This game is only for those who have been on this earth for 18+ years. Ok?
[[Yeah, yeaah]]
<a href="https://letmegooglethat.com/?q=sweet+potato">[[Get me out of here!]]</a>
<<set $corruption = 0>>
<<set $verystart = 1>>
<<set $title = " ">>
<<set $rank = "Beginner">>
<<set $head = "nothing">>\
<<set $chest = "simple shirt">>\
<<set $hands = "nothing">>\
<<set $legs = "simple pants">>\
<<set $feet = "simple shoes">>\
<<set $head = $nohelm["name"]>>\
<<set $headstrength = $nohelm["strength"]>>\
<<set $headagility = $nohelm["agility"]>>\
<<set $headwillpower = $nohelm["willpower"]>>\
<<set $headarmor = $nohelm["armor"]>>\
\
<<set $chest = $simpleshirt["name"]>>\
<<set $cheststrength = $simpleshirt["strength"]>>\
<<set $chestagility = $simpleshirt["agility"]>>\
<<set $chestwillpower = $simpleshirt["willpower"]>>\
<<set $chestarmor = $simpleshirt["armor"]>>\
\
<<set $hands = $nogloves["name"]>>\
<<set $handstrength = $nogloves["strength"]>>\
<<set $handsagility = $nogloves["agility"]>>\
<<set $handswillpower = $nogloves["willpower"]>>\
<<set $handsarmor = $nogloves["armor"]>>\
\
<<set $legs = $simplepants["name"]>>\
<<set $legsstrength = $simplepants["strength"]>>\
<<set $legsagility = $simplepants["agility"]>>\
<<set $legswillpower = $simplepants["willpower"]>>\
<<set $legsarmor = $simplepants["armor"]>>\
\
<<set $feet = $simpleshoes["name"]>>\
<<set $feetstrength = $simpleshoes["strength"]>>\
<<set $feetagility = $simpleshoes["agility"]>>\
<<set $feetwillpower = $simpleshoes["willpower"]>>\
<<set $feetarmor = $simpleshoes["armor"]>>\
\
<<set $weapon = $noweapon["name"]>>\
<<set $weaponstrength = $noweapon["strength"]>>\
<<set $weaponagility = $noweapon["agility"]>>\
<<set $weaponwillpower = $noweapon["willpower"]>>\
<<set $weaponarmor = $noweapon["armor"]>>\
<<set $mindamage = $noweapon["mindamage"]>>\
<<set $maxdamage = $noweapon["maxdamage"]>>\
\
<<set $weaponinventory.push($noweapon)>>\
<<set $iteminventory.push($healingpowder)>>
\
<<set $headinventory.push($nohelm)>>\
<<set $chestinventory.push($simpleshirt)>>\
<<set $handsinventory.push($nogloves)>>\
<<set $legsinventory.push($simplepants)>>\
<<set $feetinventory.push($simpleshoes)>>\
\
[[New Game]]
[[Skip Prologue]]
<img @src="setup.ImagePath+'start2.jpg'">
<<set $class to "">>
<<set $gender to "">>
It's dark, it's really very dark. I can't see anything. Where am I? Who am I? Ughh I don't remember how I got here.
<img @src="setup.ImagePath+'start.jpg'">
I feel that there are more people here
[[Focus!]]
I am...
<<textbox "$name" "Chun Ma">>
<b> Selected Gender </b>
<<print $gender>>
[[Male->Skip Prologue][$gender = "male"]]
[[Female->Skip Prologue][$gender = "female"]]
[[Cotinue->Class select]]
<<set $p = 1>>\
<<set $maxhealth = 100>>\
<<set $maxki = 100>>\
<<set $intro = 1>>\
\
\
\
<<set $currenthealth = $maxhealth>>\
<<set $currentki = 0>>\
<<set $exp = "" >>
\
<<set $time = "Night">>\
<<set $daynumber = 1>>\
\
<<set $gold to 0>>
<<set $verystart to 0>>
Yeah, it didn't help. What was I thinking?
Dazzle! Painful memories flow into your head!
<img @src="setup.ImagePath+'start1.jpg'">
My village was attacked by...
I don't even know by who!
I don't know how I survived it...
I remember!
I am...
(input your name)
<<textbox "$name" "Chun Ma">>
<b> Selected Gender </b>
<<print $gender>>
<<if $gender eq "male">>
<b> ***Work in Progress!***
no content! </b>
<</if>>
[[Male->Focus!][$gender = "male"]]
[[Female->Focus!][$gender = "female"]]
Childhood memories flow into your head. [[I was...]]
<<set $maxhealth = 100>>\
<<set $maxki = 100>>\
\
\
\
<<set $currenthealth = $maxhealth>>\
<<set $currentki = 0>>\
<<set $exp = "" >>
\
<<set $time = "Night">>\
<<set $daynumber = 1>>\
You can see the light from the torch in the distance
[[Wait]]
<<if $class eq "orphan">>\
<<set $basestrength += 2>>\
<<set $basewillpower += 0>>\
<<set $baseagility += 4>>\
<</if>>\
<<if $class eq "guard">>\
<<set $basestrength += 3>>\
<<set $basewillpower += 0>>\
<<set $baseagility += 3>>\
<</if>>\
<<set $gold to 0>>
<<set $verystart to 0>>
<<set $intro = 1>>\
<<set $p = 1>>\
A group of people lit up the place, which turned out to be a cave.
From everyone there was a sense of pressure and killing intent. One of them, who was the head of this gang, began to speak
<<speech "Sang_In-Hyo">> Listen you little shits! The site is called Latent Demon Cave. You will spend the next year here, any sign of insubordination will be adequately punished.<</speech>>
One person at the front began to riot, indignant shouts could be heard
<<speech "Unknown">>Who the hell are you that you think you can hold us here! Answe..r m..e<</speech>>
After a while, only frightened screams and the wet sound of a hard thing that fell could be heard
<img @src="setup.ImagePath+'head.jpg'">
<<speech "Sang_In-Hyo">>This is what happens when you don't show respect! Everyone shut the fuck up! Stop whining! Line up!<</speech>>
I think i should
[[Line up]] [[Escape]]
<<speech "Sang_In-Hyo">>That's good. At least some of you are not as dull as I thought. For a year, only a handful of you will make it out of here. Only the most outstanding and progress-showing individuals will get a chance to move up the hierarchy. Now you are nothing but a pile of cow shit. You are worthless, it's up to you to change from a pile of cow shit to something a little better. This man is Shen Xue. He will supervise you and decide your fate. The rest will be taken care of by him. Good luck trash<</speech>>
The fearful man moved away with some of the swordsmen. The so-called Shen Xue began to speak
<<speech "ShenXue">>As you have already noticed, this is not a normal place. We are part of the Cult of the Celestial Demon. During your stay here you will learn proper respect for him. For now you are merely numbers. Remember that!
You have free time, get acquainted with your companions or do whatever you want. Remember that there is no escape from here, the only thing that awaits escapees is a horrible death.<</speech>>
The atmosphere of death still hovers in the air, but after Shen Xue left, people began to talk to each other by forming groups.
What should I do in my spare time?
[[Free time]]
It's now or never!
<<if $gender is "female">><img src="images/escape1.jpg" width 700/>
<<else>><img src="images/mescape1.jpg" width=700/><</if>>
<<speech "Sang_In-Hyo">> So we have another volunteer <</speech>>
You feel a slight pain in your heart.
You drop dead in a pool of blood.
<<if $gender is "female">><img src="images/dead1.jpg"/>
<<else>><img src="images/mdead1.jpg"><</if>>
[[Try again?|Wait]]
Yeah, just as I thought there is no place here that I can escape through.
<img @src="setup.ImagePath+'start.jpg'">
Hopes shattered
[[Go back|Free time]]
Should I approach the dead body? Maybe there is something useful there..
[[Search dead man body]]
<img src="images/cave1.jpg" width=1024/>
//I could// [[Talk to someone]]
//or// [[Examine suroundings]]
<<if $v1==true or $v2==true or $v3==true>>\
//You can see someone is [[coming]]//
<<else>>\
I think i can do something
<</if>>\
You can see a few people in shadow
<img @src="setup.ImagePath+'shade1.jpg'" width=900>
I should talk to
[[huge man]]
[[woman]]
[[youngster]]
<<if $escape1==true and visited() <=2>>
<<speech "You">>//God! What is wrong with him!//<</speech>>
<</if>>
[[Free time]] <<if $verystart is 1>><<else>>\
<b>Name</b>: $name
<b>Gender</b>: $gender
<<if $gender is "male">> <img src="images/profile/myou.jpg" width=200> <<else>> <img src="images/profile/you.jpg" width=200>
<</if>>
<b>Title</b>: $title
<b>Rank</b>: $rank
<<nobr>><table class="stat-table">
<tr>
<td style="width:50%"><b>Health</b></td>
<td>$currenthealth / $maxhealth</td>
</tr>
<tr>
<td colspan="2" style="vertical-align:center"><<HealthBar>></td>
</tr>
<tr>
<td style="width:50%"><b>Ki</b></td>
<td>$currentki / $maxki</td>
</tr>
<tr>
<td colspan="2" style="vertical-align:center"><<KiBar>></td>
</tr>
</table><</nobr>>
<table class="stat-table">
<tr>
<th colspan="2"><b>Stats</b></th>
</tr>
<tr>
<td><b>Strength</b></td>
<td>$strength</td>
</tr>
<tr>
<td><b>Agility</b></td>
<td>$agility</td>
</tr>
<tr>
<td><b>Willpower</b></td>
<td>$willpower</td>
</tr>
<tr>
<td><b>Corruption</b></td>
<td>$corruption</td>
</tr>
</table>
<table class="stat-table">
<tr>
<th colspan="2"><b>Equipment</b></th>
</tr>
<tr>
<td><b>Head</b></td>
<td>$head</td>
</tr>
<tr>
<td><b>Chest</b></td>
<td>$chest</td>
</tr>
<tr>
<td><b>Hands</b></td>
<td>$hands</td>
</tr>
<tr>
<td><b>Legs</b></td>
<td>$legs</td>
</tr>
<tr>
<td><b>Feet</b></td>
<td>$feet</td>
</tr>
<tr>
<td><b>Total Armor</b></td>
<td>$armor</td>
</tr>
</table>\
<b>Weapon</b>: $weapon
<b>Day</b> $daynumber, $time
<b>Gold Pieces</b>: $gold
<b>Experience</b>: $exp
Volume: <<volume>>
<</if>>\
HELMS
<<set $ironhelm to {"name": "Iron Helm", "strength": 1, "agility": -1, "willpower": 1, "armor": 2, "price": 100, "sellprice": 25, "class": "head", "ability": 0, "description": "An iron helmet - makes a ringing noise when struck."}>>
<<set $assassinshood to {"name": "Assassin's Hood", "strength": 2, "agility": 8, "willpower": -3, "armor": 1, "price": 600, "sellprice": 175, "class": "head", "ability": "AgilityGain1", "description": "This hood bestows the wearer with uncanny grace and blinding speed. Grants 1 agility each turn in combat."}>>
<<set $nohelm to {"name": "No Helm", "strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 0, "sellprice": 0, "class": "head", "ability": 0, "description": "Keeping your head unguarded is good for visibility, but not so good for protection."}>>
CHEST
<<set $irontunic to {"name": "Iron Tunic","strength": 1, "agility": -1, "willpower": 1, "armor": 4, "price": 200, "sellprice": 50, "class": "chest", "ability": 0, "description": "This spotted iron tunic has seen battle. Hopefully you do better than its last owner."}>>
<<set $steeltunic to {"name": "Steel Tunic","strength": 2, "agility": -3, "willpower": 3, "armor": 5, "price": 450, "sellprice": 125, "class": "chest", "ability": 0, "description": "This steel armor is well-crafted and offers much protection to the warrior who wears it."}>>
<<set $assassinsarmor to {"name": "Assassin's Armor", "strength": 5, "agility": 15, "willpower": -5, "armor": 6, "price": 1100, "sellprice": 225, "class": "chest", "description": "This armor bestows the wearer with uncanny grace and blinding speed. "}>>
<<set $leathertunic to {"name": "Leather Tunic","strength": -1, "agility": 4, "willpower": 1, "armor": 2, "price": 200, "sellprice": 50, "class": "chest", "ability": 0, "description": "This simple leather tunic balances protection and flexibility."}>>
<<set $simpleshirt to {"name": "Simple Shirt","strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 10, "sellprice": 0, "class": "chest", "ability": 0, "description": "A simple shirt, purchased from an ill-mannered tailor."}>>
GLOVES
<<set $leathergloves to {"name": "Leather Gloves","strength": -1, "agility": 2, "willpower": 1, "armor": 1, "price": 125, "sellprice": 25, "class": "hands", "ability": 0, "description": "Simple leather gloves - a thief's best friends."}>>
<<set $nogloves to {"name": "No Gloves","strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 0, "sellprice": 0, "class": "hands", "ability": 0, "description": "Callouses mark your bare hands - the telltale signs of a past rich in toil and war."}>>
LEGS
<<set $ironpants to {"name": "Iron Pants","strength": 2, "agility": -1, "willpower": 0, "armor": 3, "price": 200, "sellprice": 50, "class": "legs", "ability": 0, "description": "At the cost of agility, protection is greater."}>>
<<set $leatherpants to {"name": "Leather Pants","strength": -1, "agility": 3, "willpower": 1, "armor": 2, "price": 200, "sellprice": 50, "class": "legs", "ability": 0, "description": "Leather pants, protection is not greatest, but it will hurt less."}>>
<<set $simplepants to {"name": "Simple Pants","strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 10, "sellprice": 0, "class": "legs", "ability": 0, "description": "A simple pair of pants, patched at the knees."}>>
BOOTS
<<set $ironboots to {"name": "Iron Boots","strength": 1, "agility": -1, "willpower": 1, "armor": 2, "price": 150, "sellprice": 25, "class": "feet", "ability": 0, "description": "A little bit heavy, but at least they keep your feet well-guarded."}>>
<<set $simpleshoes to {"name": "Simple Shoes","strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 10, "sellprice": 0, "class": "feet", "ability": 0, "description": "A simple pair of shoes. The laces are frayed, but the fit is good."}>>
WEAPONS
<<set $currentweapon to {"name": "Current Weapon", "strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 0, "sellprice": 0, "class": "weapon", "mindamage": 1, "maxdamage": 2, "ability": 0, "description": "This is the blank weapon template. This description should not be seen."}>>
<<set $rustydagger to {"name": "Rusty Dagger", "strength": 1, "agility": 1, "willpower": 0, "armor": 0, "price": 50, "sellprice": 25, "class": "weapon", "mindamage": 8, "maxdamage": 16, "ability": 0, "description": "A rusty dagger. Better than bare hands."}>>
<<set $ironsword to {"name": "Iron Sword", "strength": 5, "agility": 1, "willpower": 0, "armor": 0, "price": 200, "sellprice": 50, "class": "weapon", "mindamage": 11, "maxdamage": 18, "ability": 0, "description": "An iron sword. A bit dull and rusted, but it will get the job done."}>>
<<set $noweapon to {"name": "Bare Hands", "strength": 0, "agility": 0, "willpower": 0, "armor": 0, "price": 10, "sellprice": 0, "class": "weapon", "mindamage": 5, "maxdamage": 10, "ability": 0, "description": "Your bare, naked hands. Who needs a weapon when you can beat evil to death with your bare hands?"}>>
<<set $ironspear to {"name": "Iron spear", "strength": 3, "agility": 4, "willpower": 0, "armor": 0, "price": 200, "sellprice": 50, "class": "weapon", "mindamage": 11, "maxdamage": 18, "ability": 0, "description": "An iron spear. Definitely not sharped tool in the shop, but will help in killing."}>>
ITEMS
<<set $healingpowder to {"name": "Healing Powder", "strength": 0, "agility": 0, "willpower": 0, "armor": 0, "health": 50, "mana": 0, "evadescore": 0, "price": 50, "tripleprice": 150, "sellprice": 15, "class": "item", "quantity": 1, "description": "A small amount of healing powder- good for healing non-fatal injuries, can stop bleeding well."}>>
DEFAULT SETTINGS
<<set $p = 0>>
<<set $i = 0>>
<<set $verystart = 1>>
<<set $class = "none">>
<<set $gender = "male">>
STORY
<<set $escape1=false>>
<<set $tanluoyang_blackmail =false>>
<<set $tan_luoyang_hum1=false>>
STORY|Relationships
<<set $luoshun_relationship = 0>>
<<set $tanluoyang_relationship = 0>>
<<set $zimin_relationship = 0>>
STOPER
<<set $v1 to false>>
<<set $v2 to false>>
<<set $v3 to false>>
<<set $pleasured = 0>>\
<<set $gloryholed = 0>>\
<<set $basestrength = 1>>
<<set $baseagility = 1>>
<<set $basewillpower = 5>>
<<set $baseevadescore = 5>>
<<set $basearmor = 0>>
<<set $timesincreasedstrength = 0>>
<<set $timesincreasedagility = 0>>
<<set $timesincreasedwillpower = 0>>
<<set $headstrength = 0>>
<<set $headagility = 0>>
<<set $headwillpower = 0>>
<<set $headarmor = 0>>
<<set $headability = 0>>
<<set $cheststrength = 0>>
<<set $chestagility = 0>>
<<set $chestwillpower = 0>>
<<set $chestarmor = 0>>
<<set $chestability = 0>>
<<set $handsstrength = 0>>
<<set $handsagility = 0>>
<<set $handswillpower = 0>>
<<set $handsarmor = 0>>
<<set $handsability = 0>>
<<set $legsstrength = 0>>
<<set $legsagility = 0>>
<<set $legswillpower = 0>>
<<set $legsarmor = 0>>
<<set $legsability = 0>>
<<set $feetstrength = 0>>
<<set $feetagility = 0>>
<<set $feetwillpower = 0>>
<<set $feetarmor = 0>>
<<set $feetability = 0>>
<<set $weaponstrength = 0>>
<<set $weaponagility = 0>>
<<set $weaponwillpower = 0>>
<<set $weaponwillpower = 0>>
<<set $weaponarmor = 0>>
<<set $weaponability = 0>>
<<set $specialstrength = 0>>
<<set $specialagility = 0>>
<<set $specialwillpower = 0>>
<<set $specialarmor = 0>>
<<set $specialevadescore = 0>>
<<set $equipmentstrength = $headstrength + $cheststrength + $handsstrength + $legsstrength + $feetstrength>>
<<set $equipmentagility = $headagility + $chestagility + $handsagility + $legsagility + $feetagility>>
<<set $equipmentwillpower = $headwillpower + $chestwillpower + $handswillpower + $legswillpower + $feetwillpower>>
<<set $armor = $headarmor + $chestarmor + $handsarmor + $legsarmor + $feetarmor + $weaponarmor>>
<<set $strength = $basestrength + $equipmentstrength + $weaponstrength>>
<<set $agility = $baseagility + $equipmentagility + $weaponagility>>
<<set $willpower = $basewillpower + $equipmentwillpower + $weaponwillpower>>
<<set $maxmana = 0>>
<<set $currentmana = 0>>
<<set $abilitymana = 0>>
<<set $gold = 100>>
<<set $exp = 0>>
<<set $event = 0>>
<<set $headinventory = []>>
<<set $chestinventory = []>>
<<set $handsinventory = []>>
<<set $legsinventory = []>>
<<set $feetinventory = []>>
<<set $weaponinventory = []>>
<<set $iteminventory = []>>
<<set $specialinventory = []>>
<<set $merchantweaponinventory = []>>
<<set $merchantarmorinventory = []>>
<<set $merchantiteminventory = []>>
<<set $abilityinventory = []>>
<<set $abilitycount = []>>
MERCHANT DHEH
<<set $merchantweaponinventory.push($ironsword)>>
<<set $merchantarmorinventory.push($ironboots)>>
<<set $merchantiteminventory.push($healingpowder)>>
<<set $merchantweaponinventory.push($ironspear)>>
<<set $merchantweaponinventory.push($rustydagger)>>
<<set $merchantarmorinventory.push($leatherpants)>>
zdrowie i ki
<<widget "HealthBar">>
<<if $currenthealth eq $maxhealth>><img src="Images/Icons/health10.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.9)>><img src="Images/Icons/health9.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.8)>><img src="Images/Icons/health8.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.7)>><img src="Images/Icons/health7.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.6)>><img src="Images/Icons/health6.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.5)>><img src="Images/Icons/health5.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.4)>><img src="Images/Icons/health4.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.3)>><img src="Images/Icons/health3.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.2)>><img src="Images/Icons/health2.png" width=200 /><<elseif $currenthealth gte ($maxhealth*0.1)>><img src="Images/Icons/health1.png" width=200 /><<else>><img src="Images/Icons/health0.png" width=200 /><</if>>
<</widget>>
<<widget "KiBar">>
<<if $maxki is 0>><<elseif $currentki is $maxki>><img src="Images/Icons/ki10.png" width=200 /><<elseif $currentki gte ($maxki*0.9)>><img src="Images/Icons/ki9.png" width=200 /><<elseif $currentki gte ($maxki*0.8)>><img src="Images/Icons/ki8.png" width=200 /><<elseif $currentki gte ($maxki*0.7)>><img src="Images/Icons/ki7.png" width=200 /><<elseif $currentki gte ($maxki*0.6)>><img src="Images/Icons/ki6.png" width=200 /><<elseif $currentki gte ($maxki*0.5)>><img src="Images/Icons/ki5.png" width=200 /><<elseif $currentki gte ($maxki*0.4)>><img src="Images/Icons/ki4.png" width=200 /><<elseif $currentki gte ($maxki*0.3)>><img src="Images/Icons/ki3.png" width=200 /><<elseif $currentki gte ($maxki*0.2)>><img src="Images/Icons/ki2.png" width=200 /><<elseif $currentki gte ($maxki*0.1)>><img src="Images/Icons/ki1.png" width=200 /><<else>><img src="Images/Icons/ki0.png" width=200 /><</if>>
<</widget>>
dialogi
<<widget "HeroTalk">>
<<if $gender eq "male">><table class="hero-table">
<tr>
<th colspan ="2"><b>$name </b></th>
</tr>
<tr>
<td style="width:10%" align="center"> <<if $gender eq "male">><img src="images/profile/myou.jpg" width=100/> <</if>></td>
<td>"$args[0]"</td>
</tr>
</table><</if>>
<<if $gender eq "female">><table class="herogirl-table">
<tr>
<th colspan= "2"><b>$name </b></th>
</tr>
<tr>
<td style="width:10%" align="center"><<if $gender eq "female">><img src="images/profile/you.jpg" width=100/><</if>></td>
<td>"$args[0]"</td>
</tr>
</table><</if>>
<</widget>>
<<widget "Cshopk1">>
<table class="stat-table">
<tr>
<th colspan="2"><b>Jun</b></th>
</tr>
<tr>
<td style="width:10%" align="center"><img src="Images/profile/sk1.jpg" width=150 /></td>
<td>"$args[0]"</td>
</tr>
</table>
<</widget>>
INNE
<<widget "HeaderFooter">>
<<set $maxhealth = $willpower*5>>
<<if $currentki gt $maxki>> <<set $currentki = $maxki>><</if>>
<<if $currentki lt 0>> <<set $currentki = 0>><</if>>
<<if $currenthealth gt $maxhealth>>
<<set $currenthealth = $maxhealth>><</if>>
<<set $strength = $basestrength + $equipmentstrength + $weaponstrength + $specialstrength>>
<<if $strength lt 0>> <<set $strength = 0>> <</if>>
<<set $agility = $baseagility + $equipmentagility + $weaponagility + $specialagility>>
<<if $agility lt 0>> <<set $agility = 0>> <</if>>
<<set $willpower = $basewillpower + $equipmentwillpower + $weaponwillpower + $specialwillpower>>
<<if $willpower lt 0>> <<set $willpower = 0>> <</if>>
<<set $evadescore = $baseevadescore + $agility + $specialevadescore>>
<<if $evadescore lt 0>> <<set $evadescore = 0>> <</if>>
<<set $equipmentstrength = $headstrength + $cheststrength + $handsstrength + $legsstrength + $feetstrength>>
<<set $equipmentagility = $headagility + $chestagility + $handsagility + $legsagility + $feetagility>>
<<set $equipmentwillpower = $headwillpower + $chestwillpower + $handswillpower + $legswillpower + $feetwillpower>>
<<set $armor = $headarmor + $chestarmor + $handsarmor + $legsarmor + $feetarmor + $weaponarmor + $specialarmor + $basearmor>>
<<if $armor lt 0>> <<set $armor = 0>> <</if>>
<<if ($armor eq 0) and ($specialarmor lt 0)>> <<set $specialarmor = 0>> <</if>>
<</widget>>
<b> Orphan</b>
<<if $gender is"female">><img src="images/profile/forphan.jpg" width=350/>
<<else>><img src="images/profile/morphan.jpg" width=350/><</if>>
You don't know who your parents were. Forced to grow up faster and take care of yourself, treated like an outcast by the villagers you were forced more than once to steal to survive.
[[I was Orphan->BMcavestart][$class = "orphan"]]
<b>Guard</b>
<<if $gender is "female">><img src="images/profile/fguard.jpg" width=350/>
<<else>><img src="images/profile/mguard.jpg" width=350/><</if>>
You became a guard sometimes accepted bribes, the payout was not the highest. You use white weapons well. You are not afraid of blood.
[[I was Guard->BMcavestart][$class = "guard"]]
<<if visited() lte 1>>\
Huh?
There is something!
It's golden coins, i guess im lucky.
<img @src="setup.ImagePath+'coin.jpg'">
<<set $gold += 3>>\
<<else>>\
There's nothing here
<</if>>\
[[Go back|Free time]]<img src="images/profile/luoshun.jpg">
<<if visited() lte 1>>\
<<HeroTalk "Were you also kidnapped and remember almost nothing? I am $name ">>
<<speech "Luo_Shun">>Yah, I only remember the screeching in my ears and the pain in the back of my head.... Perhaps because I was drunk as hell at the time. I'm called me Luo Shun.<</speech>>.
<<HeroTalk "//He was nice despite his sinister appearance...//">>
<<set $luoshun_relationship to +1>>
<<set $t1 to 1>>
<<else>>\
I have already talked to him. If I find out more I'll be back
<</if>>\
[[Go back|Talk to someone]]
<<set $v2 to true>><img src="images/profile/zimin.jpg" width=575>
<<if $t1 eq 1 >>\
<<speech "Zi_Min">>Hey sweetheart! What you were talking about with that big man? He sure is handsome<</speech>>
//She said biting her lip//
<<HeroTalk "Oh, nothing special. Just wanted to know more about the situation we are in" >>
<<speech "Zi_Min">> And did you find out anything?<</speech>>
<<HeroTalk " Nope" >>
<<speech "Zi_Min">> Ahh, I understand<</speech>>
<<set $zimin_relationship to + 1>>
<<set $t1 += 1>>
<<elseif ($t1 neq 1) and ($t2 neq 1)>>
<<set $t2 to 1>>
<<speech "Zi_Min">> Hi sweetie! I'm Zi Min!
What is your name?<</speech>>
<<HeroTalk "I'm called $name !" >>
<<speech "Zi_Min">>What a beautiful name! I almost fell in love with you <</speech>>
//She winked at me? What a weirdo...//
<<elseif ($t2 eq 1) or ($t1 eq 2 )>>
I've already talked with her!
<</if>>
<<set $v1 to true>>
[[Go back|Talk to someone]]
in development
<<set $v1 to true>><<HeroTalk "What do you want?">>
<<speech "Tan_Luoyang">>I'm a little horny, do your duty and satisfy me slut!<</speech>>
//Tan Luoyang pushed me up against the wall, what should I do!?
[[Escape!->Talk to someone][$escape1=true]] [[Yield to]]//
<<set $v1 to true>><img src="images/sex/pinnedwall.jpg">
<<speech "Tan_Luoyang">>You've got quite a body slut. From today you will be my fuck toy. Kneel down and use your mouth.<</speech>>
He forced me to [[Kneel down]]
<img src="images/sex/kneeling1.jpg" width=524>
//He put his appendage in my mouth.
God why is this happening to me!
He put his huge penis to the end of my throat.
I choked on it, after a while I felt a salty taste.
He said//
<img src="images/sex/bj1.jpg">
<<speech "Tan_Luoyang">>Have you never sucked before, you bitch? It wasn't so bad, but I still need to train you.
I'll see you later bitch
<</speech>>
//Walking away he slapped my ass//
<img src="images/sex/slap1.gif">
[[Go back!|Talk to someone]]
<<set $tan_luoyang_hum1=true>>
<<set $tanluoyang_relationship to +2>>
<<set $corruption to +2>><<speech "Shen_Xue">> LINE UP!!! You had a while to get used to the situation you were in. I will now explain to you what comes next. We are about to move on to the next part in which your training will begin, and after that.... Secret! Follow me shitheads
<</speech>>
//I have no other choice than [[follow]]//
<img @src="setup.ImagePath+'lineup.jpg'"><img @src="setup.ImagePath+'trainingcave.jpg'">
<<speech "Shen_Xue">>We are on site, this is the place where you will train. When the instructors think you are ready to join the sect, there will be a tournament to weed out the weeds and harvest a valuable crop. Each of you is assigned quarters. That's all, you are free to [[look around|trainingcamp]]<</speech>>
<img @src="setup.ImagePath+'trainingcave.jpg'" width=724>
<<if $time is "Night">> It's too late to wander! I should go to my <<link "room">>
<<goto "Your room">>
<</link>>
<<else>>
<<link "Your room">>
<<goto "Your room">>
<</link>>
<<link "Training grounds">>
<<goto "Training grounds">>
<</link>>
<<link "Someone room">>
<<goto "Someone room">>
<</link>>
<<link "Shop">>
<<goto "Shop">>
<</link>>
<<link "Baths">>
<<goto "Baths">>
<</link>>
<<link "Bar">>
<<goto "Bar">>
<</link>>
<<if $daynumber gte 10>><i> It's time to recieve your [[task]]!</i>
<</if>>
<</if>>
<img @src="setup.ImagePath+'yourroom.jpg'" width=724>
[[Bed]]
<<if $time is "Night">><i>It's too late to go outside!</i><<else>>[[Go back|trainingcamp]]<</if>>
[[Access your inventory]]
<<set $a = 0>>\
<<set $b = 0>>\
<<set $c = 0>>\
<<set $d = 0>>\
<<set $e = 0>>\
<<set $f = 0>>\
<<set $i = 0>>\
<<set $p = 0>>\
<<set $ar == 0>>\
<<set $bs = 0>>\<img src="images/trainingcamp.jpg">
<b>You can see training grounds </b>
<b> Here you can improve your strength and agility </b>
<<if $time is "Night">><i> The instructor is nowhere to be seen!</i><<else>>[[Talk to instructor]]<</if>>
<<if $time is "Evening">><i>It's too late to train!</i><<else>>[[train->train]]<</if>>
[[Go back|trainingcamp]]
<img @src="setup.ImagePath+'rooms.jpg'">
[[Tan Luoyang]]
[[Luo Shun]]
[[Zi Min]]
[[Go back->trainingcamp]]
<img @src="setup.ImagePath+'bed1.jpg'" width=724>
<<if $time is "Morning">><i>It's too early to go sleep!</i><<else>>[[Rest->Morning]]<</if>>
<<if $pleasured neq 0>><i>You already relieved yourself today. Your lust has been sated for now.</i><<else>><<if $gender eq "male">>[[Relieve your stress->Stress Relief]]<<elseif $gender eq "female">>[[Relieve your stress->Stress Relief F]]<</if>><</if>>
[[Return->Your room]] #zrobić działający czas
#kontynuować fabułę
#rozszerzyć dostępny obszar
<<set $currenthealth = $maxhealth>>\
<<set $startingmaxmana = $maxki>>\
<<set $daynumber += 1>>\
<<set $time = "Morning">>\
<<set $pleasured = 0>>\
<<set $gloryholed = 0>>\
[[Go outside|Your room]]***work in progress***You close your eyes and work the fantasies in your head to raise the arousal
<<set $random = random(1, 10)>>\
<<if $random eq 1>>
You thought about unkown man manhandling you.
<img src="images/sex/vision7.gif" width=550>
<<elseif $random eq 2>>\
You think about your ex-boyfriend. After turning into adult, both of you decided it's time to have first sex. His massive cock had you cumming in moments despite pain.
<img src="images/sex/vision1.gif" width=550>
<<elseif ($random eq 3)>>
You thought about unkown man manhandling you.
<img src="images/sex/vision2.gif" width=550>
<<elseif ($random eq 4) >>
You thought about unkown man manhandling you.
<img src="/images/sex/vision3.gif" width=550>
<<elseif ($random eq 5)>>
You thought about unkown man manhandling you.
<img src="/images/sex/vision4.gif" width=550>
<<elseif ($random eq 6)>>
You thought about unkown man manhandling you.
<img src="/images/sex/vision5.gif" width=550>
<<elseif ($random eq 7)>>
You thought about unkown man manhandling you.
<img src="/images/sex/vision6.gif" width=550>
<<elseif ($random eq 8)>>
You thought about dominating man
<img src="/images/sex/vision8.gif" width=550>
<<elseif ($random eq 9)>>
You thought about dominating man
<img src="/images/sex/vision9.gif" width=550>
<<elseif ($random eq 10)>>
You thought about dominating man
<img src="/images/sex/vision10.gif" width=550>
<</if>>
[[Masturbate]]
Check your
[[Armors]]
[[Weapons]]
[[Items]]
[[Return->Your room]]You rub your pussy, moaning in bliss.
<<set $random = random(11, 14)>>
<<if $random eq 11>>
<img src="images/sex/masturbation1.gif" width=500>
Your pussy hungers for touch. You push one finger inside while another flicks your clit. Each time you touch your engorged clit, you cant help but moan like a slut. Soon you peak, and cry out as you cum
<<elseif $random eq 12>>
<img src="images/sex/masturbation4.gif" width=500>
Your pussy hungers for touch. You push one finger inside while another flicks your clit. Each time you touch your engorged clit, you cant help but moan like a slut. Soon you peak, and cry out as you cum
<<elseif $random eq 13>>
<img src="images/sex/masturbation3.gif" width=500>
Your pussy hungers for touch. You push one finger inside while another flicks your clit. Each time you touch your engorged clit, you cant help but moan like a slut. Soon you peak, and cry out as you cum
<<elseif $random eq 14>>
<img src="images/sex/masturbation2.gif" width=500>
Your pussy hungers for touch. You push one finger inside while another flicks your clit. Each time you touch your engorged clit, you cant help but moan like a slut. Soon you peak, and cry out as you cum
<</if>>
Feeling relaxed and no longer clouded by your arousal, you clean, get dressed, and return to your quest.
[[Return->Your room]]
<<set $pleasured = 1>>
<<if $corruption lt 10>>
<<set $corruption +=1>>
<</if>><img src="images/trainingstorage.jpg" width=724>
//You can see various weapons and weights meant for training//
What should i do today?
<<if $gender eq "male">>[[Train your strength->Train your strength]]<<elseif $gender eq "female">>[[Train your strength->Train your strength F]]<</if>>
<<if $gender eq "male">>[[Train your agility->Train your agility]]<<elseif $gender eq "female">>[[Train your agility->Train your agility F]]<</if>>
<<link "Forget it...">>
<<goto "Training grounds">>
<</link>>
<b> Selected Class </b>
<<print $class>>
[[Guard->Class select][$class = "guard"]]
[[Orphan->Class select][$class = "orphan"]]
<b> If everything is fine, go [[next]] </b>
<<set $random = random(1, 3)>>
<<if $random eq 1 >>
You practice strikes on training dummy, exerting all muscles
<img src="images/training1m.gif" width= 450>
<<elseif $random eq 2 >>
By using weights you engage the whole body to put the effort.
<img src="images/training2m.gif" width= 450>
<<elseif $random eq 3 >>
Using your own body weight, you bring out all the strength for the last repeat
<img src="images/training3m.gif" width=450 >
<<set $strength +=1>>
<</if>>
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<</if>>
[[Go back|Training grounds]]
<<set $random = random(1, 2)>>
<<if $random eq 1 >>
You practice your agility!
<img src="images/training1a.gif" width= 450>
<<elseif $random eq 2 >>
You stretch increasing your mobility
<img src="images/training2a.gif" width= 450>
<<set $agility +=1>>
<</if>>
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<</if>>
[[Go back|Training grounds]]***WORK IN PROGRESS***
<img src="images/shop1.jpg" width= 624>
<<if $p eq 0>>
[[Buy->Shop][$p = 1]]
[[Try to get discount]]
[[Go back->trainingcamp]]
<<elseif $p eq 1>>
<<Cshopk1 "Take a look, take a look! Surely you'll find something that... <i>interests</i> you.">>\
<<set $passage = passage()>>\
<<set $oldgold = $gold>>\
<b>Weapons</b>
<table class="stat-table">\
<<for _i to 0; _i lt $merchantweaponinventory.length; _i++>>
<tr>\
<td style="width:80%"><<print _i + 1>>. <b><<print $merchantweaponinventory[_i].name>></b>
Price: <<print $merchantweaponinventory[_i].price>>
Strength: <<print $merchantweaponinventory[_i].strength>>
Agility: <<print $merchantweaponinventory[_i].agility>>
Willpower: <<print $merchantweaponinventory[_i].willpower>>
Armor: <<print $merchantweaponinventory[_i].armor>>
Damage: <<print $merchantweaponinventory[_i].mindamage>> - <<print $merchantweaponinventory[_i].maxdamage>>
<<capture _i>>
<<if $merchantweaponinventory[_i].price gt $gold>><i>not enough gold</i><<else>><<link "Buy" $passage>><<set $p = 2>> <<set $weaponinventory.push($merchantweaponinventory[_i])>> <<set $gold -= $merchantweaponinventory[_i].price>> <<set $purchase = $merchantweaponinventory[_i].name>> <<set $purchaseclass = $merchantweaponinventory[_i].class>><<set $merchantweaponinventory.delete($merchantweaponinventory[_i])>><</link>> <</if>>
<</capture>>\
</td>\
<td><<WeaponImage $merchantweaponinventory[_i].name 200>><</WeaponImage>> </td>\
</tr>\
<</for>>
</table>\
<b>Armor</b>
<table class="stat-table">\
<<for _i to 0; _i lt $merchantarmorinventory.length; _i++>>
<tr>\
<td style="width:80%"><<print _i + 1>>. <b><<print $merchantarmorinventory[_i].name>></b>
Price: <<print $merchantarmorinventory[_i].price>>
Strength: <<print $merchantarmorinventory[_i].strength>>
Agility: <<print $merchantarmorinventory[_i].agility>>
Willpower: <<print $merchantarmorinventory[_i].willpower>>
Armor: <<print $merchantarmorinventory[_i].armor>>
<<capture _i>>
<<if $merchantarmorinventory[_i].price gt $gold>><i>not enough gold</i><<elseif $merchantarmorinventory[_i].class eq "head">><<link "Buy" $passage>><<set $p = 2>> <<set $headinventory.push($merchantarmorinventory[_i])>> <<set $gold -= $merchantarmorinventory[_i].price>> <<set $purchase = $merchantarmorinventory[_i].name>> <<set $purchaseclass = $merchantarmorinventory[_i].class>><<set $merchantarmorinventory.delete($merchantarmorinventory[_i])>><</link>><<elseif $merchantarmorinventory[_i].class eq "chest">><<link "Buy" $passage>><<set $p = 2>> <<set $chestinventory.push($merchantarmorinventory[_i])>> <<set $gold -= $merchantarmorinventory[_i].price>> <<set $purchase = $merchantarmorinventory[_i].name>> <<set $purchaseclass = $merchantarmorinventory[_i].class>><<set $merchantarmorinventory.delete($merchantarmorinventory[_i])>><</link>><<elseif $merchantarmorinventory[_i].class eq "hands">><<link "Buy" $passage>><<set $p = 2>> <<set $handsinventory.push($merchantarmorinventory[_i])>> <<set $gold -= $merchantarmorinventory[_i].price>> <<set $purchase = $merchantarmorinventory[_i].name>> <<set $purchaseclass = $merchantarmorinventory[_i].class>><<set $merchantarmorinventory.delete($merchantarmorinventory[_i])>><</link>><<elseif $merchantarmorinventory[_i].class eq "legs">><<link "Buy" $passage>><<set $p = 2>> <<set $legsinventory.push($merchantarmorinventory[_i])>> <<set $gold -= $merchantarmorinventory[_i].price>> <<set $purchase = $merchantarmorinventory[_i].name>> <<set $purchaseclass = $merchantarmorinventory[_i].class>><<set $merchantarmorinventory.delete($merchantarmorinventory[_i])>><</link>><<elseif $merchantarmorinventory[_i].class eq "feet">><<link "Buy" $passage>><<set $p = 2>> <<set $feetinventory.push($merchantarmorinventory[_i])>> <<set $gold -= $merchantarmorinventory[_i].price>> <<set $purchase = $merchantarmorinventory[_i].name>> <<set $purchaseclass = $merchantarmorinventory[_i].class>><<set $merchantarmorinventory.delete($merchantarmorinventory[_i])>><</link>> <</if>>
<</capture>>\
</td>\
<td><<ArmorImage $merchantarmorinventory[_i].name 200>><</ArmorImage>> </td>\
</tr>\
<</for>>
</table>\
<b>Items</b>
<table class="stat-table">\
<<for _i to 0; _i lt $iteminventory.length; _i++>>
<tr>\
<td style="width:80%"><<print _i + 1>>. <b><<print $iteminventory[_i].name>></b>
Price: <<print $iteminventory[_i].price>>
<<print $iteminventory[_i].description>>
<<capture _i>>
<<if $iteminventory[_i].price gt $gold>><i>not enough gold</i><<else>><<link "Buy" $passage>><<set $p = 2>> <<set $gold -= $iteminventory[_i].price>> <<set $purchase = $iteminventory[_i].name>> <<set $purchaseclass = $iteminventory[_i].class>> <<set $iteminventory[_i].quantity += 1>> <</link>> <</if>>
<<if $iteminventory[_i].tripleprice gt $gold>><<else>><<link "Buy 3" $passage>><<set $p = 2>> <<set $gold -= $iteminventory[_i].tripleprice>> <<set $purchase = $iteminventory[_i].name>> <<set $purchaseclass = $iteminventory[_i].class>> <<set $iteminventory[_i].quantity += 3>> <<set $bought3 = 1>> <</link>> <</if>>
<</capture>>\
</td>\
<td><<ItemImage $iteminventory[_i].name 200>><</ItemImage>> </td>\
</tr>\
<</for>>
</table>\
[[Return->Shop][$p = 0]]
\
\
\
\
<<elseif $p eq 2>>\
<<set $price = $oldgold - $gold>>\
<<set $merchantgold += $price>>\
\
<<if $bought3 eq 1>>You buy 3 $purchase for $price gold pieces!<<else>>You buy a $purchase for $price gold pieces!<</if>>
<<if $purchaseclass eq "weapon">><<WeaponImage $purchase 300>><</WeaponImage>> <<elseif $purchaseclass eq "item">><<ItemImage $purchase 250>><</ItemImage>> <<else>><<ArmorImage $purchase 300>><</ArmorImage>> <</if>>
[[Return->Shop][$p = 0]]
<</if>>
<<set $random = random(1, 3)>>
<<if $random eq 1 >>
You build your stomach muscles!
<img src="images/training1f.gif" width= 450>
<<elseif $random eq 2 >>
You build your stomach muscles!
<img src="images/training2f.gif" width= 450>
<<elseif $random eq 3 >>
Using your own body weight, you bring out all the strength for the last repeat
<img src="images/training3f.gif" width=450 >
<<set $strength +=1>>
<</if>>
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<</if>>
[[Go back|Training grounds]]
<<set $random = random(1, 3)>>
<<if $random eq 1 >>
You practice strikes your speed with shadow fight!
<img src="images/training1fa.gif" width= 450>
<<elseif $random eq 2 >>
You build your legs and ass muscles!
<img src="images/training2fa.gif" width= 450>
<<elseif $random eq 3 >>
You stretch increasing your mobility
<img src="images/training3fa.gif" width=450 >
<<set $agility +=1>>
<</if>>
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<</if>>
[[Go back|Training grounds]]
***WORK IN PROGRESS***<img src="images/pbaths1.jpg" width=624>
//Baths are mixed, so there are men and women//
<<if $gender eq "male">>[[Take bath->Take a bath]]
<<elseif $gender eq "female">>[[Take bath->Take a bath F]] <</if>>
<<link "Go back">>
<<goto "trainingcamp">>
<</link>><img src="images/pb1.gif">
<<if $corruption gte 30>><i>I'm so horny! Maybe they could help me?
[[Go to group of men]]</i><</if>>
<<if $corruption gte 15>><i> You can see a group of men, maybe I could [[give them a show!]]</i><</if>>
You take a nice relaxing bath. Despite many lustful gazes , it just make you forget about your problems.
Stop [[bathing->trainingcamp]]
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<<elseif $time eq"Evening">>
<<set $time to "Night">>
<</if>>***WORK IN PROGRESS******WORK IN PROGRESS***
<<if $time is "Morning">><i> It's too early! </i>[[Go back->trainingcamp]]
<<elseif $time is "Noon">><img src="images/bar1.jpg" width= 624>
There is not many people.
I could [[work]] here or [[talk]] with someone, or [[go back->trainingcamp]]
<<elseif $time is "Evening">><img src="images/bar2.jpg" width= 624>
Crowds are gathering
I could [[work]] or [[talk]] with someone, or [[go back->trainingcamp]]
<<elseif $time is "Night">><img src="images/bar3.jpg" width= 624>
You can hear brawls of drunk people everywhere. The whole bar is crowded.
It's too late to work
I could [[talk]] with someone, or [[go back->trainingcamp]]
<<elseif $time is "Afternoon">><img src="images/bar2.jpg" width= 624>
Crowds are gathering
I could [[work]] or [[talk]] with someone, or [[go back->trainingcamp]]
<</if>>
<<set $bs = 0>>***WORK IN PROGRES***<<set $random = random(1, 5)>>
<<if ($random eq 1)>>
You are serving a table with an group of five men. You are writing down their orders but the one man takes forever to make up his mind, you offer to come back later but he insists that he knows what he wants to order now, just to change his order at the last second again. You are really getting annoyed at this point but what you didn't expect was to suddenly feel a hand on your butt.
<img src="images/sex/groped1.gif">
The leader of the group just started to grope you out of nowhere! You look at his face but he just smiles and gives you a wink while he continues to grope you. You are not sure what to do.
[[End working!->Bar]]
<<elseif $random eq 2>>
One of the customers suddenly pulls your dress down and your naked breasts spill out of them. He grabs one of your nipples and gives them a tight squeeze that sends a tingly feeling through your body and all the way down to your pussy.
<img src="images/sex/groped2.gif">
You can't believe that he groped you in public!
[[End working!->Bar]]
<<elseif $random eq 3>>
You just got done taking the order of old man. As you turn around to go to the kitchen he suddenly slaps your ass and you let out a surprised moan.
<img src="images/sex/slap2.gif">
<<speech "Unknown" >> I would feel better if you get under the table and suck me off. I will give you a tip. <</speech>>
<<if $corruption gte 15>>[[Go with him]]
<</if>>\
[[No way!->Bar]]
<<elseif $random eq 4>>
The work is good, but still some customers grabbed your boobs...
<img src="images/sex/titgrab1.gif" width=450>
[[End working!->Bar]]
<<elseif $random eq 5>>
The work goes without any major problems or horny customers.
<img src="images/sex/assgrab1.gif" width=450>
[[End working!->Bar]]
<</if>>
<<if $corruption lt 15>>
<<set $corruption +=1>>
<</if>>
<<set $gold +=5>>
<<if $time is "Morning">>
<<set $time to "Noon">>
<<elseif $time eq "Noon">>
<<set $time to "Afternoon">>
<<elseif $time eq "Afternoon">>
<<set $time to "Evening">>
<<elseif $time eq"Evening">>
<<set $time to "Night">>
<</if>>
//There is no one to talk//
<<link "Go back">>
<<goto "Bar">>
<</link>><<if $bs eq 0>>
//The old man led you to a place where no one would notice you. As you walked, you felt the gaze of other customers in the bar//
<<speech "Unknown">> So you are money-hungry slut? Get on your knees and earn your money!<</speech>>
<<set $random = random(1, 2)>>
<<if $random eq 1>>
Kneeling in front him, you feel wave of lust surging into your whole body. You start to lick his cock from the bottom of his shaft all the way up. Then you take his cock inside your mouth and start to suck on it. As you look up at his eyes you can see him smirk.
<img src="images/sex/blowjob1.gif" width=500>
<<timed 1s>>
Man tells you he gonna cum all over you!
<</timed>>
<<timed 2s>>
He shoot his hot load of cum all over your face.
<img src="images/sex/facial1.gif" width=500>
<</timed>>
<<timed 4s>>
After cumming he throw 9 golden coins.
<</timed>>
<<elseif $random eq 2>>
The man tugged at your hair forcing you to kneel. Saying that he liked it rough, he began to devastate your throat with his dick.
<img src="images/sex/blowjob.gif" width=500>
<<timed 2s>>
Without word he started cumming inside your throat!
<img src="images/sex/throatpie1.gif" width=500>
<</timed>>
<<timed 3s>>
Good job slut
<</timed>>
<</if>>
<<if $corruption lte 20>>
<<set $corruption +=1>>
<</if>>
<<set $gold +=9>>
<<timed 4s>>
<<speech "Unknown">> I got even more horny! What about sex? I will give you more gold!<</speech>>
<<if $corruption gte 20>>[[Agree->Go with him][$bs = 1]] <<set $gold +=9>> <</if>>
[[No way!->Bar][$bs = 0]]
<</timed>>
<<elseif $bs eq 1>>
<<if $corruption lte 27>>
<<set $corruption +=1>>
<</if>>
<<set $passage = passage()>>\
<<set $random = random(1, 3)>>
<<if $random eq 1>>
You get down on your hand and knees while man gets behind you and pushes his cock inside you. He grabs your hips and starts to move in and out of your wet pussy. In this position he gets complete control on how fast or hard he is fucking you and he takes advantage of it.
<img src="images/sex/sexd1.gif" width=450>
<<timed 1s>>
He just keep fucking you, until you feel his penis throbbing and shooting a big load of his semen deep inside you!
<img src="images/sex/creampie1.gif" width=450>
After that both of you clean up and get dressed again.
[[Go back->Bar][$bs = 0]]
<</timed>>
<<elseif $random eq 2>>
You get into position laying on the man. He inserts his cock inside your wet cunt and starts fuck you. One of his hand holds your neck and with other hand he play with your clitoris. He is in total control on how hard or fast he is fucking you.
<img src="images/sex/roughsex1.gif" width=450>
<<timed 1s>>
Saying he is cumming, he throw you on your knees and shoot huge load of cum on your face
<img src="images/sex/facial2.gif" width=450>
After that both of you clean up and get dressed again.
[[Go back->Bar][$bs = 0]]
<</timed>>
<<elseif $random eq 3>>
He wants you to ride his cock, so you get on top of him in a cowgirl position and do just that. But he quickly gets bored of it and decides to pull you down towards him and gets to work on your pussy himself. He quickly thrusts his cock in and out of your wet pussy while giving your butt an occasional spank.
<img src="images/sex/rcowgirl1.gif" width=450>
<<timed 1s>>
He moans covering your ass with his big load of cum.
<img src="images/sex/asscumshot1.gif" width=450>
After that both of you clean up and get dressed again.
[[Go back->Bar][$bs = 0]]
<</timed>>
<</if>>
<</if>>
<<if visited() <=1>>\
<<if $gender is "female">>
<<speech "Tan_Luoyang">>Oi bitch! Come here right now!
[[Go]] or [[Go away|Talk to someone]]<</speech>><</if>>
<<if $gender is "male" and $gold >= 3>>
<<speech "Tan_Luoyang">> Hey! You trash, what's shining in your pocket? [[Aproach him]] or [[Go away|Talk to someone]] <</speech>><</if>>
<<if $gender is "male" and $gold <=0>>
<<speech "Tan_Luoyang">> Fucking poor bastard...<</speech>><</if>>
<<else>>\
Better go [[Back|Talk to someone]]
<</if>>\
***WORK IN PROGRESS***
<img src="images/nboard1.jpg" width=459>
<b>Task 1</b>
The target of the assassination is a merchant affiliated with the sect. For unknown reasons, he stopped paying tribute. Eliminate him without leaving any traces or witnesses.
<<link "I will take this task">>
<<goto "taskstart">>
<<set $t1 to false>>
<</link>>
<b>Task 2</b>
The goal of the mission is to perform reconnaissance and survey the area of a nearby village. Agents have reported that strange movements have been detected in it. Find out what this is all about.
<<link "I will take this task">>
<<goto "taskstart">>
<<set $t2 to false>>
<</link>>
<b>Task 3</b>
You have to deliver the package to the undercover spy. You must not allow the package to be lost and no one can see the contents. The spy will give you a sealed letter after the package is delivered. Make sure it is unsealed.
<<link "I will take this task">>
<<goto "taskstart">>
<<set $t3 to false>>
<</link>>
<b>Task 4</b>
Your task is to collect a tribute from the Red Moon Pavilion. Your reward will depend on the amount collected, make sure the owner survives.
<<link "I will take this task">>
<<goto "taskstart">>
<<set $t4 to false>>
<</link>>
***WORK IN PROGRESS***
You leave this hellish place, but you know you must return here. Shen Xue said there is a <b>Blood Worm</b> in the bodies of recruits that will burst the body from the inside when you refuse to obey orders.
<<if $t1 is false>>
<img src="images/locations/forest1.jpg" width=500>
Waiting in forest you think about your mission. So i have to assasinate merchant called Liu Shi. I wonder if I am equipped and prepared-well enough. I should venture forth! My destination is Dongpo.[[Let's go]]
<<elseif $t2 is false>>
Let's do it! It can't be hard, right?
<<elseif $t3 is false>>
Letter? I have it in my pocket. Seal? Still intact. Everything ready, so I can go!
<<elseif $t4 is false>>
Seems like easy task where nothing could go wrong. Let's go to collect money!
<</if>>
***WORK IN PROGRESS***<img src="images/sex/swalk1.gif" width=450>
By showing your charms, you tempt men. Each of them stares at your divine body. Feeling the tension growing, you finally approach them and begin to release the lust by kneeling in front of them and serving them with your mouth!
<img src="images/sex/hsb.gif" width= 450>
Group of men lustfully touch your body, and penetrate your pussy, you feel they will cum soon, so you.
<<timed 3s>>
As soon you kneel in front of them, hot spunk start covering your whole face.
<img src "images/sex/bkk1.gif" width= 450>
<<link>> "Clean yourself and go back"
<<goto "trainingcamp">>
<</link>>
<<if $corruption lte 35>>
<<set $corruption +=1>>
<</if>>
<img src="images/other/pb1s.jpg" width=450>
You sit seductivly in front of few males and start your show.
<img src="images/sex/masturbationb1.gif" width=400>
You start to rub your pussy. You insert a finger inside you and you feel how you are slowly getting wet and it starts to feel good. As you thrust a finger in and out of you, you also start to caress your clit and it feels pretty awesome.
You continue doing that for several minutes as you feel getting hornier and wetter by each passing second. Feeling gazes of men makes you even more horny.
When your body starts to shiver as you let out a loud moan as you look at mens staring at you.
Your body starts to shiver and your vision gets blurry as you let out a loud moan and start to have an heavy orgasm!
<<link "Go back">>
<<goto "trainingcamp">>
<</link>>
<<if $corruption lte 27>>
<<set $corruption +=1>>
<</if>>*** Work in progress!
<<if $coruption lte 20>> Why would i go [[there->Someone room]]?!
<<else>>[[Talk with Tan Luoyang]]
<</if>>***WORK IN PROGRESS******WORK IN PROGRESS***
<<nobr>>
<<if $a neq 0>>
<<set $head = $currentweapon.name>>
<<set $headstrength = $currentweapon.strength>>
<<set $headagility = $currentweapon.agility>>
<<set $headwillpower = $currentweapon.willpower>>
<<set $headarmor = $currentweapon.armor>>
<<set $headability = $currentweapon.ability>>
<</if>>
<<if $b neq 0>>
<<set $chest = $currentweapon.name>>
<<set $cheststrength = $currentweapon.strength>>
<<set $chestagility = $currentweapon.agility>>
<<set $chestwillpower = $currentweapon.willpower>>
<<set $chestarmor = $currentweapon.armor>>
<<set $chestability = $currentweapon.ability>>
<</if>>
<<if $c neq 0>>
<<set $hands = $currentweapon.name>>
<<set $handsstrength = $currentweapon.strength>>
<<set $handsagility = $currentweapon.agility>>
<<set $handswillpower = $currentweapon.willpower>>
<<set $handsarmor = $currentweapon.armor>>
<<set $handsability = $currentweapon.ability>>
<</if>>
<<if $d neq 0>>
<<set $legs = $currentweapon.name>>
<<set $legsstrength = $currentweapon.strength>>
<<set $legsagility = $currentweapon.agility>>
<<set $legswillpower = $currentweapon.willpower>>
<<set $legsarmor = $currentweapon.armor>>
<<set $legsability = $currentweapon.ability>>
<</if>>
<<if $e neq 0>>
<<set $feet = $currentweapon.name>>
<<set $feetstrength = $currentweapon.strength>>
<<set $feetagility = $currentweapon.agility>>
<<set $feetwillpower = $currentweapon.willpower>>
<<set $feetarmor = $currentweapon.armor>>
<<set $feetability = $currentweapon.ability>>
<</if>>
<</nobr>>
[[Return->Access your inventory]]
<table class="armory-table">
<tr>
<th>Helms</th>
<th>Chest Pieces</th>
<th>Gloves</th>
<th>Leg Guards</th>
<th>Boots</th>
</tr>
<tr>
<td>\
<<for _a to 0; _a lt $headinventory.length; _a++>>
<<print _a + 1>>. <b><<print $headinventory[_a].name>></b>
Strength: <<print $headinventory[_a].strength>>
Agility: <<print $headinventory[_a].agility>>
Willpower: <<print $headinventory[_a].willpower>>
Armor: <<print $headinventory[_a].armor>>
<<capture _a>>\
[[Equip->Armors][$currentweapon.name = $headinventory[_a].name, $currentweapon.strength = $headinventory[_a].strength, $currentweapon.agility = $headinventory[_a].agility, $currentweapon.willpower = $headinventory[_a].willpower, $currentweapon.armor = $headinventory[_a].armor, $currentweapon.ability = $headinventory[_a].ability, $currentweapon.description = $headinventory[_a].description, $a = 1, $f = 1]]
<</capture>>\
<</for>>\
</td>\
<td>\
<<for _b to 0; _b lt $chestinventory.length; _b++>>
<<print _b + 1>>. <b><<print $chestinventory[_b].name>> </b>
Strength: <<print $chestinventory[_b].strength>>
Agility: <<print $chestinventory[_b].agility>>
Willpower: <<print $chestinventory[_b].willpower>>
Armor: <<print $chestinventory[_b].armor>>
<<capture _b>>\
[[Equip->Armors][$currentweapon.name = $chestinventory[_b].name, $currentweapon.strength = $chestinventory[_b].strength, $currentweapon.agility = $chestinventory[_b].agility, $currentweapon.willpower = $chestinventory[_b].willpower, $currentweapon.armor = $chestinventory[_b].armor, $currentweapon.ability = $chestinventory[_b].ability, $currentweapon.description = $chestinventory[_b].description, $b = 1, $f = 1]]
<</capture>>\
<</for>>\
</td>\
<td>\
<<for _c to 0; _c lt $handsinventory.length; _c++>>
<<print _c + 1>>. <b><<print $handsinventory[_c].name>></b>
Strength: <<print $handsinventory[_c].strength>>
Agility: <<print $handsinventory[_c].agility>>
Willpower: <<print $handsinventory[_c].willpower>>
Armor: <<print $handsinventory[_c].armor>>
<<capture _c>>\
[[Equip->Armors][$currentweapon.name = $handsinventory[_c].name, $currentweapon.strength = $handsinventory[_c].strength, $currentweapon.agility = $handsinventory[_c].agility, $currentweapon.willpower = $handsinventory[_c].willpower, $currentweapon.armor = $handsinventory[_c].armor, $currentweapon.ability = $handsinventory[_c].ability, $currentweapon.description = $handsinventory[_c].description, $c = 1, $f = 1]]
<</capture>>\
<</for>>\
</td>\
<td>\
<<for _d to 0; _d lt $legsinventory.length; _d++>>
<<print _d + 1>>. <b><<print $legsinventory[_d].name>> </b>
Strength: <<print $legsinventory[_d].strength>>
Agility: <<print $legsinventory[_d].agility>>
Willpower: <<print $legsinventory[_d].willpower>>
Armor: <<print $legsinventory[_d].armor>>
<<capture _d>>\
[[Equip->Armors][$currentweapon.name = $legsinventory[_d].name, $currentweapon.strength = $legsinventory[_d].strength, $currentweapon.agility = $legsinventory[_d].agility, $currentweapon.willpower = $legsinventory[_d].willpower, $currentweapon.armor = $legsinventory[_d].armor, $currentweapon.ability = $legsinventory[_d].ability, $currentweapon.description = $legsinventory[_d].description, $d = 1, $f = 1]]
<</capture>>\
<</for>>\
</td>\
<td>\
<<for _e to 0; _e lt $feetinventory.length; _e++>>
<<print _e + 1>>. <b><<print $feetinventory[_e].name>> </b>
Strength: <<print $feetinventory[_e].strength>>
Agility: <<print $feetinventory[_e].agility>>
Willpower: <<print $feetinventory[_e].willpower>>
Armor: <<print $feetinventory[_e].armor>>
<<capture _e>>\
[[Equip->Armors][$currentweapon.name = $feetinventory[_e].name, $currentweapon.strength = $feetinventory[_e].strength, $currentweapon.agility = $feetinventory[_e].agility, $currentweapon.willpower = $feetinventory[_e].willpower, $currentweapon.armor = $feetinventory[_e].armor, $currentweapon.ability = $feetinventory[_e].ability, $currentweapon.description = $feetinventory[_e].description, $e = 1, $f = 1]]
<</capture>>\
<</for>>\
</td>\
</tr>\
</table>\
\
<<set $i = 1>>\
\
\
\
\<<nobr>>
<<if $i neq 0>>
<<set $weapon = $currentweapon.name>>
<<set $weaponstrength = $currentweapon.strength>>
<<set $weaponagility = $currentweapon.agility>>
<<set $weaponwillpower = $currentweapon.willpower>>
<<set $weaponarmor = $currentweapon.armor>>
<<set $mindamage = $currentweapon.mindamage>>
<<set $maxdamage = $currentweapon.maxdamage>>
<<set $weaponability = $currentweapon.ability>>
<</if>>
<</nobr>>
\
\
\
You are in your Weapon Vault. Here, you can equip new weapons you find in the woods.
<<if $i neq 0>>$currentweapon.description
<<WeaponImage $currentweapon.name 350>><</WeaponImage>> <</if>>
[[Return->Access your inventory][$i = 0]]
<table class="stat-table">\
<<for _i to 0; _i lt $weaponinventory.length; _i++>>
<tr>\
<td style="width:80%"><<print _i + 1>>. <b><<print $weaponinventory[_i].name>></b>
Strength: <<print $weaponinventory[_i].strength>>
Agility: <<print $weaponinventory[_i].agility>>
Willpower: <<print $weaponinventory[_i].willpower>>
Armor: <<print $weaponinventory[_i].armor>>
Damage: <<print $weaponinventory[_i].mindamage>> - <<print $weaponinventory[_i].maxdamage>>
<<capture _i>>
[[Equip->Weapons][$currentweapon.name = $weaponinventory[_i].name, $currentweapon.strength = $weaponinventory[_i].strength, $currentweapon.agility = $weaponinventory[_i].agility, $currentweapon.willpower = $weaponinventory[_i].willpower, $currentweapon.armor = $weaponinventory[_i].armor, $currentweapon.description = $weaponinventory[_i].description, $currentweapon.mindamage = $weaponinventory[_i].mindamage, $currentweapon.maxdamage = $weaponinventory[_i].maxdamage, $currentweapon.ability = $weaponinventory[_i].ability, $i = 1]]
<</capture>>\
</td>\
<td><<WeaponImage $weaponinventory[_i].name 200>><</WeaponImage>> </td>\
</tr>\
<</for>>
</table>\
[[Return->Access your inventory][$i = 0]]
<<for _i to 0; _i lt $iteminventory.length; _i++>>
<<print _i + 1>>. <b><<print $iteminventory[_i].name>></b>
<<ItemImage $iteminventory[_i].name 200>><</ItemImage>>
Quantity: <<print $iteminventory[_i].quantity>>
Description: <<print $iteminventory[_i].description>>
<</for>><<HeaderFooter>><<HeaderFooter>><b>Gender</b>
<<print $gender>>
<b>Class</b>
<<print $class>>
<b>Name</b>
<<print $name>>
<<link "Play!">>
<<goto "trainingcamp">>
<</link>>
<<if $class eq "orphan">>\
<<set $basestrength += 2>>\
<<set $basewillpower += 0>>\
<<set $baseagility += 4>>\
<</if>>\
<<if $class eq "guard">>\
<<set $basestrength += 3>>\
<<set $basewillpower += 0>>\
<<set $baseagility += 3>>\
<</if>>\
***WORK IN PROGRESS***