<img @src="'img/player/portrait-' + $transformation + '.png'" align="center" width="100%"><<if $object.maid_uniform is true>>
<img src="img/player/maid.jpg" align="right" width="20%">
<<elseif $object.crop_top is true>>
<img src="img/player/crop top.jpg" align="right" width="20%">
<<else>>
<img @src="'img/player/portrait-' + $transformation + '.png'" align="right" width="20%">
<</if>>
<div class='title_1'>''$player_name''</div>
<<switch $change>>
<<case 0>>
You are Raymond "Ray" Barrett an everyday 20 something man who has
happened to become a minor Internet star.<br><br>You of relatively normal
build, a little sport, but not a jock, with a little fat thanks to time spent building
up the webcam. Normally you've got the kind of build that melts easily into a
crowd.<br><br>You like to think you have a friendly amicable face with a
cheeky friendly smile. You're also proud of your little goatee beard, a look
which is a real hit with the slacker crowd who view you site.<br><br>Ah you're
site, you're the sole owner of haunted House Sleepover, which involves you
spending night filming yourself in "haunted" houses a la Blair Witch and
Paranormal Activity. But without the supernatural ending.
<<case 1>>
You are Raymond Barrett a man currently going through quite a period of change.
<br><br>
The only thing you know is that you’re still 20-something, but other than that your
body is currently going through a series of changes into a woman
<br><br>
Currently, you're sporting an attractive pair of slim female legs with dainty feet
and painted toenails.
<<case 2>>
You are Raymond Barrett a man currently going through quite a period of change.
<br><br>
The only thing you know is that your still 20-something, but other than that you're
body is currently going through a series of changes into a woman
<br><br>
Currently, you're sporting an attractive pair of slim female legs with dainty feet,
painted toenails, and slender feminine arms.
<br><br>
Your face has lost all its distinctive features, looking like just an average man.
<<case 4>>
You are Raymond Barrett a man currently going through quite a period of change.
<br><br>
The only thing you know is that your still 20-something, but other than that you're
body is currently going through a series of changes into a woman
<br><br>
Currently, you're sporting an attractive pair of slim female legs with dainty feet
and painted toenails and long sensual fingers with red painted nails.
<br><br>
Your face has lost all its distinctive features, looking like just an average man.
<<case 5>>
You are Raymond Barrett a man currently going through quite a period of change.
<br><br>
The only thing you know is that your still 20-something, but other than that you're
body is currently going through a series of changes into a woman
<br><br>
Currently, you're sporting an attractive pair of slim female legs with dainty feet
with painted toenails, slender feminine arms, and long sensual fingers with red
painted nails.
<br><br>
Your face has lost all its distinctive features, looking like just an average man.
<<case 6>>
You are Raymond Barrett a man currently going through quite a period of change.
<br><br>
The only thing you know is that your still 20-something, but other than that you're
body is currently going through a series of changes into a woman
<br><br>
Currently, you're sporting an attractive pair of slim female legs with dainty feet
and painted toenails, and slender feminine arms. You're also sporting a large
pair of feminine breasts.
<br><br>
Your face is already looking more feminine and your hair is now long enough that
you need to tie it back.
<<case 7>>
You are Raymond Barrett, well more of a Ramona, a woman who has hopefully
finished going through a period of change.
<br><br>
The only thing you know is that you’re still 20-something, but other than that your
body is currently going through a series of changes into a woman
<br><br>
You now sport a full curvaceous feminine figure with a generous pair of breasts.
<br><br>
You have a friendly cute face, with generous full lips, expressive blue eyes, and
long flowing black hair.
<<case 8>>
Until this evening you were Raymond Barrett, a 20-something slacker with a part-time business as a website host.
<br><br>
Now you're a stunningly beautiful woman. With a bright open friendly face, full
broad lips, and large expressive eyes. Not to mention your voluptuous shapely
body with a fine booty, broad hips, narrow waist, and quite large breasts.
<br><br>
You’re not sure what's happened but you still feel mostly yourself, though you
know you have to assist that woman in the painting if you want to escape. As you
somehow know you can't leave the house until you do.
<</switch>>
<<if $object.maid_uniform is true>>
<br><br>
You are wearing a classic French Maid uniform.
<</if>>
<<if $object.crop_top is true>>
You are wearing a cute little crop-top.
<</if>>
<hr>
<<if $house.feel_boobs is true>>
<<linkreplace "Feel your boobs">>
<<include "Feel your boobs">>
<</linkreplace>>
<</if>>
[[Return|$return]]
<div class="message">
<div class='title_3'>''Satchel Bag''</div>
<<if $object.empty is true>>
You are carrying nothing.
<<else>>
You currently have in you bag:
<br>
<<if $object.themometer_bag is true>>
<<linkreplace "Digital Themometer">>
<<include "Digital Themometer">>
<</linkreplace>><br>
<</if>>
<<if $object.EMF_meter_bag is true>>
<<linkreplace "EMF Meter">>
<<include "EMF Meter">>
<</linkreplace>><br>
<</if>>
<<if $house.book_found is true>>
<<linkreplace "Leather Journal">>
<<include "Leather Journal">>
<</linkreplace>><br>
<</if>>
<<if $object.gas_mask is true>>
<<linkreplace "Gas Mask">>
<<include "Gas Mask">>
<</linkreplace>><br>
<</if>>
<</if>>
<hr>
[[Return|$return]]
</div>
[[Examine Me]] [[Satchel Bag]]
<<if $endings.found is true>>
[[Endings]]
<</if>><img src="img/ui/nandi logo.png" style="width:70%">
<div class='subtitle'>Version $game.version</div>
<div class="message">
<img src="img\locations\manor.jpg" style="float:right; width:50%; margin:5px">
<div class='title_1'>''Introduction''</div>
<hr>
It started out as a little joke, which seems to have become an occupation. Last
Halloween your friends challenged you to sleep over at the local haunted house.
<br><br>
Not afraid of anything you did so, putting the results up on the internet as a live
streaming event. You didn’t find anything, but it seems your site was popular with a
huge number of hits.
<br><br>
So for the last few years, you’ve spent almost every weekend sleeping at “haunted”
houses and broadcasting the results. With growing popularity.
<br><br>
So exactly one year on you’re about to stay in the infamous Venkman Manor, home
of the infamous Grey Lady haunting. Though in all your streams you’ve never come
across anything supernatural.
<br><br>
That was until today…
</div>
<div class="message">
[[More ...|Manor Library]]
</div>/* Modules */
/* Actions */
<<set $house = {
laptop_feed: false,
laptop_signal: false,
laptop_site: false,
laptop_thermal: false,
laptop_thermal2: false,
comments: false,
EMF_check_meter: false,
Themometer_check: false,
open_panel: false,
attic: false,
search_attic: false,
painting_covered:false,
open_door:false,
open_window:false,
bath: false,
feel_boobs:false,
mirror:false,
attic2:false,
dressed: false,
boxes:false,
clothes:false,
cleaned: 0,
clean_attic: false,
clean_bedroom: false,
clean_hallway: false,
clean_library: false,
book_found: false,
basement: false,
basement_pump: false,
basement_search: false,
pump_off: false,
}>>
/* Objects */
<<set $object = {
empty: true,
EMF_meter_bag: false,
themometer_bag: false,
gas_mask:false,
gas_mask_worn:false,
maid_uniform:false,
crop_top: false,
circle_time: false,
}>>
/* Endings */
<<set $endings = {
found: false,
ending_one: false,
ending_two: false,
ending_three: false,
ending_four: false,
ending_five: false,
ending_six: false,
}>>
<<set $transformation to "Male">>
<<set $look to 0>>
<<set $change to 0>>
<<set $happy_gas to 0>>
<<set $sex to "male">>
<<set $game = {
version: "0.1",
release: "Beta",
}>>
<<set $player_name to "Raymond Barrett">>
<div class="message">
<img src="img\locations\library.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Manor Library''</div>
<<set $chapter to "Manor Library">>
A grand library filled with suitably-looking books, that probably few have read over
their time here. The current owners, who refuse to live in this "haunted house", have
spent some money on restoring this room to its former glory.
<br><br>
Scanning the spines you're pretty sure that most of the books are original to the
original occupants.
<hr>
[[Laptop]]
[[Paranormal Kit]]
</div>
<<if $house.laptop_thermal is true>>
<div class="message">
[[Manor Hallway]]
</div>
<</if>> <div class="message">
<div class='title_3'>''Laptop''</div>
An impressive high end laptop with which you record and broadcast your webcast.
<br><br>
You also keep an eye on any comments from the site itself, in case anything goes
wrong.
<hr>
<<if $house.laptop_signal is false>>
<<linkreplace "Check Signal">>
<<include "Check Signal">>
<</linkreplace>>
<</if>>
<<if $house.laptop_site is false>>
<<linkreplace "Check Site">>
<<include "Check Site">>
<</linkreplace>>
<</if>>
<<if $house.laptop_signal is true and $house.laptop_site is true>>
<<if $house.laptop_feed is false>>
<<linkreplace "Check all Feeds">>
<<include "Check all Feeds">>
<</linkreplace>>
<</if>>
<</if>>
<<if $house.laptop_feed is true>>
<<if $house.laptop_thermal is false>>
<<linkreplace "Check Thermal Cameras">>
<<include "Check Thermal Cameras">>
<</linkreplace>>
<</if>>
<</if>>
[[Return|Manor Library]]
</div> <div class="message">
<div class='title_3'>''Paranormal Kit''</div>
A large rugged case that <<if $object.EMF_meter_bag is false and $object.themometer_bag is false>>contains<<else>>contained<</if>> all the necessary equipment for your current
occupation.
<br><br>
Except for the Thermal Camera which you have already set up.
<<if $object.EMF_meter_bag is false or $object.themometer_bag is false>>
<hr>
<</if>>
<<if $object.EMF_meter_bag is false>>
<<linkreplace "EMF Meter">>
<<include "EMF Meter">>
<</linkreplace>>
<</if>>
<<if $object.themometer_bag is false>>
<<linkreplace "Digital Themometer">>
<<include "Digital Themometer">>
<</linkreplace>>
<</if>>
<hr>
[[Manor Library]]
</div><div class="message">
<div class='title_3'>''Check Signal''</div>
You do a quick check to see if the broadcast signal from the camera is being
picked up by the Laptop.
<br><br>
A few quick clicks and you see that the signal is being broadcast loud and clear.
<<set $house.laptop_signal to true>>
<<if $house.laptop_signal is true and $house.laptop_site is true>>
<<include "Ready">>
<</if>>
</div>
<<if $house.laptop_signal is true and $house.laptop_site is true>>
<<linkreplace "Check all Feeds">>
<<include "Check all Feeds">>
<</linkreplace>>
<</if>>
<div class="message">
<div class='title_3'>''Check Site''</div>
You check all the data flows to the site, as well as quickly checking for any
messages from fans.
<br><br>
The site seems ready to go.
<<set $house.laptop_site to true>>
<<if $house.laptop_signal is true and $house.laptop_site is true>>
<<include "Ready">>
<</if>>
</div>
<<if $house.laptop_signal is true and $house.laptop_site is true>>
<<if $house.laptop_feed is false>>
<<linkreplace "Check all Feeds">>
<<include "Check all Feeds">>
<</linkreplace>>
<</if>>
<</if>>
<br><br>
With everything ready to go, you do a quick introduction for the night before beginning your hunt for this alleged Grey Lady.<div class="message">
<div class='title_3'>''Check all Feeds''</div>
You do a quick scan of all you're available feeds from all the other devices apart
from your camera.
<br><br>
Hum, seems you're getting something weird from your thermal cameras.
<<set $house.laptop_feed to true>>
</div>
<<linkreplace "Check Thermal Cameras">>
<<include "Check Thermal Cameras">>
<</linkreplace>>
<div class="message">
<img src="img\locations\hall.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Manor Hallway''</div>
<<set $chapter to "Manor Hallway">>
An impressive sweep of marble fills this entranceway that, despite its age, it's still in
relatively good condition.
<br><br>
The grandeur somehow manages to subtly hide that the room is relatively small for a
house of this size.
</div>
<div class="message">
[[Manor Library]] [[Go Upstairs|Old Bedroom]]
</div>
<div class="message">
<div class='title_3'>''EMF Meter''</div>
A gauge which measures the presence of strong EMF fields.
<br><br>
This is mean to show the presence of paranormal creatures, electric wires and
possibly force fields.
<<if $object.EMF_meter_bag is false>>
<br>
<<linkreplace "Pick Up">>
<br>
You pick up the EMF Meter and put it into your bag.
<<set $object.EMF_meter_bag to true>>
<<set $object.empty to false>>
<</linkreplace>>
<</if>>
</div><div class="message">
<div class='title_3'>''Digital Themometer''</div>
A device for measuring the temperature of an area. Ghosts are meant to make the
room feel colder, and then again so do draughts.
<br><br>
Though irritating for some strange reason it only measures in Celsius.
<<if $object.themometer_bag is false>>
<br>
<<linkreplace "Pick Up">>
<br>
You pick up the Digital Themometer and put it into your bag.
<<set $object.themometer_bag to true>>
<<set $object.empty to false>>
<</linkreplace>>
<</if>>
</div><div class="message">
<img src="img\locations\bedroom-old.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Old Bedroom''</div>
Nothing is sadder than a room that is bereft of its original purpose.
<br><br>
During your research, you came across images of this room in all its glory, a lavish
Victorian-style room.
<br><br>
You idly wonder what this room would have looked like in its former state.
<<if $house.EMF_check_meter is false or $house.Themometer_check is false or $house.attic is false>>
<hr>
<<if $house.EMF_check_meter is false>>
<<linkreplace "Check EMF Meter">>
<<include "Check EMF Meter">>
<</linkreplace>>
<</if>>
<<if $house.Themometer_check is false>>
<<linkreplace "Check Themometer">>
<<include "Check Themometer">>
<</linkreplace>>
<</if>>
<<if $house.open_panel is true and $house.attic is false>>
<<linkreplace "Search for the Panel">>
<<include "Search for the Panel">>
<</linkreplace>>
<</if>>
<</if>>
<<if $house.attic is true>>
<hr>
[[Through the Panel|Attic]]
<</if>>
</div>
<div class="message">
[[Manor Hallway]]
</div><div class="message">
<div class='title_3'>''Check EMF Meter''</div>
Checking the EMF you're not picking up any unusual readings from the meter.
<br><br>
Doesn't look like a ghost, but it's probably a much better find.
<<set $house.EMF_check_meter to true>>
<<if $house.Themometer_check is true>>
<<include "Find Panel">>
<</if>>
</div>
<<if $house.open_panel is true and $house.attic is false>>
<<linkreplace "Search for the Panel">>
<<include "Search for the Panel">>
<</linkreplace>>
<</if>>
<div class="message">
<div class='title_3'>''Check Themometer''</div>
Scanning across you find an area where the temperature seems to drop dramatically.
<br><br>
Defiantly looks like a panel of some kind.
<<set $house.Themometer_check to true>>
<<if $house.EMF_check_meter is true>>
<<include "Find Panel">>
<</if>>
</div>
<<if $house.open_panel is true and $house.attic is false>>
<<linkreplace "Search for the Panel">>
<<include "Search for the Panel">>
<</linkreplace>>
<</if>>
<br><br>
Counting out everything else, it looks like you've worked out where the panel is; time to open it and find out what's behind it...
<<set $house.open_panel to true>><div class="message">
<div class='title_3'>''Search for the Panel''</div>
Feeling along the wall you feel a click as and a man-sized panel opens up in front
of you. Containing your excitement you do a little piece to the camera before
continuing your explorations.
<<set $house.attic to true>>
</div>
<<if $house.attic is true>>[[Through the Panel|Attic]]<</if>><div class="message">
<img src="img\locations\Attic1.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Attic''</div>
<<set $chapter to "Attic">>
A rather large cluttered attic space filled with loads of interesting junk some of which
is probably worth a fortune.
<br><br>
Maybe this "ghost" is hiding up here?
<hr>
<<if $house.search_attic is false>>
<<linkreplace "Search the Room">>
<<include "Search the Room">>
<</linkreplace>>
<</if>>
<<if $house.search_attic is true>>
[[Painting]]
<</if>>
</div><div class="message">
<div class='title_3'>''Search the Room''</div>
You do a quick scan of the room looking for anything of value, or even to aid you on
your ghost hunt.
<br><br>
Your eye falls upon a large covered painting in one corner of the room. That looks
quite interesting, could be just what you're looking for, or at least look good on the
stream.
<<set $house.search_attic to true>>
</div>
<<if $house.search_attic is true>>
[[Painting]]
<</if>><div class="message">
<<if $house.painting_covered is false>>
<div class='title_3'>''Covered Painting''</div>
A rather large covered painting.
<hr>
<<linkreplace "Remove Cover">>
<div class="message">
<img src="img\locations\painting.jpg" style="float:right; width:50%; margin:5px">
<div class='title_3'>''Remove Cover''</div>
You remove the cover revealing an almost lifelike, and risqué, painting of a
young woman.
<br><br>
Wow, you reckon it's probably quite old, and therefore quite valuable.
<hr>
[[Examine the Painting]]
</div>
<<set $house.painting_covered to true>>
<</linkreplace>>
<<else>>
<img src="img\locations\painting.jpg" style="float:right; width:50%; margin:5px">
<div class='title_3'>''Painting''</div>
A rather risque lifelike painting of a young woman.
<hr>
[[Examine the Painting]]
<</if>>
[[Return|$return]]
</div>
<div class="message">
<img src="img\locations\painting.jpg" style="float:right; width:50%; margin:5px"> <div class='title_2'>''Examine the Painting''</div>
You look more closely at the painting it looks so real so lifelike, you just feel the need
to reach out, to touch the painting.
<br><br>
As you reach out your hand out spark flares between you and the painting,
undeterred you run your hand over the painting...
<<set $object.empty to true>>
<<set $object.EMF_meter_bag to false>>
<<set $object.themometer_bag to false>>
</div>
<div class="message">
[[Wake Up|Limbo]]
</div><div class="message">
<img src="img\locations\grey lady.jpg" style="float:right; width:40%; margin:5px">
<div class='title_2'>''Limbo''</div>
<<set $chapter to "Limbo">>
You snap back to consciousness to see that you are elsewhere, in a grey
featureless plane running from horizon to horizon. Somehow you've managed to
finally find something supernatural and you don't even have your camera on you
anymore.
<br><br>
A slight polite clearing of a throat tells you that you are not alone, turning around
you look into the face of the woman from the painting. She looks at you
dismissively before taking a puff on her cigarette and talking to you.
<br><br>
''"So finally someone found my lovely visage. I suppose you'd like to know exactly
what has happened here?"''
<br><br>
You nod you're head, you feel remarkable calm all things considered.
<br><br>
''"Well, it was the '20 a wonderful time of limitless fun and partying. Do you
remember the 1920s, how rude of me what year is this?"''
<br><br>
''"It's 2010,"'' you reply, she continues without missing a beat.
<br><br>
''"Then I guess not, 90 years huh, don't I look wonderful for a woman in her 110's.
You see that was the trouble I was growing old, so I came up with a solution. I
hired a young talented artist, who was also an accomplished sorcerer to capture
my image and my soul in this painting. So that my body would endure forever."''
she pauses taking another draught on her cigarette. ''"Unfortunately he betrayed
me, a bit unfair, though I was planning something similar myself. He trapped me
in this image and made it impossible for me to escape."''
<br><br>
''"Only my body can break the seal that's holding me within this prison. A body
that no longer exists. But I've found a way, and that way involves you."''
<br><br>
Your image begins to waver and you begin to blackout again.
<br><br>
''"But first you'll need to change..."''
</div>
<div class="message">
[[Wake-up again|Limbo Bedroom]]
</div><div class="message">
<img src="img\locations\bedroom.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Strange Bedroom''</div>
<<set $chapter to "Limbo Bedroom">>
<<if $change is 0>>
You wake up lying on a large plush bed. Everything feels a little off like you're in
some kind of dream.
<br><br>
<</if>>
A rather lavish Victorian-style bedroom.
<br><br>
<<if $change is 4>>
As you re-enter the room your eyes fall on a large mirror which you're sure wasn't
there before.
<<else>>
You've got a nagging feeling that you've seen this room before...
<</if>>
<hr>
<<if $change is 0>>
<<linkreplace "Get Up">>
<<include "Get Up">>
<</linkreplace>>
<</if>>
<<if $change is 1 or $change is 2>>
<<if $house.open_door is false>>
<<linkreplace "Try and Open the Door">>
<<include "Try and Open the Door">>
<</linkreplace>>
<</if>>
<<if $house.open_window is false>>
<<linkreplace "Try and Open the Window">>
<<include "Try and Open the Window">>
<</linkreplace>>
<</if>>
<</if>>
<<if $change gt 5 and $house.mirror is false>>
<<linkreplace "Examine the Mirror">>
<<include "Examine the Mirror">>
<</linkreplace>>
<</if>>
<<if $house.mirror is true>>
[[Take a Nap]]
<</if>>
</div>
<<if $change is 5>>
<div class="message">
[[Strange Bathroom|Limbo Bathroom]]
</div>
<</if>>
<div class="message">
<img src="img/player/feet.jpg" align="left" width="40%">
<div class='title_3'>''Get Up''</div>
You stretch and put a leg out to touch the floor.
<br><br>
Only for a strange tingling to fill you're entire leg. Looking down you see the sooth skin
and painted toes of a woman leg. And with growing horror you see you other leg go
through the same transformation.
<br><br>
So this is what she mean by changing...
<<set $change to 1>>
<<set $look to 1>>
</div>
<<if $change is 1 or $change is 2>>
<<if $house.open_door is false>>
<<linkreplace "Try and Open the Door">>
<<include "Try and Open the Door">>
<</linkreplace>>
<</if>>
<<if $house.open_window is false>>
<<linkreplace "Try and Open the Window">>
<<include "Try and Open the Window">>
<</linkreplace>>
<</if>>
<</if>>
<div class="message">
<img src="img/player/fingers.jpg" align="left" width="30%">
<div class='title_3'>''Try and Open the Door''</div>
As your hand touches the door handle you feel a shock, as you automatically pull you
notice your hand is softly glowing.
<br><br>
As the glow fades you hand seems to shift and transform into a pair of petit feminine
hands, complete with a full set of painted nails.
<<if $house.open_window is false>>
<<set $look to 3>>
<<else>>
<<set $look to 5>>
<</if>>
<<set $house.open_door to true>>
<<set $transformation to "male1">>
<<set $change +=1>>
<<run UIBar.setStoryElements()>>
</div>
<<if $house.open_window is true>>
<div class="message">
[[Strange Bathroom|Limbo Bathroom]]
</div>
<</if>><div class="message">
<img src="img\locations\bathroom.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Strange Bathroom''</div>
<<if $change is 3>>
As you enter the room you're eyes fall on the bath, you feel a little grubby somehow,
and a bath would be nice right about now.
<br><br>
<</if>>
A rather antiquated, but still functional bathroom.
<br><br>
An old Victorian-style bathroom like this would be rather expensive and normally out of
your price range, but somehow this one feels totally natural for you.
<<if $house.bath is false>>
<hr>
<<linkreplace "Take a Bath">>
<<include "Take a Bath">>
<</linkreplace>>
<</if>>
</div>
<<if $house.bath is true>>
<div class="message">
[[Strange Bedroom|Limbo Bedroom]]
</div>
<</if>>
<div class="message">
<img src="img/player/arm.jpg" align="left" width="30%">
<div class='title_3'>''Try and Open the Window''</div>
You tug at the window which at first seems to open easily, but it soon seems harder and
harder to rise with each extra inch.
<br><br>
Then you see why, your muscles, the little that they were, are wasting away becoming
less defined, and more feminine.
<br><br>
Finally, you just don't have enough strength, and as the window drops back down, you
know you now don't have enough strength to complete the task.
<<if $house.open_door is false>>
<<set $look to 4>>
<<else>>
<<set $look to 5>>
<</if>>
<<set $house.open_window to true>>
<<set $transformation to "male1">>
<<set $change +=1>>
<<run UIBar.setStoryElements()>>
</div>
<<if $house.open_window is true>>
<div class="message">
[[Strange Bathroom|Limbo Bathroom]]
</div>
<</if>><div class="message">
<img src="img/player/bathroom boobs.jpg" align="left" width="40%">
<div class='title_3'>''Take a Bath''</div>
You start to fill the bath, adding a generous amount of bubble bath. As the bath fills you
hum a little tune and without thinking you tie up your hair into a pair of bunches.
(When did your hair get so long?).
<br><br>
Climbing in you begins to relax in the water. You almost begin to drop off to sleep, so
relaxed as you are, but a tingling in your chest brings you back around. Your nipples are
enlarged, and quite stiff, and your chest is still tingling.
<br><br>
You jump out and begin to get out of the bath, but it's too late, you have to grip the
side of the bath to regain your balance as a pair of large breasts throws you off balance.
<<set $change to 6>>
<<set $look to 1>>
<<set $house.bath to true>>
<<set $transformation to "female1">>
<<run UIBar.setStoryElements()>>
<<set $house.feel_boobs to true>>
</div>
<div class="message">
[[Strange Bedroom|Limbo Bedroom]]
</div>
<div class="message">
<img src="img/player/figure.jpg" align="left" width="40%">
<div class='title_3'>''Examine the Mirror''</div>
You admire your reflection in the mirror.
<br><br>
Your smoothflawless skin and you're shapely feminine body. Well not exactly, it's all a
little blurry, but before your brain can catch up and stop yourself your image begins
to sharpen. And looking down your actual figure matches that in the mirror.
<br><br>
You suddenly feel very tired; all these sudden and dramatic changes have left you so
tired you just need to sleep.
<br><br>
That bed looks so inviting about now.
</div>
<<set $transformation to "female2">>
<<set $change to 7>>
<<run UIBar.setStoryElements()>>
<<set $house.mirror to true>>
<div class="message">
[[Take a Nap]]
</div><div class="message">
<img src="img\player\breasts.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Feel your boobs''</div>
You're a little curious about you're new breasts, so you run a hand tentatively across
the smooth skin of your womanly bulges. Your skin tingles and you give a little O of
pleasure, you're nipples stiffen and your last manly feature stiffens.
<br><br>
But through the fog of pleasure, something feels wrong, as you continue to paw at
your breasts and nipples your cock seems to be shifting and changing. But nothing is
getting through the fog. Instead, you pleasure filled brain is telling you that there is
a dampness and emptiness down there which needs to be filled.
<br><<linkreplace "Continue">>
<<include "Feel your pussy">>
<</linkreplace>>
</div>
<img src="img\player\pussy.jpg" style="float:right; width:50%; margin:5px">
<br><br>
You spread your legs to your new female wetness, before plunging a finger into your newly formed pussy. Your little voice of doubt is drowned out by the rising pleasure, as you quickly build until you reach you're first female orgasm.
<br><br>
Collapsing on the bed you spend a few moments recovering from that mind-blowing orgasm. Slowly your brain, now tentatively regaining control tells you that you've lost your last manly feature.
<br><br>
You are now a woman.
<<set $house.feel_boobs to false>>
<<set $transformation to "female2">>
<<set $change to 7>>
<<run UIBar.setStoryElements()>>
<<set $sex to "female">>
<div class="message">
<img src="img\locations\grey lady.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Take a Nap''</div>
You climb into the bed enjoying the feel of the sheets on your skin, releasing for the
first time that you've been wandering around naked.
<br><br>
But that doesn't matter as you're soon asleep...
<<if $sex is "male">>
Again you awake in limbo watched by a now very familiar face
<br><br>
''"Why now aren’t you a picture."'' she pauses pointing down with her cigarette
''"Though you do seem to have a little something extra."''
<br><br>
You both watch, you with detached horror as your last piece of manhood
shrivels away reforming into a female pussy.
<br><br>
''"Much better, now why don't you give me a twirl?"''
<<set $sex to "female">>
<<set $house.feel_boobs to false>>
<<else>>
Again you awake into the limbo watched by a now very familiar face
<br><br>
''"Why now aren’t you a picture, why don't you give me a twirl."''
<</if>>
<br><br>
Without thinking, you comply with her wishes but you do manage a small victory
<br><br>
''"Of course, you'd say that I'm you."'' even your voice sounds like her
<br><br>
''"Why that's why you're so perfect."'' her face takes on a darker more serious tone
''"In the basement is a mystic circle. Standing on it will release me back into the
world."'' She pauses ''“Though the little rascal probably set up some kind of trap
to stop us.”''
<br><br>
She waves dismissively and as she begins to fade away she adds.
<br><br>
''"Oh..."'' she waves her cigarette holder nonchalantly ''"...as you're me, you won't
be able to leave the house until the task is done."''
</div>
<<set $change to 8>>
<<set $transformation to "female2">>
<<run UIBar.setStoryElements()>>
<div class="message">
[[Return to Reality|Attic2]]
</div><div class="message">
<img src="img\locations\Attic1.jpg" style="float:right; width:40%; margin:5px">
<div class='title_2'>''Attic''</div>
<<set $chapter to "Changed">>
<<if $house.attic2 is false>>
Without thinking you grab your camera to see that almost no time has passed.
Your mind swims with options; you've got yourself on a hell of an exclusive and
a camera to record it all.
<br><br>
You do a quick piece to the camera explaining what just happened and try to
convince everyone that you're the same person.
<br><br>
Now to earn your freedom.
<br><br>
<<set $object.empty to false>>
<<set $object.EMF_meter_bag to true>>
<<set $object.themometer_bag to true>>
<<set $house.attic2 to true>>
<</if>>
A rather large a cluttered attic space filled with loads of interesting junk which is
probably is worth a fortune.
<<if $object.maid_uniform is true and $house.clean_attic is false>>
<br><br>
So untidy this Attic, all these boxes need to be sorted and tidied away.
<hr>
<<linkreplace "Tidy the Attic">>
<<include "Tidy the Attic">>
<</linkreplace>>
<</if>>
<hr>
<<if $house.boxes is true and $object.gas_mask is false>>
<<linkreplace "Gas Mask">>
<<include "Gas Mask">>
<</linkreplace>>
<</if>>
[[Painting|Painting2]]
<<if $house.boxes is false>>
[[Pile of Boxes]]
<</if>>
<<if $house.dressed is false>>
[[Wardrobe]]
<</if>>
</div>
<<if $house.dressed is true>>
<div class="message">
[[Old Bedroom|Old Bedroom2]]
</div>
<</if>> <div class="message">
<img src="img\locations\bedroom-old.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Old Bedroom''</div>
Nothing is sadder than a room that is bereft of its original purpose.
<br><br>
During your research, you came across images of this room in all its glory, a lavish
Victorian-style room.
<br><br>
You can now see the ghost, so to speak, of the bedroom you visited in limbo.
<<if $object.maid_uniform is true and $house.clean_bedroom is false>>
<br><br>
This bedroom needs a good sweep around before it becomes a lived-in room
again.
<hr>
<<linkreplace "Clean the Bedroom">>
<<include "Clean the Bedroom">>
<</linkreplace>>
<</if>>
</div>
<div class="message">
[[Attic|Attic2]][[Manor Hallway|Hallway2]]
</div><div class="message">
<img src="img\locations\painting.jpg" style="float:right; width:50%; margin:5px">
<div class='title_3'>''Painting of the Grey Lady''</div>
A rather risque painting of the Grey Lady, that apparently contains the spirit of her as
well.
<hr>
[[Return|$return]]
</div><div class="message">
<div class='title_3'>''Pile of Boxes''</div>
A vast pile of cardboard boxes fixed with various junk form the house.
<hr>
<<if $object.gas_mask is false>>
<<linkreplace "Search the Boxes">>
<<include "Search the Boxes">>
<</linkreplace>>
<</if>>
[[Return|$return]]
</div><div class="message">
<div class='title_3'>''Search the Boxes''</div>
You have a quick rummage through the boxes.
<br><br>
Most of the stuff here is either junk or incredibly valuable. And of no use to you
whatsoever.
<br><br>
The only even vaguely useful thing in here is an old Gas Mask, though why you'd
need it you have no idea.
<<set $house.boxes to true>>
<<if $object.gas_mask is false>>
<br>
<<linkreplace "Pick Up">>
<br>
You pick up the Gas Mask and put it into your bag.
<<set $object.gas_mask to true>>
<<set $object.empty to false>>
<</linkreplace>>
<</if>>
</div><div class="message">
<div class='title_3'>''Gas Mask''</div>
A Mask to protect you from various gases, along with other possible fun times.<<if $object.gas_mask_worn is true>> You are currently wearing the Gas Mask.<</if>>
<<if $object.gas_mask is false>>
<br>
<<linkreplace "Pick Up">>
<br>
You pick up the Gas Mask and put it into your bag.
<<set $object.gas_mask to true>>
<<set $object.empty to false>>
<</linkreplace>>
<</if>>
<<if $object.gas_mask_worn is false>>
<br><<linkreplace "Wear">>
<br>
You put on the Gas mask securing it on your face.
<<set $object.gas_mask_worn to true>>
<</linkreplace>>
<</if>>
<<if $object.gas_mask_worn is true>>
<br><<linkreplace "Remove">>
<br>
You remove the Gas Mask and put it back in your bag.
<<set $object.gas_mask_worn to false>>
<</linkreplace>>
<</if>>
</div><div class="message">
<div class='title_3'>''Wardrobe''</div>
A huge Victorian oak wardrobe that looks large enough to hold a kingdom all of
its own.<br>
<hr>
<<if $object.maid_uniform is false and $object.crop_top is false>>
<<linkreplace "Maids Uniform">>
<<include "Maids Uniform">>
<</linkreplace>>
<</if>>
<<if $house.clothes is false and $object.maid_uniform is false>>
<<linkreplace "Pile of Clothes">>
<<include "Pile of Clothes">>
<</linkreplace>>
<</if>>
[[Return|$return]]
</div><div class="message">
<div class='title_3'>''Maids Uniform''</div>
Your classic French maids costume beloved by fancy dress and fetish groups everywhere.
<<if $object.maid_uniform is false>>
<br>
<<linkreplace "Wear the uniform">>
<img src="img/player/maid.jpg" align="right" width="20%">
<br>
You slip on the uniform enjoying the feel of the fabric against your skin. For the
some reason you then take the time to smooth down the fabric until it looks
almost flawless.
<<set $object.maid_uniform to true>>
<<set $object.empty to false>>
<<set $house.dressed to true>>
<</linkreplace>>
<</if>>
</div>
<div class="message">
<div class='title_3'>''Pile of Clothes''</div>
Searching through the clothes you manage to find a reasonably sensible and not too
revealing Crop Top and Skirt combination that would fit you wonderfully.
<<if $object.crop_top is false>>
<br>
<<linkreplace "Wear the Clothes">>
<img src="img/player/crop top.jpg" align="right" width="20%">
<br>
After you finish putting on the clothes something feels a little off.
<br><br>
So you fluff up your hair and gather it in bunches, a cute look, but something
is still missing. Then you're eyes fall on a pair of glasses.
<br><br>
Putting them on just completes the whole look.
<<set $object.crop_top to true>>
<<set $object.empty to false>>
<<set $house.dressed to true>>
<</linkreplace>>
<</if>>
</div>
<div class="message">
<img src="img\player\cleaning.jpg" style="float:left; width:50%; margin:5px">
<div class='title_3'>''Tidy the Attic''</div>
You dust down the Mistress and move and tidy away all the boxes until the Attic
looks as tidy as an Attic can look.
<br><br>
Though it would be nice to move a lot of this wonderful stuff back into the house
itself. It would be a wonderful challenge to dust and clean it all.
<<set $house.clean_attic to true>>
<<set $house.cleaned += 1>>
<<maid>>
</div><div class="message">
<img src="img\locations\hall.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Manor Hallway''</div>
An impressive sweep of marble fills this entranceway that, despite its age, it's still in
relatively good condition.
<br><br>
The grandeur somehow manages to subtly hide that the room is relatively small for a
house of this size.
<<if $object.maid_uniform is true and $house.clean_hallway is false>>
<br><br>
This big empty hall gets so dusty. It really needs some work to get it clean again.
<hr>
<<linkreplace "Clean the Hallway">>
<<include "Clean the Hallway">>
<</linkreplace>>
<</if>>
<<if $house.laptop_thermal2 is true and $house.basement is false>>
<hr>
<<linkreplace "Check Temperature">>
You know what you're looking for this time, so it's quite a quick task to find
the hatch on the floor. It stands out as its cooler than everything else.
<br><br>
As you open the hatch you smell a sweet smell drifting from the basement.
<<set $house.basement to true>>
<hr>
[[Basement]]
<</linkreplace>>
<</if>>
</div>
<div class="message">
[[Manor Library|Manor Library2]] [[Go Upstairs|Old Bedroom2]]
<<if $house.basement is true>>
<<link "Basement" "Basement">>
<<gas>>
<</link>>
<</if>>
</div>
<<widget "maid">>
<<if $house.cleaned is 4>>
<hr>
[[The House Maid]]
<</if>>
<</widget>>
<<widget "gas">>
<<if $object.gas_mask_worn is false>>
<<set $happy_gas +=1>>
<</if>>
<<if $happy_gas gt 4>>
<br>
<<linkreplace "Happy Gas">>
<<include "Happy Gas">>
<</linkreplace>>
<</if>>
<</widget>>
<<widget "reset">>
<<set $house = {
laptop_feed: false,
laptop_signal: false,
laptop_site: false,
laptop_thermal: false,
laptop_thermal2: false,
comments: false,
EMF_check_meter: false,
Themometer_check: false,
open_panel: false,
attic: false,
search_attic: false,
painting_covered:false,
open_door:false,
open_window:false,
bath: false,
feel_boobs:false,
mirror:false,
attic2:false,
dressed: false,
boxes:false,
clothes:false,
cleaned: 0,
clean_attic: false,
clean_bedroom: false,
clean_hallway: false,
clean_library: false,
book_found: false,
basement: false,
basement_pump: false,
basement_search: false,
pump_off: false,
}>>
<<set $object = {
empty: true,
EMF_meter_bag: false,
themometer_bag: false,
gas_mask:false,
gas_mask_worn:false,
maid_uniform:false,
crop_top: false,
circle_time: false,
}>>
<</widget>><div class="message">
<img src="img\endings\maid ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''The House Maid''</div>
You stand back and admire the fruits of your labor.
<br><br>
The house is spotless. You feel a little surge of pride, along with other feelings. You
really, really enjoy cleaning, it's like you're a natural. It must be the costume.
<br><br>
A tiny voice in your head screams at you to remove the costume, that it's making
you think all this. But the rest of your mind is thinking something else.
<br><br>
What will happens tomorrow when people return, with you not there to tidy; the
whole house will just get untidy again. It makes you sad to think of this big old
house becoming so untidy again. With nobody to love and care for this home. It
needs someone, someone who loves to clean, like you.
<br><br>
You think about all that lovely cleaning you could be doing.
<br><br>
You give out a low moan and begin touching yourself, aroused by all those
thoughts of the cleaning and tidying that needs to be carried out. And a happy
house is a happy you, well more than happy.
<br><br>
After several orgasms thinking of all that cleaning, and of cause cleaning up the
mess you caused, you fall into a happy blissful sleep.
<br><br>
''The End''
<br>
//Ending 1 of 6 TheHouse Maid//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_one to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div> <div class="message">
<<if $endings.ending_one is true>>
<div class="message">
<img src="img\endings\maid ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending One: The House Maid''</div>
</div>
<</if>>
<<if $endings.ending_two is true>>
<div class="message">
<img src="img\endings\web cam ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending Two: Webcam Babe''</div>
</div>
<</if>>
<<if $endings.ending_three is true>>
<div class="message">
<img src="img\endings\wrapped ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending Three: Wrapped Up''</div>
</div>
<</if>>
<<if $endings.ending_four is true>>
<div class="message">
<img src="img\endings\masked ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending Four: Masked and Bound''</div>
</div>
<</if>>
<<if $endings.ending_five is true>>
<div class="message">
<img src="img\endings\unmasked ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending Five: Master or Servant?''</div>
</div>
<</if>>
<<if $endings.ending_six is true>>
<div class="message">
<img src="img\endings\won ending.jpg" style="float:right; width:5%; margin:5px">
<div class='title_3'>''Ending Six: Freedom''</div>
</div>
<</if>>
<hr>
[[Return|$return]]
</div><div class="message">
<img src="img\player\cleaning.jpg" style="float:left; width:50%; margin:5px">
<div class='title_3'>''Clean the Bedroom''</div>
There's not much you can do here, the room is still empty and not fully furnished,
but you tidy away and do a little sweeping.
<br><br>
Now if you had a fully fitted bedroom to tidy that would be wonderful.
<<set $house.clean_bedroom to true>>
<<set $house.cleaned += 1>>
<<maid>>
</div><div class="message">
<img src="img\locations\library.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Manor Library''</div>
<<set $chapter to "Manor Library">>
A grand library filled with suitably-looking books, that probably few have read over
their time here. The current owners, who refuse to live in this "haunted house", have
spent some money on restoring this room to its former glory.
<br><br>
Scanning the spines you're pretty sure that most of the books are original to the
original occupants.
<<if $object.maid_uniform is true and $house.clean_library is false>>
<br><br>
This Library is so untidy, you feel the urge to tidy and sort all the books. Then
there is all this computer equipment around...
<hr>
<<linkreplace "Tidy the Library">>
<<include "Tidy the Library">>
<</linkreplace>>
<</if>>
<hr>
<<if $house.book_found is false>>
<<linkreplace "Search the Books">>
Searching through the books you come across a strange-looking leather
volume, which you have a feeling has something to do with your current
predicament.<br>
<<set $house.book_found to true>>
<</linkreplace>>
<</if>>
[[Laptop|Laptop2]]
</div>
<div class="message">
[[Manor Hallway|Hallway2]]
</div><div class="message">
<img src="img\player\cleaning.jpg" style="float:left; width:50%; margin:5px">
<div class='title_3'>''Clean the Hallway''</div>
You manage to find a broom tucked in the corner and begin to sweep away the dust
and grime of years of neglect. You then try to clear away the dust on all the fixtures
and fittings.
<br><br>
You'd like to give this wonderful floor and good buffing up, but you don't have the
equipment.
<br><br>
Oh well maybe later.
<<set $house.clean_hallway to true>>
<<set $house.cleaned += 1>>
<<maid>>
</div><div class="message">
<div class='title_3'>''Laptop''</div>
An impressive high end laptop with which you record and broadcast your webcast.
<br><br>
You also keep an eye on any comments from the site itself, in case anything goes
wrong.
<hr>
<<if $house.laptop_thermal2 is false>>
<<linkreplace "Recheck the Thermal Cameras">>
<<include "Recheck the Thermal Cameras">>
<</linkreplace>>
<</if>>
<<if $house.comments is false>>
<<linkreplace "Check the Comments">>
<<include "Check the Comments">>
<</linkreplace>>
<</if>>
<<if $house.comments is true>>
<<linkreplace "Perform for the Camera">>
<<include "Perform for the Camera">>
<</linkreplace>>
<</if>>
[[Return|Manor Library2]]
</div><div class="message">
<img src="img\player\cleaning.jpg" style="float:left; width:50%; margin:5px">
<div class='title_3'>''Tidy the Library''</div>
You tidy away all the volumes and make sure all the tables and lamps are dusted.
You'd like to run over the carpet with a vacuum, but the house doesn't seem to own
one at the moment.
<br><br>
You make a mental note to pick one up later.
<<if $house.book_found is false>>
<br><br>
Tidying up the books you come across a strange-looking leather volume, which
you have a feeling has something to do with your current predicament.
<<set $house.book_found to true>>
<</if>>
<<set $house.clean_library to true>>
<<set $house.cleaned += 1>>
<<maid>>
</div><div class="message">
<div class='title_3'>''Leather Journal''</div>
A rather nice looking old leather journal, filled with neat steady handwriting.
<br>
[[Read the Journal]]
</div><div class="message">
<div class='title_3'>''Leather Journal''</div>
You start to scan through the journal, written in a very neat steady hand. It takes a
few minutes but you recognize who wrote this...
<br><br>
It is a personal journal of the painter who trapped you, grey lady. A particular and
very important passage leaps out at you.
<br><br>
''"... the lady is a vain and selfish woman, but she's also fiercely intelligent. I'm sure
she will work out that the circle will trap her, and decide that entering the circle will
allow her to be free and enslave another body.
<br><br>
But this again is a trap, instead, it will trap both together binding both to the service
of this house. It hurts me to enslave another, but anyone who freely aids the lady
deserves some form of punishment..."''
<br><br>
Feeling there must be a solution you read on.
<br><br>
''"... her only freedom, and that of her vessel, whatever form it takes, is to remove the
circle. But she will never do this as it will give her the only release that any soul can
hope to gain..."''
<hr>
<<set $house.circle_time to true>>
[[Return|$return]]
</div>
<div class="message">
<div class='title_3'>''Check Thermal Cameras''</div>
You scan through all the thermal cameras you've set up in the house, looking
for that strange reading you saw a minute ago.
<br><br>
There in the upstairs main bedroom, seems there's a cold spot. Could be a
ghost, or just a draught which are quite common in these old houses.
<br><br>
Actually, it looks like it could be a hidden panel of some kind, that would be a
find all of its own.
<<set $house.laptop_thermal to true>>
</div> <div class="message">
<div class='title_3'>''Recheck the Thermal Cameras''</div>
If something changed the camera should have picked it up.
<br><br>
Scanning through the feeds you notice any change in the thermals on the hall
floor. Looks like a large cool area under the floor, must be just what you're looking
for!
<<set $house.laptop_thermal2 to true>>
</div>
<div class="message">
<div class='title_3'>''Check the Comments''</div>
You do a quick check of all the comments on your site.
<br><br>
Wow, not just the one comment lots of them. And all of them say more or less
exactly the same thing.
<br><br>
That you should shake all that you've got, and maybe take off a few of your
clothes.
<br><br>
You've got to say it seems kind of tempting...
<<set $house.comments to true>>
</div>
<<linkreplace "Perform for the Camera">>
<<include "Perform for the Camera">>
<</linkreplace>><div class="message">
<<if $object.crop_top is true>>
<img src="img\player\strip-crop.jpg" style="float:right; width:20%; margin:5px">
<<elseif $object.maid_uniform is true>>
<img src="img\player\maid strip.jpg" style="float:right; width:20%; margin:5px">
<</if>>
<div class='title_3'>''Perform for the Camera''</div>
Thinking to yourself why not you set up the camera and give everyone a
warning of your upcoming performance.
<br><br>
Then you begin gyrating to the music in your head, it doesn’t take long for you
to get into the swing of things. You hope your viewers are enjoying this half as
much as you are.
<br><br>
But something is missing, not quite right in this performance, just dancing
around isn’t enough.
<br><br>
So slowly at first, giving just the right amount of tease for speed, you begin to
strip out of the clothes you’re wearing.
<br><br>
And that is not all you do in a long night of performing for your fans…
<hr>
[[Webcam Babe]]
</div>
<div class="message">
<img src="img\endings\web cam ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Webcam Babe''</div>
You're back to your normal "studio" after spending the night in a Haunted
House for a Halloween special.
<br><br>
Tonight you've gone for the part of a regular amateur for tonight's
performance, you're saving the Schoolgirl shtick for the performance you're
doing with a friend. Always popular, and it earns you both a little extra.
<br><br>
The show time rolls around and you begin your performance, after all, you're
the Babe of the Babe Sleepover.
<br><br>
''The End''
<br>
//Ending 2 of 6 Webcam Babe//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_two to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div> <div class="message">
<img src="img\locations\basement.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Manor Basement''</div>
As you enter the room is filled with a fine sweet smelling mist and you hear the
faint hum of some kind of machine.
<<if $house.basement_search is false>>
<hr>
<<linkreplace "Search Basement">>
<<include "Search Basement">>
<</linkreplace>>
<</if>>
<<if $house.basement_pump is false and $basement_search is true>>
<br><br>
//The gas isn't disappainting, meaning something must pumping the gas into
the room...//
<hr>
<<linkreplace "Use Meter">>
<<include "Use Meter">>
<</linkreplace>>
<</if>>
<hr>
<<if $house.basement_search is true>>
[[Magical Circle]]
<</if>>
<<if $house.basement_pump is true>>
[[Strange Pump]]
<</if>>
</div>
<div class="message">
[[Manor Hallway|Hallway2]]
</div> <div class="message">
<div class='title_3'>''Search Basement''</div>
The fine mist makes everything harder to see, it's like a weird plastic fog in front
of your eyes. But after a few minutes of searching you find the chalk outline of
the circle she was talking about.
<<set $house.basement_search to true>>
<<gas>>
<br><br>
//The gas isn't disappainting, meaning something must pumping the gas
into the room...//
<hr>
<<linkreplace "Use Meter">>
<<include "Use Meter">>
<</linkreplace>>
[[Magical Circle]]
</div><div class="message">
<div class='title_3'>''Use Meter''</div>
The meter is showing readings off the scale, as if a strong magnetic field is
active in the area.
<br><br>
Following it back you find a weird pump like device which seems to pumping
out a fine mist.
<<set $house.basement_pump to true>>
<<gas>>
<hr>
[[Strange Pump]]
</div><div class="message">
<div class='title_3'>''Magic Circle''</div>
A large and ornately drawn chalk circle.
<hr>
<<linkreplace "Stand in the Circle">>
<<include "Stand in the Circle">>
<</linkreplace>>
<<if $house.circle_time is true>>
<<linkreplace "Remove the Circle">>
<<include "Remove the Circle">>
<</linkreplace>>
<</if>>
[[Return|Basement]]
</div><div class="message">
<div class='title_3'>''STrange Pump''</div>
A small unusual looking pump.
<hr>
<<if $house.pump_off is false>>
<<linkreplace "Turn off the Pump">>
<<include "Turn off the Pump">>
<</linkreplace>>
<</if>>
[[Return|Basement]]
</div><div class="message">
Something about this mist is getting to you; your skin is beginning to feel all numb.
<br><br>
In a state of panic you begin to rip up all you clothes, trying to get some relief from
this strange numbing feeling. It actually only seems to make it seem worse.
<br><br>
Actually its making you feel light headed.
<br><br>
You try to make a break for the stair back up, but you only you get a few steps
before falling into unconsciousness.
<br>
[[Continue|Wrapped Up]]
</div><div class="message">
<img src="img\endings\wrapped ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Wrapped Up''</div>
You wake up to find you can't move. It seems that someone has wrapped you
up and propped you into the corner.
<br><br>
But that's not all your face feels somehow stiff and you can't seem to open your
mouth or even blink.
<br><br>
You start to panic.
<br><br>
To calm yourself you still your mind and try to take deep breaths. Only to find
you're not breathing you don't even hear a heartbeat.
<br><br>
So what's happened?
<br><br>
Have you been transformed into some kind of doll or something?
<br><br>
It's no stranger than a crazy woman trapped in a painting.
<br><br>
So you stand there and await your fate, after all, you have no other choice...
<br><br>
''The End''
<br>
//Ending 3 of 6 Wrapped Up//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_three to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div><div class="message">
<div class='title_3'>''Stand in the Circle''</div>
As you step into the circle power crackles around you, the air takes on a purple-
green sheen and you taste tin. As the power flow around you sense someone else,
another mind.
<br><br>
''"At last freedom and you so kindly provided me with a body."''
<br><br>
What? Wait! No! that's not why I did this.
<br><br>
''"I know and I'm so sorry, by in this case my survival must come first. I promise to
take care of our ... sorry my body."''
<br><br>
And then darkness.
<hr>
<<if $object.gas_mask_worn is true>>
[[Continue|Masked and Bound]]
<<else>>
[[Continue|Master or Servant?]]
<</if>>
</div> <div class="message">
<img src="img\endings\masked ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Masked and Bound''</div>
You awake, that’s a bonus.
<br><br>
But you're not alone, she is still in here with you. And you can't move.
<br><br>
What's happened? You think to yourself, and her.
<br><br>
//Violet, my name was/is Violet. Both of us now I assume.//
<br><br>
So what happened?
<br><br>
//Well it looks like we were both tricked. the circle has bound us together. But
more than that we seem to have been placed under someone’s control. The
young artist, or an assistant or descendent if we're lucky.
<br><br>
We won't be able to move until someone commands us.//
<br><br>
So you stand and wait and get to know each other better.
<br><br>
After all, you really don't have any other choice...
<br><br>
''The End''
<br>
//Ending 4 of 6 Masked and Bound//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_four to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div><div class="message">
<img src="img\endings\unmasked ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Master or Servant?''</div>
Voices wake you up.
<br><br>
It seems you are still in control, and can still move. though someone or
something has bound you. You go to call out and attract their attention when
something stops you.
<br><br>
//That may not be wise. There have been some changes.//
<br><br>
Who, what was that?
<br><br>
//I'm Violet, the woman who put you on this path//
<br><br>
One good reason not to believe what you’re saying.
<br><br>
//True// she chuckles in your head //but our talented young painter wouldn't
have let us escape unless he had a plan.//
<br><br>
Which is?
<br><br>
//I'd assume that you will be easy to control and command. As such a woman
could attempt to separate us// there’s an embarrassed pause
<br><br>
//He must know I would find it... difficult to live a life of servitude, especially
with no control over my actions.//
<br><br>
So my choice is to sit here and rot, or to call for help, and end up in servitude?
<br><br>
Her voice is tiny and small //Yes//
<br><br>
You think about this for a minute then you...
<br><br>
''The End''
<br>
//Ending 5 of 6 Master or Servant?//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_five to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div><div class="message">
<div class='title_3'>''Magic Circle''</div>
As you remove the circle a breeze spring up from know where and the room is filled
with a woman’s scream. In the dust swirling in the air a face is forming, that of your
mysterious woman.
<br><br>
''"No, no please, I want to live..."'' she sees you and looks at you with a pleading look
''"Please, I'm so sorry, I didn't mean to hurt you. Save me..."''
<br><br>
The wind is dying down and her voice seems to be only a whisper.
<br><br>
''"Please..."''
<br><br>
And then she is gone.
<br><br>
You're not sure what you'd do normally, but right now you feel like just sitting down
and having a good sob.
<br><br>
But that soon turns into a laugh as you realize what you've done. Captured a real
and complete supernatural event on camera.
<br><br>
But now you think it's time for you to leave.
<hr>
[[Leave the Mansion|Freedom]]
</div><div class="message">
<img src="img\endings\won ending.jpg" style="float:right; width:50%; margin:5px">
<div class='title_2'>''Freedom''</div>
You step out of the manor after a strange and unusual night. With respect to all
the rules of drama, the sun is just rising on a new day.
<br><br>
All Saints Day.
<br><br>
But nothing really matters right now, because you're free from the house and that
crazy spirit. And your camera is definitely 100 % proof of the supernatural.
<br><br>
Of course, certain detail are a little unclear, like how you're going to cope and
survive now that you seem to be permanently a woman. What with no
identification or ID.
<br><br>
But right now that doesn't matter because all you want to do is enjoy your new
freedom.
<br><br>
And maybe some breakfast....
<br><br>
''The End''
<br>
//Ending 6 of 6 Freedom//
<hr>
Do you want to try and find the other endings?
<<set $endings.ending_six to true>>
<<set $endings.found to true>>
<br>
<<link "Back to the Attic" "Attic2">>
<<reset>>
<</link>>
</div><div class="message">
<div class='title_3'>''Use Meter''</div>
You switch off the pump as the mist seems to dissipate in a few second.
<<set $house.pump_off to true>>
<<gas>>
</div>