dialog $player "<<print _thejoke>>">>
<</if>>
<</widget>>
<<widget "joke_response">> /%<<joke_response $girl1or_whatever $response("plain"=response_text_only, none=with $args[0].name1:) >>%/
<<set $gvar.var5 to _args[0].index>>/*from the dream widget, can be ignored mostly*/
<<set _char to $args[0]>>
<<set _temp1 to "$args[0].name1 was offended by your joke. (-1 Love)">>
<<set _temp2 to "$args[0].name1 did not like the joke you made. (+0 Love & Lust)" >>
<<set _temp3 to "$args[0].name1 shows a mild reaction to the joke you made. (+0.5 Love & Lust)" >>
<<set _temp4 to "$args[0].name1 is receptive to the joke you made. (+1 Love & Lust)" >>
<<set _temp5 to "$args[0].name1 enjoyed your joke. (+1.5 Love & Lust)" >>
<<set _theresponse to "", _theconclusion to "", _highvar to _char.love>>
<<set _tolerance to _char.personality.jokepoint>>
<<if _highvar gte _tolerance.five>>
<<set _response5 to [
"(Laugh) That was quite the spicy joke! It's a good thing I've got a taste for spice... and for you.",
"(Laugh) That's hilariously inappropriate.",
"(Laugh) You're lucky I love a good laugh as much as I love you.",
"Hahaha, you always know how to make me giggle. What would I do without you?"
]>>
<<set _theresponse to _response5.random() >>
<<set _theconclusion to _temp5>>
<<set $args[0].love to Math.clamp($args[0].love+1.5 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+1.5 , 0 ,100)>>
<<elseif _highvar lt _tolerance.five and _highvar gte _tolerance.four>>
<<set _response4 to [
"Oh, you! That's so naughty.",
"Haha, that's hilarious!",
"Haha, you've got a wicked sense of humor!",
"Haha, that's so bad it's good! You've really got a way with words.",
"Haha, that was unexpected! You always surprise me with your jokes.",
"Haha, that's definitely not safe for work, but it's hilarious!",
"Haha, you're walking a fine line with that one.",
"Oh my god, I can't believe you just said that!",
"You're terrible! But I love your sense of humor.",
"Haha, you're so bad! It's a good thing I like your kind of trouble.",
"Haha, that's so funny! Wait, can you explain it to me slowly?",
"Lol, that's so naughty! But I have to admit, it's pretty funny.",
"Oh wow, I can't believe you went there!",
"Oh my, that's quite the joke! I guess you know how to make even a dirty joke charming."
]>>
<<set _theresponse to _response4.random() >>
<<set _theconclusion to _temp4>>
<<set $args[0].love to Math.clamp($args[0].love+1 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+1 , 0 ,100)>>
<<elseif _highvar lt _tolerance.four and _highvar gte _tolerance.three>>
<<set _response3 to [
"That's quite the joke. I'm not sure what to say...",
"Hmm, that's an interesting sense of humor you've got there. Lucky for you, I like interesting.",
"Wow, that was something. Not your best, but I appreciate the effort.",
"That was... unexpected. Not quite my taste, but I appreciate the diversity of your humor.",
"Oh wow, I didn't see that coming! You've got a knack for this."
]>>
<<set _theresponse to _response3.random() >>
<<set _theconclusion to _temp3>>
<<set $args[0].love to Math.clamp($args[0].love+0.5 , 0 ,100)>>
<<set $args[0].lust to Math.clamp($args[0].lust+0.5 , 0 ,100)>>
<<elseif _highvar lt _tolerance.three and _highvar gte _tolerance.two>>
<<set _response2 to [
"You're lucky I know you're more than your jokes. But let's keep it a bit classier next time, okay?",
"I see what you did there. Not exactly my style.",
"That was... bold. Maybe next time we can aim for something a bit more subtle?",
"You're walking a fine line with that one. I'll let it slide because it's you. Just be careful, okay?",
"I'm not sure how to react to that.",
"I know you meant that as a joke, but it didn't really sit right with me. It felt a bit insensitive.",
"Hmm, I think that joke might have crossed a line. It's important to be mindful of what we joke about.",
"That joke wasn't really funny to me; it felt more hurtful than humorous. Let's try to be more considerate.",
"I understand humor can vary, but that felt a bit too far. We should be careful not to offend.",
"I know you might not have realized, but that joke could be hurtful. Let's be more thoughtful next time.",
"That was a bit off for me. It's good to laugh, but not at the expense of sensitivity and kindness.",
"That didn't come off as funny, more like insensitive."
]>>
<<set _theresponse to _response2.random() >>
<<set _theconclusion to _temp2>>
<<else>>
<<set _response1 to [
"That was completely out of line. I can't believe you'd think that was okay to joke about.",
"That's not funny, not even a little. It's offensive, and I'm disappointed you'd say something like that.",
"I'm honestly shocked you thought that was appropriate. I don't like that.",
"That was in poor taste, to say the least. I expected better from you.",
"How could you think that was funny? It's downright disrespectful, and I'm angry you'd even go there.",
"That's beyond insensitive; it's hurtful.",
"Jokes are supposed to be funny, not hurtful. What you said was not okay, and I'm not going to just laugh it off.",
"I'm not laughing because it's not funny. It's actually pretty offensive. You've really upset me with that one.",
"That was not okay. Not as a joke. I'm really disappointed."
]>>
<<set _theresponse to _response1.random() >>
<<set _theconclusion to _temp1>>
<<set $args[0].love -=1>>
<</if>>
<<if $args[1] is "plain">>
<<= _theresponse>>
<<else>>
<<dialog $args[0] "<<= _theresponse>>">><br>
<<print _theconclusion>>
<</if>>
<</widget>>
<<widget "flirt">>/%takes two arg, $girl1 and ( "neighbour" or "general"). default is "general"%/
<<if $args[0] !== undefined && $args[0] !== null>>
<<set _char to $args[0].name1>>
<<else>>
<<set _char to "Girl">>
<</if>>
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _flirtneighbour to either(
"Hey sexy, how's my favorite neighbor doing?",
"Do you believe in fate? Because I think it was fate that we're neighbors.",
"_char, I must've wished upon a lucky star to have a neighbour like you."
)>>
<<set _flirtgeneral to either(
"Is it just me, or did it just get brighter in here when you smiled?",
"If I had a garden, I'd put your tulips and my tulips together.",
"I was feeling a little off today, but seeing you definitely turned my day around.",
"Has anyone ever told you that your smile brightens up the whole room?",
"Hey, I was wondering if you have a map? I keep getting lost in your eyes.",
"Can you remind me what your name was again... or can I call you mine?",
"_char, I hope you know CPR, because you just took my breath away.",
"I'm not a photographer, but I can definitely picture us together."
)>>
<<if $args.length > 1>>
<<if $args[1] is "neighbour">>
<<dialog $player "<<print _flirtneighbour>>">>
<<elseif $args[1] is "general">>
<<dialog $player "<<print _flirtgeneral>>">>
<</if>>
<<else>>
<<dialog $player "<<print _flirtgeneral>>">>
<</if>>
<</widget>>
<<widget "flirt_response">>/% takes 1 arg $girl1 %/
<<set _char to $args[0]>>
<<set _tolerance to $args[0].personality.flirtpoint>>
<<set _lowresponse to either(
"Well, aren't we bold today?",
"Haha, you're funny!",
"You have a knack for making people smile, huh?"
)>>
<<set _goodresponse to either(
"You're quite the charmer, aren't you?",
"You've got a way with words, haven't you?",
"Looks like someone's on their A-game today.",
"Trying to win me over, are we?"
)>>
<<if _char.love lte _tolerance.one>>
$args[0].name1 looked a uncomfortable with your attempt to flirt with her. Clearly you're not as close to her as you think you are.<br><br>
<<dialog $args[0] "Oh, hey $player.name1.">><br>
She says a bit hesitantly. You noticed $args[0].name1's reaction and try to brush it off, changing the topic of the conversation as if nothing embarrasing just happened. <br><br>
<<dialog $player "By the way, did you hear about the....">>
<<elseif _char.love gt _tolerance.one and _char.love lte _tolerance.two>>
After hearing what you said, _char.name1 let out a huge smile. You two have a good enough relationship that $girl1.name1 now entertains your flirtiness.<br><br>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/'+$args[0].name1.toLowerCase()+'/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<dialog $args[0] "<<print _lowresponse>>">><br>
She responds positively. $args[0].name1 doesn't mind your compliments.<br><br>
<<dialog $player "By the way, did you hear about the....">><br>
You both continued the conversation a bit more. (+ Lust)
<<add_lust _char>>
<<elseif _char.love gt _tolerance.two>>
After hearing what you said, _char.name1 let out a huge smile. You two have close relationship that $girl1.name1 now entertains you flirting with her.<br><br>
<<= '<video autoplay loop muted><source src="images/GPG1O/char/'+$args[0].name1.toLowerCase()+'/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video>'>><br><br>
<<dialog $args[0] "<<print _goodresponse>>">><br>
She answers happily. You could tell that $args[0].name1 liked your compliments.<br><br>
<<dialog $player "By the way, did you hear about the....">><br>
You both continued the conversation a bit more. (+ Lust)
<<add_lust _char>>
<<else>>
Something went wrong, and you shouldn't be here #6481359
<</if>>
<</widget>>
<<widget "talk_response_general">>
<<set _char to $args[0]>>
<<set _withdialogorplain to $args[1]>>
<<set _general_responses to [
"That's an interesting point.",
"I hadn't thought of it that way.",
"You might be onto something there.",
"I see what you mean.",
"That's a good perspective.",
"Certainly gives you something to think about.",
"I agree, it's worth considering.",
"That's one way to look at it, for sure.",
"Makes you wonder, doesn't it?",
"I can understand why you'd say that.",
"It's always good to hear different viewpoints.",
"That's quite a thought.",
"Absolutely, it's an important aspect.",
"You're right, it does seem that way.",
"Indeed, it's a perspective to ponder."
]>>
<<if _withdialogorplain === undefined or _withdialogorplain === null>>
<<dialog _char "<<print _general_responses.random()>>">>
<<elseif _withdialogorplain is "plain">>
<<print _general_responses.random()>>
<<else>>
<<dialog _char "<<print _general_responses.random()>>">>
<</if>>
<</widget>>
<<widget "talk">>
<<set $gvar.var5 to _args[0].index>>/*For dream system, to know who you last interacted with*/
<<set _girlname to $args[0].name1>>
<<set _random to either(
"Hi! Just taking a break and scrolling through my phone.",
"Hey! I'm currently diving into a new book I got last weekend. It's really good so far.",
"Oh, just trying to decide what to cook for dinner. I'm thinking something quick and tasty.",
"Hey! Just finishing up some work. Looking forward to relaxing this evening. ",
"I'm thinking of going out for a walk, to enjoy the nice weather. It's too lovely to stay indoors. ",
"Just catching up on some of my favorite shows. Do you have any recommendations?",
"Hey! I'm in the middle of a creative project at the moment. It's a bit challenging but fun.",
"Currently organizing my room. It's a bit of a mess but getting there. ",
"I'm planning my next vacation. Thinking about somewhere warm and sunny."
)>>
<<dialog $player "Hey <<print _girlname>>, what're you doin?">><br>
<<dialog $girl1 "<<print _random>>">><br>
<<dialog $player "Oh cool, so did you hear about the....">><br>
You and $args[0].name1 conversed about a similar topic that you both liked. Both of you got to know each other better. $args[0].name1 likes you a little bit more. (+1 Love)
<<if $args[0].love lt 100>><<set $args[0].love +=1>><<else>><<set $args[0].love to 100>><</if>>
<</widget>>
<<widget "talk_general">>
<<set _char to $args[0]>>
<<set _option to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<set _withdialogorplain to $args[4]>>
<<if _option is "encouragement">>
<<set _general_talk to [
"Go on!",
"Yeah!",
"Get it!",
"Whoo!",
"Let's go!",
"That's what I'm talking about!",
"Show 'em what you got!",
"You got this!"
]>>
<<elseif _option is "notyetdetermined">>
<<set _general_talk to [
"",
"",
"",
"",
"",
""
]>>
<<else>>
<<set _general_talk to [
"Busy day, isn't it?",
"Seems like things are going well.",
"It's quite a time we're living in, right?",
"Can't believe how fast time is flying by.",
"There's always something new happening these days.",
"Everyone's got a lot on their plate, it seems.",
"It's important to find some time to relax, don't you think?",
"Making any interesting plans lately?",
"It's always nice to take a moment to breathe.",
"Hope everything's going well with you.",
"Life's full of surprises, wouldn't you say?",
"Always something interesting going on, if you look for it.",
"Feels like the days are just zooming past, doesn't it?",
"There's a lot to be thankful for, even in small things.",
"Everyone's journey is unique, you know?",
"It's the little moments that make life big, I think.",
"Finding joy in the everyday is an art, don't you think?",
"A lot can happen in a day, right?",
"Staying positive is half the battle sometimes.",
"It's a good day to try something new, I'd say.",
"The world is full of possibilities.",
"Keeping an open mind can lead to surprising places.",
"It's nice to have a moment of peace in busy times.",
"Every day brings a chance to start fresh.",
"Appreciating the here and now is so important."
]>>
<</if>>
<<if _withdialogorplain === undefined or _withdialogorplain === null>>
<<dialog _char "<<print _general_talk.random()>>" _name _pic>>
<<elseif _withdialogorplain is "plain">>
<<print _general_talk.random()>>
<<else>>
<<dialog _char "<<print _general_talk.random()>>" _name _pic>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "during_sex_compliment">>/% <<during_sex_compliment $player "tits" "Allie">>%/
<<set _char to $args[0]>>
<<set _bodypart to $args[1]>>
<<set _persontalkedto to "">>
<<set _name to $args[3]>>
<<set _pic to $args[4]>>
<<set _compliment to "">>
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _persontalkedto to $args[2]>>
<</if>>
<<if _bodypart is "tits">>
<<set _compliment to [
"These puppies are the most wonderful pair of boobs I've ever seen.",
"Your tits are perfect _persontalkedto",
"I could play with these all day.",
"These definitely does not feel like a bag of sand.",
"I feel like a kid again playing with your tits.",
"Oh _persontalkedto, I love your tits."
]>>
<<elseif _bodypart is "cunnilingus">>
<<set _compliment to [
"Oh my god, right there! Don't stop!",
"Oh fuck, that's so good!",
"Slow down... I need a second to catch my breath.",
"I'm close, keep going!",
"Fuck, that feels so good!",
"Oh shit, I love it when you use your fingers like that.",
"Don't stop, please!"
]>>
<<elseif _bodypart is "blowjob">>
<<set _compliment to [
"You're blowing my mind right now _persontalkedto, both of them.",
"Oooh baby, _persontalkedto, you're doing god's work right now.",
"You're making me feel like I'm in heaven, _persontalkedto.",
"You look beautiful with my dick in your mouth _persontalkedto.",
"Oohh ahh, you're doing great, mhnmmm.",
"Mnmm, you're so talented at pleasuring my cock _persontalkedto.",
"Oh lordy lord."
]>>
<<elseif _bodypart is "woman_after">>
<<if $player.sexskill gte 50>>
<<set _compliment to [
"That was amazing, you really know how to please a woman.",
"Best. Sex. Ever. You're amazing!",
"Wow, that was awesome. You really know what you're doing!",
"I'm impressed with your stamina _persontalkedto.",
"I'm still shaking, you really know how to make a woman feel satisfied _persontalkedto",
"You're so good at this _persontalkedto, it's unreal.",
"I'm seriously blown away. That was amazing _persontalkedto!",
"Great, I'm going to think about this all day now.",
"We're gonna have to do this again... soon...",
"I had a great time, that was seriously fun.",
"That was mind-blowing, you know all the right moves.",
"That was perfect, just what I needed.",
"Okay, that was hot. You're incredible, you know that?",
"Thank you baby, you made me feel so good.",
"I'm still tingling all over, you were touching me in all the right places.",
"Wow! That was intense.",
"Damn that was good."
]>>
<<dialog _char "<<print _compliment.random()>>" _name _pic>><br>
<</if>>
<<elseif _bodypart is "oral">>
<<set _compliment to [
"Oh yeah, just like that _persontalkedto. Your mouth feels so good.",
"I can't believe how amazing this feels. Keep going, please.",
"I could get used to this, _persontalkedto. Keep going.",
"Mmm, your lips are incredible _persontalkedto. I could stay here all day.",
"Just let me know if you need a break, but I hope you don't.",
"I love watching you pleasure me like that _persontalkedto. It's such a turn on.",
"I can't believe how lucky I am to have you doing this to me.",
"Oh _persontalkedto, I love how you use your tongue, it's driving me wild.",
"I love how you look up at me while you're down there.",
"You know just how to hit all the right spots. Don't stop.",
"Oh _persontalkedto, baby, you are INCREDIBLE."
]>>
<<elseif _bodypart is "lips">>
<<set _compliment to [
"I could kiss your lips all day.",
"Your lips were made for kissing.",
"I never want to stop kissing you.",
"I love the way your lips feel against mine.",
"Mlem-mlem-mlem"
]>>
<<elseif _bodypart is "face">>
<<set _compliment to [
"I love the face you're making right now _persontalkedto.",
"You like this don't you _persontalkedto, I could see it on your face.",
"That's it _persontalkedto, keep looking at me with those pretty eyes of yours.",
"Oh what a beauty you are _persontalkedto.",
"I could cum from just looking at you _persontalkedto.",
"Oh you're so beautiful.",
"I love the face you're making right now _persontalkedto."
]>>
<<elseif _bodypart is "pussy">>
<<set _compliment to [
"Oh _persontalkedto, baby, your pussy is incredible.",
"I love how tight you're gripping on to me right now _persontalkedto.",
"What a slutty pussy you have.",
"Your pussy is milking me like crazy right now.",
"Your pussy feels amazing _persontalkedto, it's so wet."
]>>
<<elseif _bodypart is "dick" or _bodypart is "cock">>
<<set _compliment to [
"Oh _persontalkedto baby, your cock feels so good inside me.",
"Your strokes are driving me crazy.",
"Ohhh mmnhhh _persontalkedto, you're stretching me.",
"Oh god _persontalkedto, your cock is perfect, it's hitting all the right spots.",
"Oooh _persontalkedto, your cock is making me feel so- Ahh... full."
]>>
<<elseif _bodypart is "ass">>
<<set _compliment to [
"Oh _persontalkedto, your ass is so perfect. I can't get enough of it.",
"Your ass is a masterpiece _persontalkedto. It's driving me wild.",
"Your ass is perfection.",
"I have to say, you have the most incredible backside.",
"I could stare at your ass all day, _persontalkedto"
]>>
<<else>>
<<set _compliment to [
"Oh you're making me feel so good.",
"I could watch you all night _persontalkedto, your movements are mesmerizing.",
"You're a natural _persontalkedto, I love the way you move.",
"You move like it's your own personal dance, and I'm loving every second this.",
"I can't get enough of you _persontalkedto, it's intoxicating.",
"You know just how to move to make me lose control.",
"You are the definition of sexy when you move like that."
]>>
<</if>>
<<if _bodypart isnot "woman_after">>
<<dialog _char "<<print _compliment.random()>>" _name _pic>>
<</if>>
<</widget>>
<<widget "woman_creampiereaction">> /% woman_creampiereaction $girl1 %/
<<set _char to $args[0]>>
<<set _bbydesire to _char.bbydesire>>
<<set _ovulating_cr_reaction to false>>
/* calculate days since ovulation. */
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - _char.odate + _cycleLength) % _cycleLength>>
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<if _daysSinceOvulation == 0>>
<<set _ovulating_cr_reaction to true>>
<<else>>
<<set _ovulating_cr_reaction to true>>
<</if>>
<</if>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _bbydesire to $args[1]>>
<</if>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _char.preg is 1 and _char.pregdetails.inform is 1>>
<<if _char.corruption gt 50>>
<<set _after to [
"Haha, I guess we're just making sure, huh?",
"I mean, I'm already having a baby, so what's a little more, right?",
"You always go all in, don't you?",
"I'm pretty sure we're good on the whole birth control thing.",
"Well, I'm already knocked up, so I guess it's all good.",
"You always know how to make me feel loved, even when I'm already pregnant!"
]>>
<<elseif _char.corruption lte 50 and _char.corruption gt 20>>
<<set _after to [
"I didn't even think about it, but I guess it's not a big deal, right?",
"We're already having a baby, so I guess this is just a little extra somethin'.",
"You always make me feel so loved and special, even when I'm pregnant!",
"I didn't think about protection, but I guess it's not a huge deal anymore, huh?",
"I guess it's nice that we don't have to worry about birth control",
"I love how we can just do this without worry about pregnancies anymore."
]>>
<<else>>
<<set _after to [
"Well, I'm already pregnant, so it's not like it's going to make a difference either way.",
"It's nice that we don't have to worry about birth control. It makes things a bit easier, I suppose.",
"It's just one less thing to think about, which is always a good thing."
]>>
<</if>>
<<elseif _char.bcs is 1>>
<<set _after to [
"You really filled me up... Thank goodness for birth control!",
"Wow, that was intense. Good thing I'm on birth control.",
"Oh man I hope I didn't forget to take the pill.",
"I hope you don't mind, but I'm definitely taking a shower right after this.",
"I'm on the pill, but let's make sure to use condoms next time too, just to be extra careful.",
"I can't believe we did that. My heart is racing right now.",
"I'm so glad I'm on the pill. "
]>>
<<else>>
<<if _bbydesire is 5>> /%want to get pregnant by you%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"I hope this one will take root. I can't wait to have your baby in me.",
"Oh god yes, I'm so ready for this, it's my fertile window.",
"I hope that'll do the trick, it's my dangerous days, after all."
]>>
<<else>>
<<set _after to [
"I don't care if I get pregnant, I just can't get enough of you.",
"Oh my god, that was amazing. I hope you knocked me up with that shot.",
"I want to feel your baby growing inside me.",
"I'm not ovulating, but I hope your little tadpoles keeps trying anyway."
"I don't care if I get pregnant, I just can't get enough of you.",
"Oh my god, that was amazing. I hope I'm pregnant now.",
"I'll do whatever it takes to make sure you impregnate me.",
"I'm not ovulating, but I hope your little tadpoles keeps trying anyway."
]>>
<</if>>
<<elseif _bbydesire is 4>> /%want a baby%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Mmmm, so much, and on my dangerous day too. You might've just made me a mother, $player.name1.",
"Oh god, I think that might've done it. I'm ovulating today.",
"Oh god... Your sperms are probably swarming my eggs right now...",
"Oh no...",
"This is bad, we should've used protection...",
"Maybe you should've pulled out..."
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"I just can't handle the thought of having another man's child, but...",
"Oh god, I want _char.partner's baby, not yours.",
"I hope you didn't just put YOUR baby in me.",
"You can't keep cumming in me, I want _char.partner's baby, not yours."
]>>
<<else>>
<<set _after to [
"Look at how much cum is in me...",
"You might've just put a baby in me.",
"You're gonna get me pregnant soon if this continues."
]>>
<</if>>
<<set _interchangeable to [
"Look at how much cum is in me...",
"Oh god, we're being so reckless.",
"If I get pregnant, I'll know who the father is...",
"If I get pregnant, I know it's meant to be.",
"You're really gonna get me pregnant is you keep cumming inside..."
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<<elseif _bbydesire is 3>> /%Doesn't mind getting pregnant%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Mmmm, so much, and on my dangerous day too. You might've just made me a mother.",
"I'm ovulating... You're playing a dangerous game here $player.name1",
"Guess you really wanted to leave your mark huh? We'll just have to see what happens now.",
"We probably should've used a condom."
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"I hope _char.partner doesn't notice your cum in my pussy.",
"I feel like such a slut for letting you do this to me behind _char.partner's back...",
"I'm such a terrible person.",
"I can't believe I let you fill me up like that. Let's hope _char.partner doesn't realize it."
]>>
<<else>>
<<set _after to [
"I'm not on birth control, so let's be careful next time.",
"I'll take an emergency contraceptive, just to be safe.",
"I feel like such a slut."
]>>
<</if>>
<<set _interchangeable to [
"Oh my god $player.name1! You came in me... It's not a safe day today.",
"I wonder if I'll get pregnant from this.",
"Maybe we should be more careful next time since I'm off the pill.",
"Maybe we should have used protection.",
"Oh god I hope you didn't just put a baby in me.",
"I can't believe I let you fill me up like that.",
"You really want to leave your mark oh me huh?"
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<<elseif _bbydesire is 2>> /%would like to not pregnant%/
<<if _ovulating_cr_reaction>>
<<set _after to [
"Oh god, why didn't you pull out? I'm ovulating.",
"Oh no, I just remembered that I'm ovulating.",
"This could be bad... It's my dangerous day.",
"Why did I let you go raw... I'm ovulating.",
"I really hope your little tadpoles doesn't find their target. It's my dangerous day today.",
"$player.name1, why'd you have to cum inside when I'm on my fertile days?"
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"Oh my God, what have we done...",
"I really can't get pregnant right now, my husband would leave me.",
"I can't believe I cheated on _char.partner, what if I get pregnant?",
"I can't believe I risked everything for this moment.",
"I can't believe I let my guard down like that, I could get pregnant now.",
"I can't believe I let you do that to me.",
"I hope I don't get pregnant.",
"I can't believe I enjoyed it.",
"I can't believe I let you do that without a condom.",
"I hope I don't have to explain a pregnancy to _char.partner..."
]>>
<<else>>
<<set _after to [
"Oh my God, what have we done...",
"I can't believe I risked everything for this moment.",
"I can't believe I let my guard down like that, I could get pregnant now.",
"I can't believe I let you do that to me.",
"I hope I don't get pregnant.",
"I can't believe I let you do that without a condom.",
"Oh god I hope you didn't just put a baby in me."
]>>
<</if>>
<<set _interchangeable to [
"You came so much, but I think it'll be fine, I'm on my safe days.",
"Thank god I'm not ovulating.",
"You might've knocked me up with that one if I had been ovulating."
]>>
<<set _after to _after.concat("lolou")>>
<</if>>
<<else>>
<<if _ovulating_cr_reaction>>
<<set _after to [
"Oh god, why didn't you pull out? I'm ovulating.",
"Oh no, I just remembered that I'm ovulating.",
"This could be bad... It's my dangerous day.",
"Why did I let you go raw... I'm ovulating.",
"I really hope your little tadpoles doesn't find their target. It's my dangerous day today.",
"$player.name1, why'd you have to cum inside when I'm on my fertile days?"
]>>
<<else>>
<<if _char.partner isnot "">> /%Has a partner%/
<<set _after to [
"What have I done?",
"I can't believe I betrayed _char.partner like this.",
"I can't believe I cheated on _char.partner like this.",
"I hope I don't have to explain a pregnancy to my husband.",
"Fuck we're being so reckless."
]>>
<<else>>
<<set _after to [
"I really need to get on birth control, I can't afford to have a baby right now.",
"I can't believe I just did that, I don't even know if I'm ovulating.",
"I can't believe I let my guard down like that, I could be pregnant now.",
"Oh god you came so much, I need to get a plan B real quick.",
"Oh god, we're being so reckless."
]>>
<</if>>
<<set _interchangeable to [
"You came so much, but I think it'll be fine, I'm on my safe days.",
"Thank god I'm not ovulating.",
"You might've knocked me up with that one if I had been ovulating."
]>>
<<set _after to _after.concat(_interchangeable)>>
<</if>>
<</if>>/* Closing if for if _char.bbydesire is 5*/
<</if>>/* Closing if for if _char.bcs is 0 */
<<dialog _char "<<print _after.random() >>" _name _pic>>
<</widget>>
<<widget "man_aftercreampie">>
<<set _char to $args[0]>>
<<set _after to [
"That was amazing.",
"You feel so good.",
"I can't believe how tight you are.",
"I'm sorry, it just felt so good.",
"You're so sexy, I couldn't resist.",
"I hope you don't mind.",
"I couldn't help myself.",
"I didn't mean to get carried away.",
"I'll be more careful next time.",
"I'll make sure it doesn't happen again."
]>>
<<set _after_joke to [
"Looks like we're going to have to start picking out baby names.",
"Guess we'll have to cancel our plans for the next nine months.",
"I think I just gave you a little something extra.",
"Well, that's one way to make sure you won't be wearing a bikini this summer.",
"Congratulations, we're officially trying for a baby now.",
"I hope you're ready for a little bundle of joy.",
"Looks like we'll be joining the parents club sooner than we thought.",
"I think I just planted a seed for a future mini-me.",
"Looks like we'll be starting our own family tree.",
"I hope you're ready for some morning sickness and cravings.",
"Well, that's one way to guarantee a future together.",
"I think we just made a little miracle happen.",
"Looks like we'll be trading in our late nights for late night feedings.",
"I guess we'll have to start saving up for diapers now."
]>>
<<set _after_crazy to [
"I can't believe I just did that. Your partner is in for a surprise.",
"I feel bad for your partner, but I can't help how I feel about you.",
"Your partner won't know what hit them. I'm not sorry at all.",
"I know I shouldn't have done that, but I couldn't resist you.",
"I feel guilty for your partner, but I can't deny that I enjoyed every moment.",
"I know I'm wrong, but I can't help but feel satisfied right now.",
"I feel bad for your partner, but I can't deny that I wanted this.",
"I want to make sure you have a piece of me with you always.",
"I know you probably shouldn't, but I can't help but want to make you mine.",
"I have to admit, I love the idea of you carrying my baby.",
"I know this may complicate things, but I can't help but want to give you a child.",
"I can't wait to see a little version of us running around.",
"I hope you don't mind if I leave a lasting mark on you.",
"I know it's wrong, but I can't help but want to plant my seed in you.",
"I want to make sure you remember me, even when you're with him.",
"I want to be the one who gives you a child, not him.",
"I hope you understand how much I want to impregnate you.",
"I want to be the father of your child, not just your lover.",
"I know I shouldn't, but I can't help but want to make you mine in every way.",
"I hope you're ready to have my baby, because I can't hold back any longer.",
"I hope I'm not overstepping, but I want to give you something that belongs to just us.",
"I know this may cause complications, but I can't help but want to impregnate you.",
"I want to leave my mark on you, in the form of a child.",
]>>
<<set _after_wow to [
"I can't wait to see you pregnant with my baby.",
"I hope your partner never finds out about this, I want you all to myself.",
"I want to keep making you my breeding slut every chance we get.",
"I don't care about your partner, I just want to keep filling you up.",
"I know you're cheating, but I can't resist making you mine in every way.",
"Let's keep this our little secret, I want to keep impregnating you.",
"I'm going to keep making you my breeding whore whenever I want.",
"I know you're with someone else, but I want you to bear my children.",
"I can't wait to see how many babies I can put in you behind your partner's back."
]>>
<<dialog _char "<<print _after.random()>>">>
<</widget>>
<<widget "man_duringsex">>
<<set _char to $args[0]>>
<<set _manduringsex to [
"This feels~ohh, fuck! I'm gonna nut real fast like this.",
"Your body is amazing.",
"You're so sexy.",
"You're so tight.",
"I could do this all night.",
"Your moans are turning me on.",
"You're so wet.",
"I wanna do this again and again.",
"Your body is perfect.",
"You're a goddess.",
"Your curves are driving me crazy.",
"I want to feel you everywhere.",
"Oohh yeahhh, baby!",
"You're incredible.",
"Your body is perfection.",
"You're so hot, it's insane.",
"I want to make you cum like crazy."
]>>
<<dialog _char "<<print _manduringsex.random()>>">>
<</widget>>
<<widget "woman_duringsex">>
<<set _char to $args[0]>>
<<set _name to $args[1]>>
<<set _pic to $args[2]>>
<<set _womanduringsex to [
"Oh you're fucking me so good.",
"Oh god, that feels so good.",
"Harder, faster.",
"Yes, yes, yes!",
"You're making me feel amazing.",
"Just like that, keep going.",
"I can't get enough of you.",
"I love the way you're touching me.",
"I'm so turned on.",
"Do you like it when I do this?",
"You're incredible at this.",
"I can't believe how good this feels.",
"You're making me lose control.",
"You have no idea how good you feel.",
"I want you to make me scream.",
"I'm so turned on by you.",
"Don't stop, I'm almost there.",
"I love you, don't stop fucking me.",
"Don't stop.",
"I want to feel your lips all over me.",
"Your cock is stretching me so much."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<</widget>>
<<widget "woman_duringsex_moans">> /% <<woman_duringsex_moans $girl1 "neutral">> %/
<<set _char to $args[0]>>
<<set _mode to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _mode is "rough">>
<<set _womanduringsex to [
"Yes... yes... YES!",
"Ah!",
"Oh!",
"Mmm!",
"Ohh!",
"Hmmph!",
"Ugh!",
"Yes!",
"Oh, God!",
"Please don't stop.",
"Don't hold back, take what you want.",
"Yes! Right there..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<elseif _mode is "blowjob">>
<<set _womanduringsex to [
"Mmmphh",
"(Slurp)",
"(Gag)",
"Ah",
"Hmm",
"(Slosh)",
"(Suck)",
"(Moan)",
"Hmm!"
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<elseif _mode is "panting">>
<<set _womanduringsex to [
"Ahh... Ahh... Ahh...",
"Ohh... Ohh... Ohh...",
"Yes... Yes... Yes...",
"Mmm... Mmm... Mmm...",
"Hmm... Ah... Hmm...",
"More... More... More...",
"Oh, $player.name1... Ahhh... Ohh..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<<else>>
<<set _womanduringsex to [
"Mmm-ahh.",
"A-aahh...",
"Ahn...",
"A-a-ahhmmn.",
"Ah. Ah.",
"Mmmm-mmh",
"Nnmm...",
"Ohh... Ahh",
"Mmmph!",
"Ooh, wah-ah-ah-ah!",
"Ooooh..."
]>>
<<dialog _char "<<print _womanduringsex.random()>>" _name _pic>>
<</if>>
<</widget>>
<<widget "cum_warning">>
<<set _char to $args[0]>>
<<set _cumwarning to [
"I'm gonna cum! I'm gonna cum!",
"I'm getting close.",
"Oh, you feel so good. I'm gonna cum soon.",
"I'm about to come.",
"I'm going to explode.",
"I can't hold it back any longer. I'm cumming!",
"I'm almost there.",
"I'm going to come soon.",
"I'm almost there baby.",
"I'm almost there, just a little longer.",
"You're making me feel so good, I can't hold back. I'm about to-",
"I'm going to cum with everything I've got."
]>>
<<dialog _char "<<print _cumwarning.random()>>">>
<</widget>>
<<widget "cum_man_during">>
<<set _char to $args[0]>>
<<set _mode to $args[1]>>
<<if _mode is "inside">>
<<set _cumduring to [
"Oh lord, you're so tight, I can't stop cumming.",
"Oh god! I'm filling you up.",
"Fuuuuuuuck, I'm cumming so deep inside you.",
"Oh fuck I'm still cumming.",
"Nghhhh!!!",
"Cooooominggggg!",
"Oh yeah, I'm busting my nut right in there... Ooooh.",
"Oh fuck (spurt), there's still (spurt) more to (spurtttttttt) cum.",
"HGGGGNNNNHHHHGGGGNNNNN!",
"(Grunt) Arggghhhhhh!",
"Fuuuuuuuck-uh!"
]>>
<<else>>
<<set _cumduring to [
"Ah ah ohh ahh ooo ohhh hah.",
"Nghhhh!",
"Cooooominggggg!",
"Oh fuck (spurt), there's still (spurt) more to (spurtttttttt) cum.",
"HGGGGNNNNHHHHGGGGNNNNN!",
"(Grunt) Arggghhhhhh!",
"Fuuuuuuuck-uh!"
]>>
<</if>>
<<dialog _char "<<print _cumduring.random()>>">>
<</widget>>
<<widget "woman_cumlocation">>
<<set _char to $args[0]>>
<<set _cumloc to $args[1]>>
<<set _name to $args[2]>>
<<set _pic to $args[3]>>
<<if _cumloc is "in">>
<<set _cumduring to [
"I don't want any mess, just cum inside.",
"Don't hold back. I want you to finish inside me.",
"Give it to me, fill me up.",
"Just let go and let it all out inside me.",
"I want to feel you pulsing inside me as you climax.",
"I need you to finish inside me, it's all I can think about.",
"Give me everything you've got and cum inside me.",
"Please, please cum inside me. I want to feel connected to you.",
"I want you to finish inside me and make me yours completely.",
"Don't worry about a thing, just focus on finishing inside me.",
"I want you to leave your mark inside me, finish with all you've got.",
"I want to feel your warmth and love inside me, please let it out all in me."
]>>
<<elseif _cumloc is "out">>
<<set _cumduring to [
"Wait, pull out, I don't want it inside me.",
"I don't want to risk getting pregnant, please cum outside.",
"I don't want to clean up a mess, please pull out.",
"Please don't cum inside, I'm not on birth control.",
"I'm not ready to have kids, pull out before you ejaculate.",
"Not inside me, please. Pull out.",
"Do you mind ejaculating outside of me?",
"I don't want to ruin the moment, but could you finish somewhere else? like not in me."
]>>
<<else>>
<<set _cumduring to [
"Okay!",
"Please!",
"Do it!",
"Me too!",
"Let's come together!",
"Really?",
"OhmygodOhmygodOhmygodOhmygod."
]>>
<</if>>
<<dialog _char "<<print _cumduring.random()>>" _name _pic>>
<</widget>>
<<widget "male_grunt">>
<<set _malesounds to [
"(<i>deep moan</i>) Mmrrrrr",
"(<i>softly</i>) Ahhhh",
"(<i>panting</i>) Mmm… Uuuuh",
"(<i>gasping for air</i>) Aaaaah",
"(<i>throaty and husky</i>)",
"(<i>low growling moan</i>)",
"Hahhh-ahhh",
"(<i>choked out, between thrusts</i>) Gnaaah",
"(<i>urgently</i>) Mmmmmm, Aahhh",
"(<i>whisperingly</i>) Mmmm…",
"(<i>estatically</i>) Yeaaaahh, Uuhhhh",
"(<i>slurred</i>) Wwwhhhhaaaa",
"Owwww-ah"
]>>
<<print _malesounds.random() + ".">>
<</widget>>
<<widget "male_cunnilingus">>
<<set _malesounds to [
"Mlmmm, Sluurp",
"Mlem mlem",
"Slurp slurp",
"Mmmm, Aahh",
"(<i>Flick flick</i>)"
]>>
<<print _malesounds.random() + ".">>
<</widget>>
<</nobr>><<nobr>>
<<widget "finish_sex">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _girl to _args[0]>>
<<sex_limit "stop">>
<<update_sdet _girl "stop" >>
<</if>>
<</widget>>
<<widget "limitplusupdate" >>
<<set _char to $args[0]>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _action to $args[1]>>
<<else>>
<<set _action to "sex">>
<</if>>
<<add_lust_duringsex _char>>
<<sex_limit "ongoing">>
<<update_sdet _char "add" _action>>
<</widget>>
<<widget "sex_limit">>/*For sex, to start, ongoing, and stop. start calculates how many rounds the player can go, ongoing is rounds -1, and stop is redundant (like start, to calculate $playervar.var6) AND adds sex skill by 1.*/
<<set _status to $args[0]>>
<<if _status is "start">>
<<set _temp to 0>>
<<set _temp to Math.clamp($player.sexskill,0,100)>>
<<if _temp lte 20>>
<<set $playervar.var6 to 1>>
<<elseif _temp gt 20 and _temp lte 40>>
<<set $playervar.var6 to 2>>
<<elseif _temp gt 40 and _temp lte 60>>
<<set $playervar.var6 to 3>>
<<elseif _temp gt 60 and _temp lte 80>>
<<set $playervar.var6 to 4>>
<<else>>
<<set $playervar.var6 to 5>>
<</if>>
<<set $playervar.var6 +=1>>
<<elseif _status is "stop">>
<<set _temp to Math.clamp($player.sexskill/100,0,100)>>
<<set _sexskill to $player.sexskill>>
<<set _sexskillgained to 0>>
<<if _temp lte 20>>
<<set $playervar.var6 to 1>>
<<elseif _temp gt 20 and _temp lte 40>>
<<set $playervar.var6 to 2>>
<<elseif _temp gt 40 and _temp lte 60>>
<<set $playervar.var6 to 3>>
<<elseif _temp gt 60 and _temp lte 80>>
<<set $playervar.var6 to 4>>
<<else>>
<<set $playervar.var6 to 5>>
<</if>>
<<set $playervar.var6 +=1>>/*number of turns/actions possible during sex.*/
<<if _sexskill lte 20>>
<<set _sexskillgained to 1>>
<<elseif _sexskill gt 20 and _sexskill lte 40>>
<<set _sexskillgained to 0.8>>
<<elseif _sexskill gt 40 and _sexskill lte 60>>
<<set _sexskillgained to 0.6>>
<<elseif _sexskill gt 60 and _sexskill lte 80>>
<<set _sexskillgained to 0.4>>
<<elseif _sexskill gt 80 and _sexskill lte 100>>
<<set _sexskillgained to 0.2>>
<<else>>
<<set _sexskillgained to 0.1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+_sexskillgained,0,100)>>
<<addstress -5>>
<<elseif _status is "ongoing">>
<<if $cheat.infinitesexturn or $cheat.infinitesexturn is true>>
<<set $playervar.var6 =99>>
<<else>>
<<set $playervar.var6 -=1>>
<</if>>
<</if>>/*Closing for (if _status is "start")*/
<</widget>>
<<widget "check_daily">>/*looks like a bit outdated, and unused. i'll keep it anyway.*/
<<set _char to $args[0]>>
<<set _whattocheck to $args[1]>>
<<if _char.daily.sex isnot $gameDate.getDate()>>/*Automatically returns 0 if no sex for the day and set "count" to zero*/
<<set _char.daily.sex to $gameDate.getDate()>>
<<set _char.daily.count.blowjob to 0>>
<<set _char.daily.count.tities to 0>>
<<set _char.daily.count.cunnilingus to 0>>
<<set _char.daily.count.kiss to 0>>
<<set _char.daily.count.vaginal to 0>>
<<set _char.daily.count.anal to 0>>
<<print 0>>
<<else>>
<<if _whattocheck is "blowjob">>
<<print _char.daily.count.blowjob>>
<<elseif _whattocheck is "tities">>
<<print _char.daily.count.tities>>
<<elseif _whattocheck is "cunnilingus">>
<<print _char.daily.count.cunnilingus>>
<<elseif _whattocheck is "vaginal">>
<<print _char.daily.count.vaginal>>
<<elseif _whattocheck is "anal">>
<<print _char.daily.count.anal>>
<<else>>
<<print 1>>
<</if>>
<</if>>
<</widget>>
<<widget "update_sdet">>
<<set _generalsdet to $generalsdet>>
<<set _char to $args[0]>>
<<set _mode to $args[1]>> /*start/add/stop*/
<<if $args[2] !== undefined && $args[2] !== null>>
<<set _action to $args[2]>>/*blowjob/sex/cunnilingus/stop*/
<<else>>
<<set _action to "sex">>/*blowjob/sex/cunnilingus/stop*/
<</if>>
<<if _mode is "start">>
<<set _generalsdet.sex to 0, _generalsdet.blowjob to 0, _generalsdet.tities to 0, _generalsdet.cunnilingus to 0, _generalsdet.kiss to 0, _generalsdet.vaginal to 0, _generalsdet.anal to 0>>
<<if _char.daily.sex isnot $gameDate.getDate()>>
<<set _char.daily.sex to $gameDate.getDate()>>
<<set _char.daily.count.blowjob to 0>>
<<set _char.daily.count.tities to 0>>
<<set _char.daily.count.cunnilingus to 0>>
<<set _char.daily.count.kiss to 0>>
<<set _char.daily.count.vaginal to 0>>
<<set _char.daily.count.anal to 0>>
<</if>>
<<elseif _mode is "add">>
<<if _action is "sex">>
<<set _generalsdet.sex += 1>>
<<elseif _action is "blowjob">>
<<set _generalsdet.blowjob += 1>>
<<elseif _action is "tities">>
<<set _generalsdet.tities += 1>>
<<elseif _action is "cunnilingus">>
<<set _generalsdet.cunnilingus += 1>>
<<elseif _action is "kiss">>
<<set _generalsdet.kiss += 1>>
<<elseif _action is "vaginal">>
<<set _generalsdet.vaginal += 1>>
<<elseif _action is "anal">>
<<set _generalsdet.anal += 1>>
<</if>>
<<elseif _mode is "stop">>
<<add_corruption _char 0>>/*for corruption increase , the "0" is the penalty. how much corruption is gained depends on the sex skill.*/
<<set _char.sdet.blowjob += Math.clamp(_generalsdet.blowjob , 0, 1)>>
<<set _char.sdet.tities += Math.clamp( _generalsdet.tities, 0, 1)>>
<<set _char.sdet.cunnilingus += Math.clamp(_generalsdet.cunnilingus , 0, 1)>>
<<set _char.sdet.kiss += Math.clamp(_generalsdet.kiss , 0, 1)>>
<<set _char.sdet.vaginal += Math.clamp(_generalsdet.vaginal , 0, 1)>>
<<set _char.sdet.anal += Math.clamp(_generalsdet.anal , 0, 1)>>
<<set _char.sdet.sex += Math.clamp(Math.max(_generalsdet.sex, _generalsdet.blowjob, _generalsdet.tities, _generalsdet.cunnilingus, _generalsdet.kiss, _generalsdet.vaginal, _generalsdet.anal), 0, 1)>>
<<if $girl1.daily.sex is $gameDate.getDate()>>
<<set _char.daily.count.blowjob += Math.clamp(_generalsdet.blowjob , 0, 1)>>
<<set _char.daily.count.tities += Math.clamp( _generalsdet.tities, 0, 1)>>
<<set _char.daily.count.cunnilingus += Math.clamp(_generalsdet.cunnilingus , 0, 1)>>
<<set _char.daily.count.kiss += Math.clamp(_generalsdet.kiss , 0, 1)>>
<<set _char.daily.count.vaginal += Math.clamp(_generalsdet.vaginal , 0, 1)>>
<<set _char.daily.count.anal += Math.clamp(_generalsdet.anal , 0, 1)>>
<</if>>
<<set _generalsdet.sex to 0, _generalsdet.blowjob to 0, _generalsdet.tities to 0, _generalsdet.cunnilingus to 0, _generalsdet.kiss to 0, _generalsdet.vaginal to 0, _generalsdet.anal to 0>>
<<set _temp91995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
/% add base_lust by 1 if base_lust has higher value than any stats in sdet.%/
<<if _char.base_lust gte _temp91995>>
<<addbaselust _char 1>>
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "ovulation_status">> /% <<ovulation_status $girl1>> %/
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - _args[0].odate + _cycleLength) % _cycleLength>>
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<script>>
State.temporary.reserved_temp_ovulation_status = true;
<</script>>
<<else>>
<<script>>
State.temporary.reserved_temp_ovulation_status = false;
<</script>>
<</if>>
<<else>>
No args given.<br><br>
<</if>>
<</widget>>
<<widget "impreg2">> /%take $girl<#> and penalty: for half spurts or something where the chances are lower by percentage, eg 50 will cause chances to go 50 percent lower (higher, but you know what i mean.)%/
<<script>>
let girl = State.temporary.reserved_temp_for_impreg;
let penalty = State.temporary.reserved_temp_for_impreg_penalty;
State.temporary.char = State.variables[girl];
let _char = State.variables[girl]
<</script>>
<<set _char.sdet.creampie +=1, _penalty to 0>>
<<if _penalty == undefined || _penalty == null>>
<<set _penalty to 0>>
<</if>>
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
/%to check when allie got pregnant. day, month, year, to see if recent or not.%/
<<check_nextevent _char>>
<<set _girlnumber to _char.index+1>>
<<calculatedaystillbirth _girlnumber>>
/% reserved temp for dayslefttillbirth is set in the macro -calculatedaystillbirth- %/
<<if _reserved_temp_for_dayslefttillbirth is 90>>
<<set _pregrecent to true>>
<<else>>
<<set _pregrecent to false>>
<</if>>
/% char is pregnant %/
<<if _char.preg is 1 and !_pregrecent>>
/% <div style="text-align: center;">_char.name1 is already pregnant.</div><br> %/
<<scanner101_phone_1 _char>>
/% char is NOT pregnant %/
<<else>>
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - _char.odate + _cycleLength) % _cycleLength>>
<<set _random to $gvar.var3>>
<<set _beforepenalty = _random - Math.clamp((_player_fertility/5),0,20) - _char.sdet.creampie_today>>
/% *LOWER IS BETTER* randomchance - player fertility - number of times girl is creampied today.%/
<<set _spermplusluck = _beforepenalty * (1 + (_penalty/100))>>
/%if girl is on birth control%/
<<if _char.bcs is 1>>
<<set _fertilityLevel to -50>>
/% if girl is not on birth control, fertility is calculated here, using their ovulation date %/
<<else>>
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<if _daysSinceOvulation == 0>>
<<set _fertilityLevel = 30>>
<<else>>
<<set _fertilityLevel = 20>>
<</if>>
<<else>>
<<set _fertilityLevel to 1>>
<</if>>
<<set _fertilityLevel += _char.sdet.fertilitybon>>
<</if>>
<<if _spermplusluck lte _fertilityLevel>>
<<if $cheat.preg_chance>>
<div style="border: thin solid white; border-radius: 8px; padding:10px; margin:10px;">
<<print _random>>(Luck) - <<print Math.clamp((_player_fertility/5),0,20)>>(your fertility) - <<print _char.sdet.creampie_today>>(the volume of cum inside _char.name1 ) <b>=</b> <<print _beforepenalty>><br>
The penalty is: _penalty (after penalty the chances are: <<print _spermplusluck>>)<br>
_char.name1 ovulation date : _char.odate<br>
Today's date is: <<print $gameDate.getDate()>>.<br>
/*Last creampie date: <<print _char.sdet.last_creampie_date>><br>*/
_char.name1's final fertility is _fertilityLevel.<br>
Fertilization: <<if _spermplusluck lte _fertilityLevel>>True<<else>>False<</if>><br>
</div>
<</if>>
<br>Mission... accomplished!
<<if _char.sdet.childwp is 0>>
You've impregnated _char.name1, _char.age years old, for the first time.
<<else>>
You've impregnated _char.name1, _char.age years old, for the <<print setup.ordinal(_char.sdet.childwp)>> time.
<</if>>
<br><br>
<video autoplay loop muted><source src="images/GPG1O/fert/bullseye_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br>
<<else>>
<<if $cheat.preg_chance>>
<div style="border: thin solid white; border-radius: 8px; padding:10px; margin:10px;">
<<print _random>>(Luck) - <<print Math.clamp((_player_fertility/5),0,20)>>(your fertility) - <<print _char.sdet.creampie_today>>(the volume of cum inside _char.name1 ) <b>=</b> <<print _beforepenalty>><br>
The penalty is: _penalty (after penalty the chances are: <<print _spermplusluck>>)<br>
_char.name1 ovulation date : _char.odate<br>
Today's date is: <<print $gameDate.getDate()>>.<br>
/*Last creampie date: <<print _char.sdet.last_creampie_date>><br>*/
_char.name1's final fertility is _fertilityLevel.<br>
Fertilization: <<if _spermplusluck lte _fertilityLevel>>True<<else>>False<</if>><br>
</div>
<<else>>
<div class="video_too_small_fix center">
<video autoplay loop muted><source src="images/GPG1O/fert/sperm_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<</if>>
<</if>>
<</if>>/% closer for if pregnant or not %/
<</widget>>
<<widget "impreg">> /%take $girl<#> and penalty: for half spurts or something where the chances are lower by percentage, eg 50 will cause chances to go 50 percent lower (higher, but you know what i mean.)%/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _char.sdet.creampie +=1, _penalty to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<<else>>
<<set _penalty to 0>>
<</if>>
<<set _reserved_temp_for_impreg_penalty to _penalty>>/*For impreg2*/
<<script>>/*For impreg2 to find out the object name.*/
State.temporary.reserved_temp_for_impreg = findVariableName(State.temporary.char);
<</script>>
/% to check if the player has already creampied the girl or not today.%/
<<if _char.sdet.last_creampie_date is $gameDate.getDate()>>
<<set _char.sdet.creampie_today+=1>>
<<else>>
<<set _char.sdet.creampie_today to 1>>
<<set _char.sdet.last_creampie_date to $gameDate.getDate()>>
<</if>>
/% calculating player's fertility%/
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
<<if _char.preg is 1>>
<<if _char.var.var2 is 1878945>>/*this character has announced that they are pregnant/you know that they are pregnant.*/
_char.name1 is already pregnant.<br>
<</if>>
<<else>>
<<set _cycleLength = 28>>
<<set _currentDay = $gameDate.getDate()>>
<<set _daysSinceOvulation = (_currentDay - $args[0].odate + _cycleLength) % _cycleLength>>
<<set _random to $gvar.var3>>
<<set _beforepenalty = _random - Math.clamp((_player_fertility/5),0,20) -$args[0].sdet.creampie_today>> /% *LOWER IS BETTER* randomchance - player fertility - number of times girl is creampied today. %/
<<set _spermplusluck = _beforepenalty * (1 + (_penalty/100))>>
<<if _char.bcs is 1>>/%if girl is on birth control%/
<<set _fertilityLevel to -50>>
<<else>>/%if girl is not on birth control%/
<<if _daysSinceOvulation lte 5 or _daysSinceOvulation gte 23>>
<<if _daysSinceOvulation == 0>>
<<set _fertilityLevel = 30>>
<<else>>
<<set _fertilityLevel = 20>>
<</if>>
<<else>>
<<set _fertilityLevel to 1>>
<</if>>
<<set _fertilityLevel += $args[0].sdet.fertilitybon>>
<</if>>
Your sperm is on their way to fertilize _char.name1's precious egg.<br><br>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/fert/sperm_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
/% impregnation successful%/
<<if _spermplusluck lte _fertilityLevel>>
<<set_pregnancy _char>>
<</if>>
<<if $cheat.preg_chance>>
<div style="border: thin solid white; border-radius: 8px; padding:10px; margin:10px;">
Luck(<<print _random>>) - your fertility(<<print Math.clamp((_player_fertility/5),0,20)>>) - the volume of cum inside $args[0].name1 (<<print $args[0].sdet.creampie_today>>) <b>:</b> <<print _beforepenalty>><br>
The penalty is: _penalty (after penalty the chances are: <<print _spermplusluck>>)<br>
The ovulation date for $args[0].name1 is $args[0].odate<br>
Today's date is: <<print $gameDate.getDate()>>.<br>
Last creampie date: <<print $args[0].sdet.last_creampie_date>><br>
$args[0].name1's final fertility is _fertilityLevel.<br>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "set_pregnancy">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _char to _args[0]>>
<<if _char.sdet.childwp gt 100>>
/% skip/block allie's second pregnancy %/
<<else>>
<<set _char.preg to 1>>
<<set _char.pregdetails to {b_date: $gameDate, bcs: _char.bcs, odate:_char.odate, inform_date:0, inform:0, know:(7+ random(0,7)), warning_close:0, warning_close_date:0, gave_birth:0, gave_birth_inform:0, gave_birth_inform_date:0, completed:0, pause:0, pause_at:0}>>
<<if _char.index isnot 1 and _char.index isnot 0>>/* only lila and allie can get pregnant */
<<set _char.pregdetails.pause to 1, _char.pregdetails.pause_at to 90>>
<</if>>
/% in case players doensn't interract with the pregnancy. %/
<<set _widget_temporary_baby_gender to either("boy","girl")>>
<<set _widget_temporary_baby_gender_2 to (_widget_temporary_baby_gender is "boy") ? "m" : "f">>
<<generate_random_name _widget_temporary_baby_gender>>
<<set _char.pregdetails2 to {
name: _temp_generate_random_name, gender: _widget_temporary_baby_gender_2
}>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "play_background_chatter">>
<<set _volume to 0.4>>
<<if $args[0] !== undefined && $args[0] !== null>>
<<set _volume to $args[0]>>
<</if>>
<<cacheaudio "chatter" "images/GPG1O/sound/chatter_background.opus">>
<<audio "chatter" play volume _volume loop>>/%play audio%/
<</widget>>
<<widget "playclubsong">>
<<set _tempday to $gameDate.getDay()>>
<<if _tempday is 1 or _tempday is 3>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/hard.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 5 or _tempday is 0>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/trippin.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 2>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/nightclub1.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 4>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/dontwait.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<elseif _tempday is 6>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/nightclub2.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<<else>>
<<cacheaudio "clubsong" "images/GPG1O/sound/club/hard.opus">>
<<audio "clubsong" play volume 0.2 loop>>/%play audio%/
<</if>>
<</widget>>
<<widget "playspurt">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<</widget>>
<<widget "playsexytime">>
<<if _args[0] !== undefined and _args[0]!==null>>
<<set _volume to _args[0]>>
<<else>>
<<set _volume to 0.5>>
<</if>>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume _volume loop>>/%play audio%/
<</widget>>
<<widget "playmidnight">>
<<cacheaudio "midnight" "images/GPG1O/sound/midnight.opus">>
<<audio "midnight" play volume 0.5 loop>>/%play audio%/
<</widget>>
<<widget "playreggae">>
<<cacheaudio "reggae" "images/GPG1O/sound/reggae.opus">>
<<audio "reggae" play volume 0.5 loop>>/%play audio%/
<</widget>>
<<widget "sound_subway_arrived">>
<<cacheaudio "subway_chime" "images/GPG1O/sound/subway_arrived.opus">>
<<audio "subway_chime" play volume 0.5>>/%play audio%/
<</widget>>
<<widget "playsound">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _soundname to 'images/GPG1O/sound/' + _args[0]>>
<<cacheaudio "soundnamereserved" _soundname>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<audio "soundnamereserved" play volume _args[1]>>/%play audio%/
<<else>>
<<audio "soundnamereserved" play volume 0.5>>/%play audio%/
<</if>>
<</if>>
<</widget>>
<<widget "playsound_loop">>
<<if _args[0] !== undefined and _args[0] !== null>>
<<set _soundname to 'images/GPG1O/sound/' + _args[0]>>
<<cacheaudio "soundnamereserved" _soundname>>
<<if _args[1] !== undefined and _args[1] !== null>>
<<audio "soundnamereserved" play volume _args[1] loop>>/%play audio%/
<<else>>
<<audio "soundnamereserved" play volume 0.5 loop>>/%play audio%/
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "add_fitness">>
<<set _penalty to 0>>
<<set _fitness to $player.fitness>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if _fitness lte 20>>
<<set _fitnessgained to 1>>
<<elseif _fitness gt 20 and _fitness lte 40>>
<<set _fitnessgained to 0.8>>
<<elseif _fitness gt 40 and _fitness lte 60>>
<<set _fitnessgained to 0.6>>
<<elseif _fitness gt 60 and _fitness lte 80>>
<<set _fitnessgained to 0.4>>
<<elseif _fitness gt 80 and _fitness lte 100>>
<<set _fitnessgained to 0.2>>
<<else>>
<<set _fitnessgained to 0.1>>
<</if>>
<<set _fitnessgained to _fitnessgained * (1 - (_penalty / 100))>>
<<set $player.fitness to Math.clamp($player.fitness+_fitnessgained,0,100)>>
<</widget>>
<<widget "addfitness">>
<<set _fitness to $args[0]>>
<<set $player.fitness to Math.clamp($player.fitness += _fitness, 0 , 100)>>
<</widget>>
<<widget "addstress">>
<<set _stress to $args[0]>>
<<set $player.stress to Math.clamp($player.stress += _stress, 0 , 100)>>
<</widget>>
<<widget "addenergy">>
<<set _energy to $args[0]>>
<<set $player.energy to Math.clamp($player.energy += _energy, 0 , $player.fitness)>>
<</widget>>
<<widget "addintelligence">>
<<set _intelligence to $args[0]>>
<<set $player.intelligence to Math.clamp($player.intelligence += _intelligence, 0 , 100)>>
<</widget>>
<<widget "add_love">>/*Add lust based on player's fitness. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _loveplus to 0>>
<<set _penalty to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if $player.fitness lte 5>>
<<set _loveplus to 0.5>>
<<elseif $player.fitness lte 10 and $player.fitness lte 20>>
<<set _loveplus to 1>>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<<set _loveplus to 1.5>>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<<set _loveplus to 2>>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<<set _loveplus to 2.5>>
<<elseif $player.fitness gt 80>>
<<set _loveplus to 3>>
<<else>>
<<set _loveplus to 2.5>>
<</if>>
<<set _loveplus to _loveplus * (1 - (_penalty / 100))>>
<<set _char.love += _loveplus>>
<<set _char.love to Math.clamp(_char.love, 0, 100)>>
<</widget>>
<<widget "add_lust_duringsex">>/*Add lust based on player's sex skill, only for sex. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _lustplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>/*making sure that args[0] is not null*/
<<set _penalty to $args[1]>>
<</if>>
<<set _temp9995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
<<if _char.base_lust gte _temp9995>>
/*nothing happens in this case, it remains the same*/
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<<set _char.base_lust to Math.clamp(_char.base_lust, 0, 100)>> /*this is correct, do not delete this.*/
/* how much lust is gained based on players sex skills */
<<if $player.sexskill lte 20>>
<<set _lustplus to 1>>
<<elseif $player.sexskill gt 20 and $player.sexskill lte 40>>
<<set _lustplus to 2>>
<<elseif $player.sexskill gt 40 and $player.sexskill lte 60>>
<<set _lustplus to 3>>
<<elseif $player.sexskill gt 60 and $player.sexskill lte 80>>
<<set _lustplus to 4>>
<<elseif $player.sexskill gt 80>>
<<set _lustplus to 5>>
<</if>>
<<set _lustplus to _lustplus * (1 - (_penalty / 100))>>
<<if _char.lustdate is $gameDate.getDate()>>
<<set _char.lust += _lustplus>>
<<else>>
<<set _char.lust to _char.base_lust + _lustplus>>
<<set _char.lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "add_lust">>/*Add lust based on player's fitness. can also take penalty, similar to impreg (100 penalty equals to 0, and 0 means no effect on lust gain.)*/
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _lustplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<set _temp9995 to Math.max(_char.sdet.sex, _char.sdet.kiss, _char.sdet.vaginal, _char.sdet.anal, _char.sdet.climax)>>
<<if _char.base_lust gte _temp9995>>
/*nothing happens in this case, it remains the same*/
<<else>>
<<set _char.base_lust to _temp9995>> /*this is correct, do not delete this.*/
<</if>>
<<set _char.base_lust to Math.clamp(_char.base_lust, 0, 100)>> /*this is correct, do not delete this.*/
<<if $player.fitness lte 20>>
<<set _lustplus to 1>>
<<elseif $player.fitness gt 20 and $player.fitness lte 40>>
<<set _lustplus to 2>>
<<elseif $player.fitness gt 40 and $player.fitness lte 60>>
<<set _lustplus to 3>>
<<elseif $player.fitness gt 60 and $player.fitness lte 80>>
<<set _lustplus to 4>>
<<elseif $player.fitness gt 80>>
<<set _lustplus to 5>>
<</if>>
<<set _lustplus to _lustplus * (1 - (_penalty / 100))>>
<<if $args[0].lustdate is $gameDate.getDate()>>
<<set $args[0].lust += _lustplus>>
<<else>>
<<set $args[0].lust to _char.base_lust + _lustplus>>
<<set $args[0].lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "add_corruption">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0]>>
<<set _penalty to 0>>
<<set _corplus to 0>>
<<if $args[1] !== undefined && $args[1] !== null>>
<<set _penalty to $args[1]>>
<</if>>
<<if $player.sexskill lte 20>>
<<set _corplus to 0.2>>
<<elseif $player.sexskill gt 20 and $player.sexskill lte 40>>
<<set _corplus to 0.4>>
<<elseif $player.sexskill gt 40 and $player.sexskill lte 60>>
<<set _corplus to 0.6>>
<<elseif $player.sexskill gt 60 and $player.sexskill lte 80>>
<<set _corplus to 0.8>>
<<elseif $player.sexskill gt 80>>
<<set _corplus to 1>>
<</if>>
<<set _corplus to _corplus * (1 - (_penalty / 100))>>
<<set _maxCorruption to ((_char.corruption_level + 1) * 10)>>
<<set _char.corruption to Math.clamp(_char.corruption + _corplus, 0, _maxCorruption)>>
<</widget>>
<<widget "addlove">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.love to Math.clamp(_char.love += _amount, 0, 100)>>
<</widget>>
<<widget "addbaselust">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.base_lust to Math.clamp(_char.base_lust += _amount, 0, 100)>>
<</widget>>
<<widget "addlust">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<if _char.lustdate is $gameDate.getDate()>>
<<set _char.lust to Math.clamp(_char.lust += _amount, 0, 100)>>
<<else>>
<<set _char.lust to _char.base_lust + _amount>>
<<set _char.lustdate to $gameDate.getDate()>>
<</if>>
<</widget>>
<<widget "addcorruption">>
<<set $gvar.var5 to $args[0].index>>
<<set _char to $args[0], _amount to $args[1]>>
<<set _char.corruption to Math.clamp(_char.corruption += _amount, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl5.event.event1.sex_possible>><br>
Details: First encounter at the stripclub + getting a lapdance + blowjobs + sex.<br><br>
<</nobr>><<nobr>>
<<if $act_1 is "sex_bedroom_1">>
<<set _cunnilingus to ["cunnilingus1_1", "cunnilingus1_2" ]>>
<<set _blowjob to ["blowjob1_1", "blowjob1_2" ]>>
<<set _sex1 to ["sex1_1", "sex1_2", "sex1_3", "sex1_4"]>>
<<set _sex2 to ["sex2_1", "sex2_2", "sex2_3"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "cunnilingus1_1">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "cunnilingus" $player.name1>><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "cunnilingus1_2">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oooh yeah, oh god, just like that $player.name1.">><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "blowjob_initial">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "oral" $girl1.name1>><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "A-ahh, oo-oohh!">><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex1_4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "Aahhh, keep fuck me $player.name1, don't stop.">><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "I can feel how hard you are, $player.name1, does my pussy feel that good?">><br>
<<elseif $act_2 is "sex2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<dialog $girl1 "Mhmmm, you like how I'm riding you?">><br>
<<dialog $player "Oh yes baby, you make me feel like I'm in heaven.">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_4 is "stomach">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Ah, ahh-ah, mhmmm.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act to "include1_allie", $act2 to "leave_after_sex", $act_2 to "", $act_4 to "">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
You're feeling all warm and fuzzy, with all your blood going to your dick. Your perception suffers, and everything looks like it's running on a slower framerate.<br><br>
<<set _girl to $girl1>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob_initial">><<button "The blowjob option" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var4]>><<limitplusupdate _girl "blowjob">><</button>><</if>>
<<button "Cunnilingus" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _cunnilingus.length>><<set $act_2 to _cunnilingus[$tempvar.var1]>><<limitplusupdate _girl "oral">><</button>>
<<button "Reverse Cowgirl" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Missionary" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var3]>><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her stomach" $act4>><<set $act_2 to "cum", $act_4 to "stomach">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her stomach" $act4>><<set $act_2 to "cum", $act_4 to "stomach">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "talk_about_the_date">>
<<if $act_2 is "one">>
<<if $girl1.event.event6.completed is 0>>
<<if $girl1.event.event6.active is 0>>
<<set $girl1.event.event6.active to 1, $girl1.event.event6.creamcount to 0>>
<</if>>
<</if>>
<<dialog $player "Are you okay? You kinda just... left the other day.">><br>
<<dialog $girl1 "I... panicked, that's all. (<i>her eyes meet yours, conflicted</i>)">><br>
<<dialog $player "I'm sorry. I didn't mean to pressure you. What's going on?">><br>
<<dialog $girl1 "It's not you... I panicked because, I think... I'm starting to have feelings for you.">><br>
That's a lot to take in. One creampie, and she's starting to have feelings already? <br><br>
<<button "What to say oh what to say" $passage1>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
<<dialog $player "I'm... not sure what to say.">><br>
<<dialog $girl1 "Maybe we should stop seeing each other. (<i>her voice falters</i>)">><br>
<<dialog $player "We're neighbours, that's basically impossible.">><br>
<<dialog $girl1 "What else can we do? ">><br>
<<dialog $player "How about... nothing? We keep things going the way they are now.">><br>
<<button "Nothing" $passage1>><<set $act_2 to "three">><</button>><br>
<<elseif $act_2 is "three">>
<<dialog $girl1 "But that just... doesn't feel right.">><br>
<<dialog $player "Yeah, but it's all we have to work with.">><br>
For a moment, neither of you spoke. You could see it in her eyes: the guilt, the fear—and something else she tried hard not to show. A hint of relief, perhaps?<br><br>
<<dialog $girl1 "This is going to be so hard, I'm not sure I'll be able to do this...">><br>
You go in for a hug. She's horny for you, and she wants a baby. You know where this is going. <br><br>
<<button "A lingering hug... and more!" $passage1>><<set $act_2 to "from_hug_to_sex">><</button>><br>
<<elseif $act_2 is "from_hug_to_sex">>
What a wonderful smell she's giving off, you thought to yourself. You nuzzled her neck softly. A tender kiss follows, and she responds with a quiet sigh of contentment.<br><br>
<<dialog $girl1 "Ohh $player.name1...">><br>
<<dialog $player "I want you, $girl1.name1...">><br>
<<button "She takes your hand and brings you to the bedroom" "allie_event6">>
<<set $act_1 to "sex_1", $act_2 to "one", $background1 to "bedroom", $passage1 to "allie_event6">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
$act_1_1, $act_2_2, $act_1_3, $act_1_4, $act_1_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $act_2 is "one">>
She takes your hand and brings you to the bedroom, the very same one she and Eethan slept in every night.
Once inside, the door closes softly behind you, and you both pause for a moment, the tension between you palpable. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Make out" $passage1>>
<<set $act_2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<button "Make out (skip foreplay)" $passage1>>
<<set $act_2 to "five", $sex_buttons_toggle to true>>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" $passage1>><<set $act_2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" $passage1>><<set $act_2 to "five", $sex_buttons_toggle to true>><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
/*<<button "Enough licking, start dicking" $passage1>><<set $act_2 to "six">><</button>> if i forgot what this do and why i left it here, just delete it.*/
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<elseif $act_2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<elseif $act_2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<elseif $act_2 is "cum_decide">>
<<if $act_3 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<span id="dialogs">
<<dialog $player "I wanna cum inside you...">><br>
<<if $girl1.event.event6.completed is 1>>
<<set _checkifevent6isdoneornot to true>>
<<else>>
<<set _checkifevent6isdoneornot to false>>
<</if>>
<<if !_checkifevent6isdoneornot>>
<<if $girl1.event.event6.creamcount gte 2>>
<<set $girl1.event.event6 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 5>>
<<set $girl1.corruption_level to 5>>
<<addbaselust $girl1 5>>
<<addcorruption $girl1 5>>
<</if>>
<</if>>
<<set _minigamerandom1 to random(0,3), _allieline to "">>
<<if _minigamerandom1 is 0>>
<<set _allieline to "You can't...">>
<<elseif _minigamerandom1 is 1>>
<<set _allieline to "You shouldn't... Only $girl1.partner should be cumming inside me.">>
<<elseif _minigamerandom1 is 2>>
<<set _allieline to "I... I shouldn't let you.">>
<<elseif _minigamerandom1 is 3>>
<<set _allieline to "You could get me pregnant...">>
<<else>>
<<set _allieline to "You could get me pregnant...">>
<</if>>
<<dialog $girl1 _allieline>><br>
<<set _tempifyes to `
<<replace "#dialogs">>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</replace>>
`>>
<<set _tempifno to `
<<replace "#dialogs">>
<<dialog $girl1 'Ahh... no, cum on my stomach.'>><br>
<<button "On her stomach" $passage1>><<set $act_2 to 'cum', $act_3 to 'stomach'>><</button>>
<</replace>>
`>>
<<button "<<dialog $player \"It doesn't matter if you get pregnant by me or $girl1.partner, what difference does it make.\">>" >>
<<if _minigamerandom1 is 1>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"Give in to your desires $girl1.name1, let me fill you up.\">>" >>
<<if _minigamerandom1 is 2>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"You wanted to get pregnant anyway, right? I could help with that, if you let me...\">>" >>
<<if _minigamerandom1 is 3>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"But I really, really, like really want to cum inside you.\">>" >>
<<if _minigamerandom1 is 0>>
_tempifyes
<<else>>
_tempifno
<</if>>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</button>><br>
<<else>> /*else - event 6 is done*/
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</if>> /*closing if to check if event 6 is done or not*/
</span>
/*
<<cum_warning $player>><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" $passage1>><<set $act_2 to "eight">><</button>>
*/
<<elseif $act_2 is "eight">>
<<if $girl1.event.event6.completed is 0>>
<<set $girl1.event.event6.creamcount +=1>>
<</if>>
<<addhours 1>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Aftermath" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Another womb, doused with your semen.<br><br>
<<woman_creampiereaction $girl1>><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: passage()<br>
$act, $act_2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum" and $sex_buttons_toggle>>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Muff diving" _passage>><<set $act_2 to "five", $playervar.var6 += 0.75>><<limitplusupdate _girl "cunnilingus">><</button>>
<<button "Missionary" _passage>><<set $act_2 to "six">><<limitplusupdate _girl "vaginal">><</button>>
<<button "The snapping turtle" _passage>><<set $act_2 to "six_extend_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Passionate cowgirl" _passage>><<set $act_2 to "six_extend_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" _passage>><<set $act_2 to "seven">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "cleanup">>
<<addmins 20>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $sex_buttons_toggle>>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "">>
<<dialog $player "Can't wait to do this again.">><br>
<<dialog $girl1 "(<i>chuckles</i>) Not too soon though.">><br>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<addlove $girl1 2.5>>
<<elseif $act_1 is "sex_repeatable">>
<<if $act_2 is "one">>
She takes your hand and brings you to the bedroom, the very same one she and Eethan slept in every night. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Make out" $passage1>>
<<set $act_2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<button "Make out (skip foreplay)" $passage1>>
<<set $act_2 to "five", $sex_buttons_toggle to true>>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" $passage1>><<set $act_2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" $passage1>><<set $act_2 to "five", $sex_buttons_toggle to true>><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
/*<<button "Enough licking, start dicking" $passage1>><<set $act_2 to "six">><</button>> if i forgot what this do and why i left it here, just delete it.*/
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<elseif $act_2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<elseif $act_2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<elseif $act_2 is "cum_decide">>
<<if $act_3 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<if $girl1.event.event6.completed is 1>>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<<dialog $player "I wanna cum inside you...">><br>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<<else>>asdfioupieurpoje<br><br>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<span id="dialogs">
<<dialog $player "I wanna cum inside you...">><br>
<<set _minigamerandom1 to random(0,3), _allieline to "">>
<<if _minigamerandom1 is 0>>
<<set _allieline to "You can't...">>
<<elseif _minigamerandom1 is 1>>
<<set _allieline to "You shouldn't... Only $girl1.partner should be cumming inside me.">>
<<elseif _minigamerandom1 is 2>>
<<set _allieline to "I... I shouldn't let you.">>
<<elseif _minigamerandom1 is 3>>
<<set _allieline to "You could get me pregnant...">>
<<else>>
<<set _allieline to "You could get me pregnant...">>
<</if>>
<<dialog $girl1 _allieline>><br>
<<set _tempifyes to `
<<replace "#dialogs">>
<<dialog $girl1 '(<i>Bites her lips</i>) Mmmm okay, do it, fill me up, let it all out inside me.'>><br>
<<button "Creampie" $passage1>><<set $act_2 to 'eight'>><</button>>
<</replace>>
`>>
<<set _tempifno to `
<<replace "#dialogs">>
<<dialog $girl1 'Cum on my stomach.'>><br>
<<button "On her stomach" $passage1>><<set $act_2 to 'cum', $act_3 to 'stomach'>><</button>>
<</replace>>
`>>
<<button "<<dialog $player \"It doesn't matter if you get pregnant by me or $girl1.partner, what difference does it make.\">>" >>
<<if _minigamerandom1 is 1>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"Give in to your desires $girl1.name1, let me fill you up.\">>" >>
<<if _minigamerandom1 is 2>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"You want to get pregnant right? I could help with that, if you let me...\">>" >>
<<if _minigamerandom1 is 3>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
<<button "<<dialog $player \"But I really, really, like really want to cum inside you.\">>" >>
<<if _minigamerandom1 is 0>>
_tempifyes
<<else>>
_tempifno
<</if>>
<</button>><br>
</span>
/*
<<cum_warning $player>><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" $passage1>><<set $act_2 to "eight">><</button>>
*/
<</if>>
<<elseif $act_2 is "eight">>
<<addhours 1>>
<<addbaselust $girl1 4>>
<<addcorruption $girl1 4>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Aftermath" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Were you always this way, or did life weave its intricate threads to turn you into someone who finds dark satisfaction in such moments? You creampie loving monster.<br><br>
<<woman_creampiereaction $girl1>><br>
/*<<impreg $girl1>><br>*/
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: passage()<br>
$act, $act_2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum" and $sex_buttons_toggle>>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Muff diving" _passage>><<set $act_2 to "five", $playervar.var6 += 0.75>><<limitplusupdate _girl "cunnilingus">><</button>>
<<button "Missionary" _passage>><<set $act_2 to "six">><<limitplusupdate _girl "vaginal">><</button>>
<<button "The snapping turtle" _passage>><<set $act_2 to "six_extend_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Passionate cowgirl" _passage>><<set $act_2 to "six_extend_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" _passage>><<set $act_2 to "seven">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>>
<<set $sex_buttons_toggle to false, $act_3 to $act_2, $act_2 to "cum_decide">>
<</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
$act_1_1, $act_2_2, $act_1_3, $act_1_4, $act_1_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "wedonthavetofuck">>
<<if $act_2 is "one">>
<<if $girl1.event.event7.completed is 1>>
<<dialog $girl1 "Okay, but you really shouldn't put your cock in me...">><br>
<<dialog $player "Only if you ask me to...">><br>
<<button "(Don't) Fuck, in the bedroom" $passage1>><<set $act_1 to "not_fucking_1", $act_2 to "one", $background1 to "bedroom">><</button>><br>
<<else>>
<<dialog $girl1 "How do we do that?">><br>
<<dialog $player "Let me... demonstrate.">><br>
<<button "Demonstrate, in the bedroom" $passage1>><<set $act_1 to "not_fucking_1", $act_2 to "one", $background1 to "bedroom">><</button>><br>
<</if>>
<<if $girl1.event.event7.completed is undefined or $girl1.event.event7.completed is null>>
<<set $girl1.event.event7 to {completed:1}, $girl1.bbydesire to 3, $girl1.base_lust +=5>>
<<if $girl1.corruption_level lt 6>>
<<set $girl1.corruption_level to 6>>
<</if>>
<<else>>
<<if $girl1.event.event7.completed is 0>>
<<set $girl1.event.event7 to {completed:1}, $girl1.bbydesire to 3, $girl1.base_lust +=5 >>
<<if $girl1.corruption_level lt 6>>
<<set $girl1.corruption_level to 6>>
<</if>>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "not_fucking_1">>
<<if $act_2 is "one">>
<<playsound_loop "sexytime1.m4a" 0.5>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/before_sex.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
In a frenzy of desire, you swiftly peeled Allie's clothes off her like she was a delectable present, leaving her exposed and vulnerable to your sensual advances. You explored every inch of her trembling body, savoring the taste of her sweet flesh and inhaling her intoxicating scent, driving her wild with every lingering lick and teasing nibble.<br><br>
<<button "Play with those magnificent tits" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/tits_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your hand finds her breast, the soft flesh awakening a primal urge. You eagerly take her nipple into your mouth, teasing and sucking until she writhes from pleasure.<br><br>
<<during_sex_compliment $player "tits" "Allie">><br>
<<dialog $girl1 "Ahh...">><br>
<<button "Begin operation muff diving" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/cunnilingus_normal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your expert tongue delves into her velvety folds, savoring the nectar of her desire, made sweeter by her ovulating body. You can't get enough of the heady, intoxicating flavor that she gives off.<br><br>
<<dialog $girl1 "Oh fuck... yeah, right there.">><br>
<<dialog $player "You tashteshh unbefwevable. (<i>you taste unbelievable.</i>)">><br>
<<button "Kiss" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/kissing.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Mmm...">><br>
<<dialog $girl1 "Ah...">><br>
<<dialog $player "I love kissing you.">><br>
You say, as you passionately make out with her. She looks at you with deep desire, biting her lip, signaling her arousal.<br><br>
<<button "Tease her pussy, with your cock!" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust, the fat head of your cock rubs against her glistening folds, and those plump, pink lips part like they're eager to give you a peek under the hood, begging for that promised deep dive.<br><br>
<<dialog $player "I don't even have to be inside you...">><br>
<<dialog $girl1 "Oh you're so hard...">><br>
<<button "Keep teasing" $passage1>><<set $act_2 to "seven">><</button>>
<<elseif $act_2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
She moaned lustfully as your slippery, throbbing shaft teased her sopping folds, threatening to dive in every now and then. Each brush against her sweet spot made her tremble and let out an urgent, guttural moan.<br><br>
<<dialog $girl1 "A-ahh... oh...">><br>
<<button "More teasing" $passage1>><<set $act_2 to "eight">><</button>>
<<elseif $act_2 is "eight">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You shove your rock-hard erection onto her juicy folds, the friction electric as you thrust against her in rough, frenzied motions—it's like you're fucking her in every sense of the word, except for the fact that you haven't plunged inside yet.<br><br>
<<dialog $player "Mmmm... imagine if I was inside you like this, $girl1.name1. I'll fuck you hard, mess up your tight ovulating pussy.">><br>
<<dialog $girl1 "Ah oohh... fuck...">><br>
<<button "The final tease" $passage1>><<set $act_2 to "nine">><</button>>
<<elseif $act_2 is "nine">>
<<set _allie_event7_random to random(0,100)>>
<<set _scaled_sskill to Math.pow($player.sexskill - 15, 2) + 15>>
<<if _allie_event7_random gte _scaled_sskill>>
<<audio ":playing" stop>>
<<playspurt>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/cum_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Oh... welp, you came, prematurely. Looks like you're not fucking $girl1.name1's ovulating pussy today. Maybe try raising your sex skill to at least 15 points.<br><br>
<<dialog $player "P-phfuckk!">><br>
<<button "Clean up" $passage1>><<set $act_2 to "premature_end">><</button>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/pussy_tease_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Gazing down at her quivering, glistening pussy, it's crystal clear that she's more than ready for you to pound her into oblivion. Your pulsating shaft teases her sensitive folds mercilessly, inching ever closer to the promised land but stopping just shy of that heavenly entrance.<br><br>
<<dialog $player "Oh what I wouldn't give to be inside your right now...">><br>
<<dialog $girl1 "Ohh $player.name1... I want it, I want you to fuck me, please.">><br>
<<button "Put it in, fuck $girl1.name1's ovulating pussy, you bastard" $passage1>><<set $act_2 to "ten">>
<<audio ":playing" stop>>
<<playsexytime>>
<</button>>
<</if>>
<<elseif $act_2 is "premature_end">>
<<addmins 20>>
<<addbaselust $girl1 1>>
<<set _allie_event7_random2 to random(0,1)>>
<<if _allie_event7_random2 is 1>>
<<dialog $girl1 "Mhmmm, that was pretty hot. We should do that more often.">><br>
<<dialog $player "A bit too hot, I'd say. Hoping for a less hot one next time.">><br>
<<else>>
<<dialog $girl1 "Mhmmm, that was pretty hot. Who knows what would've happened if you'd fucked me today.">><br>
<<dialog $player "Oh you know exactly what would happen.">><br>
<</if>>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<elseif $act_2 is "ten">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With an uncontrollable moan, she surrenders to your seductive torture, and your swollen cock finally plunges into her eager, slick pussy. The feeling of finally sinking into her wet warmth after all that teasing is pure ecstasy, as you begin to claim her body with every deep, satisfying stroke.<br><br>
<<dialog $girl1 "Ahhh... Mmmm...">><br>
<<dialog $player "Oh fuuuuccckkk, your pussy's going to make me fall in love.">><br>
<<button "Plunge your huge dick, deep into her unprotected pussy" $passage1>>
<<set $act_1 to "fucking_1", $act_2 to "one">>
/*<<playsexytime>>*/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<<elseif $act_2 is "eleven">>
<</if>>
<<elseif $act_1 is "fucking_1">>
<<set _sex1 to ["sex2", "sex3"]>>
<<set _sex2 to ["sex4", "spoon1", "spoon2"]>>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/* <<button "Sex" $act4>><<set $act_2 to "sex1">><</button>> */
She gasps as you enter her, a pleasured moan escaping her lips. Her walls clench around you, soaking wet and eager for more.<br><br>
<<dialog $player "Oh you feel so good right now... I wonder if it's because you're ovulating.">><br>
<<dialog $girl1 "A-ahhh... ohhh, that could be why.">><br>
<<elseif $act_2 is "sex2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 rides your cock, her hips undulating in perfect rhythm, the movements seamlessly flowing into the next as if she's dancing to an erotic symphony.<br><br>
<<dialog $girl1 "Ahh do you like that $player.name1?">><br>
<<dialog $player "Oh yeah, you're incredible $girl1.name1, keep going.">><br>
<<elseif $act_2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 gracefully rides your cock, her hips undulating in perfect rhythm, the movements seamlessly flowing into the next as if she's dancing to an erotic symphony, her movements oozing with sensual efficiency.<br><br>
<<dialog $player "Oh yeah, keep doing that $girl1.name1.">><br>
<<dialog $girl1 "Oohh your dick is so deep inside me.">><br>
<<elseif $act_2 is "sex4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/short_loop_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You're hammering away, rubbing that fat head of yours all up in her wetness, and damn if her pussy lips don't spread open like the Red Sea, giving you a VIP tour inside.
<br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<elseif $act_2 is "spoon1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_spooning_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
"Thwack, thwack, thwack"—the sound of your hips smacking against hers fills the room as you hammer your cock into her wet, welcoming pussy. Holy shit, she feels like heaven on earth. Your balls ache with the need to fill her with your cum.<br><br>
<<dialog $player "<<male_grunt>>">><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "spoon2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/vaginal_spooning_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The sound of skin meeting skin, a rhythmic symphony of hips meeting hips, as you drive into her with an insatiable hunger. The heat and slickness of her desire envelopes you, and you can't help but be consumed by the intense pleasure of it all. <br><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "standing_doggy">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/standing_doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You slam into her from behind, both of you in the primal doggie position, lost in the carnal beast that lies at the core of your being. You're no longer man and woman, but animals, driven by raw, primal instinct, as your bodies collide in a frenzied dance of sex.<br><br>
<<set _allie_moans to ["Oh, yes! Pound me, $player.name1. I'm all yours.", "Fuck, yes. Take me, $player.name1. I'm your obedient little toy.", "Ahh, fuck yes. Fuck me like you own me."]>>
<<dialog $girl1 "<<print _allie_moans.random()>>">><br>
<<elseif $act_2 is "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event7/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "(<i>gluck gluck gluck gluck gluck</i>)">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "cum">>
<<audio ":playing" stop>>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_3 is "inside">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
<<print "<video autoplay loop muted><source src='images/GPG1O/char/general/sex/creampie_internal_1.mp4' type='video/mp4'>Your browser does not support the video tag.</video><br><br>">>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. <br><br>
<<button "Watch cum flows" $passage1>><<set $act_1 to "afterwards_1">><</button>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
*Passionately making out.*<br><br>
<<dialog $player "Mhmm mmm.">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<set _passage to $passage1>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob1">><<button "Blowjob" _passage>>
<<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
<</if>>
/%<<button "Ride 1" _passage>><<set $act_2 to "sex2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Ride 2" _passage>><<set $act_2 to "sex3">><<limitplusupdate _girl "vaginal">><</button>>
%/
<<button "Riding Cowgirl" _passage>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spoon" _passage>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
/%<<button "Sex 4" _passage>><<set $act_2 to "sex4">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning 1" _passage>><<set $act_2 to "spoon1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning 2" _passage>><<set $act_2 to "spoon2">><<limitplusupdate _girl "vaginal">><</button>> %/
<<button "Standing doggy" _passage>><<set $act_2 to "standing_doggy">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>><<set $act_2 to "cum", $act_3 to "inside">><</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "In her pussy" _passage>><<set $act_2 to "cum", $act_3 to "inside">><</button>>
<<button "On her face" _passage>><<set $act_2 to "cum", $act_3 to "face">><</button>>
<<button "On her stomach" _passage>><<set $act_2 to "cum", $act_3 to "stomach">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "afterwards_1">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
<<set _random_afterwards_1 to random(0,1)>>
<<if _random_afterwards_1 is 1>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<dialog $girl1 "Oh god, why do I keep letting you cum inside me...">><br>
<</if>>
/*<<impreg $girl1>><br>*/
<<button "Clean up" $passage1>>
<<audio ":playing" stop>>
<<set $act_1 to "cleanup">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<elseif $act_1 is "cleanup">>
<<addmins 55>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "">>
<<dialog $girl1 "We probably went a bit too far there...">><br>
<<dialog $player "Yeah, probably...">><br>
<<button "Back" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<addlove $girl1 2.5>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "vacation_or_outside_activity">>
<<set $gvar.var7 to 0>>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "streetshops">>
<style>body {background-image: url("images/GPG1O/loca/other/street_shops.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set $passage1 to "allie_event_10">>
<<if $act_2 is "unused_one">>
<<dialog $girl1 "You know, I was just thinking about you. I haven't seen you in a while, and I miss our little... sessions together.">><Br>
She bites her lower lip, looking up at you with innocent, yet sultry eyes.<br><br>
<<dialog $girl1 "Do you think we could... revisit that massage idea again soon? For, uh, research purposes of course! (<i>winks playfully</i>)">><br>
<<button "<<dialog $player \"Of course, but...\">>" $passage1>><<set $act_2 to "two">><</button>><br>
<<button "<<dialog $player \"Maybe another time.\">>" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>><br>
<<elseif $act_2 is "one">>
<<dialog $player "What do you say we head out for a bit? You know, unwind, enjoy ourselves, and have some fun together.">><br>
<<dialog $girl1 "Oh that sounds perfect! I could really use a break.">><br>
<<dialog $player "Awesome!">><br>
You quickly call in a trusted, qualified babysitter to sit for the <<if $girl1.children gte 2>>babies<<else>>baby<</if>>.
<br><br>
<<button "Outing with $girl1.name1" $passage1>><<set $act_2 to "three", $background1 to "streetshops">><</button>>
<<elseif $act_2 is "three">>
<img src="images/GPG1O/char/general/physical_intimacy/hand_on_ass_blonde_1.webp"><br><br>
You've spent the morning together, having a great time. Now, as the sun reaches its peak at noon, you're still enjoying the outdoors.<br><br>
<<dialog $player "Want to take a detour to a hotel?">><br>
She looks up at you, her eyes sparkling with a knowing glint. She can tell exactly what's on your mind, but she asks anyway, her voice husky with a mix of curiosity and anticipation.<br><br>
<<dialog $girl1 "And do what?">><br>
You subtly tighten your grasp on her ass, your voice taking on a seductive tone as you whisper in her ear.<br><br>
<<dialog $player "I wanna make you moan, without having to hold back or worry about anything.">><br>
<<button "Stop by a love hotel" $passage1>><<set $act_2 to "four">><</button>><br>
<<button "Go home and end the activity (+3 allie love, -1 stress)" "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<<addlove $girl1 3>>
<<addstress -1>>
<<set $gvar.var7 to 1>>
<</button>>
<<elseif $act_2 is "four">>
$girl1.name1 looks around discreetly, then nods eagerly, a naughty gleam in her eyes.<br><br>
<<dialog $girl1 "Mmm, I've been dying to get you alone all morning.">><br>
She giggles softly and takes your hand, leading you towards the nearest hotel with a sultry stride.<br><br>
<<dialog $girl1 "We should make it a quickie, though. I don't want $man1.name1 to get suspicious.">><br>
<<dialog $player "A quickie huh? Then I'll have to pound your pussy extra hard to make up for lost time. ">><br>
You give her butt a slap. She gasps and yelps in surprise at the spank, then looks back at you with a mischievous grin.<br><br>
<<dialog $girl1 "Oh, you'd better deliver on that promise. I'm craving a good, hard fuck.">><br>
You both continued walking towards the hotel entrance with a seductive sway of her hips, her eyes locked on yours with a sultry gaze.<br><br>
<<button "You're in the hotel" $passage1>><<set $act_2 to "five", $background1 to "hotel">><</button>>
<<elseif $act_2 is "five">>
<<set _random_g1e10 to random(0,1)>>
<<if _random_g1e10 is 1>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/touch_butt.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<else>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/pussy_rub.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<</if>>
<<dialog $player "I'm so ready to fuck you right now.">><br>
<<if _random_g1e10 is 1>>
You growl, your hands instinctively reaching for her, cupping her firm, rounded ass through the thin fabric of her pink shorts. The softness of her skin and the gentle curve of her cheeks only fuel your desire, unleashing a primal urge to claim her as your own.<br><br>
<<else>>
You whisper, your thumb tracing gentle circles around her exposed clitoris, coaxing out a rush of moisture as her body responds to your touch. The delicate skin is sensitive to your caress, and you can feel her arousal building as she trembles beneath your fingers.<br><br>
<</if>>
<<dialog $girl1 "I want you so bad, you have no idea what a naughty little slut I've become for you.">><br>
<<button "Allie" $passage1>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 moans around your shaft as she sucks you, clearly enjoying the taste and feeling of your cock in her mouth.<br><br>
<<dialog $player "You are such a goddess with your mouth. Do you really love my cock that much?">><br>
She swallows hard around your length, then gazes up at you with lust-clouded eyes.<br><br>
<<dialog $girl1 "Yes... it's like a drug. I crave it, need it... You bring out the slut in me.">><br>
Electrolites, it's what plants crave. She picks up speed, taking you deeper, her moans growing louder as she services you.<br><br>
<<button "So much talking, not enough fucking" $passage1>>
<<set $act_1 to "sex_1", $act_2 to "one", $background1 to "hotel">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_afterwards">>
<<if $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<set _random_g1e10 to random(0,1)>>
<<if _random_g1e10 is 1>>
<<dialog $player "Let's clean up, we don't wanna get home late, do we?">><br>
<<else>>
<<dialog $girl1 "Mmmm, baby, that was incredible... now let's get cleaned up before I have to head home.">><br>
<</if>>
You both cleaned up, and left for home.<br><br>
<<button "Home" "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<addhours 1>><<addmins 30>>
<<addlove $girl1 3>>
<<addstress -1>>
<<set $gvar.var7 to 1>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "pregnant_again">>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_house_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<dialog $girl1 "Hey... I think I'm pregnant again!">><br>
<<dialog $player "Really? Congrats, again! Who's the father?">><br>
She looks at you with a playful glare.<br><br>
<<dialog $girl1 "Of course it's $man1.name1!">><br>
<<dialog $player "Of course it is.">><br>
<<button "Back" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $girl1.event.event10 to {
baby_limit: 2, this_event_count: $girl1.event.event10.this_event_count, completed:0, active:1, talked_to_eethan:0, talked_to_allie:1, hospital_visit_1:0, hospital_visit_2:0, baby_names:$girl1.event.event10.baby_names
}>>
<<set $girl1.pregdetails.inform to 1, $girl1.has_message to 0>>
<</button>>
<</if>>
<<elseif $act_1 is "maternity_ward_1_repeatable">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
/% Scene: The player enters the maternity ward room where Allie is resting in bed, looking both nervous and excited. Eethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling as you enter the room.<br><br>
<<dialog $man1 "Hey, you're here!">><br>
<<dialog $player "Hey! Another little one on the way, huh?">><br>
$girl1.name1 smiles warmly. Her hands rest gently on her rounded belly, a glow of quiet joy radiating from her.<br><br>
<<dialog $girl1 "Yep, another bundle of joy, right around the corner.">><br>
<<dialog $player "How're you holding up?">><br>
<<dialog $girl1 "Great! I can't wait to meet this baby!">><br>
<<dialog $man1 "(<i>chuckles</i>) She's been trying to talk the nurses into speeding things up. But they say we've just got to wait it out.">><br>
There's a moment of comfortable silence. $man1.name1 starts chatting enthusiastically about last-minute baby names, while $girl1.name1 catches your eye again, her gaze steady, as if to say, <i>"We've been here before."</i><br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
<<dialog $man1 "Thank you $player.name1. I think so too and I appreciate you making time to visit.">><br>
<<dialog $player "No worries, like I said, we're families.">><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "">>
<<set $act_2 to "">>
<<set $choice1 to "">>
<<if $girl1.event.event10.active is 1>>
<<set $girl1.event.event10.hospital_visit_1 to 1>>
<</if>>
<<set $girl1.pregdetails.warning_close to 1>>
<<set $girl1.has_message to 0>>
<<set $girl1.has_something_to_say to 0>>
<</button>>
</span>
<<elseif $act_2 is "give_privacy">>
/% Scene: The player enters the maternity ward room where Allie is resting in bed, looking both nervous and excited. Ethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling as you enter the room. <br><br>
<<dialog $girl1 "Hey!">><br>
<<dialog $player "Hey!">><br>
$girl1.name1 rests in bed, her hands gently tracing circles on her rounded belly. $girl1.name1 smiles warmly, her eyes meeting yours.
You chat with them for a while, the conversation light but meaningful. <br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
Ethan squeezes Allie's hand, a soft laugh escaping him.<br><br>
<<dialog $man1 "Thank you, $player.name1. I think so too, and I appreciate you making time to visit.">><br>
<<dialog $player "No worries. Like I said, we're family.">> <br>
<span id="back">
<<button "Back to the hospital's hallway" "HOSPITAL">>
<<set $act to "">>
<<set $act_2 to "">>
<<set $choice1 to "">>
<<set $act3 to "">>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "maternity_ward_2_repeatable">>
<<set $passage1 to "allie_event_10">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "one">>
<<set $temporary_baby_gender to either("girl","boy")>>
<<if $temporary_baby_gender is "girl">>
<<set $temporary_baby_pronoun to "her">>
<<set $temporary_baby_pronoun_2 to "she">>
<<set $temporary_baby_pronoun_3 to "her">>
<<else>>
<<set $temporary_baby_pronoun to "him">>
<<set $temporary_baby_pronoun_2 to "he">>
<<set $temporary_baby_pronoun_3 to "his">>
<</if>>
You quietly enter the hospital room. $girl1.name1 is cradling a tiny newborn, looking exhausted but radiant, while $man1.name1 sits nearby, gazing at the baby with awe. They both smile warmly as you walk in.<br><br>
<<dialog $man1 "Hey! Meet our newest little one.">><br>
You step closer, positioning yourself beside $girl1.name1's bed.<br><br>
<<dialog $girl1 "Isn't $temporary_baby_pronoun_2 perfect? I can't believe $temporary_baby_pronoun_2's here.">><br>
<<dialog $player "Oh, $temporary_baby_pronoun_2's so adorable! Congrats, you two!">><br>
$girl1.name1 smiles and gestures for you to hold the baby. Gently, you take $temporary_baby_pronoun into your arms, marveling at the incredible little life you and $girl1.name1 created together.<br><br>
<<dialog $player "What's $temporary_baby_pronoun_3 name going to be?">><br>
<<dialog $man1 "(<i>scratching the back of his head</i>) I'm really bad with making up names. Got any ideas?">><br>
<<dialog $girl1 "I want something adorable to call our cute baby $temporary_baby_gender here. Don't give $temporary_baby_pronoun a weird name, okay!">><br>
<<dialog $player "Okay. How about...">><br>
<<textbox "$girl1.event.event10.this_baby_name" "">>
<span id="enter">
<<button "Continue" $passage1>>
<<set $girl1.event.event10.this_baby_name to $girl1.event.event10.this_baby_name.trim(), $act_2 to "two">>
<<if $girl1.event.event10.this_baby_name is "" >>
/%
<<if $temporary_baby_gender is "boy">>
<<set _first_name_boys to setup.random_first_names.boys.random(), _middle_name_boys to setup.random_middle_names.boys.random()>>
<<set _random_baby_name to (_first_name_boys + " " + _middle_name_boys)>>
<<else>>
<<set _first_name_girls to setup.random_first_names.girls.random(), _middle_name_girls to setup.random_middle_names.girls.random()>>
<<set _random_baby_name to (_first_name_girls + " " + _middle_name_girls)>>
<</if>>
<<set _random_boyname to (_first_name_boys + " " + _middle_name_boys)>>
<<set _random_girlname to (_first_name_girls + " " + _middle_name_girls)>>
/%_random_boyname, _random_girlname<br><br>%/
<<generate_random_name $temporary_baby_gender>>
<<set $girl1.event.event10.this_baby_name to _temp_generate_random_name>>
<<set _temporary_baby_gender to ($temporary_baby_gender is "boy") ? "m" : "f">>
<<if $girl1.event.event10.this_event_count lte $girl1.event.event10.baby_limit>>
<<set $girl1.event.event10.baby_names.push([$girl1.event.event10.this_baby_name, _temporary_baby_gender])>>
<</if>>
<</if>>
<<set $act_2 to "two">>
<</button>>
</span>
<<elseif $act_2 is "two">>
<<dialog $man1 "That's a great name. <strong>$girl1.event.event10.this_baby_name</strong>, I like it.">><br>
<<dialog $girl1 "It's perfect! A strong name.">><br>
<<dialog $player "I just know $temporary_baby_pronoun_2's going to be one special kid.">><br>
<<dialog $man1 "Welcome to the world, little <strong>$girl1.event.event10.this_baby_name</strong>. We're so glad you're here.">><br>
<span id="back">
<<button "Back to the hospital" "HOSPITAL">>
<<unset $temporary_baby_pronoun_2, $temporary_baby_pronoun, $temporary_baby_gender>>
<<set $act_1 to "", $act_2 to "", $act_3 to "">>
<<set $act to "", $act2 to "", $act3 to "">>
<<if $girl1.event.event10.active is 1>>
<<set $girl1.event.event10.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1>>
<<set $girl1.has_message to 0>>
<<set $girl1.has_something_to_say to 0>>
<</button>>
</span>
<<elseif $act_2 is "repeat">>
As you peek into the room, you catch a tender moment between $girl1.name1 and $man1.name1, with $girl1.name1 gently cradling their newborn.<br><br>
<<set _g1e10 to $girl1.event.event10>>
/%baby_names is list and im accessing index [current_preg_number][second item in this array] %/
<<set _baby_gender to _g1e10.baby_names[(_g1e10.this_event_count-1)][1]>>
<<if _baby_gender is "f">>
<<set _baby_pronouns to {one:"her", two:"she", three:"her"}>>
<<else>>
<<set _baby_pronouns to {one:"him", two:"he", three:"his"}>>
<</if>>
<<dialog $girl1 "Just look at _baby_pronouns.one... _baby_pronouns.two's absolutely perfect!">><br>
<<dialog $man1 "_baby_pronouns.two's got your eyes, no doubt about it. But that hair? Definitely mine.">><br>
You quietly step back, leaving the new parents to enjoy this precious time together.<br><br>
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event10.active is 1>>
<<set $girl1.event.event10.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1, $girl1.has_something_to_say to 0, $girl1.has_message to 0>>
<</button>>
<</if>>
<<elseif $act_1 is "g1e10_new_dad_1">>
<<if $act_2 is "one">>
<<dialog $player "How's life as a new dad treating you?">><br>
<<dialog $man1 "(<i>laughs</i>) It's been amazing, thanks for asking. I'm still getting used to the whole 'dad' thing, but it's been a really smooth transition so far.">><br>
<<dialog $player "That's great to hear. How's $girl1.name1 doing? I'm sure she's loving every minute of being a new mom.">><br>
<<dialog $man1 "She's doing fantastic. The whole process was really easy for her, and she's just been enjoying every moment with the baby.">><br>
<<dialog $player "How are you doing? It must be tough with schools and now a baby at home.">><br>
<<dialog $man1 "It's been keeping me busy — it'll be nice to have some time off and just focus on being a dad for a bit.">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g1e10_new_dad_2">>
<<if $act_2 is "one">>
<<dialog $player "How's life been treating you? I feel like I haven't seen you around as much lately.">><br>
<<dialog $man1 "(<i>laughs</i>) It's been crazy, to be honest. We just found out that $girl1.name1 is pregnant again.">><br>
<<dialog $player "Oh, wow! Congratulations! I didn't expect that to happen so soon.">><br>
He nods appreciatively, a small wave of relief crossing his face.<br><br>
<<dialog $man1 "Yeah, neither did we. It was a bit of a surprise, but we're really happy about it. We're just trying to wrap our heads around it all right now.">><br>
<<dialog $player "I'm sure it's a lot to take in. How's $girl1.name1 doing? Is she feeling okay?">><br>
<<dialog $man1 "Great! She's just a bit more tired than usual, but that's to be expected. We're just trying to enjoy the ride and not worry too much about the details.">><br>
<<dialog $player "Yeah, that's probably for the best. So, are you guys thinking about moving to a bigger place or anything?">><br>
<<dialog $man1 "(laughs) Yeah, we've been talking about it. We'll have to see what happens, but we're definitely going to need more space soon.">><br>
You try to change the subject.<br><br>
<<dialog $player "So, how's the school year going? I feel like I haven't seen you around as much lately.">><br>
<<dialog $man1 "(<i>oblivious</i>) It's been keeping me busy, but I'm managing. Just trying to balance work and family life, you know?">><br>
<<dialog $player "Yeah, I can imagine. Well, congratulations again, and I'll let you get back to things.">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "g1e10_new_dad_repeatable">>
<<if $act_2 is "one">>
<<dialog $player "Hey, I heard the news about $girl1.name1 being pregnant again.">><br>
<<dialog $man1 "(<i>laughs</i>) Yeah, it's a bit of a shock, honestly. We're happy, of course, but we didn't think it would happen so soon.">><br>
<<dialog $player "(<i>teasingly</i>) Wow, $girl1.name1's turning into a baby factory, and you're the CEO running the whole operation.">><br>
<<dialog $man1 "(laughs) That's one way to put it! But really, it's been a lot to think about. With more babies on the way, we're talking about sending them to GACRP.">><br>
$man1.name1 shrugs, his smile fading slightly.<br><br>
<<dialog $player "Oh, yeah, that makes sense. GACRP does a great job, right? It's not so bad to have them help out.">><br>
<<dialog $man1 "(sighs) Yeah, I know. It's just hard. The thought of handing them over—even if it's for their own good—it's tough. But we'll figure it out, like we always do.">><br>
<<dialog $player "(<i>with a grin</i>) You're doing great. Honestly, if you two keep this up, maybe GACRP will send you a trophy or something.">><br>
<<dialog $man1 "(laughs) Hey, maybe that's the plan! Just need a shelf for all those awards.">><br>
GACRP → <<print setup.lores.gacrp>><br><br>
<<elseif $act_2 is "repeatable_2">>
<<dialog $player "I heard $girl1.name1's pregnant again!">><br>
<<dialog $man1 "(laughs) Yeah, I know. It's getting to be a habit.">><br>
<<dialog $player "Congrats, man! You guys are going to have a whole crew of kids.">><Br>
<<dialog $man1 "(laughs) Yeah, it's getting chaotic.">><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<if $background1 is "hotel">>
<style>body {background-image: url("images/GPG1O/loca/guvment/hotel/hotel_room_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<style>
.simpleborder{
border: thick solid green;
}
</style>
<<set $passage1 to "allie_event_10">>
<<if $act_2 is "one">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/missionary.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "How does it feel $girl1.name1? Does your slutty pussy wants more? Do you need me to fuck you even harder?">><br>
<<dialog $girl1 "Oh fuck yes! Your cock feels so good inside me... I need more, harder, deeper!">><br>
<<elseif $act_2 is "sex_1">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/missionary_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "How does it feel $girl1.name1? Does your slutty pussy wants more? Do you need me to fuck you even harder?">><br>
<<dialog $girl1 "Don't hold back, give it to me like you mean it! I'm your slutty little plaything, remember? Use me however you want!">><br>
<<elseif $act_2 is "sex_2">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Oh yes, that's it, ride my cock like the slut you are.">><br>
<<dialog $girl1 "Yes, baby! I'm your dirty little slut!">><br>
<<elseif $act_2 is "sex_3">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/lazy_cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "Oh yeah, your pussy is so fucking tight.">><br>
<<dialog $girl1 "Mmmm, yeah, just like that! Use my pussy, fill me up with your seed! I'm gonna cum all over your big cock! ">><br>
<<elseif $act_2 is "sex_4">>
You grab $girl1.name1's waist and starts thrusting furiously fast into her wet slutty pussy.<br><br>
<<dialog $player "This slutty pussy of yours belongs to me!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! My body, my mind, my everything... I'm your slutty little cock-sleeve!">><br>
<<elseif $act_2 is "blowjob">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 leans down and wraps her lips around the head of your cock, moaning softly as she begins to suck.<br><br>
<<dialog $girl1 "Mmmm, you taste so delicious... ">><br>
<<elseif $act_2 is "bonus_list">>
<<dialog $girl1 "Oh god, don't stop, keep fucking me like this! I'm gonna cum so hard on your big dick!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! My body, my mind, my soul - everything belongs to you! ">><br>
<<dialog $girl1 "I'm just a slutty little plaything for you to use whenever you want! Fill me up with your hot cum, mark me as yours inside and out! ">><br>
<<dialog $girl1 "Ahhh, I'm gonna cum, I'm gonna cum on your big dick! Don't stop, don't ever stop!">><br>
<<dialog $girl1 "Oh god yes, it's all yours! I'm just your dirty little cocksleeve!">><br>
<<dialog $girl1 "Yes, yes, it's all yours! Use me, claim me, fill me up! I'm your personal fucktoy, your dirty little cumdump!">><br>
<<dialog $girl1 "Oh god, don't stop, don't ever stop! I'm gonna cum, I'm gonna cum on your huge cock!">><br>
<<elseif $act_2 is "cum">>
<<if $act_3 is "cum_inside">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/long_unseen_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<dialog $player "I'm going to cum!">><br>
<<dialog $girl1 "Fill me up! I want to feel you cum deep inside me!">><br>
She begs for your release, her voice trembling with desperation as she urges you to let go. With one final thrust, you unleash a torrent of cum deep into her womb. Her body shudders in response, her muscles contracting around you as she's flooded with your seed.<br><br>
<<impreg $girl1>>
<<button "Try to dig out your cum" $passage1>><<set $act_3 to "dig_out_cum">><</button>> <br>
<<elseif $act_3 is "dig_out_cum">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/digging_for_cum.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl1.name1 spreads her legs wide, allowing you to insert your finger and gently probe for the cum that's still lodged deep within her. Your finger glides through the sticky residue, but it's clear that most of it aren't coming out.<br><br>
<<dialog $player "It's really deep inside of you...">><br>
She moans softly as your finger explores her inner depths, the sensation sending shivers of pleasure through her body.<br><br>
<<dialog $girl1 "Fuck... yeah...">><br>
<<button "Tell her to push it out" $passage1>><<set $act_3 to "cum_leak_1">><</button>> <br>
<<elseif $act_3 is "cum_leak_1">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/hotel/creampie_leak.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
You instruct $girl1.name1 to push the cum out of her pussy, and she obliges, her muscles contracting as she releases a stream of your seed. Some of it flows out, a testament to the depth of your penetration.<br><br>
<<dialog $player "Look at that... I did a great job putting it deep in there. What do you think $girl1.name1? Do you think that'll knock you up?">><br>
She lets out a sultry moan as she continues to push out more of your cum, her body still responding to the aftershocks of your lovemaking.<br><br>
<<if $girl1.preg is 1 and ($girl1.pregdetails.inform isnot 0 or $girl1.pregdetails.warning_close isnot 0)>>
<<dialog $girl1 "I'm already pregnant silly.">><br>
<<else>>
<<dialog $girl1 "I don't know... but I hope it does. I want another one of your babies inside me. ">><br>
<</if>>
/%
<<dialog $girl1 "Give it to me, give me your hot seed! I need it so bad!">><br>
<<dialog $player "Let's make a sibling for little $girl1.event.event9.baby_name1, shall we? $man1.name1 could wait for his turn...">><br>
$girl1.name1 shudders and moans in ecstasy as your hot seed fills her up, the feeling of your thick cum coating her insides making her legs tremble.<br><br>
<div class="simpleborder">
<<dialog $girl1 "Ohhh, yes, please! I want another baby from you, another little secret we can keep together!">><br>
</div>
or<br>
<div class="simpleborder">
<<dialog $girl1 "Oh god, yes... please, give me another baby... ">><br>
<<dialog $girl1 "We'll keep it a secret, just like $girl1.event.event9.baby_name1... $man1.name1 will never know the truth.">><br>
She gazes up at you with adoring eyes, already craving your touch and affection once more.<br><br>
<<dialog $girl1 "My perfect, naughty baby maker...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Oh yes, fill me up, breed me! I want to carry your child again, to feel it growing inside me...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Mmm, yes, please! I want another baby from you, another precious little secret only you know about!">><br>
panting heavily, she collapses onto your chest, nuzzling into your neck.<br><br>
<<dialog $girl1 "$man1.name1 will just have to wait his turn...">><br>
</div>
or<br><br>
<div class="simpleborder">
<<dialog $girl1 "Oh, god yes... I'd love to have another baby with you!">><br>
She leans down to capture your lips in a passionate kiss, tasting the mix of sweat and sex on both your mouths.<br><br>
<<dialog $girl1 "$man1.name1 can wait, I don't need him for this. You're the one who really satisfies me, makes me feel alive and complete.">><br>
nuzzles into your neck, basking in the afterglow of your intense lovemaking.<br><br>
<<dialog $girl1 "Just keep filling me up with that delicious cum, baby. I want to be dripping with it when we leave here.">><br>
</div>
%/
<</if>>
<<button "Wrap up" $passage1>><<set $act_1 to "sex_afterwards", $act_2 to "one">><</button>> <br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<div class="has_sound">
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Mission 1" $passage1>><<set $act_2 to "one">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Mission 2" $passage1>><<set $act_2 to "sex_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "sex_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Girl on top" $passage1>><<set $act_2 to "sex_3">><<limitplusupdate _girl "vaginal">><</button>>
/%<<button "Sex four" $passage1>><<set $act_2 to "sex_4">><</button>>%/
<<button "Head" $passage1>><<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
/%<<button "Unused" $passage1>><<set $act_2 to "bonus_list">><</button>>%/
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum Inside" $passage1>><<set $act_2 to "cum", $act_3 to "cum_inside">><</button>><</if>>
<<else>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $act_3 to "cum_inside">><</button>>
<</if>>
</div>
</div>
<</if>>
<<elseif $act_1 is "">>
<<if $act_2 is "dfdf546">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "allie_on_the_phone_at_12_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $background1 to "alliesbedroom">>/% this will send it to else at 'sex_1's backgrounds ifelses %/
<<set $gvar.var7 to 0>>
<<set $passage1 to "allie_event_8">>
<<if $act_2 is "one">>
You climbed onto the bed, and starts touching $girl1.name1 all over. $girl1.name1 gasps and moans into the phone as your hands roam over her body, but she tries to keep her voice steady, not wanting to arouse suspicion. <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/on_the_phone_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mmm, yeah... I just got out of the shower, honey...">><br>
She trails off, a pleasured whimper escaping as you pinch her nipple through her top.<br><br>
<<button "Tell her to hang up the phone" $passage1>>
<<if $girl1.event.event7.completed is 1>>
<<set $act_2 to "two">>
<<else>>
<<set $act_2 to "two_fail">>
<</if>>
<</button>>
<<elseif $act_2 is "two_fail">>
She swats your hand away with a playful glint in her eye.<br><br>
<<dialog $girl1 "(<i>silently mouthing</i>) Go away!">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act_1 to "", $act_2 to "", $background1 to "">><<set $gameDate.setHours(13), $gameDate.setMinutes(0)>><</button>></span>
<<elseif $act_2 is "two">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.phone to 1>>
<</if>>
<<dialog $girl1 "(<i>On the phone</i>) I love you too... I'll talk to you later.">><br>
She murmurs, as she ends the call, dropping the phone on the bed.<br><br>
<<dialog $girl1 "Oh... what are you doing? He could've heard you!">><br>
She asks, but makes no move to push you away.<br><br>
<<dialog $player "I thought it'd be funny to make you moan while you're on the phone with $girl1.partner, hehe.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/touching_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You're such a bad boy...">><br>
Her words trail off into a moan as you slide your fingers onto her panty.<br><br>
<<button "Slip under her panty" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/touching_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your hand slowly moves downwards, towards her panties. After much rubbing on the fabric, you slip your hand under to touch her pussy with your fingers, unobstructed. <br><br>
<<dialog $girl1 "Ohh... don't stop, your finger feels so good.">><br>
$girl1.name1's legs quiver as your finger circles her sensitive nub, a moan escaping her parted lips. Her fingers dig into the sheets as she arches her back, pushing her pelvis harder against your hand. <br><br>
<<dialog $player "Look at how wet you are... You're such a slut, aren't you? A slut who enjoys getting touched while she's on the phone with her hubby.">><br>
<<dialog $girl1 "Yes... yes, I am.">><br>
She admits, her voice husky with arousal.<br><br>
<<dialog $girl1 "I love it when you touch me like this, make me feel so dirty and wrong... it's so hot.">><br>
<<dialog $player "A slut you like deserves punishment. I'll use my rod of justice to set you straight.">><br>
She spreads her legs wider, offering herself to you, her sex glistening with arousal. <br><br>
<<dialog $girl1 "Yes, punish me. Use me however you want... I'm all yours.">><br>
She whispers, her voice needy and pleading.<br><br>
<<button "Stop touching, start fucking" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
You pull out your cock and position it on her wet pussy. The warmth of her wet folds attracts the attention of your hardened member.<br><br>
<<dialog $player "Are you ready?">><br>
<<dialog $girl1 "Yes, I'm ready">><br>
She whispers, her voice trembling with anticipation.<br><br>
<<dialog $girl1 "But... please, be careful. You shouldn't cum inside me">><br>
She takes a deep breath, steadying herself for what's to come. With a soft nod, $girl1.name1 guides the head of your cock to her entrance.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Missionary" $passage1>><<set $act_1 to "sex_1", $act_2 to "missionary">><</button>>
<<button "Cowgirl" $passage1>><<set $act_1 to "sex_1", $act_2 to "cowgirl">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_1 to "sex_1", $act_2 to "reverse_cowgirl">><</button>>
<<button "Side" $passage1>><<set $act_1 to "sex_1", $act_2 to "side">><</button>>
<span class="has_sound">
<<button "Rough" $passage1>><<set $act_1 to "sex_1", $act_2 to "rough">><</button>>
</span>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $playervar.var6-=1>>
<</if>>
<<elseif $act_1 is "sex_1">>
<<set $passage1 to "allie_event_8">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "missionary">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "bj">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "reverse_cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Do you like my tight pussy?">><br>
You thrust faster, indicating your affirmation.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_20.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You like that? Does your dick feel good in my pussy?">><br>
<<dialog $player "It feels incredible!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_21.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ymmmm yes thats so good.">><br>
<<elseif $act_2 is "side">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "We really shouldn't be doing this, but you're so irresistable!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Bury that dick deep in me.">><br>
<<elseif $act_2 is "rough">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/bedroom2/sound_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 moans loudly as you fill her with your hot cum, her body shaking with the intensity of her own orgasm. As the last of your seed drips out into her depth, you pull your dick out to see your cum overflowing from her wet pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ohh fuck, that was awesome. I came really deep in there.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status or $girl1.preg is 1>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "It's incredible.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_2 to "reverse_cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
<span class="has_sound"><<button "Rough" $passage1>><<set $act_2 to "rough">><<limitplusupdate _girl "vaginal">><</button>></span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "sex_1_booty_call">>
<<set $passage1 to "allie_event_8">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "missionary">>
<div class="has_sound">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/mission_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<<elseif $act_2 is "opening_bj">>
<div class="has_sound">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/into_blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "nelson">>
<div class="has_sound">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/full_nelson_loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Ahhh! Oh god yes, don't stop.">><br>
<<elseif $act_2 is "cowgirl">>
<div class="has_sound">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/cowgirl.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "side">>
<div class="has_sound">
<video autoplay controls loop><source src="images/GPG1O/char/allie/event8/side_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<set _statementg1e8 to ["We really shouldn't be doing this, but you're so irresistable!","Bury that dick deep in me."]>>
<<dialog $girl1 "<<= _statementg1e8.random()>>">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/event8/cumshot_to_blowjob.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "It's incredible.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "", $act3 to "else">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<span class="has_sound">
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Full-nelson" $passage1>><<set $act_2 to "nelson">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
</span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<</replace>>
<</button>>
/%<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>%/
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "sex_1_partner_home_bedroom">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $passage1 to "allie_event_8">>
<<set _girl to $girl1>>
<<if $act_2 is "one">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed isnot 1>>
<<set $girl1.event.event8.bedroom to 1>>
<</if>>
<<girl_loca $man1>>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
You're making out with $girl1.name1, despite her $girl1.partner being in the house. She stops you.<br><br>
<<if _eethannearby is 1>>
<<dialog $girl1 "$girl1.partner, he... he's gonna hear us.">><br>
<<dialog $player "He won't, if we're quiet. I want to see you try and hold in your moans, $girl1.name1.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<<dialog $player "I promise I'll be quick.">><br>
<</if>>
She bites her lips, seriously considering your persuasive words while you wander your hands and touch her all over.<br><br>
<<dialog $girl1 "Okay, but you really need to hurry up and cum.">><br>
<<button "Quick fuck" $passage1>><<set $act_2 to "sex1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<playsexytime>>
<</button>>
<<elseif $act_2 is "sex1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With the door locked, the two of you quickly strip naked. $girl1.name1 starts by giving you a blowjob in hopes to help you get off quicker. <br><br>
<<dialog $player "Oh you are absolutely breathtaking $girl1.name1">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Another position" $passage1>><<set $act_2 to "vaginal1">><<limitplusupdate _girl "blowjob">><</button>>
<<elseif $act_2 is "vaginal1">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
$girl1.name1 tightly clenches on your dick while suppressing her usual moans. Despite the risk, you can't resist making her moan louder as you thrust harder and harder into her.<br><br>
<<dialog $girl1 "Ahh oh ahh, $player.name1, don't go too hard, we're making too much sound.">><br>
<<button "Slow it down" $passage1>><<set $act_2 to "position2">><<limitplusupdate _girl "vaginal">><</button>>
<<elseif $act_2 is "position2">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
You slowed down your thrust, focusing more on $girl1.name1 herself by making out while you thrust into her. There's nothing quite like fucking a committed woman in her marital bedroom, especially one as sexy as $girl1.name1.<br><br>
<<dialog $girl1 "Ahh ah, mnmmm... Keep fucking me with your huge dick $player.name1.">><br>
<<button "Final position" $passage1>><<set $act_2 to "position3">><<limitplusupdate _girl "vaginal">><</button>>
<<elseif $act_2 is "position3">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
$girl1.name1's riding you with a vice grip. Is it due to fear of getting caught or the excitement of it? It doesn't really matter, all you cared about was to fuck her like she's yours. That's what she is at this point, yours.<br><br>
<<dialog $girl1 "Oh god yes $player.name1! Your dick feels so good inside me.">><br>
<<button "Decide where to cum" $passage1>><<set $act_2 to "cum_decide">><</button>>
<<elseif $act_2 is "cum_decide">>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br> <br>
</div>
As you thrust into her wet pussy, you ask $girl1.name1 where she wants you to cum. <br><br>
<<dialog $player "I'm gonna cum $girl1.name1. Where do you want it?">><br>
<<if $girl1.corruption lte 40>>
<<dialog $girl1 "Ahhh, oh god, cum all over my pussy.">><br>
<<else>>
<<dialog $girl1 "Ahhh, oh god, fill me up with your cum.">><br>
<</if>>
<<if $girl1.corruption gt 40>>
<<button "cum INSIDE" $passage1>><<set $act_1 to "sex_1", $act_2 to "cum", $choice1 to "inside">><</button>>
<</if>>
<<button "cum OUTSIDE" $passage1>><<set $act_2 to "cum_outside">><</button>>
<<elseif $act_2 is "cum_inside">>
This is an error. This is at passage <<print passage()>><br><br>
$act, $act2, $act3, $act4, $act5<br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<<elseif $act_2 is "cum_outside">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<<else>>
Looks like $girl1.name1 still had her senses to her as she pleads you to pull out instead of letting you inseminate her. You obliged, and pulled out last minute, maybe a drop or two of your cum landed in her pussy, but you got most of it on her stomach.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<span id="back"><<button "Back" "apartment1b">>
<<set $act to "hallway">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<</button>></span>
<</if>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<</if>>
<<elseif $act_1 is "invite_allie_quickie_to_apartment_at_night">>
<<set $gvar.var7 to 0>>
<<set $passage1 to "allie_event_8">>
<<if $act_2 is "one">>
<div class="message left">I can't. Maybe another day.</div>
<div class="message right"><img src="images/GPG1O/char/mc/dick_pic_1.webp"></div>
<div class="message left"><span class="emoji"><<emote "surprised">><<emote "thirsty">><<emote "thirsty">><<emote "thirsty">><<emote "thirsty">></span></div>
<div class="message left">Okay. Be there in a jiffy.</div>
<div class="button_1">
<<disable ($player.energy <= 0)>><<button "Minutes later, you hear someone knocking on your door" $passage1>><<set $act_2 to "two">><</button>><</disable>>
</div>
<<elseif $act_2 is "two">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.booty to 1>>
<</if>>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<div class="has_sound">
<video controls autoplay loop><source src="images/GPG1O/char/allie/event8/butt_grope.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
The two of you got straight into it, now wasting anytime to be in each other's embrace.<br><br>
<<dialog $girl1 "We can't be long.">><br>
You stop for a moment, looking at her face, with your hand still squeezing her exposed buttocks.<br><br>
<<dialog $player "(<i>looking in to her eyes</i>) I'm really glad I have you as my neighbour.">><br>
She returns a smile.<br><br>
<<dialog $girl1 "Of course you do, you're the one who made me like this.">><br>
She takes your cock out and began sucking.<br><br>
<span class="has_sound"><<button "What a hottie (warning - sex sounds)" $passage1>>
<<set $act_1 to "sex_1_booty_call", $act_2 to "opening_bj", $background1 to "mc_bedroom">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<playsexytime 0.35>>
<</button>></span>
<</if>>
<<elseif $act_1 is "g1e8_give_sport_stream_pass">>
<<if $act_2 is "one">>
<<dialog $player "Hey, I've got something for you.">><br>
$man1.name1 glances at you, eyebrows raised in curiosity.<br><br>
<<dialog $man1 "Oh? For me? What's the occasion?">><br>
<<dialog $player "Well, funny story... I accidentally bought an extra one-year pass for <i>Sportify</i>. They wouldn't refund it, so I figured, why let it go to waste? Thought you might enjoy it.">><br>
<<dialog $man1 "Seriously? That's awesome! I'd be happy to take it off your hands.">><br>
<<dialog $player "Great!">><br>
<<dialog $man1 "Thanks, $player.name1. You know, you should come by more often, we could catch a few games together.">><br>
<<dialog $player "Sounds like a plan.">><br>
<<if $girl1.event.event8.completed is 0>>
<<set $girl1.event.event8.gave_eethan_pass to 1>>
<<set $item.item82.quantity -= 1>>
<<addlove $man1 20>>
<</if>>
<</if>>
<<elseif $act_1 is "eethan_looks_for_allie">>
<<audio ":playing" stop>>
<<if $act_2 is "one">>
As you near ejaculation, you were interrupted by $man1.name1's voice, all the way from the livingroom.<br><br>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethan_isnt_here to true>>
<</if>>
<<if _ethan_isnt_here>>
<<dialog $man1 "Baby... where are you? I'm back!">><br>
<<else>>
<<dialog $man1 "Baby... where are you? I need you!">><br>
<</if>>
You hear $man1.name1's voice calling out for $girl1.name1, growing closer with each moment. You and $girl1.name1 quickly put your clothes back on, and she moves to meet $man1.name1, trying to act casual.<br><br>
<<button "Wait till $girl1.name1 and $man1.name1 is further away before sneaking out">>
<<goto "NAVIGATE1">>
<<set $act to "apartment_hallway1", $act2 to "">>
<</button>>
<<elseif $act_2 is "two">>
Just as things start heating up, $girl1.name1 phone suddenly buzzes, cutting through the moment like a siren. <br><br>
<<dialog $man1 (phone) "Baby... where are you? I need you.">><br>
$girl1.name1 scrambles to grab her phone, glancing at you with wide eyes as she checks the screen. It's $man1.name1, his name flashing insistently.<br><br>
<<dialog $girl1 "I… I have to answer this.">><br>
She takes a deep breath, trying to compose herself, then answers with a sweet, slightly shaky voice.<br>
<<dialog $girl1 "Hey, honey… what's up?">><br>
<</if>>
<<elseif $act_1 is "b">>
<<if $act_2 is "one">>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "feels_nauseous">>
<<if $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_house_livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
/%
<div class="temporary_absolute">
<<button "From one" "allie_event_9">><<set $act_2 to "one">><</button>> <br>
</div>
%/
<<set $passage1 to "allie_event_9">>
<<if $act_2 is "one">>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if _ethannotpresent and $gameDate.getDay() isnot 6 and $gameDate.getDay() isnot 0>>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/normal.webp"><br><br>
</div>
<div class="right">
You look around to make sure that $man1.name1 isn't around.<br><br>
<<dialog $player "Hey there, how's my favorite, most sexiest neighbour?">><br>
<<dialog $girl1 "Hey charmer! I'm doing okay, but a bit tired and sick-ish today.">><br>
She pauses and fidgets slightly, rubbing her tummy.<br><br>
<<dialog $girl1 "Not just today, I've been feeling a little off lately, but I'm not sure what it is.">><br>
She gives an anxious little laugh.<br><br>
<<dialog $player "Oh well, I hope you get better soon. Or maybe...">><br>
You purposely leave a long pause.<br><br>
<<dialog $girl1 "Maybe what? You have some remedy up your sleeve for me?">><br>
<<button "Maybe..." $passage1>><<set $act_2 to "two">><</button>>
</div>
</div>
<<else>>/% if eethan is here %/
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
You glance around to make sure $man1.name1 isn't nearby, but he's there. $girl1.name1 leans in and whispers to you.<br><br>
<<dialog $girl1 "$man1.name1 is here. Can we go to your place, just to talk for a bit?">><br>
<<dialog $player "Oh? I like the sound of that. Let's go.">><br>
After expertly sneaking out, you both arrive at your apartment.<br><br>
<<button "At your apartment" $passage1>><<set $act_2 to "one_fix_1", $background1 to "mc_bedroom">><</button>>
</div>
</div>
<</if>>
<<elseif $act_2 is "one_fix_1">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/normal.webp"><br><br>
</div>
<div class="right">
<<dialog $player "How are you feeling? Any better?">><br>
<<dialog $girl1 "I'm doing okay, but a bit tired and sick-ish today.">><br>
She pauses and fidgets slightly, rubbing her tummy.<br><br>
<<dialog $girl1 "Not just today, I've been feeling a little off lately, but I'm not sure what it is.">><br>
She gives an anxious little laugh.<br><br>
<<dialog $player "Oh well, I hope you get better soon. Or maybe...">><br>
You purposely leave a long pause.<br><br>
<<dialog $girl1 "Maybe what? You have some remedy up your sleeve for me?">><br>
<<button "Maybe..." $passage1>><<set $act_2 to "two">><</button>>
</div>
</div>
<<elseif $act_2 is "two">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "Not a remedy per se... maybe you're pregnant. You know, from the massage treatment and all. (<i>smirks</i>)">><br>
$girl1.name1 looks at you with a mix of surprise and embarrassment, her face flushing even deeper red.<br><br>
<<dialog $girl1 "Oh gosh, really? You think so?">><br>
She fiddles with the hem of her shirt.<br><br>
<<dialog $girl1 " Well, I suppose it's possible...">><br>
<<dialog $player "What's wrong? You don't seem thrilled about this. I thought you'd be more... happy?">><br>
<<dialog $girl1 "Honestly, I kind of had a hunch about it but, it's so... overwhelming. This should be more exciting.">><br>
She pauses, biting her lip.<br><br>
<<dialog $girl1 "I don't know, it just feels so sudden. And, well...">><br>
<<button "Well?" $passage1>><<set $act_2 to "three">><</button>>
</div>
</div>
<<elseif $act_2 is "three">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $girl1 "Well, you know, with his fertility issues, it's been really difficult.">><br>
She pauses, searching for the right words.<br><br>
<<dialog $girl1 "So if this baby is real. Then... it's not...">><br>
She trails off, unable to say it out loud.<br><br>
<<dialog $player "Are you saying that...">><br>
She nods, taking a deep breath.<br><br>
<<dialog $girl1 "Yes, if I'm really pregnant, it wouldn't be... $man1.name1's.">><br>
A weight lifts as she says the words. She looks at you with pleading eyes, hoping for reassurance.<br><br>
<<dialog $girl1 "It would mean... it's someone else's. Yours.">><br>
Her voice barely above a whisper, a mix of fear and shame in her gaze.<br><br>
<<dialog $player "That... wouldn't be too surprising, I guess. But we can't be absolutely sure who the father is.">><br>
You continue.<br><br>
<<dialog $player "I mean, I know we've been having raw, unprotected sex, and I've been cumming inside on your dangerous days.">><br>
$girl1.name1 blushes fiercely, looking down in embarrassment and guilt.<br> <br>
<<dialog $girl1 "It's almost daily now...">><br>
She admits softly, rubbing her tummy.<br><br>
<<dialog $player "Yes, almost daily, and sometimes multiple times a day.">><br>
<<dialog $girl1 "I've been feeling so full too...">><br>
<<dialog $player "But there's no way to be certain, right?">><br>
You said, tossing in a sarcastic joke to break the tension. $girl1.name1 looks embarrassed, with a hint of guilt and arousal in her gaze. Why are you being sarcastic here, you jerk.<br><br>
<<dialog $girl1 "N-no, I'm pretty certain it's yours.">><br>
<<button "See if the bump is visible" $passage1>><<set $act_2 to "four">><</button>>
</div>
</div>
<<elseif $act_2 is "four">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "Is the bump visible yet?">><br>
She looks down at her tummy, gently running her hand over the slight and unpronounced curve.<br><br>
<<dialog $girl1 "Not really... it's barely noticeable unless you're looking closely. But I can definitely feel it..">><br>
<<dialog $player "Can I see it?">><br>
<<button "See it" $passage1>><<set $act_2 to "five">><</button>>
</div>
<<elseif $act_2 is "five">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/lift_shirt.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes deeply, hesitating for a moment before slowly lifting her shirt to reveal her currently flat belly.<br><br>
<<dialog $girl1 "Like this?">><br>
You're looking at $girl1.name1's flat belly before the bump starts to show, and the evidence of your trysts emerges. <br><br>
<<dialog $girl1 "It's really hard to believe it could be yours...">><br>
<<dialog $player "You look absolutely beautiful Allie, you'll be the hottest MILF on earth when the baby's born.">><br>
She blushes even deeper at the compliment, a small, shy smile playing on her lips.<br><br>
<<dialog $girl1 "Oh my god, shut up!">><br>
She laughs nervously, trying to play off the compliment <br><br>
<<dialog $girl1 "You're making me feel like a total slut...">><br>
<<dialog $player "Well, you're in luck because I love sluts! Just kidding.">><br>
You said jokingly before moving on to the bigger topic.<br><br>
<<button "Next topic" $passage1>><<set $act_2 to "six">><</button>>
</div>
<<elseif $act_2 is "six">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $player "So... What'll you tell $man1.name1? Or... should this be our little secret?">><br>
$girl1.name1's expression turns pensive as she considers your suggestion.<br><br>
<<dialog $girl1 "I don't know... It's such a big secret to keep. But at the same time, telling him would complicate things so much.">><br>
She sighs heavily, rubbing her temples.<br><br>
<<dialog $girl1 "This is all so confusing and overwhelming... I never meant for any of this to happen. It just did, and now I'm carrying your child.">><br>
<<dialog $player "Exactly. I was just trying to help, and things just accidentally went sideways. It's not like we planned this.">><Br>
You pause for a bit, looking at $girl1.name1's worried face.<br><br>
<<dialog $player "This child, our child shouldn't suffer from our mistake. It deserves a proper family. ">><Br>
$girl1.name1 looks at you with a mix of relief and guilt in her eyes, nodding slowly.<br><br>
<<dialog $girl1 "You're right... this is our mess. Keeping it a secret might be for the best.">><br>
She sighs heavily, taking your hand in hers.<br><br>
<<button "One secret at a time" $passage1>><<set $act_2 to "seven">><</button>>
</div>
</div>
<<elseif $act_2 is "seven">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/worried.webp"><br><br>
</div>
<div class="right">
<<dialog $girl1 "I don't know how I'll deal with this guilt.">><br>
<<dialog $player "Don't worry, you'll be fine, we'll be fine, everything will be okay. Nobody will know.">><br>
You said reassuringly.<br><br>
<<dialog $player "Next time you'll have his baby and you can have lots of them to compensate. So what if one of them is mine, you know? Or maybe a few... ">><br>
Wow what kind of joke is that? Is that even a joke? <br><br>
<<dialog $player "Okay sorry, that was a bad joke.">><br>
$girl1.name1 blushes at your words, a mix of shock and amusement on her face.<br><br>
<<dialog $girl1 "Oh my god, you really are a perverted bastard, aren't you? ">><br>
<<dialog $player "Oh you know me, I'm the sickest of them all.">><br>
She laughs softly, shaking her head.<br><br>
<<dialog $girl1 "But... you might be onto something. If $man1.name1's sperm count is that low, it could take months for me to get pregnant again.">><br>
She pauses before continuing.<br><br>
<<dialog $girl1 "And who knows how many times we'll need to... ">><br>
She trails off, biting her lip, looking at you with a calculating gaze, considering the implications. Then she leans in closer, her voice lowering to a whisper.<br><br>
<<dialog $girl1 "You're playing a very dangerous game here, $player.name1. But god help me, I think I like it.">><br>
She smiles mischievously, a spark of excitement in her eyes.<br><br>
<<dialog $player "Fuck me, I might be the luckiest guy in the world.">><br>
Of course you are, you're the main fucking character.<br><br>
<<dialog $player "This calls for a celebratory sex, don't you think? All that baby talk has got me a bit... in the mood.">><br>
<<button "So was I when I made this" $passage1>>
<<set $act_2 to "eight">>
<</button>>
</div>
<<elseif $act_2 is "eight">>
<div class="dual_container">
<div class="left">
<img src="images/GPG1O/char/allie/event9/mischievous.webp"><br><br>
</div>
<div class="right">
$girl1.name1 blushes even harder at your words, her face burning with embarrassment and arousal.<br><br>
<<dialog $girl1 "Oh my god, you really are insatiable, aren't you?">><br>
<<dialog $player "Not when it comes to you.">><br>
She bites her lip, gazing up at you with lustful eyes<br><br>
<<dialog $girl1 "We really shouldn't, but fuck it... I need you.">><br>
She grasps your hand and pulls you closer, her other hand reaching for the hem of her shirt to lift it up.<br><br>
<<dialog $girl1 "Come on, give me that big hard cock of yours. I want to feel you deep inside me again.">><br>
<<button "Sex" "allie_event_8">>
<<set $girl1.pregdetails.inform to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<<set $girl1.event.event9 to {
completed:0, active:1, eethan_and_allie_announced:0, hospital_visit_1:0, hospital_visit_2:0, baby_name1:"John Deshaun"
}>>
<<set $act_1 to "sex_1_booty_call", $act_2 to "opening_bj">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $playervar.var6-=1>>
<<if $background1 isnot "mc_bedroom">><<set $background1 to "other">><</if>>
<</button>>
</div>
</div>
<</if>>
<<elseif $act_1 is "sex_1">>/% unused, originally used in the sex after allie finds out she's pregnant but not anymore. %/
<<set $passage1 to "allie_event_9">>
<<if $background1 is "mc_bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_2 is "rough">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/allie/bedroom2/sound_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div>
<br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "test">><<set $("#vid")[0].volume = 0.1>><<run $("#vid")[0].play()>><</button>>/% why does this work in a button, but not outside? %/
<<elseif $act_2 is "missionary">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Fuck yes, thats the spot, keep going. Your dick feels so good.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "bj">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Your cock is so big $player.name1.">><br>
<<elseif $act_2 is "reverse_cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_7.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Do you like my tight pussy?">><br>
You thrust faster, indicating your affirmation.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahhh! Oh god yes, fuckkk.">><br>
<<elseif $act_2 is "cowgirl">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_20.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "You like that? Does your dick feel good in my pussy?">><br>
<<dialog $player "It feels incredible!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_21.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ymmmm yes thats so good.">><br>
<<elseif $act_2 is "side">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "We really shouldn't be doing this, but you're so irresistable!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bedroom2/sex_15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Bury that dick deep in me.">><br>
<<elseif $act_2 is "cum">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<if $background1 is "mc_bedroom">>
<<set $act_3 to "two">>
<<g1e8_ethan_interrupts>>
<<else>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<</if>>
<<else>>
<<playspurt>>
<<if $choice1 is "inside">>
You feel yourself close to cumming, so you thrust deep and you make sure that every load is delivered straight into $girl1.name1's fertile pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 moans loudly as you fill her with your hot cum, her body shaking with the intensity of her own orgasm. As the last of your seed drips out into her depth, you pull your dick out to see your cum overflowing from her wet pussy.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ohh fuck, that was awesome. I came really deep in there.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhh god...">><br>
She says, trying to stem the flow of semen with her fingers.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/creampie_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<woman_creampiereaction $girl1>><br>
<<else>>
<<set _g1e8_statment to ["This could ruin everything...","We have to be careful from now on... this can't keep happening.", "You know how much I want a baby with $man1.name1... and now your cum is inside me..."]>>
<<dialog $girl1 "<<print _g1e8_statment.random()>>">><br>
<</if>>
<<impreg $girl1>>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/cumshot_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mhmmm... that was hot.">><br>
<<dialog $player "No, you're hot.">><br>
With the afterglow fading, you both tidied up the love nest, leaving no evidence of your passion.<br><br>
<</if>>
<<button "Back">>
<<if $background1 is "mc_bedroom">>
<<goto "MCHOUSE">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<set $act to "hallway">>
<<addmins 30>>
<<else>>
<<goto "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<addhours 1>>
<</if>>
<<set $gvar.var7 to 1>>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<audio ":playing" stop>>
<<if $girl1.event.event8.completed is 0>>
<<set _g1e8 to $girl1.event.event8>>
<<if _g1e8.phone is 1 and _g1e8.bedroom is 1 and _g1e8.booty is 1 and _g1e8.kitchen is 1 and _g1e8.gave_eethan_pass is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7>><</if>>
<<addcorruption $girl1 5>>
<<addlove $girl1 5>>
<<addbaselust $girl1 5>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Reverse Cowgirl" $passage1>><<set $act_2 to "reverse_cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Side" $passage1>><<set $act_2 to "side">><<limitplusupdate _girl "vaginal">><</button>>
<span class="has_sound"><<button "Rough" $passage1>><<set $act_2 to "rough">><<limitplusupdate _girl "vaginal">><</button>></span>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "Cum Outside" $passage1>><<set $act_2 to "cum">><</button>>
<<button "Cum Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<elseif $act_1 is "congratulate_allie_eethan">>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
/%
<div class="temporary_absolute">
<<button "Back" "apartment1b">>
<<set $act to "hallway", $act2 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
</div>
%/
<<if $act_2 is "one">>
/%Scene: The player is relaxing at home when there's a cheerful knock at the door. They open it to find Allie and Eethan, both grinning. Eethan looks overjoyed, while
Allie has a mischievous glint in her eye.%/
This is the most you've ever seen $man1.name1 so excited.<br><br>
<<dialog $man1 "Hey! We've got some incredible news, and we couldn't wait to share it with you.">><br>
<<dialog $girl1 "Yeah, it's... (<i>takes a quick look at you</i>) pretty big news.">><br>
<<dialog $player "Let me guess, you got a new puppy and it's really really cute?">><Br>
$man1.name1 laughs, shaking his head.<br><br>
<<dialog $man1 "Nope, even better. We're going to have a baby! Can you believe it? $girl1.name1's pregnant!">><br>
You make a surprised face, looking from $man1.name1 to $girl1.name1 as she smiles, shrugging playfully.<br><br>
<<dialog $girl1 "Surprise!">><Br>
<<button "Act surprised" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
You do your best to show excitement, making sure your expression is just right.<br><br>
<<dialog $player "Wow, that's amazing! Congratulations to both of you!">><Br>
<<dialog $man1 "Thank you! Honestly, I almost didn't believe it was possible, but here we are.">><br>
With his voice full of joy and relief, he nods and puts an arm around $girl1.name1 proudly.<br><br>
<<dialog $man1 "We're going to be parents!">><br>
$girl1.name1 throws a quick, knowing look your way, then turns back to $man1.name1 with an innocent smile.<br><br>
<<dialog $girl1 "Yup. It's... a miracle.">><br>
<<dialog $player "A miracle, indeed. I'm thrilled for you both.">><Br>
Oblivious, $man1.name1 beams with pride.<br><br>
<<dialog $man1 "We thought you should know, especially since you'll be hearing baby noises all night too once it arrives. I can't believe we're finally starting our own family.">><Br>
$girl1.name1 smiles warmly, leaning into $man1.name1 while her eyes subtly meet yours.<br><br>
<<dialog $girl1 "Yup, a family. We'll make it work, right?">><Br>
<<dialog $player "Couldn't have happened to a better couple.">><Br>
<<dialog $man1 "Thanks, neighbor! We're lucky to have such great friends here to share in this journey. We're gonna need all the advice we can get!">><Br>
$girl1.name1 smiles at you, almost flirtatiously.<br><br>
<<dialog $girl1 "Well, I think we're in <i>good</i> hands.">><br>
There's a playful energy in the air as $man1.name1 starts excitedly talking about names, leaving you and $girl1.name1 to share one last shared, knowing smile.<br><br>
<<button "Back" "NAVIGATE1">>
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.eethan_and_allie_announced to 1>>
<</if>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
<</if>>
<<elseif $act_1 is "girl1">>
<<if $act_2 is "inbox">>
<<if $act_3 is "birth_close_watch_the_house">>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey! It's me $man1.name1. Just wanted to give you a heads-up. $girl1.name1's about to pop! We're at the hospital now. 😊</div>
<div class="message left">Could you keep an eye on the house for us? And if anyone comes looking for us, just let them know we'll be out for a bit!</div>
<div class="message left">Thanks a ton! I owe you one! 🙏</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_3 is "weneedtotalk">>
<<formatted_date_phone $girl1.pregdetails.inform_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">Hey... Wanna hang out? I'm feeling a bit sick and I miss you...</div>
<div class="button-container">
<div class="button_1">
/%<<button "Go to $girl1.name1's place" "apartment1b">><<set $act3 to "bedroom", $act to "talk">><<addmins 15>><</button>>%/
</div>
</div>
<<elseif $act_3 is "the_baby_is_here">><br>
<<formatted_date_phone $girl1.pregdetails.warning_close_date>>
<div style="text-align:center;">Your data is <i>safe with us.</i></div><br>
<div class="chat-date"><<print _reserved_temp_for_formatted_date_phone>></div>
<div class="message left">The baby's here. Just wanted to let you know.</div>
<</if>>
<</if>>
<<elseif $act_1 is "maternity_ward_visit_1">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/% Scene: The player walks into the maternity ward room where Allie is resting in bed, looking both nervous and excited. Eethan is at her side, holding her hand with a big grin on his face.%/
You see $man1.name1 smiling, looking up as you enter the room.<br><br>
<<dialog $man1 "Hey! Glad you made it. Can you believe it? Any moment now… we're going to be parents.">><br>
$girl1.name1 rolls her eyes with a playful smile.<br><br>
<<dialog $girl1 "Well, maybe not <i>any</i> moment, but soon enough. They said it could still be a little while.">><br>
<<dialog $player "I wouldn't want to miss the big day. How's the lady of the hour holding up?">><br>
<<dialog $girl1 "Mostly just waiting around and getting told to 'relax,' which is harder than it sounds. You know me, patience isn't exactly my strong suit.">><br>
<<dialog $man1 "She's been trying to talk the nurses into speeding things up. But they say we've just got to wait it out.">><br>
With a playful sigh, $girl1.name1 looks at you.<br><br>
<<dialog $girl1 "Guess I'm just... ready to meet <i>our</i> baby. All the waiting is the worst part.">><br>
There's a moment of comfortable silence. $man1.name1 starts chatting enthusiastically about last-minute baby names, while $girl1.name1 sneaks a quick, subtle glance at the player, a mixture of excitement and nerves in her eyes.<br><br>
<<dialog $player "Sounds like you two have got it all covered. You're going to be amazing parents.">><br>
<<dialog $man1 "Thank you $player.name1. I think so too and I appreciate you making time to visit.">><br>
$girl1.name1 smiles warmly, reaching over to squeeze $man1.name1's hand.<br><br>
<<dialog $player "Hey no problem. We're practically family.">><br>
$man1.name1's phone buzzes, and he steps out to take a quick call, leaving you and $girl1.name1 alone for a moment.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $girl1 "So... are you ready for a little bundle of joy just across the hall?">><br>
She says, lowering her voice, grinning slightly.<br><br>
<<dialog $player "I'm ready if you are.">><br>
<<dialog $girl1 "Well, here we go... no turning back now.">><br>
Moments later, $man1.name1 returns.<br><br>
<<dialog $man1 "Alright, looks like we're all set for the waiting game.">><Br>
You leave to give them some privacy.<br><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_1 to 1>>
<</if>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<</button>>
</span>
<<elseif $act_2 is "give_privacy">>
Not wanting to intrude on such an intimate moment, you quietly take a step back, allowing $man1.name1 and $girl1.name1 the space to focus on each other. <br><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_1 to 1>>
<</if>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<</button>>
</span>
<</if>>
<<elseif $act_1 is "maternity_ward_visit_2">>
<<if $background1 is "maternity_ward">>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/hospital_maternity_ward.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set $passage1 to "allie_event_9">>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
You walk quietly into the hospital room. $girl1.name1 is cradling a tiny newborn, looking exhausted but radiant, while $man1.name1 sits close, gazing at the baby with awe. As the player enters, they both look up, smiling warmly.<br><br>
<<dialog $man1 "Hey! Meet the newest little member of the family.">><br>
With a soft, tired smile, gently rocking the baby.<br><br>
<<dialog $girl1 "Isn't he perfect? I can't believe he's really here.">><br>
<<dialog $player "Oh he's absolutely perfect. Congratulations, you two!">><br>
There's a pause as you look at the baby, admiring him.<br><br>
<<dialog $player "So… have you thought of a name yet? Or do you need a little help? I can throw lots of names at you.">><br>
$man1.name1 chuckles, looking a bit stumped, then glances at $girl1.name1, who raises her eyebrows with a knowing smile. $man1.name1 scratches his head, a bit uncertain.<br><br>
<<dialog $man1 "I mean, usually, it's the father who names the baby, but I'm kind of stumped... so I wouldn't mind hearing some ideas.">><br>
$girl1.name1 smiles, giving you an encouraging nod, clearly enjoying the idea of your input.<br><br>
<<dialog $player "How about... ">><br>
<<textbox "$girl1.event.event9.baby_name1" "John Deshaun">>
<span id="enter">
<<button "Continue" $passage1>>
<<set $girl1.event.event9.baby_name1 to $girl1.event.event9.baby_name1.trim(), $act_2 to "two">>
<<if $girl1.event.event9.baby_name1 eq "">>
<<set $girl1.event.event9.baby_name1 to "John Deshaun">>
<</if>>
<</button>>
</span>
<<elseif $act_2 is "two">>
$man1.name1 looks surprised for a moment, then slowly nods, a soft smile spreading on his face.<br><br>
<<dialog $man1 "That's… actually really nice. <strong>$girl1.event.event9.baby_name1</strong>, I like it. It has a good ring to it, doesn't it?">><br>
<<dialog $girl1 "I think it's perfect. A strong name.">><br>
<<dialog $player "I'm glad you both like it. He's going to be one special kid.">><br>
$girl1.name1 turns to the baby, speaking softly.<br><br>
<<dialog $man1 "Welcome to the world, little <strong>$girl1.event.event9.baby_name1</strong>. We're so glad you're here.">><br>
<span id="back">
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1, $girl1.has_something_to_say to 0, $girl1.has_message to 0>>
<</button>>
</span>
<<elseif $act_2 is "repeat">>
As you peek into the room, you catch a tender moment between $girl1.name1 and $man1.name1, with $girl1.name1 gently cradling their newborn.<br><br>
<<dialog $girl1 "Just look at him... he's absolutely perfect!">><br>
<<dialog $man1 "He's got your eyes, no doubt about it. But that hair? Definitely mine.">><br>
You quietly step back, leaving the new parents to enjoy this precious time together.<br><br>
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<<if $girl1.event.event9.active is 1>>
<<set $girl1.event.event9.hospital_visit_2 to 1>>
<</if>>
<<set $girl1.pregdetails.gave_birth_inform to 1, $girl1.has_something_to_say to 0, $girl1.has_message to 0>>
<</button>>
<</if>>
<<elseif $act_1 is "baby_room_description">>
<<if $act_2 is "one">>
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<set $girl1.event.event9 to {
completed:1, active:0, baby_name1: $girl1.event.event9.baby_name1
}>>
<<if $girl1.corruption_level lt 8>><<set $girl1.corruption_level to 8>><</if>>
<<addcorruption $girl1 5>><<addlove $girl1 5>><<addbaselust $girl1 5>>
<</if>>
<<if $girl1.sdet.childwp is 1>>
<img src="images/GPG1O/char/general/baby/baby_sleeping_1.webp"><br>
You step quietly into the baby's room, taking in the soft toys and tiny clothes on the dresser. In the crib, the baby lies peacefully, their delicate features subtly mirroring yours. A surge of pride rises within you—this child is truly yours, though $man1.name1 will never know. His presence in the house only heightens the thrill of this hidden truth.<br><br>
<<elseif $girl1.sdet.childwp is 2>>
You glance around the nursery, now warm and lively, with two cribs side by side. Both babies, <strong>$girl1.event.event9.baby_name1 and $girl1.event.event10.baby_names[0][0]</strong>, sleeping soundly, their tiny faces reflecting your own in ways only you would notice. The secret lies in plain sight, and $man1.name1's joyful additions to the room deepen the intensity of what you hold close.<br>
<<elseif $girl1.sdet.childwp gte 3>>
The nursery feels almost surreal, with rows of cribs, each holding a sleeping baby, <strong>$girl1.event.event9.baby_name1 and $girl1.event.event10.baby_names[0][0], and $girl1.event.event10.baby_names[1][0]</strong>. You scan their little faces, noticing details only you would recognize, wondering if $man1.name1 will ever see the truth. The colorful walls, decorated by his hand, make the secret feel even more thrilling. Quietly, you slip away, keeping your secret safe…for now. <br>
<</if>>
<</if>>
<<elseif $act_1 is "eethan_and_allie_at_door">>
<<if $background1 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-color: #b0dbf1;}</style>
<</if>>
<<if $act_2 is "check">>
<<set _informDate = new Date($girl1.pregdetails.inform_date)>>
<<set _daysDifference = Math.floor(($gameDate.getTime()-_informDate.getTime()) / (1000 * 60 * 60 * 24))>>
<<if _daysDifference > 7>>
<<set _a_week_afterinform to true>>
<<set $act4 to _daysDifference>>
<<else>>
<<set _a_week_afterinform to false>>
<<set $act4 to _daysDifference>>
<</if>>
<<if $girl1.pregdetails.inform is 1 and $girl1.pregdetails.gave_birth is 0 and $girl1.pregdetails.warning_close is 0 and _a_week_afterinform>>
<<set $act_1 to "eethan_and_allie_at_door", $act_2 to "one">>
<<goto "allie_event_9">>
<<else>>
<<set $act to "apartment_hallway1">><<set $gvar.var7 to 1>>
<<goto "NAVIGATE1">>
<</if>>
<<elseif $act_2 is "one">>
Just as you opened your door, you see $man1.name1 and $girl1.name1 in front of your door. $man1.name1's face painted with excitement, less so for $girl1.name1 as a muted smile painted hers.<br><br>
<<button "<<dialog $player \"Oh, hey!\">>" "allie_event_9">><<set $act_1 to "congratulate_allie_eethan", $act_2 to "one">><</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<set _g1e5 to $girl1.event.event5>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
/% act holds the main event, act2 holds the subevents, act3 holds the background, act4 holds subevents variables, act5 holds the score, act_1 holds wine dranked amount, act_2 holds subevents vars%/
<<if $act3 is "hallway">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/livingroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/mchouse/bedroom_wide.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "wine_tasting">>
<style>body {background-image: url("images/GPG1O/loca/other/wine_tasting.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "winery">>
<style>body {background-image: url("images/GPG1O/loca/other/winery.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "beach">>
<style>body {background-image: url("images/GPG1O/loca/other/beach.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "street">>
<style>body {background-image: url("images/GPG1O/loca/other/street.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bar">>
<style>body {background-image: url("images/GPG1O/loca/downtown/bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "on_the_road">>
<style>body {background-image: url("images/GPG1O/loca/other/on_the_road.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "scenic_road">>
<style>body {background-image: url("images/GPG1O/loca/other/scenic_road_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "mall">>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "movie_theather">>
<style>body {background-image: url("images/GPG1O/loca/other/movie_theather.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "fast_food">>
<style>body {background-image: url("images/GPG1O/loca/other/fast_food.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "phone">>
<<= '<style>body {background-color: #' + "8DB600" + ';}</style>'>>
<<else>>
<<= '<style>body {background-color: #' + "000000" + ';}</style>'>>
<</if>>
<<if $act is "date1">>
<<if $act2 is "one">>
<<if _g1e5.completed is 0>>
<<if _g1e5.active is 0>>
<<set _g1e5.active to 1>>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</if>>
<</if>>
<<check_nextevent $girl1>>
<<if (_tempday isnot 6 and _tempday isnot 0) and (_temphour gte 10 and _temphour lte 14)>>
<<set _timeappropriate to true>>
<</if>>
<<if $girl1.nextevent.one.status and _timeappropriate>>
<<set $act5 to 0, $act_1 to 0>>
<<dialog $player "Hey, wanna go out?">><br>
<<dialog $girl1 "Where to?">><br>
<<dialog $player "I don't know, just drive around and see stuff.">><br>
<<if $item.item30.quantity isnot 0>>
<<dialog $girl1 "Okay, I'll get prepared and come over later.">><br>
<<dialog $player "Cool.">><br>
<<button "Get dressed" "allie_first_creampie_sequence">><<set $act2 to "two_fix_1", $act3 to "bedroom">><</button>>
<<else>>
<<dialog $girl1 "Do you have a car?">><br>
<<dialog $player "No.">><br>
<<dialog $girl1 "How are we going to drive around then?">><br>
<<dialog $player "We can use <i>Over</i>.">><br>
<<dialog $girl1 "Err... no thanks.">><br>
<<dialog $player "Oh, okay. Bye.">><br>
<br><span id="back"><<button "No car, no date it seems like" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<<else>>
<<dialog $player "Hey, wanna go out?">><br>
<<dialog $girl1 "Where to?">><br>
<<dialog $player "I don't know, just drive around and see stuff.">><br>
<<if !$girl1.nextevent.one.status>>
<<dialog $girl1 "We've already gone on one recently.">><br>
<<dialog $player "So?">><br>
<<dialog $girl1 "What'll the neighbours think if they see us going out together all the time?">><br>
<<dialog $player "We could ask them to join us.">><br>
<<dialog $girl1 "(<i>chuckles</i>) Not a fan of that. Ask again in around... $girl1.nextevent.one.detail.day day(s).">><br>
<br><span id="back"><<button "It's a solid no, one date a week it seems like." "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<elseif _tempday is 0 or _tempday is 6>>
<<dialog $girl1 "I can't.">><br>
<<dialog $player "What? Why not?">><br>
<<dialog $girl1 "I'm hanging out with $girl1.partner today.">><br>
<br><span id="back"><<button "It's a no go" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<else>>
<<dialog $girl1 "I can't.">><br>
<<dialog $player "What? Why not?">><br>
<<if _temphour lt 10>>
<<dialog $girl1 "It's too early, I've got chores waiting for me. they’re giving me the <i>\"don’t forget about us\"</i> look.">><br>
<<else>>
<<dialog $girl1 "It's too late. I don't want to get home late.">><br>
<</if>>
<br><span id="back"><<button "It's a no" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act2 is "two_fix_1">>
* Note: You could get more clothes at the mall.<br><br>
You dig through your closet for the right outfit for your date. You settle on: <br><br>
<div class="image-row">
<<if $item.item33.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_1.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 1, $act5 -= 2>><</button>>
<div class="overlay-text2">Option 1</div>
</div>
<</if>>
<<if $item.item34.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_2.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 2, $act5 += 1>><</button>>
<div class="overlay-text2">Option 2</div>
</div>
<</if>>
<<if $item.item35.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_3.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 3, $act5 += 1>><</button>>
<div class="overlay-text2">Option 3</div>
</div>
<</if>>
<<if $item.item36.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_4.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 4, $act5 += 2>><</button>>
<div class="overlay-text2">Option 4</div>
</div>
<</if>>
<<if $item.item37.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_5.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 5, $act5 -= 5>><</button>>
<div class="overlay-text2">Option 5</div>
</div>
<</if>>
<<if $item.item38.quantity gte 1>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_6.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 6>><</button>>
<div class="overlay-text2">Option 6</div>
</div>
<</if>>
<div class="image-container2">
<<button'<img src="images/GPG1O/item/men_clothes_default.webp">' "allie_first_creampie_sequence">><<set $act2 to "two", $act4 to 0>><</button>>
<div class="overlay-text2">Default option</div>
</div>
</div>
<<elseif $act2 is "two">>
<<addhours 1>>
Roughly an hour later, you hear a knock on your door. Opening it, you see $girl1.name1 standing there in a stylish crop top and white skirt, looking absolutely stunning.<br><br>
<img src="images/GPG1O/char/allie/attires/allie_attire_1.webp"><br><br>
<<dialog $player "<<= setup.synonym.amazement.random()>> You look absolutely incredible. My jaw's about to hit the floor.">><br>
<<if $act4 isnot 2 and $act4 isnot 3 and $act4 isnot 4 and $act4 isnot 0>>
<<dialog $girl1 "Thank you! You look... okay... too... That's what you're wearing?">><br>
<<dialog $player "Yeah, do I look bad? Should I change?">><br>
<<dialog $girl1 "No, you don't have to change, but if you feel like you should...">><br>
<<dialog $player "Nah, I okay with this. Let's get going!">><br>
<<else>>
<<if $act4 is 2>>
<<dialog $girl1 "Wow, you look dashing, are we going for a business meeting or something?">><br>
<<dialog $player "I spent quite a lot on this, so I'm wearing it proudly. ">><br>
<<dialog $girl1 "I wish you would've told me earlier, I feel a bit underdressed now.">><br>
<<dialog $player "No, you look amazing, should we get going?">><br>
<<dialog $girl1 "Let's go.">><br>
<<elseif $act4 is 0>>
<<dialog $girl1 "Thank you. You look like your usual self.">><br>
<<dialog $player "Yeah, I haven't had the chance to update my drawer. You should help me pick better clothes.">><br>
<<dialog $girl1 "We can definitely do that. Should we get going?">><br>
<<dialog $player "Yep.">><br>
<<elseif $act4 is 4>>
<<dialog $girl1 "Haha, you look great too.">><br>
<<dialog $player "Should we get going?">><br>
<<dialog $girl1 "Yeah, let's go.">><br>
<<else>>
<<dialog $girl1 "Thank you! You look great too.">><br>
<<dialog $player "Let's get going then!">><br>
<</if>>
<</if>>
<<button "To your car!" "allie_first_creampie_sequence">><<set $act2 to "two_fix_one", $act3 to "hallway">><</button>>
<<elseif $act2 is "two_fix_one">>
Before you start the date, you need to know that the little things matter. This can make or break the date. Continueing on, as you and $girl1.name1 head out to your car, you decide to:<br><br>
<<button "Walk in front of her" "allie_first_creampie_sequence">><<set $act2 to "three", $act_2 to "front", $act3 to "street">><</button>>
<<button "Walk next to her" "allie_first_creampie_sequence">><<set $act2 to "three", $act_2 to "side", $act3 to "street">><</button>>
<<elseif $act2 is "three">>
<<if $act_2 is "front">>
<<dialog $player "Oh I'm so excited to go out with you... —<i>You babbled as you walked in front of $girl1.name1</i>— ... and it's gonna be great!">><br>
<<dialog $girl1 "Yeah, where you are taking me anyway?">><br>
<<dialog $player "We go where our hearts tells us to!">><br>
<<dialog $girl1 "(<i>raises eyebrow</i>) Okay, if you say so. As long as you don't get us lost.">><br>
<<dialog $player "I won't, and even if I do, it's part of the adventure anyway.">><br>
<<else>>
<<set $act5 +=1>>
<<dialog $player "Oh I'm so excited to go out with you... —<i>You babbled as you walked next to $girl1.name1</i>— ... and it's gonna be great!">><br>
<<dialog $girl1 "You're making me excited too! Where you are taking me anyway?">><br>
<<dialog $player "We go where our hearts tells us to!">><br>
<<dialog $girl1 "(<i>raises eyebrow</i>) Okay, if you say so. As long as you don't get us lost.">><br>
<<dialog $player "I won't, and even if I do, it's part of the adventure anyway.">><br>
<</if>>
Some walking later, you're now approaching your car. As you get closer, you decide to:<br><br>
<<button "Open the door for her" "allie_first_creampie_sequence">><<set $act2 to "four", $act3 to "street", $act_2 to "open">><</button>>
<<button "Tell her to be gentle to the door" "allie_first_creampie_sequence">><<set $act2 to "four", $act3 to "street", $act_2 to "gentle">><</button>>
<<elseif $act2 is "four">>
As you arrived at the car you decide to:<br><br>
<<if $act_2 is "open">>
<<set $act5 +=1>>
<<dialog $player "(<i>opens door</i>) Here you go, my lady. Don't want your dirty hands touching my car.">><br>
<<dialog $girl1 "HAH! Okay, I see how it is.">><br>
<<dialog $player "I jest, I love your hands. (<i>smiles</i>)">><br>
<<else>>
<<dialog $player "The door handle is a bit like me, fragile, so be gentle when you pull them.">><br>
<<dialog $girl1 "Oh don't worry, I know how to be gentle. I'll go real slow.">><br>
<<dialog $player "Mhmm, just how I like it.">><br>
<</if>>
Now that you're both inside the car, you turn the key and let the car warms up for a minute. There's two main route you can take to your destination. You choose: <br><br>
<<button "Shorter route" "allie_first_creampie_sequence">><<set $act2 to "five", $act3 to "on_the_road">><<addmins 20>><</button>>
<<button "Scenic route" "allie_first_creampie_sequence">><<set $act2 to "five", $act3 to "scenic_road", $act5 +=1>><<addmins 40>><</button>>
<<elseif $act2 is "five">>
<<dialog $girl1 "So, where are we going?">><br>
<<dialog $player "Why don't you guess?">><br>
<<dialog $girl1 "Are we going to the... I don't know, I hate guessing. To Wendys maybe?">><br>
<<dialog $player "Wendys? I didn't have that in my list. Are you hungry?">><br>
<<dialog $girl1 "Ahah... no... (<i>stomach grumbles</i>)">><br>
<<dialog $player "Don't worry, we'll stop by for food on the way. Let's get you filled up!">><br>
<<button "Get her filled up, with food!" "allie_first_creampie_sequence">><<set $act2 to "five_fix_1", $act3 to "fast_food">><</button>>
<<elseif $act2 is "five_fix_1">>
<img src="images/GPG1O/char/general/burger.webp"><br><br>
You go to a drive by and got some incredibly tasty looking burger, enough to fill you for the rest of the date, or at least get rid of the grumblings. Now, where next?<br><br>
<<button "The mall" "allie_first_creampie_sequence">><<set $act2 to "date_end_premature_1", $act3 to "mall", $player.cash -=50>><<addhours 1>><</button>>
<<button "The movie theather" "allie_first_creampie_sequence">><<set $act2 to "date_end_premature_1", $act3 to "movie_theather", $player.cash -=50>><<addmins 30>><</button>>
<<button "The winery" "allie_first_creampie_sequence">><<set $act2 to "six_fix_1", $act3 to "winery">><<addmins 45>><</button>>
<<elseif $act2 is "six_fix_1">>
You arrived at an upscale-looking winery with a rustic charm, nestled among colorful trees. A few people are milling around, and the scenic views are absolutely stunning.<br><br>
<<dialog $girl1 "What is this place? What are we doing here?">><br>
<<dialog $player "It's a winery. I heard they serve the good stuff here.">><br>
<<dialog $girl1 "This is a first for me. I'm kind of nervous, haha. I don't know what to expect.">><br>
<<dialog $player "That's even better, and it's perfectly fine to be nervous. Just follow my lead.">><br>
<<dialog $girl1 "Lead the way!">><br>
<<button "Lead the way" "allie_first_creampie_sequence">>
<<set $act2 to "six", $act3 to "wine_tasting", $act_2 to "", $player.cash -=50>>
<<play_background_chatter 0.2>>
<<cacheaudio "piano_chill_neutral" "images/GPG1O/sound/piano_chill_neutral.opus">>
<<audio "piano_chill_neutral" play volume 0.4 loop>>/%play audio%/
<</button>>
<<elseif $act2 is "six">>
<<addmins 5>>
Entering the wine tasting venue, you're greeted by the rich scent of oak barrels and the soft glow of overhead lights reflecting off polished wooden tables. You start from the first table, where glasses gleam invitingly beside elegantly arranged flowers.<br><br>
<img src="images/GPG1O/char/general/wine_toast.webp"><br><br>
After selecting your first wine, you both raise your glasses in a quiet toast, the delicate clink echoing softly in the room. You then take a sip, the flavors unfolding on your palate, before you say:<br><br>
<<button "<<dialog $player \"Now, this is what I call a good wine.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act_2 to "goodwine">><</button>>
<<button "<<dialog $player \"Ah, the bouquet is simply exquisite, don't you think?\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act_2 to "exquisite">><</button>>
<<button "<<dialog $player \"I'm no expert, but I think I just tasted a hint of... grapes!\">>" "allie_first_creampie_sequence">><<set $act2 to "seven", $act5 +=1, $act_2 to "grapes">><</button>> /% correct option %/
<<elseif $act2 is "seven">>
<<if $act_2 is "goodwine">>
<<dialog $girl1 "It's not what I'm used to, that's for sure.">><br>
<<dialog $player "You don't like it?">><br>
<<dialog $girl1 "I do, but I prefer something sweeter. Anything too bitter is just... yuck, but this one isn't bad.">><br>
<<elseif $act_2 is "exquisite">>
<<dialog $girl1 "A wine connoisseur are we?">><br>
<<dialog $player "Well, listen to this. The wine presents a bold and assertive tannic structure, with a slight bitterness that lingers on the palate, offering a sophisticated contrast to the more pedestrian sweet notes. It’s a daring choice for those who appreciate a wine with character, rather than something that panders to the masses.">><br>
<<dialog $girl1 "That is impressive. You know your stuff!">><br>
<<else>>
<<dialog $girl1 "Hah! Really? You have quite the refined palate there. I as well, taste a hint of grape in this wine.">><br>
<<dialog $player "Look at us, so sophisticated.">><br>
You both giggled among the rest of the adults in the room.
<</if>>
<<set $act_1 = 2>>
Moving on, you go to another table, with a different bottle of wine. Upon drinking it, you say: <br><br>
<<button "<<dialog $player \"This is my kind of wine. Sweet, not bitter.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act5 +=1, $act_2 to "sweet">><</button>> /% correct option %/
<<button "<<dialog $player \"This wine has such a refined, complex profile. It's absolutely divine.\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act_2 to "complex">><</button>>
<<button "<<dialog $player \"Well, this definitely isn't the boxed stuff from college, right?\">>" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1", $act_2 to "boxed">><</button>>
<<elseif $act2 is "seven_fix_1">>
<<if $act_2 is "sweet">>
<<dialog $girl1 "Right? This one I could imagine myself drinking every day.">><br>
<<dialog $player "This better not be me being a bad influence to you. Everything in moderation $girl1.name1, ying and yang.">><br>
<<dialog $girl1 "I know, I know. These things are probably too expensive for my liking anyway.">><br>
<<elseif $act_2 is "complex">>
<<dialog $girl1 "Really? tell me more.">><br>
<<dialog $player "Laissez-moi vous expliquer en détail. The wine greets you with vibrant notes of ripe berries and a touch of honey. As it unfolds, there’s a lovely floral undertone, almost like a whisper of jasmine. It finishes with a smooth, lingering sweetness that leaves a delightful impression on the palate.">><br>
<<dialog $girl1 "Whoaa, you know french? Okay I'm convince you know your stuff.">><br>
<<dialog $player "Eh, just a little bit. Only to impress the ladies. (<i>wink</i>)">><br>
<<else>>
<<dialog $girl1 "It better not be. It would be so embarassing if this turned out to be a social experiment and all these wine are actually just cheap off the shelf stuffs.">><br>
<<dialog $player "Haha, that would be the funniest thing ever.">><br>
<<dialog $girl1 "(<i>laughs</i>) Right?">><br>
You both giggled among the rest of the adults in the room.
<</if>>
The two of you are having a good time. Should you cork it now, or let the wine flow even more?<br><br>
<<button "Drink more" "allie_first_creampie_sequence">>
<<set $act2 to "eight">>
<<cacheaudio "clink1" "images/GPG1O/sound/clink1.opus">>
<<audio "clink1" play volume 0.6>>/%play audio%/
<</button>>
<<button "This is enough" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<<elseif $act2 is "eight">>
<<set $act_1 +=1>>
You continued moving from table to table, pouring a new one into both you and $girl1.name1's glasses. You've had <h1>$act_1</h1> drinks so far, do you go for more? <br><br>
<<if $act_1 lte 20>>
<<button "Yes" "allie_first_creampie_sequence">><<set $act2 to "eight">>
<<addmins 20>>
<<cacheaudio "clink1" "images/GPG1O/sound/clink1.opus">>
<<audio "clink1" play volume 0.6>>/%play audio%/
<</button>>
<<button "No" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<<else>>
Yo what the fuck, I'm going to stop you here. Stop clicking yes, you curious person. Anyways, you've drank way too much and you're being escorted out. <br><br>
<<button "Outside" "allie_first_creampie_sequence">><<set $act2 to "nine", $act3 to "winery">><</button>>
<</if>>
<<elseif $act2 is "nine">>
<<audio ":playing" stop>>
After having a bit of drinking, now you decide what to do next. You are both now at the parking lot, sitting in your car. What should you do next? <br><br>
<<button "<<dialog $player \"Want to go to the beach?\">>" "allie_first_creampie_sequence">><<set $act2 to "nine_fix_1">><</button>>
<<elseif $act2 is "nine_fix_1">>
<<if $act_1 is 6 or $act_1 is 7>>
<<dialog $girl1 "I'd love that. The beach would be so perfect right now.">><br>
<<dialog $player "I know, there's just something magical or mystical about going to the beaches with the right person.">><br>
You both got into your car and drove to the beach.<br><br>
<<button "Scenic stroll at the beach" "allie_first_creampie_sequence">>
<<set $act2 to "ten", $act3 to "beach">>
<<cacheaudio "waves" "images/GPG1O/sound/beach.mp3">>
<<audio "waves" play volume 0.5>>/%play audio%/
<<cacheaudio "romantic_1" "images/GPG1O/sound/romantic_1.opus">>
<<audio "romantic_1" play volume 0.5>>/%play audio%/
<</button>>
<<elseif $act_1 gt 7>>
<<dialog $girl1 "I think I drank too much $player.name1. I don't feel like going. Let's go home.">><br>
<<dialog $player "Okay let's go home darling.">><br>
To make sure she doesn't fall off, you wrap your hand around her waist, brought her to your car and drove home.<br><br>
<<button "At the apartment hallway" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>><br>
<<else>>
<<dialog $girl1 "That sounds like a nice idea, but I don't want to get home late.">><br>
<<dialog $player "Whaaaat, it's still early.">><br>
<<dialog $girl1 "I'm not risking it. Who knows, maybe a big wave will come and get us stranded.">><br>
<<dialog $player "Hah, yeah right. We'd have bigger things to worry about if that happened. Alright, let's go home.">><br>
The two of you got into your car, and you drove back home, with daylight still shining on you.<br><br>
<<button "At the apartment hallway" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>><br>
<</if>>
<<elseif $act2 is "ten">>
<<addhours 1>>
You've made it to the beach. It's a lucky day, barely anyone's around. You've got the place all to yourselves. A little tipsy from the wine, you both stroll barefoot on the sand, shoes in hand. You say: <br><br>
<<button "<<dialog $player \"Sometimes, you meet someone who makes you question everything you thought you knew.\">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act5 +=1, $act_2 to "questioning">><</button>> /% minimum reward %/
<<button "<<dialog $player \"I bet if the seagulls could talk, they’d be gossiping about us right now. <i>'Look at those two, pretending the ocean isn't freezing!</i>' \">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act_2 to "seagul">><</button>>
<<button "<<dialog $player \"I never realized how calming the sound of the waves could be. Or maybe it’s just the company.\">>" "allie_first_creampie_sequence">><<set $act2 to "eleven", $act_2 to "calming", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "eleven">>
<<addmins 10>>
<<if $act_2 is "questioning">>
<<dialog $girl1 "What's the matter $player.name1? Are you in love with a girl and it's making it hard to think?">><br>
<<dialog $player "Yeah you could say that. Or maybe it just lust, I'm such a horny bastard sometimes.">><br>
<<dialog $girl1 "(<i>laughs</i>) I can attest to that.">><br>
<<elseif $act_2 is "seagul">>
<<dialog $girl1 "Don't put words into the seagulls's mouth, or beak. They could be saying nice things about us. Maybe they're saying '<i>Hey let's not pry into other people's business and mind our of stuff</i>' or something.">><br>
<<dialog $player "Oh yeah? I don't think that's true, they'be been looking at us every few seconds.">><br>
<<dialog $girl1 "Haha, just let them be.">><br>
<<else>>
<<dialog $girl1 "Aww, you like being with me, don't you?">><br>
<<dialog $player "I really do, you've got nice tits.">><br>
<<dialog $girl1 "Are you being serious right now?">><br>
<<dialog $player "I am, you do have nice tits.">><br>
<<dialog $girl1 "Oh shut up.">><br>
<</if>>
You continued walking a bit more. The sun is slowly setting down, it going to get dark in a few hours. As you continued walking, $girl1.name1 asks you a question, <br><br>
<<dialog $girl1 "$player.name1, do you think I'm a bad person?">><br>
<<button "<<dialog $player \"Yes, but so am I.\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "yesbut", $act5 +=1>><</button>> /% minimum reward %/
<<button "<<dialog $player \"No, I'm the bad one.\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "noiam">><</button>>
<<button "<<dialog $player \"Of course not. Why?\">>" "allie_first_creampie_sequence">><<set $act2 to "twelve", $act_2 to "nowhy", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "twelve">>
<<addmins 10>>
<<if $act_2 is "yesbut">>
<<dialog $girl1 "Hah, well... I guess that's why we like hanging out together so much.">><br>
<<dialog $player "(<i>jokingly</i>) Not just that, it's also because we live next to each other. If you had lived further away, I probably wouldn't be around as much.">><br>
<<dialog $girl1 "(<i>laughs</i>) And here I thought we had a strong connection between us.">><br>
<<elseif $act_2 is "noiam">>
<<dialog $girl1 "No, you're not. You were willing to help me and $girl1.partner. You're not a bad person.">><br>
<<dialog $player "Listen, I want you to be happy, but I won't lie, I do things for my own interest as well, not just yours.">><br>
<<dialog $girl1 "That sounds pretty normal to me.">><br>
<<else>>
<<dialog $girl1 "I feel like I've been spending more time with you lately than I have with $girl1.partner.">><br>
<<dialog $player "Oh... he's busy, I get it. But even if I'm just a stand-in, I’ll gladly be the one you lean on. Everyone needs someone, and I'm here for you, always, especially when he’s not.">><br>
<<dialog $girl1 "Thank you, $player.name1. I really appreciate you being around.">><br>
<<dialog $player "Anything for you, $girl1.name1.">><br>
<</if>>
After walking for a while, you're now ready to head back to your car, parked at the beach parking lot. As the two of you walked towards the car, you say: <br><br>
<<button "<<dialog $player \"You know, I think the sand is going to follow us home. It's already claimed my shoes as its new kingdom.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "sand">><</button>>
<<button "<<dialog $player \"I'm going to remember this night for a long time. There's something about it... about us... that just feels right.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "remember", $act5 +=1>><</button>> /% minimum reward %/
<<button "<<dialog $player \"If tonight was a story, I wouldn't want this chapter to end. Being here with you just feels... special.\">>" "allie_first_creampie_sequence">><<set $act2 to "thirteen", $act_2 to "chapter", $act5 +=3>><</button>> /% highest reward %/
<<elseif $act2 is "thirteen">>
<<addmins 10>>
<<if $act_2 is "sand">>
<<dialog $girl1 "And that's exactly why I said you shouldn't put it on yet. Now you're going to have a tough time cleaning those off haha.">><br>
<<dialog $player "Ugh, silly me, why don't I ever listen.">><br>
<<elseif $act_2 is "remember">>
<<dialog $girl1 "I've enjoyed it too... maybe more than I should have. But we should probably keep it just like this.">><br>
<<dialog $player "Maybe...">><br>
<<else>>
<<dialog $girl1 "$player.name1... tonight... tonight was nice. Let’s just leave it at that.">><br>
<<dialog $player "If that's what you want...">><br>
<</if>>
<img src="images/GPG1O/char/general/beach_hold_hand.webp"><br><br>
You reach for $girl1.name1's hand as you near your car, just a few hundred feet away. At first, her fingers hesitate, but then she looks at you, and her grip tightens, locking your hands together.<br><br>
<<button "Drive home" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><<audio ":playing" stop>><</button>>
<<elseif $act2 is "fourteen">>
<<addmins 30>>
You got home and walked her to the doorstep, which was unavoidable since you're going the same way, and your apartment is literally right in front of hers. You say: <br><br>
<<button "<<dialog $player \"Today was fun... See you later I guess (<i>smile handsomely</i>) \">>" "allie_first_creampie_sequence">><<set $act2 to "fifteen_no_invite">><</button>>
<<button "<<dialog $player \"Do you want to... come over for a quick drink? (<i>smile seductively</i>)\">>" "allie_first_creampie_sequence">><<set $act2 to "fifteen", $act5 += 1>><</button>>
<<elseif $act2 is "fifteen_no_invite">>
<<if $act5 gte 12 and _temphour lte 15>>
<<dialog $girl1 "Do you... want to come in?">><br>
<<dialog $player "Yeah... but how about we go over to my place instead.">><br>
<<dialog $girl1 "That's probably a better idea.">><br>
<<button "Into your apartment unit you go" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>>
<<else>>
<<if _temphour gt 15>>
<<dialog $girl1 "I had a great time, and I wish we could keep going... but it's getting really late. I guess I’ll see you later, $player.name1.">><br>
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">>
<<set_nextevent "girl1" "one" 7>>
<</button>>
<<else>>
<<dialog $girl1 "It was great. See you later $player.name1.">><br>
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">>
<<set_nextevent "girl1" "one" 7>>
<</button>>
<</if>>
<</if>>
<<elseif $act2 is "fifteen">>
<<if ($act5 gte 12 and _temphour lte 15) or $act5 gte 16>>
<<dialog $girl1 "Yeah, that sounds perfect... as long as it's just a drink.">><br>
<<button "Into your apartment unit you go" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>>
<<else>>
<<dialog $girl1 "I... I don't think I should. It's getting late, $girl1.partner could come back at any time.">><br>
You catch the longing in her eyes, the hint that she wants to, but in the end, she decides against it. Perhaps if the evening had gone differently, she might have said yes.<br><br>
/% Then the player has to repeat the date, but this a once in a month thing, so when the player asks again, Allie will say, "we can't do that too often, people will catch on" or something..<br><br> %/
<<button "Date over" "allie_first_creampie_sequence">><<set $act2 to "date_end_normal_notenoughscore">><<set_nextevent "girl1" "one" 7>><</button>> <br>
<</if>>
<<elseif $act2 is "date_end_normal_notenoughscore">>
/% <<set $gameDate.setHours(16), $gameDate.setMinutes(30)>> %/
The date ended, and you bonded with $girl1.name1, though the ending was a bit anti-climatic.<br>
<br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<<elseif $act2 is "date_end_premature_1">>
<<if $act3 is "movie_theather" and $act_2 isnot "movie_theather_2">>
You arrived at the theather, a bit empty, but that makes it even better.<br><br>
<<dialog $girl1 "This is so nostalgic! I haven't gone to a movie theather in such a long time. This almost feels like the date I had back in high-school.">><br>
<<dialog $player "Wow, who's the lucky guy that got to date you in high-school?">><br>
<<dialog $girl1 "I can't remember his name. It was a guy from another school. He had a car and all, so I thought I'd gave him a chance, but things didn't work out.">><br>
<<dialog $player "Too bad for him. Anyway, what kind of movie do you want to watch?">><br>
<<dialog $girl1 "I'm fine with whatever. How about you choose.">><br>
<<dialog $player "Oight, don't blame me if it's bad.">><br>
<<button "The Sexorcist" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "sexorcist">><</button>>
<<button "Dude, Where’s My Carrot?" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "carrot">><</button>>
<<button "The Girl with the Dragon Tattoo Removal" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "dragon">><</button>>
<<button "Pride and Pizza" "allie_first_creampie_sequence">><<set $act_2 to "movie_theather_2", $act_3 to "pride">><</button>>
<<elseif $act3 is "movie_theather" and $act_2 is "movie_theather_2">>
<<addhours 2>>
<video autoplay loop muted><source src="images/GPG1O/char/general/movie_date.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $act_3 is "sexorcist">>
<<dialog $player "(<i>startled</i>) What the fuck, that is some freaky ass ghost. Holy fuck the guy's about to literally get fucked.">><br>
<<dialog $girl1 "$player.name1, shhhhh." >><br>
<<elseif $act_3 is "carrot">>
<<dialog $player "(<i>startled</i>) Ah! What the fuck is that jumpscare. Where did his carrot go? This is way too intense.">><br>
<<dialog $girl1 "$player.name1, shhhhh." >><br>
<<elseif $act_3 is "dragon">>
<<dialog $player "(<i>startled</i>) Fuck me, this is why I'll never get a tattoo. This whole movie is making me nervous.">><br>
<<dialog $girl1 "$player.name1, shhhhh.">><br>
<<else>>
<<dialog $player "(<i>startled</i>) Holy cow! They prided and prejudiced all over them. That's the shit, oh my god.">><br>
<<dialog $girl1 "$player.name1, shhhhh.">><br>
<</if>>
You didn't choose to be like this, but you're a blabbermouth when watching movies at the cinema. You had fun, $girl1.name1, on the other hand, not as much. By the end of the movie, the sun was already starting to set. The two of you hurriedly went back home.<br>
<br><<button "Afterwards" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<<elseif $act3 is "mall">>
<video autoplay loop muted><source src="images/GPG1O/char/general/shopping_clothes.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh god, why did you bring me out? $girl1.partner's going to be furious when he sees all these bags.">><br>
<<dialog $player "Hey, my bad, I didn't know you were like that... I thought you'd be more of a window shopper.">><br>
$girl1.name1 pauses for a bit. You see tears pooling in her eyes.<br><br>
<<dialog $girl1 "(<i>sniffles</i>) I know, I know... but I just can't help it! I see a cute dress, and then... and then... (<i>her voice cracks as tears well up</i>) the next thing you know, I’ve bought the whole store!">><br>
<<dialog $player "Whoa, oh no, I'm sorry, I didn't mean to offend you. It's okay, it's not that bad. We all have our vices.">><br>
<<dialog $girl1 "Oh god, this is stupid, I don't know why I'm crying all of a sudden.">><br>
You gently guide $girl1.name1 to a nearby bench and spend some time consoling her. <br>
<br><<button "Afterwards" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<<else>>
The two of you had fun, but it didn't seem like the date was going terrifically enough for you to continue this further.<br>
<br><<button "Next" "allie_first_creampie_sequence">><<set $act2 to "fourteen", $act3 to "hallway">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act_1 to "">><</button>></span>
<</if>>
<<elseif $act is "in_mc_house">>
<<add_lust $girl1 0>>
<<if $act2 is "one">>
Once inside, the door closes softly behind you, and you both pause for a moment, the tension between you palpable. Without another word, you move closer, your lips meeting in a slow, passionate kiss...<br><br>
<<button "Bring this to the bedroom" "allie_first_creampie_sequence">>
<<set $act2 to "two_fix_1">>
<<playsexytime>>
<</button>>
<<elseif $act2 is "two_fix_1">>
You gently take her hand, leading her to the sanctuary of you bedroom. Her pupils dilate, signs of arousal evident as your gazes collide. Without another word, you lean in and kiss her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so beautiful $girl1.name1.">><br>
<<dialog $girl1 "(<i>stares into your eyes with deep desire</i>)">><br>
<<button "Go for the neck" "allie_first_creampie_sequence">><<set $act2 to "two", $act3 to "bedroom">><</button>>
<<elseif $act2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_neck_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You kissed her neck, teasing at her collarbone and that spot right beneath her ear that sends shivers down her spine. Your breath is warm against her cool skin, and she's arching into you, practically begging for more.<br><br>
<<dialog $player "(<i>smooch smooch</i>)">><br>
<<dialog $girl1 "Mnhmm... ah...">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It feels like you can't get enough of each other, your lips remaining locked in an unbroken kiss. Her fingers wrapped around your throbbing cock, gripping it with a firm yet gentle touch. Each slow, teasing stroke up and down the shaft mirrored the ebb and flow of your kisses.<br><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/foreplay_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You latch onto her breast like a man starving for nourishment. She arched into you, her hand threading through your hair as you sucked and teased her nipple with your talented tongue. You slid the rest of her clothes off, exposing all of her bare skin.<br><br>
<<dialog $girl1 "Don't be so rough on them.">><br>
<<dialog $player "Afraid I'll leave a mark?">><br>
<<dialog $girl1 "Hah... maybe.">><br>
<<button "The clothes are no more" "allie_first_creampie_sequence">><<set $act2 to "five">><</button>>
<<elseif $act2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/cunnilingus_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The last barrier to $girl1.name1's most intimate part was cast aside. Her legs fell open, an invitation you accepted without hesitation. You moved down, your nose nuzzling against her wet folds before diving in with reckless abandon.<br><br>
<<dialog $girl1 "Ahhh ohh, oh it feel so good $player.name1.">><br>
<<dialog $player "(<i>mlem mlem slurp slurp</i>)">><br>
<<button "Enough licking, start dicking" "allie_first_creampie_sequence">><<set $act2 to "six">><</button>>
<<elseif $act2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You positioned yourself at her entrance, your thick cock poised to invade. You looked into her eyes, seeing the raw, uninhibited hunger reflected there, and you thrust forward, burying yourself to the hilt in one powerful stroke. Every movement feels euphoric.<br><br>
<<dialog $player "Does my cock feel good $girl1.name1?">><br>
<<dialog $girl1 "Yes, ah $player.name1, your dick feels incredible.">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "six_extend_1">><</button>>
<<elseif $act2 is "six_extend_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust into $girl1.name1 as she positions herself on top of you. Her swaying tits are like magnets, drawing your eyes to its movements. Like a snapping turtle, your mouth found its way to her nipple, giving her a gentle nibble as you continued thrusting.<br><br>
<<dialog $girl1 "Ah-ah mnhmm...">><br>
<<button "Continue" "allie_first_creampie_sequence">><<set $act2 to "six_extend_2">><</button>>
<<elseif $act2 is "six_extend_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/sex_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
I've ran out of descriptions. Empty, that's what I am right now.<br><br>
<<dialog $player "Oh fuck, you're riding me so good $girl1.name1, keep moving and don't stop.">><br>
<<dialog $girl1 "Ah oh, I'm not going to.">><br>
<<button "Oh the pleasure" "allie_first_creampie_sequence">><<set $act2 to "seven">><</button>>
<<elseif $act2 is "seven">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oohhhh, oh, keep fucking my pussy.">><br>
<<dialog $player "(<i>grunting</i>)">><br>
<<button "Keep fucking her pussy" "allie_first_creampie_sequence">><<set $act2 to "seven_fix_1">><</button>>
<<elseif $act2 is "seven_fix_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/loop_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You could feel it, the pressure building within you, threatening to spill over in an orgasmic release. The movements became more erratic, the moans and grunts punctuating the air around you as you both neared that pinnacle together.<br><br>
<<dialog $player "I'm close, I'm going to cum $girl1.name1. Your pussy is going to make me cum.">><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<button "Creampie" "allie_first_creampie_sequence">><<set $act2 to "eight">><</button>>
<<elseif $act2 is "eight">>
<<addhours 1>>
<<addbaselust $girl1 10>>
<<addcorruption $girl1 10>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/after_orgasm.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "H-ahhh... mnhmmm...">><br>
You came as you kissed her, releasing torrents of cum straight into $girl1.name1. The sensation of ejaculation is overwhelming as you transfer your essence into her. You are committing a grave sin—ejaculating into another man's woman, who you know is trying to get pregnant.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Aftermath" "allie_first_creampie_sequence">><<set $act2 to "nine">><</button>>
<<elseif $act2 is "nine">>
<img src="images/GPG1O/char/allie/cum/post_creampie_1.webp"><br><br>
Were you always this way, or did life weave its intricate threads to turn you into someone who finds dark satisfaction in such moments? You creampie loving monster.<br><br>
<<dialog $player "Sorry.">><br>
<<dialog $girl1 "I should get back to my place.">><br>
Your hot, sticky seed coated the inner walls of $girl1.name1's newly fucked pussy as she exits your apartment, leaving behind the intimate remnants of your passionate encounter to make her way back to her apartment.<br><br>
<<button "Go to sleep and replenish your empty ballsacks" "sleep">>
<<set $gameDate.setHours(0), $gameDate.setMinutes(0)>>
<<set $act to "sleep", $act2 to "">><<audio ":playing" stop>>
<<set _g1e5.completed to 1, _g1e5.active to 0>>
<<if $girl1.corruption_level lt 4>><<set $girl1.corruption_level to 4>><</if>>
<</button>> [END OF CURRENT CONTENT]
<<else>>
passsage: passage()<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: passage()<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "surprise1">>
<<if $act_2 is "one">>
You expertly sneak up on $girl1.name1, who is occupied with her task.<br><br>
<<dialog $player "Heya, $girl1.name1!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Gah! $player.name1!">><br>
<<if $girl1.event.event3.surprise1 is 0>>
<<set $girl1.event.event3.surprise1 to 1>>
<<button "<<dialog $player \"What're you cooking? I'm smelling something good.\">>" $act4>><<set $act_2 to "two">><</button>>
<<else>>
<<button "<<dialog $player \"You are looking might fine right now $girl1.name1. What're up to?\">>" $act4>><<set $act_2 to "two">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Just some breakfast and some quick snacks to start the day.">><br>
<<dialog $player "Speaking of snacks... Look at you, baby. You are looking mega extra giga hot right now mmmmnm...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl1.event.event3.kitchensex1_count is 0>>
<<dialog $girl1 "(<i>chuckle</i>) Oh stop it...">><br>
<<dialog $player "I have no idea what you're talking about. Stop what exactly? ">><br>
<<dialog $girl1 "You're obviously groping me.">><br>
<<dialog $player "But I grope you all the time.">><br>
<<dialog $girl1 "(<i>huffed with amusement</i>) You're so helpless.">><br>
<<dialog $player "I am, I'm helpless for you $girl1.name1... so so pitifully helpless.">><br>
<<else>>
<<dialog $girl1 "(<i>chuckles</i>) Aren't you a charmer.">><br>
<</if>>
<<button "Go for more" $act4>><<set $act_2 to "three">><</button>>
<<button "Stop it here" $act4>><<set $act_2 to "stop1">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl1.event.event3.kitchensex1_count is 0 and $girl1.event.event3.completed is 0>>
<<dialog $player "My dick is literally swollen, all because of you. You won't let me leave like this, would you?">><br>
<<dialog $girl1 "Why don't we do it later? You know, like during- I mean, after, the massage.">><br>
<<dialog $player "I want to fuck you here too, plus I've got some things to do later. Please...">><br>
<<dialog $girl1 "$player.name1... This still feels so wrong...">><br>
<<dialog $player "Don't worry, I get it, but I just want you to know that I'm really horny and I would love to put my dick in your pussy right now.">><br>
<<dialog $girl1 "(<i>chuckle</i>) I know... ">><br>
<<dialog $player "God, you smell so good too...">><br>
You keep fondling her for a bit, swaying her to say yes as you playfully play with her braless tits.<br><br>
<<dialog $girl1 "You and your naughty hands... (<i>sigh</i>) I'll let you fuck me this time.">><br>
<<else>>
<<set _random to random(0,1)>>
<<if _random is 0>>
<<dialog $player "$girl1.name1, how about we do one quick, secretive fucking. It won't take long.">><br>
<<dialog $girl1 "(<i>sigh</i>) You're so persistent, you know that... let's do it quickly.">><br>
<<elseif _random is 1>>
<<dialog $player "Permission to fuck, ma'am?">><br>
<<dialog $girl1 "(<i>chuckles</i>) Permission is... granted.">><br>
<<else>>
<<dialog $player "I'm dying to make you moan again $girl1.name1. I want to be inside you again.">><br>
<<dialog $girl1 "(<i>Chuckles</i>) Oh are you now. Let's be quick with it then.">><br>
<</if>>
<</if>>
<<button "Kitchen sex" $act4>>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<set $act_2 to "sex_start_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<elseif $act_2 is "sex_start_1">>
<<limitplusupdate $girl1 "vaginal">>
<<audio ":playing" stop>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen9.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random221 to random(0,2)>>
<<if _random221 is 1>>
<<dialog $player "Oh mamma mia, you're so tight $girl1.name1. I'm sorry I have to bother you so early in the morning like this, you know how it is with men and our morning woods.">><br>
<<dialog $girl1 "It's fine $player.name1, I'm oh... enjoying this too...">><br>
<<elseif _random221 is 2>>
<<dialog $player "I'm so lucky to have someone like you $girl1.name1. Someone as horny as me, maybe more.">><br>
<<dialog $girl1 "Ahh I'm so lucky to have you too, $player.name1.">><br>
<<else>>
<<dialog $player "You're like a succubus $girl1.name1. I could never get enough of you.">><br>
<<dialog $girl1 "You ahh, better be careful or else I'll mnmm... I'll suck you dry.">><br>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen10.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The slap of flesh against flesh as you thrust, the wet sound mingling with her moans,
the scent of spices and pheromones creates a heady, intoxicating arousal.
The risk, the illicitness, the forbidden nature of it all fuels your passion as you explore $girl1.name1's delightful depths. <br><br>
<<button "Ejaculate incoming" $act4>>
<<set $act_2 to "cum_decide">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<unset $tempvar>>
<</button>>
<<elseif $act_2 is "cum_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "Oh yeah, cum on my ass.">><br>
<<button "Cum" $act4>><<set $act_2 to "cum", $act_3 to "out">><</button>>
<<elseif $act_2 is "cum">>
<<playspurt>>
<<if $act_3 is "in">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
cumming inside here.<br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "back" $act4>><<set $act to $act3>><</button>></span>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, let's get cleaned up now">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif $act_2 is "stop1">>
<<dialog $player "You can't blame me for trying haha.">><br>
<<dialog $girl1 "Yeah right.">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act2 to "">><<set $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "kitchensex1_ask">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Hmm sure, but let's be quick. I don't want my food to get stale.">><br>
<<dialog $player "A quickie it is!">><br>
<<button "Fuck $girl1.name1 in the kitchen" $act4>>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<set $act_2 to "sex_start_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
asdifuo3403409(F*()@#41kl.223<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "surprise1_eethan_present">>
<<if $act_2 is "one">>
You sneak up on her.<br><br>
<<dialog $player "Hey! $girl1.name1.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Gah! $player.name1!">><br>
<<button "<<dialog $player \"What're you cooking? I'm smelling something good.\">>" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Just some breakfast for me and $girl1.partner.">><br>
<<dialog $player "That looks delicious.">><br>
<<if $girl1.event.event3.surprise1 isnot 0 and $girl1.event.event3.kitchensex1_count isnot 0>>
<<disable ($player.energy <= 0)>><<button "Get frisky" $act4>><<set $act_2 to "three">><</button>><</disable>>
<</if>>
<<button "Stop it here" $act4>><<set $act_2 to "stop1">><</button>>
<<elseif $act_2 is "three">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You look left and right to check your surrounding. Once you see that $girl1.partner is nowhere near the kitchen, you start groping $girl1.name1 all over.<br><br>
<<dialog $player "Speaking of delicious...">><br>
<<dialog $girl1 "$player.name1! Oh... stop, $girl1.partner is here.">><br>
<<dialog $player "I'm just coping a feel baby. I can't help myself around you.">><br>
<<if $girl1.corruption lte 40 or $girl1.event.event7.completed is 0>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen_stop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1, stop. You're being crazy.">><br>
<<dialog $player "Yeah, sorry.">><br>
<span id="back"><<button "Back" $act4>><<set $act to "kitchen">><<set $gameDate.setHours(9), $gameDate.setMinutes(0)>><</button>></span>
<<else>>
<<dialog $girl1 "You're going to get us caught.">><br>
<<button "Pull your dick out" $act4>>
<<set $act_2 to "four">>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<allie_check_event_8>>
<<playsound_loop "sneaky_1.opus" 0.5>>
<</button>>
<</if>>
<<elseif $act_2 is "four">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.kitchen to 1>>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1! You're really going to get us caught...">><br>
<<dialog $player "Not if we're quick, and be real <sub>quiet</sub>.">><br>
She bites her lips, excited by the idea.<br><br>
<<dialog $girl1 "You're such a troublemaker... ">><br>
She looks at you with a complicit smile, deviousness in her eyes.<br><br>
<<dialog $girl1 "Just one minute, okay?">><br>
<<dialog $player "Of course baby. You might wanna try and keep your voice down though.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
She slips out a moan as you enter her.<br><br>
<<dialog $girl1 "Ahh, ohh... don't go too hard, $girl1.partner's gonna hear us.">><br>
<<button "Fuck, quietly" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen13.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen14.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep thrusting away." $act4>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<cum_warning $player>><br>
<<dialog $girl1 "Don't make a mess.">><br>
<<button "Cum without making a mess" $act4>><<set $act_2 to "seven">>
<<sex_limit "stop">>
<<update_sdet $girl1 "stop" >>
<<unset $tempvar>>
<<audio ":playing" stop>>
<</button>>
<<elseif $act_2 is "seven">>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.gave_eethan_pass is 0>>
<<set $act_3 to "one">>
<<g1e8_ethan_interrupts>>
<<else>>
<<playspurt>>
<div class="video_too_small_fix video">
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "A-Ahh ohh... mnmm...">><br>
<<button "You painted $girl1.name1's insides with your seed" $act4>><<set $act_2 to "eight">><</button>>
<</if>>
<<elseif $act_2 is "eight">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay? I don't want you to get me pregnant.">><br>
<<elseif _random is 2>>
<<dialog $player "You're not ovulating are you?">><br>
<<ovulation_status $girl1>>
<<if _reserved_temp_ovulation_status>>
<<dialog $girl1 "Oh god, I am. I need to go buy a plan B...">><br>
<<else>>
<<dialog $girl1 "You're lucky that I'm not.">><br>
<</if>>
<<else>>
<<dialog $player "Let's hope $girl1.partner doesn't realize my cum dripping out of you.">><br>
<<dialog $girl1 "You're terrible.">><br>
<</if>>
<<impreg $girl1>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "kitchen", $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "cum">>
<<playspurt>>
<<if $act_3 is "in">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
cumming inside here.<br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "That was close. Now let's get cleaned up now">><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<set $gameDate.setHours(9), $gameDate.setMinutes(0)>>
<<elseif $act_2 is "stop1">>
<<dialog $player "I'll get out of your way then. See ya later sexy.">><br>
<<dialog $girl1 "Shhh! $girl1.partner'll hear you... Bye...">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act2 to "">><<set $gameDate.setHours(9)>><</button>></span>
<<elseif $act_2 is "kitchensex1_ask">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "God, we're playing with fire here. Just... make it quick $player.name1.">><br>
<<dialog $player "Of course my love.">><br>
<<button "Have sneaky sex" $act4>>
<<set $act_2 to "four">>
<<set $girl1.event.event3.kitchensex1_count +=1>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
asdifuo3403409(F*()@#41kl.223<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
asdui354098(*()234kldf7<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "">>
<<if $act_2 is "">>
BACK BUTTON HERE.<br><br>
<</if>>
<<else>>
BACK BUTTON HERE.<br><br>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "sex">>
<<set _blowjob to ["blowjob1_1", "blowjob1_2", "blowjob1_3" ]>>
<<set _sex1 to ["sex1_1", "sex1_2"]>>
<<set _sex2 to ["sex2_1", "sex2_2"]>>
<<set _sex3 to ["sex3_1", "sex3_2"]>>
<<set _sex4 to ["sex4_1", "sex4_2"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/switch1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "blowjob1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "sex4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<button "Continue" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl#>>/*be sure to change the hashtag to the correct girl number*/
<<if $act_2 isnot "blowjob1">><<button "The blowjob option" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate _girl "blowjob">><</button>><</if>>
<<button "Do the first position" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Or the second position" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "This is the third position" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Fourth position's right here" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "livingroom_sex">>
<<set _sex1 to ["sex1_1"]>>
<<set _sex2 to ["sex2_2", "sex2_3"]>>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/tease.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Sorry $girl1.name1, but I'm going to have to use your pussy.">><br>
<<dialog $girl1 "Shove that dick into my womanly hole.">><br>
<<button "Shove your dick into her womanly hole" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "A-ahh, oh my god.">><br>
<<button "Fuck!" $act4>><<set $act_2 to "sex1_1">><<limitplusupdate $girl1 "vaginal">><</button>>
<<elseif $act_2 is "cunni">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cunni.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oooh yeah, oh god, just like that $player.name1.">><br>
<<dialog $player "<<male_cunnilingus>>">><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/missionary_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Aah! oooh mmm, hmmm.">><br>
<<elseif $act_2 is "sex2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cowgirl_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "normal">><br>
<<dialog $player "<<male_grunt>>">><br>
<<elseif $act_2 is "sex3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/sofa_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "<<male_grunt>>">><br>
<<dialog $girl1 "Aah! oooh mmm, hmmm.">><br>
<<elseif $act_2 is "cum_decide">>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<if $act_4 is "feet">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/cumshot_on_feet.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Haha-ah that's it, mhmm.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum/allie_facial1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "Mmm, aah.">><br>
<</if>>
<<button "Clean up" $act4>>
<<audio ":playing" stop>>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<set $act2 to "leave_after_sex", $act_2 to "", $act_4 to "">>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
/*<<button "Back to hanging out" $act4>><<set $act2 to "allie_comeover", $act_2 to "two">><</button>><br> //incase i need to reuse this*/
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>/%end for sex medias%/
<<if $act_2 isnot "" and $act_2 isnot "cum" and $act_2 isnot "one" and $act_2 isnot "two" and $act_2 isnot "cum_decide">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl1>>
<<button "Mouth to south resuscitation" $act4>><<set $act_2 to "cunni">><<limitplusupdate _girl "oral">><</button>>
<<button "Missionary-ish" $act4>><<set $act_2 to "sex1_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate _girl "vaginal">><</button>>
<<button "Sofa" $act4>><<set $act_2 to "sex3">><<limitplusupdate _girl "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her feet" $act4>><<set $act_2 to "cum", $act_4 to "feet">><</button>>
<<button "On her face" $act4>><<set $act_2 to "cum", $act_4 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "massage2">>
<<if $act_2 is "one">>
<<playmidnight>>
<<add_lust_duringsex $girl1>>
<img src="images/GPG1O/char/allie/massage/waiting.webp"><br><br>
You enter and see her already lying on the table. Before starting the massage, you gently spread some oil on her smooth, soft skin, feeling the warmth and subtle contours of her feminine body beneath your hands.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Just tell me if it's too much okay.">><br>
<<dialog $girl1 "Alright.">><br>
<<button "Massage" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage4_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Oh, how wonderful her breast feels in your hand as you squeeze on them, her nipples becoming more erect every time you fondle them.<br><br>
<<dialog $player "Remember, just relax... and enjoy.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Massage" $act4>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Now we relax the muscles over here.">><br>
<<woman_duringsex_moans $girl1>><br>
You expertly sneak in a few rubs on her pussy, as $girl1.name1 responded by arching her back to lift her hips invitingly.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_ass_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Massage" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With your gentle but strong hands, you tenderly massages her stomach and pelvic areas. <br><br>
<<dialog $player "You might feel a bit of pressure in this area. Just breathe and relax the pelvic muscles.">><br>
<<if $girl1.lust lt 20>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
<<dialog $girl1 "Ah, oh, god... $player.name1, I think that's enough for today.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<dialog $girl1 "Mmm... it's so intense...">><br>
<<button "Continue" $act4>><<set $act2 to "massage_seduce_1", $act_2 to "one">><</button>><br><br>
<</if>>
<<elseif $act_2 is "notenoughstats1">>
<<audio ":playing" stop>>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<<else>>
<<addbaselust $girl1 1
<<addlust $girl1 1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+0.1,0,100)>>
<<dialog $player "Okay, that went great! We'll probably have to do another couple of sessions to get the full benefits.">><br>
<<dialog $girl1 "Thank you, $player.name1. I can't say enough how much I appreciate you doing this for me.">><br>
<<dialog $player "Hey, no problem, I'm just glad to help.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
You've experienced premature ejaculation #99d77f3.<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span><br><br>
<</if>>
<<elseif $act_1 is "massage1">>
<<if $act_2 is "one">>
<<dialog $player "You ready for the <i>special</i> massage?">><br>
<<dialog $girl1 "I am! I almost couldn't sleep last night thinking about this.">><br>
<<button "Go to the bedroom" $act4>><<set $act_2 to "one_fix_1">><<set $act3 to "bedroom">>/*to change the background*/<</button>>
<<elseif $act_2 is "one_fix_1">>
<<set $act3 to "bedroom">>
<<playmidnight>>
<<dialog $player "I'll try not to disappoint then. Now you just get comfy on the table, and I'll bring in any other stuff we need.">><br>
<<dialog $girl1 "Okay.">><br>
<<dialog $player "And since I'll be using therapeutic oil, it's better if you remove all your clothes.">><br>
<<dialog $girl1 "Uhhh, what? Is that really necessary? I can't be in my underwear?">><br>
<img src="images/GPG1O/char/allie/massage/thinking.webp"><br><br>
<<dialog $player "Trust me, it'll make things way easier.">><br>
<<dialog $girl1 "I don't know $player.name1...">><br>
<<dialog $player "There's nothing to worry about. Plus, it'll be difficult to get rid of the oil once it gets onto any piece of fabric.">><br>
<<dialog $girl1 "I guess if I have to...">><br>
<<button "Get things ready" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<img src="images/GPG1O/char/allie/massage/waiting.webp"><br><br>
You enter and see her already lying on the table. Before starting the massage, you gently spread some oil on her smooth, soft skin, feeling the warmth and subtle contours of her feminine body beneath your hands.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Your shoulders are so tense, have you been exercising hard lately?">><br>
<<dialog $girl1 "They have actually been bothering me for a bit, and I hate to admit it, but I feel like I'm starting to sound old saying that.">><br>
<<button "More massage" $act4>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage2_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Let me focus a little bit on the chest over here.">><br>
You could feel the softness of her supple breast, pressed against the table as you move your hand to massage the surrounding area.<br><br>
<<button "More massage" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage3_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "How are you feeling?">><br>
<<dialog $girl1 "It feels amazing. I could get used to this.">><br>
<<button "Very chest focused" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage4_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
At this point, all you're doing is fondling her breast. She lets out a small moan as you occasionally pinch on her nipple.<br><br>
<<dialog $girl1 "Ah... $player.name1, do you really have to focus so much on my chest?">><br>
<<dialog $player "Oh definitely. There are chakra points that start from the chest and go down to the womb.">><br>
<<dialog $girl1 "It just feels so weird.">><br>
<<dialog $player "It's supposed to make you feel good, and it'll work better if you enjoy it too, $girl1.name1.">><br>
<<dialog $girl1 "Mnhmm, really? If you say so...">><br>
<<button "Turn your attention to the ass" $act4>><<set $act_2 to "six">><</button>>
<<elseif $act_2 is "six">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage5_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "$girl1.partner said you were a runner? You're all stiff in your glutes.">><br>
<<dialog $girl1 "Haha, I was, but I haven't run in a while. I mostly do my exercises at home now.">><br>
<<dialog $player "Oh, I see how it is. You caught your prey, and now you're just sitting at home huh?">><br>
<<dialog $girl1 "What do you mean?">><br>
<<dialog $player "You know, you probably showed off these perfect asses of yours, and $girl1.partner was just the lucky victim who was lured in.">><br>
<<dialog $girl1 "<i>(Laughs)</i> Maybe.">><br>
<<dialog $player "You minx! I knew it. ">><br>
Before moving on to the next step, you ask $girl1.name1 for permission to proceed, ensuring she is comfortable and willing (horny enough) to continue.<br><br>
<<dialog $player "Alright, I'm going to increase the intensity. Are you ready?">><br>
<<dialog $girl1 "Let's do it!">><br>
<<button "Continue" $act4>><<set $act_2 to "seven">><</button>><br><br>
<<elseif $act_2 is "seven">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "These right here play an essential role in your body's circulation and energy flow.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Continue" $act4>><<set $act_2 to "eight">><</button>><br><br>
<<elseif $act_2 is "eight">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage7_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I have to admit... You have unbelievably amazing tits. $girl1.name1. I hope $girl1.partner are treating these twins well.">><br>
<<dialog $girl1 "He does, but you're certainly giving them extra attention.">><br>
<<dialog $player "These are gonna get so big when you're all knocked-up.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage8_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you would expect, getting touched all over has left $girl1.name1 all hot and bothered. Without any rest in between, you shift your attention to her tight pink slit, giving her no time to come to her senses.<br><br>
<<button "Continue" $act4>><<set $act_2 to "nine">><</button>><br><br>
<<elseif $act_2 is "nine">>/*at this point allie is so horny that she stopped questioning anything.*/
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage9_pussy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Can't leave this one out for attention.">><br>
<<dialog $girl1 "Ahh fuck.">><br>
Not a sliver of complaint or worry was uttered. With the way $girl1.name1's body moves and her moans respond to your focused attention, it's clear she's all yours for the taking, or rather, fucking. <br><br>
<<button "Continue" $act4>><<set $act_2 to "ten">><</button>><br><br>
<<elseif $act_2 is "ten">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<<dialog $player "Okay that's it, you're sucking my dick $girl1.name1.">><br>
<<dialog $girl1 "Mhmm give it to me.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage10_startblow.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Continue" $act4>><<set $act_2 to "eleven">><</button>><br><br>
<<elseif $act_2 is "eleven">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage11_bj.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
At long last, you get to feel Allie's pretty mouth pleasuring your heat-seeking moisture missile. You make sure to let her know how well she's doing by using encouragement and your finger rubbing on her clit.<br><br>
<<dialog $player "That's it $girl1.name1. Just like that.">><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "blowjob1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<else>>
apsiopd344989d/e696fd66#@$@)<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span><br><br>
<</if>>/*closing for $act_2*/
<<elseif $act_1 is "sex_first">>
<<set _blowjob to ["blowjob1_1", "blowjob1_2", "blowjob1_3" ]>>
<<set _sex1 to ["sex1_1", "sex1_2"]>>
<<set _sex2 to ["sex2_1", "sex2_2"]>>
<<set _sex3 to ["sex3_1", "sex3_2"]>>
<<set _sex4 to ["sex4_1", "sex4_2"]>>
<<if $act_2 is "">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/switch1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Get on your knees $girl1.name1, I want to see you all over my cock.">><br>
You tell her to get on her knees, as she seductively does so, allowing her to better focus on pleasuring you with her mouth. You see a woman lost in heat in front of you, eager to please with her sexy body.<br><br>
<<elseif $act_2 is "blowjob1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "blowjob" $girl1.name1>><br>
<<elseif $act_2 is "blowjob1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You're so gorgeous when you're sucking my cock.">><br>
<<elseif $act_2 is "blowjob1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/blowjob1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh my god, you're doing god's work $girl1.name1.">><br>
<<elseif $act_2 is "sex1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<elseif $act_2 is "sex1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "rough">><br>
<<elseif $act_2 is "sex2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "sex3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh fuck, keep fucking me like that.">><br>
<<elseif $act_2 is "sex4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mnmmm, you like that $player.name1?">><br>
<<dialog $player "Oh $girl1.name1, you keep moving like that, I won't last very long.">><br>
<<elseif $act_2 is "sex4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Mhmm, so much cum.","Mmmm, cum for me $player.name1." , "Oh yeah, shoot all your cum all over me baby.", "Oh my... god, fuck yeah..."]>>
<<dialog $girl1 "<<print _statements.random()>>">><br>
<<button "Continue" $act4>>
<<audio ":playing" stop>>
<<if $girl1.event.event2.talk8_aftermassagefirstsex is 0>>
<<set $act2 to "afterward_sex_first", $act_2 to "one">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<elseif $girl1.event.event2.talk9_agreementcanhavesex is 0>>
<<set $act2 to "afterward_sex_2", $act_2 to "one">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<else>>
<<set $act2 to "after_cum">>
<</if>>
<</button>>/*this is where i put the code for the afterwards and back. the if elses.*/
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<if $act_2 isnot "blowjob1">><<button "The blowjob option" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate $girl1 "blowjob">><</button>><</if>>
<<button "Do the first position" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "Or the second position" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "This is the third position" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<button "Fourth position's right here" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate $girl1 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "after_cum">>
<<if _placeholdermeanttobefalse>>
<<else>>
<<dialog $player "Another day, another productive day.">><br>
<<dialog $girl1 "(<i>laughs</i>) It sure is.">><br>
<span id="back"><<button "Back" $act4>>
<<set $act to $act3, $act_1 to "", $act_2 to "">>
<<update_sdet $girl1 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<</button>></span>
<</if>>
<<elseif $act_1 is "afterward_sex_first">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The post-sex clarity hits $girl1.name1 as she lays there on the table, still tingling with pleasures but slowly coming to her senses. <br><br>
<<dialog $girl1 "Oh... god... what did we just do.">><br>
<<dialog $player "I don't know, one moment I was massaging you, another moment I was in you, thrusting like an animal.">><br>
<<dialog $girl1 "(<i>takes a deep breath</i>) Fuck, okay... $girl1.partner can't know about this, so please...">><br>
<<dialog $player "No, of course not, my mouth is *making a zipping action*.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><<set $gameDate.setHours(19)>><</button>></span>
<<elseif $act_1 is "afterward_sex_2">>
<<set $girl1.event.event2.completed to 1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Phew, I think we should do this more regularly.">><br>
<<dialog $girl1 "We absolutely cannot do this regularly.">><br>
<<dialog $player "I'm okay with every other day too, if that's fine with you.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/afterwards2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "(<i>laughs</i>) $player.name1... seriously.">><br>
<<dialog $player "Let's just make this a thing. Let's just say it's a way for you to repay me for the massage or something.">><br>
She thinks for moment about your suggestion before giving her response.<br><br>
<<dialog $girl1 "Oh god, I'm such a terrible person for this, but... fine, you can fuck me. But we have to be careful about this.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
a8sdpf8-0304kjd;8f90-8LPPZpsr03<br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>/*closing for $act_1*/
<</nobr>><<nobr>>
<<if $act_1 is "massage_seduce_1">>
<<if $act_2 is "one">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage8_breast.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I can't wait to see these, all grown-up.">><br>
<<dialog $girl1 "(<i>bites her lips</i>) Who says you'll get to see them then.">><br>
<<if $girl1.lust lt 25>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
You smirk at her, knowing that it's just a matter of time before you get through to her. Heck, who knows? Maybe you'll get her pregnant before her partner does.<br><br>
<<dialog $girl1 "I think that's enough for today.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<button "Continue" $act4>><<set $act_2 to "two">><</button>><br><br>
<</if>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_breast_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Is it wrong that I want to fuck you <b>again</b>?">><br>
<<if $girl1.lust lt 30>>/*i have to make this go through at least once, the - i think thats enough for today - line. */
<<dialog $girl1 "Yeah... it is, $player.name1. We are not having sex. Let's stop here before we do anything stupid.">><br>
<<button "Finish massage" $act4>><<set $act_2 to "notenoughstats1">><</button>><br><br>
<<else>>
<<dialog $girl1 "(<i>laughs</i>) $player.name1! I told you, we can't...">><br>
<<button "Continue" $act4>><<set $act_2 to "three">><</button>><br><br>
<</if>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<<dialog $player "I'm so hard right now, I can't stop thinking about how good you felt.">><br>
<<dialog $girl1 "It was hot... but... it's wrong. I-we can't do this to $girl1.partner.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_breast_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What about him? It's just a massage. Think with your pussy $girl1.name1. Is your wet, slutty pussy excited when you think about my cock inside you?">><br>
<<dialog $girl1 "Yeah, it makes me feel... excited.">><br>
<<dialog $player "Why don't you ask nicely where I should put my cock?">><br>
<<dialog $girl1 "In me. I want you to fuck me.">><br>
<<dialog $player "Show me.">><br>
<<button "Continue" $act4>><<set $act_2 to "four">><</button>><br><br>
<<elseif $act_2 is "four">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/pussy_showcase_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, that's hot.">><br>
<<dialog $girl1 "Do you like what you see, $player.name1? Can you please put your dick inside me?">><br>
<<dialog $player "Don't you worry $girl1.name1, I'm gonna fuck you like you need it.">><br>
And just like that, you are once again in a position to fuck your married neighbor, with full consent as she spreads her leg, inviting you into her wet pussy.<br><br>
<<button "Continue" $act4>><<set $act_2 to "five">><</button>><br><br>
<<elseif $act_2 is "five">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal_insertion_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh yeah, that's it. Fuck me, Mitø. Fuck my tight pussy.">><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You began thrusting away into $girl1.name1, as your dick is at its peak hardness, knowing that you've managed to seduce a perfect specimen of a woman into having sex with you, not to mention the taboo aspect of fucking another man's wife.
Imagine dumping all your load deep into her in this position...<br><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "notenoughstats1">>
<<audio ":playing" stop>>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<<else>>
<<addbaselust $girl1 1
<<addlust $girl1 1>>
<</if>>
<<set $player.sexskill to Math.clamp($player.sexskill+0.1,0,100)>>
<<dialog $player "Aright, that's it for today.">><br>
<<dialog $girl1 "Okay, thank you for your hard work, $player.name1.">><br>
<<dialog $player "Don't worry about it, it's my passion.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "normal_massage_sex_possible">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<playmidnight>>
<<if $girl1.lust gte 50>>
You enter the room and see $girl1.name1 in an unusual pose.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/allie_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What a pleasant surprise! Somebody's raring to go.">><br>
<<set _statements to ["I am so ready to take your cock in me, $player.name1. Can you please fill up my hole with your hard plunger?", "I've been thinking about you all day $player.name1. I'm already so wet.", "You're not going to disappoint me, are you?"]>>
<<dialog $girl1 "<<print _statements.random()>>">>
<br><<button "Fuck this horny woman" $act4>><<set $act2 to "sex_first", $act_2 to "sex4_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<else>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_normal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You focus on massaging her tense traps, feeling the tightness beneath your fingers. $girl1.name1 lets out a few soft moans, reassuring you that you're hitting just the right spots.<br><br>
<<dialog $girl1 "Mmm... that feels good.">><br>
<<button "continue" $act4>><<set $act_2 to "two">><</button>>
<</if>>
<<elseif $act_2 is "two">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_pussy_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "And how does this one feel?">><br>
<<dialog $girl1 "Ah... Mmm, that's perfect... right there.">><br>
It didn't take much for you to get her all wet and ready for another massage-themed coitus.<br><br>
<<button "Keep massaging" $act4>><<set $act_2 to "three">><</button>><<button "Fuck" $act4>><<set $act_2 to "fuck1">><</button>>
<<elseif $act_2 is "three">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage6_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<<dialog $player "Now we focus on the buttocks.">><br>
<<dialog $girl1 "Oh please do...">>
<<elseif _random is 2>>
<<dialog $player "Did I tell you already how amazing your cake is?">><br>
<<dialog $girl1 "(laughs) I don't know, have you?">><br>
<<dialog $player "Well, they are absolutely sublime, just like you.">>
<<else>>
<<dialog $player "Have you heard or consider doing a Brazillian Butt Lift?">><br>
<<dialog $girl1 "No... what's that?">><br>
<<dialog $player "Exactly. Let's keep it that way.">>
<</if>>
<br><<button "Continue" $act4>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_stomach_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,3)>>
<<if _random is 1>>
<<dialog $player "And to finish up the massage, let's focus on this area for a bit.">><br>
<<elseif _random is 2>>
<<dialog $player "And for the closer, let's do the healing womb massage.">><br>
<<elseif _random is 3>>
<<dialog $player "Let's get your womb all ready for your hubby's sperm. They need all the assistance we can give them.">><br>
<<else>>
<<dialog $player "On to the most important area!">><br>
<</if>>
<<dialog $girl1 "Oooh... I think I can feel it working already!">>
<br><<button "Finish the massage" $act4>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<if $girl1.base_lust lte 25>>
<<addbaselust $girl1 5>>
<<addlust $girl1 5>>
<</if>>
<<dialog $player "Alright, that's our massage for the day.">><br>
<<if $girl1.lust gte 50>>
<<add_lust_duringsex $girl1>>
<<dialog $girl1 "Over already? Maybe we could extend this a little bit more... if you want.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/pussy_showcase_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Only a fool would decline such an invitation. Are you a fool, or are you a despicable human being who takes advantage of your neighbor, who is trying to conceive with her partner? She's not even making you wear a condom, for god's sake.<br>
<br><<button "FUCK!" $act4>><<set $act_2 to "six">><</button>>
<br><<button "NO FUCK!" $act4>><<set $act_2 to "playersaysno">><</button>>
<<else>>
<<audio ":playing" stop>>
<<addbaselust $girl1 1>>
<<dialog $girl1 "That felt great. Thanks $player.name1.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "six">>
<<add_lust_duringsex $girl1>>
<<dialog $player "Oh? Beg for it then, where do you want <b>this</b> to go. (<i>whips out your gun</i>) ">><br>
<<dialog $girl1 "Please put it in my wet pussy.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/allie_ask_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh don't you worry, I'll fuck you till you're dry.">>
<br><<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "fuck1">>
<<audio ":playing" stop>>
<<playsexytime>>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/massage_setting_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1's pleasure stopped as you halted your pussy-rubbing massage and lifted her butt to position them facing you, setting her up for a surprise fuck.<br><br>
<<set _alliesay to ["Ooh, $player.name1?", "Wait, you're not goi-", "Ah, are you goin-.", "Ahh...", "Kya...", "Wait, not again!"]>>
<<dialog $girl1 "<<= _alliesay.random()>>">><br>
<<button "Put your dick in" $act4>><<set $act_2 to "fuck2">><</button>>
<<elseif $act_2 is "fuck2">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal5_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You swfitly pulled down your pants and plunged your dick into her wet clam. She seemed a little surprised by this.<br><br>
<<dialog $girl1 "O-oooh! oh... mmmm, yeah.">><br>
<<dialog $player "Mmm, you don't mind, do you, $girl1.name1?">><br>
<<dialog $girl1 "(<i>moaningly</i>) No, just keep, oh... fucking me like that.">><br>
<<button "Fuck" $act4>><<set $act_2 to "fuck3">><</button>>
<<elseif $act_2 is "fuck3">>
<<add_lust_duringsex $girl1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/massage/vaginal5_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _allietempname to ["baby", "$girl1.name1", "you slutty minx."]>>
<<dialog $player "Oh yeah, keep moaning <<= _allietempname.random()>>.">><br>
<<dialog $girl1 "Ahh, oh... fuck me you brute.">><br>
<<button "Continue" $act4>><<set $act2 to "sex_first", $act_2 to "sex2_1">>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0 }>>
<</button>><br><br>
<<elseif $act_2 is "playersaysno">>
<<addlove $girl1 -2>>
<<dialog $player "Oh $girl1.name1, I really want to, but I have some stuff that I have to do. I'll make it up to you, I promise.">><br>
<<dialog $girl1 "Oh... okay. Thanks anyway.">><br>
<span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _g1e4 to $girl1.event.event4>>
<<if $act_1 is "allie_comeover">>
<<if $act_2 is "one">>
<<dialog $girl1 "Hey!">><br>
<<dialog $player "Hey, come on in.">><br>
<<if _g1e4.invite_count is 0>>
<<button "She comes in (1)" $act4>><<set $act_2 to "first", $act_3 to "livingroom">><</button>>
<<else>>
<<button "She comes in" $act4>><<set $act_2 to "two", $act_3 to "livingroom">><</button>>
<</if>>
<<if _g1e4.active is 1>>
<<set _g1e4.invite_count +=1>>
<</if>>
<<elseif $act_2 is "first">>
<<dialog $girl1 "I can't believe I've never been inside your house before.">><br>
<<dialog $player "Sorry, it didn't occur to me to invite you and $girl1.partner here, but there's not much to see anyway.">><br>
<<dialog $girl1 "That's not true, the view from your place is, beau—(<i>pausing, looking at the plain street outside your window</i>)—tiful... uh I mean, it's nice.">><br>
<<dialog $player "Yeah, look at those wide, newly tarred double laned roads, am I right?">><br>
<<dialog $girl1 "And you clearly know how to keep a place clean. That shows good character.">><br>
<<button "Hangout" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<addlove $girl1 2>>
<<set _randomwhichhangout to random(0,15)>>
<<if _g1e4.fun_before_leaving gte 3 and (_randomwhichhangout-($girl1.lust/10)) lte 5>> /%it depends on rng whether allie wants to have some fun or not + her lust will sway this decision.%/
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/eyeing_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
There you were, looking all majestic, with the TV on and $girl1.name1 by your side, both of you just lounging on the couch, enjoying each other's company.<br><br>
<<button "She adjusts her position" $act4>><<set $act_2 to "three_alternate_allie_horny", _g1e4.allie_initiate_foot_stuff to 1>><</button>>
<<if _g1e4.allie_initiate_foot_stuff is 1 or _g1e4.completed is 1>>
<<button "Straight to fucking" $act4>><<set $act_2 to "three_alternate_allie_horny">>
<<set $act2 to "livingroom_sex", $act_2 to "sex3">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<</if>>
<<button "Yawn ($girl1.name1 leaves)" $act4>><<set $act_2 to "player_tells_allie_to_leave">><</button>><br>
<<else>>
The two of you finds a comfortable seat, ready to hang out.<br><br>
<<set _random to random(0,2)>>
<<if _random is 1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "... and then I said, \"but I'm bored\" and he completely lost it.">><br>
<<dialog $player "Uhuh, that sounds terrible. I've would've felt the same!">><br>
<<elseif _random is 2>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "... and wouldn't you believe it, a few days later the perpetrator was found out. The kid who smeared shit all over the school was non other than...">><br>
<<dialog $girl1 "Who was it?">><br>
<<dialog $player "I don't think I should tell you. Maybe you know the gal.">><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/hangout/hangout_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "... ever since then, I've always been terrified to enter the locker room alone. You just... never know when someone might jump you and shove a broomstick up your ass.">><br>
<<dialog $girl1 "Awh... That's horrible.">><br>
<</if>>
The two of you hung out for some time.<br><br>
<<button "Enough hanging out, $girl1.name1 is leaving" $act4>><<set $act_2 to "leave">><</button>>
<<if _g1e4.invite_count gte 3 or _g1e4.completed is 1>><<button "Wanna have some fun?" $act4>><<set $act_2 to "three">><</button>><</if>>
<</if>>
<<elseif $act_2 is "three_alternate_allie_horny">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/action_start.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 turns toward you, placing her feet on your crotch. Could she be hinting at a different kind of activity?<br><br>
<<button "Let her continue" $act4>><<set $act_2 to "three_foot_on_crotch_1">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/foot_on_crotch_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Whether you're into feet or not, it's undeniably hot to have a woman do this to you. Unsure of how to react or what to say, you remained quiet. You're impressed that she's taking the initiative.<br><br>
<<button "Continue" $act4>><<set $act_2 to "three_foot_on_crotch_1_fix">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_1_fix">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/foot_on_crotch_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Then suddenly...<br><br>
<<dialog $girl1 "$player.name1, unzip your pants.">><br>
<<button "Do as she says" $act4>><<set $act_2 to "three_foot_on_crotch_2">><</button>>
<<elseif $act_2 is "three_foot_on_crotch_2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/unzip_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you began unzipping your pants, to unleash your erect phallus, $girl1.name1 kept encouraging you with her feet.<br><br>
<<button "Continue" $act4>><<set $act2 to "footsies_to_sex", $act_2 to "one">><</button>>
<<elseif $act_2 is "three">>
<<if _g1e4.fun_before_leaving is 0 and _g1e4.completed is 0>>
<<dialog $player "Wait, why don't we have a little bit of... fun before you leave?">><br>
<<dialog $girl1 "What're you suggesting?">><br>
<<dialog $player "You, me, in my room, doing some gland-to-gland combat.">><br>
<<dialog $girl1 "Combat?">><br>
<<dialog $player "Let me feed your cat.">><br>
<<dialog $girl1 "What? $player.name1 you know I don't have a cat.">><br>
<<dialog $player "Yeah... Wanna have sex instead?">><br>
<<dialog $girl1 "Oh. But you haven't massaged me today.">><br>
<<dialog $player "Let's just call it an advance payment.">><br>
<<dialog $girl1 "Well, if you say it like that...">><br>
<<button "Have sex" $act4>>
<<set $act_3 to "bedroom", _g1e4.fun_before_leaving +=1>>
<<set $act2 to "sex_bedroom_1", $act_2 to "blowjob_initial">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, }>>
<</button>>
<<else>>
<<dialog $player "<<print setup.synonym.sex.random()>>">><br>
<<if $girl1.lust gte 30>>
<<dialog $girl1 "If you mean advance payment sex for the massage, yes! Let's do it!">><br>
<<button "Sex!" $act4>>
<<set $act_3 to "bedroom", _g1e4.fun_before_leaving +=1>>
<<set $act2 to "sex_bedroom_1", $act_2 to "blowjob_initial">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, }>>
<</button>>
<<button "Cancel" $act4>><<set $act_2 to "leave">><</button>>
<<else>>
<<dialog $girl1 "No, maybe later? I have chores to do.">><br>
<<button "Enough hanging out, $girl1.name1 is leaving" $act4>><<set $act_2 to "leave">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "leave">>
<<addhours 1>>
<<dialog $girl1 "Well, I’d better get back to my place. The work isn't going to get done by itself.">><br>
<<dialog $player "Thanks for coming over, see you later sexy.">><br>
<<button "She left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_2 is "player_tells_allie_to_leave">>
<<addhours 1>>
<<dialog $player "(<i>Yawn</i>), I'm getting sleepy. I'm gonna take a nap.">><br>
<<dialog $girl1 "Awh... Okay I'll leave then.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "leave">>
<<addhours 1>>
<<dialog $girl1 "Well, I’d better get back to my place. The work isn't going to get done by itself.">><br>
<<dialog $player "Thanks for coming over, see you later sexy.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "leave_after_sex">>
<<addhours 1>>
<<dialog $girl1 "That was fun, but I better get back to my place.">><br>
<<dialog $player "See you later sexy.">><br>
<<button "$girl1.name1 left" MCHOUSE>><<set $act to "hallway", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "footsies_to_sex">>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/footjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
This doesn't happen often, but $girl1.name1's feet are absolutely captivating, perfectly shaped with smooth, soft skin that looks almost velvety to the touch. Each toe is elegantly aligned, with just the right length, and her toenails are neatly trimmed. <br><br>
<<dialog $player "A-oh...">><br>
<<dialog $girl1 "Are you into feet $player.name1?">><br>
<<dialog $player "If it's yours, yes.">><br>
<<button "More footsies" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/livingroom/footjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Mmm do you like it when i jerk you off with my feet?">><br>
<<dialog $player "(<i>moaningly</i>) Yeah, you're incredible at this. How do you control your legs so well?">><br>
<<dialog $girl1 "A pro never reveals her secret.">><br>
<<button "That's enough footsies, it's time to fuck now." $act4>>
<<set $act2 to "livingroom_sex", $act_2 to "one">>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0}>>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "howsthebabymakinggoing">>
<<dialog $player "So how's the babymaking process going? I heard some rather... loud moaning last night... Was that you?">><br>
<<dialog $girl1 "(<i>gasp</i>) No way did you hear that. This is so embarrassing. Were we really being that loud?">><br>
<<dialog $player "Hah gotcha! I didn't hear anything actually. I was joking.">><br>
<<dialog $girl1 "$player.name1! You really had me worried there.">><br>
<<dialog $player "Haha, I'm sorry, it's just so easy to tease you.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "howsthebabymakinggoing2">>
<<dialog $player "How are things going? Have you guys gone and gotten a check-up?">><br>
<<dialog $girl1 "Check-up? What for?">><br>
<<dialog $player "What do you mean, <i>\"what for\"</i>, to see if everything's alright or course. You know, maybe for a fertility check or just a regular health screening, something like that.">><br>
<<dialog $girl1 "Oh my god, I'm such an idiot! Why didn't I think of that? I'll get an appointment ASAP, thanks. $player.name1.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "howsthebabymakinggoing3">>
<<dialog $player "You look like you have something to say. Did you guys get an appointment yet?">><br>
<<dialog $girl1 "We did! The check-up's already done. Thank God you told me about that. The doctors and nurses were so kind, and we got all sorts of tips and counseling.">><br>
<<dialog $player "I'm glad things went well.">><br>
<<dialog $girl1 "Well, uh, not everything went well...">><br>
<<dialog $player "Oh god, are you sick?">><br>
<<dialog $girl1 "No! It's nothing like that. It's just... the doctor said that we might have trouble conceiving... but that we should keep trying and see how it goes.">><br>
<<dialog $player "Okay, that's not that bad. What's causing the trouble?">><br>
<<dialog $girl1 "I don't know, it's something about the sperm motil... mobility? I didn't catch all of it, but basically, the sperms couldn't move very well.">><br>
<<dialog $player "That's unfortunate, but you'll be fine. Thoughts and prayers tho.">><br>
<<dialog $girl1 "Yeah, thanks... ">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution1">>
<<dialog $player "You know, I've been thinking... about the whole sperm thing.">><br>
<<dialog $girl1 "Really? Me too.">><br>
<<dialog $player "I never told you this, but I used to be a masseur.">><br>
<<dialog $girl1 "Oh, that's interesting! I've never been to a masseur before. So you like cracking people's bones, huh?">><br>
<<dialog $player "Haha, no, that's a chiropractor's job, I just did simple massages. Anyway, while I was there, I heard some interesting stories...">><br>
<<dialog $girl1 "Hmm It's a little early for gossip, but go on.">><br>
<<dialog $player "Well, it's kind of like gossip. One of my coworkers told me about a client, a woman who was, like you, trying to have a baby. She requested a very particular massage, which supposedly... helps increase fertility.">><br>
<<dialog $girl1 "<i>(Excitedly)</i> Oh my god, really? Did it... did it work?">><br>
<<dialog $player "I think so! She got pregnant pretty quickly afterwards. I was thinking, maybe this is something you could try.">><br>
<<dialog $girl1 "Oh $player.name1, you're a genius! I've never heard of anything like this. I'd love to try it, but where do I even begin? Where do I go?">><br>
<<dialog $player "You can't go to any random places, but I could ask that co-worker for more details if you want.">><br>
<<dialog $girl1 "Oh, please do, anything would help.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution2">>
<<dialog $player "Great news! I managed to get a hold of the guy.">><br>
<<dialog $girl1 "How did it go? What did he say?">><br>
<<dialog $player "He sent me a bunch of materials about the technique for the massage, but I had to pay him for it. Apparently it was an exclusive technique and that they are a rare find.">><br>
<<dialog $girl1 "Oh, I'm sorry, $player.name1. I didn't know it was going to cost you money. Was it a lot?">><br>
<<dialog $player "Err... yeah, but you know, it's okay. It just means that I'll have to keep these things to myself...">><br>
<<dialog $girl1 "But you're still going to give me the special massage, right?">><br>
<<dialog $player "I don't know $girl1.name1, I would be happy to, but... wouldn't $girl1.partner be weirded out by this?">><br>
<<dialog $girl1 "I guess that's true...">><br>
<<dialog $player "That's a shame, I really wanted to see how this goes too.">><br>
<<dialog $girl1 "Maybe... maybe we could do it without telling him?">><br>
<<dialog $player "(<i>Rubs your hand together</i>) Yeah... I guess we could. We'll just have to keep it under wraps. Plus, you're doing it for him anyway right? ">><br>
<<dialog $girl1 "Exactly!">><br>
<<dialog $player "Just give me some time. I need to make sure I really study the technique. I don’t want to risk anything going wrong.">><br>
<<dialog $girl1 "Thank you, $player.name1, I appreciate you doing this for me.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "solution3">>
<<dialog $player "Hey, I think I got it... We can go through with the massage now.">><br>
<<dialog $girl1 "Oh my god, that's so quick! I'm so excited, I can't wait. When can we start?">><br>
<<dialog $player "I'm okay with whenever.">><br>
<<dialog $girl1 "Sometime during the weekdays, then? But what about the location?">><br>
<<dialog $player "Sounds good. I'll come over and bring all the stuff we need here.">><br>
<<dialog $girl1 "Perfect!">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "talk_after_first_sex">>
<<dialog $player "Hey.">><br>
<<dialog $girl1 "Hey...">><br>
<<dialog $player "Uh, about the... <i>massage</i>.">><br>
<<dialog $girl1 "Listen, $player.name1, that was a mistake. We shouldn't have done that.">><br>
<<dialog $player "I know... It went quite well, honestly, except for the last few bits.">><br>
<<dialog $girl1 "Maybe it went too well... Look, let's just forget about it and pretend it never happened.">><br>
<<dialog $player "What about the massage?">><br>
<<dialog $girl1 "We'll have to find other ways...">><br>
<<dialog $player "$girl1.name1, what we did was a mistake, but I assure you the massage will work. Trust me.">><br>
<<dialog $girl1 "$player.name1... I don't know... I can't.">><br>
<<dialog $player "Help me help you, $girl1.name1. Imagine how happy you'll be after this is all done and dusted. Imagine holding that baby in your arms. How amazing would that be?">><br>
$girl1.name1 pauses for a moment, clearly grappling with a difficult decision.<br><br>
<<dialog $girl1 "(<i>sigh</i>) Okay, but only a couple more times, right?">><br>
<<dialog $player "Yeah, and we'll be all done.">>
<br><<button "Get to massagin" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>>
<<elseif $act_1 is "normal_massage_sex_possible_no">>
<<dialog $player "Massage?">><br>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
<<if _eethannearby is 1>>
<<dialog $girl1 "(<i>Looks at you with disbelief</i>) Are you crazy? $girl1.partner's here.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<</if>>
No bueno, amigo. Ve a buscar otras chicas para divertirte.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<<elseif $act_1 is "ask_phone_number">>
<<dialog $player "I should get your phone number.">><br>
<<dialog $girl1 "Isn't that a bit weird?">><br>
<<dialog $player "(<i>laughs</i>) Why would it be weird? You think I'm a scammer or something?">><br>
<<dialog $girl1 "No, I just... I think it's weird.">><br>
<<dialog $player "Well, if you say so...">><br>
<<dialog $girl1 "Wait, okay, it's not weird. You can have my number.">><br>
<<dialog $player "And here's mine, in case you want to call me, for whatever reason. *<i>wink wink</i>*">><br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<<else>>
asdipfu**&(#$"DF)(D*F_#$;;f;df8-()_<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
/% to set pregnancy event to off, for _g1e10 after she gives birth %/
<<end_active_pregnancy "girl1.event.event10">>
<<set _alliechangelocation to '
<<girl_loca $girl1>>
<<if $girl1.location isnot $act3>>
<<set $act to $act3>>
<</if>>
'>>
<<if $act_1 is "talk">>
<<if $girl1.has_something_to_say is 1>>
<<if $girl1.preg is 1>>
<<if $girl1.pregdetails.inform is 0>>
<<if $girl1.event.event9.completed is 0>>
<<set $act_1 to "feels_nauseous", $act_2 to "one", $background1 to $act3>>
<<goto "allie_event_9">>
<<else>>
<<set $act_1 to "pregnant_again", $act_2 to "one", $background1 to $act3>>
<<goto "allie_event_10">>
<</if>>
<<else>>
<<set $girl1.has_something_to_say to 0>>
<<goto "apartment1b">>
<</if>>
<<elseif $girl1.name1 is "sdfasdfsdf">>/% just a filler condition, can be removed. %/
<<else>>
<<set $girl1.has_something_to_say to 0>>
<<goto "apartment1b">>
<</if>>
<<else>>
<<addmins -5>>
<<if $act3 is "kitchen">>
<<add_love $girl1>>
<<dialog $player "Hey $girl1.name1, what's up?">><br>
<<set _list to ["Hey, nothing much. I'm just making breakfast.","Hey! I'm just fixing up some snacks.","Morning $player.name1! I'm getting breakfast ready to start my day."]>>
<<dialog $girl1 "<<= _list.random()>>">><br>
<<else>>
<<if $girl1.preg is 1 and ($girl1.pregdetails.inform isnot 0 or $girl1.pregdetails.warning_close isnot 0)>>
<<set _random_g1_normal_plus_preg to random(1,10)>>
<<if _random_g1_normal_plus_preg lte 3>>
<<talk $girl1>><br>
<<else>>
<<dialog $player "Hey, how's the pregnancy going?">><br>
<<dialog $girl1 "<<pregnancy_dialogs $girl1>>">><br>
<</if>>
<<else>>
<<talk $girl1>><br>
<</if>>
<</if>>
<br><<button "Chat" "apartment1b">><<set $act to "talk_girl1_chat_normal">><</button>>
<<button "Chat about..." "apartment1b">><<set $act to "talk_girl1_2", $act2 to "">><</button>>
/*event 2*/
<<check_nextevent $girl1>>
<<if $girl1.love gte 20 and $girl1.event.event2.talk1 is 0 and $man1.var.var1 is 1>>
<<button "Talk about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner">><</button>>
<</if>>
<<if $girl1.love gte 20 and $girl1.event.event2.talk1 is 1 and $girl1.event.event2.talk2 is 0 and $girl1.nextevent.one.status>>
<<button "Talk more about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner2">><</button>>
<</if>>
<<if $girl1.event.event2.completed is 0>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk2 is 1 and $girl1.event.event2.talk3 is 0 and $girl1.nextevent.one.status>>
<<button "Somebody moaned last night..." "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing">><</button>>
<</if>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk3 is 1 and $girl1.event.event2.talk4_checkup is 0 and $girl1.nextevent.one.status>>
<<button "Check-up" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing2">><</button>>
<</if>>
<<if $girl1.love gte 25 and $girl1.event.event2.talk4_checkup is 1 and $girl1.event.event2.talk4_checkup_status is 0 and $girl1.nextevent.one.status>>
<<button "Check-up status" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing3">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk4_checkup_status is 1 and $girl1.event.event2.talk5_secretmassage is 0 and $girl1.nextevent.one.status>>
<<button "About $girl1.partner's sperms" "apartment1b">><<set $act to "talk_include", $act2 to "solution1">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk5_secretmassage is 1 and $girl1.event.event2.talk6_gotholdofguy is 0 and $girl1.nextevent.one.status>>
<<button "I got a hold of the guy" "apartment1b">><<set $act to "talk_include", $act2 to "solution2">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk6_gotholdofguy is 1 and $girl1.event.event2.talk7_canmassagetalk1 is 0 and $girl1.nextevent.one.status>>
<<button "We can do the massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution3">><</button>>
<</if>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk7_canmassagetalk1 is 1 and $girl1.event.event2.talk8_aftermassagefirstsex is 0 and $girl1.event.event2.massage1 is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Do the massage" "apartment1b">><<set $act to "talk_include", $act2 to "massage1", $act_2 to "one", $girl1.event.event2.massage_qty+=1>><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.massage1 isnot 0 and $girl1.event.event2.talk8_aftermassagefirstsex is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Talk about the sex" "apartment1b">><<set $act to "talk_include", $act2 to "talk_after_first_sex">><</button>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk8_aftermassagefirstsex is 1 and $girl1.event.event2.talk9_agreementcanhavesex is 0 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>>
<</if>>
<<elseif $girl1.event.event2.completed is 1>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if $girl1.love gte 30 and $girl1.event.event2.talk9_agreementcanhavesex is 1 and $girl1.nextevent.one.status and _ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible", $act_2 to "one">><<set_nextevent "girl1" "one" 1>><</button>>
<<elseif $girl1.love gte 30 and $girl1.event.event2.talk9_agreementcanhavesex is 1 and $girl1.nextevent.one.status and !_ethannotpresent>>
<<button "Massage" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible_no", $act_2 to "one">><</button>>
<</if>>
<</if>>
/*event 3*/
<<if $girl1.event.event3.completed is 0>>
<<if $girl1.event.event3.active is 1>>
<<if $girl1.event.event3.surprise1 is 1 and $girl1.event.event3.kitchensex1_count gte 1 and $girl1.event.event3.hasphonenumber is 0>>
<<button "Ask for her phone number" "apartment1b">><<set $act to "talk_include2", $act2 to "ask_phone_number", $act_2 to "one">><</button>>
<</if>>
<</if>>
<<else>>
<</if>>
<<if $girl1.event.event5.completed is 1 and ($girl1.event.event6.completed is 0 and $girl1.event.event6.active is 0)>>
<<button "Talk about the date" "apartment1b">><<set $act to "include_allie_event6", $act2 to "talk_about_the_date", $act_2 to "one">><</button>>
<</if>>
/% event 9 - allie finds out she's pregnant
<<button "Allie says she's feeling nauseous" "allie_event_9">><<set $act_1 to "feels_nauseous", $act_2 to "one">><</button>>
<<button "Allie and Eethan bring the news to the player" "allie_event_9">><<set $act_1 to "congratulate_allie_eethan", $act_2 to "one">><</button>>
<<button "Maternity ward visit number 1" "allie_event_9">><<set $act_1 to "maternity_ward_visit_1", $act_2 to "one">><</button>>
<<button "Maternity ward visit number 2" "allie_event_9">><<set $act_1 to "maternity_ward_visit_2", $act_2 to "one">><</button>>
<<button "Visit baby room in $girl1.name1's house" "allie_event_9">><<set $act_1 to "baby_room_description", $act_2 to "one">><</button>>
end of event 9%/
/% start event 10 %/
<<if $girl1.event.event9.completed is 1>>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<if $player.energy gt 0>>
<<set _ethannotpresent to true>>
<<else>>
<<set _ethannotpresent to false>>
<</if>>
<</if>>
<</if>>
<<disable !_ethannotpresent>><<button "Go out" "allie_event_10">><<set $act_1 to "vacation_or_outside_activity", $act_2 to "one", $background1 to $act3>><</button>><</disable>>
/%
<<button "Full breeding sex scene" "allie_event_10">><<set $act_1 to "sex_1", $act_2 to "one", $background1 to "hotel">><</button>>
<<button "Pregnant again + plus future pregs" "allie_event_10">><<set $act_1 to "pregnant_again", $act_2 to "one">><</button>>
<<button "Talking to Eethan about allie's recent pregnancy + future pregs (go talk to eethan, the buttons are there)" >><</button>>
<<button "Maternity ward 1" "allie_event_10">><<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "one">><</button>>
<<button "Maternity ward 2" "allie_event_10">><<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">><</button>>
%/
<</if>>
/% end event 10 %/
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
/*old work, that might be worth salvaging*/
/%
<br><<button "Talk more" "apartment1b_events">><<set $act to "talk_more_1">><</button>>
<br><<button "Talk more 2" "apartment1b_events">><<set $act to "talk_more_3">><</button>>
<br><<button "Talk more 3" "apartment1b_events">><<set $act to "talk_more_5">><</button>>
%/
<</if>>
<<elseif $act_1 is "talkaboutpartner">>
<<set $girl1.event.event2.talk1 to 1, $girl1.var.var4 to 1>><<addmins 55>><<set_nextevent "girl1" "one" 7>>
<<cont append>>
<<dialog $player "I noticed that I haven't seen $girl1.partner around lately.">><br>
<<cont append>>
<<dialog $girl1 "Yeah... he's been busy (sigh).">><br>
<<cont append>>
<<dialog $player "I didn't realize you could be so busy working as a teacher.">><br>
<<dialog $girl1 "Things have been a bit hectic lately, with his job and all. When he gets home, he's always too tired and doesn't want to do much. I feel like we're not doing fun things together anymore.">><br>
<<cont append>>
"Didn't they just move in?" you thought to yourself. Nonetheless, you could see that $girl1.name1 dissatisfied with the current state of her relationship.<br><br>
<<cont append>>
<<dialog $girl1 "I know that he has big responsibilities as a teacher, but I wish he'd be more excited to spend more times together. Maybe it's me, maybe I'm not doing enough. Sometimes I feel like he doesn't love me as much as he used to anymore.">><br>
<<cont append>>
<<dialog $player "Oh come on, I'm sure that $girl1.partner's just too ocupied with his work. I think you need to communicate and let him know about how you're feeling right now. You can't keep it all to yourself.">><br>
<<dialog $girl1 "You're right, I shouldn't be so dimissive of my own feelings.">><br>
The conversation continued a bit more. $girl1.name1 trust you more and her love towards you has increased.<br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act2 to "", $act to "bedroom", $girl1.var.var4 to 0>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1 is "talkaboutpartner2">>
<<set $girl1.event.event2.talk2 to 1, $girl1.var.var4 to 1>><<addmins 55>><<set_nextevent "girl1" "one" 1>>
<<cont append>>
<<dialog $player "So did you talk with $girl1.partner?">><br>
<<cont append>>
<<dialog $girl1 "I did and... We decided that we're gonna have a baby!">><br>
<<dialog $player "Whoa, a baby? That's great news! But how did \"I'm feeling neglected\" become \"We're going to have a baby!\"?">><br>
<<cont append>>
<<dialog $girl1 "Well, we were talking during dinner, and I brought up the topic with $girl1.partner about how we hardly get to hang out these days. He admitted he's been kinda ignoring me without meaning to, and I owned up to not speaking up about it until now. ">><br>
<<dialog $player "Uhuh.">><br>
<<cont append>>
<<dialog $girl1 "We've always wanted to start a family but we didn't think it was time yet.
But now that $girl1.partner has a secure job, and I can work from home, it would be the perfect time to have our first baby.">><br>
<<cont append>>If $girl1.partner is busy now, he's going to be a whole lot busier when the baby comes. It's like trying to fix a leaking fish tank with duct tape.<br><br>
<<cont append>>
<<dialog $player "Well I'll just congratulate you early then.">><br>
<<dialog $girl1 "Thank you! I can't wait to be a mom!">><br>
<span id="back"><<button "Back" "apartment1b">><<set $act2 to "", $act to "bedroom", $girl1.var.var4 to 0>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1 is "talk_girl1_chat_normal">>
<<add_love $girl1>>
<<addmins 25>>
Talking with $girl1.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<set $act to "talk">>
<<print _alliechangelocation>>
<<goto "apartment1b">>
<</button>></span>
<<elseif $act_1 is "talk_girl1_2">>
<<if $act2 is "">>
<<button "How did you and $girl1.partner meet?" "apartment1b">><<set $act2 to "how_meet">><</button>>
<<button "What did you say your work was?" "apartment1b">><<set $act2 to "whatjob">><</button>>
<<button "On an unrelated note..." "apartment1b">><<set $act2 to "bonus_question">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act2 is "how_meet">>
<<dialog $player "How did you and $girl1.partner meet?">><br>
<<dialog $girl1 "Oh, we actually met at a charity run for a local library, which was trying to raise funds to renovate its children’s section.
I remember it was a really sunny day, and I was feeling super energized. I guess I was a bit too enthusiastic because I ended up speeding ahead without even realizing it!">><br>
<<dialog $player "You must be quite the runner!">><br>
<<dialog $girl1 "I was, but not so much these days! Anyway, $girl1.partner caught up with me at the finish line, all out of breath, and the first thing he said was something like,
\"You run like the wind. Ever thought of slowing down to enjoy the view?\" It was so cheesy, but I couldn't help but laugh. We ended up talking over smoothies afterwards, and, well, the rest is history.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act2 is "bonus_question">>
<<dialog $player "On an unrelated note, if animals could talk, which species do you think would be the rudest of them all?">><br>
<<dialog $girl1 "Awww, I don't think animals can be rude, they're so cute and adorable.">><br>
<<dialog $player "But if you had to pick one anyway?">><br>
<<dialog $girl1 "Hmm, if I had to... probably a goose.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act2 is "whatjob">>
<<dialog $player "What did you say your work was again? Something something about working from home?">><br>
<<dialog $girl1 "(Laughs) It's definitely not \"something something\". I do a bit of everything related to graphic design, mostly working with small businesses and startups on their branding, whatever fits the customer's requirements.">><br>
<<dialog $player "That sounds pretty fun.">><br>
<<dialog $girl1 "Oh it's been good. Dealing with new customers is always a new experience, plus working from home means that I can take a break whenever I want.">><br>
<<dialog $player "Breaks on your own times sounds incredible.">><br>
<<if $girl1.var.var5 is 0>>
<<dialog $girl1 "What about you? I don't think you've mentioned what work you do.">><br>
<<button "<<dialog $player \"I don't know.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4 to "dontknow", $girl1.var.var5 to "dontknow">><</button>> <br>
<<button "<<dialog $player \"Oh just some freelancing.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4 to "freelance", $girl1.var.var5 to "freelance">><</button>> <br>
<<button "<<dialog $player \"I don't want to work.\">>" "apartment1b">><<set $act2 to "ask_player_job", $act4to "caninotwork", $girl1.var.var5 to "caninotwork">><</button>> <br>
<<button "<<dialog $player \"You know what, I still have to figure that out.\">>" "apartment1b">><<set $act2 to "ask_player_job", $gvar.var4 to "itstooearlytoknow", $act4 to "itstooearlytoknow">><</button>> <br>
<<else>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act2 is "ask_player_job">>
<<add_love $girl1>>
<<if $act4 is "dontknow">>
<<dialog $player "I dont know yet $girl1.name1, I'm still looking for one.">><br>
<<dialog $girl1 "Oh, well, you can take it slow, you'll find a nice job you'll like eventually.">><br>
<<elseif $act4 is "freelance">>
<<dialog $player "I'm just do some freelance or part time work for now. Restaurants, Over, Entryway Spring and all those kind of stuffs. It's not the best, but it's something, you know.">><br>
<<dialog $girl1 "You're a jack of all trades $player.name1, you're can work in any place and environments.">><br>
<<elseif $act4 is "caninotwork">>
<<dialog $player "Oh my god, if I could just not work, like, EVER, that would be great. Working is such a drag, eh?">><br>
<<dialog $girl1 "(Laughs) Yeah that would be great, but having things to do sounds fun too.">><br>
<<else>>
<<dialog $player "At this point of my life, I'm still undecided about it, but for now, I'm just one unemployed man.">><br>
<<dialog $girl1 "That's okay. I think it's nice that you're taking real deliberations into your own future.">><br>
<</if>>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
Woot woot error woot woot <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act_1 is "meet_girl1">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
A new neighbour has moved in! They are in apartment 1B, right in front of yours. You thought nothing of it. <<cont append>>As you insert your key to open the door to your apartment, you are greeted by an unfamiliar voice.<br><br>
<<cont append>>
<<dialog $girl1 "Hi there! you must be the new neighbour." "Woman's voice" "random_woman">><br>
New neighbour? You turn your head back...<<cont append>> and see a beautiful goddess standing behind you.<br><br>
<img src="images/GPG1O/char/allie/allie_1.webp"><br><br>
<<dialog $girl1 "I'm $girl1.name1! I hope we can become good neighbours.">><br>
<<dialog $player "Oh, hi! Yep, that's me, the new neighbour. The name's $player.name1. It's nice to meet you!">><br>
<<dialog $girl1 "You have a really unique name $player.name1, it's so... cool!">><br>
After some chit-chat, you found out that $girl1.name1 moved to the area because her partner, $girl1.partner, got a job as a teacher in a nearby school. The conversation ended soon after. <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1", $girl1.var.var4 to 0>><<set_nextevent "girl1" "one" 1, $gvar.var7 to 1>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl1.event.event1.completed>><br>
Details: First encounter + meeting her at the hallways + getting access to her house.<br><br>
Event 2: <<completeornot $girl1.event.event2.completed>><br>
Details: $girl1.name1's plan with $girl1.partner + The massages.<br><br>
Event 3: <<completeornot $girl1.event.event3.completed>><br>
Details: Having sex in the kitchen + asking for her phone number.<br><br>
Event 4: <<completeornot $girl1.event.event4.completed>><br>
Details: Hanging out at your house + sex at your house<br><br>
Event 5: <<completeornot $girl1.event.event5.completed>><br>
Details: The date you go to where you get to creampie her for the first time.<br><br>
Event 6: <<completeornot $girl1.event.event6.completed>><br>
Details: Talking about the date + more creampies.<br><br>
Event 7: <<completeornot $girl1.event.event7.completed>><br>
Details: Sex during her ovulation date.<br><br>
Event 8: <<completeornot $girl1.event.event8.completed>><br>
Details:
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set _g1e8 to $girl1.event.event8>>
<<completeornot_2 _g1e8.kitchen "Sneaky sex-kitchen">> + <<completeornot_2 _g1e8.bedroom "sneaky sex-bedroom 1 (while $girl1.partner is home)">> + <<completeornot_2 _g1e8.phone "sneaky sex-bedroom 2 (at 12 while $girl1.name1's on the phone with $girl1.partner)">> + <<completeornot_2 _g1e8.booty "booty-call (by inviting her over to your place at night, or when $girl1.partner is home)">> + <<completeornot_2 _g1e8.gave_eethan_pass "find distraction for $man1.name1">><br><br>
<<else>>
Sneaky sex-kitchen + sneaky sex-bedroom 1 (while $girl1.partner is home) + sneaky sex-bedroom 2 (at 12 while $girl1.name1's on the phone with $girl1.partner) + booty-call (by inviting her over to your place at night, or when $girl1.partner is home) + find distraction for $man1.name1<br><br>
<</if>>
Event 9: <<completeornot $girl1.event.event9.completed>><br>
Details:
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<set _g1e9 to $girl1.event.event9, _g1pd to $girl1.pregdetails>>
<<if $girl1.pregdetails.inform_date isnot 0>><<set _informed_sent to true>><</if>>
<<if $girl1.pregdetails.warning_close_date isnot 0>><<set _warning_close_sent to true>><<else>><<set _warning_close_sent to false>><</if>>
<<completeornot_2 _informed_sent "$girl1.name1 sends you a text to come over">> + <<completeornot_2 _g1pd.inform "$girl1.name1 finds out she's pregnant">> + <<completeornot_2 _g1e9.eethan_and_allie_announced "$man1.name1 and $girl1.name1 announce her pregnancy to you (not necessary)">> + <<completeornot_2 _warning_close_sent "$girl1.name1 is close to labor">> + <<completeornot_2 _g1e9.hospital_visit_1 "visiting $girl1.name1 at the hospital before she gives birth (optional)">> + <<completeornot_2 _g1e9.hospital_visit_2 "visiting $girl1.name1 at the hospital after she gives birth and naming the baby (optional)">> + <<completeornot_2 _g1e9.completed "visiting the new baby at their house.">><br><br>
<<else>>
$girl1.name1 sends you a text to come over + $girl1.name1 finds out she's pregnant + $man1.name1 and $girl1.name1 announce her pregnancy to you + $girl1.name1 is close to labor + visiting $girl1.name1 at the hospital before she gives birth + visiting $girl1.name1 at the hospital after she gives birth + visiting the new baby at their house.<br><br>
<</if>>
Event 10: <<completeornot_2 $girl1.event.event10.active "Active status">><br>
<<set _g1e10 to $girl1.event.event10>>
<<if _g1e10.active is 1>>
Details: Pregnancy count: (<<print _g1e10.this_event_count+1>>) +
<<completeornot_2 _g1e10.talked_to_eethan "Talked to $man1.name1">>+
<<completeornot_2 _g1e10.talked_to_allie "Talked to $girl1.name1">>+
/%<<set _close_to_birth = $girl1.pregdetails.warning_close_date isnot 0? true:false;>>%/
<<set _close_to_birth = $girl1.pregdetails.warning_close_date isnot 0>>
<<completeornot_2 _close_to_birth "Close to giving birth">>+
<<completeornot_2 _g1e10.hospital_visit_1 "Hospital Visit 1">>+
<<completeornot_2 _g1e10.hospital_visit_2 "Hospital Visit 2">>+
<<else>>
Details: Pregnancy count: (<<print _g1e10.this_event_count+1>>) +
<</if>>
Baby names: ( <<if $girl1.event.event9.completed is 1>>$girl1.event.event9.baby_name1<</if>>
<<for _baby_name range _g1e10.baby_names>>
<<if _baby_name !== undefined and _baby_name !== null>>
<<print "+ " + _baby_name[0]>>
<</if>>
<</for>>
) max is <<print $girl1.event.event10.baby_limit+1>> babies, the rest is at GACRP.<br><br>
<</nobr>><<nobr>>
<<if $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set_gvar_var3 0 100>>
<<set _tempday to $gameDate.getDay()>>
<<set _temphour to $gameDate.getHours()>>
<<set $gvar.var7 to 1>>
<<addmins $traveltime.one>>
<<check_operatingStatus $girl1 "one">>
<<if $girl1.var.var4 is 0>>
<<if !$girl1.operatingHour.one.status>>
<<set $act to "getout">>
<</if>>
<</if>>
<<if $act is "hallway">>
<<girl_loca $man1>>
<<girl_loca $girl1>>
You are inside $girl1.name1 and $girl1.partner's apartment. <br><br>
<div class="image-row">
<div class="image-container3">
<<if $gvar.var2 is "livingroom">><<cornerimage $girl1>><</if>><<if $man1.location is "livingroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/livingroom.webp">' "apartment1b">><<set $act to "livingroom", $act2 to "">><</button>>
<div class="overlay-text2">LIVINGROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "bathroom">><<cornerimage $girl1>><</if>><<if $man1.location is "bathroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/bathroom.webp">' "apartment1b">><<set $act to "bathroom", $act2 to "">><</button>>
<div class="overlay-text2">BATHROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "bedroom">><<cornerimage $girl1>><</if>><<if $man1.location is "bedroom">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/bedroom.webp">' "apartment1b">><<set $act to "bedroom", $act2 to "">><</button>>
<div class="overlay-text2">BEDROOM</div>
</div>
<div class="image-container3">
<<if $gvar.var2 is "kitchen">><<cornerimage $girl1>><</if>><<if $man1.location is "kitchen">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/house1/thumb/kitchen.webp">' "apartment1b">><<set $act to "kitchen", $act2 to "">><</button>>
<div class="overlay-text2">KITCHEN</div>
</div>
<<if $girl1.event.event9.completed is 1 or $girl1.event.event9.active is 1>>
<<if $girl1.event.event9.completed is 1>>
<<set _baby_room_available to true>>
<<elseif $girl1.event.event9.active is 1>>
<<if $girl1.sdet.childwp gt 0 and $girl1.location isnot "maternity_ward" and $girl1.preg is 0>>
<<set _baby_room_available to true>>
<</if>>
<<else>>
<<set _baby_room_available to false>>
<</if>>
<<if _baby_room_available and $girl1.sdet.childwp gt 0>>
<div class="image-container3">
<<if $girl1.location is "baby_room">><<cornerimage $girl1>><</if>><<if $man1.location is "baby_room">><<cornerimage $man1>><</if>>
<<button'<img src="images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp">' "apartment1b">><<set $act to "baby_nursery", $act2 to "else">><</button>>
<div class="overlay-text2">BABY NURSERY</div>
</div>
<</if>>
<</if>>
</div>
<br><span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "no_one_home">>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You knocked on the door, but no one answered.<br><br>
<span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $act is "getout">>
You looked at the clock, realized it was getting late, and excused yourself.<br><br>
<span id="back"><<button "Outside" "NAVIGATE1">><<set $act to "apartment_hallway1", $act2 to "">><</button>></span>
<<elseif $act is "baby_nursery">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/baby_nursery/baby_nursery_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "look_at_baby_1">>
<<set $act_1 to "baby_room_description", $act_2 to "one">>
<<include "allie_event_9">>
<<else>>
You are at the babyroom.<br><br>
<<if $girl1.children gte 2>>
<<set _button_name to "Look at the babies">>
<<else>>
<<set _button_name to "Look at $girl1.event.event9.baby_name1">>
<</if>>
<<button "_button_name" "apartment1b">><<set $act2 to "look_at_baby_1">><</button>>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $girl1>>
<<if $girl1.location is "bathroom">>
You find $girl1.name1 in the bathroom. <br><br> TEMPORARY image here.
<img src="images/GPG1O/char/allie/gene/kitchen_1.webp"><br><br>
<<button "Talk to $girl1.name1" "apartment1b">><<set $act3 to $act, $act to "talk">><</button>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<else>>
You are in the bathroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $man1>>
<<girl_loca $girl1>>
<<if $girl1.location is "livingroom">>
You find $girl1.name1 in the livingroom.<br><br>
<img src="images/GPG1O/char/allie/gene/livingroom_1.webp"><br><br>
<<button "Talk to $girl1.name1" "apartment1b">><<set $act3 to $act, $act to "talk">><</button>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<if $girl1.love gte 10>><<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>><</if>>
<<elseif $man1.location is "livingroom">>
You see $man1.name1 sitting in the livingroom watching tv.<br>
<img src="images/GPG1O/char/general/man_watch_tv.webp"><br><br>
<<button "Hang out with $man1.name1" "apartment1b">><<set $act3 to $act, $act to "talk_man1", $act_1 to "talk_man1">><</button>>
<<else>>
You are in the livingroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $man1>>
<<girl_loca $girl1>>
<<if $girl1.location is "kitchen">>
You find $girl1.name1 in the kitchen, without her pants on. <br><br>
<img src="images/GPG1O/char/allie/gene/kitchen_1.webp"><br><br>
<<button "Talk to $girl1.name1" "apartment1b">><<set $act3 to $act, $act to "talk">><</button>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<if $girl1.love gte 10>><<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>><</if>>
<<if $girl1.event.event2.completed is 1>>/*start of event 3*/
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<<if _ethannotpresent>>
<<button "Surprise her" "apartment1b">><<set $act3 to $act, $act to "talk_include2", $act2 to "surprise1", $act_2 to "one">><</button>>
<<else>>
<<button "Surprise her..." "apartment1b">><<set $act3 to $act, $act to "talk_include2", $act2 to "surprise1_eethan_present", $act_2 to "one">><</button>>
<</if>>
<<else>>
<</if>>
<<elseif $man1.location is "kitchen">>
You see $man1.name1 sitting at the kitchen table, reading his newspaper.<br><br>
<img src="images/GPG1O/char/general/man_read_newspaper.webp"><br><br>
<<button "Hang out with $man1.name1" "apartment1b">><<set $act3 to $act, $act to "talk_man1", $act_1 to "talk_man1">><</button>>
<<else>>
You are in the kitchen.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<girl_loca $girl1>>
<<if $girl1.location is "bedroom">>
<<if _temphour is 12 and _tempday isnot 6 and _tempday isnot 0>>
You enter the room and see $girl1.name1 lying on the bed, engrossed in a call with $man1.name1. <br><br>
<img src="images/GPG1O/char/allie/bedroom2/on_the_phone_pic.webp" alt="Allie on her phone"><br><br>
<<if $girl1.event.event2.talk9_agreementcanhavesex is 1>>
<<disable ($player.energy <= 0)>>
<<button "Quietly sneak onto the bed" "allie_event_8">><<set $act_1 to "allie_on_the_phone_at_12_livingroom", $act_2 to "one">><<addenergy -1>><</button>>
<</disable>>
<<else>>
<<disable>>
<<button "Quietly sneak onto the bed" "allie_event_8">><<set $act_1 to "allie_on_the_phone_at_12_livingroom", $act_2 to "one">><<addenergy -1>><</button>>
<</disable>>
<</if>>
<<else>>
You find $girl1.name1 sitting in her room.<br><br>
<img src="images/GPG1O/char/allie/gene/sitting.webp"><br><br>
<<button "Talk to $girl1.name1" "apartment1b">><<set $act3 to $act, $act to "talk">><</button>>
<<button "Gifts" "apartment1b">><<set $act3 to $act, $act to "gift">><<addmins 25>><</button>>
<<button "Make a joke" "apartment1b">><<set $act3 to $act, $act to "joke">><<addmins 50>><</button>>
<<if $girl1.love gte 10>><<button "Flirt" "apartment1b">><<set $act3 to $act, $act to "flirt">><<addmins 50>><</button>><</if>>
/*
<<button "Sex [normal sex]" "apartment1b_events">><<set $act3 to $act, $act to "sex_1", $act2 to "">><<update_sdet $girl1 "start" "none">><</button>>
<<button "Sex [normal sex but $girl1.partner is home]" "apartment1b_events" >><<set $act3 to $act, $act to "sex_1_partner_home", $act2 to "">><<update_sdet $girl1 "start" "none">><</button>>
*/
<</if>>
<<else>>
You are in the bedroom.<br>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $act3 to "hallway">><</button>></span>
<<elseif $act is "talk">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "include_allie_event6">>
<<set $passage1 to passage()>>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
/*setting done*/
<<if $act2 is "talk_about_the_date">>
<<set $act_1 to $act2>>
<<include "allie_event6">>
<</if>>
<<elseif $act is "talk_include2">>
<<set $act4 to passage()>>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
<<if $act2 is "surprise1">>
<<if $girl1.event.event3.active is 0>>
<<set $girl1.event.event3.active to 1>>
<<set $girl1.event.event3.hasphonenumber to 0, $girl1.event.event3.surprise1 to 0, $girl1.event.event3.kitchensex1_count to 0>>
<</if>>
/**/
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_1">>
<<elseif $act2 is "allie_kitchen_sex_1">>
<<set $act_1 to $act2, $girl1.event.event3.surprise1 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_sex_1">>
<<elseif $act2 is "surprise1_eethan_present">>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<include "allie_kitchen_1">>
<<elseif $act2 is "ask_phone_number">>
<<set $act_1 to $act2, $girl1.event.event3.hasphonenumber to 1, $girl1.var.var6 to 1>>
<<set $girl1.event.event3 to {"completed":1, "active":0}>>
<<if $girl1.corruption_level lt 2>><<set $girl1.corruption_level to 2>><</if>>
<<include "allie_talk">>
<<else>>
<</if>>
<<elseif $act is "talk_include">>
<<set _negativetime to -1*$traveltime.one>>
<<addmins _negativetime>>
<<set $gvar.var7 to 0>>
<<if $act2 is "howsthebabymakinggoing">>
<<set $act_1 to $act2, $girl1.event.event2.talk3 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "howsthebabymakinggoing2">>
<<set $act_1 to $act2, $girl1.event.event2.talk4_checkup to 1>><<set_nextevent "girl1" "one" "mon">>
<<include "allie_talk">>
<<elseif $act2 is "howsthebabymakinggoing3">>
<<set $act_1 to $act2, $girl1.event.event2.talk4_checkup_status to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "solution1">>
<<set $act_1 to $act2, $girl1.event.event2.talk5_secretmassage to 1>><<set_nextevent "girl1" "one" 2>>
<<include "allie_talk">>
<<elseif $act2 is "solution2">>
<<set $act_1 to $act2, $girl1.event.event2.talk6_gotholdofguy to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "solution3">>
<<set $act_1 to $act2, $girl1.event.event2.talk7_canmassagetalk1 to 1>><<set_nextevent "girl1" "one" 1>>
<<include "allie_talk">>
<<elseif $act2 is "massage1">>
<<set $act_1 to $act2, $girl1.event.event2.massage1 to 1>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "sex_first">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "afterward_sex_first">>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "talk_after_first_sex">>
<<set $act_1 to $act2, $girl1.event.event2.talk8_aftermassagefirstsex to 1>>
<<include "allie_talk">>
<<elseif $act2 is "massage2">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>><<set_nextevent "girl1" "one" 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "massage_seduce_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage_2">>
<<elseif $act2 is "afterward_sex_2">>
<<if $girl1.corruption_level lt 1>><<set $girl1.corruption_level to 1>><</if>>
<<set $act_1 to $act2, $girl1.event.event2.talk9_agreementcanhavesex to 1, $girl1.event.event2.completed to 1>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "normal_massage_sex_possible">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage_2">>
<<elseif $act2 is "after_cum">>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_massage">>
<<elseif $act2 is "normal_massage_sex_possible_no">>
<<set $act_1 to $act2>>
<<set $act4 to passage()>>
<<include "allie_talk">>
<<else>>
<</if>>
<<elseif $act is "talk_girl1_2">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "talk_girl1_chat_normal">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "joke">>
<<joke>><br>
<<joke_response $girl1>><br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "gift">>
<<gift $girl1 1 "gift2" "apartment1b">><br> /*gift 1.character 2.gift_level 3.set_act 4.set_pasage*/
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "gift2">>
<<gift_response $girl1>><br><br>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "flirt">>
<<flirt $girl1>><br>
<<flirt_response $girl1>><br>
<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.one>><br><<button "Do some casual touching" "apartment1b_events">><<set $act to "flirt_1">><</button>><</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "talk_man1">>
<<include "man1_talk_normal">>
<<elseif $act is "talk_man1_2">>
<<set $temptoggle to 0>>
<<set $act_1 to $act>>
<<include "man1_talk_normal">>
<<elseif $act is "meet_girl1">>/*meeting allie at the hallway for the first time*/
<<set $act_1 to $act>>
<<set $girl1.var.var1 to 1>>
<<include "allie_talk_normal">>
<<elseif $act is "talkaboutpartner">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "talkaboutpartner2">>
<<set $act_1 to $act>>
<<include "allie_talk_normal">>
<<elseif $act is "flirt2_unused">>/*can be deleted probably*/
<h1>TEMPORARY PAGE ONLY</h1>
<<dialog $player "You know, I've been wanting to thank you for the gift. (pause) I’ve been wearing this smile ever since you gave it to me.">><br>
After hearing what you said, Allie let out a huge smile.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/gene/flirt.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Oh my god, that is so cheezy John.">><br>
<<dialog $player "You: Hey as long as you like it, I'm gonna keep being cheezy">><br>
You notice Allie blushing a bit.<br><br>
/%<<flirt $girl1 "neighbour">><br><br>%/
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
You shouldn't be here, this is an error, SOREEY <br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act3 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/kitchen_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bathroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl1.color + ';}</style>'>>
<</if>>
<<set _tempday to $gameDate.getDay(), _temphour to $gameDate.getHours()>>
<<if $act is "crosspath1">>
<<set $girl1.event.event1.talk +=1, $girl1.love +=1>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<img src="images/GPG1O/char/allie/gene/talk_1.webp"><br><br>
<<talk $girl1>><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<<elseif $act is "sex_1_partner_home">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/bedroom.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act2 is "">>
<<allie_check_event_8>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1>>
<<set $girl1.event.event8.bedroom to 1>>
<</if>>
You start touching $girl1.name1, signaling your interest in having sex with her, despite her partner being in the same house.
What level of corruption does $girl1.name1 has and will she be willing to have sneak sneaky sex with you?<br><br>
<<dialog $girl1 "$player.name1! What're you doing! $girl1.partner's home!">><br>
<<dialog $player "Doesn't that make this exiting? Come one $girl1.name1, let's do a quick one.">><br>
<<dialog $girl1 "Are you crazy? $girl1.partner is going to find out.">><br>
<<dialog $player "He won't find out if we start fucking now. Come on baby, I'm not the only one getting turned on by this am I?">><br>
<<dialog $girl1 "(sigh) okay fine, but hurry up and cum.">><br>
<<button "Quick fuck" "apartment1b_events">><<set $act2 to "sex1">><<sex_limit "start">><</button>>
<<elseif $act2 is "sex1">>
You and $girl1.name1 locked the door, stripped naked and prepare to have sex. $girl1.name1 starts by sucking your dick off to help you get off quicker.
Her blowjob feels extra nice today, you're gonna wanna make it a habit if having sneaky sex means that she'll suck you better.<br>
<br><<button "Another position" "apartment1b_events">><<set $act2 to "vaginal1">><</button>>
<<elseif $act2 is "vaginal1">>
While giving you a blowjob, it seems that this whole situation, with it's taboo nature and $girl1.partner being home has made $girl1.name1 wetter than usual.
Looks like she is just as much of a freak as you are. You quickly take position to fuck her cheating pussy.<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Another position" "apartment1b_events">><<set $act2 to "position2">><</button>>
<<elseif $act2 is "position2">>
You changed position and starts fucking her like a mad man. Thankfully $girl1.name1 and $girl1.partner's marital bed are made of solid wood and doesn't creak too much as you pound into $girl1.name.
There nothing quite like fucking a commited women in her own home on her own marital bed..<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Final position" "apartment1b_events">><<set $act2 to "position3">><</button>>
<<elseif $act2 is "position3">>
You changed position again. You sense that you're getting close. $girl1.name1's gripping you tightly, very tightly. Is it due to fear of getting caught or the excitement of it? It doesn't really matter, all you cared about was to fuck her like she's yours.
That's what she is at this point, yours. You're at your limit.<br><br>
[FUCKING VIDEO HERE]<br>
<br><<button "Decide where to cum" "apartment1b_events">><<set $act2 to "cum_decide">><</button>>
<<elseif $act2 is "cum_decide">>
As you thrust into her wet pussy, you ask $girl1.name1 where she wants you to cum. <br><br>
<<dialog $player "I'm gonna cum baby, I'm real close. Maybe you should let me cum in you, it'll be easier to clean.">><br>
<br>
[$girl1.name1's decision here]<br><br>
<<dialog $girl1 "">><br>
[$girl1.name1's decision here]<br><br>
<<button "cum INSIDE" "apartment1b_events">><<set $act2 to "cum_inside">><</button>><<button "cum OUTSIDE" "apartment1b_events">><<set $act2 to "cum_outside">><</button>>
<<elseif $act2 is "cum_inside">>
You gladly dumped all your load into $girl1.name1's fertile womb. Consequences be damned, you'll deal with it when it comes, but for today, you're gonna try and breed this cheating wife.<br><br>
<<dialog $player "That's my good obedient slut.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act2 is "cum_outside">>
Looks like $girl1.name1 still had her senses to her as she pleads you to pull out instead of letting you inseminate her. You obliged, and pulled out last minute, maybe a drop or two of your cum landed in her pussy, but you got most of it on her stomach.<br><br>
<<dialog $player "One day, you're going to beg me to knock you up $girl1.name1">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act is "sex_kitchen_with_partner_0">>
<<if $act2 is "surprise">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You sneak up beind $girl1.name1 as she prepares food in the kitchen. She didn't hear you come in.<br><br>
<<dialog $player "Boo!">><br>
<<dialog $girl1 "Ah! $player.name1! You scared me there">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Ask what she's making" "apartment1b_events">><<set $act2 to "kitchen1">><</button>>
<<elseif $act2 is "kitchen1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What're you making">><br>
<<dialog $girl1 "Just some breakfast for me and $girl1.partner.">><br>
<<button "Get frisky" "apartment1b_events">><<set $act2 to "kitchen2">><</button>>
<<elseif $act2 is "kitchen2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You look left and right to check your surrounding. Once you see that $girl1.partner is nowhere near the kitchen, you start groping $girl1.name1 all over.<br><br>
<<dialog $girl1 "$player.name1! Oooh, stop $girl1.partner is here.">><br>
<<dialog $player "I'm just coping a feel baby. I can't help myself around you.">><br>
[if not high enough corruption]<br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen_stop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<br><br> [if high enough corruption]<br>
<<button "Pull out your dick and fuck $girl1.name1" "apartment1b_events">><<set $act2 to "kitchen3">><</button>>
<<elseif $act2 is "kitchen3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen11.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "You might wanna keep your voice down $girl1.name1.">><br>
<<dialog $girl1 "$player.name1! Don't go too hard, $girl1.partner's gonna hear us.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen12.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep fucking $girl1.name1" "apartment1b_events">><<set $act2 to "kitchen4">><</button>>
<<elseif $act2 is "kitchen4">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen13.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen14.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Keep thrusting away." "apartment1b_events">><<set $act2 to "kitchen5">><</button>>
<<elseif $act2 is "kitchen5">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen15.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1 "panting">><br>
<<cum_warning $player>><br>
<<dialog $girl1 "Cum for me baby but don't make it a mess.">><br>
<<button "Cum" "apartment1b_events">><<set $act2 to "kitchen6">><</button>>
<<elseif $act2 is "kitchen6">>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/creampie_internal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "inside">><br>
<<dialog $girl1 "Ooohhhh.">><br>
<<button "Sorry baby" "apartment1b_events">><<set $act2 to "kitchen7">><</button>>
<<elseif $act2 is "kitchen7">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen16.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
[i should make an if else here, where what allie says depends on her corruption. and if her corruption is really high, the player can say something like "I hope Eethan doesn't realize my cum dripping out of you today" or somethin.]<br><br>
<<dialog $girl1 "Ahh, $player.name1, you came inside...">><br>
<<dialog $player "Sorry $girl1.name1, I didn't wanna make any mess.">><br>
<<dialog $girl1 "It's fine... but don't do it again okay?">><br>
<<impreg $girl1>><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "kitchen", $gameDate.setHours(9)>><</button>></span>
<<else>>
It's not done, it's just not done man. <br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<<elseif $act is "sex_kitchen_no_partner_0">>
<<if $act2 is "surprise">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You sneak up beind $girl1.name1 as she prepares food in the kitchen. She didn't hear you come in.<br><br>
<<dialog $player "Boo!">><br>
<<dialog $girl1 "Hah! $player.name1! You scared me there">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Ask what she's making" "apartment1b_events">><<set $act2 to "kitchen1">><</button>>
<<elseif $act2 is "kitchen1">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "What're you making">><br>
<<dialog $girl1 "Just some breakfast and some quick snacks to start the day.">><br>
<<dialog $player "Snacks? That's what you are baby. You are looking mega hot mmmmnm...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "$player.name1 stop, the food's gonna get cold.">><br>
<<button "Pleaseeee" "apartment1b_events">><<set $act2 to "kitchen2">><</button>>
<<elseif $act2 is "kitchen2">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Baby please, just one quick fuck? It won't take long I swear.">><br>
<<dialog $girl1 "Hmmmm... Okay fine, just a quick one okay.">><br>
<<button "Wet your dick" "apartment1b_events">><<set $act2 to "kitchen3">><</button>>
<<elseif $act2 is "kitchen3">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen9.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh mamma mia, you're so tight $girl1.name1. I'm sorry I have to bother you so early in the morning like this, you know how it is with men and our morning woods.">><br>
<<dialog $girl1 "Ooooh it's fine $player.name1, I'm enjoying this too.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/kitchen/kitchen10.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "You're at your limit" "apartment1b_events">><<set $act2 to "cum_decide">><</button>>
<<elseif $act2 is "cum_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum" "apartment1b_events">><<set $act2 to "cum_out">><</button>>
<<elseif $act2 is "cum_out">>
<video autoplay loop muted><source src="images/GPG1O/char/general/sex/cumshot_ass_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<dialog $girl1 "That was fun, now let's get cleaned up now">><br>
<br><span id="back"><<button "back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<elseif $act is "talk_more_1">>
<<dialog $player "You know, $girl1.name1, honestly I just miss looking at you and your beautiful face, so i just came here so that I don't miss you anymore. you might as well tell me any interesting stories you have while im here.">><br>
<<dialog $girl1 "Well, aren't you sweet, $player.name1? As for stories, hmm, let me think. Oh, here's one. Last week, me and $girl1.partner went on a spontaneous road trip to the countryside~">><br>
You listened as $girl1.name1 talks about her adventures while doing some casual touching whenever something funny is being said. <br><br>
<<dialog $player "oh that's so funny. seems like things are going well.">><br>
<<dialog $girl1 "Yeah, it was a really fun trip. And yeah, things are going pretty well overall. Thanks for noticing, $player.name1. You always know how to make a girl feel appreciated.">><br>
<<button "More Talking" "apartment1b_events">><<set $act to "talk_more_2">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "talk_more_2">>
The two of you continued talking and your have your hand around $girl1.name1's shoulder.<br><br>
<<dialog $player "ohh really? who would've thought that could happen hahaha? ">><br>
<<dialog $girl1 "Haha, yeah, life can be full of surprises sometimes. So, what's been on your mind lately, $player.name1? You seem to have something you want to share.">><br>
She smile warmly, feeling your hand on her shoulder. You look at her lovingly, appreciating her beauty. As you look into her eyes, you replied,<br><br>
<<dialog $player "I don't even know $girl1.name1, I seem to forget all my troubles when I'm with you. ">><br>
<<dialog $girl1 "I'm glad I can be a source of comfort for you, $player.name1. It's nice to have someone to share moments with, especially during busy or stressful times. ">><br>
She responded, meeting your gaze. Soon, the conversation finished.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_3">>
Another day comes. You find yourself talking with $girl1.name1 again. This time, you didn't hesitate to put your arms around her as you sat next to each other.<br><br>
<<dialog $player "I think i've been gaining weight recently, I really have to watch what i eat.">><br>
<<dialog $girl1 "It's important to take care of yourself, $player.name1. Eating well and staying active are key to maintaining a healthy weight. But hey, a little indulgence now and then is nothing to worry about.">><br>
You grab and pinched your love handles.<br><br>
<<dialog $player "It's not fun being this big haha. You in comparison is as healthy as an ox, and you smell really good too.">><br>
You said as you smelled her neck, taking in all her womanly smell.<br><br>
<<dialog $girl1 "Oh haha, you know, I actually just finished taking a shower before you came. Maybe it's because of that? But anyway, it makes me feel good knowing that someone appreciates how I smell.">><br>
You could see her cheek flush at your compliment.<br><br>
<<button "Playfully nibble on her neck" "apartment1b_events">><<set $act to "talk_more_4">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_4">>
You playfully nibble on $girl1.name1's neck.<br><br>
<<dialog $player "You smell so good I feel like I wanna eat you haha.">><br>
$girl1.name1 giggles softly and squirms slightly under your nibbling. <br><br>
<<dialog $girl1 "Ooh, stop teasing!">><br>
<<dialog $player "Okay okay">><br>
You said before giving her another quick nibbles.<br><br>
<<dialog $girl1 "Oohhh $player.name1!">><br>
<<dialog $player "Just playing with you.">><br>
Then you both went your separate ways.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_5">>
Without much talking, you find yourself nibbling and kissing $girl1.name1's neck once again. She is letting out moans of approval.<br><br>
<<dialog $girl1 "O-oh!">><br>
She's letting you do this to her willy nilly. After much teasing, you look at $girl1.name1 straight into her eyes.<br><br>
<<dialog $player "I...">><br>
She looks at you, waiting for you to finish your sentence. You could see her flushed cheek and seductive lips, all yours for the taking, and you went for it.<br><br>
<<button "Making out" "apartment1b_events">><<set $act to "talk_more_6">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "talk_more_6">>
You could feel $girl1.name1's breath hitched as your lips met. There was hesitancy at first, but it quickly turned into a passionate make out session.<br><br>
<<dialog $player "You're so sexy $girl1.name1, I want to make love to you.">><br>
Pulling away from the kiss, $girl1.name1 let out a soft moan at the loss of contact. You continue to nibble on her neck though.<br><br>
<<dialog $girl1 "Oh $player.name1, please do.">><br>
As the two of you resume your passionate kissing, the clothes starts to go one by one.<br><br>
<<button "Your dick is out on full display" "apartment1b_events">><<set $act to "first_see_dick">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "first_see_dick">>
As soon as your dick is freed from it's containment, it sprung right up. <br><br>
<<dialog $player "Look at how hard you made me $girl1.name1.">><br>
<<dialog $girl1 "Woah">><br>
Slowly lowering herself onto the couch beside you, she reached out tentatively to touch it - impress at its size and texture on her fingertips.<br><br>
<<dialog $girl1 "It's bigger than I imagined...">><br>
<<button "Oh yes $girl1.name1, pleasure me with your mouth" "apartment1b_events">><<set $act to "sex0", $act2 to "blowjob_1">><<sex_limit "start">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gameDate.setHours(19) >><</button>></span>
<<elseif $act is "sex0">>
<<sex_limit "ongoing">>
<<if $act2 is "cum_warning_and_decide">>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<elseif $act2 is "cum_out_after">>
<<dialog $girl1 "oh god, I can't believe we just did that.">><br>
<<dialog $player "Yeah I know right? I can't wait to do it again!">><br>
<<dialog $girl1 "We can't do it \"again\", this is a one time thing. Let's just act like this never happened okay?">><br>
<<dialog $player "I don't know if I can forget the experience we had, but if that's what you want... sure.">><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "cum_out">>
<<sex_limit "stop">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You pulled out at the last minute, as you began squirting your love juice all over $girl1.name1's stomach, sparing her married fertile pussy from getting flooded by your sperm armies. You feel the stresses leaving your body in the form of your sperms.
It probably would've felt better an had been more intimate if you'd came inside $girl1.name1, but you respect her request. You are a gentle lover after all.<br><br>
<<cum_man_during $player "outside">><br>
<br><span id="back"><<button "Afterwards" "apartment1b_events">><<set $act2 to "cum_out_after">><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "sex_1">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Once you feel her become wet enough, you start moving your hips faster into $girl1.name1, pounding into her. The sound of the creaking bed, $girl1.name1 moaning, and you grunting echos the room.
You can't believe you're balls deep inside another man's wife right now. The way $girl1.name1 is moaning, you would think that she is your wife. You can't believe how good it feels right now.<br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<button "You are at your limit" "apartment1b_events">><<set $act2 to "cum_warning_and_decide">><</button>>
<<elseif $act2 is "sex_0_1">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You start thrusting slowly while making out with $girl1.name1, before getting ready to increase the pace. You want to savor every moment you can being inside her.
You continued doing this for a bit more time, warming up your dick in her while you have lovey dovey kiss with her.<br><br>
<<dialog $player "Do you want me to fuck you hard $girl1.name1?">><br>
<<dialog $girl1 "Oh yes fuck me $player.name1, fuck me like you own me.">><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<<elseif $act2 is "sex_0">>
<<set $playervar.var6 +=1>>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You licked her long enough, you could feel her getting antsy, giving you a sign that she wants you to fuck her with your dick. You got up and positioned your dick on her wet pussy, slowly moving in.
You could see her gasp the moment your dick went in. Her pussy is pure bliss, as you feel her warmth slowly engulf your dick whole. Both of you are enjoying this as much as the other.<br><br>
<<dialog $player "Mmmmm.">><br>
<<dialog $girl1 "Ooohh.">><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_0_1">><</button>>
<<elseif $act2 is "cunnilingus_1">>
<<set $playervar.var6 +=1>>
<<update_sdet $girl1 "add" "cunnilingus">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
After wetting your dick using her mouth, you tell $girl1.name1 to spread her legs. As she spreads her legs, you see her beautiful pussy for the first time.
Your dick tingles with joy, but before you stick your dick in her, you first return the favor for her earlier blowjob. She tasted as good as she looked, a woman at her prime age ready for a good fuck.<br><br>
<<woman_duringsex_moans $girl1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum" "apartment1b_events">><<set$act2 to "cum_out_face">><</button>>
<<else>>
<<button "Sex" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<<elseif $act2 is "blowjob_1">>
<<update_sdet $girl1 "add" "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl1.name1 proceeds to get down on her knees to give you a blowjob. You feel a jolt of electricity as her lips touches your glans, oh how heavenly does her mouth feels.
It's hard to believe that $girl1.name1 is now sucking your dick. She is way out of your league, and not to mention, married too, and yet here she is, using her mouth to pleasure you.<br><br>
<<during_sex_compliment $player "face" $girl1.name1>><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Return the favor" "apartment1b_events">><<set $act2 to "cunnilingus_1">><</button>><<button "Vaginal" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<</if>>
<<elseif $act is "sex">>
<<sex_limit "ongoing">>
<<if $act2 is "cum_in">>
Lost in the pleasure, you began ejaculating in $girl1.name1's unprotected pussy while going balls deep into her. All you could feel right now is the euphoric sensation of your miracle juice being shot through your urethra.<br><br>
<<cum_man_during $player "inside">><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/creampie_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl1 "Ohhhh, hnmm... oh $player.name1">><br>
$girl1.name1 lets out a moan, feeling your intense ejaculation as you continue to deliver a few more batch of your cum deep into her. She seems to enjoy getting a creampie despite her initial objection.<br><br>
<<button "Look at the aftermath" "apartment1b_events">><<set $act2 to "cum_in_after">><</button>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "cum_in_after">>
<<if $girl1.sdet.creampie_today gt 0>>
<<dialog $girl1 "Oh $player.name1, you can't keep cumming in me, I want $girl1.partner's baby, not yours.">><br>
<<else>>
<<dialog $girl1 "Oh $player.name1, you can't cum in me $player.name1, I want $girl1.partner's baby, not yours.">><br>
<</if>>
$girl1.name1 says meekly. You hear what she's saying, but good lord, all you can think about is how to do it again. Your perverted, sick mind wants to leave your mark inside her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/creampie_leak_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Sorry $girl1.name1, I lost control of myself. I swear I'm gonna pull out next time.">><br>
<<cont append>>
<<impreg $girl1>><<sex_limit "stop">>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<</cont>>
<<elseif $act2 is "cum_out">>
<<sex_limit "stop">>
<<cum_man_during $player "outside">><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/cum_out_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><<update_sdet $girl1 "stop">><</button>></span>
<<elseif $act2 is "sex_3">>
<<update_sdet $girl1 "add" "vaginal">>
You enjoy the way $girl1.name1's tits jiggles as you thrust into her sweet pink pussy. <br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl1.name1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_2_faster">>
<<update_sdet $girl1 "add" "vaginal">>
$girl1.name1 is riding your dick like a pro.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Slower" "apartment1b_events">><<set $act2 to "sex_2">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_2">>
<<update_sdet $girl1 "add" "vaginal">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/reverse_cow_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "ass" $girl1.name1>><br>
<<dialog $girl1 "Mnmmmm...">><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Faster" "apartment1b_events">><<set $act2 to "sex_2_faster">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<</if>>
<<elseif $act2 is "sex_1_rough">>
<<update_sdet $girl1 "add" "vaginal">>
You start fucking $girl1.name1 faster, making her moan with pleasure.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Missionary" "apartment1b_events">><<set $act2 to "sex_3">><</button>><<button "Reverse cowgirl" "apartment1b_events">><<set $act2 to "sex_2">><</button>>
<</if>>
<<elseif $act2 is "sex_1">>
<<update_sdet $girl1 "add" "vaginal">>
Once you feel her become wet enough, you start thrusting faster into $girl1.name1. The sound of the creaking bed, $girl1.name1 moaning, and you grunting echos the room.
You can't believe you're balls deep inside another man's wife right now.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $girl1 "dick" $player.name1>><br>
<<if $playervar.var6 lte 0>>
<<cum_warning $player>><br>
<<dialog $girl1 "wait, $player.name1, pull out!">><br>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Faster" "apartment1b_events">><<set $act2 to "sex_1_rough">><</button>><<button "Missionary" "apartment1b_events">><<set $act2 to "sex_3">><</button>><<button "Reverse cowgirl" "apartment1b_events">><<set $act2 to "sex_2">><</button>>
<</if>>
<<elseif $act2 is "sex_0_1">>
<<update_sdet $girl1 "add" "vaginal">>
You start thrusting slowly while making out with $girl1.name1, before getting ready to increase the pace. You wanna last as long as possible, savoring every moment you can.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_1">><</button>>
<<elseif $act2 is "sex_0">>
<<set $playervar.var6 +=1>>
<<dialog $player "I'm going in.">><br>
You said as you slowly insert your dick into $girl1.name1's wet pussy. You could see her gasp the moment your dick went in. Her pussy is pure bliss, as you feel her warmth slowly engulf your dick whole.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Start thrusting" "apartment1b_events">><<set $act2 to "sex_0_1">><</button>>
<<elseif $act2 is "cunnilingus_1">>
<<set $playervar.var6 +=1>>
<<update_sdet $girl1 "add" "cunnilingus">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/oral_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Sex" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<<elseif $act2 is "blowjob_1">>
<<update_sdet $girl1 "add" "blowjob">>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "face" $girl1.name1>><br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/bj_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $playervar.var6 lte 0>>
<<button "Cum inside" "apartment1b_events">><<set $act2 to "cum_in">><</button>>
<<button "Cum outside" "apartment1b_events">><<set$act2 to "cum_out">><</button>>
<<else>>
<<button "Return the favor" "apartment1b_events">><<set $act2 to "cunnilingus_1">><</button>><<button "Vaginal" "apartment1b_events">><<set $act2 to "sex_0">><</button>>
<</if>>
<</if>>
<<elseif $act is "kiss_1">>
<<update_sdet $girl1 "add" "kiss">>
<<add_lust $girl1 50>>
Before long, you and $girl1.name1 starts making out.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/allie/date/kiss_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "lips">><br>
<<dialog $girl1 "$player.name1...">><br>
<<ovulation_status $girl1>>
<<if $girl1.preg is 0>>
<<set _girl_know_pregnant to false>>
<<else>>
<<if $girl1.pregdetails.inform is 1>>
<<set _girl_know_pregnant to true>>
<<else>>
<<set _girl_know_pregnant to false>>
<</if>>
<</if>>
<<if !_reserved_temp_ovulation_status or _girl_know_pregnant>>
<<button "<<dialog $player \"I want to be inside you.\">>" "allie_event6">>
<<if $girl1.event.event6.completed is 1>>
<<set $act_1 to "sex_repeatable", $act_2 to "one", $passage1 to "allie_event6", $background1 to "bedroom">>
<<else>>
<<set $act_1 to "sex_1", $act_2 to "one", $passage1 to "allie_event6", $background1 to "bedroom">>
<</if>>
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<</button>>
<<else>>
<<button "<<dialog $player \"I want to be inside you.\">>" "apartment1b_events">><<set $act to "unsafeday", $act2 to "one">><</button>>
<</if>>
<span id="back"><<button "<<dialog $player \"I gotta be somewhere else.\">>" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "unsafeday">>
<<if $act2 is "one">>
<<dialog $girl1 "We can't... It's not a safe day.">><br>
<<button "<<dialog $player \"I understand. We'll do it another day.\">>" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<if $girl1.event.event6.completed is 1>>
<<button "<<dialog $player \"Maybe we can do it without actually having sex...\">>" "allie_event7">><<set $act_1 to "wedonthavetofuck", $act_2 to "one", $background1 to $act3, $passage1 to "allie_event7">><</button>>
<<else>>
<span class="button-disabled"><<button "<<dialog $player \"Maybe we can do it without fucking... <br>(<i>you need to finish event 6</i>)\">>">><</button>></span>
<</if>>
<</if>>
<<elseif $act is "flirt_stop">>
<<if $man1.location is "kitchen" or $man1.location is "bedroom" or $man1.location is "livingroom">>
<<set _eethannearby to 1>>
<</if>>
You're making out with $girl1.name1, despite her $girl1.partner being in the house. She stops you.<br><br>
<<if _eethannearby is 1>>
<<dialog $girl1 "We have to stop, $girl1.partner could catch us.">><br>
<<else>>
<<dialog $girl1 "We can't, $girl1.partner could come back at any time.">><br>
<</if>>
<<button "Stop here" "apartment1b">><<set $act3 to "hallway", $act to $act3>><</button>>
<<if $girl1.event.event7.completed is 1>>
<<disable ($player.energy <= 0)>><<button "Be persuasive" "allie_event_8" >><<set $act_1 to "sex_1_partner_home_bedroom", $act_2 to "one">><</button>> <</disable>>
<</if>>
<<elseif $act is "flirt_2">>
<<dialog $player "Now, let me tell you about my journey through the Sahara,">><br>
you said, launching into your tale while you nonchalantly put your hand on $girl1.name1's leg as you're talking about random stuffs. $girl1.name1 is listening attentively to your story, unbothered by your hand on her thigh.<br><br>
<<add_lust $girl1 50>>
<video autoplay loop muted><source src="images/GPG1O/char/general/touch_leg.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _tempday isnot 0 and _tempday isnot 6 and _temphour lte 16 and _temphour gt 7>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _ethannotpresent to true>>
<</if>>
<</if>>
<<if ($girl1.event.event6.completed is 1 or $girl1.event.event6.active is 1) and _ethannotpresent>>
<<set _event6check to true>>/*if this is completed - $girl1.event.event6.completed or active*/
<</if>>
<<if _event6check>>
<<button "Kiss" "apartment1b_events">><<set $act to "kiss_1">><<update_sdet $girl1 "start" "none">><</button>>
<<else>>
<<button "Kiss" "apartment1b_events">><<set $act to "flirt_stop", $act_1 to "", $act_2 to "", $act_3 to "", $act_4 to "", $act_5 to "", $background1 to "", $passage1 to "">><</button>>
<</if>>
/*<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.three>><br><<button "Kiss" "apartment1b_events">><<set $act to "kiss_1">><<update_sdet $girl1 "start" "none">><</button>><</if>>*/
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "flirt_1">>
<<dialog $player "How do you keep your hands so soft, mine is always so calloused.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/touch_hand.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You said as you casually take them into yours. She doesn't seem to mind your touch.<br><<add_lust $girl1 50>>
<<if Math.max($girl1.love, $girl1.lust) gte $girl1.personality.flirtpoint.two>><br><<button "Casually put your hand on her leg" "apartment1b_events">><<set $act to "flirt_2">><</button>><</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<<elseif $act is "cangointohouse1_2">>
<<cont append>>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Okay, that story was crazy, in a good way.">><br>
<<cont append>>
Sometime later, after she's finished telling her story, and after you've recovered from the plot twists, she opens up to you.<br><br>
<<dialog $girl1 "It's so nice to have someone to talk to. When we first came here, I was worried that I'd have difficulties making friends. So... I'm so glad you're my neighbour, $player.name1. ">><br>
<<cont append>>
<<dialog $player "You? struggling to have friends? That's crazy, in fact, that's the craziest thing I've heard all day!">><br>
You said, trying to cheer her up. Allie appreciated your kind words, and your friendship with her deepened, just like your dick will. Now, you can visit her anytime during the day.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway", $girl1.operatingHour.one.toggle to 1>><</button>></span>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act is "thestory">>
<style>body {background-image: url("images/GPG1O/loca/houses/house1/livingroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $girl1 "You're not gonna believe what happened.">><br>
<<dialog $player "Oh don't tease me any further, spill the beans already.">><br>
<<dialog $girl1 "Alright, alright, so you remembered when I told you about--">><br>
You nod, leaning in as she goes on with the story. Even the most trivial things become interesting when a pretty girl tells them.<br><br>
<<button "She continues with the latest housewives gossip she's heard." "apartment1b_events">><<set $act to "cangointohouse1_2">><</button>><br>
<<elseif $act is "cangointohouse1">>
<<set $girl1.love +=1, $girl1.event.event1.completed to true>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<cont append>>
<<if $girl1.love lt 5>>
<img src="images/GPG1O/char/allie/gene/talk_1.webp">
<<else>>
<img src="images/GPG1O/char/allie/allie_1.webp">
<</if>>
<br><br>
<<cont append>>
As usual, you and $girl1.name1 crossed path again in the hallways, and started chatting. <br><br>
<<cont append>>
<<dialog $girl1 "$player.name1! There's been an interesting development!">><br>
She says, referring to the story she told you the other day.<br><br>
<<cont append>>
<<addhours 1>>
<<button "She invites you into her house to tell you all about it. " "apartment1b_events">><<set $act to "thestory">><</button>><br>
<</cont>><</cont>>
<</cont>><</cont>>
<<elseif $act is "crosspath_done">>
<<set $girl1.event.event1.talk +=1, $girl1.love +=1>><<set_nextevent "girl1" "one" 1>>
<style>body {background-image: url("images/GPG1O/loca/apartment/apartment_hallway1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $girl1.love lt 5>>
<img src="images/GPG1O/char/allie/gene/talk_1.webp">
<<else>>
<img src="images/GPG1O/char/allie/allie_1.webp">
<</if>>
<br><br>
<<cont append>>
<<cont append>>
As usual, you and $girl1.name1 crossed path again in the hallways, and started chatting.<br><br>
<<cont append>>
<<dialog $player "Did you see the news last night? It was scary right?" >><br>
<<dialog $girl1 "Really? I didn't see it. I don't like watching the news anyway, they're always about negative stuff.">><br>
The two of you continued to chat even more.<br><br>
<<cont append>>
<<dialog $girl1 "Speaking of which, I have got to tell you about this thing I saw recently.">><br>
She opens the door to her apartment while talking, and then went in. You're not sure if you're invited, so you stood there listening as her voice fluctuated in volume as she moved around inside.<br><br>
<<cont append>>
<<dialog $player "...">><br>
A few seconds passed before she starts looking for you.<br><br>
<<dialog $girl1 "$player.name1? where are you?- oh there you are! Why didn't you come in? Come on in.">><br>
You obliged and went inside $girl1.name1's house, and listened to her gossip even more.<br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to "hallway">><</button>></span>
<</cont>><</cont>>
<</cont>><</cont>>
<</cont>>
<<else>>
opopsiw woopsie. 122kii3<br>
<br><span id="back"><<button "Back" "NAVIGATE1">><<set $act to "apartment_hallway1">><</button>></span>
<</if>>
<</nobr>><<set $act to "intro1">>
<<goto "intro">><<nobr>>
<<if $act_1 is "talk1_general">>
<<if $act_2 is "one">>
<img src="images/GPG1O/char/cayenne/gym/cayenne_gym_6.webp"><br><br>
As a fellow gym-goer, you greeted $girl6.name1. The two of you made some small talks.<br><br>
<<add_love $girl6 0>>
<<set _randomtalkgeneral to random(0,7)>>
<<if _randomtalkgeneral is 1>>
<<dialog $girl6 "You know, before I was a regular, I always thought the gym was just for buff guys. But honestly, it's kinda fun.">><br>
<<dialog $player "Yeah, it's a great way to clear your mind, too. Plus, you meet some interesting people. Case in point, I'm now acquainted with you.">><br>
<<elseif _randomtalkgeneral is 2>>
<<dialog $player "... So there I was, trying to impress everyone with a new bench press record... and I got stuck halfway up.">><br>
<<dialog $girl6 "Oh that is embarassing.">><br>
<<dialog $player "Right? I had to call for help. Most embarrassing moment ever, but hey, at least I got a good story out of it.">><br>
<<elseif _randomtalkgeneral is 3>>
<<dialog $player "Ever since I started working out, I've realized how much confidence it gives you. It's like... every rep makes you feel stronger inside and out.">><br>
<<dialog $girl6 "I get that. I felt the same after my first few sessions. It's addictive, in a good way.">><br>
<<elseif _randomtalkgeneral is 4>>
<<dialog $player "I remember my first day at the gym. I thought I was gonna crush it... ended up sore for a week.">><br>
<<dialog $girl6 "(<i>laughs</i>) That's the initiation process, right? No pain, no gain.">><br>
<<dialog $player "That's certainly what everyone keeps saying. Personally, I'd prefer a little less pain next time.">><br>
<<elseif _randomtalkgeneral is 5>>
<<dialog $player "Do you ever feel like the gym is a bit intimidating? All those machines and serious faces...">><br>
<<dialog $girl6 "No. Maybe at first, but once you're in the zone, it's like you're the only one there.">><br>
<<elseif _randomtalkgeneral is 6>>
<<dialog $player "Look at that guy over there, he lifts like he's in a competition. I'm just trying to survive my workout.">><br>
<<dialog $girl6 "(<i>laughs</i>) Lifting heavy are overrated anyways. Maybe you should do more yoga, it's more relaxing.">><br>
<<dialog $player "Yeah, I've seen people do the downward dogs position. I wonder if I could do it.">><br>
<<elseif _randomtalkgeneral is 7>>
<<dialog $player "Ever have one of those days where nothing goes right? Even at the gym?">><br>
<<dialog $girl6 "All the time, $player.name1. But hey, at least we keep showing up.">><br>
<<else>>
<<dialog $girl6 "You're pretty dedicated, huh? What's your goal?">><br>
<<dialog $player "Just trying to stay fit... maybe impress a few people along the way. Do I impressed you?">><br>
<<dialog $girl6 "If you keep showing up, and I might be.">><br>
<</if>>
<span id="back"><<button "After a brief, pleasant chat, you both head back to your workouts." "CITY1">><<set $act to "gym">><</button>></span>
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<else>>
passsage: $act4<br>
$act1, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl6.event.event1.complete>><br>
Details: First encounter at the gym.<br><br>
<</nobr>><<nobr>>
DONE!<br><br>
<<set _year to 2023>>
<<if $act is "">>
<<button "reset Allie" "character_set_page">><<set $act to "allie">><</button>><br>
<<button "reset Lila" "character_set_page">><<set $act to "lila">><</button>><br>
<<button "reset Eva" "character_set_page">><<set $act to "eva">><</button>><br>
<<button "reset Liya" "character_set_page">><<set $act to "liya">><</button>><br><br>
<<elseif $act is "allie" or $act is "girl1">>
<<set $girl1 to {"index":0, "name1":"Allie", "name2":"Rae", "age": 28, "partner":"Eethan", "job": "Housewife", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":2, "corruption_level":0, "corruption":0, "bcs":0, "odate":2, "preg":0, "color":"fb7f98", "location":"", "profile":"allie",
"sdet": {
"fertilitybon":10, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"tue":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"wed":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"thu":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"fri":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"sat":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"},
"sun":{"7-8": "kitchen", "10-14": "bedroom", "15-17":"livingroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0, "var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0, "var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Building rapport", "talk":0, "talk2":0, "talk3":0, "talk4":0, "talk5":0, "completed":false},
"event2":{"title":"Talk about partner", "talk1":0, "talk2":0, "talk3":0, "talk4_checkup":0, "talk4_checkup_status":0, "talk5_secretmassage":0, "talk6_gotholdofguy":0, "talk7_canmassagetalk1":0, "massage1":0, "talk8_aftermassagefirstsex":0, "massage_qty":0, "talk9_agreementcanhavesex":0, "completed":0},
"event3":{"completed":0, "active":0},
"event4":{"completed":0, "active":0},
"event5":{"completed":0, "active":0},
"event6":{"completed":0, "active":0},
"event7":{"completed":0, "active":0},
"event8":{"completed":0, "active":0},
"event9":{"completed":0, "active":0},
"event10":{"completed":0, "active":0, "this_event_count":0, "talked_to_eethan":0, "talked_to_allie":0, "hospital_visit_1":0, "hospital_visit_2":0, "baby_names":[], "this_baby_name":"", "baby_limit":2},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":10, "score":5.5},
"gift2":{"index":13, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Fish fingers with corn dip",
"activity":"Cooking",
"song":"Lady by Little River Band",
"movie":"Love Actually"
},
"operatingHour":{
"one":{"open":8, "close":18, "days":[0,1,2,3,4,5, 6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":20, "two":30, "three":50, "four":60, "five":70},
"jokepoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"corruptionpoint":{"one":10, "two":25, "three":40, "four":60, "five":80},
"angerpenalty":5,
"angercooldown":7
}
}>>
<<set $man1 to {"index":0, "name1": $girl1.partner, "name2":"Stone", "age":29, "partner_index":$girl1.name1, "job":"Teacher", "children":$girl1.children, "religion":"Christian", "color":"964B00", "location":"", "profile":"man1", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "kitchen", "6-7": "bedroom"},
"tue":{"19-23": "kitchen", "6-7": "bedroom"},
"wed":{"19-23": "kitchen", "6-7": "bedroom"},
"thu":{"19-23": "kitchen", "6-7": "bedroom"},
"fri":{"19-23": "kitchen", "6-7": "bedroom"},
"sat":{"7-9": "livingroom", "10-12": "kitchen"},
"sun":{"10-12": "kitchen", "7-9": "livingroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "lila" or $act is "girl2">>
<<set $girl2 to {"index":1, "name1":"Lila", "name2":"Love", "age": 26, "partner":"", "job": "Designer", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":13, "preg":0, "color":"ffc300", "location":"", "profile":"lila",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"doorstep_event":0,
"schedule": {
"mon":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom" , "21-23": "bedroom"},
"tue":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"wed":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"thu":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "21-23": "bedroom"},
"fri":{"7-9": "kitchen", "10-14": "bedroom", "15-17":"livingroom", "18-18":"bathroom", "19-20":"livingroom", "21-23": "bedroom"},
"sat":{"7-8":"bathroom", "18-20": "kitchen", "10-12": "bedroom", "16-17":"livingroom", "21-23":"bedroom"},
"sun":{"7-8":"bathroom", "18-20": "kitchen", "10-12": "bedroom", "16-17":"livingroom", "21-23":"bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"random_activity_1":0, "gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Introduction", "completed":0, "talk1":0, "talk2":0, "talk3":0, "talk4":0, "talk5":0},
"event2":{"title":"Dates at the park", "completed":0, "var1":0},
"event3":{completed:0, active:0},
"event4":{},
"event5":{},
"event6":{},
"event7":{},
"event8":{},
"event9":{},
"event10":{},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":14, "score":5.5},
"gift2":{"index":3, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Quesadilla",
"activity":"Shopping",
"song":"Take On Me",
"movie":"The Shining"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5, 6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"jokepoint":{"one":0, "two":5, "three":5, "four":5, "five":5},
"corruptionpoint":{"one":0, "two":30, "three":60, "four":70, "five":90},
"angerpenalty":7,
"angercooldown":7
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "eva" or $act is "girl3">>
<<set $girl3 to {"index":2, "name1":"Eva", "name2":"Elfie", "age": 20, "partner":"Lukas ", "job": "", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":1, "corruption_level":0, "corruption":0, "bcs":1, "odate":6, "preg":0, "color":"f12aea", "location":"", "profile":"eva_elfie",
"sdet": {
"fertilitybon":2, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"tue":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"wed":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"thu":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"fri":{"8-10": "class1", "12-12": "outside_uni", "13-13":"livingroom", "14-14":"kitchen", "15-16":"bedroom", "17-17":"bathroom", "18-18":"kitchen", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"sat":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"},
"sun":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":"Harmony Hills", "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"title":"Introduction", "completed":0, "introduce":0, "areyousingle":0, "excuse":"", "touchface":0},
"event2":{"title":"Getting Closer", "visitmchouse":0, "hasphone":0, "askphone":0, "playerboughtphone":0},
"event3":{"title":"Activities", "date1":0},
"event4":{"start":0, "bet_status":0, "playerwin":0, "evawin":0, "sexpossible":0, "eva_win1":0, "eva_win2":0, "eva_win3":0, "eva_win4":0, "player_win1":0, "player_win1_count":0, "player_win2":0, "player_win2_count":0, "player_win3":0, "player_win4":0, "player_win5":0, "player_win5_count":0 },
"event5":{completed:0, active:0},
"event6":{completed:0, active:0},
"event7":{},
"event8":{},
"event9":{},
"event10":{},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":11, "score":5.5},
"gift2":{"index":14, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Vatrushka",
"activity":"Outdoor activities",
"song":"Life Letters by Never Get Used To People",
"movie":"Ivan Vasilievich changes his profession"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,5, 6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"jokepoint":{"one":0, "two":5, "three":5, "four":5, "five":5},
"corruptionpoint":{"one":0, "two":10, "three":20, "four":30, "five":40},
"angerpenalty":4,
"angercooldown":4
}
}>>
<<set $man3 to {"index":1, "name1": $girl3.partner, "name2":"Petrov", "age":22, "partner_index":$girl3.name1, "job":"Crypto Trader", "children":$girl3.children, "religion":"Christian", "color":"b6ef07", "location":"", "profile":"lukas", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"tue":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"wed":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"thu":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"fri":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-12": "office", "13-17": "outside", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sat":{"7-7":"bathroom", "8-12":"outside", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sun":{"7-7":"bathroom", "8-12":"livingroom", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "liya" or $act is "girl4">>
<<set $girl4 to {"index":3, "name1":"Liya", "name2":"Silver", "age": 29, "partner":"Ty ", "job": "Doctor", "children":0, "religion":"Christian", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":5, "preg":0, "color":"843e62", "location":"", "profile":"liya_silver",
"sdet": {
"fertilitybon":4, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"8-11": "work", "12-12": "rest", "13-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-22":"bedroom"},
"tue":{"8-8": "bathroom", "9-9": "kitchen", "10-12":"livingroom", "13-14":"bedroom", "18-18":"bathroom", "19-19":"kitchen", "20-22": "livingroom", "23-23":"bedroom"},
"wed":{"8-8": "bathroom", "9-9": "kitchen", "10-12":"livingroom", "13-14":"bedroom", "18-18":"bathroom", "19-19":"kitchen", "20-22": "livingroom", "23-23":"bedroom"},
"thu":{"8-11": "work", "12-12": "rest", "13-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-22":"bedroom"},
"fri":{"8-11": "work", "12-12": "rest", "13-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-22":"bedroom"},
"sat":{"8-11": "work", "12-12": "rest", "13-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-22":"bedroom"},
"sun":{"8-11": "work", "12-12": "rest", "13-17":"work", "18-18":"bathroom", "19-19":"kitchen", "20-20": "livingroom", "21-22":"bedroom"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0,
"var11":0, "var12":0, "var13":0, "var14":0, "var15":0, "var16":0, "var17":0, "var18":0, "var19":0, "var20":0,
"var21":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"completed":0}, /*title: introduction*/
"event2":{},
"event3":{},
"event4":{},
"event5":{},
"event6":{},
"event7":{},
"event8":{},
"event9":{},
"event10":{},
"event11":{},
"event12":{},
"event13":{},
"event14":{},
"event15":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"five":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":20, "score":5.5},
"gift2":{"index":8, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":25, "score":-5},
"food":"Chicken breast",
"activity":"Collecting artifacts.",
"song":"3D by Alexandra Lenus",
"movie":"Se7en"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":30, "two":40, "three":50, "four":60, "five":80},
"jokepoint":{"one":20, "two":20, "three":30, "four":30, "five":30},
"corruptionpoint":{"one":25, "two":40, "three":65, "four":80, "five":95},
"angerpenalty":4,
"angercooldown":4
}
}>>
<<set $man4 to {"index":2, "name1": $girl4.partner, "name2":"Neadik", "age":29, "partner_index":$girl4.name1, "job":"Lawyer", "children":$girl4.children, "religion":"Christian", "color":"bdd351", "location":"", "profile":"ty", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "unknown", "6-7": "unknown"},
"tue":{"19-23": "unknown", "6-7": "unknown"},
"wed":{"19-23": "unknown", "6-7": "unknown"},
"thu":{"19-23": "unknown", "6-7": "unknown"},
"fri":{"13-19": "livingroom"},
"sat":{"7-12": "livingroom"},
"sun":{"14-20": "livingroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "adelle" or $act is "girl5">>
<<set $girl5 to {"index":4, "name1":"Adelle", "name2":"Sabelle", "age": 24, "partner":"Maurice", "job": "Stripper", "children":0, "religion":"Unknown", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":1, "odate":7, "preg":0, "color":"3ab01b", "location":"", "profile":"adelle",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"tue":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"wed":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"thu":{"0-23": "notwork"},
"fri":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"sat":{"17-23": "work", "0-5": "work", "6-16":"rest"},
"sun":{"0-23": "notwork"}
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"private_dance_stripclub_count":0, "blowjob":0, "ask_for_sex":0 , "sex_possible":0}, /*title: stripclubstuff*/
"event2":{},
"event3":{},
"event4":{},
"event5":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"three":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"four":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"five":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":13, "score":5.5},
"gift2":{"index":14, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":12, "score":-5},
"food":"Bananas",
"activity":"Being sexy",
"song":"Timber by Pitbull and Ke$ha",
"movie":"Fifty Shades of Grey"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"jokepoint":{"one":0, "two":0, "three":0, "four":0, "five":10},
"corruptionpoint":{"one":5, "two":10, "three":15, "four":20, "five":25},
"angerpenalty":4,
"angercooldown":4
}
}>>
<<set $man5 to {"index":3, "name1": $girl5.partner, "name2":"Kholis", "age":39, "partner_index":$girl5.name1, "job":"unemployed", "children":$girl5.children, "religion":"Christian", "color":"21eb81", "location":"", "profile":"maurice", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{"19-23": "unknown", "6-7": "unknown"},
"tue":{"19-23": "unknown", "6-7": "unknown"},
"wed":{"19-23": "unknown", "6-7": "unknown"},
"thu":{"19-23": "unknown", "6-7": "unknown"},
"fri":{"13-19": "livingroom"},
"sat":{"7-12": "livingroom"},
"sun":{"14-20": "livingroom"}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0, "var6": 0, "var7": 0, "var8": 0, "var9": 0, "var10": 0
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "cayenne" or $act is "girl6">>
<<set $girl6 to {"index":5, "name1":"Cayenne", "name2":"Klein", "age": 20, "partner":"", "job": "", "children":0, "religion":"Unknown", "base_lust":0, "lust":0, "lustdate":0, "love":0, "bbydesire":0, "corruption_level":0, "corruption":0, "bcs":0, "odate":22, "preg":0, "color":"520ace", "location":"", "profile":"cayenne",
"sdet": {
"fertilitybon":0, "sex":0, "kiss":0, "last_creampie_date":0,"creampie_today":0, "creampie":0, "blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0, "childwp":0, "climax":0},
"pregdetails": {},
"has_something_to_say":0,
"has_message":0,
"schedule": {
"mon":{"0-23": "none"},
"tue":{"0-23": "none"},
"wed":{"0-23": "none"},
"thu":{"0-23": "none"},
"fri":{"0-23": "none"},
"sat":{"0-23": "none"},
"sun":{"0-23": "none"},
},
"var":{
"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0, "var7":0, "var8":0, "var9":0, "var10":0
},
"daily":{
"gift":0, "talk":0, "sex":0, "count":{"blowjob":0, "tities":0, "cunnilingus":0, "vaginal":0, "anal":0}
},
"event":{
"event1":{"complete":0, "active":0},
"event2":{}
},
"nextevent":{
"one":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}},
"two":{"day":0, "month":0, "year":_year, "status":"", "detail":{"status":"", "day":"", "month":"", "year":""}}
},
"preference":{
"gift1":{"index":3, "score":5.5},
"gift2":{"index":13, "score":3.5},
"gift3":{"index":0, "score":0},
"gift4":{"index":28, "score":-5},
"food":"None",
"activity":"Staying fit",
"song":"Szomorú vasárnap by Reszo Seress",
"movie":"Moszkva tér (2001)"
},
"operatingHour":{
"one":{"open":7, "close":22, "days":[0,1,2,3,4,5,6], "status":false, "toggle":0}
},
"personality":{
"flirtpoint":{"one":0, "two":5, "three":10, "four":15, "five":20},
"jokepoint":{"one":0, "two":0, "three":0, "four":0, "five":10},
"corruptionpoint":{"one":5, "two":10, "three":20, "four":25, "five":40},
"angerpenalty":5,
"angercooldown":5
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "mira" or $act is "girl8">>
<<set $girl8 to {}>>
<<set _tempyear to 2023>>
<<set $girl8 to {
index: 7,
name1: "Mira",
name2: "Monroe",
age: 21,
partner: "",
job: "student",
children: 0,
religion: "Christian",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 2,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 3,
preg: 0,
color: "3ab01b",
location: "",
profile: "mira",
sdet: {
fertilitybon: 0,
sex: 0,
kiss: 0,
last_creampie_date: 0,
creampie_today: 0,
creampie: 0,
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0,
childwp: 0,
climax: 0
},
pregdetails: {},
has_something_to_say:0,
has_message:0,
schedule: {
mon: { "12-13": "cafeteria" },
tue: { "12-13": "cafeteria" },
wed: { "12-13": "cafeteria" },
thu: { "12-13": "cafeteria" },
fri: { "12-13": "cafeteria" },
sat: { "12-13": "cafeteria" },
sun: { "12-13": "cafeteria" }
},
var: {
var1: 0,
var2: 0,
var3: 0,
var4: 0,
var5: 0,
var6: 0,
var7: 0,
var8: [0],
var9: 0,
var10: 0
},
daily: {
gift: 0,
talk: 0,
sex: 0,
count: {
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0
}
},
event: {
event1: { "complete": 0, "active": 0 }
},
nextevent: {
one: {
day: 0,
month: 0,
year: _tempyear,
status: "",
detail: {
status: "",
day: "",
month: "",
year: ""
}
},
two: {
day: 0,
month: 0,
year: _tempyear,
status: "",
detail: {
status: "",
day: "",
month: "",
year: ""
}
}
},
preference: {
gift1: { index: 22, score: 5.5 },
gift2: { index: 10, score: 3.5 },
gift3: { index: 0, score: 0 },
gift4: { index: 24, score: -5 }
},
operatingHour: {
one: { open: 7, close: 22, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
},
personality: {
angerpenalty: 2,
angercooldown: 1
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<elseif $act is "kenzie_madison" or $act is "girl9">>
<<set $girl9 = {}>>
<<set $girl9 to {
index: 8,
name1: "Kenzie",
name2: "Madison",
age: 20,
partner: "Kevin",
job: "student",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 2,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 12,
preg: 0,
color: "b2c489",
location: "",
profile: "kenzie_madison",
sdet: {
fertilitybon: 1,
sex: 0,
kiss: 0,
last_creampie_date: 0,
creampie_today: 0,
creampie: 0,
blowjob: 0,
tities: 0,
cunnilingus: 0,
vaginal: 0,
anal: 0,
childwp: 0,
climax: 0
},
pregdetails: {},
has_something_to_say:0,
has_message:0,
schedule: {
mon: {"12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-22":"bedroom"},
tue: {"12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-22":"bedroom"},
wed: {"12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-22":"bedroom"},
thu: {"12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-22":"bedroom"},
fri: {"12-13":"cafeteria", "16-16": "outside_uni", "17-17":"bathroom", "18-18":"kitchen", "19-20":"livingroom", "21-22":"bedroom"},
sat: {"7-7":"bedroom", "8-8":"bathroom", "9-9": "kitchen","10-10": "shopping","11-12": "pool","13-15": "livingroom","16-18": "kitchen","19-20": "livingroom","21-22": "bedroom"},
sun: {"7-7":"bedroom", "8-8":"bathroom", "9-9": "kitchen", "10-10": "pool", "11-13": "shopping", "14-17": "livingroom", "18-18": "kitchen", "19-20": "livingroom", "21-22": "bedroom"}
},
var: {
var1: 0, var2: 0, var3: 0, var4: 0, var5: 0, var6: 0, var7: 0, var8: [], var9: 0, var10: 0
},
daily: {
gift: 0,
talk: 0,
sex: 0,
count: { blowjob: 0, tities: 0, cunnilingus: 0, vaginal: 0, anal: 0 }
},
event: {
event1: { completed:0, active:0, bbfshowcase_date:0, bbfshowcase_outside_date:0},
event2: { completed:0, active:0, hungout_count:0},
event3: { completed:0, active:0},
event4: { completed:0, active:0},
event5: { completed:0, active:0},
event6: { completed:0, active:0},
event7: { completed:0, active:0},
event8: { completed:0, active:0}
},
nextevent: {
one: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }},
two: { day: 0, month: 0, year: _tempyear, status: "", detail: { status: "", day: "", month: "", year: "" }}
},
preference: {
gift1: { index: 14, score: 5.5 },
gift2: { index: 13, score: 3.5 },
gift3: { index: 0, score: 0 },
gift4: { index: 23, score: -5 }
},
operatingHour: {
one: { open: 7, close: 21, days: [0, 1, 2, 3, 4, 5, 6], status: false, toggle: 0 }
},
personality: {
angerpenalty: 1,
angercooldown: 0
}
}>>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<<set $man9 to {"index":0, "name1": $girl9.partner, "name2":"Teacup", "age":20, "partner_index":$girl9.name1, "job":"student", "children":0, "religion":"Christian", "color":"0165fc", "location":"", "profile":"man9", "love":0, "corruption":0, "lust":0,
"schedule": {
"mon":{},
"tue":{},
"wed":{},
"thu":{},
"fri":{},
"sat":{},
"sun":{}
},
"has_something_to_say":0,
"has_message":0,
"var": {
"var1": 0, "var2": 0, "var3": 0, "var4": 0, "var5": 0
}
}>>
<<else>>
Not available for this character.<br><br>
<span id="back"><<button "back" "cheat2">>
<<set $act to $act2, $act2 to "">>
<</button>></span>
<</if>>
<</nobr>><<nobr>>
<<checkpatrons>>
<<if $gvar.var13 is "me">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/others/ccd.jpg">
</div>
<div class="descriptionchar">
<u>Creatively Challenged Developer</u><br>
Hey, fancy meeting you here. Check me out on patreon to get early access, cheats and most importantly, to support me!
<br><br><<button "My Patreon page">>
<<run window.open
('https://patreon.com/CreativelyChallengedDev?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink', '_blank')>>
<</button>>
<br><br>VERSION : <<print setup.version>><br><br>
</div>
</div>
<<elseif $gvar.var13 is "player">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<div class="rowchar">
<div class="imagechar">
<<mc_picture>>
</div>
<div class="descriptionchar">
<u>$player.name1 $player.name2</u><br>
This is you, the guy in the mirror. You're starting with the man in the mirror. You're asking him to change his ways.
And no message could've any clearer, if you wanna make the world a better place, take a look at yourself and then make a change!
<br><br>
Cash: <<print ($player.cash.toFixed(1))>> $ <br>
Energy: <<print ($player.energy.toFixed(1))>>/<<print ($player.fitness.toFixed(1))>><br>
Fitness: <<print ($player.fitness.toFixed(1))>><br>
Intelligence: <<print ($player.intelligence.toFixed(1))>><br>
Sex skills: <<print ($player.sexskill.toFixed(1))>><br>
Stress: <<print ($player.stress.toFixed(1))>><br>
<br>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
</div>
</div>
<<elseif $gvar.var13 is "girl1" or $gvar.var13 is "allie">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl1.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/allie/allieraemain.jpg">
</div>
<div class="descriptionchar">
<u>$girl1.name1</u><br>
$girl1.name1 is your neighbour. She is a blonde in her middle twenties. She lives with her boyfriend, $girl1.partner in an apartment next to yours.
Both of them doesnt believe in marriage however they want to start a family together.
$girl1.partner works as a teacher while $girl1.name1 does online work which allows her to always be at home.
<br><br>Love: $girl1.love
<br>Lust: <<if $girl1.base_lust gte $girl1.lust>>$girl1.lust<<else>><span style="color: #f28500 ;">$girl1.lust</span><</if>>
<br>Corruption: $girl1.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl1>><<if $gvar.var2 is "" or $girl1.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track" >><<set $cheat.track to true, $gvar.var4 to $girl1.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "allie_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl1>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%if $girl1.var.var1 closer%/
<<elseif $gvar.var13 is "allie_partner" or $gvar.var13 is "man1">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man1.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/allie/partner.webp">
</div>
<div class="descriptionchar">
<u>$man1.name1</u><br>
$man1.name1 is your neighbour. He is $girl1.name1's husband, boyfriend, they don't believe in marriages.
He teaches at a nearby school. From what you've seen, he's a good bloke. He is of the opinion that cats would be rude if they could talk.
<br><br>Love: $man1.love
<br>Lust: $man1.lust
<br>Corruption: $man1.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $man1>><<if $gvar.var2 is "" or $man1.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man1>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%if $man1.var.var1 closer%/
<<elseif $gvar.var13 is "girl2" or $gvar.var13 is "lila">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl2.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/lila/lila_main2.webp">
</div>
<div class="descriptionchar">
<u>$girl2.name1</u><br>
$girl2.name1 is a 26-year-old woman you met at the mall.
She is a graphic designer and occasional model who also designs clothing for a company.
She's nice when she's nice, but she has a very short fuse, so be careful not to accidentally light them up.
<br><br>Love: $girl2.love
<br>Lust: <<if $girl2.base_lust gte $girl2.lust>>$girl2.lust<<else>><span style="color: #f28500 ;">$girl2.lust</span><</if>>
<br>Corruption: $girl2.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl2>><<if $gvar.var2 is "" or $girl2.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl2.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "lila_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl2>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 2 closer%/
<<elseif $gvar.var13 is "girl3" or $gvar.var13 is "eva_elfie">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl3.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/eva/eva_elfie_main1.webp">
</div>
<div class="descriptionchar">
<u>$girl3.name1</u><br>
$girl3.name1, $girl3.age years old, is a beautiful blonde that you met at the University. You two take a few of the same classes.
<<if $girl3.var.var2 is 1>>She lives in $girl3.var.var5<</if >><<if $girl3.var.var3 is 1>>, with her fiance, $girl3.partner.<</if>>
She is built like an expensive sex doll and is very conventionally attractive.
<br><br>Love: $girl3.love
<br>Lust: <<if $girl3.base_lust gte $girl3.lust>>$girl3.lust<<else>><span style="color: #f28500 ;">$girl3.lust</span><</if>>
<br>Corruption: $girl3.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl3>><<if $gvar.var2 is "" or $girl3.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl3.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "eva_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl3>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 3 closer%/
<<elseif $gvar.var13 is "man3" or $gvar.var13 is "lukas">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man3.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/thumb/lukas.webp">
</div>
<div class="descriptionchar">
<u>$man3.name1</u><br>
$man3.name1 is the man of $girl3.name1's dreams. He's a trader who works from home, and when he's locked into his work, talking to him is like shouting into the void. You'll get a polite 'Mm-hmm' in response, but it's anyone's guess if he even realized you were there.<br><br>
<br><br>Love: $man3.love
<br>Lust: $man3.lust
<br>Corruption: $man3.corruption
<br><br>
<<button "Events progress">><<inDialog "man_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man3>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 3 closer%/
<<elseif $gvar.var13 is "girl4" or $gvar.var13 is "liya_silver">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl4.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/liya/liya_main.webp">
</div>
<div class="descriptionchar">
<u>$girl4.name1</u><br>
$girl4.name1 is an attractive doctor you've met while getting your regular checkup. She takes her job seriously and maintains professionalism despite your advances.
She takes coffee talks seriously and will look down on you if you get your information about coffee wrong.
<br><br>Love: $girl4.love
<br>Lust: <<if $girl4.base_lust gte $girl4.lust>>$girl4.lust<<else>><span style="color: #f28500 ;">$girl4.lust</span><</if>>
<br>Corruption: $girl4.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl4>><<if $gvar.var2 is "" or $girl4.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl4.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "liya_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl4>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 4 closer%/
<<elseif $gvar.var13 is "girl5" or $gvar.var13 is "adelle">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl5.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/adelle/adelle_main.webp">
</div>
<div class="descriptionchar">
<u>$girl5.name1</u><br>
$girl5.name1 is a stripper you've met at the stripclub in town. Before you even knew her name, you'd already seen her ass, and oh boy, her body sure is nice.
Through your persistence, she'd finally acknowledged your presence at the stripclub.
<br><br>Love: $girl5.love
<br>Lust: <<if $girl5.base_lust gte $girl5.lust>>$girl5.lust<<else>><span style="color: #f28500 ;">$girl5.lust</span><</if>>
<br>Corruption: $girl5.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl5>><<if $girl5.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl5.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "adelle_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl5>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 5 closer%/
<<elseif $gvar.var13 is "adelle_partner" or $gvar.var13 is "man5">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $man5.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/thumb/maurice.webp">
</div>
<div class="descriptionchar">
<u>$man5.name1</u><br>
$man5.name1 is $girl5.name1's romantic partner. Seems like a nice guy.
<br><br>Love: $man5.love
<br>Lust: $man5.lust
<br>Corruption: $man5.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $man5>><<if $gvar.var2 is "" or $man5.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $man5>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%man5 closer%/
<<elseif $gvar.var13 is "girl6" or $gvar.var13 is "cayenne">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl6.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/cayenne/cayenne_main.webp">
</div>
<div class="descriptionchar">
<u>$girl6.name1</u><br>
$girl6.name1 is the girl you've met at the gym. You occasionally oggle her as she does her stretches.<br><br>
<br><br>Love: $girl6.love
<br>Lust: <<if $girl6.base_lust gte $girl6.lust>>$girl6.lust<<else>><span style="color: #f28500 ;">$girl6.lust</span><</if>>
<br>Corruption: $girl6.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl6>><<if $girl6.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl6.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "cayenne_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl6>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 8 closer%/
<<elseif $gvar.var13 is "girl8" or $gvar.var13 is "mira">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl8.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/mira/mira_main.webp">
</div>
<div class="descriptionchar">
<u>$girl8.name1</u><br>
$girl8.name1 is a girl you've met at the university's cafeteria. From what you've seen, she is not much of a talker, perhaps due to her shyness, or maybe you just don't know her enough. From your interactions with her, you've learned that she is majoring in computer stuff.<br><br>
<br><br>Love: $girl8.love
<br>Lust: <<if $girl8.base_lust gte $girl8.lust>>$girl8.lust<<else>><span style="color: #f28500 ;">$girl8.lust</span><</if>>
<br>Corruption: $girl8.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl8>><<if $girl8.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl8.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "mira_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl8>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 8 closer%/
<<elseif $gvar.var13 is "girl9" or $gvar.var13 is "kenzie_madison">>
<div class="wide-button"><<button "Back">><<inDialog "CHARACTER">><</button>></div><br>
<<if $girl9.var.var1 is 1>>
<div class="rowchar">
<div class="imagechar">
<img src="images/GPG1O/char/kenzie_madison/kenzie_madison_main.webp">
</div>
<div class="descriptionchar">
<u>$girl9.name1</u><br>
$girl9.name1 is a girl you've met outside of the university; she sits on the bench close to the entrance.<br><br>
<br><br>Love: $girl9.love
<br>Lust: <<if $girl9.base_lust gte $girl9.lust>>$girl9.lust<<else>><span style="color: #f28500 ;">$girl9.lust</span><</if>>
<br>Corruption: $girl9.corruption
<<if $cheat.girl_loc>><br>
Current Location: <<girl_loca $girl9>><<if $girl9.location is "">>Unknown/Not set<<else>>$gvar.var2<</if>>
<</if>>
<br><br>
<<if _patrons>>
<<button "Track">><<set $cheat.track to true, $gvar.var4 to $girl9.index>><</button>>
<</if>>
<<button "Events progress">><<inDialog "madison_track_event_completion">><</button>>
<<button "More deets">>
<<dialogbox "test">>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<girl_loca_print $girl9>><br>
<</dialogbox>>
<</button>>
</div>
</div>
<</if>>/%girl 8 closer%/
<</if>>/*gvar.var13 closer*/
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if _patrons>>
<<else>>
<<button "ACTIVATE CHEAT" "check">><<set $act to "patronscheck">><</button>><br><br>
<</if>>
/%
<div class="cheatborder6">
<h2><<link "Settings" "cheat">>
<<if $freecheat == undefined or $freecheat == null>>
<<set $freecheat to 1>>
<<else>>
<<toggle "freecheat">>
<</if>>
<</link>></h2>
<<if $freecheat is 1 or $freecheat is true>>
Set rollback amount:
<<button "1" "cheat">><<set $rollback_limit to 1>><</button>>
<<button "2" "cheat">><<set $rollback_limit to 2>><</button>>
<<button "3" "cheat">><<set $rollback_limit to 3>><</button>>
<<button "4" "cheat">><<set $rollback_limit to 4>><</button>>
<<button "5" "cheat">><<set $rollback_limit to 5>><</button>>
<<button "10" "cheat">><<set $rollback_limit to 10>><</button>>
<<button "15" "cheat">><<set $rollback_limit to 15>><</button>><br>
<</if>>
</div>
%/
<div class="cheatborder5">
<h2><<link "Cosmetics" "cheat">><<set $cheat.showcosmetics>><<if $cheat.showcosmetics>><<set $cheat.showcosmetics to false>><<else>><<set $cheat.showcosmetics to true>><</if>><</link>></h2>
<<if $cheat.showcosmetics>>
<<button "Hide title" "cheat">><<if $cheat.showtitle>><<set $cheat.showtitle to false>><<else>><<set $cheat.showtitle to true>><</if>><</button>> $cheat.showtitle<br>
<<button "Small title" "cheat">><<if $cheat.smalltitle>><<set $cheat.smalltitle to false>><<else>><<set $cheat.smalltitle to true>><</if>><</button>> $cheat.smalltitle<br>
<<button "Cash sidebar" "cheat">><<if $cheat.showcash>><<set $cheat.showcash to false>><<else>><<set $cheat.showcash to true>><</if>><</button>> $cheat.showcash<br>
<<button "Energy sidebar" "cheat">><<if $cheat.showenergy>><<set $cheat.showenergy to false>><<else>><<set $cheat.showenergy to true>><</if>><</button>> $cheat.showenergy<br>
<<button "Fitness sidebar" "cheat">><<if $cheat.showfitness>><<set $cheat.showfitness to false>><<else>><<set $cheat.showfitness to true>><</if>><</button>> $cheat.showfitness<br>
<<button "Sex Skills sidebar" "cheat">><<if $cheat.showsexskill>><<set $cheat.showsexskill to false>><<else>><<set $cheat.showsexskill to true>><</if>><</button>> $cheat.showsexskill<br>
<<button "Intelligence sidebar" "cheat">><<if $cheat.showintelligence>><<set $cheat.showintelligence to false>><<else>><<set $cheat.showintelligence to true>><</if>><</button>> $cheat.showintelligence<br>
<<button "Stress sidebar" "cheat">><<if $cheat.showstress>><<set $cheat.showstress to false>><<else>><<set $cheat.showstress to true>><</if>><</button>> $cheat.showstress<br>
<<button "Cum soundeffect" "cheat">><<if $soundEnabled>><<set $soundEnabled to false>><<else>><<set $soundEnabled to true>><<run setup.toggleSound()>><</if>><</button>> $soundEnabled<br>
<<button "Audio to 1 (apply to active sound only)" "cheat">><<audio ":playing" fadeoverto 1 1>><</button>>
<</if>>
</div>
<div class="cheatborder4">
<h2><<link "Environments" "cheat">><<set $cheat.showenv>><<if $cheat.showenv>><<set $cheat.showenv to false>><<else>><<set $cheat.showenv to true>><</if>><</link>></h2>
<<if _patrons and $cheat.showenv>>
<<button "Hours Control" "cheat">><<if $cheat.timecontrol>><<set $cheat.timecontrol to false>><<else>><<set $cheat.timecontrol to true>><</if>><</button>> $cheat.timecontrol<br>
<<button "Days Control" "cheat">><<if $cheat.daycontrol>><<set $cheat.daycontrol to false>><<else>><<set $cheat.daycontrol to true>><</if>><</button>> $cheat.daycontrol<br>
<<button "REPEAT" "cheat">><<if $cheat.repeat>><<set $cheat.repeat to false>><<else>><<set $cheat.repeat to true>><</if>><</button>> $cheat.repeat (Use at your own risk)<br>
<</if>>
</div>
<div class="cheatborder3">
<h2><<link "Quick Locations" "cheat">><<set $cheat.showquick>><<if $cheat.showquick>><<set $cheat.showquick to false>><<else>><<set $cheat.showquick to true>><</if>><</link>></h2>
<<if _patrons and $cheat.showquick>>
<<button "Major Locations" "cheat">><<set $cheat.quick1>><<if $cheat.quick1>><<set $cheat.quick1 to false>><<else>><<set $cheat.quick1 to true>><</if>><</button>> $cheat.quick1<br>
<<button "Shortcut to bedroom (GPG1O LOGO)" "cheat">><<if $gvar.var7 is 1>><<set $gvar.var7 to 0>><<else>><<set $gvar.var7 to 1>><</if>><</button>> $gvar.var7 <br>
<<button "Shortcut to CHEAT 2" "cheat">><<set $cheat.cheat2_shortcut>><<if $cheat.cheat2_shortcut>><<set $cheat.cheat2_shortcut to false>><<else>><<set $cheat.cheat2_shortcut to true>><</if>><</button>> $cheat.cheat2_shortcut <br>
<</if>>
</div>
<div class="cheatborder2">
<h2><<link "Characters" "cheat">><<set $cheat.pregedit>><<if $cheat.pregedit>><<set $cheat.pregedit to false>><<else>><<set $cheat.pregedit to true>><</if>><</link>></h2>
<<if _patrons and $cheat.pregedit>>
<<button "Pregnancy Chances" "cheat">><<set $cheat.preg_chance>><<if $cheat.preg_chance>><<set $cheat.preg_chance to false>><<else>><<set $cheat.preg_chance to true>><</if>><</button>> $cheat.preg_chance<br>
/%<<button "Locations (at CHARACTERS page)" "cheat">><<set $cheat.girl_loc>><<if $cheat.girl_loc>><<set $cheat.girl_loc to false>><<else>><<set $cheat.girl_loc to true>><</if>><</button>> $cheat.girl_loc<br>%/
<<button "Track a girl (enable at CHARACTERS page)" "cheat">><<set $cheat.track>><<if $cheat.track>><<set $cheat.track to false>><<else>><<set $cheat.track to true, $gvar.var4 to 99907>><</if>><</button>> $cheat.track<br>
<<button "Edit Characters Variables (AT YOUR OWN RISK)" "cheat2">><<set $act to "girlvars">><</button>><br>
<</if>>
</div>
<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><<unset $freecheat>><</button>></span>
<<begonescroll>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<<if $act is "girlvars">>
<div class="image-row">
<div class="image-container2">
<<button '<<mc_picture>>' "cheat2">><<set $act to "mc">><</button>>
<div class="overlay-text2">$player.name1 (You)</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/allie.webp">' "cheat2">><<set $act to "girl1">><</button>>
<div class="overlay-text2">$girl1.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/lila.webp">' "cheat2">><<set $act to "girl2">><</button>>
<div class="overlay-text2">$girl2.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/eva_elfie.webp">' "cheat2">><<set $act to "girl3">><</button>>
<div class="overlay-text2">$girl3.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/liya_silver.webp">' "cheat2">><<set $act to "girl4">><</button>>
<div class="overlay-text2">$girl4.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/adelle.webp">' "cheat2">><<set $act to "girl5">><</button>>
<div class="overlay-text2">$girl5.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/cayenne.webp">' "cheat2">><<set $act to "girl6">><</button>>
<div class="overlay-text2">$girl6.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/mira.webp">' "cheat2">><<set $act to "girl8">><</button>>
<div class="overlay-text2">$girl8.name1</div>
</div>
<div class="image-container2">
<<button '<img src="images/GPG1O/char/thumb/kenzie_madison.webp">' "cheat2">><<set $act to "girl9">><</button>>
<div class="overlay-text2">$girl9.name1</div>
</div>
</div>
<br><span id="back"><<button "Back" "cheat">><<set $act to "">><</button>></span>
<<elseif $act is "mc">>
<<begonescroll>>
<h2>$player.name1 (You)</h2>
<<button "Events progress">><<set $gvar.var13 to "player">><<inDialog "man_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
<<button "+ 9999 cash" "cheat2">><<set $player.cash +=9999>><</button>> OR <<button "- 9999 cash" "cheat2">><<set $player.cash -=9999>><</button>><br>
<<button "Infinite energy" "cheat2">><<if $cheat.infiniteenergy>><<set $cheat.infiniteenergy to false>><<else>><<set $cheat.infiniteenergy to true>><</if>><</button>> $cheat.infiniteenergy<br>
<<button "Infinite sex turn" "cheat2">><<if $cheat.infinitesexturn>><<set $cheat.infinitesexturn to false>><<else>><<set $cheat.infinitesexturn to true, $cheat.cumwhenever to true>><</if>><</button>> $cheat.infinitesexturn<br>
<<button "Cum whenever" "cheat2">><<if $cheat.cumwhenever>><<set $cheat.cumwhenever to false, $cheat.infinitesexturn to false>><<else>><<set $cheat.cumwhenever to true>><</if>><</button>> $cheat.cumwhenever<br>
Fitness
<<button "+ 1" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness +=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness -=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.fitness = Math.clamp ($player.fitness -= 10,1,100)>><</button>><br>
Intelligence
<<button "+ 1" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence +=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence -=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.intelligence = Math.clamp($player.intelligence -=10,1,100)>><</button>><br>
Sex Skills
<<button "+ 1" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill+=1,1,100)>><</button>>
<<button " + 10" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill+=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill-=1,1,100)>><</button>>
<<button " - 10" "cheat2">><<set $player.sexskill = Math.clamp ($player.sexskill-=10,1,100)>><</button>><br>
Stress
<<button "+ 1" "cheat2">><<set $player.stress = Math.clamp($player.stress +=1,1,100)>><</button>><<button " + 10" "cheat2">><<set $player.stress = Math.clamp($player.stress +=10,1,100)>><</button>>
<<button "- 1" "cheat2">><<set $player.stress = Math.clamp($player.stress -=1,1,100)>><</button>><<button " - 10" "cheat2">><<set $player.stress = Math.clamp($player.stress -=10,1,100)>><</button>><br>
<div class="line-text"><span>↓ events ↓</span></div>
<<button "Enroll In University" "UNI">><<set $act to "enroll">><</button>> $univar.var2<br>
<<button "The Alien Encounter/A shooting star!" "PARK">><<set $act to "shooting_star", $act2 to "one">><</button>> $playervar.var7 <br>
<div class="line-text"><span>↓Not events ↓</span></div>
<<button "Toggle car (Blue)" "cheat2">><<if $item.item30.quantity isnot 0>><<set $item.item30.quantity to 0, $playervar.var1 to 0>><<else>><<set $item.item30.quantity = 1, $playervar.var1 to 1>><</if>><</button>> $item.item30.quantity<br>
<<button "Toggle Alien-ware (From the alien encounter)" "cheat2">><<if $item.item31.quantity isnot 0>><<set $item.item31.quantity to 0, $playervar.var7 to 0>><<else>><<set $item.item31.quantity = 1, $playervar.var7 to 1>><</if>><</button>> $item.item31.quantity<br>
<<button "Signed up for Over" "cheat2">><<if $playervar.var5 isnot 0>><<set $playervar.var5 to 0>><<else>><<set $playervar.var5 to 1>><</if>><</button>> $playervar.var5 <br>
<<button "Signed up for Entryway Sprint" "cheat2">><<if $playervar.var3 isnot 0>><<set $playervar.var3 to 0>><<else>><<set $playervar.var3 to 1>><</if>><</button>> $playervar.var3 <br>
<<button "Can work as partime waiter" "cheat2">><<if $playervar.var4 isnot 0>><<set $playervar.var4 to 0>><<else>><<set $playervar.var4 to 1>><</if>><</button>> $playervar.var4 <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<<elseif $act is "girl1">>
<<include "cheat2_girl1">>
<<elseif $act is "girl2">>
<<include "cheat2_girl2">>
<<elseif $act is "girl3">>
<<include "cheat2_girl3">>
<<elseif $act is "girl4">>
<<include "cheat2_girl4">>
<<elseif $act is "girl5">>
<<include "cheat2_girl5">>
<<elseif $act is "girl6">>
<<include "cheat2_girl6">>
<<elseif $act is "girl8">>
<<include "cheat2_girl8">>
<<elseif $act is "girl9">>
<<include "cheat2_girl9">>
<<else>>
Errorrorororo, yameteeeeeee, korosu sudoku toyota hilux.<br><br>
/*Nothing here yet, sorry kudasai. <br>*/
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _girl1_e2 to $girl1.event.event2>>
<<set _g1e4 to $girl1.event.event4>>
<h2>$girl1.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "allie">><<inDialog "allie_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl1.love)
<<button "ZERO" "cheat2">><<set $girl1.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.love to 100>><</button>>
<br>Lust ($girl1.lust)
<<button "ZERO" "cheat2">><<set $girl1.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.lust to 100>><</button>>
<br>Base Lust ($girl1.base_lust)
<<button "ZERO" "cheat2">><<set $girl1.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl1.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1' btn>>
<div style="margin-left:30px;">
<<button "Meet $girl1.name1" "apartment1b">><<set $act to "meet_girl1", $girl1.var.var4 to 1>><</button>>
<<link "$girl1.var.var1" "cheat2">><<toggle "girl1.var.var1">><</link>> <br>
<<button "Talking with $girl1.name1 in the apartment hallway" "apartment1b_events">><<set $act to "crosspath1">><</button>> $girl1.event.event1.talk<br>
<<button "Talking with $girl1.name1 in the apartment hallway 2" "apartment1b_events">><<set $act to "crosspath_done", $girl1.love += Math.clamp($girl1.love+=5, 0, 100)>>>><</button>> $girl1.event.event1.talk<br>
<<button "Talking with $girl1.name1 in the apartment hallway Final" "apartment1b_events">><<set $act to "cangointohouse1">><</button>>
<<link "$girl1.event.event1.completed" "cheat2">><<toggle "girl1.event.event1.completed">><</link>> <br>
<<button "Meet $girl1.partner" "apartment1b">><<set $act to "talk_man1">><</button>>
<<link "$man1.var.var1 " "cheat2">><<toggle "man1.var.var1">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 2 (Talking)' btn>>
<div style="margin-left:30px;">
<<button "Talk about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner", $girl1.var.var4 to 1>><</button>>
<<link "$girl1.event.event2.talk1" "cheat2">><<toggle "girl1.event.event2.talk1">><</link>> <br>
<<button "Talk more about $girl1.name1's relationship with $girl1.partner" "apartment1b">><<set $act to "talkaboutpartner2", $girl1.var.var1 to 1, $girl1.var.var4 to 1>><</button>>
<<link "$girl1.event.event2.talk2" "cheat2">><<toggle "girl1.event.event2.talk2">><</link>> <br>
<<button "Somebody moaned last night..." "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing">><</button>>
<<link "$girl1.event.event2.talk3" "cheat2">><<toggle "girl1.event.event2.talk3">><</link>> <br>
<<button "Check-up" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing2">> $girl1.event.event2.talk4_checkup<</button>>
<<link "$girl1.event.event2.talk4_checkup" "cheat2">><<toggle "girl1.event.event2.talk4_checkup">><</link>> <br>
<<button "Check-up status" "apartment1b">><<set $act to "talk_include", $act2 to "howsthebabymakinggoing3">> $girl1.event.event2.talk4_checkup_status<</button>>
<<link "$girl1.event.event2.talk4_checkup_status" "cheat2">><<toggle "girl1.event.event2.talk4_checkup_status">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 2 (Massage)' btn>>
<div style="margin-left:30px;">
<<button "Solution (1) tell about secret massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution1">><</button>>
<<link "$girl1.event.event2.talk5_secretmassage" "cheat2">><<toggle "girl1.event.event2.talk5_secretmassage">><</link>> <br>
<<button "Solution (2) managed to get hold of guy" "apartment1b">><<set $act to "talk_include", $act2 to "solution2">><</button>>
<<link "$girl1.event.event2.talk6_gotholdofguy" "cheat2">><<toggle "girl1.event.event2.talk6_gotholdofguy">><</link>> <br>
<<button "Solution (3) can go through with massage" "apartment1b">><<set $act to "talk_include", $act2 to "solution3">><</button>>
<<link "$girl1.event.event2.talk7_canmassagetalk1" "cheat2">><<toggle "girl1.event.event2.talk7_canmassagetalk1">><</link>> <br>
<<button "Massage (1)" "apartment1b">><<set $act to "talk_include", $act2 to "massage1", $act_2 to "one">><</button>>
<<link "$girl1.event.event2.massage1" "cheat2">><<toggle "girl1.event.event2.massage1">><</link>> <br>
<<button "Talk after first sex (1)" "apartment1b">><<set $act to "talk_include", $act2 to "talk_after_first_sex">><</button>>
<<link "$girl1.event.event2.talk8_aftermassagefirstsex" "cheat2">><<toggle "girl1.event.event2.talk8_aftermassagefirstsex">><</link>> <br>
<<button "Massage (2)" "apartment1b">><<set $act to "talk_include", $act2 to "massage2", $act_2 to "one">><</button>> repeatable<br>
<<button "Normal Massage (sex possible)" "apartment1b">><<set $act to "talk_include", $act2 to "normal_massage_sex_possible", $act_2 to "one">> <</button>>
<<link "$girl1.event.event2.talk9_agreementcanhavesex" "cheat2">><<toggle "girl1.event.event2.talk9_agreementcanhavesex">><</link>> <br>
</div>
<</message>><br>
<<message 'Event 3 (Kitchen)' btn>>
<div style="margin-left:30px;">
<<button "Surprise her" "apartment1b">><<set $act to "kitchen", $act3 to $act, $act to "talk_include2", $act2 to "surprise1", $act_2 to "one">><</button>> <br>
<<button "Surprise her (no)" "apartment1b">><<set $act to "kitchen", $act3 to $act, $act to "talk_include2", $act2 to "surprise1_eethan_present", $act_2 to "one">><</button>><br>
<<button "Ask for her phone number" "apartment1b">><<set $act to "talk_include2", $act3 to "bedroom", $act2 to "ask_phone_number", $act_2 to "one">><</button>><br>
</div>
<</message>>
<br>
<<message 'Event 4 (Hangout at your house)' btn>>
<div style="margin-left:30px;">
<<button "Event 4 (Hangout at your place)" "MCHOUSE_EVENTS">>
<<set $act to "include1_allie", $act2 to "allie_comeover", $act_2 to "one", $act_3 to "hallway">>
<<addmins 5>>
<<if _g1e4.completed is 0>>
<<if _g1e4.active is 0>>
<<set _g1e4.active to 1, _g1e4.invite_count to 0, _g1e4.fun_before_leaving to 0, _g1e4.allie_initiate_foot_stuff to 0>>
<</if>>
<<if _g1e4.allie_initiate_foot_stuff is 1>>
<<set $girl1.event.event4 to {"completed":1, "active":0}, $girl1.corruption_level to 3>>
<</if>>
<</if>>
<<set $girl1.var.var7 to _tempdate>>/%so that the players can only ask to hangout with her once per day. decided to use this instead of nextevent for simplicity and less computational burden, if at all.%/
<</button>> <br>
</div>
<</message>><br>
<<message 'Event 5 (Date)' btn>>
<div style="margin-left:30px;">
<<button "Start date" "allie_first_creampie_sequence">><<set $act to "date1", $act2 to "two_fix_1", $act3 to "bedroom">><</button>> <br>
<<button "In your apartment (Date successful)" "allie_first_creampie_sequence">><<set $act to "in_mc_house", $act2 to "one", $act3 to "livingroom">><</button>><br>
</div>
<</message>> <br>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "Event 1 ($girl1.name1 available and house open)" "cheat2">>
<<set $girl1.event.event1.completed to true, $girl1.var.var1 to 1, $girl1.operatingHour.one.toggle to 1>>
<<set $man1.var.var1 to 1>>
<</button>> $girl1.operatingHour.one.toggle<br>
<<message 'Event 2 (Event Toggle ($girl1.event.event2.talk9_agreementcanhavesex)): ' btn>>
<div style="margin-left:30px;">
<<button "Complete" "cheat2">>
<<set $girl1.event.event2.talk9_agreementcanhavesex to 1, _girl1_e2.talk8_aftermassagefirstsex to 1,
_girl1_e2.talk3 to 1, _girl1_e2.talk4_checkup to 1, _girl1_e2.talk4_checkup_status to 1,
_girl1_e2.talk5_secretmassage to 1, _girl1_e2.talk6_gotholdofguy to 1, _girl1_e2.talk7_canmassagetalk1 to 1,
_girl1_e2.massage1 to 1, _girl1_e2.completed to 1>>
<<if $girl1.love lt 50>><<set $girl1.love to 50>><</if>>
<<if $girl1.base_lust lt 30>><<set $girl1.base_lust to 30>><</if>>
<<if $girl1.corruption_level lt 1>><<set $girl1.corruption_level to 1>><</if>>
<<if $girl1.corruption lt 10>><<set $girl1.corruption to 10>><</if>>
<</button>> /
<<button "Reset" "cheat2">>
<<set _girl1_e2.talk5_secretmassage to 0, _girl1_e2.talk6_gotholdofguy to 0,
_girl1_e2.talk7_canmassagetalk1 to 0, _girl1_e2.talk8_aftermassagefirstsex to 0,
_girl1_e2.talk9_agreementcanhavesex to 0, _girl1_e2.massage_qty to 0, _girl1_e2.massage1 to 0,
_girl1_e2.completed to 0>>
<</button>> <br>
</div>
<</message>><br>
<<message 'Event 3 (Kitchen) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl1.event.event3.completed" "cheat2">>
<<toggle "girl1.event.event3.completed">>
<<if $girl1.corruption_level lt 2>><<set $girl1.corruption_level to 2>><</if>>
<<if $girl1.corruption lt 20>><<set $girl1.corruption to 20>><</if>>
<<set $girl1.var.var6 to 1>> /% has allie's phone number %/
<</link>> <br>
Active: <<link "$girl1.event.event3.active" "cheat2">><<toggle "girl1.event.event3.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event3 to {"completed":0, "active":0}>><</button>>
</div>
<</message>><br>
<<message 'Event 4 (Hanging out at your place)' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl1.event.event4.completed" "cheat2">>
<<toggle "girl1.event.event4.completed">>
<<if $girl1.corruption_level lt 3>><<set $girl1.corruption_level to 3>><</if>>
<<if $girl1.corruption lt 30>><<set $girl1.corruption to 30>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event4.active" "cheat2">><<toggle "girl1.event.event4.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event4 to {"completed":0, "active":0}>><</button>>
</div>
<</message>><br>
<<message 'Event 5 (Date)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event5.completed" "cheat2">>
<<toggle "girl1.event.event5.completed">>
<<if $girl1.corruption_level lt 4>><<set $girl1.corruption_level to 4, $girl1.corruption to 40>><</if>>
<<if $girl1.corruption lt 40>><<set $girl1.corruption to 40>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event5.active" "cheat2">><<toggle "girl1.event.event5.active">><</link>> <br>
Next date available: $girl1.nextevent.one.day<br>
<<button "Set to today" "cheat2">>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</button>>
<<button "- 1" "cheat2">>
<<set_nextevent "girl1" "one" -1>>
<</button>>
<<button "+ 1" "cheat2">>
<<set_nextevent "girl1" "one" 1>>
<</button>>
<br>
<<button "Reset" "cheat2">><<set $girl1.event.event5 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 6 (creampies)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event6.completed" "cheat2">>
<<toggle "girl1.event.event6.completed">>
<<if $girl1.event.event6.completed is 1>>
<<set $girl1.event.event6 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 5>><<set $girl1.corruption_level to 5, $girl1.corruption to 50>><</if>>
<<if $girl1.corruption lt 50>><<set $girl1.corruption to 50>><</if>>
<</link>> <br>
Active: <<link "$girl1.event.event6.active" "cheat2">><<toggle "girl1.event.event6.active">><</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event6 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 7 (sex during ovulation)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event7.completed" "cheat2">>
<<toggle "girl1.event.event7.completed">>
<<if $girl1.event.event7.completed is 1>>
<<set $girl1.event.event7 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 6>><<set $girl1.corruption_level to 6, $girl1.corruption to 60>><</if>>
<<if $girl1.corruption lt 60>><<set $girl1.corruption to 60>><</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event7 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 8 (sneaky sex)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event8.completed" "cheat2">>
<<toggle "girl1.event.event8.completed">>
<<if $girl1.event.event8.completed is 1>>
<<set $girl1.event.event8 to {completed:1, active:0}>>
<</if>>
<<if $girl1.corruption_level lt 7>><<set $girl1.corruption_level to 7, $girl1.corruption to 70>><</if>>
<<if $girl1.corruption lt 70>><<set $girl1.corruption to 70>><</if>>
<<if $girl1.bbydesire lte 3>><<set $girl1.bbydesire to 4>><</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event8 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 9 (First pregnancy)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl1.event.event9.completed" "cheat2">>
<<toggle "girl1.event.event9.completed">>
<<if $girl1.event.event9.completed is 1>>
<<set $girl1.event.event9 to {completed:1, active:0, baby_name1: $girl1.event.event9.baby_name1}, $girl1.preg to 0>>
<</if>>
<<if $girl1.corruption_level lt 8>><<set $girl1.corruption_level to 8, $girl1.corruption to 80>><</if>>
<<if $girl1.corruption lt 80>><<set $girl1.corruption to 80>><</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl1.event.event9 to {"completed":0, "active":0, baby_name1: ""}, $girl1.sdet.childwp to 0, $girl1.pregdetails to {}, $girl1.preg to 0>><</button>>
</div>
<</message>> <br>
<<message 'Pregnancy' btn>>
<div style="margin-left:30px;">
<<if $girl1.preg is 1>>
<<if $girl1.pregdetails.know === undefined or $girl1.pregdetails.know=== null>>
<<set $girl1.preg to 0, $girl1.pregdetails to {}>>
An error has occured. $girl1.name1's pregnancy status has been reset.
<<else>>
$girl1.name1 is pregnant.<br>
Pregnancy paused? : $girl1.pregdetails.pause<br>
Date of conception: $girl1.pregdetails.b_date <<button "Set to today - Irreversible" "cheat2">><<unpausepregnancy 1>><</button>><br>
Find out date: <<formatted_date_phone $girl1.pregdetails.b_date $girl1.pregdetails.know>><<print _reserved_temp_for_formatted_date_phone>><br>
<<calculatedaystillbirth 1>>
<<print "Pregnancy Days left: " + _reserved_temp_for_dayslefttillbirth>>
<<button "+1" "cheat2">>
<<script>>
/* Create a new Date object (e.g., today)*/
let date1 = new Date(State.variables.girl1.pregdetails.b_date.getTime());
/* To add 1 day:*/
date1.setDate(date1.getDate() + 1);
/* Save the updated date to a story variable to use later*/
State.variables.girl1.pregdetails.b_date = date1;
<</script>>
<</button>>
<<button "-1" "cheat2">>
<<if _reserved_temp_for_dayslefttillbirth gt 0>>
<<script>>
/* Create a new Date object (e.g., today)*/
let copy_of_original_date = new Date(State.variables.girl1.pregdetails.b_date.getTime());
/* To subtract 1 day:*/
copy_of_original_date.setDate(copy_of_original_date.getDate() - 1);
/* Save the updated date to a story variable to use later*/
State.variables.girl1.pregdetails.b_date = copy_of_original_date;
<</script>>
<</if>>
<</button>>
<<button "Days left to 1" "cheat2">>
<<if _reserved_temp_for_dayslefttillbirth gt 0>>
<<script>>
/* Create a new Date object (e.g., today)*/
let todaysdate = new Date(State.variables.gameDate.getTime());
let todaysdate2 = new Date(State.variables.gameDate.getTime());
/* To add 1 day:*/
todaysdate2.setDate(todaysdate.getDate() - 89);
/* Save the updated date to a story variable to use later*/
State.variables.girl1.pregdetails.b_date = todaysdate2;
<</script>>
<</if>>
<</button>>
<<button "Days left to 5" "cheat2">>
<<if _reserved_temp_for_dayslefttillbirth gt 0>>
<<script>>
/* Create a new Date object (e.g., today)*/
let todaysdate = new Date(State.variables.gameDate.getTime());
let todaysdate2 = new Date(State.variables.gameDate.getTime());
/* To add 1 day:*/
todaysdate2.setDate(todaysdate.getDate() - 85);
/* Save the updated date to a story variable to use later*/
State.variables.girl1.pregdetails.b_date = todaysdate2;
<</script>>
<</if>>
<</button>>
<br>
Message - Informed about pregnancy: <<link $girl1.pregdetails.inform "cheat2">><<toggle "girl1.pregdetails.inform">><</link>><br>
Message - Close to giving birth: <<link $girl1.pregdetails.warning_close "cheat2">><<toggle "girl1.pregdetails.warning_close">><</link>><br>
No. of child with you: $girl1.sdet.childwp<br>
Reset (pregnancy to false):
<<button "Whoops! Undo Baby" "cheat2">>
<<set $girl1.preg to 0, $girl1.pregdetails to {}>>
<<set $girl1.event.event10.active to 0>>
<</button>><br>
Finish pregnancy:
<<button "Complete pregnancy" "cheat2">>
<<finishPregnancy $girl1>>
<<end_active_pregnancy "girl1.event.event10">>
<</button>>
<</if>>
<<else>>
$girl1.name1 is not pregnant.
<<button "Set pregnancy to true" "cheat2">>
<<end_active_pregnancy "girl1.event.event10">>
<<set_pregnancy $girl1>>
<<set $girl1.event.event10 to {
baby_limit: 2, this_event_count:$girl1.event.event10.this_event_count, completed:0, active:1, talked_to_eethan:0, talked_to_allie:0, hospital_visit_1:0, hospital_visit_2:0, baby_names:$girl1.event.event10.baby_names
}>>
<</button>><br>
Warning: As of version 0.05, the pregnancy limit for $girl1.name1 is set to 1. If you enable this option after her first pregnancy, unexpected outcomes may occur, as this feature hasn’t been fully tested yet.
<</if>>
</div>
<</message>><br>
<br><br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "allie">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl2.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl2">><<inDialog "lila_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl2.love)
<<button "ZERO" "cheat2">><<set $girl2.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl2 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl2 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.love to 100>><</button>>
<br>Lust ($girl2.lust)
<<button "ZERO" "cheat2">><<set $girl2.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl2 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl2 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.lust to 100>><</button>>
<br>Base Lust ($girl2.base_lust)
<<button "ZERO" "cheat2">><<set $girl2.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl2 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl2 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl2 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl2 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl2.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<button "Event 1 (First encounter)" "LILA1">><<set $act to "mall_encounter", $act2 to "one">><</button>> $girl2.event.event1.completed<br>
<<message 'Event 2 (The date at the park)' btn>>
<div style="margin-left:30px;">
<<button "Date at the park" "PARK">><<set $act2 to "date1", $act to "LILA">><</button>> <br>
<<button "On the couch after date" "LILA1">><<set $act to "lila_home_afterdate1", $act2 to "five", $act4 to "howdoidothis", $girl2.lust, $girl2.event.event2.var3 to 0, $girl2.var.var2 to 1>><</button>> $girl2.var.var5<br>
<<button "After first sex" "LILA1">><<set $act to "talkaftersex", $act2 to "one", $girl2.var.var8 to 1, $girl2.var.var5 to 1, $girl2.var.var1 to 1, $girl2.var.var2 to 1, $girl2.var.var6 to 1>><</button>> $girl2.var.var8<br>
</div>
<</message>>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "Event 1 ($girl2.name1 met and available)" "cheat2">> /% toggle lila met and completed event 1, the date at the coffee shop + max date score + getting her phone number%/
<<set $girl2.event.event1.completed to $girl2.var.var1, $girl2.var.var6 to $girl2.var.var1>>
<<toggle "girl2.event.event1.completed">>
<<toggle "girl2.var.var1">>
<<toggle "girl2.var.var6">>
<<if $girl2.var.var1 is 1 and $girl2.love lte 9>>
<<set $girl2.love to 9>>
<</if>>
<</button>> $girl2.var.var1<br>
<<message 'Event 2 (The date at the park)' btn>>
<div style="margin-left:30px;">
<<button "Event 2 (date at the park + house available + sex)" "cheat2">> /% after the whole date at the park is done. %/
<<toggle "girl2.event.event2.completed">>
<<set _tempg2e2 to $girl2.event.event2.completed,
$girl2.event.event2.var1 to _tempg2e2,
$girl2.event.event2.var2 to _tempg2e2,
$girl2.event.event2.var3 to _tempg2e2,
$girl2.event.event2.var4 to _tempg2e2,
$girl2.event.event2.var5 to ""
>>
<<if $girl2.love lte 40>>
<<set $girl2.love to 40>>
<</if>>
<<if $girl2.corruption_level lt 1>><<set $girl2.corruption_level to 1>><</if>>
<<if $girl2.corruption lt 10>><<set $girl2.corruption to 10>><</if>>
<</button>> $girl2.event.event2.completed<br>
<<message 'Relationship title: $girl2.event.event2.var5' btn>>
<div style="margin-left:30px;">
<<button "nolabel" "cheat2">><<set $girl2.event.event2.var5 to "nolabel">><</button>>
<<button "fwb" "cheat2">><<set $girl2.event.event2.var5 to "fwb">><</button>>
<<button "kegel" "cheat2">><<set $girl2.event.event2.var5 to "kegel">><</button>>
<<button "rejection" "cheat2">><<set $girl2.event.event2.var5 to "rejection">><</button>>
<<button "fwb_wfeelings" "cheat2">><<set $girl2.event.event2.var5 to "fwb_wfeelings">><</button>>
<<button "fwb_nofeelings" "cheat2">><<set $girl2.event.event2.var5 to "fwb_nofeelings">><</button>>
</div>
<</message>>
</div>
<</message>> $girl2.event.event2.completed<br>
<<message 'Event 3 (What are we plus family visits)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl2.event.event3.completed" "cheat2">>
<<toggle "girl2.event.event3.completed">>
<<if $girl2.event.event3.completed is 1>>
<< set $girl2.event.event3 to {completed: 1, active: 0, what_happens_if: 'friends', decision: 1, areyousure: 'no', sv_score:4}>>
<</if>>
<</link>> <br>
<<button "Reset" "cheat2">><<set $girl2.event.event3 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> $girl2.event.event3.completed<br>
<<message 'Pregnancy' btn>>
<div style="margin-left:30px;">
<<if $girl2.preg is 1>>
Is pregnant.<br><br>
<<else>>
Is not pregnant.<br><br>
<</if>>
Date of conception: $girl2.pregdetails.b_date<br>
<<calculatedaystillbirth 2>>
<<print "Pregnancy Days left: " + _reserved_temp_for_dayslefttillbirth>>
<<button "+1" "cheat2">>
<<script>>
/* Create a new Date object (e.g., today)*/
let date1 = new Date(State.variables.girl2.pregdetails.b_date.getTime());
/* To add 1 day:*/
date1.setDate(date1.getDate() + 1);
/* Save the updated date to a story variable to use later*/
State.variables.girl2.pregdetails.b_date = date1;
<</script>>
<</button>>
<<button "-1" "cheat2">>
<<if _reserved_temp_for_dayslefttillbirth gt 0>>
<<script>>
/* Create a new Date object (e.g., today)*/
let copy_of_original_date = new Date(State.variables.girl2.pregdetails.b_date.getTime());
/* To subtract 1 day:*/
copy_of_original_date.setDate(copy_of_original_date.getDate() - 1);
/* Save the updated date to a story variable to use later*/
State.variables.girl2.pregdetails.b_date = copy_of_original_date;
<</script>>
<</if>>
<</button>>
<<button "Days left to 1" "cheat2">>
<<if _reserved_temp_for_dayslefttillbirth gt 0>>
<<script>>
/* Create a new Date object (e.g., today)*/
let todaysdate = new Date(State.variables.gameDate.getTime());
let todaysdate2 = new Date(State.variables.gameDate.getTime());
/* To add 1 day:*/
todaysdate2.setDate(todaysdate.getDate() - 89);
/* Save the updated date to a story variable to use later*/
State.variables.girl2.pregdetails.b_date = todaysdate2;
<</script>>
<</if>>
<</button>>
<br>
Message - Informed about pregnancy: <<link $girl2.pregdetails.inform "cheat2">><<toggle "girl2.pregdetails.inform">><</link>><br>
Message - Close to giving birth: <<link $girl2.pregdetails.warning_close "cheat2">><<toggle "girl2.pregdetails.warning_close">><</link>><br>
</div>
<</message>><br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "lila">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl3.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl3">><<inDialog "eva_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl3.love)
<<button "ZERO" "cheat2">><<set $girl3.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl3 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl3 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl3 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl3 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl3.love to 100>><</button>>
<br>Lust ($girl3.lust)
<<button "ZERO" "cheat2">><<set $girl3.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl3 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl3 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl3 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl3 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl3.lust to 100>><</button>>
<br>Base Lust ($girl3.base_lust)
<<button "ZERO" "cheat2">><<set $girl3.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl3 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl3 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl3 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl3 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl3.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1 (Uni)' btn>>
<div style="margin-left:30px;">
<<button "Introduce" "UNI_contents">><<set $act to "eva", $act2 to "afterclass">><</button>> <<link "$girl3.event.event1.introduce" "cheat2">><<toggle "girl3.event.event1.introduce">><<toggle "girl3.var.var1">><</link>> <br>
<<button "Talk to Eva (After class)" "UNI_contents">><<set $act to "eva", $act2 to "talk">><<add_love $girl3>><</button>> /*$girl3.event.event1.completed*/<br>
<<button "Ask if she's single" "UNI_contents">><<set $act to "eva", $act2 to "isshesingle">><<add_love $girl3>><</button>> <<link "$girl3.event.event1.areyousingle " "cheat2">><<toggle "girl3.event.event1.areyousingle">><</link>> <br>
<<button "She's really close" "UNI_contents">><<if $girl3.love lt 30>><<set $girl3.love to 30>><</if>><<set $act to "eva", $act2 to "flirty1">> <</button>> $girl3.event.event1.touchface<br>
</div>
<</message>><br>
<<message 'Event 2' btn>>
<div style="margin-left:30px;">
<<button "Invite $girl3.name1 to your house" "UNI_contents">><<set $act to "eva", $act2 to "house_invite">><</button>> $girl3.event.event2.visitmchouse<br>
<<button "Ask for her phone number" "UNI_contents">>
<<if $girl3.event.event2.hasphone is 0>>
<<set $act to "eva", $act2 to "getherdigits", $act3 to "ask">>
<<else>>
<<set $act to "eva", $act2 to "getherdigits", $act3 to "ask", $girl3.event.event2.playerboughtphone to 1, $girl3.var.var6 to 1>>
<</if>>
<</button>> <<link "$girl3.event.event2.hasphone" "cheat2">><<toggle "girl3.event.event2.hasphone">><</link>> <br>
</div>
<</message>><br>
<<button "Event 3 (Hanging out with $girl3.name1 at your place)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "arrived", $girl3.event.event3.date1 to 0, $gameDate.setHours(15)>><</button>> <br>
<<message 'Event 4 (Chess)' btn>>
<<set _girl3_e4 to $girl3.event.event4>>
<div style="margin-left:30px;">
<<button "Play chess" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "whatdoyouwanttodoeva", $act_2 to "upforanygame">>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1500>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<</button>><br>
Player won (_girl3_e4.playerwin) VS $girl3.name1 won (_girl3_e4.evawin)<br>
Event Started: <<link "_girl3_e4.start" "cheat2">><<toggle "girl3.event.event4.start">><</link>> <br>
<<button "Make a bet" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "chess", $act_2 to "makeabet">><</button>>
<<link "_girl3_e4.bet_status" "cheat2">><<toggle "girl3.event.event4.bet_status">><</link>> <br>
<<button "Eva won (1)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin1", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win1" "cheat2">><<toggle "girl3.event.event4.eva_win1">><</link>> <br>
<<button "Eva won (2)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin2", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win2" "cheat2">><<toggle "girl3.event.event4.eva_win2">><</link>> <br>
<<button "Eva won (3)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin3", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win3" "cheat2">><<toggle "girl3.event.event4.eva_win3">><</link>> <br>
<<button "Eva won (4)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin4", $act_2 to "one">><</button>>
<<link "_girl3_e4.eva_win4" "cheat2">><<toggle "girl3.event.event4.eva_win4">><</link>> <br>
<<button "Eva won (5)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "evawin5_repeatable", $act_2 to "one">><</button>>
<<link "_girl3_e4.sexpossible " "cheat2">><<if _girl3_e4.sexpossible is 0>><<set _girl3_e4.sexpossible to 1>><<elseif _girl3_e4.sexpossible is 1>><<set _girl3_e4.sexpossible to 2>><<else>><<set _girl3_e4.sexpossible to 0>><</if>><</link>> <br>
<br>
<<button "Player won (1)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin1", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win1" "cheat2">><<toggle "girl3.event.event4.player_win1">><</link>> <br>
<<button "Player won (2)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin2", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win2" "cheat2">><<toggle "girl3.event.event4.player_win2">><</link>> <br>
<<button "Player won (3)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin3", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win3" "cheat2">><<toggle "girl3.event.event4.player_win3">><</link>> <br>
<<button "Player won (4)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin4", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win4" "cheat2">><<toggle "girl3.event.event4.player_win4">><</link>> <br>
<<button "Player won (5)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin5", $act_2 to "one">><</button>>
<<link "_girl3_e4.player_win5" "cheat2">><<toggle "girl3.event.event4.player_win5">><</link>> <br>
<<button "Player won (5+)" "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "playerwin6_final", $act_2 to "one">><</button>> repeatable<br>
</div>
<</message>>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "$girl3.name1 met and introduced self" "cheat2">>
<<set $girl3.event.event1.introduce to $girl3.var.var1>>
<<toggle "girl3.event.event1.introduce">>
<<toggle "girl3.var.var1">>
<</button>> $girl3.var.var1 <br>
<<message 'Event 4 (Chess)' btn>>
<div style="margin-left:30px;">
Chess Event Toggle:
<<button "Complete" "cheat2">>
<<set _temp to $girl3.event.event4>>
<<set _temp.start to 1, _temp.bet_status to 1, _temp.playerwin = 6, _temp.evawin = 6, _temp.sexpossible to 2,
_temp.eva_win1 to 1, _temp.eva_win2 to 1, _temp.eva_win3 to 1, _temp.eva_win4 to 1,
_temp.player_win1 to 1, _temp.player_win1_count to 2, _temp.player_win2 to 1, _temp.player_win2_count to 2, _temp.player_win3 to 1, _temp.player_win4 to 1, _temp.player_win5 to 1, _temp.player_win5_count to 2
>>
<<if $girl3.corruption_level lt 2>><<set $girl3.corruption_level to 2>><</if>>
<<if $girl3.corruption lt 20>><<set $girl3.corruption to 20>><</if>>
<</button>>
<<button "Reset" "cheat2">>
<<script>>
let eventObject = State.variables.girl3.event.event4;
for (let key in eventObject) {
eventObject[key] = 0;
}
<</script>>
<</button>><br>
</div>
<</message>><br>
<<message 'Event 5 (Park date)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event5.completed" "cheat2">>
<<toggle "girl3.event.event5.completed">>
<<if $girl3.event.event6.completed is 1>>
<<set $girl3.event.event6 to {completed: 1, active: 0, cancel_jillian: 0}>>
<</if>>
<</link>> <br>
<<if $girl3.corruption_level lt 3>><<set $girl3.corruption_level to 3, $girl3.corruption to 30>><</if>>
<<if $girl3.corruption lt 30>><<set $girl3.corruption to 30>><</if>>
<<button "Reset" "cheat2">><<set $girl3.event.event5 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<<message 'Event 6 (Meeting lukas and opening house)' btn>>
<div style="margin-left:30px;">
Completed: <<link "$girl3.event.event6.completed" "cheat2">>
<<toggle "girl3.event.event6.completed">>
<<if $girl3.event.event6.completed is 1>>
<<set $girl3.event.event6 to {completed: 1, active: 0, lukas_attitude: 0}>>
<</if>>
<</link>> <br>
<<if $girl3.corruption_level lt 4>><<set $girl3.corruption_level to 4, $girl3.corruption to 40>><</if>>
<<if $girl3.corruption lt 40>><<set $girl3.corruption to 40>><</if>>
<<button "Reset" "cheat2">><<set $girl3.event.event6 to {"completed":0, "active":0}>><</button>>
</div>
<</message>> <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "eva">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl4.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl4">><<inDialog "liya_track_event_completion">><</button>>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl4.love)
<<button "ZERO" "cheat2">><<set $girl4.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl4 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl4 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.love to 100>><</button>>
<br>Lust ($girl4.lust)
<<button "ZERO" "cheat2">><<set $girl4.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl4 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl4 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.lust to 100>><</button>>
<br>Base Lust ($girl4.base_lust)
<<button "ZERO" "cheat2">><<set $girl4.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl4 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl4 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl4 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl4 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl4.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1 (Check up)' btn>>
<div style="margin-left:30px;">
<<button "Normal health checkup" "HOSPITAL">><<set $act to "MC_checkup", $act2 to "two", $hospvar.var4 +=1>><</button>> $hospvar.var4<br>
<<button "Normal Health Checkup (Final)" "HOSPITAL">>
<<if $girl4.love lt 25>>
<<set $girl4.love to 25>>
<</if>>
<<if $hospvar.var4 lt 7 lte 25>>
<<set $hospvar.var4 to 7>>
<</if>>
<<set $act to "MC_checkup", $act2 to "two", $hospvar.var4 +=1>>
<</button>> $hospvar.var4 <br>
<<button "First date with $girl4.name1" "mall_liya">><<set $act to "date1", $act2 to "one", $girl4.var.var2 to 0, $girl4.var.var3 +=1>><</button>> $girl4.event.event1.completed<br>
</div>
<</message>><br>
<<button "Talk to $girl4.name1 (In her office)" "hospital_liya">><<set $act to "interract", $gameDate.setHours(12), $gameDate.setMinutes(0)>><</button>><br>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "$girl4.name1 available and the tedious event 1 done" "cheat2">>
<<set _temp293 to $girl4.var.var1>> /% The value to look at %/
<<set $girl4.event.event1.completed to _temp293, $girl4.var.var4 to _temp>> /% to make for easier toggle as everything looks at only one value %/
<<toggle "girl4.event.event1.completed">> /% completed event 1 or not %/
<<toggle "girl4.var.var4">> /% has phone number or not %/
<<toggle "girl4.var.var1">> /% met or not %/
<<if $girl4.event.event1.completed is 1>> /% completed event 1 or not %/
<<if $girl4.love lte 25>><<set $girl5.love to 25>><</if>>
<<set $hospvar.var4 to 7>>
<<else>>
<<set $hospvar.var4 to 0>>
<</if>>
<</button>> $girl4.event.event1.completed <br>
<span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "liya">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl5.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl5">><<inDialog "adelle_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl5.love)
<<button "ZERO" "cheat2">><<set $girl5.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl5 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl5 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.love to 100>><</button>>
<br>Lust ($girl5.lust)
<<button "ZERO" "cheat2">><<set $girl5.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl5 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl5 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.lust to 100>><</button>>
<br>Base Lust ($girl5.base_lust)
<<button "ZERO" "cheat2">><<set $girl5.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl5 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl5 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl5 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl5 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl5.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1' btn>>
<div style="margin-left:30px;">
<<button "Watch her at the stripclub" "STRIPCLUB">><<set $act to "adelle">>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>><br>
<<button "Private dance" "STRIPCLUB">><<set $act to "adelle3", $player.cash -=100, $girl5.event.event1.private_dance_stripclub_count +=1>><<addlove $girl5 1>>
<<cacheaudio "barsong" "images/GPG1O/sound/stripclubsong.m4a">>
<<audio "barsong" volume 0 fadeoverto 3 1 loop>>
<</button>> $girl5.event.event1.private_dance_stripclub_count<br>
<<button "Sex possible" "cheat2">>
<<if $girl5.lust lt 15>><<set $girl5.lust to 15>><</if>>
<<if $girl5.event.event1.private_dance_stripclub_count lt 7>><<set $girl5.event.event1.private_dance_stripclub_count to 7>><</if>>
<<set $girl5.event.event1.sex_possible to 1>>
<<if $girl5.corruption_level lt 1>><<set $girl5.corruption_level to 1>><</if>>
<<if $girl5.corruption lt 10>><<set $girl5.corruption to 10>><</if>>
<</button>> $girl5.event.event1.sex_possible<br>
</div>
<</message>>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "adelle">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl6.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl6">><<inDialog "cayenne_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl6.love)
<<button "ZERO" "cheat2">><<set $girl6.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl6 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl6 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.love to 100>><</button>>
<br>Lust ($girl6.lust)
<<button "ZERO" "cheat2">><<set $girl6.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl6 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl6 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.lust to 100>><</button>>
<br>Base Lust ($girl6.base_lust)
<<button "ZERO" "cheat2">><<set $girl6.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl6 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl6 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl6 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl6 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl6.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<<message 'Event 1' btn>>
<div style="margin-left:30px;">
<<button "Keep looking 1" "GYM_CAYENNE">><<set $act to "keeplooking1", $act2 to "one">><</button>>
<<if $girl6.event.event1.active is 1>><<link "$girl6.event.event1.keeplooking1" "cheat2">><<toggle "girl6.event.event1.keeplooking1">><</link>>
<<else>> Event not active or completed
<</if>><br>
<<button "Keep looking 2" "GYM_CAYENNE">><<set $act to "keeplooking2", $act2 to "one">><</button>>
<<link "$girl6.event.event1.complete" "cheat2">><<toggle "girl6.event.event1.complete">><</link>> <br>
<<button "Introduce" "GYM_CAYENNE">><<set $act to "introduce", $act2 to "one">><</button>>
<<link "$girl6.event.event1.complete" "cheat2">><<toggle "girl6.event.event1.complete">><</link>> <br>
<<button "You spot her" "GYM">><<set $act to "workout", $gymtempvar to {"var1":3, "var2":"cayenne"}>><</button>>
</div>
<</message>>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "$girl6.name1 met and introduced self" "cheat2">>
<<toggle "girl6.event.event1.complete">>
<<if $girl6.event.event1.complete is 1>>
<<set $girl6.event.event1 to {"complete":1, "active":0}>>
<</if>>
<</button>> $girl6.event.event1.complete <br>
<br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "cayenne">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<<set _girl1_e2 to $girl8.event.event2>>
<<set _g1e4 to $girl8.event.event4>>
<h2>$girl8.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl8">><<inDialog "mira_track_event_completion">><</button>> <br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl8.love)
<<button "ZERO" "cheat2">><<set $girl8.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.love to 100>><</button>>
<br>Lust ($girl8.lust)
<<button "ZERO" "cheat2">><<set $girl8.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.lust to 100>><</button>>
<br>Base Lust ($girl8.base_lust)
<<button "ZERO" "cheat2">><<set $girl8.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl1 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl1 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl1 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl1 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl8.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
<br><br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "mira">><</link>></span>
<</nobr>><<nobr>>
<<begonescroll>>
<h2>$girl9.name1</h2>
<<button "Events progress">><<set $gvar.var13 to "girl9">><<inDialog "madison_track_event_completion">><</button>><br>
<div class="line-text"><span>↓ stat edit ↓</span></div>
Love ($girl9.love)
<<button "ZERO" "cheat2">><<set $girl9.love to 0>><</button>>
<<button "+1" "cheat2">><<addlove $girl9 1>><</button>>
<<button "+10" "cheat2">><<addlove $girl9 10>><</button>>
<<button "-1" "cheat2">><<addlove $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addlove $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.love to 100>><</button>>
<br>Lust ($girl9.lust)
<<button "ZERO" "cheat2">><<set $girl9.lust to 0>><</button>>
<<button "+1" "cheat2">><<addlust $girl9 1>><</button>>
<<button "+10" "cheat2">><<addlust $girl9 10>><</button>>
<<button "-1" "cheat2">><<addlust $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addlust $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.lust to 100>><</button>>
<br>Base Lust ($girl9.base_lust)
<<button "ZERO" "cheat2">><<set $girl9.base_lust to 0>><</button>>
<<button "+1" "cheat2">><<addbaselust $girl9 1>><</button>>
<<button "+10" "cheat2">><<addbaselust $girl9 10>><</button>>
<<button "-1" "cheat2">><<addbaselust $girl9 -1>><</button>>
<<button "-10" "cheat2">><<addbaselust $girl9 -10>><</button>>
<<button "MAX" "cheat2">><<set $girl9.base_lust to 100>><</button>>
<div class="line-text"><span>↓ events ↓</span></div>
Incomplete.<br><br>
<div class="line-text"><span>↓ not events ↓</span></div>
<<button "Kenzie met and available" "cheat2">>
<<toggle "girl9.var.var1">>
<<if $girl9.var.var1 is 1>>
<<set $girl9.var.var8[0] to 4>>
<<else>>
<<set $girl9.var.var8[0] to 0>>
<</if>>
<</button>> $girl9.var.var1<br>
<<message 'Event 1 (Meeting Kevin) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event1.completed" "cheat2">>
<<toggle "girl9.event.event1.completed">>
<<if $girl9.event.event1.completed is 1>>
<<set $girl9.event.event1 to {completed:1, active: 0, bbfshowcase_date:0, bbfshowcase_outside_date:0}>>
<<run $girl9.schedule.mon["12-13"] = "cafeteria"; $girl9.schedule.tue["12-13"] = "cafeteria"; $girl9.schedule.wed["12-13"] = "cafeteria"; $girl9.schedule.thu["12-13"] = "cafeteria"; $girl9.schedule.fri["12-13"] = "cafeteria";>>
<<run $girl9.schedule.thu["16-16"] = "outside_uni"; $girl9.schedule.fri["16-16"] = "outside_uni";>>
<<else>>
<<set $girl9.event.event1 to {completed:0, active: 0, bbfshowcase_date:0, bbfshowcase_outside_date:0}>>
<</if>>
<<if $girl9.corruption_level lt 1>><<set $girl9.corruption_level to 1>><</if>>
<<if $girl9.corruption lt 10>><<set $girl9.corruption to 10>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 2 (Arcade and hangouts) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event2.completed" "cheat2">>
<<toggle "girl9.event.event2.completed">>
<<if $girl9.event.event2.completed is 1>>
<<set $girl9.event.event2 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event2 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 2>><<set $girl9.corruption_level to 2>><</if>>
<<if $girl9.corruption lt 20>><<set $girl9.corruption to 20>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 3 (Meeting her friends - Naomi) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event3.completed" "cheat2">>
<<toggle "girl9.event.event3.completed">>
<<if $girl9.event.event3.completed is 1>>
<<set $girl9.event.event3 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event3 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 3>><<set $girl9.corruption_level to 3>><</if>>
<<if $girl9.corruption lt 30>><<set $girl9.corruption to 30>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 4 (Study sessions) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event4.completed" "cheat2">>
<<toggle "girl9.event.event4.completed">>
<<if $girl9.event.event4.completed is 1>>
<<set $girl9.event.event4 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event4 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 4>><<set $girl9.corruption_level to 4>><</if>>
<<if $girl9.corruption lt 40>><<set $girl9.corruption to 40>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 5 (Meeting $girl9.name1\'s rival) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event5.completed" "cheat2">>
<<toggle "girl9.event.event5.completed">>
<<if $girl9.event.event5.completed is 1>>
<<set $girl9.event.event5 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event5 to {completed:0, active: 0}>>
<</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 6 (Story progress - adding tension, gone sexual) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event6.completed" "cheat2">>
<<toggle "girl9.event.event6.completed">>
<<if $girl9.event.event6.completed is 1>>
<<set $girl9.event.event6 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event6 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 5>><<set $girl9.corruption_level to 5>><</if>>
<<if $girl9.corruption lt 50>><<set $girl9.corruption to 50>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<<message 'Event 7 (Making mistakes/first sex) ' btn>>
<div style="margin-left:30px;">
Completed:
<<link "$girl9.event.event7.completed" "cheat2">>
<<toggle "girl9.event.event7.completed">>
<<if $girl9.event.event7.completed is 1>>
<<set $girl9.event.event7 to {completed:1, active: 0}>>
<<else>>
<<set $girl9.event.event7 to {completed:0, active: 0}>>
<</if>>
<<if $girl9.corruption_level lt 6>><<set $girl9.corruption_level to 6>><</if>>
<<if $girl9.corruption lt 60>><<set $girl9.corruption to 60>><</if>>
<</link>> <span style="color:#ff476c;">Warning</span> If you set this to 0, the event will be reset.<br>
</div>
<</message>><br>
<br><br><span id="back"><<button "Back" "cheat2">><<set $act to "girlvars">><</button>></span>
<br><br><span class="small-link"><<link "Full Reset" "character_set_page">><<set $act2 to $act, $act to "kenzie_madison">><</link>></span>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if $act is "patronscheck">>
<<if _patrons>>
It's already activated!<br><br>
<<link "Back" "cheat">><</link>>
<<else>>
Enter catchphrase here <<textbox "$mypatrons" "">> <<link "Continue" "check">><<set $act to "patronscheck2">><</link>>
<</if>>
<<elseif $act is "patronscheck2">>
<<if _patrons>>
From the depth of my throbbing dic-heart, I thank you very much for your support!<br><br>
<img src="images/GPG1O/item/beating_heart.gif"><br><br>
<<set $cheat.daycontrol to true, $cheat.timecontrol to true>>
<<else>>
I don't think that's it buddy.<br><br>
<</if>>
<span id="back"><<button "Back" "cheat">><</button>></span>
<<elseif $act is "withdraw">>
Current available balance in bank account: <<print ($bankvar.var1-31)>><br><br>
Enter withdraw amount here: <<textbox "$bankvar.var5" "">> <<link "Continue" "check">><<set $act to "checkwithdraw", $bankvar.var5 to parseFloat($bankvar.var5)>><</link>>
<<elseif $act is "checkwithdraw">>
<<set _canwithdraw to $bankvar.var1-30>>
<<if $bankvar.var5 lt _canwithdraw and _canwithdraw gte 1>>
<<set $player.cash += $bankvar.var5, $bankvar.var1-=$bankvar.var5>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "account">><</button>></span>
<</if>>
<<elseif $act is "deposit">>
Current balance in bank account: $bankvar.var1<br><br>
Enter deposit amount here: <<textbox "$bankvar.var6" "">> <<link "Continue" "check">><<set $act to "checkdeposit", $bankvar.var6 to parseFloat($bankvar.var6)>><</link>>
<<elseif $act is "checkdeposit">>
<<set _temp1 to $player.cash>>
<<if $bankvar.var6 lte _temp1 and _temp1 gte 0>>
<<set $bankvar.var1 += $bankvar.var6, $player.cash -=$bankvar.var6>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "account">><</button>></span>
<</if>>
<<elseif $act is "withdrawinvest">>
Current available balance in bank account: <<print Math.trunc(($bankvar.var1-31))>>$<br>
Amounts in investment-account: <<print Math.trunc($bankvar.var3)>>$ <br><br>
Enter withdraw amount here: <<textbox "$bankvar.var5" "">> <<link "Continue" "check">><<set $act to "checkwithdrawinvest", $bankvar.var5 to parseFloat($bankvar.var5)>><</link>>
<<elseif $act is "checkwithdrawinvest">>
<<set _canwithdraw to $bankvar.var3>>
<<if $bankvar.var5 lt _canwithdraw and _canwithdraw gte 1>>
<<set $player.cash += $bankvar.var5, $bankvar.var3-=$bankvar.var5>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<</if>>
<<elseif $act is "depositinvest">>
Current available balance in bank account: <<print Math.trunc($bankvar.var1-31)>>$<br>
Amounts in investment-account: <<print Math.trunc($bankvar.var3)>>$ <br>
<b>Note: You can only deposit money from your bank account.</b><br><br>
Enter deposit amount here: <<textbox "$bankvar.var6" "">> <<link "Continue" "check">><<set $act to "checkdepositinvest", $bankvar.var6 to parseFloat($bankvar.var6)>><</link>>
<<elseif $act is "checkdepositinvest">>
<<set _temp1 to ($bankvar.var1-30)>>
<<if $bankvar.var6 lte _temp1 and _temp1 gte 30>>
<<set $bankvar.var3 += $bankvar.var6, $bankvar.var1 -=$bankvar.var6>>
Successful!<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<<else>>
"Lo siento amigo, no hay suficiente dinero," A.K.A not enough money or wrong input.<br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank">><</button>></span>
<</if>>
<<elseif $act is "invest">>
<<set _temp1 to $bankvar.var3>>
<<set _temp2 to $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
<<set $bankvar.var3 = $bankvar.var3*(1 + (0.045/12))**(12*(1/12))>>
You got <<print Math.trunc((_temp2 - _temp1))>><br><br>
<span id="back"><<button "Back" "DOWNTOWN">><<set $act to "bank", $act2 to "invest">><</button>></span>
<<else>>
Fuckkkkkk, it's not you, it's me. I've made and error and you are among the casualties. Sorry.
<span id="back"><<link "Back" "MCHOUSE">><<set $act to "hallway">><</link>></span>
<</if>>
<</nobr>><<nobr>>
<<cacheaudio "click" "images/GPG1O/sound/click.opus">>
<<audio "click" play volume 0.5>>/%play audio%/
<<if $act_1 is "computer">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Computer stuff here.<br><br>
<<if $player.energy gte 1>>
<<button "Look for jobs advertisements online" "MCHOUSE">><<set $act_1 to "lookforjob", $player.energy -=0.2>><</button>>
<<else>><span class="button-disabled">
<<button "Look for jobs advertisements online">><</button>></span>
<</if>>
<<button "Online Store" "MCHOUSE">><<set $act_1 to "buy_online">><</button>>
<<button "Tips and tricks" "MCHOUSE">><<set $act_1 to "tricktips">><</button>>
<<button "Changelog(s)" "MCHOUSE">><<set $act_1 to "changelog">><</button>>
/* <<button "Test" "testpage">><</button>>
<<button "Test 2" "test">><</button>>
<<button "PRINT VARS" "printvars">><</button>><br>
*/
/*<span onmouseover="window.stopSound = playSound('images/GPG1O/sound/ambatukam_harmony.mp3')" onmouseleave="window.stopSound && window.stopSound()"><<button "Cum">><<notify 5s>>The source for the sound is: ambatukam.<</notify>><</button>></span>*/
<br><br><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "">><</button>></span>
<<elseif $act_1 is "lookforjob">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random to random (1,8)>>
You surfed the web to find a job opening. Most of them are either too far from where you live or requires some sort of qualifications. You continued digging until you find a job listing for: <br><br>
<<if $playervar.var3 is 0 and _random is 1>>
<img src="images/GPG1O/others/jobs/jobposting_entryway_sprint.webp"><br>
<<if $item.item30.quantity is 1>>
<b>Entryway Sprint, </b>a food delivery company. Since you already have a car, this job is definitely an option.<br><br>
<<button "Sign up" "MCHOUSE">><<set $act_1 to "signupjob", $playervar.var3 to 1>><</button>>
<<else>>
Unfortunately, this job requires you to have a vehicle.<br><br>
<</if>>
<<elseif $playervar.var5 is 0 and _random is 2>>
<img src="images/GPG1O/others/jobs/jobposting_over.webp"><br>
<<if $item.item30.quantity is 1>>
<b>Over, </b>a hailing service company. Since you already have a car, this job is definitely an option.<br><br>
<<button "Sign up" "MCHOUSE">><<set $act_1 to "signupjob", $playervar.var5 to 1>><</button>>
<<else>>
Unfortunately, this job requires you to have a vehicle.<br><br>
<</if>>
<<else>>
Nothing, unfortunately.<br><br>
<</if>>
<<if $player.energy gte 1>>
<<button "Keep Looking (-0.2 energy)" "MCHOUSE">><<set $act_1 to "lookforjob", $player.energy -=0.2>><<addmins 10>><</button>><br>
<<else>><span class="button-disabled">
<<button "Keep Looking (-0.2 energy)">><</button>></span><br>
<</if>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "signupjob">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
Successful!<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "tricktips">>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<h2>Tips: </h2>
<ol>
<li>The game's title is also a button that sends you to your bedroom.</li>
<li>Failing to manage your stress level will cause you to lose your fitness (Higher stress leads to higher penalty). You can die.</li>
</ol>
<h2>Shortcuts: </h2>
<ol>
<li>You can press the "b" key on your keyboard which activates the back button on most page that has it.</li>
<li>You can press the "v" key on your keyboard which scrolls the page to the bottom.</li>
<li>You can press the "c" key on your keyboard to stow or unstow the sidebar.</li>
<li>You can press the "n" key on your keyboard to open/close the notebook popup (only available if you have a notebook).</li>
<li>You can press the "s" key on your keyboard to open/close the scanner popup (only available if you have the alien phone).</li>
</ol>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "buy_online">>
<div class="image-row">
<div class="shopitem">
<<set _price1 to $item.item82.price>>
<<if $player.cash gte _price1>><<button'<img src="images/GPG1O/item/streaming_service_1.webp">' "MCHOUSE">><<set $act_1 to "buy_online", $item.item82.quantity +=1, $player.cash -= _price1>><</button>>
<<else>><span class="button-disabled"><<button'<img src="images/GPG1O/item/streaming_service_1.webp">'>><</button>></span><</if>>
$item.item82.name<br>
Price: _price1 $
</div>
</div>
<span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span>
<<elseif $act_1 is "changelog">>
<<begonescroll>>
<div class="wide-button"><span id="back"><<button "Back" "MCHOUSE">><<set $act2 to "computer", $act_1 to "computer">><</button>></span></div><br>
CHANGELOG!: <br><br>
<<message '0.01 - First release' btn>>
<ol>
<li>First release.</li>
</ol>
<</message>><br>
<<message '0.02 - Second release' btn>>
<ol>
<li>Added places to the "Guvement district". You now have more pictures to see. The new places includes:<br>
-city center <br>
-nightclubs (no event here yet, but there are some nice pictures here)<br>
-pawnshop (You can sell stuff here)<br>
-one alley (no event here yet, but you can sleep here as well)<br>
-witch shop (no event here yet)<br><br>
-city hall<br>
-church (are you religious? because I have some sick sick ideas)<br>
-hotel (You can sleep here in case you miss the train)<br>
-police department (no event here yet)<br><br></li>
<li>Reworked the UI a bit to reduce redundancy, particularly the background and the image at some locations.</li>
<li>Reworked some scene when talking with characters, to make it more obvious where you are.</li>
<li>Reworked the "Characters page" so that it's easy to find people instead of having to scroll a lot, everytime you open it.</li>
<li>I have figured out the way to let players continue from their previous saves (saves from version 0.01) into this version.</li>
<li>Adjusted the fitness gain from working out. The fitter your character is, the harder it is to gain fitness. This also applies to sex skills.</li>
<li>Added a new cheat called "infinite turn" or something where you can fuck for an inifinite amount of turns and cum whenenver. (Player's bedroom -> toggles -> characters -> edit characters variables -> You -> new cheat here)</li>
<li>I added some music during the sex scene, and also a "spurt" effect when you cum. Be sure to let me know if the music choice is annoying you.</li>
</ol>
<ol>
Girls: <br>
<li> Added story progress with Allie<br>
- It is now possible to have sex with her. You need to do a bit of talking and some cunning excuses to get this beauty let you fuck her.</li>
<li>Added story progress with Eva<br>
- You can play a game of chess with her at your house. At the end of it all, you can have sex with her.</li>
</ol>
<</message>><br>
<<message '0.03 - Third release' btn>>
<ol>
<li>Only Allie's story has progressed in this update. More info beeeelow.</li>
<li>Updated the cheat pages for the girls to organize buttons by events. I think it looks cleaner and feels more intuitive to use.</li>
<li>I have included six new items, all of which are available at the mall's clothing store. Spend carefully because dem suits are expensive!</li>
<li>Changed the "Backward" button to allow only 1 backtrack possible. It's not that I hate you guys; this is just for stability purposes, I think. This game is going to get big, and I'd like to minimize the computational burden as much as possible. It's better early than late.</li>
<li>Added "lessons" during class where the person teaching will mention tidbits of the world of GPG1O. It's like a bunch of lore of some sort.</li>
<li>I've been deceiving you guys; the "Impregnation" gif at the end of your creampies doesn't lead to pregnancies yet; it won't and it can't, not even in this update. Why? Because I haven't figured out the pregnancy mechanics, which will be the focus of the next update.</li>
</ol>
<br>Minor:
<ol>
<li>Added sound when you arrive at a destination in the subways.</li>
<li>Some behind-the-scenes work, like streamlining codes for easier future maintenance, making code templates for interaction mechanics + sex interface + others.</li>
<li>Had to upgrade my Twine version from 2.36 to 2.37.3, which ended being a bit of a hassle, requiring me to update deprecated codes. This is necessary because I switched from using the Twine Editor to using Visual Studio + Tweego due to increasing game size. I couldn't get Tweego to work with the original Sugarcube version I was using, hence needing to update it.</li>
<li>The font changed a bit after updating the Twine version, or at least that's what I assume, because I didn't change anything else. Sorry if the new font is "bad." I personally like it.</li>
<li>Released some bonus/prototypes for Tier 3 patrons. From now on, every girl that will appear in GPG1O will likely have a prototype "game" where I explore their stories prior to porting them into the main game.</li>
<li>A bunch of new sounds and audio, which mostly debuted at Allie's scene.</li>
<li>Updated Lila's cheat page so that you can skip the "Date at the Park" event.</li>
<li>The images are now not draggable anymore. You know how, when you sometimes click an image button and accidentally drag it? That is no more; it is poof-ed out.</li>
<li>A couple of bug fixes here and there, like Allie's love not being raised to the minimum level when you press on "Complete" event 2, and that there would still be remnants of the event 2 talking topics such as "talk about Eethan's sperm" or having to meet Eethan first, despite the event being completed. </li>
<li>Adjusted the lust gain during Allie's massage, where you can gain 5 base lust per massage, up to 25. This lust gain will happen as you finish the massage (no sex in the middle, meaning don't click the "Fuck" button).</li>
</ol>
<br>Girls:
<ol>
<li>Added story progress with Allie</li>
<ul>
<li>Sex in the kitchen is now possible, but it's a quick one. Plus, currently, she would only agree to this if Eethan is not home.</li>
<li>You can get her number and invite her to hang out at your unit, which is... right in front of hers. There's also some minor interactions with her through the phone.</li>
<li>After hanging out at your house a couple of times, you can ask Allie for "advance payment." A couple rounds of "advance payments" later, Allie will initiate some debaucheries, going into fetishes that you may or may not like.</li>
<li>Once you've completed the "hanging out at your house" event with Allie, you can bring her on a very special date, where at the end of it, something special could happen. It depends on how well the date went.</li>
<li>The date is the end of content for Allie in this update.</li>
</ul>
<li>Added a new girl, kinda. It's Cayenne! The girl from the gym.</li>
- It's only an introduction to her character.
<li>Added a new girl. Her name is Mira, and you can find her at the university's cafeteria during lunch.</li>
- Introduction only
<li>Added a new girl, Kenzie, who's sitting on a bench outside of the university's entrance. She's there at 4 pm on Monday, Tuesday and Wednesday.</li>
- Introduction only
</ol>
<</message>><br>
<<message '0.04 - fourth release' btn>>
<ol>
<h2>MAJOR:</h2>
<li>Pregnancy system—it's done! Now the only thing missing is the actual content. I decided against making them cookie cutters here because the girls would react and say things differently. The only character that currently has any sort of pregnancy content right now is Lila, but there's no proper route to it yet, and it kind of just happens when it does. The pregnancies take 90 days.</li>
<li>A NEW PHONE INTERFACE!—There's finally a phone interface. I know nobody asked for it, and the one guy that did only wanted it to be accessible from other locations, but I guess that's for another time. I totally didn't steal the design from a famous phone company. Anyway, the reason why I had to make this is because the pregnancy system relies on the girl sending you a message about "needing to talk," and the interface-less phone was terrible to look at and would be very difficult to navigate through, hence this (or that or whatever).</li>
</ol>
<ol>
<h2>Minor:</h2>
<li>Bug fixes/code updates as usual</li>
<li>The dialog boxes can now show pictures/emojis/emotes.</li>
<li>You can watch TV at other people's houses to pass the time.</li>
<li>Updated/refreshed some older codes to automatically show appropriate dialogs reacting to creampies to factor in birth controls, ovulation dates, relationship status, and their willingness to have a baby.</li>
<li>Pregnancies can be paused, for when a girl can be impregnated but doesn't have any pregnancy "talks" or "events" yet.</li>
<li>Added a new item, mosquito repellent for Eva's park date, and a map of the park sold at the pawnshop.</li>
<li>It is now possible to hide all your stats on the sidebar and check them through the "CHARACTER" button and clicking on your character.</li>
<li>I updated the Scanner101 from the Alien-ware phone to show a bit more details and even show the girl's pregnancy progress.</li>
<li>A notification system on the phone, where, again, like a famous phone company, you'll get a red dot to show that you've got texts.</li>
<li>It is now possible for NPC's to initiate a topic, as shown with Lila's "Do you want to hang out?" scene.</li>
<li>A new location, the maternity ward at the hospital.</li>
<li>The game now has disclaimers. If you're under 18, or whatever the legal age in your area is, and you're reading this, please press alt+f4, or was it alt+f5?</li>
<li>When you press track on the "Character" page, it automatically enables tracking, and you don't have to enable it first from the cheat page anymore.</li>
<li>Edited the Allie encounter to reduce the grind. Instead of meeting her 10 times in the hallway, it is now only 5 or 6 times.</li>
<li>Added a "Sleep until morning" button in the bedroom. </li>
</ol>
<ol>
<h2>Story Progress: </h2>
<li>
Allie
<ol>
<li>2 new scenes/events (both have sex scenes)</li>
<li>You can talk to her about the date, kinda.</li>
<li>It is now possible to creampie her, although she will offer some resistance at first, but after a certain number of creampies, she won't stop you anymore. This can be accessed through Flirt → touching a lot → sex.</li>
<li>Another event where initially she won't let you have sex with her when she's ovulating, but you can do it anyway by choosing the option "Maybe we can do it without fucking."</li>
</ol>
</li>
<li>
Lila
<ol>
<li>1 big event, but has many smaller ones in it (no new sex scenes).</li>
<li>You can hang out with her and do activities together like running errands and going to swimming pools or playing billiards.</li>
<li>the story progresses to where Lila's questioning about your relationship and its direction, which is a bit dramatic.</li>
<li>You can meet her family, in a one off event where they do a surprise visit, and they'll be asking you questions.</li>
</ol>
</li>
<li>
Eva
<ol>
<li>2 new events (1 new sex scene)</li>
<li>You can go for a date at the park, and you know what happens at the park—you have sex! Though there's some minigames that you need to get through to get to those scenes. The navigation minigames might be difficult without any hints, so there's a map being sold at the Pawnshop that you can refer to to achieve your destination.</li>
<li>You can finally meet Lukas, and hang out at Eva's house. Currently, there's no content in their house yet, and the interactions are minimal. </li>
</ol>
</li>
</ol>
<</message>><br>
<<message '0.05 - fifth release' btn>>
<ol>
<h2>Major:</h2>
<ul>
<li>
Added an "Event Progress" button on the character page: CHARACTERS → PICK ANYONE → EVENT PROGRESS.
<ul>
<li>This feature should help players track each character's progress.</li>
<li>It's not fully implemented yet, but you can see a complete version on Allie's Event 8 and Event 9, and Kenzie's Event 4, where it functions like a checklist.</li>
</ul>
</li>
<li>
Added a new location, the Luxurious Mall.
<ul>
<li>When you hang out with Kenzie, she'll take you here.</li>
<li>I realized I created these fancy arcades but hadn't placed them anywhere, so I made a new mall with lots of expensive (and currently mostly useless) items.</li>
<li>You can win plushies and sell them if you'd like!</li>
</ul>
</li>
<li>
Added story progress for Allie and Kenzie, plus one behind-the-scenes character.
</li>
</ul>
<h2>Minor:</h2>
<ul>
<li>Fixed the phone layout to be more consistent across different screen sizes.</li>
<li>Updated Kenzie's schedule so that she's available outside the university on weekdays, not just on Mon, Tue, and Wed.</li>
<li>Added around 41 new items, most of which are sellable at pawnshops.</li>
<li>
Created a new button to indicate when you see a known character, with gradient green colors.
<ul>
<li>There may still be areas where this button doesn't apply, so feel free to report any inconsistencies.</li>
</ul>
</li>
<li>Added a 5-minute travel time when moving between cities for consistency.</li>
<li>Fixed an error where Girl 9's cheat page “Edit All” was incorrectly linked to Girl 1's stats.</li>
<li>Other minor bug fixes throughout the game.</li>
</ul>
<h2>Behind the Scenes:</h2>
<ul>
<li>Updated general widgets to accommodate dialogues that match pregnancy status.</li>
<li>Improved functions, macros, and widgets used in this update, particularly those related to pregnancy mechanics.</li>
<li>Created prototypes and mockups for a new character, Maria, available to highest-tier supporters only.</li>
</ul>
<h2>Other:</h2>
<ul>
<li>Experimenting with a new layout, showcased in Allie's “I'm feeling nauseous” scene, where the image appears on the left and the text on the right.</li>
<li>Let me know if you dislike this layout.</li>
</ul>
<h2>Story Progress:</h2>
<ol>
<li>
Kenzie
<ul>
<li>4 new events added (no sex yet):</li>
<ol>
<li>Meeting her boyfriend, Kevin</li>
<li>Hanging out with Kenzie after she had a fight with Kevin (multiple variations) - as a bonus, Kenzie's wealth gets you different perks at different locations, all for free!</li>
<li>Meeting her girlfriends for the first time</li>
<li>Tutoring Kenzie</li>
</ol>
</ul>
</li>
<li>
Allie
<ul>
<li>2 new events added (4 sneaky sex scenes + first pregnancy in the game).</li>
<li>1 new scene with full sound effects (the booty call scene).</li>
</ul>
</li>
</ol>
</ol>
<</message>><br>
<<message '0.06 - sixth release' btn>>
<ol>
<h2>Major:</h2>
<ul>
<li>You can now use the time cheat to move minutes, instead of only the hours.</li>
<li>For patrons only - Added a new sidebar on the right, which can be stowed/unstowed by pressing "Shift + C."
<ul>
<li>Currently, it only contains one cheat: quick navigation.</li>
<li>Je m'excuse for the crude design—there's always room to add more types of cheats here.</li>
<li>These JavaScripts are killing me because I know very little about them.</li>
</ul>
</li>
<li>The interaction mechanics have been changed.
<ul>
<li>Previously, when you chose to "talk" to someone, time would automatically skip forward, and love would increase, even when it was for event purposes.</li>
<li>This has been updated so that you can now pick "chat" or "small talk" to increase love and skip time forward.</li>
<li>The time for this interaction has been reduced from 1 hour to 30 minutes.</li>
<li>This currently applies to seven characters: Eva, Lukas, Kenzie, Lila, Allie, Eethan, and Liya.</li>
</ul>
</li>
<li>After completing Kenzie's Event 7, she'll interact with you differently, as she is now less mean.</li>
<li>A more robust pregnancy system has been added.
<ul>
<li>If you don't interact with it at all, the baby will still be born and automatically assigned a random name based on their gender.</li>
<li>This currently only applies to Allie.</li>
</ul>
</li>
<li>Removed support for save versions 0.02 and below.</li>
</ul>
</ol>
<ol>
<h2>Minor:</h2>
<ul>
<li>On the cheat page, for each of the girls, I've added an "Event Progress" button so you can quickly check their event status.</li>
<li>Added a game logo to the browser tab.</li>
<li>Any sex scenes where most of the clips have audio won't include the "sexytime.m4a" background music.</li>
<li>Made it so that event listeners for keyboard keys like C, B, S, and so on won't activate if you press buttons like Ctrl, Shift, and Alt at the same time.
<ul>
<li>Additionally, these keys won't activate when you're typing.</li>
</ul>
</li>
<li>Fixed a bug with Allie where the option to "Talk about the date" was available even though you hadn't done it yet.</li>
</ul>
</ol>
<ol>
<h2>Bug Fixes:</h2>
<ul>
<li>Fixed an error during the date at the park with Lila, where the shortcut button was still clickable.
<ul>
<li>This is no longer the case, to avoid potential errors from leaving events unfinished.</li>
</ul>
</li>
<li>Fixed a bug where, when trying to edit your own stats for stress, it kept redirecting to another page, making it super tedious.</li>
</ul>
</ol>
<ol>
<h2>Girls:</h2>
<ul>
<li>Lila:
<ul>
<li>Added one new scene in the bathroom. Just go there when she's using the bathroom.</li>
</ul>
</li>
<li>Allie:
<ul>
<li>Repeatable pregnancy is now possible.</li>
<li>Added one new scene at the hotel. This can be accessed by talking to her and choosing "Go out."</li>
<li>Added pregnancy controls for Allie.</li>
</ul>
</li>
<li>Eva:
<ul>
<li>Added one scene in her house, in the office.
<ul>
<li>Just go there when Lukas is hanging out with Eva.</li>
<li>If you've tried interacting with Lukas when he's working, you'll know that he's really, REALLY into it and just ignores everything else.</li>
<li>And when you're so consumed with something else, you'll be unaware of the things happening around you—in this case, behind you and next to you even.</li>
</ul>
</li>
<li>Added one scene in her bedroom when she's sleeping.
<ul>
<li>Go to their house early in the morning on the weekends.</li>
<li>You'll find that Lukas is out, which is rare. This gives you an opportunity to have some morning fun with Eva.</li>
<li>Why does it matter if he's out or not since he's oblivious, you ask? Well, because Lukas is only oblivious when he's working, duh.</li>
</ul>
</li>
</ul>
</li>
<li>Kenzie:
<ul>
<li>Event 5: Meeting her number one rival.</li>
<li>Event 6: Adding sexual tension to the study sessions.</li>
<li>Event 7: First sex.
<ul>
<li>Her house is unlocked after finishing Event 7.</li>
<li>To access the study sessions after finishing Event 7, you can interact with her between 5 PM and 8 PM.</li>
<li>There are some teasers for future events when you roam around the house, particularly in the living room, where you'll find her cleaning, and in her bathroom. If you use the bathroom before a certain time, she'll barge in to use it even though you're there.</li>
</ul>
</li>
</ul>
</li>
</ul>
</ol>
<</message>>
<</if>>
<</nobr>><<nobr>>
<h1>Disclaimer:</h1>
<b>Age Restriction: </b>
This game is intended for an adult audience only. You must be 18 years or older (or the age of majority in your jurisdiction) to play.<br><br>
<b>Content Warning: </b>
This game contains explicit sexual content, adult themes, and strong language. Viewer discretion is advised.<br><br>
<b>Fictional Content: </b>
All characters and events in this game are fictional. Any resemblance to actual persons or events is purely coincidental.<br><br>
<b>Legal Responsibility: </b>
It is your responsibility to ensure that accessing this game is legal in your country or region. By continuing, you confirm that you meet the age and legal requirements to play.<br><br>
<span id="enter"><<link "Continue" "intro">><<set $act to "intro1">><</link>></span><br><br>
<</nobr>><<nobr>>
<<if $background1 is "">>
<<elseif $background1 is "park">>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "trail">>
<style>body {background-image: url("images/GPG1O/loca/other/trail.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act is "walk_at_the_park2">>
<<if $act2 is "one">>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "It's such a beautiful day, isn't it?">><br>
<<dialog $girl3 "It is, you picked a nice day to go the park.">><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Do you like parks? I always find them pretty relaxing.">><br>
<<dialog $girl3 "Yeah, they're nice. I like them more when they're quiet, like today.">><br>
The two of you continued your walk.<br><br>
<<cont append>>
<<dialog $player "I think I saw a squirrel giving us side-eye. Maybe we're in its territory.">><br>
<<dialog $girl3 "There's no such thing. Squirrels aren't territorial.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_approach_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
A squirrel approaches $girl3.name1, instantly catching her attention. The pigeons are there too, but, of course, they're ignored.<br><br>
<<dialog $player "Careful, he might bite.">><br>
<<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_smells_candy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your date is trying to give a wild squirrel candy.<br><br>
<<dialog $player "$girl3.name1, don't! You're gonna give him diabeetus.">><br>
<<dialog $girl3 "Shhh, you're scaring him.">><br>
Thankfully, the little squirrel runs away, probably knowing what's best for him.<br><br>
<<dialog $girl3 "Oh... his loss.">><br>
<<button "Find a place to sit" "eva_elfie_activity_park">><<set $act2 to "bench">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act2 is "bench">>
<img src="images/GPG1O/char/eva/park/eva_on_bench_1.webp"><br><br>
The two of you sat on separate benches opposing each other to avoid arousing suspicion. $girl3.name1 is on her phone.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_flashes_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 would occasionally flash you a glimpse of her panties while on her phone, keeping you entertained as she multitasked.<br><br>
<<dialog $player "Oh yeah, I don't mind this at all.">><br>
<<button "Go to the secluded space again" "eva_elfie_activity_park">><<set $act2 to "picnic">><</button>> <br>
<<button "End the date" "eva_elfie_activity_park">><<set $act2 to "end">><</button>>
<<elseif $act2 is "picnic">>
<<dialog $player "Picnic?">><br>
<<dialog $girl3 "(<i>grin mischievously</i>) Lead the way.">><br>
<<button "Lead the way" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<<elseif $act2 is "end">>
<<addmins 40>>
It's time for the two of you to conclude your hangout at the park.<br><br>
<<dialog $player "This was a fun day at the park.">><br>
<<dialog $girl3 "Yeah.">><br>
<<dialog $player "You wanna do this more often?">><br>
<<dialog $girl3 "If I'm up for it, sure.">><br>
<<button "You part ways" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<<elseif $act is "walk_at_the_park">>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<if $act2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "It's such a beautiful day, isn't it?">><br>
<<dialog $girl3 "It is, you picked a nice day to go the park.">><br>
More conversation here.<br><br>
<<button "More walking" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
/*<<button "Back" "CITY1">><<set $act to "university", $act to "", $act2 to "", $act_3 to "">><</button>> */
<<elseif $act2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/park_walk_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Do you like parks? I always find them pretty relaxing.">><br>
<<dialog $girl3 "Yeah, they're nice. I like them more when they're quiet, like today.">><br>
<<button "Keep walking" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<<dialog $player "I think I saw a squirrel giving us side-eye. Maybe we're in its territory.">><br>
<<dialog $girl3 "There's no such thing. Squirrels aren't territorial.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_approach_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
A squirrel approaches $girl3.name1, instantly catching her attention. The pigeons are there too, but, of course, they're ignored.<br><br>
<<dialog $player "Careful, he might bite.">><br>
<<button "$girl3.name1 offers it a candy" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<elseif $act2 is "four">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/squirrel_smells_candy.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Your date is trying to give a wild squirrel candy.<br><br>
<<dialog $player "$girl3.name1, don't! You're gonna give him diabeetus.">><br>
<<dialog $girl3 "Shhh, you're scaring him.">><br>
Thankfully, the little squirrel runs away, probably knowing what's best for him.<br><br>
<<dialog $girl3 "Oh... his loss.">><br>
<<button "Find a place to sit" "eva_elfie_activity_park">><<set $act2 to "bench">><</button>>
<<elseif $act2 is "bench">>
<img src="images/GPG1O/char/eva/park/eva_on_bench_1.webp"><br><br>
The two of you sat on separate benches opposing each other. $girl3.name1 is on her phone.<br><br>
<<dialog $player "Kids these days, always on their mobile phones.">><br>
<<dialog $girl3 "Where?">><br>
<<dialog $player "Right there. (<i>you point at $girl3.name1</i>)">><br>
<<dialog $girl3 "(<i>smirks</i>) I was just checking my emails.">><br>
<<dialog $player "(<i>playfully</i>) Come on, lets enjoy nature, and each other's company.">><br>
<<dialog $girl3 "We can do both at once.">><br>
<<button "Enjoying each other's company" "eva_elfie_activity_park">><<set $act2 to "enjoying_company">><</button>>
<<elseif $act2 is "enjoying_company">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_flashes_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 would occasionally flash you a glimpse of her panties while on her phone, keeping you entertained as she multitasked.<br><br>
<<dialog $player "Oh yeah, I don't mind this at all.">><br>
<<if $girl3.event.event4.sexpossible is 2>>
<<button "Embrace nature even more" "eva_elfie_activity_park">><<set $act to "embrace_nature", $act2 to "one">><</button>> <br>
<<else>>
<span class="button-disabled"><<button "Embrace nature even more (Must complete chess event)">><</button>></span> <br>
<</if>>
<<button "End the date" "eva_elfie_activity_park">><<set $act2 to "end">><</button>>
<<elseif $act2 is "end">>
<<addmins 40>>
It's time for the two of you to conclude your hangout at the park.<br><br>
<<dialog $player "This was a fun day at the park.">><br>
<<dialog $girl3 "Yeah.">><br>
<<dialog $player "You wanna do this more often?">><br>
<<dialog $girl3 "If I'm up for it, sure.">><br>
<<button "You part ways" "CITY1">><<set $act to "park", $act2 to "">><<addmins 5>><<addlove $girl3 5>><<audio ":playing" stop>><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<<elseif $act is "embrace_nature">>
<<if $act2 is "one">>
<<if $girl3.event.event5.convinced_picnic is 0>>
<<set $tempscore to 0>>
<<dialog $player "Hey, you know what would make this day even better?">><br>
<<dialog $girl3 "I don't know, what?">><br>
<<dialog $player "If we snuck over to that secluded spot at the end of the park for a little... <i>picnic.</i>">><br>
<<dialog $girl3 "A picnic?" >><br>
<<dialog $player "Yeah, a quick, passionate picnic. (<i>wink</i>)">><br>
She bites her lip, clearly intrigued by your impromptu idea.<br><br>
<<dialog $girl3 "Sounds tempting, but I'm not sure...">><br>
<<button "Dispel her worries away with your wit and charm!" "eva_elfie_activity_park">><<set $act2 to "concern1">><</button>>
<<else>>
<<dialog $player "Wanna go to the secret spot again?">><br>
<<dialog $girl3 "(<i>grin mischievously</i>) Lead the way.">><br>
<<button "Lead the way" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<</if>>
<<elseif $act2 is "concern1">>
<<dialog $girl3 "What if someone sees us?">><br>
<<button "<<dialog $player \"Don't worry, that spot is totally hidden. No one ever goes there.\">>" "eva_elfie_activity_park">><<set $act2 to "concern2">><</button>><br>
<<button "<<dialog $player \"It'll be fine, I'll keep an eye out while we're there.\">>" "eva_elfie_activity_park">><<set $act2 to "concern2">><</button>><br>
<<button "<<dialog $player \"That's not a problem, we're just having a picnic, right?\">>" "eva_elfie_activity_park">><<set $act2 to "concern2", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern2">>
<<dialog $girl3 "Okay, but what if it starts raining or something?">><br>
<<button "<<dialog $player \"A little rain never hurt anyone! It'll make things more exciting.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3">><</button>><br>
<<button "<<dialog $player \"I checked the forecast—it's clear skies all day.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3">><</button>><br>
<<button "<<dialog $player \"Even better, it'll make you wet, like soaking wet.\">>" "eva_elfie_activity_park">><<set $act2 to "concern3", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern3">>
<<dialog $girl3 "Did you bring a condom?">><br>
<<button "<<dialog $player \"What? Condoms? For picnics? Come on $girl3.name1.\">>" "eva_elfie_activity_park">><<set $act2 to "concern4">><</button>><br>
<<button "<<dialog $player \"Don't worry about it, my pull out game is strong.\">>" "eva_elfie_activity_park">><<set $act2 to "concern4">><</button>><br>
<<button "<<dialog $player \"We never used one, so why should we start now?\">>" "eva_elfie_activity_park">><<set $act2 to "concern4", $tempscore +=1>><</button>><br>
<<elseif $act2 is "concern4">>
<<dialog $girl3 "Hmmm, what if it's uncomfortable out there?">><br>
<<button "<<dialog $player \"A little discomfort is part of the adventure!\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not">><</button>><br>
<<button "<<dialog $player \"Don't worry, we can always find another spot if this one doesn't work.\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not", $tempscore +=1>><</button>><br>
<<button "<<dialog $player \"Don't be a princess. The cavemen did it, so why can't we?\">>" "eva_elfie_activity_park">><<set $act2 to "concerns_addressed_or_not">><</button>><br>
<<elseif $act2 is "concerns_addressed_or_not">>
<<addmins 5>>
You've addressed all her concerns, but have you convinced her enough?<br><br>
<<dialog $player "Come on, you don't have to be shy about it.">><br>
<<dialog $girl3 "Wait, let me think about it...">><br>
<<if $tempscore gte 3>>
<<button "Wait for her to finish processing" "eva_elfie_activity_park">><<set $act2 to "yestopicnic">><</button>>
<<else>>
<<button "Wait for her to finish processing" "eva_elfie_activity_park">><<set $act2 to "notopicnic">><</button>>
<</if>>
<<if $tempscore !== undefined and $tempscore !== null>>
<<unset $tempscore>>
<</if>>
<<elseif $act2 is "notopicnic">>
<<dialog $girl3 "Hmmm, I'm still not convinced...">><br>
<<dialog $player "How about a <i>pleaseeeeee-uh...</i>">><br>
<<dialog $girl3 "No, It's too risky.">><br>
The lady says no, so it's a no.<br><br>
<<dialog $player "Well, it was worth a try. Maybe another day, when you're feeling more frisky.">><br>
<<dialog $girl3 "(<i>chuckles</i>) Maybe if you did a better job convincing me...">><br>
<<button "End the date" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "end">><</button>>
<<elseif $act2 is "yestopicnic">>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5.convinced_picnic to 1>>
<</if>>
<<dialog $girl3 "Hmmm... Okay, you've convinced me enough, but we have to be quick.">><br>
<<dialog $player "I can't promise that. I'm want to enjoy being inside you for as long as I can.">><br>
She bites her lips and looks at you with seducement in her eyes.<br><br>
<<dialog $girl3 "Well, let's hurry up and get this going then.">><br>
<<button "Get to the picnic location" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>>
<</if>>
<<elseif $act is "path_to_secret_place">>
Steps left: $steps<br><br>
<<if $steps lte 0>>
<<set $act2 to "outoftime">>
<</if>>
<<set $steps -=1>>
<<if $act2 is "one">>
You are now at the bench next to the pond, you must pick the correct path to reach the secluded part of the park.
Get there before you run out of steps. If its too difficult, maybe you should find a map or something.<br><br>
*<b>NOTE</b>: Each move will get you to the next intersection.<br><br>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
<<if $girl3.event.event5.completed is 1>>
<<button "Skip" "eva_elfie_activity_park">><<set $act2 to "goal", $background1 to "trail">><</button>>
<</if>>
<<checkpatrons>><<if _patrons>><span class="cheat_button"><<button "Cheat (skip)" "eva_elfie_activity_park">><<set $act2 to "goal", $background1 to "trail">><</button>></span><</if>>
<<elseif $act2 is "two">>
You right right next to the pond, and the bench is on your north.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<elseif $act2 is "three">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<<elseif $act2 is "towards_restaurant">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "toilet">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "restaurant">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "deadend_near_restaurant">><</button>>
<<elseif $act2 is "deadend_near_restaurant">>
You've reached a dead-end.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "restaurant">>
You're at the restaurant.<br><br>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "toilet">>
You're at the toilet area.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "four">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "five">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "four">><</button>>
<<elseif $act2 is "six">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "six_2">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<<elseif $act2 is "six_2">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<<elseif $act2 is "seven">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "five">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<<elseif $act2 is "eight">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "six">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<elseif $act2 is "nine">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "dead_end_nine">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "fifteen">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c1">><<set $background1 to "trail">><</button>>
<<elseif $act2 is "dead_end_nine">>
You've reached a dead-end.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "ten">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "eleven">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "six_2">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "eleven">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "twelve">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<<elseif $act2 is "twelve">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "eleven">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<<elseif $act2 is "thirteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "fifteen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "twelve">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "fourteen">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "fourteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "ten">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "eight">><</button>>
<<elseif $act2 is "fifteen">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "thirteen">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "nine">><</button>>
<<elseif $act2 is "sixteen">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "seventeen">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "seven">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "three">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "seventeen">>
You've reached a dea-dend.<br><br>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c1">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "nine", $background1 to "park">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c2">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c2">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c1">><</button>>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c3">><</button>>
<<elseif $act2 is "c3">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c4">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "c2">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c4">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<span class="button-disabled"><<button"Go east" "eva_elfie_activity_park">><<set $act2 to "two">><</button>> </span>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c3">><</button>>
<<button"Go west" "eva_elfie_activity_park">><<set $act2 to "c5">><</button>>
<<elseif $act2 is "c5">>
<span class="button-disabled"><<button"Go north" "eva_elfie_activity_park">><<set $act2 to "sixteen">><</button>> </span>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "c4">><</button>>
<<button"Go south" "eva_elfie_activity_park">><<set $act2 to "c6">><</button>>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "c6">>
<<button"Go north" "eva_elfie_activity_park">><<set $act2 to "c5">><</button>>
<<button"Go east" "eva_elfie_activity_park">><<set $act2 to "goal">><</button>>
<span class="button-disabled"><<button"Go south" "eva_elfie_activity_park">><<set $act2 to "four">><</button>> </span>
<span class="button-disabled"><<button"Go west" "eva_elfie_activity_park">><<set $act2 to "towards_restaurant">><</button>> </span>
<<elseif $act2 is "goal">>
You've reached the secluded part of the forest.<br><br>
<<button"Have outdoor sex!" "eva_elfie_activity_park">>
<<set $act to "park_sex", $act2 to "one", $background1 to "trail">>
<<unset $steps>>
<<playsexytime>>
<<sex_limit "start">>
<<update_sdet $girl3 "start" "none">>
<</button>>
<<elseif $act2 is "outoftime">>
You've ran out of time/steps. You should check for any shop that might sell maps, like a pawn shop or something.<br><br>
<<dialog $girl3 "We're lost aren't we? Let's just go home $player.name1. I'm not in the mood anymore.">><br>
<<button "$girl3.name1 left" "CITY1">><<set $act to "park", $act2 to "", $background to "", $act3 to "", $gameDate.setHours(18), $gameDate.setMinutes(0)>><<unset $steps>><</button>><br>
<<button "Never give up and try again!" "eva_elfie_activity_park">><<set $act to "path_to_secret_place", $act2 to "one", $steps to 20>><</button>><br>
<</if>>
<<elseif $act is "park_sex">>
<<if $act2 is "one">>
<<if $nature_sound === undefined or $nature_sound>>
<<set $nature_sound to random(0,10)>>
<<if $nature_sound lte 3>>
<<set $nature_sound to true>>
<<cacheaudio "mosquito" "images/GPG1O/sound/mosquito.opus">>
<<audio "mosquito" volume 0 fadeoverto 2 0.4 loop>>/%play audio%/
<<else>>
<<set $nature_sound to false>>
<</if>>
<</if>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/eva_opening_players_zipper.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "I hope no one else comes here.">><br>
<<dialog $player "They won't, don't worry.">><br>
<<elseif $act2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/bj_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Looking good down there $girl3.name1.">><br>
<<elseif $act2 is "vaginal1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, I love your pussy $girl3.name1.">><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<elseif $act2 is "vaginal_loop_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_loop_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "<<male_grunt>>">><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act2 is "vaginal_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_variation_2_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<man_duringsex $player>><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<elseif $act2 is "vaginal_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/vaginal_variation_3_loop.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Ahhh.">><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act2 is "cum">>
<<playspurt>>
<<if $act3 is "face">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/cum/eva_facial_outdoor.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/player_cumming_into_evas_panty.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
<<dialog $player "Oh fuckkkk.">><br>
<<dialog $girl3 "Ahhh...">><br>
<<button "Clean up" "eva_elfie_activity_park">>
<<set $act to "after_park_sex", $act2 to "one">>
<<audio ":playing" stop>>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<addmins 30>>
<<unset $nature_sound>>
<</button>>
<</if>>
<<if $act2 isnot "" and $act2 isnot "cum">>
<<if $nature_sound is true>>
Nature sure is loud today. Maybe you could bring bug repellents next time.<br><br>
<</if>>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl3>>
<<button "Fellatio" "eva_elfie_activity_park">><<set $act2 to "blowjob1">><<limitplusupdate _girl "blowjob">><</button>>
<<button "Ride 1" "eva_elfie_activity_park">><<set $act2 to "vaginal1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Ride 1 (2)" "eva_elfie_activity_park">><<set $act2 to "vaginal_loop_1">><<limitplusupdate _girl "vaginal">><</button>>
<<button "B. Cowgirl" "eva_elfie_activity_park">><<set $act2 to "vaginal_2_2">><<limitplusupdate _girl "vaginal">><</button>>
<<button "F. Cowgirl" "eva_elfie_activity_park">><<set $act2 to "vaginal_3">><<limitplusupdate _girl "vaginal">><</button>>
<<if $nature_sound and $item.item40.quantity gt 0>>
<<button "Use bug repellent" "eva_elfie_activity_park">>
<<set $nature_sound to null, $item.item40.quantity -=1>>
<<audio "mosquito" stop>>
<</button>>
<</if>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum">>
<<replace #options>>
<<button "On her panties" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "panty">><</button>>
<<button "On her face" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<<else>>
<<button "Cum">>
<<replace #options>>
<<button "On her panties" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "panty">><</button>>
<<button "On her face" "eva_elfie_activity_park">><<set $act2 to "cum", $act3 to "face">><</button>>
<</replace>>
<</button>>
<span id="options">
</span>
<</if>>
<</if>>
/*<<button "Restart" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "one">><<addhours -1>><</button>>*/
<<elseif $act is "after_park_sex">>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5 to {completed:1, active:0, cancel_jillian:$girl3.event.event5.cancel_jillian}>>
<<if $girl3.corruption_level lt 3>>
<<set $girl3.corruption_level to 3, $girl3.corruption +=2.5, $girl3.base_lust += 2.5>>
<</if>>
<</if>>
<<cacheaudio "birds" "images/GPG1O/sound/bird.opus">>
<<audio "birds" volume 0 fadeoverto 2 0.5 loop>>/%play audio%/
<<if $act2 is "one">>
<<dialog $player "That wasn't so bad now was it?">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/park/after_sex.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "It was... very fun. (<i>smiles cutely</i>)">><br>
<<button "End the date" "eva_elfie_activity_park">><<set $act to "walk_at_the_park", $act2 to "end", $background1 to "park">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act, $act2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "university">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "car_waiting_area">>
<style>body {background-image: url("images/GPG1O/loca/other/car_waiting_area_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act_3 is "park">>
<style>body {background-image: url("images/GPG1O/loca/park.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "eva_interract_outside_uni">>
<<if $act_2 is "one">>
<<dialog $player "Hey">><br>
<<dialog $girl3 "oh, hey $player.name1.">><br>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl3 "Nothing, just waiting for my <b>Over</b>.">><br>
<</if>>
<<if $girl3.love gte 20>>
<<button "Go to the park with her" "eva_elfie_uni_outside">><<set $act_1 to "walk_at_the_park", $act_2 to "one">><</button>>
<<else>>
<span class="button-disabled"><<button "Go to the park with her (Not enough love)">><</button>></span>
<</if>>
<br><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<elseif $act_1 is "walk_at_the_park">>
<<if $act_2 is "one">>
<<dialog $player "I was thinking, maybe we could hangout at the park today.">><br>
She looks at you, weighing her options.<br><br>
<<if $girl3.event.event5.completed is 0 and $girl3.event.event5.active is 0>>
<<dialog $girl3 "Hmmmm...">><br>
<<dialog $player "No? not a fan or parks?">><br>
<<dialog $girl3 "I am, but what about my <b>Over</b>?">><br>
<<dialog $player "I'm sure he won't mind dropping us off at the park. It's not that far.">><br>
<<dialog $girl3 "Okay, but you're the one telling him.">><br>
<<else>>
<<dialog $girl3 "I'm up for that.">><br>
<</if>>
<<if $girl3.event.event5.completed is 0>>
<<if $girl3.event.event5.active is 0>>
<<set $girl3.event.event5.active to 1, $girl3.event.event5.met_jillian to 0, $girl3.event.event5.convinced_picnic to 0, $girl3.event.event5.cancel_jillian to 0>>
<</if>>
<</if>>
<<if $girl3.event.event5.met_jillian is 0>>
<<button "The <b>Over</b> has arrived" "eva_elfie_uni_outside">><<set $act_1 to "inside_over", $act_2 to "one", $act_3 to "car_waiting_area">><</button>>
<<else>>
<<button "The <b>Over</b> has arrived" "eva_elfie_uni_outside">><<set $act_1 to "inside_over_2", $act_2 to "one", $act_3 to "car_waiting_area">><</button>>
<</if>>
<<else>>
<</if>>
<<elseif $act_1 is "arrived_at_the_park">>
<<addmins 15>>
<<if $total !== undefined and $total !== null>>
<<set $player.cash -= $total>>
<<unset $total, $threaten>>
<</if>>
You've arrived at the park,<br><br>
<<button "Walk around with $girl3.name1" "eva_elfie_activity_park">>
<<if $girl3.event.event5.completed is 0>>
<<set $act to "walk_at_the_park", $act2 to "one", $background1 to "park">>
<<else>>
<<set $act to "walk_at_the_park2", $act2 to "one", $background1 to "park">>
<</if>>
<</button>>
<<elseif $act_1 is "inside_over_2">>
<<set _drivername to "Uber driver">>
<<set _driverpic to "random_man">>
<<if $act_2 is "one">>
<<set $threaten to false, $total to 0>>
<img src="images/GPG1O/char/general/car_back_seat.webp" alt="[car waiting area]"><br><br>
The <b>over</b> driver stopped at the designated car waiting areas, and both you and $girl3.name1 gets in. You greet the driver.<br><br>
<<dialog $player "Hey.">><br>
<<dialog $random_man "Hey, how are you?" _drivername _driverpic>><br>
<<dialog $player "Good. You don't mind dropping us off at the park, do you? ">><br>
<<dialog $random_man "Oh, the park, huh? Not where you put in the app." _drivername _driverpic>><br>
<<dialog $player "You know how it is, last minute changes.">><br>
<<dialog $random_man "Yeah, happens to the best of us. I'll get you there in no time!" _drivername _driverpic>><br>
<<dialog $player "Thank you.">><br>
<<dialog $girl3 "Yes, thank you.">><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<</if>>
<<elseif $act_1 is "inside_over">>
<<set _drivername to "Woman uber driver">>
<<set _driverpic to "jillian_janson">>
<<if $act_2 is "one">>
<<set $threaten to false, $total to 0>>
<<if $girl3.event.event5.completed is 0>>
<<set $girl3.event.event5.met_jillian to 1>>
<</if>>
<img src="images/GPG1O/char/general/car_back_seat.webp" alt="[car waiting area]"><br><br>
Your designated car stopped at the designated over waiting areas, and both you and $girl3.name1 gets in. The driver turned out to be a woman.<br><br>
<<dialog $player "Hey.">><br>
You greet the driver.<br><br>
<<dialog $random_woman "Hey, how are you." _drivername _driverpic>><br>
<<dialog $player "Good good. You don't mind dropping us off at the park, do you? ">><br>
<<dialog $random_woman "Oh, the park, huh? Not where you put in the app." _drivername _driverpic>><br>
<<dialog $player "You know how it is, last minute changes.">><br>
<<dialog $random_woman "I see… Well, that's a bit out of the way, you know. The thing is, if I go off-route, <b>Over</b> won't really like it." _drivername _driverpic>><br>
<<dialog $girl3 "(<i>whispering</i>) Maybe we should just go home.">><br>
/*You decide to:<br><br>*/
<<button "Offer extra incentives" "eva_elfie_uni_outside">><<set $act_2 to "two", $act_4 to "incentive">><</button>>
/*<<button "Threaten to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "two", $act_4 to "">><</button>>*/
<<elseif $act_2 is "two">>
<<if $act_4 is "incentive">>
<<set $total+=10>>
<<dialog $player "The way i see it, what happens in this car...">><br>
<img src="images/GPG1O/char/general/slides_money_sneakily.webp" alt="[slides money sneakily]"><br><br>
You slide her ten bucks. She glances down at the $10, then back at you through the rearview mirror, smirking as if amused.<br><br>
<<dialog $random_woman "Hmm, interesting philosophy. But $5? Come on, that's barely a coffee these days." _drivername _driverpic>><br>
Damn, she's playing hard to get.<br><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop">><</button>>
<<button "Threathen to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "threaten">><</button>>
<<else>>
<</if>>
<<elseif $act_2 is "loop">>
<<if $threaten>>
<<set $total+=10>>
<<dialog $random_woman "After that little threat, I'm thinking $total ain't gonna cut it anymore. See, now I gotta make it worth my time." _drivername _driverpic>><br>
She tells you her demand.<br><br>
<<dialog $random_woman "Let's call it an even $50, and we forget all about this, go straight to the park, your rating stays nice and shiny. If not, well… we both know how <b>Over</b>'s review system works. Your choice." _drivername _driverpic>><br>
She leans back into her seat, casually tapping on the app, as if considering canceling herself, clearly confident you'll cave.<br><br>
<<button "Give her the 50$" "eva_elfie_uni_outside">><<set $act_2 to "loop", $total +=50, $threaten to false>><</button>>
<<button "Cancel the ride anyway" "eva_elfie_uni_outside">><<set $act_2 to "cancel", $total to 0>><</button>>
<<else>>
<<if $total gte 80>>
<<dialog $random_woman "Alright, you've convinced me. To the park we go!" _drivername _driverpic>><br>
This fucking gal eh?<br><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<<else>>
<<set $total+=10>>
<<dialog $player "Well, another 15 for a gentlewoman like you shouldn't be a problem.">><br>
<<dialog $random_woman "Oh, $total? Now you're getting warmer." _drivername _driverpic>><br>
<<dialog $player "You don't play around do you?">><br>
<<dialog $girl3 "(<i>whispering</i>) Come on $player.name1, let's just get out of here.">><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop">><</button>>
<<button "Threathen to cancel the ride" "eva_elfie_uni_outside">><<set $act_2 to "threaten">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "threaten">>
<<set $threaten to true>>
<<dialog $player "It seems like our philosophies do not align. I think we'd be better off finding another <b>Over</b> ride.">><br>
Her smirk fades slightly as she leans back in her seat, giving a quick glance at $girl3.name1 in the rearview mirror before turning back to you.<br><br>
<<dialog $random_woman "Ahh, now hold on a second. You wanna bail? Fine, that's your choice. But here's the thing..." _drivername _driverpic>><br>
She adjusts her sitting posture.<br><br>
<<dialog $random_woman "See, <b>Over</b> keeps track of these things. If I cancel, I gotta explain why. And, well, it'd be real easy to leave a... not-so-nice review. You know, just being honest about how difficult the passengers were." _drivername _driverpic>><br>
$girl3.name1's the one who ordered this ride, this could potentially affect her ability to get an <b>Over</b> ride next time.<br><br>
<<button "Add another ten bucks" "eva_elfie_uni_outside">><<set $act_2 to "loop", $act_4 to "add">><</button>>
<<button "Cancel anyway" "eva_elfie_uni_outside">><<set $act_2 to "cancel">><</button>>
<<elseif $act_2 is "cancel">>
<<set $total to 5>>
<<addlove $girl3 -5>>
<<set $girl3.event.event5.cancel_jillian to 1>>
<<dialog $player "You know what dude, it doesn't matter. I'll report you and then make a new account. Let's get out $girl3.name1.">><br>
<<dialog $girl3 "Okay.">><br>
<<dialog $random_woman "Alright, alright, wait, hold on! No need to get drastic here." _drivername _driverpic>><br>
She glances at her phone, clearly reconsidering, and then looks back at you with a forced grin.<br><br>
<<dialog $random_woman "Look, maybe I was pushing a little too hard. Let's not make this messy for any of us, yeah? How about we drop the whole fifty thing? Let's just settle on… twenty-five, and I'll take you to the park, no hassle, no bad ratings, no reports. Everyone wins. What do you say?" _drivername _driverpic>><br>
<<dialog $player "No, I'm willing to give you five bucks, plus the initial rate <b>Over</b> gave, and I'm not going to budge.">><br>
<<dialog $random_woman "Alright, fine. Five bucks on top of the fare it is. Let's just get you to the park and call it a day." _drivername _driverpic>><br>
She grumbles under her breath, adjusting herself in the driver's seat. She shifts the car into gear, resigned but clearly still a little sour, ready to take you to your destination. Was that a win? IDK, that just felt like a waste of time. Anyway -5 $girl3.name1 love.<br><br>
<<button "Now to the actual park date" "eva_elfie_uni_outside">><<set $act_1 to "arrived_at_the_park", $act_3 to "park">><</button>>
<<elseif $act_2 is "four">>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "">>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<<elseif $background1 is "class">>
<style>body {background-image: url("images/GPG1O/loca/uni/classroom_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "outside_uni">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "harmony_hills">>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen5.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl3.color + ';}</style>'>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "event6_talkaboutlukas">>
<<if $act_2 is "one">>
<<dialog $player "How's uh... Luc- Lukie- $girl3.partner? Haven't heard about him in a while.">><br>
<<dialog $girl3 "$girl3.partner? He's doing fine, always with his work, as usual. Why do you ask?">><br>
<<dialog $player "Nothing. I'm just interested in knowing about the man you'll one day marry.">><br>
<<dialog $girl3 "Oh, well, he's $man3.age years old. He works with his computer and does online trading. He's also handsome, hardworking, and I love him dearly.">><br>
<<button "Inquire more" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Online trading? That's very interesting. I've always wanted to learn more about those. He must be loaded with cash if he's doing it all day.">><br>
<<dialog $girl3 "Of course. He always goes on and on about how he \"<i>should've kept his bitcoin back then and didn't spend it on pizza.</i>\" I just think it's great how he could buy real things with internet money.">><br>
<<dialog $player "He sounds like a cool and knowledgeable guy, maybe you should introduce us.">><br>
Her brows furrow the moment the words leave your mouth.<br><br>
<<dialog $girl3 "Hmmm... Why?">><br>
<<dialog $player "Oh you know, to talk about internet money.">><br>
<<button "She gives it a thought" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<dialog $girl3 "And you're not going to make any trouble, right?">><br>
<<dialog $player "No, of course not, absolutely no trouble from me.">><br>
She narrows her eyes slightly, as if testing whether your words can be trusted.<br><br>
<<dialog $girl3 "Okay, I trust you... Let's meet at the university's entrance at 12.">><br>
<<dialog $player "Alright, can't wait!">><br>
<<button "Outside the uni, at 12" $passage1>><<set $act_2 to "four", $background1 to "outside_uni">><</button>>
<<elseif $act_2 is "four">>
<<set $gameDate.setHours(12), $gameDate.setMinutes(15)>>
You arrived at the meeting location before $girl3.name1 did, and had to wait a couple minutes before she appeared.<br><br>
<<dialog $girl3 "Sorry I'm late, there were some girls causing trouble.">><br>
<<dialog $player "Is somebody messing with you? Do you need me to d-deal with them?">><br>
<<dialog $girl3 "No need. It's fine.">><br>
<<if $playervar.var1 is 1 or $item.item30.quantity gt 0>>
$girl3.name1 was about to call an <b>Over</b> before you suggested using your car instead. The two of you go to her house. The fact that you have a car impressed $girl3.name1. (+1 love).<br><br> <<addlove $girl3 1>>
<<else>>
$girl3.name1 promptly call an <b>Over</b>, and the two of you go to her house.<br><br>
<</if>>
<<button "Arriving at the house" $passage1>><<set $act_1 to "at_evas_house_1", $act_2 to "one", $background1 to "harmony_hills">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "at_evas_house_1">>
<<if $act_2 is "one">>
<<addmins 30>>
<img src="images/GPG1O/loca/houses/front/house6.webp"><br><br>
The car stopped in front of a blue Colonial Revival-style house, which stood out in the neighborhood because of its vibrant color. You wouldn't usually expect someone like $girl3.name1 to live in a house like this, but it's silly to assume that certain people belong in certain types of homes anyway.<br><br>
<<dialog $girl3 "We're here.">><br>
<<dialog $player "Oh it's cute.">><br>
<<button "Go in" $passage1>><<set $act_2 to "two", $background1 to "livingroom">><</button>>
<<elseif $act_2 is "two">>
As you go into the house, you're greeted with a pristine and elegantly decorated house. It's always a relief to find out that the girl you've been having coitus with is hygienic around the house too.<br><br>
<<dialog $player "I gotta say, this really feels like a home. You've done a great job decorating it.">><br>
<<dialog $girl3 "Thank you.">><br>
You hear a man's voice from the kitchen area.<br><br>
<<dialog $man3 "Baby girl, is that you?" $girl3.partner "random_man">><br>
<<dialog $girl3 "Yes, it's me baby.">><br>
She shouts, assuring him that it's not a burglar breaking into the house and trying to commit burglary. <br><br>
<<button "Go meet the man of the house" $passage1>><<set $act_2 to "three", $background1 to "kitchen">><</button>>
<<elseif $act_2 is "three">>
The two of you walked into the kitchen, where you see a man sitting and leaning against kitchen table, focused on his laptop.<br><br>
<<dialog $man3 "How was your day baby?">><br>
He says, not even noticing that you're there.<br><br>
<<dialog $girl3 "It was pretty normal, but baby, my classmate wants to meet you.">><br>
<<dialog $man3 "Oh baby, you know I'm busy. I can't afford the time to go and meet someone.">><br>
He replies while clicking his mouse, still very much focused on the wriggly lines on his computer's screen. $girl3.name1 looks at you and shrugs.<br><br>
<<button "Make your presence known" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $man3.var.var1 to 1>>
<<set $eva_event6_lukas_score to 0>>
<<dialog $player "Hey there.">><br>
You wait for a response, but the room remains silent.<br><br>
<<dialog $player "Hey buddy...">><br>
Again, no reaction. It's like he can't even hear you.<br><br>
<<dialog $player "HEY!">><br>
The shout shatters the quiet. $man3.name1 jolts upright from his chair, his eyes wide with shock as he whirls around to face you.<br><br>
<<dialog $man3 "What the fuck! Who are you?">><br>
His face is a mix of confusion and fury, clearly rattled by the sudden interruption.<br><br>
<<button "<<dialog $player \"I'm a fellow stocks and currency trading enthusiast.\">>" $passage1>><<set $act_2 to "five", $act_3 to "fellow">><</button>><br>
<<button "<<dialog $player \"I don't know, who are you and what are you doing here? \">>" $passage1>><<set $act_2 to "five", $act_3 to "dontknow">><</button>><br>
<<button "<<dialog $player \"I'm $girl3.name1's classmate. Sorry for shouting. I called you a couple times, but you didn't hear me.\">>" $passage1>><<set $act_2 to "five", $act_3 to "sorry">><</button>><br>
<<elseif $act_2 is "five">>
<<if $act_3 is "fellow">>
<<set $eva_event6_lukas_score += 1>>
<<dialog $man3 "Huh, what? Fellow enthusiast?">><br>
<<dialog $girl3 "He's the classmate I was talking about baby, the one who wants to meet you.">><br>
<<dialog $player "Yeah, $girl3.name1 told me you do online trading, so I figured I'd drop by and see if I could learn a thing or two from a master.">><br>
<<elseif $act_3 is "dontknow">>
<<dialog $man3 "Kurva, you better not mess with me.">><br>
<<dialog $player "Whoa, sorry, bad joke on my part. $girl3.name1 invited me in.">><br>
<<dialog $girl3 "He's the classmate I was talking about baby, the one who wants to meet you.">><br>
$girl3.name1 speaks softly, her calm tone helping $man3.name1 collect himself. You see his fists unclench as he takes a deep breath and relaxes.<br><br>
<<dialog $man3 "Alright, why do you want to meet me?">><br>
<<dialog $player "$girl3.name1 said you're into online trading. I thought I could learn something from an expert like you.">><br>
<<else>>
<<set $eva_event6_lukas_score += 0.5>>
<<dialog $man3 "I was really in the zone there.">><br>
<<dialog $player "Yeah, I could see that! Honestly, it's pretty impressive.">><br>
<<dialog $man3 "So, why'd you want to meet me?">><br>
<<dialog $player "$girl3.name1 said you do online trading. I thought I might pick up some tips from a pro.">><br>
<</if>>
You notice his posture loosening as he starts to show a mix of curiosity and guarded indifference, the tension slowly draining from his expression.<br><br>
<<dialog $man3 "Look, I'm not really interested in taking on students, okay?">><br>
<<dialog $player "That's cool, we don't have to make it formal. I just heard a lot about how successful you are. $girl3.name1 really admires what you do.">><br>
A slight smirk crosses his face as he straightens up in his seat. Your words have stroked his ego just enough.<br><br>
<<dialog $man3 "Well, my baby girl isn't wrong... I suppose a little chat wouldn't hurt.">><br>
<<button "A little chat with $man3.name1" $passage1>>
<<set $act_2 to "six">>
<<cacheaudio "quiz_music" "images/GPG1O/sound/quiz_music_1.opus">>
<<audio "quiz_music" volume 0 fadeoverto 5 0.5 loop>>/%play audio%/
<</button>>
<<elseif $act_2 is "six">>
<<dialog $player "It's nice to finally meet you $girl3.partner, I'm $player.name1.">><br>
<<dialog $man3 "And you said that you want to learn more about online trading? Why?">><br>
<<button "<<dialog $player \"I heard you can make a lot of money really fast. I'm hoping to get rich quickly and quit my job.\">>" $passage1>><<set $act_2 to "seven">><</button>><br>
<<button "<<dialog $player \"Honestly, I don't know much about trading, but it seems like something everyone's doing these days, so I figured I'd give it a shot.\">>" $passage1>><<set $act_2 to "seven">><</button>><br>
<<button "<<dialog $player \"I want to have more financial independence. It's smart to have backup plans in these days and age.\">>" $passage1>><<set $act_2 to "seven", $eva_event6_lukas_score += 1>><</button>><br>
<<elseif $act_2 is "seven">>
<<dialog $man3 "Interesting. Now, what do you think is the most important thing to keep in mind when trading?">><br>
<<button "<<dialog $player \"It's all about being patient and managing risk. I know you can't win every trade, so I'm more focused on consistent learning and long-term success.\">>" $passage1>><<set $act_2 to "eight", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"You just need to go with your gut, right? I think I've got a pretty good intuition for these things.\">>" $passage1>><<set $act_2 to "eight">><</button>><br>
<<button "<<dialog $player \"I guess it's about finding that one big trade that makes you rich overnight, isn't it?\">>" $passage1>><<set $act_2 to "eight">><</button>><br>
<<elseif $act_2 is "eight">>
<<dialog $man3 "That's bold, but what would you do if you made a big loss on a trade?">><br>
<<button "<<dialog $player \"I'd probably quit trading. If you're losing money, it's not worth continuing.\">>" $passage1>><<set $act_2 to "nine">><</button>><br>
<<button "<<dialog $player \"I'd try to double down and make the money back as quickly as possible. You have to chase losses, right?\">>" $passage1>><<set $act_2 to "nine">><</button>><br>
<<button "<<dialog $player \"I'd step back and assess what went wrong, learn from the mistake, and adjust my strategy. Losses are part of the process.\">>" $passage1>><<set $act_2 to "nine", $eva_event6_lukas_score += 1>><</button>><br>
<<elseif $act_2 is "nine">>
<<dialog $man3 "What an answer! If you had $10,000 to invest right now, what would you do first?">><br>
<<button "<<dialog $player \"I'd put it all into a trending stock or crypto.\">>" $passage1>><<set $act_2 to "ten">><</button>><br>
<<button "<<dialog $player \"I'd diversify it across different assets to manage risk.\">>" $passage1>><<set $act_2 to "ten", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"I'd wait for the perfect opportunity and then go all-in.\">>" $passage1>><<set $act_2 to "ten">><</button>><br>
<<elseif $act_2 is "ten">>
<<dialog $man3 "I see... Last question. My baby girl here, (<i>grabs $girl3.name1 by her waist</i>), she's beautiful isn't she.">><br>
<<button "<<dialog $player \"Wait, $girl3.name1... you're a female human?\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score += 0.5>><</button>><br>
<<button "<<dialog $player \"Yeah, she's great. You've got great taste, man.\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score += 1>><</button>><br>
<<button "<<dialog $player \"No, she's ugly as hell.\">>" $passage1>><<set $act_2 to "eleven", $eva_event6_lukas_score -= 2>><</button>><br>
<<elseif $act_2 is "eleven">>
<<audio ":playing" stop>>
<<if $eva_event6_lukas_score gte 5>>
<<set $girl3.event.event6.lukas_attitude to 0>>/*good attitude*/
<<dialog $man3 "It looks like you're already quite knowledgeable in this topic. You should go for it. Just ask me anything if there's anything you don't understand.">><br>
<<dialog $player "I will, thank you!">><br>
<<set $girl3.operatingHour to {"one":{"open":7, "close":18, "days":[0, 1, 2, 3, 4, 5, 6], "status":false, "toggle":1}}>>
$man3.name1 was quite impressed with your answers. From now on he has allowed you to hangout at their house <b>everyday</b>, from 7 AM to 6 PM.<br><br>
<<else>>
<<set $girl3.event.event6.lukas_attitude to 1>>/*bad attitude*/
<<dialog $man3 "You're hopeless. You don't even know the basics. I can't teach you anything and I don't think you should go for it, but you do whatever you want.">><br>
<<dialog $player "Oh... Okay. I'll do what I can.">><br>
<<set $girl3.operatingHour to {"one":{"open":7, "close":18, "days":[0,5, 6], "status":false, "toggle":1}}>>
$man3.name1 was not impressed with your answers. From now on he has allowed you to hangout at their house only on <b>friday</b>, <b>saturday</b>, and <b>sunday</b>, from 7 AM to 6 PM.<br><br>
<</if>>
<<set $girl3.schedule to {
"mon":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"tue":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"wed":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"thu":{"8-10": "class1", "12-12": "cafeteria", "13-16":"class2", "17-17":"outside_uni", "18-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"fri":{"8-10": "class1", "12-12": "outside_uni", "13-13":"livingroom", "14-14":"kitchen", "15-16":"bedroom", "17-17":"bathroom", "18-18":"kitchen", "19-19":"bathroom", "20-20":"kitchen", "21-21":"livingroom", "22-23": "bedroom"},
"sat":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"},
"sun":{"7-9":"bedroom", "10-10": "kitchen", "11-12": "livingroom", "13-15":"office", "16-16":"bedroom", "17-18":"livingroom", "19-19":"bathroom", "20-20":"kitchen", "21-22":"livingroom", "23-23": "bedroom"}
}>>
<<set $man3.schedule to {
"mon":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"tue":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"wed":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"thu":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-18": "office", "19-19": "livingroom", "20-20":"bathroom", "21-23":"bedroom"},
"fri":{"7-7":"bathroom", "8-8":"bathroom", "9-9":"kitchen", "10-12": "office", "13-17": "outside", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sat":{"7-7":"bathroom", "8-12":"outside", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"},
"sun":{"7-7":"bathroom", "8-12":"livingroom", "13-17":"office", "18-18":"bathroom", "19-19":"kitchen", "20-20":"livingroom", "21-23":"bedroom"}
}>>
<<button "Back" "EVA_HOUSE">>
<<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">>
<<set $girl3.event.event6 to {completed:1, active:0, lukas_attitude: $girl3.event.event6.lukas_attitude}>>
<<if $girl3.corruption_level lt 4>>
<<set $girl3.corruption_level to 4>>
<</if>>
<<addlove $girl3 5>>
<<addbaselust $girl3 5>>
<<addcorruption $girl3 5>>
<<unset $eva_event6_lukas_score>>
<<addmins 30>>
<</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "eva_event_7">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "bedroom_sleeping">>
<<set _stop to '<br><<button "Stop" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><</button>>'>>
<<set _triplebutton to '
<<button "Play with her tits" $passage1>><<set $act_2 to "eight">><</button>>
<<button "Pussy Spread" $passage1>><<set $act_2 to "nine">><</button>>
<<button "Blowjob" $passage1>><<set $act_2 to "seven_repeat">><</button>>
<<button "Fuck" $passage1>>
<<set $act_1 to "bedroom_sleeping_sex", $act_2 to "one">>
<<sex_limit "start">>
<<update_sdet $girl3 "start" "none">>
<</button>>
'>>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/pulling_blanket.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
As you gently pull the blanket away, you catch a glimpse of $girl3.name1 sleeping topless, wearing only her panties. She hasn't woken up yet.<br><br>
<<button "Play with her pussy" $passage1>><<set $act_2 to "two", $temp_blowjob_counter to 0>><</button>>
<<print _stop>>
<<elseif $act_2 is "two">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/slid_pants.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
As you slide her shorts down, you get a glimpse of her bare pussy. Your fingers brush against her folds, and you can't help but feel a surge of desire as you touch her.<br><br>
<<button "Get your dick out" $passage1>><<set $act_2 to "three">><</button>>
<<print _stop>>
<<elseif $act_2 is "three">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/rub_dick_on_butt.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
It didn't take much for you to get aroused. You press your hard cock against $girl3.name1's ass, feeling her smooth skin against your erection. Your excitement grows as your dick brushes against her wet folds.<br><br>
<<if $girl3.event.event4.sexpossible is 2 or $girl3.event.event5.completed is 1>>
<<button "Put it in her mouth" $passage1>><<set $act_2 to "four">><</button>>
<<else>>
<<disable>>
<<button "Put it in her mouth (must have completed $girl3.name1's event 4 or 5)">><</button>>
<</disable>>
<</if>>
<<print _stop>>
<<elseif $act_2 is "four">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/what_are_you_doing_here.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
You climb on top of $girl3.name1, your cock inches from her face. Just as you're about to get into position, she stirs and turns over, her eyes snapping open as she wakes up to find you hovering above her. A sly smile spreads across her face. <br><br>
<<button "You've woken her up" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $player "Morning $girl3.name1, you up for some morning fun?">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/put_your_dick_away.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
Waking up to your cock in her face might not be the most pleasant morning surprise for her.<br><br>
<<button "Persuade" $passage1>><<set $act_2 to "six">><</button>>
/% <<button "Eva declined" $passage1>><<set $act_2 to "eva_declined">><</button>> %/
<<print _stop>>
<<elseif $act_2 is "eva_declined">>
<<dialog $girl3 "No, I want to sleep.">><br>
<<button "Let her sleep" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><</button>>
<<elseif $act_2 is "six">>
<<dialog $player "At least give it a lick...">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/a_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm.
<br><br>
<<button "Blowjob" $passage1>><<set $act_2 to "seven_repeat">><</button>>
<<print _stop>>
<<elseif $act_2 is "seven">>
<<set $temp_blowjob_counter +=1>>
<<dialog $player "At least give it a lick.">><br>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/a_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm.
<br><br>
<<print _stop>>
<<elseif $act_2 is "seven_repeat">>
<<set $temp_blowjob_counter +=1>>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/where_to_cut.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
With a little persuasion, $girl3.name1 starts to lick you, and before long, she's fully into it, taking you in her mouth and blowing you with a newfound enthusiasm. <br><br>
<<if $temp_blowjob_counter is 2>>
<<button "Cum" $passage1>><<set $act_1 to "bedroom_sleeping_sex", $act_2 to "cum", $choice1 to "outside">><</button>>
<<else>>
<<print _triplebutton>>
<<print _stop>>
<</if>>
<<elseif $act_2 is "eight">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/do-you-like-my-tits.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
After she'd gotten you nice and hard with her mouth, you took a moment to play with her breasts, teasing her nipples and enjoying the feel of her soft skin, before moving on to the main event and focusing your attention on her pussy.<br><br>
<<print _triplebutton>>
<<print _stop>>
<<elseif $act_2 is "nine">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/pussy_spread_longer.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br> <br>
As $girl3.name1 spreads her legs wide, she uses her hands to gently part her lips, revealing the soft, pink flesh within. The sweet scent of her arousal wafts up, mingling with the sight of her exposed pussy, and it's enough to make your heart skip a beat and your cock throb with anticipation.<br><br>
<<print _triplebutton>>
<<print _stop>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bedroom_sleeping_sex">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom29.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/front_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "two">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/spooning_3.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "three">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/doggy_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "five">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/handjob.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<<elseif $act_2 is "cum">>
<<set _girl to $girl3>>
<<set _cleanup_button to '
<<button "Clean up" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><<finish_sex _girl>><<unset $temp_blowjob_counter>><<addlove $girl3 3>><<addbaselust $girl3 3>><<addcorruption $girl3 3>><<addhours 1>><</button>>
'>>
<<playspurt>>
<<if $choice1 is "inside">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/fake_creampie.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div><br>
<<dialog $player "A-ahh, ohh, baby you're the best.">>
<br>
<<button "Creampies are the best" $passage1>><<set $choice1 to "inside_2">><</button>> <br>
<<print _cleanup_button>>
<<elseif $choice1 is "inside_2">>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_before.webp"><br>
<<cont append>>
<img src="images/GPG1O/char/eva/house/bedroom_sleeping/pie_after.webp"><br>
<<cont append>>
<<dialog $girl3 "What are you looking at down there?">><br>
<<button "<<dialog $player \"My cum dripping out of you.\">>" $passage1>><<set $choice1 to "inside_3">><</button>><br>
<<button "<<dialog $player \"Nothing.\">>" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "">><<finish_sex _girl>><</button>>
<</cont>><</cont>><</cont>>
<<elseif $choice1 is "inside_3">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/did-you-cum-inside-me.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div>
<br>
She's not exactly thrilled that you just busted a nut inside her.<br><br>
<<print _cleanup_button>>
<<else>>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/eva/house/bedroom_sleeping/cumshot.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br>
</div><br>
<<dialog $player "Thank you baby, that was great.">>
<br><<print _cleanup_button>>
<</if>>
<</if>>
<br>
<<if $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<set _girl to $girl3>>
<div class="has_sound">
<<button "Missionary" $passage1>><<set $act_2 to "one">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Spooning" $passage1>><<set $act_2 to "two">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "three">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Handjob" $passage1>><<set $act_2 to "five">><<limitplusupdate _girl "blowjob">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>>
<<button "Cum" >>
<<replace #cum_options>>
<<button "Outside" $passage1>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<button "Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="cum_options">
</span>
<</if>>
</div>
<<else>>
<<button "Cum">>
<<replace #cum_options>>
<<button "Outside" $passage1>><<set $act_2 to "cum", $choice1 to "outside">><</button>>
<<button "Inside" $passage1>><<set $act_2 to "cum", $choice1 to "inside">><</button>>
<</replace>>
<</button>>
<span id="cum_options">
</span>
<</if>>
<</if>>/% if isnot cum closer %/
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "eva_event_8">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "office_hangout_1">>
<style>body {background-image: url("images/GPG1O/loca/houses/other/home_office_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _leave to '
<<button "Leave" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><<finish_sex _girl>><<unset $temp_blowjob_counter>><<set $gvar.var7 to 1>><<addmins 5>><</button>>
'>>
<<if $act_2 is "one">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/hanging_out_office.webp"><br><br>
</div>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Volatile.">><br>
$man3.name1 is busy with his work and couldn't talk with you much. It's probably better to not bother him.<br><br>
<<button "Sit somewhere" $passage1>><<set $act_2 to "two">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/next_to_bf_0.webp"><br><br>
</div>
<<button "Take a sneak peek at $girl3.name1's butt" $passage1>><<set $act_2 to "three">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "three">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_tease_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
</div>
As $girl3.name1 leans on the counter while talking to her $man3.name1, you took your chance to observe her butt. Imagining what's underneath those skirts make your dick tingle. It seemed she caught on to your gaze, as she lifted the hem of her skirt, giving you a tantalizing glimpse of her rounded buttocks.<br><br>
<<button "She goes near you" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_1.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<cont append>>
With a sly, cheeky smile spreading across her face, she slowly lifted her white top, teasingly revealing the underside of her supple breasts. <<cont append>> Braless and unapologetic, she flashed a glimpse of her curves without exposing her nipples, all while her fiancé sat just a few feet away, completely oblivious.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_2.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
The teasing continued for a few more seconds, building the anticipation, before she finally lifted her top all the way up, revealing her perfectly shaped breasts in all their glory. They looked almost too good to be true, leaving you breathless.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_change_4.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
After the brief, tantalizing display, she quickly changed into a black top, replacing the white one, and returned to stand beside $man3.name1.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "five">><</button>>
<</cont>><</cont>><</cont>><</cont>>
</div>
<<elseif $act_2 is "five">>
<div class="video_too_small_fix">
<img src="images/GPG1O/char/eva/house/office/next_to_bf.webp"><br><br>
</div>
<<button "Wait till she comes to you again" $passage1>><<set $act_2 to "six">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "six">>
<div class="video_too_small_fix">>
<video id="vid" autoplay loop><source src="images/GPG1O/char/eva/house/office/eva_lip_bite.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<cont append>>
As she returned to her fiancé's side, you waited with bated breath to see if she'd make another move.
<<cont append>>
Moments later, she turned around, her eyes locking onto yours, and took a step closer, her lips curled into a sly smile as she bit them seductively.<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/gestures/lewd_gesture_1.webp"><br><br>
Given the proximity of her fiancé, you responded with a discreet yet unmistakable gesture, one that only she would understand. The message was clear, and the air was electric with anticipation.<br><br>
<<cont append>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_lift_skirt_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The smile on her face grew wider, her eyes sparkling with mischief, as the teasing continued to escalate. She lifted her skirt, and with a slow, sensual motion, began to pull her panties down, revealing her bare, glistening flesh to you. The sight was almost too much to bear.
<<cont append>>With a final, flirtatious glance, she returned to stand beside $man3.name1.<br><br>
<<button "Back" $passage1>><<set $act_2 to "seven">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
</div>
<<elseif $act_2 is "seven">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_daring_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<if $girl3.event.event4.sexpossible is 2 or $girl3.event.event5.completed is 1>>
<<button "Get closer" $passage1>><<set $act_2 to "eight">><</button>>
<<button "Call her closer" $passage1>><<set $act_2 to "eight_branch_2">><</button>>
<<else>>
<<disable>>
<<button "Get closer (must complete $girl3.name1's event 4 or 5)" $passage1>><<set $act_2 to "eight">><</button>>
<</disable>>
<<disable>>
<<button "Call her closer (must complete $girl3.name1's event 4 or 5)" $passage1>><<set $act_2 to "eight_branch_2">><</button>>
<</disable>>
<</if>>
<br><<print _leave>>
<<elseif $act_2 is "eight">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_daring_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As she stood beside her fiancé, who was completely absorbed in his computer screen, $girl3.name1 began to tantalize you once more, lifting her skirt to flash glimpses of her pantyless pussy. The teasing had reached a fever pitch, and you couldn't resist the urge to get closer. You crawled nearer, your heart racing with anticipation, until you were positioned behind her. <br><br>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/get_behind_eva_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
With a gentle yet deliberate motion, you lifted her skirt, exposing her fully to your gaze. The sight that greeted you was almost too much to bear: her pussy was visibly wet, a testament to her own arousal. In that moment, you were consumed by an overwhelming desire to take her, to claim her as your own, right there and then. The temptation was almost too great to resist.<br><br>
<<button "Risk it all (warning: you could get caught)" $passage1>><<set $act_2 to "nine">><</button>>
<br><<print _leave>>
<<elseif $act_2 is "nine">>
<<playsound_loop "carefully.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
The temptation proved too great, and you succumbed to your desires. With a primal urge driving you, you freed your cock from its confines and guided it into her waiting, wet pussy. The act was reckless, yet irresistible, and you couldn't help but give in to your lust. Her fiancé, inches away, remained completely clueless. <br><br>
<<button "Keep fucking her" $passage1>><<set $act_2 to "ten", $act_3 to "three">><</button>>
<<elseif $act_2 is "ten">>
<div class="video_too_small_fix">>
<<if $act_3 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "two">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
</div>
<<button "Angle 1" $passage1>><<set $act_3 to "one">><</button>>
<<button "Angle 2" $passage1>><<set $act_3 to "two">><</button>>
<<button "Angle 3" $passage1>><<set $act_3 to "three">><</button>>
<br><br>
<<if $act_3 is "one">>
The pleasure was like no other, a sensation that was both exhilarating and terrifying. As you thrust into her, you felt her pussy wrap around you like a vice, her juices dripping down your shaft like honey. Her body seemed to melt into yours, her wetness enveloping you in a warm, sticky embrace. <br><br>
<<elseif $act_3 is "two">>
You couldn't quite put your finger on what made it so intense - was it the way her muscles seemed to grip yours with an extra ferocity, or was it the sheer gravity of the situation, the knowledge that you were taking a risk that could have disastrous consequences? <br><br>
<<else>>
Whatever the reason, the result was the same: a pleasure that was almost overwhelming, a sensation that threatened to consume you whole. Her pussy was a furnace, burning hot and wet, and you were helpless to resist its allure.<br><br>
<</if>>
<<button "Almost there" $passage1>><<set $act_2 to "eleven">><</button>>
<<elseif $act_2 is "eleven">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As the pleasure reached a fever pitch, you felt yourself hurtling towards the edge, stars bursting in your vision. Your thrusts grew more urgent and insistent, but you struggled to maintain control. Your body screamed for release as you teetered on the brink. The world around you melted away, leaving only the sensation of her warm, wet pussy enveloping you.<br><br>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<elseif $act_2 is "cum">>
<<audio ":playing" stop>>
<<playspurt>>
<<addlove $girl3 3>>
<<addcorruption $girl3 3>>
<<addbaselust $girl3 3>>
<<addhours 1>>
<div class="video_too_small_fix">
<video id="vid" autoplay controls loop muted><source src="images/GPG1O/char/eva/cum/facial_office.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As you reached the point of no return, $girl3.name1 swiftly dropped to her knees, positioning herself to receive the full force of your climax. With a final, shuddering thrust, you released a torrent of cum onto her face, coating her skin with a warm, sticky layer of your own DNA. It was a miracle that you'd managed to pull out in time. The sight of her face, smeared with your cum, was a primal and intoxicating one.<br>
<br><<print _leave>>
<<elseif $act_2 is "eight_branch_2">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/calling_eva.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You waited, gesturing to $girl3.name1 to come closer as soon as she turned around. Her eyes sparkled with understanding, and she quickly moved in, her finger pressed to her lips in a silent warning to keep quiet. It was clear that she was ready to indulge in more illicit pleasures, and you were more than happy to oblige. <br><br>
<<button "The illicit pleasures (warning: you can get caught)" $passage1>><<set $act_2 to "eight_branch_3">><</button>>
<br><<button "Stop and leave" "EVA_HOUSE">><<set $act to "", $act2 to "", $act_1 to "", $act_2 to "", $act_3 to "">><<finish_sex _girl>><<unset $temp_blowjob_counter>><<set $gvar.var7 to 1>><</button>>
<<elseif $act_2 is "eight_branch_3">>
<<playsound_loop "carefully.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cont append>>
With a sly smile, she unzipped your pants and freed your rock-hard cock,<<cont append>> already glistening with precum.
She lavished attention on your glans, tracing a slow, sensual path from the base of the head to the tip of your cock with her tongue, and then pressed a gentle kiss to the crown, as if savoring a precious gift.<br><br>
<<cont append>>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/eva_blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<cont append>>
As she began to suck, the pleasure was almost overwhelming, her mouth a warm, wet haven that seemed to draw every last drop of tension from your body. The sensation was heightened by the view of $man3.name1 was mere feet away, oblivious to the illicit activity unfolding behind him, and the thrill of being caught only added to the excitement.<br><br>
<<button "Sex" $passage1>><<set $act_2 to "eight_branch_4", $act_3 to "one">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "eight_branch_4">>
<div class="video_too_small_fix">>
<<if $act_3 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<elseif $act_3 is "two">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<else>>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<</if>>
</div>
<<button "One" $passage1>><<set $act_3 to "one">><</button>>
<<button "Two" $passage1>><<set $act_3 to "two">><</button>>
<<button "Three" $passage1>><<set $act_3 to "three">><</button>>
<br><br>
<<if $act_3 is "one">>
The pleasure was like no other, a sensation that was both exhilarating and terrifying. As she rides you, you feel her pussy wrap around you like a vice, her juices dripping down your shaft like honey. Her body seemed to melt into yours, her wetness enveloping you in a warm, sticky embrace. <br><br>
<<elseif $act_3 is "two">>
You couldn't quite put your finger on what made it so intense - was it the way her muscles seemed to grip yours with an extra ferocity, or was it the sheer gravity of the situation, the knowledge that you were taking a risk that could have disastrous consequences? <br><br>
<<else>>
Whatever the reason, the result was the same: a pleasure that was almost overwhelming, a sensation that threatened to consume you whole. Her pussy was a furnace, burning hot and wet, and you were helpless to resist its allure.<br><br>
<</if>>
<<button "Almost there" $passage1>><<set $act_2 to "eight_branch_5">><</button>>
<<elseif $act_2 is "eight_branch_5">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/eva/house/office/sneaky_sex_2_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
As the pleasure reached a fever pitch, you felt yourself hurtling towards the edge, stars bursting in your vision. As if intuitively sensing your impending climax, $girl3.name1 began to rotate her hips in a slow, sensual circle, expertly milking every last drop of pleasure from your body. Your body screamed for release as you teetered on the brink. The world around you melted away, leaving only the sensation of her warm, wet pussy enveloping you. <br><br>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _dickname to ($player.name1 + " Jr")>>
<<if $act_1 is "playerwin1">>
<<if $act_2 is "one">>
<<set $girl3.event.event4.player_win1 to 1, $girl3.event.event4.player_win1_count += 1>>
<<dialog $player "Now let me see your tits.">><br>
<<dialog $girl3 "Hmph! Whatever.">><br>
$girl3.name1 proceeds to slowly take off her top, unveiling her fantastic breasts. You stare at them, menacingly. This is the first time you've seen $girl3.name1's tits.<br><br>
<img src="images/GPG1O/char/eva/chess/boobs_show1.webp"><br>
<br><<button "Get a better look" $act4>><<set $act_2 to "takeacloserlook">><</button>>
<<elseif $act_2 is "takeacloserlook">>
<img src="images/GPG1O/char/eva/chess/boobs_show_closer.webp"><br><br>
<<dialog $player "They're so... beautiful. What sizes are they?">><br>
<<dialog $girl3 "Why don't you guess?">><br>
<<dialog $player "Alright, but if I get it right, I get to touch them. They are sized...">><br>
<<button "32A" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<button "32B" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<button "32C" $act4>><<set $act_2 to "titsize_guess_correct">><</button>>
<<button "32D" $act4>><<set $act_2 to "titsize_guess">><</button>>
<<elseif $act_2 is "titsize_guess">>
<<cont append>>
You guessed...
<<cont append>>
Incorrectly.<br><br>
<<cont append>>
<<dialog $girl3 "Booo, you've got it wrong.">><br>
Eva quickly covers herself, shielding her lovely breasts from your hungry gaze. You miss the opportunity to cope a feel.<br><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "titsize_guess_correct">>
<<addbaselust $girl3 2>>
<<cont append>>
You guessed...
<<cont append>>
Correctly. You instantly start fondling $girl3.name1's breasts. They're soft and pliant, perfect for the touch, especially yours.<br><br>
<<cont append>>
<<dialog $girl3 "Eek, how did you know?">><br>
<<dialog $player "Lucky guess. These are really nice.">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/boobs_squeeze_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You've taken the liberty to cope a feel before $girl3.name1 gives her express permission, spending a short 5 seconds admiring and playing with her beautiful and femininely shaped breasts.<br><br>
<<dialog $girl3 "Ok that's enough.">><br>
She puts away her tatas.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin2">>
<<set $girl3.event.event4.player_win2 to 1, $girl3.event.event4.player_win2_count += 1>>
<<if $act_2 is "one">>
<<dialog $player "How about you let me see your pussy this time?">><br>
Without even questioning your order, $girl3.name1 began stripping away her clothes until only her panties were left to cover her silky smooth skin. <br><br>
<<dialog $girl3 "You must be cheating, how are you beating me so easily?">><br>
<<dialog $player "Just accept it $girl3.name1, you lost.">><br>
She reluctantly removes the last piece of her clothes, before she lies down, exposing her intimate area to you. A hint of annoyance is apparent on her face, but you can't miss the spark of excitement, too.<br><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $player "They're so beautiful. $girl3.partner likes them shaved huh?">><br>
You couldn't help but admire the way $girl3.name1's body looked, from her soft curves to the intoxicating scent she radiated. Each time you blew a warm breath near her exposed pussy, she'd shudder just a little. Your desire grows, and so does hers.<br><br>
<<dialog $girl3 "Ok that's enough.">><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin3">>
<<set $girl3.event.event4.player_win3 to 1>>
<<if $act_2 is "one">>
<<dialog $player "How about you... suck my dick this time?">><br>
<<dialog $girl3 "No way, that wasn't part of the bet.">><br>
<<dialog $player "Bailing out, are we? That's okay, I knew you couldn't match my fire, $girl3.name1. (<i>imitating chicken sound here</i>)">><br>
<<dialog $girl3 "<i>Hah!</i> I'm not a chicken.">><br>
<<dialog $player "Well, why don't you prove it then?">>
<br><<button "$girl3.name1 gets on her knees" $act4>><<set $act_2 to "one_fix_1">><</button>><br>
<<elseif $act_2 is "one_fix_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As she knelt before you, she unzipped your pants and pulled out your stiff cock. You could see her eyes lit up as she gauges your size and hardness.<br><br>
<<dialog $player "Any uh... thoughts?">><br>
<<dialog $girl3 "It's really small. (<i>smile</i>)">><br>
<<dialog $player "Hah!">>
<br><<button "Continue" $act4>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<dialog $player "You're quite good at this $girl3.name1. You must've sucked lots of cocks.">><br>
<<dialog $girl3 "No, I haven't. *<i>takes your cock in her mouth</i>*. I’m jus’ talen’ed at this. ( I'm just talented at this.)">><br>
Indeed she was, as you could feel your impending explosion getting near with every moment. <br><br>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<dialog $player "Oh oh, oh yeah. I-I-I-I'm... CUMMING!!!!!">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<dialog $girl3 "Ahhh... I told you I'm not a chicken.">><br>
<<dialog $player "Ahhh, phuckkkk.... *<i>thinks about chicken, climax ruined.</i>*">><br>
<img src="images/GPG1O/char/general/sexychicken.webp"><br><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin4">>
<<set $girl3.event.event4.player_win4 to 1>>
<<if $act_2 is "one">>
<<dialog $player "I think you should let me lick your clean shaven pussy this time.">><br>
<<dialog $girl3 "Why? Don't you want me to suck you off instead?">><br>
<<dialog $player "I just want to see how you taste. I've been wondering if you taste as good as you look.">><br>
$girl3.name1 bit her bottom lip, nervously spreading her legs. Once again, she exposed her smooth, hairless pussy to your gaze.<br><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $player "I hope you've been eating lots of pineapples $girl3.name1.">><br>
<<button "Start licking, sensually" $act4>><<set $act_2 to "lickpussy_fix_1">><</button>>
<<elseif $act_2 is "lickpussy_fix_1">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You started by trailing your tongue from the base of $girl3.name1's pussy to the very top, savoring her taste. Her body jerked in response, her muscles tensing as you lavished her with your skilled tongue. <br><br>
<<dialog $girl3 "Ahhhh...">><br>
<<button "Lickly licky" $act4>><<set $act_2 to "lickpussy">><</button>>
<<elseif $act_2 is "lickpussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
The headier her scent grew, the more she seemed to crave your touch, her arousal becoming undeniable. Her hips started to buck gently, unconsciously moving to your rhythm. <br><br>
<<dialog $player "God, you taste amazing $girl3.name1.">><br>
<<dialog $girl3 "Ohhh... not bad, ah... at all, $player.name1.">><br>
<<button "Finish up" $act4>><<set $act_2 to "lickpussy2">><</button>>
<<elseif $act_2 is "lickpussy2">>
<img src="images/GPG1O/char/eva/chess/cunnilingus1_3.webp"><br><br>
<<dialog $girl3 "So? How'd you like my taste?">><br>
<<dialog $player "I love it. Baby, you're the sexiest girl I've ever put my mouth on. I'll gladly eat you out again next time...">><br>
$girl3.name1's lips curl into a slow, seductive smile at your compliment. You finish up, with pussy juices all over your face.<br><br>
<<dialog $girl3 "We'll see if there is a next time.">><br>
<<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin5">>
<<if $act_2 is "one">>
<<set $girl3.event.event4.player_win5 to 1, $girl3.event.event4.player_win5_count +=1>>
<<if $girl3.event.event4.player_win5_count is 1>>
<<dialog $player "Eva, I am dying to be connected to you. Can I put my dick in you?">><br>
<<dialog $girl3 "No, we can't... that's going too far. ">><br>
<<dialog $player "You didn't complain when I licked your pussy though.">><br>
<<dialog $girl3 "That's different. You know I have $girl3.partner. This is on another level of betrayal... ">><br>
<<button "Use your brain and find a shitty excuse" $act4>><<set $act_2 to "gettingprepared_fix_1">><</button>>
<<else>>
<<dialog $player "Spread your legs wide $girl3.name1.">><br>
<<dialog $girl3 "You want to put your cock in my pussy again?">><br>
<<dialog $player "Yeah, just like that last time.">><br>
<<button "Tip shenanigan" $act4>><<set $act_2 to "gettingprepared">><</button>>
<</if>>
<<elseif $act_2 is "gettingprepared_fix_1">>
<<dialog $player "Come on, it's just a bet. It's not like we're actually fucking. I'm just putting my dick in you to see how you feel. I promise I won't even move much!">><br>
SMH, the shit that I write sometimes... Anyway, the look on $girl3.name1's face says otherwise. She is actually thinking about it. The stupid excuse that you used is... working?<br><br>
<<dialog $girl3 "I... don't know about this.">><br>
<<dialog $player "It's just a bet. Like, it's not your fault you lost a bet, right?">><br>
<<dialog $girl3 "(<i>after a lingering pause</i>) Ok, but make sure you don't go too deep.">><br>
<<dialog $player "I see... alright then, just the tip it is.">><br>
<<button "Yeah, just the tip, totally" $act4>><<set $act_2 to "gettingprepared">><</button>>
<<elseif $act_2 is "gettingprepared">>
<<audio ":playing" stop>>
<<playsexytime>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/getting_ready.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if $girl3.event.event4.player_win5_count is 1>>
You aligned your throbbing cock with $girl3.name1's pussy, the wet heat enveloping you as you gently rubbed against her outer lips. The softness and slickness of her folds made your cock twitch, yearning for full entry. <br><br>
<<button "Put the tip of your cock into $girl3.name1's pussy" $act4>><<set $act2 to "playerwin5_justthetip", $act_2 to "one">><</button>><br>
<<else>>
As you rubbed your throbbing cock against Eva's slick, wet folds, the friction sent a shiver of pleasure through you. The anticipation rises, as you couldn't help but remember how delightful it was to hear her sweet moans even when it wasn't a full penetration.<br><br>
<<button "Wet your dick" $act4>><<set $act2 to "playerwin5_justthetip_repeatable", $act_2 to "one">>
<<set $girl3.event.event4.player_win5_count +=1>>
<</button>><br>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin6_final">>
<<audio ":playing" stop>>
<<if $act_2 is "one">>
<<if $girl3.event.event4.player_win5 is 1>>
<<if $girl3.event.event4.sexpossible is 1>>
<<if $girl3.corruption_level lt 2>>
<<set $girl3.corruption_level to 2, $girl3.corruption +=2.5, $girl3.base_lust +=2.5>>
<</if>>
<</if>>
<<set $girl3.event.event4.player_win5 to 2, $girl3.event.event4.sexpossible to 2>>
<<dialog $player "Sex?">><br>
<<dialog $girl3 "What? No! That's cheating.">><br>
<<dialog $player "But... we already fucked? ">><br>
<<dialog $girl3 "No we haven't.">><br>
<<dialog $player "I'm pretty sure we have.">><br>
<<dialog $girl3 "That doesn't count.">><br>
<<dialog $player "Of course it does.">><br>
<<dialog $girl3 "...">><br>
<<dialog $player "...">><br>
...<br><br>
<<dialog $girl3 "Fine, but it's not sex, it's your reward for winning.">><br>
<<dialog $player "Well then. I'm here to claim my prize.">><br>
<<else>>
<<dialog $player "Hello, I’m here to claim my prize. I believe I’m entitled to *<i>pretends to check note</i>* your pussy.">><br>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<</if>>
<<button "Claim the prize, it's all yours" $act4>><<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<</button>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin1">>
<<set $girl3.event.event4.eva_win1 to 1>>
<<if $act_2 is "one">>
<<addbaselust $girl3 1>>
<<dialog $girl3 "I want to see your dick. Show it to me.">><br>
<<dialog $player "Oh no, not my dick, nooo...">><br>
Feigning concern, you move closer to $girl3.name1 as she begins unzipping your pants. She gently pulls out your cock, freeing it from the shackles that are your underwear. Her eyes lit up as she gauged your size and hardness.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Looking at it so closely... you're quite big $player.name1, but do you know how to use it?">><br>
<<dialog $player "Well, there's only one way to find out.">><br>
<<dialog $girl3 "(<i>mischievous smile</i>) Hmmm.">><br>
$girl3.name1 gives you a flirtatious glance before starting to stroke your hard cock. Your pleasure built as her soft fingers enveloped your shaft and head.
Just when you neared release, she suddenly stopped, leaving you blueballed. + 2.5 stress from being denied a finish.<br><br>
<<addstress 2.5>>
<span id="back"><<button "Finish up" $act4>><<set $act2 to "conclude_game">><</button>></span><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin2">>
<<set $girl3.event.event4.eva_win2 to 1>>
<<if $act_2 is "one">>
<<dialog $girl3 "I want to see your dick again.">><br>
<<dialog $player "Oh no, again?">><br>
Feigning concern, you move closer to $girl3.name1 as she begins unzipping your pants. She gently pulls out your cock, freeing it from the shackles that are your underwear. Her eyes lit up as she gauged your size and hardness.<br><br>
<<dialog $girl3 "What's his name?">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_reveal.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "I haven't given it any thought. For now, you can call him _dickname.">><br>
<<dialog $girl3 "(<i>stroking your cock</i>) Ah, _dickname is starting to wake up.">><br>
<<dialog $player "How very typical of _dickname, getting erect when someone touches him.">><br>
<<button "Continue" $act4>><<set $act_2 to "suck">><</button>><br>
<<elseif $act_2 is "suck">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/dick_lick.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 leaned forward and took the tip of your slightly throbbing cock into her warm, wet mouth. Her tongue flicked playfully over the head, drawing pre-cum while she bobbed her head ever so slightly, teasing you mercilessly.<br><br>
<<dialog $girl3 "He's really hard now.">><br>
<<dialog $player "Ah ahh...">><br>
She strokes your saliva-covered cock a couple more times. Just when you neared release, she suddenly stopped, leaving you blueballed. + 4 stress from being teased and denied a happy ending.<br><br>
<<dialog $girl3 "Okay, I've seen enough.">><br>
<<addstress 4>> <<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin3">>
<<add_lust $girl3>>
<<set $girl3.event.event4.eva_win3 to 1>>
<<if $act_2 is "one">>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "I want you to lick my pussy. $player.name1. I've been sweating all day, so I need you to make sure I'm thoroughly clean down there.">><br>
<<dialog $player "What an awful punishment! I have no choice but to do it.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<<addbaselust $girl3 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. This went on for 10 minutes.<br><br>
<<dialog $girl3 "Mhmm, good job $player.name1. That's good enough.">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin4">>
<<add_lust $girl3>>
<<set $girl3.event.event4.eva_win4 to 1>>
<<if $act_2 is "one">>
<<set _lickmypussyvar to ["Come here, I need your tongue on my pussy again.","Lick my pussy like you're tasting ice cream. Don't hold back.","Eat me out, I want to feel you all over my clit.","Suck and lick my pussy until I cum on your face.","Make me scream with your mouth $player.name1."]>>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "<<= _lickmypussyvar.random()>>">><br>
<<dialog $player "Yes, ma'am.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy3">><</button>>
<<elseif $act_2 is "lick_pussy3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/in_pleasure_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Finish up" $act4>><<set $act_2 to "lick_pussy4">><</button>>
<<elseif $act_2 is "lick_pussy4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Did you enjoy that as much as I did $player.name1?">><br>
<<dialog $player "I sure did. ">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "evawin5_repeatable">>
<<add_lust $girl3>>
<<if $act_2 is "one">>
<<set _lickmypussyvar to ["Come here, I need your tongue on my pussy again.","Lick my pussy like you're tasting ice cream. Don't hold back.","Eat me out, I want to feel you all over my clit.","Suck and lick my pussy until I cum on your face.","Make me scream with your mouth $player.name1."]>>
<img src="images/GPG1O/char/eva/chess/pussy_show1.webp"><br><br>
<<dialog $girl3 "<<= _lickmypussyvar.random()>>">><br>
<<dialog $player "Don't mind if I do.">><br>
<<button "Lick $girl3.name1's sweaty pussy" $act4>><<set $act_2 to "lick_pussy">><</button>>
<<elseif $act_2 is "lick_pussy">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>encouraging you</i>) Mmm, don't miss a single spot. Make sure I'm all clean, both inside and outside.">><br>
<<dialog $player "Anything you say, $girl3.name1.">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy2">><</button>>
<<elseif $act_2 is "lick_pussy2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Continue" $act4>><<set $act_2 to "lick_pussy3">><</button>>
<<elseif $act_2 is "lick_pussy3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/in_pleasure_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Keep licking" $act4>><<set $act_2 to "lick_pussy4">><</button>>
<<button "Fuck" $act4>><<set $act_2 to "getting_fuck_ready">><</button>>
<<elseif $act_2 is "lick_pussy4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Mnmm, that's good enough $player.name1. Did you enjoy that as much as I did $player.name1?">><br>
<<dialog $player "I did. I could eat you out all day.">><br>
<<addbaselust $girl3 1>>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif $act_2 is "getting_fuck_ready">>
<<dialog $player "My tongue's getting a little bit tired, $girl3.name1. You don't mind if I use _dickname over here, right?">><br>
<<dialog $girl3 "(<i>moaningly</i>) But this was supposed to be my prize...">><br>
<<dialog $player "You can consider this, a bonus gift *<i>positions dick on her already wet pussy</i>.*">><br>
<<dialog $girl3 "(<i>gasp excitedly</i>) Ah...">><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/getting_ready.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Steal her prize" $act4>><<set $act2 to "sex_repeatable_2", $act_2 to "insertion1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0 }>>
<</button>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "eva_win_not_horny">>
<<set _evareward to 50>>
<<dialog $girl3 "I can't think of any suitable punishment right now. So, cough up the money, $player.name1.">><br>
<<if $player.cash lt _evareward>>/*Not enough money.*/
<img src="images/GPG1O/char/general/empty_wallet.webp"><br><br>
You open your wallet only to find old worn out receipts, and not enough cash.<br><br>
<<dialog $player "Oooh... I'm actually kinda short on cash right now.">><br>
<<dialog $girl3 "(<i>annoyed</i>) I won nothing? Eugh.">><br>
<<set _angerpenalty to $girl3.personality.angerpenalty>>
She's mad at you for not honoring your betting agreements. (- <<print _angerpenalty>> love, - _angerpenalty lust)<br><br>
<<set $girl3.love -= _angerpenalty, $girl3.base_lust -=_angerpenalty>>
<<else>>/*player has enough money*/
<img src="images/GPG1O/char/general/receive_money.webp"><br><br>
<<dialog $player "I'll get you next time.">><br>
You pay _evareward bucks to $girl3.name1.<br><br>
<<set $player.cash -= _evareward>>
<</if>>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif $act_1 is "conclude_game">>
<<audio ":playing" stop>>
<<addlove $girl3 1>>
<<if $act3 is "evawon">>
<<dialog $player "That was fun, let's hang out more.">><br>
<<dialog $girl3 "Yeah, next time!">><br>
<<elseif $act3 is "playerwon">>
<<dialog $player "That was fun, let's hang out more.">><br>
<<dialog $girl3 "It would've been more fun if I won.">><br>
<<else>>/*if straight to sex*/
<<dialog $player "That was fun.">><br>
<<set _evalove to $player.sexskill>>/*this should be _playersexskill but this is a reuse code and im too lazy to change it*/
<<if _evalove lte 25>>
<<dialog $girl3 "Hmm, it's not bad.">><br>
<<elseif _evalove gt 25 and _evalove lte 50>>
<<dialog $girl3 "It was.">><br>
<<elseif _evalove gt 50 and _evalove lte 75>>
<<dialog $girl3 "You're fun...">><br>
<<else>>
<<dialog $girl3 "You make me feel funny.">><br>
<</if>>
<</if>>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
/*$act_1 AND $act_2 (WILL BE DELETED)<br>*/
<<if $act_1 is "makeout_2">>
<<if $act_2 is "one">>
<<if $girl3.event.event4.sexpossible is 2>>
<<add_lust $girl3>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/kiss.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
[END OF CURRENT VERSION]<br>
<br><span id="back"><<button "Finish up" $act4>><<set $act2 to "finish_hangout">><</button>></span><br>
<<else>>
<<if $player.fitness lte 25 and $girl3.love lte 25 and $girl3.lust lte 25>>
<<dialog $girl3 "Actually, no, ew, let's stop.">><br>
<<dialog $player "Oh, um, sure...">>
<<else>>
<<dialog $girl3 "Let's stop this here.">><br>
<<dialog $player "Oh, yeah, okay.">>
<</if>>
<br><span id="back"><<button "Finish up" $act4>><<set $act2 to "finish_hangout">><</button>></span><br>
<</if>>
<<else>>
OOPsd73493d90)(Ase34jl<br><br>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<else>>
09830df-0-sd09a34zlLLLFLdas<br><br>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "knock_bathroom_door">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "lukas">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
You knocked on the door.<br><br>
<<dialog $man3 "(<i>shouting</i>) Who is it!">><br>
<<dialog $player "Oh sorry.">><br>
<<button "Back" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>>
<<elseif $act_2 is "eva">>
<img src="images/GPG1O/char/general/door2.webp"><br><br>
You knocked on the door.<br><br>
<<dialog $girl3 "(<i>shouting</i>) Who is it!">><br>
<<dialog $player "Oh sorry.">><br>
<<disable>><<button "Ask to come in">><</button>><</disable>>
<<button "Back" "EVA_HOUSE">><<set $act to "", $act2 to "">><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set _evachangelocation to '
<<if $girl3.location isnot $back1>>
<<set $act to "", $act2 to $back1, $act_1 to "", $act_2 to "">>
<</if>>
'>>
<<if $act_1 is "">>
<<if $act_2 is "">>
<<if $girl3.has_something_to_say is 1>>
<<else>>
<<dialog $player "Hey.">><br>
<<dialog $girl3 "Hi.">><br>
<<button "Small talk" $passage1>><<set $act_1 to "miscellaneous1", $act_2 to "normal">><</button>>
<<button "$man3.name1" $passage1>><<set $act_1 to "miscellaneous1", $act_2 to "one">><</button>>
<span class="button-disabled">
<<button "Topic/question 2">><</button>>
<<button "Topic/question 3">><</button>>
</span>
<br><span id="back"><<button "Back" $passage1>><<set $act to "", $act2 to $back1, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act_1 is "miscellaneous1">>
<<addmins 5>>
<<if $act_2 is "one">>
<<dialog $player "He doesn't get out much, does he?">><br>
<<dialog $girl3 "Not really. Just on Fridays and weekends—either meeting clients or going to some social event.">><br>
<<dialog $player "So, he's like a guard dog... but human.">><br>
<<dialog $girl3 "(<i>laughs softly</i>) More like just a guard, really.">><br>
<span id="back"><<button "Back">>
<<set $act_1 to "", $act_2 to "">>
<<print _evachangelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "normal">>
<<addmins 30>>
<<add_love $girl3>>
Talking with $girl3.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<set $act_1 to "", $act_2 to "">>
<<print _evachangelocation>>
<<goto $passage1>>
<</button>></span>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<set _evalust to $girl3.lust>>
<<if $act_1 is "playerwin5_justthetip">>
<<if $act_2 is "one">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
Finally, you couldn't resist any longer. With a slow, deliberate thrust, you pushed into $girl3.name1, feeling your cock part her wet folds and stretch her tight entrance wide open. A gasp of pleasure escaped her lips, as the tease was finally over.<br><br>
<<button "You cock is resting peacefully inside $girl3.name1's tight pussy" $act4>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<img src="images/GPG1O/char/eva/chess/enough_yet.webp"><br><br>
<<dialog $girl3 "Have you felt enough yet?">><br>
<<dialog $player "Not at all. I think I need to go deeper... just to make sure.">><br>
<<dialog $girl3 "(<i>smiles</i>) How about... I let you thrust, three times.">><br>
<<button "Thrust once" $act4>><<set $act_2 to "thrust1">><</button>><br>
<<elseif $act_2 is "thrust1">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You moved inside Eva as deliberately and slowly as you could, savoring every inch of her warm, velvet-like walls.<br><br>
<<dialog $girl3 "Ahhh... one... hah...">><br>
<<button "Thrust second" $act4>><<set $act_2 to "thrust2">><</button>><br>
<<elseif $act_2 is "thrust2">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "(<i>moaningly</i>) two.">><br>
<<button "Thrust third" $act4>><<set $act_2 to "thrust3">><</button>><br>
<<elseif $act_2 is "thrust3">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Ahh three. That felt really, really good, too bad time's up.">><br>
<<dialog $player "Aw...">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<addbaselust $girl3 1>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<elseif $act_1 is "playerwin5_justthetip_repeatable">>
<<if $act_2 is "one">>
<<addbaselust $girl3 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random to random(0,3)>>
You moved inside Eva as deliberately and slowly as you could, savoring every inch of her warm, velvet-like walls.<br><br>
<<if _random is 1>>
<<dialog $player "Three times?">><br>
<<dialog $girl3 "Three times, yeah...">><br>
<<elseif _random is 2>>
<<dialog $girl3 "Just three times okay...">><br>
<<dialog $player "Yeah, three...">><br>
<<elseif _random is 3>>
<<dialog $girl3 "Remember, three thrusts, ah... only.">><br>
<<dialog $player "That's a bit of an arbitrary numbers don't you think?">><br>
<<dialog $girl3 "Not... ah, not at all.">><br>
<<else>>
<<dialog $player "What're we up to know, five?">><br>
<<dialog $girl3 "(<i>moaningly</i>) No... still three...">><br>
<</if>>
<<button "Thrust once" $act4>><<set $act_2 to "thrust1">><</button>><br>
<<elseif $act_2 is "thrust1">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You thrust as slow as you can, and tries to enjoy every last bit of $girl3.name1's pussy.<br><br>
<<dialog $girl3 "Ahhh... one... hah...">><br>
<<button "Thrust second" $act4>><<set $act_2 to "thrust2">><</button>><br>
<<elseif $act_2 is "thrust2">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
/*You even managed to sneaky in an extra pump halfway through the first thrust here. <br><br> I saw wrong, this wasn't the right vid where the double pump is.*/
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Thrust third" $act4>><<set $act_2 to "thrust3">><</button>><br>
<<elseif $act_2 is "thrust3">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 20>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
$girl3.name1 doesn't remind you that it's three thrusts in already, you put in another one. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust4">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust4">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 24>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
And another one. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust5">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust5">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust5.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 28>>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<br><<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
She's letting this happen on purpose right?<br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Extra thrust" $act4>><<set $act_2 to "thrust6_final">><</button>><br>
<</if>>
<<elseif $act_2 is "thrust6_final">>
<video autoplay muted><source src="images/GPG1O/char/eva/chess/thrust6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<if _evalust lte 32>>
Right before you've reached your long teased eruption, $girl3.name1 stops you.<br><br>
<<dialog $girl3 "That felt really good. Too bad, time's up.">><br>
She quickly unsheathes herself from you.<br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
$girl3.name1 doesn't remind you to that it's three thrusts in already, you put in another one. Your dick is stimulated enough that you're close to ejaculation. <br><br>
<<woman_duringsex_moans $girl3 "normal">><br>
<<button "Thrust away!" $act4>><<set $act_2 to "final_thrusts">><</button>><br>
<</if>>
<<elseif $act_2 is "final_thrusts">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_pov2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 positions her finger on her pussy to guide your moving shaft, as if trying to make sure that you don't wander off. This added a delightful squeeze to your cock, amplifying the sensations as you filled her. <br><br>
<<woman_duringsex_moans $girl3>><br>
<<dialog $player "(<i>panting</i>) Oh lord, your pussy is so good $girl3.name1, it's making me nut so quick. ">><br>
<<button "Nut" $act4>><<set $act_2 to "cum">><</button>><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<<set $girl3.event.event4.sexpossible to 1>>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<dialog $girl3 "Ah, looks like someone's a premature ejaculator.">><br>
<<dialog $player "(<i>breathing heavy</i>) Pfttt, yeah right, ccouldn't be me.">><br>
<<button "Clean up" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _evaname to either($girl3.name1, "baby", "you little slut", "gurl")>>
<<if $act_1 is "sex_repeatable">>
<<set _cunny to ["cunnilingus_1", "cunnilingus_2"]>>
<<set _blowjob to ["blowjob_1", "blowjob_2"]>>
<<set _sex1 to ["sex_1_2", "sex_1_1"]>>
<<set _sex2 to ["sex_2_2", "sex_2_1", "sex_2_3"]>>
<<set _sex3 to ["sex_3_2", "sex_3_1"]>>
<<set _sex4 to ["sex_4_2", "sex_4_1"]>>
<<if $act_2 is "one">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "blowjob1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Get on your knees $girl3.name1, I want to see you all over my cock.">><br>
<<elseif $act_2 is "cunnilingus_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "cunnilingus_2">>
As you trailed your tongue along $girl3.name1's wet, swollen lips, you breathed in the heady, intoxicating aroma that radiated from her pussy. It was the unmistakable scent of a woman craving release, the scent of her raw desire.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cunnilingus1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "blowjob_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<during_sex_compliment $player "blowjob" $girl3.name1>><br>
<<elseif $act_2 is "blowjob_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/blowjob_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With her soft lips wrapped around you, $girl3.name1 slowly bobbed her head, her warm, wet mouth enveloping your throbbing cock. Her tongue swirled and flicked over the sensitive head, teasing you with each delicate touch. <br><br>
<<dialog $player "You're so gorgeous when you're sucking my cock.">><br>
<<elseif $act_2 is "sex_1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust from behind, you drove into $girl3.name1's body, her moans mingling with your own.<br><br>
<<during_sex_compliment $girl3 "dick" $player.name1>><br>
<<dialog $player "Ahh... ah...">><br>
<<elseif $act_2 is "sex_1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
With each thrust from behind, you drove into $girl3.name1's body, her moans mingling with your own. She never said kissing was off limit, so you brought her face towards yours, locking lips in a fervent, hungry kiss. <br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<dialog $player "Mmm, you're so sexy $girl3.name1.">><br>
<<elseif $act_2 is "sex_2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "rough">><br>
<<elseif $act_2 is "sex_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "sex_2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_2_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<elseif $act_2 is "sex_3_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_3_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's ample breasts jiggled enticingly as she rode you. You marvelled at the sight of her body undulating above yours. <br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<during_sex_compliment $player "tits" _evaname>><br>
<<else>>
<<dialog $player "Mmm yeah, keep riding me _evaname, your boobs looks incredible.">><br>
<</if>>
<<elseif $act_2 is "sex_3_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_3_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's ample breasts jiggled enticingly as she rode you. You marvelled at the sight of her body undulating above yours. <br><br>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<during_sex_compliment $player "pussy" _evaname>><br>
<<else>>
<<dialog $player "Ahh... yeah... Keep milking my cock like that _evaname, I'm gonna bust real soon.">><br>
<</if>>
<<dialog $girl3 "Oh fuck me $player.name1, don't stop.">><br>
<<elseif $act_2 is "sex_4_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_4_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's tight, wet heat of her pussy enveloped and stroked your cock in perfect harmony with her movements, making every inch of your shaft tingle with pleasure.<br><br>
<<dialog $girl3 "Mnmmm, you like that $player.name1?">><br>
<<dialog $player "Oh _evaname, you're going to make me cum so quick.">><br>
<<elseif $act_2 is "sex_4_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/sex_4_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1's tight, wet heat of her pussy enveloped and stroked your cock in perfect harmony with her movements, making every inch of your shaft tingle with pleasure.<br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<dialog $player "Ahhh... _evaname, oh damn... Argh!">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
$girl3.name1 continued stroking, roughly, milking every last drop, watching as your final shudder subsided before the flow of cum slowed to a stop.<br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Mhmm, so much cum.","Mmmm, cum for me $player.name1." , "Oh yeah, shoot all your cum all over me $player.name1.", "Oh my... mhmm yeah..."]>>
<<dialog $girl3 "<<print _statements.random()>>">><br>
<<button "Clean up" $act4>>
<<set $act_1 to "", $act_2 to "">>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<audio ":playing" stop>>
<<set $act2 to "conclude_game">>
<</button>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<button "Cunny" $act4>><<set $tempvar.var6 to ($tempvar.var6 + 1) % _cunny.length>><<set $act_2 to _cunny[$tempvar.var6], $playervar.var6+=0.75>><<limitplusupdate $girl3 "cunnilingus">><</button>>
<<button "BJ" $act4>><<set $tempvar.var5 to ($tempvar.var5 + 1) % _blowjob.length>><<set $act_2 to _blowjob[$tempvar.var5]>><<limitplusupdate $girl3 "blowjob">><</button>>
<<button "Oath" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Spoon" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Cowgirl (1)" $act4>><<set $tempvar.var3 to ($tempvar.var3 + 1) % _sex3.length>><<set $act_2 to _sex3[$tempvar.var3]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Cowgirl (2)" $act4>><<set $tempvar.var4 to ($tempvar.var4 + 1) % _sex4.length>><<set $act_2 to _sex4[$tempvar.var4]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<elseif $act_1 is "sex_repeatable_2">>
<<set _sex1 to ["sex_1_2", "sex_1_1", "sex_1_3"]>>
<<set _sex2 to ["sex_2_1", "sex_2_2", "sex_2_3", "sex_2_4"]>>
<<if $act_2 is "one">>
I COULD PERFORM ANY NEEDED CHECKS HERE.<br><br>
<<button "Sex" $act4>><<set $act_2 to "sex1">><</button>>
<<elseif $act_2 is "insertion1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/insertion.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 >><br>
<<elseif $act_2 is "sex_1_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust6.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 >><br>
<<during_sex_compliment $player "pussy" _evaname>><br>
<<elseif $act_2 is "sex_1_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_repeat_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Put your dick deep inside me $player.name1, please...">><br>
<<dialog $player "Ah... oh... hah....">><br>
<<elseif $act_2 is "sex_1_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/thrust_pov2_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<elseif $act_2 is "sex_2_1">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $girl3 "Oh, God!">><br>
<<dialog $player "Fuuuuuuckkkk.">><br>
<<elseif $act_2 is "sex_2_2">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<dialog $player "Oh yeah, keep wiggling your ass like that $girl3.name1. ">><br>
<<woman_duringsex_moans $girl3>><br>
<<elseif $act_2 is "sex_2_3">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<during_sex_compliment $player "pussy" $girl3.name1>><br>
<<woman_duringsex_moans $girl3 "panting">><br>
<<elseif $act_2 is "sex_2_4">>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/doggy1_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<woman_duringsex_moans $girl3>><br>
<<dialog $player "Oh yeah, keep moving like that _evaname. Take all of my dick in you.">><br>
<<elseif $act_2 is "cum">>
<<cacheaudio "spurt" "images/GPG1O/sound/spurt1.opus">>
<<audio "spurt" play volume 1 >>/%play audio%/
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/cum_cumshot2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cum_man_during $player "outside">><br>
<<set _statements to ["Ah, it's so hot.","Cum for me $player.name1." , "Oh yeah, shoot all your cum all over me $player.name1.", "Oh my... god, fuck yeah..."]>>
<<dialog $girl3 "<<print _statements.random()>>">><br>
<<button "Clean up" $act4>>
<<set $act_1 to "", $act_2 to "">>
<<update_sdet $girl3 "stop">>
<<sex_limit "stop">>
<<unset $tempvar>>
<<audio ":playing" stop>>
<<set $act2 to "conclude_game">>
<</button>>
<<else>>
asdopu2p4uoi4pdpd <br><br>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3>><</button>></span>
<</if>>
<<if $act_2 isnot "" and $act_2 isnot "cum">>
<<if $playervar.var6 gt 0>>
<<button "Missionary" $act4>><<set $tempvar.var1 to ($tempvar.var1 + 1) % _sex1.length>><<set $act_2 to _sex1[$tempvar.var1]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<button "Doggie" $act4>><<set $tempvar.var2 to ($tempvar.var2 + 1) % _sex2.length>><<set $act_2 to _sex2[$tempvar.var2]>><<limitplusupdate $girl3 "vaginal">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $act4>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $act4>><<set $act_2 to "cum">><</button>>
<</if>>
<</if>>
<<else>>
asodfud(((734ldf7kl34f58<br><br>
<<button "Back" $act4>><<set $act2 to "conclude_game">><</button>><br>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl3.event.event1.completed>><br>
Details: First encounter + asking if she's single + touching her face.<br><br>
<<if $girl3.event.event2.hasphone is 1 and $girl3.event.event2.visitmchouse gt 1>>
<<set _g3e2_completion_status to 1>>
<<else>>
<<set _g3e2_completion_status to 0>>
<</if>>
Event 2: <<completeornot _g3e2_completion_status>><br>
Details: Asking for her phone number + giving/buying her a phone + inviting her to your house.<br><br>
Event 3: -<br>
Details: None, unused variable, accidentally skipped this.<br><br>
<<if $girl3.event.event4.sexpossible is 2>>
<<set _g3e4_completion_status to 1>>
<<else>>
<<set _g3e4_completion_status to 0>>
<</if>>
Event 4: <<completeornot _g3e4_completion_status>><br>
Details: Playing chess + making bets + sexual rewards + possible to "<i>just</i> hangout" naked.<br><br>
Event 5: <<completeornot $girl3.event.event5.completed>><br>
Details: Date/hangout at the park + outdoor sex at the secluded part of the park.<br><br>
Event 6: <<completeornot $girl3.event.event6.completed>><br>
Details: Asking about $girl3.partner + meeting $girl3.partner + unlocking $girl3.name1's house.<br><br>
<</nobr>><<nobr>>
<<if $act2 is "afterclass">>
<img src="images/GPG1O/char/eva/uni/eva2.webp"><br><br>
After the class has ended, you noticed that the girl from earlier were still at her table working on some papers.<br><br>
<<button "Introduce yourself to her" "UNI_contents">><<set $act2 to "introduce">><</button>>
<<elseif $act2 is "introduce">>
<<set $girl3.event.event1.introduce to 1, $girl3.var.var1 to 1>>
<img src="images/GPG1O/char/eva/uni/eva3.webp"><br><br>
/*You pulled a chair and positioned it in front of the table, facing her.<br><br>*/
<<dialog $player "Hey.">><br>
<<dialog $girl3 "Hello." "The late girl">><br>
You've managed to introduce yourself and found out that her name is $girl3.name1. She didn't seem too keen on having a conversation with you,
as she was more focused on writing than talking. So, you decided to keep the conversation short and say goodbye.<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "isshesingle">>
<<set $girl3.event.event1.areyousingle to 1>>
<<dialog $player "Hey $girl3.name1, I have something to ask you.">><br>
<<dialog $girl3 "What?">><br>
<<dialog $player "Why do you always stay late after class, don't you have anyone waiting for you? Like a family or...">><br>
<<dialog $girl3 "Not really. I don't live with my family anymore. I moved out a year ago to live with my fiance. We're renting a house together at $girl3.var.var5.">><br>
<<dialog $player "Wow a fiance. So he doesn't mind you going home late?">><br>
<<dialog $girl3 "Why would he? He understands that I'm doing this for my future. He wants me to succeed and find a nice job after graduating.">><br>
<<dialog $player "He sounds like a good guy.">><br>
<<dialog $girl3 "He is. His name is $girl3.partner by the way, and I love him very much. ">><br>
The conversation went on for a little while before it ended.<br><br>
<<button "Exit the class" "UNI">><<set $act to "hallway">><</button>>
<<elseif $act2 is "endflirt">>
<<if $act5 is "normal">>
Nothing much happened after as the two of you parted ways.<br><br>
<<elseif $act5 is "">>
Nothing much happened after as the two of you parted ways.<br><br>
<<else>>
Nothing much happened after as the two of you parted ways.<br><br>
<</if>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act2 to "", $act5 to "">><</button>></span>
<<elseif $act2 is "flirty1">>
<img src="images/GPG1O/char/eva/uni/eva6.webp"><br><br>
You enjoyed watching $girl3.name1 as she spoke to you, captivated by the way her face lit up and how her lips moved so charmingly.
You know how things start to look weird if you stare at them too long? Not with $girl3.name1; instead, your brain lights up, flooding you with a rush of endorphins.<br>
<<if $girl3.love gte 30>>
<br><<button "Be slick" "UNI_contents">><<set $act2 to "flirty2", $girl3.event.event1.touchface +=1>><<addlust $girl3 2>><</button>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $act2 is "flirty3">>
<<set $girl3.corruption_level to 1>>
<<if $act4 is "iwish">>
<<set _temp to 5>>
<<addbaselust $girl3 _temp>><<addlust $girl3 _temp>>
<<set $girl3.event.event1.completed to 1>>
<<dialog $girl3 "That's very bold of you... but I have a fiance.">><br>
<<dialog $player "I know. We're just playing around. He has nothing to worry about.">><br>
You can see $girl3.name1 thinking. A couple of seconds later,<br><br>
<<dialog $girl3 "Mmmm, I agree. There's nothing wrong with touching your friends.">><br>
<<dialog $player "Yeah, plus I would't want to jeopardize your relationship with your fiance.">><br>
<<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>>
<<else>>
<<set _temp to 2.5>>
<<addbaselust $girl3 _temp>><<addlust $girl3 _temp>>
<<set $girl3.event.event1.completed to 1>>
<<dialog $girl3 "Well then, as an engaged person, I am obligated to tell you that you shouldn't be touching my face like this.">><br>
<<dialog $player "I'm just appreciating your beauty, that's all. I swear.">><br>
She let a smile slip.<br><br>
<<dialog $girl3 "If that's what you say.">><br>
<<dialog $player "It's all true baby.">><br>
<<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>>
<</if>>
<<elseif $act2 is "flirty2">>
<<if $girl3.event.event1.touchface is 1>>
<<dialog $player "$girl3.name1, I gotta admit...">><br>
<<dialog $girl3 "What is it?">><br>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<dialog $girl3 "$player.name1, why are you touching my face?">><br>
<<button '<<dialog $player \"There\'s something on your cheek, I\'ve been staring at it for a while now.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "theressomething", $girl3.event.event1.excuse to $act4>><</button>> <br>
<<button '<<dialog $player \"I could tell these strayed hairs are bothering you, I\'m just moving it away.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "hairstrands", $girl3.event.event1.excuse to $act4>><</button>><br>
<<button '<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.\">>' "UNI_contents">><<set $act2 to "flirty2_2", $act4 to "radiates", $girl3.event.event1.excuse to $act4>><</button>><br>
<<elseif $girl3.event.event1.touchface gte 4>>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<dialog $girl3 "$player.name1, I'm starting to think that you just want to touch my face.">><br>
It seems that $girl3.name1 has become suspicious of your excuses to touch her. <br><br>
<<button '<<dialog $player \"I wish I could touch more than just your face.\">>' "UNI_contents">><<set $act2 to "flirty3", $act4 to "iwish">><</button>> <br>
<<button '<<dialog $player \"I won\'t say no, but I\'m not saying yes either. \">>' "UNI_contents">><<set $act2 to "flirty3", $act4 to "iwont">><</button>> <br>
<<else>>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<set _temp to either("theressomething","hairstrands","else")>>/*_temp can be replaced with $girl3.event.event1.excuse*/
<<if _temp is "theressomething">>
<<dialog $player "You've got something on your face again.">><br>
<<dialog $girl3 "Oh no, again?">>
<<elseif _temp is "hairstrands">>
<<dialog $player "I'm just moving these strayed hairs, it's bothering me.">><br>
<<dialog $girl3 "Oh thank you.">>
<<else>>
<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.">><br>
<<dialog $girl3 "Even though you've said that like $girl3.event.event1.touchface times already, thank you. ">>
<</if>>
<br><span id="back"><<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>></span>
<</if>>
<<elseif $act2 is "flirty2_2">>
<img src="images/GPG1O/char/eva/uni/eva7.webp"><br><br>
<<if $act4 is "theressomething">>
/*<<dialog $player "There's something on your cheek, I've been staring at it for a while now.">><br>*/
<<dialog $girl3 "Oh. It's not a booger, is it? Can you help me remove them? ">><br>
<<dialog $player "It's... not.">><br>
<<elseif $act4 is "hairstrands">>
/*<<dialog $player "I could tell these strayed hairs are bothering you, let me help move it away.">><br>*/
<<dialog $girl3 "Oh? They are... Thank you.">><br>
<<else>>
/*<<dialog $player "$girl3.name1, your face radiates such enchanting beauty, it captivates my very soul. I found myself irresistibly drawn to the allure of your visage, compelled to feel the warmth of your skin beneath my fingertips.">><br>*/
<<dialog $girl3 "Wow, thank you... $player.name1.">><br>
<</if>>
<br><span id="back"><<button "Back" "UNI_contents">><<set $act2 to "endflirt", $act5 to "normal">><</button>></span>
<<elseif $act2 is "gift">>
<<gift $girl3 1 "gift2" "UNI_contents">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to $act3>><</button>></span>
<<elseif $act2 is "house_invite">>
<<if $girl3.event.event2.visitmchouse is 0>>
<<dialog $player "Say... you wanna come over to my place later?">><br>
<<dialog $girl3 "What for?">><br>
<<dialog $player "Just to hang out.">><br>
<<dialog $girl3 "Eh... You know I've got $girl3.partner at home. Maybe we could find another time or place to hang out? Let's not make things too complicated.">><br>
<<dialog $player "Come on. Treat me like I'm one of the girls. He lets you have friends right?">><br>
<<dialog $girl3 "Of course he does, but...">><br>
<<dialog $player "Perfect! There shouldn't be any problem then.">><br>
<<dialog $girl3 "I guess I can swing by for a bit, but remember, you're just a friend.">><br>
<<dialog $player "Totally.">><br>
<<button "Later that day, at your house..." "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "one", $gvar.var7 to 0, $gameDate.setHours(15)>><</button>>
<<else>>
<<dialog $player "Wanna come over to my place again later?">><br>
<<dialog $girl3 "Sure.">><br>
<<button "Later that day, at your house..." "MCHOUSE_events_eva">><<set $act to "EVA", $act2 to "one", $gvar.var7 to 0, $gameDate.setHours(15)>><</button>>
<</if>>
<<elseif $act2 is "getherdigits">>
<<if $act3 is "ask">>
<<if $girl3.event.event2.hasphone is 0>>
<<if $girl3.event.event2.askphone lte 0>>
<<dialog $player "I like hanging out with you, I wish we can do more of that. You reckon I could get your number?">><br>
<<dialog $girl3 "Like for my telephone?">><br>
<<dialog $player "For your mobile phone.">><br>
<<dialog $girl3 "Oh I don't have those.">><br>
$girl3.name1 doesn't have a freaking phone. You should buy her one.<br><br>
<<else>>
<<dialog $player "So... you still don't have a phone?">><br>
<<dialog $girl3 "Nope, still phone-free.">><br>
<<dialog $player "That's pretty impressive in this day and age.">><br>
<<dialog $girl3 "I like keeping things simple.">><br>
<</if>>
<<set $girl3.event.event2.askphone +=1>>
<<if $girl3.event.event2.playerboughtphone is 1>>
<<button '<<dialog $player \"I actually have an extra phone with me that I don\'t use. You should have it.\">>' "UNI_contents">><<set $act2 to "getherdigits", $act3 to "givephone">><</button>> <br>
<</if>>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<<else>>/*if eva already has a phone*/
<<dialog $player "I like hanging out with you, I wish we can do more of that. You reckon I could get your number?">><br>
<<dialog $girl3 "You already have my number silly. You gave me a phone, remember?">><br>
<<dialog $player "Oh sorry, I got things mixed up. Tee-hee.">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<</if>>
<<elseif $act3 is "givephone">>
<<dialog $girl3 "Oh no, I can't. That's too much.">><br>
<<dialog $player "No, no, it's fine. I was going to give it to a random person anyway. Plus, I can call you anytime with this.">><br>
<<dialog $girl3 "Well... okay, but only because you insist.">><br>
<<dialog $player "Great! My contact details are already in it, under <i><b>\'A $player.name1\'</b></i>. ">><br>
<span id="back"><<button "Back" "UNI_contents">><<set $act2 to "talk">><</button>></span>
<<set $girl3.event.event2.hasphone to 1, $girl3.var.var6 to 1>>
<</if>>
<<elseif $act2 is "event6_talkaboutlukas">>
<<set $passage1 to "eva_event6">>
<<include "eva_event6">>
<<elseif $act2 is "talk">>
<<if $girl3.love lte 10>>
You see Eva still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva4.webp"><br><br>
<<dialog $player "What are you writing?">><br>
<<print either (
"<<dialog $girl3 \"Just my homework.\">><br>",
"<<dialog $girl3 \"Oh you know, assignments.\">><br>",
"<<dialog $girl3 \"I'm updating my notes.\">><br>")>>
You've managed to find a somewhat interesting topic that she seemed to like talking about and you two had an okay conversation.
After a while, you decided to end the conversation to let her do her work. $girl3.name1 likes you more. (+ Love)<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $girl3.love gt 10 and $girl3.love lt 20>>
<<set $girl3.var.var2 to 1, $girl3.var.var3 to 1>>
You see $girl3.name1 still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva5.webp"><br><br>
<<dialog $player "What are you writing?">><br>
<<print either (
"<<dialog $girl3 \"Another day, another homework it seems.\">><br>",
"<<dialog $girl3 \"Oh just some ideas I've had in my head, take a look at this. (She shows you the paper)\">><br>",
"<<dialog $girl3 \"What's it to you? (playfully)\">><br>")>>
You notice that $girl3.name1 seems to be more receptive to your company as she starts to smile more when you're talking to her.<br>
<<if $girl3.event.event1.areyousingle is 0>>
<br><<button "Ask if she's single" "UNI_contents">><<set $act2 to "isshesingle">><</button>>
<<else>>
<br>
<</if>>
<<button "Gift" "UNI_contents">><<set $act3 to $act2, $act2 to "gift">><</button>>
<br><span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<<elseif $girl3.love gt 20>>
Talking with $girl3.name1 after class has become almost a daily routine for you. <br><br>
<img src="images/GPG1O/char/eva/uni/eva6.webp"><br><br>
<<print either(
"<<dialog $player \"... It\'s midnight, and we\'re on the roof talking about life, and he just blurts out, \'Think we'll actually remember any of this after we graduate...\'\">><br>
<<dialog $girl3 \"Mmm hmm.\">><br>",
"<<dialog $girl3 \"... and I'm like \'Why don't scientists trust atoms anymore? Because they make up everything!\'\">><br>
<<dialog $player \"HA HA HA HA - Oh man that's a good one.\">><br>",
"<<dialog $player \"... So it\'s her turn to present, and right before she starts, she looks at me and said, \'What are the odds I can fake a power outage?\'\">><br>
<<dialog $girl3 \"Haha she\'s hilarious.\">><br>"
)>>
As you conversed with $girl3.name1, you couldn't help but notice how close her face was to yours. Her beautiful face, framed by those captivating blue eyes, thin pink lips, and rosy cheeks, right in front of you.<br>
<<if $girl3.event.event1.areyousingle is 0>>
<br><<button "Ask if she's single" "UNI_contents">><<set $act2 to "isshesingle">><</button>>
<<else>>
<br>
<</if>>
<<if $girl3.love gte 25 and $girl3.event.event1.completed is 0 >>
<<button "She's really close" "UNI_contents">><<set $act2 to "flirty1">><</button>>
<</if>>
<<set _event2 to $girl3.event.event2>>
<<if $girl3.event.event1.completed is 1>>
<<button "Invite $girl3.name1 to your house" "UNI_contents">><<set $act2 to "house_invite">><</button>>
<</if>>
<<if $girl3.event.event1.completed is 1 and _event2.visitmchouse gt 0 and _event2.hasphone is 0>>
<<button "Ask for her number" "UNI_contents">><<set $act2 to "getherdigits", $act3 to "ask">><</button>>
<</if>>
<<if $girl3.event.event6.completed is 0 and $girl3.event.event4.sexpossible is 2>>
<<if $girl3.event.event6.active is 0>>
<<set $girl3.event.event6 to {completed:0, active:1, talk_abt_lukas1:0, met_lukas:0, lukas_attitude: 0}>>
<</if>>
<<if $girl3.event.event6.talk_abt_lukas1 is 0 and $gameDate.getHours() lte 11>>
<<button "Ask more about $girl3.partner" "eva_university">><<set $act2 to "event6_talkaboutlukas", $act_1 to $act2, $act_2 to "one", $background1 to "class">><</button>>
<</if>>
<</if>>
<<button "Gift" "UNI_contents">><<set $act3 to $act2, $act2 to "gift">><</button>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "hallway">><</button>></span>
<<else>>
You see Eva still in class after the class is over. You decided to go talk to her.<br><br>
<img src="images/GPG1O/char/eva/uni/eva4.webp"><br><br>
You've managed to find an interesting topic that she seemed to like talking about and you two had a great conversation.
After a while, you decided to end the conversation to let her do her work. $girl3.name1 likes you more. (+ Love)<br><br>
<span id="back"><<button "Exit the class" "UNI">><<set $act to "hallway">><</button>></span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set _evaname to either("sister","girl",$girl3.name1, "gurl", "little princess")>>
<<set _tempday to $gameDate.getDay()>>
<<if $act_1 is "whatdoyouwanttodoeva">>
<<if $act_2 is "one">>
<<dialog $girl3 "I'm bored with movies, how about we play a game? What game do we play...">><br>
<<button "<<dialog $player \"Sure, I'm up for any game.\">>" $act4>>
<<set $act_2 to "upforanygame">>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1500>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<</button>><br>
<<if $girl3.var.var7 is 0 or $girl3.event.event4.sexpossible isnot 2>><<button "<<dialog $player \"What about we... fuck instead?\">>" $act4>><<set $act_2 to "wefuckinstead">><</button>><br>
<<else>><<button "<<dialog $player \"Let's <i>hang out</i> naked instead.\">>" $act4>><<set $act_2 to "wefuckinstead">><</button>><br>
<</if>>
<<button "<<dialog $player \"You know what? Let's just watch a TV\">>" "MCHOUSE_events_eva">><<set $act2 to "one_pointfive", $act3 to "movie">><<addlove $girl3 1>><</button>><br>
<<elseif $act_2 is "wefuckinstead">>
<<if $girl3.event.event4.sexpossible isnot 2>>
<<set $girl3.var.var1 to -1, $girl3.love to -100, $girl3.base_lust to -100, $girl3.lust = -100>>
<<dialog $girl3 "(<i>gasp</i>) What do you think I am, an easy girl for you to sleep with? I shouldn't have come here, this was a mistake.">><br>
<<dialog $player "Chill, $girl3.name1. Like I said, we're just playin. Plu-">><br>
<<dialog $girl3 "No, suggesting sex is not playing. I'm out of here and I don't want to hangout with you anymore.">><br>
<<dialog $player "Wait wait wait, I'm really just tryi-">><br>
$girl3.name1 stood up and quickly left your house before you could convince her otherwise. Broooooo, what a throw brooooo.<br><br>
<span id="back"><<button "Aw shucks" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<<if $girl3.var.var7 is 1>>
<<set _random to random(0,1)>>
<<if _random is 1>>
<<dialog $girl3 "I'm already wet. How about we waste no time and go for it?">><br>
<<dialog $player "I like that.">><br>
<<else>>
<<dialog $girl3 "I'm starting to think that you're only calling me here to do... this.">><br>
<<dialog $player "Is that a... no?">><br>
<<dialog $girl3 "I didn't say that.">><br>
<</if>>
<<button "Fuck" $act4>>
<<if _tempday is 1 or _tempday is 3 or _tempday is 5>>
<<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<<else>>
<<set $act2 to "sex_repeatable_2", $act_2 to "insertion1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0 }>>
<</if>>
<</button>>
<<button "Don't fuck" "MCHOUSE_events_eva">><<set $act2 to "one">><</button>>
<<else>>/*else for if girl3.var.var7 is 1*/
<<set $girl3.var.var7 to 1>>
<<dialog $girl3 "$player.name1, don't call it sex. ">><br>
<<dialog $player "Well, what should we call it then?">><br>
<<dialog $girl3 "I don't know, but it can't be sex. Why don't we play chess instead?">><br>
<<dialog $player "What if we hang out, but naked? Whatever happens after is just... hanging out.">><br>
<<dialog $girl3 "(<i>laughs</i>) Alright, that sounds like an idea.">><br>
<<button "Hangout, but nakedly" $act4>><<set $act_2 to "hangout_naked_first">><</button>>
<</if>>/*closing for if girl3.var.var7 is 1*/
<</if>>
<<elseif $act_2 is "hangout_naked_first">>
<img src="images/GPG1O/char/eva/chess/hangout_naked.webp"><br><br>
The two of you sat there, casually hanging out, both naked. It didn't take long before you began to get a full erection, captivated by Eva's alluringly slim yet curvy figure.<br><br>
<<dialog $player "Maybe you can do me a favor (<i>flexing your penis</i>). I need a little... release.">><br>
<<dialog $girl3 "Why would I do a favor for you?">><br>
<<dialog $player "Because... Please, please, please, please, pleaseeee... please?">><br>
<<dialog $girl3 "(<i>chuckle</i>) Fine. Let's get to it.">><br>
<<button "Get some release" $act4>><<set $act2 to "sex_repeatable", $act_2 to "cunnilingus_1">>
<<cacheaudio "sexytime" "images/GPG1O/sound/sexytime2.m4a">>
<<audio "sexytime" play volume 0.5 loop>>/%play audio%/
<<sex_limit "start">>
<<update_sdet $girl1 "start" "none">>
<<set $tempvar to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "var6":0 }>>
<</button>>
<<elseif $act_2 is "upforanygame">>
<<dialog $girl3 "I want to play chess.">><br>
<<if $girl3.event.event4.playerwin gt $girl3.event.event4.evawin>>
<<dialog $player "I'm not very good at that, but I'm down.">><br>
<<dialog $girl3 "You liar.">><br>
<<else>>
<<dialog $player "I'm not very good at that, but I'm down.">><br>
<<dialog $girl3 "Don't worry, I'll go easy on you, but don't cry if you can't win.">><br>
<</if>>
<<button "Play chess" $act4>><<set $act2 to "chess", $act_2 to "one", $playervar.var12 to 1960>><</button>>
<<button "Play chess (lose on purpose)" $act4>><<set $act2 to "chess", $act_2 to "one">><<set $playervar.var12 to 0>><</button>>
<<checkpatrons>><<if _patrons>><span class="cheat_button"> <<button "Play chess (cheat-win)" $act4>><<set $act2 to "chess", $act_2 to "one">><<set $playervar.var12 to 3500>><</button>></span><</if>><br><br>
<</if>>
<<elseif $act_1 is "chess">>
<<set _winnername to "">>
<<set _winningmoves to [
"With a swift knight maneuver to f6, _winnername checks the king. The board is scanned, but it's clear: there's no escape. _winnername has won.",
"_winnername moves the queen to h7, and with that, it's checkmate. No matter where one looks, there's no way out. _winnername has won.",
"After a series of precise moves, _winnername slides the rook to g8, securing checkmate. The game is over. _winnername has won.",
"In a brilliant display of tactical prowess, _winnername positions the knight on e5, leading to a checkmate that can't be countered. _winnername has won.",
"With a confident smile, _winnername places the queen on d8. Checkmate. There are no more moves. _winnername has won.",
"Just when it seemed there was a chance, _winnername moves the pawn to f7, and it's checkmate. There's no way out. _winnername has won.",
"_winnername calmly moves the rook to h1. It's checkmate, and there's no escape for the king. The game is over. _winnername has won.",
"With a final, decisive move, _winnername advances the bishop to g6. Checkmate. The king is cornered. _winnername has won.",
"_winnername places the knight on f3, and with that move, it's checkmate. There's no escaping this. _winnername has won."
]>>
<<if $act_2 is "one">>
<<set _evachances to random(0,100), _evachesslevel to 2000>>
<<set _playerchances to random(0,100)>>
<<if $girl3.event.event4.bet_status is 0>>/*whether the bet has been made or not. This is if the bet hasnt been made.*/
<<if ($playervar.var12 + _playerchances) gt (_evachances + _evachesslevel)>>
<<set $act3 to "playerwon">>
<<set $girl3.event.event4.playerwin +=1>>
<<set _winnername to "$player.name1 (You)">>
<<print _winningmoves.random()>>
<h3>Winner: $player.name1</h3>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/eva_loses.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "<<dialog $player \"Nice try _evaname, looks like I'm the winner today. (<i>with a nice smile</i>)\">>" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<button "<<dialog $player \"Better luck next time, if you dare to challenge me again! (<i>laugh annoyingly</i>)\">>" $act4>><<set $act2 to "conclude_game">><</button>><br>
<<elseif ($playervar.var12 + _playerchances) lt (_evachances + _evachesslevel)>>
<<set $act3 to "evawon">>
<<set $girl3.event.event4.evawin +=1>>
<<set _winnername to $girl3.name1>>
<<print _winningmoves.random()>>
<h3>Winner: $girl3.name1</h3>
<img src="images/GPG1O/char/eva/chess/eva_wins.webp"><br><br>
<<if $girl3.event.event4.evawin lt 5>>
<<set _mock to ["Easy!","Were you trying, $player.name1?","Are you winning, $player.name1? Ha ha ha, or course not.", "Awh, better luck next time $player.name1.","$player.name1, you play like a beginner. "]>>
<<dialog $girl3 "<<= _mock.random()>>">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<button "Make a bet" $act4>><<set $act_2 to "makeabet">><</button>>
<<elseif $girl3.event.event4.evawin gte 5>>
<<dialog $girl3 "Hmm, maybe we should start playing other games? I'll let you pick too. I feel bad seeing you lose so many times.">><br>
Maybe you should take a chess class or tuition or something.<br><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<<button "She can't keep getting away with this" $act4>><<set $act_2 to "makeabet">><</button>>
<</if>>
<<else>>
It's a tie!!!!!<br><br>.
<<dialog $girl3 "Wow, that's impressive $player.name1.">><br>
<<dialog $player "You're not so bad yourself.">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<else>>/*Bet has been made*/
<<if ($playervar.var12 + _playerchances) gt (_evachances + _evachesslevel)>>
<<set $act3 to "playerwon", _buttonname to "Get your reward">>
<<set $girl3.event.event4.playerwin +=1>>
<<set _winnername to "$player.name1 (You)">>
<<print _winningmoves.random()>>
<h3>Winner: $player.name1</h3>
<video autoplay loop muted><source src="images/GPG1O/char/eva/chess/eva_loses.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _evalosewhine to [
"No fair! You must have cheated somehow. There's no way I could lose this bad!",
"Ugh, how did you manage to beat me? I was sure I had this one in the bag.",
"Urgh, you anal-bead cheater.",
"This is so unfair! You always win.",
"I can't believe I lost again!",
"How are you suddenly so good at this?"
]>>
<<dialog $player "I won!">><br>
<<dialog $girl3 "<<= _evalosewhine.random()>>">><br>
<<if $girl3.event.event4.player_win1 is 0>><<button "_buttonname (1)" $act4>><<set $act2 to "playerwin1", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win2 is 0 and $girl3.event.event4.player_win1 is 1>><<button "_buttonname (2)" $act4>><<set $act2 to "playerwin2", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win3 is 0 and $girl3.event.event4.player_win2 is 1>><<button "_buttonname (3)" $act4>><<set $act2 to "playerwin3", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win4 is 0 and $girl3.event.event4.player_win3 is 1>><<button "_buttonname (4)" $act4>><<set $act2 to "playerwin4", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win5 is 0 and $girl3.event.event4.player_win4 is 1>><<button "_buttonname (5)" $act4>><<set $act2 to "playerwin5", $act_2 to "one">><</button>>
<<elseif $girl3.event.event4.player_win5 isnot 0 and $girl3.event.event4.sexpossible is 1>>
<<button "Player win 5+ (FINAL)" $act4>><<set $act2 to "playerwin6_final", $act_2 to "one">><</button>>
<<else>>
<<button "_buttonname (5)" $act4>><<set $act2 to "playerwin5", $act_2 to "one">><</button>>
<</if>>
/%if corruption is really high [5. ask eva to fuck at her house]<br><br> %/
<br><br>
<<elseif ($playervar.var12 + _playerchances) lt (_evachances + _evachesslevel)>>
<<set $act3 to "evawon", _buttonname to "Eva asks for...">>
<<set $girl3.event.event4.evawin +=1>>
<<set _winnername to $girl3.name1>>
<<print _winningmoves.random()>>
<h3>Winner: $girl3.name1 </h3>
<img src="images/GPG1O/char/eva/chess/eva_wins.webp"><br><br>
<<set _playerlosewhine to [
"Wow, I didn't see that coming at all.",
"I was so close to beating you.",
"You keep winning like this, I might have to check your butt next time.",
"I'm going to bring a metal detector next time.",
"That was a blunder from me."
]>>
<<dialog $girl3 "I won! Aha ha ha ha (<i>villainous laugh</i>)">><br>
<<dialog $player "<<= _playerlosewhine.random()>>">><br>
<<if $girl3.lust gte 5>>
<<if $girl3.event.event4.player_win3 is 1>>
<<if $girl3.event.event4.eva_win1 is 0>><<button "_buttonname (1)" $act4>><<set $act2 to "evawin1", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.eva_win1 is 1 and $girl3.event.event4.eva_win2 is 0>><<button "_buttonname (2)" $act4>><<set $act2 to "evawin2", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.player_win4 is 1 and $girl3.event.event4.eva_win2 is 1 and $girl3.event.event4.eva_win3 is 0>><<button "_buttonname (3)" $act4>><<set $act2 to "evawin3", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.eva_win3 is 1 and $girl3.event.event4.eva_win4 is 0>><<button "_buttonname (4)" $act4>><<set $act2 to "evawin4", $act_2 to "one">><<playsexytime>><</button>>
<<elseif $girl3.event.event4.sexpossible is 2 and $girl3.event.event4.eva_win4 is 1>>
<<button "_buttonname (5)" $act4>><<set $act2 to "evawin5_repeatable", $act_2 to "one">><<playsexytime>><</button>>
<<else>>
<<button "_buttonname (4)" $act4>><<set $act2 to "evawin4", $act_2 to "one">><<playsexytime>><</button>>
<</if>>
<<else>>
<<button "_buttonname (0)" $act4>><<set $act2 to "eva_win_not_horny">><</button>><br>
<</if>>/*closer for has_seen_dick*/
<<else>>
<<button "_buttonname (0)" $act4>><<set $act2 to "eva_win_not_horny">><</button>><br>
<</if>>
<<else>>
It's a tie!!!!!<br><br>.
<<dialog $girl3 "Wow, that's impressive $player.name1.">><br>
<<dialog $player "You're not so bad yourself.">><br>
<span id="back"><<button "Continue" $act4>><<set $act to "EVA", $act2 to "finish_hangout", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act_2 is "makeabet">>
<<if ($girl3.event.event4.evawin - $girl3.event.event4.playerwin) gte 5>><<set _evawinning to true>><</if>>
<<if $girl3.event.event4.evawin gte 5 and _evawinning>>
<<if $girl3.event.event4.start is 0>>
<<set $playervar.var12 to 1960>>
<<set $girl3.event.event4.start to 1>>
<</if>>
<<set $girl3.event.event4.bet_status to 1, $girl3.event.event4.playerwin to 0, $girl3.event.event4.evawin to 0>>
<<dialog $player "Let's spice things up then. You're clearly more skilled at this, so how about a small bet?">><br>
<<dialog $girl3 "Oh? What do you have in mind?">><br>
<<dialog $player "If I win, I get to see your knockers, and by that I mean your breast.">><br>
<<dialog $girl3 "And what do I get if I win?">><br>
<<dialog $player "You can make me do whatever you want, provided it does not result in bodily injury to myself, any other person, or any creature.">><br>
<<dialog $girl3 "Hmm, that sounds tempting, but I need more if I'm going to play this with you. I have more to lose, after all.">><br>
<<dialog $player "I'll give you money too if you win, on top of what I mentioned earlier. Plus, I know a guy or two at Uni who can help make sure your grades are always top-notch.">><br>
<<dialog $girl3 "Okay then, that makes it much more interesting.">><br>
The two of you shook hands, solidifying the bet.<br><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<<else>>
<<dialog $player "Let's spice things up then. You're clearly more skilled at this, so how about a small bet?">><br>
<<dialog $girl3 "Oh? What do you have in mind?">><br>
<<dialog $player "If I win, I get to see your knockers, and by that I mean your breast.">><br>
<<dialog $girl3 "Hah! You wish. I don't want to.">><br>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "hallway", $act2 to "", $act3 to "", $act4 to "" , $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<else>>
<span id="back"><<button "Back" $act4>><<set $act to "EVA", $act2 to "one">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act2 is "one">>
<<set _tempname to "Nurse">>
<<dialog $player "I would like to get my sperm checked out.">><br>
<<dialog $random_woman "Absolutely! I can help you get that sorted out. Let me just pull up the informations necessary." _tempname>><br>
She asked you for your information and then handed you a <b>semen collection container</b>.<br><br>
<<dialog $random_woman "Here's a special container. Once you've finished, you can come back here and give this back to me. " _tempname>><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "reception", $act2 to "">><</button>></span>
<<elseif $act2 is "two">>
Cumming in bottle here.<br><br>
<<button "Get result" "HOSPITAL">><<set $act2 to "result">><</button>>
<<elseif $act2 is "wait_before_result">>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play volume 1>>/%play audio%/
<<set $gvar.var7 to 0>>
<<addhours 1>>
<<cont append>>The nurse took the container from you and brought it to the lab. You waited for some time...
<<cont append>>and continued waiting...
<<cont append>>and waiting,
<<cont append>>and waiting,
<<cont append>>before a nurse came up to you, handing you a piece of paper.<br><br>
<<cont append>>
<<button "Read the result" "HOSPITAL">><<set $act2 to "result">><</button>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "result">>
<<set _adjusted_stress to 100 - $player.stress>>
<<set _player_fertility1 to ( (0.45* $player.fitness) + (0.45*_adjusted_stress))>>
<<set _player_fertility to 10 + _player_fertility1>>
<<if Number.isInteger($playervar.var11)>>/*bonus fertility*/
<<set $playervar.var11 to Math.clamp ($playervar.var11, 0, 100)>>
<<set _player_fertility to _player_fertility + $playervar.var11>>
<</if>>
<<set $playervar.var10 to _player_fertility>>
It contains all the details about your sperm: volume, pH, concentration, motility, and all those delightful medical terms. At the bottom, there's a casually scribbled note summing up the key points of your test results.<br><br>
<<if _player_fertility lte 20>>
<span style="color:#ff0000;">"Your sperm count is pretty low, like a tumbleweed blowing through a desert. The motility is sluggish too, with these guys moving slower than a Monday morning.
You might want to consider some lifestyle changes if you're planning to add to the family tree."</span><br><br>
You feel sad after seeing the result. (+ 2 stress) <<set $player.stress to Math.clamp ($player.stress +=2,0,100)>>
<<elseif _player_fertility gt 20 and _player_fertility lte 40>>
<span style="color:#ffa700;">"Your sperm count is below average, kind of like a lukewarm coffee – not great, but not the worst. These little swimmers are taking their sweet time, like they're on a lazy river ride.
A bit more pep in their step would do wonders"</span><br><br>
You feel a little bit sad after seeing the result. (+ 1 stress) <<set $player.stress to Math.clamp ($player.stress +=1,0,100)>>
<<elseif _player_fertility gt 40 and _player_fertility lte 60>>
<span style="color:#fff400;">"You're sitting at an average sperm count, right in the middle of the pack. The motility is decent, like a C+ student just getting by. It's not bad, but there's definitely room for improvement.
Maybe cut back on the late-night pizzas?"</span><br><br>
You feel a bit relieved after seeing the result.
<<elseif _player_fertility gt 60 and _player_fertility lte 80>>
<span style="color:#a3ff00;">"Your sperm count is above average – you’ve got a decent crew in there. These guys are swimming along pretty well, like they're competing in a local swim meet.
Keep up the healthy habits, and you'll stay in the good lane."</span><br><br>
You feel more than relieved after seeing the result. (-1 stress) <<set $player.stress to Math.clamp ($player.stress -=1,0,100)>>
<<elseif _player_fertility gt 80 and _player_fertility lte 100>>
<span style="color:#ff0000;">"Wow, your sperm count is high, almost like a packed stadium on game day. The motility is impressive too – these swimmers are moving like they’ve got somewhere important to be.
Keep doing what you're doing, champ."</span><br><br>
You feel all gay seeing the result. (-2 stress) <<set $player.stress to Math.clamp ($player.stress -=2,0,100)>>
<<elseif _player_fertility gt 100>>
<span style="color:#ff0000;">"Okay, this is just ridiculous. Your sperm count is off the charts, like a clown car packed with more clowns than should be possible.
These guys are practically doing laps around the competition, with motility that makes them look like Olympic athletes. Whatever you're eating or drinking, bottle it and sell it, because this is abnormal – in a good way, of course."</span><br><br>
You are proud of your balls after seeing the result. (-3 stress) <<set $player.stress to Math.clamp ($player.stress -=3,0,100)>>
<</if>><br><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $hospvar.var2 to 0, $gvar.var7 to 1>><<set_nextevent "girl4" "five" 1>><</button>></span>
<<elseif $act2 is "ask">>
<<if $act3 is "">>
<<dialog $random_woman "Is there any issue?">><br>
<<elseif $act3 is "specialroom">>
<<if $hospvar.var1 is 0>>
<<dialog $random_woman "Yes, we do have a private room specifically for that purpose. It's designed to be comfortable and discreet. You can take your time there." _tempname>><br>
She shows you the direction to the room.<br><br>
<<else>>
<<dialog $random_woman "Absolutely. Just head down this hall, and you'll see a room with a 'Collection Room' sign on it. It's got a bit of a funky smell, but I assure you, it's very clean." _tempname>><br>
She shows you the direction to the room, again.<br><br>
<</if>>
<<set $hospvar.var1 to 1>>
<<elseif $act3 is "lastdate">>
<<dialog $random_woman "Generally, we ask that you deliver the sample within an hour of collection for the most accurate results. However, if you need more time or need to come back on a different day, that's okay too." _tempname>><br>
<<elseif $act3 is "contamination">>
<<dialog $random_woman "I understand exactly what you mean. For the most accurate results, it's important that the sample is collected without any additional fluids or substances that could potentially contaminate it." _tempname>><br>
<</if>>
<<if $act3 isnot "specialroom">>
<<if $hospvar.var1 is 0>>
<<button '<<dialog $player \"Is there any special room? For uhh... <sub>masturbating</sub>?\">>' "HOSPITAL">><<set $act3 to "specialroom">><</button>><br>
<<else>>
<<button '<<dialog $player \"Can you remind me where the masturbation room is again?\">>' "HOSPITAL">><<set $act3 to "specialroom">><</button>><br>
<</if>>
<</if>>
<<if $act3 isnot "lastdate">> <<button '<<dialog $player \"When is the last date I can deliver this sample?\">>' "HOSPITAL">><<set $act3 to "lastdate">><</button>><br><</if>>
<<if $act3 isnot "contamination">> <<button '<<dialog $player \"If I were to get help extracting my sperm, would it contaminate the sample? If you know what i mean...\">>' "HOSPITAL">><<set $act3 to "contamination">><</button>><br><</if>>
<<button '<<dialog $player \"No more questions. I\'ll get back to you soon, with the sample.\">>' "HOSPITAL">><<set $act to "reception", $act2 to "", $act3 to "">><</button>><br>
<<else>>
<</if>>
<</nobr>><<nobr>>
<style>body {background-image: url("images/GPG1O/loca/downtown/hospital/office_interior_liya_2_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $gameDate.getHours() isnot 12>>
<<set $act to "getout">>
<</if>>
<<if $act is "interract">>
<img src="images/GPG1O/char/liya/liya_office_1.webp"><br><br>
<<button "Talk" "hospital_liya">><<set $back1 to $act, $passage1 to "hospital_liya", $back2 to $act2, $act to "talk", $act_1 to "", $back3 to $girl4.location>><</button>>
<<button "Have lunch together" "hospital_liya">><<set $act to "hospital_activity", $act2 to "one">><</button>>
<<button "Gift" "hospital_liya">><<set $act to "gift">><</button>> [END OF CURRENT CONTENT / THERE"S NOTHING MORE HERE]
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "office_liya", $act2 to "">><</button>></span>
<<elseif $act is "getout">>
Time quickly went by and it's time for $girl4.name1 to resume her work. <br>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "office_liya", $act2 to "">><</button>></span>
<<elseif $act is "gift">>
<<gift $girl4 1 "gift2" "hospital_liya">><br>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><</button>></span><br>
<<elseif $act is "gift2">>
<<gift_response $girl4>><br><br>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><</button>></span><br>
<<elseif $act is "hospital_activity">>
<<if $act2 is "one">>
<<dialog $player "Hey, I figured you'd be here. Want to have lunch with me?">><br>
<<dialog $girl4 "Sure, why not.">><br>
The two of you shared lunch together. (+love, + 30 minutes)<br>
<<add_love $girl4>>
<br><span id="back"><<button "Back" "hospital_liya">><<set $act to "interract", $act2 to "">><<addmins 30>><</button>></span><br>
<</if>>
<<elseif $act is "talk">>
<<include "liya_talk_interface">>
<<else>>
Sowwy #asdf0834kd0.<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><</link>>
<</if>>
<</nobr>><<nobr>>
<<addmins -5>>
<<if $act2 is "one">>
<<dialog $player "I would like to get a medical check up.">><br>
<<if $hospvar.var4 is 1>>
<<dialog $random_woman "Of course, we can get you all set up for a medical checkup. Just a few details, and we'll have you on your way to seeing one of our great doctors." _tempname>><br>
With a friendly smile, she clicks the mouse, presumably setting up the necessary form.<br><br>
<<dialog $random_woman "Can I get your name and any specific concerns or reasons for the checkup today? And don’t worry, we’re here to make sure everything goes smoothly. Breathe in, breathe out. We’re here to help." _tempname>><br>
<<button '<<dialog $player \"Umm, no reason in particular. I just feel like getting one.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<button '<<dialog $player \"I\'m here on a whim, like the zoos and the zah.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<elseif $hospvar.var4 gt 1 and $hospvar.var4 lt 5>>
<<dialog $random_woman "Welcome back! We'd be happy to assist you with a medical checkup.">><br>
<<dialog $player "(Smiles)">><br>
With a friendly yet slightly awkward smile, she clicks the mouse, likely setting up the necessary form.<br><br>
<<dialog $random_woman "Can I get your name and any specific concerns or reasons for the checkup today?" _tempname>><br>
<<button '<<dialog $player \"Umm, no reason in particular. I just feel like getting one.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<<if $hospvar.var4 is 1>><<button '<<dialog $player \"I\'m here on a whim, like the zoos and the zah.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br><</if>>
<<elseif $hospvar.var4 gte 5>>
<<dialog $random_woman "Ahh, Mr. $player.name1! Welcome back! Is there anything specific you want to focus on during this checkup, or is it just a general health screening?">><br>
<<dialog $player "I'll just get the regular.">><br>
With a friendly and understanding smile, she clicks the mouse, setting up the necessary form. She likely already knows why you’re getting your checkups so regularly.<br><br>
<<dialog $random_woman "Let me get these forms ready. No need for the details, you're practically a regular here." _tempname>><br>
<<button '<<dialog $player \"Thank you _tempname.\">>' "HOSPITAL">><<set $act2 to "two">><</button>><br>
<</if>>
<<elseif $act2 is "two">>
<<if $hospvar.var4 is 1>>
<<dialog $random_woman "That's perfectly fine! It's always a good idea to stay on top of your health. Regular checkups are a great way to make sure everything's in tip-top shape." _tempname>><br>
She finishes typing and gives you a reassuring smile.<br><br>
<<dialog $random_woman "Alright, I’ve got you all checked in. Please have a seat in the waiting area, and a nurse will call you shortly. Remember, every day is a new chance to shine! If you need anything while you wait, just let me know." _tempname>><br>
She hands you a small card with your appointment details and a friendly nod.<br><br>
<<dialog $random_woman "And if you're feeling a bit nervous, that's totally okay. We've got this, and we're here to take good care of you." _tempname>><br>
<<button "Wait" "HOSPITAL">><<set $act2 to "wait1">><</button>>
<<elseif $hospvar.var4 gt 1 and $hospvar.var4 lt 5>>
<<dialog $random_woman "It's good that you're getting your checkup so regularly." _tempname>><br>
She finishes typing and gives you a reassuring smile.<br><br>
<<dialog $random_woman "Alright, I’ve got you all checked in. Please have a seat in the waiting area, and a nurse will call you shortly. Remember, every day is a new chance to shine! If you need anything while you wait, just let me know." _tempname>><br>
She hands you a small card with your appointment details and a friendly nod.<br><br>
<<button "Wait" "HOSPITAL">><<set $act2 to "wait1">><</button>>
<<elseif $hospvar.var4 gte 5>>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play>>/%play audio%/
<<addmins 25>>
<<cont append>>You waited for your turn to be called in.
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>
<br><br>
<<if $girl4.event.event1.completed is 0>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "three">><</button>>
<<else>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "regular_checkup_normal">><</button>>
<</if>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</if>>
<<elseif $act2 is "wait1">>
<<cacheaudio "clock_ticking" "images/GPG1O/sound/clock_ticking.opus">>
<<audio "clock_ticking" play>>/%play audio%/
<<addmins 25>>
<<cont append>>You waited for your turn to be called in.
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>Waiting...
<<cont append>>
<br><br>
<<if $girl4.event.event1.completed is 0>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "three">><</button>>
<<else>>
<<button "You get called in" "HOSPITAL">><<set $act2 to "regular_checkup_normal">><</button>>
<</if>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act2 is "regular_checkup_normal">>
You go through the normal process, except the doctor in charge is not $girl4.name1 anymore. The doctor greets you and asks you to sit on the exam table. They check your temperature, blood pressure, and listen to your heartbeat with a stethoscope. <br><br>
Next, they examine your throat, eyes, and ears to make sure everything looks good. Finally, the doctor gives you a thumbs-up and says you’re all set!<br><br>
<<button "Done!" "HOSPITAL">><<set $act2 to "before_nine">><</button>>
<<elseif $act2 is "three">>
<<set $gvar.var7 to 0>>
<<if $hospvar.var4 is 1>>
After a few minutes of waiting, your name was called in. You walk into the room.<br><br>
<<dialog $girl4 "Take a seat.">><br>
You sat there while the doctor checks her notes.<br><br>
<<dialog $player "...">><br>
<<dialog $girl4 "Let's get started, then. Any new symptoms or concerns you want to discuss today?">><br>
<<dialog $player "No new symptoms, just the usual stuff.">><br>
<<dialog $girl4 "I'll run through the standard checks. Blood pressure first.">><br>
<<else>>
After a few minutes of waiting, your name was called in. You walk into the room.<br><br>
<<if $girl4.love gte 10>>
<<dialog $girl4 "Take a seat, $player.name1.">><br>
<<else>>
<<dialog $girl4 "Take a seat, Mr. $player.name1.">><br>
<</if>>
You sat there while $girl4.name1 checks her notes.<br><br>
<<print either("<<dialog $player \"This chair is surprisingly comfortable.\">><br><<dialog $girl4 \"I... can\'t imagine why you would find that surprising.\">><br>",
"<<dialog $player \"The receptionist was really friendly.\">><br><<dialog $girl4 \"I\'m guessing that\'s because she is new here. Let\'s see if she has the same spirit in a few years.\">><br>",
"<<dialog $player \"Your office is really clean. Do you clean them yourselves?\">><br><<dialog $girl4 \"Usually yes, but sometimes I\'ll have the janitors do it for me.\">><br>",
"<<dialog $player \"The weather\'s pretty nice today.\">><br><<dialog $girl4 \"You think so? I prefer cloudier days.\">><br>"
)>>
After some small talk, $girl4.name1 begins the checkup.<br><br>
<<dialog $girl4 "As usual, I'll start by checking your blood pressure first.">><br>
<</if>>
<<button "Blood pressure check" "HOSPITAL">><<set $act2 to "four">><</button>>
<<if $girl4.var.var1 is 0>><<set $hospvar.var4 to 1>><</if>>
<<elseif $act2 is "four">>
<<if $hospvar.var4 is 1>>
<<if $girl4.var.var1 is 1>>
<<set _name to $girl4.name1>>
<<else>>
<<set _name to "The doctor">>
<</if>>
_name adjusts the blood pressure cuff on your arm. The room is quiet, except for the sound of the medical equipment doing its thing. You figured it's a good time to strike a conversation.<br><br>
<<if $girl4.var.var1 is 1>>
<<button '<<dialog $player \"I\'m not sure my blood pressure reading will be accurate doctor...\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 1>><<addbaselust $girl4 0.5>><</button>>
<<button '<<dialog $player \"How do you like being a doctor? I heard it\'s very busy with the crazy work hours.\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 2>><<add_love $girl4>><</button>>
<<else>><<button '<<dialog $player \"Sorry, what did you say your name was, doctor...\">>' "HOSPITAL">><<set $act2 to "five", $act3 to 3, $girl4.var.var1 to 1, $hospvar.var4 -=1>><</button>>
<</if>>
<<else>>
<<if $hospvar.var4 is 2>>
<<dialog $player "So, how long have you been a doctor?">><br>
<<dialog $girl4 "I've been practicing medicine for about seven years now. I went straight through medical school and residency, so it's been a while.">><br>
<<button '<<dialog $player \"Was it your dream to become a doctor?\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "wasityourdream">><<addlove $girl4 3>><</button>><br>
<<button '<<dialog $player \"The job must pay pretty well, right?\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "jobpayswell">><<add_love $girl4>><</button>><br>
<<elseif $hospvar.var4 is 3>>
<<dialog $player "I remembered you saying that you worked out regularly. Do you go to the gym or workout at home?">><br>
<<dialog $girl4 "I rarely do my workouts at home. Usually I go to a gym, <b>The 24/7 Gym</b>. It's close by, and they have all the equipment I like. They've got many different types of classes, too.">><br>
<<button '<<dialog $player \"What a coincidence! That\'s the gym I go to as well! Maybe we can workout together sometimes.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "gymconcidence">><<addlove $girl4 3>><</button>><br>
<<button '<<dialog $player \"It\'s more fun to workout around other people, right? You get that extra boost of energy when people are looking.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "workoutaroundpeople">><<add_love $girl4>><</button>><br>
<<elseif $hospvar.var4 is 4>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl4 "Fun? What could that be? Can you remind me what that is again?">><br>
<<button '<<dialog $player \"Oh surely you have things you enjoy doing? How about gaming? or cooking? or maybe even fashion.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "surely">><<add_love $girl4>><</button>><br>
<<button '<<dialog $player \"Fun, according to merriam-webster, is a state of enjoyment or amusement resulting from engaging activities that stimulate positive emotional responses.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "meriamwebster">>
<<addlove $girl4 2.5>>
<</button>><br>
<<elseif $hospvar.var4 is 5>>
<<dialog $player "Do you ever get bored of doing check-ups?">><br>
<<dialog $girl4 "Bored? Never. (<i>with a hint of sarcasm</i>)">><br>
<<button '<<dialog $player \"... (She sounds annoyed, don\'t say anything.)\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "dotdotdot">><<addlove $girl4 1>><</button>><br>
<<button '<<dialog $player \"Sorry, dumb question. With me coming here all the time, of course not.\">>' "HOSPITAL">><<set $act2 to "four_alternate", $act3 to "dumbquestion">><<addlove $girl4 3>><</button>>
<<elseif $hospvar.var4 is 6>>
<<dialog $player "There's a mole that I'm quite worried about...">><br>
You point out the mole on your check. $girl4.name1 checks the mole carefully using a magnifying glass.<br><br>
<<dialog $girl4 "It doesn't look abnormal, but you should keep monitoring it for any changes. You'll be fine.">><br>
<<button '<<dialog $player \"Okay dokey doc, I trust you.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>>
<<elseif $hospvar.var4 gt 6>>
<<set $act2 to "five_alternate", $act3 to "else">>
Regular checkup here.<br><br>
<<button "Small talks">><<goto "HOSPITAL">><<add_love $girl4>><</button>>
<</if>>
<</if>>
<<elseif $act2 is "four_alternate">>
<<if $act3 is "wasityourdream">>
<<dialog $girl4 "I grew up in a family of doctors, so I suppose it was a natural path for me.">><br>
<<dialog $player "It's a good thing you did. The world is a better place with you around, $girl4.name1.">><br>
<<dialog $girl4 "Thank you $player.name1. I think so too.">><br>
<<button "<<dialog $player \"You're welcome.\">>" "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>><br>
<<elseif $act3 is "jobpayswell">>
<<dialog $girl4 "Yes, being a doctor does come with a decent salary, but it's not just about the money. I believe that I'm good at what I do, and I find satisfaction in doing things I'm good at.">><br>
<<button '<<dialog $player "That\'s not all, you\'re also good at being beautiful-incredible, I might even say.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "thatsnotall">><</button>><br>
<<button '<<dialog $player "I think that\'s a good way to go about living life. Making money doing things you love.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "ithink">><</button>><br>
<<elseif $act3 is "gymconcidence">>
<<dialog $girl4 "Is that so? The <b> 24/7 Gym </b> is a fantastic place. If we happen to see each other there, we could certainly do that.">><br>
<<button '<<dialog $player \"Great! That\'ll be awesome.\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><</button>><br>
<<elseif $act3 is "workoutaroundpeople">>
<<dialog $girl4 "Absolutely. Humans are social creatures after all.">><br>
<<button '<<dialog $player \"As such, would you like to workout together sometimes?\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "assuch">><<addlove $girl4 1>><</button>><br>
<<button '<<dialog $player \"Speaking of social, I enjoy our conversations very much.\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "enjoy">><<addlove $girl4 2.5>><</button>><br>
<<elseif $act3 is "surely">>
<<dialog $girl4 "Cooking, specifically brewing, and fashion could be fun, but gaming is not something I've done or have time to enjoy. Aside from that, I do enjoy myself a bit when solving puzzles.">><br>
<<button '<<dialog $player \"That\'s cool. It\'s a shame you don\'t play video games. I think you would\'ve enjoyed <b><i>InFirst</i></b>\">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "outlast">><<add_love $girl4>><</button>><br>
<<elseif $act3 is "meriamwebster">>
<<dialog $girl4 "Well, when you put it that way, I guess I do have fun solving puzzles and collecting old and vintage medical instruments.">><br>
<<button '<<dialog $player \"I\'m glad to see that you actually have hobbies. Now, tell me more about these vintage medical equipments.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "vintagemed">><<add_love $girl4>><</button>><br>
<<elseif $act3 is "dotdotdot">>
<<dialog $girl4 "Sorry I didn't mean to be rude.">><br>
<<button '<<dialog $player \"No, not at all. I\'m the one who should apologize. It was a dumb question.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "dumbquestionanyway">><<addlove $girl4 3>><</button>><br>
<<elseif $act3 is "dumbquestion">>
You could see $girl4.name1 not expecting your answer as her eyebrows rose and a small, genuine smile formed on her lips.<br><br>
<<dialog $girl4 "Oh, you think so? (smiles)">><br>
<<button '<<dialog $player \"Oh I know so.">>' "HOSPITAL">><<set $act2 to "five_alternate", $act3 to "else">><<add_love $girl4>><</button>><br>
<</if>>
<<elseif $act2 is "five_alternate">>
<<if $act3 is "thatsnotall">>
A small, rare smile tugs at $girl4.name1's lips.<br><br>
<<dialog $girl4 "You certainly know your way with words. But don't get too ahead of yourself, I'm still your doctor.">><br>
<<elseif $act3 is "ithink">>
<<dialog $girl4 "Wise words to live by.">><br>
<<elseif $act3 is "assuch">>
<<dialog $girl4 "I wouldn't actively plan on it, but again, if we happen to see each other there, we could certainly do that.">><br>
<<elseif $act3 is "enjoy">>
<<dialog $girl4 "Well, I'm glad you find me tolerable. You're not so bad yourself.">><br>
<<elseif $act3 is "outlast">>
<<dialog $girl4 "Oh? What's it about?">><br>
<<dialog $player "It's where you roam around an old psychiatric facility. You meet the old residents there and get to interact with them. It's really fascinating.">><br>
<<dialog $girl4 "That does sound like an interesting premise.">><br>
<<elseif $act3 is "vintagemed">>
<<dialog $girl4 "It's pretty unique, if I do say so myself. I have these old stethoscopes and some antique syringes from the early 1900s. ">><br>
<<dialog $player "Wow, that's pretty old.">><br>
<<dialog $girl4 "Each piece has its own story, like this one stethoscope that was used during World War II. It's fascinating to see how far medical technology has come...">><br>
<<elseif $act3 is "dumbquestionanyway">>
<<dialog $girl4 "No, it's not a dumb question. Honestly, it can get a bit repetitive at times. But there are moments that stand out... (smiles softly while looking at you)">><br>
You smile back, meeting her eyes and holding her gaze for a moment longer than usual, a hint of something more in the air between you.<br><br>
<<else>>
As you chatted, $girl4.name1 continued with the checkup.<br><br>
<<print either("<<dialog $player \"You know, the other day I tried this new coffee blend, and it was absolutely terrible. It was really expensive too, and I had to throw it away...\">><br>
<<dialog $girl4 \"That sounds like a rough start to the day. What\'s your usual coffee blend?\">><br>",
"<<dialog $girl4 \"There\'s this puzzle I\'ve been working on for weeks now, and I just can\'t seem to solve it. It\'s driving me crazy...\">><br>
<<dialog $player \"It must be a really difficult puzzle if even you struggle to solve it. I\'d love to see it, though.\">><br>",
"<<dialog $girl4 \"I have this one colleague who always forgets to restock the supply closet. It\'s a small thing, but it drives me nuts...\">><br>
<<dialog $player \"Ugh that would drive me nuts too.\">><br>",
"<<dialog $girl4 \"I swear, my boyfriend thinks I\'m a bit crazy with my morning coffee ritual. He doesn\'t get why it has to be so precise...\">><br>
<<dialog $player \"Well... How precise are we talking about here?\">><br>"
)>>
<</if>>
<<button "Before you know it, $girl4.name1 has completed the checkup." "HOSPITAL">><<set $act2 to "seven_alternate">><</button>>
<<elseif $act2 is "five">>
<<if $act3 is 1>>
<<dialog $girl4 "And why is that?">><br>
<<dialog $player "You're very pretty and you're making my heart beat faster than normal.">><br>
She lets out a small sound of amusement before responding.<br><br>
<<dialog $girl4 "I appreciate the compliment, but it's important to stay relaxed for an accurate reading. Deep breaths, please.">><br>
<<elseif $act3 is 3>>
<<dialog $girl4 "You can call me Dr. $girl4.name1.">><br>
<<dialog $player "I'm $player.name1. It's a pleasure to meet you.">><br>
<<dialog $girl4 "I'm aware, I've read your file. It's good to meet you too, Mr. <b>$player.name1 $player.name2.</b>">><br>
<<else>>
<<dialog $girl4 "Being a doctor is demanding, yes. The hours can be long and the work intense. But it's also incredibly rewarding. I get to help people every day, and that makes it worthwhile.">><br>
<<dialog $player "I respect that.">><br>
<</if>>
She releases the pressure, noting down the numbers on a piece of paper clipped together. Her demeanor is calm, and she maintains eye contact without flinching.<br><br>
<<if $act3 is 1>>
<<dialog $girl4 "Your blood pressure is slightly elevated, but nothing concerning. However, if you're feeling anxious, it can affect your readings. Any issues with sleep or appetite recently?">><br>
<<else>>
<<dialog $girl4 "Everything is within the normal range. Any issues with sleep or appetite recently?">><br><br>
<</if>>
<<button '<<dialog $player \"I have been neglecting my sleep lately. I\'m all about that grind lifestyle.\">>' "HOSPITAL">><<set $act2 to "six", $act3 to 1>><<add_love $girl4>><</button>>
<<button '<<dialog $player \"No issues with sleeping, but I bet my sleep would be better if I\'m dreaming about you.\">>' "HOSPITAL">><<set $act2 to "six", $act3 to 2>><<addbaselust $girl4 0.5>><</button>>
<<elseif $act2 is "six">>
<<if $act3 is 1>>
<<dialog $girl4 "I understand the drive to push yourself, but neglecting sleep can have serious impacts on your health. ">><br>
/*If you don't improve your sleep schedule, you could suffer from impaired cognitive function, a weakened immue system, and an increased risk of hypertension and diabetes.*/
<<dialog $player "I get that, but-">><br>
<<dialog $girl4 "The grind lifestyle might seem productive in the short term, but it is not sustainable. Now, have you been keeping up with your exercise routine?">><br>
<<else>>
$girl4.name1's expression remains composed, though there's a slight narrowing of her eyes as she processes your comment. She responds with a calm, measured tone.<br><br>
<<dialog $girl4 "Flattery aside, I can't stress enough how important sleep is for your overall health and well-being.">><br>
<<dialog $player "I understand.">><br>
<<dialog $girl4 "If you want to improve your sleep, you should create a relaxing bedtime routine and limit your screen time before bed. Now, have you been keeping up with your exercise routine?">><br>
<</if>>
<<button '<<dialog $player \"I have. I\'ve been exercising regularly to keep my fitness level up.\">>' "HOSPITAL">><<set $act2 to "seven", $act3 to 1>><<add_love $girl4>><</button>>
<<button '<<dialog $player \"I have. How about you? Do you exercise often? Being a doctor must be so busy.\">>' "HOSPITAL">><<set $act2 to "seven", $act3 to 2>><<addlove $girl4 2>><</button>>
<<elseif $act2 is "seven">>
<<if $act3 is 1>>
<<dialog $girl4 "That's great to hear. What kind of exercises have you been doing? Are you focusing on any specific goals, like building strength, improving endurance, or just staying active in general?">><br>
<<dialog $player "Oh it's just general exercises. To keep the fats at bay.">><br>
<<dialog $girl4 "Very good. You should also include flexibility exercises, like yoga or stretching, to improve your range of motion and reduce the risk of injury. Any questions or concerns before we wrap up?">><br>
<<else>>
<<dialog $girl4 "That's good. My job does keep me busy, but I always find time to slot in a workout or three a week. ">><br>
<<dialog $player "Yeah, I bet that helps with stress too.">><br>
<<dialog $girl4 "It does. Any questions or concerns before we wrap up?">><br>
<</if>>
<<if $girl4.event.event1.completed is 0>>
<<if $girl4.love lte 40 >>/*goes through another sets of checks*/
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 1>><<addbaselust $girl4 0.5>><</button>><br>
<<else>>/*liya willl say yes*/
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 2>><</button>><br>
<</if>>
<</if>>
<<button '<<dialog $player \"No, no questions from me doc, all is good, all is well.\">>' "HOSPITAL">><<set $act2 to "before_nine">><<addlove $girl4 1>><</button>>
<<elseif $act2 is "seven_alternate">>
<<if $girl4.love lte 25 and $hospvar.var4 lte 7>>/*This is where the conditions matter. the true if else*/
She finishes her notes and puts her equipment away.<br><br>
<<dialog $girl4 "Okay, we're all done. Any questions or concerns before we wrap up?">><br>
<<if $girl4.event.event1.completed is 0>>
<<button '<<dialog $player \"Would you want to have coffee together sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 1>><<addbaselust $girl4 0.5>><</button>><br>
<</if>>
<<else>>
She finishes her notes and puts her equipment away.<br><br>
<<dialog $girl4 "Okay, we're all done! Any questions you would like to ask?">><br>
<<if $girl4.event.event1.completed is 0>>
<<button '<<dialog $player \"Would you want to have coffee with me sometimes?\">>' "HOSPITAL">><<set $act2 to "eight", $act3 to 2>><<addbaselust $girl4 0.5>><</button>><br>
<</if>>
<</if>>
<<button '<<dialog $player \"No, zero questions from me Doctor $girl4.name1. I\'m all good.\">>' "HOSPITAL">><<set $act2 to "before_nine">><</button>>
<<elseif $act2 is "eight">>
<<set _love to $girl4.love>>
<<if _love lte 10>>
<<set _playername to "Mr. " + $player.name1>>
<<else>>
<<set _playername to $player.name1>>
<</if>>
<<if $act3 is 1>>
<<if _love lte 10>>/*Maybe i should use hospvar.var4*/
<<dialog $girl4 "I'm afraid I have to main professional boundaries, _playername. I will have to turn you down on that offer.">><br>
<<elseif _love gt 10 and _love lt 15>>
<<dialog $girl4 "I appreciate your interest, _playername, but as I mentioned before, I have to maintain professional boundaries with my patients.">><br>
<<elseif _love gte 15 and _love lt 20>>
$girl4.name1's expression remains composed, though there's a slight softening in her eyes as she considers your question<br><br>
<<dialog $girl4 "It's nice to know we enjoy each other's company, and I'm glad you feel comfortable here. But I'll have to decline, still.">><br>
<<elseif _love gte 25>>
$girl4.name1's expression remains composed, though there's a slight softening in her eyes as she considers your question<br><br>
<<dialog $girl4 "I can't. I know a good place for coffee though.">><br>
She proceeds to tell you about a coffee shop and the edge of the town you've never been to.<br><br>
<</if>>
<<else>>
<<check_nextevent $girl4>>
<<if $girl4.var.var2 is 0>>/*this is if there's no date*/
<<dialog $girl4 "You never give up do you... _playername, I usually don't mix my professional and personal life... But I do enjoy our conversations, and perhaps it wouldn't hurt to step out of the usual boundaries just this once.">><br>
She smiles slightly, a hint of warmth breaking through her usually reserved demeanor.<br><br>
<<dialog $girl4 "Alright, a coffee date it is. Just one. Let's keep it casual and see how it goes. But remember, this doesn't change our professional relationship here in the office. I am still your doctor.">><br>
<<dialog $player "Great! How about we meet at the mall, next Tuesday at 11 a.m.?">><br>
<<dialog $girl4 "I'll see you then.">><br>
<<set_nextevent "girl4" "one" "tue">>
<<set $girl4.var.var2 to 1>>
You've got yourself a date with Liya, let's just hope you don't forget about it.<br><br>
<<else>>
<<addlove $girl4 -1>>
With a look of disbelief on her face, she says,<br><br>
<<dialog $girl4 "$player.name1, are you okay? We already have a date, remember?">><br>
<<dialog $player "I know, I'm asking ahead for our next date!">><br>
<<dialog $girl4 "I don't believe you... You forgot about our date, didn't you? Am I really that forgettable?">><br>
<<dialog $player "No I did not! I swear I didn't forget!">><br>
<<dialog $girl4 "Hmph, whatever.">><br>
<</if>>
<</if>>
<<button "Wait for your test results" "HOSPITAL">><<set $act2 to "before_nine", $act3 to "">><</button>><span id="back"><<button "Skip the results" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $gvar.var7 to 1>><<set_nextevent "girl4" "four" 1>><</button>></span>
<<elseif $act2 is "before_nine">>
You waited for a bit outside the doctor's office. Some time later, a nurse hands your test results over.<br><br>
<<button "Read results" "HOSPITAL">><<set $act2 to "nine", $act3 to "">><</button>>
<<elseif $act2 is "nine">>
You receive a few pages detailing your bloodwork results, filled with medical jargon and terms that are hard to understand. On the last page, you find a note, likely written by the doctor, summarizing the key takeaways from your checkup.<br><br>
<<set _fitness to $player.fitness, _stress to $player.stress>>
<<if _fitness lte 20>>
<span style="color:#ff0000;">Your bloodwork indicates low levels of key fitness biomarkers such as hemoglobin and VO2 max. Additionally, there are signs of poor muscle recovery and elevated inflammation markers. Increasing physical activity is highly recommended.
It's important to start incorporating more physical activity into your routine. Consider consulting with a fitness trainer for a personalized plan.</span>
<<elseif _fitness gt 20 and _fitness lte 40>>
<span style="color:#ffa700;">The blood tests show below-average fitness. There's evidence of low hemoglobin levels and moderate inflammation. Enhancing your exercise routine could improve these markers and overall health.
Regular exercise and a balanced diet is recommended. Try to engage in at least 30 minutes of moderate activity daily.</span>
<<elseif _fitness gt 40 and _fitness lte 60>>
<span style="color:#fff400;">Your bloodwork reflects an average fitness level. Hemoglobin and VO2 max are within normal ranges, but there is room for improvement. Regular exercise and a balanced diet can help maintain or boost these levels.
Try to engage in at least 30 minutes of moderate activity daily.</span>
<<elseif _fitness gt 60 and _fitness lte 80>>
<span style="color:#a3ff00;">Your fitness biomarkers look good. Hemoglobin and VO2 max are above average, indicating strong cardiovascular health. Your muscle recovery markers are also favorable. Keep up the great work with your fitness regimen.
You're doing a great job staying active. Keep pushing yourself to achieve new fitness goals and maintain this healthy lifestyle.</span>
<<elseif _fitness gt 80>>
<span style="color:#2cba00;">Excellent fitness levels are evident in your bloodwork. High hemoglobin and optimal VO2 max values show superior cardiovascular and muscular health.
Your inflammation markers are low, reflecting efficient recovery and strong physical conditioning. You're in top shape and it shows.</span>
<</if>><br><br>
<div style="text-align: center;">AND</div><br><br>
<<if _stress lte 20>>
<span style="color:#2cba00;">Your stress level is very low. You're managing stress well, which is great for your overall health. Keep up with whatever stress-relief techniques you're using.
Cortisol and adrenaline levels are well within the optimal range, indicating excellent stress management. </span>
<<elseif _stress gt 20 and _stress lte 40>>
<span style="color:#a3ff00;">Your blood tests indicate low stress. Cortisol levels are slightly elevated but within a manageable range. Continue your current stress management techniques to maintain this balance.
Continue practicing your stress management strategies to maintain this balance.</span>
<<elseif _stress gt 40 and _stress lte 60>>
<span style="color:#fff400;">The bloodwork suggests moderate stress. Cortisol and adrenaline levels are higher than ideal, but not critically so. It's important to start incorporating more stress-relief activities into your daily routine.
Pay attention to any signs of burnout.</span>
<<elseif _stress gt 60 and _stress lte 80>>
<span style="color:#ffa700;">Your bloodwork shows high stress levels, with significantly elevated cortisol and adrenaline. These levels suggest chronic stress, which can impact your overall health. Consider seeking professional advice to manage this effectively
This might include speaking to a counselor, practicing mindfulness, or adjusting your workload.</span>
<<elseif _stress gt 80>>
<span style="color:#ff0000;">The blood tests reveal extremely high stress levels. Cortisol and adrenaline are at critical levels, indicating severe stress. Immediate intervention is necessary. Consult a healthcare provider to develop a comprehensive stress management plan.
Seek professional help, prioritize self-care, and make lifestyle changes to reduce your stress.</span>
<</if>><br><br>
You already know about these things, but seeing them on paper makes them more real. You are relieved that there are no unexpected surprises.<br><br>
<span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act2 to "", $act3 to "", $gvar.var7 to 1>><<set_nextevent "girl4" "four" 1>><</button>></span>
<<else>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "">>
<<if $act_2 is "">>
<<set $gvar.var7 to 1>>
You are in a private maternity ward.<br>
<<if $girl2.preg is 1>>
<<girl_loca $girl2>>
<<if $girl2.location is "maternity_ward">>
<br><<button "Look for $girl2.name1" $act4>><<set $act_1 to "lila", $act_6 to "maternity_talk", $act_7 to "one">><</button>>
<</if>>
<</if>>
<<if $girl1.preg is 1>>
<<girl_loca $girl1>>
<<if $girl1.location is "maternity_ward">>
<br><<button "Look for $girl1.name1">>
<<if $girl1.event.event9.completed is 0 and $girl1.event.event9.active is 1>>
<<if $girl1.pregdetails.gave_birth is 0>>
<<if $girl1.event.event9.hospital_visit_1 is 0 >>
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "one">>
<<elseif $girl1.event.event9.hospital_visit_1 is 1 >>
/%repeatable here%/
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "give_privacy">>
<<else>>
/%repeatable incase of errors anywhere.%/
<<set $act_1 to "maternity_ward_visit_1", $act_2 to "give_privacy">>
<</if>>
<<else>>
<<if $girl1.event.event9.hospital_visit_2 is 0>>
<<set $act_1 to "maternity_ward_visit_2", $act_2 to "one">>
<<else>>
/% after birth - repeatable here%/
<<set $act_1 to "maternity_ward_visit_2", $act_2 to "repeat">>
<</if>>
<</if>>
<<set $background1 to "maternity_ward">>
<<goto "allie_event_9">>
<<else>>
<<if $girl1.event.event10.active is 1>>
<<if $girl1.pregdetails.gave_birth is 0>>
<<if $girl1.event.event10.hospital_visit_1 is 0 >>
<<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "one">>
<<elseif $girl1.event.event10.hospital_visit_1 is 1 >>
/%repeatable here%/
<<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "give_privacy">>
<<else>>
/%repeatable incase of errors anywhere.%/
<<set $act_1 to "maternity_ward_1_repeatable", $act_2 to "give_privacy">>
<</if>>
<<else>>
<<if $girl1.event.event10.hospital_visit_2 is 0>>
<<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "one">>
<<else>>
/% after birth - repeatable here%/
<<set $act_1 to "maternity_ward_2_repeatable", $act_2 to "repeat">>
<</if>>
<</if>>
<<set $background1 to "maternity_ward">>
<<goto "allie_event_10">>
<<else>>
<<set $act_1 to "error_girl_not_here_disguised_error">>
<<goto "HOSPITAL">>
<</if>>
<</if>>
<</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "HOSPITAL">><<set $act to "", $act3 to "", $act_1 to "", $act2 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "allie" or $act_1 is "girl1">>
<<elseif $act_1 is "lila" or $act_1 is "girl2">>
<<set $gvar.var7 to 0>>
<<include "lila_preg_talk">>
<span id="back"><<button "Back" $act4>><<set $act_1 to "", $act_2 to "", $act_6 to "", $act_7 to "">><</button>></span>
<<elseif $act_1 is "error_girl_not_here_disguised_error">>
You search everywhere, but $girl1.name1 and $man1.name1 are nowhere to be found in the maternity ward. Maybe you're at the wrong hospital, on the wrong floor—or perhaps it's just a bug. Either way, it seems you can't visit $girl1.name1 right now. Don't give up, though; maybe things will sort themselves out if you try again.<br><br>
<<button "Back" "HOSPITAL">>
<<set $act to "", $act2 to "", $act3 to "">>
<<set $act_1 to "", $act_2 to "", $choice1 to "">>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<<if $girl2.var.var7 is 1>>/*date with lila (girl2) at the park*/
<<check_nextevent $girl2>>
- You have a date with $girl2.name1 at the park, on the <<print setup.ordinal($girl2.nextevent.one.day)>>, at 3 PM.<br><br>
<</if>>
<<if $girl4.var.var2 isnot 0>>
<<check_nextevent $girl4>>
- You have a date with $girl4.name1 at the mall, on the <<print setup.ordinal($girl4.nextevent.one.day)>>, at 11 AM.<br><br>
<</if>>
<<if $girl3.event.event3.date1 is 1>>/*eva is coming over to mc's house.*/
<<check_nextevent $girl3>>
<<if $girl3.nextevent.one.detail.status isnot "overdue">>
- $girl3.name1 is coming over to your house today, sometime between 3PM to 5PM.<br><br>
<</if>>/*overdue closing*/
<</if>>
<</nobr>><<nobr>>
<style>body {background-color: #b0dbf1;}</style>
<script>
document.getElementById("ui-bar").style.display = "block";
</script>
<<set _mypatronus to "12345">>
<<checkpatrons>>
<<if _patrons>>
<<set $cheat.daycontrol to true, $cheat.timecontrol to true>>
<<else>>
<<run setup.audioEnabled = true>>
<<cacheaudio "knock" "images/GPG1O/sound/knock.m4a">>
<<audio "knock" play volume 0.25>>/%play audio%/
<</if>>
<<if $act is "intro1">>
<<set $gvar.var7 to 1>>
"What's up you <span class="stretched-text"><b>fat</b></span> bitch?" That's what the bullies at school would say to you. While their observation wasn't incorrect, a more respectful approach would have been appreciated.
You've acknowledged reality, and the reality is that you're a big boned human, who has encountered challenges in life that have brought you to your current situation.<br><br>
<img src="images/GPG1O/char/mc/fat1.webp"><br><br>
Growing up in a broken family, your father and mother were constantly at each other's throat, leading to affairs which resulted in more quarrelling.
There were threats going both ways of leaving and divorcing the marriage. <br><br>
<img src="images/GPG1O/char/mc/parent_fight1.webp"><br><br>
Due to the stresses, you had developed an eating disorder which caused rapid weight gain.
As a result of being massively overweight, you faced many difficulties during high-school, getting picked on by other students and physical activities being an automatic no go.
This experience tanked your self-esteem, as you failed to integrate yourself with other students, barely managing to graduate, and unable to experience the true joy of friendships, let alone romantic relationships. <br><br>
<<link "Continue" "intro">><<set $act to "intro2">><</link>>
<<elseif $act is "intro2">>
You were lucky enough that your parents comes from wealth, as they keep handing you considerable amount of money, hoping to win your favor in their ongoing disputes. This allowed you to fill up quite a few of those piggy banks.
After graduation, you decided to move out with the small fortune you had saved-up. <br><br>
<img src="images/GPG1O/item/piggy1.webp"><br><br>
Escaping from the turmoil that is your warring parents, you managed to find peace in a small single-room apartment where you learned how to live alone. Your weight drastically improved, as the number of stressors in your life had been reduced.
You're not in the obese category anymore.<br><br>
<img src="images/GPG1O/char/mc/fat2.webp"><br><br>
Okay well, at least not as obese as you used to be. You still carry a significant weight on you, but being able to reach the bathroom and toilet without huffing and puffing is pretty good. <br><br>
<<link "Continue" "intro">><<set $act to "intro3">><</link>>
<<elseif $act is "intro3">>
You are now a free-man, in the sense that you have no debt or responsibility towards anything.
All you have to do is choose what direction in life you want to go. <br><br>
<img src="images/GPG1O/char/mc/life_choices.webp"><br><br>
Before we go any further, you need a new name, to signify the start of your new adventure.<br><br>
Your name is... <<textbox "$player.name1" "Mitø">>
<span id="enter"><<link "Continue" "MCHOUSE">>
<<set $player.name1 to $player.name1.trim(), $act to "mcbedroom">>
<<if $player.name1 eq "">>
<<set $player.name1 to "Mitø">>
<</if>>
<</link>></span>
<<else>>
An error has occured. You shouldn't be here.<br><br>
<</if>>
<</nobr>>
<<script>>
UIBar.unstow().show();
<</script>><<nobr>>
<div class="inventory-row"> <!-- Start of inventory row -->
<<set _countInventory to 0>>
<<if $item.item31.quantity isnot 0>>/*Alien ware. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/alien-ware.webp">'>>
<<script>>
Dialog.setup("Scanner 101");
Dialog.wiki(Story.get("scanner101").processText());
Dialog.open();
<</script>>
<</link>>
<<print $item.item31.name>> (<<print $item.item31.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<if $item.item32.quantity isnot 0>>/*Notebook. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/notebook.webp">'>>
<<script>>
Dialog.setup("IMPORTANT EVENTS");
Dialog.wiki(Story.get("importantevents").processText());
Dialog.open();
<</script>>
<</link>>
<<print $item.item32.name>> (<<print $item.item32.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<if $item.item39.quantity isnot 0>>/*Notebook. i put this outside the for loop so that they'd be at the front and easy to access.*/
<div class="inventory-item"> <!-- Individual item container -->
<<link '<img src="images/GPG1O/item/map.webp">'>>
<<dialogbox>>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<img src="images/GPG1O/others/map.webp">
<</dialogbox>>
<</link>>
<<print $item.item39.name>> (<<print $item.item39.quantity>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<<for _key range Object.keys($item)>>
<<if $item[_key]["quantity"] gt 0 and $item[_key]["inventory"] isnot 0>> <!-- Check if item quantity is greater than 0 -->
<<if _key is "item31">>
/*skip*/
<<elseif _key is "item32">>
/*skip*/
<<elseif _key is "item39">>
/*skip*/
<<else>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + $item[_key]["picture"] + '" alt="Image" />'>><br>
<<print $item[_key]["name"]>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
<<set _countInventory +=1>>
</div>
<</if>>
<</if>>
<</for>>
<<if _countInventory lt 6>>
<<set _loopCounter to 6 - _countInventory>>
<<for _i to 0; _i lt _loopCounter; _i++>>
<div class="inventory-item" style="pointer-events:none;"><img src="images/GPG1O/others/empty.webp"></div>
<</for>>
<</if>>
</div>
/*<<button "Back" "MCHOUSE">><<set $act to "hallway">><</button>>*/
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_bf_here">>
<<if $act_2 is "one_temporary">>
<<button "first time meeting $man9.name1" "kenzie_uni_outside">><<set $act_2 to "one_temporary">><</button>>
<<button "repeatable - snapshows of bad boyfriend showcase" "kenzie_uni_outside">><<set $act_1 to "kenzie_bf_here_repeatable", $act_2 to "one">><</button>><br>
<<elseif $act_2 is "one">>
<<if $girl9.event.event1.completed is 0>>
<<set $man9.var.var1 to 1>>
<<if $girl9.event.event1.active is 0>>
<<set $girl9.event.event1 to {
completed:0, active: 1, bbfshowcase_date:0, bbfshowcase_outside_date:0, met_bf:1, ignorebfwarning:0, overheard:0, debug:0
};>>
<</if>>
<</if>>
<<run $girl9.schedule.mon["12-13"] = "cafeteria"; $girl9.schedule.tue["12-13"] = "cafeteria"; $girl9.schedule.wed["12-13"] = "cafeteria"; $girl9.schedule.thu["12-13"] = "cafeteria"; $girl9.schedule.fri["12-13"] = "cafeteria";>>
<<run $girl9.schedule.thu["16-16"] = "outside_uni"; $girl9.schedule.fri["16-16"] = "outside_uni";>>
As you and $girl9.name1 and talked to her, you hear a voice from behind.<br><br>
<<cont append>>
<<dialog $man9 "Yo, bro.">><br>
<<cont append>>
You turn around and see a tall figure walking toward you. His swagger, his casual clothes, and the smug tone in his voice tell you right away, this must be $girl9.name1's boyfriend.<br><br>
<<dialog $man9 "What do you think you're doing talking to my girl? Do you even know who I am?">><br>
<<dialog $player "Whoa, relax man. It's not like that. I'm $player.name1. (You extend your hand for a handshake.)">><br>
He glances at you, then your outstretched hand, and finally back to $girl9.name1, clearly not interested in your attempt at peace.<br><br>
<<cont append>>
<<dialog $man9 "Hey babe, you know this clown or something?">><br>
<<dialog $girl9 "He's just a guy my class, don't worry about him.">><br>
He turns his attention back to you, his eyes narrowing slightly. <br><br>
<<dialog $man9 "I don't care who you are, just stay away from her, alright?">><br>
<<button "Give him the thumbs up" "kenzie_uni_outside">><<set $act_2 to "two">><</button>>
<<button "Give him the middle finger" "kenzie_uni_outside">><<set $act_2 to "two", $act_4 to "middlefinger">><</button>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "two">>
<<if $act_4 is "middlefinger">>
Hah, you wish. Let's not get too ahead of ourselves here. Play the long game instead.<br><br>
<</if>>
<<dialog $player "Alright, peace. <<emote 'sad_thumbs_up'>><<emote 'peace_out' 'gif'>>">><br>
You back away and then turn to walk off. As you get further away, their voices trail off. <br><br>
<<dialog $man9 "Let's go, babe. I gotta head out with the boys.">><br>
<<dialog $girl9 "What? But we were supposed to go out together tonight...">><br>
<<dialog $man9 "Not in the mood. That clown ruined it.">><br>
Damn, is he talking about you?<br><br>
<</if>>
<<elseif $act_1 is "kenzie_bf_here_repeatable">>
<<if $girl9.event.event1.completed is 0 and $girl9.event.event1.active is 1>>
<<set $girl9.event.event1.overheard +=1>>
<</if>>
<<if $act_2 is "one">>
/%
<<link "1" "kenzie_uni_outside">><<set $act_2 to "1">><</link>><br>
<<link "2" "kenzie_uni_outside">><<set $act_2 to "2">><</link>><br>
<<link "3" "kenzie_uni_outside">><<set $act_2 to "3">><</link>><br>
<<link "4" "kenzie_uni_outside">><<set $act_2 to "4">><</link>><br>
<<link "5" "kenzie_uni_outside">><<set $act_2 to "5">><</link>><br>
%/
<<elseif $act_2 is "1">>
<<cont append>>
As you walk through $girl9.name1's usual spot, you see her sitting with her jerk boyfriend, $man9.name1, and their group of friends.<br><br>
<<cont append>>
<<dialog $man9 "Damn, bro, I'm starving. Anyone wanna grab something to eat?">><br>
<<dialog $random_man "Yeah, dude. How about something French?" "One of the friend">><br>
<<dialog $girl9 "Ooh, I could go for a warm, flaky croissant right now. Maybe with some Nutella.">><br>
<<dialog $man9 "Babe, you don't really know what you're talking about, just stick to shopping, okay?">><br>
The guys laugh at $girl9.name1's expense, egging $man9.name1 on. <br><br>
<<dialog $man9 "You're good at looking pretty, so leave the decision making to us, hah!">><br>
<<dialog $girl9 "Haha... yeah, whatever.">><br>
$girl9.name1 brushes it off with a forced smile, but you notice the slight tightening of her shoulders, the flicker of discomfort in her eyes. The group doesn't seem to catch it, they're too busy laughing at $man9.name1's comment.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "2">>
<<cont append>>
As you pass by $girl9.name1 and $man9.name1, you overhear them discussing their next move with a few friends nearby.<br><br>
<<cont append>>
<<dialog $girl9 "What about that new restaurant downtown? I've heard their pasta is amazing. We could try it tonight.">><br>
<<dialog $man9 "Nah, we're going to my favorite place instead. You'll deal with it.">><br>
$girl9.name1 hesitates for a moment, clearly disappointed.<br><br>
<<dialog $girl9 "But I really wanted to go there...">><br>
<<dialog $man9 "I don't care, we're doing my thing. End of story.">><br>
$girl9.name1 sighs, her shoulders dropping slightly as she gives in.<br><br>
<<dialog $girl9 "Fine, whatever. You always get your way. ( <i>frustrated.</i>)">><br>
Her tone says it all. Surely she's tired of fighting over things like this. As they head off, it's clear $man9.name1 hasn't even noticed her reluctance, too caught up in his own plans.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "3">>
<<cont append>>
As you pass by, you spot $girl9.name1 with her boyfriend $man9.name1, hanging out with his usual group of friends. They're chatting and joking around when one of his buddies turns to $girl9.name1 with a sly grin.<br><br>
<<cont append>>
<<dialog $random_man "Hey $girl9.name1, you ever thought about getting a boob job? I mean, it's not like you can't afford it." "Guy 1">><br>
The group bursts out laughing, except for $girl9.name1, who stiffens slightly. She glances at $man9.name1, hoping he'll say something to shut his friend down. But instead, he just grins, offering nothing more than a weak, dismissive comment.<br><br>
<<dialog $man9 "Don't give her any ideas, man.">><br>
He clearly wasn't going to defend her honor.<br><br>
<<dialog $girl9 "At least I'm not compensating for something else.">><br>
Her words get a few chuckles from the group, but it's clear the joke hit its mark. She forces a laugh and tries to play it off, crossing her arms over her chest. The group moves on, laughing at the next joke.<br><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "4">>
<<cont append>>
As you walk by $girl9.name1's usual hangout spot, you spot her with $man9.name1 and his group of friends, lounging around like usual. They're in the middle of a conversation when $man9.name1 casually turns to $girl9.name1.<br><br>
<<cont append>>
<<dialog $man9 "Hey, go grab me something from the store, will you?">><br>
<<dialog $girl9 "Huh? (<i>raises an eyebrow</i>)">><br>
<<dialog $man9 "Oh, and you're covering dinner tonight, right? You've got the cash.">><br>
He doesn't wait for her to respond, already talking to his friends again as if her compliance is a given. $girl9.name1 lets out a sigh, her voice dripping with sarcasm.<br><br>
<<dialog $girl9 "Sure, I'm only your personal assistant now, apparently.">><br>
The comment flies over $man9.name1's head as he laughs with his friends, completely ignoring her frustration. Her eyes flicker with annoyance, but she goes along with it, muttering under her breath.<br><br>
<<dialog $girl9 "He's rich too, but sure, let me handle it.">><br>
<</cont>>
<</cont>>
<<elseif $act_2 is "5">>
<<set _girlname1 to "Naomi">>
<<set _girl1pic to "naomi_swann">>
<<cont append>>
As you pass by $girl9.name1's usual spot, you notice her hanging out with her boyfriend, $man9.name1, and her group of friends. The conversation is light until $man9.name1 turns to $girl9.name1's friend, _girlname1.<br><br>
<<cont append>>
<<dialog $man9 "_girlname1, you're looking really good today. Maybe you should be my date for the next party.">><br>
_girlname1 laughs, clearly not bothered by the comment.<br><br>
<<dialog $random_woman "Oh stop it, $man9.name1, you're too much!" _girlname1 _girl1pic>><br>
$girl9.name1's expression tightens, her eyes narrowing as she watches the interaction. But $man9.name1 doesn't stop.<br><br>
<<dialog $man9 "You're always so fun to hang out with, way more laid-back than $girl9.name1.">><br>
_girlname1 laughs again, going along with the flirtation.<br><br>
<<dialog $random_woman "You know me, I'm always chill." _girlname1 _girl1pic>><br>
$girl9.name1 cuts in, her voice sharp.<br><br>
<<dialog $girl9 "Excuse me? I'm sitting right here.">><br>
$man9.name1 just grins, ignoring the tension. $girl9.name1 forces a laugh, trying to keep things light in front of the group. She shoots him a glare, but both $man9.name1 and _girlname1 seem unfazed, brushing it off like it's no big deal.<br><br>
<</cont>>
<</cont>>
<</if>>
<<elseif $act_1 is "kenzie_talk_1">>
<<if $act_2 is "talk_about_boyfriend">>
<<dialog $player "Dude, that boyfriend of yours... He's a total jerk.">><br>
<<dialog $girl9 "What are you talking about?">><br>
<<dialog $player "Are you playing dumb or are you just clueless?">><br>
<<dialog $girl9 "Did you eavesdrop or something? Anyway, you don't know him like I do. He's just joking most of the time, and sometimes he's just in a mood.">><br>
<<dialog $player "(<i>pretends to tick of a list</i>) Hmm, seems like I forgot to add denial to the list.">><br>
<<dialog $girl9 "Whatever. You're just jealous, or something.">><br>
She crosses her arms, looking away but the way she shifts her weight suggests she's more affected than she's letting on.<br><br>
<<dialog $player "Look, I'm not saying this to mess with you. I've just seen the way he treats you... and it's not cool.">><br>
<<dialog $girl9 "He's fine. I don't need a lecture from you.">><br>
<<elseif $act_2 is "talk_about_boyfriend_2">>
<<dialog $player "I'm telling you, your boyfriend... he's a total jerk.">><br>
<<dialog $girl9 "Oh my god, not this again. What is it now?">><br>
<<dialog $player "Seriously? You're still defending him? You know exactly what I'm talking about.">><br>
<<dialog $girl9 "You don't know him like I do, okay? He's just messing around most of the time, and when he's in a mood, he doesn't mean it.">><br>
<<dialog $player "(<i>pretends to tick off a list</i>) Yep, denial. Again. Should've seen that coming.">><br>
<<dialog $girl9 "Whatever. You're just jealous, and honestly, it's getting old.">><br>
She crosses her arms with an exasperated sigh, avoiding eye contact. There's a tension in her posture, like she's more bothered than she's letting on.<br><br>
<<dialog $player "Jealous? Really? Look, I'm not bringing this up for fun. I've seen how he treats you, and it sucks to watch.">><br>
<<dialog $girl9 "He's fine. Just drop this already. I don't need you trying to fix things for me.">><br>
<</if>>
<<elseif $act_1 is "ignore_bf_warning_to_stay_away">>
<<set $passage1 to "kenzie_uni_outside">>
<<if $act_2 is "one">>
As you approach $girl9.name1 again, knowing full well what happened last time with her boyfriend, she looks up at you with a raised eyebrow.<br><br>
<<dialog $girl9 "Seriously? You're back already?">><br>
<<dialog $player "Oh please, I was just walking through. I'm just making a quick stop so that people won't think you're a loner on this bench.">><br>
She crosses her arms, glancing around as if checking for $man9.name1. Her voice is sharp, but you can tell she's not entirely angry—just annoyed and a little concerned.<br><br>
<<dialog $girl9 "You know, for someone who likes breathing, you're really bad at self-preservation. You get that $man9.name1 might actually hurt you, right?">><br>
<<button "<<dialog $player \"Aww look at you, worrying about me. Did I grow on you or something?\">>" $passage1>><<set $act_2 to "two", $act_4 to "growonyou">><</button>><br>
<<button "<<dialog $player \"I don't care what he does. You're the only one who gets to decide who talks to you or not.\">>" $passage1>><<set $act_2 to "two", $act_4 to "idontcare">><</button>><br>
<<button "<<dialog $player \"Oh god I hope not. I would drop down and die if he does, so don't let him do that, okay?\">>" $passage1>><<<<set $act_2 to "two", $act_4 to "ihopenot">><</button>><br>
<<elseif $act_2 is "two">>
<<if $act_4 is "growonyou">>
<<dialog $girl9 "Don't flatter yourself. I just don't want to deal with the drama if $man9.name1 breaks your face.">><br>
You see a half smile on her face, maybe you really are growing on her. She did lie about you being her classmate to save you, after all.<br><br>
<<elseif $act_4 is "idontcare">>
<<dialog $girl9 "If you're that stubborn, fine, but don't say I didn't warn you.">><br>
You are that stubborn, aren't you?<br><br>
<<else>>/*ihopenot*/
<<dialog $girl9 "Oh, please. Like I'm going to save you from your own stupidity.">><br>
Let's just hope her boyfriend doesn't actually break your face.<br><br>
<</if>>
<<button "Back" "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act, $passage1 to "">><</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $background1 is "dropoff">>
<style>body {background-image: url("images/GPG1O/loca/other/fancy_dropoff_area.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "university">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "mall">>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "arcade">>
<style>body {background-image: url("images/GPG1O/loca/other/arcade.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "rooftopbar">>
<style>body {background-image: url("images/GPG1O/loca/other/rooftop_bar.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "lounge">>
<style>body {background-image: url("images/GPG1O/loca/other/lounge.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "popupshops">>
<style>body {background-image: url("images/GPG1O/loca/other/popup_shops.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "vr_room">>
<style>body {background-image: url("images/GPG1O/loca/other/vr_room.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<</if>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "event2_sees_kenzie_crying_1">>
<<if $act_2 is "one">>
You see $girl9.name1 at her usual place.
<<cont append>>As you get closer to her, she noticed you and turns around a bit, hiding her face away from you.<br><br>
<<cont append>>
<<dialog $girl9 "(<i>sniffs</i>)">><br>
<<dialog $player "Did you catch a cold, or is allergy season hitting hard?">><br>
She doesn't say anything.<br><br>
<<cont append>>
<<dialog $girl9 "(<i>sniff sniff</i>)">><br>
<<dialog $player "Oh, wait, you're... crying.">><br>
<<dialog $girl9 "I'm not crying. (<i>she says with red eyes, and a napkin on her hand.</i>)">><br>
<<dialog $player "The dust got into your eye, did it? or... (<i>you stopped yourself from making a joke</i>) nevermind. Do you wanna talk about it?">><br>
<<dialog $girl9 "Ugh, why do you even care. (<i>sniff</i>)">><br>
<<button "<<dialog $player \"Is it really wrong if a guy worries about a girl crying?\">>" "kenzie_event_2">><<set $act_2 to "two", $choice1 to "machoguy", $background1 to "university">><</button>><br>
<<button "<<dialog $player \"Of course I care, you're like, my best friend.\">>" "kenzie_event_2">><<set $act_2 to "two", $choice1 to "bestfriend", $background1 to "university">><</button>><br>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<<if $choice1 is "machoguy">>
<<dialog $girl9 "I'm not crying!">><br>
<<dialog $player "Okay okay, I get it, you're just weeping.">><br>
<<else>>
<<dialog $girl9 "(<i>lets out a small huff</i>) Since when?">><br>
<<dialog $player "I'm hurt you'd even ask.">><br>
<</if>>
<<cont append>>
$girl9.name1 fixes her posture, and wipes the last of her tears before she puts her handkerchief down. <br><br>
<<cont append>>
<<dialog $girl9 "Whatever... It's not a big deal. $man9.name1, he just—he wouldn't let it go. I told him to stop trying to touch me, and then he said... ">><br>
<<cont append>>
She hesitates, then sighs.<Br><br>
<<cont append>>
<<dialog $girl9 "He said, \"<i>I don't wanna see your small tits anyway.</i>\"">><br>
<<button "<<dialog $player \"Oh, wow... That's fucked up. That's like, really messed up.\">>" $passage1>><<set $act_2 to "three">><</button>><br>
<<button "<<dialog $player \"Oh my gods, I'm sorry he said that to you. What an asshole.\">>" $passage1>><<set $act_2 to "three">><</button>><br>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
<<dialog $girl9 "Yeah, and then I lost it. I yelled at him, stormed off. Now I just... ugh, I don't know.">><br>
<<dialog $player "You should've left sooner if he talks to you like that. (<i>gently puts a hand on her shoulder.</i>)">><br>
<<dialog $girl9 "It's not always like that. He's just... forget it. (<i>$girl9.name1 shakes her head</i>) let's talk about something else. I don't wanna think about him right now.">><br>
<<button "Suggest fun activities to take her mind off of $man9.name1" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $player "Well, rather than talking about <i>you know who</i>, maybe you should do something fun, like bowling, surfing, or sight-seeing. Bring some girlfriends with you.">><br>
<<dialog $girl9 "Fun? (<i>she paused, thinking about it</i>) Yeah, maybe I could use a distraction. You'll come with me, right?">> <br>
<<dialog $player "Huh, me? Oh, uh... sure. Where do you want to go?">><br>
She pauses again.<br><br>
<<dialog $girl9 "How about we go to that new upscale arcade in town? They've got VRs and gourmet foods.">><br>
<<dialog $player "Sounds cool, but isn't that place crazy expensive? <sub>Not that I'm poor or anything.</sub>">><br>
<<dialog $girl9 "So what? Don't worry about it, I'll cover everything. (<i>shrugs</i>)">><br>
There's been rumours about that arcade and how expensive they are. If she bails and leaves the bills to you, you'll be washing dishes and cleaning toilets for weeks!<br><br>
<<dialog $player "That sounds... too good to be true. You're not gonna make me owe you or something, right?">><br>
<<dialog $girl9 "Owe me? Pfft, please. I don't need your money. Seriously, let's just go. It'll be fun. (<i>shows a genuine smile</i>)">><br>
For a brief second, she looked genuinely happy and excited, almost forgetting to keep up her usual demeanor.<br><br>
<<dialog $player "You're... actually really cute when you smile like that. Well, anyway, I'm up for it, let's go to the arcade.">><br>
She immediately wipes the smile off her face, as if catching herself in a rare moment of vulnerability. Realizing she had let her guard down, she clears her throat, glancing away with a hint of embarrassment.<br><br>
<<dialog $girl9 "I... didn't mean to get all smiley like that. Don't go getting any ideas.">><br>
She looks away, trying to mask her momentary enthusiasm, but there's still a faint blush on her cheeks.<br><br>
<<button "Go to the arcade" $passage1>><<set $act_1 to "arcade_1", $act_2 to "one", $girl9.event.event2.hungout_count +=1, $background1 to "arcade">><</button>>
<</if>>
<<elseif $act_1 is "kenzie_ask_to_hangout">>
/%
<span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br>
<span class="wide-button"><<button "Kenzie asks to hangout" $passage1>><<set $act_1 to "kenzie_ask_to_hangout", $act_2 to "one">><</button>></span><Br>
<span class="wide-button"><<button "Player Busy" $passage1>><<set $act to "kenzie_ask_to_hangout", $act_2 to "player_busy">><</button>></span><Br>
%/
<<set _hangout_synonym to ["hangout", "chill", "spend time with you"]>>
<<if $act_2 is "one">>
<h1>$girl9.name1 wants to <<= _hangout_synonym.random()>>.</h1>
<<set _random_kenzie_ask_hangout to random(0,4)>>
<<if _random_kenzie_ask_hangout is 1>>
<<dialog $girl9 "Hey you. Clear your schedule, we're going out. I'm bored, and I need someone to carry my shopping bags.">> <br>
<<dialog $player "What? You're just gonna order me around now?">> <br>
<<dialog $girl9 "Pfft, like you have better plans. Besides, I'm doing you a favor—shopping with me is a once-in-a-lifetime opportunity. (<i>smirks</i>)" >> <br>
<<set _random_hangout_location to "hangout_shopping", $background1 to "mall">>
<<elseif _random_kenzie_ask_hangout is 2>>
<<dialog $girl9 "Are you busy? There's this new-ish lounge downtown that's way out of your league, but I guess I could sneak you in.">> <br>
<<dialog $player "Oh, you're seriously inviting me?">> <br>
<<dialog $girl9 "Yeah, don't get any weird ideas. I just need someone to make fun of when things get boring.">> <br>
<<set _random_hangout_location to "hangout_lounge", $background1 to "lounge">>
<<elseif _random_kenzie_ask_hangout is 3>>
<<dialog $girl9 "I'm heading to the rooftop bar later, and you're coming with me.">><br>
<<dialog $player "Wait, when did I sign up for this?">> <br>
<<dialog $girl9 "You didn't. But you enjoyed it last time, so I'm giving you the opportunity to do it again." >> <br>
<<set _random_hangout_location to "hangout_rooftopbar", $background1 to "rooftopbar">>
<<elseif _random_kenzie_ask_hangout is 4>>
<<dialog $girl9 "I'm thinking of going to that pop-up shop that's opening later. You can tag along if you want.">> <br>
<<dialog $player "You want me to come?">><br>
<<dialog $girl9 "Obviously. I wouldn't have mentioned it if I didn't want you to come.">> <br>
<<set _random_hangout_location to "hangout_popup", $background1 to "popupshops">>
<<else>>
<<dialog $girl9 "Hey, do you want to go to the arcade again?">> <br>
<<dialog $player "I kinda feel bad that you're paying for everything.">><br>
<<dialog $girl9 "Stop worrying, it's not that much.">> <br>
<<set _random_hangout_location to "arcade_2", $background1 to "arcade">>
<</if>>
<<button "<<dialog $player \"Yes\">>" "kenzie_event_2">>
<<set $act_1 to _random_hangout_location, $passage1 to "kenzie_event_2">>
<<if $girl9.event.event2.completed is 0 and $girl9.event.event2.active is 1>>
<<set $girl9.event.event2.hungout_count +=1>>
<</if>>
<</button>><br>
<<button "<<dialog $player \"No\">>" "kenzie_event_2">><<set $act_2 to "player_busy", $background1 to "else">><</button>><br>
<<elseif $act_2 is "player_busy">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _random_kenzie_ask_hangout_cant to random(0,3)>>
<<if _random_kenzie_ask_hangout_cant is 1>>
<<dialog $player "Sorry, I can't. I have to do something else.">><br>
<<dialog $girl9 "You're turning me down, even though I'm paying for everything?">><Br>
<<dialog $player "I would love to hangout, but I just can't, not today.">><Br>
<<dialog $girl9 "Okay, fine.">><br>
<<elseif _random_kenzie_ask_hangout_cant is 2>>
<<dialog $player "I can't today. I've got something else I need to do.">><br>
<<dialog $girl9 "Huh. Alright, no big deal. I'll just go by myself." >><br>
$girl9.name1 says it lightly, though there's a soft sigh as she looks away.<br><br>
<<dialog $player "We can hang out some other time, though.">> <br>
<<dialog $girl9 "Yeah, sure." >><br>
She gives a half-smile, but you can tell she's a little disappointed.<br><br>
/% for when her love is higher and the relationship is much further forward.
<br><br>Variation 3: <br>
<<dialog $player "I've got plans today, so I'll have to pass." >><br>
<<dialog $girl9 "Oh, wow, I'm so crushed. How will I survive?" >><br>
$girl9.name1 puts a hand to her chest, pretending to be dramatic.<br><br>
<<dialog $player "You'll be fine.">><br>
<<dialog $girl9 "Obviously. I mean, it's not like I planned my whole day around you or anything.">><br>
She gives a teasing smirk, but there's a playful challenge in her tone.<br><br>
%/
<<elseif _random_kenzie_ask_hangout_cant is 3>>
<<dialog $player "I've got other plans, so I can't make it this time." >><br>
<<dialog $girl9 "Oh... well, that's a bummer.">><br>
$girl9.name1's smile falters for a moment, but she quickly recovers.<br> <br>
<<dialog $player "We can hang out later this week, though.">><br>
<<dialog $girl9 "Kay.">><br>
She shrugs, already looking distracted by her phone or something else.<br><br>
<<else>>
<<dialog $player "Sorry, I've got something else to do today." >><br>
<<dialog $girl9 "Oh, too bad for you. You're missing out on the best night ever." >><br>
$girl9.name1 smirks.<br><br>
<<dialog $player "Right, because it'll be so much fun without me." >><br>
<<dialog $girl9 "Exactly. You'll be thinking about what you're missing the whole time. But hey, your loss." >><br>
She gives a an eye-roll before turning away.<br><br>
<</if>>
<<button "Back" "CITY1">><<set $act to "university">><</button>><Br>
<</if>>
<<elseif $act_1 is "arcade_1">>
/%<span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br>%/
<<set $passage1 to "kenzie_event_2">>
<<if $act_2 is "one">>
You follow $girl9.name1 to the upscale arcade. It's flashy, full of high-end machines and a chic crowd that screams “money.” You haven't been here before, so you felt a little out of place, but $girl9.name1's already at the counter, paying for everything like it's pocket change.<br><br>
<<dialog $girl9 "Alright, we've got the full package, unlimited play and the buffet pass. Let's see what you've got.">><br>
She grins, handing you a bracelet, which has RFID (<i>Radio-frequency Identification</i>) in them. It allows you to activate any of the arcade machines.<br><br>
<div class="center"><img src="images/GPG1O/item/arcade_wristband.webp"></div><br><br>
<<dialog $player "(<i>surprised</i>) Wow, this is a lot... ">><br>
<<dialog $girl9 "Just enjoy it. Come on, let's hit the VR shooters." >><br>
$girl9.name1 laughs, dragging you toward the VR Room.<br><br>
<<button "Play VR with $girl9.name1" $passage1>><<set $act_2 to "two", $background1 to "vr_room">><</button>>
<<elseif $act_2 is "two">>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "... He's on me! He's loaded, shoot him!">><br>
<<dialog $girl9 "Where? Where are you? I told you don't wander off!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $girl9 "I'm such a natural at this.">><br>
<<dialog $player "Yeah, yeah. Just don't shoot me again.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "I can't see anything! This fog is terrible!">><br>
<<dialog $girl9 "Well, stop complaining and shoot something!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $girl9 "I think I see the boss. Behind that crate.">><br>
<<dialog $player "Got it. Let's take him down together.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<dialog $girl9 "Oh, come on. That's the best cover he could find?">><br>
<<else>>
<<dialog $girl9 "I think I found the enemy's weak spot.">><br>
<<dialog $player "Oh, yeah? Let's exploit it.">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_2 to "three", $background1 to "lounge">>
<<addstress -2>>
<</button>>
<<elseif $act_2 is "three">>
Slowly, $girl9.name1's mood shifts. What started as a way to distract her from the fight with her boyfriend now has her genuinely having fun. She laughs more, forgets her problems for a bit, and seems almost carefree.<br><br>
<<dialog $girl9 "Okay, okay, I admit it...this was fun. You're not so bad to hang out with after all.">><br>
<<dialog $player "I could say the same thing to you!">><br>
The two of you gets out of the VR room to go for a fine dining. A belly full of food after a great workout always lifts the mood up. The dining area was spacious and expensive, as $girl9.name1 finds a comfortable spot for you both to sit in.<br><br>
<<dialog $player "Glad to see you smile again. You deserve better than how he treats you, y'know.">><br>
<<dialog $girl9 "Yeah, well... I guess that's something I need to figure out. ">><br>
<<dialog $player "Better do it quick. In the meantime, if he keeps making you cry though... I get to go here again and again.">><br>
<<dialog $girl9 "(<i>amused</i>) That's like, so messed up.">><br>
In the end, $girl9.name1 gives you a small, appreciative smile. Your playful banter has kept her entertained, making her feel at ease—though, to be fair, she was never one to hold back.<br><br>
<<button "Time to wrap things up" $passage1>><<set $act_2 to "wrap_things_up", $background1 to "dropoff">><<addmins 90>><</button>>
<<elseif $act_2 is "wrap_things_up">>
You finished dining and chatting, but it's time to go your separate ways as the two of you waited for $girl9.name1's <b>Over</b> to arrive. You're not quite sure what to expect hanging out with $girl9.name1, but one thing for sure, she spends money like it's sad, almost limitless.<br><br>
<<dialog $player "Are you really fine with paying for all that?">><br>
<<dialog $girl9 "Yeah, what's the problem?">><br>
<<dialog $player "I can pay on my own you know.">><br>
<<dialog $girl9 "I don't mind. Don't read too much into it.">><br>
<<dialog $player "Well well, aren't you a gentlewoman. Okay then, I thank you for your kindness, bestie $girl9.name1.">><br>
<<dialog $girl9 "(<i>with a supressed smile, she rolls her eyes</i>) Pftt, eww, whatever.">><br>
<<button "The activity ends" "NAVIGATE1">><<set $act to "city">><</button>>
<</if>>
<<elseif $act_1 is "arcade_2">>
<<if $act_2 is "one">>
Choose what you want to play: <br><br>
<<button "<<dialog $player \"The VR\">>" $passage1>><<set $act_2 to "vr">><</button>><br>
<<button "<<dialog $player \"The Claw Machine\">>" $passage1>><<set $act_2 to "claw", $z_arcade_claw_machine_retries = 1, $clawmachine_chance to random(0,15), $reward_list to []>><</button>><br>
<<button "<<dialog $player \"One where I can win against you.\">>" $passage1>><<set $act_2 to "fight">><</button>><br>
<<elseif $act_2 is "claw">>
<<playsound_loop "funky_jazz.opus" 0.4>>
<<set _chances to "*There's a 2 in 15 chances of winning something from the claw machine.<br>">>
<<set _max_try to 5>>
<<if $z_arcade_claw_machine_retries lte 4>>
<<set _randomclawmachine to $clawmachine_chance>>
<div class="video_too_small_fix">
<<if _randomclawmachine lte 1>>
<<playsound "success_1.opus" 0.4>>
_chances
<h1>You managed to snatch something from the claw machine!</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set $reward_list.push(either("item41","item42","item43","item44","item45","item46","item47","item48","item49"))>>
<<button "Keep trying ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<button "See what you got" $passage1>><<set $act_2 to "claw_win">><</button>>
<<elseif _randomclawmachine gte 2 and _randomclawmachine lte 13>>
_chances
<h1>You tried so hard and got so far,<br>
But in the end, it doesn't even matter</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<<else>>
_chances
<h1>You managed to snatch some— oh... nevermind.</h1>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Try again ($z_arcade_claw_machine_retries/_max_try)" $passage1>><<set $clawmachine_chance to random(0,15), $z_arcade_claw_machine_retries +=1>><</button>>
<</if>>
</div>
<<else>>
<<if $reward_list.length lte 0>>
<br><video autoplay loop muted><source src="images/GPG1O/char/general/arcade_claw_machine_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
After a few unsuccessful tries at the claw machine, $girl9.name1 wanted to switch things up, so you moved from game to game around the arcade, playing and having fun together.<br><br>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<else>>
You could have kept trying, but $girl9.name1 wanted to play something else. At least you managed to snag a prize from the claw machine!<br><br>
<<button "See what you got" $passage1>><<set $act_2 to "claw_win">><</button>>
<</if>>
<</if>>
<<elseif $act_2 is "claw_win">>
<<audio ":playing" stop>>
You got a...
<<for _key range $reward_list>>
<<set _clawmachinereward to $item[_key]>>
<<set _clawmachinereward.quantity +=1>>
<div class="inventory-item"> <!-- Individual item container -->
<<print '<img src="images/GPG1O/item/' + _clawmachinereward.picture + '" alt="Image" />'>><br>
<<print _clawmachinereward.name>> (<<print $item[_key]["quantity"]>>) <!-- Print item name and quantity -->
</div>
<</for>>
<br>
<<if $reward_list.length gt 1>>
<<set _pronoun to "They're">>
<<else>>
<<set _pronoun to "It's">>
<</if>>
<<dialog $girl9 "<<print _pronoun>> so cute!">><br>
<<dialog $player "Do you want one?">><br>
<<dialog $girl9 "No thanks, I already have a few at home.">><br>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<unset $clawmachine_chance, $z_arcade_claw_machine_retries, $reward_list>>
<</button>>
<<set $choice1 to "">>
<<elseif $act_2 is "vr">>
<<playsound "machine_gun.opus" 0.4>>
<div class="center"><img src="images/GPG1O/char/general/vr.gif"></div><br><br>
It didn't take long before the two of you are having a great time. The immersiveness of VR quickly makes you forget about the world outside.<br><br>
<<set _random_arcade_kenzie_1 to random(0,5)>>
<<if _random_arcade_kenzie_1 is 1>>
<<dialog $player "... He's on me! He's loaded, shoot him!">><br>
<<dialog $girl9 "Where? Where are you? I told you don't wander off!">><br>
<<elseif _random_arcade_kenzie_1 is 2>>
<<dialog $girl9 "I'm such a natural at this.">><br>
<<dialog $player "Yeah, yeah. Just don't shoot me again.">><br>
<<elseif _random_arcade_kenzie_1 is 3>>
<<dialog $player "I can't see anything! This fog is terrible!">><br>
<<dialog $girl9 "Well, stop complaining and shoot something!">><br>
<<elseif _random_arcade_kenzie_1 is 4>>
<<dialog $girl9 "I think I see the boss. Behind that crate.">><br>
<<dialog $player "Got it. Let's take him down together.">><br>
<<elseif _random_arcade_kenzie_1 is 5>>
<<dialog $player "Can you believe this guy? He's hiding behind a cardboard box!">><br>
<<dialog $girl9 "Oh, come on. That's the best cover he could find?">><br>
<<else>>
<<dialog $girl9 "I think I found the enemy's weak spot.">><br>
<<dialog $player "Oh, yeah? Let's exploit it.">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -2>>
<</button>>
<<elseif $act_2 is "fight">>
<<playsound "8bit_1.opus" 0.4>>
<video autoplay loop muted><source src="images/GPG1O/char/general/arcade_multiplayer.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<set _random_kenzie_fight_arcade to random(0,1)>>
<<if _random_kenzie_fight_arcade is 1>>
<<dialog $player "Are you even trying? Do need a handicap?">><br>
<<dialog $girl9 "Shut up, it's best of three.">><br>
<<else>>
<<dialog $girl9 "Stop bumping in to me!">><br>
<<dialog $player "No, you're the one who's bumping into me!">><br>
<</if>>
<<button "You've played to your heart's content for the day" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">><<addlove $girl9 4>>
<<addstress -2>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_shopping">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>You're now shopping with $girl9.name1.</h1>
<<dialog $girl9 "Here, hold these.">><br>
$girl9.name1 hands over several shopping bags filled with clothes.<br><br>
<<dialog $player "I'm officially your pack mule now, huh?">>
<<dialog $girl9 "Oh, please. You should be thanking me. Some of this is for you.">><br>
She tosses a bag with shirts and accessories at you.<br><br>
<<dialog $player "(<i>surprised</i>) Wait, what? You didn't have to do that.">><br><br>
<<dialog $girl9 "Of course I didn't have to. But come on, you needed new clothes.">><br>
She glances at your outfit.<br><br>
<<dialog $girl9 "This is a serious upgrade. Trust me.">><br>
$girl9.name1 grins, proud of herself.<br><br>
<<dialog $player "Thanks, I guess.">><br>
<<dialog $girl9 "Don't mention it. Seriously, don't. Now let's check out that boutique over there.">><br>
She points to yet another expensive store.<br><br>
<<button "Some time later, after much shopping" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff", $item.item50.quantity +=1>>
<<addlove $girl9 0.5>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_rooftopbar">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the rooftop bar.</h1>
<<dialog $player "This place is fancy.">><br>
You look around at the upscale bar.<br><br>
<<dialog $girl9 "What, surprised I brought you somewhere with class?">><br>
<<dialog $player "Nah, just surprised they let you in. (<i>smirks</i>)">><br>
<<dialog $girl9 "Ha. Ha. Very funny. (<i>she smiles then rolls her eyes</i>) You know, you should be grateful. Not everyone gets the VIP treatment with me.">><br>
$girl9.name1 takes a sip of her drink.<br><br>
<<dialog $player "Oh, I feel so special now. (<i>chuckles, and tapes a sip from your own drink</i>) So, what's new with you?">><br>
<<dialog $girl9 "The usual. Drama with my boyfriend, drama with school... just drama everywhere. (<i>she shrugs</i>) But I guess that's life, right? What about you? Still living the middle-class dream?">><br>
<<dialog $player "Yeah, something like that.">><br>
You spent a little bit of time to get to know $girl9.name1.<Br><br>
<<button "Some time later, after much hanging out" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -1>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_lounge">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the lounge.</h1>
<<dialog $girl9 "This lounge is my go-to when I need to escape all the noise." >><br>
$girl9.name1 leans back on the plush sofa.<br><br>
<<dialog $player "It's pretty chill. Definitely beats my usual hangouts.">><br>
<<dialog $girl9 "You mean your local dive bar? Yeah, I'd imagine.">><br>
She takes a sip of her drink.<br><br>
<<dialog $girl9 "So, what do you think? Can you see yourself getting used to this?">><br>
<<dialog $player "I mean, I could. If I had a trust fund. " >><br>
<<dialog $girl9 "Details, details, it's not about the money, you know. It's about the vibe.">><br>
<<dialog $player "Right, the \"I'm richer than everyone else here\" vibe.">><br>
<<dialog $girl9 "Not everyone, but exactly (<i>grins</i>) glad you're finally getting it.">><br>
You spent a little bit of time to get to know $girl9.name1.<Br><br>
<<button "Some time later, after much hanging out" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff">>
<<addlove $girl9 4>>
<<addstress -1>>
<</button>>
<</if>>
<<elseif $act_1 is "hangout_popup">>
<<if $act_2 is "one">>
<<play_background_chatter 0.2>>
<h1>At the pop-up shops.</h1>
<<dialog $girl9 "Look at this!" >><br>
$girl9.name1 picks up an odd but expensive-looking gadget.<br><br>
<<dialog $girl9 "I don't even know what it is, but I'm buying it.">><br>
She hands it to the cashier without hesitation.<br><br>
<<dialog $player "(<i>laughing</i>) Are you serious? You don't even know what it does.">><br>
<<dialog $girl9 "Does it matter? It looks cool.">><br>
She shrugs, moving on to the next shelf.<br><br>
<<dialog $player "You're really just gonna buy anything that catches your eye, huh?">><br>
<<dialog $girl9 "Obviously.">><br>
She grabs another item, a pair of sunglasses.<br><br>
<<dialog $girl9 "Here, these would look great on you. (<i>she tosses them to you</i>)" >>
<<dialog $player "You're buying me stuff again?">><br>
<<dialog $girl9 "Consider it my good deed of the day.">><br>
$girl9.name1 flashes a smile as she continues browsing without a care.<br><br>
<<button "Some time later, after much spending" $passage1>>
<<set $act_1 to "end_hangout_repeatable", $act_2 to "one", $background1 to "dropoff", $item.item51.quantity+=1>>
<<addlove $girl9 0.5>>
<</button>>
<</if>>
<<elseif $act_1 is "end_hangout_repeatable">>
<<if $act_2 is "one">>
<<audio ":playing" stop>>
<<addstress -1>>
<<addhours 3>>
The fun was had and now it's time to part ways. As you wait for $girl9.name1's ride to arrive, a comfortable silence settles between you.<br> <br>
<<dialog $player "So, what's the plan for tonight?">><br>
<<dialog $girl9 "Oh, just the usual. Dinner, drinks, maybe a little shopping.">><br>
<<dialog $player "Shopping? At this hour?">><br>
<<dialog $girl9 "(<i>shrugs nonchalantly </i>) Why not? A girl's gotta do what a girl's gotta do.">><br>
Her ride pulls up, a sleek, high-end car.<br><br>
<<dialog $player "Well, alright then. I guess I'll see you around.">><br>
<<dialog $girl9 "See ya.">><br>
She steps into the car, and it pulls away.<br><br>
<<button "$girl9.name1 left" "NAVIGATE1">><<set $act to "city", $background1 to "", $gvar.var7 to 1>><</button>>
<<if $girl9.event.event2.completed is 0>>
<<if $girl9.event.event2.hungout_count gte 2>>
<<set $girl9.event.event2 to {completed:1, active:0}>>
<<if $girl9.corruption_level lte 2>>
<<set $girl9.corruption_level to 2>>
<</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<<addbaselust $girl9 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $girl9.event.event3.debug is 1>><span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br><</if>>
<<set $g9e3_tempvar1 to {
girl1:{name:"Naomi", na_name:"Girl (leader of the group)", pic:"naomi_swann"},
girl2:{name:"Girl 2", na_name:"Girl 1", pic:"random_woman"}
}>>
<<if $act_1 is "g9e3_meeting_kenzies_girlfriends">>
<<if $act_2 is "one">>
<<addlove $girl9 2.5>>
You see $girl9.name1 in her usual spot. <br><br>
<<if $girl9.love lte 20>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "So... how's it going?">><br>
<<dialog $girl9 "Do you really care, or is this just filler?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Yeah, hi. Don't make this weird.">><br>
<<else>>
<<dialog $player "You look like you've had a long day.">><br>
<<dialog $girl9 "Thanks for the observation, Captain Obvious.">><br>
<</if>>
<<elseif $girl9.love gt 20 and $girl9.love lte 40>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Oh, it's you. What do you want this time?">><br>
<<elseif $girl9.love gt 40 and $girl9.love lte 60>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "It's fine. Why? Are you, like, checking up on me now?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl9 "Why, you planning to join me or just make small talk?">><br>
<<else>>
<<dialog $player "You seem different today, in a good way.">><br>
<<dialog $girl9 "Yeah, maybe you're rubbing off on me. Don't get used to it.">><br>
<</if>>
<<elseif $girl9.love gt 60 and $girl9.love lte 80>>
<<set _kenzietalkrandom to random(0,1)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "What's up?">><br>
<<dialog $girl9 "Not much, unless you're planning to make it interesting.">><br>
<<else>>
<<dialog $player "You're actually kinda nice when you let your guard down.">><br>
<<dialog $girl9 "Don't push it. But… yeah, maybe you're not so bad yourself.">><br>
<</if>>
<<elseif $girl9.love gt 80>>
<<set _kenzietalkrandom to random(0,1)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "Better now that you're here. Don't read too much into that.">><br>
<<else>>
<<dialog $player "We've been talking so much, it feels like you're my girlfriend now.">><br>
<<dialog $girl9 "Yeah, right. Like I'd want to be your girlfriend... (<i>hiding a small smile</i>)">><br>
<</if>>
<</if>>
As you spoke with her, you heard a chattering voice behind you—a group of girls had gathered nearby, stopping right beside you and $girl9.name1. You offered a polite smile, uncertain of who they were. <br><br>
<<dialog $player "<<emote 'hide_the_pain_harold'>>...">><br>
The girl at the front, likely the group's leader, fixed her gaze on you, her eyes narrowing in unimpressed scrutiny, causing your smile to falter.<br><br>
<<dialog $random_woman "Oh… hi. You're the… friend $girl9.name1 mentioned, huh?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "I don't know, am I?">><br>
The girl exchanges a look with her friends, one of whom stifles a giggle.<br><br>
<<dialog $random_woman "Didn't expect… well, this." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Without waiting for your response, she turns to $girl9.name1.<br><br>
<<dialog $random_woman "$girl9.name1, sweetie, you didn't tell us you were doing charity work this semester." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Her tone drips with superiority, a faux-friendly smile curving her lips. The other girls laugh.<br><br>
<<dialog $random_woman "So, how do you two even… know each other?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
Her playful voice has an edge of derision, as though $girl9.name1 associating with you is inconceivable.<br><br>
<<button "<<dialog $player \"Oh funny story actually, (tell them the real story of how you met)\">>" $passage1>><<set $act_2 to "three", $choice1 to "three_real">><</button>><br>
<<button "<<dialog $player \"She's always sitting here all alone, I didn't want people to think she was a loner.\">>" $passage1>><<set $act_2 to "three", $choice1 to "three_alone">><<addlove $girl9 2>><</button>><br>
<<elseif $act_2 is "three">>
<<if $choice1 is "three_real">>
You recount how you met $girl9.name1. The leader listens, arms crossed, looking entirely uninterested, but waited until you finished.<br><br>
<<dialog $random_woman "Wow, riveting (<i>sarcasticly</i>). So, you just… stumbled into her life?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "I like to think she stumbled into mine.">><br>
She rolls her eyes, glancing at $girl9.name1.<br><br>
<<dialog $random_woman "Adorable, $girl9.name1. You've got your own… project now." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
She turns back to her group with a mocking smile.<br><br>
<<dialog $random_woman "Well, I guess even $girl9.name1 needs her entourage, right?" $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
The other girls snicker, backing her up.<br><br>
<<else>>
The girl's jaw drops slightly, as if shocked that you had the nerve to say that, then she recovers with a cold laugh.<br><br>
<<dialog $random_woman "A loner? Oh, sweetie, $girl9.name1 doesn't sit alone. She's just selective." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "Right, of course she is.">><Br>
She throws a smug look at $girl9.name1, who hides an amused smile.<br><br>
<<dialog $random_woman "But cute that you thought you'd be helping. $girl9.name1 does like to, you know, keep an open mind." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
The other girls laugh, clearly pleased, while she gives you a last, condescending look. <br><br>
<</if>>
<<button "<<dialog $player \"Yeah, right. Anyway, who did you say your name was? I didn't catch it.\">>" $passage1>><<set $act_2 to "four", $choice1 to "">><</button>><br>
<<elseif $act_2 is "four">>
Her eyes narrow, an icy smile forming as she realizes you don't know her name. She scoffs, flipping her hair with a huff.<br><br>
<<dialog $random_woman "Oh, didn't catch it? I'm $g9e3_tempvar1.girl1.name, but I'm sure you knew that already. Most people do." $g9e3_tempvar1.girl1.na_name $g9e3_tempvar1.girl1.pic>><br>
<<dialog $player "Well...">><br>
She glances at $girl9.name1 with a smirk, then raises an eyebrow back at you.<br><br>
<<dialog $random_woman "But I wouldn't expect you to know anything about, like, who's <i>who</i> around here. Not everyone can keep up." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
The other girls laugh, nodding as if she's just made the joke of the century, while she holds her smug, expectant smile, daring you to respond.<br><br>
<<button "<<dialog $player \"Nice to meet you, $g9e3_tempvar1.girl1.name. Are you like, the leader or something?\">>" $passage1>><<set $act_2 to "five">><</button>><br>
<<elseif $act_2 is "five">>
<<dialog $random_woman "Cute, but no, we're more of a… collective of equals. I guess it's hard to get if you're not… part of it." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
She throws a pointed look at $girl9.name1, as if reminding everyone of her supposed status.<br><br>
<<dialog $player "Yeah, if you weren't so full of yourself, I'd probably be sad about it. (smiles back)">><br>
$g9e3_tempvar1.girl1.name's eyes widen, shocked. She recovers, her face twisting into an icy smile.<br><br>
<<dialog $random_woman "Wow, a little attitude! I guess $girl9.name1's charity project has a bite." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
$girl9.name1 laughs, trying to hide her amusement. The leader notices and grows more irritated, turning back to $girl9.name1.<br><br>
<<dialog $random_woman "$girl9.name1, are we still getting dinner? Somewhere exclusive, I hope. Not really in the mood for… basic company." $g9e3_tempvar1.girl1.name $g9e3_tempvar1.girl1.pic>><br>
$girl9.name1 shrugs, clearly entertained.<br><br>
<<dialog $girl9 "Yeah sure. (<i>smirks at you before joining them</i>)">><br>
They leave.<Br><br>
<span id="back">
<<button "Back" "CITY1">>
<<set $girl9.event.event3 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 3>><<set $girl9.corruption_level to 3>><</if>>
<<addcorruption $girl9 5>>
<<addbaselust $girl9 5>>
<<addlove $girl9 5>>
<<set $act to "university">>
<<set $girl9.var.var3 to 0>>/% to enable kenzie's -has_something_to_say- check. 0 = its on, 1 = its not on.%/
<<addhours 1>>
<</button>>
</span>
<</if>>
<</if>>
<</nobr>><<nobr>>
/% <span class="wide-button"><<button "Back" "CITY1">><<set $act to "university">><</button>></span><Br> %/
<<set $passage1 to "kenzie_event_4">>
<<set _profname to "(undetermined)">>
<<set _nerdname to "The Nerd", _nerdpic to "nerd_1">>
<<if $act_1 is "kenzie_no_homework">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
/*Scene Location: $girl9.name1's Usual Hangout Spot (maybe an upscale café or lounge on campus)<br>*/
<div class="center"><img src="images/GPG1O/char/thumb/nerd_1.webp"></div><br><br>
As you get close to $girl9.name1's usual spot, you notice $girl9.name1 talking to a short, nervous-looking student, who's holding a stack of papers. $girl9.name1 is clearly upset and speaking in an irritated, bossy tone.<br><br>
<<dialog $girl9 "Are you serious? I didn't get full marks on my last assignment. Full marks! What am I even paying you for if you can't get a simple essay right? (<i>arms crossed, looking down at the nerd</i>)">><br>
<<dialog $random_man "(<i>fidgeting, looking embarrassed</i>) I… I'm sorry, $girl9.name1. I did my best. Prof. _profname is just really strict. I'll try harder next time, I promise." _nerdname _nerdpic>><br>
<<dialog $girl9 "(<i>sighs in exasperation</i>) Yeah, you'd better. I don't need my grades slipping just because you can't handle a basic assignment. And don't expect me to pay you more for this kind of result.">><br>
The nerd looks even more uncomfortable, glancing down and mumbling apologies. After a moment, he hands her the completed assignment and quickly walks away. $girl9.name1 watches him go, rolling her eyes in frustration. As the poor guy walks past you and his bespectacled eyes meet yours, he spouts, <br><br>
<<dialog $random_man "What're you looking at... (<i>stares at you for a second before running away</i>)" _nerdname _nerdpic>><br>
Having witnessed this, you decide to approach $girl9.name1 as she's putting the papers away.<br><br>
<<button "Approach $girl9.name1" $passage1>><<set $act_2 to "two">><</button>><br><br>
<<elseif $act_2 is "two">>
<<dialog $player "Rough day?">><br>
<<dialog $girl9 "Oh, please. Just dealing with some… \"help\" that doesn't understand the meaning of quality. It's so hard to find reliable people these days.">><br>
<<dialog $player "Guess that's the price of not doing your own work.">><br>
<<dialog $girl9 "(<i>defensively</i>) Huh, excuse me? I have better things to do than sit around writing essays. That's what people like him are for.">><br>
<<dialog $player "Have you ever tried doing them yourself?">><br>
She snorts, crossing her arms.<br><br>
<<dialog $girl9 "Like I'd want to spend my time on boring assignments. Besides, I'm just… not the \"study type.\"">><br>
$girl9.name1 says this with a trace of insecurity, as if she's trying to convince herself more than you. You could see the slight shift in her tone and seizes the moment.<br><br>
<<button "Offer her your tutelage" $passage1>><<set $act_2 to "three">><</button>><br><br>
<<elseif $act_2 is "three">>
<<dialog $player "Well, if you need someone to tutor you, I am ready to offer you my services. And before you ask, no, I don't want to do your homework for you.">><br>
<<dialog $girl9 "Why would I ever do that? It's just easier this way. Nobody expects me to do this stuff on my own, so why bother?">><br>
<<dialog $player "Suit yourself. I'm just saying, I won't judge if you need any help.">><br>
<<dialog $girl9 "I don't need it.">><br>
She doesn't need your help... yet. Maybe you can find and have a <i>talk</i> with that nerd.<br><br>
<span id="back">
<<button "Back" "CITY1">>
<<set $act to "university", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.see_nerd_and_kenzie to 1>>
<<set $girl9.var.var3 to 0>>
<<addhours 1>>
<</button>></span><Br>
/%
Player: (adding, a bit playfully)
Look, if you're willing to give it a shot, I could help. You know, a “study buddy” session—no judgment. Just the two of us working on something together. What do you say?
$girl9.name1: (laughs lightly, trying to brush it off but intrigued)
You're serious? You want to be my “study buddy”? (smirks) Fine, but I'm not coming to some dingy library. If you want to tutor me, you'll have to come over to my place.
Player: (smiling)
Alright, deal. Just make sure you don't boss me around like you did that poor guy.
$girl9.name1: (rolls her eyes but smirks, clearly warming up to the idea)
Whatever. Just don't flake on me, or I'll find someone else. Not that I think you'd actually be able to help me, but… I guess we'll see.
(The scene ends with $girl9.name1 agreeing to a study session, which unlocks her house as a new location. This opens the door for further interactions and development in her character arc.)
%/
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_1">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/*Scene Location: Quiet Corner on Campus (or a secluded area of the library)*/
You spot the nerd sitting alone, working on his laptop. He's hunched over his screen, typing away with a smug look on his face. You approach him.<br><br>
<<dialog $player "Hey. You're the guy who's been helping $girl9.name1 with her assignments, right?">><br>
<<dialog $random_man "Depends on who's asking. And why should I care?" _nerdname _nerdpic>><br>
<<dialog $player "Just someone who noticed you might be doing a little too much for someone who doesn't appreciate it.">><br>
He scoffs, finally looking up with a smirk.<br><br>
<<dialog $random_man "Pfft, as if you'd understand. $girl9.name1's just another client. I'm good at what I do, and people like her pay for it. Not my fault if she can't keep up on her own." _nerdname _nerdpic>><br>
<<dialog $player "Actually, I do understand. Which is why I wanted to talk to you. I have a proposal.">><br>
<<dialog $random_man "Oh, a \"proposal,\" huh? And what exactly do you think you can offer me?" _nerdname _nerdpic>><br>
<<button "The proposal" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "You know that Ryan Gosling and Sandra Bullock movie? The Proposal?">><br>
<<dialog $random_man "Its Ryan Reynold, not Ryan Gosling. Ryan Gosling made a different movie with Sandra Bullock, but I doubt you'd have seen it." _nerdname _nerdpic>><br>
<<dialog $player "Yeah, anyway, I want you to stop doing $girl9.name1's assignments. And not just you—spread the word to your other… \"associates.\" No one helps her out anymore.">><br>
<<dialog $random_man "Yeah, right. Why would I give up easy money? $girl9.name1's assignments practically pay for themselves. And unlike some people around here, she actually respects the work I do." _nerdname _nerdpic>><br>
<<dialog $player "Respect huh? Yeah, I don't think that's respect, but whatever, I need you to stop.">><br>
<<dialog $random_man "Look, I don't need your opinion on my clients. Besides, I need that cash. You think I'm doing this for fun? That money goes to keeping my life a little less miserable around here." _nerdname _nerdpic>><br>
<<dialog $player "What do you mean?">><br>
<<button "What does he mean?" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
He hesitates, then sighs, before revealing his troubles.<br><br>
<<dialog $random_man "Look, since you're so nosy—fine. Some of the jocks around here, they're real pieces of work. They think it's funny to mess with me, shove me around, take my stuff. But with $girl9.name1's money, I can at least “convince” them to leave me alone. So yeah, I need the cash." _nerdname _nerdpic>><br>
<<dialog $player "I see what you mean... How about this—if I get them to stop, you, and your friends stop doing bussiness with $girl9.name1. A simple deal.">><br>
<<dialog $random_man "You? Deal with those guys? What makes you think they'll even listen to you?" _nerdname _nerdpic>><br>
<<dialog $player "I'll find a way. They'll leave you alone, I promise. All you have to do is walk away from this… arrangement with $girl9.name1.">><br>
He pauses, clearly weighing the offer.<br><br>
<<dialog $random_man "Hmm. Alright, fine. If you can actually get those meatheads to back off, I'll stop working for $girl9.name1. But don't expect me to go soft if you don't follow through." _nerdname _nerdpic>><br>
<<dialog $player "Deal. You just worry about your part, and I'll take care of the rest.">><br>
The nerd nods, still looking skeptical, but there's a hint of hope in his expression. Now, you just have to find the person responsible for bullying the nerd and his friends.<br><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.talk_to_nerd_1 to 1>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_not_done">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<dialog $player "Hey.">><br>
<<dialog $random_man "Oh, it's you. Have you dealt with the jocks yet?" _nerdname _nerdpic>><br>
<<dialog $player "No... Any clues where they could be?">><br>
<<dialog $random_man "Did you check the locker room, you doofus? They're usually there after practice, whenever that is." _nerdname _nerdpic>><br>
<<dialog $player "No, but don't call me a doofus, or else!">><Br>
You assert your dominance.<br><br>
<<dialog $random_man "Okay... <sub>sorry, I'm the doofus...</sub>." _nerdname _nerdpic>><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "look_for_janitor">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<set _janitorname to "Janitor", _janitorpic to "janitor">>
<<if $act_2 is "one">>
<<addmins 20>>
<<cont append>>
You spent quite a bit of time walking around the University campus, searching high and low for the janitor. <<cont append>> After what felt like ages, you finally managed to locate him.<br><br>
<<cont append>>
<img src="images/GPG1O/char/general/janitor_1.webp"><br><br>
<<cont append>>
<<dialog $player "Heyyyy, you must be the janitor.">><br>
<<dialog $random_man "Oh, heyyyy yourself. Yes, yes, I must be the janitor. You're observant. Sharp as a marble. What gave it away? The mop, the unappreciated look in my eyes, or the smell of industrial-strength disinfectant?" _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "Oh just my intuition, and it's telling me that you're a funny guy. See, I need your help... I need the keys to the locker room. They're locked, and I left something there.">><br>
<<dialog $random_man "Ohhh, your intuition, huh? Yeah, that intuition must be really firing on all cylinders if it led you to ask me for keys to a locked room. Because, you know, I just love handing out keys to random people who ask nicely." _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "I don't want to trouble you, but I left my precious shoes there. A relative who recently passed away gave it to me. I would be so sad if they were to get stolen or something.">><br>
<<dialog $random_man "Ahhh, tugging on the ol' heartstrings now, are we? Clever move, kid. Shoes, you say. Precious, sentimental shoes. Shoes that… just happened to be left unattended in a locked room. Interesting." _janitorname _janitorpic>><br>
<<cont append>>
<<dialog $player "Yes, it was very sad. I cried for months.">><br>
<<dialog $random_man " Alright, here's what I'll do. I'll give you exactly five minutes in there to grab those shoes and only those shoes. No detours, no distractions. You start checking other lockers, and I'll… let's just say I'll know." _janitorname _janitorpic>><br>
<<cont append>>
He hands over the keys slowly, eyes narrowed.<br><br>
<<dialog $random_man "Now, go on. Don't make me regret this, kid." _janitorname _janitorpic>><br>
<<dialog $player "Thanks old man.">><br>
You left, right to the locker room.<br><br>
<<button "To the locker room" "kenzie_event_4">><<set $act_1 to "catch_jocks_1", $act_2 to "one">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</if>>
<<elseif $act_1 is "catch_jocks_1">>
<style>body {background-image: url("images/GPG1O/loca/uni/lockers.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set _jock1 to {name1: "Andrew", na_name: "Coach", pic:"coach_1"}>>
<<set _jock2 to {name1: "Tommy", na_name: "Jock 2", pic:"jock_1"}>>
<<if $act_2 is "one">>
<<playsound "door_creaking.opus">>
<img src="images/GPG1O/char/general/clothes_on_bench_lockerroom.webp"><br><br>
You slowly opened the door, but the hinges betrayed you as the door creaks loudly. Thankfully, no one noticed. You entered the locker room and found some clothes on the bench. From the sound of it, someone's here.<br><br>
<<button "Peep futher" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<playsexytime>>
<<cont append>>
<img src="images/GPG1O/char/general/caught_lockerroom.webp"><br><br>
<<cont append>>
<<dialog $player "Mios dio...">><br>
<<cont append>>
Caught red-handed, or rather, pants-down, they fumbled to regain their composure, their exposed state and undeniable hardness making it a comical challenge.<br><br>
<<dialog $random_man "What the fuck, who are you? How did you get in?" _jock1.na_name _jock1.pic>><br>
<<dialog $random_man "It-i-it's not what it looks like" _jock2.na_name _jock2.pic>><br>
<<button "<<dialog $player \"(<i>insert gay joke here</i>)\">>" $passage1>><<set $act_2 to "three", $choice1 to "join">><</button>><br>
<<button "<<dialog $player \"Chill out, it's no big deal.\">>" $passage1>><<set $act_2 to "three", $choice1 to "chill">><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_2 is "three">>
<<if $choice1 is "join">>
<<dialog $random_man "The fuck?" _jock1.na_name _jock1.pic>><br>
<<dialog $player "No? What were you guys doing anyway?">><br>
<</if>>
<<dialog $random_man "We uh— we were just, just, uh..." _jock1.na_name _jock1.pic>><br>
<<dialog $random_man "C-coach _jock1.name1 and I j-just wanted to compare dick sizes. It's not gay to compare dick sizes." _jock2.na_name _jock2.pic>><br>
<<dialog $player "No, not gay at all. (<i>starts walking back incase they get dangerous</i>)">><br>
<<button "Backing away" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $random_man "W-wait! Don't leave, please, let's talk this out." _jock2.na_name _jock2.pic>><br>
<<dialog $player "Sorry, not a fan of voyeurism, candaulism or whatever this is.">><br>
<<dialog $random_man "You can't tell anyone man, please. My livelihood... my life is on the line, and... I'm the sole provider for my family. What'll they do without me!" _jock1.na_name _jock1.pic>><br>
<<dialog $player "Tell them what, that you two are comparing dick sizes? The thought hadn't even crossed my mind... ">><br>
You accidentally looked down, staring at their strangely still erect penises. These two must've really wanted to get caught; they probably have a fetish for it.<br><br>
<<dialog $player "Anyway, do you mind telling me who's been messing with the nerds? I need them to back off.">><Br>
<<dialog $random_man "Okay, we get it, we'll get em to stop. Just... don't say anything to anyone." _jock1.na_name _jock1.pic>><br>
<<dialog $player "Great! My mouth is S-E-A-L-E-D, sealed!">><br>
<<dialog $random_man "Thanks man, you're such a G for this." _jock2.na_name _jock2.pic>><br>
<<dialog $player "No problem amigo! And those dicks look fucking spectacular, no homo.">><br>
You left, but... is that an erection in your pants? Nah... couldn't be. It must be a concidence.<br><br>
<<button "Leave the locker room and return the key" $passage1>>
<<set $act_2 to "five">>
<<audio ":playing" stop>>
<</button>>
<<elseif $act_2 is "five">>
<style>body {background-image: url("images/GPG1O/loca/uni/hallway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You look for the janitor again to return the masterkey.<br><br>
<img src="images/GPG1O/char/general/janitor_1.webp"><br><br>
<<dialog $player "Okay, all done! Thanks man.">><br>
He snatches the keys back, giving you a scrutinizing look.<br><br>
<<dialog $random_man "Oh, all done, huh? You didn't… let's say, “accidentally” look into any other lockers or mess with anything you weren't supposed to? Because, remember, I have my ways of knowing. Janitor ways." "Janitor" "janitor">><br>
<<dialog $player "I swear, I'm as innocent as a newborn kitten. Well, maybe not that innocent.">><br>
<<dialog $random_man "Alright, alright… you seem genuine enough. I'll give you a pass. This time." "Janitor" "janitor">><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "hallway", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.locker_room_event_1 to 1>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_2">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $gvar.var7 to 0>>
<<if $act_2 is "one">>
/*Scene Location: Same Quiet Corner on Campus (or wherever the player previously met the nerd)*/
You approach the nerd, who's now sitting with a few other nerd friends, quietly discussing something in low voices. They all look up as the you got close.<br><br>
<<dialog $player "Hey. Got a minute?">><br>
<<dialog $random_man "Oh, it's you. " _nerdname _nerdpic>><br>
Says the nerd, dismissively.<br><br>
<<dialog $player "You might be interested to know that I took care of your \"problem.\" You won't have to worry about those jocks bothering you anymore.">><br>
<<dialog $random_man "(<i>surprised</i>) Wait… you're serious? Just like that?" _nerdname _nerdpic>><br>
<<dialog $player "Just like that. They won't be giving you or your friends here a hard time anymore. <sub><sub></sub><sub>Hopefully (<i>whispering to yourself</i>)</sub></sub>.">><br>
He is skeptical, glancing at his friends.<br><br>
<<dialog $random_man "But… how? Those guys were relentless. I've tried everything, even paid them off a few times. And you're telling me you got them to back off for good?" _nerdname _nerdpic>><br>
<<dialog $player "Yeah.">><br>
<<dialog $random_man "Come on! You can't just leave it at that. What did you say to them? Did you threaten them? Offer them something? I need to know!" _nerdname _nerdpic>><br>
He is frowning, clearly frustrated by the lack of information.<br><br>
<<dialog $player "I just asked nicely, I swear.">><br>
<<dialog $random_man "Fine, keep your secrets. I guess I should just be grateful they're out of my hair. But you'd better not be lying. If those guys come after me again..." _nerdname _nerdpic>><br>
<<dialog $player "If they do, just go work for $girl9.name1, I don't care.">><br>
<<dialog $random_man "Alright, fine. A deal's a deal. I'll stop doing $girl9.name1's assignments, and I'll make sure the others do the same. (<i>he looks at his friends</i>) You all heard that, right?" _nerdname _nerdpic>><br>
The other nerds nodded, murmuring in agreement.<br><br>
<<dialog $player "Great!">><br>
You turn around to leave, but the nerd calls out one last time.<br><br>
<<dialog $random_man "Hey... I don't know what you're doing this for, but... thanks." _nerdname _nerdpic>><br>
<<dialog $player "No, thank you!">><br>
You walked away, leaving the nerd and his friends to process what just happened. You've successfully completed the mission and ensured that $girl9.name1 will no longer have her assignments done for her. Now you wait for a few days (2) to see its effect.<br><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<<set $girl9.event.event4.talk_to_nerd_2 to 1>>
<<set_nextevent "girl9" "one" 2>>
<<set $gvar.var7 to 1>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "talk_to_the_nerd_event_complete">>
<style>body {background-image: url("images/GPG1O/loca/uni/library.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<dialog $player "Hey.">><br>
<<dialog $random_man "What?" _nerdname _nerdpic>><br>
<<dialog $player "Nothing, just wanted to say hey.">><br>
<<dialog $random_man "(<i>Looks annoyed.</i>) Eh." _nerdname _nerdpic>><br>
<span id="back"><<button "Back" "UNI">>
<<set $act to "libr", $act_1 to "", $act_2 to "">>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "kenzie_angry_at_nerds">>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
/*Scene Location: $girl9.name1's Usual Spot (maybe a café, campus lounge, or an outdoor seating area)*/
You approach and spots $girl9.name1 sitting alone, looking visibly frustrated and tapping her fingers on the table. She looks up as you arrive, her irritation evident.<br><br>
<<dialog $player "Hey, $girl9.name1. Everything okay?">><br>
<<dialog $girl9 "(<i>frowning, annoyed</i>) No, actually. Everything is not okay. You won't believe what those nerds pulled on me. They're refusing to do my assignments!">><br>
<<dialog $player "(<i>feigning surprise</i>) Really? That's… unexpected. Did they say why?">><br>
She rolls her eyes in exasperation, waving a hand as if to dismiss whatever excuse she'd been given.<br><br>
<<dialog $girl9 "They didn't give me any real reason! Just some nonsense about \"being too busy\" or whatever. I even offered to pay them double—double! Can you believe that? And they still wouldn't take it!">><br>
<<dialog $player "(<i>shrugs, still playing dumb</i>) Weird. You'd think they'd jump at an offer like that.">><br>
$girl9.name1 sighs, clearly frustrated and a little desperate.<br><br>
<<dialog $girl9 "I know, right? I don't understand it. They've been dependable for months, and now suddenly they're all \"no, we can't.\" Ugh.">><br>
She pauses, looking at you intently, as if a new idea has just crossed her mind.<br><br>
<<button "<<dialog $player \"Why are you looking at me like that.\">>" $passage1>><<set $act_2 to "two">><</button>><br>
<<elseif $act_2 is "two">>
$girl9.name1 leans in slightly, raising an eyebrow as she weighs her next words carefully.<br><br>
<<dialog $girl9 "So… I don't suppose you know anyone else who's good at this kind of thing? Or, I don't know, maybe someone who's willing to do it for a decent rate?">><br>
<<dialog $player "I mean I could, but I wouldn't do it... But remember the offer I made a few days ago? About tutoring you? That's still on the table.">><br>
She groans, rolling her eyes dramatically, clearly not thrilled by the suggestion.<br><br>
<<dialog $girl9 "Oh, not this again. I don't need a tutor; I need someone who can just… handle it. I don't have the time or patience to deal with all this academic stuff.">><br>
<<dialog $player "How about we give it a try? Just once. We can go over the assignment together, and if you hate them so much, you can forget about it.">><br>
$girl9.name1 narrows her eyes, clearly skeptical and reluctant, but she seems to be considering it.<br><br>
<<dialog $girl9 "I don't know… This feels like a huge waste of time. And if it doesn't work out, I'm back at square one with no backup plan.">><br>
<<dialog $player "I get that, but what's the harm in trying? Worst case, you learn a little bit about the material. Best case, you realize you don't need anyone else doing the work for you.">><br>
She sighs, clearly annoyed but beginning to relent, albeit grudgingly.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two_fix_1">><</button>>
<<elseif $act_2 is "two_fix_1">>
<<dialog $girl9 "Fine. One session. But don't think I'm suddenly going to become some… study nerd, alright? This is just temporary.">><br>
<<dialog $player "Right, one session.">><br>
She scoffs, crossing her arms but glancing away.<br><br>
<<dialog $girl9 "Whatever. I'll text you my address. Just don't be late, and don't expect me to make you coffee or anything. This isn't some… tutoring friendship thing, okay?">><br>
<<dialog $player "(<i>gasp</i>) Not even coffee? Rough but okay, strictly business it is. I'll be there.">><br>
$girl9.name1 pulls out her phone, taps a few buttons, and sends you her house location. She puts her phone down, still looking a bit irritated but resigned to giving this a shot.<br><br>
<<dialog $girl9 "You better know what you're doing, because if this is a waste of my time, I'm charging you for it.">><br>
<<dialog $player "Fair enough. See you there.">><br>
$girl9.name1's house now unlocked, but only when she's there. This marks the beginning of your first tutoring session.<br><br>
<<set $girl9.operatingHour.one.toggle to 1, $girl9.var.var5 to 1>>/% girl operating hour 1 is turned on, and var5 is whether kenzie's house location is known or not %/
<span id="back"><<button "Go to $girl9.name1's house" $passage1>>
<<set $act_1 to "first_tuition_kenzie", $act_2 to "one", $background1 to "kenzie_front">>
<<set $girl9.event.event4.girl9_angry_nerds_quit to 1>>
<<set $girl9.var.var3 to 0>>
<<addmins 30>>
<</button>></span><Br>
<</if>>
<<elseif $act_1 is "first_tuition_kenzie">>
<<set $passage1 to "kenzie_event_4">>
<<set $gvar.var7 to 0>>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<img src="images/GPG1O/loca/houses/front/house1_1.webp"><br><br>
You two arrived at $girl9.name1's house, which is a very nice house.<br><br>
<<dialog $player "Nice house.">><br>
<<dialog $girl9 "It's nothing. Shoes off before you go in.">><br>
<<dialog $player "Got it.">><br>
<<button "Go inside" $passage1>><<set $act_2 to "two", $background1 to "livingroom">><</button>>
<<elseif $act_2 is "two">>
You entered $girl9.name1's house for the first time.<br><br>
<<dialog $player "You know... You have a surpisingly modest place, relative to how you spend money.">><br>
<<dialog $girl9 "My mom says it's better to live under my means, so here I am. Plus, I don't keep everything here, most of them are at my parent's house.">><br>
You set your things down and got ready to start the tutoring session. You might not be the smartest, but you have a good grasp of the basics in Business and Management, $girl9.name1's major.<br><br>
<<button "Study" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<<playsound "lofi_1.opus">>
/% Scene Location: $girl9.name1's Living Room %/
<div class="center"><img src="images/GPG1O/char/general/laptop_book.webp"></div><br><br>
You and $girl9.name1 sat in the modest and well-decorated living room. $girl9.name1's demeanor is a mix of reluctance and mild annoyance as she opens her notebook and laptop. You have the assignment instructions pulled up.<br><br>
<<dialog $player "Alright, let's start with the basics. Do you remember anything about this from class?">><br>
$girl9.name1 is shrugging, slightly defensive.<br><br>
<<dialog $girl9 "I mean, I remember some of it. Something about… supply and demand analysis? Or was it profit margins? I don't know, it's all kind of hazy.">><br>
<<dialog $player "(<i>nodding</i>) Supply and demand, yeah. That's part of it. We'll focus on how that ties into profit margins for this assignment. Let's take it step by step. First, think of demand as—">><br>
<<dialog $girl9 "Demand is basically how many people want the product, right? And supply is… how much of it is available. You don't need to explain it like I'm five.">><br>
$girl9.name1 interrupts, with a hint of impatience.<br><br>
<<dialog $player "Right, of course. So let's just dive into how we calculate the equilibrium point, where supply meets demand.">><br>
This is going much easier that you thought it would. The two of you work through a few calculations together. You made a small logical error in explaining something, and $girl9.name1 catches it.<br><br>
<<dialog $girl9 "(<i>pointing at the screen</i>) Wait, that doesn't make sense. If the price goes up, wouldn't demand go down? You said it would increase here.">><br>
<<dialog $player "Good catch. You're absolutely right. If the price increases, demand usually drops. I was totally just testing you.">><br>
$girl9.name1 rolls her eyes but smiles a little.<br><br>
<<dialog $girl9 "Sure you were. Maybe you should be paying me for this.">><br>
<<button "Continue" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
You continue working through more examples. $girl9.name1's interest slowly starts to grow, her focus sharpening as she catches onto the patterns and concepts, showing unexpected skill with the material.<br><br>
<<dialog $player "You know, you're actually pretty good at this. For someone who claims to hate studying, you've got a great intuition for these problems.">><br>
<<dialog $girl9 "Yeah, well, don't get used to it. I just… get bored easily, I guess. Doesn't mean I'm some kind of… I don't know, business genius.">><br>
She says, smirking, trying to stay aloof but clearly pleased.<br><br>
<<dialog $player "Hah! \"Business genius\" sounds pretty awesome. I can imagine you being on the cover of Business Weekly, super serious, maybe holding a fancy pen… Hopefully no food stuck in your teeth.">><br>
$girl9.name1 laughs, looking a little vulnerable as she lowers her gaze.<br><br>
<<dialog $girl9 "I mean... guess it's nice to know I'm not as dumb as I thought. Ever since I was a kid, someone else does all this stuff for me because I thought I couldn't do it myself.">><br>
<<dialog $player "You're way sharper than you give yourself credit for. You're already tackling this like a pro.">><br>
$girl9.name1 blushes slightly but quickly masks it. The two of you finish up the assignment material, and $girl9.name1, now noticeably more enthusiastic, scrolls through the assignment document, looking for more problems to solve.<br><br>
<<dialog $girl9 "(<i>excitedly</i>) Okay, what's next? Let's do another one. I want to see if I can figure it out on my own this time.">><br>
<<dialog $player "I hate to break it to you, but we're actually done. That's everything for this assignment.">><br>
<<dialog $girl9 "(<i>frowns, visibly disappointed</i>) Seriously? That's it? Just when I was starting to… you know, get the hang of it.">><br>
<<dialog $player "Hey, that's a good thing! We can always do more sessions if you want.">><br>
$girl9.name1 folds her arms, trying to hide her interest.<br><br>
<<dialog $girl9 "I don't know about \"sessions,\" but… maybe we could do this a few more times. Just to make sure I actually know what I'm doing. Don't get any ideas.">><br>
<<dialog $player "(<i>smiling</i>) Wouldn't dream of it. A few more times it is, then.">><br>
There's a moment of comfortable silence as $girl9.name1 closes her notebook, looking down thoughtfully. She then glances up at you, her expression softening slightly.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<<dialog $girl9 "(<i>reluctantly</i>) For what it's worth, you're… not the worst teacher I've ever had.">><br>
<<dialog $player "Is that... a compliment? I'll take that as high praise coming from you.">><br>
<<dialog $girl9 "Yeah, well, don't let it go to your head. This doesn't mean I'm about to start studying all the time or anything.">><br>
<<dialog $player "Of course. Just a few more times.">><br>
She smiles, looking away, her cheeks showing a rare, faint blush.<br><br>
<<dialog $girl9 "Yeah… a few more times.">><br>
The day ends with $girl9.name1 showing an unexpected, genuine appreciation for the session as she walks you out. $girl9.name1 is slowly starting to value her own capabilities. You can study with $girl9.name1 everyday at 5pm-6pm.<br><br>
<span id="back"><<button "That's that for today's study session" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $girl9.event.event4.first_study to 1, $girl9.event.event4.study_count +=1>>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</if>>
<<elseif $act_1 is "study_session_repeatable">>
<<set $gvar.var7 to 0>>
<<set $passage1 to "kenzie_event_4">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session<<cont append>> together. <br><br> <<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
<<set _random_g9e4 to random(0,7)>>
<<if _random_g9e4 is 1>>
/% Variation 1: Humorous/Teasing %/
<<dialog $player "Alright, $girl9.name1, let's see if you remember what we covered last time. Think of supply and demand like a relationship: if you're playing hard to get, demand goes up, right?">><br>
<<dialog $girl9 "Oh, please. I'm way too good for those basic analogies. Just get to the actual point, genius.">><br>
<<elseif _random_g9e4 is 2>>
/% Variation 2: Serious %/
<<dialog $player "Okay, let's break down the profit margin calculations again. This time, think of it like you're balancing your personal shopping budget. We want to make sure revenue outpaces expenses.">><br>
<<dialog $girl9 "Ugh, do you have to make everything sound so boring? But… fine, I get it. Expenses down, revenue up. Got it.">><br>
<<elseif _random_g9e4 is 3>>
/% Variation 3: $girl9.name1's Already Knowledgeable %/
<<dialog $player "So, when we look at break-even analysis, we're aiming to understand the point where—">><br>
<<dialog $girl9 "—where total revenue meets total costs, right? I actually remember this one. Give me some credit!">><br>
<<elseif _random_g9e4 is 4>>
/% Variation 4: Playful %/
<<dialog $player "Alright, here's a management trick for you: the key to keeping a team happy is making sure everyone feels valued. Or you could just throw money at them.">><br>
<<dialog $girl9 "Throwing money at them sounds way easier. But… I guess the other thing makes sense too. Maybe.">> <br>
<<elseif _random_g9e4 is 5>>
/% Variation 5: $girl9.name1 Getting Irritated %/
<<dialog $player "So, if you were the CEO of your own company, what would be your approach to maximizing productivity?">><br>
<<dialog $girl9 "Why do I feel like you're just trying to mess with me? Can we please focus on something that'll actually be on the assignment?">><br>
<<elseif _random_g9e4 is 6>>
/% Variation 6: $girl9.name1 Showing Excitement %/
<<dialog $player "Alright, today's all about brand positioning. Let's think about where you'd place a luxury product, like… I don't know, your favorite designer bag.">><br>
<<dialog $girl9 "Oh! That's easy! You'd want it in high-end stores, with super exclusive marketing. I actually kind of like this topic!">><br>
<<elseif _random_g9e4 is 7>>
/% Variation 7: $girl9.name1 Playing Along %/
<<dialog $player "Imagine you're trying to create a monopoly in the fashion world. How would you go about it?">><br>
<<dialog $girl9 "Easy. Buy out all the competition and make everything ridiculously exclusive. See? I've got this business thing figured out.">><br>
<<else>>
/%Variation 8: $girl9.name1 Being Encouraging %/
<<dialog $player "Alright, let's tackle organizational behavior. It's all about how people work together in a company—like teamwork, but with fancy terms.">><br>
<<dialog $girl9 "Actually, that's not a bad explanation. Maybe you should teach the class, because my professor made it sound way more complicated.">><br>
<</if>>
<<cont append>>
The day went well, as you two finished up your study session.<br><br>
<<cont append>>
<<button "Wrap up today's session" $passage1>>
<<set $act_2 to "two">>
<</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<<set _g9_love to $girl9.love>>
<<set __random_g9e4 to 100>>
<<if $girl9.event.event4.completed is 0 and $girl9.event.event4.active is 1>>
<<set $girl9.event.event4.study_count +=1>>
<<set _random_g9e4 to $girl9.event.event4.study_count>>
<u>Study count: $girl9.event.event4.study_count</u><br><br>
<<if $girl9.event.event4.study_count gte 7>>
<<set $girl9.event.event4 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 4>><<set $girl9.corruption_level to 4>><</if>>
<<addcorruption $girl9 5>>
<<addbaselust $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</if>>
<<if _random_g9e4 lte 2>>
<<dialog $girl9 "That wasn't… terrible. I guess you actually know what you're talking about. Thanks, or whatever. Don't get used to me saying that, though.">><br>
<<dialog $player "You're welcome, $girl9.name1, or whatever. (<i>smiles</i>)">><br>
She gives a quick, almost dismissive nod of thanks before sending you out. $girl9.name1's starting to soften a bit and show more genuine appreciation, though she's still trying to keep it low-key.<br><br>
<<elseif (_random_g9e4 gte 3 and _random_g9e4 lte 4) or _g9_love lte 20>>
<<dialog $girl9 "Okay, you're actually… pretty decent at this tutoring thing. I might hate to admit it, but I think I'm actually learning something. So, thanks. Really.">><br>
<<dialog $player "And you're a decent tutee as well, surprisingly.">><br>
She glances away quickly, hiding a small smile, and mutters. $girl9.name1 is still distant and reluctant to show too much gratitude, but she's not ungrateful.<br><br>
<<dialog $girl9 "Don't let it go to your head.">><br>
<<elseif _random_g9e4 is 5 or _g9_love lte 30>>
<<dialog $girl9 "You know, I think you've ruined me. Now I actually look forward to these sessions. Ugh, what have you done to me?">><br>
She gives you a playful shove, her smile lingering a little longer than before.<br><br>
<<dialog $player "(<i>teasing</i>) Wow, that sounds so naughty. Oh my…">><br>
<<dialog $girl9 "Shut up. Seriously, though, thanks. I don't know if anyone's ever bothered to help me like this before. It means a lot.">><br>
$girl9.name1 is getting comfortable with you and is more openly appreciative, though she still maintains a playful edge to her gratitude.<br><br>
<<elseif _random_g9e4 is 6 or _g9_love lte 35>>
<<dialog $girl9 "You know, I actually feel… smarter after these sessions, if that makes sense.">><br>
<<dialog $player "That's because you are getting smarter. At this point, you probably don't even need me here anymore.">><br>
She hesitates, looking a bit vulnerable.<br><br>
<<dialog $girl9 "No, it would be boring to do this alone. And I… well, I kind of look forward to seeing you, too.">><br>
She gently nudges your arm, her expression softening as she holds her gaze a little longer than usual, as you share a sweet moment together. $girl9.name1's walls are coming down significantly, and she's genuinely appreciative, with hints of affection in her words. <br><br>
<<else>>
She stands up and heads to the kitchen, returning with a snack she's prepared. She sits down next to you, closer than usual, and hands them the treat with a warm smile.<br><br>
<img src="images/GPG1O/char/general/food/desert_1.webp"><br><br>
<<dialog $girl9 "I figured you deserved something special for doing all this.">><br>
<<dialog $player "You're being... suspiciously sweet. You didn't put anything... (<i>looks at the cookie</i>) in here, right?">><br>
<<dialog $girl9 "(<i>dry laugh</i>) Fine, don't eat them if you don't want to.">><br>
You take a few and shove them into your mouth, much to $girl9.name1's amusement. It's strange but also endearing how $girl9.name1 is showing genuine affection towards you.<br><br>
<<if $girl9.event.event4.completed is 1>>
<<button "<<dialog $player \"That was a solid study session! Mind if I just chill and unwind with a tv show for a bit before heading out?\">>" "kenzie_event_4">><<set $act_1 to "watch_tv_for_abit_completed", $act_2 to "one">><</button>><br>
/% kenzie event 5
<<button "Kenzie event 5 - sister visit" "kenzie_event_5">><<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one">><</button>>
<<button "Kenzie event 6 - adding sexual tension" "kenzie_event_6">><<set $act_1 to "adding_tension_1", $act_2 to "one">><</button>>
kenzie event 5 - end %/
<<audio ":playing" stop>>
<</if>>
<</if>>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</if>>
<<elseif $act_1 is "house_not_open">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/houses/front/house1_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<girl_loca $girl9>>
<<if $girl9.location is "kitchen" or $girl9.location is "livingroom" or $girl9.location is "bedroom" or $girl9.location is "bathroom">>
<<set _g9e7_sex_done to $girl9.event.event7.completed>>
<<if _g9e7_sex_done is 1>>
<<include "kenzie_event_7">>
<<else>>
<<if $act_2 is "one">>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lte 19>>
You knock on $girl9.name1's door, and waited for a few seconds before she opens it.<br><br>
<<dialog $girl9 "Oh, you're here. I thought you were going to skip out on me today.">><br>
<<dialog $player "I would never do such a thing. Now, who's ready to study.">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Get in.">><br>
<<button "Go in and study">>
<<if $girl9.event.event4.completed is 0 and $girl9.event.event4.active is 1>>
<<set $act_1 to "study_session_repeatable", $act_2 to "one">>
<<goto "kenzie_event_4">>
<<elseif $girl9.event.event5.completed is 0>>
<<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one", $background1 to "livingroom">>
<<goto "kenzie_event_5">>
<<elseif $girl9.event.event6.completed is 0>>
<<if $girl9.event.event6.active is 0>>
<<set $act_1 to "adding_tension_1", $act_2 to "one", $background1 to "livingroom">>
<<else>>
<<set $act_1 to "adding_tension_1", $act_2 to $girl9.event.event6.count, $background1 to "livingroom">>
<</if>>
<<goto "kenzie_event_6">>
<<elseif $girl9.event.event7.completed is 0>>
<<set $act_1 to "the_night_it_happens", $act_2 to "one", $background1 to "livingroom">>
<<goto "kenzie_event_7">>
<<else>>
<<set $act_1 to "study_session_repeatable", $act_2 to "one">>
<<goto "kenzie_event_4">>
<<script>>
alert("else");
<</script>>
<</if>>
<</button>>
/% debugs
<<button "Go in and study (meeting laney)" "kenzie_event_5">><<set $act_1 to "first_meeting_kenzie_sister", $act_2 to "one", $background1 to "livingroom">><</button>>
<<button "Go in and study (adding tension)" "kenzie_event_6">><<set $act_1 to "adding_tension_1", $act_2 to "one", $background1 to "livingroom">><</button>>
<<button "Go in and study (sex, finally)" "kenzie_event_7">><<set $act_1 to "the_night_it_happens", $act_2 to "one", $background1 to "livingroom">><</button>>
%/
<<else>>
You knock on $girl9.name1's door. She opens the door, looking at you with a raised eyebrow<br><br>
<<dialog $player "Hey!">><br>
<<dialog $girl9 "What do you want?">><br>
<<dialog $player "I was thinking, maybe we could hang out. You know, here.">><br>
<<dialog $girl9 "(<i>wrinkles her nose in distaste</i>) Uh, hard pass, not feeling it.">><br>
She rolls her eyes and closes the door without another word.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<</if>>
<</if>>
<<else>>
/% i can put some if elses here so that in the future if the player has the key to kenzies place, they can just come and go whenever. %/
You knocked, but $girl9.name1 isn't home.<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<<elseif $act_1 is "watch_tv_for_abit_completed">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<set $passage1 to "kenzie_event_4">>
<<if $act_2 is "one">>
<<dialog $girl9 "Hmmm, kay. it's almost time for <i> The Single Life</i> anyway.">><br>
<<dialog $player "Is that the one where they, like, eliminate people from a big group until they find '<i>the one</i>' or something?">><br>
<<dialog $girl9 "Yes, that's the one.">><br>
<<button "Watch <i>The Single Life</i> with $girl9.name1" $passage1>><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<set _random_g9e4_tv to random(0,8)>>
<<set _random_g9e4_tv to 0>>
<div class="video_too_small_fix">
<video autoplay loop muted><source src="images/GPG1O/char/general/tv/the_single_life_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<if _random_g9e4_tv is 1>>
<<set _statement_kenzie to [
"Because it's romantic! You wouldn't get it. And stop ruining it—this is the best part!",
"Yes, roses. Just go with it. You don't see us questioning all the sports rituals, do you?"
]>>
<<dialog $player "Wait, so he just hands out roses and they all just, what, line up like they're in a flower shop? Why the roses, though?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 2>>
<<set _statement_kenzie to [
"Oh, because people fall in love over dinner at chain restaurants? It's called fantasy, okay?",
"You're being annoying. Just enjoy the view and let them 'fall in love.'"
]>>
<<dialog $player "So he's known these girls for, like, a week, and they're already on a helicopter ride? Isn't that, I don't know… fast?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 3>>
<<set _statement_kenzie to [
"It's emotional, okay? You get super attached in these situations!",
"Look, it's intense. If you're not going to take this seriously, maybe you don't deserve to watch."
]>>
<<dialog $player "Why is she crying? They've only been on, like, one date.">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 4>>
<<set _statement_kenzie to [
"No! Some of them really are here for love, believe it or not.",
"Can you not overthink everything? Just let them be here for \"love,\" okay?"
]>>
<<dialog $player "What does it mean to be here for the \"right reasons\"? Isn't everyone here just to be on TV?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 5>>
<<set _statement_kenzie to [
"Oh, come on! Sometimes it takes a while to figure things out. It's all part of the journey!",
"Yes, he says it to multiple people. Welcome to dating, genius."
]>>
<<dialog $player "Didn't he say \"I think I'm falling for you\" to three different girls? Are they all falling or just tripping?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 6>>
<<set _statement_kenzie to [
"And they're not wrong! Every season just keeps getting better.",
"If you keep asking questions, you're going to be the most dramatic person here."
]>>
<<dialog $player "Don't they say \"most dramatic season ever\" every single season?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 7>>
<<set _statement_kenzie to [
"It's called romance, okay? People connect, and they don't need your negativity.",
"If you're going to mock every little thing, you're definitely not getting a rose."
]>>
<<dialog $player "If I hear \"we have a real connection\" one more time, I'm gonna lose it. Do they just hand out scripts for this?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<elseif _random_g9e4_tv is 8>>
<<set _statement_kenzie to [
"Oh, because real life is so fun to watch? Exactly. This is fantasy!",
"Not everything has to be \"realistic.\" We're here for the drama, okay?"
]>>
<<dialog $player "Wait, they're talking about \"love\" after, like, four weeks? That's just… not how real life works.">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<<else>>
<<set _statement_kenzie to [
"It's supposed to be awkward. That's the fun of it. You think I watch this for smooth love stories?",
"Yes, it's weird. That's why it's entertaining. Just let it happen!"
]>>
<<dialog $player "Why are they all on a date together? Isn't the point to, you know, have one-on-one time?">><br>
<<dialog $girl9 "<<print _statement_kenzie.random()>>">><br>
<</if>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_watchtv_together.webp"><br><br>
<<if $girl9.event.event7.completed is 1>>
<<button "The show is finished, stay at $girl9.name1's house" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<addmins 55>><<addstress -1>><</button>><br>
<</if>>
<<button "The show is finished, go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<</button>>
<</if>>
<</if>>
<</nobr>><<nobr>>
/% Meeting her sister %/
<<set _temp_laney_unseen to {
index: 10,
name1: "High-pitched voice",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "random_woman"
}>>
<<set _temp_laney_no_name to {
index: 10,
name1: "$girl9.name1's sister",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "laney_grey"
}>>
<<set _temp_laney to {
index: 10,
name1: "Laney",
name2: "Grey",
age: 20,
partner: "Jock",
job: "Corporate",
children: 0,
religion: "",
base_lust: 0,
lust: 0,
lustdate: 0,
love: 0,
bbydesire: 0,
corruption_level: 0,
corruption: 0,
bcs: 1,
odate: 13,
preg: 0,
color: "9b89c4",
location: "",
profile: "laney_grey"
}>>
<<set $gvar.var7 to 0>>
<<set $passage1 to "kenzie_event_5">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "door_to_outside">>
<style>body {background-image: url("images/GPG1O/loca/other/door_to_outside.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_1 is "first_meeting_kenzie_sister">>
<<if $act_2 is "one">>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session<<cont append>> together. <br><br> <<cont append>>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
/% Variation 1: Humorous/Teasing %/
<<dialog $player "Alright, $girl9.name1, let's see if you remember what we covered last time. Think of supply and demand like a relationship: if you're playing hard to get, demand goes up, right?">><br>
<<dialog $girl9 "Oh, please. I'm way too good for those basic analogies. Just get to the actual point, genius.">><br>
<<cont append>>
You suddenly hear the doorbell ring. <br><br>
<<playsound "doorbell.opus">>
<<button "Who could that be? Oh god, is it $man9.name1?" $passage1>><<set $act_2 to "one_fix">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "one_fix">>
/% context: _temp_laney is $girl9's sister. She acts very naive and kind when talking to $player, but shows her witty and shrewd side when interracting with $girl9. %/
There's a knock on the door. $girl9.name1 glances your way before heading over to see who it is. As the door creaks open, an energetic voice fills the room.<br><br>
<<cont append>>
<<dialog _temp_laney_unseen "Heeeeeyyyy!">><br>
<<dialog $girl9 "Ugh, why are you here?">><br>
<<dialog _temp_laney_unseen "Can't I visit my one and only sister in this whole wide world?">><br>
<<dialog $girl9 "No, I'm busy. Go away.">><br>
Her words are sharp, but they clearly don't work. The visitor breezes in like she owns the place.<br><br>
<<dialog $girl9 "Hey! I didn't say you could come in!">><br>
<<cont append>>
Her protests are ignored. The sound of footsteps grows louder, drawing closer to where you're sitting. You straighten up instinctively. Soon enough, you find yourself face-to-face with an unfamiliar face—a woman with a cheerful expression and a curious glint in her eye.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "Oh? You didn't tell me you had company. Who's this?">><br>
She looks at you expectantly, her head tilted slightly.<br><br>
<<dialog $player "Oh, hi. I'm $player.name1. I'm tutoring $girl9.name1.">><br>
Her expression contorted as the words "tutoring $girl9.name1" left your mouth, as if you'd just said something utterly unbelievable. She raised an eyebrow, her head tilting slightly in disbelief.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/% Her expression contorted as the word "tutoring $girl9.name1" left your mouth, as if you just said something utterly unbelievable. <br><br>
*dialogs here on how the sister is perplexed as to why kenzie would start actually trying to learn now, when she can just hire people to do her homework for her. She says how that is what she'd always done things, but she praises $girl9.name1, in a way that unfortunately came out a bit backhanded, which casued $girl9.name1 to be mad.*<br><br>%/
<<dialog _temp_laney_no_name "Wait, wait, hold on. $girl9.name1? Actually studying? Like… seriously?">><br>
She blinked, then broke into a laugh—not mocking, but filled with genuine surprise.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "I mean, don't get me wrong, I'm happy for you, but… this is the same $girl9.name1 who's been paying people to do her homework for years. And now you're telling me she's trying to learn?">><br>
<<cont append>>
Her voice carried a mix of amusement and genuine curiosity, but the words hung heavily in the air. She seemed to realize this and quickly added, with a warm smile:<br><br>
<<dialog _temp_laney_no_name "But hey, that's great, really! I didn't think you had it in you to turn things around like this. It's... actually kind of impressive.">><br>
<<cont append>>
Her attempt at encouragement landed awkwardly. Despite her best intentions, it came out more like a comparison than a compliment. $girl9.name1's face tightened, her arms crossing defensively.<br><br>
<<dialog $girl9 "Wow. Thanks for the vote of confidence, I guess.">><br>
Her voice was icy, and you could tell she didn't appreciate the praise.<br><br>
<<cont append>>
<<dialog _temp_laney_no_name "I just meant that it's good to see you putting in the effort now. It's... something not everyone can do, you know? It shows character.">><br>
Her words seemed carefully chosen, skirting around any admission that she might have overstepped. She avoided looking directly at $girl9.name1 for a moment.<br><br>
<<dialog $girl9 "Right. Because you're the perfect student and I'm just the lazy one, huh? Always have been, right?">><br>
<<dialog _temp_laney_no_name "You know that's not what I'm saying. Don't twist my words, $girl9.name1. I was just trying to say you're doing something good. That's all.">><br>
<<cont append>>
Her tone carried a hint of defensiveness now, though she kept her voice light. It was clear she wasn't willing to admit any fault, but she was trying to diffuse the situation in her own way.<br><br>
<<button "Continue" $passage1>><<set $act_2 to "three">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
<<dialog $girl9 "Oh, I'm sorry that I'm not as smart as you! You've always been the golden child, haven't you? Perfect grades, perfect everything. Must be nice to be you!">><br>
<<dialog _temp_laney_no_name "No, you're smart too. Really, you are. I mean, sure, I might be smarter, but I've always believed you had your own… unique strengths. Like how you can talk your way out of pretty much anything. That's a talent, you know!">><br>
<<dialog $girl9 "Oh, there you go again, with your 'compliments.' Do you really think I'm so dumb that I won't notice the little jabs you sneak into everything you say?">><br>
<<dialog _temp_laney_no_name "Now you're just saying things! I don't know what you're talking about.">><br>
<<dialog $girl9 "Mom and Dad might not see you behind your goody-two-shoes personality, but I know exactly what you are. You're not fooling me.">><br>
They continue going back and forth, their voices rising with each exchange. The tension in the room becomes almost unbearable as the argument spirals into familiar territory. Finally, $girl9.name1 throws up her hands in exasperation.<br><br>
<<dialog $girl9 "Just leave already. You're bothering us.">><br>
<<dialog _temp_laney_no_name "Okay, but only because I'm busy and have work to do. Unlike some people, I actually have responsibilities.">><br>
She turns sharply on her heel, heading toward the door. But just as she reaches it, she stops, her hand hovering over the handle. Slowly, she turns back, her eyes locking onto you. Her expression shifts slightly, a small, knowing smile forming as she takes a few steps closer—closer than she needs to be for someone who was supposed to leave.<br><br>
<<button "She's right where she was" $passage1>><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog _temp_laney_no_name "(<i>in a sweet naive demeanor</i>) $player.name1, right? I'm so sorry you had to see us playing a bit rough. I'm _temp_laney.name1, $girl9.name1's sister.">><br>
She flashes you a warm smile, her voice soft and pleasant—almost disarming after the earlier tension.<br><br>
<<dialog $player "Oh, it's nice to meet you. I'm $girl9.name1's, uh... friend.">><br>
<<dialog _temp_laney "You must be very smart if you're tutoring $girl9.name1! She doesn't just let anyone into her house, you know. It's good to see my little sister in such safe hands.">><br>
She tilts her head slightly, her eyes twinkling with a mix of curiosity and charm. The compliment feels sincere, even if there's an undertone of something else you can't quite place.<br><br>
<<dialog $player "Yes, I'm smart, and very safe to be around.">><br>
Your attempt at humor lands awkwardly, but _temp_laney.name1 giggles politely, either amused or just too polite to let it show otherwise.<br><br>
<<dialog _temp_laney "That's great! You know, once $girl9.name1 graduates, she'll be working at my company. So I really hope you can help her become as sharp and prepared as possible.">><br>
/%Her words carry a subtle authority, a reminder of her position, though her smile remains sweet.<br><br>%/
<<dialog $girl9 "Uh, excuse me? Your company? Please, it's not yours yet.">><br>
$girl9.name1 crosses her arms and glares at her sister, clearly irritated by the claim. You can almost feel the tension ripple through the room.<br><br>
<<dialog _temp_laney "You're right, I'm sorry. I've just been working there for so long, it feels like it's mine.">><br>
Her tone is light, almost dismissive, as though she's brushing off $girl9.name1's protest without fully acknowledging it. She glances at you, her smile returning.<br><br>
<<dialog $player "Oh, where do you work?">><br>
<<dialog _temp_laney "There's this building right in the middle of the corporate district. It's called <b>Vanguard Global Solutions</b>, also known as <b>VAGS</b>.">><br>
Her tone shifts slightly, still warm, but with a touch of pride as she mentions the name.<br><br>
<<button "Remember that, VAGS the name" $passage1>><<set $act_2 to "five">><<set $background1 to "door_to_outside">><</button>>
<<elseif $act_2 is "five">>
<<dialog $girl9 "Just leave alreadyyyyy.">><br>
$girl9.name1 has had enough of her sister's endless yapping. She places both hands on _temp_laney.name1's shoulders and begins pushing her toward the door with exaggerated frustration.<br><br>
<<dialog _temp_laney "Okay, okay, no need to get physical. I know where the door is. Geez.">><br>
She adjusts her shirt and starts walking toward the door, her movements slow and deliberate, as if she's making a point. But just as she reaches the exit, she stops. Turning back toward you, her expression shifts slightly.<br><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) Here we go again...">><br>
<<cont append>>
<<dialog _temp_laney "I was just going to say... You seem like a nice guy, $player.name1. But I want to let you know...">><br>
<<cont append>>
She looks at you intently, her sweet and playful demeanor vanishing in an instant. Her face is serious now—stern, even. Her gaze locks onto yours, unwavering.<br><br>
<<cont append>>
<<dialog _temp_laney "If you hurt my little sister, you won't get away with it. I promise you.">><br>
<<cont append>>
The weight of her words hangs in the air. Her eyes remain fixed on yours, sharp and unyielding, ensuring that you understand exactly how serious she is.<br><br>
<<cont append>>
<<dialog $player "I understand.">><br>
Her expression softens immediately, the serious edge fading like it was never there. She smiles, her innocent, naive demeanor sliding effortlessly back into place.<br><br>
<<dialog _temp_laney "Thank you, $player.name1. I trust you.">><br>
With that, she turns around and exits $girl9.name1's house, the sound of her heels clicking faintly as she leaves. Moments later, you hear the quiet hum of a car engine as it pulls away down the street.<br><br>
<<button "Better not mess with $girl9.name1 or else..." $passage1 >><<set $act_2 to "six", $background1 to "livingroom">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "six">>
<<dialog $player "Your sister is very nice.">><br>
$girl9.name1 glares at you, her lips pressing into a thin line. The look she gives you could cut glass—it's clear she's not thrilled that you find her sister even remotely tolerable.<br><br>
<<dialog $girl9 "She's not nice. I hate her.">><br>
<<dialog $player "Hate? That's a strong word.">><br>
She crosses her arms and huffs, leaning back in her chair. The air between you feels charged as she starts to vent.<br><br>
<<dialog $girl9 "She acts like this perfect little angel all the time, but she's not. She's a total goody two-shoes—always has to be the best at everything.">><br>
<<cont append>>
She shifts in her seat, leaning forward slightly, as though the shift in posture prepares her to spill even more.<br><br>
<<cont append>>
<<dialog $girl9 "And don't even get me started on her annoying habits. She has this fake little laugh she does in front of people. And she's so bossy. Like, who even made her queen of the world?">><br>
<<cont append>>
You nod along, but her words carry a weight that feels deeper than the surface complaints. Her rant slows briefly, her eyes softening before she quickly looks away, as if she's revealed too much. These don't feel like the real reasons she resents her sister.<br><br>
<<cont append>>
<<dialog $girl9 "Well, should we get back to studying?">><br>
Her tone shifts abruptly, light and casual, as though the outburst never happened. You decide not to push her further.<br><br>
<<dialog $player "Of course!">><br>
You both return to your work, the earlier tension fading into the background as the day continues.<br><br>
<span id="back">
<<button "The study is finished, go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<if $girl9.event.event5.completed is 0>>
<<set $girl9.event.event5.completed to 1>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "kenzie_event_6">>
<<set $gvar.var7 to 0>>
<<if $act_1 is "adding_tension_1">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"two"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
/%
Context:<br>
- Characters: <br>
- Player: Initially dislikes Kenzie due to her bratty and entitled attitude. However, as they spend more time together, they realize she's more complex than she seems, sparking a slow-burn attraction. <br>
- Kenzie: A rich girl with a sharp tongue, a guarded heart, and a boyfriend named Kevin, who treats her poorly. Beneath her surface persona lies insecurity and a yearning for genuine connection. <br>
- Setting: A series of study sessions where the Player tutors Kenzie at her house. The tone shifts over time from awkward and tense to warm and flirtatious, with moments of unspoken sexual tension. <br><br>
Day 1: Awkward Beginnings <br>
Setting: Kenzie's study room, lavishly decorated but slightly disorganized. <br><br>
%/
You and $girl9.name1 begin another study session <<cont append>>together.<br><br><<cont append>>
<<dialog $player "Alright, so let's start with algebra. Do you know how to solve equations with variables on both sides?">><br>
<<cont append>>
Kenzie sighs dramatically, flipping her hair over her shoulder as she slouches in her chair.<br><br>
<<cont append>>
<<dialog $girl9 "Ugh, algebra. My least favorite thing in the world. Besides $man9.name1 when he's mad.">><br>
<<dialog $player "(smirking) Didn't think anything could top Kevin.">><br>
<<cont append>>
Kenzie narrows her eyes at you, but there's a flicker of amusement in them. <br><br>
<<cont append>>
<<dialog $girl9 "Careful, tutor-boy. You're here to teach, not sass me.">><br>
<<cont append>>
You raise an eyebrow, holding her gaze for a second longer than necessary. She looks away first, pretending to focus on the notebook in front of her.<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/explaining.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<cont append>>
As the session continues, there's an unspoken tension in the air. You notice how close she leans toward you when you explain something, her perfume faint but distracting. She fidgets with her pen, occasionally brushing her hair behind her ear, her movements oddly captivating.<br><br>
<<cont append>>
<<dialog $player "See? That's how you isolate the variable. Simple, right?">><br>
<<dialog $girl9 "(grinning) Yeah, simple. Like your brain.">><br>
<<dialog $player "(playfully) Wow. That's the gratitude I get?">><br>
<<cont append>>
Kenzie laughs softly, and for a moment, her usual defenses seem to lower. <<cont append>>
The day went well, as you two finished up your study session.<br><br>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "two">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/%
Day 2: Unexpected Sparks <br>
Setting: Same study room, now tidier. Kenzie's wearing casual but slightly revealing clothes, unintentionally catching your attention. <br><br>
%/
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"three"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br><<cont append>>
<<dialog $girl9 "Okay, I actually tried doing the homework you gave me. You should feel honored.">><br>
<<dialog $player "Should I prepare a speech? Or will a simple 'thanks' do?">><br>
<<cont append>>
She rolls her eyes but hands over the notebook. As you scan her work, you feel her watching you intently. When you glance up, her eyes dart away, but a faint blush creeps up her cheeks.<br><br>
<<cont append>>
<<dialog $player "Not bad. You're getting the hang of it.">><br>
<<dialog $girl9 "(teasing) I guess I have a decent teacher. Emphasis on decent.">><br>
<<cont append>>
You chuckle, leaning closer to point at one of her mistakes. <br><br>
<<dialog $player "See here? You just need to flip the inequality sign when dividing by a negative.">><br>
<<cont append>>
As you explain, your hands accidentally brush. It's brief, but both of you freeze for a fraction of a second. You pull back slightly, clearing your throat. <br><br>
<<cont append>>
<<dialog $girl9 "(quickly) Got it. Flip the sign. Easy.">><br>
<<cont append>>
Her voice is casual, but she doesn't meet your eyes. The atmosphere feels heavier now, charged with something neither of you addresses. <<cont append>>
The day went well, as you two finished up your study session.<br><br>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "three">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "three">>
/%
Day 3: Cracks in the Armor <br>
Setting: Study room, dim lighting due to an overcast day. Kenzie seems distracted, not her usual sharp-tongued self. <br><br>
%/
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {
completed:0, active:1, count:"four"
}>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br><<cont append>>
<<dialog $player "Hey, you okay? You've been staring at the same equation for five minutes.">><br>
<<dialog $girl9 "(sighing) It's nothing. $man9.name1's just… ugh. Forget it.">><br>
<<cont append>>
You hesitate, unsure if you should press her. <br><br>
<<cont append>>
<<dialog $player "You look like you're losing a staring contest with the equation. Need to vent or something?">><br>
She snorts softly, a hint of her usual sass returning. <br><br>
<<cont append>>
<<dialog $girl9 "(smiling faintly) You're such an idiot. But thanks.">><br>
The moment feels oddly intimate. She looks at you for a beat too long, her expression uncharacteristically open, before shaking her head and refocusing on her notebook.<br><br>
<<cont append>>
<<dialog $player "(changing the subject) So, about this next question…">><br>
As you lean closer to explain, you notice her watching you again, her gaze lingering. This time, she doesn't look away. The day went well, as you two finished up your study session.<br><br>
<<cont append>>
<span id="back"><<button "Go home" "NAVIGATE1">>
<<if $girl9.event.event6.completed is 0 and $girl9.event.event6.active is 1>><<set $girl9.event.event6.count to "four">><</if>>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<audio ":playing" stop>>
<<set $gvar.var7 to 1>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "four">>
/%
Day 4: The Shift <br>
Setting: Late evening, study session running long. The room feels cozier, the conversation more relaxed. <br><br>
%/
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br> <<cont append>>
<<dialog $girl9 "(leaning back) You know, I used to think you were the most annoying person on the planet.">><br>
<<dialog $player "(grinning) And now?">><br>
<<cont append>>
<<dialog $girl9 "Still annoying. But… maybe tolerable. Sometimes.">><br>
Her tone is playful, but her smile feels genuine. <br><br>
<<cont append>>
<<dialog $player "High praise coming from you.">><br>
<<cont append>>
There's a comfortable silence as you both work for a bit, the only sound the scratch of pens on paper. <<cont append>>Then, out of nowhere:<br><br>
<<dialog $girl9 "(softly) Do you think I'm… spoiled?">><br>
<<cont append>>
<<playsound "separation.opus">>
Her question catches you off guard. You set your pen down, looking at her seriously. <br><br>
<<cont append>>
<<dialog $player "(carefully) I think you're more complicated than that.">><br>
<<cont append>>
She blinks, a mix of curiousity and surprised at your answer. <br><br>
<<cont append>>
<<dialog $girl9 "Complicated, huh? Thats one way to put it.">><br>
<<cont append>>
For a moment, the distance between you feels almost nonexistent. <<cont append>>The tension is thick, unspoken but undeniable. <<cont append>>She looks like she's about to say something else,
<<cont append>>
<<playsound "phone_buzzes.opus">>
but a loud notification buzzes on her phone, breaking the moment. <<cont append>>She glances at it and frowns.<br><br>
<<cont append>>
<<dialog $girl9 "(muttering) $man9.name1.">><br>
She stands abruptly, grabbing her phone. <br><br>
<<cont append>>
<<dialog $girl9 "I… I need to take this. Let's finish this tomorrow.">><br>
<<cont append>>
You watch her leave, a mix of emotions swirling in your chest. <<cont append>> The day went well.<br><br>
<<cont append>>
<span id="back">
<<button "Go home" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<audio ":playing" stop>>
<<if $girl9.event.event6.completed is 0>>
<<set $girl9.event.event6 to {completed:1, active:0}>>
<<if $girl9.corruption_level lt 5>><<set $girl9.corruption_level to 5>><</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "the_night_it_happens">>
<<set $passage1 to "kenzie_event_7">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<if $act_2 is "one">>
/%
Context:<br>
- Characters: <br>
- Player: Initially Kenzie's enemy, now her tutor and reluctant confidant. As the tension has built over time, the Player has started to see Kenzie in a different light, leading to conflicted feelings. <br>
- Kenzie: Once bratty and aloof, Kenzie has slowly opened up to the Player, revealing vulnerability beneath her sharp exterior. Though she has a boyfriend (Kevin), their relationship is strained, leaving her emotionally confused. <br>
- Setting: Late evening in Kenzie's lavish living room. The atmosphere is quiet and intimate, the only sound coming from faint music or a crackling fireplace (if applicable). <br>
Script: <br>
Setting: Kenzie and the Player are lounging on her plush couch, their study materials abandoned on the nearby coffee table. The room is dimly lit, casting a warm glow that softens the space around them.<br><br>
%/
<<if $girl9.event.event7.completed is 0>>
<<set $girl9.event.event7.active to 1>>
<</if>>
<<playsound "lofi_1.opus">>
<<addintelligence 0.5>>
<<addlove $girl9 5>>
You and $girl9.name1 begin another study session together.<br><br>
<<dialog $girl9 "You know, for a tutor, you're not half bad company.">><br>
<<cont append>>
$girl9.name1 stretches slightly, her movements fluid, the hem of her sweater rising just enough to catch your attention before she settles back against the cushions.
She's sitting closer than usual tonight—her knee brushing yours lightly.
<<cont append>><br><br>
<<dialog $player "(smirking) That almost sounds like a compliment.">><br>
<<dialog $girl9 "(grinning) Don't let it go to your head.">><br>
<<cont append>>
You both laugh softly, the sound fading into the cozy silence of the room.
<<cont append>>Your eyes wander to her, drawn to the way the soft light catches her hair,
<<cont append>>the relaxed curve of her lips, the way she seems… different tonight.
<<cont append>>More open. More real.
<<cont append>>
You don't realize how long you've been staring until her voice cuts through your thoughts.<br><br>
<<cont append>>
<<dialog $girl9 "What? Do I have something on my face?">><br>
<<cont append>>
You blink, a bit flustered, trying to find a witty response.<br><br>
<<cont append>>
<<dialog $player "No, nothing. You just… uh, looked lost in thought.">><br>
<<dialog $girl9 "(raising an eyebrow) Sure. Whatever you say.">><br>
<<cont append>>
She's smiling, but there's a flicker of something in her eyes—curiosity, maybe, or something warmer. She shifts slightly, leaning closer, her elbow resting on the back of the couch as she studies you. <br><br>
<<cont append>>
<<dialog $girl9 "(softly) You're weird tonight. What's going on?">><br>
<<cont append>>
Her tone is playful, but the proximity makes it feel intimate. You can feel the heat of her gaze, and for once, she doesn't look away first. The silence between you stretches, the air heavy and charged.<br><br>
<<cont append>>
<<dialog $player "(hesitant) I just… you look… different tonight.">><br>
<<cont append>>
<<dialog $girl9 "(amused) Different? What's that supposed to mean?">><br>
<<cont append>>
She tilts her head, her hair falling slightly over one shoulder. The faintest hint of color rises to her cheeks, but she doesn't pull back. Her voice is softer now, almost a whisper.<br><br>
<<cont append>>
<<dialog $girl9 "You're not making any sense, tutor-boy.">><br>
<<dialog $player "(quietly) Maybe I'm not.">><br>
<<cont append>>
There's a pause, the world outside the room falling away. It's just the two of you now, the unspoken tension finally bubbling to the surface.
<<cont append>>$girl9.name1's gaze flickers briefly to your lips, then back to your eyes. She opens her mouth to say something, but no words come out. <br><br>
<<cont append>>
<<dialog $girl9 "(softly) You're so weird.">><br>
<<cont append>>
Her voice trembles just slightly, and she doesn't move away.
<<cont append>>
You don't know who moves first—maybe it's her, maybe it's you—but the space between you closes.
<<cont append>>The heat of the moment sweeps you both up, the world narrowing to the quiet breaths and closeness of two people who've been tiptoeing around this for far too long.<br><br>
<<cont append>>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
/%
Setting: The living room is still, the faint hum of the world outside barely noticeable. The warmth of the room contrasts with the cool tension between you and Kenzie.<br>
%/
Her breath hitches, just slightly, as the space between you closes even more. <<cont append>>Her gaze flits from your eyes to your lips, then back again. <br><br>
<<cont append>>
<<playsound "separation.opus">>
<<dialog $girl9 "(softly) You're really… looking at me like that, huh?">><br>
<<cont append>>
Her voice is barely above a whisper, a mix of curiosity and disbelief. <br><br>
<<cont append>>
<<dialog $player "(quietly) I can't help it.">><br>
<<cont append>>
She blinks, her lips parting as if she's about to say something, but the words don't come. Instead, she stays still, her usual confidence replaced by something more vulnerable.
<<cont append>>
You hesitate, your heart pounding so loudly you're sure she can hear it. <br><br>
<<cont append>>
<<dialog $player "(gently) Kenzie…">><br>
<<cont append>>
Her name hangs in the air between you, heavy with meaning.
She shifts closer, the fabric of her sweater brushing against your arm.
<<cont append>>Her hand, small and hesitant, rests on the cushion beside yours, her fingers curling slightly. <br><br>
<<dialog $girl9 "(breathlessly) What are you doing?">><br>
<<cont append>>
Her words are soft, but there's no resistance in her tone. If anything, there's a challenge—a dare laced with uncertainty.
<<cont append>>
You meet her gaze, the warmth of her proximity and the faint, sweet scent emanating from $girl9.name1 make it impossible to think clearly.<br><br>
<<cont append>>
<<dialog $player "I don't know. Do you want me to stop?">><br>
<<cont append>>
She doesn't answer right away, her teeth catching her bottom lip as she studies you. Her fingers shift slightly, brushing against yours, and the touch sends a jolt through you. <br><br>
<<cont append>>
<<dialog $girl9 "(almost inaudible) No.">><br>
<<cont append>>
The word is barely spoken, but it's enough. Enough to tip the scales.
You lean in slowly, giving her every chance to pull away.<<cont append>> She doesn't. Her eyes flutter shut as the tension finally snaps, the closeness between you dissolving in a moment of shared intent. <br><br>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/general/physical_intimacy/before_kiss.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div><br>
<<cont append>>
Your lips meet hers, tentative at first, testing the boundaries. She exhales sharply, her hand lifting to rest on your arm, her touch hesitant but deliberate. The kiss deepens, a mixture of softness and urgency as weeks of tension spill over into the moment. <br><br>
<<cont append>>
Her other hand moves to your chest, her fingers curling into the fabric of your shirt as though anchoring herself. The warmth of her body presses against yours as the kiss grows more heated, her movements bolder now, more certain. <br><br>
<<cont append>>
<<dialog $girl9 "(breaking away briefly, her voice trembling) This is…">><br>
<<cont append>>
Her words are cut off as your lips find hers again, both of you swept up in the heat of the moment. The world outside the room ceases to exist, the boundaries between you blurring entirely.<br><br>
<<cont append>>
/% Stopping Point: The scene cuts off here, just as the intimacy begins to escalate, leaving the full realization of the moment for the next event or interaction. <br><br>%/
<<button "$girl9.name1 brings you to the bedroom" $passage1>><<set $act_2 to "three", $background1 to "bedroom">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>>
<<elseif $act_2 is "three">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_shorter.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
Her breath hitches as you cradle her face, her eyes fluttering closed when your lips meet again, a perfect blend of tenderness and passion.<br><br>
<<button "Next" $passage1>><<set $act_2 to "four">><<audio ":playing" fadeout>><<timed 3s>><<audio ":playing" stop>><</timed>><</button>>
<<elseif $act_2 is "four">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/neck_kisses.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
$girl9.name1 surprises you with a soft, melodic giggle as your lips trail along her neck, her usual composed demeanor melting away in the heat of the moment. The sound is unguarded and infectious, a rare glimpse of her playful side, and it sends a warm rush through you, making her all the more irresistible.<br><br>
<<button "Next" $passage1>><<set $act_2 to "five">><</button>>
<<elseif $act_2 is "five">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_pussy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
/%Your mouth on $girl9.name1's pussy makes her all giggly. You'd never seen her so vulnerable and playful.
context: $girl9.name1 is usually quite cold, and controlled, but during intimate moments, she's very giggly%/
As your mouth explores her most intimate places, $girl9.name1's usual reserve melts away, replaced by an uncharacteristic and endearing playfulness. Even through the thin fabric of her panties, the sweet taste of her arousal teases your senses, leaving you craving more.<br><br>
<<button "Get it on" $passage1>>
<<set $act_1 to "first_sex", $act_2 to "one", $background1 to "bedroom">>
<<sex_limit "start">>
<<set $playervar.var6+=1>>
<<update_sdet $girl9 "start" "none">>
<</button>>
<<elseif $act_2 is "after">>
/%
Context:<br>
- Setting: Kenzie's lavish bedroom, late at night. Both Kenzie and the Player are lying in bed together after a heated moment earlier. The room is dimly lit, the air heavy with unspoken thoughts and emotions. <br>
- Kenzie's State of Mind: Torn between guilt over what's happened, frustration with her relationship with Kevin, and a slow realization that the life she's trying to uphold doesn't align with what she truly wants. <br>
- Player's Role: Supportive, honest, and a bit blunt, providing clarity and humor while helping Kenzie process her feelings.<br>
Script:<br>
Setting:
%/
$girl9.name1 lies on her side, facing away from you at first. <<cont append>>The plush blankets are pulled up to her shoulders, but her rigid posture gives away the storm of thoughts swirling in her head. <br><br>
<<cont append>>
<<playsound "separation.opus">>
<<dialog $girl9 "(softly) This was a mistake.">><br>
<<cont append>>
Her voice is quiet but firm. She exhales slowly, almost as if trying to steady herself. You shift slightly, propping yourself up on your elbow to look at her. <br><br>
<<dialog $player "$girl9.name1...">><br>
<<cont append>>
She cuts you off, turning her head slightly but keeping her gaze away from you. <br><br>
<<dialog $girl9 "I'm not a cheater. That's not who I am. I don't… do this.">><br>
<<cont append>>
/%Her words are heavy with guilt, but you can hear the crack of vulnerability underneath. <br><br>%/
<<dialog $player "(gently) I know you're not.">><br>
<<cont append>>
You pause, searching for the right words. <br><br>
<<dialog $player "But let's be honest, if $man9.name1 didn't take you for granted, he'd be the one in bed with you right now.">><br>
<<cont append>>
She flinches slightly, but you press on, your tone softening. <br><br>
<<dialog $player "He's a prick, $girl9.name1. And you know that too, right?">><br>
<<cont append>>
She sighs, finally turning to face you. Her expression is conflicted, her lips pressing into a thin line before she answers. <br><br>
<<dialog $girl9 "(reluctantly) Yeah… I know.">><br>
<<cont append>>
She pulls the blanket tighter around her, almost like a shield, before continuing. <br><br>
<<dialog $girl9 "It's just… it's not that simple, okay? I've been with $man9.name1 because he's… well, you know. Rich. Like me. And, I don't know, he fits. It's what I'm used to. Dating when you're… me, it's not easy. Everyone expects you to end up with someone who's... '<i>on your level.</i>'">><br>
<<cont append>>
She hesitates, then adds with a small, self-deprecating laugh: <br><br>
<<cont append>>
<<dialog $girl9 "Plus, he's hot. Annoyingly hot. And every girl on campus practically throws themselves at him.">><br>
<<dialog $player "(raising an eyebrow) And that's a selling point because…?">><br>
<<dialog $girl9 "(mocking tone) Oh, I don't know. Maybe because it's nice to win every now and then?">><br>
<<cont append>>
You both chuckle softly, but the humor fades quickly. <br><br>
<<dialog $girl9 "(quietly) But seriously… I think it's more about what he represents. Like, being with him means I'm not failing. I'm keeping up appearances. It's stupid, I know.">><br>
<<cont append>>
She looks away, her voice faltering. <br><br>
<<dialog $girl9 "But he's not… good to me.">><br>
<<button "Continue" $passage1>><<set $act_2 to "after_2">><</button>>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<</cont>><</cont>><</cont>>
<<elseif $act_2 is "after_2">>
You reach out, placing a hand gently on her shoulder.<<cont append>> <br><br>
<<dialog $player "(softly) Then maybe it's time to stop worrying about appearances and start worrying about you.">><br>
<<cont append>>
$girl9.name1 stays quiet for a moment, her fingers fiddling with the edge of the blanket. <br><br>
<<dialog $girl9 "I should break up with him, shouldn't I?">><br>
<<dialog $player "(smirking) If I say yes, does that mean you'll finally listen to me?">><br>
<<cont append>>
She rolls her eyes but smiles faintly, nudging your arm with hers. <br><br>
<<dialog $girl9 "Don't push your luck, tutor-boy.">><br>
<<cont append>>
The humor lingers for a moment before her face grows serious again. <br><br>
<<dialog $girl9 "But seriously… if I do this, it's going to be a mess. $man9.name1's not exactly the type to take rejection well. He might come after me. Or worse, you.">><br>
<<dialog $player "(shrugging) Let him. I can take a punch. Probably.">><br>
<<cont append>>
$girl9.name1 snorts despite herself, but the worry in her eyes doesn't fade. <br><br>
<<dialog $girl9 "(softly) It's not funny. You don't know what he's like when he's mad.">><br>
<<cont append>>
You tilt your head, meeting her gaze. <br><br>
<<dialog $player "Then he's proving my point. You deserve better, $girl9.name1. Way better.">><br>
She looks at you for a long moment, her expression unreadable. Finally, she sighs, sinking deeper into the blankets. <br><br>
<<cont append>>
<<dialog $girl9 "(quietly) I don't want to date you. Not yet, anyway.">><br>
You smile faintly, the corner of your mouth quirking up. <br><br>
<<dialog $player "I didn't ask.">><br>
<<cont append>>
She rolls her eyes again, but this time there's a flicker of warmth in her expression. <br><br>
<<dialog $girl9 "$man9.name1's going to lose it when I break up with him.">><br>
<<dialog $player "Then I'll be here. Whether that means helping you figure it out or just keeping him from showing up at your door like a lunatic.">><br>
<<cont append>>
$girl9.name1's gaze softens, and for a moment, the guarded walls she keeps up seem to lower completely. <br><br>
<<dialog $girl9 "(quietly) Thanks, $player.name1.">><br>
<span id="back">
<<button "That's a wrap on this scene!" "NAVIGATE1">>
<<set $act to "neighbourhood2", $act2 to "girl9", $act3 to "", $act4 to "">>
<<set $gameDate.setHours(20), $gameDate.setMinutes(0)>>
<<set $gvar.var7 to 1>>
<<audio ":playing" stop>>
<<if $girl9.event.event7.completed is 0>>
<<set $girl9.event.event7.completed to 1>>
<<if $girl9.corruption_level lt 6>><<set $girl9.corruption_level to 6>><</if>>
<<addcorruption $girl9 5>>
<<addlove $girl9 5>>
<</if>>
<</button>></span>
<</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>><</cont>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "first_sex">>
<<if $background1 is "kenzie_front">>
<<if !$gvar.var1>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<style>body {background-image: url("images/GPG1O/loca/neighbourhood2_night.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<elseif $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "bedroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bedroom/bedroom47.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl9.color + ';}</style>'>>
<</if>>
<<set _girl to $girl9>>
<<set $passage1 to "kenzie_event_7">>
<<if $act_2 is "one">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cunnilingus_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "doggy">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/doggy.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "missionary">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/missionary_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "cowgirl">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cowgirl_2.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "lazydog">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/kissing_thrusting.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "blowjob">>
<div class="has_sound">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/blowjob_1.mp4" type="video/mp4">Your browser does not support the video tag.</video>
</div> <br>
<<elseif $act_2 is "cum">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/event7/cumshot_ass_short.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "Afterwards" $passage1>>
<<set $act_1 to "the_night_it_happens", $act_2 to "after">>
<<sex_limit "stop">>
<<update_sdet _girl "stop" >>
<</button>>
<</if>>
<<if $act_2 isnot "cum">>
<div class="sticky-bottom">
<div class="has_sound">
<<if $playervar.var6 gt 0>>
<<button "Missionary" $passage1>><<set $act_2 to "missionary">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Doggy" $passage1>><<set $act_2 to "doggy">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Lazy dog" $passage1>><<set $act_2 to "lazydog">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Cowgirl" $passage1>><<set $act_2 to "cowgirl">><<limitplusupdate _girl "vaginal">><</button>>
<<button "Head" $passage1>><<set $act_2 to "blowjob">><<limitplusupdate _girl "blowjob">><</button>>
<<button "Cunnilingus" $passage1>><<set $act_2 to "one">><<limitplusupdate _girl "cunnilingus">><</button>>
<<if $cheat.cumwhenever or $cheat.cumwhenever is 1>><<button "Cum" $passage1>><<set $act_2 to "cum">><</button>><</if>>
<<else>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<</if>>
</div>
</div>
<</if>>
<<elseif $act_1 is "house_not_open">>
<<if $act_2 is "one">>
<<if $gameDate.getHours() gte 170 and $gameDate.getHours() lte 19>>/% i purposely disabled this because i liked the flow better without it. Can be deleted if i forgot why i do this%/
<<set _random_kenzie_house to random(0,1)>>
<<if _random_kenzie_house is 0>>
You knock on $girl9.name1's door, and it swings open faster than you expected. $girl9.name1 stands there, leaning against the doorframe with a smirk, her arms crossed.<br><br>
<<dialog $girl9 "Well, well. Look who decided to show up. I was starting to think you'd forgotten about me.">><br>
<<dialog $player "(grinning) As if I'd miss out on my favorite part of the day.">><br>
She raises an eyebrow, her smirk softening into something closer to a smile.<br><br>
<<dialog $girl9 "Favorite part, huh? You must live a really boring life if *this* is the highlight.">><br>
<<dialog $player "(playfully) Hey, I could leave if you'd prefer.">><br>
<<dialog $girl9 "(rolling her eyes) Shut up and get in.">><br>
She steps aside, holding the door open just long enough for you to pass before closing it behind you. As you walk toward the living room, you can hear her mutter under her breath.<br><br>
<<dialog $girl9 "(quietly) Favorite part of the day… dork.">><br>
<<else>>
You knock on $girl9.name1's door. It takes a moment, but when she opens it, $girl9.name1 is standing there with a mock pout, arms crossed. <br> <br>
<<dialog $girl9 "You're late.">><br>
<<dialog $player "(grinning) You're adorable when you're mad.">><br>
She blinks, momentarily thrown off, before scoffing and stepping aside. <br> <br>
<<dialog $girl9 "(hiding a smile) Ugh, just get in here before I slam the door on you.">><br>
<</if>>
<<button "Go in and study" "kenzie_event_4">><<set $act_1 to "study_session_repeatable", $act_2 to "one">><</button>>
<<else>>
<<set _conditions_kenzie_allow_in_or_not to either(true,true)>>
<<set _relationship_level to either(0,0)>>
<<if _conditions_kenzie_allow_in_or_not>>
<<if _relationship_level is 1>>
You knock on $girl9.name1's door, and after a moment, it swings open. Kenzie leans against the frame, smirking.<br><br>
<<dialog $girl9 "What are you doing here? Thought you'd be off being boring somewhere else.">><br>
<<dialog $player "(grinning) You're my entertainment tonight. Lucky you.">><br>
She rolls her eyes but steps aside. <br><br>
<<dialog $girl9 "Fine, but only because I'm feeling generous.">><br>
<<else>>
You knock, and $girl9.name1 answers almost immediately, a small smile breaking across her face. <br><br>
<<dialog $girl9 "Hey, weren't we supposed to hang out tomorrow?">><br>
<<dialog $player "(grinning) Couldn't wait. You complaining?">><br>
She shakes her head, stepping aside with a smirk. <br><br>
<<dialog $girl9 "(softly) Get in here, you dork.">><br>
<</if>>
<<button "Go in" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>>
<<else>>
<<if _relationship_level is 1>>
You knock, and $girl9.name1 opens the door, her arms crossed. <br><br>
<<dialog $girl9 "Do you not understand the concept of '<i>personal space</i>'?">><br>
<<dialog $player "(grinning) Thought I'd stop by and say hi.">><br>
She raises an eyebrow, unimpressed, before starting to close the door. <br><br>
<<dialog $girl9 "Consider me greeted. Bye.">><br>
<<else>>
$girl9.name1 opens the door, raising an eyebrow as she spots you. <br><br>
<<dialog $girl9 "(smirking) What's the occasion?">><br>
<<dialog $player "(teasing) Just wanted to see my favorite girl.">><br>
She narrows her eyes playfully before shaking her head and stepping back slightly, blocking the entrance. <br><br>
<<dialog $girl9 "Flattering, but I'm busy. Try again later.">><br>
<</if>>
<span id="back"><<button "Not today" "NAVIGATE1">><<set $act to "neighbourhood2", $act2 to "girl9">><</button>></span>
<</if>>
<</if>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_talk_2">>
<<if $act_2 is "chat_about">>
<<if $act_3 is "g9e8_how_are_things_w_kevin">>
<<dialog $player "How are things going with $man9.name1?">><br>
<<dialog $girl9 "Fine... I haven't told him yet about wanting to break up yet...">><br>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "negotiate_naomi">>
<<if $act_2 is "one">>
I need you to make a script for my game scene. Context, _temp_player slept with _temp_girl9, but _temp_girl9 has a boyfriend named _temp_man9. _temp_man9 is bad to _temp_girl9, so _temp_player convinces her to leave him. _temp_man9 is a rich jock with many friends so _temp_player has to be careful on how to tell _temp_girl9 on how to proceed.
Everyone in this scene is from rich millionaires families, except for _temp_player.
<ol>
<li>Route 1 (Employing Naomi's help):
Context: Naomi is _temp_girl9's friend, but she has been flirty with _temp_man9, even in front of _temp_girl9, on the pretense that it's just friendly flirting. Naomi is a bitchy character, very snobby and pretentious.
<ol>
Here are the outline:
<li>_temp_player goes to talk to Naomi to employ her help to seduce _temp_man9. His reasoning is: "You get _temp_man9, I get _temp_girl9."</li>
<li>Naomi is suspicious, but is interested in the idea.</li>
<li>"I need more than just that", she bargains with _temp_player.</li>
<li>"I can't offer you money because you're already rich, but I can offer you favors, no question asked, whatever you want, that is reasonably humanly doable." says _temp_player.</li>
<li>Make up conversation here about Naomi negotiating super hard for way too much favors, but the player counters her, and it ends up being only 4/5 favors. Need to make this humorous.</li>
<li>Naomi and _temp_player reaches an agreement.</li>
<li>"Okay, but how do we even do this?" she says. "Simple, I just need you to be caught in a compromising act with _temp_man9. Maybe a kiss? or you know, something more explicit" _temp_player responds. Continue this conversation where Naomi says her reputation will be tarnished, but _temp_player convinces her that it's no big deal because _temp_man9 is the hot stuff of the university and he's handsome and rich so nobody will care. Naomi agrees. </li>
</ol>
Part two, where _temp_player has to pull some strings to make Naomi and _temp_man9 to be alone, and _temp_player is ready with his phone to capture everything.
<ol>
<li>Write description of this event, from Naomi and _temp_man9 entering the car, where this event happened to _temp_player sneaking around and taking video evidences.</li>
<li>After this is done, the next day, Naomi and _temp_player is talking. "Who knew you'd be so quick to help." says the player. "Help? This has nothing to do with help. I can get any man I want, and yesterday was proof of that" Naomi responds.</li>
<li>"Okay _temp_girl9 is going to break up with _temp_man9 soon, so act dumb." says the player. Naomi responds, agreeing but annoyed that she was told to act dumb.</li>
</ol>
<ol>
Part three, the breakup.
<li>The player hands over the video evidence to _temp_girl9, and tells what to do with it. To use it as a reason to break up with _temp_man9, without having to suffer the repurcussions, and backlash from _temp_man9 and his jock friends. Make up the conversation here.</li>
<li>The next day, _temp_player arrives arrives at the university, and sees _temp_girl9.name1 about to confront _temp_man9.</li>
<li>Write that break up scene here. Include these dialogs, <br>
_temp_girl9:"I'm breaking up with you", _temp_girl9 says, firmly.<br>
_temp_man9:"What? Are you serious? I thought you loved me?", he says, and then continue this conversation where _temp_man9 tries to gaslit _temp_girl9 into not breaking up with him.<br>
_temp_girl9 shows video evidence of _temp_man9 and Naomi being sexually explicit, the video that _temp_player took.<br>
_temp_man9 tries to denies it, but he's a comically bad liar, and very obvious. Make this humorous.<br>
After much dialogs going back and forth, _temp_girl9 says "I deserve better than you. Consider yourself dumped."
</li>
<li>Later day day, make a conversation between _temp_player and _temp_girl9. _temp_player says how awesome and tough _temp_girl9 was. Context, _temp_girl9 was also a bitchy character at first but has turned around, but she is still sassy.</li>
<li>"Are you sure he won't come after you? Or me?" says _temp_player. "He may be bad tempered, but he's not dumb enough to do something rash when I have direct evidences of him being unfaithful" _temp_girl9 responds.</li>
<li>Also write the dialogs on _temp_girl9 saying that even if _temp_man9 does something, her rich family will sue him if does.</li>
<li>Write one more scene, dialogs between _temp_girl9 and _temp_player about their relationship status. _temp_player: "I'm sure after that relationship experience, you don't want to date anyone yet, but... We don't have to be dating to do some... extra marital activity, right? *wink wink*<br>
"Only if you're gentle" she playfully answers, rolling her eyes, but is excited to try new things with _temp_player. Keep the conversation playful and banterful. </li>
</ol>
</li>
<li>Route 2</li>
</ol>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<set $passage1 to "kenzie_event_house_sexes">>
<<if $act_1 is "bathroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom6.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
As you mind your own business in $girl9.name1's bathroom, she suddenly barges into the room. She stops, glaring at you.<br><br>
<<dialog $girl9 "What are you doing here?">><br>
<<dialog $player "Uh, nothing much. You?">><br>
She rolls her eyes, grabbing her toothbrush.<br><br>
<<dialog $girl9 "Whatever. Scoot over, I need to brush my teeth.">><br>
<<button "Check Her Brushing" $passage1>><<set $act_2 to "two">><</button>><br>
<<button "Leave the bathroom" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<elseif $act_2 is "two">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/bathroom/kenzie_brushing_teeth.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<dialog $player "You missed a spot. Bottom left, second molar—In brushing, details matter, miss a spot, and you're giving cavities a free pass.">><br>
<<dialog $girl9 "(<i>still brushing, barely intelligible</i>) Mmm-hmm, dental expert over here.">><br>
<<dialog $player "I'm just saying, if you don't floss after this, all that brushing's pointless.">><br>
<<dialog $girl9 "(<i>annoyed but still brushing</i>) Mrrrhhmmm!">><br>
<<button "Poke her" $passage1>><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/kenzie_madison/bathroom/dick_on_kenzies_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
<<disable>><<button "Keep poking her (Not implemented)" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br><</disable>>
<<button "Leave the bathroom" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom13.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/kenzie_madison/livingroom/kenzie_cleaning_under_sofa.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
$girl9.name1's bosomous behind is beautifully accentuated by her bent-over stance. The opportunity is... tempting. Should you take the chance, or perhaps it's wiser to simply admire from a safe distance?<br><br>
<<button "Push your luck" $passage1>><<set $act_2 to "two">><</button>><br>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<elseif $act_2 is "two">>
<video id="vid" autoplay loop><source src="images/GPG1O/char/kenzie_madison/livingroom/touch_ass.mp4" type="video/mp4">Your browser does not support the video tag.</video> <br><br>
Your boldness earns you a reaction—$girl9.name1 turns, her amused smile saying more than words ever could. She shakes her head, leaving you to wonder just how far you can push your luck. <br><br>
<<disable>><<button "Get your dick out (Not implemented)" $passage1>><<set $act_2 to "three">><</button>><br><</disable>>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><<addmins 5>><</button>><br>
<<elseif $act_2 is "three">>
Not implemented.<br><br>
<<button "Back" "KENZIE_HOUSE">><<set $act to "", $act2 to "">><</button>><br>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_talk_2">>
<<if $act_2 is "chat_normal">>
<<set _g9_chat_normal to random(0,6)>>
<<if _g9_chat_normal is 1>>
<<dialog $player "... and that's how I ended up walking five miles home because my car broke down. Pretty rough, huh?">><br>
<<dialog $girl9 "Five miles? That's insane. Why didn't you just call for a driver or something?">><br>
<<dialog $player "Not everyone has a driver on speed dial, $girl9.name1.">><br>
<<dialog $girl9 "Oh, right. I forget that's not normal. Sorry, I guess?">><br>
<<elseif _g9_chat_normal is 2>>
<<dialog $player "... and then the professor said the deadline was tomorrow. Can you believe that? We just got the assignment!">><br>
<<dialog $girl9 "So? Just pay someone to do it. That's what I do when it gets crazy.">><br>
<<dialog $player "$girl9.name1, not everyone can afford that.">><br>
<<dialog $girl9 "Well, if you ever need help, I could lend you some cash... for a fee.">><br>
<<elseif _g9_chat_normal is 3>>
<<dialog $girl9 "... and so I told her to sit somewhere else. Like, hello? That's *my* table.">><br>
<<dialog $player "You really told her that?">><br>
<<dialog $girl9 "Of course. It's not like she belonged there anyway. What? Don't give me that look.">><br>
<<elseif _g9_chat_normal is 4>>
<<dialog $player "... and he had the nerve to say I was being entitled. Can you believe that?">><br>
<<dialog $girl9 "Sounds like he's projecting. You're not entitled. You just know what you want.">><br>
<<dialog $player "That's one way to put it. Thanks, $girl9.name1.">><br>
<<elseif _g9_chat_normal is 5>>
<<dialog $girl9 "You know, I've been thinking about how unfair my family is. My sister gets to inherit the company just because she's older.">><br>
<<dialog $player "That does sound unfair. But what would you do with it if you were in charge?">><br>
<<dialog $girl9 "I don't know... hire people to handle the boring stuff and throw amazing parties, I guess?">><br>
<<dialog $player "Of course. Classic $girl9.name1.">><br>
<<elseif _g9_chat_normal is 6>>
<<dialog $player "... and honestly, it's been tough keeping up with everything. Tuition, rent, food. It all adds up.">><br>
<<dialog $girl9 "That's why I don't understand why people don't just get help from their parents.">><br>
<<dialog $player "$girl9.name1, not everyone has parents who can help.">><br>
<<dialog $girl9 "Oh. Well... that's awful.">><br>
<<elseif _g9_chat_normal is 7>>
<<dialog $player "You're surprisingly quiet today. What's up?">><br>
<<dialog $girl9 "I was just... thinking. You know, about how hard things must be for you sometimes.">><br>
<<dialog $player "Uh, thanks? I think. That's not something I expected you to say.">><br>
<<dialog $girl9 "Well, I know I can come off as... difficult. But I think you're, um, doing amazing. Just so you know.">><br>
<<dialog $player "Wow, that's... really nice of you, $girl9.name1. Are you feeling okay?">><br>
<<dialog $girl9 "Don't make it weird, okay? I'm just saying what's true.">><br>
<<elseif _g9_chat_normal is 8>>
<<dialog $girl9 "... and then Naomi was all, '$girl9.name1, can you not be late next time?' Like she owns my schedule or something.">><br>
<<dialog $player "She does have that vibe.">><br>
<<dialog $girl9 "Exactly! But what's worse is when she starts talking about her *amazing* boyfriend. I swear, I'll scream the next time I hear about it.">><br>
<<dialog $player "So why do you hang out with her if she annoys you so much?">><br>
<<dialog $girl9 "Ugh, because she's good at making people think she's important. And I can't just leave the group—it'd be *drama*.">><br>
<<else>>
<<dialog $girl9 "When I was eight, I got caught cheating on a spelling test.">><br>
<<dialog $player "$girl9.name1, you? Cheating? Shocking.">><br>
<<dialog $girl9 "Shut up! Anyway, I was terrible at spelling, so I wrote all the answers on my arm. The teacher caught me, and I had to sit in detention for *hours*.">><br>
<<dialog $player "What did your parents say?">><br>
<<dialog $girl9 "Oh, my dad laughed. He said I was clever, but I should've hidden it better. I got ice cream after that.">><br>
<<dialog $player "And the lesson was...">><br>
<<dialog $girl9 "Be sneakier. Obviously.">><br>
<</if>>
You and $girl9.name1 bonded over shared interests. (+ love $girl9.name1)<br><br>
<<addlove $girl9 2>>
<<elseif $act_2 is "chat_about">>
<<if $act_3 is "g9e8_how_are_things_w_kevin">>
<<include "kenzie_event_8">>
<</if>>
<<button "How are things with $man9.name1" $passage1>><<set $act_3 to "g9e8_how_are_things_w_kevin">><</button>> (if they haven't broken up)
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $act_1 is "kenzie_talk_1">>
<<set _talkhistory to $girl9.var.var8>>
<<if $act_2 is "one">>
<<if $girl9.love lte 50>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_1.webp"><br><br>
<<else>>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_happy.webp"><br><br>
<</if>>
<<if $girl9.event.event7.completed is 1>>
<<set _g9e7_compl to true>>
<<else>>
<<set _g9e7_compl to false>>
<</if>>
<<if $girl9.love lte 20 and !_g9e7_compl>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "So... how's it going?">><br>
<<dialog $girl9 "Do you really care, or is this just filler?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Yeah, hi. Don't make this weird.">><br>
<<else>>
<<dialog $player "You look like you've had a long day.">><br>
<<dialog $girl9 "Thanks for the observation, Captain Obvious.">><br>
<</if>>
<<elseif ($girl9.love gt 20 and $girl9.love lte 40) and !_g9e7_compl>>
<<dialog $player "Hey.">><br>
<<dialog $girl9 "Oh, it's you. What do you want this time?">><br>
<<elseif ($girl9.love gt 40 and $girl9.love lte 60) and !_g9e7_compl>>
<<set _kenzietalkrandom to random(0,2)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "It's fine. Why? Are you, like, checking up on me now?">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "What do you like to do for fun?">><br>
<<dialog $girl9 "Why, you planning to join me or just make small talk?">><br>
<<else>>
<<dialog $player "You seem different today, in a good way.">><br>
<<dialog $girl9 "Yeah, maybe you're rubbing off on me. Don't get used to it.">><br>
<</if>>
<<elseif $girl9.love gt 60 or _g9e7_compl>>
<<set _kenzietalkrandom to random(0,3)>>
<<if _kenzietalkrandom is 1>>
<<dialog $player "What's up?">><br>
<<dialog $girl9 "Not much, unless you're planning to make it interesting.">><br>
<<elseif _kenzietalkrandom is 2>>
<<dialog $player "You're actually kinda nice when you let your guard down.">><br>
<<dialog $girl9 "Don't push it. But… yeah, maybe you're not so bad yourself.">><br>
<<elseif _kenzietalkrandom is 3>>
<<dialog $player "How was your day?">><br>
<<dialog $girl9 "Better now that you're here. Don't read too much into that.">><br>
<<else>>
<<dialog $player "We've been talking so much, it feels like you're my girlfriend now.">><br>
<<dialog $girl9 "Yeah, right. Like I'd ever want to be your girlfriend... ">><br>
<</if>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<add_love $girl9>>
Talking with $girl9.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<girl_loca $girl9>>
<<if $girl9.location isnot "outside_uni">>
<<set $act to "university", $act2 to "", $act_1 to "", $act_2 to "", $act_5 to "">>
<<goto "CITY1">>
<<else>>
<<set $act_2 to "one", $act_5 to "", $girl9.var.var3 to 0>>
<<goto "kenzie_uni_outside">>
<</if>>
<</button>></span>
<<else>>
passsage: <<print passage()>><br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<if $act_5 isnot "hide">>
<<button "Chat" "kenzie_uni_outside">><<set $act_2 to "chat_normal", $act_5 to "hide", $girl9.var.var3 to 1>><<addmins 30>><</button>>
<<button "Chat about..." "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1_talk_about", $act_2 to "">><</button>>
<<button "Kenzie Event 8 (negotiate naomi)" "kenzie_event_8">><<set $act_1 to "negotiate_naomi", $act_2 to "one">><</button>>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "", $girl9.var.var3 to 0>><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_talk_1_talk_about">>
<<set $girl9.var.var3 to 1>>
<<set _talkhistory to $girl9.var.var8>>
<<if $act_2 is "alwayshere">>
<<dialog $player "How come you're always here, sitting all alone?">><br>
<<dialog $girl9 "Who says I'm here alone?">><br>
<<dialog $player "Well, me being here doesn't count.">><br>
<<if _talkhistory[1] is 0 or _talkhistory[1] is undefined >>
<<set _talkhistory[1] to 1>>
<<dialog $girl9 "(<i>rolls eyes</i>) I'm waiting for my boyfriend. He's a jock, so he's got practices.">><br>
<<else>>
<<dialog $girl9 "Like i said, I'm waiting for $girl9.partner. He's got practices.">><br>
<</if>>
<<set _talkhistory[1] to 1>>
<<elseif $act_2 is "wereyouinsulted">>
<<dialog $player "Do you still remember the first thing I said to you?">><br>
<<dialog $girl9 "No. Was it important?">><br>
<<dialog $player "It's not. Anyway, were you angry at me at that time? I was walking past you, and you weren't even looking at me anymore.">><br>
<<dialog $girl9 "No...">><br>
<<dialog $player "Really?">><br>
<<dialog $girl9 "A little bit...">><br>
<<dialog $player "Sorry about that.">><br>
<<dialog $girl9 "It's fine.">><br>
<<set _talkhistory[2] to 1>>
<<elseif $act_2 is "idonthavegirlfriend">>
<<if _talkhistory[3] is 0 or _talkhistory[3] is undefined>>
<<dialog $player "So, do you ACTUALLY have a boyfriend? or were you just saying that to get people get of your back?">><br>
<<dialog $girl9 "I do have a boyfriend. His name is $girl9.partner, and he's a jock.">><br>
<<dialog $player "Huh, that's a bit harsh, calling him a joke, but if you say so.">><br>
<<dialog $girl9 "Wait, what? I said 'jock,' not 'joke.'">><br>
<<dialog $player "Oh... That makes more sense. Anyway, this may come as a surprise to you, but... I don't actually have a girlfriend.">><br>
<<dialog $girl9 "Really? No way.">><br>
<<dialog $player "(<i>unsure if she's being sarcastic or genuine</i>) Yeah, for real. Did you actually believe me?">><br>
<<dialog $girl9 "Well, it didn't seem like you were lying.">><br>
<<else>>
<<dialog $player "Have I told you that I don't actually have a girlfriend?">><br>
<<dialog $girl9 "Uh, yeah, you told me that already, and I also told you I have $girl9.partner.">><br>
<</if>>
<<set _talkhistory[3] to 1>>
<<elseif $act_2 is "whysitlikethat">>
<<dialog $player "Why do you sit like that? Don't you feel bad hogging the bench all for yourself.">><br>
<<dialog $girl9 "I have no idea what you're talking about.">><br>
<<dialog $player "This bench can fit 3 people on it comfortably.">><br>
<<dialog $girl9 "Well, I was here first, so you don't get to tell me how to sit.">><br>
<<dialog $player "I'm just saying.">><br>
<<elseif $act_2 is "whydothat">>
<<set $act_5 to "hide">>
<<dialog $player "Why do you always do that.">><br>
<<dialog $girl9 "Do what?">><br>
<<dialog $player "This (<i>rolls eyes</i>)">><br>
<<dialog $girl9 "(<i>rolls eyes</i>) I don't do that.">><br>
<<dialog $player "(<i>rolls eyes</i>) You clearly just did.">><br>
<<dialog $girl9 "I don't <b>always</b> do it.">><br>
<<dialog $player "Well, you've done it enough that I noticed.">><br>
She gives you a look, clearly not amused that you keep harping on this topic.<br><br>
<<button "Sorry" "kenzie_uni_outside">><<set $act_2 to "whydothat2">><</button>>
<<elseif $act_2 is "whydothat2">>
<<dialog $player "Sorry, you have a very good eye-roll, and I'm not being mean.">><br>
<<dialog $girl9 "What does that even mean?">><br>
<<dialog $player "There's people who have fetishes for that you know. You ever see those ahegao videos?">><br>
<<dialog $girl9 "Fetishes for what? Eye-rolls? Oh my god people are weird.">><br>
<<dialog $player "I know... those poor freaks, what a horrible fetish to be born with.">><br>
<<button "Back" "kenzie_uni_outside">><<set $act_2 to "whydothat3", $act_5 to "">><</button>>
<<elseif $act_2 is "whydothat3">>
<<dialog $girl9 "Easy on the 'freaks' thing. Not their fault they're like that.">><br>
<<dialog $player "Yeah I know, I'm one of them.">><br>
<<dialog $girl9 "(<i>raising an eyebrow</i>) Wait, seriously? You're into eye-rolls?">><br>
<<dialog $player "(grinning) Maybe... What can I say? You've got a talent.">><br>
<<dialog $girl9 "Oh god, you're gross. Now I can't roll my eyes without wondering what you're thinking.">><br>
<<dialog $player "Too late, you've already given me plenty of material to work with.">><br>
<<set _talkhistory[5] to 1>>
<<elseif $act_2 is "talk_about_boyfriend">>
<<set $girl9.var.var8[6] to 1>>
<<include "kenzie_event_1">>
<<elseif $act_2 is "talk_about_boyfriend_2">>
<<if $girl9.event.event1.completed is 0>>
<<set $girl9.event.event1 to {completed:1, active:0, bbfshowcase_date:$girl9.event.event1.bbfshowcase_date}>>
<<addlove $girl9 5>>
<<if $girl9.corruption_level lt 1>>
<<set $girl9.corruption_level to 1>>
<<addcorruption $girl9 5>>
<</if>>
<</if>>
<<include "kenzie_event_1">>
<<else>>
<</if>>
<<button "How come you're always sitting here?" "kenzie_uni_outside">><<set $act_2 to "alwayshere">><</button>>
<<if _talkhistory[2] is 0 or _talkhistory[2] is undefined>>
<<button "Were you mad at me?" "kenzie_uni_outside">><<set $act_2 to "wereyouinsulted">><</button>>
<</if>>
<<button "You know, I actually don't have a girlfriend" "kenzie_uni_outside">><<set $act_2 to "idonthavegirlfriend">><</button>>
<<if $girl9.love lte 50>>
<<button "Why do you sit like that?" "kenzie_uni_outside">><<set $act_2 to "whysitlikethat">><</button>>
<</if>>
<<if _talkhistory[5] is 0 or _talkhistory[5] is undefined>>
<<button "Why do you always do that..." "kenzie_uni_outside">><<set $act_2 to "whydothat">><</button>>
<</if>>
<<if ($girl9.event.event1.overheard gte 3 or $girl9.event.event1.completed is 1) and $girl9.var.var2 is 0 and $girl9.event.event1.bbfshowcase_outside_date isnot $gameDate.getDate()>>
<<if $girl9.event.event7.completed is 0 or ($girl9.event.event7.completed is undefined or $girl9.event.event7.completed is null)>>
<<button "Talk about $man9.name1" "kenzie_uni_outside">>
<<if $girl9.var.var8[6] is 0 or $girl9.var.var8[6] is undefined or $girl9.var.var8[6] is null>>
<<set $act_2 to "talk_about_boyfriend", $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<<else>>
<<set $act_2 to "talk_about_boyfriend_2", $girl9.event.event1.bbfshowcase_outside_date to $gameDate.getDate()>>
<</if>>
<</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "kenzie_uni_outside">><<set $act_1 to "kenzie_talk_1", $act_2 to "one", $girl9.var.var3 to 0>><</button>></span>
<<elseif $act_1 is "kenzie_talk_2">>
<<if $act_2 is "">>
<<if $girl9.has_something_to_say is 1>>
<<else>>
<<set $act_2 to "else">>
<</if>>
<<if _hsts is 1>>
<<elseif _hsts is 2>>
<<else>>
<</if>>
<<elseif $act_2 is "chat_normal">>
<<include "kenzie_talk_details">>
<span id="back"><<button "Back" $passage1>><<set $act_2 to "else">><</button>></span>
<<elseif $act_2 is "chat_about">>
<<include "kenzie_talk_details">>
<br><span id="back"><<button "Back" $passage1>><<set $act_2 to "else", $act_3 to "">><</button>> </span>
<<else>>
<<set _kenzie_greetings to ["Oh, look who decided to show up. Miss me already?",
"Well, if it isn't my favorite tutor. What do I owe the honor?",
"Hey you. Let me guess, you're here to annoy me?",
"Oh, it's you. Thought I had the place to myself for a while.",
"Hey. Glad you're here.",
"Hi. I was just... thinking about stuff.",
"Hey, not much going on here. You?",
"Oh, hey. It's been kind of a slow day around here.",
"Hey, nice to see you. What's up?",
"Hey. Weather's awful, isn't it? Perfect day to stay in.",
"Hi. I wasn't really doing anything. What about you?",
"Hey, you're back. Couldn't stay away, huh?",
"Look who it is! I was starting to think you got lost.",
"You're here again? Am I really that irresistible?",
"Well, if it isn't my favorite distraction. What are you up to?",
"Hey, door's open. Don't just loiter in the doorway!",
"Oh, great. My favorite person to argue with has arrived.",
"Hey, grab a seat or make yourself at home. Your call.",
"You again? Starting to feel like you live here.",
"Hey, you made it. What's the occasion?",
"Guess what? I was *just* about to do something super important. Now you've got my attention instead."]>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl9 _kenzie_greetings.random()>><br>
Some chitchat here.<br><br>
<<button "Chat" $passage1>><<set $act_2 to "chat_normal">><<addmins 30>><</button>>
<<button "Chat about..." $passage1>><<set $act_2 to "chat_about", $act_3 to "">><</button>>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lte 19>><<button "Study" "kenzie_event_4">><<set $act_1 to "study_session_repeatable", $act_2 to "one">><</button>><</if>>
<<if $girl9.location is "livingroom">>
<<button "Watch TV together" "kenzie_event_4">><<set $act_1 to "watch_tv_for_abit_completed", $act_2 to "one">><<addlove $girl9 2.5>><</button>>
<</if>>
<br><span id="back"><<button "Back" "KENZIE_HOUSE">><<set $act to $back1, $act2 to $back2>><</button>></span>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_3 is "university">>
<<set $gvar.var7 to 0>>
<style>body {background-image: url("images/GPG1O/loca/university.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<set _kenzietempname to "Girl on a bench">>
<<set $gvar.var7 to 0>>
<<if $girl9.var.var3 is 0>>/% to disable this while an event is going. %/
<<if $girl9.has_something_to_say is 1>>
<<if $girl9.event.event1.completed isnot 1 and $girl9.event.event1.active is 1 and $girl9.event.event1.met_bf is 1 and $girl9.event.event1.ignorebfwarning is 0>>
<<set $girl9.event.event1.ignorebfwarning to 1, $girl9.has_something_to_say to 0>>
<<set $act_1 to "ignore_bf_warning_to_stay_away", $act_2 to "one", $act_3 to "university">>
<<else>>
<<set $act_1 to "kenzie_talk_1", $act_2 to "one", $act_3 to $act>>
<<set $girl9.has_something_to_say to 0>>/*im not thoroughly sure if i should set this to 1 or 0, but incase of a stray where i forgot to set hsts to 0 back, i guess this is a good failsafe.*/
<</if>>
<<else>>/*random events kenzie would want to do but only if $has_something_to_say is 0.*/
<<set _random_kenzie_mundane_event to random(1,11)>>
<<if $girl9.event.event1.completed is 1>>
<<set _requirement_for_e2 to true>>
<<else>>
<<set _requirement_for_e2 to false>>
<</if>>
<<if _requirement_for_e2>>
<<if _random_kenzie_mundane_event lte 2 or $gameDate.getDay() is 3>>
<<if $girl9.event.event2.completed is 1 or $girl9.event.event2.active is 1>>
<<set $act_1 to "random_hangout_activity", $act_2 to "one">>
<<else>>
<<if $girl9.event.event2.active is 0>>
<<set $act_1 to "event2_sees_kenzie_crying_1", $act_2 to "one", $background1 to "", $passage1 to "kenzie_event_2">>
<<set $girl9.event.event2 to {completed:0, active:1, hungout_count:0}>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $act_1 is "kenzie_intro">>
<<set $girl9.var.var8[0] to 1>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the university's main entrance. She's hogging the bench all for herself.<br><br>
<img src="images/GPG1O/char/kenzie_madison/kenzie_outside_1.webp" alt="[Kenzie sitting on a bench]"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "one_fix_1">><<addmins 30>><</button>>
<<elseif $act_2 is "one_fix_1">>
But first, <b>choose</b> your <i>weapon</i>:<br><br>
<<button "1" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 0>><</button>> "Is your dad an arms dealer? Cause you are the best bomb I've even seen."<br>
<<button "2" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 1>><</button>> "Are you drinking 2% milk because you think you're fat? Well you're not. You could be drinking whole if you wanted to."<br>
<<button "3" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 2>><</button>> "I don't mean to be cheesy, but your ass is grate."<br>
<<button "4" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 3>><</button>> "Do you believe in love at first sight, or should I walk by again?"<br>
<<button "Who needs a pickup line" "kenzie_uni_outside">><<set $act_2 to "two", $act_5 to 4>><</button>>
<<elseif $act_2 is "two">>
<<set _tempmovielines to [
"Is your dad an arms dealer? Cause you are the best bomb I've ever seen.",
"Are you drinking 2% milk because you think you're fat? Well, you're not. You could be drinking whole if you wanted to.",
"I don't mean to be cheesy, but your ass is grate.",
"Do you believe in love at first sight, or should I walk by again?",
"Hey."
]>>
<<dialog $player "<<= _tempmovielines[$act_5]>>">><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) I have a boyfriend." _kenzietempname>><br>
Damn, already rejected.<br><br>
<<dialog $player "Well, I know it's cliché, but it's easier to take on one person than to compete against a whole crowd">><br>
<<dialog $girl9 "What the fuck? What's that supposed to mean." _kenzietempname>><br>
<<dialog $player "Let me stop you right there— I have a girlfriend (<i>smug</i>).">><br>
/% <img src=\"images/GPG1O/char/general/smug.webp\"><br><br> %/
<div style="display: flex; justify-content: center; align-items: flex-start; gap: 20px;">
<!-- Left Side -->
<div style="text-align: right; width: 40%;">
<h1>You →</h1>
</div>
<div style="text-align: center; width: 30%;">
<img src="images/GPG1O/char/general/smug.webp"><br><br>
</div>
<!-- Right Side -->
<div style="text-align: left; width: 40%;">
<h1>← You </h1>
</div>
</div>
Whoooo, what a comeback. The girl is visibly annoyed but before she could say anything, you turn around and left. You hear her grumble to herself, <br><br>
<<dialog $girl9 "Whatever." _kenzietempname>><br>
<<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_2">>
<<set $girl9.var.var8[0] to 2>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the university's main entrance. It's the same girl from before.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
You walk up towards her, with a slight smile on your face. She glares at you and before you could say anything, she goes,<br><br>
<<dialog $girl9 "(<i>mockingly</i>) I hAvE a GiRlfrIeND." _kenzietempname>><br>
<<dialog $player "Yeah, she told me to remind you to stop staring. It's getting awkward.">><br>
<div style="display: flex; justify-content: center; align-items: flex-start; gap: 20px;">
<!-- Left Side -->
<div style="text-align: right; width: 40%;">
<h1>You →</h1>
</div>
<div style="text-align: center; width: 30%;">
<img src="images/GPG1O/char/general/smug.webp"><br><br>
</div>
<!-- Right Side -->
<div style="text-align: left; width: 40%;">
<h1>← You </h1>
</div>
</div>
Yeah, unless you're a kid, you're never having a comeback this good IRL.<br><br>
<<dialog $girl9 "(<i>rolls her eyes</i>) As if I even noticed you were there." _kenzietempname>><br>
<<dialog $player "Course you did. With those dark circles under your eyes, you probably stayed up all night planning that comeback.">><br>
She looks at you, mouth slightly open, eyes glary, like you've actually insulted her. Then she pulls out her pocket mirror to check if she really had dark circles under her eyes.<br><br>
<<dialog $girl9 "(<i>applying powder on her face</i>) I have better things to do than worry about what some random guy thinks." _kenzietempname>><br>
<<dialog $player "Sure, whatever helps you sleep at night... Or, you know, keeps you up.">><br>
You could tell she was holding back from responding. You totally won this one.<br><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_3">>
<<set $girl9.var.var8[0] to 3>>
<<if $act_2 is "one">>
You see a girl sitting on a bench outside of the univerisyt's main entrance. It's the same girl from before.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
Once again, you walk past the girl on the bench. She glares at you, just like last time, but it seems like she has nothing to say today.<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_intro_4">>
<<set $girl9.var.var8[0] to 4>>
<<if $act_2 is "one">>
The girl on the bench, you know who it is.<br><br>
<img src="images/GPG1O/char/kenzie_madison//kenzie_outside_1.webp"><br><br>
<<button "Talk to her" "kenzie_uni_outside">><<set $act_2 to "two">><<addmins 30>><</button>>
<<elseif $act_2 is "two">>
You walk past her again, and this time, she doesn't even look your way. Have you perhaps hurt her feelings? Your interactions were just banter, right? Maybe it's more serious than you thought. "WIBTA if I don't apologize?" you thought to yourself.<br><br>
<<button "Say something" "kenzie_uni_outside">><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
You pause for a second, then turn back around and walk up to her.<br><br>
<<dialog $player "Hey.">><br>
She glances up, visibly surprised, but quickly masks it with her usual uninterested expression.<br><br>
<<dialog $girl9 "What do you want? Ran out of material for your terrible jokes?" _kenzietempname>><br>
<<dialog $player "I mean, I could keep going if you want, but... maybe we call a truce?">><br>
She raises an eyebrow, clearly suspicious.<br><br>
<<dialog $girl9 "A truce? Why, because you finally realized you're not as funny as you think?" _kenzietempname>><br>
<<dialog $player "Nah, I've always known I'm hilarious. But maybe we got off on the wrong foot. What do you say? Clean slate?">><br>
<<button "She looks at you for a long moment, considering." "kenzie_uni_outside">><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<set $girl9.var.var1 to 1>>
<<dialog $girl9 "A clean slate... What's the catch?" _kenzietempname>><br>
<<dialog $player "No catch. Just figured maybe we could talk like normal people for once. You know... actually get to know each other.">><br>
Her expression softens slightly, though she still looks skeptical.<br><br>
<<dialog $girl9 "Huh. And what makes you think I want to get to know you?" _kenzietempname>><br>
<<dialog $player "Call it a gut feeling.">><br>
She shakes her head, but you notice the faintest hint of a smile at the corner of her lips.<br><br>
<<dialog $girl9 "Fine. Truce. But if you try one more lame joke, I'm walking away." _kenzietempname>><br>
<<dialog $player "Deal. No jokes... unless they're really good. (<i>pause, small smirk</i>) So, we going to do this without names, or are we keeping it mysterious?">><br>
<<dialog $girl9 "(<i>with a playful eye-roll</i>) Ugh, fine. I'm $girl9.name1.">><br>
<<dialog $player "Nice to meet you, $girl9.name1. I'm $player.name1.">><br>
<span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "kenzie_no_homework">>
<<set $passage1 to "kenzie_event_4">>
<<include "kenzie_event_4">>
<<elseif $act_1 is "kenzie_angry_at_nerds">>
<<set $passage1 to "kenzie_event_4">>
<<include "kenzie_event_4">>
<<elseif $act_1 is "kenzie_bf_here">>
<<if $act_2 is "one">>
<<include "kenzie_event_1">>
<<elseif $act_2 is "two">>
<<include "kenzie_event_1">>
<span id="back"><<button "What a wanker" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><<addhours 1>><</button>></span>
<</if>>
<<elseif $act_1 is "ignore_bf_warning_to_stay_away">>
<<include "kenzie_event_1">>
<<elseif $act_1 is "kenzie_bf_here_repeatable">>
<<include "kenzie_event_1">>
<<addmins -50>>
<<cont append>><<cont append>>
<span id="back"><<button "Stop eavesdropping" "CITY1">><<set $act to "university", $act_1 to "", $act_2 to "", $act_3 to "">><</button>></span>
<</cont>><</cont>>
<<elseif $act_1 is "random_hangout_activity">>
/*<<addmins -5>> to counterract the time movement*/
<<set $act_1 to "kenzie_ask_to_hangout", $background1 to "">>
<<include "kenzie_event_2">>
<<elseif $act_1 is "event2_sees_kenzie_crying_1">>
/*the act_1 in the include has the same name as this act_1.*/
<<include "kenzie_event_2">>
<<elseif $act_1 is "g9e3_meeting_kenzies_girlfriends">>
<<set $passage1 to "kenzie_uni_outside">>
<<include "kenzie_event_3">>
<<elseif $act_1 is "kenzie_talk_1">>
<<include "kenzie_talk_interface">>
<<elseif $act_1 is "kenzie_talk_1_talk_about">>
<<include "kenzie_talk_interface">>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act3 is "grocery_store">>
<style>body {background-image: url("images/GPG1O/loca/other/grocery_blur.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "kitchen">>
<style>body {background-image: url("images/GPG1O/loca/houses/kitchen/kitchen8.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "fancy_establishment">>
<style>body {background-image: url("images/GPG1O/loca/other/fancy_establishment_1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $act3 is "luxury_pool">>
<style>body {background-image: url("images/GPG1O/loca/other/luxury_pool.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $girl2.event.event3.completed is 0>>
<<if $girl2.event.event3.active is 1>>
<<if $girl2.event.event3.shopping gte 2 and $girl2.event.event3.pool gte 2 and $girl2.event.event3.what_are_we is 0>>
<<set $girl2.has_something_to_say to 1>>
<</if>>
<</if>>
<</if>>
<<if $act is "get_grocery">>
<<if $act2 is "one">>
<<set $lost to false>>
You and $girl2.name1 went to the nearest grocery store. With a long list in hand, you and $girl2.name1 starts the mission.<br><br>
<<button "Become \"$player.name1, The Cart Crusader\"" "lila_activities_random">><<set $act2 to "girl_buying_stuff">><</button>>
<<elseif $act2 is "two">>
<img src="images/GPG1O/char/lila/grocery/grocery_1.webp"><br><br>
You and $girl2.name1 stroll through an aisle lined with sunglasses and other accessories. She casually picks up a pair, trying them on with a playful grin. She looks great with glasses on. With a confident look as she turns to face you.<br><br>
<<dialog $girl2 "How do I look?">><br>
<<dialog $player "You look smart, elegant... and ready to star in a spy movie.">><br>
She chuckles, giving the glasses a mock serious adjustment before sliding them off and putting them neatly back where they came from.<br><br>
<<button "Continue" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "three">>
<img src="images/GPG1O/char/lila/grocery/grocery_2.webp"><br><br>
You and $girl2.name1 walk down an aisle filled with candles and other related items. She picks one up and gives it a sniff.<br><br>
<<dialog $player "Does it smell like a certain celebrity's vagina?">><br>
<<dialog $girl2 "Ew, no! What the hell? Why would it smell like that?">><br>
<<dialog $player "Oh, I guess they only stock the cheap candles here.">><br>
<<button "Continue" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "lost">>
<video autoplay loop muted><source src="images/GPG1O/char/general/lost.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You lost track of $girl2.name1.<br><br>
<<set $lost to true>>
<<button "Wait at the checkout area" "lila_activities_random">><<set $act2 to "checkout">><</button>>
<<elseif $act2 is "girl_buying_stuff">>
<video autoplay loop muted><source src="images/GPG1O/char/general/grocery_girl_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
There you are, pushing the trolley as you follow $girl2.name1 around. The cart quickly fills with snacks, revealing that her long shopping list is mostly made up of different kinds of treats.<br><br>
<<dialog $player "Are we having a party or are you just hungry?">><br>
<<dialog $girl2 "Neither. I'm stocking up, and it's all for me.">><br>
<<button "Continue" "lila_activities_random">><<set $act2 to either("two", "three", "lost")>><</button>>
/*
<<button "Continue 2" "lila_activities_random">><<set $act2 to "two">><</button>>
<<button "Continue 3" "lila_activities_random">><<set $act2 to "three">><</button>>
<<button "Continue lost" "lila_activities_random">><<set $act2 to "lost">><</button>>
*/
<<elseif $act2 is "checkout">>
<<playsound "checkout_beeps.opus">>
<img src="images/GPG1O/char/general/grocery_checkout.webp"> <br><br>
<<if $lost is true>>
<<set _lila_response to [
"I was about to put up missing posters. 'Last seen wandering in the dairy section.'",
"I thought you'd been taken hostage by a discount aisle. Don't worry, I was ready to negotiate.",
"Lost? Or were you contemplating your existential crisis in the spice rack?",
"I was starting to think you got swallowed by the store's infinite void of capitalism.",
"I figured you might've been pulled into a black hole between the freezer section and the chips."]>>
You waited for 30 minutes before you see $girl2.name1, with a trolley of her own because you decided to get lost.<br><br>
<<dialog $player "Sorry, I got lost.">><br>
<<dialog $girl2 "<<print _lila_response.random()>>">><br>
She replies jokingly before combining both trolleys into one. The two of you line up to pay, and after she settles the bill, everything is neatly packed into plastic bags.<br><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<else>>
<<set _random_lila to random(0,1)>>
<<if _random_lila is 1>>
With a trolley brimming with snacks and a few household essentials, the two of you lined up at the checkout. $girl2.name1 paid for everything, and soon the items were packed neatly into plastic bags.<br><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<else>>
With a trolley full of snacks and a few household items, the two of you lined up at the checkout. Just as there were only two people ahead, $girl2.name1 suddenly remembered she forgot to grab something.<br><br>
<<dialog $girl2 "Shit, I forgot something. Don't let anyone through, I'll grab it real quick.">><br>
<<button "Wait for her" "lila_activities_random">><<set $act2 to "checkout_lila_forgot_something">><</button>>
<</if>>
<</if>>
<<elseif $act2 is "checkout_lila_forgot_something">>
<<playsound "checkout_beeps.opus">>
It's your turn to pay and $girl2.name1 still hasn't come back. You know she'll be pissed if you don't hold the line for her. (+ 1 stress)<br><br>
<<addstress 1>>
<<dialog $random_man "Is there anything wrong?" "Cashier">> <br>
<<dialog $player "No, not at all. Can you, like, slowly calculate these? My friend's gonna come soon.">><br>
<<dialog $random_man "Okey, I got'chu." "Cashier">><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/sloth.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
You've encountered a chill cashier who's deliberately scanning your items slowly, giving $girl2.name1 more time to return. A minute or so later, she finally reappears, carrying the forgotten items in a basket.<br><br>
<<dialog $girl2 "Sorry, I forgot to add these to the list last night.">><br>
The cashier, now back to normal speed, scanned the items from $girl2.name1's basket. He packed everything into a couple of plastic bags, and $girl2.name1 paid the total displayed on the cash register.<br><br>
<<dialog $player "Thanks man.">><br>
<<dialog $random_man "No problem my dude. (<i>fistbumps you</i>)" "Cashier (what a bro)">><br>
<<button "With plastic bags in your hand, the two of you exited the store" "lila_activities_random">><<set $act2 to "end", $act3 to "kitchen">><</button>>
<<elseif $act2 is "end">>
<<audio ":playing" stop>>
<<addhours 1>>
The two of you left and went back to $girl2.name1's place.<br><br>
<<dialog $girl2 "Thanks for coming along $player.name1.">><br>
<<dialog $player "Anything for you, my lovely lady.">><br>
<<addlove $girl2 2>>
<<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act is "pool">>
<<if $act2 is "one">>
You're at an establishment, an expensive looking one. $girl2.name1 must be quite rich if she's bring you here. <br><br>
<<dialog $player "This place is sick.">><br>
<<dialog $girl2 "Oh you think this is sick? Wait till you see how I play pool.">><br>
There's pool tables, and swimming pools.<br><br>
<<dialog $player "So we're either playing the pool or playing in the pool?">><br>
<<dialog $girl2 "Yeah.">><br>
<<button "<<dialog $player \"Okay, let's play pool.\">>" "lila_activities_random">><<set $act to "pool_table", $act2 to "one">><</button>><br>
<<button "<<dialog $player \"How about we swim instead?\">>" "lila_activities_random">><<set $act to "swimming_pool", $act2 to "one", $act3 to "luxury_pool">><</button>><br>
<</if>>
<<elseif $act is "end">>
<<addhours 1>>
The two of you left and went back to $girl2.name1's place.<br><br>
<<set _randomlilaevent3 to random(0,5)>>
<<if _randomlilaevent3 is 1>>
<<dialog $girl2 "Thanks for coming along $player.name1.">><br>
<<dialog $player "Anything for you, my lovely lady.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $girl2 "Thanks for joining me today, $player.name1.">><br>
<<dialog $player "No, I should be the one thanking you. Thank you, for inviting me.">><br>
<<elseif _randomlilaevent3 is 3>>
<<dialog $girl2 "I had a great time tonight, $player.name1.">><br>
<<dialog $player "Me too, $girl2.name1.">><br>
<<elseif _randomlilaevent3 is 4>>
<<dialog $girl2 "I really enjoyed today, $player.name1.">><br>
<<dialog $player "Me too, being with you is always a good time.">><br>
<<elseif _randomlilaevent3 is 5>>
<<dialog $girl2 "That was fun! Thanks for coming, $player.name1.">><br>
<<dialog $player "Anytime. I'd follow you anywhere.">><br>
<<else>>
<<dialog $girl2 "I'm glad we went out today, $player.name1.">><br>
<<dialog $player "I wouldn't miss it for the world.">><br>
<</if>>
<<addlove $girl2 2>>
<<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>>
<<elseif $act is "pool_table">>
<<if $act2 is "one">>
<<playsound "billiard_balls.opus">>
A grin forms on her pretty face as the word "billiards" leaves your mouth.
You both choose your weapon of choice, and you opt for the straightest pool stick you can find.
You play a couple of rounds with her, and she wasn't lying about her skills—she beats you convincingly.<br><br>
<<print '<img src="images/GPG1O/char/lila/event3/' + either("billiard_1", "billiard_2") + '.webp">'>><br><br>
<<set _randomlilaevent3 to random(0,2)>>
<<if _randomlilaevent3 is 1>>
<<dialog $player "You sure know your ways with balls.">><br>
<<dialog $girl2 "Yeah, I know how to hit them real accurate, with a pointy stick.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $player "Remind me never to bet against you.">><br>
<<dialog $girl2 "Smart choice. I'm pretty much unbeatable.">><br>
<<else>>
<<dialog $player "I didn't know you were this competitive.">><br>
<<dialog $girl2 "There's a lot you don't know about me yet.">><br>
<</if>>
<<button "Fun times, but it ends" "lila_activities_random">><<set $act to "end", $act3 to "kitchen">><</button>>
<</if>>
<<elseif $act is "swimming_pool">>
<<if $act2 is "one">>
<<playsound "splash.opus">>
She pulls out her bag, and you assume it contains her swimsuit, but it's just towels—she's already wearing her swimsuit under her clothes.
You both head to the large pool, and with hardly anyone around, you enjoy some fun in the water together.<br><br>
<<print '<img src="images/GPG1O/char/lila/event3/' + either("pool_1", "pool_2") + '.webp">'>><br><br>
<<set _randomlilaevent3 to random(0,3)>>
<<if _randomlilaevent3 is 1>>
<<dialog $player "You're a menace with those swimsuits.">><br>
<<dialog $girl2 "And you'd love to see what's underneath, don't you?">><br>
<<dialog $player "Of course I do.">><br>
<<elseif _randomlilaevent3 is 2>>
<<dialog $player "You definitely know how to make a swimsuit look good.">><br>
<<dialog $girl2 "Flattery will get you everywhere.">><br>
<<elseif _randomlilaevent3 is 3>>
<<dialog $player "You look amazing out here. I could get used to this view.">><br>
<<dialog $girl2 "Better enjoy it while it lasts.">><br>
<<else>>
<<dialog $player "You're impossible to ignore in that swimsuit.">><br>
<<dialog $girl2 "Oh, I know. That's the idea.">><br>
<</if>>
<<button "Fun times, but it ends" "lila_activities_random">><<set $act to "end", $act3 to "kitchen">><</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "bathroom_peek">>
<<set $passage1 to "lila_event_house_sexes">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
<<playsound_loop "droplets_shower.opus">>
<div class="video_too_small_fix">
<video id="vid" autoplay loop muted><source src="images/GPG1O/char/lila/house/bathroom/lila_shower.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You're crouched behind the door, peering through a keyhole like some sneaky perv, even though you've already seen her naked.<br><br>
<<disable $player.energy < 1 >><<button "Have some bathroom fun" $passage1>><<set $act_1 to "bathroom_fun", $act_2 to "one">><<addenergy -1>><<audio ":playing" stop>><</button>><</disable>>
<br><<button "Back" "LILA_house">><<set $act to "", $act2 to "hallway", $act_1 to "", $act_2 to "", $gvar.var7 to 1>><<audio ":playing" stop>><</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<elseif $act_1 is "bathroom_fun">>
<style>body {background-image: url("images/GPG1O/loca/houses/bathroom/bathroom7.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act_2 is "one">>
You enter the bathroom, trying to be stealthy, but $girl2.name1 notices you immediately.<<cont append>><br><br>
<<dialog $girl2 "(<i>laughing</i>) Oh, really? You're sneaking up on me in the shower? What are you, 12?">><br>
<<dialog $player "I just thought it would be... fun.">><br>
<<dialog $girl2 "(<i>teasingly</i>) Fun? You call getting water everywhere and possibly slipping on the floor fun?">><br>
<<dialog $player "Well, when you put it that way... no. But I was thinking more along the lines of...">><br>
<<cont append>>
You try to sneak up behind her, but she sprays you with water.<br><br>
<<cont append>>
<<dialog $girl2 "(<i>laughing</i>) Ah-ah, no sneaking up on me! You want to play, you have to ask nicely.">><br>
<<dialog $player "Okay, okay! Can I please join you in the shower?">><br>
<<dialog $girl2 "(<i>smiling</i>) Maybe. But you have to promise to behave.">><br>
<<cont append>>
<<dialog $player "I premise.">><br>
You go into the shower to join $girl2.name1 for a bath.<br><br>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_1.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<button "Continue" $passage1>><<set $act_2 to "two">><</button>>
<</cont>><</cont>><</cont>><</cont>>
<<elseif $act_2 is "two">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_2.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
The shower is a lot more interesting with $girl2.name1 in it. You can't help but stare at her naked body, and you feel yourself getting excited. You reach out and start touching her, and she doesn't seem to mind, despite her prior warning.<br><br>
<<button "Fuck" $passage1>><<set $act_2 to "three", $act_3 to "one", $temp_lehs_1 to 0>><</button>>
<<elseif $act_2 is "three">>
<<if $act_3 is "one">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_3.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<else>>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_4.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
<<set $temp_lehs_1 to 1>>
<</if>>
<<button "Fuck #1" $passage1>><<set $act_3 to "one">><</button>>
<<button "Fuck #2" $passage1>><<set $act_3 to "two">><</button>> <br><br>
You press Lila against the wall, the water pounding against your skin as you move together. Your bodies slide against each other, the soap making everything slippery. Lila's eyes are closed, her mouth open in a silent scream. <<if $temp_lehs_1 isnot 0>>You feel yourself getting closer and closer to the edge.<</if>><br><br>
<<if $temp_lehs_1 is 1>>
<<button "Cum" $passage1>><<set $act_2 to "cum">><</button>>
<</if>>
<<elseif $act_2 is "cum">>
<div class="video_too_small_fix">
<video id="vid" controls autoplay loop><source src="images/GPG1O/char/lila/house/bathroom/showering_with_lila_cum.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
</div>
You release a warm load inside Lila, and she lets out a contented sigh, her body relaxing in your arms. You can't help but crack a joke. <br><br>
<<dialog $player "(<i>optimistic</i>) Good thing I came inside huh? Now you don't have to wash up again.">><br>
$girl2.name1 laughs and playfully teases you, but you can tell she's amused. Now, she just has to worry about your cum leaking out of her throughout the day.<br><br>
<<button "Finish up" "LILA_house">>
<<set $act to "", $act2 to "hallway", $act_1 to "", $act_2 to "", $act_3 to "", $gvar.var7 to 1>>
<<unset $temp_lehs_1>>
<<addlove $girl2 2>>
<<addbaselust $girl2 2>>
<<addhours 1>>
<</button>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
<<print_vars_for_errors>>
<</if>>
<</nobr>><<nobr>>
<<if $act_6 is "weneedtotalk">>
<<if $act_7 is "one">>
<<dialog $player "I got your text, what's up?">><br>
<<dialog $girl2 "Don't be alarmed but... I'm pregnant.">><br>
Her words land heavily in the space between you. There's a pause, and you notice her shifting slightly, as if waiting for your response.<br><br>
<<dialog $player "Wow, this is... a huge deal. Are you sure?">><br>
<<if $girl2.pregdetails.bcs is 1>>
<<dialog $girl2 "Yeah, I even checked twice. I dont' know how you did it, because I was on the pill.">><br>
<<dialog $player "Those damn swimmers, they're overachieving. What do we do now?">><br>
<<else>>
<<dialog $girl2 "Yeah, I even checked twice.">><br>
<<dialog $player "What do we do now?">><br>
<</if>>
The question hangs in the air. It's not easy to answer. <br><br>
<<dialog $girl2 "Guess I'll have a baby... You don't have to do anything, I just wanted to you to know.">><br>
<<dialog $player "I'm glad you told me, $girl2.name1, just tell me if I could help with anything.">><br>
You both sat there, unsure of what to say next. She reaches out for a hug—it's a moment of connection, though what it means for the future remains unclear.<br><br>
<<set $girl2.has_something_to_say to 0, $girl2.pregdetails.inform to 1, $girl2.has_message to 0>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_6 is "maternity_talk">>
<<if $girl2.pregdetails.gave_birth is 0>>
<<if $act_7 is "one">>
You enter the maternity ward to see $girl2.name1 resting in a hospital bed, waiting for the birth. <br><br>
<<dialog $player "Hey, how are you feeling?">><br>
<<dialog $girl2 "Nervous, but excited. It's almost time... the doctors say it could be any day now.">><br>
<<dialog $player "I'm sure everything will go smoothly. You're going to do great.">><br>
<<dialog $girl2 "(<i>with a smile</i>) I hope so.">><br>
<<else>>
Nothing here yet.<br><br>
<</if>>
<<else>>
<<if $act_7 is "one">>
You are visiting $girl2.name1, who is now recovering after giving birth. She's resting in bed, looking relieved but tired. <br><br>
<<dialog $player "Hey, how are you holding up?">><br>
<<dialog $girl2 "A bit tired, but it was all worth it. The baby's finally here...">><br>
<<dialog $player "I'm glad to hear it. How's the little one doing?">><br>
<<dialog $girl2 "Perfect, thanks to GACRP. I already took the liberty to sign all the documents. I hope you don't mind.">><br>
<<dialog $player "Not at all. You did great $girl2.name1, you deserve to take a giant nap.">><br>
<<dialog $girl2 "(<i>laughingly</i>) Oh you bet I will.">><br>
<<else>>
Nothing here yet.<br><br>
<</if>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<set _girl2changelocation to '
<<if $girl2.location isnot $back1>>
<<set $act to "", $act2 to $act3, $act_1 to "", $act_2 to "">>
<</if>>
'>>
<<if $act_2 is "">>
<<if $girl2.has_something_to_say is 1>>
<<if $girl2.daily.random_activity_1 is $gameDate.getDate() and $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
/*skip because same day*/
<<else>>
<<set _hsts to 1>>
<</if>>
<<else>>
<<set _hsts to 0>>
<<set _randomlila to random(0,10)>>
<<if _randomlila lte 2 and $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<set _hsts to 2>>
<</if>>
<</if>>
<<if _hsts is 1>>
<<if $girl2.preg is 1 and $girl2.pregdetails.inform is 0>>
<<dialog $player "<<print setup.synonym.hey.random()>>.">><br>
<<dialog $girl2 "Hey, you're here.">><br>
<<button "Ask what she wanted to talk about" "LILA_house">><<set $act_2 to "weneedtotalk">><</button>>
<<elseif $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 0>>
<<set $act_2 to "lila_ask_to_hangout", $act_1_2 to "one">>
<<goto "LILA_house">>
<<else>>
<br><span id="back"><<button "This shouldn't be here, there's probably an error" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<</if>>
<<elseif _hsts is 2>>
<<if $girl2.event.event3.completed is 0>>
<<if $girl2.event.event3.active is 0>>
<<set $girl2.event.event3 to {completed:0, active:1, shopping:0, pool:0, what_are_we:0, decision:0, what_happens_if:0, areyousure:0, surprise_visit:0, surprise_visit_score:0}>>
<<set _randomlila2 to 1>>
<<else>>
<<if $girl2.event.event3.shopping lt 2>>
<<set _randomlila2 to 1>>
<<elseif $girl2.event.event3.pool lt 2>>
<<set _randomlila2 to 2>>
<<else>>
<<set _randomlila2 to random(1,2)>>
<</if>>
<</if>>
<<else>>
<<set _randomlila2 to random(1,2)>>
<</if>>
<<if _randomlila2 is 1>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 "Hey, nothing much, but I'm about to go on some errands. Wanna come with?">><br>
<<button "<<dialog $player \"Yes.\">>" "lila_activities_random">>
<<set $act to "get_grocery", $gvar.var7 to 0, $act2 to "one", $act3 to "grocery_store">>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
<<set $girl2.event.event3.shopping +=1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<</if>>
<</button>>
<<button "<<dialog $player \"No.\">>" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>><br>
<<elseif _randomlila2 is 2>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 "Hey, nothing much, but now that you're here...">><br>
<<dialog $player "Now that I'm here...">><br>
<<dialog $girl2 "Do you wanna go out? Maybe play some pool or darts? What do you think?">><br>
<<button "<<dialog $player \"Yes.\">>" "lila_activities_random">>
<<set $act to "pool", $gvar.var7 to 0, $act2 to "one", $act3 to "fancy_establishment">>
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1>>
<<set $girl2.event.event3.pool +=1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<</if>>
<</button>>
<<button "<<dialog $player \"No.\">>" "LILA_house">><<set $act to "", $act2 to "hallway">><</button>><br>
<</if>>
<<else>>
<<set $act5 to ["Hey handsome, nothing much, I'm just thinking about work.","Hey handsome, I'm just chillin over here.","Hey handsome, I was actually just thinking about you.","Hey handsome, what brings you here?","Hey handsome, you miss me?"]>>
<<dialog $player "What'cha doin?">><br>
<<dialog $girl2 $act5.random()>><br>
Some chitchat here.<br><br>
<<button "Small talk" "LILA_house">><<set $act_2 to "small_talk">><</button>>
<<button "Ask about her job" "LILA_house">><<set $act_2 to "work">><</button>>
<<button "What's her bodycount" "LILA_house">><<set $act_2 to "dating_history">><</button>>
<<button "Family?" "LILA_house">><<set $act_2 to "family">><</button>>
<<if $girl2.sdet.creampie gte 5>>
<<button "Contraception" "LILA_house">><<set $act_2 to "contraception">><</button>>
<</if>>
/*<<button "TEMPORARY 1" "LILA_house">><<set $act_2 to "lila_ask_to_hangout", $act_1_2 to "one">><</button>>*/
<<if $girl2.event.event3.completed is 0 and $girl2.event.event3.active is 1 and $girl2.event.event3.what_are_we is 1 and $girl2.event.event3.decision is 0>>
<<if $girl2.daily.random_activity_1 isnot $gameDate.getDate()>>
<<button "Give her your response" "LILA_house">><<set $act_2 to "answer_to_lilas_whatdoyouwant", $act_1_2 to "one">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "small_talk">>
<<addmins 30>>
<<add_love $girl2>>
Talking with $girl2.name1 here about whatever topics both of you find interesting.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><<print _girl2changelocation>><</button>></span>
<<elseif $act_2 is "contraception">>
<<if $girl2.var.var11 is 0>>
<<set $girl2.var.var11 to 1>>
<<dialog $player "So...">><br>
<<dialog $girl2 "So?">><br>
<<dialog $player "We've been having sex.">><br>
<<dialog $girl2 "Have we? I can't say I've noticed.">><br>
<<dialog $player "Oh wow, ouch.">><br>
<<dialog $girl2 "Okay, sorry, that was unnecessary. Why are you bringing this up?">><br>
<<dialog $player "Well, I've been cumming inside you, and we never talked about contraception.">><br>
<<dialog $girl2 "Huh? Hmmm, it's too late to ask... I'm pregnant.">><br>
<<dialog $player "No way... Are you serious?">><br>
<<dialog $girl2 "No, but that's what I would be saying if I hadn't been taking the pill.">><br>
<<dialog $player "Being funny, are we?">><br>
<<else>>
<<dialog $player "You're still on the pill right?">><br>
<<dialog $girl2 "Yes, why? Do you want me to get off them?">><br>
<<dialog $player "You would?">><br>
<<dialog $girl2 "Of course not.">><br>
<</if>>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "work">>
<<dialog $player "$girl2.name1, can you tell me more about your job?">><br>
<<dialog $girl2 "I'm a designer, and I design clothes.">><br>
<<dialog $player "I know that, but like, who's your client? How do you find clients? Does it pay well?">><br>
<<dialog $girl2 "$player.name1, it's rude to ask someone how much money they make.">><br>
<<dialog $player "Oh, sorry.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "dating_history">>
<<if $girl2.var.var9 isnot 1>>
<<dialog $player "What's your bodycount?">><br>
<<dialog $girl2 "What kind of question is that? and why do you want to know?">><br>
<<dialog $player "Come on. I'm not gonna judge, I promise.">><br>
<<dialog $girl2 "Really? You're not gonna be insecure if I tell you about it?">><br>
<<button '<<dialog $player \"Yes, I\'m sure. I\'m a very secure man.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "yesimsure", $girl2.var.var9 to 1>><</button>><br>
<<button '<<dialog $player \"Nevermind, I don\'t wanna know anymore.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "nevermind">><</button>><br>
<<else>>
<<dialog $player "What's was your bodycount again?">><br>
<<dialog $girl2 "I thought I already told you?">><br>
<<dialog $player "Yea, but I forgot...">><br>
<<dialog $girl2 "It's somewhere around 10 to 20.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "dating_history_1">>
<<set $girl2.var.var10 to $act4>>
<<if $act4 is "yesimsure">>
<<dialog $girl2 "Somewhere around 10 to 20">><br>
<<button '<<dialog $player \"Oh! You little slut! I\'m just kidding.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "youlittleslut">><</button>><br>
<<button '<<dialog $player \"Cool. I like my woman experienced anyway...\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "experienced">><</button>><br>
<<elseif $act4 is "nevermind">>
<<dialog $girl2 "Alright.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "youlittleslut">>
<<dialog $girl2 "Ha ha, funny. Also, please don't call me that again.">><br>
<<dialog $player "Not even during sex?">><br>
<<dialog $girl2 "That depends...">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "experienced">>
<<dialog $girl2 "What's yours?">><br>
<<button '<<dialog $player \"Mmm, a slightly higher number than yours.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "slightlyhigher">><</button>><br>
<<button '<<dialog $player \"Not much, not at all. I am practically a virgin.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "notmuch">><</button>><br>
<<button '<<dialog $player \"Sorry, I\'d rather not answer that question.\">>' "LILA_house">><<set $act_2 to "dating_history_1", $act4 to "rathernot">><</button>><br>
<<elseif $act4 is "slightlyhigher">>
<<dialog $girl2 "Really? I see.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "notmuch">>
<<dialog $girl2 "Those stuffs are trivial anyway.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act4 is "rathernot">>
<<dialog $girl2 "You little shit.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "weneedtotalk">>
<<set $act_6 to "weneedtotalk", $act_7 to "one">>
<<include "lila_preg_talk">>
<span id="back"><<button "Back" "LILA_house">><<set $act to "", $act_2 to $act3, $act5 to "">><</button>></span>
<<elseif $act_2 is "family">>
<<dialog $player "How about your family?">><br>
<<dialog $girl2 "There's nothing stronger than-">><br>
<<dialog $player "Family...">><br>
<<dialog $girl2 "Good boy! Both my parents are still alive and I have 2 siblings. We have family gatherings every once in a while, especially during the big holidays.">><br>
<span id="back"><<button "Back" "LILA_house">><<set $act to "talk", $act_2 to "">><</button>></span>
<<elseif $act_2 is "lila_ask_to_hangout">>
<<set $act4 to passage()>>
<<set $act_1_1 to $act_2>>
<<include "lila_talk_event_three">>
<<elseif $act_2 is "answer_to_lilas_whatdoyouwant">>
<<set $act4 to passage()>>
<<set $act_1_1 to $act_2>>
<<include "lila_talk_event_three">>
<<else>>
aoiuspdofipudofu 0890123#23<br><br>
<span id="back"><<button "Back" "NAVIGATE1">><<set $act to "neighbourhood2", $act_2 to "girl2">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<<if $act_1_1 is "lila_ask_to_hangout">>
<<addmins -5>>
<<if $act_1_2 is "one">>
<<set _tempyes to setup.synonym.yes.random()>>
<<dialog $girl2 "Hey look who's here. Haven't seen you in a while.">><br>
<<dialog $player "What do ya mean? I visit you all the time.">><br>
<<dialog $girl2 "Anyway, wanna hangout?">><br>
<<dialog $player "_tempyes.">><br>
<<button "_tempyes" $act4>>
<<set $act_1_2 to "two">>
<<playsound_loop "romantic_1.opus">>
<</button>>
<<elseif $act_1_2 is "two">>
Setting: Lila's apartment, cozy yet stylish, dimly lit in the evening. The player and Lila are sitting on the couch after a casual hangout. <br><br>
<<dialog $girl2 "So... This is waht we do, huh? We just hang out, have fun, no question asked?">><br>
<<dialog $player "Yeah, and I love hanging out with you.">><br>
<<dialog $girl2 "Mmmm, course you do. no labels, no strings, no complications.">><br>
She pauses, as she's about to say something big, potentially relationship changing.<br><br>
<<dialog $girl2 "But I wonder... how long do we keep this going? Until one of us gets bored?">><br>
<<button "<<dialog $player \"I'm making you bored? Should I ask you more questions? Let's not be bored.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "askmorequestion">><</button>><br>
<<button "<<dialog $player \"(<i>gasp</i>) Bored? You don't get butterflies when you see me? Because I still do.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "nobutterflies">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $act_1_3 is "askmorequestion">>
<<dialog $girl2 "No, you don' have to ask more question, that's not what I'm trying to say.">><br>
<<else>>
<<dialog $girl2 "I... don't know... but that's not what I'm trying to say.">><br>
<</if>>
<<dialog $player "Okay, what are you trying to say?">><br>
<<dialog $girl2 "I've been thinking... I've done this before, you know. Casual things. I'm good at them, but they don't really go anywhere, do they?">><br>
<<dialog $player "No, I guess they don't...">><br>
<<dialog $girl2 "I just... I don't know. I don't know what I want... Or maybe I do, but I'm afraid to say it.">><br>
She glances at you, checking your reaction.<br><br>
<<dialog $girl2 "What about you? What do you want?">><br>
<<button "<<dialog $player \"There's a lot I don't know, but I do know this. I want you, $girl2.name1.\">>" $act4>><<set $act_1_2 to "four", $act_1_3 to "iwantyou">><</button>><br>
<<button "<<dialog $player \"I don't know... Give me time to think about it.\">>" $act4>><<set $act_1_2 to "four", $act_1_3 to "givemetime">><</button>><br>
<<elseif $act_1_2 is "four">>
<<if $act_1_3 is "iwantyou">>
<<dialog $girl2 "You're just saying that because you think that's what I want to hear.">><br>
<<dialog $player "No, that is my true feeling.">><br>
<<dialog $girl2 "Give it some time, and think it through. Just... tell me when you really know what you want.">><br>
<<else>>
<<dialog $girl2 "Good, think long and hard about it too...">><br>
<</if>>
<<dialog $player "Alright, I will...">><br>
<<button "End talk" "LILA_house">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "">>
<<set $girl2.event.event3.what_are_we to 1, $girl2.has_something_to_say to 0>>
<<audio ":playing" stop>>
<<addmins 15>>
<</button>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<<elseif $act_1_1 is "answer_to_lilas_whatdoyouwant">>
<<addmins -5>>
<<if $act_1_2 is "one">>
<<playsound_loop "romantic_1.opus">>
<<dialog $player "I had given it a thought, and I think I know what my answer is.">><br>
<<dialog $girl2 "Okay.">><br>
She gives you her full attention.<br><br>
<<button "<<dialog $player \"I want you... but...\">>" $act4>><<set $act_1_2 to "two", $act_1_3 to "but">><</button>><br>
<<button "<<dialog $player \"I want you. No ifs or buts.\">>" $act4>><<set $act_1_2 to "two", $act_1_3 to "hiddenbut">><</button>><br>
<<elseif $act_1_2 is "two">>
<<if $act_1_3 is "but">>
<<dialog $girl2 "But?">><br>
<<dialog $player "But... I'm not the type to get attached to one person. I want to live my life like a free bird, if you know what i mean...">><br>
<<dialog $girl2 "A free bird, huh? So you want me, but not just me. That's what you're saying?">><br>
<<else>>
<<dialog $girl2 "Really?">><br>
<<dialog $player "There is... a caveat. I'm seeing other girls too.">><br>
<<dialog $girl2 "A free bird, huh? So you want me, but not just me. That's what you're saying?">><br>
<</if>>
<<dialog $player "Yeah...">><br>
She turns her head towards the window, processing your answer. Was it perhaps not what she expected, or wanted?<br><br>
<<button "She continues" $act4>><<set $act_1_2 to "two_fix1">><</button>>
<<elseif $act_1_2 is "two_fix1">>
<<dialog $girl2 "I can understand that... I've lived most of my life trying not to get tied down. I like my freedom too...">><br>
<<dialog $player "But...">><br>
<<dialog $girl2 "But what happens when the bird wants to come back to the same tree? Or are you just going to keep flying around, looking for the next one?">><br>
<<dialog $player "Wait, sorry, am I still the bird? or are you the bird now?">><br>
<<dialog $girl2 "Yeah, you're still the bird. I'm just the tree, I guess.">><br>
She shrugs.<br><br>
<<button "<<dialog $player \"Not just any tree, a very beautiful tree.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "tree">><</button>><br>
<<button "<<dialog $player \"Or maybe you're a bird too? Maybe we're both birds.\">>" $act4>><<set $act_1_2 to "three", $act_1_3 to "bird">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $act_1_3 is "tree">>
<<dialog $girl2 "And you'd be happy if you could fuck this tree anytime you want without commitment or worries, right?">><br>
<<dialog $player "A tree like you? Of course. But $girl2.name1, I think you're a bird too, just like me.">><br>
<<else>>
<<dialog $girl2 "I could be. I've never been good at staying in one place either.">><br>
<<dialog $player "We're both birds of the same feathers.">><br>
<</if>>
<<dialog $girl2 "So... if we're both birds, what are we really doing here? Just flying together until we get bored? Or is there something more to this?">><br>
<<dialog $player "Well... yes? I guess we keep flying. I'm sorry if this isn't what you wanted.">><br>
<<dialog $girl2 "It's... It's okay. I appreciate the honesty. Really.">><br>
She runs a hand through her hair, exhaling slowly.<br><br>
<<dialog $girl2 "I'm not gonna lie, the way you treat me, and how you make me feel... part of me thought maybe we'd get to something... more.">><br>
She shrugs, trying to mask any disappointment with a casual tone.<br><br>
<<dialog $girl2 "But I get it. You're not built for that. And I'm not the type to beg someone to change.">><br>
<<button "Continue" $act4>><<set $act_1_2 to "four">><</button>>
<<elseif $act_1_2 is "four">>
<<dialog $girl2 "I guess my question is... if I'm okay with this, if we keep things the way they are-no strings, no labels-what happens when you find someone else? Or I do? How do we handle that?">><br>
Isn't this reminiscent to the conversation you've had with her a while ago? Back when you had sex for the first time? Either way, you'll have to answer her again.<br><br>
<<button "<<dialog $player \"If that happens... We'll break things off.\">>" $act4>><<set $act_1_2 to "five", $girl2.event.event3.what_happens_if to "break">><</button>><br>
<<button "<<dialog $player \"If that happens... We could still be friends, right?\">>" $act4>><<set $act_1_2 to "five", $girl2.event.event3.what_happens_if to "friends">><</button>><br>
<<elseif $act_1_2 is "five">>
$girl2.name1 smiles softly, though there's a flicker of something deeper in her eyes—like she's not entirely convinced but doesn't want to push.<br><br>
<<dialog $girl2 "Alright, if that's what you want... and you're really sure about it?">><br>
She clearly wants you to reconsider.<br><br>
<<button "<<dialog $player \"Yeah, I'm sure. I can't afford to be tied down, $girl2.name1.\">>" $act4>><<set $act_1_2 to "six", $act_1_3 to "yeah">><</button>><br>
<<button "<<dialog $player \"No, but it is what it is. I'm nowhere ready to settle, $girl2.name1.\">>" $act4>><<set $act_1_2 to "six", $act_1_3 to "no">><</button>><br>
<<elseif $act_1_2 is "six">>
<<set $girl2.event.event3.areyousure to $act_1_3>>
There's a sadness behind her calm expression, but she quickly hides it with a small, almost resigned smile.<br><br>
<<dialog $girl2 "Just promise me one thing, okay? That we don't let this mess up whatever we've got now. I mean it. Don't you go disappearing on me.">><br>
<<dialog $player "I promise I won't. When it comes to it, we'll end things amicably.">><br>
<<button "It always sucks to dissapoint... but if you didn't, it'd be a game-over, you know." "LILA_house">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "">>
<<set $girl2.doorstep_event to 1, $girl2.daily.random_activity_1 to $gameDate.getDate()>>
<<audio ":playing" stop>>
<<addmins 15>><<addlove $girl2 -2>>
<</button>>
<</if>>
<<elseif $act_1_1 is "lila_parents_visit">>
<<set $gvar.var7 to 0>>
<<if $background1 is "" or $background1 is "hallway">>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<<elseif $background1 is "livingroom">>
<style>body {background-image: url("images/GPG1O/loca/houses/livingroom/livingroom1.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<elseif $background1 is "driveway">>
<style>body {background-image: url("images/GPG1O/loca/other/driveway.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<else>>
<<= '<style>body {background-color: #' + $girl2.color + ';}</style>'>>
<</if>>
<<if $act_1_2 is "one">>
<<set $tempchar to {
one:{name:"Big eyed kid", pic:"lila_fam/lilbro"},
two:{name:"Pretty, older woman", pic:"lila_fam/mother"},
three:{name:"Handsome, older man", pic:"lila_fam/father"},
four:{name:"Masked, younger woman", pic:"lila_fam/sister"}
}>>
You go into the house and hear unfamiliar voices. It seems that $girl2.name1 has some guests over. Going home might be the better option here; it's not nice to intrude.<br><br>
<<button "Go outside" "lila_talk_event_three">><<set $act_1_2 to "two">><</button>>
<<elseif $act_1_2 is "two">>
<<cacheaudio "quiz_music" "images/GPG1O/sound/quiz_music_1.opus">>
<<audio "quiz_music" play volume 0.25 loop>>/%play audio%/
As you turn around to head towards the door, you see a kid with huge eyes looking at you.<br><br>
<<dialog $random_man "Who are you?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "Oh, Hi, I'm $player.name1, $girl2.name1's friend.">><br>
His wide eyes lock onto yours, open and unblinking, with that fearless curiosity only children seem to have. And like kids often do, he doesn't hesitate—there's no small talk, no dancing around the question.<br><br>
<<dialog $random_man "Are you her boyfriend?" $tempchar.one.name $tempchar.one.pic>><br>
<<button "<<dialog $player \"Yes, I am.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "yes">><</button>><br>
<<button "<<dialog $player \"No, I am not.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "no">><</button>><br>
<<button "<<dialog $player \"Uh, that's non of ya bussiness kid.\">>" "lila_talk_event_three">><<set $act_1_2 to "three", $act_1_3 to "nonya">><</button>><br>
<<elseif $act_1_2 is "three">>
<<if $player.fitness lt 20>>
<<dialog $random_man "Why are you so wide?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "I don't know. But I'm sur-">><br>
<<else>>
<<dialog $random_man "Do you know Teen Titans?" $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $player "No, sorry, what's that?">><br>
<</if>>
A voice disrupts your little conversation. <br><br>
<<dialog $random_woman "Ross? What you talking to?" $tempchar.two.name $tempchar.two.pic>><br>
<<set $tempchar.one.name to "Ross">>
You turn around to see a woman peeking around the corner, stepping closer with a glass of wine in her hand. Her large, magnificent curls frame a beautiful face, warm and striking.<br><br>
<<dialog $random_man "Mommy, it's $girl2.name1's boyfriend." $tempchar.one.name $tempchar.one.pic>><br>
<<dialog $random_woman "Oh, is that so?" $tempchar.two.name $tempchar.two.pic>><br>
<<button "Introduce yourself" "lila_talk_event_three">><<set $act_1_2 to "four">><</button>>
<<button "Run" "lila_talk_event_three">><<set $act_1_2 to "four", $act_1_3 to "run">><</button>>
<<elseif $act_1_2 is "four">>
<<if $act_1_3 is "run">>
You can't run buddy, you're meeting her parents, no matter what.<br><br>
<</if>>
<<dialog $player "Hi there, I'm $player.name1.">><br>
<<set _tempmothername to "Love">>
<<dialog $random_woman "Nice to finally meet you $player.name1, I'm _tempmothername, $girl2.name1's mom." $tempchar.two.name $tempchar.two.pic>><br>
<<set $tempchar.two.name to _tempmothername>>
You shake her hand.<br><br>
<<dialog $random_woman "So, you're the guy $girl2.name1's been talking about?" $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $player "Oh, she's talked about me? She didn't say anything embarrassing, I hope?">><br>
<<dialog $random_woman "Nothing like that, at least, nothing <i>alarming</i>. But don't worry, I've only heard good things about you." $tempchar.two.name $tempchar.two.pic>><br>
She gives you a knowing smile.<br><br>
<<dialog $random_woman "I'm excited to know more about you, $player.name1. Come on, let's head to the living room,we can talk more there." $tempchar.two.name $tempchar.two.pic>><br>
<<button "You head to the livingroom" "lila_talk_event_three">><<set $act_1_2 to "five", $background1 to "livingroom">><</button>>
<<elseif $act_1_2 is "five">>
As you reach the livingroom, you see more unfamiliar faces.<br><br>
<<dialog $random_man "Who's this, my love? You've only been gone for a few minutes, and you already found another guy?" $tempchar.three.name $tempchar.three.pic>><br>
On the couch sits a man in a sharp business suit, his confident posture unmistakable. His white hair and visible wrinkles suggest he's in his 50s. Though he appears formal, the playful spark in his eyes hints at a man still full of wit and banter.<br><br>
<<dialog $random_woman "And I didn't even have to walk far. (<i>laughs</i>)" $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $girl2 "Stop it, both of you. (<i>turns her head towards you</i>) Sorry about that $player.name1, these are my parents, and I see that you've already met my mom.">><br>
You quickly head over for a handshake to $girl2.name1's dad and the girl sitting next to him, presumably, her sister.<br><br>
<<dialog $player "Nice to meet you all, I'm $player.name1.">><br>
<<set _tempfathername to "Don">>
<<dialog $random_woman "Ooooh, nice to meet you too! Looks like my sister's got herself a boyfriend!" $tempchar.four.name $tempchar.four.pic>><br>
<<dialog $random_man "I'm $girl2.name1's dad, but can call me _tempfathername. So you're the guy my daughter's been seeing, huh?" $tempchar.three.name $tempchar.three.pic>><br>
<<set $tempchar.three.name to _tempfathername>>
<<dialog $player "Yep, that's me! Unless, of course, I'm just the backup guy, and there's a main act I don't know about. (<i>laughs</i>)">><br>
You joke, pushing the boundaries a bit—especially considering you're the one juggling multiple girls.<br><br>
<<dialog $random_man "Hah! I can see why she likes you. (<i>with nods of possible approval</i>)" $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $player "Well, again, it's nice meeting you all, but I wouldn't want to intrude on your family gathering.">><br>
<<dialog $random_man "Nonsense! Take a seat and join us." $tempchar.three.name $tempchar.three.pic>><br>
You look at $girl2.name1, who shrugs and just smiled at you.<br><br>
<<button "You take a seat" "lila_talk_event_three">><<set $act_1_2 to "six">><</button>>
<<elseif $act_1_2 is "six">>
You converse with $girl2.name1's parents.<br><br>
<<dialog $player "Sorry I came empty handed, I didn't realize you guys would be here.">><br>
<<dialog $random_man "What? You didn't know? Is our girl so embarrassed of her own parents that she didn't tell her boyfriend about us?" $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $girl2 "Oh please, you didn't tell me you were coming. If you did, I would've had time to clean the second bedroom.">><br>
<<dialog $random_woman "We must've forgotten, honey." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $random_woman "Boooo, that's a lie, it was a last minute plan to come here." $tempchar.four.name $tempchar.four.pic>><br>
Said $girl2.name1's sister, whom you still don't know the name of, spilling her parents' secret.<br><br>
<<button "There's a bit of a pause, a lull in the room" "lila_talk_event_three">>
<<set $act_1_2 to "six_fix_1", $girl2.event.event3.surprise_visit_score = 0>>
<<audio ":playing" fadeoverto 3 0.5>>
<</button>>
<<elseif $act_1_2 is "six_fix_1">>
<<dialog $random_woman "Let's not dwell on that, how about we get to know you $player.name1? Tell us more about yourself." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $player "What would you like to know? You can ask me anything.">><br>
<<dialog $random_woman "How did you and $girl2.name1 meet? Was it love at first sight? It must be, right? Look at how beautiful my daughter is!" $tempchar.two.name $tempchar.two.pic>><br>
<<button "<<dialog $player \"I was walking at the mall, and my eyes were caught by this beautiful girl wearing a blue dress, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<button "<<dialog $player \"I was walking at the mall, and my eyes were caught by this beautiful girl, white top and ripped jeans, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven">><</button>><br>
<<button "<<dialog $player \"I was walking to the park, and my eyes were caught by this beautiful girl wearing a blue dress, just walking, but so elegant. I just had to get to know her.\">>" "lila_talk_event_three">><<set $act_1_2 to "seven">><</button>><br>
<<elseif $act_1_2 is "seven">>
<<dialog $random_man "Do you cook? Because our girl here can burn water." $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $girl2 "Ha ha, funny.">><br>
<<button "<<dialog $player \"Cooking? I thought that's what restaurants were for.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight">><</button>><br>
<<button "<<dialog $player \"Honestly, $girl2.name1 might need a fire extinguisher sometimes, but I'm no better.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight">><</button>><br>
<<button "<<dialog $player \"She doesn't burn water, she just likes to experiment with the flavor.\">>" "lila_talk_event_three">><<set $act_1_2 to "eight", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<elseif $act_1_2 is "eight">>
<<dialog $random_woman "Have you ever done anything to get on her bad side yet?" $tempchar.four.name $tempchar.four.pic>><br>
<<button "<<dialog $player \"Never, I've been the most perfect guy ever.\">>" "lila_talk_event_three">><<set $act_1_2 to "nine">><</button>><br>
<<button "<<dialog $player \"Errr... sorry, what's your name again?\">>" "lila_talk_event_three">><<set $act_1_2 to "nine", $act_1_3 to "whatname">><</button>><br>
<<button "<<dialog $player \"I haven't, but I think I've let her down.\">>" "lila_talk_event_three">><<set $act_1_2 to "nine", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<<elseif $act_1_2 is "nine">>
<<audio ":playing" stop>>
<<cacheaudio "suspense" "images/GPG1O/sound/suspense.opus">>
<<audio "suspense" volume 0 fadeoverto 4 0.5>>/%play audio%/
<<if $act_1_3 is "whatname">>
<<set _tempname to "Lele">>
<<dialog $random_woman "Oh yeah, I forgot to introduce myself. I'm _tempname." $tempchar.four.name $tempchar.four.pic>><br>
<<set $tempchar.four.name to _tempname>>
<</if>>
They asked you a couple more questions, and you've managed to satisfy their curiosity. You've finished answering all their question.
<<cont append>>
Just as you thought you've succesfully weaved through the questions, a big one came from an (not-so) unexpected voice.<br><br>
<<cont append>>
<<dialog $random_man "Do you want to marry my sister? She talks about you a lot." $tempchar.one.name $tempchar.one.pic>><br>
The room goes quiet, and all eyes are on you. <br><br>
<<cont append>>
<<dialog $random_woman "..." $tempchar.two.name $tempchar.two.pic>><br>
<<cont append>>
<<dialog $random_man "..." $tempchar.three.name $tempchar.three.pic>><br>
<<cont append>>
<<dialog $random_woman "..." $tempchar.four.name $tempchar.four.pic>><br>
<<cont append>>
<<dialog $girl2 "...">><br>
<<cont append>>
<<dialog $random_man "..." "Family dog" "lila_fam/dog">><br>
<<cont append>>
Seems like everyone wants to know, even the family's pet dog.<br><br>
<<cont append>>
<<button "<<dialog $player \"Yeah, sure! Someday, maybe.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten">><</button>><br>
<<button "<<dialog $player \"Uh... no, that's not really the plan.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten">><</button>><br>
<<button "<<dialog $player \"We're still getting to know each other, but I really care about your sister.\">>" "lila_talk_event_three">><<set $act_1_2 to "ten", $girl2.event.event3.surprise_visit_score +=1>><</button>><br>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<</cont>>
<<elseif $act_1_2 is "ten">>
<<audio ":playing" stop>>
<<playsound "crowd_gasp_1.opus">>
Your response hung in the air for a moment, and you could feel everyone's eyes on you,especially $girl2.name1's. After that, the conversation shifted, and you found yourself relaxing, sharing a few more laughs and stories with her family as the evening wore on.<br><br>
<<dialog $random_woman "What an enjoyable day this has been! But I think it's about time for us to leave." $tempchar.two.name $tempchar.two.pic>><br>
<<dialog $girl2 "You don't have to leave today, it's almost nighttime.">><br>
<<dialog $random_man "We'd love to stay longer, but I've got a very important meeting with my client tomorrow." $tempchar.three.name $tempchar.three.pic>><br>
<<dialog $random_woman "Sorry honey, maybe next time, we're a little busy this week. (<i>hugs $girl2.name1</i>)" $tempchar.two.name $tempchar.two.pic>><br>
As the evening drew to a close, each family member came forward to give warm hugs, even extending that same embrace to you. After all the goodbyes had been exchanged, you and $girl2.name1 walked them out to their car. <br><br>
<<button "Next" "lila_talk_event_three">><<set $act_1_2 to "ten_fix_1", $background1 to "driveway">><</button>>
<<elseif $act_1_2 is "ten_fix_1">>
<<dialog $girl2 "Alright, drive safe. Bye $tempchar.one.name, I'll miss you. (<i>pinchess his cheek lightly</i>) ">><br>
<<dialog $random_woman "What about me? Won't you miss your little sister?" $tempchar.four.name $tempchar.four.pic>><br>
<<dialog $girl2 "Sister? I barely know her.">><br>
With final waves and words of parting, Lila's family climbed into their car and pulled away, leaving only you and $girl2.name1.<br><br>
<<button "Go back inside the house" "lila_talk_event_three">><<set $act_1_2 to "eleven", $background1 to "livingroom">><</button>>
<<elseif $act_1_2 is "eleven">>
<<dialog $player "Your family is really nice. Now I know how you get your sense of humour.">><br>
<<dialog $girl2 "Yeah, when they're around that is... They're always so... busy.">><br>
There's something more in her voice, but it seems like she doesn't want to dive into her feelings right now. So, instead, you give her a long hug, offering a bit of temporary comfort.<br><br>
<<button "End the day (To next morning)" "sleep">>
<<set $act to "", $act2 to "hallway", $act5 to "", $act_1_1 to "", $act_1_2 to "", $act_1_3 to "", $gvar.var7 to 1, $background1 to "">>
<<set $girl2.doorstep_event to 0>>
<<set $act2 to "mcbedroom", $act to "sleep_until_morning", $act3 to "MCHOUSE">><<audio ":playing" stop>>
<<if $girl2.event.event3.completed is 0>>
<<set $girl2.event.event3 to {completed: 1, active:0, what_happens_if: $girl2.event.event3.what_happens_if, decision:1, areyousure: $girl2.event.event3.areyousure, sv_score: $girl2.event.event3.surprise_visit_score}>>
<<addbaselust $girl2 5>><<addlove $girl2 2>>
<</if>>
<</button>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl2.event.event1.completed>><br>
Details: First encounter, where you meet her at the mall, randomly.<br><br>
Event 2: <<completeornot $girl2.event.event2.completed>><br>
Details: Date with $girl2.name1 at the park + sex at her house at the end + unlocking her house.<br><br>
Event 3: <<completeornot $girl2.event.event3.completed>><br>
Details: Hanging out with $girl2.name1 and doing random activities + "What are we" conversation?" + meeting her family.<br><br>
<</nobr>><<nobr>>
<<set _this_passage_name to "liya_talk_interface">>
<<if $act_1 is "">>
<<if $girl4.has_something_to_say is 1>>
<<else>>
<<set _temp to random(0,1)>>
<<if _temp is 1>>
<<dialog $player "Heya, I'm just dropping by to see my favorite doctor.">><br>
<<dialog $girl4 "Come on in.">><br>
<<else>>
<<dialog $player "Hey">><br>
<<dialog $girl4 "Hello $player.name1.">><br>
<</if>>
<<button "Chat" $passage1>><<set $act_1 to "miscellaneous", $act_2 to "chat_normal">><</button>>
<<disable>><<button "Chat about">><</button>><</disable>>
<br><span id="back"><<button "Back" $passage1>><<set $act to $back1, $act2 to $back2>><</button>></span><br>
<</if>>
<<elseif $act_1 is "miscellaneous">>
<<if $act_2 is "chat_normal">>
<<addmins 30>>
<<add_love $girl4>>
Talking with $girl4.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<girl_loca $girl4>>
<<if $girl_loca isnot $back3>>
<<set $act to $back1, $act2 to $back2>>
<<goto $passage1>>
<<else>>
<<set $act_1 to "talk", $act_2 to "">>
<<goto $passage1>>
<</if>>
<</button>></span>
<<else>>
<<print_vars_for_errors>>
<</if>>
<<else>>
passsage: $act4<br>
$act, $act2, $act3, $act4, $act5, <br><br>
$act_1, $act_2, $act_3, $act_4, $act_5<br>
<br><span id="back"><<button "Back" $act4>><<set $act to $act3, $act_1 to "">><</button>></span>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 1: <<completeornot $girl4.event.event1.completed>><br>
Details: First encounter + visiting her at the hospital for a ridiculous amount of time + going on a coffee date with her at the mall.<br><br>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
Event 0: <<completeornot $girl9.var.var1>><br>
Details: First encounter in front of the university during the weekdays (monday + tuesday + wednesday) + making up and introducing yourselves.<br><br>
Event 1: <<completeornot $girl9.event.event1.completed>><br>
Details: Meeting her boyfriend + eavesdropping their interaction + telling her that her boyfriend is an asshole even though she denies it.<br><br>
Event 2: <<completeornot $girl9.event.event2.completed>><br>
Details: $girl9.name1 had a fight with $man9.name1 + going to the arcade with her + hangout out at other places.<Br><br>
Event 3: <<completeornot $girl9.event.event3.completed>><br>
Details: A short event where you meet $girl9.name1's girl-friends, outside the university, at her usual hangout spot.<br><br>
Event 4: <<completeornot $girl9.event.event4.completed>><br>
Details: See $girl9.name1 talking to a nerd + offering to tutor $girl9.name1 + find where the nerds hangout place + talking/making a deal with the nerd + who's bullying them + dealing with the bullies + becoming $girl9.name1's study buddy + going to her house + lots of study sessions (repeatable, sexless)<br><br>
Event 5: <<completeornot $girl9.event.event5.completed>><br>
Details: Meeting $girl9.name1's number one rival.<br><br>
Event 6: <<completeornot $girl9.event.event6.completed>><br>
<<if $girl9.event.event6.active is 1>>
Details: More studies, but with more spice (moving the story forward) + study sessions (<<completeornot_2 false $girl9.event.event6.count>>/ five)<br><br>
<<else>>
Details: More studies, but with more spice (moving the story forward) + study sessions <br><br>
<</if>>
Event 7: <<completeornot $girl9.event.event7.completed>><br>
Details: Making mistakes.<br><br>
<</nobr>><<nobr>>
<<if $act is "date1">>
<<if $act2 is "one">>
<<audio ":playing" fadeoverto 1 0.2>>
<<set $gvar.var7 to 0>>
<<set $temp to {"var1":0, "var2":0, "var3":0, "var4":0, "var5":0, "hideoptions":0 }>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
You went to the agreed-upon meetup spot but didn't have to wait at all. $girl4.name1 arrived earlier than you.<br><br>
<<dialog $player "Hey. You're early!">><br>
<<dialog $girl4 "Hi $player.name1. I'm perfectly on time actually. On-the-dot.">><br>
<<dialog $player "Sasuga doctor-kun. Let's start our date shall we?">><br>
<<dialog $girl4 "Yes, let us begin.">><br>
<<button "Go to the coffee shop" "mall_liya">><<set $act2 to "two">><<play_background_chatter 0.2>><</button>>
<<elseif $act2 is "two">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "Have you ever been here before?">><br>
<<dialog $girl4 "Yes, and to be blunt, the coffee they serve is subpar, so I don't come often. I get espressos here if I'm too occupied with work to drive far.">><br>
<<dialog $player "Oh, that's like the hard stuff. What's going on in life that you need an espresso, Doctor?">><br>
<<dialog $girl4 "Well, Mitø, staying up late tends to make you drowsy the next morning. That's where espresso saves the day, especially after a few late shifts.">><br>
<<dialog $player "Well, well, well, a doctor who doesn’t follow her own advice. Doctor, do you know it’s important to get enough sleep? I know the grind may seem worth it now, but it's bad for you in the long term.">><br>
$girl4.name1 gives you a playful, slightly amused look as you repeat what she told you during one of your check-ups.<br><br>
/*<<dialog $girl4 "Hey look everybody, we have Mr smartpants here.">><br>*/
<<dialog $girl4 "I'm glad to see you keep my advice so close to your heart.">><br>
<<button "<<dialog $player \"Is this okay? Are you skipping work to go on a date with me?\">>" "mall_liya">><<set $act2 to "three", $act3 to "one", $temp.var1 to 1>><<addlove $girl4 2>><</button>>
<<button "<<dialog $player \"Hypotethically, if I want to see you at the hospital, what would be the best time?\">>" "mall_liya">><<set $act2 to "three", $act3 to "two", $temp.var2 to 1, $temp.hideoptions to 1>><<addlove $girl4 1>><</button>>
<<button "<<dialog $player \"Did you know about the mitochondria? It's the powerhouse of the cell.\">>" "mall_liya">><<set $act2 to "three", $act3 to "three", $temp.var3 to 1>><<addlove $girl4 2>><</button>>
<<elseif $act2 is "three">>
<style>body {background-image: url("images/GPG1O/loca/mall/coffee_shop.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<if $act3 is "one">>
<<dialog $girl4 "I didn't skip work. Tuesday and Wednesday are my days off.">><br>
<<dialog $player "That's strange. Most people have their day off during the weekends. ">><br>
<<dialog $girl4 "That's one of the perks of being a doctor, and I like to do things different from most people.">><br>
<<dialog $player "Oh yeah? Like what?">><br>
<<dialog $girl4 "Normal things, but in a different way. Like when I read, I always start with the last chapter to see if the ending is worth the journey.">><br>
<<dialog $player "Really? That sounds... unconventional indeed.">><br>
<<dialog $girl4 "Or when I eat a sandwich, I deconstruct it and eat each ingredient separately. It’s like a mini buffet.">><br>
<<dialog $player "Huh, very interesting.">><br>
<<dialog $girl4 "And when I go for a walk, I like to recite medical terms in alphabetical order as a mental exercise.">><br>
<<dialog $player "That is definitely different. I've never done that.">><br>
<<elseif $act3 is "two">>
<<dialog $girl4 "For what reasons do you want to see me at the hospital?">><br>
<<button "<<dialog $player \"For some shenanigous activities of course...\">>" "mall_liya">><<set $act3 to "two_2", $temp.var4 to 1, $temp.hideoptions to 0>><<addbaselust $girl4 1>><</button>>
<<button "<<dialog $player \"Well, it's just a hypothetical situation you know.\">>" "mall_liya">><<set $act3 to "two_2", $temp.var4 to 2, $temp.hideoptions to 0>><<addlove $girl4 1>><</button>>
<<elseif $act3 is "two_2">>
<<if $temp.var4 is 1>>
<<dialog $girl4 "Oh? What kind of mischievous activity do you have in mind?">><br>
<<dialog $player "Let's see... How do you feel about vibrating anal beads?">><br>
<<dialog $girl4 "$player.name1, let's not talk about that... I was joking.">><br>
<<elseif $temp.var4 is 2>>
<<dialog $girl4 "Hypothetically, the best time to visit would be during lunch time at 12 p.m.">><br>
<<dialog $player "In your office, I would assume?">><br>
<<dialog $girl4 "Your assumption is correct.">><br>
<</if>>
<<elseif $act3 is "three">>
<<dialog $girl4 "Ah, the mitochondria. Yes, I'm quite familiar.">><br>
<<dialog $player "Is it actually the powerhouse of the cell?">><br>
<<dialog $girl4 "Yes, it is. They generate a cell's supply of adenosine triphosphate, also known as ATP, which is its source of chemical energy. I suppose it's a catchy way to help people remember its function.">><br>
<<dialog $player "And it works. It's the only thing I remember from biology class, aside from the chapter on the human reproductive system.">><br>
<<dialog $girl4 "Well, it seems the education system's mnemonic devices are effective, if not a bit selective.">><br>
<br>
<</if>>
<<if $temp.hideoptions is 0>>
<<if $temp.var1 is 0>><<button "<<dialog $player \"Is this okay? Are you skipping work to go on a date with me?\">>" "mall_liya">><<set $act3 to "one", $temp.var1 to 1>><<addlove $girl4 2>><</button>><</if>>
<<if $temp.var2 is 0>><<button "<<dialog $player \"Hypotethically, if I want to see you at the hospital, what would be the best time?\">>" "mall_liya">><<set $act3 to "two", $temp.var2 to 1, $temp.hideoptions to 1>><<addlove $girl4 1>><</button>><</if>>
<<if $temp.var3 is 0>><<button "<<dialog $player \"Did you know about the mitochondria? It's the powerhouse of the cell.\">>" "mall_liya">><<set $act3 to "three", $temp.var3 to 1>><<addlove $girl4 2>><</button>><</if>>
<<if $temp.var1 is 1 and $temp.var2 is 1 and $temp.var3 is 1>><<button "More small talks here, but now it's time to end the date" "mall_liya">><<set $act2 to "end">><</button>><</if>>
<</if>>
<<elseif $act2 is "end">>
<<set $girl4.var.var4 to 1>>
<style>body {background-image: url("images/GPG1O/loca/mall.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<<dialog $player "I had a great time in there, $girl4.name1. We should do this again.">><br>
<<dialog $girl4 "Likewise. I didn't expect to enjoy that as much as I did.">><br>
<<dialog $player "Well, you know what they say, it's the company that makes the night, or something like that.">><br>
<<dialog $girl4 "I don't think I've heard that one. Either way, I should go home now.">><br>
<<dialog $player "Wait, I should get your number so that we can do this again.">><br>
<<dialog $girl4 "I don't know about that, $player.name1... I told you this was a casual thing. Giving you my number would be... inappropriate, to say the least.">><br>
<<dialog $player "I know you're worried about the whole patient doctor thing, but see it this way: we're just two people, friends who enjoys hanging out and getting coffee together. Plus, I'll stop going for medical check-ups, and we'll be free from the patient-doctor relationship.">><br>
<<dialog $girl4 "You're right... Alright, I'm convinced. Here's my number, but don't stop getting your check-ups because of this. I just won't be your doctor anymore.">><br>
You both exchanged numbers. <br><br>
<<dialog $player "See you later, $girl4.name1.">><br>
<<dialog $girl4 "Goodbye.">><br>
You got a lot done today as you now have $girl4.name1's number and can visit her during lunchtime in her office.<br><br>
<<button "$girl4.name1 left" "CITY1">><<set $act2 to "", $act to "mall", $gvar.var7 to 1, $girl4.event.event1.completed to 1>><<unset $temp>><<audio ":playing" stop>><</button>>
<</if>>
<<else>>
Whoppsieeeeeeeeeeeee<br><br>
<<link '<img src="images/GPG1O/others/gpg10.webp">' "MCHOUSE">><<set $act to "mcbedroom", $act2 to "">><<audio ":playing" stop>><</link>>
<</if>>
/*<<button "THE OUTBack" "CITY1">><<set $act to "mall">><<audio ":playing" stop>><</button>>*/
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act_1 is "talk_man1">>
<<if $man1.var.var1 is 1>>
<<set _talk to true>>
<<else>>
<<set _talk to false>>
<</if>>
<<if $man1.var.var1 is 0>>
<<dialog $player "Hey man! I'm $player.name1. It's nice to finally meet you.">><br>
<<dialog $man1 "Hey! I'm $man1.name1, nice to meet you too. I've heard a lot about you from $girl1.name1. How long have you been living around here?">><br>
<<dialog $player "Oh I haven't been here long. I moved in roughly three or four months ago. Sorry I haven't made an effort to get to know you sooner, I heard you've been busy though.">><br>
<<dialog $man1 "No worries, bud! Don't you just hate moving? It's been a hectic few weeks with the school year starting and getting everything sorted out at home. What brought you to this area anyway? Work, family, love?">><br>
<<dialog $player "A little bit of those, but I just wanted to have a fresh start.">><br>
The conversation continued for a bit longer before you excused yourself to go do something else.<br>
<<set $man1.var.var1 to 1>>
<</if>>
<<if $man1.location is "livingroom" and _talk is true >>
<<dialog $player "Hey man, what're you watching?">><br>
<<dialog $man1 "Hey! Oh, just watching some old reruns of 'Friends.' It's one of mine and Allie's favorites.">><br>
<<dialog $player "Oh man, I haven't seen those in a while, mind if I join?">><br>
<<dialog $man1 "The more the merrier! Let me grab you a drink. What do you prefer, something soft or maybe a beer?">><br>
You and $man1.name1 watched TV together, reacting and talking about the show.<br><br>
<<elseif $man1.location is "kitchen" and _talk is true>>
<<dialog $player "Anything interesting happening in the world lately?">><br>
<<set _list to ["Hey there $player.name1. Good morning. Well, it's mostly the usual news cycle.","Ah, you know, just the usual. Nothing majorly concerning, yet.", "The political situation in our country is getting rather chaotic. Do you keep up with politics, $player.name1?"]>>
<<dialog $man1 "<<= _list.random()>>">><br>
$girl1.partner replies with a smile as he looks up from reading the newspaper. The conversation continued for a bit longer before you decide to go do something else.<br><br>
<<else>>
<br>
<</if>>
<<if _talk>>
<<addmins -5>>
<<button "Chat" "apartment1b">><<set $act_1 to "chat_normal">><</button>>
<<button "Chat about..." "apartment1b">><<set $act to "talk_man1_2", $act2 to "">><</button>>
<<if $girl1.event.event8.completed is 0 and $girl1.event.event8.active is 1 and $item.item82.quantity gt 0>>
<<if $girl1.event.event8.gave_eethan_pass is 0>>
<<button "Gift Sportify pass" "apartment1b">><<set $act_1 to "g1e8_give_sport_stream_pass", $act_2 to "one">><</button>>
<</if>>
<</if>>
/% allie event 10 - repeatable pregnancy %/
<<set _g1e10 to $girl1.event.event10, _g1e9 to $girl1.event.event9>>
<<if _g1e9.completed is 1 and _g1e10.active is 1 and _g1e10.talked_to_allie is 1 and _g1e10.talked_to_eethan is 0>>
<<set _repetitive_set to '<<set _g1e10.talked_to_eethan to 1>>'>>
<<if _g1e10.this_event_count lte 1>>
<<button "$girl1.name1's latest pregnancy" "apartment1b">>
<<set $act_1 to "g1e10_new_dad_2", $act_2 to "one">>
<<print _repetitive_set>>
<</button>>
<<elseif _g1e10.this_event_count is 2>>
<<button "$girl1.name1's latest pregnancy (<<print _g1e10.this_event_count+1>>)" "apartment1b">>
<<set $act_1 to "g1e10_new_dad_repeatable", $act_2 to "one">>
<<print _repetitive_set>>
<</button>>
<<elseif _g1e10.this_event_count gte 3>>
<<button "$girl1.name1's latest pregnancy (<<print _g1e10.this_event_count+1>>)" "apartment1b">>
<<set $act_1 to "g1e10_new_dad_repeatable", $act_2 to "repeatable_2">>
<<print _repetitive_set>>
<</button>>
<<else>>
<</if>>
<</if>>
/% end of allie event 10 %/
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $gvar.var7 to 1>><</button>></span>
<<elseif $act_1 is "chat_normal">>
<<add_love $man1>>
<<addmins 25>>
Talking with $man1.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<girl_loca $man1>>
<<if $man1.location isnot $act3>>
<<set $act to $act3, $act2 to "", $act_1 to "", $act_2 to "", $act_5 to "">>
<<goto "apartment1b">>
<<else>>
<<set $act to $act3, $act to "talk_man1", $act_1 to "talk_man1">>
<<goto "apartment1b">>
<</if>>
<</button>></span>
<<elseif $act_1 is "g1e8_give_sport_stream_pass">>
<<include "allie_event_8">>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act2 to "", $act4 to "", $gvar.var7 to 1>><<unset $temptoggle>><</button>></span>
/% allie event 10 - repeatable pregnancy %/
<<elseif $act_1 is "g1e10_new_dad_2">>
<<include "allie_event_10">>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act2 to "", $act4 to "", $gvar.var7 to 1>><<unset $temptoggle>><</button>></span>
<<elseif $act_1 is "g1e10_new_dad_repeatable">>
<<include "allie_event_10">>
<span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act2 to "", $act4 to "", $gvar.var7 to 1>><<unset $temptoggle>><</button>></span>
/% end of allie event 10 %/
<<elseif $act_1 is "talk_man1_2">>
<<addmins -5>>
<<if $act2 is "meet_allie_how">>
<<dialog $player "So, how did you and $girl1.name1 meet? You are one lucky man, you know that.">><br>
<<dialog $man1 "(Laughs proudly) You don't have to tell me. $girl1.name1 and I actually met during a charity run.
We both signed up for a 5K to raise funds for local libraries.
She beat me by a solid two minutes, and I just had to meet the person who left me in the dust like that.">><br>
<<dialog $player "Oh wow, she must've been quite the runner.">><br>
<<dialog $man1 "Oh, definitely. She's always been into sports. Running, yoga, you name it. She is always saying how being active keeps her energized and happy.">><br>
<<if $man1.var.var2 is 0>>
<<set $temptoggle to 1, $gvar.var7 to 0>>
<<set $man1.var.var2 to 1>>
<<dialog $man1 "How about you, $player.name1? Do you have any hobbies or sports you're into?">><br>
<<button "<<dialog $player \"I like MMA.\">>" "apartment1b">><<set $act2 to "ask_player_hobby", $act4 to "mma">><</button>>
<<button "<<dialog $player \"I like music.\">>" "apartment1b">><<set $act2 to "ask_player_hobby", $act4 to "music">><</button>>
<<button "<<dialog $player \"I like Slap Fighting.\">>" "apartment1b">><<set $act2 to "ask_player_hobby", $act4 to "slap">><</button>>
<<button "<<dialog $player \"I like eating food.\">>" "apartment1b">><<set $act2 to "ask_player_hobby", $act4 to "food">><</button>>
<</if>>
<<elseif $act2 is "ask_player_hobby">>
<<if $act4 is "mma">>
<<dialog $player "I like watching MMA. Being a heavier person that I am, I live vicariously through other people's physical activity.">><br>
<<dialog $man1 "MMA, shit's intense huh! I've caught a few matches myself, and the skill level is just mind-blowing.">><br>
<<elseif $act4 is "music">>
<<dialog $player "Oh I love music, I listen to them whenever I can, but I'm more of an old soul because I like listening to older music.">><br>
<<dialog $man1 "Really? Same man! Who do you listen to?">><br>
You continued talking about music, as you two found that you have the same type in music. <br><br>
<<elseif $act4 is "slap">>
<<dialog $player "It's a little bit odd, but I like watching Slap Fighting... There's just something about the stupidity of it all, and I can't stop watching.">><br>
<<dialog $man1 "Oh man, that shit's brutal. Can't say I enjoy watching those, but I get what you mean.">><br>
<<else>>
<<dialog $player "I'm sure you can guess from looking, but I love food. I think food is the reason why life is worth living.
Taking a bite from a delicious *insert food here* makes you appreciate life like nothing else.">><br>
<<dialog $man1 "I wouldn't dare assume. Food is cool though.">><br>
<</if>>
<<elseif $act2 is "how_job">>
<<dialog $player "How's the new job going? Must be tough handling kids.">><br>
<<dialog $man1 "It's definitely been an adventure, I could tell you that. The kids are a lively bunch, so it's never dull.">><br>
<<dialog $player "Well, I hope those kids are enjoying school better than I did. Anyway, $girl1.name1 said that you've been really busy at school? You can't leave a girl like that lonely dude.
Thirsty men would come sweeping in.">><br>
<<dialog $man1 "(Laughs) You've got a point there buddy, but I don't think I have anything to worry about. $girl1.name1 is as loyal as they come!">><br>
<<elseif $act2 is "bonus_question">>
<<dialog $player "On an unrelated note, if animals could talk, which species do you think would be the rudest of them all?">><br>
<<dialog $man1 "That's a funny question! I'd probably say cats. Don't get me wrong, I think they're great, but you know they'd be all aloof and sarcastic, throwing shade with every other purr.">><br>
<<dialog $player "You know what, that is a very logical answer.">><br>
<<elseif $act2 is "dad_life">>
<<set $act_1 to "g1e10_new_dad_1", $act_2 to "one">>
<<include "allie_event_10">>
<<else>>
<i>Choose a topic</i><br><br>
<</if>>
<<if $temptoggle is 0>>
<<button "How did you and $girl1.name1 meet?" "apartment1b">><<set $act2 to "meet_allie_how">><</button>>
<<button "Things going well at school?" "apartment1b">><<set $act2 to "how_job">><</button>>
<<button "Animal question" "apartment1b">><<set $act2 to "bonus_question">><</button>>
<<if $girl1.event.event9.completed is 1>>
<<button "What's it like being a new dad" "apartment1b">><<set $act2 to "dad_life">><</button>>
<</if>>
<br><span id="back"><<button "Back" "apartment1b">><<set $act to $act3, $act to "talk_man1", $act_1 to "talk_man1">><<unset $temptoggle>><</button>></span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<girl_loca $man3>>
<<set _man3changelocation to '
<<if $man3.location isnot $back1>>
<<set $act to "", $act2 to $back1, $act_1 to "", $act_2 to "">>
<</if>>
'>>
<<if $act_1 is "">>
<<if $act_2 is "">>
<<if $man3.has_something_to_say is 1>>
<<else>>
<<dialog $player "Hey.">><br>
<<dialog $man3 "Hey.">><br>
<<set _busyornot to '
<<if $man3.location isnot "office">>
<<set $act_1 to "miscellaneous1">>
<<else>>
<<set $act_1 to "busy">>
<</if>>
'>>
<<button "Small talk" $passage1>>
<<set $act_2 to "normal">>
<<print _busyornot>>
<</button>>
<<button "Talk about edging" $passage1>>
<<set $act_2 to "one">>
<<print _busyornot>>
<</button>>
<<button "About the market" $passage1>>
<<set $act_2 to "two">>
<<print _busyornot>>
<</button>>
<span class="button-disabled">
<<button "Crypto">><</button>>
</span>
<br><span id="back"><<button "Back" $passage1>><<set $act to "", $act2 to $back1, $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<</if>>
<<elseif $act_1 is "busy">>
<<addmins 5>>
<<if $act_2 is "one">>
<<dialog $player "What do you think about edging?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<<elseif $act_2 is "two">>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<<elseif $act_2 is "normal">>
<<dialog $player "So... how's life?">><br>
<<dialog $man3 "Mh-hmm.">><br>
He says as he continues to be focused on his computer.<br><br>
<</if>>
<span id="back"><<button "Back">>
<<set $act_1 to "", $act_2 to "">>
<<print _man3changelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_1 is "miscellaneous1">>
<<addmins 5>>
<<if $act_2 is "one">>
<<dialog $man3 "Edging? You probably meant hedging.">><br>
<<dialog $player "Oh yeah that.">><br>
<<dialog $man3 "It's smart if you want to reduce risk, but it can limit profits. Useful in volatile markets, but not always necessary.">><br>
<<dialog $player "That makes sense... but edging's pretty fun too, huh?">><br>
<<dialog $man3 "I don't see any point to it. If I could cum faster, why would I delay.">><br>
<span id="back"><<button "Back">>
<<set $act_1 to "", $act_2 to "">>
<<print _man3changelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "two">>
<<dialog $player "How's the market?">><br>
<<dialog $man3 "Oh, predictable as always—for those who know what they're doing.">><br>
<<dialog $player "Predictable? It seems all over the place to me.">><br>
<<dialog $man3 "That's because amateurs confuse noise for signal. The market rewards those with discipline and punishes the impulsive.">><br>
<<dialog $player "Guess that explains why I'm not swimming in cash.">><br>
<<dialog $man3 "Exactly. The market isn't a casino; it's a chessboard. Sadly, most people can't even play checkers.">><br>
<span id="back"><<button "Back" $passage1>>
<<set $act_1 to "", $act_2 to "">>
<<print _man3changelocation>>
<<goto $passage1>>
<</button>></span>
<<elseif $act_2 is "normal">>
<<addmins 30>>
<<add_love $man3>>
Talking with $man3.name1 here about whatever topics both of you find interest in.
<h2>+ love, + 30 minutes</h2>
<span id="back"><<button "Back">>
<<set $act_1 to "", $act_2 to "">>
<<print _man3changelocation>>
<<goto $passage1>>
<</button>></span>
<</if>>
<<else>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
<<if $gvar.var13 is "man1" or $gvar.var13 is "allie_partner">>
Event 1: <<completeornot $man1.var.var1>><br>
Details: First encounter in their house during the weekends, after you've progressed the story with $girl1.name1 and you've got everyday access to their apartment unit.<br><br>
<<elseif $gvar.var13 is "player">>
University Enrollment: <<completeornot $univar.var2>><br>
Detail: Whether you've enrolled in the university or not.<br><br>
Alien-encounter: <<completeornot $playervar.var7>><br>
Detail: If you've seen the alien spaceships that crashed into the forest during your night walk at the park.<br><br>
<b>Entryway Sprint</b>: <<completeornot $playervar.var3>><br>
Detail: If you've signed up with Entrayway Sprint, and can deliver food around, for money.<br><br>
The local restaurant: <<completeornot $playervar.var4>><br>
Detail: If you've signed up for work as a part-timer at the local restaurant, for money.<br><br>
<b>Over</b>: <<completeornot $playervar.var5>><br>
Detail: If you've signed up and could work for Over, the e-hailing service and drive people around, also for money.<br><br>
<<elseif $gvar.var13 is "man3" or $gvar.var13 is "lukas">>
Event 1: <<completeornot $man3.var.var1>><br>
Details: Meeting him for the first time after $girl3.name1 brought you to their house.<br><br>
<<else>>
This is either an error, or the character doesn't exist. Which one do you think it is?<br>
<</if>>
<</nobr>><<nobr>>
<<set $gvar.var7 to 0>>
<<if $act is "cafe">>
<style>body {background-image: url("images/GPG1O/loca/uni/cafeteria.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; /* maybe contain, based on the image and goals */ }</style>
<</if>>
<<if $act_1 is "intro">>
<<set _miratempname to "Girl with kind face">>
<<if $act_2 is "one">>
<<set $girl8.var.var1 to 1>>
<img src="images/GPG1O/char/mira/mira_cafeteria.webp"><br><br>
You see a girl with a soft, composed demeanor. You've never seen anyone with a kinder face than hers. She wears a fitted, ribbed gray dress with thin straps, accentuating her slender figure. She turned towards you as you approached.<br><br>
<<button "Talk to her" "mira_intro">><<set $act_2 to "two">><</button>>
<<elseif $act_2 is "two">>
<<dialog $player "Hey, sorry, I'm a bit lost. Do you which way the cafeteria is?">><br>
<<dialog $girl8 "Oh. The cafeteria is... (<i>realization</i>) w-wait, we're already in the cafeteria." _miratempname>><br>
<<dialog $player "It is? Oh, right. Sorry, I'm new here. I'm $player.name1.">><br>
You extend your arm for a handshake, but she meets it with a blank, curious expression, staring at your hand. It goes on long enough that you begin lowering your hand<br><br>
<video autoplay loop muted><source src="images/GPG1O/char/general/handshake_ignored.mp4" type="video/mp4">Your browser does not support the video tag.</video><br><br>
<<button "She's probably a germaphobe" "mira_intro">><<set $act_2 to "three">><</button>>
<<elseif $act_2 is "three">>
As you're pulling your hand back, she suddenly realizes it's a handshake and quickly extends hers, leading to an awkward slap. There's a moment of silence as you both process what just happened.<br><br>
<<dialog $girl8 "Oh god, s-sorry. I didn't mean to." _miratempname>><br>
<<dialog $player "Don't worry, high-fives are just as good as handshakes—maybe even better!">><br>
Your quick-witted response brought a smile to her face, easing the awkward moment that just happened and helping her relax.<br><br>
<<dialog $girl8 "(<i>small laugh, red cheeks</i>) Sorry, what did you say your name was?">><br>
<<dialog $player "It's $player.name1, but you can call me... yours.">><br>
<<dialog $girl8 "(<i>blushing</i>) Oh... I'm $girl8.name1.">><br>
<<dialog $player "Nice name, $girl8.name1. It suits you. How about I buy you lunch?">><br>
<<button "Lunch with $girl8.name1... maybe" "mira_intro">><<set $act_2 to "four">><</button>>
<<elseif $act_2 is "four">>
<<dialog $girl8 "Lunch? F-for me?">><br>
Her voice wavers slightly, and she fidgets with her hands.<br><br>
<<dialog $player "(<i>notices her fidgeting</i>) Yeah... but only if you want to.">><br>
<<dialog $girl8 "Umm... no, you don't have to.">><br>
<<dialog $player "Alright, but it was nice meeting you.">><br>
<<dialog $girl8 "(<i>quietly</i>) <sub>It's nice to meet you too.</sub>">><br>
She gives you a shy smile before quickly walking away.<br><br>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "talk_normal">>
/%
<<button "5" "mira_intro">><<set $girl8.love to 5>><</button>>
<<button "10" "mira_intro">><<set $girl8.love to 10>><</button>>
<<button "25" "mira_intro">><<set $girl8.love to 25>><</button>>
<<button "50" "mira_intro">><<set $girl8.love to 50>><</button>>
<<button "75" "mira_intro">><<set $girl8.love to 75>><</button>>
<<button "100" "mira_intro">><<set $girl8.love to 100>><</button>><br>
%/
<<set _mira_special_status to "none">>
<<if _mira_special_status is 1>>
<<set _precedent to $special_event_priority>>
<<if _precedent is 1>>
//special interraction 1 here
<<elseif _precedent is 2>>
//special interraction 2 here
<<elseif _precedent is 3>>
//special interraction 3 here
<<elseif _precedent is 4>>/*For example, if the girl is angry, i can toggle $special_event.status to 1 and $special_event.priority to 4.*/
<<dialog $girl1 "Well, well, well, look who's here. Did you come to apologize?">>
$girl.name1 is still angry with you.
<<button "Apologize">>
<<button "Don't apologize">>
<<else>>
ERROR HERE.
<</if>>
<<else>>/*if no $special_event.status is 0 or inactive, then normal interraction.*/
<<add_love $girl8>>
<<set _girl to $girl8>>
<<addlove $girl8 3>>
<img src="images/GPG1O/char/mira/mira_cafeteria.webp"><br><br>
<<if _girl.love lte 5>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey.">><br>
<<dialog _girl "Oh, uh, hi.">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's it going?">><br>
<<dialog _girl "It's fine, I guess. How about you?">><br>
<<dialog $player "I'm doing perfect!">>
<<else>>
<<dialog $player "What are you up to?">><br>
<<dialog _girl "Just figuring out what to eat... Nothing special.">>
<</if>>
<<elseif _girl.love gt 5 and _girl.love lte 10>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey!">><br>
<<dialog _girl "Oh, hey there!">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's your day?">>
<<dialog _girl "It's okay. Just a little stressed from school, but it's fine.">><br>
<<else>>
<<dialog $player "What are you working on?">><br>
<<dialog _girl "Oh, just some programming stuff. Kind of tough, honestly.">>
<</if>>
<<elseif _girl.love gt 10 and _girl.love lte 20>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, $girl8.name1.">><br>
<<dialog _girl "Hey! How are you?">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "Been busy?">><br>
<<dialog _girl "Yeah, kinda. School's always hectic, you know?">>
<<else>>
<<dialog $player " What's up?">><br>
<<dialog _girl "Not much, just trying to get through another assignment.">>
<</if>>
<<elseif _girl.love gt 20 and _girl.love lte 40>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey!">><br>
<<dialog _girl "Hi! It's nice to see you!">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's life treating you?">><br>
<<dialog _girl "It's been better, but talking to you helps, I think.">>
<<else>>
<<dialog $player "Anything fun planned?">><br>
<<dialog _girl "Not really. Maybe I'll watch some anime later. You?">><br>
<<dialog $player "That sounds fun. I don't know what I'll be doing later.">>
<</if>>
<<elseif _girl.love gt 40 and _girl.love lte 60>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Oh, hey! ">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How's everything going?">><br>
<<dialog _girl "It's a bit stressful, but I'm hanging in there!">>
<<else>>
<<dialog $player "Any plans later?">><br>
<<dialog _girl "I might take a break and do some drawing. You wanna join?">><br>
<<dialog $player "Thanks for the invite, but maybe another time.">><br>
[too lazy to implement right now]
<</if>>
<<elseif _girl.love gt 60 and _girl.love lte 80>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Hey! I was hoping I'd see you.">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How have you been?">><br>
<<dialog _girl "I've been thinking about you, actually. You're always so nice to talk to.">><br>
<<dialog $player "I like talking to you too _girl.name1.">>
<<else>>
<<dialog $player "Doing anything fun today?">><br>
<<dialog _girl "I was thinking of doodling or watching something. Maybe we could hang out?">><br>
<<dialog $player "Of definitely!">><br>
[nope, not gonna happen, at least not yet.]
<</if>>
<<elseif _girl.love gt 80>>
<<set _mira_talk_random to random(0,3)>>
<<if _mira_talk_random is 1>>
<<dialog $player "Hey, _girl.name1!">><br>
<<dialog _girl "Hey! I've missed you!">><br>
<<dialog $player "I missed you too!">>
<<elseif _mira_talk_random is 2>>
<<dialog $player "How are you feeling today?">><br>
<<dialog _girl "Much better now that you're here. You always make me smile.">><br>
<<dialog $player "I'm glad I could make you smile.">>
<<else>>
<<dialog $player "Any plans for later?">><br>
<<dialog _girl "Well, I was hoping we could spend some time together. What do you think?">><br>
<<dialog $player "Totally!">><br>
[Again, nope, not gonna happen.]
<</if>>
<</if>>
<<if $girl8.love gt 25>>
<br><<button "She looks a bit stressed out" "mira_intro">><<set $act_1 to "talk_topics", $act_2 to "stressed", $act_3 to "one">><</button>>
<</if>>
<<if $girl8.love gt 50>>
<<if $girl8.var.var8[1] is 0 or $girl8.var.var8[1] is undefined>>
<<button "Question incoming" "mira_intro">><<set $act_1 to "talk_topics", $act_2 to "questionthensobbing", $act_3 to "one">><</button>>
<</if>>
<</if>>
<br><span id="back"><<button "Back" "UNI">><<set $act to "cafe", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_1 is "talk_topics">>
<<if $act_2 is "stressed">>
<<if $act_3 is "one">>
<<if $girl8.var.var8[0] is undefined or $girl8.var.var8[0] is 0>>
<<set $girl8.var.var8[0] to 1>>
<<dialog $player "Hey, $girl8.name1! How's it going?">><br>
<<dialog $girl8 "Oh, hey, $player.name1... I'm okay, I guess.">><br>
There's a brief pause as $girl8.name1 seems to gather her thoughts.<br><br>
<<dialog $player "Are you okay? You look a bit... stressed out.">><br>
<<dialog $girl8 "(<i>sighing softly</i>) You can see that? It's just... I'm not sure if I'm doing it right.">><br>
<<dialog $player "Doing what right?">><br>
<<dialog $girl8 "My programming class... I feel so lost, and it's so hard to memorize everything.">><br>
<<dialog $player "I'm sorry to hear that, but I know you'll get through it. I'm cheering for you!">><br>
<<dialog $girl8 "(<i>smiling faintly</i>) Thanks... I'll try.">><br>
<<elseif $girl8.var.var8[0] is 1>>
<<set $girl8.var.var8[0] to 2>>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Let's go grab some food. My treat. (<i>jokingly</i>) Just don't order too much, alright? ">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) I'll take you up on that offer today, haha.">><br>
You both go out to get food. You end up paying 80 bucks for everything, because $girl8.name1 picked an unassuming slice of cake that turned out to be a super expensive gourmet dessert.<br><br>
<<set $player.cash -= 80>>
<<addlove $girl8 5>>
<<else>>
<<set $girl8.var.var8[0] to 2>>
<<dialog $player "Stressed out again?">><br>
<<dialog $girl8 "Yeah...">><br>
<<dialog $player "Wanna go fill up our bellies to wash it out?">><br>
<<dialog $girl8 "(<i>brightens up a bit</i>) That could definitely help.">><br>
You both go out to get food, and had lunch together.<br><br>
<<addlove $girl8 1>>
<</if>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "questionthensobbing">>
<<if $act_3 is "one">>
<<set $girl8.var.var8[1] to 1>>
<<dialog $girl8 "Hey, $player.name1! I've been meaning to ask you something.">><br>
<<dialog $player "Sure, what's up?">><br>
<<dialog $girl8 "You know how I struggle with my programming class, and how I'm always stressed out because of it?">><br>
<<dialog $player "Yeah?">><br>
<<dialog $girl8 "I don't know how or why, but I'm struggling so much. My classmates seem to have it easy, like they don't even have to try. I just... I feel so dumb.">><br>
<<dialog $player "Don't say that. You're not dumb. Please don't think of yourself like that.">><br>
<<dialog $girl8 "(<i>with frustration</i>) But... why do I struggle so much? I've been studying so, so hard and my hand is starting to feel numb from writing so much, and I'm still so... lost.">><br>
<<dialog $player "I'm sorry you feel this way. It's hard, and I'm not going to tell you that it's going to get easier, but I'm here to listen to you.">><br>
<<dialog $girl8 "(<i>starts to sob</i>) bwaaaa...">><br>
/%
<<dialog $player "I do know this, $girl8.name1: if it pains you this much, maybe it's not worth pursuing. It's not too late to change course.">><br>
<<dialog $girl8 "But... I'm already a year in. It feels too late to try something else now.">><br>
<<dialog $player "I know. Just let it all out. We'll figure things out eventually.">><br>
%/
In the end, you never found out what she wanted to ask. But in the moment, it didn't feel right to ask.<br><br>
<<addlove $girl8 5>>
<span id="back"><<button "Back" "UNI">><<set $act to "hallway", $act_1 to "", $act_2 to "">><</button>></span>
<</if>>
<<elseif $act_2 is "topic1">>
<<if $act_3 is "one">>
<</if>>
<<elseif $act_2 is "topic1">>
<<if $act_3 is "one">>
<</if>>
<<elseif $act_2 is "topic1">>
<<if $act_3 is "one">>
<</if>>
<<elseif $act_2 is "topic1">>
<<if $act_3 is "one">>
<</if>>
<</if>>
<<else>>
<<girl_loca $girl8>>
<<if $girl8.location is "cafeteria">>
<<set _mira_present to true>>
<</if>>
<<if _mira_present>>
<span class="npc_here">/*to color the buttons*/
<<if $girl8.var.var1 is 0>>
<<button "Cute girl detected" "mira_intro">><<set $act_1 to "intro", $act_2 to "one", $gameDate.setHours(14), $gameDate.setMinutes(0)>><</button>>
<<else>>
<<button "You see $girl8.name1" "mira_intro">><<set $act_1 to "talk_normal", $act_2 to "">><<addmins 30>><</button>>
<</if>>
</span>
<</if>>
<</if>>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "chars">><</button>></div><br>
First encounter: <<completeornot $girl8.var.var1>><br>
Details: First encounter at the university's cafeteria at noon, 12 o'cock.<br><br>
<</nobr>><<nobr>>
<<set _temphour to $gameDate.getHours()>>
<<set _defaultnoanswer to " did not respond. She is probably busy or sleeping.">> /*set up so that i can use this with print to put the girl's name at the front.*/
<<if $act_1 is "girl1" or $act_1.toLowerCase() is "allie">>
<<include "phone_girls_girl1">>
<<elseif $act_1 is "girl4" or $act_1.toLowerCase() is "liya">>
<<if $act_2 is "">>
<<button "Text" "PHONE">><<set $act to "conversation", $act_2 to "smalltalk">><</button>><br>
<<elseif $act_2 is "smalltalk">>
<div class="chat-date">Today</div>
<<if _temphour gt 22 or _temphour lt 6>>
<div class="message right">Hey</div>
<<print $girl4.name1 + _defaultnoanswer>>
<<else>>
<<set _random to random(0,2)>>
<<if _random is 1>>
<div class="message right">$girl4.name1!</div>
<div class="message left">$player.name1?</div>
<div class="message right"><<talk_general $player "" "" "" "plain">></div>
<div class="message left"><<talk_response_general $girl4 "plain">></div>
<<elseif _random is 2>>
<div class="message right">Hey, are you busy?</div>
<div class="message left">That depends on what you're about to say.</div>
<div class="message right">Oh it's nothing, I was just thinking about you. Have a good day.</div>
<div class="message left">Okay, you too.</div>
<<else>>
<div class="message right">Hey, are you busy?</div>
<div class="message left">Yes, why?</div>
<div class="message right">Nothing. Have a good day.</div>
<</if>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
<<if $girl4.has_message is 1>>
/* a bunch of if elses here, manually ordered by priority */
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/liya_silver.webp">
</div>
<div class="name">
<div class="top">$girl4.name1</div>
<div class="bottom">Hey... We need to talk. Come over later.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2>><</link>>
<<else>>
/* shows nothing if there's no message. */
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "message_name_here">>
<</if>>
<</if>>
<<elseif $act_1 is "girl3" or $act_1.toLowerCase() is "eva">>
<<if $act_2 is "">>
<<check_nextevent $girl3>>
<<if $girl3.event.event3.date1 is 0 and $girl3.nextevent.one.detail.status isnot "perfect" and $girl3.nextevent.one.detail.status isnot "upcoming" >>
<<button "Ask her to hangout" "PHONE">><<set $act to "conversation", $act_2 to "hangout_athouse">><</button>><br>
<<else>>
<<button "Ask her to hangout">><</button>>
<<if $girl3.event.event3.date1 is 0>>(On cooldown) <<else>>(Eva is coming by later, at 3PM)<</if>><br>
<</if>>
<<elseif $act_2 is "hangout_athouse">>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna hang out?</div>
<<if _temphour lt 23 and _temphour gt 6>>
<<if $girl3.corruption gt 50>>
<div class="message left">Sure. I'll come over later.</div>
<<set $girl3.event.event3.date1 to 1>><<set_nextevent "girl3" "one" 0>>
<<else>>
<<if _tempday isnot 0 and _tempday isnot 6 and _tempday isnot 5>>
<<if _temptime lte 15>>/*if the time is before 6 pm, and it's not sunday, saturday or friday*/
<<set $girl3.event.event3.date1 to 1>><<set_nextevent "girl3" "one" 0>>
<div class="message left">Sure. I'll come over later.</div>
<<else>>
<div class="message left">I can't. $girl3.partner and I already have plans.</div>
<</if>>/*temptime closer*/
<<else>>/*tempday else*/
<div class="message left">Sorry $player.name1, I'm hanging with $girl3.partner today.</div>
<</if>>/*tempday closer*/
<</if>>/*corruption closer*/
<<else>>
<<print $girl3.name1 + _defaultnoanswer>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
<<if $girl3.has_message is 1>>
/* a bunch of if elses here, manually ordered by priority */
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/eva_elfie.webp">
</div>
<div class="name">
<div class="top">$girl3.name1</div>
<div class="bottom">Hey... We need to talk. Come over later.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2>><</link>>
<<else>>
/* shows nothing if there's no message. */
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "message_name_here">>
<</if>>
<</if>>/*act2 closer*/
<<elseif $act_1 is "girl2" or $act_1.toLowerCase() is "lila">>
<<if $act_2 is "">>
<<if $girl2.var.var7 is 0>><<button "Wanna go on a date?" "PHONE">><<set $act to "conversation", $act_2 to "date">><</button>><<else>><<button "Wanna go on a date?">><</button>> (You already have a date wit her on Saturday, at the park, 3PM.)<</if>><br><br>
<<elseif $act_2 is "date">>
<<if $girl2.event.event2.completed gt 0>>
<<set _temp to "Hey! Wanna go on a date again?">>
<<else>>
<<set _temp to "Hey! It's me, $player.name1. Do you want to go on a date?">>
<</if>>
<div class="chat-date">Today</div>
<div class="message right">_temp</div>
<<if _temphour lte 23 and _temphour gt 7>>
<<set $girl2.var.var7 to 1>>
<<set_nextevent "girl2" "one" "sat">>
<div class="message left">I would love to.</div>
<div class="message right">Alright, I'll meet you at the park on saturday. Is 3PM okay with you?</div>
<div class="message left">Yes it is, see you later! Ciao.</div>
<<else>>
<<print $girl2.name1 + _defaultnoanswer>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $girl2.has_message is 1>>
/%calculate when lila will find out, lets say that she knows already%/
<<set _lila_hasmessage to true>>
<</if>>
<<if $act_3 is "">>
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Hey... We need to talk. Come over later.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _warning_close to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Hey, just wanted to let you know I\'m feeling different today... I think the baby\'s coming soon. Might be time to get ready for the hospital!</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _gavebirth to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/lila.webp">
</div>
<div class="name">
<div class="top">$girl2.name1</div>
<div class="bottom">Good news! The baby is here, and everything went well. We\'re both doing fine.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<if _lila_hasmessage>>
/% need to set order of operation here. but for now, lets say that the first of the operations is the pregnancy news.%/
<<if $girl2.preg is 1>>
<<if $girl2.pregdetails.inform is 0>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<elseif $girl2.pregdetails.inform is 1 and $girl2.pregdetails.warning_close is 0>>
<<link _warning_close "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">>
<<set $girl2.pregdetails.warning_close to 1, $girl2.has_message to 0, $girl2.has_something_to_say to 0>>
<</link>>
<<elseif $girl2.pregdetails.gave_birth is 1>>
<<link _gavebirth "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "babyishere">>
<<set $girl2.has_message to 0, $girl2.has_something_to_say to 0, $girl2.pregdetails.gave_birth_inform to 1>>
<</link>>
<</if>>
<</if>>
<<else>>
/% i can put permanent message here, which of course needs if elses, but this is where it would be. %/
<<if $girl2.preg is 1>>
<<if $girl2.pregdetails.completed is 0 and $girl2.pregdetails.warning_close is 1 and $girl2.pregdetails.gave_birth is 0>>
<<link _warning_close "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">><</link>>
<</if>>
<<if $girl2.pregdetails.completed is 0 and $girl2.pregdetails.gave_birth is 1>>
<<link _gavebirth "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl2, $act_1 to "girl2", $act_2 to "inbox", $act_3 to "gettingclose">><</link>>
<</if>>
<</if>>
<</if>>
<<elseif $act_3 is "weneedtotalk">>
<<set _first_message to "Hey... We need to talk. Come over later.">>
<div style="text-align:center;">Worry not, your data is <i>safe with us.</i></div><br>
<div class="chat-date">Yesterday</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_3 is "gettingclose">>
<<set _first_message to "Hey, just wanted to let you know I'm feeling different today... I think the baby's coming soon. Might be time to get ready for the hospital!">>
<div style="text-align:center;"></div><br>
<div class="chat-date">Today</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<<elseif $act_3 is "babyishere">>
<<set _first_message to "Good news! The baby is here, and everything went well. We're both doing fine. I'll be at the hospital for a bit longer.">>
<div style="text-align:center;"></div><br>
<div class="chat-date">Today</div>
<div class="message left">_first_message</div>
<div class="button-container">
<div class="button_1">
</div>
</div>
<</if>>
<</if>>
<<else>>
Error : 33d88f55z58cv75def<br><br>
<<button "Back" "MCHOUSE">><<set $act_1 to "hallway">><</button>>
<</if>>
<</nobr>><<nobr>>
<<if $act_2 is "">>
<<set _allie_available to true>>
<<if $girl1.preg is 1>>
<<if $girl1.pregdetails.warning_close_date isnot 0>>
<<set _allie_available to false>>
<</if>>
<</if>>
<<disable !_allie_available>><<button "I miss you" "PHONE">><<set $act to "conversation", $act_2 to "imissyou">><</button>><br><</disable>>
<<disable !_allie_available>><<button "Invite her over" "PHONE">><<set $act to "conversation", $act_2 to "inviteherover">><</button>><br><</disable>>
<<if $girl1.event.event4.completed is 1 and $girl1.event.event5.completed is 0>>
/*<<button "Go on a date" "allie_first_creampie_sequence">><<set $act to "conversation", $act to "date1", $act2 to "one", $act_3 to "phone">><</button>><br>*/
<<disable !_allie_available>>
<<button "Go on a date" "PHONE">><<set $act to "conversation", $act_2 to "date1">><</button>><br>
<</disable>>
<</if>>
<<elseif $act_2 is "inviteherover">>
<<if $girl1.var.var7 isnot _tempdate>>
<<if (_temptime gt 7 and _temptime lte 16 and (_tempday isnot 0 and _tempday isnot 6))>>
<<set _timeappropriate to 1>>
<</if>>
<<girl_loca $man1>>
<<if $man1.location isnot "kitchen" and $man1.location isnot "bedroom" and $man1.location isnot "livingroom">>
<<set _eethannotpresent to 1>>
<</if>>
<<if _timeappropriate is 1 and _eethannotpresent is 1>>
<<set _g1e4 to $girl1.event.event4>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<div class="message left">Leftovers huh? I guess I could swing by for a bit, I need a break anyway.</div>
<div class="button-container">
<span id="back" class="button_1"><<button "A few minutes later, she knocks on your door" "MCHOUSE_EVENTS">>
<<set $act to "include1_allie", $act2 to "allie_comeover", $act_2 to "one", $act_3 to "hallway">>
<<addmins 5>>
<<if _g1e4.completed is 0>>
<<if _g1e4.active is 0>>
<<set _g1e4.active to 1, _g1e4.invite_count to 0, _g1e4.fun_before_leaving to 0, _g1e4.allie_initiate_foot_stuff to 0>>
<</if>>
<<if _g1e4.allie_initiate_foot_stuff is 1>>
<<set $girl1.event.event4 to {"completed":1, "active":0}>>
<<if $girl1.corruption_level lt 3>><<set $girl1.corruption_level to 3>><</if>>
<</if>>
<</if>>
<<set $girl1.var.var7 to _tempdate>>/%so that the players can only ask to hangout with her once per day. decided to use this instead of nextevent for simplicity and less computational burden, if at all.%/
<</button>></span>
</div>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<<if _temptime gte 0 and _temptime lte 6>>
<br><<print $girl1.name1 + _defaultnoanswer>>
<<else>>
<<if $girl1.event.event7.completed is 0>>
<div class="message left">I can't. Maybe another day.</div>
<<else>>
<<set $act_1 to "invite_allie_quickie_to_apartment_at_night", $act_2 to "one">>
<<include "allie_event_8">>
<</if>>
<</if>>
<</if>>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, do you want to come over? I've got some leftovers from last night.</div>
<div class="message left">We already hung out today. Maybe another day.</div>
<</if>>
<<elseif $act_2 is "imissyou">>
<div class="chat-date">Today</div>
<div class="message right">I miss you...</div>
<<if _temptime gte 0 and _temptime lte 6>>
<<print $girl1.name1 + _defaultnoanswer>>
<<else>>
<<if $girl1.love lt 20>>
<div class="message left">You were just here.</div>
<<elseif $girl1.love gte 20 and $girl1.love lt 40>>
<div class="message left">$player.name1, don't say that here. $girl1.partner could see it.</div>
<<elseif $girl1.love gte 40 and $girl1.love lt 60>>
<div class="message left">I miss you too...</div>
<<elseif $girl1.love gte 60 and $girl1.corruption gte 50>>
<div class="message left">Want me to come over?</div>
[She can't come over yet because I haven't coded it.]<br><br>
<<else>>
<div class="message left">Lol, miss you too neighbour.</div>
<</if>>
<</if>>
<<elseif $act_2 is "date1">>
<<set _g1e5 to $girl1.event.event5>>
<<if _g1e5.completed is 0>>
<<if _g1e5.active is 0>>
<<set _g1e5.active to 1>>
<<set $girl1.nextevent.one.day to $gameDate.getDate()>>
<</if>>
<</if>>
<<check_nextevent $girl1>>
<<if (_tempday isnot 6 and _tempday isnot 0) and (_temphour gte 10 and _temphour lte 14)>>
<<set _timeappropriate to true>>
<</if>>
<<if $girl1.nextevent.one.status and _timeappropriate>>
<<set $act5 to 0, $act_1 to 0>>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna go out?</div>
<div class="message left">Where to?</div>
<div class="message right">I don't know, just drive around and see stuff.</div>
<<if $item.item30.quantity isnot 0>>
<div class="message left">Okay, I'll get prepared and come over later.</div>
<div class="message right">Cool.</div>
<div class="button-container">
<div class="button_1">
<<button "Get dressed" "allie_first_creampie_sequence">><<set $act to "date1", $act2 to "two_fix_1", $act3 to "bedroom">><</button>>
</div>
</div>
<<else>>
<div class="message left">Do you have a car?.</div>
<div class="message right">No.</div>
<div class="message left">How are we going to drive around then?.</div>
<div class="message right">We can use <i>Over</i>.</div>
<div class="message left">Err... no thanks.</div>
<div class="message right">Oh, okay. Bye.</div>
<div class="narrate">No car, no date it seems like</div>
<</if>>
<<else>>
<div class="chat-date">Today</div>
<div class="message right">Hey, wanna go out?</div>
<div class="message left">Where to?</div>
<div class="message right">I don't know, just drive around and see stuff.</div>
<<if !$girl1.nextevent.one.status>>
<div class="message left">We've already gone on one recently.</div>
<div class="message right">So?</div>
<div class="message left">What'll the neighbours think if they see us going out together all the time?</div>
<div class="message right">We could ask them to join us.</div>
<div class="message left">LOL Not a fan of that. Ask again in around... $girl1.nextevent.one.detail.day day(s).</div>
<div class="narrate">It's a solid no, one date a week it seems like.</div>
<<elseif _tempday is 0 or _tempday is 6>>
<div class="message left">I can't.</div>
<div class="message left">I'm hanging out with $girl1.partner today.</div>
<div class="narrate">It's a no go.</div>
<<else>>
<div class="message left">I can't.</div>
<div class="message right">What? Why not?</div>
<<if _temphour lt 10>>
<div class="message left">It's too early, I've got chores waiting for me. they're giving me the <i>\"don't forget about us\"</i> look.</div>
<<else>>
<div class="message left">It's too late. I don't want to get home late.</div>
<</if>>
<div class="narrate">It's a no go.</div>
<</if>>
<</if>>
<<elseif $act_2 is "inbox">>
<<if $act_3 is "">>
/%i put this outside so it can be accessed by any ifs %/
<<set _weneedtotalk to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">Hey... Wanna hang out? I\'m feeling a bit sick and I miss you...</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _close_to_pop to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/man1.webp">
</div>
<div class="name">
<div class="top">$man1.name1</div>
<div class="bottom">Hey! Just wanted to give you a heads-up.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _baby_here to '
<div class="message-item">
<div class="pic">
<img src="images/GPG1O/char/thumb/allie.webp">
</div>
<div class="name">
<div class="top">$girl1.name1</div>
<div class="bottom">The baby\'s here. Just wanted to let you know.</div>
</div>
<div class="more"><img src="images/GPG1O/others/phone/next.webp"></div>
</div>
'>>
<<set _g1e9_complete_status to $girl1.event.event9.completed>>
<<if $girl1.has_message is 1>>
/* a bunch of if elses here, manually ordered by priority */
<<if $girl1.preg is 1>>
/%
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
%/
<<if _g1e9_complete_status is 0>>
<<if $girl1.pregdetails.inform is 0>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<elseif $girl1.pregdetails.inform is 1 and $girl1.pregdetails.warning_close is 0>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<<elseif $girl1.pregdetails.gave_birth is 1>>
<<link _baby_here "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "the_baby_is_here">>
<<set $girl1.has_message to 0, $girl1.has_something_to_say to 0, $girl1.pregdetails.gave_birth_inform to 1>>
<</link>>
<</if>>
<<else>>/% allies event 9 is done %/
<<if $girl1.pregdetails.inform is 0 and $girl1.pregdetails.inform_date isnot 0>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<<elseif $girl1.pregdetails.inform is 1 and $girl1.pregdetails.warning_close is 0 and $girl1.pregdetails.warning_close_date isnot 0>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
<<set $girl1.pregdetails.warning_close to 1, $girl1.has_message to 0, $girl1.has_something_to_say to 0>>
<<elseif $girl1.pregdetails.gave_birth is 1 and $girl1.pregdetails.gave_birth_inform_date isnot 0>>
<<link _baby_here "PHONE">>
<<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "the_baby_is_here">>
<<set $girl1.has_message to 0, $girl1.has_something_to_say to 0, $girl1.pregdetails.gave_birth_inform to 1>>
<</link>>
<<else>>
<<set $girl1.has_message to 0>>
<</if>>
<</if>>
<<else>>
<<set $girl1.has_message to 0>>/% i should be wary if this would cause an error %/
<</if>>
<<else>>/% permanent message under here %/
<<if $girl1.preg is 1>>
<<if _g1e9_complete_status is 0>>
<<if $girl1.pregdetails.inform is 1>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<</if>>
<<if $girl1.pregdetails.warning_close is 1>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
<</if>>
<<if $girl1.pregdetails.gave_birth is 1>>
<<link _baby_here "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "the_baby_is_here">><</link>>
<</if>>
<<else>>/% repeatable pregnancy events after g1e9 is completed %/
<<if $girl1.pregdetails.inform is 1>>
<<link _weneedtotalk "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "weneedtotalk">><</link>>
<</if>>
<<if $girl1.pregdetails.warning_close is 1>>
<<link _close_to_pop "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "birth_close_watch_the_house">><</link>>
<</if>>
<<if $girl1.pregdetails.gave_birth is 1>>
<<link _baby_here "PHONE">><<set $act to "inbox_per_girl", $act2 to "", $act3 to $girl1, $act_1 to "girl1", $act_2 to "inbox", $act_3 to "the_baby_is_here">><</link>>
<</if>>
<</if>>
<</if>>
/* shows nothing if there's no message. */
<</if>>
<<if _variablecheckhere>>
/* permanent message can be put here */
<</if>>
<<elseif $act_3 is "weneedtotalk">>
<<include "allie_event_9">>
<<elseif $act_3 is "birth_close_watch_the_house">>
<<include "allie_event_9">>
<<elseif $act_3 is "the_baby_is_here">>
<<include "allie_event_9">>
<</if>>
<</if>>
<</nobr>><span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom", $act2 to "computer">><</button>></span><br><br>
<<script>>
var allVariables = State.variables;
var variablesString = safeStringify(allVariables, 2);
window.variablesString = variablesString;
<</script>>
<pre><<print window.variablesString>></pre><<nobr>>
<<script>>
$(function () {
$("#menuNavSidebar").menu();
});
<</script>>
<style>
#menuNavSidebar, #menuNavSidebar .ui-menu {
white-space: nowrap; /* Prevents text wrapping */
border-radius: 4px;
min-width:20ch;
max-width: 100%; /* Set your desired maximum width */
word-wrap: break-word; /* Ensures long words break to fit within the width */
overflow-wrap: break-word; /* Modern equivalent to handle long words */
}
#menuNavSidebar a{
color:black;
text-decoration:none;
background:none;
border: thin solid rgba(255, 255, 255, 0);
outline: none !important;
display: inline !important;
}
#menuNavSidebar a:hover{
text-decoration:none;
transform:none;
background:none;
border: thin solid black;
outline: none !important;
color:black;
display: inline !important;
}
</style>
<ul id="menuNavSidebar">
<li class="has_content">
Apartment Complex
<ul>
<li><<link "Inside Apartment" "NAVIGATE1">><<set $act to "apartment_hallway1">><</link>></li>
<li><<link "Harmony Hills" "NAVIGATE1">><<set $act to "neighbourhood2">><</link>></li>
<li><<link "Picket Fence" "NAVIGATE1">><<set $act to "neighbourhood3">><</link>></li>
</ul>
</li>
<li class="has_content">
City
<ul>
<li><<link "City" "NAVIGATE1">><<set $act to "city">><</link>></li>
<li><<link "Beach" "CITY1">><<set $act to "beach">><</link>></li>
<li class="has_content">
Downtown
<ul>
<li><<link "Downtown" "CITY1">><<set $act to "downtown">><</link>></li>
<li><<link "Realtor" "DOWNTOWN">><<set $act to "real">><</link>></li>
<li><<link "Car Dealership" "DOWNTOWN">><<set $act to "card">><</link>></li>
<li><<link "Restaurant" "DOWNTOWN">><<set $act to "rest">><</link>></li>
<li><<link "Bar" "DOWNTOWN">><<set $act to "bar">><</link>></li>
<li><<link "Stripclub" "DOWNTOWN">><<set $act to "stri">><</link>></li>
<li><<link "Bank" "DOWNTOWN">><<set $act to "bank">><</link>></li>
<li><<link "Hospital" "DOWNTOWN">><<set $act to "hosp">><</link>></li>
</ul>
</li>
<li><<link "Gym" "CITY1">><<set $act to "gym">><</link>></li>
<li><<link "School" "CITY1">><<set $act to "highschool">><</link>></li>
<li><<link "University" "CITY1">><<set $act to "university">><</link>></li>
<li><<link "Subway Station" "CITY1">><<set $act to "subwaystation">><</link>></li>
<li><<link "Park" "CITY1">><<set $act to "park">><</link>></li>
<li><<link "Mall" "CITY1">><<set $act to "mall">><</link>></li>
</ul>
</li>
<li class="has_content">
Guvment District
<ul>
<li class="has_content">
City Center
<ul>
<li><<link "City Center" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to ''>><</link>></li>
<li><<link "Nightclub" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "nightclub">><</link>></li>
<li><<link "Pawn shop" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "pawnshop">><</link>></li>
<li><<link "The Alleys" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "alley">><</link>></li>
<li><<link "Witch Shop" "GUVMENTDISTRICT">><<set $act to "city_center", $act_1 to "occultshop">><</link>></li>
</ul>
</li>
<li><<link "City Hall" "GUVMENTDISTRICT">><<set $act to "city_hall">><</link>></li>
<li><<link "Church" "GUVMENTDISTRICT">><<set $act to "church">><</link>></li>
<li><<link "Hotel" "GUVMENTDISTRICT">><<set $act to "hotel">><</link>></li>
<li><<link "Police Dept" "GUVMENTDISTRICT">><<set $act to "pd">><</link>></li>
<li><<link "Mall" "GUVMENTDISTRICT">><<set $act to "mall_2">><</link>></li>
</ul>
</li>
<li><<link "Dreamdale" "NAVIGATE1">><<set $act to "suburb1">><</link>></li>
</ul>
<</nobr>><<nobr>>
<div class="wide-button"><<button "Back">><<inDialog "inventory">><</button>></div><br>
<<if _reserved_temp_for_impreg !== undefined && _reserved_temp_for_impreg !== null>>
<<impreg2>><br>
<</if>>
<</nobr>><<nobr>>
<<constant_reset>>
<<set _temp1 to 0>>
<<switch $act>>
<<case "sleep">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
<<if $cheat.alarm is 1>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
<<cacheaudio "wakeup" "images/GPG1O/sound/wakeup.m4a">>
<<audio "wakeup" play>>/%play audio%/
<<dream>><br>
You've slept for roughly <<print (7 - _temphour)>> hour(s) before the ringing from your alarm woke you up.
<<set $gameDate.setHours(6), $gameDate.setMinutes(0), _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<<elseif $gameDate.getHours() lte 23 and $gameDate.getHours() gte 6 >>
<<dream>><br>
You've slept an adequate amount of hour, perhaps even more, and got a nice rest. Your energy is fully replenished.
<<addhours 7>><<set $player.energy to $player.fitness>>
<</if>>
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
<br><br><span id="back"><<button "Wake up" "MCHOUSE">><<set $act to "mcbedroom">><<audio ":playing" stop>><</button>></span>
<<else>>
You quickly dozed off and went to the dreamlands.
<<dream>>
<<addhours 7>><<set $player.energy to $player.fitness>>
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
<br><br><span id="back"><<button "Wake up" "MCHOUSE">><<set $act to "mcbedroom">><</button>></span>
<</if>>/%closing if for cheat alarm.%/
</div>/*Closing for div class= videobackground*/
<<case "sleep_until_morning">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
You quickly dozed off and entered the dreamlands, sleeping all the way to 6 AM.<br><br>
<<dream>>
<<set $gameDate.setHours(6), $gameDate.setMinutes(0)>>
<<if _temphour lte 23 and _temphour gte 6>>
<<adddays 1>>
<<set $player.energy to $player.fitness>>
<<else>>
/% energy restoration formula %/
<<set _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
</div>/*Closing for div class= videobackground*/
<<case "sleep_freelocation">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
<<if $cheat.alarm is 1>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
<<cacheaudio "wakeup" "images/GPG1O/sound/wakeup.m4a">>
<<audio "wakeup" play>>/%play audio%/
<<dream>><br>
You've slept for roughly <<print (7 - _temphour)>> hour(s) before the ringing from your alarm woke you up.
<<set $gameDate.setHours(6), $gameDate.setMinutes(0), _temp1 to Math.round((8 - _temphour)/8 *$player.fitness) >>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to Math.clamp($player.energy += _temp1, 0, $player.fitness)>>
<<else>>
<<set $player.energy to $player.fitness>>
<</if>>
<<elseif $gameDate.getHours() lte 23 and $gameDate.getHours() gte 6 >>
<<dream>><br>
You've slept an adequate amount of hour, perhaps even more, and got a nice rest. Your energy is fully replenished.
<<addhours 7>><<set $player.energy to $player.fitness>>
<</if>>
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
<<else>>
You quickly dozed off and went to the dreamlands.
<<dream>>
<<addhours 7>><<set $player.energy to $player.fitness>>
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
<</if>>/%closing if for cheat alarm.%/
</div>/*Closing for div class= videobackground*/
<<case "sleep_homeless">>
<video autoplay muted loop id="myVideoBackground">
<source src="images/GPG1O/others/cloud.mp4" type="video/mp4">
</video>
<div class="videobackground">
<<set _temphour to $gameDate.getHours() >>
You quickly dozed off and entered the dreamlands. However, you didn't sleep well due to the lack of proper sleepwear and a safe environment.
<<dream>>
<<addhours 5>><<set $player.energy to $player.fitness-1>>
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep_homeless1.webp"><<else>><img src="images/GPG1O/char/mc/sleep_homeless2.webp"><</if>>
<br><br><span id="back"><<button "Wake up" $act3>><<set $act to $act2, $act2 to "", $act3 to "">><<audio ":playing" stop>><</button>></span>
</div>/*Closing for div class= videobackground*/
<<case "nap">>/*So far, this is not being used as of 29/4/2024*/
You napped for an hour.
<br><br><<if $player.fitness gte 70>><img src="images/GPG1O/char/mc/sleep1.webp"><<else>><img src="images/GPG1O/char/mc/sleep3.webp"><</if>>
<br><br><<button "Nap again" "sleep">><</button>>
<br><<button "Get up" "BEDROOMMC">><</button>>
<<if $player.energy lte $player.fitness-1>>
<<set $player.energy to $player.energy += 1>>
<<addhours 1>>
<<else>>
<<set $player.energy to $player.fitness>>
<<addhours 1>>
<</if>>
<<default>>
this is the default option, you shouldn't be here.
<span id="back"><<button "Click here to return to the navigation page" "MCHOUSE">><</button>><span id="back">
<</switch>>
<</nobr>><<nobr>>
<div class="expand_container">
<p>Something</p>
<div class="expand_content">
<p>Hey there</p>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non eleifend lacus, quis volutpat turpis. Vestibulum congue porttitor eros, vitae porta diam congue nec. Phasellus sit amet tellus fermentum, euismod dolor at, feugiat justo. Integer ut interdum massa, sed porttitor nibh. Nulla placerat faucibus elit, ut gravida massa rutrum non.</p>
<p>Hey asdi u3iop 40 809ikjd;o fj;as djfo ;3ijo4; j;ofj;doj;a</p>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing =ue porttitor eros, vitae porta diam congue nec. Phasellus sit amet tellus fermentum, euismod dolor at, feugiat justo. Integer ut interdum massa, sed porttitor nibh. Nulla placerat faucibus elit, ut gravida massa rutrum non.</p>
<p>7803u4ioh3o 0af7d 9foi37u48yuq df789a7893403 there</p>
</div>
</div>
<div class="expand_container">
<p>Not something </p>
<div class="expand_content">
<p>Weueuruerueuru</p><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
</div>
</div>
<</nobr>><<nobr>>
<style>body {background-image: url("images/GPG1O/others/computer_bg.webp"); background-attachment: fixed; background-repeat: no-repeat;background-size: cover; ;/* maybe contain, based on the image and goals */ }</style>
<<button "<<dialog $player \"AYAYAYAYAYA a\">>" "">><<>><</button>><br>
<<button "<<dialog $player \"That's so funny damn. <<emote 'emote1'>>\">>" "">><<>><</button>><br>
<<button "<<dialog $player \"That's so funny damn. <<emote 'emote1'>> fuioaspu i34iop34u iodfu90d7f89 aujswfj 3kpo47389fakdjsfka usd 73u4ijkl fjkdujaofi jokawe rjp \">> " "">><<>><</button>><br>
<<dream>>
<<dialog $man1 "Heyyy, don't forget me, im here too! <<emote 'emote1'>>">><br>
<<dialog $player "That's so funny damn. <<emote 'emote1'>>">><br>
<<dialog $girl1 "<<emote 'marshmellow'>> I know right?" >><br>
<<dialog $girl2 "<<emote 'emote1'>> Look at our jokester over here." >><br>
<<dialog $girl3 "<<emote 'emote1'>> My god, why does <<emote 'marshmellow'>> that even happen? <<emote 'emote1'>>" >><br>
<<dialog $girl4 "Right? Someone has to fix this shit, right now. <<emote 'marshmellow'>>">><br>
<<dialog $girl5 "I don't care, <<emote 'emote1'>> I have no idea why you guys are complaining.">><br>
<<dialog $girl6 "Boo hoo! <<emote 'emote1'>>">><br>
<<dialog $girl7 "<<emote 'emote1'>> Yeet!">><br>
<<dialog $girl8 "Mommy please come pick me up, I'm scared. <<emote 'emote1'>> bhuaaaaaaaa!">><br>
<<dialog $girl9 "Don't cry my little one. <<emote 'marshmellow'>>">><br>
<<button "test_1 macro" "testpage">><<test_1 $girl1.schedule "kitchen">><</button>>
<span id="back"><<button "Back" "MCHOUSE">><<set $act to "mcbedroom">><<set $act2 to "computer", $gvar.var10 to "">><</button>></span>
<</nobr>>