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<div id='passageTopGap'></div> <div class="nav" style="nav"></div>\ <div id='nav' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navHallway>></li> <li><<navComputer>></li> <li><<navSleep>></li> <li><<navSleepQuick>></li> <<if $charPc.napToday == false>><li><<navNap>></li><</if>> </ul>\ </div> <div id='action' class='dialog links' style='dialog links'><<include "pcBedroomOptions">></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='storyEventLinks' class="dialog links" style="dialog links"></div>\ <div id='pcFitReward' class='dialog links'><<pcFitRewards>></div>\ <div id='pcFitText' class='vice'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<if $devMode == true>><<link "Tester Passage" "testerPassage">><</link>><</if>>\ <<silently>> <<if $time[0] >= 18 || ($time[0] >= 0 && $time[0] < 6)>> <<addclass "body" "pcbedroomnight">> <<else>> <<addclass "body" "pcbedroomday">> <</if>> <</silently>> <div id='messageDiv' class='divHidden'><<if $mel != null>><<melTextMessages>><</if>></div>\ <<if $devMode == true>> <div class='dialog desc'> /*<<atoniaSusBar>>*/ <<set $atonia.sus = 0>> <<atoniaSusGain 'm'>> </div> <<link "goto stripclub manager" "clubManager">><<set $clubStats = clubManagerStatsInit()>><<charMelInit>><<set $clubUpgrades = clubManagerUpgradesInit()>><<set $clubStats.rev = 10>><<set $charM.stripClub = true>><</link>> <<link "test script">><<set $scriptTest to false>> <</link>> <<link "test button hide">>><<toggleBadButtons>><</link>> <<link "goto car dealer" "townCarDealer">><</link>> <<link "goto mystery" "jenSex">><</link>> <<link "test outfit set" "home">><<set $charMClothing[3].progress = 0>><<set $charMClothing[3].risky = false>><</link>> <<link "Test creampie pics">><<replace '#dialog'>><<set $currEvent to jenSexBedCreamLvPics($characters)>><<playEvent $currEvent.dialogArr>><</replace>><</link>> <<link "goto gym" "gym">><</link>> <<link "test lydia dialog">><<replace '#dialog1'>><<lydiaDialog "I-idiot baka etc">><</replace>><</link>> <<link "test lydia init">><<replace '#dialog1'>><<lydiaVarInit>><</replace>><</link>> <<link "test prop check">><<set _a = {}>><<run atoniaEventObjInit(_a)>><<run objPropertyCheck($atoniaEventObj, _a)>><</link>> <<link "test prop check goals">><<set _a = {}>><<run lydiaGoalsInit1(_a)>><<run objPropertyCheck($lydiaGoals, _a)>><</link>> <<link "goto lydia hall" "lydiaHall">><</link>> <<link "test lydia sched + act inits" "home">><<run lydiaLocationENUMInit()>><<run lydiaScheduleInit()>><<run lydiaActENUMInit()>><<run lydiaActInit()>><</link>> <<link "array ref test" "home">><<set $lydiaSchedule[6][0] = 500>><<set $lydiaSchedule[0][0] = 600>><</link>> <<link "test message alert">><<newMessageAlert>><</link>> <</if>> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<loveStoryEventLink>><<lewdStoryEventLink>><<charMMiscEventLinks>><<melStoryEventLink>><<lydiaStoryEventLink>><<specialEventLink>><<atoniaStoryEventLink>><<disableLinks>><<energyCostInit>><<silently>><<linkIconsInit>><</silently>><<s4PostIntroInits>><<lydiaInits>><<lydiaTextMessages>><<atoniaTextMessages>><<fionaTextMessages>><<fionaStartGoalInit>><<fionaStoryEventLink>><<overlayDarkInsert>><<pcFitRewardReveal>><<atoMiscInits>>"); // save consistancy script saveBugFixes(); }); <</script>><</silently>>
<div id='options' class='dialog links smol'> <span class='genericLink'><<link "Look for a job <<workIconDisplay>>" jobPage>> <</link>></span> <span class='genericLink'><<link "Check your progress" "goalTracker">><<set $passageTemp = 'pcComputer'>><</link>></span> <span class='genericLink'><<link "Photo Gallery" "pcComputerGallery">><</link>></span> <span class='genericLink'><<link "Character Settings" "pcSettings">><</link>></span> <span class='genericLink'><<link "Help/Tutorial" "helpPage">><</link>></span> <span class='genericLink'><<link "Character Notes" "characterNotes">><</link>></span> <span class='genericLink'><<link "Scene Gallery" "pcComputerSceneGallery">><</link>></span> <span class='mixedLink'><<link "Cheats" "computerCheats">><</link>></span> <<if $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true && $time[0] >= 18>> <span class='lewdLink eventLinkM'><<link "<<charMName>> Modelling/Porn Work" "pcMiscStoryEvents">><<set $tempStoryVar = 'charMPornRoot'>><</link>></span> <</if>> <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>><span class='genericLink'><<link "Sex Shop" "onlineSexShop">><</link>></span><</if>> <<if $charMLewdGoals.modelling2.active == true && $charMLewdGoals.modelling2.unlocked == false>>\ <span class='mixedLink'><<link "Try to find your $charM.relation a job">><<replace '#dialog'>><<set _choice to 'modellingJobResearch'>><<include 'pcComputerContent'>><</replace>><<replace '#options'>><</replace>><</link>></span><br><</if>>\ <<if $charMEventObj.buyToyS1 != null>><<if $charMEventObj.buyToyS1.unlocked == true && $charMEventObj.buyToyS1.viewed == false>>\ <span class='mixedLink'><<link "Buy a toy for $charM.name">><<set _temp to sexToyInit()>>\<<replace '#dialog'>>\ <<storeGeneralItem _temp[0]>> <<if $charPc.money >= _temp[0].price>><span class='minorNav'><<button "Buy">><<set _c to _temp[1].price * -1>><<gainMoney _c>><<set $charMEventObj.buyToyS1.viewed = true>><<replace '#dialog'>><<dialogDesc "Your purchase should arrive tomorrow. Hopefully they are discreet.">><</replace>><<replace '#options'>><</replace>><<set $ownedItems.vibrator to 'purchased'>><</button>></span><br><</if>> <<storeGeneralItem _temp[1]>> <<if $charPc.money >= _temp[1].price>><span class='minorNav'><<button "Buy">><<set _c to _temp[1].price * -1>><<gainMoney _c>><<set $charMEventObj.buyToyS1.viewed = true>><<replace '#dialog'>><<dialogDesc "Your purchase should arrive tomorrow. Hopefully they are discreet.">><</replace>><<replace '#options'>><</replace>><<set $ownedItems.dildo to 'purchased'>><</button>></span><</if>> <</replace>><</link>></span>\ <</if>><</if>>\ <<if $fionaEventObj != null && $fionaEventObj.camResearch != null && $fionaEventObj.camResearch.unlocked == true && $fionaEventObj.camResearch.viewed == false>><span class='mixedLink'><<link "Research your <<jsRelation>>" "fionaStoryEvent">><<set $tempStoryVar = 's1Research'>><</link>></span><</if>>\ <<if $fionaEventObj != null && $fionaEventObj.webcamSecretEvent != null && $fionaEventObj.webcamSecretEvent.unlocked == true && $fionaEventObj.webcamSecretEvent.viewed == false>><<if $time[0] >= 18 && $time[0] < 22>><<if $charPc.money >= 200>><span class='mixedLink'><<link "Watch <<jsName>>'s camshow <<moneyIconDisplay>>200" "fionaStoryEvent">><<set $tempStoryVar to "s1WebcamFirst0">><</link>></span><<else>><span class='mixedLink eventLinkDisabled'><<link "Watch <<jsName>>'s camshow Req: <<moneyIconDisplay>>200" "fionaStoryEvent">><<set $tempStoryVar to "s1WebcamFirst0">><</link>></span><</if>><</if>><</if>>\ </div>\ <div id='dialog'></div>\ <div id='scriptDiv' class='divHidden'></div>\ <div id='leave'><span class='minorNav'><<button 'Turn Off' 'pcBedroom'>><</button>></span></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>><<overlayDarkInsert>>"); }); <</script>><</silently>>
<<nobr>> /* autosave code */<<if $tempStoryVar != 'quick'>><<script>>Save.autosave.save("Autosave")<</script>><</if>> <<set $tempStoryVar to null>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>> <<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>> <<set $charPcEventObj.officeMissed.unlocked to true>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>> <<if $managerStats.performance < 0>><<set $managerStats.performance = 0>> <</if>> <</if>> <</if>> <<elseif $charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true && $currDay[1] < 4 && $charPc.workedToday == false>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>> <</if>> <<set $charPc.workedToday to false>> <<silently>><<set _temp to timeDiffSleep($time, [7,0])>> <<addTime _temp[0] _temp[1]>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> <<if $charPc.rentDay < $totalDays && $charPc.finances != true>> <<set $charPc.rentMissed to true>> <</if>> /* commented out on 8/1/2021 <<set $characters to []>> <<set $characters[0] to $charPc>> <<set $characters[1] to $charM>> */ <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> <<set $charM.rewardToday = false>> /* stage 3 reward limit */ <<set $charM.rewardToday = false>> /* should trigger every monday? - shortage event reset */ <<if $currDay[1] == 0>> <<set $charMEventObj.shortageLwdS0.unlocked to true>> <<set $charMEventObj.shortageLvS0.unlocked to true>> <</if>> <</silently>> <div id='dialog' class='dialog desc' style='dialog desc'>You drift off to sleep..</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video><br> <<gainEnergy 'sleep'>><<set $charPc.workoutToday to false>><<set $charPc.napToday to false>><br> <<if $charPc.rentMissed == true>> <div class='dialog info' style='dialog info'>You didn't pay this weeks rent, and $charM.name is very upset with you. This is sure to hamper your progress.</div> <<charMMissedRent 100>> <<silently>> <<set $charPc.rentDay += 7>> <<set $charPc.rentMissed to false>> <</silently>> <</if>> <div id='pcBills' class='dialog info'></div> <div id='dailyTaskDiv' class='divHidden dialog desc'></div> <span class='minorNav'><<button 'Morning..'>><<if $charPcEventObj.officeInterview != null>><<if $charPcEventObj.officeInterview.unlocked == true && $charPcEventObj.officeInterview.viewed == false && $currDay[1] < 5>> <<goto "officeJobStart">> <<elseif $charPcEventObj.officeJobOffer.unlocked == true && $charPcEventObj.officeJobOffer.viewed == false>> <<silently>><<set $newMessage to true>><</silently>> <<goto "pcBedroom">> <<else>> <<goto "pcBedroom">> <</if>> <<else>> <<goto "pcBedroom">> <</if>><</button>></span> /* modeling job goal text trigger */ <<silently>> <<if $charM.clothingStage >= 3>> <<set $charMLewdGoals.modelling0.unlocked to true>> <<set $charMLewdGoals.modelling1.active to true>> <</if>><</silently>> <<run goalCompleteTriggers()>> <<run modellingJobTriggers()>> /* charMWorkEvents file*/ <<stageCatchUpTrigger>> <<melStageCatchUp>> /* online sex shop deliveries */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>> <div id='onlineDelivery' class='dialog info divHidden'> Your parcel arrived this morning! <<sexShopDelivery>> </div> <</if>> /* lydia goal complete triggers */ <<if $lydia != null && $lydiaGoals != null>> <<run lydiaGoalTriggers()>> <</if>> /* atonia goal complete triggers */ <<if $atonia != null && $atoniaGoals != null>> <<run atoniaGoalTriggers()>> <</if>> <<if $atonia != null>><<atoniaDailyReset>><</if>> /* jen gym init */ <<charMGymInit>> <<if $fiona != null>><<set $fiona.visit = false>><<fiDailyReset>><</if>> /* fiona goal triggers */ <<if $fionaGoals != null>><<run fionaGoalTriggers()>><</if>> <div id='scriptDiv' class='divHidden' style='divHidden'></div> /* sex toy orders arriving */ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charMEventObj.buyToyS1 != null>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.vibrator == 'purchased'>><<append '#dialog'>><br><br>The vibrator you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied.<</append>><<set $ownedItems.vibrator to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.dildo == 'purchased'>><<append '#dialog'>><br><br>The dildo you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied<</append>><<set $ownedItems.dildo to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><</if>>"); /* pc bill payments */ $('#scriptDiv').wiki("<<if $currDay[1] == 0 && $charPc.finances == true>>\ <<pcBillPayment>>\ <</if>>"); /* daily task passives */ $('#scriptDiv').wiki("<<nightDailyTask>>"); /* fiona charcter init */ $('#scriptDiv').wiki("<<fionaCharInit>>"); }); <</script>><</silently>> <</nobr>>
<div class='dialog desc' style='dialog desc'>You take a nap.</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video> <<gainEnergy 'nap'>><<set $charPc.napToday to true>><br> <span class='minorNav'><<button 'Leave' 'pcBedroom'>><</button>></span>
<div id='passageTopGap'></div> <<silently>><<checkChars "home">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>$charM.name is here. <<mActivityDesc>></div>\ <</if>>\ <div id ='action' class='dialog links' style='dialog links'></div>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id='navExit' class='nav' style='nav'></div>\ <div id='nav' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navPcBedroom>></li> <li><<navKitchen>></li> <li><<navLivingRoom>></li> <li><<navOutside>></li> </ul>\ </div> <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='messageDiv' class='divHidden'><<charMTextMessages>></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeOptions'>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); $('#scriptDiv').wiki("<<if $charM.location != 'homeBathroom'>><<append '#navList'>><li><<navBathroom>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $charM.location != 'homeMroom'>><<silently>><<set _tString to $charM.name + 's Room'>><</silently>><<append '#navList'>><li><<navCharMRoom>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $charPcEventObj.officeJobOffer != null && $time[0] >= 6 and $time[0] <= 9 and $charPcEventObj.officeJobOffer.viewed == true && $currDay[1] < 4>><<append '#navList'>><li><<navHeadToOffice>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $pcJobRef.title == 'Criminal' && $pcJobRef.stage < 2 && $charPc.workedToday == false && $time[0] < 17>>\ <<append '#navList'>><li><<navJasons>></li><</append>>\ <<elseif ($pcJobRef.title == 'Criminal' && $pcJobRef.stage >= 2 && $time[0] < 21 && $time[0] > 17 && ($charPcEventObj.clubPromoP1 != null && $charPcEventObj.clubPromoP1.viewed == true)) || ($charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true && $time[0] < 21 && $time[0] > 17)>>\ <<append '#navList'>><li><<navStripClubExtra>></li><</append>>\ <</if>>"); $('#scriptDiv').wiki("<<if $charPcEventObj.officeMultiDay1 != null && $charPcEventObj.officeMultiDay1.unlocked == true && $time[0] < 11 && $time[0] >= 6 && $currDay[1] < 4>><<append '#navList'>><li><<navHeadToOffice>></li><</append>><</if>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id="homeKitchenContent"><<checkChars 'homeKitchen'>>\ <<if $charsHere == 'charM'>><<updateActivity>>\ <div class='dialog info' style='dialog info'>$charM.name is here. <<mActivityDesc>></div>\ <div id='options' class='dialog links' style='dialog links'></div>\ <<else>> <div id='payRent' class='dialog links' style='dialog style'>\ <<if $charPc.rentDay - $totalDays <= 7 && $charPc.finances != true>>\ <<if $charPc.money >= $charPc.rent>>\ <span class='genericLink'><<link "Leave this week's rent">><<replace '#payRent'>>You leave this weeks rent money on the table.<<run rentPayment()>><<updateMoneyDisplay>><</replace>><</link>></span> <<else>>\ You could leave this week's rent money, but you don't have enough. <</if>><</if>><<if $charPc.sip == false && $charsHere == ''>>\ <span class='genericLink'><<linkreplace "Have an energy drink">>\ <<replace "#action">><<dialogDesc "You enjoy a few sips of energy drink. So many vitamins can only do you good right?">><img @src="setup.ImagePath+'misc/sippy.jpg'" class='center picRounded'> <<gainEnergy 's'>><<set $charPc.sip to true>><</replace>>\ <</linkreplace>></span>\ <<elseif $charPc.sip == true && $charsHere == ''>>\ You’ve had enough fluorescent liquid for one day. <</if>></div><</if>> <div id ='action' class="vice" style="vice"></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='rewardOption'></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='choice' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='navExtra' class='nav' style='nav'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='leave' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navHallway>></li> <li><<navLivingRoom>></li> </ul></div> <<if $time[0] >= 6 && $time[0] < 19>> <<addclass "body" "homekitchendaystill">> <<else>><<addclass "body" "homekitchennight">><<overlayDarkInsert>><</if>> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeKitchenOptions'>><<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <<silently>><<checkChars "homeLiving">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>$charM.name is here. <<mActivityDesc>></div> <div id ='action' class="dialog links" style='dialog links'><<include "homeLivingOptions">></div>\ <</if>>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id ='dialog3' class='vice' style='vice'></div>\ <div id ='choice3' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='nav' class='navBar' style='navBar'><ul id='navList'> <li><<navHallway>></li> <li><<navKitchen>></li> </ul></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <<silently>><<checkChars "homeBathroom">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>$charM.name is here. <<mActivityDesc>></div> <div id='action' class='dialog links' style='dialog links'></div>\ <</if>> <div id='dialog' class='vice' style='vice'></div>\ <div id='choice' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='nav' class='nav' style='nav'>[[Leave|home]]</div>\ <div id='scriptDiv'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $tempStoryVar != null>><<append '#scriptDiv'>><<include 'homeBathroomOptions'>><</append>><</if>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <<silently>><<checkChars "homeMroom">><</silently>>\ <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>$charM.name is here. <<mActivityDesc>></div>\ <</if>>\ <div id='action' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='dialog links' style='dialog links'></div>\ <div id='nav' class='nav' style='nav'><<link "Leave" "home">><<set $currEvent to null>><</link>></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeMRoomOptions'>><<disableLinks>><<energyCostInit>><<linkIconsInit>><<overlayDarkInsert>>"); }); <</script>><</silently>>
<<if $devMode == true>><<link "DEBUG: Skip Intro" "pcBedroom">><</link>><</if>>\ <div id='dialog0' class='vice' style='vice'></div>\ <div id='choice0' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='dialog links' style='dialog links'></div>\ <div id='options'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'introContent'>>"); }); <</script>><</silently>>
/*to be called when time needs to change: h and min as args */ <<widget "addTime">><<nobr>> <<set _t to $time[0]>> /* temp storage of old time */ <<set $time[0] to $time[0] + $args[0]>> <<set $time[1] to $time[1] + $args[1]>> <<if $time[1] >= 60>> <<set $time[1] to $time[1] - 60>> <<set $time[0] to $time[0] + 1>> <</if>> <<if $time[0] >= 24>> /*moving to next day*/ <<set $newDay to true>> /*for location check */ <<set $totalDays += 1>> <<set $time[0] = $time[0] - 24>> <<set _i to $currDay[1]>> <<if _i == 6>> <<set $currDay = [$days[0], 0]>> <<else>> <<set $currDay = [$days[_i + 1], _i + 1]>> <</if>><</if>> <<convertTime>> <<timeToSlot>> <<updateLocation>><<run lydiaStatusUpdate()>><<run melStatusUpdate()>><</nobr>> <</widget>> /* convert numeric time to string for display */ <<widget "convertTime">><<nobr>> <<set $cnvTime[0] to _n = String($time[0])>> <<if $time[1] == 0>> <<set $cnvTime[1] to '00'>> <<else>> <<set $cnvTime[1] to _n = String($time[1])>> <</if>><</nobr>> <</widget>> /* changes the current time into its corresponding time slot */ <<widget "timeToSlot">> <<set $timeSlot to $time[0] * 6 + $time[1] / 10>> <</widget>> <<widget "updateLocation">> <<set _l to locationENUM($schedules[$currDay[1]][$timeSlot])>> <<set $charM.location to _l>> <<updateActivity>> <</widget>> <<widget "homeExitLink10m">><<replace #nav>><ul id='navList'><li><<link [img[img/locations/bedroomDay.jpg][pcBedroom]]>><<addTime 0 10>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><<addTime 0 10>><</button>></span></li></ul><</replace>><</widget>> /* https://twinery.org/questions/41512/how-to-convert-textbox-variable-value-to-an-integer */ <<widget "customTime">><<nobr>> <<set _t0 to 0>><<set _t1 to 0>> <<set _ct0 to Math.trunc(_ct0)>> <<set _ct1 to Math.trunc(_ct1)>> <<if Number.isInteger(_ct0)>> <<if _ct0 <= 16 && _ct0 >= 0>><<set _t0 to _ct0>> <</if>> <</if>> <<if Number.isInteger(_ct1)>> <<if _ct1 <= 60 && _ct1 >= 0>><<set _t1 to _ct1>> <<else>><<set _t1 to 0>> <</if>> <</if>> <<addTime _t0 _t1>> <</nobr>><</widget>>
/*<<if !tags().includes('disableClock')>><<link "Inventory" "Inventory">><<set $passageTemp to passage()>><</link>><</if>>\ <<if !tags().includes('disableClock')>><<link "Phone" "Phone">><<set $passageTemp to passage()>><</link>><</if>>\*/ <<silently>><<replace '#menu-item-restart'>><</replace>><</silently>>
<<nobr>><span id='topNav' class='minorNav'><<button 'Back' $passageTemp>><</button>></span> <div id='itemArea' class='dialog links' style='dialog links'> <<if $ownedItems.smallTowel == true>> <<set _temp to smallTowel()>> <<storeGeneralItem _temp>> <</if>> <<if $ownedItems.smartClothes == true>> <div id='smartClothes' class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/smartClothes.jpg'" class="clothingPic"> <div> Smart Clothes. Suitable for a fancy date. </div><</if>> <<if $ownedItems.charMPassword == true>> <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/note.jpg'" class="clothingPic"> <div> <<print "Your " +$charM.relation + "'s phone password.">></div> <</if>> <<if $giftList[0].owned == true>> <<storeGeneralItem $giftList[0]>> <</if>> <<if $giftList[1].owned == true>> <<storeGeneralItem $giftList[1]>> <</if>> <<if $giftList[2].owned == true>> <<storeGeneralItem $giftList[2]>> <</if>> <<if $giftList[3].owned == true>> <<storeGeneralItem $giftList[3]>> <</if>> <<if $giftList[4].owned == true>> <<storeGeneralItem $giftList[4]>> <</if>> <<if $giftList[5].owned == true>> <<storeGeneralItem $giftList[5]>> <</if>> </div> <span id='topNav' class='minorNav'><<button 'Back' $passageTemp>><</button>></span> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <</nobr>>
<<gameVer>> <div id='gameTime'><<print $cnvTime[0] + ':' + $cnvTime[1]>> <<print $currDay[0] + ", Day "+ $totalDays>></div>\ <div id='pcMoney'><<print '$' + $charPc.money>></div>\ <<rentDisplay>> <a href="https://f95zone.to/threads/love-vice-release1-makinwaves.67617/" target="_blank" title='Discuss the game!'><img @src="setup.ImagePath+'UI/f95.jpg'"></a> <a href="https://www.patreon.com/MakinWaves" target="_blank" title='Support the game!'><img @src="setup.ImagePath+'UI/patreonIcon.png'"></a> <a href="https://subscribestar.adult/makinwaves" target="_blank" title='Support the game!'><img @src="setup.ImagePath+'UI/subscribestar.jpg'"></a>/* <a href="https://www.buymeacoffee.com/MakinWaves" target="_blank" title='Want to donate?'><img @src="setup.ImagePath+'UI/BMAC2.jpg'"></a> */ <<newMessageNotification>> <<if !tags().includes('disableClock')>><div id='clock'><<button "10 M >">><<addTime 0 10>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "20 M >">><<addTime 0 20>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "30 M >">><<addTime 0 30>><<set _passage to passage()>><<goto _passage>><</button>> <<button "1 HR >">><<addTime 1 0>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "3 HR >">><<addTime 3 0>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "12 Hr >">><<addTime 12 0>><<set _passage to passage()>><<goto _passage>><</button>> <<textbox "_ct0" "Hr">><<textbox "_ct1" "Min">><<button ">>">><<customTime>><<set _passage to passage()>><<goto _passage>><</button>> <<button "$charM.name >>">><<set _t to charMNextActivity()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>>\ <<if $lydiaActs != null>><<button "Lydia >>">><<set _t to lydiaNextAct()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>><</if>>\ <<if $melActs != null>><<button "Mel >>">><<set _t to melNextAct()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>><</if>>\ </div><</if>>\ <div class='center' style='center'><img @src="setup.ImagePath+'UI/energy.png'"></div>\ <div id="energyBarContainer"><div id='energyBar'></div></div><<silently>><<run energyBarDisplay($charPc.energy)>><</silently>>\ <div id='statBars' class='barHidden'>My Stats <div class='center' style='center'><img @src="setup.ImagePath+'UI/fit.png'"></div> Level $charPc.fitLvl <div id="fitBarContainer"><div id='fitBar'><<print $charPc.fitProg +"%">></div></div><div class='center' style='center'><img @src="setup.ImagePath+'UI/workIcon.png'"></div><div id="jobBarContainer"><div id='jobBar'><<print $pcJobRef.progress +"%">></div></div><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>></div>\ <div id='pcStatReveal'><<link "My Stats">><<pcStatBarDisplayToggle>><<script>>$("#story-caption").find("#statBars").toggleClass("barHidden");<</script>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>><</link>></div>\ <div id='charMStatLink'><<link "Girl Stats">><<girlStatVis>><</link>></div>\ <div id='girlStats' class='divHidden' style='divHidden'>\ <<girlStatControl>> </div> <<if !tags().includes('disableClock')>><div id='badButtons'><<link "Inventory" "Inventory">><<set $passageTemp to passage()>><</link>>\ <<link "Phone" "Phone">><<set $passageTemp to passage()>><</link>>\ <<link "Goals" "goalTracker">><<set $passageTemp to passage()>><</link>>\ <<link "Credits" "credits">><<set $passageTemp to passage()>><</link>></div><</if>>\ <div id='captionScriptDiv' class='divHidden'></div>\ <<silently>><<script>>$(document).one(':passageend', function (ev) { $('#captionScriptDiv').wiki("<<if $statBarToggle.pc == true>><<toggleclass '#statBars' 'barHidden'>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>><</if>><<if $statBarToggle.chars == true>><<toggleclass '#girlStats' 'divHidden'>><</if>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>>"); }); <</script>><</silently>>
/*<<set $devMode to true>> */ <<set $tempStoryVar to 'intro0'>> <<set $statBarToggle to false>> <<set $statBarToggle = {"pc": false, "charM": false }>> <<set $charM = { "name" : "Jen", "age" : 38, "location": 'homeKitchen', "corruption" : 0, "love" : 0, "activity" : 'cook', "loveStage" : 'No Interest', "corrStage" : 'Chaste', "relation" : 'Landlady', "loveStageNum" : 0, "corrStageNum" : 0, "loveMax" : 300, "lewdMax" : 300, "clothingStage" : 1, "outfit" : null, "rewardOutfit": null, "outfitProgressToday" : false, "todaysOutfits": null, "loveGoals": null, "lewdGoals": null, "dinerProgress": 0, "modellingProgress": 0, "officeProgress": 0 }>> /* tracks the chores the pc has done today */ <<set $pcChoreTrack = { "cleanRoom": false, "cleanLiving": false, "cleanBathroom": false, "roomCleaned": '', "yardWork": false }>> <<set $charPc = { "name" : 'John', "rewards": 0, "rentDue": true, "rent" : 30, "rentDay": 6, "money" : 50, "rentMissed" : false, "charMRelation" : 'Tenant', "energy": 70, "sip": false, "fitLvl": 0, "fitProg": 0, "workoutToday": false, "eventTracking": null, "workedToday": false, "napToday": false }>> <<set $ownedItems = { "smallTowel" : false, "smartClothes" : false, "charMPassword" : false, "giftBook" : false, "giftFlowers" : false, "giftChocolate" : false, "giftChoker" : false, "giftWomenMag" : false, "giftSexyUnderwear" : false, "stage0CharMPhotos" : false }>> <<set $newMessage to false>> <<set $characters to []>> <<set $characters[0] to $charPc>> <<set $characters[1] to $charM>> /* test to see if this doesn't break anything :^) - sleep undoes this */ <<set $characters to null>> <<set $currEvent to null>> <<set $time = [7,0]>> <<timeToSlot>> <<set $newDay = false>> <<set $cnvTime = ['','']>> <<convertTime>> <<set $days = ['Mon', 'Tues', 'Wed', 'Thurs', 'Fri', 'Sat', 'Sun']>> <<set $currDay = [$days[0], 0]>> <<set $totalDays to 0>> <<set $pcJobs to { "unemployed" : new Job("Unemployed", 0), "criminal" : new Job("Criminal", 20), "office" : new Job("Tech Support", 25) }>> <<pcJobInit>> <<set $schedules = []>> <<setupArray>> /* day, timeslot (10mins each), location */ /* //////////////////////////////////m work day///////////////// */ <<for _i to 0; _i < 7; _i++>> <<for _j to 0; _j < 42; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 42; _j < 48; _j++>> <<fillTimeSlot _i _j 2>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 48; _j < 51; _j++>> <<fillTimeSlot _i _j 3>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 51; _j < 52; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 52; _j < 53; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 53; _j < 54; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 1 _i 4>> <<fillTimeSlot 3 _i 4>> <<fillTimeSlot 4 _i 4>> <</for>> <<for _i to 96; _i < 97; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 97; _i < 102; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 102; _i < 103; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 103; _i < 108; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 108; _i < 120; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 120; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* ////////////// day off ///////////////////////////////////// */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 0 _i 10>> <<fillTimeSlot 2 _i 10>> <<fillTimeSlot 5 _i 10>> <<fillTimeSlot 6 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 0 _i 7>> <<fillTimeSlot 2 _i 7>> <<fillTimeSlot 5 _i 7>> <<fillTimeSlot 6 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 0 _i 3>> <<fillTimeSlot 2 _i 3>> <<fillTimeSlot 5 _i 3>> <<fillTimeSlot 6 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 0 _i 0>> <<fillTimeSlot 2 _i 0>> <<fillTimeSlot 5 _i 0>> <<fillTimeSlot 6 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 0 _i 2>> <<fillTimeSlot 2 _i 2>> <<fillTimeSlot 5 _i 2>> <<fillTimeSlot 6 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> /* /////////////////// activitys @ locations setup */////////// <<set $mActs =[]>> <<for _i to 0; _i < 7; _i++>> <<set $mActs.push([])>> <</for>> <<mActsInit>>
<<widget "setupArray">> /*make and setup 2d */ <<for _i to 0; _i < 7; _i++>> <<set $schedules.push([])>> <</for>> <</widget>> /* day, timeslot (10m each), location */ <<widget "fillTimeSlot">> <<set $schedules[$args[0]][$args[1]] to $args[2]>> <</widget>> /* <<widget "updateActivity">><<for _i to 0; _i < $mActs.length; _i++>> find activity that overlaps with curr time slot<<if $timeSlot >= $mActs[_i].start and $timeSlot < $mActs[_i].end and $mActs[_i].enabled == true and $mActs[_i].day.includes($currDay[1])>> found an activity, and its enabled<<set $charM.activity to $mActs[_i].activity>><</if>><</for>><</widget>> */ <<widget updateActivity>><<nobr>> <<set _a to actENUM($mActs[$currDay[1]][$timeSlot])>> <<set $charM.activity = _a>> <</nobr>><</widget>> <<widget "fillActSlot">> <<set $mActs[$args[0]][$args[1]] to $args[2]>> <</widget>> /* insert modelling job, to work alongside diner job */ <<widget "charMModellingInit">> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 0 _i 8>> <<fillTimeSlot 2 _i 8>> <</for>> <<fillTimeSlot 0 84 0>> <<fillTimeSlot 2 84 0>> /* <<set _a to [0,2]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 0 84 17>> <<fillActSlot 2 84 17>> <</widget>> /* inserts charM office assistant */ <<widget charMAssistantSchedInit>><<nobr>><<silently>> /* remove the old work location, change every work day into day off */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 1 _i 10>> <<fillTimeSlot 3 _i 10>> <<fillTimeSlot 4 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 1 _i 7>> <<fillTimeSlot 3 _i 7>> <<fillTimeSlot 4 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 1 _i 5>> <<fillTimeSlot 3 _i 5>> <<fillTimeSlot 4 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* turn all weekdays into day off acts (after morning routine)*/ <<for _j = 0; _j < 7; _j++>> <<for _i = 53; _i < 54; _i++>> <<fillActSlot _j _i 13>> /* going to town */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 54; _i < 66; _i++>> <<fillActSlot _j _i 14>> /* shopping */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 66; _i < 69; _i++>> <<fillActSlot _j _i 15>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 69; _i < 78; _i++>> <<fillActSlot _j _i 11>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 78; _i < 81; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 81; _i < 84; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 84; _i < 96; _i++>> <<fillActSlot _j _i 16>> /* exercise */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 96; _i < 99; _i++>> <<fillActSlot 0 _i 9>> /* bath */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 99; _i < 100; _i++>> <<fillActSlot _j _i 4>> /* leaving bathroom */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 100; _i < 102; _i++>> <<fillActSlot _j _i 5>> /* changing */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 102; _i < 105; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 105; _i < 108; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 108; _i < 114; _i++>> <<fillActSlot _j _i 11>> /* chores */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 114; _i < 132; _i++>> <<fillActSlot _j _i 12>> /* tv */ <</for>><</for>> /* insert new shit */ /* locations */ <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 0 _i 9>> <<fillTimeSlot 1 _i 9>> <<fillTimeSlot 2 _i 9>> <<fillTimeSlot 3 _i 9>> <</for>> <<for _j = 0; _j < 4; _j++>> <<fillTimeSlot _j 53 0>> <<fillTimeSlot _j 96 0>> <</for>> /*<<set _a to [0, 1, 2, 3]>> <<addMActs 96 97 'officeJobReturn' true _a>> <<addMActs 53 54 'officeJobLeave' true _a>> <<addMActs 54 96 'officeJob' true _a>> */ <<fillActSlot 0 96 18>> /*officeJobReturn */ <<fillActSlot 1 96 18>> <<fillActSlot 2 96 18>> <<fillActSlot 3 96 18>> <<fillActSlot 0 53 19>> /*officeJobLeave */ <<fillActSlot 1 53 19>> <<fillActSlot 2 53 19>> <<fillActSlot 3 53 19>> <<for _i = 54; _i < 96; _i++>> <<fillActSlot 0 _i 20>> /*office job */ <<fillActSlot 1 _i 20>> <<fillActSlot 2 _i 20>> <<fillActSlot 3 _i 20>> <</for>> /* shift modelling shit to weekend */ <<if $charMLewdGoals.modelling7 != null && $charMLewdGoals.modelling7.unlocked == true>> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 5 _i 8>> <<fillTimeSlot 6 _i 8>> <</for>> <<fillTimeSlot 5 84 0>> <<fillTimeSlot 6 84 0>> /* <<set _a to [5,6]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 5 84 17>> <<fillActSlot 6 84 17>> <</if>> <</silently>><</nobr>><</widget>> <<widget "modellingWeekendInit">><<nobr>><<silently>>/* shift modelling shit to weekend */ <<if $charMLewdGoals.modelling7 != null && $charMLewdGoals.modelling7.unlocked == true>> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 5 _i 8>> <<fillTimeSlot 6 _i 8>> <</for>> <<fillTimeSlot 5 84 0>> <<fillTimeSlot 6 84 0>> /* OLD <<set _a to [5,6]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 5 84 17>> <<fillActSlot 6 84 17>> <</if>><</silently>><</nobr>><</widget>> <<widget 'charMStripClubSched'>><<nobr>> /* convert every diner work day to a day off */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 1 _i 10>> <<fillTimeSlot 3 _i 10>> <<fillTimeSlot 4 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 1 _i 7>> <<fillTimeSlot 3 _i 7>> <<fillTimeSlot 4 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 1 _i 5>> <<fillTimeSlot 3 _i 5>> <<fillTimeSlot 4 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* turn all weekdays into day off acts (after morning routine)*/ <<for _j = 0; _j < 7; _j++>> <<for _i = 53; _i < 54; _i++>> <<fillActSlot _j _i 13>> /* going to town */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 54; _i < 66; _i++>> <<fillActSlot _j _i 14>> /* shopping */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 66; _i < 69; _i++>> <<fillActSlot _j _i 15>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 69; _i < 78; _i++>> <<fillActSlot _j _i 11>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 78; _i < 81; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 81; _i < 84; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 84; _i < 96; _i++>> <<fillActSlot _j _i 16>> /* exercise */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 96; _i < 99; _i++>> <<fillActSlot 0 _i 9>> /* bath */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 99; _i < 100; _i++>> <<fillActSlot _j _i 4>> /* leaving bathroom */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 100; _i < 102; _i++>> <<fillActSlot _j _i 5>> /* changing */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 102; _i < 105; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 105; _i < 108; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 108; _i < 114; _i++>> <<fillActSlot _j _i 11>> /* chores */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 114; _i < 132; _i++>> <<fillActSlot _j _i 12>> /* tv */ <</for>><</for>> /* check for modelling job, if office assistant is already a thing (pc multijob) then don't mess with the weekend as it will already be done */ <<if $charMLewdGoals.modelling7 != null && $charMLewdGoals.modelling7.unlocked == true && ($charPcEventObj.officeCharMAssistant == null || $charPcEventObj.officeCharMAssistant.unlocked == false)>> <<modellingWeekendInit>> <</if>> <</nobr>><</widget>>
<<widget "checkChars">>\ <<set $charsHere to ''>>\ <<if $charM.location == $args[0]>>\ <<set $charsHere = 'charM'>>\ <</if>> <</widget>> /* add to m's kitchen activities, start slot, end slot, activity, enabled (true/false), day */ <<widget "addMActs">> <<set _t to { "start" : $args[0], "end" : $args[1], "activity": $args[2], "enabled": $args[3], "day": $args[4]}>> <<set $mActs.push(_t)>> <</widget>> /* checks what jen is doing here, and returns the correct message */ <<widget "mActivityDesc">>\ <<switch $charM.activity>>\ <<case "cook">>\ <<switch $time[0]>>\ <<case 7>>\ <<morningCookScript>>\ <<case 13>>\ <<lunchCookDesc>>\ <<case 17>>\ <<cookDinnerDesc>>\ <<case 18>>\ <<cookDinnerDesc>>\ <</switch>> <<case "eat">>\ <<switch $time[0]>>\ <<case 7>>\ <<morningBreakfastScript>>\ <<case 13>>\ <<lunchEatDesc>>\ <<case 17>>\ <<eatDinnerDesc>>\ <<case 18>>\ <<eatDinnerDesc>>\ <</switch>>\ <<case "shower">>\ <<if $time[0] >= 8 and $time[0] < 9 and $time[1] < 30>>\ <<showerScript>>\ <</if>> <<case "changing">>\ <<switch $time[0]>>\ <<case 22>>\ <<readySleepDesc>>\ <<default>>\ <<bedroomChangeScript>>\ <</switch>>\ <<case "leaving bathroom">>\ <<leavingBathroomDesc>>\ <<case "leaving for work" "officeJobLeave">>\ <<leavingWorkDesc>>\ <<case "going to town">>\ <<goingTownDesc>>\ <<case "chores">>\ <<mChoresDesc>>\ <<case "exercise">>\ <<exerciseDesc>>\ <<case "bath">>\ <<bathDesc>>\ <<case "tv">>\ <<watchTvDesc>>\ <<case "sleep">>\ <<sleepDesc>> <<case "return from work" "officeJobReturn">> <<returnWorkDesc>> <<case "relax">> <<roomRelaxDesc>> <<case "modellingJobReturn">> <<modellingReturnDesc>> <<default>>\ <<print "She should be doing something, but seems lost">><</switch>><</widget>> <<widget "testPrint">><<print "The widget printed this text">><</widget>> <<widget "bedroomChangeScript">><<print "She is getting dressed">><</widget>> <<widget "morningCookScript">><<print "She's standing at the stove, facing away from you. Cooking what smells like a great breakfast.">> <</widget>> <<widget "morningBreakfastScript">><<print "She's sat at the table, eating her breakfast. Your own plate sits opposite her.">><</widget>> <<widget "showerScript">><<print "She is taking a shower.">><</widget>> <<widget "leavingBathroomDesc">><<print "You've caught her as she is leaving the bathroom.">><</widget>> <<widget "leavingWorkDesc">><<print "She’s putting on her shoes and gathering her things. Getting ready for work.">><</widget>> <<widget "goingTownDesc">><<print "Looks like she is getting ready to go somewhere.">><</widget>> <<widget "mChoresDesc">><<print "She is cleaning up the kitchen.">><</widget>> <<widget "bathDesc">><<print "You can hear her washing herself in the bath">><</widget>> <<widget "lunchCookDesc">><<print "She is making lunch.">><</widget>> <<widget "lunchEatDesc">><<print "She is eating lunch.">><</widget>> <<widget "exerciseDesc">><<print "She's doing some yoga.">><</widget>> <<widget "cookDinnerDesc">><<print "She's making dinner.">><</widget>> <<widget "eatDinnerDesc">><<print "She is eating her dinner.">><</widget>> <<widget "watchTvDesc">><<print "She is watching TV.">><</widget>> <<widget "readySleepDesc">><<print "She is changing into her sleepwear.">><</widget>> <<widget "sleepDesc">><<print "She is sleeping peacefully.">><</widget>> <<widget "returnWorkDesc">><<print "She just got in, and is taking off her shoes.">><</widget>> <<widget "roomRelaxDesc">><<print "She is relaxing on her bed.">><</widget>> <<widget "modellingReturnDesc">><<print "Looks like she just got back from a modelling shoot.">> <</widget>> <<widget "locationConv">>\ <<print "Location: ">>\ <<switch $args[0]>>\ <<case 'homeKitchen'>>\ <<print "Kitchen">>\ <<case 'homeLiving'>>\ <<print "Living Room">>\ <<case 'homeBathroom'>>\ <<print "Bathroom">>\ <<case 'home'>>\ <<print "Hallway">>\ <<case 'homeMroom'>>\ <<print "Her room">>\ <<case 'town'>>\ <<print "Town">>\ <<case 'travelHome'>>\ <<print "On her way home">>\ <<case 'mWork'>>\ <<print "Work">>\ <<case 'modellingJob'>>\ <<print "Modelling Job">>\ <<case 'officeJob'>>\ <<print "The Office">>\ <</switch>>\ <</widget>> <<widget 'phoneHudLcn'>><<nobr>> <<switch $args[0]>> <<case 'homeKitchen'>> <<print "Kitchen">> <<case 'homeLiving'>> <<print "Living Room">> <<case 'homeBathroom'>> <<print "Bathroom">> <<case 'home'>> <<print "Hallway">> <<case 'homeMroom'>> <<print "Her room">> <<case 'town'>> <<print "Town">> <<case 'travelHome'>> <<print "On her way home">> <<case 'mWork'>> <<print "Work">> <<case 'modellingJob'>> <<print "Modelling Job">> <<case 'officeJob'>> <<print "The Office">> <</switch>> <</nobr>><</widget>> <<widget 'addBgOverlay'>><<nobr>> <<script>> $("<div id='overlay' class='overlayDefault'></div>").appendTo(document.body); <</script>> <</nobr>><</widget>>
<div class='vice' style='vice'><<officeJobAd>>\ <<if $pcJobRef.title == 'Unemployed' and $charPcEventObj.officeApp.viewed == false>>\ <div class='dialog desc' style='dialog desc'>You can see this is a job about helping Karen plug in her printer. It fits your skills perfectly and you are sure you could bullshit your way through the interview no problem. But the prospect of the nine to five fills you with dread. But who knows what opportunities could arise? Maybe it’s time to just bite the bullet?</div>\ <div class='dialog links' style='dialog links'><span class='genericLink'><<linkreplace "You make an application.">>Kiss your time goodbye. You quickly write up a CV and fill out the application form. Now to just wait for the reply.<<run pcEventTrackingObjOfficeInit($charPcEventObj)>><<set $charPcEventObj.officeApp.viewed to true>><<set $charPcEventObj.officeAppMessage.unlocked to true>><<set $charPcEventObj.officeApp.count += 1>><<set $pcJobRef to $pcJobs.office>><<replace '#nav'>><<button "Onto more important things" pcComputer>><<set $newMessage to true>><</button>><</replace>><</linkreplace>></span></div> <<elseif $charPcEventObj.officeApp.viewed == true>><div class='dialog desc' style='dialog desc'>\ You have already applied.</div> <<else>><div class='dialog desc' style='dialog desc'>\ You will have to quit your current job before applying.</div> <</if>></div>\ <span id='nav' class='minorNav'><<button 'Perhaps not' 'pcComputer'>><</button>></span>\ <div id='scriptDiv' class='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<<widget "rentDisplay">><<nobr>> <<if $charPc.finances != true>> <<if $charPc.rentDue == true>><<print "Rent due: $" + $charPc.rent>><br> <<print "Due Mon, day " + $charPc.rentDay>><</if>> <<else>> <<print "Bills: $100 | Due Monday">> <</if>> <</nobr>><</widget>> <<widget "charMAddLovePoints">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to charMLoveP(20)>> <<case 'm'>> <<set _r to charMLoveP(15)>> <<case 's'>> <<set _r to charMLoveP(10)>> <<default>> <<set _r to charMLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <<if $charM.love == 3600>> <span id='loveGain'><<linkIconDisplay 0>> Maxed!</span> <<else>> <span id='loveGain'><<linkIconDisplay 0>> Maxed! Check the goals screen!</span> <</if>> <<else>> <span id='loveGain'>$charM.name +_r <<linkIconDisplay 0>></span> <</if>><</nobr>> <</widget>> <<widget "charMAddLewdPoints">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to charMLewdP(20)>> <<case 'm'>> <<set _r to charMLewdP(15)>> <<case 's'>> <<set _r to charMLewdP(10)>> <<default>> <<set _r to charMLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <<if $charM.corruption == 3600>> <span id='lewdGain'><img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed!</span> <<else>> <span id='lewdGain'><img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! Check the goals screen!</span> <</if>> <<else>> <span id='lewdGain'>$charM.name +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>><</nobr>> <</widget>> <<widget "charMMissedRent">> <<set _r to charMLosePoints($args[0], 'love')>> <<set _r2 to charMLosePoints($args[0], 'lewd')>> Lost _r love points! Lost _r2 lewd points! <</widget>> /* https://twinery.org/forum/discussion/8129/is-there-a-way-to-force-the-sidebar-to-update-via-click-link-timed-macros */ <<widget "updateBar">><<silently>> <<replace "#story-caption">><<include "StoryCaption">><</replace>> <</silently>><<updateStatBars>><</widget>> <<widget "updateTime">><<silently>><<replace '#gameTime'>><<print $cnvTime[0] + ':' + $cnvTime[1]>> <<print $currDay[0] + ", Day "+ $totalDays>><</replace>><</silently>><</widget>> <<widget "updateMoneyDisplay">><<silently>><<replace '#pcMoney'>><<print '$' + $charPc.money>><</replace>><</silently>><</widget>> <<widget "updateStatBars">><<silently>><<run fitBarUpdate($charPc.fitProg)>><<run jobBarUpdate($pcJobRef)>><<run energyBarUpdate($charPc.energy)>><</silently>><</widget>> <<widget "spendEnergy">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to 40>> <<if $fitRewards != null && $fitRewards.lvl7 == 1>><<set _r -= 10>><</if>> <<case 'm'>> <<set _r to 30>> <<if $fitRewards != null && $fitRewards.lvl7 == 1>><<set _r -= 10>><</if>> <<case 's'>> <<set _r to 10>> <<if $fitRewards != null && $fitRewards.lvl7 == 1>><<set _r -= 5>><</if>> <<default>> <<set _r to $args[0]>> <<if $fitRewards != null && $fitRewards.lvl7 == 1>><<set _r -= 5>><</if>> <</switch>> <<set $charPc.energy -= _r>> <<if $charPc.energy < 0>><<set $charPc.energy to 0>><</if>> <</silently>> <span id='energySpend'>-_r <img @src="setup.ImagePath+'UI/energy.png'"></span><<run energyBarUpdate($charPc.energy)>>/*<<if tags().includes('topBar')>><<energyHudUpdate>><</if>> removed energy hud for now*/ <</nobr>><</widget>> <<widget "displayEnergy">>\ <<print $charPc.energy + " / 100">>\ <</widget>> <<widget "gainEnergy">>\ <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to 40>> <<set $charPc.energy += 50>> <<case 'm'>> <<set _r to 30>> <<set $charPc.energy += 30>> <<case 's'>> <<set _r to 20>> <<set $charPc.energy += 20>> <<case 'nap'>> <<set _r to 30>> <<if $fitRewards != null && $fitRewards.lvl3 === 1>><<set _r += 5>><</if>> <<set $charPc.energy += _r>> <<case 'sleep'>> <<set _r to 70>> <<if $fitRewards != null && $fitRewards.lvl5 === 1>><<set _r += 10>><</if>> <<set $charPc.energy += _r>> <<case 'eat'>> <<set _r to 30>> <<if $fitRewards != null && $fitRewards.lvl4 === 1>><<set _r += 5>><</if>> <<set $charPc.energy += _r>> <<default>> <<set _r to $args[0]>> <<set $charPc.energy += $args[0]>> <</switch>> <<if $charPc.energy > 100>><<set $charPc.energy to 100>><</if>> <</silently>>\ <span id='energySpend'>+_r <img @src="setup.ImagePath+'UI/energy.png'"></span><<run energyBarUpdate($charPc.energy)>>/*<<if tags().includes('topBar')>><<energyHudUpdate>><</if>>\ removed energy hud for now*/ <</widget>> <<widget "energyCost">><<nobr>> <<switch $args[0]>>\ <<case 'l'>> 40<img @src="setup.ImagePath+'UI/energy.png'"> <<case 'm'>> 30<img @src="setup.ImagePath+'UI/energy.png'"> <<case 's'>> 10<img @src="setup.ImagePath+'UI/energy.png'"> <<default>> $args[0]<img @src="setup.ImagePath+'UI/energy.png'"> <</switch>>\ <</nobr>><</widget>> <<widget "energyCostInit">><<nobr>> <<script>> $("div").find(".eventLinkL").find("a").wiki('<span class="energyStyle"><<energyCost "l">></span>'); $("div").find(".eventLinkM").find("a").wiki('<span class="energyStyle"><<energyCost "m">></span>'); $("div").find(".eventLinkS").find("a").wiki('<span class="energyStyle"><<energyCost "s">></span>'); <</script>>\ <</nobr>><</widget>> <<widget 'energyHudDisplay'>><<nobr>> <span class='energyStyleHud'><<print " " +$charPc.energy + "/100">><img @src="setup.ImagePath+'UI/energy.png'" height='20px' width='auto'></span> <</nobr>><</widget>> <<widget 'energyHudUpdate'>><<nobr>><<silently>> /*<<replace '#energyHud'>><<energyHudDisplay>><</replace>> removed energy hud for now*/ <</silently>><</nobr>><</widget>> <<widget "charMLoveMaxProg">> <<set $charM.loveMax += $args[0]>>\ <span id='loveGain'><<print " " + $charM.name + "'s love max increased to " + $charM.loveMax + "!">></span>\ <</widget>> <<widget "charMLewdMaxProg">> <<set $charM.lewdMax += $args[0]>>\ <span id='lewdGain'><<print "" + $charM.name + "'s lewd max increased to " + $charM.lewdMax + "!">></span>\ <</widget>> <<widget charMLoveMaxSet>><<nobr>> <<if $args[0] != null && $charM.loveMax < $args[0]>> <<set $charM.loveMax = $args[0]>> <span id='loveGain'><<print "" + $charM.name + "'s love max increased to " + $charM.loveMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget charMLewdMaxSet>><<nobr>> <<if $args[0] != null && $charM.lewdMax < $args[0]>> <<set $charM.lewdMax = $args[0]>> <span id='lewdGain'><<print "" + $charM.name + "'s lewd max increased to " + $charM.lewdMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget "gainFitProg">><<nobr>> <<silently>> <<if $args[0] != null>> <<set _gains to $args[0]>> <<else>> <<set _gains to 25>> <</if>> <</silently>> <<silently>> <<if $args[1] != null>> <<if $args[1] > $charPc.fitLvl>> <<set _prog = true>> <<else>> <<set _prog = false>> <</if>> <<else>> <<set _prog = true>> <</if>> <</silently>> <<if _prog == true>> <<set $charPc.fitProg += _gains>> <br><span id='gainFit'><<print "+" + _gains + "%">><img @src="setup.ImagePath+'UI/fit.png'"></span> <br><span id='gainFit'><<print "Fitness Progression: " +$charPc.fitProg+"%">></span> <<if $charPc.fitProg >= 100>> <<gainFitLvl>> <</if>> <<else>> <<if $charPc.fitLvl < 8>> <span id='gainFit'>This event can no longer increase your fitness!</span> <<else>> <span id='gainFit'>Fitness Capped for now!</span> <</if>> <</if>> <</nobr>><</widget>> <<widget "workoutText">><<nobr>> <<switch $charPc.fitLvl>> <<case 0>> You do some bodyweight exercises in your room. You don’t really know what you are doing, but at least it’s something. <<case 1>> Your workouts are getting a lot easier. Every day you are able to push yourself more and more. <<case 2>> <</switch>> <</nobr>><</widget>> <<widget "gainFitLvl">><<nobr>> <<switch $charPc.fitLvl>> <<case 0>> This is really starting to click. Your form has improved and you feel better than ever.<br> Your fitness level is now 1! <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 1>> Triumphantly you have reached a level of repetitions you thought impossible only a short while ago. Already your body shows positive signs of your efforts. Though it seems you may have to take this a little more seriously if you want to continue making progress. Better start hitting the gym. (Check the goal screen unknown character for details)<br> Your fitness level is now 2! <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 2>> <<infoDialog "Your fitness level is now 3!">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 3>> <<infoDialog "Your fitness level is now 4!">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 4>> <<infoDialog "Your fitness level is now 5!">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 5>> <<infoDialog "Your fitness level is now 6!">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 6>> <<infoDialog "Your fitness level is now 7!">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <<case 7>> <<infoDialog "Your fitness level is now 8! Christine has a reward for you! (Lydia's Kitchen, in the morning)">> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <</switch>> <</nobr>><</widget>> <<widget "linkIconsInit">><<nobr>> <<script>> $("div").find(".loveLink a").not(".loveAppended").not(".mixedAppended").wiki('<<linkIconDisplay 0>>').addClass("loveAppended"); $("div").find(".lewdLink a").not(".lewdAppended").not(".mixedAppended").wiki('<<linkIconDisplay 1>>').addClass("lewdAppended"); $("div").find(".clothingLink a").not("clothingAppended").wiki('<<outfitEventIcon>>').addClass("clothingAppended"); $("div").find(".rewardLink1 a").not(".rewardAppended").wiki('<<rewardIcon 1>>').addClass("rewardAppended"); $("div").find(".rewardLink2 a").not(".rewardAppended").wiki('<<rewardIcon 2>>').addClass("rewardAppended"); $("div").find(".rewardLink3 a").not(".rewardAppended").wiki('<<rewardIcon 3>>').addClass("rewardAppended"); $("div").find(".mixedLink a").not(".mixedAppended").not(".loveAppended").not(".lewdAppended").wiki('<<linkIconDisplay 0>><<linkIconDisplay 1>>').addClass("mixedAppended"); $("div").find(".ntrLink a").not(".ntrAppended").wiki('<<ntrIconDisplay>>').addClass("ntrAppended"); $("#loveContainer").find(".loveLink a").not(".loveAppended").not(".mixedAppended").wiki('<<linkIconDisplay 0>>').addClass("loveAppended"); $("div").find(".drunkLink a").not(".drunkAppended").wiki('<<linkIconDisplay 2>>').addClass("drunkAppended"); $("div").find(".susLink a").not(".susAppended").wiki('<<linkIconDisplay 3>>').addClass("susAppended"); <</script>>\ <</nobr>><</widget>> <<widget "linkIconDisplay">><<nobr>> <<switch $args[0]>> <<case 0>> <img @src="setup.ImagePath+'UI/loveIcon.png'"> <<case 1>> <img @src="setup.ImagePath+'UI/lewdIcon.png'"> <<case 2>> <img @src="setup.ImagePath+'UI/drukIcon.png'"> <<case 3>> [img[Husband Suspicion|img/UI/susIcon.png]] <</switch>> <</nobr>><</widget>> <<widget "ntrIconDisplay">><<nobr>> [img[NTR/Sharing|img/UI/ntrIcon.png]] <</nobr>><</widget>> <<widget "drukIconDisplay">>[img[Drunk Rating|img/UI/drukIcon.png]]<</widget>> <<widget "fitnessIconDisplay">><img @src="setup.ImagePath+'UI/fit.png'"><</widget>> <<widget "fitProgressBar">> <div id="fitBarContainer"><div id='fitBar'><<print $charPc.fitProg +"%">></div></div><<run fitBarDisplay($charPc.fitProg)>> <</widget>> <<widget "moneyIconDisplay">><img @src="setup.ImagePath+'UI/munay.png'"><</widget>> <<widget "gainMoney">><<if $args[0] > 0>><span id='moneyChange'>+ $args[0]<<moneyIconDisplay>></span><<else>><span id='moneyChange'> $args[0]<<moneyIconDisplay>></span><</if>><<set $charPc.money += $args[0]>><</widget>> <<widget "workIconDisplay">><img @src="setup.ImagePath+'UI/workIcon.png'"><</widget>> <<widget "rewardSpend">><<nobr>> <span id='reward'><<print "-" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span> <</nobr>><</widget>> <<widget "rewardGain">><<nobr>> <span id='reward'><<print "+" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span> <</nobr>><</widget>> <<widget 'rewardIcon'>><<nobr>> <<switch $args[0]>> <<case 1>> <img @src="setup.ImagePath+'UI/reward.png'"> <<case 2>> <img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"> <<case 3>> <img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"> <<case 4>> <img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"> <<case 5>> <img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"> <<default>> <img @src="setup.ImagePath+'UI/reward.png'"> <</switch>> <</nobr>><</widget>> <<widget 'specialOutfitIcon'>><<nobr>> <img @src="setup.ImagePath+'UI/specialOutfit.png'"> <</nobr>><</widget>> <<widget 'deptFunds'>><<nobr>> <<for _i = 0; _i < Math.trunc($managerStats.funds / 10); _i++>> <<moneyIconDisplay>> <</for>><<silently>><<set _f to ($managerStats.fundsCap / 10)>><</silently>><span class='fundsSpend'>(Cap: _f)</span> <</nobr>><</widget>> <<widget 'giftCatchUp'>><<nobr>> <<switch $args[0].type>> <<case 'love'>> <<if $args[0].stage < $charM.corrStageNum>> <<set _b to $args[0].points * 10>> <span id='loveGain'>BONUS CATCHUP: </span><<charMAddLovePoints _b>> <</if>> <<case 'lewd'>> <<if $args[0].stage < $charM.loveStageNum>> <<set _b to $args[0].points * 10>> <span id='lewdGain'>BONUS CATCHUP: </span><<charMAddLewdPoints _b>> <</if>> <</switch>> <</nobr>><</widget>> <<widget charMStageDisplay>><<nobr>> <<silently>> <<switch $charM.loveStageNum>> <<case 0>> <<set _s0 to 'Platonic'>> <<case 1>> <<set _s0 to 'Confused'>> <<case 2>> <<set _s0 to 'Exploring'>> <<case 3>> <<set _s0 to 'Girlfriend'>> <<case 4>> <<set _s0 to 'Lovers'>> <<case 5>> <<set _s0 to 'Yours.'>> <</switch>> <<switch $charM.corrStageNum>> <<case 0>> <<set _s1 to 'Chaste'>> <<case 1>> <<set _s1 to 'Curious'>> <<case 2>> <<set _s1 to 'Embracing'>> <<case 3>> <<set _s1 to 'Naughty Milf'>> <<case 4>> <<set _s1 to 'Slut'>> <<case 5>> <<set _s1 to 'Depraved'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</nobr>><</widget>> <<widget pcBillPayment>><<nobr>> <<if $charPc.money >= 100>> <<append '#pcBills'>> Bill payment was deducted from your account <<gainMoney -100>> <</append>> <<else>> <<append '#pcBills'>> You don’t have enough money to pay the bills. Your <<charMRelation>> had to scramble together some money to make up the difference, severely undermining you in her eyes. <<charMMissedRent 200>> <</append>> <</if>> <</nobr>><</widget>> <<widget 'jenAnalTrain'>><<nobr>> <<if $charM.analTrain == null>> <<jenExtraStatInit 'anal'>> <</if>> <<if $args[1] != null>> <<set _a = $args[1]>> <<else>> <<set _a = 10>> <</if>> <<if $args[0] >= $charM.analTrain.level>> <<set _trainYes = false>> <<switch $charM.analTrain.level>> <<case 0>> <<set _trainYes = true>> <<case 1>> <<if $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true && $charMEventObj.analPlugIntro.viewed == true>> <<set _trainYes = true>> <</if>> <<case 2 3>> <<set _trainYes = true>> <</switch>> <<if _trainYes == true>> <<set $charM.analTrain.prog += _a>> <<if $charM.analTrain.prog >= 100>><<set $charM.analTrain.level += 1>><<set $charM.analTrain.prog = 0>> <span id='gainFit'><<charMName>> gained an Anal Training Level! $charM.analTrain.level [img[Anal Training|img/UI/analIcon.png]]</span> <<if $charM.analTrain.level == 3>> <span id='gainFit'>(This is the max for now, stay tuned!)</span> <</if>> <<else>> <span id='gainFit'>+_a % [img[Anal Training|img/UI/analIcon.png]]!</span> <</if>> <<else>> <span id='gainFit'>Anal Training capped at the moment, check the goal screen!</span> <</if>> <</if>> <</nobr>><</widget>> <<widget 'jenProsTrain'>><<nobr>> <<if $charM.prosTrain == null>> <<jenExtraStatInit 'pros'>> <</if>> <<if $args[1] != null>> <<set _a = $args[1]>> <<else>> <<set _a = 20>> <</if>> <<if $args[0] >= $charM.prosTrain.level>> <<set $charM.prosTrain.prog += _a>> <<if $charM.prosTrain.prog >= 100>><<set $charM.prosTrain.level += 1>><<set $charM.prosTrain.prog = 0>> <span id='gainFit'><<charMName>> gained a Prostitute Level! $charM.prosTrain.level [img[Prostitution Level|img/UI/whoreIcon.png]]</span> <<if $charM.prosTrain.level == 2>> <span id='gainFit'>(This is the max for now, stay tuned!)</span> <</if>> <<else>> <span id='gainFit'>+_a % [img[Prostitution Level|img/UI/whoreIcon.png]]!</span> <</if>> <</if>> <</nobr>><</widget>> <<widget 'jenStripperTrain'>><<nobr>> <<if $charM.stripperTrain == null>> <<jenExtraStatInit 'stripper'>> <</if>> <<if $args[1] != null>> <<set _a = $args[1]>> <<else>> <<set _a = 10>> <</if>> <<if $charM.stripperTrain.level < 3>> <<if $args[0] >= $charM.stripperTrain.level>> <<set $charM.stripperTrain.prog += _a>> <<if $charM.stripperTrain.prog >= 100>><<set $charM.stripperTrain.level += 1>><<set $charM.stripperTrain.prog = 0>> <span id='gainFit'><<charMName>> gained a Stripper Level! $charM.stripperTrain.level [img[Stripper Level|img/UI/stripperIcon.png]]</span> <<if $charM.stripperTrain.level == 3>> <span id='gainFit'>(This is the max for now, stay tuned!)</span> <</if>> <<else>> <span id='gainFit'>+_a % [img[Stripper Level|img/UI/stripperIcon.png]]!</span> <</if>> <</if>> <<else>> <span id='gainFit'>Stripper stat maxed for now, stay tuned!</span> <</if>> <</nobr>><</widget>> <<widget 'jenExhibTrain'>><<nobr>> <<if $charM.exhibTrain == null>> <<jenExtraStatInit 'exhib'>> <</if>> <<if $args[1] != null>> <<set _a = $args[1]>> <<else>> <<if $charM.ntr == true>> <<set _a = 25>> <<else>> <<set _a = 20>> <</if>> <</if>> <<if $charM.exhibTrain.level < 4>> <<if $args[0] >= $charM.exhibTrain.level>> <<set $charM.exhibTrain.prog += _a>> <<if $charM.exhibTrain.prog >= 100>><<set $charM.exhibTrain.level += 1>><<set $charM.exhibTrain.prog = 0>> <span id='gainFit'><<charMName>> gained a Exhibition Level! $charM.exhibTrain.level [img[Exhibition Level|img/UI/exhibIcon.png]]</span> <<if $charM.exhibTrain.level == 4>> <span id='gainFit'>(This is the max for now, stay tuned!)</span> <</if>> <<else>> <span id='gainFit'>+_a % [img[Exhibition Level|img/UI/exhibIcon.png]]!</span> <</if>> <</if>> <<else>> <span id='gainFit'>Exhibition stat maxed for now, stay tuned!</span> <</if>> <</nobr>><</widget>> <<widget 'jenExtraStatInit'>><<nobr>> <<switch $args[0]>> <<case 'anal'>> <<set $charM.analTrain = {}>> <<set $charM.analTrain.level = 0>><<set $charM.analTrain.prog = 0>> <<case 'pros'>> <<set $charM.prosTrain = {}>> <<set $charM.prosTrain.level = 0>><<set $charM.prosTrain.prog = 0>> <<case 'stripper'>> <<set $charM.stripperTrain = {}>> <<set $charM.stripperTrain.level = 0>><<set $charM.stripperTrain.prog = 0>> <<case 'exhib'>> <<set $charM.exhibTrain = {}>> <<set $charM.exhibTrain.level = 0>><<set $charM.exhibTrain.prog = 0>> <</switch>> <</nobr>><</widget>> <<widget 'jenExtraStatsDisplay'>><<nobr>><br> <<if $charM.analTrain != null>>[img[Anal Training|img/UI/analIcon.png]] <<print "" + $charM.analTrain.level + " | " + $charM.analTrain.prog + "/100">><br><</if>> <<if $charM.prosTrain != null>>[img[Prostitution Level|img/UI/whoreIcon.png]] <<print "" + $charM.prosTrain.level + " | " + $charM.prosTrain.prog + "/100">><br><</if>> <<if $charM.stripperTrain != null>>[img[Stripper Level|img/UI/stripperIcon.png]] <<print "" + $charM.stripperTrain.level + " | " + $charM.stripperTrain.prog + "/100">><br><</if>> <<if $charM.exhibTrain != null>>[img[Exhibition Level|img/UI/exhibIcon.png]] <<print "" + $charM.exhibTrain.level + " | " + $charM.exhibTrain.prog + "/100">><br><</if>> <</nobr>><</widget>> <<widget "pcFitRewards">><<nobr>> <<if $fitRewards == null>> <<run pcFitRewardInit()>> <</if>> <<if $fitRewards.lvl7 == null>> <<set $fitRewards.lvl7 = false>> <</if>> <<if $fitRewards.lvl8 == null>> <<set $fitRewards.lvl8 = false>> <</if>> <<silently>><<pcFitRewardTriggers>><</silently>> <<if $fitRewards.lvl3 === true>> <span class='fitLink'><<linkreplace "Level 3 Fitness Reward">><<set _choice = 'fitLvl3'>><<include 'choreEvents'>><</linkreplace>></span> <</if>> <<if $fitRewards.lvl4 === true>> <span class='fitLink'><<linkreplace "Level 4 Fitness Reward">><<set _choice = 'fitLvl4'>><<include 'choreEvents'>><</linkreplace>></span> <</if>> <<if $fitRewards.lvl5 === true>> <span class='fitLink'><<linkreplace "Level 5 Fitness Reward">><<set _choice = 'fitLvl5'>><<include 'choreEvents'>><</linkreplace>></span> <</if>> <<if $fitRewards.lvl7 === true>> <span class='fitLink'><<linkreplace "Level 7 Fitness Reward">><<set _choice = 'fitLvl7'>><<include 'choreEvents'>><</linkreplace>></span> <</if>> /* level 8 handled elsewhere */ <</nobr>><</widget>> <<widget "pcFitRewardTriggers">><<nobr>> <<if $fitRewards.lvl3 == false && $charPc.fitLvl >= 3>> <<set $fitRewards.lvl3 = true>> <</if>> <<if $fitRewards.lvl4 == false && $charPc.fitLvl >= 4>> <<set $fitRewards.lvl4 = true>> <</if>> <<if $fitRewards.lvl5 == false && $charPc.fitLvl >= 5>> <<set $fitRewards.lvl5 = true>> <</if>> <<if $fitRewards.lvl7 == false && $charPc.fitLvl >= 7>> <<set $fitRewards.lvl7 = true>> <</if>> <<if $fitRewards.lvl8 == false && $charPc.fitLvl >= 8>> <<set $fitRewards.lvl8 = true>> <</if>> <</nobr>><</widget>> <<widget 'pcFitRewardReveal'>><<nobr>> <<if $fitRewards != null>> <<for _f = 0; _f < $fitRewards.length; _f++>> <<if $fitRewards[_f] == true>> <<removeclass '#pcFitRewards' 'divHidden'>> <<break>> <</if>> <</for>> <</if>> <</nobr>><</widget>> <<widget "charMGymInit">><<nobr>> <<if $charM.gym != true && ($charM.loveStageNum >= 4 || $charM.corrStageNum >= 4)>> <<if $charPc.fitLvl >= 5>><<set $charM.gym = true>><<run charMEventTrackingObjGymInit()>><</if>> <</if>> <</nobr>><</widget>> <<widget "exhibIcon">>[img[Public Exhibition|img/UI/exhibIcon.png]]<</widget>>
<div id='passageTopGap'></div> <div id='options' style='dialog links' class='dialog links'></div>\ <div id='dialog' style='vice' class='vice'></div>\ <div id='choice' style='dialog links' class='dialog links'></div>\ <div id='dialog1' style='vice' class='vice'></div>\ <div id='choice1' style='dialog links' class='dialog links'></div>\ <div id='nav' style='navBar' class='navBar'><ul id='navList'>\ <li><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Inside" "home">><</button>></span></li> </ul></div>\ <div id='pcCarOps' class='dialog links divHidden'><div id='pcCarOpsCont'></div></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<set _temp to mAtHome()>><<if _temp == true>><<if $pcChoreTrack.yardWork == false && $time[0] >= 12 && $time[0] <= 18>><<replace '#options'>>It’s a nice day, and you could spend some time working on the outside of the house.<br><span class='eventLinkM'><<link 'Do yard work (1hr)'>><<replace '#dialog'>><<set _choice to 'yardWorkS0'>><<include 'homeEvents'>><</replace>><<replace '#options'>><</replace>><<set $pcChoreTrack.yardWork to true>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<fitnessIconDisplay>></span><</replace>><</if>><<elseif _temp == false>><<replace '#options'>>You could do some yard work if your $charM.relation was around the house.<</replace>><</if>><<disableLinks>><<energyCostInit>>"); }); <</script>> <<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $ownedItems.car == true && $time[0] >= 9 && $time[0] <= 17 && ($charM.loveStageNum >= 4 ||$charM.corrStageNum >= 4)>><<removeclass '#pcCarOps' 'divHidden'>><<set _choice = 'pcCar'>><<include 'homeOutsideContent'>><</if>>"); }); <</script>> <<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $ownedItems.car == true>><<append '#navList'>><li><<navCarToTown>></li><</append>><<else>><<append '#navList'>><li><<navCatchBusToTown>></li><</append>><</if>><<if $charPc.gym == true && $time[0] < 21 && $time[0] >= 7>><<append '#navList'>><li><<navGymAlt>></li><</append>><</if>><<if $lydiaEventObj != null && $lydiaEventObj.storyHomeVisit != null && $lydiaEventObj.storyHomeVisit.unlocked == true && $time[0] < 22 && $time[0] >= 7>><<append '#navList'>><li><<navLydia>></li><</append>><</if>><<if $charPc.mel == true>><<append '#navList'>><li><<navMel>></li><</append>><</if>><<fionaNavCheck>><<atoniaNavCheck>>"); }); <</script>>
<div id='passageTopGap'></div> <div class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navStoreHub>></li> <li><<navOffice>></li> <li><<navJasons>></li>\ <<if ($charMLewdGoals.modelling4.active == true && $charM.clothingStage >= 3) || ($charMEventObj.modelling0 != null && $charMEventObj.modelling0.viewed == true)>>\ <li><<navModelAgency>></li><</if>> <<if $charPc.gym == true && $time[0] < 21 && $time[0] >= 7>> <li><<navGym>></li> <</if>> <li><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Home" "home">><</button>></span></li> </ul>\ </div> <<if $time[0] <= 6 || $time[0] > 19>> <<addclass "body" "townnight">><<overlayDarkInsert>> <<else>><<addclass "body" "townlocation">><</if>> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charPc.stripClub == true && $time[0] < 23>><<append '#navList'>><li><<navStripClub>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $charPc.carDealer == true && $currDay[1] < 5 && $time[0] >= 12 && $time[0] < 17>><<append '#navList'>><li><<navCarDealer>></li><</append>><</if>><<if $lydiaEventObj != null && $lydiaEventObj.storyHomeVisit != null && $lydiaEventObj.storyHomeVisit.unlocked == true && $time[0] < 22 && $time[0] >= 7>><<append '#navList'>><li><<navLydia>></li><</append>><</if>><<if $charPc.mel == true>><<append '#navList'>><li><<navMel>></li><</append>><</if>><<fionaNavCheck>><<atoniaNavCheck>>"); }); <</script>><</silently>>
<div id='start' class='dialog links' style='dialog links'><<nobr>> <<if $currDay[1] < 4 && $charPcEventObj.officeFirstDay != null >> <<switch $pcJobRef.stage>> <<case 0>> <<if $charPcEventObj.officeFirstDay.viewed == false and $charPcEventObj.officeFirstDay.unlocked == true and $time[0] >= 9 and $time[0] <= 10>> <span class='eventLinkL genericLink'><<link "Your first day.">><<replace '#dialog'>><<set _choice to 'firstDay'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeFirstDay.viewed == true and $time[0] >= 9 and $time[0] <= 15>> <span class='eventLinkL genericLink'><<link "Start Work">><<replace '#dialog'>><<if $time[0] > 10>><<set _choice to 'late'>><<elseif $charPcEventObj.officeMissed.unlocked == true>><<set _choice to 'missed'>><<else>><<set _choice to 'workday'>><</if>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <</if>> <<case 1>> <<if $charPcEventObj.officeTeamLeadPromo != null>><<if $charPcEventObj.officeTeamLeadPromo.unlocked == true and $charPcEventObj.officeTeamLeadPromo.viewed == false and $time[0] >= 9 and $time[0] <= 15>>\ <span class='genericLink'><<link "Another day...">><<replace '#dialog'>><<set _choice to 'teamLeadPromo'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span><</if>><</if>> <<if $charPcEventObj.officeTeamLeadIntro != null>> <<if $charPcEventObj.officeTeamLeadIntro.unlocked == true and $charPcEventObj.officeTeamLeadIntro.viewed == false and $time[0] >= 9 and $time[0] <= 15>> <span class='genericLink'><<link 'Your first day as team leader'>><<replace '#dialog'>><<set _choice to 'teamLeadJobIntro'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span><</if>><</if>> <<if $charPcEventObj.officeTeamLeadJob.unlocked == true>> <span class='genericLink'><<link "Start Work">><<replace '#dialog'>><<if $time[0] > 10>><<set _choice to 'late'>><<elseif $charPcEventObj.officeMissed.unlocked == true>><<set _choice to 'missed'>><<else>><<set _choice to 'workdayS1'>><</if>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <</if>> <<case 2>> <<if $charPcEventObj.officeManagerPromo0.unlocked == true && $charPcEventObj.officeManagerPromo0.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <span class='genericLink'><<link "Today is a special day.">><<replace '#dialog'>><<set _choice to 'managerPromo0'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerPromo1.unlocked == true && $charPcEventObj.officeManagerPromo1.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <span class='genericLink'><<link "Just another day?">><<replace '#dialog'>><<set _choice to 'managerPromo1'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerTutorial != null && $charPcEventObj.officeManagerTutorial.unlocked == true && $charPcEventObj.officeManagerTutorial.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <span class='genericLink'><<link "Your first day as a manager!">><<replace '#dialog'>><<set _choice to 'managerTut'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerTutorial != null && $charPcEventObj.officeManagerTutorial.viewed == true && $charPcEventObj.officeCharMFirstDay.unlocked == true && $charPcEventObj.officeCharMFirstDay.viewed == false>> <span class='genericLink'><<link "Get started.">><<replace '#dialog'>><<set _choice to 'charMFirstDay'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerJob.unlocked == true && $time[0] >= 9 && $time[0] <= 15>><<goto "managerGameplay">> <</if>> <</switch>> <<elseif $charPcEventObj.officeFirstDay != null && $charPcEventObj.officeFirstDay.viewed == true && $currDay[1] >= 4>>You can only work Mon-Thurs <<elseif $charPcEventObj.officeMultiVisit != null && $charPcEventObj.officeMultiVisit.unlocked == true && $charPcEventObj.officeMultiVisit.viewed == false && $currDay[1] <= 4 && $time[0] >= 9 && $time[0] <= 16>> <span class='genericLink'><<link "Investigate Rodger's Offer.">><<replace '#dialog'>><<set _choice to 'clubOfficeVisit'>><<include 'managerGameplayEvents'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeMultiDay1 != null && $charPcEventObj.officeMultiDay1.unlocked == true && $charPcEventObj.officeMultiDay1.viewed == false && $currDay[1] <= 4 && $time[0] >= 8 && $time[0] <= 12 && $charPc.workedToday != true>> <span class='genericLink'><<link "Your first day.">><<replace '#dialog'>><<set _choice to 'clubOfficeDay1'>><<include 'managerGameplayEvents'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerTutorial != null && $charPcEventObj.officeManagerTutorial.viewed == true && $charPcEventObj.officeCharMFirstDay.unlocked == true && $charPcEventObj.officeCharMFirstDay.viewed == false>> <span class='genericLink'><<link "Get started.">><<replace '#dialog'>><<set _choice to 'charMFirstDay'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true && $time[0] >= 9 && $time[0] <= 15>><<goto "managerGameplay">> <</if>><</nobr>></div>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='dialog links' style='dialog links'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id ='nav' class='nav' style='nav'>[[Leave|town]]</div>\ <div id='scriptDiv' class='divHidden'></div>\
Double-click this passage to edit it.
<div id='passageTopGap'></div> <div class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navGeneralStore>></li> <li><<navClothingStore>></li> <li><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Back to town" "town">><</button>></span></li> </ul>\ </div>
<<widget "pcJobInit">> <<set $pcJobRef = $pcJobs.unemployed>> <</widget>> /* wow amazing widget nerd */ <<widget "setPcJobRef">> <<set $pcJobRef = $args[0]>> <</widget>> <<widget "addJProgress">>\ <<silently>> <<set $pcJobRef.progress += $args[0]>> <<if $pcJobRef.progress >= 100>> <<set $pcJobRef.progress to 100>><<if $pcJobRef.title == 'Tech Support'>><<officePromo>><<else>><<criminalPromo>><</if>> <</if>> <</silently>>\ <span id='jobProgress'><<print "+"+$args[0] + "% ">><<workIconDisplay>></span> <span id='jobProgress'><<print "Progress: " + $pcJobRef.progress + "%">></span>\ <</widget>> <<widget "loseJProgress">><<nobr>> <<silently>><<set $pcJobRef.progress -= $args[0]>> <<if $pcJobRef.progress < 0>><<set $pcJobRef.progress = 0>><</if>><</silently>> <span id='jobProgress'>The boss is not happy.</span><br> <span id='jobProgress'><<print "-"+$args[0] + "% ">><<workIconDisplay>></span> <span id='jobProgress'><<print "Progress: " + $pcJobRef.progress + "%">></span>\ <</nobr>><</widget>> <<widget "payPc">><<nobr>> <<gainMoney $pcJobRef.pay>> <</nobr>><</widget>> <<widget "officeJobAd">> <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/officelogo.png'" class="clothingPic" style="clothingPic"><div> Junior Tech Support Gen & Eric Co. 9am - 5pm, Mon - Thurs, $25 per day Here at Gen & Eric, we are always looking for bright young talent to join our team. If you are a recent high school graduate looking to start a career in IT we have the perfect position for you! In this role, you will be supporting your fellow colleagues with all their IT needs… blah blah (It goes on for some time about random corporate nonsense) </div></div> <</widget>> <<widget officePromo>><<nobr>> <<switch $pcJobRef.stage>> <<case 0>> <<set $pcJobRef.stage = 1>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 30>> <<set $charPcEventObj.officeTeamLeadPromo.unlocked to true>> <<case 1>> <<set $pcJobRef.stage = 2>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 50>> <<set $charPcEventObj.officeManagerPromo0.unlocked to true>> <</switch>> <</nobr>><</widget>> <<widget criminalPromo>><<nobr>> <<switch $pcJobRef.stage>> <<case 0>> <<set $pcJobRef.stage = 1>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 25>> <<if $charPcEventObj.dealerPromoP1 == null>> <<run pcEventTrackingObjCriminalInit02($charPcEventObj)>> <</if>> <<set $charPcEventObj.dealerPromoP1.unlocked to true>> <<case 1>> <<set $pcJobRef.stage = 2>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 50>> <<set $charPcEventObj.clubPromoP1.unlocked to true>> <<case 2>> <<set $pcJobRef.stage = 2>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 50>> <<run pcEventTrackingObjCriminalInit03($charPcEventObj)>> <<set $charPcEventObj.crimPath.unlocked = true>><<set $charPcEventObj.crimPath.viewed = true>> <<set $charPcEventObj.mngrPromoStart.unlocked = true>><<set $charPcEventObj.mngrPromoParts.unlocked = true>> <</switch>> <</nobr>><</widget>> <<widget "modellingSets">><<nobr>> <<silently>> <<if $charMEventObj.modelling0.viewed == false>> <<set $charMEventObj.modelling0.viewed to true>><<set $charMEventObj.modelling1.unlocked to true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modelling1.viewed == false && $charMEventObj.modelling1.unlocked == true>> <<set $charMEventObj.modelling1.viewed to true>><<set $charMEventObj.modelling2.unlocked to true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modelling2.viewed == false && $charMEventObj.modelling2.unlocked == true>> <<set $charMEventObj.modelling2.viewed to true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <<if $charM.corrStageNum >= 1 && $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.unlocked == true && $charMEventObj.modellingS1Shoot3.viewed == false>> <<set $charMEventObj.modellingS1Shoot3.viewed to true>><<set $charMEventObj.modellingS1Shoot4.unlocked to true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS1Shoot4.unlocked == true && $charMEventObj.modellingS1Shoot4.viewed == false>> <<set $charMEventObj.modellingS1Shoot4.viewed to true>><<set $charMEventObj.modellingS1Shoot5.unlocked to true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS1Shoot5.unlocked == true && $charMEventObj.modellingS1Shoot5.viewed == false>> <<set $charMEventObj.modellingS1Shoot5.viewed to true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <<if $charM.corrStageNum >= 2 && $charMEventObj.modellingS2Message != null>> <<if $charMEventObj.modellingS2Shoot6.unlocked == true && $charMEventObj.modellingS2Shoot6.viewed == false>> <<set $charMEventObj.modellingS2Shoot6.viewed = true>><<set $charMEventObj.modellingS2Shoot7.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS2Shoot7.unlocked == true && $charMEventObj.modellingS2Shoot7.viewed == false>> <<set $charMEventObj.modellingS2Shoot7.viewed = true>><<set $charMEventObj.modellingS2Shoot8.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS2Shoot8.unlocked == true && $charMEventObj.modellingS2Shoot8.viewed == false>> <<set $charMEventObj.modellingS2Shoot8.viewed = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <<if $charM.corrStageNum >= 3 && $charMEventObj.modellingS3Intro != null>> <<if $charMEventObj.modellingS3Shoot1.unlocked == true && $charMEventObj.modellingS3Shoot1.viewed == false>> <<set $charMEventObj.modellingS3Shoot1.viewed = true>><<set $charMEventObj.modellingS3Shoot2.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS3Shoot2.unlocked == true && $charMEventObj.modellingS3Shoot2.viewed == false>> <<set $charMEventObj.modellingS3Shoot2.viewed = true>><<set $charMEventObj.modellingS3Shoot3.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS3Shoot3.unlocked == true && $charMEventObj.modellingS3Shoot3.viewed == false>> <<set $charMEventObj.modellingS3Shoot3.viewed = true>><<set $charMEventObj.modellingS3Shoot4.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <<elseif $charMEventObj.modellingS3Shoot4.unlocked == true && $charMEventObj.modellingS3Shoot4.viewed == false && $charMEventObj.modellingS2PornYes.unlocked == true>> <<set $charMEventObj.modellingS3Shoot4.viewed = true>><<set $charMEventObj.modellingS3Shoot4.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <</silently>> <</nobr>><</widget>> <<widget addDinerProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.dinerProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.dinerProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.dinerProgress > 100>><<set $charM.dinerProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Diner Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.dinerProgress + "%">></span><br> <</nobr>><</widget>> <<widget addModellingProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.modellingProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.modellingProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.modellingProgress > 100>><<set $charM.modellingProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Modelling Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.modellingProgress + "%">></span><br> <</nobr>><</widget>> <<widget addOfficeProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.officeProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.officeProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.officeProgress > 100>><<set $charM.officeProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Office Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.officeProgress + "%">></span><br> <</nobr>><</widget>> <<widget managerGameplayInit>><<nobr>> <<set $managerStats = { 'performance' : 10, 'performanceCap' : 20, 'morale' : 20, 'moraleCap' : 30, 'funds' : 10, 'fundsCap': 20, 'pcAction': null, 'pcSubAction': null, 'assAction': null, 'assSubAction': null }>> <</nobr>><</widget>> <<widget managerActionMemory>><<nobr>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<set _p to '#performanceBtn'>> <<case 'morale'>> <<set _p to '#moraleBtn'>> <<case 'funds'>> <<set _p to '#fundsBtn'>> <<case 'assistant'>> <<set _p to '#assistantBtn'>> <<case 'auto'>> <<set _p to '#autoBtn'>> <<case 'intel'>> <<set _p = '#pcIntelBtn'>> <<case 'atoniaDef'>> <<set _p = '#atoniaDefBtn'>> <</switch>> <<run managerActionToggle(_p)>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set _p to '#assPerformanceBtn'>> <<case 'morale'>> <<set _p to '#assMoraleBtn'>> <<case 'funds'>> <<set _p to '#assFundsBtn'>> <<case 'intel'>> <<set _p to '#jenIntelBtn'>> <<case 'escort'>> <<set _p to '#jenEscortBtn'>> <</switch>> <<run assActionToggle(_p)>> <</if>> <<if $lydiaEventObj != null && $lydiaEventObj.officeFirstDay != null && $lydiaEventObj.officeFirstDay.viewed == true>> <<switch $managerStats.lydAction>> <<case 'performance'>> <<set _p to '#lydPerformanceBtn'>> <<case 'morale'>> <<set _p to '#lydMoraleBtn'>> <<case 'funds'>> <<set _p to '#lydFundsBtn'>> <<case 'intel'>> <<set _p to '#lydIntelBtn'>> <</switch>> <<run lydActionToggle(_p)>> <</if>> <<if $atoniaEventObj != null && $atoniaEventObj.refillPerf.viewed == true>> <<switch $managerStats.atoniaAction>> <<case 'performance'>> <<set _p to '#aPerfBtn'>> <<case 'morale'>> <<set _p to '#aMoraleBtn'>> <<case 'funds'>> <<set _p to '#aFundBtn'>> <<case 'intel'>> <<set _p to '#aPerfBtn'>> <</switch>> <<run atoniaActionToggle(_p)>> <</if>> <</nobr>><</widget>> <<widget managerDay>><<nobr>> <<set _perfGain = 1>><<set _moraleGain = 0>><<set _fundGain = 0>><<set _intelGain = 0>> <<if $time[0] > 9>><<set _perfGain -= 3>><</if>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<set _perfGain += 1>><<if $atonia == null || ($atonia != null && $atonia.war.enabled == false)>><<set _perfGain += Number.parseInt($managerStats.funds / 10)>><</if>> <<case 'morale'>> <<set _moraleGain += 1>><<if $atonia == null || ($atonia != null && $atonia.war.enabled == false)>><<set _moraleGain += Number.parseInt($managerStats.funds / 10)>><</if>> <<case 'funds'>> <<set _fundGain += 1>> <<case 'assistant'>> <<case 'intel'>> <<set _intelGain += 1>> <<case 'auto'>> <<set _t to either(0, 1, 2)>> <<switch _t>> <<case 0>> <<set _moraleGain += 1>><<set _moraleGain += Number.parseInt($managerStats.funds / 10)>> <<case 1>> <<set _perfGain += 1>><<set _perfGain += Number.parseInt($managerStats.funds / 10)>> <<case 2>> <<set _fundGain += 1>> <</switch>> <</switch>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set _perfGain += 1>> <<case 'morale'>> <<set _moraleGain += 1>> <<case 'funds'>> <<set _fundGain += 2>> <<case 'intel'>> <<set _intelGain += 2>> <<intelGatherNtrCheck 0>> <<if $atonia.war.jenNtr == true>><<set _intelGain += 1>><</if>> <<case 'escort'>> <<if $managerStats.assSubAction == 'bossHome' || $managerStats.assSubAction == 'bossOffice'>> <<set _perfGain += 2>> <</if>> <</switch>> <<switch $managerStats.lydAction>> <<case 'performance'>> <<set _perfGain += 1>> <<case 'morale'>> <<set _moraleGain += 1>> <<case 'funds'>> <<set _fundGain += 2>> <<case 'intel'>> <<set _intelGain += 1>> <<intelGatherNtrCheck 1>> <<if $atonia.war.lydNtr == true>><<set _intelGain += 1>><</if>> <</switch>> /* atonia war stuff */ <<if $atonia != null && $atonia.war != null && $atonia.war.enabled == true>> /* defense code */ <<set _successDef = atoniaWarDefCheck()>> <<switch $atonia.war.target>> <<case 0>> <<if _successDef == true>><<set _perfGain += 2>><<set _pcDefAmount = 2>><</if>> <<switch $atonia.war.stage>> <<case 0>> <<set _perfGain -= 5>><<set _atoniaLoss = 5>> /* account for base staff +1 */ <<case 1>> <<set _perfGain -= 4>><<set _atoniaLoss = 4>> <<case 2>> <</switch>> <<case 1>> <<if _successDef == true>><<set _moraleGain += 2>><<set _pcDefAmount = 2>><</if>> <<switch $atonia.war.stage>> <<case 0>> <<set _moraleGain -= 4>><<set _atoniaLoss = 4>> <<case 1>> <<set _moraleGain -= 3>><<set _atoniaLoss = 3>> <<case 2>> <</switch>> <<case 2>> <<if _successDef == true>><<set _fundGain += 2>><<set _pcDefAmount = 2>><</if>> <<switch $atonia.war.stage>> <<case 0>> <<set _fundGain -= 5>><<set _atoniaLoss = 5>> <<case 1>> <<set _fundGain -= 3>><<set _atoniaLoss = 3>> <<case 2>> <</switch>> <</switch>> /* intel gathering */ <<if $managerStats.intel == null>><<set $managerStats.intel = 0>><</if>> <<intelGains _intelGain>> <</if>> /* atonia post war */ <<if $atoniaEventObj != null && $atoniaEventObj.confront != null && $atoniaEventObj.confront.viewed == true>> <<switch $managerStats.atoniaAction>> <<case 'performance'>> <<set _perfGain += 3>> <<case 'morale'>> <<set _moraleGain += 1>> <<case 'funds'>> <<set _fundGain += 2>> <<switch $managerStats.atoniaSubAction>> <<case 'fundRodger'>> <<set _fundGain += 0.5>> <</switch>> <<case 'refill'>> <<switch $managerStats.atoniaSubAction>> <<case 'refillFund'>> <<set _fundGain += 50>> <<set $managerStats.atoniaSubAction = null>> <<case 'refillMor'>> <<set $managerStats.moraleCap += 20>> <<set _moraleGain += 20>> <<set $managerStats.atoniaSubAction = null>> <<case 'refillPerf'>> <<set _perfGain += 20>> <<set $managerStats.atoniaSubAction = null>> <</switch>> <</switch>> <</if>> <<set $managerStats.performance += _perfGain>> <<if $managerStats.performance > $managerStats.performanceCap>><<set $managerStats.performance = $managerStats.performanceCap>><</if>> <<if $managerStats.performance < 10>><<set $managerStats.performance = 10>><</if>> <<set $managerStats.morale += _moraleGain>> <<if $managerStats.morale > $managerStats.moraleCap>><<set $managerStats.morale = $managerStats.moraleCap>><</if>> <<if $managerStats.morale < 10>><<set $managerStats.morale = 10>><</if>> <<set $managerStats.performanceCap = $managerStats.morale>> <<run managerBarUpdate($managerStats.performance, $managerStats.morale)>> <<set $managerStats.funds += _fundGain>><<if $managerStats.funds < 0>><<set $managerStats.funds = 0>><</if>> <<if $managerStats.funds > $managerStats.fundsCap>><<set $managerStats.funds = $managerStats.fundsCap>><</if>> <<managerGainsDisplay _perfGain _moraleGain _fundGain>> <</nobr>><</widget>> <<widget managerGainsDisplay>><<nobr>> <<replace '#managerStatGains'>> <span id='performanceBarTitle'><<if $args[0] > 0>>+<</if>>$args[0] Performance!</span><br> <span id='moraleBarTitle'><<if $args[1] > 0>>+<</if>>$args[1] Morale!</span><br> <<silently>><<set _f to ($args[2] / 10)>><</silently>> <span id='managerFunds'><<if $args[2] > 0>>+<</if>>_f Funds!</span><br> <</replace>> <<if _atoniaLoss != null>> <<if _pcDefAmount == null>><<set _pcDefAmount = 0>><</if>> <<switch $atonia.war.target>> <<case 0>> <<set _atoniaLossDisplay = "<span id='performanceBarTitle'>-_atoniaLoss Performance! Defended _pcDefAmount!</span>">> <<case 1>> <<set _atoniaLossDisplay = "<span id='moraleBarTitle'>-_atoniaLoss Morale! Defended _pcDefAmount!</span>">> <<case 2>> <<set _aFundTemp = _atoniaLoss / 10>><<set _pcDefTemp = _pcDefAmount / 10>> <<set _atoniaLossDisplay = "<span id='managerFunds'>-_aFundTemp Funds! Defended _pcDefTemp!</span>">> <</switch>> <<replace '#atoniaWarStatGains'>> <span class='atoniaStatLoss'>ATONIA EFFECT:</span><br> _atoniaLossDisplay<br> <</replace>> <</if>> <<if _intelFinal != null>> <<append '#atoniaWarStatGains'>> +_intelFinal <<intelIcon>><br> <</append>> <</if>> <</nobr>><</widget>> <<widget managerUpgradesInit>><<nobr>><<silently>> <<set $managerStats.breakroom to false>> <<set $managerStats.terminal to false>> <<set $managerStats.furniture to false>> <</silently>><</nobr>><</widget>> <<widget managerLate>><<nobr>> <span id='#performanceBarTitle'>You turned up late and your department suffered as a result. - 3 Performance!</span> <</nobr>><</widget>> <<widget 'managerPayIncrease'>><<nobr>> <<if $managerStats.performance >= 40 && $pcJobRef.pay < 60>> <<replace '#promoDialog'>> <<set $currEvent to managerPayIncrease0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $pcJobRef.pay = 60>> <span id='moneyChange'>You now earn $pcJobRef.pay<<moneyIconDisplay>> each day</span> <<set $currEvent to null>> <</replace>> <</if>> <<if $charPcEventObj.officeMultiJobOffer == null>> <<run pcEventTrackingObjOfficeInit1($charPcEventObj)>> /* multi job tracking */ <</if>> <<if $charPcEventObj.officeMultiJobOffer != null && $managerStats.performance >= 45 && $charPcEventObj.officeMultiJobOffer.viewed == false && ($charPcEventObj.officeMultiOffer == null || $charPcEventObj.officeMultiOffer.unlocked != true)>> <<replace '#nav'>> <<link "Head Home" "pcMiscStoryEvents">><<set $tempStoryVar = 'officeMultiOffer'>><</link>> <</replace>> <</if>> <<if $charPcEventObj.officePromoCar == null>> <<run pcEventTrackingObjOfficeInit2($charPcEventObj)>> <</if>> <<if $charPcEventObj.officePromoCar != null && $managerStats.performance >= 60 && $charPcEventObj.officePromoCar.viewed == false && $ownedItems.car != true>> <<replace '#nav'>> <<link "Head Home" "pcMiscStoryEvents">><<set $tempStoryVar = 'officeCarPromo'>><</link>> <</replace>> <</if>> /* office cunt intro, contains check to run the init as well */ <<if $charPcEventObj.officeRodgerWarning == null>> <<run pcEventTrackingObjAtoniaInit($charPcEventObj)>> <</if>> <<if $charPcEventObj.officeRodgerWarning != null && $managerStats.performance >= 70 && $charPcEventObj.officeRodgerWarning.viewed == false>> <<replace '#nav'>> <span class='genericLink'><<link "Head Home" "pcMiscStoryEvents">><<set $tempStoryVar = 'officeRodgerWarning'>><</link>></span> <</replace>> <</if>> /* jen office escort */ <<if $charMEventObj.escortRodgerIntro == null && $charM.ntr == true && $managerStats.performance >= 90 && ($charM.prosTrain != null && $charM.prosTrain.level >= 2) && ($atoniaEventObj != null && $atoniaEventObj.confront.viewed == true)>> <<run charMEventTrackingObjOfficeEscortInit()>> <</if>> <</nobr>><</widget>> <<widget 'officeNtrBypass'>><<nobr>> <<if $charM.ntr != true && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<if $managerStats.jenStage2NTRRewards != true && ($charM.loveStageNum >= 2 || $charM.corrStageNum >= 2) && $managerStats.performance >= 30>> <<officeNtrRewards 2>> <<elseif $managerStats.jenStage3NTRRewards != true && ($charM.loveStageNum >= 3 || $charM.corrStageNum >= 3) && $managerStats.performance >= 60>> <<officeNtrRewards 3>> /*added later for the two bj morale events */ <<elseif $managerStats.jenStage3BjNTRRewards != true && ($charM.loveStageNum >= 3 || $charM.corrStageNum >= 3) && $managerStats.performance >= 60>> <<officeNtrRewards 4>> <</if>> <</if>> <</nobr>><</widget>> <<widget 'officeNtrRewards'>><<nobr>> <<switch $args[0]>> <<case 2>><<script>>console.log('case 2 called')<</script>> <<if $managerStats.assFundCapFlirt != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><br><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapFlirt to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assFundCapGrope != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><br><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapGrope to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardFlirt != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardFlirt to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardExhib != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardExhib to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardFlash != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardFlash to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardGrope != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardGrope to true>><<set _e = true>><</append>><</if>> <<set $managerStats.jenStage2NTRRewards = true>> <<case 3>><<script>>console.log('case 3 called')<</script>> <<if $managerStats.assFundCapSpank != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><br><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapSpank to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assFundCapKiss != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><br><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapKiss to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assFundCapTease != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><br><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapTease to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardLap != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardLap to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardEmail != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardEmail to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardKiss != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardKiss to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardSpank != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardSpank to true>><<set _e = true>><</append>><</if>> <<set $managerStats.jenStage3NTRRewards = true>> <<case 4>> <<if $managerStats.assCapRewardMensBj != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardMensBj to true>><<set _e = true>><</append>><</if>> <<if $managerStats.assCapRewardKenBj != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><br><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardKenBj to true>><<set _e = true>><</append>><</if>> <<set $managerStats.jenStage3BjNTRRewards = true>> <</switch>> <<if _e == true>> <<append '#promoDialog'>> <<set $currEvent to officeAssistantNtrRewards($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <hr class='clubUpgradeTextDivider'> <</append>> <</if>> <</nobr>><</widget>> /* fur maeg links no bad :)))) */ <<widget 'officeJenMoraleReward'>><<nobr>> <<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>> <<set $currEvent to null>> <</nobr>><</widget>> <<widget 'officeJenFundReward'>><<nobr>> <<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><</append>><<set $managerStats.fundsCap += 10>> <</nobr>><</widget>> <<widget 'officeAtoniaEvents'>><<nobr>> <<if $charPcEventObj.officeAtoniaMeet != null && $charPcEventObj.officeAtoniaMeet.unlocked == true && $charPcEventObj.officeAtoniaMeet.viewed == false>> <<replace '#nav'>> <<link "Head Home" "pcMiscStoryEvents">><<set $tempStoryVar = 'officeAtoniaMeet'>><</link>> <</replace>> <</if>> <</nobr>><</widget>> /* called on passage load, sets up her targets to be used by managercode */ <<widget "atoniaWarStart">><<nobr>> <<if $atonia != null && $atonia.war.enabled == true>> /* select a target */ <<set _targetOps = [0, 1, 2]>> /* perf, morale, funds */ <<set _targetOps.delete($atonia.war.target)>> <<set _target = _targetOps.random()>><<set $atonia.war.target = _target>> /* highlight button */ <<switch $atonia.war.target>> <<case 0>> <<run atoniaActionToggle('#aWarPerformanceBtn')>> <<case 1>> <<run atoniaActionToggle('#aWarMoraleBtn')>> <<case 2>> <<run atoniaActionToggle('#aWarFundsBtn')>> <</switch>> <</if>> <</nobr>><</widget>> /* adds atonia's avatar to the office if appropriate */ <<widget "officeAtoniaAva">><<nobr>> <<if $atonia != null && $atoniaEventObj != null>> /* atonia event obj gets auto called after her intro*/ <<replace '#atoniaAvatarCont'>><img @src="setup.ImagePath+'chars/atonia/ava/ava0.jpg'" id='atoniaOfficeAva' class="avatar picRounded" style="avatar"><</replace>> <</if>> <</nobr>><</widget>> <<widget "atoniaStartInit">><<nobr>> <<if $atonia == null>> /* atonia meet + jen is your assistant */ <<if ($charPcEventObj.officeAtoniaMeet != null && $charPcEventObj.officeAtoniaMeet.viewed == true) && ($charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true)>> <<run atoniaCharInit()>><<run atoniaEventObjInit()>><<run atoniaGoalsInit()>> <</if>> <</if>> <<if $atonia != null>> /* s1 upgrades init */ <<if ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1) && $managerStats.atoCapRewardTechPres == null>> <<run atoniaOfficeUpgradesS1Init()>> /* officeJobEvent.js */ <</if>> <</if>> <</nobr>><</widget>> /* checks if a char's tnr is on and does tha mth to determine if it happens or not */ /* 0 - jen, 1 - lydia */ <<widget "intelGatherNtrCheck">> <<set _intOps = [0,1]>> <<set _intEve = _intOps.random()>> <<switch $args[0]>> <<case 0>> <<if $charM.ntr == true && _intEve == 1>><<set $atonia.war.jenNtr = true>><<else>><<set $atonia.war.jenNtr = false>><</if>> <<case 1>> <<if $lydia.ntr == true && _intEve == 1>><<set $atonia.war.lydNtr = true>><<else>><<set $atonia.war.lydNtr = false>><</if>> <</switch>> <</widget>> /* handles intel caps, adjusting the managerStat property, calls displaying the intel gains */ <<widget "intelGains">> <<set _cap = 30>> <<switch $atonia.war.stage>> <<case 0>> <<set _cap = 12>> <<case 1>> <<set _cap = 24>> <<case 2>> <<set _cap = 36>> <</switch>> /* check how much gains can actually be made with this cap */ <<set _capHit = _cap - $managerStats.intel - $args[0]>> <<if _capHit < 0>> /* hit the cap */ <<set _intelFinal = $args[0] + _capHit>> <<else>> <<set _intelFinal = $args[0]>> <</if>> <<set $managerStats.intel += _intelFinal>> <<if $managerStats.intel > _cap>><<set $managerStats.intel = _cap>><</if>> <<intelDisplay>> <</widget>> <<widget "intelDisplay">> <<if $managerStats.intel != null>> <<replace '#atoniaIntelTotal'>> <<intelIcon>> $managerStats.intel <</replace>> <</if>> <</widget>> <<widget "intelIcon">>[img[Intel|img/UI/intelIcon.png]]<</widget>> /* //////////////////////////////////////////// */ /* ///////////// CLUB WIDGETS ///////////////// */ /* //////////////////////////////////////////// */ /* <<widget clubActionMemory>><<nobr>> <<switch $clubStats.pcAction>> <<case 'rev'>> <<set _p = '#revenueBtn'>> <<case 'morale'>> <<set _p = '#clubMoraleBtn'>> <<case 'appeal'>> <<set _p = '#appealBtn'>> <<case 'jen'>> <<set _p = '#pcJenBtn'>> <<case 'mel'>> <<set _p = '#pcMelBtn'>> <<case 'auto'>> <<set _p = '#clubAutoBtn'>> <<default>> <<set _p = '#revenueBtn'>> <</switch>> <<run pcClubActionToggle(_p)>> <<if $charM.stripClub = true>> <<switch $clubStats.jenAction>> <<case 'rev'>> <<set _p = '#jenRevenueBtn'>> <<case 'morale'>> <<set _p = '#jenMoraleBtn'>> <<case 'appeal'>> <<set _p = '#jenAppealBtn'>> <<default>> <<set _p = '#jenRevenueBtn'>> <</switch>> <<run jenActionToggle(_p)>> <</if>> <<switch $clubStats.melAction>> <<case 'rev'>> <<set _p = '#melRevenueBtn'>> <<case 'morale'>> <<set _p = '#melMoraleBtn'>> <<case 'appeal'>> <<set _p = '#melAppealBtn'>> <<default>> <<set _p = '#melRevenueBtn'>> <</switch>> <<run melActionToggle(_p)>> <</nobr>><</widget>> */ <<widget clubDay>><<nobr>> <<set _moraleGain = 0>><<set _appealGain = 0>><<clubRev>> <<switch $clubStats.pcAction>> <<case 'morale'>> <<set _moraleGain += 1>> <<case 'appeal'>> <<set _appealGain += 1>> <</switch>> <<switch $clubStats.melAction>> <<case 'morale'>> <<if $clubStats.melSubAction != 'moraleGeneric' || $mel.ntr == false>> <<set _moraleGain += 2>> <<else>> <<set _moraleGain += 1>> <</if>> <<case 'appeal'>> <<set _appealGain += 1>> <</switch>> <<switch $clubStats.jenAction>> <<case 'morale'>> <<if $clubStats.jenSubAction != 'moraleHelp' || $charM.ntr == false>> <<set _moraleGain += 2>> <<else>> <<set _moraleGain += 1>> <</if>> <<case 'appeal'>> <<set _appealGain += 1>> <</switch>> <<if $lydiaEventObj != null && $lydiaEventObj.clubDay2 != null && $lydiaEventObj.clubDay2.viewed == true>> <<switch $clubStats.lydAction>> <<case 'morale'>> <<if $clubStats.lydSubAction != 'moraleSoc'>> <<set _moraleGain += 2>> <<else>> <<set _moraleGain += 1>> <</if>> <<case 'appeal'>> <<if $clubStats.lydSubAction != 'appealTease'>> <<set _appealGain += 2>> <<else>> <<set _appealGain += 1>> <</if>> <</switch>> <</if>> <<set $clubStats.morale += _moraleGain>> <<if $clubStats.morale > $clubStats.moraleCap>><<set $clubStats.morale = $clubStats.moraleCap>><</if>> <<set $clubStats.appeal += _appealGain>> <<if $clubStats.appeal > $clubStats.appealCap>><<set $clubStats.appeal = $clubStats.appealCap>><</if>> <<clubGainsDisplay _moraleGain _appealGain>> <</nobr>><</widget>> <<widget clubRev>><<nobr>> /* base values */ <<set _bar = 15>><<set _stripper = 15>><<set _total = 0>> /* character actions */ <<if $clubStats.pcAction == 'rev' || $clubStats.pcAction == ''>> <<set _pcRev = 10>> <<set _total += _pcRev>> <</if>> <<if $clubStats.melAction == 'rev' || $clubStats.melAction == ''>> <<set _melRev = 10>> /* income increase checks go here, make sure the total is completely set before it gets to the end to avoid unnessary action checks */ <<if $clubStats.melSubAction == 'revSuppLv' || $clubStats.melSubAction == 'revSuppLwd'>> /* dumb ass - what did i mean by this? */ <<set _melRev += 5>> <</if>> <<if $clubStats.melSubAction == 'revVIP' || $clubStats.melSubAction == 'revGlory' || $clubStats.melSubAction == 'revPole'>> <<set _melRev += 10>> <</if>> <<set _total += _melRev>> <</if>> <<if $charM.stripClub == true>> <<if $clubStats.jenAction == 'rev' || $clubStats.jenAction == ''>> <<set _jenRev = 10>> <<if $clubStats.jenSubAction == 'jenPole'>><<set _jenRev += 5>><</if>> <<if $clubStats.jenSubAction == 'jenVIP' || $clubStats.jenSubAction == 'jenGlory'>><<set _jenRev += 10>><</if>> <<set _total += _jenRev>> <</if>> <</if>> <<if $lydiaEventObj != null && $lydiaEventObj.clubDay2 != null && $lydiaEventObj.clubDay2.viewed == true>> <<if $clubStats.lydAction == 'rev' || $clubStats.lydAction == ''>> <<set _lydRev = 5>> <<if $clubStats.lydSubAction == 'revWaitLwd'>><<set _lydRev += 5>><<elseif $clubStats.lydSubAction == 'revLwdOutfit'>><<set _lydRev += 10>><</if>> <<set _total += _lydRev>> <</if>> <</if>> /* unlocks */ <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> <<if ($clubUpgrades[_props[_i]].effect == 1 || $clubUpgrades[_props[_i]].effect == 2) && $clubUpgrades[_props[_i]].owned == true>> <<if $clubUpgrades[_props[_i]].effect == 1>> <<set _bar += $clubUpgrades[_props[_i]].amount>> <<else>> <<set _stripper += $clubUpgrades[_props[_i]].amount>> <</if>> <</if>> <</for>> /* paste to income breakdown */ <<replace '#incomeBreakdown'>> <span id='barIncome' class='incSpan'><<print "Bar Income: " + _bar / 10>></span> <span id='stripperIncome' class='incSpan'><<print "Stripper Income: " + _stripper / 10>></span> <<if _pcRev != null>> <span id='pcIncome' class='incSpan'><<print $charPc.name + " Income: " + _pcRev / 10>></span> <</if>> <<if _melRev != null>> <span id='melIncome' class='incSpan'><<print "Mel Income: " + _melRev / 10>></span> <</if>> <<if _jenRev != null>> <span id='jenIncome' class='incSpan'><<print $charM.name + " Income: " + _jenRev / 10>></span> <</if>> <<if _lydRev != null>> <span id='lydIncome' class='incSpan'><<print "Lydia Income: " + _lydRev / 10>></span> <</if>> <</replace>> /* add the income to rev duh */ <<set _total += _bar + _stripper>><<set _final = _total / 10>> <<set $clubStats.rev += _final>> <<if $clubStats.rev > $clubStats.revCap>> <<set $clubStats.rev = $clubStats.revCap>> <</if>> <<replace '#statGainRev'>> +_final Revenue! <</replace>> /* set the revanue cap based on income */ <<if $clubStats.revCap < _total>> <<set $clubStats.revCap = _total>> <<append '#incomeBreakdown'>> Your higher income increased your revenue cap! <</append>> <</if>> <</nobr>><</widget>> /* <<clubGainsDisplay _moraleGain _appealGain>> */ <<widget clubGainsDisplay>><<nobr>> <<replace '#statGainMorale'>> +_moraleGain Morale! <</replace>> <<replace '#statGainAppeal'>> +_appealGain Appeal! <</replace>> <</nobr>><</widget>> <<widget clubIncomeBreakdownDisplay>><<nobr>> <<script>> $("#clubStatsBottom").html($("#incomeBreakdown").html()); <</script>> <</nobr>><</widget>> <<widget clubUpgradesDisplay>><<nobr>> /*FUCKEN HATE THIS */ <div id='moraleSet'>Morale Cap <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> <<if $clubUpgrades[_props[_i]].owned != true && $clubUpgrades[_props[_i]].effect == 0>> <<clubMoraleUpgrade $clubUpgrades[_props[_i]]>> <</if>> <</for>> </div> <div id='barSet'>Bar Income <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> <<if $clubUpgrades[_props[_i]].owned != true && $clubUpgrades[_props[_i]].effect == 1>> <<clubBarUpgrade $clubUpgrades[_props[_i]]>> <</if>> <</for>> </div> <div id='stripperSet'>Stripper Income <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> <<if $clubUpgrades[_props[_i]].owned != true && $clubUpgrades[_props[_i]].effect == 2>> <<clubStripperUpgrade $clubUpgrades[_props[_i]]>> <</if>> <</for>> </div> <div id='appealSet'>Appeal Cap <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> <<if $clubUpgrades[_props[_i]].owned != true && $clubUpgrades[_props[_i]].effect == 3>> <<clubAppealUpgrade $clubUpgrades[_props[_i]]>> <</if>> <</for>> </div> <</nobr>><</widget>> <<widget clubMoraleUpgrade>><<nobr>> <<capture $args[0]>> <<if $args[0].costType == 0>> <<set _t = $args[0].name + " " + $args[0].cost + " Rev">> <<set _c = clubCostCheck($args[0])>> <<if $clubStats.rev >= $args[0].cost && _c == true>> <span class='clubMoraleUpgrade'><<linkreplace _t>><<replace '#purchaseInfo'>><<upgradePurchase $args[0]>><</replace>><</linkreplace>></span> <<elseif _c == false>> <<set _costReq = clubCostReq($args[0])>> <<set _t = _t + _costReq>> <span class='clubMoraleUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <<else>> <span class='clubMoraleUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <</if>> <</if>> <</capture>> <</nobr>><</widget>> <<widget clubBarUpgrade>><<nobr>> <<capture $args[0]>> <<if $args[0].costType == 0>> <<set _t = $args[0].name + " " + $args[0].cost + " Rev">> <<set _c = clubCostCheck($args[0])>> <<if $clubStats.rev >= $args[0].cost && _c == true>> <span class='clubBarUpgrade'><<linkreplace _t>><<upgradePurchase $args[0]>><</linkreplace>></span> <<elseif _c == false>> <<set _costReq = clubCostReq($args[0])>> <<set _t = _t + _costReq>> <span class='clubBarUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <<else>> <span class='clubBarUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <</if>> <</if>> <</capture>> <</nobr>><</widget>> <<widget clubStripperUpgrade>><<nobr>> <<capture $args[0]>> <<if $args[0].costType == 0>> <<set _t = $args[0].name + " " + $args[0].cost + " Rev">> <<set _c = clubCostCheck($args[0])>> <<if $clubStats.rev >= $args[0].cost && _c == true>> <span class='clubStripperUpgrade'><<linkreplace _t>><<upgradePurchase $args[0]>><</linkreplace>></span> <<elseif _c == false>> <<set _costReq = clubCostReq($args[0])>> <<set _t = _t + _costReq>> <span class='clubStripperUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <<else>> <span class='clubStripperUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <</if>> <</if>> <</capture>> <</nobr>><</widget>> <<widget clubAppealUpgrade>><<nobr>> <<capture $args[0]>> <<if $args[0].costType == 0>> <<set _t = $args[0].name + " " + $args[0].cost + " Rev">> <<set _c = clubCostCheck($args[0])>> <<if $clubStats.rev >= $args[0].cost && _c == true>> <span class='clubAppealUpgrade'><<linkreplace _t>><<upgradePurchase $args[0]>><</linkreplace>></span> <<elseif _c == false>> <<set _costReq = clubCostReq($args[0])>> <<set _t = _t + _costReq>> <span class='clubStripperUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <<else>> <span class='clubAppealUpgrade upgradeLocked'><<linkreplace _t>><</linkreplace>></span> <</if>> <</if>> <</capture>> <</nobr>><</widget>> <<widget upgradePurchase>><<nobr>> <<capture $args[0]>> <<switch $args[0].effect>> <<case 0>> <<print "Purchased! +" + $args[0].amount + " Morale Cap -" + $args[0].cost + " Revenue">> <<set $args[0].owned = true>> <<set $clubStats.moraleCap += $args[0].amount>><<set $clubStats.rev -= $args[0].cost>> <<case 1>> <<print "Purchased! +" + $args[0].amount / 10 + " Bar Income -" + $args[0].cost + " Revenue">> <<set $args[0].owned = true>><<set $clubStats.rev -= $args[0].cost>> <<case 2>> <<print "Purchased! +" + $args[0].amount / 10 + " Stripper Income -" + $args[0].cost + " Revenue">> <<set $args[0].owned = true>><<set $clubStats.rev -= $args[0].cost>> <<case 3>> <<print "Purchased! +" + $args[0].amount + " Appeal Cap -" + $args[0].cost + " Revenue">> <<set $args[0].owned = true>> <<set $clubStats.appealCap += $args[0].amount>><<set $clubStats.rev -= $args[0].cost>> <</switch>> <<run clubBarUpdate()>><<clubUpgradeText $args[0]>> <</capture>> <<replace '#clubStatsBottom'>><<clubUpgradesDisplay>><</replace>> <</nobr>><</widget>> <<widget clubUpgradeText>><<nobr>> <<append '#upgradeDialog'>> <<set $currEvent to clubManagerUpgrades0($characters)>> <<switch $args[0].id>> <<case 0>> /* + bouncers */ <<playEvent $currEvent.dialogArr 0 2>> <<case 1>> /* security upgrades */ <<playEvent $currEvent.dialogArr 2 5>> <<case 2>> /* drinik promos */ <<playEvent $currEvent.dialogArr 9 10>> <<case 3>> /* + bar staff */ <<playEvent $currEvent.dialogArr 10 11>> <<case 6>> /* online marketing */ <<playEvent $currEvent.dialogArr 5 7>> <<case 7>> /* street girl */ <<playEvent $currEvent.dialogArr 7 9>> <<case 17>> /* vip room */ <<set $currEvent to clubManagerUpgradeVIP($characters)>> <<playEvent $currEvent.dialogArr>> <<case 18>>/* furniture upgrade */ <<set $currEvent to clubManagerUpgrades1($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<case 19>>/* staff room */ <<set $currEvent to clubManagerUpgrades1($characters)>> <<playEvent $currEvent.dialogArr 1 2>> <<case 25>> /* vip fuckin */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 0 8>> <<case 27>> /* vip beds */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 8 10>> <<case 28>> /* vip glory */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 10 12>> <<case 29>> /* vip massage */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 12 20>> <<case 30>> /* new outfits */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 20 22>> <<case 31>> /* dressing room */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 22 24>> <<case 33>> /* high class patron */ <<set $currEvent to clubManagerUpgradeR75()>> <<playEvent $currEvent.dialogArr 24 25>> <</switch>> <<set $currEvent to null>> <hr class='clubUpgradeTextDivider'> <</append>> <</nobr>><</widget>> <<widget clubAutoUpgrades>><<nobr>> <<for _i to 0, _props to Object.keys($clubUpgrades); _i < _props.length; _i++>> /* stripper auto upgrade events */ <<if $clubUpgrades[_props[_i]].owned != true && $clubUpgrades[_props[_i]].effect == 2 && $clubUpgrades[_props[_i]].reqType == 2>> <<set _c = clubCostCheck($clubUpgrades[_props[_i]])>> <<if _c == true>> <<clubStripperAutoUpgradeEvents $clubUpgrades[_props[_i]]>> <</if>> <</if>> <</for>> <</nobr>><</widget>> <<widget clubStripperAutoUpgradeEvents>><<nobr>> <<switch $args[0].id>> <<case 4>> <<set $currEvent to clubManagerUpgradeDanceGrope($characters)>> <<set $args[0].owned = true>> <<append '#upgradeDialog'>> <<playEvent $currEvent.dialogArr>> <</append>> <<case 5>> <<set $currEvent to clubManagerUpgradeDanceJerk($characters)>> <<set $args[0].owned = true>> <<append '#upgradeDialog'>> <<playEvent $currEvent.dialogArr>> <</append>> <<case 25>> /* vip fuckin */ <<set $currEvent to clubManagerUpgradeR75()>> <<append '#upgradeDialog'>> <<playEvent $currEvent.dialogArr 0 8>> <</append>> <<set $args[0].owned = true>> <</switch>> <<if $currEvent != null>> <<append '#upgradeDialog'>> <<set _a to $args[0].amount /10>> <span id='lewdGain'>+ _a Stripper Income!</span> <hr class='clubUpgradeTextDivider'> <</append>> <</if>> <<set $currEvent to null>> <</nobr>><</widget>> <<widget clubEventRewards>><<nobr>> <<switch $args[0].effect>> <<case 3>> /* appeal cap */ <br><span id='lewdGain'>+ $args[0].amount Appeal Cap!</span><<set $args[0].owned = true>><<set $clubStats.appealCap += $args[0].amount>> <</switch>> <</nobr>><</widget>> <<widget clubManagerActionMemory>><<nobr>> <<set _pcT = null>> <<switch $clubStats.pcAction>> <<case 'rev'>> <<set _pcT = '#revenueBtn'>> <<case 'morale'>> <<set _pcT = '#clubMoraleBtn'>> <<case 'appeal'>> <<set _pcT = '#appealBtn'>> <<case 'mel'>> <<set _pcT = '#pcMelBtn'>> <<case 'jen'>> <<set _pcT = '#pcJenBtn'>> <</switch>> <<if _pcT != null>><<run pcClubActionToggle(_pcT)>><</if>> <<set _melT = null>> <<switch $clubStats.melAction>> <<case 'rev'>> <<set _melT = '#melRevenueBtn'>> <<case 'morale'>> <<set _melT = '#melMoraleBtn'>> <<case 'appeal'>> <<set _melT = '#melAppealBtn'>> <</switch>> <<if _melT != null>><<run melActionToggle(_melT)>><</if>> <<set _jenT = null>> <<switch $clubStats.jenAction>> <<case 'rev'>> <<set _jenT = '#jenRevenueBtn'>> <<case 'morale'>> <<set _jenT = '#jenMoraleBtn'>> <<case 'appeal'>> <<set _jenT = '#jenAppealBtn'>> <</switch>> <<if _jenT != null>><<run jenActionToggle(_jenT)>><</if>> <<if $lydiaEventObj != null && $lydiaEventObj.clubDay2 != null && $lydiaEventObj.clubDay2.viewed == true>> <<set _lydT = null>> <<switch $clubStats.lydAction>> <<case 'rev'>> <<set _lydT = '#lydRevenueBtn'>> <<case 'morale'>> <<set _lydT = '#lydMoraleBtn'>> <<case 'appeal'>> <<set _lydT = '#lydAppealBtn'>> <</switch>> <<if _lydT != null>><<run lydClubActionToggle(_lydT)>><</if>> <</if>> <</nobr>><</widget>> <<widget pcModellingPay>><<nobr>> <<if $args[0] != null>> <<set _a = $args[0]>> <<else>> <<set _a = 0>> <</if>> <<if $charPc.finances == true>> <<if ($charMEventObj.modellingS2PornYes != null && $charMEventObj.modellingS2PornYes.unlocked == true) || $charM.ntr == false>> <<set _a += 20>> <<else>> <<set _a += 10>> <</if>> <span id='moneyChange'><<charMName>> earned you <<gainMoney _a>>!</span> <</if>> <</nobr>><</widget>> <<widget officeAssPay>><<nobr>> <<if $args[0] != null>> <<set _a = $args[0]>> <<else>> <<set _a = 0>> <</if>> <<if $charPc.finances == true>> <<set _a += 15>> <span id='moneyChange'><<charMName>> earned you <<gainMoney _a>>!</span> <</if>> <</nobr>><</widget>> <<widget pcClubCharMPay>><<nobr>> <<if $args[0] != null>> <<set _a = $args[0]>> <<else>> <<set _a = 0>> <</if>> <<if $charPc.finances == true>> <<set _a += 15>> <span id='moneyChange'><<charMName>> earned you <<gainMoney _a>>!</span> <</if>> <</nobr>><</widget>> <<widget 'clubPromoTriggers'>> <<if $charPcEventObj.mngrPromo1 != null && $charPcEventObj.mngrPromo1.unlocked == false>> <<if $clubStats.revCap >= 60 && $clubStats.morale >= 30 && $clubStats.appeal >= 15>> <<set $charPcEventObj.mngrPromo1.unlocked = true>> <<clubPromoEvents>> <</if>> <</if>> <<if $charPcEventObj.officeMultiOffer != null && $charPcEventObj.officeMultiOffer.unlocked == false && ($charPcEventObj.officeMultiJobOffer == null || $charPcEventObj.officeMultiJobOffer.unlocked != true)>> <<if $clubStats.revCap >= 65 && $clubStats.morale >= 40 && $clubStats.appeal >= 25>> <<set $charPcEventObj.officeMultiOffer.unlocked = true>> <<clubPromoEvents>> <</if>> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.unlocked == false>> <<if $clubStats.revCap >= 100 && $clubStats.morale >= 50 && $clubStats.appeal >= 40>> <<set $charPcEventObj.skylaIntro.unlocked = true>> <<clubPromoEvents>> <</if>> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.viewed == true && $charPcEventObj.skylaTalkMel.viewed == false>> <<set $charPcEventObj.skylaTalkMel.unlocked = true>> <<clubPromoEvents>> <</if>> <</widget>> <<widget clubPromoEvents>> <<if $charPcEventObj.mngrPromo1.unlocked == true && $charPcEventObj.mngrPromo1.viewed == false && $ownedItems.car != true>> <<append '#promoDialog0'>><<set _choice = 'clubCarPromoP1'>><<include 'clubManagerEvents'>><</append>> <</if>> <<if $charPcEventObj.officeMultiOffer.unlocked == true && $charPcEventObj.officeMultiOffer.viewed == false>> <<append '#promoDialog0'>><<set _choice = 'clubOfficeJobOffer'>><<include 'clubManagerEvents'>><</append>> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.unlocked == true && $charPcEventObj.skylaIntro.viewed == false>> <<append '#promoChoice0'>> <span class='genericLink'><<link "A message." "pcMiscStoryEvents">><<set $tempStoryVar = 'clubPromoSkyla'>><<set $currEvent = null>><</link>></span> <</append>> <<replace '#nav'>><</replace>><<addclass '#VIPdiv' 'divHidden'>> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaTalkMel.unlocked == true && $charPcEventObj.skylaTalkMel.viewed == false>> <<append '#promoChoice0'>> <span class='genericLink'><<link "Mel wants a word" "pcMiscStoryEvents">><<set $tempStoryVar = 'clubSkylaMelTalk'>><<set $currEvent = null>><</link>></span> <</append>> <<replace '#nav'>><</replace>><<addclass '#VIPdiv' 'divHidden'>> <</if>> <</widget>> <<widget 'pcClubInits'>><<nobr>> <<if $charPcEventObj.officeMultiOffer == null>> <<run pcEventTrackingObjCriminalInit04($charPcEventObj)>> <</if>> <<if $charPcEventObj.skylaIntro == null>> <<run pcEventTrackingObjCriminalInit05()>> <</if>> <</nobr>><</widget>> <<widget 'jenClubInits'>><<nobr>> <<if $charMEventObj.danceIntro == null>> <<run jenEventTrackingObjStripper($charMEventObj)>> <</if>> <<if $charMEventObj.clubVIPIntro == null>> <<run charMEventTrackingObjVIPInit()>> <</if>> <</nobr>><</widget>> <<widget 'clubUpgradesInit'>><<nobr>> <<if $clubUpgrades.vipRoom == null>> <<run clubManagerUpgradesInit2()>> <</if>> <<if $clubUpgrades.lydiaWaitLwd == null && $lydia != null && $lydia.club == true>> <<run clubManagerUpgradesInit3()>> <</if>> <<if $clubUpgrades.lydiaWaitOutfitLwd == null && $lydia != null && $lydia.club == true>> <<run clubManagerUpgradesInit4()>> <</if>> <<if $clubUpgrades.jenVIPWork == null>> <<run clubManagerUpgradesInit5()>> <</if>> <</nobr>><</widget>> <<widget "pcVIPNav">><<nobr>> <<if $clubStats.pcAction == 'VIP'>> <<append '#VIPdiv'>> <span class='lewdLink'><<link "VIP Rooms" "clubVIP">><</link>></span> <</append>> <</if>> <</nobr>><</widget>> <<widget "stripSelect">><<nobr>> <<switch $args[0]>> <<case 0>> <<set _choice = 'lexie'>> <<case 1>> <<set _choice = 'charM'>> <<case 2>> <<set _choice = 'skyla'>> <<case 3>> <<set _choice = 'glory'>> <</switch>> <<replace '#dialog0'>> <<include 'clubVIPOptions'>> <</replace>> <</nobr>><</widget>> /* selects the correct set of buttons to include */ <<widget "lexieOptions">><<nobr>> <<if $args[0] == null>> <<set _choice = 'lexieStart'>> <<else>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'lexieDance'>> <<case 1>> /* dt */ <<set _choice = 'lexieBJ'>> <<case 2>> /* dt */ <<set _choice = 'lexieDT'>> <<case 3>> /* ff */ <<set _choice = 'lexieFF'>> <</switch>> <</if>> <<include 'clubVIPOptions'>> <</nobr>><</widget>> /* selects the correct set of buttons to include */ <<widget "jenVIPOptions">><<nobr>> <<if $args[0] == null>> <<set _choice = 'charMStart'>> <<else>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'charMDance'>> <<case 1>> /* foreplay */ <<set _choice = 'charMFore'>> <<case 2>> /* bj */ <<set _choice = 'charMBj'>> <<case 3>> /* cunni */ <<set _choice = 'charMCunni'>> <<case 4>> /* fuck */ <<set _choice = 'charMFuck'>> <</switch>> <</if>> <<include 'clubVIPOptions'>> <</nobr>><</widget>> /* replaces the choice with appropriate buttons and displays the event text */ /* _start = whether the start of a chain should be played || _index = number assignment of the last event to be played */ <<widget 'lexActionChoice'>><<nobr>> <<set _pAction = $args[0]>> <<if $args[1] == true>><<set _start = true>><<set _index = false>><<else>><<set _start = false>><</if>> <<if _actions < 6>> <<replace '#choice0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'lexieDance'>> <<case 1>> /* dt */ <<set _choice = 'lexieBJ'>> <<case 2>> /* dt */ <<set _choice = 'lexieDT'>> <<case 3>> /* ff */ <<set _choice = 'lexieFF'>> <<case 4>> /* fuck */ <<set _choice = 'lexieFuck'>> <</switch>> <<include 'clubVIPOptions'>> <</replace>> <<replace '#dialog0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'lexieDance'>> <<case 1>> /* dt */ <<set _choice = 'lexieBJ'>> <<case 2>> /* dt */ <<set _choice = 'lexieDT'>> <<case 3>> /* ff */ <<set _choice = 'lexieFF'>> <<case 3>> /* fuck */ <<set _choice = 'lexieFuck'>> <</switch>> <<set _actions += 1>> <<include 'clubVIPEvents'>> <</replace>> <<else>> <<replace '#choice0'>> <<set _choice = 'lexieEnd'>> <<include 'clubVIPOptions'>> <</replace>> <</if>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <</nobr>><</widget>> /* selects a random event from the possibles for that action, without repeating the same one twice in a row */ <<widget "lexieEventRotation">><<nobr>> <<switch $args[0]>> <<case 0>> <<set _tArr = [0, 1, 2, 3]>> <<case 1>> <<set _tArr = [0, 1, 2, 3]>> <<case 2>> <<set _tArr = [0, 1, 2, 3]>> <<case 3>> <<set _tArr = [0, 1, 2]>> <<case 4>> <<set _tArr = [0, 1, 2, 3]>> <</switch>> <<if _index != false && _tArr.includes(_index)>><<set _tArr.deleteAt(_index)>><</if>> <<set _index = _tArr.random()>> <</nobr>><</widget>> <<widget "lexieActionCount">><<nobr>> <span id='lewdGain'>_actions / 6 Actions</span> <</nobr>><</widget>> /* args 0 = stripper || args 1 = amount to add || keeps track of the total bill for a performance || checks for player money handled by the link function*/ <<widget "stripBill">><<nobr>> <<if $clubStrippers == null>> <<clubStrippersInit>> <</if>> <<if $args[1] != null>> <<set $charPc.money -= $args[1]>> <<set _stripBill += $args[1]>> <</if>> <<switch $args[0]>> <<case 0>> /* lexie */ <<set $clubStrippers.lexie.spent += $args[1]>> <</switch>> <</nobr>><</widget>> <<widget "billDisplay">><<nobr>> <span id='moneyChange'><<print "Spent: $">>_stripBill</span> <<updateMoneyDisplay>><</nobr>><</widget>> <<widget "clubStrippersInit">><<nobr>> <<if $clubStrippers == null>> /* release 4 */ <<set $clubStrippers = {}>> <<set $clubStrippers.lexie = { "spent" : 0 }>> <</if>> <</nobr>><</widget>> <<widget 'pornSystemSets'>><<nobr>> <<set _success = false>> <<switch $args[0]>> <<case 'ballPhotos'>> /* special case- can do both photo sets at the same time - checking for 1 since it should get set by the js fuction */ <<if $charMPorn.ballStandard == 1 && $charMPorn.ballLewds === true>> <<set $charMEventObj.modellingPornBallPhotoBoth.unlocked = true>><<set $charMEventObj.modellingPornBallStandard.viewed = true>><<set $charMEventObj.modellingPornBallLewds.viewed = true>><<set _success = true>><<set $charMPorn.ballLewds = 1>> <<elseif $charMPorn.ballStandard === 1 && $charMPorn.ballLewds === false>> <<set $charMEventObj.modellingPornBallStandard.unlocked = true>><<set _success = true>> <<elseif $charMPorn.ballStandard === false && $charMPorn.ballLewds === 1>> <<set $charMEventObj.modellingPornBallLewds.unlocked = true>><<set _success = true>> <<else>> <<if $charMEventObj.modellingPornBallStandard.unlocked == true>><<set $charMEventObj.modellingPornBallLewds.unlocked = true>><<else>><<set $charMEventObj.modellingPornBallStandard.unlocked = true>><</if>><<set _success = true>> <</if>> <<case 'ballTease'>> <<set $charMEventObj.modellingPornBallTease.unlocked = true>><<set _success = true>> <<case 'ballScene'>> <<set $charMEventObj.modellingPornBallScene.unlocked = true>><<set _success = true>> <<case 'MFFPhotos'>> /* special case- can do both photo sets at the same time - checking for 1 since it should get set by the js fuction */ <<if $charMPorn.MFFStandard == 1 && $charMPorn.MFFLewds === true>> <<set $charMEventObj.modellingPornMFFPhotoBoth.unlocked = true>><<set $charMEventObj.modellingPornMFFStandard.viewed = true>><<set $charMEventObj.modellingPornMFFLewds.viewed = true>><<set _success = true>><<set $charMPorn.MFFLewds = 1>> <<elseif $charMPorn.ballStandard === 1 && $charMPorn.ballLewds === false>> <<set $charMEventObj.modellingPornMFFStandard.unlocked = true>><<set _success = true>> <<elseif $charMPorn.ballStandard === false && $charMPorn.ballLewds === 1>> <<set $charMEventObj.modellingPornMFFLewds.unlocked = true>><<set _success = true>> <<else>> <<if $charMEventObj.modellingPornMFFStandard.unlocked == true>><<set $charMEventObj.modellingPornMFFLewds.unlocked = true>><<else>><<set $charMEventObj.modellingPornMFFStandard.unlocked = true>><</if>> <<set _success = true>> <</if>> <<case 'MFFForeplay'>> <<set $charMEventObj.modellingPornMFFForeplay.unlocked = true>><<set _success = true>> <<case 'MFFScene'>> <<set $charMEventObj.modellingPornMFFScene.unlocked = true>><<set _success = true>> <<case 'bangTease'>> <<set $charMEventObj.modellingPornBusTease.unlocked = true>><<set _success = true>> <<case 'bangBj'>> <<set $charMEventObj.modellingPornBusBj.unlocked = true>><<set _success = true>> <<case 'bangFuck'>> <<set $charMEventObj.modellingPornBusFuck.unlocked = true>><<set _success = true>> <</switch>> <<if _success == true>> <<set $newMessage = true>><<newMessageAlert>> <</if>> <</nobr>><</widget>> <<widget pcEscortPay>><<nobr>> <<if $args[0] != null>> <<set _a = $args[0]>> <<else>> <<set _a = 20>> <</if>> <span id='moneyChange'><<charMName>> earned you <<gainMoney _a>>!</span> <</nobr>><</widget>> <<widget 'officeBonusFunds'>><<nobr>> <<if $args[0] == null>> <<set _fg = 1>> <<else>> <<set _fg = clone($args[0])>> <</if>> <<set $managerStats.funds += _fg>> <<if $managerStats.funds >= $managerStats.fundsCap>> <<set $managerStats.funds = clone($managerStats.fundsCap)>> <</if>> <</nobr>><</widget>> <<widget 'lydiaOfficeUpgradeInits'>><<nobr>> /* lydia upgrades init S2 */ <<if $managerStats.lydCapRewardFlirt == null && $lydia != null && ($lydia.loveStage >= 2 || $lydia.lewdStage >= 2)>> <<run lydiaOfficeUpgradesS2Init()>> <</if>> <</nobr>><</widget>> /* rotates a variable to be used to select an image to play in the vip work task */ <<widget "jenClubVIPNtrRot">><<nobr>> <<if $clubStats.jenVipRot == null>> <<set $clubStats.jenVipRot = 0>> <<else>> <<set $clubStats.jenVipRot += 1>> <<if $clubStats.jenVipRot > 1 && $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == false>> /* if vip room doesn't offer full sex yet, goto cum early */ <<set $clubStats.jenVipRot = 5>> <<elseif $clubStats.jenVipRot > 5 && ($clubUpgrades.VIPMassage == null || $clubUpgrades.VIPMassage.owned == false)>> <<set $clubStats.jenVipRot = 0>> <<elseif $clubStats.jenVipRot > 8>> <<set $clubStats.jenVipRot = 0>> <</if>> <</if>> <</nobr>><</widget>> /* replaces the choice with appropriate buttons and displays the event text */ /* _start = whether the start of a chain should be played || _index = number assignment of the last event to be played */ <<widget 'jenActionChoice'>><<nobr>> <<set _pAction = $args[0]>> <<if $args[1] == true>><<set _start = true>><<set _index = false>><<else>><<set _start = false>><</if>> <<replace '#choice0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'charMDance'>> <<case 1>> /* foreplay */ <<set _choice = 'charMFore'>> <<case 2>> /* bj */ <<set _choice = 'charMBj'>> <<case 3>> /* cunni */ <<set _choice = 'charMCunni'>> <<case 4>> /* fuck */ <<set _choice = 'charMFuck'>> <</switch>> <<include 'clubVIPOptions'>> <</replace>> <<replace '#dialog0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'charMDance'>> <<case 1>> /* foreplay */ <<set _choice = 'charMFore'>> <<case 2>> /* bj */ <<set _choice = 'charMBj'>> <<case 3>> /* cunni */ <<set _choice = 'charMCunni'>> <<case 4>> /* fuck */ <<set _choice = 'charMFuck'>> <</switch>> <<set _actions += 1>> <<include 'clubVIPEvents'>> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <</nobr>><</widget>> /* proceeds through the action chain */ <<widget "jenEventRotation">><<nobr>> <<switch $args[0]>> <<case 0>> <<set _tArr = [0, 1, 2, 3, 4]>> <<case 1>> <<set _tArr = [0, 1, 2]>> <<case 2>> <<set _tArr = [0, 1, 2, 3, 4, 5]>> <<case 3>> <<set _tArr = [0, 1, 2]>> <<case 4>> <<set _tArr = [0, 1, 2, 3, 4]>> <</switch>> <<if _index == null>><<set _index = 0>><</if>> <<if _index === _tArr.length>> <<set _index = _index - 1>> <<else>> <<set _index += 1>> <</if>> <</nobr>><</widget>> /* selects the correct set of buttons to include */ <<widget "skylaVIPOptions">><<nobr>> <<if $args[0] == null>> <<set _choice = 'skyStart'>> <<else>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'skyDance'>> <<case 1>> /* rough */ <<set _choice = 'skyRough'>> <<case 2>> /* bj */ <<set _choice = 'skyBj'>> <<case 3>> /* fuck */ <<set _choice = 'skyFuck'>> <</switch>> <</if>> <<include 'clubVIPOptions'>> <</nobr>><</widget>> /* replaces the choice with appropriate buttons and displays the event text */ /* _start = whether the start of a chain should be played || _index = number assignment of the last event to be played */ <<widget 'skyActionChoice'>><<nobr>> <<set _pAction = $args[0]>> <<if $args[1] == true>><<set _start = true>><<set _index = false>><<else>><<set _start = false>><</if>> <<replace '#choice0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'skyDance'>> <<case 1>> /* rough */ <<set _choice = 'skyRough'>> <<case 2>> /* bj */ <<set _choice = 'skyBj'>> <<case 3>> /* fuck */ <<set _choice = 'skyFuck'>> <</switch>> <<include 'clubVIPOptions'>> <</replace>> <<replace '#dialog0'>> <<switch $args[0]>> <<case 0>> /* dance */ <<set _choice = 'skyDance'>> <<case 1>> /* rough */ <<set _choice = 'skyRough'>> <<case 2>> /* bj */ <<set _choice = 'skyBj'>> <<case 3>> /* fuck */ <<set _choice = 'skyFuck'>> <</switch>> <<set _actions += 1>> <<include 'clubVIPEvents'>> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <</nobr>><</widget>> /* proceeds through the action chain */ <<widget "skyEventRotation">><<nobr>> <<switch $args[0]>> <<case 0>> <<set _tArr = [0, 1, 2]>> <<case 1>> <<set _tArr = [0, 1, 2]>> <<case 2>> <<set _tArr = [0, 1, 2]>> <<case 3>> <<set _tArr = [0, 1, 2, 3, 4]>> <</switch>> <<if _index == null>><<set _index = 0>><</if>> <<if _index === _tArr.length>> <<set _index = _index - 1>> <<else>> <<set _index += 1>> <</if>> <</nobr>><</widget>> /* adds an upgrade icon to a link if the reward hasn't been acquired */ <<widget "clubGirlUpgradeIcon">><<nobr>> <<if $args[0] != null && $args[0].owned == false>> [img[Upgrade available!|img/UI/eventUpgrade.png]] <</if>> <</nobr>><</widget>> <<widget "clubNtrBypass">><<nobr>> <<if $clubNtrRewards == null>> <<clubNtrBypassInit>> <</if>> /* jen */ <<if $charM.ntr != true && $charM.stripClub == true && $clubNtrRewards != null>> <<if $clubNtrRewards.jenS2 == false && ($charM.loveStageNum >= 2 || $charM.corrStageNum >= 2)>> <<clubNtrRewards 0>> <</if>> <<if $clubNtrRewards.jenS4 == false && ($charM.loveStageNum >= 4 || $charM.corrStageNum >= 4)>> <<clubNtrRewards 1>> <</if>> <</if>> <<if $mel != null && $mel.ntr != true>> <<if $clubNtrRewards.melS0 == false && ($mel.loveStageNum >= 0 || $mel.corrStageNum >= 0)>> <<clubNtrRewards 3>> <</if>> <<if $clubNtrRewards.melS2 == false && ($mel.loveStageNum >= 2 || $mel.corrStageNum >= 2)>> <<clubNtrRewards 4>> <</if>> <</if>> <<if $lydia != null && $lydia.club == true && $lydia.ntr == false>> <<if $clubNtrRewards.lydS1 == false && ($lydia.loveStageNum >= 1 || $lydia.corrStageNum >= 1)>> <<clubNtrRewards 4>> <</if>> <<if $clubNtrRewards.lydS2 == false && ($lydia.loveStage >= 2 || $lydia.corrStage >= 2)>> <<clubNtrRewards 5>> <</if>> <</if>> <</nobr>><</widget>> <<widget "clubNtrBypassInit">><<nobr>> <<set $clubNtrRewards = { "jenS2" : false, "jenS4" : false, "melS0" : false, "melS2" : false, "lydS1" : false, "lydS2" : false }>> <</nobr>><</widget>> <<widget "clubNtrRewards">><<nobr>> <<switch $args[0]>> <<case 0>> /* jen S2 rewards */ <<if $clubUpgrades.jenBarWork.owned == false>><<clubEventRewards $clubUpgrades.jenBarWork>><</if>> <<if $clubUpgrades.jenBarFlirt.owned == false>><<clubEventRewards $clubUpgrades.jenBarFlirt>><</if>> <<if $clubUpgrades.jenBarTease.owned == false>><<clubEventRewards $clubUpgrades.jenBarTease>><</if>> <<if $clubUpgrades.jenBarGrope.owned == false>><<clubEventRewards $clubUpgrades.jenBarGrope>><</if>> <<set $clubNtrRewards.jenS2 = true>> <<set _ntrBJen = true>> <<case 1>> /* jen S4 rewards */ <<if $clubUpgrades.jenVIPWork != null && $clubUpgrades.jenVIPWork.owned == false>><<clubEventRewards $clubUpgrades.jenVIPWork>><</if>> <<set $clubNtrRewards.jenS4 = true>> <<set _ntrBJen = true>> <<case 2>> /* mel s0 rewards */ <<if $clubUpgrades.melLewdOutfitReward.owned == false>><<clubEventRewards $clubUpgrades.melLewdOutfitReward>><</if>> <<if $clubUpgrades.melBarWork.owned == false>><<clubEventRewards $clubUpgrades.melBarWork>><</if>> <<if $clubUpgrades.melFlirt.owned == false>><<clubEventRewards $clubUpgrades.melFlirt>><</if>> <<if $clubUpgrades.melGroped.owned == false>><<clubEventRewards $clubUpgrades.melGroped>><</if>> <<set $clubNtrRewards.melS0 = true>> <<set _ntrBMel = true>> <<case 3>> /* mel s2 rewards */ <<if $clubUpgrades.melStrip.owned == false>><<clubEventRewards $clubUpgrades.melStrip>><</if>> <<set $clubNtrRewards.melS2 = true>> <<set _ntrBMel = true>> <<case 4>> /* lydia s1 */ <<if $clubUpgrades.lydiaWaitLwd.owned == false>><<clubEventRewards $clubUpgrades.lydiaWaitLwd>><</if>> <<set $clubNtrRewards.lydS1 = true>> <<set _ntrBLyd = true>> <<case 5>> /* lydia s2 */ <<if $clubUpgrades.lydiaWaitOutfitLwd.owned == false>><<clubEventRewards $clubUpgrades.lydiaWaitOutfitLwd>><</if>> <<set $clubNtrRewards.lydS2 = true>> <<set _ntrBLyd = true>> <</switch>> <<if _ntrBJen == true && _ntrBPTextJen != true>> <<set _ntrBPTextJen = true>> /* prevents double printing */ <<append '#upgradeDialog'>> <<set $currEvent to clubNtrBypassText()>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 3 4>> <<set $currEvent to null>> <hr class='clubUpgradeTextDivider'> <</append>> <</if>> <<if _ntrBMel == true && _ntrBPTextMel != true>> <<set _ntrBPTextMel = true>> <<append '#upgradeDialog'>> <<set $currEvent to clubNtrBypassText()>> <<playEvent $currEvent.dialogArr 1 2>> <<playEvent $currEvent.dialogArr 3 4>> <<set $currEvent to null>> <hr class='clubUpgradeTextDivider'> <</append>> <</if>> <<if _ntrBLyd == true && _ntrBPTextLyd != true>> <<set _ntrBPTextLyd = true>> <<append '#upgradeDialog'>> <<set $currEvent to clubNtrBypassText()>> <<playEvent $currEvent.dialogArr 2 3>> <<playEvent $currEvent.dialogArr 3 4>> <<set $currEvent to null>> <hr class='clubUpgradeTextDivider'> <</append>> <</if>> <</nobr>><</widget>> /* adds an upgrade icon to a office link if the reward hasn't been acquired */ <<widget "officeGirlUpgradeIcon">><<nobr>> <<if $args[0] != null && $args[0] == false>> [img[Upgrade available!|img/UI/eventUpgrade.png]] <<elseif $args[0] == null>> [img[Upgrade available!|img/UI/eventUpgrade.png]] <</if>> <</nobr>><</widget>>
<<nobr>><<set $currEvent to officeJobTechSupport($characters)>> <<silently>><<set _temp to timeDiffSleep($time, [16,0])>> <<addTime _temp[0] _temp[1]>> <</silently>><<replace '#nav'>><span class='dialog info'>Another day finished. </span><<link "Head Home" "home">><</link>> | <<link "Stay in town" "town">><</link>><</replace>> <<switch _choice>> <<case 'workday'>> <<set _temp to either('ts1', 'ts2', 'ts3', 'ts4')>> <<switch _temp>> <<case 'ts1'>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <img @src="setup.ImagePath+'misc/officeAss.jpg'" class="center picRounded"> <<case 'ts2'>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <img @src="setup.ImagePath+'misc/workEating.jpg'" class="center picRounded"> <<case 'ts3'>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<mrBellDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <img @src="setup.ImagePath+'misc/popup.jpg'" class="center picRounded"> <<mrBellDialog $currEvent.dialogArr[6].dialog>> <<case 'ts4'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<npcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <</switch>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $charPc.workedToday to true>> <<case 'late'>> <<set _temp to either('ts1', 'ts2')>> <<switch 'ts1'>> <<case 'ts1'>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<npcDialog $currEvent.dialogArr[11].dialog>> <<pcDialog $currEvent.dialogArr[12].dialog>> <<case 'ts2'>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<mrBellDialog $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <</switch>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $currEvent to null>><<set $charPc.workedToday to true>> <<case 'missed'>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<mrBellDialog $currEvent.dialogArr[17].dialog>> <<pcDialog $currEvent.dialogArr[18].dialog>> <<spendEnergy 'l'>><br> <<loseJProgress 20>><br> <<payPc>><<set $currEvent to null>><<set $charPcEventObj.officeMissed.count += 1>><<set $charPcEventObj.officeMissed.unlocked to false>><<set $charPc.workedToday to true>> <<case "firstDay">> <<set $currEvent to officeJobInterview($characters)>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <img @src="setup.ImagePath+'misc/paperwork.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<npcDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<payPc>> <<set $currEvent to null>><<silently>><<set $charPcEventObj.officeFirstDay.viewed to true>><<set $charPc.workedToday to true>><</silently>> <<case "teamLeadPromo">> <<set $currEvent to officeJobTeamLeadPromo0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#choice1'>><span class='genericLink'><<link 'You wait for word'>><<replace '#dialog2'>><<set $currEvent to officeJobTeamLeadPromo1($characters)>> <<playEvent $currEvent.dialogArr>> <span id='jobProgress'>You are now a team leader. Hooray?</span> <span id='moneyChange'>You now earn $pcJobRef.pay<<moneyIconDisplay>> each day</span> <<payPc>><<set $charPc.workedToday to true>> <span id='moneyChange'>Promo bonus!</span><<gainMoney 100>> <<spendEnergy 'l'>> <<set $currEvent to null>><<replace '#nav'>><span class='dialog info'>Hooray indeed.</span> <<link "Head Home" "home">><</link>> | <<link "Stay in town" "town">><</link>><</replace>><<set $charPcEventObj.officeTeamLeadPromo.viewed to true>><<set $charPcEventObj.officeTeamLeadIntro.unlocked to true>> <</replace>><<replace '#choice1'>><</replace>><</link>></span><</replace>> <<replace '#nav'>><</replace>> <<case "teamLeadJobIntro">> <<set $currEvent to officeJobTeamLead($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<set $currEvent to null>><<set $charPcEventObj.officeTeamLeadIntro.viewed to true>><<set $charPcEventObj.officeTeamLeadJob.unlocked to true>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>> <<case "workdayS1">> <<set $currEvent to officeJobTeamLead($characters)>> <<set _temp to either('ts1', 'ts2', 'ts3')>> <<switch _temp>> <<case 'ts1'>> <<playEvent $currEvent.dialogArr 3 5>> <<case 'ts2'>> <<playEvent $currEvent.dialogArr 5 7>> <<case 'ts3'>> <<playEvent $currEvent.dialogArr 7 9>> <</switch>> <<set $currEvent to null>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>> <<case "managerPromo0">> <<set $currEvent to officeJobManagerPromo0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><<set $charPcEventObj.officeManagerPromo0.viewed to true>><<set $charPcEventObj.officeManagerPromo1.unlocked to true>> <<set $currEvent to null>> <<case "managerPromo1">> <<set $currEvent to officeJobManagerPromo1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><span id='moneyChange'>Promo bonus!</span><<gainMoney 150>><<set $charPcEventObj.officeManagerPromo1.viewed to true>><<set $charPcEventObj.officeManagerTutorial.unlocked to true>><<set $charPcEventObj.officeOfferCharMAssistant.unlocked to true>><<managerGameplayInit>> <<set $currEvent to null>> <<case "managerTut">> <<dialogDesc "Sitting at your new desk, you cast your eyes around the office. It’s still pretty spartan, but you should be able to fix it up in your spare time. For now, you have everything you need. You bring up your documents on your computer and arrange some papers on your desk. Quickly you go over them, refreshing your memory on how this is all going to work.">> <<include 'officeManagerHelp'>> <<dialogDesc "You rub your face. For a moment wondering if you have bit off more than you can chew. Hopefully it will all be worth it right? You could definitely use some help. Perhaps you should ask your <<charMRelation>> if she is willing to come work for you. ">> <<dialogDesc "You spend the rest of the day going through your documents and entertaining some visits from your staff. Putting their worries at ease and already distributing some tasks to them. Your next work day should be all steam ahead.">> <<timed 100ms>><<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>><</timed>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><<set $charPcEventObj.officeManagerTutorial.viewed to true>><<set $charPcEventObj.officeManagerJob.unlocked to true>> <<set $currEvent to null>> <<case "charMFirstDay">> <<set $currEvent to officeJobManagerCharMFirstDay($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<if $charM.love > $charM.corruption>><<charMAddLovePoints 'l'>><<else>><<charMAddLewdPoints 'l'>><</if>> <<set $currEvent to null>><<set $charPcEventObj.officeCharMFirstDay.viewed to true>><<set $charPcEventObj.officeCharMAssistant.unlocked to true>><<charMAssistantSchedInit>> <</switch>><</nobr>>
<div id='description' class='dialog info' style='dialog info'>This is Jason's home. Its a bit worn on the outside, but you are surprised he has a place like this.</div><br> <div id='description' class='dialog links' style='dialog links'><<if $time[0] >= 10 && $time[0] <= 17>> <<if $charPcEventObj.criminalApp.unlocked == true && $charPcEventObj.criminalApp.viewed == false && $charPcEventObj.officeApp.viewed == false>> <div class='minorNav'><<button "Ask about the job" "jasonHome">><<set $tempStoryVar to "crimStart">><</button>></div> <<elseif $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.dealerPromoP1.unlocked == true && $charPcEventObj.dealerPromoP1.viewed == false>> <div class='minorNav'><<button "Head Inside" "jasonHome">><<set $tempStoryVar to 'dealerPromoP1'>><</button>></div> <<elseif $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.dealerPromoP2.unlocked == true && $charPcEventObj.dealerPromoP2.viewed == false>> <div class='minorNav'><<button "Head Inside" "jasonHome">><<set $tempStoryVar to 'dealerPromoP2'>><</button>></div> <<elseif $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.clubPromoP1.unlocked == true && $charPcEventObj.clubPromoP1.viewed == false>> <div class='minorNav'><<button "Head Inside" "jasonHome">><<set $tempStoryVar to 'clubPromoP1'>><</button>></div> <<elseif $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.clubPromoP1.unlocked == true && $charPcEventObj.clubPromoP1.viewed == true>> You have no reason to be here anymore. <<elseif $charPcEventObj.jasonWork != null && $charPcEventObj.jasonWork.unlocked == true>> <div class='minorNav'><<button "Head Inside" "jasonHome">><</button>></div> <<else>> You already have a job. <</if>> <<elseif $time[0] < 10>> It's a bit early, I'd better come back after 10am <<elseif $time[0] > 17>> It's a bit late to do anything with Jason today. I'll have to come back another time. <</if>></div><br> <div class='minorNav'><<button "Back to town" "town">><</button>></div>
<div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='nav' class='nav' style='nav'>[[Leave|town]]</div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $pcJobRef.title == 'Criminal'>>\ <<replace '#choice'>>\ <<if $tempStoryVar == 'dealerPromoP1' && $charPc.workedToday == false>>\ <span class='genericLink'><<link 'Work for Jason'>><<set _choice to 'dealerPromoP1'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>></span>\ <<elseif $tempStoryVar == 'dealerPromoP2' && $charPc.workedToday == false>>\ <span class='genericLink'><<link 'Become a dealer.'>><<set _choice to 'dealerPromoP2'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>></span>\ <<elseif $tempStoryVar == 'clubPromoP1' && $charPc.workedToday == false>>\ <span class='genericLink'><<link 'Work as a dealer.'>><<set _choice to 'clubPromoP1'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>></span>\ <<elseif $charPc.workedToday == false && $charPcEventObj.dealerWork != null && $charPcEventObj.dealerWork.unlocked == true>>\ <span class='genericLink'><<link 'Work as a dealer.'>><<set _choice to 'dealerWork'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>></span>\ <<elseif $charPc.workedToday == false>>\ <span class='genericLink'><<link 'Work for Jason'>><<set _choice to 'crimWork'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>></span>\ <</if>>\ <</replace>>\ <<elseif $tempStoryVar == 'crimStart'>>\ <<set _choice to 'crimStart'>><<set $tempStoryVar = null>>\ <<replace '#dialog'>><<include 'jasonJobOffer'>>\ <</replace>>\ <<replace '#nav'>><</replace>>\ <</if>>");}); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case "crimStart">> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<pcDialog $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<jasonDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<jasonDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'misc/passedout.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[8].dialog>> <<jasonDialog $currEvent.dialogArr[9].dialog>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<jasonDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<pcDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <<jasonDialog $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <<jasonDialog $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<jasonDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<set $currEvent to null>> <<replace '#choice'>> <span class='genericLink'><<link "Fuck it, alright">><<set $pcJobRef to $pcJobs.criminal>><<set _choice to "crimAccept">><<replace '#dialog1'>><<include "jasonJobOffer">><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='genericLink'><<link "This is too risky">><<set _choice to "crimDecline">><<replace '#dialog1'>><<include "jasonJobOffer">><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case "crimDecline">> <<replace '#choice'>><</replace>> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<pcDialog $currEvent.dialogArr[23].dialog>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<jasonDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<set $currEvent to null>> <<replace '#choice1'>><span class='genericLink'><<link "Leave" "jasonsOutside">><</link>></span><</replace>> <<case "crimAccept">> <<replace '#choice1'>><</replace>> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<jasonDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<pcDialog $currEvent.dialogArr[31].dialog>> <<jasonDialog $currEvent.dialogArr[32].dialog>> <<pcDialog $currEvent.dialogArr[33].dialog>> <<jasonDialog $currEvent.dialogArr[34].dialog>> <<dialogDesc $currEvent.dialogArr[35].dialog>> <<jasonDialog $currEvent.dialogArr[36].dialog>> <<pcDialog $currEvent.dialogArr[37].dialog>> <<jasonDialog $currEvent.dialogArr[38].dialog>> <<pcDialog $currEvent.dialogArr[39].dialog>> <<jasonDialog $currEvent.dialogArr[40].dialog>> <<dialogDesc $currEvent.dialogArr[41].dialog>> <<dialogDesc $currEvent.dialogArr[42].dialog>> <<jasonDialog $currEvent.dialogArr[43].dialog>> <<pcDialog $currEvent.dialogArr[44].dialog>> <<jasonDialog $currEvent.dialogArr[45].dialog>> <<pcDialog $currEvent.dialogArr[46].dialog>> <<jasonDialog $currEvent.dialogArr[47].dialog>> <<pcDialog $currEvent.dialogArr[48].dialog>> <<jasonDialog $currEvent.dialogArr[49].dialog>> <<pcDialog $currEvent.dialogArr[50].dialog>> <<jasonDialog $currEvent.dialogArr[51].dialog>> <<dialogDesc $currEvent.dialogArr[52].dialog>> <<dialogDesc $currEvent.dialogArr[53].dialog>> <<set $currEvent to null>><<gainMoney 40>><<set $charPc.workedToday to true>><<set _t to timeDiffSleep($time, [17,0])>><<set $charPcEventObj.criminalApp.viewed = true>><<run pcEventTrackingObjCriminalInit($charPcEventObj)>><<set $charPcEventObj.jasonWork.unlocked = true>> <<replace '#choice2'>> <span class='genericLink'><<link "You arrive home.." "home">><<addTime _t[0] _t[1]>><</link>></span> <</replace>> <<case "crimWork">> <<set $currEvent to crimJobStart()>> <<set _temp to getRndInt(0,10)>> <<replace '#choice'>><</replace>> <<if _temp == 10>> <<dialogDesc $currEvent.dialogArr[55].dialog>> <<jasonDialog $currEvent.dialogArr[56].dialog>> <<else>> <<dialogDesc $currEvent.dialogArr[54].dialog>> <</if>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $charPc.workedToday to true>> <<replace '#choice1'>><span class='genericLink'><<link "You're done for the day" "jasonsOutside">><<addTime 4 0>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'dealerPromoP1'>> <<replace '#choice'>><</replace>> <<set $currEvent to dealerPromoP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<spendEnergy 'l'>><<set $charPc.workedToday to true>><<set $charPcEventObj.dealerPromoP1.viewed to true>><<set $charPcEventObj.dealerPromoP2.unlocked to true>> <<replace '#choice1'>><span class='genericLink'><<link "A troubling development." "jasonsOutside">><<addTime 4 0>><<set $tempStoryVar to null>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'dealerPromoP2'>> <<replace '#choice'>><</replace>> <<set $currEvent to dealerPromoP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <span id='jobProgress'>You are now a dealer!</span> <<addJProgress 20>><<set $charPc.workedToday to true>> <<set $charPcEventObj.dealerPromoP2.viewed to true>><<set $charPcEventObj.dealerWork.unlocked to true>> <<replace '#choice1'>><span class='genericLink'><<link "So it begins." "jasonsOutside">><<addTime 4 0>><<set $tempStoryVar to null>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'dealerWork'>> <<replace '#choice'>><</replace>> <<set $currEvent to dealerWork($characters)>> <<if $pcJobRef.progress < 50>> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 1 2>> <</if>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $charPc.workedToday to true>> <<replace '#choice1'>><span class='genericLink'><<link "You're done for today." "jasonsOutside">><<addTime 4 0>><<set $tempStoryVar to null>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'clubPromoP1'>> <<replace '#choice'>><</replace>> <<set $currEvent to clubPromoP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<spendEnergy 'l'>><<set $charPc.workedToday to true>> <span id='moneyChange'>Promo bonus!</span><<gainMoney 150>> <span id='lewdGain'>Strip Club now available! (6pm - Midnight)</span><<set $charPc.stripClub to true>> <<set $charPcEventObj.clubPromoP1.viewed to true>><<set $charPcEventObj.clubPromoP2.unlocked to true>> <<replace '#choice1'>><span class='genericLink'><<link "Ever more change." "jasonsOutside">><<addTime 4 0>><<set $tempStoryVar to null>><</link>></span><</replace>><<replace '#nav'>><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<<silently>><<set _pOptions to createActionArray($charM)>><</silently>>\ <<nobr>> <<if _pOptions.includes("Eat")>> <<append '#options'>><span class='eventLink genericLink'><<link "Eat your food">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You eat your breakfast in silence. Just enjoying each other's company.">> <<gainEnergy 'eat'>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "So far so good" "homeKitchen">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("EatLD")>> <<append '#options'>><span class='eventLink genericLink'><<link "Eat your food">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You eat your food in silence. Just enjoying each other's company.">> <<gainEnergy 'eat'>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><</link>></span><br><</append>> <</if>> /* manager assistant offer */ <<if $charPcEventObj.officeOfferCharMAssistant != null && $charPcEventObj.officeOfferCharMAssistant.unlocked == true && $charPcEventObj.officeOfferCharMAssistant.viewed == false>> <<append '#options'>><span class='eventLink genericLink'><<link "Career: Ask her to be your assistant">> <<replace #options>><</replace>> <<set _choice to 'charMAskAssistant'>> <<replace '#dialog'>> <<include "homeKitchenEvents">> <<gainEnergy 'eat'>> <</replace>> <<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><</link>></span><br><</append>> <</if>> /* strip club job offer */ <<if $charPcEventObj.clubJenOffer != null && $charPcEventObj.clubJenOffer.unlocked == true && $charPcEventObj.clubJenOffer.viewed == false && (_pOptions.includes("EatLD") || _pOptions.includes("Eat"))>> <<if $charM.corrStageNum >= 2 && $charM.clothingStage >= 6>> <<append '#options'>><span class='eventLink mixedLink'><<link "Career: Ask her to work at the stripclub">><<replace '#dialog'>><<set _choice to 'charMClubJobOffer'>><<include 'homeKitchenEvents'>><</replace>><<toggleBadButtons>><<replace #options>><</replace>><</link>></span><br><</append>> <<else>> <<append '#options'>><span class='eventLink linkDisable'><<link "Career: Ask her to work at the stripclub">><</link>></span> Requires Lewd Level 2 [Embracing] + Clothing Level 6!<br><</append>> <</if>> <</if>> <<if _pOptions.includes('modellingIntro')>> <<append '#options'>><span class='genericLink'><<link "Special: She seems worried..">><<replace '#dialog'>><<set _choice to 'modellingIntro'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes('modellingConvince')>> <<append '#options'>><<link "Special: Tell her about the modelling interview">><<replace '#dialog'>><<set _choice to 'modellingConvince'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<set $charMLewdGoals.modelling4.active = false>><</link>><br> <</append>><</if>> /* extra modelling interview shit - DO NOT REMOVE needed when she has no "return from work" slot - club etc */ <<if _pOptions.includes('modellingInterview')>><<append '#options'>> <span class='eventLink genericLink'><<link "Special: Seems she has something to tell you">><<set _choice to "modellingInterview">><<replace "#dialog">><<include "homeKitchenEvents">><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("Good Morning")>><<append '#options'>> <span class='eventLinkS loveLink'><<link "Good Morning">> <<replace '#navExtra'>><span class='genericLink'><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>></span><</replace>><<replace '#dialog'>><<set _choice to 'good morning'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Compliment")>> <<append '#options'>><span class='eventLinkS loveLink'><<link "Compliment her">><<replace '#navExtra'>><span class='genericLink'><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>></span><</replace>><<replace '#dialog1'>><<set _choice to 'complimentL'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><</append>> <<append '#options'>><span class='eventLinkS lewdLink'><<link "Compliment her">><<replace '#navExtra'>><span class='genericLink'><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>></span><</replace>><<replace '#dialog1'>><<set _choice to 'complimentC'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink genericLink'><<link "Chat as you eat">><<replace #options>><</replace>><<replace '#dialog'>><<set _choice to 'breakfast talk'>><<include homeKitchenEvents>><</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkM loveLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeL'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><<set _choice to 'gratitudeLSubLinks'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><</link>></span><</append>> <<append '#options'>><span class='eventLinkM lewdLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeC'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><<set _choice to 'gratitudeCSubLinks'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes('Reward')>> <<if $charPc.rewards < 1>> Not enough points to ask for a reward! <<else>> <<append '#options'>><span id='s0RewardAsk' class='eventLink genericLink'><<link "Ask for a reward">><<set _choice to 'askReward'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span> <</append>> <</if>> <</if>> <<if _pOptions.includes('give gift')>> <<append '#options'>> <span class='genericLink'><<linkreplace "Give Gift">> <<if $giftList[0].owned == true>><<link "Book">><<replace '#dialog'>><<set _choice to 'giveGiftBook'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[0].owned = false>><</link>><</if>> <<if $giftList[1].owned == true>><<link "Flowers">><<replace '#dialog'>><<set _choice to 'giveGiftFlowers'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[1].owned = false>><</link>><</if>> <<if $giftList[2].owned == true>><<link "Chocolates">><<replace '#dialog'>><<set _choice to 'giveGiftChocolates'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[2].owned = false>><</link>><</if>> <<if $giftList[3].owned == true>><<link "Choker">><<replace '#dialog'>><<set _choice to 'giveGiftChoker'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[3].owned = false>><</link>><</if>> <<if $giftList[4].owned == true>><<link "Womens Magazine">><<replace '#dialog'>><<set _choice to 'giveGiftWomenMag'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[4].owned = false>><</link>><</if>> <<if $giftList[5].owned == true>><<link "Sexy Underwear">><<replace '#dialog'>><<set _choice to 'giveGiftSexyUnderwear'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[5].owned = false>><</link>><</if>> <</linkreplace>></span><</append>> <</if>> <<if _pOptions.includes("Sit Down")>> <<append '#options'>><br><span class='eventLink genericLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><span class='genericLink'><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes('everydayOutfitCook')>> <<set _outfitTemp to getFromTodaysOutfits('Everyday')>> <<switch _outfitTemp.id>> <<case 1>> <<append '#options'>><span class='eventLinkS clothingLink mixedLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'jeansAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 2>> <<append '#options'>><span class='eventLinkS clothingLink mixedLink'><<link "Sit and watch as she cooks">><<replace '#dialog'>><<set _choice to 'leggingsAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 3>> <<append '#options'>><span class='eventLinkM lewdLink clothingLink'><<link "Get a view up her skirt">><<replace '#dialog'>><<set _choice to 'leatherSkirtAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Wait for a good view">><<replace '#dialog'>><<set _choice to 'leatherSkirtSit'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 4>> <<append '#options'>><span class='eventLinkS mixedLink clothingLink'><<link "Check her out">><<replace '#dialog'>><<set _choice to 'denimShortsAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Get close to her">><<replace '#dialog'>><<set _choice to 'denimShortsHug'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes('pjOutfit')>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 11 12>> <<append '#options'>><span class='eventLinkS mixedLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 13>> <<append '#options'>><span class='eventLinkS mixedLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'shortRobeAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Wait for a good view">><<replace '#dialog'>><<set _choice to 'shortRobeWait'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 14>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Try to get a good view">><<replace '#dialog'>><<set _choice to 'tankPantiesView'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <</if>> <<if $charM.loveStageNum == 1 && $charM.corrStageNum < 2>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink loveLink'><<link "Chat as you eat">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoLv'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkM loveLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes('everydayOutfitCook')>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 3 4>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <</if>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink lewdLink'><<link "Dig Into your food">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoLwd'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkM lewdLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes('everydayOutfitCook')>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 5 6>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <</if>> <<if ($charM.corrStageNum == 1 && $charM.loveStageNum < 2) || ($charM.loveStageNum == 1 && $charM.corrStageNum < 2)>> <<if _pOptions.includes('Reward')>> <<if $charPc.rewards < 1>> Not enough points to ask for a reward! <<else>> <<append '#options'>><span class='eventLink genericLink'><<link "Ask for a reward">><<set _choice to 'askRewardS1'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span> <</append>> <</if>> <</if>> <<if _pOptions.includes("Sit Down")>> <<append '#options'>><br><span class='eventLink genericLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><span class='genericLink'><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes('pjOutfit')>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 11 12>> <<append '#options'>><span class='eventLinkS mixedLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 13 14>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 16>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes('give gift')>> <<append '#options'>> <span class='genericLink'><<linkreplace "Give her a gift">> <<loveGiftsStage>> <<lewdGiftsStage>> <</linkreplace>></span><</append>> <</if>> <</if>> <<if $charM.loveStageNum == 2 && $charM.corrStageNum < 3>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkS loveLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <div id='lovePhysical'><span class='eventLinkM loveLink'><<linkreplace "Get Physical">><<addclass '#lovePhysical' 'linkGroup'>> <span class='eventLinkM loveLink'><<link "Fondle her boobs">><<replace '#dialog'>><<set _choice to 'kitchenGropeLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM loveLink'><<link "Kiss her">><<replace '#dialog'>><<set _choice to 'kitchenKissLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <</linkreplace>></span></div><br> <</append>> <</if>> <</if>> <<if $charM.corrStageNum == 2 && $charM.loveStageNum < 3>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkS lewdLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <div id='lewdPhysical'><span class='eventLinkM lewdLink'><<linkreplace "Get Physical">><<addclass '#lewdPhysical' 'linkGroup'>> <span class='eventLinkM lewdLink'><<link "Grab Her">><<replace '#dialog'>><<set _choice to 'kitchenGrabLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Grope her">><<replace '#dialog'>><<set _choice to 'kitchenGropeLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <</linkreplace>></span></div><br> <</append>> <</if>> <</if>> <<if ($charM.loveStageNum == 2 && $charM.corrStageNum < 3) || ($charM.loveStageNum < 3 && $charM.corrStageNum == 2)>> <<if _pOptions.includes('give gift')>> <<append '#options'>> <span class='genericLink'><<linkreplace "Give her a gift">> <<loveGiftsStage>> <<lewdGiftsStage>> <</linkreplace>></span><br><</append>> <</if>> <<if _pOptions.includes('Reward')>> <<if $charPc.rewards < 1>> Not enough points to ask for a reward! <<else>> <<append '#options'>><span class='eventLink genericLink'><<link "Ask for a reward">><<set _choice to 'askRewardS2'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</append>> <</if>> <</if>> <<if _pOptions.includes('pjOutfit')>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 15 16>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 17>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes('everydayOutfitCook')>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 5 6>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 7 8>> <<append '#options'>><span class='eventLinkS lewdLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes("Sit Down")>> <<append '#options'>><br><span class='eventLink genericLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><span class='genericLink'><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink genericLink'><<link "Chat as you eat">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoS2'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <</if>> /*<<if $charM.loveStageNum < 4 && $charM.corrStageNum == 3>>*/ <<if $charM.corrStageNum >= 3>> <<if _pOptions.includes('everydayOutfitCook')>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<if _outfitTemp.id == 9>> <<append '#options'>><span class='eventLinkM lewdLink clothingLink'><<link "Check out her dress">><<replace '#dialog'>><<set _choice to 'outfitNetDressLwd'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</if>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>> <span class='eventLinkS lewdLink oldContent'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <div id='lewdPhysical'><span class='eventLinkM lewdLink'><<linkreplace "Get Physical">><<addclass '#lewdPhysical' 'linkGroup'>> <span class='eventLinkM lewdLink oldContent'><<link "Grab Her">><<replace '#dialog'>><<set _choice to 'kitchenGrabLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM lewdLink oldContent'><<link "Grope her">><<replace '#dialog'>><<set _choice to 'kitchenGropeLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Boobjob">><<replace '#dialog'>><<set _choice to 'kitchenBoobjobLwdS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Bj">><<replace '#dialog'>><<set _choice to 'kitchenBjLwdS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <</linkreplace>></span></div><br> <</append>> <</if>> <</if>> /*<<if $charM.loveStageNum == 3 && $charM.corrStageNum < 4>> */ <<if $charM.loveStageNum >= 3>> <<if _pOptions.includes('everydayOutfitCook')>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 5 6>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 7 8>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 9>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS4'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes('pjOutfit')>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 15 16>> <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <<case 17>> /* babydoll */ <<append '#options'>><span class='eventLinkS loveLink clothingLink'><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLvS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>> <span class='eventLinkS loveLink oldContent'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <div id='lovePhysical'><span class='eventLinkM loveLink'><<linkreplace "Get Physical">><<addclass '#lovePhysical' 'linkGroup'>> <span class='eventLinkM loveLink oldContent'><<link "Fondle her boobs">><<replace '#dialog'>><<set _choice to 'kitchenGropeLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM loveLink oldContent'><<link "Kiss her">><<replace '#dialog'>><<set _choice to 'kitchenKissLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM loveLink'><<link "Let her tease">><<replace '#dialog'>><<set _choice to 'kitchenFeetLvS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <span class='eventLinkM loveLink'><<link "Blowjob">><<replace '#dialog'>><<set _choice to 'kitchenBjLvS3'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleBadButtons>><<kitchenEventsEndLink>><</link>></span><br> <</linkreplace>></span></div><br> <</append>> <</if>> <</if>> /* <<if ($charM.loveStageNum == 3 && $charM.corrStageNum < 4) || ($charM.loveStageNum < 4 && $charM.corrStageNum == 3)>> */ <<if ($charM.loveStageNum >= 3) || ($charM.corrStageNum >= 3)>> <<if _pOptions.includes('give gift')>> <<append '#options'>> <span class='genericLink'><<linkreplace "Give her a gift">> <<loveGiftsStage>> <<lewdGiftsStage>> <</linkreplace>></span><</append>> <</if>> <<if _pOptions.includes('Reward') && $charsHere == 'charM'>> <<append '#options'>> <<if $charPc.rewards < 1 && $charM.corrStageNum < 3>> Not enough points to ask for a reward! <<else>> <span class='eventLink genericLink'><<link "Ask for a reward">><<set _choice to 'askRewardS3'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <</append>> <</if>> <<if _pOptions.includes("Sit Down")>> <<append '#options'>><br><span class='eventLink genericLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><span class='genericLink'><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>></span><</replace>> <<replace '#leave'>><</replace>><<toggleBadButtons>><</link>> </span> <br> <</append>><</if>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink mixedLink'><<link "Chat as you eat">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoS3'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <</if>> /* modelling s3 intro */ <<if _pOptions.includes("EatLD") && ($charM.corrStageNum >= 3 || $charM.loveStageNum >= 3) && $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Intro.unlocked == true && $charMEventObj.modellingS3Intro.viewed == false>> <<append '#options'>> <span class='lewdLink'><<link "Modelling: Talk about porn work">><<replace #options>><</replace>><<replace '#dialog'>><<set _choice = 'modellingS3Intro'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <<if $charM.loveStageNum >= 4 || $charM.corrStageNum >= 4>> <<if _pOptions.includes("task")>> <<if $charMEventObj.dailyTaskIntro != null && $charMEventObj.dailyTaskIntro.viewed == false>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Special: A new game">><<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'taskIntro'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br> <</append>> <<elseif $charMEventObj.dailyTaskIntro != null && $charMEventObj.dailyTaskIntro.viewed == true>> <<append '#options'>> <span id='dailyLink' class='eventLink mixedLink'><<linkreplace "Daily Task">> <<set _choice to 'taskAss'>><<include homeKitchenEvents>><<removeclass '#dailyLink' 'mixedLink'>><<removeclass '#dailyLink' 'eventLink'>> <</linkreplace>></span><br> <</append>> <</if>> <</if>> <<if _pOptions.includes("report") && $charM.dailyTask != null && $charM.dailyTask !== true>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Daily Task Report">><<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'taskReport'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<toggleBadButtons>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br> <</append>> <</if>> /* anal training intro */ <<if _pOptions.includes("EatLD") && $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed != true && $charM.analTrain != null && $charM.analTrain.level >= 1>> <<append '#options'>> <span class='mixedLink'><<link "Special: She has a request.">><<replace #options>><</replace>><<replace '#dialog'>><<set _choice = 'analTrainIntro'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <</if>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'good morning'>> <<set _d to "Morning " + $charM.relation + ".">> <<pcDialog _d>> <<mDialog "Good morning dear. It’s really nice to see you up this early. Breakfast is almost ready.">> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenGoodMorning.jpg'" class='center picRounded' height="600" width=auto><br> <<charMAddLovePoints 's'>> <<spendEnergy 's'>> <<case 'complimentL'>> <<set _temp to either(0,1)>> <<set $currEvent to kitchenCookingComplimentS0($characters)>> <<switch _temp>> <<case 0>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenSmile.jpg'" class='center picRounded' height="450" width=auto><br> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<case 1>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCompliment.jpg'" class='center picRounded' height="600" width=auto><br> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <</switch>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<case 'complimentC'>> <<set _temp to either(0,1)>> <<set $currEvent to kitchenCookingComplimentS0($characters)>> <<switch _temp>> <<case 0>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLewdComp.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<case 1>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLewdComp1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <</switch>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'gratitudeL'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 0; _i < 3; _i++>> <<if _i == 0 && ($time[0] == 13 || $time[0] == 17 || $time[0] == 18)>><<displayDialog $currEvent.dialogArr[17]>><<else>><<displayDialog $currEvent.dialogArr[_i]>><</if>> <</for>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenHug.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case 'gratitudeC'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 6; _i < 9; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case 'gratitudeLSub1'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 3; _i < 5; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'gratitudeLSub2'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'gratitudeCSub1'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 9; _i < 12; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenUnease.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'gratitudeCSub2'>> /* c grat, c sub option */ <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[12]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenSmile1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[13]>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'gratitudeCSub3'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShock.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'gratitudeLSubLinks'>> <span class='loveLink'><<link "Rub the small of her back">><<replace '#dialog1'>><<set _choice to 'gratitudeLSub1'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Place a hand on her hip">><<replace '#dialog1'>><<set _choice to 'gratitudeLSub2'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <<case 'gratitudeCSubLinks'>> <span class='lewdLink'><<link "Lewd Compliment">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub1'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Get close to her ass">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub2'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Run your hand over her butt">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub3'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <<case 'post event wait link'>> <<replace '#choice2'>><span class='genericLink'><<link "Wait for your food" "homeKitchen">><<addTime 0 30>><</link>></span><</replace>> <<case 'breakfast talk'>> <<set $currEvent to kitchenBreakfastTalkS0($characters)>> <<set _o to either(0,1)>> <<switch _o>> <<case 0>> <<switch $currDay[1]>> <<case 1 3 4>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<case 0 2 5 6>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <</switch>> <<case 1>> /* college talk */ <<for _i = 7; _i < 17; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</switch>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<case 'askReward'>> <<replace '#action'>> <<pcDialog "I’ve been doing a lot around here. How that reward we talked about?">> <<mDialog "I suppose I could do something for you, what did you have in mind?">> <</replace>> <<replace '#choice1'>> <<if $charM.corrStageNum >= $charM.loveStageNum>><span class='lewdLink rewardLink1'><<linkreplace "Ask her to start wearing an outfit">>You can buy new outfits by going shopping with her!<<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#kissLink'>><</replace>><</linkreplace>></span><br><</if>> <span id='kissLink' class='loveLink rewardLink1'><<link "Ask for a kiss">><<replace '#dialog2'>><<set _choice to 'rewardKiss'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'rewardKiss'>> <<set $currEvent to breakfastAskRewardLove($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <img @src="setup.ImagePath+'chars/m/kitchen/mRewardKiss.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<charMAddLovePoints 'l'>> <<rewardSpend 1>><<set $charPc.rewards -= 1>><<if $charPc.rewards < 1>><<replace '#s0RewardAsk'>><</replace>><</if>> <<set $currEvent to null>> <<case 'choseOutfit'>> <<replace '#choice1'>><</replace>> <<if $charM.corrStageNum < 3>> <<set $currEvent to breakfastAskRewardClothing($characters)>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<dialogDesc $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<pcDialog $currEvent.dialogArr[5].dialog>> <<rewardSpend 1>><<set $charPc.rewards -= 1>> <<set $currEvent to null>> <<else>> <<set $currEvent to askRewardS3Clothing($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</if>> <<case 'giveGiftBook'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 0; _i < 6; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[0].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[0]>> <<case 'giveGiftFlowers'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 6; _i < 11; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[1].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[1]>> <<case 'giveGiftChocolates'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 11; _i < 16; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[2].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[2]>> <<case 'giveGiftChoker'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 16; _i < 25; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[3].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[3]>> <<case 'giveGiftWomenMag'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 25; _i < 28; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[4].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[4]>> <<case 'giveGiftSexyUnderwear'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 28; _i < 37; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[5].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[5]>> <<case 'jeansAdmire'>> <<replace '#leave'>><</replace>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenJeans.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "You contine to stare">><<replace '#dialog1'>><<set _choice to 'jeansAdmireLv'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Make a comment">><<replace '#dialog1'>><<set _choice to 'jeansAdmireLwd'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <</replace>> <<case 'jeansAdmireLv'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[4]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'jeansAdmireLwd'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leggingsAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLeggings.gif'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leatherSkirtAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mSkirtKitchen.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 'm'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leatherSkirtSit'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[16]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCleavage.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[17]>> <<set $currEvent to null>> <<clothingProg>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'denimShortsAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[29]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShorts.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'denimShortsHug'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[18]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShorts1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'pjAdmire'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<if $charM.todaysOutfits[3].id == 11>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenPj.jpg'" class='center picRounded'><br> <<else>> <video autoplay loop class="center"> <source src="img/chars/m/kitchen/mKitchenShorts.mp4" type="video/mp4"> </video><br> <</if>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'shortRobeAdmire'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenRobe.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'shortRobeWait'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[2]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCleavageRobe.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[3]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'tankPantiesView'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <video width="744" height="538" autoplay loop muted class="center picRounded"> <source src="img/chars/m/kitchen/mKitchenBendOver.webm" type="video/webm"> </video> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenPanties.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'modellingIntro'>> <<set $currEvent to charMModellingIntro($characters)>><<replace '#leave'>><</replace>> <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/misc/mConcern.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <img @src="setup.ImagePath+'chars/m/misc/mHappy.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<set $charMLewdGoals.modelling1.unlocked to true>> <<set $charMLewdGoals.modelling2.active to true>> <<replace '#navExtra'>><<link "Better hit the computer" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'modellingConvince'>> <<set $currEvent to charMModellingIntro($characters)>><<replace '#leave'>><</replace>> <<displayDialog $currEvent.dialogArr[50]>> <<displayDialog $currEvent.dialogArr[51]>> <<displayDialog $currEvent.dialogArr[52]>> <<displayDialog $currEvent.dialogArr[53]>> <<displayDialog $currEvent.dialogArr[54]>> <<displayDialog $currEvent.dialogArr[55]>> <<displayDialog $currEvent.dialogArr[56]>> <<displayDialog $currEvent.dialogArr[57]>> <<displayDialog $currEvent.dialogArr[58]>> <<displayDialog $currEvent.dialogArr[59]>> <<displayDialog $currEvent.dialogArr[60]>> <<displayDialog $currEvent.dialogArr[61]>> <<displayDialog $currEvent.dialogArr[62]>> <img @src="setup.ImagePath+'chars/m/tv/concern0.png'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[63]>> <<displayDialog $currEvent.dialogArr[64]>> <<displayDialog $currEvent.dialogArr[65]>> <<displayDialog $currEvent.dialogArr[66]>> <<displayDialog $currEvent.dialogArr[67]>> <<displayDialog $currEvent.dialogArr[68]>> <<displayDialog $currEvent.dialogArr[69]>> <<displayDialog $currEvent.dialogArr[70]>> <<displayDialog $currEvent.dialogArr[71]>> <<set $currEvent to null>> <<charMAddLewdPoints 30>> <<set $charMLewdGoals.modelling5.unlocked to true>> <<set $charMLewdGoals.modelling6.active to true>> <<replace '#navExtra'>><<link "Time to wait" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case "eatConvoLv">> <<set $currEvent to kitchenEatLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<case "eatConvoLwd">> <<set $currEvent to kitchenEatLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<gainEnergy 'eat'>> <<case "gratitudeLvS1">> <<set $currEvent to kitchenGratitudeLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>> <<case "gratitudeLwdS1">> <<set $currEvent to kitchenGratitudeLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>> <<case "charMAskAssistant">> <<set $currEvent to officeJobManagerOfferCharM($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<if $charM.love > $charM.corruption>><<charMAddLovePoints 'l'>><<else>><<charMAddLewdPoints 'l'>><</if>><<set $charPcEventObj.officeOfferCharMAssistant.viewed to true>><<set $charPcEventObj.officeCharMFirstDay.unlocked to true>> <<case "askRewardS1">> <<replace '#action'>> <<pcDialog "I’ve been doing a lot around here. How that reward we talked about?">> <<mDialog "I suppose I could do something for you, what did you have in mind?">> <</replace>> <<replace '#choice1'>> <<if $charM.corrStageNum >= $charM.loveStageNum>><span class='lewdLink rewardLink1'><<linkreplace "Ask her to start wearing an outfit">><<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#kissLink'>><</replace>><</linkreplace>></span><br><</if>> <<if $charM.loveStageNum == 1>> <span id='kissLink' class='loveLink rewardLink1'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1>><<replace '#dialog2'>><<set _choice to 'rewardKissS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><br></span> <span id='kissLink' class='loveLink rewardLink2'><<linkreplace "Ask her to pose for you">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardPoseS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><br></span> <<if $ownedItems.charMRewardPhotoS1 == null>><span id='kissLink' class='loveLink rewardLink1'><<linkreplace "Ask for a photo">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardPhotoLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<set $ownedItems.charMRewardPhotoS1 to 'requested'>><<set $newMessage to true>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br><</if>> <</if>> <<if $charM.corrStageNum == 1>> <span id='kissLink' class='lewdLink rewardLink2'><<linkreplace "Bend over for me">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardBendOverS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='lewdLink rewardLink2'><<linkreplace "Bend forwards for me">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardBendForwardS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='lewdLink rewardLink2'><<linkreplace "Show me your bra">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardShowBraS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='lewdLink rewardLink3'><<linkreplace "Show me your panties">><<if $charPc.rewards >= 3>><<replace '#dialog2'>><<set _choice to 'rewardShowPantiesS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</if>> <</replace>> <<case "rewardKissS1">> <<set $currEvent to rewardS1KissLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<rewardSpend 1>><<set $charPc.rewards -= 1>> <<case "rewardPoseS1">> <<set $currEvent to rewardS1PoseLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardPhotoLvS1">> <<set $currEvent to rewardS1PhotoLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardBendOverS1">> <<set $currEvent to rewardS1BendOverLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardBendForwardS1">> <<set $currEvent to rewardS1BendForwardLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardShowBraS1">> <<set $currEvent to rewardS1ShowBraLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardShowPantiesS1">> <<set $currEvent to rewardS1PantiesLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<rewardSpend 3>><<set $charPc.rewards -= 3>> <<case 'pjAdmireLvS1'>> <<switch activityClothing('sleep').id>> <<case 13>> /* short robe */ <<set $currEvent to kitchenShortRobeLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 14>>/* tank panties */ <<set $currEvent to kitchenTankPantiesLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'pjAdmireLwdS1'>> <<switch activityClothing('sleep').id>> <<case 16>> /* lewd robe */ <<set $currEvent to kitchenRevealingRobeLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'outfitEveryDayLwdS1'>> <<switch activityClothing('cook').id>> <<case 5>> /* tight dress */ <<set $currEvent to kitchenOutfitTightDressLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 6>> /* short skirt */ <<set $currEvent to kitchenOutfitShortSkirtLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<gainEnergy 's'>> <<replace '#navExtra'>><<link "An interesting meal" "homeKitchen">><<addTime 1 0>><</link>><</replace>> <</switch>> <<set $currEvent to null>> <<case 'giveGiftNecklace'>> <<set $currEvent to charMGiftNecklaceS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[6].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[6]>> <<case 'giveGiftFancyStockings'>> <<set $currEvent to charMGiftStockingsS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[7].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[7]>> <<case 'outfitEveryDayLvS1'>> <<switch activityClothing('cook').id>> <<case 4>> /* denim shorts */ <<set $currEvent to kitchenDenimShortsLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">> <<addTime 0 30>><</link>><</replace>> <<case 3>> /* leather skirt */ <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mSkirtKitchen.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">> <<addTime 0 30>><</link>><</replace>> <</switch>> <<set $currEvent to null>> /* extra for when giving her modelling job when she is working in the office */ <<case 'modellingInterview'>> <<set $currEvent to charMModellingIntro($characters)>><<addclass "body" "disableClock">> <<displayDialog $currEvent.dialogArr[72]>> <<displayDialog $currEvent.dialogArr[73]>> <<displayDialog $currEvent.dialogArr[74]>> <<displayDialog $currEvent.dialogArr[75]>> <<displayDialog $currEvent.dialogArr[76]>> <<displayDialog $currEvent.dialogArr[77]>> <<displayDialog $currEvent.dialogArr[78]>> <<displayDialog $currEvent.dialogArr[79]>> <<displayDialog $currEvent.dialogArr[80]>> <<displayDialog $currEvent.dialogArr[81]>> <<displayDialog $currEvent.dialogArr[82]>> <<displayDialog $currEvent.dialogArr[83]>> <<charMAddLewdPoints 30>> <<set $currEvent to null>> <<set $charMLewdGoals.modelling6.unlocked to true>><<set $newMessage to true>> <<replace '#leave'>><span class='minorNav'><<button "Better check my messages" "home">><<addTime 0 10>><</button>></span><</replace>> /* /////////////////////////// STAGE 2 CONTENT //////////////////////*/ <<case "gratitudeLvS2">> <<set $currEvent to kitchenGratitudeLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<spendEnergy 's'>> <<case "kitchenGropeLvS2">> <<set $currEvent to kitchenGropeTitsLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "kitchenKissLvS2">> <<set $currEvent to kitchenMakeoutLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "gratitudeLwdS2">> <<set $currEvent to kitchenGratitudeLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <<case "kitchenGrabLwdS2">> <<set $currEvent to kitchenThroatLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case "kitchenGropeLwdS2">> <<set $currEvent to kitchenGropeLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case 'giveGiftPerfume'>> <<set $currEvent to charMGiftPerfumeS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[8].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[8]>> <<case 'giveGiftCollar'>> <<set $currEvent to charMGiftCollarS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[9].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[9]>> <<case 'askRewardS2'>> <<replace '#action'>> <<pcDialog "I’ve been doing a lot around here. How that reward we talked about?">> <<mDialog "I suppose I could do something for you, what did you have in mind?">> <</replace>> <<replace '#choice1'>> <<if $charM.corrStageNum >= $charM.loveStageNum>><span class='lewdLink rewardLink1'><<linkreplace "Ask her to start wearing an outfit">><<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#kissLink'>><</replace>><</linkreplace>></span><br><</if>> <<if $charM.loveStageNum == 2>> <span id='kissLink' class='loveLink rewardLink1'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1>><<replace '#dialog2'>><<set _choice to 'rewardKissLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='loveLink rewardLink2'><<linkreplace "Ask her to see her tits">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardTitsLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='loveLink rewardLink3'><<linkreplace "Ask for a striptease">><<if $charPc.rewards >= 3>><<replace '#dialog2'>><<set _choice to 'rewardStripLvS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</if>> <<if $charM.corrStageNum == 2>> <span id='kissLink' class='lewdLink rewardLink1'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1>><<replace '#dialog2'>><<set _choice to 'rewardKissLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='lewdLink rewardLink2'><<linkreplace "Ask her to see her tits">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardTitsLwdS2'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</if>> <</replace>> <<case 'rewardKissLvS2'>> <<set $currEvent to rewardS2KissLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<if $charM.corrStageNum < 3>><<rewardSpend 1>><<set $charPc.rewards -= 1>><</if>> <<case 'rewardTitsLvS2'>> <<set $currEvent to rewardS2ShowTitsLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<if $charM.corrStageNum < 3>><<rewardSpend 2>><<set $charPc.rewards -= 2>><</if>> <<case 'rewardStripLvS2'>> <<set $currEvent to rewardS2StripLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<if $charM.corrStageNum < 3>><<rewardSpend 3>><<set $charPc.rewards -= 3>><</if>> <<case 'rewardKissLwdS2'>> <<set $currEvent to rewardS2KissLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<if $charM.corrStageNum < 3>><<rewardSpend 1>><<set $charPc.rewards -= 1>><</if>> <<case 'rewardTitsLwdS2'>> <<set $currEvent to rewardS2ShowTitsLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<if $charM.corrStageNum < 3>><<rewardSpend 2>><<set $charPc.rewards -= 2>><</if>> <<case 'pjAdmireLvS2'>> <<switch activityClothing('sleep').id>> <<case 15 16>> /* lewd robe */ <<set $currEvent to kitchenOutfitRevealingRobeLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'pjAdmireLwdS2'>> <<switch activityClothing('sleep').id>> <<case 17>> /* babydoll */ <<set $currEvent to kitchenOutfitBabydollLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'outfitEveryDayLvS2'>> <<switch activityClothing('cook').id>> <<case 5>> /* tight dress */ <<set $currEvent to kitchenOutfitTightDressLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 6>> /* short skirt */ <<set $currEvent to kitchenOutfitShortSkirtLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<gainEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <</switch>> <<set $currEvent to null>> <<case 'outfitEveryDayLwdS2'>> <<switch activityClothing('cook').id>> <<case 7>> /* mesh set */ <<set $currEvent to kitchenOutfitMeshSetLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 8>> /* lewd shorts */ <<set $currEvent to kitchenOutfitLewdShortsLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <</switch>> <<set $currEvent to null>> <<case 'eatConvoS2'>> <<s2EatConvoHandler>> <<set _t = _c.random()>> <<switch _t>> <<case 'default'>> <<set $currEvent to kitchenEatConvoS2($characters)>> <<playEvent $currEvent.dialogArr 23 32>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 'crim'>> <<set $currEvent to kitchenEatConvoS2($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice'>> <span class='lewdLink'><<link "Strip Club">><<replace '#dialog1'>><<set $currEvent to kitchenEatConvoS2($characters)>><<playEvent $currEvent.dialogArr 4 12>><<charMAddLewdPoints 's'>><<gainEnergy 'eat'>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "It's a bar">><<replace '#dialog1'>><<set $currEvent to kitchenEatConvoS2($characters)>><<playEvent $currEvent.dialogArr 12 17>><<charMAddLovePoints 's'>><<gainEnergy 'eat'>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'office'>> <<set $currEvent to kitchenEatConvoS2($characters)>> <<playEvent $currEvent.dialogArr 17 23>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <</switch>> <<case 'outfitNetDressLwd'>> <<set $currEvent to kitchenOutfitNetDressLwd($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link 'Show off for me'>><<replace '#dialog1'>><<set _choice to 'outfitNetDressLwdShowOff'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='lewdLink'><<link 'Bend over'>><<replace '#dialog1'>><<set _choice to 'outfitNetDressLwdBend'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'outfitNetDressLwdShowOff'>> <<set $currEvent to kitchenOutfitNetDressLwd($characters)>> <<playEvent $currEvent.dialogArr 6 25>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 'm'>><<if $charPcEventObj.onlineSexShop != null && $charM.clothingStage >= 9>><<set $charPcEventObj.onlineSexShop.unlocked = true>><</if>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'outfitNetDressLwdBend'>> <<set $currEvent to kitchenOutfitNetDressLwd($characters)>> <<playEvent $currEvent.dialogArr 25 50>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 'm'>><<if $charPcEventObj.onlineSexShop != null && $charM.clothingStage >= 9>><<set $charPcEventObj.onlineSexShop.unlocked = true>><</if>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'charMClubJobOffer'>> <<set $currEvent to charMClubJobOffer($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.clubJenOffer.viewed = true>><<set $charPcEventObj.clubJenOffer.viewed = true>><<set $charPcEventObj.clubJenFirstDay.unlocked = true>> <<gainEnergy 'eat'>> <<replace '#navExtra'>><span class='genericLink'><<link "So far so good" "homeKitchen">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>> <<case 'outfitEveryDayLvS3'>> <<switch activityClothing('cook').id>> <<case 7>> /* mesh set */ <<set $currEvent to kitchenOutfitFishnetLingerieLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 8>> /* lewd shorts */ <<set $currEvent to kitchenOutfitLewdShortsLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <</switch>> <<set $currEvent to null>> <<case 'pjAdmireLvS3'>> <<switch activityClothing('sleep').id>> <<case 15 16>> /* lewd robe */ <<set $currEvent to kitchenOutfitRevealingRobeLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 17>> /* babydoll */ <<set $currEvent to kitchenOutfitBabydollLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<replace '#navExtra'>><<link "How much longer?" "pcBedroom">><<addTime 0 30>><</link>><</replace>> <</switch>> <<case "kitchenFeetLvS3">> <<set $currEvent to kitchenPhysicalFeetS3Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "kitchenBjLvS3">> <<set $currEvent to kitchenPhysicalBjS3Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "kitchenBoobjobLwdS3">> <<set $currEvent to kitchenPhysicalBoobjobS3Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case "kitchenBjLwdS3">> <<set $currEvent to kitchenPhysicalBjS3Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case 'giveGiftEarrings'>> <<set $currEvent to charMGiftEarringsS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[10].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[10]>> <<case 'giveGiftHandcuffs'>> <<set $currEvent to charMGiftHandcuffsS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[11].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[11]>> <<case 'askRewardS3'>> <<replace '#action'>> <<pcDialog "I’d like to make a request.">> <<if $charM.corruption >= $charM.love>><<mDialog "Anything <<pcCharMSexName>>!">><<else>><<mDialog "Ahh… Make it count.">><</if>> <</replace>> <<replace '#choice1'>> <span class='lewdLink rewardLink1'><<linkreplace "Ask her to start wearing an outfit">><<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#kissLink'>><</replace>><</linkreplace>></span><br> <div id='kissLink'> <<if $charM.rewardToday != true>> <<if $charM.loveStageNum >= 2>> <span id='kissLink' class='loveLink rewardLink1 oldContent'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1 || $charM.corrStageNum >= 3>><<replace '#dialog2'>><<set _choice to 'rewardKissLvS2'>><<include 'homeKitchenEvents'>><<set $charM.rewardToday = true>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='loveLink rewardLink2 oldContent'><<linkreplace "Ask her to see her tits">><<if $charPc.rewards >= 2 || $charM.corrStageNum >= 3>><<replace '#dialog2'>><<set _choice to 'rewardTitsLvS2'>><<include 'homeKitchenEvents'>><<set $charM.rewardToday = true>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='loveLink rewardLink3 oldContent'><<linkreplace "Ask for a striptease">><<if $charPc.rewards >= 3 || $charM.corrStageNum >= 3>><<replace '#dialog2'>><<set _choice to 'rewardStripLvS2'>><<include 'homeKitchenEvents'>><<set $charM.rewardToday = true>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</if>> <<if $charM.corrStageNum >= 2>> <span id='kissLink' class='lewdLink rewardLink1 oldContent'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1 || $charM.corrStageNum >= 3>><<replace '#dialog2'>><<set _choice to 'rewardKissLwdS2'>><<include 'homeKitchenEvents'>><<set $charM.rewardToday = true>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='kissLink' class='lewdLink rewardLink2 oldContent'><<linkreplace "Ask her to see her tits">><<if $charPc.rewards >= 2 || $charM.corrStageNum >= 3>><<replace '#dialog2'>><<set _choice to 'rewardTitsLwdS2'>><<include 'homeKitchenEvents'>><<set $charM.rewardToday = true>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</if>> <</if>> </div> <</replace>> <<case 'modellingS3Intro'>> <<set $currEvent to modellingS3Intro($characters)>> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<playEvent $currEvent.dialogArr 0 13>> <<else>> <<playEvent $currEvent.dialogArr 13 17>> <</if>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<set $charMEventObj.modellingS3Intro.viewed = true>><<set $charMEventObj.modellingS3Shoot1.unlocked = true>> <<replace '#choice'>> <span class='genericLink'><<link "With that out of the way..." "homeKitchen">><</link>></span> <</replace>> <<case 'eatConvoS3'>> /* build an array of possible options */ <<s3ConvoController>> <<switch _c>> <<case 0>> /* multi job */ <<set $currEvent to chatS3MultiJob($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 1>> /* mel */ <<set $currEvent to chatS3Mel($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 2>>/* rodger */ <<set $currEvent to chatS3Rodger($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 3>>/* pornstar */ <<set $currEvent to chatS3Pornstar($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 4>>/* gym */ <<set $currEvent to chatS3Gym($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 5>>/* money */ <<set $currEvent to chatS3Money($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<case 6>>/* car */ <<set $currEvent to chatS3Car($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#choice'>> <span class='lewdLink'><<link "Lewd Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 1 6>><<set $currEvent to null>><<charMAddLewdPoints 's'>><<gainEnergy 'eat'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='loveLink'><<link "Love Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 6 9>><<set $currEvent to null>><<charMAddLovePoints 's'>><<gainEnergy 'eat'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> /* convo switch */<</switch>> <<case 'taskAss'>> <div class='linkGroup'> <<if $charM.ntr != false>> <span class='eventLink mixedLink'><<link "Flash Neighbour 1[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'taskFlash1'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <span class='eventLink mixedLink'><<link "Flash Neighbour 2[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'taskFlash2'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <</if>> <span class='eventLink mixedLink'><<link "Finger Ass">><<replace '#dialog'>><<set _choice to 'taskAssPlay'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<if $charM.ntr != false>> <<davidLinkHandler>> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 1>> <span class='eventLink mixedLink'><<link "Answer Door Lewd">><<replace '#dialog'>><<set _choice to 'taskDoorLewd'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<else>> <span class='eventLink mixedLink eventLinkDisabled'><<link "Req: Lvl 1 [img[img/UI/exhibIcon.png]]">><</link>></span> <</if>> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 2>> <span class='eventLink lewdLink'><<link "Answer Door Naked">><<replace '#dialog'>><<set _choice to 'taskDoorNaked'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<else>> <span class='eventLink mixedLink eventLinkDisabled'><<link "Req: Lvl 2 [img[img/UI/exhibIcon.png]]">><</link>></span> <</if>> <</if>> <<if $ownedItems.smallPlug != null && $ownedItems.smallPlug == true>> <span class='eventLink mixedLink'><<link "Wear your plug today">><<replace '#dialog'>><<set _choice to 'taskPlug'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<else>> <span class='eventLink mixedLink eventLinkDisabled'><<link "Req: Plug (Sex Shop)">><</link>></span> <</if>> <<if $charM.ntr != false>> <<if $charMEventObj.nowEscort != null && $charMEventObj.nowEscort.viewed == true && ($charM.exhibTrain != null && $charM.exhibTrain.level >= 4)>> <span class='eventLink lewdLink'><<link "Park Prostitute[img[img/UI/whoreIcon.png]]<<ntrIconDisplay>>">><<replace '#dialog'>><<set _choice to 'taskParkPros'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<else>> <span class='eventLink lewdLink eventLinkDisabled'><<link "Req: Lvl 2 [img[img/UI/whoreIcon.png]]Lvl 4 [img[img/UI/exhibIcon.png]]<<ntrIconDisplay>>">><</link>></span>Req: <<charMName>> worked as an escort! <</if>> <</if>> </div> <<case 'taskIntro'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyIntroLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<else>> <<set $currEvent to dailyIntroLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>> <<set $charMEventObj.dailyTaskIntro.unlocked = true>><<set $charMEventObj.dailyTaskIntro.viewed = true>> <<case 'taskFlash1'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyFlash1Lv($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<set $charM.dailyTask = 0>> <<else>> <<set $currEvent to dailyFlash1Lwd($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 1>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskFlash2'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyFlash2Lv($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<set $charM.dailyTask = 2>> <<else>> <<set $currEvent to dailyFlash2Lwd($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 3>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskAssPlay'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyFingerAssLv($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 4>> <<else>> <<set $currEvent to dailyFingerAssLwd($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<set $charM.dailyTask = 5>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'davidIntro'>> <<set $currEvent to dailyDavid0($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<set $charM.dailyTask = 6>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david02'>> <<set $currEvent to dailyDavid1($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charM.dailyTask = 7>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david03'>> <<set $currEvent to dailyDavid2($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<set $charM.dailyTask = 8>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david04'>> <<set $currEvent to dailyDavid3($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charM.dailyTask = 9>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david05'>> <<set $currEvent to dailyDavid4($characters)>> <<playEvent $currEvent.dialogArr 0 8>> <<set $charM.dailyTask = 10>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david06'>> <<set $currEvent to dailyDavid5($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charM.dailyTask = 11>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david07'>> <<set $currEvent to dailyDavid6($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 12>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskDoorLewd'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyAnswer0Lv($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 13>> <<else>> <<set $currEvent to dailyAnswer0Lwd($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<set $charM.dailyTask = 14>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskDoorNaked'>> <<set $currEvent to dailyAnswer1Lwd($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 15>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskPlug'>> <<if $charM.love > $charM.corruption>> <<set $currEvent to dailyPlugLv($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $charM.dailyTask = 16>> <<else>> <<set $currEvent to dailyPlugLwd($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<set $charM.dailyTask = 17>> <</if>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david08'>> <<set $currEvent to dailyDavid7()>> <<playEvent $currEvent.dialogArr 0 11>> <<set $charM.dailyTask = 18>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david09'>> <<set $currEvent to dailyDavid8()>> <<playEvent $currEvent.dialogArr 0 4>> <<set $charM.dailyTask = 19>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david10'>> <<set $currEvent to dailyDavid9()>> <<playEvent $currEvent.dialogArr 0 3>> <<set $charM.dailyTask = 20>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david11'>> <<set $currEvent to dailyDavid10()>> <<playEvent $currEvent.dialogArr 0 3>> <<set $charM.dailyTask = 21>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david12'>> <<set $currEvent to dailyDavid11()>> <<playEvent $currEvent.dialogArr 0 3>> <<set $charM.dailyTask = 22>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'david13'>> <<set $currEvent to dailyDavid12()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charM.dailyTask = 23>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskParkPros'>> <<if $charMEventObj.parkProsStage == null>><<run charMEventTrackingObjParkProsInit()>><</if>> <<switch $charMEventObj.parkProsStage.count>> <<case 0>> <<set $currEvent to dailyProsParkIntro()>> <<playEvent $currEvent.dialogArr>> <<set $charM.dailyTask = 24>> <<case 1>> <<set $currEvent to dailyProsParkFirst()>> <<playEvent $currEvent.dialogArr>> <<set $charM.dailyTask = 25>> <<case 2>> <<set $currEvent to dailyProsParkGen()>> <<playEvent $currEvent.dialogArr>> <<set $charM.dailyTask = 26>> <</switch>> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<case 'taskReport'>> <<switch $charM.dailyTask>> <<case 0 true>> <<set _choice = 'taskFlash1Lv'>> <<case 1>> <<set _choice = 'taskFlash1Lwd'>> <<case 2>> <<set _choice = 'taskFlash2Lv'>> <<case 3>> <<set _choice = 'taskFlash2Lwd'>> <<case 4>> <<set _choice = 'taskAssPlayLv'>> <<case 5>> <<set _choice = 'taskAssPlayLwd'>> <<case 6>> <<set _choice = 'davidIntroR'>> <<case 7>> <<set _choice = 'david02R'>> <<case 8>> <<set _choice = 'david03R'>> <<case 9>> <<set _choice = 'david04R'>> <<case 10>> <<set _choice = 'david05R'>> <<case 11>> <<set _choice = 'david06R'>> <<case 12>> <<set _choice = 'david07R'>> <<case 13>> <<set _choice = 'taskDoorLewdLv'>> <<case 14>> <<set _choice = 'taskDoorLewdLwd'>> <<case 15>> <<set _choice = 'taskDoorNakedLwd'>> <<case 16>> <<set _choice = 'taskPlugLv'>> <<case 17>> <<set _choice = 'taskPlugLwd'>> <<case 18>> <<set _choice = 'david08R'>> <<case 19>> <<set _choice = 'david09R'>> <<case 20>> <<set _choice = 'david10R'>> <<case 21>> <<set _choice = 'david11R'>> <<case 22>> <<set _choice = 'david12R'>> <<case 23>> <<set _choice = 'david13R'>> <<case 24>> <<set _choice = 'parkProsIntroR'>> <<case 25>> <<set _choice = 'parkProsFirstR'>> <<case 26>> <<set _choice = 'parkProsGenR'>> <</switch>> <<include 'homeKitchenEvents'>> <<case 'taskFlash1Lv'>> <<set $currEvent to dailyFlash1Lv($characters)>> <<playEvent $currEvent.dialogArr 7 18>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 1 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskFlash1Lwd'>> <<set $currEvent to dailyFlash1Lwd($characters)>> <<playEvent $currEvent.dialogArr 6 19>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 1 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskFlash2Lv'>> <<set $currEvent to dailyFlash2Lv($characters)>> <<playEvent $currEvent.dialogArr 6 17>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 1 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskFlash2Lwd'>> <<set $currEvent to dailyFlash2Lwd($characters)>> <<playEvent $currEvent.dialogArr 6 22>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskAssPlayLv'>> <<set $currEvent to dailyFingerAssLv($characters)>> <<playEvent $currEvent.dialogArr 6 16>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLovePoints 'm'>> <<jenAnalTrain 1 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskAssPlayLwd'>> <<set $currEvent to dailyFingerAssLwd($characters)>> <<playEvent $currEvent.dialogArr 7 19>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenAnalTrain 1 10>> <<set $currEvent to null>><<taskNav>> <<case 'davidIntroR'>> <<set $currEvent to dailyDavid0($characters)>> <<playEvent $currEvent.dialogArr 4 23>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david02R'>> <<set $currEvent to dailyDavid1($characters)>> <<playEvent $currEvent.dialogArr 2 15>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link "Invite Him In [img[img/UI/ntrIcon.png]]">><<replace '#dialog1'>><<set _choice = 'david02R2'>><<set _c = true>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='genericLink'><<link "Just Tease Him">><<replace '#dialog1'>><<set _choice = 'david02R2'>><<set _c = false>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<taskNav>> <<case 'david02R2'>> <<if _c == true>> <<set $currEvent to dailyDavid1($characters)>> <<playEvent $currEvent.dialogArr 17 19>> <<set $currEvent to null>> <<set $charMEventObj.dailyDavidStory.count += 1>> <<else>> <<set $currEvent to dailyDavid1($characters)>> <<playEvent $currEvent.dialogArr 15 17>> <<set $currEvent to null>> <</if>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<case 'david03R'>> <<set $currEvent to dailyDavid2($characters)>> <<playEvent $currEvent.dialogArr 4 20>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david04R'>> <<set $currEvent to dailyDavid3($characters)>> <<playEvent $currEvent.dialogArr 2 13>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link "Mess Around With Him [img[img/UI/ntrIcon.png]]">><<replace '#dialog1'>><<set _choice = 'david04R2'>><<set _c = true>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='genericLink'><<link "Just Tease Him">><<replace '#dialog1'>><<set _choice = 'david04R2'>><<set _c = false>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<taskNav>> <<case 'david04R2'>> <<if _c == true>> <<set $currEvent to dailyDavid3($characters)>> <<playEvent $currEvent.dialogArr 13 19>> <<set $currEvent to null>> <<set $charMEventObj.dailyDavidStory.count += 1>> <<else>> <<set $currEvent to dailyDavid3($characters)>> <<playEvent $currEvent.dialogArr 19 20>> <<set $currEvent to null>> <</if>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<case 'david05R'>> <<set $currEvent to dailyDavid4($characters)>> <<playEvent $currEvent.dialogArr 8 20>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>> <<set $currEvent to null>><<taskNav>> <<case 'david06R'>> <<set $currEvent to dailyDavid5($characters)>> <<playEvent $currEvent.dialogArr 2 17>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>> <<set $currEvent to null>><<taskNav>> <<case 'david07R'>> <<set $currEvent to dailyDavid6($characters)>> <<playEvent $currEvent.dialogArr 6 7>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link "Yes [img[img/UI/ntrIcon.png]]">><<replace '#dialog1'>><<set _choice = 'david07R2'>><<set _c = true>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='genericLink'><<link "No">><<replace '#dialog1'>><<set _choice = 'david07R2'>><<set _c = false>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<taskNav>> <<case 'david07R2'>> <<if _c == true>> <<set $currEvent to dailyDavid6($characters)>> <<playEvent $currEvent.dialogArr 10 25>> <<set $currEvent to null>> <<set $charMEventObj.dailyDavidStory.count += 1>> <<else>> <<set $currEvent to dailyDavid6($characters)>> <<playEvent $currEvent.dialogArr 7 10>> <<set $currEvent to null>> <</if>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<case 'david08R'>> <<set $currEvent to dailyDavid7()>> <<playEvent $currEvent.dialogArr 11 20>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david09R'>> <<set $currEvent to dailyDavid8()>> <<playEvent $currEvent.dialogArr 4 17>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david10R'>> <<set $currEvent to dailyDavid9()>> <<playEvent $currEvent.dialogArr 3 17>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david11R'>> <<set $currEvent to dailyDavid10()>> <<playEvent $currEvent.dialogArr 3 15>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david12R'>> <<set $currEvent to dailyDavid11()>> <<playEvent $currEvent.dialogArr 3 26>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'l'>><<set $charMEventObj.dailyDavidStory.count += 1>><<set $currEvent to null>><<taskNav>> <<case 'david13R'>> <<set $currEvent to dailyDavid12()>> <<playEvent $currEvent.dialogArr 2 4>> <<set _eventOps = [0,1,2,3]>> <<set _eChoice = _eventOps.random()>> <<switch _eChoice>> <<case 0>> <<playEvent $currEvent.dialogArr 4 5>> <<case 1>> <<playEvent $currEvent.dialogArr 5 6>> <<case 2>> <<playEvent $currEvent.dialogArr 6 7>> <<case 3>> <<playEvent $currEvent.dialogArr 7 8>> <<default>> <<playEvent $currEvent.dialogArr 4 5>> <</switch>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'l'>><<set $currEvent to null>><<taskNav>> <<case 'taskDoorLewdLv'>> <<set $currEvent to dailyAnswer0Lv($characters)>> <<playEvent $currEvent.dialogArr 6 18>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 2 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskDoorLewdLwd'>> <<set $currEvent to dailyAnswer0Lwd($characters)>> <<playEvent $currEvent.dialogArr 4 19>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskDoorNakedLwd'>> <<set $currEvent to dailyAnswer1Lwd($characters)>> <<playEvent $currEvent.dialogArr 6 15>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskPlugLv'>> <<set $currEvent to dailyPlugLv($characters)>> <<playEvent $currEvent.dialogArr 6 15>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLovePoints 'm'>> <<jenAnalTrain 2 10>> <<set $currEvent to null>><<taskNav>> <<case 'taskPlugLwd'>> <<set $currEvent to dailyPlugLwd($characters)>> <<playEvent $currEvent.dialogArr 7 16>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'm'>> <<jenAnalTrain 2 10>> <<set $currEvent to null>><<taskNav>> <<case 'parkProsIntroR'>> <<set $currEvent to dailyProsParkIntroR()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'l'>> <<set $charMEventObj.parkProsStage.count += 1>> <<set $currEvent to null>><<taskNav>> <<case 'parkProsFirstR'>> <<set $currEvent to dailyProsParkFirstR()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'l'>> <<set $charMEventObj.parkProsStage.count += 1>> <<set $charMEventObj.parkProsEvent.count += 1>> <<set $currEvent to null>><<taskNav>> <<pcEscortPay 50>> <<case 'parkProsGenR'>> <<set $currEvent to dailyProsParkGenR()>> <<playEvent $currEvent.dialogArr 0 2>> <<set _eventOps = [0,1,2,3,4,5,6]>> <<set _eChoice = _eventOps.random()>> <<switch _eChoice>> <<case 0>> <<playEvent $currEvent.dialogArr 2 3>> <<case 1>> <<playEvent $currEvent.dialogArr 3 4>> <<case 2>> <<playEvent $currEvent.dialogArr 4 5>> <<case 3>> <<playEvent $currEvent.dialogArr 5 6>> <<case 4>> <<playEvent $currEvent.dialogArr 6 7>> <<case 5>> <<playEvent $currEvent.dialogArr 7 8>> <<case 6>> <<playEvent $currEvent.dialogArr 8 9>> <<default>> <<playEvent $currEvent.dialogArr 2 3>> <</switch>> <<gainEnergy 'eat'>><<set $charM.dailyTask = true>> <<charMAddLewdPoints 'l'>> <<set $charMEventObj.parkProsEvent.count += 1>> <<set $currEvent to null>><<taskNav>> <<pcEscortPay 50>> <<case 'analTrainIntro'>> <<set $currEvent to jenAnalLvl1Intro($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<if $charM.love >= $charM.corruption>> <<playEvent $currEvent.dialogArr 2 13>> <<else>> <<playEvent $currEvent.dialogArr 13 21>> <</if>> <<infoDialog "New sex toys available in the online sex shop! (If you haven't unlocked the sex shop yet, max out her clothing level using the net dress events)">> <<gainEnergy 'eat'>> <<set $currEvent to null>><<taskNav>> <<set $charMEventObj.analTrainIntro.unlocked = true>><<set $charMEventObj.analTrainIntro.viewed = true>> <<case 'outfitEveryDayLvS4'>> <<set $currEvent to kitchenOutfitNetDressLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#navExtra'>><</replace>> <<replace '#choice'>> <span class='loveLink'><<link "Boobjob">><<replace '#dialog1'>><<set _choice = 'netDressLvBoob'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Blowjob">><<replace '#dialog1'>><<set _choice = 'netDressLvBj'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'netDressLvBoob'>> <<set $currEvent to kitchenOutfitNetDressLvBoobj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<if $charPcEventObj.onlineSexShop != null && $charM.clothingStage >= 10>><<set $charPcEventObj.onlineSexShop.unlocked = true>><</if>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'netDressLvBj'>> <<set $currEvent to kitchenOutfitNetDressLvBj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<if $charPcEventObj.onlineSexShop != null && $charM.clothingStage >= 10>><<set $charPcEventObj.onlineSexShop.unlocked = true>><</if>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <</switch>><<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>><</nobr>>
<<widget "pcDialog">>\ <div class="dialog pc" style="dialog pc"><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "pcThots">>\ <div class="dialog pcThots" style="dialog pcThots"><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "mDialog">>\ <div class="dialog m" style="dialog m"><<charMAvatar>><div class='textContainer'>$args[0]</div></div><</widget>> <<widget 'charMAvatar'>><<nobr>> <<switch $charM.avatar>> <<case 'lv0'>> <img @src="setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'" class="avatar" style="avatar"> <<case 'lv1'>> <img @src="setup.ImagePath+'chars/m/avatar/lv1.jpg'" class="avatar" style="avatar"> <<case 'lwd1'>> <img @src="setup.ImagePath+'chars/m/avatar/lwd1.jpg'" class="avatar" style="avatar"> <<default>> <img @src="setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'" class="avatar" style="avatar"> <</switch>> <</nobr>><</widget>> <<widget 'charMAvatarImg'>><<nobr>> <<switch $args[0]>> <<case 'lv1'>> <img @src=\"setup.ImagePath+'chars/m/avatar/lv1.jpg'\" class=\"avatar\" style=\"avatar\"> <<case 'lwd1'>> <img @src=\"setup.ImagePath+'chars/m/avatar/lwd1.jpg'\" class=\"avatar\" style=\"avatar\"> <<default>> <img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar\" style=\"avatar\"> <</switch>> <</nobr>><</widget>> <<widget "dialogDesc">>\ <div class="dialog desc" style="dialog desc"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "jasonDialog">>\ <div class="dialog jason" style="dialog jason"><img @src="setup.ImagePath+'chars/jason/avatar/jasonAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "mrBellDialog">>\ <div class="dialog mrBell" style="dialog mrBell"><img @src="setup.ImagePath+'chars/misc/mrBell.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "npcDialog">>\ <div class="dialog npc" style="dialog npc"><img @src="setup.ImagePath+'chars/misc/maleNpc.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "femNpcDialog">>\ <div class="dialog npc" style="dialog npc"><img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "melDialog">>\ <div class="dialog mel" style="dialog mel"><img @src="setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "rickyDialog">>\ <div class="dialog ricky" style="dialog ricky"><img @src="setup.ImagePath+'chars/misc/ricky.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "lexDialog">>\ <div class="dialog stripper" style="dialog stripper"><img @src="setup.ImagePath+'chars/strippers/lexie.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "lydiaDialog">>\ <div class="dialog lydia" style="dialog lydia"><img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "chrisDialog">>\ <div class="dialog chris" style="dialog chris"><img @src="setup.ImagePath+'chars/christine/avatar/ava0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "krissyDialog">>\ <div class="dialog krissy" style="dialog krissy"><img @src="setup.ImagePath+'chars/lydia/avatar/krissy0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "atoniaDialog">>\ <div class="dialog atonia" style="dialog atonia"><img @src="setup.ImagePath+'chars/atonia/ava/ava0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "valDialog">>\ <div class="dialog val" style="dialog val"><img @src="setup.ImagePath+'chars/atonia/ava/vAva.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "phonePc">>\ <div class="phonePcStyle">$args[0]</div><</widget>> <<widget "phoneNpc">>\ <div class="phoneNpcStyle">$args[0]</div><</widget>> <<widget 'infoDialog'>>\ <div class="dialog info">$args[0]</div><</widget>> <<widget "skylaDialog">>\ <div class="dialog skyla" style="dialog skyla"><img @src="setup.ImagePath+'chars/strippers/skyla.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "fionaDialog">>\ <div class="dialog fiona" style="dialog fiona"><img @src="setup.ImagePath+'chars/fiona/ava/ava0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "ninaDialog">>\ <div class="dialog nina" style="dialog nina"><img @src="setup.ImagePath+'chars/fiona/ava/avaNina.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "aldDialog">>\ <div class="dialog ald" style="dialog ald"><img @src="setup.ImagePath+'chars/atonia/ava/aldAva.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "clothingOption">> <div class="dialog clothing" style="dialog clothing"> <img src=$args[0].pic class="clothingPic" style="clothingPic"><div class="clothingStats" style="clothingStats"> <<print $args[0].name>> <<print "Cost: "+ $args[0].cost>> <<print "Type: "+ $args[0].catagory>> <<print "Lewd Level: "+ $args[0].lewd>> </div></div> <</widget>> <<widget "charMRelation">><<print $charM.relation>><</widget>> <<widget "pcCharMRelation">><<print $charPc.charMRelation>><</widget>> <<widget "pcName">><<print $charPc.name>><</widget>> <<widget "charMName">><<print $charM.name>><</widget>> <<widget "pcCharMSexName">><<print $charPc.charMSexName>><</widget>> <<widget "charMSexName">><<print $charM.sexName>><</widget>> <<widget "jenMcRelSpecial">><<set _r = $charPc.charMRelation>><<if _r.length < 3>><<set _rNew = _r.charAt(0)>><<else>><<set _rNew = _r.substring(0, 2)>><</if>><<print _rNew>><</widget>> <<widget "pcCharMSexNameSpecial">><<set _r = $charPc.charMSexName>><<if _r.length < 3>><<set _rNew = _r.charAt(0)>><<else>><<set _rNew = _r.substring(0, 2)>><</if>><<print _rNew>><</widget>> /* select the correct dialog widget to use for this dialog object */ <<widget "displayDialog">><<nobr>> <<set _d to $args[0].dialog>> <<switch $args[0].name>> <<case "pc">> <<pcDialog _d>> <<case "charM">> <<mDialog _d>> <<case "npc">> <<npcDialog _d>> <<case "mrBell">> <<mrBellDialog _d>> <<case "desc">> <<dialogDesc _d>> <<case "jason">> <<jasonDialog _d>> <<case "femNpc">> <<femNpcDialog _d>> <<case "pic">> _d <<case "marvin">> <<npcDialog _d>> <<case "phonePc">> <<phonePc _d>> <<case "phoneNpc">> <<phoneNpc _d>> <<case "pcThots">> <<pcThots _d>> <<case 'mel'>> <<melDialog _d>> <<case 'info'>> <<infoDialog _d>> <<case 'ricky'>> <<rickyDialog _d>> <<case 'phoneCode'>> _d <<case 'lexie'>> <<lexDialog _d>> <<case 'skyla'>> <<skylaDialog _d>> <<case 'lydia'>> <<lydiaDialog _d>> <<case 'chris'>> <<chrisDialog _d>> <<case 'krissy'>> <<krissyDialog _d>> <<case 'atonia'>> <<atoniaDialog _d>> <<case 'val'>> <<valDialog _d>> <<case 'ald'>> <<aldDialog _d>> <<case 'fi'>> <<fionaDialog _d>> <<case 'nina'>> <<ninaDialog _d>> <</switch>> <</nobr>><</widget>> /* dialogArr, start index, end Index */ <<widget "playEvent">><<nobr>> <<if $args[1] == null>><<set $args[1] to 0>><</if>><<if $args[2] == null>><<set $args[2] to $args[0].length>><</if>> <<for _i = $args[1]; _i < $args[2]; _i++>> <<displayDialog $args[0][_i]>> <</for>> <</nobr>><</widget>> /* requires variable param with the current event */ <<widget phoneEvent>><<nobr>> /* start at the beginning if the tracker var isn't set */ <<if _index == null>><<set _index to 0>><</if>> <<set _end = $args[0].length>> <<for _pi = _index; _pi < _end; _pi++>> /*check for break */ <<if $args[0][_pi].name == 'break'>> <<set _pi++>> <<set _index = _pi>> /* reply link go here */ <<linkreplace "[img[img/UI/replyIcon.png]]">><<phoneEvent $currEvent.dialogArr>><</linkreplace>> <<break>> <<else>> <<displayDialog $args[0][_pi]>> <</if>> <</for>> <</nobr>><</widget>>
<<switch $tempStoryVar>> <<case 'showerAskLvS2'>> <<bathroomEventCleanup>> <<set _choice to 'showerAskLvS2'>><<replace '#dialog'>><<include 'homeBathroomEvents'>><</replace>> <<case 'showerAskLwdS2'>> <<bathroomEventCleanup>> <<set _choice to 'showerAskLwdS2'>><<replace '#dialog'>><<include 'homeBathroomEvents'>><</replace>> <<case 'showerAskLvS3'>> <<bathroomEventCleanup>> <<set _choice to 'showerAskLvS3'>><<replace '#dialog'>><<include 'homeBathroomEvents'>><</replace>> <<case 'showerAskLwdS3'>> <<bathroomEventCleanup>> <<set _choice to 'showerAskLwdS3'>><<replace '#dialog'>><<include 'homeBathroomEvents'>><</replace>> <</switch>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes('shortageEvent')>> <<set $currEvent to shortageEvent($characters)>> <<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[0]>><</replace>> <<replace '#choice1'>><span class='mixedLink'><<link "Intervene">><<set _choice to 'shortageHelp'>><<replace '#dialog2'>><<include homeMRoomEvents>><</replace>><<replace '#choice1'>><</replace>><</link>><span id='moneyChange'>20<<moneyIconDisplay>></span></span><</replace>><br> <</if>> <<if _pOptions.includes('snoopBedroom')>><<replace '#action'>> <span id='snoopLink' class='eventLinkS genericLink'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS0'>><<include 'homeMRoomEvents'>><</link>></span><br> <</replace>><</if>> <</if>> <<if $charM.loveStageNum == 1 && $charM.corrStageNum < 2>> <<if $tempStoryVar == 'askSleepS1Lv'>> <<set $currEvent to askToSleepS1Lv($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><span class='genericLink'><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>></span><</replace>><</if>> <</if>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<if $tempStoryVar == 'askSleepS1Lwd'>> <<set $currEvent to askToSleepS1Lwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><span class='genericLink'><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>></span><</replace>><</if>> <<if $tempStoryVar == 'outfitSlipLwd'>> <<set $currEvent to outfitSlipLwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>><br> <<clothingProg>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><span class='genericLink'><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>></span><</replace>> <</if>> <</if>> <<if ($charM.loveStageNum == 1 && $charM.corrStageNum < 2) || ($charM.corrStageNum == 1 && $charM.loveStageNum < 2)>> <<if _pOptions.includes('snoopBedroom')>><<if $charMEventObj.roomSnoopS1.viewed == false>><<append '#action'>> <span id='snoopLink' class='eventLinkS mixedLink'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS1'>><<include 'homeMRoomEvents'>><</link>></span> <</append>><<elseif $ownedItems.stage0CharMPhotos == null || $ownedItems.stage0CharMPhotos == false>><<append '#action'>><div id='snoopLink'><span class='eventLinkS mixedLink'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS0'>><<include 'homeMRoomEvents'>><</link>></span></div><br><</append>><</if>><</if>> <<if $charMEventObj.giftToyS1.unlocked == true && $charMEventObj.giftToyS1.viewed == false && $charM.location != 'homeMroom'>> <<append '#action'>> <<if $ownedItems.vibrator == true>><span class='genericLink'><<link "Leave her the vibrator">><<replace '#dialog1'>><<dialogDesc "You leave the vibrator on her bed, ready to use, with a little note.">><<pcDialog "Thought you could use one of these. Enjoy!">><<dialogDesc "Now all you have to do is wait and keep an eye out for her making use of it.">><</replace>><<replace '#action'>><</replace>><<set $charMEventObj.giftToyS1.viewed to true>><<set $charMEventObj.toyListenVib.unlocked to true>><</link>></span><</if>> <<if $ownedItems.dildo == true>><span class='genericLink'><<link "Leave her the dildo">><<replace '#dialog1'>><<dialogDesc "Hopefully this is the last time you have to hide a fake dick in your clothing. You plop it down on her bed with a little note.">><<pcDialog "You seemed a bit worked up lately. Hopefully this will help you work it out. Try to not make too much noise.">><<dialogDesc "Now all you have to do is wait and keep an eye out for her making use of it.">><</replace>><<replace '#action'>><</replace>><<set $charMEventObj.giftToyS1.viewed to true>><<set $charMEventObj.toyListendDildo.unlocked to true>><</link>></span><</if>> <</append>> <</if>> <</if>> <<if ($charM.loveStageNum == 2 && $charM.corrStageNum < 3) || ($charM.corrStageNum == 2 && $charM.loveStageNum < 3)>> <<if $tempStoryVar == 'askSleepS2Lv'>> <<set $currEvent to askToSleepS2Lv($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>><span class='minorNav'><<button "You sleep..." "charMSleep">><<set $tempStoryVar to 'S2Lv'>><</button>></span><</replace>> <</if>> <<if $tempStoryVar == 'askSleepS2Lwd'>> <<set $currEvent to askToSleepS2Lwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>><span class='minorNav'><<button "You sleep..." "charMSleep">><<set $tempStoryVar to 'S2Lwd'>><</button>></span><</replace>> <</if>> <<if $tempStoryVar == 'charMMasterbateS2Lv'>> <<set $currEvent to charMMasterbateS2Lv($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>><<spendEnergy 'm'>> <</replace>><<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Suggest some porn">><<replace '#dialog2'>><<set _choice to 'mbateS2LvPorn'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</if>> <<if $tempStoryVar == 'charMMasterbateS2Lwd'>> <<set $currEvent to charMMasterbateS2Lwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>><<spendEnergy 'm'>> <</replace>><<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='lewdLink'><<link "Suggest some porn">><<replace '#dialog2'>><<set _choice to 'mbateS2LwdPorn'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</if>> <</if>> /*<<if ($charM.loveStageNum == 3 && $charM.corrStageNum < 4) || ($charM.corrStageNum == 3 && $charM.loveStageNum < 4)>> */ <<if ($charM.loveStageNum >= 3) || ($charM.corrStageNum >= 3)>> <<if $tempStoryVar == 'askSleepS3Lv'>> <<set $currEvent to charMAskSleepS3Lv($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 14>> <</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>><span class='minorNav'><<button "You sleep..." "charMSleep">><<set $tempStoryVar to 'S3Lv'>><</button>></span><</replace>> <</if>> <<if $tempStoryVar == 'askSleepS3Lwd'>> <<set $currEvent to charMAskSleepS3Lwd($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 8>> <</replace>> <<replace '#nav'>><</replace>> <<replace '#choice1'>> <span class='lewdLink'><<link "Deny Her">><<replace '#dialog2'>><<playEvent $currEvent.dialogArr 8 13>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<set $tempStoryVar to null>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><span class='minorNav'><<button "You sleep..." "charMSleep">><<set $tempStoryVar to 'S3Lwd'>><</button>></span><</replace>><</link>></span> <span class='lewdLink'><<link "Make Her Cum">><<replace '#dialog2'>><<playEvent $currEvent.dialogArr 13 23>><<charMAddLewdPoints 's'>><<set $currEvent to null>><<set $tempStoryVar to null>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><span class='minorNav'><<button "You sleep..." "charMSleep">><<set $tempStoryVar to 'S3Lwd'>><</button>></span><</replace>><</link>></span> <</replace>> <</if>> <<if $tempStoryVar == 'charMMasterbateS3Lv'>> <<set $currEvent to charMMasterbateS2Lv($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>><<spendEnergy 'm'>> <</replace>><<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Suggest some porn">><<replace '#dialog2'>><<set _choice to 'mbateS3LvPorn'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</if>> <<if $tempStoryVar == 'charMMasterbateS3Lwd'>> <<set $currEvent to charMMasterbateS2Lwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>><<spendEnergy 'm'>> <</replace>><<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='lewdLink'><<link "Suggest some porn">><<replace '#dialog2'>><<set _choice to 'mbateS3LwdPorn'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</if>> <<if $tempStoryVar == 'fuckBedLv'>> <<set $currEvent to jenSexBedIntroLv($characters)>> <<replace '#description'>><</replace>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Get to it" "jenSex">><<set $tempStoryVar = 'sexLv'>><</link>></span> <</replace>> <</if>> <<if $tempStoryVar == 'fuckBedLwd'>> <<set $currEvent to jenSexBedIntroLwd($characters)>> <<replace '#description'>><</replace>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#nav'>><</replace>><<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#choice1'>> <span class='lewdLink'><<link "Get to it" "jenSex">><<set $tempStoryVar = 'sexLwd'>><</link>></span> <</replace>> <</if>> <</if>> <</nobr>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink'><<link "Make a comment">> <<silently>><<set _choice to 'comment'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span><br> <span id='bathroomLewd' class='eventLinkM lewdLink'><<link "Make a lewd comment">> <<silently>><<set _choice to 'lewdComment'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes("say goodbye")>><<append '#action'>> <<nobr>> <span id='sayGoodbye' class='eventLinkS mixedLink'><<link "See her off">> <<silently>><<set _choice to 'say goodbye'>><<addTime 0 10>><<updateTime>><</silently>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes("short towel")>><<append '#action'>> <span id='shortTowel' class='eventLinkM mixedLink'><<link "Check her out">><<set _choice to "shortTowelS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if _pOptions.includes("short towel defiant")>><<append '#action'>> <span class='eventLinkM lewdLink'><<link "Check her out">><<set _choice to "shortTowelDefiant">><<include "homeEvents">><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if _pOptions.includes("peep")>><<append '#action'>> $charM.name is in her room.<br> <span class='eventLinkS mixedLink'><<link "Try and spy on her.">><<set _choice to "peepChangingS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkS mixedLink'><<link "Try and spy on her">><<set _choice to "peepShowerS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if _pOptions.includes("shortageEvent")>><<append '#action'>> $charM.name is in her room.<br> <span class='eventLinkS mixedLink'><<link "She sounds a little panicked" "homeMroom">><</link>></span> <</append>><</if>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM mixedLink clothingLink'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <<if _pOptions.includes('outfitEveryday')>><<append '#action'>> <<if $charM.todaysOutfits[0].id == 2>> <span class='eventLinkS mixedLink clothingLink'><<link "Spy on her">><<set _choice to "peepChangingOutfitS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<toggleBadButtons>><<replace '#action'>><</replace>><</link>></span> <</if>> <</append>><</if>> <<if _pOptions.includes('modellingReturn')>><<append '#action'>> <span class='eventLinkS mixedLink'><<link "Ask her how it went">><<set _choice to 'modellingReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if _pOptions.includes('workReturn')>><<append '#action'>> <span class='eventLinkS mixedLink'><<link "Ask her about her day">><<set _choice to 'dinerReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>><</if>> <</if>> <<if _pOptions.includes('modellingInterview') && $charsHere == 'charM'>><<append '#action'>> <span class='eventLink mixedLink'><<link "Special: Seems she has something to tell you">><<set _choice to "modellingInterview">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <<if $charM.loveStageNum == 1 && $charM.corrStageNum < 2>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink'><<link "Make a comment">> <<silently>><<set _choice to 'commentLvS1'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span><br> <</nobr>> <</append>> <</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='eventLinkS loveLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS1Lv'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS loveLink'><<link "Try and spy on her.">><<set _choice to "peepChangingLvS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomLewd' class='eventLinkM lewdLink'><<link "Check her out">> <<silently>><<set _choice to 'commentLwdS1'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span> <</nobr>> <</append>> <</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkM lewdLink'><<link "Barge In">><<set _choice to "showerTogetherS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS1Lwd'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Try and spy on her.">><<set _choice to "peepChangingLwdS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if _pOptions.includes("say goodbye")>> <<append '#action'>> <<nobr>> <span class='lewdLink'><<link "See her off">> <<silently>><<set _choice to 'dinerLeaveS1'>><</silently>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span> <</nobr>> <</append>> <</if>> <<if _pOptions.includes('workReturn')>> <<append '#action'>> <<if $charM.workTask != null>> <span class='lewdLink'><<link "Ask her about her day">><<set _choice to 'dinerReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><<homeExitLink10m>><</link>></span> <</if>> <</append>> <</if>> <</if>> <<if ($charM.corrStageNum == 1 && $charM.loveStageNum < 2) || ($charM.loveStageNum == 1 && $charM.corrStageNum < 2)>> <<if _pOptions.includes("mListen")>> <<if $charMEventObj.masterbateListenS1.viewed == false && $charMEventObj.masterbateListenS1.unlocked == true>><<append '#action'>> <span class='eventLink mixedLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbate">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleBadButtons>><</link>></span> <</append>><</if>> <<if $charMEventObj.toyListenVib != null && $charMEventObj.toyListenVib.unlocked == true>><<append '#action'>> <span class='eventLink loveLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbateVibrator">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleBadButtons>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <<if $charMEventObj.toyListendDildo.unlocked == true>><<append '#action'>> <span class='eventLink lewdLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbateDildo">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleBadButtons>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <</if>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM mixedLink clothingLink'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <<if _pOptions.includes("outfitSleep")>><<append '#action'>> <<if $charM.todaysOutfits[3].id == 15>><span class='eventLinkS lewdLink clothingLink'><<link "Barge in" "homeMroom">><<set $tempStoryVar to 'outfitSlipLwd'>><</link>></span><br><</if>><</append>> <</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkS mixedLink'><<link "Spy on her">><<set _choice to "showerPeepS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <<if _pOptions.includes('modellingReturn')>><<append '#action'>> <<if $charMEventObj.modellingS1Message == null || $charMEventObj.modelling2.count < 1 || ($charMEventObj.modellingS1Shoot3 != null && $charMEventObj.modellingS1Shoot3.unlocked == false)>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span><</append>> <<else>><<append '#action'>> <span class='eventLinkS lewdLinks'><<link "Ask her how it went">><<set _choice to 'modellingReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <</append>><</if>> <</if>> /* /////////////// STAGE 2 CONTENT ///////////////// */ <<if $charM.loveStageNum == 2 && $charM.corrStageNum < 3>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink'><<link "Check her out">> <<silently>><<set _choice to 'commentLvS2'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span><br> <</nobr>> <</append>><</if>> <<if $time[0] < 20>><<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS loveLink'><<link "The door is open...">><<set _choice to "peepChangingLvS2">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>><</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkM loveLink'><<link "Ask to shower with her" "homeBathroom">><<set $tempStoryVar to "showerAskLvS2">><</link>></span><br> <</append>><</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='loveLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS2Lv'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("masterbate")>><<append '#action'>> <span class='loveLink eventLinkM'><<link "Have some fun" "homeMroom">><<set $tempStoryVar to 'charMMasterbateS2Lv'>><</link>></span><br><</append>> <</if>> <</if>> <<if $charM.corrStageNum == 2 && $charM.loveStageNum < 3>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomLewd' class='eventLinkM lewdLink'><<link "Mess with her">> <<silently>><<set _choice to 'commentLwdS2'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span> <</nobr>> <</append>><</if>> <<if $time[0] < 20>><<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Get a good look">><<set _choice to "peepChangingLwdS2">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>><</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> <span class='eventLinkM lewdLink'><<link "Ask to shower with her" "homeBathroom">><<set $tempStoryVar to "showerAskLwdS2">><</link>></span> <</append>><</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='lewdLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS2Lwd'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("masterbate")>><<append '#action'>> <span class='lewdLink eventLinkM'><<link "Have some fun" "homeMroom">><<set $tempStoryVar to 'charMMasterbateS2Lwd'>><</link>></span><br><</append>> <</if>> <</if>> <<if ($charM.loveStageNum == 2 && $charM.corrStageNum < 3) || ($charM.loveStageNum < 3 && $charM.corrStageNum == 2)>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM mixedLink clothingLink'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <</if>> /* /////////////// MODELLING RETURN S2 /////////////// */ /* with support for access across multiple stages */ <<if _pOptions.includes('modellingReturn') && $charM.corrStageNum >= 2 && $charMEventObj.modellingS2Message != null && $charMEventObj.modellingS2Shoot8.count < 1>> <<if $charMEventObj.modellingS2Intro.viewed == true && $charMEventObj.modellingS2Shoot8.count < 1>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturnS2'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <<elseif _pOptions.includes('modellingReturn') && $charM.corrStageNum >= 2 && $charMEventObj.modellingS2Message.unlocked == false>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <<elseif _pOptions.includes('modellingReturn') && $charM.corrStageNum >= 2 && $charMEventObj.modellingS2Message == null>> /* stage 1 modelling content unlocked check */ <<if $charMEventObj.modellingS1Message != null && $charMEventObj.modellingS1Shoot3.unlocked == true>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> /* default to stage 0 modelling content */ <<elseif $charMEventObj.modellingS1Message == null>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <<elseif _pOptions.includes('modellingReturn') && $charM.corrStageNum >= 3 && $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Shoot4.count < 1 && ($charMEventObj.modellingS2PornYes.unlocked == true || $charMEventObj.modellingS3Shoot3.count < 1)>> <<if $charMEventObj.modellingS3Intro.viewed == true>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturnS3'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> /* porn system */ <<elseif _pOptions.includes('modellingReturn') && $charM.corrStageNum >= 4 && $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true>> <<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask her how it went">><<set _choice to 'modellingReturnS4'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span> <</append>> <</if>> /*<<if $charM.loveStageNum == 3 && $charM.corrStageNum < 4>>*/ <<if $charM.loveStageNum >= 3>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='loveLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS3Lv'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> <span class='eventLinkM loveLink'><<link "Shower with her" "homeBathroom">><<set $tempStoryVar to "showerAskLvS3">><</link>></span> <</append>><</if>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink oldContent'><<link "Check her out">> <<silently>><<set _choice to 'commentLvS2'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span><br> <</nobr>> <</append>><</if>> <<if _pOptions.includes("peep") && $time[0] < 20>> <<append '#action'>> <span class='eventLinkS loveLink oldContent'><<link "The door is open...">> <<set _choice to "peepChangingLvS2">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if _pOptions.includes("masterbate")>><<append '#action'>> <span class='loveLink eventLinkM'><<link "Have some fun" "homeMroom">><<set $tempStoryVar to 'charMMasterbateS3Lv'>><</link>></span><br><</append>> <</if>> <</if>> /*<<if $charM.corrStageNum == 3 && $charM.loveStageNum < 4>>*/ <<if $charM.corrStageNum >= 3>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='lewdLink'><<link "Sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS3Lwd'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> <span class='eventLinkM lewdLink'><<link "Shower with her" "homeBathroom">><<set $tempStoryVar to "showerAskLwdS3">><</link>></span> <</append>><</if>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomLewd' class='eventLinkM lewdLink oldContent'><<link "Mess with her">> <<silently>><<set _choice to 'commentLwdS2'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleBadButtons>><</link>></span> <</nobr>> <</append>> <</if>> <<if _pOptions.includes("peep") && $time[0] < 20>> <<append '#action'>> <span class='eventLinkS lewdLink oldContent'><<link "Get a good look">><<set _choice to "peepChangingLwdS2">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if _pOptions.includes("masterbate")>><<append '#action'>> <span class='lewdLink eventLinkM'><<link "Have some fun" "homeMroom">><<set $tempStoryVar to 'charMMasterbateS3Lwd'>><</link>></span><br><</append>> <</if>> <</if>> /* you reall need to clean this shit up you lazy asshole */ /*<<if ($charM.loveStageNum == 3 && $charM.corrStageNum < 4) || ($charM.loveStageNum < 4 && $charM.corrStageNum == 3)>> */ <<if ($charM.loveStageNum >= 3) || ($charM.corrStageNum >= 3)>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM mixedLink clothingLink'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <</if>> <<if $charM.loveStageNum >= 4>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='loveLink'><<link "Fuck her" "homeMroom">><<set $tempStoryVar to 'fuckBedLv'>><</link>></span><br><</append>> <</if>> <</if>> <<if $charM.corrStageNum >= 4>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='lewdLink'><<link "Fuck her" "homeMroom">><<set $tempStoryVar to 'fuckBedLwd'>><</link>></span><br><</append>> <</if>> <</if>> <<if _pOptions.includes('modellingInterview') && $charsHere == 'charM'>><<append '#action'>> <span class='eventLink mixedLink'><<link "Special: Seems she has something to tell you">><<set _choice to "modellingInterview">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleBadButtons>><</link>></span><br> <</append>><</if>> <</nobr>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("exercise help")>>\ <span class='eventLinkM mixedLink'><<link "Try to help her.">> <<set _choice to either ('exerciseHelp2', 'exerciseHelp1')>> <<replace '#dialog'>>\ <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>><<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7>> <span class='loveLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentL'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleclass '#clock' 'divHidden'>><</link>></span> <span class='lewdLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentC'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <<elseif _pOptions.includes('rent') && $charPc.money < $charPc.rent && $charPc.rentDay - $totalDays <= 7>> Not enough money to pay the rent!<br> <</if>> <<if _pOptions.includes('tv')>> <span class='eventLinkM mixedLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> /* switch statement for later outfits needing different links */ <<switch activityClothing('exercise').id>> <<case 19 20 21 22>> <span class='eventLinkS mixedLink clothingLink'><<link "Watch her do her yoga">><<set _choice to 'yogaOutfitWatch'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.loveStageNum == 1 && $charM.corrStageNum < 2>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM loveLink'><<link "Try to help her.">> <<set _choice to 'exerciseHelpS1Lv'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> /* switch statement for later outfits needing different links */ <<switch activityClothing('exercise').id>> <<case 21 22>> <span class='eventLinkS loveLink clothingLink'><<link "Watch her do her yoga">><<set _choice to 'yogaOutfitS1Lv'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM lewdLink'><<link "Try to help her.">> <<set _choice to 'exerciseHelpS1Lwd'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> <<switch activityClothing('exercise').id>> <<case 23 24>> <span class='eventLinkS lewdLink clothingLink'><<link "Watch her do yoga">><<set _choice to 'yogaOutfitS1Lwd'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <</switch>> <</if>> <</if>> <<if ($charM.loveStageNum == 1 && $charM.corrStageNum < 2) || ($charM.corrStageNum == 1 && $charM.loveStageNum < 2)>> <<if _pOptions.includes('tv')>> <span class='eventLinkM mixedLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7>> <span class='loveLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLvS1'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <span class='lewdLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLwdS1'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <</if>> <</if>> /* //////////////////// STAGE 2 CONTENT //////////////*/ <<if ($charM.loveStageNum == 2 && $charM.corrStageNum == 2) || ($charM.loveStageNum == 2 && $charM.corrStageNum < 3) || ($charM.loveStageNum < 3 && $charM.corrStageNum == 2)>> <<if _pOptions.includes('tv')>> <span class='eventLinkM mixedLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('Reward')>><<nobr>> <<if $charM.loveStageNum >= 2>> <<if $charPc.rewards >= 3>><span class='loveLink rewardLink3'><<link "Outfit Photoshoot">><<replace '#dialog'>><<set _choice to 'rewardOutfitS2Lv'>><<include 'homeLivingEvents'>><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span><br><<else>><span class='eventLinkDisabled'><<link "Outfit Photoshoot">><</link>><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><br></span><</if>> <</if>> <<if $charM.corrStageNum >= 2>> <<if $charPc.rewards >= 3>><span class='lewdLink rewardLink3'><<link "Outfit Photoshoot">><<replace '#dialog'>><<set _choice to 'rewardOutfitS2Lwd'>><<include 'homeLivingEvents'>><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleBadButtons>><</link>></span><br><<else>><span class='eventLinkDisabled'><<link "Outfit Photoshoot">><</link>><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><br></span><</if>> <</if>> <</nobr>><</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7>> <<if $charM.loveStageNum >= 2>><span class='loveLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLvS2'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br><</if>> <<if $charM.corrStageNum >= 2>><span class='lewdLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLwdS2'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br><</if>> <</if>> <<if _pOptions.includes('yogaOutfit')>> <<switch activityClothing('exercise').id>> <<case 23 24>> <span class='eventLinkS loveLink clothingLink'><<link "Watch her do yoga">><<set _choice to 'yogaOutfitS2Lv'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <<case 25 26>> <span class='eventLinkS lewdLink clothingLink'><<link "Watch her do yoga">><<set _choice to 'yogaOutfitS2Lwd'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.loveStageNum == 2 && $charM.corrStageNum < 3>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM loveLink'><<link "Try to help her.">> <<set _choice to 'yogaHelpS2Lv'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <</if>> <<if $charM.corrStageNum == 2 && $charM.loveStageNum < 3>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM lewdLink'><<link "Get a good feel.">> <<set _choice to 'yogaHelpS2Lwd'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <</if>> /*<<if $charM.corrStageNum == 3 && $charM.loveStageNum < 4>>*/ <<if $charM.corrStageNum >= 3>> <<if _pOptions.includes("specialOutfit")>> <span class='eventLinkM lewdLink'><<link "Get her to wear an outfit">> <<set _choice to 'specialOutfitS3'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li></ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7 && $charPc.finances != true>> <span class='lewdLink oldContent'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLwdS2'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <<elseif $charPc.finances == true && _pOptions.includes('tv')>> <span class='lewdLink'><<link "Seems she has a request[img[img/UI/munay.png]]">><<set _choice to 'moneyRequestS3'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.finances != true>> <span class='lewdLink'><<link "Take control of the finances[img[img/UI/munay.png]]">><<set _choice to 'financeControlS3'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM lewdLink oldContent'><<link "Get a good feel.">> <<set _choice to 'yogaHelpS2Lwd'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Massage">> <<set _choice to 'yogaMassageS3Lwd'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <</if>> /*<<if $charM.loveStageNum == 3 && $charM.corrStageNum < 4>> */ <<if $charM.loveStageNum >= 3>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7 && $charPc.finances != true>> <span class='loveLink oldContent'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLvS2'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleBadButtons>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> <<switch activityClothing('exercise').id>> <<case 25 26>> /* 26 is mesh/lewd bra, 25 is thong/naked, but they are swapped around because they are in the wrong order in the item setup */ <span class='eventLinkS loveLink clothingLink'><<link "Watch her do yoga">><<set _choice to 'yogaOutfitS3Lv'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul>\<</replace>> <<toggleBadButtons>><</link>></span><br> <</switch>> <</if>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM loveLink oldContent'><<link "Try to help her.">> <<set _choice to 'yogaHelpS2Lv'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <span class='eventLinkM loveLink'><<link "Massage">> <<set _choice to 'yogaMassageS3Lv'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<toggleBadButtons>><</link>></span><br> <</if>> <</if>> /*<<if ($charM.loveStageNum == 3 && $charM.corrStageNum < 4) || ($charM.corrStageNum == 3 && $charM.loveStageNum < 4)>> */ <<if ($charM.loveStageNum >= 3) || ($charM.corrStageNum >= 3)>> <<if _pOptions.includes('tv')>> <span class='eventLinkM mixedLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <</if>> <<if $charM.loveStageNum >= 4 || $charM.corrStageNum >= 4>> <<if _pOptions.includes('tv') && $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true>> <span class='eventLinkM mixedLink'><<link "Mess around with some toys">> <<set _choice to 'toyPlayOps'>> <<replace '#choice'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<set $currEvent = null>><</link>><span class='navButton'><<button "Hallway" "home">><<set $currEvent = null>><</button>></span></li></ul><</replace>> <<toggleBadButtons>> <</link>></span><br> <</if>> <</if>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'comment'>> <<set $currEvent to leavingBathroomCommentLvS0($characters)>><br> <img @src="setup.ImagePath+'chars/m/bathroom/mHallTowel.jpg'" class='center picRounded picRounded' height="500" width="400"> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'lewdComment'>> <<set $currEvent to leavingBathroomCommentLwdS0($characters)>><br> <img @src="setup.ImagePath+'chars/m/bathroom/mHallTowel.jpg'" class='center picRounded picRounded' height="500" width="400"> <<set _temp to either(0, 1)>> <<switch _temp>> <<case 0>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<case 1>> <<pcDialog $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <</switch>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'say goodbye'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<set _t to either(1,2)>> <<displayDialog $currEvent.dialogArr[_t]>> <img @src="setup.ImagePath+'chars/m/misc/mDinerOutfit.jpg'" class='center picRounded'> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "Put her at ease">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'putAtEaseL'>><<include 'homeEvents'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Give her a lewd compliment">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'lewdComplimentC'>><<include 'homeEvents'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Reinforce the idea of serving others">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'serveOthersC'>><<include 'homeEvents'>><</replace>><</link>></span><br> <</replace>> <<case 'putAtEaseL'>> <<set $currEvent to leavingForWorkS0($characters)>> <<set _t to either(3,4)>> <<displayDialog $currEvent.dialogArr[_t]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<case 'lewdComplimentC'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'serveOthersC'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'shortTowelS0'>> <<set $currEvent to leavingBathroomShortTowelS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/bathroom/mShortTowel.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<homeExitLink10m>> <<replace '#choice'>> <span class='loveLink'><<link "Compliment her">><<set _choice to 'shortTowelS0L'>><<replace '#dialog1'>><<include 'homeEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Check her out">><<set _choice to 'shortTowelS0C'>><<replace '#dialog1'>><<include 'homeEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'shortTowelS0L'>> <<dialogDesc $currEvent.dialogArr[4].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelBehind.jpg'" class='center picRounded' height="500" width=auto> <<pcDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<set $charMEventObj.shortTowelComment1LvS0.count += 1>> <<case 'shortTowelS0C'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelCleavage.jpg'" class='center picRounded' height="400" width=auto> <<mDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelAss.jpg'" class='center picRounded' height="600" width=auto> <<pcDialog $currEvent.dialogArr[10].dialog>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<set $charMEventObj.shortTowelComment1LwdS0.count += 1>> <<case 'peepChangingS0'>> <<set $currEvent to peepChangingMorningS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/peep/mChangingTowelDrop.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[2].dialog>> <img @src="setup.ImagePath+'chars/m/peep/mChangingPanties.jpg'" class='center picRounded' height="600" width=auto> <<set $currEvent to null>> <<spendEnergy 's'>><<homeExitLink10m>> <<case 'peepShowerS0'>> <<set $currEvent to peepShowerMorningS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/bathroom/mShowerPeep.webm" type="video/webm"> </video> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<set $currEvent to null>> <<spendEnergy 's'>> <<replace #nav>><ul id='navList'><li><<link [img[img/locations/bedroomDay.jpg][pcBedroom]]>><<addTime 0 10>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><<addTime 0 10>><</button>></span></li></ul><</replace>> <<case 'shortTowelDefiant'>> <<set $currEvent to leavingBathroomPostExposureEventS0($characters)>> <<replace '#dialog'>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelDefiant.jpg'" class='center picRounded'> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'yardWorkS0'>> <<replace '#nav'>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Head Inside" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/misc/mWindow.jpg'" class='center picRounded' height="500" width=auto><br> <<replace '#choice'>> <span class='loveLink'><<link "Blow a kiss back (Lv)">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'yardWorkS0Lv'>><<include 'homeEvents'>><</replace>><</link>></span> <span class='lewdLink'><<link "Show off (Lwd)">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'yardWorkS0Lwd'>><<include 'homeEvents'>><</replace>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'yardWorkS0Lv'>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[2]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><br> <<rewardGain 1>><<run addReward(1)>> <<if $charPc.workoutToday == false && $charPc.fitLvl < 2 && $charPc.fitProg < 75>><<gainFitProg>><<set $charPc.workoutToday to true>><</if>> <<case 'yardWorkS0Lwd'>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[3]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><br> <<rewardGain 1>><<run addReward(1)>> <<if $charPc.workoutToday == false && $charPc.fitLvl < 2 && $charPc.fitProg < 75>><<gainFitProg>><<set $charPc.workoutToday to true>><</if>> <<case 'modellingInterview'>> <<set $currEvent to charMModellingIntro($characters)>><<addclass "body" "disableClock">> <<displayDialog $currEvent.dialogArr[72]>> <<displayDialog $currEvent.dialogArr[73]>> <<displayDialog $currEvent.dialogArr[74]>> <<displayDialog $currEvent.dialogArr[75]>> <<displayDialog $currEvent.dialogArr[76]>> <<displayDialog $currEvent.dialogArr[77]>> <<displayDialog $currEvent.dialogArr[78]>> <<displayDialog $currEvent.dialogArr[79]>> <<displayDialog $currEvent.dialogArr[80]>> <<displayDialog $currEvent.dialogArr[81]>> <<displayDialog $currEvent.dialogArr[82]>> <<displayDialog $currEvent.dialogArr[83]>> <<charMAddLewdPoints 30>> <<set $currEvent to null>><<replace '#nav'>><</replace>> <<set $charMLewdGoals.modelling6.unlocked to true>><<set $newMessage to true>> <<replace '#navExit'>><span class='genericLink'><<link "Better check my messages" "home">><<addTime 0 10>><</link>></span><</replace>> <<case 'peepChangingOutfitS0'>> <<set $currEvent to charMPeepLeggingsS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/peep/mChangingLeggings.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[1]>> <<set $currEvent to null>> <<spendEnergy 's'>> <<case 'modellingReturn'>> <<set $currEvent to charMModellingDialogS0($characters)>> <<modellingSets>> <<set _s to either(0, 1, 2)>> <<displayDialog $currEvent.dialogArr[0]>> <<switch _s>> <<case 0>> <<displayDialog $currEvent.dialogArr[1]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 1>> <<displayDialog $currEvent.dialogArr[7]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 2>> <<displayDialog $currEvent.dialogArr[15]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[18]>><<displayDialog $currEvent.dialogArr[19]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <</switch>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'dinerReturn'>> <<set $currEvent to charMDinerDialog($characters)>> <<set _s to either(0, 1, 2)>> <<displayDialog $currEvent.dialogArr[0]>> <<switch _s>> <<case 0>> <<displayDialog $currEvent.dialogArr[1]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[2]>><<displayDialog $currEvent.dialogArr[3]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[4]>><<displayDialog $currEvent.dialogArr[5]>><<displayDialog $currEvent.dialogArr[6]>><<displayDialog $currEvent.dialogArr[7]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 1>> <<displayDialog $currEvent.dialogArr[8]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[9]>><<displayDialog $currEvent.dialogArr[10]>><<displayDialog $currEvent.dialogArr[11]>><<displayDialog $currEvent.dialogArr[12]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[13]>><<displayDialog $currEvent.dialogArr[14]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 2>> <<displayDialog $currEvent.dialogArr[15]>> <<replace '#choice'>> <span class='loveLink'><<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[16]>><<displayDialog $currEvent.dialogArr[17]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[18]>><<displayDialog $currEvent.dialogArr[19]>><<displayDialog $currEvent.dialogArr[20]>><<displayDialog $currEvent.dialogArr[21]>><<displayDialog $currEvent.dialogArr[22]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <</switch>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case "commentLvS1">> <<set $currEvent to leavingBathroomCommentLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "commentLwdS1">> <<set $currEvent to leavingBathroomCommentLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "showerTogetherS1">> <<set $currEvent to showerTogetherS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "charMMasterbate">> <<set $currEvent to charMMasterbationS1PreToy($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<homeExitLink10m>> <<set $charMEventObj.masterbateListenS1.viewed to true>><<set $charMEventObj.roomSnoopS1.unlocked to true>> <<case "charMMasterbateVibrator">> <<set $currEvent to charMMasterbationS1Vibrator($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'l'>> <<set $currEvent to null>> <<replace "#choice">><span class='genericLink'><<link "You head to bed" "pcSleep">><</link>></span><</replace>> <<case "charMMasterbateDildo">> <<set $currEvent to charMMasterbationS1Dildo($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>> <<set $currEvent to null>> <<replace "#choice">><span class='genericLink'><<link "You head to bed" "pcSleep">><</link>></span><</replace>> <<case "peepChangingLvS1">> <<set $currEvent to changingPeepLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case "peepChangingLwdS1">> <<set $currEvent to changingPeepLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case 'modellingReturnS1'>> <<if $charMEventObj.modellingS1Shoot3 != null && $charMEventObj.modellingS1Shoot3.unlocked == true && $charMEventObj.modellingS1Shoot3.viewed == false>> <<set $currEvent to modellingS1Return0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS1Shoot4 != null && $charMEventObj.modellingS1Shoot4.unlocked == true && $charMEventObj.modellingS1Shoot4.viewed == false>> <<set $currEvent to modellingS1Return1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS1Shoot5 != null && $charMEventObj.modellingS1Shoot5.unlocked == true && $charMEventObj.modellingS1Shoot5.viewed == false>> <<set $currEvent to modellingS1Return2($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<else>> <<set $currEvent to modellingS1Return3($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <</if>> <<modellingSets>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'showerPeepS1'>> <<set $currEvent to showerPeepS1($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice'>> <span class='eventLinkM loveLink'><<link "Love Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 5 11>><<charMAddLovePoints 's'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Lewd Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 11 19>><<charMAddLewdPoints 's'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<replace '#navExit'>><<link "Continue" "pcBedroom">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'dinerLeaveS1'>> <<set $currEvent to dinerLeaveS1($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice'>> <span class='lewdLink ntrLink'><<link "Flirt with customers">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 3 9>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><<set $charM.workTask = 'flirt'>><<homeExitLink10m>><</link>></span><br> <span class='lewdLink ntrLink'><<link "Show off some cleavage">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 9 17>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><<set $charM.workTask = 'cleavage'>><<homeExitLink10m>><</link>></span> <</replace>> <<case 'dinerReturnS1'>> <<set $currEvent to dinerReturnS1($characters)>> <<switch $charM.workTask>> <<case 'flirt'>> <<playEvent $currEvent.dialogArr 0 5>> <<charMAddLewdPoints 'm'>> <<case 'cleavage'>> <<playEvent $currEvent.dialogArr 5 15>> <<charMAddLewdPoints 'm'>> <<default>> <<playEvent $currEvent.dialogArr 0 5>> <br><<charMAddLewdPoints 'm'>> <</switch>> <<homeExitLink10m>> <<set $charM.workTask = null>> <<set $currEvent to null>> /* ///////////////////////// STAGE 2 CONTENT ////////////////////////*/ <<case "commentLvS2">> <<set $currEvent to bathroomCommentS2Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "commentLwdS2">> <<set $currEvent to bathroomCommentS2Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "peepChangingLvS2">> <<set $currEvent to peepChangingS2Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case "peepChangingLwdS2">> <<set $currEvent to peepChangingS2Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case 'modellingReturnS2'>> <<if $charMEventObj.modellingS2Shoot6 != null && $charMEventObj.modellingS2Shoot6.unlocked == true && $charMEventObj.modellingS2Shoot6.viewed == false>> <<set $currEvent to modellingS2Return0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS2Shoot7 != null && $charMEventObj.modellingS2Shoot7.unlocked == true && $charMEventObj.modellingS2Shoot7.viewed == false>> <<set $currEvent to modellingS2Return1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS2Shoot8 != null && $charMEventObj.modellingS2Shoot8.unlocked == true && $charMEventObj.modellingS2Shoot8.viewed == false>> <<set $currEvent to modellingS2Return2($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <</if>> <<modellingSets>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'modellingReturnS3'>> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<set _porn = true>><<else>><<set _porn = false>> <</if>> <<if $charMEventObj.modellingS3Shoot1.unlocked == true && $charMEventObj.modellingS3Shoot1.viewed == false>> <<set $currEvent to modellingS3Return1($characters)>> <<if _porn == true>> <<playEvent $currEvent.dialogArr 0 5>> <<else>> <<playEvent $currEvent.dialogArr 5 9>> <</if>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS3Shoot2.unlocked == true && $charMEventObj.modellingS3Shoot2.viewed == false>> <<set $currEvent to modellingS3Return2($characters)>> <<if _porn == true>> <<playEvent $currEvent.dialogArr 0 5>> <<else>> <<playEvent $currEvent.dialogArr 5 9>> <</if>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS3Shoot3.unlocked == true && $charMEventObj.modellingS3Shoot3.viewed == false>> <<set $currEvent to modellingS3Return3($characters)>> <<if _porn == true>> <<playEvent $currEvent.dialogArr 0 7>> <<else>> <<playEvent $currEvent.dialogArr 7 12>> <</if>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS3Shoot4.unlocked == true && $charMEventObj.modellingS3Shoot4.viewed == false && $charMEventObj.modellingS2PornYes.unlocked == true>> <<set $currEvent to modellingS3Return4($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#choice'>> <span class='lewdLink'><<link "Give me the details[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 2 8>><<set $currEvent = null>><<charMAddLewdPoints 'l'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='genericLink'><<link "I don't want to know">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 8 10>><<set $currEvent = null>><<charMAddLewdPoints 'l'>><<spendEnergy 's'>><<pcModellingPay>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <</if>> <<modellingSets>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'modellingReturnS4'>> <<set _scene = pornSystemReturn()>> <<if _scene == false>> <<set $currEvent to pornBallScenePhotoReturn($characters)>> <<else>> <<switch _scene>> <<case 'ballStandard' 'ballLewds'>> <<set $currEvent to pornBallScenePhotoReturn($characters)>> <<pornSystemSets 'ballPhotos'>> <<case 'ballTease'>> <<set $currEvent to pornBallSceneTeaseReturn($characters)>> <<pornSystemSets 'ballTease'>> <<case 'ballScene'>> <<set $currEvent to pornBallSceneBjReturn($characters)>> <<pornSystemSets 'ballScene'>> <<case 'MFFStandard' 'MFFLewds'>> <<set $currEvent to pornMFFPhotoReturn($characters)>> <<pornSystemSets 'MFFPhotos'>> <<case 'MFFForeplay'>> <<set $currEvent to pornMFFForeplayReturn($characters)>> <<pornSystemSets 'MFFForeplay'>> <<case 'MFFScene'>> <<set $currEvent to pornMFFSceneReturn($characters)>> <<pornSystemSets 'MFFScene'>> <<case 'bangTease'>> <<set $currEvent to pornBangBusTeaseReturn()>> <<pornSystemSets 'bangTease'>> <<case 'bangBj'>> <<set $currEvent to pornBangBusBjReturn()>> <<pornSystemSets 'bangBj'>> <<case 'bangFuck'>> <<set $currEvent to pornBangBusFuckReturn()>> <<pornSystemSets 'bangFuck'>> <</switch>> <</if>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<pcModellingPay>> <<set $currEvent to null>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>> <</nobr>>
<<nobr>><<switch _choice>> <<case "exerciseHelp1">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <video autoplay loop muted class="center" width="300" height=auto> <source src="img/chars/m/yoga/mYogaS0.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "Help her">><<set _choice to "exercise1SubL">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Take advantage">><<set _choice to "exercise1SubC">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>></span><br><</replace>> <<case "exercise1SubL">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaPose.jpg'" class='center picRounded' height='400' width='auto'> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "exercise1SubC">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaGrab.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case "exerciseHelp2">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaBent.webm" type="video/webm"> </video> <<for _i = 1; _i < 8; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "Help her">><<set _choice to "exerciseHelp2SubL">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Take advantage">><<set _choice to "exerciseHelp2SubC">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>></span><</replace>> <<case "exerciseHelp2SubL">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaHug.jpg'" class='center picRounded' height="500" width=auto> <<for _i = 9; _i < 14; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>> <<case "exerciseHelp2SubC">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[14]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaThrust.mp4" type="video/mp4"> </video> <<for _i = 15; _i < 23; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>> <<case "tv">> <<case "payRentL">> <<set $currEvent to rentPaymentEvent($characters)>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<mDialog $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<case "payRentC">> <<set $currEvent to rentPaymentEvent($characters)>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <img @src="setup.ImagePath+'chars/m/misc/holdingMoney.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[10].dialog>> <<mDialog $currEvent.dialogArr[11].dialog>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link "Make her stick out her tongue">><<set _choice to 'payRentC1'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Ask for a kiss">><<set _choice to 'payRentC2'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br><</replace>> <<case "payRentC1">> <<set $currEvent to rentPaymentEvent($characters)>> <<replace '#choice1'>><</replace>> <<pcDialog $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<mDialog $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<pcDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageTongue.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<case "payRentC2">> <<set $currEvent to rentPaymentEvent($characters)>> <<replace '#choice1'>><</replace>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <img @src="setup.ImagePath+'chars/m/misc/rentKissLwd.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<mDialog $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<dialogDesc $currEvent.dialogArr[29].dialog>> <<pcDialog $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'yogaOutfitWatch'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 19>> /* yoga pants tank */ <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaLeggings.jpg'" class='center picRounded'> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 20>> /* loose tank */ <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaTank.jpg'" class='center picRounded' style="width:500px;height:500px;"> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 21>> /* bodysuit */ <<displayDialog $currEvent.dialogArr[2]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaBodysuit0.jpg'" class='center picRounded'><br> <img @src="setup.ImagePath+'chars/m/yoga/mYogaBodysuit1.jpg'" class='center picRounded'> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 22>> /* sport bra yoga pants*/ <<displayDialog $currEvent.dialogArr[3]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra0.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[4]>> <<replace '#choice'>> <span class='loveLink'><<link "Nice Comment">><<replace '#dialog1'>><<set _choice to 'yogaOutfitWatchSportBraLv'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Lewd Comment">><<replace '#dialog1'>><<set _choice to 'yogaOutfitWatchSportBraLwd'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <</replace>> <</switch>> <</replace>> <<set $currEvent to null>> <<case 'yogaOutfitWatchSportBraLv'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra1.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra5.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra2.jpg'" class='center picRounded'> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<clothingProg>> <<spendEnergy 'm'>> <<case 'yogaOutfitWatchSportBraLwd'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra3.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra4.jpg'" class='center picRounded'> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<clothingProg>> <<spendEnergy 'm'>> <<case 'exerciseHelpS1Lv'>> <<set $currEvent to yogaHelpS1Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'exerciseHelpS1Lwd'>> <<set $currEvent to yogaHelpS1Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'yogaOutfitS1Lv'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 21>> /* bodysuit */ <<set $currEvent to yogaBodysuitLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 22>> /* yoga pants sport bra */ <<set $currEvent to yogaOutfitSportBraLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'yogaOutfitS1Lwd'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 23>> /* shorts */ <<set $currEvent to yogaOutfitshortsBraLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 24>> /* mesh top */ <<set $currEvent to yogaOutfitMeshTopLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'payRentLvS1'>> <<set $currEvent to rentPaymentLvS1($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice'>> <span class='loveLink'><<link "Ask for a kiss">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 10>> <<charMAddLovePoints 'l'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>> <<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink rewardLink1'><<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 10 12>> <<set $currEvent to null>> <<rewardGain 1>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><<replace '#choice'>><</replace>><</link>></span><</replace>> <<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'payRentLwdS1'>> <<set $currEvent to rentPaymentLwdS1($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#choice'>> <span class='lewdLink'><<link "Get her close">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 15>> <<charMAddLewdPoints 'l'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink rewardLink1'><<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 15 18>> <<rewardGain 1>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2Lv'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 0 14>> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "Lay face down">><<replace '#dialog1'>><<set _choice to 'rewardOutfitS2LvFaceDown'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Take a sexy pose">><<replace '#dialog1'>><<set _choice to 'rewardOutfitS2LvSexyPose'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LvFaceDown'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 14 18>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Show your tits">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LvTitsOut'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Bend Over">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LvBendOver'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LvSexyPose'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 18 22>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Show your tits">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LvTitsOut'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Bend Over">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LvBendOver'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LvTitsOut'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 22 28>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='loveLink'><<link "Spread your legs">><<replace '#dialog3'>><<set _choice to 'rewardOutfitS2LvSpreadLeg'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LvBendOver'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 28 32>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='loveLink'><<link "Spread your legs">><<replace '#dialog3'>><<set _choice to 'rewardOutfitS2LvSpreadLeg'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LvSpreadLeg'>> <<set $currEvent to rewardS2SexyOutfitLv($characters)>> <<playEvent $currEvent.dialogArr 32 41>> <<set $currEvent to null>><<charMAddLovePoints 'l'>> <<rewardSpend 3>><<set $charPc.rewards -= 3>><<set $charMEventObj.lvRewardShoot.viewed = true>><br> <span class='minorNav'><<button "What a woman." "homeLiving">><<addTime 1 0>><</button>></span> <<case 'rewardOutfitS2Lwd'>> <<set $currEvent to rewardS2SexyOutfitLwd($characters)>> <<playEvent $currEvent.dialogArr 0 11>> <<set $currEvent to null>> <<replace '#choice'>> <span class='lewdLink'><<link "Lay face down">><<replace '#dialog1'>><<set _choice to 'rewardOutfitS2LwdFaceDown'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Get your tits out">><<replace '#dialog1'>><<set _choice to 'rewardOutfitS2LwdTitsOut'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LwdFaceDown'>> <<set $currEvent to rewardS2SexyOutfitLwd($characters)>> <<playEvent $currEvent.dialogArr 11 15>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='lewdLink'><<link "Spread your legs">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LwdSpreadLegs'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LwdTitsOut'>> <<set $currEvent to rewardS2SexyOutfitLwd($characters)>> <<playEvent $currEvent.dialogArr 15 20>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='lewdLink'><<link "Spread your legs">><<replace '#dialog2'>><<set _choice to 'rewardOutfitS2LwdSpreadLegs'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LwdSpreadLegs'>> <<set $currEvent to rewardS2SexyOutfitLwd($characters)>> <<playEvent $currEvent.dialogArr 20 28>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='lewdLink'><<link "Spread that pussy">><<replace '#dialog3'>><<set _choice to 'rewardOutfitS2LwdSpreadPussy'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'rewardOutfitS2LwdSpreadPussy'>> <<set $currEvent to rewardS2SexyOutfitLwd($characters)>> <<playEvent $currEvent.dialogArr 28 41>> <<set $currEvent to null>> <<rewardSpend 3>><<set $charPc.rewards -= 3>><<charMAddLewdPoints 'l'>><<set $charMEventObj.lwdRewardShoot.viewed = true>><br> <span class='minorNav'><<button "What a good little slut." "homeLiving">><<addTime 1 0>><</button>></span> <<case 'yogaOutfitS2Lv'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 23>> /* tight shorts */ <<set $currEvent to yogaOutfitTightShortsLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 24>> /* mesh top */ <<set $currEvent to yogaOutfitMeshTopLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'yogaOutfitS2Lwd'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 25>> /* lewd/mesh bra (but swapped around) */ <<set $currEvent to yogaOutfitMeshBraLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 26>> /* thong (but swapped around) */ <<set $currEvent to yogaOutfitThongLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'payRentLvS2'>> <<set $currEvent to rentPaymentLvS2($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#choice'>> <span class='loveLink'><<link "Let her decide">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 15>> <<charMAddLovePoints 'm'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>> <<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink rewardLink1'><<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 15 17>> <<set $currEvent to null>> <<rewardGain 1>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><<replace '#choice'>><</replace>><</link>></span><</replace>> <<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'payRentLwdS2'>> <<set $currEvent to rentPaymentLwdS2($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<replace '#choice'>> <span class='lewdLink'><<link "Show me your tits">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 7 15>> <<charMAddLewdPoints 'm'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink rewardLink1'><<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 15 17>> <<rewardGain 1>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'yogaHelpS2Lv'>> <<set $currEvent to yogaHelpS2Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'yogaHelpS2Lwd'>> <<set $currEvent to yogaHelpS2Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'specialOutfitS3'>> <<pcDialog "Don’t get too comfortable <<charMRelation>>. I have something special planned for tonight.">> <<dialogDesc "She perks up at the prospect, her attention immediately turning with all the eagerness you could ever ask for.">> <<mDialog "Anything for you <<pcCharMSexName>>… What do you want?">> <<replace '#choice'>><<specialOutfitList>><</replace>> <<case 'specialOutfitS32'>> <<switch _outfit>> <<case 0>> /*mesh set */ <<set $currEvent to specialOutfitMeshSetLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>><<spendEnergy 'm'>> <<case 2>>/* black one piece */ <<set $currEvent to specialOutfitBlack1PieceLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>><<spendEnergy 'm'>> <</switch>> <<case 'financeControlS3'>> <<infoDialog "You are about to take on the burdens of the household finances. This decision is irreversible. Your weekly bills will rise to 100 <<moneyIconDisplay>>, but you will be able to take a portion of <<charMName>>’s income, and you’ll be able to convince her to sell herself to you for spending money. You may find this useful training for the future. Proceed?">> <<replace '#choice1'>> <span class='moneyLink'><<link "Confirm">><<replace '#dialog1'>><<set $currEvent to financeControlIntro($characters)>><<playEvent $currEvent.dialogArr>><<set $currEvent = null>><<charMAddLewdPoints 'm'>><<set $charPc.finances = true>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <span class='genericLink'><<link "Maybe Later?" "homeLiving">><</link>></span> <</replace>> <<case 'moneyRequestS3'>> <<if $charM.prosTrain != null && $charM.prosTrain.level >= 1>> <<set $currEvent to financeLvl1Intro()>> <<else>> <<set $currEvent to financeEventIntro($characters)>> <</if>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<replace '#choice'>> <span class='moneyLink'><<link "Spank her ass <<moneyIconDisplay>>25">><<replace '#dialog1'>><<set _choice to 'moneyRS3Spank'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><<addTime 1 0>><</link>></span> <span class='moneyLink'><<link "Finger her ass <<moneyIconDisplay>>50">><<replace '#dialog1'>><<set _choice to 'moneyRS3FingerAss'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><<addTime 1 0>><</link>></span> <<if $charM.prosTrain != null && $charM.prosTrain.level >= 1>> <br><br> <<if $charM.ntr == true>><span class='moneyLink'><<link "Public Flash <<ntrIconDisplay>>[img[Exhibition Level|img/UI/exhibIcon.png]]2 <<moneyIconDisplay>>50">><<if ($charM.exhibTrain != null && $charM.exhibTrain.level >= 2) && $charPc.money >= 50>><<replace '#dialog1'>><<set _choice to 'moneyRPublic'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><<addTime 1 0>><</if>><</link>></span><</if>> <span class='moneyLink'><<link "Lapdance [img[Stripper Level|img/UI/stripperIcon.png]]2 <<moneyIconDisplay>>100">><<if ($charM.stripperTrain != null && $charM.stripperTrain.level >= 2) && $charPc.money >= 100>><<replace '#dialog1'>><<set _choice to 'moneyRStripper'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><<addTime 1 0>><</if>><</link>></span> <span class='moneyLink'><<link "Anal [img[Anal Training|img/UI/analIcon.png]]3 <<moneyIconDisplay>>200">><<if ($charM.analTrain != null && $charM.analTrain.level >= 3) && $charPc.money >= 150>><<replace '#dialog1'>><<set _choice to 'moneyRAnal'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><<addTime 1 0>><</if>><</link>></span> <<else>> <br><br> <<if $charM.ntr == true>><span class='moneyLink eventLinkDisabled'><<link "Req: 1 [img[Prostitute Level|img/UI/whoreIcon.png]]">><</link>></span><</if>> <span class='moneyLink eventLinkDisabled'><<link "Req: 1 [img[Prostitute Level|img/UI/whoreIcon.png]]">><</link>></span> <span class='moneyLink eventLinkDisabled'><<link "Req: 1 [img[Prostitute Level|img/UI/whoreIcon.png]]">><</link>></span> <</if>> <</replace>> <<case 'moneyRS3Spank'>> <<set $currEvent to financeSpank($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>><<gainMoney -25>><<charMAddLewdPoints 'm'>><<jenAnalTrain 0 20>><<jenProsTrain 0>> <<replace '#choice1'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span> <</replace>> <<case 'moneyRS3FingerAss'>> <<set $currEvent to financeAssFinger($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>><<gainMoney -50>><<charMAddLewdPoints 'm'>><<jenAnalTrain 0 20>><<jenProsTrain 0>> <<replace '#choice1'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span> <</replace>> <<case 'moneyRPublic'>> <<set $currEvent to financeLvl1Flash()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>><<gainMoney -50>><<charMAddLewdPoints 'm'>><<jenExhibTrain 3 20>><<jenProsTrain 1>> <<replace '#choice1'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span> <</replace>> <<case 'moneyRStripper'>> <<set $currEvent to financeLvl1Lapdance()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>><<gainMoney -100>><<charMAddLewdPoints 'm'>><<jenStripperTrain 3>><<jenProsTrain 1 20>> <<replace '#choice1'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span> <</replace>> <<case 'moneyRAnal'>> <<set $currEvent to financeLvl1Anal()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>><<gainMoney -150>><<charMAddLewdPoints 'l'>><<jenProsTrain 1 40>> <<replace '#choice1'>><span class='eventLinkM mixedLink'><<link "Watch TV with her. <<energyCost 'm'>>" "charMWatchTv">><</link>></span> <</replace>> <<case 'yogaOutfitS3Lv'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 25>> /* lewd/mesh bra (but swapped around) */ <<set $currEvent to yogaOutfitMeshBraLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 26>> /* naked (thong in code) (but swapped around) */ <<set $currEvent to yogaOutfitNakedLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'yogaMassageS3Lv'>> <<set $currEvent to yogaS3MassageLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'yogaMassageS3Lwd'>> <<set $currEvent to yogaS3MassageLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'toyPlayOps'>> <<if $ownedItems.smallPlug != null && $ownedItems.smallPlug == true>> <span class='eventLinkM mixedLink'><<link "Small Plug Training">><<set _choice = 'smallPlugEvents'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</if>> <<if $ownedItems.largePlug != null && $ownedItems.largePlug == true>> <<if $charM.analTrain != null & $charM.analTrain.level >= 2>> <span class='eventLinkM mixedLink'><<link "Large Plug Training">><<set _choice = 'largePlugEvents'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <<else>> <span class='eventLinkM mixedLink eventLinkDisabled'><<link "Req: Anal Level 2">><<set _choice = 'largePlugEvents'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</if>> <</if>> <<if $ownedItems.smallPlug != true && $ownedItems.largePlug != true>> <<dialogDesc "You need to buy some toys from the sex shop!">> <</if>> <<case 'smallPlugEvents'>> <<if $charMEventObj.analPlugIntro != null && $charMEventObj.analPlugIntro.viewed == false>> <<set $currEvent to jenAnalPlugIntro($characters)>> <<if $charM.love >= $charM.corruption>> <<playEvent $currEvent.dialogArr 0 23>> <<else>> <<playEvent $currEvent.dialogArr 23 50>> <</if>> <<set $charMEventObj.analPlugIntro.unlocked = true>><<set $charMEventObj.analPlugIntro.viewed = true>> <<else>> <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalPlugStartLv($characters)>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to jenAnalPlugStartLwd($characters)>> <<playEvent $currEvent.dialogArr>> <</if>> <</if>> <<replace '#choice1'>> <span class='mixedLink'><<link "Eat her out">><<set _choice = 'plugCunni'>><<replace '#dialog2'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <span class='mixedLink'><<link "Fuck her">><<set _choice = 'plugVag'>><<replace '#dialog2'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'plugCunni'>> <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalPlugCunniLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<else>> <<set $currEvent to jenAnalPlugCunniLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</if>> <<jenAnalTrain 2 25>><<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case 'plugVag'>> <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalPlugVagLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<else>> <<set $currEvent to jenAnalPlugVagLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</if>> <<jenAnalTrain 2 25>><<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case 'largePlugEvents'>> <<if $charMEventObj.analPlugLIntro != null && $charMEventObj.analPlugLIntro.viewed == false>> <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalLPlugIntroLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<else>> <<set $currEvent to jenAnalLPlugIntroLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</if>> <<jenAnalTrain 3 20>><<set $currEvent to null>> <<set $charMEventObj.analPlugLIntro.unlocked = true>><<set $charMEventObj.analPlugLIntro.viewed = true>> <<elseif ($charM.analTrain != null && $charM.analTrain.prog >= 60) || ($charM.analTrain != null && $charM.analTrain.level >= 3)>> /* p3 */ <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalLPlugP3Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<else>> <<set $currEvent to jenAnalLPlugP3Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</if>> <<jenAnalTrain 3 20>><<set $currEvent to null>> <<elseif $charM.analTrain != null && $charM.analTrain.prog >= 20 || ($charM.analTrain != null && $charM.analTrain.level >= 3)>> /* p3 */ <<if $charM.love >= $charM.corruption>> <<set $currEvent to jenAnalLPlugP2Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<else>> <<set $currEvent to jenAnalLPlugP2Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</if>> <<jenAnalTrain 3 20>><<set $currEvent to null>> <</if>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<<nobr>><<if $pcChoreTrack.cleanRoom == false and $time[0] >= 9>> <span class='eventLinkM genericLink rewardLink1'><<link "Clean your room (1 hr)">><<replace '#action'>>You spend some time cleaning up your room.<</replace>><<if $charM.loveStageNum >= 1 || $charM.corrStageNum >= 1>><<set _choice to 'pcCleaningS1'>><<elseif $charM.loveStageNum == 0 && $charM.corrStageNum == 0>><<set _choice to 'pcCleaning'>><</if>><<set $pcChoreTrack.cleanRoom = true>><<addTime 1 0>><<include "choreEvents">><<updateBar>><<toggleBadButtons>><</link>></span><br> <</if>> <<if $charPc.workoutToday == false && ($time[0] >= 9 && $time[0] < 22) && $charPc.fitLvl < 2>> <span class='eventLinkS genericLink'><<link "Workout (1hr)">><<replace '#action'>><video controls autoplay loop muted class="center"> <source src="img/misc/pushups.mp4" type="video/mp4"> </video><<workoutText>><<gainFitProg>><<spendEnergy 's'>><<set $charPc.workoutToday to true>><</replace>><<addTime 1 0>><</link>><img @src="setup.ImagePath+'UI/fit.png'"></span><br> <<else>> <<if $charPc.workoutToday == true>> You already had a workout today. Time to rest!<br> <<elseif $time[0] < 9 || $time[0] > 22>> You could workout here during the day. <</if>><</if>> <</nobr>>
<<nobr>> <<switch _choice>> <<case "pcCleaning">> <<nobr>> <<set _temp to mAtHome()>> <<set $currEvent to choreEventS0($characters)>> <<if _temp == true>> <<replace '#dialog'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <</replace>> <<replace '#subAction'>> <span class='loveLink'><<link "Positive response">><<set _choice to "cleaningResponseL">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Lewder response">><<set _choice to "cleaningResponseC">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>></span><br> <span class='mixedLink rewardLink1'><<link "Ask for a reward">><<set _choice to "cleaningReward">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>></span><br> <</replace>> <<set $currEvent to null>> <<elseif _temp == false>> <<append '#action'>> <div class='dialog info' style='dialog info'>Your $charM.relation wasn’t around to see, but she should notice later. Hopefully she appreciates you looking after your space.<br> <<rewardGain 1>><<run addReward(1)>><<spendEnergy 'm'>></div> <</append>> <</if>> <<set $currEvent to null>> <</nobr>> <<case "cleaningResponseL">> <<set $currEvent to choreEventS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<set $currEvent to null>> <<case "cleaningResponseC">> <<set $currEvent to choreEventS0($characters)>> <<replace #dialog1>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<set $currEvent to null>> <<case 'cleaningReward'>> <<set $currEvent to choreEventS0($characters)>> <<replace #dialog1>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<spendEnergy 'm'>> <<rewardGain 1>><<run addReward(1)>> <</replace>> <<set $currEvent to null>> <<case 'pcCleaningS1'>> <<set _temp to mAtHome()>> <<if _temp == true>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog'>> <<displayDialog $currEvent.dialogArr[0]>> <</replace>> <<replace '#subAction'>> <<if $charM.loveStageNum >= 1>><span class='loveLink'><<link "Positive response">><<set _choice to "pcCleaningS1Lv">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>></span><br><</if>> <<if $charM.corrStageNum >= 1>><span class='lewdLink'><<link "Lewder response">><<set _choice to "pcCleaningS1Lwd">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>></span><br><</if>> <</replace>> <<set $currEvent to null>> <<else>> <<replace '#dialog'>> <div class='dialog info' style='dialog info'>Your $charM.relation wasn’t around to see, but she should notice later. Hopefully she appreciates you looking after your space.<br> <<rewardGain 1>><<run addReward(1)>><<spendEnergy 'm'>></div> <</replace>> <</if>> <<case 'pcCleaningS1Lv'>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 1 6>> <<spendEnergy 'm'>><br> <<charMAddLovePoints 's'>> <<rewardGain 1>><<run addReward(1)>> <<set $currEvent to null>> <</replace>> <<case 'pcCleaningS1Lwd'>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 13>> <<spendEnergy 'm'>><br> <<charMAddLewdPoints 's'>> <<rewardGain 1>><<run addReward(1)>> <<set $currEvent to null>> <</replace>> <<case 'fitLvl3'>> <<replace '#pcFitText'>> <<dialogDesc "You can’t help but get a good look at yourself in the mirror. Twisting and flexing your body as you notice some protruding muscles that weren't visible before. A nice comfort that makes the lingering aches worth it.">> <<dialogDesc "You remember the advice about recovery and figure it might be a good idea to catch some extra sleep whenever possible.">> <<infoDialog "You now gain bonus energy when napping!">> <<silently>><<set $fitRewards.lvl3 = 1>><</silently>> <</replace>> <<case 'fitLvl4'>> <<replace '#pcFitText'>> <<dialogDesc "As you change, you linger on putting on a shirt. Instead checking out your progress in the mirror. Starting to pop in all the right places, it’s proof that Lydia’s coaching is paying off.">> <<dialogDesc "You recall her advice about eating enough, and figure it might be wise to up the portion sizes a little.">> <<infoDialog "You now gain bonus energy when eating!">> <<silently>><<set $fitRewards.lvl4 = 1>><</silently>> <</replace>> <<case 'fitLvl5'>> <<replace '#pcFitText'>> <<dialogDesc "Flexing in the mirror is now a part of the morning routine. You weren’t sure about yoga, but you can’t argue your body just feels way more responsive and well. What’s more, a good night’s sleep seems to come ever easier.">> <<infoDialog "You now gain bonus energy while sleeping!">> <<silently>><<set $fitRewards.lvl5 = 1>><</silently>> <</replace>> <<case 'fitLvl7'>> <<replace '#pcFitText'>> <<dialogDesc "You’ve come to notice just how good you feel. Not just on particular days, but generally your mood has been elevated. Perhaps all that burning cardio might actually be worth it? It’s certainly made the daily exertions easier.">> <<infoDialog "Most actions now require less energy!">> <<silently>><<set $fitRewards.lvl7 = 1>><</silently>> <</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'shortageHelp'>> <<pcDialog $currEvent.dialogArr[1].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageConcern.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<replace '#choice2'>> <<if $charPc.money >= 20>><span class='loveLink'><<link "Help her out">> <<set _choice to 'shortageHelpL1'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>></span><br> <span class='lewdLink'><<link "Help her out, but take advantage">><<set _choice to 'shortageHelpC1'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>></span><br> <span class='lewdLink'><<link "Make her work for it">><<set _choice to 'shortageHelpC2'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>></span><br> <<else>>Not enough cash to help her!<</if>><</replace>> <<case 'shortageHelpL1'>> <<set _d to either ($currEvent.dialogArr[4].dialog, $currEvent.dialogArr[5].dialog, $currEvent.dialogArr[6].dialog)>> <<pcDialog _d>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<set _d to either ($currEvent.dialogArr[8].dialog, $currEvent.dialogArr[10].dialog, $currEvent.dialogArr[11].dialog)>> <<mDialog _d>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageKiss.jpg'" class="center picRounded"> <<set _d to either ($currEvent.dialogArr[13].dialog, $currEvent.dialogArr[14].dialog)>> <<pcDialog _d>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<mDialog $currEvent.dialogArr[16].dialog>> <<charMAddLovePoints 'm'>> <<case 'shortageHelpC1'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<set _d to either ($currEvent.dialogArr[17].dialog, $currEvent.dialogArr[18].dialog)>> <<pcDialog _d>> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageGrab.mp4" type="video/mp4"> </video> <<replace '#choice3'>> <span class='lewdLink'><<link "Feel her ass.">><<set _choice to 'shortageHelpC11'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Give her a flirty kiss on the cheek.">><<set _choice to 'shortageHelpC12'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Kiss her neck.">><<set _choice to 'shortageHelpC13'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>></span><br> <</replace>> <<case 'shortageHelpC2'>> <<pcDialog $currEvent.dialogArr[31].dialog>> <<mDialog $currEvent.dialogArr[32].dialog>> <<dialogDesc $currEvent.dialogArr[33].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/moni.mp4" type="video/mp4"> </video> <<replace '#choice3'>> <span class='lewdLink'><<link "Play it safe">><<set _choice to 'shortageHelpC21'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Make her do something lewd">><<set _choice to 'shortageHelpC22'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>></span><br> <</replace>> <<case 'shortageHelpC11'>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[49].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageAss.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<mDialog $currEvent.dialogArr[23].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC12'>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageKiss1.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC13'>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageNeckKiss.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC21'>> <<set _temp to either(1,2)>> <<switch _temp>> <<case 1>> <<set _d to either($currEvent.dialogArr[34].dialog, $currEvent.dialogArr[35].dialog)>> <<pcDialog _d>> <<mDialog $currEvent.dialogArr[36].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageLwdCompliment.jpg'" class="center picRounded"> <<case 2>> <<pcDialog $currEvent.dialogArr[37].dialog>> <<dialogDesc $currEvent.dialogArr[38].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageLwdCompliment.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[39].dialog>> <<dialogDesc $currEvent.dialogArr[40].dialog>> <</switch>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC22'>> <<pcDialog $currEvent.dialogArr[41].dialog>> <<dialogDesc $currEvent.dialogArr[42].dialog>> <<pcDialog $currEvent.dialogArr[43].dialog>> <<dialogDesc $currEvent.dialogArr[44].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageTongue.mp4" type="video/mp4"> </video> <<pcDialog $currEvent.dialogArr[45].dialog>> <<mDialog $currEvent.dialogArr[46].dialog>> <<dialogDesc $currEvent.dialogArr[47].dialog>> <<pcDialog $currEvent.dialogArr[48].dialog>> <<charMAddLewdPoints 'm'>> <<case 'roomSnoopS0'>> <<set $currEvent to charMBedroomSnoopS0($characters)>>\ <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>> <<set _actions to 2>> <<replace '#choice1'>> <span id='clothesLink' class='genericLink'><<link "Check the clothes on the bed">><<set _choice to 'roomSnoopS0Clothes'>><<include 'homeMRoomEvents'>><</link>></span> <span id='drawersLink' class='genericLink'><<link "Check her drawers">><<set _choice to 'roomSnoopS0Drawers'>><<include 'homeMRoomEvents'>><</link>></span> <span id='bedsideLink' class='genericLink'><<link "Look over her bedside table">><<set _choice to 'roomSnoopS0BedsideTable'>><<include 'homeMRoomEvents'>><</link>></span> <</replace>> <<case 'roomSnoopS0Clothes'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'misc/pantiesBed.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<replace '#clothesLink'>> <span class='genericLink'><<link "Look through the phone">><<if $ownedItems.charMPassword == true>><<set _choice to 'roomSnoopS0Phone'>><<include 'homeMRoomEvents'>><</if>><</link>></span><br> <span class='genericLink'><<link "Check out the panties">><<set _choice to 'roomSnoopS0Panties'>><<include 'homeMRoomEvents'>><</link>></span> <</replace>> <<case 'roomSnoopS0Phone'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <div id='snoopSelfies'><img @src="setup.ImagePath+'chars/m/misc/selfie0.jpg'" class="picRounded"> <img @src="setup.ImagePath+'chars/m/misc/selfie1.jpg'" class="picRounded"></div> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <</replace>><<replace '#choice1'>><</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>> <<set $ownedItems.stage0CharMPhotos to true>> <<replace '#choice2'>><span class='genericLink'><<link "Your room" "pcBedroom">><</link>></span><</replace>> <<case 'roomSnoopS0Drawers'>> <<set _actions += 1>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[9]>> <img @src="setup.ImagePath+'misc/drawers.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<case 'roomSnoopS0BedsideTable'>> <<set _actions += 1>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'misc/note.jpg'" class="center picRounded"> <</replace>> <<set $currEvent to null>> <<set $ownedItems.charMPassword to true>> <<case 'roomSnoopS0Panties'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <video autoplay loop muted class="center"> <source src="img/chars/m/peep/pantySniff.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <</replace>> <<set $currEvent to null>> <<replace '#choice2'>><span class='genericLink'><<link "With that taken care of..." "pcBedroom">><</link>></span><</replace>> <<replace '#nav'>><</replace>> <<replace '#choice1'>><</replace>> <<case 'roomSnoopS0NoActions'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialo12'>> <<displayDialog $currEvent.dialogArr[11]>> <</replace>> <<set $currEvent to null>> <<replace '#choice2'>><span class='genericLink'><<link "At least you got out of there" "homeLiving">><</link>></span><</replace>> <<replace '#nav'>><</replace>> <<case 'roomSnoopS1'>> <<set $currEvent to charMRoomSnoopS1($characters)>>\ <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>> <<replace '#choice1'>> <span id='clothesLink' class='genericLink'><<link "Check the clothes on the bed">><<set _choice to 'roomSnoopS1Clothes'>><<include 'homeMRoomEvents'>><</link>></span> <span id='drawersLink' class='genericLink'><<link "Check her drawers">><<set _choice to 'roomSnoopS1Drawers'>><<include 'homeMRoomEvents'>><</link>></span> <span id='bedsideLink' class='genericLink'><<link "Look over her bedside table">><<set _choice to 'roomSnoopS1BedsideTable'>><<include 'homeMRoomEvents'>><</link>></span> <</replace>> <<case 'roomSnoopS1Clothes'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[1]>><br> <</replace>> <<set $currEvent to null>> <<replace '#clothesLink'>> <<if $ownedItems.charMPassword == true>><span class='genericLink'><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>></span><br> <<else>> You need to find her phone pin. <</if>> <</replace>> <<case 'roomSnoopS1Drawers'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'misc/drawers.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<case 'roomSnoopS1BedsideTable'>> <<if $ownedItems.charMPassword == false>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'misc/note.jpg'" class="center picRounded"><<set $currEvent to null>><<set $ownedItems.charMPassword to true>><<replace '#clothesLink'>><span class='genericLink'><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>></span><</replace>><</replace>> <<else>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[6]>> <</replace>><<replace '#clothesLink'>><span class='genericLink'><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>></span><</replace>> <<set $currEvent to null>><</if>> <<case 'roomSnoopS1Phone'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <</replace>><<replace '#choice1'>><</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>> <<set $charMEventObj.roomSnoopS1.viewed to true>><<set $charMEventObj.buyToyS1.unlocked to true>> <<replace '#choice2'>><span class='genericLink'><<link "You got what you came for">> <<replace '#dialog1'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<set $currEvent to null>> <<replace '#choice2'>><span class='genericLink'><<link "Your room" "pcBedroom">><<addTime 0 30>><</link>></span><</replace>> <</replace>><</link>></span><</replace>> <<case 'mbateS2LvPorn'>> <<set $currEvent to charMMasterbateS2LvPorn($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <div id='pornChoice' class='dialog links'><span class='loveLink'><<link "Milf Porn">><<append '#dialog2'>><<playEvent $currEvent.dialogArr 2 9>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br><span class='loveLink'><<link "Taboo Porn">><<append '#dialog2'>><<playEvent $currEvent.dialogArr 9 17>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span></div> <<case 'mbateS2LwdPorn'>> <<set $currEvent to charMMasterbateS2LwdPorn($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <div id='pornChoice' class='dialog links'><span class='lewdLink'><<link "Rough Porn">><<append '#dialog2'>><<playEvent $currEvent.dialogArr 2 9>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br><span class='lewdLink'><<link "Public Porn">><<append '#dialog2'>><<playEvent $currEvent.dialogArr 9 15>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span></div> <<case 'mbateS2LvVib'>> <<set $currEvent to charMMasterbateS2LvVibrator($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLvStageController 2>> <</replace>> <<case 'mbateS2LvTease'>> <<set $currEvent to charMMasterbateS2LvTease($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLvStageController 2>> <</replace>> <<case 'mbateS2LwdDildo'>> <<set $currEvent to charMMasterbateS2LwdDildo($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLwdStageController 2>> <</replace>> <<case 'mbateS2LwdTease'>> <<set $currEvent to charMMasterbateS2LwdTease($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLwdStageController 2>> <</replace>> <<case 'mbateS2LvPanties'>> <<set $currEvent to charMMasterbateS2LvPantiesOff($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLvStageController 3>> <</replace>> <<case 'mbateS2LvTouch'>> <<set $currEvent to charMMasterbateS2LvTouchSelf($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLvStageController 3>> <</replace>> <<case 'mbateS2LwdDirtyTalk'>> <<set $currEvent to charMMasterbateS2LwdTalkDirty($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLwdStageController 3>> <</replace>> <<case 'mbateS2LwdPanties'>> <<set $currEvent to charMMasterbateS2LwdPanties($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLwdStageController 3>> <</replace>> <<case 'mbateS2LwdTouch'>> <<set $currEvent to charMMasterbateS2LwdTouchSelf($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLwdStageController 3>> <</replace>> <<case 'mbateS2LvCum'>> <<set $currEvent to charMMasterbateS2LvCum($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLvStageController 4>> <</replace>> <<case 'mbateS2LvHj'>> <<set $currEvent to charMMasterbateS2LvHj($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'l'>> <<set $currEvent to null>><<set $charMEventObj.lvHjCount.count += 1>> <<replace '#nav'>> <<nightFunLvStageController 4>> <</replace>> <<case 'mbateS2LvCunni'>> <<set $currEvent to charMMasterbateS2LvCunni($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'l'>> <<set $currEvent to null>><<set $charMEventObj.lvFingerCount.count += 1>> <<replace '#nav'>> <<nightFunLvStageController 4>> <</replace>> <<case 'mbateS2LwdCum'>> <<set $currEvent to charMMasterbateS2LwdCum($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLwdStageController 4>> <</replace>> <<case 'mbateS2LwdHj'>> <<set $currEvent to charMMasterbateS2LwdHj($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>><<set $charMEventObj.lwdHjCount.count += 1>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLwdStageController 4>> <</replace>> <<case 'mbateS2LwdCunni'>> <<set $currEvent to charMMasterbateS2LwdCunni($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>><<set $charMEventObj.lwdFingerCount.count += 1>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLwdStageController 4>> <</replace>> <<case 'mbateS3LvPorn'>> <<set $currEvent to charMMasterbateS2LvPorn($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<set $currEvent = null>> <div id='pornChoice' class='dialog links'> <span class='loveLink oldContent'><<link "Milf Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS2LvPorn($characters)>><<playEvent $currEvent.dialogArr 2 9>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Taboo Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS2LvPorn($characters)>><<playEvent $currEvent.dialogArr 9 17>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Anal Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLv($characters)>><<playEvent $currEvent.dialogArr 0 7>><<set $currEvent to null>><<charMAddLovePoints 's'>><<jenAnalTrain 0 20>><</append>><<replace '#choice2'>><<charMMb8S3LvP2Links>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "BDSM Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLv($characters)>><<playEvent $currEvent.dialogArr 7 14>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <<if $charMEventObj.officeCharMAssistant != null && $charMEventObj.officeCharMAssistant.unlocked == true>><span class='loveLink'><<link "Office Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLv($characters)>><<playEvent $currEvent.dialogArr 14 20>><<set $currEvent to null>><<charMAddLovePoints 's'>><</append>><<replace '#choice2'>><<nightFunLvStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br><</if>> </div> <<case 'mbateS3LwdPorn'>> <<set $currEvent to charMMasterbateS2LwdPorn($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<set $currEvent to null>> <div id='pornChoice' class='dialog links'> <span class='lewdLink oldContent'><<link "Rough Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS2LwdPorn($characters)>><<playEvent $currEvent.dialogArr 2 9>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Public Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS2LwdPorn($characters)>><<playEvent $currEvent.dialogArr 9 15>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Anal Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLwd($characters)>><<playEvent $currEvent.dialogArr 0 9>><<set $currEvent to null>><<charMAddLewdPoints 's'>><<jenAnalTrain 0 20>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "BDSM Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLwd($characters)>><<playEvent $currEvent.dialogArr 9 18>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br> <<if $charMEventObj.officeCharMAssistant != null && $charMEventObj.officeCharMAssistant.unlocked == true>><span class='lewdLink'><<link "Office Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLwd($characters)>><<playEvent $currEvent.dialogArr 18 25>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><br><</if>> <<if $charM.stripClub == true>><span class='lewdLink'><<link "Stripper Porn">><<append '#dialog2'>><<set $currEvent to charMMasterbateS3PornLwd($characters)>><<playEvent $currEvent.dialogArr 25 32>><<set $currEvent to null>><<charMAddLewdPoints 's'>><<jenStripperTrain 0>><</append>><<replace '#choice2'>><<nightFunLwdStageController 1>><</replace>><<replace '#pornChoice'>><</replace>><</link>></span><</if>> </div> <<case 'mbateS3LvFaceSit'>> <<set $currEvent to charMMasterbateS3FaceSitLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLvStageController 2>> <</replace>> <<case 'mbateS3LvAssEat'>> <<set $currEvent to charMMasterbateS3AssEatLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<jenAnalTrain 0 20>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLvStageController 2>> <</replace>> <<case 'mbateS3Lv69'>> <<set $currEvent to charMMasterbateS369Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLvStageController 3>> <</replace>> <<case 'mbateS3LvBoobjob'>> <<set $currEvent to charMMasterbateS3BoobjobLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLvStageController 3>> <</replace>> <<case 'mbateS3LvBj'>> <<set $currEvent to charMMasterbateS3BjLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLvStageController 4>> <</replace>> <<case 'mbateS3LvThighj'>> <<set $currEvent to charMMasterbateS3ThighjobLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLvStageController 4>> <</replace>> <<case 'mbateS3LwdFinger'>> <<set $currEvent to charMMasterbateS3FingerLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLwdStageController 2>> <</replace>> <<case 'mbateS3LwdEatAss'>> <<set $currEvent to charMMasterbateS3AssEatLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<jenAnalTrain 0 20>> <<set $currEvent to null>> <<replace '#choice3'>> <<nightFunLwdStageController 2>> <</replace>> <<case 'mbateS3Lwd69'>> <<set $currEvent to charMMasterbateS369Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLwdStageController 3>> <</replace>> <<case 'mbateS3LwdBoobj'>> <<set $currEvent to charMMasterbateS3BoobjobLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<set $currEvent to null>> <<replace '#choice4'>> <<nightFunLwdStageController 3>> <</replace>> <<case 'mbateS3LwdBj'>> <<set $currEvent to charMMasterbateS3BjLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLwdStageController 4>> <</replace>> <<case 'mbateS3LwdThighjob'>> <<set $currEvent to charMMasterbateS3ThighjobLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<replace '#nav'>> <<nightFunLwdStageController 4>> <</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<div id='passageTopGap'></div> <<set $currEvent to clothingShopEvent($characters)>>\ <<set _choice to 'clothesShopping'>>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='cCatagorys' class='dialog desc' style='dialog desc'></div>\ <div id='clothingList' class='dialog desc' style='dialog desc'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='nav' style='nav'></div>\ <div id='sciptDiv'></div>\ <<script>> $(document).one(':passagedisplay', function (ev) { $('#sciptDiv').wiki("<<include 'clothingStoreContent'>>"); }); <</script>>
<<nobr>><<switch _choice>> <<case "clothesShopping">> <<set $currEvent to clothingShopEvent($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/misc/mShopping.jpg'" class='center picRounded'> <<pcDialog $currEvent.dialogArr[1].dialog>> <<mDialog $currEvent.dialogArr[2].dialog>> <<pcDialog $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Join her">><<replace '#dialog2'>><<set _choice to "clothesShoppingL">><<include "clothingStoreContent">><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Join her">><<replace '#dialog2'>><<set _choice to "clothesShoppingC">><<include "clothingStoreContent">><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='genericLink'><<link "You have other things to do" "home">><</link>></span> <</replace>> <<case "clothesShoppingL">> <<set $currEvent to clothingShopEvent($characters)>> <<pcDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<set _choice to "clothesShopping1">><<include "clothingStoreContent">> <<case "clothesShoppingC">> <<set $currEvent to clothingShopEvent($characters)>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<set _choice to "clothesShopping1">><<include "clothingStoreContent">> <<case "clothesShopping1">> <<set $currEvent to clothingShopEvent($characters)>> <<replace '#dialog3'>> <<dialogDesc $currEvent.dialogArr[11].dialog>> <</replace>> <<replace '#choice3'>><<set $currEvent = null>> <span class='loveLink'><<link "Point her towards something nice">><<set $avClothes to availableClothes("l")>><<replace '#cCatagorys'>><<include "clothingStoreOptions">><</replace>><<replace '#choice3'>><</replace>><<replace '#choice5'>><<link "Leave" "town">><<addTime 0 10>><</link>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Point her towards something lewd">><<set $avClothes to availableClothes("c")>><<replace '#cCatagorys'>><<include "clothingStoreOptions">><</replace>><<replace '#choice3'>><</replace>><<replace '#choice5'>><<link "Leave" "town">><<addTime 0 10>><</link>><</replace>><</link>></span> <</replace>> <<case "clothesShoppingL2">> <<case "clothesShoppingC2">> <<case "tryOnOutfit">> <<switch _clothesChoice.name>> <<case "Jeans and Tee">> <<set $currEvent to clothingShopEventJeans($characters)>> <<replace '#dialog4'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopJeans.jpg'" class="center picRounded"> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Tank and Leggings'>> <<set $currEvent to clothingShopEventTankLeggings($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage == 1>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopLeggings.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<else>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopLeggings.jpg'" class="center picRounded"> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Leather Skirt and Tank'>> <<set $currEvent to clothingShopEventLeatherSkirt($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage < 3>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSkirt.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[22]>> <<else>> <<playEvent $currEvent.dialogArr 0 15>> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Denim Shorts'>> <<set $currEvent to clothingShopEventDenimShorts($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage < 4>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[11]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopDenimShortsLewd.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<else>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopDenimShortsLove.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[9]>> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Fitting Full Length Dress'>> <<set $currEvent to clothingShopEventFittingDress($characters)>> <<replace '#dialog4'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopFittingDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <</replace>> <<set $currEvent to null>> <<set $charMClothing[27].owned to true>> <<set $charPc.money -= $charMClothing[27].cost>> <<replace '#choice4'>><span class='genericLink'><<link "You both head home" "home">><<addTime 1 0>><</link>></span><</replace>> <<case 'Split Dress'>> <<set $currEvent to clothingShopEventSplitDress($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage > 3>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSplitDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[43]>> <<else>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSplitDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[33]>> <<displayDialog $currEvent.dialogArr[34]>> <<displayDialog $currEvent.dialogArr[35]>> <<displayDialog $currEvent.dialogArr[36]>> <<displayDialog $currEvent.dialogArr[37]>> <<displayDialog $currEvent.dialogArr[38]>> <<displayDialog $currEvent.dialogArr[39]>> <<displayDialog $currEvent.dialogArr[40]>> <<displayDialog $currEvent.dialogArr[41]>> <<displayDialog $currEvent.dialogArr[42]>> <<displayDialog $currEvent.dialogArr[43]>> <</if>> <</replace>> <<set $currEvent to null>> <<set $charMClothing[28].owned to true>> <<set $charPc.money -= $charMClothing[28].cost>> <<replace '#choice4'>><span class='genericLink'><<link "You both head home" "home">><<addTime 1 0>><</link>></span><</replace>> <<case 'Tight Dress'>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<set $currEvent to clothingShopEventTightDressLwd($characters)>> <<else>> <<set $currEvent to clothingShopEventTightDressLv($characters)>> <</if>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <<case 'Short Skirt'>> <<if $charM.corrStageNum == 1 && $charM.loveStageNum < 2>> <<set $currEvent to clothingShopEventShortSkirtLwd($characters)>> <<else>> <<set $currEvent to clothingShopEventShortSkirtLv($characters)>> <</if>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <<case 'Mesh Top'>> <<if $charM.corrStageNum == 2 && $charM.loveStageNum < 3>> <<set $currEvent to clothingShopEventFishnetTopLwd($characters)>> <<else>> <<set $currEvent to clothingShopMeshLingerieLv($characters)>> <</if>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <<case 'Lewd Denim Shorts'>> <<if $charM.corrStageNum == 2 && $charM.loveStageNum < 3>> <<set $currEvent to clothingShopEventLewdShortsLwd($characters)>> <<else>> <<set $currEvent to clothingShopLewdShortsLv($characters)>> <</if>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <<case 'Fishnet Dress'>> <<if $charM.corrStageNum == 3 && $charM.loveStageNum < 4>> <<set $currEvent to clothingShopNetDressLwd($characters)>> <<else>> <<set $currEvent to clothingShopNetDressLv($characters)>> <</if>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <</switch>> <<case "clothesShoppingEnd">> <<set $currEvent to clothingShopEventEnd($characters)>> <<replace '#dialog5'>> <<switch _endChoice>> <<case "buyOfferLv">> <<silently>><<set _clothesChoice.owned to true>><<run autoPurchaseOutfits(_clothesChoice.lewd)>><</silently>> <<if $charM.loveStageNum >= 2>> <<set $currEvent to clothingShopBuyOfferLv2($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'l'>> <<spendEnergy 'l'>> <<set _t = _clothesChoice.cost * -1>><<gainMoney _t>> <<else>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[12]>> <<charMAddLovePoints 'l'>> <<spendEnergy 'l'>> <<set _t = _clothesChoice.cost * -1>><<gainMoney _t>> <</if>> <<case "buyOfferLwd">> <<silently>><<set _clothesChoice.owned to true>><<run autoPurchaseOutfits(_clothesChoice.lewd)>><</silently>> <<if $charM.corrStageNum >= 2>> <<set $currEvent to clothingShopBuyOfferLwd2($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'l'>><<set $avClothes to null>> <<set _t = _clothesChoice.cost * -1>><<gainMoney _t>> <<else>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'l'>><<set $avClothes to null>> <<set _t = _clothesChoice.cost * -1>><<gainMoney _t>> <</if>> <<case "mBuy">> <<silently>><<set _clothesChoice.owned to true>><<set $tempStoryVar to _clothesChoice.lewd>><<run autoPurchaseOutfits($tempStoryVar)>><</silently>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<spendEnergy 'l'>><<set $avClothes to null>> <<case "mReject">> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[15]>> <<spendEnergy 'l'>> <</switch>> <</replace>> <<set $currEvent to null>> <<replace '#choice5'>><span class='genericLink'><<link "The two of you head home..." "home">><<addTime 1 0>><<set $avClothes to null>><</link>></span><</replace>> <<case "mensClothing">>\ <<if $ownedItems.smartClothes == false>> <div id='smartClothes' class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/smartClothes.jpg'" class="clothingPic"> <div class="clothingStats" style="clothingStats"> Smart Clothes<br> $50<br> Suitable for a fancy date.<br> </div></div> <span class='storeBuyLink'><<linkreplace "Buy">><<if $charPc.money >= 50>><<set $ownedItems.smartClothes to true>><<gainMoney -50>><<updateMoneyDisplay>><<else>>Not enough money!>><</if>><</linkreplace>></span><</if>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<div id='catagories' class='description'> <span class='genericLink'><<link "Everyday">><<set _clothingCat to gatherClothingCatagory($avClothes, "Everyday")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>></span> /* <<link "Fitness">><<set _clothingCat to gatherClothingCatagory($avClothes, "Fitness")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>> <<link "Sleepwear">><<set _clothingCat to gatherClothingCatagory($avClothes, "Sleepwear")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>> */ <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>><br><span class='genericLink'><<link "Formal">><<set _clothingCat to gatherClothingCatagory($avClothes, "Formal")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>></span><</if>> </div>
/*used to display a clothing list in the clothing store */ <<widget "clothingStoreDisplay">>\ <<for _i to 0; _i < $args[0].length; _i++>>\ <<itemOption $args[0][_i]>>\ <<if $args[0][_i].catagory != 'Formal'>>\ <<clothingSelection $args[0][_i]>>\ <<else>>\ <<formalSelection $args[0][_i]>>\ <</if>>\ <</for>>\ <</widget>> <<widget "clothingSelection">>\ <<if ($args[0].lewd - 2 <= $charM.clothingStage && $args[0].lewd <= 3 ) || ($args[0].lewd > 3 && $args[0].lewd - 1 <= $charM.clothingStage)>>\ <<capture $args[0]>>\ <span class='storeBuyLink'><<link "Select">><<set _clothesChoice to $args[0]>><<replace '#cCatagorys'>><</replace>><<replace '#clothingList'>><<set _choice to 'tryOnOutfit'>><<include "clothingStoreContent">><</replace>><<script>>$("div").find("#clothingList").addClass("divHidden");document.getElementById( 'dialog4' ).scrollIntoView();<</script>>><<replace '#choice5'>><</replace>><</link>></span>\ <</capture>>\ <<else>>Clothing Level too low to buy!<</if>>\ <</widget>> <<widget "formalSelection">>\ <<capture $args[0]>>\ <<if $args[0].cost <= $charPc.money>><span class='storeBuyLink'><<link "Select">><<set _clothesChoice to $args[0]>><<replace '#cCatagorys'>><</replace>><<replace '#clothingList'>><<set _choice to 'tryOnOutfit'>><<include "clothingStoreContent">><</replace>><<script>>$("div").find("#clothingList").addClass("divHidden");document.getElementById( 'dialog4' ).scrollIntoView();<</script>><<replace '#choice5'>><</replace>><</link>></span><<else>>You will need to buy this for her, but lack the funds<</if>>\ <</capture>>\ <</widget>> <<widget "itemOption">><<capture $args[0]>> <div class="dialog clothing" style="dialog clothing"><img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Price: $" + $args[0].cost>> <<outfitProgWear $args[0]>> </div></div>\ <</capture>><</widget>> /* list of clothes passed as args, iterate through and display */ <<widget "displayClothingList">><<nobr>> <<for _i to 0; _i < $args[0].length; _i++>> <<if $args[0][_i].lewd <= $charM.clothingStage + 2 && $args[0][_i].risky == true>> <<ownedClothingOption $args[0][_i]>><br> <<ownedClothingSelection $args[0][_i]>><br><</if>> <</for>> <</nobr>><</widget>> <<widget "ownedClothingOption">>\ <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Lewd: " + $args[0].lewd>> <<clothingRewardHelp $args[0]>> </div></div><</widget>> <<widget "ownedClothingSelection">><<nobr>> <<capture $args[0]>> <<link "Select">><<set $args[0].risky to false>><<run setRisky($args[0].lewd)>><<run maxProgress($args[0].lewd - 1)>><<run autoPurchaseOutfits($args[0].lewd)>><<replace '#options'>><</replace>><<replace '#rewardOption'>><</replace>><<replace '#dialog'>><<set _choice to "choseOutfit">><<include "homeKitchenEvents">><</replace>><<script>>document.getElementById('dialog').scrollIntoView();<</script>><</link>><br> <</capture>> <</nobr>><</widget>> /* displays the outfit being worn and extra flavour shit */ <<widget "mOutfitInfo">><<nobr>> <<set $charM.outfit to activityClothing($charM.activity)>> <<silently>> <<if $charM.outfit.catagory == 'Everyday'>> <<if $charM.rewardOutfit != null>> <<set _c to $charM.rewardOutfit>> <<else>> <<set _c to $charM.outfit>> <</if>> <<else>> <<set _c to $charM.outfit>> <</if>> <</silently>> <div id='outfitBtn'><<button "Check out her outfit">><<replace '#outfitBtn'>><<print "She's wearing: " + _c.name>><<if $charM.outfit.catagory == 'Everyday' && $charM.outfitProgressToday == false>><<clothingAttitude _c>><</if>><</replace>><</button>></div> <</nobr>><</widget>> /* displays text to indicate if you can progress her clothing stage with this */ <<widget "clothingProgressHelp">> <<if $args[0].lewd >= $charM.clothingStage + 2 && $args[0].progress < 3>> She considers this risqué. Wearing it will help her loosen up. <</if>> <</widget>> <<widget "clothingRewardHelp">><<nobr>> <<if $args[0].risky == true && $args[0].progress < 3>> She considers this risqué. Wearing it will help her loosen up. <</if>> <</nobr>><</widget>> /* widget for clothing observations and making progress */ <<widget "clothingAttitude">> <<if $args[0].risky == true>> <<switch $args[0].progress>> <<case 0>> <<print "She’s wearing the outfit you asked for. She seems to be uncomfortable with you looking at her.">> <<case 1>> <<print "She’s wearing the outfit you asked for. She still seems tense but isn’t trying to hide herself as much.">> <<case 2>> <<print "She’s wearing the outfit you asked for. She seems to have gotten used to being seen like this. Perhaps she will wear this herself from now on?">> <<case 3>> <<print "She’s completely comfortable wearing this around you.">> <</switch>> <<else>> <<switch $args[0].progress>> <<case 0>> <<print "She’s just started to wear this and will need a few days to get used to it.">> <<case 1>> <<print "She’s getting used to wearing this kind of thing.">> <<case 2 3>> <<print "Looks like she’s completely comfortable wearing this. Perhaps she will start to try others?">> <</switch>> <</if>> <<if $charM.outfitProgressToday == true>> You don't think you can make any more progress with this today. <<elseif $charM.outfitProgressToday == false && $args[0].progress < 3>> <<set $charM.outfitProgressToday = true>> <<run addOutfitProgress($args[0])>> <</if>> <</widget>> /* displays info for an outfit - state of wearable and progress */ <<widget "outfitProgWear">> <<silently>> <<if $args[0].lewd <= $charM.clothingStage>> <<set _wear to "She will wear this without issue.">> <<elseif $args[0].lewd - 2 <= $charM.clothingStage>> <<set _wear to "You could convince her to wear this sometimes.">> <<else>> <<set _wear to "There’s no way you can get her to wear this right now.">> <</if>> <<if $charM.clothingStage + 1 <= $args[0].lewd>> <<set _prog to "This outfit will make her lewder.">> <<elseif $args[0].lewd == $charM.clothingStage>> <<set _prog to "This outfit will make her love you more.">> <<else>> <<set _prog to "This outfit won’t change her.">> <</if>> <</silently>> <<print "Wearable: " + _wear>> <<print "Progress: " + _prog>> <</widget>> /* displays a generic item for sale, pass object into */ <<widget "storeGeneralItem">>\ <div class="dialog clothing" style="dialog clothing">\ <img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Price: $" + $args[0].price>> <<if $args[0].type != null>><<print "Type: " + $args[0].type>><</if>> <<print "Desc: " + $args[0].description>> </div></div>\ <</widget>> <<widget "storeGeneralItemSelection">><<nobr>> <<capture $args[0]>> <span class='storeBuyLink'><<linkreplace "Buy">><<if $charPc.money >= $args[0].price>>Purchased! <<set _m to $args[0].price * -1>><<gainMoney _m>> <<set $args[0].owned to true>> <<else>> Not enough money! <</if>><<updateMoneyDisplay>><</linkreplace>></span><br> <</capture>> <</nobr>><</widget>> <<widget "offerToBuyOutfit">> <<nobr>> <<if $args[0].cost <= $charPc.money>> <span class='mixedLink'><<link "Offer to buy it for her">><<replace '#choice4'>><</replace>><<if $args[0].lewd > $charM.clothingStage>><<set _endChoice to 'buyOfferLwd'>><<else>><<set _endChoice to 'buyOfferLv'>><</if>><<set _choice to 'clothesShoppingEnd'>><<include 'clothingStoreContent'>><</link>></span><br> <<else>> You don't have enough money to buy this for her. <</if>> <span class='genericLink'><<link "See if she will buy it herself (50%)">><<replace '#choice4'>><</replace>><<set _endChoice to either('mBuy', 'mReject')>><<set _choice to 'clothesShoppingEnd'>><<include 'clothingStoreContent'>><</link>></span> <</nobr>> <</widget>> <<widget "outfitEventIcon">><img @src="setup.ImagePath+'UI/outfitIcon.png'"> <</widget>> <<widget "statBarToggle">><<nobr>><<silently>> <<if $statBarToggle == true>> <<set $statBarToggle to false>> <<elseif $statBarToggle == false>> <<set $statBarToggle to true>><</if>> <</silently>><</nobr>><</widget>> <<widget "statBarVis">><<silently>> <<if $statBarToggle == false>> <<script>> $("#story-caption").find("#statBars").addClass("barHidden"); <</script>> <<elseif $statBarToggle == true>><<script>> $("#story-caption").find("#statBars").removeClass("barHidden");<</script>> <</if>> <</silently>><</widget>> <<widget "clothingProg">><<nobr>> <<set _oTemp to getFromTodaysOutfits('Everyday')>> <<if $charM.outfitProgressToday == false && _oTemp.progress < 3>><<run addOutfitProgress(_oTemp)>>/*<<set $charM.outfitProgressToday = true>>*/ <span id='gainFit'><<print $charM.name +" Gained Clothing Progress!">></span><br> <span id='gainFit'><<print "Clothing Progress: " + _oTemp.progress + "/3">></span><br> <<if _oTemp.progress == 3>><<run setClothingStage(_oTemp.lewd)>> <span id='gainFit'><<print $charM.name +" Gained A Clothing Level! Clothing Level: " + $charM.clothingStage>></span> <</if>> <</if>> /* actual fix */ <<lvClothingProgressConsistancy>> /* potential fix for clothing stage level up not happening on love route? - causes double level up problem (lewd outfit -> outfit lewd = clothingStage, so you could use it to level up twice, better to lock them out of lewd outfit progression via level checks) */ /*<<if _oTemp.progress == 3 && _oTemp.lewd == $charM.clothingStage>><<run setClothingStage(_oTemp.lewd)>> <span id='gainFit'><<print $charM.name +" Gained A Clothing Level! Clothing Level: " + $charM.clothingStage>></span> <</if>> */ <</nobr>><</widget>> /* taken from sleep passage */ <<widget charMClothing>><<nobr>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <</nobr>><</widget>> <<widget 'specialOutfitBuying'>><<nobr>><<capture $args[0]>> <div class="dialog clothing" style="dialog clothing"><img @src="setup.ImagePath+$args[0].pic" class="clothingPic"> <div> <<print "Name: " + $args[0].name>><br> <<print "Price: $" + $args[0].cost>> </div></div> <</capture>><</nobr>><</widget>> <<widget "specialOutfitBuyingLink">><<nobr>> <<if $args[0].lewd <= $charM.clothingStage>> <<capture $args[0]>> <span class='storeBuyLink'><<linkreplace "Buy">><<if $args[0].cost <= $charPc.money>>Purchased! <<set _c to $args[0].cost * -1>><<gainMoney _c>><<set $args[0].owned = $totalDays>><<removeclass '#thanks' 'divHidden'>><<else>>Not enough money!<</if>><</linkreplace>></span> <</capture>> <<else>>Clothing Level too low to buy!<</if>> <</nobr>><</widget>> <<widget 'sexShopDelivery'>><<nobr>> <<for _i to 0, _props to Object.keys($charMSpecialOutfits); _i < _props.length; _i++>> <<if $charMSpecialOutfits[_props[_i]].owned != true && $charMSpecialOutfits[_props[_i]].owned != false && $charMSpecialOutfits[_props[_i]].owned <= $totalDays>> /* buy sets totalDays for ownership property rather than true/false */ <<set $charMSpecialOutfits[_props[_i]].owned = true>> <<set _t to true>> <</if>> <</for>> <<if $ownedItems.vibrator != null && $ownedItems.vibrator <= $totalDays && $ownedItems.vibrator != true>> <<set $ownedItems.vibrator = true>> <<set _t to true>> <</if>> <<if $ownedItems.dildo != null && $ownedItems.dildo <= $totalDays && $ownedItems.dildo != true>> <<set $ownedItems.dildo = true>> <<set _t to true>> <</if>> <<if $ownedItems.smallPlug != null && $ownedItems.smallPlug <= $totalDays && $ownedItems.smallPlug != true>> <<set $ownedItems.smallPlug = true>> <<set _t to true>> <</if>> <<if $ownedItems.largePlug != null && $ownedItems.largePlug <= $totalDays && $ownedItems.largePlug != true>> <<set $ownedItems.largePlug = true>> <<set _t to true>> <</if>> <<if _t == true>><<script>> $(document).one(':passagedisplay', function (ev) { $("#onlineDelivery").removeClass("divHidden"); }); <</script>><</if>> <</nobr>><</widget>> <<widget 'specialOutfitList'>><<nobr>> <<for _i to 0, _props to Object.keys($charMSpecialOutfits); _i < _props.length; _i++>> <<if $charMSpecialOutfits[_props[_i]].owned == true>> <<if $charMSpecialOutfits[_props[_i]].id != 3>><<specialOutfitSelection $charMSpecialOutfits[_props[_i]]>><</if>> <</if>> <</for>> <</nobr>><</widget>> <<widget 'specialOutfitSelection'>><<nobr>> <<capture $args[0]>> <div class="dialog clothing" style="dialog clothing"><img @src="setup.ImagePath+$args[0].pic" class="clothingPic"> <div> <<print "Name: " + $args[0].name>><br> </div></div> <span class='storeBuyLink'><<link "Select">><<set _outfit to $args[0].id>><<replace '#dialog1'>><<set _choice to 'specialOutfitS32'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</capture>> <</nobr>><</widget>> /* scenario - player gets to clothing stage 4 at the start of the game via lewd clothing progress, but doesn't level up jen's lewd level player needs clothing stage 5 to progress love route but is stuck at 4 because the outfit has progress 3 widget has to effectively switch the player from lewd outfit progression to love outfit progression*/ <<widget lvClothingProgressConsistancy>><<nobr>> /* find out what stage they are at and manipulate the appropriate outfits */ <<switch $charM.loveStageNum>> <<case 1>> <<if $charM.clothingStage == 4 && $charMClothing[5].progress == 3 && $charM.corrStageNum < 1>> <<set $charM.clothingStage = 5>><span id='gainFit'><<print $charM.name +" Gained A Clothing Level! Clothing Level: " + $charM.clothingStage>></span> <<run setRisky(6)>> <<script>>console.log("fixing lv clothing progression, source: lvClothingProgressConsistancy widget")<</script>> <</if>> <<case 2>> <<if $charM.clothingStage == 5 && $charMClothing[5].progress == 3 && $charM.corrStageNum < 2>> <<set $charMClothing[6].risky = false>> <<script>>console.log("fixing lv clothing progression, source: lvClothingProgressConsistancy widget, case 2 risky set")<</script>> <</if>> <</switch>> <</nobr>><</widget>> /* widget to be called in a love transistion widget to make sure they don't get soft locked on clothing progression */ <<widget loveClothingConversion>><<nobr>> <<if $charM.loveStageNum > $charM.corrStageNum>> <<switch $charM.loveStageNum>> <<case 1>> <<if $charM.clothingStage == 2 && $charMClothing[3].owned == true && ($charMClothing[3].progress == 3 || $charMClothing[3].risky == true)>> <<set $charMClothing[3].progress to 0>><<set $charMClothing[3].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1 stage 3")<</script>> <<elseif $charM.clothingStage == 3 && $charMClothing[4].owned == true && ($charMClothing[4].progress == 3 || $charMClothing[4].risky == true)>> <<set $charMClothing[4].progress = 0>><<set $charMClothing[4].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1 stage 4")<</script>> <</if>> <<case 2>> <<if $charM.clothingStage == 4 && $charMClothing[5].owned == true && ($charMClothing[5].progress == 3 || $charMClothing[5].risky == true)>> <<set $charMClothing[5].progress = 0>><<set $charMClothing[5].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1")<</script>> <<elseif $charM.clothingStage == 5 && $charMClothing[6].owned == true && ($charMClothing[6].progress == 3 || $charMClothing[6].risky == true)>> <<set $charMClothing[6].progress = 0>><<set $charMClothing[6].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1")<</script>> <</if>> <<case 3>> <<if $charM.clothingStage == 6 && $charMClothing[7].owned == true && ($charMClothing[7].progress == 3 || $charMClothing[7].risky == true)>> <<set $charMClothing[7].progress = 0>><<set $charMClothing[7].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1")<</script>> <<elseif $charM.clothingStage == 7 && $charMClothing[8].owned == true && ($charMClothing[8].progress == 3 || $charMClothing[8].risky == true)>> <<set $charMClothing[8].progress = 0>><<set $charMClothing[8].risky = false>><<outfitSleepCode>> <<script>>console.log("converting to love clothing progression source:loveClothingConversion widget case 1")<</script>> <</if>> <</switch>> <</if>> <</nobr>><</widget>> <<widget 'outfitSleepCode'>><<nobr>> /* NOT ACTUALLY SLEEP CODE DO NOT USE FOR THAT - makes sure that the outfit consistancy changes don#t get overwritten*/ <<set _a to getFromTodaysOutfits('Everyday')>> <<set _a.progress = 0>><<set _a.risky = false>> <</nobr>><</widget>>
<div id='chrisTask' class='dialog links divHidden'> <<if $charPc.energy >= 30>><span class='genericLink eventLinkM'><<link "Pick up Christine's things">><<append '#dialog1'>><<set _choice = 'taskTown'>><<include 'lydiaPoolEvents'>><</append>><<replace '#chrisTask'>><</replace>><</link>></span><</if>> </div>\ <div id='choice0' class='dialog links'></div>\ <div id='dialog1' class='dialog vice'></div>\ <div id='choice1' class='dialog links'></div>\ <div id='genStoreStuff' class='dialog desc' style='dialog desc'>\ <<if $ownedItems.smallTowel == false>>\ <<set _temp to smallTowel()>>\ <<storeGeneralItem _temp>>\ <span class='storeBuyLink'><<linkreplace "Buy">><<if $charPc.money >= _temp.price>>Purchased! <<set _m to _temp.price * -1>><<gainMoney _m>><<updateMoneyDisplay>>\ <<set $ownedItems.smallTowel to true>>\ <<else>>\ Not enough money!\ <</if>><</linkreplace>></span><br>\ <</if>>\ <<for _i = 0; _i < $giftList.length; _i++>>\ <<if ($giftList[_i].type == 'love' && $giftList[_i].stage == $charM.loveStageNum) || ($giftList[_i].type == 'lewd' && $giftList[_i].stage == $charM.corrStageNum) || ($giftList[_i].stage >= 3 && ($charM.loveStageNum >= 4 || $charM.lewdStageNum >= 4))>>\ <<storeGeneralItem $giftList[_i]>>\ <<if $giftList[_i].owned == false>><<storeGeneralItemSelection $giftList[_i]>><<else>>You already have one of these.<</if>>\ <</if>>\ <</for>></div>\ <div id='scriptDiv' class='divHidden'></div>\ <div id='storeNav' class='nav' style='nav'><<link "Leave" "townStoreHub">><</link>></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $chrisTask != null && $chrisTask.town.active == true>><<removeclass '#chrisTask' 'divHidden'>><</if>>"); }); <</script>><</silently>>
<div class='phoneDiv'>\ <div id= 'phoneContentDiv' class='phoneContent'>\ <div class='phoneLink'><<link "Messages">><<replace '#phoneContentDiv'>><<include "phoneMessages">><</replace>><</link>></div>\ </div>\ </div>\ <div id='dialog0' class='vice'></div>\ <div id='phoneBackBtn'><span class='minorNav'><<button 'Back' $passageTemp>><<set $currEvent to null>><</button>></span></div>
<<widget "newMessageNotification">>\ <<if $newMessage == true>>\ <span id='newMessageNote'>New Message!</span>\ <</if>>\ <</widget>> <<nobr>> <<widget "navPcBedroom">> <<link [img[img/locations/bedroomDay.jpg][pcBedroom]]>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><</button>></span> <</widget>> <<widget "navKitchen">><<link [img[img/locations/kitchenDay.jpg][homeKitchen]]>><</link>><span class='navButton'><<button "Kitchen" "homeKitchen">><</button>></span><</widget>> <<widget "navLivingRoom">><<link [img[img/locations/livingroom.png][homeLiving]]>><</link>><span class='navButton'><<button "Living Room" "homeLiving">><</button>></span><</widget>> <<widget "navOutside">><<link [img[img/locations/palms.jpg][homeOutside]]>><</link>><span class='navButton'><<button "Outside" "homeOutside">><</button>></span><</widget>> <<widget "navHallway">><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Hallway" "home">><</button>></span><</widget>> <<widget "navComputer">><<link [img[img/locations/computer.png][pcComputer]]>><</link>><span class='navButton'><<button "Computer" "pcComputer">><</button>></span><</widget>> <<widget "navSleep">><<link [img[img/UI/sleepIcon.png][pcSleep]]>><</link>><span class='navButton'><<button "Sleep" "pcSleep">><</button>></span><</widget>> <<widget "navSleepQuick">><<link [img[img/UI/sleepIcon.png][pcSleep]]>><<set $tempStoryVar to 'quick'>><</link>><span class='navButton'><<button "Sleep (No Save)" "pcSleep">><<set $tempStoryVar to 'quick'>><</button>></span><</widget>> <<widget "navNap">><<link [img[img/UI/napIcon.png][pcNap]]>><<addTime 3 0>><</link>><span class='navButton'><<button "Take a Nap" "pcNap">><<addTime 3 0>><</button>></span><</widget>> <<widget "navBathroom">><<link [img[img/locations/bathroom.png][homeBathroom]]>><</link>><span class='navButton'><<button 'Bathroom' 'homeBathroom'>><</button>></span><</widget>> <<widget "navCharMRoom">><<link [img[img/locations/bedroom2.jpg][homeMroom]]>><</link>><span class='navButton'><<button _tString 'homeMroom'>><</button>></span><</widget>> <<widget "navHeadToOffice">><<link [img[img/locations/officeScuffed.jpg][townOffice]]>><<officeTravel>><</link>><span class='navButton'><<button 'Head to the Office' 'townOffice'>><<officeTravel>><</button>></span><</widget>> <<widget "navCatchBusToTown">><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Catch a bus into town" "town">><</button>></span><</widget>> <<widget "navCarToTown">><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Drive Into Town" "town">><</button>></span><</widget>> <<widget "navToTown">><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Back To Town" "town">><</button>></span><</widget>> <<widget "navStoreHub">><<link [img[img/locations/street.jpg][townStoreHub]]>><</link>><span class='navButton'><<button "Stores" "townStoreHub">><</button>></span><</widget>> <<widget "navOffice">><<link [img[img/locations/officeScuffed.jpg][townOffice]]>><</link>><span class='navButton'><<button "The Office" "townOffice">><</button>></span><</widget>> <<widget "navJasons">><<link [img[img/locations/jfrontdoor.jpg][jasonsOutside]]>><</link>><span class='navButton'><<button "Head to Jason's" "jasonsOutside">><</button>></span><</widget>> <<widget "navModelAgency">><<link [img[img/locations/officeScuffed.jpg][townModellingAgency]]>><</link>><span class='navButton'><<button "Modelling Agency" "townModellingAgency">><</button>></span><</widget>> <<widget "navHeadHome">><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Home" "home">><</button>></span><</widget>> <<widget "navGeneralStore">><<link [img[img/locations/genStore.jpeg][generalStore]]>><</link>><span class='navButton'><<button "General Store" "generalStore">><</button>></span><</widget>> <<widget "navClothingStore">><<link [img[img/locations/storeInterior.jpg][clothingStore]]>><</link>><span class='navButton'><<button "Clothing Store" "clothingStore">><</button>></span><</widget>> <<widget "navStripClub">><<link [img[img/misc/stripClubIcon.png][stripClubExterior]]>><</link>><span class='navButton'><<button "Strip Club" "stripClubExterior">><</button>></span><</widget>> <<widget "navStripClubExtra">><<link [img[img/misc/stripClubIcon.png][stripClubExterior]]>><</link>><span class='navButton'><<button "Go to work" "stripClubExterior">><</button>></span><</widget>> <<widget "navCarDealer">><<link [img[img/locations/carDealer.jpg][townCarDealer]]>><</link>><span class='navButton'><<button "Car Dealer" "townCarDealer">><</button>></span><</widget>> <<widget "navGym">><<link [img[img/locations/gym.jpg][gym]]>><</link>><span class='navButton'><<button "Gym" "gym">><</button>></span><</widget>> <<widget "navGymAlt">><<link [img[img/locations/gym.jpg][gym]]>><</link>><span class='navButton'><<button "Head to the gym" "gym">><</button>></span><</widget>> <<widget "navLydia">><<link [img[img/locations/lydiaOutside.jpg][lydiaOutside]]>><</link>><span class='navButton'><<button "Head to Lydia's" "lydiaOutside">><</button>></span><</widget>> <<widget "navLydiaOutside">><<link [img[img/locations/lydiaOutside.jpg][lydiaOutside]]>><</link>><span class='navButton'><<button "Outside" "lydiaOutside">><</button>></span><</widget>> <<widget "navLydiaHall">><<link [img[img/locations/lydiaHall.jpg][lydiaHall]]>><</link>><span class='navButton'><<button "Hall" "lydiaHall">><</button>></span><</widget>> <<widget "navLydiaLiving">><<link [img[img/locations/lydiaHomeGen.jpg][lydiaLiving]]>><</link>><span class='navButton'><<button "Living Room" "lydiaLiving">><</button>></span><</widget>> <<widget "navLydiaBedroom">><<link [img[img/locations/lydiaBedroom.jpg][lydiaBedroom]]>><</link>><span class='navButton'><<button "Lydia's Room" "lydiaBedroom">><</button>></span><</widget>> <<widget "navLydiaPool">><<link [img[img/locations/lydiaPool.jpg][lydiaPool]]>><</link>><span class='navButton'><<button "Pool" "lydiaPool">><</button>></span><</widget>> <<widget "navLydiaKitchen">><<link [img[img/locations/lydiaKitchen.jpg][lydiaKitchen]]>><</link>><span class='navButton'><<button "Kitchen" "lydiaKitchen">><</button>></span><</widget>> <<widget "navLydiaBathroom">><<link [img[img/locations/lydiaBathroom.jpg][lydiaBathroom]]>><</link>><span class='navButton'><<button "Bathroom" "lydiaBathroom">><</button>></span><</widget>> <<widget "navChrisBedroom">><<link [img[img/locations/chrisBedroom.jpg][chrisBedroom]]>><</link>><span class='navButton'><<button "Christine's Room" "chrisBedroom">><</button>></span><</widget>> <<widget "navMel">><<link [img[img/locations/melOutside.jpg][melOutside]]>><</link>><span class='navButton'><<button "Head to Mel's" "melOutside">><</button>></span><</widget>> <<widget "navMelOutside">><<link [img[img/locations/melOutside.jpg][melOutside]]>><</link>><span class='navButton'><<button "Outside" "melOutside">><</button>></span><</widget>> <<widget "navMelHall">><<link [img[img/locations/melHall.jpg][melHall]]>><</link>><span class='navButton'><<button "Hall" "melHall">><</button>></span><</widget>> <<widget "navMelLiving">><<link [img[img/locations/melGen.jpg][melLivingRoom]]>><</link>><span class='navButton'><<button "Living Room" "melLivingRoom">><</button>></span><</widget>> <<widget "navMelBedroom">><<link [img[img/locations/melBedroom.jpg][melBedroom]]>><</link>><span class='navButton'><<button "Mel's Room" "melBedroom">><</button>></span><</widget>> <<widget "navMelPool">><<link [img[img/locations/melPool.jpg][melPool]]>><</link>><span class='navButton'><<button "Pool" "melPool">><</button>></span><</widget>> <<widget "navMelKitchen">><<link [img[img/locations/melKitchen.jpg][melKitchen]]>><</link>><span class='navButton'><<button "Kitchen" "melKitchen">><</button>></span><</widget>> <<widget "navMelBathroom">><<link [img[img/locations/melBathroom.jpg][melBathroom]]>><</link>><span class='navButton'><<button "Bathroom" "melBathroom">><</button>></span><</widget>> <<widget "navFionaHallExt">><<link [img[img/locations/fiLiving.jpg][fionaInside]]>><</link>><span class='navButton'><<button "Head Inside" "fionaInside">><</button>></span><</widget>> <<widget "navFionaHome">><<link [img[img/chars/fiona/ava/ava0Nav.jpg][fionaOutside]]>><</link>><span class='navButton'><<button "<<jsRelation>>'s Place" "fionaOutside">><</button>></span><</widget>> <<widget "navFionaExt">><<link [img[img/locations/fiOutside.jpg][fionaOutside]]>><</link>><span class='navButton'><<button "Leave" "fionaOutside">><</button>></span><</widget>> <<widget "navAtoniaHallExt">><<link [img[img/locations/atoniaLiving.jpg][atoniaInside]]>><</link>><span class='navButton'><<button "Head Inside" "atoniaInside">><</button>></span><</widget>> <<widget "navAtoniaHome">><<link [img[img/chars/atonia/ava/avaNav.jpg][atoniaOutside]]>><</link>><span class='navButton'><<button "Atonia's Place" "atoniaOutside">><</button>></span><</widget>> <<widget "navAtoniaExt">><<link [img[img/locations/atoniaOutside.jpg][atoniaOutside]]>><</link>><span class='navButton'><<button "Leave" "atoniaOutside">><</button>></span><</widget>> <<widget pcStatBarDisplayToggle>><<nobr>><<silently>> <<if $statBarToggle.pc == false>> <<set $statBarToggle.pc = true>> <<else>> <<set $statBarToggle.pc = false>> <</if>> <</silently>><</nobr>><</widget>> <<widget charMStatBarDisplayToggle>><<nobr>><<silently>> <<if $statBarToggle.charM == false>> <<set $statBarToggle.charM = true>> <<else>> <<set $statBarToggle.charM = false>> <</if>> <</silently>><</nobr>><</widget>> <<widget melStatBarDisplayToggle>><<nobr>><<silently>> <<if $statBarToggle.mel == null>> <<set $statBarToggle.mel = true>> <<elseif $statBarToggle.mel == false>> <<set $statBarToggle.mel = true>> <<else>> <<set $statBarToggle.mel = false>> <</if>> <</silently>><</nobr>><</widget>> <<widget "toggleBadButtons">><<nobr>> <<if document.getElementById("charMClockHud") != null>> <<addclass '#charMClockHud' 'divHidden'>> <</if>> <<if document.getElementById("lydiaClockHud") != null>> <<addclass '#lydiaClockHud' 'divHidden'>> <</if>> <<if document.getElementById("melClockHud") != null>> <<addclass '#melClockHud' 'divHidden'>> <</if>> <<run badButtonHide()>> <</nobr>><</widget>> <<widget 'jenStats'>><<nobr>> <<charMStageDisplay>><br> <<print "Love: " + $charM.love +"/"+ $charM.loveMax>><br><<print "Lewd: " + $charM.corruption +"/"+ $charM.lewdMax>><br> <<print "Clothing Level: " + $charM.clothingStage>><br> <<print 'Rewards:'>> <<for _i = 0; _i < $charPc.rewards; _i++>><img @src="setup.ImagePath+'UI/reward.png'"><</for>><br> <<locationConv $charM.location>><<if $charM.corrStageNum >= 3>><span id='jenExtraStatsBtn'><<button "Extra Stats">><<replace '#jenExtraStats'>><<jenExtraStatsDisplay>><</replace>><<replace '#jenExtraStatsBtn'>><</replace>><</button>></span><span id='jenExtraStats'></span><</if>> <</nobr>><</widget>> <<widget 'lydiaStats'>><<nobr>> <<lydiaStageDisplay>><br> <<print "Love: " + $lydia.love +"/"+ $lydia.loveMax>><br><<print "Lewd: " + $lydia.lewd +"/"+ $lydia.lewdMax>><br> <<lydLocationConv $lydia.location>> <<if $lydia.lewdStage >= 1 || $lydia.loveStage >= 1>><span id='lydExtraStatsBtn'><br><<button "Extra Stats">><<replace '#lydExtraStats'>><<lydExtraStatsDisplay>><</replace>><<replace '#lydExtraStatsBtn'>><</replace>><</button>></span><span id='lydExtraStats'></span><</if>> <</nobr>><</widget>> <<widget 'lydExtraStatsDisplay'>><<nobr>><br> <<if $christine != null && $christine.reward != null>>Christine Favour Points:<br><<for _i = 0; _i < $christine.reward; _i++>><img @src="setup.ImagePath+'UI/reward.png'"><</for>><br><</if>> <<if $krissy != null>>Krissy Stats:<br><<print "Love: " + $krissy.love +"/"+ $krissy.loveMax>><br><<print "Lewd: " + $krissy.lewd +"/"+ $krissy.lewdMax>><br><</if>> <<if $lydia.analTrain != null>>[img[Anal Training|img/UI/analIcon.png]] <<print "" + $lydia.analTrain.level + " | " + $lydia.analTrain.prog + "/100">><br><</if>> <<if $lydia.prosTrain != null>>[img[Prostitution Level|img/UI/whoreIcon.png]] <<print "" + $lydia.prosTrain.level + " | " + $lydia.prosTrain.prog + "/100">><br><</if>> <<if $lydia.stripperTrain != null>>[img[Stripper Level|img/UI/stripperIcon.png]] <<print "" + $lydia.stripperTrain.level + " | " + $lydia.stripperTrain.prog + "/100">><br><</if>> <<if $lydia.exhibTrain != null>>[img[Exhibition Level|img/UI/exhibIcon.png]] <<print "" + $lydia.exhibTrain.level + " | " + $lydia.exhibTrain.prog + "/100">><br><</if>> <</nobr>><</widget>> <<widget 'chrisStats'>><<nobr>> <<chrisStageDisplay>><br> <<print "Love: " + $christine.love +"/"+ $christine.loveMax>><br><<print "Lewd: " + $christine.lewd +"/"+ $christine.lewdMax>><br> <<lydLocationConv $christine.location>> <</nobr>><</widget>> <<widget 'atoniaStats'>><<nobr>> <<atoniaStageDisplay>><br> <<print "Love: " + $atonia.love +"/"+ $atonia.loveMax>><br><<print "Lewd: " + $atonia.lewd +"/"+ $atonia.lewdMax>><br> <</nobr>><</widget>> <<widget 'fionaStats'>><<nobr>> <<fionaStageDisplay>><br> <<print "Love: " + $fiona.love +"/"+ $fiona.loveMax>><br><<print "Lewd: " + $fiona.lewd +"/"+ $fiona.lewdMax>><br> <</nobr>><</widget>> <<widget 'girlStatControl'>><<nobr>> <span id='jenStatBtn' class='charStatBtn'><<button '$charM.name'>><<run charDisplayMem('jen')>><<if $statBarToggle.charM == true>><<replace '#charStatCont'>><<jenStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span> <<if $mel != null>><span id='melStatBtn' class='charStatBtn'><<button 'Mel'>><<run charDisplayMem('mel')>><<if $statBarToggle.mel == true>><<replace '#charStatCont'>><<melStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span><</if>> <<if $lydia != null>><span id='lydiaStatBtn' class='charStatBtn'><<button 'Lydia'>><<run charDisplayMem('lydia')>><<if $statBarToggle.lydia == true>><<replace '#charStatCont'>><<lydiaStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span><</if>> <<if $atonia != null>><span id='atoniaStatBtn' class='charStatBtn'><<button 'Atonia'>><<run charDisplayMem('atonia')>><<if $statBarToggle.atonia == true>><<replace '#charStatCont'>><<atoniaStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span><</if>> <<if $fiona != null>><span id='fionaStatBtn' class='charStatBtn'><<button '<<jsName>>'>><<run charDisplayMem('fiona')>><<if $statBarToggle.fiona == true>><<replace '#charStatCont'>><<fionaStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span><</if>> /*<<if $christine != null>><span id='chrisStatBtn' class='charStatBtn'><<button 'Christine'>><<run charDisplayMem('chris')>><<if $statBarToggle.chris == true>><<replace '#charStatCont'>><<chrisStats>><</replace>><<else>><<replace '#charStatCont'>><</replace>><</if>><</button>></span><</if>>*/ <div id='charStatCont'> <<if $statBarToggle.charM == true>> <<jenStats>> <<elseif $statBarToggle.mel == true>> <<melStats>> <<elseif $statBarToggle.lydia == true>> <<lydiaStats>> <<elseif $statBarToggle.chris == true>> <<chrisStats>> <<elseif $statBarToggle.atonia == true>> <<atoniaStats>> <<elseif $statBarToggle.fiona == true>> <<fionaStats>> <</if>> </div><</nobr>><</widget>> <<widget 'melStats'>><<nobr>> <<melStageDisplay>><br> <<print "Love: " + $mel.love +"/"+ $mel.loveMax>><br> <<print "Lewd: " + $mel.lewd +"/"+ $mel.lewdMax>> <<if $melLocations != null>><br><<melLocationConv $mel.location>><</if>> <</nobr>><</widget>> <<widget 'girlStatVis'>><<nobr>> <<if $statBarToggle.chars == null>> <<set $statBarToggle.chars = true>> <<else>> <<set $statBarToggle.chars = !$statBarToggle.chars>> <</if>> <<script>>$("#story-caption").find("#girlStats").toggleClass("divHidden");<</script>> <</nobr>><</widget>> <<widget 'overlayScript'>><<nobr>><<silently>> <<script>> var overlayObj = document.getElementById("overlay"); if (overlayObj != null) { overlayObj.remove(); } $("<div id='overlay' class='overlayDefault'></div>").appendTo(document.body); <</script>> <</silently>><</nobr>><</widget>> <<widget 'overlayDarkInsert'>><<nobr>> <<removeclass '#overlay' 'overlayDefault'>><<addclass '#overlay' 'overlayDark'>> <</nobr>><</widget>> <<widget "newMessageAlert">><<nobr>> <<run UI.alert("<span class='textAlertText'>New text message!</span>")>> <</nobr>><</widget>> <<widget 'gameVer'>><span class='gameVer'>Ver. R9</span><</widget>> <</nobr>>
<<nobr>><<if $charPcEventObj.officeAppMessage != null>><<if $charPcEventObj.officeAppMessage.unlocked == true and $newMessage == true and $charPcEventObj.officeAppMessage.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Gen & Eric">><<replace '#phoneContentDiv'>><<phoneNpc "Hello $charPc.name, we are so glad you decided to apply for the position at Gen & Eric. We’d like to invite you to an interview tomorrow at 10am at our offices. Simply talk to reception when you arrive. We look forward to meeting you. Our address is attached below.">> <<dialogDesc "Looks like you are in. Just got to make a decent impression, turn up on time and you should be set. Better get a good night's sleep and head in tomorrow morning.">> <<silently>><<set $charPcEventObj.officeAppMessage.viewed to true>><<set $newMessage to false>><<set $charPcEventObj.officeInterview.unlocked to true>> <</silently>> <</replace>><</linkreplace>></div> <<elseif $charPcEventObj.officeJobOffer.unlocked == true && $charPcEventObj.officeJobOffer.viewed == false and $newMessage == true>> <div class='phoneLink'><<linkreplace "Message From Gen & Eric">><<replace '#phoneContentDiv'>><<phoneNpc "$charPc.name, we would like to inform you that your application to join us been successful! We look forward to working with you. Please remember your work hours are <span id='loveGain'><u>9am – 5pm, Mon to Thurs</u></span>. You start with us on your next work day.">> <<dialogDesc "Good job, it’s settled. Hopefully you can turn this into something more than just an entry level job. Make sure you turn up on time!">> <<silently>><<set $newMessage to false>><<set $charPcEventObj.officeJobOffer.viewed to true>><<set $charPcEventObj.officeFirstDay.unlocked to true>><</silently>> <</replace>><</linkreplace>></div>\ <</if>><</if>> <<if $charMLewdGoals.modelling6.unlocked == true && $charMLewdGoals.modelling7.unlocked == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[84]>> <<displayDialog $currEvent.dialogArr[85]>> <<displayDialog $currEvent.dialogArr[86]>> <<set $currEvent to false>> <<silently>><<set $charMLewdGoals.modelling7.unlocked to true>><<if $charPcEventObj.officeOfferCharMAssistant != null && $charPcEventObj.officeOfferCharMAssistant.viewed == true>><<modellingWeekendInit>><<else>><<modellingWeekendInit>><</if>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <</if>> <<if $ownedItems.charMRewardPhotoS1 != null>><<if $ownedItems.charMRewardPhotoS1 == 'requested'>> <div class='phoneLink'><<linkreplace "Message from $charM.name">><<replace '#phoneContentDiv'>> <div class='vice' style='vice'> <<phoneNpc "Here you go honey :)">> <img @src="setup.ImagePath+'chars/m/misc/rewardPhotoLv.jpg'" class='center picRounded' height='300' width='auto'> <<phonePc "You look great, thanks!">> </div><<set $ownedItems.charMRewardPhotoS1 = true>><<set $newMessage to false>> <</replace>><</linkreplace>></div><</if>><</if>> /* modelling set messages */ <<if $charMEventObj.modelling0.count == 0 && $charMEventObj.modelling0.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Hey $charPc.name. Here’s some shots from her first shoot, as requested.">> <img @src="setup.ImagePath+'chars/m/work/shoot0p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot0p1.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot0p2.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set $charMEventObj.modelling0.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <<elseif $charMEventObj.modelling1.count == 0 && $charMEventObj.modelling1.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Some more photos for you. She’s getting more comfortable working on different sets.">> <img @src="setup.ImagePath+'chars/m/work/shoot1p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot1p1.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set$charMEventObj.modelling1.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <<elseif $charMEventObj.modelling2.count == 0 && $charMEventObj.modelling2.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Her latest shoot. I was able to find an outfit that gets her to show off some more skin. She’s going to go far if she keeps this up.">> <img @src="setup.ImagePath+'chars/m/work/shoot2p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot2p1.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set $charMEventObj.modelling2.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <</if>> /* stage 1 modelling work promo */ <<if $charMEventObj.modellingS1Message != null>><<if $charMEventObj.modellingS1Message.unlocked == true && $charMEventObj.modellingS1Message.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>. $charM.name's modelling work is coming along great but she seems hesitant to take things any further. I have some work coming up - bikini and maybe some lingerie that she’d be perfect for. Really get that body of hers on show. Could you maybe give her a little nudge?">> <<phonePc "Sure thing. I’m confident I can get her to agree. Just let me work my magic.">> <<dialogDesc "Looks like it’s time to take the modelling job to the next level. Perhaps she will be more comfortable doing a practice run with you first? Best put things in motion during the evening in your room.">><<set $charMEventObj.modellingS1Message.viewed = true>><<set $charMEventObj.modellingS1Practice.unlocked to true>> <<set $newMessage to false>><</replace>><</linkreplace>></div><</if>><</if>> /* stage 1 modelling sets */ <<if $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.viewed == true && $charMEventObj.modellingS1Shoot3.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>. Great news, she agreed to do her first bikini shoot. Whatever you did worked wonders. See for yourself. I’ll have a few more lined up for her soon. Enjoy.">> <img @src="setup.ImagePath+'chars/m/work/modelling30.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling31.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling32.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling33.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot3.count += 1>> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.modellingS1Shoot4.viewed == true && $charMEventObj.modellingS1Shoot4.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>, got another set for you. Even managed to get her to tease the camera a bit today.">> <img @src="setup.ImagePath+'chars/m/work/modelling40.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling41.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling42.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling43.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot4.count += 1>> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.modellingS1Shoot5.viewed == true && $charMEventObj.modellingS1Shoot5.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Another set for you <<pcName>>. She wasn’t quite as eager to be seen in this kind of thing. I hope you can help her loosen up a little.">> <img @src="setup.ImagePath+'chars/m/work/modelling50.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling51.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling52.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling53.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot5.count += 1>> /*trigger next set of moddelling content if appropriate, stage transition from s1 -> s2 does this too */ <<if ($charM.corrStageNum >= 2 || $charM.loveStageNum >= 2) && $charMEventObj.modellingS2Message == null>> <<run charMEventTrackingObjStage2ModellingInit($charMEventObj)>> <</if>> <</replace>> <</linkreplace>></div> <</if>> <</if>> /* STAGE 2 NORMAL TEXTS */ <<if $charMEventObj.lvStoryHjS2 != null>> <<if $charMEventObj.lvTextS21.unlocked == true && $charMEventObj.lvTextS21.viewed == false>> <div class='phoneLink'><<link "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS2Lv1($characters)>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 6>> <<charMAddLovePoints 'm'>><<set $currEvent to null>> <<set $charMEventObj.lvTextS21.viewed to true>><<set $newMessage to false>> <</linkreplace>><</linkreplace>> </div> <</replace>><</link>> </div> <</if>> <<if $charMEventObj.lvTextS22.unlocked == true && $charMEventObj.lvTextS22.viewed == false>> <div class='phoneLink'><<link "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS2Lv2($characters)>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 1>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 1 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 7>> <<charMAddLovePoints 'm'>><<set $currEvent to null>> <<set $charMEventObj.lvTextS22.viewed to true>><<set $newMessage to false>> <</linkreplace>><</linkreplace>> </div> <</replace>><</link>> </div> <</if>> <<if $charMEventObj.lwdTextS21.unlocked == true && $charMEventObj.lwdTextS21.viewed == false>> <div class='phoneLink'><<link "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS2Lwd1($characters)>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 7>> <<charMAddLewdPoints 'm'>><<set $currEvent to null>> <<set $charMEventObj.lwdTextS21.viewed to true>><<set $newMessage to false>> <</linkreplace>><</linkreplace>> </div> <</replace>><</link>> </div> <</if>> <<if $charMEventObj.lwdTextS22.unlocked == true && $charMEventObj.lwdTextS22.viewed == false>> <div class='phoneLink'><<link "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS2Lwd2($characters)>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 5>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 5 7>> <<charMAddLewdPoints 'm'>><<set $currEvent to null>> <<set $charMEventObj.lwdTextS22.viewed to true>><<set $newMessage to false>> <</linkreplace>><</linkreplace>> </div> <</replace>><</link>> </div> <</if>> <</if>> /*////////////////// STAGE 2 MODELLING //////////*/ <<if $charMEventObj.modellingS2Message != null>> <<if $charMEventObj.modellingS2Message.unlocked == true && $charMEventObj.modellingS2Message.viewed == false && $charMEventObj.modellingS1Shoot5.count >= 1>> <div class='phoneLink'><<link "Message From Dereck">><<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneNpc "Hey <<pcName>>, could you swing by the office one day? Got a great opportunity to discuss!">> <<phonePc "Sounds good, I’ll drop by soon.">> <<dialogDesc "Looks like the modelling might be reaching a whole new level. Make sure to head to the modelling agency in town (9am – 5pm).">><<set $charMEventObj.modellingS2Message.viewed = true>><<set $charMEventObj.modellingS2Intro.unlocked = true>><<set $newMessage to false>> </div> <</replace>><</link>> </div> <</if>> <<if $charMEventObj.modellingS2Shoot6.viewed == true && $charMEventObj.modellingS2Shoot6.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneNpc "Hey <<pcName>>, managed to get <<charMName>> into a rather nice set for today’s shoot. Got some more lined up for her soon that I am sure you’ll appreciate.">> <img @src="setup.ImagePath+'chars/m/work/modelling60.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling61.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling62.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling63.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS2Shoot6.count += 1>> </div> <</replace>> <</link>></div> <</if>> <<if $charMEventObj.modellingS2Shoot7.viewed == true && $charMEventObj.modellingS2Shoot7.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneNpc "Real good stuff today <<pcName>>. Took a bit of convincing but she seemed to really take to it after a while.">> <img @src="setup.ImagePath+'chars/m/work/modelling70.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling71.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling72.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling73.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS2Shoot7.count += 1>> </div> <</replace>> <</link>></div> <</if>> <<if $charMEventObj.modellingS2Shoot8.viewed == true && $charMEventObj.modellingS2Shoot8.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneNpc "Another great shoot today, she’s really starting to get into these ones. I’m sure the work will be pouring in after this.">> <img @src="setup.ImagePath+'chars/m/work/modelling80.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling81.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling82.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling83.jpg'" class='center picRounded' height='300' width='auto'> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<phoneNpc "Oh, and a little extra shot I managed to get her to do. ">> <img @src="setup.ImagePath+'chars/m/work/modelling84.jpg'" class='center picRounded' height='300' width='auto'> <</if>> <<set $newMessage to false>><<set $charMEventObj.modellingS2Shoot8.count += 1>><<if ($charM.loveStageNum >= 3 || $charM.corrStageNum >= 3) && $charMEventObj.modellingS3Intro == null>><<run charMEventTrackingObjStage3ModellingInit($charMEventObj)>><</if>> </div> <</replace>> <</link>></div> <</if>> <</if>> /* /////////////// STAGE 3 NORMAL TEXTS ////////// */ <<if $charMEventObj.lvTextS31 != null>> <<if $charMEventObj.lvTextS31.unlocked == true && $charMEventObj.lvTextS31.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS3Lv1($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.lvTextS32.unlocked == true && $charMEventObj.lvTextS32.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS3Lv2($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.lwdTextS31.unlocked == true && $charMEventObj.lwdTextS31.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS3Lwd1($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.lwdTextS32.unlocked == true && $charMEventObj.lwdTextS32.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<charMRelation>>">><<replace '#phoneContentDiv'>><<set $currEvent to textS3Lwd2($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <</if>> /* ////////////// MEL STAGE 0 TEXTS //////////////// */ <<if $melEventTracking != null && $melEventTracking.lvTextS01 != null>> <<if $melEventTracking.lvTextS01.unlocked == true && $melEventTracking.lvTextS01.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS01($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.lvTextS02.unlocked == true && $melEventTracking.lvTextS02.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS02($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.lvTextS03.unlocked == true && $melEventTracking.lvTextS03.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS03($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <</if>> <<if $melEventTracking != null && $melEventTracking.lvTextS04 != null>> <<if $melEventTracking.lvTextS04.unlocked == true && $melEventTracking.lvTextS04.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS04($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.lvTextS05.unlocked == true && $melEventTracking.lvTextS05.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS05($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.lvTextS06.unlocked == true && $melEventTracking.lvTextS06.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS06($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <</if>> /* /////////////// MEL STAGE 1 TEXTS //////////// */ <<if $melEventTracking != null && $melEventTracking.lvStripStory != null>> <<if $melEventTracking.textS1Lv0.unlocked == true && $melEventTracking.textS1Lv0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS1Lv0($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.textS1Lv1.unlocked == true && $melEventTracking.textS1Lv1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS1Lv1($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.textS1Lwd0.unlocked == true && $melEventTracking.textS1Lwd0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS1Lwd0($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <<if $melEventTracking.textS1Lwd1.unlocked == true && $melEventTracking.textS1Lwd1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Mel">><<replace '#phoneContentDiv'>><<set $currEvent to melTextS1Lwd1($characters)>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>></div> <</if>> <</if>> /* /////////////// MODELLING S3 TEXTS ////////// */ <<if $charMEventObj.modellingS3Intro != null>> <<if $charMEventObj.modellingS3Shoot1.viewed == true && $charMEventObj.modellingS3Shoot1.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<phoneNpc "Hey <<pcName>> fantastic work getting her to agree! We started off with just some nudes for now. She’s going to be big, I can already tell.">> <<else>> <<phoneNpc "Her latest shoot <<pcName>>, she’s really got a killer pair of legs!">> <</if>> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling94.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling95.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling96.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling97.jpg'" class='center picRounded' height='300' width='auto'> <<else>> <img @src="setup.ImagePath+'chars/m/work/modelling90.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling91.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling92.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling93.jpg'" class='center picRounded' height='300' width='auto'> <</if>> <<set $newMessage to false>><<set $charMEventObj.modellingS3Shoot1.count += 1>> </div> <</replace>> <</link>></div> <</if>> <<if $charMEventObj.modellingS3Shoot2.viewed == true && $charMEventObj.modellingS3Shoot2.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<phoneNpc "Brought in some other talent for this one. Figured she might be more comfortable starting with another girl.">> <<else>> <<phoneNpc "Seriously <<pcName>> where did you find this one? ">> <</if>> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling102.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling103.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling104.jpg'" class='center picRounded' height='300' width='auto'> <<else>> <img @src="setup.ImagePath+'chars/m/work/modelling100.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling101.jpg'" class='center picRounded' height='300' width='auto'> <</if>> <<set $newMessage to false>><<set $charMEventObj.modellingS3Shoot2.count += 1>> </div> <</replace>> <</link>></div> <</if>> <<if $charMEventObj.modellingS3Shoot3.viewed == true && $charMEventObj.modellingS3Shoot3.count < 1>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <<phoneNpc "Her first work with a guy, we kept it light. Even a little tease is going to make her fans crazy.">> <<else>> <<phoneNpc "She’s always real eager to do these outdoor shoots, a pleasure to work with as always!">> <</if>> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling114.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling115.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling116.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling117.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling118.jpg'" class='center picRounded' height='300' width='auto'> <<else>> <img @src="setup.ImagePath+'chars/m/work/modelling110.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling111.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling112.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling113.jpg'" class='center picRounded' height='300' width='auto'> <</if>> <<set $newMessage to false>><<set $charMEventObj.modellingS3Shoot3.count += 1>> </div> <</replace>> <</link>></div> <</if>> <<if $charMEventObj.modellingS3Shoot4.viewed == true && $charMEventObj.modellingS3Shoot4.count < 1 && $charMEventObj.modellingS2PornYes.unlocked == true>> <div class='phoneLink'><<link "Message From Dereck">> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneNpc "Her first real on camera action, just some stills for now. She absolutely blew away our expectations. Whatever it is you’re doing behind the scenes, fucking keep it up! My friend will have more work for her soon.">> <img @src="setup.ImagePath+'chars/m/work/modelling120.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling121.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling122.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling123.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling124.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling125.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS3Shoot4.count += 1>> </div> <</replace>> <</link>></div> <</if>> <</if>> /* ///////////// LYDIA S0 TEXTS /////////////////// */ <<if $lydiaEventObj != null>> <<if $lydiaEventObj.postNumMsg != null && $lydiaEventObj.postNumMsg.unlocked == true && $lydiaEventObj.postNumMsg.viewed == false>> <div class='phoneLink'><<linkreplace "Message From ???">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaPostNumberText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.homeInviteText != null && $lydiaEventObj.homeInviteText.unlocked == true && $lydiaEventObj.homeInviteText.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaHomeInviteText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> /* ///////////// JEN PORN SYSTGEM INTRO /////////////// */ <<if $charMEventObj.modellingPornSysText != null && $charMEventObj.modellingPornSysText.unlocked == true && $charMEventObj.modellingPornSysText.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to modellingS4IntroText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBallStandard != null && $charMEventObj.modellingPornBallStandard.unlocked == true && $charMEventObj.modellingPornBallStandard.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBallScenePhotoText0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBallLewds != null && $charMEventObj.modellingPornBallLewds.unlocked == true && $charMEventObj.modellingPornBallLewds.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBallScenePhotoText1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBallPhotoBoth != null && $charMEventObj.modellingPornBallPhotoBoth.unlocked == true && $charMEventObj.modellingPornBallPhotoBoth.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBallScenePhotoText2()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBallTease != null && $charMEventObj.modellingPornBallTease.unlocked == true && $charMEventObj.modellingPornBallTease.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBallSceneTeaseText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBallScene != null && $charMEventObj.modellingPornBallScene.unlocked == true && $charMEventObj.modellingPornBallScene.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBallSceneBjText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornMFFStandard != null && $charMEventObj.modellingPornMFFStandard.unlocked == true && $charMEventObj.modellingPornMFFStandard.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornMFFPhotoText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornMFFLewds != null && $charMEventObj.modellingPornMFFLewds.unlocked == true && $charMEventObj.modellingPornMFFLewds.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornMFFPhotoLewdText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornMFFPhotoBoth != null && $charMEventObj.modellingPornMFFPhotoBoth.unlocked == true && $charMEventObj.modellingPornMFFPhotoBoth.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornMFFPhotoLewdText1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornMFFForeplay != null && $charMEventObj.modellingPornMFFForeplay.unlocked == true && $charMEventObj.modellingPornMFFForeplay.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornMFFForeplayText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornMFFScene != null && $charMEventObj.modellingPornMFFScene.unlocked == true && $charMEventObj.modellingPornMFFScene.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornMFFSceneText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBusTease != null && $charMEventObj.modellingPornBusTease.unlocked == true && $charMEventObj.modellingPornBusTease.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBangBusTeaseText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBusBj != null && $charMEventObj.modellingPornBusBj.unlocked == true && $charMEventObj.modellingPornBusBj.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBangBusBjText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $charMEventObj.modellingPornBusFuck != null && $charMEventObj.modellingPornBusFuck.unlocked == true && $charMEventObj.modellingPornBusFuck.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to pornBangBusFuckText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> /* ///////////// LYDIA S1 TEXTS /////////////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.partyInvite != null>> <<if $lydiaEventObj.partyInvite.unlocked == true && $lydiaEventObj.partyInvite.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<if $lydia.lewd >= 400>><<set $currEvent to lydiaPartyInviteTextLwd()>><<else>><<set $currEvent to lydiaPartyInviteTextLv()>><</if>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextLv0.unlocked == true && $lydiaEventObj.s1TextLv0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Lv0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextLv1.unlocked == true && $lydiaEventObj.s1TextLv1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Lv1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextLwd0.unlocked == true && $lydiaEventObj.s1TextLwd0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Lwd0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextLwd1.unlocked == true && $lydiaEventObj.s1TextLwd1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Lwd1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextMix0.unlocked == true && $lydiaEventObj.s1TextMix0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Mix0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.s1TextMix1.unlocked == true && $lydiaEventObj.s1TextMix1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaTextS1Mix1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> /* ///////////// LYDIA S2 TEXTS /////////////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.textS2Lv1 != null>> <<if $lydiaEventObj.textS2Lv1.unlocked == true && $lydiaEventObj.textS2Lv1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaS2LvText1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.textS2Lv2.unlocked == true && $lydiaEventObj.textS2Lv2.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaS2LvText2()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.textS2Lwd1.unlocked == true && $lydiaEventObj.textS2Lwd1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaS2LwdText1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $lydiaEventObj.textS2Lwd2.unlocked == true && $lydiaEventObj.textS2Lwd2.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Lydia">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaS2LwdText2()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> /* ///////////// LYDIA S2 TEXTS /////////////////// */ <<if $lydiaEventObj != null>> /* modelling dereck message - uses count to indicate viewed and viewed as available in phone */ <<if $lydiaEventObj.modelTextLydiaTrial != null && $lydiaEventObj.modelTextLydiaTrial.viewed == true && $lydiaEventObj.modelTextLydiaTrial.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>><<set $currEvent to lydiaModelIntroDereckMessage()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> /* /////////////////////////// ATONIA S1 TEXTS ////////////////////// */ <<if $atonia != null && $atoniaEventObj != null && ($atonia.loveStage == 1 || $atonia.lewdStage == 1)>> <<if $atoniaEventObj.partyInvMsg.unlocked == true && $atoniaEventObj.partyInvMsg.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Atonia">><<replace '#phoneContentDiv'>><<set $currEvent to atoniaPartyInvText()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $atoniaEventObj.s1HomeInvite.unlocked == true && $atoniaEventObj.s1HomeInvite.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Atonia">><<replace '#phoneContentDiv'>><<set $currEvent to atoniaS1HomeInvite()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $atoniaEventObj.s1TextLv.unlocked == true && $atoniaEventObj.s1TextLv.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Atonia">><<replace '#phoneContentDiv'>><<set $currEvent to atoniaTextS1Lv()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $atoniaEventObj.s1TextLwd.unlocked == true && $atoniaEventObj.s1TextLwd.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Atonia">><<replace '#phoneContentDiv'>><<set $currEvent to atoniaTextS1Lwd()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> /* /////////////////////////// Fiona S1 TEXTS ////////////////////// */ <<if $fiona != null && $fionaEventObj != null && ($fiona.loveStage == 1 || $fiona.lewdStage == 1)>> <<if $fionaEventObj.s1TextLv0.unlocked == true && $fionaEventObj.s1TextLv0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<jsName>>">><<replace '#phoneContentDiv'>><<set $currEvent to fionaS1TextLv0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $fionaEventObj.s1TextLv1.unlocked == true && $fionaEventObj.s1TextLv1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<jsName>>">><<replace '#phoneContentDiv'>><<set $currEvent to fionaS1TextLv1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $fionaEventObj.s1TextLwd0.unlocked == true && $fionaEventObj.s1TextLwd0.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<jsName>>">><<replace '#phoneContentDiv'>><<set $currEvent to fionaS1TextLwd0()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <<if $fionaEventObj.s1TextLwd1.unlocked == true && $fionaEventObj.s1TextLwd1.viewed == false>> <div class='phoneLink'><<linkreplace "Message From <<jsName>>">><<replace '#phoneContentDiv'>><<set $currEvent to fionaS1TextLwd1()>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <</linkreplace>> </div> <</if>> <</if>> <</nobr>>
<<nobr>><<set $currEvent to officeJobInterview($characters)>> <div id='dialog' class='vice' style='vice'> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<dialogDesc $currEvent.dialogArr[4].dialog>> <img @src="setup.ImagePath+'chars/m/story/charMIntroCheek.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'locations/officeOutside.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[8].dialog>> <<mrBellDialog $currEvent.dialogArr[9].dialog>> <<pcDialog $currEvent.dialogArr[10].dialog>> <<mrBellDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mrBellDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<mrBellDialog $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<mrBellDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<mrBellDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<mrBellDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <<mrBellDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <img @src="setup.ImagePath+'misc/interviewShake.jpg'" class="center picRounded"> </div> <<set $currEvent to null>> <div class='nav' style='nav'><<link "Fingers crossed." "town">><<set $charPcEventObj.officeInterview.viewed = true>><<set $charPcEventObj.officeJobOffer.unlocked to true>><<addTime 2 0>><</link>></div><</nobr>>
<<link "pcbedrooom" "pcBedroom">><</link>> <<link "Set Love stage to 2" "pcBedroom">> <<script>> var gl = State.variables.charMLoveGoals; for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.loveMax = 1000; State.variables.charM.love = 1050; State.variables.charM.loveStageNum = 1; State.variables.charM.clothingStage = 3; setRisky(3); maxProgress(2); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; charMLoveGoalsS1Init(State.variables.charMLoveGoals); for (var i = 0; i < 3; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; autoPurchaseOutfits(2); var gl = State.variables.charMEventObj; for (let prop in gl) { if (gl[prop].lvLwd == 'love') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } /*stage 1 -> 2 */ /* s1 goals and event tracking set to unlocked/viewed */ gl = State.variables.charMEventObj; charMEventTrackingObjStage1Init(gl) for (let prop in gl) { if (gl[prop].lvLwd == 'love') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } //make sure the s2 intros are available gl.lvStoryIntroS2.viewed = false; gl.lwdStoryIntroS2.viewed = false; gl = State.variables.charMLoveGoals; charMLoveGoalsS1Init(gl); for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.loveMax = 1600; State.variables.charM.love = 1600; State.variables.charM.clothingStage = 5; setRisky(5); maxProgress(4); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; for (var i = 0; i < 5; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; autoPurchaseOutfits(4); <</script>> <</link>> <<link "Set Love stage to 1" "pcBedroom">> <<script>> var gl = State.variables.charMLoveGoals; for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.loveMax = 1000; State.variables.charM.love = 1050; //State.variables.charM.loveStageNum = 1; State.variables.charM.clothingStage = 3; setRisky(3); maxProgress(2); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; charMLoveGoalsS1Init(State.variables.charMLoveGoals); for (var i = 0; i < 3; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; autoPurchaseOutfits(2); var gl = State.variables.charMEventObj; for (let prop in gl) { if (gl[prop].lvLwd == 'love') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } <</script>> <</link>> <<link "Set Lewd stage to 1" "pcBedroom">> <<script>> var gl = State.variables.charMLewdGoals; for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.lewdMax = 1000; State.variables.charM.corruption = 1050; State.variables.charM.corrStageNum = 1; State.variables.charM.clothingStage = 4; setRisky(4); maxProgress(4); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; charMLewdGoalsS1Init(State.variables.charMLewdGoals); for (var i = 0; i < 5; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; State.variables.charMClothing[28].owned = true; autoPurchaseOutfits(4); var gl = State.variables.charMEventObj; for (let prop in gl) { if (gl[prop].lvLwd == 'lewd') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } <</script>> <<charMModellingInit>> <</link>> <<link "300 love">><<set $charM.love = 300>><</link>> <<link "600 love">><<set $charM.love = 600>><</link>> <<link "1000 love">><<set $charM.love = 600>><</link>> <<link "Add clothing Stage +1">><<set $charM.clothingStage += 1>><<run setRisky($charM.clothingStage)>><</link>> <<link "+300 LOVE MAX">><<set $charM.loveMax += 300>><</link>> <<link "+300 Love">><<set $charM.love += 300>><</link>> <<link "+300 LEWD MAX">><<set $charM.lewdMax += 300>><</link>> <<link "+300 lewd">><<set $charM.corruption += 300>><</link>> <<link "run love dinner date" "charMStoryEvent">><<set $tempStoryVar to 'love dinner date'>><</link>> <<link "run lewd bar date" "charMStoryEvent">><<set $tempStoryVar to 'lewd bar night'>><</link>> <<link "GOTO shopping event" "clothingStoreEvent">><</link>> <<link "Test time add 24hr" "home">><<addTime 24 0>><</link>> <<link "Test: movie date trigger" "pcBedroom">><<set $charM.love += 600>><<set $charM.clothingStage += 3>><<set $charMClothing[11].owned = true>><</link>> <<link "Test: lewd pc exposure event" "charMStoryEvent">><<set $tempStoryVar to "lewd pc exposure">><</link>> <<link "Test pc exposure trigger" "pcBedroom">><<set $charM.lewdGoals[0].unlocked to true>><</link>> <<link "Test 2/3 lewd event trigger">><<set $tempStoryVar to null>><<set $charM.lewdGoals[3].unlocked to true>><<set $charM.lewdGoals[4].unlocked to true>><<set $charM.lewdGoals[5].unlocked to true>><<set $charM.lewdGoals[6].unlocked to true>> <</link>> <<link "Test lewd bar night" "charMStoryEvent">><<set $tempStoryVar to "lewd bar night">><</link>> <<link "Test 3/3 lewd event trigger">><<set $tempStoryVar to null>><<set $charM.lewdGoals[8].unlocked to true>><<set $charM.lewdGoals[9].unlocked to true>><<set $charM.lewdGoals[10].unlocked to true>><<set $charM.lewdGoals[11].unlocked to true>> <</link>> <<link "Test add lewd macro" "pcBedroom">><<run charMLewdP(5)>><</link>> <<link "Test add love macro + 295" "pcBedroom">><<run charMLoveP(295)>><</link>> <<link "Test lp widget">><<replace "#test">><<charMAddLovePoints 5>><</replace>><</link>> <div id='test'></div> <<link "Test defiant event" "home">><<set $charM.lewdGoals[7].unlocked to true>><<set $ownedItems.smallTowel to true>><</link>> <<link "Test rent system" "pcBedroom">><<set _temp to rentPayment()>><</link>> <<link "test Rent missed" "pcBedroom">><<set $charPc.rentDay to 0>><</link>> <<link "test lose love points">><<set _temp to charMLosePoints(5, 'love')>><<replace '#testOutput'>><<print _temp + " love points lost">><</replace>><</link>> <<link "test lose lewd points">><<set _temp to charMLosePoints(5, 'lewd')>><<replace '#testOutput'>><<print _temp + " lewd points lost">><</replace>><</link>> <<link "test watch tv" "charMWatchTv">><</link>> <<link "test watch tv CHODE" "pcBedroom">><<set $currEvent to tvCommentS0($characters)>><</link>> <<link "test event tracking init" "pcBedroom">><<set $test to charMEventTrackingInit()>><</link>> <<link "test event tracking access" "pcBedroom">><<set $test to $charM.eventTracking[18]>><</link>> <<link "test shortage event" "homeMroom">><</link>> <<link "add time for shortage event" "pcBedroom">><<addTime 10 10>><</link>> <<link "test general store" "generalStore">><</link>> <<link "test gifts" "homeKitchen">><<addTime 6 0>> <<for _i = 0; _i < 6; _i++>> <<set $giftList[_i].owned to true>> <</for>><</link>> <<link "test night play trigger" "pcBedroom">><<set $charM.clothingStage to 2>><<set $charMClothing[11].owned to true>><</link>> <<link "Test todays clothes cat return" "pcBedroom">><<set $charM.todaysOutfits to todaysClothes()>><<set $test to todaysClothesCat("Formal")>><</link>> <<link "test nightplay content" "testerPassage">><</link>> <div id='testOutput'></div> <<link "test nightplay" "home">><<set $charM.eventTracking[29].unlocked to true>><<set $charM.eventTracking[28].unlocked to true>><<set $charM.eventTracking[28].viewed to true>><<set $charM.todaysOutfits[3] to $charMClothing[14]>><<addTime 16 0>><</link>> <<link "test outfit event" "homeKitchen">><<set $charM.todaysOutfits[1] to $charMClothing[11]>><</link>> <<link "add clothing stage + 2" "pcBedroom">><<set $charM.clothingStage += 2>><</link>> <<link "Test Modelling agency intro" "townModellingAgency">><<set $charM.lewdGoals[16].active to true>><</link>> <<link "Test modelling convince" "homeKitchen">><<set $charM.lewdGoals[16].unlocked to true>><</link>> <<link "Test modelling did interview" "home">><<set $charM.lewdGoals[17].unlocked to true>><</link>> <<link "Test modelling dereck message" "home">><<set $charM.lewdGoals[18].unlocked to true>><</link>> <<link "Test modelling sched" "pcBedroom">><<charMModellingInit>><</link>> <<link "Test formal dresses buying" "home">><<addTime 1 0>><<set $charM.clothingStage += 1>><</link>> <<link "Test yoga outfit events" "homeLiving">><<addTime 6 0>><<set $charM.clothingStage +=1>><<set $charM.todaysOutfits[1] to $charMClothing[22]>><</link>> /*[img['img/chars/m/avatar/mAvatar0.jpg']] */ /*<img src="setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'" class="avatar" style="avatar">*/ <<link "Test bathroom short towel" "home">><<set $ownedItems.smallTowel to true>><</link>> <<linkreplace "test prog widget">><<addDinerProg 8>><</linkreplace>> <<link "pcbedrooom" "pcBedroom">><</link>> <<link "test owned photos">><<set $ownedItems.stage0CharMPhotos to true>><</link>> <<link "Test link classes">><<set _r to linkDisable("#testerLink link", 80)>><<print _r>><</link>> <<link "Test link disable new">><<run $("#testerLink a").prop("disabled", true)>><</link>> <span id='testerLink' class='testerLink'><<link "This should disable" "home">><</link>></span> <<link "run script">> <<addclass ".enabled" "testerLink">> <</link>> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <<link "Test event link disable" "home">><<addTime 1 0>><<set $charPc.energy to 20>><</link>> <<link "Test park story event" "pcBedroom">><<set $charM.love += 300>><</link>> <<link "Test movie date story event" "pcBedroom">><<addTime 12 0>><<set $charM.love += 600>><<set $charMClothing[11].owned = true>><<set $charM.clothingStage to 2>><</link>> <<link "Test lewd story event pc exposure" "pcSleep">><<set $charM.corruption += 300>><<set $charM.lewdGoals[0].unlocked to true>><<set $charM.lewdGoals[1].unlocked to true>><</link>> <<link "Test 2/3 lewd event trigger" "pcBedroom">><<set $tempStoryVar to null>><<set $charM.lewdGoals[3].unlocked to true>><<set $charM.lewdGoals[4].unlocked to true>><<set $charM.lewdGoals[5].unlocked to true>><<set $charM.lewdGoals[6].unlocked to true>> <</link>> <<link "Add clothing Stage +1">><<set $charM.clothingStage += 1>><<run setRisky($charM.clothingStage)>><</link>> <<link "Unlock small towel and leather skirt outfit">><<set $ownedItems.smallTowel to true>><<set $charMClothing[3].owned to true>><</link>> <<link "Add lewd points +100">><<charMAddLewdPoints 100>><</link>> <<link "Add money +500">><<set $charPc.money += 500>><</link>> <<link "Add love points +100">><<charMAddLovePoints 100>><</link>> <<link "Gain fitness level">><<set $charPc.fitLvl += 1>><</link>> <<link "Gain Reward">><<run addReward(1)>><</link>> <<link "Gain outfits">><<for _i = 1; _i < 5; _i++>><<set $charMClothing[_i].owned to true>><</for>><<run autoPurchaseOutfits(4)>><</link>> <<link "Add pc job progress">><<set $pcJobRef.progress to 100>><</link>> <<link "Get stage 2 outfit dress">><<set $charMClothing[5].owned to true>><<set $charMClothing[5].risky to false>><<run autoPurchaseOutfits(5)>><</link>> <<link "get stage 2 outfit skirt">><<set $charMClothing[6].owned to true>><<set $charMClothing[6].risky to false>><<run autoPurchaseOutfits(6)>><</link>> <<link "Get stage 1 outfit leather skirt">><<set $charMClothing[3].owned to true>><<set $charMClothing[3].risky to false>><<run autoPurchaseOutfits(3)>><</link>> <<link "get stage 2 outfit skirt">><<set $charMClothing[4].owned to true>><<set $charMClothing[4].risky to false>><<run autoPurchaseOutfits(4)>><</link>> <<link "test energy bar update">><<run energyBarUpdate(70)>><</link>> <<link "test energy bar update to 50">><<run energyBarUpdate(50)>><</link>> <<link "test energy bar update to 20">><<run energyBarUpdate(20)>><</link>> <<link "test energy bar update to 10">><<run energyBarUpdate(10)>><</link>> <<link "test fit bar update to 10">><<run fitBarUpdate(10)>><</link>> <<link "spend 10 energy">><<spendEnergy 10>><</link>> <<link "test fit bar display js">><<run fitBarDisplay($charPc.fitProg)>><</link>> <<link "test fit bar display js 25%">><<run fitBarDisplay(25)>><</link>> <<link "test job bar display js 0%">><<run fitBarDisplay(0)>><</link>> <<link "set pc job to office job">><<set $charPc.eventTracking[4].viewed to true>><<set $charPc.eventTracking[3].viewed to true>><<set $pcJobRef to $pcJobs.office>><</link>> <<link "test inventory" "Inventory">><<set $passageTemp to passage()>><<script>> for(var i in State.variables.giftList) State.variables.giftList[i].owned = true; <</script>><</link>> <<link "test auto purchase outfits" "pcBedroom">><<run autoPurchaseOutfits(5)>><</link>> <<link "test dinner date s0" "charMStoryEvent">><<set $tempStoryVar to "love dinner date">><</link>> <<link "test sched button" "pcBedroom">><<set _t to charMNextActivity()>><<addTime _t[0] _t[1]>><</link>> <<link "test office promo widget" "pcBedroom">><<officePromo>><</link>> <<link "goto manager tester" "managerGameplayTester">><<managerGameplayInit>><<run pcEventTrackingOfficeInit($charPc.eventTracking)>><<run pcEventTrackingOfficeInit1($charPc.eventTracking)>><<set $charPc.eventTracking[17].unlocked to true>><</link>> <<linkreplace "testRelationWidget">><<set $currEvent to charMRoomSnoopS1($characters)>><<playEvent $currEvent.dialogArr>><</linkreplace>> <<link "test masterbate listen" "home">><<addTime 12 0>><<run charMEventTrackingS1($charM.eventTracking)>><</link>> <<linkreplace "test tv talk mp4">> <div class='vice' style='vice'> <<set $currEvent to tvCaressLegLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> </div> <</linkreplace>> <<link "replace tube top outfit">><<set $charMClothing[6].pic to 'chars/m/clothing/everyday/shortSkirt.jpg'>><<set $charMClothing[6].name to 'Short Skirt'>><</link>> <<link "test phone messages">><<set $charM.eventTracking[33].count = 0>><<set $charM.eventTracking[33].viewed to true>><</link>> <<link "gifts init">><<set $giftList to giftItemInit()>><</link>> <<link "get s1 gifts" "homeKitchen">><<set $giftList[6].owned to true>><<set $giftList[7].owned to true>><</link>> <<linkreplace "Test event track test">><<set $testEvents to eventTrackTest()>><<print $testEvents.event1.name>><</linkreplace>> <<link "test new event tracking init" "home">><<set $charMEventObj to charMEventTrackingObjInit()>><</link>> <<link "test new charPc office event tracking" "home">><<set $testObj to {}>><<run pcEventTrackingObjOfficeInit($testObj)>><</link>> /* big work */ <<link "test object iteration" "home">><<script>> var g = State.variables.charMEventObj; for (let prop in g) { g[prop].unlocked = true; } <</script>><</link>> <<link "test text message event" "charMStoryEvent">><<set $tempStoryVar to 'loveS1Texts1'>><</link>> <<link "ofice pay increase test">><<set $managerStats.performance = 50>><</link>> <<link "office assitant actions locking test">><<set $charM.loveStageNum to 1>><</link>> <<link "office assistant shed test" "pcBedroom">><<charMAssistantSchedInit>><</link>> <<link "fix lunch">><<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>><</link>>
/* https://twinery.org/questions/41026/loading-external-local-javascript-files-sugarcube-2 */ <<script>> var IntervalID = 0; if (setup.JSLoaded) { SomeFunction(); } else { clearInterval(IntervalID); IntervalID = setInterval(JSWait, 100); // Starts waiting for external JavaScript to load. } function JSWait() { // Checks to see if JavaScript has loaded yet. if (setup.JSLoaded) { clearInterval(IntervalID); // Stop waiting SomeFunction(); } } function SomeFunction() { // Your code that depends on the loaded JavaScript here. clothingInit(); //State.variables.charM.loveGoals = goalsInitcharMLove(); //State.variables.charM.lewdGoals = goalsInitcharMLewd(); //old event tracking //State.variables.charM.eventTracking = charMEventTrackingInit(); State.variables.giftList = giftItemInit(); //State.variables.charPc.eventTracking = pcEventTrackingInit(); //NEW EVENT TRACKING State.variables.charMEventObj = charMEventTrackingObjInit(); State.variables.charPcEventObj = pcEventTrackingObjInit(); State.variables.charMLoveGoals = charMLoveGoalsInit0(); State.variables.charMLewdGoals = charMLewdGoalsInit0(); energyBarUpdate(70); fitBarUpdate(0); Engine.play("warningPassage"); } <</script>>
<div id='catagories' class='dialog desc' style='dialog desc'> <<link "Everyday">><<set _clothing to ownedClothes("Everyday")>><<replace '#options2'>><<displayClothingList _clothing>><</replace>><</link>> </div> <div id='options2' class='dialog desc' style='dialog desc'></div>
<div class='dialog info'>Note: Once goals are finished you may need to sleep for events to trigger or unlock</div> <div id='goalSelectCont'> <span id='jenGoalSelect' class='avatarSelect'><<link "<img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#charMGoals', '#jenGoalSelect')>><</link>></span> <span id='pcGoalSelect' class='avatarSelect'><<link "<img @src=\"setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#pcGoals', '#pcGoalSelect')>><</link>></span> <span id='melGoalSelect' class='avatarSelect'><<if $mel != null>><<link "<img @src=\"setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#melGoals', '#melGoalSelect')>><<if $melGoals == null>><<set $melGoals to melGoalsInit()>><<replace '#melGoals'>><<set _choice = 'melGoals'>><<include 'goalTrackerMisc'>><</replace>><</if>><</link>><</if>></span> <span id='lydiaGoalSelect' class='avatarSelect'><<if $lydia != null>><<link "<img @src=\"setup.ImagePath+'chars/lydia/avatar/ava0.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#lydiaGoals', '#lydiaGoalSelect')>><<if $lydiaGoals == null>><<set $lydiaGoals to lydiaGoalsInit()>><<run lydiaGoalsInit1($lydiaGoals)>><<replace '#lydiaGoals'>><<set _choice = 'lydiaGoals'>><<include 'goalTrackerMisc'>><</replace>><</if>><</link>><<else>><<link "<img @src=\"setup.ImagePath+'chars/misc/femNpc.png'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#lydiaGoals', '#lydiaGoalSelect')>><<if $lydiaGoals == null>><<set $lydiaGoals to lydiaGoalsInit()>><<run lydiaGoalsInit1($lydiaGoals)>><<replace '#lydiaGoals'>><<set _choice = 'lydiaGoals'>><<include 'goalTrackerMisc'>><</replace>><</if>><</link>><</if>></span> <span id='atoniaGoalSelect' class='avatarSelect'><<if $atonia != null>><<link "<img @src=\"setup.ImagePath+'chars/atonia/ava/ava0.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#atoniaGoals', '#atoniaGoalSelect')>><</link>><<else>><<link "<img @src=\"setup.ImagePath+'chars/misc/femNpc.png'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#atoniaGoals', '#atoniaGoalSelect')>><</link>><</if>></span> <span id='fionaGoalSelect' class='avatarSelect'><<if $fionaGoals != null>><<link "<img @src=\"setup.ImagePath+'chars/fiona/ava/ava0.jpg'\" class=\"avatar\" style=\"avatar\">">><<run goalCharacterSelection('#fionaGoals', '#fionaGoalSelect')>><</link>><</if>></span> </div><br> <div id='charMGoals' class='divHidden'> <div id='charMLove' class='dialog desc' style='dialog desc'><<set _stageLv to $charM.loveStageNum>><<include "goalTrackerContentLv">></div> <div id='charMLewd' class='dialog desc' style='dialog desc'><<set _stageLwd to $charM.corrStageNum>><<include "goalTrackerContentLwd">></div> <div id='charMOptional' class='dialog desc' style='dialog desc'><<set _stageLv to 'optional'>><<include "goalTrackerContentLv">></div> </div><br> <div id='melGoals' class='divHidden'> <<set _choice = 'melGoals'>><<include 'goalTrackerMisc'>> <br></div> <div id='lydiaGoals' class='divHidden'> <<set _choice = 'lydiaGoals'>><<include 'goalTrackerMisc'>> <br></div> <div id='pcGoals' class='divHidden'> <<set _choice = 'pcGoals'>><<include 'goalTrackerMisc'>> </div> <div id='atoniaGoals' class='divHidden'> <<set _choice = 'atoniaGoals'>><<include 'goalTrackerMisc'>> </div> <div id='fionaGoals' class='divHidden'> <<if $fionaGoals != null>><<set _choice = 'fiGoals'>><<include 'goalTrackerMisc'>><</if>> </div> <br><br><span class='minorNav'><<button 'Back'>><<if $passageTemp != null>><<goto $passageTemp>><<set $passageTemp to null>><<else>><<goto 'pcComputer'>><</if>><</button>></span> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydiaR5GoalsInit>><<s4PostIntroInits>><<fionaStartGoalInit>><<overlayDarkInsert>>"); }); <</script>><</silently>>
<<nobr>><<switch _stageLv>> <<case 0>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals0" "divHidden">><</button>></span> <div id='loveGoals0' class='divHidden'> <<if $charM.corrStageNum >= 1>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> I need to get more intimate with her and find the right moment to make my intentions known. I should build up to it by doing some things I know she will want to do.<br><br> <span id='loveGoalsButton'><<button 'Spend a day with her.'>><<toggleclass "#lvStageGoal0" "divHidden">><</button>></span><br> <div id='lvStageGoal0' class='divHidden'> <div id='lvGoal0'> <span id='goalTitle'><<print $charMLoveGoals.park0.goalText + $charM.love + "/300">><<goalStatusIcon 'park0'>></span><br><br> <<print $charMLoveGoals.park0.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'Cuddle up together with a movie.'>><<toggleclass "#lvStageGoal1" "divHidden">><</button>></span><br> <div id='lvStageGoal1' class='divHidden'> <div id='lvGoal1'> <span id='goalTitle'><<print $charMLoveGoals.movieNight0.goalText + $charM.love + "/600">><<goalStatusIcon 'movieNight0'>></span><br><br> <<print $charMLoveGoals.movieNight0.hintText>><br><br> </div> <div id='lvGoal2'> <span id='goalTitle'><<print $charMLoveGoals.movieNight1.goalText + $charM.clothingStage + "/2">></span><<goalStatusIcon 'movieNight1'>><br><br> <<print $charMLoveGoals.movieNight1.hintText>><br><br> </div> <div id='lvGoal3'> <span id='goalTitle'><<print $charMLoveGoals.movieNight2.goalText+ "Pj Bottoms/Pj Shorts/Short Robe/Tank and Panties">></span><<goalStatusIcon 'movieNight2'>><br><br> <<print $charMLoveGoals.movieNight2.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'The Big Date.'>><<toggleclass "#LvStageGoal2" "divHidden">><</button>></span><br> <div id='LvStageGoal2' class='divHidden'> <div id='lvGoal4'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate0.goalText + $charM.love + "/1000">></span><<goalStatusIcon 'dinnerDate0'>><br><br> <<print $charMLoveGoals.dinnerDate0.hintText>><br><br> </div> <div id='lvGoal5'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate1.goalText + '$' + $charPc.money +"/$200">></span><<goalStatusIcon 'dinnerDate1'>><br><br> <<print $charMLoveGoals.dinnerDate1.hintText>><br><br> </div> <div id='lvGoal6'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate2.goalText>></span><<goalStatusIcon 'dinnerDate2'>><br><br> <<print $charMLoveGoals.dinnerDate2.hintText>><br><br> </div> <div id='lvGoal7'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate3.goalText + "Full Length Dress/Split Dress">></span><<goalStatusIcon 'dinnerDate3'>><br><br> <<print $charMLoveGoals.dinnerDate3.hintText>><br><br> </div></div></div> <<case "optional">> <<if $charM.loveStageNum < 4 && $charM.corrStageNum < 4>> <span id='optionalGoalsButton'><<button 'Optional Goals'>><<toggleclass "#modellingGoalsButton" "divHidden">><</button>></span> <span id='modellingGoalsButton' class='divHidden optionalGoalButton'><<button 'Find her a lewd job.'>><<toggleclass "#optionalGoalModelling" "divHidden">><</button>></span> <div id='optionalGoalModelling' class='divHidden'> <span id='goalTitle'>Optional: Find her a lewd job.</span><br> With money being tight, perhaps I could convince her to do some things outside of her comfort zone for some extra cash?<br><br> <div id='opGoal0'> <span id='goalTitle'><<print $charMLewdGoals.modelling0.goalText + $charM.clothingStage + '/3'>></span><<goalStatusIcon 'modelling0'>><br><br> <<print $charMLewdGoals.modelling0.hintText>><br><br> </div> <div id='opGoal1'> <span id='goalTitle'><<print $charMLewdGoals.modelling1.goalText>></span><<goalStatusIcon 'modelling1'>><br><br> <<print $charMLewdGoals.modelling1.hintText>><br><br> </div> <div id='opGoal2'> <span id='goalTitle'><<print $charMLewdGoals.modelling2.goalText>></span><<goalStatusIcon 'modelling2'>><br><br> <<print $charMLewdGoals.modelling2.hintText>><br><br> </div> <div id='opGoal3'> <<if $ownedItems.stage0CharMPhotos != true>> <span id='goalTitle'><<print $charMLewdGoals.modelling3.goalText>></span><<goalStatusIcon 'modelling3'>><br><br> <<print $charMLewdGoals.modelling3.hintText>> <<else>> <<set $charMLewdGoals.modelling3.unlocked to true>> <<set $charMLewdGoals.modelling4.active to true>> <</if>> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling4.goalText>></span><<goalStatusIcon 'modelling4'>><br><br> <<print $charMLewdGoals.modelling4.hintText>><br><br> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling5.goalText>></span><<goalStatusIcon 'modelling5'>><br><br> <<print $charMLewdGoals.modelling5.hintText>><br><br> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling6.goalText>></span><<goalStatusIcon 'modelling6'>><br><br> <<print $charMLewdGoals.modelling6.hintText>><br><br> </div></div> <<else>> <span id='optionalGoalsButton'><<button 'Optional Goals - NEW!'>><<toggleclass "#exhibGoalBtn" "divHidden">><<if $charM.stripClub == true>><<toggleclass "#stripGoalBtn" "divHidden">><</if>><<if $charM.ntr != false && $charMLewdGoals.escortAtonia != null>><<toggleclass "#escortGoalBtn" "divHidden">><</if>><<if $charM.stripClub == true && $charM.ntr == true>><<toggleclass "#vipGoalBtn" "divHidden">><</if>><</button>></span> <span id='exhibGoalBtn' class='divHidden optionalGoalButton'><<button 'Public Fun'>><<toggleclass "#optionalGoalExhib" "divHidden">><</button>></span> <div id='optionalGoalExhib' class='divHidden'> With good reason, your relationship is rather private. But perhaps you could convince her to have some fun out in public? <div id='opGoal5'> <span id='goalTitle'><<print $charMLewdGoals.exhibTrain.goalText>></span><br><br> <<print $charMLewdGoals.exhibTrain.hintText>><br><br> </div> </div> <<if $charM.stripClub == true>> <span id='stripGoalBtn' class='divHidden optionalGoalButton'><<button 'Stripper Training'>><<toggleclass "#optionalGoalStripper" "divHidden">><</button>></span> <div id='optionalGoalStripper' class='divHidden'> Now that she’s working at the club, perhaps you could convince her to start some real work? <div id='opGoal6'> <span id='goalTitle'><<print $charMLewdGoals.stripperTrain.goalText>></span><br><br> <<print $charMLewdGoals.stripperTrain.hintText>><br><br> </div> </div> <</if>> <span id='vipGoalBtn' class='divHidden optionalGoalButton'><<button 'Club VIP Rooms'>><<toggleclass "#optionalGoalVIP" "divHidden">><</button>></span> <div id='optionalGoalVIP' class='divHidden'> A budding new career awaits your <<charMRelation>>. Flexible hours, fresh faces every night, and endless possibilities for personal growth. <div id='opGoal7'> <span id='goalTitle'><<print $charMLewdGoals.clubVIPRoom.goalText>></span><<if $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.clubVIPRoom.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $charMLewdGoals.clubVIPPros.goalText>></span><<if $charM.prosTrain != null && $charM.prosTrain.level >= 2>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.clubVIPPros.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $charMLewdGoals.clubVIPStrip.goalText>></span><<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 3>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.clubVIPStrip.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $charMLewdGoals.clubVIPIntro.goalText>></span><<if $charMEventObj.clubVIPIntro != null && $charMEventObj.clubVIPIntro.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> </div> </div> <<if $charMLewdGoals.escortAtonia != null && $managerStats != null>> <span id='escortGoalBtn' class='divHidden optionalGoalButton'><<button 'Office Escort Service'>><<toggleclass "#optionalGoalEscort" "divHidden">><</button>></span> <div id='optionalGoalEscort' class='divHidden'> With enough training, your <<charMRelation>> might just be willing to put her new sexual talents to work. <div id='opGoal6'> <span id='goalTitle'><<print $charMLewdGoals.escortAtonia.goalText>></span><<if $atoniaEventObj != null && $atoniaEventObj.confront.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.escortAtonia.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $charMLewdGoals.escortPerf.goalText>></span><<if $managerStats.performance >= 90>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'><<print $charMLewdGoals.escortPros.goalText>></span><<if $charM.prosTrain != null && $charM.prosTrain.level >= 2>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.escortPros.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $charMLewdGoals.escortRodger.goalText>></span><<if $charMEventObj.escortRodgerIntro != null && $charMEventObj.escortRodgerIntro.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.escortRodger.hintText>><</linkreplace>></span><br> </div> </div> <</if>> <</if>> <<case 1>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals1" "divHidden">><</button>></span> <div id='loveGoals1' class='divHidden'> <<if $charM.corrStageNum >= 2>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Despite her reluctance, you are sure you are on the right path. Not much point in subtly now, but the wrong move could make her put up even more barriers. Best take it slow and let her come to terms with what’s going on. <span id='loveGoalsButton'><<button 'Flirty Texts 1'>><<toggleclass "#lvS1StageGoal0" "divHidden">><</button>></span><br> <div id='lvS1StageGoal0' class='divHidden'> Perhaps a little electronic back and forth might reveal some things that are too awkward to say in person. <div id='lvS1Goal0'> <span id='goalTitle'><<print $charMLoveGoals.flirtyTextS1Lp.goalText + $charM.love + "/1100">></span><<goalStatusIcon 'flirtyTextS1Lp'>><br><br></div> <div id='lvS1Goal1'> <span id='goalTitle'><<print $charMLoveGoals.flirtyTextS11Event.goalText>></span><<goalStatusIcon 'flirtyTextS11Event'>><br><br> <<print $charMLoveGoals.flirtyTextS11Event.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'Flirty Texts 2'>><<toggleclass "#lvS1StageGoal1" "divHidden">><</button>></span><br> <div id='lvS1StageGoal1' class='divHidden'> Maybe she will reciprocate your messages. <div id='lvS1Goal2'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Lp.goalText + $charM.love + "/1200">></span><<goalStatusIcon 'flirtyTextS12Lp'>><br><br></div> <div id='lvS1Goal3'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Cl.goalText + $charM.clothingStage + "/4">></span><<goalStatusIcon 'flirtyTextS12Cl'>><br><br></div> <<print $charMLoveGoals.flirtyTextS12Cl.hintText>><br><br> <div id='lvS1Goal4'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Event.goalText>></span><<goalStatusIcon 'flirtyTextS12Event'>><br><br></div> <<print $charMLoveGoals.flirtyTextS12Event.hintText>><br><br> </div> <span id='loveGoalsButton'><<button 'Flirty Texts 3'>><<toggleclass "#lvS1StageGoal2" "divHidden">><</button>></span><br> <div id='lvS1StageGoal2' class='divHidden'> <div id='lvS1Goal5'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS13Lp.goalText + $charM.love + "/1300">></span><<goalStatusIcon 'flirtyTextS13Lp'>><br><br></div> <div id='lvS1Goal6'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS13Event.goalText>></span><<goalStatusIcon 'flirtyTextS13Event'>><br><br></div> <<print $charMLoveGoals.flirtyTextS13Event.hintText>><br><br> </div> <span id='loveGoalsButton'><<button 'Wait for a sign'>><<toggleclass "#lvS1StageGoal3" "divHidden">><</button>></span><br> <div id='lvS1StageGoal3' class='divHidden'> It’s only a matter of time before she starts to act on these strange feelings she has. <div id='lvS1Goal7'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Lp.goalText + $charM.love + "/1600">></span><<goalStatusIcon 'nightVisitS1Lp'>><br><br></div> <div id='lvS1Goal8'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Cl.goalText + $charM.clothingStage + "/5">></span><<goalStatusIcon 'nightVisitS1Cl'>><br><br></div> <div id='lvS1Goal9'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Event.goalText>></span><<goalStatusIcon 'nightVisitS1Event'>><br> <<print $charMLoveGoals.nightVisitS1Event.hintText>><br></div> </div> </div> <<case 2>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals2" "divHidden">><</button>></span> <div id='loveGoals2' class='divHidden'> <<if $charM.corrStageNum >= 3>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Dating? Relationship? Whatever this is now, it’s very real. Time to start indulging in the benefits. You’re still going to have to put in a lot of work before she’ll give herself fully.<br> <span id='loveGoalsButton'><<button 'Working Things Out'>><<toggleclass "#lvS2StageGoal0" "divHidden">><</button>></span><br> <div id='lvS2StageGoal0' class='divHidden'> There are still some questions that need answered. But thankfully, you can work through them together. <div id='lvS2Goal0'> <span id='goalTitle'><<print $charMLoveGoals.troublesS2Lp.goalText + $charM.love + "/1900">></span><<goalStatusIcon 'troublesS2Lp'>><br><br></div> <div id='lvS2Goal2'> <span id='goalTitle'><<print $charMLoveGoals.troublesS2Event.goalText>></span><br><<print $charMLoveGoals.troublesS2Event.hintText>><br></div> </div> <span id='loveGoalsButton'><<button 'Together In Public'>><<toggleclass "#lvS2StageGoal1" "divHidden">><</button>></span><br> <div id='lvS2StageGoal1' class='divHidden'> It would be a good idea to test her boundaries in public. <div id='lvS2Goal3'> <span id='goalTitle'><<print $charMLoveGoals.beachTripS2Lp.goalText + $charM.love + "/2200">></span><<goalStatusIcon 'beachTripS2Lp'>><br><br></div> <div id='lvS2Goal4'> <span id='goalTitle'><<print $charMLoveGoals.beachTripS2Hjs.goalText + $charMEventObj.lvHjCount.count + "/2">></span><<goalStatusIcon 'beachTripS2Hjs'>><br><<print $charMLoveGoals.beachTripS2Hjs.hintText>><br></div> <div id='lvS2Goal5'> <span id='goalTitle'><<print $charMLoveGoals.beachTripS2Clothing.goalText + $charM.clothingStage + "/5">></span><<goalStatusIcon 'beachTripS2Clothing'>><br><<print $charMLoveGoals.beachTripS2Clothing.hintText>><br></div> <div id='lvS2Goal6'> <span id='goalTitle'><<print $charMLoveGoals.beachTripS2Event.goalText>></span><br><<print $charMLoveGoals.beachTripS2Event.hintText>><br></div> </div> <span id='loveGoalsButton'><<button 'Camping trip'>><<toggleclass "#lvS2StageGoal2" "divHidden">><</button>></span><br> <div id='lvS2StageGoal2' class='divHidden'> Fresh air, nature and great atmosphere. The ideal time to see how far you can take things. <div id='lvS2Goal7'> <span id='goalTitle'><<print $charMLoveGoals.campTripS2Lp.goalText + $charM.love + "/2500">></span><<goalStatusIcon 'campTripS2Lp'>><br><br></div> <div id='lvS2Goal8'> <span id='goalTitle'><<print $charMLoveGoals.campTripS2Finger.goalText + $charMEventObj.lvFingerCount.count + "/2">></span><<goalStatusIcon 'campTripS2Finger'>><br><<print $charMLoveGoals.campTripS2Finger.hintText>><br></div> <div id='lvS2Goal9'> <span id='goalTitle'><<print $charMLoveGoals.campTripS2Clothing.goalText + $charM.clothingStage + "/6">></span><<goalStatusIcon 'campTripS2Clothing'>><br><<print $charMLoveGoals.campTripS2Clothing.hintText>><br></div> <div id='lvS2Goal10'> <span id='goalTitle'><<print $charMLoveGoals.campTripS2Cash.goalText + $charPc.money + "/200">></span><br><<print $charMLoveGoals.campTripS2Cash.hintText>><br></div> <div id='lvS2Goal12'> <span id='goalTitle'><<print $charMLoveGoals.campTripS2Event.goalText>></span><br><<print $charMLoveGoals.campTripS2Event.hintText>><br></div> </div> </div> <<case 3>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals3" "divHidden">><</button>></span> <div id='loveGoals3' class='divHidden'> <<if $charM.corrStageNum >= 4>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Well it’s official. No doubt it’ll take some time before she’s ready to go all the way. At least you have plenty else to do.<br> <span id='loveGoalsButton'><<button 'A Test Run'>><<toggleclass "#lvS3StageGoal0" "divHidden">><</button>></span><br> <div id='lvS3StageGoal0' class='divHidden'> You’ll have to be content with just fooling around for now. You can both keep yourselves in check… right?<br> <div id='lvS3Goal0'> <span id='goalTitle'><<print $charMLoveGoals.penTeaseLvLp.goalText + $charM.love + "/2900">></span><<goalStatusIcon 'penTeaseLvLp'>><br><br> </div> <div id='lvS3Goal1'> <span id='goalTitle'><<print $charMLoveGoals.penTeaseLvClothing.goalText + $charM.clothingStage + "/7">><<goalStatusIcon 'penTeaseLvClothing'>></span><br><<print $charMLoveGoals.penTeaseLvClothing.hintText>><br><br> </div> <div id='lvS3Goal2'> <span id='goalTitle'><<print $charMLoveGoals.penTeaseLvEvent.goalText>></span><br><<print $charMLoveGoals.penTeaseLvEvent.hintText>><br> </div> </div> <span id='loveGoalsButton'><<button 'A Special Evening'>><<toggleclass "#lvS3StageGoal1" "divHidden">><</button>></span><br> <div id='lvS3StageGoal1' class='divHidden'> <div id='lvS3Goal3'> <span id='goalTitle'><<print $charMLoveGoals.sexLvLp.goalText + $charM.love + "/3300">></span><<goalStatusIcon 'sexLvLp'>><br><br> </div> <div id='lvS3Goal4'> <span id='goalTitle'><<print $charMLoveGoals.sexLvClothing.goalText + $charM.clothingStage + "/8">></span><<goalStatusIcon 'sexLvClothing'>><br><br> </div> <div id='lvS3Goal5'> <span id='goalTitle'><<print $charMLoveGoals.sexLvEvent.goalText>></span><br><<print $charMLoveGoals.sexLvEvent.hintText>><br> </div> </div> </div> <<case 4>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals4" "divHidden">><</button>></span> <div id='loveGoals4' class='divHidden'> Now adventurous enough to try new things, perhaps you could convince her to go all the way?<br> <span id='loveGoalsButton'><<button 'Experimenting'>><<toggleclass "#lvS4StageGoal0" "divHidden">><</button>></span><br> <div id='lvS4StageGoal0' class='divHidden'> She’s never done anal, so you’ll have to put in some work. You don’t want this to just be a one time affair right? <div id='lvS4Goal0'> <span id='goalTitle'><<print $charMLoveGoals.analLvLp.goalText + $charM.love + "/3600">></span><<goalStatusIcon 'analLvLp'>><br><<print $charMLoveGoals.analLvLp.hintText>><br> </div> <div id='lvS4Goal1'> <span id='goalTitle'><<print $charMLoveGoals.analLvLvl1.goalText>></span><<goalStatusIcon 'analLvLvl1'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLoveGoals.analLvLvl1.hintText>><br><</linkreplace>></span> </div> <div id='lvS4Goal2'> <span id='goalTitle'><<print $charMLoveGoals.analLvLvl1Intro.goalText>></span><<goalStatusIcon 'analLvLvl1Intro'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLoveGoals.analLvLvl1Intro.hintText>><br><</linkreplace>></span> </div> <div id='lvS4Goal3'> <span id='goalTitle'><<print $charMLoveGoals.analLvSmallPlug.goalText>></span><<goalStatusIcon 'analLvSmallPlug'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLoveGoals.analLvSmallPlug.hintText>><br>Sex Shop Unlocked: <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><</linkreplace>></span> </div> <div id='lvS4Goal4'> <span id='goalTitle'><<print $charMLoveGoals.analLvLvl2.goalText>></span><<goalStatusIcon 'analLvLvl2'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLoveGoals.analLvLvl2.hintText>><br><</linkreplace>></span> </div> <div id='lvS4Goal5'> <span id='goalTitle'><<print $charMLoveGoals.analLvLargePlug.goalText>></span><<goalStatusIcon 'analLvLargePlug'>><br><br> </div> <div id='lvS4Goal6'> <span id='goalTitle'><<print $charMLoveGoals.analLvLvl3.goalText>></span><<goalStatusIcon 'analLvLvl3'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLoveGoals.analLvLvl3.hintText>><br><</linkreplace>></span> </div> <div id='lvS4Goal7'> <span id='goalTitle'><<print $charMLoveGoals.analLvEvent.goalText>></span><<if $charMEventObj.analStoryLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br><<print $charMLoveGoals.analLvEvent.hintText>><br> </div> </div> </div> <</switch>> <</nobr>>
<div id='dialog0' class='vice' style='vice'></div>\ <div id='choice0' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='dialog links' style='dialog links'></div>\ <div id='options'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div>\ <div id='dialog6' class='vice' style='vice'></div>\ <div id='choice6' class='dialog links' style='dialog links'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'charMStoryEventContent'>>"); }); <</script>><</silently>>
<<nobr>><<switch $tempStoryVar>> <<case "love park date">> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMParkDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress2.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/parkHands.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <<mDialog $currEvent.dialogArr[16].dialog>> <<pcDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <<pcDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkSmile.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<dialogDesc $currEvent.dialogArr[32].dialog>> <<mDialog $currEvent.dialogArr[33].dialog>> <<pcDialog $currEvent.dialogArr[34].dialog>> <<mDialog $currEvent.dialogArr[35].dialog>> <<dialogDesc $currEvent.dialogArr[36].dialog>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>> <<spendEnergy 'l'>> <<silently>><<addTime 3 0>><<set $charMEventObj.loveStory1.viewed to true>><</silently>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A good day." "home">><</link>></span> <</replace>> <<case "love movie date">> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMMovieDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<mDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/sofaHug.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[8].dialog>> <<pcDialog $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <img @src="setup.ImagePath+'chars/m/story/morning.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<pcDialog $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/grope.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[23].dialog>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<mDialog $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<mDialog $currEvent.dialogArr[29].dialog>> <<pcDialog $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<dialogDesc $currEvent.dialogArr[32].dialog>> <<set $currEvent to null>> <<charMLoveMaxProg 400>><br> <<charMAddLovePoints 30>> <<spendEnergy 'l'>><<set $charMEventObj.loveStory2.viewed to true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Hopefully I can wake up like that again." "pcSleep">><</link>></span> <</replace>> <<case "love dinner date">> <<silently>><<addclass "body" "dinnerDate">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMLoveDinnerDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<mDialog $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<mDialog $currEvent.dialogArr[9].dialog>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDate3Dress.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <<pcDialog $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/handhold.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<mDialog $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <div id='transistion'><<dialogDesc $currEvent.dialogArr[28].dialog>></div> <<dialogDesc $currEvent.dialogArr[29].dialog>> <<mDialog $currEvent.dialogArr[30].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[31].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss2.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[32].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss3.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[33].dialog>> <<pcDialog $currEvent.dialogArr[34].dialog>> <<mDialog $currEvent.dialogArr[35].dialog>> <<pcDialog $currEvent.dialogArr[36].dialog>> <<dialogDesc $currEvent.dialogArr[37].dialog>> <<gainMoney -200>> <<set $charMEventObj.loveStory3.viewed to true>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Sleep claims you" "pcSleep">><<s1LoveTransistion>><</link>></span> <</replace>> <<case "lewd pc exposure">> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMPcExposureS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<dialogDesc $currEvent.dialogArr[3].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose1.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<mDialog $currEvent.dialogArr[9].dialog>> <<pcDialog $currEvent.dialogArr[10].dialog>> <<dialogDesc $currEvent.dialogArr[11].dialog>> <<mDialog $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<pcDialog $currEvent.dialogArr[14].dialog>> <<mDialog $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose3.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[17].dialog>> <<mDialog $currEvent.dialogArr[18].dialog>> <<pcDialog $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<mDialog $currEvent.dialogArr[23].dialog>> <<pcDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <<mDialog $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose2.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[31].dialog>> <<mDialog $currEvent.dialogArr[32].dialog>> <<dialogDesc $currEvent.dialogArr[33].dialog>> <<mDialog $currEvent.dialogArr[34].dialog>> <<set $currEvent to null>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 30>> <<spendEnergy 'l'>><<set $charMEventObj.lewdStory1.viewed to true>><<set $charMLewdGoals.exposeSelf2.unlocked to true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A good start to the day." "pcSleep">><</link>></span> <</replace>> <<case "lewd bathroom exposure">> <<silently>><<addclass "body" "homebathroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBathroomExposureS0($characters)>> <<for _i = 0; _i < 43; _i++>> <<if _i == 2>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd2shower.mp4" type="video/mp4"> </video> <<elseif _i == 24>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed.jpg'" class="center picRounded"> <<elseif _i == 26>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed2.jpg'" class="center picRounded"> <<elseif _i == 37>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed3.jpg'" class="center picRounded"> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMLewdMaxProg 400>><br> <<charMAddLewdPoints 30>> <<spendEnergy 'l'>> <<silently>><<addTime 0 30>><<set $charMEventObj.lewdStory2.viewed to true>><</silently>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A productive way to start the day." "pcBedroom">><<set $charMLewdGoals.exposeHer4.unlocked to true>><</link>></span> <</replace>> <<case "lewd bar night">> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBarNightS0($characters)>> <<for _i = 0; _i < 73; _i++>> <<if _i == 14>> <img @src="setup.ImagePath+'chars/m/story/lwd3baroutfit.jpg'" class="center picRounded"> <<elseif _i == 17>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/taxi.mp4" type="video/mp4"> </video> <<elseif _i == 26>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar1.jpg'" class="center picRounded"> <<elseif _i == 38>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar2.jpg'" class="center picRounded"> <<elseif _i == 59>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd3barkiss.mp4" type="video/mp4"> </video> <<elseif _i == 63>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd3barkiss2.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLewdPoints 30>> <<gainMoney -70>> <<set $currEvent to null>><<set $charMEventObj.lewdStory3.viewed to true>><<set $charMLewdGoals.exposeSelf2.unlocked to true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You sleep." "pcSleep">><<s1LewdTransistion>><</link>></span> <</replace>> <<case 'ModellingS1Practice'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMModellingS1Practice($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>> <<set $currEvent to null>> <<set $charMEventObj.modellingS1Practice.viewed to true>><<set $charMEventObj.modellingS1Shoot3.unlocked = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A good evening." "pcBedroom">><<set _temp to timeDiffSleep($time, [23,0])>> <<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 'loveS1Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<charMLoveMaxProg 300>><br> <<set $charM.loveStageNum = 1>> <span id='loveGain'>$charM.name gained a love level: Confused!</span><br> <<charMLewdMaxSet 1000>><br> <<if $charM.lewdMax == 1000 && $charM.corruption < 1000>><<dialogDesc "(Lewd gifts now offer bonus points if you want to catch up)">><</if>> <<set $currEvent to null>> <<set $charMEventObj.lvStoryIntroS1.viewed to true>> <<loveClothingConversion>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "No more bright ideas. Right." "home">><<addTime 1 0>><</link>></span><</replace>> <<case 'lewdS1Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<charMLewdMaxProg 300>><br> <<set $charM.corrStageNum = 1>> <span id='lewdGain'>$charM.name gained a lewd level: Curious!</span><br> <<charMLoveMaxSet 1000>><br> <<if $charM.loveMax == 1000 && $charM.love < 1000>><<dialogDesc "(Love gifts now offer bonus points if you want to catch up)">><</if>> <<set $currEvent to null>> <<set $charMEventObj.lwdStoryIntroS1.viewed to true>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Better spend it wisely" "home">><<addTime 1 0>><</link>></span><</replace>> <<case 'loveS1Texts1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LvTexts1($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 8>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 8 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 14>> <br><<charMAddLovePoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessagesS1.unlocked to true>><<set $charMEventObj.lvStoryTextMessagesS1.viewed to true>><<set $charMEventObj.lvStoryTextMessagesS1.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "A good start." "pcBedroom">><<addTime 1 0>><</link>></span><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'loveS1Texts2'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LvTexts2($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 5>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 5 9>> <br><<charMAddLovePoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessages2S1.unlocked to true>><<set $charMEventObj.lvStoryTextMessages2S1.viewed to true>><<set $charMEventObj.lvStoryTextMessages2S1.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "Making progress." "pcBedroom">><<addTime 1 0>><</link>></span><</replace>> <</linkreplace>><</linkreplace>> </div><</append>> <<case 'loveS1Texts3'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LvTexts3($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 1>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 1 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 9>> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessages3S1.unlocked to true>><<set $charMEventObj.lvStoryTextMessages3S1.viewed to true>><<set $charMEventObj.lvStoryTextMessages3S1.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "Make your way to her" "charMStoryEvent">><<set $tempStoryVar to 'charMS1LvTexts4'>><</link>></span><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'charMS1LvTexts4'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvTexts4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "You sleep peacefully until morning" "charMStoryEvent">><<set $tempStoryVar to 'charMS1LvTexts5'>><</link>></span><</replace>> <<case 'charMS1LvTexts5'>> <<silently>><<addclass "body" "intro0">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvTexts5($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>> <<replace '#choice0'>><span class='genericLink'><<link "But first a little lie in" "pcSleep">><</link>></span><</replace>> <</replace>> <<case 'loveS1NightVisit'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMLv5NightVisit($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charMEventObj.lvStoryIntroS2.unlocked to true>><<set $charMEventObj.lvStoryNightVisitS1.viewed to true>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "You fall asleep" "pcSleep">><</link>></span><</replace>> <<case 'lewdS1Texts1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LwdTexts1($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 12>> <br><<charMAddLewdPoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS1.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS1.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS1.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "It's a start." "pcBedroom">><<addTime 1 0>><</link>></span><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1Texts2'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LwdTexts2($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 5>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 5 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 10>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 10 12>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 12 15>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 15 17>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 17 20>> <br><<charMAddLewdPoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS11.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS11.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS11.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "Making progress." "pcBedroom">><<addTime 1 0>><</link>></span><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1Texts3'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>> <</silently>> <<set $currEvent to charMS1LwdTexts3($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 3>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 3 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 14>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 14 15>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<replace '#dialog6'>><<playEvent $currEvent.dialogArr 15 19>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 40>> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS12.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS12.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS12.count += 1>> <<replace '#choice6'>><span class='genericLink'><<link "Nice work." "pcSleep">><</link>></span><</replace>> <</replace>> <</linkreplace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1MutualMast'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdMutualMasterbation($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charMEventObj.lwdStoryIntroS2.unlocked to true>><<set $charMEventObj.lwdStoryMutualMastS1.viewed to true>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "You fall asleep" "pcSleep">><</link>></span> <</replace>> <<case 'loveS2Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> What do you want to call her during sexual acts? (She may also use this name to refer to herself)<br> <<textbox "$charM.sexName" $charM.name>><br> And what shall she call you during sexual acts?<br> <<textbox "$charPc.charMSexName" $charPc.name>><br><br> You can always change these later on the computer.<br> <div class='linkGroup'><label><<checkbox "$charM.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div> <span class='minorNav'><<button 'Confirm'>><<replace '#choice0'>><</replace>><<replace '#dialog1'>><<mDialog "Good choice <<pcCharMSexName>>.">><<pcDialog "I look forward to hearing it <<charMSexName>>.">><<gainEnergy 'm'>> <<charMLoveMaxProg 300>><br> <<set $charM.loveStageNum = 2>> <span id='loveGain'>$charM.name gained a love level: Exploring!</span><br> <<charMLewdMaxSet 1600>><br> <<if $charM.lewdMax == 1600 && $charM.corruption < 1600>><<dialogDesc "(Lewd gifts now offer bonus points if you want to catch up)">><</if>> <span id='loveGain'>New profile picture unlocked! (Check the relations screen!)</span> <<set $charM.avatar to 'lv1'>> <<set $charMEventObj.lvStoryIntroS2.viewed to true>><<set $charMEventObj.lwdStoryIntroS2.viewed to true>> <</replace>><<replace '#choice1'>><span class='genericLink'><<link "It's all paying off" "home">><<s2LoveTransistion>><<addTime 1 0>><</link>></span><</replace>><</button>></span><br> <</replace>> <<case 'lewdS2Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> What do you want to call her during sexual acts? (She may also use this name to refer to herself)<br> <<textbox "$charM.sexName" $charM.name>><br> And what shall she call you during sexual acts?<br> <<textbox "$charPc.charMSexName" $charPc.name>><br><br> You can always change these later on the computer.<br> <div class='linkGroup'><label><<checkbox "$charM.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div> <span class='minorNav'><<button 'Confirm'>><<replace '#choice0'>><</replace>><<replace '#dialog1'>> <<set $currEvent to charMS2LwdIntro2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<gainEnergy 'm'>> <<charMLewdMaxProg 300>><br> <<set $charM.corrStageNum = 2>> <span id='lewdGain'>$charM.name gained a lewd level: Embracing!</span><br> <<charMLoveMaxSet 1600>><br> <<if $charM.loveMax == 1600 && $charM.love < 1600>><<dialogDesc "(Love gifts now offer bonus points if you want to catch up)">><</if>> <span id='lewdGain'>New profile picture unlocked! (Check the relations screen!)</span> <<set $charM.avatar to 'lwd1'>> <<set $charMEventObj.lwdStoryIntroS2.viewed to true>><<set $charMEventObj.lvStoryIntroS2.viewed to true>> <</replace>><<replace '#choice1'>><span class='genericLink'><<link "She's almost ready." "home">><<addTime 1 0>><<s2LewdTransistion>><</link>></span><</replace>><</button>></span><br> <</replace>> /* ////////////////// LEWD S2 ///////// */ <<case 'lewdS2Hj'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2HjConvinceLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 40>><br> <span id='lewdGain'>Handjobs unlocked!</span><<set $charMEventObj.lwdStoryHjS2.viewed to true>><<set $charMEventObj.lwdHjCount.unlocked to true>><<set $charMLewdGoals.hjEvent.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "What a morning." "pcBedroom">><<set _temp to timeDiffSleep($time, [9,0])>> <<addTime _temp[0] _temp[1]>><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'lewdS2FingerSpank'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "..." "charMStoryEvent">><<set $tempStoryVar to 'lewdS2FingerSpankP1'>><</button>></span><</replace>> <<case 'lewdS2FingerSpankP1'>> <<silently>><<addclass "body" "stores">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "You're not done yet." "charMStoryEvent">><<set $tempStoryVar to 'lewdS2FingerSpankP2'>><</button>></span><</replace>> <<case 'lewdS2FingerSpankP2'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "You wait." "charMStoryEvent">><<set $tempStoryVar to 'lewdS2FingerSpankP3'>><</button>></span><</replace>> <<case 'lewdS2FingerSpankP3'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 40>><br> <span id='lewdGain'>Fingerbang unlocked!</span><<set $charMEventObj.lwdStoryFingerSpankS2.viewed to true>><<set $charMEventObj.lwdFingerCount.unlocked to true>><<set $charMLewdGoals.fingerSpankEvent.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Quite the productive day!" "pcBedroom">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [18,0])>> <<addTime _temp[0] _temp[1]>><</button>></span><</replace>> <<case 'lewdS2Bj'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2MorningBjLwdP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "You sleep..." "charMStoryEvent">><<set $tempStoryVar to 'lewdS2BjP1'>><</button>></span><</replace>> <<case 'lewdS2BjP1'>> <<silently>><<addclass "body" "intro0">><</silently>> <<append '#scriptDiv'>> <<sleepCode>> <</append>> <<replace '#dialog0'>> <<set $currEvent to charMS2MorningBjLwdP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $charMEventObj.lwdStoryBjS2.viewed to true>><<set $charMEventObj.lwdStoryS3Intro.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "A perfect start to the morning" "home">><<set $tempStoryVar to null>><</button>></span><</replace>> /* ////////////////// LOVE S2 ////////////////// */ <<case 'loveS2Hj'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2DryHumpLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>><br> <span id='loveGain'>Handjobs unlocked!</span><<set $charMEventObj.lvStoryHjS2.viewed to true>><<set $charMEventObj.lvHjCount.unlocked to true>><<set $charMLoveGoals.troublesS2Event.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "What a woman." "pcBedroom">><<set _temp to timeDiffSleep($time, [23,30])>> <<addTime _temp[0] _temp[1]>><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'loveS2Beach'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2BeachTripLvP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "To the beach!" "charMStoryEvent">><<set $tempStoryVar to 'loveS2BeachP1'>><</button>></span><</replace>> <<case 'loveS2BeachP1'>> <<silently>><<addclass "body" "beachbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2BeachTripLvP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>><br> <span id='loveGain'>Fingerbang unlocked!</span><<set $charMEventObj.lvStoryFingerS2.viewed to true>><<set $charMEventObj.lvFingerCount.unlocked to true>><<set $charMLoveGoals.beachTripS2Event.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Oh Well." "home">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [18,0])>> <<addTime _temp[0] _temp[1]>><</button>></span><</replace>> <<case 'loveS2Camping'>> <<silently>><<addclass "body" "forrestbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Onwards..." "charMStoryEvent">><<set $tempStoryVar to 'loveS2CampingP1'>><</button>></span><</replace>> <<case 'loveS2CampingP1'>> <<silently>><<addclass "body" "forrestbg2">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "You sleep." "charMStoryEvent">><<set $tempStoryVar to 'loveS2CampingP2'>><<set _temp to timeDiffSleep($time, [7,0])>><<addTime _temp[0] _temp[1]>><</button>></span><</replace>> <<case 'loveS2CampingP2'>> <<silently>><<addclass "body" "forrestbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<gainMoney -200>> <<set $charMEventObj.lvStoryCampingS2.viewed to true>><<set $charMLoveGoals.campTripS2Event.unlocked to true>><<set $charMEventObj.lvStoryS3Intro.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "You head home." "home">><<set $tempStoryVar to null>><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'loveS3Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<set $currEvent to null>> <<charMLoveMaxProg 400>><br> <<set $charM.loveStageNum = 3>> <span id='loveGain'>$charM.name gained a love level: Girlfriend!</span><br> <<charMLewdMaxSet 2500>><br> <<if $charM.lewdMax == 2500 && $charM.corruption < 2500>><<dialogDesc "(Lewd gifts now offer bonus points if you want to catch up)">><</if>> /*<span id='loveGain'>New profile picture unlocked! (Check the relations screen!)</span>*/ /*<<set $charM.avatar to 'lv1'>> */ <<set $charMEventObj.lvStoryS3Intro.viewed to true>><<set $charMEventObj.lwdStoryS3Intro.viewed to true>> /* test save bug fix */<<if $charMClothing[6].progress == 3 && $charMClothing[7].risky == true>> <<run setClothingStage(6)>> <</if>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "Wonder what she has planned?" "home">><<s3LoveTransistion>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 'lewdS3Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<gainEnergy 'm'>> <<charMLewdMaxProg 400>><br> <<set $charM.corrStageNum = 3>> <span id='lewdGain'>$charM.name gained a lewd level: Naughty Milf!</span><br> <span id='reward'>You now have unlimited reward points with <<charMName>>!</span> <<charMLoveMaxSet 2500>><br> <<if $charM.loveMax == 2500 && $charM.love < 2500>><<dialogDesc "(Love gifts now offer bonus points if you want to catch up)">><</if>> /*<span id='lewdGain'>New profile picture unlocked! (Check the relations screen!)</span> <<set $charM.avatar to 'lwd1'>> */ <<set $charMEventObj.lvStoryS3Intro.viewed to true>><<set $charMEventObj.lwdStoryS3Intro.viewed to true>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "Soon enough." "home">><<addTime 1 0>><<s3LewdTransistion>><</link>></span><br> <</replace>> <<case 'sexShopIntro'>> <<silently>><<addclass "body" "computer">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to specialOutfitsIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.onlineSexShop.viewed = true>><<set $charMSpecialOutfits to {}>><<run charMSpecialOutfitsS3Init($charMSpecialOutfits)>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "Worth every penny." "pcBedroom">><<addTime 0 30>><</link>></span><br> <</replace>> <<case 'carReturn'>> <<silently>><<addclass "body" "homeoutside">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to clubPromoCarP2($characters)>> <<playEvent $currEvent.dialogArr 28 40>> <<set $currEvent to null>> <</replace>> <<set $tempStoryVar = null>><<set $charPcEventObj.mngrPromo1.count += 1>><<set $ownedItems.car = true>> <<replace '#choice1'>><span class='genericLink'><<link "Head Inside." "home">><<set _temp to timeDiffSleep($time, [18,0])>><<addTime _temp[0] _temp[1]>><</link>></span><br> <</replace>> /* //////////////// LOVE S3 //////////////// */ <<case 'loveS3PenTease0'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexTease($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLoveMaxProg 400>><br> <<charMAddLovePoints 40>><br> <span id='loveGain'>Love Thighjob unlocked!</span> <<set $charMEventObj.lvPenTeaseS3.unlocked = true>><<set $charMEventObj.lvPenTeaseS3.viewed = true>><<set $charMEventObj.lvThighJobUnlock.unlocked = true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Soon..." "pcSleep">><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'loveS3Sex0'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "What now?" "charMStoryEvent">><<set $tempStoryVar to 'loveS3Sex1'>><</button>></span><</replace>> <<case 'loveS3Sex1'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "..." "charMStoryEvent">><<set $tempStoryVar to 'loveS3Sex2'>><</button>></span><</replace>> <<case 'loveS3Sex2'>> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $charMEventObj.lvSexS3.unlocked = true>><<set $charMEventObj.lvSexS3.viewed = true>><<set $charMEventObj.S4LvIntro.unlocked = true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "What an evening" "charMSleep">><<set $tempStoryVar to 'S3Lv'>><</button>></span><</replace>> /* //////////////// LEWD S3 //////////////// */ <<case 'lewdS3PenTease0'>> <<silently>><<addclass "body" "homebathroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexTease($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLewdMaxProg 400>><br> <<charMAddLewdPoints 40>><br> <span id='lewdGain'>Lewd Thighjob unlocked!</span> <<set $charMEventObj.lwdPenTeaseS3.viewed to true>><<set $charMEventObj.lwdPenTeaseS3.unlocked to true>><<set $charMEventObj.lwdThighJobUnlock.unlocked to true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Now to wait" "pcBedroom">><<set _temp to timeDiffSleep($time, [9,0])>> <<addTime _temp[0] _temp[1]>><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'lewdS3Sex0'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "The wait is unbearable" "charMStoryEvent">><<set $tempStoryVar to 'lewdS3Sex1'>><</button>></span><</replace>> <<case 'lewdS3Sex1'>> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "To the bedroom!" "charMStoryEvent">><<set $tempStoryVar to 'S3LwdSexP2'>><</button>></span><</replace>> <<case 'S3LwdSexP2'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charMEventObj.lwdSexS3.viewed to true>><<set $charMEventObj.lwdSexS3.unlocked to true>><<set $charMEventObj.S4LwdIntro.unlocked = true>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Sleep..." "charMSleep">><<set $tempStoryVar to 'S3Lwd'>><</button>></span><</replace>> <<case 'clubTrainDemo'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to clubJenTrainDemo($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<payPc>><<set $charPc.workedToday to true>> <<set $charMEventObj.danceDemo.unlocked = true>><<set $charMEventObj.danceDemo.viewed = true>> <</replace>> <<replace '#choice0'>><span class='minorNav'><<button "Not bad for a workday" "home">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</button>></span><</replace>> <<case 'clubTrainUnveiling'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to clubJenTrainUnveiling($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "To the back">><<set $tempStoryVar to 'clubTrainUnveiling2'>><<include 'charMStoryEventContent'>><<replace '#choice0'>><</replace>><</link>></span><</replace>> <<case 'clubTrainUnveiling2'>> <<replace '#dialog1'>> <<set $currEvent to clubJenTrainUnveiling2($characters)>> <<playEvent $currEvent.dialogArr 0 48>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='lewdLink'><<link "Cum Inside">><<set _tC = 0>><<set $tempStoryVar to 'clubTrainUnveiling3'>><<include 'charMStoryEventContent'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Finish In Her Mouth">><<set _tC = 1>><<set $tempStoryVar to 'clubTrainUnveiling3'>><<include 'charMStoryEventContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'clubTrainUnveiling3'>> <<replace '#dialog2'>> <<set $currEvent to clubJenTrainUnveiling2($characters)>> <<switch _tC>> <<case 0>> <<playEvent $currEvent.dialogArr 48 54>> <<case 1>> <<playEvent $currEvent.dialogArr 54 59>> <</switch>> <<playEvent $currEvent.dialogArr 59>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<payPc>><<set $charPc.workedToday to true>><<set $charMEventObj.stageUnveil.unlocked = true>><<set $charMEventObj.stageUnveil.viewed = true>> <</replace>> <<replace '#choice2'>><span class='genericLink'><<link "Just another beginning" "home">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>> /* ////////////////////////// STAGE 4 /////////////////////////// */ <<case 'loveS4Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4IntroLv($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<set $charM.loveStageNum = 4>> <span id='loveGain'>$charM.name gained a love level: Lovers!</span><br> <<charMLewdMaxSet 3300>><br> <<if $charM.lewdMax == 3300 && $charM.corruption < 3300>><<dialogDesc "(Lewd gifts now offer bonus points if you want to catch up)">><</if>> /*<span id='loveGain'>New profile picture unlocked! (Check the relations screen!)</span>*/ /*<<set $charM.avatar to 'lv1'>> */ <<set $charMEventObj.S4LvIntro.viewed to true>><<set $charMEventObj.S4LwdIntro.viewed to true>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "What a woman" "home">><<s4LoveTransistion>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 'lewdS4Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4IntroLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<gainEnergy 'm'>> <<charMLewdMaxProg 300>><br> <<set $charM.corrStageNum = 4>> <span id='lewdGain'>$charM.name gained a lewd level: Slut!</span><br> <<charMLoveMaxSet 3300>><br> <<if $charM.loveMax == 3300 && $charM.love < 3300>><<dialogDesc "(Love gifts now offer bonus points if you want to catch up)">><</if>> /*<span id='lewdGain'>New profile picture unlocked! (Check the relations screen!)</span> <<set $charM.avatar to 'lwd1'>> */ <<set $charMEventObj.S4LvIntro.viewed to true>><<set $charMEventObj.S4LwdIntro.viewed to true>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "You eat" "home">><<addTime 1 0>><<s4LewdTransistion>><</link>></span><br> <</replace>> <<case 'analLwd'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LwdAnal($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $tempStoryVar = null>> <<infoDialog "End of <<charMName>>'s story for now!">> <<set $charMEventObj.analStoryLwd.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a day." "pcSleep">><</link>></span> <</replace>> <<case 'analLv'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Onwards" "charMStoryEvent">><<set $tempStoryVar = 'analLv2'>><</link>></span> <</replace>> <<case 'analLv2'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Is it really happening?" "charMStoryEvent">><<set $tempStoryVar = 'analLv3'>><</link>></span> <</replace>> <<case 'analLv3'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<infoDialog "End of <<charMName>>'s story for now!">> <<set $charMEventObj.analStoryLv.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a day." "pcSleep">><</link>></span> <</replace>> <<case 'birthdaySpec0'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to bdaySpecial0()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<if $charM.loveStageNum < 3 && $charM.corrStageNum < 3>> <<append '#dialog0'>> <<set $currEvent to bdaySpecial1()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>><<charMAddLewdPoints 'm'>> <<set $charMEventObj.birthdaySpecial.viewed = true>> <<set $tempStoryVar = 'birthdaySpecCard'>><<include 'charMStoryEventContent'>> <</append>> <<else>> <<append '#dialog0'>> <<set $currEvent to bdaySpecial2()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</append>> <<replace '#choice0'>> <span class='loveLink'><<link "Blowjob">><<set $tempStoryVar to 'birthdaySpecBjLv'>><<include 'charMStoryEventContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Blowjob">><<set $tempStoryVar to 'birthdaySpecBjLwd'>><<include 'charMStoryEventContent'>><<replace '#choice0'>><</replace>><</link>></span><br> <<if ($charMEventObj.analStoryLwd != null && $charMEventObj.analStoryLwd.viewed == true) || ($charMEventObj.analStoryLv != null && $charMEventObj.analStoryLv.viewed == true)>> <<if $charMEventObj.analStoryLv.viewed == true>><span class='loveLink'><<link "Anal">><<set $tempStoryVar to 'birthdaySpecAnalLv'>><<include 'charMStoryEventContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $charMEventObj.analStoryLwd.viewed == true>><span class='lewdLink'><<link "Anal">><<set $tempStoryVar to 'birthdaySpecAnalLwd'>><<include 'charMStoryEventContent'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> <<else>> Anal options locked! (Finish her story ;)) <</if>> <</replace>> <</if>> <<case 'birthdaySpecBjLv'>> <<replace '#dialog1'>> <<set $currEvent to bdaySpecialBjLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<set $charMEventObj.birthdaySpecial.viewed = true>> <<set $tempStoryVar = 'birthdaySpecCard'>><<include 'charMStoryEventContent'>> <</replace>> <<case 'birthdaySpecBjLwd'>> <<replace '#dialog1'>> <<set $currEvent to bdaySpecialBjLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<set $charMEventObj.birthdaySpecial.viewed = true>> <<set $tempStoryVar = 'birthdaySpecCard'>><<include 'charMStoryEventContent'>> <</replace>> <<case 'birthdaySpecAnalLv'>> <<replace '#dialog1'>> <<set $currEvent to bdaySpecialAnalLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<set $charMEventObj.birthdaySpecial.viewed = true>> <<set $tempStoryVar = 'birthdaySpecCard'>><<include 'charMStoryEventContent'>> <</replace>> <<case 'birthdaySpecAnalLwd'>> <<replace '#dialog1'>> <<set $currEvent to bdaySpecialAnalLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<set $charMEventObj.birthdaySpecial.viewed = true>> <<set $tempStoryVar = 'birthdaySpecCard'>><<include 'charMStoryEventContent'>> <</replace>> /* exit links, picture display */ <<case 'birthdaySpecCard'>> <<replace '#choice2'>> <span class='genericLink'><<link "Open the card">><<set $tempStoryVar to 'birthdaySpecCard1'>><<include 'charMStoryEventContent'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'birthdaySpecCard1'>> <<replace '#dialog3'>> <<set $currEvent to bdaySpecialCard()>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent to null>> <</replace>> <<if $charM.loveStageNum >= 3 || $charM.corrStageNum >= 3>> <<append '#dialog3'>> <<set $currEvent to bdaySpecialCard()>> <<playEvent $currEvent.dialogArr 6 8>> <</append>> <</if>> <<replace '#choice3'>> <span class='genericLink'><<link "What a day." "pcBedroom">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'escortRodgerIntro'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to officeEscortRodgerIntro()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<payPc>> <<set $charMEventObj.escortRodgerIntro.viewed = true>><<set $charMEventObj.escortJenIntro.unlocked = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "No problem, right?" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <<case 'escortJenIntro'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to officeEscortJenIntro()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<payPc>> <<set $charMEventObj.escortJenIntro.viewed = true>><<set $charMEventObj.nowEscort.unlocked = true>><<set $charMEventObj.nowEscort.viewed = true>><<set $charM.escort = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "She almost seems excited" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<<widget "loveStoryEventLink">><<nobr>> <<switch $charM.loveStageNum>> <<case 0>> <<set _e0 to charMLoveParkDateTrigger()>> <<if _e0 == true && $charMEventObj.loveStory1.viewed == false>><<if $time[0] >= 11 && $time[0] <= 16>><<append '#storyEventLinks'>><span class='eventLinkL loveLink'><<link "Event: Walk in the park" "charMStoryEvent">><<set $tempStoryVar to "love park date">><</link>></span><</append>><</if>><</if>> <<set _e1 to charMLoveMovieDateTrigger()>> <<if _e1 == true && $charMEventObj.loveStory2.viewed == false>><<if $time[0] >= 19 && $time[0] <= 21>><<append '#storyEventLinks'>><span class='eventLinkL loveLink'><<link "Event: Movie Night" "charMStoryEvent">><<set $tempStoryVar to "love movie date">><</link>></span><</append>><</if>><</if>> <<set _e2 to charMLoveDinnerDateTrigger()>> <<if _e2 == true && $charMEventObj.loveStory3.viewed == false>><<if $time[0] >= 17 && $time[0] <= 18>><<if $charPc.money >= 200>><<append '#storyEventLinks'>><span class='eventLinkL loveLink'><<link "Event: Date Night" "charMStoryEvent">><<set $tempStoryVar to "love dinner date">><</link>></span><</append>><<else>><<append '#storyEventLinks'>>You will need $200 to take $charM.name on a date.<</append>><</if>><</if>><</if>> <<if $charMEventObj.lvStoryIntroS1 != null && $charMEventObj.lvStoryIntroS1.unlocked == true && $charMEventObj.lvStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "loveS1Intro">><</link>></span><</append>> <</if>> <<case 1>> <<if $charMEventObj.lvStoryIntroS1 != null && $charMEventObj.lvStoryIntroS1.unlocked == true && $charMEventObj.lvStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "loveS1Intro">><</link>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS1Lp != null && $charMEventObj.lvStoryTextMessagesS1 != null>> <<if $charMLoveGoals.flirtyTextS11Event.unlocked == true && $charMEventObj.lvStoryTextMessagesS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: Text your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts1">><</link>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS12Event.unlocked == true && $charMEventObj.lvStoryTextMessages2S1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts2">><</link>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS13Event.unlocked == true && $charMEventObj.lvStoryTextMessages3S1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A special text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts3">><</link>></span><</append>> <</if>> <<if $charMLoveGoals.nightVisitS1Event.unlocked == true && $charMEventObj.lvStoryNightVisitS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A special visit" "charMStoryEvent">><<set $tempStoryVar to "loveS1NightVisit">><</link>></span><</append>> <</if>> <</if>> <<if $charMEventObj.lvStoryIntroS2 != null && $charMEventObj.lvStoryIntroS2.unlocked == true && $charMEventObj.lvStoryIntroS2.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "$charM.name Level Up: A beginning" "charMStoryEvent">><<set $tempStoryVar to "loveS2Intro">><</link>></span><</append>> <</if>> <<case 2>> <<if $charMLoveGoals.troublesS2Lp != null && $charMEventObj.lvStoryHjS2 != null>> /* lv troubles hj/dry hump */ <<if $charMLoveGoals.troublesS2Event.unlocked == true && $charMEventObj.lvStoryHjS2.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: Working Things Out" "charMStoryEvent">><<set $tempStoryVar to "loveS2Hj">><</link>></span><</append>> <</if>> /* lv beach trip */ <<if $charMLoveGoals.beachTripS2Event.unlocked == true && $charMEventObj.lvStoryFingerS2.viewed == false && $time[0] >= 10 && $time[0] < 14>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A Day On The Beach" "charMStoryEvent">><<set $tempStoryVar to "loveS2Beach">><</link>></span><</append>> <</if>> /* lv camping trip */ <<if $charMLoveGoals.campTripS2Event.unlocked == true && $charMEventObj.lvStoryCampingS2.viewed == false && $time[0] >= 7 && $time[0] < 10 && ($currDay[1] == 4 || $currDay[1] == 5)>> <<if $charPc.money >= 100>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: Camping Trip" "charMStoryEvent">><<set $tempStoryVar to "loveS2Camping">><</link>></span><</append>> <<else>> <<append '#storyEventLinks'>>You need $100 to go on the camping trip!<</append>> <</if>><</if>> /*lv stage 3 intro */ <<if $charMEventObj.lvStoryS3Intro != null && $charMEventObj.lvStoryS3Intro.unlocked == true && $charMEventObj.lvStoryS3Intro.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "$charM.name Level Up: A Relationship?" "charMStoryEvent">><<set $tempStoryVar to "loveS3Intro">><</link>></span><</append>> <</if>> <</if>> <<case 3>> <<if $charMLoveGoals.penTeaseLvLp != null && $charMEventObj.lvTextS31 != null>> /* lv pen tease */ <<if $charMLoveGoals.penTeaseLvEvent.unlocked == true && $charMEventObj.lvPenTeaseS3.viewed == false && $time[0] >= 20 && $time[0] < 23>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A Test Run" "charMStoryEvent">><<set $tempStoryVar to "loveS3PenTease0">><</link>></span><</append>> <</if>> /* lv sex */ <<if $charMLoveGoals.sexLvEvent.unlocked == true && $charMEventObj.lvSexS3.viewed == false && $time[0] >= 16 && $time[0] <= 18>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Event: A Special Evening" "charMStoryEvent">><<set $tempStoryVar to "loveS3Sex0">><</link>></span><</append>> <</if>> /* LV S4 Intro */ <<if $charMEventObj.S4LvIntro.unlocked == true && $charMEventObj.S4LvIntro.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "$charM.name Level Up: New Lovers." "charMStoryEvent">><<set $tempStoryVar to "loveS4Intro">><</link>></span><</append>> <</if>> <</if>> <<case 4>> <<if $charMEventObj.analStoryLv != null>> /* lv sex shop research link */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.unlocked == true && $charPcEventObj.onlineSexShop.viewed == false>> <<if $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink mixedLink'><<link "Research some new clothing options" "charMStoryEvent">><<set $tempStoryVar to "sexShopIntro">><</link>></span><</append>> <</if>> <</if>> /* anal first time */ <<if $charMLoveGoals.analLvEvent.unlocked == true && $charMEventObj.analStoryLv.viewed == false && $time[0] >= 12 && $time[0] < 16>> <<append '#storyEventLinks'>><span class='eventLink loveLink'><<link "Story Event: A New First" "charMStoryEvent">><<set $tempStoryVar to "analLv">><</link>></span><</append>> <</if>> <</if>> <</switch>> <</nobr>> <</widget>> <<widget "lewdStoryEventLink">><<nobr>> <<switch $charM.corrStageNum>> <<case 0>> <<set _e2 to charMPcExposureS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory1.viewed == false>><<if $time[0] >= 21 && $time[0] <= 23>><<append '#storyEventLinks'>><span class='eventLinkL lewdLink'><<link "Event: Morning Exposure (Sleep)" "charMStoryEvent">><<set $tempStoryVar to "lewd pc exposure">><</link>></span><</append>><</if>><</if>> <<set _e2 to charMBathroomExposureS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory2.viewed == false>><<if $time[0] >= 8 && $time[0] <= 9>><<append '#storyEventLinks'>><span class='eventLinkL lewdLink'><<link "Event: Bathroom Exposure" "charMStoryEvent">><<set $tempStoryVar to "lewd bathroom exposure">><</link>></span><</append>><</if>><</if>> <<set _e2 to charMBarNightS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory3.viewed == false>><<if $time[0] >= 19 && $time[0] <= 21>><<if $charPc.money >= 70>><<append '#storyEventLinks'>><span class='eventLinkL lewdLink'><<link "Event: A few Drinks" "charMStoryEvent">><<set $tempStoryVar to "lewd bar night">><</link>></span><</append>><<else>>I'll need $70 to take $charM.name out for some drinks (Story Event)<</if>><</if>><</if>> <<if $charMEventObj.lwdStoryIntroS1 != null && $charMEventObj.lwdStoryIntroS1.unlocked == true && $charMEventObj.lwdStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Intro">><</link>></span><</append>> <</if>> <<case 1>> <<if $charMEventObj.lwdStoryIntroS1 != null && $charMEventObj.lwdStoryIntroS1.unlocked == true && $charMEventObj.lwdStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Intro">><</link>></span><</append>> <</if>> <<if $charMLewdGoals.flirtyTextsS10Lp != null && $charMEventObj.lwdStoryTextMessagesS1 != null>> /* flirty texts 1 */ <<if $charMLewdGoals.flirtyTextsS10Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Text your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts1">><</link>></span><</append>> <</if>> /* flirty texts 2 */ <<if $charMLewdGoals.flirtyTextsS11Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS11.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: You recieve a text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts2">><</link>></span><</append>> <</if>> /* flirty texts 3 */ <<if $charMLewdGoals.flirtyTextsS12Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS12.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: A special text" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts3">><</link>></span><</append>> <</if>> /* mutual masterbation*/ <<if $charMLewdGoals.masterbationS1Event.unlocked == true && $charMEventObj.lwdStoryMutualMastS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: A special visit" "charMStoryEvent">><<set $tempStoryVar to "lewdS1MutualMast">><</link>></span><</append>> <</if>> <</if>> /* s2 lewd intro */ <<if $charMEventObj.lwdStoryIntroS2 != null && $charMEventObj.lwdStoryIntroS2.unlocked == true && $charMEventObj.lwdStoryIntroS2.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "$charM.name Level Up: Breaking her in" "charMStoryEvent">><<set $tempStoryVar to "lewdS2Intro">><</link>></span><</append>> <</if>> <<case 2>> <<if $charMLewdGoals.hjLp != null && $charMEventObj.lvStoryHjS2 != null>> /* lewd morning hj */ <<if $charMLewdGoals.hjEvent.unlocked == true && $charMEventObj.lwdStoryHjS2.viewed == false && $time[0] >= 7 && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Demanding Service" "charMStoryEvent">><<set $tempStoryVar to "lewdS2Hj">><</link>></span><</append>> <</if>> /* public spank/finger */ <<if $charMLewdGoals.fingerSpankEvent.unlocked == true && $charMEventObj.lwdStoryFingerSpankS2.viewed == false && $time[0] >= 10 && $time[0] < 14>> <<if $charPc.money >= 50>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Public Shenanigans" "charMStoryEvent">><<set $tempStoryVar to "lewdS2FingerSpank">><</link>></span><</append>> <<else>><<append '#storyEventLinks'>>You need $50 to take her out!<</append>> <</if>><</if>> /* lewd bj */ <<if $charMLewdGoals.bjEvent.unlocked == true && $charMEventObj.lwdStoryBjS2.viewed == false && $time[0] >= 21 && $time[0] < 24>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Denial" "charMStoryEvent">><<set $tempStoryVar to "lewdS2Bj">><</link>></span><</append>> <</if>> /* lewd s3 intro */ <<if $charMEventObj.lwdStoryS3Intro != null && $charMEventObj.lwdStoryS3Intro.unlocked == true && $charMEventObj.lwdStoryS3Intro.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "$charM.name Level Up: Laying down the law" "charMStoryEvent">><<set $tempStoryVar to "lewdS3Intro">><</link>></span><</append>> <</if>> <</if>> <<case 3>> /* sex shop intro */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.unlocked == true && $charPcEventObj.onlineSexShop.viewed == false>> <<if $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink mixedLink'><<link "Research some new clothing options" "charMStoryEvent">><<set $tempStoryVar to "sexShopIntro">><</link>></span><</append>> <</if>> <</if>> <<if $charMLewdGoals.penTeaseLwdEvent != null && $charMEventObj.lvTextS31 != null>> /* lwd pen tease */ <<if $charMLewdGoals.penTeaseLwdEvent.unlocked == true && $charMEventObj.lwdPenTeaseS3.viewed == false && $time[0] < 9 && $time[0] >= 7>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Pushing her to the limit" "charMStoryEvent">><<set $tempStoryVar to "lewdS3PenTease0">><</link>></span><</append>> <</if>> /* lwd sex */ <<if $charMLewdGoals.sexLwdEvent.unlocked == true && $charMEventObj.lwdSexS3.viewed == false && $time[0] >= 16 && $time[0] <= 18>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Event: Final Submission" "charMStoryEvent">><<set $tempStoryVar to "lewdS3Sex0">><</link>></span><</append>> <</if>> /* Lwd S4 Intro */ <<if $charMEventObj.S4LwdIntro.unlocked == true && $charMEventObj.S4LwdIntro.viewed == false && $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "$charM.name Level Up: Your New Toy." "charMStoryEvent">><<set $tempStoryVar to "lewdS4Intro">><</link>></span><</append>> <</if>> <</if>> <<case 4>> <<if $charMEventObj.analStoryLwd != null>> /* sex shop intro - lewd catch up method */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.unlocked == true && $charPcEventObj.onlineSexShop.viewed == false>> <<if $time[0] < 9>> <<append '#storyEventLinks'>><span class='eventLink mixedLink'><<link "Research some new clothing options" "charMStoryEvent">><<set $tempStoryVar to "sexShopIntro">><</link>></span><</append>> <</if>> <</if>> /* anal lwd first time */ <<if $charMLewdGoals.analLwdEvent.unlocked == true && $charMEventObj.analStoryLwd.viewed == false && $time[0] >= 15 && $time[0] < 18>> <<append '#storyEventLinks'>><span class='eventLink lewdLink'><<link "Story Event: Taking What's Yours" "charMStoryEvent">><<set $tempStoryVar to "analLwd">><</link>></span><</append>> <</if>> <</if>> <</switch>> <</nobr>> <</widget>> <<widget "charMWatchTvPhysicalLinksS0">><<nobr>> <<replace '#choice1'>> <<set _choice to "physical links s0">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvPhysicalLinksS0Part2">><<nobr>> <<replace '#choice2'>> <<set _choice to "physical part2 links s0">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvPhysicalLinksS0Part3">><<nobr>> <<replace '#choice3'>> <<set _choice to "goodnight kiss links">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvTimeProgress">><<nobr>> <<silently>><<addTime 0 30>><<updateTime>><</silently>> <</nobr>><</widget>> <<widget "kitchenEventsEndLink">> <<set _choice to 'post event wait link'>><<include 'homeKitchenEvents'>> <</widget>> <<widget "checkSnoopActionsS0">> <<nobr>> <<if _actions >= 2>> <<replace '#choice1'>><</replace>> <<replace '#dialog1>><</replace>> <<set _choice to 'roomSnoopS0NoActions'>><<include 'homeMRoomEvents'>> <</if>> <</nobr>> <</widget>> /* adds classes to event link spans for disabling them when low energy */ <<widget "disableLinks">> <<silently>><<script>> if (State.variables.charPc.energy < 40) { $("div").find(".eventLinkL").addClass("eventLinkDisabled"); } if (State.variables.charPc.energy < 30) { $("div").find(".eventLinkM").addClass("eventLinkDisabled"); } if (State.variables.charPc.energy < 10) { $("div").find(".eventLinkS").addClass("eventLinkDisabled"); } <</script>> <</silently>> <</widget>> <<widget "officeTravel">> <<silently>><<if $time[0] < 9>><<set _temp to timeDiffSleep($time, [9,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>> <</widget>>
<div id="genderChoice" class="dialog links" style="dialog links"> <span class='genericLink'><<link "Men's Clothing">><<set _choice to "mensClothing">><<replace '#clothingOptions'>><<include "clothingStoreContent">><</replace>><</link>></span>\ </div>\ <div id='catagories' class='dialog links' style='dialog links'></div>\ <div id='clothingOptions' class='dialog links' style='dialog links'></div>\ <div class='nav' style='nav'><<link "Leave" "townStoreHub">><<set $avClothes to null>><</link>></div>\
<div id ='dialog' class='vice' style='vice'> <<silently>><<set $currEvent to tvWatchIntroS0($characters)>>\<</silently>>\ <<for _i = 0; _i < 3; _i++>>\ <<displayDialog $currEvent.dialogArr[_i]>>\ <</for>>\ <video autoplay loop muted class="center"> <source src="img/misc/tv.mp4" type="video/mp4"> </video>\ <<silently>><<set $currEvent to null>><</silently>> <<spendEnergy 'm'>> </div>\ <<nobr>><div id ='choice' class='dialog links' style='dialog links'> </div><</nobr>> <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id ='dialog3' class='vice' style='vice'></div>\ <div id ='choice3' class='dialog links' style='dialog links'></div>\ <div id ='dialog4' class='vice' style='vice'></div>\ <div id ='choice4' class='dialog links' style='dialog links'></div>\ <div id ='nav' class='navBar' style='navBar'><ul id='navList'> <li><<navHallway>></li> <li><<navKitchen>></li> </ul></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#choice').wiki("<<include 'charMWatchTvOpeners'>>"); $('#action').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case "talk">> <<set $currEvent to tvTalkS0($characters)>> <br> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvTalking.mp4" type="video/mp4"> </video> <<for _i = 0; _i < 10; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/smile0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "compliment love">> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 0; _i < 2; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "compliment lewd">> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 2; _i < 7; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment1.jpg'" class="center picRounded"> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "comment love">> <<set $currEvent to tvCommentS0($characters)>> <<for _i = 0; _i < 5; _i++>> <<if _i == 3>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCommentLv.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "comment lewd">> <<set $currEvent to tvCommentS0($characters)>> <<for _i = 5; _i < 11; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/mild0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "physical links s0">> <<if $time[0] < 22>> <div id='tvLinks'> <div id='loveContainer'> <span class='loveLink'><<link "Hold her hand">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hold hand love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Hand on leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hand on leg love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Massage her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "massage love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> </div> <div id='lewdContainer'> <span class='lewdLink'><<link "Hold her hand">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hold hand lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Hand on leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hand on leg lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Massage her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "massage lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> </div> </div> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "hold hand love">> <<set $currEvent to tvHoldHandS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/handhold1.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/tv/smile1.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hold hand lewd">> <<set $currEvent to tvHoldHandS0($characters)>> <<for _i = 2; _i < 8; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/concern0.png'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hand on leg love">> <<set $currEvent to tvHandOnLegS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/handLeg.mp4" type="video/mp4"> </video> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hand on leg lewd">> <<set $currEvent to tvHandOnLegS0($characters)>> <<for _i = 1; _i < 16; _i++>> <<if _i == 10>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/handLeg.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "massage love">> <<set $currEvent to tvMassageS0($characters)>> <<for _i = 0; _i < 18; _i++>> <<if _i == 9>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/massage1.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "massage lewd">> <<set $currEvent to tvMassageS0($characters)>> <<for _i = 18; _i < 34; _i++>> <<if _i == 26>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/massage1.mp4" type="video/mp4"> </video> <<elseif _i == 30>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/neckGrab.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "physical part2 links s0">> <<if $time[0] < 22>> <div id='tvLinks'> <div id='loveContainer'> <span class='loveLink'><<link "Snuggle up">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "snuggle love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> </div> <div id='lewdContainer'> <span class='lewdLink'><<link "Snuggle up">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "snuggle lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> </div> </div> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "snuggle love">> <<set $currEvent to tvSnuggleS0($characters)>> <<for _i = 0; _i < 7; _i++>> <<if _i == 1>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part3>> <<case "snuggle lewd">> <<set $currEvent to tvSnuggleS0($characters)>> <<for _i = 7; _i < 16; _i++>> <<if _i == 8>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvMassageLwd.mp4" type="video/mp4"> </video><<elseif _i == 15>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part3>> <<case "goodnight kiss links">> <<if $time[0] < 22>> <div id='tvLinks'> <div id='loveContainer'> <span class='loveLink'><<link "Kiss her goodnight">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kiss goodnight love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> </div> <div id='lewdContainer'> <span class='lewdLink'><<link "Kiss her goodnight">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kiss goodnight lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> </div></div> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "kiss goodnight love">> <<set $currEvent to tvGoodnightKissS0($characters)>> <<for _i = 0; _i < 8; _i++>> <<if _i == 6>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/kissCheek.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case "kiss goodnight lewd">> <<set $currEvent to tvGoodnightKissS0($characters)>> <<for _i = 8; _i < 14; _i++>> <<if _i == 12>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/kissCheekLwd.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> /* controller for the stage context */ <<case 'watchTvLinks'>> <<if ($charM.loveStageNum == 1 && $charM.corrStageNum < 2) || ($charM.corrStageNum == 1 && $charM.loveStageNum < 2)>> <<append '#choice'>><<set _choice to 'part1S1'>><<include 'charMWatchTvContent'>><</append>> <<elseif ($charM.loveStageNum == 2 && $charM.corrStageNum < 3) || ($charM.corrStageNum == 2 && $charM.loveStageNum < 3)>> <<append '#choice'>><<set _choice to 'part1S2'>><<include 'charMWatchTvContent'>><</append>> <<elseif ($charM.loveStageNum >= 3) || ($charM.corrStageNum >= 3)>> <<append '#choice'>><<set _choice to 'part1S3'>><<include 'charMWatchTvContent'>><</append>> <</if>> <<case 'part1S1'>> <div id='tvLinks'> <div id='loveContainer'><<if $charM.loveStageNum == 1>><span class='loveLink'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> <div id='lewdContainer'><<if $charM.corrStageNum == 1>><span class='lewdLink'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> </div> <<case 'part2S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Foot Massage">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "footMassageLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div></div> <<case 'part3S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Kiss Her Neck">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "kissNeckLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Expose Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "exposeHerLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S1'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div></div> <<case 'part4S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <</if>> </div></div> <<case 'talkLvS1'>> <<set _temp to []>> <<if $charPcEventObj.officeCharMAssistant != null>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<set _temp.push('o')>> <<else>><<set _temp.push('d')>> <</if>> <<else>> <<set _temp.push('d')>> <</if>> <<set _t to either(_temp)>> <<switch _t>> <<case 'o'>> <<set $currEvent to tvOfficeTalkLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'd'>> <<set $currEvent to tvDinerTalkLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</switch>> <<charMAddLovePoints 's'>> <<case 'talkLwdS1'>> <<set _temp to []>> <<if $charMEventObj.masterbateListenS1.viewed == true>> <<set _temp.push('m')>> <</if>> <<if $charPcEventObj.officeCharMAssistant != null>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<set _temp.push('o')>> <<else>><<set _temp.push('d')>> <</if>> <<else>> <<set _temp.push('d')>> <</if>> <<set _t to either(_temp)>> <<switch _t>> <<case 'm'>> <<set $currEvent to tvModellingTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'o'>> <<set $currEvent to tvOfficeTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'd'>> <<set $currEvent to tvDinerTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</switch>> <<charMAddLewdPoints 's'>> <<case 'commentLvS1'>> <<set $currEvent to tvCommentLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'commentLwdS1'>> <<set $currEvent to tvCommentLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'complimentLvS1'>> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 0; _i < 2; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'complimentLwdS1'>> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 2; _i < 7; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment1.jpg'" class="center picRounded"> <<charMAddLewdPoints 's'>> <<case 'footMassageLvS1'>> <<set $currEvent to tvFootMassageLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'caressLegLvS1'>> <<set $currEvent to tvCaressLegLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'checkoutLvS1'>> <<set $currEvent to tvCheckoutLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'caressLegLwdS1'>> <<set $currEvent to tvCaressLegLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'checkoutLwdS1'>> <<set $currEvent to tvCheckoutLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'kissNeckLvS1'>> <<set $currEvent to tvKissNeckLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'exposeHerLwdS1'>> <<set $currEvent to tvExposeHerLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'kissGoodnightLvS1'>> <<set $currEvent to tvKissGoodnightLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case 'kissGoodnightLwdS1'>> <<set $currEvent to tvKissGoodnightLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> /* //////////////// STAGE 2 CONTENT /////////////////////*/ <<case 'part1S2'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart1S1LinksLv>> <<if $charM.loveStageNum >= 2>><span class='loveLink'><<link "Suggest a show">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "showLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Focus on her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "focusHerLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div> <div id='lewdContainer'> <<tvPart1S1LinksLwd>> <<if $charM.corrStageNum >= 2>><span class='lewdLink'><<link "Suggest a show">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "showLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Focus on her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "focusHerLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> </div> <<case 'showLvS2'>> <<set $currEvent to tvSuggestShowLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'focusHerLvS2'>> <<set $currEvent to tvFocusHerLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'showLwdS2'>> <<set $currEvent to tvSuggestShowLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'focusHerLwdS2'>> <<set $currEvent to tvFocusHerLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'part2S2'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart2S1LinksLv>> <<if $charM.loveStageNum >= 2>><span class='loveLink'><<link "Kiss Her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "kissLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Cuddle">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "cuddleLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> <div id='lewdContainer'> <<tvPart2S1LinksLwd>> <<if $charM.corrStageNum >= 2>><span class='lewdLink'><<link "Kiss Her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "kissLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> </div> <<case 'kissLvS2'>> <<set $currEvent to tvKissLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'cuddleLvS2'>> <<set $currEvent to tvCuddleLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'kissLwdS2'>> <<set $currEvent to tvKissLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'part3S2'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart3S1LinksLv>> <<if $charM.loveStageNum >= 2>><span class='loveLink'><<link "Grope her tits">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "gropeTitsLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <<if $charMEventObj.lvHjCount.unlocked == true>><span class='loveLink'><<link "Handjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "handjobLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><<else>>Handjob Locked!<br><</if>> <<if $charMEventObj.lvFingerCount.unlocked == true>><span class='loveLink'><<link "Finger Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "fingerLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><<else>>Finger Her Locked!<br><</if>><</if>> </div> <div id='lewdContainer'> <<tvPart3S1LinksLwd>> <<if $charM.corrStageNum >= 2>><span class='lewdLink'><<link "Grope her tits">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "gropeTitsLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <<if $charMEventObj.lwdHjCount.unlocked == true>><span class='lewdLink'><<link "Handjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "handjobLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><<else>>Handjob Locked!<br><</if>> <<if $charMEventObj.lwdFingerCount.unlocked == true>><span class='lewdLink'><<link "Finger Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "fingerLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><<else>>Finger Her Locked!<br><</if>><</if>> </div> </div> <<case 'gropeTitsLvS2'>> <<set $currEvent to tvGropeTitsLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'handjobLvS2'>> <<set $currEvent to tvHjLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>><<set $charMEventObj.lvHjCount.count += 1>> <<case 'fingerLvS2'>> <<set $currEvent to tvFingerLvS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>><<set $charMEventObj.lvFingerCount.count += 1>> <<case 'gropeTitsLwdS2'>> <<set $currEvent to tvGropeTitsLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'handjobLwdS2'>> <<set $currEvent to tvHjLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>><<set $charMEventObj.lwdHjCount.count += 1>> <<case 'fingerLwdS2'>> <<set $currEvent to tvFingerLwdS2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>><<set $charMEventObj.lwdFingerCount.count += 1>> <<case 'part4S2'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum >= 1>> <span class='loveLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum >= 1>> <span class='lewdLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <</if>> </div></div> /*/////////////// STAGE 3 CONTENT //////////// */ <<case 'part1S3'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart1S1LinksLv>> <<tvP1S2LinksLv>> <<if $charM.loveStageNum >= 3>> <span class='loveLink'><<link "Something on her mind?">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "chatLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Suggest Movie">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "movieLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div> <div id='lewdContainer'> <<tvPart1S1LinksLwd>> <<tvP1S2LinksLwd>> <<if $charM.corrStageNum >= 3>> <span class='lewdLink'><<link "Ask about progress">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "chatLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Strip her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "stripLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><</if>> </div> </div> <<case 'chatLvS3'>> <<set $currEvent to tvTalkLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'movieLvS3'>> <<set $currEvent to tvMovieLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'chatLwdS3'>> <<set $currEvent to tvProgressLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'stripLwdS3'>> <<set $currEvent to tvStripHerLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'part2S3'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart2S1LinksLv>> <<tvP2S2LinksLv>> <<if $charM.loveStageNum >= 3>> <span class='loveLink'><<link "Feet Tease">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "feetLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Panty Flash">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "flashLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Suck her nipples">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "nipsLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div> <div id='lewdContainer'> <<tvPart2S1LinksLwd>> <<tvP2S2LinksLwd>> <<if $charM.corrStageNum >= 3>> <span class='lewdLink'><<link "Assjob Tease">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "assLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Boobjob">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "boobJLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div> </div> <<case 'feetLvS3'>> <<set $currEvent to tvFeetTeaseLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'flashLvS3'>> <<set $currEvent to tvPantyFlashLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'nipsLvS3'>> <<set $currEvent to tvNipplesLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'assLwdS3'>> <<set $currEvent to tvAssTeaseLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'boobJLwdS3'>> <<set $currEvent to tvBoobjLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'part3S3'>> <div id='tvLinks'> <div id='loveContainer'> <<tvPart3S1LinksLv>> <<tvP3S2LinksLv>> <<if $charM.loveStageNum >= 3>> <span class='loveLink'><<link "Footjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "footJLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Blowjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "BJLvS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> </div> <div id='lewdContainer'> <<tvPart3S1LinksLwd>> <<tvP3S2LinksLwd>> <<if $charM.corrStageNum >= 3>> <span class='lewdLink'><<link "Cumshot">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "cumshotLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Blowjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "BJLwdS3">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br><br> <</if>> </div> </div> <<case 'footJLvS3'>> <<set $currEvent to tvFootjobLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'BJLvS3'>> <<set $currEvent to tvBjLvS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'cumshotLwdS3'>> <<set $currEvent to tvCumshotLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'BJLwdS3'>> <<set $currEvent to tvFaceFuckLwdS3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'part4S3'>> <span class='mixedLink'><<link "Head to her room" "home">><<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>><</link>></span> <span class='genericLink'><<link "Your room" "pcBedroom">><<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</if>><</silently>><</link>></span> <<replace '#nav'>><</replace>> <</switch>><<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>><</nobr>>
<<switch _choice>> <<case 'modellingJobResearch'>> <div class='vice' style='vice'> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <img @src="setup.ImagePath+'misc/modelingLogo.png'" class='center picRounded'><br> <<set $currEvent to null>>\ <<set $charMLewdGoals.modelling2.unlocked to true>>\ <<set $charMLewdGoals.modelling3.active to true>>\ <<set $charMLewdGoals.modelling4.active to true>></div>\ <<replace '#leave'>><span class='minorNav'><<button "Time well spent" "pcBedroom">><<addTime 1 0>><</button>></span><</replace>>\ <</switch>>
<div id='dialog' class='vice' style='vice'></div>\ <div id='choice' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='pornSysScene' class='dialog links divHidden'></div>\ <div id='pornSysChoice' class='dialog links divHidden'></div>\ <div id='pornSysConfirm' class='dialog links divHidden'></div>\ <div id='scriptDiv' class='divHidden'></div>\ <div id='leave' class='nav' style='nav'><<link "Leave" "town">><</link>></div>\ <<script>> /* $(document).one(':passagedisplay', function (ev) { $('#dialog').wiki("<<if $charMLewdGoals.modelling4.active == true && $charMLewdGoals.modelling4.unlocked == false && $ownedItems.stage0CharMPhotos == true>><<replace '#dialog'>><<set _choice to 'modellingIntro'>><<include 'townModellingAgencyContent'>><</replace>><</if>>"); $('#dialog').wiki("<<if $charMEventObj.modellingS2Message != null && $charMEventObj.modellingS2Intro.unlocked == true && $charMEventObj.modellingS2Intro.viewed == false && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>><<replace '#dialog'>><<set _choice to 'modellingS2Intro'>><<include 'townModellingAgencyContent'>><</replace>><</if>>"); $('#scriptDiv').wiki("<<if $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>><<replace '#pornSysScene'>><<set _choice to 'pornSystemRoot'>><<include 'townModellingAgencyContent'>><</replace>><</if>>"); $('#dialog').wiki("<<if $currDay[1] > 5 || $time[0] < 9 || $time[0] > 17>><<infoDialog 'Come back between 9am - 5pm, Mon - Fri!'>><</if>>"); $('#dialog').wiki("<<if $charMEventObj.modellingPornSysIntro != null && $charMEventObj.modellingPornSysIntro.unlocked == true && $charMEventObj.modellingPornSysIntro.viewed == false && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>><<replace '#dialog'>><<set _choice to 'modellingS4Intro'>><<include 'townModellingAgencyContent'>><</replace>><</if>>"); }); */ $(document).one(':passagedisplay', function (ev) { $('#dialog').wiki("<<modelAgencyManager>>"); }); <</script>>
<<switch _choice>> <<case 'modellingIntro'>><<nobr>> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <img @src="setup.ImagePath+'misc/sec.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <img @src="setup.ImagePath+'misc/wallArt.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <<displayDialog $currEvent.dialogArr[33]>> <<displayDialog $currEvent.dialogArr[34]>> <<displayDialog $currEvent.dialogArr[35]>> <<displayDialog $currEvent.dialogArr[36]>> <<displayDialog $currEvent.dialogArr[37]>> <<displayDialog $currEvent.dialogArr[38]>> <<displayDialog $currEvent.dialogArr[39]>> <<displayDialog $currEvent.dialogArr[40]>> <<displayDialog $currEvent.dialogArr[41]>> <<displayDialog $currEvent.dialogArr[42]>> <<displayDialog $currEvent.dialogArr[43]>> <<displayDialog $currEvent.dialogArr[44]>> <<displayDialog $currEvent.dialogArr[45]>> <<displayDialog $currEvent.dialogArr[46]>> <<displayDialog $currEvent.dialogArr[47]>> <<displayDialog $currEvent.dialogArr[48]>> <<displayDialog $currEvent.dialogArr[49]>> <img @src="setup.ImagePath+'misc/handshake.jpg'" class="center picRounded"> <<set $currEvent to null>> <<set $charMLewdGoals.modelling4.unlocked to true>> <<set $charMLewdGoals.modelling5.active to true>> <<replace '#leave'>><<link "The hard part is over at least" "town">><<addTime 1 0>><</link>><</replace>> <</nobr>> <<case "modellingS2Intro">> <<set $currEvent to modellingS2Intro($characters)>>\ <<playEvent $currEvent.dialogArr 0 25>> <<set $currEvent to null>>\ <<replace '#choice'>>\ <div class='linkGroup'><<if $charM.ntr == true>><<link "Fuck it, she’ll do the porn work.">><<set $charMEventObj.modellingS2PornYes.unlocked to true>><<set $charMEventObj.modellingS2PornNo.unlocked to false>><<replace '#dialog1'>><<set _choice to 'modellingS2IntroYes'>><<include 'townModellingAgencyContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<ntrIconDisplay>><<else>>NTR/Sharing content disabled!<</if>>\ <<charMName>> will eventually start doing porn and will work with potentially male and female models.</div>\ <div class='linkGroup'><<link "Lets just stick to this for now.">><<set $charMEventObj.modellingS2PornYes.unlocked to false>><<set $charMEventObj.modellingS2PornNo.unlocked to true>><<replace '#dialog1'>><<set _choice to 'modellingS2IntroNo'>><<include 'townModellingAgencyContent'>><</replace>><<replace '#choice'>><</replace>><</link>>\ <<charMName>> will continue to just do normal modelling work.</div> <</replace>>\ <<case 'modellingS2IntroYes'>> <<set $currEvent to modellingS2Intro($characters)>>\ <<playEvent $currEvent.dialogArr 25 30>>\ <<set $currEvent to null>><<set $charMEventObj.modellingS2Intro.viewed to true>><<set $charMEventObj.modellingS2Shoot6.unlocked = true>>\ <<replace '#leave'>><<link "An interesting meeting." "town">><<addTime 1 0>><</link>><</replace>>\ <<case 'modellingS2IntroNo'>> <<set $currEvent to modellingS2Intro($characters)>>\ <<playEvent $currEvent.dialogArr 30 34>>\ <<set $currEvent to null>><<set $charMEventObj.modellingS2Intro.viewed to true>><<set $charMEventObj.modellingS2Shoot6.unlocked = true>>\ <<replace '#leave'>><<link "An interesting meeting." "town">><<addTime 1 0>><</link>><</replace>>\ <<case 'modellingS4Intro'>><<nobr>> <<set $currEvent to modellingS4Intro($characters)>> <<playEvent $currEvent.dialogArr 0 16>> <<if $charMEventObj.modellingS2PornYes.viewed == true>> <<playEvent $currEvent.dialogArr 16 18>> <<else>> <<playEvent $currEvent.dialogArr 18 20>> <</if>> <<playEvent $currEvent.dialogArr 20 23>> <<if $charMEventObj.modellingS2PornYes.viewed == true>> <<playEvent $currEvent.dialogArr 23 24>> <<else>> <<playEvent $currEvent.dialogArr 24 25>> <</if>> <<playEvent $currEvent.dialogArr 25 31>> <<set $charMEventObj.modellingPornSysIntro.viewed = true>> <<set $charMEventObj.modellingPornSysUnlocked.unlocked = true>> <<set $currEvent = null>> <<replace '#leave'>><<link "Another interesting meeting." "town">><<addTime 1 0>><</link>><</replace>><</nobr>> <<case 'pornSystemRoot'>><<nobr>> <<if $charMPorn == null>><<run charMPornSysInit()>><</if>> /* second set of scenes - R6.5*/ <<if $charMPorn != null && $charMPorn.bangTease == null>><<run charMPornSysInit2()>><</if>> <<if $charMEventObj.modellingPornBusTease == null>><<run charMEventTrackingObjPornInit2()>><</if>> <<removeclass '#pornSysScene' 'divHidden'>><<removeclass '#pornSysChoice' 'divHidden'>><<removeclass '#pornSysConfirm' 'divHidden'>> <span id='clubMoraleTitle'>Scene Selection:</span><br> <span class='pornSceneBtn'><<button '[img[img/chars/m/work/modelBallPrev.jpg]]'>><<replace '#pornSysChoice'>><<set _choice = 'ballScene'>><<include 'townModellingAgencyContent'>><</replace>><</button>></span> <span class='pornSceneBtn'><<button '[img[img/chars/m/work/modelMFFPrev.jpg]]'>><<replace '#pornSysChoice'>><<set _choice = 'mffScene'>><<include 'townModellingAgencyContent'>><</replace>><</button>></span> <span class='pornSceneBtn'><<button '[img[img/chars/m/work/modelBangPrev.jpg]]'>><<replace '#pornSysChoice'>><<set _choice = 'bangScene'>><<include 'townModellingAgencyContent'>><</replace>><</button>></span> <<replace '#leave'>> <</replace>> <<replace '#pornSysConfirm'>> <span id='pornConfirmBtn' class='genericLink'><<link 'CONFIRM!' 'town'>><</link>></span> <</replace>><</nobr>>\ <<case 'ballScene'>><<nobr>> <<if $charMPorn.ballStandard != true>> <div id='publicLvl0' class='publicLevelCont'> <span id='ballStandBtn' class='pornSceneToggleBtn'><label><<button "Photo Shoot Standard">><<run pornSceneSelectionToggle("ballStandard")>><<toggleclass '#ballStandBtn' 'sceneToggled'>><</button>></label></span> Modelling style photo shoot in see through lingerie. </div> <</if>> <<if $charMPorn.ballLewds != true>> <div id='publicLvl1' class='publicLevelCont'> <span id='ballLewdBtn' class='pornSceneToggleBtn'><label><<button "Lewd Photo Shoot">><<run pornSceneSelectionToggle("ballLewds")>><<toggleclass '#ballLewdBtn' 'sceneToggled'>><</button>></label></span> Lewd photo shoot, mild nudity. </div> <</if>> <<if $charMPorn.ballTease != true>> <div id='publicLvl2' class='publicLevelCont'> <span id='ballTeaseBtn' class='pornSceneToggleBtn'><label><<button "Tease Video">><<run pornSceneSelectionToggle("ballTease")>><<toggleclass '#ballTeaseBtn' 'sceneToggled'>><</button>></label></span> Solo tease and stripping video. </div> <</if>> <<if $charMPorn.ballScene != true && $charM.ntr != false>> <div id='publicLvl3' class='publicLevelCont'> <span id='ballSceneBtn' class='pornSceneToggleBtn'><label><<button "Blowjob Video <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("ballScene")>><<toggleclass '#ballSceneBtn' 'sceneToggled'>><</button>></label></span> Blowjob video with a male actor. </div> <</if>><</nobr>>\ \ <<case 'mffScene'>><<nobr>> <<if $charMPorn.MFFStandard != true>> <div id='publicLvl0' class='publicLevelCont'> <span id='MFFStandBtn' class='pornSceneToggleBtn'><label><<button "Duo Photo Shoot">><<run pornSceneSelectionToggle("MFFStandard")>><<toggleclass '#MFFStandBtn' 'sceneToggled'>><</button>></label></span> Lingerie photo shoot with another female model. </div> <</if>> <<if $charMPorn.MFFLewds != true && $charM.ntr != false>> <div id='publicLvl1' class='publicLevelCont'> <span id='MFFLewdBtn' class='pornSceneToggleBtn'><label><<button "Duo Lewd Photo Shoot <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("MFFLewds")>><<toggleclass '#MFFLewdBtn' 'sceneToggled'>><</button>></label></span> Lewd lingerie photo shoot with another female model, nudity and girl on girl teasing. </div> <</if>> <<if $charMPorn.MFFForeplay != true && $charM.ntr != false>> <div id='publicLvl2' class='publicLevelCont'> <span id='MFFForeBtn' class='pornSceneToggleBtn'><label><<button "Lesbian Foreplay Video <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("MFFForeplay")>><<toggleclass '#MFFForeBtn' 'sceneToggled'>><</button>></label></span> Lesbian foreplay video, <<charMName>> with another woman. </div> <</if>> <<if $charMPorn.MFFScene != true && $charM.ntr != false>> <div id='publicLvl3' class='publicLevelCont'> <span id='MFFSceneBtn' class='pornSceneToggleBtn'><label><<button "MFF Threesome Video <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("MFFScene")>><<toggleclass '#MFFSceneBtn' 'sceneToggled'>><</button>></label></span> MFF Threesome, blowjob, fucking. <<charMName>> with another woman and a male actor. </div> <</if>><</nobr>>\ \ <<case 'bangScene'>><<nobr>> <<if $charMPorn.bangTease != true>> <div id='publicLvl0' class='publicLevelCont'> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 4>> <span id='bangTeaseBtn' class='pornSceneToggleBtn'><label><<button "Car Tease Exhibition">><<run pornSceneSelectionToggle("bangTease")>><<toggleclass '#bangTeaseBtn' 'sceneToggled'>><</button>></label></span> $charM.name teasing and flashing from a car, solo. <<else>> REQ: 4 [img[img/UI/exhibIcon.png]]! <</if>> </div> <</if>> <<if $charMPorn.bangBj != true && $charM.ntr != false>> <div id='publicLvl1' class='publicLevelCont'> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 4>>\ <span id='bangBjBtn' class='pornSceneToggleBtn'><label><<button "Car Exhibition Blowjob <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("bangBj")>><<toggleclass '#bangBjBtn' 'sceneToggled'>><</button>></label></span> $charM.name blowing a guy in the back of a moving car. <<else>> REQ: 4 [img[img/UI/exhibIcon.png]]! <</if>> </div> <</if>> <<if $charMPorn.bangFuck != true && $charM.ntr != false>> <div id='publicLvl2' class='publicLevelCont'> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 4>>\ <span id='bangFuckBtn' class='pornSceneToggleBtn'><label><<button "Car Exhibition Fuck <<ntrIconDisplay>>">><<run pornSceneSelectionToggle("bangFuck")>><<toggleclass '#bangFuckBtn' 'sceneToggled'>><</button>></label></span> $charM.name fucking multiple guys in the back of a moving car. <<else>> REQ: 4 [img[img/UI/exhibIcon.png]]! <</if>> </div> <</if>> <</nobr>>\ \ <<case 'lydiaAgencyVisit'>><<nobr>> <<set $currEvent to lydiaModelAgencyVisit()>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.modelAgencyVisit.viewed = true>> <<set $lydiaEventObj.modelSealTheDeal.unlocked = true>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 3>> <<replace '#leave'>> <span class='genericLink'><<link "Almost there." "town">><<addTime 1 0>><</link>></span> <</replace>><</nobr>>\ \ <</switch>><<silently>><<linkIconsInit>><</silently>>\
<<nobr>><div class='dialog links'><<if $ownedItems.stage0CharMPhotos == true>> <span class='genericLink'><<linkreplace "Phone Photos 1">><img @src="setup.ImagePath+'chars/m/misc/selfie0.jpg'" class="center picRounded"> <img @src="setup.ImagePath+'chars/m/misc/selfie1.jpg'" class="center picRounded"><</linkreplace>></span><br> <</if>> <<if $ownedItems.charMRewardPhotoS1 == true>> <span class='genericLink'><<linkreplace "Reward Photo 1">><img @src="setup.ImagePath+'chars/m/misc/rewardPhotoLv.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modelling0.count > 0>> <span class='genericLink'><<linkreplace "Modelling Set 1">><img @src="setup.ImagePath+'chars/m/work/shoot0p0.jpg'" class='center picRounded' height="500" width="auto"><img @src="setup.ImagePath+'chars/m/work/shoot0p1.jpg'" class='center picRounded' height="500" width="auto"><img @src="setup.ImagePath+'chars/m/work/shoot0p2.jpg'" class='center picRounded' height="500" width="auto"><</linkreplace>></span><br> <</if>> <<if $charMEventObj.modelling1.viewed == true && $charMEventObj.modelling1.count > 0>> <span class='genericLink'><<linkreplace "Modelling Set 2">><img @src="setup.ImagePath+'chars/m/work/shoot1p0.jpg'" class='center picRounded' height="500" width="auto"><img @src="setup.ImagePath+'chars/m/work/shoot1p1.jpg'" class='center picRounded' height="500" width="auto"><</linkreplace>></span><br> <</if>> <<if $charMEventObj.modelling2.viewed == true && $charMEventObj.modelling2.count > 0>> <span class='genericLink'><<linkreplace "Modelling Set 3">><img @src="setup.ImagePath+'chars/m/work/shoot2p0.jpg'" class='center picRounded' height="500" width="auto"><img @src="setup.ImagePath+'chars/m/work/shoot2p1.jpg'" class='center picRounded' height="500" width="auto"><</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS1Practice != null && $charMEventObj.modellingS1Practice.viewed == true>> <span class='genericLink'><<linkreplace "Modelling Practice Shoot">> <img @src="setup.ImagePath+'chars/m/work/s1Practice0.jpg'" class='center picRounded' height='600' width='auto'> <img @src="setup.ImagePath+'chars/m/work/s1Practice1.jpg'" class='center picRounded' height='600' width='auto'><br> <img @src="setup.ImagePath+'chars/m/work/s1Practice2.jpg'" class='center picRounded' height='600' width='auto'> <img @src="setup.ImagePath+'chars/m/work/s1Practice3.jpg'" class='center picRounded' height='600' width='auto'> <</linkreplace>></span><br> <</if>> /* stage 1 modelling sets */ <<if $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 4">> <img @src="setup.ImagePath+'chars/m/work/modelling30.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling31.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling32.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling33.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS1Shoot4.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 5">> <img @src="setup.ImagePath+'chars/m/work/modelling40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling41.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling43.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS1Shoot5.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 6">> <img @src="setup.ImagePath+'chars/m/work/modelling50.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling51.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling52.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling53.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* stage 1 text story events */ <<if $charMEventObj.masterbateListenS1 != null>> <<if $charMEventObj.lvStoryTextMessages3S1.viewed == true>> <span class='genericLink'><<linkreplace "$charM.name confused selfies">> <img @src="setup.ImagePath+'chars/m/story/lvStory40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lvStory41.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lvStory42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/storyTxtTowel.jpg'" class='center picRounded' height='500' width='auto'><</linkreplace>></span><br><</if>> <<if $charMEventObj.lwdStoryTextMessagesS12.viewed == true>> <span class='genericLink'><<linkreplace "$charM.name curious selfies">> <img @src="setup.ImagePath+'chars/m/story/lwdStory40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lwdStory41.jpg'" class='center picRounded' height='auto' width='500'> <img @src="setup.ImagePath+'chars/m/story/lwdStory42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lwdStory43.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br><</if>> <</if>> /* stage 2 texts + reward outfit photoshoots */ <<if $charMEventObj.lvStoryHjS2 != null>> <<if $charMEventObj.lvTextS21.viewed == true>> <span class='genericLink'><<linkreplace "Love Level 2 Text 1">> <img @src="setup.ImagePath+'chars/m/misc/textS2Lv1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lvTextS22.viewed == true>> <span class='genericLink'><<linkreplace "Love Level 2 Text 2">> <img @src="setup.ImagePath+'chars/m/misc/textS2Lv2.jpg'" class='center picRounded' height='600' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lwdTextS21.viewed == true>> <span class='genericLink'><<linkreplace "Lewd Level 2 Text 1">> <img @src="setup.ImagePath+'chars/m/misc/textS2Lwd1.jpg'" class='center picRounded' height='600' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lwdTextS22.viewed == true>> <span class='genericLink'><<linkreplace "Lewd Level 2 Text 2">> <img @src="setup.ImagePath+'chars/m/misc/textS2Lwd2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lvRewardShoot.viewed == true>> <span class='genericLink'><<linkreplace "Love: Exploring Reward Photoshoot">> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv2.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv3.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv4.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lv5.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lwdRewardShoot.viewed == true>> <span class='genericLink'><<linkreplace "Lewd: Embracing Reward Photoshoot">> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lwd0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lwd1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lwd2.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lwd3.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/misc/rewardOutfitS2Lwd4.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* stage 2 modelling sets */ <<if $charMEventObj.modellingS2Message != null>> <<if $charMEventObj.modellingS2Shoot6.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 7">> <img @src="setup.ImagePath+'chars/m/work/modelling60.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling61.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling62.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling63.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS2Shoot7.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 8">> <img @src="setup.ImagePath+'chars/m/work/modelling70.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling71.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling72.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling73.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS2Shoot8.count >= 1>> <span class='genericLink'><<linkreplace "Modelling Set 9">> <img @src="setup.ImagePath+'chars/m/work/modelling80.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling81.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling82.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling83.jpg'" class='center picRounded' height='500' width='auto'> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling84.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <</if>> /* stage 3 text sets */ <<if $charMEventObj.lvTextS31 != null>> <<if $charMEventObj.lvTextS31.viewed == true>> <span class='genericLink'><<linkreplace "Stage 3 Love Text 1">> <img @src="setup.ImagePath+'chars/m/misc/textS3Lv1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lvTextS32.viewed == true>> <span class='genericLink'><<linkreplace "Stage 3 Love Text 2">> <img @src="setup.ImagePath+'chars/m/misc/textS3Lv2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lwdTextS31.viewed == true>> <span class='genericLink'><<linkreplace "Stage 3 Lewd Text 1">> <img @src="setup.ImagePath+'chars/m/misc/textS3Lwd1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.lwdTextS32.viewed == true>> <span class='genericLink'><<linkreplace "Stage 3 Lewd Text 2">> <img @src="setup.ImagePath+'chars/m/misc/textS3Lwd2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* MEL STAGE 0 TEXTS */ <<if $melEventTracking != null && $melEventTracking.lvTextS01 != null>> <<if $melEventTracking.lvTextS01.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 0 Text 1">> <img @src="setup.ImagePath+'chars/mel/misc/textS01.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $melEventTracking.lvTextS02.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 0 Text 2">> <img @src="setup.ImagePath+'chars/mel/misc/textS02.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $melEventTracking.lvTextS03.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 0 Text 3">> <img @src="setup.ImagePath+'chars/mel/misc/textS03.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* MEL STAGE 1 TEXTS */ <<if $melEventTracking != null && $melEventTracking.lvStripStory != null>> <<if $melEventTracking.textS1Lv0.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 1 Love Text 1">> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lv0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lv1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $melEventTracking.textS1Lv1.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 1 Love Text 2">> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lv2.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lv3.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $melEventTracking.textS1Lwd0.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 1 Lewd Text 1">> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lwd0.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $melEventTracking.textS1Lwd1.viewed == true>> <span class='genericLink'><<linkreplace "Mel Stage 1 Lewd Text 2">> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lwd1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/mel/misc/textS1Lwd2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* ////////// STAGE 3 MODELLING /////////// */ <<if $charMEventObj.modellingS3Intro != null>> <<if $charMEventObj.modellingS3Shoot1.count >= 1>> <span class='genericLink'><<linkreplace "Stage 3 Modelling Shoot 1">> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling94.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling95.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling96.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling97.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <img @src="setup.ImagePath+'chars/m/work/modelling90.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling91.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling92.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling93.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS3Shoot2.count >= 1>> <span class='genericLink'><<linkreplace "Stage 3 Modelling Shoot 2">> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling102.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling103.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling104.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <img @src="setup.ImagePath+'chars/m/work/modelling100.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling101.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS3Shoot3.count >= 1>> <span class='genericLink'><<linkreplace "Stage 3 Modelling Shoot 3">> <<if $charMEventObj.modellingS2PornYes.unlocked == true>> <img @src="setup.ImagePath+'chars/m/work/modelling114.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling115.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling116.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling117.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling118.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <img @src="setup.ImagePath+'chars/m/work/modelling110.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling111.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling112.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling113.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingS3Shoot4.count >= 1>> <span class='genericLink'><<linkreplace "Stage 3 Modelling Shoot 4 Porn Bonus">> <img @src="setup.ImagePath+'chars/m/work/modelling120.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling121.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling122.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling123.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling124.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling125.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> <<if $charMEventObj.modellingPornSysUnlocked != null>> <<if $charMEventObj.modellingPornBallStandard.viewed == true>> <span class='genericLink'><<linkreplace "Lingerie Photo Shoot, Standard">> <img @src="setup.ImagePath+'chars/m/work/modelBall0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelBall1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelBall2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingPornBallLewds.viewed == true>> <span class='genericLink'><<linkreplace "Lingerie Photo Shoot, Lewds">> <img @src="setup.ImagePath+'chars/m/work/modelBall3.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelBall4.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelBall5.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelBall6.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingPornMFFStandard.viewed == true>> <span class='genericLink'><<linkreplace "Duo Photo Shoot, Standard">> <img @src="setup.ImagePath+'chars/m/work/modelMFF0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF2.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF3.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $charMEventObj.modellingPornMFFLewds.viewed == true && $charM.ntr == true>> <span class='genericLink'><<linkreplace "Duo Photo Shoot, Lewds">> <img @src="setup.ImagePath+'chars/m/work/modelMFF4.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF5.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF6.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF7.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelMFF8.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* LYDIA S1 TEXTS ETC */ <<if $lydiaEventObj != null && $lydiaEventObj.s1TextLv0 != null>> <<if $lydiaEventObj.s1TextLv0.viewed == true>> <span class='loveLink'><<linkreplace "Lydia Stage 1 Love Texts">> <img @src="setup.ImagePath+'chars/lydia/texts/textLv0S1.jpg'" class='center picRounded' height='500' width='auto'> <<if $lydiaEventObj.s1TextLv1.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textLv1S1.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <<if $lydiaEventObj.s1TextMix0.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textMix0S1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/lydia/texts/textMix1S1.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <<if $lydiaEventObj.s1TextLwd0.viewed == true>> <span class='lewdLink'><<linkreplace "Lydia Stage 1 Lewd Texts">> <img @src="setup.ImagePath+'chars/lydia/texts/textLwd0S1.jpg'" class='center picRounded' height='500' width='auto'> <<if $lydiaEventObj.s1TextLwd1.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textLwd1S1.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <<if $lydiaEventObj.s1TextMix0.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textMix0S1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/lydia/texts/textMix1S1.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <<if $lydiaEventObj.s1TubText.viewed == true>> <span class='loveLink'><<linkreplace "Lydia Hottub photo">> <img @src="setup.ImagePath+'chars/lydia/pool/tubS1Lv2.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $lydiaEventObj.gameLydiaNude.viewed == true>> <span class='loveLink'><<linkreplace "Lydia Party Nude">> <img @src="setup.ImagePath+'chars/lydia/party/lydiaDare3.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $lydiaEventObj.gameKrissyNude.viewed == true>> <span class='loveLink'><<linkreplace "Krissy Party Nude">> <img @src="setup.ImagePath+'chars/lydia/party/krissyDare5.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* ////////////////// LYDIA S2 TEXTS ////////////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.textS2Lv1 != null>> <<if $lydiaEventObj.textS2Lv1.viewed == true>> <span class='loveLink'><<linkreplace "Lydia Stage 2 Love Texts">> <img @src="setup.ImagePath+'chars/lydia/texts/textS2Lv1.jpg'" class='center picRounded' height='500' width='auto'> <<if $lydiaEventObj.textS2Lv2.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textS2Lv2.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <<if $lydiaEventObj.textS2Lwd1.viewed == true>> <span class='lewdLink'><<linkreplace "Lydia Stage 2 Lewd Texts">> <img @src="setup.ImagePath+'chars/lydia/texts/textS2Lwd1.jpg'" class='center picRounded' height='500' width='auto'> <<if $lydiaEventObj.textS2Lwd2.viewed == true>> <img @src="setup.ImagePath+'chars/lydia/texts/textS2Lwd2.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <</if>> /* BIRTHDAY PHOTOS */ <<if $charMEventObj.birthdaySpecial != null>> <<if $charMEventObj.birthdaySpecial.viewed == true>> <span class='mixedLink'><<linkreplace "Jen Birthday Images">> <img @src="setup.ImagePath+'chars/m/story/bdayCard0.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/bdayCard1.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/bdayCard2.jpg'" class='center picRounded' height='500' width='auto'> <<if $charM.loveStageNum >= 3 || $charM.corrStageNum >= 3>> <img @src="setup.ImagePath+'chars/m/story/bdayCard3.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/bdayCard4.jpg'" class='center picRounded' height='500' width='auto'> <</if>> <</linkreplace>></span><br> <</if>> <</if>> /* ////////////////////// ATONIA S1 TEXTS ////////////////////// */ <<if $atoniaEventObj != null && $atoniaEventObj.s1TextLv != null>> <<if $atoniaEventObj.s1TextLv.viewed == true>> <span class='loveLink'><<linkreplace "Atonia Stage 1 Love Text">> <img @src="setup.ImagePath+'chars/atonia/texts/s1TextLv.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $atoniaEventObj.s1TextLwd.viewed == true>> <span class='lewdLink'><<linkreplace "Atonia Stage 1 Lewd Texts">> <img @src="setup.ImagePath+'chars/atonia/texts/s1TextLwd.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $atoniaEventObj.s1HomeInvite.viewed == true>> <span class='lewdLink'><<linkreplace "Atonia Stage 1 Home Invite">> <img @src="setup.ImagePath+'chars/atonia/texts/s1HomeInvite.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $atoniaEventObj.partyInvMsg.viewed == true>> <span class='lewdLink'><<linkreplace "Atonia Stage 1 Party Invite">> <img @src="setup.ImagePath+'chars/atonia/texts/partyInv.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $atoniaEventObj.storyGuiltLv.count >= 1>> <span class='lewdLink'><<linkreplace "Atonia Stage 1 Guilt Text">> <img @src="setup.ImagePath+'chars/atonia/story/s1Guilt0.jpg'" class='center picRounded' height='400' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> /* ////////////////////// FIONA S1 TEXTS ////////////////////// */ <<if $fionaEventObj != null && $fionaEventObj.s1TextLv0 != null>> <<if $fionaEventObj.s1TextLv0.viewed == true>> <span class='loveLink'><<linkreplace "Fiona Stage 1 Love Text 1">> <img @src="setup.ImagePath+'chars/fiona/home/s1/textLv0.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $fionaEventObj.s1TextLv1.viewed == true>> <span class='loveLink'><<linkreplace "Fiona Stage 1 Love Text 2">> <img @src="setup.ImagePath+'chars/fiona/home/s1/textLv1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $fionaEventObj.s1TextLwd0.viewed == true>> <span class='lewdLink'><<linkreplace "Fiona Stage 1 Lewd Text 1">> <img @src="setup.ImagePath+'chars/fiona/home/s1/textLwd0.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <<if $fionaEventObj.s1TextLwd1.viewed == true>> <span class='lewdLink'><<linkreplace "Fiona Stage 1 Lewd Text 2">> <img @src="setup.ImagePath+'chars/fiona/home/s1/textLwd1.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>></span><br> <</if>> <</if>> <br><span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span></div><</nobr>> <div id='scriptDiv' class='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<<nobr>><<switch $tempStoryVar>> <<case 'intro0'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "intro0">><<addBgOverlay>><<timed 50ms>><<overlayDarkInsert>><</timed>> <<replace '#dialog0'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'misc/alarm.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <</replace>> <<replace '#choice0'>> <div class='relationInfo' style='relationInfo'> <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> <p>This is her. You’ve lived together for as long as you can remember. But who is she really to you?</p> Name: <<textbox "$charM.name" "Jen">><br> She is your: <<textbox "$charM.relation" "Landlady">><br> You are her: <<textbox "$charPc.charMRelation" "Tenant">><br><br> Speaking of which, who are you exactly? <img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="center picRounded" height=250px width=auto><br> Name: <<textbox "$charPc.name" "John">><br> <span class='minorNav'><<button 'Continue' 'welcome'>><<set $tempStoryVar to 'intro1'>><</button>></span><br> <span class='minorNav'><<button 'Skip Intro' 'welcome'>><<set $tempStoryVar to 'introSkip'>><</button>></span> </div> <</replace>> <<set $currEvent to null>> <<case 'intro1'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "homehallway">><<addBgOverlay>> <<replace '#dialog0'>> <<displayDialog $currEvent.dialogArr[4]>> <img @src="setup.ImagePath+'chars/m/story/charMIntro1.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Worried, you head to the kitchen" "welcome">><<set $tempStoryVar to 'intro2'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro2'>> <<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>> <<set $currEvent to gameIntro($characters)>> <<replace '#dialog0'>> <<for _i = 8; _i < 24; _i++>> <<if _i == 9>> <img @src="setup.ImagePath+'chars/m/story/charMIntro3.jpg'" class="center picRounded"> <</if>> <<if _i == 21>> <img @src="setup.ImagePath+'chars/m/story/charMIntro2.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You part for now" "welcome">><<set $tempStoryVar to 'intro3'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro3'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">><<addBgOverlay>><<overlayDarkInsert>> <<replace '#dialog0'>> <<for _i = 24; _i < 33; _i++>> <<if _i == 27>> <img @src="setup.ImagePath+'chars/m/story/charMIntro4.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <video autoplay loop muted class="center"> <source src="img/misc/bus1.mp4" type="video/mp4"> </video><br> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You arrive." "welcome">><<set $tempStoryVar to 'intro4'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro4'>> <<set $currEvent to gameIntro($characters)>><<silently>><<addclass "body" "generalstore">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<for _i = 33; _i < 57; _i++>> <<if _i == 37>> <img @src="setup.ImagePath+'chars/jason/jasonIntro.jpg'" class="center picRounded"><</if>> <<if _i == 49>> <img @src="setup.ImagePath+'misc/holdingPhone.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <video controls autoplay loop muted class="center"> <source src="img/misc/bus0.mp4" type="video/mp4"> </video> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Home." "welcome">><<set $tempStoryVar to 'intro5'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro5'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">><<addBgOverlay>><<overlayDarkInsert>> <<replace '#dialog0'>> <<for _i = 57; _i < 66; _i++>> <<if _i == 62>> <img @src="setup.ImagePath+'misc/officelogo.png'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You head to the kitchen." "welcome">><<set $tempStoryVar to 'intro6'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro6'>> <<addclass "body" "homekitchendaystill">><<addBgOverlay>><<overlayDarkInsert>> <<set $currEvent to gameIntro($characters)>> <<replace '#dialog0'>> <<for _i = 66; _i < 83; _i++>> <<if _i == 67>> <img @src="setup.ImagePath+'chars/m/story/charMIntroKitchen.jpg'" class="center picRounded"><</if>> <<if _i == 80>> <img @src="setup.ImagePath+'chars/m/story/charMIntroCheek.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Time to relax." "welcome">><<set $tempStoryVar to 'intro7'>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'intro7'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">><<addBgOverlay>><<overlayDarkInsert>> <<replace '#dialog0'>> <<for _i = 83; _i < 97; _i++>> <<if _i == 84>> <img @src="setup.ImagePath+'chars/m/story/charMIntroSmile.jpg'" class="center picRounded"><</if>> <<if _i == 89>> <img @src="setup.ImagePath+'chars/m/story/charMIntroLove.jpg'" class="center picRounded"> <<dialogDesc "Love Options: <<linkIconDisplay 0>>">> <</if>> <<if _i == 93>> <img @src="setup.ImagePath+'chars/m/story/charMIntroLewd.jpg'" class="center picRounded"> <<dialogDesc "Lewd Options: <<linkIconDisplay 1>>">> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/story/charMIntroDream.jpg'" class="center picRounded"> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A new beginning." "pcSleep">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<set $currEvent to null>> <<case 'introSkip'>> <<addclass "body" "pcbedroomday">><<addBgOverlay>> <<replace '#dialog0'>> <<dialogDesc "TLDR: Your <<charMRelation>> now has a crappy job and things are not as peachy as a result. You met your old acquaintance Jason who offered you a job but he’s a shady fucker so you might want to consider the tech support job on your computer instead. After working out your options you decided you would try to explore your feelings for your <<charMRelation>>.">> <<dialogDesc "Love route: [img[img/UI/loveIcon.png]]<br> (Romance/Positive style content)<br> Lewd route: [img[img/UI/lewdIcon.png]]<br> (Corruption and a more negative/dickhead way of doing things)<br> You can play both routes if you want but it will make more sense if you choose to follow one.<br> You can find your overall goals on your computer for guidance on how to progress the story.<br> More info about all of this can be found in the help section on the computer.">> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Got it." "pcSleep">><<set $tempStoryVar to null>><</link>></span> <</replace>> <</switch>><</nobr>>
<span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>\ <div class='dialog links' class='dialog links'>\ <div class='relationInfo' style='relationInfo'>\ <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> Name: <<textbox "$charM.name" $charM.name>><br> She is your: <<textbox "$charM.relation" $charM.relation>><br> You are her: <<textbox "$charPc.charMRelation" $charPc.charMRelation>><br> <<if $charM.ntr != null>><div class='linkGroup'><<if $charM.ntr == true>><label><<checkbox "$charM.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><<else>><label><<checkbox "$charM.ntr" false true unchecked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><</if>><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div><</if>>\ <<if $charM.loveStageNum >= 2 || $charM.corrStageNum >= 2>>\ What do you want to call her during sexual acts? <<textbox "$charM.sexName" $charM.sexName>> And what shall she call you during sexual acts? <<textbox "$charPc.charMSexName" $charPc.charMSexName>><br> <</if>>\ <<if $charMEventObj.modellingS2PornYes != null && ($charMEventObj.modellingS2PornYes.unlocked == true || $charMEventObj.modellingS2PornNo.unlocked == true)>>\ Modelling job porn toggle (will/won't do porn work)[img[NTR/Sharing|img/UI/ntrIcon.png]] <span id='pornEnable'><<button "Enabled">><<set $charMEventObj.modellingS2PornYes.unlocked = true>><<set $charMEventObj.modellingS2PornNo.unlocked = false>><<run charMPornToggle(true)>><</button>></span><span id='pornDisable'><<button "Disabled">><<set $charMEventObj.modellingS2PornYes.unlocked = false>><<set $charMEventObj.modellingS2PornNo.unlocked = true>><<run charMPornToggle(false)>><</button>></span> <</if>>\ <<if $charM.loveStageNum >= 2 || $charM.corrStageNum >= 2>>\ Profile Selection: <div id='charMSelection' class='avatarSelectFlexCont'>\ <span id='mDefaultAva' class='avatarSelect'><<link "<img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar\" style=\"avatar\">">><<set $charM.avatar to 'lv0'>><<run avatarSelectionHighlight('#mDefaultAva')>><</link>></span>\ <span id='mLv1Ava' class='avatarSelect'><<if $charM.loveStageNum >= 2>><<link "<img @src=\"setup.ImagePath+'chars/m/avatar/lv1.jpg'\" class=\"avatar\" style=\"avatar\">">><<set $charM.avatar to 'lv1'>><<run avatarSelectionHighlight('#mLv1Ava')>><</link>><</if>></span>\ <span id='mLwd1Ava' class='avatarSelect'><<if $charM.corrStageNum >= 2>><<link "<img @src=\"setup.ImagePath+'chars/m/avatar/lwd1.jpg'\" class=\"avatar\" style=\"avatar\">">><<set $charM.avatar to 'lwd1'>><<run avatarSelectionHighlight('#mLwd1Ava')>><</link>><</if>></span>\ </div>\ <</if>>\ </div></div>\ <<if $mel != null>>\ <div id='melSettings' class='dialog links' class='dialog links'>\ <img @src="setup.ImagePath+'chars/pc/stripclub/melIntro.jpg'" class="center picRounded" height=400 width=auto>\ <<if $mel.ntr != null>><div class='linkGroup'><<if $mel.ntr == true>><label><<checkbox "$mel.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><<else>><label><<checkbox "$mel.ntr" false true unchecked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><</if>><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div><</if>>\ </div>\ <</if>>\ <<if $lydia != null && ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1)>>\ <div id='lydiaSettings' class='dialog links' class='dialog links'>\ <img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="center picRounded" height=400 width=auto>\ <div class='linkGroup'><<if $lydia.ntr == true>><label><<checkbox "$lydia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><<else>><label><<checkbox "$lydia.ntr" false true unchecked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><</if>><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.<br> NOTE: This also affects Krissy and Christine!</div>\ </div>\ <</if>>\ <<nobr>> <<if $atonia != null && ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1)>> <div id='lydiaSettings' class='dialog links' class='dialog links'> <img @src="setup.ImagePath+'chars/atonia/ava/ava0.jpg'" class="center picRounded" height=400 width=auto> <div class='linkGroup'> <<if $atonia.ntr == true>><label><<checkbox "$atonia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><<else>><label><<checkbox "$atonia.ntr" false true unchecked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><</if>><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.<br> </div> </div>\ <</if>>\ <<if $fiona != null>> <div id='fionaSettings' class='dialog links' class='dialog links'> <img @src="setup.ImagePath+'chars/fiona/ava/ava0.jpg'" class="center picRounded" height=400 width=auto> <div class='linkGroup'> Name: <<textbox "$fiona.name" $fiona.name>><br> She is your: <<textbox "$fiona.relation" $fiona.relation>><br> You are her: <<textbox "$fiona.mcRel" $fiona.mcRel>><br> <<if $fiona.ntr != null>> <<if $fiona.ntr == true>><label><<checkbox "$fiona.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><<else>><label><<checkbox "$fiona.ntr" false true unchecked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><</if>><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.<br> <</if>> </div> </div> <</if>> <</nobr>> <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>\ <div id='scriptDiv' class='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<silently>><<if $charMEventObj.modellingS2PornYes != null && $charMEventObj.modellingS2PornYes.unlocked == true>><<run charMPornToggle(true)>><<else>><<run charMPornToggle(false)>><</if>><</silently>><<if $charM.loveStageNum >= 2 || $charM.corrStageNum >= 2>><<silently>><<switch $charM.avatar>><<case 'lv0'>><<toggleclass '#mDefaultAva' 'avaSelected'>><<case 'lv1'>><<toggleclass '#mLv1Ava' 'avaSelected'>><<case 'lwd1'>><<toggleclass '#mLwd1Ava' 'avaSelected'>><</switch>><</silently>><</if>>"); }); <</script>><</silently>> <div id='scriptDiv' class='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<div class='dialog desc' style='dialog desc'>\ <span id='optionalGoalsButton'><<button 'Love/Lewd Stats'>><<toggleclass "#loveLewdHelp" "divHidden">><</button>></span>\ <div id='loveLewdHelp' class='divHidden'>These stats represent your progress down the two available paths with characters. Ultimately your goal is to grind enough points to unlock the next story event on a path (consult the goal page on the computer to guide you). You are free to go down both paths, however some story events will be locked off by viewing events on the other path. Eg: Love story event 3 will lock you out of any of the lewd story events 1, 2 or 3 that you have not yet viewed. While you can do both if you wish, whatever you focus the most attention on will be the more “dominate” path. You can also change your mind on what path you wish to focus on simply by acquiring more points in the other path. <<linkIconDisplay 0>><span id='loveGain'>- Love</span> The “romance” stat. A positive and more traditional relationship story. <<linkIconDisplay 1>><span id='lewdGain'>- Lewd</span> The corruption path, featuring highly sexual content.</div>\ <span id='optionalGoalsButton'><<button 'Love/Lewd Max'>><<toggleclass "#loveLewdMaxHelp" "divHidden">><</button>></span>\ <div id='loveLewdMaxHelp' class='divHidden'>The current cap on stat progression. Generally corresponds to the requirement for the next story event to be available. Story events grant increases to this cap so you can continue to the next event. <img @src="setup.ImagePath+'misc/statMaxHelp.jpg'" class='center picRounded'></div>\ <span id='optionalGoalsButton'><<button 'Character Stages'>><<toggleclass "#stageHelp" "divHidden">><</button>></span>\ <div id='stageHelp' class='divHidden'>The routes are divided into “stages”, each stage consists of a number of story events to progress through. Each stage generally has its own events and things to do. Finish a stage by progressing through the story events. Finishing a stage will also lock you out of the story events in the other route at the same stage level.</div>\ <span id='optionalGoalsButton'><<button 'Gifts'>><<toggleclass "#giftHelp" "divHidden">><</button>></span>\ <div id='giftHelp' class='divHidden'>Gifts can be found at the general store in town. They contribute progression toward either the love or lewd stat. Allowing you to convent some of your excess cash into progression. $charM.name: Gifts can be given to her in the kitchen when she is making lunch and dinner.</div>\ <span id='optionalGoalsButton'><<button '$charM.name Clothing System'>><<toggleclass "#clothingHelp" "divHidden">><</button>></span>\ <div id='clothingHelp' class='divHidden'>$charM.name features a clothing system tied into her progression. It works a little differently depending on which route you are taking. You can go shopping with her at 8:50am in the hallway on her days off to buy new outfits. Outfits unlock extra events you can trigger. <span id='gainFit'>Clothing Level</span> Represents what clothing she is willing to wear, with risky and revealing outfits being higher levels than normal clothing. <span id='loveGain'>Love Progression</span> Simply buy the next everyday outfit marked as helping love progression. She will automatically start wearing it on the following days. Trigger an event marked with the outfit icon <<outfitEventIcon>> to start gathering progress towards the next clothing level, which in turn will unlock the next outfit. <span id='lewdGain'>Lewd Progression</span> Lewd progression initially allows you to skip some of the early outfits to those that are more revealing. However, you must unlock a new outfit for her to wear by exchanging reward points. You can do this while eating with her, the ask reward option. You will of course need to buy the outfit first. Clothing level progression works the same way as love progression, view outfit events to progress her to the next level. Buy outfit -> unlock with reward points -> view outfit events until level up, repeat.</div>\ <span id='optionalGoalsButton'><<button 'Reward Points'>><<toggleclass "#rewardHelp" "divHidden">><</button>></span>\ <div id='rewardHelp' class='divHidden'> You can gather good b-, ahem, reward points by being helpful. Keep an eye out for the reward icon. <img @src="setup.ImagePath+'UI/reward.png'"> You can have a maximum of 3, and are generally exchanged when eating with $charM.name. </div>\ <span id='optionalGoalsButton'><<button 'Money'>><<toggleclass "#moneyHelp" "divHidden">><</button>></span>\ <div id='moneyHelp' class='divHidden'>Get a job. You can find an opportunity on your computer, or at your friend Jason’s place in town. </div>\ <span id='optionalGoalsButton'><<button 'Fitness'>><<toggleclass "#fitnessHelp" "divHidden">><</button>></span>\ <div id='fitnessHelp' class='divHidden'>This stat can be trained in your room during the day, or while doing chores outside. But can only be trained once a day.</div>\ <span id='optionalGoalsButton'><<button 'Energy'>><<toggleclass "#energyHelp" "divHidden">><</button>></span>\ <div id='energyHelp' class='divHidden'>Your main resource for triggering events. Energy can be gained by eating with $charM.name, sleeping and each day you can nap and have an energy drink in the kitchen.</div>\ </div>\ <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>\ <div id='scriptDiv' class='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<<nobr>> <<replace '#choice'>> <div id='managerStats'> <span id='performanceBarTitle'>Department Performance</span> <div id="performanceBarContainer"><div id='performanceBar'></div></div> <span id='moraleBarTitle'>Staff Morale</span> <div id="moraleBarContainer"><div id='moraleBar'></div></div><br> <span id='managerFunds'>Funds: <<deptFunds>></span> <<if $atonia != null && $atonia.war.enabled == true>> <div id='atoniaIntelTotal'><<if $managerStats.intel != null>><<intelIcon>> $managerStats.intel<</if>></div> <</if>> </div> <span id='departmentUpgradesBtn'><<button "Department Upgrades">><<if $managerStats.breakroom == null>><<managerUpgradesInit>><</if>><<toggleclass '#managerUpgrades' 'divHidden'>><</button>></span><span id='managerHelpBtn'><<button "<img @src=\"setup.ImagePath+'UI/helpBig.png'\">">><<replace '#helpText'>><<include 'officeManagerHelp'>><<script>>document.getElementById('helpText').scrollIntoView();<</script>><</replace>><</button>></span> <div id='managerUpgrades' class='divHidden'> <<if $managerStats.breakroom != true>><span class='genericLink'><<linkreplace "Break Room Upgrade <<moneyIconDisplay>>">> <<if $managerStats.funds >= 10>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -1<<moneyIconDisplay>></span><<set $managerStats.funds -= 10>><<set $managerStats.breakroom to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>></span> <br><</if>> <<if $managerStats.terminal != true>><span class='genericLink'><<linkreplace "Terminal Upgrades <<moneyIconDisplay>><<moneyIconDisplay>>">> <<if $managerStats.funds >= 20>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -2<<moneyIconDisplay>></span><<set $managerStats.funds -= 20>><<set $managerStats.terminal to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>></span> <br><</if>> <<if $managerStats.furniture != true>><span class='genericLink'><<linkreplace "Furniture Upgrade <<moneyIconDisplay>><<moneyIconDisplay>><<moneyIconDisplay>>">> <<if $managerStats.funds >= 30>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -3<<moneyIconDisplay>></span><<set $managerStats.funds -= 30>><<set $managerStats.furniture to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>></span><br><</if>> </div> <div id='managerStatGains'></div> <<if $atonia != null && $atonia.war.enabled == true>> <div id='atoniaWarStatGains'></div> <</if>> <</replace>> <<replace '#pcAction'>><span id='performanceBtn' class='pcActionBtn'><<button "Performance">><<run managerActionToggle('#performanceBtn')>><<set $managerStats.pcAction = 'performance'>><<replace '#pcSubAction'>><</replace>><</button>></span> <span id='moraleBtn' class='pcActionBtn'><<button "Morale">><<run managerActionToggle('#moraleBtn')>><<set $managerStats.pcAction = 'morale'>><<replace '#pcSubAction'>><</replace>><</button>></span> <span id='fundsBtn' class='pcActionBtn'><<button "Funds">><<run managerActionToggle('#fundsBtn')>><<set $managerStats.pcAction = 'funds'>><<replace '#pcSubAction'>><</replace>><</button>></span><</replace>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<append '#pcAction'>><span id='assistantBtn' class='pcActionBtn'><<button "Assistant">><<run managerActionToggle('#assistantBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'assistant'>><<replace '#scriptDiv1'>><<set _choice to 'pcAssistantEventSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span><</append>><</if>> <<if $lydia != null && $lydia.office == true>><<append '#pcAction'>><span id='lydBtn' class='pcActionBtn'><<button "Lydia">><<run managerActionToggle('#lydBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'lydia'>><<replace '#scriptDiv1'>><<set _choice to 'pcLydiaEventSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span><</append>><</if>> /* MC- > ATONIA events BUTTON */ <<if $atoniaEventObj != null && $atoniaEventObj.confront.viewed == true && $atoniaEventObj.refillPerf.viewed == true>> <<append '#pcAction'>> <span id='pcAtoniaBtn' class='pcActionBtn'><<button "Atonia">><<run managerActionToggle('#pcAtoniaBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'atonia'>><<replace '#scriptDiv1'>><<set _choice to 'pcAtoniaEventSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span> <</append>> <</if>> <<append '#pcAction'>><span id='autoBtn' class='pcActionBtn'><<button "Auto">><<run managerActionToggle('#autoBtn')>><<set $managerStats.pcAction = 'auto'>><<replace '#pcSubAction'>><</replace>><</button>></span><</append>> <<if $atonia != null && $atonia.war.enabled == true>> <<append '#pcAction'>> <span id='pcIntelBtn' class='pcActionBtn warBtnSkin'><<button "Gather Intel">><<run managerActionToggle('#pcIntelBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'intel'>><</button>></span> <span id='PcIntelSpendBtn' class='pcActionBtn warBtnSkin'><<button "Spend Intel">><<run managerActionToggle('#PcIntelSpendBtn')>><<replace '#pcSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'pcIntelSpendSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span> <span id='atoniaDefBtn' class='pcActionBtn warBtnSkin'><<button "Atonia Defense">><<run managerActionToggle('#atoniaDefBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'atoniaDef'>><<replace '#scriptDiv1'>><<set _choice to 'pcAtoniaDefSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span> <</append>> <</if>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<replace '#assAction'>> <span id='assPerformanceBtn' class='pcActionBtn'><<button "Performance">><<run assActionToggle('#assPerformanceBtn')>><<set $managerStats.assAction = 'performance'>><<replace '#assSubAction'>><</replace>><</button>></span> <span id='assMoraleBtn' class='pcActionBtn'><<button "Morale">><<run assActionToggle('#assMoraleBtn')>><<replace '#assSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'assMoraleSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.assAction = 'morale'>><</button>></span> <span id='assFundsBtn' class='pcActionBtn'><<button "Funds">><<run assActionToggle('#assFundsBtn')>><<replace '#assSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'assFundsSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.assAction = 'funds'>><</button>></span> <</replace>> <<if $atonia != null && $atonia.war.enabled == true>> <<append '#assAction'>> <span id='jenIntelBtn' class='pcActionBtn warBtnSkin'><<button "Gather Intel">><<run assActionToggle('#jenIntelBtn')>><<replace '#assSubAction'>><</replace>><<set $managerStats.assAction = 'intel'>><</button>></span> <</append>> <</if>> <<if $charMEventObj.escortRodgerIntro != null>> <<if $charMEventObj.escortRodgerIntro.unlocked == true && $charMEventObj.escortRodgerIntro.viewed == false && $charM.ntr == true>> <<append '#assAction'>> <span id='jenEscortIntroBtn' class='pcActionBtn'><<button "Special: Rodger's Request <<ntrIconDisplay>>" "charMStoryEvent">><<set $tempStoryVar = 'escortRodgerIntro'>><</button>></span> <</append>> <<elseif $charMEventObj.escortJenIntro.unlocked == true && $charMEventObj.escortJenIntro.viewed == false && $charM.ntr == true>> <<append '#assAction'>> <span id='jenEscortIntroBtn' class='pcActionBtn'><<button "Special: Office Escort Service <<ntrIconDisplay>>" "charMStoryEvent">><<set $tempStoryVar = 'escortJenIntro'>><</button>></span> <</append>> <<elseif $charM.ntr == true && $charMEventObj.nowEscort.viewed == true>> <<append '#assAction'>> <span id='jenEscortBtn' class='pcActionBtn'><<button "Escorting">><<run assActionToggle('#jenEscortBtn')>><<replace '#assSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'assEscortSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.assAction = 'escort'>><</button>></span> <</append>> <</if>> <</if>> <</if>> <<if $lydia != null && $lydia.office == true>> <<if $lydiaEventObj.officeFirstDay != null && $lydiaEventObj.officeFirstDay.viewed == false>> <<replace '#lydAction'>> <span id='lydPerformanceBtn' class='pcActionBtn'><<button "Lydia's First Day" "lydiaStoryEvent">><<set $tempStoryVar = 'officeFirst'>><</button>></span> <</replace>> <<else>> <<replace '#lydAction'>> <span id='lydPerformanceBtn' class='pcActionBtn'><<button "Performance">><<run lydActionToggle('#lydPerformanceBtn')>><<set $managerStats.lydAction = 'performance'>><<replace '#lydSubAction'>><</replace>><</button>></span> <span id='lydMoraleBtn' class='pcActionBtn'><<button "Morale">><<run lydActionToggle('#lydMoraleBtn')>><<replace '#lydSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'lydMoraleSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.lydAction = 'morale'>><</button>></span> <span id='lydFundsBtn' class='pcActionBtn'><<button "Funds">><<run lydActionToggle('#lydFundsBtn')>><<replace '#scriptDiv1'>><<set _choice to 'lydFundsSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.lydAction = 'funds'>><</button>></span> <</replace>> <<if $atonia != null && $atonia.war.enabled == true>> <<append '#lydAction'>> <span id='lydIntelBtn' class='pcActionBtn warBtnSkin'><<button "Gather Intel">><<run lydActionToggle('#lydIntelBtn')>><<replace '#lydSubAction'>><</replace>><<set $managerStats.lydAction = 'intel'>><</button>></span> <</append>> <</if>> <</if>> <</if>> <<if $atonia != null && $atoniaEventObj != null>> <<if $atonia.war.enabled == true>> <<replace '#atoniaAction'>> <span id='aWarPerformanceBtn' class='pcActionBtn warBtn'><<button "Performance">><</button>></span> <span id='aWarMoraleBtn' class='pcActionBtn warBtn'><<button "Morale">><</button>></span> <span id='aWarFundsBtn' class='pcActionBtn warBtn'><<button "Funds">><</button>></span> <</replace>> <<else>> /* first set of events, character reactions */ <<if $atoniaEventObj.pcReact != null && $atoniaEventObj.pcReact.viewed == false>> <<if $atoniaEventObj.jenReact.viewed == false>> <<replace '#atoniaAction'>> <span id='aJenReactBtn' class='pcActionBtn'><<button "$charM.name meets Atonia" "atoniaStoryEvent">><<set $currEvent = null>><<set $tempStoryVar = 'jenReact'>><</button>></span> <</replace>> <<elseif ($lydiaEventObj != null && $lydiaEventObj.officeFirstDay != null && $lydiaEventObj.officeFirstDay.viewed == true) && $atoniaEventObj.lydReact.viewed == false>> <<replace '#atoniaAction'>> <span id='aLydReactBtn' class='pcActionBtn'><<button "Lydia meets Atonia" "atoniaStoryEvent">><<set $currEvent = null>><<set $tempStoryVar = 'lydReact'>><</button>></span> <</replace>> <<elseif $atoniaEventObj.pcReact.viewed == false && $atoniaEventObj.jenReact.viewed == true>> <<replace '#atoniaAction'>> <span id='aPcReactBtn' class='pcActionBtn'><<button "First Meeting with Atonia" "atoniaStoryEvent">><<set $currEvent = null>><<set $tempStoryVar = 'pcReact'>><</button>></span> <</replace>> <</if>> <</if>> <<if $atoniaEventObj.blackmail.unlocked == true && $atoniaEventObj.blackmail.viewed == false>> <<replace '#atoniaAction'>> <span id='aStoryBmBtn' class='pcActionBtn'><<button "Story: Leverage" "atoniaStoryEvent">><<set $currEvent = null>><<set $tempStoryVar = 'leverage0'>><</button>></span> <</replace>> <<elseif $atoniaEventObj.confront.unlocked == true && $atoniaEventObj.confront.viewed == false>> <<replace '#atoniaAction'>> <span id='aStoryBmBtn' class='pcActionBtn'><<button "Story: Confronting Atonia" "atoniaStoryEvent">><<set $currEvent = null>><<set $tempStoryVar = 'confront0'>><</button>></span> <</replace>> <</if>> /* refill events */ <<if $atoniaEventObj.confront.viewed == true && $atoniaEventObj.refillPerf.viewed == false>> <<set $managerStats.atoniaAction = null>> <<if $atoniaEventObj.refillFund.viewed == false>> <<replace '#atoniaAction'>> <span id='aFundRefillBtn' class='pcActionBtn'><<button "Fix Funds">><<run atoniaActionToggle('#aFundRefillBtn')>><<set $managerStats.atoniaAction = 'refill'>><<set $managerStats.atoniaSubAction = 'refillFund'>><<replace '#atoniaSubAction'>><</replace>><</button>></span> <</replace>> <<elseif $atoniaEventObj.refillMorale.viewed == false>> <<replace '#atoniaAction'>> <span id='aMorRefillBtn' class='pcActionBtn'><<button "Fix Morale">><<run atoniaActionToggle('#aMorRefillBtn')>><<set $managerStats.atoniaAction = 'refill'>><<set $managerStats.atoniaSubAction = 'refillMor'>><<replace '#atoniaSubAction'>><</replace>><</button>></span> <</replace>> <<elseif $atoniaEventObj.refillPerf.viewed == false>> <<replace '#atoniaAction'>> <span id='aPerfRefillBtn' class='pcActionBtn'><<button "Fix Performance">><<run atoniaActionToggle('#aPerfRefillBtn')>><<set $managerStats.atoniaAction = 'refill'>><<set $managerStats.atoniaSubAction = 'refillPerf'>><<replace '#atoniaSubAction'>><</replace>><</button>></span> <</replace>> <</if>> <</if>> /* default work tasks */ <<if $atoniaEventObj.refillPerf.viewed == true>> <<append '#atoniaAction'>> <span id='aPerfBtn' class='pcActionBtn'><<button "Performance">><<run atoniaActionToggle('#aPerfBtn')>><<set $managerStats.atoniaAction = 'performance'>><<set $managerStats.atoniaSubAction = null>><<replace '#atoniaSubAction'>><</replace>><</button>></span> <span id='aMoraleBtn' class='pcActionBtn'><<button "Morale">><<run atoniaActionToggle('#aMoraleBtn')>><<set $managerStats.atoniaAction = 'morale'>><<replace '#atoniaSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'atoniaMoraleSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span> <span id='aFundBtn' class='pcActionBtn'><<button "Funds">><<run atoniaActionToggle('#aFundBtn')>><<set $managerStats.atoniaAction = 'funds'>><<replace '#atoniaSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'atoniaFundSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span> <</append>> <</if>> /* stage 0 story */ <<if $atoniaEventObj.storyDinnerLv.unlocked == true && $atoniaEventObj.storyDinnerLv.viewed == false>> <<append '#atoniaAction'>> <span id='aStoryDinnerLv' class='pcActionBtn'><<button "Story: Farewells[img[img/UI/loveIcon.png]]" "atoniaStoryEvent">><<set $tempStoryVar = 'dinnerS0Lv0'>><<set $currEvent = null>><</button>></span> <</append>> <</if>> <<if $atoniaEventObj.storyBarLwd.unlocked == true && $atoniaEventObj.storyBarLwd.viewed == false>> <<append '#atoniaAction'>> <span id='aStoryDinnerLv' class='pcActionBtn'><<button "Story: Celebrations[img[img/UI/lewdIcon.png]]" "atoniaStoryEvent">><<set $tempStoryVar = 'barS0Lwd0'>><<set $currEvent = null>><</button>></span> <</append>> <</if>> /* stage 1 intros */ <<if $atoniaEventObj.introS1Lv.unlocked == true && $atoniaEventObj.introS1Lv.viewed == false>> <<append '#atoniaAction'>> <span id='aIntroS1Lv' class='pcActionBtn'><<button "Level Up: Atonia's Schemes[img[img/UI/loveIcon.png]]" "atoniaStoryEvent">><<set $tempStoryVar = 's1IntroLv'>><<set $currEvent = null>><</button>></span> <</append>> <</if>> <<if $atoniaEventObj.introS1Lwd.unlocked == true && $atoniaEventObj.introS1Lwd.viewed == false>> <<append '#atoniaAction'>> <span id='aIntroS1Lwd' class='pcActionBtn'><<button "Level Up: Atonia's Schemes[img[img/UI/lewdIcon.png]]" "atoniaStoryEvent">><<set $tempStoryVar = 's1IntroLwd'>><<set $currEvent = null>><</button>></span> <</append>> <</if>> <</if>> <</if>> <</nobr>>
<div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id='characterCont'> <div id='pvAva'><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar picRounded" style="avatar"></div>\ <div id ='pcAction' class='navBar managerActions' style='navBar managerActions'></div>\ <div id='pcSubAction' class='navBar managerActions' style='navBar managerActions'></div>\ <span id='assAvatarCont'></span><div id ='assAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ <div id ='assSubAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ <span id='lydAvatarCont'></span><div id ='lydAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ <div id ='lydSubAction' class='navBar managerActions assActions' style='navBar managerActions'></div> <span id='atoniaAvatarCont'></span><div id ='atoniaAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ <div id ='atoniaSubAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ </div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialogExtra' class='vice' style='vice'></div>\ <div id ='dialogExtraChoice' class='dialog links'></div>\ <div id ='dialogExtra1' class='vice' style='vice'></div>\ <div id ='dialogExtraChoice1' class='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='lydDialogCont' class='managerDialogCont divHidden'>\ <span id='manLydReveal' class='manRevealBtn'><<link [img[img/chars/lydia/avatar/ava0.jpg]]>><<toggleclass '#lydDialogInner' 'divHidden'>><</link>></span><br>\ <div id='lydDialogInner' class='divHidden'>\ <div id='lydDialog0' class='vice' style='vice'></div>\ <div id='lydChoice0' class='dialog links' style='dialog links'></div>\ <div id='lydDialog1' class='vice' style='vice'></div>\ <div id='lydChoice1' class='dialog links' style='dialog links'></div>\ <div id='lydDialog2' class='vice' style='vice'></div>\ <div id='lydChoice2' class='dialog links' style='dialog links'></div>\ </div></div>\ <div id='atoniaDialogCont' class='managerDialogCont divHidden'>\ <span id='manAtoReveal' class='manRevealBtn'><<link [img[img/chars/atonia/ava/ava0.jpg]]>><<toggleclass '#atoniaDialogInner' 'divHidden'>><</link>></span><br>\ <div id='atoniaDialogInner' class='divHidden'>\ <div id='atoniaDialog0' class='vice' style='vice'></div>\ <div id='atoniaChoice0' class='dialog links' style='dialog links'></div>\ <div id='atoniaDialog1' class='vice' style='vice'></div>\ <div id='atoniaChoice1' class='dialog links' style='dialog links'></div>\ <div id='atoniaDialog2' class='vice' style='vice'></div>\ <div id='atoniaChoice2' class='dialog links' style='dialog links'></div>\ </div></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id='promoDialog' class='vice' style='vice'></div>\ <<if $devMode == true>><div id ='nav' class='nav' style='nav'><<link "Begin test!">><<managerDay>><<replace '#dialog1'>><<set _choice to 'pcActions'>><<include 'managerGameplayEvents'>><<if $managerStats.assAction != null>><<set _choice to 'assActions'>><<include 'managerGameplayEvents'>><</if>><</replace>><</link>></div><</if>>\ <div id='startDay'><<button "Start your day!">><<if $managerStats.pcAction == null>><<set $managerStats.pcAction to 'auto'>><</if>><<if $charPcEventObj.officeCharMAssistant.unlocked == true && $managerStats.assAction == null>><<set $managerStats.assAction to 'performance'>><</if>><<if $lydia != null && $lydia.office == true && $managerStats.lydAction == null>><<set $managerStats.lydAction to 'performance'>><</if>><<managerDay>><<replace '#dialog1'>><<set _choice to 'pcActions'>><<include 'managerGameplayEvents'>><<if $managerStats.assAction != null>><<set _choice to 'assActions'>><<include 'managerGameplayEvents'>><</if>><</replace>><<if $managerStats.lydAction != null>><<set _choice = 'lydActions'>><<include 'managerGameplayEvents'>><</if>><<if $managerStats.atoniaAction != null>><<set _choice = 'atoniaActions'>><<include 'managerGameplayEvents'>><</if>><<if $time[0] > 9>><<append '#managerStatGains'>><<managerLate>><</append>><</if>><<append '#wageDiv'>><<payPc>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<officeAssPay>><</if>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</append>><<replace '#startDay'>><</replace>><<replace '#characterCont'>><</replace>><</button>></div> <div id='wageDiv' class='dialog links'></div>\ <div id ='nav' class='nav' style='nav'><<link "Head Home" "home">><</link>> <<link "Stay in town" "town">><</link>></div>\ <div id='scriptDiv' class='divHidden'></div>\ <div id='scriptDiv1' class='divHidden'></div>\ <div id='helpText' class='vice' style='vice'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'officeManagerGameplay'>><<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>><<managerActionMemory>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<replace '#assAvatarCont'>><img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar picRounded\" style=\"avatar\"><</replace>><</if>><<managerPayIncrease>><<officeNtrBypass>><<if $charPcEventObj.officeAtoniaMeet != null>><<officeAtoniaEvents>><<officeAtoniaAva>><</if>><<if $lydia != null && $lydia.office == true>><<replace '#lydAvatarCont'>><img @src=\"setup.ImagePath+'chars/lydia/avatar/ava0.jpg'\" class=\"avatar picRounded\" style=\"avatar\"><</replace>><</if>><<atoniaStartInit>><<atoniaWarStart>><<lydiaOfficeUpgradeInits>>"); }); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case 'pcActions'>> <<set $currEvent to officeJobManagerPcActions($characters)>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'morale'>> <<playEvent $currEvent.dialogArr 1 2>> <<case 'funds'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'auto'>> <<playEvent $currEvent.dialogArr 3 4>> <<case 'assistant'>> <<set $currEvent to null>> <<set _choice to 'pcAssistantEvents'>> <<include 'managerGameplayEvents'>> <<case 'lydia'>> <<set $currEvent to null>> <<set _choice to 'pcLydiaEvents'>> <<include 'managerGameplayEvents'>> <<case 'atoniaDef'>> <<set $currEvent to null>> <<set _choice to 'atoniaDefEvents'>> <<include 'managerGameplayEvents'>> <<case 'intel'>> <<set $currEvent to null>> <<set _choice to 'pcIntelEvents'>> <<include 'managerGameplayEvents'>> <<case 'atonia'>> <<set $currEvent to null>> <<set _choice to 'pcAtoniaEvents'>> <<include 'managerGameplayEvents'>> <</switch>> <<set $currEvent to null>> <<case 'assActions'>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set $currEvent to officeJobManagerAssPerformance0($characters)>> <<replace '#dialog2'>><<playEvent $currEvent.dialogArr>><</replace>> <<set $currEvent to null>> <<case 'morale'>> <<set _choice to 'assMoraleEvents'>><<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<case 'funds'>> <<set _choice to 'assFundsEvents'>><<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<case 'intel'>> <<set $currEvent to null>> <<set _choice to 'assIntelEvents'>> <<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<case 'escort'>> <<set _choice to 'assEscortEvents'>><<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<default>>/*auto*/ <</switch>> <<case 'lydActions'>> <<removeclass '#lydDialogCont' 'divHidden'>> <<replace '#lydDialog0'>> <<switch $managerStats.lydAction>> <<case 'performance'>> <<set $currEvent to officeLydiaPerf0()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'morale'>> <<set _choice to 'lydMoraleEvents'>><<include 'managerGameplayEvents'>> <<case 'funds'>> <<set _choice to 'lydFundsEvents'>><<include 'managerGameplayEvents'>> <<case 'intel'>> <<set $currEvent to null>> <<set _choice to 'lydIntelEvents'>> <<include 'managerGameplayEvents'>> <<default>>/*auto*/ <</switch>> <</replace>> <<case 'atoniaActions'>> <<removeclass '#atoniaDialogCont' 'divHidden'>> <<if $atonia.war.enabled == true>> <<replace '#atoniaDialog0'>> <<switch $atonia.war.target>> <<case 0>> <<set _choice to 'aWarPerfEvents'>><<include 'managerGameplayEvents'>> <<case 1>> <<set _choice to 'aWarMorEvents'>><<include 'managerGameplayEvents'>> <<case 2>> <<set _choice to 'aWarFundEvents'>><<include 'managerGameplayEvents'>> <</switch>> <</replace>> <<else>> <<replace '#atoniaDialog0'>> <<switch $managerStats.atoniaAction>> <<case 'performance'>> <<set _choice to 'aPerfEvents'>><<include 'managerGameplayEvents'>> <<case 'morale'>> <<set _choice to 'aMoraleEvents'>><<include 'managerGameplayEvents'>> <<case 'funds'>> <<set _choice to 'aFundEvents'>><<include 'managerGameplayEvents'>> <<case 'refill'>> <<set _choice to 'aStatRefillEvents'>><<include 'managerGameplayEvents'>> <<default>>/*auto*/ <<if $atoniaEventObj != null && $atoniaEventObj.confront != null && $atoniaEventObj.confront.viewed == true>> <<set _choice to 'aPerfEvents'>><<include 'managerGameplayEvents'>> <</if>> <</switch>> <</replace>> <</if>> <<case 'assMoraleSubs'>> <<append '#assSubAction'>><span id='assMoraleSocialBtn' class='pcActionBtn'><<button "Be Friendly">><<run assSubActionToggle('#assMoraleSocialBtn')>><<set $managerStats.assSubAction = 'moraleSocial'>><</button>></span><</append>> <<if ($charM.loveStageNum >= 1 || $charM.corrStageNum >= 1) && $charM.ntr == true>><<append '#assSubAction'>><span id='assMoraleFlirtBtn' class='pcActionBtn'><<button "Flirt[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardFlirt>>">><<run assSubActionToggle('#assMoraleFlirtBtn')>><<set $managerStats.assSubAction = 'moraleFlirt'>><</button>></span> <span id='assMoraleExhibBtn' class='pcActionBtn'><<button "Exhibition[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardExhib>>">><<run assSubActionToggle('#assMoraleExhibBtn')>><<set $managerStats.assSubAction = 'moraleExhib'>><</button>></span><</append>><</if>> <<if ($charM.loveStageNum >= 2 || $charM.corrStageNum >= 2) && $charM.ntr == true>> <<append '#assSubAction'>> <span id='assMoraleFlashBtn' class='pcActionBtn'><<button "Flash[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardFlash>>">><<run assSubActionToggle('#assMoraleFlashBtn')>><<set $managerStats.assSubAction = 'moraleFlash'>><</button>></span> <span id='assMoraleGropeBtn' class='pcActionBtn'><<button "Get Groped[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardGrope>>">><<run assSubActionToggle('#assMoraleGropeBtn')>><<set $managerStats.assSubAction = 'moraleGroped'>><</button>></span> <</append>> <</if>> <<if ($charM.loveStageNum >= 3 || $charM.corrStageNum >= 3) && $charM.ntr == true>> <<append '#assSubAction'>> <span id='assMoraleSpankBtn' class='pcActionBtn'><<button "Spank Reward[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardSpank>>">><<run assSubActionToggle('#assMoraleSpankBtn')>><<set $managerStats.assSubAction = 'moraleSpank'>><</button>></span> <span id='assMoraleKissBtn' class='pcActionBtn'><<button "Kiss Colleague[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardKiss>>">><<run assSubActionToggle('#assMoraleKissBtn')>><<set $managerStats.assSubAction = 'moraleKiss'>><</button>></span> <span id='assMoraleEmailBtn' class='pcActionBtn'><<button "Dirty Email[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardEmail>>">><<run assSubActionToggle('#assMoraleEmailBtn')>><<set $managerStats.assSubAction = 'moraleEmail'>><</button>></span> <span id='assMoraleLapBtn' class='pcActionBtn'><<button "Fool Around[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardLap>>">><<run assSubActionToggle('#assMoraleLapBtn')>><<set $managerStats.assSubAction = 'moraleLap'>><</button>></span> <span id='assMoraleBjBathBtn' class='pcActionBtn'><<button "Men's Room Attendant: Blowjobs[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardMensBj>>">><<run assSubActionToggle('#assMoraleBjBathBtn')>><<set $managerStats.assSubAction = 'moraleMenBj'>><</button>></span> <span id='assMoraleKenBjBtn' class='pcActionBtn'><<button "Lonely Ken: Blowjob[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assCapRewardKenBj>>">><<run assSubActionToggle('#assMoraleKenBjBtn')>><<set $managerStats.assSubAction = 'moraleKenBj'>><</button>></span> <</append>> <</if>> <<case 'assFundsSubs'>> <<append '#assSubAction'>><span id='assFundsSocialBtn' class='pcActionBtn'><<button "Be Friendly">><<run assSubActionToggle('#assFundsSocialBtn')>><<set $managerStats.assSubAction = 'fundsSocial'>><</button>></span><</append>> <<if ($charM.loveStageNum >= 1 || $charM.corrStageNum >= 1) && $charM.ntr == true>><<append '#assSubAction'>><span id='assFundsFlirtBtn' class='pcActionBtn'><<button "Flirt[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assFundCapFlirt>>">><<run assSubActionToggle('#assFundsFlirtBtn')>><<set $managerStats.assSubAction = 'fundsFlirt'>><</button>></span><</append>><</if>> <<if ($charM.loveStageNum >= 2 || $charM.corrStageNum >= 2) && $charM.ntr == true>> <<append '#assSubAction'>> <span id='assFundsLunchBtn' class='pcActionBtn'><<button "Lunch Date[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run assSubActionToggle('#assFundsLunchBtn')>><<set $managerStats.assSubAction = 'fundsLunch'>><</button>></span> <span id='assFundsGropeBtn' class='pcActionBtn'><<button "Get Groped[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assFundCapGrope>>">><<run assSubActionToggle('#assFundsGropeBtn')>><<set $managerStats.assSubAction = 'fundsGrope'>><</button>></span> <</append>> <</if>> <<if ($charM.loveStageNum >= 3 || $charM.corrStageNum >= 3) && $charM.ntr == true>> <<append '#assSubAction'>> <span id='assFundsSpankBtn' class='pcActionBtn'><<button "Spank[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assFundCapSpank>>">><<run assSubActionToggle('#assFundsSpankBtn')>><<set $managerStats.assSubAction = 'fundsSpank'>><</button>></span> <span id='assFundsKissBtn' class='pcActionBtn'><<button "Kiss[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assFundCapKiss>>">><<run assSubActionToggle('#assFundsKissBtn')>><<set $managerStats.assSubAction = 'fundsKiss'>><</button>></span> <span id='assFundsTeaseBtn' class='pcActionBtn'><<button "Tease[img[NTR/Sharing|img/UI/ntrIcon.png]]<<officeGirlUpgradeIcon $managerStats.assFundCapTease>>">><<run assSubActionToggle('#assFundsTeaseBtn')>><<set $managerStats.assSubAction = 'fundsTease'>><</button>></span> <</append>> <</if>> <<case 'assEscortSubs'>> <<replace '#assSubAction'>> <span id='assEscortBossHomeBtn' class='pcActionBtn'><<button "Rodger Date <<ntrIconDisplay>>">><<run assSubActionToggle('#assEscortBossHomeBtn')>><<set $managerStats.assSubAction = 'bossHome'>><</button>></span> <span id='assEscortBossOfficeBtn' class='pcActionBtn'><<button "Rodger Office <<ntrIconDisplay>>">><<run assSubActionToggle('#assEscortBossOfficeBtn')>><<set $managerStats.assSubAction = 'bossOffice'>><</button>></span> <span id='assEscortJohnHotelBtn' class='pcActionBtn'><<button "Hotel Bed Warmer <<ntrIconDisplay>>">><<run assSubActionToggle('#assEscortJohnHotelBtn')>><<set $managerStats.assSubAction = 'johnHotel'>><</button>></span> <span id='assEscortJohnMMFBtn' class='pcActionBtn'><<button "Party Guest <<ntrIconDisplay>>">><<run assSubActionToggle('#assEscortJohnMMFBtn')>><<set $managerStats.assSubAction = 'johnMMF'>><</button>></span> <</replace>> <<case 'pcAssistantEventSubs'>> <<append '#pcSubAction'>> <span id='pcAssChatBtn' class='pcActionBtn'><<button "Chat">><<run managerSubActionToggle('#pcAssChatBtn')>><<set $managerStats.pcSubAction = 'pcAssChat'>><</button>></span> <span id='pcAssFlirtBtn' class='pcActionBtn'><<button "Flirt">><<run managerSubActionToggle('#pcAssFlirtBtn')>><<set $managerStats.pcSubAction = 'pcAssFlirt'>><</button>></span><</append>> <<if $charM.loveStageNum >= 1 || $charM.corrStageNum >= 1>><<append '#pcSubAction'>> <span id='pcAssCheckoutBtn' class='pcActionBtn'><<button "Check Her Out">><<run managerSubActionToggle('#pcAssCheckoutBtn')>><<set $managerStats.pcSubAction = 'pcAssCheckout'>><</button>></span> <span id='pcAssKissBtn' class='pcActionBtn'><<button "Kiss">><<run managerSubActionToggle('#pcAssKissBtn')>><<set $managerStats.pcSubAction = 'pcAssKiss'>><</button>></span> <</append>><</if>> <<if $charM.loveStageNum >= 2 || $charM.corrStageNum >= 2>> <<append '#pcSubAction'>> <span id='pcAssFlashBtn' class='pcActionBtn'><<button "Flash Me">><<run managerSubActionToggle('#pcAssFlashBtn')>><<set $managerStats.pcSubAction = 'pcAssFlash'>><</button>></span> <span id='pcAssGropeBtn' class='pcActionBtn'><<button "Grope Her">><<run managerSubActionToggle('#pcAssGropeBtn')>><<set $managerStats.pcSubAction = 'pcAssGrope'>><</button>></span> <</append>> <</if>> <<if $charM.loveStageNum >= 3 || $charM.corrStageNum >= 3>> <<append '#pcSubAction'>> <span id='pcAssHjBtn' class='pcActionBtn'><<button "Handjob">><<run managerSubActionToggle('#pcAssHjBtn')>><<set $managerStats.pcSubAction = 'pcAssHj'>><</button>></span> <span id='pcAssBjBtn' class='pcActionBtn'><<button "Blowjob">><<run managerSubActionToggle('#pcAssBjBtn')>><<set $managerStats.pcSubAction = 'pcAssBj'>><</button>></span> <span id='pcAssSpankBtn' class='pcActionBtn'><<button "Spank">><<run managerSubActionToggle('#pcAssSpankBtn')>><<set $managerStats.pcSubAction = 'pcAssSpank'>><</button>></span> <</append>> <</if>> <<case 'pcIntelEvents'>> <<switch $atonia.war.stage>> <<case 0>> <<set _ops = [0, 1]>> <<set _pcIntEve = _ops.random()>> <<if _pcIntEve == 0>> <<set $currEvent to atoniaIntelS0MC()>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 1 4>> <<playEvent $currEvent.dialogArr 7 8>> <<else>> <<set $currEvent to atoniaIntelS0MC()>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 4 7>> <<playEvent $currEvent.dialogArr 7 8>> <</if>> <<case 1>> <<set _ops = [0, 1]>> <<set _pcIntEve = _ops.random()>> <<if _pcIntEve == 0>> <<set $currEvent to atoniaIntelS1Mc()>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 1 5>> <<playEvent $currEvent.dialogArr 8 9>> <<else>> <<set $currEvent to atoniaIntelS1Mc()>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 5 8>> <<playEvent $currEvent.dialogArr 8 9>> <</if>> <<case 2>> <<set $currEvent to atoniaIntelS2Mc()>> <<set _ops = [0, 1, 2]>> <<set _pcIntEve = _ops.random()>> <<if _pcIntEve == 0>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 1 7>> <<elseif _pcIntEve == 1>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 7 12>> <<else>> <<playEvent $currEvent.dialogArr 0 1>> <<playEvent $currEvent.dialogArr 12 17>> <</if>> <</switch>> <<case 'pcIntelSpendSubs'>> <<if $atoniaEventObj != null && $atoniaEventObj.s0Secret != null>> <<if $atoniaEventObj.s0Secret.viewed == false>> <<if $managerStats.intel >= 12>> <<append '#pcSubAction'>> <span id='s0SecretBtn' class='pcActionBtn'><<button "<<intelIcon>> Atonia's Marriage" "atoniaStoryEvent">><<set $tempStoryVar = 's0Secret'>><</button>></span> <</append>> <<else>> <<append '#pcSubAction'>> <span id='s0SecretBtn' class='pcActionBtn officeWarDisabled'><<button "Req: 12 <<intelIcon>>">><</button>></span> <</append>> <</if>> <</if>> <<if $atoniaEventObj.s1Secret.viewed == false>> <<if $managerStats.intel >= 24>> <<append '#pcSubAction'>> <span id='s1SecretBtn' class='pcActionBtn'><<button "<<intelIcon>> Atonia's Goals" "atoniaStoryEvent">><<set $tempStoryVar = 's1Secret'>><</button>></span> <</append>> <<else>> <<append '#pcSubAction'>> <span id='s1SecretBtn' class='pcActionBtn officeWarDisabled'><<button "Req: 24 <<intelIcon>>">><</button>></span> <</append>> <</if>> <</if>> <<if $atoniaEventObj.s2Secret.viewed == false>> <<if $managerStats.intel >= 36>> <<append '#pcSubAction'>> <span id='s1SecretBtn' class='pcActionBtn'><<button "<<intelIcon>> ???" "atoniaStoryEvent">><<set $tempStoryVar = 's2Secret'>><</button>></span> <</append>> <<else>> <<append '#pcSubAction'>> <span id='s1SecretBtn' class='pcActionBtn officeWarDisabled'><<button "Req: 36 <<intelIcon>>">><</button>></span> <</append>> <</if>> <</if>> <</if>> <<case 'assMoraleEvents'>> <<switch $managerStats.assSubAction>> <<case 'moraleSocial'>> <<set $currEvent to officeJobManagerAssMoraleSocial0($characters)>> <<playEvent $currEvent.dialogArr>> <<case 'moraleFlirt'>> <<set $currEvent to officeJobManagerAssMoraleFlirt0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardFlirt != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardFlirt to true>><</if>> <<case 'moraleExhib'>> <<set $currEvent to officeJobManagerAssMoraleExhib0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardExhib != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardExhib to true>><</if>> <<case 'moraleFlash'>> <<set $currEvent to officeAssistantMoraleFlash($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardFlash != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardFlash to true>><</if>> <<case 'moraleGroped'>> <<set $currEvent to officeAssistantMoraleGrope($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardGrope != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardGrope to true>><</if>> <<case 'moraleSpank'>> <<set $currEvent to officeAssistantMoraleSpank($characters)>> <<playEvent $currEvent.dialogArr 0 11>> <<replace '#choice2'>> <span class='lewdLink'><<link "Keep an eye on her[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantMoraleSpank($characters)>><<playEvent $currEvent.dialogArr 11 13>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardSpank != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardSpank = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><</replace>><<replace '#choice2'>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardSpank != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardSpank = true>><</if>><</replace>><</link>></span> <</replace>> <<case 'moraleKiss'>> <<set $currEvent to officeAssistantMoraleKiss($characters)>> <<playEvent $currEvent.dialogArr 0 8>> <<replace '#choice2'>> <span class='lewdLink'><<link "Keep an eye on her[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantMoraleKiss($characters)>><<playEvent $currEvent.dialogArr 8 10>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardKiss != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardKiss = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><</replace>><<replace '#choice2'>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardKiss != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardKiss = true>><</if>><</replace>><</link>></span> <</replace>> <<case 'moraleEmail'>> <<set $currEvent to officeAssistantMoraleEmail($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>><<set $currEvent to null>> <<if $managerStats.assCapRewardEmail != true>><<officeJenMoraleReward $managerStats.assCapRewardEmail>><<set $managerStats.assCapRewardEmail = true>><</if>> <<case 'moraleLap'>> <<set $currEvent to officeAssistantMoraleLap($characters)>> <<playEvent $currEvent.dialogArr 0 10>> <<replace '#choice2'>> <span class='lewdLink'><<link "Keep an eye on her[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantMoraleLap($characters)>><<playEvent $currEvent.dialogArr 10 12>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardLap != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardLap = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><</replace>><<replace '#choice2'>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><<if $managerStats.assCapRewardLap != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardLap = true>><</if>><</replace>><</link>></span> <</replace>> <<case 'moraleMenBj'>> <<set $currEvent to jenOfficeMoraleMenRoom0($characters)>> <<playEvent $currEvent.dialogArr>> <<replace '#choice2'>> <span class='lewdLink'><<link "Check up on her[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to jenOfficeMoraleMenRoom1()>><<playEvent $currEvent.dialogArr 1 10>><<charMAddLewdPoints 'l'>><<set $currEvent to null>><<if $managerStats.assCapRewardMensBj != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardMensBj = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to jenOfficeMoraleMenRoom1()>><<playEvent $currEvent.dialogArr 0 1>><</replace>><<replace '#choice2'>><<charMAddLewdPoints 'l'>><<set $currEvent to null>><<if $managerStats.assCapRewardMensBj != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardMensBj = true>><</if>><</replace>><</link>></span> <</replace>> <<case 'moraleKenBj'>> <<set $currEvent to jenOfficeMoraleLonelyKen0($characters)>> <<playEvent $currEvent.dialogArr>> <<replace '#choice2'>> <span class='lewdLink'><<link "Follow her[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to jenOfficeMoraleLonelyKen1()>><<playEvent $currEvent.dialogArr 1 4>><<charMAddLewdPoints 'l'>><<set $currEvent to null>><<if $managerStats.assCapRewardKenBj != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardKenBj = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to jenOfficeMoraleLonelyKen1()>><<playEvent $currEvent.dialogArr 0 1>><</replace>><<replace '#choice2'>><<charMAddLewdPoints 'l'>><<set $currEvent to null>><<if $managerStats.assCapRewardKenBj != true>><<officeJenMoraleReward>><<set $managerStats.assCapRewardKenBj = true>><</if>><</replace>><</link>></span> <</replace>> <<default>> <<set $currEvent to officeJobManagerAssMoraleSocial0($characters)>> <<playEvent $currEvent.dialogArr>> <</switch>> <<set $currEvent to null>> <<case 'assFundsEvents'>> <<switch $managerStats.assSubAction>> <<case 'fundsSocial'>> <<set $currEvent to officeJobManagerAssFundsStandard0($characters)>> <<playEvent $currEvent.dialogArr>> <<case 'fundsFlirt'>> <<set $currEvent to officeJobManagerFundsFlirt0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assFundCapFlirt != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><</append>><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapFlirt to true>><</if>> <<case 'fundsLunch'>> <<set $currEvent to officeAssistantFundsLunch($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<case 'fundsGrope'>> <<set $currEvent to officeAssistantFundsGrope($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assFundCapGrope != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><</append>><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapGrope to true>><</if>> <<case 'fundsSpank'>> <<set $currEvent to officeAssistantFundsSpank($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='lewdLink'><<link "Ask for details[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsSpank($characters)>><<playEvent $currEvent.dialogArr 9 17>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapSpank != true>><<officeJenFundReward>><<set $managerStats.assFundCapSpank = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsSpank($characters)>><<playEvent $currEvent.dialogArr 7 9>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#choice2'>><<if $managerStats.assFundCapSpank != true>><<officeJenFundReward>><<set $managerStats.assFundCapSpank = true>><</if>><</replace>><</link>></span> <</replace>> <<case 'fundsKiss'>> <<set $currEvent to officeAssistantFundsKiss($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='lewdLink'><<link "Ask for details[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsKiss($characters)>><<playEvent $currEvent.dialogArr 9 16>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapKiss != true>><<officeJenFundReward>><<set $managerStats.assFundCapKiss = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsKiss($characters)>><<playEvent $currEvent.dialogArr 7 9>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapKiss != true>><<officeJenFundReward>><<set $managerStats.assFundCapKiss = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'fundsTease'>> <<set $currEvent to officeAssistantFundsTease($characters)>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='lewdLink'><<link "Ask for details[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsTease($characters)>><<playEvent $currEvent.dialogArr 11 24>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapTease != true>><<officeJenFundReward>><<set $managerStats.assFundCapTease = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsTease($characters)>><<playEvent $currEvent.dialogArr 10 11>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapTease != true>><<officeJenFundReward>><<set $managerStats.assFundCapTease = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<default>> <<set $currEvent to officeJobManagerAssFundsStandard0($characters)>> <<playEvent $currEvent.dialogArr>> <</switch>> <<set $currEvent to null>> <<case 'assIntelEvents'>> <<switch $atonia.war.stage>> <<case 0>> <<if $atonia.war.jenNtr == false>> <<set $currEvent to atoniaIntelS0Jen()>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to atoniaIntelS0JenNtr()>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice2'>> <span class='lewdLink'><<link "Try it[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS0JenNtr()>><<playEvent $currEvent.dialogArr 7 17>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "No">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS0JenNtr()>><<playEvent $currEvent.dialogArr 5 7>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <</if>> <<case 1>> <<if $atonia.war.jenNtr == false>> <<set $currEvent to atoniaIntelS1Jen()>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to atoniaIntelS1JenNtr()>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#choice2'>> <span class='lewdLink'><<link "Do it[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS1JenNtr()>><<playEvent $currEvent.dialogArr 4 15>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Not worth it">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS1JenNtr()>><<playEvent $currEvent.dialogArr 2 4>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <</if>> <<case 2>> <<if $atonia.war.jenNtr == false>> <<set $currEvent to atoniaIntelS2Jen()>> <<playEvent $currEvent.dialogArr>> <<set $atonia.war.jenNtr = false>> <<else>> <<set $currEvent to atoniaIntelS2JenNtr()>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice2'>> <span class='lewdLink'><<link "Agree[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS2JenNtr()>><<playEvent $currEvent.dialogArr 7 19>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Sounds like a waste">><<replace '#dialog3'>><<set $currEvent to atoniaIntelS2JenNtr()>><<playEvent $currEvent.dialogArr 5 7>><<set $currEvent = null>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <</if>> <</switch>> <<case 'pcAssistantEvents'>> <<switch $managerStats.pcSubAction>> <<case 'pcAssChat'>> <<set $currEvent to officeJobAssitantChat($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#choice1'>> <span class='loveLink'><<link "You've been a huge help">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantChat($characters)>><<playEvent $currEvent.dialogArr 2 4>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "I have big plans for you">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantChat($characters)>><<playEvent $currEvent.dialogArr 4 7>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcAssFlirt'>> <<set $currEvent to officeJobAssitantFlirt($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice1'>> <span class='loveLink'><<link "Assure her">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantFlirt($characters)>><<playEvent $currEvent.dialogArr 3 5>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Suggest something more daring">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantFlirt($characters)>><<playEvent $currEvent.dialogArr 5 8>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcAssCheckout'>> <<set $currEvent to officeJobAssitantCheckOut($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice1'>> <span class='loveLink'><<link "Just Mirin">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantCheckOut($characters)>><<playEvent $currEvent.dialogArr 3 6>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Just thinking">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantCheckOut($characters)>><<playEvent $currEvent.dialogArr 6 10>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcAssKiss'>> <<set $currEvent to officeJobAssitantKiss($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice1'>> <span class='loveLink'><<link "I need you here">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantKiss($characters)>><<playEvent $currEvent.dialogArr 5 13>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Ask for a kiss">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantKiss($characters)>><<playEvent $currEvent.dialogArr 13 21>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcAssFlash'>> <<set $currEvent to officeAssistantPcFlash($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice1'>> <span class='loveLink'><<link "Convince her to flash you">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcFlash($characters)>><<playEvent $currEvent.dialogArr 4 18>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Demand she flash you">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcFlash($characters)>><<playEvent $currEvent.dialogArr 18 33>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcAssGrope'>> <<set $currEvent to officeAssistantPcGrope($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice1'>> <span class='loveLink'><<link "Be gentle">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcGrope($characters)>><<playEvent $currEvent.dialogArr 3 12>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Be rough">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcGrope($characters)>><<playEvent $currEvent.dialogArr 12 25>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcAssHj'>> <<set $currEvent to officeAssistantPcHj($characters)>> <<playEvent $currEvent.dialogArr 0 12>> <<replace '#choice1'>> <span class='loveLink'><<link "Jerk me off">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcHj($characters)>><<playEvent $currEvent.dialogArr 12 27>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Service me">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcHj($characters)>><<playEvent $currEvent.dialogArr 27 48>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcAssBj'>> <<set $currEvent to officeAssistantPcBj($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#choice1'>> <span class='loveLink'><<link "Blow me here">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcBj($characters)>><<playEvent $currEvent.dialogArr 6 21>><<charMAddLovePoints 'm'>><<set $currEvent to null>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Take her to the mens room">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcBj($characters)>><<playEvent $currEvent.dialogArr 21 44>><<charMAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcAssSpank'>> <<set $currEvent to officeAssistantPcSpank($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice1'>> <span class='loveLink'><<link "Play Along">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcSpank($characters)>><<playEvent $currEvent.dialogArr 4 19>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Punish her">><<replace '#dialogExtra'>><<set $currEvent to officeAssistantPcSpank($characters)>><<playEvent $currEvent.dialogArr 19 36>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <</switch>> /* ////////////////// JEN OFFICE ESCORT ///////////// */ /* ////////////////// JEN OFFICE ESCORT ///////////// */ /* ////////////////// JEN OFFICE ESCORT ///////////// */ /* <<set $currEvent to officeAssistantFundsTease($characters)>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent to null>> <<replace '#choice2'>> <span class='lewdLink'><<link "Ask for details[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsTease($characters)>><<playEvent $currEvent.dialogArr 11 24>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapTease != true>><<officeJenFundReward>><<set $managerStats.assFundCapTease = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#dialog3'>><<set $currEvent to officeAssistantFundsTease($characters)>><<playEvent $currEvent.dialogArr 10 11>><<charMAddLewdPoints 'm'>><<set $currEvent = null>><<if $managerStats.assFundCapTease != true>><<officeJenFundReward>><<set $managerStats.assFundCapTease = true>><</if>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> */ <<case 'assEscortEvents'>> <<switch $managerStats.assSubAction>> <<case 'bossHome'>> <<if $charMEventObj.escortBossHome.count == 0>> <<set $currEvent to officeEscortBossHome0()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortBossHome.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossHome0()>> <<playEvent $currEvent.dialogArr 1 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 50>> <<elseif $charMEventObj.escortBossHome.count == 1>> <<set $currEvent to officeEscortBossHome1()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortBossHome.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossHome1()>> <<playEvent $currEvent.dialogArr 1 5>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 75>> <<else>> <<set $currEvent to officeEscortBossHome2()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortBossHome.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossHome2()>> <<playEvent $currEvent.dialogArr 1 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 100>> <</if>> <<case 'bossOffice'>> <<if $charMEventObj.escortBossOffice.count == 0>> <<set $currEvent to officeEscortBossOffice0()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortBossOffice.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossOffice0()>> <<playEvent $currEvent.dialogArr 2 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 50>> <<elseif $charMEventObj.escortBossOffice.count == 1>> <<set $currEvent to officeEscortBossOffice1()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortBossOffice.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossOffice1()>> <<playEvent $currEvent.dialogArr 2 7>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 75>> <<else>> <<set $currEvent to officeEscortBossOffice2()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortBossOffice.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortBossOffice2()>> <<playEvent $currEvent.dialogArr 2 7>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 100>> <</if>> <<case 'johnHotel'>> <<if $charMEventObj.escortJohnHotel.count == 0>> <<set $currEvent to officeEscortJohnHotel0()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortJohnHotel.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnHotel0()>> <<playEvent $currEvent.dialogArr 1 5>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 50>> <<elseif $charMEventObj.escortJohnHotel.count == 1>> <<set $currEvent to officeEscortJohnHotel1()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortJohnHotel.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnHotel1()>> <<playEvent $currEvent.dialogArr 1 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 75>> <<else>> <<set $currEvent to officeEscortJohnHotel2()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $charMEventObj.escortJohnHotel.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnHotel2()>> <<playEvent $currEvent.dialogArr 1 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 100>> <</if>> <<case 'johnMMF'>> <<if $charMEventObj.escortJohnMMF.count == 0>> <<set $currEvent to officeEscortJohnMFF0()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortJohnMMF.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnMFF0()>> <<playEvent $currEvent.dialogArr 2 5>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 50>> <<elseif $charMEventObj.escortJohnMMF.count == 1>> <<set $currEvent to officeEscortJohnMFF1()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortJohnMMF.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnMFF1()>> <<playEvent $currEvent.dialogArr 2 6>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 75>> <<else>> <<set $currEvent to officeEscortJohnMFF2()>> <<playEvent $currEvent.dialogArr 0 2>> <<set $charMEventObj.escortJohnMMF.count += 1>> <br><span class='genericLink escortReportBtn'><<linkreplace "Report <<ntrIconDisplay>>">> <<set $currEvent to officeEscortJohnMFF2()>> <<playEvent $currEvent.dialogArr 2 7>> <<set $currEvent = null>> <</linkreplace>></span><br> <<pcEscortPay 100>> <</if>> <</switch>> <<set $currEvent = null>> <<charMAddLewdPoints 'l'>> /* ////////////// LYDIA STUFF //////////////// */ /* ////////////// LYDIA STUFF //////////////// */ /* ////////////// LYDIA STUFF //////////////// */ <<case 'lydMoraleSubs'>> <<replace '#lydSubAction'>> <span id='lydMoraleSocialBtn' class='pcActionBtn'><<button "Help out">><<run lydSubActionToggle('#lydMoraleSocialBtn')>><<set $managerStats.lydSubAction = 'moraleSocial'>><</button>></span> <</replace>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $lydia.ntr == true>> <<append '#lydSubAction'>> <span id='lydMoraleGropeBtn' class='pcActionBtn'><<button "Greasing Wheels<<ntrIconDisplay>><<officeGirlUpgradeIcon $managerStats.lydCapRewardGrope>>">><<run lydSubActionToggle('#lydMoraleGropeBtn')>><<set $managerStats.lydSubAction = 'moraleGrope'>><</button>></span> <span id='lydMoraleFlirtBtn' class='pcActionBtn'><<button "Tech Support Flirting<<ntrIconDisplay>><<officeGirlUpgradeIcon $managerStats.lydCapRewardFlirt>>">><<run lydSubActionToggle('#lydMoraleFlirtBtn')>><<set $managerStats.lydSubAction = 'moraleFlirt'>><</button>></span> <span id='lydMoraleFlashBtn' class='pcActionBtn'><<button "Lost Time<<ntrIconDisplay>><<officeGirlUpgradeIcon $managerStats.lydCapRewardFlash>>">><<run lydSubActionToggle('#lydMoraleFlashBtn')>><<set $managerStats.lydSubAction = 'moraleFlash'>><</button>></span> <</append>> <</if>> <</if>> <<case 'lydFundsSubs'>> <<replace '#lydSubAction'>> <span id='lydFundsSocialBtn' class='pcActionBtn'><<button "Meet Rodger">><<run lydSubActionToggle('#lydFundsSocialBtn')>><<set $managerStats.lydSubAction = 'fundsSocial'>><</button>></span> <</replace>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $lydia.ntr == true>> <<append '#lydSubAction'>> <span id='lydFundsTeaseBtn' class='pcActionBtn'><<button "Goodwill<<ntrIconDisplay>>">><<run lydSubActionToggle('#lydFundsTeaseBtn')>><<set $managerStats.lydSubAction = 'fundsTease'>><</button>></span> <span id='lydFundsMeetingBtn' class='pcActionBtn'><<button "Rodger's Meeting<<ntrIconDisplay>>">><<run lydSubActionToggle('#lydFundsMeetingBtn')>><<set $managerStats.lydSubAction = 'fundsMeet'>><</button>></span> <</append>> <</if>> <</if>> <<case 'pcLydiaEventSubs'>> <<replace '#pcSubAction'>> <span id='pcLydChatBtn' class='pcActionBtn'><<button "Chat">><<run managerSubActionToggle('#pcLydChatBtn')>><<set $managerStats.pcSubAction = 'pcLydChat'>><</button>></span> <span id='pcLydReqBtn' class='pcActionBtn'><<button "Flirt">><<run managerSubActionToggle('#pcLydReqBtn')>><<set $managerStats.pcSubAction = 'pcLydReq'>><</button>></span> <</replace>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#pcSubAction'>> <span id='pcLydComputerBtn' class='pcActionBtn'><<button "Computer Trouble">><<run managerSubActionToggle('#pcLydComputerBtn')>><<set $managerStats.pcSubAction = 'pcLydComp'>><</button>></span> <span id='pcLydSpankBtn' class='pcActionBtn'><<button "Entertaining Lydia">><<run managerSubActionToggle('#pcLydSpankBtn')>><<set $managerStats.pcSubAction = 'pcLydSpank'>><</button>></span> <</append>> <</if>> <<case 'pcLydiaEvents'>> <<switch $managerStats.pcSubAction>> <<case 'pcLydChat'>> <<set $currEvent to officeLydiaMcChat0()>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice1'>> <span class='loveLink'><<link "Love Response">><<replace '#dialogExtra'>><<set $currEvent to officeLydiaMcChat0()>><<playEvent $currEvent.dialogArr 4 13>><<lydiaAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Lewd Response">><<replace '#dialogExtra'>><<set $currEvent to officeLydiaMcChat0()>><<playEvent $currEvent.dialogArr 13 25>><<lydiaAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcLydReq'>> <<set $currEvent to officeLydiaMcRequest()>> <<playEvent $currEvent.dialogArr 0 14>> <<replace '#choice1'>> <span class='loveLink'><<link "Let her">><<replace '#dialogExtra'>><<set $currEvent to officeLydiaMcRequest()>><<playEvent $currEvent.dialogArr 14 26>><<lydiaAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Test her">><<replace '#dialogExtra'>><<set $currEvent to officeLydiaMcRequest()>><<playEvent $currEvent.dialogArr 26 38>><<lydiaAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcLydComp'>> <<set $currEvent to lydiaOfficeMCLydComputer()>> <<playEvent $currEvent.dialogArr 0 7>> <<replace '#choice1'>> <span class='genericLink'><<link "To her desk">><<set _choice = 'pcLydCompP2'>><<include 'managerGameplayEvents'>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcLydSpank'>> <<set $currEvent to lydiaOfficeMcSpankCunni()>> <<playEvent $currEvent.dialogArr 0 10>> <<replace '#choice1'>> <span class='loveLink'><<link "Let her">><<replace '#dialogExtra'>><<set $currEvent to lydiaOfficeMcSpankCunni()>><<playEvent $currEvent.dialogArr 10 21>><<lydiaAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Test her">><<replace '#dialogExtra'>><<set $currEvent to lydiaOfficeMcSpankCunni()>><<playEvent $currEvent.dialogArr 21 38>><<lydiaAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <</switch>> <<case 'pcLydCompP2'>> <<replace '#dialogExtra'>> <<set $currEvent to lydiaOfficeMCLydComputer()>> <<playEvent $currEvent.dialogArr 7 15>> <<set $currEvent = null>> <</replace>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Tease her">><<replace '#dialogExtra1'>><<set $currEvent to lydiaOfficeMCLydComputer()>><<playEvent $currEvent.dialogArr 15 31>><<lydiaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Check out her habits">><<replace '#dialogExtra1'>><<set $currEvent to lydiaOfficeMCLydComputer()>><<playEvent $currEvent.dialogArr 31 48>><<lydiaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'lydFundsEvents'>> <<switch $managerStats.lydSubAction>> <<case 'fundsSocial'>> <<set $currEvent to officeLydiaFunds0()>> <<playEvent $currEvent.dialogArr>> <<case 'fundsTease'>> <<set $currEvent to lydiaOfficeFundsTease()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<infoDialog "Bonus fund increase! + 0.1">><<officeBonusFunds 1>> <<case 'fundsMeet'>> <<set $currEvent to lydiaOfficeFundsMeeting()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<infoDialog "Bonus fund increase! + 0.1">><<officeBonusFunds 1>> <</switch>> <<case 'lydMoraleEvents'>> <<switch $managerStats.lydSubAction>> <<case 'moraleSocial'>> <<set $currEvent to officeLydiaMorale0()>> <<playEvent $currEvent.dialogArr>> <<case 'moraleFlirt'>> <<set $currEvent to lydiaOfficeMoraleTechFlirt()>> <<playEvent $currEvent.dialogArr 0 12>> <<if $managerStats.lydCapRewardFlirt != true>><<officeJenMoraleReward $managerStats.lydCapRewardFlirt>><<set $managerStats.lydCapRewardFlirt = true>><</if>> <<replace '#lydChoice0'>> <span class='lewdLink'><<link "Get her report<<ntrIconDisplay>>">><<replace '#lydDialog1'>><<set $currEvent to lydiaOfficeMoraleTechFlirt()>><<playEvent $currEvent.dialogArr 12 19>><<lydiaAddLewdPoints 's'>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <<case 'moraleGrope'>> <<set $currEvent to lydiaOfficeMoraleGrope()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<if $managerStats.lydCapRewardGrope != true>><<officeJenMoraleReward $managerStats.lydCapRewardGrope>><<set $managerStats.lydCapRewardGrope = true>><</if>> <<case 'moraleFlash'>> <<set $currEvent to lydiaOfficeMoraleFlash()>> <<playEvent $currEvent.dialogArr 0 23>> <<if $managerStats.lydCapRewardFlash != true>><<officeJenMoraleReward $managerStats.lydCapRewardFlash>><<set $managerStats.lydCapRewardFlash = true>><</if>> <<replace '#lydChoice0'>> <span class='lewdLink'><<link "Get out there!<<ntrIconDisplay>>">><<replace '#lydDialog1'>><<set $currEvent to lydiaOfficeMoraleFlash()>><<playEvent $currEvent.dialogArr 23 26>><<lydiaAddLewdPoints 's'>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <</switch>> <<case 'lydIntelEvents'>> <<switch $atonia.war.stage>> <<case 0>> <<if $atonia.war.lydNtr == false>> <<set $currEvent to atoniaIntelS0Lydia()>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to atoniaIntelS0LydiaNtr()>> <<playEvent $currEvent.dialogArr 0 8>> <<replace '#lydChoice0'>> <span class='lewdLink'><<link "Suggest Flirting[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS0LydiaNtr()>><<playEvent $currEvent.dialogArr 10 24>><<lydiaAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Nevermind">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS0LydiaNtr()>><<playEvent $currEvent.dialogArr 8 10>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <</if>> <<case 1>> <<if $atonia.war.lydNtr == false>> <<set $currEvent to atoniaIntelS1Lydia()>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to atoniaIntelS1LydiaNtr()>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#lydChoice0'>> <span class='lewdLink'><<link "You can do better[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS1LydiaNtr()>><<playEvent $currEvent.dialogArr 6 21>><<lydiaAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <span class='genericLink'><<link "More time for snooping">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS1LydiaNtr()>><<playEvent $currEvent.dialogArr 2 6>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <</if>> <<case 2>> <<if $atonia.war.lydNtr == false>> <<set $currEvent to atoniaIntelS2Lydia()>> <<playEvent $currEvent.dialogArr>> <<else>> <<set $currEvent to atoniaIntelS2LydiaNtr()>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#lydChoice0'>> <span class='lewdLink'><<link "If you're willing[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS2LydiaNtr()>><<playEvent $currEvent.dialogArr 6 20>><<lydiaAddLewdPoints 'm'>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Waste of time">><<replace '#lydDialog1'>><<set $currEvent to atoniaIntelS2LydiaNtr()>><<playEvent $currEvent.dialogArr 4 6>><<set $currEvent = null>><</replace>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <</if>> <</switch>> /* ///////////////////////////////////////// */ /* //////////////////// ATONIA ///////////////////// */ /* ///////////////////////////////////////// */ <<case 'pcAtoniaDefSubs'>> <<replace '#pcSubAction'>> <span id='aPcDefPerfBtn' class='pcActionBtn warBtnSkin'><<button "Performance">><<run managerSubActionToggle('#aPcDefPerfBtn')>><<set $managerStats.pcSubAction = 'pcDefPerf'>><</button>></span> <span id='aPcDefMorBtn' class='pcActionBtn warBtnSkin'><<button "Morale">><<run managerSubActionToggle('#aPcDefMorBtn')>><<set $managerStats.pcSubAction = 'pcDefMor'>><</button>></span> <span id='aPcDefFundBtn' class='pcActionBtn warBtnSkin'><<button "Funds">><<run managerSubActionToggle('#aPcDefFundBtn')>><<set $managerStats.pcSubAction = 'pcDefFund'>><</button>></span> <</replace>> <<case 'pcAtoniaEventSubs'>> <<replace '#pcSubAction'>> <span id='pcAtoniaLunchBtn' class='pcActionBtn'><<button "Lunch">><<run managerSubActionToggle('#pcAtoniaLunchBtn')>><<set $managerStats.pcSubAction = 'pcAtoniaChat'>><</button>></span> <span id='pcAtoniaWorkBtn' class='pcActionBtn'><<button "Work Together 1">><<run managerSubActionToggle('#pcAtoniaWorkBtn')>><<set $managerStats.pcSubAction = 'pcAtoniaWork1'>><</button>></span> <span id='pcAtoniaWork2Btn' class='pcActionBtn'><<button "Work Together 2">><<run managerSubActionToggle('#pcAtoniaWork2Btn')>><<set $managerStats.pcSubAction = 'pcAtoniaWork2'>><</button>></span> <span id='pcAtoniaTeamBtn' class='pcActionBtn'><<button "Team Up">><<run managerSubActionToggle('#pcAtoniaTeamBtn')>><<set $managerStats.pcSubAction = 'pcAtoniaTeam'>><</button>></span> <</replace>> <<if $atonia.loveStage >= 1 || $atonia.lewdStage >= 1>> <<append '#pcSubAction'>> <span class='clubLvlDivide'></span> <span id='pcAtoniaLunch2Btn' class='pcActionBtn'><<button "Lunch 2">><<run managerSubActionToggle('#pcAtoniaLunch2Btn')>><<set $managerStats.pcSubAction = 'pcAtoniaChatS1'>><</button>></span> <span id='pcAtoniaStripBtn' class='pcActionBtn'><<button "Atonia's Request">><<run managerSubActionToggle('#pcAtoniaStripBtn')>><<set $managerStats.pcSubAction = 'pcAtoniaStrip'>><</button>></span> <span id='pcAtoniaEleBtn' class='pcActionBtn'><<button "A busy day [img[img/UI/loveIcon.png]]">><<run managerSubActionToggle('#pcAtoniaEleBtn')>><<set $managerStats.pcSubAction = 'pcAtoniaElev'>><</button>></span> <span id='pcAtoniaClosetS1Btn' class='pcActionBtn'><<button "Hunting Atonia [img[img/UI/lewdIcon.png]]">><<run managerSubActionToggle('#pcAtoniaClosetS1Btn')>><<set $managerStats.pcSubAction = 'pcAtoniaClosetS1'>><</button>></span> <</append>> <</if>> <<case 'aWarPerfEvents'>> <<set _ops = [0, 1, 2]>> <<set _e = _ops.random()>> <<switch _e>> <<case 0>> <<set $currEvent to atoniaPerfAttackMc0()>> <<playEvent $currEvent.dialogArr 0 4>> <<if $charPcEventObj.crimPath != null && $charPcEventObj.crimPath.viewed == true>> <<playEvent $currEvent.dialogArr 10 13>> <<else>> <<playEvent $currEvent.dialogArr 4 10>> <</if>> <<playEvent $currEvent.dialogArr 13 14>> <<case 1>> <<set $currEvent to atoniaPerfAttackMc1()>> <<playEvent $currEvent.dialogArr>> <<case 2>> <<set $currEvent to atoniaPerfAttackMc2()>> <<playEvent $currEvent.dialogArr>> <</switch>> <<case 'aWarMorEvents'>> <<set _charOps = [0, 2]>> /* jen & generic */ <<if $managerStats.lydAction != null>><<set _charOps.push(1)>><</if>> /* add lydia if approp */ <<set _charChosen = _charOps.random()>> /* set up a generic choice to use for both jen and lydia */ <<set _eveOps = [0, 1]>> <<set _eveChosen = _eveOps.random()>> <<switch _charChosen>> <<case 0>> <<if _eveChosen == 0>><<set $currEvent to atoniaMorAttackJen0()>><<else>><<set $currEvent to atoniaMorAttackJen1()>><</if>> <<case 1>> <<if _eveChosen == 0>><<set $currEvent to atoniaMorAttackLydia0()>><<else>><<set $currEvent to atoniaMorAttackLydia1()>><</if>> <<case 2>> <<set $currEvent to atoniaMorAttackGen0()>> <</switch>> <<playEvent $currEvent.dialogArr>> <<case 'aWarFundEvents'>> <<set $currEvent to atoniaFundAttack0()>> <<playEvent $currEvent.dialogArr>> <<case 'atoniaDefEvents'>> <<set _defSucc = atoniaWarDefCheck()>> <<switch $managerStats.pcSubAction>> <<case 'pcDefPerf'>> <<set $currEvent to atoniaPerfDef0()>> <<if _defSucc == true>> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 1 2>> <</if>> <<case 'pcDefMor'>> <<set $currEvent to atoniaMorDef0()>> <<if _defSucc == true>> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 1 2>> <</if>> <<case 'pcDefFund'>> <<set $currEvent to atoniaFundDef0()>> <<if _defSucc == true>> <<playEvent $currEvent.dialogArr 0 6>> <<else>> <<playEvent $currEvent.dialogArr 6 7>> <</if>> <<default>> <<set $currEvent to atoniaPerfDef0()>> <<if _defSucc == true>> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 1 2>> <</if>> <</switch>> <<case 'aStatRefillEvents'>> <<if $atoniaEventObj.refillFund.viewed == false>> <<set $currEvent to atoniaRefillFunds()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.refillFund.viewed = true>> <<elseif $atoniaEventObj.refillMorale.viewed == false>> <<set $currEvent to atoniaRefillMorale()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.refillMorale.viewed = true>> <<elseif $atoniaEventObj.refillPerf.viewed == false>> <<set $currEvent to atoniaRefillPerf()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.refillPerf.viewed = true>><<set $managerStats.atoniaAction = 'performance'>> <</if>> <<case 'pcAtoniaEvents'>> <<switch $managerStats.pcSubAction>> <<case 'pcAtoniaChat'>> <<set _choice = 'pcAtoniaChat'>> <<case 'pcAtoniaWork1'>> <<set _choice = 'pcAtoniaWork1'>> <<case 'pcAtoniaWork2'>> <<set _choice = 'pcAtoniaWork2'>> <<case 'pcAtoniaTeam'>> <<set _choice = 'pcAtoniaTeam'>> <<case 'pcAtoniaChatS1' 'pcAtoniaStrip' 'pcAtoniaElev' 'pcAtoniaClosetS1'>> <<set _choice = clone($managerStats.pcSubAction)>> <</switch>> <<include 'managerGameplayEvents'>> <<case 'pcAtoniaChat'>> <<set $currEvent to atoniaConvoIntro()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#choice1'>> <<if $lydia != null && $lydia.office == true>><span class='mixedLink'><<link "About Lydia">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaChatLyd'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br><</if>> <span class='mixedLink'><<link "About $charM.name">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaChatJen'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "The future">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaChatGoals'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'pcAtoniaChatLyd'>> <<set $currEvent to atoniaConvoLydia()>> <<playEvent $currEvent.dialogArr 0 5>> <<if $lydia.loveStage < 2 || $lydia.lewdStage < 2>> <<playEvent $currEvent.dialogArr 5 11>> <<else>> <<playEvent $currEvent.dialogArr 11 15>> <</if>> <<playEvent $currEvent.dialogArr 15 23>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Empathy">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoLydia()>><<playEvent $currEvent.dialogArr 23 28>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Tease">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoLydia()>><<playEvent $currEvent.dialogArr 28 32>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaChatJen'>> <<set $currEvent to atoniaConvoJen()>> <<playEvent $currEvent.dialogArr 0 15>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Try to put her at ease">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoJen()>><<playEvent $currEvent.dialogArr 15 21>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Feel her out">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoJen()>><<playEvent $currEvent.dialogArr 21 26>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaChatGoals'>> <<set $currEvent to atoniaConvoMC()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLovePoints 'm'>> <<case 'pcAtoniaWork1'>> <<set $currEvent to atoniaMCWork0()>> <<playEvent $currEvent.dialogArr 0 8>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Tease">><<replace '#dialogExtra'>><<set $currEvent to atoniaMCWork0()>><<playEvent $currEvent.dialogArr 8 14>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Why so horny?">><<replace '#dialogExtra'>><<set $currEvent to atoniaMCWork0()>><<playEvent $currEvent.dialogArr 14 25>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'pcAtoniaWork2'>> <<set $currEvent to atoniaMCWork1()>> <<playEvent $currEvent.dialogArr 0 12>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Joke">><<replace '#dialogExtra'>><<set $currEvent to atoniaMCWork1()>><<playEvent $currEvent.dialogArr 12 23>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Trying to get caught?">><<replace '#dialogExtra'>><<set $currEvent to atoniaMCWork1()>><<playEvent $currEvent.dialogArr 23 32>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'pcAtoniaTeam'>> <<set $currEvent to atoniaMCShowOff()>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='genericLink'><<link "Onwards...">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaTeam1'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'pcAtoniaTeam1'>> <<set $currEvent to atoniaMCShowOff()>> <<playEvent $currEvent.dialogArr 6 9>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Unleash Atonia">><<replace '#dialogExtra1'>><<set $currEvent to atoniaMCShowOff()>><<playEvent $currEvent.dialogArr 9 18>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Humiliate her">><<replace '#dialogExtra1'>><<set $currEvent to atoniaMCShowOff()>><<playEvent $currEvent.dialogArr 18 32>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaChatS1'>> <<set $currEvent to atoniaConvoS1Intro()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='mixedLink'><<link "About the department">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaChatStrat'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "The party">><<replace '#dialogExtra'>><<set _choice = 'pcAtoniaChatParty'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 'pcAtoniaChatStrat'>> <<set $currEvent to atoniaConvoS1Strategy()>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Show concern">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoS1Strategy()>><<playEvent $currEvent.dialogArr 6 13>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Test her commitment">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoS1Strategy()>><<playEvent $currEvent.dialogArr 13 23>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaChatParty'>> <<set $currEvent to atoniaConvoS1Party()>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Focus on the objective">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoS1Party()>><<playEvent $currEvent.dialogArr 4 16>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Fun times">><<replace '#dialogExtra1'>><<set $currEvent to atoniaConvoS1Party()>><<playEvent $currEvent.dialogArr 16 26>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaStrip'>> <<set $currEvent to atoniaMcS1Strip()>> <<playEvent $currEvent.dialogArr 0 10>> <<replace '#dialogExtraChoice'>> <span class='loveLink'><<link "Turn around">><<replace '#dialogExtra1'>><<set $currEvent to atoniaMcS1Strip()>><<playEvent $currEvent.dialogArr 10 24>><<atoniaAddLovePoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Watch">><<replace '#dialogExtra1'>><<set $currEvent to atoniaMcS1Strip()>><<playEvent $currEvent.dialogArr 24 42>><<atoniaAddLewdPoints 'm'>><</replace>><<replace '#dialogExtraChoice'>><</replace>><</link>></span> <</replace>> <<case 'pcAtoniaElev'>> <<set $currEvent to atoniaMcS1Makeout()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<atoniaAddLovePoints 'm'>> <<case 'pcAtoniaClosetS1'>> <<set $currEvent to atoniaMcS1ClosetMast()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<atoniaAddLewdPoints 'm'>> <<case 'atoniaMoraleSubs'>> <<replace '#atoniaSubAction'>> <span id='aMorDefaultBtn' class='pcActionBtn'><<button "Crack the whip">><<run atoniaSubActionToggle('#aMorDefaultBtn')>><<set $managerStats.atoniaSubAction = 'morDefault'>><</button>></span> <</replace>> <<if ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1) && $atonia.ntr != false>> <<append '#atoniaSubAction'>> <span id='aMorPresBtn' class='pcActionBtn'><<button "Tech team <<ntrIconDisplay>><<officeGirlUpgradeIcon $managerStats.atoCapRewardTechPres>>">><<run atoniaSubActionToggle('#aMorPresBtn')>><<set $managerStats.atoniaSubAction = 'morTech'>><</button>></span> <span id='aMorCaughtBtn' class='pcActionBtn'><<button "Get Caught <<ntrIconDisplay>><<officeGirlUpgradeIcon $managerStats.atoCapRewardCaught>>">><<run atoniaSubActionToggle('#aMorCaughtBtn')>><<set $managerStats.atoniaSubAction = 'morCaught'>><</button>></span> <</append>> <</if>> <<case 'atoniaFundSubs'>> <<replace '#atoniaSubAction'>> <span id='aFundDefaultBtn' class='pcActionBtn'><<button "Small Amount">><<run atoniaSubActionToggle('#aFundDefaultBtn')>><<set $managerStats.atoniaSubAction = 'fundDefault'>><</button>></span> <</replace>> <<if ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1) && $atonia.ntr != false>> <<append '#atoniaSubAction'>> <span id='aFundRodIntBtn' class='pcActionBtn'><<button "Fix Rodger <<ntrIconDisplay>>">><<run atoniaSubActionToggle('#aFundRodIntBtn')>><<set $managerStats.atoniaSubAction = 'fundRodger'>><</button>></span> <</append>> <</if>> <<case 'aPerfEvents'>> <<set $currEvent to atoniaTaskPerf0()>> <<playEvent $currEvent.dialogArr>> <<case 'aMoraleEvents'>> <<switch $managerStats.atoniaSubAction>> <<case 'morDefault'>> <<set $currEvent to atoniaTaskMorale0()>> <<playEvent $currEvent.dialogArr>> <<case 'morTech'>> <<set $currEvent to atoniaMoraleS1Tech()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLewdPoints 'm'>> <<if $managerStats.atoCapRewardTechPres != true>><<officeJenMoraleReward $managerStats.atoCapRewardTechPres>><<set $managerStats.atoCapRewardTechPres = true>><</if>> <<case 'morCaught'>> <<set $currEvent to atoniaMoraleS1Caught()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLewdPoints 'm'>> <<if $managerStats.atoCapRewardCaught != true>><<officeJenMoraleReward $managerStats.atoCapRewardCaught>><<set $managerStats.atoCapRewardCaught = true>><</if>> <<default>> <<set $currEvent to atoniaTaskMorale0()>> <<playEvent $currEvent.dialogArr>> <</switch>> <<case 'aFundEvents'>> <<switch $managerStats.atoniaSubAction>> <<case 'fundDefault'>> <<set $currEvent to atoniaTaskFunds0()>> <<playEvent $currEvent.dialogArr>> <<case 'fundRodger'>> <<set $currEvent to atoniaFundS1Chat()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLewdPoints 'm'>> <<default>> <<set $currEvent to atoniaTaskFunds0()>> <<playEvent $currEvent.dialogArr>> <</switch>> /*<<case 'aStatRefillEvents'>>*/ /* these are here because of the scuffed ass shit at the top of officeWork passage */ /* what did he mean by this??? */ <<case "clubOfficeVisit">> <<replace '#nav'>><</replace>> <<set $currEvent to clubOfficeJobVisit($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent = null>> <<replace '#choice'>> <span class='genericLink'><<link "Follow her">><<replace '#dialog1'>><<set _choice to 'clubOfficeVisit2'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case "clubOfficeVisit2">> <<set $currEvent to clubOfficeJobVisit($characters)>> <<playEvent $currEvent.dialogArr 6 24>> <<set $currEvent = null>> <<replace '#choice1'>> You will start working the office manager job alongside working at the club. The hours are Mon - Thurs, 9am – 4pm. You’ll lose department performance if you fail to show up to work. <span class='genericLink'><<link "Accept the job">><<replace '#dialog2'>><<set _choice to 'clubOfficeVisitAcc'>><<include 'managerGameplayEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <span class='genericLink'><<link "Refuse">><<replace '#dialog2'>><<set $currEvent to clubOfficeJobVisit($characters)>><<playEvent $currEvent.dialogArr 32 34>><<set $currEvent = null>><</replace>><<replace '#nav'>>[[Leave|town]]<</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case "clubOfficeVisitAcc">> <<replace '#nav'>>[[Leave|town]]<</replace>> <<set $currEvent to clubOfficeJobVisit($characters)>> <<playEvent $currEvent.dialogArr 24 32>> <<set $currEvent = null>> <<silently>><<set $charPcEventObj.officeMultiVisit.viewed = true>><<set $charPcEventObj.officeMultiDay1.unlocked = true>><<set $charPc.workedToday to true>><<addTime 1 0>><</silently>> <<case 'clubOfficeDay1'>> /* inits go here */ <<managerGameplayInit>> <<run pcEventTrackingObjOfficeMultiInit($charPcEventObj)>> <<set $charPcEventObj.officeMultiActive.unlocked = true>> <<set $currEvent to clubOfficeFirstDay($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<include 'officeManagerHelp'>> <<playEvent $currEvent.dialogArr 5 6>> <<timed 100ms>><<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>><</timed>> <<set $charPc.workedToday to true>><<set $charPcEventObj.officeMultiDay1.viewed = true>> <<spendEnergy 'l'>> <<payPc>><span id='moneyChange'>Promo bonus!</span><<gainMoney 500>> <<set $currEvent to null>> <<replace '#nav'>><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [16,0])>><<addTime _temp[0] _temp[1]>><</link>><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [16,0])>><<addTime _temp[0] _temp[1]>><</link>><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<<nobr>><<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <div id='tvLinks'> <div id='loveContainer'> <span class='loveLink'><<link "Talk to her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talk">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Make a comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "comment love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Compliment her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "compliment love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>></span> </div> <div id='lewdContainer'> <span class='lewdLink'><<link "Make a comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "comment lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Compliment her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "compliment lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>></span> </div> <<else>><<set _choice to 'watchTvLinks'>><<include 'charMWatchTvContent'>><</if>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>> <</nobr>>
<<widget "stageZeroLvGifts">><<nobr>> <<if $giftList[0].owned == true>><span class='loveLink'><<link "Book">><<replace '#dialog'>><<set _choice to 'giveGiftBook'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[0].owned = false>><</link>></span><</if>> <<if $giftList[1].owned == true>><span class='loveLink'><<link "Flowers">><<replace '#dialog'>><<set _choice to 'giveGiftFlowers'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[1].owned = false>><</link>></span><</if>> <<if $giftList[2].owned == true>><span class='loveLink'><<link "Chocolates">><<replace '#dialog'>><<set _choice to 'giveGiftChocolates'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[2].owned = false>><</link>></span><</if>> <</nobr>><</widget>> <<widget "stageZeroLwdGifts">><<nobr>> <<if $giftList[3].owned == true>><span class='lewdLink'><<link "Choker">><<replace '#dialog'>><<set _choice to 'giveGiftChoker'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[3].owned = false>><</link>></span><</if>> <<if $giftList[4].owned == true>><span class='lewdLink'><<link "Womens Magazine">><<replace '#dialog'>><<set _choice to 'giveGiftWomenMag'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[4].owned = false>><</link>></span><</if>> <<if $giftList[5].owned == true>><span class='lewdLink'><<link "Sexy Underwear">><<replace '#dialog'>><<set _choice to 'giveGiftSexyUnderwear'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[5].owned = false>><</link>></span><</if>> <</nobr>><</widget>> <<widget "stageOneLvGifts">><<nobr>> <<if $giftList[6].owned == true>><span class='loveLink'><<link "Necklace">><<replace '#dialog'>><<set _choice to 'giveGiftNecklace'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[6].owned = false>><</link>></span><</if>> <</nobr>><</widget>> <<widget "stageOneLwdGifts">><<nobr>> <<if $giftList[7].owned == true>><span class='lewdLink'><<link "Fancy Stockings">><<replace '#dialog'>><<set _choice to 'giveGiftFancyStockings'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[7].owned = false>><</link>></span><</if>> <</nobr>><</widget>> <<widget 'stageTwolvGifts'>><<nobr>> <<if $giftList[8].owned == true>><span class='loveLink'><<link "Perfume">><<replace '#dialog'>><<set _choice to 'giveGiftPerfume'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[8].owned = false>><</link>></span><br><</if>> <</nobr>><</widget>> <<widget 'stageTwolwdGifts'>><<nobr>> <<if $giftList[9].owned == true>><span class='lewdLink'><<link "Collar">><<replace '#dialog'>><<set _choice to 'giveGiftCollar'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[9].owned = false>><</link>></span><br><</if>> <</nobr>><</widget>> <<widget "loveGiftsStage">><<nobr>> <<switch $charM.loveStageNum>> <<case 0>> <<stageZeroLvGifts>> <<case 1>> <<stageOneLvGifts>> <<case 2>> <<stageTwolvGifts>> <<case 3 4>> <<stageThreelvGifts>> <</switch>> <</nobr>><</widget>> <<widget "stage0LwdGifts">> <</widget>> <<widget "lewdGiftsStage">><<nobr>> <<switch $charM.corrStageNum>> <<case 0>> <<stageZeroLwdGifts>> <<case 1>> <<stageOneLwdGifts>> <<case 2>> <<stageTwolwdGifts>> <<case 3 4>> <<stageThreelwdGifts>> <</switch>> <</nobr>><</widget>> <<widget 'stageThreelvGifts'>><<nobr>> <<if $giftList[10].owned == true>><span class='loveLink'><<link "Earrings">><<replace '#dialog'>><<set _choice to 'giveGiftEarrings'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[10].owned = false>><</link>></span><br><</if>> <</nobr>><</widget>> <<widget 'stageThreelwdGifts'>><<nobr>> <<if $giftList[11].owned == true>><span class='lewdLink'><<link "Handcuffs">><<replace '#dialog'>><<set _choice to 'giveGiftHandcuffs'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[11].owned = false>><</link>></span><br><</if>> <</nobr>><</widget>> <<widget "charMMiscEventLinks">><<nobr>> <<if $charMEventObj.modellingS1Practice != null>><<if $charMEventObj.modellingS1Practice.unlocked == true && $charMEventObj.modellingS1Practice.viewed == false && $time[0] > 18 && $time[0] <= 21>> <<append '#storyEventLinks'>> <span class='eventLink lewdLink'><<link "Career Event: Modelling Practice" "charMStoryEvent">><<set $tempStoryVar to "ModellingS1Practice">><</link>></span> <</append>> <</if>><</if>> <</nobr>><</widget>> <<widget 'goalStatusIcon'>><<nobr>> <<set _t to goalCheck($args[0])>> <<if $args[0] != null>> <<if _t != null && _t == true>> [img[img/UI/unlockedGoal.png]] <<elseif _t != null && _t == false>> [img[img/UI/lockedGoal.png]] <</if>> <</if>> <</nobr>><</widget>> /* pass night fun stage as param */ <<widget 'nightFunLvStageController'>><<nobr>> <<switch $args[0]>> <<case 1>> <<if $charM.loveStageNum == 2>><<charMMb8LvP2Links>><<elseif $charM.loveStageNum >= 3>><<charMMb8S3LvP2Links>><</if>> <<case 2>> <<if $charM.loveStageNum == 2>><<charMMb8LvP3Links>><<elseif $charM.loveStageNum >= 3>><<charMMb8S3LvP3Links>><</if>> <<case 3>> <<if $charM.loveStageNum == 2>><<charMMb8LvP4Links>><<elseif $charM.loveStageNum >= 3>><<charMMb8S3LvP4Links>><</if>> <<case 4>> <<if $charM.loveStageNum == 2>><<charMMb8LvEnd>><<else>><<charMMb8LvEndS3>><</if>> <</switch>> <</nobr>><</widget>> /* pass night fun stage as param */ <<widget 'nightFunLwdStageController'>><<nobr>> <<switch $args[0]>> <<case 1>> <<if $charM.corrStageNum == 2>><<charMMb8LwdP2Links>><<elseif $charM.corrStageNum >= 3>><<charMMb8S3LwdP2Links>><</if>> <<case 2>> <<if $charM.corrStageNum == 2>><<charMMb8LwdP3Links>><<elseif $charM.corrStageNum >= 3>><<charMMb8S3LwdP3Links>><</if>> <<case 3>> <<if $charM.corrStageNum == 2>><<charMMb8LwdP4Links>><<elseif $charM.corrStageNum >= 3>><<charMMb8S3LwdP4Links>><</if>> <<case 4>> <<if $charM.corrStageNum == 2>><<charMMb8LwdEnd>><<else>><<charMMb8LwdEndS3>><</if>> <</switch>> <</nobr>><</widget>> <<widget 'charMMb8LvP2Links'>><<nobr>> <span class='loveLink'><<link "Play with your vibrator">><<replace '#dialog3'>><<set _choice to 'mbateS2LvVib'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Show me your tits">><<replace '#dialog3'>><<set _choice to 'mbateS2LvTease'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LwdP2Links'>><<nobr>> <span class='lewdLink'><<link "Play with your dildo">><<replace '#dialog3'>><<set _choice to 'mbateS2LwdDildo'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Play with your tits">><<replace '#dialog3'>><<set _choice to 'mbateS2LwdTease'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LvP3Links'>><<nobr>> <span class='loveLink'><<link "Take off your panties">><<replace '#dialog4'>><<set _choice to 'mbateS2LvPanties'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Touch yourself">><<replace '#dialog4'>><<set _choice to 'mbateS2LvTouch'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LwdP3Links'>><<nobr>> <span class='lewdLink'><<link "Talk dirty">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdDirtyTalk'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Take off your panties">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdPanties'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Touch yourself">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdTouch'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LvP4Links'>><<nobr>> <span class='loveLink'><<link "Cum for me">><<replace '#dialog5'>><<set _choice to 'mbateS2LvCum'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <<if $charMEventObj.lvHjCount.unlocked == true>><span class='loveLink'><<link "Handjob">><<replace '#dialog5'>><<set _choice to 'mbateS2LvHj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br><<else>>Handjob Locked!<br><</if>> <<if $charMEventObj.lvFingerCount.unlocked == true>><span class='loveLink'><<link "Go down on her">><<replace '#dialog5'>><<set _choice to 'mbateS2LvCunni'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><<else>>Cunnilingus Locked!<</if>> <</nobr>><</widget>> <<widget 'charMMb8LwdP4Links'>><<nobr>> <span class='lewdLink'><<link "Cum for me">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdCum'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <<if $charMEventObj.lwdHjCount.unlocked == true>><span class='lewdLink'><<link "Handjob">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdHj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br><<else>>Handjob Locked!<br><</if>> <<if $charMEventObj.lwdFingerCount.unlocked == true>><span class='lewdLink'><<link "Go down on her">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdCunni'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><<else>>Cunnilingus Locked!<</if>> <</nobr>><</widget>> <<widget 'charMMb8LvEnd'>><<nobr>> <span class='genericLink'><<link "Stay the night" "charMSleep">><<set $tempStoryVar to 'S2Lv'>><</link>></span> <span class='genericLink'><<link "Head to your own room" "pcBedroom">><<set _temp to timeDiffSleep($time, [23,30])>> <<addTime _temp[0] _temp[1]>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LvEndS3'>><<nobr>> <span class='genericLink'><<link "Stay the night" "charMSleep">><<set $tempStoryVar to 'S3Lv'>><</link>></span> <span class='genericLink'><<link "Head to your own room" "pcBedroom">><<set _temp to timeDiffSleep($time, [23,30])>> <<addTime _temp[0] _temp[1]>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LwdEnd'>><<nobr>> <span class='genericLink'><<link "Stay the night" "charMSleep">><<set $tempStoryVar to 'S2Lwd'>><</link>></span> <span class='genericLink'><<link "Head to your own room" "pcBedroom">><<set _temp to timeDiffSleep($time, [23,30])>> <<addTime _temp[0] _temp[1]>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8LwdEndS3'>><<nobr>> <span class='genericLink'><<link "Stay the night" "charMSleep">><<set $tempStoryVar to 'S3Lwd'>><</link>></span> <span class='genericLink'><<link "Head to your own room" "pcBedroom">><<set _temp to timeDiffSleep($time, [23,30])>> <<addTime _temp[0] _temp[1]>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8S3LvP2Links'>><<nobr>> <span class='loveLink oldContent'><<link "Play with your vibrator">><<replace '#dialog3'>><<set _choice to 'mbateS2LvVib'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Show me your tits">><<replace '#dialog3'>><<set _choice to 'mbateS2LvTease'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Sit on my face">><<replace '#dialog3'>><<set _choice to 'mbateS3LvFaceSit'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Dig into her ass">><<replace '#dialog3'>><<set _choice to 'mbateS3LvAssEat'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8S3LvP3Links'>><<nobr>> <span class='loveLink oldContent'><<link "Take off your panties">><<replace '#dialog4'>><<set _choice to 'mbateS2LvPanties'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Touch yourself">><<replace '#dialog4'>><<set _choice to 'mbateS2LvTouch'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='loveLink'><<link "69">><<replace '#dialog4'>><<set _choice to 'mbateS3Lv69'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Boobjob">><<replace '#dialog4'>><<set _choice to 'mbateS3LvBoobjob'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8S3LvP4Links'>><<nobr>> <span class='loveLink oldContent'><<link "Cum for me">><<replace '#dialog5'>><<set _choice to 'mbateS2LvCum'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <<if $charMEventObj.lvHjCount.unlocked == true>><span class='loveLink oldContent'><<link "Handjob">><<replace '#dialog5'>><<set _choice to 'mbateS2LvHj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br><<else>>Handjob Locked!<br><</if>> <<if $charMEventObj.lvFingerCount.unlocked == true>><span class='loveLink oldContent'><<link "Go down on her">><<replace '#dialog5'>><<set _choice to 'mbateS2LvCunni'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br><<else>>Cunnilingus Locked!<br><</if>> <span class='loveLink'><<link "Blowjob">><<replace '#dialog5'>><<set _choice to 'mbateS3LvBj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <<if $charMEventObj.lvThighJobUnlock.unlocked == true>><span class='loveLink'><<link "Thighjob">><<replace '#dialog5'>><<set _choice to 'mbateS3LvThighj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><<else>>Thighjob Locked!<</if>> <</nobr>><</widget>> <<widget 'charMMb8S3LwdP2Links'>><<nobr>> <span class='lewdLink oldContent'><<link "Play with your dildo">><<replace '#dialog3'>><<set _choice to 'mbateS2LwdDildo'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Play with your tits">><<replace '#dialog3'>><<set _choice to 'mbateS2LwdTease'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Finger Her">><<replace '#dialog3'>><<set _choice to 'mbateS3LwdFinger'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Eat her ass">><<replace '#dialog3'>><<set _choice to 'mbateS3LwdEatAss'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice2'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8S3LwdP3Links'>><<nobr>> <span class='lewdLink oldContent'><<link "Talk dirty">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdDirtyTalk'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Take off your panties">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdPanties'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Touch yourself">><<replace '#dialog4'>><<set _choice to 'mbateS2LwdTouch'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "69">><<replace '#dialog4'>><<set _choice to 'mbateS3Lwd69'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Boobjob">><<replace '#dialog4'>><<set _choice to 'mbateS3LwdBoobj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice3'>><</replace>><</link>></span> <</nobr>><</widget>> <<widget 'charMMb8S3LwdP4Links'>><<nobr>> <span class='lewdLink oldContent'><<link "Cum for me">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdCum'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Handjob">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdHj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Go down on her">><<replace '#dialog5'>><<set _choice to 'mbateS2LwdCunni'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Bj">><<replace '#dialog5'>><<set _choice to 'mbateS3LwdBj'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><br> <<if $charMEventObj.lwdThighJobUnlock != null && $charMEventObj.lwdThighJobUnlock.unlocked == true>><span class='lewdLink'><<link "Thighjob">><<replace '#dialog5'>><<set _choice to 'mbateS3LwdThighjob'>><<include 'homeMRoomEvents'>><</replace>><<replace '#choice4'>><</replace>><</link>></span><<else>>Thighjob Locked!<</if>> <</nobr>><</widget>> <<widget 's2EatConvoHandler'>><<nobr>> <<set _c to []>> <<run _c.push('default')>> <<if $charPcEventObj.clubWork != null && $charPcEventObj.clubWork.unlocked == true>> <<run _c.push('crim')>> <</if>> <<if $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<run _c.push('office')>> <</if>> <</nobr>><</widget>> <<widget "specialEventLink">><<nobr>> /* birthday special event */ <<if $charMEventObj.birthdaySpecial == null>> <<run charMEventTrackingObjBirthdayInit($charMEventObj)>> <</if>> <<if $charMEventObj.birthdaySpecial != null && $charMEventObj.birthdaySpecial.viewed == false>> <<if $time[0] > 15 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink mixedLink'><<link "Special Event: A special day!" "charMStoryEvent">><<set $tempStoryVar to "birthdaySpec0">><</link>></span><</append>> <</if>> <</if>> <</nobr>><</widget>>
<<nobr>><div class='dialog desc'>You are now in charge of an entire depart. A lot of work lies in front of you to get things running optimally. Your department has a number of stats for you to grow through your actions.</div> <div class='dialog desc'><span id='performanceBarTitle'><i>Performance</i></span><br> <div id="performanceBarContainer"><div id='performanceBar'></div></div> A measure of your department’s day to day operation. Ultimately the goal is to get this as high as you can. Your staff will contribute to this every workday, and you can get extra gains by focusing your own efforts on it.</div> <div class='dialog desc'><span id='moraleBarTitle'><i>Staff Morale</i></span> <div id="moraleBarContainer"><div id='moraleBar'></div></div><br> It’s your job to keep the staff happy. This acts as a cap on your performance, so the higher the staff morale, the higher your performance can get to.</div><br> <div class='dialog desc'><span id='managerFunds'><i>Funds</i></span> <span id='managerFunds'>Funds: <<deptFunds>></span><br> A measure of your department budget. Various department upgrades will become available as you progress. Funds are how you acquire them. Funds also act as a bonus to your performance and morale stat gains. It’s pretty slow to acquire, but perhaps you could find somebody else to help you?<br> Eg: With funds level 1, you will gain a bonus 1 performance per day if you focus on performance.</div><br> <div class='dialog desc'><span id='performanceBarTitle'><i>Stat Caps</i></span><br> Performance, morale and funds all have a cap. Each has its own way of increasing it.<br> <img @src="setup.ImagePath+'misc/managerTutCap.png'"></div> <div class='dialog desc'><span id='performanceBarTitle'><i>Performance Cap</i></span><br> The performance cap is set based on staff morale. Increase staff morale to increase the performance cap.</div> <div class='dialog desc'><span id='moraleBarTitle'><i>Morale Cap</i></span><br> Can be increased through department upgrades, keep an eye out for them becoming available. An assistant can also generate a one-time increase to the cap through certain actions, but more on this in a moment.</div> <div class='dialog desc'><span id='managerFunds'><i>Funds Cap</i></span><br> You will need to get your assistant to help you increase this.</div> <div class='dialog desc'><span id='performanceBarTitle'><i>The day to day</i></span><br> Each day you can set your focus by selecting a button. Or if you wish, use auto mode. Auto mode applies a random focus, but due to its random nature will be less efficient. Some of the options contain sub options that can be selected, more of these will be unlocked as you progress.<br> <img @src="setup.ImagePath+'misc/managerTutFocus.jpg'"><br><br> If you have an assistant, you can also select a focus for her for the day. You can also choose to have her help increase your staff morale cap. Or send her to your boss to help generate funds and increase your fund cap. Though she might need some convincing to do some more lewder things, which you can unlock by progressing her love and lewd stats. <br><br> Based on the focuses set, you will gain department stat increases. Got all that? Great. Don’t worry, after a few days it should make sense. You can always revisit this help info by selecting the help button.</div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>>"); }); <</script>><</silently>><</nobr>>
<<widget charMDefaultSched>> /* day, timeslot (10mins each), location */ /* //////////////////////////////////m work day///////////////// */ <<for _i to 0; _i < 7; _i++>> <<for _j to 0; _j < 42; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 42; _j < 48; _j++>> <<fillTimeSlot _i _j 2>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 48; _j < 51; _j++>> <<fillTimeSlot _i _j 3>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 51; _j < 52; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 52; _j < 53; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 53; _j < 54; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 1 _i 4>> <<fillTimeSlot 3 _i 4>> <<fillTimeSlot 4 _i 4>> <</for>> <<for _i to 96; _i < 97; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 97; _i < 102; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 102; _i < 103; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 103; _i < 108; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 108; _i < 120; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 120; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* ////////////// day off ///////////////////////////////////// */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 0 _i 10>> <<fillTimeSlot 2 _i 10>> <<fillTimeSlot 5 _i 10>> <<fillTimeSlot 6 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 0 _i 7>> <<fillTimeSlot 2 _i 7>> <<fillTimeSlot 5 _i 7>> <<fillTimeSlot 6 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 0 _i 3>> <<fillTimeSlot 2 _i 3>> <<fillTimeSlot 5 _i 3>> <<fillTimeSlot 6 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 0 _i 0>> <<fillTimeSlot 2 _i 0>> <<fillTimeSlot 5 _i 0>> <<fillTimeSlot 6 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 0 _i 2>> <<fillTimeSlot 2 _i 2>> <<fillTimeSlot 5 _i 2>> <<fillTimeSlot 6 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <</widget>> <<widget mActsInit>><<nobr>> /* mornings, every day*/ <<for _i = 0; _i < 7; _i++>> <<for _j = 0; _j < 42; _j++>> <<fillActSlot _i _j 0>> /* sleep */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 42; _j < 45; _j++>> <<fillActSlot _i _j 1>> /* cook */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 45; _j < 48; _j++>> <<fillActSlot _i _j 2>> /* eat */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 48; _j < 51; _j++>> <<fillActSlot _i _j 3>> /* shower */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 51; _j < 52; _j++>> <<fillActSlot _i _j 4>> /* leaving bathroom */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 52; _j < 53; _j++>> <<fillActSlot _i _j 5>> /* changing */ <</for>><</for>> /* work days */ <<for _i = 53; _i < 54; _i++>> <<fillActSlot 1 _i 6>> /* leaving for work */ <<fillActSlot 3 _i 6>> <<fillActSlot 4 _i 6>> <</for>> <<for _i = 54; _i < 96; _i++>> <<fillActSlot 1 _i 7>> /* working */ <<fillActSlot 3 _i 7>> <<fillActSlot 4 _i 7>> <</for>> <<for _i = 96; _i < 97; _i++>> <<fillActSlot 1 _i 8>> /* return from work */ <<fillActSlot 3 _i 8>> <<fillActSlot 4 _i 8>> <</for>> <<for _i = 97; _i < 102; _i++>> <<fillActSlot 1 _i 9>> /* bath */ <<fillActSlot 3 _i 9>> <<fillActSlot 4 _i 9>> <</for>> <<for _i = 102; _i < 103; _i++>> <<fillActSlot 1 _i 4>> /* leaving bathroom */ <<fillActSlot 3 _i 4>> <<fillActSlot 4 _i 4>> <</for>> <<for _i = 103; _i < 108; _i++>> <<fillActSlot 1 _i 10>> /* relax */ <<fillActSlot 3 _i 10>> <<fillActSlot 4 _i 10>> <</for>> <<for _i = 108; _i < 111; _i++>> <<fillActSlot 1 _i 1>> /* cook */ <<fillActSlot 3 _i 1>> <<fillActSlot 4 _i 1>> <</for>> <<for _i = 111; _i < 114; _i++>> <<fillActSlot 1 _i 2>> /* eat */ <<fillActSlot 3 _i 2>> <<fillActSlot 4 _i 2>> <</for>> <<for _i = 114; _i < 120; _i++>> <<fillActSlot 1 _i 11>> /* chores */ <<fillActSlot 3 _i 11>> <<fillActSlot 4 _i 11>> <</for>> <<for _i = 120; _i < 132; _i++>> <<fillActSlot 1 _i 12>> /* tv */ <<fillActSlot 3 _i 12>> <<fillActSlot 4 _i 12>> <</for>> /* days off */ <<for _i = 53; _i < 54; _i++>> <<fillActSlot 0 _i 13>> /* going to town */ <<fillActSlot 2 _i 13>> <<fillActSlot 5 _i 13>> <<fillActSlot 6 _i 13>> <</for>> <<for _i = 54; _i < 66; _i++>> <<fillActSlot 0 _i 14>> /* shopping */ <<fillActSlot 2 _i 14>> <<fillActSlot 5 _i 14>> <<fillActSlot 6 _i 14>> <</for>> <<for _i = 66; _i < 69; _i++>> <<fillActSlot 0 _i 15>> /* travel */ <<fillActSlot 2 _i 15>> <<fillActSlot 5 _i 15>> <<fillActSlot 6 _i 15>> <</for>> <<for _i = 69; _i < 78; _i++>> <<fillActSlot 0 _i 11>> /* travel */ <<fillActSlot 2 _i 11>> <<fillActSlot 5 _i 11>> <<fillActSlot 6 _i 11>> <</for>> <<for _i = 78; _i < 81; _i++>> <<fillActSlot 0 _i 1>> /* cook */ <<fillActSlot 2 _i 1>> <<fillActSlot 5 _i 1>> <<fillActSlot 6 _i 1>> <</for>> <<for _i = 81; _i < 84; _i++>> <<fillActSlot 0 _i 2>> /* eat */ <<fillActSlot 2 _i 2>> <<fillActSlot 5 _i 2>> <<fillActSlot 6 _i 2>> <</for>> <<for _i = 84; _i < 96; _i++>> <<fillActSlot 0 _i 16>> /* exercise */ <<fillActSlot 2 _i 16>> <<fillActSlot 5 _i 16>> <<fillActSlot 6 _i 16>> <</for>> <<for _i = 96; _i < 99; _i++>> <<fillActSlot 0 _i 9>> /* bath */ <<fillActSlot 2 _i 9>> <<fillActSlot 5 _i 9>> <<fillActSlot 6 _i 9>> <</for>> <<for _i = 99; _i < 100; _i++>> <<fillActSlot 0 _i 4>> /* leaving bathroom */ <<fillActSlot 2 _i 4>> <<fillActSlot 5 _i 4>> <<fillActSlot 6 _i 4>> <</for>> <<for _i = 100; _i < 102; _i++>> <<fillActSlot 0 _i 5>> /* changing */ <<fillActSlot 2 _i 5>> <<fillActSlot 5 _i 5>> <<fillActSlot 6 _i 5>> <</for>> <<for _i = 102; _i < 105; _i++>> <<fillActSlot 0 _i 1>> /* cook */ <<fillActSlot 2 _i 1>> <<fillActSlot 5 _i 1>> <<fillActSlot 6 _i 1>> <</for>> <<for _i = 105; _i < 108; _i++>> <<fillActSlot 0 _i 2>> /* eat */ <<fillActSlot 2 _i 2>> <<fillActSlot 5 _i 2>> <<fillActSlot 6 _i 2>> <</for>> <<for _i = 108; _i < 114; _i++>> <<fillActSlot 0 _i 11>> /* chores */ <<fillActSlot 2 _i 11>> <<fillActSlot 5 _i 11>> <<fillActSlot 6 _i 11>> <</for>> <<for _i = 114; _i < 132; _i++>> <<fillActSlot 0 _i 12>> /* tv */ <<fillActSlot 2 _i 12>> <<fillActSlot 5 _i 12>> <<fillActSlot 6 _i 12>> <</for>> /* all days, day end */ <<for _i = 0; _i < 7; _i++>> <<for _j = 132; _j < 135; _j++>> <<fillActSlot _i _j 5>> /* changing */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 135; _j < 144; _j++>> <<fillActSlot _i _j 0>> /* sleep */ <</for>><</for>> <</nobr>><</widget>>
<<widget 'park0'>>I’ll have to make our relationship more intimate. Just about any kind of romantic action should work toward this.<br>Start: Mon, Wed, Sat, Sun 11am – 4pm Your bedroom.<</widget>> <<widget 'movieNight0'>>I’ll have to make our relationship more intimate. Just about any kind of romantic action should work toward this.<</widget>> <<widget 'movieNight1'>>She seems to lack confidence in her choice of attire. I should help her loosen up a bit, purely for her own benefit of course. I should start by buying her new everyday outfits to wear around the house.<</widget>> <<widget 'movieNight2'>>She’ll need something more comfortable than her robe if she is going to cuddle up with me. I should buy her a new everyday outfit of at least level 1 and she should take care of the rest.<br>Start: Any Day, 7pm – 9pm Your bedroom.<</widget>> <<widget 'dinnerDate0'>>For this date to work, I’ll have to put in as much work as possible before hand. Just about any kind of romantic action should work toward this.<</widget>> <<widget 'dinnerDate1'>>This is going to be expensive. I better get to work and watch my spending.<</widget>> <<widget 'dinnerDate2'>>I’ll need to dress for the occasion. I should visit the clothing store by myself.<</widget>> <<widget 'dinnerDate3'>>I should visit the clothing store with her. It will all be worth it... right?<br>Start: Any Day, 5pm – 6pm Your bedroom.<</widget>> <<widget 'exposeSelf0'>>I need to start getting her used to sexual behaviour. Any lewd actions should work towards this.<</widget>> <<widget 'exposeSelf1'>>Better make sure I look good for this. Working out in my room should suffice.<</widget>> <<widget 'exposeSelf2'>>With everything else taken care of, all I need is a good time and place. Perhaps I should plan this when I go to bed.<br>Start: Any Day, 9pm – 11pm Your bedroom.<</widget>> <<widget 'exposeHer0'>>I have made good progress and should keep up the pressure. Any lewd actions should work towards this.<</widget>> <<widget 'exposeHer1'>>She usually changes in her room, wearing a towel between the bathroom and her room. Perhaps if I swap them out for something smaller, I’ll get a better view. A store in town should have some.<</widget>> <<widget 'exposeHer2'>>For this to work, I’ll have to make sure she will actually try to wear them. Once I have them in place, I should catch her coming out of the bathroom.<</widget>> <<widget 'exposeHer3'>>I should ease her in by getting her used to showing off a bit more around the house. I should buy some lewd outfits and convince her to wear them until she is used to it.<</widget>> <<widget 'exposeHer4'>>With everything in place, all I need to do is wait for her to take a shower. The morning before she goes to work would be a good time – the rush to get to work is sure to make things go smoother for you.<br>Start: Any Day, 8am – 9pm Your bedroom.<</widget>> <<widget 'barDate0'>>I should put in as much work as possible before making a move. Any lewd actions should work towards this.<</widget>> <<widget 'barDate1'>>She’ll need something appropriate to wear. I should visit the clothing store with her.<</widget>> <<widget 'barDate2'>>If she is going to wear that outfit in public, I’ll need to get her used to wearing lewder outfits first. Convincing her to wear lewd outfits around the house should be a good way to go about this.<</widget>> <<widget 'barDate3'>>I’ll need to make sure I have some cash to spend. Better get to work.<br>Start: Any Day, 7pm – 9pm Your bedroom.<</widget>> <<widget 'modelling0'>>I should get her to loosen up a bit first. Convincing her to wear lewder outfits around the house should be the way to go.<</widget>> <<widget 'modelling1'>>She’s bound to mention money troubles at some point. Perhaps at dinner?<</widget>> <<widget 'modelling2'>>With help offered, I should do some research to find a good starting point. The computer should have everything I need.<</widget>> <<widget 'modelling3'>>I’ll need some photos of her to provide the agency. Perhaps she has some on her phone? Maybe I should try to sneak into her room while she is in the shower and take a look.<</widget>> <<widget 'modelling4'>>I should visit the agency in town and try to work something out.<</widget>> <<widget 'modelling5'>>I should talk to her about this at dinner.<</widget>> <<widget 'modelling6'>>It’s out of your hands now. Perhaps you should greet her when she returns home one day, she might have news for you.<</widget>> <<widget 'modelling7'>>Dereck should have sent you a message about the interview. Better check your phone.<</widget>> <<widget 'flirtyTextS11Event'>>Once her love points are high enough you should send her a text.<br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextS12Cl'>>You’ll need to work on her confidence. Better go clothes shopping with her and look for any new outfits.<</widget>> <<widget 'flirtyTextS12Event'>>Once everything else is done, you should receive a message from her.<br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextS13Event'>>With her love high enough, you should receive a special message from her. <br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextsLwdS10Event'>>Once her lewd points are high enough you should send her a text.<br> (Your bedroom, 7pm – 10pm) <</widget>> <<widget 'flirtyTextsLwdS11Cl'>>Go shopping with her for some new lewd outfits.<</widget>> <<widget 'flirtyTextsLwdS11Event'>>(Your bedroom, 7pm – 10pm)<</widget>> <<widget 'hjLwdS2Event'>>Once you’ve put enough work in, it should be a simple matter of making it happen one morning.<br>(Your bedroom, 7am – 9 am)<</widget>> <<widget 'fingerSpankLwdS2Hj'>>She’ll need to get used to this before trying something new.<</widget>> <<widget 'fingerSpankLwdS2Event'>>Once all this is sorted, she should be ready for a day she won’t soon forget.<br>(Your bedroom, 10am – 2pm)<</widget>> <<widget 'bjLwdFinger'>>She’ll need to get used to this before trying something new.<</widget>> <<widget 'bjLwdEvent'>>She’s bound to act once you’ve worked her up enough.<br>(Your bedroom, 9pm – Midnight)<</widget>> <<widget 'lvPGoal'>>Raise her Love points: <</widget>> <<widget 'lwdPGoal'>>Raise her Lewd points: <</widget>> <<widget 'beachTripS2Hjs'>>We should probably mess around a bit before trying anything new. (Unlocked after previous story event)<</widget>> <<widget 'beachTripS2Event'>>With everything else ready, it’s time to take her out. (Your bedroom, 10am – 2pm) <</widget>> <<widget 'beachTripS2Clothing'>>Perhaps a boost of confidence will pay off with a nice bikini.<</widget>> <<widget 'campTripClothing'>>Better make sure to keep up this important work.<</widget>> <<widget 'campTripCash'>>You’ll need a bit of cash for the equipment.<</widget>> <<widget 'campTripEvent'>>Finally, with everything sorted, you’ll just have to make it happen one weekend. (Fri/Sat 7am – 10am) <</widget>> <<widget 'penTeaseEvent'>>(Your bedroom, 7am – 9am)<</widget>> <<widget 'sexLwdClothing'>>This should conclude her training, time to reap the benefits!<</widget>> <<widget 'sexLwdEvent'>>(Your bedroom, 4pm – 6pm)<</widget>> <<widget 'penTeaseLvClothing'>>She’s come a long way, but there is still more to go. For her own benefit of course.<</widget>> <<widget 'penTeaseLvEvent'>>(Your bedroom, 8pm – 11pm)<</widget>> <<widget 'sexLvEvent'>>(Your bedroom, 4pm – 7pm)<</widget>> <<widget 'melFDEvent'>>(Work at the club → Mel Events → Story event button)<</widget>> <<widget 'melBusLwdReq'>>Complete the “First Date” Event (Under Love Goals)<</widget>> <<widget 'jenExhibTrainingHint'>>Steps: 1) Raise her lewd level to slut 2) Acquire Car (via job – consult mc section of the goal screen for details) 3) Head outside and use the menu to take her out (9am - 6pm, whenever she is available)<</widget>> <<widget 'jenStripTrainingHint'>>1) Raise her lewd level to at least ‘naughty milf’ 2) Raise her stripper level to 1 through club events (jen revenue tab) 3) Find the intro event at the club, and continue from there. 4) She'll need lewd level 'Slut' before she'll do her first performance<</widget>> <<widget 'jenAnalLvLpHint'>> (You can work on this while doing the other steps) <</widget>> <<widget 'jenAnalLvLvl1Hint'>> Night Fun – Anal porn and Ass Eating Events Finance Control (with high enough lewd level) – Spank, Finger Ass <</widget>> <<widget 'jenAnalLvLvl1IntroHint'>> (Lunch/Dinner, any day of the week once she reaches Level 1 Anal Training) <</widget>> <<widget 'jenAnalLvSmallPlugHint'>> Unlock the sex shop - Buy the net dress at clothing store - Do the outfit events in kitchen until her clothing level is maxed - Find the link in your bedroom to research new clothing options (Morning, before 9am) <</widget>> <<widget 'jenAnalLvLvl2Hint'>> You can start using the new plug in the living room during the evenings (play with some toys option) Additional Events: Daily Task Wear Plug <</widget>> <<widget 'jenAnalLvLvl3Hint'>> You can start using the new plug in the living room during the evenings (play with some toys option) <</widget>> <<widget 'jenAnalLwdLvl1Hint'>> Night Fun – Anal porn and Ass Eating Events Finance Control – Spank, Finger Ass Events <</widget>> <<widget 'lydFitLvl2'>> (Gym only: In Town - Open between 7am and 9pm) <</widget>> <<widget 'lydGymReasearch'>> (Gym research option will appear in your bedroom, 4pm – 9pm) <</widget>> <<widget 'lydFitLvl3'>> (Gym only: In Town - Open between 7am and 9pm) <</widget>> <<widget 'lydFitLvl5'>> (Gym only: In Town - Open between 7am and 9pm, training with Lydia) <</widget>> <<widget 'lyd100Lp'>> (Convo Options as you train with Lydia at the gym) <</widget>> <<widget 'lydYoga'>> (Once Goals 1 & 2 are done, head to the gym as normal) <</widget>> <<widget 'lyd200Lp'>> (Various events at the gym) <</widget>> <<widget 'lydNumber'>> (Gym Weight Training, number option) <</widget>> <<widget 'lyd1stText'>> (After step 5, your bedroom any morning) <</widget>> <<widget 'lydS0StoryLp'>> (Lydia Home, various activities) <</widget>> <<widget 'lydS0Story'>><<nobr>> 3) Wait for Lydia to contact you <</nobr>><</widget>> <<widget 'lydS0StoryHint'>><<nobr>> (Your bedroom, 4pm – 8pm) <</nobr>><</widget>> <<widget 'lydS0StoryPrev'>><<nobr>> 1) Complete the Home First Visit steps and story event (Mixed goals) <</nobr>><</widget>> <<widget 'lydS0StoryCon'>><<nobr>> 3) Wait for Lydia to contact you <</nobr>><</widget>> <<widget 'lydS0StoryConHint'>><<nobr>> (Your bedroom, 4pm – 8pm) <</nobr>><</widget>> <<widget 'raiseLvLp'>><<nobr>> Raise her Love Points: <</nobr>><</widget>> <<widget 'raiseLwdLp'>><<nobr>> Raise her Lewd Points: <</nobr>><</widget>> <<widget 'melLvStripHint'>><<nobr>> (Work at the club one evening, and find the story link under the Mel section) <</nobr>><</widget>> <<widget 'melVIPReq'>><<nobr>> Purchase the club VIP rooms upgrade: <</nobr>><</widget>> <<widget 'melVIPReqHint'>><<nobr>> (Requires 60 club morale, appears in the upgrade menu once available) <</nobr>><</widget>> <<widget 'lydPartyG'>><<nobr>> 1) Attend Krissy’s Party at least once <</nobr>><</widget>> <<widget 'lydPartyGH'>><<nobr>> (Lydia hallway, Saturday 7pm – 7:30pm, after receiving the invite text from Lydia) <</nobr>><</widget>> <<widget 'lyd800Lv'>><<nobr>> 2) Reach 800 Love Points <</nobr>><</widget>> <<widget 'lyd800LvH'>><<nobr>> (Lydia Home Activities, Job Events, Krissy’s Parties) <</nobr>><</widget>> <<widget 'lydMassEvent'>><<nobr>> 3) Set off for Lydia’s place <</nobr>><</widget>> <<widget 'lydMassEventH'>><<nobr>> (Your bedroom, Noon - 6pm) <</nobr>><</widget>> <<widget 'lyd800Lwd'>><<nobr>> 2) Reach 800 Lewd Points <</nobr>><</widget>> <<widget 'lydCostumeEvent'>><<nobr>> 3) Get ready for the party <</nobr>><</widget>> <<widget 'lydCostumeEventH'>><<nobr>> (Your bedroom, Saturday, 2pm – 7pm) <</nobr>><</widget>> <<widget 'lydS1G'>><<nobr>> 1) Reach at least Love level 1 (Exploring) or Lewd level 1 (Tempted) <</nobr>><</widget>> <<widget 'lydFiredG'>><<nobr>> 2) Hear about her problem <</nobr>><</widget>> <<widget 'lydFiredGH'>><<nobr>> (Lydia Hallway, on her day off, 1pm – 4pm) <</nobr>><</widget>> <<widget 'lydJobOffG'>><<nobr>> 3) Offer to help her out <</nobr>><</widget>> <<widget 'lydJobOffGH'>><<nobr>> (Req: Either Office manager or Club manager job, or both)<br> (After the initial event, you can offer her a new job by finding her in her room) <</nobr>><</widget>> <<widget 'chrisTaskIntroG'>><<nobr>> 1) Talk to Christine after breakfast <</nobr>><</widget>> <<widget 'chrisTaskIntroGH'>><<nobr>> (Lydia kitchen, 8am – 10am, depending on Lydia's schedule) <</nobr>><</widget>> <<widget 'chrisTasksG'>><<nobr>> 2) Get tasks from her in the morning after breakfast <</nobr>><</widget>> <<widget 'chrisTasksGH'>><<nobr>> (Lydia kitchen, 8am – 10am, depending on Lydia's schedule) <</nobr>><</widget>> <<widget 'chrisPG'>><<nobr>> 3) Find her in the living room to redeem your points! <</nobr>><</widget>> <<widget 'chrisPGH'>><<nobr>> (9am – 5:30pm, when Lydia is out of the house) <</nobr>><</widget>> <<widget 'atoniaOfficeIntroGoal'>><<nobr>> 1) Complete the “A newcomer joins the team” goal, under the MC section. <</nobr>><</widget>> <<widget 'atoniaOfficeIntroHint'>><<nobr>> (Become an office manager, and reach 70 Office Department Performance)<br> HINT: Work another shift after this is completed! <</nobr>><</widget>> <<widget 'atoniaJenGoal'>><<nobr>> 1) Recruit your <<charMRelation>> to work as your office assistant. <</nobr>><</widget>> <<widget 'atoniaJenGH'>><<nobr>> (Offer her the job in the kitchen) <</nobr>><</widget>> <<widget 'atoniaLydGoal'>><<nobr>> 2) Optional: Recruit Lydia to work at the office <</nobr>><</widget>> <<widget 'atoniaLydGH'>><<nobr>> (Use her goal screen as a guide) <</nobr>><</widget>> <<widget 'atoniaReactGoal'>><<nobr>> 3) Progress through Atonia’s interview events <</nobr>><</widget>> <<widget 'atoniaReactGH'>><<nobr>> (Head to the office, and find the buttons under her section) <</nobr>><</widget>> <<widget 'aSecretGoal'>><<nobr>> 1) Unlock each of Atonia’s secrets. <</nobr>><</widget>> <<widget 'aSecretGH'>><<nobr>> (Use the intel gathering work task and intel spend button) <</nobr>><</widget>> <<widget 'aWarGoal'>><<nobr>> 2) Wait for a resolution. <</nobr>><</widget>> <<widget 'aWarGH'>><<nobr>> (Once you have unlocked Atonia’s secrets, you should get a special visit) <</nobr>><</widget>> <<widget 'aConfrontGoal'>><<nobr>> 3) Confront Atonia <</nobr>><</widget>> <<widget 'aConfrontGH'>><<nobr>> (Find the event link in the office) <</nobr>><</widget>> <<widget 'aLvLwd100'>><<nobr>> 1) Reach either 100 Love OR 100 Lewd with Atonia. <</nobr>><</widget>> <<widget 'aLvLwd100GH'>><<nobr>> (Find the Atonia task button in the MC section of the office) <</nobr>><</widget>> <<widget 'aStoryS0G'>><<nobr>> 2) Find the story link in the office for your chosen path. <</nobr>><</widget>> <<widget 'jenEscortG1'>><<nobr>> 1) Finish the Atonia office conflict <</nobr>><</widget>> <<widget 'jenEscortGH1'>><<nobr>> (Follow her goal section to progress) <</nobr>><</widget>> <<widget 'jenEscortG2'>><<nobr>> 2) Reach 90 Derpartment Performance <</nobr>><</widget>> <<widget 'jenEscortG3'>><<nobr>> 3) Train <<charMName>> to level 2 Prostitution <</nobr>><</widget>> <<widget 'jenEscortGH3'>><<nobr>> (Use finance control events in the living room) <</nobr>><</widget>> <<widget 'jenEscortG4'>><<nobr>> 4) You should receive an offer from Rodger to kick everything off <</nobr>><</widget>> <<widget 'jenEscortGH4'>><<nobr>> (Find the event button in the office, once the conditions are met - NOTE: You may have to work a shift before it will appear!) <</nobr>><</widget>> <<widget 'lydPartyRG'>><<nobr>> 1) Attend Krissy’s Party again <</nobr>><</widget>> <<widget 'lyd1100Lv'>><<nobr>> 2) Reach 1100 Love Points <</nobr>><</widget>> <<widget 'lydHikeEvent'>><<nobr>> 3) Wait for her invitation <</nobr>><</widget>> <<widget 'lydHikeEventH'>><<nobr>> (Your bedroom, Friday - Sun, Noon – 6pm) <</nobr>><</widget>> <<widget 'lyd1400Lv'>><<nobr>> 1) Reach 1400 Love Points <</nobr>><</widget>> <<widget 'lydPlanEventH'>><<nobr>> (Your bedroom, Any Day, 5pm – 8pm) <</nobr>><</widget>> <<widget 'lyd1100Lwd'>><<nobr>> 1) Reach 1100 Lewd Points <</nobr>><</widget>> <<widget 'lydFaceFuckEvent'>><<nobr>> 2) Find the story link at the end of Krissy’s Party <</nobr>><</widget>> <<widget 'lydFaceFuckEventH'>><<nobr>> (Lydia hallway, Saturday 7pm to get started) <</nobr>><</widget>> <<widget 'lyd1400Lwd'>><<nobr>> 1) Reach 1400 Lewd Points <</nobr>><</widget>> <<widget 'lydYogaFuck'>><<nobr>> 2) Prep for a special gym session. <</nobr>><</widget>> <<widget 'lydYogaFuckH'>><<nobr>> (Your bedroom, Any Day, Noon – 8pm) <</nobr>><</widget>> <<widget 'jenVIPUnlock'>><<nobr>> 1) Unlock the club VIP Rooms <</nobr>><</widget>> <<widget 'jenVIPUnlockGH'>><<nobr>> (See your personal goal section for details) <</nobr>><</widget>> <<widget 'jenVIPPros'>><<nobr>> 2) Train <<charMName>> to level 2 Prostitution <</nobr>><</widget>> <<widget 'jenVIPProsGH'>><<nobr>> (Use finance control events in the living room) <</nobr>><</widget>> <<widget 'jenVIPStrip'>><<nobr>> 3) Train <<charMName>> to level 3 Stripper <</nobr>><</widget>> <<widget 'jenVIPStripGH'>><<nobr>> (Follow the club stripper training event chain) <</nobr>><</widget>> <<widget 'jenVIPIntro'>><<nobr>> 4) Find the intro event in the club <</nobr>><</widget>> <<widget 'aParty250'>><<nobr>> 1) Reach 250 Love or Lewd Points <</nobr>><</widget>> <<widget 'aParty250GH'>><<nobr>> (Office and Atonia’s Home events) <</nobr>><</widget>> <<widget 'aPartyMsg'>><<nobr>> 2) Wait for Atonia to message you <</nobr>><</widget>> <<widget 'aPartyMsgGH'>><<nobr>> (Your room, 4pm → Midnight, after step 1) <</nobr>><</widget>> <<widget 'aPartyVal'>><<nobr>> 3) Attend the party <</nobr>><</widget>> <<widget 'aPartyValGH'>><<nobr>> (Your room, Friday or Saturday, 4pm → 8pm) <</nobr>><</widget>> <<widget 'aValDone'>><<nobr>> 1) Complete the Valerie Goal <</nobr>><</widget>> <<widget 'aValDoneGH'>><<nobr>> (Find the details in the mixed goals tab) <</nobr>><</widget>> <<widget 'guilt400'>><<nobr>> 2) Reach 400 Love Points <</nobr>><</widget>> <<widget 'guilt400GH'>><<nobr>> (Office and Atonia’s Home events) <</nobr>><</widget>> <<widget 'guiltEventG'>><<nobr>> 3) Await her word <</nobr>><</widget>> <<widget 'guiltEventGH'>><<nobr>> (Your room, any day, 4pm → 8pm) <</nobr>><</widget>> <<widget 'insol400'>><<nobr>> 2) Reach 400 Lewd points <</nobr>><</widget>> <<widget 'insol400GH'>><<nobr>> (Office and Atonia’s Home events) <</nobr>><</widget>> <<widget 'insolEventG'>><<nobr>> 3) Await her word <</nobr>><</widget>> <<widget 'insolEventGH'>><<nobr>> (Your room, Friday → Sunday, 12pm → 6pm) <</nobr>><</widget>> <<widget 'fiJenStage'>><<nobr>> 1) Level <<charMName>> to Love or Lewd Stage 4 (Lovers / Slut): <</nobr>><</widget>> <<widget 'fiJenStageGH'>><<nobr>> (Follow the <<charMName>> goal instructions) <</nobr>><</widget>> <<widget 'fiMeetG'>><<nobr>> 2) Find the story link in your room. <</nobr>><</widget>> <<widget 'fiMeetGH'>><<nobr>> (Your room, noon – 7pm. Make sure to sleep at least once after leveling up <<charMName>>!) <</nobr>><</widget>> <<widget 'jenSecretP'>><<nobr>> 1) Gain 100 Love or Lewd Points: <</nobr>><</widget>> <<widget 'jenSecretPGH'>><<nobr>> (<<jsName>>'s home, various interactions) <</nobr>><</widget>> <<widget 'jenSecEve'>><<nobr>> 2) Find the story event link in your room <</nobr>><</widget>> <<widget 'jenSecEveGH'>><<nobr>> (Your room, noon – 7pm) <</nobr>><</widget>> <<widget 'lydModelP1G'>><<nobr>> 1) Have <<charMName>> start her porn career. <</nobr>><</widget>> <<widget 'lydModelP1Gh'>><<nobr>> (Requires NTR = on. Proceed down her modelling path – consult the <<charMName>> goals for info) <</nobr>><</widget>> <<widget 'lydModelP2G'>><<nobr>> 2) Reach Lydia Lewd Stage ‘Slutty’ <</nobr>><</widget>> <<widget 'lydModelP2Gh'>><<nobr>> (Exchange favours with Christine for a quick boost to her lewd stat) <</nobr>><</widget>> <<widget 'lydModelP3G'>><<nobr>> 3) Find the Modelling Link in Lydia’s bedroom <</nobr>><</widget>> <<widget 'lydModelP3Gh'>><<nobr>> (When Lydia is there, alongside the hangout option. NOTE: You may need to sleep after completing the prerequisites before the option will appear.) <</nobr>><</widget>> <<widget 'lydModelP4G'>><<nobr>> 4) Catch up with Lydia again a day later <</nobr>><</widget>> <<widget 'lydModelP4Gh'>><<nobr>> (Same location and activity slot) <</nobr>><</widget>> <<widget 'lydModelP5G'>><<nobr>> 5) Visit the modelling studio <</nobr>><</widget>> <<widget 'lydModelP5Gh'>><<nobr>> (In Town. 9am – 5pm, Mon – Fri.) <</nobr>><</widget>> <<widget 'lydModelP6G'>><<nobr>> 6) Let Her know about the opportunity <</nobr>><</widget>> <<widget 'lydModelP6Gh'>><<nobr>> (Same location and activity slot) <</nobr>><</widget>> <<widget 'lydModelP7G'>><<nobr>> 7) Wait to hear from Dereck <</nobr>><</widget>> <<widget 'lydModelP7Gh'>><<nobr>> (Your room, during the day) <</nobr>><</widget>> <<widget 'lydModelP8G'>><<nobr>> 8) Visit Lydia again, and proceed down the chain. You can progress each day! <</nobr>><</widget>> <<widget 'fiCamDisLp'>><<nobr>> 1) Reach 200 Love or Lewd Points <</nobr>><</widget>> <<widget 'fiCamDisLpGH'>><<nobr>> (<<jsName>>’s home, any events) <</nobr>><</widget>> <<widget 'fiCamDisEv'>><<nobr>> 2) Distract <<jsName>> <</nobr>><</widget>> <<widget 'fiCamDisEvGH'>><<nobr>> (<<jsName>>’s home, reach the correct amount of arousal [special section] and find the special link) <</nobr>><</widget>> <<widget 'fiCamRes'>><<nobr>> 3) Research the information <</nobr>><</widget>> <<widget 'fiCamResGH'>><<nobr>> (Any time, on the computer in your room) <</nobr>><</widget>> <<widget 'fiCamFirstEv'>><<nobr>> 4) See for yourself <</nobr>><</widget>> <<widget 'fiCamFirstEvGH'>><<nobr>> (6pm – 10pm, on the computer) <</nobr>><</widget>> <<widget 'fiCamChain'>><<nobr>> 2) Finish the “<<jsName>>’s Secret” Mixed goal <</nobr>><</widget>> <<widget 'fiCamChainGH'>><<nobr>> (See details in the mixed goal above) <</nobr>><</widget>> <<widget 'fiConfessLp'>><<nobr>> 1) Reach 400 Love Points <</nobr>><</widget>> <<widget 'fiConfessLpGH'>><<nobr>> (<<jsName>>’s home, any events) <</nobr>><</widget>> <<widget 'fiConfrontLp'>><<nobr>> 1) Reach 400 Lewd Points <</nobr>><</widget>> <<widget 'fiS1Story'>><<nobr>> 3) Find the story link in your room <</nobr>><</widget>> <<widget 'fiS1StoryGH'>><<nobr>> (Your room, Noon – 8pm) <</nobr>><</widget>>
<<widget "s1LoveTransistion">><<nobr>> <<if $charMEventObj.masterbateListenS1 == null>> <<run charMEventTrackingObjStage1Init($charMEventObj)>> <</if>> <<set $charMEventObj.lvStoryIntroS1.unlocked = true>><<set $charMEventObj.loveStory3.viewed = true>> <<run charMLoveGoalsS1Init($charMLoveGoals)>> /* modelling job check */ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS1Message == null>> <<run charMEventTrackingObjStage1ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMLewdGoals.exposeSelf2.viewed to true>><<set $charMLewdGoals.exposeHer4.viewed to true>> <<set $charMEventObj.lewdStory3.viewed = true>><<set $charMEventObj.lewdStory1.viewed = true>><<set $charMEventObj.lewdStory2.viewed = true>> /*<<loveClothingConversion>> */ <</nobr>><</widget>> <<widget "s1LewdTransistion">><<nobr>> <<if $charMEventObj.masterbateListenS1 == null>> <<run charMEventTrackingObjStage1Init($charMEventObj)>> <</if>> <<set $charMEventObj.lwdStoryIntroS1.unlocked = true>><<set $charMEventObj.lewdStory3.viewed = true>> <<run charMLewdGoalsS1Init($charMLewdGoals)>> /* modelling job check */ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS1Message == null>> <<run charMEventTrackingObjStage1ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.loveStory3.viewed = true>><<set $charMEventObj.loveStory2.viewed = true>><<set $charMEventObj.loveStory1.viewed = true>> <</nobr>><</widget>> <<widget 'stageCatchUpTrigger'>><<nobr>> /* stage catch up detection */ /* stage 0 -> stage 1 */ <<if $charM.loveStageNum >= 1 && $charM.corrStageNum == 0>> <<if $charM.corruption >= 1000>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>$charM.name gained a lewd level: Curious!</span><br> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <<charMLewdMaxSet 1300>><br><<set $charM.corrStageNum = 1>><<run charMLewdGoalsS1Init($charMLewdGoals)>><<set $charMEventObj.lwdStoryIntroS1.viewed to true>><<set $charMEventObj.lwdStoryIntroS1.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>><</if>><</if>> <<if $charM.loveStageNum == 0 && $charM.corrStageNum >= 1>> <<if $charM.love >= 1000>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>$charM.name gained a love level: Confused!</span><br> <<charMLoveMaxSet 1300>><br><<set $charM.loveStageNum = 1>><<run charMLoveGoalsS1Init($charMLoveGoals)>><<set $charMEventObj.lvStoryIntroS1.viewed to true>><<set $charMEventObj.lvStoryIntroS1.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>><</if>><</if>> /* stage 1 -> stage 2 */ <<if $charM.loveStageNum >= 2 && $charM.corrStageNum == 1>> <<if $charM.corruption >= 1600>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>$charM.name gained a lewd level: Embracing!</span><br> <<charMLewdMaxSet 1900>><br><<set $charM.corrStageNum = 2>><<run charMLewdGoalsS2Init($charMLewdGoals)>><<set $charMEventObj.lwdStoryIntroS2.viewed to true>><<set $charMEventObj.lwdStoryIntroS2.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>> <</if>> <</if>> <<if $charM.loveStageNum == 1 && $charM.corrStageNum >= 2>> <<if $charM.love >= 1600>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>$charM.name gained a love level: Exploring!</span><br> <<charMLoveMaxSet 1900>><br><<set $charM.loveStageNum = 2>><<run charMLoveGoalsS2Init($charMLoveGoals)>><<set $charMEventObj.lvStoryIntroS2.viewed to true>><<set $charMEventObj.lvStoryIntroS2.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>> <</if>> <</if>> /* stage 2 -> stage 3 */ <<if $charM.loveStageNum >= 3 && $charM.corrStageNum == 2>> <<if $charM.corruption >= 2500>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>$charM.name gained a lewd level: Naughty Milf!</span><br> <span id='reward'>You now have unlimited reward points with <<charMName>>!</span><br> <<charMLewdMaxSet 2900>><br><<set $charM.corrStageNum = 3>><<run charMLewdGoalsS3Init($charMLewdGoals)>><<set $charMEventObj.lwdStoryS3Intro.viewed to true>><<set $charMEventObj.lwdStoryS3Intro.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>> <</if>> <</if>> <<if $charM.loveStageNum == 2 && $charM.corrStageNum >= 3>> <<if $charM.love >= 2500>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>$charM.name gained a love level: Girlfriend!</span><br> <<charMLoveMaxSet 2900>><br><<set $charM.loveStageNum = 3>><<run charMLoveGoalsS3Init($charMLoveGoals)>><<set $charMEventObj.lvStoryS3Intro.viewed to true>><<set $charMEventObj.lvStoryS3Intro.unlocked to true>> <<if $charM.loveStageNum == $charM.corrStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>> <</if>> <</if>> /* stage 3 -> stage 4 */ <<if $charM.loveStageNum >= 4 && $charM.corrStageNum == 3>> <<if $charM.corruption >= 3300>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>$charM.name gained a lewd level: Slut!</span><br> <<charMLewdMaxSet 3600>><br><<set $charM.corrStageNum = 4>> /* sex shop unlock */ <<set $charPcEventObj.onlineSexShop.unlocked = true>> /*<<if $charM.loveStageNum == $charM.corrStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>>*/ <</append>><</timed>> <<if $charMLewdGoals.analLwdLp == null>> <<run charMGoalsS4LwdInit($charMLewdGoals)>> <</if>> <<set $charMEventObj.S4LwdIntro.viewed = true>> <</if>> <</if>> <<if $charM.loveStageNum == 3 && $charM.corrStageNum >= 4>> <<if $charM.love >= 3300>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>$charM.name gained a love level: Lovers!</span><br> <<charMLoveMaxSet 3600>><br><<set $charM.loveStageNum = 4>> /*<<if $charM.loveStageNum == $charM.corrStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>>*/ <</append>><</timed>> <<if $charMLoveGoals.analLvLp == null>> <<run charMGoalsS4LvInit($charMLoveGoals)>> <</if>> <<set $charMEventObj.S4LvIntro.viewed = true>> <</if>> <</if>> /* lydia */ <<if $lydia != null && $lydia.loveStage != null>> /* stage 0 -> stage 1 */ <<if $lydia.loveStage >= 1 && $lydia.lewdStage == 0>> <<if $lydia.lewd >= 400>> <<timed 100ms>><<append '#dialog'>> <br><span id='lewdGain'>Lydia gained a lewd level: Tempted!</span><br> <<if $lydia.loveStage == $lydia.lewdStage>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <<lydiaLewdMaxSet 800>><br><<set $lydia.lewdStage = 1>> <</append>><</timed>> <</if>> <</if>> <<if $lydia.loveStage == 0 && $lydia.lewdStage >= 1>> <<if $lydia.love >= 400>> <<timed 100ms>><<append '#dialog'>> <br><span id='loveGain'>Lydia gained a love level: Exploring!</span><br> <<if $lydia.loveStage == $lydia.lewdStage>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <<lydiaLoveMaxSet 800>><br><<set $lydia.loveStage = 1>> <</append>><</timed>> <</if>> <</if>> /* stage 1 -> 2 */ <<if $lydia.loveStage >= 2 && $lydia.lewdStage == 1>> <<if $lydia.lewd >= 800>> <<timed 100ms>><<append '#dialog'>> <br><span id='lewdGain'>Lydia gained a lewd level: Experimental!</span><br> <<if $lydia.loveStage == $lydia.lewdStage>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <<lydiaLewdMaxSet 1100>><br><<set $lydia.lewdStage = 2>> <</append>><</timed>> <</if>> <</if>> <<if $lydia.loveStage == 1 && $lydia.lewdStage >= 2>> <<if $lydia.love >= 800>> <<timed 100ms>><<append '#dialog'>> <br><span id='loveGain'>Lydia gained a love level: Girlfriend!</span><br> <<if $lydia.loveStage == $lydia.lewdStage>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <<lydiaLoveMaxSet 1100>><br><<set $lydia.loveStage = 2>> <</append>><</timed>> <</if>> <</if>> /* stage 2 -> 3 */ <<if $lydia.loveStage >= 3 && $lydia.lewdStage == 2>> <<if $lydia.lewd >= 1400>> <<timed 100ms>><<append '#dialog'>> <br><span id='lewdGain'>Lydia gained a lewd level: Slutty!</span><br> /*<<if $lydia.loveStage == $lydia.lewdStage>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>>*/ <<lydiaLewdMaxSet 2000>><br><<set $lydia.lewdStage = 3>> <</append>><</timed>> <</if>> <</if>> <<if $lydia.loveStage == 2 && $lydia.lewdStage >= 3>> <<if $lydia.love >= 1400>> <<timed 100ms>><<append '#dialog'>> <br><span id='loveGain'>Lydia gained a love level: Lovers!</span><br> /*<<if $lydia.loveStage == $lydia.lewdStage>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>>*/ <<lydiaLoveMaxSet 2000>><br><<set $lydia.loveStage = 3>> <</append>><</timed>> <</if>> <</if>> <</if>> /* //////////////////// ATONIA ///////////////////// */ <<if $atonia != null && ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1)>> /* STAGE 0 -> 1 */ <<if $atonia.loveStage >= 1 && $atonia.lewdStage == 0>> <<if $atonia.lewd >= 100>> <<set $atonia.lewdStage = 1>> <<timed 100ms>><<append '#dialog'>> <br><span id='lewdGain'>Atonia gained a lewd level: Wilful!</span><br> <<if $atonia.loveStage == $atonia.lewdStage>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <<atoniaLewdMaxSet 400>><br> <</append>><</timed>> <</if>> <</if>> <<if $atonia.loveStage == 0 && $atonia.lewdStage == 1>> <<if $atonia.love >= 100>> <<set $atonia.loveStage = 1>> <<timed 100ms>><<append '#dialog'>> <br><span id='loveGain'>Atonia gained a love level: Partners!</span><br> <<if $atonia.loveStage == $atonia.lewdStage>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <<atoniaLoveMaxSet 400>><br> <</append>><</timed>> <</if>> <</if>> <</if>> /* ////////////////////// FIONA ////////////////////////// */ <<if $fiona != null && ($fiona.loveStage >= 1 || $fiona.lewdStage >= 1)>> /* STAGE 0 -> 1 */ <<if $fiona.loveStage >= 1 && $fiona.lewdStage == 0>> <<if $fiona.lewd >= 100>> <<set $fiona.lewdStage = 1>> <<timed 100ms>><<append '#dialog'>> <br><span id='lewdGain'>Fiona gained a lewd level: Secretive!</span><br> <<if $fiona.loveStage == $fiona.lewdStage>><span id='lewdGain'>New Goals unlocked!</span><br><</if>> <<fionaLewdMaxSet 400>><br> <</append>><</timed>> <</if>> <</if>> <<if $fiona.loveStage == 0 && $fiona.lewdStage == 1>> <<if $fiona.love >= 100>> <<set $fiona.loveStage = 1>> <<timed 100ms>><<append '#dialog'>> <br><span id='loveGain'>Fiona gained a love level: Nostalgic!</span><br> <<if $fiona.loveStage == $fiona.lewdStage>><span id='loveGain'>New Goals unlocked!</span><br><</if>> <<fionaLoveMaxSet 400>><br> <</append>><</timed>> <</if>> <</if>> <</if>> <</nobr>><</widget>> <<widget "s2LoveTransistion">><<nobr>> <<if $charMEventObj.lvStoryHjS2 == null>> <<run charMEventTrackingObjStage2Init($charMEventObj)>> <<s2GiftsInit>> <<run outfitsInitS2()>> <</if>> <<set $charMEventObj.lvStoryNightVisitS1.viewed = true>> <<run charMLoveGoalsS2Init($charMLoveGoals)>> /* gifts */ /* modelling job check - only runs if working the job AND has actually progressed to this point*/ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS2Message == null && $charMEventObj.modellingS1Message != null && $charMEventObj.modellingS1Shoot5.count >= 1>> <<run charMEventTrackingObjStage2ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.lwdStoryIntroS1.viewed = true>> <<set $charMEventObj.lwdStoryTextMessagesS1.viewed = true>> <<set $charMEventObj.lwdStoryTextMessagesS11.viewed = true>> <<set $charMEventObj.lwdStoryTextMessagesS12.viewed = true>> <<set $charMEventObj.lwdStoryMutualMastS1.viewed = true>> <<loveClothingConversion>> <</nobr>><</widget>> <<widget "s2LewdTransistion">><<nobr>> <<if $charMEventObj.lvStoryHjS2 == null>> <<run charMEventTrackingObjStage2Init($charMEventObj)>> <<s2GiftsInit>> <<run outfitsInitS2()>> <</if>> <<set $charMEventObj.lwdStoryMutualMastS1.viewed = true>> <<run charMLewdGoalsS2Init($charMLewdGoals)>> /* gifts */ /* modelling job check - only runs if working the job AND has actually progressed to this point*/ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS2Message == null && $charMEventObj.modellingS1Message != null && $charMEventObj.modellingS1Shoot5.count >= 1>> <<run charMEventTrackingObjStage2ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.lvStoryIntroS1.viewed = true>> <<set $charMEventObj.lvStoryTextMessagesS1.viewed = true>> <<set $charMEventObj.lvStoryTextMessages2S1.viewed = true>> <<set $charMEventObj.lvStoryTextMessages3S1.viewed = true>> <<set $charMEventObj.lvStoryNightVisitS1.viewed = true>> <</nobr>><</widget>> <<widget "s3LoveTransistion">><<nobr>> <<if $charMEventObj.lvTextS31 == null>> <<run charMEventTrackingObjStage3Init($charMEventObj)>> <<s3GiftsInit>> <</if>> <<if $charPcEventObj.onlineSexShop == null>> <<run pcEventTrackingObjStage3Init($charPcEventObj)>> <</if>> <<run charMLoveGoalsS3Init($charMLoveGoals)>> /* modelling job check - only runs if working the job AND has actually progressed to this point*/ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS3Message == null && $charMEventObj.modellingS2Message != null && $charMEventObj.modellingS2Shoot8.count >= 1>> <<run charMEventTrackingObjStage3ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.lwdStoryHjS2.viewed = true>> <<set $charMEventObj.lwdStoryFingerSpankS2.viewed = true>> <<set $charMEventObj.lwdStoryBjS2.viewed = true>> <<loveClothingConversion>> <</nobr>><</widget>> <<widget "s3LewdTransistion">><<nobr>> <<if $charMEventObj.lvTextS31 == null>> <<run charMEventTrackingObjStage3Init($charMEventObj)>> <<s3GiftsInit>> <</if>> <<if $charPcEventObj.onlineSexShop == null>> <<run pcEventTrackingObjStage3Init($charPcEventObj)>> <</if>> <<run charMLewdGoalsS3Init($charMLewdGoals)>> /* modelling job check - only runs if working the job AND has actually progressed to this point*/ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS3Message == null && $charMEventObj.modellingS2Message != null && $charMEventObj.modellingS2Shoot8.count >= 1>> <<run charMEventTrackingObjStage3ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.lvStoryHjS2.viewed = true>> <<set $charMEventObj.lvStoryFingerS2.viewed = true>> <<set $charMEventObj.lvStoryCampingS2.viewed = true>> <</nobr>><</widget>> <<widget "s4LoveTransistion">><<nobr>> /* lock other route story */ <<set $charMEventObj.lwdPenTeaseS3.viewed = true>> <<set $charMEventObj.lwdSexS3.viewed = true>> <<if $charMLewdGoals.exhibTrain == null>> /* extra stat goal init */ <<run charMExtraGoalsS4Init($charMLewdGoals)>> <</if>> /* love goals init */ <<if $charMLoveGoals.analLvLp == null>> <<run charMGoalsS4LvInit($charMLoveGoals)>> <</if>> /* event tracking */ <<if $charMEventObj.dailyTaskIntro == null>> <<run jenEventTrackingObjStage4Init($charMEventObj)>> <</if>> <</nobr>><</widget>> <<widget "s4LewdTransistion">><<nobr>> /* special outfit */ <<if $charMSpecialOutfits != null>> <<run charMSpecialOutfitsS4Init($charMSpecialOutfits)>> <</if>> <<set $charMEventObj.lvPenTeaseS3.viewed = true>> <<set $charMEventObj.lvSexS3.viewed = true>> <<if $charMLewdGoals.exhibTrain == null>> /* extra stat goal init */ <<run charMExtraGoalsS4Init($charMLewdGoals)>> <</if>> /* lewd goals */ <<if $charMLewdGoals.analLwdLp == null>> <<run charMGoalsS4LwdInit($charMLewdGoals)>> <</if>> /* event tracking */ <<if $charMEventObj.dailyTaskIntro == null>> <<run jenEventTrackingObjStage4Init($charMEventObj)>> <</if>> <</nobr>><</widget>> <<widget 'sleepCode'>><<nobr>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>><<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>><<set $charPcEventObj.officeMissed.unlocked to true>><<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>><</if>><</if>><<set $charPc.workedToday to false>> /*time + charM outfits */ <<silently>><<set _temp to timeDiffSleep($time, [7,0])>> <<addTime _temp[0] _temp[1]>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> /* rent */ <<if $charPc.rentDay < $totalDays>> <<set $charPc.rentMissed to true>> <</if>> /* daily resets */ <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> <<set $charPc.workoutToday to false>> /* shortage reset - monday */ <<if $currDay[1] == 0>> <<set $charMEventObj.shortageLwdS0.unlocked to true>> <<set $charMEventObj.shortageLvS0.unlocked to true>> <</if>> <<gainEnergy 70>> /* rent missing */ <<if $charPc.rentMissed == true>> <div class='dialog info' style='dialog info'>You didn't pay this weeks rent, and $charM.name is very upset with you. This is sure to hamper your progress.</div> <<charMMissedRent 100>> <<silently>> <<set $charPc.rentDay += 7>> <<set $charPc.rentMissed to false>> <</silently>> <</if>> /* no trigger morning nav, leave commented unless needed */ /* <span class='minorNav'><<button 'Morning..'>><<goto "pcBedroom">><</button>> */ <</nobr>><</widget>> <<widget 'bathroomEventCleanup'>><<nobr>> <<replace '#description'>><</replace>><<replace '#nav'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>> <</nobr>><</widget>> <<widget 'charMTextMessages'>><<nobr>> <<switch $charM.loveStageNum>> <<case 2>> <<if $time[0] >= 16>> <<if $charMEventObj.lvTextS21.viewed == false && $charM.love >= 2000>> <<set $charMEventObj.lvTextS21.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <<if $charMEventObj.lvTextS22.viewed == false && $charM.love >= 2300>> <<set $charMEventObj.lvTextS22.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <<case 3>> <<if $time[0] >= 16>> <<if $charMEventObj.lvTextS31.viewed == false && $charMEventObj.lvTextS31.unlocked == false && $charM.love >= 2700>> <<set $charMEventObj.lvTextS31.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <<if $charMEventObj.lvTextS32.viewed == false && $charMEventObj.lvTextS32.unlocked == false && $charM.love >= 3100>> <<set $charMEventObj.lvTextS32.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <</switch>> <<switch $charM.corrStageNum>> <<case 2>> <<if $time[0] >= 16>> <<if $charMEventObj.lwdTextS21.viewed == false && $charM.corruption >= 2000>> <<set $charMEventObj.lwdTextS21.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <<if $charMEventObj.lwdTextS22.viewed == false && $charM.corruption >= 2300>> <<set $charMEventObj.lwdTextS22.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <<case 3>> <<if $time[0] >= 16>> <<if $charMEventObj.lwdTextS31.viewed == false && $charMEventObj.lwdTextS31.unlocked == false && $charM.corruption >= 2700>> <<set $charMEventObj.lwdTextS31.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <<if $charMEventObj.lwdTextS32.viewed == false && $charMEventObj.lwdTextS32.unlocked == false && $charM.corruption >= 3100>> <<set $charMEventObj.lwdTextS32.unlocked = true>><<set $newMessage to true>><<newMessageAlert>> <</if>> <</if>> <</switch>> <</nobr>><</widget>> <<widget 's2GiftsInit'>><<nobr>> <<if $giftList.length < 10>> <<run giftItemInitS2()>> <</if>> <</nobr>><</widget>> <<widget 's3GiftsInit'>><<nobr>> <<if $giftList.length < 12>> <<run giftItemInitS3()>> <</if>> <</nobr>><</widget>> <<widget 'codeEntry'>><<nobr>> <<if $args[0] != null>> <<set $charPc.code = $args[0]>> <</if>> /* get outta here nerd */ <<if hashStr($charPc.code) == 95028958>> <<replace '#codeAccept'>><<print 'Cheats enabled!'>><<cheatDisplay>><</replace>><<removeclass '#cheats' 'divHidden'>> <<else>> <<replace '#codeAccept'>><<print 'Code incorrect!'>><</replace>> <</if>> <</nobr>><</widget>> <<widget 'jenCheats'>><<nobr>> <div class='cheatMenuAvatar'><<charMAvatar>><br></div> <div> <span id='loveCheat'><<button "+100 [img[img/UI/loveIcon.png]]">><<loveLewdCheat 'lv'>><</button>></span><br> <span id='loveOutput'></span> <span id='lewdCheat'><<button "+100 [img[img/UI/lewdIcon.png]]">><<loveLewdCheat>><</button>></span><br> <span id='lewdOutput'></span> <span id='clothingCheat'><<button "+1 Clothing Stage [img[img/UI/outfitIcon.png]]">><<clothingStageCheat>><</button>></span><br> <<linkreplace "Clothing Cheat Info">>Clothing Stage gains are capped based on Jen’s Love/Lewd Levels, as in typical gameplay. This cheat will allow you skip over the process of buying the outfits and grinding the events to gain the level. You will need to sleep before she'll start wearing her new outfits.<</linkreplace>><br> <span id='clothingOutput'></span> <<if $charM.exhibTrain != null>><br> <span id='exhibCheat'><<button "+30% [img[img/UI/exhibIcon.png]]">><<exhibCheat>><</button>></span><br> <span id='exhibCheatOutput'></span> <</if>> <<if $charM.stripperTrain != null>> <span id='stripCheat'><<button "+20% [img[img/UI/stripperIcon.png]]">><<stripperCheat>><</button>></span><br> <span id='stripCheatOutput'></span> <</if>> <<if $charM.analTrain != null>> <span id='analCheat'><<button "+20% [img[img/UI/analIcon.png]]">><<analCheat>><</button>></span><br> <span id='analCheatOutput'></span> <</if>> <<if $charM.prosTrain != null>> <span id='prosCheat'><<button "+20% [img[img/UI/whoreIcon.png]]">><<prosCheat>><</button>></span><br> <span id='prosCheatOutput'></span> <</if>> </div> <</nobr>><</widget>> <<widget 'cheatDisplay'>><<nobr>> <<removeclass '#cheats' 'divHidden'>> <<replace '#cheats'>><<jenCheats>><<pcCheats>><<melCheats>><<lydiaCheats>><<atoniaCheats>><<fionaCheats>><</replace>> <</nobr>><</widget>> /* /////////////////////// JEN CHEATS ///////////////// */ <<widget 'loveLewdCheat'>><<nobr>> <<if $args[0] == 'lv'>> <<append '#loveOutput'>><<charMAddLovePoints 100>><br><</append>> <<else>> <<append '#lewdOutput'>><<charMAddLewdPoints 100>><br><</append>> <</if>> <</nobr>><</widget>> <<widget 'clothingStageCheat'>><<nobr>> <<set _s = false>> /* keep consistancy with her levels */ <<if $charM.corrStageNum >= $charM.loveStageNum>> <<set _max = $charM.corrStageNum * 2 + 4>> <<if $charM.clothingStage < _max && $charM.clothingStage < 9>> <<set $charM.clothingStage += 1>> <<set _oTemp to findOutfit($charM.clothingStage)>> <<set _oTemp.owned = true>><<set _oTemp.progress = 3>> <<run autoPurchaseOutfits(_oTemp.lewd)>><<set _oTemp.risky = false>> <<set _s to true>> <</if>> <<else>> <<set _max = $charM.loveStageNum * 2 + 2>> <<if $charM.clothingStage < _max && $charM.clothingStage < 10>> <<set $charM.clothingStage += 1>> <<set _oTemp to findOutfit($charM.clothingStage - 1)>> <<set _oTemp.owned = true>><<set _oTemp.risky = false>><<run autoPurchaseOutfits(_oTemp.lewd)>><<set _oTemp.progress = 3>><<run setRisky($charM.clothingStage)>> <<set _s to true>> <</if>> <</if>> <<if _s == true>> <<append '#clothingOutput'>><span id='gainFit'><<print $charM.name +" Gained A Clothing Level! Clothing Level: " + $charM.clothingStage>></span><br><</append>> <<else>> <<replace '#clothingOutput'>><span id='gainFit'><<print $charM.name +"'s clothing stage maxed for now, increase her love or lewd level to proceed!">></span><br><</replace>> <</if>> /* sex shop unlock for lv */ <<if $charM.clothingStage == 10>> <<if $charPcEventObj.onlineSexShop == null>> <<run pcEventTrackingObjStage3Init($charPcEventObj)>> <</if>> <<set $charPcEventObj.onlineSexShop.unlocked = true>> <</if>> <</nobr>><</widget>> <<widget 'exhibCheat'>><<nobr>> <<append '#exhibCheatOutput'>><<jenExhibTrain $charM.exhibTrain.level 30>><br><</append>> <</nobr>><</widget>> <<widget 'prosCheat'>><<nobr>> <<if $charM.prosTrain.level < 2>> <<append '#prosCheatOutput'>><<jenProsTrain $charM.prosTrain.level 20>><br><</append>> <<else>> <<replace '#prosCheatOutput'>>Maxed!<</replace>> <</if>> <</nobr>><</widget>> <<widget 'stripperCheat'>><<nobr>> <<switch $charM.stripperTrain.level>> <<case 0>> <<append '#stripCheatOutput'>><<jenStripperTrain 0 20>><</append>> <<case 1>> <<if $charMEventObj.danceIntro != null && $charMEventObj.danceIntro.viewed == true>> <<append '#stripCheatOutput'>><<jenStripperTrain 1 20>><</append>> <<else>> <<replace '#stripCheatOutput'>>Capped by an event! Head to the club and do the dance training intro to continue!<</replace>> <</if>> <<case 2>> <<if $charMEventObj.danceDemo != null && $charMEventObj.danceDemo.viewed == true>> <<append '#stripCheatOutput'>><<jenStripperTrain 2 20>><</append>> <<else>> <<replace '#stripCheatOutput'>>Capped by an event! Head to the club and do the dance demo event to continue!<</replace>> <</if>> <<case 3>> <<replace '#stripCheatOutput'>>Stripper level maxed for now! Stay tuned! <</replace>> <<default>> <</switch>> <</nobr>><</widget>> <<widget 'analCheat'>><<nobr>> <<switch $charM.analTrain.level>> <<case 0>> <<append '#analCheatOutput'>><<jenAnalTrain 0 20>><br><</append>> <<case 1>> <<if $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true && $charMEventObj.analPlugIntro.viewed == true>> <<append '#analCheatOutput'>><<jenAnalTrain 1 20>><</append>> <<elseif $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true && $charMEventObj.analPlugIntro.viewed == false>> <<replace '#analCheatOutput'>>Capped by an event! Buy the small plug from the sex shop and use it on her in the evening (living room) (Req: Love: Lovers OR Lewd: Slut)<</replace>> <<else>> <<replace '#analCheatOutput'>>Capped by an event! Talk to her during lunch/Dinnner to continue! (Req: Love: Lovers OR Lewd: Slut)<</replace>> <</if>> <<case 2>> <<if $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true>> <<append '#analCheatOutput'>><<jenAnalTrain 2 20>><</append>> <<elseif $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true && $charMEventObj.analPlugIntro.viewed == false>> <<replace '#analCheatOutput'>>Capped by an event! Buy the small plug from the sex shop and use it on her in the evening (living room) (Req: Love: Lovers OR Lewd: Slut)<</replace>> <<else>> <<replace '#analCheatOutput'>>Capped by an event! Talk to her during lunch/Dinnner to continue! (Req: Love: Lovers OR Lewd: Slut)<</replace>> <</if>> <<case 3>> <<replace '#analCheatOutput'>>Anal level maxed for now! Stay tuned! <</replace>> <<default>> <</switch>> <</nobr>><</widget>> /* ///////////////// PC CHEATS //////////////////////// */ <<widget 'pcCheats'>><<nobr>><br> <div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"><br></div> <div> <span id='moneyCheat'><<button "+300 [img[img/UI/munay.png]]">><<moneyCheat 300>><</button>></span> <span id='moneyOutput'></span><br> <span id='jobCheat'><<button "+20% [img[img/UI/workIcon.png]]">><<jobCheat>><</button>></span> <<linkreplace "Job Cheat Info">>Job cheat has no benefits if you are already an office or club manager!<br>Increases are capped at 80% to avoid bugs <</linkreplace>> <span id='jobOutput'></span><br> <span id='fitCheat'><<button "+25% [img[img/UI/fit.png]]">><<fitCheat 25>><</button>></span> <span id='fitCheatOutput'></span><br> <<if $charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true && $managerStats != null>> Office Manager Cheats<br> <<linkreplace "Manager Cheats Info">>Manager stat gains are capped at the same levels as the job, so you must purchase upgrades or do events to increase the caps!<</linkreplace>><br> <span id='officePerfCheat'><<button "+10 Dept. Performance">><<offPerfCheat 10>><</button>></span> <span id='officePerfOutput'></span><br> <span id='officeMoraleCheat'><<button "+10 Dept. Staff Morale">><<offMoraleCheat 10>><</button>></span> <span id='officeMoraleOutput'></span><br> <span id='officeFundsCheat'><<button "+1 Dept. Funds">><<offFundsCheat 1>><</button>></span> <span id='officeFundsOutput'></span><br> <</if>> <<if $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true && $clubStats != null>> Club Manager Cheats<br> <<linkreplace "Club Cheats Info">>Each cheat will max out their corresponding stat, up to the current cap. So make sure to purchase upgrades and do character events at the club, this will let you use the cheats further!<</linkreplace>><br> <span id='clubRevCheat'><<button "Fill Revenue">><<clubRevCheat>><</button>></span> <span id='clubRevOutput'></span><br> <span id='clubMorCheat'><<button "Fill Staff Morale">><<clubMorCheat>><</button>></span> <span id='clubMorOutput'></span><br> <span id='clubAppealCheat'><<button "Fill Appeal">><<clubAppealCheat>><</button>></span> <span id='clubAppealOutput'></span><br> <</if>> </div> <</nobr>><</widget>> <<widget 'jobCheat'>><<nobr>> <<if $pcJobRef.progress < 80>><<addJProgress 20>><<append '#jobOutput'>><span id='jobProgress'><<print "+20% ">><<workIconDisplay>></span><</append>><<else>><<append '#jobOutput'>><<workIconDisplay>> Progress Maxed! (Caps at 80% to avoid bugs, get back to work!)<</append>><</if>> <</nobr>><</widget>> <<widget 'moneyCheat'>><<nobr>> <<if $charPc.money < 10000>><<append '#moneyOutput'>><<gainMoney 300>><<updateMoneyDisplay>><</append>><<else>><<append '#moneyOutput'>><span id='moneyChange'>Money Maxed!</span><</append>><</if>> <</nobr>><</widget>> <<widget 'fitCheat'>><<nobr>> <<set _gains = false>> <<if $args[0] != null>><<set _gainsAmt = $args[0]>><<else>><<set _gainsAmt = 25>><</if>> <<switch $charPc.fitLvl>> <<case 0 1>> <<set _gains = true>> <<case 2>> /* capped behind unlocking the gym */ <<if $charPcEventObj.gymIntro != null && $charPcEventObj.gymIntro.viewed == true>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Unlock the gym, and do the intro to continue (check the goal screen unknown character)<</replace>> <</if>> <<if $charPc.fitProg >= 75>> /* caps out here to make sure they do the lydia spot event */ <<set _gains = false>><<set $charPcEventObj.gymLydiaSpot.unlocked = true>> <<replace '#fitCheatOutput'>>Cheat Capped! You have an important event to do at the gym :)<</replace>> <</if>> <<case 3>> /* capped behind spotting lydia */ <<if $charPcEventObj.gymLydiaSpot != null && $charPcEventObj.gymLydiaSpot.viewed == true>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Make sure to do any available events at the gym!<</replace>> <</if>> <<if $charPc.fitProg >= 75>> /* caps out here to make sure they do the lydia intro event */ <<set _gains = false>> <<replace '#fitCheatOutput'>>Cheat Capped! You have an important event to do at the gym :)<</replace>> <</if>> <<case 4>> /* capped first behind lvl 4 fit intro event && lydia introduction */ <<if $lydiaEventObj.fitLvl4Intro != null && $lydiaEventObj.fitLvl4Intro.viewed == true && $lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.viewed == true>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Make sure to do any available events at the gym!<</replace>> <</if>> <<case 5>> /* capped by yoga intro */ <<if $lydiaEventObj.fitLvl5Intro != null && $lydiaEventObj.fitLvl5Intro.viewed == true>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Make sure to do any available events at the gym!<</replace>> <</if>> <<case 6>> /* locked behind lydia progress and jog intro */ <<if ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1) && $lydiaEventObj.gymJogIntro != null && $lydiaEventObj.gymJogIntro.viewed == true>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Level up Lydia to Exploring/Tempted, then do the jogging intro at the gym!<</replace>> <</if>> <<case 7>> /* locked behind lydia progress */ <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<set _gains = true>> <<else>> <<replace '#fitCheatOutput'>>Cheat Capped! Level up Lydia to Girlfriend or Experimental stages!<</replace>> <</if>> <<case 8>> <<replace '#fitCheatOutput'>>Fitness Capped for now!<</replace>> <</switch>> <<if _gains == true>> <<append '#fitCheatOutput'>> <<gainFitProg _gainsAmt>> <</append>> <</if>> <</nobr>><</widget>> <<widget 'offPerfCheat'>><<nobr>> <<if $managerStats.performance >= $managerStats.performanceCap>> <<replace '#officePerfOutput'>>Performance Capped! Increase via morale gains.<</replace>> <<set $managerStats.performance = clone($managerStats.performanceCap)>> <<else>> <<set _perfDiff = $managerStats.performanceCap - $managerStats.performance>> <<if _perfDiff < 10 && _perfDiff > 0>> <<set _perfGain = _perfDiff>> <<else>> <<set _perfGain = 10>> <</if>> <<append '#officePerfOutput'>>Gained _perfGain department performance! <</append>> <<set $managerStats.performance += _perfGain>> <</if>> <</nobr>><</widget>> <<widget 'offMoraleCheat'>><<nobr>> <<if $managerStats.morale >= $managerStats.moraleCap>> <<replace '#officeMoraleOutput'>>Morale Capped! Increase via purchasing upgrades or events<</replace>> <<set $managerStats.morale = clone($managerStats.moraleCap)>> <<else>> <<set _moraleDiff = $managerStats.moraleCap - $managerStats.morale>> <<if _moraleDiff < 10 && _moraleDiff > 0>> <<set _moraleGain = _moraleDiff>> <<else>> <<set _moraleGain = 10>> <</if>> <<append '#officeMoraleOutput'>>Gained _moraleGain department morale! <</append>> <<set $managerStats.morale += _moraleGain>> <<set $managerStats.performanceCap = $managerStats.morale>> <</if>> <</nobr>><</widget>> <<widget 'offFundsCheat'>><<nobr>> <<if $managerStats.funds >= $managerStats.fundsCap>> <<replace '#officeFundsOutput'>>Dept. Funds Capped! Increase via events.<</replace>> <<set $managerStats.funds = clone($managerStats.fundsCap)>> <<else>> <<set _fundsDiff = $managerStats.fundsCap - $managerStats.funds>> <<if _fundsDiff < 10 && _fundsDiff > 0>> <<set _fundsGain = _fundsDiff>> <<else>> <<set _fundsGain = 10>> <</if>> <<set _fundDisplay = _fundsGain / 10>> <<append '#officeFundsOutput'>>Gained _fundDisplay department funds! <</append>> <<set $managerStats.funds += _fundsGain>> <</if>> <</nobr>><</widget>> <<widget 'clubRevCheat'>><<nobr>> <<if $clubStats.rev >= $clubStats.revCap>> <<replace '#clubRevOutput'>>Revenue Capped! Increase by combining revenue tasks together.<</replace>> <<set $clubStats.rev = clone($clubStats.revCap)>> <<else>> <<set _revDiff = $clubStats.revCap - $clubStats.rev>> <<set $clubStats.rev += _revDiff>> <<append '#clubRevOutput'>>Gained _revDiff Revenue! <</append>> <</if>> <</nobr>><</widget>> <<widget 'clubMorCheat'>><<nobr>> <<if $clubStats.morale >= $clubStats.moraleCap>> <<replace '#clubMorOutput'>>Morale Capped! Increase by buying club upgrades.<</replace>> <<set $clubStats.morale = clone($clubStats.moraleCap)>> <<else>> <<set _morDiff = $clubStats.moraleCap - $clubStats.morale>> <<set $clubStats.morale += _morDiff>> <<append '#clubMorOutput'>>Gained _morDiff morale! <</append>> <</if>> <</nobr>><</widget>> <<widget 'clubAppealCheat'>><<nobr>> <<if $clubStats.appeal >= $clubStats.appealCap>> <<replace '#clubAppealOutput'>>Appeal Capped! Increase with character work tasks.<</replace>> <<set $clubStats.appeal = clone($clubStats.appealCap)>> <<else>> <<set _appDiff = $clubStats.appealCap - $clubStats.appeal>> <<set $clubStats.appeal += _appDiff>> <<append '#clubAppealOutput'>>Gained _appDiff appeal! <</append>> <</if>> <</nobr>><</widget>> /* //////////////////////// MEL CHEATS //////////////////// */ <<widget 'melCheats'>><<nobr>> <<if $mel != null>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'" class="avatar" style="avatar"></div> <span id='loveCheat'><<button "+100 [img[img/UI/loveIcon.png]]">><<loveLewdCheatMel 'lv'>><</button>></span><br> <span id='loveOutputMel'></span> <span id='lewdCheat'><<button "+100 [img[img/UI/lewdIcon.png]]">><<loveLewdCheatMel>><</button>></span><br> <span id='lewdOutputMel'></span> <</if>> <</nobr>><</widget>> <<widget 'loveLewdCheatMel'>><<nobr>> <<if $args[0] == 'lv'>> <<append '#loveOutputMel'>><<melAddLovePoints 100>><br><</append>> <<else>> <<append '#lewdOutputMel'>><<melAddLewdPoints 100>><br><</append>> <</if>> <</nobr>><</widget>> /* ///////////////////////// LYDIA CHEATS ///////////////////// */ <<widget 'lydiaCheats'>><<nobr>> <<if $lydia != null>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="avatar" style="avatar"></div> <span id='loveCheat'><<button "+50 [img[img/UI/loveIcon.png]]">><<loveLewdCheatLyd 'lv'>><</button>></span><br> <span id='loveOutputLyd'></span> <span id='lewdCheat'><<button "+50 [img[img/UI/lewdIcon.png]]">><<loveLewdCheatLyd>><</button>></span><br> <span id='lewdOutputLyd'></span> <<else>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"></div> Character Locked! <</if>> <</nobr>><</widget>> <<widget 'loveLewdCheatLyd'>><<nobr>> <<if $args[0] == 'lv'>> <<append '#loveOutputLyd'>><<lydiaAddLovePoints 50>><br><</append>> <<else>> <<append '#lewdOutputLyd'>><<lydiaAddLewdPoints 50>><br><</append>> <</if>> <</nobr>><</widget>> /* ///////////////////////// ATONIA CHEATS ///////////////////// */ <<widget 'atoniaCheats'>><<nobr>> <<if $atonia != null && ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1)>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/atonia/ava/ava0.jpg'" class="avatar" style="avatar"></div> <span id='loveCheat'><<button "+50 [img[img/UI/loveIcon.png]]">><<loveLewdCheatAto 'lv'>><</button>></span><br> <span id='loveOutputAto'></span> <span id='lewdCheat'><<button "+50 [img[img/UI/lewdIcon.png]]">><<loveLewdCheatAto>><</button>></span><br> <span id='lewdOutputAto'></span> <<else>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"></div> Character Locked! <</if>> <</nobr>><</widget>> <<widget 'loveLewdCheatAto'>><<nobr>> <<if $args[0] == 'lv'>> <<append '#loveOutputAto'>><<atoniaAddLovePoints 50>><br><</append>> <<else>> <<append '#lewdOutputAto'>><<atoniaAddLewdPoints 50>><br><</append>> <</if>> <</nobr>><</widget>> /* ///////////////////////// FIONA CHEATS ///////////////////// */ <<widget 'fionaCheats'>><<nobr>> <<if $fiona != null>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/fiona/ava/ava0.jpg'" class="avatar" style="avatar"></div> <span id='loveCheat'><<button "+50 [img[img/UI/loveIcon.png]]">><<loveLewdCheatFi 'lv'>><</button>></span><br> <span id='loveOutputFi'></span> <span id='lewdCheat'><<button "+50 [img[img/UI/lewdIcon.png]]">><<loveLewdCheatFi>><</button>></span><br> <span id='lewdOutputFi'></span> <<else>> <br><div class='cheatMenuAvatar'><img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"></div> Character Locked! <</if>> <</nobr>><</widget>> <<widget 'loveLewdCheatFi'>><<nobr>> <<if $args[0] == 'lv'>> <<append '#loveOutputFi'>><<fionaAddLovePoints 50>><br><</append>> <<else>> <<append '#lewdOutputFi'>><<fionaAddLewdPoints 50>><br><</append>> <</if>> <</nobr>><</widget>> <<widget "hudVisSet">><<nobr>> <<if $hudVis != null>> <<switch $args[0]>> <<case 'hud'>> <<if $hudVis.hud == false>> <<set $hudVis.hud = true>> <<set $hudVis.hudBtn = true>> <<else>> <<set $hudVis.hud = false>> <<set $hudVis.hudBtn = false>> <</if>> <<case 'charM'>> <<if $hudVis.charM == false>> <<set $hudVis.charM = true>> <<else>> <<set $hudVis.charM = false>> <</if>> <<if $hudVis.mel != null>><<set $hudVis.mel = false>><</if>> <<if $hudVis.lydia != null>><<set $hudVis.lydia = false>><</if>> <<if $hudVis.atonia != null>><<set $hudVis.atonia = false>><</if>> <<if $hudVis.fiona != null>><<set $hudVis.fiona = false>><</if>> <<case 'mel'>> <<if $hudVis.mel == null>> <<set $hudVis.mel = false>> <</if>> <<if $hudVis.mel == false>> <<set $hudVis.mel = true>> <<else>> <<set $hudVis.mel = false>> <</if>> <<set $hudVis.charM = false>> <<if $hudVis.lydia != null>><<set $hudVis.lydia = false>><</if>> <<if $hudVis.atonia != null>><<set $hudVis.atonia = false>><</if>> <<if $hudVis.fiona != null>><<set $hudVis.fiona = false>><</if>> <<case 'lydia'>> <<if $hudVis.lydia == null>> <<set $hudVis.lydia = false>> <</if>> <<if $hudVis.lydia == false>> <<set $hudVis.lydia = true>> <<else>> <<set $hudVis.lydia = false>> <</if>> <<set $hudVis.charM = false>> <<if $hudVis.mel != null>><<set $hudVis.mel = false>><</if>> <<if $hudVis.atonia != null>><<set $hudVis.atonia = false>><</if>> <<if $hudVis.fiona != null>><<set $hudVis.fiona = false>><</if>> <<case 'atonia'>> <<if $hudVis.atonia == null>> <<set $hudVis.atonia = false>> <</if>> <<if $hudVis.atonia == false>> <<set $hudVis.atonia = true>> <<else>> <<set $hudVis.atonia = false>> <</if>> <<set $hudVis.charM = false>> <<if $hudVis.mel != null>><<set $hudVis.mel = false>><</if>> <<if $hudVis.lydia != null>><<set $hudVis.lydia = false>><</if>> <<if $hudVis.fiona != null>><<set $hudVis.fiona = false>><</if>> <<case 'fiona'>> <<if $hudVis.fiona == null>> <<set $hudVis.fiona = false>> <</if>> <<if $hudVis.fiona == false>> <<set $hudVis.fiona = true>> <<else>> <<set $hudVis.fiona = false>> <</if>> <<set $hudVis.charM = false>> <<if $hudVis.mel != null>><<set $hudVis.mel = false>><</if>> <<if $hudVis.lydia != null>><<set $hudVis.lydia = false>><</if>> <<if $hudVis.atonia != null>><<set $hudVis.atonia = false>><</if>> <</switch>> <</if>> <</nobr>><</widget>> <<widget 's3ConvoController'>><<nobr>> <<set _cA = []>> <<if $charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true>> <<set _cA.push(0)>> <</if>> <<if $charM.stripClub == true>> <<set _cA.push(1)>> <</if>> <<if $managerStats != null && $managerStats.assFundCapSpank != null && $managerStats.assFundCapSpank == true && $charM.ntr == true>> <<set _cA.push(2)>> <</if>> <<if $charMEventObj.modellingS2PornYes != null && $charMEventObj.modellingS2PornYes.unlocked == true && $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Intro.viewed == true>> <<set _cA.push(3)>> <</if>> <<set _cA.push(4)>> <<if ($charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.viewed == true) || ($charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.viewed == true)>> <<set _cA.push(5)>> <</if>> <<if $ownedItems.car == true>> <<set _cA.push(6)>> <</if>> <<set _c = _cA.pluck()>> <</nobr>><</widget>> <<widget 'taskDivClean'>><<nobr>> <<replace '#options'>><</replace>><<replace '#action'>><</replace>><<replace '#choice1'>><</replace>> <</nobr>><</widget>> <<widget 'taskNav'>><<nobr>> <<replace '#navExtra'>><span class='genericLink'><<link "Leave" "home">><<addTime 0 30>><</link>></span><</replace>><<replace '#leave'>><</replace>><<toggleBadButtons>> <</nobr>><</widget>> <<widget 'davidLinkHandler'>><<nobr>> <<if $charMEventObj.dailyDavidStory != null>> <<switch $charMEventObj.dailyDavidStory.count>> <<case 0>> <span class='eventLink lewdLink'><<link "Neighbour Tease[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'davidIntro'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 1>> <span class='eventLink lewdLink'><<link "Neighbour Tease[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david02'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 2>> <span class='eventLink lewdLink'><<link "David Invite[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david03'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 3>> <span class='eventLink lewdLink'><<link "David Tease[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david04'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 4>> <span class='eventLink lewdLink'><<link "David Tease[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david05'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 5>> <span class='eventLink lewdLink'><<link "David Show[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david06'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 6>> <span class='eventLink lewdLink'><<link "David Handjob[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david07'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 7>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david08'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 8>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david09'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 9>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david10'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 10>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david11'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 11>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david12'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <<case 12>> <span class='eventLink lewdLink'><<link "Visit David[img[img/UI/ntrIcon.png]]">><<replace '#dialog'>><<set _choice to 'david13'>><<include homeKitchenEvents>><</replace>><<taskDivClean>><</link>></span> <</switch>> <</if>> <</nobr>><</widget>> <<widget "nightDailyTask">><<nobr>> /* use strictly condition or it evaluates 1 as true */ <<if ($charM.dailyTask != null && $charM.dailyTask !== true) || $charM.dailyTask === 1>> <<removeclass "#dailyTaskDiv" "divHidden">> <<replace '#dailyTaskDiv'>> $charM.name completed her task! <<dailyTaskReward>> <</replace>> <</if>> <</nobr>><</widget>> <<widget "dailyTaskReward">><<nobr>> <<switch $charM.dailyTask>> <<case 0>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 1 10>> <<case 1>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 1 10>> <<case 2>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 1 10>> <<case 3>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 10>> <<case 4>> <<charMAddLovePoints 'm'>> <<jenAnalTrain 1 10>> <<case 5>> <<charMAddLewdPoints 'm'>> <<jenAnalTrain 1 10>> <<case 6 7 8 9 10 11 12 18 19 20 21 22 23 24 25 26>> <<charMAddLewdPoints 'm'>> <<case 13>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 2 10>> <<case 14>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 10>> <<case 15>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 10>> <<case 16>> <<charMAddLovePoints 'm'>> <<jenAnalTrain 2 10>> <<case 17>> <<charMAddLewdPoints 'm'>> <<jenAnalTrain 2 10>> <</switch>> <</nobr>><</widget>> /* handles inits for s4 that were not available when the intro was first released - save consistancy */ <<widget "s4PostIntroInits">> <<if $charM.loveStageNum == 4>> /* love goals init */ <<if $charMLoveGoals.analLvLp == null>> <<run charMGoalsS4LvInit($charMLoveGoals)>> <</if>> /* event tracking */ <<if $charMEventObj.dailyTaskIntro == null>> <<run jenEventTrackingObjStage4Init($charMEventObj)>> <</if>> /* online sex shop property init, just in case it isn't available on lv route on old saves */ <<if $charPcEventObj.onlineSexShop == null>> <<run pcEventTrackingObjStage3Init($charPcEventObj)>> <</if>> <</if>> <<if $charM.corrStageNum == 4>> /* lewd goals */ <<if $charMLewdGoals.analLwdLp == null>> <<run charMGoalsS4LwdInit($charMLewdGoals)>> <</if>> /* event tracking */ <<if $charMEventObj.dailyTaskIntro == null>> <<run jenEventTrackingObjStage4Init($charMEventObj)>> <</if>> <<if $charMLewdGoals.escortAtonia == null>> <<run charMGoalsEscortInit($charMLewdGoals)>> <</if>> <</if>> <<if $charMLewdGoals.clubVIPRoom == null>> <<run charMGoalsClubVIPInit($charMLewdGoals)>> <</if>> <</widget>> /* handles displaying content at the modelling agency */ <<widget "modelAgencyManager">><<nobr>> <<if $currDay[1] >= 5 || $time[0] < 9 || $time[0] > 17>> <<replace '#dialog'>> <<infoDialog 'Come back between 9am - 5pm, Mon - Fri!'>> <</replace>> <<elseif $charMLewdGoals.modelling4.active == true && $charMLewdGoals.modelling4.unlocked == false && $ownedItems.stage0CharMPhotos == true>> <<replace '#dialog'>> <<set _choice to 'modellingIntro'>><<include 'townModellingAgencyContent'>> <</replace>> <<elseif $charMEventObj.modellingS2Message != null && $charMEventObj.modellingS2Intro.unlocked == true && $charMEventObj.modellingS2Intro.viewed == false && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>> <<replace '#dialog'>> <<set _choice to 'modellingS2Intro'>> <<include 'townModellingAgencyContent'>> <</replace>> <<elseif $lydiaEventObj != null && $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelAgencyVisit.unlocked == true && $lydiaEventObj.modelAgencyVisit.viewed == false>> <<replace '#dialog'>> <<set _choice to 'lydiaAgencyVisit'>> <<include 'townModellingAgencyContent'>> <</replace>> <<elseif $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>> <<replace '#pornSysScene'>> <<set _choice to 'pornSystemRoot'>> <<include 'townModellingAgencyContent'>> <</replace>> <<elseif $charMEventObj.modellingPornSysIntro != null && $charMEventObj.modellingPornSysIntro.unlocked == true && $charMEventObj.modellingPornSysIntro.viewed == false && $currDay[1] < 5 && $time[0] >= 9 && $time[0] < 17>> <<replace '#dialog'>> <<set _choice to 'modellingS4Intro'>> <<include 'townModellingAgencyContent'>> <</replace>> <</if>> <</nobr>><</widget>>
<<switch _stageLwd>> <<case 0>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals0" "divHidden">><</button>></span> <div id='lewdGoals0' class='divHidden'> <<if $charM.loveStageNum >= 1>><span id='loveGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Time to start her training and have some fun along the way. I’ll need to loosen her up, and getting some nudity going in the house will be a good start. I’ll have to reveal my intentions before I start doing anything too crazy, but all that with time.<br><br> <span id='lewdGoalsButton'><<button 'Let her see you naked.'>><<toggleclass "#lwdStageGoal0" "divHidden">><</button>></span> <div id='lwdStageGoal0' class='divHidden'> <div id='lwdGoal0'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf0.goalText + $charM.corruption +'/300'>><<goalStatusIcon 'exposeSelf0'>></span><br><br> <<print $charMLewdGoals.exposeSelf0.hintText>><br><br> </div> <div id='lwdGoal1'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf1.goalText +$charPc.fitLvl +'/1'>></span><<goalStatusIcon 'exposeSelf1'>><br><br> <<print $charMLewdGoals.exposeSelf1.hintText>><br><br> </div> <div id='lwdGoal2'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf2.goalText>></span><<goalStatusIcon 'exposeSelf2'>><br><br> <<print $charMLewdGoals.exposeSelf2.hintText>><br><br> </div> </div> <span id='lewdGoalsButton'><<button 'Get her naked.'>><<toggleclass "#lwdStageGoal1" "divHidden">><</button>></span> <div id='lwdStageGoal1' class='divHidden'> <div id='lwdGoal3'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer0.goalText + $charM.corruption +'/600'>></span><<goalStatusIcon 'exposeHer0'>><br><br> <<print $charMLewdGoals.exposeHer0.hintText>><br><br> </div> <div id='lwdGoal4'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer1.goalText>></span><<goalStatusIcon 'exposeHer1'>><br><br> <<print $charMLewdGoals.exposeHer1.hintText>><br><br> </div> <div id='lwdGoal5'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer2.goalText>></span><<goalStatusIcon 'exposeHer2'>><br><br> <<print $charMLewdGoals.exposeHer2.hintText>><br><br> </div> <div id='lwdGoal6'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer3.goalText + $charM.clothingStage +'/3'>></span><<goalStatusIcon 'exposeHer3'>><br><br> <<print $charMLewdGoals.exposeHer3.hintText>><br><br> </div> <div id='lwdGoal7'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer4.goalText>></span><<goalStatusIcon 'exposeHer4'>><br><br> <<print $charMLewdGoals.exposeHer4.hintText>><br><br> </div> </div> <span id='lewdGoalsButton'><<button 'Take her out and make your move.'>><<toggleclass "#lwdStageGoal2" "divHidden">><</button>></span> <div id='lwdStageGoal2' class='divHidden'> <div id='lwdGoal8'> <span id='goalTitle'><<print $charMLewdGoals.barDate0.goalText + $charM.corruption +'/1000'>></span><<goalStatusIcon 'barDate0'>><br><br> <<print $charMLewdGoals.barDate0.hintText>><br><br> </div> <div id='lwdGoal9'> <span id='goalTitle'><<print $charMLewdGoals.barDate1.goalText>></span><<goalStatusIcon 'barDate1'>><br><br> <<print $charMLewdGoals.barDate1.hintText>><br><br> </div> <div id='lwdGoal10'> <span id='goalTitle'><<print $charMLewdGoals.barDate2.goalText +$charM.clothingStage +'/4'>></span><<goalStatusIcon 'barDate2'>><br><br> <<print $charMLewdGoals.barDate2.hintText>><br><br> </div> <div id='lwdGoal11'> <span id='goalTitle'><<print $charMLewdGoals.barDate3.goalText + '$' + $charPc.money +'/$70'>></span><br><br> <<print $charMLewdGoals.barDate3.hintText>><br><br> </div></div> </div> <<case 1>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals1" "divHidden">><</button>></span> <div id='lewdGoals1' class='divHidden'> <<if $charM.loveStageNum >= 2>><span id='loveGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Now she knows what you are up to. A lot of progress has been made but you still have a ways to go before you can get physical. <span id='lewdGoalsButton'><<button 'Flirty Texts 1'>><<toggleclass "#lwdS1StageGoal0" "divHidden">><</button>></span> <div id='lwdS1StageGoal0' class='divHidden'> Perhaps it would be best to test her new confidence by asking for some selfies. <div id='lwdGoal12'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS10Lp.goalText + $charM.corruption +'/1100'>></span><<goalStatusIcon 'flirtyTextsS10Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS10Event.goalText>></span><<goalStatusIcon 'flirtyTextsS10Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS10Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Flirty Texts 2'>><<toggleclass "#lwdS1StageGoal1" "divHidden">><</button>></span> <div id='lwdS1StageGoal1' class='divHidden'> With a bit of work she might fulfil your request. <div id='lwdGoal13'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Lp.goalText + $charM.corruption +'/1200'>></span><<goalStatusIcon 'flirtyTextsS11Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Cl.goalText + $charM.clothingStage +'/5'>></span><<goalStatusIcon 'flirtyTextsS11Cl'>><br><br> <<print $charMLewdGoals.flirtyTextsS11Cl.hintText>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Event.goalText>></span><<goalStatusIcon 'flirtyTextsS11Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS11Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Flirty Texts 3'>><<toggleclass "#lwdS1StageGoal2" "divHidden">><</button>></span> <div id='lwdS1StageGoal2' class='divHidden'> Who knows what she’ll send you next? <div id='lwdGoal14'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Lp.goalText + $charM.corruption +'/1300'>></span><<goalStatusIcon 'flirtyTextsS12Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Cl.goalText + $charM.clothingStage +'/6'>></span><<goalStatusIcon 'flirtyTextsS12Cl'>><br><br> <<print $charMLewdGoals.flirtyTextsS12Cl.hintText>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Event.goalText>></span><<goalStatusIcon 'flirtyTextsS12Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS12Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Wait for an Opportunity'>><<toggleclass "#lwdS1StageGoal3" "divHidden">><</button>></span> <div id='lwdS1StageGoal3' class='divHidden'> It’s only a matter of time before she loses control. <div id='lwdGoal15'> <span id='goalTitle'><<print $charMLewdGoals.masterbationS1Lp.goalText + $charM.corruption +'/1600'>></span><<goalStatusIcon 'masterbationS1Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.masterbationS1Event.goalText>></span><<goalStatusIcon 'masterbationS1Event'>><br><br> <<print $charMLewdGoals.masterbationS1Event.hintText>><br><br> </div></div> </div> <<case 2>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals2" "divHidden">><</button>></span> <div id='lewdGoals2' class='divHidden'> <<if $charM.loveStageNum >= 3>><span id='loveGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> She now dances to your tune. Still, it would be a good idea to take things slow. There’s plenty of fun to be had along the way. <span id='lewdGoalsButton'><<button 'Demanding Service'>><<toggleclass "#lwdS2StageGoal0" "divHidden">><</button>></span> <div id='lwdS2StageGoal0' class='divHidden'> You’ve got needs, and it’s time she started fulfilling them. <div id='lwdGoal16'> <span id='goalTitle'><<print $charMLewdGoals.hjLp.goalText + $charM.corruption + '/1900'>></span><<goalStatusIcon 'hjLp'>><br><br></div> <div id='lwdGoal17'> <span id='goalTitle'><<print $charMLewdGoals.hjEvent.goalText>></span><br><<print $charMLewdGoals.hjEvent.hintText>><br></div> </div> <span id='lewdGoalsButton'><<button 'Public Shenanigans '>><<toggleclass "#lwdS2StageGoal1" "divHidden">><</button>></span> <div id='lwdS2StageGoal1' class='divHidden'> Turning her into a horny bitch at home is one thing, but your aspirations are even higher. Better start her training. <div id='lwdGoal18'> <span id='goalTitle'><<print $charMLewdGoals.fingerSpankLp.goalText + $charM.corruption + '/2200'>></span><<goalStatusIcon 'fingerSpankLp'>><br><br></div> <div id='lwdGoal19'> <span id='goalTitle'>Money Required: $charPc.money/50</span><br><br></div> <div id='lwdGoal20'> <span id='goalTitle'><<print $charMLewdGoals.fingerSpankHj.goalText + $charMEventObj.lwdHjCount.count + "/2">></span><<goalStatusIcon 'fingerSpankHj'>><br><<print $charMLewdGoals.fingerSpankHj.hintText>><br></div> <div id='lwdGoal21'> <span id='goalTitle'><<print $charMLewdGoals.fingerSpankClothing.goalText + $charM.clothingStage + "/7">></span><<goalStatusIcon 'fingerSpankClothing'>><br><br></div> <div id='lwdGoal22'> <span id='goalTitle'><<print $charMLewdGoals.fingerSpankEvent.goalText>></span><br><<print $charMLewdGoals.fingerSpankEvent.hintText>><br></div> </div> <span id='lewdGoalsButton'><<button 'Denial'>><<toggleclass "#lwdS2StageGoal2" "divHidden">><</button>></span> <div id='lwdS2StageGoal2' class='divHidden'> Denying her release is sure to prompt some interesting behaviour. <div id='lwdGoal23'> <span id='goalTitle'><<print $charMLewdGoals.bjLp.goalText + $charM.corruption + '/2500'>></span><<goalStatusIcon 'bjLp'>><br><br></div> <div id='lwdGoal24'> <span id='goalTitle'><<print $charMLewdGoals.bjFinger.goalText + $charMEventObj.lwdFingerCount.count + '/2'>></span><<goalStatusIcon 'bjFinger'>><br><<print $charMLewdGoals.bjFinger.hintText>><br></div> <div id='lwdGoal25'> <span id='goalTitle'><<print $charMLewdGoals.bjClothing.goalText + $charM.clothingStage + "/8">></span><<goalStatusIcon 'bjClothing'>><br><br></div> <div id='lwdGoal26'> <span id='goalTitle'><<print $charMLewdGoals.bjEvent.goalText>></span><br><<print $charMLewdGoals.bjEvent.hintText>><br></div> </div> </div> <<case 3>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals3" "divHidden">><</button>></span> <div id='lewdGoals3' class='divHidden'> <<if $charM.loveStageNum >= 4>><span id='loveGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> She’s practically gagging for it, but she’ll have to give in completely before you make her yours. <span id='lewdGoalsButton'><<button 'Push Her to The Limit'>><<toggleclass "#lwdS3StageGoal0" "divHidden">><</button>></span> <div id='lwdS3StageGoal0' class='divHidden'> Every barrier has fallen one by one. All this one needs is a little special attention.<br><br> <div id='lwdGoal27'> <span id='goalTitle'><<print $charMLewdGoals.penTeaseLwdLp.goalText + $charM.corruption + '/2900'>></span><<goalStatusIcon 'penTeaseLwdLp'>><br><br> </div> <div id='lwdGoal28'> <span id='goalTitle'><<print $charMLewdGoals.penTeaseLwdEvent.goalText>></span><br><<print $charMLewdGoals.penTeaseLwdEvent.hintText>><br> </div> </div> <span id='lewdGoalsButton'><<button 'Make Her Beg'>><<toggleclass "#lwdS3StageGoal1" "divHidden">><</button>></span> <div id='lwdS3StageGoal1' class='divHidden'> It’s only a matter of time.<br><br> <div id='lwdGoal29'> <span id='goalTitle'><<print $charMLewdGoals.sexLwdLp.goalText + $charM.corruption + '/3300'>></span><<goalStatusIcon 'sexLwdLp'>><br><br> </div> <div id='lwdGoal29'> <span id='goalTitle'><<print $charMLewdGoals.sexLwdClothing.goalText + $charM.clothingStage + "/9">><<goalStatusIcon 'sexLwdClothing'>></span><br><<print $charMLewdGoals.sexLwdClothing.hintText>><br><br> </div> <div id='lwdGoal30'> <span id='goalTitle'><<print $charMLewdGoals.sexLwdEvent.goalText>></span><br><<print $charMLewdGoals.sexLwdEvent.hintText>><br> </div> </div> </div> <<case 4>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals4" "divHidden">><</button>></span> <div id='lewdGoals4' class='divHidden'> There’s one last way to take her, and you’re sure to make it happen. <span id='lewdGoalsButton'><<button 'Anal Slut'>><<toggleclass "#lwdS4StageGoal0" "divHidden">><</button>></span> <div id='lwdS4StageGoal0' class='divHidden'> This is a true first for her. To finish her training into the perfect slut, you’ll have to ensure she enjoys it just as much as you will. <div id='lwdGoal31'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLp.goalText + $charM.corruption + '/3600'>></span><<goalStatusIcon 'analLwdLp'>><br> <<print $charMLewdGoals.analLwdLp.hintText>><br> </div> <div id='lwdGoal32'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLvl1.goalText>></span><<goalStatusIcon 'analLwdLvl1'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.analLwdLvl1.hintText>><br><</linkreplace>></span> </div> <div id='lwdGoal33'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLvl1Intro.goalText>></span><<goalStatusIcon 'analLwdLvl1Intro'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.analLwdLvl1Intro.hintText>><br><</linkreplace>></span> </div> <div id='lwdGoal34'> <span id='goalTitle'><<print $charMLewdGoals.analLwdSmallPlug.goalText>></span><<goalStatusIcon 'analLwdSmallPlug'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.analLwdSmallPlug.hintText>><br>Sex Shop Unlocked: <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><</linkreplace>></span> </div> <div id='lwdGoal35'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLvl2.goalText>></span><<goalStatusIcon 'analLwdLvl2'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.analLwdLvl2.hintText>><br><</linkreplace>></span> </div> <div id='lwdGoal36'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLargePlug.goalText>></span><<goalStatusIcon 'analLwdLargePlug'>><br> </div> <div id='lwdGoal37'> <span id='goalTitle'><<print $charMLewdGoals.analLwdLvl3.goalText>></span><<goalStatusIcon 'analLwdLvl3'>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $charMLewdGoals.analLwdLvl3.hintText>><br><</linkreplace>></span> </div> <div id='lwdGoal38'> <span id='goalTitle'><<print $charMLewdGoals.analLwdEvent.goalText>></span><<goalStatusIcon 'analLwdEvent'>><br> <<print $charMLewdGoals.analLwdEvent.hintText>><br> </div> </div> </div> <</switch>>
<<dialogDesc "WARNING: This game contains adult and pornographic content. It is only intended to be viewed by those old enough to legally view such content.">> [img[img/misc/warning.jpg]] <span class='minorNav'><<button "I am over 18, or the legal age in my country" "welcome">><</button>></span> <<silently>><<overlayDarkInsert>><</silently>>
<div id='charMNotes' class='vice'> <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class='center picRounded' height='400' width='auto'> <<if $charPcEventObj.officeCharMAssistant == null>><<dialogDesc "She currently works Tuesday, Thursday and Friday from 9am to 4pm.<br>She can be found in the hall 10 minutes before she leaves and for 10 minutes after she returns.">><</if>> <<if $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>><<dialogDesc "She currently works at the office as my assistant. Mon – Thurs 9am – 4pm.">><</if>> <<dialogDesc "On her days off, I can go shopping with her at 8:50am in the hall.">> <<dialogDesc "Once I have bought her some new outfits, I should be able to find her wearing them around the house. Particularly in the kitchen while cooking and in the living room while she exercises. ">> <<dialogDesc "If I want to snoop around in her room, I should wait until she is in the shower.">> <<dialogDesc "I can pay the rent by leaving the money in the kitchen, or directly to her in the living room during the evening. ">> <<dialogDesc "If I have any reward points to spend, I should ask when we are eating together in the kitchen.">> <<if $charMLewdGoals.modelling7.unlocked == true && $charPcEventObj.officeCharMAssistant == null>><<dialogDesc "She’ll do modelling work on Saturday and Sunday. I should catch her returning at 2pm in the hall to find out how things went.">><</if>> <<if $charMLewdGoals.modelling7.unlocked == true && $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>><<dialogDesc "She’ll do modelling work on Saturday and Sunday. I should catch her returning at 2pm in the hall to find out how things went.">><</if>> <<if $charM.stripClub == true>> <<dialogDesc "She'll join you at the stripclub whenever you're working there.">> <</if>> <span class='minorNav'><<button "Back" "pcComputer">><</button>></span> </div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<div class='dialog desc'>This project is possible thanks to my amazing supporters! Thank you all so much. Want to help out? You can join here: <a href="https://www.subscribestar.adult/MakinWaves" target='_blank'>SubscribeStar</a> or <a href="https://www.patreon.com/MakinWaves" target="_blank" title='Support the game!'>Patreon</a></div> <div id='floops' class='dialog desc'>\ <img @src="setup.ImagePath+'misc/floops.jpg'" class="center picRounded" height='150' width='auto'> Hallway, bedroom and kitchen background art created by floops <a href="https://twitter.com/FloopsArt" target="_blank">Floops' Twitter</a> Consider checking them out if you need an artist! </div>\ <div id='alexis'>\ <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> <<dialogDesc "Model: Alexis Fawx<br><a href=\"https://twitter.com/alexisfawx?lang=en\" target=\"_blank\">Twitter</a><br><a href=\"https://www.pornhub.com/pornstar/alexis-fawx\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='jess'> <img @src="setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'" class="center picRounded"> <<dialogDesc "Model: Jessica Jaymes<br><a href=\"https://www.pornhub.com/pornstar/jessica-jaymes\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='madison'> <img @src="setup.ImagePath+'chars/atonia/ava/ava0.jpg'" class="center picRounded"> <<dialogDesc "Model: Madison Ivy<br><a href=\"https://www.pornhub.com/pornstar/madison-ivy\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='nicole'> <img @src="setup.ImagePath+'chars/atonia/party/s1ValIntro1.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Nicole Aniston<br><a href=\"https://www.pornhub.com/pornstar/nicole-aniston\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='isabel'> <img @src="setup.ImagePath+'chars/atonia/party/s1Massage0.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Isabelle Deltore<br><a href=\"https://www.pornhub.com/pornstar/isabelle-deltore\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='peta'> <img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="center picRounded"> <<dialogDesc "Model: Peta Jensen<br><a href=\"https://www.pornhub.com/pornstar/peta-jensen\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='diamond'> <img @src="setup.ImagePath+'chars/christine/avatar/ava0.jpg'" class="center picRounded"> <<dialogDesc "Model: Diamond Foxxx<br><a href=\"https://www.pornhub.com/pornstar/diamond-foxxx\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='megan'> <img @src="setup.ImagePath+'chars/lydia/avatar/krissy0.jpg'" class="center picRounded"> <<dialogDesc "Model: Megan Rain<br><a href=\"https://www.pornhub.com/pornstar/megan-rain\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='kimmy'> <img @src="setup.ImagePath+'chars/lydia/party/genEndGame0.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Kimmy Granger<br><a href=\"https://www.pornhub.com/pornstar/kimmy-granger\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='Cameron'> <img @src="setup.ImagePath+'chars/lydia/party/genEndSlut0.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Cameron Canada<br><a href=\"https://www.pornhub.com/pornstar/cameron-canada\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='leda'> <img @src="setup.ImagePath+'chars/lydia/party/gameS2Mia1.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Leda Bear<br><a href=\"https://www.pornhub.com/pornstar/leda-bear\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='emily'> <img @src="setup.ImagePath+'chars/fiona/story/lover0.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Emily Addison <br><a href=\"https://www.pornhub.com/pornstar/emily-addison\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='misty'> <img @src="setup.ImagePath+'chars/fiona/home/s1/date1.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Misty Stone <br><a href=\"https://www.pornhub.com/pornstar/misty-stone\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='sarah'> <img @src="setup.ImagePath+'chars/strippers/lexieOffer.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Sarah Vandella <br><a href=\"https://www.pornhub.com/pornstar/sarah-vandella\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='olivia'> <img @src="setup.ImagePath+'chars/strippers/skylaIntro0.jpg'" class="center picRounded" height='300' width='auto'> <<dialogDesc "Model: Olivia Austin <br><a href=\"https://www.pornhub.com/pornstar/olivia-austin\" target=\"_blank\">Porn Hub</a> ">> </div> <div id='misc' class='dialog desc'> <span id='loveGain'>Misc Credits/Arbitrations</span> <a href="https://www.pxfuel.com" target="_blank">pxfuel</a> - various images <a href="https://www.piqsels.com" target="_blank">piqsels</a> - various images <a href="https://www.pexels.com" target="_blank">pexels</a> - various images <a href="https://pixabay.com" target="_blank">pixabay</a> - various images <a href="https://unsplash.com/" target="_blank">unsplash</a> - various images <a href="https://www.wallpaperflare.com" target="_blank">wallpaper flare</a> - various images <a href="https://icons8.com" target="_blank">icons8</a> - various game icons <a href="https://www.reddit.com/r/outrun/comments/7roddp/outrun_inspired_interior_render_that_i_did/" target="_blank">Living Room Background - Artist's reddit post</a> <a href="https://www.deviantart.com/batou01/art/Neon-bathroom-769228276" target="_blank">Bathroom Background - Artist's deviant art</a> </div> <div id='devShit' class='dialog desc'> Made by MakinWaves :) <img @src="setup.ImagePath+'misc/devLogo.jpg'" class='center picRounded' height='300' width='auto'> </div> <span class='minorNav'><<button 'Back' $passageTemp>><</button>></span>
<div id='stripClubSign' class='clubSign'><span class='flicker-slow'>P<span class='flicker-slow'>a</span>radise</span><br><span id='positionWord'><span class='flicker-fast'>B</span>each</span></div> <div id='dialog0' class='vice' style='vice'></div>\ <div id='choice0' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='nav' class='minorNav'><<button "Leave" "town">><</button>></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $pcJobRef.title == 'Criminal' || $charPcEventObj.officeMultiJobOffer != null && $charPcEventObj.officeMultiJobOffer.unlocked == true>>\ <<if $tempStoryVar == 'clubPromoP2' && $charPc.workedToday == false>>\ <<append '#dialog0'>>\ <<set _choice to 'clubPromoP2'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $tempStoryVar == 'clubMngrPromo' && $charPc.workedToday == false>>\ <<append '#dialog0'>>\ <<set _choice to 'clubMngrPromo'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $tempStoryVar == 'clubMngrPromoSub0'>>\ <<append '#dialog0'>>\ <<set _choice to 'clubMngrPromoSub0'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $tempStoryVar == 'clubMngrPromoSub1'>>\ <<append '#dialog0'>>\ <<set _choice to 'clubMngrPromoSub1'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $tempStoryVar == 'officeMultiIntro'>>\ <<append '#dialog0'>>\ <<set _choice to 'officeMultiIntro'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $tempStoryVar == 'clubManagerJenFirstDay'>>\ <<append '#dialog0'>>\ <<set _choice to 'jenFirstDay'>><<include 'stripClubEvents'>>\ <</append>>\ <<elseif $charPcEventObj.clubWork.unlocked == true && $charPc.workedToday == false>>\ <<append '#choice0'>>\ <span class='minorNav'><<button 'Start Work'>><<append '#dialog0'>><<set _choice to 'clubWork'>><<include 'stripClubEvents'>><</append>><</button>></span>\ <</append>>\ <</if>>\ <</if>>"); }); <</script>><</silently>>
<div id='description' class='dialog links' style='dialog links'> <<if $time[0] >= 18 && $time[0] <= 23>> <<if $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.clubPromoP2.unlocked == true && $charPcEventObj.clubPromoP2.viewed == false>><<if $charPc.workedToday == false>> <div class='minorNav'><<button "Accept the job." "stripClub">><<set $tempStoryVar to 'clubPromoP2'>><</button>></div><<else>>You've already worked today.<</if>> <<elseif $charPcEventObj.mngrPromoStart != null && ($charPcEventObj.mngrPromoStart.unlocked == true && $charPcEventObj.mngrPromoStart.viewed == false)>> <<if $charPc.workedToday == false>> <div class='minorNav'><<button "Head Inside." "stripClub">><<set $tempStoryVar to 'clubMngrPromo'>><</button>></div> <<else>> You've already worked today. <</if>> <<elseif $charPcEventObj.clubJenFirstDay != null && $charPcEventObj.clubJenFirstDay.unlocked == true && $charPcEventObj.clubJenFirstDay.viewed == false>> <<if ($charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true) || $charPc.workedToday == false>> <div class='minorNav'><<button "Head Inside." "stripClub">><<set $tempStoryVar to 'clubManagerJenFirstDay'>><</button>></div> <<else>> You've already worked today. <</if>> <<elseif $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true && $charPcEventObj.nowMngr.viewed == false>> <<if $charPc.workedToday == false || ($charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true ) || ($charPcEventObj.officeMultiVisit != null && $charPcEventObj.officeMultiVisit.viewed == true)>> <div class='minorNav'><<button "Head Inside." "clubManager">><<if $mel == null>><<charMelInit>><</if>><</button>></div> <<else>> You've already worked today. <</if>> <<elseif $charPcEventObj.dealerPromoP1 != null && $charPcEventObj.clubWork.unlocked == true>> <<if $charPc.workedToday == true>>You've already worked today.<<else>><div class='minorNav'><<button "Head inside." "stripClub">><</button>></div><</if>> <<elseif $charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.unlocked == true>> <<if $charPcEventObj.officeMultiJobIntro.viewed == false>><div class='minorNav'><<button "Head inside." "stripClub">><<set $tempStoryVar to 'officeMultiIntro'>><</button>></div><<else>><div class='minorNav'><<button "Head inside." "clubManager">><<if $mel == null>><<charMelInit>><</if>><</button>></div><</if>> <</if>><<else>>The club opens at 6pm<</if>></div><br> <div class='minorNav'><<button "Back to town" "town">><</button>></div> <<silently>><<melS2InitCheck>><</silently>>
<<nobr>><<switch _choice>> <<case 'clubPromoP2'>> <<set $currEvent to clubPromoP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $charPc.workedToday to true>> <<set $charPcEventObj.clubPromoP2.viewed to true>> <<set $charPcEventObj.clubWork.unlocked to true>> <<payPc>><span id='jobProgress'>You now work at the strip club!</span> <<replace '#choice0'>><span class='genericLink'><<link "Hopefully things improve." "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar to null>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'clubWork'>> <<set $currEvent to clubWork($characters)>> <<if $pcJobRef.progress < 30>> <<playEvent $currEvent.dialogArr 0 4>> <<elseif $pcJobRef.progress <= 60>> <<playEvent $currEvent.dialogArr 4 12>> <<else>> <<playEvent $currEvent.dialogArr 12 15>> <</if>> <<set $currEvent to null>> <<payPc>><<addJProgress 20>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'clubMngrPromo'>> <<switch $charPcEventObj.mngrPromoParts.count>> <<case 0>> <<set $currEvent to clubMngrPromo1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<payPc>> <<set $charPc.workedToday to true>><<charMelInit>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 1>> <<set $currEvent to clubMngrPromo2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<payPc>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 2>> <<set $currEvent to clubMngrPromo3($characters)>> <<playEvent $currEvent.dialogArr 0 12>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<replace '#choice0'>><span class='genericLink'><<link "Head to the bar" "stripClub">><<set $tempStoryVar = 'clubMngrPromoSub0'>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 3>> <<set $currEvent to clubMngrPromo4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<payPc>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 4>> <<set $currEvent to clubMngrPromo5($characters)>> <<playEvent $currEvent.dialogArr 0 9>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<replace '#choice0'>><span class='genericLink'><<link "You head out" "stripClub">><<set $tempStoryVar = 'clubMngrPromoSub1'>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 5>> <<set $currEvent to clubMngrPromo6($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>> <<payPc>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 6>> <<set $currEvent to clubMngrPromo7($characters)>> <<playEvent $currEvent.dialogArr 0 44>> <<set $currEvent to null>><<set $charPcEventObj.mngrPromoParts.count += 1>><<replace '#nav'>><</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Time Passes">> <<replace '#dialog1'>> <<set $currEvent to clubMngrPromo7($characters)>><<playEvent $currEvent.dialogArr 44 60>><<set $currEvent to null>> <<replace '#choice1'>> <span class='loveLink'><<link "Love Response" >><<replace '#dialog2'>><<set _choice = 'clubMngrPromoSub3'>><<include 'stripClubEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Lewd Response" >><<replace '#dialog2'>><<set _choice = 'clubMngrPromoSub4'>><<include 'stripClubEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 7>> <<replace '#nav'>><</replace>> <<set $currEvent to clubMngrPromo8($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<replace '#dialog1'>><<include 'clubManagerTutorial'>><</replace>> <<replace '#choice1'>> <<playEvent $currEvent.dialogArr 13 14>><<set $mel.ntr = true>> <div class='linkGroup'><label><<checkbox "$mel.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div> <span class='minorNav'><<button 'Confirm'>><<replace '#choice1'>><</replace>><<replace '#dialog2'>><<playEvent $currEvent.dialogArr 14 15>><<set $currEvent to null>> <<payPc>> <<set $charPc.workedToday to true>><<set $charPcEventObj.mngrPromoParts.count += 1>><<set $charPcEventObj.mngrPromoParts.viewed = true>><<set $charPcEventObj.mngrPromoStart.viewed = true>><<set $charPcEventObj.nowMngr.unlocked = true>><<set $clubStats = clubManagerStatsInit()>><<set $clubUpgrades = clubManagerUpgradesInit()>><<set $charPcEventObj.clubJenOffer.unlocked = true>><</replace>> <<replace '#choice3'>><span class='genericLink'><<link "Head Home" "pcSleep">><</link>></span><</replace>><<replace '#nav'>><</replace>><</button>></span> <</replace>> <</switch>> <<case 'clubMngrPromoSub0'>> /* part 3 sub event */ <<set $currEvent to clubMngrPromo3($characters)>> <<playEvent $currEvent.dialogArr 12 24>> <<set $currEvent to null>> <<payPc>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><span class='genericLink'><<link "Stay in town" "town">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'clubMngrPromoSub1'>> <<removeclass "body" "bgstripclub">><<replace '#stripClubSign'>><</replace>> <<addclass "body" "shadybarbg">><<addBgOverlay>><<overlayDarkInsert>> <<set $currEvent to clubMngrPromo5($characters)>> <<playEvent $currEvent.dialogArr 9 56>> <<set $currEvent to null>> <<payPc>> <<set $charPc.workedToday to true>> <<replace '#choice0'>><span class='genericLink'><<link "Head to bed" "pcSleep">><</link>></span><</replace>><<replace '#nav'>><</replace>> <<case 'clubMngrPromoSub3'>> <<set $currEvent to clubMngrPromo7($characters)>> <<playEvent $currEvent.dialogArr 60 62>> <<playEvent $currEvent.dialogArr 64 87>> <<set $currEvent to null>> <<melAddLovePoints 'm'>> <<payPc>><span id='moneyChange'>Promo bonus!</span><<gainMoney 500>><<set $charPc.workedToday to true>> <<replace '#choice2'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>> <<case 'clubMngrPromoSub4'>> <<set $currEvent to clubMngrPromo7($characters)>> <<playEvent $currEvent.dialogArr 62 64>> <<playEvent $currEvent.dialogArr 64 87>> <<set $currEvent to null>> <<melAddLewdPoints 'm'>><<if $melEventTracking == null>><<set $melEventTracking = {}>><<run melEventTrackingObjStage0Init($melEventTracking)>><</if>> <<payPc>><span id='moneyChange'>Promo bonus!</span><<gainMoney 500>><<set $charPc.workedToday to true>> <<replace '#choice2'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>> <<case 'jenFirstDay'>> <<set $currEvent to charMClubFirstDay($characters)>> <<playEvent $currEvent.dialogArr 0 28>> <<set $currEvent to null>><<replace '#nav'>><</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Focus on your own work">><<replace '#dialog1'>><<set _choice = 'jenFirstDay2'>><<include 'stripClubEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><</replace>> <<case 'jenFirstDay2'>> <<set $currEvent to charMClubFirstDay($characters)>> <<playEvent $currEvent.dialogArr 28 56>> <<set $currEvent to null>> <<payPc>><<set $charPc.workedToday to true>> <<set $charPcEventObj.clubJenFirstDay.viewed = true>> <<set $charM.stripClub = true>> /* check if still working at the diner */ <<if $charPcEventObj.officeCharMAssistant == null || $charPcEventObj.officeCharMAssistant.unlocked == false>> <<silently>><<charMStripClubSched>><</silently>> <</if>> <<replace '#choice2'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>> <<case 'officeMultiIntro'>> <<replace '#nav'>><</replace>> <<set $currEvent to clubMultiJobIntro($characters)>> <<playEvent $currEvent.dialogArr 0 78>> <<replace '#dialog1'>><<include 'clubManagerTutorial'>><</replace>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 78 79>> <<set $currEvent to null>> <</replace>> <<replace '#choice2'>> <div class='linkGroup'><label><<checkbox "$mel.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content.</div> <span class='minorNav'><<button 'Confirm'>> <<replace '#choice2'>><</replace>> <<replace '#dialog3'>><<set _choice = 'officeMultiIntro2'>><<include 'stripClubEvents'>><</replace>><</button>></span> <</replace>> <<case 'officeMultiIntro2'>> <<set $currEvent to clubMultiJobIntro($characters)>> <<playEvent $currEvent.dialogArr 79 80>> <<set $currEvent to null>> <<payPc>><<set $charPc.workedToday to true>> <<run pcEventTrackingObjCriminalInit03($charPcEventObj)>> <<set $charPcEventObj.officeMultiJobIntro.viewed = true>> <<set $charPcEventObj.mngrPromoParts.count = 10>> <<set $charPcEventObj.mngrPromoParts.viewed = true>><<set $charPcEventObj.mngrPromoStart.viewed = true>><<set $charPcEventObj.nowMngr.unlocked = true>><<set $clubStats = clubManagerStatsInit()>><<set $clubUpgrades = clubManagerUpgradesInit()>><<set $charPcEventObj.clubJenOffer.unlocked = true>> <<replace '#choice4'>><span class='genericLink'><<link "Head Home" "home">><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><</link>></span><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>><</nobr>>
<<switch _choice>> <<case 'showerAskLvS2'>> <<set $currEvent to showerTogetherS2Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <<case 'showerAskLwdS2'>> <<set $currEvent to showerTogetherS2Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <<case 'showerAskLvS3'>> <<set $currEvent to jenShowerTogetherLvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#nav'>><</replace>> <<replace '#choice'>> <span class='loveLink'><<link 'Simply Watch'>><<replace '#dialog1'>><<set _choice = 'showerAskLvS3Watch'>><<include 'homeBathroomEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='loveLink'><<link 'Blowjob'>><<replace '#dialog1'>><<set _choice = 'showerAskLvS3Bj'>><<include 'homeBathroomEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'showerAskLvS3Watch'>> <<set $currEvent to jenShowerTogetherLvWatch($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <<case 'showerAskLvS3Bj'>> <<set $currEvent to jenShowerTogetherLvBj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <<case 'showerAskLwdS3'>> <<set $currEvent to jenShowerTogetherLwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#nav'>><</replace>> <<replace '#choice'>> <span class='lewdLink'><<link 'Have her wash you'>><<replace '#dialog1'>><<set _choice = 'showerAskLvS3Wash'>><<include 'homeBathroomEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <span class='lewdLink'><<link 'Blowjob'>><<replace '#dialog1'>><<set _choice = 'showerAskLwdS3Bj'>><<include 'homeBathroomEvents'>><</replace>><<replace '#choice'>><</replace>><</link>></span> <</replace>> <<case 'showerAskLvS3Wash'>> <<set $currEvent to jenShowerTogetherLwdWash($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <<case 'showerAskLwdS3Bj'>> <<set $currEvent to jenShowerTogetherLwdBj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<replace '#nav'>><<link "Leave." "home">><<addTime 0 30>><<set $tempStoryVar to null>><</link>><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>>
<<widget 'tvPart1S1LinksLv'>><<nobr>> <<if $charM.loveStageNum >= 1>> <span class='loveLink oldContent'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvPart1S1LinksLwd'>><<nobr>> <<if $charM.corrStageNum >= 1>> <span class='lewdLink oldContent'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvPart2S1LinksLv'>><<nobr>> <<if $charM.loveStageNum >= 1>> <span class='loveLink oldContent'><<link "Foot Massage">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "footMassageLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvPart2S1LinksLwd'>><<nobr>> <<if $charM.corrStageNum >= 1>><span class='lewdLink oldContent'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvPart3S1LinksLv'>><<nobr>> <<if $charM.loveStageNum >= 1>><span class='loveLink oldContent'><<link "Kiss Her Neck">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "kissNeckLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvPart3S1LinksLwd'>><<nobr>> <<if $charM.corrStageNum >= 1>> <span class='lewdLink oldContent'><<link "Expose Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "exposeHerLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S2'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</if>> <</nobr>><</widget>> <<widget 'tvP1S2LinksLv'>><<nobr>> <span class='loveLink oldContent'><<link "Suggest a show">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "showLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Focus on her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "focusHerLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>> <<widget 'tvP1S2LinksLwd'>><<nobr>> <span class='lewdLink oldContent'><<link "Suggest a show">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "showLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Focus on her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "focusHerLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>> <<widget 'tvP2S2LinksLv'>><<nobr>> <span class='loveLink oldContent'><<link "Kiss Her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "kissLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Cuddle">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "cuddleLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>> <<widget 'tvP2S2LinksLwd'>><<nobr>> <span class='lewdLink oldContent'><<link "Kiss Her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "kissLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>> <<widget 'tvP3S2LinksLv'>><<nobr>> <span class='loveLink oldContent'><<link "Grope her tits">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "gropeTitsLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Handjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "handjobLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='loveLink oldContent'><<link "Finger Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "fingerLvS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>> <<widget 'tvP3S2LinksLwd'>><<nobr>> <span class='lewdLink oldContent'><<link "Grope her tits">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "gropeTitsLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Handjob">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "handjobLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Finger Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "fingerLwdS2">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S3'>><<include 'charMWatchTvContent'>><</replace>><</link>></span><br> <</nobr>><</widget>>
<<silently>><<if $tempStoryVar != 'quick'>><<script>>Save.autosave.save("Autosave")<</script>><</if>><</silently>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>> <<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>> <<set $charPcEventObj.officeMissed.unlocked to true>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>> <<if $managerStats.performance < 0>><<set $managerStats.performance = 0>> <</if>> <</if>> <</if>> <<elseif $charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true && $currDay[1] < 4 && $charPc.workedToday == false>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>> <</if>> <<set $charPc.workedToday to false>> <<silently>><<set _temp to timeDiffSleep($time, [7,0])>> <<addTime _temp[0] _temp[1]>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>><</silently>> <<if $charPc.rentDay < $totalDays && $charPc.finances != true>> <<set $charPc.rentMissed to true>> <</if>> <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> <<set $charM.rewardToday = false>> /* stage 3 reward limit */ <<set $charM.rewardToday = false>> <div id='dialog' class='dialog desc' style='dialog desc'>You drift off to sleep..</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video><br> <<gainEnergy 'sleep'>><<set $charPc.workoutToday to false>><<set $charPc.napToday to false>><br> <<if $charPc.rentMissed == true>> <div class='dialog info' style='dialog info'>You didn't pay this weeks rent, and $charM.name is very upset with you. This is sure to hamper your progress.</div> <<charMMissedRent 100>> <<silently>> <<set $charPc.rentDay += 7>> <<set $charPc.rentMissed to false>> <</silently>> <</if>> <div id='pcBills' class='dialog info'></div> <div id='dailyTaskDiv' class='divHidden dialog desc'></div> <span class='minorNav'><<button 'Morning..' 'charMMorning'>><</button>></span> <<run goalCompleteTriggers()>> <<run modellingJobTriggers()>> <<stageCatchUpTrigger>> /* online sex shop deliveries */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>> <div id='onlineDelivery' class='dialog info divHidden'> Your parcel arrived this morning! <<sexShopDelivery>> </div> <</if>> /* lydia goal complete triggers */ <<if $lydia != null && $lydiaGoals != null>> <<run lydiaGoalTriggers()>> <</if>> /* atonia goal complete triggers */ <<if $atonia != null && $atoniaGoals != null>> <<run atoniaGoalTriggers()>> <</if>> <<if $atonia != null>><<atoniaDailyReset>><</if>> /* jen gym init */ <<charMGymInit>> <<if $fiona != null>><<set $fiona.visit = false>><<fiDailyReset>><</if>> /* fiona goal triggers */ <<if $fionaGoals != null>><<run fionaGoalTriggers()>><</if>> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <<silently>><<script>> /* pc bill payments */ $(document).one(':passagedisplay', function (ev) { /* pc bill payments */ $('#scriptDiv').wiki("<<if $currDay[1] == 0 && $charPc.finances == true>>\ <<pcBillPayment>>\ <</if>>"); /* daily task passives */ $('#scriptDiv').wiki("<<nightDailyTask>>"); /* fiona charcter init */ $('#scriptDiv').wiki("<<fionaCharInit>>"); }); <</script>><</silently>>
<div id ='dialog0' class='vice' style='vice'></div>\ <div id ='choice0' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='navExit' class='nav' style='nav'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<set _choice to $tempStoryVar>><<replace '#dialog0'>><<include 'charMMorningEvents'>><</replace>><<set $tempStoryVar to null>><<overlayDarkInsert>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 'S2Lv'>> <<dialogDesc "A numbness in your arm drags you from sleep. Momentarily confused by the unfamiliar surroundings and the sensation of your <<charMRelation>> still resting on you. Rubbing your eyes with your free hand, you examine the clock. It’s about time to get up.">> <<replace '#choice0'>> <span class='loveLink'><<link "Wait for her to wake">><<replace '#dialog1'>><<set _choice to 'S2LvWait'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'S2LvWait'>> <<set $currEvent to askToSleepS2LvWait($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<replace '#navExit'>><<link "Time to get up" "home">><</link>><</replace>> <<case 'S2Lwd'>> <<dialogDesc "Morning begins with a slightly uncomfortable feeling of your hard cock pressed against your <<charMRelation>>. Shaking you awake at an unpleasant pace. You fidget in the bed, relieving yourself of some of the pressure. Feeling your <<charMRelation>> shift around, you take a look at her. She still seems to be asleep for now. Perhaps a good chance for some fun.">> <<replace '#choice0'>> <span class='lewdLink'><<link "Play with her tits">><<replace '#dialog1'>><<set _choice to 'S2LwdTits'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Touch Her pussy">><<replace '#dialog1'>><<set _choice to 'S2LwdPussy'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 'S2LwdTits'>> <<set $currEvent to askToSleepS2LwdTits($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<replace '#navExit'>><span class='genericLink'><<link "Time to get up" "home">><</link>></span><</replace>> <<case 'S2LwdPussy'>> <<set $currEvent to askToSleepS2LwdPussy($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<replace '#navExit'>><span class='genericLink'><<link "Time to get up" "home">><</link>></span><</replace>> <<case 'S3Lv'>> <<dialogDesc "A numbness in your arm drags you from sleep. Momentarily confused by the unfamiliar surroundings and the sensation of your <<charMRelation>> still resting on you. Rubbing your eyes with your free hand, you examine the clock. It’s about time to get up.">> <<replace '#choice0'>> <span class='loveLink oldContent'><<link "Wait for her to wake">><<replace '#dialog1'>><<set _choice to 'S2LvWait'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Fool Around">><<replace '#dialog1'>><<set _choice to 'S3LvFool'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Blow Job">><<replace '#dialog1'>><<set _choice to 'S3LvBj'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'S3LvFool'>> <<set $currEvent to charMAskSleepS3FoolAroundLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<replace '#navExit'>><span class='genericLink'><<link "Time to get up" "home">><</link>></span><</replace>> <<case 'S3LvBj'>> <<set $currEvent to charMAskSleepS3BjLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<replace '#navExit'>><span class='genericLink'><<link "Time to get up" "home">><</link>></span><</replace>> <<case 'S3Lwd'>> <<dialogDesc "Morning begins with a slightly uncomfortable feeling of your hard cock pressed against your <<charMRelation>>. Shaking you awake at an unpleasant pace. You fidget in the bed, relieving yourself of some of the pressure. Feeling your <<charMRelation>> shift around, you take a look at her. She still seems to be asleep for now. Perhaps a good chance for some fun.">> <<replace '#choice0'>> <span class='lewdLink oldContent'><<link "Play with her tits">><<replace '#dialog1'>><<set _choice to 'S2LwdTits'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='lewdLink oldContent'><<link "Touch Her pussy">><<replace '#dialog1'>><<set _choice to 'S2LwdPussy'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Blow Job">><<replace '#dialog1'>><<set _choice to 'S3LwdBj'>><<include 'charMMorningEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 'S3LwdBj'>> <<set $currEvent to charMAskSleepS3LwdBj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<replace '#navExit'>><span class='genericLink'><<link "Time to get up" "home">><</link>></span><</replace>> <</switch>><<silently>><<linkIconsInit>><</silently>>
<div class='dialog links'> Got a cheat code? Enter it below. Cheat codes are available to supporters at <a href="https://www.subscribestar.adult/MakinWaves" target='_blank'>SubscribeStar</a> OR <a href="https://www.patreon.com/MakinWaves" target='_blank'>Patreon</a>. Thanks for helping support the game!<br> <<textbox "_cheat" "">> <span class='minorNav'><<button "Enter">><<codeEntry _cheat>><</button>></span><br> <span id='codeAccept'></span> </div> <div id='cheats' class='dialog links divHidden'> <div id='charMCheats'>[img[NTR/Sharing|img/misc/okay.jpg]]</div> </div> <span class='minorNav'><<button "Back" "pcComputer">><</button>></span> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charPc.code != null && hashStr($charPc.code) == 95028958>><<cheatDisplay>><<removeclass '#cheats' 'divHidden'>><</if>><<overlayDarkInsert>>"); }); <</script>><</silently>>
<<if tags().includes("topBar") && !tags().includes("disableClock")>><div id='phoneHudToggle' class=''><<button '[img[img/UI/phoneHud.png]]'>><<toggleclass '#hud' 'visHidden'>><<toggleclass '#phoneHudToggle' 'hudToggled'>><<hudVisSet 'hud'>><</button>></div> <div id='hud' class='visHidden'><div id='hudBody'><div id='hudTop'><span id='charMHudBtn' class='charHudBtn'><<button '$charM.name'>><<run hudCharToggle(charMHudBtn)>><<hudVisSet 'charM'>><<set $hudSelection = 0>><<replace '#hudSubBody'>><<include 'hudSubCode'>><</replace>><<run hudVisManager()>><</button>></span> <<if $mel != null>><span id='melHudBtn' class='charHudBtn'><<button 'Mel'>><<run hudCharToggle(melHudBtn)>><<hudVisSet 'mel'>><<set $hudSelection = 1>><<replace '#hudSubBody'>><<include 'hudSubCode'>><</replace>><<run hudVisManager()>><</button>></span><</if>> <<if $lydia != null>><span id='lydiaHudBtn' class='charHudBtn'><<button 'Lydia'>><<run hudCharToggle(lydiaHudBtn)>><<hudVisSet 'lydia'>><<set $hudSelection = 2>><<replace '#hudSubBody'>><<include 'hudSubCode'>><</replace>><<run hudVisManager()>><</button>></span><</if>> <<if $atonia != null && ($atonia.loveStage >= 1 || $atonia.lewdStage >= 1)>><span id='atoniaHudBtn' class='charHudBtn'><<button 'Atonia'>><<run hudCharToggle(atoniaHudBtn)>><<hudVisSet 'atonia'>><<set $hudSelection = 3>><<replace '#hudSubBody'>><<include 'hudSubCode'>><</replace>><<run hudVisManager()>><</button>></span><</if>> <<if $fiona != null>><span id='fionaHudBtn' class='charHudBtn'><<button '$fiona.name'>><<run hudCharToggle(fionaHudBtn)>><<hudVisSet 'fiona'>><<set $hudSelection = 4>><<replace '#hudSubBody'>><<include 'hudSubCode'>><</replace>><<run hudVisManager()>><</button>></span><</if>> <<if !tags().includes('disableClock')>><span id='clockHud'><<button "10 M >">><<addTime 0 10>><<set _passage to passage()>><<goto _passage>><</button>><<button "30 M >">><<addTime 0 30>><<set _passage to passage()>><<goto _passage>><</button>><<button "1 HR >">><<addTime 1 0>><<set _passage to passage()>><<goto _passage>><</button>></span><</if>><<if $newMessage == true>><span id='hudMsg'>[img[New Message!|img/UI/messageHUD.png]]</span><</if>></div> <div id='hudSub' class='visHidden'><div id='hudSubBody'></div></div> <</if>> <div id='headScripts' class='divHidden'></div> <<script>> $(document).one(":passagedisplay", function (event) { if (State.variables.hudVis == null) { hudVisibilityInit(); } hudVisManager(); }); <</script>> <<script>> var overlayObj = document.getElementById("overlay"); if (overlayObj != null) { overlayObj.remove(); } <</script>> <<if tags().includes("overlay")>> <<script>> $("<div id='overlay' class='overlayDefault'></div>").appendTo(document.body); <</script>> <</if>>
<<switch $hudSelection>> <<case 0>><span id='hudLove' class='hudIcon'><<linkIconDisplay 0>>$charM.love / $charM.loveMax</span><span id='hudLewd' class='hudIcon'><<linkIconDisplay 1>>$charM.corruption / $charM.lewdMax</span><span id='hudOutfit' class='hudIcon'><img @src="setup.ImagePath+'UI/hudOutfit.png'"> $charM.clothingStage</span><span id='hudLocation' class='hudIcon'><<phoneHudLcn $charM.location>></span><<timed 100ms>><<if !tags().includes('disableClock') && charMClockHudHide() != true>><span id='charMClockHud'><<button "$charM.name >>">><<set _t to charMNextActivity()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>></span><</if>><</timed>> <<case 1>> <span id='hudLove' class='hudIcon'><<linkIconDisplay 0>><<if $mel != null>>$mel.love / $mel.loveMax<</if>></span><span id='hudLewd' class='hudIcon'><<linkIconDisplay 1>><<if $mel != null>>$mel.lewd / $mel.lewdMax<</if>></span><<if $melActs != null>><span id='hudLocation' class='hudIcon'><<melLocationConv $mel.location>></span><<timed 100ms>><<if !tags().includes('disableClock') && charMClockHudHide() != true>><span id='melClockHud'><<button "Mel >>">><<set _t to melNextAct()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>></span><</if>><</timed>><</if>> <<case 2>> <span id='hudLove' class='hudIcon'><<linkIconDisplay 0>>$lydia.love / $lydia.loveMax</span><span id='hudLewd' class='hudIcon'><<linkIconDisplay 1>>$lydia.lewd / $lydia.lewdMax</span><span id='hudLocation' class='hudIcon'><<lydPhoneHudLcn $lydia.location>></span><<timed 100ms>><<if !tags().includes('disableClock') && charMClockHudHide() != true && $lydiaActs != null>><span id='lydiaClockHud'><<button "lydia >>">><<set _t to lydiaNextAct()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>></span><</if>><</timed>> <<case 3>> <span id='hudLove' class='hudIcon'><<linkIconDisplay 0>>$atonia.love / $atonia.loveMax</span><span id='hudLewd' class='hudIcon'><<linkIconDisplay 1>>$atonia.lewd / $atonia.lewdMax</span><span id='hudLocation' class='hudIcon'><<atoPhoneHudLcn $atonia.location>></span> <<case 4>> <span id='hudLove' class='hudIcon'><<linkIconDisplay 0>>$fiona.love / $fiona.loveMax</span><span id='hudLewd' class='hudIcon'><<linkIconDisplay 1>>$fiona.lewd / $fiona.lewdMax</span><span id='hudLocation' class='hudIcon'><<fiPhoneHudLcn $fiona.location>></span> <</switch>> <<script>> $(document).one(":passagedisplay", function (event) { if (charMClockHudHide() == false) { $("#charMClockHud").removeClass("divHidden"); } }); <</script>>
/* outfit inits */ <<silently>> <<if $charMSpecialOutfits != null && $charMSpecialOutfits.sheerSuit == null && ($charM.loveStageNum >= 4 || $charM.corrStageNum >= 4)>> /* sheer outfit */ <<run charMSpecialOutfitsS4Init($charMSpecialOutfits)>> <</if>> <</silently>> <div class='dialog desc'> <<for _i to 0, _props to Object.keys($charMSpecialOutfits); _i < _props.length; _i++>> <<if $charMSpecialOutfits[_props[_i]].owned == false>> <<specialOutfitBuying $charMSpecialOutfits[_props[_i]]>> <<specialOutfitBuyingLink $charMSpecialOutfits[_props[_i]]>> <</if>> <</for>> </div> /*sex toys */ <div class='dialog desc'> <<set _toys to sexToyInit()>> <<if $ownedItems.vibrator == null || $ownedItems.vibrator == false>> <<storeGeneralItem _toys[0]>> /* vib */ <<if $charPc.money >= _toys[0].price>><span class='storeBuyLink'><<linkreplace "Buy">>Purchased! <<set _c to _toys[0].price * -1>><<gainMoney _c>><<set $ownedItems.vibrator = $totalDays>><<removeclass '#thanks' 'divHidden'>><</linkreplace>></span><<else>>Not enough cash!<</if>> <</if>> <<if $ownedItems.dildo == null || $ownedItems.dildo == false>> <<storeGeneralItem _toys[1]>> /* dildo */ <<if $charPc.money >= _toys[1].price>><span class='storeBuyLink'><<linkreplace "Buy">>Purchased! <<set _c to _toys[1].price * -1>><<gainMoney _c>><<set $ownedItems.dildo = $totalDays>><<removeclass '#thanks' 'divHidden'>><</linkreplace>></span><<else>>Not enough cash!<</if>> <</if>> <<if $charMEventObj.analTrainIntro != null && $charMEventObj.analTrainIntro.viewed == true>> <<if $ownedItems.smallPlug == null || $ownedItems.smallPlug == false>> <<storeGeneralItem _toys[2]>> /* small plug */ <<if $charPc.money >= _toys[2].price>><span class='storeBuyLink'><<linkreplace "Buy">>Purchased! <<set _c to _toys[2].price * -1>><<gainMoney _c>><<set $ownedItems.smallPlug = $totalDays>><<removeclass '#thanks' 'divHidden'>><</linkreplace>></span><<else>>Not enough cash!<</if>> <</if>> <<if $ownedItems.largePlug == null || $ownedItems.largePlug == false>> <<storeGeneralItem _toys[3]>> /* large plug */ <<if $charPc.money >= _toys[3].price>><span class='storeBuyLink'><<linkreplace "Buy">>Purchased! <<set _c to _toys[3].price * -1>><<gainMoney _c>><<set $ownedItems.largePlug = $totalDays>><<removeclass '#thanks' 'divHidden'>><</linkreplace>></span><<else>>Not enough cash!<</if>> <</if>> <</if>> </div> <div id='scriptDiv' class='divHidden'></div> <div id='thanks' class='dialog info divHidden'>Thank you for your purchase! Your package should arrive tomorrow morning.</div> <span class='minorNav'><<button "Back" "pcComputer">><</button>></span> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<div id='stripClubSign' class='clubSign'><span class='flicker-slow'>P<span class='flicker-slow'>a</span>radise</span><br><span id='positionWord'><span class='flicker-fast'>B</span>each</span></div> <div id='clubStats' class='dialog links'> </div> <div id='clubUpgrades' class='dialog links divHidden'> </div> <div id='upgradeDialog' class='vice' style='vice'></div> <div id='clubPcContainer' class='clubCharContainer'> <span id='pvAva'><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar picRounded" style="avatar"></span> <div id='pcClubAction' class='clubActions'> </div> <div id='pcClubSubAction' class='clubActions clubActionsSub'> </div> </div> <div id='clubJenContainer' class='clubCharContainer'> <span id='jenAvatarCont'></span> <div id='jenClubAction' class='clubActions'> </div> <div id='jenClubSubAction' class='clubActions clubActionsSub'> </div> </div> <div id='clubMelContainer' class='clubCharContainer'> <span id='melAvatarCont'><img @src="setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'" class="avatar picRounded" style="avatar"></span> <div id='melClubAction' class='clubActions'> </div> <div id='melClubSubAction' class='clubActions clubActionsSub'> </div> </div> <div id='clubLydContainer' class='clubCharContainer'> <span id='lydAvatarCont'></span> <div id='lydClubAction' class='clubActions'> </div> <div id='lydClubSubAction' class='clubActions clubActionsSub'> </div> </div> <div id='pcDialog0' class='vice' style='vice'></div> <div id='pcChoice0' class='dialog links' style='dialog links'></div> <div id='pcDialog1' class='vice' style='vice'></div> <div id='pcChoice1' class='dialog links' style='dialog links'></div> <div id='pcDialog2' class='vice' style='vice'></div> <div id='pcChoice2' class='dialog links' style='dialog links'></div> <div id='jenClubDialogCont' class='divHidden'> <br> <span id='clubJenReveal' class='manRevealBtn'><<link [img[img/chars/m/avatar/lwd1.jpg]]>><<toggleclass '#jenClubDialogContInner' 'divHidden'>><</link>></span><br> <div id='jenClubDialogContInner' class='divHidden'> <div id='jenDialog0' class='vice' style='vice'></div> <div id='jenChoice0' class='dialog links' style='dialog links'></div> <div id='jenDialog1' class='vice' style='vice'></div> <div id='jenChoice1' class='dialog links' style='dialog links'></div> <div id='jenDialog2' class='vice' style='vice'></div> <div id='jenChoice2' class='dialog links' style='dialog links'></div><br> </div> </div> <div id='melClubDialogCont' class='divHidden'> <br> <span id='clubMelReveal' class='manRevealBtn'><<link [img[img/chars/mel/avatar/melAvatar.jpg]]>><<toggleclass '#melClubDialogContInner' 'divHidden'>><</link>></span><br> <div id='melClubDialogContInner' class='divHidden'> <div id='melDialog0' class='vice' style='vice'></div> <div id='melChoice0' class='dialog links' style='dialog links'></div> <div id='melDialog1' class='vice' style='vice'></div> <div id='melChoice1' class='dialog links' style='dialog links'></div> <div id='melDialog2' class='vice' style='vice'></div> <div id='melChoice2' class='dialog links' style='dialog links'></div><br> </div> </div> <div id='lydClubDialogCont' class='divHidden'> <br> <span id='clubLydReveal' class='manRevealBtn'><<link [img[img/chars/lydia/avatar/ava0.jpg]]>><<toggleclass '#lydClubDialogContInner' 'divHidden'>><</link>></span><br> <div id='lydClubDialogContInner' class='divHidden'> <div id='lydDialog0' class='vice' style='vice'></div> <div id='lydChoice0' class='dialog links' style='dialog links'></div> <div id='lydDialog1' class='vice' style='vice'></div> <div id='lydChoice1' class='dialog links' style='dialog links'></div> <div id='lydDialog2' class='vice' style='vice'></div> <div id='lydChoice2' class='dialog links' style='dialog links'></div><br> </div> </div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='promoDialog0' class='vice'></div> <div id='promoChoice0' class='dialog links'></div> <div id='promoDialog1' class='vice'></div> <div id='promoChoice1' class='dialog links'></div> <div id='promoDialog2' class='vice'></div> <div id='promoChoice2' class='dialog links'></div> <div id='clubStartDay'><<button "Begin">><br><<replace '#pcDialog0'>> <<set _choice to 'pcActions'>> <<include 'clubManagerEvents'>> <</replace>> <<replace '#melDialog0'>> <<set _choice to 'melActions'>> <<include 'clubManagerEvents'>> <</replace>> <<if $charM.stripClub == true>> <<replace '#jenDialog0'>> <<set _choice to 'jenActions'>> <<include 'clubManagerEvents'>> <</replace>> <</if>> <<if $lydia != null && $lydia.club == true>> <<replace '#lydDialog0'>> <<set _choice to 'lydActions'>> <<include 'clubManagerEvents'>> <</replace>> <</if>> <<clubDay>> <<clubIncomeBreakdownDisplay>><<clubAutoUpgrades>> <<script>>document.getElementById('clubStats').scrollIntoView();<</script>><<run clubBarUpdate($clubStats.rev, $clubStats.morale, $clubStats.appeal)>><<removeclass '#clubUpgradesBtn' 'clubStatsToggled'>><<addclass '#clubStatsBottom' 'statsBottomRevealed'>><<removeclass '#clubStatsBottom' 'statsBottomLarger'>><<addclass '#clubIncomeBtn' 'clubStatsToggled'>><<replace '#wageDiv'>><<payPc>><<if $charM.stripClub == true>><<pcClubCharMPay>><</if>><</replace>><<clubPromoTriggers>><<replace '#clubStartDay'>><</replace>><<replace '#clubPcContainer'>><</replace>><<replace '#clubJenContainer'>><</replace>><<replace '#clubMelContainer'>><</replace>><<replace '#clubLydContainer'>><</replace>><<set _temp to timeDiffSleep($time, [23,30])>><<addTime _temp[0] _temp[1]>><<append '#scriptDiv'>><<clubNtrBypass>><<pcVIPNav>><</append>><</button>></div> <div id='wageDiv' class='dialog links'></div> <<if $devMode == true>> <div id ='nav' class='nav' style='nav'> <<link "Begin test!">> <<replace '#pcDialog0'>> <<set _choice to 'pcActions'>> <<include 'clubManagerEvents'>> <</replace>> <<replace '#melDialog0'>> <<set _choice to 'melActions'>> <<include 'clubManagerEvents'>> <</replace>> <<if $charM.stripClub == true>> <<replace '#jenDialog0'>> <<set _choice to 'jenActions'>> <<include 'clubManagerEvents'>> <</replace>> <</if>> <<if $lydia != null && $lydia.club == true>> <<replace '#lydDialog0'>> <<set _choice to 'lydActions'>> <<include 'clubManagerEvents'>> <</replace>> <</if>> <<clubDay>> <<clubIncomeBreakdownDisplay>><<clubAutoUpgrades>> <<script>>document.getElementById('clubStats').scrollIntoView();<</script>><<run clubBarUpdate($clubStats.rev, $clubStats.morale, $clubStats.appeal)>><<removeclass '#clubUpgradesBtn' 'clubStatsToggled'>><<addclass '#clubStatsBottom' 'statsBottomRevealed'>><<removeclass '#clubStatsBottom' 'statsBottomLarger'>><<addclass '#clubIncomeBtn' 'clubStatsToggled'>><<replace '#wageDiv'>><<payPc>><<if $charM.stripClub == true>><<pcClubCharMPay>><</if>><</replace>><<clubPromoTriggers>><</link>></div> <</if>> <div id='wageDiv' class='dialog links'></div> <div id='VIPdiv' class='dialog links'></div> <div id ='nav' class='nav' style='nav'><<link "Head Home" "home">><</link>> <<link "Stay in town" "town">><</link>></div> <div id='scriptDiv' class='divHidden'></div> <div id='scriptDiv1' class='divHidden'></div> <div id='incomeBreakdown' class='divHidden'></div> <div id='helpText' class='vice' style='vice'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melS2InitCheck>><<include 'clubManagerGameplay'>><<run clubBarDisplay()>><<clubManagerActionMemory>><<melStoryEventsInit>><<pcClubInits>><<jenClubInits>><<clubUpgradesInit>>"); }); <</script>><</silently>>
<<replace '#clubStats'>> <div id='clubStatBars'> <span id='clubRevTitle'>Revenue</span> <div id="clubRevBarContainer"><div id='clubRevBar'></div></div> <span id='clubMoraleTitle'>Staff Morale</span> <div id="clubMoraleBarContainer"><div id='clubMoraleBar'></div></div> <span id='clubAppealTitle'>Club Appeal</span> <div id="clubAppealBarContainer"><div id='clubAppealBar'></div></div> </div> <div id='clubStatGains'><span id='statGainRev'></span><br> <span id='statGainMorale'></span><br> <span id='statGainAppeal'></span></div> <div id='purchaseInfo'></div> <div id='clubStatsBottomButtons'> <span id='clubIncomeBtn' class=''><<button "Income [img[img/UI/clubIncome.png]]">><<run clubStatsBtnToggle('#clubIncomeBtn')>><<toggleclass '#clubStatsBottom' 'statsBottomRevealed'>><<removeclass '#clubStatsBottom' 'statsBottomLarger'>><<clubIncomeBreakdownDisplay>><</button>></span> <span id='clubUpgradesBtn' class=''><<button "Upgrades [img[img/UI/clubUpgrades.png]]">><<run clubStatsBtnToggle('#clubUpgradesBtn')>>*<<removeclass '#clubStatsBottom' 'statsBottomRevealed'>><<toggleclass '#clubStatsBottom' 'statsBottomLarger'>><<replace '#clubStatsBottom'>><<clubUpgradesDisplay>><</replace>><</button>></span> <span id='clubTutorialBtn' class=''><<button "Help [img[img/UI/clubHelp.png]]">><<replace '#helpText'>><<include clubManagerTutorial>><<timed 100ms>><<script>>document.getElementById('helpText').scrollIntoView();<</script>><</timed>><</replace>><</button>></span> </div> <div id='clubStatsBottom'> </div> <</replace>> /* /////////////////// PC STUFF ///////////////////// */ <<replace '#pcClubAction'>> <span id='revenueBtn' class='pcActionBtn'><<button "Revenue">><<run pcClubActionToggle('#revenueBtn')>><<set $clubStats.pcAction = 'rev'>><<replace '#pcClubSubAction'>><</replace>><<removeclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<removeclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span> <span id='clubMoraleBtn' class='pcActionBtn'><<button "Morale">><<run pcClubActionToggle('#clubMoraleBtn')>><<set $clubStats.pcAction = 'morale'>><<replace '#pcClubSubAction'>><</replace>><<removeclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<removeclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span> <span id='appealBtn' class='pcActionBtn'><<button "Appeal">><<run pcClubActionToggle('#appealBtn')>><<set $clubStats.pcAction = 'appeal'>><<replace '#pcClubSubAction'>><</replace>><<removeclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<removeclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span> <span id='pcMelBtn' class='pcActionBtn'><<button "Mel">><<run pcClubActionToggle('#pcMelBtn')>><<set $clubStats.pcAction = 'mel'>><<set _choice = 'pcMelEventSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<addclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span> <</replace>> <<if $charM.stripClub == true>> <<append '#pcClubAction'>><span id='pcJenBtn' class='pcActionBtn'><<button $charM.name>><<run pcClubActionToggle('#pcJenBtn')>><<set $clubStats.pcAction = 'jen'>><<set _choice = 'pcJenEventSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<addclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span><</append>> <</if>> <<if $lydia != null && $lydia.club == true>> <<if $lydiaEventObj != null && $lydiaEventObj.clubDay1 != null && $lydiaEventObj.clubDay1.viewed == true>> <<append '#pcClubAction'>><span id='pcLydBtn' class='pcActionBtn'><<button "Lydia">><<run pcClubActionToggle('#pcLydBtn')>><<set $clubStats.pcAction = 'lydia'>><<set _choice = 'pcLydEventSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<addclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span><</append>> <</if>> <</if>> <<if $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>> <<append '#pcClubAction'>><span id='pcVIPBtn' class='pcActionBtn'><<button "VIP Rooms">><<run pcClubActionToggle('#pcVIPBtn')>><<set $clubStats.pcAction = 'VIP'>><<removeclass '#pcClubSubAction' 'clubActionsSubRevealed'>><<removeclass '#pcClubSubAction' 'clubSubBorder'>><</button>></span><</append>> <</if>> /*<<append '#pcClubAction'>><span id='clubAutoBtn' class='pcActionBtn'><<button "Auto">><<run pcClubActionToggle('#clubAutoBtn')>><<set $clubStats.pcAction = 'auto'>><<replace '#pcSubAction'>><</replace>><</button>></span><</append>>*/ /* /////////////////// MEL STUFF ///////////////////// */ <<replace '#melClubAction'>> <span id='melRevenueBtn' class='pcActionBtn'><<button "Revenue">><<run melActionToggle('#melRevenueBtn')>><<set $clubStats.melAction = 'rev'>><<set _choice = 'melRevSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#melClubSubAction' 'clubActionsSubRevealed'>><<addclass '#melClubSubAction' 'clubSubBorder'>><</button>></span> <span id='melMoraleBtn' class='pcActionBtn'><<button "Morale">><<run melActionToggle('#melMoraleBtn')>><<set $clubStats.melAction = 'morale'>><<set _choice = 'melMoraleSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#melClubSubAction' 'clubActionsSubRevealed'>><<addclass '#melClubSubAction' 'clubSubBorder'>><</button>></span> <span id='melAppealBtn' class='pcActionBtn'><<button "Appeal">><<run melActionToggle('#melAppealBtn')>><<set $clubStats.melAction = 'appeal'>><<set _choice = 'melAppealSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#melClubSubAction' 'clubActionsSubRevealed'>><<addclass '#melClubSubAction' 'clubSubBorder'>><</button>></span> <</replace>> <<if $melEventTracking.s2Init != null && $melEventTracking.lvIntroS2 != null && $melEventTracking.lvIntroS2.unlocked == true && $melEventTracking.lvIntroS2.viewed == false && $mel.love >= 700>> <<append '#melClubAction'>> <span id='pcMelStoryS2LvIntBtn' class='pcActionBtn'><<button "Mel Level Up: Revitalized [img[img/UI/loveIcon.png]]" "melStory">><<set $tempStoryVar = 's2IntroLv'>><</button>></span> <</append>> <</if>> <<if $melEventTracking.s2Init != null && $melEventTracking.lwdIntroS2 != null && $melEventTracking.lwdIntroS2.unlocked == true && $melEventTracking.lwdIntroS2.viewed == false && $mel.lewd >= 700>> <<append '#melClubAction'>> <span id='pcMelStoryS2LwdIntBtn' class='pcActionBtn'><<button "Mel Level Up: Back at it [img[img/UI/lewdIcon.png]]" "melStory">><<set $tempStoryVar = 's2IntroLwd'>><</button>></span> <</append>> <</if>> /* /////////////////// JEN STUFF ///////////////////// */ <<if $charM.stripClub == true>> <<replace '#jenAvatarCont'>><<charMAvatar>><</replace>> <<replace '#jenClubAction'>> <span id='jenRevenueBtn' class='pcActionBtn'><<button "Revenue">><<run jenActionToggle('#jenRevenueBtn')>><<set $clubStats.jenAction = 'rev'>><<set _choice = 'jenRevSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#jenClubSubAction' 'clubActionsSubRevealed'>><<addclass '#jenClubSubAction' 'clubSubBorder'>><</button>></span> <span id='jenMoraleBtn' class='pcActionBtn'><<button "Morale">><<run jenActionToggle('#jenMoraleBtn')>><<set $clubStats.jenAction = 'morale'>><<set _choice = 'jenMoraleSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#jenClubSubAction' 'clubActionsSubRevealed'>><<addclass '#jenClubSubAction' 'clubSubBorder'>><</button>></span> <span id='jenAppealBtn' class='pcActionBtn'><<button "Appeal">><<run jenActionToggle('#jenAppealBtn')>><<set $clubStats.jenAction = 'appeal'>><<set _choice = 'jenAppealSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#jenClubSubAction' 'clubActionsSubRevealed'>><<addclass '#jenClubSubAction' 'clubSubBorder'>><</button>></span> <</replace>> <</if>> /* /////////////////// Lydia STUFF ///////////////////// */ <<if $lydia != null && $lydia.club == true>> <<replace '#lydAvatarCont'>><img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="avatar picRounded" style="avatar"><</replace>> <<if $lydiaEventObj.clubDay2 != null && $lydiaEventObj.clubDay2.viewed == true>> <<replace '#lydClubAction'>> <span id='lydRevenueBtn' class='pcActionBtn'><<button "Revenue">><<run lydClubActionToggle('#lydRevenueBtn')>><<set $clubStats.lydAction = 'rev'>><<set _choice = 'lydRevSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#lydClubSubAction' 'clubActionsSubRevealed'>><<addclass '#lydClubSubAction' 'clubSubBorder'>><</button>></span> <span id='lydMoraleBtn' class='pcActionBtn'><<button "Morale">><<run lydClubActionToggle('#lydMoraleBtn')>><<set $clubStats.lydAction = 'morale'>><<set _choice = 'lydMoraleSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#lydClubSubAction' 'clubActionsSubRevealed'>><<addclass '#lydClubSubAction' 'clubSubBorder'>><</button>></span> /*<span id='lydAppealBtn' class='pcActionBtn'><<button "Appeal">><<run lydClubActionToggle('#jenAppealBtn')>><<set $clubStats.lydAction = 'appeal'>><<set _choice = 'lydAppealSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#lydClubSubAction' 'clubActionsSubRevealed'>><<addclass '#lydClubSubAction' 'clubSubBorder'>><</button>></span>*/ <</replace>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#lydClubAction'>> <span id='lydAppealBtn' class='pcActionBtn'><<button "Appeal">><<run lydClubActionToggle('#jenAppealBtn')>><<set $clubStats.lydAction = 'appeal'>><<set _choice = 'lydAppealSubs'>><<append '#scriptDiv1'>><<include 'clubManagerEvents'>><</append>><<addclass '#lydClubSubAction' 'clubActionsSubRevealed'>><<addclass '#lydClubSubAction' 'clubSubBorder'>><</button>></span> <</append>> <</if>> <<elseif $lydiaEventObj.clubDay1 != null && $lydiaEventObj.clubDay1.viewed == false>> <<replace '#lydClubAction'>> <span id='lydRevenueBtn' class='pcActionBtn'><<button "Lydia's First Day" "lydiaStoryEvent">><<set $tempStoryVar = 'clubFirst'>><<set $currEvent = null>><</button>></span> <</replace>> <<elseif $lydiaEventObj.clubDay2 != null && $lydiaEventObj.clubDay2.unlocked == true && $lydiaEventObj.clubDay2.viewed == false>> <<replace '#lydClubAction'>> <span id='lydRevenueBtn' class='pcActionBtn'><<button "Lydia Returns!" "lydiaStoryEvent">><<set $tempStoryVar = 'clubReturn'>><<set $currEvent = null>><</button>></span> <</replace>> <</if>> <</if>>
<<switch _choice>> <<case 'pcActions'>> <<set $currEvent to clubManagerPcActions($characters)>> <<switch $clubStats.pcAction>> <<case 'rev'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'morale'>> <<playEvent $currEvent.dialogArr 1 2>> <<case 'appeal'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'mel'>> <<set $currEvent to null>> <<set _choice to 'pcMelEvents'>> <<include 'clubManagerEvents'>> <<case 'jen'>> <<set $currEvent to null>> <<set _choice to 'pcjenEvents'>> <<include 'clubManagerEvents'>> <<case 'lydia'>> <<set $currEvent to null>> <<set _choice to 'pcLydEvents'>> <<include 'clubManagerEvents'>> <<case 'VIP'>> <<set $currEvent to clubManagerPcActions2($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<set $currEvent to null>> <<default>> <<playEvent $currEvent.dialogArr 0 1>> <</switch>> <<set $currEvent to null>> <<case 'melActions'>> <<removeclass '#melClubDialogCont' 'divHidden'>> <<switch $clubStats.melAction>> <<case 'rev'>> <<set _choice = 'melRevEvents'>> <<include 'clubManagerEvents'>> <<case 'morale'>> <<set _choice = 'melMoraleEvents'>> <<include 'clubManagerEvents'>> <<case 'appeal'>> <<set _choice = 'melAppealEvents'>> <<include 'clubManagerEvents'>> <<default>>/*auto*/ <<set _choice = 'melRevEvents'>> <<include 'clubManagerEvents'>> <</switch>> <<case 'melRevSubs'>> <<replace '#melClubSubAction'>> <span id='melRevFloorMngrBtn' class='pcActionBtn'><<button "Floor Management[img[img/UI/loveIcon.png]]">><<run melSubActionToggle('#melRevFloorMngrBtn')>><<set $clubStats.melSubAction = 'revFloorNormal'>><</button>></span> <</replace>> <<if $clubUpgrades.melLewdOutfit.owned == true>> <<append '#melClubSubAction'>> <span id='melRevFloorMngrLewdBtn' class='pcActionBtn'><<button "Floor Management[img[img/UI/lewdIcon.png]]">><<run melSubActionToggle('#melRevFloorMngrLewdBtn')>><<set $clubStats.melSubAction = 'revFloorLewd'>><</button>></span> <span id='melRevWaitressBtn' class='pcActionBtn'><<button "Waitress[img[img/UI/lewdIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.melBarWork>>">><<run melSubActionToggle('#melRevWaitressBtn')>><<set $clubStats.melSubAction = 'revWaitress'>><</button>></span> <</append>> <</if>> <<if $mel.loveStageNum >= 1>> <<append '#melClubSubAction'>> <span id='melRevSuppLvBtn' class='pcActionBtn'><<button "Supplier Work[img[img/UI/loveIcon.png]]">><<run melSubActionToggle('#melRevSuppLvBtn')>><<set $clubStats.melSubAction = 'revSuppLv'>><</button>></span> <</append>> <</if>> <<if $mel.lewdStageNum >= 1>> <<append '#melClubSubAction'>> <span id='melRevSuppLwdBtn' class='pcActionBtn'><<button "Supplier Work[img[img/UI/lewdIcon.png]]">><<run melSubActionToggle('#melRevSuppLwdBtn')>><<set $clubStats.melSubAction = 'revSuppLwd'>><</button>></span> <</append>> <</if>> <<if $mel.lewdStageNum >= 2>> <<if $mel.ntr == true>> <<append '#melClubSubAction'>> <span id='melRevPoleBtn' class='pcActionBtn'><<button "Pole Dance[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<run melSubActionToggle('#melRevPoleBtn')>><<set $clubStats.melSubAction = 'revPole'>><</button>></span> <</append>> <</if>> <<if $clubUpgrades.VIPGlory != null && $clubUpgrades.VIPGlory.owned == true && $mel.ntr == true>> <<append '#melClubSubAction'>> <span id='melRevGloryBtn' class='pcActionBtn'><<button "Gloryhole[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<run melSubActionToggle('#melRevGloryBtn')>><<set $clubStats.melSubAction = 'revGlory'>><</button>></span> <</append>> <</if>> <</if>> <<case 'melMoraleSubs'>> <<replace '#melClubSubAction'>> <span id='melMoraleGenericBtn' class='pcActionBtn'><<button "Help Staff[img[img/UI/loveIcon.png]]">><<run melSubActionToggle('#melMoraleGenericBtn')>><<set $clubStats.melSubAction = 'moraleGeneric'>><</button>></span> <</replace>> <<if $clubUpgrades.melLewdOutfit.owned == true>> <<append '#melClubSubAction'>> <span id='melMoraleLewdBtn' class='pcActionBtn'><<button "Help Staff[img[img/UI/lewdIcon.png]]">><<run melSubActionToggle('#melMoraleLewdBtn')>><<set $clubStats.melSubAction = 'moraleLewd'>><</button>></span> <</append>> <</if>> <<case 'melAppealSubs'>> <<replace '#melClubSubAction'>> <span id='melAppealGreetBtn' class='pcActionBtn'><<button "Greet Patrons">><<run melSubActionToggle('#melAppealGreetBtn')>><<set $clubStats.melSubAction = 'appealGreet'>><</button>></span> <</replace>> <<if $clubUpgrades.melLewdOutfit.owned == true && $mel.ntr == true>> <<append '#melClubSubAction'>> <span id='melAppealFlirtBtn' class='pcActionBtn'><<button "Waitress: Flirt[img[NTR/Sharing|img/UI/ntrIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.melFlirt>>">><<run melSubActionToggle('#melAppealFlirtBtn')>><<set $clubStats.melSubAction = 'appealFlirt'>><</button>></span> <span id='melAppealTeaseBtn' class='pcActionBtn'><<button "Waitress: Tease[img[NTR/Sharing|img/UI/ntrIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.melGroped>>">><<run melSubActionToggle('#melAppealTeaseBtn')>><<set $clubStats.melSubAction = 'appealTease'>><</button>></span> <</append>> <</if>> <<case 'pcMelEventSubs'>> <<replace '#pcClubSubAction'>> <span id='pcMelChatBtn' class='pcActionBtn'><<button "Chat">><<run pcClubSubActionToggle('#pcMelChatBtn')>><<set $clubStats.pcClubSubAction = 'pcMelChat'>><</button>></span> <span id='pcMelBreakBtn' class='pcActionBtn'><<button "Break Together">><<run pcClubSubActionToggle('#pcMelBreakBtn')>><<set $clubStats.pcClubSubAction = 'pcMelBreak'>><</button>></span> <span id='pcMelFlirtBtn' class='pcActionBtn'><<button "Flirt">><<run pcClubSubActionToggle('#pcMelFlirtBtn')>><<set $clubStats.pcClubSubAction = 'pcMelFlirt'>><</button>></span> <</replace>> <<if $mel.hasNumber != true && ($mel.love >= 100 || $mel.lewd >= 100)>> <<append '#pcClubSubAction'>> <span id='pcMelNumberBtn' class='pcActionBtn'><<button "Ask for her number">><<run pcClubSubActionToggle('#pcMelNumberBtn')>><<set $clubStats.pcClubSubAction = 'pcMelNumber'>><</button>></span> <</append>> <<elseif $mel.hasNumber == true>> <<else>> <<append '#pcClubSubAction'>> <span id='pcMelNumberBtn' class='pcActionBtn clubSubDisabled'><<button "100[img[img/UI/loveIcon.png]] or [img[img/UI/lewdIcon.png]] req.">><<run pcClubSubActionToggle('#pcMelNumberBtn')>><<set $clubStats.pcClubSubAction = 'pcMelNumber'>><</button>></span> <</append>> <</if>> <<if $clubUpgrades.melLewdOutfit.owned == false>> <<append '#pcClubSubAction'>> <span id='pcMelOutfitUpgradeBtn' class='pcActionBtn'><<button "Lewd Outfit Upgrade">><<run pcClubSubActionToggle('#pcMelOutfitUpgradeBtn')>><<set $clubStats.pcClubSubAction = 'pcMelLewdOutfitUpgrade'>><</button>></span> <</append>> <</if>> <<if $melEventTracking != null && $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed != true>> <<if $mel.love >= 200 || $mel.lewd >= 200>> <<append '#pcClubSubAction'>> <span id='pcMelStoryFDBtn' class='pcActionBtn'><<button "Story: First Date" "melStory">><<set $tempStoryVar = 'firstDate'>><</button>></span> <</append>> <<else>> <<append '#pcClubSubAction'>> <span class='pcActionBtn clubSubDisabled'><<button "200[img[img/UI/loveIcon.png]] or [img[img/UI/lewdIcon.png]] req.">><</button>></span> <</append>> <</if>> <</if>> <<if $melEventTracking != null && $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelChat2Btn' class='pcActionBtn'><<button "Chat 2">><<run pcClubSubActionToggle('#pcMelChat2Btn')>><<set $clubStats.pcClubSubAction = 'pcMelChat2'>><</button>></span> <span id='pcMelCheckout' class='pcActionBtn'><<button "Check her out">><<run pcClubSubActionToggle('#pcMelCheckout')>><<set $clubStats.pcClubSubAction = 'pcMelCheckout'>><</button>></span> <span id='pcMelGropeBtn' class='pcActionBtn'><<button "Grope">><<run pcClubSubActionToggle('#pcMelGropeBtn')>><<set $clubStats.pcClubSubAction = 'pcMelGrope'>><</button>></span> <span id='pcMelKissBtn' class='pcActionBtn'><<button "Kiss">><<run pcClubSubActionToggle('#pcMelKissBtn')>><<set $clubStats.pcClubSubAction = 'pcMelKiss'>><</button>></span> <span id='pcMelJelousBtn' class='pcActionBtn'><<button "Jealousy[img[img/UI/lewdIcon.png]]">><<run pcClubSubActionToggle('#pcMelJelousBtn')>><<set $clubStats.pcClubSubAction = 'pcMelJelous'>><</button>></span> <span id='pcMelTeaseBtn' class='pcActionBtn'><<button "Tease[img[img/UI/loveIcon.png]]">><<run pcClubSubActionToggle('#pcMelTeaseBtn')>><<set $clubStats.pcClubSubAction = 'pcMelTease'>><</button>></span> <</append>> <</if>> <<if $melEventTracking != null && $melEventTracking.s1LvIntro.unlocked == true && $melEventTracking.s1LvIntro.viewed == false>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelIntroLvS1Btn' class='pcActionBtn'><<button "Story: Making Plans[img[img/UI/loveIcon.png]]" "melStory">><<run pcClubSubActionToggle('#pcMelIntroLvS1Btn')>><<set $tempStoryVar = 'lvIntroS1'>><</button>></span> <</append>> <</if>> <<if $melEventTracking != null && $melEventTracking.s1LwdIntro.unlocked == true && $melEventTracking.s1LwdIntro.viewed == false>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelIntroLwdS1Btn' class='pcActionBtn'><<button "Story: Apologies[img[img/UI/lewdIcon.png]]" "melStory">><<run pcClubSubActionToggle('#pcMelIntroLwdS1Btn')>><<set $tempStoryVar = 'lwdIntroS1'>><</button>></span> <</append>> <</if>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelSpankBtn' class='pcActionBtn'><<button "Spank">><<run pcClubSubActionToggle('#pcMelSpankBtn')>><<set $clubStats.pcClubSubAction = 'pcMelSpank'>><</button>></span> <</append>> <</if>> <<if $mel.loveStageNum == 1 || $mel.lewdStageNum == 1>> <<if $melEventTracking != null && $melEventTracking.lvStripStory != null && $melEventTracking.lvStripStory.viewed == false && $mel.love >= 500 && $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelDanceStoryLvBtn' class='pcActionBtn'><<button "Story: A Favour Returned[img[img/UI/loveIcon.png]]" "melStory">><<run pcClubSubActionToggle('#pcMelDanceLvBtn')>><<set $tempStoryVar = 'lvDanceBj0'>><</button>></span> <</append>> <</if>> <<if $melEventTracking != null && $melEventTracking.lwdStripStory != null && $melEventTracking.lwdStripStory.viewed == false && $mel.lewd >= 500 && $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelDanceStoryLwdBtn' class='pcActionBtn'><<button "Story: Private Show[img[img/UI/lewdIcon.png]]" "melStory">><<run pcClubSubActionToggle('#pcMelDanceStoryLwdBtn')>><<set $tempStoryVar = 'lwdDanceBj0'>><</button>></span> <</append>> <</if>> <<if $melEventTracking != null && $melEventTracking.lwdSexStory != null && $melEventTracking.lwdSexStory.viewed == false && $mel.lewd >= 700>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcMelDanceStoryLwdBtn' class='pcActionBtn'><<button "Story: The New Girl[img[img/UI/lewdIcon.png]]" "melStory">><<run pcClubSubActionToggle('#pcMelDanceStoryLwdBtn')>><<set $tempStoryVar = 'lwdFuck0'>><</button>></span> <</append>> <</if>> <</if>> <<case 'pcJenEventSubs'>> <<replace '#pcClubSubAction'>> <span id='pcJenChatBtn' class='pcActionBtn'><<button "Chat">><<run pcClubSubActionToggle('#pcJenChatBtn')>><<set $clubStats.pcClubSubAction = 'pcJenChat'>><</button>></span> <span id='pcJenFlirtBtn' class='pcActionBtn'><<button "Flirt">><<run pcClubSubActionToggle('#pcJenFlirtBtn')>><<set $clubStats.pcClubSubAction = 'pcJenFlirt'>><</button>></span> <span id='pcJenGropeBtn' class='pcActionBtn'><<button "Grope">><<run pcClubSubActionToggle('#pcJenGropeBtn')>><<set $clubStats.pcClubSubAction = 'pcJenGrope'>><</button>></span> <</replace>> <<if ($charM.stripperTrain != null && $charM.stripperTrain.level >= 2) || ($melEventTracking != null && $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true)>> <<append '#pcClubSubAction'>> <span id='pcJenChat2Btn' class='pcActionBtn'><<button "Chat 2">><<run pcClubSubActionToggle('#pcJenChat2Btn')>><<set $clubStats.pcClubSubAction = 'pcJenChat2'>><</button>></span> <</append>> <</if>> <<if $charM.corrStageNum >= 4 || $charM.loveStageNum >= 4>> <<append '#pcClubSubAction'>> <span id='pcJenHjBtn' class='pcActionBtn'><<button "Handjob">><<run pcClubSubActionToggle('#pcJenHjBtn')>><<set $clubStats.pcClubSubAction = 'pcJenHj'>><</button>></span> <</append>> <</if>> <<if $charM.corrStageNum >= 4>> <<append '#pcClubSubAction'>> <span id='pcJenBjLwdBtn' class='pcActionBtn'><<button "Bj [img[img/UI/lewdIcon.png]]">><<run pcClubSubActionToggle('#pcJenBjLwdBtn')>><<set $clubStats.pcClubSubAction = 'pcJenBjLwd'>><</button>></span> <</append>> <</if>> <<if $charM.loveStageNum >= 4>> <<append '#pcClubSubAction'>> <span id='pcJenBjLvBtn' class='pcActionBtn'><<button "Bj [img[img/UI/loveIcon.png]]">><<run pcClubSubActionToggle('#pcJenBjLvBtn')>><<set $clubStats.pcClubSubAction = 'pcJenBjLv'>><</button>></span> <</append>> <</if>> <<case 'pcLydEventSubs'>> <<replace '#pcClubSubAction'>> <span id='pcLydHideBtn' class='pcActionBtn'><<button "Lydia in trouble">><<run pcClubSubActionToggle('#pcLydHideBtn')>><<set $clubStats.pcClubSubAction = 'pcLydHide'>><</button>></span> <span id='pcLydBreakBtn' class='pcActionBtn'><<button "Break Together">><<run pcClubSubActionToggle('#pcLydBreakBtn')>><<set $clubStats.pcClubSubAction = 'pcLydBreak'>><</button>></span> <</replace>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#pcClubSubAction'>> <span class='clubLvlDivide'></span> <span id='pcLydFoolBtn' class='pcActionBtn'><<button "Fool Around">><<run pcClubSubActionToggle('#pcLydFoolBtn')>><<set $clubStats.pcClubSubAction = 'pcLydFool'>><</button>></span> <span id='pcLydBreak2Btn' class='pcActionBtn'><<button "Break Together 2">><<run pcClubSubActionToggle('#pcLydBreak2Btn')>><<set $clubStats.pcClubSubAction = 'pcLydBreak2'>><</button>></span> <</append>> <</if>> <<if $lydia.lewdStage >= 2>> <<append '#pcClubSubAction'>> <span id='pcLydDancePrac1Btn' class='pcActionBtn'><<button "Lydia's Lessons[img[img/UI/lewdIcon.png]]">><<run pcClubSubActionToggle('#pcLydDancePrac1Btn')>><<set $clubStats.pcClubSubAction = 'pcLydDancePrac1'>><</button>></span> <span id='pcLydClothPrac1Btn' class='pcActionBtn'><<button "Hiding away[img[img/UI/lewdIcon.png]]">><<run pcClubSubActionToggle('#pcLydClothPrac1Btn')>><<set $clubStats.pcClubSubAction = 'pcLydClothPrac1'>><</button>></span> <</append>> <</if>> <<case 'jenActions'>> <<removeclass '#jenClubDialogCont' 'divHidden'>> <<switch $clubStats.jenAction>> <<case 'rev'>> <<set _choice to 'jenRevEvents'>><<include 'clubManagerEvents'>> <<case 'morale'>> <<set _choice to 'jenMoraleEvents'>><<include 'clubManagerEvents'>> <<case 'appeal'>> <<set _choice to 'jenAppealEvents'>><<include 'clubManagerEvents'>> <<default>>/*auto*/ <<set _choice to 'jenRevEvents'>><<include 'clubManagerEvents'>> <</switch>> <<case 'jenRevSubs'>> <<replace '#jenClubSubAction'>> <span id='jenRevOfficeBtn' class='pcActionBtn'><<button "Office Help[img[img/UI/loveIcon.png]]">><<run jenSubActionToggle('#jenRevOfficeBtn')>><<set $clubStats.jenSubAction = 'revOffice'>><</button>></span> <span id='jenRevWaitressBtn' class='pcActionBtn'><<button "Serve Drinks[img[img/UI/lewdIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.jenBarWork>>">><<run jenSubActionToggle('#jenRevWaitressBtn')>><<set $clubStats.jenSubAction = 'revWaitress'>><</button>></span> <</replace>> <<if $charM.corrStageNum >= 3 && $charM.ntr == true>> /* stripper training 0 -> 1 */ <<if $charM.corrStageNum >= 3 && ($charM.stripperTrain == null || $charM.stripperTrain.level < 1)>> <<if $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true>> <<append '#jenClubSubAction'>><span id='jenRevTrainMelTalkBtn' class='pcActionBtn'><<button "Training: Mel Talk[img[img/UI/lewdIcon.png]]">><<run jenSubActionToggle('#jenRevTrainMelTalkBtn')>><<set $clubStats.jenSubAction = 'revTrainMel'>><</button>></span><</append>> <<else>> <<append '#jenClubSubAction'>><span class='pcActionBtn clubSubDisabled'><<button "Req: Mel Story First Date">><</button>></span><</append>> <</if>> <<append '#jenClubSubAction'>> <span id='jenRevStripperPairBtn' class='pcActionBtn'><<button "Training: Stipper Pair up[img[img/UI/lewdIcon.png]]">><<run jenSubActionToggle('#jenRevStripperPairBtn')>><<set $clubStats.jenSubAction = 'revTrainStripPair'>><</button>></span> <</append>> <</if>> /* stripper training lvl 1 intro/dance training unlock */ <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 1 && $charMEventObj.danceIntro != null && $charMEventObj.danceIntro.viewed != true>> <<append '#jenClubSubAction'>> <span id='jenTrainLvl1IntroBtn' class='pcActionBtn'><<button "Training: Start The Real Work[img[img/UI/lewdIcon.png]]">><<run jenSubActionToggle('#jenTrainLvl1IntroBtn')>><<set $clubStats.jenSubAction = 'trainLvl1Intro'>><</button>></span> <</append>> <</if>> /* stripper training lvl 1 -> lvl 2 */ <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 1 && $charM.stripperTrain.level < 2 && $charMEventObj.danceIntro != null && $charMEventObj.danceIntro.viewed == true && $charMEventObj.danceDemo.viewed != true>> <<append '#jenClubSubAction'>> <span id='jenTrainStripper1Btn' class='pcActionBtn'><<button "Training: Stripper[img[img/UI/lewdIcon.png]]">><<run jenSubActionToggle('#jenTrainStripper1Btn')>><<set $clubStats.jenSubAction = 'jenStripTrain1'>><</button>></span> <</append>> <</if>> /* stripper lvl 2 intro personal demo */ <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 2 && $charMEventObj.danceIntro != null && $charMEventObj.danceIntro.viewed == true && $charMEventObj.danceDemo.viewed != true>> <<append '#jenClubSubAction'>> <span id='jenTrainStripDemo1Btn' class='pcActionBtn'><<button "Training: Personal Demo[img[img/UI/lewdIcon.png]]" "charMStoryEvent">><<set $tempStoryVar = 'clubTrainDemo'>><</button>></span> <</append>> <</if>> /* stripper lvl 2 intro unveling*/ <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 2 && $charMEventObj.danceIntro != null && $charMEventObj.danceDemo.viewed == true && $charMEventObj.stageUnveil.viewed != true && $charM.corrStageNum >= 4>> <<append '#jenClubSubAction'>> <span id='jenTrainStripUnveilBtn' class='pcActionBtn'><<button "Training: Her First Performance[img[img/UI/lewdIcon.png]]" "charMStoryEvent">><<set $tempStoryVar = 'clubTrainUnveiling'>><</button>></span> <</append>> <</if>> /* stripper lvl 2 pole dance work task*/ <<if $charMEventObj.danceIntro != null && $charMEventObj.stageUnveil.viewed == true>> <<append '#jenClubSubAction'>> <span id='jenPoleDanceBtn' class='pcActionBtn'><<button "Pole Dancing[img[img/UI/lewdIcon.png]]">><<run jenSubActionToggle('#jenPoleDanceBtn')>><<set $clubStats.jenSubAction = 'jenPole'>><</button>></span> <</append>> <</if>> <</if>> /* JEN VIP Room */ <<if $charMEventObj.clubVIPIntro != null && $charM.ntr == true>> /* intro */ <<if $charMEventObj.clubVIPIntro.viewed == false && ($charM.stripperTrain != null && $charM.stripperTrain.level >= 3) && ($charM.stripperTrain != null && $charM.prosTrain.level >= 2)>> <<append '#jenClubSubAction'>> <span id='jenVIPIntroBtn' class='pcActionBtn'><<button "Special: Working The VIP Rooms[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<run jenSubActionToggle('#jenVIPIntroBtn')>><<set $clubStats.jenSubAction = 'jenVIPIntro'>><</button>></span> <</append>> <<elseif $charMEventObj.clubVIPIntro.viewed == false>> <<append '#jenClubSubAction'>> <span id='jenVIPIntroBtn' class='pcActionBtn clubSubDisabled'><<button "Req: 3 [img[img/UI/stripperIcon.png]] + 2 [img[img/UI/whoreIcon.png]]">><</button>></span> <</append>> <</if>> /* work task */ <<if $charMEventObj.clubVIPIntro.viewed == true>> <<append '#jenClubSubAction'>> <span id='jenVIPWorkBtn' class='pcActionBtn'><<button "VIP Rooms[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<run jenSubActionToggle('#jenVIPWorkBtn')>><<set $clubStats.jenSubAction = 'jenVIP'>><</button>></span> <</append>> <</if>> /* glory hole */ <<if $clubUpgrades.VIPGlory != null && $clubUpgrades.VIPGlory.owned == true && $charMEventObj.clubVIPIntro.viewed == true>> <<append '#jenClubSubAction'>> <span id='jenGloryBtn' class='pcActionBtn'><<button "Gloryhole[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<run jenSubActionToggle('#jenGloryBtn')>><<set $clubStats.jenSubAction = 'jenGlory'>><</button>></span> <</append>> <</if>> <</if>> <<case 'jenMoraleSubs'>> <<replace '#jenClubSubAction'>> <span id='jenMoraleHelpBtn' class='pcActionBtn'><<button "Help Staff">><<run jenSubActionToggle('#jenMoraleHelpBtn')>><<set $clubStats.jenSubAction = 'moraleHelp'>><</button>></span> <</replace>> <<if $charM.ntr == true>> <<append '#jenClubSubAction'>> <span id='jenMoraleFlirtBtn' class='pcActionBtn'><<button "Staff Flirt[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleFlirtBtn')>><<set $clubStats.jenSubAction = 'moraleFlirt'>><</button>></span> <span id='jenMoraleTeaseBtn' class='pcActionBtn'><<button "Staff Tease[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleTeaseBtn')>><<set $clubStats.jenSubAction = 'moraleTease'>><</button>></span> <span id='jenMoraleGropeBtn' class='pcActionBtn'><<button "Staff Groped[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleGropeBtn')>><<set $clubStats.jenSubAction = 'moraleGrope'>><</button>></span> <</append>> <</if>> <<if $charM.ntr == true && $charM.corrStageNum >= 4>> <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <<append '#jenClubSubAction'>> <span id='jenMoraleLapBtn' class='pcActionBtn'><<button "Staff Lapdance[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleLapBtn')>><<set $clubStats.jenSubAction = 'moraleLap'>><</button>></span> <span id='jenMoraleKissBtn' class='pcActionBtn'><<button "Staff Kiss[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleKissBtn')>><<set $clubStats.jenSubAction = 'moraleKiss'>><</button>></span> <</append>> <</if>> <<append '#jenClubSubAction'>> <span id='jenMoraleGrope2Btn' class='pcActionBtn'><<button "Staff Groped 2[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run jenSubActionToggle('#jenMoraleGrope2Btn')>><<set $clubStats.jenSubAction = 'moraleGrope2'>><</button>></span> <</append>> <</if>> <<case 'jenAppealSubs'>> <<replace '#jenClubSubAction'>> <span id='jenAppealOfficeBtn' class='pcActionBtn'><<button "Marketing Work[img[img/UI/loveIcon.png]]">><<run jenSubActionToggle('#jenAppealOfficeBtn')>><<set $clubStats.jenSubAction = 'appealMarketing'>><</button>></span> <</replace>> <<if $charM.ntr == true>> <<if $charM.corruption >= 1700>> <<append '#jenClubSubAction'>><span id='jenAppealFlirtBtn' class='pcActionBtn'><<button "Waitress Flirt[img[NTR/Sharing|img/UI/ntrIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.jenBarFlirt>>">><<run jenSubActionToggle('#jenAppealFlirtBtn')>><<set $clubStats.jenSubAction = 'appealFlirt'>><</button>></span><</append>> <<else>> <<append '#jenClubSubAction'>><span id='jenAppealFlirtBtn' class='pcActionBtn clubSubDisabled'><<button "Req 1700[img[img/UI/lewdIcon.png]]">><</button>></span><</append>> <</if>> <<if $charM.corruption >= 1900>> <<append '#jenClubSubAction'>><span id='jenAppealTeaseBtn' class='pcActionBtn'><<button "Waitress Tease[img[NTR/Sharing|img/UI/ntrIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.jenBarTease>>">><<run jenSubActionToggle('#jenAppealTeaseBtn')>><<set $clubStats.jenSubAction = 'appealTease'>><</button>></span><</append>> <<else>> <<append '#jenClubSubAction'>><span id='jenAppealFlirtBtn' class='pcActionBtn clubSubDisabled'><<button "Req 1900[img[img/UI/lewdIcon.png]]">><</button>></span><</append>> <</if>> <<if $charM.corruption >= 2100>> <<append '#jenClubSubAction'>><span id='jenAppealGropeBtn' class='pcActionBtn'><<button "Waitress Groped[img[NTR/Sharing|img/UI/ntrIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.jenBarGrope>>">><<run jenSubActionToggle('#jenAppealGropeBtn')>><<set $clubStats.jenSubAction = 'appealGroped'>><</button>></span><</append>> <<else>> <<append '#jenClubSubAction'>><span id='jenAppealFlirtBtn' class='pcActionBtn clubSubDisabled'><<button "Req 2100[img[img/UI/lewdIcon.png]]">><</button>></span><</append>> <</if>> <</if>> <<case 'lydActions'>> /* intro event uses her bars, so need to check it's actually done */ <<if $lydiaEventObj != null && $lydiaEventObj.clubDay2.viewed == true>> <<removeclass '#lydClubDialogCont' 'divHidden'>> <<switch $clubStats.lydAction>> <<case 'rev'>> <<set _choice to 'lydRevEvents'>><<include 'clubManagerEvents'>> <<case 'morale'>> <<set _choice to 'lydMoraleEvents'>><<include 'clubManagerEvents'>> <<case 'appeal'>> <<set _choice to 'lydAppealEvents'>><<include 'clubManagerEvents'>> <<default>>/*auto*/ <<set _choice to 'lydRevEvents'>><<include 'clubManagerEvents'>> <</switch>> <</if>> <<case 'lydRevSubs'>> <<replace '#lydClubSubAction'>> <span id='lydRevWaitLvBtn' class='pcActionBtn'><<button "Waitress[img[img/UI/loveIcon.png]]">><<run lydClubSubActionToggle('#lydRevWaitLvBtn')>><<set $clubStats.lydSubAction = 'revLv'>><</button>></span> <span id='lydRevWaitLwdBtn' class='pcActionBtn'><<button "Waitress Lewd[img[img/UI/lewdIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.lydiaWaitLwd>>">><<run lydClubSubActionToggle('#lydRevWaitLwdBtn')>><<set $clubStats.lydSubAction = 'revLwd'>><</button>></span> <</replace>> <<if $lydia.lewdStage >= 2>> <<if $lydiaEventObj.clubLewdOutfitIntro != null && $lydiaEventObj.clubLewdOutfitIntro.viewed == false>> <<append '#lydClubSubAction'>> <span id='lydRevWaitOutfitIntroLwdBtn' class='pcActionBtn'><<button "Lydia's New Outfit[img[img/UI/lewdIcon.png]]">><<run lydClubSubActionToggle('#lydRevWaitOutfitIntroLwdBtn')>><<set $clubStats.lydSubAction = 'revLwdOutfitIntro'>><</button>></span> <</append>> <<else>> <<append '#lydClubSubAction'>> <span id='lydRevWaitOutfitLwdBtn' class='pcActionBtn'><<button "Waitress Lewd Outfit[img[img/UI/lewdIcon.png]]<<clubGirlUpgradeIcon $clubUpgrades.lydiaWaitOutfitLwd>>">><<run lydClubSubActionToggle('#lydRevWaitOutfitLwdBtn')>><<set $clubStats.lydSubAction = 'revLwdOutfit'>><</button>></span> <</append>> <</if>> <</if>> <<case 'lydMoraleSubs'>> <<replace '#lydClubSubAction'>> <span id='lydMoraleSocBtn' class='pcActionBtn'><<button "Staff Fun">><<run lydClubSubActionToggle('#lydMoraleSocBtn')>><<set $clubStats.lydSubAction = 'moraleSoc'>><</button>></span> <</replace>> <<if ($lydia.loveStage >= 2 || $lydia.lewdStage >= 2) && $lydia.ntr != false>> <<append '#lydClubSubAction'>> <span id='lydMoraleGropeBtn' class='pcActionBtn'><<button "Staff Grope[img[img/UI/ntrIcon.png]]">><<run lydClubSubActionToggle('#lydMoraleGropeBtn')>><<set $clubStats.lydSubAction = 'moraleGrope'>><</button>></span> <span id='lydMoraleFingerBtn' class='pcActionBtn'><<button "Staff Fingered[img[img/UI/ntrIcon.png]]">><<run lydClubSubActionToggle('#lydMoraleFingerBtn')>><<set $clubStats.lydSubAction = 'moraleFinger'>><</button>></span> <</append>> <</if>> <<case 'lydAppealSubs'>> <<replace '#lydClubSubAction'>> <span id='lydAppealTeaseBtn' class='pcActionBtn'><<button "Tease Patrons[img[img/UI/lewdIcon.png]]">><<run lydClubSubActionToggle('#lydAppealTeaseBtn')>><<set $clubStats.lydSubAction = 'appealTease'>><</button>></span> <</replace>> /* //////////////////////// MEL EVENTS ////////////////// */ <<case 'melRevEvents'>> <<switch $clubStats.melSubAction>> <<case 'revFloorNormal'>> <<set $currEvent to clubMelFloorManage0($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<melAddLovePoints 'm'>> <<case 'revFloorLewd'>> <<set $currEvent to clubMelFloorManage0($characters)>> <<playEvent $currEvent.dialogArr 1 10>> <<melAddLewdPoints 'm'>> <<if $clubUpgrades.melLewdOutfitReward.owned == false>><<clubEventRewards $clubUpgrades.melLewdOutfitReward>><</if>> <<case 'revWaitress'>> <<set $currEvent to clubMelWaitressRev0($characters)>> <<playEvent $currEvent.dialogArr>> <<melAddLewdPoints 'm'>> <<if $clubUpgrades.melBarWork.owned == false>><<clubEventRewards $clubUpgrades.melBarWork>><</if>> <<case 'revSuppLv'>> <<set $currEvent to clubMelSupplierLv($characters)>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 'm'>> <<case 'revSuppLwd'>> <<set $currEvent to clubMelSupplierLwd($characters)>> <<playEvent $currEvent.dialogArr 0 11>> <<append '#melChoice0'>> <span class='lewdLink'><<link "Eye Candy">><<replace '#melDialog1'>><<set $currEvent to clubMelSupplierLwd($characters)>><<playEvent $currEvent.dialogArr 11 16>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#melChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Get Personal[img[img/UI/ntrIcon.png]]">><<replace '#melDialog1'>><<set $currEvent to clubMelSupplierLwd($characters)>><<playEvent $currEvent.dialogArr 16 22>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#melChoice0'>><</replace>><</link>></span><br> <</append>> <<case 'revPole'>> <<set $currEvent to clubMelRevPole()>> <<playEvent $currEvent.dialogArr 0 1>> <<set _eventOps = [0, 1, 2, 3, 4]>> <<set _eChoice = _eventOps.random()>> <<set _eChoice += 1>> <<set _index = _eChoice + 1>> <<playEvent $currEvent.dialogArr _eChoice _index>> <<melAddLewdPoints 'm'>> <<if $clubUpgrades.melStrip.owned == false>><<clubEventRewards $clubUpgrades.melStrip>><</if>> <<case 'revGlory'>> <<set $currEvent to clubMelRevGloryhole()>> <<playEvent $currEvent.dialogArr 0 1>> <<melAddLewdPoints 'm'>> <<append '#melChoice0'>> <span class='lewdLink'><<link "Watch her<<ntrIconDisplay>>">><<set _choice = 'melRevGloryWatch'>><<include 'clubManagerEvents'>><<replace '#melChoice0'>><</replace>><</link>></span><br> <</append>> <<default>> <<set $currEvent to clubMelFloorManage0($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<melAddLovePoints 'm'>> <</switch>> <<set $currEvent to null>> <<case 'melRevGloryWatch'>> <<replace '#melDialog1'>> <<set _tOps = [0,1]>><<set _tC = _tOps.random()>> <<set _picOps = [0,1]>><<set _picC = _picOps.random()>> <<set $currEvent to clubMelRevGloryhole()>> <<if _tC == 0>> <<playEvent $currEvent.dialogArr 1 2>> <<if _picC == 0>> <<playEvent $currEvent.dialogArr 2 3>> <<else>> <<playEvent $currEvent.dialogArr 3 4>> <</if>> <<else>> <<playEvent $currEvent.dialogArr 4 5>> <<if _picC == 0>> <<playEvent $currEvent.dialogArr 5 6>> <<else>> <<playEvent $currEvent.dialogArr 6 7>> <</if>> <</if>> <<melAddLewdPoints 'm'>> <<set $currEvent to null>> <</replace>> <<case 'melMoraleEvents'>> <<switch $clubStats.melSubAction>> <<case 'moraleGeneric'>> <<set $currEvent to clubMelHelpStaff0($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<melAddLovePoints 'm'>> <<case 'moraleLewd'>> <<set $currEvent to clubMelHelpStaff0($characters)>> <<playEvent $currEvent.dialogArr 3 12>> <<melAddLewdPoints 'm'>> <<default>> <<set $currEvent to clubMelHelpStaff0($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<melAddLovePoints 'm'>> <</switch>> <<set $currEvent to null>> <<case 'melAppealEvents'>> <<switch $clubStats.melSubAction>> <<case 'appealGreet'>> <<set $currEvent to clubMelWaitressAppeal0($characters)>> <<playEvent $currEvent.dialogArr 24 27>> <<melAddLovePoints 'm'>> <<case 'appealFlirt'>> <<set $currEvent to clubMelWaitressAppeal0($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<melAddLewdPoints 'm'>> <<if $clubUpgrades.melFlirt.owned == false>><<clubEventRewards $clubUpgrades.melFlirt>><</if>> <<case 'appealTease'>> <<set $currEvent to clubMelWaitressAppeal0($characters)>> <<playEvent $currEvent.dialogArr 13 24>> <<melAddLewdPoints 'm'>> <<if $clubUpgrades.melGroped.owned == false>><<clubEventRewards $clubUpgrades.melGroped>><</if>> <<default>> <<set $currEvent to clubMelWaitressAppeal0($characters)>> <<playEvent $currEvent.dialogArr 24 27>> <<melAddLovePoints 'm'>> <</switch>> <<set $currEvent to null>> <<case 'pcMelEvents'>> <<switch $clubStats.pcClubSubAction>> <<case 'pcMelChat'>> <<set $currEvent to clubMelPcChat($characters)>> <<playEvent $currEvent.dialogArr 0 8>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Ask if single">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcChat($characters)>><<playEvent $currEvent.dialogArr 8 19>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Ask about her past here">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcChat($characters)>><<playEvent $currEvent.dialogArr 19 29>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Ask about social life">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcChat($characters)>><<playEvent $currEvent.dialogArr 29 38>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Let her ask">> <<replace '#pcDialog1'>><<set $currEvent to clubMelPcChat($characters)>><<if $charPcEventObj.crimPath != null && $charPcEventObj.crimPath.unlocked == true>><<playEvent $currEvent.dialogArr 38 53>><<melAddLovePoints 's'>><<set $currEvent to null>><<else>><<playEvent $currEvent.dialogArr 53 62>><<melAddLovePoints 's'>><<set $currEvent to null>><</if>><</replace>> <<replace '#pcChoice0'>><</replace>> <</link>></span> <</replace>> <<case 'pcMelBreak'>> <<set $currEvent to clubMelPcBreak($characters)>> <<playEvent $currEvent.dialogArr 0 14>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Just relax">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcBreak($characters)>><<playEvent $currEvent.dialogArr 14 19>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Touch her">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcBreak($characters)>><<playEvent $currEvent.dialogArr 19 24>><<melAddLewdPoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <</replace>> <<case 'pcMelNumber'>> <<set $currEvent to clubMelPcAskNumber($characters)>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 's'>><<set $currEvent to null>><<set $mel.hasNumber = true>> <<case 'pcMelFlirt'>> <<set $currEvent to clubMelPcFlirt($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Suggest spending some time together">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcFlirt($characters)>><<playEvent $currEvent.dialogArr 2 11>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Make her ask to spend time together">><<replace '#pcDialog1'>><<set $currEvent to clubMelPcFlirt($characters)>><<playEvent $currEvent.dialogArr 11 26>><<melAddLewdPoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <</replace>> <<case 'pcMelLewdOutfitUpgrade'>> <<set $currEvent to clubMelLewdOutfitUpgrade($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $clubUpgrades.melLewdOutfit.owned = true>><<melAddLewdPoints 'm'>><<set $clubStats.pcClubSubAction = ''>> <<case 'pcMelChat2'>> <<set $currEvent to clubPcMelConvos2($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Talk about your night out">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 2 13>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Ask about her about stripping">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 13 34>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "She has something to ask">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 34 47>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <<if $charPcEventObj.jenStripperPractice != null && $charPcEventObj.jenStripperPractice.unlocked == true>><span class='loveLink'><<link "She asks about Jen">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 47 56>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br><</if>> <<if $melEventTracking != null && $melEventTracking.firstDateLv != null && $melEventTracking.firstDateLv.viewed == true>><span class='loveLink'><<link "Upcoming Meeting">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 56 65>><<melAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br><</if>> <<if $melEventTracking != null && $melEventTracking.firstDateLwd != null && $melEventTracking.firstDateLwd.viewed == true>><span class='lewdLink'><<link "Ask about her dancing practice">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelConvos2($characters)>><<playEvent $currEvent.dialogArr 65 74>><<melAddLewdPoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br><</if>> <</replace>> <<case 'pcMelCheckout'>> <<set $currEvent to clubPcMelCheckout($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Just Watch">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelCheckout($characters)>><<playEvent $currEvent.dialogArr 4 13>><<melAddLovePoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Challenge Her">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelCheckout($characters)>><<playEvent $currEvent.dialogArr 13 25>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <</replace>> <<case 'pcMelGrope'>> <<set $currEvent to clubPcMelGrope($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Help her relax">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelGrope($characters)>><<playEvent $currEvent.dialogArr 1 13>><<melAddLovePoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Confront her">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelGrope($characters)>><<playEvent $currEvent.dialogArr 13 28>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <</replace>> <<case 'pcMelKiss'>> <<set $currEvent to clubPcMelKiss($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Help her relax">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelKiss($characters)>><<playEvent $currEvent.dialogArr 3 10>><<melAddLovePoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Confront her">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelKiss($characters)>><<playEvent $currEvent.dialogArr 10 20>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><br> <</replace>> <<case 'pcMelJelous'>> <<set $currEvent to clubPcMelJelous($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<melAddLewdPoints 'm'>> <<case 'pcMelTease'>> <<set $currEvent to clubPcMelTeaseLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<melAddLovePoints 'm'>> <<case 'pcMelSpank'>> <<set $currEvent to clubPcMelSpank($characters)>> <<playEvent $currEvent.dialogArr 0 14>> <<replace '#pcChoice0'>> <<if $mel.loveStageNum >= 1>><span class='loveLink'><<link "Tease">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelSpank($characters)>><<playEvent $currEvent.dialogArr 14 25>><<melAddLovePoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><<else>>Req: Love Stage 1!<</if>><br> <<if $mel.lewdStageNum >= 1>><span class='lewdLink'><<link "Take it out on her">><<replace '#pcDialog1'>><<set $currEvent to clubPcMelSpank($characters)>><<playEvent $currEvent.dialogArr 25 35>><<melAddLewdPoints 'm'>><<set $currEvent to null>><</replace>><<replace '#pcChoice0'>><</replace>><</link>></span><<else>>Req: Lewd Stage 1!<</if>><br> <</replace>> <</switch>> /* /////////////////////////////// JEN EVENTS /////////////////////// */ <<case 'jenRevEvents'>> <<switch $clubStats.jenSubAction>> <<case 'revOffice'>> <<set $currEvent to clubJenRevEvents($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<charMAddLovePoints 's'>> <<case 'revWaitress'>> <<set $currEvent to clubJenRevEvents($characters)>> <<playEvent $currEvent.dialogArr 3 11>> <<charMAddLewdPoints 's'>><<jenStripperTrain 0>> <<if $clubUpgrades.jenBarWork.owned == false>><<clubEventRewards $clubUpgrades.jenBarWork>><</if>> <<case 'revTrainMel'>> <<set $currEvent to clubJenTrainMelTalk($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>><<jenStripperTrain 1 20>> <<case 'revTrainStripPair'>> <<set $currEvent to clubJenTrainPairUp($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>><<jenStripperTrain 1 20>> <<case 'trainLvl1Intro'>> <<set $currEvent to clubJenTrainpPracticeIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>><<jenStripperTrain 1 20>> <<set $charMEventObj.danceIntro.viewed = true>><<set $charMEventObj.danceIntro.unlocked = true>> <<case 'jenStripTrain1'>> <<set $currEvent to clubJenTrainDancePractice($characters)>> <<if $charM.stripperTrain.prog < 40>> <<playEvent $currEvent.dialogArr 0 7>> <<elseif $charM.stripperTrain.prog < 80>> <<playEvent $currEvent.dialogArr 7 17>> <<else>> <<playEvent $currEvent.dialogArr 17 26>> <</if>> <<charMAddLewdPoints 's'>><<jenStripperTrain 1 20>> <<case 'jenPole'>> <<set $currEvent to clubJenPoleDance($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>><<jenStripperTrain 3 20>> <<case 'jenVIPIntro'>> <<set $currEvent to clubVIPJenIntro()>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<set $charMEventObj.clubVIPIntro.viewed = true>> <<set $clubStats.jenSubAction = 'revWaitress'>> <<if $clubUpgrades.jenVIPWork != null && $clubUpgrades.jenVIPWork.owned == false>><<clubEventRewards $clubUpgrades.jenVIPWork>><</if>> <<case 'jenVIP'>> <<set $currEvent to clubJenVIPTask()>> <<playEvent $currEvent.dialogArr 0 1>> <<charMAddLewdPoints 'm'>> <<jenClubVIPNtrRot>> <<replace '#jenChoice0'>> <span class='lewdLink'><<link "Check the cameras[img[img/UI/ntrIcon.png]]">><<replace '#jenDialog1'>><<set _choice = 'jenVIPWorkRot'>><<include 'clubManagerEvents'>><</replace>><<replace '#jenChoice0'>><</replace>><</link>></span> <</replace>> <<case 'jenGlory'>> <<set $currEvent to clubJenRevGloryhole()>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<default>> <<set $currEvent to clubJenRevEvents($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<charMAddLovePoints 's'>> <</switch>> <<set $currEvent to null>> <<case 'jenVIPWorkRot'>> <<set $currEvent to clubJenVIPTask()>> <<switch $clubStats.jenVipRot>> <<case 0>> <<playEvent $currEvent.dialogArr 1 2>> <<case 1>> <<playEvent $currEvent.dialogArr 2 3>> <<case 2>> <<playEvent $currEvent.dialogArr 3 4>> <<case 3>> <<playEvent $currEvent.dialogArr 4 5>> <<case 4>> <<playEvent $currEvent.dialogArr 5 6>> <<case 5>> <<playEvent $currEvent.dialogArr 6 7>> <<case 6>> <<playEvent $currEvent.dialogArr 7 8>> <<case 7>> <<playEvent $currEvent.dialogArr 8 9>> <<case 8>> <<playEvent $currEvent.dialogArr 9 10>> <<default>> <<playEvent $currEvent.dialogArr 1 2>> <</switch>> <<set $currEvent = null>> <<case 'jenMoraleEvents'>> <<switch $clubStats.jenSubAction>> <<case 'moraleHelp'>> <<set $currEvent to clubJenMoraleEvents($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<case 'moraleFlirt'>> <<set $currEvent to clubJenMoraleEvents($characters)>> <<playEvent $currEvent.dialogArr 4 15>> <<charMAddLewdPoints 's'>> <<case 'moraleTease'>> <<set $currEvent to clubJenMoraleEvents($characters)>> <<playEvent $currEvent.dialogArr 15 24>> <<charMAddLewdPoints 's'>> <<case 'moraleGrope'>> <<set $currEvent to clubJenMoraleEvents($characters)>> <<playEvent $currEvent.dialogArr 24 35>> <<charMAddLewdPoints 's'>> <<case 'moraleLap'>> <<set $currEvent to clubJenMoraleLap($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<case 'moraleKiss'>> <<set $currEvent to clubJenMoraleKiss($characters)>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent to null>> <<replace '#jenChoice0'>> <span class='lewdLink'><<link "Follow Her[img[img/UI/ntrIcon.png]]">><<replace '#jenDialog1'>><<set $currEvent to clubJenMoraleKiss($characters)>><<playEvent $currEvent.dialogArr 10 12>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</replace>><<replace '#jenChoice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#jenDialog1'>><<set $currEvent to clubJenMoraleKiss($characters)>><<playEvent $currEvent.dialogArr 12 13>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</replace>><<replace '#jenChoice0'>><</replace>><</link>></span> <</replace>> <<case 'moraleGrope2'>> <<set $currEvent to clubJenMoraleGrope2($characters)>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent to null>> <<replace '#jenChoice0'>> <span class='lewdLink'><<link "Check up on her[img[img/UI/ntrIcon.png]]">><<replace '#jenDialog1'>><<set $currEvent to clubJenMoraleGrope2($characters)>><<playEvent $currEvent.dialogArr 10 12>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</replace>><<replace '#jenChoice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Leave her to it">><<replace '#jenDialog1'>><<set $currEvent to clubJenMoraleGrope2($characters)>><<playEvent $currEvent.dialogArr 12 13>><<set $currEvent to null>><<charMAddLewdPoints 's'>><</replace>><<replace '#jenChoice0'>><</replace>><</link>></span> <</replace>> <<default>> <<set $currEvent to clubJenMoraleEvents($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <</switch>> <<set $currEvent to null>> <<case 'jenAppealEvents'>> <<switch $clubStats.jenSubAction>> <<case 'appealMarketing'>> <<set $currEvent to clubJenAppealEvents($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<case 'appealFlirt'>> <<set $currEvent to clubJenAppealEvents($characters)>> <<playEvent $currEvent.dialogArr 3 17>> <<charMAddLewdPoints 's'>> <<if $clubUpgrades.jenBarFlirt.owned == false>><<clubEventRewards $clubUpgrades.jenBarFlirt>><</if>> <<case 'appealTease'>> <<set $currEvent to clubJenAppealEvents($characters)>> <<playEvent $currEvent.dialogArr 17 33>> <<charMAddLewdPoints 's'>><<jenStripperTrain 0>> <<if $clubUpgrades.jenBarTease.owned == false>><<clubEventRewards $clubUpgrades.jenBarTease>><</if>> <<case 'appealGroped'>> <<set $currEvent to clubJenAppealEvents($characters)>> <<playEvent $currEvent.dialogArr 33 46>> <<charMAddLewdPoints 's'>><<jenStripperTrain 0>> <<if $clubUpgrades.jenBarGrope.owned == false>><<clubEventRewards $clubUpgrades.jenBarGrope>><</if>> <<default>> <<set $currEvent to clubJenAppealEvents($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <</switch>> <<set $currEvent to null>> <<case 'pcjenEvents'>> <<switch $clubStats.pcClubSubAction>> <<case 'pcJenChat'>> <<set $currEvent to clubJenPcChat($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "How are you settling in?">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcChat($characters)>><<playEvent $currEvent.dialogArr 1 11>><<charMAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='loveLink'><<link "Ask about Mel">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcChat($characters)>><<playEvent $currEvent.dialogArr 11 22>><<charMAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='loveLink'><<link "Ask about strippers">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcChat($characters)>><<playEvent $currEvent.dialogArr 22 30>><</replace>><<replace '#pcChoice0'>><</replace>> <<replace '#pcChoice1'>> <span class='lewdLink'><<link "Encourage Her[img[img/UI/lewdIcon.png]]">><<set $currEvent to clubJenPcChat($characters)>><<replace '#pcDialog2'>><<playEvent $currEvent.dialogArr 30 33>><<charMAddLewdPoints 's'>><<jenStripperTrain 0>><<set $currEvent to null>><</replace>><<replace '#pcChoice1'>><</replace>><</link>></span> <span class='loveLink'><<link "Discourage Her[img[img/UI/loveIcon.png]]">><<set $currEvent to clubJenPcChat($characters)>><<replace '#pcDialog2'>><<playEvent $currEvent.dialogArr 33 35>><<charMAddLovePoints 's'>><<set $currEvent to null>><</replace>><<replace '#pcChoice1'>><</replace>><</link>></span> <</replace>><</link>></span><br> <</replace>> <<case 'pcJenFlirt'>> <<set $currEvent to clubJenPcFlirt($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Compliment">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcFlirt($characters)>><<playEvent $currEvent.dialogArr 1 12>><<charMAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Lewd Suggestion">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcFlirt($characters)>><<playEvent $currEvent.dialogArr 12 29>><<charMAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcJenGrope'>> <<set $currEvent to clubJenPcGrope($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Wait for her to turn up">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcGrope($characters)>><<playEvent $currEvent.dialogArr 2 26>><<charMAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Make her come">><<replace '#pcDialog1'>><<set $currEvent to clubJenPcGrope($characters)>><<playEvent $currEvent.dialogArr 26 40>><<charMAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcJenHj'>> <<set $currEvent to clubPcJenHj($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Invite her to visit">><<replace '#pcDialog1'>><<set $currEvent to clubPcJenHj($characters)>><<playEvent $currEvent.dialogArr 2 39>><<charMAddLovePoints 'm'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Command her to you">><<replace '#pcDialog1'>><<set $currEvent to clubPcJenHj($characters)>><<playEvent $currEvent.dialogArr 39 68>><<charMAddLewdPoints 'm'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span> <</replace>> <<case 'pcJenChat2'>> <<set $currEvent to clubJenPcChat($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#pcChoice0'>> <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <span class='lewdLink'><<link "Talk About Her Stripper Work">><<replace '#pcDialog1'>><<set $currEvent to clubPcJenChat2($characters)>><<playEvent $currEvent.dialogArr 0 12>><<charMAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</if>> <<if $melEventTracking != null && $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true>> <span class='loveLink'><<link "She has something to ask">><<replace '#pcDialog1'>><<set $currEvent to clubPcJenChat2($characters)>><<playEvent $currEvent.dialogArr 12 24>><<charMAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</if>> <</replace>> <<case 'pcJenBjLwd'>> <<set $currEvent to clubPcJenBjLwd($characters)>> <<playEvent $currEvent.dialogArr 0 1>> <<if $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <<playEvent $currEvent.dialogArr 1 3>> <<else>> <<playEvent $currEvent.dialogArr 3 5>> <</if>> <<playEvent $currEvent.dialogArr 5>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'pcJenBjLv'>> <<set $currEvent to clubPcJenBjLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <</switch>> /* /////////////////////////////// LYDIA EVENTS /////////////////////// */ <<case 'lydRevEvents'>> <<switch $clubStats.lydSubAction>> <<case 'revLv'>> <<set $currEvent to clubLydiaRevWaitLv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <<case 'revLwd'>> <<set $currEvent to clubLydiaRevWaitLwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<if $clubUpgrades.lydiaWaitLwd.owned == false>><<clubEventRewards $clubUpgrades.lydiaWaitLwd>><</if>> <<case 'revLwdOutfit'>> <<set $currEvent to clubLydiaLewdWait()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<case 'revLwdOutfitIntro'>> <<set $currEvent to clubLydiaLewdWaitIntro()>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#lydChoice0'>> <span class='eventLink lewdLink'><<link 'Sure'>><<set _choice = 'lydRevLwdOutfitIntroY'>><<include 'clubManagerEvents'>><<replace '#lydChoice0'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link 'Tone it down'>><<set _choice = 'lydRevLwdOutfitIntroN'>><<include 'clubManagerEvents'>><<replace '#lydChoice0'>><</replace>><</link>></span> <</replace>> <<default>> <<set $currEvent to clubLydiaRevWaitLv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <</switch>> <<set $currEvent to null>> <<case 'lydRevLwdOutfitIntroY'>> <<set $currEvent to clubLydiaLewdWaitIntro()>> <<replace '#lydDialog1'>> <<playEvent $currEvent.dialogArr 8 15>> <<lydiaAddLewdPoints 'm'>> <<set $lydiaEventObj.clubLewdOutfitIntro.viewed = true>><<set $clubStats.lydSubAction = 'revLwdOutfit'>> <<if $clubUpgrades.lydiaWaitOutfitLwd.owned == false>><<clubEventRewards $clubUpgrades.lydiaWaitOutfitLwd>><</if>> <</replace>> <<case 'lydRevLwdOutfitIntroN'>> <<replace '#lydDialog1'>> <<set $currEvent to clubLydiaLewdWaitIntro()>> <<playEvent $currEvent.dialogArr 6 8>> <</replace>> <<case 'lydMoraleEvents'>> <<switch $clubStats.lydSubAction>> <<case 'moraleSoc'>> <<set $currEvent to clubLydiaMoraleSocial()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <<case 'moraleGrope'>> <<set $currEvent to clubLydiaMoraleGrope()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<case 'moraleFinger'>> <<set $currEvent to clubLydiaMoraleFinger()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<default>> <<set $currEvent to clubLydiaMoraleSocial()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <</switch>> <<set $currEvent to null>> <<case 'lydAppealEvents'>> <<switch $clubStats.lydSubAction>> <<case 'appealTease'>> <<set $currEvent to clubLydiaTeasePatrons()>> <<playEvent $currEvent.dialogArr>> <<default>> <<set $currEvent to clubLydiaTeasePatrons()>> <<playEvent $currEvent.dialogArr>> <</switch>> <<set $currEvent to null>> <<case 'pcLydEvents'>> <<switch $clubStats.pcClubSubAction>> <<case 'pcLydHide'>> <<set $currEvent to clubLydiaMcHiding()>> <<playEvent $currEvent.dialogArr 0 9>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Play along">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcHiding()>><<playEvent $currEvent.dialogArr 9 16>><<lydiaAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Flirt">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcHiding()>><<playEvent $currEvent.dialogArr 16 37>><<lydiaAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcLydBreak'>> <<set $currEvent to clubLydiaMcBreak()>> <<playEvent $currEvent.dialogArr 0 7>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Office drinks">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcBreak()>><<playEvent $currEvent.dialogArr 7 20>><<lydiaAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Watch some strippers">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcBreak()>><<playEvent $currEvent.dialogArr 20 38>><<lydiaAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcLydFool'>> <<set $currEvent to clubLydiaMcFoolAround()>> <<playEvent $currEvent.dialogArr 0 8>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Let her tease">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcFoolAround()>><<playEvent $currEvent.dialogArr 8 25>><<lydiaAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Command her">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaMcFoolAround()>><<playEvent $currEvent.dialogArr 25 42>><<lydiaAddLewdPoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcLydBreak2'>> <<set $currEvent to clubLydiaMcBreak2()>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#pcChoice0'>> <span class='eventLink genericLink'><<link 'Get out there'>><<set _choice = 'lydBreakMC2'>><<include 'clubManagerEvents'>><<replace '#pcChoice0'>><</replace>><</link>></span> <</replace>> /* stripper lvl 0 -> 1 */ <<case 'pcLydDancePrac1'>> <<set $currEvent to clubLydiaDanceCurious0()>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#pcChoice0'>> <span class='genericLink'><<link "Take a look">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaDanceCurious0()>><<playEvent $currEvent.dialogArr 3 11>><<lydiaAddLewdPoints 's'>><<lydStripperTrain 0 20>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'pcLydClothPrac1'>> <<set $currEvent to clubLydiaStripperClothes0()>> <<playEvent $currEvent.dialogArr 0 7>> <<replace '#pcChoice0'>> <span class='loveLink'><<link "Accept a bribe">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaStripperClothes0()>><<playEvent $currEvent.dialogArr 7 19>><<lydiaAddLovePoints 's'>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Spank her">><<replace '#pcDialog1'>><<set $currEvent to clubLydiaStripperClothes0()>><<playEvent $currEvent.dialogArr 19 31>><<lydiaAddLewdPoints 's'>><<lydStripperTrain 0 20>><</replace>><<replace '#pcChoice0'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <</switch>> <<case 'lydBreakMC2'>> <<replace '#pcDialog1'>> <<set $currEvent to clubLydiaMcBreak2()>> <<playEvent $currEvent.dialogArr 4 9>> <</replace>> <<replace '#pcChoice1'>> <span class='loveLink'><<link "Must be frustrating">><<replace '#pcDialog2'>><<set $currEvent to clubLydiaMcBreak2()>><<playEvent $currEvent.dialogArr 9 13>><<lydiaAddLovePoints 's'>><</replace>><<replace '#pcChoice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <span class='lewdLink'><<link "Starting to get it">><<replace '#pcDialog2'>><<set $currEvent to clubLydiaMcBreak2()>><<playEvent $currEvent.dialogArr 13 21>><<lydiaAddLewdPoints 's'>><<lydStripperTrain 0 20>><</replace>><<replace '#pcChoice1'>><</replace>><<set $currEvent to null>><</link>></span><br> <</replace>> <<case 'clubCarPromoP1'>> <<set $currEvent to clubPromoCarP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPc.carDealer = true>><<set $charPcEventObj.mngrPromo1.viewed = true>><<if $charPcEventObj.officePromoCar != null>><<set $charPcEventObj.officePromoCar.viewed = true>><<set $charPcEventObj.OfficeCarPickup.viewed = true>><</if>> <hr class="clubUpgradeTextDivider"> <<case 'carPromoCrim'>> <<replace '#leave'>><</replace>> <<replace '#dialog0'>> <<set $currEvent to clubPromoCarP2($characters)>> <<playEvent $currEvent.dialogArr 0 18>> <<replace '#choice0'>> <<if $charPc.money >= 500>><span class='moneyLink'><<link "Buy it <<moneyIconDisplay>>500">><<replace '#dialog1'>><<set $currEvent to clubPromoCarP2($characters)>><<playEvent $currEvent.dialogArr 20 28>><<set $currEvent to null>><<gainMoney -500>><<replace '#leave'>><<link "Drive home" "charMStoryEvent">><<set $tempStoryVar = 'carReturn'>><</link>><</replace>><</replace>><<replace '#choice0'>><</replace>><</link>></span><<else>>Need 500 to buy!<</if>> <span class='genericLink'><<link "Leave it for now">><<replace '#dialog1'>><<set $currEvent to clubPromoCarP2($characters)>><<playEvent $currEvent.dialogArr 18 20>><<set $currEvent to null>><</replace>><<replace '#leave'>><<link "Leave" "town">><</link>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<set $currEvent to null>> <</replace>> <<case 'clubOfficeJobOffer'>> <<set $currEvent to clubOfficeJobOffer($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $charPcEventObj.officeMultiOffer.viewed = true>><<set $charPcEventObj.officeMultiVisit.unlocked = true>> <hr class="clubUpgradeTextDivider"> <</switch>><<silently>><<linkIconsInit>><</silently>>
<<widget charMelInit>> <<set $mel = { name: 'Mel', location: '', love: 0, lewd: 0, activity: '', loveStage: 'Interested', lewdStage: 'Reserved', loveStageNum: 0, lewdStageNum: 0, loveMax: 200, lewdMax: 200, sexName: '', ntr: true }>> <</widget>> <<widget melAddLovePoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to melLoveP(20)>> <<case 'm'>> <<set _r to melLoveP(15)>> <<case 's'>> <<set _r to melLoveP(10)>> <<default>> <<set _r to melLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'>Mel <<linkIconDisplay 0>> Maxed! </span> <<else>> <span id='loveGain'>Mel +_r <<linkIconDisplay 0>></span> <</if>> <</widget>> <<widget melAddLewdPoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to melLewdP(20)>> <<case 'm'>> <<set _r to melLewdP(15)>> <<case 's'>> <<set _r to melLewdP(10)>> <<default>> <<set _r to melLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'>Mel <img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed!</span> <<else>> <span id='lewdGain'>Mel +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>> <</widget>> <<widget "melLoveMaxProg">> <<set $mel.loveMax += $args[0]>> <span id='loveGain'><<print "Mel's love max increased to " + $mel.loveMax + "!">></span> <</widget>> <<widget "melLewdMaxProg">> <<set $mel.lewdMax += $args[0]>> <span id='lewdGain'><<print "Mel's lewd max increased to " + $mel.lewdMax + "!">></span> <</widget>> <<widget 'melTextMessages'>> <<if $melEventTracking == null>><<set $melEventTracking = {}>><<run melEventTrackingObjStage0Init($melEventTracking)>><</if>> <<if $mel.hasNumber == true>> <<switch $mel.loveStageNum>> <<case 0>> <<if $time[0] >= 16 && $melEventTracking.lvTextS01 != null>> <<if $melEventTracking.lvTextS01.unlocked == false && $melEventTracking.lvTextS01.viewed == false && ($mel.love >= 100 || $mel.lewd >= 100)>> <<set $melEventTracking.lvTextS01.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <<elseif $melEventTracking.lvTextS02.unlocked == false && $melEventTracking.lvTextS02.viewed == false && ($mel.love >= 150 || $mel.lewd >= 150)>> <<set $melEventTracking.lvTextS02.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <<elseif $melEventTracking.lvTextS03.unlocked == false && $melEventTracking.lvTextS03.viewed == false && ($mel.love >= 175 || $mel.lewd >= 175)>> <<set $melEventTracking.lvTextS03.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <</if>> <</if>> <<if $time[0] >= 7 && $time[0] <= 16 && $melEventTracking.lvTextS04 != null>> <<if $melEventTracking.lvTextS04.unlocked == false && $melEventTracking.lvTextS04.viewed == false && $melEventTracking.firstDate.viewed == true>> <<set $melEventTracking.lvTextS04.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <</if>> <</if>> <<if $time[0] >= 16 && $melEventTracking.lvTextS04 != null>> <<if $melEventTracking.lvTextS05.unlocked == false && $melEventTracking.lvTextS05.viewed == false && ($mel.love >= 275 || $mel.lewd >= 275)>> <<set $melEventTracking.lvTextS05.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <<elseif $melEventTracking.lvTextS06.unlocked == false && $melEventTracking.lvTextS06.viewed == false && ($mel.love >= 325 || $mel.lewd >= 325)>> <<set $melEventTracking.lvTextS06.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <</if>> <</if>> <<case 1>> <<if $melEventTracking.textS1Lv0.unlocked == false && $melEventTracking.textS1Lv0.viewed == false && $mel.love > 400 && $time[0] < 18>> <<set $melEventTracking.textS1Lv0.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <<elseif $melEventTracking.textS1Lv1.unlocked == false && $melEventTracking.textS1Lv1.viewed == false && $mel.love > 500 && $time[0] < 12>> <<set $melEventTracking.textS1Lv1.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <</if>> <</switch>> <<switch $mel.lewdStageNum>> <<case 1>> <<if $melEventTracking.textS1Lwd0.unlocked == false && $melEventTracking.textS1Lwd0.viewed == false && $mel.lewd > 400 && $time[0] < 12>> <<set $melEventTracking.textS1Lwd0.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <<elseif $melEventTracking.textS1Lwd1.unlocked == false && $melEventTracking.textS1Lwd1.viewed == false && $mel.lewd > 500 && $time[0] < 18>> <<set $melEventTracking.textS1Lwd1.unlocked = true>><<set $newMessage = true>><<newMessageAlert>> <</if>> <</switch>> <</if>> <</widget>> <<widget 'melStoryEventsInit'>><<nobr>> <<if !$melEventTracking.hasOwnProperty('firstDate')>> <<run melEventTrackingObjStage0P2Init($melEventTracking)>> <</if>> <<if $melGoals == null>> <<set $melGoals = melGoalsInit()>> <</if>> <</nobr>><</widget>> <<widget 'melStoryEventLink'>><<if $mel != null && $melEventTracking != null>> <<switch $mel.loveStageNum>> <<case 0>> /* lv business meeting */ <<if $mel.love >= 400 && $melEventTracking.firstDate.viewed == true && $melEventTracking.storyBusinessLv.viewed == false && $time[0] >= 16 && $time[0] <= 19>> <<append '#storyEventLinks'>><span class='eventLinkL loveLink'><<link "Mel Event: Tastes like success" "melStory">><<set $tempStoryVar to "lvBusinessMeet">><</link>></span><</append>> <</if>> <<case 1>> /* lv dinner + fuck */ <<if $mel.love >= 700 && $melEventTracking.lvSexStory.viewed == false && $time[0] >= 13 && $time[0] <= 16>> <<append '#storyEventLinks'>><span class='eventLinkL loveLink'><<link "Mel Event: Dessert" "melStory">><<set $tempStoryVar to "lvFuck0">><</link>></span><</append>> <</if>> <</switch>> <<switch $mel.lewdStageNum>> <<case 0>> /* lwd business dinnner */ <<if $mel.lewd >= 400 && $melEventTracking.firstDate.viewed == true && $melEventTracking.storyBusinessLwd.viewed == false && $time[0] >= 15 && $time[0] <= 18>> <<append '#storyEventLinks'>><span class='eventLinkL lewdLink'><<link "Mel Event: Good Business" "melStory">><<set $tempStoryVar to "lwdBusinessDinner">><</link>></span><</append>> <</if>> <</switch>> <</if>><</widget>> <<widget 'melStageDisplay'>><<nobr>> <<silently>><<switch $mel.loveStageNum>> <<case 0>> <<set _s0 to 'Flirtatious'>> <<case 1>> <<set _s0 to 'Office Fling'>> <<case 2>> <<set _s0 to 'Devoted Assistant'>> <<case 3>> <<set _s0 to 'Devoted'>> <</switch>> <<switch $mel.lewdStageNum>> <<case 0>> <<set _s1 to 'Reserved'>> <<case 1>> <<set _s1 to 'Conflicted'>> <<case 2>> <<set _s1 to 'Dutiful Whore'>> <<case 3>> <<set _s1 to 'Whore'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</nobr>><</widget>> <<widget 'melStageCatchUp'>><<nobr>> <<if $mel != null>> /* stage catch up detection */ /* stage 0 -> stage 1 */ <<if $mel.loveStageNum >= 1 && $mel.lewdStageNum == 0>> <<if $mel.lewd >= 400>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>Mel gained a lewd level: Conflicted!</span><br> <<if $mel.loveStageNum == $mel.lewdStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> <<melLewdMaxProg 100>><br><<set $mel.lewdStageNum = 1>> <</append>><</timed>> <</if>> <</if>> <<if $mel.loveStageNum == 0 && $mel.lewdStageNum >= 1>> <<if $mel.love >= 400>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>Mel gained a love level: Office Fling!</span><br> <<melLoveMaxProg 100>><br><<set $mel.loveStageNum = 1>> <<if $mel.loveStageNum == $mel.lewdStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> <</append>><</timed>> <</if>> <</if>> /* stage 1 -> stage 2 */ <<if $mel.loveStageNum >= 2 && $mel.lewdStageNum == 1>> <<if $mel.lewd >= 700>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>Mel gained a lewd level: Dutiful Whore!</span><br> /*<<if $mel.loveStageNum == $mel.lewdStageNum>><span id='lewdGain'>New actions and goals unlocked!</span><br><</if>> */ <<melLewdMaxProg 300>><br><<set $mel.lewdStageNum = 2>> <</append>><</timed>> <</if>> <</if>> <<if $mel.loveStageNum == 1 && $mel.lewdStageNum >= 2>> <<if $mel.love >= 700>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>Mel gained a love level: Devoted Assistant!</span><br> <<melLoveMaxProg 300>><br><<set $mel.loveStageNum = 2>> /*<<if $mel.loveStageNum == $mel.lewdStageNum>><span id='loveGain'>New actions and goals unlocked!</span><br><</if>> */ <</append>><</timed>> <</if>> <</if>> <</if>> <</nobr>><</widget>> <<widget 'melSleepSpecialNav'>> /* lv story dance bj/home unlock for lv route */ <<if $tempStoryVar == 'sleepStoryBjLv'>> <span class='minorNav'><<button 'Morning..' 'melStory'>><<set $tempStoryVar = 'lvDanceBj4'>><</button>></span> <<elseif $tempStoryVar == 'sleepStoryBjLwd'>> <span class='minorNav'><<button 'Morning..' 'melStory'>><<set $tempStoryVar = 'lwdDanceBj2'>><</button>></span> <<elseif $tempStoryVar == 'lwdFuckSleep'>> <span class='minorNav'><<button 'Morning..' 'melStory'>><<set $tempStoryVar = 'lwdFuck4'>><</button>></span> <<elseif $tempStoryVar == 'lvFuckSleep'>> <span class='minorNav'><<button 'Morning..' 'melBedroom'>><<set $tempStoryVar = null>><</button>></span> <</if>> <</widget>> <<widget 'melHomeInit'>> <<if $melActs == null>> <<run melLocationENUMInit()>> <<run melActENUMInit()>> <<run melScheduleInit()>> <<run melActInit()>> <<run melStatusUpdate()>> <</if>> <</widget>> /* widget called in mel passages to check if she is there, then display stuff as needed. */ /* special case in the hall way is handled by the js, should set mel to present */ <<widget 'melPresent'>> <<if $args[0] != null>> /* check and set mel*/ <<set _present = melLocationCheck($args[0])>> <<if _present == true>> /* display activity description */ <<append '#scriptDiv'>> <<removeclass '#description' 'divHidden'>> <<include 'melOptions'>> <</append>> <</if>> <</if>> <</widget>> <<widget 'melHallDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationHallDesc()>> <<switch _actENUM>> <<case 'shower'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'masterbate'>> <<playEvent $currEvent.dialogArr 1 2>> <<case 'workleave'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'workout'>> <<playEvent $currEvent.dialogArr 3 4>> <</switch>> <</widget>> <<widget 'melBedroomDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationBedDesc()>> <<switch _actENUM>> <<case 'sleep'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'changing'>> <<playEvent $currEvent.dialogArr 1 2>> <<case 'sleepChange'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'masterbate'>> <<playEvent $currEvent.dialogArr 3 4>> <</switch>> <</widget>> <<widget 'melLivingDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationLivingDesc()>> <<switch _actENUM>> <<case 'hangout'>> <<playEvent $currEvent.dialogArr 0 1>> <</switch>> <</widget>> <<widget 'melBathroomDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationBathDesc()>> <<switch _actENUM>> <<case 'shower'>> <<playEvent $currEvent.dialogArr 0 1>> <</switch>> <</widget>> <<widget 'melPoolDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationPoolDesc()>> <<switch _actENUM>> <<case 'pool'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'hottub'>> <<playEvent $currEvent.dialogArr 1 2>> <</switch>> <</widget>> <<widget 'melKitchenDesc'>> <<set _actENUM = melActENUMProp($mel.activity)>> <<set $currEvent = melLocationKitchenDesc()>> <<switch _actENUM>> <<case 'eat'>> <<if $time[0] < 12>> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 1 2>> <</if>> <</switch>> <</widget>> <<widget 'melLocationConv'>> Location: <<if $args[0] != null>> <<switch $args[0]>> <<case 0>> Unavailable <<case 1>> Home, Outside <<case 2>> Paradise <<case 3>> Spare Room <<case 4>> Her Room <<case 5>> Kitchen <<case 6>> Pool <<case 7>> Bathroom <<case 8>> Living Room <<case 9>> Hall <</switch>> <<else>> Unavailable <</if>> <</widget>> /* handles initing for s2 since I fucked it up completely. */ <<widget 'melS2InitCheck'>> <<if $melEventTracking != null>> <<if $melEventTracking.lvSexStory != null && $melEventTracking.lvSexStory.viewed == true && $melEventTracking.s2Init == null>> <<run melEventTrackingObjS2Init()>> <</if>> <<if $melEventTracking.lwdSexStory != null && $melEventTracking.lwdSexStory.viewed == true && $melEventTracking.s2Init == null>> <<run melEventTrackingObjS2Init()>> <</if>> <</if>> <</widget>>
<div class='dialog desc'>For better or worse the club is now yours to run. The major aspects of which are condensed into several stats, each you can grow via assigning yourself and any others to various tasks.</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutRev.png'"><br>The Revenue stat represents the accumulation of your club’s profits, and should be considered the primary stat you are trying to increase. Each night your income will be added to the revenue. Revenue is also spent to purchase upgrades for the club.<br>The revenue cap is set at 10x your highest income. Eg: you pull 6 income in a night, then your cap will be set to 60. You must reinvest your profits to grow your business, or it will eventually stagnate.</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutMorale.png'"><br>It’s up to you to keep your staff working effectively. You’ll have to put in the day to day effort to increase it, and invest some of your earnings into buying club upgrades to increase it’s cap.<br>Increasing your staff morale will convince your strippers to start providing new services, in turn increasing your daily stripper income. These upgrades may come automatically as an event or as a normal upgrade.</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutAppeal.png'"><br>Appeal is a measure of how many patrons will visit your club. As with morale, it can be raised day to day, and the cap can be increased via club upgrades. Special characters you bring in to help you can also provide appeal cap increases by performing special tasks.<br>The appeal stat will unlock upgrades used to increase your bar income, part of your daily income.</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutIncome.png'"><br>The income tab will be populated at the end of a night, displaying the take for that night. It is made up of your bar income, stripper income and the income added by any characters assigned to produce it. Your income is added to the revenue stat, and your revenue cap will be set at 10x your income (and remain there until income increases once again).</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutUpgrades.png'"><br>The upgrades tab is where you invest your revenue into various cap or income increases. If you lack the required stat, it will be displayed here.<br>Note that some upgrades happen automatically in the form of events, and are not displayed in this menu. Just keep increasing your stats and they will come to you.</div> <div class='dialog desc'><img @src="setup.ImagePath+'misc/clubTutChars.png'">The character bars are where you assign yourself and any other characters you work with to tasks. Each task may have a number of sub options. This is also where you can choose to interact with a character.<br>Depending on the task/sub task selected, that character will generate an increase to it’s corresponding stat. Getting them to do new (read: lewd) things may also result in stat cap increases! You will likely have to increase their personal love/lewd stats before they become available.</div>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='leave' class='nav' style='nav'><<link "Leave" "town">><</link>></div> <div id='scriptDiv' class='divHidden'></div> <<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charPcEventObj.mngrPromo1 != null && $charPcEventObj.mngrPromo1.viewed == true && $charPcEventObj.mngrPromo1.count < 1>>\ <<set _choice to 'carPromoCrim'>><<include 'clubManagerEvents'>>\ <<elseif $charPcEventObj.OfficeCarPickup != null && $charPcEventObj.OfficeCarPickup.unlocked == true && $charPcEventObj.OfficeCarPickup.viewed == false>>\ <<set $tempStoryVar to 'officeCarPickup'>><<include 'pcMiscStoryEventsContent'>>\ <</if>>"); }); <</script>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'pcMiscStoryEventsContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'officeMultiOffer'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to officeMultiJobOffer($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<set $charPcEventObj.officeMultiJobOffer.unlocked = true>><<set $charPcEventObj.officeMultiJobOffer.viewed = true>><<set $charPcEventObj.officeMultiJobIntro.unlocked = true>><<set $charPc.stripClub = true>> <<replace '#choice0'>><span class='minorNav'><<button "A fucking strip club?" "home">><<set $tempStoryVar to null>><</button>></span><</replace>> <<case 'officeCarPromo'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to officeCarPromo($characters)>> <<playEvent $currEvent.dialogArr 0 14>> <<if $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<playEvent $currEvent.dialogArr 14 19>> <<playEvent $currEvent.dialogArr 23 24>> <<else>> <<playEvent $currEvent.dialogArr 19 23>> <<playEvent $currEvent.dialogArr 23 24>> <</if>> <<set $currEvent to null>> <</replace>> <<set $charPcEventObj.officePromoCar.unlocked = true>><<set $charPcEventObj.officePromoCar.viewed = true>><<set $charPcEventObj.OfficeCarPickup.unlocked = true>><<set $charPc.carDealer = true>><<if $charPcEventObj.mngrPromo1 != null>><<set $charPcEventObj.mngrPromo1.viewed = true>><<set $charPcEventObj.mngrPromo1.count += 1>><</if>> <<replace '#choice0'>><span class='genericLink'><<link "At least work is paying off" "home">><<set $tempStoryVar to null>><</link>></span><</replace>> <<case 'officeCarPickup'>> <<replace '#leave'>><</replace>> <<replace '#dialog0'>> <<set $currEvent to officeCarPickup($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $ownedItems.car = true>><<set $charPcEventObj.OfficeCarPickup.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Home" "homeOutside">><<addTime 2 0>><</link>></span> <</replace>> <<case 'gymResearch'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent = pcLvl2GymReasearch()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $charPcEventObj.gymResearch.viewed = true>><<set $charPcEventObj.gymIntro.unlocked = true>> <<set $charPc.gym = true>> <<set $currEvent to null>> <<set $charPc.fitProg = 0>> <<replace '#choice0'>><span class='genericLink'><<link "We're all gonna make it" "pcBedroom">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'charMPornRoot'>> <<silently>><<addclass "body" "computer">><<addBgOverlay>><</silently>> <<replace '#choice0'>> <<if $charMEventObj.modellingPornBallStandard != null>> <<if $charMEventObj.modellingPornBallTease.viewed == true>><span class='pornSceneToggleBtn'><<button "Lingerie Tease">><<set $tempStoryVar = 'pornBallTease'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <<if $charMEventObj.modellingPornBallScene.viewed == true && $charM.ntr == true>><span class='pornSceneToggleBtn'><<button "Lingerie Blowjob <<ntrIconDisplay>>">><<set $tempStoryVar = 'pornBallBj'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>><br> <<if $charMEventObj.modellingPornMFFForeplay.viewed == true && $charM.ntr == true>><span class='pornSceneToggleBtn'><<button "Lesbian Foreplay<<ntrIconDisplay>>">><<set $tempStoryVar = 'pornMFFFP'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <<if $charMEventObj.modellingPornMFFScene.viewed == true && $charM.ntr == true>><span class='pornSceneToggleBtn'><<button "MFF Threesome<<ntrIconDisplay>>">><<set $tempStoryVar = 'pornMFF'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <<if $charMEventObj.modellingPornBusTease && $charMEventObj.modellingPornBusTease.viewed == true>><span class='pornSceneToggleBtn'><<button "Car Exhibition Tease">><<set $tempStoryVar = 'pornBangTease'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <<if $charMEventObj.modellingPornBusBj != null && $charMEventObj.modellingPornBusBj.viewed == true && $charM.ntr == true>><span class='pornSceneToggleBtn'><<button "Car Exhibition Blowjob<<ntrIconDisplay>>">><<set $tempStoryVar = 'pornBangBj'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <<if $charMEventObj.modellingPornBusFuck != null && $charMEventObj.modellingPornBusFuck.viewed == true && $charM.ntr == true>><span class='pornSceneToggleBtn'><<button "Car Exhibition Fuck<<ntrIconDisplay>>">><<set $tempStoryVar = 'pornBangFuck'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</button>></span><</if>> <</if>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Back" "pcComputer">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'pornBallTease'>> <<replace '#dialog1'>> <<set $currEvent to pornBallSceneTeaseWatch($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Wholesome." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornBallBj'>> <<replace '#dialog1'>> <<set $currEvent to pornBallSceneBjWatch($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Wholesome." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornMFFFP'>> <<replace '#dialog1'>> <<set $currEvent to pornMFFForeplayWatch($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Wholesome." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornMFF'>> <<replace '#dialog1'>> <<set $currEvent to pornMFFSceneWatch($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Wholesome." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornBangTease'>> <<replace '#dialog1'>> <<set $currEvent to pornBangBusTeaseWatch()>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Very good." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornBangBj'>> <<replace '#dialog1'>> <<set $currEvent to pornBangBusBjWatch()>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Why not?" "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'pornBangFuck'>> <<replace '#dialog1'>> <<set $currEvent to pornBangBusFuckWatch()>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<set $currEvent = null>> <</replace>> <<replace '#choice5'>> <span class='genericLink'><<link "Drained..." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'officeRodgerWarning'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<set $currEvent to officeRodgerWarning()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<set $charPcEventObj.officeRodgerWarning.unlocked = true>> <<set $charPcEventObj.officeRodgerWarning.viewed = true>> <<set $charPcEventObj.officeAtoniaMeet.unlocked = true>> <<replace '#choice0'>><span class='genericLink'><<link "Work Work..." "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'officeAtoniaMeet'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<set $currEvent to officeAtoniaMeet()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<set $charPcEventObj.officeAtoniaMeet.unlocked = true>> <<set $charPcEventObj.officeAtoniaMeet.viewed = true>> <<replace '#choice0'>><span class='genericLink'><<link "Focus!" "home">><<set $tempStoryVar to null>><</link>></span><</replace>> <<case 'clubPromoSkyla'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent = clubMCPromoStoryDeliveries0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Head out" "pcMiscStoryEvents">><<set $tempStoryVar to 'clubPromoSkyla1'>><</link>></span> <</replace>> <<case 'clubPromoSkyla1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent = clubMCPromoStoryDeliveries1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "The VIP Room" "pcMiscStoryEvents">><<set $tempStoryVar to 'clubPromoSkyla2'>><</link>></span> <</replace>> <<case 'clubPromoSkyla2'>> <<silently>><<addclass "body" "vipbg">><<addBgOverlay>><</silently>> <<set $currEvent = clubMCPromoStoryDeliveries2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 20>> <</replace>> <<replace '#choice0'>> <span class='lewdLink'><<link "Fuck her">><<set $tempStoryVar to 'clubPromoSkylaY'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "That's enough">><<set $tempStoryVar to 'clubPromoSkylaN'>><<include 'pcMiscStoryEventsContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'clubPromoSkylaN'>> <<set $currEvent = clubMCPromoStoryDeliveries2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 20 24>> <<infoDialog "Skyla is now available in the VIP Rooms!">> <<set $charPcEventObj.skylaIntro.viewed = true>> <<if $clubUpgrades.skylaVIP.owned == false>><<clubEventRewards $clubUpgrades.skylaVIP>><</if>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Enough for tonight" "home">><<set $tempStoryVar to null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'clubPromoSkylaY'>> <<set $currEvent = clubMCPromoStoryDeliveries2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 24 52>> <<infoDialog "Skyla is now available in the VIP Rooms!">> <<set $charPcEventObj.skylaIntro.viewed = true>> <<set $charPcEventObj.skylaIntroFuck.viewed = true>> <<if $clubUpgrades.skylaVIP.owned == false>><<clubEventRewards $clubUpgrades.skylaVIP>><</if>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "What a night" "home">><<set $tempStoryVar to null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'clubSkylaMelTalk'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent = clubMCPromoStoryPostSkyIntro()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 10>> <<if $charPcEventObj.skylaIntroFuck.viewed == true>> <<playEvent $currEvent.dialogArr 10 16>> <<else>> <<playEvent $currEvent.dialogArr 16 19>> <</if>> <<infoDialog "The club's story will continue in a future update!">> <<set $charPcEventObj.skylaTalkMel.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Great..." "home">><<set $tempStoryVar to null>><<set $currEvent = null>><</link>></span> <</replace>> <</switch>>
<div id='sexMain'> <div id='displayCont'> <div id='pcArousal'> <div id='pcArousalBar'> </div> <span id='pcArProgLabel'>$charPc.name</span> <span id='pcArGains'></span> </div> <div id='assetDisplay'> </div> <div id='jenArousal'> <div id='jenArousalBar'> </div> <span id='jenArProgLabel'>$charM.name</span> <span id='jenArGains'></span> </div> </div> <div id='interactionCont'> <div id='nextQueCont'> <div id='que'> <span id='leftAct'></span> <span id='rightAct'></span> <span id='verbAct'></span> <span id='posAct'></span> </div> <div id='next'> </div> </div> <div id='optionsDialog'> <div id='optionsDialogBtns'> </div> <div id='optionsDialogDialog'> </div> </div> </div> </div> <<silently>> <<switch $tempStoryVar>> <<case 'jBed'>> <<addclass "body" "homemroom">> <</switch>> <</silently>> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<set _choice = 'init'>><<include 'jenSexOptions'>><<sexInit>><<overlayDarkInsert>>"); }); <</script>><</silently>> <<silently>><<script>> /* https://twinery.org/forum/discussion/6311/sugarcube-2-twine-2-keyboard-navigation */ Mousetrap .unbind('right') .bind('right', function () { $('#next button').click(); }); <</script>><</silently>>
<<switch _act>> <<case 'spankL' 'spankR'>> <<set $currEvent to jenSexTestSpankAss($characters)>> <<set _sets = { 0 : [0, 1], 1: [1, 2], 2: [2, 3] }>> <<sexActDialogDisplay _sets>> <<case 'chokeL' 'chokeR'>> <<case 'vWhore'>> <<set $currEvent to jenSexTestVerbWhore($characters)>> <<set _sets = { 0 : [0, 1], 1: [1, 2], 2: [2, 3] }>> <<sexActDialogDisplay _sets>> <<case 'cow'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedCowgirlLv($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 1] }>> <<set _picSets = [0]>> <<else>> <<set _sets = { 1: [1, 2], 2: [2, 3], 3: [3, 5], 4: [5, 8], 5: [8, 11] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedCowgirlLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedCowgirlLwd($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 2] }>> <<set _picSets = [0, 4, 5]>> <<else>> <<set _sets = { 1: [2, 3], 2: [3, 4], 3: [4, 7], 4: [7, 9], 5: [9, 10], 5: [10, 11] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedCowgirlLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'bj'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedBjLv($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 1] }>> <<set _picSets = [8]>> <<else>> <<set _sets = { 1: [1, 2], 2: [2, 3], 3: [3, 4], 4: [4, 5], 5: [5, 10], 6: [10, 13], 7: [13, 14], 8: [14, 15], 9: [15, 16] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 10]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedBjLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedBjLwd($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 5] }>> <<set _picSets = [0]>> <<else>> <<set _sets = { 1: [5, 7], 2: [7, 9], 3: [9, 12], 4: [12, 16], 5: [16, 18] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 10]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedBjLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'doggy'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedDoggyLv($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 3] }>> <<set _picSets = [3, 5, 6]>> <<else>> <<set _sets = { 1: [3, 4], 2: [4, 5], 3: [5, 10], 4: [10, 13], 5: [13, 14] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedDoggyLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedDoggyLwd($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 3] }>> <<set _picSets = [10, 11, 12]>> <<else>> <<set _sets = { 1: [3, 5], 2: [5, 9], 3: [9, 10], 4: [10, 12], 5: [12, 18] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedDoggyLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'butterfly'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedButterflyLv($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 3] }>> <<set _picSets = [3, 13]>> <<else>> <<set _sets = { 1: [3, 6], 2: [6, 8], 3: [8, 9], 4: [9, 11], 5: [11, 12] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedButterflyLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedButterflyLwd($characters)>> <<if $sex.posTrans == true>> <<set _sets = { 0 : [0, 3] }>> <<set _picSets = [0, 3]>> <<else>> <<set _sets = { 1: [3, 4], 2: [4, 5], 3: [5, 7], 4: [7, 10], 5: [10, 11] }>> <<set _picSets = null>> <</if>> <<set _arousalNum = [50, 50]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedButterflyLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'cream'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedCreamLv($characters)>> <<set _sets = { 0 : [0, 4], 1 : [4, 9], }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedCreamLvPics($characters)>> <<displayClimaxPics>> <<else>> <<set $currEvent to jenSexBedCreamLwd($characters)>> <<set _sets = { 0 : [0, 4], 1 : [4, 8]}>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedCreamLwdPics($characters)>> <<displayClimaxPics>> <</if>> <<case 'facial'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedFacialLv($characters)>> <<set _sets = { 0 : [0, 4] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedFacialLvPics($characters)>> <<displayClimaxPics>> <<else>> <<set $currEvent to jenSexBedFacialLwd($characters)>> <<set _sets = { 0 : [0, 6] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedFacialLwdPics($characters)>> <<displayClimaxPics>> <</if>> <<case 'mouth'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedMouthLv($characters)>> <<set _sets = { 0 : [0, 4] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedMouthLvPics($characters)>> <<displayClimaxPics>> <<else>> <<set $currEvent to jenSexBedMouthLwd($characters)>> <<set _sets = { 0 : [0, 6] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedMouthLwdPics($characters)>> <<displayClimaxPics>> <</if>> <<case 'climaxTran'>> <<replace '#optionsDialogDialog'>><<dialogDesc "Breathing heavily, you look to your <<charMRelation>> and wonder if you have the will to go for another round.">><</replace>> <<replace '#next'>><</replace>> <<replace '#optionsDialogBtns'>><<continueExitBtns>><</replace>> <<case 'jenClimax'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedClimaxLv($characters)>> <<set _sets = { 0 : [0, 4] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedClimaxLvPics($characters)>> <<displayClimaxPics>> <<else>> <<set $currEvent to jenSexBedClimaxLwd($characters)>> <<set _sets = { 0 : [0, 4] }>> <<set _picSets = null>> <<displayClimaxEvent _sets>> <<set $currEvent to jenSexBedClimaxLwdPics($characters)>> <<displayClimaxPics>> <</if>> <<case 'noAction'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedNoActionLv($characters)>> <<set _sets = { 0 : [0, 2] }>> <<set _picSets = null>> <<set _arousalNum = [0, 0]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedNoActionLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedNoActionLwd($characters)>> <<set _sets = { 0 : [0, 2] }>> <<set _picSets = null>> <<set _arousalNum = [0, 0]>> <<arousalSet _arousalNum 'pos'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedNoActionLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'suckTits'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedSuckTitsLv($characters)>> <<set _sets = { 0 : [0, 2], 1 : [2, 4], 2: [4, 5] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedSuckTitsLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedSuckTitsLwd($characters)>> <<set _sets = { 0 : [0, 2], 1 : [2, 4], 2: [4, 6] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedSuckTitsLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'kiss'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedKissLv($characters)>> <<set _sets = { 0 : [0, 1], 1 : [1, 3], 2: [3, 4] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedKissLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedKissLwd($characters)>> <<set _sets = { 0 : [0, 2], 1 : [2, 3], 2: [3, 4] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedKissLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <<case 'gropeAss'>> <<set _sets = {}>> <<if $sex.lvLwd == 'lv'>> <<set $currEvent to jenSexBedGropeAssLv($characters)>> <<set _sets = { 0 : [0, 1], 1 : [1, 2], 2: [2, 5] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedGropeAssLvPics($characters)>> <<sexActPicDisplay _picSets>> <<else>> <<set $currEvent to jenSexBedGropeAssLwd($characters)>> <<set _sets = { 0 : [0, 2], 1 : [2, 6], 2: [6, 12] }>> <<set _picSets = null>> <<set _arousalNum = [5, 20]>> <<arousalSet _arousalNum 'hand'>> <<sexActDialogDisplay _sets>> <<set $currEvent to jenSexBedGropeAssLwdPics($characters)>> <<sexActPicDisplay _picSets>> <</if>> <</switch>>
<<switch _choice>> <<case 'init'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn lhSkin'><<button "hands">><<rootToSubControl 'left'>><</button>></span> /*<span class='sexOptionsBtn rhSkin'><<button "right">><<rootToSubControl 'right'>><</button>></span>*/ /*<span class='sexOptionsBtn verbSkin'><<button "verbal">><<rootToSubControl 'verb'>><</button>></span>*/ <span class='sexOptionsBtn rhSkin'><<button "position">><<rootToSubControl 'pos'>><</button>></span> <</replace>> <<replace '#next'>> <<nextBtn>> <</replace>> <<case 'rootBtns'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn lhSkin'><<button "hands">><<rootToSubControl 'left'>><</button>></span> /*<span class='sexOptionsBtn rhSkin'><<button "right">><<rootToSubControl 'right'>><</button>></span>*/ /*<span class='sexOptionsBtn verbSkin'><<button "verbal">><<rootToSubControl 'verb'>><</button>></span>*/ <span class='sexOptionsBtn rhSkin'><<button "position">><<rootToSubControl 'pos'>><</button>></span> <</replace>> <<case 'left'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn rhSkin'><<button "<<">><<rootBtnsReplace>><</button>></span> <<removeLBtn>> /*<<spankLBtn>> <<chokeNeckLBtn>> <<slapFaceLBtn>>*/ <<suckTitsBtn>> <<kissBtn>> <<gropeAssBtn>> <</replace>> <<case 'right'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn rhSkin'><<button "<<">><<rootBtnsReplace>><</button>></span> <<removeRBtn>> <<spankRBtn>> <<chokeNeckRBtn>> <<slapFaceRBtn>> <</replace>> <<case 'verb'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn verbSkin'><<button "<<">><<rootBtnsReplace>><</button>></span> <<removeVerbBtn>> <<whoreBtn>> <<slutBtn>> <</replace>> <<case 'pos'>> <<replace '#optionsDialogBtns'>> <span class='sexOptionsBtn lhSkin'><<button "<<">><<rootBtnsReplace>><</button>></span> <<removePosBtn>> <<bjBtn>> <<doggyBtn>> /*<<missBtn>>*/ <<cowBtn>> <<butterflyBtn>> <</replace>> <<case 'climaxBtns'>> <<replace '#optionsDialogBtns'>> <</replace>> <<if _climaxT[0] == true>> /* jen */ <<else>> <<append '#optionsDialogBtns'>> <<facialBtn>> <<mouthBtn>> <<creamBtn>> <</append>> <</if>> <</switch>>
<<widget 'sexInit'>> <<if $sex == null>> <<run sexVarInit()>> <</if>> <<run sexActsENUMInit()>> <<if $tempStoryVar == 'sexLv'>> <<set $sex.lvLwd = 'lv'>> <<else>> <<set $sex.lvLwd = 'lwd'>> <</if>> <<if $sex.lvLwd == 'lv'>> <<replace '#assetDisplay'>><img @src="setup.ImagePath+'chars/m/sex/bedroom/misc/startLv.jpg'" class='center' height='100%' width='100%'><</replace>> <<else>> <<replace '#assetDisplay'>><img @src="setup.ImagePath+'chars/m/sex/bedroom/misc/startLwd.jpg'" class='center' height='100%' width='100%'><</replace>> <</if>> <</widget>> <<widget 'rootBtnsReplace'>> <<set _choice = 'rootBtns'>><<include 'jenSexOptions'>>> <</widget>> /* ////// ROOTS -> SUB MENUS /////// */ <<widget 'rootToSubControl'>> <<set _choice = $args[0]>> <<include 'jenSexOptions'>> <</widget>> /* //////// Act Que handler ////////// */ <<widget 'actQue'>> /* set which container*/ <<switch $args[0]>> <<case 'l'>> <<set _contTemp = '#leftAct'>> <<case 'r'>> <<set _contTemp = '#rightAct'>> <<case 'v'>> <<set _contTemp = '#verbAct'>> <<case 'p'>> <<set _contTemp = '#posAct'>> <</switch>> /* generate 'button' */ <<set _actEnum = sexActsENUM($args[1])>> <<script>>console.log(State.variables.actEnum);<</script>> <<set _btnTemp = sexBtnCode(_actEnum)>> /* replace the correct cont with the button to be qued */ <<replace _contTemp>><<print _btnTemp>><</replace>> <</widget>> /* controls redisplaying the existing queue */ <<widget 'redisplayActQue'>> <<set _queRedisplay = ['#leftAct', '#rightAct', '#verbAct', '#posAct']>> <<for _q = 0; _q < _queRedisplay.length; _q++>> <<set _contTemp = _queRedisplay[_q]>> <<switch _q>> <<case 0>> <<set _btnTemp = sexBtnCode($sex.left)>> <<case 1>> <<set _btnTemp = sexBtnCode($sex.right)>> <<case 2>> <<set _btnTemp = sexBtnCode($sex.verb)>> <<case 3>> <<set _btnTemp = sexBtnCode($sex.pos)>> <</switch>> <<if _btnTemp != null>> <<replace _contTemp>><<print _btnTemp>><</replace>> <</if>> <</for>> <</widget>> <<widget 'actQueRemove'>> <<switch $args[0]>> <<case 'l'>> <<replace '#leftAct'>><</replace>><<set $sex.leftNew = null>> <<case 'r'>> <<replace '#rightAct'>><</replace>><<set $sex.rightNew = null>> <<case 'v'>> <<replace '#verbAct'>><</replace>><<set $sex.verbNew = null>> <<case 'p'>> <<replace '#posAct'>><</replace>><<set $sex.posNew = null>> <<case 'all'>> <<replace '#leftAct'>><</replace>> <<replace '#rightAct'>><</replace>> <<replace '#verbAct'>><</replace>> <<replace '#posAct'>><</replace>> <</switch>> <</widget>> /* //////// Act Option Set ////////// */ <<widget 'lrActSet'>> <<if $args[0] != null && $args[1] != null>> <<set _act = sexActsENUM($args[1])>> <<if $args[0] == 'l'>> <<set $sex.leftNew = _act>> <<actQue 'l' $args[1]>> <<else>> <<set $sex.rightNew = _act>> <<actQue 'r' $args[1]>> <</if>> <</if>> <</widget>> <<widget 'verbActSet'>> <<if $args[0] != null>> <<set _act = sexActsENUM($args[0])>> <<set $sex.verbNew = _act>> <<actQue 'v' $args[0]>> <</if>> <</widget>> <<widget 'posActSet'>> <<if $args[0] != null>> <<set _act = sexActsENUM($args[0])>> <<set $sex.posNew = _act>> <<actQue 'p' $args[0]>> <</if>> <</widget>> <<widget 'climaxActSelect'>> <<if $args[0] != null>> <<set _act = sexActsENUM($args[0])>> <<set $sex.pcClimaxAct = _act>> <<actQue 'r' $args[0]>> <</if>> <</widget>> /* //////////////////// Sex Turn Process /////////////// */ <<widget 'sexTurn'>> /* clean up last */ <<replace '#optionsDialogDialog'>><</replace>> <<set _disQueue = []>> <<set _queueIndex = null>> <<set $sex.handArousal = null>><<set $sex.verbArousal = null>> <<set $sex.posArousal = null>> <<set _arrDisplayIndex = 0>> /* detect and change act changes */ <<run sexActChange()>> <<displayActs>> <<runSexQueue>> <<sexBtnControl false>> <</widget>> <<widget 'displayActs'>> /* put together array of strings for case selection */ <<set _actArray = []>> <<set _actEmpty = []>> <<set _actArray[0] = sexActsENUMProp($sex.left)>> <<set _actArray[1] = sexActsENUMProp($sex.right)>> <<set _actArray[2] = sexActsENUMProp($sex.verb)>> <<set _actArray[3] = sexActsENUMProp($sex.pos)>> /* go through and call the event sets */ <<for _z = 0; _z < 4; _z++>> <<if _actArray[_z] != false>> <<set _act = _actArray[_z]>> <<set _actEmpty[_z] = true>> <<include 'jenSexEvents'>> <<else>> <<set _actEmpty[_z] = false>> <</if>> <<continue>> <</for>> <</widget>> /* creates a queue of dialog/pic pairs to be displayed */ <<widget 'sexDisplayQueue'>> <<if _disQueue == null>> <<set _disQueue = []>> <</if>> <<set _disQueue.push(sliceEvent($currEvent.dialogArr, $args[0], $args[1]))>> <</widget>> /* iterates through the sex queue and displays the shit in pairs*/ <<widget 'runSexQueue'>> <<if _disQueue.length != 0>> <<if _queueIndex == null>> <<set _queueIndex = 0>> <</if>> <<if _queueIndex >= _disQueue.length>> <<replace '#optionsDialogDialog'>><</replace>> <<set _queueIndex += 1>> <</if>> <<if _disQueue.length > _queueIndex>> /* dialog part */ <<replace '#optionsDialogDialog'>> <<playEvent _disQueue[_queueIndex]>> <</replace>> <<set _queueIndex += 1>> /* asset */ <<replace '#assetDisplay'>> <<playEvent _disQueue[_queueIndex]>> <</replace>> <<set _queueIndex += 1>> <</if>> <<if _queueIndex > _disQueue.length>> <<sexClimax>> <</if>> <<else>> <<if !_actEmpty.includes(true)>> <<set _act = 'noAction'>> <<include 'jenSexEvents'>> <<runSexQueue>> <</if>> <</if>> <<arousalDisplay>> <</widget>> /* called by the event cases, cuts down on redundant code, set of possibles passed as args */ <<widget 'sexActDialogDisplay'>> <<set _chosen = randomProperty($args[0])>> <<sexDisplayQueue _chosen[0] _chosen[1]>> /*<<append '#optionsDialogDialog'>> <<playEvent $currEvent.dialogArr _chosen[0] _chosen[1]>> <hr class="clubUpgradeTextDivider"> <</append>> */ <<set $currEvent to null>> <</widget>> /* args[0] - transistion indexs args [1] - normal indexs */ <<widget 'sexActPicDisplay'>> <<if $args[0] != null>> <<set _tempArgs = $args[0]>> <<set _pRand = _tempArgs.random()>> <<else>> <<set _pRand = random($currEvent.dialogArr.length - 1)>> <</if>> <<set _pRand2 = _pRand + 1>> <<sexDisplayQueue _pRand _pRand2>> /* <<replace '#assetDisplay'>> <<playEvent $currEvent.dialogArr _pRand _pRand2>> <</replace>> */ <</widget>> <<widget 'sexClimax'>> <<set _climaxT = []>><<set _climaxT[0] = false>><<set _climaxT[1] = false>> <<if $sex.jenArousal >= 1000>> <<set _climaxT[0] = true>> <</if>> <<if $sex.pcArousal >= 1000>> <<set _climaxT[1] = true>> <</if>> <<if _climaxT[0] == true || _climaxT[1] == true>> <<actQueRemove 'all'>> <<replace '#next'>><<climaxQueueBtn>><</replace>> <<climaxBtns>> <<else>> <<replace '#next'>><<nextBtn>><</replace>> <<sexBtnControl true>> <<redisplayActQue>> <</if>> <</widget>> <<widget 'runClimaxQueue'>> <<if _climaxT[0] == true>> /* jen */ <<set _climaxT[0] = false>> <<set $sex.jenArousal = 0>> <<run updateArousalBars()>> <<set _act = 'jenClimax'>> <<elseif _climaxT[1] == true>> <<set $sex.pcArousal = 0>> <<run updateArousalBars()>> <<set _climaxT[1] = false>> <<set _act = sexActsENUMProp($sex.pcClimaxAct)>> <<if _act == null || _act == false>> <<set _act = 'cream'>> <</if>> <</if>> <<append '#scriptDiv'>><<include 'jenSexEvents'>><</append>> <<actQueRemove 'r'>> <<replace '#optionsDialogBtns'>><</replace>> <<if _climaxT[0] != true && _climaxT[1] != true>> <<replace '#next'>><<climaxTransistionBtn>><</replace>> <<elseif _climaxT[0] != true && _climaxT[1] == true>> <<replace '#next'>><<sexQueueBtn>><</replace>> <</if>> <</widget>> <<widget 'displayClimaxEvent'>> <<set _chosen = randomProperty(_sets)>> <<set _climaxEvent = sliceEvent($currEvent.dialogArr, _chosen[0], _chosen[1])>> <<set $currEvent to null>> <<replace '#optionsDialogDialog'>> <<playEvent _climaxEvent>> <</replace>> <</widget>> <<widget 'displayClimaxPics'>> /* takes a full array and chooses random or just from select indexes provided in args */ <<set _pRand = null>><<set _pRand2 = null>> <<if $args[0] != null>> <<set _tempArgs = $args[0]>> <<set _pRand = _tempArgs.random()>> <<else>> <<set _pRand = random($currEvent.dialogArr.length - 1)>> <</if>> <<set _pRand2 = _pRand + 1>> <<replace '#assetDisplay'>> <<playEvent $currEvent.dialogArr _pRand _pRand2>> <</replace>> <</widget>> /* sets the climax act */ <<widget 'climaxActSet'>> <<set $sex.pcClimaxAct = $args[0]>> <</widget>> /* handles redisplaying all the shit for normal gmaplay after climax */ <<widget 'climaxContinue'>> <<replace '#optionsDialogBtns'>><</replace>> <<replace '#optionsDialogDialog'>><</replace>> <<replace '#scriptDiv'>><<set _choice = 'init'>><<include 'jenSexOptions'>><</replace>> <<redisplayActQue>> <</widget>> /* controls if the sex buttons are displayed or not - true or false args */ <<widget 'sexBtnControl'>> <<if $args[0] == true>> <<set _choice = 'rootBtns'>><<append '#scriptDiv'>><<include 'jenSexOptions'>><</append>> <<elseif $args[0] == false>> <<replace '#optionsDialogBtns'>><</replace>> <</if>> <</widget>> <<widget 'climaxBtns'>> <<replace '#optionsDialogBtns'>><</replace>> <<set _choice = 'climaxBtns'>><<append '#scriptDiv'>><<include 'jenSexOptions'>><</append>> <</widget>> /* takes args[0] - array[2] eg[ 20, 5] for pc and jen arousal gain */ /* args[1] - the event type being played, hand, verb pos */ <<widget 'arousalSet'>> <<if $args[0] != null>> /* bonus arousal for now since hand/verb isn't in */ <<set _arrBonus = clone($args[0])>> <<set _arrBonus[0] += 25>> <<set _arrBonus[1] += 25>> <<switch $args[1]>> <<case 'hand'>> <<set $sex.handArousal = $args[0]>> <<case 'verb'>> <<set $sex.verbArousal = $args[0]>> <<case 'pos'>> <<set $sex.posArousal = _arrBonus>> <</switch>> <</if>> <</widget>> /* displays the arousal gains each event - goes in fixed order hands verb pos because i'm reatrded */ <<widget 'arousalDisplay'>> <<set _arrDisTemp = null>> <<if $sex.handArousal != null>> <<set $sex.pcArousal += $sex.handArousal[0]>><<set $sex.jenArousal += $sex.handArousal[1]>> <<set _arrDisTemp = $sex.handArousal>> <<set $sex.handArousal = null>> <<elseif $sex.verbArousal != null>> <<set $sex.pcArousal += $sex.verbArousal[0]>><<set $sex.jenArousal += $sex.verbArousal[1]>> <<set _arrDisTemp = $sex.verbArousal>> <<set $sex.verbArousal = null>> <<elseif $sex.posArousal>> <<set $sex.pcArousal += $sex.posArousal[0]>><<set $sex.jenArousal += $sex.posArousal[1]>> <<set _arrDisTemp = $sex.posArousal>> <<set $sex.posArousal = null>> <</if>> <<if _arrDisTemp == null>> <<replace '#pcArGains'>><</replace>><<replace '#jenArGains'>><</replace>> <<else>> <<replace '#pcArGains'>> +<br> _arrDisTemp[0]<</replace>><<replace '#jenArGains'>> +<br> _arrDisTemp[1]<</replace>> <</if>> <<if $sex.pcArousal > 1000>><<set $sex.pcArousal = 1000>><</if>> <<if $sex.jenArousal > 1000>><<set $sex.jenArousal = 1000>><</if>> <<run updateArousalBars()>> <</widget>> /* /////////// BUTTON WIDGETS - for multi access/code maint //////// */ <<widget 'nextBtn'>><span class='sexOptionsBtn lhSkin'><<button "Fuck! →">><<append '#scriptDiv'>><<sexTurn>><</append>><<replace '#next'>><<sexQueueBtn>><</replace>><</button>></span><</widget>> <<widget 'sexQueueBtn'>><span class='sexOptionsBtn lhSkin'><<button "Next →">><<append '#scriptDiv'>><<runSexQueue>><</append>><</button>></span><</widget>> <<widget 'climaxQueueBtn'>><span class='sexOptionsBtn lhSkin'><<button "Climax! →">><<append '#scriptDiv'>><<runClimaxQueue>><</append>><</button>></span><</widget>> <<widget 'climaxTransistionBtn'>><span class='sexOptionsBtn lhSkin'><<button "More! →">><<append '#scriptDiv'>><<set _act = 'climaxTran'>><<include 'jenSexEvents'>><</append>><</button>></span><</widget>> <<widget 'continueExitBtns'>> <span class='sexOptionsBtn lhSkin'><<button "Continue!">><<climaxContinue>><</button>></span> <span class='sexOptionsBtn lhSkin'><<button "Exit" "charMSleep">><<set $currEvent = null>><<if $sex.lvLwd == 'lv'>><<set $tempStoryVar = 'S3Lv'>><<else>><<set $tempStoryVar = 'S3Lwd'>><</if>><<set $sex = null>><</button>></span> <</widget>> <<widget 'removeLBtn'>><span class='sexOptionsBtn rhSkin'><<button "Cancel">><<actQueRemove 'l'>><</button>></span><</widget>> <<widget 'removeRBtn'>><span class='sexOptionsBtn rhSkin'><<button "Cancel">><<actQueRemove 'r'>><</button>></span><</widget>> <<widget 'removeVerbBtn'>><span class='sexOptionsBtn verbSkin'><<button "Cancel">><<actQueRemove 'v'>><</button>></span><</widget>> <<widget 'removePosBtn'>><span class='sexOptionsBtn lhSkin'><<button "Cancel">><<actQueRemove 'p'>><</button>></span><</widget>> <<widget 'spankLBtn'>><span class='sexOptionsBtn lhSkin'><<button "Spank Ass">><<lrActSet 'l' 'spankL'>><</button>></span><</widget>> <<widget 'spankRBtn'>><span class='sexOptionsBtn rhSkin'><<button "Spank Ass">><<lrActSet 'r' 'spankR'>><</button>></span><</widget>> <<widget 'chokeNeckLBtn'>><span class='sexOptionsBtn lhSkin'><<button "Choke neck">><<lrActSet 'l' 'chokeNeckL'>><</button>></span><</widget>> <<widget 'chokeNeckRBtn'>><span class='sexOptionsBtn rhSkin'><<button "Choke neck">><<lrActSet 'r' 'chokeNeckR'>><</button>></span><</widget>> <<widget 'slapFaceLBtn'>><span class='sexOptionsBtn lhSkin'><<button "Slap Face">><<lrActSet 'l' 'slapFaceL'>><</button>></span><</widget>> <<widget 'slapFaceRBtn'>><span class='sexOptionsBtn rhSkin'><<button "Slap Face">><<lrActSet 'r' 'slapFaceR'>><</button>></span><</widget>> <<widget 'suckTitsBtn'>><span class='sexOptionsBtn lhSkin'><<button "Suck Tits">><<lrActSet 'l' 'suckTits'>><</button>></span><</widget>> <<widget 'kissBtn'>><span class='sexOptionsBtn lhSkin'><<button "Kiss">><<lrActSet 'l' 'kiss'>><</button>></span><</widget>> <<widget 'gropeAssBtn'>><span class='sexOptionsBtn lhSkin'><<button "Grope Ass">><<lrActSet 'l' 'gropeAss'>><</button>></span><</widget>> <<widget 'whoreBtn'>><span class='sexOptionsBtn verbSkin'><<button "whore">><<verbActSet 'vWhore'>><</button>></span><</widget>> <<widget 'slutBtn'>><span class='sexOptionsBtn verbSkin'><<button "slut">><<verbActSet 'vSlut'>><</button>></span><</widget>> <<widget 'doggyBtn'>><span class='sexOptionsBtn rhSkin'><<button "doggy">><<posActSet 'doggy'>><</button>></span><</widget>> <<widget 'missBtn'>><span class='sexOptionsBtn rhSkin'><<button "missionary">><<posActSet 'miss'>><</button>></span><</widget>> <<widget 'cowBtn'>><span class='sexOptionsBtn rhSkin'><<button "cowgirl">><<posActSet 'cow'>><</button>></span><</widget>> <<widget 'butterflyBtn'>><span class='sexOptionsBtn rhSkin'><<button "butterfly">><<posActSet 'butterfly'>><</button>></span><</widget>> <<widget 'doggyBtn'>><span class='sexOptionsBtn rhSkin'><<button "Doggy">><<posActSet 'doggy'>><</button>></span><</widget>> <<widget 'bjBtn'>><span class='sexOptionsBtn rhSkin'><<button "BJ">><<posActSet 'bj'>><</button>></span><</widget>> <<widget 'creamBtn'>><span class='sexOptionsBtn rhSkin'><<button "Creampie">><<climaxActSelect 'cream'>><</button>></span><</widget>> <<widget 'facialBtn'>><span class='sexOptionsBtn rhSkin'><<button "Facial">><<climaxActSelect 'facial'>><</button>></span><</widget>> <<widget 'mouthBtn'>><span class='sexOptionsBtn rhSkin'><<button "Mouth">><<climaxActSelect 'mouth'>><</button>></span><</widget>>
<<switch _choice>> <<case 'pcGoals'>> <div class='dialog desc'> <<if $charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true>> <span id='officeGoalsBtn' class='jobGoalBtn'><<button 'Office Goals [img[img/UI/workIcon.png]]'>><<toggleclass '#officeGoals' 'divHidden'>><</button>></span> <div id='officeGoals' class='divHidden'> Manager Pay Increase 1 <<if $managerStats.performance >= 40>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 40 Department Performance</span><br> Strip club multijob offer <<if $managerStats.performance >= 45>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 45 Department Performance</span><br> Manager Car Promo <<if $ownedItems.car == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 60 Department Performance</span><br> A Newcomer Joins The Team <<if $charPcEventObj.officeAtoniaMeet != null && $charPcEventObj.officeAtoniaMeet.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 70 Department Performance</span><br> </div> <</if>> <<if $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true>> <span id='clubGoalsBtn' class='jobGoalBtn'><<button 'Strip Club Goals [img[img/UI/workIcon.png]]'>><<toggleclass '#clubGoals' 'divHidden'>><</button>></span> <div id='clubGoals' class='divHidden'> Car Reward Promo <<if ($charPcEventObj.mngrPromo1 != null && $charPcEventObj.mngrPromo1.viewed == true) || $ownedItems.car == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 60 Revenue Cap, 30 Morale, 15 appeal</span><br> Office Multi Job <<if ($charPcEventObj.officeMultiOffer != null && $charPcEventObj.officeMultiOffer.unlocked == true) || ($charPcEventObj.officeMultiJobOffer != null && $charPcEventObj.officeMultiJobOffer.unlocked == true)>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 65 Revenue Cap, 40 Morale, 25 appeal</span><br> VIP Room Access <<if $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 60 Morale (Appears in upgrade menu once available)</span><br> Story: Some Uncertainty <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><br> <span id='goalTitle'>Req: 100 Rev Cap, 50 Morale, 40 Appeal</span><br> </div> <</if>> </div> <<case 'melGoals'>> <<if $melGoals != null>> <div id='melLoveGoals' class='dialog desc'> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#melLoveGoalsCont" "divHidden">><</button>></span><br> <div id='melLoveGoalsCont' class='divHidden'> <<switch $mel.loveStageNum>> <<case 0>> <<if $mel.lewdStageNum > 0>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via club events. Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> That’s more than enough fooling around, it’s time to take this little office fling seriously.<br> <span id='loveGoalsButton'><<button 'The First Date'>><<toggleclass "#melLvStageGoal0" "divHidden">><</button>></span><br> <div id='melLvStageGoal0' class='divHidden'> After a little teasing, it’ll be time to take Mel out for the first time. Some time alone is the perfect chance to get to know each other. <div id='lvGoal0'> <span id='goalTitle'><<print $melGoals.firstDateLp.goalText + $mel.love + "/200 || " + $mel.lewd + "/200">><<if $mel.love >= 200 || $mel.lewd >= 200>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.firstDateEvent.goalText>></span><br><br> <<print $melGoals.firstDateEvent.hintText>><br><br> </div> </div> <span id='loveGoalsButton'><<button 'Tastes Like Success'>><<toggleclass "#melLvStageGoal1" "divHidden">><</button>></span><br> <div id='melLvStageGoal1' class='divHidden'> Hopefully the completion of her task will escalate things between you. <div id='lvGoal1'> <span id='goalTitle'><<print $melGoals.lvBusinessMeetLp.goalText + $mel.love + " /400">><<if $mel.love >= 400>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.lvBusinessMeetEvent.goalText>></span><br><br> <<print $melGoals.lvBusinessMeetEvent.hintText>><br><br> </div> </div> <<case 1>> <<if $mel.lewdStageNum > 1>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via club events. Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Already your efforts seem to have really elevated her mood. Who knew under that stony exterior was just a lonely woman?<br> <span id='loveGoalsButton'><<button 'A Favour Returned'>><<toggleclass "#melLvStageGoal2" "divHidden">><</button>></span><br> <div id='melLvStageGoal2' class='divHidden'> You promised to turn this place around and have gone above and beyond that. The gratitude of one woman is all you need in return. <div id='lvGoal2'> <span id='goalTitle'><<print $melGoals.lvStoryStripLp.goalText + $mel.love + " /500">><<if $mel.love >= 500>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.clubVIProomReq.goalText>><<if $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.lvStoryStripEvent.goalText>><<if $melEventTracking.lvStripStory.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <<print $melGoals.lvStoryStripEvent.hintText>><br><br> </div> </div> <span id='loveGoalsButton'><<button 'Dessert'>><<toggleclass "#melLvStageGoal3" "divHidden">><</button>></span><br> <div id='melLvStageGoal3' class='divHidden'> Time to make things real, just as soon as you figure out a good way to do it. <div id='lvGoal3'> <span id='goalTitle'><<print $melGoals.lvStorySexLp.goalText + $mel.love + " /700">><<if $mel.love >= 700>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.lvStorySexEvent.goalText>><<if $melEventTracking.lvSexStory.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <<print $melGoals.lvStorySexEvent.hintText>><br><br> </div> </div> <<case 2>> <br>Currently WIP, so no goals for now!<br> <</switch>> </div> </div> <div id='melLewdGoals' class='dialog desc'> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#melLewdGoalsCont" "divHidden">><</button>></span><br> <div id='melLewdGoalsCont' class='divHidden'> <<switch $mel.lewdStageNum>> <<case 0>> <<if $mel.loveStageNum > 0>><span id='lewdGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via club events. Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> She has an interesting past that could be used to your benefit.<br> <span id='lewdGoalsButton'><<button 'Good Business'>><<toggleclass "#melLwdStageGoal0" "divHidden">><</button>></span><br> <div id='melLwdStageGoal0' class='divHidden'> Perhaps Mel needs a taste of going above and beyond for the club’s benefit. <div id='lwdGoal0'> <span id='goalTitle'><<print $melGoals.businessLwdReq.goalText>><<if $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.businessLwdLp.goalText + $mel.lewd + "/400 ">><<if $mel.lewd >= 400>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.businessLwdEvent.goalText>></span><br><br> <<print $melGoals.businessLwdEvent.hintText>><br><br> </div> </div> <<case 1>> <<if $mel.loveStageNum > 1>><span id='lewdGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via club events. Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> You know what Mel was, now it’s just a question of bringing that part of her out to play.<br> <span id='lewdGoalsButton'><<button 'Private Show'>><<toggleclass "#melLwdStageGoal1" "divHidden">><</button>></span><br> <div id='melLwdStageGoal1' class='divHidden'> Mel just needs an outlet, and you’re more than happy to help.<br> <div id='lwdGoal1'> <span id='goalTitle'><<print $melGoals.lwdStoryStripLp.goalText + $mel.lewd + "/500 ">><<if $mel.lewd >= 500>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.clubVIProomReq.goalText>><<if $clubUpgrades.vipRoom != null && $clubUpgrades.vipRoom.owned == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.lwdStoryStripEvent.goalText>><<if $melEventTracking.lwdStripStory.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <<print $melGoals.lwdStoryStripEvent.hintText>><br><br> </div> </div> <span id='lewdGoalsButton'><<button 'The New Girl'>><<toggleclass "#melLwdStageGoal2" "divHidden">><</button>></span><br> <div id='melLwdStageGoal2' class='divHidden'> You can’t have the club stagnating in its success. What you really need is some new talent. <div id='lwdGoal2'> <span id='goalTitle'><<print $melGoals.lwdStorySexLp.goalText + $mel.lewd + "/700 ">><<if $mel.lewd >= 700>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <span id='goalTitle'><<print $melGoals.lwdStorySexEvent.goalText>><<if $melEventTracking.lwdSexStory.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br><br> <<print $melGoals.lwdStorySexEvent.hintText>><br><br> </div> </div> <<case 2>> <br>Currently WIP, so no goals for now! (Some events are available at the club)<br> <</switch>> </div> </div> <</if>> <<case 'lydiaGoals'>> <<if $lydiaGoals != null>> <<if $lydiaEventObj == null || $lydia == null || ($lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.viewed == false)>> <div id='lydiaLoveGoals' class='dialog desc'> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#lydiaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLoveGoalsCont' class='divHidden'> It’s time to get out there and meet some girls. <div id='lvGoal0'> <span id='goalTitle'><<print $lydiaGoals.fitLvl2.goalText + $charPc.fitLvl + " /2 ">><<if $charPc.fitLvl >= 2>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.fitLvl2.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.gymResearch.goalText>><<if $charPcEventObj.gymResearch != null && $charPcEventObj.gymResearch.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.gymResearch.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.fitLvl3.goalText + $charPc.fitLvl + " / 3 ">><<if $charPc.fitLvl >= 3>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.fitLvl3.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.fitLvl4.goalText + $charPc.fitLvl + " / 4 ">><<if $charPc.fitLvl >= 4>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.fitLvl4.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.gymStory1.goalText>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.gymStory1.hintText>><</linkreplace>></span><br> </div> </div> </div> /* post intro stuff */ <<elseif $lydiaEventObj != null && $lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.viewed == true && ($lydia.loveStage < 1 && $lydia.lewdStage < 1)>> <div id='lydiaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaMixedGoalsCont' class='divHidden'> Easy does it. <span id='mixedGoalsButton'><<button 'A favour [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#mixGoal0" "divHidden">><</button>></span><br> <div id='mixGoal0' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.fitLvl5.goalText + $charPc.fitLvl + " /5 ">><<if $charPc.fitLvl >= 5>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.fitLvl5.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lp100.goalText + "Love: " + $lydia.love + "/ 100" + " Lewd: " + $lydia.lewd + "/ 100">><<if $lydiaGoals.lp100.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lp100.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.yogaTrain.goalText>><<if $lydiaEventObj.fitLvl5Intro != null && $lydiaEventObj.fitLvl5Intro.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.yogaTrain.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lp200.goalText + "Love: " + $lydia.love + "/ 200" + " Lewd: " + $lydia.lewd + "/ 200">><<if $lydiaGoals.lp200.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lp200.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lydiaNumber.goalText>><<if $lydia.number == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lydiaNumber.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.firstText.goalText>><<if $lydiaEventObj.postNumMsg != null && $lydiaEventObj.postNumMsg.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.firstText.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.storyExPlace.goalText>></span><<if $lydiaEventObj.storyExPlace != null && $lydiaEventObj.storyExPlace.viewed == true>>[img[img/UI/unlockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.storyExPlace.hintText>><</linkreplace>></span><br> </div> <span id='mixedGoalsButton'><<button 'First visit [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#mixGoal1" "divHidden">><</button>></span><br> <div id='mixGoal1' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.exPlaceComplete.goalText>><<if $lydiaEventObj.storyExPlace != null && $lydiaEventObj.storyExPlace.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span id='goalTitle'><<print $lydiaGoals.inviteText.goalText>><<if $lydiaEventObj.homeInviteText != null && $lydiaEventObj.homeInviteText.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.inviteText.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.homeVisit.goalText>><<if $lydiaEventObj.storyHomeVisit != null && $lydiaEventObj.storyHomeVisit.viewed == true>>[img[img/UI/unlockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.homeVisit.hintText>><</linkreplace>></span><br> </div> </div> </div> <div id='lydiaLoveGoals' class='dialog desc'> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#lydiaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLoveGoalsCont' class='divHidden'> <span id='loveGoalsButton'><<button 'Stress Relief [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoal1" "divHidden">><</button>></span><br> <div id='loveGoal1' class='divHidden'> <span id='goalTitle'><<nobr>><<lydS0StoryPrev>><<if $lydiaEventObj.storyHomeVisit != null && $lydiaEventObj.storyHomeVisit.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><</nobr>></span><br> <span id='goalTitle'><<print $lydiaGoals.lvStoryBoxingLp.goalText + $lydia.love + "/ 400">><<if $lydiaGoals.lvStoryBoxingLp.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lvStoryBoxingLp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<lydS0StoryCon>></span><<if $lydiaEventObj.storyBoxing != null && $lydiaEventObj.storyBoxing.viewed == true>>[img[img/UI/unlockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<lydS0StoryConHint>><</linkreplace>></span><br> </div> </div> </div> <div id='lydiaLewdGoals' class='dialog desc'> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLewdGoalsCont' class='divHidden'> <span id='lewdGoalsButton'><<button 'Ditched [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoal1" "divHidden">><</button>></span><br> <div id='lewdGoal1' class='divHidden'> <span id='goalTitle'><<nobr>><<lydS0StoryPrev>><<if $lydiaEventObj.storyHomeVisit != null && $lydiaEventObj.storyHomeVisit.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>><</nobr>></span><br> <span id='goalTitle'><<print $lydiaGoals.lwdStorySleepoverLp.goalText + $lydia.lewd + "/ 400">><<if $lydiaGoals.lwdStorySleepoverLp.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lwdStorySleepoverLp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<lydS0StoryCon>></span><<if $lydiaEventObj.storyDitched != null && $lydiaEventObj.storyDitched.viewed == true>>[img[img/UI/unlockedGoal.png]]<</if>><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<lydS0StoryConHint>><</linkreplace>></span><br> </div> </div> </div> <<elseif $lydiaEventObj != null && $lydiaEventObj.partyFirst != null && ($lydia.loveStage <= 1 && $lydia.lewdStage <= 1)>> <div id='lydiaLoveGoals' class='dialog desc'> <<if $lydia.loveStage == 1>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#lydiaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLoveGoalsCont' class='divHidden'> <span id='loveGoalsButton'><<button 'Helping Hands [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoal2" "divHidden">><</button>></span><br> <div id='loveGoal2' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.partyFirst.goalText>><<if $lydiaEventObj.partyFirst != null && $lydiaEventObj.partyFirst.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.partyFirst.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lv800.goalText + $lydia.love + "/ 800">><<if $lydiaGoals.lv800.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lv800.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.massageEvent.goalText>><<if $lydiaEventObj.storyMassageLv != null && $lydiaEventObj.storyMassageLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.massageEvent.hintText>><</linkreplace>></span><br> </div> </div> <<else>> Advance to love level 1 to unlock love goals! (Max out her love stat then sleep) <</if>> </div> <div id='lydiaLewdGoals' class='dialog desc'> <<if $lydia.lewdStage == 1>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLewdGoalsCont' class='divHidden'> <span id='lewdGoalsButton'><<button 'Costume Party [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoal1" "divHidden">><</button>></span><br> <div id='lewdGoal1' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.partyFirst.goalText>><<if $lydiaEventObj.partyFirst != null && $lydiaEventObj.partyFirst.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.partyFirst.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lwd800.goalText + $lydia.lewd + "/ 800">><<if $lydiaGoals.lwd800.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lwd800.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.costumeEvent.goalText>><<if $lydiaEventObj.storyCostumeLwd != null && $lydiaEventObj.storyCostumeLwd.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.costumeEvent.hintText>><</linkreplace>></span><br> </div> </div> <<else>> Advance to lewd level 1 to unlock lewd goals! (Max out her lewd stat then sleep) <</if>> </div> <div id='lydiaCareerGoals' class='dialog desc'> <span id='officeGoalsBtn' class='jobGoalBtn'><<button 'Career Goals [img[img/UI/workIcon.png]]'>><<toggleclass '#lydCareerGoals' 'divHidden'>><</button>></span> <div id='lydCareerGoals' class='divHidden'> Lydia could use a new job.<br><br> <span id='goalTitle'><<print $lydiaGoals.s1Gain.goalText>><<if $lydia.loveStage == 1 || $lydia.lewdStage == 1>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span id='goalTitle'><<print $lydiaGoals.jobFired.goalText>><<if $lydiaEventObj.lydiaFired != null && $lydiaEventObj.lydiaFired.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.jobFired.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.jobOffer.goalText>><<if $lydiaEventObj.offerOffice != null && ($lydiaEventObj.offerOffice.unlocked == true || $lydiaEventObj.offerClub.unlocked == true)>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.jobOffer.hintText>><</linkreplace>></span><br> </div> </div> <div id='lydiaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'Helping Christine [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#mixGoal0" "divHidden">><</button>></span><br> <div id='mixGoal0' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.chrisTaskIntro.goalText>><<if $lydiaEventObj.chrisTaskIntro != null && $lydiaEventObj.chrisTaskIntro.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.chrisTaskIntro.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.chrisTasks.goalText>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.chrisTasks.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.chrisPoints.goalText>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.chrisPoints.hintText>><</linkreplace>></span><br> </div> </div> </div> <<elseif $lydiaEventObj != null && $lydiaEventObj.gymNtrIntro != null && ($lydia.loveStage <= 2 && $lydia.lewdStage <= 2)>> <div id='lydiaLoveGoals' class='dialog desc'> <<if $lydia.loveStage == 2>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#lydiaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLoveGoalsCont' class='divHidden'> With Lydia dead-set on her plan, and stingy with the details, you have little choice but fill the intervening time. But there’s bound to be plenty to explore. <span id='loveGoalsButton'><<button 'Lydia’s Retreat [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoal3" "divHidden">><</button>></span><br> <div id='loveGoal3' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.partyReturnS2.goalText>><<if $lydiaGoals.partyReturnS2.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.partyReturnS2.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.lv1100.goalText + $lydia.love + "/ 1100">><<if $lydiaGoals.lv1100.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lv1100.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.hikeEvent.goalText>><<if $lydiaEventObj.storyHike != null && $lydiaEventObj.storyHike.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.hikeEvent.hintText>><</linkreplace>></span><br> </div> <span id='loveGoalsButton'><<button 'The Plan [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoal4" "divHidden">><</button>></span><br> <div id='loveGoal4' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.lv1400.goalText + $lydia.love + "/ 1400">><<if $lydiaGoals.lv1400.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lv1400.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.thePlanEvent.goalText>><<if $lydiaEventObj.storyFuckLv != null && $lydiaEventObj.storyFuckLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.thePlanEvent.hintText>><</linkreplace>></span><br> </div> </div> <<else>> Advance to love level 2 to unlock love goals! (Max out her love stat then sleep) <</if>> </div> <div id='lydiaLewdGoals' class='dialog desc'> <<if $lydia.lewdStage == 2>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLewdGoalsCont' class='divHidden'> It’s frustrating, but understandable why she makes such a big deal of privacy. But perhaps you could expedite things with some teasing of your own? <span id='lewdGoalsButton'><<button 'Tutoring Lydia [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoal2" "divHidden">><</button>></span><br> <div id='lewdGoal2' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.lwd1100.goalText + $lydia.lewd + "/ 1100">><<if $lydiaGoals.lwd1100.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lwd1100.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.faceFuckEvent.goalText>><<if $lydiaEventObj.storyFaceFuck != null && $lydiaEventObj.storyFaceFuck.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.faceFuckEvent.hintText>><</linkreplace>></span><br> </div> <span id='lewdGoalsButton'><<button 'A New Routine [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoal3" "divHidden">><</button>></span><br> <div id='lewdGoal3' class='divHidden'> <span id='goalTitle'><<print $lydiaGoals.lwd1400.goalText + $lydia.lewd + "/ 1400">><<if $lydiaGoals.lwd1400.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.lwd1400.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.yogaFuckEvent.goalText>><<if $lydiaEventObj.storyFuckLwd != null && $lydiaEventObj.storyFuckLwd.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.yogaFuckEvent.hintText>><</linkreplace>></span><br> </div> </div> <<else>> Advance to lewd level 2 to unlock lewd goals! (Max out her lewd stat then sleep) <</if>> </div> <<elseif $lydiaEventObj != null && ($lydia.loveStage >= 3 || $lydia.lewdStage >= 3)>> <div id='lydiaLoveGoals' class='dialog desc'> <<if $lydia.loveStage >= 3>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#lydiaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLoveGoalsCont' class='divHidden'> Currently WIP! But check out the misc goal section. </div> <<else>> Advance to love level 3 to unlock love goals! (Max out her love stat then sleep) <</if>> </div> <div id='lydiaLewdGoals' class='dialog desc'> <<if $lydia.lewdStage >= 3>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lydiaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='lydiaLewdGoalsCont' class='divHidden'> Currently WIP! But check out the misc goal section. </div> <<else>> Advance to lewd level 3 to unlock lewd goals! (Max out her lewd stat then sleep) <</if>> </div> <div id='lydiaMiscGoals' class='dialog desc'> <span id='optionalGoalsButton'><<button 'Misc Goals'>><<toggleclass "#lydiaMiscGoalsCont" "divHidden">><</button>></span> <div id='lydiaMiscGoalsCont' class='divHidden'> <<if $lydiaGoals.modelJenPorn != null>> <span id='modelGoalBtn' class='optionalGoalButton'><<button 'Modelling Career'>><<toggleclass "#miscGoalModel" "divHidden">><</button>></span> <div id='miscGoalModel' class='divHidden'> With Lydia now in an experimental mood, perhaps you could find some work more suited to her ways?<br><br> <span id='goalTitle'><<print $lydiaGoals.modelJenPorn.goalText>><<if $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelJenPorn.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelLydLewd.goalText>><<if $lydia.lewdStage >= 3>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelLydLewd.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelStart.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelIntroP1.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelStart.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelStartP2.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelIntroP2.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelStartP2.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelStudioVisit.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelAgencyVisit.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelStudioVisit.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelSealDeal.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelSealTheDeal.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelSealDeal.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelDereckText.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelTextLydiaTrial.count >= 1>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $lydiaGoals.modelDereckText.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $lydiaGoals.modelTrial.goalText>><<if $lydiaEventObj.modelIntroP1 != null && $lydiaEventObj.modelLydiaTrial.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> </div> <</if>> </div> </div> <</if>> <</if>> <<case 'atoniaGoals'>> /* pre knowing atonia */ <<if $charPcEventObj.officeAtoniaMeet == null || ($charPcEventObj.officeAtoniaMeet != null && $charPcEventObj.officeAtoniaMeet.viewed == false) || ($atoniaEventObj == null)>> <div id='atoniaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'A New Face [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixed0" "divHidden">><</button>></span><br> <div id='atoniaMixed0' class='divHidden'> /* uses a widget since the atonia goal stuff won#t be available */ <span id='goalTitle'><<print "<<atoniaOfficeIntroGoal>>">><<if $charPcEventObj.officeAtoniaMeet != null && $charPcEventObj.officeAtoniaMeet.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print "<<atoniaOfficeIntroHint>>">><</linkreplace>></span><br> </div> </div> </div> /* atonia intro/start of her chain */ <<elseif $atoniaEventObj != null && $atoniaEventObj.pcReact != null && $atoniaEventObj.pcReact.viewed == false>> <div id='atoniaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'A Splash [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixed1" "divHidden">><</button>></span><br> <div id='atoniaMixed1' class='divHidden'> /* uses a widget since the atonia goal stuff won#t be available */ <span id='goalTitle'><<print "<<atoniaJenGoal>>">><<if $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print "<<atoniaJenGH>>">><</linkreplace>></span><br> <span id='goalTitle'><<print "<<atoniaLydGoal>>">></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print "<<atoniaLydGH>>">><</linkreplace>></span><br> <span id='goalTitle'><<print "<<atoniaReactGoal>>">><<if $atoniaEventObj.pcReact != null && $atoniaEventObj.pcReact.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print "<<atoniaReactGH>>">><</linkreplace>></span><br> </div> </div> </div> /* atonia war and after */ <<elseif $atoniaEventObj != null && $atoniaEventObj.pcReact != null && $atoniaEventObj.pcReact.viewed == true && $atonia != null && $atoniaGoals != null>> <<if $atonia.loveStage < 1 && $atonia.lewdStage < 1>> <div id='atoniaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'Office Conflict [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixed2" "divHidden">><</button>></span><br> <div id='atoniaMixed2' class='divHidden'> <span id='goalTitle'><<print $atoniaGoals.secrets.goalText>><<if $atoniaEventObj.s2Secret != null && $atoniaEventObj.s2Secret.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.secrets.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.warEnd.goalText>><<if $atoniaEventObj.blackmail != null && $atoniaEventObj.blackmail.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.warEnd.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.confront.goalText>><<if $atoniaEventObj.confront != null && $atoniaEventObj.confront.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.confront.hintText>><</linkreplace>></span><br> </div> <span id='mixedGoalsButton'><<button 'The Aftermath [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixed3" "divHidden">><</button>></span><br> <div id='atoniaMixed3' class='divHidden'> <span id='goalTitle'><<print $atoniaGoals.lvLwd100.goalText>><<if $atonia.love >= 100 || $atonia.lewd >= 100>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.lvLwd100.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.storyS0.goalText>><<if $atoniaEventObj.storyDinnerLv != null && $atoniaEventObj.storyDinnerLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> </div> </div> </div> <<elseif $atonia.loveStage < 2 && $atonia.lewdStage < 2 && ($atoniaGoals.Lp250Mix != null)>> <div id='atoniaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'Valerie: The First Target [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaMixed2" "divHidden">><</button>></span><br> <div id='atoniaMixed2' class='divHidden'> <span id='goalTitle'><<print $atoniaGoals.Lp250Mix.goalText>><<if $atonia.love >= 250 || $atonia.lewd >= 250>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.Lp250Mix.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.partyMsgMix.goalText>><<if $atoniaEventObj.partyInvMsg != null && $atoniaEventObj.partyInvMsg.count > 0>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.partyMsgMix.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.partyValMix.goalText>><<if $atoniaEventObj.s1Party != null && $atoniaEventObj.s1Party.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.partyValMix.hintText>><</linkreplace>></span><br> </div> </div> </div> /*/////////////////////// LOVE GOALS S1 ////////////////////////// */ <div id='atoniaLoveGoals' class='dialog desc'> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaLoveGoalsCont' class='divHidden'> <<if $atonia.loveStage == 1>> <span id='loveGoalsButton'><<button 'Guilty Feelings [img[img/UI/loveIcon.png]]'>><<toggleclass "#atoniaLove1" "divHidden">><</button>></span><br> <div id='atoniaLove1' class='divHidden'> <span id='goalTitle'><<print $atoniaGoals.partyValBoth.goalText>><<if $atoniaEventObj.s1Party != null && $atoniaEventObj.s1Party.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.partyValBoth.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.guilt400Lp.goalText>><<if $atonia.love >= 400>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.guilt400Lp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.guiltEvent.goalText>><<if $atoniaEventObj.storyGuiltLv != null && $atoniaEventObj.storyGuiltLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.guiltEvent.hintText>><</linkreplace>></span><br> </div> <<else>> Advance to love level 1 to unlock love goals! (Max out her love stat then sleep) <</if>> </div> </div> /*/////////////////////// LEWD GOALS S1 ////////////////////////// */ <div id='atoniaLewdGoals' class='dialog desc'> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='atoniaLewdGoalsCont' class='divHidden'> <<if $atonia.lewdStage == 1>> <span id='lewdGoalsButton'><<button 'Insolence [img[img/UI/lewdIcon.png]]'>><<toggleclass "#atoniaLewd1" "divHidden">><</button>></span><br> <div id='atoniaLewd1' class='divHidden'> <span id='goalTitle'><<print $atoniaGoals.partyValBoth.goalText>><<if $atoniaEventObj.s1Party != null && $atoniaEventObj.s1Party.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.partyValBoth.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.insol400Lp.goalText>><<if $atonia.lewd >= 400>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.insol400Lp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $atoniaGoals.insolEvent.goalText>><<if $atoniaEventObj.storyInsolLwd != null && $atoniaEventObj.storyInsolLwd.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $atoniaGoals.insolEvent.hintText>><</linkreplace>></span><br> </div> <<else>> Advance to lewd level 1 to unlock lewd goals! (Max out her lewd stat then sleep) <</if>> </div> </div> <</if>> <</if>> <<case 'fiGoals'>> /* start/stage 0 */ <<if $fiona == null || ($fiona != null && $fiona.loveStage < 1 && $fiona.lewdStage < 1)>> <div id='fionaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='fionaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button 'A Familiar Voice [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaMixed2" "divHidden">><</button>></span><br> <div id='fionaMixed2' class='divHidden'> <span id='goalTitle'><<print $fionaGoals.jenStage.goalText>> $charM.loveStageNum / 4 || $charM.corrStageNum / 4 <<if $fionaGoals.jenStage.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.jenStage.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.fiMeet.goalText>><<if $fionaEventObj != null && $fionaEventObj.storyMeet != null && $fionaEventObj.storyMeet.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.fiMeet.hintText>><</linkreplace>></span><br> </div> <<if $fiona != null>> <span id='mixedGoalsButton'><<button '<<charMName>>’s Secret [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaMixed3" "divHidden">><</button>></span><br> <div id='fionaMixed3' class='divHidden'> <span id='goalTitle'><<print $fionaGoals.jenSecretP.goalText>> $fiona.love / 100 || $fiona.lewd / 100<<if $fiona.love >= 100 || $fiona.lewd >= 100>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.jenSecretP.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.jenSecretEve.goalText>><<if $fionaEventObj != null && $fionaEventObj.storyJenSecret != null && $fionaEventObj.storyJenSecret.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.jenSecretEve.hintText>><</linkreplace>></span><br> </div> <</if>> </div> </div> /* STAGE 1 */ <<elseif $fiona != null && $fiona.loveStage < 2 && $fiona.lewdStage < 2>> <<if $fionaEventObj != null && $fionaEventObj.secretDiscover != null && $fionaGoals.distractLp != null>> <div id='fionaMixedGoals' class='dialog desc'> <span id='mixedGoalsButton'><<button 'Mixed Goals [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaMixedGoalsCont" "divHidden">><</button>></span><br> <div id='fionaMixedGoalsCont' class='divHidden'> <span id='mixedGoalsButton'><<button '<<jsName>>’s Secret [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaMixed2" "divHidden">><</button>></span><br> <div id='fionaMixed2' class='divHidden'> <span id='goalTitle'><<print $fionaGoals.distractLp.goalText>> $fiona.love / 200 || $fiona.lewd / 200 <<if $fionaGoals.distractLp.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.distractLp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.discoverCam.goalText>><<if $fionaEventObj.secretDiscover.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.discoverCam.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.researchCam.goalText>><<if $fionaEventObj.camResearch.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.researchCam.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.watchFirstCam.goalText>><<if $fionaEventObj.webcamSecretEvent.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.watchFirstCam.hintText>><</linkreplace>></span><br> </div> </div> </div> <div id='fionaLoveGoals' class='dialog desc'> <<if $fiona.loveStage == 1>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#fionaLoveGoalsCont" "divHidden">><</button>></span><br> <div id='fionaLoveGoalsCont' class='divHidden'> <span id='goalTitle'><<print $fionaGoals.confessLp.goalText>> $fiona.love / 400<<if $fionaGoals.confessLp.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.confessLp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.camChain.goalText>><<if $fionaGoals.camChain.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.camChain.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.s1Story.goalText>><<if $fionaEventObj.storyConfessLv.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.s1Story.hintText>><</linkreplace>></span><br> </div> <<else>> Level up <<jsName>>'s love level to unlock love goals! (Use any love event available at her home) <</if>> </div> <div id='fionaLewdGoals' class='dialog desc'> <<if $fiona.lewdStage == 1>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#fionaLewdGoalsCont" "divHidden">><</button>></span><br> <div id='fionaLewdGoalsCont' class='divHidden'> <span id='goalTitle'><<print $fionaGoals.confrontLp.goalText>> $fiona.lewd / 400<<if $fionaGoals.confrontLp.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.confrontLp.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.camChain.goalText>><<if $fionaGoals.camChain.unlocked == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.camChain.hintText>><</linkreplace>></span><br> <span id='goalTitle'><<print $fionaGoals.s1Story.goalText>><<if $fionaEventObj.storyConfrontLwd.viewed == true>>[img[img/UI/unlockedGoal.png]]<<else>>[img[img/UI/lockedGoal.png]]<</if>></span><br> <span class='goalHintLink'><<linkreplace 'Hint'>><<print $fionaGoals.s1Story.hintText>><</linkreplace>></span><br> </div> <<else>> Level up <<jsName>>'s lewd level to unlock lewd goals! (Use any lewd event available at her home) <</if>> </div> <</if>> <</if>> <</switch>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'melStoryContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'firstDate'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 0 18>> <</replace>> <<if $charM.stripClub == true>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 18 19>> <</append>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 19 20>> <</append>> <<set $currEvent to null>> <<replace '#choice0'>> <span class='minorNav'><<button "Onwards" "melStory">><<set $tempStoryVar to 'firstDateP2'>><</button>></span> <</replace>> <<case 'firstDateP2'>> <<silently>><<addclass "body" "shadybarbg">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 20 28>> <</replace>> <<if $charM.stripClub == true>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 28 60>> <</append>> <<else>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 60 70>> <</append>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 70 71>> <</append>> <<replace '#choice0'>> <span class='loveLink'><<link 'Leave it, and offer her a new opportunity[img[img/UI/loveIcon.png]]'>><<set $tempStoryVar to 'firstDateP2Lv'>><<replace '#dialog1'>><<include 'melStoryContent'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link 'Investigate further[img[img/UI/lewdIcon.png]]'>><<set $tempStoryVar to 'firstDateP2Lwd'>><<replace '#dialog1'>><<include 'melStoryContent'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> NOTE: This choice only affects the event reward, and potentially some dialogue. It doesn’t lock you to either route. <</replace>> <<case 'firstDateP2Lv'>> <<playEvent $currEvent.dialogArr 71 88>> <<playEvent $currEvent.dialogArr 105 108>> <<set $melEventTracking.firstDateLv.viewed = true>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='minorNav'><<button "Drunkenly into the night" "melStory">><<set $tempStoryVar to 'firstDateP3'>><</button>></span> <</replace>> <<case 'firstDateP2Lwd'>> <<playEvent $currEvent.dialogArr 88 105>> <<playEvent $currEvent.dialogArr 105 108>> <<set $melEventTracking.firstDateLwd.viewed = true>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='minorNav'><<button "Drunkenly into the night" "melStory">><<set $tempStoryVar to 'firstDateP3'>><</button>></span> <</replace>> <<case 'firstDateP3'>> <<silently>><<addclass "body" "stripClubAlt">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 108>> <<set $currEvent to null>> <<melLoveMaxProg 200>><br> <<melLewdMaxProg 200>><br> <<if $melEventTracking.firstDateLv.viewed == true>> <<melAddLovePoints 'l'>> <<else>> <<melAddLewdPoints 'l'>> <</if>> <div class='dialog info'>New club events unlocked!</div> <</replace>> <<set $melEventTracking.firstDate.unlocked = true>><<set $melEventTracking.firstDate.viewed = true>> <<replace '#choice0'>> <span class='minorNav'><<button "Home" "pcSleep">><<set $tempStoryVar to null>><</button>></span> <</replace>> /* ///////////////////////// LOVE BUSINESS MEETING ////////// */ <<case 'lvBusinessMeet'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBusiness($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<if $charM.stripClub != true>> <<playEvent $currEvent.dialogArr 18 27>> <<else>> <<playEvent $currEvent.dialogArr 13 18>> <</if>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To Mel's" "melStory">><<set $tempStoryVar to 'lvBusinessMeetP2'>><</link>></span> <</replace>> <<case 'lvBusinessMeetP2'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBusiness2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $melEventTracking.storyBusinessLv.viewed = true>><<set $melEventTracking.storyBusinessLv.unlocked = true>><<set $melEventTracking.s1LvIntro.unlocked = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Home" "pcBedroom">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [20,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> /* ///////////////////////// LEWD BUSINESS DINNER ////////// */ <<case 'lwdBusinessDinner'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To Paradise" "melStory">><<set $tempStoryVar to 'lwdBusinessDinnerP2'>><</link>></span> <</replace>> <<case 'lwdBusinessDinnerP2'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "So far so good" "melStory">><<set $tempStoryVar to 'lwdBusinessDinnerP3'>><</link>></span> <</replace>> <<case 'lwdBusinessDinnerP3'>> <<silently>><<addclass "body" "dinnerDate">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <<if $mel.ntr != false>><span class='lewdLink'><<link "Use Mel [img[img/UI/ntrIcon.png]]">><<set $tempStoryVar to 'lwdBusinessDinnerP3ntr'>><<include 'melStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='lewdLink'><<link "Offer something else">><<set $tempStoryVar to 'lwdBusinessDinnerP3norm'>><<include 'melStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lwdBusinessDinnerP3ntr'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 13 21>> <<playEvent $currEvent.dialogArr 23>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Dessert?" "melStory">><<set $tempStoryVar to 'lwdBusinessDinnerP4'>><</link>></span> <</replace>> <<case 'lwdBusinessDinnerP3norm'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 21 23>> <<playEvent $currEvent.dialogArr 23>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Dessert?" "melStory">><<set $tempStoryVar to 'lwdBusinessDinnerP4'>><</link>></span> <</replace>> <<case 'lwdBusinessDinnerP4'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<set $melEventTracking.storyBusinessLwd.unlocked = true>><<set $melEventTracking.storyBusinessLwd.viewed = true>><<set $melEventTracking.s1LwdIntro.unlocked = true>> <<replace '#choice0'>> <span class='genericLink'><<link "She'll get over it" "home">><<set $tempStoryVar to null>><<set _temp to timeDiffSleep($time, [21,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> /* ////////////////////////////////////////////////////////////////// */ /*//////////////////////////// S1/R5.5 CONTENT /////////////////////// */ /* ////////////////////////////////////////////////////////////////// */ <<case 'lvIntroS1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melIntroS1Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<melLoveMaxProg 100>> <<melAddLovePoints 'l'>><br> <<set $mel.loveStageNum = 1>> <span id='loveGain'>Mel gained a love level: Office Fling!</span><br> <span id='loveGain'>New club events unlocked!</span><br> <</replace>> <<set $currEvent to null>> <<set $melEventTracking.s1LvIntro.viewed = true>> <<set $melEventTracking.s1LwdIntro.viewed = true>> <<set $melEventTracking.storyBusinessLwd.viewed = true>> <<if $melGoals.lvStoryStripLp == null>><<run melGoalsInit1($melGoals)>><</if>> <<if $melEventTracking.lvStripStory == null>><<run melEventTrackingObjS1Init($melEventTracking)>><</if>> <<replace '#choice0'>> <span class='minorNav'><<button "Back to work." "clubManager">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'lwdIntroS1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melIntroS1Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<melLewdMaxProg 100>> <<melAddLewdPoints 'l'>><br> <<set $mel.lewdStageNum = 1>> <span id='lewdGain'>Mel gained a lewd level: Conflicted!</span><br> <span id='lewdGain'>New club events unlocked!</span><br> <</replace>> <<set $currEvent to null>> <<set $melEventTracking.s1LvIntro.viewed = true>> <<set $melEventTracking.s1LwdIntro.viewed = true>> <<set $melEventTracking.storyBusinessLv.viewed = true>> <<if $melGoals.lvStoryStripLp == null>><<run melGoalsInit1($melGoals)>><</if>> <<if $melEventTracking.lvStripStory == null>><<run melEventTrackingObjS1Init($melEventTracking)>><</if>> <<replace '#choice0'>> <span class='minorNav'><<button "Back to work." "clubManager">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'lvDanceBj0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj0($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<if $clubStrippers != null && $clubStrippers.lexie != null && $clubStrippers.lexie.spent >= 100>> <<playEvent $currEvent.dialogArr 7 8>> <<playEvent $currEvent.dialogArr 8 20>> <<else>> <<playEvent $currEvent.dialogArr 8 20>> <</if>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "melStory">><<set $tempStoryVar to 'lvDanceBj1'>><</link>></span> <</replace>> <<case 'lvDanceBj1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj1($characters)>> <<playEvent $currEvent.dialogArr 0 40>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Refusal isn't even an option.">><<set $tempStoryVar to 'lvDanceBj2'>><<include 'melStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lvDanceBj2'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLvBj1($characters)>> <<playEvent $currEvent.dialogArr 40 48>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Its not over?" "melStory">><<set $tempStoryVar to 'lvDanceBj3'>><</link>></span> <</replace>> <<case 'lvDanceBj3'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "melSleep">><<set $tempStoryVar to 'sleepStoryBjLv'>><</link>></span> <</replace>> <<case 'lvDanceBj4'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To the kitchen" "melStory">><<set $tempStoryVar to 'lvDanceBj5'>><</link>></span> <</replace>> <<case 'lvDanceBj5'>> <<silently>><<addclass "body" "melkitchenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<melLoveMaxProg 200>> <<melAddLovePoints 'l'>><br> <span id='loveGain'>Mel's home unlocked, with new available actions!</span><br> <<set $melEventTracking.lvStripStory.unlocked = true>><<set $melEventTracking.lvStripStory.viewed = true>> <<set $charPc.mel = true>><<melHomeInit>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what she has planned?" "melKitchen">><<addTime 0 30>><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'lwdDanceBj0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To the VIP rooms!" "melStory">><<set $tempStoryVar to 'lwdDanceBj1'>><</link>></span> <</replace>> <<case 'lwdDanceBj1'>> <<silently>><<addclass "body" "vipbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "melSleep">><<set $tempStoryVar to 'sleepStoryBjLwd'>><</link>></span> <</replace>> <<case 'lwdDanceBj2'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<melLewdMaxProg 200>> <<melAddLewdPoints 'l'>><br> <span id='lewdGain'>Mel's home unlocked, with new available actions!</span><br> <<set $melEventTracking.lwdStripStory.unlocked = true>><<set $melEventTracking.lwdStripStory.viewed = true>> <<set $charPc.mel = true>> <<melHomeInit>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what you can get up to?" "melKitchen">><<set $tempStoryVar to null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'lwdFuck0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Find a seat!" "melStory">><<set $tempStoryVar to 'lwdFuck1'>><</link>></span> <</replace>> <<case 'lwdFuck1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what he's thinking..." "melStory">><<set $tempStoryVar to 'lwdFuck2'>><</link>></span> <</replace>> <<case 'lwdFuck2'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "It's a hasty trip." "melStory">><<set $tempStoryVar to 'lwdFuck3'>><</link>></span> <</replace>> <<case 'lwdFuck3'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "melSleep">><<set $tempStoryVar to 'lwdFuckSleep'>><</link>></span> <</replace>> <<case 'lwdFuck4'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $melEventTracking.lwdSexStory.unlocked = true>><<set $melEventTracking.lwdSexStory.viewed = true>> <<set $melEventTracking.lwdIntroS2.unlocked = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What now?" "melBedroom">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'lvFuck0'>> <<silently>><<addclass "body" "melhallbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFuckLv0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes..." "melStory">><<set $tempStoryVar to 'lvFuck1'>><</link>></span> <</replace>> <<case 'lvFuck1'>> <<silently>><<addclass "body" "melkitchenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFuckLv1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set $melEventTracking.lvSexStory.unlocked = true>><<set $melEventTracking.lvSexStory.viewed = true>><<set $melEventTracking.lvIntroS2.unlocked = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Sounded important?" "melSleep">><<set $tempStoryVar to 'lvFuckSleep'>><</link>></span> <</replace>> <<case 's2IntroLv'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryS2IntroLv()>> <<playEvent $currEvent.dialogArr>> <<melLoveMaxProg 300>> <<melAddLovePoints 'l'>><br> <<set $mel.loveStageNum = 2>> <span id='loveGain'>Mel gained a love level: Devoted Assistant!</span><br> <<infoDialog "This stage is currently not fully implemented. But some new content is available at the club! [Lewd content only for now!]">> <<set $currEvent to null>> <<set $melEventTracking.lvIntroS2.viewed = true>> <<set $melEventTracking.lwdIntroS2.viewed = true>> <<set $melEventTracking.lvIntroS2.unlocked = true>> <<set $melEventTracking.lwdSexStory.viewed = true>> /*<<if $melGoals.lvStoryStripLp == null>><<run melGoalsInit1($melGoals)>><</if>> */ <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Back to work." "clubManager">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 's2IntroLwd'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryS2IntroLwd()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Go to her">><<set $tempStoryVar = 's2IntroLwd1'>><<include 'melStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's2IntroLwd1'>> <<replace '#dialog1'>> <<set $currEvent to melStoryS2IntroLwd()>> <<playEvent $currEvent.dialogArr 7 16>> <<melLewdMaxProg 300>> <<melAddLewdPoints 'l'>><br> <<set $mel.lewdStageNum = 2>> <span id='lewdGain'>Mel gained a lewd level: Dutiful Whore!</span><br> <<infoDialog "This stage is currently not fully implemented. But some new content is available at the club!">> <<set $currEvent to null>> <<set $melEventTracking.lvIntroS2.viewed = true>> <<set $melEventTracking.lwdIntroS2.viewed = true>> <<set $melEventTracking.lwdIntroS2.unlocked = true>> <<set $melEventTracking.lvSexStory.viewed = true>> /*<<if $melGoals.lvStoryStripLp == null>><<run melGoalsInit1($melGoals)>><</if>> */ <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Back to work." "clubManager">><<set $tempStoryVar to null>><</link>></span> <</replace>> <</switch>>
<<switch _choice>> <<case 'pcCar'>> <<if jenPublicAv() == true>> <<replace '#pcCarOpsCont'>> <<charMAvatar>> <span id='carPublicBtn' class='pcCarBtn'><<button 'Exhibition'>><<if $charM.exhibTrain == null>><<jenExtraStatInit 'exhib'>><</if>><<set _choice = 'exhibOps'>><<include 'homeOutsideContent'>><</button>></span> <</replace>> <<else>> <<replace '#pcCarOpsCont'>> $charM.name is unavailable to take out right now. <</replace>> <</if>> /* //////////////////// MAIN CONTENT SELECTORS //////////////// */ <<case 'exhibOps'>> <<replace '#pcCarOpsCont'>> <span id='backBtn' class='exhibClothingOp'><<button '<<'>><<set _choice = 'pcCar'>><<include 'homeOutsideContent'>><</button>></span> <span id='everydayBtn' class='exhibClothingOp'><<button 'Everyday'>><<set _choice = 'exhibEveryd'>><<include 'homeOutsideContent'>><</button>></span> <span id='sportBtn' class='exhibClothingOp'><<button 'Sport'>><<set _choice = 'exhibSport'>><<include 'homeOutsideContent'>><</button>></span> /*<span id='bikiniBtn' class='exhibClothingOp'><<button 'Bikini'>><<set _choice = 'exhibSwim'>><<include 'homeOutsideContent'>><</button>></span> */ <</replace>> <<if $charMSpecialOutfits != null && $charMSpecialOutfits.sheerSuit != null && $charMSpecialOutfits.sheerSuit.owned == true>> <<append '#pcCarOpsCont'>> <span id='sheerOutfitBtn' class='exhibClothingOp'><<button 'Special Sheer Suit'>><<set _choice = 'exhibSpecSheer'>><<include 'homeOutsideContent'>><</button>></span> <</append>> <<else>> <<append '#pcCarOpsCont'>> <span id='sheerOutfitBtn' class='exhibClothingOp pubDisabled'><<button 'Req: Special sheer outfit'>><<set _choice = 'exhibSpecSheer'>><<include 'homeOutsideContent'>><</button>></span> <</append>> <</if>> /* //////////////////// EXHIB EVERDAY SELECTORS //////////////// */ <<case 'exhibEveryd'>> <<replace '#pcCarOpsCont'>> <span id='backBtn' class='exhibClothingOp'><<button '<<'>><<set _choice = 'exhibOps'>><<include 'homeOutsideContent'>><</button>></span> <div id='publicLvl0' class='publicLevelCont'> Level 0 <span class='exhibClothingOp'><<button 'Street Flash' 'jenPublic'>><<set $tempStoryVar = 'stFlash0'>><</button>></span> </div> <</replace>> <<if $charM.ntr == true>> <<append '#publicLvl0'>> <span class='exhibClothingOp'><<button 'Park Hangout[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'pkHang0'>><</button>></span> <</append>> <</if>> /* /////////// LVL 1 ///////////// */ <<append '#pcCarOpsCont'>> <div id='publicLvl1' class='publicLevelCont'> Level 1 <span class='exhibClothingOp'><<button 'Street Flash 2' 'jenPublic'>><<set $tempStoryVar = 'stFlash2'>><</button>></span> <span class='exhibClothingOp'><<button 'Clothing Store' 'jenPublic'>><<set $tempStoryVar = 'storeBj'>><</button>></span> <span class='exhibClothingOp'><<button 'Panty Inspector' 'jenPublic'>><<set $tempStoryVar = 'givePanty'>><</button>></span> </div> <</append>> <<if $charM.ntr == true>> <<append '#publicLvl1'>> <span class='exhibClothingOp'><<button 'Park Flash[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'pkFlash0'>><</button>></span> <</append>> <</if>> /* /////////// LVL 2 ///////////// */ <<append '#pcCarOpsCont'>> <div id='publicLvl2' class='publicLevelCont'> Level 2 <span class='exhibClothingOp'><<button 'Vibrator Play' 'jenPublic'>><<set $tempStoryVar = 'pkVib'>><</button>></span> <span class='exhibClothingOp'><<button 'Topless Bikini' 'jenPublic'>><<set $tempStoryVar = 'pkBikini'>><</button>></span> </div> <</append>> /* /////////// LVL 3 ///////////// */ <<append '#pcCarOpsCont'>> <div id='publicLvl3' class='publicLevelCont'> Level 3 <span class='exhibClothingOp'><<button 'Park Strip' 'jenPublic'>><<set $tempStoryVar = 'pkStrip'>><</button>></span> <span class='exhibClothingOp'><<button 'Clothing Store 2' 'jenPublic'>><<set $tempStoryVar = 'storeSex'>><</button>></span> </div> <</append>> /* /////////// LVL 4 ///////////// */ <<append '#pcCarOpsCont'>> <div id='publicLvl3' class='publicLevelCont'> Level 4 </div> <</append>> <<append '#scriptDiv'>><<run jenPublicDisableScript()>><</append>> /* //////////////////// EXHIB SPORT SELECTORS //////////////// */ <<case 'exhibSport'>> <<replace '#pcCarOpsCont'>> <span id='backBtn' class='exhibClothingOp'><<button '<<'>><<set _choice = 'exhibOps'>><<include 'homeOutsideContent'>><</button>></span> <div id='publicLvl0' class='publicLevelCont'> Level 0 <span class='exhibClothingOp'><<button 'Show Off' 'jenPublic'>><<set $tempStoryVar = 'sportShow'>><</button>></span> </div> <div id='publicLvl1' class='publicLevelCont'> Level 1 </div> <div id='publicLvl2' class='publicLevelCont'> Level 2 </div> <div id='publicLvl3' class='publicLevelCont'> Level 3 </div> <div id='publicLvl4' class='publicLevelCont'> Level 4 </div> <</replace>> /* /////////// LVL 2 ///////////// */ <<if $charM.ntr == true>> <<append '#publicLvl2'>> <span class='exhibClothingOp'><<button 'Flash[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'sportFlash2'>><</button>></span> <span class='exhibClothingOp'><<button 'Tease Other[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'sportTease'>><</button>></span> <</append>> <</if>> /* /////////// LVL 3 ///////////// */ <<if $charM.ntr == true>> <<append '#publicLvl3'>> <span class='exhibClothingOp'><<button 'Strip[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'sportStrip'>><</button>></span> <span class='exhibClothingOp'><<button 'Get Groped[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'sportGrope'>><</button>></span> <span class='exhibClothingOp'><<button 'Kiss Someone[img[img/UI/ntrIcon.png]]' 'jenPublic'>><<set $tempStoryVar = 'sportKiss'>><</button>></span> <</append>> <</if>> <<append '#scriptDiv'>><<run jenPublicDisableScript()>><</append>> <<case 'exhibSwim'>> /* //////////////////// EXHIB SPECIAL SELECTORS //////////////// */ <<case 'exhibSpecSheer'>> <<replace '#pcCarOpsCont'>> <span id='backBtn' class='exhibClothingOp'><<button '<<'>><<set _choice = 'exhibOps'>><<include 'homeOutsideContent'>><</button>></span> <div id='publicLvl0' class='publicLevelCont'> Level 0 </div> <div id='publicLvl1' class='publicLevelCont'> Level 1 </div> <div id='publicLvl2' class='publicLevelCont'> Level 2 <span class='exhibClothingOp'><<button 'Show Off' 'jenPublic'>><<set $tempStoryVar = 'specialShow'>><</button>></span> <span class='exhibClothingOp'><<button 'Flash' 'jenPublic'>><<set $tempStoryVar = 'specialFlash'>><</button>></span> </div> <div id='publicLvl3' class='publicLevelCont'> Level 3 <span class='exhibClothingOp'><<button 'Strip' 'jenPublic'>><<set $tempStoryVar = 'specialStrip'>><</button>></span> </div> <div id='publicLvl4' class='publicLevelCont'> Level 4 </div> <</replace>> <<append '#scriptDiv'>><<run jenPublicDisableScript()>><</append>> <</switch>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'jenPublicContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'stFlash0'>> <<silently>><<addclass "body" "stores">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubEveryFlash0($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Private Flash[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'stFlash0Lv'>><<include 'jenPublicContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Street Flash[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'stFlash0Lwd'>><<include 'jenPublicContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'stFlash0Lv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 2 13>> <<charMAddLovePoints 'm'>> <<jenExhibTrain 1 20>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'stFlash0Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 13 29>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 1 20>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'storeBj'>> <<silently>><<addclass "body" "clothingstore">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubChangingBj($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'pkFlash0'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubEveryFlash1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'pkHang0'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubParkHang0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 1 20>> <<jenProsTrain 0 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'pkBikini'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubParkTopless($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportShow'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportShow($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 1 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportTease'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportTease($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportGrope'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportGrope($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'stFlash2'>> <<silently>><<addclass "body" "stores">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubEveryFlash3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportFlash2'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportFlash($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'givePanty'>> <<silently>><<addclass "body" "stores">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubGivePanties($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 2 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'specialShow'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSpecialShow($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'specialFlash'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSpecialFlash($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'specialStrip'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSpecialStrip($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'pkStrip'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubEveryStrip($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportStrip'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportStrip($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'pkVib'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubParkMast($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 3 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'sportKiss'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubSportKiss($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <<case 'storeSex'>> <<silently>><<addclass "body" "clothingstore">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to jenPubChangingSex($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<jenExhibTrain 4 20>> <</replace>> <<replace '#choice0'>><span class='genericLink'><<link "Head Home" "home">><<set $tempStoryVar to null>><<addTime 2 0>><</link>></span><</replace>> <</switch>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='nav' class='dialog links'><span class='genericLink'><<link "Head Home" "home">><</link>></span> <span class='genericLink'> <<link "Stay in town" "town">><</link>></span></div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<set _choice = 'intro'>><<include 'clubVIPOptions'>><<run stripperDisableScript()>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 'intro'>> <<replace '#dialog0'>> <<dialogDesc "With the work for the night complete, you head down to the VIP area. A delightfully lewdly dressed girl greets you, cutting her typical welcome spiel short upon recognition. Instead, she simply lets you know who’s available.">> <div id='lexie' class='stripperCont'> <div class='stripperImg'><img @src="setup.ImagePath+'chars/strippers/lexieOffer.jpg'" class='center picRounded' height='500' width='auto'></div> <span class='stripperBtn strCost100'><<button "Lexie <span class='strCost'>100</span>">><<stripSelect 0>><</button>></span> </div> <<if $charMEventObj.clubVIPIntro != null && $charMEventObj.clubVIPIntro.viewed == true>> <div id='charM' class='stripperCont'> <div class='stripperImg'><img @src="setup.ImagePath+'chars/m/work/clubVIPSelect.jpg'" class='center picRounded' height='500' width='auto'></div> <span class='stripperBtn strCost100'><<button "<<charMName>> <span class='strCost'>100</span>">><<stripSelect 1>><</button>></span> </div> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.viewed == true>> <div id='skyla' class='stripperCont'> <div class='stripperImg'><img @src="setup.ImagePath+'chars/strippers/skylaVIPSel.jpg'" class='center picRounded' height='500' width='auto'></div> <span class='stripperBtn'><<button "Skyla">><<stripSelect 2>><</button>></span> </div> <</if>> <<if $clubUpgrades.VIPGlory != null && $clubUpgrades.VIPGlory.owned == true>> <div id='glory' class='stripperCont'> <div class='stripperImg'><img @src="setup.ImagePath+'chars/strippers/gloryhole.jpg'" class='center picRounded' height='400' width='auto'></div> <span class='stripperBtn strCost100'><<button "Gloryhole <span class='strCost'>100</span>">><<stripSelect 3>><</button>></span> </div> <</if>> <<set _actions = 0>><<set _pAction = null>><<set _stripBill = 0>> <</replace>> <<case 'lexie'>> <<set $currEvent = clubLexieIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<stripBill 0 100>><<billDisplay>> <<replace '#choice0'>> <<lexieOptions>><<run stripperDisableScript()>> <</replace>> <<addclass '#nav' 'divHidden'>> <<case 'lexieStart'>> <span class='stripperBtn'><<button "Dance">><<lexActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<lexActionChoice 1 true>><</button>></span> <<if $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == true>><span class='stripperBtn strCost200'><<button "Fuck <span class='strCost'>200</span>">><<lexActionChoice 4 true>><</button>></span><</if>> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieDance'>> <span class='stripperBtn'><<button "More">><<lexActionChoice 0 false>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<lexActionChoice 1 true>><</button>></span> <<if $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == true>><span class='stripperBtn strCost200'><<button "Fuck <span class='strCost'>200</span>">><<lexActionChoice 4 true>><</button>></span><</if>> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieBJ'>> <span class='stripperBtn'><<button "More">><<lexActionChoice 1 false>><</button>></span> <span class='stripperBtn strCost100'><<button "Deep Throat <span class='strCost'>100</span>">><<lexActionChoice 2 true>><</button>></span> <span class='stripperBtn strCost150'><<button "Face Fuck <span class='strCost'>150</span>">><<lexActionChoice 3 true>><</button>></span> <<if $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == true>><span class='stripperBtn strCost200'><<button "Fuck <span class='strCost'>200</span>">><<lexActionChoice 4 true>><</button>></span><</if>> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieDT'>> <span class='stripperBtn'><<button "More">><<lexActionChoice 2 false>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<lexActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost150'><<button "Face Fuck <span class='strCost'>150</span>">><<lexActionChoice 3 true>><</button>></span> <<if $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == true>><span class='stripperBtn strCost200'><<button "Fuck <span class='strCost'>200</span>">><<lexActionChoice 4 true>><</button>></span><</if>> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieFF'>> <span class='stripperBtn'><<button "More">><<lexActionChoice 3 false>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<lexActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Deep Throat <span class='strCost'>100</span>">><<lexActionChoice 2 true>><</button>></span> <<if $clubUpgrades.VIPFuck != null && $clubUpgrades.VIPFuck.owned == true>><span class='stripperBtn strCost200'><<button "Fuck <span class='strCost'>200</span>">><<lexActionChoice 4 true>><</button>></span><</if>> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieFuck'>> <span class='stripperBtn'><<button "More">><<lexActionChoice 4 false>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<lexActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Deep Throat <span class='strCost'>100</span>">><<lexActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'lexieEnd'>> <<if _pAction == 0>> <span class='stripperBtn'><<button "Finish">><<set _choice = 'lexieCum'>><<include 'clubVIPEvents'>><</button>></span> <<elseif _pAction == 4>> <span class='stripperBtn'><<button "Cum">><<set _choice = 'lexieFuckCum'>><<include 'clubVIPEvents'>><</button>></span> <<else>> <span class='stripperBtn'><<button "Cum">><<set _choice = 'lexieCum'>><<include 'clubVIPEvents'>><</button>></span> <</if>> /* /////////////////////////////// JEN /////////////////////// */ /* /////////////////////////////// JEN /////////////////////// */ /* /////////////////////////////// JEN /////////////////////// */ <<case 'charM'>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <<set $currEvent = clubVIPJenStart()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<stripBill 0 100>><<billDisplay>> <<replace '#choice0'>> <<jenVIPOptions>><<run stripperDisableScript()>> <</replace>> <<addclass '#nav' 'divHidden'>> <<case 'charMStart'>> <span class='stripperBtn'><<button "Dance">><<jenActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "Foreplay <span class='strCost'>50</span>">><<jenActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<jenActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Cunnilingus">><<jenActionChoice 3 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Fuck <span class='strCost'>100</span>">><<jenActionChoice 4 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'charMOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'charMDance'>> <span class='stripperBtn'><<button "More">><<jenActionChoice 0 false>><</button>></span> <span class='stripperBtn strCost50'><<button "Foreplay <span class='strCost'>50</span>">><<jenActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<jenActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Cunnilingus">><<jenActionChoice 3 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Fuck <span class='strCost'>100</span>">><<jenActionChoice 4 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'charMOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'charMFore'>> <span class='stripperBtn'><<button "More">><<jenActionChoice 1 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<jenActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<jenActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Cunnilingus">><<jenActionChoice 3 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Fuck <span class='strCost'>100</span>">><<jenActionChoice 4 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'charMOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'charMBj'>> <span class='stripperBtn'><<button "More">><<jenActionChoice 2 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<jenActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "Foreplay <span class='strCost'>50</span>">><<jenActionChoice 1 true>><</button>></span> <span class='stripperBtn'><<button "Cunnilingus">><<jenActionChoice 3 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Fuck <span class='strCost'>100</span>">><<jenActionChoice 4 true>><</button>></span> <span class='stripperBtn'><<button "Cum">><<set _choice = 'charMCum'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'charMCunni'>> <span class='stripperBtn'><<button "More">><<jenActionChoice 3 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<jenActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "Foreplay <span class='strCost'>50</span>">><<jenActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<jenActionChoice 2 true>><</button>></span> <span class='stripperBtn strCost100'><<button "Fuck <span class='strCost'>100</span>">><<jenActionChoice 4 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'charMOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'charMFuck'>> <span class='stripperBtn'><<button "More">><<jenActionChoice 4 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<jenActionChoice 0 true>><</button>></span> <span class='stripperBtn strCost50'><<button "Foreplay <span class='strCost'>50</span>">><<jenActionChoice 1 true>><</button>></span> <span class='stripperBtn strCost50'><<button "BJ <span class='strCost'>50</span>">><<jenActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Cunnilingus">><<jenActionChoice 3 true>><</button>></span> <span class='stripperBtn'><<button "Cum">><<set _choice = 'charMCum'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'charMEnd'>> <<if _pAction == 0>> <span class='stripperBtn'><<button "Finish">><<set _choice = 'charMCum'>><<include 'clubVIPEvents'>><</button>></span> <<else>> <span class='stripperBtn'><<button "Cum">><<set _choice = 'charMCum'>><<include 'clubVIPEvents'>><</button>></span> <</if>> /* /////////////////////////////// Sklya /////////////////////// */ /* /////////////////////////////// Sklya /////////////////////// */ /* /////////////////////////////// Sklya /////////////////////// */ <<case 'skyla'>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <<set $currEvent = clubVIPSkylaStart()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#choice0'>> <<skylaVIPOptions>><<run stripperDisableScript()>> <</replace>> <<addclass '#nav' 'divHidden'>> <<case 'skyStart'>> <span class='stripperBtn'><<button "Dance">><<skyActionChoice 0 true>><</button>></span> <span class='stripperBtn'><<button "Get Rough">><<skyActionChoice 1 true>><</button>></span> <span class='stripperBtn'><<button "BJ">><<skyActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Fuck">><<skyActionChoice 3 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'skyExitEarly'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</button>></span><<run stripperDisableScript()>> <<case 'skyDance'>> <span class='stripperBtn'><<button "More">><<skyActionChoice 0 false>><</button>></span> <span class='stripperBtn'><<button "Get Rough">><<skyActionChoice 1 true>><</button>></span> <span class='stripperBtn'><<button "BJ">><<skyActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Fuck">><<skyActionChoice 3 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'skyExitEarly'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'skyRough'>> <span class='stripperBtn'><<button "More">><<skyActionChoice 1 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<skyActionChoice 0 true>><</button>></span> <span class='stripperBtn'><<button "BJ">><<skyActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Fuck">><<skyActionChoice 3 true>><</button>></span> <span class='stripperBtn'><<button "Exit">><<set _choice = 'skyExitEarly'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'skyBj'>> <span class='stripperBtn'><<button "More">><<skyActionChoice 2 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<skyActionChoice 0 true>><</button>></span> <span class='stripperBtn'><<button "Get Rough">><<skyActionChoice 1 true>><</button>></span> <span class='stripperBtn'><<button "Fuck">><<skyActionChoice 3 true>><</button>></span> <span class='stripperBtn'><<button "Swallow">><<set _choice = 'skylaCumMouth'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'skyFuck'>> <span class='stripperBtn'><<button "More">><<skyActionChoice 3 false>><</button>></span> <span class='stripperBtn'><<button "Dance">><<skyActionChoice 0 true>><</button>></span> <span class='stripperBtn'><<button "Get Rough">><<skyActionChoice 1 true>><</button>></span> <span class='stripperBtn'><<button "BJ">><<skyActionChoice 2 true>><</button>></span> <span class='stripperBtn'><<button "Swallow">><<set _choice = 'skylaCumMouth'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <span class='stripperBtn'><<button "Creampie">><<set _choice = 'skylaCum'>><<include 'clubVIPEvents'>><</button>></span><<run stripperDisableScript()>> <<case 'skyEnd'>> <<if _pAction == 0>> <span class='stripperBtn'><<button "Finish">><<set _choice = 'skylaCumMouth'>><<include 'clubVIPEvents'>><</button>></span> <<else>> <span class='stripperBtn'><<button "Cum">><<set _choice = 'skylaCum'>><<include 'clubVIPEvents'>><</button>></span> <</if>> <<case 'glory'>> <<set $currEvent = clubGloryMc()>> <<playEvent $currEvent.dialogArr 0 1>> <<set _picOps = [0, 1]>> /* select a stripper */ /* 0 - lexie, 1 - jen, 2 - mel, 3 - skyla */ <<set _gloryOps = [0]>> <<if $charM.ntr == true && ($clubStats.jenSubAction == 'jenVIP' || $clubStats.jenSubAction == 'jenGlory')>> <<set _gloryOps.push(1)>> <</if>> <<if $mel.ntr == true && ($clubStats.melSubAction == 'revVIP' || $clubStats.melSubAction == 'revGlory')>> <<set _gloryOps.push(2)>> <</if>> <<if $charPcEventObj.skylaIntro != null && $charPcEventObj.skylaIntro.viewed == true>> <<set _gloryOps.push(3)>> <</if>> <<set _gChoice = _gloryOps.random()>> <<switch _gChoice>> <<case 0>> <<playEvent $currEvent.dialogArr 6 8>> <<case 1>> <<playEvent $currEvent.dialogArr 1 2>> <<set _picOps = [0, 1]>><<set _pChoice = _picOps.random()>> <<if _pChoice == 0>><<playEvent $currEvent.dialogArr 2 3>><<else>><<playEvent $currEvent.dialogArr 3 4>><</if>> <<case 2>> <<playEvent $currEvent.dialogArr 4 6>> <<case 3>> <<playEvent $currEvent.dialogArr 8 10>> <</switch>> <<set $currEvent to null>><<gainMoney -100>> <</switch>> <<timed 100ms>><<run stripperDisableScript()>><</timed>>
<<switch _choice>> <<case 'lexieDance'>> <<set $currEvent = clubLexieDance($characters)>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 4>> <<set $currEvent = null>> <<else>> <<lexieEventRotation 0>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 4 7>> <<set $currEvent = null>> <<case 1>> <<playEvent $currEvent.dialogArr 7 12>> <<set $currEvent = null>> <<case 2>> <<playEvent $currEvent.dialogArr 12 16>> <<set $currEvent = null>> <<case 3>> <<playEvent $currEvent.dialogArr 16 21>> <<set $currEvent = null>> <<default>> <<playEvent $currEvent.dialogArr 4 7>> <<set $currEvent = null>> <</switch>> <</if>> <<lexieActionCount>><<billDisplay>> <<case 'lexieBJ'>> <<set $currEvent = clubLexieBj($characters)>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent = null>> <<stripBill 0 50>> <<else>> <<lexieEventRotation 1>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 10 14>> <<set $currEvent = null>> <<case 1>> <<playEvent $currEvent.dialogArr 14 17>> <<set $currEvent = null>> <<case 2>> <<playEvent $currEvent.dialogArr 17 21>> <<set $currEvent = null>> <<case 3>> <<playEvent $currEvent.dialogArr 21 27>> <<set $currEvent = null>> <<default>> <<playEvent $currEvent.dialogArr 10 14>> <<set $currEvent = null>> <</switch>> <</if>> <<lexieActionCount>><<billDisplay>> <<case 'lexieDT'>> <<set $currEvent = clubLexieDeep($characters)>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 5>> <<set $currEvent = null>> <<stripBill 0 100>> <<else>> <<lexieEventRotation 2>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 5 8>> <<set $currEvent = null>> <<case 1>> <<playEvent $currEvent.dialogArr 8 13>> <<set $currEvent = null>> <<case 2>> <<playEvent $currEvent.dialogArr 13 18>> <<set $currEvent = null>> <<case 3>> <<playEvent $currEvent.dialogArr 18 22>> <<set $currEvent = null>> <<default>> <<playEvent $currEvent.dialogArr 5 8>> <<set $currEvent = null>> <</switch>> <</if>> <<lexieActionCount>><<billDisplay>> <<case 'lexieFF'>> <<set $currEvent = clubLexieFF($characters)>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 5>> <<set $currEvent = null>><<stripBill 0 150>> <<else>> <<lexieEventRotation 3>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 5 10>> <<case 1>> <<playEvent $currEvent.dialogArr 10 13>> <<case 2>> <<playEvent $currEvent.dialogArr 13 18>> <<default>> <<playEvent $currEvent.dialogArr 0 5>> <</switch>> <<set $currEvent = null>> <</if>> <<lexieActionCount>><<billDisplay>><<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<case 'lexieFuck'>> <<set $currEvent = lexieVIPFuck()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 9>> <<set $currEvent = null>><<stripBill 0 200>> <<else>> <<lexieEventRotation 4>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 9 15>> <<case 1>> <<playEvent $currEvent.dialogArr 15 18>> <<case 2>> <<playEvent $currEvent.dialogArr 18 22>> <<case 3>> <<playEvent $currEvent.dialogArr 22 26>> <<default>> <<playEvent $currEvent.dialogArr 15 18>> <</switch>> <<set $currEvent = null>> <</if>> <<lexieActionCount>><<billDisplay>><<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<case 'lexieCum'>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<set $currEvent = clubLexieEnd0($characters)>> <<replace '#dialog0'>> <<switch _pAction>> <<case 0>> <<playEvent $currEvent.dialogArr 0 4>> <<case 1>> <<playEvent $currEvent.dialogArr 4 15>> <<case 2>> <<playEvent $currEvent.dialogArr 4 15>> <<case 3>> <<playEvent $currEvent.dialogArr 15 24>> <</switch>> <<set $currEvent = null>><<billDisplay>> <</replace>> <<replace '#choice0'>> <span class='pcCarBtn'><<button "Payment">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><</button>></span> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<case 'lexieFuckCum'>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<set $currEvent = lexieVIPFuck()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 26 31>> <<set $currEvent = null>><<billDisplay>> <</replace>> <<replace '#choice0'>> <span class='pcCarBtn'><<button "Payment">><<set _choice = 'lexieOuttro'>><<include 'clubVIPEvents'>><</button>></span> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<case 'lexieOuttro'>> <<replace '#choice0'>> <</replace>> <<replace '#dialog0'>> <<set $currEvent = clubLexieEnd0($characters)>> <<playEvent $currEvent.dialogArr 24 26>> <<billDisplay>><<removeclass '#nav' 'divHidden'>> <<set $currEvent = null>> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <<case 'charMDance'>> <<set $currEvent = clubVIPJenDance()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<jenEventRotation 0>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 6 11>> <<set $currEvent = null>> <<case 1>> <<playEvent $currEvent.dialogArr 11 15>> <<set $currEvent = null>> <<case 2>> <<playEvent $currEvent.dialogArr 15 19>> <<set $currEvent = null>> <<case 3>> <<playEvent $currEvent.dialogArr 19 24>> <<set $currEvent = null>> <<default>> <<playEvent $currEvent.dialogArr 19 24>> <<set $currEvent = null>> <</switch>> <</if>> <<billDisplay>> <<case 'charMFore'>> <<set $currEvent = clubVIPJenForeplay()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 4>> <<set $currEvent = null>><<stripBill 0 50>><<set _index = -1>> <<else>> <<jenEventRotation 1>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 4 8>> <<case 1>> <<playEvent $currEvent.dialogArr 8 12>> <<default>> <<playEvent $currEvent.dialogArr 8 12>> <</switch>> <<set $currEvent = null>> <</if>> <<billDisplay>> <<case 'charMBj'>> <<set $currEvent = clubVIPJenBj()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 4>> <<set $currEvent = null>><<stripBill 0 50>><<set _index = -1>> <<else>> <<jenEventRotation 2>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 4 8>> <<case 1>> <<playEvent $currEvent.dialogArr 8 12>> <<case 2>> <<playEvent $currEvent.dialogArr 12 15>> <<case 3>> <<playEvent $currEvent.dialogArr 15 18>> <<case 4>> <<playEvent $currEvent.dialogArr 18 23>> <<default>> <<playEvent $currEvent.dialogArr 18 23>> <</switch>> <<set $currEvent = null>> <</if>> <<billDisplay>> <<case 'charMCunni'>> <<set $currEvent = clubVIPJenCunni()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 7>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<jenEventRotation 3>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 7 11>> <<case 1>> <<playEvent $currEvent.dialogArr 11 16>> <<default>> <<playEvent $currEvent.dialogArr 11 16>> <</switch>> <<set $currEvent = null>> <</if>> <<billDisplay>> <<case 'charMFuck'>> <<set $currEvent = clubVIPJenFuck()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent = null>><<stripBill 0 100>><<set _index = -1>> <<else>> <<jenEventRotation 4>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 6 9>> <<case 1>> <<playEvent $currEvent.dialogArr 9 14>> <<case 2>> <<playEvent $currEvent.dialogArr 14 19>> <<case 3>> <<playEvent $currEvent.dialogArr 19 26>> <<default>> <<playEvent $currEvent.dialogArr 19 26>> <</switch>> <<set $currEvent = null>> <</if>> <<billDisplay>> <<case 'charMCum'>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<set $currEvent = clubVIPJenEnd()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 7>> <<set $currEvent = null>><<billDisplay>> <<charMAddLewdPoints 'l'>> <</replace>> <<replace '#choice0'>> <span class='pcCarBtn'><<button "Payment">><<set _choice = 'charMOuttro'>><<include 'clubVIPEvents'>><</button>></span> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<case 'charMOuttro'>> <<replace '#choice0'>> <</replace>> <<replace '#dialog0'>> <<set $currEvent = clubVIPJenEnd()>> <<playEvent $currEvent.dialogArr 7 12>> <<billDisplay>><<removeclass '#nav' 'divHidden'>> <<set $currEvent = null>> <<charMAddLewdPoints 'm'>> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <<case 'skyDance'>> <<set $currEvent = clubVIPSkylaDance()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 4>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<skyEventRotation 0>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 4 7>> <<set $currEvent = null>> <<case 1>> <<playEvent $currEvent.dialogArr 7 11>> <<set $currEvent = null>> <<default>> <<playEvent $currEvent.dialogArr 7 11>> <<set $currEvent = null>> <</switch>> <</if>> <<case 'skyRough'>> <<set $currEvent = clubVIPSkylaRough()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 6>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<skyEventRotation 1>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 6 12>> <<case 1>> <<playEvent $currEvent.dialogArr 12 17>> <<default>> <<playEvent $currEvent.dialogArr 12 17>> <</switch>> <<set $currEvent = null>> <</if>> <<case 'skyBj'>> <<set $currEvent = clubVIPSkylaBj()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 5>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<skyEventRotation 2>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 5 9>> <<case 1>> <<playEvent $currEvent.dialogArr 9 12>> <<default>> <<playEvent $currEvent.dialogArr 9 12>> <</switch>> <<set $currEvent = null>> <</if>> <<case 'skyFuck'>> <<set $currEvent = clubVIPSkylaFuck()>> <<if _start == true>> <<playEvent $currEvent.dialogArr 0 4>> <<set $currEvent = null>><<set _index = -1>> <<else>> <<skyEventRotation 3>> <<switch _index>> <<case 0>> <<playEvent $currEvent.dialogArr 4 7>> <<case 1>> <<playEvent $currEvent.dialogArr 7 11>> <<case 2>> <<playEvent $currEvent.dialogArr 11 15>> <<case 3>> <<playEvent $currEvent.dialogArr 15 18>> <<default>> <<playEvent $currEvent.dialogArr 15 18>> <</switch>> <<set $currEvent = null>> <</if>> <<case 'skylaCumMouth'>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<set $currEvent = clubVIPSkylaCumMouth()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<set $charPcEventObj.skylaVipSwallow.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "The aftermath...">><<set _choice = 'skyOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'skylaCum'>> <<script>>document.getElementById('dialog0').scrollIntoView();<</script>> <<set $currEvent = clubVIPSkylaCumInside()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<set $charPcEventObj.skylaVipCreampie.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "The aftermath...">><<set _choice = 'skyOuttro'>><<include 'clubVIPEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'skyOuttro'>> <<set $currEvent = clubVIPSkylaEnd()>> <<replace '#dialog0'>> <<if $charPcEventObj.skylaVipEndFirst.viewed == false>> <<playEvent $currEvent.dialogArr 0 12>> <<set $charPcEventObj.skylaVipEndFirst.viewed = true>> <<else>> <<playEvent $currEvent.dialogArr 12 15>> <</if>> <<removeclass '#nav' 'divHidden'>> <<set $currEvent = null>> <</replace>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <<case 'skyExitEarly'>> <<replace '#choice0'>> <</replace>> <<set $currEvent = clubVIPSkylaEnd()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 12 15>> <</replace>> <<removeclass '#nav' 'divHidden'>> <<set $currEvent = null>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <</switch>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='charConts' class='divHidden'> <div id='lydiaGymOps' class='gymCharCont divHidden'> <span id='lydiaAva'><img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="avatar picRounded" style="avatar"></span> <div id='lydiaGymAction' class='clubActions'> </div> <div id='lydiaGymSubAction' class='clubActions clubActionsSub'> </div> </div> <div id='jenGymOps' class='gymCharCont divHidden'> <span id='jenAva'><<charMAvatar>></span> <div id='jenGymAction' class='clubActions'> </div> <div id='jenGymSubAction' class='clubActions clubActionsSub'> </div> </div> </div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='nav' class='dialog links'><span class='genericLink'><<link "Head Home" "home">><</link>></span> <span class='genericLink'> <<link "Stay in town" "town">><</link>></span></div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<gymLinkHandler>><<gymMiscCharLinkHandler>><<gymCharContShow>><<linkIconsInit>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 'lvl2Links'>> <<if $charPcEventObj.gymIntro != null && $charPcEventObj.gymIntro.unlocked == true && $charPcEventObj.gymIntro.viewed == false>> <<if $charPc.money >= 200>> <<replace '#choice0'>> <span class='moneyLink'> <<link "Buy Membership <<moneyIconDisplay>>200">> <<replace '#dialog1'>> <<set _choice = 'gymIntro'>> <<include 'gymEvents'>> <</replace>> <<replace '#choice0'>> <</replace>> <</link>> </span> <</replace>> <<else>> <<replace '#choice0'>> Need <<moneyIconDisplay>>200 to sign up! <</replace>> <</if>> <<elseif $charPcEventObj.gymIntro != null && $charPcEventObj.gymIntro.viewed == true && $charPcEventObj.gymLydiaSpot.unlocked == false>> <<if $charPc.workoutToday == false>> <<replace '#choice0'>> <span class='genericLink'> <<link "Workout">> <<replace '#dialog1'>> <<set _choice = 'lvl2Train'>> <<include 'gymEvents'>> <</replace>> <<replace '#choice0'>> <</replace>> <</link>> </span> <</replace>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> <<elseif $charPcEventObj.gymIntro != null && $charPcEventObj.gymLydiaSpot.unlocked == true && $charPcEventObj.gymLydiaSpot.viewed == false>> <<if $charPc.workoutToday == false>> <<replace '#choice0'>> <span class='genericLink'> <<link "Workout">> <<replace '#dialog1'>> <<set _choice = 'lydiaSpot'>> <<include 'gymEvents'>> <</replace>> <<replace '#choice0'>> <</replace>> <</link>> </span> <</replace>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> <</if>> <<case 'lvl3Links'>> <<if $charPcEventObj.gymLydiaSpot.viewed == true && $lydiaEventObj != null && $lydiaEventObj.storyIntroductions.unlocked == false>> <<if $charPc.workoutToday == false>> <<replace '#choice0'>> <span class='genericLink'> <<link "Workout">> <<replace '#dialog1'>> <<set _choice = 'lvl3Train'>> <<include 'gymEvents'>> <</replace>> <<replace '#choice0'>> <</replace>> <</link>> </span> <</replace>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> <</if>> <<case 'lvl4Links'>> <<if $charPc.workoutToday == false>> <<if $lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.viewed == false>> <<replace '#dialog0'>> <<infoDialog "Continue the unknown girl's story to progress further! (Check the goal screen for hints)">> <</replace>> <<elseif $lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.viewed == true && $lydiaEventObj.fitLvl4Intro.viewed == false>> <<replace '#choice0'>> <span class='genericLink'><<link "Workout">><<replace '#dialog1'>><<set _choice = 'lvl4Intro'>><<include 'gymEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<else>> <<replace '#choice0'>> <span class='genericLink'><<link "Workout">><<replace '#dialog1'>><<set _choice = 'lvl4Training'>><<include 'gymEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <</if>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> /* ////////////////////// level 5, handles making the char container visiable and pasting options - called by gymLinkHandler at lvl5+ ////////////////////////////// */ <<case 'lvl5Links'>> <<if $charPc.workoutToday == false>> <<if !($lydia.love >= 100 || $lydia.lewd >= 100)>> <<replace '#choice0'>> <span class='genericLink'><<link "Workout">><<replace '#dialog1'>><<set _choice = 'lvl4Training'>><<include 'gymEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<elseif $lydiaEventObj.fitLvl5Intro != null && $lydiaEventObj.fitLvl5Intro.viewed == false>> <<replace '#choice0'>> <span class='genericLink'><<link "Workout">><<replace '#dialog1'>><<set _choice = 'yogaIntro'>><<include 'gymEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<elseif $lydiaEventObj.fitLvl5Intro != null && $lydiaEventObj.fitLvl5Intro.viewed == true>> <<replace '#choice0'>><</replace>><<set _choice = 'lydiaOpsS0'>><<include 'gymOptions'>> <</if>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> /* s0/first set of options available */ <<case 'lydiaOpsS0'>> <<if $lydiaLocations != null && $lydia != null && ($lydia.location == $lydiaLocations.gym)>> <<removeclass '#charConts' 'divHidden'>><<removeclass '#lydiaGymOps' 'divHidden'>> <<elseif $lydiaLocations == null>> <<removeclass '#charConts' 'divHidden'>><<removeclass '#lydiaGymOps' 'divHidden'>> <</if>> <<replace '#lydiaGymAction'>> <span id='weightBtn' class='lydiaActionBtn'><<button "Weights (Chat)">><<set _choice = 'lydiaOpsS0LiftSubs'>><<include 'gymOptions'>><</button>></span> <span id='yogaBtn' class='lydiaActionBtn'><<button "Yoga">><<set _choice = 'lydiaOpsS0YogaSubs'>><<include 'gymOptions'>><</button>></span> <</replace>> <<case 'lydiaOpsS0LiftSubs'>> <<replace '#lydiaGymAction'>> <span id='backBtn' class='lydiaActionBtn'><<button "<<">><<set _choice = 'lydiaOpsS0'>><<include 'gymOptions'>><</button>></span> <span id='badDay0Btn' class='lydiaActionBtn'><<button "Bad Day?">><<set _choice = 'liftanS0'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <span id='howsWorkBtn' class='lydiaActionBtn'><<button "Hows Work?">><<set _choice = 'workS0'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> <<if $lydia.number == null || $lydia.number == false>> <<if $lydia != null && ($lydia.love >= 200 || $lydia.lewd >= 200)>> <<append '#lydiaGymAction'>> <span id='giveNumBtn' class='lydiaActionBtn'><<button "Give Number">><<set _choice = 'numberS0'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</append>> <<else>> <<append '#lydiaGymAction'>> <span id='giveNumBtn' class='lydiaActionBtn gymDisabled'><<button "Req: 200 [img[img/UI/loveIcon.png]] or [img[img/UI/lewdIcon.png]]">><<set _choice = 'numberS0'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</append>> <</if>> <</if>> <<case 'lydiaOpsS0YogaSubs'>> <<replace '#lydiaGymAction'>> <span id='backBtn' class='lydiaActionBtn'><<button "<<">><<set _choice = 'lydiaOpsS0'>><<include 'gymOptions'>><</button>></span> <span id='badDay0Btn' class='lydiaActionBtn'><<button "Level 5 Training">><<set _choice = 'yogaS0'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> /* level 6, reqs lydia love/lewd s1, just jogging content */ <<case 'lvl6Links'>> <<if $charPc.workoutToday == false>> <<replace '#choice0'>><</replace>><<set _choice = 'lydiaOpsS1'>><<include 'gymOptions'>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> <<case 'lydiaOpsS1'>> <<if $lydiaEventObj.gymJogIntro != null && $lydiaEventObj.gymJogIntro.viewed == false>> <<replace '#lydiaGymAction'>> <span id='jogIntroBtn' class='lydiaActionBtn'><<button "Fit Level 6 Intro">><<set _choice = 'jogIntro'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> <<else>> <<replace '#lydiaGymAction'>> <span id='jogIntroBtn' class='lydiaActionBtn'><<button "Cardio">><<set _choice = 'jogEvents'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> <</if>> /* level 7, reqs lydia love/lewd s2 */ <<case 'lvl7Links'>> <<if $charPc.workoutToday == false>> <<replace '#choice0'>><</replace>><<set _choice = 'lydiaOpsS2'>><<include 'gymOptions'>> <<else>> <<replace '#dialog0'>> <<infoDialog "You already worked out today!">> <</replace>> <</if>> <<case 'lydiaOpsS2'>> <<replace '#lydiaGymAction'>> <span id='jogS2Btn' class='lydiaActionBtn'><<button "Cardio">><<set _choice = 'jogEventS2'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <span id='jogS2Btn' class='lydiaActionBtn'><<button "Yoga">><<set _choice = 'yogaEventsS2'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <span id='jogS2Btn' class='lydiaActionBtn'><<button "Weights">><<set _choice = 'liftEventsS2'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> <<if $lydia.ntr == true && $lydiaEventObj.gymNtrIntro != null && $lydiaEventObj.gymNtrIntro.viewed == false>> <<append '#lydiaGymAction'>> <span id='ntrIntroS2Btn' class='lydiaActionBtn'><<button "Special: Lydia's Admirers<<ntrIconDisplay>>">><<set _choice = 'ntrIntroS2'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</append>> <<elseif $lydia.ntr == true && $lydiaEventObj.gymNtrIntro != null && $lydiaEventObj.gymNtrIntro.viewed == true>> <<append '#lydiaGymAction'>> <span id='ntrS2Btn' class='lydiaActionBtn'><<button "Introductions<<ntrIconDisplay>>">><<set _choice = 'ntrS2'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</append>> <</if>> <<case 'jenLinks'>> <<if $charMEventObj.gymIntro != null && $charMEventObj.gymIntro.viewed == false>> <<replace '#jenGymAction'>> <span id='jenIntroBtn' class='jenGymActionBtn'><<button "A new face?">><<set _choice = 'jenGymIntro'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <</replace>> <<elseif $charMEventObj.gymIntro != null && $charMEventObj.gymIntro.viewed == true>> <<replace '#jenGymAction'>> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 2>> <span id='jenBjBtn' class='jenGymActionBtn'><<button "Blowjob <<exhibIcon>>">><<set _choice = 'jenGymBj'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <<else>> <span id='jenBjBtn' class='jenGymActionBtn gymDisabled'><<button "Req: Lvl 2<<exhibIcon>>">><</button>></span> <</if>> <<if $charM.exhibTrain != null && $charM.exhibTrain.level >= 3>> <span id='jenSexBtn' class='jenGymActionBtn'><<button "Sex <<exhibIcon>>">><<set _choice = 'jenGymSex'>><<include 'gymEvents'>><<replace '#charConts'>><</replace>><</button>></span> <<else>> <span id='jenSexBtn' class='jenGymActionBtn gymDisabled'><<button "Req: Lvl 3<<exhibIcon>>">><</button>></span> <</if>> <</replace>> <</if>> <</switch>>
<<switch _choice>> <<case 'gymIntro'>> <<set $currEvent = pcLvl2GymIntro()>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 25 3>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $charPcEventObj.gymIntro.viewed = true>> <<silently>><<addTime 1 30>><</silently>> <<case 'lvl2Train'>> <<if $charPc.fitProg >= 50>> <<set $currEvent = pcLvl2GymFitness1()>> <<set $charPcEventObj.gymLydiaSpot.unlocked = true>> <<else>> <<set $currEvent = pcLvl2GymFitness0()>> <</if>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 25 3>><<set $charPc.workoutToday = true>> <<set $currEvent = null>> <<silently>><<addTime 1 30>><</silently>> <<case 'lydiaSpot'>> <<set $currEvent = pcLvl2GymLydiaIntro()>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 25>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $charPcEventObj.gymLydiaSpot.viewed = true>> <<silently>><<addTime 1 30>><</silently>> <<case 'lvl3Train'>> <<if $charPc.fitProg >= 75>> <<set $currEvent = pcLvl3GymFitness2()>> <<set $lydiaEventObj.storyIntroductions.unlocked = true>> <<elseif $charPc.fitProg >= 50>> <<set $currEvent = pcLvl3GymFitness3()>> <<elseif $charPc.fitProg >= 25>> <<set $currEvent = pcLvl3GymFitness1()>> <<else>> <<set $currEvent = pcLvl3GymFitness0()>> <</if>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 25 4>><<set $charPc.workoutToday = true>> <<set $currEvent = null>> <<silently>><<addTime 1 30>><</silently>> <<case 'lvl4Intro'>> <<set $currEvent = lvl4FitIntro()>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 20 5>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.fitLvl4Intro.viewed = true>> <<silently>><<addTime 1 30>><</silently>> /* ////////////// CONVO SET 1 ///////////////// ////////////////////////////////////////// */ <<case 'lvl4Training'>> <<set $currEvent = lvl4TrainConvoStart()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> /* convo choices */ <<replace '#choice1'>> <span class='mixedLink'><<link "Her time in the gym">><<set _choice = 'convo1LGym'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='mixedLink'><<link "Job?">><<set _choice = 'convo1LJob'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "Motivations?">><<set _choice = 'convo1LMotives'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='mixedLink'><<link "She has a question">><<set _choice = 'convo1MCMotiv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> /* //////////////// CONVO 1 GYM EXPERIENCE ///////// */ <<case 'convo1LGym'>> <<replace '#dialog2'>> <<set $currEvent = lvl4TrainConvoHowLong()>> <<playEvent $currEvent.dialogArr 0 2>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "Compliment Progress">><<set _choice = 'convo1LGymLvH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='loveLink'><<link "Compliment Appearance">><<set _choice = 'convo1LGymLvL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Sly Compliment">><<set _choice = 'convo1LGymLwdL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "It's good to change">><<set _choice = 'convo1LGymLwdH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'convo1LGymLvH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 2 8>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LGymLvL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 8 11>> <<set $currEvent = null>> <<lydiaAddLovePoints 15>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LGymLwdH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 11 18>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LGymLwdL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 18 22>> <<set $currEvent = null>> <<lydiaAddLewdPoints 15>> <<gainFitProg 20 5>> <</replace>> /* //////////////// CONVO 1 LYDIA JOB ///////// */ <<case 'convo1LJob'>> <<replace '#dialog2'>> <<set $currEvent = lvl4TrainConvoAskJob()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "Thought about quitting?">><<set _choice = 'convo1LJobLvH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='loveLink'><<link "Honest work">><<set _choice = 'convo1LJobLvL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Point toward alternatives">><<set _choice = 'convo1LJobLwdH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "Offer help">><<set _choice = 'convo1LJobLwdL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'convo1LJobLvH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 5 14>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LJobLvL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 14 18>> <<set $currEvent = null>> <<lydiaAddLovePoints 15>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LJobLwdH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 18 27>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LJobLwdL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 27 31>> <<set $currEvent = null>> <<lydiaAddLewdPoints 15>> <<gainFitProg 20 5>> <</replace>> /* //////////////// CONVO 1 Lydia Motives ///////// */ <<case 'convo1LMotives'>> <<replace '#dialog2'>> <<set $currEvent = lvl4TrainConvoMotives()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "Offer to talk about it">><<set _choice = 'convo1LMotivesLvL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='loveLink'><<link "Good to have an outlet">><<set _choice = 'convo1LMotivesLvH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Suggestive Joke">><<set _choice = 'convo1LMotivesLwdH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "Cheeky Joke">><<set _choice = 'convo1LMotivesLwdL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'convo1LMotivesLvH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 6 13>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LMotivesLvL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 13 16>> <<set $currEvent = null>> <<lydiaAddLovePoints 15>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LMotivesLwdH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 16 22>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1LMotivesLwdL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 22 25>> <<set $currEvent = null>> <<lydiaAddLewdPoints 15>> <<gainFitProg 20 5>> <</replace>> /* //////////////// CONVO 1 MC Motives ///////// */ <<case 'convo1MCMotiv'>> <<replace '#dialog2'>> <<set $currEvent = lvl4TrainConvoMCMotives()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "To meet new people">><<set _choice = 'convo1MCMotivLvL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='loveLink'><<link "Been through some changes">><<set _choice = 'convo1MCMotivLvH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Be honest">><<set _choice = 'convo1MCMotivLwdH'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "Love yoga pants">><<set _choice = 'convo1MCMotivLwdL'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'convo1MCMotivLvH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 7 16>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1MCMotivLvL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 16 20>> <<set $currEvent = null>> <<lydiaAddLovePoints 15>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1MCMotivLwdH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 20 28>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 20 5>> <</replace>> <<case 'convo1MCMotivLwdL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 28 30>> <<set $currEvent = null>> <<lydiaAddLewdPoints 15>> <<gainFitProg 20 5>> <</replace>> /* ///////// LEVEL 5 CONTENT ////////////// */ /* ////////////////// YOGA 0 /////////// */ <<case 'yogaIntro'>> <<replace '#dialog0'>> <<set $currEvent = lvl5YogaIntro()>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.fitLvl5Intro.viewed = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0'>> <<replace '#dialog0'>> <<set $currEvent = lvl5YogaStart()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Show me a pose">><<set _choice = 'yogaS0LydPose'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Help me pose">><<set _choice = 'yogaS0PoseHelp'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Show off your ability">><<set _choice = 'yogaS0Show'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Follow her lead">><<set _choice = 'yogaS0Follow'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'yogaS0LydPose'>> <<replace '#dialog1'>> <<set $currEvent = lvl5YogaShowMePose()>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Do your best">><<set _choice = 'yogaS0LydPoseLv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "She's a good motivator">><<set _choice = 'yogaS0LydPoseLwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'yogaS0LydPoseLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 3 15>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0LydPoseLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 15 31>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0PoseHelp'>> <<replace '#dialog1'>> <<set $currEvent = lvl5YogaHelpMe()>> <<playEvent $currEvent.dialogArr 0 2>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Make the most of her help">><<set _choice = 'yogaS0PoseHelpLv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Tease her">><<set _choice = 'yogaS0PoseHelpLwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'yogaS0PoseHelpLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 16>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0PoseHelpLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 16 30>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0Show'>> <<replace '#dialog1'>> <<set $currEvent = lvl5YogaShowHer()>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Focus up">><<set _choice = 'yogaS0ShowLv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Check her out">><<set _choice = 'yogaS0ShowLwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'yogaS0ShowLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 3 15>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0ShowLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 15 26>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0Follow'>> <<replace '#dialog1'>> <<set $currEvent = lvl5YogaFollowHer()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Focus up">><<set _choice = 'yogaS0FollowLv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Look down her top">><<set _choice = 'yogaS0FollowLwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'yogaS0FollowLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 21>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'yogaS0FollowLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 21 34>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'liftanS0'>> <<replace '#dialog1'>> <<set $currEvent = lvl5LiftanGoingOn()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "What's going on?">><<set _choice = 'liftanS0LvL'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='loveLink'><<link "Let her vent">><<set _choice = 'liftanS0LvH'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Tell me what's wrong">><<set _choice = 'liftanS0LwdL'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Joke around">><<set _choice = 'liftanS0LwdH'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'liftanS0LvL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 7 11>> <<set $currEvent = null>> <<lydiaAddLovePoints 15>> <<gainFitProg 20 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'liftanS0LvH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 11 29>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 20 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'liftanS0LwdL'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 29 35>> <<set $currEvent = null>> <<lydiaAddLewdPoints 15>> <<gainFitProg 20 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'liftanS0LwdH'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 35 51>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 20 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'workS0'>> <<replace '#dialog1'>> <<set $currEvent = lvl5LiftanMcJob()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <<if $charPcEventObj.jasonWork != null && $charPcEventObj.jasonWork.unlocked == true && ($charPcEventObj.clubPromoP1 == null || $charPcEventObj.clubPromoP1.viewed == false)>> <span class='genericLink'><<link "Work for a friend">><<set _choice = 'workS0Jason'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <<elseif $charPcEventObj.clubPromoP1 != null && $charPcEventObj.clubPromoP1.viewed == true && ($charPcEventObj.nowMngr == null || $charPcEventObj.nowMngr.unlocked == false)>> <span class='genericLink'><<link "Work at a club">><<set _choice = 'workS0ClubWork'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <<elseif $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true>> <span class='genericLink'><<link "Manage a club">><<set _choice = 'workS0ClubMngr'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</if>> <<if $charPcEventObj.officeFirstDay != null && $charPcEventObj.officeFirstDay.viewed == true && ($charPcEventObj.officeManagerJob == null || $charPcEventObj.officeManagerJob.unlocked == false)>> <span class='genericLink'><<link "Work at an office">><<set _choice = 'workS0Office'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true>> <span class='genericLink'><<link "Office Manager">><<set _choice = 'workS0OfficeMngr'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</if>> <<if ($charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true) || ($charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true)>> <span class='genericLink'><<link "Club and office manager">><<set _choice = 'workS0Multi'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</if>> <</replace>> <<case 'workS0Jason'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 11>> <<lydiaWorkMemory 0>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0ClubWork'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 11 25>> <<lydiaWorkMemory 1>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0ClubMngr'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 25 41>> <<lydiaWorkMemory 2>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0Office'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 41 46>> <<lydiaWorkMemory 3>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0OfficeMngr'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 46 56>> <<lydiaWorkMemory 4>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0Multi'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 56 68>> <<lydiaWorkMemory 5>> <</replace>> <<replace '#choice2'>> <<set _choice = 'workS0Offer'>><<include 'gymEvents'>> <</replace>> <<case 'workS0Offer'>> <span class='mixedLink'><<link "Suggest becoming a personal trainer">><<set _choice = 'workS0PT'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <<if ($charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true) || ($charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true)>> <span class='loveLink'><<link "Offer office job">><<set _choice = 'workS0OfficeLv'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "Offer office job">><<set _choice = 'workS0OfficeLwd'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</if>> <<if ($charPcEventObj.officeMultiJobIntro != null && $charPcEventObj.officeMultiJobIntro.viewed == true) || ($charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true)>> <span class='loveLink'><<link "Offer club job">><<set _choice = 'workS0ClubLv'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "Offer club job">><<set _choice = 'workS0ClubLwd'>><<include 'gymEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</if>> <<case 'workS0PT'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 68 79>> <<set $currEvent = null>> <<if $lydia.love > $lydia.lewd>> <<lydiaAddLovePoints 25>> <<else>> <<lydiaAddLewdPoints 25>> <</if>> <<gainFitProg 15 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'workS0ClubLv'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 79 87>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'workS0ClubLwd'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 87 98>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'workS0OfficeLv'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 98 109>> <<set $currEvent = null>> <<lydiaAddLovePoints 25>> <<gainFitProg 15 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'workS0OfficeLwd'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 109 120>> <<set $currEvent = null>> <<lydiaAddLewdPoints 25>> <<gainFitProg 15 6>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'numberS0'>> <<replace '#dialog0'>> <<set $currEvent = lvl5LiftanGiveNumber()>> <<playEvent $currEvent.dialogArr>> <<gainFitProg 15 6>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydia.number = true>> <<set $lydiaEventObj.postNumMsg.unlocked = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<case 'jogIntro'>> <<addclass '#nav' 'divHidden'>> <<replace '#dialog0'>> <<set $currEvent = lvl6JogIntro()>> <<playEvent $currEvent.dialogArr 0 11>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Oh no">><<set _choice = 'jogIntro1'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jogIntro1'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 20>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Follow her lead">><<set _choice = 'jogIntroLv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Motivate me">><<set _choice = 'jogIntroLwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'jogIntroLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 20 29>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.gymJogIntro.viewed = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<removeclass '#nav' 'divHidden'>> <<case 'jogIntroLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 29 38>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.gymJogIntro.viewed = true>> <<silently>><<addTime 1 30>><</silently>> <</replace>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents'>> <<addclass '#nav' 'divHidden'>> <<replace '#dialog0'>> <<if $charPc.fitProg < 45>> <<set _choice = 'jogEvents1'>><<include 'gymEvents'>> <<elseif $charPc.fitProg < 75>> <<set _choice = 'jogEvents2'>><<include 'gymEvents'>> <<elseif $charPc.fitProg < 100>> <<set _choice = 'jogEvents3'>><<include 'gymEvents'>> <</if>> <</replace>> <<case 'jogEvents1'>> <<set $currEvent = lvl6Jog1()>> <<playEvent $currEvent.dialogArr 0 12>> <<replace '#choice0'>> <span class='loveLink'><<link "Does it get better?">><<set _choice = 'jogEvents1Lv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Motivation?">><<set _choice = 'jogEvents1Lwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jogEvents1Lv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 16>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents1Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 16 20>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents2'>> <<set $currEvent = lvl6Jog2()>> <<playEvent $currEvent.dialogArr 0 8>> <<replace '#choice0'>> <span class='loveLink'><<link "It's okay">><<set _choice = 'jogEvents2Lv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Could be better">><<set _choice = 'jogEvents2Lwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jogEvents2Lv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 12>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents2Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 16>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents3'>> <<set $currEvent = lvl6Jog3()>> <<playEvent $currEvent.dialogArr 0 10>> <<replace '#choice0'>> <span class='loveLink'><<link "Follow her lead">><<set _choice = 'jogEvents3Lv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "A little help">><<set _choice = 'jogEvents3Lwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jogEvents3Lv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 10 14>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEvents3Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 18>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 15 7>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jenGymIntro'>> <<addclass '#nav' 'divHidden'>> <<replace '#dialog0'>> <<set $currEvent = jenGymIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $charMEventObj.gymIntro.viewed = true>> <<replace '#choice0'>> <span class='genericLink'><<link "Better than reps" "gym">><</link>></span> <</replace>> <<case 'jenGymBj'>> <<addclass '#nav' 'divHidden'>> <<replace '#dialog0'>> <<set $currEvent = jenGymBj()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Be gentle">><<set _choice = 'jenGymBjLv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Be rough">><<set _choice = 'jenGymBjLwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jenGymBjLv'>> <<set $currEvent = jenGymBj()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 21>> <<charMAddLovePoints 'l'>> <<jenExhibTrain 2>> <</replace>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jenGymBjLwd'>> <<set $currEvent = jenGymBj()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 21 37>> <<charMAddLewdPoints 'l'>> <<jenExhibTrain 2>> <</replace>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jenGymSex'>> <<addclass '#nav' 'divHidden'>> <<replace '#dialog0'>> <<set $currEvent = jenGymSex()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Love approach">><<set _choice = 'jenGymSexLv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Lewd approach">><<set _choice = 'jenGymSexLwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jenGymSexLv'>> <<set $currEvent = jenGymSex()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 7 22>> <<charMAddLovePoints 'l'>> <<jenExhibTrain 3>> <</replace>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jenGymSexLwd'>> <<set $currEvent = jenGymSex()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 22 42>> <<charMAddLewdPoints 'l'>> <<jenExhibTrain 2>> <</replace>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEventS2'>> <<replace '#dialog0'>> <<set $currEvent = lvl7Jog0()>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Why bother?">><<set _choice = 'jogEventS21'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'jogEventS21'>> <<replace '#dialog1'>> <<set $currEvent = lvl7Jog0()>> <<playEvent $currEvent.dialogArr 3 6>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "What's she thinking?">><<set _choice = 'jogEventS2Lv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Act up">><<set _choice = 'jogEventS2Lwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'jogEventS2Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 18>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'jogEventS2Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 18 32>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'yogaEventsS2'>> <<replace '#dialog0'>> <<set $currEvent = lvl7Yoga0()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Your lucky day.">><<set _choice = 'yogaEventsS21'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'yogaEventsS21'>> <<replace '#dialog1'>> <<set $currEvent = lvl7Yoga0()>> <<playEvent $currEvent.dialogArr 5 9>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Let her tease">><<set _choice = 'yogaEventS2Lv'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Give back">><<set _choice = 'yogaEventS2Lwd'>><<include 'gymEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'yogaEventS2Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 9 24>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'yogaEventS2Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 24 47>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'liftEventsS2'>> <<replace '#dialog0'>> <<set $currEvent = lvl7Lift0()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Let her tease">><<set _choice = 'liftEventsS2Lv'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Give back">><<set _choice = 'liftEventsS2Lwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'liftEventsS2Lv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 5 13>> <<lydiaAddLovePoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'liftEventsS2Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 13 24>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'ntrIntroS2'>> <<replace '#dialog0'>> <<set $currEvent = lvl7NtrIntro()>> <<playEvent $currEvent.dialogArr 0 10>> <</replace>> <<replace '#choice0'>> <span class='lewdLink'><<link "Encourage her <<ntrIconDisplay>>">><<set _choice = 'ntrIntroS2Lwd'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Maybe not" "gym">><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'ntrIntroS2Lwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 10 19>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.gymNtrIntro.viewed = true>> <<set $lydiaEventObj.gymNtrEnabled.viewed = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'ntrS2'>> <<replace '#dialog0'>> <<set $currEvent = lvl7NtrIntroduce()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice0'>> <span class='lewdLink'><<link "Go for it <<ntrIconDisplay>>">><<set _choice = 'ntrS2Yes'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Nah">><<set _choice = 'ntrS2No'>><<include 'gymEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'ntrS2Yes'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 5 16>> <<lydiaAddLewdPoints 'm'>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <<set $lydiaEventObj.lydiaNtrActs.count += 1>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <<case 'ntrS2No'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 16 18>> <<gainFitProg 25 8>> <<set $currEvent = null>> <<set $charPc.workoutToday = true>> <</replace>> <<silently>><<addTime 1 30>><</silently>> <<removeclass '#nav' 'divHidden'>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<<widget lydiaAddLovePoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to lydiaLoveP(20)>> <<case 'm'>> <<set _r to lydiaLoveP(15)>> <<case 's'>> <<set _r to lydiaLoveP(10)>> <<default>> <<set _r to lydiaLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'>Lydia <<linkIconDisplay 0>> Maxed! <<if $lydia.love == 800>>This is as far as you can get for now, stay tuned!<</if>></span> <<else>> <span id='loveGain'>Lydia +_r <<linkIconDisplay 0>></span> <</if>> <</widget>> <<widget lydiaAddLewdPoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to lydiaLewdP(20)>> <<case 'm'>> <<set _r to lydiaLewdP(15)>> <<case 's'>> <<set _r to lydiaLewdP(10)>> <<default>> <<set _r to lydiaLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'>Lydia <img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! <<if $lydia.lewd == 800>>This is as far as you can get for now, stay tuned!<</if>></span> <<else>> <span id='lewdGain'>Lydia +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>> <</widget>> <<widget "lydiaLoveMaxProg">> <<set $lydia.loveMax += $args[0]>> <span id='loveGain'><<print "Lydia's love max increased to " + $lydia.loveMax + "!">></span> <</widget>> <<widget "lydiaLewdMaxProg">> <<set $lydia.lewdMax += $args[0]>> <span id='lewdGain'><<print "Lydia's lewd max increased to " + $lydia.lewdMax + "!">></span> <</widget>> <<widget lydiaLoveMaxSet>><<nobr>> <<if $args[0] != null && $lydia.loveMax < $args[0]>> <<set $lydia.loveMax = $args[0]>> <span id='loveGain'><<print "Lydia's love max increased to " + $lydia.loveMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget lydiaLewdMaxSet>><<nobr>> <<if $args[0] != null && $lydia.lewdMax < $args[0]>> <<set $lydia.lewdMax = $args[0]>> <span id='lewdGain'><<print "Lydia's lewd max increased to " + $lydia.lewdMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget 'lydiaStoryEventLink'>> /* early event tracking init */ <<if $charPcEventObj.gymResearch == null>> <<run pcEventTrackingObjGymInit($charPcEventObj)>> <</if>> /* ///////// Gym intro stuff //////////// */ <<if $charPcEventObj.gymResearch != null && $charPcEventObj.gymResearch.viewed == false && $charPc.fitLvl >= 2>> <<if $time[0] >= 16 && $time[0] < 21>> <<append '#storyEventLinks'>> <span class='genericLink'><<link "Special: Gym Research" "pcMiscStoryEvents">><<set $tempStoryVar to "gymResearch">><</link>></span> <</append>> <</if>> <</if>> /* ///////// First story event - Introductions ////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.storyIntroductions != null && $lydiaEventObj.storyIntroductions.unlocked == true && $lydiaEventObj.storyIntroductions.viewed == false>> <<if $time[0] >= 18 && $time[0] < 22>> <<append '#storyEventLinks'>> <span class='mixedLink'><<link "Gym Story: Introductions" "lydiaStoryEvent">><<set $tempStoryVar to "introductions">><</link>></span> <</append>> <</if>> <</if>> /* ///////// 2nd story event - Ex's place ////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.storyExPlace != null && $lydiaEventObj.storyExPlace.unlocked == true && $lydiaEventObj.storyExPlace.viewed == false>> <<if $time[0] >= 16 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='mixedLink'><<link "Lydia Story: A favour" "lydiaStoryEvent">><<set $tempStoryVar to "exPlace">><</link>></span> <</append>> <</if>> <</if>> /* ///////// lv story event - gym mast ////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.storyBoxing != null && $lydiaEventObj.storyBoxing.unlocked == true && $lydiaEventObj.storyBoxing.viewed == false>> <<if $time[0] >= 16 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Story: Stress Relief" "lydiaStoryEvent">><<set $tempStoryVar to "gymMast0">><</link>></span> <</append>> <</if>> <</if>> /* ///////// lwd story event - sleepover ////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.storyDitched != null && $lydiaEventObj.storyDitched.unlocked == true && $lydiaEventObj.storyDitched.viewed == false>> <<if $time[0] >= 16 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Story: Ditched" "lydiaStoryEvent">><<set $tempStoryVar to "ditched0">><</link>></span> <</append>> <</if>> <</if>> /* ///////// STAGE 1 ////////// */ /* ///////// STAGE 1 ////////// */ /* ///////// STAGE 1 ////////// */ <<if $lydiaEventObj != null && $lydiaEventObj.s1LvIntro != null>> /* S1 LOVE INTRO */ <<if $lydiaEventObj.s1LvIntro.unlocked == true && $lydiaEventObj.s1LvIntro.viewed == false>> <<if $time[0] >= 7 && $time[0] < 16>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Level Up: A visit" "lydiaStoryEvent">><<set $tempStoryVar to "s1IntroLv">><</link>></span> <</append>> <</if>> <</if>> /* S1 LEWD INTRO */ <<if $lydiaEventObj.s1LwdIntro.unlocked == true && $lydiaEventObj.s1LwdIntro.viewed == false>> <<if $time[0] >= 7 && $time[0] < 16>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Level Up: A visit" "lydiaStoryEvent">><<set $tempStoryVar to "s1IntroLwd">><</link>></span> <</append>> <</if>> <</if>> <<if $lydiaEventObj.storyMassageLv != null>> /* LV MASSAGE */ <<if $lydiaEventObj.storyMassageLv.unlocked == true && $lydiaEventObj.storyMassageLv.viewed == false>> <<if $time[0] >= 12 && $time[0] < 18>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Story: Helping Hands" "lydiaStoryEvent">><<set $tempStoryVar to "massageLv1">><</link>></span> <</append>> <</if>> <</if>> /* LWD COSTUME PARTY */ <<if $lydiaEventObj.storyCostumeLwd.unlocked == true && $lydiaEventObj.storyCostumeLwd.viewed == false>> <<if $time[0] >= 14 && $time[0] < 19 && $currDay[1] == 5>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Story: Costume Party" "lydiaStoryEvent">><<set $tempStoryVar to "costume0">><</link>></span> <</append>> <</if>> <</if>> <</if>> /* ///////// STAGE 2 ////////// */ /* ///////// STAGE 2 ////////// */ /* ///////// STAGE 2 ////////// */ <<if $lydiaEventObj.introS2Lv != null>> <<if $lydiaEventObj.introS2Lv.unlocked == true && $lydiaEventObj.introS2Lv.viewed == false>> <<if $time[0] >= 7 && $time[0] < 12>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Level Up: Moving Forwards" "lydiaStoryEvent">><<set $tempStoryVar to "s2IntroLv">><</link>></span> <</append>> <</if>> <</if>> <<if $lydiaEventObj.introS2Lwd.unlocked == true && $lydiaEventObj.introS2Lwd.viewed == false>> <<if $time[0] >= 7 && $time[0] < 12>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Level Up: Moving Forwards" "lydiaStoryEvent">><<set $tempStoryVar to "s2IntroLwd">><</link>></span> <</append>> <</if>> <</if>> <</if>> <<if $lydiaEventObj.gymNtrIntro != null>> <<if $lydiaEventObj.storyHike.unlocked == true && $lydiaEventObj.storyHike.viewed == false>> <<if ($time[0] >= 12 && $time[0] < 18) && $currDay[1] >= 4>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Story: Hiking" "lydiaStoryEvent">><<set $tempStoryVar to "hike0">><</link>></span> <</append>> <</if>> <</if>> <<if $lydiaEventObj.storyFuckLv.unlocked == true && $lydiaEventObj.storyFuckLv.viewed == false>> <<if $time[0] >= 17 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Story: The Plan" "lydiaStoryEvent">><<set $tempStoryVar to "thePlan0">><</link>></span> <</append>> <</if>> <</if>> <<if $lydiaEventObj.storyFuckLwd.unlocked == true && $lydiaEventObj.storyFuckLwd.viewed == false>> <<if $time[0] >= 12 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Story: A New Workout" "lydiaStoryEvent">><<set $tempStoryVar to "yogaFuck0">><</link>></span> <</append>> <</if>> <</if>> <</if>> /* ///////////// STAGE 3 //////////// */ /* ///////////// STAGE 3 //////////// */ /* ///////////// STAGE 3 //////////// */ /* intros only */ <<if $lydiaEventObj.introS3Lv != null>> <<if $lydiaEventObj.introS3Lv.unlocked == true && $lydiaEventObj.introS3Lv.viewed == false>> <<if $time[0] >= 7 && $time[0] < 18>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Lydia Level Up: Opening Up" "lydiaStoryEvent">><<set $tempStoryVar to "s3IntroLv0">><</link>></span> <</append>> <</if>> <</if>> <<if $lydiaEventObj.introS3Lwd.unlocked == true && $lydiaEventObj.introS3Lwd.viewed == false>> <<if $time[0] >= 7 && $time[0] < 18>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Lydia Level Up: The Test" "lydiaStoryEvent">><<set $tempStoryVar to "s3IntroLwd0">><</link>></span> <</append>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget 'gymLinkHandler'>> <<if $charPc.fitLvl == 2>> <<set _choice = 'lvl2Links'>> <<include 'gymOptions'>> <<elseif $charPc.fitLvl == 3>> <<set _choice = 'lvl3Links'>> <<include 'gymOptions'>> <<elseif $charPc.fitLvl == 4>> <<set _choice = 'lvl4Links'>> <<include 'gymOptions'>> <<elseif $charPc.fitLvl == 5>> <<set _choice = 'lvl5Links'>> <<include 'gymOptions'>> <<elseif $charPc.fitLvl == 6>> <<if ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1)>> <<set _choice = 'lvl6Links'>> <<include 'gymOptions'>> <<else>> <<set _choice = 'lvl5Links'>> <<include 'gymOptions'>> <</if>> <<elseif $charPc.fitLvl >= 7>> <<if ($lydia.loveStage >= 2 || $lydia.lewdStage >= 2)>> <<set _choice = 'lvl7Links'>> <<include 'gymOptions'>> <<else>> <<set _choice = 'lvl6Links'>> <<include 'gymOptions'>> <</if>> <<else>> <<replace '#dialog0'>> <<infoDialog "No more content for now, stay tuned!">> <</replace>> <</if>> <</widget>> <<widget "gymCharContShow">> <<if $charM.gym == true && $charM.location == 'town' && $lydiaEventObj != null && $lydiaEventObj.fitLvl5Intro.viewed == true>> <<removeclass '#charConts' 'divHidden'>><<removeclass '#jenGymOps' 'divHidden'>> <</if>> <<if $lydia != null && $lydiaLocations != null>> <<if $lydia.location == $lydiaLocations.gym>> <<removeclass '#charConts' 'divHidden'>><<removeclass '#lydiaGymOps' 'divHidden'>> <</if>> <</if>> <</widget>> <<widget "gymMiscCharLinkHandler">> <<if $charM.gym == true>> <<set _choice = 'jenLinks'>> <<include 'gymOptions'>> <</if>> <</widget>> <<widget 'lydiaInits'>><<nobr>> /* /////////// initial setup and first story events //// */ /* ALSO CALLED IN S3 INTROS!!! - DON'T DO ANYTHING NASTAY HERE */ <<if $charPcEventObj.gymLydiaSpot != null && $charPcEventObj.gymLydiaSpot.viewed == true && $lydiaEventObj == null>> <<set $lydiaEventObj = {}>> <<run lydiaEventObjInit0($lydiaEventObj)>> <</if>> /*///////// R5 setup /////////*/ <<if $lydiaGoals != null && $lydiaGoals.fitLvl4 == null>> <<run lydiaGoalsInit1($lydiaGoals)>> <</if>> /* //////// R9/Modelling /////// */ <<if $lydia != null & $lydiaEventObj != null>> <<if $lydia.loveStage >= 3 || $lydia.lewdStage >= 3>> <<run lydiaGoalsInitS3Model($lydiaGoals)>> <<if $lydiaEventObj.modelIntroP1 == null && $charMEventObj.modellingPornSysUnlocked != null && $charMEventObj.modellingPornSysUnlocked.unlocked == true>> <<run lydiaEventObjInitS3Model($lydiaEventObj)>> <</if>> <<lydiaModelTriggers>> <</if>> <</if>> <</nobr>><</widget>> /* handles calling various shit to set up lydia character code - called by end of first story event introductions */ <<widget 'lydiaVarInit'>> <<set $lydia = lydiaCharInit()>> <</widget>> /* mc job memory setting */ <<widget 'lydiaWorkMemory'>> /* init */ <<if $lydia != null && $lydia.pcJob == null>> <<set $lydia.pcJob = { jason : false, club : false, clubMngr: false, office: false, officeMngr: false, multi: false }>> <</if>> <<switch $args[0]>> <<case 0>> <<set $lydia.pcJob.jason = true>> <<case 1>> <<set $lydia.pcJob.club = true>> <<case 2>> <<set $lydia.pcJob.clubMngr = true>> <<case 3>> <<set $lydia.pcJob.office = true>> <<case 4>> <<set $lydia.pcJob.officeMngr = true>> <<case 5>> <<set $lydia.pcJob.multi = true>> <</switch>> <</widget>> <<widget 'lydiaTextMessages'>> <<if $lydia != null && $lydiaEventObj != null>> <<if $lydia.number == true>> <<if $lydiaEventObj.postNumMsg != null && $lydiaEventObj.postNumMsg.unlocked == true && $lydiaEventObj.postNumMsg.viewed == false>> <<if $time[0] >= 7 && $time[0] <= 12>> <<set $newMessage = true>><<newMessageAlert>> <</if>> <</if>> <<if $lydiaEventObj.storyExPlaceLv != null && ($lydiaEventObj.storyExPlaceLv.viewed == true || $lydiaEventObj.storyExPlaceLwd.viewed == true) && $lydiaEventObj.homeInviteText.viewed == false>> <<if $time[0] >= 12 && $time[0] <= 21>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.homeInviteText.unlocked = true>> <</if>> <</if>> /* stage 1 texts */ /* stage 1 texts */ /* stage 1 texts */ <<if ($lydia.loveStage == 1 || $lydia.lewdStage == 1) && $lydiaEventObj.partyInvite != null>> /* party invite */ <<if $lydiaEventObj.partyInvite.unlocked == false>> <<if $time[0] >= 14 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.partyInvite.unlocked = true>> <</if>> <</if>> <<if $lydia.loveStage == 1 && $lydiaEventObj.s1TextLv0.unlocked == false && $lydia.love >= 500>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextLv0.unlocked = true>> <</if>> <</if>> <<if $lydia.loveStage == 1 && $lydiaEventObj.s1TextLv1.unlocked == false && $lydia.love >= 600>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextLv1.unlocked = true>> <</if>> <</if>> <<if $lydia.lewdStage == 1 && $lydiaEventObj.s1TextLwd0.unlocked == false && $lydia.lewd >= 500>> <<if $time[0] >= 18 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextLwd0.unlocked = true>> <</if>> <</if>> <<if $lydia.lewdStage == 1 && $lydiaEventObj.s1TextLwd1.unlocked == false && $lydia.lewd >= 600>> <<if $time[0] >= 18 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextLwd1.unlocked = true>> <</if>> <</if>> <<if $lydiaEventObj.s1TextMix0.unlocked == false && ($lydia.love >= 700 || $lydia.lewd >= 700)>> <<if $time[0] >= 18 && $time[0] <= 22 && $currDay[1] == 4>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextMix0.unlocked = true>> <</if>> <</if>> <<if $lydiaEventObj.s1TextMix1.unlocked == false && $lydiaEventObj.s1TextMix0.viewed == true>> <<if $time[0] >= 7 && $time[0] <= 12>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.s1TextMix1.unlocked = true>> <</if>> <</if>> <</if>> /* ////////////////// STAGE 2 TEXTS ///////////////////// */ /* ////////////////// STAGE 2 TEXTS ///////////////////// */ <<if ($lydia.loveStage == 2 || $lydia.lewdStage == 2) && $lydiaEventObj.textS2Lv1 != null>> <<if $lydia.loveStage == 2 && $lydiaEventObj.textS2Lv1.unlocked == false && $lydia.love >= 900>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.textS2Lv1.unlocked = true>> <</if>> <</if>> <<if $lydia.loveStage == 2 && $lydiaEventObj.textS2Lv2.unlocked == false && $lydia.love >= 1200>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.textS2Lv2.unlocked = true>> <</if>> <</if>> <<if $lydia.lewdStage == 2 && $lydiaEventObj.textS2Lwd1.unlocked == false && $lydia.lewd >= 900>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.textS2Lwd1.unlocked = true>> <</if>> <</if>> <<if $lydia.lewdStage == 2 && $lydiaEventObj.textS2Lwd2.unlocked == false && $lydia.lewd >= 1200>> <<if $time[0] >= 12 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.textS2Lwd2.unlocked = true>> <</if>> <</if>> <</if>> /* ////// STAGE 3 /////// */ /* ////// STAGE 3 /////// */ /* ////// STAGE 3 /////// */ <<if $lydia.loveStage >= 3 || $lydia.lewdStage >= 3>> /* modelling dereck message */ <<if $lydiaEventObj.modelTextLydiaTrial != null && $lydiaEventObj.modelTextLydiaTrial.unlocked == true && $lydiaEventObj.modelTextLydiaTrial.viewed == false>> <<if $time[0] >= 9 && $time[0] <= 22>> <<set $newMessage = true>><<newMessageAlert>><<set $lydiaEventObj.modelTextLydiaTrial.viewed = true>> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget 'lydiaEntryControl'>> <<if $lydia != null && $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<if $lydiaEventObj != null>> /* story first visit */ <<if $lydiaEventObj.storyHomeVisit.unlocked == true && $lydiaEventObj.storyHomeVisit.viewed == false && $time[0] >= 12 && $time[0] < 17>> <<append '#choice0'>> <span class='mixedLink'><<link "The first visit" "lydiaStoryEvent">><<set $tempStoryVar to "homeVisit0">><</link>></span> <</append>> <<elseif $lydiaEventObj.storyHomeVisit.viewed == true && ($lydia.loveStage < 1 || $lydia.lewdStage < 1) && $time[0] >= 9 && $time[0] < 21>> <<prepend '#navList'>> <li><<navLydiaHall>></li> <</prepend>> <<elseif $lydiaEventObj.storyHomeVisit.viewed == true && ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1)>> <<if $time[0] >= 7 && $time[0] < 23>> <<prepend '#navList'>> <li><<navLydiaHall>></li> <</prepend>> <<else>> <<append '#dialog0'>> <<infoDialog 'Come back between 7am and 11pm!'>> <</append>> <</if>> <<else>> <<append '#dialog0'>> <<infoDialog 'Come back between 9am and 9pm!'>> <</append>> <</if>> <</if>> <<else>> <<prepend '#navList'>> <li><<navLydiaHall>></li> <</prepend>> <</if>> <</widget>> /* widget called in lydia passages to check if she or christine are there, then display stuff as needed. */ /* special case in the hall way is handled by the js, should set lydia to present */ <<widget 'lydiaPresent'>> <<if $args[0] != null>> /* check and set lydia + christine*/ <<set _present = lydiaLocationCheck($args[0])>> <<if _present != null && (_present.lydia == true || _present.chris == true)>> /* display activity description */ <<append '#scriptDiv'>> <<removeclass '#description' 'divHidden'>> <<lydiaPassageInclude $args[0]>> <</append>> <</if>> <</if>> <</widget>> /* includes the correct options passage if lydia is present */ <<widget 'lydiaPassageInclude'>> <<switch $args[0]>> <<case 1>> <<include 'lydiaHallOptions'>> <<case 12>> <<include 'lydiaHallOptions'>> <<case 8>> <<if _present.lydia == false>><<replace '#description'>><</replace>><</if>> <<include 'lydiaLivingOptions'>> <<case 4>> <<include 'lydiaBedroomOptions'>> <<case 6>> <<include 'lydiaPoolOptions'>> <<case 5>> <<include 'lydiaKitchenOptions'>> <<case 7>> <<include 'lydiaBathroomOptions'>> <</switch>> <</widget>> <<widget 'lydiaPathCheck'>> <<if $lydia.love >= $lydia.lewd>> <<set _lydiaLove = true>> <<else>> <<set _lydiaLewd = true>> <</if>> <</widget>> <<widget 'lydiaOutsideDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescOutside()>> <<switch _actENUM>> <<case 'workleave'>> <<playEvent $currEvent.dialogArr 0 1>> <</switch>> <</widget>> <<widget 'lydiaHallDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescHall()>> <<switch _actENUM>> <<case 'changing'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<if $time[0] < 21>> <<playEvent $currEvent.dialogArr 3 4>> <<else>> <<playEvent $currEvent.dialogArr 7 8>> <</if>> <</if>> <<case 'shower'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 1 2>> <<else>> <<playEvent $currEvent.dialogArr 4 5>> <</if>> <<case 'masterbate'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 2 3>> <<else>> <<playEvent $currEvent.dialogArr 5 7>> <</if>> <</switch>> <</widget>> <<widget 'lydiaLivingDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescLiving()>> <<switch _actENUM>> <<case 'workout'>> <<playEvent $currEvent.dialogArr 0 1>> <</switch>> <</widget>> <<widget 'lydiaBedroomDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescBedroom()>> <<switch _actENUM>> <<case 'hangout'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<if _lydiaLove == true>><<playEvent $currEvent.dialogArr 1 2>><<else>><<playEvent $currEvent.dialogArr 2 3>><</if>> <</if>> <<case 'sleep'>> <<playEvent $currEvent.dialogArr 3 4>> <<case 'changing'>> <<playEvent $currEvent.dialogArr 4 5>> <</switch>> <</widget>> <<widget 'lydiaPoolDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescPool()>> <<switch _actENUM>> <<case 'eat'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'hottub'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 0 1>> <<else>> <<playEvent $currEvent.dialogArr 3 4>> <</if>> <<case 'pool'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 1 2>> <<else>> <<if _lydiaLove == true>><<playEvent $currEvent.dialogArr 4 5>><<else>><<playEvent $currEvent.dialogArr 5 6>><</if>> <</if>> <</switch>> <</widget>> <<widget 'lydiaKitchenDesc'>> <<set _actENUM = lydActENUMProp($lydia.activity)>> <<lydiaPathCheck>> <<set $currEvent = lydiaLocationDescKitchen()>> <<switch _actENUM>> <<case 'eat'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 0 2>> <<else>> <<playEvent $currEvent.dialogArr 6 7>> <</if>> <<case 'chores'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2 >> <<playEvent $currEvent.dialogArr 2 4>> <<else>> <<playEvent $currEvent.dialogArr 7 9>> <</if>> <<case 'breakfast'>> <<playEvent $currEvent.dialogArr 4 5>> <</switch>> <<if $christine != null && $christine.activity != null>> <<set _actENUM = lydActENUMProp($christine.activity)>> <<switch _actENUM>> <<case 'hangout'>> <<playEvent $currEvent.dialogArr 5 6>> <</switch>> <</if>> <</widget>> <<widget lydiaStageDisplay>> <<silently>> <<switch $lydia.loveStage>> <<case 0>> <<set _s0 to 'Friends'>> <<case 1>> <<set _s0 to 'Exploring'>> <<case 2>> <<set _s0 to 'Girlfriend'>> <<case 3>> <<set _s0 to 'Lovers'>> <<case 4>> <<set _s0 to 'PH'>> <<case 5>> <<set _s0 to 'PH.'>> <</switch>> <<switch $lydia.lewdStage>> <<case 0>> <<set _s1 to 'Chaste?'>> <<case 1>> <<set _s1 to 'Tempted'>> <<case 2>> <<set _s1 to 'Experimental'>> <<case 3>> <<set _s1 to 'Slutty'>> <<case 4>> <<set _s1 to 'PH'>> <<case 5>> <<set _s1 to 'PH'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</widget>> <<widget 'lydLocationConv'>> Location: <<if $args[0] != null>> <<switch $args[0]>> <<case 0>> Unavailable <<case 1>> Home, Outside <<case 2>> Work (Clothing Store) <<case 3>> Gym <<case 4>> Her Room <<case 5>> Kitchen <<case 6>> Pool <<case 7>> Bathroom <<case 8>> Living Room <<case 9>> Night Out <<case 10>> Party <<case 11>> Town <<case 12>> Hall <<case 13>> The Office <<case 14>> Paradise Beach <</switch>> <<else>> Unavailable <</if>> <</widget>> <<widget 'lydPhoneHudLcn'>> <<switch $args[0]>> <<case 0>> <<print "Unavailable">> <<case 1>> <<print "Home, Front">> <<case 2>> <<print "Work (Clth)">> <<case 3>> <<print "Gym">> <<case 4>> <<print "Her room">> <<case 5>> <<print "Kitchen">> <<case 6>> <<print "Pool">> <<case 7>> <<print "Bathroom">> <<case 8>> <<print "Living Room">> <<case 9>> <<print "Night Out">> <<case 10>> <<print "Party">> <<case 11>> <<print "Town">> <<case 12>> <<print "Hall">> <</switch>> <</widget>> <<widget 'lydiaLocationLock'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<switch $lydia.activity>> <<case 4 12 10>> /* change, mast, sleep */ <<remove '#lydBedroomNav'>> <<case 8>> /* sshower */ <<remove '#lydBathroomNav'>> <</switch>> <<elseif ($lydia.loveStage == 2 && $lydia.lewdStage <= 2) || ($lydia.loveStage <= 2 && $lydia.lewdStage == 2)>> <<switch $lydia.activity>> <<case 4>> /* change */ <<if $time[0] < 21>> <<remove '#lydBedroomNav'>> /* leave nav for night changing/sleep together */ <</if>> <<case 12>> /* mast */ <<remove '#lydBedroomNav'>> <<case 8>> /* sshower */ <<remove '#lydBathroomNav'>> <</switch>> <</if>> <</widget>> <<widget 'lydHomeKickout'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<if $time[0] >= 21 || $time[0] < 7>> <<goto 'lydiaOutside'>> <</if>> <<elseif $lydia.loveStage <= 1 && $lydia.lewdStage <= 1>> <<if $time[0] >= 23 || $time[0] < 7>> <<goto 'lydiaOutside'>> <</if>> <</if>> <</widget>> <<widget 'lydiaR5GoalsInit'>> <<if $lydiaGoals != null && $lydiaGoals.fitLvl4 == null>> <<run lydiaGoalsInit1($lydiaGoals)>> <</if>> <</widget>> <<widget krissyAddLovePoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to krissyLoveP(20)>> <<case 'm'>> <<set _r to krissyLoveP(15)>> <<case 's'>> <<set _r to krissyLoveP(10)>> <<default>> <<set _r to krissyLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'>Krissy <<linkIconDisplay 0>> Maxed! <<if $krissy.love == 100>>This is as far as you can get for now, stay tuned!<</if>></span> <<else>> <span id='loveGain'>Krissy +_r <<linkIconDisplay 0>></span> <</if>> <</widget>> <<widget krissyAddLewdPoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to krissyLewdP(20)>> <<case 'm'>> <<set _r to krissyLewdP(15)>> <<case 's'>> <<set _r to krissyLewdP(10)>> <<default>> <<set _r to krissyLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'>krissy <img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! <<if $krissy.lewd == 400>>This is as far as you can get for now, stay tuned!<</if>></span> <<else>> <span id='lewdGain'>krissy +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>> <</widget>> <<widget "krissyLoveMaxProg">> <<set $krissy.loveMax += $args[0]>> <span id='loveGain'><<print "krissy's love max increased to " + $krissy.loveMax + "!">></span> <</widget>> <<widget "krissyLewdMaxProg">> <<set $krissy.lewdMax += $args[0]>> <span id='lewdGain'><<print "krissy's lewd max increased to " + $krissy.lewdMax + "!">></span> <</widget>> /* ///////////////// /////////// ////////////////// */ /* ///////////////// PARTY SHIT ////////////////// */ /* ///////////////// /////////// ////////////////// */ <<widget 'partyCode'>> <<if $lydiaParty == null>> <<if $lydia.loveStage <= 1 && $lydia.lewdStage <= 1>> <<run lydiaPartyInit()>> <<elseif $lydia.loveStage <= 2 && $lydia.lewdStage <= 2>> <<run lydiaPartyInit(1)>> <</if>> <</if>> <</widget>> /* args[0] - char, args[1] - amount, defaults to 1 */ <<widget 'partyDrunk'>> <<if $args[1] == null>><<set _drunk = 1>><<else>><<set _drunk = $args[1]>><</if>> <<switch $args[0]>> <<case 'pc'>> <<partyDrunkStat 'pc' _drunk>> <<append '#partyGains'>><span class='pcPartyInfo'>$charPc.name: +_drunk <<drukIconDisplay>> Total: $lydiaParty.mc.drunk</span><br><</append>> <<case 'lydia'>> <<partyDrunkStat 'lydia' _drunk>> <<append '#partyGains'>><span class='lydPartyInfo'>Lydia: +_drunk <<drukIconDisplay>> Total: $lydiaParty.lydia.drunk</span><br><</append>> <<case 'krissy'>> <<partyDrunkStat 'krissy' _drunk>> <<append '#partyGains'>><span class='krissyPartyInfo'>Krissy: +_drunk <<drukIconDisplay>> Total: $lydiaParty.krissy.drunk</span><br><</append>> <</switch>> <</widget>> /* handles stat change and consistancy */ <<widget 'partyDrunkStat'>> <<switch $args[0]>> <<case 'pc'>> <<set $lydiaParty.mc.drunk += _drunk>><<if $lydiaParty.mc.drunk > 20>><<set $lydiaParty.mc.drunk = 20>><</if>> <<case 'lydia'>> <<set $lydiaParty.lydia.drunk += _drunk>><<if $lydiaParty.lydia.drunk > 20>><<set $lydiaParty.lydia.drunk = 20>><</if>> <<case 'krissy'>> <<set $lydiaParty.krissy.drunk += _drunk>><<if $lydiaParty.krissy.drunk > 20>><<set $lydiaParty.krissy.drunk = 20>><</if>> <</switch>> <</widget>> /* args[0] - amount, defaults to 1 */ /* args[1] - max stage this can lead to, defaults to 10 */ <<widget "partyStageIncrease">> <<if $args[0] == null>><<set _stageGain = 1>><<else>><<set _stageGain = $args[0]>><</if>> <<if $args[1] == null>><<set _stageMax = 10>><<else>><<set _stageMax = $args[1]>><</if>> <<if $lydiaParty.pStage < _stageMax>><<set $lydiaParty.pStage += _stageGain>><</if>> <</widget>> /* args[0] - character */ /* args[1] - lv or lwd */ /* args[2] - amount, defaults to 1 */ <<widget "partyPointGains">> <<if $args[2] == null>><<set _partyGains = 1>><<else>><<set _partyGains = $args[2]>><</if>> <<switch $args[0]>> <<case 'lydia'>> <<if $args[1] == 'lv'>> <<set $lydiaParty.lydia.love += _partyGains>> <<append '#partyGains'>><span class='lydPartyInfo'>Lydia: +[img[Party Love Gain, (Awarded at end)|img/UI/loveIcon.png]]</span><br><</append>> <<else>> <<set $lydiaParty.lydia.lewd += _partyGains>> <<append '#partyGains'>><span class='lydPartyInfo'>Lydia: +[img[Party Lewd Gain, (Awarded at end)|img/UI/lewdIcon.png]]</span><br><</append>> <</if>> <<case 'krissy'>> <<if $args[1] == 'lv'>> <<set $lydiaParty.krissy.love += _partyGains>> <<append '#partyGains'>><span class='krissyPartyInfo'>Krissy: +[img[Party Love Gain, (Awarded at end)|img/UI/loveIcon.png]]</span><br><</append>> <<else>> <<set $lydiaParty.krissy.lewd += _partyGains>> <<append '#partyGains'>><span class='krissyPartyInfo'>Krissy: +[img[Party Lewd Gain, (Awarded at end)|img/UI/lewdIcon.png]]</span><br><</append>> <</if>> <</switch>> <</widget>> <<widget "drinkGameCode">> <<switch $lydiaParty.game.player>> <<case 0>> /* pc */ <<case 1>> /* krissy */ <<case 2>> /* generic */ <<case 3>> /* lydia*/ <</switch>> /* choose a card for the player */ /* starting with 1:2 ratio for drink cards : t/d cards */ <<set _drinkOrNot = [0,1,2]>> /* drink = 0, t/d = 1, 2 */ <<set _drinkOrSelect = _drinkOrNot.random()>> /* select what card comes up from this group : Truth 0, Drink 0, Dare 1, Drink other 1 */ <<set _cardOps = [0,1]>> <<set _cardSelect = _cardOps.random()>> <<if _drinkOrSelect == 0>> /* drink cards */ <<if _cardSelect == 0>> <<set _choice = 'gameDrink'>><<set $lydiaParty.game.card = 0>> <<else>> <<set _choice = 'gameDrinkOther'>><<set $lydiaParty.game.card = 1>> <</if>> <<else>> /* T/D */ <<if _cardSelect == 0>> /* truth */ <<set _choice = 'gameTruth'>><<set $lydiaParty.game.card = 2>> <<else>> <<set _choice = 'gameDare'>><<set $lydiaParty.game.card = 3>> <</if>> <</if>> <<replace '#gameDesc'>><<cardDisplay>><</replace>> <<include 'lydiaPartyEvents'>> /* game end detection */ <</widget>> /* handles increasing the count for who's turn it is */ <<widget 'partyGameTurn'>> <<set $lydiaParty.game.player += 1>><<set $lydiaParty.game.turns += 1>> <<if $lydiaParty.game.player > 3>> <<set $lydiaParty.game.player = 0>> <</if>> /* if turns >= x.... */ <</widget>> /* args[0] - character */ /* args[1] - amount, defaults to 1 */ <<widget "partyNtrGains">> <<if $args[1] == null>><<set _ntrGains = 1>><<else>><<set _ntrGains = $args[1]>><</if>> <<switch $args[0]>> <<case 'lydia'>> <<set $lydiaParty.lydia.ntrScore += _ntrGains>> <<append '#partyGains'>><span class='lydPartyInfo'>Lydia: +<<ntrIconDisplay>></span><br><</append>> <<case 'krissy'>> <<set $lydiaParty.krissy.ntrScore += _ntrGains>> <<append '#partyGains'>><span class='krissyPartyInfo'>Krissy: +<<ntrIconDisplay>></span><br><</append>> <</switch>> <</widget>> <<widget 'cardDisplay'>> <<switch $lydiaParty.game.player>> <<case 0>> <<set _playerName = '<<partyPcAva>>'>> <<case 1>> <<set _playerName = '<<partyKrissyAva>>'>> <<case 2>> <<set _playerName = '<<partyGenericAva>>'>> <<case 3>> <<set _playerName = '<<partyLydiaAva>>'>> <</switch>> <<switch $lydiaParty.game.card>> <<case 0>> <<set _cardName = 'Drink'>> <<case 1>> <<set _cardName = 'Drink Other'>> <<case 2>> <<if $lydia.loveStage <= 1 && $lydia.lewdStage <= 1>><<set _cardName = 'Truth'>><<else>><<set _cardName = 'Dare'>><</if>> <<case 3>> <<set _cardName = 'Dare'>> <</switch>> <<print "_playerName ">> <<print "Card: " + _cardName>> <</widget>> <<widget "partyPcAva">> <img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"> <</widget>> <<widget "partyLydiaAva">> <img @src="setup.ImagePath+'chars/lydia/avatar/ava0.jpg'" class="avatar" style="avatar"> <</widget>> <<widget "partyKrissyAva">> <img @src="setup.ImagePath+'chars/lydia/avatar/krissy0.jpg'" class="avatar" style="avatar"> <</widget>> <<widget "partyGenericAva">> <img @src="setup.ImagePath+'chars/misc/maleNpc.png'" class="avatar" style="avatar"> <img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"> <</widget>> <<widget "partyGameNext">> <span class='genericLink'><<link "Next..." "lydiaParty">><<partyGameTurn>><</link>></span> <</widget>> <<widget 'partySleepSpecialNav'>> <<if $lydiaParty.pStage == 6>> <span class='minorNav'><<button 'Morning..' 'lydiaParty'>><<set $tempStoryVar = null>><</button>></span> <<else>> <<if $lydiaParty.lydiaStage == null>> <span class='minorNav'><<button 'Morning..' 'lydiaBedroom'>><<set $tempStoryVar = null>><<set $lydiaParty = null>><</button>></span> <<elseif $lydiaParty.pStage == 9>> <span class='minorNav'><<button 'Morning..' 'lydiaStoryEvent'>><<set $tempStoryVar = 'partyMorningS2'>><</button>></span> <</if>> <</if>> <</widget>> <<widget 'krissySleepSpecialNav'>> <<if $tempStoryVar == 'krissySleep' || 'krissySleepS2'>> <span class='minorNav'><<button 'Morning..' 'lydiaParty'>><<set $tempStoryVar = null>><</button>></span> <<else>> <span class='minorNav'><<button 'Morning..' 'lydiaParty'>><<set $tempStoryVar = null>><</button>></span> <</if>> <</widget>> /* handles calc and display of the party final rewards */ /* args[0] - optional character mc ended with, 0 - lydia, 1 - krissy */ <<widget 'partyRewards'>> <<set _lydMulti = 1>><<set _krisMulti = 1>> <<if $args[0] == 0>><<set _lydMulti = 1.5>><<elseif $args[0] == 1>><<set _krisMulti = 1.5>><</if>> <<set _lydLvReward = $lydiaParty.lydia.love * 5 * _lydMulti>><<set _lydLwdReward = $lydiaParty.lydia.lewd * 5 * _lydMulti>> <<set _lydLvReward = Number.parseInt(_lydLvReward)>><<set _lydLwdReward = Number.parseInt(_lydLwdReward)>> <<set _krisLvReward = $lydiaParty.krissy.love * 5 * _krisMulti>><<set _krisLwdReward = $lydiaParty.krissy.lewd * 5 * _krisMulti>> <<set _krisLvReward = Number.parseInt(_krisLvReward)>><<set _krisLwdReward = Number.parseInt(_krisLwdReward)>> <<infoDialog "Party Rewards!<br><span class='lydPartyInfo'>Lydia:</span><br><<lydiaAddLovePoints _lydLvReward>><<lydiaAddLewdPoints _lydLwdReward>><br><span class='krissyPartyInfo'>Krissy:<<krissyAddLovePoints _krisLvReward>><<krissyAddLewdPoints _krisLwdReward>></span>">> <</widget>> <<widget 'lydiaOfficeInit'>> <<if $managerStats.lydAction == null>> <<set $managerStats.lydAction = null>><<set $managerStats.lydSubAction = null>> <</if>> <</widget>> <<widget 'lydiaClubInit'>> <<if $clubStats.lydAction == null>> <<set $clubStats.lydAction = false>><<set $clubStats.lydSubAction = false>> <</if>> <</widget>> <<widget "partyCheatCode">> <<if $lydiaParty.pStage == 4 && $charPc.code != null && hashStr($charPc.code) == 95028958>> <<replace '#partyCheats'>> <<partyCheats>> <</replace>> <<elseif $lydiaParty.pStage == 4>> <<replace '#partyCheats'>> Cheats locked! If you have the code, enter it on the computer before attending the party. <</replace>> <</if>> <</widget>> <<widget "partyCheats">> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <span class='partyCheatReveal genericLink'> <<linkreplace "End Cheats">> <<if $lydia.ntr == true>><span class='partyOption lydiaPSkin'><<button "Lydia NTR End[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'lydiaEndNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><<replace '#partyCheats'>><</replace>><</button>></span><</if>> <span class='partyOption lydiaPSkin'><<button "Lydia End (Love)[img[img/UI/loveIconsmole.png]]">><<set _choice = 'lydiaEnd'>><<set $lydiaParty.lydia.love = 8>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <span class='partyOption lydiaPSkin'><<button "Lydia End (Lewd)[img[img/UI/lewdIconsmol.png]]">><<set _choice = 'lydiaEnd'>><<set $lydiaParty.lydia.lewd = 8>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><br> <<if $lydia.ntr == true>><span class='partyOption krissyPSkin'><<button "Krissy NTR End[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'krissyEndNtr'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><</if>> <span class='partyOption krissyPSkin'><<button "Krissy End">><<set _choice = 'krissyEnd'>><<set $lydiaParty.krissy.drunk = 10>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><br> <span class='partyOption genericPSkin'><<button "Slutty Girl End">><<set _choice = 'slutEnd'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <span class='partyOption genericPSkin'><<button "Drinking Game Girl End">><<set _choice = 'gameGirlEnd'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <</linkreplace>> </span> <<elseif $lydia.loveStage < 3 && $lydia.lewdStage < 3>> <span class='partyCheatReveal genericLink'> <<linkreplace "End Cheats">> <<if $lydia.ntr == true>><span class='partyOption lydiaPSkin'><<button "Lydia NTR End[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'lydiaEndNtrS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><<replace '#partyCheats'>><</replace>><</button>></span><</if>> <span class='partyOption lydiaPSkin'><<button "Lydia End (Love)[img[img/UI/loveIconsmole.png]]">><<set _choice = 'lydiaEndS2'>><<set $lydiaParty.lydia.love = 8>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <span class='partyOption lydiaPSkin'><<button "Lydia End (Lewd)[img[img/UI/lewdIconsmol.png]]">><<set _choice = 'lydiaEndS2'>><<set $lydiaParty.lydia.lewd = 8>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><br> <<if $lydia.ntr == true>><span class='partyOption krissyPSkin'><<button "Krissy NTR End[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'kEndNtrS2'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><</if>> <span class='partyOption krissyPSkin'><<button "Krissy End">><<set _choice = 'krissyEndS2'>><<set $lydiaParty.krissy.drunk = 10>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span><br> <span class='partyOption genericPSkin'><<button "Kaitlyn End">><<set _choice = 'kaitEndS2'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <span class='partyOption genericPSkin'><<button "Mia End">><<set _choice = 'miaEndS2'>><<include 'lydiaPartyEvents'>><<replace '#partyCheats'>><</replace>><</button>></span> <</linkreplace>> </span> <</if>> <</widget>> <<widget "partyTut">> <span class='partyCheatReveal genericLink'><<linkreplace "Hints">> <div class='dialog info'> Welcome to Krissy’s party. Your choices will help determine the endings available. It would be wise to focus your attention on the girl that interests you the most.<br><br> <<drukIconDisplay>> Drunk Stat - Acquired through spending time with people and potential choices during the drinking game. Has a few effects on what a character is willing to do, unlocking variations on certain events or making the endings a bit more… lewd. Make sure whoever you are focusing on has a good time.<br><<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>>[Currently does not affect the MC in any meaningful way!]<<else>>MC - Drunk 20 will force an end to the drinking game!<</if>><br><br> [img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]] Love and Lewd actions are tracked, and at the end of the party you are awarded the usual points all at once. Ending the night with somebody will also multiply your gains, granting you bonus points.<br><br> <<if $lydia.ntr == true>><<ntrIconDisplay>>NTR/Sharing Content – If you have Lydia’s NTR setting turned on, you can push a character toward messing around with others instead of you. Keep an eye out for the icon.<br><br><</if>> There is a limited amount of actions that can be taken at each stage of the party, so choose wisely! </div> <</linkreplace>></span> <</widget>> <<widget "chrisTaskGet">> <<set _ops = [0, 1, 2]>> <<set _task = _ops.random()>> <<if $chrisTask == null>><<run chrisTaskInit()>><</if>> /* play the correct asssignment event */ <<append '#dialog0'>> <<set $currEvent to chrisFavourAssign0()>> <<switch _task>> <<case 0>> /* garden */ <<playEvent $currEvent.dialogArr 0 4>> <<set $chrisTask.garden.active = true>> <<case 1>> /* pool */ <<playEvent $currEvent.dialogArr 4 11>> <<set $chrisTask.pool.active = true>> <<case 2>> /* town */ <<playEvent $currEvent.dialogArr 11 18>> <<set $chrisTask.town.active = true>> <</switch>> <</append>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Easy enough" "lydiaHall">><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <</widget>> <<widget "chrisRewardSpend">> <span id='reward'><<print "-" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span><<set $christine.reward -= $args[0]>> <</widget>> <<widget "chrisRewardGain">> <span id='reward'><<print "+" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span><<set $christine.reward += $args[0]>><<if $christine.reward > 5>><<set $christine.reward = 5>><</if>> <</widget>> <<widget "taskLinksPool">> <<if $chrisTask != null && $time[0] >= 9 && $time[0] <= 18>> <<if $chrisTask.pool.active == true>> <<append '#options'>> <span class='eventLinkM genericLink'><<link "Clean the Pool [img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'taskPool'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<elseif $chrisTask.garden.active == true>> <<append '#options'>> <span class='eventLinkM genericLink'><<link "Garden Work [img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'taskGarden'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <</widget>> /* bonus lv/lwd for catch up purposes */ /* args[0] - lv/lwd, true false, args[1] - amnt */ <<widget 'lydiaCatchUp'>> <<switch $args[0]>> <<case true>> <<if $lydia.loveStage < $lydia.lewdStage>> <<set _b to $args[1] * 10>> <span id='loveGain'>BONUS CATCHUP: </span><<lydiaAddLovePoints _b>> <</if>> <<case false>> <<if $lydia.loveStage > $lydia.lewdStage>> <<set _b to $args[1] * 10>> <span id='lewdGain'>BONUS CATCHUP: </span><<lydiaAddLewdPoints _b>> <</if>> <</switch>> <</widget>> <<widget 'lydiaStripCatchUpS2'>> <<switch $lydiaParty.lydClothes>> <<case 0>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Lyd3.jpg]]</span> <<set $lydiaParty.lydClothes = 1>> <<case 1>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Lyd7.jpg]]</span> <<set $lydiaParty.lydClothes = 2>> <<case 2>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Lyd12.jpg]]</span> <<set $lydiaParty.lydClothes = 3>> <<case 3>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Lyd15.jpg]]</span> <<set $lydiaParty.lydClothes = 4>> <</switch>> <</widget>> <<widget 'miaStripCatchUpS2'>> <<switch $lydiaParty.miaClothes>> <<case 0>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Mia1.jpg]]</span> <<set $lydiaParty.miaClothes = 1>> <<case 1>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Mia3.jpg]]</span> <<set $lydiaParty.miaClothes = 2>> <<case 2>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Mia5.jpg]]</span> <<set $lydiaParty.miaClothes = 3>> <<set $lydiaParty.miaS2.stripped = true>> <</switch>> <</widget>> <<widget 'kaitStripCatchUpS2'>> <<switch $lydiaParty.kaitClothes>> <<case 0>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kait1.jpg]]</span> <<set $lydiaParty.kaitClothes = 1>> <<case 1>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kait3.jpg]]</span> <<set $lydiaParty.kaitClothes = 2>> <<case 2>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kait4.jpg]]</span> <<set $lydiaParty.kaitClothes = 3>> <<set $lydiaParty.kaitlinS2.stripped = true>> <</switch>> <</widget>> <<widget 'krissyStripCatchUpS2'>> <<switch $lydiaParty.krissyClothes>> <<case 0>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kris2.jpg]]</span> <<set $lydiaParty.krissyClothes = 1>> <<case 1>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kris6.jpg]]</span> <<set $lydiaParty.krissyClothes = 2>> <<case 2>> <span class='markupImg'>[img[img/chars/lydia/party/gameS2Kris10.jpg]]</span> <<set $lydiaParty.krissyClothes = 3>> <</switch>> <</widget>> <<widget 'partyClothesMaxSet'>> <<if $args[0] != null>> <<if $lydiaParty.clothesMax < $args[0]>> <<set $lydiaParty.clothesMax = clone($args[0])>> <</if>> <</if>> <</widget>> <<widget "chrisShowerLink">> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $lydia.location != 7 && ($time[0] >= 12 && $time[0] <= 21)>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Take a shower" "lydiaStoryEvent">><<set $tempStoryVar = 'christineShowerS2'>><</link>></span><br> <</append>> <</if>> <</if>> <</widget>> <<widget 'lydStripperTrain'>><<nobr>> <<if $lydia.stripperTrain == null>> <<lydExtraStatInit 'stripper'>> <</if>> <<if $args[1] != null>> <<set _a = $args[1]>> <<else>> <<set _a = 10>> <</if>> <<if $lydia.stripperTrain.level < 1>> <<if $args[0] >= $lydia.stripperTrain.level>> <<set $lydia.stripperTrain.prog += _a>> <<if $lydia.stripperTrain.prog >= 100>><<set $lydia.stripperTrain.level += 1>><<set $lydia.stripperTrain.prog = 0>> <span id='gainFit'>Lydia gained a Stripper Level! $lydia.stripperTrain.level [img[Stripper Level|img/UI/stripperIcon.png]]</span> <<if $lydia.stripperTrain.level == 1>> <span id='gainFit'>(This is the max for now, stay tuned!)</span> <</if>> <<else>> <span id='gainFit'>+_a % [img[Stripper Level|img/UI/stripperIcon.png]]!</span> <</if>> <</if>> <<else>> <span id='gainFit'>Stripper stat maxed for now, stay tuned!</span> <</if>> <</nobr>><</widget>> <<widget 'lydExtraStatInit'>><<nobr>> <<switch $args[0]>> <<case 'anal'>> <<set $lydia.analTrain = {}>> <<set $lydia.analTrain.level = 0>><<set $lydia.analTrain.prog = 0>> <<case 'pros'>> <<set $lydia.prosTrain = {}>> <<set $lydia.prosTrain.level = 0>><<set $lydia.prosTrain.prog = 0>> <<case 'stripper'>> <<set $lydia.stripperTrain = {}>> <<set $lydia.stripperTrain.level = 0>><<set $lydia.stripperTrain.prog = 0>> <<case 'exhib'>> <<set $lydia.exhibTrain = {}>> <<set $lydia.exhibTrain.level = 0>><<set $lydia.exhibTrain.prog = 0>> <</switch>> <</nobr>><</widget>> <<widget 'lydiaS2MorningSleepNav'>> <<if $tempStoryVar == 'lydSleepS2Lwd'>> <span class='minorNav'><<button 'Morning..' 'lydiaStoryEvent'>><<set $tempStoryVar = 'lydS2MorningLwd'>><</button>></span> <<else>> <span class='minorNav'><<button 'Morning..' 'lydiaStoryEvent'>><<set $tempStoryVar = 'lydS2MorningLv'>><</button>></span> <</if>> <</widget>> <<widget 'lydSexName'>><<print $lydia.sexName>><</widget>> <<widget 'pcLydSexName'>><<print $lydia.pcSexName>><</widget>> /* called by lydia inits widget - checks $lydia and $lydiaEventobj*/ <<widget "lydiaModelTriggers">> <<if $lydia.lewdStage >= 3 && $lydiaEventObj.modelP1Stage != null>> <<set $lydia.modelReport = false>> <<switch $lydiaEventObj.modelP1Stage.count>> /* start intro */ <<case 0>> <<set $lydiaEventObj.modelIntroP1.unlocked = true>> /* the generic p1 modelling marker */ <<set $lydiaEventObj.modelLydiaP1.viewed = true>><<set $lydiaEventObj.modelLydiaP1.count += 1>> <<case 1>> <<set $lydiaEventObj.modelIntroP2.unlocked = true>> <<case 2>> /* not needed - agency visit*/ <<case 3>> <<set $lydiaEventObj.modelP1Stage.count = 4>> <<case 4>> <<set $lydiaEventObj.modelTextLydiaTrial.unlocked = true>> <<case 5>> /* not needed but just in case text fucks up */ <<set $lydiaEventObj.modelLydiaTrial.unlocked = true>> <<case 7>> /* after trial -> start sets */ <<set $lydiaEventObj.modelP1Stage.count = 8>> /* from here - goes up in twos, each event adds one then this adds one */ <<case 9>> <<set $lydiaEventObj.modelP1Stage.count = 10>> <<case 11>> <<set $lydiaEventObj.modelP1Stage.count = 12>> <<case 13>> <<set $lydiaEventObj.modelP1Stage.count = 14>> <<case 15>> <<set $lydiaEventObj.modelP1Stage.count = 16>> <<case 17>> <<set $lydiaEventObj.modelP1Stage.count = 18>> <<case 19>> <<set $lydiaEventObj.modelP1Stage.count = 20>> <<case 21>> <<set $lydiaEventObj.modelP1Stage.count = 22>> <</switch>> <</if>> <</widget>> <<widget 'lydiaNtrCount'>> <<if $lydia.ntrActs == null>><<set $lydia.ntrActs = 0>><</if>> <<if $args[0] == null>><<set _add = 1>><<else>><<set _add = clone($args[0])>><</if>> <<set $lydia.ntrActs += _add>> <</widget>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'lydiaStoryContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'introductions'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to lydiaStoryIntroductions0($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "You finish up." "lydiaStoryEvent">><<set $tempStoryVar = 'introductions1'>><</link>></span> <</replace>> <<case 'introductions1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to lydiaStoryIntroductions1($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.storyIntroductions.viewed = true>><<set $lydiaEventObj.fitLvl4Intro.unlocked = true>><<lydiaVarInit>> <<replace '#choice0'>> <span class='genericLink'><<link "Success?" "home">><<set $tempStoryVar = null>><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 'exPlace'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryExPlace0()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'exPlace1'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<set $currEvent to lydiaStoryExPlace2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes" "lydiaStoryEvent">><<set $tempStoryVar = 'exPlace2'>><</link>></span> <</replace>> <<case 'exPlace2'>> <<silently>><<addclass "body" "subStreet">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryExPlace3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Where is this going?" "lydiaStoryEvent">><<set $tempStoryVar = 'exPlace3'>><</link>></span> <</replace>> <<case 'exPlace3'>> <<silently>><<addclass "body" "lydiahomegenbg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryExPlace4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='loveLink'><<link "Love Approach[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'exPlace3Lv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Lewd Approach[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'exPlace3Lwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'exPlace3Lv'>> <<set $currEvent to lydiaStoryExPlace4Lv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<lydiaLoveMaxProg 200>><br> <<lydiaLewdMaxProg 200>><br> <<lydiaAddLovePoints 'l'>> <</replace>> <<set $currEvent = null>><<set $lydiaEventObj.storyExPlace.viewed = true>><<set $lydiaEventObj.storyExPlaceLv.viewed = true>> <<replace '#choice1'>> <span class='genericLink'><<link "What a day" "home">><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'exPlace3Lwd'>> <<set $currEvent to lydiaStoryExPlace4Lwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<lydiaLoveMaxProg 200>><br> <<lydiaLewdMaxProg 200>><br> <<lydiaAddLewdPoints 'l'>> <</replace>> <<set $currEvent = null>><<set $lydiaEventObj.storyExPlace.viewed = true>><<set $lydiaEventObj.storyExPlaceLwd.viewed = true>> <<replace '#choice1'>> <span class='genericLink'><<link "What a day" "home">><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'homeVisit0'>> <<silently>><<addclass "body" "lydiaoutsidebg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryHomeVisit0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $lydiaEventObj.storyExPlaceLwd.viewed == true>> <<set $currEvent to lydiaStoryHomeVisit0Lwd()>> <<else>> <<set $currEvent to lydiaStoryHomeVisit0Lv()>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit1()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "What a woman" "lydiaStoryEvent">><<set $tempStoryVar = 'homeVisit1'>><</link>></span> <</replace>> <<case 'homeVisit1'>> /* lydia home setup */ <<silently>><<addclass "body" "lydiabedroombg">><<overlayScript>><<run lydiaLocationENUMInit()>><<run lydiaScheduleInit()>><<run lydiaActENUMInit()>><<run lydiaActInit()>><<set $lydia.home = true>><</silently>> <<set $currEvent to lydiaStoryHomeVisit2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $lydiaEventObj.storyExPlaceLwd.viewed == true>> <<set $currEvent to lydiaStoryHomeVisit2Lwd()>> <<else>> <<set $currEvent to lydiaStoryHomeVisit2Lv()>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit3()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<if $lydia.love > $lydia.lewd>> <<lydiaAddLewdPoints 'l'>> <<else>> <<lydiaAddLovePoints 'l'>> <</if>> <<replace '#choice0'>> <span class='genericLink'><<link "You'll be back" "home">><<set $lydiaEventObj.storyHomeVisit.viewed = true>><<set _temp to timeDiffSleep($time, [18,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'ditched0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryDitched0()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'ditched1'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'ditched2'>><</link>></span> <</replace>> <<case 'ditched2'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'ditched3'>><</link>></span> <</replace>> <<case 'ditched3'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "To the pool!" "lydiaStoryEvent">><<set $tempStoryVar = 'ditched4'>><</link>></span> <</replace>> <<case 'ditched4'>> <<silently>><<addclass "body" "lydiapoolbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched5()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Where is this going?" "lydiaStoryEvent">><<set $tempStoryVar = 'ditched5'>><</link>></span> <</replace>> <<case 'ditched5'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched6()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Torture." "lydiaStoryEvent">><<set $tempStoryVar = 'ditched6'>><</link>></span> <</replace>> <<case 'ditched6'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched7()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.storyDitched.viewed = true>><<set $lydiaEventObj.s1LwdIntro.unlocked = true>> <<replace '#choice0'>> <span class='genericLink'><<link "Time For Some Relief..." "home">><<set _temp to timeDiffSleep($time, [7,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'gymMast0'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryBoxing0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'gymMast1'>><</link>></span> <</replace>> <<case 'gymMast1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryBoxing1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Peek">><<set $tempStoryVar = 'gymMast1Peek'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Wait Outside">><<set $tempStoryVar = 'gymMast1Dont'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'gymMast1Peek'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 14>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.storyBoxing.viewed = true>><<set $lydiaEventObj.s1LvIntro.unlocked = true>> <<replace '#choice1'>> <span class='genericLink'><<link "How do you move this forward?" "home">><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'gymMast1Dont'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 15>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.storyBoxing.viewed = true>><<set $lydiaEventObj.s1LvIntro.unlocked = true>> <<replace '#choice1'>> <span class='genericLink'><<link "How do you move this forward?" "home">><<set _temp to timeDiffSleep($time, [22,0])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'partyFirst'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaPartyFirstTime0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<gainMoney -50>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Here we go" "lydiaStoryEvent">><<set $tempStoryVar = 'partyFirst1'>><</link>></span> <</replace>> <<case 'partyFirst1'>> <<silently>><<addclass "body" "krissystreetbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaPartyFirstTime1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.partyFirst.viewed = true>> <</replace>> <<if $krissy == null>> <<set $krissy = krissyCharInit()>> <</if>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Is she coming back?" "lydiaParty">><<set $tempStoryVar = 'partStart'>><</link>></span> <</replace>> <<case 'partyReturn'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaPartyReturn()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<gainMoney -50>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Onwards" "lydiaParty">><<set $tempStoryVar = 'partStart'>><</link>></span> <</replace>> <<case 'lydiaFired'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 19>> <<set $lydiaEventObj.lydiaFired.viewed = true>> <<run lydiaScheduleS1JobLossInit()>><<run lydiaActS1JobLossInit()>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <<if $charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true && $lydiaEventObj.offerOffice.unlocked == false>><<set _office = true>><span class='eventLink loveLink'><<link "Offer office job[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'lydiaFiredOffice'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true && $lydiaEventObj.offerClub.unlocked == false>><<set _club = true>><span class='eventLink lewdLink'><<link "Offer club job[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'lydiaFiredClub'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if _office == true && _club == true>><span class='eventLink mixedLink'><<link "Offer both[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'lydiaFiredBoth'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> /*<<if $lydiaEventObj.offerPT.unlocked == false>><br><span class='eventLink mixedLink'><<link "Personal Trainer?">><<set $tempStoryVar = 'lydiaFiredPT'>><<replace '#choice0'>><</replace>><</link>></span><</if>>*/ <br><span class='eventLink genericLink'><<link "Offer nothing">><<set $tempStoryVar = 'lydiaFiredNo'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydiaFiredOffice'>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 19 29>> <<infoDialog "Find Lydia in her room to offer her any more work!">> <<lydiaAddLovePoints 'm'>> <<set $lydiaEventObj.offerOffice.unlocked = true>> <<set $lydia.office = true>> <<lydiaOfficeInit>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Worth it right?" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaFiredClub'>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 29 41>> <<infoDialog "Find Lydia in her room to offer her any more work!">> <<lydiaAddLewdPoints 'm'>> <<set $lydiaEventObj.offerClub.unlocked = true>> <<set $lydia.club = true>> <<lydiaClubInit>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Right??" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaFiredBoth'>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 41 50>> <<infoDialog "Find Lydia in her room to offer her any more work!">> <<lydiaAddLovePoints 'm'>> <<lydiaAddLewdPoints 'm'>> <<set $lydiaEventObj.offerClub.unlocked = true>> <<set $lydiaEventObj.offerOffice.unlocked = true>> <<set $lydia.office = true>><<set $lydia.club = true>> <<lydiaOfficeInit>><<lydiaClubInit>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Seems open to it at least" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaFiredPT'>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 50 57>> <<infoDialog "Find Lydia in her room to offer her any more work!">> <<lydiaAddLovePoints 'm'>> <<set $lydiaEventObj.offerPT.unlocked = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "For her own good" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaFiredNo'>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 57 60>> <<set $lydiaEventObj.lydiaFired.viewed = false>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Something to return to" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaJobOfferGen'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaJobOffer0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 60 62>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <<if $charPcEventObj.officeManagerJob != null && $charPcEventObj.officeManagerJob.unlocked == true && $lydiaEventObj.offerOffice.unlocked == false>><<set _office = true>><span class='eventLink loveLink'><<link "Offer office job[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'lydiaFiredOffice'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $charPcEventObj.nowMngr != null && $charPcEventObj.nowMngr.unlocked == true && $lydiaEventObj.offerClub.unlocked == false>><<set _club = true>><span class='eventLink lewdLink'><<link "Offer club job[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'lydiaFiredClub'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if _office == true && _club == true>><span class='eventLink mixedLink'><<link "Offer both[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'lydiaFiredBoth'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> /*<<if $lydiaEventObj.offerPT.unlocked == false>><br><span class='eventLink mixedLink'><<link "Personal Trainer?">><<set $tempStoryVar = 'lydiaFiredPT'>><<replace '#choice0'>><</replace>><</link>></span><</if>>*/ <br><span class='eventLink genericLink'><<link "Offer nothing" "lydiaBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'officeFirst'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<set $currEvent to officeLydiaIntro0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Let's see where this goes!" "lydiaStoryEvent">><<set $tempStoryVar = 'officeFirst1'>><</link>></span> <</replace>> <<case 'officeFirst1'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<set $currEvent to officeLydiaIntro1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "You're already loving this" "lydiaStoryEvent">><<set $tempStoryVar = 'officeFirst2'>><</link>></span> <</replace>> <<case 'officeFirst2'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<set $currEvent to officeLydiaIntro2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.officeFirstDay.viewed = true>> <<run lydiaScheduleOfficeInit()>><<run lydiaActOfficeInit()>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Back to work" "townOffice">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'clubFirst'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent to clubLydiaIntro0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 13>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Better find her" "lydiaStoryEvent">><<set $tempStoryVar = 'clubFirst1'>><</link>></span> <</replace>> <<case 'clubFirst1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent to clubLydiaIntro0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 13 41>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "We'll see" "lydiaStoryEvent">><<set $tempStoryVar = 'clubFirst2'>><</link>></span> <</replace>> <<case 'clubFirst2'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent to clubLydiaIntro0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 41 60>> <<set $lydiaEventObj.clubDay1.viewed = true>><<set $lydiaEventObj.clubDay2.unlocked = true>> <<lydiaAddLewdPoints 'm'>> <<payPc>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "A long shift" "home">><<set _temp to timeDiffEvent($time, [23,30])>><<addTime _temp[0] _temp[1]>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'clubReturn'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent to clubLydiaIntro1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 11>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Later..." "lydiaStoryEvent">><<set $tempStoryVar = 'clubReturn1'>><</link>></span> <</replace>> <<case 'clubReturn1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<set $currEvent to clubLydiaIntro1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 11 21>> <<lydiaAddLewdPoints 'm'>> <<set $lydiaEventObj.clubDay2.viewed = true>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "It's a start" "clubManager">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1IntroLv' 's1IntroLwd'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $lydia.ntr = true>> <<set $currEvent to lydiaIntroS1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 16>> <<if $charMEventObj.modellingPornSysText != null && ($charMEventObj.modellingPornBallScene.viewed == true || $charMEventObj.modellingPornMFFScene.viewed == true)>> <<playEvent $currEvent.dialogArr 16 29>> <<elseif $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <<playEvent $currEvent.dialogArr 29 44>> <<elseif $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Intro.viewed == true>> <<playEvent $currEvent.dialogArr 44 59>> <<elseif $charM.stripClub == true>> <<playEvent $currEvent.dialogArr 59 65>> <<elseif $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<playEvent $currEvent.dialogArr 65 70>> <<else>> <<playEvent $currEvent.dialogArr 70 75>> <</if>> <<playEvent $currEvent.dialogArr 75 82>> <<if $tempStoryVar == 's1IntroLv'>><<set $tempStoryVar = 's1IntroLv1'>><<else>><<set $tempStoryVar = 's1IntroLwd1'>><</if>> <<include 'lydiaStoryContent'>> <</replace>> <<set $lydiaEventObj.s1LvIntro.viewed = true>><<set $lydiaEventObj.s1LwdIntro.viewed = true>> <<case 's1IntroLv1'>> <<set $currEvent to lydiaIntroS1Lv()>> <<playEvent $currEvent.dialogArr>> /* ntr choice */ <div class='dialog info'><div class='linkGroup'><label><<checkbox "$lydia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content. You can always change this later on the computer.</div></div> <<infoDialog "You can now access Lydia's home in the morning! (7am onwards)">> <<infoDialog "TIP: Christine can help you catch up Lydia’s other route. Check the goal screen to get started.">> <<lydiaLoveMaxProg 400>> <<lydiaAddLovePoints 'l'>><br> <<set $lydia.loveStage = 1>> <span id='loveGain'>Lydia gained a love level: Exploring!</span><br> <<set $lydiaEventObj.storyBoxing.viewed = true>><<set $lydiaEventObj.storyDitched.viewed = true>> <<if $lydiaGoals.partyFirst == null>><<run lydiaGoalsInitS1($lydiaGoals)>><</if>> <<if $lydiaEventObj.partyFirst == null>><<run lydiaEventObjInitS1($lydiaEventObj)>><</if>> /* new properties for her location/acts */ <<run lydiaLocationENUMInit()>><<run lydiaActENUMInit()>> /* schedule change - morning access */ <<run lydiaScheduleS1Init()>><<run lydiaActS1Init()>> /* christine setup */ <<set $christine = christineCharInit()>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a rush." "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1IntroLwd1'>> <<set $currEvent to lydiaIntroS1Lwd()>> <<playEvent $currEvent.dialogArr>> /* ntr choice */ <div class='dialog info'><div class='linkGroup'><label><<checkbox "$lydia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content. You can always change this later on the computer.</div></div> <<infoDialog "You can now access Lydia's home in the morning! (7am onwards)">> <<infoDialog "TIP: Christine can help you catch up Lydia’s other route. Check the goal screen to get started.">> <<lydiaLewdMaxProg 400>> <<lydiaAddLewdPoints 'l'>><br> <<set $lydia.lewdStage = 1>> <span id='lewdGain'>Lydia gained a lewd level: Tempted!</span><br> <<set $lydiaEventObj.storyBoxing.viewed = true>><<set $lydiaEventObj.storyDitched.viewed = true>> <<if $lydiaGoals.partyFirst == null>><<run lydiaGoalsInitS1($lydiaGoals)>><</if>> <<if $lydiaEventObj.partyFirst == null>><<run lydiaEventObjInitS1($lydiaEventObj)>><</if>> /* new properties for her location/acts */ <<run lydiaLocationENUMInit()>><<run lydiaActENUMInit()>> /* schedule change - morning access */ <<run lydiaScheduleS1Init()>><<run lydiaActS1Init()>> /* christine setup */ <<set $christine = christineCharInit()>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Fun times ahead" "pcBedroom">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisRewardMassage'>> <<silently>><<addclass "body" "lydiahomegenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to chrisFavourMassage()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Get set up" "lydiaStoryEvent">><<set $tempStoryVar = 'chrisRewardMassage1'>><</link>></span> <</replace>> <<case 'chrisRewardMassage1'>> <<silently>><<addclass "body" "lydiahomegenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to chrisFavourMassage()>> <<playEvent $currEvent.dialogArr 6 15>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Use your skills[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'chrisRewardMassageLv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Claim your prize[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'chrisRewardMassageLwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'chrisRewardMassageLv'>> <<replace '#dialog1'>> <<set $currEvent to chrisFavourMassage()>> <<playEvent $currEvent.dialogArr 15 29>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Maybe next time..." "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'chrisRewardMassageLwd'>> <<replace '#dialog1'>> <<set $currEvent to chrisFavourMassage()>> <<playEvent $currEvent.dialogArr 29 47>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "She'll want more" "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'massageLv1'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryMassage0()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'massageLv2'>> <<silently>><<addclass "body" "lydiahomegenbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryMassage2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyMassageLv.viewed = true>><<set $lydiaEventObj.introS2Lv.unlocked = true>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "For now, rest." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 2 0>><</link>></span> <</replace>> <<case 'costume0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryCostumeParty0()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'costume2'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Hopefully worth it" "lydiaStoryEvent">><<set $tempStoryVar = 'costume3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costume3'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Head out" "lydiaStoryEvent">><<set $tempStoryVar = 'costume4'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costume4'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'costume5'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costume5'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty5()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'costume6'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costume6'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty6()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Maybe a threesome?[img[img/UI/ntrIcon.png]]">><<set $tempStoryVar = 'costumeNtr0'>><<set $currEvent = null>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink lewdLink'><<link "Peek on others">><<set $tempStoryVar = 'costumeSolo0'>><<set $currEvent = null>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'costumeNtr0'>> <<set $currEvent to lydiaStoryCostumePartyNtr0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "It's on!" "lydiaStoryEvent">><<set $tempStoryVar = 'costumeNtr1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeSolo0'>> <<set $currEvent to lydiaStoryCostumePartySolo0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Just a nudge" "lydiaStoryEvent">><<set $tempStoryVar = 'costumeSolo1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeNtr1'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartyNtr1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Maybe she'll wear it again?" "lydiaStoryEvent">><<set $tempStoryVar = 'costumeNtr2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeNtr2'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartyNtr2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyCostumeLwd.viewed = true>><<set $lydiaEventObj.introS2Lwd.unlocked = true>><<set $lydiaEventObj.storyCostumeLwdNTR.viewed = true>><<set $lydiaEventObj.lydiaNtrActs.count += 1>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeSolo1'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'costumeSolo2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeSolo2'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "lydiaStoryEvent">><<set $tempStoryVar = 'costumeSolo3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'costumeSolo3'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyCostumeLwd.viewed = true>><<set $lydiaEventObj.introS2Lwd.unlocked = true>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2IntroLv' 's2IntroLwd'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS20()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $tempStoryVar == 's2IntroLv'>> <<set $tempStoryVar = 's2IntroLv1'>> <<else>> <<set $tempStoryVar = 's2IntroLwd1'>> <</if>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Great start..." "lydiaStoryEvent">><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2IntroLv1' 's2IntroLwd1'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS21()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 17>> <<if $lydiaEventObj.storyCostumeLwd.viewed == true>> <<playEvent $currEvent.dialogArr 18 19>> <<else>> <<playEvent $currEvent.dialogArr 17 18>> <</if>> <<playEvent $currEvent.dialogArr 19 23>> <<if $tempStoryVar == 's2IntroLv1'>> <<set $currEvent to lydiaIntroS2FuckboyLv()>> <<playEvent $currEvent.dialogArr 0 3>> <<playEvent $currEvent.dialogArr 3 11>> <<if $lydia.ntr == true>> <<playEvent $currEvent.dialogArr 11 16>> <</if>> <<else>> <<set $currEvent to lydiaIntroS2FuckboyLwd()>> <<playEvent $currEvent.dialogArr 0 4>> <<if $lydia.ntr == true>> <<playEvent $currEvent.dialogArr 4 8>> <</if>> <</if>> <<if $lydiaEventObj.krissyForeplay.count > 0 || $lydiaEventObj.krissyFuck.count > 0>> <<set $currEvent to lydiaIntroS2Krissy()>> <<playEvent $currEvent.dialogArr>> <</if>> <<set $currEvent to lydiaIntroS2End()>> <<playEvent $currEvent.dialogArr>> <<if $tempStoryVar == 's2IntroLv1'>> <<lydiaLoveMaxProg 300>> <<lydiaAddLovePoints 'l'>><br> <<set $lydia.loveStage = 2>> <span id='loveGain'>Lydia gained a love level: Girlfriend!</span><br> <<else>> <<lydiaLewdMaxProg 300>> <<lydiaAddLewdPoints 'l'>><br> <<set $lydia.lewdStage = 2>> <span id='lewdGain'>Lydia gained a lewd level: Experimental!</span><br> <</if>> <<if $lydiaGoals.partyReturnS2 == null>><<run lydiaGoalsInitS2($lydiaGoals)>><</if>> <<if $lydiaEventObj.gymNtrIntro == null>><<run lydiaEventObjInitS2($lydiaEventObj)>><</if>> <<set $lydiaEventObj.storyCostumeLwd.viewed = true>><<set $lydiaEventObj.storyMassageLv.viewed = true>> <<infoDialog "TIP: Christine can help you catch up Lydia’s other route. Check the goal screen to get started.">> <<krissyLoveMaxProg 100>><br> <<krissyLewdMaxProg 100>> <</replace>> <<set $lydiaEventObj.introS2Lv.viewed = true>><<set $lydiaEventObj.introS2Lwd.viewed = true>><<set $fitRewards.lvl8 = false>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "All you can do is wait" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'partyReturnS2'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaPartyS2Meet()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<gainMoney -50>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Onwards" "lydiaParty">><<set $tempStoryVar = 'partStart'>><<set $lydiaGoals.partyReturnS2.unlocked = true>><</link>></span> <</replace>> <<case 'partyMorningS2'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<if $lydiaParty.lydia.lvEnd == true>> <<set $currEvent to lydiaPartyS2EndLydiaMorningLv()>> <<else>> <<set $currEvent to lydiaPartyS2EndLydiaMorningLwd()>> <</if>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaParty = null>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Good morning!" "lydiaBedroom">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'hike0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<if $charMEventObj.lvStoryCampingS2 != null && $charMEventObj.lvStoryCampingS2.viewed == true>> <<set $currEvent to lydiaStoryHikeLv0()>> <<else>> <<set $currEvent to lydiaStoryHikeLv1()>> <</if>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> /* event uses hike 2 next because phone stuff lmao */ <<case 'hike2'>> <<silently>><<addclass "body" "confusedsetting">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryHikeLv3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Follow the ass" "lydiaStoryEvent">><<set $tempStoryVar = 'hike3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'hike3'>> <<silently>><<addclass "body" "confusedsetting">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryHikeLv4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyHike.viewed = true>> <<lydiaLoveMaxProg 300>> <<lydiaAddLovePoints 'l'>><br> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Worth it" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 6 0>><</link>></span> <</replace>> <<case 'tutor0'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryTutor0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Could be worse" "lydiaStoryEvent">><<set $tempStoryVar = 'tutor1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'tutor1'>> <<silently>><<addclass "body" "lydstorynight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to lydiaStoryTutor1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyFaceFuck.viewed = true>> <<lydiaLewdMaxProg 300>> <<lydiaAddLewdPoints 'l'>><br> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Very soon" "melSleep">><<set $tempStoryVar = 'lydSleepS2Lwd'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'thePlan0'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Just have to wait" "lydiaStoryEvent">><<set $tempStoryVar = 'thePlan1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'thePlan1'>> <<silently>><<addclass "body" "subStreet">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What could go wrong?" "lydiaStoryEvent">><<set $tempStoryVar = 'thePlan2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'thePlan2'>> <<silently>><<addclass "body" "lydstoryoldhome">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What could go wrong?" "lydiaStoryEvent">><<set $tempStoryVar = 'thePlan3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'thePlan3'>> <<silently>><<addclass "body" "lydiaoutsidebg">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to lydiaStoryThePlan3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyFuckLv.viewed = true>> <<set $lydiaEventObj.introS3Lv.unlocked = true>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "It's on!" "melSleep">><<set $tempStoryVar = 'lydSleepS2Lv'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'yogaFuck0'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryYogaFuck0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Onwards!" "lydiaStoryEvent">><<set $tempStoryVar = 'yogaFuck1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'yogaFuck1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryYogaFuck1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.storyFuckLwd.viewed = true>> <<set $lydiaEventObj.introS3Lwd.unlocked = true>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Can't blame her" "home">><<set $tempStoryVar = null>><<addTime 3 0>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'chrisPoolS2'>> <<silently>><<addclass "body" "lydiapoolbg">><<addBgOverlay>><</silently>> <<set $currEvent to chrisPoolTime()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 3 8>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Just Watch[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'chrisPoolS2Lv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Catch Her[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'chrisPoolS2Lwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'chrisPoolS2Lv'>> <<set $currEvent to chrisPoolTime()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 17>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Torture." "lydiaPool">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisPoolS2Lwd'>> <<set $currEvent to chrisPoolTime()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 17 36>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Torture." "lydiaPool">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisMassageS2'>> <<silently>><<addclass "body" "lydiahomegenbg">><<addBgOverlay>><</silently>> <<set $currEvent to chrisMassageS2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 4 13>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Vibrator[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'chrisMassageS2Lv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Play with her ass[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'chrisMassageS2Lwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'chrisMassageS2Lv'>> <<set $currEvent to chrisMassageS2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 13 39>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Can't come soon enough" "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisMassageS2Lwd'>> <<set $currEvent to chrisMassageS2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 39 57>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Soon!" "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'christineShowerS2'>> <<silently>><<addclass "body" "lydiabathroombg">><<addBgOverlay>><</silently>> <<set $currEvent to chrisShowerJoinIntro()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Let her play[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'christineShowerS2Lv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Get rough[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'christineShowerS2Lwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'christineShowerS2Lv'>> <<set $currEvent to chrisShowerJoinHjLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Much better" "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'christineShowerS2Lwd'>> <<set $currEvent to chrisShowerJoinBjLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What's she thinking?" "lydiaHall">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'lydS2MorningLv'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaHomeWakeupS2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 3>> <<if $lydiaEventObj.storyHike != null && $lydiaEventObj.storyHike.viewed == true || $lydiaEventObj.storyFaceFuck.viewed == true>> <<playEvent $currEvent.dialogArr 15 20>> <<else>> <<playEvent $currEvent.dialogArr 3 15>> <</if>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "I'm up..." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydS2MorningLwd'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaHomeWakeupS2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 3>> <<playEvent $currEvent.dialogArr 20 24>> <<if $lydiaEventObj.storyHike != null && $lydiaEventObj.storyHike.viewed == true || $lydiaEventObj.storyFaceFuck.viewed == true>> <<playEvent $currEvent.dialogArr 31 37>> <<else>> <<playEvent $currEvent.dialogArr 24 31>> <</if>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Breakfast will help" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Bath0'>> <<silently>><<addclass "body" "lydiabathroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaHomeBathS2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Let her act[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 's2BathLv'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Watch Her[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's2BathLwd'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's2BathLv'>> <<set $currEvent to lydiaHomeBathS2Lv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Worth it..." "lydiaHall">><<addTime 1 0>><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2BathLwd'>> <<set $currEvent to lydiaHomeBathS2Lwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Worth it..." "lydiaHall">><<addTime 1 0>><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's3IntroLv0' 's3IntroLwd0'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS30()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $tempStoryVar == 's3IntroLv0'>> <<set $tempStoryVar = 's3IntroLv1'>> <<else>> <<set $tempStoryVar = 's3IntroLwd1'>> <</if>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Onwards" "lydiaStoryEvent">><<set $currEvent = null>><</link>></span> <</replace>> <<case 's3IntroLv1'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS3Lv0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> /* sex name set */ <<set $lydia.pcSexName = "">> <<replace '#choice0'>> What do you want to call each other during sexual acts? (She may also use this name to refer to herself)<br> Lydia: <<textbox "$lydia.sexName" "Slut" >><br> You: <<textbox "$lydia.pcSexName" "Pervert" >><br><br> You can always change these later on the computer.<br> <span class='genericLink'><<link "Confirm">><<set $tempStoryVar = 's3IntroLv2'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's3IntroLv2'>> <<set $currEvent to lydiaIntroS3Lv1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Yes">><<set $lydia.bc = true>><<set $tempStoryVar = 's3IntroLv3'>><<include 'lydiaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "No">><<set $lydia.bc = false>><<set $tempStoryVar = 's3IntroLv3'>><<include 'lydiaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> WARNING: May lead to pregnancy! (Not yet implemented) You can change your mind later. <</replace>> <<case 's3IntroLv3'>> <<set $currEvent to lydiaIntroS3Lv2()>> <<replace '#dialog2'>> <<if $lydia.bc == true>> <<playEvent $currEvent.dialogArr 0 6>> <<else>> <<playEvent $currEvent.dialogArr 6 8>> <</if>> <<playEvent $currEvent.dialogArr 8 12>> <<lydiaLoveMaxProg 600>> <<lydiaAddLovePoints 'l'>><br> <<set $lydia.loveStage = 3>> <span id='loveGain'>Lydia gained a love level: Lovers!</span><br> <</replace>> /* <<if $lydiaGoals.partyReturnS2 == null>><<run lydiaGoalsInitS2($lydiaGoals)>><</if>> <<if $lydiaEventObj.gymNtrIntro == null>><<run lydiaEventObjInitS2($lydiaEventObj)>><</if>> */ <<set $lydiaEventObj.storyFuckLwd.viewed = true>><<set $lydiaEventObj.storyFuckLv.viewed = true>> <<set $lydiaEventObj.introS3Lv.viewed = true>><<set $lydiaEventObj.introS3Lwd.viewed = true>><<set $lydiaEventObj.introS3Lv.count += 1>> /* should init stuff like modelling without needing to sleepv */ <<lydiaInits>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Probably not" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's3IntroLwd1'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS3Lwd0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> /* sex name set */ <<set $lydia.pcSexName = "">> <<replace '#choice0'>> What do you want to call each other during sexual acts? (She may also use this name to refer to herself)<br> Lydia: <<textbox "$lydia.sexName" "Slut" >><br> You: <<textbox "$lydia.pcSexName" "Master" >><br><br> You can always change these later on the computer.<br> <span class='genericLink'><<link "Confirm">><<set $tempStoryVar = 's3IntroLwd2'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's3IntroLwd2'>> <<set $currEvent to lydiaIntroS3Lwd1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Yes">><<set $lydia.bc = true>><<set $tempStoryVar = 's3IntroLwd3'>><<include 'lydiaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "No">><<set $lydia.bc = false>><<set $tempStoryVar = 's3IntroLwd3'>><<include 'lydiaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> WARNING: May lead to pregnancy! (Not yet implemented) You can change your mind later. <</replace>> <<case 's3IntroLwd3'>> <<set $currEvent to lydiaIntroS3Lwd2()>> <<replace '#dialog2'>> <<if $lydia.bc == true>> <<playEvent $currEvent.dialogArr 0 3>> <<else>> <<playEvent $currEvent.dialogArr 3 4>> <</if>> <<playEvent $currEvent.dialogArr 4 13>> <<lydiaLewdMaxProg 600>> <<lydiaAddLewdPoints 'l'>><br> <<set $lydia.lewdStage = 3>> <span id='lewdGain'>Lydia gained a lewd level: Slutty!</span><br> <</replace>> /* <<if $lydiaGoals.partyReturnS2 == null>><<run lydiaGoalsInitS2($lydiaGoals)>><</if>> <<if $lydiaEventObj.gymNtrIntro == null>><<run lydiaEventObjInitS2($lydiaEventObj)>><</if>> */ <<set $lydiaEventObj.storyFuckLwd.viewed = true>><<set $lydiaEventObj.storyFuckLv.viewed = true>> <<set $lydiaEventObj.introS3Lv.viewed = true>><<set $lydiaEventObj.introS3Lwd.viewed = true>><<set $lydiaEventObj.introS3Lwd.count += 1>> /* should init stuff like modelling without needing to sleepv */ <<lydiaInits>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Where to begin?!" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelIntroP1'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelIntroStart()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelIntroP1.viewed = true>><<set $lydiaEventObj.modelIntroP1.count += 1>> <<set $lydiaEventObj.modelP1Stage.count = 1>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Better come back tomorrow." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelIntroP2'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelIntroP2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelIntroP2.viewed = true>><<set $lydiaEventObj.modelIntroP2.count += 1>><<set $lydiaEventObj.modelAgencyVisit.unlocked = true>> <<set $lydiaEventObj.modelP1Stage.count = 2>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Easy enough." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSealDeal'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelIntroSealDeal()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelSealTheDeal.viewed = true>><<set $lydiaEventObj.modelSealTheDeal.count += 1>> <<set $lydiaEventObj.modelP1Stage.count = 3>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Easy enough." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelTrialSet'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<run lydiaModelP1SetsInit()>> <<set $currEvent to lydiaModelTrialReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 30>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Take something special for me">><<set $tempStoryVar = 'modelTrialPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Open up to Dereck<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelTrialNTR'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelTrialPers'>> <<set $currEvent to lydiaModelTrialReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 38 43>> <<playEvent $currEvent.dialogArr 43 44>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelLydiaTrial.viewed = true>><<set $lydiaEventObj.modelLydiaTrial.count += 1>> <<set $lydiaEventObj.modelP1Stage.count = 7>> <<set $lydiaModelSets.doc = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "It begins!" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelTrialNTR'>> <<set $currEvent to lydiaModelTrialReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 30 38>> <<playEvent $currEvent.dialogArr 43 44>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelLydiaTrial.viewed = true>><<set $lydiaEventObj.modelLydiaTrial.count += 1>> <<set $lydiaEventObj.modelP1Stage.count = 7>> <<set $lydiaModelSets.docNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "It begins!" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelP1Root'>> <<switch $lydiaEventObj.modelP1Stage.count>> /*going up in two, report adds 1, sleep trigger adds another */ <<case 8>> <<set $tempStoryVar = 'modelSetDoc'>> <<case 10>> <<set $tempStoryVar = 'modelSetCheer'>> <<case 12>> <<set $tempStoryVar = 'modelSetPool'>> <<case 14>> <<set $tempStoryVar = 'modelSetNurse'>> <<case 16>> <<set $tempStoryVar = 'modelSetLocker'>> <<case 18>> <<set $tempStoryVar = 'modelSetLing'>> <<case 20>> <<set $tempStoryVar = 'modelSetLewdLing'>> <</switch>> <<include 'lydiaStoryContent'>> <<case 'modelSetDoc'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelDocReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 9>> <<if $lydiaModelSets.docNTR == true>> <<playEvent $currEvent.dialogArr 9 14>> <<else>> <<playEvent $currEvent.dialogArr 14 19>> <</if>> <<playEvent $currEvent.dialogArr 19 22>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Take something special for me">><<set $tempStoryVar = 'modelDocPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Flash Dereck<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelDocNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelDocPers'>> <<set $currEvent to lydiaModelDocReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 29 33>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 9>> <<set $lydiaModelSets.cheer = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Good start." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelDocNtr'>> <<set $currEvent to lydiaModelDocReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 22 29>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 9>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<set $lydiaModelSets.cheerNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Good start." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetCheer'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelCheerReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 17>> <<if $lydiaModelSets.cheerNTR == true>> <<playEvent $currEvent.dialogArr 17 21>> <<else>> <<playEvent $currEvent.dialogArr 21 25>> <</if>> <<playEvent $currEvent.dialogArr 25 31>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Something special">><<set $tempStoryVar = 'modelCheerPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Tease Dereck<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelCheerNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelCheerPers'>> <<set $currEvent to lydiaModelCheerReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 31 34>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 11>> <<set $lydiaModelSets.pool = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a look." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelCheerNtr'>> <<set $currEvent to lydiaModelCheerReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 34 38>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 11>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<set $lydiaModelSets.poolNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a look." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetPool'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelPoolReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 14>> <<if $lydiaModelSets.poolNTR == true>> <<playEvent $currEvent.dialogArr 21 26>> <<else>> <<playEvent $currEvent.dialogArr 14 21>> <</if>> <<playEvent $currEvent.dialogArr 26 31>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Something special">><<set $tempStoryVar = 'modelPoolPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Get closer<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelPoolNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelPoolPers'>> <<set $currEvent to lydiaModelPoolReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 35 39>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 13>> <<set $lydiaModelSets.nurse = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a look." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelPoolNtr'>> <<set $currEvent to lydiaModelPoolReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 31 35>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 13>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<set $lydiaModelSets.nurseNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a look." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetNurse'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelNurseReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 15>> <<if $lydiaModelSets.nurseNTR == true>> <<playEvent $currEvent.dialogArr 22 29>> <<else>> <<playEvent $currEvent.dialogArr 15 22>> <</if>> <<playEvent $currEvent.dialogArr 29 32>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Something special">><<set $tempStoryVar = 'modelNursePers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Private shoot<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelNurseNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelNursePers'>> <<set $currEvent to lydiaModelNurseReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 38 42>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 15>> <<set $lydiaModelSets.locker = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Getting spicy." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelNurseNtr'>> <<set $currEvent to lydiaModelNurseReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 32 38>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 15>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<set $lydiaModelSets.lockerNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Getting spicy." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetLocker'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelLockerReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 12>> <<if $lydiaModelSets.lockerNTR == true>> <<playEvent $currEvent.dialogArr 19 25>> <<else>> <<playEvent $currEvent.dialogArr 12 19>> <</if>> <<playEvent $currEvent.dialogArr 25 32>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Something special">><<set $tempStoryVar = 'modelLockerPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: Blow him<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelLockerNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelLockerPers'>> <<set $currEvent to lydiaModelLockerReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 35 39>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 17>> <<set $lydiaModelSets.ling = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Raunchy?" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelLockerNtr'>> <<set $currEvent to lydiaModelLockerReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 32 35>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 17>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<set $lydiaModelSets.lingNTR = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Raunchy?" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetLing'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelLingerieReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 13>> <<if $lydiaModelSets.lingNTR == true>> <<playEvent $currEvent.dialogArr 13 24>><<set $lydiaEventObj.modelLydiaNtr.count += 3>><<lydiaNtrCount 1>> <<else>> <<playEvent $currEvent.dialogArr 24 31>> <</if>> <<playEvent $currEvent.dialogArr 31 36>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "Personal: Something special">><<set $tempStoryVar = 'modelLingPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false>><span class='eventLink lewdLink'><<link "Career: All the way!<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelLingNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelLingPers'>> <<set $currEvent to lydiaModelLingerieReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 44 50>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 19>> <<set $lydiaModelSets.lewdLing = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Worth it!" "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelLingNtr'>> <<set $currEvent to lydiaModelLingerieReport()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 36 44>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 19>> <<set $lydiaModelSets.lewdLingNTR = true>><<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Atta girl." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelSetLewdLing'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaModelLewdLingReport()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 20>> <<if $lydiaModelSets.lewdLingNTR == true>> <<playEvent $currEvent.dialogArr 27 37>><<set $lydiaEventObj.modelLydiaNtr.count += 3>><<lydiaNtrCount 1>> <<else>> <<playEvent $currEvent.dialogArr 20 27>> <</if>> <<playEvent $currEvent.dialogArr 37 45>> <</replace>> <<set $lydia.modelReport = true>> <<replace '#choice0'>> <span class='eventLink lewdLink'><<link "She's your plaything[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'modelLewdLinPers'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr != false && $lydiaEventObj.modelLydiaNtr.count >= 3>><span class='eventLink lewdLink'><<link "Everyone should see her[img[img/UI/lewdIcon.png]]<<ntrIconDisplay>>">><<set $tempStoryVar = 'modelLewdLinNtr'>><<include 'lydiaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'modelLewdLinNtr'>> <<set $currEvent to lydiaModelP1EndNTR()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of Lydia's modelling content for now!">> <<lydiaAddLewdPoints 'l'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 21>><<set $lydiaEventObj.modelLydiaP2Intro.unlocked = true>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Talent." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'modelLewdLinPers'>> <<set $currEvent to lydiaModelP1EndPers()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of Lydia's modelling content for now!">> <<lydiaAddLewdPoints 'l'>> <</replace>> <<set $currEvent = null>> <<set $lydiaEventObj.modelP1Stage.count = 21>><<set $lydiaEventObj.modelLydiaP2Intro.unlocked = true>><<set $lydiaEventObj.modelLydiaP2Intro.unlocked = true>> <<set $lydiaEventObj.modelLydiaNtr.count += 1>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "She's really learning." "lydiaHall">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <</switch>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaOutsideDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar'><ul id='navList'> <li><<navToTown>></li> <li><<navHeadHome>></li> </ul></div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydiaEntryControl>><<lydiaPresent 1>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaHallDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaKitchen>></li> <li><<navLydiaLiving>></li> <li id='lydBathroomNav'><<navLydiaBathroom>></li> <li><<navLydiaPool>></li> <li id='lydBedroomNav'><<navLydiaBedroom>></li> <li><<navChrisBedroom>></li> <li><<navLydiaOutside>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 12>><<lydiaLocationLock>><<chrisShowerLink>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaLivingDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaKitchen>></li> <li><<navLydiaPool>></li> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 8>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaBedroomDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 4>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<set _actT = lydActENUMProp($lydia.activity)>> <<switch _actT>> <<case 'hangout'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Hang Out">><<replace #options>><</replace>><<set _choice to 's0Hangout'>><<include 'lydiaBedroomEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Hang Out">><<replace #options>><</replace>><<set _choice to 's1Hangout'>><<include 'lydiaBedroomEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> /* lydia job offer */ <<if $lydiaEventObj.lydiaFired != null && $lydiaEventObj.lydiaFired.viewed == true>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Talk about jobs" "lydiaStoryEvent">><<set $tempStoryVar = 'lydiaJobOfferGen'>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Hang Out">><<replace #options>><</replace>><<set _choice to 's2Hangout'>><<include 'lydiaBedroomEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> /* Lydia modelling intro - triggered in widgets */ <<if $lydiaEventObj.modelIntroP1 != null>> <<if $lydiaEventObj.modelLydiaTrial.viewed == false>> <<if $lydiaEventObj.modelIntroP1.unlocked == true && $lydiaEventObj.modelIntroP1.viewed == false>> <<append '#options'>> <span class='eventLink lewdLink'><<link "Job Special: Modelling Work" "lydiaStoryEvent">><<set $tempStoryVar = 'modelIntroP1'>><</link>></span><br> <</append>> <<elseif $lydiaEventObj.modelIntroP2.unlocked == true && $lydiaEventObj.modelIntroP2.viewed == false>> <<append '#options'>> <span class='eventLink lewdLink'><<link "Modelling: Follow up on her photo" "lydiaStoryEvent">><<set $tempStoryVar = 'modelIntroP2'>><</link>></span><br> <</append>> <<elseif $lydiaEventObj.modelSealTheDeal.unlocked == true && $lydiaEventObj.modelSealTheDeal.viewed == false>> <<append '#options'>> <span class='eventLink lewdLink'><<link "Modelling: Seal the deal" "lydiaStoryEvent">><<set $tempStoryVar = 'modelSealDeal'>><</link>></span><br> <</append>> <<elseif $lydiaEventObj.modelLydiaTrial.unlocked == true && $lydiaEventObj.modelLydiaTrial.viewed == false>> <<append '#options'>> <span class='eventLink lewdLink'><<link "Modelling: Lydia's Trial" "lydiaStoryEvent">><<set $tempStoryVar = 'modelTrialSet'>><</link>></span><br> <</append>> <</if>> <<elseif $lydiaEventObj.modelP1Stage.count >= 8 && $lydiaEventObj.modelP1Stage.count < 21 && $lydia.modelReport != true>> <<append '#options'>> <span class='eventLink lewdLink'><<link "Modelling Report" "lydiaStoryEvent">><<set $tempStoryVar = 'modelP1Root'>><</link>></span><br> <</append>> <</if>> <</if>> <<case 'changing'>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $time[0] > 20>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Sleep with her">><<replace #options>><</replace>><<set _choice to 's2SleepTogether'>><<include 'lydiaBedroomEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <<case 'sleep'>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $time[0] > 20>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Squeeze in">><<replace #options>><</replace>><<set _choice to 's2SleepSqueeze'>><<include 'lydiaBedroomEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <</switch>>
<<switch _choice>> <<case 's0Hangout'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHangoutS0()>> <<playEvent $currEvent.dialogArr 0 6>> <<if $lydiaEventObj.boxUnpack1 != null && $lydiaEventObj.boxUnpack1.viewed == true>> <<playEvent $currEvent.dialogArr 10 14>> <<else>> <<playEvent $currEvent.dialogArr 6 10>> <</if>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Chat">><<set _choice = 's0HangoutChat'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Check Out Her Outfit">><<set _choice = 's0HangoutClothes'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <<if $lydiaEventObj.boxUnpack1 != null && $lydiaEventObj.boxUnpack1.viewed != true>><span class='mixedLink'><<link "Unpack Boxes">><<set _choice = 's0HangoutBox'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='mixedLink'><<link "Massage">><<set _choice = 's0HangoutMassage'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's0HangoutChat'>> <<replace '#choice1'>> <span class='mixedLink'><<link "Ask About Family">><<set _choice = 's0HangoutChatFam'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='mixedLink'><<link "She Has A Question">><<set _choice = 's0HangoutChatParty'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's0HangoutChatFam'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS0Dad()>> <<playEvent $currEvent.dialogArr>> <<if $lydia.love > $lydia.lewd>> <<lydiaAddLovePoints 'm'>> <<else>> <<lydiaAddLewdPoints 'm'>> <</if>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Time flies by" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutChatParty'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS0Party()>> <<playEvent $currEvent.dialogArr>> <<if $lydia.love > $lydia.lewd>> <<lydiaAddLovePoints 'm'>> <<else>> <<lydiaAddLewdPoints 'm'>> <</if>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Something to look forward to?" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutClothes'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHangoutS0Clothes()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "You pick">><<set _choice = 's0HangoutClothesLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Something new">><<set _choice = 's0HangoutClothesLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's0HangoutClothesLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS0ClothesLv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "A start at least" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutClothesLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS0ClothesLwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "A start at least" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutBox'>> <<replace '#dialog1'>> <<if $lydiaEventObj.boxUnpack0 != null && $lydiaEventObj.boxUnpack0.viewed != true>> <<set $currEvent to lydiaHangoutS0Box0()>> <<set $lydiaEventObj.boxUnpack0.viewed = true>> <<else>> <<set $currEvent to lydiaHangoutS0Box1()>> <<set $lydiaEventObj.boxUnpack1.viewed = true>> <</if>> <<playEvent $currEvent.dialogArr>> <<if $lydia.love > $lydia.lewd>> <<lydiaAddLovePoints 'm'>> <<else>> <<lydiaAddLewdPoints 'm'>> <</if>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Hopefully worth it" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutMassage'>> <<replace '#dialog1'>> <<if $lydiaEventObj.massage0S0 != null && $lydiaEventObj.massage0S0.viewed != true>> <<set $currEvent to lydiaHangoutS0Massage0()>> <<playEvent $currEvent.dialogArr 0 14>> <<set $lydiaEventObj.massage0S0.viewed = true>> <<replace '#choice1'>> <span class='loveLink'><<link "Gently Finish">><<set _choice = 's0HangoutMassage0Lv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Whisper in Her Ear">><<set _choice = 's0HangoutMassage0Lwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<else>> <<set $currEvent to lydiaHangoutS0Massage1()>> <<playEvent $currEvent.dialogArr 0 23>> <<set $lydiaEventObj.massage1S0.viewed = true>> <<replace '#choice1'>> <span class='loveLink'><<link "Do Your Best">><<set _choice = 's0HangoutMassage1Lv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Take Advantage">><<set _choice = 's0HangoutMassage1Lwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <</if>> <</replace>> <<case 's0HangoutMassage0Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 14 18>> <<playEvent $currEvent.dialogArr 23 29>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "She'll be after more" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutMassage0Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 18 23>> <<playEvent $currEvent.dialogArr 23 29>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "She'll be after more" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutMassage1Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 23 33>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "You'll get that towel off" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0HangoutMassage1Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 33 42>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "You'll get that towel off" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Hangout'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHangoutS1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Chat">><<set _choice = 's1HangoutChat'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.lewdStage >= 1>><span class='lewdLink'><<link "Sit closer">><<set _choice = 's1Closer'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br><<else>> Req: Lewd Level 1!<br><</if>> <span class='mixedLink'><<link "Check Out Her Outfit">><<set _choice = 's1Clothes'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "Massage">><<set _choice = 's1Massage'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1HangoutChat'>> <<replace '#choice1'>> <span class='loveLink'><<link "Ask About Christine">><<set _choice = 's1HangoutChatChris'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <<if $lydiaEventObj.chrisLydiaHelpLv != null && ($lydiaEventObj.chrisLydiaHelpLv.count >= 1 || $lydiaEventObj.chrisLydiaHelpLwd.count >= 1)>><span class='mixedLink'><<link "Lydia Has A Question">><<set _choice = 's1HangoutChatTasks'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><br><<else>>Locked!<</if>> <</replace>> <<case 's1HangoutChatChris'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS1Mom()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Here's hoping" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1HangoutChatTasks'>> <<replace '#dialog3'>> <<set $currEvent to lydiaHangoutS1Tasks()>> <<playEvent $currEvent.dialogArr 0 8>> <</replace>> <<replace '#choice3'>> <<if $lydia.loveStage >= 1>><span class='loveLink'><<link "Helped out">><<set _choice = 's1HangoutChatTasksLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice3'>><</replace>><</link>></span><<else>> Req: Love Level 1!<br><</if>> <<if $lydia.lewdStage >= 1>><span class='lewdLink'><<link "Let me deal with her">><<set _choice = 's1HangoutChatTasksLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice3'>><</replace>><</link>></span><<else>> Req: Lewd Level 1!<br><</if>> <</replace>> <<case 's1HangoutChatTasksLv'>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr 8 16>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice4'>> <span class='genericLink'><<link "Still..." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1HangoutChatTasksLwd'>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr 16 24>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice4'>> <span class='genericLink'><<link "It's a pleasure really" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Closer'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS1Closer()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "SOON" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Clothes'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHangoutS1Clothes()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<if $lydia.loveStage >= 1>><span class='loveLink'><<link "Something fancy">><<set _choice = 's1ClothesLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><br><<else>> Req: Love Level 1!<br><</if>> <<if $lydia.lewdStage >= 1>><span class='lewdLink'><<link "My Advice?">><<set _choice = 's1ClothesLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Lewd Level 1!<br><</if>> <</replace>> <<case 's1ClothesLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS1ClothesLv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Worth it" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1ClothesLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaHangoutS1ClothesLwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Or perhaps sooner?" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Massage'>> <<replace '#dialog1'>> <<set $currEvent to lydiaMassage0S1()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <<if $lydia.loveStage >= 1>><span class='loveLink'><<link "Sure!">><<set _choice = 's1MassageLv0'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Love Level 1!<br><</if>> <<if $lydia.lewdStage >= 1>><span class='lewdLink'><<link "Convince me">><<set _choice = 's1MassageLwd0'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Lewd Level 1!<br><</if>> <</replace>> <<case 's1MassageLv0'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 7>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "Get ready">><<set _choice = 's1MassageLv1'>><<include 'lydiaBedroomEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 's1MassageLv1'>> <<replace '#dialog3'>> <<set $currEvent to lydiaMassage0LvS1()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice4'>> <span class='genericLink'><<link "Wew" "lydiaPool">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1MassageLwd0'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 13>> <</replace>> <<replace '#choice2'>> <span class='lewdLink'><<link "Get ready">><<set _choice = 's1MassageLwd1'>><<include 'lydiaBedroomEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 's1MassageLwd1'>> <<replace '#dialog3'>> <<set $currEvent to lydiaMassage0LwdS1()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "For sure." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2SleepTogether'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeSleepTogetherS2()>> <<playEvent $currEvent.dialogArr 1 8>> <</replace>> <<replace '#choice1'>> <<if $lydia.loveStage >= 2>><span class='loveLink'><<link "Flirt">><<set _choice = 's2SleepTogetherLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Love Level 2!<br><</if>> <<if $lydia.lewdStage >= 2>><span class='lewdLink'><<link "That's her job">><<set _choice = 's2SleepTogetherLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Lewd Level 2!<br><</if>> <</replace>> <<case 's2SleepTogetherLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 8 25>> <<set $currEvent = null>> <<set $lydia.stayed = true>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'lydSleepS2Lv'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 's2SleepTogetherLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 25 36>> <<set $currEvent = null>><<set $lydia.stayed = true>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'lydSleepS2Lwd'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 's2SleepSqueeze'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeSleepTogetherS2()>> <<playEvent $currEvent.dialogArr 0 1>> <<set $lydia.stayed = true>> <<if $lydia.love > $lydia.lewd>> <<set $tempStoryVar = 'lydSleepS2Lv'>> <<else>> <<set $tempStoryVar = 'lydSleepS2Lwd'>> <</if>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Sleep..." "melSleep">><</link>></span> <</replace>> <<case 's2Hangout'>> <<replace '#dialog0'>> <<set $currEvent to lydiaBedHangIntroS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Chat: Lydia’s Tattoos">><<set _choice = 's2HangoutChatTat'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydiaEventObj.toyIntro != null && $lydiaEventObj.toyIntro.viewed == false>><span class='mixedLink'><<link "Lydia's Toy Box">><<set _choice = 's2ToyIntro'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> <<if $lydiaEventObj.toyIntro != null && $lydiaEventObj.toyIntro.viewed == true>><span class='mixedLink'><<link "Lydia's Toys">><<set _choice = 's2Toys'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> <span class='mixedLink'><<link "New outfits?">><<set _choice = 's2Clothes'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "Massage">><<set _choice = 's2Massage'>><<include 'lydiaBedroomEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's2HangoutChatTat'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBedHangConvoTatsS2()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Very swiftly..." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2ToyIntro'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBedHangToyIntroS2()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<set $lydiaEventObj.toyIntro.viewed = true>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Interesting" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Toys'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBedHangToyMastS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<if $lydia.loveStage >= 2>><span class='loveLink'><<link "Vibrator">><<set _choice = 's2ToysVibLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Love Level 2!<br><</if>> <<if $lydia.lewdStage >= 2>><span class='lewdLink'><<link "Dildo">><<set _choice = 's2ToysDildoLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Lewd Level 2!<br><</if>> <</replace>> <<case 's2ToysVibLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaBedHangVibS2()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Nice start" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2ToysDildoLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaBedHangDildoS2()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "We can do better..." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Clothes'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBedHangClothesTryS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<if $lydia.loveStage >= 2>><span class='loveLink'><<link "Risqué">><<set _choice = 's2ClothesLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Love Level 2!<br><</if>> <<if $lydia.lewdStage >= 2>><span class='lewdLink'><<link "Slutty">><<set _choice = 's2ClothesLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>> Req: Lewd Level 2!<br><</if>> <</replace>> <<case 's2ClothesLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaBedHangClothesTryS2Lv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "And then some..." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2ClothesLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaBedHangClothesTryS2Lwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "What a girl" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Massage'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBedHangMassageS2()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Get ready">><<set _choice = 's2Massage1'>><<include 'lydiaBedroomEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's2Massage1'>> <<replace '#dialog2'>> <<set $currEvent to lydiaBedHangMassageS2()>> <<playEvent $currEvent.dialogArr 5 11>> <</replace>> <<replace '#choice2'>> <<if $lydia.loveStage >= 2>><span class='loveLink'><<link "Full body">><<set _choice = 's2MassageLv'>><<include 'lydiaBedroomEvents'>><<replace '#choice2'>><</replace>><</link>></span><<else>> Req: Love Level 2!<br><</if>> <<if $lydia.lewdStage >= 2>><span class='lewdLink'><<link "Test her limits">><<set _choice = 's2MassageLwd'>><<include 'lydiaBedroomEvents'>><<replace '#choice2'>><</replace>><</link>></span><<else>> Req: Lewd Level 2!<br><</if>> <</replace>> <<case 's2MassageLv'>> <<replace '#dialog3'>> <<set $currEvent to lydiaBedHangMassageS2Lv()>> <<playEvent $currEvent.dialogArr 0 17>> <<if $lydiaEventObj.storyHike != null && ($lydiaEventObj.storyHike.viewed == true || $lydiaEventObj.storyFaceFuck.viewed == true)>> <<playEvent $currEvent.dialogArr 27 40>> <<else>> <<playEvent $currEvent.dialogArr 17 27>> <</if>> <<lydiaAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Worth it" "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2MassageLwd'>> <<replace '#dialog3'>> <<set $currEvent to lydiaBedHangMassageS2Lwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Maybe..." "lydiaHall">><<addTime 1 0>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaPoolDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaKitchen>></li> <li><<navLydiaLiving>></li> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 6>><<taskLinksPool>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<set _actT = lydActENUMProp($lydia.activity)>> <<switch _actT>> <<case 'hottub'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's0Hottub'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) ||($lydia.loveStage < 2 && $lydia.lewdStage == 1)>> <<append '#options'>> <<if $lydia.loveStage >= 1>><span class='eventLinkM loveLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's1HottubLv'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><<else>>Req: Love Level Exploring!<</if>><br> <<if $lydia.lewdStage >= 1>><span class='eventLinkM lewdLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's1HottubLwd'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><<else>>Req: Lewd Level Tempted!<</if>><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's2Hottub'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span> <</append>> <</if>> <<case 'pool'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's0Pool'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) ||($lydia.loveStage < 2 && $lydia.lewdStage == 1)>> <<append '#options'>> <<if $lydia.loveStage >= 1>><span class='eventLinkM loveLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's1PoolLv'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><<else>>Req: Love Level Exploring!<</if>><br> <<if $lydia.lewdStage >= 1>><span class='eventLinkM lewdLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's1PoolLwd'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><<else>>Req: Lewd Level Tempted!<</if>><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's2Pool'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<case 'eat'>> <<if $lydia.loveStage < 3 && $lydia.lewdStage < 3>> <<append '#options'>> <span class='mixedLink'><<link "Join Her">><<replace #options>><</replace>><<set _choice to 's0Lunch'>><<include 'lydiaPoolEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</switch>>
<<switch _choice>> <<case 's0Hottub'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHottubS0()>> <<playEvent $currEvent.dialogArr 0 12>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Help Her Unwind">><<set _choice = 's0HottubLv'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Ask About Outfit">><<set _choice = 's0HottubLwd'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's0HottubLv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 29>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe a few more minutes?" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0HottubLwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 29 47>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe a few more minutes?" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0Pool'>> <<replace '#dialog0'>> <<set $currEvent to lydiaPoolS0()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Check Her Out">><<set _choice = 's0PoolCheckLv'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Check Her Out">><<set _choice = 's0PoolCheckLwd'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Swim Together">><<set _choice = 's0PoolSwimLv'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Toss The Thot">><<set _choice = 's0PoolTossLwd'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's0PoolCheckLv'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolCheckoutS0Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe next time." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's0PoolCheckLwd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolCheckoutS0Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "The things you'd do..." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's0PoolSwimLv'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolSwimLvS0()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Worth it" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's0PoolTossLwd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolTossThotS0()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Nice." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's0Lunch'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomePoolLunchS0()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <<if $lydia.love > $lydia.lewd>><<lydiaAddLovePoints 's'>><<else>><<lydiaAddLewdPoints 's'>><</if>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish" "lydiaPool">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'taskGarden'>> <<replace '#dialog0'>> <<set $currEvent to chrisFavourEvents()>> <<playEvent $currEvent.dialogArr 0 2>> <<spendEnergy 'm'>><<chrisRewardGain $chrisTask.garden.reward>><<set $chrisTask.garden.active = false>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Finished" "lydiaPool">><<set _choice = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'taskPool'>> <<replace '#dialog0'>> <<set $currEvent to chrisFavourEvents()>> <<playEvent $currEvent.dialogArr 2 4>> <<spendEnergy 'm'>><<chrisRewardGain $chrisTask.pool.reward>><<set $chrisTask.pool.active = false>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice view" "lydiaPool">><<set _choice = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'taskTown'>> <<replace '#dialog1'>> <<set $currEvent to chrisFavourEvents()>> <<playEvent $currEvent.dialogArr 4 6>> <<spendEnergy 'm'>><<chrisRewardGain $chrisTask.town.reward>><<set $chrisTask.town.active = false>> <<replace '#genStoreStuff'>><</replace>> <<replace '#storeNav'>><</replace>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "At least it's done" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1HottubLv'>> <<replace '#dialog0'>> <<set $currEvent to lydiaTubS1Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <<set $lydiaEventObj.s1TubText.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's1HottubLwd'>> <<replace '#dialog0'>> <<set $currEvent to lydiaTubS1Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Soak it up" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's1PoolLv'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolS1Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "She's driving you nuts" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PoolLwd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaPoolS1Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Nice." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's2Pool'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomePoolS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Fool around">><<set _choice = 's2PoolLv'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "A theory">><<set _choice = 's2PoolLwd'>><<include 'lydiaPoolEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 's2PoolLv'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomePoolS2Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Getting there" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's2PoolLwd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomePoolS2Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Interesting!" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's2Hottub'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeHottubS2()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<lydiaKitchenDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaLiving>></li> <li><<navLydiaPool>></li> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 5>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<set _actT = lydActENUMProp($lydia.activity)>> <<switch _actT>> <<case 'eat'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<if $time[0] == 18>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Sit and eat">><<replace #options>><</replace>><<set _choice to 's0Dinner'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.lewdStage == 1 && $lydia.loveStage < 2)>> <<if $time[0] == 18>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Sit and eat">><<replace #options>><</replace>><<set _choice to 's1Dinner'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $time[0] == 18>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Sit and eat">><<replace #options>><</replace>><<set _choice to 's2Dinner'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <<case 'chores'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkM loveLink'><<link "Help out">><<replace #options>><</replace>><<set _choice to 's0ChoresLv'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <span class='eventLinkM lewdLink'><<link "Keep her company">><<replace #options>><</replace>><<set _choice to 's0ChoresLwd'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.lewdStage == 1 && $lydia.loveStage < 2)>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Hang out">><<replace #options>><</replace>><<set _choice to 's1Chores'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkS loveLink'><<link "Check her out">><<replace #options>><</replace>><<set _choice to 's2ChoresLv'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <span class='eventLinkS lewdLink'><<link "Grope her">><<replace #options>><</replace>><<set _choice to 's2ChoresLwd'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<case 'breakfast'>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.lewdStage == 1 && $lydia.loveStage < 2)>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Breakfast">><<replace #options>><</replace>><<set _choice to 's1Breakfast'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<elseif $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $lydia.stayed == true>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Breakfast">><<replace #options>><</replace>><<set _choice to 's2BreakfastStay'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<else>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Breakfast">><<replace #options>><</replace>><<set _choice to 's2BreakfastArr'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <</switch>> <<if $christine != null>> <<set _actT = lydActENUMProp($christine.activity)>> <<switch _actT>> <<case 'hangout'>> /* favour system */ /* S1 */ <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<if $lydiaEventObj.chrisTaskIntro != null && $lydiaEventObj.chrisTaskIntro.unlocked == true && $lydiaEventObj.chrisTaskIntro.viewed == false>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Special: Aiding Christine">><<replace #options>><</replace>><<set _choice to 'chrisTaskIntro'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<elseif $lydiaEventObj.chrisTaskIntro != null && $lydiaEventObj.chrisTaskIntro.viewed == true && $christine.reward < 6>> <<append '#options'>> <<set _check = chrisTaskCheck()>> <<if _check == false>> <span class='eventLink mixedLink'><<link "[img[img/UI/reward.png]]Christine Task[img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'chrisTaskAss'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <<else>> You already have a task from Christine! <</if>> <</append>> <</if>> /* S2 */ <<elseif $lydia.loveStage < 3 && $lydia.lewdStage < 3>> <<if $christine.reward < 6>> <<append '#options'>> <<set _check = chrisTaskCheck()>> <<if _check == false>> <span class='eventLink mixedLink'><<link "[img[img/UI/reward.png]]Christine Task[img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'chrisTaskAss'>><<include 'lydiaKitchenEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <<else>> You already have a task from Christine! <</if>> <</append>> <</if>> /* placed in both ask task slot and get reward slot */ <<if $fitRewards.lvl8 === true>> <<append '#options'>> <br> <span class='fitLink'><<link "Level 8 Fitness Reward">><<set _choice = 'fitLvl8'>><<include 'lydiaLivingEvents'>><<replace '#options'>><</replace>><</link>></span> <</append>> <</if>> <</if>> <</switch>> <</if>>
<<switch _choice>> <<case 's0Dinner'>> <<replace '#dialog0'>> <<set $currEvent to lydiaDinnerS0()>> <<playEvent $currEvent.dialogArr 0 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Sit Opposite Lydia">><<set _choice = 's0DinnerLyd'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Sit Near Christine">><<set _choice = 's0DinnerChris'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's0DinnerLyd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 1 5>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Make Lydia Look Good">><<set _choice = 's0DinnerCompLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Compliment Lydia's Appearance">><<set _choice = 's0DinnerCompLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Focus On Lydia">><<set _choice = 's0DinnerFocusLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Checkout Lydia">><<set _choice = 's0DinnerLeerLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's0DinnerCompLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaDinnerLookS0Lv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0DinnerCompLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaDinnerLookS0Lwd()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0DinnerFocusLv'>> <<replace '#dialog2'>> <<set $currEvent to lydiaDinnerFocusS0Lv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0DinnerLeerLwd'>> <<replace '#dialog2'>> <<set $currEvent to lydiaDinnerCleavageS0Lv()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0DinnerChris'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 5 8>> <</replace>> <<replace '#choice1'>> <span class='mixedLink'><<link "Chat">><<set _choice = 's0DinnerChrisChat'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's0DinnerChrisChat'>> <<replace '#dialog2'>> <<set $currEvent = christineDinnerChatS0()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "We just started talking">><<set _choice = 's0DinnerChrisLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='lewdLink'><<link "I had to rescue her">><<set _choice = 's0DinnerChrisLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 's0DinnerChrisLv'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 4 16>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0DinnerChrisLwd'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 16 30>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0ChoresLv'>> <<replace '#dialog0'>> <<set $currEvent to lydiaChoresS0Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's0ChoresLwd'>> <<replace '#dialog0'>> <<set $currEvent to lydiaChoresS0Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Perhaps not so different?" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'chrisTaskIntro'>> <<replace '#dialog0'>> <<set $currEvent to chrisFavourIntro()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<run chrisTaskInit()>> <<set $lydiaEventObj.chrisTaskIntro.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Work work" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'chrisTaskAss'>> <<append '#scriptDiv'>> <<chrisTaskGet>> <</append>> <<case 's1Breakfast'>> <<replace '#dialog0'>> <<set $currEvent to lydiaBreakfastS10()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Lydia">><<set _choice = 's1BreakfastLyd'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Christine">><<set _choice = 's1BreakfastChris'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1BreakfastLyd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBreakfastS1Lydia()>> <<playEvent $currEvent.dialogArr 0 1>> <</replace>> <<replace '#choice1'>> <<if $lydia.love >= 1>><span class='loveLink'><<link "How are you?">><<set _choice = 's1BreakfastLydLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Love Level Exploring!<</if>> <<if $lydia.lewd >= 1>><span class='lewdLink'><<link "Flirt">><<set _choice = 's1BreakfastLydLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Lewd Level Tempted!<</if>> <</replace>> <<case 's1BreakfastLydLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 1 8>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Kinda jelous" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1BreakfastLydLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 8 18>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Next time" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1BreakfastChris'>> <<replace '#dialog1'>> <<set $currEvent to lydiaBreakfastS1Chris()>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Of course">><<set _choice = 's1BreakfastChrisLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "For that view">><<set _choice = 's1BreakfastChrisLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1BreakfastChrisLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 3 7>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "We'll see" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1BreakfastChrisLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 11>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Nice." "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Dinner'>> <<replace '#dialog0'>> <<set $currEvent to lydiaDinnerS1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Christine's question">><<set _choice = 's1DinnerTogether'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydiaEventObj.officeFirstDay.viewed == true>><span class='loveLink'><<link "Office Talk">><<set _choice = 's1DinnerOffice'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $lydiaEventObj.clubDay2.viewed == true>><span class='lewdLink'><<link "Club Talk">><<set _choice = 's1DinnerClub'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 's1DinnerTogether'>> <<replace '#dialog1'>> <<set $currEvent to lydiaDinnerS1Together()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice1'>> <<if $lydia.love >= 1>><span class='loveLink'><<link "Joke">><<set _choice = 's1DinnerTogetherLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Love Level Exploring!<</if>> <<if $lydia.lewd >= 1>><span class='lewdLink'><<link "She's stubborn">><<set _choice = 's1DinnerTogetherLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Lewd Level Tempted!<</if>> <</replace>> <<case 's1DinnerTogetherLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 5 12>> <<lydiaAddLovePoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DinnerTogetherLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 12 17>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DinnerOffice'>> <<replace '#dialog1'>> <<set $currEvent to lydiaDinnerS1Office()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DinnerClub'>> <<replace '#dialog1'>> <<set $currEvent to lydiaDinnerS1Club()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Chores'>> <<replace '#dialog0'>> <<set $currEvent to lydiaChoresS1()>> <<playEvent $currEvent.dialogArr 0 1>> <</replace>> <<replace '#choice0'>> <<if $lydia.love >= 1>><span class='loveLink'><<link "Help">><<set _choice = 's1ChoresLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><<else>>Req: Love Level Exploring!<</if>> <<if $lydia.lewd >= 1>><span class='lewdLink'><<link "Watch">><<set _choice = 's1ChoresLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><<else>>Req: Lewd Level Tempted!<</if>> <</replace>> <<case 's1ChoresLv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 1 11>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1ChoresLwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 20>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2BreakfastStay' 's2BreakfastArr'>> <<replace '#dialog0'>> <<if _choice == 's2BreakfastStay'>> <<set $currEvent to lydiaHomeBreakfastS2Stay()>><<set $lydia.stayed = false>> <<else>> <<set $currEvent to lydiaHomeBreakfastS2Arr()>> <</if>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to lydiaHomeBreakfastS2Converge()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Lydia">><<set _choice = 's2BreakfastLyd'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Christine">><<set _choice = 's2BreakfastChris'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's2BreakfastLyd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeBreakfastS2Lyd()>> <<playEvent $currEvent.dialogArr 0 2>> <</replace>> <<replace '#choice1'>> <<if $lydia.love >= 2>><span class='loveLink'><<link "Good morning kiss">><<set _choice = 's2BreakfastLydLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Love Level Girlfriend!<</if>> <<if $lydia.lewd >= 2>><span class='lewdLink'><<link "Watch her">><<set _choice = 's2BreakfastLydLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span><<else>>Req: Lewd Level Experimental!<</if>> <</replace>> <<case 's2BreakfastLydLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 9>> <<lydiaAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Here goes" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2BreakfastLydLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 9 19>> <<lydiaAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Good start" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2BreakfastChris'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeBreakfastS2Chris()>> <<playEvent $currEvent.dialogArr 0 2>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Jelous?">><<set _choice = 's2BreakfastChrisLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "She's a tease">><<set _choice = 's2BreakfastChrisLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's2BreakfastChrisLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 10>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "A problem to solve" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2BreakfastChrisLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 10 19>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Little by little" "lydiaKitchen">><<addTime 0 30>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Dinner'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeDinnerS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <<if $lydiaEventObj.officeFirstDay.viewed == true>><span class='loveLink'><<link "Office Talk">><<set _choice = 's2DinnerOfficeLv'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $lydiaEventObj.officeFirstDay.viewed == true>><span class='lewdLink'><<link "Office Talk">><<set _choice = 's2DinnerOfficeLwd'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $lydiaEventObj.clubDay2.viewed == true>><span class='lewdLink'><<link "Club Talk">><<set _choice = 's2DinnerClub'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='mixedLink'><<link "Lydia's Antics">><<set _choice = 's2DinnerAntics'>><<include 'lydiaKitchenEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's2DinnerOfficeLv'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeDinnerS2LvOffice()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2DinnerOfficeLwd'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeDinnerS2LwdOffice()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2DinnerClub'>> <<replace '#dialog1'>> <<set $currEvent to lydiaHomeDinnerS2LwdClub()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 'm'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2DinnerAntics'>> /* making this one a mixed event since it's the default available one */ <<replace '#dialog1'>> <<set $currEvent to lydiaHomeDinnerS2LwdProducts()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <<lydiaAddLewdPoints 's'>> <<gainEnergy 'eat'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Finish Up" "lydiaKitchen">><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2ChoresLv'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeChoresS2Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Leave her" "lydiaHall">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2ChoresLwd'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeChoresS2Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Getting there" "lydiaHall">><<set _temp to timeDiffEvent($time, [19,0])>><<addTime _temp[0] _temp[1]>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navLydiaHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<lydHomeKickout>><<lydiaPresent 7>><<chrisShowerLink>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<set _actT = lydActENUMProp($lydia.activity)>> /* //////////////////// ACTUAL HALL /////////////////// */ <<if passage() == 'lydiaHall'>> <<switch _actT>> <<case 'shower'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkS lewdLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's0PeepShower'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.loveStage < 2 && $lydia.lewdStage == 1)>> <<append '#options'>> <span class='eventLinkS lewdLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's1PeepShower'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Join her" "lydiaStoryEvent">><<replace #options>><</replace>><<set $tempStoryVar = 's2Bath0'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<case 'changing'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's0PeepChange'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<if $time[0] < 21>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Head on in">><<replace #options>><</replace>><<set _choice to 's2Change'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> /* PARTY */ <<if $currDay[1] == 5 && ($time[0] == 19 || $time[0] == 18) && ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1)>> <<if $lydiaEventObj.partyFirst != null && $lydiaEventObj.partyFirst.unlocked == true && $lydiaEventObj.partyFirst.viewed == false>> <<append '#options'>> <<if $charPc.money >= 50>><span class='eventLink mixedLink'><<link "The Party 50[img[img/UI/munay.png]]" "lydiaStoryEvent">><<set $tempStoryVar = 'partyFirst'>><</link>></span><br><<else>>Need 50[img[img/UI/munay.png]] for the party!<</if>> <</append>> <</if>> <<if $lydiaEventObj.partyFirst != null && $lydiaEventObj.partyFirst.viewed == true>> <<if ($lydia.loveStage == 2 && $lydia.lewdStage < 3) || ($lydia.loveStage < 3 && $lydia.lewdStage == 2)>> <<append '#options'>> <<if $charPc.money >= 50>><span class='eventLink mixedLink'><<link "Head to the party 50[img[img/UI/munay.png]]" "lydiaStoryEvent">><<set $tempStoryVar = 'partyReturnS2'>><</link>></span><br><<else>>Need 50[img[img/UI/munay.png]] for the party!<</if>> <</append>> <<elseif ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.loveStage < 2 && $lydia.lewdStage == 1)>> <<append '#options'>> <<if $charPc.money >= 50>><span class='eventLink mixedLink'><<link "Head to the party 50[img[img/UI/munay.png]]" "lydiaStoryEvent">><<set $tempStoryVar = 'partyReturn'>><</link>></span><br><<else>>Need 50[img[img/UI/munay.png]] for the party!<</if>> <</append>> <</if>> <</if>> <</if>> <<case 'masterbate'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkS lewdLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's0PeepMast'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.loveStage < 2 && $lydia.lewdStage == 1)>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's1PeepMast'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $lydia.loveStage >= 2 || $lydia.lewdStage >= 2>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Take A Peek">><<replace #options>><</replace>><<set _choice to 's2PeepMast'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> /* lydia job event */ <<case 'hangout'>> <<if $lydiaEventObj.lydiaFired != null && $lydiaEventObj.lydiaFired.viewed == false && ($lydia.loveStage >= 1 || $lydia.lewdStage >= 1)>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Career: Lydia's Problem" "lydiaStoryEvent">><<replace #options>><</replace>><<set $tempStoryVar to 'lydiaFired'>><</link>></span><br> <</append>> <</if>> <</switch>> <</if>> /* /////////////////////////// FRONT OF HOUSE ///////////////////////// */ <<if passage() == 'lydiaOutside'>> <<switch _actT>> <<case 'workleave'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "See Her Off">><<replace #options>><</replace>><<set _choice to 's0WorkLeave'>><<include 'lydiaHallEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</switch>> <</if>>
<<set _actT = lydActENUMProp($lydia.activity)>> <<switch _actT>> <<case 'workout'>> <<if $lydia.loveStage < 1 && $lydia.lewdStage < 1>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Watch">><<replace #options>><</replace>><<set _choice to 's0HomeYoga'>><<include 'lydiaLivingEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if (($lydia.loveStage == 1 && $lydia.lewdStage < 2) || ($lydia.loveStage < 2 && $lydia.lewdStage == 1)) && _present.lydia == true>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Watch">><<replace #options>><</replace>><<set _choice to 's1HomeYoga'>><<include 'lydiaLivingEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if ($lydia.loveStage >= 2 || $lydia.lewdStage >= 2) && _present.lydia == true>> <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Watch">><<replace #options>><</replace>><<set _choice to 's2HomeExercise'>><<include 'lydiaLivingEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</switch>> <<if $christine != null>> <<set _actT = lydActENUMProp($christine.activity)>> <<switch _actT>> <<case 'hangout'>> <<if $lydia.loveStage < 2 && $lydia.lewdStage < 2>> <<if $lydiaEventObj.chrisTaskIntro != null && $lydiaEventObj.chrisTaskIntro.viewed == true>> <<set _check = lydiaAtHome()>> <<if _check == false>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Christine Reward [img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'chrisRewards'>><<include 'lydiaLivingEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<else>> <<append '#options'>> Lydia must be out of the house if you wish to exchange your reward points! <</append>> <</if>> <</if>> <<elseif $lydia.loveStage < 3 && $lydia.lewdStage < 3>> <<set _check = lydiaAtHome()>> <<if _check == false>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Christine Reward [img[img/UI/reward.png]]">><<replace #options>><</replace>><<set _choice to 'chrisRewardsS2'>><<include 'lydiaLivingEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <<else>> <<append '#options'>> Lydia must be out of the house if you wish to exchange your reward points! <</append>> <</if>> <<if $fitRewards.lvl8 === true>> <<append '#options'>> <br> <span class='fitLink'><<link "Level 8 Fitness Reward">><<set _choice = 'fitLvl8'>><<include 'lydiaLivingEvents'>><<replace '#options'>><</replace>><</link>></span> <</append>> <</if>> <</if>> <</switch>> <</if>>
<<switch _choice>> <<case 's0PeepShower'>> <<replace '#dialog0'>> <<set $currEvent to lydiaPeepShowerS0()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Damn." "lydiaLiving">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0PeepChange'>> <<replace '#dialog0'>> <<set $currEvent to lydiaPeepChangingS0()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Pull Back">><<set _choice = 's0PeepChangeLv'>><<include 'lydiaHallEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Watch Longer">><<set _choice = 's0PeepChangeLwd'>><<include 'lydiaHallEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 's0PeepChangeLv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 15>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "If only..." "lydiaBedroom">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0PeepChangeLwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 15 20>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Close." "lydiaLiving">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0WorkLeave'>> <<replace '#dialog0'>> <<set $currEvent to lydiaWorkLeaveClothS0()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Maybe I'll be here">><<set _choice = 's0WorkLeaveLv'>><<include 'lydiaHallEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Treat yourself">><<set _choice = 's0WorkLeaveLwd'>><<include 'lydiaHallEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 's0WorkLeaveLv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 12>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Poor Girl." "lydiaOutside">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0WorkLeaveLwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 19>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Hopefully it'll be something lewd." "lydiaOutside">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's0PeepMast'>> <<if $lydiaEventObj.mastS0 != null && $lydiaEventObj.mastS0.viewed == true>> <<set $currEvent to lydiaHomeMastS01()>> <<else>> <<set $currEvent to lydiaHomeMastS00()>> <<set $lydiaEventObj.mastS0.viewed = true>> <</if>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLewdPoints 's'>> <<spendEnergy 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What A Rush." "lydiaLiving">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's1PeepShower'>> <<replace '#dialog0'>> <<set $currEvent to lydiaShowerS1()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a girl." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's1PeepMast'>> <<if $lydia.lewd > $lydia.love>> <<replace '#dialog0'>> <<set $currEvent to lydiaMastS1Lwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<else>> <<replace '#dialog0'>> <<set $currEvent to lydiaMastS1Lv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <</replace>> <</if>> <<replace '#choice0'>> <span class='genericLink'><<link "Interesting" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's2PeepMast'>> <<replace '#dialog0'>> <<set $currEvent to lydiaPeepMastS2()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Lucky..?" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's2Change'>> <<replace '#dialog0'>> <<set $currEvent to lydiaPeepChangingS2()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 's'>> <<lydiaAddLovePoints 's'>> <<lydiaAddLewdPoints 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Let her finish" "lydiaBedroom">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<<switch _choice>> <<case 's0HomeYoga'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeYogaS0()>> <<playEvent $currEvent.dialogArr 0 5>> <<if $lydia.love > $lydia.lewd>> <<playEvent $currEvent.dialogArr 5 11>> <<lydiaAddLovePoints 's'>> <<else>> <<playEvent $currEvent.dialogArr 11 17>> <<lydiaAddLewdPoints 's'>> <</if>> <<spendEnergy 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'chrisRewards'>> <<replace '#options'>> <span id='kissLink' class='loveLink rewardLink1'><<linkreplace "Ask for a kiss">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardKiss'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='gropeLink' class='lewdLink rewardLink1'><<linkreplace "Grope">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardGrope'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='massageLink' class='mixedLink rewardLink3'><<linkreplace "Massage">><<if $christine.reward >= 3>><<set $tempStoryVar = 'chrisRewardMassage'>><<goto "lydiaStoryEvent">><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='lydiaLvLink' class='loveLink rewardLink1'><<linkreplace "Lydia Love Help">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardLydiaLv'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='lydiaLwdLink' class='lewdLink rewardLink1'><<linkreplace "Lydia Lewd Help">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardLydiaLwd'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</replace>> <<case 'chrisRewardKiss'>> <<set $currEvent to chrisFavourKiss()>> <<playEvent $currEvent.dialogArr>> <<chrisRewardSpend 1>> <<spendEnergy 'm'>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'chrisRewardGrope'>> <<set $currEvent to chrisFavourGrope()>> <<playEvent $currEvent.dialogArr>> <<chrisRewardSpend 1>> <<spendEnergy 'm'>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice." "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'chrisRewardLydiaLv'>> <<set $currEvent to chrisFavourLydia()>> <<playEvent $currEvent.dialogArr 0 3>> <<lydiaAddLovePoints 50>> <<lydiaCatchUp true 50>> <<chrisRewardSpend 1>> <<spendEnergy 'm'>> <<set $lydiaEventObj.chrisLydiaHelpLv.count += 1>> <<replace '#choice0'>> <span class='genericLink'><<link "Hopefully worth it" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'chrisRewardLydiaLwd'>> <<set $currEvent to chrisFavourLydia()>> <<playEvent $currEvent.dialogArr 3 5>> <<lydiaAddLewdPoints 50>> <<lydiaCatchUp false 50>> <<chrisRewardSpend 1>> <<spendEnergy 'm'>> <<set $lydiaEventObj.chrisLydiaHelpLwd.count += 1>> <<replace '#choice0'>> <span class='genericLink'><<link "Hopefully worth it" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 's1HomeYoga'>> <<replace '#dialog0'>> <<set $currEvent to lydiaHomeYogaS1()>> <<playEvent $currEvent.dialogArr 0 3>> <<if $lydia.love > $lydia.lewd>> <<playEvent $currEvent.dialogArr 3 7>> <<lydiaAddLovePoints 's'>> <<else>> <<playEvent $currEvent.dialogArr 7 12>> <<lydiaAddLewdPoints 's'>> <</if>> <<spendEnergy 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Let her finish" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <<case 'fitLvl8'>> <<replace '#dialog0'>> <<set $currEvent to chrisFitRewardLvl8()>> <<playEvent $currEvent.dialogArr>> <<chrisRewardGain 3>> <<set $fitRewards.lvl8 = 1>> <</replace>><<replace '#nav'>><</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'chrisRewardsS2'>> <<replace '#options'>> <span id='lydiaLvLink' class='loveLink rewardLink1'><<linkreplace "Lydia Love Help">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardLydiaLv'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='lydiaLwdLink' class='lewdLink rewardLink1'><<linkreplace "Lydia Lewd Help">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardLydiaLwd'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='poolLink' class='mixedLink rewardLink1'><<linkreplace "Join me by the pool">><<if $christine.reward >= 1>><<replace '#dialog0'>><<set _choice to 'chrisRewardPoolS2'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='stripLink' class='mixedLink rewardLink2'><<linkreplace "Lap Dance">><<if $christine.reward >= 2>><<replace '#dialog0'>><<set _choice to 'chrisRewardStripS2'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <span id='massageLinkS2' class='mixedLink rewardLink3'><<linkreplace "Massage">><<if $christine.reward >= 3>><<replace '#dialog0'>><<set _choice to 'chrisRewardMassageS2'>><<include 'lydiaLivingEvents'>><</replace>><<replace '#options'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>></span><br> <</replace>> <<case 'chrisRewardPoolS2'>> <<set $currEvent to chrisPoolTime()>> <<playEvent $currEvent.dialogArr 0 3>> <<chrisRewardSpend 1>> <<replace '#choice0'>> <span class='genericLink'><<link "Dart Outside" "lydiaStoryEvent">><<set _choice = null>><<set $currEvent = null>><<set $tempStoryVar = 'chrisPoolS2'>><</link>></span> <</replace>> <<case 'chrisRewardStripS2'>> <<set $currEvent to chrisStrip()>> <<playEvent $currEvent.dialogArr 0 6>> <<chrisRewardSpend 2>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Restrain yourself">><<set _choice = 'chrisRewardStripS2Lv'>><<include 'lydiaLivingEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "You earned this!">><<set _choice = 'chrisRewardStripS2Lwd'>><<include 'lydiaLivingEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'chrisRewardStripS2Lv'>> <<replace '#dialog1'>> <<set $currEvent to chrisStrip()>> <<playEvent $currEvent.dialogArr 6 22>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a demon." "lydiaHall">><<set _choice = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisRewardStripS2Lwd'>> <<replace '#dialog1'>> <<set $currEvent to chrisStrip()>> <<playEvent $currEvent.dialogArr 22 38>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "No doubt." "lydiaHall">><<set _choice = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'chrisRewardMassageS2'>> <<set $currEvent to chrisMassageS2()>> <<playEvent $currEvent.dialogArr 0 4>> <<chrisRewardSpend 3>> <<replace '#choice0'>> <span class='genericLink'><<link "Get set up" "lydiaStoryEvent">><<set _choice = null>><<set $currEvent = null>><<set $tempStoryVar = 'chrisMassageS2'>><</link>></span> <</replace>> <<case 's2HomeExercise'>> <<replace '#dialog0'>> <<set $currEvent to lydiaLivingExerciseS2()>> <<playEvent $currEvent.dialogArr>> <<lydiaAddLovePoints 's'>> <<lydiaAddLewdPoints 's'>> <<spendEnergy 's'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "It's something" "lydiaHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar'><ul id='navList'> <li><<navMelHall>></li> <li><<navToTown>></li> <li><<navHeadHome>></li> </ul></div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 1>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<set _actT = melActENUMProp($mel.activity)>> <<switch passage()>> <<case 'melOutside'>> <<switch _actT>> <</switch>> <<case 'melHall'>> <<switch _actT>> <</switch>> <<case 'melBedroom'>> <<switch _actT>> <<case 'sleepChange'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Join her">><<replace #options>><</replace>><<set _choice to 's1Sleep'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<case 'changing'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<if $time[0] > 12>> /*work change */ <<append '#options'>> <span class='eventLinkS mixedLink'><<link "Watch">><<replace #options>><</replace>><<set _choice to 's1PeepChange'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <</switch>> <<case 'meLivingRoom'>> <<switch _actT>> <</switch>> <<case 'melBathroom'>> <<switch _actT>> <<case 'shower'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join her">><<replace #options>><</replace>><<set _choice to 's1Shower'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</switch>> <<case 'melPool'>> <<switch _actT>> <<case 'hottub'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join her">><<replace #options>><</replace>><<set _choice to 's1Hottub'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<case 'pool'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<append '#options'>> <span class='eventLinkM mixedLink'><<link "Join her">><<replace #options>><</replace>><<set _choice to 's1Pool'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</switch>> <<case 'melKitchen'>> <<switch _actT>> <<case 'eat'>> <<if $mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1>> <<if $time[0] < 11>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Eat with Mel">><<replace #options>><</replace>><<set _choice to 's1Breakfast'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <<if $time[0] == 18>> <<append '#options'>> <span class='eventLink mixedLink'><<link "Eat with Mel">><<replace #options>><</replace>><<set _choice to 's1Dinner'>><<include 'melHomeEvents'>><<addclass '#nav' 'divHidden'>><<toggleBadButtons>><</link>></span><br> <</append>> <</if>> <</if>> <</switch>> <</switch>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melHallDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelKitchen>></li> <li><<navMelLiving>></li> <li id='melBathroomNav'><<navMelBathroom>></li> <li><<navMelPool>></li> <li id='melBedroomNav'><<navMelBedroom>></li> <li><<navMelOutside>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 9>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melBedroomDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 4>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melLivingDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 8>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melBathroomDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 7>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melPoolDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 6>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'><<melKitchenDesc>></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navMelHall>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<melPresent 5>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
/*/////// IMPORTANT - Has slight variations to the pcSleep and charMSleep passages so don't assume to use widgets or whatever later //////// */ <<silently>> /* autosave code */ <<if $tempStoryVar != 'quick'>><<script>>Save.autosave.save("Autosave")<</script>><</if>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>> <<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>> <<set $charPcEventObj.officeMissed.unlocked to true>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>> <<if $managerStats.performance < 0>><<set $managerStats.performance = 0>> <</if>> <</if>> <</if>> <<elseif $charPcEventObj.officeMultiActive != null && $charPcEventObj.officeMultiActive.unlocked == true && $currDay[1] < 4 && $charPc.workedToday == false>> <<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>> <</if>> <<set $charPc.workedToday to false>> /* time change - different for mel */ <<if $tempStoryVar == 'lydSleepS2Lv' || $tempStoryVar == 'lydSleepS2Lwd'>> <<set _temp1 to lydiaBreakfastSlotFinder()>> <<set _temp2 = timeDiffSleep($time, _temp1)>> <<addTime _temp2[0] _temp2[1]>> <<elseif $tempStoryVar == 'partySleep'>> <<set _temp to timeDiffSleep($time, [8,30])>> <<addTime _temp[0] _temp[1]>> <<else>> <<set _temp to timeDiffSleep($time, [9,0])>> <<addTime _temp[0] _temp[1]>> <</if>> /* jen clothing stuff */ <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> /* mc rent */ <<if $charPc.rentDay < $totalDays && $charPc.finances != true>> <<set $charPc.rentMissed to true>> <</if>> /* daily resets */ <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> /* stage 3 reward limit */ <<set $charM.rewardToday = false>> /* should trigger every monday? - shortage event reset */ <<if $currDay[1] == 0>> <<set $charMEventObj.shortageLwdS0.unlocked to true>> <<set $charMEventObj.shortageLvS0.unlocked to true>> <</if>> <</silently>> <div id='dialog' class='dialog desc' style='dialog desc'>You drift off to sleep..</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video><br> <<gainEnergy 'sleep'>><<set $charPc.workoutToday to false>><<set $charPc.napToday to false>><br> /* rent missing */ <<if $charPc.rentMissed == true>> <div class='dialog info' style='dialog info'>You didn't pay this weeks rent, and $charM.name is very upset with you. This is sure to hamper your progress.</div> <<charMMissedRent 100>> <<silently>> <<set $charPc.rentDay += 7>> <<set $charPc.rentMissed to false>> <</silently>> <</if>> /* bills and jen dialy task display */ <div id='pcBills' class='dialog info'></div> <div id='dailyTaskDiv' class='divHidden dialog desc'></div> /* morning button, with support for multiple redirecting */ <<if $tempStoryVar == 'melSleep'>> <span class='minorNav'><<button 'Morning..' 'melMiscEvents'>><</button>></span> <<elseif $tempStoryVar == 'partySleep'>> <<partySleepSpecialNav>> <<elseif $tempStoryVar == 'krissySleep' || $tempStoryVar == 'krissySleepS2'>> <<krissySleepSpecialNav>> <<elseif $tempStoryVar == 'lydSleepS2Lv' || $tempStoryVar == 'lydSleepS2Lwd'>> <<lydiaS2MorningSleepNav>> <<else>> <<melSleepSpecialNav>> <</if>> /* modeling job goal text trigger */ <<silently>> <<if $charM.clothingStage >= 3>> <<set $charMLewdGoals.modelling0.unlocked to true>> <<set $charMLewdGoals.modelling1.active to true>> <</if>> <<run goalCompleteTriggers()>> <<run modellingJobTriggers()>> /* charMWorkEvents file*/ <</silently>> <<stageCatchUpTrigger>> <<melStageCatchUp>> /* online sex shop deliveries */ <<if $charPcEventObj.onlineSexShop != null && $charPcEventObj.onlineSexShop.viewed == true>> <div id='onlineDelivery' class='dialog info divHidden'> Your parcel arrived this morning! <<sexShopDelivery>> </div> <</if>> /* lydia goal complete triggers */ <<if $lydia != null && $lydiaGoals != null>> <<run lydiaGoalTriggers()>> <</if>> /* atonia goal complete triggers */ <<if $atonia != null && $atoniaGoals != null>> <<run atoniaGoalTriggers()>> <</if>> <<if $atonia != null>><<atoniaDailyReset>><</if>> /* jen gym init */ <<charMGymInit>> <<if $fiona != null>><<set $fiona.visit = false>><<fiDailyReset>><</if>> /* fiona goal triggers */ <<if $fionaGoals != null>><<run fionaGoalTriggers()>><</if>> <div id='scriptDiv' class='divHidden' style='divHidden'></div> /* sex toy orders arriving */ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charMEventObj.buyToyS1 != null>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.vibrator == 'purchased'>><<append '#dialog'>><br><br>The vibrator you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied.<</append>><<set $ownedItems.vibrator to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.dildo == 'purchased'>><<append '#dialog'>><br><br>The dildo you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied<</append>><<set $ownedItems.dildo to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><</if>>"); /* pc bill payments */ $('#scriptDiv').wiki("<<if $currDay[1] == 0 && $charPc.finances == true>>\ <<pcBillPayment>>\ <</if>>"); /* daily task passives */ $('#scriptDiv').wiki("<<nightDailyTask>>"); /* fiona charcter init */ $('#scriptDiv').wiki("<<fionaCharInit>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 's1Hottub'>> <<replace '#dialog0'>> <<set $currEvent to melHottubIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Focus on her ass">><<set _choice = 's1HottubAss'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Check out her tits">><<set _choice = 's1HottubTits'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Blowjob">><<set _choice = 's1HottubBj'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1HottubAss'>> <<replace '#dialog1'>> <<set $currEvent to melHottubAss()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Watch">><<set _choice = 's1HottubAssLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Ass spread">><<set _choice = 's1HottubAssLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1HottubAssLv'>> <<replace '#dialog2'>> <<set $currEvent to melHottubAssLv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1HottubAssLwd'>> <<replace '#dialog2'>> <<set $currEvent to melHottubAssLwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1HottubTits'>> <<replace '#dialog1'>> <<set $currEvent to melHottubTits()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Hurt?">><<set _choice = 's1HottubTitsLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Dedication">><<set _choice = 's1HottubTitsLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1HottubTitsLv'>> <<replace '#dialog2'>> <<set $currEvent to melHottubTitsLv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1HottubTitsLwd'>> <<replace '#dialog2'>> <<set $currEvent to melHottubTitsLwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1HottubBj'>> <<replace '#dialog1'>> <<set $currEvent to melHottubBj()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Let her work">><<set _choice = 's1HottubBjLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Take advantage">><<set _choice = 's1HottubBjLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1HottubBjLv'>> <<replace '#dialog2'>> <<set $currEvent to melHottubBjLv()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1HottubBjLwd'>> <<replace '#dialog2'>> <<set $currEvent to melHottubBjLwd()>> <<playEvent $currEvent.dialogArr>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Relaxing" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [14,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1Pool'>> <<replace '#dialog0'>> <<set $currEvent to melPoolIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Compliment home">><<set _choice = 's1PoolComp'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Check her out">><<set _choice = 's1PoolCheck'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Massage">><<set _choice = 's1PoolMassage'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1PoolComp'>> <<replace '#dialog1'>> <<set $currEvent to melPoolHome()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Nobody to share with?">><<set _choice = 's1PoolCompLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Stripping is good money">><<set _choice = 's1PoolCompLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1PoolCompLv'>> <<replace '#dialog2'>> <<set $currEvent to melPoolHome()>> <<playEvent $currEvent.dialogArr 7 14>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Agreeable" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PoolCompLwd'>> <<replace '#dialog2'>> <<set $currEvent to melPoolHome()>> <<playEvent $currEvent.dialogArr 14 22>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "We'll see" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PoolCheck'>> <<replace '#dialog1'>> <<set $currEvent to melPoolCheckout()>> <<playEvent $currEvent.dialogArr 0 3>> <<if $mel.love > $mel.lewd>> <<playEvent $currEvent.dialogArr 3 8>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <<else>> <<playEvent $currEvent.dialogArr 8 13>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</if>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Could get used to this" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PoolMassage'>> <<replace '#dialog1'>> <<set $currEvent to melPoolMassage()>> <<playEvent $currEvent.dialogArr 0 17>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Good job">><<set _choice = 's1PoolMassageLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Get real deep">><<set _choice = 's1PoolMassageLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1PoolMassageLv'>> <<replace '#dialog2'>> <<set $currEvent to melPoolMassage()>> <<playEvent $currEvent.dialogArr 17 29>> <<spendEnergy 'm'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "She'll want more" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PoolMassageLwd'>> <<replace '#dialog2'>> <<set $currEvent to melPoolMassage()>> <<playEvent $currEvent.dialogArr 30 42>> <<spendEnergy 'm'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Part of the plan" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [12,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1Breakfast'>> <<replace '#dialog0'>> <<set $currEvent to melBreakfastIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Ask what she gets up to">><<set _choice = 's1BreakfastHobb'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='mixedLink'><<link "Boobjob">><<set _choice = 's1BreakfastBoob'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Check her out">><<set _choice = 's1BreakfastCheck'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1BreakfastHobb'>> <<replace '#dialog1'>> <<set $currEvent to melBreakfastChatLv()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Good start" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [9,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1BreakfastBoob'>> <<replace '#dialog1'>> <<set $currEvent to melBreakfastBoob()>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Flirty Approach">><<set _choice = 's1BreakfastBoobLv'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "Demand">><<set _choice = 's1BreakfastBoobLwd'>><<include 'melHomeEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1BreakfastBoobLv'>> <<replace '#dialog2'>> <<set $currEvent to melBreakfastBoob()>> <<playEvent $currEvent.dialogArr 3 18>> <<gainEnergy 'eat'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Grr..." "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [9,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1BreakfastBoobLwd'>> <<replace '#dialog2'>> <<set $currEvent to melBreakfastBoob()>> <<playEvent $currEvent.dialogArr 18 33>> <<gainEnergy 'eat'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Good girl" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [9,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1BreakfastCheck'>> <<replace '#dialog1'>> <<set $currEvent to melBreakfastCheckOut()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <<melAddLewdPoints 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Just a joke, right?" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [9,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1Dinner'>> <<replace '#dialog0'>> <<set $currEvent to melDinner()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Ask about family">><<set _choice = 's1DinnerFam'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='loveLink'><<link "Ask about the food">><<set _choice = 's1DinnerFood'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1DinnerFam'>> <<replace '#dialog1'>> <<set $currEvent to melDinnerFamily()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "At least you're helping" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1DinnerFood'>> <<replace '#dialog1'>> <<set $currEvent to melDinnerFood()>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'eat'>> <<melAddLovePoints 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Better start planning..." "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [18,30])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1Sleep'>> <<replace '#dialog0'>> <<set $currEvent to melSleepIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Tease her">><<set _choice = 's1SleepLv'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Have her strip">><<set _choice = 's1SleepLwd'>><<include 'melHomeEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1SleepLv'>> <<replace '#dialog1'>> <<set $currEvent to melSleepLv()>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'melSleep'>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1SleepLwd'>> <<replace '#dialog1'>> <<set $currEvent to melSleepLwd()>> <<playEvent $currEvent.dialogArr>> <<melAddLewdPoints 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'melSleep'>><<set _choice = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PeepChange'>> <<replace '#dialog0'>> <<set $currEvent to melChangeWork()>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 's'>> <<melAddLewdPoints 's'>> <<spendEnergy 's'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Tempting indeed" "melHall">><<set _choice = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [18,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1Shower'>> <<replace '#dialog0'>> <<set $currEvent to melShowerWatch()>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 'm'>> <<melAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Gross..." "melHall">><<set _choice = null>><<set $currEvent = null>><<addTime 0 30>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
/* this will be used for morning etc and other shit that won't fit into a location well */ <div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'melMiscEventCode'>>"); $('#scriptDiv').wiki(""); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'melSleep'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melWakeIntro()>> <<playEvent $currEvent.dialogArr>> <<if $mel.love > $mel.lewd>> <<set $currEvent to melWakeLv()>> <<playEvent $currEvent.dialogArr>> <<melAddLovePoints 's'>> <<set $tempStoryVar = null>> <<else>> <<set $currEvent to melWakeLwd()>> <<playEvent $currEvent.dialogArr>> <<melAddLewdPoints 's'>> <<set $tempStoryVar = null>> <</if>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Get up already" "melKitchen">><<set _choice = null>><<set $currEvent = null>><<set $tempStoryVar = null>><</link>></span> <</replace>> <</switch>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='gameDesc' class='dialog info'></div> <div id='pcCard' class='dialog vice'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='partyGains' class='dialog desc'></div> <div id='partyCheats' class='dialog desc'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<partyCode>><<include 'lydiaPartyOptions'>>"); $('#scriptDiv').wiki("<<partyCheatCode>>"); }); <</script>><</silently>>
<<switch $lydiaParty.pStage>> /* party init if needed */ <<case 'init'>> /* part 1 - mingle, root menu */ <<case 0 1>> <<if $lydiaParty.lydiaStage == null>> <<replace '#dialog0'>> <<dialogDesc "The party is a sea of new faces. Perhaps you could mingle a bit and see what’s going on?">> <</replace>> <<replace '#choice0'>> <div class='flexCenter'> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'lydiaMingle'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'krissyMingle'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption duoPSkin'><<button "Lydia + Krissy">><<set _choice = 'duoMingle'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption genericPSkin'><<button "Others">><<set _choice = 'genericMingle'>><<include 'lydiaPartyEvents'>><</button>></span> </div> <</replace>> <<replace '#partyCheats'>> <<partyTut>> <</replace>> <<elseif $lydiaParty.lydiaStage == 1>> <<replace '#dialog0'>> <<dialogDesc "The party is a sea of faces. Perhaps you could mingle a bit and see what’s going on?">> <</replace>> <<replace '#choice0'>> <div class='flexCenter'> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'lydiaMingleS2'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'krissyMingleS2'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption duoPSkin'><<button "Lydia + Krissy">><<set _choice = 'duoMingleS2'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption genericPSkin'><<button "Others">><<set _choice = 'genericMingleS2'>><<include 'lydiaPartyEvents'>><</button>></span> </div> <</replace>> <<replace '#partyCheats'>> <<partyTut>> <</replace>> <</if>> /* part 2 - game start*/ <<case 2>> <<if $lydiaParty.lydiaStage == null>> <<set _choice = 'partyGame'>><<include 'lydiaPartyEvents'>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'partyGameS2'>><<include 'lydiaPartyEvents'>> <</if>> /* part 2 - game in progress */ <<case 3>> <<if $lydiaParty.lydiaStage == null>> <<if $lydiaParty.game.turns < 24>> <<set _choice = 'partyGameMid'>><<include 'lydiaPartyEvents'>> <<else>> <<set $lydiaParty.pStage = 4>><<set $tempStoryVar = true>><<include 'lydiaPartyOptions'>> <</if>> <<elseif $lydiaParty.lydiaStage == 1>> <<if $lydiaParty.mc.drunk >= 20>> <<set _choice = 'partyGameEndForced'>><<include 'lydiaPartyEvents'>> <<else>> <<set _choice = 'partyGameMid'>><<include 'lydiaPartyEvents'>> <</if>> <</if>> /* party end final options */ <<case 4>> <<if $lydiaParty.lydiaStage == null>> <<if $tempStoryVar == true>> /* display the dialog or not - for returning */ <<replace '#dialog0'>> <<set $currEvent = partyGameEnd()>> <<playEvent $currEvent.dialogArr>> <</replace>> <</if>> <<set $tempStoryVar = null>> <<replace '#choice0'>> <div class='flexCenter'> <<if $lydiaParty.lydia.ntrScore >= 3 && $lydia.ntr == true>> <span class='partyOption lydiaPSkin'><<button "Lydia[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'lydiaEndNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</button>></span> <<else>> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'lydiaEnd'>><<include 'lydiaPartyEvents'>><</button>></span> <</if>> <<if $lydiaParty.krissy.ntrScore >= 3 && $lydia.ntr == true>> <span class='partyOption krissyPSkin'><<button "Krissy[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'krissyEndNtr'>><<include 'lydiaPartyEvents'>><</button>></span> <<else>> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'krissyEnd'>><<include 'lydiaPartyEvents'>><</button>></span> <</if>> <<if $lydiaParty.slut.pc == true>><span class='partyOption genericPSkin'><<button "Slutty Girl">><<set _choice = 'slutEnd'>><<include 'lydiaPartyEvents'>><</button>></span><</if>> <<if $lydiaParty.gameGirl.pc == true>><span class='partyOption genericPSkin'><<button "Drinking Game Girl">><<set _choice = 'gameGirlEnd'>><<include 'lydiaPartyEvents'>><</button>></span><</if>> <span class='partyOption genericPSkin'><<button "Leave Early (End)">><<set _choice = 'leaveEarly'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</button>></span> </div> <</replace>> <<elseif $lydiaParty.lydiaStage == 1>> <<if $tempStoryVar == true>> /* display the dialog or not - for returning */ <<replace '#dialog0'>> <<set $currEvent = partyGameEndS2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <</if>> <<set $tempStoryVar = null>> <<replace '#choice0'>> <div class='flexCenter'> <<if $lydiaEventObj.storyFaceFuck != null && $lydiaEventObj.storyFaceFuck.unlocked == true && $lydiaEventObj.storyFaceFuck.viewed == false>> <span class='partyOption lydiaPSkin'><<button "STORY: Tutoring Lydia[img[img/UI/lewdIcon.png]]" "lydiaStoryEvent">><<set $tempStoryVar = 'tutor0'>><<set $lydiaParty = null>><</button>></span> <<elseif $lydiaParty.lydia.ntrScore >= 3 && $lydia.ntr == true && $lydiaParty.lydia.locked != true>> <span class='partyOption lydiaPSkin'><<button "Lydia[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'lydiaEndNtrS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</button>></span> <<elseif $lydiaParty.lydia.locked != true>> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'lydiaEndS2'>><<include 'lydiaPartyEvents'>><</button>></span> <</if>> <<if $lydiaParty.krissy.ntrScore >= 3 && $lydia.ntr == true && $lydiaParty.krissy.locked != true>> <span class='partyOption krissyPSkin'><<button "Krissy[img[NTR/Sharing|img/UI/ntrIconSmol.png]]">><<set _choice = 'kEndNtrS2'>><<include 'lydiaPartyEvents'>><</button>></span> <<elseif $lydiaParty.krissy.locked != true>> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'krissyEndS2'>><<include 'lydiaPartyEvents'>><</button>></span> <</if>> <<if $lydiaParty.kaitlinS2.stripped == true>><span class='partyOption genericPSkin'><<button "Kaitlyn">><<set _choice = 'kaitEndS2'>><<include 'lydiaPartyEvents'>><</button>></span><</if>> <<if $lydiaParty.miaS2.stripped == true>><span class='partyOption genericPSkin'><<button "Mia">><<set _choice = 'miaEndS2'>><<include 'lydiaPartyEvents'>><</button>></span><</if>> <span class='partyOption genericPSkin'><<button "Leave Early (End)">><<set _choice = 'leaveEarly'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</button>></span> </div> <</replace>> <</if>> /* party end Krissy (her bedroom) */ <<case 5>> <<if $lydiaParty.lydiaStage == null>> <<if $tempStoryVar == 'kEndProblemLv'>> <<set _choice = 'kEndPrivateLv'>><<include 'lydiaPartyEvents'>> <<else>> <<set _choice = 'kEndPrivateLwd'>><<include 'lydiaPartyEvents'>> <</if>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'kEndS2P2'>><<include 'lydiaPartyEvents'>> <</if>> /* krissy morning */ <<case 6>> <<if $lydiaParty.lydiaStage == null>> <<set _choice = 'krissyMorning'>><<include 'lydiaPartyEvents'>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'krissyMorningS2'>><<include 'lydiaPartyEvents'>> <</if>> /* lydia home with */ <<case 8>> <<set _choice = 'lydiaGoHome'>><<include 'lydiaPartyEvents'>> /* lydia home event */ <<case 9>> <<silently>><<addclass "body" "lydiabedroombg">><<removeclass "body" "krissyhomebg">><</silently>> <<if $lydiaParty.lydiaStage == null>> <<set _choice = 'lydiaPostParty'>><<include 'lydiaPartyEvents'>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'lydiaPostPartyS2'>><<include 'lydiaPartyEvents'>> <</if>> <</switch>>
<<switch _choice>> <<case 'krissyMingle'>> <<set $currEvent = lydiaPartyMingleKrissyStart()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "Let her lead">><<set _choice = 'krissyMLydia'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Ask about job">><<set _choice = 'krissyMJob'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'krissyMLydia'>> <<set $currEvent = lydiaPartyMingleKrissyLydia()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Support the story">><<set _choice = 'krissyMLydiaLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Truth">><<set _choice = 'krissyMLydiaLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'krissyMLydiaLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 11>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMLydiaLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 11 20>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMJob'>> <<set $currEvent = lydiaPartyMingleKrissyJob()>> <<set _pcJobKnown = []>> /* office mgr 0 , club mgr 1, based on what lydia knows */ <<set _jobScene = null>> <<if $lydia.pcJob != null >> <<if $lydia.pcJob.officeMngr == true>> <<set _pcJobKnown.push(0)>> <</if>> <<if $lydia.pcJob.clubMngr == true>> <<set _pcJobKnown.push(1)>> <</if>> <<if $lydia.pcJob.multi == true>> <<set _pcJobKnown.push(0)>><<set _pcJobKnown.push(1)>> <</if>> <<if _pcJobKnown.length == 0>> <<set _jobScene = false>> <<else>> <<set _jobScene = _pcJobKnown.random()>> <</if>> <<else>> /* var is null, play generic */ <<set _jobScene = false>> <</if>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 5>> <<if _jobScene == 0>> /* office mngr*/ <<playEvent $currEvent.dialogArr 5 13>> <<partyPointGains 'krissy' 'lv'>> <<set $lydiaEventObj.krissyJobOffice.unlocked = true>> <<elseif _jobScene == 1>>/* club mngr*/ <<playEvent $currEvent.dialogArr 13 22>> <<partyPointGains 'krissy' 'lwd'>> <<set $lydiaEventObj.krissyJobClub.unlocked = true>> <<else>> /* generic */ <<playEvent $currEvent.dialogArr 22 28>> <</if>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>><<partyStageIncrease 1 2>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMingle'>> <<set $currEvent = lydiaPartyMingleLydiaStart()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "About the party...">><<set _choice = 'lydiaMParty'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "About Krissy">><<set _choice = 'lydiaMKrissy'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydiaMParty'>> <<set $currEvent = lydiaPartyMingleLydiaParty()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'pc'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Until then..." "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMKrissy'>> <<set $currEvent = lydiaPartyMingleLydiaKrissy()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Bit much">><<set _choice = 'lydiaMKrissyLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "My kinda girl">><<set _choice = 'lydiaMKrissyLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaMKrissyLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 13>> <<partyDrunk 'pc'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Good start." "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMKrissyLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 13 23>> <</replace>> <<replace '#choice2'>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Give it a try<<ntrIconDisplay>>">><<set _choice = 'lydiaMKrissyNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span><</if>> <span class='eventLink lewdLink'><<link "Stick with me">><<set _choice = 'lydiaMKrissyComp'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'lydiaMKrissyNtr'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 23 33>> <<partyDrunk 'pc'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Maybe a start?" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMKrissyComp'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 33 40>> <<partyDrunk 'pc'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingle'>> <<set $currEvent = lydiaPartyMingleBothStart()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "About the game">><<set _choice = 'duoMingleGame'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Krissy's joke <<ntrIconDisplay>>">><<set _choice = 'duoMingleNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink mixedLink'><<link "Focus on drinking">><<set _choice = 'duoMingleDrink'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'duoMingleGame'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyMingleBothGame()>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Leave them to it" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleNtr'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyMingleBothNtr()>> <<playEvent $currEvent.dialogArr 0 8>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Play into it<<ntrIconDisplay>>">><<set _choice = 'duoMingleNtrTrue'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Bullshit">><<set _choice = 'duoMingleNtrFalse'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'duoMingleNtrTrue'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 8 24>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <<partyNtrGains 'lydia'>> <<partyNtrGains 'krissy'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "What else is going on?" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleNtrFalse'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 24 33>> <<partyDrunk 'pc'>> <<partyDrunk 'krissy'>> <<partyDrunk 'lydia'>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Leave them to it" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleDrink'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyMingleBothDrink()>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "A weird pair" "lydiaParty">><</link>></span> <</replace>> <<case 'genericMingle'>> <<set _ops = [0, 1, 2]>> <<set _selection = _ops.random()>> <<replace '#dialog0'>> <<switch _selection>> <<case 0>> <<set $currEvent = lydiaPartyMingleGeneric0()>> <<playEvent $currEvent.dialogArr>>/* no p stage increase */ <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Excuse me..." "lydiaParty">><</link>></span> <</replace>> <<case 1 2>> <<set $currEvent = lydiaPartyMingleGeneric1()>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Avoid">><<set _choice = 'mingleSlutLv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Indulge">><<set _choice = 'mingleSlutLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <</switch>> <</replace>> <<case 'mingleSlutLv'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 3 4>> <<partyDrunk 'pc'>><<partyStageIncrease 1 2>><<set $lydiaParty.slut.pc = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What else is going on?" "lydiaParty">><</link>></span> <</replace>> <<case 'mingleSlutLwd'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 7>> <<partyDrunk 'pc'>><<set $lydiaParty.slut.pc = true>><<partyStageIncrease 1 2>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Choices..." "lydiaParty">><</link>></span> <</replace>> /*/////////////////////////////// ////// ////////////////////////////// */ /*/////////////////////////////// GAME SHIT ////////////////////////////// */ /*/////////////////////////////// ////// ////////////////////////////// */ <<case 'partyGame'>> <<if $lydiaEventObj.partyGameFirst != null && $lydiaEventObj.partyGameFirst.viewed == false>> <<replace '#dialog0'>> <<set $currEvent = lydiaPartyGameFirst()>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.partyGameFirst.unlocked = true>> <<set $lydiaEventObj.partyGameFirst.viewed = true>> <<partyDrunk 'pc'>><<partyStageIncrease 1 3>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Best pace yourself" "lydiaParty">><<set $lydiaParty.game.player = 3>><</link>></span> <</replace>> <<else>> <<replace '#dialog0'>> <<set $currEvent = lydiaPartyGameReturn()>> <<playEvent $currEvent.dialogArr>> <<partyStageIncrease 1 3>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Best pace yourself" "lydiaParty">><</link>></span> <</replace>> <</if>> <<case 'partyGameMid'>> /* need widget, called from lydia party options to set up what happens, then this will select the correct event to play */ <<append '#scriptDiv'>> <<drinkGameCode>> <</append>> /* //////////////////////// TRUTH ///////////////////// */ <<case 'gameTruth'>> <<append '#scriptDiv'>> <<if $lydiaParty.lydiaStage == null>> <<switch $lydiaParty.game.player>> <<case 0>> /* mc */ <<replace '#pcCard'>><<dialogDesc "A truth card, better spend it wisely.">><</replace>> <<set _choice = 'truthMc'>><<include 'lydiaPartyEvents'>> <<case 1>> /* krissy */ <<set _choice = 'krissyTruth'>><<include 'lydiaPartyEvents'>> <<case 2>> /* generic */ <<set _choice = 'genTruth'>><<include 'lydiaPartyEvents'>> <<case 3>> /* lydia */ <<set _choice = 'lydiaTruth'>><<include 'lydiaPartyEvents'>> <</switch>> <<else>> <<set _choice = 'gameDare'>><<include 'lydiaPartyEvents'>> <</if>> <</append>> <<case 'krissyTruth'>> /* no player ops currently, all pc */ <<set _choice = 'truthKMc'>><<include 'lydiaPartyEvents'>> <<case 'genTruth'>> <<set _choice = 'truthGurlMc'>><<include 'lydiaPartyEvents'>> <<case 'lydiaTruth'>> /* no player ops currently, all pc */ <<set _choice = 'truthLydMc'>><<include 'lydiaPartyEvents'>> <<case 'truthKMc'>> <<set _eventOps = [1, 2]>> <<if $lydia.pcJob != null && $lydia.pcJob.clubMngr == true>><<set _eventOps.push(0)>><</if>> <<set _eventChoice = _eventOps.random()>> <<set $currEvent = lydiaPartyTruthKrissyMc0()>> <<replace '#dialog1'>> <<switch _eventChoice>> <<case 0>> <<set _choice = 'truthMcStipper'>><<include 'lydiaPartyEvents'>> <<case 1>> <<set _choice = 'truthMcLydia'>><<include 'lydiaPartyEvents'>> <<case 2>> <<set _choice = 'truthMcKrissy'>><<include 'lydiaPartyEvents'>> <</switch>> <</replace>> <<case 'truthMcStipper'>> <<playEvent $currEvent.dialogArr 0 1>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "No">><<set _choice = 'tMcStipperLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Yes">><<set _choice = 'tMcStipperLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tMcStipperLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 1 5>> <<partyDrunk 'lydia'>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tMcStipperLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 5 9>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'truthMcLydia'>> <<playEvent $currEvent.dialogArr 9 13>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Ass">><<set _choice = 'tMcLydiaLwd0'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Tits">><<set _choice = 'tMcLydiaLwd1'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink loveLink'><<link "Body">><<set _choice = 'tMcLydiaLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tMcLydiaLwd0'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 13 18>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tMcLydiaLwd1'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 18 23>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tMcLydiaLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 23 28>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'truthMcKrissy'>> <<playEvent $currEvent.dialogArr 28 30>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Yes">><<set _choice = 'tMcKrissyLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "And yes.">><<set _choice = 'tMcKrissyLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tMcKrissyLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 30 33>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tMcKrissyLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 33 37>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'truthLydMc'>> <<set _eventOps = [0, 1, 2]>> <<set _eventChoice = _eventOps.random()>> <<set $currEvent = lydiaPartyTruthLydiaMc0()>> <<replace '#dialog1'>> <<switch _eventChoice>> <<case 0>> <<set _choice = 'tLydMcCheat'>><<include 'lydiaPartyEvents'>> <<case 1>> <<set _choice = 'tLydMcGym'>><<include 'lydiaPartyEvents'>> <<case 2>> <<set _choice = 'tlydMcHome'>><<include 'lydiaPartyEvents'>> <</switch>> <</replace>> <<case 'tLydMcCheat'>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "No">><<set _choice = 'tLydMcCheatLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Yes">><<set _choice = 'tLydMcCheatLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Drink">><<set _choice = 'tLydMcCheatD'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tLydMcCheatLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 5>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcCheatLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 5 13>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcCheatD'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 13 17>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcGym'>> <<playEvent $currEvent.dialogArr 17 19>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Yes">><<set _choice = 'tLydMcGymLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Yes">><<set _choice = 'tLydMcGymLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "No">><<set _choice = 'tLydMcGymLwd1'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Drink">><<set _choice = 'tLydMcGymD'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tLydMcGymLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 19 22>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcGymLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 22 25>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcGymLwd1'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 25 27>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tLydMcGymD'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 27 28>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tlydMcHome'>> <<playEvent $currEvent.dialogArr 28 33>> <<replace '#choice1'>> <span class='eventLink mixedLink'><<link "Yes">><<set _choice = 'tlydMcHomeMx'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Drink">><<set _choice = 'tlydMcHomeD'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'tlydMcHomeMx'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 33 41>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'tlydMcHomeD'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 41 45>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'truthGurlMc'>> <<set _eventOps = [0, 1]>> <<set _eventChoice = _eventOps.random()>> <<set $currEvent = lydiaPartyTruthGirlMc0()>> <<replace '#dialog1'>> <<switch _eventChoice>> <<case 0>> <<set _choice = 'tGMcCock'>><<include 'lydiaPartyEvents'>> <<case 1>> <<set _choice = 'tGMcGay'>><<include 'lydiaPartyEvents'>> <</switch>> <</replace>> <<case 'tGMcCock'>> <<playEvent $currEvent.dialogArr 0 7>> <<partyDrunk 'lydia' 1>> <<partyDrunk 'pc' 1>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tGMcGay'>> <<playEvent $currEvent.dialogArr 7 12>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'truthMc'>> <<replace '#choice0'>> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'truthMcLydOps'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'truthMcKrissyOps'>><<include 'lydiaPartyEvents'>><</button>></span> <</replace>> <<case 'truthMcLydOps'>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'truthMc'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='eventLink loveLink'><<link "Happy?">><<set _choice = 'tMcLydLv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Sexual fantasies?">><<set _choice = 'tMcLydLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Other guys<<ntrIconDisplay>>">><<set _choice = 'tMcLydNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink genericLink'><<link "Get her to drink">><<set _choice = 'tMcLydD'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'tMcLydLv'>> <<set $currEvent = lydiaPartyTruthMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcLydLwd'>> <<set $currEvent = lydiaPartyTruthMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 12>> <</replace>> <<partyPointGains 'lydia' 'lwd'>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcLydNtr'>> <<set $currEvent = lydiaPartyTruthMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 21>> <</replace>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcLydD'>> <<set $currEvent = lydiaPartyTruthMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 21 27>> <</replace>> <<partyDrunk 'lydia' 2>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'truthMcKrissyOps'>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'truthMc'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='eventLink loveLink'><<link "Lydia's progress">><<set _choice = 'tMcKrissyLydia'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Other guys<<ntrIconDisplay>>">><<set _choice = 'tMcKrissyNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink lewdLink'><<link "Lydia's boyfriends">><<set _choice = 'tMcKrissyLwd2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Get her to drink">><<set _choice = 'tMcKrissyD'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'tMcKrissyLydia'>> <<set $currEvent = lydiaPartyTruthMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lwd'>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcKrissyNtr'>> <<set $currEvent = lydiaPartyTruthMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 9>> <</replace>> <<partyPointGains 'krissy' 'lwd'>> <<partyNtrGains 'krissy'>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcKrissyLwd2'>> <<set $currEvent = lydiaPartyTruthMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 9 16>> <</replace>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <<partyDrunk 'krissy' 1>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'tMcKrissyD'>> <<set $currEvent = lydiaPartyTruthMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 16 21>> <</replace>> <<partyDrunk 'krissy' 2>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> /*///////////////////// DRINK CARDS ////////////////////// */ <<case 'gameDrink'>> <<set $currEvent = lydiaPartyGameDrink0()>> <<replace '#dialog1'>> <<switch $lydiaParty.game.player>> <<case 0>> /* mc */ <<playEvent $currEvent.dialogArr 0 1>> <<replace '#pcCard'>><<dialogDesc "You pick up a drink card, bad luck.">><</replace>> <<partyDrunk 'pc' 1>> <<case 1>> /* krissy */ <<playEvent $currEvent.dialogArr 2 6>> <<partyDrunk 'krissy' 1>> <<case 2>> /* generic */ <<set _eventOps = [0, 1]>> <<set _eventChoice = _eventOps.random()>> <<if _eventChoice == 0>> /* gurl */ <<playEvent $currEvent.dialogArr 6 7>> <<else>> <<playEvent $currEvent.dialogArr 7 10>> <</if>> <<case 3>> /* lydia */ <<playEvent $currEvent.dialogArr 1 2>> <<partyDrunk 'lydia' 2>> <</switch>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> /* ///////////////////// DRINK OTHER CARDS ///////////////////// */ <<case 'gameDrinkOther'>> <<append '#scriptDiv'>> <<switch $lydiaParty.game.player>> <<case 0>> /* mc */ <<set _choice = 'mcDrinkOther'>><<include 'lydiaPartyEvents'>> <<replace '#pcCard'>><<dialogDesc "You get a chance to make somebody else drink. But who?">><</replace>> <<case 1>> /* krissy */ <<set _choice = 'kDrinkOther'>><<include 'lydiaPartyEvents'>> <<case 2>> /* generic */ <<set _choice = 'genDrinkOther'>><<include 'lydiaPartyEvents'>> <<case 3>> /* lydia */ <<set _choice = 'lydDrinkOther'>><<include 'lydiaPartyEvents'>> <</switch>> <</append>> <<case 'mcDrinkOther'>> <<set $currEvent = lydiaPartyDrinkOtherMC0()>> <<replace '#choice1'>> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'mcDrinkOtherLyd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</button>></span> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'mcDrinkOtherK'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</button>></span> <span class='partyOption genericPSkin'><<button "Others">><<set _choice = 'mcDrinkOtherGen'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</button>></span> <</replace>> <<if $lydiaParty.lydiaStage == 1>> <<if $lydiaParty.game.turns >= 24>> <<append '#choice1'>> <span class='partyOption genericPSkin'><<button "End The Game" "lydiaParty">><<set $lydiaParty.pStage = 4>><<set $tempStoryVar = true>><</button>></span> <</append>> <</if>> <</if>> <<case 'mcDrinkOtherLyd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 0 2>> <<partyDrunk 'lydia' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'mcDrinkOtherK'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 7>> <<partyDrunk 'krissy' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'mcDrinkOtherGen'>> <<set _eventOps = [0, 1]>> <<set _eventChoice = _eventOps.random()>> <<replace '#dialog2'>> <<if _eventChoice == 0>> /* gurl */ <<playEvent $currEvent.dialogArr 7 13>> <<else>> <<playEvent $currEvent.dialogArr 13 17>> <</if>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDrinkOther'>> <<set _eventOps = [0, 1, 2]>> <<set _eventChoice = _eventOps.random()>> <<set $currEvent = lydiaPartyDrinkOtherKrissy0()>> <<replace '#dialog1'>> <<switch _eventChoice>> <<case 0>> /* lydia */ <<playEvent $currEvent.dialogArr 0 4>> <<partyDrunk 'lydia' 2>> <<case 1>> /* mc */ <<playEvent $currEvent.dialogArr 4 8>> <<partyDrunk 'pc' 2>> <<case 2>> /* generic, gurl */ <<playEvent $currEvent.dialogArr 8 13>> <</switch>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'genDrinkOther'>> <<set $currEvent = lydiaPartyDrinkOtherGen0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'lydia' 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDrinkOther'>> <<set $currEvent = lydiaPartyDrinkOtherLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Fine...">><<set _choice = 'lydDrinkOtherLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Hell no">><<set _choice = 'lydDrinkOtherLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydDrinkOtherLv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 11>> <<partyDrunk 'pc' 2>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'lydDrinkOtherLwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 11 12>> <<partyDrunk 'krissy' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> /* ///////////////////////// D A R E S ///////////////////// */ <<case 'gameDare'>> <<append '#scriptDiv'>> <<switch $lydiaParty.game.player>> <<case 0>> /* mc */ <<replace '#pcCard'>><<dialogDesc "The coveted dare card. But who shall be the victim?">><</replace>> <<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>> <<case 1>> /* krissy */ <<set _choice = 'krissyDares'>><<include 'lydiaPartyEvents'>> <<case 2>> /* generic */ <<set _choice = 'genDares'>><<include 'lydiaPartyEvents'>> <<case 3>> /* lydia */ <<set _choice = 'lydiaDares'>><<include 'lydiaPartyEvents'>> <</switch>> <</append>> <<case 'krissyDares'>> <<if $lydiaParty.lydiaStage == null>> <<set _eventOps = [0, 2, 3, 4, 5]>> <<if $lydia.ntr == true && $lydiaParty.lydia.ntrScore >= 1>><<set _eventOps.push(2)>><</if>> <<set _eventChoice = _eventOps.random()>> <<switch _eventChoice>> <<case 0>> /* lydia kiss mc */ <<set _choice = 'kDareLydKiss'>> <<case 1>> /* lydia kiss ntr */ <<set _choice = 'kDareLydNtr'>> <<case 2>> /* lydia mc lap sit */ <<set _choice = 'kDareLydLap'>> <<case 3>> /* lydia nude */ <<set _choice = 'kDareLydNude'>> <<case 4>> /* mc cock pic */ <<set _choice = 'kDareMcCock'>> <<case 5>> /* generic */ <<set _choice = 'kDareGen'>> <</switch>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'krissyDaresS2'>> <</if>> <<include 'lydiaPartyEvents'>> <<case 'kDareLydKiss'>> <<set $currEvent = lydiaPartyDareKrissyLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 9>> <<partyDrunk 'lydia' 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydNtr'>> <<set $currEvent = lydiaPartyDareKrissyLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 9 13>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Encourage<<ntrIconDisplay>>">><<set _choice = 'kDareLydNtrYes'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink loveLink'><<link "Let her decide">><<set _choice = 'kDareLydNtrNo'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kDareLydNtrYes'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 13 22>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDareLydNtrNo'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 22 24>> <<partyDrunk 'lydia' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDareLydLap'>> <<set $currEvent = lydiaPartyDareKrissyLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 24 33>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydNude'>> <<set $currEvent = lydiaPartyDareKrissyLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 33 48>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Take a look">><<set _choice = 'kDareLydNude1'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kDareLydNude1'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 48 52>> <<partyPointGains 'lydia' 'lwd'>> <<set $lydiaEventObj.gameLydiaNude.viewed == true>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDareMcCock'>> <<set $currEvent = lydiaPartyDareKrissyMc0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Do it">><<set _choice = 'kDareMcCockY'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Drink">><<set _choice = 'kDareMcCockN'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kDareMcCockY'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 12>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDareMcCockN'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 12 16>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kDareGen'>> <<set $currEvent = lydiaPartyDareKrissyGen0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'genDares'>> <<if $lydiaParty.lydiaStage == null>> <<set _eventOps = [0, 1, 2, 3, 4]>> <<set _eventChoice = _eventOps.random()>> <<switch _eventChoice>> <<case 0>> /* gen krissy kiss mc */ <<set _choice = 'gDareKKiss'>> <<case 1>> /* krissy lap dance mc */ <<set _choice = 'gDareKLap'>> <<case 2>> /* mc shirt */ <<set _choice = 'gDareMcStrip'>> <<case 3>> /* mc drink cup */ <<set _choice = 'gDareMcDrink'>> <<case 4>> /* lydia strip attempt */ <<set _choice = 'gDareLydDeath'>> <</switch>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'genDaresS2'>> <</if>> <<include 'lydiaPartyEvents'>> <<case 'gDareKKiss'>> <<set $currEvent = lydiaPartyDareGenKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 11>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKLap'>> <<set $currEvent = lydiaPartyDareGenKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 36>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareMcStrip'>> <<set $currEvent = lydiaPartyDareGenMc0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 9>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <<set $lydiaParty.gameGirl.pc = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareMcDrink'>> <<set $currEvent = lydiaPartyDareGenMc0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 9 20>> <<partyDrunk 'lydia' 3>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareLydDeath'>> <<set $currEvent = lydiaPartyDareGenLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'lydia' 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDares'>> <<replace '#choice0'>> <span class='partyOption lydiaPSkin'><<button "Lydia">><<set _choice = 'mcDareLydOps'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption krissyPSkin'><<button "Krissy">><<set _choice = 'mcDareKOps'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='partyOption genericPSkin'><<button "Others">><<set _choice = 'mcDareGenOps'>><<include 'lydiaPartyEvents'>><</button>></span> <</replace>> <<if $lydiaParty.lydiaStage == 1>> <<append '#choice0'>> <span class='partyOption genericPSkin'><<button "Everyone Drink">><<set _choice = 'everyoneDrink'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</button>></span> <</append>> <<if $lydiaParty.game.turns >= 24>> <<append '#choice0'>> <span class='partyOption genericPSkin'><<button "End The Game" "lydiaParty">><<set $lydiaParty.pStage = 4>><<set $tempStoryVar = true>><</button>></span> <</append>> <</if>> <</if>> <<case 'mcDareLydOps'>> <<if $lydiaParty.lydiaStage == null>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='eventLink loveLink'><<link "Tickle">><<set _choice = 'dMcLydTick'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Flash Other<<ntrIconDisplay>>">><<set _choice = 'dMcLydNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'mcDareLydOpsS2'>><<include 'lydiaPartyEvents'>> <</if>> <<case 'dMcLydTick'>> <<set $currEvent = lydiaPartyDareMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 13>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydNtr'>> <<set $currEvent = lydiaPartyDareMcLydia0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 13 16>> <<if $lydiaParty.lydia.drunk >= 8>> <<playEvent $currEvent.dialogArr 16 26>> <<partyPointGains 'lydia' 'lwd' 2>> <<partyNtrGains 'lydia'>> <<else>> <<playEvent $currEvent.dialogArr 26 28>> <<partyDrunk 'lydia' 2>> <</if>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDareKOps'>> <<if $lydiaParty.lydiaStage == null>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='eventLink lewdLink'><<link "Take your top off">><<set _choice = 'dMcKTop'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true && $lydiaParty.krissy.ntrScore >= 2>> <span class='eventLink lewdLink'><<link "Send a nude<<ntrIconDisplay>>">><<set _choice = 'dMcKNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink loveLink'><<link "Send a nude">><<set _choice = 'dMcKMcNude'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</if>> <</replace>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'mcDareKOpsS2'>><<include 'lydiaPartyEvents'>> <</if>> <<case 'dMcKTop'>> <<set $currEvent = lydiaPartyDareMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 8>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKNtr'>> <<set $currEvent = lydiaPartyDareMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 12>> <<playEvent $currEvent.dialogArr 12 16>> <<partyPointGains 'krissy' 'lwd'>> <<partyNtrGains 'krissy'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKMcNude'>> <<set $currEvent = lydiaPartyDareMcKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 12>> <<playEvent $currEvent.dialogArr 16 22>> <<partyPointGains 'krissy' 'lv'>> <<set $lydiaEventObj.gameKrissyNude.viewed = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDareGenOps'>> <<if $lydiaParty.lydiaStage == null>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <span class='eventLink mixedLink'><<link "Dance">><<set _choice = 'dMcGenDance'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'mcDareGenOpsS2'>><<include 'lydiaPartyEvents'>> <</if>> <<case 'dMcGenDance'>> <<set $currEvent = lydiaPartyDareMcGen0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaParty.gameGirl.pc = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydiaDares'>> <<if $lydiaParty.lydiaStage == null>> <<set _eventOps = [1, 2]>> <<if $lydiaParty.lydia.drunk >= 8>><<set _eventOps.push(0)>><</if>> <<set _eventChoice = _eventOps.random()>> <<switch _eventChoice>> <<case 0>> /* lydia mc drink spit */ <<set _choice = 'lydDMcDrink'>> <<case 1>> /* Krissy Deep throat */ <<set _choice = 'lydDKDT'>> <<case 2>> /* lydia guy leave */ <<set _choice = 'kDareGenLeave'>> <</switch>> <<elseif $lydiaParty.lydiaStage == 1>> <<set _choice = 'lydiaDaresS2'>> <</if>> <<include 'lydiaPartyEvents'>> <<case 'lydDMcDrink'>> <<set $currEvent = lydiaPartyDareLydiaMc0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Drink">><<set _choice = 'lydDMcDrinkN'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Yeah...">><<set _choice = 'lydDMcDrinkY'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydDMcDrinkN'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 4 7>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'lydDMcDrinkY'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 18>> <<partyDrunk 'pc' 3>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'lydDKDT'>> <<set $currEvent = lydiaPartyDareLydiaKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<partyDrunk 'krissy' 2>> <<partyPointGains 'krissy' 'lwd'>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareGenLeave'>> <<set $currEvent = lydiaPartyDareLydiaGen0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> /* ////////////////////// PARTY END ///////////////////// */ /* ////////////////////// PARTY END ///////////////////// */ /* ////////////////////// PARTY END ///////////////////// */ <<case 'leaveEarly'>> <<replace '#dialog1'>> <<dialogDesc "Feeling the effects of the game creeping in at an alarming pace, you decide to just take off early.">> <<partyRewards>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Home" "home">><<set $lydiaParty = null>><<set $tempStoryVar = null>><<set _temp to timeDiffEvent($time, [23,0])>><<addTime _temp[0] _temp[1]>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydiaEnd'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyEnd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='eventLink mixedLink'><<link "Chat: Krissy">><<set _choice = 'lydiaEndKrissy'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Chat: The drinking game">><<set _choice = 'lydiaEndGame'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaEndKrissy'>> <<set $currEvent = lydiaPartyEndKrissy()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice2'>> <span class='eventLink loveLink'><<link "You don't have to be">><<set _choice = 'lydiaEndKrissyLv'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Test Her">><<set _choice = 'lydiaEndKrissyLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'lydiaEndKrissyLv'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 6 10>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Interesting..." "lydiaParty">><<set $lydiaParty.pStage = 8>><</link>></span> <</replace>> <<case 'lydiaEndKrissyLwd'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 10 16>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Interesting..." "lydiaParty">><<set $lydiaParty.pStage = 8>><</link>></span> <</replace>> <<case 'lydiaEndGame'>> <<set $currEvent = lydiaPartyEndGame()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice2'>> <span class='eventLink loveLink'><<link "Do you care?">><<set _choice = 'lydiaEndGameLv'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Encourage her to have fun">><<set _choice = 'lydiaEndGameLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'lydiaEndGameLv'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 6 12>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "We'll see" "lydiaParty">><<set $lydiaParty.pStage = 8>><</link>></span> <</replace>> <<case 'lydiaEndGameLwd'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 12 17>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "A little hope?" "lydiaParty">><<set $lydiaParty.pStage = 8>><</link>></span> <</replace>> <<case 'lydiaGoHome'>> <<set $currEvent = lydiaPartyEndKHome0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Good times" "lydiaParty">><<set $lydiaParty.pStage = 9>><</link>></span> <</replace>> <<case 'lydiaPostParty'>> <<set $currEvent = lydiaPartyEndKHome1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Look for an answer">><<set _choice = 'lydiaPostParty1'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydiaPostParty1'>> <<replace '#dialog1'>> <<if $lydiaParty.lydia.drunk >= 8 || $lydiaParty.lydia.love >= 8 || $lydiaParty.lydia.lewd >= 8>> <<playEvent $currEvent.dialogArr 3 10>> <<if $lydiaParty.lydia.love > $lydiaParty.lydia.lewd>> <<playEvent $currEvent.dialogArr 10 22>> <<partyPointGains 'lydia' 'lv' 3>> <<else>> <<playEvent $currEvent.dialogArr 22 38>> <<partyPointGains 'lydia' 'lwd' 3>> <</if>> <<else>> <<playEvent $currEvent.dialogArr 38 41>> <</if>> <<partyRewards 0>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'partySleep'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydiaEndNtr'>> <<set $currEvent = lydiaPartyEndNtr0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<partyPointGains 'lydia' 'lwd' 3>> <<set $lydiaEventObj.lydiaNtrActs.count += 1>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Good times" "lydiaParty">><<set $lydiaParty.pStage = 9>><</link>></span> <</replace>> <<case 'krissyEnd'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyEndKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 1>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Chat: Ask whats going on">><<set _choice = 'kEndProblem'>><<include 'lydiaPartyEvents'>><<script>>document.getElementById('dialog1').scrollIntoView();<</script>><</link>></span> <span class='eventLink lewdLink'><<link "Chat: Her games">><<set _choice = 'kEndGames'>><<include 'lydiaPartyEvents'>><<script>>document.getElementById('dialog1').scrollIntoView();<</script>><</link>></span> <span class='eventLink mixedLink'><<link "Kiss Her (Go private)">><<set _choice = 'kEndKiss'>><<include 'lydiaPartyEvents'>><</link>></span> <span class='eventLink genericLink'><<link "Leave her">><<set _choice = 'kEndLeave'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kEndProblem'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 1 9>> <</replace>> <<if $lydiaParty.krissy.drunk >= 8>> <<append '#dialog1'>> <<playEvent $currEvent.dialogArr 9 10>> <</append>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "..." "lydiaParty">><<set $tempStoryVar = 'kEndProblemLv'>><<set $lydiaParty.pStage = 5>><</link>></span> <</replace>> <<else>> <<append '#dialog1'>> <<playEvent $currEvent.dialogArr 31 35>> /* stays in this content */ <</append>> <</if>> <<case 'kEndGames'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 35 42>> <</replace>> <<case 'kEndKiss'>> /* works a bit different, just goes to the next div and replces the choices */ <<replace '#choice1'>> <</replace>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 42 49>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "..." "lydiaParty">><<set $tempStoryVar = null>><<set $lydiaParty.pStage = 5>><</link>></span> <</replace>> <<case 'kEndLeave'>> <<replace '#dialog2'>> <<set $currEvent = lydiaPartyEndKrissy0()>> <<playEvent $currEvent.dialogArr 49 50>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Fuck." "lydiaParty">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'kEndPrivateLv'>> /* coming from problem convo */ <<set $currEvent = lydiaPartyEndKrissy0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 10 31>> <<set $lydiaEventObj.krissyProblem.unlocked = true>><<set $lydiaEventObj.krissyProblem.viewed = true>> <</replace>> <<set _choice = 'kEndPrivateOps'>><<include 'lydiaPartyEvents'>> <<case 'kEndPrivateLwd'>> /* coming making a move/kissing her */ <<set $currEvent = lydiaPartyEndKrissy0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 50 52>> <</replace>> <<set _choice = 'kEndPrivateOps'>><<include 'lydiaPartyEvents'>> <<case 'kEndPrivateOps'>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Bj">><<set _choice = 'kEndBjLv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydiaParty.krissy.drunk >= 10>> <span class='eventLink loveLink'><<link "Fuck her">><<set _choice = 'kEndFuckLv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink loveLink eventLinkDisabled'><<link "Req: 10[img[img/UI/drukIcon.png]]">><</link>></span> <</if>><br> <span class='eventLink lewdLink'><<link "Bj">><<set _choice = 'kEndBjLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydiaParty.krissy.drunk >= 10>> <span class='eventLink lewdLink'><<link "Fuck her">><<set _choice = 'kEndFuckLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink lewdLink eventLinkDisabled'><<link "Req: 10[img[img/UI/drukIcon.png]]">><</link>></span> <</if>> <</replace>> <<case 'kEndBjLv'>> <<set $currEvent = lydiaPartyEndKrissyBjLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyForeplay.count += 1>> <<partyPointGains 'krissy' 'lv' 3>> <</replace>> <<set _choice = 'kEndSleep'>><<include 'lydiaPartyEvents'>> <<case 'kEndFuckLv'>> <<set $currEvent = lydiaPartyEndKrissyFuckLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyFuck.count += 1>> <<partyPointGains 'krissy' 'lv' 5>> <</replace>> <<set _choice = 'kEndSleep'>><<include 'lydiaPartyEvents'>> <<case 'kEndBjLwd'>> <<set $currEvent = lydiaPartyEndKrissyBjLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyForeplay.count += 1>> <<partyPointGains 'krissy' 'lwd' 3>> <</replace>> <<set _choice = 'kEndSleep'>><<include 'lydiaPartyEvents'>> <<case 'kEndFuckLwd'>> <<set $currEvent = lydiaPartyEndKrissyFuckLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyFuck.count += 1>> <<partyPointGains 'krissy' 'lwd' 5>> <</replace>> <<set _choice = 'kEndSleep'>><<include 'lydiaPartyEvents'>> <<case 'kEndSleep'>> <<set $currEvent = lydiaPartyEndKrissySleep0()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Stay">><<set _choice = 'kEndSleepYes'>><<include 'lydiaPartyEvents'>><<set $lydiaParty.pStage = 5>><<replace '#choice2'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave">><<set _choice = 'kEndSleepNo'>><<include 'lydiaPartyEvents'>><<set $lydiaParty.pStage = 5>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'kEndSleepYes'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 9 10>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "..." "melSleep">><<set $tempStoryVar = 'partySleep'>><<set $lydiaParty.pStage = 6>><</link>></span> <</replace>> <<case 'kEndSleepNo'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 4 9>> <<partyRewards 1>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Home" "home">><<set $tempStoryVar = null>><<set $lydiaParty = null>><<set $currEvent = null>><<addTime 7 0>><</link>></span> <</replace>> <<case 'krissyMorning'>> <<set $currEvent = lydiaPartyEndKrissyMorning0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<partyRewards 1>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Home" "home">><<set $tempStoryVar = null>><<set $lydiaParty = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [10,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 'krissyEndNtr'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyEndKrissyNtr0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 1>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Follow<<ntrIconDisplay>>">><<set _choice = 'krissyEndNtrY'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her to it">><<set _choice = 'krissyEndNtrN'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'krissyEndNtrY'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 4>> <</replace>> <<replace '#choice2'>> <span class='eventLink lewdLink'><<link "...">><<set _choice = 'krissyEndNtrY2'>><<include 'lydiaPartyEvents'>><<replace '#choice2'>><</replace>><</link>></span> <</replace>> <<case 'krissyEndNtrY2'>> <<replace '#dialog3'>> <<if $lydiaParty.krissy.drunk >= 8>> <<playEvent $currEvent.dialogArr 5 6>> <<else>> <<playEvent $currEvent.dialogArr 4 5>> <</if>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyEndNtrN'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 1 2>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'slutEnd'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyEndGenGirlSlut0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Go with her">><<set _choice = 'slutEnd2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Don't">><<set _choice = 'slutEnd1'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'slutEnd1'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 8>> <<set $lydiaParty.slut.pc = false>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'slutEnd2'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 8 15>> <<set $lydiaParty.slut.pc = false>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'gameGirlEnd'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyEndGenGirlGame0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 11>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Go with her">><<set _choice = 'gameGirlEnd2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Don't">><<set _choice = 'gameGirlEnd1'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'gameGirlEnd1'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 11 13>> <<set $lydiaParty.gameGirl.pc = false>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'gameGirlEnd2'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 13 19>> <<set $lydiaParty.gameGirl.pc = false>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> /* /////////////////// STAGE 2 ////////////////// */ /* /////////////////// STAGE 2 ////////////////// */ /* /////////////////// STAGE 2 ////////////////// */ <<case 'krissyMingleS2'>> <<set $currEvent = lydiaPartyS2MingleKrissy()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "Tonight's plan">><<set _choice = 'krissyMPlansS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydiaEventObj.krissyFuck.count > 0>><span class='eventLink mixedLink'><<link "About us...">><<set _choice = 'krissyMUsS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'krissyMPlansS2'>> <<set $currEvent = lydiaPartyS2MingleKrissyPlans()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "There's another plan">><<set _choice = 'krissyMPlansS2Lv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "I got it">><<set _choice = 'krissyMPlansS2Lwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'krissyMPlansS2Lv'>> <<replace '#dialog2'>> <<set $currEvent = lydiaPartyS2MingleKrissyPlans()>> <<playEvent $currEvent.dialogArr 3 9>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMPlansS2Lwd'>> <<replace '#dialog2'>> <<set $currEvent = lydiaPartyS2MingleKrissyPlans()>> <<playEvent $currEvent.dialogArr 9 13>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Worth considering..." "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMUsS2'>> <<set $currEvent = lydiaPartyS2MingleKrissyUs()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Just glad it's okay">><<set _choice = 'krissyMUsS2Lv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "She's changing">><<set _choice = 'krissyMUsS2Lwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'krissyMUsS2Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 15>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Part for now" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMUsS2Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 15 22>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>><<partyStageIncrease 1 2>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Worth considering..." "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMingleS2'>> <<set $currEvent = lydiaPartyS2MingleLydia()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "About tonight...">><<set _choice = 'lydiaMTonightS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydiaMTonightS2'>> <<set $currEvent = lydiaPartyS2MingleLydiaUs()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Joke">><<set _choice = 'lydiaMTonightS2Lv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Can't control yourself?">><<set _choice = 'lydiaMTonightS2Lwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Another option?<<ntrIconDisplay>>">><<set _choice = 'lydiaMTonightS2NTR'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span><</if>> <</replace>> <<case 'lydiaMTonightS2Lv'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 3 12>> <<partyDrunk 'pc' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "We'll see!" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMTonightS2Lwd'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 12 19>> <<partyDrunk 'pc' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "We'll see!" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaMTonightS2NTR'>> <<replace '#dialog3'>> <<playEvent $currEvent.dialogArr 19 27>> <<partyDrunk 'pc' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Let's find out" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleS2'>> <<set $currEvent = lydiaPartyS2MingleLK()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Relax">><<set _choice = 'duoMingleS2Lv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "She's playing hard to get">><<set _choice = 'duoMingleS2Lwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "She's playing the field<<ntrIconDisplay>>">><<set _choice = 'duoMingleS2NTR'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</replace>> <<case 'duoMingleS2Lv'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyS2MingleLKLv()>> <<playEvent $currEvent.dialogArr 0 5>> <<if $lydiaEventObj.krissyFuck.count > 0>> <<playEvent $currEvent.dialogArr 7 8>> <<else>> <<playEvent $currEvent.dialogArr 5 7>> <</if>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Leave them to it" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleS2Lwd'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyS2MingleLKLwd()>> <<playEvent $currEvent.dialogArr 0 2>> <<if $lydiaEventObj.krissyFuck.count > 0>> <<playEvent $currEvent.dialogArr 2 9>> <<else>> <<playEvent $currEvent.dialogArr 9 14>> <</if>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Leave them to it" "lydiaParty">><</link>></span> <</replace>> <<case 'duoMingleS2NTR'>> <<replace '#dialog1'>> <<set $currEvent = lydiaPartyS2MingleLKLwd()>> <<playEvent $currEvent.dialogArr 14 17>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>> <<partyDrunk 'lydia' 2>><<set $currEvent = null>><<partyStageIncrease 1 2>> <<partyPointGains 'lydia' 'lwd'>> <<partyPointGains 'krissy' 'lwd'>> <<partyNtrGains 'lydia'>> <<partyNtrGains 'krissy'>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Leave them to it" "lydiaParty">><</link>></span> <</replace>> <<case 'genericMingleS2'>> <<set _ops = []>> <<if $lydiaParty.kaitlinS2 != null && ($lydiaParty.kaitlinS2.invited == null)>> <<set _ops.push(0)>> <</if>> <<if $lydiaParty.miaS2 != null && ($lydiaParty.miaS2.invited == null)>> <<set _ops.push(1)>> <</if>> <<if !_ops.includesAny(0, 1)>> /* generic */ <<replace '#dialog0'>> <<set $currEvent = lydiaPartyMingleGeneric0()>> <<playEvent $currEvent.dialogArr>>/* no p stage increase */ <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Excuse me..." "lydiaParty">><</link>></span> <</replace>> <<else>> <<set _selection = _ops.random()>> <<switch _selection>> <<case 0>> <<replace '#dialog0'>> <<set $currEvent = lydiaPartyS2MingleKaitlin()>> <<playEvent $currEvent.dialogArr 0 17>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Why not?">><<set _choice = 'mingleKaitYesS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "No">><<set _choice = 'mingleKaitNoS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 1>> <<replace '#dialog0'>> <<set $currEvent = lydiaPartyS2MingleMia()>> <<playEvent $currEvent.dialogArr 0 9>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Invite to game">><<set _choice = 'mingleMiaYesS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Another time">><<set _choice = 'mingleMiaNoS2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <</switch>> <</if>> <<case 'mingleKaitYesS2'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 17 21>> <<partyDrunk 'pc'>><<set $lydiaParty.kaitlinS2.invited = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What's the big deal?" "lydiaParty">><</link>></span> <</replace>> <<case 'mingleKaitNoS2'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 21 24>> <<partyDrunk 'pc'>><<set $lydiaParty.kaitlinS2.invited = false>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Oh well" "lydiaParty">><</link>></span> <</replace>> <<case 'mingleMiaYesS2'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 9 13>> <<partyDrunk 'pc'>><<set $lydiaParty.miaS2.invited = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Let's see how it goes" "lydiaParty">><</link>></span> <</replace>> <<case 'mingleMiaNoS2'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 13 15>> <<partyDrunk 'pc'>><<set $lydiaParty.miaS2.invited = false>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Oh well" "lydiaParty">><</link>></span> <</replace>> <<case 'partyGameS2'>> <<replace '#dialog0'>> <<set $currEvent = lydiaPartyS2GameStart()>> <<playEvent $currEvent.dialogArr 0 1>> <<if $lydiaParty.kaitlinS2 != null && $lydiaParty.kaitlinS2.invited == true>> <<playEvent $currEvent.dialogArr 1 4>> <</if>> <<if $lydiaParty.miaS2 != null && $lydiaParty.miaS2.invited == true>> <<playEvent $currEvent.dialogArr 4 8>> <</if>> <<playEvent $currEvent.dialogArr 8 15>> <<partyStageIncrease 1 3>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Best pace yourself" "lydiaParty">><</link>></span> <</replace>> /* //////////////////////////// DARES S2 /////////////////////////// */ <<case 'krissyDaresS2'>> /* select target */ <<set _charTargetOps = [0, 2, 3]>> /* pc, gen, lydia */ <<set _charTarget = _charTargetOps.random()>> <<if $lydiaParty.lydClothes < $lydiaParty.clothesMax>> <<set _choice = 'krisDLydCatchUp'>> /* lydia strip catch up*/ <<elseif ($lydiaParty.kaitClothes < $lydiaParty.clothesMax) && $lydiaParty.kaitlinS2.invited == true>> <<set _choice = 'krisDKaitCatchUp'>> /* kait strip catch up*/ <<else>> <<switch _charTarget>> <<case 0>> <<switch $lydiaParty.mcClothes>> <<case 0>> <<set _choice = 'kDareMcCock'>>/* mc cock pic, reused from last */ <<case 1>> <<if $lydiaParty.miaS2.invited == true>> <<set _choice = 'kDareMcMiaTits'>> /* suck mias tits */ <<else>> <<set _choice = 'kDareMcCock'>>/* mc cock pic, reused from last */ <</if>> <<case 2>> <<set _choice = 'kDareMcStrip'>> /* mc strip */ <<case 3>> <<set _choice = 'kDareMcLapSit'>> /* krissy sit mc lap */ <</switch>> <<case 2>> <<set _choice = 'kDareGen'>> /* you two get it on, reused */ <<case 3>> <<switch $lydiaParty.lydClothes>> <<case 0>> <<set _choice = 'kDareLydMcMotor'>> /* motorboat mc */ <<case 1>> <<set _choice = 'kDareLydShowPant'>> /* show panties */ <<case 2>> <<set _choice = 'kDareLydMcGrind'>> /* mc grind */ <<case 3>> <<set _choice = 'kDareLydMcSuck'>> /* mc suck nips */ <</switch>> <</switch>> <</if>> <<include 'lydiaPartyEvents'>> <<case 'kDareMcMiaTits'>> <<set $currEvent = lydiaPartyS2GameMcDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareMcStrip'>> <<set $currEvent = lydiaPartyS2GameMcDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 12>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lv'>> <<set $lydiaParty.mcClothes = 3>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareMcLapSit'>> <<set $currEvent = lydiaPartyS2GameMcDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 11>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydMcMotor'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 7>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydShowPant'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 26>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydMcGrind'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 26 33>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kDareLydMcSuck'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 27>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'genDaresS2'>> /* select target */ <<set _charTargetOps = [0, 1, 3]>> /* pc, krissy, lydia */ <<set _charTarget = _charTargetOps.random()>> <<switch _charTarget>> <<case 0>> <<switch $lydiaParty.mcClothes>> <<case 0>> <<set _choice = 'gDareMcShirt'>>/* mc take off shirt */ <<case 1>> <<if $lydiaParty.kaitlinS2.invited == true>> <<set _choice = 'kaitDareMcFeet'>> /* kiss kait's feet, utter, utter filth. */ <<else>> <<set _choice = 'gDareMcDrink'>> /* mc down drink, reused */ <</if>> <<case 2>> <<set _choice = 'gDareMcCockPic'>> /* mc cock pic */ <<case 3>> <<set _choice = 'gDareMcGrope'>> /* mc cock groped */ <</switch>> <<case 1>> <<switch $lydiaParty.krissyClothes>> <<case 0>> <<set _choice = 'gDareKShow'>>/* girl dare krissy show off */ <<case 1>> <<set _choice = 'gDareKBoobCont'>> /* boob contest */ <<case 2>> <<set _eventOps = [0, 1]>> <<set _eventChoice = _eventOps.random()>> <<if _eventChoice == 0>> <<set _choice = 'gDareKShowTat'>> /* show tatoo */ <<else>> <<set _choice = 'gDareKAssCont'>> /* ass contest */ <</if>> <<case 3>> <<set _choice = 'gDareKMCHard'>> /* get mc hard */ <</switch>> <<case 3>> <<switch $lydiaParty.lydClothes>> <<case 0>> <<set _choice = 'gDareLydAssPinch'>> /* ass pinch */ <<case 1>> <<set _choice = 'gDareLydMcTits'>> /* mc grope lydia tits */ <<case 2>> <<set _choice = 'gDareLydMotorMc'>> /* lydia motorboat mc */ <<case 3>> <<set _choice = 'gDareLydMotorMc'>> /* lydia motorboat mc */ <</switch>> <</switch>> <<include 'lydiaPartyEvents'>> <<case 'gDareMcShirt'>> <<set $currEvent = lydiaPartyS2GameMcDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'krissy' 'lv'>> <<set $lydiaParty.mcClothes = 1>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'kaitDareMcFeet'>> <<set $currEvent = lydiaPartyS2GameMcDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 6>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Do it">><<set _choice = 'kaitDareMcFeetY'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Drink">><<set _choice = 'kaitDareMcFeetN'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kaitDareMcFeetN'>> <<set $currEvent = lydiaPartyS2GameMcDaresP1()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 8>> <<partyDrunk 'pc' 2>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'kaitDareMcFeetY'>> <<set $currEvent = lydiaPartyS2GameMcDaresP1()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 8 12>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'gDareMcCockPic'>> <<set $currEvent = lydiaPartyS2GameMcDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareMcGrope'>> <<set $currEvent = lydiaPartyS2GameMcDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKShow'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 16>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKBoobCont'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 12>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKShowTat'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 12>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKAssCont'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 19 32>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareKMCHard'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 12>> <<partyPointGains 'krissy' 'lwd'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareLydAssPinch'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 20>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareLydMcTits'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 9 14>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'gDareLydMotorMc'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 18 26>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDareLydOpsS2'>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <</replace>> <<if $lydiaParty.lydiaStage == 1>> <<switch $lydiaParty.lydClothes>> <<case 0>> <<append '#choice0'>> <<if $lydiaParty.lydia.drunk >= 4>> <span class='eventLink mixedLink'><<link "Strip Top">><<set _choice = 'dMcLydStripTop'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink mixedLink disabled'><<link "Req: 4<<drukIconDisplay>> ">><</link>></span> <</if>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Let A Guy Grope Your Tits<<ntrIconDisplay>>">><<set _choice = 'dMcLydTitNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</append>> <<case 1>> <<append '#choice0'>> <<if $lydiaParty.lydia.drunk >= 6>> <span class='eventLink mixedLink'><<link "Strip Jeans">><<set _choice = 'dMcLydStripJeans'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink mixedLink disabled'><<link "Req: 6<<drukIconDisplay>> ">><</link>></span> <</if>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Spank Collection<<ntrIconDisplay>>">><<set _choice = 'dMcLydSpankNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</append>> <<case 2>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Pose For Us">><<set _choice = 'dMcLydPose'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Flash Guy<<ntrIconDisplay>>">><<set _choice = 'dMcLydFlashNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <<if $lydiaParty.lydia.drunk >= 8>> <span class='eventLink mixedLink'><<link "Bra Strip">><<set _choice = 'dMcLydBraJeans'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink mixedLink disabled'><<link "Req: 8<<drukIconDisplay>> ">><</link>></span> <</if>> <</append>> <<case 3>> <<append '#choice0'>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Jiggle Your Tits<<ntrIconDisplay>>">><<set _choice = 'dMcLydJiggleNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink mixedLink'><<link "Let Me Get A Photo">><<set _choice = 'dMcLydPhoto'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <</switch>> <</if>> <<case 'dMcLydStripTop'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 20 26>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <<set $lydiaParty.lydClothes = 1>> <<partyClothesMaxSet 1>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydTitNtr'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 7 14>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydStripJeans'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 26 34>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <<set $lydiaParty.lydClothes = 2>> <<partyClothesMaxSet 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydSpankNtr'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 9>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydPose'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 8>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydFlashNtr'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 18>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydBraJeans'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 33 38>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Use Humour">><<set _choice = 'dMcLydBraJeansLv'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Goad">><<set _choice = 'dMcLydBraJeansLwd'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'dMcLydBraJeansLv'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 38 48>> <<partyPointGains 'lydia' 'lv'>> <<set $lydiaParty.lydClothes = 3>> <<partyClothesMaxSet 3>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'dMcLydBraJeansLwd'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP3()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 48 57>> <<partyPointGains 'lydia' 'lwd'>> <<set $lydiaParty.lydClothes = 3>> <<partyClothesMaxSet 3>> <</replace>> <<replace '#choice2'>> <<partyGameNext>> <</replace>> <<case 'dMcLydJiggleNtr'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 14>> <<partyPointGains 'lydia' 'lwd'>> <<partyNtrGains 'lydia'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcLydPhoto'>> <<set $currEvent = lydiaPartyS2GameLydiaDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 27 36>> <<partyPointGains 'lydia' 'lv'>> <<partyPointGains 'lydia' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDareKOpsS2'>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <</replace>> <<if $lydiaParty.lydiaStage == 1>> <<switch $lydiaParty.krissyClothes>> <<case 0>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Strip Top">><<set _choice = 'dMcKrisStripTop'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 1>> <<append '#choice0'>> <<if $lydiaParty.krissy.drunk >= 4>> <span class='eventLink mixedLink'><<link "Strip Bra">><<set _choice = 'dMcKrisStripBra'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink mixedLink disabled'><<link "Req: 4<<drukIconDisplay>> ">><</link>></span> <</if>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Flash a Guy<<ntrIconDisplay>>">><<set _choice = 'dMcKrisFlashNtr'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <</append>> <<case 2>> <<append '#choice0'>> <<if $lydiaParty.krissy.drunk >= 6>> <span class='eventLink mixedLink'><<link "Strip Shorts">><<set _choice = 'dMcKrisStripShorts'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='eventLink mixedLink disabled'><<link "Req: 6<<drukIconDisplay>> ">><</link>></span> <</if>> <</append>> <<case 3>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Pose For Us">><<set _choice = 'dMcKrisPose'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <</switch>> <</if>> <<case 'dMcKrisStripTop'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 16 21>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'krissy' 'lwd'>> <<set $lydiaParty.krissyClothes = 1>> <<partyClothesMaxSet 1>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKrisStripBra'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 30 36>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'krissy' 'lwd'>> <<set $lydiaParty.krissyClothes = 2>> <<partyClothesMaxSet 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKrisFlashNtr'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 20>> <<partyPointGains 'krissy' 'lwd'>> <<partyNtrGains 'krissy'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKrisStripShorts'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 32 38>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'krissy' 'lwd'>> <<set $lydiaParty.krissyClothes = 3>> <<partyClothesMaxSet 3>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKrisPose'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 20>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'krissy' 'lwd'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'mcDareGenOpsS2'>> <<replace '#choice0'>> <span class='partyOption genericPSkin'><<button "<<">><<set _choice = 'mcDares'>><<include 'lydiaPartyEvents'>><</button>></span> <</replace>> /* kaitlyn options */ <<if $lydiaParty.kaitlinS2.invited == true>> <<switch $lydiaParty.kaitClothes>> <<case 0>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Kaitlyn Flash Tits">><<set _choice = 'dMcKaitFlashTit'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Kaitlyn Strip Top">><<set _choice = 'dMcKaitStripTop'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 1>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Kaitlyn Shake Ass">><<set _choice = 'dMcKaitShakeAss'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Kaitlyn Strip Shorts">><<set _choice = 'dMcKaitStripShort'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 2>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Kaitlyn Strip Panties">><<set _choice = 'dMcKaitStripPantie'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 3>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Kaitlyn Open Legs">><<set _choice = 'dMcKaitOpenLegs'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <</switch>> <</if>> <<if $lydiaParty.miaS2.invited == true>> <<switch $lydiaParty.miaClothes>> <<case 0>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Mia Jacket Peek">><<set _choice = 'dMcMiaFlashJack'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Mia Strip Jacket">><<set _choice = 'dMcMiaStripJack'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 1>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Mia Shake Tits">><<set _choice = 'dMcMiaShakeTit'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Mia Strip Jeans">><<set _choice = 'dMcMiaStripBtm'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 2>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Mia Flash Tits">><<set _choice = 'dMcMiaFlashTit'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "Mia Strip Top">><<set _choice = 'dMcMiaStripTop'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <<case 3>> <<append '#choice0'>> <span class='eventLink mixedLink'><<link "Mia Send Nudes">><<set _choice = 'dMcMiaNudes'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</append>> <</switch>> <</if>> <<case 'dMcKaitFlashTit'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKaitStripTop'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 11>> <<set $lydiaParty.kaitClothes = 1>> <<partyClothesMaxSet 1>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKaitShakeAss'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKaitStripShort'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 12>> <<set $lydiaParty.kaitClothes = 2>> <<partyClothesMaxSet 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKaitStripPantie'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaParty.kaitClothes = 3>> <<partyClothesMaxSet 3>> <<set $lydiaParty.kaitlinS2.stripped = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcKaitOpenLegs'>> <<set $currEvent = lydiaPartyS2GameKaitDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaFlashJack'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 8>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaStripJack'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 8 13>> <<set $lydiaParty.miaClothes = 1>> <<partyClothesMaxSet 1>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaShakeTit'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaStripBtm'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 16>> <<set $lydiaParty.miaClothes = 2>> <<partyClothesMaxSet 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaFlashTit'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaStripTop'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 5 13>> <<set $lydiaParty.miaClothes = 3>> <<partyClothesMaxSet 3>> <<set $lydiaParty.miaS2.stripped = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'dMcMiaNudes'>> <<set $currEvent = lydiaPartyS2GameMiaDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.partyMiaNudes.viewed = true>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydiaDaresS2'>> /* select target */ <<set _charTargetOps = [0, 1]>> /* pc, krissy, gen */ <<set _charTarget = _charTargetOps.random()>> <<if ($lydiaParty.miaClothes < $lydiaParty.clothesMax) && $lydiaParty.miaS2.invited == true>> <<set _choice = 'lydDMiaCatchUp'>> /* mia strip catch up*/ <<elseif $lydiaParty.krissyClothes < $lydiaParty.clothesMax>> <<set _choice = 'lydDKCatchUp'>> /* krissy strip catch up */ <<else>> <<switch _charTarget>> <<case 0>> <<switch $lydiaParty.mcClothes>> <<case 0>> /* nothing - using krissy*/ <<set _choice = 'lydDareKSmoth'>> <<case 1>> <<set _choice = 'lydDareMCStripPant'>> /* strip mc pants */ <<case 2>> <<set _choice = 'lydDareMCKissAss'>> /* mc kiss ass */ <<case 3>> <<set _choice = 'lydDareMCAssRate'>> /* mc ass rate */ <</switch>> <<case 1>> <<switch $lydiaParty.krissyClothes>> <<case 0>> <<set _choice = 'lydDareKSmoth'>>/* smother mc */ <<case 1>> <<set _choice = 'lydDareKSuckNip'>> /* mc suck krissy ips */ <<case 2>> <<set _choice = 'lydDareKAssFace'>> /* mc ass face */ <<case 3>> <<set _choice = 'lydDareKAssFace'>> /* mc ass face */ <</switch>> <</switch>> <</if>> <<include 'lydiaPartyEvents'>> <<case 'lydDareKSmoth'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 11>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDareMCStripPant'>> <<set $currEvent = lydiaPartyS2GameMcDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 5 9>> <<set $lydiaParty.mcClothes = 2>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDareKSuckNip'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP2()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 20 30>> <<partyPointGains 'krissy' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDareKAssFace'>> <<set $currEvent = lydiaPartyS2GameKrissyDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 19>> <<partyPointGains 'krissy' 'lv'>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'everyoneDrink'>> <<set $currEvent = lydiaPartyS2GameDrinkAll()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<partyDrunk 'pc' 2>> <<partyDrunk 'krissy' 2>> <<partyDrunk 'lydia' 2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDareMCAssRate'>> <<set $currEvent = lydiaPartyS2GameMcDaresP4()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 21>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDareMCKissAss'>> <<set $currEvent = lydiaPartyS2GameMcDaresP3()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 12 20>> <<partyPointGains 'lydia' 'lv'>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDMiaCatchUp'>> <<set $currEvent = lydiaPartyS2GameMiaStripCatchUp()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<miaStripCatchUpS2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'krisDLydCatchUp'>> <<set $currEvent = lydiaPartyS2GameLydiaStripCatchUp()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<lydiaStripCatchUpS2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'krisDKaitCatchUp'>> <<set $currEvent = lydiaPartyS2GameKaitStripCatchUp()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<kaitStripCatchUpS2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'lydDKCatchUp'>> <<set $currEvent = lydiaPartyS2GameKrissyStripCatchUp()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<krissyStripCatchUpS2>> <</replace>> <<replace '#choice1'>> <<partyGameNext>> <</replace>> <<case 'partyGameEndForced'>> <<replace '#gameDesc'>><</replace>><<replace '#pcCard'>><</replace>> <<set $currEvent = lydiaPartyS2GameEndForced()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Comfy...">><<set _choice = 'partyGameEndForced2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'partyGameEndForced2'>> <<set $currEvent = lydiaPartyS2GameEndForced()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 7>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Find your balance..." "lydiaParty">><<set $tempStoryVar = null>><<set $lydiaParty.pStage = 4>><</link>></span> <</replace>> <<case 'krissyEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Chat: How are things?">><<set _choice = 'kEndCheckUpS2'>><<include 'lydiaPartyEvents'>><<script>>document.getElementById('dialog1').scrollIntoView();<</script>><</link>></span> <span class='eventLink mixedLink'><<link "Wanna bang?">><<set _choice = 'kEndS2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her">><<set _choice = 'kEndLeave'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kEndCheckUpS2'>> <<set $currEvent = lydiaPartyS2EndKrissyThings()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyInvite.viewed = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink mixedLink'><<link "Wanna bang?">><<set _choice = 'kEndS2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her">><<set _choice = 'kEndLeave'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kEndS2'>> <<set $currEvent = lydiaPartyS2EndKrissyPrivate()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 0 8>> <<set $currEvent = null>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Go to her" "lydiaParty">><<set $tempStoryVar = 'kEndS2P2'>><<set $lydiaParty.pStage = 5>><</link>></span> <</replace>> <<case 'kEndS2P2'>> <<set $currEvent = lydiaPartyS2EndKrissyPrivate()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 8 16>> <</replace>> <<replace '#choice0'>> <span class='eventLink loveLink'><<link "Fuck">><<set _choice = 'kEndS2LvVag'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink loveLink'><<link "Anal">><<set _choice = 'kEndS2LvAnal'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='eventLink lewdLink'><<link "Fuck">><<set _choice = 'kEndS2LwdVag'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Anal">><<set _choice = 'kEndS2LwdAnal'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'kEndS2LvVag'>> <<set $currEvent = lydiaPartyS2EndKrissyVagLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyFuck.count += 1>> <<partyPointGains 'krissy' 'lv' 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'krissySleepS2'>><<set $lydiaParty.pStage = 6>><</link>></span> <</replace>> <<case 'kEndS2LwdVag'>> <<set $currEvent = lydiaPartyS2EndKrissyVagLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyFuck.count += 1>> <<partyPointGains 'krissy' 'lwd' 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'krissySleepS2'>><<set $lydiaParty.pStage = 6>><</link>></span> <</replace>> <<case 'kEndS2LvAnal'>> <<set $currEvent = lydiaPartyS2EndKrissyAnalLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyAnal.count += 1>> <<partyPointGains 'krissy' 'lv' 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'krissySleepS2'>><<set $lydiaParty.pStage = 6>><</link>></span> <</replace>> <<case 'kEndS2LwdAnal'>> <<set $currEvent = lydiaPartyS2EndKrissyAnalLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaEventObj.krissyAnal.count += 1>> <<partyPointGains 'krissy' 'lwd' 3>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'krissySleepS2'>><<set $lydiaParty.pStage = 6>><</link>></span> <</replace>> <<case 'kEndNtrS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndKrissyNtr()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 1>> <<set $lydiaParty.krissy.locked = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Follow<<ntrIconDisplay>>">><<set _choice = 'krissyEndNtrS2Y'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her to it">><<set _choice = 'krissyEndNtrS2N'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'krissyEndNtrS2N'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 1 2>> <</replace>> <<replace '#choice2'>> <span class='eventLink lewdLink'><<link "Anyway..." "lydiaParty">><</link>></span> <</replace>> <<case 'krissyEndNtrS2Y'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 2 9>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyMorningS2'>> <<set $currEvent = lydiaPartyS2KrissyMorning()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 11>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Maybe it'll be worth it..?">><<set _choice = 'krissyMorningS2P2'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'krissyMorningS2P2'>> <<set $currEvent = lydiaPartyS2KrissyMorning()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 11 18>> <<partyRewards 1>> <</replace>> <<replace '#choice3'>> <span class='eventLink genericLink'><<link "Head home" "home">><<set $tempStoryVar = null>><<set $lydiaParty = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [10,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 'kaitEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndKait()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Too easy...">><<set _choice = 'kaitEndS2P2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kaitEndS2P2'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 16>> <<set $lydiaParty.kaitlinS2 = false>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'kaitEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndKait()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Too easy...">><<set _choice = 'kaitEndS2P2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'kaitEndS2P2'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 16>> <<set $lydiaParty.kaitlinS2 = false>> <<set $lydiaEventObj.partyKaitFuck.count += 1>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'miaEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndMia()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 11>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Just find a spot...">><<set _choice = 'miaEndS2P2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'miaEndS2P2'>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 11 18>> <<set $lydiaParty.miaS2 = false>> <<set $lydiaEventObj.partyMiaFuck.count += 1>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'krissyEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndKrissy0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Chat: How are things?">><<set _choice = 'kEndCheckUpS2'>><<include 'lydiaPartyEvents'>><<script>>document.getElementById('dialog1').scrollIntoView();<</script>><</link>></span> <span class='eventLink mixedLink'><<link "Wanna bang?">><<set _choice = 'kEndS2'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her">><<set _choice = 'kEndLeave'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaEndS2'>> <<replace '#choice0'>><</replace>> <<set $currEvent = lydiaPartyS2EndLydiaIntro()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Here goes... something." "lydiaParty">><<set $lydiaParty.pStage = 9>><</link>></span> <</replace>> <<case 'lydiaPostPartyS2'>> <<set $currEvent = lydiaPartyS2EndLydia0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <<if $lydia.loveStage >= 2>> <span class='eventLink loveLink'><<link "Help out">><<set _choice = 'lydiaPostPartyS2Lv'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <<else>> Req: Love Stage 2!<br> <</if>> <<if $lydia.lewdStage >= 2>> <span class='eventLink lewdLink'><<link "Tempt her">><<set _choice = 'lydiaPostPartyS2Lwd'>><<include 'lydiaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <<else>> Req: Lewd Stage 2!<br> <</if>> <</replace>> <<case 'lydiaPostPartyS2Lv'>> <<set $currEvent = lydiaPartyS2EndLydiaLv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaParty.lydia.lvEnd = true>> <<partyPointGains 'lydia' 'lv' 3>> <<partyRewards 0>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'partySleep'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydiaPostPartyS2Lwd'>> <<set $currEvent = lydiaPartyS2EndLydiaLwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<set $lydiaParty.lydia.lwdEnd = true>> <<partyPointGains 'lydia' 'lv' 3>> <<partyRewards 0>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Sleep..." "melSleep">><<set $tempStoryVar = 'partySleep'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydiaEndNtrS2'>> <<set $currEvent = lydiaPartyS2EndLydiaNtr()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 0 6>> <<set $lydiaParty.lydia.locked = true>> <</replace>> <<replace '#choice1'>> <span class='eventLink lewdLink'><<link "Check it out">><<set _choice = 'lydiaEndNtrS2Y'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "Leave her to it">><<set _choice = 'lydiaEndNtrS2N'>><<include 'lydiaPartyEvents'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 'lydiaEndNtrS2Y'>> <<set $currEvent = lydiaPartyS2EndLydiaNtr()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 7 12>> <<partyPointGains 'lydia' 'lwd' 3>> <<set $lydiaEventObj.lydiaNtrActs.count += 1>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <<case 'lydiaEndNtrS2N'>> <<set $currEvent = lydiaPartyS2EndLydiaNtr()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr 6 7>> <<partyPointGains 'lydia' 'lwd' 3>> <<set $lydiaEventObj.lydiaNtrActs.count += 1>> <</replace>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Back to the party" "lydiaParty">><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'atoniaStoryContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'jenReact'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaJenReaction()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $atoniaEventObj.jenReact.viewed = true>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "It begins..." "managerGameplay">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydReact'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaLydiaReaction()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $atoniaEventObj.lydReact.viewed = true>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "It's something" "managerGameplay">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'pcReact'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaMcReaction()>> <<playEvent $currEvent.dialogArr 0 4>> <<if $charPcEventObj.crimPath != null && $charPcEventObj.crimPath.viewed == true>> <<playEvent $currEvent.dialogArr 14 32>> <<else>> <<playEvent $currEvent.dialogArr 4 14>> <</if>> <<playEvent $currEvent.dialogArr 32 42>> <<if $lydiaEventObj != null && $lydiaEventObj.officeFirstDay != null && $lydiaEventObj.officeFirstDay.viewed == true>> <<playEvent $currEvent.dialogArr 42 48>> <</if>> <<playEvent $currEvent.dialogArr 48 58>> <<payPc>> <</replace>> /* TUTORIAL GOES HERE */ <<replace '#dialog1'>> <<set $currEvent to atoniaWarTutorial()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $atoniaEventObj.pcReact.viewed = true>> <<run atoniaManagerStatsInit()>> <<set $currEvent = null>><<set $atonia.war.enabled = true>> <<if $managerStats.funds > 30>><<set $managerStats.funds = 30>><</if>> <<replace '#choice1'>> <span class='genericLink'><<link "You've got to try" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <<case 's0Secret'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaIntelS0Reveal()>> <<playEvent $currEvent.dialogArr 0 2>> <<if $managerStats.lydAction != null>> <<playEvent $currEvent.dialogArr 2 12>> <<else>> <<playEvent $currEvent.dialogArr 12 18>> <</if>> <<playEvent $currEvent.dialogArr 18 20>> <</replace>> <<set $atoniaEventObj.s0Secret.viewed = true>><<set $atoniaEventObj.s0Secret.unlocked = true>> <<set $atonia.war.stage = 1>> <<replace '#choice0'>> <span class='genericLink'><<link "It's a start" "managerGameplay">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1Secret'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaIntelS1Reveal()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $atoniaEventObj.s1Secret.viewed = true>><<set $atoniaEventObj.s1Secret.unlocked = true>> <<set $atonia.war.stage = 2>> <<replace '#choice0'>> <span class='genericLink'><<link "Hopefully it works out" "managerGameplay">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's2Secret'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaIntelS2Reveal()>> <<playEvent $currEvent.dialogArr 0 2>> <<if $managerStats.lydAction != null>><<playEvent $currEvent.dialogArr 2 3>><</if>> <<playEvent $currEvent.dialogArr 3 5>> <<if $managerStats.lydAction != null>><<playEvent $currEvent.dialogArr 5 6>><</if>> <<playEvent $currEvent.dialogArr 6 13>> <<if $managerStats.lydAction != null>><<playEvent $currEvent.dialogArr 13 14>><</if>> <<playEvent $currEvent.dialogArr 14 15>> <<payPc>> <</replace>> <<set $atoniaEventObj.s2Secret.viewed = true>><<set $atoniaEventObj.s2Secret.unlocked = true>><<set $atoniaEventObj.blackmail.unlocked = true>> <<set $atonia.war.stage = 3>><<set $atonia.war.enabled = false>> <<set $managerStats.pcAction = 'performance'>><<set $managerStats.assAction = 'performance'>><<if $managerStats.lydAction != null>><<set $managerStats.lydAction = 'performance'>><</if>><<set $managerStats.atoniaAction = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Damn it..." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <<case 'leverage0'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaBlackmail()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Take a look">><<set $tempStoryVar = 'leverage1'>><<include 'atoniaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'leverage1'>> <<replace '#dialog1'>> <<set $currEvent to atoniaBlackmail()>> <<playEvent $currEvent.dialogArr 7 34>> <<payPc>> <</replace>> <<set $atoniaEventObj.blackmail.viewed = true>><<set $atoniaEventObj.confront.unlocked = true>> <<replace '#choice1'>> <span class='genericLink'><<link "Huge." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <<case 'confront0'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaConfront()>> <<playEvent $currEvent.dialogArr 0 29>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Pleasant company[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'confrontLv'>><<include 'atoniaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Showing her off[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'confrontLwd'>><<include 'atoniaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'confrontLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaConfront()>> <<playEvent $currEvent.dialogArr 29 34>> <<set _atoniaLv = true>> <<set $tempStoryVar = 'confront2'>><<include 'atoniaStoryContent'>> <</replace>> <<case 'confrontLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaConfront()>> <<playEvent $currEvent.dialogArr 34 41>> <<set _atoniaLv = false>> <<set $tempStoryVar = 'confront2'>><<include 'atoniaStoryContent'>> <</replace>> <<case 'confront2'>> <<set $currEvent to atoniaConfront()>> <<playEvent $currEvent.dialogArr 41 52>> <<if _atoniaLv == true>><<atoniaAddLovePoints 'm'>><<else>><<atoniaAddLewdPoints 'm'>><</if>> <<payPc>> <<set $atoniaEventObj.confront.viewed = true>><<set $atoniaEventObj.leverageEvents.unlocked = true>><<set $atoniaEventObj.lydReact.viewed = true>> <<replace '#choice1'>> <span class='genericLink'><<link "Still alive at least." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<silently>><<set _t to timeDiffSleep($time, [16,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</link>></span> <</replace>> <<case 'dinnerS0Lv0'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryFarewell0()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Oh boy" "atoniaStoryEvent">><<set $tempStoryVar = 'dinnerS0Lv1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'dinnerS0Lv1'>> <<silently>><<addclass "body" "townnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryFarewell1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes" "atoniaStoryEvent">><<set $tempStoryVar = 'dinnerS0Lv2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'dinnerS0Lv2'>> <<silently>><<addclass "body" "dinnerDateNew">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryFarewell2()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What now?" "atoniaStoryEvent">><<set $tempStoryVar = 'dinnerS0Lv3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'dinnerS0Lv3'>> <<silently>><<addclass "body" "cityView">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryFarewell3()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.storyDinnerLv.viewed = true>><<set $atoniaEventObj.storyDinnerLv.count += 1>><<set $atoniaEventObj.introS1Lv.unlocked = true>> <<set $atoniaEventObj.storyBarLwd.viewed = true>><<set $charPc.workedToday = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You need more!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'barS0Lwd0'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryDrinks0()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Bet she'll love it!" "atoniaStoryEvent">><<set $tempStoryVar = 'barS0Lwd1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'barS0Lwd1'>> <<silently>><<addclass "body" "barAtonia">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryDrinks1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You made her mad" "atoniaStoryEvent">><<set $tempStoryVar = 'barS0Lwd2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'barS0Lwd2'>> <<silently>><<addclass "body" "barAtonia">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaStoryDrinks2()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.storyBarLwd.viewed = true>><<set $atoniaEventObj.storyBarLwd.count += 1>><<set $atoniaEventObj.introS1Lwd.unlocked = true>> <<set $atoniaEventObj.storyDinnerLv.viewed = true>><<set $charPc.workedToday = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Head home" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [22,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1IntroLv'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaIntroS1Lv()>> <<playEvent $currEvent.dialogArr>> /* ntr choice */ <<infoDialog "Enable NTR content for Atonia?">> <div class='dialog info'><div class='linkGroup'><label><<checkbox "$atonia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content. You can always change this later on the computer.</div></div> <<atoniaLoveMaxProg 300>> <<atoniaAddLovePoints 'l'>><br> <<set $atonia.loveStage = 1>> <span id='loveGain'>Atonia gained a love level: Partners!</span><br> <<payPc>><<set $charPc.workedToday to true>> <<set $atoniaEventObj.introS1Lv.count += 1>><<set $atoniaEventObj.introS1Lv.viewed = true>><<set $atoniaEventObj.introS1Lwd.viewed = true>> <</replace>> <<set $atoniaEventObj.storyDinnerLv.viewed = true>><<set $atoniaEventObj.storyBarLwd.viewed = true>> <<if $atoniaEventObj.introS2Lv == null>><<run atoniaEventObjS1Init()>><</if>> <<if $atoniaGoals.Lp250Mix == null>><<run atoniaGoalsS1Init()>><</if>><<set $atonia.home = true>> <<replace '#choice0'>> <span class='genericLink'><<link "What a plan..." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [16,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1IntroLwd'>> <<silently>><<addclass "body" "office">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaIntroS1Lwd()>> <<playEvent $currEvent.dialogArr>> /* ntr choice */ <<infoDialog "Enable NTR content for Atonia?">> <div class='dialog info'><div class='linkGroup'><label><<checkbox "$atonia.ntr" false true checked>> NTR/Sharing Content[img[NTR/Sharing|img/UI/ntrIcon.png]]</label><br>None of this content is forced on you, even if enabled. The toggle shows/hides the options that lead to this kind of content. You can always change this later on the computer.</div></div> <<atoniaLewdMaxProg 300>> <<atoniaAddLewdPoints 'l'>><br> <<set $atonia.lewdStage = 1>> <span id='lewdGain'>Atonia gained a lewd level: Wilful!</span><br> <<payPc>><<set $charPc.workedToday to true>> <<set $atoniaEventObj.introS1Lwd.count += 1>><<set $atoniaEventObj.introS1Lv.viewed = true>><<set $atoniaEventObj.introS1Lwd.viewed = true>> <</replace>> <<set $atoniaEventObj.storyDinnerLv.viewed = true>><<set $atoniaEventObj.storyBarLwd.viewed = true>> <<if $atoniaEventObj.introS2Lv == null>><<run atoniaEventObjS1Init()>><</if>> <<if $atoniaGoals.Lp250Mix == null>><<run atoniaGoalsS1Init()>><</if>><<set $atonia.home = true>> <<replace '#choice0'>> <span class='genericLink'><<link "What a plan..." "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [16,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1LvGuilt0'>> <<silently>><<addclass "body" "phonebg">><<addBgOverlay>><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to atoniaGuiltLv0()>> <<replace '#phoneContentDiv'>> <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 's1LvGuilt1'>> <<silently>><<addclass "body" "atoniahallbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaGuiltLv1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Follow" "atoniaStoryEvent">><<set $tempStoryVar = 's1LvGuilt2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1LvGuilt2'>> <<silently>><<addclass "body" "atoniabedbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaGuiltLv2()>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of Atonia's content for now!">> <</replace>> <<set $atoniaEventObj.storyGuiltLv.viewed = true>><<set $atoniaEventObj.storyGuiltLv.count += 1>><<set $atoniaEventObj.introS2Lv.unlocked = true>> <<replace '#choice0'>> <span class='genericLink'><<link "All yours, soon enough" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [23,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1LwdInsol0'>> <<silently>><<addclass "body" "homeoutside">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaInsolenceLwd0()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Hop in" "atoniaStoryEvent">><<set $tempStoryVar = 's1LwdInsol1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1LwdInsol1'>> <<silently>><<addclass "body" "homeoutside">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaInsolenceLwd1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Keep it up..." "atoniaStoryEvent">><<set $tempStoryVar = 's1LwdInsol2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1LwdInsol2'>> <<silently>><<addclass "body" "townlocation">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaInsolenceLwd2()>> <<playEvent $currEvent.dialogArr 0 1>> <<if $atonia.ntr == true>> <<playEvent $currEvent.dialogArr 1 4>> <<else>> <<playEvent $currEvent.dialogArr 4 7>> <</if>> <<playEvent $currEvent.dialogArr 7 16>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Get out of here" "atoniaStoryEvent">><<set $tempStoryVar = 's1LwdInsol3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1LwdInsol3'>> <<silently>><<addclass "body" "homeoutside">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaInsolenceLwd3()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Better." "atoniaStoryEvent">><<set $tempStoryVar = 's1LwdInsol4'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1LwdInsol4'>> <<silently>><<addclass "body" "atoniaoutsidebg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaInsolenceLwd4()>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of Atonia's content for now!">> <</replace>> <<set $atoniaEventObj.storyInsolLwd.viewed = true>><<set $atoniaEventObj.storyInsolLwd.count += 1>><<set $atoniaEventObj.introS2Lwd.unlocked = true>> <<replace '#choice0'>> <span class='genericLink'><<link "Could be worse" "home">><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [20,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <</switch>>
<<widget atoniaAddLovePoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to atoniaLoveP(20)>> <<case 'm'>> <<set _r to atoniaLoveP(15)>> <<case 's'>> <<set _r to atoniaLoveP(10)>> <<default>> <<set _r to atoniaLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'>Atonia <<linkIconDisplay 0>> Maxed!</span> <<else>> <span id='loveGain'>Atonia +_r <<linkIconDisplay 0>></span> <</if>> <</widget>> <<widget atoniaAddLewdPoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to atoniaLewdP(20)>> <<case 'm'>> <<set _r to atoniaLewdP(15)>> <<case 's'>> <<set _r to atoniaLewdP(10)>> <<default>> <<set _r to atoniaLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'>Atonia <img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! <<if $atonia.lewd == 800>>This is as far as you can get for now, stay tuned!<</if>></span> <<else>> <span id='lewdGain'>Atonia +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>> <</widget>> <<widget "atoniaLoveMaxProg">> <<set $atonia.loveMax += $args[0]>> <span id='loveGain'><<print "Atonia's love max increased to " + $atonia.loveMax + "!">></span> <</widget>> <<widget "atoniaLewdMaxProg">> <<set $atonia.lewdMax += $args[0]>> <span id='lewdGain'><<print "Atonia's lewd max increased to " + $atonia.lewdMax + "!">></span> <</widget>> <<widget atoniaLoveMaxSet>><<nobr>> <<if $args[0] != null && $atonia.loveMax < $args[0]>> <<set $atonia.loveMax = $args[0]>> <span id='loveGain'><<print "Atonia's love max increased to " + $atonia.loveMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget atoniaLewdMaxSet>><<nobr>> <<if $args[0] != null && $atonia.lewdMax < $args[0]>> <<set $atonia.lewdMax = $args[0]>> <span id='lewdGain'><<print "Atonia's lewd max increased to " + $atonia.lewdMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget atoniaStageDisplay>> <<silently>> <<switch $atonia.loveStage>> <<case 0>> <<set _s0 to 'Rivals'>> <<case 1>> <<set _s0 to 'Partners'>> <<case 2>> <<set _s0 to 'Affair'>> <<case 3>> <<set _s0 to 'PH'>> <<case 4>> <<set _s0 to 'PH'>> <<case 5>> <<set _s0 to 'PH.'>> <</switch>> <<switch $atonia.lewdStage>> <<case 0>> <<set _s1 to 'Reckless'>> <<case 1>> <<set _s1 to 'Wilful'>> <<case 2>> <<set _s1 to 'Desperate'>> <<case 3>> <<set _s1 to 'PH'>> <<case 4>> <<set _s1 to 'PH'>> <<case 5>> <<set _s1 to 'PH'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</widget>> <<widget atoniaPartyInit>> <<if $atoniaParty == null>> <<if $args[0] == null || $args[0] == 0>> <<set $atoniaParty = { "gang" : false, "strip" : false, "massage" : false }>> <</if>> <</if>> <</widget>> <<widget 'atoniaStoryEventLink'>> /* s1 - party first, home first, etc */ <<if $atonia != null && $atoniaEventObj != null>> <<if $atoniaEventObj.s1Party != null && ($atonia.loveStage < 2 && $atonia.lewdStage < 2)>> /* party first time */ <<if $atoniaEventObj.s1Party.unlocked == true && $atoniaEventObj.s1Party.viewed == false>> <<if ($currDay[1] == 4 || $currDay[1] == 5) && ($time[0] >= 17 && $time[0] <= 20)>> <<append '#storyEventLinks'>> <span class='mixedLink'><<link "Atonia Party: Your First" "atoniaParty">><<set $tempStoryVar to "s1PartyIntro">><</link>></span> <</append>> <</if>> <</if>> /* love guilt */ <<if $atoniaEventObj.storyGuiltLv.unlocked == true && $atoniaEventObj.storyGuiltLv.viewed == false>> <<if $time[0] >= 16 && $time[0] <= 20>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "Atonia Story: The Aftermath" "atoniaStoryEvent">><<set $tempStoryVar to "s1LvGuilt0">><</link>></span> <</append>> <</if>> <</if>> /* lewd insolence */ <<if $atoniaEventObj.storyInsolLwd.unlocked == true && $atoniaEventObj.storyInsolLwd.viewed == false>> <<if $currDay[1] >= 4 && ($time[0] >= 12 && $time[0] <= 18)>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "Atonia Story: Insolence" "atoniaStoryEvent">><<set $tempStoryVar to "s1LwdInsol0">><</link>></span> <</append>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "atoniaTextMessages">> <<if $atonia != null && $atoniaEventObj != null>> /* stage 1 */ <<if ($atonia.loveStage == 1 || $atonia.lewdStage == 1) && $atoniaEventObj.partyInvMsg != null>> /* party invite text */ <<if $atoniaEventObj.partyInvMsg.unlocked == false>> <<if ($atonia.love >= 250 || $atonia.lewd >= 250) && $time[0] >= 16>> <<set $newMessage = true>><<newMessageAlert>><<set $atoniaEventObj.partyInvMsg.unlocked = true>><<set $atoniaEventObj.s1Party.unlocked = true>> <</if>> <</if>> /* s1 love text */ <<if $atoniaEventObj.s1TextLv.unlocked == false>> <<if $atonia.love >= 200 && $time[0] >= 20>> <<set $newMessage = true>><<newMessageAlert>><<set $atoniaEventObj.s1TextLv.unlocked = true>> <</if>> <</if>> /* s2 lewdd text */ <<if $atoniaEventObj.s1TextLwd.unlocked == false>> <<if $atonia.lewd >= 200 && $time[0] >= 16>> <<set $newMessage = true>><<newMessageAlert>><<set $atoniaEventObj.s1TextLwd.unlocked = true>> <</if>> <</if>> /* home invite text */ <<if $atoniaEventObj.s1HomeInvite.unlocked == false>> <<set $newMessage = true>><<newMessageAlert>><<set $atoniaEventObj.s1HomeInvite.unlocked = true>> <</if>> <</if>> <</if>> <</widget>> <<widget 'atoPhoneHudLcn'>> <<switch $args[0]>> <<default>> <<print "Unknown">> <</switch>> <</widget>> <<widget 'atoniaEntryControl'>> <<if $atonia != null && $atonia.loveStage < 2 && $atonia.lewdStage < 2>> <<if $atoniaEventObj != null && $atoniaEventObj.homeFirst != null>> /* first visit */ <<if $atoniaEventObj.homeFirst.unlocked == true && $atoniaEventObj.homeFirst.viewed == false>> <<if ($currDay[1] < 4 && $time[0] >= 16 && $time[0] < 21) || ($currDay[1] >= 4 && $time[0] >= 12 && $time[0] < 21)>> <<append '#choice0'>> <span class='mixedLink'><<link "Meeting Atonia's Husband" "atoniaHomeEventView">><<set $tempStoryVar to "visitFirst0">><</link>></span> <</append>> <<else>> <<append '#dialog3'>> <<infoDialog "Atonia is available during the following hours:<br>Mon – Thurs: 4pm – 9pm<br>Fri – Sun: Noon - 9pm">> <</append>> <</if>> <<elseif $atoniaEventObj.homeFirst.viewed == true>> <<if ($currDay[1] < 4 && $time[0] >= 16 && $time[0] < 21) || ($currDay[1] >= 4 && $time[0] >= 12 && $time[0] < 21)>> <<prepend '#navList'>> <li><<navAtoniaHallExt>></li> <</prepend>> <<else>> <<append '#dialog3'>> <<infoDialog "Atonia is available during the following hours:<br>Mon – Thurs: 4pm – 9pm<br>Fri – Sun: Noon - 9pm">> <</append>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget 'atoniaHomeKickout'>> <<if $atonia.loveStage < 2 && $atonia.lewdStage < 2>> <<if $time[0] >= 21 || $time[0] < 12>> <<goto 'atoniaOutside'>> <</if>> /* edit later */ <<elseif $atonia.loveStage <= 3 && $atonia.lewdStage <= 3>> <<if $time[0] >= 21 || $time[0] < 12>> <<goto 'atoniaOutside'>> <</if>> <</if>> <</widget>> <<widget 'atoniaNavCheck'>> <<if $atonia != null && $atonia.home == true>> <<append '#navList'>><li><<navAtoniaHome>></li><</append>> <</if>> <</widget>> <<widget 'atoniaSusBar'>> <div class='atoniaSusBarCont'> /*<span id='#susBarIcon'>[img[Husband Suspicion|img/UI/susIcon.png]]</span>*/<div id='atoEventSusBar' class='atoniaSusBar'></div> </div> <<silently>> <<timed 100ms>> <<run atoniaSusBarPopulate()>> <</timed>> <</silently>> <</widget>> <<widget 'atoniaSusGain'>> <<switch $args[0]>> <<case 'm'>> <<set _gain = 2>> <<case 'l'>> <<set _gain = 5>> <<default>> <<set _gain = 2>> <</switch>> <<set $atonia.sus += _gain>> <<if $atonia.sus > 10>><<set $atonia.sus = 10>><</if>> <span class='susGain'>+_gain [img[Husband Suspicion|img/UI/susIcon.png]]</span><br> <<atoniaSusBar>> <</widget>> <<widget 'atoniaSusLoss'>> <<switch $args[0]>> <<case 'm'>> <<set _loss = 1>> <<case 'l'>> <<set _loss = 3>> <<default>> <<set _loss = 1>> <</switch>> <<set $atonia.sus -= _loss>> <<if $atonia.sus < 0>><<set $atonia.sus = 0>><</if>> <span class='susGain'>-_loss [img[Husband Suspicion|img/UI/susIcon.png]]</span> <<atoniaSusBar>> <</widget>> <<widget 'atoniaDailyReset'>> <<if $atonia.sus != null>> <<set $atonia.sus = 0>> <</if>> <<if $atonia.dinner != null>> <<set $atonia.dinner = false>> <</if>> <<if $atonia.aldenHang != null>> <<set $atonia.aldenHang = false>> <</if>> <</widget>> <<widget 'susIcon'>> [img[Husband Suspicion|img/UI/susIcon.png]] <</widget>> /* added post R8 launch to fix party link not being unlocked properly */ <<widget 'atoMiscInits'>> <<if $atoniaEventObj != null>> /* alt party unlock */ <<if $atoniaEventObj.s1Party != null && $atoniaEventObj.s1Party.unlocked == false>> <<if $atonia != null && $atonia.love >= 250 || $atonia.lewd >= 250>> <<set $atoniaEventObj.s1Party.unlocked = true>> <</if>> <</if>> <</if>> <</widget>>
<div id='galleryPage' class='dialog links'> <div id='galleryCharCont' class='gallCharSelectCont'> <span id='jenSceneGallSelect' class='sceneGallSelectBtn'><<link "<img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar\" style=\"avatar\">">><<jenSceneGallery>><<run sceneReplayCharSelection("#jenSceneGallSelect")>><</link>></span> <<if $melEventTracking != null && $mel != null>><span id='melSceneGallSelect' class='sceneGallSelectBtn'><<link "<img @src=\"setup.ImagePath+'chars/mel/avatar/melAvatar.jpg'\" class=\"avatar\" style=\"avatar\">">><<melSceneGallery>><<run sceneReplayCharSelection("#melSceneGallSelect")>><</link>></span><</if>> <<if $lydiaEventObj != null>><span id='lydSceneGallSelect' class='sceneGallSelectBtn'><<link "<img @src=\"setup.ImagePath+'chars/lydia/avatar/ava0.jpg'\" class=\"avatar\" style=\"avatar\">">><<lydSceneGallery>><<run sceneReplayCharSelection("#lydSceneGallSelect")>><</link>></span><</if>> /*<<if $atoniaEventObj != null>><span id='atoniaSceneGallSelect' class='sceneGallSelectBtn'><<link "<img @src=\"setup.ImagePath+'chars/atonia/ava/ava0.jpg'\" class=\"avatar\" style=\"avatar\">">><</link>></span><</if>> */ </div> <div id='gallerySelectCont' class='gallSelectCont'> <div id='stageSelectCont' class='gallStageSelectCont'> </div> <div id='sceneSelectCont' class='gallSceneSelectCont'> </div> </div> </div> <div class='dialog links'><span class='genericLink'><<link 'Back' 'pcComputer'>><</link>></span></div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<overlayDarkInsert>>"); }); <</script>><</silently>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <div id='dialog7' class='vice' style='vice'></div> <div id='choice7' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'galleryViewerEvents'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> /*//////////////////// JEN EVENTS /////////////////////// */ <<case 'jenParkDate0'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMParkDate($characters)>> <<playEvent $currEvent.dialogArr 0 8>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 8 12>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress2.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 12 14>> <video autoplay loop muted class="center"><source src="img/chars/m/story/parkHands.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 14 26>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkSmile.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 26 37>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A good day." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenMovieDate0'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMMovieDate($characters)>> <<playEvent $currEvent.dialogArr 0 8>> <video autoplay loop muted class="center"><source src="img/chars/m/story/sofaHug.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 8 17>> <img @src="setup.ImagePath+'chars/m/story/morning.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 17 22>> <video autoplay loop muted class="center"><source src="img/chars/m/story/grope.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 22 32>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Hopefully I can wake up like that again." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenDinnerDate'>> <<silently>><<addclass "body" "dinnerDate">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMLoveDinnerDate($characters)>> <<playEvent $currEvent.dialogArr 0 16>> <img @src="setup.ImagePath+'chars/m/story/lvDate3Dress.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 16 23>> <video autoplay loop muted class="center"><source src="img/chars/m/story/handhold.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 23 30>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lvDate3Kiss.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 30 31>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lvDate3Kiss2.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 31 32>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lvDate3Kiss3.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 32 37>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Sleep claims you" "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenLewdExposure0'>> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMPcExposureS0($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose1.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 4 16>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose3.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 16 30>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose2.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 30 34>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A good start to the day." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenLewdBathroom0'>> <<silently>><<addclass "body" "homebathroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBathroomExposureS0($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lwd2shower.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 2 24>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 24 26>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed2.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 26 37>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed3.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 37 43>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "A productive way to start the day." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenBarNight0'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBarNightS0($characters)>> <<playEvent $currEvent.dialogArr 0 14>> <img @src="setup.ImagePath+'chars/m/story/lwd3baroutfit.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 14 17>> <video autoplay loop muted class="center"><source src="img/chars/m/story/taxi.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 17 26>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar1.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 26 38>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar2.jpg'" class="center picRounded"> <<playEvent $currEvent.dialogArr 38 59>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lwd3barkiss.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 59 63>> <video controls autoplay loop muted class="center"><source src="img/chars/m/story/lwd3barkiss2.mp4" type="video/mp4"></video> <<playEvent $currEvent.dialogArr 63 73>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You sleep." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenIntroS1Lv'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "No more bright ideas. Right." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenFlirtTextsS1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><</silently>> <<set $currEvent to charMS1LvTexts3($characters)>> <<append '#phoneContentDiv'>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 1>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 1 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 9>> <<set $currEvent to null>> <<replace '#choice6'>> <span class='genericLink'><<link "Make your way to her" "galleryViewer">><<set $tempStoryVar to 'jenFlirtTexts2S1'>><</link>></span> <</replace>> <</linkreplace>><</linkreplace>><</linkreplace>> </div> <</append>> <<case 'jenFlirtTexts2S1'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvTexts4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You sleep peacefully until morning" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'jenNightVisitS1'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMLv5NightVisit($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You fall asleep" "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenIntroS1Lwd'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Better spend it wisely" "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenLewdTextsS1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><</silently>> <<set $currEvent to charMS1LwdTexts3($characters)>> <<append '#phoneContentDiv'>> <div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 3>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 3 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 14>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 14 15>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<replace '#dialog6'>> <<playEvent $currEvent.dialogArr 15 19>> <<set $currEvent to null>> <<replace '#choice6'>> <span class='genericLink'><<link "Nice work." "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span><</replace>> <</replace>> <</linkreplace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div> <</append>> <<case 'jenWatchPornMCS1'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdMutualMasterbation($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "You fall asleep" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'jenIntroS2Lv'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "It's all paying off" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'jenHumpS2Lv'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2DryHumpLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "What a woman." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenBeachS2Lv'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2BeachTripLvP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "To the beach!" "galleryViewer">><<set $tempStoryVar to 'jenBeachS2Lv2'>><</button>></span> <</replace>> <<case 'jenBeachS2Lv2'>> <<silently>><<addclass "body" "beachbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2BeachTripLvP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Oh Well." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenCampS2Lv'>> <<silently>><<addclass "body" "forrestbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Onwards..." "galleryViewer">><<set $tempStoryVar to 'jenCampS2Lv2'>><</button>></span> <</replace>> <<case 'jenCampS2Lv2'>> <<silently>><<addclass "body" "forrestbg2">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "You sleep." "galleryViewer">><<set $tempStoryVar to 'jenCampS2Lv3'>><</button>></span> <</replace>> <<case 'jenCampS2Lv3'>> <<silently>><<addclass "body" "forrestbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2CampingTripLvP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "You head home." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenIntroS2Lwd'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "She's almost ready." "pcComputerSceneGallery">><</link>></span> <</replace>> <<case 'jenHJS2Lwd'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2HjConvinceLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "What a morning." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenPublicS2Lwd'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "..." "galleryViewer">><<set $tempStoryVar to 'jenPublicS2Lwd2'>><</button>></span> <</replace>> <<case 'jenPublicS2Lwd2'>> <<silently>><<addclass "body" "stores">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "You're not done yet." "galleryViewer">><<set $tempStoryVar to 'jenPublicS2Lwd3'>><</button>></span> <</replace>> <<case 'jenPublicS2Lwd3'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "You wait." "galleryViewer">><<set $tempStoryVar to 'jenPublicS2Lwd4'>><</button>></span> <</replace>> <<case 'jenPublicS2Lwd4'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2PublicSpankFingerLwdP3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Quite the productive day!" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenBjS2Lwd'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2MorningBjLwdP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "You sleep..." "galleryViewer">><<set $tempStoryVar to 'jenBjS2Lwd2'>><</button>></span> <</replace>> <<case 'jenBjS2Lwd2'>> <<silently>><<addclass "body" "intro0">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS2MorningBjLwdP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "A perfect start to the morning" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenIntroS3Lv'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Wonder what she has planned?" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span><br> <</replace>> <<case 'jenPenTeaseS3Lv'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexTease($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Soon..." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenSexS3Lv'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "What now?" "galleryViewer">><<set $tempStoryVar to 'jenSexS3Lv1'>><</button>></span> <</replace>> <<case 'jenSexS3Lv1'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "..." "galleryViewer">><<set $tempStoryVar to 'jenSexS3Lv2'>><</button>></span> <</replace>> <<case 'jenSexS3Lv2'>> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LvSexP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "What an evening" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenIntroS3Lwd'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Soon enough." "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span><br> <</replace>> <<case 'jenPenTeaseS3Lwd'>> <<silently>><<addclass "body" "homebathroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexTease($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Now to wait" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenSexS3Lwd'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "The wait is unbearable" "galleryViewer">><<set $tempStoryVar to 'jenSexS3Lwd1'>><</button>></span> <</replace>> <<case 'jenSexS3Lwd1'>> <<silently>><<addclass "body" "homekitchennight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "To the bedroom!" "galleryViewer">><<set $tempStoryVar to 'jenSexS3Lwd2'>><</button>></span> <</replace>> <<case 'jenSexS3Lwd2'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S3LwdSexP2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "Sleep..." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'jenIntroS4Lv'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4IntroLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "What a woman" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span><br> <</replace>> <<case 'jenAnalS4Lv'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Onwards" "galleryViewer">><<set $tempStoryVar = 'jenAnalS4Lv1'>><</link>></span> <</replace>> <<case 'jenAnalS4Lv1'>> <<silently>><<addclass "body" "park">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Is it really happening?" "galleryViewer">><<set $tempStoryVar = 'jenAnalS4Lv2'>><</link>></span> <</replace>> <<case 'jenAnalS4Lv2'>> <<silently>><<addclass "body" "homemroom">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LvAnal2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a day." "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'jenIntroS4Lwd'>> <<silently>><<addclass "body" "homekitchendaystill">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4IntroLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "You eat" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span><br> <</replace>> <<case 'jenAnalS4Lwd'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to S4LwdAnal($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>><<set $tempStoryVar = null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a day." "pcComputerSceneGallery">><</link>></span> <</replace>> /*//////////////////// MEL EVENTS /////////////////////// */ <<case 'melFirstDate'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 0 18>> <</replace>> <<if $charM.stripClub == true>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 18 19>> <</append>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 19 20>> <</append>> <<set $currEvent to null>> <<replace '#choice0'>> <span class='genericLink'><<link "Onwards" "galleryViewer">><<set $tempStoryVar = 'melFirstDate2'>><</link>></span> <</replace>> <<case 'melFirstDate2'>> <<silently>><<addclass "body" "shadybarbg">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 20 28>> <</replace>> <<if $charM.stripClub == true>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 28 60>> <</append>> <<else>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 60 70>> <</append>> <</if>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr 70 71>> <</append>> <<replace '#choice0'>> <span class='loveLink'><<link 'Leave it, and offer her a new opportunity[img[img/UI/loveIcon.png]]'>><<set $tempStoryVar to 'melFirstDate2Lv'>><<replace '#dialog1'>><<include 'galleryViewerEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='lewdLink'><<link 'Investigate further[img[img/UI/lewdIcon.png]]'>><<set $tempStoryVar to 'melFirstDate2Lwd'>><<replace '#dialog1'>><<include 'galleryViewerEvents'>><</replace>><<replace '#choice0'>><</replace>><</link>></span><br> <</replace>> <<case 'melFirstDate2Lv'>> <<playEvent $currEvent.dialogArr 71 88>> <<playEvent $currEvent.dialogArr 105 108>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='genericLink'><<link "Drunkenly into the night" "galleryViewer">><<set $tempStoryVar = 'melFirstDate3'>><</link>></span> <</replace>> <<case 'melFirstDate2Lwd'>> <<playEvent $currEvent.dialogArr 88 105>> <<playEvent $currEvent.dialogArr 105 108>> <<set $currEvent to null>> <<replace '#choice1'>> <span class='genericLink'><<link "Drunkenly into the night" "galleryViewer">><<set $tempStoryVar = 'melFirstDate3'>><</link>></span> <</replace>> <<case 'melFirstDate3'>> <<silently>><<addclass "body" "stripClubAlt">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFirstDate($characters)>> <<playEvent $currEvent.dialogArr 108>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What a night!" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'melLvBusinessMeet'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBusiness($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<if $charM.stripClub != true>> <<playEvent $currEvent.dialogArr 18 27>> <<else>> <<playEvent $currEvent.dialogArr 13 18>> <</if>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To Mel's" "galleryViewer">><<set $tempStoryVar to 'melLvBusinessMeet2'>><</link>></span> <</replace>> <<case 'melLvBusinessMeet2'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBusiness2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Nice." "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To Mel's" "galleryViewer">><<set $tempStoryVar to 'melLwdBusinessDinner2'>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner2'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "So far so good" "galleryViewer">><<set $tempStoryVar to 'melLwdBusinessDinner3'>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner3'>> <<silently>><<addclass "body" "dinnerDate">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 0 13>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <<if $mel.ntr != false>><span class='lewdLink'><<link "Use Mel [img[img/UI/ntrIcon.png]]">><<set $tempStoryVar to 'melLwdBusinessDinner3ntr'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='lewdLink'><<link "Offer something else">><<set $tempStoryVar to 'melLwdBusinessDinner3norm'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner3ntr'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 13 21>> <<playEvent $currEvent.dialogArr 23>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Dessert?" "galleryViewer">><<set $tempStoryVar to 'melLwdBusinessDinner4'>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner3norm'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLwdDinner3($characters)>> <<playEvent $currEvent.dialogArr 21 23>> <<playEvent $currEvent.dialogArr 23>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Dessert?" "galleryViewer">><<set $tempStoryVar to 'melLwdBusinessDinner4'>><</link>></span> <</replace>> <<case 'melLwdBusinessDinner4'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdDinner4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "She got over it" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melLvIntroS1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melIntroS1Lv($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to null>> <<replace '#choice0'>> <span class='genericLink'><<link "Back to work" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melLwdIntroS1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melIntroS1Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to null>> <<set $melEventTracking.s1LvIntro.viewed = true>> <<replace '#choice0'>> <span class='minorNav'><<button "Back to work." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</button>></span> <</replace>> <<case 'melLvDanceBj0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj0($characters)>> <<playEvent $currEvent.dialogArr 0 7>> <<if $clubStrippers != null && $clubStrippers.lexie != null && $clubStrippers.lexie.spent >= 100>> <<playEvent $currEvent.dialogArr 7 8>> <<playEvent $currEvent.dialogArr 8 20>> <<else>> <<playEvent $currEvent.dialogArr 8 20>> <</if>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar to 'melLvDanceBj1'>><</link>></span> <</replace>> <<case 'melLvDanceBj1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj1($characters)>> <<playEvent $currEvent.dialogArr 0 40>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Refusal isn't even an option.">><<set $tempStoryVar to 'melLvDanceBj2'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'melLvDanceBj2'>> <<replace '#dialog1'>> <<set $currEvent to melStoryLvBj1($characters)>> <<playEvent $currEvent.dialogArr 40 48>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Its not over?" "galleryViewer">><<set $tempStoryVar to 'melLvDanceBj3'>><</link>></span> <</replace>> <<case 'melLvDanceBj3'>> <<silently>><<addclass "body" "melGenBg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='minorNav'><<button "..." "galleryViewer">><<set $tempStoryVar to 'melLvDanceBj4'>><</button>></span> <</replace>> <<case 'melLvDanceBj4'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To the kitchen" "galleryViewer">><<set $tempStoryVar to 'melLvDanceBj5'>><</link>></span> <</replace>> <<case 'melLvDanceBj5'>> <<silently>><<addclass "body" "melkitchenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLvBj4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what she has planned?" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melLwdDanceBj0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "To the VIP rooms!" "galleryViewer">><<set $tempStoryVar to 'melLwdDanceBj1'>><</link>></span> <</replace>> <<case 'melLwdDanceBj1'>> <<silently>><<addclass "body" "vipbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar to 'melLwdDanceBj2'>><</link>></span> <</replace>> <<case 'melLwdDanceBj2'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryLwdBj2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what you can get up to?" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melLwdFuck0'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Find a seat!" "galleryViewer">><<set $tempStoryVar to 'melLwdFuck1'>><</link>></span> <</replace>> <<case 'melLwdFuck1'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wonder what he's thinking..." "galleryViewer">><<set $tempStoryVar to 'melLwdFuck2'>><</link>></span> <</replace>> <<case 'melLwdFuck2'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd2($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "It's a hasty trip." "galleryViewer">><<set $tempStoryVar to 'melLwdFuck3'>><</link>></span> <</replace>> <<case 'melLwdFuck3'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd3($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar to 'melLwdFuck4'>><</link>></span> <</replace>> <<case 'melLwdFuck4'>> <<silently>><<addclass "body" "melbedroombg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryStripperLwd4($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "What now?" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melLvFuck0'>> <<silently>><<addclass "body" "melhallbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFuckLv0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes..." "galleryViewer">><<set $tempStoryVar to 'melLvFuck1'>><</link>></span> <</replace>> <<case 'melLvFuck1'>> <<silently>><<addclass "body" "melkitchenbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryFuckLv1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Sounded important?" "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melS2IntroLv'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryS2IntroLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Back to work." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> <<case 'melS2IntroLwd'>> <<silently>><<addclass "body" "bgstripclub">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to melStoryS2IntroLwd()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Go to her">><<set $tempStoryVar = 'melS2IntroLwd1'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'melS2IntroLwd1'>> <<replace '#dialog1'>> <<set $currEvent to melStoryS2IntroLwd()>> <<playEvent $currEvent.dialogArr 7 16>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Back to work." "pcComputerSceneGallery">><<set $tempStoryVar to null>><</link>></span> <</replace>> /*//////////////////// LYDIA EVENTS /////////////////////// */ <<case 'lydMeet0'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to lydiaStoryIntroductions0($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "You finish up." "galleryViewer">><<set $tempStoryVar to 'lydMeet1'>><</link>></span> <</replace>> <<case 'lydMeet1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to lydiaStoryIntroductions1($characters)>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Success?" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydFavour0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryExPlace0GALLERY()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'lydFavour1'>> <<silently>><<addclass "body" "homeoutside">><</silently>> <<set $currEvent to lydiaStoryExPlace2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes" "galleryViewer">><<set $tempStoryVar = 'lydFavour2'>><</link>></span> <</replace>> <<case 'lydFavour2'>> <<silently>><<addclass "body" "subStreet">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryExPlace3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Where is this going?" "galleryViewer">><<set $tempStoryVar = 'lydFavour3'>><</link>></span> <</replace>> <<case 'lydFavour3'>> <<silently>><<addclass "body" "lydiahomegenbg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryExPlace4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='loveLink'><<link "Love Approach[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'lydFavour3Lv'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Lewd Approach[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'lydFavour3Lwd'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydFavour3Lv'>> <<set $currEvent to lydiaStoryExPlace4Lv()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='genericLink'><<link "What a day" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydFavour3Lwd'>> <<set $currEvent to lydiaStoryExPlace4Lwd()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='genericLink'><<link "What a day" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydVisitLv0'>> <<silently>><<addclass "body" "lydiaoutsidebg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryHomeVisit0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to lydiaStoryHomeVisit0Lv()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit1()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "What a woman" "galleryViewer">><<set $tempStoryVar = 'lydVisitLv1'>><</link>></span> <</replace>> <<case 'lydVisitLwd0'>> <<silently>><<addclass "body" "lydiaoutsidebg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryHomeVisit0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to lydiaStoryHomeVisit0Lwd()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit1()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "What a woman" "galleryViewer">><<set $tempStoryVar = 'lydVisitLwd1'>><</link>></span> <</replace>> <<case 'lydVisitLv1'>> /* lydia home setup */ <<silently>><<addclass "body" "lydiabedroombg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryHomeVisit2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to lydiaStoryHomeVisit2Lv()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit3()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "You'll be back" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydVisitLwd1'>> /* lydia home setup */ <<silently>><<addclass "body" "lydiabedroombg">><<overlayScript>><</silently>> <<set $currEvent to lydiaStoryHomeVisit2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent to lydiaStoryHomeVisit2Lwd()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent to lydiaStoryHomeVisit3()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</append>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "You'll be back" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydDitched0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryDitched0GALLERY()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'lydDitched1'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydDitched2'>><</link>></span> <</replace>> <<case 'lydDitched2'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydDitched3'>><</link>></span> <</replace>> <<case 'lydDitched3'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "To the pool!" "galleryViewer">><<set $tempStoryVar = 'lydDitched4'>><</link>></span> <</replace>> <<case 'lydDitched4'>> <<silently>><<addclass "body" "lydiapoolbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched5()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Where is this going?" "galleryViewer">><<set $tempStoryVar = 'lydDitched5'>><</link>></span> <</replace>> <<case 'lydDitched5'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched6()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Torture." "galleryViewer">><<set $tempStoryVar = 'lydDitched6'>><</link>></span> <</replace>> <<case 'lydDitched6'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryDitched7()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "Time For Some Relief..." "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydStress0'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryBoxing0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydStress1'>><</link>></span> <</replace>> <<case 'lydStress1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryBoxing1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Peek">><<set $tempStoryVar = 'lydStress1Peek'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='genericLink'><<link "Wait Outside">><<set $tempStoryVar = 'lydStress1PeekDont'>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydStress1Peek'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 14>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='genericLink'><<link "How do you move this forward?" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydStress1PeekDont'>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 14 15>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='genericLink'><<link "How do you move this forward?" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydIntroS1Lv0'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 16>> <<if $charMEventObj.modellingPornSysText != null && ($charMEventObj.modellingPornBallScene.viewed == true || $charMEventObj.modellingPornMFFScene.viewed == true)>> <<playEvent $currEvent.dialogArr 16 29>> <<elseif $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <<playEvent $currEvent.dialogArr 29 44>> <<elseif $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Intro.viewed == true>> <<playEvent $currEvent.dialogArr 44 59>> <<elseif $charM.stripClub == true>> <<playEvent $currEvent.dialogArr 59 65>> <<elseif $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<playEvent $currEvent.dialogArr 65 70>> <<else>> <<playEvent $currEvent.dialogArr 70 75>> <</if>> <<playEvent $currEvent.dialogArr 75 82>> <<set $tempStoryVar = 'lydIntroS1Lv1'>> <<include 'galleryViewerEvents'>> <</replace>> <<case 'lydIntroS1Lwd0'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 16>> <<if $charMEventObj.modellingPornSysText != null && ($charMEventObj.modellingPornBallScene.viewed == true || $charMEventObj.modellingPornMFFScene.viewed == true)>> <<playEvent $currEvent.dialogArr 16 29>> <<elseif $charM.stripperTrain != null && $charM.stripperTrain.level >= 2>> <<playEvent $currEvent.dialogArr 29 44>> <<elseif $charMEventObj.modellingS3Intro != null && $charMEventObj.modellingS3Intro.viewed == true>> <<playEvent $currEvent.dialogArr 44 59>> <<elseif $charM.stripClub == true>> <<playEvent $currEvent.dialogArr 59 65>> <<elseif $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>> <<playEvent $currEvent.dialogArr 65 70>> <<else>> <<playEvent $currEvent.dialogArr 70 75>> <</if>> <<playEvent $currEvent.dialogArr 75 82>> <<set $tempStoryVar = 'lydIntroS1Lwd1'>> <<include 'galleryViewerEvents'>> <</replace>> <<case 'lydIntroS1Lv1'>> <<set $currEvent to lydiaIntroS1Lv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a rush." "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydIntroS1Lwd1'>> <<set $currEvent to lydiaIntroS1Lwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Fun times ahead" "pcComputerSceneGallery">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 'lydMassage0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryMassage0GALLERY()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'lydMassage1'>> <<silently>><<addclass "body" "lydiahomegenbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryMassage2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "For now, rest." "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume0'>> <<silently>><<addclass "body" "phonebg">><</silently>> <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryCostumeParty0GALLERY()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'lydCostume1'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Hopefully worth it" "galleryViewer">><<set $tempStoryVar = 'lydCostume2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume2'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Head out" "galleryViewer">><<set $tempStoryVar = 'lydCostume3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume3'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydCostume4'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume4'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty5()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydCostume5'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume5'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumeParty6()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <<if $lydia.ntr == true>><span class='eventLink lewdLink'><<link "Maybe a threesome?[img[img/UI/ntrIcon.png]]">><<set $tempStoryVar = 'lydCostume5NTR'>><<set $currEvent = null>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span><</if>> <span class='eventLink lewdLink'><<link "Peek on others">><<set $tempStoryVar = 'lydCostume5Solo'>><<set $currEvent = null>><<include 'galleryViewerEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 'lydCostume5NTR'>> <<set $currEvent to lydiaStoryCostumePartyNtr0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "It's on!" "galleryViewer">><<set $tempStoryVar = 'lydCostume6NTR'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume5Solo'>> <<set $currEvent to lydiaStoryCostumePartySolo0()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Just a nudge" "galleryViewer">><<set $tempStoryVar = 'lydCostume6Solo'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume6NTR'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartyNtr1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Maybe she'll wear it again?" "galleryViewer">><<set $tempStoryVar = 'lydCostume7NTR'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume7NTR'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartyNtr2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume6Solo'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydCostume7Solo'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume7Solo'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "..." "galleryViewer">><<set $tempStoryVar = 'lydCostume8Solo'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydCostume8Solo'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryCostumePartySolo3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydIntroS2Lv0' 'lydIntroS2Lwd0'>> <<silently>><<addclass "body" "lydiahallbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS20()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $tempStoryVar == 'lydIntroS2Lv0'>> <<set $tempStoryVar = 'lydIntroS2Lv1'>> <<else>> <<set $tempStoryVar = 'lydIntroS2Lwd1'>> <</if>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Great start..." "galleryViewer">><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydIntroS2Lv1' 'lydIntroS2Lwd1'>> <<silently>><<addclass "body" "lydiabedroombg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaIntroS21()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr 0 17>> <<if $tempStoryVar == 'lydIntroS2Lwd1'>> <<playEvent $currEvent.dialogArr 18 19>> <<else>> <<playEvent $currEvent.dialogArr 17 18>> <</if>> <<playEvent $currEvent.dialogArr 19 23>> <<if $tempStoryVar == 'lydIntroS2Lv1'>> <<set $currEvent to lydiaIntroS2FuckboyLv()>> <<playEvent $currEvent.dialogArr 0 3>> <<playEvent $currEvent.dialogArr 3 11>> <<if $lydia.ntr == true>> <<playEvent $currEvent.dialogArr 11 16>> <</if>> <<else>> <<set $currEvent to lydiaIntroS2FuckboyLwd()>> <<playEvent $currEvent.dialogArr 0 4>> <<if $lydia.ntr == true>> <<playEvent $currEvent.dialogArr 4 8>> <</if>> <</if>> <<if $lydiaEventObj.krissyForeplay.count > 0 || $lydiaEventObj.krissyFuck.count > 0>> <<set $currEvent to lydiaIntroS2Krissy()>> <<playEvent $currEvent.dialogArr>> <</if>> <<set $currEvent to lydiaIntroS2End()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "All you can do is wait" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydHike0'>> <<silently>><<addclass "body" "phonebg">><</silently>> /* set the phone message code link to hidden and replace */ <<removeclass '#phoneDiv' 'divHidden'>> <<set $currEvent to lydiaStoryHikeLv0GALLERY()>> <<replace '#phoneContentDiv'>> /* first part is phone messages */ <div id='textEventCont'> <<phoneEvent $currEvent.dialogArr>> </div> <</replace>> <<case 'lydHike1'>> <<silently>><<addclass "body" "confusedsetting">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryHikeLv3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Follow the ass" "galleryViewer">><<set $tempStoryVar = 'lydHike2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydHike2'>> <<silently>><<addclass "body" "confusedsetting">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryHikeLv4()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Worth it" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydTutor0'>> <<silently>><<addclass "body" "krissyhomebg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryTutor0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Could be worse" "galleryViewer">><<set $tempStoryVar = 'lydTutor1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydTutor1'>> <<silently>><<addclass "body" "lydstorynight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to lydiaStoryTutor1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Very soon" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydPlan0'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Just have to wait" "galleryViewer">><<set $tempStoryVar = 'lydPlan1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydPlan1'>> <<silently>><<addclass "body" "subStreet">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What could go wrong?" "galleryViewer">><<set $tempStoryVar = 'lydPlan2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydPlan2'>> <<silently>><<addclass "body" "lydstoryoldhome">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryThePlan2()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What could go wrong?" "galleryViewer">><<set $tempStoryVar = 'lydPlan3'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydPlan3'>> <<silently>><<addclass "body" "lydiaoutsidebg">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to lydiaStoryThePlan3()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "It's on!" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydYoga0'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryYogaFuck0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Onwards!" "galleryViewer">><<set $tempStoryVar = 'lydYoga1'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 'lydYoga1'>> <<silently>><<addclass "body" "gymbg">><<addBgOverlay>><</silently>> <<set $currEvent to lydiaStoryYogaFuck1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Can't blame her" "pcComputerSceneGallery">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <</switch>> <<silently>><<linkIconsInit>><</silently>>
<<widget 'sceneGallery'>><<nobr>> <<replace '#scriptDiv'>> <<if $args[0] == null>> <<replace '#stageSelectCont'>><</replace>> <<replace '#sceneSelectCont'>><</replace>> <<else>> <<switch $args[0]>> <<case 'jen'>> <<jenSceneGallery>> <<case 'mel'>> <<melSceneGallery>> <<case 'lyd'>> <<lydSceneGallery>> <<case 'atonia'>> <<atoniaSceneGallery>> <</switch>> <</if>> <</replace>> <</nobr>><</widget>> <<widget 'jenSceneGallery'>><<nobr>> <<replace '#sceneSelectCont'>> <div class='gallStageCont0 sceneGalleryGroup'> STAGE 0<br> <<if $charM.loveStageNum >= 1 || ($charMEventObj.loveStory3 != null && $charMEventObj.loveStory3.viewed == true)>> <span class='gallEventBtn loveLink'><<link "Park Date[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenParkDate0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Movie Night[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenMovieDate0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Dinner Date[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenDinnerDate'>><</link>></span><br> <</if>> <<if $charM.corrStageNum >= 1 || ($charMEventObj.lewdStory3 != null && $charMEventObj.lewdStory3.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "Morning Exposure[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenLewdExposure0'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Shower Exposure[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenLewdBathroom0'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Bar Date[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenBarNight0'>><</link>></span><br> <</if>> </div> <div class='gallStageCont1 sceneGalleryGroup'> STAGE 1<br> <<if $charM.loveStageNum >= 2 || ($charMEventObj.lvStoryIntroS2 != null && $charMEventObj.lvStoryIntroS2.viewed == true)>> <span class='gallEventBtn loveLink'><<link "Love S1 Intro[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS1Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Flirty Texts[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenFlirtTextsS1'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Night Visit[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenNightVisitS1'>><</link>></span> <</if>><br> <<if $charM.corrStageNum >= 2 || ($charMEventObj.lwdStoryIntroS2 != null && $charMEventObj.lwdStoryIntroS2.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "Lewd S1 Intro[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS1Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Lewd Texts[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenLewdTextsS1'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Watching Porn Together[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenWatchPornMCS1'>><</link>></span> <</if>> </div> <div class='gallStageCont2 sceneGalleryGroup'> STAGE 2<br> <<if $charM.loveStageNum >= 3 || ($charMEventObj.lvStoryS3Intro != null && $charMEventObj.lvStoryS3Intro.viewed == true)>> <span class='gallEventBtn loveLink'><<link "Love S2 Intro[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS2Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Working Things Out[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenHumpS2Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "A Day On The Beach[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenBeachS2Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Camping Trip[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenCampS2Lv'>><</link>></span> <</if>><br> <<if $charM.corrStageNum >= 3 || ($charMEventObj.lwdStoryS3Intro != null && $charMEventObj.lwdStoryS3Intro.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "Lewd S2 Intro[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS2Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Demanding Service[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenHJS2Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Public Shenanigans[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenPublicS2Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Denial[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenBjS2Lwd'>><</link>></span> <</if>> </div> <div class='gallStageCont3 sceneGalleryGroup'> STAGE 3<br> <<if $charM.loveStageNum >= 4 || ($charMEventObj.S4LvIntro != null && $charMEventObj.S4LvIntro.viewed == true)>> <span class='gallEventBtn loveLink'><<link "Love S3 Intro[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS3Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "A Test Run[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenPenTeaseS3Lv'>><</link>></span> <span class='gallEventBtn loveLink'><<link "A Special Evening[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenSexS3Lv'>><</link>></span> <</if>> <<if $charM.corrStageNum >= 4 || ($charMEventObj.S4LwdIntro != null && $charMEventObj.S4LwdIntro.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "Lewd S3 Intro[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS3Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Pushing her to the limit[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenPenTeaseS3Lwd'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Final Submission[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenSexS3Lwd'>><</link>></span> <</if>> </div> <div class='gallStageCont4 sceneGalleryGroup'> STAGE 4<br> <<if $charM.loveStageNum >= 4 || ($charMEventObj.S4LvIntro != null && $charMEventObj.S4LvIntro.viewed == true)>> <span class='gallEventBtn loveLink'><<link "Love S4 Intro[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS4Lv'>><</link>></span> <<if $charMEventObj.analStoryLv != null && $charMEventObj.analStoryLv.viewed == true>> <span class='gallEventBtn loveLink'><<link "A New First[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenAnalS4Lv'>><</link>></span> <</if>> <</if>><br> <<if $charM.corrStageNum >= 4 || ($charMEventObj.S4LwdIntro != null && $charMEventObj.S4LwdIntro.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "Lewd S4 Intro[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenIntroS4Lwd'>><</link>></span> <<if $charMEventObj.analStoryLwd != null && $charMEventObj.analStoryLwd.viewed == true>> <span class='gallEventBtn lewdLink'><<link "Taking What's Yours[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'jenAnalS4Lwd'>><</link>></span> <</if>> <</if>> </div> <</replace>> <</nobr>><</widget>> <<widget 'melSceneGallery'>><<nobr>> <<replace '#sceneSelectCont'>> <div class='gallStageCont0 sceneGalleryGroup'> STAGE 0<br> <<if $melEventTracking.firstDate != null && $melEventTracking.firstDate.viewed == true>> <span class='gallEventBtn mixedLink'><<link "First Date[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melFirstDate'>><</link>></span> <</if>> <<if $melEventTracking.storyBusinessLv != null && $melEventTracking.storyBusinessLv.viewed == true>> <span class='gallEventBtn loveLink'><<link "Tastes like success[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLvBusinessMeet'>><</link>></span> <</if>> <<if $melEventTracking.storyBusinessLwd != null && $melEventTracking.storyBusinessLwd.viewed == true>> <span class='gallEventBtn lewdLink'><<link "Good Business[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLwdBusinessDinner'>><</link>></span> <</if>> </div> <div class='gallStageCont1 sceneGalleryGroup'> STAGE 1<br> <<if $melEventTracking.s1LvIntro != null && $melEventTracking.s1LvIntro.viewed == true>> <span class='gallEventBtn loveLink'><<link "S1 Intro: Making Plans[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLvIntroS1'>><</link>></span> <</if>> <<if $melEventTracking.lvStripStory != null && $melEventTracking.lvStripStory.viewed == true>> <span class='gallEventBtn loveLink'><<link "A Favour Returned[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLvDanceBj0'>><</link>></span> <</if>> <<if $melEventTracking.lvSexStory != null && $melEventTracking.lvSexStory.viewed == true>> <span class='gallEventBtn loveLink'><<link "Dessert[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLvFuck0'>><</link>></span> <</if>> <<if $melEventTracking.s1LwdIntro != null && $melEventTracking.s1LwdIntro.viewed == true>> <span class='gallEventBtn lewdLink'><<link "S1 Intro: Apologies[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLwdIntroS1'>><</link>></span> <</if>> <<if $melEventTracking.lwdStripStory != null && $melEventTracking.lwdStripStory.viewed == true>> <span class='gallEventBtn lewdLink'><<link "Private Show[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLwdDanceBj0'>><</link>></span> <</if>> <<if $melEventTracking.lwdSexStory != null && $melEventTracking.lwdSexStory.viewed == true>> <span class='gallEventBtn lewdLink'><<link "The New Girl[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melLwdFuck0'>><</link>></span> <</if>> </div> <div class='gallStageCont2 sceneGalleryGroup'> STAGE 2<br> <<if $melEventTracking.lvIntroS2 != null && $melEventTracking.lvIntroS2.viewed == true>> <span class='gallEventBtn loveLink'><<link "S2 Intro: Revitalized[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melS2IntroLv'>><</link>></span> <</if>> <<if $melEventTracking.lwdIntroS2 != null && $melEventTracking.lwdIntroS2.viewed == true>> <span class='gallEventBtn lewdLink'><<link "S2 Intro: Back at it[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'melS2IntroLwd'>><</link>></span> <</if>> </div> <div class='gallStageCont3 sceneGalleryGroup'> </div> <div class='gallStageCont4 sceneGalleryGroup'> </div> <</replace>> <</nobr>><</widget>> <<widget 'lydSceneGallery'>><<nobr>> <<replace '#sceneSelectCont'>> <div class='gallStageCont0 sceneGalleryGroup'> STAGE 0<br> <<if $lydia.loveStage >= 1 || ($lydiaEventObj.storyBoxing != null && $lydiaEventObj.storyBoxing.viewed == true)>> <span class='gallEventBtn mixedLink'><<link "Introductions[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydMeet0'>><</link>></span> <span class='gallEventBtn mixedLink'><<link "A Favour[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydFavour0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "First Home Visit[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydVisitLv0'>><</link>></span><br> <span class='gallEventBtn loveLink'><<link "Stress Relief[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydStress0'>><</link>></span><br> <</if>> <<if $lydia.lewdStage >= 1 || ($lydiaEventObj.storyDitched != null && $lydiaEventObj.storyDitched.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "First Home Visit[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydVisitLwd0'>><</link>></span><br> <span class='gallEventBtn lewdLink'><<link "Ditched[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydDitched0'>><</link>></span><br> <</if>> </div> <div class='gallStageCont1 sceneGalleryGroup'> STAGE 1<br> <<if $lydia.loveStage >= 2 || ($lydiaEventObj.storyMassageLv != null && $lydiaEventObj.storyMassageLv.viewed == true)>> <span class='gallEventBtn loveLink'><<link "S1 Intro: A Visit[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydIntroS1Lv0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Helping Hands[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydMassage0'>><</link>></span> <</if>> <<if $lydia.lewdStage >= 2 || ($lydiaEventObj.storyCostumeLwd != null && $lydiaEventObj.storyCostumeLwd.viewed == true)>> <span class='gallEventBtn lewdLink'><<link "S1 Intro: A Visit[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydIntroS1Lwd0'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Costume Party[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydCostume0'>><</link>></span><br> <</if>> </div> <div class='gallStageCont2 sceneGalleryGroup'> STAGE 2<br> <<if $lydiaEventObj.storyFuckLv != null && $lydiaEventObj.storyFuckLv.viewed == true>> <span class='gallEventBtn loveLink'><<link "S2 Intro: Moving Forwards[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydIntroS2Lv0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "Hiking[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydHike0'>><</link>></span> <span class='gallEventBtn loveLink'><<link "The Plan[img[img/UI/loveIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydPlan0'>><</link>></span> <</if>> <<if $lydiaEventObj.storyFuckLwd != null && $lydiaEventObj.storyFuckLwd.viewed == true>> <span class='gallEventBtn lewdLink'><<link "S2 Intro: Moving Forwards[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydIntroS2Lwd0'>><</link>></span> <span class='gallEventBtn lewdLink'><<link "Tutoring Lydia[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydTutor0'>><</link>></span><br> <span class='gallEventBtn lewdLink'><<link "A New Workout[img[img/UI/lewdIcon.png]]" "galleryViewer">><<set $tempStoryVar = 'lydYoga0'>><</link>></span><br> <</if>> </div> <div class='gallStageCont3 sceneGalleryGroup'> </div> <div class='gallStageCont4 sceneGalleryGroup'> </div> <</replace>> <</nobr>><</widget>> <<widget 'atoniaSceneGallery'>><<nobr>> <<replace '#sceneSelectCont'>> <div class='gallStageCont0 sceneGalleryGroup'> </div> <div class='gallStageCont1 sceneGalleryGroup'> </div> <div class='gallStageCont2 sceneGalleryGroup'> </div> <div class='gallStageCont3 sceneGalleryGroup'> </div> <div class='gallStageCont4 sceneGalleryGroup'> </div> <</replace>> <</nobr>><</widget>>
<div id='passageTopGap'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar divHidden' style='navBar'> <ul id='navList'> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'atoniaPartyEvents'>>"); $('#scriptDiv').wiki(""); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 's1PartyIntro'>> <<replace '#dialog0'>> <<silently>><<removeclass "body" "atoniapartybg">><<addclass "body" "homeoutside">><</silently>> <<set $currEvent to atoniaPartyS1Intro()>> <<playEvent $currEvent.dialogArr 0 9>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Here goes" "atoniaParty">><<set $tempStoryVar = 's1PartyIntro2'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyIntro2'>> <<replace '#dialog0'>> <<set $currEvent to atoniaPartyS1Intro()>> <<playEvent $currEvent.dialogArr 9 31>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Maybe?">><<set $tempStoryVar = 's1PartyIntro2Y'>><<include 'atoniaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span><<if $atonia.ntr == false>>Warning! MFF Threesome Ahead!<</if>> <span class='genericLink'><<link "Refuse">><<set $tempStoryVar = 's1PartyIntro2N'>><<include 'atoniaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1PartyIntro2Y'>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Intro()>> <<playEvent $currEvent.dialogArr 35 43>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Best get started" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyIntro2N'>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Intro()>> <<playEvent $currEvent.dialogArr 31 35>> <<set $atoniaEventObj.s1ValRefuse.viewed = true>><<set $atoniaEventObj.s1ValRefuse.count += 1>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Best get started" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyChoices'>> <<replace '#dialog0'>> <<dialogDesc "Let loose on the party, it’d be a good idea to wander and get acquainted with it all. But what draws your attention?">> <<atoniaPartyInit 0>> <</replace>> <<replace '#choice0'>> <<if $atoniaParty.gang != true>><span class='partyOption genericPSkin'><<button "A Commotion">><<set $tempStoryVar = 's1PartyGang'>><<include 'atoniaPartyEvents'>><</button>></span><</if>> <<if $atoniaParty.strip != true>><span class='partyOption krissyPSkin'><<button "Some Music">><<set $tempStoryVar = 's1PartyStrip'>><<include 'atoniaPartyEvents'>><</button>></span><</if>> <<if $atoniaParty.massage != true>><span class='partyOption lydiaPSkin'><<button "The Art">><<set $tempStoryVar = 's1PartyMassage'>><<include 'atoniaPartyEvents'>><</button>></span><</if>> <span class='partyOption genericPSkin'><<button "Wait For Atonia">><<set $tempStoryVar = 's1PartyWait'>><<include 'atoniaPartyEvents'>><</button>></span> <</replace>> <<case 's1PartyGang'>> <<replace '#dialog0'>><</replace>><<replace '#choice0'>><</replace>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Gang()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaParty.gang = true>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Move on" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyStrip'>> <<replace '#dialog0'>><</replace>><<replace '#choice0'>><</replace>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Dance()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaParty.strip = true>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Move on" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyMassage'>> <<replace '#dialog0'>><</replace>><<replace '#choice0'>><</replace>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Massage()>> <<playEvent $currEvent.dialogArr 0 8>> <<set $atoniaParty.massage = true>> <</replace>> <<replace '#choice1'>> <span class='mixedLink'><<link "Please!">><<set $tempStoryVar = 's1PartyMassageY'>><<set $currEvent = null>><<include 'atoniaPartyEvents'>><</link>></span> <span class='genericLink'><<link "Another time">><<set $tempStoryVar = 's1PartyMassageN'>><<set $currEvent = null>><<include 'atoniaPartyEvents'>><</link>></span> <</replace>> <<case 's1PartyMassageY'>> <<replace '#choice1'>><</replace>> <<replace '#dialog2'>> <<set $currEvent to atoniaPartyS1Massage()>> <<playEvent $currEvent.dialogArr 11 34>> <<set $atoniaEventObj.partyMassage.viewed = true>><<set $atoniaEventObj.partyMassage.count += 1>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Atonia better hurry" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyMassageN'>> <<replace '#choice1'>><</replace>> <<replace '#dialog2'>> <<set $currEvent to atoniaPartyS1Massage()>> <<playEvent $currEvent.dialogArr 8 11>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "What else?" "atoniaParty">><<set $tempStoryVar = 's1PartyChoices'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyWait'>> <<replace '#dialog0'>><</replace>><<replace '#choice0'>><</replace>> <<if $atoniaEventObj.s1ValRefuse.count > 0>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1WaitRefuse()>> <<playEvent $currEvent.dialogArr>> <<set $atoniaEventObj.s1Party.viewed = true>><<set $atoniaEventObj.s1Party.count += 1>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Head home" "home">><<set $atoniaParty = null>><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [23,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<else>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1Wait()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Here goes..." "atoniaParty">><<set $tempStoryVar = 's1PartyValIntro'>><<set $currEvent = null>><</link>></span> <</replace>> <</if>> <<case 's1PartyValIntro'>> <<replace '#dialog0'>> <<set $currEvent to atoniaPartyS1ValIntro()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Play along" "atoniaParty">><<set $tempStoryVar = 's1PartyValStart'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyValStart'>> <<silently>><<removeclass "body" "atoniapartybg">><<addclass "body" "valpartybg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaPartyS1ValIntro1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Make an excuse">><<set $tempStoryVar = 's1PartyValLv'>><<set $currEvent = null>><<include 'atoniaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "She needs permission">><<set $tempStoryVar = 's1PartyValLwd'>><<set $currEvent = null>><<include 'atoniaPartyEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1PartyValLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1ValLv()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Relax, and wait" "atoniaParty">><<set $tempStoryVar = 's1PartyValLvEnd'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyValLvEnd'>> <<replace '#dialog0'>> <<set $currEvent to atoniaPartyS1ValLv1()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLovePoints 'l'>> <<set $atoniaEventObj.s1Party.viewed = true>><<set $atoniaEventObj.s1Party.count += 1>> <<set $atoniaEventObj.s1PartyLv.viewed = true>><<set $atoniaEventObj.s1PartyLv.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Can't wait" "home">><<set $atoniaParty = null>><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [23,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <<case 's1PartyValLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaPartyS1ValLwd()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "And now, the other" "atoniaParty">><<set $tempStoryVar = 's1PartyValLwdEnd'>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1PartyValLwdEnd'>> <<replace '#dialog0'>> <<set $currEvent to atoniaPartyS1ValLwd1()>> <<playEvent $currEvent.dialogArr>> <<atoniaAddLewdPoints 'l'>> <<set $atoniaEventObj.s1Party.viewed = true>><<set $atoniaEventObj.s1Party.count += 1>> <<set $atoniaEventObj.s1PartyLwd.viewed = true>><<set $atoniaEventObj.s1PartyLwd.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Plenty did" "home">><<set $atoniaParty = null>><<set $tempStoryVar = null>><<set $currEvent = null>><<set _temp to timeDiffEvent($time, [23,0])>><<addTime _temp[0] _temp[1]>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<<widget "jsRelation">><<print $fiona.relation>><</widget>> <<widget "jsMcRelation">><<print $fiona.mcRel>><</widget>> <<widget "jsName">><<print $fiona.name>><</widget>> <<widget "mcCamNick">><<print $fiona.mcCam>><</widget>> <<widget fionaAddLovePoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to fionaLoveP(20)>> <<case 'm'>> <<set _r to fionaLoveP(15)>> <<case 's'>> <<set _r to fionaLoveP(10)>> <<default>> <<set _r to fionaLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'><<jsName>> <<linkIconDisplay 0>> Maxed!</span> <<else>> <span id='loveGain'><<jsName>> +_r <<linkIconDisplay 0>></span> <</if>> <</widget>> <<widget fionaAddLewdPoints>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to fionaLewdP(20)>> <<case 'm'>> <<set _r to fionaLewdP(15)>> <<case 's'>> <<set _r to fionaLewdP(10)>> <<default>> <<set _r to fionaLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'><<jsName>> <img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! </span> <<else>> <span id='lewdGain'><<jsName>> +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>> <</widget>> <<widget "fionaLoveMaxProg">> <<set $fiona.loveMax += $args[0]>> <span id='loveGain'><<print "<<jsName>>'s love max increased to " + $fiona.loveMax + "!">></span> <</widget>> <<widget "fionaLewdMaxProg">> <<set $fiona.lewdMax += $args[0]>> <span id='lewdGain'><<print "<<jsName>>'s lewd max increased to " + $fiona.lewdMax + "!">></span> <</widget>> <<widget fionaLoveMaxSet>><<nobr>> <<if $args[0] != null && $fiona.loveMax < $args[0]>> <<set $fiona.loveMax = $args[0]>> <span id='loveGain'><<print "<<jsName>>'s love max increased to " + $fiona.loveMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget fionaLewdMaxSet>><<nobr>> <<if $args[0] != null && $fiona.lewdMax < $args[0]>> <<set $fiona.lewdMax = $args[0]>> <span id='lewdGain'><<print "<<jsName>>'s lewd max increased to " + $fiona.lewdMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget fionaStageDisplay>> <<silently>> <<switch $fiona.loveStage>> <<case 0>> <<set _s0 to 'Affectionate'>> <<case 1>> <<set _s0 to 'Nostalgic'>> <<case 2>> <<set _s0 to 'PH'>> <<case 3>> <<set _s0 to 'PH'>> <<case 4>> <<set _s0 to 'PH'>> <<case 5>> <<set _s0 to 'PH.'>> <</switch>> <<switch $fiona.lewdStage>> <<case 0>> <<set _s1 to 'Fun Loving'>> <<case 1>> <<set _s1 to 'Secretive'>> <<case 2>> <<set _s1 to 'PH'>> <<case 3>> <<set _s1 to 'PH'>> <<case 4>> <<set _s1 to 'PH'>> <<case 5>> <<set _s1 to 'PH'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</widget>> <<widget 'fionaStoryEventLink'>> <<if $fiona != null && $fionaEventObj != null>> /* ////////////// first meet /////////////////// */ <<if $fionaEventObj.storyMeet != null && $fionaEventObj.storyMeet.viewed == false>> <<if $time[0] >= 12 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='mixedLink'><<link "Story: A Familiar Voice" "fionaStoryEvent">><<set $tempStoryVar to "firstMeet0">><</link>></span> <</append>> <</if>> <</if>> /* ////////////// Jen's Lover /////////////////// */ <<if $fionaEventObj.storyJenSecret != null && $fionaEventObj.storyJenSecret.unlocked == true && $fionaEventObj.storyJenSecret.viewed == false>> <<if $time[0] >= 12 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='mixedLink'><<link "<<jsName>> Story: <<charMName>>'s Secret[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]" "fionaStoryEvent">><<set $tempStoryVar to "jenLover0">><</link>></span> <</append>> <</if>> <</if>> /* /////////////////// S1 INTROS ////////////////////// */ <<if $fionaEventObj.introS1Lv != null && $fionaEventObj.introS1Lv.unlocked == true && $fionaEventObj.introS1Lv.viewed == false>> <<if $time[0] >= 7 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "<<jsName>> Level Up: A visit[img[img/UI/loveIcon.png]]" "fionaStoryEvent">><<set $tempStoryVar to "s1IntroLv">><</link>></span> <</append>> <</if>> <</if>> <<if $fionaEventObj.introS1Lv != null && $fionaEventObj.introS1Lwd.unlocked == true && $fionaEventObj.introS1Lwd.viewed == false>> <<if $time[0] >= 7 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "<<jsName>> Level Up: A visit[img[img/UI/lewdIcon.png]]" "fionaStoryEvent">><<set $tempStoryVar to "s1IntroLwd">><</link>></span> <</append>> <</if>> <</if>> /*///////////////////// STAGE 1 ///////////////////// */ <<if $fiona.loveStage == 1 && $fionaEventObj.secretDiscover != null>> <<if $fionaEventObj.storyConfessLv.unlocked == true && $fionaEventObj.storyConfessLv.viewed == false>> <<if $time[0] >= 12 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='loveLink'><<link "<<jsName>> Story: Confessing[img[img/UI/loveIcon.png]]" "fionaStoryEvent">><<set $tempStoryVar to "fiStoryS1Confess0">><</link>></span> <</append>> <</if>> <</if>> <</if>> <<if $fiona.lewdStage == 1 && $fionaEventObj.secretDiscover != null>> <<if $fionaEventObj.storyConfrontLwd.unlocked == true && $fionaEventObj.storyConfrontLwd.viewed == false>> <<if $time[0] >= 12 && $time[0] < 20>> <<append '#storyEventLinks'>> <span class='lewdLink'><<link "<<jsName>> Story: Confronting[img[img/UI/lewdIcon.png]]" "fionaStoryEvent">><<set $tempStoryVar to "fiStoryS1Confront0">><</link>></span> <</append>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "fionaTextMessages">> <<if $fiona != null && $fionaEventObj != null>> <<if $fiona.loveStage == 1>> <<if $fionaEventObj.s1TextsUnlock != null && $fionaEventObj.s1TextsUnlock.unlocked == true>> <<if $fionaEventObj.s1TextLv0.unlocked == false>> <<if $fiona.love >= 200 && $time[0] >= 18>> <<set $newMessage = true>><<newMessageAlert>><<set $fionaEventObj.s1TextLv0.unlocked = true>> <</if>> <</if>> <<if $fionaEventObj.s1TextLv1.unlocked == false>> <<if $fiona.love >= 300 && $time[0] >= 18>> <<set $newMessage = true>><<newMessageAlert>><<set $fionaEventObj.s1TextLv1.unlocked = true>> <</if>> <</if>> <</if>> <</if>> <<if $fiona.lewdStage == 1>> <<if $fionaEventObj.s1TextsUnlock != null && $fionaEventObj.s1TextsUnlock.unlocked == true>> <<if $fionaEventObj.s1TextLwd0.unlocked == false>> <<if $fiona.lewd >= 200 && $time[0] >= 18>> <<set $newMessage = true>><<newMessageAlert>><<set $fionaEventObj.s1TextLwd0.unlocked = true>> <</if>> <</if>> <</if>> <<if $fionaEventObj.s1TextsUnlock != null && $fionaEventObj.s1TextsUnlock.unlocked == true>> <<if $fionaEventObj.s1TextLwd1.unlocked == false>> <<if $fiona.lewd >= 300 && $time[0] >= 18>> <<set $newMessage = true>><<newMessageAlert>><<set $fionaEventObj.s1TextLwd1.unlocked = true>> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget 'fionaHomeKickout'>> <<if $fiona.loveStage < 1 && $fiona.lewdStage < 1>> <<if $time[0] >= 19 || $time[0] < 12>> <<goto 'fionaOutside'>> <</if>> <<elseif $fiona.loveStage <= 1 && $fiona.lewdStage <= 1>> <<if $time[0] >= 22 || $time[0] < 9>> <<goto 'fionaOutside'>> <</if>> <</if>> <</widget>> <<widget 'fionaEntryControl'>> <<if $fiona != null && $fiona.loveStage < 1 && $fiona.lewdStage < 1>> <<if $fionaEventObj != null && $fiona.visit != true>> /* first visit */ <<if $fionaEventObj.homeFirst.unlocked == true && $fionaEventObj.homeFirst.viewed == false && $time[0] >= 12 && $time[0] < 19>> <<append '#choice0'>> <span class='mixedLink'><<link "The first visit" "fionaStoryEvent">><<set $tempStoryVar to "visitFirst0">><</link>></span> <</append>> <<elseif $fionaEventObj.homeFirst.viewed == true && ($fiona.loveStage < 1 || $fiona.lewdStage < 1) && $time[0] >= 12 && $time[0] < 19>> <<prepend '#navList'>> <li><<navFionaHallExt>></li> <</prepend>> <<else>> <<append '#dialog0'>> <<infoDialog 'Come back between Noon and 7pm!'>> <</append>> <</if>> <<else>> <<append '#dialog0'>> <<infoDialog 'You already visited today!'>> <</append>> <</if>> <<elseif $fiona != null && $fiona.loveStage < 2 && $fiona.lewdStage < 2>> <<if $time[0] >= 9 && $time[0] <= 22>> <<prepend '#navList'>> <li><<navFionaHallExt>></li> <</prepend>> <<else>> <<append '#dialog0'>> <<infoDialog 'Come back between 9am and 10pm!'>> <</append>> <</if>> <</if>> <</widget>> <<widget 'fionaCharInit'>> <<if $fiona == null>> <<if $charM.loveStageNum >= 4 || $charM.corrStageNum >= 4>> <<run fionaCharInit()>> <<run fionaEventObjInit()>> <</if>> <</if>> <</widget>> /* for making fiona goals appear in goal screen for unlocking the character */ <<widget 'fionaStartGoalInit'>> <<if $fionaGoals == null>> <<run fionaGoalsInit()>> <</if>> <</widget>> <<widget 'fionaNavCheck'>> <<if $fiona != null && $fiona.home == true>> <<append '#navList'>><li><<navFionaHome>></li><</append>> <</if>> <</widget>> <<widget 'fiPhoneHudLcn'>> <<switch $args[0]>> <<default>> <<print "Home">> <</switch>> <</widget>> <<widget 'arousalIcon'>>[img[<<jsName>> Arousal|img/UI/arsIcon.png]]<</widget>> <<widget 'fiArsBar'>> <div class='fiArsBarCont'> <div id='fiEventArsBar' class='fiArsBar'></div> </div> <<silently>> <<timed 100ms>> <<run fiArsBarPopulate()>> <</timed>> <</silently>> <</widget>> <<widget 'fiArsGain'>> <<switch $args[0]>> <<case 'm'>> <<set _gain = 2>> <<case 'l'>> <<set _gain = 5>> <<default>> <<set _gain = 2>> <</switch>> <<set $fiona.arousal += _gain>> <<if $fiona.arousal > 10>><<set $fiona.arousal = 10>><</if>> <span class='susGain'>+_gain [img[<<jsName>> Arousal|img/UI/arsIcon.png]]</span><br> <<fiArsBar>> <</widget>> <<widget 'fiArsLoss'>> <<switch $args[0]>> <<case 'm'>> <<set _loss = 1>> <<case 'l'>> <<set _loss = 3>> <<default>> <<set _loss = 1>> <</switch>> <<set $fiona.arousal -= _loss>> <<if $fiona.arousal < 0>><<set $fiona.arousal = 0>><</if>> <span class='susGain'>-_loss [img[<<jsName>> Arousal|img/UI/arsIcon.png]]</span> <<fiArsBar>> <</widget>> <<widget 'fiDailyReset'>> <<if $fiona.arousal != null>> <<set $fiona.arousal = 0>> <</if>> <<if $fiona.dinner != null>> <<set $fiona.dinner = false>> <</if>> <<if $fiona.date != null>> <<set $fiona.date = false>> <</if>> <</widget>> <<widget 'fiHomeDivClean'>> <<replace '#dialog0'>><</replace>> <<replace '#choice0'>><</replace>> <<replace '#nav'>><</replace>> <<script>>document.getElementById('dialog0').scrollIntoView(); <</script>> <</widget>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar'><ul id='navList'> <li><<navToTown>></li> <li><<navHeadHome>></li> </ul></div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<fionaEntryControl>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<fionaHomeKickout>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); $('#scriptDiv').wiki("<<set _choice = 'root'>><<include 'fionaInsideOptions'>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 'root'>> <<if $fiona.loveStage < 1 && $fiona.lewdStage < 1>> <<set _choice = 's0Links'>><<include 'fionaInsideOptions'>> <<elseif $fiona.loveStage < 2 && $fiona.lewdStage < 2>> <<set _choice = 's1Links'>><<include 'fionaInsideOptions'>> <</if>> <<case 's0Links'>> <<replace '#dialog0'>> <<set $currEvent to fionaConvoStart()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<set $fiona.visit = true>> <</replace>> <<replace '#nav'>><</replace>> <<replace '#choice0'>> <span class='mixedLink'><<link "Love Life">><<set _choice = 's0LoveLife0'>><<include 'fionaInsideEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "Her Job">><<set _choice = 's0FiJob'>><<include 'fionaInsideEvents'>><<replace '#choice0'>><</replace>><</link>></span><br> <span class='mixedLink'><<link "Your <<charMRelation>>">><<set _choice = 's0Jen'>><<include 'fionaInsideEvents'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1Links'>> <<if $fionaEventObj.s1Tut != null && $fionaEventObj.s1Tut.viewed == false>> <<set _choice = 's1Tut'>><<include 'fionaInsideEvents'>> <<else>> <<replace '#dialog0'>> <<infoDialog "Your <<jsRelation>> seems to granting some measure of freedom now. But how to use it?">> <</replace>> <<replace '#choice0'>> <<arousalIcon>><<fiArsBar>> <<if $fiona.arousal < 10>> <div class='susLowCont susLinkCont'> <div class='susContTitle'><<arousalIcon>> Low:<br></div> <div class='susLinkContInner'> <<if $time[0] < 17>> <span class='mixedLink eventLinkDisabled'><<link "Req: After 5pm">><</link>></span><br> <<elseif $fiona.dinner == true>> <span class='mixedLink eventLinkDisabled'><<link "Already eaten today!">><</link>></span><br> <<else>> <span class='mixedLink'><<link "<<jsName>>'s Cooking[img[img/UI/energy.png]]">><<set _choice = 's1Eating'>><<include 'fionaInsideEvents'>><</link>></span><br> <</if>> <span class='mixedLink'><<link "Spy on her">><<set _choice = 's1BathSpy'>><<include 'fionaInsideEvents'>><</link>></span><br> <span class='mixedLink'><<link "Foot Massage">><<set _choice = 's1Degen'>><<include 'fionaInsideEvents'>><</link>></span><br> <span class='mixedLink'><<link "<<charMName>>'s Texts">><<set _choice = 's1JenTexts'>><<include 'fionaInsideEvents'>><</link>></span><br> </div> </div> <<if $fiona.arousal >= 5>> <div class='susHighCont susLinkCont'> <div class='susContTitle'><<arousalIcon>> High:<br></div> <div class='susLinkContInner'> <span class='mixedLink'><<link "A Male Opinion">><<set _choice = 's1Opinion'>><<include 'fionaInsideEvents'>><</link>></span><br> <<if $time[0] < 19>> <span class='mixedLink eventLinkDisabled'><<link "Req: After 7pm">><</link>></span><br> <<else>> <span class='mixedLink'><<link "Pushing Boundaries">><<set _choice = 's1Porn'>><<include 'fionaInsideEvents'>><</link>></span><br> <</if>> <<if $time[0] < 19>> <span class='mixedLink eventLinkDisabled'><<link "Req: After 7pm">><</link>></span><br> <<else>> <span class='mixedLink'><<link "A Night Out">><<set _choice = 's1Date0'>><<include 'fionaInsideEvents'>><</link>></span><br> <</if>> </div> </div> <<else>> <div class='susHighCont susLinkCont'> Req. Higher Arousal! </div> <</if>> <<if $fiona.arousal >= 7>> <div class='susSpecCont susLinkCont'> <div class='susContTitle'><<arousalIcon>> Special:<br></div> <div class='susLinkContInner'> <<if $fionaEventObj.secretDiscover != null && $fionaEventObj.secretDiscover.viewed == false>> <<if $fiona.love >= 200 || $fiona.lewd >= 200>> <span class='mixedLink'><<link "Special: <<jsName>> Is Distracted!">><<set _choice = 's1Distract0'>><<include 'fionaInsideEvents'>><</link>></span><br> <<else>> <span class='mixedLink eventLinkDisabled'><<link "Req: 200 [img[img/UI/loveIcon.png]] or [img[img/UI/lewdIcon.png]]">><</link>></span><br> <</if>> <</if>> </div> </div> <<else>> <div class='susSpecCont susLinkCont'> Req. Higher Arousal! </div> <</if>> <<else>> Arousal maxed! The only sign of <<jsName>> are the quiet impassioned moans from behind her locked door.<br> <</if>> <</replace>> <<prepend '#navList'>> <li><<navFionaExt>></li> <</prepend>> <</if>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<<switch _choice>> <<case 's0LoveLife0'>> <<replace '#dialog1'>> <<set $currEvent = fionaConvoLoveLife()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<if $lydia != null>> <span class='mixedLink'><<link "Lydia">><<set _choice = 's0GirlLydia'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <<if $charMEventObj.modellingS2Intro != null && $charMEventObj.modellingS2Intro.viewed == true>> <span class='lewdLink'><<link "<<charMName>>'s Modelling">><<set _choice = 's0GirlJenModel'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <span class='loveLink'><<link "<<charMName>>">><<set _choice = 's0GirlJen'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <<if $atoniaEventObj != null && $atoniaEventObj.introS1Lv != null && ($atoniaEventObj.introS1Lv.viewed == true || $atoniaEventObj.introS1Lwd.viewed == true)>> <span class='loveLink'><<link "Atonia">><<set _choice = 's0GirlAtoLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Atonia">><<set _choice = 's0GirlAtoLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <<if $mel != null && ($mel.loveStageNum >= 1 || $mel.lewdStageNum >= 1)>> <span class='loveLink'><<link "Mel">><<set _choice = 's0GirlMelLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Mel">><<set _choice = 's0GirlMelLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <</replace>> <<case 's0GirlLydia'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeLydia()>> <<playEvent $currEvent.dialogArr 0 4>> <</replace>> <<replace '#choice2'>> <span class='loveLink'><<link "Going steady">><<set _choice = 's0GirlLydiaLv'>><<include 'fionaInsideEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Work in progress">><<set _choice = 's0GirlLydiaLwd'>><<include 'fionaInsideEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <</replace>> <<case 's0GirlLydiaLv'>> <<replace '#dialog3'>> <<set $currEvent to fionaConvoLoveLifeLydia()>> <<if $lydiaEventObj != null && $lydiaEventObj.storyFuckLv != null && $lydiaEventObj.storyFuckLv.viewed == true>> <<playEvent $currEvent.dialogArr 10 16>> <<else>> <<playEvent $currEvent.dialogArr 4 10>> <</if>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Alarming indeed" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlLydiaLwd'>> <<replace '#dialog3'>> <<set $currEvent to fionaConvoLoveLifeLydia()>> <<if $lydiaEventObj != null && $lydiaEventObj.storyFuckLwd != null && $lydiaEventObj.storyFuckLwd.viewed == true>> <<playEvent $currEvent.dialogArr 25 31>> <<else>> <<playEvent $currEvent.dialogArr 16 25>> <</if>> <<fionaAddLewdPoints 'l'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "What a woman" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlJenModel'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeJen()>> <<playEvent $currEvent.dialogArr 0 15>> <<fionaAddLewdPoints 'l'>> <<set $fionaEventObj.modelConvo.viewed = true>><<set $fionaEventObj.modelConvo.count += 1>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "An opportunity!" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlJen'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeJen()>> <<playEvent $currEvent.dialogArr 15 26>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Maybe..?" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlAtoLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeAtonia()>> <<playEvent $currEvent.dialogArr 0 8>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Head out" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlAtoLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeAtonia()>> <<playEvent $currEvent.dialogArr 8 16>> <<fionaAddLewdPoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "A promise" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlMelLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeMel()>> <<playEvent $currEvent.dialogArr 0 8>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Never..." "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0GirlMelLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaConvoLoveLifeMel()>> <<playEvent $currEvent.dialogArr 8 14>> <<fionaAddLewdPoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Hard to say" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0FiJob'>> <<replace '#dialog1'>> <<set $currEvent = fionaFirstVisitFionaJob()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Supportive">><<set _choice = 's0FiJobLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Good choice!">><<set _choice = 's0FiJobLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's0FiJobLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaFirstVisitFionaJobLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Something to look out for" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0FiJobLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaFirstVisitFionaJobLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "All the way?" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0Jen'>> <<replace '#dialog1'>> <<set $currEvent = fionaFirstVisitJen()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Reminisce">><<set _choice = 's0JenLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "You left a mark">><<set _choice = 's0JenLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's0JenLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaFirstVisitJenLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Get some air" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's0JenLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaFirstVisitJenLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Easy enough?" "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Eating'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1Cook()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "About her outfit">><<set _choice = 's1EatingLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Leer">><<set _choice = 's1EatingLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1EatingLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1CookLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <<gainEnergy 'm'>> <<fiArsGain 'm'>> <<set $fiona.dinner = true>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Not bad..." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1EatingLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1CookLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <<gainEnergy 'm'>> <<fiArsGain 'm'>> <<set $fiona.dinner = true>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Not bad..." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1BathSpy'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1BathSpy()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Excuse">><<set _choice = 's1BathSpyLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Embrace">><<set _choice = 's1BathSpyLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1BathSpyLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1BathSpyLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Probably not." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1BathSpyLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1BathSpyLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Probably not." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Degen'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1SickFuck()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "About her">><<set _choice = 's1DegenLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "About Jen">><<set _choice = 's1DegenLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1DegenLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1SickFuckLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <<fiArsGain 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "A bit closer?" "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1DegenLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1SickFuckLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <<fiArsGain 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Probably not." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Opinion'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1Opinion()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Good look">><<set _choice = 's1OpinionLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Something louder">><<set _choice = 's1OpinionLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1OpinionLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1OpinionLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <<fiArsGain 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "But that's all." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1OpinionLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1OpinionLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <<fiArsGain 'm'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Next time..." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Porn'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1PornWatch()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Milf Porn">><<set _choice = 's1PornMilf'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Your Choice">><<set _choice = 's1PornFem'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Taboo Porn">><<set _choice = 's1PornTaboo'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Anal Porn">><<set _choice = 's1PornAnal'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1PornMilf'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1PornWatchLvMilf()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'l'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Close call." "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 's1PornFem'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1PornWatchLvFemdom()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'l'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Close call." "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 's1PornTaboo'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1PornWatchLwdTaboo()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'l'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Too long..." "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 's1PornAnal'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1PornWatchLwdAnal()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'l'>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Hopefully." "fionaOutside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 's1JenTexts'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1JenTexts()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <<if $charMEventObj.lvTextS21 != null && $charMEventObj.lvTextS21.viewed == true>> <span class='loveLink'><<link "Love Text">><<set _choice = 's1JenTextsLv'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <<else>> Love Text not unlocked!<br> <</if>> <<if $charMEventObj.lwdTextS22 != null && $charMEventObj.lwdTextS22.viewed == true>> <span class='lewdLink'><<link "Lewd text">><<set _choice = 's1JenTextsLwd'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <<else>> Lewd Text not unlocked!<br> <</if>> <span class='genericLink'><<link "Nevermind..." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><</link>></span><br> <</replace>> <<case 's1JenTextsLv'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1JenTextsLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <<fiArsGain 'l'>> <<set $fionaEventObj.eventJenTextS1Lv.count += 1>><<set $fionaEventObj.s1TextsUnlock.unlocked = true>><<set $fionaEventObj.s1TextsUnlock.viewed = true>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Maybe?" "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1JenTextsLwd'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1JenTextsLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <<fiArsGain 'l'>> <<set $fionaEventObj.eventJenTextS1Lwd.count += 1>><<set $fionaEventObj.s1TextsUnlock.unlocked = true>><<set $fionaEventObj.s1TextsUnlock.viewed = true>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Payed off!" "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Distract0'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1Distracted()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> <<replace '#choice1'>> <span class='mixedLink'><<link "Just a quick peek...">><<set _choice = 's1DistractPeek'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <span class='genericLink'><<link "Focus!">><<set _choice = 's1Distract1'>><<include 'fionaInsideEvents'>><<replace '#choice1'>><</replace>><</link>></span><br> <</replace>> <<case 's1DistractPeek'>> <<fiHomeDivClean>> <<replace '#dialog2'>> <<set $currEvent = fionaS1Distracted()>> <<playEvent $currEvent.dialogArr 6 10>> <<if $fiona.love > $fiona.lewd>> <<fionaAddLovePoints 'm'>> <<else>> <<fionaAddLewdPoints 'm'>> <</if>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Another time." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Distract1'>> <<fiHomeDivClean>> <<replace '#dialog2'>> <<set $currEvent = fionaS1Distracted()>> <<playEvent $currEvent.dialogArr 10 11>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Bedside Table">><<set _choice = 's1DistractF'>><<include 'fionaInsideEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <span class='genericLink'><<link "Underwear Drawer">><<set _choice = 's1DistractS'>><<include 'fionaInsideEvents'>><<replace '#choice2'>><</replace>><</link>></span><br> <</replace>> <<case 's1DistractF'>> <<fiHomeDivClean>> <<replace '#dialog3'>> <<set $currEvent = fionaS1Distracted()>> <<playEvent $currEvent.dialogArr 11 12>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Another time." "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1DistractS'>> <<fiHomeDivClean>> <<replace '#dialog3'>> <<set $currEvent = fionaS1Distracted()>> <<playEvent $currEvent.dialogArr 12 17>> <<set $fionaEventObj.secretDiscover.viewed = true>><<set $fionaEventObj.secretDiscover.count += 1>> <<set $fionaEventObj.camResearch.unlocked = true>> <<fiArsGain 'l'>> <</replace>> <<replace '#choice3'>> <span class='genericLink'><<link "Success!" "fionaInside">><<set _choice = null>><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span><br> <</replace>> <<case 's1Tut'>> <<replace '#dialog0'>> <<set $currEvent = fionaS1Tutorial()>> <<playEvent $currEvent.dialogArr>> <<set $fionaEventObj.s1Tut.viewed = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Begin!" "fionaInside">><</link>></span><br> <</replace>> <<case 's1Date0'>> <<fiHomeDivClean>> <<replace '#dialog1'>> <<set $currEvent = fionaS1Date0()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Downtown" "fionaStoryEvent">><<set $tempStoryVar = 's1Date1'>><</link>></span><br> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'fionaStoryContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 'firstMeet0'>> <<silently>><<addclass "body" "homelivingroom">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaStoryMeet()>> <<playEvent $currEvent.dialogArr 0 6>> <</replace>> /* custom char stuff */ <<replace '#choice0'>> <div class='relationInfo' style='relationInfo'> Name: <<textbox "$fiona.name" "Fiona">><br> She is your: <<textbox "$fiona.relation" "Babysitter">><br> You are her: <<textbox "$fiona.mcRel" "Cutie">><br><br> <span class='genericLink'><<link 'Confirm'>><<set $tempStoryVar to 'firstMeet1'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br> </div> <</replace>> <<case 'firstMeet1'>> <<replace '#dialog1'>> <<set $currEvent to fionaStoryMeet()>> <<playEvent $currEvent.dialogArr 6 35>> <<set $currEvent to null>><<set $tempStoryVar = null>> <<set $fionaEventObj.storyMeet.viewed = true>><<set $fionaEventObj.homeFirst.unlocked = true>> <<set $fiona.home = true>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Count on it" "pcBedroom">><</link>></span> <</replace>> <<case 'visitFirst0'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaFirstVisit()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $tempStoryVar = null>><<set $currEvent = null>> <<set $fiona.visit = true>> <<set $fionaEventObj.homeFirst.viewed = true>><<set $fionaEventObj.homeFirst.count += 1>> <<replace '#choice0'>> <span class='genericLink'><<link "Little by little" "home">><<addTime 2 0>><</link>></span> <</replace>> <<case 'jenLover0'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaStoryJensLover()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <<if $fiona.love >= 100>><span class='loveLink'><<link "Just a hint[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 'jenLoverLv'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> <<if $charM.corrStageNum >= 3 && $fiona.lewd >= 100>><span class='lewdLink'><<link "She's changed. A lot.[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 'jenLoverLwd'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br><</if>> <</replace>> <<case 'jenLoverLv'>> <<replace '#dialog1'>> <<set $currEvent to fionaStoryJensLoverLv0()>> <<playEvent $currEvent.dialogArr>> <<set _choice = null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Head home." "fionaStoryEvent">><<set $tempStoryVar = 'jenLoverLv2'>><</link>></span><br> <</replace>> <<case 'jenLoverLwd'>> <<replace '#dialog1'>> <<set $currEvent to fionaStoryJensLoverLwd0()>> <<playEvent $currEvent.dialogArr>> <<set _choice = null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Head home." "fionaStoryEvent">><<set $tempStoryVar = 'jenLoverLwd2'>><</link>></span><br> <</replace>> <<case 'jenLoverLv2'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaStoryJensLoverLv1()>> <<playEvent $currEvent.dialogArr>> <<set _choice = null>> <</replace>> <<set $fiona.visit = true>> <<set $fionaEventObj.storyJenSecret.viewed = true>><<set $fionaEventObj.storyJenSecretLv.viewed = true>><<set $fionaEventObj.storyJenSecretLv.count += 1>> <<set $fionaEventObj.introS1Lv.unlocked = true>> <<replace '#choice0'>> <span class='genericLink'><<link "Bad idea" "pcBedroom">><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 'jenLoverLwd2'>> <<silently>><<addclass "body" "homehallway">><<addBgOverlay>><</silently>> <<replace '#dialog1'>> <<set $currEvent to fionaStoryJensLoverLwd1()>> <<playEvent $currEvent.dialogArr>> <<set _choice = null>> <</replace>> <<set $fionaEventObj.storyJenSecret.viewed = true>><<set $fionaEventObj.storyJenSecretLwd.viewed = true>><<set $fionaEventObj.storyJenSecretLwd.count += 1>> <<set $fionaEventObj.introS1Lwd.unlocked = true>> <<replace '#choice1'>> <span class='genericLink'><<link "There's an idea" "pcBedroom">><<set $tempStoryVar = null>><<addTime 2 0>><</link>></span><br> <</replace>> <<case 's1IntroLv' 's1IntroLwd'>> <<silently>><<addclass "body" "pcbedroomday">><<addBgOverlay>><</silently>> <<set $currEvent to fionaStoryIntroS1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $tempStoryVar == 's1IntroLv'>> <<set $tempStoryVar = 's1IntroLv1'>> <<else>> <<set $tempStoryVar = 's1IntroLwd1'>> <</if>> <<include 'fionaStoryContent'>> <<case 's1IntroLv1'>> <<set $currEvent to fionaStoryIntroS1Lv()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<fionaLoveMaxProg 300>> <<fionaAddLovePoints 'l'>><br> <<set $fiona.loveStage = 1>> <span id='loveGain'><<jsName>> gained a love level: Nostalgic!</span><br> <</append>> <<if $fionaGoals.distractLp == null>><<run fionaGoalsInitS1($fionaGoals)>><</if>> <<if $fionaEventObj.secretDiscover == null>><<run fionaEventObjInitS1($fionaEventObj)>><</if>> <<set $fionaEventObj.introS1Lv.viewed = true>><<set $fionaEventObj.introS1Lv.count += 1>> <<set $fionaEventObj.introS1Lwd.viewed = true>> <<set $fionaEventObj.storyJenSecretLv.viewed = true>><<set $fionaEventObj.storyJenSecretLwd.viewed = true>> <<set $fiona.arousal = 0>> <<set $fiona.mcCam = "">> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "One problem at a time" "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1IntroLwd1'>> <<set $currEvent to fionaStoryIntroS1Lwd()>> <<append '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<fionaLewdMaxProg 300>> <<fionaAddLewdPoints 'l'>><br> <<set $fiona.lewdStage = 1>> <span id='lewdGain'><<jsName>> gained a lewd level: Secretive!</span><br> <</append>> <<if $fionaGoals.distractLp == null>><<run fionaGoalsInitS1($fionaGoals)>><</if>> <<if $fionaEventObj.secretDiscover == null>><<run fionaEventObjInitS1($fionaEventObj)>><</if>> <<set $fionaEventObj.introS1Lwd.viewed = true>><<set $fionaEventObj.introS1Lwd.count += 1>> <<set $fionaEventObj.introS1Lv.viewed = true>> <<set $fionaEventObj.storyJenSecretLv.viewed = true>><<set $fionaEventObj.storyJenSecretLwd.viewed = true>> <<set $fiona.arousal = 0>> <<set $fiona.mcCam = "">> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Who knows..." "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1WebcamFirst0'>> <<silently>><<addclass "body" "computer">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to fionaS1Camshow0()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <div class='relationInfo' style='relationInfo'> Enter a nickname to use during <<jsName>>’s cam shows.<br> Name: <<textbox "$fiona.mcCam" "">><br> <span class='genericLink'><<link 'Confirm'>><<set $tempStoryVar to 's1WebcamFirst1'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span><br> </div> <</replace>> <<case 's1WebcamFirst1'>> <<set $currEvent to fionaS1Camshow1()>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr>> <<gainMoney -200>> <</replace>> <<replace '#choice1'>> <<if $charM.loveStageNum >= 3>> <span class='loveLink'><<link "Apologise[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 's1WebcamFirstLv0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <<if $charM.corrStageNum >= 3>> <span class='lewdLink'><<link "Just in time[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's1WebcamFirstLwd0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span><br> <</if>> <</replace>> <<case 's1WebcamFirstLv0'>> <<set $currEvent to fionaS1CamshowLv0()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice2'>> <span class='genericLink'><<link "Work it out." "fionaStoryEvent">><<set $tempStoryVar = 's1WebcamFirstLv1'>><</link>></span><br> <</replace>> <<case 's1WebcamFirstLv1'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to fionaS1CamshowLv1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<fionaAddLovePoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $fionaEventObj.webcamSecretEvent.viewed = true>><<set $fionaEventObj.webcamSecretEvent.count += 1>> <<set $fionaGoals.camChain.unlocked = true>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "How..?" "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 2 0>><</link>></span> <</replace>> <<case 's1WebcamFirstLwd0'>> <<set $currEvent to fionaS1CamshowLwd0()>> <<replace '#dialog2'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $currEvent = null>> <<replace '#choice2'>> <span class='genericLink'><<link "Damn right." "fionaStoryEvent">><<set $tempStoryVar = 's1WebcamFirstLwd1'>><</link>></span><br> <</replace>> <<case 's1WebcamFirstLwd1'>> <<silently>><<addclass "body" "pcbedroomnight">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<set $currEvent to fionaS1CamshowLwd1()>> <<replace '#dialog0'>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<fionaAddLewdPoints 'm'>> <</replace>> <<set $currEvent = null>> <<set $fionaEventObj.webcamSecretEvent.viewed = true>><<set $fionaEventObj.webcamSecretEvent.count += 1>> <<set $fionaGoals.camChain.unlocked = true>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Another load of trouble" "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 2 0>><</link>></span> <</replace>> <<case 'fiStoryS1Confess0'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1ConfessStoryLv0()>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of <<jsName>>'s content for now!">> <</replace>> <<set $fionaEventObj.storyConfessLv.viewed = true>><<set $fionaEventObj.storyConfessLv.count += 1>> <<set $fionaEventObj.introS2Lv.unlocked = true>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "A lot of it..." "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 2 0>><</link>></span> <</replace>> <<case 'fiStoryS1Confront0'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1ConfrontStoryLwd0()>> <<playEvent $currEvent.dialogArr>> <<infoDialog "End of <<jsName>>'s content for now!">> <</replace>> <<set $fionaEventObj.storyConfrontLwd.viewed = true>><<set $fionaEventObj.storyConfrontLwd.count += 1>> <<set $fionaEventObj.introS2Lwd.unlocked = true>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "In time..." "fionaOutside">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 2 0>><</link>></span> <</replace>> <<case 's1Research'>> <<silently>><<addclass "body" "computer">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1Research()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<set $fionaEventObj.camResearch.viewed = true>><<set $fionaEventObj.camResearch.count += 1>> <<set $fionaEventObj.webcamSecretEvent.unlocked = true>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a find." "pcBedroom">><<set $tempStoryVar = null>><<set $currEvent = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1Date1'>> <<silently>><<addclass "body" "barAtonia">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1Date1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "Nina[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's1DateNina0'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink mixedLink'><<link "<<jsName>>[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's1DateFi0'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1DateNina0'>> <<replace '#dialog1'>> <<set $currEvent to fionaS1DateNina0()>> <<playEvent $currEvent.dialogArr 0 5>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Get to know her[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 's1DateNinaLv0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Their agreement[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's1DateNinaLwd0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1DateNinaLv0'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1DateNina0()>> <<playEvent $currEvent.dialogArr 5 16>> <</replace>> <<set $tempStoryVar = 's1DateNinaLv1'>><<include 'fionaStoryContent'>> <<case 's1DateNinaLwd0'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1DateNina0()>> <<playEvent $currEvent.dialogArr 16 27>> <</replace>> <<set $tempStoryVar = 's1DateNinaLwd1'>><<include 'fionaStoryContent'>> <<case 's1DateNinaLv1' 's1DateNinaLwd1'>> <<append '#dialog2'>> <<set $currEvent to fionaS1DateNina0()>> <<playEvent $currEvent.dialogArr 27 37>> <</append>> <<if $tempStoryVar == 's1DateNinaLv1'>> <<set $tempStoryVar = 's1DateNinaLv2'>> <<else>> <<set $tempStoryVar = 's1DateNinaLwd2'>> <</if>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Help out" "fionaStoryEvent">><</link>></span> <</replace>> <<case 's1DateNinaLv2' 's1DateNinaLwd2'>> <<silently>><<addclass "body" "barAtonia">><<addBgOverlay>><<overlayDarkInsert>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1DateNina1()>> <<playEvent $currEvent.dialogArr>> <</replace>> <<if $tempStoryVar == 's1DateNinaLv2'>> <<set $tempStoryVar = 's1DateNinaLv3'>> <<else>> <<set $tempStoryVar = 's1DateNinaLwd3'>> <</if>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "Surely not" "fionaStoryEvent">><</link>></span> <</replace>> <<case 's1DateNinaLv3' 's1DateNinaLwd3'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1DateNina2()>> <<playEvent $currEvent.dialogArr 0 7>> <</replace>> <<if $tempStoryVar == 's1DateNinaLv3'>> <<set $tempStoryVar = 's1DateNinaLv4'>> <<else>> <<set $tempStoryVar = 's1DateNinaLwd4'>> <</if>> <<replace '#choice0'>> <span class='eventLink mixedLink'><<link "Hell yeah[img[img/UI/loveIcon.png]][img[img/UI/lewdIcon.png]]">><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='eventLink genericLink'><<link "End it">><<set $tempStoryVar = 's1DateNinaBail'>><<include 'fionaStoryContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1DateNinaBail'>> <<replace '#dialog1'>> <<set $currEvent to fionaS1DateNina2()>> <<playEvent $currEvent.dialogArr 7 11>> <</replace>> <<set $fionaEventObj.s1NinaReject.viewed = true>><<set $fionaEventObj.s1NinaReject.count += 1>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "Head home" "pcSleep">><</link>></span> <</replace>> <<case 's1DateNinaLv4' 's1DateNinaLwd4'>> <<replace '#dialog1'>> <<set $currEvent to fionaS1DateNina2()>> <<playEvent $currEvent.dialogArr 11 13>> <</replace>> <<if $tempStoryVar == 's1DateNinaLv4'>> <<set $tempStoryVar = 's1DateNinaLv5'>> <<else>> <<set $tempStoryVar = 's1DateNinaLwd5'>> <</if>> <<include 'fionaStoryContent'>> <<case 's1DateNinaLv5'>> <<append '#dialog1'>> <<set $currEvent to fionaS1DateNinaLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'm'>> <</append>> <<set $fionaEventObj.s1NinaLv.viewed = true>><<set $fionaEventObj.s1NinaLv.count += 1>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DateNinaLwd5'>> <<append '#dialog1'>> <<set $currEvent to fionaS1DateNinaLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'm'>> <</append>> <<set $fionaEventObj.s1NinaLwd.viewed = true>><<set $fionaEventObj.s1NinaLwd.count += 1>> <<replace '#choice1'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DateFi0'>> <<replace '#dialog1'>> <<set $currEvent to fionaS1DateFi0()>> <<playEvent $currEvent.dialogArr 0 8>> <</replace>> <<replace '#choice1'>> <span class='eventLink loveLink'><<link "Drink Together[img[img/UI/loveIcon.png]]">><<set $tempStoryVar = 's1DateFiLv0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span> <span class='eventLink lewdLink'><<link "Grope Her[img[img/UI/lewdIcon.png]]">><<set $tempStoryVar = 's1DateFiLwd0'>><<include 'fionaStoryContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1DateFiLv0'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1DateFi0()>> <<playEvent $currEvent.dialogArr 8 20>> <</replace>> <<set $currEvent = null>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Many more later..." "fionaStoryEvent">><<set $tempStoryVar = 's1DateFiLv1'>><</link>></span> <</replace>> <<case 's1DateFiLwd0'>> <<replace '#dialog2'>> <<set $currEvent to fionaS1DateFi0()>> <<playEvent $currEvent.dialogArr 20 32>> <</replace>> <<set $currEvent = null>> <<replace '#choice2'>> <span class='eventLink genericLink'><<link "Many more later..." "fionaStoryEvent">><<set $tempStoryVar = 's1DateFiLwd1'>><</link>></span> <</replace>> <<case 's1DateFiLv1'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1DateFiLv()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLovePoints 'l'>> <</replace>> <<set $fionaEventObj.s1FiDate.viewed = true>><<set $fionaEventObj.s1FiDate.count += 1>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <<case 's1DateFiLwd1'>> <<silently>><<addclass "body" "filivingbg">><<addBgOverlay>><</silently>> <<replace '#dialog0'>> <<set $currEvent to fionaS1DateFiLwd()>> <<playEvent $currEvent.dialogArr>> <<fionaAddLewdPoints 'l'>> <</replace>> <<set $fionaEventObj.s1FiDate.viewed = true>><<set $fionaEventObj.s1FiDate.count += 1>> <<replace '#choice0'>> <span class='eventLink genericLink'><<link "What a night!" "pcSleep">><<set $tempStoryVar = null>><<set $currEvent = null>><</link>></span> <</replace>> <</switch>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar'><ul id='navList'> <li><<navToTown>></li> <li><<navHeadHome>></li> </ul></div> <div id='scriptDiv' class='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<atoniaEntryControl>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<div id='passageTopGap'></div> <div id='description' class='dialog vice divHidden'></div> <div id='options' class='dialog links'></div> <div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='nav' class='navBar' style='navBar'> <ul id='navList'> <li><<navAtoniaExt>></li> </ul> </div> <div id='scriptDiv' class='divHidden'></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<atoniaHomeKickout>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); $('#scriptDiv').wiki("<<set _choice = 'root'>><<include 'atoniaInsideOptions'>>"); }); <</script>><</silently>>
<<switch _choice>> <<case 'root'>> <<if $atonia.loveStage < 2 && $atonia.lewdStage < 2>> <<set _choice = 's1Links'>><<include 'atoniaInsideOptions'>> <</if>> <<case 's1Links'>> <<replace '#dialog0'>> <<infoDialog "There’s plenty to do around here, but only one Atonia. Wonder what she’s up to?">> <</replace>> <<replace '#choice0'>> <<atoniaSusBar>> <<if $atonia.sus < 10>> <div class='susLowCont susLinkCont'> <div class='susContTitle'><<susIcon>> Low:<br></div> <div class='susLinkContInner'> <span class='mixedLink'><<link "A Game" "atoniaHomeEventView">><<set $tempStoryVar = 's1Poker0'>><</link>></span><br> <span class='mixedLink'><<link "The Pool" "atoniaHomeEventView">><<set $tempStoryVar = 's1Pool0'>><</link>></span><br> <span class='mixedLink'><<link "Ritual" "atoniaHomeEventView">><<set $tempStoryVar = 's1Yoga0'>><</link>></span><br> <span class='mixedLink'><<link "Project Work" "atoniaHomeEventView">><<set $tempStoryVar = 's1Work0'>><</link>></span><br> </div> </div> <<if $atonia.sus >= 5>> <div class='susHighCont susLinkCont'> <div class='susContTitle'><<susIcon>> High:<br></div> <div class='susLinkContInner'> <span class='mixedLink'><<link "Old Habits" "atoniaHomeEventView">><<set $tempStoryVar = 's1Mast0'>><</link>></span><br> <<if $atonia.dinner != true>> <span class='mixedLink'><<link "Dinner With The Parkers" "atoniaHomeEventView">><<set $tempStoryVar = 's1Dinner0'>><</link>></span><br> <</if>> </div> </div> <<else>> <div class='susHighCont susLinkCont'> Req. Higher Suspicion! </div> <</if>> <<if $atonia.sus == 9>> <div class='susSpecCont susLinkCont'> <div class='susContTitle'><<susIcon>> Bonus:<br></div> <div class='susLinkContInner'> <span class='mixedLink'><<link "Atonia's Fantasy" "atoniaHomeEventView">><<set $tempStoryVar = 's1Shower0'>><</link>></span><br> </div> </div> <<else>> <div class='susSpecCont susLinkCont'> Req. Higher Suspicion! </div> <</if>> <<else>> Suspicion maxed! Lower, or come back tomorrow.<br> <</if>> <<if $atonia.aldenHang != true>> <div class='susLossCont susLinkCont'> <div class='susContTitle'><<susIcon>> Reduce:<br></div> <div class='susLinkContInner'> <span class='mixedLink susLink'><<link "Drink With Alden" "atoniaHomeEventView">><<set $tempStoryVar = 's1AldenHang0'>><</link>></span><br> </div> </div> <</if>> <<if $atonia.ntr == true>> <div class='susNTRCont susLinkCont'> <div class='susContTitle'><<susIcon>> <<ntrIconDisplay>> Reduce:<br></div> <div class='susLinkContInner'> <span class='mixedLink susLink'><<link "A Good Wife<<ntrIconDisplay>>" "atoniaHomeEventView">><<set $tempStoryVar = 's1HusbandNtr0'>><</link>></span><br> </div> </div> <</if>> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<<switch _choice>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
<div id='dialog0' class='vice' style='vice'></div> <div id='choice0' class='dialog links' style='dialog links'></div> <div id='dialog1' class='vice' style='vice'></div> <div id='choice1' class='dialog links' style='dialog links'></div> <div id='dialog2' class='vice' style='vice'></div> <div id='choice2' class='dialog links' style='dialog links'></div> <div id='dialog3' class='vice' style='vice'></div> <div id='choice3' class='dialog links' style='dialog links'></div> <div id='dialog4' class='vice' style='vice'></div> <div id='choice4' class='dialog links' style='dialog links'></div> <div id='dialog5' class='vice' style='vice'></div> <div id='choice5' class='dialog links' style='dialog links'></div> <div id='options'></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <div id='phoneDiv' class='divHidden phoneDiv'><div id= 'phoneContentDiv' class='phoneContent'></div></div> <div id='dialog6' class='vice' style='vice'></div> <div id='choice6' class='dialog links' style='dialog links'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'atoniaEventViewContent'>>"); }); <</script>><</silently>>
<<switch $tempStoryVar>> <<case 's1Dinner0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniakitchenbg">><</silently>> <<set $currEvent to atoniaHomeS1Dinner()>> <<playEvent $currEvent.dialogArr 0 3>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Wait">><<set $tempStoryVar = 's1Dinner1'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1Dinner1'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1Dinner()>> <<playEvent $currEvent.dialogArr 3>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='loveLink'><<link "Warn her">><<set $tempStoryVar = 's1DinnerLv'>><<include 'atoniaEventViewContent'>><<replace '#choice1'>><</replace>><</link>></span> <span class='lewdLink'><<link "She's got this">><<set $tempStoryVar = 's1DinnerLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1DinnerLv'>> <<replace '#dialog2'>> <<set $currEvent to atoniaHomeS1DinnerLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<gainEnergy 'm'>> <<set $atonia.dinner = true>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Close!" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1DinnerLwd'>> <<replace '#dialog2'>> <<set $currEvent to atoniaHomeS1DinnerLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<gainEnergy 'm'>> <<set $atonia.dinner = true>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Close!" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1Mast0'>> <<silently>><<addclass "body" "atoniabedbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1Mast()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Watch">><<set $tempStoryVar = 's1MastLv'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Tease her">><<set $tempStoryVar = 's1MastLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1MastLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1MastLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Very soon." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1MastLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1MastLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe more" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1Poker0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniahallbg">><</silently>> <<set $currEvent to atoniaHomeS1Poker()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Lose intentionally">><<set $tempStoryVar = 's1PokerLv'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Destroy her">><<set $tempStoryVar = 's1PokerLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1PokerLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1PokerLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<atoniaSusGain 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Very soon." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1PokerLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1PokerLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusGain 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe more" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1Pool0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniahallbg">><</silently>> <<set $currEvent to atoniaHomeS1Pool()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Relax">><<set $tempStoryVar = 's1PoolLv0'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Wear something special">><<set $tempStoryVar = 's1PoolLwd0'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1PoolLv0'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1PoolLv0()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Get ready" "atoniaHomeEventView">><<set $tempStoryVar = 's1PoolLv1'>><</link>></span> <</replace>> <<case 's1PoolLv1'>> <<silently>><<addclass "body" "atoniapoolbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1PoolLv1()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<atoniaSusGain 'm'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Fine by you." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1PoolLwd0'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1PoolLwd0()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Get ready" "atoniaHomeEventView">><<set $tempStoryVar = 's1PoolLwd1'>><</link>></span> <</replace>> <<case 's1PoolLwd1'>> <<silently>><<addclass "body" "atoniapoolbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1PoolLwd1()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Good progress" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1HusbandNtr0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniastudybg">><</silently>> <<set $currEvent to atoniaHomeS1NTR()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='lewdLink'><<link "Bj<<ntrIconDisplay>>">><<set $tempStoryVar = 's1HusbandNtrBj'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <<if $atonia.sus >= 5>> <span class='lewdLink'><<link "Fuck him<<ntrIconDisplay>>">><<set $tempStoryVar = 's1HusbandNtrFuck'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <<else>> <span class='lewdLink eventLinkDisabled'><<link "Req: 5 [img[Husband Suspicion|img/UI/susIcon.png]]">><</link>></span> <</if>> <span class='genericLink'><<link "Nevermind" "atoniaInside">><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1HusbandNtrBj'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1NTRBj()>> <<playEvent $currEvent.dialogArr 0 8>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='lewdLink'><<link "Do it<<ntrIconDisplay>>" "atoniaHomeEventView">><<set $tempStoryVar = 's1HusbandNtrBjY'>><</link>></span> <span class='genericLink'><<link "She's got it">><<set $tempStoryVar = 's1HusbandNtrBjNo'>><<include 'atoniaEventViewContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1HusbandNtrBjNo'>> <<replace '#dialog2'>> <<set $currEvent to atoniaHomeS1NTRBj()>> <<playEvent $currEvent.dialogArr 8 9>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusLoss 'm'>> <<set $atoniaEventObj.homeNtr.count += 1>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Good enough" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1HusbandNtrBjY'>> <<silently>><<addclass "body" "atonialivingbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1NTRBj()>> <<playEvent $currEvent.dialogArr 9 20>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusLoss 'm'>> <<set $atoniaEventObj.homeNtr.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Good girl" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1HusbandNtrFuck'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1NTRFuck()>> <<playEvent $currEvent.dialogArr 0 8>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='lewdLink'><<link "Do it<<ntrIconDisplay>>" "atoniaHomeEventView">><<set $tempStoryVar = 's1HusbandNtrFuckY'>><</link>></span> <span class='genericLink'><<link "She's got it">><<set $tempStoryVar = 's1HusbandNtrFuckNo'>><<include 'atoniaEventViewContent'>><<replace '#choice1'>><</replace>><</link>></span> <</replace>> <<case 's1HusbandNtrFuckNo'>> <<replace '#dialog2'>> <<set $currEvent to atoniaHomeS1NTRBj()>> <<playEvent $currEvent.dialogArr 8 9>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'l'>> <<atoniaSusLoss 'l'>> <<set $atoniaEventObj.homeNtr.count += 1>> <</replace>> <<replace '#choice2'>> <span class='genericLink'><<link "Good enough" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1HusbandNtrFuckY'>> <<silently>><<addclass "body" "atonialivingbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1NTRFuck()>> <<playEvent $currEvent.dialogArr 9 17>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'l'>> <<atoniaSusLoss 'l'>> <<set $atoniaEventObj.homeNtr.count += 1>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Good girl" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 's1Yoga0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniastudybg">><</silently>> <<set $currEvent to atoniaHomeS1Yoga()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Massage">><<set $tempStoryVar = 's1YogaLv'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Rile her up">><<set $tempStoryVar = 's1YogaLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1YogaLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1YogaLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Oh well." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1YogaLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1YogaLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Not bad" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1Work0'>> <<replace '#dialog0'>> <<silently>><<addclass "body" "atoniastudybg">><</silently>> <<set $currEvent to atoniaHomeS1Work()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Nice dress">><<set $tempStoryVar = 's1WorkLv'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Ask in turn">><<set $tempStoryVar = 's1WorkLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1WorkLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1WorkLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'm'>> <<atoniaSusGain 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Next time." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1WorkLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1WorkLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'm'>> <<atoniaSusGain 'm'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Maybe..." "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1Shower0'>> <<silently>><<addclass "body" "atoniahallbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1Shower()>> <<playEvent $currEvent.dialogArr 0 10>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Follow" "atoniaHomeEventView">><<set $tempStoryVar = 's1Shower1'>><</link>></span> <</replace>> <<case 's1Shower1'>> <<silently>><<addclass "body" "atoniabathbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1Shower()>> <<playEvent $currEvent.dialogArr 10 23>> <<set $currEvent = null>> <</replace>> <<replace '#choice0'>> <span class='loveLink'><<link "Focus">><<set $tempStoryVar = 's1ShowerLv'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <span class='lewdLink'><<link "Guide her">><<set $tempStoryVar = 's1ShowerLwd'>><<include 'atoniaEventViewContent'>><<replace '#choice0'>><</replace>><</link>></span> <</replace>> <<case 's1ShowerLv'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1ShowerLv()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLovePoints 'l'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Worth it" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1ShowerLwd'>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeS1ShowerLwd()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<atoniaAddLewdPoints 'l'>> <<atoniaSusGain 'l'>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Getting dangerous" "atoniaInside">><<addTime 1 0>><<set $tempStoryVar = null>><</link>></span> <</replace>> <<case 's1AldenHang0'>> <<silently>><<addclass "body" "atonialivingbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeS1Alden()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<if $atonia.love >= $atonia.lewd>> <<atoniaAddLovePoints 'm'>> <<else>> <<atoniaAddLewdPoints 'm'>> <</if>> <<atoniaSusLoss 's'>> <<set $atonia.aldenHang = true>> <</replace>> <<replace '#choice0'>> <span class='genericLink'><<link "Worth it?" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <<case 'visitFirst0'>> <<silently>><<addclass "body" "atonialivingbg">><</silently>> <<replace '#dialog0'>> <<set $currEvent to atoniaHomeFirst0()>> <<playEvent $currEvent.dialogArr>> <<set $currEvent = null>> <<if $atonia.love >= $atonia.lewd>> <<atoniaAddLovePoints 'm'>> <<else>> <<atoniaAddLewdPoints 'm'>> <</if>> <<set $atonia.sus = 0>> <<set $atoniaEventObj.homeFirst.viewed = true>> <</replace>> <<replace '#dialog1'>> <<set $currEvent to atoniaHomeFirstTut()>> <<playEvent $currEvent.dialogArr 0 7>> <<if $atonia.ntr == true>> <<playEvent $currEvent.dialogArr 7 9>> <</if>> <<set $currEvent = null>> <</replace>> <<replace '#choice1'>> <span class='genericLink'><<link "Here goes" "atoniaInside">><<set $tempStoryVar = null>><<addTime 1 0>><</link>></span> <</replace>> <</switch>> <<silently>><<timed 100ms>><<linkIconsInit>><</timed>><</silently>>
Love & Vice