<head>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.2/dist/css/bootstrap.min.css" integrity="sha384-xOolHFLEh07PJGoPkLv1IbcEPTNtaed2xpHsD9ESMhqIYd0nLMwNLD69Npy4HI+N" crossorigin="anonymous">
</head>
<div id="passages"></div>
<div data-passage="ui-bar"> </div>
<div data-passage="fast-navigation"> </div>
<div data-passage="save-window"></div>
<div class="gallery-container">
<div class="gallery-col">
<div class="gallery-img" id="kait_Gallery">[img[img/gallery/kait-gallery.jpg][Kait-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="katrina_Gallery">[img[img/gallery/katrina-gallery.jpg][Katrina-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="adriana_Gallery">[img[img/gallery/adriana-gallery.jpg][Adriana-Gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="kendra_Gallery">[img[img/gallery/kendra-gallery.jpg][Kendra-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="riley_Gallery">[img[img/gallery/riley-gallery.jpg][Riley-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="alexis_Gallery">[img[img/gallery/alexis-gallery.jpg][Alexis-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="val_Gallery">[img[img/gallery/val-gallery.jpg][Val-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="savannah_Gallery">[img[img/gallery/savannah-gallery.jpg][Savannah-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="others_Gallery">[img[img/gallery/others-gallery.jpg][Others-gallery]]</div>
</div>
/*
<div class="gallery-col">
<div class="gallery-img" id="polina_Gallery">[img[img/gallery/polina-gallery.jpg][Polina-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="ivy_Gallery">[img[img/gallery/ivy-gallery.jpg][Ivy-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="ava_Gallery">[img[img/gallery/ava-gallery.jpg][Ava-gallery]]</div>
</div>
<div class="gallery-col">
<div class="gallery-img" id="adriana_Gallery">[img[img/gallery/adriana-gallery.jpg][Adriana-Gallery]]</div>
</div>
*/
</div>
<div class="dialogue-button-container">
<button class="button-53" role="button" id="gallery_unlock_button">Unlock Gallery</button>
<button class="button-53" role="button" id="gallery_lock_button">Lock Gallery</button>
<br>
<<btn $prevpassage>>Story<</btn>>
</div>
<<script>>
function galleryLock (e) {
let galleryArray = document.querySelectorAll(".gallery-img");
galleryArray.forEach(function(elem) {
elem.firstChild.setAttribute("tabindex", "-1");
elem.classList.add("gallery-block");
});
};
$(document).on(':passageend', galleryLock);
function galleryUnlock () {
if (State.metadata.get("KaitGallery") == true){
kait_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("KatrinaGallery") == true){
katrina_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("AdrianaGallery") == true){
adriana_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("KendraGallery") == true){
kendra_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("RileyGallery") == true){
riley_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("AlexisGallery") == true){
alexis_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("ValGallery") == true){
val_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("SavannahGallery") == true){
savannah_Gallery.classList.remove("gallery-block");
};
if (State.metadata.get("OthersGallery") == true){
others_Gallery.classList.remove("gallery-block");
};
$(document).off(':passageend', galleryUnlock);
};
$(document).on(':passageend', galleryUnlock);
/* Gallery Buttons */
function galleryUnlockButton () {
if (State.metadata.get("JuiceMode") == true){
State.metadata.set("KaitGallery", true) ;
State.metadata.set("KaitScene0", true) ;
State.metadata.set("KatrinaGallery", true) ;
State.metadata.set("KatrinaScene0", true) ;
State.metadata.set("KendraSceneNTR", true) ;
State.metadata.set("AdrianaGallery", true) ;
State.metadata.set("KendraGallery", true) ;
State.metadata.set("KendraScene0", true) ;
State.metadata.set("KendraScene1", true) ;
State.metadata.set("RileyGallery", true) ;
State.metadata.set("RileyScene0", true) ;
State.metadata.set("AlexisGallery", true) ;
State.metadata.set("AlexisScene0", true) ;
State.metadata.set("ValGallery", true) ;
State.metadata.set("ValScene0", true) ;
State.metadata.set("SavannahGallery", true) ;
State.metadata.set("SavannahScene0", true) ;
State.metadata.set("OthersGallery", true) ;
State.metadata.set("OthersScene0", true) ;
State.metadata.set("OthersScene1", true) ;
State.metadata.set("OthersScene2", true) ;
State.metadata.set("PatreonOthers0", true) ;
State.metadata.set("OthersScene3", true) ;
galleryUnlock();
}
else {
setup.notify("You're not Patreon", 2000, "broke");
};
};
function galleryLockButton () {
if (State.metadata.get("JuiceMode") == true){
State.metadata.set("KaitGallery", false) ;
State.metadata.set("KaitScene0", false) ;
State.metadata.set("KatrinaGallery", false) ;
State.metadata.set("KatrinaScene0", false) ;
State.metadata.set("AdrianaGallery", true) ;
State.metadata.set("KendraGallery", false) ;
State.metadata.set("KendraScene0", false) ;
State.metadata.set("KendraScene1", false) ;
State.metadata.set("KendraSceneNTR", false) ;
State.metadata.set("RileyGallery", false) ;
State.metadata.set("RileyScene0", false) ;
State.metadata.set("AlexisGallery", false) ;
State.metadata.set("AlexisScene0", false) ;
State.metadata.set("ValGallery", false) ;
State.metadata.set("ValScene0", false) ;
State.metadata.set("SavannahGallery", false) ;
State.metadata.set("SavannahScene0", false) ;
State.metadata.set("OthersGallery", false) ;
State.metadata.set("OthersScene0", false) ;
State.metadata.set("OthersScene1", false) ;
State.metadata.set("OthersScene2", false) ;
State.metadata.set("PatreonOthers0", false) ;
State.metadata.set("OthersScene3", false) ;
galleryLock();
}
else {
setup.notify("You're not Patreon", 2000, "broke");
};
};
function galleryButtonsSetup () {
gallery_unlock_button.addEventListener("click", galleryUnlockButton);
gallery_lock_button.addEventListener("click", galleryLockButton);
$(document).off(':passageend', galleryButtonsSetup);
};
$(document).on(':passageend', galleryButtonsSetup);
<</script>>
<<widget "say" container>>
<<if _args[0] is $mc>>
<<set $dialogueWidgetArg to "player">>
<<else>>
<<set $dialogueWidgetArg to _args[0].toLowerCase()>>
<</if>>
<div class="dialogue-module">
<div class="row sketchy w-75 ">
<div class="col-1">
<div class="dialogue-icon" >
<img @src="'img/icons/' + $dialogueWidgetArg + '-icon' + '.jpg'">
</div>
</div>
<div class="col-11 padding-left-icon">
<div class="row">
<div class="col pointer">
<span @class="'dialogue-name '+ $dialogueWidgetArg">
_args[0]
</span>
</div>
</div>
<div class="row">
<span @class="'dialogue-text ' + $dialogueWidgetArg + '-text'">
_contents
</span>
</div>
</div>
</div>
</div>
<</widget>>
<div class="container" id="container">
<<say $mc>>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Riley">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say Dick>>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say Grigoriy>>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Kait">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Savannah">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Adriana">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Polina">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Alexis">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Ivy">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Val">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Ava">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<say "Kendra">>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</say>>
<<someone "Kendra" MOMMY dick>>
Tweego is a pathway to many abilities some consider to $version… unnatural.
<</someone>>
<<imgv "act1/katrina0-image.jpg">>
<<text>> Yooooooooooooooooooooooooo oooo o ooooooo <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btn KatrinaScene0 stage 0>>Katrina0<</btn>>
<<btn RileyScene1>>Riley Scene<</btn>>
<<btn Map>>Map<</btn>>
<<if $item1 is 1>>
<<btn test5 cash $cash-250>>Add 50000<</btn>>
<<else>>
<<plugi "200 cost">>Use cash<</plugi>>
<</if>>
<<btn Start0>>Game start<</btn>>
</div>
</div>
</div><<if $achiv6 is undefined>>
<<if $achiv1 is 1 and $achiv2 is 1 and $achiv3 is 1 and $achiv4 is 1 and $achiv5 is 1>>
<<set $achiv6 to 1>>
<<set $cash to 1>>
<<timed 7s>>
<<notify 6s>> Power level 1 achieved! <</notify>>
<</timed>>
<</if>>
<</if>>
<<if $achiv12 is undefined>>
<<if $achiv7 is 1 and $achiv8 is 1 and $achiv9 is 1 and $achiv10 is 1 and $achiv11 is 1>>
<<set $achiv12 to 1>>
<<timed 7s>>
<<notify 6s>> Power level 2 achieved! <</notify>>
<</timed>>
<</if>>
<</if>>
<aside class="ui-bar" id="ui-bar">
<button class="button-53 button-toggle" id="button_toggle" role="button"> </button>
<div class="ui-bar-logo-group">
<div class="logo-text-version"> v.0.11 </div>
</div>
<div class="ui-bar-player-group">
<<if $dem is 1>>
<<if $cor > -1>>
<img class="player-icon" src="img/icons/lissa-icon.jpg">
<<elseif $cor > 39>>
<img class="player-icon" src="img/icons/lissa2-icon.jpg">
<<elseif $cor >119>>
<img class="player-icon" src="img/icons/lissa3-icon.jpg">
<</if>>
<<elseif $dem is 2>>
<img class="player-icon" src="img/icons/angela-icon.jpg">
<<elseif $dem is 3>>
<img class="player-icon" src="img/icons/karma-icon.jpg">
<<elseif $dem is 4>>
<img class="player-icon" src="img/icons/lissa-icon.jpg">
<</if>>
<div class="player-name">Lissa </div>
<div class="player-cor">Corruption: $cor </div>
<div class="player-stat2"> Stamina: $stamina </div>
<div class="player-items-container">
<div class="player-items item-block" data-id="item1">
<img src="img/items/item-icon1.svg" alt="">
<div class="item-cash">$cashString</div>
</div>
<div class="player-items item-block" data-id="item2"><img src="img/items/item-icon2.svg" alt=""></div>
<div class="player-items item-block" data-id="item3"><img src="img/items/item-icon3.svg" alt=""></div>
<div class="player-items item-block" data-id="item4"><img src="img/items/item-icon4.svg" alt=""></div>
</div>
<div class="arrow" id="engine_back">Back</div>
<div class="player-author">by Pig&Pug</div>
<div class="player-link-icons">
<a href="https://www.patreon.com/user?u=12606782"><img src="img/patreon-icon.png"></a>
</div>
</div>
<div class="ui-bar-buttons-group">
<<if passage().includes("gallery") || passage().includes("SecretJuiceRoom") || passage().includes("navScam") >>
<<link '<button class="button-53 achievements-button" role="button"> Achievements </button>' "navScam1">><</link>>
<button class="button-53" role="button" id="save_open">Save</button>
<button class="button-53" role="button" id="engine_Restart">Restart</button>
<button class="button-53" role="button" id="volume_button" > Volume $videoVolumeShow%</button>
<<link '<button class="button-53" role="button"> Enter cheat </button>' "SecretJuiceRoom">><</link>>
<<else>>
<<link '<button class="button-53 achievements-button" role="button"> Achievements </button>' "navScam1">> <<set $prevpassage to passage()>> <</link>>
<button class="button-53" role="button" id="save_open">Save</button>
<button class="button-53" role="button" id="engine_Restart">Restart</button>
<button class="button-53" role="button" id="volume_button" > Volume $videoVolumeShow%</button>
<<link '<button class="button-53" role="button"> Enter cheat </button>' "SecretJuiceRoom">> <<set $prevpassage to passage()>>
<<set $gcum to 0>>
<<set $gcumw to 0>>
<<set $gsceneCumw to 0>>
<<set $gsceneCum to 0>>
<<set $gstage to 0>>
<<set $gsceneV1 to 0>>
<<set $gsceneV2 to 0>>
<<set $gsceneV3 to 0>>
<<set $gsceneV4 to 0>>
<<set $gsceneV5 to 0>>
<</link>>
<</if>>
</div>
</aside><aside class="fast-navigation">
<<if passage().includes("gallery") || passage().includes("SecretJuiceRoom") || passage().includes("navScam") >>
<<link '<div class="nav-wrapper" id="nav1">
Achievements
</div>' "navScam1">> <</link>>
<<else>>
<<link '<div class="nav-wrapper" id="nav1">
Achievements
</div>' "navScam1">><<set $prevpassage to passage()>><</link>>
<</if>>
</aside><<set $mc to "Lissa">>
<<set $version to 0.1>>
<<if recall("videoVolume") > 0 >>
<<else>>
<<run memorize('videoVolume', 0)>>
<</if>>
<<set $stage to 0>>
<<set $videoVolumeShow to (recall("videoVolume")*100)>>
<<set $PatreonCode to "tryitfaggot">>
<<set $cor to 0>>
<<set $power to 0>>
<<set $cash to 0>>
<<set $item1 to 1>>
<<set $stamina to 100>>
<<newmeter '$cumBar'>><<label 'Cum: $cum %'>>
<<colors #8BE9FF #B7E4EF white>>
<</newmeter>>
<<set $cum to 0, $maxCum to 100>>
<<newmeter '$cumBarw'>><<label '$cumw %'>>
<<colors #e187ec #E7B9ED white>>
<</newmeter>>
<<set $cumw to 0, $maxCumw to 100>>
<<newmeter '$gcumBar'>><<label 'Cum: $gcum %'>>
<<colors #8BE9FF #B7E4EF white>>
<</newmeter>>
<<set $gcum to 0, $maxCum to 100>>
<<newmeter '$gcumBarw'>><<label '$gcumw %'>>
<<colors #e187ec #E7B9ED white>>
<</newmeter>>
<<set $gcumw to 0, $maxCumw to 100>><<widget "img">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper">
<img @src="'img/' + _args[0]">
</div>
</div>
</div>
<</widget>><<widget "video">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper">
<video controls playsinline loop @src="'img/' + _args[0]"></video>
</div>
</div>
</div>
<</widget>><<widget "text" container>>
<div class="row justify-content-center">
<div class="text-narrator-container">
<span class="text-narrator text-center">
_contents
</span>
</div>
</div>
<</widget>><aside class="save-container" id="save_container">
<div class="save-blur-container">
<div class="save-window" id="save_window">
<button class="save-exit button-55" id="save_exit">X</button>
<div class="save-column" data-column-id ="0">
<div class="save-number"><span class="chloe">1</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id ="1">
<div class="save-number"><span class="chloe">2</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id = "2">
<div class="save-number"><span class="chloe">3</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id="3">
<div class="save-number"><span class="chloe">4</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id="4">
<div class="save-number"><span class="chloe">5</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id="5">
<div class="save-number"><span class="chloe">6</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id="6">
<div class="save-number"><span class="chloe">7</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<div class="save-column" data-column-id="7">
<div class="save-number"><span class="chloe">8</span></div>
<button class="save-button button-53">Save</button>
<div class="save-date"><span class="save-name">Save time</span><br> <span class="save-time">0</span></div>
<button class="save-delete button-53">Delete</button>
</div>
<button class="save-disk button-53" id="save_disk">Disk Save</button>
<button class="save-disk button-53" id="load_disk">Disk Load</button>
</div>
</div>
</aside>
<<widget "btn" container>>
<<link '<button class="dialogue-button button-35">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<</link>>
<</widget>><<widget "btns" container>>
<<link '<button class="dialogue-button button-35 scene-button">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<<if passage().includes("gallery")>>
<<set $gcum to Math.clamp($gcum + _args[3], 0, $maxCum)>>
<<updatemeter '$gcumBar' `$gcum / $maxCum`>>
<<set $gcumw to Math.clamp($gcumw + _args[4], 0, $maxCumw)>>
<<updatemeter '$gcumBarw' `$gcumw / $maxCumw`>>
<<else>>
<<set $cum to Math.clamp($cum + _args[3], 0, $maxCum)>>
<<updatemeter '$cumBar' `$cum / $maxCum`>>
<<set $cumw to Math.clamp($cumw + _args[4], 0, $maxCumw)>>
<<updatemeter '$cumBarw' `$cumw / $maxCumw`>>
<</if>>
<</link>>
<</widget>><<widget "btne" container>>
<<link '<button class="dialogue-button button-35 scene-button">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<<set $sceneCumW to 0>>
<<set $sceneCum to 0>>
<<set $cum to 0>>
<<set $cumw to 0>>
<<set $stage to 0>>
<<set $sceneV1 to 0>>
<<set $sceneV2 to 0>>
<<set $sceneV3 to 0>>
<<set $sceneV4 to 0>>
<<set $sceneV5 to 0>>
<</link>>
<</widget>><<widget "btno" container>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<link '<button class="dialogue-button button-35 ">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<</link>>
</div>
</div>
<</widget>><<widget "btnl" container>>
<<link '<button class="dialogue-button button-35 scene-button" @data-price= [_args[4]] @data-position = [_args[3]]>
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<<if passage().includes("gallery")>>
<<set $gcum to Math.clamp($gcum + _args[6], 0, $maxCum)>>
<<updatemeter '$gcumBar' `$gcum / $maxCum`>>
<<set $gcumw to Math.clamp($gcumw + _args[7], 0, $maxCumw)>>
<<updatemeter '$gcumBarw' `$gcumw / $maxCumw`>>
<<else>>
<<set $cum to Math.clamp($cum + _args[6], 0, $maxCum)>>
<<updatemeter '$cumBar' `$cum / $maxCum`>>
<<set $cumw to Math.clamp($cumw + _args[7], 0, $maxCumw)>>
<<updatemeter '$cumBarw' `$cumw / $maxCumw`>>
<</if>>
<</link>>
<div class="dialogue-tooltip" @data-text=[_args[5]]>?</div>
<</widget>>
<<widget "mops" container>>
<div class="mops-container">
<div class="mops-img">
<img src="img/mops.png" alt="">
</div>
<div class="mops-text">
_contents
</div>
</div>
<<script>>
function mopsAnimation() {
let mopsContainer = document.querySelector(".mops-container");
let mopsText = document.querySelector(".mops-text");
setTimeout(function() {
mopsContainer.classList.add('mops-shown');
}, 700);
mopsText.addEventListener("click", function() {
mopsContainer.classList.remove('mops-shown');
});
$(document).off(':passageend', mopsAnimation);
};
$(document).on(':passageend', mopsAnimation);
<</script>>
<</widget>>
<div class="container" id="container">
<<if recall("ParolMode") is true >>
<<say "Dev">>
Holy shit! Thanks for the support, man. I mean it.
<</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns SecretJuiceRoom cor $cor+50>> Add corruption <</btns>>
</div>
</div>
<<else>>
<<say Dev>>
You'd need a real code to login with. Use the link down below to become our Patreon.
<</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<textbox "_testcode" "" >>
<br>
<br>
<<link '<button class="dialogue-button button-35">
Check
</button>' "SecretJuiceRoom">>
<<set _val = _testcode>>
<<if _val == $parol72>>
<<run memorize('ParolMode', true)>>
<<notify 6s>>Patreon code activated!<</notify>>
<<else>>
<<notify 6s>>Wrong!<</notify>>
<</if>>
<</link>>
<br>
<br>
<br>
<a href="https://www.patreon.com/user?u=12606782"><img src="img/patreon-logo.png" style="width: 40%; margin-right: 15px;"></a>
</div>
</div>
<</if>>
<<btno $prevpassage>> Go back <</btno>>
</div><<widget "btnsb" container>>
<<link '<button class="dialogue-button button-35 scene-button-blue">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<<if passage().includes("gallery")>>
<<set $gcum to Math.clamp($gcum + _args[3], 0, $maxCum)>>
<<updatemeter '$gcumBar' `$gcum / $maxCum`>>
<<set $gcumw to Math.clamp($gcumw + _args[4], 0, $maxCumw)>>
<<updatemeter '$gcumBarw' `$gcumw / $maxCumw`>>
<<else>>
<<set $cum to Math.clamp($cum + _args[3], 0, $maxCum)>>
<<updatemeter '$cumBar' `$cum / $maxCum`>>
<<set $cumw to Math.clamp($cumw + _args[4], 0, $maxCumw)>>
<<updatemeter '$cumBarw' `$cumw / $maxCumw`>>
<</if>>
<</link>>
<</widget>><div class="gallery-container">
<div class="gallery-col">
<div class="gallery-img" id="KaitScene0">[img[img/gallery/kait-scene0.jpg][Kaitgallery0]]</div>
</div>
</div>
<br>
<br>
<<btno gallery>>Gallery<</btno>>
<<script>>
function galleryUnlock () {
if (State.metadata.get("KaitScene0") == true){
KaitScene0.classList.remove("gallery-block");
};
$(document).off(':passageend', galleryUnlock);
};
$(document).on(':passageend', galleryUnlock);
<</script>><<widget "imgv">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper-vertical">
<img @src="'img/' + _args[0]">
</div>
</div>
</div>
<</widget>><<widget "videov">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper-vertical">
<video controls playsinline loop @src="'img/' + _args[0]"></video>
</div>
</div>
</div>
<</widget>><<widget "plugi" container>>
<span class="dialogue-button button-35 plug scene-button">
_contents
</span>
<div class="dialogue-tooltip black" @data-text=[_args[0]]>?</div>
<</widget>>
<<btno test>>Map<</btno>>
<<run memorize('JuiceMode', false)>><<widget "sm" container>>
<<if _args[0] is $mc>>
<<set $dialogueWidgetArg to "player">>
<<else>>
<<set $dialogueWidgetArg to _args[0].toLowerCase()>>
<</if>>
<div class="dialogue-module">
<div class="row sketchy w-75 ">
<div class="col-1">
<div class="dialogue-icon" >
<img @src="'img/icons/' + $dialogueWidgetArg + '-icon' + '.jpg'">
</div>
</div>
<div class="col-11 padding-left-icon">
<div class="row">
<div class="col pointer">
<span @class="'dialogue-name '+ _args[2] ">
_args[1]
</span>
</div>
</div>
<div class="row">
<span @class="'dialogue-text ' + _args[2] + '-text'">
_contents
</span>
</div>
</div>
</div>
</div>
<</widget>>
<<if !$stage>> <<set $stage to 0>> <</if>>
<div class="container" id="container">
<<if $stage is 0>>
<<say "Dev">> All characters in this game are over the age of 18. <</say>>
<<say "Author">> And every single situation depicted in this game is fictional and in no way represent reality. Any resemblance to real people or events is purely coincidental. <</say>>
<<img "act1/start0-image.jpg">>
<<say "Dev">> This game is a work of fiction intended for adults only. Do not play this if you are under the legal age. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Arcade1 stage 99>> I'm under 18 <</btnsb>>
<<btns launch stage 1>> I'm over 18 <</btns>>
</div>
</div>
<<elseif $stage is 1>>
<<say "Dev">> Let me introduce myself, Player. I'm Tuni, the coder of this game. My cock in 6 inches long and this game is meant to entertain. So, have fun. <</say>>
<<say "Author">> Wait, we almost forgot! Player, do you see this pink zero under the Player Icon? It is called CP. Stands for confidence points. You get those at certain points throughout the game. <</say>>
<<imgv "act1/start1-image.jpg">>
<<say "Dev">> Oh yeah. They are a resourse that can be used for unlocking alternative interactions inside H-Scenes through these cools buttons. You might see one very soon, depending on your decidions made within the story. <</say>>
<<imgv "act1/start2-image.jpg">>
<<say "Author">> Unlocks persist between runs, meaning that if you unlock an interaction - it stays with you forever. And so do the points, each story point will give them out only once. Reruns will not give you any additional points. <</say>>
<<say "Dev">> And by the way, our game has sound support for the videos! Amazing, right? <</say>>
<<say "Author">> Player, you can change the volume by clicking the Volume button. It's really easy. Just make sure you keep it at a comfortable level, or you could get jumpscared by a video very soon. <</say>>
<<imgv "act1/start4-image.jpg">>
<<say "Dev">> Now, you can suck my shlong. Enjoy. <</say>>
<<btno launch stage 2>> Game start <</btno>>
<<elseif $stage is 2>>
<<say "Author">> Oh, and one more thing. <</say>>
<<say "Author">> This story is about an ordinary guy and his rise to the top of the criminal world in the fictional city of Grand Vena. It might be a bit slow at the beginning, but there will be a lot of action later on. <</say>>
<<say "Author">> Please, name your character and enjoy your time. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<textbox "$mc" "Jonh Doe" >>
<br>
<br>
<<btn PrePrologue0 stage 0>> Finally the tutorial is over <</btn>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $BlockSideMap to 0>>
<<say "Dev">> Whoa! You can't end a story like that, are you fucking insane? <</say>>
<<say "Author">> Just remember that the story will continue very soon. <</say>>
<<say "Dev">> Sure, but... <</say>>
<<say "Author">> Anyway, the story will continue very soon, so I recommend you subscribe to our Patreon for frequent updates, or you can keep an eye on our forum page on f95zone.to <</say>>
<<say "Dev">> Yeah, they should definetly do that. <</say>>
<<say "Author">> We hope you enjoyed your time with the main story, and now you can return to the map to complete any missing sidequests or you can check out the galery to replay the Scenes! <</say>>
<<elseif $stage is 1>>
<<set $BlockSideMap to 0>>
<<say "Dev">> Whoa! The story ended, again... <</say>>
<<say "Author">> Just remember that the it will continue very soon. <</say>>
<<say "Dev">> Sure, but... Waiting is hard. <</say>>
<<say "Author">> Yep, this is why I would recommend everyone to subscribe to our Patreon for frequent updates and support us financially in the process. Or you could just keep an eye on the forums page at f95zone.to <</say>>
<<say "Dev">> Yeah, they should definitely do that. And man, I really want to thank each and every one of you who have already subscribed to our Patreon. This game is possible because of you. <</say>>
<<say "Author">> We hope you enjoyed your time with the main story, and now you can return to the map to complete missing sidequests or you can check out the galery to replay the Scenes! <</say>>
<<btno Map0 WedJob4 1>> Exit to the map <</btno>>
<</if>>
</div><<set $AngelaGallery to 1>>
<<if $cash> 0>>
<<set $KarmaGallery to 1>>
<</if>>
<div class="gallery-container">
<<if $dem2StartPassage is 1>>
<div class="gallery-col">
<div class="gallery-img" id="angela_Gallery">[img[img/gallery/angela-gallery.jpg][City]]</div>
</div>
<<else>>
<div class="gallery-col">
<div class="gallery-img" id="angela_Gallery">[img[img/gallery/angela-gallery.jpg][StartAirport]]</div>
</div>
<</if>>
<<if $dem3StartPassage is 1>>
<div class="gallery-col">
<div class="gallery-img" id="karma_Gallery">[img[img/gallery/karma-gallery.jpg][Village]]</div>
</div>
<<else>>
<div class="gallery-col">
<div class="gallery-img" id="karma_Gallery">[img[img/gallery/karma-gallery.jpg][Dem3Start]]</div>
</div>
<</if>>
<div class="gallery-col">
<div class="gallery-img" id="abella_Gallery">[img[img/gallery/abella-gallery.jpg][Town0]]</div>
</div>
<br>
<div class="gallery-col">
<div class="gallery-img" id="lissa_Gallery">[img[img/gallery/lissa-gallery.jpg][Station0]]</div>
</div>
</div>
<<script>>
function galleryLock (e) {
let galleryArray = document.querySelectorAll(".gallery-img");
galleryArray.forEach(function(elem) {
elem.firstChild.setAttribute("tabindex", "-1");
elem.classList.add("gallery-block");
});
};
$(document).on(':passageend', galleryLock);
function galleryUnlock () {
if (State.variables.AngelaGallery==1) {
angela_Gallery.classList.remove("gallery-block");
};
if (State.variables.KarmaGallery==1){
karma_Gallery.classList.remove("gallery-block");
};
if (State.variables.AbellaGallery==1){
abella_Gallery.classList.remove("gallery-block");
};
if (State.variables.LissaGallery==1){
lissa_Gallery.classList.remove("gallery-block");
};
$(document).off(':passageend', galleryUnlock);
};
$(document).on(':passageend', galleryUnlock);
<</script>>
<<set $dem to 1>>
<div class="container" id="container">
<<sm $mc Lissa lissa>>Lol <</sm>>
<<img "background/station.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns AlexRoom>>Alex<</btns>>
<br>
<<btnsb TrainingRoom>>Training room<</btnsb>>
<br>
<<btn Map>>Back to space<</btn>>
</div>
</div>
</div><div class="container" id="container">
<div class="achiv-container dick">
<div class="achiv-column">
<<if $achiv1 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> What happened </div>
<div class="achiv-desc"> Pass out at the bar </div>
</div>
<div class="achiv-reward savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> What happened </div>
<div class="achiv-desc"> Pass out at the bar </div>
</div>
<div class="achiv-reward "> 0 </div>
</div>
</div>
<</if>>
<<if $achiv2 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Nice guy </div>
<div class="achiv-desc"> Meet a weird man in the park </div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> Nice guy </div>
<div class="achiv-desc"> Meet a weird man in the park </div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
<<if $achiv3 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> A real man </div>
<div class="achiv-desc">Meet Tyson in the gym</div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> A real man </div>
<div class="achiv-desc">Meet Tyson in the gym</div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
<br>
<<if $achiv7 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> The Crew </div>
<div class="achiv-desc"> Fuck Marshal </div>
</div>
<div class="achiv-reward savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> The Crew </div>
<div class="achiv-desc"> Fuck Marshal </div>
</div>
<div class="achiv-reward "> 0 </div>
</div>
</div>
<</if>>
<<if $achiv8 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Trophy wife </div>
<div class="achiv-desc"> Meet King's wife </div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> Trophy wife </div>
<div class="achiv-desc"> Meet King's wife </div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
<<if $achiv9 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> First gang </div>
<div class="achiv-desc"> Leave the bar with Ricky </div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> First gang </div>
<div class="achiv-desc"> Leave the bar with Ricky </div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
</div>
<div class="achiv-column">
<<if $achiv4 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Secret one? </div>
<div class="achiv-desc"> Find note </div>
</div>
<div class="achiv-reward savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text">
<div class="achiv-name"> Secret one? </div>
<div class="achiv-desc"> Find note </div>
</div>
<div class="achiv-reward"> 0 </div>
</div>
</div>
<</if>>
<<if $achiv5 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Sweet home </div>
<div class="achiv-desc"> Blow Jake </div>
</div>
<div class="achiv-reward savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text">
<div class="achiv-name"> Sweet home </div>
<div class="achiv-desc"> Blow Jake </div>
</div>
<div class="achiv-reward"> 0 </div>
</div>
</div>
<</if>>
<<if $achiv6 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Power Level 1 </div>
<div class="achiv-desc"> Complete 5 achievements </div>
</div>
<div class="achiv-reward savannah"> 1 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text">
<div class="achiv-name"> Power Level 1 </div>
<div class="achiv-desc"> Complete 5 achievements </div>
</div>
<div class="achiv-reward"> 1 </div>
</div>
</div>
<</if>>
<br>
<<if $achiv10 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Hallucinations </div>
<div class="achiv-desc"> Experience the gifts of nature </div>
</div>
<div class="achiv-reward savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> Hallucinations </div>
<div class="achiv-desc"> Experience the gifts of nature </div>
</div>
<div class="achiv-reward "> 0 </div>
</div>
</div>
<</if>>
<<if $achiv11 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> So similar </div>
<div class="achiv-desc">Check Angel's phone </div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> So similar </div>
<div class="achiv-desc"> Check Angel's phone </div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
<<if $achiv12 is 1>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text savannah">
<div class="achiv-name"> Power Level 2 </div>
<div class="achiv-desc"> Complete 11 achievements </div>
</div>
<div class="achiv-reward gray savannah"> 0 </div>
</div>
</div>
<<else>>
<div class="achiv-row gray">
<div class="achiv sketchy">
<div class="achiv-text ">
<div class="achiv-name"> Power Level 1 </div>
<div class="achiv-desc"> Complete 5 achievements </div>
</div>
<div class="achiv-reward gray"> 0 </div>
</div>
</div>
<</if>>
<br>
</div>
</div>
<div class="dialogue-button-container">
<<btnsb $prevpassage>> Go back <</btnsb>>
</div>
</div><div class="container" id="container">
<<if $dem3Intro is 1>>
<<say Richard>> Oh, you're back? There are no trespassers here, as you can see. <</say>>
<<text>> Richard proudly bumped himself on the chest in a boasting gesture, trying to look cool. <</text>>
<<imgv "dem3/camp-intro.jpg">>
<<sm karma "Lissa Croft" karma>> Yeah, good job. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns Dem3Sleep>>Sleep<</btns>>
<<if $stamina > 0>>
<<if $Dem3RichardBjQuest is 1>>
<<btns Dem3Richard1 stage 0>> Richard <</btns>>
<<else>>
<<btns Dem3Richard stage 0>> Richard <</btns>>
<</if>>
<<else>>
<<stamina Dem3>> Richard <</stamina>>
<</if>>
<<if $MarshalQuest > 1>>
<<if $stamina > 0>>
<<btns Dem3Marshal>> Marshal <</btns>>
<<else>>
<<stamina Dem3>> Marshal <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
<<else>>
<<if $wakeUp is 1>>
<<set $wakeUp to 0>>
<<sm karma "Lissa Croft" karma>> Fuck... It was just a dream. <</sm>>
<<text>> Woken up by the morning sun, you kept lying in bed, trying to recover your breath and get your thoughts in order. <</text>>
<<sm karma "Lissa Croft" karma>> Well, I guess It is a reminder of what may happen if I get into the hands of these savages... <</sm>>
<<else>>
<<say Richard>> Oh, you're back? There are no trespassers here, as you can see. <</say>>
<<text>> Richard proudly bumped himself on the chest in a boasting gesture, trying to look cool. <</text>>
<<sm karma "Lissa Croft" karma>> Yeah, good job. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns Dem3Sleep>>Sleep<</btns>>
<<if $stamina > 0>>
<<if $Dem3RichardBjQuest is 1>>
<<btns Dem3Richard1 stage 0>> Richard <</btns>>
<<else>>
<<btns Dem3Richard stage 0>> Richard <</btns>>
<</if>>
<<else>>
<<stamina Dem3>> Richard <</stamina>>
<</if>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $introOver is 1>>
<<if $wakeUp is 1>>
<<set $wakeUp to 0>>
<<if $cor < 80>>
<<text>> The sun beams into your open eyes, as you try to catch a breath, feeling as if you were about to drown. <</text>>
<<sm angela "Lissa Anderson" angela>> What the... Hell... What are those dreams? <</sm>>
<<text>> Moving to the bedside, you take a sip out of a glass of water and freshen up your mouth. After that is done, you look at your puffing laptop on the table that you've forgotten to turn off. Again. <</text>>
<<sm angela "Lissa Anderson" angela>> It's just a stupid nightmare... Right? I'm not a slut because of this... <</sm>>
<<else>>
<<sm angela "Lissa Anderson" angela>> Fuck... It was only a dream. <</sm>>
<<text>> Woken up by the morning sun, you kept lying in bed, trying to savor each passing moment of the quickly dissipating mirage of pleasure. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, I guess I have something to strive for today~ <</sm>>
<</if>>
<<else>>
<<sm angela "Lissa Anderson" angela>> Phew, finally some alone time for myself... <</sm>>
<<text>> You sat on a bed, looking at how big the room seems now, that you're alone. <</text>>
<<sm angela "Lissa Anderson" angela>> A bit too spacious for me... But, oh well. <</sm>>
<</if>>
<<img "dem2/bedroom-desk.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns Sleep>>Sleep<</btns>>
<<if $stamina > 0>>
<<btns Masturbate>>Masturbate<</btns>>
<<else>>
<<stamina Dem2>> Masturbate <</stamina>>
<</if>>
<br>
<<btns Laptop>>Laptop<</btns>>
<br>
<<btnsb House>> Back <</btnsb>>
</div>
</div>
<<elseif $introBedroom is undefined>>
<<set $bedroomCheck to 1>>
<<sm angela "Lissa Anderson" angela>> Yep, that sure looks like my bedroom. But... <</sm>>
<<img "dem2/panties.jpg">>
<<text>> The drawer beside your bed was ajar, with pink fabric sticking out. Looking inside, you noticed that your panties were in disarray, including your collection of G-strings. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, fuck, I hope Jake didn't see that... I was so stressed yesterday, that I forgot to close it properly. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<plug>>Sleep<</plug>>
<<plug Masturbate>>Masturbate<</plug>>
<br>
<<plug Laptop>>Laptop<</plug>>
<br>
<<btnsb House introBedroom 1>> Back <</btnsb>>
</div>
</div>
<<elseif $introBedroom is 1>>
<<img "dem2/bedroom-desk.jpg">>
<<sm angela "Lissa Anderson" angela>> Yep, that still looks like my bedroom. And this time the drawer is closed. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $introSleep is 1>>
<<btns Sleep introOver 1>>Sleep<</btns>>
<<else>>
<<plugi "You need to explore the city first">> Sleep <</plugi>>
<</if>>
<<plug Masturbate>> Masturbate <</plug>>
<br>
<<plug Laptop>>Laptop<</plug>>
<br>
<<if $introSleep is 1>>
<<else>>
<<btnsb House>> Back <</btnsb>>
<</if>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<sm $mc Lissa lissa>> Тут <</sm>>
<<img "background/station-training.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns>>Classic<</btns>>
<br>
<<btn Station>>Station<</btn>>
</div>
</div>
</div><div class="container" id="container">
<<img "background/station-alex.jpg">>
<<say "Alex">> ) <</say>>
<<if $alexroom1 is undefined>>
<<mops>> ) <</mops>>
<<set $alexroom1 to 0>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btn Station>>Station<</btn>>
</div>
</div>
</div><<set $stamina to 80>>
<<set $wakeUp to 1>>
<<set $showerStamina to 0>>
<<set $random to random(1, 10)>>
<div class="container" id="container">
<<if $random is 1>>
<<imgg "dem2/sleep/sleep1.gif">>
<<elseif $random is 2>>
<<imgg "dem2/sleep/sleep2.gif">>
<<elseif $random is 3>>
<<imgv "dem2/sleep/sleep3.gif">>
<<elseif $random is 4>>
<<imgv "dem2/sleep/sleep4.gif">>
<<elseif $random is 5>>
<<imgv "dem2/sleep/sleep5.gif">>
<<elseif $random is 6>>
<<imgv "dem2/sleep/sleep6.gif">>
<<elseif $random is 7>>
<<imgv "dem2/sleep/sleep7.gif">>
<<elseif $random is 8>>
<<imgv "dem2/sleep/sleep8.gif">>
<<elseif $random is 9>>
<<imgg "dem2/sleep/sleep9.gif">>
<<elseif $random is 10>>
<<imgv "dem2/sleep/sleep10.gif">>
<</if>>
<<text>>You dream about something big<</text>>
<<if $cash is 1 and $powerLevel1Quest is undefined and $dem3StartPassage is undefined>>
<<btno WakeUpLevel1 stage 0>>Wake up<</btno>>
<<elseif $achiv12 is 1 and $powerLevel2Quest is undefined>>
<<btno WakeUpLevel2 stage 0>>Wake up<</btno>>
<<else>>
<<btno Dem2>>Wake up<</btno>>
<</if>>
</div><div class="container" id="container">
<<sm angela "Lissa Anderson" angela>> All right, time to let off some steam~ <</sm>>
<<text>> Sliding off your pants, you stand on all fours in the middle of the bed. Your finger begins to warm up your pussy, while you contemplate using a lube. In the end, you decide against it. <</text>>
<<img "dem2/masturbation/start.jpg">>
<<sm angela "Lissa Anderson" angela>> Nah, I'm wet enough as I am. I wouldn't want to make a mess on these sheets anyway. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns MasturbateLight>> Do it <</btns>>
<<else>>
<<stamina Masturbate>> Do it <</stamina>>
<</if>>
<<if $cor > 29>>
<<if $stamina > 0>>
<<btns MasturbateHard>> Use a toy <</btns>>
<<else>>
<<stamina Masturbate>> Use a toy <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 30">> ??? <</plugi>>
<</if>>
<<if $cor > 29>>
<<if $cor > 79>>
<<if $stamina > 0>>
<<btns MasturbateAnal>> Anal <</btns>>
<<else>>
<<stamina Masturbate>> Anal <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 80">> ??? <</plugi>>
<</if>>
<</if>>
<br>
<<btnsb Dem2>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<sm angela "Lissa Anderson" angela>> It's time to scroll my feed for an hour and a half... <</sm>>
<<img "dem2/laptop.jpg">>
<<text>> As you sat behind your laptop, you felt truly comfortable for the first time in a while. With the usual movement of the mouse and a few clicks, you've opened your social media and looked at the posts of people who never disappoint and perfectly reflect your worldview. <</text>>
<<sm angela "Lissa Anderson" angela>> Feels good... What should I do now? <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns BedroomPorn>> Watch porn <</btns>>
<<else>>
<<stamina Laptop>> Watch porn <</stamina>>
<</if>>
<<btns BedroomLaptopNote>> Notes <</btns>>
<br>
<<btnsb Dem2>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb >>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $stamina to $stamina-10>>
<<if $watchPornJessaQuest is 1>>
<<cor 1>>
<<sm angela "Lissa Anderson" angela>> Let's look at what this fuzz is all about... <</sm>>
<<text>> You turn around, making sure that the door is closed, and type in the link Jessa gave you. You squint a little, while the website loads and click straight to the gallery. <</text>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgv "dem2/bedroom/porn1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/bedroom/porn2.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Oh wow! I knew Jessa was sleeping around, but to think that she is THAT much of a whore... <</sm>>
<<text>> A warm sensation settled in your stomach as you watched your friend get railed in all kinds of poses. Your hand slid down your thigh, and not able to resist the temptation, you began slowly humping onto your fingers. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck... I wish it was me. <</sm>>
<<else>>
<<set $watchPornJessaQuest to 0>>
<<notify 6s>> Talk to Jessa at school <</notify>>
<<sm angela "Lissa Anderson" angela>> I wonder what's going on Facebook lately. <</sm>>
<<text>> As you began scrolling through your feed, images of naked people began popping up in between wholesome family posts. Taken aback, you look closer, and notice a familiar face. <</text>>
<<imgg "dem2/bedroom/watchPornJessaQuest.jpg">>
<<sm angela "Lissa Anderson" angela>> Is this... Jessa? What the hell! <</sm>>
<<text>> Subscribe to my OnlyFans for exclusive content! <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, I've heard about it. Maybe I could ask her about it during my lunch break at work.<</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Laptop>> Back <</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $achiv4 to 1>>
<<if $achiv4Notify is undefined>>
<<notify 6s>> "Secret one" completed! <</notify>>
<<set $achiv4Notify to 1>>
<</if>>
<<say Dev>> Yo guys, thanks a lot for the clicks on my game and for giving it a time of your day in general. Especially if you came here after playing Beef in the City, since this is a much lower-scale project that I've been working on alone. Nevertheless, I hope all of you will enjoy it! Have a pleasant fap, boys! <</say>>
<<btno Laptop>>Back<</btno>>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/bedroom1.jpg][Dem2]]</div>
<div class="nav-button-text">Bedroom</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/jakebedroom1.jpg][JakeRoom]]</div>
<div class="nav-button-text">Jake's room</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/angelbedroom1.jpg][AngelRoom0]]</div>
<div class="nav-button-text">Angel's room</div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/kitchen1.jpg][Kitchen]]</div>
<div class="nav-button-text">Kitchen</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/shower1.jpg][Shower]]</div>
<div class="nav-button-text">Shower</div>
</div>
<<if $basementOpen is undefined>>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem2/prebasement.jpg][Prebasement]]</div>
<div class="nav-button-text">Basement</div>
</div>
<<else>>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem2/basement.jpg][basement]]</div>
<div class="nav-button-text">Basement</div>
</div>
<</if>>
<br>
<br>
<<if $introSchool is 1>>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/city1.jpg][City]]</div>
<div class="nav-button-text">City</div>
</div>
<<elseif $jakeCheck is 1 and $angelCheck is 1 and $kitchenCheck is 1 and $showerCheck is 1 and $bedroomCheck is 1>>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/school1.jpg][School]]</div>
<div class="nav-button-text">Work</div>
</div>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Good morning, class. <</sm>>
<<imgv "dem2/school/work.jpg">>
<<text>> Students gave their greetings back and you smiled, thinking what a nice bunch of well-behaved kids you've managed to get this year. <</text>>
<<sm angela "Lissa Anderson" angela>> Today we'll explore a wonderful world of biology, and our subject will be none other than the DNA itself... <</sm>>
<<elseif $stage is 1>>
<<set $introSchool to 1>>
<<sm angela "Lissa Anderson" angela>> ...and that is how the mother nature decides if you will have a big penis or not. Any questions? <</sm>>
<<text>> Having finished your lection, you turned to face class. The bright eyes and faces of the students filled your heart with warmth, reassuring you that your career will skyrocket when this year finishes the national exams. <</text>>
<<sm angela "Lissa Anderson" angela>> You all did well, and despite the topic at hand - you managed to avoid any unnecessary jokes. You made me proud. <</sm>>
<<text>> Thats when the bell rang, signifying the end of a lesson. But the students were well trained by you and didn't do as much as flinch, waiting for you to let them go. <</text>>
<<sm angela "Lissa Anderson" angela>> You can go, we are done for now. Remember your homework! <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn SchoolWork stage 1>> Start class<</btn>>
<<elseif $stage is 1>>
<<if $introOver is 1>>
<<if $cor > 240>>
<<btns SchoolAfterClass stage 0>> Stay longer <</btns>>
<<else>>
<<plugi "Corruption 240">> ??? <</plugi>>
<</if>>
<</if>>
<br>
<<btnsb School stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><<widget "btnb" container>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<link '<button class="dialogue-button button-35 scene-button-blue">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<</link>>
</div>
</div>
<</widget>><div class="container" id="container">
<<set $random to random(1, 2)>>
<<cor 1>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Oh yeah... <</sm>>
<<text>> After praising yourself for a while, you get comfortable with the precise movement of your own fingers. Slowly but surely, you rub your pussy in all the right spots, building up to something massive. <</text>>
<<if $random is 1>>
<<imgv "dem2/masturbation/masturbation1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/masturbation/masturbation2.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Oh fuck... Right there... Almost... <</sm>>
<<text>> After one last gentle tug to your clit, you can feel the flood gates waning. A powerful climax washes over your head, as your legs twitch uncontrolably and your mind is drawn under a wave of pleasure. <</text>>
<<sm angela "Lissa Anderson" angela>> Damn... It looks like I've made a mess on the sheets still... Felt good, though. <</sm>>
<<btnb Masturbate>>Back<</btnb>>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<cor 2>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> I really need cock... Right now. <</sm>>
<<text>> Picking up your trusty dildo, you take a comfortable position, readying your pussy for a quick and easy penetration. The heavy tip of its girth, pressing hard against your tiny little hole. <</text>>
<<sm angela "Lissa Anderson" angela>> Well... Here we go! <</sm>>
<<if $random is 1>>
<<imgv"dem2/masturbation/masturbation3.gif">>
<<elseif $random is 2>>
<<imgv "dem2/masturbation/masturbation4.gif">>
<</if>>
<<text>> Taking a second to allow your muscles to relax, you push the lukewarm flesh of the toy, sparking with pleasure and joy for every little inch it travels further. A few moments later, you can't help but begin moving your hips, to keep the pleasure rising, until... <</text>>
<<sm angela "Lissa Anderson" angela>> Cumming! Ahg... Fuuuck... I... Fucking love this toy... <</sm>>
<<btnb Masturbate>>Back<</btnb>>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<cor 4>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> I should really work on my asshole while I have the time... <</sm>>
<<text>> Spreading your legs wide, you begin gently tapping into your ass, stretching it little by little. <</text>>
<<if $random is 1>>
<<imgv "dem2/masturbation/masturbation5.gif">>
<<elseif $random is 2>>
<<imgv "dem2/masturbation/masturbation6.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Oh fuck... It feels even better than before... <</sm>>
<<text>> The pleasure intensifies, as your movements become more rigged, culminating in you surfing on the wave of the roaring orgasm. <</text>>
<<sm angela "Lissa Anderson" angela>> Shit... I came from... Touching my ass... <</sm>>
<<btnb Masturbate>>Back<</btnb>>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+1>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgv "dem2/masturbation/masturbation7.gif">>
<<elseif $random is 2>>
<<imgv "dem2/masturbation/masturbation8.webp">>
<</if>>
<<btnb Masturbate>>Back<</btnb>>
</div><<widget "imgg">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper-gif">
<img @src="'img/' + _args[0]">
</div>
</div>
</div>
<</widget>><<widget "stamina" container>>
<<link '<button class="dialogue-button button-35 scene-button">
_contents
</button>' _args[0]>>
<<notify 2s>> Need more stamina <</notify>>
<</link>>
<</widget>><div class="container" id="container">
<<if $introOver is 1>>
<<text>> Walking inside, you notice that Jack's room is surprisingly clean. Jake himself sits behind his computer, seemingly very busy. <</text>>
<<imgv "dem2/jake-bedroom.jpg">>
<<sm angela "Lissa Anderson" angela>> I can't believe Jake is taking something so seriously... He must've finally found a job. <</sm>>
<<say Jake>> Fucking jungler, it's his fault again! I swear, I'll mutilate his entire family for this shit... <</say>>
<<sm angela "Lissa Anderson" angela>> And he's getting heated too... This thing he's so pissed about must have some huge economic value, in order to be worthy of that kind of reaction. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns JakeTalk stage 0>> Talk <</btns>>
<<if $QuestJake1 is undefined or $QuestJake1 is 0>>
<<if $cor > 49>>
<<if $stamina > 0>>
<<btns JakeFlirt stage 0>> Flirt <</btns>>
<<else>>
<<stamina JakeRoom>> Flirt <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 50">> ??? <</plugi>>
<</if>>
<<else>>
<<if $stamina > 0>>
<<btns JakeBlowjob stage 0>> Blowjob <</btns>>
<<else>>
<<stamina JakeRoom>> Blowjob <</stamina>>
<</if>>
<</if>>
<<if $QuestJake1 is 1>>
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns JakeSex stage 0>> Sex <</btns>>
<<else>>
<<stamina JakeRoom>> Sex <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> ??? <</plugi>>
<</if>>
<</if>>
<<if $QuestJake1 is 1 and $JakeHypnoQuest is undefined>>
<<if $cash > 1 and recall("ParolMode") is true>>
<<if $stamina > 0>>
<<btns JakeHypnoQuest stage 0>> Try new power <</btns>>
<<else>>
<<stamina JakeRoom>> Try new power <</stamina>>
<</if>>
<<else>>
<<plugi "Power Level 2 and Patreon mode">> ??? <</plugi>>
<</if>>
<<elseif $JakeHypnoQuest is 2>>
<<if $stamina > 0>>
<<btns JakeHypnoQuest2 stage 0>> Back to Jake <</btns>>
<<else>>
<<stamina JakeRoom>> Back to Jake <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<<elseif $jakeIntro is undefined>>
<<set $jakeCheck to 1>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Let's see if he's home... <</sm>>
<<text>> You push on Jake's door and it opens, letting you walk inside. His room is just like you remember it - dirty, cluttered and reeking of the sour smell of stained sweat.<</text>>
<<sm angela "Lissa Anderson" angela>> Jesus... What did he turn this place into. I'll need to have a good talk with him about that. <</sm>>
<<text>> Noticing that his PC is turned on, you feel an urge to check what he's been wasting the better part of his life on. But as soon as you take a step towards it... .<</text>>
<<say Jake>> Lissa? What the hell?! You can't just barge into my room like that. <</say>>
<<text>> Despite Jake's rather quiet and unintimidating voice, you've almost jumped from how sudden his appearance was. You felt a bit guilty for intruding, but no way in hell you would let him know that. <</text>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>> And why not? It's my house, my rules - not the asshole. <</sm>>
<<text>> But Jake refused to be defeated by this solid argument. He crossed his arms and looked you in the eye with a disappointed glare. .<</text>>
<<say Jake>> What if I brought a girl here and we were busy? I bet she would be so ashamed - she'd leave and you'd lose your best chance of getting rid of me. <</say>>
<<sm angela "Lissa Anderson" angela>> Don't make me laugh, if there were a girl willing to date you - she'd be one shameless bitch. And that kind wouldn't get scared by me walking in from all people... <</sm>>
<<say Jake>> Well, that may be true, but that's not something you should be saying right to my face. Especially since you know that I'm still recovering after being rejected by McDonald's... <</say>>
<<text>> You knew that Jake was simply pulling at your strings, and yet you just couldn't bring yourself to continue kicking him while he was down, seeing how pathetic he looked. <</text>>
<<elseif $stage is 2>>
<<set $jakeIntro to 1>>
<<sm angela "Lissa Anderson" angela>> All right, all right. Maybe I was too harsh with my choice of words. Sorry, Jake. <</sm>>
<<say Jake>>Just... I'll call it even if you stop nagging at me about getting a job. You know that I'm trying. It's just that the economy is fucked, our president is a dumbass, corporate greed... <</say>>
<<text>> Letting Jake ramble off until he was finished was your usual go-to in situations like this. This time, it only took a few minutes. <</text>>
<<say Jake>> And don't get me started on the gender and political discrimination guys like me are facing on a daily basis. It's tough, Lissa.<</say>>
<<sm angela "Lissa Anderson" angela>> Yeah, and I can see that you're trying. So I'll promise to keep myself off your back for a week if you clean your room. <</sm>>
<<say Jake>> I'll see what I can do... <</say>>
<<text>> Not being pleased with an answer like that, you gave Jake a very stern look and he soon caved in. With yet another sigh, he shook his head and walked out of the room. You could hear his voice echo off the walls of the corridor. <</text>>
<<say Jake>> Okay, I'll do it today. But only after I finish my snack. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn JakeRoom stage 1>> Damn <</btn>>
<<elseif $stage is 1>>
<<btn JakeRoom stage 2>>All right<</btn>>
<<elseif $stage is 2>>
<<btn House stage 0>>Back<</btn>>
<</if>>
</div>
</div>
<<elseif $jakeIntro is 1>>
<<sm angela "Lissa Anderson" angela>> Let's see if he's kept his word. <</sm>>
<<text>> You push on Jake's door and it opens, letting you walk inside. His room is just like before - dirty, cluttered and reeking of the sour smell of stained sweat.
<</text>>
<<sm angela "Lissa Anderson" angela>> Well, I guess he didn't have the time to clean it up yet. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btn House stage 0>>Back<</btn>>
</div>
</div>
<</if>>
</div>
<div class="container" id="container">
<<sm angela "Lissa Anderson" angela>> Angel? You're in there? <</sm>>
<<text>> After giving a few knocks on the door, you decide to pull on the knob, and the door gives in, opening wide. Inside was Angel, in equal measure disturbed and annoyed by your sudden break-in. <</text>>
<<imgv "dem2/angel-bedroom.jpg">>
<<say Angel>> Lissa, I told you not to bother me! Can't you see that I'm busy? Grr, this household, I swear! <</say>>
<<sm angela "Lissa Anderson" angela>> Honey, I've knocked on the door, but you weren't answering... <</sm>>
<<say Angel>> Exactly! Any normal person would just piss off, but you... Ugh, it doesn't matter. Just do whatever you came here for and spare me your company. <</say>>
<<text>> Having said that, Angel turned away and sat in front of the mirror, busying herself with her makeup. Her cellphone lied idly on the bed, lighting up constantly from notifications Angel must've been getting. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $JakeHypnoQuest is 1>>
<<if $stamina > 0>>
<<btns JakeHypnoQuest1 stage 0>> Talk about Jake<</btns>>
<<else>>
<<stamina AngelRoom>> Talk about Jake <</stamina>>
<</if>>
<</if>>
<<btns AngelTalk>> Talk <</btns>>
<<if $stamina > 0>>
<<btns AngelSearch>> Check the room <</btns>>
<<else>>
<<stamina AngelRoom>> Check the room <</stamina>>
<</if>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $introOver is 1>>
<<sm angela "Lissa Anderson" angela>> Oh, no one is here... Good. <</sm>>
<<imgv "dem2/kitchen-table.jpg">>
<<text>> Standing in front of the dinner table, you ponder if you're hungry enough to justify getting yourself some food. <</text>>
<<sm angela "Lissa Anderson" angela>> Or maybe I'll treat myself to takeout. With Nick I was always busy cooking, so I might as well pamper myself a little every now and then. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns KitchenDinner stage 0>> Make a dinner <</btns>>
<<else>>
<<stamina Kitchen>> Make a dinner <</stamina>>
<</if>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<<elseif $kitchenIntro is undefined>>
<<set $kitchenCheck to 1>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Oh, you're here, Jake. <</sm>>
<<text>> Entering the kitchen, you're greeted by the image of Jake staring profusely at the spinning Hot Pockets, that were warming up in a microwave. <</text>>
<<say Jake>> Well, duh. Where else am I supposed to be? <</say>>
<<sm angela "Lissa Anderson" angela>> I dunno, your usual routine consists of smoking pot with your friends and... <</sm>>
<<say Jake>> Not now, I'm broke. <</say>>
<<text>> With a loud ding the microwave opens and Jake chomps down on a steaming hot meal, only to realize half a second later how hot it actually is. He rushes to the sink and begins cooling his mouth with cold water. <</text>>
<<say Jake>> Phew, that was close... By the way, can I ask you for a few hundreds? I'll pay it back. <</say>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>> I'm still waiting for you to pay back the thousand I loaned you last month. <</sm>>
<<say Jake>> Well yeah... That's why I'm asking for a few hundreds this time. <</say>>
<<text>> With a shameless smile, Jake turned to you and stretched out his hand. He knows that you're kind, but even that kindness has its limits. <</text>>
<<sm angela "Lissa Anderson" angela>> Jake, I'm not stupid, you know? <</sm>>
<<say Jake>> Well, you've married Nick... <</say>>
<<sm angela "Lissa Anderson" angela>> Fuck you. <</sm>>
<<text>> You turn away and walk towards the fridge yourself, looking for a creamy top-up to lift your mood before going to work. But, to your annoyance, your yogurt was gone. <</text>>
<<sm angela "Lissa Anderson" angela>> Jake! Where the fuck is my yogurt? <</sm>>
<<say Jake>> Oh, it was yours? Sorry, I thought it was Angel's... <</say>>
<<sm angela "Lissa Anderson" angela>> Even then! You... you're terrible! <</sm>>
<<text>> Not being able to hold it, you sat behind the table and broke down crying again, wiping your cheeks with the napkin. <</text>>
<<elseif $stage is 2>>
<<say Jake>>
Okay, okay... Listen, I really am sorry here... But here's something to cheer you up. It even has your name on it. <</say>>
<<text>> Jake pushes something towards you on the table and you take a second to focus on it. It is a nicely wrapped box with your name on a label written by your husband's hand. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, that's from Nick... You didn't open it, did you? <</sm>>
<<say Jake>> Of course not, I'm not a monster. It' all yours, want to take a look at what's inside? <</say>>
<<text>> After making a slight nod, you wipe your face clean and untie the ribbon, freeing up the wrapper from your gift. inside a nice box, with your favorite colour too - purple. <</text>>
<<sm angela "Lissa Anderson" angela>> Nick must've spent a lot of time picking it up... Just for me... <</sm>>
<<elseif $stage is 3>>
<<say Jake>> Let me have a look too... Oh fuck! <</say>>
<<imgg "dem2/bbcdildo.jpg">>
<<text>> A big black dildo was carefully nested inside the box. You quickly push Jake away and close the box tightly. Your face was already red after all that crying, but now you can feel your cheeks burning in shame. <</text>>
<<sm angela "Lissa Anderson" angela>> Get away! You saw nothing, got it? <</sm>>
<<say Jake>> Well, I saw a little piece of paper inside... I think you should read it. <</say>>
<<sm angela "Lissa Anderson" angela>> Only after you give me some space. You know it's personal. <</sm>>
<<say Jake>> Okay, okay... I'll sit there, on the other side. <</say>>
<<sm angela "Lissa Anderson" angela>> Good. <</sm>>
<<text>> You patiently waited until Jake sat across the table from you, and after making sure he wouldn't see anything from there - opened the box again. <</text>>
<<elseif $stage is 4>>
<<sm angela "Lissa Anderson" angela>> Oh, there really was a note... It's from Nick. <</sm>>
<<text>> "I know that you were always reserved when it came to toys, but let this gift make your solitude a bit easier. I've spent quite some time making sure that the form and shape of this thing resemble mine, that way you won't forget what it's like to be with me." <</text>>
<<sm angela "Lissa Anderson" angela>> That's so sweet... <</sm>>
<<say Jake>> Anything for me? <</say>>
<<text>> Glancing over at Jake, you could see that he didn't share your excitement, staring at you with a bored look. Feeling better, you felt that it would only be fair if you tried to cheer him up too. <</text>>
<<sm angela "Lissa Anderson" angela>> Well... Nick did say that you're left as the man of the house and all... <</sm>>
<<say Jake>> Really now? <</say>>
<<sm angela "Lissa Anderson" angela>> I might be paraphrasing it a little, but it's something akin to that. And you know what? I share this sentiment. <</sm>>
<<say Jake>> I wonder what that entails for me though. Being a man of the house is so vague... But I don't mind protecting you and Angel, as well as taking care of your needs, heh. <</say>>
<<elseif $stage is 5>>
<<set $introCorruptPath to 1>>
<<set $kitchenIntro to 1>>
<<sm angela "Lissa Anderson" angela>> Oh yeah, needs... Like you know... Scartching my back in a shower or maybe even... Hm... <</sm>>
<<text>> Barely able to hold back laughter you looked over at confused Jake. <</text>>
<<say Jake>> Khm... Even what? Don't keep me hanging here. <</say>>
<<text>> Seeing this responsibility as a good chance to turn Jake's life around and turn him into a real man in a process, you sprang your trap open. <</text>>
<<sm angela "Lissa Anderson" angela>> Even fixing a leaking pipe in a shower, that's Nick been too busy to patch up for months now. <</sm>>
<<say Jake>> And back to slavery it is. Okay, I get you. <</say>>
<<sm angela "Lissa Anderson" angela>> I'm not saying to do it for free... I'm sure there'll be a bonus at the end of it waiting. <</sm>>
<<text>> For example you could save up and buy him a good looking suit, instead of the dingy shirt and jeans he is wearing right now. That would get girls all over him, for sure. <</text>>
<<sm angela "Lissa Anderson" angela>> So, will you do it? <</sm>>
<<say Jake>> I didn't say I won't. Just give me some time to figure it all out. <</say>>
<<text>> Jake stared intently at his now lukewarm food, seeming lost in thought. Deciing to leave him be, you grab the present, trying to figure out a good place to hide it. <</text>>
<<elseif $stage is 6>>
<<set $introCorruptPath to 0>>
<<set $kitchenIntro to 1>>
<<sm angela "Lissa Anderson" angela>> Needs? Are you trying to get a dig at me or what? <</sm>>
<<text>> You throw a confused look over to Jake, who's begun chewing on his pocket pizza. <</text>>
<<say Jake>> Chill out, I'm messing with you. I'll play my part in fixing broken shit while Nick is out. Well, I'll try. <</say>>
<<sm angela "Lissa Anderson" angela>> That sounds good enough for me, I'll take you up on it. <</sm>>
<<text>> Moving out of the kitchen, you grab the present, trying to figure out a good place to hide it. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn Kitchen stage 1>> Hmm... <</btn>>
<<elseif $stage is 1>>
<<btn Kitchen stage 2>> ... <</btn>>
<<elseif $stage is 2>>
<<btn Kitchen stage 3>> Open it <</btn>>
<<elseif $stage is 3>>
<<btn Kitchen stage 4>> Read it <</btn>>
<<elseif $stage is 4>>
<<btn Kitchen stage 5>> Tease him <</btn>>
<<btn Kitchen stage 6>> Stay serious <</btn>>
<<elseif $stage is 5 or $stage is 6>>
<<btn House stage 0>> Leave <</btn>>
<</if>>
</div>
</div>
<<elseif $kitchenIntro is 1>>
<<sm angela "Lissa Anderson" angela>> You're still here? <</sm>>
<<text>> Jake stops eating for a second and gives you a questioning look. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh yeah, I forgot to wish you Bon Apettite. <</sm>>
<<say Jake>> Thanks?.. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btn House stage 0>> Hmm... <</btn>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
</div><div class="container" id="container">
<<if $introOver is 1>>
<<sm angela "Lissa Anderson" angela>> Time for a shower, I think... <</sm>>
<<text>> You catch a glimpse of your reflection in the mirror and let out a happy smile, reminded once again of how nice it is to be a woman. <</text>>
<<sm angela "Lissa Anderson" angela>> Or I could leave it for later~ <</sm>>
<<imgg "dem2/angela-shower.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns ShowerCheck>> Check yourself out <</btns>>
<<btns ShowerShower>> Shower <</btns>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<<elseif $introShower is undefined>>
<<set $showerCheck to 1>>
<<sm angela "Lissa Anderson" angela>> Ah, I wish I had some time to take a shower... <</sm>>
<<imgg "dem2/angela-shower.jpg">>
<<text>> You catch a glimpse of your reflection in a mirror and smile back, once again reminded how nice it is that you were born a pretty woman. <</text>>
<<sm angela "Lissa Anderson" angela>> I guess it can wait until the evening. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns ShowerCheck>> Check yourself out <</btns>>
<<plug ShowerShower>> Shower <</plug>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<sm angela "Lissa Anderson" angela>> This place, huh? I don't remember having a lock on this door... <</sm>>
<<img "dem2/prebasement.jpg">>
<<text>> Taking a better look at the door, you notice that it is very different to the touch when compared to the other furniture in the house. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, not like I have a key to get in anyway... Weird. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $basementKey is 1>>
<<btns Basement>> Open it <</btns>>
<<else>>
<<plugi "Future updates">> Open it <</plugi>>
<</if>>
</div>
</div>
<<btnb House>> Back <</btnb>>
</div><div class="container" id="container">
<<sm angela "Lissa Anderson" angela>> Hey, I was just wondering if you're feeling okay... <</sm>>
<<imgv "dem2/angel-bedroom1.jpg">>
<<text>> Hearing that, Angel's frowned, messing up her eyeliner in the process and letting out an annoyed sigh. <</text>>
<<say Angel>> Ah yes. Thank you, Lissa; I'm doing great. Is that all you came here for? <</say>>
<<sm angela "Lissa Anderson" angela>> Well...В <</sm>>
<<say Angel>> Amazing. Then please leave the room already, and while you're at it, make sure that the monkey living with us keeps his hand to himself. <</say>>
<<sm angela "Lissa Anderson" angela>> Ah... Okay... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb AngelRoom>>Back<</btnsb>>
</div>
</div>
</div><<widget "btng" container>>
<<link '<button class="dialogue-button button-35 gold-scene">
_contents
</button>' _args[0]>>
<<set State.variables[_args[1]] to _args[2]>>
<</link>>
<</widget>><<widget "staminag" container>>
<<link '<button class="dialogue-button button-35 gold-scene">
_contents
</button>' _args[0]>>
<<notify 2s>> Need more stamina <</notify>>
<</link>>
<</widget>><<widget "plugig" container>>
<span class="dialogue-button button-35 plug gold-scene">
_contents
</span>
<div class="dialogue-tooltip black" @data-text=[_args[0]]>?</div>
<</widget>><div class="container" id="container">
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> I wonder if Angel made up something for us to eat before running off... <</sm>>
<<text>> When you open a fridge, your fears come to life, as you are greeted by the empty shelves and a few uncoocked veggies. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck, it looks like it's my turn today... I hope I won't break my polish while making a stew. <</sm>>
<<imgv "dem2/kitchen/dinner.gif">>
<<text>> Busy with cooking, you miss the moment when Jake comes into the kitchen, playfully brushing over you while getting to his seat. <</text>>
<<say Jake>> What's for dinner, woman? <</say>>
<<elseif $stage is 1>>
<<if $QuestJake1 is 1>>
<<sm angela "Lissa Anderson" angela>> What would you like? <</sm>>
<<say Jake>> Anything really. <</say>>
<<sm angela "Lissa Anderson" angela>> That's what I like to hear... <</sm>>
<<text>> You continue cooking the stew, when Jack suddenly appears behind you, grabbing your breast with one hand, while sliding another over your thigh. The touch is unexpected, but pleasing and you were barely able to contain your excited moan. <</text>>
<<sm angela "Lissa Anderson" angela>> J-jake! What's that all about? <</sm>>
<<say Jake>> I've changed my mind. I would like something spicy instead... <</say>>
<<else>>
<<sm angela "Lissa Anderson" angela>> Hey! Watch your mouth. <</sm>>
<<say Jake>> Come on, I'm just getting used to my mantle as the "man of the house". <</say>>
<<text>> You glance over at a smiling Jake, taking a break between cutting potatoes. <</text>>
<<sm angela "Lissa Anderson" angela>> And I'm showing you that I'm at the top of the pecking order. Not you. <</sm>>
<<say Jake>> Well, for now anyway... <</say>>
<<sm angela "Lissa Anderson" angela>> What was that? <</sm>>
<<say Jake>> Oh, nothing. <</say>>
<<text>> Having finished cooking, both you and Jake spend some time dining together. <</text>>
<<say Jake>> I've always liked your cooking more than Angel's you know that? <</say>>
<<sm angela "Lissa Anderson" angela>> Oh thank you~ <</sm>>
<</if>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> I'll add a bit more peppers then... That would be good enough, right? <</sm>>
<<text>> Pushing Jack's arms off you, you get the peppers from the counter and spray some of it in the stew. <</text>>
<<say Jake>> I guess... Not quite what I meant though... <</say>>
<<sm angela "Lissa Anderson" angela>> I know. <</sm>>
<<text>> Having finished cooking, both you and Jake spend some time dining together. <</text>>
<<say Jake>> I didn't know your stew could get any better, but adding spice was the right choice. You're a real pro, Lis. <</say>>
<<sm angela "Lissa Anderson" angela>> Oh thank you~ <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $quest1Jake1 is 1>>
<<btns KitchenDinner stage 2>> ... <</btns>>
<<else>>
<<btns KitchenDinner stage 1>> What?! <</btns>>
<</if>>
<<elseif $stage is 1>>
<<if $quest1Jake1 is 1>>
<<btns KitchenDinner stage 2>>Okay...<</btns>>
<</if>>
<<if $cor > 99>>
<<btns KitchenSex>> Give it to him<</btns>>
<<else>>
<<plugi "Corruption 100">> ??? <</plugi>>
<</if>>
<<if $quest1Jake1 is 0 or $quest1Jake1 is undefined>>
<br>
<<btnsb Kitchen>>Back<</btnsb>>
<</if>>
<<elseif $stage is 2>>
<<btnsb Kitchen>>Back<</btnsb>>
<</if>>
</div>
</div>
</div>
<div class="container" id="container">
<<if $showerStamina is 0>>
<<set $stamina to $stamina+20>>
<<set $showerStamina to 1>>
<</if>>
<<text>> Warm water flows over your shoulders, streaming down your large breasts. You can feel the stresses of the day washing away with your sweat and soapy water. <</text>>
<<sm angela "Lissa Anderson" angela>> Mhm... Feels nice. <</sm>>
<<set $random to random(1, 3)>>
<<if $random is 1>>
<<imgv "dem2/shower/shower1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/shower/shower2.gif">>
<<elseif $random is 3>>
<<imgv "dem2/shower/shower3.gif">>
<</if>>
<<text>> When you stop the water and pull the shower curtain away - you notice that the bathroom door is open. You feel as if you're being watched. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns ShowerMasturbation stage 0>> Masturbate <</btns>>
<<else>>
<<stamina Shower>> Masturbate <</stamina>>
<</if>>
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns ShowerTease stage 0>> Tease Jake in <</btns>>
<<else>>
<<stamina Shower>> Tease Jake in <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> ??? <</plugi>>
<</if>>
<br>
<<btnsb Shower stage 0>>Back<</btnsb>>
</div>
</div>
</div>
<div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<cor 6>>
<<sm angela "Lissa Anderson" angela>> Oh no, it looks like I've forgotten to close the door... I sure hope no one comes inside and fucks me up~ <</sm>>
<<text>> Looking at the door, you wait for a reaction, but it doesn't seem like anyone is there. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck, did I really just forget to close it? Whatever. <</sm>>
<<text>> You turn back to the wall, intending to continue the shower, but instead you feel someone's hands firmly grouping around your thighs. <</text>>
<<say Jake>> Nice ass you've got... <</say>>
<<sm angela "Lissa Anderson" angela>> Ah! <</sm>>
<<elseif $stage is 1>>
<<say Jake>> But I like your mouth better. <</say>>
<<sm angela "Lissa Anderson" angela>> Wha...<</sm>>
<<text>> Jake puts his hands over your head and easily forces you to your knees. It feels rather rough, but you don't mind it. <</text>>
<<say Jake>> Eat this! <</say>>
<<imgg "dem2/shower/showerTease1.gif">>
<<sm angela "Lissa Anderson" angela>> Hh... hrm...<</sm>>
<<text>> Pretty soon, Jake's arms tightened around your head while he thrust deep into your throat for the last time, shooting his hot seed all over your insides. <</text>>
<<sm angela "Lissa Anderson" angela>> Phka... Huf... <</sm>>
<<say Jake>> Don't forget to clean yourself afterwards, Lissa. You wouldn't want Angel to catch up on our little secret, wouldn't you?<</say>>
<<text>>Having said that, Jake turned the water on and, after wiping his dick clean, left the bathroom. <</text>>
<<sm angela "Lissa Anderson" angela>> Yeah... I should do that.<</sm>>
<<elseif $stage is 2>>
<<say Jake>> And I'm about to take it. <</say>>
<<sm angela "Lissa Anderson" angela>> Please do... Ahhh... <</sm>>
<<text>> The feeling of Jake's firm rod penetrating your tight pussy sent you shivering, and you barely managed to keep your balance by grabbing onto the walls. Unbothered by this, Jake grabbed you by the neck, thrusting harder and harder into your wet slit. <</text>>
<<imgg "dem2/shower/showerTease2.gif">>
<<sm angela "Lissa Anderson" angela>> Ah! Ah!. <</sm>>
<<say Jake>> Fuck... I'm about to... <</say>>
<<sm angela "Lissa Anderson" angela>> Not inside! <</sm>>
<<say Jake>> Fine. Then... <</say>>
<<text>> Just as you're about to climax, Jake pulls his dick out of you and explodes all over your silky smooth skin. <</text>>
<<sm angela "Lissa Anderson" angela>> Ew. It's so sticky... And it doesn't come off easily... <</sm>>
<<text>> With a chuckle, Jake turned the water on and washed his dick clean with ease. <</text>>
<<say Jake>> Use some soap, then. <</say>>
<<sm angela "Lissa Anderson" angela>> Oh, right. I should do that. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $random is 1>>
<<btns ShowerTease stage 1>>...<</btns>>
<<elseif $random is 2>>
<<btns ShowerTease stage 2>>...<</btns>>
<</if>>
<<elseif $stage is 1>>
<<btnsb Shower>>Back<</btnsb>>
<<elseif $stage is 2>>
<<btnsb Shower>>Back<</btnsb>>
<</if>>
</div>
</div>
</div>
<div class="container" id="container">
<<set $random to random(1, 2)>>
<<cor 6>>
<<sm angela "Lissa Anderson" angela>> But what if Angel comes in? <</sm>>
<<say Jake>> We just have to be quick about it.<</say>>
<<text>> Jake tears down your clothes and pushes you onto the table. You bite into your lip, expecting a rough entrance, and Jake doesn't disappoint. <</text>>
<<sm angela "Lissa Anderson" angela>> Ah! <</sm>>
<<if $random is 1>>
<<imgv "dem2/kitchen/dinnerSex1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/kitchen/dinnerSex2.gif">>
<</if>>
<<text>> The next hour flew by, Jake was fucking you in all kinds of poses, stretching your cum-ridden pussy in all ways possible. By the end of it, you could barely remember anything, your mind was fogged from contemptuous orgasms. <</text>>
<<say Jake>> Huh... Fuck... Yeah! <</say>>
<<text>> Jake's cock throbs for the last time and explodes into your hole. After a few seconds, he stepped away from your quivering body, breathing heavily. <</text>>
<<say Jake>> Damn... We might've moved a bit too far with this one... <</say>>
<<sm angela "Lissa Anderson" angela>> Hr... Huh... <</sm>>
<<text>> Barely able to understand what he's saying, you tried to answer, but weren't able to form a coherent word. Jake stared at you for a few seconds, and scoffed. <</text>>
<<say Jake>> Although I can see that you've enjoyed it plenty. All right, time to clean up a little. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Kitchen>>Back<</btnsb>>
</div>
</div>
</div>
<div class="container" id="container">
<<if $stage is 0>>
<<cor 6>>
<<sm angela "Lissa Anderson" angela>> Except for you, Clyde. We need to have a little "talk". <</sm>>
<<text>> The student in question let out a quiet sigh, dropping his backpack onto the table as he watched his friends move out of the classroom before turning his eyes on you. <</text>>
<<sm angela "Lissa Anderson" angela>> It's your grades—what's going on? You're the only student of mine who's been letting my reputation down. <</sm>>
<<sm someone "Clyde" mike>>Listen Lissa, I'm sorry that your rep is taking his or something, but... I don't really care. I can't keep pushing myself like that! And why would I? My dad has a spot for me in his company already; my future is secured. <</sm>>
<<text>> The youth's eyes glistened with conviction that only a kid in his early 20s would have. Seeing that fire burning, you got an idea of how to remedy this whole situation. <</text>>
<<sm angela "Lissa Anderson" angela>> So, you're saying that all you need is a little bit of motivation... <</sm>>
<<elseif $stage is 1>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<sm angela "Lissa Anderson" angela>>
You've been a good boy lately, so I'm willing to give you a little something for the trouble, as long as you keep getting good grades. ~ <</sm>>
<<text>> Dropping your skirt to the floor, you teased the boy with your panties, hinting at your hot pussy hidden behind them, waiting to be claimed as you propelled yourself against the teacher's table. <</text>>
<<sm someone "Clyde" mike>> *Gulp* T-that means that I can?.. <</sm>>
<<text>> Encouraged by your smile, Clyde's switftly got rid of his pants, stroking his cock a few times before smearing its tip against your tensed-up slit, forcing a shuddering moan to escape past your lips. Following this, his cock claimed your pussy, doing it roughly with the boystorous energy that insentuasied the fleeting nature of the act as the little man raced towards the finish line until... <</text>>
<<imgg "dem2/school/afterclass1.webp">>
<<sm someone "Clyde" mike>> I'm about to... Cum! <</sm>>
<<text>> Barely having enough time to pull out, the student cock erupted, shooting strings of white rope all across your body and face. <</text>>
<<sm angela "Lissa Anderson" angela>> Wow!.. How very nice of you to warn me before hand~ <</sm>>
<<elseif $random is 2>>
<<sm angela "Lissa Anderson" angela>> How about this? You keep working on becoming a grade A student, and I'll teach you what only a mature woman like me can do. <</sm>>
<<text>> Without hesitation, you shoved the student's tight pants down alongside his boxers, allowing his cock to flop out. <</text>>
<<sm someone "Clyde" mike>> T-teacher?.. What are you? <</sm>>
<<text>> In seconds, the youth's cock was hard and throbbing, as he no doubt dreamed of this scenario a myriad of times before, never imagining for it to come true. You took his length all the way, your lips stroking down to near the base of it before sucking straight to the tip, bobbing your head relentlessly, hastening the boy's climax with your rough tempo. <</text>>
<<imgg"dem2/school/afterclass2.gif">>
<<sm someone "Clyde" mike>> I'm... I'm cumming! <</sm>>
<<sm angela "Lissa Anderson" angela>> Haah! What a good boy you are~ <</sm>>
<</if>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>> <<btns SchoolAfterClass stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb School>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<if $tysonMeet is 1>>
<<cor 1>>
<<text>> The usual smell of the gym filled your lungs, as you continued working on your glutes. Your legs were shaky, but you continued pushing your body further and further, until finally you felt the sweet release of the muscles. <</text>>
<<if $random is 1>>
<<imgv "dem2/gym/workout1.gif">>
<<elseif $random is 2>>
<<imgv"dem2/gym/workout2.gif">>
<</if>>
<<sm someone "Some guy" mike>> Damn, girl... You're going all out, aren't you? <</sm>>
<<text>> Feeling intoxicated, you decide to show off for a bit, pumping your perfectly shaped ass forward before this complete stranger. <</text>>
<<sm angela "Lissa Anderson" angela>> I am. Thanks! <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Gym>>Back<</btnsb>>
</div>
</div>
<<else>>
<<set $tysonMeet to 1>>
<<set $achiv3 to 1>>
<<if $achiv3Notify is undefined>>
<<notify 6s>> "Sweet home" completed! <</notify>>
<<set $achiv3Notify to 1>>
<</if>>
<<text>> The atmosphere in the gym always fascinates you. The air, thick with the scent of male sweat and adrenaline, was simply intoxicating. It always took you a while to adjust to it without going crazy. <</text>>
<<sm angela "Lissa Anderson" angela>> Let's do it... <</sm>>
<<text>> As you moved to the weightlifting area, the scent grew stronger and you barely could hide your excitement at seeing many testosterone-fueled men with their muscles bulging beneath their strained tank tops. <</text>>
<<sm angela "Lissa Anderson" angela>> Okay, after a few reps it'll get easier... <</sm>>
<<text>> As usual, when you began lifting, all men's attention was drawn to you. It was the moment you felt the most powerful and it worked wonders for developing your strength. <</text>>
<<say Tyson>> Damn Lis, you're impressive as ever. <</say>>
<<imgv"dem2/gym/tyson-meet.jpg">>
<<sm angela "Lissa Anderson" angela>> Oh, Tyson? I'm glad to see that you're doing well too. <</sm>>
<<text>> A large looking black dude appeared before you. In one hand, he held a large drumbell that he used to constantly pump up his arm muscles. <</text>>
<<say Tyson>> So, my training buddy is on sick leave, so... Would you mind giving me a hand? <</say>>
<<sm angela "Lissa Anderson" angela>> Maybe later. Right now I'm simply warming up. <</sm>>
<<say Tyson>> Sure, you know where to find me. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Gym>>Back<</btnsb>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<set $dem to 2>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/house1.jpg][House]]</div>
<div class="nav-button-text">Home</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/school1.jpg][School]]</div>
<div class="nav-button-text">Work</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/gym1.jpg][Gym]]</div>
<div class="nav-button-text">Gym</div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/park1.jpg][Park]]</div>
<div class="nav-button-text"> Park </div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/bar1.jpg][Bar]]</div>
<div class="nav-button-text"> Bar </div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/beach1.jpg][Beach]]</div>
<div class="nav-button-text"> Beach </div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/map.jpg][Map]]</div>
<div class="nav-button-text"> Reality </div>
</div>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<cor 1>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<text>> While patrooling the halls, your attention was caught by a sudden bang, coming from the gym. <</text>>
<<sm angela "Lissa Anderson" angela>> Weird... It should be empty today. What's up with that? <</sm>>
<<text>> Deciding to investigate, you move to the source of the sound and soon find yourself in a boy's locker room. <</text>>
<<sm someonew " First cheerleader " jessa>> Mhm... <</sm>>
<<sm someonew " Second cheerleader " jessa>> It's so firm... <</sm>>
<<sm someonew " First cheerleader " jessa>> Oh yeah, I love a cock like that... <</sm>>
<<imgv "dem2/school/walk1.gif">>
<<text>> Three cheerleaders swarmed a shy looking kid, with an unusually big package. The legth and a shape of his cock made your mouth water. <</text>>
<<sm angela "Lissa Anderson" angela>> Shit... Can't blame those girls... It's so massive, I can't help but wonder how it would feel inside me... <</sm>>
<<text>> You stayed for a few minutes more, watching the girls play with the boy as if he were their prey. Soon, he stained their faces white with his semen and you decided that it was time for you to leave before getting caught. <</text>>
<<elseif $random is 2>>
<<sm someonew "Women's Voice" jessa>> Ah...Ah! <</sm>>
<<sm angela "Lissa Anderson" angela>> What was that? <</sm>>
<<text>> Alarmed by the sudden sound of moaning, you walked towards its source - a classroom. The door was slightly ajar, so you decided to peek inside and... <</text>>
<<imgg"dem2/school/walk2.gif">>
<<say Mike>> Who's my bitch, huh? Huh? <</say>>
<<say Jessa>> It's me! I am! <</say>>
<<say Mike>> That's right! <</say>>
<<text>> The source of the moaning was Jessa, who was now getting railed by Mike's big cock. The imagery was so stunning that you just stood there, watching. <</text>>
<<say Jessa>> Oh fuck! I love your big black cock! Make me your slut! <</say>>
<<text>> Somehow, Jessa's words resonated with you. A tingling sensation in your chest, followed by a deep sence of arousal. <</text>>
<<sm angela "Lissa Anderson" angela>> This is... inappropriate... I have to leave, now... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb School>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $introOver is 1>>
<<text>> As you walk through the entrance gate, you're greeted by the usual sounds of school - students running around, girls chatting about their boyfriends and bullies doing their thing with the nerds. <</text>>
<<sm angela "Lissa Anderson" angela>> I wonder what will happen today... <</sm>>
<<imgg "dem2/school-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns SchoolWork stage 0>> Teach students <</btns>>
<<else>>
<<stamina School>> Teach students <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns SchoolWalk stage 0>> Patrool the hallway <</btns>>
<<else>>
<<stamina School>> Patrool the hallway <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns SchoolBreakroom stage 0>> Visit a break room <</btns>>
<<else>>
<<stamina School>> Visit a break room <</stamina>>
<</if>>
<br>
<<btnsb City>>Back<</btnsb>>
</div>
</div>
<<elseif $introSchool is undefined>>
<<sm angela "Lissa Anderson" angela>> Where are all the kids? No way... <</sm>>
<<text>> Walking closer to the school building, you feel anxious. By the looks of it - you're running late. Again. <</text>>
<<sm angela "Lissa Anderson" angela>> The director won't be happy about this one for sure... But fuck him, I'm the best teacher this school has. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns SchoolWork>> Teach students <</btns>>
<<plug SchoolWalk>> Patrool the hallway <</plug>>
<<plug SchoolBreakroom>> Visit a break room <</plug>>
</div>
</div>
<<elseif $introSchool is 1>>
<<sm angela "Lissa Anderson" angela>> That was a good lesson... A few more of these and the "Best Teacher" award is in my pocket. <</sm>>
<<imgg "dem2/school-intro.jpg">>
<<text>> As you exit the classroom, the sounds of students chirping fill out your surroundings, making you feel at ease. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, time to do my diligence and fill out the papers. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<plug>> Teach students <</plug>>
<<plug SchoolWalk>> Patrool the hallway <</plug>>
<<btns SchoolBreakroom>> Visit a break room <</btns>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<text>> Stepping through the doors of the bustling gym, you feel the usual spike of confidence within you. <</text>>
<<imgg "dem2/gym-intro.jpg">>
<<sm angela "Lissa Anderson" angela>> It's time to see some gains... Going into this place on a regular basis made me a much better woman. <</sm>>
<<text>> The image of fat chicks, who usually made up the bulk of the parents of the students you were teaching came to mind. <</text>>
<<sm angela "Lissa Anderson" angela>> I feel sorry for the lads who had to tie themselves to those cows... It's a good thing that we and Nick are different. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns GymAdmire>> Admire yourself <</btns>>
<<else>>
<<stamina Gym>> Admire yourself <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns GymWorkout>> Do your routine <</btns>>
<<else>>
<<stamina Gym>> Do your routine <</stamina>>
<</if>>
<<if $tysonMeet is 1>>
<<if $stamina > 0>>
<<btns GymTyson>> Train with Tyson<</btns>>
<<else>>
<<stamina Gym>> Train with Tyson<</stamina>>
<</if>>
<<else>>
<<plugi "You need to workout">> ???<</plugi>>
<</if>>
<br>
<<btnsb City>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<text>> You felt the clunking of the weights and the rhytmic thumping sounds of music around you as you approached Tyson. He was busy working on his big and strong arms. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck I wish someone so strong would hold me tight for once... <</sm>>
<<text>> This thought, which seemingly came out of nowhere, had a profound effect on your body. You felt your desire increase and knew, that you better start pumping soon too, before... <</text>>
<<say Tyson>> I see you've made up your mind, Lis. Let's get started then? <</say>>
<<sm angela "Lissa Anderson" angela>> Ye-yeah... Sure, let's go. <</sm>>
<<say Tyson>> We'll start with bench presses, then. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns GymTyson1 stage 0>> Let's go <</btns>>
</div>
</div>
<<elseif $random is 2>>
<<text>> You felt the clunking of the weights and the rhytmic thumping sounds of music around you as you approached Tyson. He was busy working on his big and strong core. <</text>>
<<sm angela "Lissa Anderson" angela>> I wish I could spend all night with someone who has endurance like that... <</sm>>
<<text>> This thought, which seemingly came out of nowhere, had a profound effect on your body. You felt your desire increase and knew, that you better start pumping soon too, before... <</text>>
<<say Tyson>> You're here, great! Let's get started. <</say>>
<<sm angela "Lissa Anderson" angela>> Yeah, let's go. <</sm>>
<<say Tyson>> We'll begin with the squats. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns GymTyson2 stage 0>> Let's go <</btns>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $introOver is 1>>
<<imgg "dem2/park-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns ParkWalk>> Walk <</btns>>
<<else>>
<<stamina Park>> Walk <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns ParkSound>> Explore<</btns>>
<<else>>
<<stamina Park>> Explore<</stamina>>
<</if>>
<br>
<<btnsb City>>Back<</btnsb>>
</div>
</div>
<<elseif $introPark is undefined>>
<<imgg "dem2/park-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<plug ParkWalk>> Walk <</plug>>
<<btns ParkSound>> Explore <</btns>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<cor 1>>
<<sm angela "Lissa Anderson" angela>> I'll go for a short walk today. <</sm>>
<<text>> You always liked walking in the park. And this time is not an exception. <</text>>
<<sm angela "Lissa Anderson" angela>> My body feels so free... <</sm>>
<<if $random is 1>>
<<imgv "dem2/park/walk1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/park/walk2.gif">>
<</if>>
<<text>> While walking past strangers, you can feel their gaze stuck on you. Like they should be. You're a beautiful woman, and you know every man's attention belongs to you. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh yeah, just what I needed. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Park>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<set $achiv2 to 1>>
<<if $achiv2Notify is undefined>>
<<notify 6s>> "Nice guy" completed! <</notify>>
<<set $achiv2Notify to 1>>
<</if>>
<<text>> You sat on a weathered bench, surrounded by vibrant flowers and the gentle rustling of the wind. The sun shone brightly over the horizon and you were happy. <</text>>
<<sm angela "Lissa Anderson" angela>> A good rest is all I need... <</sm>>
<<sm someone "Weird man" mike>> Hello there, miss. <</sm>>
<<text>> A young man with a solemn face approached you, his voice carrying a hint of charm. <</text>>
<<sm someone "Weird man" mike>> Your beauty shines so brightly that the sun we can see is nothing but a moon in your presence. <</sm>>
<<sm angela "Lissa Anderson" angela>> Ehm... Thanks? <</sm>>
<<sm someone "Weird man" mike>> Would you mind if I sat with you on this wonderful day? <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns ParkSound1 stage 1>> Sure<</btns>>
<br>
<<btnsb ParkSound1 stage 0>> Leave <</btnsb>>
</div>
</div>
<<elseif $random is 2>>
<<text>> Going on the rarely used roads, soon you find yourself nearing a small backwoods. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh wow, I don't remember this forest being here... I wonder what's in there. <</sm>>
<<sm someone "Hooded man" mike>> Curious one, huh? <</sm>>
<<text>> A deep voice gets your attention. Behind you, a hooded man is standing, looking over your firm body. <</text>>
<<sm someone "Hooded man" mike>> There's a tomb deep in the woods. Me and my pal like to chill there from time to time. <</sm>>
<<sm angela "Lissa Anderson" angela>> Oh... That's cool... <</sm>>
<<text>> You take a few steps back from the man, but in doing so, you bump into another person. <</text>>
<<sm someone "Another man" mike>> Don't be afraid, we can show you a lot of special places. What do you say? <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 239>>
<<btns ParkSound2 stage 0>> Agree <</btns>>
<<else>>
<<plugi "Corruption 240">> ??? <</plugi>>
<</if>>
<br>
<<if $introOver is 1>>
<<btnsb Park>>Back<</btnsb>>
<<else>>
<<btnsb Dem2>>Go home<</btnsb>>
<</if>>
</div>
</div>
<</if>>
</div><<set $barDrink to 0>>
<div class="container" id="container">
<<text>> Still buzzing from work, you step into the bar with the intention of unwinding. <</text>>
<<sm angela "Lissa Anderson" angela>> Hm... I was expecting this place to be a bit more... Drab. It's nice to be surprised once in a while. <</sm>>
<<text>> Sounds of laughter and music filled the space around you. <</text>>
<<sm angela "Lissa Anderson" angela>> Since I'm already here, I might as well order a drink. <</sm>>
<<imgg "dem2/bar-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $QuestJake1 is 0 and $QuestJake1Snacks is undefined>>
<<if $stamina > 0>>
<<btns BarJake1>> Buy snacks <</btns>>
<<else>>
<<stamina Bar>> Buy snacks <</stamina>>
<</if>>
<br>
<</if>>
<<if $stamina > 0>>
<<btns BarDrink stage 0>> Drink <</btns>>
<<else>>
<<stamina Bar>> Drink <</stamina>>
<</if>>
<<btns BarToilet>> Toilet<</btns>>
<br>
<<btnsb City>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<text>> Stepping into the toilet, the hum of fluorescent lights and an overall dimly lit room make you feel uneasy. You remember the moments from your childhood, when you were scared to pass by the dark corners because of the monsters that could be hiding there. <</text>>
<<sm angela "Lissa Anderson" angela>> All right, no way there is a monster hiding in the stall, right? <</sm>>
<<text>> With a little exertion of your will, you open the door and are welcomed by the sight of your white prince. No monsters, though. But there is a suspicious-looking hole in the wall. <</text>>
<<imgv "dem2/bar/toilet.jpg">>
<<sm angela "Lissa Anderson" angela>> Okay... Whoa! Maybe there are monsters here after all... <</sm>>
<<text>> Should you knock on the wall, perhaps? <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 239>>
<<if $stamina > 0>>
<<btns BarGlory>> Knock <</btns>>
<<else>>
<<stamina BarToilet>> Knock <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 240">> Knock <</plugi>>
<</if>>
<br>
<<btnsb Bar>> Back <</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $barSleep to random(1, 3)>>
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<say Bartender>> Welcome. <</say>>
<<text>> As you settled on the stool, a friendly face of Chinese-looking barmen welcomed you with a smile. Returning the smile, you looked over the array of bottles lining shelves behind the man. <</text>>
<<say Bartender>> Would you like something to drink? <</say>>
<<sm angela "Lissa Anderson" angela>> Uhm... Yeah, give me this cocktail... Honey Moon, right? <</sm>>
<<say Bartender>> One second, please. <</say>>
<<text>> The bartender slid the frosty glass towards you. You hold it to your lips and take a small gulp, savoring the refreshing taste of the sea buckthorn and mead. <</text>>
<<sm angela "Lissa Anderson" angela>> It's good. <</sm>>
<<elseif $stage is 1>>
<<set $stamina to $stamina-10>>
<<text>> Feeling tipsy but not THAT tipsy, you decide to order another one. <</text>>
<<sm angela "Lissa Anderson" angela>> Barmen! Another one. <</sm>>
<<say Bartender>> Of course. <</say>>
<<text>> The second drink danced along your tongue, with a mixture of mint and lime. Feeling relaxed, you bump your head into your arms, staring into the empty space. <</text>>
<<say Bartender>> You're all right? <</say>>
<<sm angela "Lissa Anderson" angela>> Yeah, I'm good... I'm feeling great, actually... <</sm>>
<<elseif $stage is 2>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Bar... man! Hic... Another one of your cock-tails please... <</sm>>
<<text>> Amused by your own joke, you laugh a little, and the barman replies back with a friendly smile of his own. <</text>>
<<say Bartender>> Please enjoy. <</say>>
<<text>> You down yet another glass, this time not even able to discern the taste. Suddenly, you get into a very talkative mood. <</text>>
<<sm angela "Lissa Anderson" angela>> So, barmen... I take it you're Chinese, right? Can you give me a drink native to your land? <</sm>>
<<text>> For a second, the man stops but soon replies to you with a smile once more. <</text>>
<<say Bartender>> I'm Taiwanese, but thank you. I think you've had enough for the day. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $stamina > 0>>
<<btns BarDrink stage 1>> One more <</btns>>
<<else>>
<<stamina Bar stage 0>>One more<</stamina>>
<</if>>
<<elseif $stage is 1>>
<<if $stamina > 0>>
<<btns BarDrink stage 2>> One more <</btns>>
<<else>>
<<stamina Bar stage 0>>One more<</stamina>>
<</if>>
<<elseif $stage is 2>>
<<if $barSleep > 2>>
<<btns BarSleep stage 0>> ... <</btns>>
<<else>>
<<btns BarGang stage 0>> ... <</btns>>
<</if>>
<br>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Oh! I'm so terribly sorry... i don't know that much about Japan. <</sm>>
<<text>> The bartender looked like he wanted to reply to you with something spicy, but that was when the new man joined your conversation. <</text>>
<<say Ricky>> Hey there, it seems that you're having quite a good time here... <</say>>
<<imgv "dem2/BarGang.jpg">>
<<sm angela "Lissa Anderson" angela>> Hell yeah! This man clearly gets it, I can easily tell that he's from South Africa. <</sm>>
<<text>> A short silence befell the room, but it quickly dissipated as the large black man smiled and tapped you over the shoulder. <</text>>
<<say Ricky>> It's Arkansas, but whatever. <</say>>
<<elseif $stage is 1>>
<<say Ricky>> So, how about you go with me and we continue drinking on my turf? <</say>>
<<sm angela "Lissa Anderson" angela>> Hm... Let me... Think... <</sm>>
<<text>> After taking a solid minute to digest, you realize that you really want to drink some more. To keep this alcholoc bliss going. But to say that out loud... <</text>>
<<say Ricky>> Come on, we don't have all night here. I'll choose someone else if you don't want to. <</say>>
<<text>> The black man pulled out a phone, seemingly ready to call someone else. The sting of jealousy goes through your mind, and as if being possessed, you stop him. <</text>>
<<say Ricky>> Huh? So you're in? <</say>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> Sorry, I must've slipped. I think the bartender is correct, though... <</sm>>
<<say Ricky>> Had enough for the day, huh? <</say>>
<<sm angela "Lissa Anderson" angela>> Yeah... <</sm>>
<<text>> The black dude scoffs and after brushing his shoulders, stands up from his barstool. <</text>>
<<say Ricky>> Well, maybe we'll meet another time then. Have a safe walk home, would be a shame if someone caught a beautiful woman like you all alone and vulnerable. <</say>>
<<sm angela "Lissa Anderson" angela>> Thanks... Bye... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BarGang stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<if $cor > 219>>
<<if $stamina > 0>>
<<btns BarGang1 stage 0>> Agree<</btns>>
<<else>>
<<stamina Bar>> Agree <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 220">> ??? <</plugi>>
<</if>>
<<btns BarGang stage 2>> No... <</btns>>
<<elseif $stage is 2>>
<<btnsb Bar stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Okay, here we go. I'm sure lots of women do that. So... <</sm>>
<<text>> With a nervous gulp, you reached out to knock on the wall, certain that nothing would happen, although deep down there was a faint glimmer of hope. <</text>>
<<sm angela "Lissa Anderson" angela>> Hm? Looks like there's nothing there... <</sm>>
<<text>> But just as you were about to walk away, a rich scent of manhood hit your nose, and as you turned around, you saw a massive black cock sticking out of the glory hole, twitching, eager for your attention.<</text>>
<<sm angela "Lissa Anderson" angela>> Oh dear! What a happy day it is~ <</sm>>
<<elseif $stage is 1>>
<<if $random is 1>>
<<cor 6>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Fuck, it's so big... But I'm sure I can do this~ <</sm>>
<<text>> Your lips touched the tip of a penis, kissing it shyly before sliding it into your wet hot mouth. Your tongue twisted around the shaft as its head kept hitting the back of your throat, desperately trying to bend all the way down. <</text>>
<<imgv "dem2/bar/glory1.gif">>
<<sm angela "Lissa Anderson" angela>> Mmh... Hfp!.. <</sm>>
<<text>> A few moments later, without warning, the man jerked his hips and thrust his full length deep into your throat. The roughness of the action made your legs shake, and a second later his penis erupted with cum, flooding your throat with it's hotness. <</text>>
<<sm angela "Lissa Anderson" angela>> Hark!.. Jesus!.. <</sm>>
<<sm angela "Lissa Anderson" angela>> I swear, man, these days... At least say something first, I'm almost choking! <</sm>>
<<elseif $random is 2>>
<<cor 6>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Fuck, it's so big... But I'm sure I can do it~ <</sm>>
<<text>> But just as you were about to taste the black candy with your lips, the sound of a phone ringing from your purse caught your attention. Feeling bad about leaving the man hanging, you stroked his member with your hand while you answered the call. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, darling, is that you? Ah, I'm a bit busy at the moment... <</sm>>
<<say Nick>> Come on, it's not often I get a chance to call you... Hey?... Are you still there, Lissa? <</say>>
<<text>> The sight and smell of the black cock was too much for you as you curled your lips around its crown and twisted your tongue around its tip. The phone was still in your other hand, but the shame you felt for cheaing on your husband was insignificant in the face of overwhelming lust. <</text>>
<<imgg "dem2/bar/glory2.webp">>
<<sm angela "Lissa Anderson" angela>>
Hf... Mmh~
I can't hear you, darling!.. Damn, the call must've cut out.<</sm>>
<</if>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BarGlory stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<br>
<<btnsb Bar stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<text>> Having arrived at the beach, you feel a sense of anticipation mixed with nervous excitement. <</text>>
<<imgg "dem2/beach-intro.jpg">>
<<sm angela "Lissa Anderson" angela>> I love this scenery so much... <</sm>>
<<text>> This particular spot was nestled amidst towering cliffs, with its pristine shoreline stretching as far as the eye could see. <</text>>
<<sm angela "Lissa Anderson" angela>> And the sun is warm, too... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns BeachSunbathe>> Sunbathe <</btns>>
<<else>>
<<stamina Beach>> Sunbathe <</stamina>>
<</if>>
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns BeachSpy>> Spy <</btns>>
<<else>>
<<stamina Beach>> Spy <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> ??? <</plugi>>
<</if>>
<br>
<<btnsb City>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> This spot will do wonders. <</sm>>
<<text>> As the sound of soft lapping of waves reached your ears, your heart felt the freedom of being almost completely bare. You spread your towel over the ground and lay on top of it, completely satisfied. <</text>>
<<imgv "dem2/beach/sunbathe.gif">>
<<sm angela "Lissa Anderson" angela>> Mhm... It doesn't seem like there's too many people around... <</sm>>
<<text>> Feeling the sensation of a soft summer breeze dancing across your body, you can't help but wonder if you should try stripping naked while no-one is seeing you. <</text>>
<<sm angela "Lissa Anderson" angela>> Well... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 9>>
<<btns BeachSunbathe1 stage 0>> Strip <</btns>>
<<else>>
<<plugi "Corruption 10">> ??? <</plugi>>
<</if>>
<br>
<<btns BeachSunbathe1 stage 1>> Leave <</btns>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<cor 2>>
<<sm angela "Lissa Anderson" angela>> I can do this. <</sm>>
<<text>> With a deep breath, you let go of any lingering inhibitions and slipped out of your clothes, basking in the beautiful sensation of the sun caressing your skin. <</text>>
<<imgv "dem2/beach/naked.gif">>
<<sm angela "Lissa Anderson" angela>> Oh yeah, just like that... <</sm>>
<<text>> As the sun began its descent, casting a golden glow across your body, you felt your body glistening, under the warm rays of the sunlight and salty wind. <</text>>
<<sm angela "Lissa Anderson" angela>> So peacefull... I wish this moment would last forever... <</sm>>
<<elseif $stage is 1>>
<<text>> Soon, the warm sun hid itself behind the big puffy cloud and you felt your skin begin to cool down. Taking a better look, you notice that this cloud was only one of many, signaling the end of your beach day. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh... Is it time to leave already? <</sm>>
<<imgg "dem2/beach/outro.jpg">>
<<text>> Reluctantly, you began gathering your belongings. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, at least I feel somewhat liberated... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BeachSunbathe1 stage 1>> Leave <</btns>>
<<elseif $stage is 1>>
<<btnsb Beach>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<sm karma "Lissa Croft" karma>> Oh... What is that... <</sm>>
<<img "dem3/cave-intro.jpg">>
<<text>> A natural formation catches your eye. A comfy looking cave, with a wodden ladder near it no less. <</text>>
<<sm karma "Lissa Croft" karma>> Looks habitable... I think this is where spring is... Hopefully, there are no natives inside. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns CaveSpring>> Spring <</btns>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/camp1.jpg][Dem3]]</div>
<div class="nav-button-text">Camp</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/cave1.jpg][Cave]]</div>
<div class="nav-button-text">Cave</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/waterfall1.jpg][Waterfall]]</div>
<div class="nav-button-text">Waterfall </div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem3/temple-intro.jpg][Temple]]</div>
<div class="nav-button-text">Temple</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem3/planecrash-intro.jpg][PlaneCrash]]</div>
<div class="nav-button-text">Plane Crash</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem3/tribe-intro.jpg][Tribe]]</div>
<div class="nav-button-text">Tribe</div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/village1.jpg][Village]]</div>
<div class="nav-button-text">Village</div>
</div>
</div>
</div>
</div><div class="container" id="container">
<<sm karma "Lissa Croft" karma>> Oh... So this is how the Ulkomaalainen temple looks up close. <</sm>>
<<imgg "dem3/temple-intro.jpg">>
<<text>> Looking at the menacing entrance into the depths of the structure, you remember how happy you felt watching over this place from the bird's eye view. <</text>>
<<sm karma "Lissa Croft" karma>> I shouldn't go inside. Not alone. Not now. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<sm karma "Lissa Croft" karma>> Oh my god... This is beautiful. <</sm>>
<<imgg "dem3/waterfall-intro.jpg">>
<<text>> Following the path in a lush green forest, you eventually get to a serene lake fed by a majestic waterfall. <</text>>
<<sm karma "Lissa Croft" karma>> And the water looks clean... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns WaterfallSwim>> Swim <</btns>>
<<else>>
<<stamina Waterfall>> Swim <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns WaterfallMasturbate>> Masturbate <</btns>>
<<else>>
<<stamina Waterfall>> Masturbate <</stamina>>
<</if>>
<<if $cor is -1>>
<<if $stamina > 0>>
<<btns WaterfallFuck>> ebatsa <</btns>>
<<else>>
<<stamina Waterfall>> ebatsa <</stamina>>
<</if>>
<<else>>
<<plugi "Future updates">> ??? <</plugi>>
<</if>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 3>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/jungle1.jpg][Jungle]]</div>
<div class="nav-button-text">Jungle</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/shop1.jpg][Shop]]</div>
<div class="nav-button-text">Shop</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/motel1.jpg][Motel]]</div>
<div class="nav-button-text">Motel </div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/saloon1.jpg][Saloon]]</div>
<div class="nav-button-text">Saloon </div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/map.jpg][Map]]</div>
<div class="nav-button-text"> Reality </div>
</div>
</div>
</div>
</div><div class="container" id="container">
<<text>> A smell of dried up fruits and spices fills your lungs once you enter the small village's shop. <</text>>
<<imgg "dem3/shop-intro.jpg">>
<<sm karma "Lissa Croft" karma>> Anyone here? <</sm>>
<<sm someone "Salesman" mike>> As long as you have money. <</sm>>
<<text>> A hunched-back young man showed up behind the counter. By the looks of it, he was sleeping a few minutes ago. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $dem3FoodQuest is undefined or $dem3FoodQuest is 0 >>
<<if $stamina > 0>>
<<btns ShopBuyFood stage 0>> Ask for food <</btns>>
<<else>>
<<stamina Shop>> Ask for food <</stamina>>
<</if>>
<<elseif $dem3FoodQuest is 1>>
<<if $stamina > 0>>
<<btns ShopBuyFood stage 2>> Buy food <</btns>>
<<else>>
<<stamina Shop>> Buy food <</stamina>>
<</if>>
<</if>>
<<if $dem3FoodQuest is 2 or $dem3FoodQuest is 1>>
<<if $stamina > 0>>
<<btns ShopBuyFood stage 3>> Steal the food <</btns>>
<<else>>
<<stamina Shop>> Steal the food <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb Village>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<text>> A large, two story building towers over the horizon. Judging by the number of cars parked nearby, most of the building must be reserved for the night. <</text>>
<<imgg "dem3/motel-intro.jpg">>
<<sm karma "Lissa Croft" karma>> Nice place. Not a lot when compared to Vegas, but... <</sm>>
<<text>> Some weird noises catch your attention. By the sound of it, it must be a wild cat trying to fend for his life. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns MotelParking stage 0>> Investigate the sounds <</btns>>
<<else>>
<<stamina Motel>> Investigate the sounds <</stamina>>
<</if>>
<<if $MarshalQuest is 1>>
<<if $stamina > 0>>
<<btns MotelMarshalQuest stage 0>> Meet Marshal <</btns>>
<<else>>
<<stamina Motel>> Meet Marshal <</stamina>>
<</if>>
<</if>>
<<if $TribeKingQuest is 1>>
<<if $stamina > 0>>
<<btns MotelTribeKingQuest stage 0>> Meet Marshal <</btns>>
<<else>>
<<stamina Motel>> Meet Marshal <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb Village>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $stamina to $stamina-10>>
<<cor 2>>
<<sm karma "Lissa Croft" karma>> Why Shouldn't I go for a swim... <</sm>>
<<imgg "dem3/waterfall/swim.gif">>
<<text>> Drawn by the beauty of the lake, you waded into its inviting depths. The water is cool against your skin, awakening all of your dormant senses. <</text>>
<<sm karma "Lissa Croft" karma>> That was good. I should get myself out here more often. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Waterfall>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem3/waterfall/fuck1.gif">>
<<elseif $random is 2>>
<<imgg "dem3/waterfall/fuck2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Waterfall>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<cor 4>>
<<sm karma "Lissa Croft" karma>> It's time to get closer to Mother Nature... <</sm>>
<<text>> Taking a comfortable stance near the warm rock, you slid down your panties and began feeling up yourself. <</text>>
<<if $random is 1>>
<<imgg "dem3/waterfall/fap1.gif">>
<<elseif $random is 2>>
<<imgg "dem3/waterfall/fap2.gif">>
<</if>>
<<sm karma "Lissa Croft" karma>> Mhm... It feels nice doing it outside like that... <</sm>>
<<text>> Slowly but surely, you rub your pussy in all the right spots, building up to something massive, all the while the water from the waterfall massages your shoulders in a rhytmic and mesmerizing way, <</text>>
<<sm karma "Lissa Croft" karma>> Almost... Just a tiny bit more... <</sm>>
<<text>> A powerful climax washes over your head, as your legs twitch uncontrolably and your mind is drawn under a wave of pleasure. <</text>>
<<sm karma "Lissa Croft" karma>> Oh yeah! <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Waterfall>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<text>> Returning to the remains of the crashed airplane filled your heart with sadness. You remembered Jones, who you weren't sure was even alive at this point. <</text>>
<<imgg "dem3/planecrash-intro.jpg">>
<<sm karma "Lissa Croft" karma>> Keep yourself together, Liss. Those thoughts won't help you survive.
<</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $dem3TentQuest is undefined>>
<<if $stamina > 0>>
<<btns PLaneCrashScavenge stage 0>> Scavenge <</btns>>
<<else>>
<<stamina PlaneCrash>> Scavenge <</stamina>>
<</if>>
<</if>>
<<if $dem3FoodQuest is 0>>
<<if $stamina > 0>>
<<btns PLaneCrashScavenge stage 1>> Scavenge for money <</btns>>
<<else>>
<<stamina PlaneCrash>> Scavenge <</stamina>>
<</if>>
<</if>>
<<if $MarshalQuest is 0>>
<<if $stamina > 0>>
<<btns PlaneCrashMarshalQuest stage 0>> Use a rope <</btns>>
<<else>>
<<stamina PlaneCrash>> Use a rope <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $TribeQuest is undefined>>
<<sm karma "Lissa Croft" karma>> I better be careful not to be caught trespassing on their territory... <</sm>>
<<imgg "dem3/tribe-intro.jpg">>
<<text>> Making sure to stay out of the view, you survey the surrounding area of a small native village. Strong black men are busy doing labor while their kids are playing in the mud. <</text>>
<<sm karma "Lissa Croft" karma>> Strange. I wonder where all the women are... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
<<else>>
<<sm karma "Lissa Croft" karma>> This must be it... Well, I've always wanted to explore the place. <</sm>>
<<text>> Noticing something akin to the gate, you walk out of your hiding place, slowly approaching the vigilant guard protecting it from any intruders. <</text>>
<<sm karma "Lissa Croft" karma>> Hey? Do you understand me? <</sm>>
<<say Guard>> Wo-man? Good-looking, breedable <</say>>
<<text>> You could only partially understand the language this man was using. Finally, the lessons of the native African tongue came in handy. Before he could pick up his spear, you took a sigil out of his pocket. <</text>>
<<say Guard>> The sym-bol? Wo-man can enter... But only watch. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns TribeInside>> Go in <</btns>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
<</if>>
</div><<set $saloonDrink to 0>>
<div class="container" id="container">
<<text>> You step into a dimly lit saloon and immediately get captivated by the warm atmosphere of the establishment. <</text>>
<<imgg "dem3/saloon-intro.jpg">>
<<sm bartender1 "Bartender" mike>> Well, hello there, young lady. We welcome you to a Rusty Barrel. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns SaloonDrink stage 0>> Drink <</btns>>
<<else>>
<<stamina Saloon>> Drink <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns SaloonToilet stage 0>> Toilet<</btns>>
<<else>>
<<stamina Saloon>> Toilet<</stamina>>
<</if>>
<br>
<<btnsb Village>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<sm karma "Lissa Croft" karma>> I like this place... <</sm>>
<<imgg "dem3/cave/spring.jpg">>
<<text>> The sounds of rushing water echoed through the walls of the cave. You navigate yourself through the intricate passages, until you finally reach the crystal clear spring. <</text>>
<<sm karma "Lissa Croft" karma>> So tasty... That's something to die for. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns CaveWaterQuest stage 0>> Get some water <</btns>> <<else>>
<<stamina CaveSpring>> Get some water <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns CaveSpringMushrooms stage 0>> Experience the gifts of nature <</btns>>
<<else>>
<<stamina CaveSpring>> Experience the gifts of nature <</stamina>>
<</if>>
<br>
<<btnsb Cave>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<text>> Following in the direction of the poor kitty, you make a few turns deeper into the motel's parking lot. To calm your nerves, you begin mumbling into the night. <</text>>
<<sm karma "Lissa Croft" karma>> Kitty-kitty... Where are you? Don't be scared... <</sm>>
<<sm black "Strange noises" angel>> Mhrr... Hrr... Rhaa... <</sm>>
<<imgg "dem3/motel/parking0.jpg">>
<<text>> The sounds steadily intensify, and you begin doubting yourself. What seemed like a cat's screams a few seconds ago, turned more and more humanlike by the second. <</text>>
<<sm karma "Lissa Croft" karma>> All right, keep your nerves steady... You've survived far worse... <</sm>>
<<elseif $stage is 1>>
<<cor 4>>
<<sm karma "Lissa Croft" karma>> Ah! <</sm>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<text>> To keep your surprised gasp quiet, you push the hand over your mouth. Just a few inches before you, the girl was giving the sloppiest blowjob you had ever seen in your life. <</text>>
<<imgv "dem3/motel/parking1.gif">>
<<sm someone "Unknown man" mike>> Oh yeah, suck my dick, you bitch... Suck it good... <</sm>>
<<sm someonew "Some slut" angel>> Mhrh... Hurf... <</sm>>
<<text>> The girl was too busy working with her mouth to answer. You almost felt envious of her. To be used like a whore in a dirty corner of a parking lot... <</text>>
<<sm karma "Lissa Croft" karma>> Fuck, I'd better leave while they haven't noticed me. <</sm>>
<<elseif $random is 2>>
<<text>> To keep your surprised gasp quiet, you push the hand over your mouth. In a nearly parked car, some random girl was getting the best anal fucking you've ever seen. <</text>>
<<imgv "dem3/motel/parking2.gif">>
<<sm someone "Unknown man" mike>> Oh yeah, bitch... I love foreigner's assholes, they're so tight... <</sm>>
<<sm someonew "Some slut" angel>> Oh God! You're too big! My insides... <</sm>>
<<text>> Another thrust stops the girl mid-sentence as she begins drooling from all the pain and pleasure she is experiencing. You've almost felt a bit envious of her... <</text>>
<<sm karma "Lissa Croft" karma>> I would watch it for a bit longer, but I'd better leave while they haven't noticed me. <</sm>>
<</if>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns MotelParking stage 1>> Turn the corner <</btns>>
<<elseif $stage is 1>>
<<btnsb Motel>>Back<</btnsb>>
<</if>>
</div>
</div>
</div>
<div class="container" id="container">
<<set $stamina to 80>>
<<if $dem3TentQuest is 1>>
<<set $wakeUp to 1>>
<<set $random to random(1, 5)>>
<<if $random is 1>>
<<img "dem2/sleep/sleep1.gif">>
<<elseif $random is 2>>
<<img "dem2/sleep/sleep2.gif">>
<<elseif $random is 3>>
<<imgv "dem2/sleep/sleep3.gif">>
<<elseif $random is 4>>
<<imgv "dem2/sleep/sleep4.gif">>
<<elseif $random is 5>>
<<imgv "dem2/sleep/sleep5.gif">>
<<elseif $random is 6>>
<<imgv "dem2/sleep/sleep6gif">>
<<elseif $random is 7>>
<<imgv "dem2/sleep/sleep7.gif">>
<<elseif $random is 8>>
<<imgv "dem2/sleep/sleep8.gif">>
<<elseif $random is 9>>
<<imgv "dem2/sleep/sleep9.gif">>
<<elseif $random is 10>>
<<imgv "dem2/sleep/sleep10.gif">>
<</if>>
<<text>>You dream about something big<</text>>
<<btno Dem3>>Wake up<</btno>>
<<else>>
<<sm karma "Lissa Croft" karma>> Well... At least I'm not sleeping on the rocks. <</sm>>
<<text>> You crawled onto the leafy makeshift bed and, clutching yourself tightly, closed your eyes. Sleep comes quickly. <</text>>
<<sm black "Eerie presense" mike>> ... <</sm>>
<<sm karma "Lissa Croft" karma>> ...Yeah, no. I can feel someone watching over me. <</sm>>
<<text>> Although you managed to get some rest, it wasn't great. <</text>>
<<sm karma "Lissa Croft" karma>> I'm guessing dreams can wait until I recover a tent for myself. <</sm>>
<<if $achiv12 is 1 and $powerLevel2Quest is undefined>>
<<btno WakeUpLevel2 stage 0>>Wake up<</btno>>
<<else>>
<<btno Dem3>>Wake up<</btno>>
<</if>>
<</if>>
</div><div class="container" id="container">
<<say Marshal>> What a wonderful place this is... I can almost feel my blood pumping like the old days. <</say>>
<<text>> Not noticing you, the large man strains his biceps, which end up being the size of your whole head. Unable to control the fuzzy feeling, you end up muttering to yourself. <</text>>
<<sm karma "Lissa Croft" karma>> Oh, how wonderful it would be to be passionately held by the arms like this while getting ravaged from behind... <</sm>>
<<say Marshal>> Miss Croft? You've said something? <</say>>
<<sm karma "Lissa Croft" karma>> Ah, no, nothing... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $MarshalQuest is 2>>
<<if $stamina > 0>>
<<btns Dem3MarshalTribeQuest>> Ask about expedition <</btns>>
<<else>>
<<stamina Dem3Marshal>> Ask about expedition <</stamina>>
<</if>>
<</if>>
<<if $TribeKingQuest is 0>>
<<if $stamina > 0>>
<<btns Dem3MarshalTribeKingQuest>> About King's proposal <</btns>>
<<else>>
<<stamina Dem3Marshal>> About King's proposal <</stamina>>
<</if>>
<</if>>
<br>
<<btnsb Dem3>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $dem3RadioQuest is undefined>>
<<sm karma "Lissa Croft" karma>> Richard? <</sm>>
<<say Richard>> Yeah? <</say>>
<<sm karma "Lissa Croft" karma>> I'm just checking you out. Everything good? <</sm>>
<<say Richard>> Yeah... <</say>>
<<sm karma "Lissa Croft" karma>> Good. <</sm>>
<<elseif $dem3RadioQuest is 1>>
<<set $dem3RadioQuest to 2>>
<<sm karma "Lissa Croft" karma>> I've got a little present for you, Rich. <</sm>>
<<say Richard>> A present? <</say>>
<<text>> To your surprise, the young man blushed, and quickly turned away, actively beginning to rummage through his bag. <</text>>
<<say Richard>> I didn't expect it to happen so quickly... But I guess being the only two white people must've helped. This exceeded all of my expectations... <</say>>
<<sm karma "Lissa Croft" karma>> What are you mumbling about? Look here, I've brought you a radio. This way, you won't feel so useless. <</sm>>
<<say Richard>> Oh... A radio. Right. Thanks... <</say>>
<<text>> With an awkward stutter, Richard accepted your gift. <</text>>
<<say Richard>> Oh, I was just wondering where my radio was. I know the emergency frequency, so if this device isn't broken - we'll get tough with the world pretty soon. <</say>>
<<sm karma "Lissa Croft" karma>> Great, you do that, Richard! <</sm>>
<<text>> But before leaving the camp, your attention was caught by the little dangling sound coming from your backpack. Inside, you found a little note, stuck to the battery casing. <</text>>
<<sm karma "Lissa Croft" karma>> It looks like it's from the radio... Let's see. <</sm>>
<<text>> "27th seat is safe. Contact us as soon as you hit the ground." <</text>>
<<sm karma "Lissa Croft" karma>> What the fuck?.. I wonder who this one is addressing. <</sm>>
<<elseif $dem3WaterQuest is 1 and $dem3TentQuest is 1 and $dem3FoodQuest is 2 and $RichardTasksDialogue is undefined>>
<<set $RichardTasksDialogue to 1>>
<<sm karma "Lissa Croft" karma>> Now we should be able to survive until the rest of the expedition arrives. Right, Rich? <</sm>>
<<text>> The man happily smiles as he takes a sip of the fresh water you've brought, cleaning his mouth after having dined. <</text>>
<<say Richard>> Ms. Croft, you're amazing! That really changes things... <</say>>
<<sm karma "Lissa Croft" karma>> Haven't I told you from the start that I know what I'm doing? <</sm>>
<<say Richard>> Yeah, but I wasn't... Ah, nevermind. <</say>>
<<elseif $dem3WaterQuest is 1 and $dem3TentQuest is 1 and $dem3FoodQuest is 2 and $RichardTasksDialogue is 1>>
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Anything new on the radio? <</sm>>
<<say Richard>> No... Nothing. <</say>>
<<text>> Richard pushed out a forced smile, while turning some kind of tumbler on the radio. <</text>>
<<sm karma "Lissa Croft" karma>> Really... Mind if I give it a try then? <</sm>>
<<say Richard>> Oh, no. The batteries will run out. I'm only using it during certain time periods. <</say>>
<<sm karma "Lissa Croft" karma>> Hm... <</sm>>
<<elseif $stage is 1>>
<<sm karma "Lissa Croft" karma>> Hey, Richard. I was wondering about this note. <</sm>>
<<text>> Having pulled out a note from your pocket, you place it before him, noticing that he is visibly shaken by your discovery. <</text>>
<<say Richard>> Oh... This? Ehm... What about it? <</say>>
<<sm karma "Lissa Croft" karma>> I dunno, that's why I'm asking you about it. <</sm>>
<<say Richard>> Well, I don't know what it's about either... <</say>>
<<text>> The man is clearly hiding something. But you get a feeling that forcing him to speak by force wouldn't bring much of a result. <</text>>
<<elseif $stage is 2>>
<</if>>
<<else>>
<<sm karma "Lissa Croft" karma>> Richard? <</sm>>
<<say Richard>> Yeah? <</say>>
<<sm karma "Lissa Croft" karma>> I'm just checking you out. Everything good? <</sm>>
<<say Richard>> Yeah... <</say>>
<<sm karma "Lissa Croft" karma>> Good. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $dem3WaterQuest is 1 and $dem3TentQuest is 1 and $dem3FoodQuest is 2 and $RichardTasksDialogue is 1>>
<<if $stage is 0>>
<<btns Dem3Richard stage 1>>Ask about note <</btns>>
<<elseif $stage is 1>>
<<if $cor > 149>>
<<btns Dem3RichardBjQuest stage 0>> Really? <</btns>>
<<else>>
<<plugi "Corruption 150">> ??? <</plugi>>
<</if>>
<<elseif $stage is 2>>
<</if>>
<</if>>
<br>
<<btnsb Dem3>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Shop>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<text>> Stepping into the toilet, the hum of oily lanters and an overall dimly lit room make you feel uneasy. You remember the moments from your childhood, when you were scared to go outside to pee because of the monsters that could be hiding in the dark. <</text>>
<<sm karma "Lissa Croft" karma>> All right, no way there is a monster hiding in this stall, right? <</sm>>
<<text>> With a little exertion of your will, you open the door and are welcomed by the sight of the hole-toilet. No monsters, though. But there is a suspicious-looking dent in the wall. <</text>>
<<imgg "dem3/saloon/toilet.jpg">>
<<sm karma "Lissa Croft" karma>> Okay... Whoa! Maybe there is something here after all... <</sm>>
<<text>> Should you knock on the wall, perhaps? <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99999999>>
<<if $stamina > 0>>
<<btns SaloonGlory>> Knock <</btns>>
<<else>>
<<stamina SaloonToilet>> Knock <</stamina>>
<</if>>
<<else>>
<<plugi "Future updates">> Knock <</plugi>>
<</if>>
<br>
<<btnsb Saloon>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $saloonSleep to random(1, 3)>>
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<sm karma "Lissa Croft" karma>> Rusty Barell? Cool name for a bar. <</sm>>
<<sm bartender1 "Bartender" mike>> Thanks, this enterprise was made back in the golden rush days... <</sm>>
<<sm karma "Lissa Croft" karma>> Golden Rush? In South America? <</sm>>
<<sm bartender1 "Bartender" mike>> Well, of course! We even have a special drink to commemorate that event. <</sm>>
<<sm karma "Lissa Croft" karma>> I'd like to try it, then. <</sm>>
<<text>> The bartender smiles and slides the frosty glass filled with a bright golden liquid towards you. You get a good sip, and the taste of apple juice and rum overwhelms your taste buds in an instant. <</text>>
<<elseif $stage is 1>>
<<set $stamina to $stamina-10>>
<<sm karma "Lissa Croft" karma>> Phew... Good one... Any other recommendations? ? <</sm>>
<<sm bartender1 "Bartender" mike>> "Ranch Water". Exactly what a girl like you needs. <</sm>>
<<text>> The name of the drink interested you well enough to order one for yourself. <</text>>
<<sm karma "Lissa Croft" karma>> Sounds fun. Do it, mista. <</sm>>
<<sm bartender1 "Bartender" mike>> Of course. <</sm>>
<<text>> The second drink danced along your tongue, with a mixture of mint and tequila. The warm fussing in your head intensified further and a big grin was plastered across your face. <</text>>
<<sm bartender1 "Bartender" mike>> Feeling good? <</sm>>
<<sm karma "Lissa Croft" karma>> Yeah... I'm feeling great, actually... <</sm>>
<<elseif $stage is 2>>
<<set $stamina to $stamina-10>>
<<sm karma "Lissa Croft" karma>> Let's do... Another. <</sm>>
<<sm bartender1 "Bartender" mike>> Of course. This one will be a simple "Salty Dog". <</sm>>
<<text>> Amused by the funny name of a drink, you down it in a few gulps and laugh a little, deciding to play along. <</text>>
<<sm karma "Lissa Croft" karma>> Oh yeah, I like salty... And dogs... Especially if they're hot... <</sm>>
<<sm bartender1 "Bartender" mike>> I'm afraid you lost me, missy. <</sm>>
<<sm karma "Lissa Croft" karma>> I'm saying... I would like to try out a salty hot dog as a side dish to a drink... <</sm>>
<<text>> Barman, however, decided to shrug off your advances with a gentle smile. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $stamina > 0>>
<<btns SaloonDrink stage 1>> One more <</btns>>
<<else>>
<<stamina Saloon stage 0>>One more<</stamina>>
<</if>>
<<elseif $stage is 1>>
<<if $stamina > 0>>
<<btns SaloonDrink stage 2>> One more <</btns>>
<<else>>
<<stamina Saloon stage 0>>One more<</stamina>>
<</if>>
<<elseif $stage is 2>>
<<if $saloonSleep > 2>>
<<btns SaloonSleep stage 0>> ... <</btns>>
<<else>>
<</if>>
<</if>>
<br>
<<btnsb Saloon stage 0>> Back <</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+1>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem3/saloon/glory1.webp">>
<<elseif $random is 2>>
<<imgg "dem3/saloon/glory2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Saloon>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgv "dem3/tribe/bj1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/tribe/bj2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Tribe>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 4>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/flat.jpg][Flat]]</div>
<div class="nav-button-text">Home</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/police.jpg][Police]]</div>
<div class="nav-button-text">Police</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/stripclub.jpg][Stripclub]]</div>
<div class="nav-button-text">Stripclub </div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/casino.jpg][Casino]]</div>
<div class="nav-button-text">Casino </div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/pub.jpg][Pub]]</div>
<div class="nav-button-text">Pub</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/ranch.jpg][Ranch]]</div>
<div class="nav-button-text">Ranch</div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/map.jpg][Map]]</div>
<div class="nav-button-text"> Reality </div>
</div>
</div>
</div>
<div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/police/office.jpg][Office]]</div>
<div class="nav-button-text">Office</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/police/major.jpg][Major]]</div>
<div class="nav-button-text">Major </div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/police/interview-room.jpg][InterviewRoom]]</div>
<div class="nav-button-text">Interview Room </div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/police/cells.jpg][Cells]]</div>
<div class="nav-button-text">Cells(ren)</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/police/evidence-room.jpg][EvidenceRoom]]</div>
<div class="nav-button-text">Evidence Room</div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/town.jpg][Town]]</div>
<div class="nav-button-text"> Town </div>
</div>
</div>
</div>
</div><<set $pubDrink to 0>>
<<set $cor to 100>>
<div class="container" id="container">
<<imgg "dem4/pub/pub-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns PubDrink>> Drink <</btns>>
<<else>>
<<stamina Pub>> Drink <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns PubToilet>> Toilet<</btns>>
<<else>>
<<stamina Pub>> Toilet<</stamina>>
<</if>>
<br>
<<btnsb Town>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/casino/blackJake.jpg][BlackJake]]</div>
<div class="nav-button-text">BlackJake</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/casino/stage.jpg][Stage]]</div>
<div class="nav-button-text">Stage</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/casino/restaurant.jpg][Restaurant]]</div>
<div class="nav-button-text">Restaurant</div>
</div>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/casino/penthouse.jpg][Penthouse]]</div>
<div class="nav-button-text">Penthouse</div>
</div>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/dem4/casino/vip.jpg][VIP]]</div>
<div class="nav-button-text">VIP</div>
</div>
<br>
<br>
<div class="nav-button-container">
<div class="nav-button-img">[img[img/background/town.jpg][Town]]</div>
<div class="nav-button-text"> Town </div>
</div>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgv "dem4/stripclub/strip1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/stripclub/strip2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns StripSex>> sex <</btns>>
<<else>>
<<stamina Stripclub>> sex <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> sex <</plugi>>
<</if>>
<<if $cor > 99 and $PossesPower > 0>>
<<if $stamina > 0>>
<<btns StripPosses>> posses <</btns>>
<<else>>
<<stamina Stripclub>> posses <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100 and PossesPower">> posses <</plugi>>
<</if>>
<br>
<<btnsb Town>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/ranch/intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Town>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/police/office.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns OfficeGroup>> group <</btns>>
<<else>>
<<stamina Office>> group <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> group <</plugi>>
<</if>>
<br>
<<btnsb Police>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/police/major.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns MajorBj>> bj <</btns>>
<<else>>
<<stamina Major>> bj <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> bj <</plugi>>
<</if>>
<br>
<<btnsb Police>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/police/cells.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns CellsTease>> tease <</btns>>
<<else>>
<<stamina Cells>> tease <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> tease <</plugi>>
<</if>>
<br>
<<btnsb Police>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/police/interview-room.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns InterviewRoomSex>> sex <</btns>>
<<else>>
<<stamina InterviewRoom>> sex <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> sex <</plugi>>
<</if>>
<br>
<<btnsb Police>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/police/evidence-room.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns EvidenceRoomSex>> sex <</btns>>
<<else>>
<<stamina EvidenceRoom>> sex <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> sex <</plugi>>
<</if>>
<br>
<<btnsb Police>>Back<</btnsb>>
</div>
</div>
</div>
<div class="container" id="container">
<<img "dem4/casino/blackJake.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns BlackJakePlay>> Play <</btns>>
<<else>>
<<stamina BlackJake>> Play <</stamina>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/casino/stage.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns StageSex0>> StageSex <</btns>>
<<else>>
<<stamina Stage>> StageSex <</stamina>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/casino/restaurant.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns RestaurantSlap>> Slap <</btns>>
<<else>>
<<stamina Restaurant>> Slap <</stamina>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/casino/penthouse.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns PenthouseBlacked>> Blacked <</btns>>
<<else>>
<<stamina Penthouse>> Blacked <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> Blacked <</plugi>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/casino/vip.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns VIPGroup>> Group <</btns>>
<<else>>
<<stamina VIP>> Group <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> Group <</plugi>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/police/office/group1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/police/office/group2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Office>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/police/major/bj1.gif">>
<<elseif $random is 2>>
<<imgv "dem4/police/major/bj2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Major>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/police/cells/tease1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/police/cells/tease2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Cells>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/police/interview-room/sex1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/police/interview-room/sex2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb InterviewRoom>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/police/evidence-room/sex1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/police/evidence-room/sex2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb EvidenceRoom>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $pubDrink to $pubDrink+1>>
<<set $stamina to $stamina-10>>
<<if $pubDrink > 2>>
<<set $pubSleep to random(1, 3)>>
<</if>>
<<if $pubDrink < 5>>
<<say Angela>> Пиздим будто пьем, можно даже каких-то мужиков сюда $pubDrink <</say>>
<<else>>
<<elseif $barSleep > 2>>
<<imgv "dem2/bar/Sleep.jpg">>
<<imgv "dem4/pub/gang.jpg">>
<<say Dricus>> hagivagi <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $pubDrink < 5>>
<<btns PubDrink>> One more round<</btns>>
<<else>>
<<if $cor > 99>>
<<btns PubGang>> Agree<</btns>>
<<else>>
<<plugi "Corruption 100">> Agree <</plugi>>
<</if>>
<</if>>
<br>
<<btnsb Pub>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+1>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgv "dem4/pub/glory1.gif">>
<<elseif $random is 2>>
<<imgv "dem4/pub/glory2.webp">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Pub>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<imgv "dem4/pub/toilet.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $cor > 99>>
<<if $stamina > 0>>
<<btns PubGlory>> Use it<</btns>>
<<else>>
<<stamina PubToilet>> Use it<</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 100">> Use it <</plugi>>
<</if>>
<br>
<<btnsb Pub>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/stripclub/vip1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/stripclub/vip2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Stripclub>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/stripclub/posses1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/stripclub/posses2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Stripclub>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/casino/stage/sex1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/casino/stage/sex2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Stage>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/casino/restaurant/slap1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/casino/restaurant/slap2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Restaurant>>Back<</btnsb>>
</div>
</div>
</div>
<div class="container" id="container">
<<img "dem4/casino/blackJake.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns BlackJakeWin>> Win 5 times <</btns>>
<<else>>
<<stamina BlackJakePlay>> Play <</stamina>>
<</if>>
<<if $stamina > 0>>
<<btns BlackJakeLose>> Lose 5 times <</btns>>
<<else>>
<<stamina BlackJakePlay>> Play <</stamina>>
<</if>>
<br>
<<btnsb BlackJake>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 3)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/casino/blackJake/win1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/casino/blackJake/win2.gif">>
<<elseif $random is 3>>
<<imgg "dem4/casino/blackJake/win3.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb BlackJake>>Back<</btnsb>>
</div>
</div>
</div><<widget "imgvt">>
<div class="row justify-content-center">
<div class="col-8 text-center">
<div class="img-wrapper img-voting">
<img @src="'img/' + _args[0]">
</div>
</div>
</div>
<</widget>>
<div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgv "dem4/casino/blackJake/lose1.gif">>
<<elseif $random is 2>>
<<imgv "dem4/casino/blackJake/lose2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb BlackJake>>Back<</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/casino/penthouse/blacked1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/casino/penthouse/blacked2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Penthouse>> Back <</btnsb>>
</div>
</div>
</div> <div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $cor to $cor+3>>
<<set $stamina to $stamina-10>>
<<if $random is 1>>
<<imgg "dem4/casino/vip/group1.gif">>
<<elseif $random is 2>>
<<imgg "dem4/casino/vip/group2.gif">>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb VIP>> Back <</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<img "dem4/casino/stage.gif">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stamina > 0>>
<<btns StageSex>> StageSex <</btns>>
<<else>>
<<stamina StageSex0>> StageSex <</stamina>>
<</if>>
<br>
<<btnsb Casino>>Back<</btnsb>>
</div>
</div>
</div>
<div class="container" id="container">
<<img "dem4/flat/flat-intro.jpg">>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns Dem4Sleep>>Sleep<</btns>>
<br>
<<btnsb Town>> Back <</btnsb>>
</div>
</div>
</div>
<<set $stamina to 60>>
<<set $random to random(1, 5)>>
<div class="container" id="container">
<<if $random is 1>>
<<img "dem2/sleep/sleep1.gif">>
<<elseif $random is 2>>
<<img "dem2/sleep/sleep2.gif">>
<<elseif $random is 3>>
<<imgv "dem2/sleep/sleep3.gif">>
<<elseif $random is 4>>
<<imgv "dem2/sleep/sleep4.gif">>
<<elseif $random is 5>>
<<imgv "dem2/sleep/sleep5.gif">>
<<elseif $random is 6>>
<<imgv "dem2/sleep/sleep6gif">>
<<elseif $random is 7>>
<<imgv "dem2/sleep/sleep7.gif">>
<<elseif $random is 8>>
<<imgv "dem2/sleep/sleep8.gif">>
<<elseif $random is 9>>
<<imgv "dem2/sleep/sleep9.gif">>
<<elseif $random is 10>>
<<imgv "dem2/sleep/sleep10.gif">>
<</if>>
<<text>>You dream about something big<</text>>
<<btno Flat>>Wake up<</btno>>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Oh! I'm so terribly sorry... I don't know that much about Japan. <</sm>>
<<text>> The bartender looked like he wanted to reply to you with something spicy, but managed to stop himself, laughing it off instead. <</text>>
<<say Bartender>> No problem. Would you like another drink? <</say>>
<<sm angela "Lissa Anderson" angela>> Hic! You've read my mind... <</sm>>
<<text>> The bartender looked like he wanted to reply to you with something spicy, but managed to stop himself, laughing it off instead. <</text>>
<<elseif $stage is 1>>
<<cor 2>>
<<text>> As you down your last glass, you can feel reality slipping and your head hitting the table with a soft thud. Your mind begins drifting away as you try to get up, but there is no strength left in your body. <</text>>
<<sm angela "Lissa Anderson" angela>> Hh... Hrf... <</sm>>
<<sm someone "Male voice" mike>> Get her boys. It's time to get funky. <</sm>>
<<sm someone "Another man" mike>> Yes boss! <</sm>>
<<if $random is 1>>
<<imgv "dem2/bar/sleep1.gif">>
<<elseif $random is 2>>
<<imgg "dem2/bar/sleep2.gif">>
<</if>>
<<text>> The next second, you find your body being violated by a group of thugs. Your every orothis is being fucked hard, and you can't stop yourself from drooling on those fat black cocks... <</text>>
<<elseif $stage is 2>>
<<set $stamina to 60>>
<<set $achiv1 to 1>>
<<if $achiv1Notify is undefined>>
<<notify 6s>> "What happened" completed! <</notify>>
<<set $achiv1Notify to 1>>
<</if>>
<<text>> ...And then you open your eyes. <</text>>
<<sm angela "Lissa Anderson" angela>> Huh... What the... Shit, did I fall asleep?<</sm>>
<<say Bartender>> You did. That last glass must've been one too many. My mistake. <</say>>
<<text>> Barmen gives you a courtesy nod and gets back to his work. You could swear that you caught a glimpse of a grin on his face. <</text>>
<<sm angela "Lissa Anderson" angela>> Shit... Why is my ass hurting so much...<</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BarSleep stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns BarSleep stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btnsb Bar>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $introOver is 1>>
<<if $watchPornJessaQuest is 0>>
<<if $stage is 0>>
<<text>>The aroma of freshly brewed coffee filled the air as you made your way into the break room. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, I guess Jessa is busy somewhere. What a shame... <</sm>>
<<text>> Just as you were about to reach for a cup of Joe, you were interrupted by the sound of female laughter coming from the corridor, and a second later, Jessa stormed into the room. <</text>>
<<say Jessa>> I never thought I could fit it either, but... Oh, Lissa! I didn't expect to be here. <</say>>
<<sm angela "Lissa Anderson" angela>> Yeah, what a weird thing for me to be resting here after the class. <</sm>>
<<say Jessa>> I didn't mean it like that. It's just that you are usually so busy... <</say>>
<<elseif $stage is 1>>
<<set $watchPornJessaQuest to 1>>
<<notify 6s>> Now you can watch porn! <</notify>>
<<sm angela "Lissa Anderson" angela>> Well, not today. <</sm>>
<<text>> You take a sip of your coffee and examine Jessa's appearance. She seems to be winded, and you notice that her bra is unproperly tied, as if she was in a haste while dressing. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, that reminds me... Jess, I saw your post on Facebook. You've got me curious. <</sm>>
<<text>> Jessa's eyes widen, and she quickly waltzes closer to you, her phone ready in hand.<</text>>
<<say Jessa>> I knew you wouldn't miss a chance to make an easy buck! It's super easy, those pigbanks are ready to donate for the smallest thing. I'll show you.<</say>>
<<sm angela "Lissa Anderson" angela>> Wait-wait! I don't know about starting my own business there. That sounds too hasty to me. Just give me your link, and I'll check it out and give it some thought. <</sm>>
<<say Jessa>> Is that so? All right. It's /xXxJessaButtSegsxXx - super easy to remember! My offer still stands - so hit me up when you're ready to make up your mind. <</say>>
<</if>>
<<else>>
<<text>> The aroma of freshly brewed coffee filled the air as you made your way into the break room. <</text>>
<<imgg "dem2/school/breakroom.jpg">>
<<sm angela "Lissa Anderson" angela>> Oh, good, it's empty. I can rest in peace... <</sm>>
<<text>> You reached for a conveniently placed cup of coffee and got comfortable, nestled in your comfy couch. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $watchPornJessaQuest is 0>>
<<if $stage is 0>>
<<btns SchoolBreakroom stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<br>
<<btnsb School>>Back<</btnsb>>
<</if>>
<<else>>
<br>
<<btnsb School>>Back<</btnsb>>
<</if>>
</div>
</div>
<<elseif $introSchool is 1>>
<<if $stage is 0>>
<<set $introSleep to 1>>
<<text>> As you walk to the end of a corridor, you notice that something's is wrong. Your colleague, Jessa Dickingson, is busy making out with a black-skinned student, blocking the access into a breakroom. <</text>>
<<imgv "dem2/school/intro-breakroom.gif">>
<<sm angela "Lissa Anderson" angela>> What the hell, Jessa! <</sm>>
<<say Jessa>> Oh, it's you Lis. What, like what you're seeing? <</say>>
<<say Mike>> Hey, Ms. Anderson. <</say>>
<<sm angela "Lissa Anderson" angela>> Get lost, Mike. I need to talk with Jessa real quick. <</sm>>
<<say Mike>> Okay, Ms. Anderson. Bye Jess. <</say>>
<<text>> And with that, the black dude smacked Jessa's ass for the last time and went on with his business. <</text>>
<<elseif $stage is 1>>
<<say Jessa>> He's so fucking good... I love teaching. <</say>>
<<sm angela "Lissa Anderson" angela>> This is inappropriate! <</sm>>
<<say Jessa>> Yes, and it is so... very... hot. Don't tell me you didn't fantasize about something like that? <</say>>
<<sm angela "Lissa Anderson" angela>> No. <</sm>>
<<say Jessa>> Not even once? <</say>>
<<sm angela "Lissa Anderson" angela>> No! I'm married. Happily. <</sm>>
<<text>> Jessa studied your face and after a second of deliberation, shrugged her shoulders. <</text>>
<<say Jessa>> Well, isn't Nick away right now? You're free to experiment with whoever you want. <</say>>
<<sm angela "Lissa Anderson" angela>> What? That's cheating! You may have no problem screwing behind your husband's back, but I'm not a woman of that kind. I have dignity and self-control. <</sm>>
<<say Jessa>> It's not like that, me and Ben are in a open relationship. We both like to fuck and that's about it. Hell, he asked me a few times to get you to know him better. <</say>>
<<sm angela "Lissa Anderson" angela>> Not interested. <</sm>>
<<text>> With a heavy sigh, Jessa was clearly getting tired of your bullshit. <</text>>
<<say Jessa>> I'll give you one last tip then. When you're feeling lonely - check up the bar in downtown. It's a good place and the Patreons there are pretty safe too. <</say>>
<<sm angela "Lissa Anderson" angela>> What does that... <</sm>>
<<say Jessa>> Just remember it. And I have unfinished business to attend~ <</say>>
<<text>> With that, Jessa left in the same direction Mike was headed. <</text>>
<<elseif $stage is 2>>
<<text>> Tired from all the work, you rub your reddened eyes, preparing to leave the building. <</text>>
<<sm angela "Lissa Anderson" angela>> I wonder how's Jessa doing... <</sm>>
<<text>> The knowledge that back home there was no one waiting to catch you into their embrace weighted heavily on your shoulders. <</text>>
<<sm angela "Lissa Anderson" angela>> Maybe I should go to the Bar... Have a little drink and all... <</sm>>
<<text>> At the same time you really weren't in the mood to tolerate any wannabe pick-up artists that always swirled around beautiful women like you. <</text>>
<<sm angela "Lissa Anderson" angela>> Yeah, no... I'm too tired for that. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn SchoolBreakroom stage 1>>...<</btn>>
<<elseif $stage is 1>>
<<btn SchoolBreakroom stage 2>>I'm tired<</btn>>
<<elseif $stage is 2>>
<<btn Dem2 stage 0>> Go home<</btn>>
<</if>>
<br>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $stage is 0>>
<<text>> Some time later... <</text>>
<<img "background/house.jpg">>
<<sm angela "Lissa Anderson" angela>> Phew, it's nice that I had some time to go home before heading to work. I wonder how's Angel and Jake are doing though...<</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn House stage 0>> ... <</btn>>
<</if>>
</div>
</div>
</div><<widget "plug" container>>
<span class="dialogue-button button-35 plug scene-button">
_contents
</span>
<</widget>><div class="container" id="container">
<<if $introOver is 1>>
<<sm angela "Lissa Anderson" angela>> Angel? You're there? <</sm>>
<<text>> After giving a few knocks on the door, you decide to pull on the knob, but it seems to be locked. <</text>>
<<imgv "dem2/angel-bedroom0.jpg">>
<<sm angela "Lissa Anderson" angela>> Damn, I thought I told her to keep the locks open. She just refuses to listen to me, doesn't she? <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns AngelRoom>> Go in <</btns>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<<elseif $introAngel is undefined>>
<<set $angelCheck to 1>>
<<sm angela "Lissa Anderson" angela>> Angel? You're there? <</sm>>
<<text>> After giving a few knocks on the door, you decide to pull on the knob, but it seems to be locked. <</text>>
<<imgg "dem2/angel-bedroom0.jpg">>
<<sm angela "Lissa Anderson" angela>> Damn, I thought I told her to keep the locks open. But, I guess she's wary of the Jake... <</sm>>
<<text>> The memory of a drunk Jake breaching into Angel's room in the middle of the night made you shiver. That time, you were almost certain Angela would murder him on the spot. <</text>>
<<sm angela "Lissa Anderson" angela>> Speaking of... <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<plug AngelRoom>> Go in <</plug>>
<br>
<<btnsb House introAngel 1>>Back<</btnsb>>
</div>
</div>
<<elseif $introAngel is 1>>
<<sm angela "Lissa Anderson" angela>> Angel? You're there? <</sm>>
<<text>> After giving a few knocks on the door, you decide to pull on the knob, but it seems to be locked. <</text>>
<<imgv "dem2/angel-bedroom0.jpg">>
<<sm angela "Lissa Anderson" angela>> Damn, I thought I told her to keep the locks open. She just refuses to listen to me, doesn't she? <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<plug AngelRoom>> Go in <</plug>>
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $jakeFirstSex is undefined>>
<<sm angela "Lissa Anderson" angela>> Oh yeah, looking beautiful as ever... <</sm>>
<<imgv "dem2/shower/check1.jpg">>
<<text>> After getting a good handful of your firm breasts, you turn your ass to the mirror and give it a good slap. <</text>>
<<sm angela "Lissa Anderson" angela>> Such a shame to waste all of that while Nick is out... Can't wait for him to get back. <</sm>>
<<elseif $jakeFirstSex is 1>>
<<sm angela "Lissa Anderson" angela>> Oh yeah... What a sweet fucking body I have... <</sm>>
<<imgg "dem2/shower/check2.jpg">>
<<text>> Grouping your firm tits, you slide your other hand over your silky smooth thigh, reminded by the touches he gave you. Images of hot things you could do fill up your mind and you can feel your pussy getting wet. <</text>>
<<sm angela "Lissa Anderson" angela>> Can't wait... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Shower>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Ehm, I'm actually leaving, so... Yeah. <</sm>>
<<text>> After picking yourself up, you smiled at the man and quickly left his sight. <</text>>
<<sm angela "Lissa Anderson" angela>> What a fucking weirdo he was... I don't have the time to speak with druggies. <</sm>>
<<text>> But after a dozen more steps, the thought crawled into your mind. What if he was just a misunderstood poet, a warm and gentle soul? The possibility of that makes your heart sink. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh... Maybe I was a bit too hasty. But it's too late now. <</sm>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>>
Of course. <</sm>>
<<sm someone "Weird man" mike>> Oh thank you, Lady of the Light. <</sm>>
<<text>> The man shyly positioned himself on a bench, turning over to you and then moving back, as if he were truly trying to catch a glimpse of a shining sun. <</text>>
<<sm someone "Alex" mike>> My name is... Khm... Alex. <</sm>>
<<sm angela "Lissa Anderson" angela>> I'm Lissa. What brought you here, Alex? <</sm>>
<<sm someone "Alex" mike>> Well, you see... It's nothing less then a Fate. <</sm>>
<<sm angela "Lissa Anderson" angela>> Fate, huh? <</sm>>
<<text>> You looked curiously over at Alex, trying to get a better understanding of what he might be talking about. <</text>>
<<sm someone "Alex" mike>> Yes. It has been nothing but a cruel mistress to me, I'm afraid. And as any sadist knows, it can't stop from teasing me with beauty like yours. I'm quite amazed by the fact that you didn't run off upon my notice. <</sm>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> Well, I saw nothing less than a kind soul in you. <</sm>>
<<text>> The man gently nodded at your compliment and continued. <</text>>
<<sm someone "Alex" mike>> I am quite a rich man, but I'm afraid my time is nearing. My fiance is gone, my life is wavering and even my bones ache. I am nothing but a husk, filled with money to the point of suffocation. <</sm>>
<<sm angela "Lissa Anderson" angela>> I see... But why did you decide to stop by me of all people? <</sm>>
<<text>> Alex let out a long sigh and stared at you vacantly for a second, before averting his eyes once more. <</text>>
<<sm someone "Alex" mike>> It was the light of your soul, Lissa. Your beautiful, beatiful soul...<</sm>>
<<sm angela "Lissa Anderson" angela>> Oh thank you... <</sm>>
<<sm someone "Alex" mike>> And as a man who has nothing left but a hefty sum of earthly possessions, I wanted to bathe in your warmth for the last moments of my life... <</sm>>
<<text>> Rich guy with no family, that's on his death's door... You've remembered reading about women who'd get the inheritance of a lonely man like him and wouldn't have to work a day of their lives. <</text>>
<<elseif $stage is 3>>
<<sm angela "Lissa Anderson" angela>> I'm so sorry to hear that, but... It'll get better, I promise. <</sm>>
<<text>> With a light touch of your hand, you've patted the man on his shoulder. <</text>>
<<sm angela "Lissa Anderson" angela>> But I think it is time for me to leave. Try to be a bit more positive, Alex, okay? <</sm>>
<<sm someone "Alex" mike>> Positive... Well, if the Lady of the Light herself says so... <</sm>>
<<sm angela "Lissa Anderson" angela>> That's a spirit! Good luck, Alex. <</sm>>
<<text>> And with that, you left the bench and the man behind. You wondered a little about how Alex looked before his emo-phase, but soon you've forgot all about this encounter. <</text>>
<<elseif $stage is 4>>
<<cor 6>>
<<sm angela "Lissa Anderson" angela>> Well, Alex... I think I know a way or two to give you the warmth you desire. <</sm>>
<<sm someone "Alex" mike>> Oh... This is unbelievable! What a magnificent day it is... <</sm>>
<<sm angela "Lissa Anderson" angela>> But just make sure to savor this moment, okay? <</sm>>
<<text>> Before Alex could say another word, you were already on your knees before him, reaching to slide his dirty pants off. But then you stop, letting your palm rest over his crotch. <</text>>
<<sm angela "Lissa Anderson" angela>> Don't get any ideas, though, I'm not doing this because you're rich. It is because... <</sm>>
<<sm someone "Alex" mike>> Your soul... <</sm>>
<<sm angela "Lissa Anderson" angela>> Yes! It is because we are soulmates. So make sure to include me in your will. <</sm>>
<<sm someone "Alex" mike>> What? But why... <</sm>>
<<sm angela "Lissa Anderson" angela>> Because this way, you will live through me. Our souls will become one, understand? <</sm>>
<<text>> Without letting him think it over, you finally release his cock from his clothed prison. Even though it smells worse than a dead goat, you happily wrap the head of his penis with your tongue, getting to work. <</text>>
<<imgg "dem2/park/sound1.gif">>
<<text>> Damn... Sucking a dirty cock... So hot... <</text>>
<<sm someone "Alex" mike>> Ah! Oh... <</sm>>
<<text>> In a few seconds, his penis discharges right into your mouth, filling it with a foul stench. You can feel it as your pussy squeals for more, and you give it a good rub with your palm, while licking clean the juicy remains from Alex's cock. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck... Im so sad that you were so quick about it... <</sm>>
<<sm someone "Alex" mike>> I'm sorry, m'lady... Tis was a sudden respite on my long journey. I was not prepared. <</sm>>
<<elseif $stage is 5>>
<<sm angela "Lissa Anderson" angela>> It's okay, I've enjoyed it never the less. <</sm>>
<<sm someone "Alex" mike>> I feel rejuvenated now. Thank you. My path isn't over yet. <</sm>>
<<text>> The man suddenly sprung on his legs and marched somewhere in the direction of a backwoods area. <</text>>
<<sm angela "Lissa Anderson" angela>> Happy to help, Alex. Just don't forget about the will, all right? <</sm>>
<<text>> He didn't reply. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, I'm sure a man of his stature won't forget his promise. <</sm>>
<<text>> While cleaning herself with your emergency pack of tissues, your eyes stumble on a ripped flyer. "A deranged hobo escaped the psychward! Police Department warn..." it says. <</text>>
<<sm angela "Lissa Anderson" angela>> Damn, I should've warned Alex about it... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $introOver is 1>>
<<btnsb Park stage 0>>Back<</btnsb>>
<<else>>
<<btnsb Dem2 stage 0>>Go home<</btnsb>>
<</if>>
<<elseif $stage is 1>>
<<btns ParkSound1 stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns ParkSound1 stage 3>> Don't despair <</btns>>
<<if $cor > 239>>
<<btns ParkSound1 stage 4>> Suck him <</btns>>
<<else>>
<<plugi "Corruption 240">> ??? <</plugi>>
<</if>>
<<elseif $stage is 3>>
<<if $introOver is 1>>
<<btnsb Park stage 0>>Back<</btnsb>>
<<else>>
<<btnsb Dem2 stage 0>>Go home<</btnsb>>
<</if>>
<<elseif $stage is 4>>
<<btns ParkSound1 stage 5>> It's okay <</btns>>
<<elseif $stage is 5>>
<<btnsb Park stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<cor 6>>
<<sm angela "Lissa Anderson" angela>> Special places? I like the sound of that... <</sm>>
<<text>> The warm feeling of desire began filling your insides. The idea of being man-handled by two complete strangers... <</text>>
<<sm someone "Another man" mike>> Oh yeah, you'd better get ready for a mouthful... <</sm>>
<<text>> With a rough, almost animalistic movement, the guy behind you pushed over your shoulders in such a way, that your face bumped right into the cock of the other. <</text>>
<<sm angela "Lissa Anderson" angela>> Hey! Not so ro... <</sm>>
<<text>> But as soon as you've opened your mouth the cock was pushed into your mouth, almost making you choke. Reflectively, you try to push your head away, but the man grasps you by the hair, making sure that you wont escape. <</text>>
<<sm someone "Hooded man" mike>> Good job, bro. I'll get her from the rear then. <</sm>>
<<text>> The rough facefucking you were getting took all of your attention, and you barely even get to feel your panties slipping. With a strong push, the stranger's dick violated your soaking wet pussy, as you gasped in amazement. <</text>>
<<imgg "dem2/park/sound2.gif">>
<<sm angela "Lissa Anderson" angela>> Mhm... Mmm! Hm! <</sm>>
<<text>> Two dicks were ravaging your holes in sinchrony. The waves of pleasure burned through your mind and entire body and you orgasmed again. <</text>>
<<sm someone "Another man" mike>> Shit... I think she's about to pass up... <</sm>>
<<sm someone "Hooded man" mike>> It doesn't matter bro. Just make sure not to drown her with your semen. Would be a hell of a waste.<</sm>>
<<text>> Your legs shook yet another time, and you felt your mind slip as the hot semen blew up into your mouth. <</text>>
<<sm someone "Another man" mike>> Fuck... Check this out, her eyes are rolling over!<</sm>>
<<text>> The sounds became muffled and your consciousness finally slipped. The next time you open your eyes, you find yourself lying on a ground in a puddle of semen and sweat. <</text>>
<<sm angela "Lissa Anderson" angela>> Gh... God... I hope nobody saw me lying like that... Ew, my mouth feels horrible now. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Park>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<text>> After changing into your training clothes, you stand in front of the mirror, to check yourself out. However, you are not pleased with the view. <</text>>
<<sm angela "Lissa Anderson" angela>> Maybe if I were to pose a little...<</sm>>
<<if $random is 1>>
<<imgv "dem2/gym/look1.gif">>
<<elseif $random is 2>>
<<imgv"dem2/gym/look2.gif">>
<<sm angela "Lissa Anderson" angela>> Much better. Now I feel ready to slay!<</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Gym>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<cor 1>>
<<say Tyson>> Thirty one... Thirty two... <</say>>
<<text>> The beds of sweat were running down Tyson's bulging chest and arms, his muscles were strained against the heavy weight of the barbell. The electricity in the air, so strong that you could feel it tingling all across your spine. <</text>>
<<say Tyson>> Thirty five... Done. Phew... <</say>>
<<sm angela "Lissa Anderson" angela>> You're amazing, Tyson. <</sm>>
<<say Tyson>> It's nothing. It's your turn now. <</say>>
<<text>> As you lay on the bench, you can feel Tyson's gaze linger all over your body, his eyes filled with a mixture of admiration and desire. <</text>>
<<say Tyson>> I'm ready to support you if you'll need it. <</say>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>> Oh, really... <</sm>>
<<text>> Making sure that the gym is still empty, a mischevious idea flashes in your mind. <</text>>
<<sm angela "Lissa Anderson" angela>> You know what I always wanted from you, don't you? Go for it, Tyson... <</sm>>
<<text>> With a swift movement, you pull down Tyson's shorts, revealing his massive hood. He smiles and thrusts his hips forward, the tip of his penis slapping against your lips. <</text>>
<<sm angela "Lissa Anderson" angela>> Mhm... You're even bigger than I thought... <</sm>>
<<say Tyson>> You ain't seen nothing yet, Lis. <</say>>
<<elseif $stage is 2>>
<<cor 5>>
<<text>> The next few seconds happened so quickly, that you are still not sure what even happened. The only thing you knew for sure - Tyson's big cock was ravaging your pussy and you loved every second of it. <</text>>
<<imgg "dem2/gym/tyson1.gif">>
<<sm angela "Lissa Anderson" angela>> Oh yeah! Mhm! <</sm>>
<<text>> The warm sensation of his dick pushing against your womb made you squeal like a little piggy, while Tyson's strong hand held your neck tightly. <</text>>
<<sm angela "Lissa Anderson" angela>> Best... It's... Ah! <</sm>>
<<text>> Your legs quivered and your pussy spasmed out, waves of a strong orgasm shaking your body relentlessly. Tyson was on the edge too, and with a loud grunt, he pulled out and came all over your slutty body. <</text>>
<<say Tyson>> Shit... I think someone is coming. Quick, move to the showers, I'll make a distraction. <</say>>
<<text>> You did just as he said and with your still trembling legs, you hurried towards the door. The last thing you've heard before you fanished into the shower was some guy's annoyed whining. <</text>>
<<sm someone "Annoyed guy" mike>> The bench press is drooling with sweat again! And this time it is even more fucked up looking than usual... <</sm>>
<<elseif $stage is 3>>
<<text>> You felt the spark once your eyes locked. A short silence passed between the two of you. <</text>>
<<sm angela "Lissa Anderson" angela>> Thank you Tyson. Here I go... <</sm>>
<<text>> The weight of the heavy barbell was a bit too much for you and you felt air leaving your lungs with a short gasp. Your arms gave in and... <</text>>
<<say Tyson>> Got you! Don't worry, I'm holding it. <</say>>
<<sm angela "Lissa Anderson" angela>> Huh... Uh... Oh, thanks... Ah... <</sm>>
<<text>> Once Tyson safely removed the barbell away from you, you slid down the bench, gasping for breath. <</text>>
<<say Tyson>> It's all good Lis, don't worry about it. I think you should rest in a locker room for a bit, it's colder there and the air is more plentiful. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns GymTyson1 stage 3>> Thanks <</btns>>
<<if $cor > 149>>
<<btns GymTyson1 stage 1>> Sex <</btns>>
<<else>>
<<plugi "Corruption 150">> ??? <</plugi>>
<</if>>
<<elseif $stage is 1>>
<<btns GymTyson1 stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btnsb Gym stage 0>>Back<</btnsb>>
<<elseif $stage is 3>>
<<btnsb Gym stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<text>> Both of you did a series of weighted squats like there was no tomorrow, and soon, intense pain in your glutes made you stop. <</text>>
<<sm angela "Lissa Anderson" angela>> Fuck.. Oww... <</sm>>
<<say Tyson>> What happened? <</say>>
<<text>> Worried, Tyson looked at you with care and the warm sensation in your chest began to swell up. Seeing that big man, clearly capable of ruining you here and now, but instead taking pity felt so right. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh, nothing, I'm okay... It's just... I think my ass cracked... Ouch. <</sm>>
<<say Tyson>> That serious. Let me help, here. <</say>>
<<text>> Tyson carefully lifted you from the ground and moved you into a secluded room, usually used for stretches and carefully placed your body on a yoga ball. <</text>>
<<say Tyson>> I can give you a massage, It'll help. <</say>>
<<elseif $stage is 1>>
<<cor 1>>
<<text>> Sharp pain radiated through your lower back with newfound power and not able to reply, you simply nodded. <</text>>
<<say Tyson>> I'll need to take off your pants for that, that's okay? <</say>>
<<sm angela "Lissa Anderson" angela>> Yes... Please... <</sm>>
<<text>> You felt your pants slide off and the warm touch of Tyson's hand, as he began kneading your glute muscles. <</text>>
<<sm angela "Lissa Anderson" angela>> So... Good... <</sm>>
<<text>> As Tyson continued to massage, his hand occasionally strayed beyond the boundaries of the strained muscle, sliding to your more private part with a delicate touch. A mixture of surprise and anticipation made your heart skip a beat each time that happened. <</text>>
<<sm angela "Lissa Anderson" angela>> Your fingers are so wonderful... Please, go on... <</sm>>
<<text>> With a chuckle, Tyson continued his massage, his movement slowly moving from theraoetic to sensual. You close your eyes, surrendering to the soothing sensation, as the pain slowly dissipates. <</text>>
<<say Tyson>> It seems like I've stretched everything, so it should be okay now. How are you feeling Lis? <</say>>
<<elseif $stage is 2>>
<<cor 5>>
<<sm angela "Lissa Anderson" angela>> I think you've forgotten to stretch one important thing... <</sm>>
<<say Tyson>> Oh yeah? <</say>>
<<text>> Feeling the ever-rising temptaition reach its boiling point, you pull down your panties with one hand, while spreading your asshole with another. <</text>>
<<sm angela "Lissa Anderson" angela>> This one... <</sm>>
<<say Tyson>> Sure thing. <</say>>
<<text>> You thank the gods, that the well oiled fingers of Tyson enter your hole first, stretching it out with a pleasing motions as you stick out the tip of your tongue, from all the pleasure you're experiencing. <</text>>
<<elseif $stage is 3>>
<<sm angela "Lissa Anderson" angela>> Oh yeah... I'm ready, c'mon... <</sm>>
<<text>> As it turns out, you were not. When Tyson's fat cock penetrated your ass, you screamed out, overflowing with waves of pleasure and pain. <</text>>
<<imgg "dem2/gym/tyson2.gif">>
<<sm angela "Lissa Anderson" angela>> It's so... fucking... big! <</sm>>
<<text>> What comes after, doesn't surprise you at all. The man fucks your ass as if he were possessed, while you can't bring yourself to do anything but drool. <</text>>
<<sm angela "Lissa Anderson" angela>> Mhm... Ah! Uh... <</sm>>
<<text>> Soon, his thrusts stop and you feel his dick exit your body, as the world around you rotates. <</text>>
<<say Tyson>> Open your mouth, Lis, it's ready. <</say>>
<<text>> Barely able to move a muscle, you drop your jaw, feeling Tyson's hot semen splash all over your face and hair. Surprisingly, it's very tasty on your tongue, and you take some time to slurp it all up. <</text>>
<<say Tyson>> I think this time I've stretched everything for sure, yeah Lis? <</say>>
<<text>> Not being able to reply, you let out a satisfied burp. <</text>>
<<say Tyson>> I'm glad to see that you enjoyed it too. See you later. <</say>>
<<text>> With that, Tyson left the room, leaving you alone. After your mind finally came back to normal, you spent a few dozens of minutes cleaning yourself up, before going to the showers. <</text>>
<<elseif $stage is 4>>
<<sm angela "Lissa Anderson" angela>> I feel great! Thank you, Tyson. <</sm>>
<<say Tyson>> No worries. As you can see I didn't dump everything in strength... I have percise fingers as well. <</say>>
<<sm angela "Lissa Anderson" angela>> You sure do. You sure do... <</sm>>
<<text>> After having a good laugh, Tyson returned to his weightlifting program and you were left alone. <</text>>
<<sm angela "Lissa Anderson" angela>> Well, it's time for me to go too, I think... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns GymTyson2 stage 1>> Okay <</btns>>
<<elseif $stage is 1>>
<<btns GymTyson2 stage 4>> Amazing<</btns>>
<<if $cor > 149>>
<<btns GymTyson2 stage 2>> Sex <</btns>>
<<else>>
<<plugi "Corruption 150">> ??? <</plugi>>
<</if>>
<<elseif $stage is 2>>
<<btns GymTyson2 stage 3>> ... <</btns>>
<<elseif $stage is 3>>
<<btnsb Gym stage 0>>Back<</btnsb>>
<<elseif $stage is 4>>
<<btnsb Gym stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Jake, can we talk? <</sm>>
<<say Jake>> Guys, wait a sec. My girlfriend wants something. <</say>>
<<text>> After taking off his headset, Jake turns to you, seemingly annoyed by your presence. You could hear the voice coming from the headset. <</text>>
<<sm someone "Voice from headset" mike>> Jeez, you're such a pussy man, don't give her attention. You must be giving it out very sparingly and on your terms. Ignoring it will only make her hunger for more validation. It's basic female psychology... <</sm>>
<<say Jake>> Shut the fuck up, Mark! <</say>>
<<text>> For a second, Jake turns around, and after he's done making a few manipulations with the keyboard, you can't hear Mark's voice anymore. <</text>>
<<say Jake>> What do you want, Lissa? Stop bothering me, I was in a middle of a very serious match... <</say>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>> Match? I hope you're not making sports bets with my money? <</sm>>
<<say Jake>> What? Fuck no, I've learned my lesson after losing the $1,000 that you gave me on FNC winning the play-offs. I'm in the middle of my promotion to Gold 4. <</say>>
<<text>> Sometimes, you felt as if Jake was speaking moonlanguege to you. Scratching your head with all that unknown terminology, you decide to inquire further. <</text>>
<<sm angela "Lissa Anderson" angela>> Gold 4... As in a gold medal? That's actually so cool, I've never expected you to be so good at something. And you must be getting money for that as well, right? <</sm>>
<<text>> With a sigh, Jake rolls his eyes and begins his long winded explanation. Not being able to keep that stream of consciousness in your head, you quickly zone out. <</text>>
<<say Jake>> ...As for money, I'm not getting any right now, but it's an investment. If all goes right, me and Mark will be getting LCS invitations at the end of the summer. As soon as we hit the challenge, that is. <</say>>
<<sm angela "Lissa Anderson" angela>> That... Actually made me proud. You're getting gold, which must mean you're already the best of the best; it's just refinement that is left... Oh, come here, Jake... <</sm>>
<<text>> Not being able to express how happy you are with words, you give Jake a big hug. Caught up in a moment, you notice too late that by doing so while he was sitting, you've locked his face tightly in between your breasts. <</text>>
<<say Jake>> Yeah-yeah, now if you're done with that - I need to get back to gaming. <</say>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> That Mark... He doesn't sound trustworthy at all. You should avoid people like him, Jack. <</sm>>
<<say Jake>> What? He's a great guy, just a bit desperate. Virgin at 23 and all that. <</say>>
<<text>> Not convinced, you cross your arms and give Jake a stern look, trying to make him feel bad so that he does as you say. <</text>>
<<sm angela "Lissa Anderson" angela>> He sounds like a drug dealer. You need to cut ties with people like him if you want to get out of the rut you're in right now. <</sm>>
<<say Jake>> Mark? No, he's too much of a pussy to do that. Nelson is the one supplying me with drugs, I pay Mark to boost me in rank. <</say>>
<<sm angela "Lissa Anderson" angela>> You're still doing drugs?! We've just talked about it! <</sm>>
<<say Jake>> Hey, it's medical, I swear. It's just cheaper to buy it from him. Not to mention, that I'm supporting a little guy in the process, instead of those corpo freaks. <</say>>
<<elseif $stage is 3>>
<<sm angela "Lissa Anderson" angela>> I'm not your girlfriend, Jake! I'm your m... <</sm>>
<<say Jake>> Yeah-yeah, I know. It's just a... Umh... A little trick, to make Mark feel that I'm very important. <</say>>
<<sm angela "Lissa Anderson" angela>> Ah, whatever. <</sm>>
<<text>> You puff your cheeks and take a few steps away, mad at yourself for not being more outraged. But what can you do? Hearing Jake call you his girlfriend wasn't as unsettling as it should've been... <</text>>
<<say Jake>> Want to talk about something else? If not, I'll be getting back to my promos. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeTalk stage 1>> Match? <</btns>>
<<btns JakeTalk stage 2>> Who's Mark? <</btns>>
<<btns JakeTalk stage 3>> Girlfriend? <</btns>>
<<elseif $stage is 1>>
<<btnsb JakeRoom stage 0>> Back <</btnsb>>
<<elseif $stage is 2>>
<<btnsb JakeRoom stage 0>> Back <</btnsb>>
<<elseif $stage is 3>>
<<btnsb JakeRoom stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div>
<div class="container" id="container">
<<if $QuestJake1Snacks is undefined>>
<<notify>> Go to the bar to buy snacks <</notify>>
<<set $QuestJake1 to 0>>
<<text>> Looking at the blossoming beauty of Jake's room, to reach which he undoubtably puts out a lot of effort, makes you wish to give him some validation. <</text>>
<<sm angela "Lissa Anderson" angela>> Acting as a man of your word, huh? You've grown quite a lot, Jake... <</sm>>
<<text>> That was the best compliment you could muster for him, however. He was still a nobody, leaving the house where others paid for his expenses while doing nothing but seeking immediate pleasure. And often failing at even that. <</text>>
<<say Jake>> Hm? Ah, the room... It was nothing, really. I'm just trying to make you feel more comfortable, since you're all alone here... <</say>>
<<sm angela "Lissa Anderson" angela>> You're worried about me? Oh... It's nice of you... It makes me wish for us to spend some time together. Like before, watching movies or something... <</sm>>
<<say Jake>> Why not? Sounds fun. You get some snacks at the bar, and I'll get us drinks. Easy. <</say>>
<<sm angela "Lissa Anderson" angela>> Sure... I could do that. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb JakeRoom stage 0>> Back <</btnsb>>
</div>
</div>
<<else>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Jake? I've brought snacks, just like I've promised! <</sm>>
<<say Jake>> Cool, just in time too. Get on the bed, I'll get drinks ready. <</say>>
<<sm angela "Lissa Anderson" angela>> Why not use a couch? I don't want to risk smearing into something sticky on your sheets... <</sm>>
<<say Jake>> Come on, I washed them yesterday anyway. Not to mention that I am not an animal, I don't like sleeping in my cum either. I do it straight into the sink. <</say>>
<<sm angela "Lissa Anderson" angela>> Not the kitchen one I hope?
<</sm>>
<<say Jake>> Who knows... <</say>>
<<elseif $stage is 1>>
<<text>> After spending some time making a comfortable spot for yourself with a few pillows behind your back, you stretch your limbs a little. <</text>>
<<imgv "dem2/jakeroom/QuestJake1.jpg">>
<<sm angela "Lissa Anderson" angela>> Damn I've already forgotten how good this matras was... At first it was mine, if you remember that. <</sm>>
<<say Jake>> Last time you said it was Nick who bought it... <</say>>
<<sm angela "Lissa Anderson" angela>> Yes, and I'm his wife, if you remember that! It means it is mine too. <</sm>>
<<text>> Having said that, you turned the screen on. Sadly, the default channel was translating some kind of economic news, but it sounded too boring for you to listen to. <</text>>
<<sm angela "Lissa Anderson" angela>> I'm waiting! And bring the bowl for the chips! <</sm>>
<<say Jake>> Yeah-yeah! <</say>>
<<elseif $stage is 2>>
<<text>> A minute later, Jake returned to the room, holding two beers in one hand and a bowl full of chips in the other. <</text>>
<<say Jake>> Here it is a bit of Corona for us both. And look how considerate I am—I even saved you the trouble of opening it. <</say>>
<<sm angela "Lissa Anderson" angela>> Ah yes, the best drink for the family... And it goes great with the chips too. <</sm>>
<<text>> You reach out, trying to take the bottle out of Jake's right hand, but he moves it away with a smile. <</text>>
<<sm angela "Lissa Anderson" angela>> Hey! What's up with that? <</sm>>
<<say Jake>> That one is warm, I'll drink it myself. Take this one instead, it's straight from the freezer. <</say>>
<<sm angela "Lissa Anderson" angela>> Okay... <</sm>>
<<text>> Taking a good sip, you can feel the faint strawberry taste mixed with the charred hop. It's not quite what you'd expect from Corona, but it's good. <</text>>
<<sm angela "Lissa Anderson" angela>> So, what movie will we be watching? How about Twilight? <</sm>>
<<say Jake>> Fuck no. American Psycho, the national classic. <</say>>
<<text>> Before you could add in another word, Jake put the weathered DVD disc in, and the screen lit up with the image of Patrick Bateman confidently walking in a hallway. <</text>>
<<sm angela "Lissa Anderson" angela>> All right... At least it's not one of your "Chinese Cartoons". <</sm>>
<<say Jake>> Shush! You'll ruin all the tension. <</say>>
<<elseif $stage is 3>>
<<text>> Pretty soon, the movie comes to the iconic part where Patrick fucks two girls at the same time while showing off his perfect body to the camera. You can't help but feel the fuzzy looking at him go. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh God... Just look how hot he is... I wish you were 1\10 of the Alpha that man on a screen is... <</sm>>
<<say Jake>> Actually, he's Sigma. And I'm getting pretty up there too, I'll let you know. Want to try resisting my male gaze? <</say>>
<<sm angela "Lissa Anderson" angela>> Go on, you little chick... <</sm>>
<<text>> However, as soon as Jake locked his eyes with yours, you felt the world taking you for a spin, while a sudden need to be dominated by him arose deep in your consciousness. Catched off guard by that, you let out a faint, seductive moan. <</text>>
<<sm angela "Lissa Anderson" angela>> Mh... You might be a bit better than I expected... <</sm>>
<<say Jake>> No shit. And you ain't seen nothing yet. But I bet that you are now curious about how good I am in bed. <</say>>
<<elseif $stage is 4>>
<<sm angela "Lissa Anderson" angela>> You mean... No. Jake, that would be too much. <</sm>>
<<text>> But by cutting off his advances, you couldn't help but feel that you were making a mistake. <</text>>
<<say Jake>> What? Come on, I saw it in your eyes. You have the look of a cum-hungry slut in a church. <</say>>
<<sm angela "Lissa Anderson" angela>> Jake! That's unacceptable... I don't want to even think about your cum, let alone savor it in my mouth, all the while you continue relentlessly fucking my pussy... <</sm>>
<<text>> Only after those words have already left your drunken mouth, you realize what you just said. Horrified by the implications, you try to pass it off as a joke. <</text>>
<<sm angela "Lissa Anderson" angela>> Is that what you'd like to hear me say? Huh, not today, ha-ha... Ha... <</sm>>
<<text>> Jake, not impressed by your deceit, gazed at you with his piercing eyes. Somehow, you were certain that he knew every little secret you had locked up in your heart. <</text>>
<<say Jake>> Why are you so insistent on going against your nature? You know you want it. <</say>>
<<sm angela "Lissa Anderson" angela>> I'm not... It would be so wrong... <</sm>>
<<say Jake>> How so? Aren't we all made for this? To experience pleasure and bring it to others? <</say>>
<<text>> To buy yourself time, you downed the bottle in a few big gulps. Instantly, your mind got even more clouded than before, but now you could hear the voice of your desires speaking clearly. <</text>>
<<sm angela "Lissa Anderson" angela>> You may be right... But still... <</sm>>
<<say Jake>> Just go for it. You'll feel better after trying it out, I promise. <</say>>
<<sm angela "Lissa Anderson" angela>> Okay... But if I end up not liking it, we'll never have this talk again, got it? <</sm>>
<<elseif $stage is 5>>
<<set $cum to 0>>
<<say Jake>> Let's start simple, then. I'll show you what a real man does to a woman with an ass like yours. <</say>>
<<sm angela "Lissa Anderson" angela>> Okay... <</sm>>
<<text>> You slide your skirt down, standing on all fours on a bed, eagerly awaiting what'll happen next. <</text>>
<<say Jake>> Take this! <</say>>
<<video "dem2/jakeroom/QuestJake1/Start.mp4">>
<<sm angela "Lissa Anderson" angela>> Ah! Mhm... I've never been slapped like this before... <</sm>>
<<say Jake>> Just as I've thought... <</say>>
<<elseif $stage is 6>>
<<set $cum to 0>>
<<say Jake>> Now I want you to feel my breasts too... <</say>>
<<sm angela "Lissa Anderson" angela>> Same thing. <</sm>>
<<video "dem2/jakeroom/QuestJake1/Start1.mp4">>
<<sm angela "Lissa Anderson" angela>> Ahh... That made me hungry, you know? <</sm>>
<<say Jake>> I like to hear that. <</say>>
<<elseif $stage is 7>>
<<set $cum to 20>>
<<text>> With a slight push, you drop Jake onto the bed and slide his trousers away, revealing his big glock. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh wow... <</sm>>
<<say Jake>> I knew you'd like it. <</say>>
<<video "dem2/jakeroom/QuestJake1/Start2.mp4">>
<<say Jake>> Oh shit... Who knew you have the skills... No way you got that well-trained by Nick alone... <</say>>
<<sm angela "Lissa Anderson" angela>> Huh? Of course I did. <</sm>>
<<elseif $stage is 8>>
<<set $cum to 40>>
<<sm angela "Lissa Anderson" angela>> And I would advise you to shut up if you don't want me to call it quits. <</sm>>
<<say Jake>> Okay, okay! Let's continue... <</say>>
<<video "dem2/jakeroom/QuestJake1/Start3.mp4">>
<<say jake>> Ah fuck... You even know about my weak spot: balls. <</say>>
<<sm angela "Lissa Anderson" angela>> Trust me, you ain't that special when it comes to that... <</sm>>
<<elseif $stage is 9>>
<<set $cum to 60>>
<<sm angela "Lissa Anderson" angela>> Mhrh... Time to go all the way... Hrppg... <</sm>>
<<say Jake>> Oh damn... <</say>>
<<video "dem2/jakeroom/QuestJake1/Start4.mp4">>
<<say Jake>> You're crazy.. <</say>>
<<elseif $stage is 10>>
<<set $cum to 80>>
<<say Jake>> How about we spice it up a little... <</say>>
<<sm angela "Lissa Anderson" angela>> What? How? <</sm>>
<<say Jake>> Use your tits for once. I bet they're big enough to... <</say>>
<<sm angela "Lissa Anderson" angela>> Oh. Sure, that can be fun. <</sm>>
<<video "dem2/jakeroom/QuestJake1/Start5.mp4">>
<<say Jake>> Can't wait... <</say>>
<<elseif $stage is 11>>
<<set $cum to 100>>
<<say Jake>> Shit... I'm about to... <</say>>
<<sm angela "Lissa Anderson" angela>> Oh yeah? From my tits alone? Show me your cum! <</sm>>
<<video "dem2/jakeroom/QuestJake1/Start6.mp4">>
<<say Jake>> I'm almost... <</say>>
<<say Angel>> Lissa! I'm home! <</say>>
<<elseif $stage is 12>>
<<say Jake>> Oh fuck! It's Angel, try to look natural. <</say>>
<<sm angela "Lissa Anderson" angela>> What do we do?! <</sm>>
<<say Jake>> Get your clothes on and go talk to her. She won't suspect a thing. <</say>>
<<sm angela "Lissa Anderson" angela>> Okay... <</sm>>
<<text>> Walking into the hallway, you come face-to-face with Angel. She is clearly surprised by you coming out of Jake's room with a red face, no less. <</text>>
<<sm angela "Lissa Anderson" angela>> Hi. <</sm>>
<<say Angel>> Hi, Liss. You're all right? Did Jake piss you off again or something? <</say>>
<<sm angela "Lissa Anderson" angela>> He did, yeah. Things got a bit heated, that's all. I'm surprised to see you today, shouldn't you be at work? <</sm>>
<<say Angel>> Oh yeah, that... Some office politics and drama happen, so I've decided to come home a bit earlier. <</say>>
<<elseif $stage is 13>>
<<set $QuestJake1 to 1>>
<<set $achiv5 to 1>>
<<notify 6s>> "Sweet home" completed! <</notify>>
<<text>> Having said that, Angel pushed a sad looking frown onto her face. Instantly, you pulled her closer, giving her a big hug. <</text>>
<<sm angela "Lissa Anderson" angela>> I'm so sorry to hear that... <</sm>>
<<say Angel>> Don't worry, it's minor stuff. Just those incel pigs acting up again, throwing accusations left and right. It's tough to be a woman in this day and age. <</say>>
<<sm angela "Lissa Anderson" angela>> I know, honey, I know... <</sm>>
<<text>> After you let go of Angel's she smiles, and a small spark of joy can be seen in her eyes. <</text>>
<<say Angel>> I'm happy that I've got to see you today. <</say>>
<<sm angela "Lissa Anderson" angela>> Me too, Angel. <</sm>>
<<say Angel>> All right, I'll go for a walk now... And, one more thing. <</say>>
<<sm angela "Lissa Anderson" angela>> Yeah? <</sm>>
<<say Angel>> I think you should go get a shower after medeling in this pig's room. I wouldn't want the smell of his stale, piss-stained laundry to catch up with you. <</say>>
<<sm angela "Lissa Anderson" angela>> Oh... Thanks. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage > 4 and $stage < 12>>
<<showmeter '$cumBar' `$cum / $maxCum`>>
<br>
<</if>>
<<if $stage is 0>>
<<btns JakeFlirt stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns JakeFlirt stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns JakeFlirt stage 3>> Start watching <</btns>>
<<elseif $stage is 3>>
<<btns JakeFlirt stage 4>> You mean... <</btns>>
<<elseif $stage is 4>>
<<btns JakeFlirt stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btns JakeFlirt stage 6>> ... <</btns>>
<<elseif $stage is 6>>
<<btns JakeFlirt stage 7>> Undress him <</btns>>
<<elseif $stage is 7>>
<<btns JakeFlirt stage 8>> One more trick <</btns>>
<<elseif $stage is 8>>
<<btns JakeFlirt stage 9>> All the way <</btns>>
<<elseif $stage is 9>>
<<btns JakeFlirt stage 10>> ... <</btns>>
<<elseif $stage is 10>>
<<btns JakeFlirt stage 11>> ... <</btns>>
<<elseif $stage is 11>>
<<btns JakeFlirt stage 12>> Fuck <</btns>>
<<elseif $stage is 12>>
<<btns JakeFlirt stage 13>> Hug her <</btns>>
<<elseif $stage is 13>>
<<btnsb JakeRoom stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
<</if>>
</div><div class="container" id="container">
<<if $stage is 0>>
<<elseif $stage is 1>>
<<elseif $stage is 2>>
<<elseif $stage is 3>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<elseif $stage is 1>>
<<elseif $stage is 2>>
<<elseif $stage is 3>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $QuestJake1Snacks to 1>>
<<sm angela "Lissa Anderson" angela>> Do you have any snacks for sale? <</sm>>
<<text>> With a smile, an asian-looking barman turns to you and points over to a counter filled with different types of chips and peanuts. <</text>>
<<sm angela "Lissa Anderson" angela>> What kind of flavors do boys like these days... Any recommendations? <</sm>>
<<say Bartender>> From my experience, they usually go for either BBQ flavored or any of the spicy ones. <</say>>
<<text>> With a nod, you grab a few bags with meaty and chilly flavors alike. <</text>>
<<say Bartender>> Having a party today? <</say>>
<<sm angela "Lissa Anderson" angela>> Something like that. It's not a big one, though. Jake and I planning on watching a few movies together. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb Bar>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 3)>>
<<set $stamina to $stamina-10>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Jake, how about we finish what we started?<</sm>>
<<say Jake>> You Lissa? Fuck, why not... That game was already lost anyway.<</say>>
<<sm angela "Lissa Anderson" angela>> Then how about I make you feel a little bit better about it~<</sm>>
<<text>> Before Jack had the opportunity to stand up, you got on your knees before him and get busy with his bucklebelt. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh wow, you're already so hard... What were you doing? <</sm>>
<<say Jake>> I like playing pretty chicks, even if they're off-meta. Watching some porn while waiting for a respawn is efficient. <</say>>
<<elseif $stage is 1>>
<<cor 4>>
<<sm angela "Lissa Anderson" angela>> Damn... You know, you could've just asked me out to help. <</sm>>
<<say Jake>> Oh yeah? I'll do just that then. <</say>>
<<text>> Jake stands up from his chair and pushes you onto the bed. But before you can say anything, he mounts on top of you, pushing his hard cock in-between your lips. <</text>>
<<if $random is 1>>
<<imgg "dem2/jakeroom/blowjob1.gif">>
<<elseif $random is 2>>
<<imgg "dem2/jakeroom/blowjob2.gif">>
<<elseif $random is 3>>
<<imgv "dem2/jakeroom/blowjob3.gif">>
<</if>>
<<say Jake>> Good... This time, Angel won't be an issue. <</say>>
<<sm angela "Lissa Anderson" angela>> Hm? Hrh.... <</sm>>
<<say Jake>> Fuck... Agh! <</say>>
<<text>> Feeding Jake's cock pulsating for a while, you were prepped to drown in his hot seed... However, to your surprise, he pulled out, spraying his cum over your face. <</text>>
<<sm angela "Lissa Anderson" angela>> Damn... You could've at least warned me about this... You almost got some in my eye, you dick. <</sm>>
<<say Jake>> Don't worry about it, "almost" doesn't count. Here, take some napkins. <</say>>
<<sm angela "Lissa Anderson" angela>> Thanks... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeBlowjob stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb JakeRoom>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Jake... I want it. Real bad.<</sm>>
<<text>> Having unbuttoned your blouse, you lie on Jake's bed in a seductive pose.<</text>>
<<say Jake>> And I'm busy. <</say>>
<<text>> With a chuckle, you slid down your skirt, revealing your black lace-up panties. <</text>>
<<sm angela "Lissa Anderson" angela>> Come on, I'm waiting... <</sm>>
<<elseif $stage is 1>>
<<cor 6>>
<<say Jake>> All right, Mark, brb, I have to go. <</say>>
<<text>> In a rush, Jake jumped out of his seat, getting rid of his pants on his way to you. Judging by his size, your teasing works wonders. <</text>>
<<say Jake>> I hope you're wet enough to take it, bitch, because I have a match on the line. <</say>>
<<if $random is 1>>
<<imgv "dem2/jakeroom/sex1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/jakeroom/sex2.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Huh... Huf... <</sm>>
<<text>> After a few minutes of pumping and huffing, his cock finally explodes, as you stick out your tongue in ecstasy. Jake then pulls out, giving you a nice slap on your ass, forcing another wave of an orgasm.<</text>>
<<say Jake>> I'm going back to gaming, don't forget to clean up the sheets after you're done. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeSex stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb JakeRoom>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 1>>
<<if $stage is 0>>
<<text>> Soon, however, that came to an end, as you felt your eyes flickering open. <</text>>
<<sm lissa "Lissa" angela>> Where am I?.. <</sm>>
<<text>> Disoriented, you try to climb out of the bed you slept in, in a manner that is a bit too reckless, resulting in you falling down onto the metallic floor. <</text>>
<<img "dem2/intro.jpg">>
<<sm lissa "Lissa" angela>> What the fuck... <</sm>>
<<text>> The room was lit bright enough for you to see that the bed you were resting in earlier wasn't quite an ordinary bed. It looked more like a weird futuristic capsule... You notice that something is written on the lower part of it. <</text>>
<<sm lissa "Lissa" angela>> "Cryogenic pod"... <</sm>>
<<text>> The meaning of those words seems to elude you. You get up on your still trembling feet and, after looking around, shumble in the direction of an open door. <</text>>
<<elseif $stage is 1>>
<<sm lissa "Lissa" angela>> Huh? <</sm>>
<<text>> However, as soon as you get in front of the exit, a woman in her lingerie blocks your path with a surprised look on her face. <</text>>
<<imgv "dem2/intro1.jpg">>
<<sm lissa "Lissa" angela>> Who are you... <</sm>>
<<text>> You scream, as the person seems to be mirroring your moves... <</text>>
<<sm lissa "Lissa" angela>> Wait... This is a mirror... Is it me, then? <</sm>>
<<text>> Touching the cold surface of the mirror, you confirm your suspicion. It is you. <</text>>
<<sm lissa "Lissa" angela>> I am pretty, huh... And my name is... <</sm>>
<<elseif $stage is 2>>
<<text>> You look over your chest, where a small piece of paper sticks out of your bra. The name "Lissa" is written on it. <</text>>
<<sm lissa "Lissa" angela>> Nice name... But where do I go?.. <</sm>>
<<text>> The loud sound of a hydraulic door being opened makes you jump. Shivering, you look around, and see a man walk into the room. <</text>>
<<say Cuck>> Are you all right? How did you get out of the pod... <</say>>
<<sm lissa "Lissa" angela>> I don't know! Who are you? Can you tell me where I even am? <</sm>>
<<say Cuck>> Lost your memories, huh? <</say>>
<<text>> The man scoffs to himself, but seeing that you're terrified, he throws a fresh set of clothes at you. <</text>>
<<say Cuck>> I'll explain later, we don't have much time. I'm Cuck Norris, but you can call me Cuck. <</say>>
<<sm lissa "Lissa" angela>> Oh, okay, Cuck... You mind turning away so I can change? <</sm>>
<<say Cuck>> Oh... Sure. <</say>>
<<text>> After switching into the clothes, you call out to the Cuck. <</text>>
<<elseif $stage is 3>>
<<sm lissa "Lissa" angela>> Cuck! <</sm>>
<<say Cuck>> You're ready? Go after me then, quick, it's not safe out here. <</say>>
<<sm lissa "Lissa" angela>> Oh... Of course. <</sm>>
<<say Cuck>> Make sure to be quiet. <</say>>
<<text>> For a while, you followed Cuck around the weird looking corridors of the space you were entrapped in. Curiosity got the better of you, and when you reached the end of the yet another corridor, you asked him again. <</text>>
<<sm lissa "Lissa" angela>> What is this place? <</sm>>
<<say Cuck>> It's a spaceship. Long story short, our AI went out of control and took the whole place hostage. <</say>>
<<text>> Shocked, you stopped, trying to take in the significance of those words. The Cuck placed his hand on your shoulder, trying to reassure you. <</text>>
<<say Cuck>> I'm afraid there is only one thing left for us... To reproduce and create the human race anew. <</say>>
<<text>> Seeing how serious Cuck's face was, you couldn't help but burst into laughter, momentarily dissolving all the tension you had begun feeling about the situation at hand. <</text>>
<<sm lissa "Lissa" angela>> Pft... Thank you for cracking jokes... No, but really. What do we do now? <</sm>>
<<say Cuck>> ...Well, khm... We need to find a AI's deactivation code. <</say>>
<<sm lissa "Lissa" angela>> Oh, that makes sense... And how can we do that? <</sm>>
<<say Cuck>> This room can help us out with that. <</say>>
<<elseif $stage is 4>>
<<text>> Before you stands a large machine, the use of which you couldn't comprehend. Cuck takes some helmet looking thing and gives it to you. <</text>>
<<img "background/station-training.jpg">>
<<say Cuck>> Go sit in this chair. After that, get the headset on and make sure not to blink for a few seconds. <</say>>
<<sm lissa "Lissa" angela>> Huh? What in the...<</sm>>
<<say Cuck>> You'll get used to it, it's really simple. This machine will... It will allow you to relive the lives of your ancestors. <</say>>
<<sm lissa "Lissa" angela>> But why? We need to get rid of the AI, not... <</sm>>
<<say Cuck>> Just don't think about it. <</say>>
<<text>> Clearly upset by your seemingly endless flow of questions, Cuck hurriedly pushed you closer to the machine. Even with your memories gone, you could feel that something was very wrong. <</text>>
<<sm lissa "Lissa" angela>> Fuck off, Cuck! I'm not doing anything you say, unless you explain in detail what I am doing. You're acting really suspicious. <</sm>>
<<text>> Breaking out of the Cuck's grasp, you stand ready to fight. Even though he looks bigger than you, you can remember the spot you need to hit in order to send any man hurting. Noticing your determination, Cuck takes a few steps back. <</text>>
<<say Cuck>> All right, all right... What do you want to know? <</say>>
<<elseif $stage is 5>>
<<set $intro1 to 1>>
<<set $introWhatIsThisAI to 1>>
<<sm lissa "Lissa" angela>> What is this AI you're talking about? What's wrong with it? Why? <</sm>>
<<say Cuck>> I don't really know how to explain it to you, since you don't even have memories, but... <</say>>
<<text>> Cuck's face dimmed after you barraged him with these questions. It took him a few minutes to come up with an answer, too. <</text>>
<<say Cuck>> Dan'Sho is AI's name. Data Access Network, Sentient Hyper-Optimized. To put it bluntly, it went rogue, killing all of the people aboard the ship. <</say>>
<<sm lissa "Lissa" angela>> But... I'm alive. And I'm sure there are more people... <</sm>>
<<say Cuck>> I'm surprised, just as you are. I guess since you were sleeping, the AI didn't see a threat in you. <</say>>
<<sm lissa "Lissa" angela>> Okay... But where are the bodies, then? <</sm>>
<<text>> Cuck's fate went even dimmer. <</text>>
<<say Cuck>> I... I don't know. It's weird. <</say>>
<<elseif $stage is 6>>
<<set $intro2 to 1>>
<<set $introWhoAreYou to 1>>
<<sm lissa "Lissa" angela>> Who are you? <</sm>>
<<say Cuck>> I'm Cuck... <</say>>
<<sm lissa "Lissa" angela>> I already know that. What were you doing on this ship? <</sm>>
<<say Cuck>> Surviving. Before that, let's just say I was doing staff duties. <</say>>
<<sm lissa "Lissa" angela>> Okay, and what is the purpose of this ship? <</sm>>
<<say Cuck>> We were traveling to Omega-6. Just a regular scheduled flight, 6 to 7 million light years away from earth. <</say>>
<<sm lissa "Lissa" angela>> And I haven't seen anyone else on this ship but you. <</sm>>
<<say Cuck>> Yeah, duh. AI outbreak, remember? <</say>>
<<elseif $stage is 7>>
<<set $intro3 to 1>>
<<set $introWhatsThePointOfThatMachine to 1>>
<<say Cuck>> It's a... Something of a passageway into your ancestors lives. <</say>>
<<sm lissa "Lissa" angela>> What? How is this possible... <</sm>>
<<say Cuck>> I dunno, I wasn't there when they invented it. <</say>>
<<sm lissa "Lissa" angela>> Will I be simply watching their memories? <</sm>>
<<say Cuck>> Not quite. More like relieving, but you will also be able to make certain decisions. <</say>>
<<sm lissa "Lissa" angela>> That doesn't make much sense. If it's their memories, how can I make my own decisions? <</sm>>
<<text>> Cuck was clearly getting fed up with your inquiries, so instead of answering this one properly, he simply shrugged away. <</text>>
<<say Cuck>> I already told you what I know. Find some wacky-ass scientist and ask him about it instead. <</say>>
<<elseif $stage is 8>>
<<sm lissa "Lissa" angela>> That's enough information for now. I'll do it. <</sm>>
<<say Cuck>> Finally. Get inside. <</say>>
<<text>> You sat on the chair, and Cuck placed the helmet over your head. Darkness blocked your vision for a second, and after that, different pictures of women presented themselves in front of you. <</text>>
<<sm lissa "Lissa" angela>> What do I do? <</sm>>
<<say Cuck>> Choose the first one available. It'll transport you into the ga... gene memory. Play it out, and soon you'll be back. <</say>>
<<sm lissa "Lissa" angela>> Okay... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn Intro stage 1>> ... <</btn>>
<<elseif $stage is 1>>
<<btn Intro stage 2>> Lissa <</btn>>
<<elseif $stage is 2>>
<<btn Intro stage 3>> Cuck! <</btn>>
<<elseif $stage is 3>>
<<btn Intro stage 4>> ... <</btn>>
<<elseif $stage is 4>>
<<btn Intro stage 5>> What is this AI? <</btn>>
<<btn Intro stage 6>> Who are you? <</btn>>
<<btn Intro stage 7>> What's the point of that machine? <</btn>>
<<if $intro1 is 1 and $intro2 is 1 and $intro3 is 1>>
<<btn Intro stage 8>> That's enough <</btn>>
<</if>>
<<elseif $stage is 5>>
<<if $introWhoAreYou is undefined>>
<<btn Intro stage 6>> Who are you? <</btn>>
<</if>>
<<if $introWhatsThePointOfThatMachine is undefined>>
<<btn Intro stage 7>> What's the point of that machine? <</btn>>
<</if>>
<<if $intro1 is 1 and $intro2 is 1 and $intro3 is 1>>
<br>
<<btn Intro stage 8>> That's enough <</btn>>
<</if>>
<<elseif $stage is 6>>
<<if $introWhatIsThisAI is undefined>>
<<btn Intro stage 5>> What is this AI? <</btn>>
<</if>>
<<if $introWhatsThePointOfThatMachine is undefined>>
<<btn Intro stage 7>> What's the point of that machine? <</btn>>
<</if>>
<<if $intro1 is 1 and $intro2 is 1 and $intro3 is 1>>
<br>
<<btn Intro stage 8>> That's enough <</btn>>
<</if>>
<<elseif $stage is 7>>
<<if $introWhatIsThisAI is undefined>>
<<btn Intro stage 5>> What is this AI? <</btn>>
<</if>>
<<if $introWhoAreYou is undefined>>
<<btn Intro stage 6>> Who are you? <</btn>>
<</if>>
<<if $intro1 is 1 and $intro2 is 1 and $intro3 is 1>>
<br>
<<btn Intro stage 8>> That's enough <</btn>>
<</if>>
<<elseif $stage is 8>>
<<btn Map stage 0>> ... <</btn>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 2>>
<<set $dem2StartPassage to 1>>
<<if $stage is 0>>
<<say Nick>> It's hard to believe I'll be leaving you for so long, my love. <</say>>
<<imgg "dem2/airport.jpg">>
<<text>> On this bright sunny morning, a successful-looking business man stood at the transit, with two large suitcases resting over the wall nearby. <</text>>
<<say Nick>> I'll miss waking up next to you and seeing your beautiful smile every morning. <</say>>
<<sm angela "Lissa Anderson" angela>> I know Nick... It's hard for me to get used to the idea that I'll be sleeping all alone in that large bed of ours for two long months now... <</sm>>
<<text>> You, a beautiful-looking woman, gave yet another passionate kiss to your loving husband. The fleeting feeling of pleasure when Nick grouped your ass and breasts tightly for the last time, made you tear up. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh God... I'll miss you so much, Nick. <</sm>>
<<say Nick>> I'll miss you too, my love. <</say>>
<<elseif $stage is 1>>
<<text>> The loud sound of a whistle broke up your intimate moment, reminding you that the time had come. Hearing that, Nick smiles and hugs you for the last time. Not being able to hold the sadness in your heart, you break down crying, watching the man you love go away. <</text>>
<<say Nick>> Don't be so sad, Lissa. You know that your eyes shine the brightest when you laugh. I'll be back before you know it, I promise. <</say>>
<<text>> The best you can do is lift the corners of your mouth in a shaking smile. <</text>>
<<sm angela "Lissa Anderson" angela>> Ye-yes... I know... <</sm>>
<<text>> The second whistle tears down the space around you, as the crowd around you becomes more and more agitated, hustling to the transit gate. But Nick stood there, calm and collected, focused solely on easing your pain. <</text>>
<<say Nick>> Our love is strong enough to endure anything, is it now? This short trip is nothing compared to what we went through. <</say>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>>
You ri-right... <</sm>>
<<text>> With one last sob, you spread out your shoulders and took the most confident position you could muster. After all, you know that you're strong and independent. Even if you feel like dying right now, it is not a reason to be a downer on your husband's mood. <</text>>
<<sm angela "Lissa Anderson" angela>> Have a good trip, Nick. I'm sure you'll get a promotion after this one, it is a unheard opportunity that we can't miss after all.<</sm>>
<<say Nick>> That's the spirit! Well done, Lissa. <</say>>
<<text>> After that, your husband took his suitcases and moved closer to the transit gates, stopping right before them, to take one last good look at you. <</text>>
<<say Nick>> I've left you a small present over at our home. Be sure to pick it up, I'm sure it'll help you get through lonely nights. I'll make sure to call when I have the chance. <</say>>
<<text>> And with that, Nick vanished in the crowd. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn StartAirport stage 1>> ... <</btn>>
<<elseif $stage is 1>>
<<btn StartAirport stage 2>> You right <</btn>>
<<elseif $stage is 2>>
<<btn PreHouse stage 0>> Go home <</btn>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 1>>
<<text>> A loud hissing, followed by the sound of a cracking membrane, pierced your eardrum, making you stir awake. <</text>>
<<sm lissa "Lissa" angela>> H... ha... Huh... <</sm>>
<<text>> You tried to open your eyes, but you couldn't. You tried to speak out, but your tongue felt alien. There was nothing you could do. <</text>>
<<sm lissa "Lissa" angela>> F... w... <</sm>>
<<text>> Panic began seeping in. You tried to scream, but nothing came out of your throat. There was nothing for you to do, but lie, motionless. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btn Intro stage 0>> ... <</btn>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem to 3>>
<<set $dem3StartPassage to 1>>
<<if $stage is 0>>
<<text>> The wind whistled against the airplain windows, adding a sense of exhilaration and anticipation to the dialogue you are having with the man of your dreams. <</text>>
<<sm jones "Mr. Jones" jones>> And that was the end of that story. What about you? <</sm>>
<<sm karma "Lissa Croft" karma>> Ah, I'm yet to experience an adventure of such caliber... But who could think that chasing mysteries would lead me to experience an expedition with no one other than you, Mr. Jones. <</sm>>
<<text>> Jones' whole appearance screamed that he was an experienced tomb raider, and you heard the stories proving this as a fact. <</text>>
<<sm jones "Mr. Jones" jones>> Ha-ha, is it that unexpected now? Somehow, be it fate or the will of the gods themselves, I find myself in ancient ruins with pretty girls by my side. <</sm>>
<<sm karma "Lissa Croft" karma>> Oh, thank you... I hope this won't be the last time we work together then... <</sm>>
<<sm jones "Mr. Jones" jones>> That depends on the result of a mission now, doesn't it? Speaking of which, we must be flying right over the abandoned temple of Ulkomaalainen. <</sm>>
<<elseif $stage is 1>>
<<sm karma "Lissa Croft" karma>> No way, already? <</sm>>
<<text>> Excited, you leaned over to the airplane window, trying to catch a glimpse of the anchient architecture. Doing so, required you to stand on all fours and Mr. Jhones, no doubt, was taking this chance to examine your nehind in detail. <</text>>
<<imgv "dem3/intro2.jpg">>
<<sm jones "Mr. Jones" jones>> Enjoying the view? I know what can make this even better... Richard! Bring us a drink, to celebrate the start of an expedition! <</sm>>
<<say Richard>> Oh, of course... <</say>>
<<text>> A skimpy white kid hurried to your seat, holding a bucket of ice, with a bottle of chapaigne nestled firmly inside. <</text>>
<<say Richard>> One second, please. <</say>>
<<elseif $stage is 2>>
<<text>> Having finished filling your glass, Richard graciously extended it to you. With a swift smile, you accepted the drink, while the man repeated the same operation for Mr. Jones. <</text>>
<<img "dem3/intro3.jpg">>
<<say Richard>> Please enjoy... <</say>>
<<sm jones "Mr. Jones" jones>> God damn it, Richard! Did you forget again? Chapain should be served at 4 fluid ounces per portion. And here I see the whole 5! <</sm>>
<<say Richard>> Oh... I'm sorry, the plain shook, so... <</say>>
<<sm jones "Mr. Jones" jones>> I don't care for your excuses. I might get tipsy now and do something... inappropriate to the lady over here. <</sm>>
<<elseif $stage is 3>>
<<sm karma "Lissa Croft" karma>> That... Wouldn't be a problem, Mr. Jones... <</sm>>
<<text>> Leaning closer to the man, you place your soft hand over his rough stubble and go for a kiss. His lips touch yours, and you can feel the scent of chapaing on his breath. <</text>>
<<say Richard>> ... <</say>>
<<text>> While busy making out with Mr. Jones, you completely forgot about Richard standing only a few feet away from you, awkwardly waiting for a sign of dismissal that didn't come. <</text>>
<<sm jones "Mr. Jones" jones>> Oh yeah... Now I can see that you aren't called "Raider of the Lost Ark" for nothing... <</sm>>
<<text>> But before your hand could reach under the man's pants, the loud bang, followed by a deafening wistle, made you cover your ears. <</text>>
<<elseif $stage is 4>>
<<sm karma "Lissa Croft" karma>> What is going on?! <</sm>>
<<sm jones "Mr. Jones" jones>> Don't worry, Miss Croft, I'll handle it. The engine must be... <</sm>>
<<text>> However, he wasn't able to finish his sentence - suddenly, the side of the plane was torn off as if it were a piece of paper, and following decompression, it sucked the man into the depths of the sky. <</text>>
<<sm karma "Lissa Croft" karma>> Jones! No! <</sm>>
<<text>> Thankfully, however, your survival instincts kicked in before the panic had the chance to mess you up. With swift motions of the hand, you secured yourself to a seat, grabbing an oxygen mask. <</text>>
<<sm jones "Mr. Jones" jones>> Oh yeah... Now I can see that you aren't called "Raider of the Lost Ark" for nothing... <</sm>>
<<sm karma "Lissa Croft" karma>> Richard! Prepare for a rough landing! <</sm>>
<<text>> Not sure if he was still alive, you screamed out none the less and braced yourself for the impact. <</text>>
<<sm karma "Lissa Croft" karma>> Oh Jesus Christ All-mighty... Let the pilot make a safe landing... <</sm>>
<<say Richard>> Nooooo! I don't wanna DIEEEEEEE! <</say>>
<<text>> By the sound of it, Richard was somehow still alive. But you couldn't help him if you tried, so all you could do was grip tighter into the armrests until your knuckles turned white. And then came the impact. <</text>>
<<sm karma "Lissa Croft" karma>> Ah... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btn Dem3Start stage 1>> No way! <</btn>>
<<elseif $stage is 1>>
<<btn Dem3Start stage 2>> ... <</btn>>
<<elseif $stage is 2>>
<<btn Dem3Start stage 3>> ... <</btn>>
<<elseif $stage is 3>>
<<btn Dem3Start stage 4>> What's happening?! <</btn>>
<<elseif $stage is 4>>
<<btn Dem3Start1 stage 5>> ... <</btn>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 5>>
<<sm karma "Lissa Croft" karma>> Huh? I'm... Alive... <</sm>>
<<text>> Your consciousness finally came back. With trembling hands, you somehow managed to unbuckle your belt. You stood up, adrenalin rushing through your veins, barely holding yourself from falling down. <</text>>
<<sm karma "Lissa Croft" karma>> Shit... It doesn't look like I'm harmed... Good. <</sm>>
<<say Richard>> Waaa... Ah... Is anyone... Here? Help! Me... <</say>>
<<text>> Drowned in a cacophony of screaming metal and fire, you could barely hear the voice of the kid coming from somewhere nearby.<</text>>
<<sm karma "Lissa Croft" karma>> I'm here! Just give me a sec, and I'll get you out. <</sm>>
<<text>> Following Richard's cries, you finally found him. By the looks of it, he's perfectly fine, just a little bit stuck to the chair. <</text>>
<<sm karma "Lissa Croft" karma>> Are you all right? Any bleeding, broken bones? <</sm>>
<<say Richard>> No... I don't think so... Sniff... <</say>>
<<sm karma "Lissa Croft" karma>> Let me remove the safety belt... Here you go. Can you move? <</sm>>
<<say Richard>> Yes... <</say>>
<<sm karma "Lissa Croft" karma>> Then let's hurry up. I can't tell if this entire place will go up in smoke now or not. <</sm>>
<<say Richard>> Sure... <</say>>
<<elseif $stage is 6>>
<<text>> Emerging into the jungle debris away from the crash, you surveyed the devastation around. <</text>>
<<imgg "dem3/planecrash-intro.jpg">>
<<sm karma "Lissa Croft" karma>> Man... Even the wings are torn asunder, and look at the fuselage... Twisted. <</sm>>
<<say Richard>> Oh my God... We will die... Starve to death... Be eaten by the natives... <</say>>
<<sm karma "Lissa Croft" karma>> Shut it, rookie. It's not over until it's over. Help me scavenge the necessary supplies, and we may live. <</sm>>
<<say Richard>> Okay... I'm Richard... What do we need? <</say>>
<<elseif $stage is 7>>
<<sm karma "Lissa Croft" karma>> Call me Lissa. Search for anything we can use to survive. I'm sure you had your share of rough adventures with Mr. Jones. <</sm>>
<<say Richard>> No... I was more or less his duty-boy. All the adventures, woman... It was his alone, I could only watch from the sidelines... <</say>>
<<sm karma "Lissa Croft" karma>> Okay. Enough with this sad bullshit, then. This is your chance to turn everything around. Just grab anything that seems useful. <</sm>>
<<text>> With determined resolve, you began scavenging the safer parts of the wreckage for supplies, finding yourself a small backpack filled with food and instruments. <</text>>
<<say Richard>> Lissa! It's bad! Really bad! <</say>>
<<sm karma "Lissa Croft" karma>> What now? <</sm>>
<<say Richard>> Natives are here! We have to run! <</say>>
<<elseif $stage is 8>>
<<sm karma "Lissa Croft" karma>> What... Where? <</sm>>
<<text>> You stop your search and look in the direction Richard was pointing. He was right, there was a group of black people forming. They looked at you curiously, for now. <</text>>
<<imgg "dem3/intro4.jpg">>
<<sm karma "Lissa Croft" karma>> Yeah... I think we should move. Keep your distance, don't show them any fear. <</sm>>
<<say Richard>> Al-alright... <</say>>
<<text>> Making sure to watch your back, you and Richard left the crash site, moving through the jungle. To your surprise, pretty soon you've stumbled onto something that looks like a pass. <</text>>
<<sm karma "Lissa Croft" karma>> I'm pretty sure that way is the village. We should follow that direction if we want to get out of the thicket. <</sm>>
<<elseif $stage is 9>>
<<text>> Leaving the depths of the jungle behind, the sun began shining through the densely populated trees, and pretty soon, you'd arrived on the edge of the forest. <</text>>
<<say Richard>> Oh! Lissa, this should be the place! We were supposed to camp nearby... <</say>>
<<sm karma "Lissa Croft" karma>> Then we might as well do it. The reinforcements will arrive in a few weeks too, it will be easier for them to find us if we stick to the plan. <</sm>>
<<say Richard>> But... We lost Mr. Jones... <</say>>
<<sm karma "Lissa Croft" karma>> Yet I'm still here. I saw the temple while we were flying over it, and I must say, I'm not letting anyone get to it before me. <</sm>>
<<text>> Not waiting for a further response, you began unpacking the things you managed to grab from the crash site. Pretty soon, Richard joined you. <</text>>
<<elseif $stage is 10>>
<<text>> After some time... <</text>>
<<img "background/camp1.jpg">>
<<say Richard>> This begins to look like a camp now. <</say>>
<<sm karma "Lissa Croft" karma>> It may look like one, but it isn't enough to sustain our survival. <</sm>>
<<say Richard>> So we are still going to die? Then whats the point... <</say>>
<<sm karma "Lissa Croft" karma>> I didn't say that. We will survive, but to do so, we will need a few things. <</sm>>
<<say Richard>> That being? <</say>>
<<elseif $stage is 11>>
<<set $dem3introWater to 1>>
<<sm karma "Lissa Croft" karma>> We need a clean source of water. Are there any caves nearby? <</sm>>
<<say Richard>> There were a few... I think Mr. Jones marked one of them specifically. I've no idea what it means, though. <</say>>
<<text>> After rummaging through his backpack for a good minute, Richard finally pulled out a map with a series of marks on it. <</text>>
<<say Richard>> Here... See? <</say>>
<<sm karma "Lissa Croft" karma>> It must be a cave with a spring, then. The first rule of survival. I'll check it out. <</sm>>
<<elseif $stage is 12>>
<<set $dem3introFood to 1>>
<<sm karma "Lissa Croft" karma>> The food we have isn't enough to last for two weeks. <</sm>>
<<say Richard>> I could go and harvest some mushrooms in the jungle... <</say>>
<<sm karma "Lissa Croft" karma>> Do you even know which ones are poisonous? <</sm>>
<<text>> Richard stumbled midsentence and shyly looked away. <</text>>
<<say Richard>> ...No. <</say>>
<<sm karma "Lissa Croft" karma>> Then I'll deal with that. The village must have some supplies to spare. <</sm>>
<<elseif $stage is 13>>
<<set $dem3introShelter to 1>>
<<sm karma "Lissa Croft" karma>> We need a roof over our heads. <</sm>>
<<say Richard>> But! I've spent so much time making those makeshift beds... <</say>>
<<text>> Richard joyfully looked at the fruit of his labor. They were fine, but there is no way you could sleep safely. <</text>>
<<sm karma "Lissa Croft" karma>> Those twigs are fine for the time being, but to get a proper rest, we'd need something that is actually comfortable. <</sm>>
<<say Richard>> And where are you planning on getting that? <</say>>
<<sm karma "Lissa Croft" karma>> Crash site. We brought enough tents, so at least a few of them should still be intact. <</sm>>
<<elseif $stage is 14>>
<<sm karma "Lissa Croft" karma>> That should be it. It's time to get moving. <</sm>>
<<say Richard>> What do I do? <</say>>
<<text>> Glancing over Richard's physique, you could tell that there was no way he could help you without getting into even more trouble. <</text>>
<<sm karma "Lissa Croft" karma>> Stay here. Guard the place. <</sm>>
<<say Richard>> Oh. Okay.... <</say>>
<<sm karma "Lissa Croft" karma>> Don't be nervous, I'll come back soon. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 5>>
<<btn Dem3Start1 stage 6>> Move away <</btn>>
<<elseif $stage is 6>>
<<btn Dem3Start1 stage 7>> I'm Lissa <</btn>>
<<elseif $stage is 7>>
<<btn Dem3Start1 stage 8>> Where?! <</btn>>
<<elseif $stage is 8>>
<<btn Dem3Start1 stage 9>> Move <</btn>>
<<elseif $stage is 9>>
<<btn Dem3Start1 stage 10>> ... <</btn>>
<<elseif $stage is 10>>
<<btn Dem3Start1 stage 11>> Water <</btn>>
<<btn Dem3Start1 stage 12>> Food <</btn>>
<<btn Dem3Start1 stage 13>> Shelter <</btn>>
<<elseif $stage is 11>>
<<if $dem3introFood is undefined>>
<<btn Dem3Start1 stage 12>> Food <</btn>>
<</if>>
<<if $dem3introShelter is undefined>>
<<btn Dem3Start1 stage 13>> Shelter <</btn>>
<</if>>
<<if $dem3introWater is 1 and $dem3introFood is 1 and $dem3introShelter is 1>>
<br>
<<btn Dem3Start1 stage 14>> I'll go now <</btn>>
<</if>>
<<elseif $stage is 12>>
<<if $dem3introWater is undefined>>
<<btn Dem3Start1 stage 11>> Water <</btn>>
<</if>>
<<if $dem3introShelter is undefined>>
<<btn Dem3Start1 stage 13>> Shelter <</btn>>
<</if>>
<<if $dem3introWater is 1 and $dem3introFood is 1 and $dem3introShelter is 1>>
<br>
<<btn Dem3Start1 stage 14>> I'll go now <</btn>>
<</if>>
<<elseif $stage is 13>>
<<if $dem3introWater is undefined>>
<<btn Dem3Start1 stage 11>> Water <</btn>>
<</if>>
<<if $dem3introFood is undefined>>
<<btn Dem3Start1 stage 12>> Food <</btn>>
<</if>>
<<if $dem3introWater is 1 and $dem3introFood is 1 and $dem3introShelter is 1>>
<br>
<<btn Dem3Start1 stage 14>> I'll go now <</btn>>
<</if>>
<<elseif $stage is 14>>
<<btnsb Jungle stage 0>> ... <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $dem3WaterQuest to 1>>
<<if $stage is 0>>
<<set $stamina to $stamina-10>>
<<sm karma "Lissa Croft" karma>> That should help us last at least for a weak... <</sm>>
<<sm someonew "Female voice" angel>> Auugh! <</sm>>
<<text>> Scared by an unexplained scream from the woman, you drop a canister into the spring. <</text>>
<<sm karma "Lissa Croft" karma>> My God! What was that... <</sm>>
<<text>> Looking around, you find a passageway that you must've missed before. The scream of a woman must've been coming from there. <</text>>
<<sm karma "Lissa Croft" karma>> The canister is almost full now... I don't need to stay here any longer. But... <</sm>>
<<elseif $stage is 1>>
<<cor 2>>
<<sm someonew "Female voice" angel>> Uwu.... Ah! <</sm>>
<<text>> You followed the sound through the convoluted structure of tunnels, cut through the stone. <</text>>
<<sm karma "Lissa Croft" karma>> Those tunnels look unnatural... The walls are too smooth for that. <</sm>>
<<text>> But when you turned around the next corner, the nature of the cave lost all meaning. Before you there were two natives, one of whom was getting railed hard by the massive member of the other. <</text>>
<<imgv "dem3/cave/waterQuest.gif">>
<<sm karma "Lissa Croft" karma>> My god... If they do that to each other, I'm scared to imagine what'll happen to me if I get caught... I'd better leave. <</sm>>
<<text>> As you made your way out, picking up the canister, you couldn't shake the feeling that you were being watched. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns CaveWaterQuest stage 1>> Explore the cave further <</btns>>
<br>
<<btnsb Cave>> Leave <</btnsb>>
<<elseif $stage is 1>>
<<btnsb Cave>> Leave <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $dem3RadioQuest to 1>>
<<set $dem3TentQuest to 1>>
<<sm karma "Lissa Croft" karma>> What do we have here... <</sm>>
<<text>> Surveying the scattered debrees, in between a chaotic jumble of twisted metal, your eye was caught by the large looking backpack. <</text>>
<<imgg "dem3/planecrash/scavenge1.jpg">>
<<sm karma "Lissa Croft" karma>> It looks like it's the one... And in pristine condition too. <</sm>>
<<text>> Having checked what's inside - you were pleasantly surprised. Alongside the tent, the backpack held a small radio. <</text>>
<<sm karma "Lissa Croft" karma>> That's a lifesaver... <</sm>>
<<elseif $stage is 1>>
<<set $dem3FoodQuest to 1>>
<<sm karma "Lissa Croft" karma>> I hope I am right... <</sm>>
<<text>> Surveying the scattered debrees, in between a chaotic jumble of twisted metal, your eye was caught by the tight leather purse. <</text>>
<<imgg "dem3/planecrash/scavenge2.jpg">>
<<sm karma "Lissa Croft" karma>> Oh, it's mine. <</sm>>
<<text>> Having checked what's inside - you were delightfully surprised. 1000$ in cash. <</text>>
<<sm karma "Lissa Croft" karma>> That's a lifesaver... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btnsb PlaneCrash>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Yeah, I would like some canned food. Beans, beef, whatever the case. <</sm>>
<<sm someone "Salesman" mike>> Hm... <</sm>>
<<text>> The man inspects your unusual and slightly torn clothes with interest. <</text>>
<<sm someone "Salesman" mike>> 5$ for one can. Do the math. <</sm>>
<<sm karma "Lissa Croft" karma>> Okay... I would need around 1000$ then... Can you give me a discount? <</sm>>
<<sm someone "Salesman" mike>> No. <</sm>>
<<elseif $stage is 1>>
<<set $dem3FoodQuest to 0>>
<<sm karma "Lissa Croft" karma>> Actually, I have no money. <</sm>>
<<sm someone "Salesman" mike>> Then get the fuck out. <</sm>>
<<text>> Having said that, the shopkeeper vanished behind the counters once more. With a sigh, you look at the cans standing in front of you, trying to think of a way to get money. <</text>>
<<sm karma "Lissa Croft" karma>> Maybe the crash site has some money left... Fuck. <</sm>>
<<elseif $stage is 2>>
<<set $dem3FoodQuest to 2>>
<<sm karma "Lissa Croft" karma>> Here, I'll be taking the food. <</sm>>
<<text>> After a few minutes of scrupulously checking the banknote, the shopkeeper nods. <</text>>
<<sm karma "Lissa Croft" karma>> Can I get a bag? <</sm>>
<<sm someone "Salesman" mike>> One dollar. <</sm>>
<<sm karma "Lissa Croft" karma>> But I don't... <</sm>>
<<sm someone "Salesman" mike>> Then fuck off. <</sm>>
<<text>> Having said that, the shopkeeper vanished behind the counters once more. With a sigh, you begin putting canned food inside your backpack, hoping that it'll be enough. <</text>>
<<elseif $stage is 3>>
<<set $stamina to $stamina-10>>
<<sm karma "Lissa Croft" karma>> Okay, slow and steady... <</sm>>
<<text>> Without making a sound, you manage to pick up a few cans. But just as you pull your hand out for the next one... <</text>>
<<sm someone "Salesman" mike>> You little slut! Put it down, now! <</sm>>
<<sm karma "Lissa Croft" karma>> Okay, okay! <</sm>>
<<text>> Under the watchful eye of the shopkeeper, you place the cans in their place and get ready to leave. <</text>>
<<sm someone "Salesman" mike>> Stop right there! <</sm>>
<<sm karma "Lissa Croft" karma>> Huh? But I've already given it back... <</sm>>
<<sm someone "Salesman" mike>> As if I'm going to trust a little harlot like you! Strip! <</sm>>
<<elseif $stage is 4>>
<<sm karma "Lissa Croft" karma>> What? <</sm>>
<<sm someone "Salesman" mike>> Prove that you aren't hiding anything. <</sm>>
<<text>> Being weary of this guy calling in the militia, you take off your shirt and pants. After all, you don't have anything to hide. <</text>>
<<sm karma "Lissa Croft" karma>> See? Nothing here. <</sm>>
<<sm someone "Salesman" mike>> I said strip! Or all the town will know that you are a thief! <</sm>>
<<sm karma "Lissa Croft" karma>> Okay, okay! <</sm>>
<<text>> Knowing that in a situation like this, your pride is meaningless - you quickly strip naked. And even though you'd hate to admit it, the situation begins turning you on. <</text>>
<<elseif $stage is 5>>
<<set $dem3FoodQuest to 2>>
<<cor 3>>
<<sm someone "Salesman" mike>> Better than having my arm chopped off or something... Satisfied? <</sm>>
<<sm someone "Salesman" mike>> No. I'm going to check it out now. Bend. <</sm>>
<<text>> Doing as the man said, you lie on the table, patiently waiting for the search to be over. You let out a quiet moan, feeling something enter your now wet pussy. <</text>>
<<sm karma "Lissa Croft" karma>> Wait, that's not a finger... Ah!.. <</sm>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgg "dem3/shop/sex1.gif">>
<<elseif $random is 2>>
<<imgg "dem3/shop/sex2.gif">>
<</if>>
<<text>> The man begins picking up the pace, as you begin to drool from getting fucked that hard. It's been too long since you had a real dick inside you... <</text>>
<<sm someone "Salesman" mike>> That's... It!<</sm>>
<<text>> Hot cum begins pouring into your womb, and a wave of pleasure washes over your entire being. <</text>>
<<sm someone "Salesman" mike>> Now.... Get the fuck out of my shop. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns ShopBuyFood stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<if $dem3FoodQuest is 1>>
<<btns ShopBuyFood stage 2>> Buy the food <</btns>>
<<else>>
<<plugi "You need money">> Buy the food <</plugi>>
<</if>>
<<btns ShopBuyFood stage 3>> Steal the food <</btns>>
<br>
<<btnsb Shop stage 0>> Leave <</btnsb>>
<<elseif $stage is 2>>
<<btnsb Shop stage 0>> Leave <</btnsb>>
<<elseif $stage is 3>>
<<btns ShopBuyFood stage 4>> What? <</btns>>
<<elseif $stage is 4>>
<<btns ShopBuyFood stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btnsb Shop stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><<widget "cor">>
<<set $cor to $cor+_args[0]>>
<</widget>>
<div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Really now? Rich, I'm not stupid. <</sm>>
<<text>> The man takes a step back, nerviously wiping his brow from the quickly accumulating sweat. <</text>>
<<say Richard>> I... <</say>>
<<sm karma "Lissa Croft" karma>> Richard, I know that you're trying to contact the people who left that note. <</sm>>
<<say Richard>> Well... <</say>>
<<text>> You saw an opening in Richard's defense, and you didn't let this opportunity slip away. <</text>>
<<sm karma "Lissa Croft" karma>> Were you the reason behind Jone's death and this accident as a whole? <</sm>>
<<text>> Hearing these words, the man was frozen in place. From the distance, you couldn't even tell if he was still breathing. But after a few seconds of silence, Richard finally cracked. <</text>>
<<say Richard>> No! I had no idea that would happen! Hell, I thought I would die as well... <</say>>
<<sm karma "Lissa Croft" karma>> Than who did? Who left the note for you, and why? <</sm>>
<<say Richard>> It's... Marshal's group. But all I did was take his suitcase with me on board! He said it was a simple GPS tracker... <</say>>
<<sm karma "Lissa Croft" karma>> What did they promise you in return? <</sm>>
<<say Richard>> Well... They've planned to beat Jones to the Ulkomaalainen temple... And I would get a place on their crew. <</say>>
<<elseif $stage is 1>>
<<sm karma "Lissa Croft" karma>> Huh... Is that so? A rival faction, trying to beat Jones to the point... And you have secured a place in their expedition? <</sm>>
<<say Richard>> That's right. I swear it's the truth... <</say>>
<<sm karma "Lissa Croft" karma>> I believe you. That's all right; what's done is done. You didn't know, so I can't hold you accountable for what happened. <</sm>>
<<say Richard>> Really? That's good... <</say>>
<<text>> With a sigh, Richard finally relaxed, and his hand quickly darted to his canteen in order to water his withered mouth. You glanced at him, while thinking about your next move. <</text>>
<<sm karma "Lissa Croft" karma>> Rich, we'd better focus on what we can do from now on.<</sm>>
<<say Richard>> Why? Marshal will come here and get the temple, while we will get the fame and a safe way to get onto the mainland... <</say>>
<<elseif $stage is 2>>
<<sm karma "Lissa Croft" karma>> Don't forget that we almost died, Rich. Can you really trust these people? <</sm>>
<<say Richard>> Well, he needed me... <</say>>
<<sm karma "Lissa Croft" karma>> Sure. But what about me? My survival was never in his plan, right? <</sm>>
<<say Richard>> I could get you a place in his expedition, which would ensure your safety. But that won't be easy. <</say>>
<<sm karma "Lissa Croft" karma>> If you can get me a spot, I'll do whatever it takes. <</sm>>
<<text>> A smile crossed Richard's face as he turned around to take a radio from the table. <</text>>
<<say Richard>> Let's go to the tent, it would be easier to do it there. <</say>>
<<elseif $stage is 3>>
<<sm karma "Lissa Croft" karma>> Okay... Now what? <</sm>>
<<text>> After closing the tent's door behind yourself, you turn to Richard, who is busy twirling tumblers on the radio. Hearing your question, he stops and looks directly at you. <</text>>
<<say Richard>> We need to convince them that you're trustworthy. I'm going to tell them that we fell in love. But they would need the proof. <</say>>
<<sm karma "Lissa Croft" karma>> Excuse me?! <</sm>>
<<say Richard>> Listen, do you want it to work? Because if you want to join, Marchal will need some proof. <</say>>
<<sm karma "Lissa Croft" karma>> What proof? We aren't in love, what's there to prove? <</sm>>
<<say Richard>> It's an act. I'm going to turn this radio on, and you're going to suck me off.<</say>>
<<text>> Shocked, you barely resisted your instinct to punch Richard in his smug face. But you realize that he's right. <</text>>
<<sm karma "Lissa Croft" karma>> All right. Let's do it. <</sm>>
<<say Richard>> Remember that we are in love. So act like it. <</say>>
<<text>> Richard places the radio in the corner and gives you a nod. You take a deep breath, preparing for what comes next, slightly nervous because of the chattering sounds coming from the radio. <</text>>
<<elseif $stage is 4>>
<<set $cum to 0>>
<<say Richard>> Remember that we are in love. So act like it. <</say>>
<<sm karma "Lissa Croft" karma>> All right. Let's do it. <</sm>>
<<say Richard>> Remember that we are in love. So act like it. <</say>>
<<video "dem3/richardBjQuest1/Start.mp4">>
<<sm karma "Lissa Croft" karma>> I hope you like my tits just as much as I like your cock... <</sm>>
<<elseif $stage is 5>>
<<set $cum to 5>>
<<say Richard>> But you haven't even seen it... <</say>>
<<sm karma "Lissa Croft" karma>> The smell is enough. Let's get rid of those pants. <</sm>>
<<video "dem3/richardBjQuest1/Start1.mp4">>
<<say Richard>> You like that, don't you? <</say>>
<<sm karma "Lissa Croft" karma>> For sure... <</sm>>
<<elseif $stage is 6>>
<<set $cum to 20>>
<<sm karma "Lissa Croft" karma>> Let me get a taste... <</sm>>
<<say Richard>> Yes please! <</say>>
<<video "dem3/richardBjQuest1/Start2.mp4">>
<<say Richard>> Oh fuck... You're so good... <</say>>
<<elseif $stage is 7>>
<<set $cum to 40>>
<<sm karma "Lissa Croft" karma>> You seem to be so stressed... My love, let me help you out~ <</sm>>
<<text>> Getting into the role, you devour a man's cock as deep as you can. <</text>>
<<video "dem3/richardBjQuest1/Start3.mp4">>
<<say Richard>> Sh-shit! I'm about to... <</say>>
<<elseif $stage is 8>>
<<set $cum to 60>>
<<sm karma "Lissa Croft" karma>>
Let's stand up. I prefer getting cumed on while standing on my knees. <</sm>>
<<say Richard>> I never expected you to be so submissive... <</say>>
<<video "dem3/richardBjQuest1/Start4.mp4">>
<<sm karma "Lissa Croft" karma>> Would you like me to dominate you? <</sm>>
<<say Richard>> Fuck no, I like that you know your place. <</say>>
<<elseif $stage is 9>>
<<set $cum to 100>>
<<say Richard>> Suddenly, Richard grabs your head and pushes his cock deeper inside, making you gag. <</say>>
<<sm karma "Lissa Croft" karma>> Hr... Hmurh... <</sm>>
<<say Richard>> I'm cumming! <</say>>
<<video "dem3/richardBjQuest1/Start5.mp4">>
<<sm karma "Lissa Croft" karma>> Huf... Hrh... <</sm>>
<<say Richard>> Oh yeah, baby... Fuck yeah... <</say>>
<<elseif $stage is 10>>
<<set $Dem3RichardBjQuest to 1>>
<<set $dem3Intro to 1>>
<<text>> While you were still trying to recover your breath after such a ferocious assault, Richard moved to the radio, turning it off. <</text>>
<<sm karma "Lissa Croft" karma>> Fuck... Was it so hard to warn me... Before that? <</sm>>
<<say Richard>> Sorry, I've gotten a bit too invested in the role. But that should be enough. Unless you want to continue... <</say>>
<<sm karma "Lissa Croft" karma>> Don't get any... Ideas. It was strictly business. Get out, I need to clean myself. <</sm>>
<<text>> Richard's face looked rather disheartened, and as he hurriedly left the tent, he shrugged his shoulders. <</text>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage > 3 and $stage < 10>>
<<showmeter '$cumBar' `$cum / $maxCum`>>
<br>
<</if>>
<<if $stage is 0>>
<<btns Dem3RichardBjQuest stage 1>> Is that so? <</btns>>
<<elseif $stage is 1>>
<<btns Dem3RichardBjQuest stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns Dem3RichardBjQuest stage 3>> Let's go <</btns>>
<<elseif $stage is 3>>
<<btns Dem3RichardBjQuest stage 4>> ... <</btns>>
<<elseif $stage is 4>>
<<btns Dem3RichardBjQuest stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btns Dem3RichardBjQuest stage 6>> Taste it <</btns>>
<<elseif $stage is 6>>
<<btns Dem3RichardBjQuest stage 7>> ... <</btns>>
<<elseif $stage is 7>>
<<btns Dem3RichardBjQuest stage 8>> Let's stand up <</btns>>
<<elseif $stage is 8>>
<<btns Dem3RichardBjQuest stage 9>> ... <</btns>>
<<elseif $stage is 9>>
<<btns Dem3RichardBjQuest stage 10>> ... <</btns>>
<<elseif $stage is 10>>
<<btnsb Dem3 stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $powerLevel1Quest to 1>>
<<set $dem to 1>>
<<if $stage is 0>>
<<say Cuck>> Lissa! Lissa! <</say>>
<<text>> A loud voice that feels as if it is coming from within your head breaks you out of your comfy dream. <</text>>
<<sm lissa "Lissa " angela>> Huh?.. Wha...<</sm>>
<<say Cuck>> It's me, Cuck. I'm just checking up on you to make sure that everything is okay. <</say>>
<<text>> The memories of the talk on the ship bubbled up to the surface, allowing you to get a better grip on reality. <</text>>
<<sm lissa "Lissa " angela>> Right, yeah... What is it? <</sm>>
<<say Cuck>> I'll tell you when you come out of the machine. <</say>>
<<elseif $stage is 1>>
<<sm lissa "Lissa " angela>> Sure thing... But how? I can't control my body... Well, the real one anyway. <</sm>>
<<say Cuck>> Well, duh, that is what this machine is for. <</say>>
<<sm lissa "Lissa " angela>> That doesn't help. <</sm>>
<<say Cuck>> I'll get you out. Give me a sec. <</say>>
<<text>> A loud hissing sound burst your eardrums, and the morning sun grew dimmer, soon leaving you in complete darkness. But after a few seconds of emptyness, a bright flash of light burned through your eyes, making you squint. <</text>>
<<say Cuck>> Remember this screen? You can choose your ch... relative's memory here. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns WakeUpLevel1 stage 1>> But how? <</btns>>
<<elseif $stage is 1>>
<<btns Map stage 0>> Okay... <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<div class="dialogue-button-container">
<<btnsb $prevpassage>> Go back <</btnsb>>
</div>
</div> <div class="container" id="container">
<<say Richard>> Yeah? <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $MarshalQuest is undefined>>
<<btns Dem3RichardMarshalQuest>> Talk about group <</btns>>
<</if>>
<br>
<<btnsb Dem3>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Speaking of Marshal, did you get any new messages from him lately? <</sm>>
<<say Richard>> Oh yeah. Thanks for the reminder; he contacted me earlier today. Should be arriving any day now. <</say>>
<<sm karma "Lissa Croft" karma>> What?! The hell are you thinking sitting here? You should've woken me up as soon as he said that! <</sm>>
<<text>> Jumping from the branch, you reached for your backpack, frantically checking the gear that you'd managed to scavenge so far. <</text>>
<<say Richard>> Calm down, so what of it? Even though he's arrived right now, we're golden anyway. Fame, money, and a homeland—all of that awaits us! <</say>>
<<sm karma "Lissa Croft" karma>> No, no, no... We're basically defenseless... Don't you get it, Richard? We were supposed to be dead on that plane, but I thought we still had the time... <</sm>>
<<elseif $stage is 1>>
<<say Richard>> That's just your paranoya speaking. Calm down, Lissa. We've talked about this. I'm his ally, and you're my wife. It's okay. <</say>>
<<text>> While it was true that you were off your medication for some time now, resulting in increased awareness, it also didn't help that Richard was as gullable and dumb as a goldfish. <</text>>
<<sm karma "Lissa Croft" karma>> Yeah, after all the things you've told me about him, I'm not so sure. <</sm>>
<<say Richard>> I know what can help you! <</say>>
<<text>> With brimming confidence, Richard rose up from his place and vanished inside his tent. A few minutes later, when you began smelling burning food, he emerged back with a tight-looking rope. <</text>>
<<sm karma "Lissa Croft" karma>> What... <</sm>>
<<say Richard>> It's for comfort! My grandma taught me how to knot. She was a sailor, you see... <</say>>
<<elseif $stage is 2>>
<<set $MarshalQuest to 0>>
<<sm karma "Lissa Croft" karma>> If you won't shut up right now, I'll use our last bar of soap to do this for you. <</sm>>
<<text>> This threat seemingly worked, and the fire in the man's eyes dimmed as he nevertheless placed the rope near you and went back to your now-burned dinner. <</text>>
<<sm karma "Lissa Croft" karma>> Hm, I could maybe use it as a lever to get access to the deeper parts of the broken plane. If it's sturdy enough. <</sm>>
<<text>> Upon closer inspection, the rope turned out to be an expensive and reinforced variety, perfect for extreme situations like the one you found yourself in. Looking back at Richard, he looked so miserable that you felt sorry for your earlier behavior. <</text>>
<<sm karma "Lissa Croft" karma>> Richard? You were right. It can help me. But I'll need your help too. <</sm>>
<<say Richard>> Really? <</say>>
<<sm karma "Lissa Croft" karma>> Yeah. Meet me at the crash site. I'll show you something cool. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns Dem3RichardMarshalQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns Dem3RichardMarshalQuest stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns Dem3 stage 0>> ... <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<say Richard>> Lissa? It's you? Sorry, I've barely found my way here... <</say>>
<<text>> It was hard to see Richard in the creeping darkness of the night, and you were surprised that he even decided to show up. <</text>>
<<say Richard>> Why couldn't it wait for the morning, though? It's kind of scary out here at night. <</say>>
<<sm karma "Lissa Croft" karma>> I've found out that the natives don't have guards nearby after the sun goes down. I would really prefer if they didn't interrupt us while we're busy. <</sm>>
<<text>> Cleaning his throat with a cough, Richard placed his skinny hand over your shoulder in an alpha-male manner. Or, to be more precise, in an imitation of so. <</text>>
<<say Richard>> I wonder what we'll be doing here at night, where no one can see us. I can't believe that you were just shy all this time. <</say>>
<<sm karma "Lissa Croft" karma>> We're going to be using this rope to get past the lacking parts. I've already tied it up; you just need to pull on the rope and hold it in place. <</sm>>
<<say Richard>> Wh-what? <</say>>
<<text>> Despite being unable to see his face clearly, just the tone of his voice alone was enough to suggest how scared this manlet was of any work requiring the slightest physical prowess. <</text>>
<<say Richard>> I don't think I can... <</say>>
<<sm karma "Lissa Croft" karma>> You can. I've already tested it; even I can do it. <</sm>>
<<text>>A short silence ensued, and Richard frantically tried to find an excuse to avoid responsibility. A deep feeling of disguast stuck through your soul, as you've remembered that you'd sucked him off just a few days earlier. <</text>>
<<say Richard>> I-I-I... <</say>>
<<elseif $stage is 1>>
<<sm karma "Lissa Croft" karma>> Come on, just hold it in place; I'll be in and out in a minute. <</sm>>
<<text>> A few minutes later, the manlet was finally convinced to give it a try, and the blockade was lifted. Crawling into the metal belly of the plane, you shone your way with a blinking flashlight, trying to stave off eery thoughts.<</text>>
<<sm karma "Lissa Croft" karma>> There was no one on the plane but us three. And a pilot... Fuck, the pilot. I would really rather not see his... <</sm>>
<<say Richard>> You're okay? I think I can hold it for a few more minutes... Hurry up, please! <</say>>
<<sm karma "Lissa Croft" karma>> Right. Jones's provisions should be stocked somewhere here... And he should have at least an axe, or a machette... Fuck, at this point, even his signature whip would do. <</sm>>
<<text>> Thankfully, a few seconds later, you stumbled your way onto the exact thing you were looking for. Not wasting any time, you've muled them on your back and gotten out of the soon-be deathtrap. <</text>>
<<sm karma "Lissa Croft" karma>> Huh... Well, thanks, Richard. <</sm>>
<<say Richard>> Did you find what you were looking for? I hope I didn't pull my shoulder for nothing. <</say>>
<<text>> With a pitiful look, Manlet rubbed over his shoulder while you went digging through the backpacks filled with necessities. <</text>>
<<sm karma "Lissa Croft" karma>> So much food... Damn, with that, I could've avoided that nasty shopkeeper. <</sm>>
<<text>> And then, your hand finally locked on a grip of something big and girthy, something you had been looking for this entire time... <</text>>
<<sm karma "Lissa Croft" karma>> It looks like I've found it! Let's get back to the camp now. <</sm>>
<<elseif $stage is 2>>
<<removeclass "body" "planecrash">>
<<addclass "body" "camp">>
<<say Richard>> It looks like it's getting colder and colder... Are you sure you don't need a friendly body nearby to keep the warmth? <</say>>
<<text>> With a hopeful smile, Richard tapped himself on the chest. <</text>>
<<say Richard>> I've even taken a bath in the lake today. <</say>>
<<sm karma "Lissa Croft" karma>> Haa... I guess you helped me out earlier... <</sm>>
<<text>> It was true that you were growing sick of the cold and lonely nights. It seemed reasonable to pair up for once.
<</text>>
<<elseif $stage is 3>>
<<sm karma "Lissa Croft" karma>> Okay. But keep your hands off, got it? <</sm>>
<<say Richard>> Yes ma`am! <</say>>
<<text>> Both of you chose the larger Richard's tent, and after putting your bedtrunks together, it almost looked like a proper bed. Lying down, you instantly dropped asleep, with only a faint memory of what happened during the night. <</text>>
<<imgg "dem3/camp/MarshalQuestGrope.gif">>
<<say Richard>> So worth it. <</say>>
<<text>> Next morning, you've woken up refreshed and without any stiffness in your body, which has grown customary ever since the crash. <</text>>
<<elseif $stage is 4>>
<<sm karma "Lissa Croft" karma>> No, I think I'll pass. <</sm>>
<<text>> With that, you've crawled into your tent, rubbing and warming your body before finally getting comfortable and falling into the realm of the subcontinent. <</text>>
<<sm karma "Lissa Croft" karma>> Well, nothing new here... <</sm>>
<<elseif $stage is 5>>
<<set $MarshalQuest to 1>>
<<say Richard>> Glad to see you up so early, Lissa. The Marshal called; he'll be in the city by noon. <</say>>
<<sm karma "Lissa Croft" karma>> All right, just about time. You'll meet me there, right? After all, you're his confidant, and I'm just playing your wife's role. <</sm>>
<<text>> With a smirk, you took a bite out of the protein bar. There were peanuts inside, and you quite liked the taste. "This morning gets better and better," you thought. <</text>>
<<say Richard>> Hey, Lis... Why don't you... You know. It's been two of us for a while, and I've done a lot for you. So why? <</say>>
<<text>> With a pause, Richard looked at you with his puppy-like eyes. <</text>>
<<say Richard>> I mean, I thought we were getting somewhere and all. <</say>>
<<sm karma "Lissa Croft" karma>> It's just that I'm not really ready for a relationship. And well, having sex in general, you know? <</sm>>
<<text>> It took you a second to come up with a plausible reason, the one that wouldn't break Richard's heart instantly. <</text>>
<<sm karma "Lissa Croft" karma>> After all, even what we did in the tent—me and you—was a lot. So, please, don't be hurring it up faster than it needs to, okay? <</sm>>
<<say Richard>> Mhm... I get it. I can wait, sure. I didn't expect you to be so modest, that's all. <</say>>
<<sm karma "Lissa Croft" karma>> What the hell is that supposed to mean? <</sm>>
<<say Richard>> I-I mean... You're so hot and beautiful... I thought that there was no way on earth for someone like you... Ah, nevermind. We should get going; the meeting point is at the motel. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns PlaneCrashMarshalQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns PlaneCrashMarshalQuest stage 2>> Back to camp <</btns>>
<<elseif $stage is 2>>
<<btns PlaneCrashMarshalQuest stage 3>> Yes <</btns>>
<<btns PlaneCrashMarshalQuest stage 4>> No <</btns>>
<<elseif $stage is 3>>
<<btns PlaneCrashMarshalQuest stage 5>> New day <</btns>>
<<elseif $stage is 4>>
<<btns PlaneCrashMarshalQuest stage 5>> New day <</btns>>
<<elseif $stage is 5>>
<<btnsb Dem3 stage 0>> Head to motel <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<say Marshal>> Oh-ho-ho, miss Croft, I presume? <</say>>
<<text>> Noticing you from afar, a massive-looking black dude was waving his hand, picking up your interest. Judging by Richard's reaction, he also knew him. <</text>>
<<imgg "dem3/motel/MarshalQuestMarshal.jpg">>
<<say Richard>> Mr. Marshal! I'm so glad to see you; this is my, ehm., wife, yes! Wife. We're both excited to meet you, and... <</say>>
<<say Marshal>> Now, now. No need to be so nervous; me and my crew just got here. We were planning on making a feast later on to commemorate the occasion, but judging by the fact that it's only two of you, I see... <</say>>
<<text>> The black man took a deep breath, in a way only a black man of his stature could. It was as if a miniature black hole appeared from nowhere, sucking the air around and making you ever-so lightheaded. <</text>>
<<say Marshal>> Mr. Jones is missing, correct? When did you see him last time? <</say>>
<<say Richard>> Ehm... being sucked out of the airplane by decopression, I guess. <</say>>
<<say Marshal>> Oh. How tragic... <</say>>
<<text>> Marshal's eyes sparkled under the scorching sun, and he swiped a few tears before continuing. <</text>>
<<say Marshal>> I'm so sorry to hear that. Miss Croft, Richard... It must've been very hard to lose your expedition leader like that. You have my utmost respect for surviving this long in the wilderness. <</say>>
<<say Richard>> Thanks, that's why... Eh... <</say>>
<<elseif $stage is 1>>
<<set $MarshalQuest to 2>>
<<sm karma "Lissa Croft" karma>> Richard's trying to say that we're honored. But also, I was told that you might be looking to expand your crew... <</sm>>
<<say Marshal>> How very well informed, ha-ha! <</say>>
<<text>> It felt like this black man's laugh made your heart skip a beat, filling your stomach with a soothing sensation. The feeling of safety—something you had been longing for so long—was finally before you. <</text>>
<<say Marshal>> But where's my manner? I'm Marshal Teach, Miss Croft. But my friends can call me Marshal. <</say>>
<<sm karma "Lissa Croft" karma>> Oh, and my friends can call me Lissa. But I wouldn't mind if you called me Lis instead. <</sm>>
<<text>> Before you knew it, this phrase slipped from your tongue, making you instantly flustered. With an awkward cough, you made an attempt to turn it into a joke, but no one was listening. <</text>>
<<sm karma "Lissa Croft" karma>> R-right. Ha-ha, nice one, Lissa. <</sm>>
<<text>> All except Richard, apparently.
<</text>>
<<say Marshal>> Well, anyway. My team booked a part of the motel for expedited purposes, so you're all welcome to stay. <</say>>
<<sm karma "Lissa Croft" karma>> Oh, thank you, Marshal, but we've got ourselves a camp going over in the jungle. It's much closer to the temple, and the view is nice. <</sm>>
<<text>> Being able to force a chuckle out of the large man once again made you feel extra happy. You knew at the very beginning that this day was special. <</text>>
<<say Marshal>> Ha-ha, well, if it has a nice view... How about I give it a visit then? We can talk all things expedition then and there. <</say>>
<<say Richard>> That would be... <</say>>
<<sm karma "Lissa Croft" karma>> That would be wonderful, Marshal. I'll show you the location on the map; we can go there right now. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns MotelMarshalQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns Dem3 stage 0>> To camp <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Marshal, you were planning on telling me something about the expedition you're on... <</sm>>
<<say Marshal>> Yes, of course. <</say>>
<<text>> A large man took a smoking pipe out of his pocket and lit it up with matches. After taking a few puffs of smoke, he continued. <</text>>
<<say Marshal>> You see, my main field of study and research has always been ethnography. My pride, my passion, my life—they were always connected with the sot obscure knowledge about different tribes all across the world. <</say>>
<<sm karma "Lissa Croft" karma>> Oh, like the one... <</sm>>
<<say Marshal>> Yes! It's almost like you've read my mind, and I very much like that. The tribe that took place in the roots around the Ulkomaalainen temple has been the subject of scientific debate for ages. <</say>>
<<sm karma "Lissa Croft" karma>> So passionate... You weren't kidding, Marshal. <</sm>>
<<say Marshal>> I rarely do. That's a lie; I joke a lot, haha. <</say>>
<<text>> After a short chuckle, Marshal pulled out a curious-looking oddity, showing it to you in detail. <</text>>
<<imgg "dem3/camp/sigil.jpg">>
<<say Marshal>> This is the sigil of this tribe. Without it, there would be no hope of contact; they are quite notorious, even to the locals, after all. Cannibals, rapists—you name it. <</say>>
<<sm karma "Lissa Croft" karma>> Oh, and with that, you'll be able to seek an audience with their leader? <</sm>>
<<say Marshal>> Almost, miss Croft, almost. You see, if they saw me, a large black man who's a descendant of a completely different tribe, no matter if I had one or ten sigils like this one, there would be blood. <</say>>
<<elseif $stage is 1>>
<<set $MarshalQuest to 3>>
<<set $TribeQuest to 0>>
<<sm karma "Lissa Croft" karma>> And then... What is the reason for... <</sm>>
<<say Marshal>> That's where I've found you. I was planning on sending members of my team at first, but who would be better for this task than Miss Croft herself? So lucky! <</say>>
<<text>> Swoon over by his own enthusiasm, Marshal locked you in his tight embrace, making you squeel. Noticing that, Richard came up running over. <</text>>
<<say Richard>> Mr. Marshal! Please, you're making my wife uncomfortable. <</say>>
<<text>> Quite obviously, you weren't uncomfortable in the slightest, and the last thing you wanted in the moment was for this to end. However, reality was harsh, and Marsh quickly let you go. <</text>>
<<say Marshal>> Oh, I'm so sorry, Miss Croft, Richard... Must my hot blood be acting up? I hope I didn't offend you. <</say>>
<<sm karma "Lissa Croft" karma>>
No, it's okay... And I don't mind. <</sm>>
<<text>> Noticing the rising brows of Richard, you were quick to elaborate, despite not wanting to. <</text>>
<<sm karma "Lissa Croft" karma>> I've meant to speak about your plan. I don't mind infiltrating the tribe; it's something I was interested in for a while as well! <</sm>>
<<say Marshal>> Great, wonderful, stupendous! You're a wonderful woman, Miss Croft. Here, have the sigil then. <</say>>
<<text>> Carefully taking the item from the excited giant, you pocketed it near your fluttering heart. <</text>>
<<say Marshal>> Once you get inside, ask their leader about "Häntä jalkojen välissä". He should know what it means. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns Dem3MarshalTribeQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb Dem3Marshal stage 0>> ... <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<sm karma "Lissa Croft" karma>> Facinating... <</sm>>
<<text>> Inside the tribal camp, you were greeted by the curious looks of the tribe members, their man checking your assets in detail from the distance. <</text>>
<<sm someone "Tribe man" guard>> Wo-man... White? Why is a white woman here? <</sm>>
<<sm karma "Lissa Croft" karma>> Don't worry, I have signed! Not an intruder, you see? <</sm>>
<<sm someone "Tribe man" guard>> Sym-bol...<</sm>>
<<text>> Exotic colorful garments and intricate beadwork were surprisingly pleasing to the eye, and soon you'd found a few places that looked special amid the samy huts. <</text>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<btns TribeSpy stage 0>> Spy <</btns>>
<<btns TribeGuard stage 0>> To the King <</btns>>
<br>
<<btnsb Jungle>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<set $stamina to $stamina-10>>
<<cor 6>>
<<sm karma "Lissa Croft" karma>> I wonder what's going on in this hut... <</sm>>
<<text>> Taking a peek into one of the "special"-looking buildlings, the strong smell of sex hits you in the nose. Inside, there are many bound women, all of them white. <</text>>
<<sm karma "Lissa Croft" karma>> What the... <</sm>>
<<if $random is 1>>
<<imgv "dem3/tribe/spy1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/tribe/spy2.gif">>
<</if>>
<<sm someonew "White woman" angel>> Ah~ Breed me, yes! Ah! I can't live without... Getting rammed by big, black cocks! <</sm>>
<<text>> Only now do you notice that the darkness of the rooms is filled with a large number of mеn standing in line. <</text>>
<<sm someonew "White woman" angel>> Ah! Yes! Yes! <</sm>>
<<sm karma "Lissa Croft" karma>> My God, nature's taking its course... I can't even imagine how good they must be.No, I shouldn't think about it too much. <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb TribeInside>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<sm someone "Black man" mike>> Ha-ha... Did this chica say what I've heard her say? You have no balls, barboy. <</sm>>
<<sm bartender1 "Bartender" mike>> Huh? And who are you? <</sm>>
<<text>> Turning to the sound of the voice, you see a man walking into the bar. A man of your dreams—he was muscular, tattooed, and most importantly—black, which meant he knew how to treat a woman like you. <</text>>
<<sm karma "Lissa Croft" karma>> Oh my~ Why is it suddenly so hot here? <</sm>>
<<text>> Enjoying the feeling of this man's eyes eating you up, you slid off your jacket, revealing your pale and slightly muscular shoulders. <</text>>
<<sm karma "Lissa Croft" karma>>
What will I do if it gets any hotter? I wonder... <</sm>>
<<sm bartender1 "Bartender" mike>> Sheesh, this bitch is crazy... <</sm>>
<<text>> Muscular man rubbed his slightly weathered chin in thought, in a way you'd imagine a Greek philosopher to do it, and pointed at his large chest. <</text>>
<<sm someone "Black man" mike>> How about we find out? I know a heated place or two. I might even show you a way if you ask nicely. <</sm>>
<<sm karma "Lissa Croft" karma>> Mhm~ <</sm>>
<<text>> Despite the rising interest, even through drunken stupor, you knew it was a tad too dangerous to go on with a man you'd met 10 seconds ago in a shitty bar. But on the other hand... <</text>>
<<elseif $stage is 1>>
<<cor 4>>
<<text>> Despite the rising interest, even through drunken stupor, you knew it was a tad too dangerous to go on with a man you'd met 10 seconds ago in a shitty bar. But on the other hand... <</text>>
<<sm karma "Lissa Croft" karma>> Oh yeah, this... is... <</sm>>
<<sm someone "Black man" mike>> The white girl dropped; what do we do now? <</sm>>
<<sm someone "Another man" mike>> Same thing we'd do to any other white girl in the world. Get behind her; I'll take her in front. <</sm>>
<<if $random is 1>>
<<imgv "dem3/saloon/sleep1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/saloon/sleep2.gif">>
<</if>>
<<text>> Same thing we'd do to any other white girl in the world. Get behind her; I'll take her in front. <</text>>
<<elseif $stage is 2>>
<<set $stamina to 60>>
<<text>> And then you open your eyes. <</text>>
<<sm karma "Lissa Croft" karma>> Ah... Damn it. Was it all a dream? <</sm>>
<<sm bartender1 "Bartender" mike>> I'd imagine so. You've slept for quite a while. <</sm>>
<<text>> Barmen gives you a courtesy nod and gets back to his work. You could swear that you caught a glimpse of a grin on his face. <</text>>
<<sm karma "Lissa Croft" karma>> Ouch... You sure have shitty chairs, though... My ass is killing me. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns SaloonSleep stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns SaloonSleep stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btnsb Saloon>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<cor 1>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Ah, the water is so warm and nice... <</sm>>
<<text>> Feeling comfortable and alone, your arms began sliding along your curves, and before you knew it, your hole was filled with the fingers of one hand while the other rubbed against your clitoral area. <</text>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgv "dem2/shower/masturbation1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/shower/masturbation2.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Fuck-fuck-fuck... Yes! <</sm>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb Shower stage 0>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<say Guard>> Stop <</say>>
<<text>> As you close in on the most "royal" hut of them all, a guard stands in your way. Noticing a trend, you reach into your pocket, showing him a sigil. The man remains unconvinced, however. <</text>>
<<say Guard>> White woman to enter... Must take an oath! <</say>>
<<sm karma "Lissa Croft" karma>> An oath, okay? What is it about? <</sm>>
<<say Guard>> Woman should lick the tip of a great one and feed on the white blood! Only then will man be allowed to enter the kingdom. <</say>>
<<text>> After processing the hidden meaning behind his words, you come to a shocking conclusion. Of course you've heard of rituals like those before, but doing them in person... <</text>>
<<sm karma "Lissa Croft" karma>> I guess this is why Marshal was so happy that I survived. <</sm>>
<<elseif $stage is 1>>
<<cor 6>>
<<sm karma "Lissa Croft" karma>> Okay, I'll do it then. I'm not scaredy... <</sm>>
<<text>> Cutting you off, the guard gave you a strong backhand, instantly forcing you to your knees. Before you could even tell what's going on, his large piece of meat slid into your throat, while his strong fingers kept your jaw open. <</text>>
<<if $random is 1>>
<<imgv "dem3/tribe/guard1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/tribe/guard2.gif">>
<</if>>
<<sm karma "Lissa Croft" karma>> Ha! Gh!.. He... P... <</sm>>
<<text>> Despite your pleads, the guard remained adamant in his movements; seconds turned into minutes, and minutes turned into ethernity. When the "white blood" finally pored out of his penis, your mind was barely hanging together. <</text>>
<<say Guard>> Now, Wo-Man can enter. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<if $cor > 199>>
<<if $stamina > 0>>
<<btns TribeGuard stage 1>>Agree <</btns>>
<<else>>
<<stamina TribeGuard>> Agree <</stamina>>
<</if>>
<<else>>
<<plugi "Corruption 200">> ??? <</plugi>>
<</if>>
<br>
<<btnsb TribeInside stage 0>>Back<</btnsb>>
<<elseif $stage is 1>>
<<btns TribeKingsWife stage 0>> King's wife<</btns>>
<<btns TribeKing stage 0>> Go in<</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<say King>> Bow wo-man! You are in the presence of the King. <</say>>
<<text>> Following the order, you kneel at the sight of the large African-American man sitting on top of his throne. To your surprise, he looks much less tribal than the man around him, his eyes shining with a "civilized" spark. <</text>>
<<say King>> Hey, she's pretty good-looking... Am I right, or am I wrong? <</say>>
<<sm someone "King's Guard" mike>> King said his word! <</sm>>
<<sm someone "Another King's Guard" mike>> The wise king has spoken! <</sm>>
<<text>> Noticing your confusion, the King waved his guards away, telling you to stand up. <</text>>
<<say King>> Not often do I see an unboud white chica inside my village. You must be pretty brave to get this far. <</say>>
<<sm karma "Lissa Croft" karma>> Ah, thank you... <</sm>>
<<say King>> Now, enough with the niceties. What brought you here? <</say>>
<<sm karma "Lissa Croft" karma>> I've come to ask this kind and generous King about "Hanta jalkojen valissa". <</sm>>
<<text>> Hearing those alien-sounding words, the face of a king changes, instantly lighting up his royal features. <</text>>
<<say King>> I didn't think a white chica would be the one to remind me of this thing's existence. But well. <</say>>
<<sm karma "Lissa Croft" karma>> So, can I have it then? <</sm>>
<<say King>> Ha! You really are brave. That's good... I'm ready to trade it. <</say>>
<<elseif $stage is 1>>
<<set $TribeKingQuest to 0>>
<<sm karma "Lissa Croft" karma>> Trade?.. Oh, we have food, technology, whatever you wish... <</sm>>
<<say King>> No, you can't fool me with the mirage of a "modern world". I'm smarter than that. <</say>>
<<text>> The King brushed off his cape to the side, revealing a massive black anaconda curling around his leg. <</text>>
<<say King>> You see, my being of royal blood means that I've accumulated the best genes this side of the world can offer. Which means... not a single woman has been able to take it properly. <</say>>
<<text>> After letting out a heavy sigh full of grief, King continued. <</text>>
<<say King>> All of them break, and they do it way too quickly. And what use is a sceptre if you don't have anyone to rule over it? Right, it's nothing more than a fancy stick. <</say>>
<<sm karma "Lissa Croft" karma>> So, you mean... <</sm>>
<<say King>> Yes. I can sense it. You might be different. <</say>>
<<text>> Overcum with curiosity, you take a step forward. <</text>>
<<sm karma "Lissa Croft" karma>> H-huh?! No, no way! <</sm>>
<<text>> On a closer look, the thing you mistook for a snake turned out to be a king-sized member. A massive slob of meat left you in both awe and horror. <</text>>
<<sm karma "Lissa Croft" karma>> No, there's no way I can take it... <</sm>>
<<say King>> Then return to whoever sent you. I think I've made my message clear. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns TribeKing stage 1>> ... <</btns>>
<br>
<<btnsb TribeInside stage 0>> Back <</btnsb>>
<<elseif $stage is 1>>
<<if $TribeKingQuest is 2>>
<<if $stamina > 0>>
<<btns TribeGuard stage 1>> Agree <</btns>>
<<else>>
<<stamina TribeGuard>> Agree <</stamina>>
<</if>>
<<else>>
<<plugi "You need to talk with Marshal">> Agree <</plugi>>
<</if>>
<br>
<<btnsb TribeInside stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<set $achiv10 to 1>>
<<if $achiv10Notify is undefined>>
<<notify 6s>> "Hallucinations" completed! <</notify>>
<<set $achiv10Notify to 1>>
<</if>>
<<sm karma "Lissa Croft" karma>> Huh? What is this? <</sm>>
<<text>> Passing by the small cavity in the rock, you notice an unusual-looking mushroom. <</text>>
<<imgv "dem3/cave/mushrooms.jpg">>
<<sm karma "Lissa Croft" karma>> Huh. I remember studying those. Eating them raw should help with digestion and provide stress relief. <</sm>>
<<text>> Touching the bulging tip of one of the shrooms, you find it surprising easy to pull out. Taking a bite, the taste is nothing special, however, if a bit disgusting. <</text>>
<<sm karma "Lissa Croft" karma>> Ew... It's as if I took a mothful of dirt. It doesn't seem like it had any effect, though. <</sm>>
<<sm someonew "Familiar voice" karma>> Mhm~ Ah... <</sm>>
<<elseif $stage is 1>>
<<cor 4>>
<<removeclass "body" "cave">>
<<addclass "body" "acid">>
<<sm karma "Lissa Croft" karma>> Who?.. I'd better check it out. <</sm>>
<<text>> Mysteriously drawn to the source of a familiar-sounding voice, your legs take you to the wider part of the spring. Taking a better look at your reflection... <</text>>
<<if $random is 1>>
<<imgv "dem3/cave/mushrooms1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/cave/mushrooms2.gif">>
<</if>>
<<sm someonew "Familiar voice" karma>> Ah-hah~ I'm so smoking hot; why am I searching for treasure when I should be looking for a papi who'd take a good care of me? <</sm>>
<<sm karma "Lissa Croft" karma>> Wh-what... <</sm>>
<<text>> A strong sensation of shame and bewilderment surged up in your stomach as you watched your doppleganger do unspeakably lewd things. But it would be dishonest to say you didn't like the sight. <</text>>
<<sm karma "Lissa Croft" karma>> No, I'm not like this... <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns CaveSpringMushrooms stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb CaveSpring stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Marshal, can we talk for a bit? It's about the artifact you've asked me to look into... <</sm>>
<<text>> Hearing you return, the large man's face widened with a kind smile, and after carefully closing the book he was reading, Marhsal turned his attention to you. <</text>>
<<say Marshal>> Already back? Miss Croft, I must've seriously underestimated your abilities! Tell me, how was it speaking with natives for the first time? <</say>>
<<sm karma "Lissa Croft" karma>> Mhm... Yeah, about that. I've managed to get an audience with their king. <</sm>>
<<say Marshal>> And, and? Oh, this must've been so exciting for you! Please continue; I'm all ears.<</say>>
<<sm karma "Lissa Croft" karma>> Well, he knew about the artifact, just like you'd expected, but refused to give it away for free and instead asked for a "trade". I'd imagine you've expected this as well. <</sm>>
<<text>> A black man nodded, his smile getting even wider. <</text>>
<<say Marshal>> With the foundation I've managed to secure, it shouldn't be a problem to import anything his primitive soul might desire. I hope you've written down his demands clearly, Miss Croft. Kings tend to be quite picky, haha. <</say>>
<<elseif $stage is 1>>
<<set $TribeKingQuest to 1>>
<<sm karma "Lissa Croft" karma>> He doesn't want anything to be imported. He wants me. <</sm>>
<<say Marshal>> Oh! I see... This must've been troublesome. <</say>>
<<text>> Marshal rubbed his chin thoughtfully, thinking about your words for a good minute. <</text>>
<<say Marshal>> I understand the issue you are having. And I might have a solution, if you're up for a challenge, that is. Are you up for the challenge, Miss Croft? <</say>>
<<text>> There was something in Marshal's eyes that made it very difficult for you to refuse. He had that dominating aura, and just by existing, it made your legs quiver in excitement. <</text>>
<<sm karma "Lissa Croft" karma>> Ye-yes! Of course, I'm a great explorer, one that doesn't back off even in the face of death itself! <</sm>>
<<say Marshal>> Wonderful words, Miss Croft! <</say>>
<<text>> Marshal proudly tapped you on the shoulder, making your heart skip a beat. <</text>>
<<say Marshal>> I'll need to make some preparations first, however. I'll be with my team at the village's motel. You can meet me there. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns Dem3MarshalTribeKingQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btnsb Dem3 stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<set $random to random(1, 2)>>
<<if $stage is 0>>
<<set $achiv8 to 1>>
<<if $achiv8Notify is undefined>>
<<notify 6s>> "Trophy wife" completed! <</notify>>
<<set $achiv8Notify to 1>>
<</if>>
<<sm karma "Lissa Croft" karma>> What is this? <</sm>>
<<text>> Entering the depths of the King's chambers, you've found a large room with a bed and a white woman lying down on it. <</text>>
<<say Kayle>> Hi. Are you one of the new wives of my husband? I'm Kayle. <</say>>
<<sm karma "Lissa Croft" karma>> Uh, maybe?.. <</sm>>
<<say Kayle>> Do you want to learn a few tricks before interaction? A first time with a dick like that can leave you fearing for your life, you know? ~ <</say>>
<<elseif $stage is 1>>
<<cor 6>>
<<sm karma "Lissa Croft" karma>> Of course. <</sm>>
<<say Kayle>> Don't be so tense, baby. I'll show you everything. <</say>>
<<text>> The king's wife easily pushed you against the nearest wall, and anything you wanted to say melted into moans when a kiss from the woman sealed your lips together. Her arms ran across your tender skin, making you feel things you thought were impossible before, and before long, both of you were lost in a passionate act of love-making. <</text>>
<<if $random is 1>>
<<imgv "dem3/tribe/wife1.gif">>
<<elseif $random is 2>>
<<imgv "dem3/tribe/wife2.gif">>
<</if>>
<<sm karma "Lissa Croft" karma>> Huf... That was very informative. <</sm>>
<<say Kayle>> I sure hope so. Good luck; you're going to need it, haha!~ <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns TribeKingsWife stage 1>> Yes <</btns>>
<<elseif $stage is 1>>
<<btnsb TribeInside stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm karma "Lissa Croft" karma>> Okay, this must be the room Marshal mentioned. Now, do I knock on it or what? <</sm>>
<<say Marshal>> No need; I was waiting for you, Miss Croft. Come inside; I've prepared everything. <</say>>
<<sm karma "Lissa Croft" karma>> All right then... <</sm>>
<<text>> Following in the footsteps of the Marshal, he led you into the small bedroom. On a small table in front of it were two glasses of iced rum. <</text>>
<<say Marshal>> I've taken the liberty of pouring you a drink. I hope you wind up. It's the best brand I could get in such an antiquated town as this, but it still should be enough. <</say>>
<<sm karma "Lissa Croft" karma>> Oof~ Enough for what exactly? <</sm>>
<<text>> Having downed the drink in a few gulps, savoring the mixture of bitterness and sweetness, you turned to face Marshal. Unexpectedly for you, he stood completely topless, with his expencive dress pants being the only piece of clothing covering his body. <</text>>
<<say Marshal>> For training, of course. Didn't I tell you earlier? <</say>>
<<sm karma "Lissa Croft" karma>> Ehm?.. Well, I remember you mentioning something of the sort, but... <</sm>>
<<say Marshal>> Miss Croft, there's no need to be shy. This is about us reaching the goal of the expedition and nothing more. <</say>>
<<elseif $stage is 1>>
<<sm karma "Lissa Croft" karma>> N-nothing more?.. I guess you're right... <</sm>>
<<text>> Feeling slightly hurt by such a pragmatic look at the matter, you took a step back, looking away from the large black man in front of you. He must've noticed that, because before you could say another word, his warm hands held onto you tightly. <</text>>
<<say Marshal>> Now, it doesn't mean that you don't mean anything to me. On the contrary, if you weren't such an important part of my exploration team, I would never invite you here. <</say>>
<<sm karma "Lissa Croft" karma>> Ah, so I am important to you? Then... <</sm>>
<<say Marshal>> Yes. <</say>>
<<text>> Marshal's arm slid down your back before grabbing you firmly by the ass. This motion alone was enough to make you quiver, remembering all the times you've dreamt of being held like this by a strong man like him. <</text>>
<<elseif $stage is 2>>
<<text>> At this point, you didn't care if that was for a mission or not. The only thing you wanted was to have his dick inside your mouth, violating you like the whore you were. <</text>>
<<say Marshal>> Good, I see that you're ready. Let's get started. I have a hunt waiting for me in the morning. <</say>>
<<sm karma "Lissa Croft" karma>> Of course~ <</sm>>
<<text>> Kneeling before him, you swiftly unbuttoned his pants, sliding them all the way down to his ankles, reveling a magnificent big black cock waiting to be sucked. <</text>>
<<say Marshal>> Open sesame, Miss Croft... <</say>>
<<elseif $stage is 3>>
<<set $cum to 0>>
<<sm karma "Lissa Croft" karma>> Ghrh... Ngh... <</sm>>
<<text>> Following the man's order, you let his bursting girth past your lips and all the way down your throat. <</text>>
<<say Marshal>> Good job taking it in. Now let me help you... <</say>>
<<text>> You could feel tears forming in your eyes once the man began moving his hips while carefully holding your head in place, effectively skull-fucking you. But there was something sweet in the process, and despite the slight inconvenience, you felt your bubbling need grow even stronger. <</text>>
<<video "dem3/marshalSex1/1.mp4">>
<<say Marshal>> Good girl~ <</say>>
<<elseif $stage is 4>>
<<set $cum to 10>>
<<say Marshal>> Now let me check how deep you can take it. Miss Croft, please relax; this will be much easier this way. <</say>>
<<text>> The way those words were spoken made your heart flutter, overwhelming you with the warm sensation of love. Driven by this emotion, you did your best to repress your gag reflex in favor of pushing your lips all the way down to the Marshal's penis, a feat you thought was impossible until now. <</text>>
<<video "dem3/marshalSex1/7.mp4">>
<<say Marshal>> Wh-whoa! You're something, girl... It's the first time someone got all the way down without as much as choking. <</say>>
<<text>> Hearing him praise you was all you needed in the world at the moment, and your body felt like it was ready to explode with the slightest touch. Noticing this, the black man dropped you all the way down into the pillows, releasing your throat from his cock. <</text>>
<<say Marshal>> I think this was enough of a warmup. Let's get serious now. <</say>>
<<elseif $stage is 5>>
<<set $cum to 30>>
<<sm karma "Lissa Croft" karma>> Oh wow, this feels really good... <</sm>>
<<text>> To the surprise of both of you, your asshole easily accepted Marshal's dick inside of you, and just a moment later, he was already busy reassuring your guts from inside, making you growl in bewilderment and praising his cock for its magnificence. <</text>>
<<video "dem3/marshalSex1/2.mp4">>
<<sm karma "Lissa Croft" karma>> It's so fucking good... It's the best fucking cock I've ever had. Fuck me harder, daddy, please!.. <</sm>>
<<elseif $stage is 6>>
<<set $cum to 40>>
<<say Marshal>> Is it more for your taste now? <</say>>
<<sm karma "Lissa Croft" karma>> Fuck!.. Nnngh!.. Yes!.. <</sm>>
<<video "dem3/marshalSex1/3.mp4">>
<<say Marshal>> You're doing great; let's keep going. <</say>>
<<elseif $stage is 7>>
<<set $cum to 50>>
<<sm karma "Lissa Croft" karma>>
How... Is your cock this good?.. Ah~ <</sm>>
<<say Marshal>> It's a skill, Miss Croft. <</say>>
<<video "dem3/marshalSex1/5.mp4">>
<<sm karma "Lissa Croft" karma>> Please don't stop... <</sm>>
<<elseif $stage is 8>>
<<set $cum to 60>>
<<sm karma "Lissa Croft" karma>>
Fuck me!.. Fuck me!.. Agh! <</sm>>
<<say Marshal>> Really, girl, you're going crazy already? That's a good fucking s-sign!.. <</say>>
<<text>> For the first time, you could hear a crack in the Marshal's impeccable voice, his well-conceived savage nature seeping through a little. You didn't have time to ponder it, however, not with his cock ravaging through your once tight asshole and your own fingers in your pussy, bringing you over the edge of climax once more. <</text>>
<<video "dem3/marshalSex1/4.mp4">>
<<sm karma "Lissa Croft" karma>> Ah! I'm cumming again!.. <</sm>>
<<elseif $stage is 9>>
<<set $cum to 80>>
<<say Marshal>> Strap in, girl! Ghrh! .. <</say>>
<<sm karma "Lissa Croft" karma>> OH MY GOD!.. OH FUCK! YES!.. <</sm>>
<<text>> Screaming on top of your lungs, you felt the world around you melt away, heightening the sensations in your body even further. You couldn't do as much as even think, content with being nothing more than a centient fleshlight for your black master. <</text>>
<<video "dem3/marshalSex1/6.mp4">>
<<sm karma "Lissa Croft" karma>> Thank you... For rewarding me with your wonderful cock... Master. <</sm>>
<<elseif $stage is 10>>
<<set $achiv7 to 1>>
<<if $achiv7Notify is undefined>>
<<notify 6s>> "The Crew" completed! <</notify>>
<<set $achiv7Notify to 1>>
<</if>>
<<set $cum to 100>>
<<say Marshal>> I'm about to... <</say>>
<<sm karma "Lissa Croft" karma>> Please! Please do it inside of me!.. I beg of you!.. <</sm>>
<<text>> Using the remains of control that you had over your body, you tightened your hole to its limit, feeling every inch of the throbbing dick rubbing against your walls until, with an animal-like growl, Marshal's seed exploded in your depths, filling your insides with its warm fullness. <</text>>
<<video "dem3/marshalSex1/8.mp4">>
<<sm karma "Lissa Croft" karma>> Fuck, I'll never be able to enjoy a white boy's cock after it, am I?.. <</sm>>
<<say Marshal>> That's the plan. Oh fuck, I'm a little bit winded... <</say>>
<<elseif $stage is 11>>
<<set $TribeKingQuest to 2>>
<<notify 6s>> End of main story (for now) <</notify>>
<<say Marshal>> Huff... And that, Miss Croft, concludes our little training arc. How're you feeling? <</say>>
<<sm karma "Lissa Croft" karma>> I'm... Good... <</sm>>
<<text>> Still recovering from the heavy pounding you just received, you lied face down in the pillows with your ass leaking with the man's seed, still convulsing from the multiple orgasms you've received in quick succession. <</text>>
<<say Marshal>> I'm glad to hear that. Now that you're prepared for the King, I'll be awaiting your results in the camp. Please take your time to rest now. It would be highly unfortunate for you to lose your mind to his cock and become one of his willing slaves, or so-called "wives.". <</say>>
<<sm karma "Lissa Croft" karma>> I'll try my best. <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage > 2 and $stage < 11>>
<<showmeter '$cumBar' `$cum / $maxCum`>>
<br>
<</if>>
<<if $stage is 0>>
<<btns MotelTribeKingQuest stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns MotelTribeKingQuest stage 2>> Finally <</btns>>
<<elseif $stage is 2>>
<<btns MotelTribeKingQuest stage 3>> Suck it <</btns>>
<<elseif $stage is 3>>
<<btns MotelTribeKingQuest stage 4>> Deeper <</btns>>
<<elseif $stage is 4>>
<<btns MotelTribeKingQuest stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btns MotelTribeKingQuest stage 6>> Faster <</btns>>
<<elseif $stage is 6>>
<<btns MotelTribeKingQuest stage 7>> ... <</btns>>
<<elseif $stage is 7>>
<<btns MotelTribeKingQuest stage 8>> ... <</btns>>
<<elseif $stage is 8>>
<<btns MotelTribeKingQuest stage 9>> More <</btns>>
<<elseif $stage is 9>>
<<btns MotelTribeKingQuest stage 10>> ... <</btns>>
<<elseif $stage is 10>>
<<btns MotelTribeKingQuest stage 11>> ... <</btns>>
<<elseif $stage is 11>>
<<btns Motel stage 0>> Back <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<cor 4>>
<<set $stamina to $stamina-10>>
<<text>> The sun warmed up the sand nicely, and as you strolled along the pistine water, the wind brushed against your hair, eliciting a smile. <</text>>
<<sm angela "Lissa Anderson" angela>> Whoa... It's so nice in here today. <</sm>>
<<text>> But your blissful walk was suddenly interrupted by a gargling noise coming from a large rock a few steps away from you. <</text>>
<<sm angela "Lissa Anderson" angela>> What the... Is this what I think it is?..
<</sm>>
<<elseif $stage is 1>>
<<text>> Taking a peek behind a rock, you barely manage to hold in your gasp as you freeze in awe. A couple of students you knew were busy doing... Something they shouldn't be doing in public. <</text>>
<<sm someonew "Female student" angel>> It's so thick... Ah, but what if someone sees us?.. <</sm>>
<<sm someone "Male student" mike>> That just means that you have to work faster. Get to it. <</sm>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgv "dem2/beach/spy1.gif">>
<<elseif $random is 2>>
<<imgg "dem2/beach/spy2.gif">>
<</if>>
<<text>> Without further questioning, the woman went down on the man's cock once more, masterfully hiding its girth in her seemingly small mouth, filling the air with some of the lewdest sounds of sex. <</text>>
<<sm angela "Lissa Anderson" angela>> My God! I wish I could just watch it, but I can't risk getting caught! My reputation as a teacher is at stake here. <</sm>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> On the other hand... They would never believe that their teacher could do something like this. <</sm>>
<<text>> Emerging from your hiding place, you approached the couple. As you removed your bra, revealing your magnificent breasts, their momentary confusion quickly dissipated. <</text>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<sm someone "Man" mike>> Oh? Someone wants to join us, I see. Well, we don't mind~ <</sm>>
<<text>> You kneeled down in front of the mighty cock you had been slobbering over, hoping to get a taste of it. It felt good to finally get what you wanted, and then some, as the man couldn't resist such a lewd sight and quickly covered both you and his girlfriend in his thick cum. <</text>>
<<imgv "dem2/beach/join1.webp">>
<<sm angela "Lissa Anderson" angela>> Mmh... What a sweetheart you are~ <</sm>>
<<sm someonew "Young girl" angel>> Don't get any funny ideas, girl, he's all mine!~
<</sm>>
<<elseif $random is 2>>
<<sm someonew "Young girl" angel>> Wow, honey, look at that... Looks like your dream of messing two girls at the same time came early~ <</sm>>
<<text>> The man's cock rammed into your tight slit, his powerful thrusts pushing you into the embrace of his very excited girlfriend. Her arms moved constantly along your smooth skin, fuelling your desire as her lips clashed against yours, until the man inevitably climaxed, covering your back with his white cum. <</text>>
<<imgg "dem2/beach/join2.webp">>
<<sm angela "Lissa Anderson" angela>> Aaah!.. Fuuuck! <</sm>>
<<sm someone "Man" mike>> Holy shit... This chick's got some crazy grip, I almost came inside, ha-ha. <</sm>>
<<sm someonew "Young girl" angel>> Good thing you didn't, sweetie. I'm the only one who should be getting your baby batter in my pussy~ <</sm>>
<</if>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BeachSpy stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<if $cor > 219>>
<<btns BeachSpy stage 2>> Join them <</btns>>
<<else>>
<<plugi "Corruption 220">> ??? <</plugi>>
<</if>>
<br>
<<btnsb Beach stage 0>>Back<</btnsb>>
<<elseif $stage is 2>>
<<btnsb Beach stage 0>>Back<</btnsb>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<set $achiv9 to 1>>
<<if $achiv9Notify is undefined>>
<<notify 6s>> "First gang" completed! <</notify>>
<<set $achiv9Notify to 1>>
<</if>>
<<sm angela "Lissa Anderson" angela>> Sounds fun, Ricky. Let's go! <</sm>>
<<say Ricky>> Smart girl. <</say>>
<<text>> With a smirk, the black man stood up from his chair, grabbing you by the hand before leading you to his car. You walked obidiently, curious about what'd happen next. <</text>>
<<sm angela "Lissa Anderson" angela>> Aren't you too drunk to drive?.. <</sm>>
<<say Ricky>> Don't worry about it; it's only a 10-minute drive. Besides, cops are smart; they know not to mess with Ricky! <</say>>
<<elseif $stage is 1>>
<<text>> One short ride later, you were already entering Ricky's house, which, upon closer inspection, felt more like a full-fledged mansion. <</text>>
<<img "dem2/bar/gangMansion.jpg">>
<<sm angela "Lissa Anderson" angela>> Whoa! You must be filthy rich! Are you selling, drug... Oh, sorry! <</sm>>
<<text>> Now that the alcohol has loosened its grip on your mind, you've managed to cut your own sentence short, trying to avoid offending the black man in front of you again. <</text>>
<<sm angela "Lissa Anderson" angela>> What I've meant is... You must be a pretty cool IT specialist to get so much dough, right? <</sm>>
<<say Ricky>> Nah, I'm just a drug dealer on the street, selling the grade-A crack. But enough about that, I'm sure my boys are tired of waiting by now...
<</say>>
<<elseif $stage is 2>>
<<sm someone "Thug" mike>> Boys?.. You're not alone? <</sm>>
<<text>> Walking through the door into the lounge, you're met by the two half-naked black dudes sitting on the couch. Noticing you, one of them slaps his lap in excitement and whistles to Ricky. <</text>>
<<sm someone "Thug" mike>> Damn, that's a nice whore, brougth! Big breasts, thick ass, whooo-ho! <</sm>>
<<text>> A whore? You wanted to talk back, saying that you're a well-behaved and married woman, but before a single word escaped from your lips, your attention got caught on his crotch, your eyes feasting on the sight of something massive hidden behind the fabric. <</text>>
<<sm angela "Lissa Anderson" angela>> I... <</sm>>
<<elseif $stage is 3>>
<<say Ricky>> Get to it, girl; I'm hard enough as it is. Or what, you never seen a cock that big? <</say>>
<<text>> Noticing your hesitation, Ricky decided to intervene by helping you get rid of your clothes before pushing you onto one of his pals. <</text>>
<<sm angela "Lissa Anderson" angela>> Oh! Ngh~ <</sm>>
<<text>> The sensation of three pairs of hands running along your skin made your stomach flutter with excitement, and before long, your mouth was filled with the semi-erect cock of one of your new friends. <</text>>
<<video "dem2/bar/scene/1.mp4">>
<<say Ricky>> Oh fuck! This whore sure knows how to do it. <</say>>
<<elseif $stage is 4>>
<<sm angela "Lissa Anderson" angela>> M-mgh?~ Ah!..<</sm>>
<<text>> The feeling of something thick entering your body made you groan in pleasure—the cock of the black man claiming your insides for himself. <</text>>
<<video "dem2/bar/scene/2.mp4">>
<<say Ricky>> Oh yeah... Hold it nice and steady now, bitch. <</say>>
<<sm someone "Thug" mike>> Hey, don't forget about me! Let's get her on top of Ricky, and then all three of us will have an access point! <</sm>>
<<elseif $stage is 5>>
<<say Ricky>> Smart thinking! <</say>>
<<sm angela "Lissa Anderson" angela>> Oh fuck!.. Ah!.. Ah! <</sm>>
<<text>> Your mind went black once more as the two massive cocks ravaged through your tight holes, rearaging your insides with every movement. You thought were long gone, and now only the pleasure remained, as your mouth kept drooling in glee while your arm, almost reflectively, kept strocking a cock near your face. <</text>>
<<video "dem2/bar/scene/3.mp4">>
<<sm someone "Thug" mike>> Man, she's so tight!.. If I didn't know any better, I'd think it's her first time doing anal... <</sm>>
<<say Ricky>> Nah, bro, it's just that our cocks are way bigger than those of white losers. When we finish here, this whore will be our regular! <</say>>
<<elseif $stage is 6>>
<<sm someone "Thug" mike>> Oh fuck... Is she even breathing by now? <</sm>>
<<say Ricky>> I'm sure she's all right; she just came again... Her walls clamp up so hard around my cock right now!.. <</say>>
<<video "dem2/bar/scene/4.mp4">>
<<sm angela "Lissa Anderson" angela>> Ngh~ Mh... <</sm>>
<<sm someone "Thug" mike>> Fuck... It looks like I'm going to be first this time, boys! <</sm>>
<<elseif $stage is 7>>
<<say Ricky>> Let's get her on the knees then... <</say>>
<<text>> Following the instruction, you smiled in anticipation. After a few strokes along his cock, the black man rewarded you with his ropey semen, spilling it across your entire face. <</text>>
<<video "dem2/bar/scene/5.mp4">>
<<sm angela "Lissa Anderson" angela>> Ah, I was hoping to drink it~ <</sm>>
<<elseif $stage is 8>>
<<say Ricky>> Don't worry, you've got some more coming. <</say>>
<<text>> Turning itself to Ricky, the process repeated itself, and this time, thanks to being extra mindful, you were much better at getting his cum into your tummy. <</text>>
<<video "dem2/bar/scene/6.mp4">>
<<sm angela "Lissa Anderson" angela>> Mmh~ It's really nice!.. <</sm>>
<<say Ricky>> I'm glad you liked it. How about a few more rounds, guys?<</say>>
<<elseif $stage is 9>>
<<text>> Some time later... <</text>>
<<sm angela "Lissa Anderson" angela>> Huh. Where am I? <</sm>>
<<text>> Looking around, you find yourself sitting on one of the couches back at the bar. <</text>>
<<sm angela "Lissa Anderson" angela>> Ehm, what happened? Was that all a dream? <</sm>>
<<text>> Getting back to your feet, you stretch your back, noticing some nice tightness in your thighs, as if you just came back after a workout. <</text>>
<<sm angela "Lissa Anderson" angela>> But then why am I so sore~ <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns BarGang1 stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns BarGang1 stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns BarGang1 stage 3>> Wait! <</btns>>
<<elseif $stage is 3>>
<<btns BarGang1 stage 4>> ... <</btns>>
<<elseif $stage is 4>>
<<btns BarGang1 stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btns BarGang1 stage 6>> ... <</btns>>
<<elseif $stage is 6>>
<<btns BarGang1 stage 7>> ... <</btns>>
<<elseif $stage is 7>>
<<btns BarGang1 stage 8>> ... <</btns>>
<<elseif $stage is 8>>
<<btns BarGang1 stage 9>> More? <</btns>>
<<elseif $stage is 9>>
<<btnsb Bar stage 0>> Back <</btnsb>>
<</if>>
</div>
</div>
</div>
<div class="container" id="container">
<<set $achiv11 to 1>>
<<if $achiv11Notify is undefined>>
<<notify 6s>> "So similar" completed! <</notify>>
<<set $achiv11Notify to 1>>
<</if>>
<<cor 4>>
<<set $stamina to $stamina-10>>
<<sm angela "Lissa Anderson" angela>> Hm, I wonder... <</sm>>
<<text>> throwing a quick look at the angel, making sure that she's not wiser to your presence, and qyuckly scooping up her phone. As soon as the screen brightened up, you were presented with a video of hers doing some rather impressive things. <</text>>
<<set $random to random(1, 2)>>
<<if $random is 1>>
<<imgv "dem2/angelroom/phone1.gif">>
<<elseif $random is 2>>
<<imgv "dem2/angelroom/phone2.gif">>
<</if>>
<<sm angela "Lissa Anderson" angela>> Oh my God! .. <</sm>>
<<say Angel>>Lissa? You've said something? <</say>>
<<text>> Flustered by this sudden development, you quickly dropped the phone back in its place and smiled at the angel, feeling rather proud of her. <</text>>
<<sm angela "Lissa Anderson" angela>> Ah, it's nothing. I didn't realize that you're working so hard to bridge the cultural barriers with people of color, that's all. <</sm>>
<<say Angel>> Huh?.. Good for you, I guess. <</say>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<br>
<<btnsb House>>Back<</btnsb>>
</div>
</div>
</div><div class="container" id="container">
<<set $powerLevel2Quest to 1>>
<<set $cash to 2>>
<<set $item2 to 1>>
<<set $dem to 1>>
<<if $stage is 0>>
<<say Cuck>> Lissa?.. Lissa! <</say>>
<<text>> A loud voice echoes through your head, breaking you out of your comfy dream momentarily. <</text>>
<<sm lissa "Lissa " angela>> Hm?.. Ah... <</sm>>
<<say Cuck>> It's Cuck. And I've got good news for you. <</say>>
<<text>> Hearing this name was enough to snap you back to reality, and you feel a sudden diziness, as the gravity of the G-drive fully sinks in. <</text>>
<<elseif $stage is 1>>
<<sm lissa "Lissa " angela>>
Right, I'm still on the spaceship... Do you want me to come out again? <</sm>>
<<say Cuck>> No, don't move; I've just got the right angle to film your... Ehm. To film your progress, yes. <</say>>
<<text>> There was something in Cuck's voice that made you a little skeptical, but he quickly continued before any doubt could seep in. <</text>>
<<say Cuck>> Anyway, after some wanking, I've been able to unlock new functionality for you. Now you should be able to hypnotize weak-willed people, making them follow your directives accordingly. <</say>>
<<sm lissa "Lissa " angela>> Oh, that could come in handy... <</sm>>
<<say Cuck>> It sure will; go try it right now! <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns WakeUpLevel1 stage 1>> What? <</btns>>
<<elseif $stage is 1>>
<<btns Map stage 0>> Okay... <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<say Jake>> It's these morons again! I get counterpicked one more time, and I'm going to lose it. Mark, do you hear me? <</say>>
<<sm angela "Lissa Anderson" angela>> Now, I could definitely use my powers for good here... Make him a little less rowdy. <</sm>>
<<text>> Feeling confident in your abilities, you put your arm on Jake's shoulder, meeting his eyes with yours. <</text>>
<<sm angela "Lissa Anderson" angela>> Be nice for today, will you? <</sm>>
<<say Jake>> Huh, the fuck? I'm in the middle of a teamfight; piss off! <</say>>
<<elseif $stage is 1>>
<<sm angela "Lissa Anderson" angela>> O-oh... <</sm>>
<<text>> Returning to his gaming session, Jake seemingly ignored your order completely, with no changes in sight. <</text>>
<<sm angela "Lissa Anderson" angela>> Why didn't my hypnosis work?.. <</sm>>
<<text>> But just as you were about to turn and leave, Jakee suddenly rose up from his chair, cutting you off. <</text>>
<<say Jake>> Not so quick. Hypnosis? That sounds interesting; tell me more. <</say>>
<<elseif $stage is 2>>
<<sm angela "Lissa Anderson" angela>> J-Jake, but what about your teamfight? <</sm>>
<<say Jake>> Don't try to change the subject now. You've been acting weird lately, so spill it out. <</say>>
<<text>> Not seeing a way out of this one, you decide that it would be best to tell him the truth before the situation escalates further. <</text>>
<<sm angela "Lissa Anderson" angela>> I've learned it as a little trick and thought that it would help make you feel more relaxed... I wasn't trying to pull one over you or anything. <</sm>>
<<say Jake>> A little trick? I see. So you fell for yet another scam. <</say>>
<<elseif $stage is 3>>
<<set $JakeHypnoQuest to 1>>
<<sm angela "Lissa Anderson" angela>> I guess I did? Since it didn't work on you... <</sm>>
<<text>> Clearly dissatisfied with your explanation, Jake shook his head. <</text>>
<<say Jake>> No superpowers for me to abuse then... Listen, if you wanted me to become more chill, you should've started with Angel. She's been bugging me to no end; it drives me crazy. Take it to her Lissa and talk it out. <</say>>
<<sm angela "Lissa Anderson" angela>> Okay, I'll do that... Good luck with your game~ <</sm>>
<<say Jake>> Yeah-yeah, whatever. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeHypnoQuest stage 1>> Oh <</btns>>
<<elseif $stage is 1>>
<<btns JakeHypnoQuest stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns JakeHypnoQuest stage 3>> ... <</btns>>
<<elseif $stage is 3>>
<<btns JakeRoom stage 0>> Back <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Angel? I wanted to ask you something; can you give me a few minutes?~ <</sm>>
<<say Angel>> Agh, I can give you one minute. Be quick; my friend is coming over soon. <</say>>
<<sm angela "Lissa Anderson" angela>> Can you look at me while I'm doing so? <</sm>>
<<text>> With a chuckle, Angel turned her daring gaze on you. It was so intense, in fact, that it took a lot of effort to not meet her head on. <</text>>
<<sm angela "Lissa Anderson" angela>> Can you be nice to Jake for once? After all, he's yours. <</sm>>
<<say Angel>> To that pig? No way. Don't tell me you bothered me with this nonsensation. <</say>>
<<elseif $stage is 1>>
<<set $JakeHypnoQuest to 2>>
<<sm angela "Lissa Anderson" angela>> Angel, consider this an order. <</sm>>
<<say Angel>> ... <</say>>
<<text>> Your words were followed by a short silence, and as you peered deep into the girl's eyes, you noticed that they looked unusually glassy. <</text>>
<<sm angela "Lissa Anderson" angela>> You okay? Angel?.. <</sm>>
<<text>> That question was enough to snap the girl out of the trance, and after a moment's confusion, Angel quickly returned to her bratty self. <</text>>
<<say Angel>> Sure. Whatever. The minute is up, by the way, so get out. I need to prepare for a guest. <</say>>
<<sm angela "Lissa Anderson" angela>> All right, have fun, Angel~ <</sm>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeHypnoQuest1 stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns AngelRoom stage 0>> Back <</btns>>
<</if>>
</div>
</div>
</div><div class="container" id="container">
<<if $stage is 0>>
<<sm angela "Lissa Anderson" angela>> Jake! I'm heading out for work, so I'm leaving the rest to you. Don't be too mean to Angel; her friend is coming. <</sm>>
<<say Jake>> What, already? Ah, well, if she'll behave... <</say>>
<<sm angela "Lissa Anderson" angela>> I asked her to. So be nice! <</sm>>
<<text>> Having said that, you left the house and went on your merry way to school. You could only imagine what would happen while you were out, and the reality of the situation turned out to be even more daring than you'd fought. <</text>>
<<sm angela "Lissa Anderson" angela>> I hope he handles it well. <</sm>>
<<elseif $stage is 1>>
<<sm someonew "Bella" angel>> Angel! I've missed you so much~ <</sm>>
<<say Angel>> Hi Bella! Come in; don't just stand there. <</say>>
<<text>> The sound of girls chirping was heard loud and clear, even through the thick fabric of Jake's headphones. As such, the man let out a dissatisfied sigh before speaking to his friend through the microphone. <</text>>
<<say Jake>> Okay, Mark, I think I've had enough for the day. We'll continue tomorrow at the same time, okay? <</say>>
<<sm someone "Mark" mike>> Whatever, dude, just go and clear up your mind before tomorrow. I'm getting tired of having to babysit your tilting ass over here. <</sm>>
<<text>> With a swift press of the button, the PC was turned off, and the only thing left on the screen was a reflection of a tired man. <</text>>
<<say Jake>> Ngrh. And fuck you too, dumbass! <</say>>
<<elseif $stage is 2>>
<<say Jake>> Fuck, I'm getting hungry. But those bitches no doubt occupied the kitchen again... <</say>>
<<text>> Delibirating on whether he should leave a room to catch a grab or not, the young man sat motionlessly on the chair, his empty gaze fixed on the poster of a naked baby on his wall. <</text>>
<<sm someonew "Bella" angel>> Ha-ha, no way Dylan asked you to do that... What did you tell him next? <</sm>>
<<say Angel>> If he hopes to get on my good side, he'd better take me out to a good restaurant for once. I mean, who does he think I am? Am I right, Bella? .. <</say>>
<<say Jake>> Those sluts are at it again... I bet they're still pissed at me that I tried to sell them bad kush last time. But whatever, it's not like they died. <</say>>
<<sm someonew "Bella" angel>> ... And thanks for the food, Angel. Sorry for eating everything; you must be hungry too. <</sm>>
<<say Angel>> Don't worry about it; if Dylan keeps his word, I'm eating lobsters tonight! <</say>>
<<text>> The sounds of laughter coming from the kitchen irrated the young man, and without any further thought, he decided to barge in and have some fun for himself. <</text>>
<<say Jake>> I should go and check on those brats anyway. If what Lissa told me was true—Angel should be at least a little bit more cooperative—at the very least I should be able to convince her to loan me some money to pay off my debts. <</say>>
<<elseif $stage is 3>>
<<sm someonew "Bella" angel>> Oh fuck, here he is... <</sm>>
<<text>> As soon as Jake entered through the door, the chirping stopped, both girls looking at the young man dismissively as if he had something stuck to his face. <</text>>
<<say Jake>> Yeah, it's me. How're you doing, slut number one, slut number two? Your cunts are holding up yet? <</say>>
<<say Angel>> Jake, for fuck's sake, can you be normal for one goddamn minute?! <</say>>
<<sm someonew "Bella" angel>> Egh, Angel, it is his normal. He's as gross as usual. I'll plug my headphones in and clean the dishes; you take care of him.<</sm>>
<<say Angel>> Ngh. What do you want, Jake? <</say>>
<<say Jake>> Glad to see that Lissa's words worked on you. I can see that you are at least 5% less bitchy than usual, ha! <</say>>
<<elseif $stage is 4>>
<<say Jake>>
I need some money, Angel, and quick. Unless you'd like your secret going out to Lissa~ <</say>>
<<say Angel>> What secret? I have nothing to hide! <</say>>
<<say Jake>> Oh yeah? Then how would I tell her that you've been stealing her used pants and selling them at the school? <</say>>
<<text>> With a ravenous grin, Jake couldn't help but giggle, seeing Angel stumbel over her words in confusion. <</text>>
<<say Angel>> Wh-what?! So it was you, you bastard! You're the one who did all this, and now you have the audacity to try and pin it on me?! <</say>>
<<elseif $stage is 5>>
<<say Jake>> I'm just saying, which one of us do you think Lissa trusts more nowadays? <</say>>
<<say Angel>> Egh... I don't have the money, Jake. You think I'm going on restaraunt dates with fucking nobodies out of a good life? <</say>>
<<say Jake>> And what's the problem with asking your "boyfriend" for some money and giving it to me? Be nice for once and make your butt useful to me. <</say>>
<<text>> The last couple of words made the girl wobble for a moment, as if she were hit by something in her temple, but she quickly regained her composure, looking at the man before her with a fiery gaze. <</text>>
<<say Angel>> Make my butt useful to you?. <</say>>
<<text>> Suddenly, the girl pushed Jake against the kitchen counter, locking him in a corner with her beautiful body. <</text>>
<<elseif $stage is 6>>
<<say Jake>> What the hell? <</say>>
<<say Angel>> Wasn't it you who told me to use my butt? <</say>>
<<video "dem2/jakeroom/QuestJake2/1.mp4">>
<<say Angel>> Don't tell me, you're hard already. And it's so huge... <</say>>
<<say Jake>> Sh-shut up! .. <</say>>
<<say Angel>> Too bad a dirty virgin like you would never even have the hope of a girl going as far as touching your disgusting cock!
<</say>>
<<elseif $stage is 7>>
<<say Jake>> Suck my dick, you whore! I... <</say>>
<<say Angel>> I bet you'd love that, you ugly stupid bastard~ <</say>>
<<text>> Despite her insults, the girl dropped to her knees, allowing her nimble fingers to quickly unbutton Jake's trouser, letting his penis flop against her face. <</text>>
<<video "dem2/jakeroom/QuestJake2/2.mp4">>
<<say Angel>> Jesus, it's so stinky! You man-pig, at least take a shower once in a while! <</say>>
<<say Jake>> Ngh!.. Did you go off the rocker? .. Got a screw loose or what?!
<</say>>
<<elseif $stage is 8>>
<<say Jake>> Fuck!.. She's barely listening to me... It's like she's hypnotized or something... <</say>>
<<text>> Too busy to even entertain the thought of answering the question, Angel devoured Jake's cock like her life depended on it, completely unbeknownst to her friend standing two feet away. <</text>>
<<video "dem2/jakeroom/QuestJake2/3.mp4">>
<<say Angel>> Mgh... It reeks, but I can't stop sucking on it. I can feel my pussy melting too! ~ <</say>>
<<say Jake>> This must be Lissa's doing; there are no two ways about it. Fuck, I might as well check out how far I can push it. <</say>>
<<elseif $stage is 9>>
<<say Jake>> So your pussy is acking already, huh? How about I fuck you with my cock then and make you squelch like a pig?! <</say>>
<<say Angel>> You wish to put dirty dick inside my honeyhole? Ngh, I knew you were up to no good, but this... <</say>>
<<text>> And just like before, despite her rough words, Angela was nothing more than a submissive brat in her master's hands. Shoked by how easily she succumbed to his command, Jake watched in awe as the girl swiftly got rid of her shorts, and psuhing her pants to the side revealed her soaking wet pussy. <</text>>
<<video "dem2/jakeroom/QuestJake2/4.mp4">>
<<say Angel>> Fucking take me, you coward! Agh! .. <</say>>
<<say Jake>> I'm amazed that your friend-slut doesn't hear any of it! .. Holy shit! <</say>>
<<elseif $stage is 10>>
<<say Angel>> Your good for nothing, cock... It's so bad, I can barely think straight! Nhg! .. Ah! <</say>>
<<say Jake>> You're way too confident for someone who almost came as I slid in... Let's see how long you will be able to hold your face straight! <</say>>
<<text>> The girl's body shuddered under Jake's assault, her pussy clenching around his cock tightly, succumbing to the pleasure completely despite her best efforts. <</text>>
<<video "dem2/jakeroom/QuestJake2/5.mp4">>
<<say Angel>> Ngha-ah! .. Fuuuck! N-no, I wo-ont! .. Cum! Aaah! <</say>>
<<elseif $stage is 11>>
<<sm someonew "Bella" angel>> H-huh? What was that? <</sm>>
<<say Jake>> Now that might've been a bit too loud! Hide, you cunt! .. <</say>>
<<sm someonew "Bella" angel>> Were you talking to me just now? <</sm>>
<<video "dem2/jakeroom/QuestJake2/6.mp4">>
<<say Jake>> N-no! Why the fuck would I talk to a useless whore like you? I was just yawning. <</say>>
<<sm someonew "Bella" angel>> Whatever. Why are you still here? Go bother someone else. <</sm>>
<<elseif $stage is 12>>
<<say Jake>> With great pleasure, slut number two... <</say>>
<<text>> Making sure that Bella returned to dishwashing, Jake took the hiding Angel under her hand and showed her inside the nearest room. <</text>>
<<say Jake>> Now back to you... What do you have to say for yourself, huh? <</say>>
<<say Angel>> N-nothing... Not to a bastard like you... No matter how great your cock feels! <</say>>
<<say Jake>> What was that just now? I thought it was good for nothing, and yet look at you drooling at the sight of my erection alone. You want it inside? Then say it. Loud and clear. <</say>>
<<say Angel>> N-no!.. <</say>>
<<elseif $stage is 13>>
<<say Jake>> That's fine with me too. I bet your "Dave" fella, or whatever his name was, will give you honorary prised limp dick. What a great pair you would be! <</say>>
<<say Angel>> Hrr... Ngh! F-fine! Please put your bastard cock inside my lusty pussy! <</say>>
<<say Jake>> Now that's what I like to hear from my little Angel~ <</say>>
<<video "dem2/jakeroom/QuestJake2/7.mp4">>
<<say Angel>> Oh my God! Your girth... It's tearing me apart! .. <</say>>
<<say Jake>> And I can tell that you're loving every second of it, don't you? <</say>>
<<elseif $stage is 14>>
<<say Angel>> I do! Please! <</say>>
<<say Jake>> You want to cum? Beg me, and maybe I'll allow you to... <</say>>
<<say Angel>> PLEASE JAKE! Please FUCK THE BRAINS OUT OF YOUR LITTLE GOOD FOR NOTHING CUM-SLUT! Please, I am so close! .. AHHHHHHH! .. <</say>>
<<video "dem2/jakeroom/QuestJake2/8.mp4">>
<<say Jake>> Holy sh*t, she's going nuts... What a joke! Out of all people, she's the one who's the most sex compatible with me?. <</say>>
<<say Angel>> Please... Ngh... Breed me to your liking, all you want... Just don't stop~ <</say>>
<<elseif $stage is 15>>
<<say Angel>> Oh my God, again, again, again... So close! <</say>>
<<say Jake>> Fuck, she's not even listening any more... Ha-ha. <</say>>
<<video "dem2/jakeroom/QuestJake2/9.mp4">>
<<say Angel>> Another! .. Fuck my guts out with your magnificent... One-of-a-kind cock... I beg you... <</say>>
<<say Jake>> Unfortunately for you, I'm getting close to... <</say>>
<<elseif $stage is 16>>
<<say Jake>> ...Busting my nut! .. Ngh, take this! <</say>>
<<say Angel>> Oh yeah, cover me up with your cum... Make me drown in it! .. <</say>>
<<say Jake>> Fuck!.. Agh! <</say>>
<<video "dem2/jakeroom/QuestJake2/10.mp4">>
<<say Angel>> Oh yes!.. It's so warm~ <</say>>
<<say Jake>> Remember this feeling good, you whore? Now you belong only to me. <</say>>
<<elseif $stage is 17>>
<<set $JakeHypnoQuest to 3>>
<<say Angel>> Ah? Does this mean... <</say>>
<<say Jake>> Of course not. You'll go on the date with that limp-dick loser just as you planned. <</say>>
<<text>> Taking a breath, Jake fell down into the chair in the corner of Lissa's room, looking over his cum-ridden angel with a menacing grin. <</text>>
<<say Jake>> And when you'll be getting fucked by him for money, which you'll bring back to me, of course, the only thing on your mind will be this moment. You got it? <</say>>
<<say Angel>> I... I don't know if I can... <</say>>
<<say Jake>> You're my whore now! And it's up to me to decide what you can and can't do. I'll ask you again: What are you going to do while this limp dicked man will be using his money for his pleasure? <</say>>
<<say Angel>> ... <</say>>
<<text>> The girl stood still as the conflicting emotions caused turmoil in her soul. A drop of cum trickled down her cheek, almost making it look as if she was crying. <</text>>
<<say Jake>> Angel?! <</say>>
<<text>> Just as Jake expected, her weak mind collapsed at the memory of the pleasure she had just experienced. He could see it in her eyes, that she would do anything to feel it again. <</text>>
<<say Angel>> I.. I will be remembering just how good it felt to be covered in my master's cum, while whoring my body to a stranger for money. <</say>>
<<say Jake>> Atta~ Good girl. As long as you get it, I won't stop using your body for my pleasure either, I can prommise that. <</say>>
<</if>>
<div class="dialogue-button-container">
<div class="dialogue-button-marginleft">
<<if $stage is 0>>
<<btns JakeHypnoQuest2 stage 1>> ... <</btns>>
<<elseif $stage is 1>>
<<btns JakeHypnoQuest2 stage 2>> ... <</btns>>
<<elseif $stage is 2>>
<<btns JakeHypnoQuest2 stage 3>> ... <</btns>>
<<elseif $stage is 3>>
<<btns JakeHypnoQuest2 stage 4>> Whatever <</btns>>
<<elseif $stage is 4>>
<<btns JakeHypnoQuest2 stage 5>> ... <</btns>>
<<elseif $stage is 5>>
<<btns JakeHypnoQuest2 stage 6>> ... <</btns>>
<<elseif $stage is 6>>
<<btns JakeHypnoQuest2 stage 7>> ... <</btns>>
<<elseif $stage is 7>>
<<btns JakeHypnoQuest2 stage 8>> ... <</btns>> <<elseif $stage is 8>>
<<btns JakeHypnoQuest2 stage 9>> ... <</btns>> <<elseif $stage is 9>>
<<btns JakeHypnoQuest2 stage 10>> ... <</btns>> <<elseif $stage is 10>>
<<btns JakeHypnoQuest2 stage 11>> ... <</btns>>
<<elseif $stage is 11>>
<<btns JakeHypnoQuest2 stage 12>> ... <</btns>>
<<elseif $stage is 12>>
<<btns JakeHypnoQuest2 stage 13>> ... <</btns>> <<elseif $stage is 13>>
<<btns JakeHypnoQuest2 stage 14>> ... <</btns>>
<<elseif $stage is 14>>
<<btns JakeHypnoQuest2 stage 15>> ... <</btns>> <<elseif $stage is 15>>
<<btns JakeHypnoQuest2 stage 16>> ... <</btns>> <<elseif $stage is 16>>
<<btns JakeHypnoQuest2 stage 17>> ... <</btns>> <<elseif $stage is 17>>
<<btns JakeRoom stage 0>> ... <</btns>>
<</if>>
</div>
</div>
</div> State.variables.parol1 = "errtewdft";
State.variables.parol2 = "ergtggjh";
State.variables.parol3 = "bnmyuujyh";
State.variables.parol4 = "ehgjtct";
State.variables.parol5 = "xcdffvft";
State.variables.parol6 = "wetrrtyft";
State.variables.parol7 = "vmkjilyrr";
State.variables.parol8 = "fghgyunn";
State.variables.parol9 = "nbmgrcdfg";
State.variables.parol10 = "aztujgdss";
State.variables.parol11 = "sdrebfdvc";
State.variables.parol12 = "xcvbreytf";
State.variables.parol13 = "gfdhyijk";
State.variables.parol14 = "ertters";
State.variables.parol15 = "erewfew";
State.variables.parol16 = "wrfewt";
State.variables.parol17 = "sadsadwdft";
State.variables.parol18 = "edwqerg";
State.variables.parol19 = "sadewwfhg";
State.variables.parol20 = "dfgnbf";
State.variables.parol21 = "ebgfntyr";
State.variables.parol22 = "wqyuijdf";
State.variables.parol23 = "sdfhgfgh";
State.variables.parol24 = "werkiuoo";
State.variables.parol25 = "asxcgfnbnf";
State.variables.parol26 = "sdvcdsveryt";
State.variables.parol27 = "asddfbg";
State.variables.parol28 = "fdgyjyusa";
State.variables.parol29 = "fsdhtryu";
State.variables.parol30 = "gdfhgmy";
State.variables.parol31 = "sdfyter";
State.variables.parol32 = "fwetnt";
State.variables.parol33 = "wertytnytje";
State.variables.parol34 = "fweregrth";
State.variables.parol35 = "bvnyummy;
State.variables.parol36 = "nytuyjoiip";
State.variables.parol37 = "hqwregew";
State.variables.parol38 = "bgrthjw";
State.variables.parol39 = "dfgrere";
State.variables.parol40 = "easdgrtt";
State.variables.parol41 = "yuierhtr";
State.variables.parol42 = "qwefverd";
State.variables.parol43 = "cvegfhjyt";
State.variables.parol44 = "xevwecfq";
State.variables.parol45 = "xdasdt";
State.variables.parol46 = "xcvdfwefw";
State.variables.parol47 = "evfewgf";
State.variables.parol48 = "wertyuu";
State.variables.parol49 = "efwert";
State.variables.parol50 = "rfereyttyu";
State.variables.parol51 = "uiykuyrn";
State.variables.parol52 = "adffghgh";
State.variables.parol53 = "adwerdfg";
State.variables.parol54 = "cxvfgeg";
State.variables.parol55 = "sdfwefqq";
State.variables.parol56 = "erettryufgh";
State.variables.parol57 = "xcfdfewg";
State.variables.parol58 = "qweergcfg";
State.variables.parol59 = "sadwertfg";
State.variables.parol60 = "cxvretfg";
State.variables.parol61 = "fvewtyh";
State.variables.parol62 = "xcvqrqy";
State.variables.parol63 = "ewqevrt";
State.variables.parol64 = "qwetryuy";
State.variables.parol65 = "xcfvdf";
State.variables.parol66 = "vvcbnt";
State.variables.parol67 = "ebcvbndt";
State.variables.parol68 = "yuihghr";
State.variables.parol69 = "hgfhtye";
State.variables.parol70 = "qewrretg";
State.variables.parol71 = "ertryjhfg";
State.variables.parol72 = "ewrytuf";
State.variables.parol73 = "cxvbrere";
State.variables.parol74 = "vcbgergb";
State.variables.parol75 = "cvbgregreg";
State.variables.parol76 = "asdgtyjrtg";
State.variables.parol77 = "wefwefwvx";
State.variables.parol78 = "ghnytuu";
State.variables.parol79 = "asddvdsv";
State.variables.parol80 = "erwvghd";
State.variables.parol81 = "xcfvdfsh";
State.variables.parol82 = "dfwfefwq";
State.variables.parol83 = "sdfvrtyyt";
State.variables.parol84 = "qwetryv";
State.variables.parol85 = "xcvffbwb";
State.variables.parol86 = "gfhsgdfs";
State.variables.parol87 = "abfdghfg";
State.variables.parol88 = "btyurgfd";
State.variables.parol89 = "gbfdqsdf";
State.variables.parol90 = "yutyrtger";
State.variables.parol91 = "fweewfrt";
State.variables.parol92 = "asdvewf";
State.variables.parol93 = "wervtytuf";
State.variables.parol94 = "sdfvtryhgj";
State.variables.parol95 = "asvdghrht";
State.variables.parol96 = "qdcwtrhrth";
State.variables.parol97 = "ewfcdsfa";
State.variables.parol98 = "acegeg";
State.variables.parol99 = "asdcwqrt";
State.variables.parol100 = "htuyijhk";
State.variables.parol101 = "eertytuiwer";
State.variables.parolTRUE = "tytytytywet";